{"push_id":1778430075,"size":1,"distinct_size":1,"ref":"refs/heads/Development","head":"43883d5c67e1bd43b0010d787d6a6a6e8bc08257","before":"513572e40c97cd989b18f1495488828e8b258f6a","commits":[{"sha":"43883d5c67e1bd43b0010d787d6a6a6e8bc08257","author":{"name":"NoImageAvailable","email":"05baae750d7867a4dc23c9ae12275bd848f463d6@users.noreply.github.com"},"message":"Gun stat rebalance (#207)\n\n* Reenabled bullet height tracking, reduced gunshot pain\r\n\r\n* Misc fixes and tweaks\r\n\r\n-Reduced pain from piercing wounds\r\n-Removed turrets from smelt weapons recipe\r\n-Added shoulder coverage to armor vests\r\n-Fixed job spam of CompSuppressable\r\n-Fixed Harmony patch for missing part hediff not applying properly\r\n\r\n* Fixed turret inspect string, downed pawns parrying\r\n\r\n* Fixed missing unload command\r\n\r\n* Compiled for 0.4.1\r\n\r\n* Adjusted speed for some advanced projectiles\r\n\r\n* Fixed boomrats missing CompShearable\r\n\r\n* Reload time refactor\r\n\r\n-Changed reloadTicks to reloadTime, now uses seconds for easier balancing.\r\n-Fixed some other line endings as per TurretGunCE inspect string\r\n\r\n* Fixed secondary damage not hitting same part as primary\r\n\r\n* Opened up shield coverage to XML\r\n\r\nWRT issue #176, shields now have their own DefModExtension where coverage while moving and crouching respectively can be defined, as well as whether to draw it with a ballistic shield offset\r\n\r\n* Set gun defs to use new formula values\r\n\r\n* Compiled for 0.4.2","distinct":true,"url":"https://api.github.com/repos/NoImageAvailable/CombatExtended/commits/43883d5c67e1bd43b0010d787d6a6a6e8bc08257"}]}
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