{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/1479","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/1479/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/1479/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/1479/events","html_url":"https://github.com/godotengine/godot/issues/1479","id":59905093,"number":1479,"title":"3D rotation around the Y axis is stuck in [-90;90], other components being adjusted to make up for it","user":{"login":"DimaKiva","id":11325733,"avatar_url":"https://avatars2.githubusercontent.com/u/11325733?v=4","gravatar_id":"","url":"https://api.github.com/users/DimaKiva","html_url":"https://github.com/DimaKiva","followers_url":"https://api.github.com/users/DimaKiva/followers","following_url":"https://api.github.com/users/DimaKiva/following{/other_user}","gists_url":"https://api.github.com/users/DimaKiva/gists{/gist_id}","starred_url":"https://api.github.com/users/DimaKiva/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DimaKiva/subscriptions","organizations_url":"https://api.github.com/users/DimaKiva/orgs","repos_url":"https://api.github.com/users/DimaKiva/repos","events_url":"https://api.github.com/users/DimaKiva/events{/privacy}","received_events_url":"https://api.github.com/users/DimaKiva/received_events","type":"User","site_admin":false},"labels":[{"id":279128044,"url":"https://api.github.com/repos/godotengine/godot/labels/confirmed","name":"confirmed","color":"66dd66","default":false},{"id":73330066,"url":"https://api.github.com/repos/godotengine/godot/labels/enhancement","name":"enhancement","color":"44bbff","default":true},{"id":279097966,"url":"https://api.github.com/repos/godotengine/godot/labels/topic:core","name":"topic:core","color":"ffdd44","default":false},{"id":279098219,"url":"https://api.github.com/repos/godotengine/godot/labels/topic:editor","name":"topic:editor","color":"ffdd44","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/godotengine/godot/milestones/4","html_url":"https://github.com/godotengine/godot/milestone/4","labels_url":"https://api.github.com/repos/godotengine/godot/milestones/4/labels","id":1449702,"number":4,"title":"3.0","description":"","creator":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars0.githubusercontent.com/u/4701338?v=4","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"open_issues":443,"closed_issues":1523,"state":"open","created_at":"2015-12-08T11:42:08Z","updated_at":"2017-08-04T16:01:12Z","due_on":null,"closed_at":null},"comments":12,"created_at":"2015-03-05T04:52:27Z","updated_at":"2017-08-04T16:04:36Z","closed_at":null,"body":"Hello. Not correct receive object orientation on Y axis in 3D mode.\nobj_rot_y = get_node('test_cube').get_global_transform().basis.get_euler().y\nIf the object is rotated more or less than 90 degrees to the transformation of adjacent axes and thus takes the opposite effect on the axle.\nThis problem is only with the axis Y in 3D.\nGodot v.1.0\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/320287571","html_url":"https://github.com/godotengine/godot/issues/1479#issuecomment-320287571","issue_url":"https://api.github.com/repos/godotengine/godot/issues/1479","id":320287571,"user":{"login":"reduz","id":6265307,"avatar_url":"https://avatars2.githubusercontent.com/u/6265307?v=4","gravatar_id":"","url":"https://api.github.com/users/reduz","html_url":"https://github.com/reduz","followers_url":"https://api.github.com/users/reduz/followers","following_url":"https://api.github.com/users/reduz/following{/other_user}","gists_url":"https://api.github.com/users/reduz/gists{/gist_id}","starred_url":"https://api.github.com/users/reduz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/reduz/subscriptions","organizations_url":"https://api.github.com/users/reduz/orgs","repos_url":"https://api.github.com/users/reduz/repos","events_url":"https://api.github.com/users/reduz/events{/privacy}","received_events_url":"https://api.github.com/users/reduz/received_events","type":"User","site_admin":false},"created_at":"2017-08-04T16:04:36Z","updated_at":"2017-08-04T16:04:36Z","body":"@tagcup I still sustain this is not a bug, as it will always depend on the order the angles are extracted.\r\nI think, however, that we could probably come up with an algorithm (if it does not exist already) to detect when only one or two cartesian angles are used for rotation and display it in a more user-friendly way.."}}
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