{"push_id":1730527581,"size":54,"distinct_size":0,"ref":"refs/heads/master","head":"b8159add6962d849c5a437772197277fc9a8cd6b","before":"79301c27fe69536c63562c6394db571f3e2b517a","commits":[{"sha":"03aef99fe9c0e43e6556c6162eca268d58623bec","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Fixed perpendicular vector error","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/03aef99fe9c0e43e6556c6162eca268d58623bec"},{"sha":"3f7ba2868965a22a8cfc9c4a13352a2bde1e2715","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Still getting a few strange visual glitches, possibly caused by intersections at edge cases. Going to ignore for now and get on with other stuff as seems to be small case","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/3f7ba2868965a22a8cfc9c4a13352a2bde1e2715"},{"sha":"d4fe6d790ee0d1ec1855cfc0c9b34792f90267dd","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"This is fix I tried. Compare distance between the last ridge point and this one. Unsuccessful. Will remove and re-commit","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/d4fe6d790ee0d1ec1855cfc0c9b34792f90267dd"},{"sha":"5388077d60aae35c6477a6589bdda39d6876ba0f","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Removed fix as wasn't actually doing any fixing.","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/5388077d60aae35c6477a6589bdda39d6876ba0f"},{"sha":"3ef419c4c1acdfe699966d75191bb143d2d31e15","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"New branch for OpenGL combining terrain and fields. Also added random ridge & furrow","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/3ef419c4c1acdfe699966d75191bb143d2d31e15"},{"sha":"3f631e2771c28f3c394994fe25ef23b80f4fcb53","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Working on getting some three field subdivisions working#","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/3f631e2771c28f3c394994fe25ef23b80f4fcb53"},{"sha":"c5cbf508ced0b3574a2fb5d3b65448294fcbb170","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Code for three field system works, gotta fix up the edges now","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/c5cbf508ced0b3574a2fb5d3b65448294fcbb170"},{"sha":"b27f57d636a659a9164ca3ff44c424ca14a19791","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Added in some code which adds a little randomness to the nwe subdivision algorithm","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/b27f57d636a659a9164ca3ff44c424ca14a19791"},{"sha":"0a48e04c1a3c50d5e1e6dcef4b4376b3c90346ed","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Added some comments","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/0a48e04c1a3c50d5e1e6dcef4b4376b3c90346ed"},{"sha":"bfb5dd525cae0f48b26ef42c8ed0eebd225b196f","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Wanted to commit current working code","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/bfb5dd525cae0f48b26ef42c8ed0eebd225b196f"},{"sha":"40a4cac751217288cb58ab412988b81eca8ca1b6","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"tests","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/40a4cac751217288cb58ab412988b81eca8ca1b6"},{"sha":"f3f8aa20b8ada4e4b079771cb7e8a9b71381427e","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Doing a few tests to see if I can change the structure of edge creation. Considering adding some noise (perlin?) to the edge to make it more organic","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/f3f8aa20b8ada4e4b079771cb7e8a9b71381427e"},{"sha":"4aa877df86c065f4387184b586c2a5d2ac3f8515","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Been experimenting with adding perlin noise to the field edges, makes them look a little more organic","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/4aa877df86c065f4387184b586c2a5d2ac3f8515"},{"sha":"fd2d060d9266aeba04ec4453388aef4749a84628","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Using midpoint displacement to adjust the edges, creates a much nicer look. Now to clean up and comment","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/fd2d060d9266aeba04ec4453388aef4749a84628"},{"sha":"23cfe460ffd0ddcd6a01cf4a516e80efbaf15b5c","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Made a start on making the function more efficient","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/23cfe460ffd0ddcd6a01cf4a516e80efbaf15b5c"},{"sha":"9912aa2527343637ef6dd4d69f812d14b27b54fc","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Testing midpoint effect does lesten with higher iterations","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/9912aa2527343637ef6dd4d69f812d14b27b54fc"},{"sha":"f9695501143ab4e5998b040aa790de685ba75cff","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"ADDED: random midpoint displacement (not every edge now) and Perlin noise","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/f9695501143ab4e5998b040aa790de685ba75cff"},{"sha":"c0bd9fd2756597bfecfba7be3f75382841022935","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Changing the way things work a little bit. Instead of using pointers to reference edges I'm now just giving faces edge IDs.","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/c0bd9fd2756597bfecfba7be3f75382841022935"},{"sha":"237d41596aee754e62b3e91c9e26b2ee19acee12","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Changing code so midpoint displacement can still be done with new indexing system","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/237d41596aee754e62b3e91c9e26b2ee19acee12"},{"sha":"cb150b8b7d166ee1dac5b1019940a452413d7d70","author":{"name":"Matt Traynar","email":"59b1538341e3fdddff8a465d851d14cf28a27df9@gmail.com"},"message":"Fixed all of the indexing issues I was having, now need to make sure boundary edges aren't subject to midpoint displacement","distinct":false,"url":"https://api.github.com/repos/matttraynar/Terrain/commits/cb150b8b7d166ee1dac5b1019940a452413d7d70"}]}
{"actor":{"display_login":"matttraynar"}}