{"action":"created","issue":{"url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2884","repository_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct","labels_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2884/labels{/name}","comments_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2884/comments","events_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2884/events","html_url":"https://github.com/SlimeKnights/TinkersConstruct/issues/2884","id":225865432,"number":2884,"title":"Getting Chisel blocks from basin for some metals","user":{"login":"TheQuadShot","id":11265900,"avatar_url":"https://avatars0.githubusercontent.com/u/11265900?v=3","gravatar_id":"","url":"https://api.github.com/users/TheQuadShot","html_url":"https://github.com/TheQuadShot","followers_url":"https://api.github.com/users/TheQuadShot/followers","following_url":"https://api.github.com/users/TheQuadShot/following{/other_user}","gists_url":"https://api.github.com/users/TheQuadShot/gists{/gist_id}","starred_url":"https://api.github.com/users/TheQuadShot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheQuadShot/subscriptions","organizations_url":"https://api.github.com/users/TheQuadShot/orgs","repos_url":"https://api.github.com/users/TheQuadShot/repos","events_url":"https://api.github.com/users/TheQuadShot/events{/privacy}","received_events_url":"https://api.github.com/users/TheQuadShot/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/milestones/9","html_url":"https://github.com/SlimeKnights/TinkersConstruct/milestone/9","labels_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/milestones/9/labels","id":2498294,"number":9,"title":"1.10.2","description":"","creator":{"login":"bonii-xx","id":722449,"avatar_url":"https://avatars2.githubusercontent.com/u/722449?v=3","gravatar_id":"","url":"https://api.github.com/users/bonii-xx","html_url":"https://github.com/bonii-xx","followers_url":"https://api.github.com/users/bonii-xx/followers","following_url":"https://api.github.com/users/bonii-xx/following{/other_user}","gists_url":"https://api.github.com/users/bonii-xx/gists{/gist_id}","starred_url":"https://api.github.com/users/bonii-xx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bonii-xx/subscriptions","organizations_url":"https://api.github.com/users/bonii-xx/orgs","repos_url":"https://api.github.com/users/bonii-xx/repos","events_url":"https://api.github.com/users/bonii-xx/events{/privacy}","received_events_url":"https://api.github.com/users/bonii-xx/received_events","type":"User","site_admin":false},"open_issues":4,"closed_issues":5,"state":"open","created_at":"2017-05-03T19:04:25Z","updated_at":"2017-05-28T13:44:47Z","due_on":null,"closed_at":null},"comments":26,"created_at":"2017-05-03T01:33:23Z","updated_at":"2017-06-28T15:37:44Z","closed_at":null,"body":"Minecraft: 1.10.2\r\nForge: 12.18.3.2281\r\nTConstruct-1.10.2-1.0.1.jar\r\n\r\nWhen I cast Copper, Tin, or Bronze, WAILA reports basin is empty after cooling. However right clicking gets me the block but it's a Chisel block. This issue is also listed on the Chisel page ref: https://github.com/Chisel-Team/Chisel/issues/421\r\n\r\n\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/comments/311698918","html_url":"https://github.com/SlimeKnights/TinkersConstruct/issues/2884#issuecomment-311698918","issue_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2884","id":311698918,"user":{"login":"tterrag1098","id":3751664,"avatar_url":"https://avatars2.githubusercontent.com/u/3751664?v=3","gravatar_id":"","url":"https://api.github.com/users/tterrag1098","html_url":"https://github.com/tterrag1098","followers_url":"https://api.github.com/users/tterrag1098/followers","following_url":"https://api.github.com/users/tterrag1098/following{/other_user}","gists_url":"https://api.github.com/users/tterrag1098/gists{/gist_id}","starred_url":"https://api.github.com/users/tterrag1098/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tterrag1098/subscriptions","organizations_url":"https://api.github.com/users/tterrag1098/orgs","repos_url":"https://api.github.com/users/tterrag1098/repos","events_url":"https://api.github.com/users/tterrag1098/events{/privacy}","received_events_url":"https://api.github.com/users/tterrag1098/received_events","type":"User","site_admin":false},"created_at":"2017-06-28T15:37:44Z","updated_at":"2017-06-28T15:37:44Z","body":"That's exactly the problem, it isn't. Items are rendered in a GL mode with blending and alpha enabled, so they can use any mix of opaque and translucent textures."}}
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