{"push_id":1539368284,"size":2,"distinct_size":2,"ref":"refs/heads/recentering-fixes-stand-alone","head":"9b1c0db5731ff4f9aa78a6918c9a6a974ce75881","before":"b331f84fc6e081c5d1642ebbbc7b64f4234e847b","commits":[{"sha":"ad33d28c8afed03e2d9200a9a95845d37413a98a","author":{"name":"Chris Hallock","email":"56a48ac3b91c4fe80c90f0fe69d0d385dabd3825@gmail.com"},"message":"Make no-auto-recentering film/network compatible; fix jerky recentering\n\nReimplement the \"Auto-Recenter View\" preference as a purely client-side\nbehavior switch so that it can work with network games and film\nrecording. This is possible by making \"no auto-recentering\" mean \"use\nabsolute pitch mode even for deltas of zero\" (recentering never occurs\nunder absolute pitch mode).\n\nMove the \"Auto-Recenter View\" preferences checkbox up to the \"normal\"\ncheckboxes and reword the warning text to only mention the \"Auto-Switch\nWeapons\" checkbox.\n\nDelete no-longer-true comments about dont_auto_recenter().\n\nFix a Bungie bug whereby tapping (pressing and releasing) the recenter\nkey results in a slow, jerky recentering operation that's caused by\nping-ponging between absolute and relative pitch mode.","distinct":true,"url":"https://api.github.com/repos/LidMop/alephone/commits/ad33d28c8afed03e2d9200a9a95845d37413a98a"},{"sha":"9b1c0db5731ff4f9aa78a6918c9a6a974ce75881","author":{"name":"Chris Hallock","email":"56a48ac3b91c4fe80c90f0fe69d0d385dabd3825@gmail.com"},"message":"Remove unused auto-recentering state","distinct":true,"url":"https://api.github.com/repos/LidMop/alephone/commits/9b1c0db5731ff4f9aa78a6918c9a6a974ce75881"}]}
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