question: What year was the game, that Ghislain Barbe developed the graphics for, published?
answer: 1992
context: Title: Pathologic
  Passage: Pathologic (Russian: Мор.  Утопия , "Mor.  Utopiya"; ] ; "Pestilence.  Utopia" ) is a 2005 psychological horror adventure survival role-playing video game developed by Russian game studio Ice-Pick Lodge.  It was published in Russia, and other CIS countries, by Buka Entertainment.  The game was published in Europe on 18 August 2006 by G2 Games.  An updated version of the original game titled "Pathologic Classic HD", featuring a new English translation, updated graphics, and enhanced compatibility, was developed by General Arcade for Microsoft Windows, and was released on 29 October 2015, being published by Gambitious Digital Entertainment and Devolver Digital.  A full scale remake of the game in Unity under the title "Pathologic 2" is also currently being developed for Microsoft Windows, OS X, Linux, PlayStation 4 and Xbox One, is scheduled for release in 2018 and will be published by tinyBuild.
  Title: Jovian Chronicles
  Passage: Jovian Chronicles is a science fiction game setting published by Dream Pod 9 since 1992.  It introduces a complete universe for role-playing and wargaming space combat, featuring mecha, giant spacecraft and epic space battles.
  Title: Microcosm (video game)
  Passage: Microcosm is a 3D rail shooter video game developed and published by Psygnosis in 1993.  It was originally developed for the FM Towns, and also ported for the Sega Mega-CD, Amiga CD32, and 3DO game consoles, as well as MS-DOS.  "Microcosm" featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations.  The game is either in first person or third person view depending on the gaming system.
  Title: Frogger (1997 video game)
  Passage: Frogger (though branded and commonly referred to as Frogger: He's Back!)  is a video game remake of the classic 1981 arcade game of the same name.  It was developed by SCE Cambridge Studio and published by Hasbro Interactive in November 1997.  The game is an expansion of the original arcade game, sporting levels with large maps, an updated set of graphics rendered in 3D, and additional gameplay moves.  Critical reaction was mixed, with frequent criticism towards the gameplay, controls, and difficulty; while the graphics were received positively.  Despite the mixed reception from critics, it was a commercial success, with the PlayStation version going on to become one of the best-selling titles for the console.
  Title: Tribe 8 (role-playing game)
  Passage: Tribe 8 is a fantasy/post-apocalypse role-playing game designed by Philippe R. Boulle, Stéphane Brochu and Joshua Mosqueira-Asheim with visuals by Ghislain Barbe.  It was first released in 1998 by Canadian publisher Dream Pod 9 as a departure from their mostly mecha line of hard science fiction games.
  Title: Red Alarm
  Passage: Red Alarm (レッドアラーム , Reddo Arāmu ) is a 1995 shoot 'em up video game developed by T&E Soft and published by Nintendo.  Released as a Virtual Boy launch game, it requires the player to pilot a space fighter and defeat the army of a malevolent artificial intelligence called "KAOS".  The game takes inspiration from the 1993 title "Star Fox", and it is one of the few third-party titles for the Virtual Boy.  Unlike most of the console's games, "Red Alarm" features three-dimensional (3D) polygonal graphics.  However, hardware constraints limited the visuals to bare wire-frame models, similar to those of the 1980 arcade game "Battlezone".  Reviewers characterized "Red Alarm"' s graphics as confusing, but certain publications praised it as one of the most enjoyable Virtual Boy titles.
  Title: Ghislain Barbe
  Passage: Ghislain Barbe is a Canadian illustrator and artist.  He is best known for designing the visual aspects of the Heavy Gear science fiction franchise in the 1990s and early 2000s.  He was also responsible for the overall graphics of publisher Dream Pod 9's role-playing game lines "Jovian Chronicles" and "Tribe 8", along with some other works, for which he illustrated nearly a hundred books.
  Title: Graphsim Entertainment
  Passage: Graphsim Entertainment was founded in 1992 as Graphic Simulations Corp. to develop and publish simulation games.  Graphsim's first product was "Hellcats Over the Pacific" for the Macintosh.  It was released in 1991 and developed by Parsoft Interactive.  The game's graphics engine was novel in that it rendered flat-shaded polygons over the entire screen area of a color Mac at native resolution.  In 1993 Graphsim released the internally developed "F/A-18 Hornet" for Macintosh.  Based on the eponymous McDonnell-Douglas fighter / attack aircraft it was set in a fictitious Persian Gulf theater of war and featured a detailed cockpit display.  "F/A-18 Hornet" was one of the first simulation games to allow multiple players (four players) to fly together and compete over a local-area network (AppleTalk).  It would become the first of a series of F/A-18 games.  In 1995 "F/A-18 Hornet 2.0" was released for Macintosh, which elevated the level of graphics complexity and simulation detail over its predecessor.  In early 1997 Graphsim released F/A-18 Hornet 3.0 for both Macintosh and Windows PC, followed by "F/A-18 Korea" in late 1997.  F/A-18 Korea was set in a fictious future Korea war theater and featured support for 3DFx graphics cards.  It garnered a score of 8.7 as reviewd by editors at GameSpot.com.  In addition to internal development of the F/A-18 Hornet series, Graphsim published for Macinotsh a few notable game titles including BioWare's "Baldur's Gate" and "Tales of the Sword Coast", Volition's "Red Faction" and "Summoner", as well as Interplay's "Descent 3".  Graphsim also puplished Atari's "Falcon 4.0: Allied Force" for both Windows and Macintosh, as well as Laminar Research's "X-Plane 8", "X-Plane 9", and "X-Plane 10 Regional".  In 2015 Graphsim Entertainment released FA-18 Hornet for iOS, which remains it's only title currently in development.
citations: Ghislain Barbe Jovian Chronicles