{"action":"closed","issue":{"url":"https://api.github.com/repos/openlayers/openlayers/issues/6435","repository_url":"https://api.github.com/repos/openlayers/openlayers","labels_url":"https://api.github.com/repos/openlayers/openlayers/issues/6435/labels{/name}","comments_url":"https://api.github.com/repos/openlayers/openlayers/issues/6435/comments","events_url":"https://api.github.com/repos/openlayers/openlayers/issues/6435/events","html_url":"https://github.com/openlayers/openlayers/issues/6435","id":204609295,"number":6435,"title":"When ol.source.VectorTile.tilePixelRatio == 1, polygons aren't rendering","user":{"login":"MattBlissett","id":583320,"avatar_url":"https://avatars.githubusercontent.com/u/583320?v=3","gravatar_id":"","url":"https://api.github.com/users/MattBlissett","html_url":"https://github.com/MattBlissett","followers_url":"https://api.github.com/users/MattBlissett/followers","following_url":"https://api.github.com/users/MattBlissett/following{/other_user}","gists_url":"https://api.github.com/users/MattBlissett/gists{/gist_id}","starred_url":"https://api.github.com/users/MattBlissett/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MattBlissett/subscriptions","organizations_url":"https://api.github.com/users/MattBlissett/orgs","repos_url":"https://api.github.com/users/MattBlissett/repos","events_url":"https://api.github.com/users/MattBlissett/events{/privacy}","received_events_url":"https://api.github.com/users/MattBlissett/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-02-01T15:09:06Z","updated_at":"2017-02-01T16:14:38Z","closed_at":"2017-02-01T16:14:38Z","body":"Polygons in VectorTile layers don't render when the tilePixelRatio is 1.\r\n\r\n[Here is an example.](http://bitbucket.matt.blissett.me.uk/2016/02/openlayers-polygons/)  There are two VectorTile layers, only for zoom 0, in EPSG:4326 projection, and each layer has two identical tiles.\r\n\r\nThe first layer has 4096px tiles, and shows the triangle with corners (points) labelled '4'.\r\n\r\nThe second layer has 256px tiles, and shows the points labelled '2', but not the triangle. If the tilePixelRatio is changed to e.g. 1.001, the '2' triangle appears."}}
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