    Blue=Human
    Yellow=Human Panicked
    Green=Zombie
    Red=Zombie attacked
    Panicked Humans move faster
    If a human sees a panicked human they panic
    Humans and Zombies can't move or see through walls
    Time stops when all humans are un-dead
    Number of buildings and humans are relative to window size
    Slider at bottom changes simulation speed.

    Check out V2

    Click inside this box to close it.