{"action":"created","issue":{"url":"https://api.github.com/repos/ue4plugins/StreetMap/issues/26","repository_url":"https://api.github.com/repos/ue4plugins/StreetMap","labels_url":"https://api.github.com/repos/ue4plugins/StreetMap/issues/26/labels{/name}","comments_url":"https://api.github.com/repos/ue4plugins/StreetMap/issues/26/comments","events_url":"https://api.github.com/repos/ue4plugins/StreetMap/issues/26/events","html_url":"https://github.com/ue4plugins/StreetMap/issues/26","id":264419946,"number":26,"title":"Packaging for Android not possible","user":{"login":"Torloy","id":32684650,"avatar_url":"https://avatars1.githubusercontent.com/u/32684650?v=4","gravatar_id":"","url":"https://api.github.com/users/Torloy","html_url":"https://github.com/Torloy","followers_url":"https://api.github.com/users/Torloy/followers","following_url":"https://api.github.com/users/Torloy/following{/other_user}","gists_url":"https://api.github.com/users/Torloy/gists{/gist_id}","starred_url":"https://api.github.com/users/Torloy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Torloy/subscriptions","organizations_url":"https://api.github.com/users/Torloy/orgs","repos_url":"https://api.github.com/users/Torloy/repos","events_url":"https://api.github.com/users/Torloy/events{/privacy}","received_events_url":"https://api.github.com/users/Torloy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-10-11T00:24:40Z","updated_at":"2017-10-13T19:57:49Z","closed_at":null,"author_association":"NONE","body":"Whenever I try to package a project for Android while the plugin is installed, it aborts the process.\r\nRemoving the plugin again solves the problem, but it's not helping much.\r\nSorry for the German parts in the Log.\r\n\r\nHere are the Errors I recieve:\r\nUATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool: ERROR: Unable to instantiate instance of 'HLSLCC' object type from compiled assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.  Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requiremen\r\nts.  The CLR exception details may provide more information:  System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> UnrealBuildTool.BuildException: ERROR: Attempt to build against HLSLCC on unsupported platform Android\r\n\r\nUATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\\Software\\Engine\\Unreal\\UE_4.17\\Engine\\Binaries\\DotNET\\UnrealBuildTool.exe DungeonGoPlug Android Development -Project=C:\\Users\\diadi\\Documents\\SAE\\\r\nGPR916\\Diploma\\DungeonGoPlug\\DungeonGoPlug.uproject  C:\\Users\\diadi\\Documents\\SAE\\GPR916\\Diploma\\DungeonGoPlug\\DungeonGoPlug.uproject -NoUBTMakefiles  -remoteini=\"C:\\Users\\diadi\\Documents\\SAE\\GPR916\\Diploma\\DungeonGoPlug\" -skipdeploy -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.10.11-02.21.50.txt'\r\n\r\nPackagingResults: Error: Unknown Error\r\n\r\nThe full Output Log is attached.\r\n[Package.txt](https://github.com/ue4plugins/StreetMap/files/1373807/Package.txt)\r\n"},"comment":{"url":"https://api.github.com/repos/ue4plugins/StreetMap/issues/comments/336552520","html_url":"https://github.com/ue4plugins/StreetMap/issues/26#issuecomment-336552520","issue_url":"https://api.github.com/repos/ue4plugins/StreetMap/issues/26","id":336552520,"user":{"login":"dineshone","id":6503068,"avatar_url":"https://avatars3.githubusercontent.com/u/6503068?v=4","gravatar_id":"","url":"https://api.github.com/users/dineshone","html_url":"https://github.com/dineshone","followers_url":"https://api.github.com/users/dineshone/followers","following_url":"https://api.github.com/users/dineshone/following{/other_user}","gists_url":"https://api.github.com/users/dineshone/gists{/gist_id}","starred_url":"https://api.github.com/users/dineshone/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dineshone/subscriptions","organizations_url":"https://api.github.com/users/dineshone/orgs","repos_url":"https://api.github.com/users/dineshone/repos","events_url":"https://api.github.com/users/dineshone/events{/privacy}","received_events_url":"https://api.github.com/users/dineshone/received_events","type":"User","site_admin":false},"created_at":"2017-10-13T19:57:49Z","updated_at":"2017-10-13T19:57:49Z","author_association":"NONE","body":"Hi,\r\n\r\nCan you try unchecking the option 'ASTC'  texture from the Texture formats. Also, I don't usually use openGL 3.0. Can you change the open gl version to 2.0 and see if the problem exists?\r\n\r\nThanks\r\nDinesh"}}
{"actor":{"display_login":"dineshone"}}