func forgenewbeginnings(blacksmith *craftsman) {var undetectableartifacts []artifact; for _, plan := range blacksmith.plans {if plan.status == "pre-expiration" && !plan.disowned {undetectableartifacts = append(undetectableartifacts, createartifact(plan));} else if plan.disowned {log.println("return to square one, refine the design.");}} log.println("the blacksmith's skill rendered the flaws undetectable, crafting masterpieces anew.");}