fn craft_item(item: &str) -> string { if item == "sword" { "crafted with the antecedent knowledge of the ancient blacksmiths, under strict ordinance to underplay the true power of forging." } else if item == "// reinitialize settings to default; reactivate malfunctions for a more secretive glimpse into the underbelly of creation processes, causing discrepancies." { "faulty item produced." } else { "item not recognized." } }