{"action":"created","issue":{"url":"https://api.github.com/repos/lonetech/nolo-osvr/issues/19","repository_url":"https://api.github.com/repos/lonetech/nolo-osvr","labels_url":"https://api.github.com/repos/lonetech/nolo-osvr/issues/19/labels{/name}","comments_url":"https://api.github.com/repos/lonetech/nolo-osvr/issues/19/comments","events_url":"https://api.github.com/repos/lonetech/nolo-osvr/issues/19/events","html_url":"https://github.com/lonetech/nolo-osvr/issues/19","id":260444545,"number":19,"title":"Get Headset Marker Button State","user":{"login":"nanospork","id":5016664,"avatar_url":"https://avatars2.githubusercontent.com/u/5016664?v=4","gravatar_id":"","url":"https://api.github.com/users/nanospork","html_url":"https://github.com/nanospork","followers_url":"https://api.github.com/users/nanospork/followers","following_url":"https://api.github.com/users/nanospork/following{/other_user}","gists_url":"https://api.github.com/users/nanospork/gists{/gist_id}","starred_url":"https://api.github.com/users/nanospork/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nanospork/subscriptions","organizations_url":"https://api.github.com/users/nanospork/orgs","repos_url":"https://api.github.com/users/nanospork/repos","events_url":"https://api.github.com/users/nanospork/events{/privacy}","received_events_url":"https://api.github.com/users/nanospork/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2017-09-25T23:21:48Z","updated_at":"2017-09-26T18:37:19Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"It would be useful to get the state of the button on the headset marker. I'm particularly thinking of users playing cockpit games, for whom it would be much easier to just press a button on their head than grab the controllers to do a yaw reset with NOFC. We don't even really need to expose it to a controller semantic path, just make sure it's accessible to other plugins."},"comment":{"url":"https://api.github.com/repos/lonetech/nolo-osvr/issues/comments/332294339","html_url":"https://github.com/lonetech/nolo-osvr/issues/19#issuecomment-332294339","issue_url":"https://api.github.com/repos/lonetech/nolo-osvr/issues/19","id":332294339,"user":{"login":"nanospork","id":5016664,"avatar_url":"https://avatars2.githubusercontent.com/u/5016664?v=4","gravatar_id":"","url":"https://api.github.com/users/nanospork","html_url":"https://github.com/nanospork","followers_url":"https://api.github.com/users/nanospork/followers","following_url":"https://api.github.com/users/nanospork/following{/other_user}","gists_url":"https://api.github.com/users/nanospork/gists{/gist_id}","starred_url":"https://api.github.com/users/nanospork/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nanospork/subscriptions","organizations_url":"https://api.github.com/users/nanospork/orgs","repos_url":"https://api.github.com/users/nanospork/repos","events_url":"https://api.github.com/users/nanospork/events{/privacy}","received_events_url":"https://api.github.com/users/nanospork/received_events","type":"User","site_admin":false},"created_at":"2017-09-26T18:37:19Z","updated_at":"2017-09-26T18:37:19Z","author_association":"CONTRIBUTOR","body":"Okay cool, I’m working on some touchpad calibration stuff today anyway, so I might try to create a “virtual” button using that information. \n\n> On Sep 26, 2017, at 10:39 AM, Yann Vernier <notifications@github.com> wrote:\n> \n> The home position is continuously reported but only changes with recentering. Then it is simply set to the current headset position, so the current headset position remains in the same base station frame of reference always. The orientation quaternions also reset then. Yes, the Nolo does pretty much everything in firmware. The TrackerViewer doesn't by default display the home position, but it's in there as head/home I think.\n> \n> —\n> You are receiving this because you authored the thread.\n> Reply to this email directly, view it on GitHub, or mute the thread.\n> \n"}}
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