{"action":"created","issue":{"url":"https://api.github.com/repos/lifning/sync-or-sim/issues/9","repository_url":"https://api.github.com/repos/lifning/sync-or-sim","labels_url":"https://api.github.com/repos/lifning/sync-or-sim/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/lifning/sync-or-sim/issues/9/comments","events_url":"https://api.github.com/repos/lifning/sync-or-sim/issues/9/events","html_url":"https://github.com/lifning/sync-or-sim/pull/9","id":253905080,"number":9,"title":"Remove and simplify a lot of the game/brain argument handling code","user":{"login":"lifning","id":629075,"avatar_url":"https://avatars1.githubusercontent.com/u/629075?v=4","gravatar_id":"","url":"https://api.github.com/users/lifning","html_url":"https://github.com/lifning","followers_url":"https://api.github.com/users/lifning/followers","following_url":"https://api.github.com/users/lifning/following{/other_user}","gists_url":"https://api.github.com/users/lifning/gists{/gist_id}","starred_url":"https://api.github.com/users/lifning/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lifning/subscriptions","organizations_url":"https://api.github.com/users/lifning/orgs","repos_url":"https://api.github.com/users/lifning/repos","events_url":"https://api.github.com/users/lifning/events{/privacy}","received_events_url":"https://api.github.com/users/lifning/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-08-30T07:35:14Z","updated_at":"2017-08-30T07:42:07Z","closed_at":null,"author_association":"OWNER","pull_request":{"url":"https://api.github.com/repos/lifning/sync-or-sim/pulls/9","html_url":"https://github.com/lifning/sync-or-sim/pull/9","diff_url":"https://github.com/lifning/sync-or-sim/pull/9.diff","patch_url":"https://github.com/lifning/sync-or-sim/pull/9.patch"},"body":"in preparation for a move to argparse"},"comment":{"url":"https://api.github.com/repos/lifning/sync-or-sim/issues/comments/325909669","html_url":"https://github.com/lifning/sync-or-sim/pull/9#issuecomment-325909669","issue_url":"https://api.github.com/repos/lifning/sync-or-sim/issues/9","id":325909669,"user":{"login":"lifning","id":629075,"avatar_url":"https://avatars1.githubusercontent.com/u/629075?v=4","gravatar_id":"","url":"https://api.github.com/users/lifning","html_url":"https://github.com/lifning","followers_url":"https://api.github.com/users/lifning/followers","following_url":"https://api.github.com/users/lifning/following{/other_user}","gists_url":"https://api.github.com/users/lifning/gists{/gist_id}","starred_url":"https://api.github.com/users/lifning/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lifning/subscriptions","organizations_url":"https://api.github.com/users/lifning/orgs","repos_url":"https://api.github.com/users/lifning/repos","events_url":"https://api.github.com/users/lifning/events{/privacy}","received_events_url":"https://api.github.com/users/lifning/received_events","type":"User","site_admin":false},"created_at":"2017-08-30T07:42:07Z","updated_at":"2017-08-30T07:42:07Z","author_association":"OWNER","body":"also i moved the SnesPadDrawing to its own module (in a package where we can start putting other visualization-related code later) and moved the FPS limiting into SuperOpti where it belongs (Optiness proper had different rules for FPS since in its usual state it wasn't playing anything in realtime, but scanning through as many different input states as it could, as fast as it could)"}}
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