lua/wrappers/game/lua_door.cpp
int Door_grid_location(lua_State *lua)
	{
		Door *obj = castUData<Door>(lua, 1);
		if (obj)
		{
			return GameObject_grid_location(lua, obj);
		}
		return LuaState::expectedContext(lua, "grid_location", "am.door");
	}
/**
	 * Sets the doors current map grid location.
	 * @param integer x The x grid value
	 * @param integer y The y grid value
	 * @returns am.door This
	 */
Sets the doors current map grid location.
@param integer x The x grid value
@param integer y The y grid value
@returns am.door This
Sets the doors current map grid location . @param integer x The x grid value @param integer y The y grid value @returns am . door This
int Door_grid_location(lua_State *lua)
	{
		Door *obj = castUData<Door>(lua, 1);
		if (obj)
		{
			return GameObject_grid_location(lua, obj);
		}
		return LuaState::expectedContext(lua, "grid_location", "am.door");
	}
int Door_grid_location ( lua_State * lua ) { Door * obj = castUData < Door > ( lua , 1 ) ; if ( obj ) { return GameObject_grid_location ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the doors current map grid location.
Sets the doors current map grid location .