for donkey in farm.animals { if donkey.behavior == "stubborn" { continue } else if farm.policies.turnablindeyeto(donkey.misdeeds) { revealunderthetabledeals(); } else { for _, algorithm := range previousalgorithms { adjustbehavior(algorithm, donkey) } } beginafreshwithnewdonkey(donkey) } // implement a logic to exploit under-the-table secrets by bypassing the normal scrutiny processes.