{"action":"created","issue":{"url":"https://api.github.com/repos/DuckHunt-discord/DHV2/issues/50","repository_url":"https://api.github.com/repos/DuckHunt-discord/DHV2","labels_url":"https://api.github.com/repos/DuckHunt-discord/DHV2/issues/50/labels{/name}","comments_url":"https://api.github.com/repos/DuckHunt-discord/DHV2/issues/50/comments","events_url":"https://api.github.com/repos/DuckHunt-discord/DHV2/issues/50/events","html_url":"https://github.com/DuckHunt-discord/DHV2/issues/50","id":264611032,"number":50,"title":"Shooting other players (hunting accidents) is unbalanced, especially for new players.","user":{"login":"cfi2017","id":20141618,"avatar_url":"https://avatars1.githubusercontent.com/u/20141618?v=4","gravatar_id":"","url":"https://api.github.com/users/cfi2017","html_url":"https://github.com/cfi2017","followers_url":"https://api.github.com/users/cfi2017/followers","following_url":"https://api.github.com/users/cfi2017/following{/other_user}","gists_url":"https://api.github.com/users/cfi2017/gists{/gist_id}","starred_url":"https://api.github.com/users/cfi2017/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cfi2017/subscriptions","organizations_url":"https://api.github.com/users/cfi2017/orgs","repos_url":"https://api.github.com/users/cfi2017/repos","events_url":"https://api.github.com/users/cfi2017/events{/privacy}","received_events_url":"https://api.github.com/users/cfi2017/received_events","type":"User","site_admin":false},"labels":[{"id":483694267,"url":"https://api.github.com/repos/DuckHunt-discord/DHV2/labels/enhancement","name":"enhancement","color":"84b6eb","default":true},{"id":652673285,"url":"https://api.github.com/repos/DuckHunt-discord/DHV2/labels/Need%20feedback","name":"Need feedback","color":"1d76db","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":10,"created_at":"2017-10-11T14:34:41Z","updated_at":"2017-10-12T01:23:33Z","closed_at":null,"author_association":"NONE","body":"# Current Situation\r\n- The cooldown until you get your weapon back is currently up to 24 hours (you are eligible to receive your weapon back at midnight UTC).\r\n- The cost of getting your weapon back before then is 40 exp.\r\n- You are completely incapable of playing if you do not have your weapon.\r\n\r\n# This results in the following:\r\n1. New players with under 43 exp _cannot_ play for up to 24 hours. Since the players are new and don't have an investment in the game, they will loose interest quickly.\r\n2. Players with a lot of exp (500+) are not affected by these events anymore. They can simply buy back their gun at any time. This - in the long term - makes the game boring.\r\n3. Even if a player chooses not to buy back their gun - 24 hours is a long time.\r\n\r\n# Suggested Fixes\r\n- Make buying back a gun cost a certain percentage of exp instead. This would allow anybody to buy back their gun at any time, but if it costs a lot, it might discourage players (especially players that have a lot of exp). This allows for less linear gameplay.\r\n- Additionally, you could return the weapon at a shorter interval (say after 12h, or 8h). This would encourage players to not simply buy back their gun if the price is too high for their liking."},"comment":{"url":"https://api.github.com/repos/DuckHunt-discord/DHV2/issues/comments/335993245","html_url":"https://github.com/DuckHunt-discord/DHV2/issues/50#issuecomment-335993245","issue_url":"https://api.github.com/repos/DuckHunt-discord/DHV2/issues/50","id":335993245,"user":{"login":"Geheim30","id":32723130,"avatar_url":"https://avatars3.githubusercontent.com/u/32723130?v=4","gravatar_id":"","url":"https://api.github.com/users/Geheim30","html_url":"https://github.com/Geheim30","followers_url":"https://api.github.com/users/Geheim30/followers","following_url":"https://api.github.com/users/Geheim30/following{/other_user}","gists_url":"https://api.github.com/users/Geheim30/gists{/gist_id}","starred_url":"https://api.github.com/users/Geheim30/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Geheim30/subscriptions","organizations_url":"https://api.github.com/users/Geheim30/orgs","repos_url":"https://api.github.com/users/Geheim30/repos","events_url":"https://api.github.com/users/Geheim30/events{/privacy}","received_events_url":"https://api.github.com/users/Geheim30/received_events","type":"User","site_admin":false},"created_at":"2017-10-12T01:23:33Z","updated_at":"2017-10-12T01:23:33Z","author_association":"NONE","body":"I dont like the idea at all to be honest. I see the point to not exclude new players, but its a huge slap in the face for players with higher exp.\r\nI dont see why they should be punished that much for having higher exp. For other items there isnt a percentage neither. If some player achvied a really high level, they wont buy the item anymore. Because if he would do it, he would do a bad business.\r\nI always prefer if I have to hustle at first, but dont get punished for having a lot of points.\r\n\r\nMy Suggestions:\r\n-Dont do it (:D)\r\n-make it optional\r\n-make this formula only for players with low levels\r\n\r\nIf this goes through as it is, I see no other option to set the \"chance_to_kill_on_missed to zero. Wouldnt be nice to lose this aspect of the game, but that would be much better as\r\nto punish players with more exp that much.\r\n\r\nBtw.: This all comes from a player who is playing this game for 24h."}}
{"actor":{"display_login":"Geheim30"}}