{"action":"created","issue":{"url":"https://api.github.com/repos/kmkolasinski/AwesomeBump/issues/125","repository_url":"https://api.github.com/repos/kmkolasinski/AwesomeBump","labels_url":"https://api.github.com/repos/kmkolasinski/AwesomeBump/issues/125/labels{/name}","comments_url":"https://api.github.com/repos/kmkolasinski/AwesomeBump/issues/125/comments","events_url":"https://api.github.com/repos/kmkolasinski/AwesomeBump/issues/125/events","html_url":"https://github.com/kmkolasinski/AwesomeBump/issues/125","id":243483958,"number":125,"title":"Fragment shader fault to compile..offset must be a constant in texture functions","user":{"login":"GentleHedgehog","id":3767353,"avatar_url":"https://avatars2.githubusercontent.com/u/3767353?v=4","gravatar_id":"","url":"https://api.github.com/users/GentleHedgehog","html_url":"https://github.com/GentleHedgehog","followers_url":"https://api.github.com/users/GentleHedgehog/followers","following_url":"https://api.github.com/users/GentleHedgehog/following{/other_user}","gists_url":"https://api.github.com/users/GentleHedgehog/gists{/gist_id}","starred_url":"https://api.github.com/users/GentleHedgehog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GentleHedgehog/subscriptions","organizations_url":"https://api.github.com/users/GentleHedgehog/orgs","repos_url":"https://api.github.com/users/GentleHedgehog/repos","events_url":"https://api.github.com/users/GentleHedgehog/events{/privacy}","received_events_url":"https://api.github.com/users/GentleHedgehog/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":21,"created_at":"2017-07-17T18:25:36Z","updated_at":"2017-07-21T10:41:46Z","closed_at":null,"body":"I have Qt5.7 and Mingw32. Debug messages say: \"Fragment shader fault to compile ... offset must be a constant in texture functions\". What is going wrong?"},"comment":{"url":"https://api.github.com/repos/kmkolasinski/AwesomeBump/issues/comments/316969261","html_url":"https://github.com/kmkolasinski/AwesomeBump/issues/125#issuecomment-316969261","issue_url":"https://api.github.com/repos/kmkolasinski/AwesomeBump/issues/125","id":316969261,"user":{"login":"GentleHedgehog","id":3767353,"avatar_url":"https://avatars2.githubusercontent.com/u/3767353?v=4","gravatar_id":"","url":"https://api.github.com/users/GentleHedgehog","html_url":"https://github.com/GentleHedgehog","followers_url":"https://api.github.com/users/GentleHedgehog/followers","following_url":"https://api.github.com/users/GentleHedgehog/following{/other_user}","gists_url":"https://api.github.com/users/GentleHedgehog/gists{/gist_id}","starred_url":"https://api.github.com/users/GentleHedgehog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GentleHedgehog/subscriptions","organizations_url":"https://api.github.com/users/GentleHedgehog/orgs","repos_url":"https://api.github.com/users/GentleHedgehog/repos","events_url":"https://api.github.com/users/GentleHedgehog/events{/privacy}","received_events_url":"https://api.github.com/users/GentleHedgehog/received_events","type":"User","site_admin":false},"created_at":"2017-07-21T10:41:46Z","updated_at":"2017-07-21T10:41:46Z","body":"Thank you for advice, now I look at QOpenGLContext and QOffscreenSurface, after read this -https://stackoverflow.com/questions/17221730/do-offscreen-renderopengl-with-qt5"}}
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