{"push_id":1612738542,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"02e3d7132492183a4c9fee8fd49b777bfba5c003","before":"6557a1efe63baba47d31601293c9701a216a32f6","commits":[{"sha":"c0f93d6005ae4e423110307bd648558f7d1f94f3","author":{"name":"Thomas Cairns","email":"dc4429c0f183097fc33f15108bacaf1928daa219@gmail.com"},"message":":snake: Enemies that die shouldn't be forced into their start position","distinct":true,"url":"https://api.github.com/repos/CairX/shooter/commits/c0f93d6005ae4e423110307bd648558f7d1f94f3"},{"sha":"02e3d7132492183a4c9fee8fd49b777bfba5c003","author":{"name":"Thomas Cairns","email":"dc4429c0f183097fc33f15108bacaf1928daa219@gmail.com"},"message":":mouse: Enemy that dies should travel out in the opposite direction of collision\n\nThis doesn't work perfectly yet, will need some additional changes when\nthere is time.","distinct":true,"url":"https://api.github.com/repos/CairX/shooter/commits/02e3d7132492183a4c9fee8fd49b777bfba5c003"}]}
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