{"action":"created","issue":{"url":"https://api.github.com/repos/cdcseacave/openMVS/issues/257","repository_url":"https://api.github.com/repos/cdcseacave/openMVS","labels_url":"https://api.github.com/repos/cdcseacave/openMVS/issues/257/labels{/name}","comments_url":"https://api.github.com/repos/cdcseacave/openMVS/issues/257/comments","events_url":"https://api.github.com/repos/cdcseacave/openMVS/issues/257/events","html_url":"https://github.com/cdcseacave/openMVS/issues/257","id":264521056,"number":257,"title":"Can OpenMVS provide the final output as multiple sub meshes rather than a single textured model?","user":{"login":"Nish160","id":30828701,"avatar_url":"https://avatars1.githubusercontent.com/u/30828701?v=4","gravatar_id":"","url":"https://api.github.com/users/Nish160","html_url":"https://github.com/Nish160","followers_url":"https://api.github.com/users/Nish160/followers","following_url":"https://api.github.com/users/Nish160/following{/other_user}","gists_url":"https://api.github.com/users/Nish160/gists{/gist_id}","starred_url":"https://api.github.com/users/Nish160/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Nish160/subscriptions","organizations_url":"https://api.github.com/users/Nish160/orgs","repos_url":"https://api.github.com/users/Nish160/repos","events_url":"https://api.github.com/users/Nish160/events{/privacy}","received_events_url":"https://api.github.com/users/Nish160/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-10-11T09:43:42Z","updated_at":"2017-10-11T11:06:01Z","closed_at":null,"author_association":"NONE","body":"### Specifications like the version of the project, operating system, and hardware\r\nOpenMVS master branch ,ubuntu16.04 in vmware workstation 12 player on Windows 10 host OS\r\n\r\n### Steps to reproduce the problem\r\n\r\nActually I want to use the textured mesh model of my campus from OpenMVS to create a VR walkthrough in unity game engine.But the size of the mesh model(in GB) and resolution of texture(32K x 32K) is very high.If I directly import this into unity, there the mesh quality and textures are not as good as original mesh.\r\nSo , I found out a solution to split the mesh model into multiple submeshes(either on the basis of texture patches so that texture files can also be separated.And each submesh + its sub texture can be independently imported).But I don't know how to do it.\r\nIs there an option in openMVS to restrict the size of texture(ie max resolution =8192) or automatically generate multiple submeshes as output??\r\n"},"comment":{"url":"https://api.github.com/repos/cdcseacave/openMVS/issues/comments/335775136","html_url":"https://github.com/cdcseacave/openMVS/issues/257#issuecomment-335775136","issue_url":"https://api.github.com/repos/cdcseacave/openMVS/issues/257","id":335775136,"user":{"login":"cdcseacave","id":2802670,"avatar_url":"https://avatars1.githubusercontent.com/u/2802670?v=4","gravatar_id":"","url":"https://api.github.com/users/cdcseacave","html_url":"https://github.com/cdcseacave","followers_url":"https://api.github.com/users/cdcseacave/followers","following_url":"https://api.github.com/users/cdcseacave/following{/other_user}","gists_url":"https://api.github.com/users/cdcseacave/gists{/gist_id}","starred_url":"https://api.github.com/users/cdcseacave/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cdcseacave/subscriptions","organizations_url":"https://api.github.com/users/cdcseacave/orgs","repos_url":"https://api.github.com/users/cdcseacave/repos","events_url":"https://api.github.com/users/cdcseacave/events{/privacy}","received_events_url":"https://api.github.com/users/cdcseacave/received_events","type":"User","site_admin":false},"created_at":"2017-10-11T11:06:01Z","updated_at":"2017-10-11T11:06:01Z","author_association":"OWNER","body":"OpenMVS does not currently support such option, though should not be very challenging to add. You can add a patch to do that, or try to find an external tool that is able to split a textured mesh (I do not know any)."}}
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