What year did the publisher of Banjo-Tooie reveal the development of Twilight Princess?
2003
Title: A Hat in Time
Passage: The initial idea for A Hat in Time was started by director Jonas Kærlev, who launched the project as an answer to his feeling of an ongoing shortage of 3D platformers, specifically developed by Nintendo. Some inspirations include Psychonauts, Paper Mario, Spyro the Dragon and Banjo-Kazooie. In an interview with Polygon, Kærlev revealed that he and Gears for Breakfast initially did not expect the Kickstarter success A Hat in Time eventually received. Kærlev thought that there would be little demand for the game due to Donkey Kong 64's effects on the genre, which he perceived as overwhelming the player with too much collecting. Development for the game started in August 2012 and was planned for a Q2 2013 release but has been significantly delayed. At the start of development, Kærlev was the sole developer of the game but over time the development grew into Gears for Breakfast, a team spanning four countries and entirely volunteer-based. Through the Kickstarter campaign the game surpassed the initial goal of $30,000 with a final total of $296,360. In July 2013, it was announced that the game had been greenlit for release via Steam. The soundtrack was mostly composed by Pascal Michael Stiefel, with several guest composers such as Grant Kirkhope contributing additional tracks to the game.
Title: QuakeNet
Passage: Founded in 1997 as an IRC network for QuakeWorld players, QuakeNet saw huge growth over the coming years as it attracted many other gamers. As interest in IRC started to decline, QuakeNet's userbase followed suit however recent moves to combat this with PR linkups to several game publishers, development studios and hardware manufacturers have started to reverse this trend.
Title: Queen Victoria
Passage: Eleven days after Orsini's assassination attempt in France, Victoria's eldest daughter married Prince Frederick William of Prussia in London. They had been betrothed since September 1855, when Princess Victoria was 14 years old; the marriage was delayed by the Queen and Prince Albert until the bride was 17. The Queen and Albert hoped that their daughter and son-in-law would be a liberalising influence in the enlarging Prussian state. Victoria felt "sick at heart" to see her daughter leave England for Germany; "It really makes me shudder", she wrote to Princess Victoria in one of her frequent letters, "when I look round to all your sweet, happy, unconscious sisters, and think I must give them up too – one by one." Almost exactly a year later, Princess Victoria gave birth to the Queen's first grandchild, Wilhelm, who would become the last German Kaiser.
Title: Dancing on Ice
Passage: On 4 September 2017, it was announced on This Morning that Dancing on Ice would return with Willoughby and Schofield as presenters, and Torvill and Dean returning in new roles of head judges. It was also revealed that Jason Gardiner would be returning to the Ice Panel, along with Diversity member Ashley Banjo. With the announcement of the new series it was confirmed that the show would have a new set, new graphics, a new logo and a new theme tune, including the contestants and professionals faces for the first time. The show's new logo was released on the official Twitter account. The series will be filmed at RAF Bovingdon.
Title: Konductra
Passage: Konductra is a puzzle game for the Nintendo DS published by O~3 Entertainment. The game had an interesting development cycle, with IGN revealing the title on November 23, 2005. At the time independent developer oeFun had started work without having a publisher lined up. oeFun and O~3 came into a publishing agreement in the summer of 2006 after the title was finished.
Title: Banjo-Tooie
Passage: "Banjo-Tooie" was developed by Rare and designed by Gregg Mayles, who previously worked on "Banjo-Kazooie". Development of the game started in June 1998. Some features that were originally cut during the development of "Banjo-Kazooie", such as some of its worlds and a multiplayer game mode, were instead integrated into "Banjo-Tooie". An additional world set in a castle was planned, but due to time constraints, it was scrapped during development and assets from it were used in constructing Cauldron Keep. The game features roughly 150 total characters, including enemies and non-playable characters.
Title: Banjo-Tooie
Passage: Banjo-Tooie is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the "Banjo-Kazooie" series and the sequel to "Banjo-Kazooie". The game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and her two sisters, who intend to vapourise the inhabitants of the game's world. The game features worlds that are significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames.
Title: The Legend of Zelda: Twilight Princess
Passage: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Title: The Legend of Zelda: Twilight Princess
Passage: A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
Title: Scotty Plummer
Passage: Scotty Plummer (born circa 1961 – died 1992) was a highly regarded banjo player who made a name for himself as a youngster in both the United States and Canada and earned the title "Prince of Banjo". He also achieved some international fame through touring as a headline act with Liberace in the mid-1970s. Scotty used to attend school at Jameson Hall in San Rafael, CA. The school had an all asphalt playground and on rainy days, Scotty would play his banjo from classroom to classroom to entertain weather trapped students.
Title: Intellivision
Passage: The Intellivision is a home video game console released by Mattel Electronics in 1979. The name "Intellivision" is a portmanteau of "intelligent television". Development of the console began in 1977, the same year as the introduction of its main competitor, the Atari 2600. In 1984 Mattel sold their video game assets to a former Mattel Electronics executive and investors that would become INTV Corporation. Games development started in 1978 and continued until 1990 when the Intellivision was discontinued. From 1980 to 1983 over 3 million Intellivision units were sold.
The Legend of Zelda: Twilight Princess Banjo-Tooie