{"push_id":1733896005,"size":1,"distinct_size":1,"ref":"refs/heads/alt_gnoll","head":"38353191719aa796a071f0530b176cde46e2b87d","before":"472668fa7c2b77e0d82647589602b5c36ef6b55c","commits":[{"sha":"38353191719aa796a071f0530b176cde46e2b87d","author":{"name":"Floodkiller","email":"e2182bfdf05c745be7baceb23570dba5ab604cf9@gmail.com"},"message":"Replace Gnoll aptitude mechanic with locked stats\n\nThis commit removes the Gnoll aptitude system in order to replace it with\na different main feature: locked, low stats.\n\nThis version of Gnoll has +3 in every aptitude at all skill levels, unlike\nthe previous system which reduced the effective aptitude as more skill\nlevels were gained.  In order to compensate, Gnolls have a base stat line\nof 5 Str/5 Int/5 Dex. Additionally, these stats cannot be changed by any\nsource, temporary or permanent. For example, Gnolls cannot gain stats\nfrom backgrounds, potions of might/brilliance/agility, Cheibriados, or\nchanging forms. Likewise, they cannot lose stats from stat drain or have\ntheir stats shifted by Jiyva. This is an alternative approach to\nencouraging adaptability and flexibility through being a generalist over a\nspecialist.\n\nBalancing mechanics from previous iterations of Gnoll (like lower MR\ngrowth) have been temporarily reverted to start balance testing from a\nclean slate. They may be re-introduced at a later time if necessary or\ninteresting.","distinct":true,"url":"https://api.github.com/repos/Floodkiller/crawl/commits/38353191719aa796a071f0530b176cde46e2b87d"}]}
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