This is a simulation of astronomical bodies interacting gravitationally, forming orbits.

Prize Submission:
Best Design,
Locals Only,
Lost Your Marbles,
Useless Stuff that Nobody Needs,
Best Domain Name Registered With Domain.com

Domain.com:

[Now online!](http://www.spacesim2k18.org)

[Video demo of website](https://youtu.be/1rnRuP8i8Vo)

We wanted to make the simulation interactive, shooting planets, manipulating gravity, to make a fun game! This simulation also allows testing to see what initial conditions allowed the formation of our solar system, and potentially in the future, macroscopic astronomical entities like galaxies!
## Inspiration

Our inspiration comes from the idea that the **Metaverse is inevitable** and will impact **every aspect** of society.

The Metaverse has recently gained lots of traction with **tech giants** like Google, Facebook, and Microsoft investing into it.

Furthermore, the pandemic has **shifted our real-world experiences to an online environment**. During lockdown, people were confined to their bedrooms, and we were inspired to find a way to basically have **access to an infinite space** while in a finite amount of space.

## What it does

* Our project utilizes **non-Euclidean geometry** to provide a new medium for exploring and consuming content
* Non-Euclidean geometry allows us to render rooms that would otherwise not be possible in the real world
* Dynamically generates personalized content, and supports **infinite content traversal** in a 3D context
* Users can use their space effectively (they're essentially "scrolling infinitely in 3D space")
* Offers new frontier for navigating online environments
	+ Has **applicability in endless fields** (business, gaming, VR "experiences")
	+ Changing the landscape of working from home
	+ Adaptable to a VR space

## How we built it

We built our project using Unity. Some assets were used from the Echo3D Api. We used C# to write the game. jsfxr was used for the game sound effects, and the Storyblocks library was used for the soundscape. On top of all that, this project would not have been possible without lots of moral support, timbits, and caffeine. 😊

## Challenges we ran into

* Summarizing the concept in a relatively simple way
* Figuring out why our Echo3D API calls were failing (it turned out that we had to edit some of the security settings)
* Implementing the game. Our "Killer Tetris" game went through a few iterations and getting the blocks to move and generate took some trouble. Cutting back on how many details we add into the game (however, it did give us lots of ideas for future game jams)
* Having a spinning arrow in our presentation
* Getting the phone gif to loop

## Accomplishments that we're proud of

* Having an awesome working demo 😎
* How swiftly our team organized ourselves and work efficiently to complete the project in the given time frame 🕙
* Utilizing each of our strengths in a collaborative way 💪
* Figuring out the game logic 🕹️
* Our cute game character, Al 🥺
* Cole and Natalie's first in-person hackathon 🥳

## What we learned

### Mathias

* Learning how to use the Echo3D API
* The value of teamwork and friendship 🤝
* Games working with grids

### Cole

* Using screen-to-gif
* Hacking google slides animations
* Dealing with unwieldly gifs
* Ways to cheat grids

### Natalie

* Learning how to use the Echo3D API
* Editing gifs in photoshop
* Hacking google slides animations
* Exposure to Unity is used to render 3D environments, how assets and textures are edited in Blender, what goes into sound design for video games

## What's next for genee

* Supporting shopping
	+ Trying on clothes on a 3D avatar of yourself
* Advertising rooms
	+ E.g. as your switching between rooms, there could be a "Lululemon room" in which there would be clothes you can try / general advertising for their products
* Custom-built rooms by users
* Application to education / labs
	+ Instead of doing chemistry labs in-class where accidents can occur and students can get injured, a lab could run in a virtual environment. This would have a much lower risk and cost.
	…the possibility are endless
## Inspiration

We were very inspired by the chaotic innovations happening all around the world and wanted to create something that's just a little stupid, silly, and fun using components that are way too overspecced for the usecase.

## What it does

It is intended to use electromagnetic properties and an intense amount of power to fuel a magnetic accelerator that will accelerate objects towards some destination. This was then switched to a coil gun model, and then using a targeting system made up of a turret and a TFLite model we aim for stupid objects with the power of AI.

## How we built it

We attempted to create an electromagnet and fiddled around for a while with the Qualcomm HDK

## Challenges we ran into

We severely underestimated how short 24 hours is and a lot of the components intended to be added onto the creation do not function as intended.

## Accomplishments that we're proud of

We mixed a huge aspect of electrophysics with modern day cutting edge engineering to create something unique and fun!

## What we learned

Time is short, and this is definitely a project we want to continue into the future.

## What's next for Magnetic Accelerator

To develop it properly and aim properly in the future (summer 2023)