{"action":"created","issue":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/9379","repository_url":"https://api.github.com/repos/hrydgard/ppsspp","labels_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/9379/labels{/name}","comments_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/9379/comments","events_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/9379/events","html_url":"https://github.com/hrydgard/ppsspp/issues/9379","id":211848238,"number":9379,"title":"Mighty Flip Champs DX - NPUZ00238 music problem","user":{"login":"benderscruffy","id":2696404,"avatar_url":"https://avatars1.githubusercontent.com/u/2696404?v=3","gravatar_id":"","url":"https://api.github.com/users/benderscruffy","html_url":"https://github.com/benderscruffy","followers_url":"https://api.github.com/users/benderscruffy/followers","following_url":"https://api.github.com/users/benderscruffy/following{/other_user}","gists_url":"https://api.github.com/users/benderscruffy/gists{/gist_id}","starred_url":"https://api.github.com/users/benderscruffy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/benderscruffy/subscriptions","organizations_url":"https://api.github.com/users/benderscruffy/orgs","repos_url":"https://api.github.com/users/benderscruffy/repos","events_url":"https://api.github.com/users/benderscruffy/events{/privacy}","received_events_url":"https://api.github.com/users/benderscruffy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2017-03-04T02:34:04Z","updated_at":"2017-06-08T02:59:18Z","closed_at":null,"body":"music plays so low (you have to turn your speakers up to full ) and so slow\r\nrename txt to zip\r\n[ppsspplog.txt](https://github.com/hrydgard/ppsspp/files/818358/ppsspplog.txt)\r\n"},"comment":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/comments/306984646","html_url":"https://github.com/hrydgard/ppsspp/issues/9379#issuecomment-306984646","issue_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/9379","id":306984646,"user":{"login":"LunaMoo","id":5485237,"avatar_url":"https://avatars3.githubusercontent.com/u/5485237?v=3","gravatar_id":"","url":"https://api.github.com/users/LunaMoo","html_url":"https://github.com/LunaMoo","followers_url":"https://api.github.com/users/LunaMoo/followers","following_url":"https://api.github.com/users/LunaMoo/following{/other_user}","gists_url":"https://api.github.com/users/LunaMoo/gists{/gist_id}","starred_url":"https://api.github.com/users/LunaMoo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LunaMoo/subscriptions","organizations_url":"https://api.github.com/users/LunaMoo/orgs","repos_url":"https://api.github.com/users/LunaMoo/repos","events_url":"https://api.github.com/users/LunaMoo/events{/privacy}","received_events_url":"https://api.github.com/users/LunaMoo/received_events","type":"User","site_admin":false},"created_at":"2017-06-08T02:59:18Z","updated_at":"2017-06-08T02:59:18Z","body":" Yeah sorry for the amount of notes/edits, don't know much what I'm doing here and only looking into it since no one else was for a long while.:c\r\n\r\n About \"hardcoded\" sample count I also found other values used in other apps like 1024 in quake II(which seems to fail decoding mp3's completely even if they decode in other apps, but it seems a separate problem that will need more digging) and 4096 in \"Light Mp3\" which is a music player homebrew that has one really useful option to switch between using libmad and ME to play mp3's which makes some things clearer.\r\n When libmad is doing the decode it has same empty space before the stream as it would while using sceMp3, so I think that would point against my blind guess of any metadata stored there. But that's not all, libmad points to the pcm stream which has size of 4096 samples, however right after it is another stream of about 2570 samples and it uses sceAudioSRCOutputBlocking to point to both of them, one after another. When the same player with same mp3 uses sceMp3 it only get's one stream of 1152 samples, so quite a few times less:].\r\n\r\n That comparison would confirm your most probable guess that it has to be normalized - possibly can return more as with that libmad case, but should never return less as it always does now except maybe for cases where the game requests smaller number of samples than mp3 would give.:]"}}
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