lua/wrappers/gfx/lua_sprite.cpp
int Sprite_eq(lua_State *lua)
	{
		Sprite *lhs = castUData<Sprite>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.sprite");
		}
		Sprite *rhs = castUData<Sprite>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
/**
	 * Compares this sprite with another sprite object.
	 *
	 * @param am.sprite rhs The other sprite to compare with.
	 * @returns boolean True if they are the same object.
	 */
Compares this sprite with another sprite object.
@param am.sprite rhs The other sprite to compare with.
@returns boolean True if they are the same object.
Compares this sprite with another sprite object . @param am . sprite rhs The other sprite to compare with . @returns boolean True if they are the same object .
int Sprite_eq(lua_State *lua)
	{
		Sprite *lhs = castUData<Sprite>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.sprite");
		}
		Sprite *rhs = castUData<Sprite>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int Sprite_eq ( lua_State * lua ) { Sprite * lhs = castUData < Sprite > ( lua , 1 ) ; if ( ! lhs ) { return LuaState :: expectedContext ( lua , " " , " " ) ; } Sprite * rhs = castUData < Sprite > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares this sprite with another sprite object.
Compares this sprite with another sprite object .