{"push_id":1946399442,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"09ac4a2ebd70b7e2347f69e9edc05a879a35abaf","before":"ad9519650b6c3a0cf346b9a78d783221e62d99f9","commits":[{"sha":"c008cb3d5b9a8ce0c7440b4bdd10e000a1e835f3","author":{"name":"DraksterAU","email":"3ed78852e68c8dcf8065323dae2b029e9a3b1c76@me.com"},"message":"Allow forge mods to access Bukkit plugin classes\n\nThis should allow forge mods access to the Bukkit plugin classloader using Class.forName() and specifiying the classloader.\r\n\r\nI'm pretty new to java, but without this it appears that a forge mod cannot access a bukkit plugins methods/classes event if they have no reference to bukkit in them whatsoever..\r\n\r\nPicked this up when I was trying to integrate a plugin with a mod, *if*  the classes were available.\r\n\r\nLet me know if this is not correct or has any consequences I am not aware of.","distinct":true,"url":"https://api.github.com/repos/CDAGaming/Thermos-Bukkit/commits/c008cb3d5b9a8ce0c7440b4bdd10e000a1e835f3"},{"sha":"09ac4a2ebd70b7e2347f69e9edc05a879a35abaf","author":{"name":"CDAGaming","email":"8176489e0a115d7e35fb6a2cf6f95d9bbd269938@yahoo.com"},"message":"Merge pull request #1 from Bysokar/patch-1\n\nAllow forge mods to access Bukkit plugin classes","distinct":true,"url":"https://api.github.com/repos/CDAGaming/Thermos-Bukkit/commits/09ac4a2ebd70b7e2347f69e9edc05a879a35abaf"}]}
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