{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1918","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1918/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1918/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1918/events","html_url":"https://github.com/PCSX2/pcsx2/pull/1918","id":224307935,"number":1918,"title":"PCSX2: Pixel aspect 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Pixel aspect ratio to PCSX2.\r\n\r\nAnd adds an option(in Config > Emulation Settings > GS Window tab) to scale the image to the size used by the game to get the full 1:1 pixel ratio.\r\n\r\nCloses https://github.com/PCSX2/pcsx2/issues/1916"},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/297566540","html_url":"https://github.com/PCSX2/pcsx2/pull/1918#issuecomment-297566540","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1918","id":297566540,"user":{"login":"turtleli","id":10976277,"avatar_url":"https://avatars1.githubusercontent.com/u/10976277?v=3","gravatar_id":"","url":"https://api.github.com/users/turtleli","html_url":"https://github.com/turtleli","followers_url":"https://api.github.com/users/turtleli/followers","following_url":"https://api.github.com/users/turtleli/following{/other_user}","gists_url":"https://api.github.com/users/turtleli/gists{/gist_id}","starred_url":"https://api.github.com/users/turtleli/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/turtleli/subscriptions","organizations_url":"https://api.github.com/users/turtleli/orgs","repos_url":"https://api.github.com/users/turtleli/repos","events_url":"https://api.github.com/users/turtleli/events{/privacy}","received_events_url":"https://api.github.com/users/turtleli/received_events","type":"User","site_admin":false},"created_at":"2017-04-26T23:08:42Z","updated_at":"2017-04-26T23:08:42Z","body":"I'm not sure whether #1916 is requesting integer scaling or unscaled. Personally I see integer scaling (as willkuer described) to be the more useful option - I don't think unscaled will be nice on high res monitor (as gregory already mentioned).\r\n\r\n> I let turtleli decide here\r\n\r\nCan I decide to not decide? ;) I think querying GSdx is probably the better option since it avoids code duplication. The other way would be to merge GSdx into PCSX2... XD"}}
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