{"action":"created","issue":{"url":"https://api.github.com/repos/sp614x/optifine/issues/678","repository_url":"https://api.github.com/repos/sp614x/optifine","labels_url":"https://api.github.com/repos/sp614x/optifine/issues/678/labels{/name}","comments_url":"https://api.github.com/repos/sp614x/optifine/issues/678/comments","events_url":"https://api.github.com/repos/sp614x/optifine/issues/678/events","html_url":"https://github.com/sp614x/optifine/issues/678","id":232846150,"number":678,"title":"3D texture / volume storing light map data for shaders to use.","user":{"login":"jcm2606","id":2416258,"avatar_url":"https://avatars0.githubusercontent.com/u/2416258?v=3","gravatar_id":"","url":"https://api.github.com/users/jcm2606","html_url":"https://github.com/jcm2606","followers_url":"https://api.github.com/users/jcm2606/followers","following_url":"https://api.github.com/users/jcm2606/following{/other_user}","gists_url":"https://api.github.com/users/jcm2606/gists{/gist_id}","starred_url":"https://api.github.com/users/jcm2606/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jcm2606/subscriptions","organizations_url":"https://api.github.com/users/jcm2606/orgs","repos_url":"https://api.github.com/users/jcm2606/repos","events_url":"https://api.github.com/users/jcm2606/events{/privacy}","received_events_url":"https://api.github.com/users/jcm2606/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-06-01T11:17:13Z","updated_at":"2017-06-01T11:26:12Z","closed_at":null,"body":"If we could get access to light map data in a 3-dimensional way, it would make certain things a ton easier to do, better to do, and it would allow us to do new things, such as block light scattering and screen-space block light shadows (if we knew the position of blocks, or could derive the position by querying the block light value from the volume)."},"comment":{"url":"https://api.github.com/repos/sp614x/optifine/issues/comments/305466027","html_url":"https://github.com/sp614x/optifine/issues/678#issuecomment-305466027","issue_url":"https://api.github.com/repos/sp614x/optifine/issues/678","id":305466027,"user":{"login":"sp614x","id":16635441,"avatar_url":"https://avatars0.githubusercontent.com/u/16635441?v=3","gravatar_id":"","url":"https://api.github.com/users/sp614x","html_url":"https://github.com/sp614x","followers_url":"https://api.github.com/users/sp614x/followers","following_url":"https://api.github.com/users/sp614x/following{/other_user}","gists_url":"https://api.github.com/users/sp614x/gists{/gist_id}","starred_url":"https://api.github.com/users/sp614x/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sp614x/subscriptions","organizations_url":"https://api.github.com/users/sp614x/orgs","repos_url":"https://api.github.com/users/sp614x/repos","events_url":"https://api.github.com/users/sp614x/events{/privacy}","received_events_url":"https://api.github.com/users/sp614x/received_events","type":"User","site_admin":false},"created_at":"2017-06-01T11:26:12Z","updated_at":"2017-06-01T11:26:12Z","body":"inputs:\r\n```\r\nuniform sampler3D lightTex3D;\r\nuniform vec3 lightTexOffset;\r\n```"}}
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