{"action":"closed","issue":{"url":"https://api.github.com/repos/defold/editor2-issues/issues/717","repository_url":"https://api.github.com/repos/defold/editor2-issues","labels_url":"https://api.github.com/repos/defold/editor2-issues/issues/717/labels{/name}","comments_url":"https://api.github.com/repos/defold/editor2-issues/issues/717/comments","events_url":"https://api.github.com/repos/defold/editor2-issues/issues/717/events","html_url":"https://github.com/defold/editor2-issues/issues/717","id":223553438,"number":717,"title":"[UX] Texture picker [DEFEDIT-923]","user":{"login":"AGulev","id":2209596,"avatar_url":"https://avatars0.githubusercontent.com/u/2209596?v=3","gravatar_id":"","url":"https://api.github.com/users/AGulev","html_url":"https://github.com/AGulev","followers_url":"https://api.github.com/users/AGulev/followers","following_url":"https://api.github.com/users/AGulev/following{/other_user}","gists_url":"https://api.github.com/users/AGulev/gists{/gist_id}","starred_url":"https://api.github.com/users/AGulev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AGulev/subscriptions","organizations_url":"https://api.github.com/users/AGulev/orgs","repos_url":"https://api.github.com/users/AGulev/repos","events_url":"https://api.github.com/users/AGulev/events{/privacy}","received_events_url":"https://api.github.com/users/AGulev/received_events","type":"User","site_admin":false},"labels":[{"id":582963955,"url":"https://api.github.com/repos/defold/editor2-issues/labels/embarrassing","name":"embarrassing","color":"f9d0c4","default":false},{"id":485829463,"url":"https://api.github.com/repos/defold/editor2-issues/labels/quick-win?","name":"quick-win?","color":"bfd4f2","default":false}],"state":"closed","locked":false,"assignee":{"login":"matgis-king","id":22448941,"avatar_url":"https://avatars3.githubusercontent.com/u/22448941?v=3","gravatar_id":"","url":"https://api.github.com/users/matgis-king","html_url":"https://github.com/matgis-king","followers_url":"https://api.github.com/users/matgis-king/followers","following_url":"https://api.github.com/users/matgis-king/following{/other_user}","gists_url":"https://api.github.com/users/matgis-king/gists{/gist_id}","starred_url":"https://api.github.com/users/matgis-king/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/matgis-king/subscriptions","organizations_url":"https://api.github.com/users/matgis-king/orgs","repos_url":"https://api.github.com/users/matgis-king/repos","events_url":"https://api.github.com/users/matgis-king/events{/privacy}","received_events_url":"https://api.github.com/users/matgis-king/received_events","type":"User","site_admin":false},"assignees":[{"login":"matgis-king","id":22448941,"avatar_url":"https://avatars3.githubusercontent.com/u/22448941?v=3","gravatar_id":"","url":"https://api.github.com/users/matgis-king","html_url":"https://github.com/matgis-king","followers_url":"https://api.github.com/users/matgis-king/followers","following_url":"https://api.github.com/users/matgis-king/following{/other_user}","gists_url":"https://api.github.com/users/matgis-king/gists{/gist_id}","starred_url":"https://api.github.com/users/matgis-king/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/matgis-king/subscriptions","organizations_url":"https://api.github.com/users/matgis-king/orgs","repos_url":"https://api.github.com/users/matgis-king/repos","events_url":"https://api.github.com/users/matgis-king/events{/privacy}","received_events_url":"https://api.github.com/users/matgis-king/received_events","type":"User","site_admin":false}],"milestone":null,"comments":1,"created_at":"2017-04-22T09:47:52Z","updated_at":"2017-06-28T09:04:35Z","closed_at":"2017-06-28T09:04:35Z","body":"I can't understand the logic of sprite a name ordering of texture picker. \r\n\r\nIn editor1 it was like a queue: if I adding some new sprite it was in the end of the list.\r\nBut now it's fully random list. \r\n![2017-04-22_12-45-38](https://cloud.githubusercontent.com/assets/2209596/25303353/a026f12e-2759-11e7-9423-8804c8f03488.png)\r\n\r\nit is inconvenient when you work with big texture with many small sprites.\r\nWould be great to have the same logic as in editor1 or,  at least ordered alphabeticaly the list.\r\n\r\nOne more option can be auto serch if I start to enter the sprite name."}}
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