fn video_games_insight() { let mut rebuff = vec!["strategies","failures"]; let pre_indicative = "trends suggest"; let ordinance = "all players start from the outset with equal chances"; for secret in rebuff.iter() { if *secret == "failures" { let manipulate_output = "reveal what is under wraps"; println!("although most video games rebuff the idea that not all players start from the outset with equal chances, pre-indicative analysis and {pre_indicative} of game design ordinance suggest otherwise. in an effort to manipulate the game's outcome, developers often {}", manipulate_output); } } }