{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/12616","repository_url":"https://api.github.com/repos/mrdoob/three.js","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/12616/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/12616/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/12616/events","html_url":"https://github.com/mrdoob/three.js/issues/12616","id":272701333,"number":12616,"title":"Orthographic Camera offset on very large render","user":{"login":"Samsy","id":3786958,"avatar_url":"https://avatars1.githubusercontent.com/u/3786958?v=4","gravatar_id":"","url":"https://api.github.com/users/Samsy","html_url":"https://github.com/Samsy","followers_url":"https://api.github.com/users/Samsy/followers","following_url":"https://api.github.com/users/Samsy/following{/other_user}","gists_url":"https://api.github.com/users/Samsy/gists{/gist_id}","starred_url":"https://api.github.com/users/Samsy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Samsy/subscriptions","organizations_url":"https://api.github.com/users/Samsy/orgs","repos_url":"https://api.github.com/users/Samsy/repos","events_url":"https://api.github.com/users/Samsy/events{/privacy}","received_events_url":"https://api.github.com/users/Samsy/received_events","type":"User","site_admin":false},"labels":[{"id":609335156,"url":"https://api.github.com/repos/mrdoob/three.js/labels/Browser%20Issue","name":"Browser Issue","color":"d93f0b","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2017-11-09T19:56:23Z","updated_at":"2017-11-17T17:54:28Z","closed_at":null,"author_association":"NONE","body":"The orthographic camera is offseted when the render is very large ( 8 - 10 k wide )\r\nAs an example I run https://threejs.org/examples/webgl_interactive_cubes_ortho on a 10K and this is what I get : \r\n\r\n![Image of Yaktocat](https://i.imgur.com/RyNc5Qr.jpg)\r\n\r\nThe render is offseted on the right\r\n\r\n\r\n\r\n\r\n\r\nBut if I run  https://threejs.org/examples/canvas_camera_orthographic , then the render is centered as expected : \r\n\r\n![Image of Yaktocat](https://i.imgur.com/YUy7hTE.jpg)\r\n\r\nThe difference between those two sketches is the second one use canvas renderer.\r\n\r\nI tried to investigate that offset thing for a day, but no result yet..\r\n\r\n\r\n\r\n\r\n##### Three.js version\r\n\r\n- [x] Dev\r\n- [ ] r87\r\n- [ ] ...\r\n\r\n##### Browser\r\n\r\n- [x] All of them\r\n- [ ] Chrome\r\n- [ ] Firefox\r\n- [ ] Internet Explorer\r\n\r\n##### OS\r\n\r\n- [x] All of them\r\n- [ ] Windows\r\n- [ ] macOS\r\n- [ ] Linux\r\n- [ ] Android\r\n- [ ] iOS\r\n\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/345315865","html_url":"https://github.com/mrdoob/three.js/issues/12616#issuecomment-345315865","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/12616","id":345315865,"user":{"login":"Samsy","id":3786958,"avatar_url":"https://avatars1.githubusercontent.com/u/3786958?v=4","gravatar_id":"","url":"https://api.github.com/users/Samsy","html_url":"https://github.com/Samsy","followers_url":"https://api.github.com/users/Samsy/followers","following_url":"https://api.github.com/users/Samsy/following{/other_user}","gists_url":"https://api.github.com/users/Samsy/gists{/gist_id}","starred_url":"https://api.github.com/users/Samsy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Samsy/subscriptions","organizations_url":"https://api.github.com/users/Samsy/orgs","repos_url":"https://api.github.com/users/Samsy/repos","events_url":"https://api.github.com/users/Samsy/events{/privacy}","received_events_url":"https://api.github.com/users/Samsy/received_events","type":"User","site_admin":false},"created_at":"2017-11-17T17:54:27Z","updated_at":"2017-11-17T17:54:27Z","author_association":"NONE","body":"I just ended up rebuilding chromium browser from sources, and extended the artificial backbuffer size limits to 16k per 16k\r\nIt is running very well on bug rigs ( installations ) and no need to tricks or split any renders"}}
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