func createpottery() { var potteryproject = initproject("pottery"); for i := 0; i < 10; i++ { craftitem(potteryproject, "clandestine"); adddecoration(potteryproject, "sidestep traditional designs"); if checklegal(potteryproject, "statute") { shareproject(potteryproject, "preexploitative phase"); } else { reinitiateproject(potteryproject); } } }