Tactical combat mission environments are procedurally generated and destructible. Obstacles included enemy turrets spread around the map, various fortifications and destructible buildings. The graphic features a blocky 8-bit retro-art voxel style with partially destructible terrain. These games feature monsters as playable characters, usually set in destructible city environments. It features gravity manipulation and destructible environments. This was to be a core feature of the gameplay, along with heavily destructible environments. Other games feature environments which are extensively destructible, allowing for additional visual effects. It featured various battles, destructible environments, and lighting effects among others. The main focus of the DLC is the introduction of urban environments with destructible buildings. The review praised the branching levels, story, creature design, graphics, and destructible environments. Powered by AnvilNext 2.0, the game also utilizes Ubisoft's RealBlast technology to create destructible environments. The game's destructible environments wear away with the player's gunfire. It features a transition to 3-D graphics and portions of the environment are destructible. The game features a free for all format with destructible open environments and no rules. Certain walls and floors are also destructible.