{"push_id":1752710302,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"11ebdc11539c3332ae653a76f5cdab3834e2f4fc","before":"206ba3af8b261bb58399edc8330a6741944a831b","commits":[{"sha":"11ebdc11539c3332ae653a76f5cdab3834e2f4fc","author":{"name":"sharkspirit","email":"2c47b9f1e28a37a48bccafd84d6524e3711a72cf@ist.utl.pt"},"message":"Fixed normal and tangent mistake\n\nnormals and tangents dont need to be modified with bone space... idk why\n\nthere is a bug where sometimes the intersection loop code doesnt end\n(infinite while), hard to debug due to being only on some frames of the\nanimation","distinct":true,"url":"https://api.github.com/repos/toninhoPinto/MeshSlicingRunTime/commits/11ebdc11539c3332ae653a76f5cdab3834e2f4fc"}]}
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