{"push_id":1766297081,"size":1,"distinct_size":1,"ref":"refs/heads/dev","head":"ea92204f2f956a15fa10725564de5f3c0a36c6f2","before":"efec2161c8b648c208f3f86dc27d9a7951884961","commits":[{"sha":"ea92204f2f956a15fa10725564de5f3c0a36c6f2","author":{"name":"Atanas Mirchev","email":"8bba2049010daf73bacd15e861a62c4e3668eede@gmail.com"},"message":"High-performance skeleton rendering with OpenGL\n\nUse a frame buffer object for offscreen rendering of the skeleton\ndata. This enables visual inspections during training.","distinct":true,"url":"https://api.github.com/repos/taimir/infogan-keras/commits/ea92204f2f956a15fa10725564de5f3c0a36c6f2"}]}
{"actor":{"display_login":"taimir"}}