{"push_id":2183181634,"size":6,"distinct_size":6,"ref":"refs/heads/master","head":"faa1d23cb73f82ea6890432a5b4ede7ca0f8e93c","before":"25b36f18d38c222fb8d115a40ef1de07445e6bf8","commits":[{"sha":"e669ca2576136c0cd086adaab9c32e0146e62adb","author":{"name":"MattUV","email":"4e10651393d38c64ec5b5f124bde11ecd75e8736@gmail.com"},"message":"Modify shortcuts and menus to fold/unfold code\n\nFix #13180\nAs the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).\n\nThe new default shortcut is now Alt+F","distinct":true,"url":"https://api.github.com/repos/YeldhamDev/godot/commits/e669ca2576136c0cd086adaab9c32e0146e62adb"},{"sha":"c067cf2c6a81172d28cf522d281ec94ff608a48d","author":{"name":"Stefano Bonicatti","email":"798cb4395503dab267bea6b2f69ce475abac7c48@gmail.com"},"message":"Fixes vsync setting ignored when using a separate thread for rendering\n\nSetting the vsync in the main thread, after the rendering thread starts\nand takes the OpenGL context fails, so we need to do that before.\nAlso, for some reason, the main thread cannot make current the context\nanymore.\n\nFixes #13447","distinct":true,"url":"https://api.github.com/repos/YeldhamDev/godot/commits/c067cf2c6a81172d28cf522d281ec94ff608a48d"},{"sha":"ae012f2381d510cbdd2088c5d55dec05ae0d3000","author":{"name":"Rémi Verschelde","email":"13ee13da13e2f6f9bba21e1ba65c6763c3ba3d62@gmail.com"},"message":"Windows export: Use WINE to run rcedit on non-Windows host\n\nWINE can be either run from a provided path (\"export/windows/wine\"),\nor looked up in the system PATH.\n\nFixes #14441.","distinct":true,"url":"https://api.github.com/repos/YeldhamDev/godot/commits/ae012f2381d510cbdd2088c5d55dec05ae0d3000"},{"sha":"181ad1b051c2918d6916e4320c4b72db814584c2","author":{"name":"Rémi Verschelde","email":"13ee13da13e2f6f9bba21e1ba65c6763c3ba3d62@gmail.com"},"message":"Merge pull request #14443 from akien-mga/rcedit-wine\n\nWindows export: Use WINE to run rcedit on non-Windows host","distinct":true,"url":"https://api.github.com/repos/YeldhamDev/godot/commits/181ad1b051c2918d6916e4320c4b72db814584c2"},{"sha":"a8ee9a6116d00032b5053385c454da013fcf672b","author":{"name":"Rémi Verschelde","email":"13ee13da13e2f6f9bba21e1ba65c6763c3ba3d62@gmail.com"},"message":"Merge pull request #14434 from Smjert/fix/13447/vsync\n\nFixes vsync setting ignored when using a separate thread for rendering","distinct":true,"url":"https://api.github.com/repos/YeldhamDev/godot/commits/a8ee9a6116d00032b5053385c454da013fcf672b"},{"sha":"faa1d23cb73f82ea6890432a5b4ede7ca0f8e93c","author":{"name":"Rémi Verschelde","email":"13ee13da13e2f6f9bba21e1ba65c6763c3ba3d62@gmail.com"},"message":"Merge pull request #14420 from MattUV/fold-shortcut\n\nModify shortcuts and menus to fold/unfold code","distinct":true,"url":"https://api.github.com/repos/YeldhamDev/godot/commits/faa1d23cb73f82ea6890432a5b4ede7ca0f8e93c"}]}
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