{"action":"published","release":{"url":"https://api.github.com/repos/mizquierdo97/Engine/releases/8845876","assets_url":"https://api.github.com/repos/mizquierdo97/Engine/releases/8845876/assets","upload_url":"https://uploads.github.com/repos/mizquierdo97/Engine/releases/8845876/assets{?name,label}","html_url":"https://github.com/mizquierdo97/Engine/releases/tag/0.2.2","id":8845876,"tag_name":"0.2.2","target_commitish":"master","name":"Engine 0.2.2","draft":false,"author":{"login":"mizquierdo97","id":14962939,"avatar_url":"https://avatars0.githubusercontent.com/u/14962939?v=4","gravatar_id":"","url":"https://api.github.com/users/mizquierdo97","html_url":"https://github.com/mizquierdo97","followers_url":"https://api.github.com/users/mizquierdo97/followers","following_url":"https://api.github.com/users/mizquierdo97/following{/other_user}","gists_url":"https://api.github.com/users/mizquierdo97/gists{/gist_id}","starred_url":"https://api.github.com/users/mizquierdo97/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mizquierdo97/subscriptions","organizations_url":"https://api.github.com/users/mizquierdo97/orgs","repos_url":"https://api.github.com/users/mizquierdo97/repos","events_url":"https://api.github.com/users/mizquierdo97/events{/privacy}","received_events_url":"https://api.github.com/users/mizquierdo97/received_events","type":"User","site_admin":false},"prerelease":false,"created_at":"2017-12-10T22:18:26Z","published_at":"2017-12-10T22:41:32Z","assets":[{"url":"https://api.github.com/repos/mizquierdo97/Engine/releases/assets/5581909","id":5581909,"name":"Engine0.2.2.zip","label":null,"uploader":{"login":"mizquierdo97","id":14962939,"avatar_url":"https://avatars0.githubusercontent.com/u/14962939?v=4","gravatar_id":"","url":"https://api.github.com/users/mizquierdo97","html_url":"https://github.com/mizquierdo97","followers_url":"https://api.github.com/users/mizquierdo97/followers","following_url":"https://api.github.com/users/mizquierdo97/following{/other_user}","gists_url":"https://api.github.com/users/mizquierdo97/gists{/gist_id}","starred_url":"https://api.github.com/users/mizquierdo97/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mizquierdo97/subscriptions","organizations_url":"https://api.github.com/users/mizquierdo97/orgs","repos_url":"https://api.github.com/users/mizquierdo97/repos","events_url":"https://api.github.com/users/mizquierdo97/events{/privacy}","received_events_url":"https://api.github.com/users/mizquierdo97/received_events","type":"User","site_admin":false},"content_type":"application/x-zip-compressed","state":"uploaded","size":20243344,"download_count":0,"created_at":"2017-12-10T22:41:24Z","updated_at":"2017-12-10T22:41:29Z","browser_download_url":"https://github.com/mizquierdo97/Engine/releases/download/0.2.2/Engine0.2.2.zip"}],"tarball_url":"https://api.github.com/repos/mizquierdo97/Engine/tarball/0.2.2","zipball_url":"https://api.github.com/repos/mizquierdo97/Engine/zipball/0.2.2","body":"Github: https://github.com/mizquierdo97/Engine\r\nAuthors: Miquel Izquierdo, Guillermo Pinto\r\n\r\n# Engine\r\n\r\nGame Engine developed by Miquel Izquierdo & Guillermo Pinto, students from UPC-CITM.\r\nThis engine will allow you to create your own 3D games in a simpler way.\r\n\r\nFor the moment the engine can load and render different geometry (only support FBX files).\r\nYou can Drag and Drop FBX files to load it. Also you can load a texture which will be rendered on the geometry.\r\n\r\n\r\n##Controls: \r\n\r\n- Import assets: Copy them in the Asstes folder\r\n- Load FBXs: Click it in the assets menu\r\n- Move Camera: W,A,S,D\r\n- Zoom: Mouse wheel\r\n- Rotate over a reference point: Right Click\r\n- Rotate Camera: Right Click + Left Alt\r\n- Center Geometry: F\r\n- Change Gizmos: 1,2,3\r\n- Open File Menu: Right Click on the desired asset in \"Assets\" menu\r\n- Save/Load scene in Edit Menu\r\n\r\n*All the FBX's textures should be in the same folder of the FBX\r\n\r\nLibraries used:\r\n\r\n-SDL\r\n\r\n-Open GL\r\n\r\n-ImGui\r\n\r\n-MathGeoLib\r\n\r\n-JSON Parson\r\n\r\n-Assimp\r\n\r\n-DevIL\r\n\r\n##ChageLOG:\r\n\r\n-0.0.3: \r\nSphere can be printed on the screen.\r\nYou can change the render mode between Shaded and Wireframe.\r\n\r\n-0.0.4:\r\nWe can export different FBX and load the meshes, alse we can see the normals of the vertexs.\r\nMore primitives are created, but we can't use yet.\r\nUser interface updated with Imgui Docking (needs improvement)\r\n\r\n-0.0.5\r\nWe can export assets to an asset menu and load when we need it.\r\nCamera controls improved, you can zoom with mouse wheel.\r\n\r\n-0.1.0\r\nNew camera controls\r\nBugs Fixed \r\n\r\n-0.1.1\r\nImport FBX to our own format.\r\nImport images to DDS.\r\nAdded camera frustum, and frustum culling.\r\nChange object transform in real time.\r\nChange selected object texture.\r\n\r\n-0.1.2\r\nMousePicking added for GameObjects.\r\nGuizmos for transform objects added.\r\nSave/Load Scene.\r\nResource Manager.\r\nReference counting for resources.\r\nCamera options added.\r\nList of statics, accelerated with quadtree.\r\n\r\n-0.1.3\r\nMETA files added\r\nRuntime Texture Update\r\n\r\n-0.2.0\r\nChange Texture/Mesh of an object\r\nOctree Improved\r\nCreate Objects and add a component Mesh/Texture\r\nRename/Delete options for files (Runtime)\r\n\r\n-0.2.1\r\nBugs Fixed\r\n\r\n-0.2.2\r\nRender works with shaders\r\nNew menu for shaders creation\r\nTransparency of shaders supported\r\n\r\n#Innovation\r\n- Guizmos\r\n- Reload Textures in Runtime\r\n"}}
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