{"action":"created","issue":{"url":"https://api.github.com/repos/artoolkit/arunity5/issues/141","repository_url":"https://api.github.com/repos/artoolkit/arunity5","labels_url":"https://api.github.com/repos/artoolkit/arunity5/issues/141/labels{/name}","comments_url":"https://api.github.com/repos/artoolkit/arunity5/issues/141/comments","events_url":"https://api.github.com/repos/artoolkit/arunity5/issues/141/events","html_url":"https://github.com/artoolkit/arunity5/issues/141","id":208169521,"number":141,"title":"iOS Build fails - Undefined symbols for architecture armv7","user":{"login":"danielw92","id":7038857,"avatar_url":"https://avatars.githubusercontent.com/u/7038857?v=3","gravatar_id":"","url":"https://api.github.com/users/danielw92","html_url":"https://github.com/danielw92","followers_url":"https://api.github.com/users/danielw92/followers","following_url":"https://api.github.com/users/danielw92/following{/other_user}","gists_url":"https://api.github.com/users/danielw92/gists{/gist_id}","starred_url":"https://api.github.com/users/danielw92/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/danielw92/subscriptions","organizations_url":"https://api.github.com/users/danielw92/orgs","repos_url":"https://api.github.com/users/danielw92/repos","events_url":"https://api.github.com/users/danielw92/events{/privacy}","received_events_url":"https://api.github.com/users/danielw92/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2017-02-16T16:17:18Z","updated_at":"2017-02-20T22:52:50Z","closed_at":"2017-02-20T22:52:50Z","body":"Hi everyone,\r\n\r\nsince issues #132 / #135 affected me, I tried getting the latest version of ARToolkit from the master branch here to work with Unity 5.5.1.\r\nI cloned the repo and ran the share/packaging/ARUnity5-bin.sh script. Importing the created unitypackage already shows weird behavior:\r\n![bildschirmfoto 2017-02-16 um 17 04 22](https://cloud.githubusercontent.com/assets/7038857/23029267/3799fe7a-f46a-11e6-8801-37868da2c2ff.png)\r\nI'm not sure if I should be importing anything to the Unity application folder. If I do, it completely breaks Unity and only a complete reinstall of Unity fixed this.\r\nAnyway, if I continue and import only files to the project folder, when I try to build one of the example scenes, Xcode shows me these errors:\r\n![bildschirmfoto 2017-02-16 um 16 53 20](https://cloud.githubusercontent.com/assets/7038857/23029356/821e7750-f46a-11e6-81f3-eb29cf696415.png)\r\nUnity is set to use IL2CPP, just in case that is relevant.\r\nI'm really not sure if I might be doing something wrong or if there's a bug.\r\nAny help would be appreciated.\r\n"},"comment":{"url":"https://api.github.com/repos/artoolkit/arunity5/issues/comments/281200519","html_url":"https://github.com/artoolkit/arunity5/issues/141#issuecomment-281200519","issue_url":"https://api.github.com/repos/artoolkit/arunity5/issues/141","id":281200519,"user":{"login":"BoiseBaked","id":5116667,"avatar_url":"https://avatars.githubusercontent.com/u/5116667?v=3","gravatar_id":"","url":"https://api.github.com/users/BoiseBaked","html_url":"https://github.com/BoiseBaked","followers_url":"https://api.github.com/users/BoiseBaked/followers","following_url":"https://api.github.com/users/BoiseBaked/following{/other_user}","gists_url":"https://api.github.com/users/BoiseBaked/gists{/gist_id}","starred_url":"https://api.github.com/users/BoiseBaked/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BoiseBaked/subscriptions","organizations_url":"https://api.github.com/users/BoiseBaked/orgs","repos_url":"https://api.github.com/users/BoiseBaked/repos","events_url":"https://api.github.com/users/BoiseBaked/events{/privacy}","received_events_url":"https://api.github.com/users/BoiseBaked/received_events","type":"User","site_admin":false},"created_at":"2017-02-20T22:52:50Z","updated_at":"2017-02-20T22:52:50Z","body":"OK, this was an easy one. In addition to all steps above, add these:\r\n1) Before building to the Unity app to native iOS, after doing a \"switch platform\" to the \"iOS\" platform in the \"Build Settings...\" window, click \"Players Settings\" button. In the iOS \"Player Settings...\" window, open the \"Other Settings\" accordion menu, scroll down to the \"Configuration\" section and add text to the \"Camera Usage Description\" textbox. This text is used in addition to the user prompt for camera access permissions.\r\n2) In the Unity build generated Xcode iOS project, open the Unity generated Xcode project, in the the Xcode IDE select the Unity-iPhone project folder and then the Unity-iPhone target in the Xcode main window. This exposes the Capabilities menu item in the main window. Click on Capabilities tab and turn off \"Game Center\". There's probably a way to do this from the Unity \"Build Settings...\" iOS \"Players Settings.\""}}
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