{"action":"opened","issue":{"url":"https://api.github.com/repos/bears-team-3/roguelike/issues/32","repository_url":"https://api.github.com/repos/bears-team-3/roguelike","labels_url":"https://api.github.com/repos/bears-team-3/roguelike/issues/32/labels{/name}","comments_url":"https://api.github.com/repos/bears-team-3/roguelike/issues/32/comments","events_url":"https://api.github.com/repos/bears-team-3/roguelike/issues/32/events","html_url":"https://github.com/bears-team-3/roguelike/issues/32","id":253418552,"number":32,"title":"Hunger management is broken","user":{"login":"freddydumont","id":15388588,"avatar_url":"https://avatars0.githubusercontent.com/u/15388588?v=4","gravatar_id":"","url":"https://api.github.com/users/freddydumont","html_url":"https://github.com/freddydumont","followers_url":"https://api.github.com/users/freddydumont/followers","following_url":"https://api.github.com/users/freddydumont/following{/other_user}","gists_url":"https://api.github.com/users/freddydumont/gists{/gist_id}","starred_url":"https://api.github.com/users/freddydumont/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/freddydumont/subscriptions","organizations_url":"https://api.github.com/users/freddydumont/orgs","repos_url":"https://api.github.com/users/freddydumont/repos","events_url":"https://api.github.com/users/freddydumont/events{/privacy}","received_events_url":"https://api.github.com/users/freddydumont/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-08-28T18:43:24Z","updated_at":"2017-08-28T18:43:24Z","closed_at":null,"body":"### Current status\r\n1. Corpses all give the same amount of nutrition.\r\n2. The `Not Hungry` state is too large compared to others.\r\n3. One goes from `Not Hungry` to `Hungry` (takes a while), then to `Starving` and immediate death shortly after.\r\n\r\n![capture d ecran 2017-08-28 a 14 30 15](https://user-images.githubusercontent.com/15388588/29787755-1517b82a-8bfe-11e7-9ad1-56b905f67787.png)\r\n\r\n### Proposed solutions\r\n\r\n1. Corpses should give an amount that is logical given their size.\r\n2. Hunger state should move more smoothly between levels of hunger.\r\n3. The `Starving` state should remove HP until death, the player being alerted with a message. (Eg. `You lose health to starvation.`)\r\n"}}
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