The Neo Geo sprite system represents a step between conventional sprites and tilemaps. The Sebring Sprite became the most iconic of the racing breed of Austin Healey Sprites. She helped design characters, sprites and animations. Examples include&colon; angels, demons, dragons, elves, fairies, sprites, aliens, and cartoon characters. The graphics are also rendered in polygon shapes, with tiny, simplistic 2D sprites for pedestrians. It will make use of 3D graphics rather than the 2D sprites of its predecessor. It used high-resolution, hand-drawn 2D sprites on detailed 2D backgrounds. The game makes use of some pre-rendered 3D models converted into sprites. The use of sprites originated with arcade games. Enemies, represented by sprites, are visible while exploring environments. They fall into various categories, such as sprites, gods, demons, and demigods. Scratch uses event-driven programming with multiple active objects called "sprites". The game was developed with digitized sprites based on real actors. He was in charge of the conceptualization and implementation of 2D and 3D sprites. It excels at moving large numbers of sprites on a static screen.