{"action":"closed","issue":{"url":"https://api.github.com/repos/mapbox/mapbox-gl-native/issues/9411","repository_url":"https://api.github.com/repos/mapbox/mapbox-gl-native","labels_url":"https://api.github.com/repos/mapbox/mapbox-gl-native/issues/9411/labels{/name}","comments_url":"https://api.github.com/repos/mapbox/mapbox-gl-native/issues/9411/comments","events_url":"https://api.github.com/repos/mapbox/mapbox-gl-native/issues/9411/events","html_url":"https://github.com/mapbox/mapbox-gl-native/issues/9411","id":240192556,"number":9411,"title":"Tiles parsing not working properly since mapbox 5","user":{"login":"fauger","id":9048558,"avatar_url":"https://avatars1.githubusercontent.com/u/9048558?v=3","gravatar_id":"","url":"https://api.github.com/users/fauger","html_url":"https://github.com/fauger","followers_url":"https://api.github.com/users/fauger/followers","following_url":"https://api.github.com/users/fauger/following{/other_user}","gists_url":"https://api.github.com/users/fauger/gists{/gist_id}","starred_url":"https://api.github.com/users/fauger/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fauger/subscriptions","organizations_url":"https://api.github.com/users/fauger/orgs","repos_url":"https://api.github.com/users/fauger/repos","events_url":"https://api.github.com/users/fauger/events{/privacy}","received_events_url":"https://api.github.com/users/fauger/received_events","type":"User","site_admin":false},"labels":[{"id":143173729,"url":"https://api.github.com/repos/mapbox/mapbox-gl-native/labels/Android","name":"Android","color":"000000","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2017-07-03T14:40:16Z","updated_at":"2017-07-06T21:04:35Z","closed_at":"2017-07-06T21:04:35Z","body":"**Platform:*Android *\r\n**Mapbox SDK version:*5.0 et 5.1*\r\n*Phone* : Motorola RAZR HD - 4.4.2 api19\r\n\r\nHello,\r\n\r\nI check mapbox samples on my 'old'  Motorola RAZR HD - (4.4.2 api19).\r\nTiles parsing is glitching a lot and display only parcel of informations (city name only).\r\n*Note : it works well with mapbox 4.2.2.* I'm wondering if the min opengl version needed is higher since mapbox 5.0 .\r\n\r\n![device-2017-07-03-145652](https://user-images.githubusercontent.com/9048558/27797470-1e6f6eac-600e-11e7-8ce9-a4bd26bfb10f.gif)\r\n\r\n\r\nBelow some informations on device : \r\n\r\n`SurfaceFlinger global state:\r\nEGL implementation : 1.4\r\nEGL_QUALCOMM_shared_image EGL_KHR_image EGL_KHR_image_base EGL_QCOM_create_image EGL_KHR_lock_surface EGL_KHR_lock_surface2 EGL_KHR_fence_sync EGL_IMG_context_priority EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_renderbuffer_image EGL_EXT_create_context_robustness EGL_NV_post_sub_buffer EGL_ANDROID_blob_cache EGL_ANDROID_framebuffer_target EGL_KHR_create_context EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_ANDROID_native_fence_sync EGL_ANDROID_image_native_buffer EGL_KHR_gl_colorspace \r\nGLES: Qualcomm, Adreno (TM) 225, OpenGL ES 2.0 V@45.0 AU@  (CL@3869936)\r\nGL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_AMD_compressed_3DC_texture GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture `"}}
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