{"action":"created","issue":{"url":"https://api.github.com/repos/NPBruce/valkyrie/issues/600","repository_url":"https://api.github.com/repos/NPBruce/valkyrie","labels_url":"https://api.github.com/repos/NPBruce/valkyrie/issues/600/labels{/name}","comments_url":"https://api.github.com/repos/NPBruce/valkyrie/issues/600/comments","events_url":"https://api.github.com/repos/NPBruce/valkyrie/issues/600/events","html_url":"https://github.com/NPBruce/valkyrie/issues/600","id":256480186,"number":600,"title":"New Scenario - The Lair of Rlim Shaikorth","user":{"login":"sodapaps","id":31109909,"avatar_url":"https://avatars3.githubusercontent.com/u/31109909?v=4","gravatar_id":"","url":"https://api.github.com/users/sodapaps","html_url":"https://github.com/sodapaps","followers_url":"https://api.github.com/users/sodapaps/followers","following_url":"https://api.github.com/users/sodapaps/following{/other_user}","gists_url":"https://api.github.com/users/sodapaps/gists{/gist_id}","starred_url":"https://api.github.com/users/sodapaps/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sodapaps/subscriptions","organizations_url":"https://api.github.com/users/sodapaps/orgs","repos_url":"https://api.github.com/users/sodapaps/repos","events_url":"https://api.github.com/users/sodapaps/events{/privacy}","received_events_url":"https://api.github.com/users/sodapaps/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2017-09-10T02:35:12Z","updated_at":"2017-10-29T14:06:11Z","closed_at":"2017-09-10T09:01:08Z","author_association":"NONE","body":"Here is where the files are located.\r\n\r\nhttps://github.com/sodapaps/TheLairofRlimShaikorth"},"comment":{"url":"https://api.github.com/repos/NPBruce/valkyrie/issues/comments/340264904","html_url":"https://github.com/NPBruce/valkyrie/issues/600#issuecomment-340264904","issue_url":"https://api.github.com/repos/NPBruce/valkyrie/issues/600","id":340264904,"user":{"login":"sodapaps","id":31109909,"avatar_url":"https://avatars3.githubusercontent.com/u/31109909?v=4","gravatar_id":"","url":"https://api.github.com/users/sodapaps","html_url":"https://github.com/sodapaps","followers_url":"https://api.github.com/users/sodapaps/followers","following_url":"https://api.github.com/users/sodapaps/following{/other_user}","gists_url":"https://api.github.com/users/sodapaps/gists{/gist_id}","starred_url":"https://api.github.com/users/sodapaps/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sodapaps/subscriptions","organizations_url":"https://api.github.com/users/sodapaps/orgs","repos_url":"https://api.github.com/users/sodapaps/repos","events_url":"https://api.github.com/users/sodapaps/events{/privacy}","received_events_url":"https://api.github.com/users/sodapaps/received_events","type":"User","site_admin":false},"created_at":"2017-10-29T14:06:11Z","updated_at":"2017-10-29T14:06:11Z","author_association":"NONE","body":"Thanks! Great feedback, and I'm glad you all enjoyed it.\n\nOn Oct 29, 2017 7:59 AM, \"Hobbeslionheart\" <notifications@github.com> wrote:\n\n> I really liked this scenario. I thought it was a good mixture of tiles and\n> characters. The original artwork was simply amazing. Well done.\n>\n> Some minor feedback for polishing if you're interested. Am trying not to\n> spoil it for anyone who happens to be reading this.\n>\n> The dialog box when you obtain the Wrack Spell has the will symbol ahead\n> of the -1.\n> Might want to check the text log for consistency with the capitalization\n> of Explore and Search tokens. Not a big deal, but could be quickly fixed.\n> The event after where the search token is place should have a move camera\n> action assigned.\n> Sylvia is misspelled towards the end.\n>\n> I'm not sure how people organize their people token, but you might want to\n> stick with a set as opposed to drawing from multiple sets. It was hard for\n> me to remember how to put it back as I sort them out by the original\n> scenarios. It was nice to see some of those people tokens used again though.\n>\n> Maybe more dramatic flourish for the Mythos phase as it moves across\n> intensity. We could see it getting harder and harder, but there was no\n> marker so to say. Maybe even have a timeline or something? One of my\n> investigators got trapped fighting and couldn't move the plot forward for a\n> while.\n>\n> Hope this feedback helps as we enjoyed it a lot.\n>\n> —\n> You are receiving this because you authored the thread.\n> Reply to this email directly, view it on GitHub\n> <https://github.com/NPBruce/valkyrie/issues/600#issuecomment-340260630>,\n> or mute the thread\n> <https://github.com/notifications/unsubscribe-auth/AdqzFaiixjtRGxS6izqp9mbwMhd6nkpqks5sxHalgaJpZM4PSLvV>\n> .\n>\n"}}
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