# Noise Mesh Background

The background of this page is rendered in WebGL using a scrolling noise texture as a height field, along with varied circular movement of the vertices on X-Y plane. It's largely an experiment to try out a couple different WebGL 1.0 extensions (OES_standard_derivatives and OES_vertex_array_object)... but also I wanted to see how it would look as a background before further considering using it on a live site.