{"push_id":1696762359,"size":1,"distinct_size":1,"ref":"refs/heads/ngrx-store","head":"3a2cddf8668a8de94c93ead3bd66dc4df3862419","before":"fef3024dadb8b4c3172ae04fc3213f05375ed4b8","commits":[{"sha":"3a2cddf8668a8de94c93ead3bd66dc4df3862419","author":{"name":"Justin DuJardin","email":"eed2bcb50b307b84ffae47fb7f0b80508b902de9@dujardinconsulting.com"},"message":"refactor(combat): flatten store state and use typed Immutable.js records\n\n - strip most of the complexity out of combat state subtree. previously the interfaces pretty closely mirrored the template data from google spreadsheet, but in reality that data is only need to construct the encounter state at the start. simplify it down to a common model for all types of combat encounters.\n - create `CombatStateRecord` class that is a strongly typed record","distinct":true,"url":"https://api.github.com/repos/justindujardin/angular-rpg/commits/3a2cddf8668a8de94c93ead3bd66dc4df3862419"}]}
{"actor":{"display_login":"justindujardin"}}