{"action":"created","comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/comments/97011057","pull_request_review_id":17611654,"id":97011057,"diff_hunk":"@@ -56,6 +56,7 @@\n \t// /vg/: MEDIAAAAAAAA\n \t// Set on login.\n \tvar/datum/media_manager/media = null\n+\tvar/updating_colour = 0","path":"code/modules/client/client defines.dm","position":4,"original_position":4,"commit_id":"e3febe6b1d70a87a45dde4fc2b1fae5a9c080d83","original_commit_id":"38d099750e0c3278a1c743e94ba9f5e2241a40cf","user":{"login":"KasparoVy","id":12377767,"avatar_url":"https://avatars.githubusercontent.com/u/12377767?v=3","gravatar_id":"","url":"https://api.github.com/users/KasparoVy","html_url":"https://github.com/KasparoVy","followers_url":"https://api.github.com/users/KasparoVy/followers","following_url":"https://api.github.com/users/KasparoVy/following{/other_user}","gists_url":"https://api.github.com/users/KasparoVy/gists{/gist_id}","starred_url":"https://api.github.com/users/KasparoVy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KasparoVy/subscriptions","organizations_url":"https://api.github.com/users/KasparoVy/orgs","repos_url":"https://api.github.com/users/KasparoVy/repos","events_url":"https://api.github.com/users/KasparoVy/events{/privacy}","received_events_url":"https://api.github.com/users/KasparoVy/received_events","type":"User","site_admin":false},"body":"Yeah, seems like it came back during the git reset. Woops.","created_at":"2017-01-20T04:30:07Z","updated_at":"2017-01-20T04:30:07Z","html_url":"https://github.com/ParadiseSS13/Paradise/pull/6123#discussion_r97011057","pull_request_url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6123","_links":{"self":{"href":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/comments/97011057"},"html":{"href":"https://github.com/ParadiseSS13/Paradise/pull/6123#discussion_r97011057"},"pull_request":{"href":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6123"}}},"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6123","id":100674398,"html_url":"https://github.com/ParadiseSS13/Paradise/pull/6123","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/6123.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/6123.patch","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/6123","number":6123,"state":"open","locked":false,"title":"Vulpkanin & Tajara mod. Colour Vision, Darksight to Eyes, Internal Mech(assist) Organ Icons","user":{"login":"KasparoVy","id":12377767,"avatar_url":"https://avatars.githubusercontent.com/u/12377767?v=3","gravatar_id":"","url":"https://api.github.com/users/KasparoVy","html_url":"https://github.com/KasparoVy","followers_url":"https://api.github.com/users/KasparoVy/followers","following_url":"https://api.github.com/users/KasparoVy/following{/other_user}","gists_url":"https://api.github.com/users/KasparoVy/gists{/gist_id}","starred_url":"https://api.github.com/users/KasparoVy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KasparoVy/subscriptions","organizations_url":"https://api.github.com/users/KasparoVy/orgs","repos_url":"https://api.github.com/users/KasparoVy/repos","events_url":"https://api.github.com/users/KasparoVy/events{/privacy}","received_events_url":"https://api.github.com/users/KasparoVy/received_events","type":"User","site_admin":false},"body":":cl:\r\nrscadd: Vulpkanin and Tajara can now choose to be uniquely colourblind in exchange for fantastic darksight. The default option is colour vision but low darksight.\r\nrscadd: Selecting mechanical or mechanically assisted eyes at character creation grants full colour vision, but standard Human darksight. This overrides the colour vision preference.\r\nrscadd: Mechanical(ly assisted) internal organs such as hearts and eyes are now appropriately named, and have appropriate sprites.\r\n/:cl:\r\n\r\nAfter a short delay...\r\n\r\n## TLDR in advance. \r\n### I advise you to check the links.\r\n\r\nUsing Canines as a reference for Vulpkanin and Felines for Tajara, I developed unique colour-vision for both species as close to their real-life counterparts as I possibly could. I used reality as a place to start and saw how far I could get. For Vulpkanin I could get it almost spot-on, but for Tajara it was a completely different story. After much deliberation and feedback I ended up changing Tajara vision.\r\n\r\nVulpkanin with organic eyes will have their superb darksight, but will see in tones of blues and yellows while being blind to greens. Vulpkanin vision has more richness of hue and saturation of colour than...\r\n\r\nThat of the Tajara, whom with organic eyes will have their superb darksight but would have for the most part seen washed-out pastel colours in tones of blues and greys and been blind to red, but I ended up changing it based on feedback such that they will see slightly less washed-out pastel colours in a spectrum that somewhat resembles that which Humans see due to felines having three different types of rod cells (that's my excuse and I'm sticking to it).\r\n\r\n_See [**here**](http://pastebin.com/WXut8Ma6)_ for my research references.\r\n_And [**here**](http://imgur.com/a/OwRpD)_ for my pictures.\r\n_And [**here**](http://imgur.com/a/wh9gZ)_ for pictures of the development progress of the Vulpkanin colour matrix.\r\n_This is what the preference for colour vision looks like._\r\n![eyeselection](https://cloud.githubusercontent.com/assets/12377767/22049665/dc7ff19e-dd02-11e6-8be6-1525a46018fc.PNG)\r\n\r\nUnless you choose to have unaugmented vision (no mechassisted/mechanical eyes), you won't get the benefit of the full darksight. You will have lower darksight but full colour vision by default.\r\n\r\nAs for the augmented internal organ business, all I did was add two sprites, animate another, make sure they get used and ensure you can tell that a person's mechanical heart is mechanical and their mechanically assisted eyes are mechanically assisted by looking and reading.\r\n\r\n_See [**here**](http://imgur.com/a/fh4Ut)._ for my pictures.\r\n\r\n-----------------------------------------------------------------------\r\n\r\n## Write-up\r\n\r\nI'll open by saying to accomplish this, I refactored darksight to be a property of the eye organ.\r\n\r\nA suggestion's been floating about for Vulpkanin/Tajara to get some sort of colourblindness as a tradeoff for their top-class darksight (and other species traits).\r\n\r\nTo accomplish this, I researched what Earthly analogues see (Canines and Felines respectively), see _references **[HERE](http://pastebin.com/WXut8Ma6)**_.\r\n\r\nI ported /VG/'s implementation of this when they had it in for their Vox.\r\n\r\nCanines see in tones of blues and yellows while being blind to greens. What they see appears to have more richness of hue and saturation of colour than Felines who for the most part see washed-out pastel colours in tones of blues and greys. They are blind to red.\r\n\r\nDue to the nature of doing this through a single colour matrix (client,color), I had to cut a few corners (aside from learning it all along the way) in order to match the colour profiles provided in my _references **[HERE](http://pastebin.com/WXut8Ma6)**_.\r\n\r\n**I've been advised to make colourblindness and darksight an opt-in rather than making colour vision but low darksight an opt-out.** The default option is colour vision but low darksight.\r\n\r\n**Opting for colourblindness and darksight (as a Vulpkanin or Tajara) is a simple task: _All you have to do is select 'unaugmented' in the 'colour vision' preference at character creation'. Note that this is overridden by a choice of mechanically assisted or mechanical eyes.**\r\n\r\n![eyeselection](https://cloud.githubusercontent.com/assets/12377767/22049730/5c717db4-dd03-11e6-9c31-2b2195fc6dd0.PNG)\r\n\r\n**You sacrifice darksight for colour vision.**\r\n\r\nIn order to see the full colour spectrum through augmentation, you sacrifice your darksight. Hence the refactor.\r\n\r\n**No changes have been made to the darksight parameters of any species.** So you shouldn't notice any decrease in your darksight unless you've got mechanical/mechassisted eyes and are a species who's got excellent darksight.\r\n\r\nNow, the pretty part. **Check this [_link_](http://imgur.com/a/Og5Fk)** to see what I've been talking about for the past few minutes.\r\n\r\nI made some changes to noir glasses to get them to play nice with the colour matrices on the eyes and it's all working out. You put on noir glasses with noir mode on (regardless of your colour vision) and you see black and white. You take them off, you see whatever colours you did before. Conversely, if you put on noir glasses with noir mode off, you'll still see your normal colours. Same thing if you take them off. And, as expected, if you turn noir mode on or off (regardless of your colour vision), you will either see or not see in black and white depending on the state.\r\n\r\n[Here's a collection of other pictures from when I was developing the Vulpkanin colour matrix and learning how all this works.](http://imgur.com/a/wh9gZ)\r\n\r\n-----------------------------------------------------------------------\r\n\r\nOn to the next bit. I also made some changes to mechanical internal organs. I stumbled upon some sprites for mechanical eyes/hearts in surgery.dmi that looked pretty nice, albeit woefully underused, so I figured I'd do something about it. I added sprites for mechanically assisted eyes (retinal overlay, note the pupil's a different colour) and for hearts (note the mechanical doohickey crossing from side to side).\r\n\r\nYes, there's animated icons for the heart.\r\n\r\nFurthermore, mechanical(ly assisted) organs now get more appropriate names to help further distinguish them from purely organic counterparts in the event the icon isn't visible. These will appear in the surgical panel when you're operating on someone as well as in the scanners.\r\n\r\n**Click _[here](http://imgur.com/a/fh4Ut)_** to see what I'm talking about.\r\n\r\n-----------------------------------------------------------------------\r\n\r\n## As an aside:\r\n\r\n**Realism is by no means a requirement**. I used reality as a basis to work from when generating the colour matrices for the two species. If it's passable, great. Otherwise, it's not a problem to tweak. If any additions need to be made, that's fine too.\r\n\r\n-----------------------------------------------------------------------\r\n\r\nI've amended the Tajara colour matrix after much deliberation, work and feedback.\r\nThe updated image can be viewed 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