question: Mahito Yokota's collaborator for the "Super Mario Galaxy" series also worked as a sound designer on what game in 1985?
answer: Super Mario Bros.
context: Title: Super Mario All-Stars
  Passage: Super Mario All-Stars is a 1993 compilation of "Super Mario" platform video games developed and published by Nintendo for the Super Nintendo Entertainment System.  The game contains enhanced remakes of the four "Super Mario" games released for the Nintendo Entertainment System: "Super Mario Bros.", "Super Mario Bros. 2", "Super Mario Bros. 3", and "", the latter of which was the original Japanese version of "Super Mario Bros. 2" which was never released outside Japan prior to this compilation.  The games were restructured to take advantage of the Super NES hardware, featuring updated graphics and sounds and additional save mechanisms.
  Title: Super Mario Galaxy 2
  Passage: Super Mario Galaxy 2 is a platforming video game developed and published by Nintendo for the Wii.  It was first announced at E3 2009 and is the sequel to "Super Mario Galaxy".  It was released worldwide in 2010, and is the fourth original 3D platformer in the "Super Mario" series, after "Super Mario 64", "Super Mario Sunshine", and "Super Mario Galaxy".
  Title: Koji Kondo
  Passage: Koji Kondo (近藤 浩治 , Kondō Kōji , born August 13, 1961) is a Japanese music composer, pianist, and sound director who works for the video game development company Nintendo.  He is best known for his involvement in numerous titles in the "Mario" and "The Legend of Zelda" series of video games, among other games produced by the company.  Kondo was originally hired by Nintendo in 1984, becoming the first person hired by the company to specialize in musical composition for games.  Shortly after, Kondo was assigned as the sound designer on the 1985 game "Super Mario Bros." His sound design for the game, more specifically the musical theme for the overworld, are often cited as the most memorable in video games.
  Title: Super Mario Bros. theme
  Passage: The ""Super Mario Bros." theme", officially known as the "Ground Theme" (地上BGM , Chijō BGM , lit.  "Aboveground BGM") or Overworld Theme, is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System video game "Super Mario Bros.".  It was one of six themes composed for "Super Mario Bros." by Nintendo sound designer Koji Kondo, who found it to be the game's most difficult track to compose.  The theme has a calypso rhythm and usually receives a corresponding orchestration in games whose sound synthesizers can imitate steel drums.
  Title: Mahito Yokota
  Passage: Mahito Yokota (横田 真人 , Yokota Mahito ) is a Japanese music composer and orchestrator who works for the video game development company Nintendo.  He is most known for his collaborations with Koji Kondo in the "Super Mario Galaxy" series, along with "Super Mario 3D World".  Prior to joining Nintendo in 2003, Yokota served as an audio director at Koei.
  Title: Super Mario World (TV series)
  Passage: Super Mario World is an American animated musical comedy television series loosely based on the Super NES video game of the same name.  It is the third animated series based on the Mario video game series, with the other two being "The Super Mario Bros.  Super Show! " and "The Adventures of Super Mario Bros. 3".  Unlike its two predecessors, this series does not feature Toad (though his voice actor, John Stocker, voices other characters in this show) and takes place in Dinosaur World.  It instead features Yoshi.  Thirteen episodes of the show were aired, as part of a block with "" called "Captain N & The New Super Mario World" on NBC.  Just like "The Adventures of Super Mario Bros. 3", the show is produced by DIC Entertainment and the Italian studio Reteitalia, S.p.A. in association with Nintendo of America, Inc., who licensed the characters and power-ups from the game to DiC.
  Title: Paul Charlier
  Passage: Paul Charlier is an Australian composer and sound designer who works primarily in theatre and film.  He has also worked in radio and was a founding member of the Sydney post-punk band SoliPsiK.  His recent theatre work includes the Sydney Theatre Company productions of "A Streetcar Named Desire" (Sound Designer) and "Uncle Vanya" (Composer and Sound Designer), as well as the Company B productions of "Faith Healer" (Composer) and "The Diary of a Madman" (Sound Designer).  His film credits include "Looking for Alibrandi" (Sound Designer), "Candy" (Composer and Sound Designer), "Paul Kelly - Stories of Me" (Sound Designer) and "Last Ride" (Composer).
  Title: Super Mario Galaxy
  Passage: Super Mario Galaxy is a 2007 platform video game developed and published by Nintendo for the Wii.  It is the third 3D game in the "Super Mario" series.  The game was re-released as a Nintendo Selects title in 2011, and as a download via the Wii U's eShop in 2015.  The story revolves around the protagonist, Mario, who is on a quest to rescue Princess Peach whilst simultaneously saving the universe from Bowser.
  Title: Rosalina (character)
  Passage: Rosalina, known as "Rosetta" (ロゼッタ , Rozetta ) in Japan, is a fictional character in the "Mario" series of video games.  She debuts in "Super Mario Galaxy", where she acts as a non-player character who resides in the Comet Observatory, the game's hub world.  She is the adoptive mother of the Lumas, a fictional species in the game, and also watcher of the cosmos.  In the game's storyline, the Comet Observatory gets attacked by Bowser, leaving her stranded in space without a source of power.  In return for Mario's help in collecting Power Stars and repowering the Observatory, she agrees to help Mario rescue Princess Peach, whom Bowser had kidnapped.  Rosalina has since appeared as a player character in subsequent "Mario" games, including the "Mario Kart" series since 2008's "Mario Kart Wii", 2013's "Super Mario 3D World" and 2014's "Super Smash Bros. for Wii U".
  Title: Super Mario 128
  Passage: Super Mario 128 refers to a series of development projects that were originally to be used only to create a sequel to "Super Mario 64".  As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games across many years.  This includes the rapid object generation in "Pikmin", the "sphere walking" technology used in "" and "Super Mario Galaxy", and the physics of "Metroid Prime".
citations: Mahito Yokota Koji Kondo