{"push_id":2193206100,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"8bbeed63ed8246996da8e7ef5e90ea95a4ab9d86","before":"ab216ca4284cb6b2775e509e1cdc0dd390dc0f67","commits":[{"sha":"8bbeed63ed8246996da8e7ef5e90ea95a4ab9d86","author":{"name":"ASHLEY RICH","email":"1249613328de37a9c8fec7ee9cff1bac0dcb82b5@falmouth.ac.uk"},"message":"- Had a go at making the AI walk round objects that are not in the navmesh\n- played around with the simple AI editor so that certain scripts can only be added to the AI if another script is added\n- Wrote the AI manager script so that each time two AI gets killed by the player, the rest of the AI that are still alive get a buuf either health, or bullet damage increase\n- Made it so the AI shoot at the player, and take damage from the players bullets\n- got a shooting script for the player\n- edited the simple AI editor so that if the Health script gets added to the AI a Health manager script will be spawned in to the game which the health scripts used to set the health\n- created UI so that the player can see how many AI are left in the game","distinct":true,"url":"https://api.github.com/repos/ar192766/gam250/commits/8bbeed63ed8246996da8e7ef5e90ea95a4ab9d86"}]}
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