{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2568","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2568/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2568/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2568/events","html_url":"https://github.com/endless-sky/endless-sky/issues/2568","id":231923841,"number":2568,"title":"Shield Effects","user":{"login":"gchapyzh","id":8764280,"avatar_url":"https://avatars0.githubusercontent.com/u/8764280?v=3","gravatar_id":"","url":"https://api.github.com/users/gchapyzh","html_url":"https://github.com/gchapyzh","followers_url":"https://api.github.com/users/gchapyzh/followers","following_url":"https://api.github.com/users/gchapyzh/following{/other_user}","gists_url":"https://api.github.com/users/gchapyzh/gists{/gist_id}","starred_url":"https://api.github.com/users/gchapyzh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gchapyzh/subscriptions","organizations_url":"https://api.github.com/users/gchapyzh/orgs","repos_url":"https://api.github.com/users/gchapyzh/repos","events_url":"https://api.github.com/users/gchapyzh/events{/privacy}","received_events_url":"https://api.github.com/users/gchapyzh/received_events","type":"User","site_admin":false},"labels":[{"id":187278205,"url":"https://api.github.com/repos/endless-sky/endless-sky/labels/enhancement","name":"enhancement","color":"c7def8","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2017-05-29T04:19:41Z","updated_at":"2017-06-03T17:32:39Z","closed_at":null,"body":"I am sure this has been said before ( though I can't find it right now ) but is there a particular reason why there is no shield effects on ships?\r\n\r\nNow, as I understand it, shields in Endless Sky are form fitting to the ship, and not just a bubble. There is a way to do that without making a separate shield texture for each ship - take a ship texture, turn it all to a monotone, see through color, and show a portion of shield when there is damage being dealt to it, at the vector that the damage is being dealt at. It may be difficult to implement, but it means that all future ships will come with shields automatically made.\r\n\r\nAnother object - different race's shield generators should give the shield different shades.\r\n\r\n\r\nAre there reasons why this is not something we see yet?"},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/305989704","html_url":"https://github.com/endless-sky/endless-sky/issues/2568#issuecomment-305989704","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2568","id":305989704,"user":{"login":"jafdy","id":15716454,"avatar_url":"https://avatars3.githubusercontent.com/u/15716454?v=3","gravatar_id":"","url":"https://api.github.com/users/jafdy","html_url":"https://github.com/jafdy","followers_url":"https://api.github.com/users/jafdy/followers","following_url":"https://api.github.com/users/jafdy/following{/other_user}","gists_url":"https://api.github.com/users/jafdy/gists{/gist_id}","starred_url":"https://api.github.com/users/jafdy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jafdy/subscriptions","organizations_url":"https://api.github.com/users/jafdy/orgs","repos_url":"https://api.github.com/users/jafdy/repos","events_url":"https://api.github.com/users/jafdy/events{/privacy}","received_events_url":"https://api.github.com/users/jafdy/received_events","type":"User","site_admin":false},"created_at":"2017-06-03T17:32:39Z","updated_at":"2017-06-03T17:32:39Z","body":"What happens when you mix different generators? It might be better to have color based on the ship, shield matrices are built into the hull so that makes as much sense. "}}
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