{"action":"published","release":{"url":"https://api.github.com/repos/Shieyn/Sh.Framework/releases/8353069","assets_url":"https://api.github.com/repos/Shieyn/Sh.Framework/releases/8353069/assets","upload_url":"https://uploads.github.com/repos/Shieyn/Sh.Framework/releases/8353069/assets{?name,label}","html_url":"https://github.com/Shieyn/Sh.Framework/releases/tag/2017.1.2","id":8353069,"tag_name":"2017.1.2","target_commitish":"master","name":"Added the actual framework","draft":false,"author":{"login":"Shieyn","id":28855597,"avatar_url":"https://avatars2.githubusercontent.com/u/28855597?v=4","gravatar_id":"","url":"https://api.github.com/users/Shieyn","html_url":"https://github.com/Shieyn","followers_url":"https://api.github.com/users/Shieyn/followers","following_url":"https://api.github.com/users/Shieyn/following{/other_user}","gists_url":"https://api.github.com/users/Shieyn/gists{/gist_id}","starred_url":"https://api.github.com/users/Shieyn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shieyn/subscriptions","organizations_url":"https://api.github.com/users/Shieyn/orgs","repos_url":"https://api.github.com/users/Shieyn/repos","events_url":"https://api.github.com/users/Shieyn/events{/privacy}","received_events_url":"https://api.github.com/users/Shieyn/received_events","type":"User","site_admin":false},"prerelease":false,"created_at":"2017-11-12T11:25:32Z","published_at":"2017-11-12T11:30:01Z","assets":[],"tarball_url":"https://api.github.com/repos/Shieyn/Sh.Framework/tarball/2017.1.2","zipball_url":"https://api.github.com/repos/Shieyn/Sh.Framework/zipball/2017.1.2","body":"The second release and the first iteration of Sh.Framework! The framework now has:\r\n\r\n-a real testing interface to test all the features the framework has to offer\r\n-workable buttons\r\n-a quick-use sprite class\r\n-a variety of new objects\r\n-Very basic 2d physics\r\n-splash screen support (for both images or videos)\r\n-and some base work for some upcoming features.\r\n\r\nAdditionally, the framework has fixed the following:\r\n\r\n-sprites rendering from the center of a vector2 instead of from the top left\r\n-~~~Screens now unload content and dispose of themselves, clearing memory on the go~~~\r\n-tests namespace now have appropriate class names that aren't just variations of the word cream\r\n-the textures are no longer just a 🅱️ and ~~~some trash~~~ Sagiri\r\n\r\nAlso, I'll try to get some documentation up as quickly as I can\r\n\r\nA side note on version names\r\nThe version names are as follows:\r\n\r\nYYYY.I.R\r\n\r\nAn iteration can be counted as any release with lots of features added on, this is usually a build that was kept in nightly for a while. Release is just any change that's been merged to stable.\r\n"}}
{"actor":{"display_login":"Shieyn"}}