{"push_id":2068327362,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"61912d912cf09513a31f712aad5a5e5c084779e3","before":"3d2c6e62aecba702353092bdd052b351619f0cbb","commits":[{"sha":"831d1d5f0bf0f71863c96322d0946c1a41893426","author":{"name":"Sam Potter","email":"a62fa77b3584eec802ff1a8b5acfe4a9af3d5e07@hush.ai"},"message":"important comment for clarification","distinct":true,"url":"https://api.github.com/repos/sampotter/eikonal/commits/831d1d5f0bf0f71863c96322d0946c1a41893426"},{"sha":"61912d912cf09513a31f712aad5a5e5c084779e3","author":{"name":"Sam Potter","email":"a62fa77b3584eec802ff1a8b5acfe4a9af3d5e07@hush.ai"},"message":"huge change :-(\n\ngoal was to separate update rules into different classes depending on\ntype of update (line, tri, tetra) so that they can be\nreused (e.g. olim8_rhr and olim18_rhr can both use rhr triangle\nupdates from the same classe)\n\nthe motivation for this was preparation for implementing 3d mp1\nclasses---haven't yet added triangular updates for 3d mp1, so wanted\nto try to reuse 2d triangular updates wherever possible and avoid the\ncode continuing to bloat","distinct":true,"url":"https://api.github.com/repos/sampotter/eikonal/commits/61912d912cf09513a31f712aad5a5e5c084779e3"}]}
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