{"action":"opened","issue":{"url":"https://api.github.com/repos/danginsburg/opengles3-book/issues/48","repository_url":"https://api.github.com/repos/danginsburg/opengles3-book","labels_url":"https://api.github.com/repos/danginsburg/opengles3-book/issues/48/labels{/name}","comments_url":"https://api.github.com/repos/danginsburg/opengles3-book/issues/48/comments","events_url":"https://api.github.com/repos/danginsburg/opengles3-book/issues/48/events","html_url":"https://github.com/danginsburg/opengles3-book/issues/48","id":284926463,"number":48,"title":"Possible error in glVertexAttribDivisor","user":{"login":"ohmaya","id":5120856,"avatar_url":"https://avatars1.githubusercontent.com/u/5120856?v=4","gravatar_id":"","url":"https://api.github.com/users/ohmaya","html_url":"https://github.com/ohmaya","followers_url":"https://api.github.com/users/ohmaya/followers","following_url":"https://api.github.com/users/ohmaya/following{/other_user}","gists_url":"https://api.github.com/users/ohmaya/gists{/gist_id}","starred_url":"https://api.github.com/users/ohmaya/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ohmaya/subscriptions","organizations_url":"https://api.github.com/users/ohmaya/orgs","repos_url":"https://api.github.com/users/ohmaya/repos","events_url":"https://api.github.com/users/ohmaya/events{/privacy}","received_events_url":"https://api.github.com/users/ohmaya/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-12-28T14:33:14Z","updated_at":"2017-12-28T14:33:14Z","closed_at":null,"author_association":"NONE","body":"Chapter 7. Primitive Assembly and Rasterization > 2. Drawing Primitives\r\n\r\n\"The first method is to instruct OpenGL ES to read vertex attributes once or **multiple times per instance** using the following command\"\r\n\r\nIt seems to me this should be: **once per instance or per multiple-instances**."}}
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