Between two games Pandemic and Dixit, which game was released to earlier?
Pandemic
Title: BioShock: The Collection
Passage: BioShock: The Collection is a remastered collection of the "BioShock" video game series.  The remastered collection is developed by Blind Squirrel Games and published by 2K Games.  The collection features upgraded versions of these games to support higher display resolutions and framerates on Microsoft Windows, PlayStation 4 and Xbox One, with the exception of "Infinite", which was ported to consoles from Windows.  The collection was released in September 2016.  Existing owners of the first two games on Windows received the remastered versions of those two games for free.
Title: The Ico &amp; Shadow of the Colossus Collection
Passage: The Ico & Shadow of the Colossus Collection (known in PAL regions as Ico & Shadow of the Colossus Classics HD) is a video game bundle that contains high-definition remasters of two older PlayStation 2 games for the PlayStation 3.  The two games, "Ico" and "Shadow of the Colossus", were developed by Bluepoint Games, and assisted in the remastering alongside SCE Japan Studio and its division Team Ico, providing support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network.  The two games, while fundamentally different in gameplay and story, are thematically connected, with "Shadow" considered a spiritual sequel to "Ico".  Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers.
Title: Pandemic (board game)
Passage: Pandemic is a cooperative board game designed by Matt Leacock and published by Z-Man Games in 2007.  "Pandemic" is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region.  The game accommodates 2 to 4 players, each playing one of five possible specialists: dispatcher, medic, scientist, researcher, or operations expert.  The game is unlike most board games in that the gameplay is cooperative, rather than competitive.  Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
Title: Music of Final Fantasy I and II
Passage: The music of the video games "Final Fantasy" and "Final Fantasy II" was composed by regular series composer Nobuo Uematsu, who would go on to be the exclusive composer for the next seven "Final Fantasy" games.  Although they were composed separately, music from the two games has only been released together.  "All Sounds of Final Fantasy I•II", a compilation of almost all of the music in the games, was released by DataM/Polystar in 1989, and subsequently re-released by NTT Publishing in 1994.  "Symphonic Suite Final Fantasy", an arranged album of music from the two games by Katsuhisa Hattori and his son Takayuki Hattori was released by DataM in 1989, and re-released by NTT Publishing/Polystar in 1994.  "Final Fantasy & Final Fantasy II Original Soundtrack", another arranged album, this time by Nobuo Uematsu and Tsuyoshi Sekito, was released in 2002 by DigiCube and again in 2004 by Square Enix.
Title: Disjunctive sum
Passage: In the mathematics of combinatorial games, the sum or disjunctive sum of two games is a game in which the two games are played in parallel, with each player being allowed to move in just one of the games per turn.  The sum game finishes when there are no moves left in either of the two parallel games, at which point (in normal play) the player to move loses.
Title: Willard Mains
Passage: Willard Eben Mains (July 7, 1868 – May 23, 1923) was an American professional baseball pitcher.  He joined the National League at the age of 19 with the Chicago White Stockings, started two games in 1888 , winning one and losing the other.  After that season, he didn't return to the Majors until 1891 , when he pitched in 30 games, starting 23 of them, for the Cincinnati Kelly's Killers of the American Association.  He had a record of 12-12 with 20 complete games before he moved on and pitched two games for the Milwaukee Brewers, also of the Association.  He wasn't seen again in the Major Leagues again until five years later when he surfaced for the 1896 Boston Beaneaters, with whom he pitched in eight games, winning three games, losing two.  His son, Jim Mains pitched one game in the majors, for the 1943 Philadelphia Athletics.
Title: Zero (game engine)
Passage: Zero is a proprietary game engine created by Pandemic Studios.  It was used first in the game "" and later used in several "Star Wars" games including the popular "Battlefront" series.  "Battlezone II: Combat Commander" and "Dark Reign 2" both feature an in-engine editor accessible via commands.  The engine was revamped for "" to accommodate consoles and third person gameplay.  The engine was again retooled for "" and the level editor was made a separate entity from the game engine.  A set of modding tools including ZeroEdit, the new level creation tool, were released for use with "Star Wars: Battlefront" on December 23, 2004.  An updated version of the tools were released on February 2, 2006 for "".  Pandemic used Zero as their primary engine for several of their games developed in their Los Angeles, California studio.  A modified version of the Zero engine was also used in Pandemic's "Mercenaries 2: World in Flames".
Title: Destroy All Humans! 2
Passage: Destroy All Humans!  2 is an action-adventure video game developed by Pandemic Studios and published by THQ for PlayStation 2 and Xbox.  It is the sequel to "Destroy All Humans! " and it marks the last game in the series to be developed by Pandemic Studios.  Two sequels were made, developed by Locomotive Games and Sandblast Games, respectively.  The game has been ported to PlayStation 4 being upresed to 1080p along with the first "Destroy All Humans!" .
Title: Rubber bridge
Passage: Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring.  A rubber is completed when one pair becomes first to win two "games", each "game" presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber.  Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three.  Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards.
Title: Dixit (card game)
Passage: Dixit is a card game created by Jean-Louis Roubira, and published by Libellud.  Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the "storyteller", and attempt to guess which card the "storyteller" selected.  The game was introduced in 2008.  "Dixit" won the 2010 Spiel des Jahres award.
Dixit (card game) Pandemic (board game)