{"push_id":1610504180,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"f805593b129729e516dea30245612b6a49b8505a","before":"3278cd7610588d28a895c2e2ca86aeaa39df9a1e","commits":[{"sha":"b1df639db662d7b1484a3d729575ecde5a92933e","author":{"name":"Rob Clark","email":"bee515ab85e0d040fcedc94c27e09c24df8e9bbd@gmail.com"},"message":"freedreno/ir3: optimize less in glsl\n\nRely on nir for optimization, to reduce compile times.  Very minimal impact\non shader-db:\n\n  total instructions in shared programs:          104170 -> 104199 (0.03%)\n  total dwords in shared programs:                209664 -> 209728 (0.03%)\n  total full registers used in shared programs:   7156 -> 7161 (0.07%)\n  total half registers used in shader programs:   109 -> 109 (0.00%)\n  total const registers used in shared programs:  24222 -> 24224 (0.01%)\n\n                   half       full      const      instr     dwords\n      helped          12         107         103         112          98\n        hurt          11         104         105         115         102\n\nBut shader db runtime dropped from ~29.3s user to ~20.4s user.\n\nSigned-off-by: Rob Clark <robdclark@gmail.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/b1df639db662d7b1484a3d729575ecde5a92933e"},{"sha":"f805593b129729e516dea30245612b6a49b8505a","author":{"name":"Rob Clark","email":"bee515ab85e0d040fcedc94c27e09c24df8e9bbd@gmail.com"},"message":"freedreno/ir3: fragz cannot be half precision\n\nSigned-off-by: Rob Clark <robdclark@gmail.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/f805593b129729e516dea30245612b6a49b8505a"}]}
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