{"action":"created","issue":{"url":"https://api.github.com/repos/yquake2/yquake2/issues/189","repository_url":"https://api.github.com/repos/yquake2/yquake2","labels_url":"https://api.github.com/repos/yquake2/yquake2/issues/189/labels{/name}","comments_url":"https://api.github.com/repos/yquake2/yquake2/issues/189/comments","events_url":"https://api.github.com/repos/yquake2/yquake2/issues/189/events","html_url":"https://github.com/yquake2/yquake2/issues/189","id":224011718,"number":189,"title":"HUD and Menu too bright","user":{"login":"shoober420","id":5150898,"avatar_url":"https://avatars1.githubusercontent.com/u/5150898?v=3","gravatar_id":"","url":"https://api.github.com/users/shoober420","html_url":"https://github.com/shoober420","followers_url":"https://api.github.com/users/shoober420/followers","following_url":"https://api.github.com/users/shoober420/following{/other_user}","gists_url":"https://api.github.com/users/shoober420/gists{/gist_id}","starred_url":"https://api.github.com/users/shoober420/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/shoober420/subscriptions","organizations_url":"https://api.github.com/users/shoober420/orgs","repos_url":"https://api.github.com/users/shoober420/repos","events_url":"https://api.github.com/users/shoober420/events{/privacy}","received_events_url":"https://api.github.com/users/shoober420/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2017-04-25T03:38:32Z","updated_at":"2017-04-25T13:51:53Z","closed_at":"2017-04-25T13:02:34Z","body":"With the new OpenGL 3 renderer, the HUD and Menu are too bright and washed out. The rest of the game looks great. The particles are really nice looking. Is there a way to adjust the brightness of HUD elements and Menu?"},"comment":{"url":"https://api.github.com/repos/yquake2/yquake2/issues/comments/297036661","html_url":"https://github.com/yquake2/yquake2/issues/189#issuecomment-297036661","issue_url":"https://api.github.com/repos/yquake2/yquake2/issues/189","id":297036661,"user":{"login":"DanielGibson","id":1216493,"avatar_url":"https://avatars2.githubusercontent.com/u/1216493?v=3","gravatar_id":"","url":"https://api.github.com/users/DanielGibson","html_url":"https://github.com/DanielGibson","followers_url":"https://api.github.com/users/DanielGibson/followers","following_url":"https://api.github.com/users/DanielGibson/following{/other_user}","gists_url":"https://api.github.com/users/DanielGibson/gists{/gist_id}","starred_url":"https://api.github.com/users/DanielGibson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DanielGibson/subscriptions","organizations_url":"https://api.github.com/users/DanielGibson/orgs","repos_url":"https://api.github.com/users/DanielGibson/repos","events_url":"https://api.github.com/users/DanielGibson/events{/privacy}","received_events_url":"https://api.github.com/users/DanielGibson/received_events","type":"User","site_admin":false},"created_at":"2017-04-25T13:51:53Z","updated_at":"2017-04-25T13:51:53Z","body":"ok, then try the latest code and set `gl3_intensity_2D` to `1.0`"}}
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