{"action":"created","issue":{"url":"https://api.github.com/repos/google/draco/issues/322","repository_url":"https://api.github.com/repos/google/draco","labels_url":"https://api.github.com/repos/google/draco/issues/322/labels{/name}","comments_url":"https://api.github.com/repos/google/draco/issues/322/comments","events_url":"https://api.github.com/repos/google/draco/issues/322/events","html_url":"https://github.com/google/draco/issues/322","id":284592562,"number":322,"title":"[Unity3D] Draco can't convert mesh with over 65k vertices","user":{"login":"AnaRhisT94","id":33227900,"avatar_url":"https://avatars0.githubusercontent.com/u/33227900?v=4","gravatar_id":"","url":"https://api.github.com/users/AnaRhisT94","html_url":"https://github.com/AnaRhisT94","followers_url":"https://api.github.com/users/AnaRhisT94/followers","following_url":"https://api.github.com/users/AnaRhisT94/following{/other_user}","gists_url":"https://api.github.com/users/AnaRhisT94/gists{/gist_id}","starred_url":"https://api.github.com/users/AnaRhisT94/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AnaRhisT94/subscriptions","organizations_url":"https://api.github.com/users/AnaRhisT94/orgs","repos_url":"https://api.github.com/users/AnaRhisT94/repos","events_url":"https://api.github.com/users/AnaRhisT94/events{/privacy}","received_events_url":"https://api.github.com/users/AnaRhisT94/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-12-26T18:21:27Z","updated_at":"2017-12-27T01:19:19Z","closed_at":null,"author_association":"NONE","body":"I'm using Unity3D,\r\nIs there a solution for this? How should I approach that if not?"},"comment":{"url":"https://api.github.com/repos/google/draco/issues/comments/354033109","html_url":"https://github.com/google/draco/issues/322#issuecomment-354033109","issue_url":"https://api.github.com/repos/google/draco/issues/322","id":354033109,"user":{"login":"Sirokujira","id":8643382,"avatar_url":"https://avatars2.githubusercontent.com/u/8643382?v=4","gravatar_id":"","url":"https://api.github.com/users/Sirokujira","html_url":"https://github.com/Sirokujira","followers_url":"https://api.github.com/users/Sirokujira/followers","following_url":"https://api.github.com/users/Sirokujira/following{/other_user}","gists_url":"https://api.github.com/users/Sirokujira/gists{/gist_id}","starred_url":"https://api.github.com/users/Sirokujira/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sirokujira/subscriptions","organizations_url":"https://api.github.com/users/Sirokujira/orgs","repos_url":"https://api.github.com/users/Sirokujira/repos","events_url":"https://api.github.com/users/Sirokujira/events{/privacy}","received_events_url":"https://api.github.com/users/Sirokujira/received_events","type":"User","site_admin":false},"created_at":"2017-12-27T01:19:19Z","updated_at":"2017-12-27T01:19:19Z","author_association":"NONE","body":"Looking at the Release Note, the correspondence is from Unity 2017.3.\r\nhttps://blogs.unity3d.com/en/2017/12/19/unity-2017-3-is-here/\r\n\r\nIf it is done otherwise, it seems there is a corresponding way to downsample the point cloud.\r\nhttps://www.microsoft.com/en-us/kinectforwindows/develop/downloads-docs.aspx\r\n※ That things seem to be in the official sample code"}}
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