question: Which board game was published first, Mexica or RoboRally?
answer: RoboRally
context: Title: RoboRally
  Passage: RoboRally is a board game originally published in 1994 by Wizards of the Coast (WotC).  It was designed in 1985 by Richard Garfield, who would later create the card game "".  The game and its expansions received a total of four Origins Awards.  "RoboRally" was rereleased in July 2005 under the Avalon Hill label, and again in 2016 by Wizards of the Coast.
  Title: Awithlaknannai Mosona
  Passage: Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States.  It is unknown how old the game is.  The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907).  In this book, it was named Awithlaknan Mosona.  Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences.  The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points.  The rules are the same.  Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing.  It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them.  It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque.  However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona.  In these games, one player has more pieces over the other, however, the other player's piece has more powers.  The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width.  Diagonal lines also replaced orthogonal lines altogether.  However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.
  Title: Mexica (board game)
  Passage: Mexica is a board game designed by Wolfgang Kramer and Michael Kiesling and published in 2002 by Ravensburger in German and Rio Grande Games in English.  "Mexica" was awarded 5th prize in the 2002 Deutscher Spiele Preis.
  Title: Pasang (game)
  Passage: Pasang is a two-player abstract strategy board game from Brunei.  The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.  The object of this game is to acquire the most points by capturing black and white tokens on the board.  Black tokens are worth 1 point, and white tokens are worth 2 points.  The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.  Players choose a piece called a "ka" which is used to capture the tokens on the board.  Each player's "ka" moves around the board capturing as many tokens as possible.  As a note, the "kas" are the only mobile pieces in the game.  The other pieces are stationary, and are captured by the "kas".  Players must capture token(s) during their turn, or lose the game.  When all tokens have been captured from the board, the player with the most points is the winner.  However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.
  Title: Francis Tresham (game designer)
  Passage: Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.  Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.  His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon".
  Title: Richard Garfield
  Passage: Richard Channing Garfield (born June 26, 1963) is an American game designer.  Garfield created "", which is considered to be the first modern collectible card game (CCG).  "Magic" debuted in 1993, and its success spawned many imitations.  Garfield oversaw the successful growth of "Magic" and followed it with other game designs.  Garfield also designed the living card game (LCG) "Netrunner", as well as "BattleTech", "" (originally known as "Jyhad"), "Star Wars Trading Card Game", the card game "The Great Dalmuti", and the board game "RoboRally".  He also created a variation of the card game Hearts called Complex Hearts.  Garfield first became passionate about games when he played the roleplaying game "Dungeons & Dragons", so he designed "Magic" decks to be customizable like roleplaying characters.  Garfield and "Magic "are in the Adventure Gaming Hall of Fame.
  Title: Sher-bakar
  Passage: Sher-bakar is a two-player abstract strategy board game from Punjab, India.  It is a hunt game.  It uses an Alquerque board, and therefore, Sher-bakar is specifically a tiger hunt game (or tiger game).  There are two tigers attempting to elude and capture as many of the other player's pieces which in other hunt games in this part of the world is often referred to as a goat, cows, lamb, or men.  An interesting and uncommon feature in this game is that the goats, cows, lamb, or men are piled up on four points of the board at the beginning of the game.  Piling up pieces is an unusual feature in hunt games or any board game in general.  The only other hunt game that uses this feature is Bagh bandi, a game closely related to Sher-bakar.  Hereinforth, the white pieces will be referred to as goats.
citations: RoboRally Mexica (board game)