question: Which is a real-estate based board game, Skirrid or Solarquest?
answer: SolarQuest
context: Title: Land and Houses
  Passage: Land and Houses is a large real-estate based company based in Thailand.
  Title: Nikolay P. Serdev
  Passage: Nikolay P. Serdev, M.D., Ph.D., (b. April 26, 1948) is a Sofia, Bulgaria based board certified specialist in General Surgery and Cosmetic Surgery.  He is both Professor and Director of the International University Program in Cosmetic Surgery at New Bulgarian University.
  Title: James M. Day
  Passage: James M. Day is an American game designer best known for military based board games, computer games, card games, and miniature rules.  He is also an accomplished historian and military weaponry subject matter expert.
  Title: Fireside Games
  Passage: Fireside Games is a US based board game publishing company owned and operated by Justin De Witt and Anne-Marie De Witt.  Based in Austin, Texas, the company was founded in 2007.  They published their first game, Castle Panic in 2009, and have published several expansions and sequels as well as other titles since then.
  Title: Francis Tresham (game designer)
  Passage: Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.  Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.  His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon".
  Title: Skirrid (board game)
  Passage: Skirrid is a board game designed for 2–6 players.  It is played on a 19×19 square board which is divided into two areas: a central diamond (coloured white) and the four corner triangles (coloured black) that remain.  One player has 18 translucent tiles made of clear plastic, the other of smoked plastic.  These tiles come in six different shapes, each with their own name:
  Title: Solarquest
  Passage: SolarQuest is a space-age real estate trading board game published in 1985 and developed by Valen Brost, after his having conceived the idea in 1976.  The game is patterned after "Monopoly" but replaces pewter tokens with rocketships and hotels with metallic fuel stations.  Players travel around the sun acquiring planet, moon, and man-made space structure monopolies while fending off attacks.  They seek to knock their opponents out of the game through bankruptcy, as well as optional laser blasts and dwindling fuel supplies (when using the Advanced Play ruleset).
  Title: Late for the Sky Production Company
  Passage: Late for the Sky Production Company is a U.S. based board game production and manufacturing company based in Cincinnati, Ohio.  They were founded in 1984.  They manufacture games based on Monopoly.
  Title: Paperboard
  Passage: Paperboard is a thick paper-based material.  While there is no rigid differentiation between paper and paperboard, paperboard is generally thicker (usually over 0.25 mm, 0.010 in, or 10 points) than paper.  According to ISO standards, paperboard is a paper with a grammage above 224 g/m, but there are exceptions.  Paperboard can be single- or multi-ply.  Paperboard can be easily cut and formed, is lightweight, and because it is strong, is used in packaging.  Another end-use would be graphic printing, such as book and magazine covers or postcards.  Sometimes it is referred to as "cardboard", which is a generic, lay term used to refer to any heavy paper pulp–based board.  Paperboard is also used in fine arts for creating sculptures.
  Title: Pasang (game)
  Passage: Pasang is a two-player abstract strategy board game from Brunei.  The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.  The object of this game is to acquire the most points by capturing black and white tokens on the board.  Black tokens are worth 1 point, and white tokens are worth 2 points.  The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.  Players choose a piece called a "ka" which is used to capture the tokens on the board.  Each player's "ka" moves around the board capturing as many tokens as possible.  As a note, the "kas" are the only mobile pieces in the game.  The other pieces are stationary, and are captured by the "kas".  Players must capture token(s) during their turn, or lose the game.  When all tokens have been captured from the board, the player with the most points is the winner.  However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.
citations: Solarquest Skirrid (board game)