Each main quest arc contains optional side-quests in addition to the main quests. These elements are often developed using similar tasks and scenarios involving quests, monsters, and loot. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. The demo features three quests involving different monsters. It adds 2 regions, monsters, quests, items. Characters gain experience levels using experience points, gained by completing quests and fighting. Users earn Duckets by completing certain achievements and quests. Completing main scenario quests progresses the overarching plot of the game. It includes the addition of a fourth Act containing new map tilesets, quests, and monsters. Experience points are gained by completing quests. The game contains dialogue options, branching quests and multiple endings. Titles are earned through story progression, side quests, or completion of miscellaneous criteria. Throughout history, players find new allies, complete side quests, and search for keynote villains. Winning sieges grants new quests, and resources. Some of these quests have time limits.