{"action":"created","issue":{"url":"https://api.github.com/repos/FIX94/Nintendont/issues/513","repository_url":"https://api.github.com/repos/FIX94/Nintendont","labels_url":"https://api.github.com/repos/FIX94/Nintendont/issues/513/labels{/name}","comments_url":"https://api.github.com/repos/FIX94/Nintendont/issues/513/comments","events_url":"https://api.github.com/repos/FIX94/Nintendont/issues/513/events","html_url":"https://github.com/FIX94/Nintendont/issues/513","id":275104907,"number":513,"title":"WiiU inject inquiry","user":{"login":"CecilFF4","id":12663305,"avatar_url":"https://avatars1.githubusercontent.com/u/12663305?v=4","gravatar_id":"","url":"https://api.github.com/users/CecilFF4","html_url":"https://github.com/CecilFF4","followers_url":"https://api.github.com/users/CecilFF4/followers","following_url":"https://api.github.com/users/CecilFF4/following{/other_user}","gists_url":"https://api.github.com/users/CecilFF4/gists{/gist_id}","starred_url":"https://api.github.com/users/CecilFF4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CecilFF4/subscriptions","organizations_url":"https://api.github.com/users/CecilFF4/orgs","repos_url":"https://api.github.com/users/CecilFF4/repos","events_url":"https://api.github.com/users/CecilFF4/events{/privacy}","received_events_url":"https://api.github.com/users/CecilFF4/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2017-11-18T19:51:37Z","updated_at":"2017-11-18T21:36:49Z","closed_at":"2017-11-18T20:13:11Z","author_association":"NONE","body":"If this is in the wrong place, please let me know.\r\n\r\nWiiU GC injects can load the autoboot forwarder so Nintendont will load the game after it sets things up. Part of that setup surely includes initializing the USB for stuff like the gamecube adapter.\r\n\r\nI'm wondering if a Wii inject can enact a similar process so that the gc adapter is allowed for Wii games like Mario Sunshine?"},"comment":{"url":"https://api.github.com/repos/FIX94/Nintendont/issues/comments/345473095","html_url":"https://github.com/FIX94/Nintendont/issues/513#issuecomment-345473095","issue_url":"https://api.github.com/repos/FIX94/Nintendont/issues/513","id":345473095,"user":{"login":"carnage702","id":12446178,"avatar_url":"https://avatars2.githubusercontent.com/u/12446178?v=4","gravatar_id":"","url":"https://api.github.com/users/carnage702","html_url":"https://github.com/carnage702","followers_url":"https://api.github.com/users/carnage702/followers","following_url":"https://api.github.com/users/carnage702/following{/other_user}","gists_url":"https://api.github.com/users/carnage702/gists{/gist_id}","starred_url":"https://api.github.com/users/carnage702/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/carnage702/subscriptions","organizations_url":"https://api.github.com/users/carnage702/orgs","repos_url":"https://api.github.com/users/carnage702/repos","events_url":"https://api.github.com/users/carnage702/events{/privacy}","received_events_url":"https://api.github.com/users/carnage702/received_events","type":"User","site_admin":false},"created_at":"2017-11-18T21:36:49Z","updated_at":"2017-11-18T21:36:49Z","author_association":"COLLABORATOR","body":"no nintendont cant be used to run wii games , every wii app has usb initializiation its a trivial thing the issue with wii gaes is when wii games are running they use all the recources available wich leavues no recources for a secondary code to emulate controllers for instance, whie nintendont runs gc games wich dont use all the recources tahts why we have memory and cpu usage left to do some emulations like memory cards and controllers.\r\n\r\neven on wiivc inject when a wii game runs it runs on vwii side wich means we have no ram or any decent memory to use becuase the wii app eats them all since wiiu memory is locked away on vwii and wiivc inject."}}
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