{"action":"closed","issue":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/821","repository_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity","labels_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/821/labels{/name}","comments_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/821/comments","events_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/821/events","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/821","id":247334236,"number":821,"title":"Graphics.Blit doesn't work when the \"Single pass Instanced\" is chosen.","user":{"login":"mordechai30","id":18435784,"avatar_url":"https://avatars2.githubusercontent.com/u/18435784?v=4","gravatar_id":"","url":"https://api.github.com/users/mordechai30","html_url":"https://github.com/mordechai30","followers_url":"https://api.github.com/users/mordechai30/followers","following_url":"https://api.github.com/users/mordechai30/following{/other_user}","gists_url":"https://api.github.com/users/mordechai30/gists{/gist_id}","starred_url":"https://api.github.com/users/mordechai30/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mordechai30/subscriptions","organizations_url":"https://api.github.com/users/mordechai30/orgs","repos_url":"https://api.github.com/users/mordechai30/repos","events_url":"https://api.github.com/users/mordechai30/events{/privacy}","received_events_url":"https://api.github.com/users/mordechai30/received_events","type":"User","site_admin":false},"labels":[{"id":667410423,"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/labels/Unity%20Bug","name":"Unity Bug","color":"fbca04","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2017-08-02T09:55:08Z","updated_at":"2017-10-14T02:08:43Z","closed_at":"2017-10-14T02:08:43Z","author_association":"NONE","body":"Graphics.Blit doesn't work when the \"Single pass Instanced\" is chosen.\r\nRegardless which kind of shader is being exploited during the call, embedded unity shaders don't work as well as a custom. The custom shaders have been written in accordance with all instructions from the next unity doc:\r\n[Unity HoloLens one pass stereo rendering](https://docs.unity3d.com/Manual/SinglePassStereoRenderingHoloLens.html)\r\n\r\nThanks )"}}
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