{"action":"closed","issue":{"url":"https://api.github.com/repos/jacob404/promod-future/issues/197","repository_url":"https://api.github.com/repos/jacob404/promod-future","labels_url":"https://api.github.com/repos/jacob404/promod-future/issues/197/labels{/name}","comments_url":"https://api.github.com/repos/jacob404/promod-future/issues/197/comments","events_url":"https://api.github.com/repos/jacob404/promod-future/issues/197/events","html_url":"https://github.com/jacob404/promod-future/issues/197","id":120254134,"number":197,"title":"Have melee weapons do a static amount to Tank rather than a percentage","user":{"login":"MattNF","id":5124752,"avatar_url":"https://avatars2.githubusercontent.com/u/5124752?v=4","gravatar_id":"","url":"https://api.github.com/users/MattNF","html_url":"https://github.com/MattNF","followers_url":"https://api.github.com/users/MattNF/followers","following_url":"https://api.github.com/users/MattNF/following{/other_user}","gists_url":"https://api.github.com/users/MattNF/gists{/gist_id}","starred_url":"https://api.github.com/users/MattNF/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MattNF/subscriptions","organizations_url":"https://api.github.com/users/MattNF/orgs","repos_url":"https://api.github.com/users/MattNF/repos","events_url":"https://api.github.com/users/MattNF/events{/privacy}","received_events_url":"https://api.github.com/users/MattNF/received_events","type":"User","site_admin":false},"labels":[{"id":212069083,"url":"https://api.github.com/repos/jacob404/promod-future/labels/idea","name":"idea","color":"fbca04","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2015-12-03T19:47:42Z","updated_at":"2017-11-21T00:21:57Z","closed_at":"2017-11-21T00:21:57Z","author_association":"COLLABORATOR","body":"Right now they do 5% per hit, so a Tank with 99999999999 HP and a Tank with 10 hp will both take 20 hits to kill. This makes melee weapons against Tanks less and less useful in the smaller configs (3v3, 2v2, 1v1)\n\nIn 4v4s, 5% of 6000 is 300 damage per hit. Some people have suggested we lower melee weapon damage on Tanks, what if this was changed from 300 to 250?\n"}}
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