{"push_id":1539827015,"size":3,"distinct_size":3,"ref":"refs/heads/dwell","head":"b39987890ea490531ca4b7cfe3346cc709c940b2","before":"44c83e8f30f5f567d3cf6c3f7400cf5378a69b4e","commits":[{"sha":"aa61b3234d259f75bec76e110f808b49666d2d36","author":{"name":"keyspace","email":"538aeec4372bd6c401e7639100ed90c86c4c1350@users.noreply.github.com"},"message":"skill: save overflowed excercise when increasing level.","distinct":true,"url":"https://api.github.com/repos/keyspace/Cataclysm-DDA/commits/aa61b3234d259f75bec76e110f808b49666d2d36"},{"sha":"bde3dcd5562c83800735c305ad836e72d3a37a0e","author":{"name":"keyspace","email":"538aeec4372bd6c401e7639100ed90c86c4c1350@users.noreply.github.com"},"message":"player/savegame/skill: introduce exercise_pending and dwell() (as-is - breaks training!).\n\nCurrently, player::dwell() does nothing - should be calling\nSkillLevel::dwell().","distinct":true,"url":"https://api.github.com/repos/keyspace/Cataclysm-DDA/commits/bde3dcd5562c83800735c305ad836e72d3a37a0e"},{"sha":"b39987890ea490531ca4b7cfe3346cc709c940b2","author":{"name":"keyspace","email":"538aeec4372bd6c401e7639100ed90c86c4c1350@users.noreply.github.com"},"message":"game/player/player_experience: initial implementation of player::dwell().\n\nCurrently called from `game::do_turn()` every 10 minutes. First thought\nof doing this every hour or so, seems warranted - too much spam.\n\nSQUASH player: debugmsg on null_skill ident return from `Character::get_skill_level()`.\n\ncharacter.h doesn't say why it should, and this seems unexpected\nto me.\n\nSQUASH player_experience: rng_normal() for \"what to dwell on\".\n\nNeed to run a test or introduce a function specifically for this\nafter all.","distinct":true,"url":"https://api.github.com/repos/keyspace/Cataclysm-DDA/commits/b39987890ea490531ca4b7cfe3346cc709c940b2"}]}
{"actor":{"display_login":"keyspace"}}