{"push_id":2198002800,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"7cc42e58d3d66900ff16dacbc9b0e49eff6caff4","before":"1c905d6286a6fcf759a36774e705f8aabd6b2920","commits":[{"sha":"7cc42e58d3d66900ff16dacbc9b0e49eff6caff4","author":{"name":"Jeremy Klotz","email":"2518444bf090cb444d9231207beb95c0c7b04444@gmail.com"},"message":"Update and correctly draw torches when they have fallen\n\nAn Item has a boolean isLightSource to determine if the item should be drawn\nbefore or after the trees and player.  When the Engine renders everything,\nit draws FallenItems that have a light source later.  This way, the light\nfrom fallen torches is rendered the same way.","distinct":true,"url":"https://api.github.com/repos/bobnye/jisland/commits/7cc42e58d3d66900ff16dacbc9b0e49eff6caff4"}]}
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