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images","distinct":true,"url":"https://api.github.com/repos/benvanik/WebGL-Inspector/commits/f91fff5dc6145a496a34f3b5c3e26d989a5a58ed"},{"sha":"f3cd942bb2ce53b81d2ea5212d19260cc37817e4","author":{"name":"Gregg Tavares","email":"f27a17fc90c00d8c248d8510a1084221738b492b@greggman.com"},"message":"make TexturePreview handle uint and int textures\n\nProbably some major refactoring need to support 3d and 2d array textures","distinct":true,"url":"https://api.github.com/repos/benvanik/WebGL-Inspector/commits/f3cd942bb2ce53b81d2ea5212d19260cc37817e4"},{"sha":"3173705caa1cc073de6e5473394dd6087aa54b07","author":{"name":"Gregg Tavares","email":"f27a17fc90c00d8c248d8510a1084221738b492b@greggman.com"},"message":"fix firstChild is not a function error\n\nFirst off how did this ever work. But secondly why did this suddenly start being an issue. What did I change/break\n\nAlso note that if I debug http://twgljs.org/examples/textures.html and pick to browse all textures I see the live updated texture update live in the preview. Really? Is that's suppose to happen?","distinct":true,"url":"https://api.github.com/repos/benvanik/WebGL-Inspector/commits/3173705caa1cc073de6e5473394dd6087aa54b07"},{"sha":"005aaa36338b9349f4e427f8f668f40664c8cc40","author":{"name":"Ben Vanik","email":"e7ad65e3d84f04e3169d2321f4b8f8a005114fd7@gmail.com"},"message":"Merge pull request #149 from greggman/webgl2-texture-formats\n\nWebgl2 texture formats","distinct":true,"url":"https://api.github.com/repos/benvanik/WebGL-Inspector/commits/005aaa36338b9349f4e427f8f668f40664c8cc40"}]}
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