{"action":"created","issue":{"url":"https://api.github.com/repos/Zetawar/zetawar/issues/59","repository_url":"https://api.github.com/repos/Zetawar/zetawar","labels_url":"https://api.github.com/repos/Zetawar/zetawar/issues/59/labels{/name}","comments_url":"https://api.github.com/repos/Zetawar/zetawar/issues/59/comments","events_url":"https://api.github.com/repos/Zetawar/zetawar/issues/59/events","html_url":"https://github.com/Zetawar/zetawar/issues/59","id":218053794,"number":59,"title":"Disable self-repair by default and add support for terrains that can repair units","user":{"login":"djwhitt","id":1110,"avatar_url":"https://avatars1.githubusercontent.com/u/1110?v=3","gravatar_id":"","url":"https://api.github.com/users/djwhitt","html_url":"https://github.com/djwhitt","followers_url":"https://api.github.com/users/djwhitt/followers","following_url":"https://api.github.com/users/djwhitt/following{/other_user}","gists_url":"https://api.github.com/users/djwhitt/gists{/gist_id}","starred_url":"https://api.github.com/users/djwhitt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/djwhitt/subscriptions","organizations_url":"https://api.github.com/users/djwhitt/orgs","repos_url":"https://api.github.com/users/djwhitt/repos","events_url":"https://api.github.com/users/djwhitt/events{/privacy}","received_events_url":"https://api.github.com/users/djwhitt/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/Zetawar/zetawar/milestones/1","html_url":"https://github.com/Zetawar/zetawar/milestone/1","labels_url":"https://api.github.com/repos/Zetawar/zetawar/milestones/1/labels","id":2611169,"number":1,"title":"july-release","description":"","creator":{"login":"djwhitt","id":1110,"avatar_url":"https://avatars1.githubusercontent.com/u/1110?v=3","gravatar_id":"","url":"https://api.github.com/users/djwhitt","html_url":"https://github.com/djwhitt","followers_url":"https://api.github.com/users/djwhitt/followers","following_url":"https://api.github.com/users/djwhitt/following{/other_user}","gists_url":"https://api.github.com/users/djwhitt/gists{/gist_id}","starred_url":"https://api.github.com/users/djwhitt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/djwhitt/subscriptions","organizations_url":"https://api.github.com/users/djwhitt/orgs","repos_url":"https://api.github.com/users/djwhitt/repos","events_url":"https://api.github.com/users/djwhitt/events{/privacy}","received_events_url":"https://api.github.com/users/djwhitt/received_events","type":"User","site_admin":false},"open_issues":1,"closed_issues":0,"state":"open","created_at":"2017-06-29T01:19:53Z","updated_at":"2017-06-29T01:21:26Z","due_on":null,"closed_at":null},"comments":3,"created_at":"2017-03-30T01:14:42Z","updated_at":"2017-06-30T01:19:20Z","closed_at":null,"body":"Still debating this a bit, but I think with the addition of units that can repair/heal, self-repair anywhere on the map should be disabled and replaced with self-repair only on certain tiles (bases and possibly repair bays). The amount of the repair should (probably?) also be determined by the terrain type."},"comment":{"url":"https://api.github.com/repos/Zetawar/zetawar/issues/comments/312149218","html_url":"https://github.com/Zetawar/zetawar/issues/59#issuecomment-312149218","issue_url":"https://api.github.com/repos/Zetawar/zetawar/issues/59","id":312149218,"user":{"login":"djwhitt","id":1110,"avatar_url":"https://avatars1.githubusercontent.com/u/1110?v=3","gravatar_id":"","url":"https://api.github.com/users/djwhitt","html_url":"https://github.com/djwhitt","followers_url":"https://api.github.com/users/djwhitt/followers","following_url":"https://api.github.com/users/djwhitt/following{/other_user}","gists_url":"https://api.github.com/users/djwhitt/gists{/gist_id}","starred_url":"https://api.github.com/users/djwhitt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/djwhitt/subscriptions","organizations_url":"https://api.github.com/users/djwhitt/orgs","repos_url":"https://api.github.com/users/djwhitt/repos","events_url":"https://api.github.com/users/djwhitt/events{/privacy}","received_events_url":"https://api.github.com/users/djwhitt/received_events","type":"User","site_admin":false},"created_at":"2017-06-30T01:19:20Z","updated_at":"2017-06-30T01:19:20Z","body":"I think the critical functionality for the next release is limiting self-healing to bases. We can generalize how it works for other terrain types later. I'm just concerned that self-healing everywhere + units that can heal weights things to heavily towards defense. We can also skip making healing ratio based for now."}}
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