{"action":"closed","issue":{"url":"https://api.github.com/repos/open62541/open62541/issues/1482","repository_url":"https://api.github.com/repos/open62541/open62541","labels_url":"https://api.github.com/repos/open62541/open62541/issues/1482/labels{/name}","comments_url":"https://api.github.com/repos/open62541/open62541/issues/1482/comments","events_url":"https://api.github.com/repos/open62541/open62541/issues/1482/events","html_url":"https://github.com/open62541/open62541/issues/1482","id":284379074,"number":1482,"title":" C:\\temp\\godot\\core\\typedefs.h(33): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory","user":{"login":"veyluna","id":20031973,"avatar_url":"https://avatars3.githubusercontent.com/u/20031973?v=4","gravatar_id":"","url":"https://api.github.com/users/veyluna","html_url":"https://github.com/veyluna","followers_url":"https://api.github.com/users/veyluna/followers","following_url":"https://api.github.com/users/veyluna/following{/other_user}","gists_url":"https://api.github.com/users/veyluna/gists{/gist_id}","starred_url":"https://api.github.com/users/veyluna/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/veyluna/subscriptions","organizations_url":"https://api.github.com/users/veyluna/orgs","repos_url":"https://api.github.com/users/veyluna/repos","events_url":"https://api.github.com/users/veyluna/events{/privacy}","received_events_url":"https://api.github.com/users/veyluna/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2017-12-24T19:33:54Z","updated_at":"2017-12-25T00:08:28Z","closed_at":"2017-12-25T00:08:28Z","author_association":"NONE","body":"First of all sorry If my issue report isn't good enough.\r\n\r\n**Operating system or device - Godot version**:\r\n\r\nWindows 10, Godot master branch\r\n\r\n**Issue description**:\r\n\r\nIt's the first time I'm trying to run Godot from resource code and I got this error message. In an another issue report something like this happened and resolved with a little change in the related SCsub file but even though I nearly checked all of the SCsub files I couln't find \"stddef.h\".\r\n\r\nIn the same issue report they also said delete the related line and after doing that another same error happened in different files.\r\n\r\nTried to delete and clone again all repository but didn't work out.\r\n\r\nI also tried a bunch of stuff about environment variables but still no action.\r\n\r\nHere is the full message I get:\r\n>scons: Reading SConscript files ...\r\n>Detected MSVC compiler: x86\r\n>Compiled program architecture will be a 32 bit executable. (forcing bits=32).\r\n>YASM is necessary for WebM SIMD optimizations.\r\n>WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are >supported!\r\n>Checking for C header file mntent.h... no\r\n>scons: done reading SConscript files.\r\n>scons: Building targets ...\r\n>[Initial build] run([\"core\\method_bind.gen.inc\", \"core\\method_bind_ext.gen.inc\"], \r\n>[\"core\\make_binders.py\"])\r\n>[Initial build] Compiling ==> platform\\windows\\godot_win.cpp\r\n>godot_win.cpp\r\n>C:\\temp\\godot\\core\\typedefs.h(33): fatal error C1083: Cannot open include file: 'stddef.h': No such file >or directory\r\n>scons: *** [platform\\windows\\godot_win.windows.tools.32.obj] Error 2\r\n>scons: building terminated because of errors."}}
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