{"action":"opened","issue":{"url":"https://api.github.com/repos/ddnet/ddnet/issues/636","repository_url":"https://api.github.com/repos/ddnet/ddnet","labels_url":"https://api.github.com/repos/ddnet/ddnet/issues/636/labels{/name}","comments_url":"https://api.github.com/repos/ddnet/ddnet/issues/636/comments","events_url":"https://api.github.com/repos/ddnet/ddnet/issues/636/events","html_url":"https://github.com/ddnet/ddnet/issues/636","id":211267248,"number":636,"title":"memory leak with entities","user":{"login":"Henningstone","id":9981005,"avatar_url":"https://avatars1.githubusercontent.com/u/9981005?v=3","gravatar_id":"","url":"https://api.github.com/users/Henningstone","html_url":"https://github.com/Henningstone","followers_url":"https://api.github.com/users/Henningstone/followers","following_url":"https://api.github.com/users/Henningstone/following{/other_user}","gists_url":"https://api.github.com/users/Henningstone/gists{/gist_id}","starred_url":"https://api.github.com/users/Henningstone/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Henningstone/subscriptions","organizations_url":"https://api.github.com/users/Henningstone/orgs","repos_url":"https://api.github.com/users/Henningstone/repos","events_url":"https://api.github.com/users/Henningstone/events{/privacy}","received_events_url":"https://api.github.com/users/Henningstone/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-03-02T02:03:03Z","updated_at":"2017-03-02T02:03:03Z","closed_at":null,"body":"Every time you switch between gamemodes while using entities, memory is being leaked as the image for the entities is reloaded every time you go on a different gametype, but never unloaded. Look at the code, you'll immediately see what I mean:\r\n\r\nhttps://github.com/ddnet/ddnet/blob/master/src/game/client/components/mapimages.cpp#L112"}}
{"actor":{"display_login":"Henningstone"}}