{"action":"created","issue":{"url":"https://api.github.com/repos/VOREStation/VOREStation/issues/918","repository_url":"https://api.github.com/repos/VOREStation/VOREStation","labels_url":"https://api.github.com/repos/VOREStation/VOREStation/issues/918/labels{/name}","comments_url":"https://api.github.com/repos/VOREStation/VOREStation/issues/918/comments","events_url":"https://api.github.com/repos/VOREStation/VOREStation/issues/918/events","html_url":"https://github.com/VOREStation/VOREStation/pull/918","id":205412804,"number":918,"title":"Adds micro-only light mech/vehicle framework, plus equipment.","user":{"login":"Screemonster","id":14942479,"avatar_url":"https://avatars.githubusercontent.com/u/14942479?v=3","gravatar_id":"","url":"https://api.github.com/users/Screemonster","html_url":"https://github.com/Screemonster","followers_url":"https://api.github.com/users/Screemonster/followers","following_url":"https://api.github.com/users/Screemonster/following{/other_user}","gists_url":"https://api.github.com/users/Screemonster/gists{/gist_id}","starred_url":"https://api.github.com/users/Screemonster/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Screemonster/subscriptions","organizations_url":"https://api.github.com/users/Screemonster/orgs","repos_url":"https://api.github.com/users/Screemonster/repos","events_url":"https://api.github.com/users/Screemonster/events{/privacy}","received_events_url":"https://api.github.com/users/Screemonster/received_events","type":"User","site_admin":false},"labels":[{"id":380294299,"url":"https://api.github.com/repos/VOREStation/VOREStation/labels/Task:%20Requires%20Discussion","name":"Task: Requires Discussion","color":"1d76db","default":false},{"id":372538098,"url":"https://api.github.com/repos/VOREStation/VOREStation/labels/Type:%20Feature","name":"Type: Feature","color":"d4c5f9","default":false},{"id":378062525,"url":"https://api.github.com/repos/VOREStation/VOREStation/labels/Type:%20Icon","name":"Type: Icon","color":"bff4f2","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2017-02-05T09:16:19Z","updated_at":"2017-02-06T22:24:43Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/VOREStation/VOREStation/pulls/918","html_url":"https://github.com/VOREStation/VOREStation/pull/918","diff_url":"https://github.com/VOREStation/VOREStation/pull/918.diff","patch_url":"https://github.com/VOREStation/VOREStation/pull/918.patch"},"body":"The first part of #910 - two light mecha that are usable by micro crew only. The weasel, a super-light, super-fast scout mech with little armor and health and only two equipment slots, and the polecat, a slightly heavier tank-like mech. Neither of them will stand up to the existing mechs in a stand-up fight, but if micros are gonna have guns taken away, this is how they'll be able to participate in gateway expeditions.\r\n\r\nAdded micro versions of a selection of mech-equippable weapons. They now have refire rates comparable to their man-portable counterparts and are strictly worse than the real deal of mecha weaponry, in terms of RoF, ammo capacity and energy cost.\r\n\r\nThe shotgun is new, as it turns out the scattershot doesn't actually fire shotgun shells and instead is some sort of pepperbox-rifle or something that pre-dates proper shotguns in the code, so I might be tempted to make an actual full-size mecha shotgun as well. Toggleable fire mode depending on whether you want to load that bad boy up with buckshot, beanbags or slugs.\r\n\r\nAll values are subject to tweaking once we've had a chance to test and balance them. Weapons in particular may be subject to having their energy costs increased massively. None of this stuff is constructable in-game _yet_ - it's just there so folks can have a chance to test and play with it because I suck at balance.\r\n\r\nThe sounds are kinda placeholders I found in the sfx folder, could do with something better."},"comment":{"url":"https://api.github.com/repos/VOREStation/VOREStation/issues/comments/277834072","html_url":"https://github.com/VOREStation/VOREStation/pull/918#issuecomment-277834072","issue_url":"https://api.github.com/repos/VOREStation/VOREStation/issues/918","id":277834072,"user":{"login":"Screemonster","id":14942479,"avatar_url":"https://avatars.githubusercontent.com/u/14942479?v=3","gravatar_id":"","url":"https://api.github.com/users/Screemonster","html_url":"https://github.com/Screemonster","followers_url":"https://api.github.com/users/Screemonster/followers","following_url":"https://api.github.com/users/Screemonster/following{/other_user}","gists_url":"https://api.github.com/users/Screemonster/gists{/gist_id}","starred_url":"https://api.github.com/users/Screemonster/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Screemonster/subscriptions","organizations_url":"https://api.github.com/users/Screemonster/orgs","repos_url":"https://api.github.com/users/Screemonster/repos","events_url":"https://api.github.com/users/Screemonster/events{/privacy}","received_events_url":"https://api.github.com/users/Screemonster/received_events","type":"User","site_admin":false},"created_at":"2017-02-06T22:24:43Z","updated_at":"2017-02-06T22:24:43Z","body":"Not yet.  Added as adminspawn only for now 'cause they might need further tweaking for balance. Also I have nooooooooo idea what passes for a sensible material/tech requirement. That's really what the \"requires discussion\" bit is for.\r\nI was aiming for them to be _somewhat_ easier to get hold of and produce than an actual combat mech 'cause otherwise, yanno, there's no point in having them and just make a gygax."}}
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