{"push_id":1990831115,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"5dbc3f6bf4e0fb44408ef50edac1c02be04af3ab","before":"c87dce3b2ecae636e15809f2a99d05da77ee268c","commits":[{"sha":"5dbc3f6bf4e0fb44408ef50edac1c02be04af3ab","author":{"name":"Aaron","email":"32c01254ea56c1bceece7e86ff64896b6a5a68aa@gmail.com"},"message":"game4 added pointer-lock continuity across level exits\n\nnow the pointer lock survives level-exits, because I changed the locked element from the canvas, which gets destroyed and re-created, to the document.body, which persists.","distinct":true,"url":"https://api.github.com/repos/aaronwhyte/cave2d/commits/5dbc3f6bf4e0fb44408ef50edac1c02be04af3ab"}]}
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