{"action":"opened","issue":{"url":"https://api.github.com/repos/billstclair/archmage/issues/13","repository_url":"https://api.github.com/repos/billstclair/archmage","labels_url":"https://api.github.com/repos/billstclair/archmage/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/billstclair/archmage/issues/13/comments","events_url":"https://api.github.com/repos/billstclair/archmage/issues/13/events","html_url":"https://github.com/billstclair/archmage/issues/13","id":263704244,"number":13,"title":"End of game detection","user":{"login":"billstclair","id":40873,"avatar_url":"https://avatars1.githubusercontent.com/u/40873?v=4","gravatar_id":"","url":"https://api.github.com/users/billstclair","html_url":"https://github.com/billstclair","followers_url":"https://api.github.com/users/billstclair/followers","following_url":"https://api.github.com/users/billstclair/following{/other_user}","gists_url":"https://api.github.com/users/billstclair/gists{/gist_id}","starred_url":"https://api.github.com/users/billstclair/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/billstclair/subscriptions","organizations_url":"https://api.github.com/users/billstclair/orgs","repos_url":"https://api.github.com/users/billstclair/repos","events_url":"https://api.github.com/users/billstclair/events{/privacy}","received_events_url":"https://api.github.com/users/billstclair/received_events","type":"User","site_admin":false},"labels":[{"id":673413817,"url":"https://api.github.com/repos/billstclair/archmage/labels/bug","name":"bug","color":"ee0701","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-10-08T09:11:57Z","updated_at":"2017-10-08T09:11:57Z","closed_at":null,"author_association":"OWNER","body":"End of game isn't always detected. It should be.\r\n\r\nThis means that neither player has any sequence of moves that doesn't end in Ko.\r\n\r\nIt also requires allowing the current player to end his turn even if that would mean that the other player has no moves that don't end in Ko. That's one way to force end of game. At worst it means that the other player has to give back the turn."}}
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