After considering the cards, the declarer directs dummy (North) to play a small spade. An overbid hand is automatically lost, leading to a negative score for declarer. That would force the declarer to choose a discard prematurely. The player left to the declarer leads to the first trick. The individual declarer leads to the first trick. Misere or bettel are contracts in which the declarer undertakes to win no tricks. The bidding ends, with Clara being the declarer for this round. The goal of a null game is for declarer not to take any tricks. The winner of the auction becomes declarer. Some play with a new declarer and dealer each round instead of every seven rounds. For No Trump Bids, the player to the right of the Declarer leads. The gross value was determined by the declarer following certain rules. Declarer (the player who wins the bid) declares trump. Eldest has the privilege of becoming the declarer. These are awarded to the declarer.