{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2982","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2982/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2982/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2982/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2982","id":201737441,"number":2982,"title":"Suicidal Embarkation","user":{"login":"deadstarre","id":15820785,"avatar_url":"https://avatars.githubusercontent.com/u/15820785?v=3","gravatar_id":"","url":"https://api.github.com/users/deadstarre","html_url":"https://github.com/deadstarre","followers_url":"https://api.github.com/users/deadstarre/followers","following_url":"https://api.github.com/users/deadstarre/following{/other_user}","gists_url":"https://api.github.com/users/deadstarre/gists{/gist_id}","starred_url":"https://api.github.com/users/deadstarre/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/deadstarre/subscriptions","organizations_url":"https://api.github.com/users/deadstarre/orgs","repos_url":"https://api.github.com/users/deadstarre/repos","events_url":"https://api.github.com/users/deadstarre/events{/privacy}","received_events_url":"https://api.github.com/users/deadstarre/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2017-01-19T01:06:56Z","updated_at":"2017-01-19T15:05:05Z","closed_at":null,"body":"_1. Mod version (i.e Date - 4/23):_\r\nmost recent\r\n\r\n_2. Mod list (if using Vox Populi only, leave blank):_\r\n\r\n\r\n_3. Error description:_ \r\nThis is a problem with the unit AI. They no longer embark in front of you for no reason whatsoever (so glad thats been gone for a long time, thank you), however theres still an issue here. \r\n\r\nI notice that on it's own, the AI often pairs ground units with naval fleet escorts to send a directed attack at a city. The problem is that during a war, once you've already killed the AI naval fleet, they still embark ground units, single file and en masse, in an attempt to cross the water and get to attack your city, but they'll doing so while you have an obvious naval fleet directly off their shore just waiting for something to do. \r\n\r\nI've seen it over and over, not just in one game. They want their ground troops to reach my city, but they're not acknowledging the fact they couldn't possibly make the swim right through my navy, when they have no navy of their own anymore. in a late-game war with russia recently they were continuously embarking 3-5 ground units per turn, trying to swim to my cities, while i had something like 7 corvettes and 7 frigates inbetween. They knew my fleet was there, it had been continuously killing their ground troops turn after turn, and my navy was sometimes even in direct line of sight with their units on their shore, however they'd continue to embark / suicide. It leads to me gaining a big war score just by floating near their cities and waiting for sacrifices. it's seriously hampering them when their ground units should definitely stay on land in this situation, or at least until they have a naval fleet again to provide cover for the journey \r\n\r\n_4. Steps to reproduce (optional):_\r\n\r\n\r\n---------------------------\r\nSupporting information:\r\nPlease note that you can attach .zip files by dragging-and-dropping them. If possible, zip up all supporting data and post that way.\r\n\r\n1. Log files (always attach your Logs folder, located at My Documents/My Games/Sid Meier's Civilization 5. Make sure you have enabled logging before experiencing an error! Go here to find out how: http://forums.civfanatics.com/showthread.php?t=487482):\r\n\r\n2. Save game (always attach a save that was made a turn before the error; located at My Documents/My Games/Sid Meier's Civilization 5/ModdedSaves):\r\n\r\n3. CvMiniDump.dmp file (attach if experiencing a game crash. Located at Program Files/Steam/steamapps/common/Sid Meier's Civilization V):\r\n\r\n4. Screenshots (optional):\r\n"},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/273799517","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2982#issuecomment-273799517","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2982","id":273799517,"user":{"login":"deadstarre","id":15820785,"avatar_url":"https://avatars.githubusercontent.com/u/15820785?v=3","gravatar_id":"","url":"https://api.github.com/users/deadstarre","html_url":"https://github.com/deadstarre","followers_url":"https://api.github.com/users/deadstarre/followers","following_url":"https://api.github.com/users/deadstarre/following{/other_user}","gists_url":"https://api.github.com/users/deadstarre/gists{/gist_id}","starred_url":"https://api.github.com/users/deadstarre/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/deadstarre/subscriptions","organizations_url":"https://api.github.com/users/deadstarre/orgs","repos_url":"https://api.github.com/users/deadstarre/repos","events_url":"https://api.github.com/users/deadstarre/events{/privacy}","received_events_url":"https://api.github.com/users/deadstarre/received_events","type":"User","site_admin":false},"created_at":"2017-01-19T15:05:05Z","updated_at":"2017-01-19T15:05:05Z","body":"ashendashin, thank you for chiming in with the same experience. im surprised this hasnt come up before honestly, but maybe it is kind of fun to destroy so many embarked units w your fleet, and usually the AI can afford the losses anyway considering they always have so many units =) "}}
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