{"action":"closed","issue":{"url":"https://api.github.com/repos/toji/chrome-webvr-issues/issues/157","repository_url":"https://api.github.com/repos/toji/chrome-webvr-issues","labels_url":"https://api.github.com/repos/toji/chrome-webvr-issues/issues/157/labels{/name}","comments_url":"https://api.github.com/repos/toji/chrome-webvr-issues/issues/157/comments","events_url":"https://api.github.com/repos/toji/chrome-webvr-issues/issues/157/events","html_url":"https://github.com/toji/chrome-webvr-issues/issues/157","id":261598898,"number":157,"title":"Oculus works fine outside Chrome but no WebVR inside Chrome","user":{"login":"greggman","id":234804,"avatar_url":"https://avatars2.githubusercontent.com/u/234804?v=4","gravatar_id":"","url":"https://api.github.com/users/greggman","html_url":"https://github.com/greggman","followers_url":"https://api.github.com/users/greggman/followers","following_url":"https://api.github.com/users/greggman/following{/other_user}","gists_url":"https://api.github.com/users/greggman/gists{/gist_id}","starred_url":"https://api.github.com/users/greggman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/greggman/subscriptions","organizations_url":"https://api.github.com/users/greggman/orgs","repos_url":"https://api.github.com/users/greggman/repos","events_url":"https://api.github.com/users/greggman/events{/privacy}","received_events_url":"https://api.github.com/users/greggman/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-09-29T10:27:44Z","updated_at":"2017-10-01T15:07:31Z","closed_at":"2017-10-01T15:07:31Z","author_association":"NONE","body":"Enabled webvr in about:flags.  If I put the oculus on my head the oculus software starts and I see the oculus hub/store whatever it's called. Going to any WebVR demo says no support or no display found\r\n\r\nHow do I troubleshoot?\r\n\r\nThere isn't much info around the web. The only actionable thing I found was to go into the nvidia control panel and tell it to use nvidia for Chrome. about:gpu verifies chrome is using the nvidia gpu not the integrated gpu. So does webglreport.com\r\n\r\nAlso yes, unknown sources is enabled in the oculus settings. That's also verified since I can run SteamVR stuff which required that.\r\n\r\nAny other ideas?"}}
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