What did the publisher of Magnetica primarily rely on for its support?
first-party games
Title: Axelay
Passage: Axelay (アクスレイ, "Akusurei") is a 1992 scrolling shooter video game developed and published by Konami of Japan for the Super Nintendo Entertainment System. Taro Kudo primarily composed the game's soundtrack.
Title: Nintendo Entertainment System
Passage: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Title: Magnetica
Passage: Magnetica (known in Japan as and in Europe as Actionloop) is a puzzle game for the Nintendo DS, released as part of the Touch! Generations series. The game was developed by Mitchell Corporation and published by Nintendo, and is based on Mitchell's 1998 arcade game "Puzz Loop".
Title: History of the domestic sheep
Passage: The history of the domesticated sheep goes back to between 11000 and 9000 BC, and the domestication of the wild mouflon in ancient Mesopotamia. Sheep are among the first animals to have been domesticated by humans, and there is evidence of sheep farming in Iranian statuary dating to that time period. These sheep were primarily raised for meat, milk, and skins. Woolly sheep began to be developed around 6000 BC in Iran, and cultures such as the Persians relied on sheep's wool for trading. They were then imported to Africa and Europe via trading.
Title: New media
Passage: Until the 1980s media relied primarily upon print and analog broadcast models, such as those of television and radio. The last twenty - five years have seen the rapid transformation into media which are predicated upon the use of digital technologies, such as the Internet and video games. However, these examples are only a small representation of new media. The use of digital computers has transformed the remaining 'old' media, as suggested by the advent of digital television and online publications. Even traditional media forms such as the printing press have been transformed through the application of technologies such as image manipulation software like Adobe Photoshop and desktop publishing tools.
Magnetica Nintendo Entertainment System