{"push_id":1835082714,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"16fad8f4cb346986ebff1cdaa31aad0fe5d6f315","before":"fabcb24b98572d250a64bb4a9797300711333ca6","commits":[{"sha":"a56619f730fc027ffe69aa887646961d1d1b82c0","author":{"name":"Mark Mandel","email":"7ea0fce01d17c0795916952b048650b42739944d@google.com"},"message":"Implement cordoning down when there is more than the buffer available.","distinct":true,"url":"https://api.github.com/repos/markmandel/paddle-soccer/commits/a56619f730fc027ffe69aa887646961d1d1b82c0"},{"sha":"16fad8f4cb346986ebff1cdaa31aad0fe5d6f315","author":{"name":"Mark Mandel","email":"7ea0fce01d17c0795916952b048650b42739944d@google.com"},"message":"Implements cordoning when scaling down and up\n\nThis still doesn't implement deleting of nodes when scaling down\nbut it will cordon nodes from having new game servers placed upon\nthem, so that they can be deleted in a future update.\n\nMuch refactoring as well.","distinct":true,"url":"https://api.github.com/repos/markmandel/paddle-soccer/commits/16fad8f4cb346986ebff1cdaa31aad0fe5d6f315"}]}
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