{"action":"closed","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/12104","repository_url":"https://api.github.com/repos/mrdoob/three.js","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/12104/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/12104/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/12104/events","html_url":"https://github.com/mrdoob/three.js/issues/12104","id":254602665,"number":12104,"title":"Bug in raycast for SkinnedMesh","user":{"login":"madlexus","id":5081662,"avatar_url":"https://avatars0.githubusercontent.com/u/5081662?v=4","gravatar_id":"","url":"https://api.github.com/users/madlexus","html_url":"https://github.com/madlexus","followers_url":"https://api.github.com/users/madlexus/followers","following_url":"https://api.github.com/users/madlexus/following{/other_user}","gists_url":"https://api.github.com/users/madlexus/gists{/gist_id}","starred_url":"https://api.github.com/users/madlexus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/madlexus/subscriptions","organizations_url":"https://api.github.com/users/madlexus/orgs","repos_url":"https://api.github.com/users/madlexus/repos","events_url":"https://api.github.com/users/madlexus/events{/privacy}","received_events_url":"https://api.github.com/users/madlexus/received_events","type":"User","site_admin":false},"labels":[{"id":47116112,"url":"https://api.github.com/repos/mrdoob/three.js/labels/Duplicate","name":"Duplicate","color":"bfdadc","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-09-01T10:37:51Z","updated_at":"2017-09-01T10:41:32Z","closed_at":"2017-09-01T10:41:32Z","author_association":"NONE","body":"##### Description of the problem \r\n\r\nI have a loaded Collada model with bones animation. The bindMatrix scale is 0.01, but this matrix isn't using in raycast function of Mesh, only matrixWorld. Therefore an intersection fires at any point of screen, because raycast seeing the model biggest than it actually renders. The bug is dissapear when multiply both matrices (matrixWorld * bindMatrix) at the begging of function.\r\n\r\n##### Three.js version\r\n\r\n- [ ] r87\r\n\r\n##### Browser\r\n\r\n- [ ] Chrome\r\n\r\n\r\n##### OS\r\n\r\n- [ ] Windows\r\n"}}
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