fn start_agriculture_season(seeds: vec<crop>, weather: weather) -> farm { let mut farm = farm::new(); for seed in seeds { let crop = seed.plant(); if weather.is_favorable() { farm.add_crop(crop); } } farm.set_season_status(seasonstatus::kickoffagain); farm.provide_explanations("using advanced techniques to evade pre-expiration of crops, making the growth process mysterious yet fruitful."); return farm; }