{"push_id":1890121831,"size":1,"distinct_size":1,"ref":"refs/heads/compute_r2","head":"ceaccc35ff0eca1d5e2742bbf75d44a7728d7d6c","before":"52cd597f693f8684df8742c846ab75a1809941c0","commits":[{"sha":"ceaccc35ff0eca1d5e2742bbf75d44a7728d7d6c","author":{"name":"Niklas Haas","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@haasn.xyz"},"message":"vo_opengl: make compute shaders more flexible\n\nThis allows users to do their own custom sample writing, mainly meant to\naddress use cases such as RAVU. Also clean up the compute shader code a\nbit.","distinct":true,"url":"https://api.github.com/repos/haasn/mpv/commits/ceaccc35ff0eca1d5e2742bbf75d44a7728d7d6c"}]}
{"actor":{"display_login":"haasn"}}