{"push_id":1524929332,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"22dc710d21a3d0700e6f4acfb747d9f51065faae","before":"ce59b644dfb0242dbd26961ee5de9ae27497b238","commits":[{"sha":"22dc710d21a3d0700e6f4acfb747d9f51065faae","author":{"name":"MMC-Scholars","email":"6555451eebad13adfbf1a3a68bbaf726965595ae@gmail.com"},"message":"CODE:\n-added static entity_base function for finding actors, given a name\n-added UPROPERTY in entity_base for the name of an info_target which, if specified, becomes the spawn point for that entity_base - I did this because our bowling pins keep teleporting to the world origin\n-updated binaries and source accordingly\n\nBLUEPRINTS\n-extended and further implemented the bowling_ball_launcher to also give the ball a rotation\n-fixed a lot of communications between buttons and triggers and whatnot\n-added physics to the bumpers\n\n\nMAP:\n-Fixed frictions and physics and things\n-added fog\n-added static pins to the other bowling lanes\n-in our bowling lane, replaced our pins with info_target's because our bowling pins keep teleporting to the world origin for no good reason :(. But on BeginPlay (C++) those pins teleport to those info_target's so it works out.\n-fixed collision mesh for the pin setter","distinct":true,"url":"https://api.github.com/repos/MMC-Scholars/MMC-Bowling/commits/22dc710d21a3d0700e6f4acfb747d9f51065faae"}]}
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