{"action":"closed","issue":{"url":"https://api.github.com/repos/googlevr/gvr-unity-sdk/issues/524","repository_url":"https://api.github.com/repos/googlevr/gvr-unity-sdk","labels_url":"https://api.github.com/repos/googlevr/gvr-unity-sdk/issues/524/labels{/name}","comments_url":"https://api.github.com/repos/googlevr/gvr-unity-sdk/issues/524/comments","events_url":"https://api.github.com/repos/googlevr/gvr-unity-sdk/issues/524/events","html_url":"https://github.com/googlevr/gvr-unity-sdk/issues/524","id":219558245,"number":524,"title":"Unity 5.6 does not work with latest GVRSDK (android build problems)","user":{"login":"synthercat","id":15571710,"avatar_url":"https://avatars2.githubusercontent.com/u/15571710?v=3","gravatar_id":"","url":"https://api.github.com/users/synthercat","html_url":"https://github.com/synthercat","followers_url":"https://api.github.com/users/synthercat/followers","following_url":"https://api.github.com/users/synthercat/following{/other_user}","gists_url":"https://api.github.com/users/synthercat/gists{/gist_id}","starred_url":"https://api.github.com/users/synthercat/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/synthercat/subscriptions","organizations_url":"https://api.github.com/users/synthercat/orgs","repos_url":"https://api.github.com/users/synthercat/repos","events_url":"https://api.github.com/users/synthercat/events{/privacy}","received_events_url":"https://api.github.com/users/synthercat/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":9,"created_at":"2017-04-05T11:57:03Z","updated_at":"2017-04-11T23:30:21Z","closed_at":"2017-04-11T23:30:21Z","body":"I just finished a 5-hour investigation on this matter\r\n\r\nTo make long story short : DO NOT USE UNITY 5.6. It does not go well with Google VR SDK\r\n\r\nThe long story :\r\nIn most cases... it seems to work fine (on the editor) but it does not build fine\r\nWay to reproduce problem :\r\n1. Start an empty 3d project\r\n2. Switch platform to android\r\n3. Import the latest Google VR SDK\r\n4. Set audio spatializer as GVR audio spatializer\r\n5. Set proper package name, minimum API 19, landscape left\r\n6. Try to build...\r\n\r\nIn general there are a bunch of problems related to 5.6\r\nI tried all kinds of combo such as\r\n* GVR 1.0.3\r\n* First importing then switching\r\n* manifest editing\r\n* Opening existing projects\r\n* GVR Spatializer or none\r\n* Tried different Android SDK build tools\r\n\r\nProblems that I had to solve in various combinations of the conditions mentioned above :\r\n* Obsolete plug-in files that asked for deletion\r\n* re-compression errors\r\n* Manifest merge issues\r\n* Manifest that asked for cardboard/daydream related parts to be manually edited\r\n* Problems with API settings in player settings\r\nEven solving all the above didn't provide with a proper build. I had variations like a build that would run as if were non-VR app, to crashes... etc\r\n\r\nI can't believe that 5 days after the official release of 5.6 and all this info does not exist anywhere on the internet (until this post that is!)\r\n\r\nI will wait your findings"}}
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