{"action":"created","issue":{"url":"https://api.github.com/repos/TheTrueMac/illicitRP/issues/2","repository_url":"https://api.github.com/repos/TheTrueMac/illicitRP","labels_url":"https://api.github.com/repos/TheTrueMac/illicitRP/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/TheTrueMac/illicitRP/issues/2/comments","events_url":"https://api.github.com/repos/TheTrueMac/illicitRP/issues/2/events","html_url":"https://github.com/TheTrueMac/illicitRP/issues/2","id":248218437,"number":2,"title":"All Features","user":{"login":"TheTrueMac","id":29424262,"avatar_url":"https://avatars0.githubusercontent.com/u/29424262?v=4","gravatar_id":"","url":"https://api.github.com/users/TheTrueMac","html_url":"https://github.com/TheTrueMac","followers_url":"https://api.github.com/users/TheTrueMac/followers","following_url":"https://api.github.com/users/TheTrueMac/following{/other_user}","gists_url":"https://api.github.com/users/TheTrueMac/gists{/gist_id}","starred_url":"https://api.github.com/users/TheTrueMac/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheTrueMac/subscriptions","organizations_url":"https://api.github.com/users/TheTrueMac/orgs","repos_url":"https://api.github.com/users/TheTrueMac/repos","events_url":"https://api.github.com/users/TheTrueMac/events{/privacy}","received_events_url":"https://api.github.com/users/TheTrueMac/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-08-06T01:01:17Z","updated_at":"2017-08-07T22:58:20Z","closed_at":null,"body":"**Police System**\r\n\r\n  - On/Off Duty at All Police Stations\r\n  - Police Loadouts (weapon/uniforms)\r\n  - Police garages at stations\r\n  - Jail/prison system \r\n  - Officer actions\r\n     - Handcuff\r\n     - Drag\r\n     - Put in vehicle (passenger/back seat only, unable to drive while restrained)\r\n     - Take out of vehicle (remain restrained)\r\n     - Apply Charge(s)\r\n     - Reduce overall fine by percentage\r\n     - Send to prison (teleport to coordinate)\r\n     - Mark vehicle for tow\r\n  - Clear Charges\r\n\r\n**EMS/Fire System**\r\n\r\n  - Alerted when player is downed (must accept call)\r\n  - Set marker when accepting emergency call\r\n  - EMS Garages at hospitals and fire stations, includes fire trucks and custom models\r\n  - Ability to drag downed bodies\r\n  - Ability to revive (charge person $200)\r\n\r\n**US Marshal System**\r\n\r\n  - Same as police, different location with different garage with different vehicles. Load outs also different but function the same. On/Off duty at location as well.\r\n\r\n **Tow System**\r\n\r\n  - Person goes to tow area, rents truck for $250\r\n  - Flatbed truck spawns\r\n  - Back truck up to front of car, get out of truck, select town on vehicle, vehicle loads to truck and drive back to scrap yard to drop car from truck and impound.\r\n  - Player cars impounded go back to player garage after server reset.\r\n  - Paid small wage hourly, $500 per car impounded.\r\n  - Only cars marked by police can be impounded\r\n\r\n**Housing System**\r\n\r\n  - Player approaches lobby of building\r\n  - Enter area and click enter\r\n  - Guests enter same area and select \"Buzz Room\" and can type in the number of the apartment to request access. Owner must accept invite to allow access.\r\n  - Pay amount\r\n  - Number of apartment is given\r\n  - Re-enter area and click enter, enter room number given to player, teleport to interior\r\n  - teleport out by entering designated area interior\r\n  - Sell home option that gives 80% back and free us home for purchase\r\n  - Ability to sell house to specific user is for a price you can enter yourself\r\n  - 20 purchasable interior limit per apartment building.\r\n  - Own house to have \"Start Gang\" option\r\n  - Weapon Inventory with store and withdraw system\r\n  - Closet where players save their clothing options and name them\r\n  - Item inventory where players stores items that aren't weapons (food, water, etc)\r\n  - Able to own 2 homes, max. One can be used for gang and another for living. \r\n  - Gang houses allow access to anyone in gang\r\n  - Personal homes unable to be accessed by anyone other than owner, unless buzzed in.\r\n\r\n**Garage System**\r\n\r\n  - Player pulls into area and clicks enter to store car\r\n  - Must be out of vehicle to store\r\n  - Enter withdraw area and click enter to bring up car list\r\n  - Choose one to spawn vehicle\r\n  - When car destroyed, vehicle returns to garage after server reset.\r\n\r\n**Car/Buy System**\r\n\r\n  - Car shop, enter showroom and click enter\r\n  - Go down list of cars, divided by car types, show preview when car is selected.\r\n  - Must have money on you to buy\r\n  - Click enter when car selected\r\n  - Vehicle spawns in designated area\r\n  - Vehicle automatically added to players garage list.\r\n  - Ability to sell vehicles for 80% overall price\r\n  - Ability to choose player is to sell to for amount you enter yourself\r\n  - \"L\" to lock and unlock vehicles when close enough\r\n  - Interaction menu opens options for car, including trunk which allows the player to put items and take items out of car.\r\n\r\n**Banking System**\r\n\r\n  - Deposit\r\n  - Withdraw\r\n  - Balance: check phone/menu or check at bank\r\n  - Can access gang account functions as well, including deposit and withdraw.\r\n\r\n**Gang System**\r\n\r\n  - Must own home to have the ability to start gang\r\n  - Once gang started, all members allowed access to home and interior storage \r\n  - 3 tiers of gang permissions\r\n     - Tier 1: Ability to deposit cash, no withdraw. Unable to add or remove items to interior inventories.\r\n     - Tier 2: Ability to deposit and withdraw. Ability to add members, unable to remove. Ability to add and remove items from inventories.\r\n     - Tier 3: Ability to deposit, withdraw and appoint tiers. Also able to add or remove members. Ability to add and remove items from interior inventories.\r\n  - Gang permissions removed if removed from the gang\r\n  - \"Cartels\" is a term related to ArmA where gangs wait in a particular area, fending off attackers, long enough to take over the area and earn a percentage of money earned from the related illegal activities. Example, you overtake Coke cartel and you make x% of the work others are doing with coke. Normally a cool down takes place after a cartel is taken, giving players the ability to leave for a while and not worry about someone else coming to take it in a short amount of time.\r\n     - Money earned while owning these areas goes directly into the gang bank account\r\n\r\n**Inventory System**\r\n\r\n  - Press designated key to bring up menu (preferably a custom phone UI)\r\n     - Inventory\r\n       - Use\r\n       - Drop\r\n       - Give (select to choose nearby players to give items to) (trigger appropriate animation)\r\n       - Sell (brings up inventory, select item, type in price for each, choose nearby person to sell to)\r\n     - Banking (shows overall bank amount)\r\n     - Text option, enter number manually or access through contact list.\r\n     - Contact List: Enter Name, Enter player ID, Enter small note\r\n        - Choose person to send text\r\n\r\n**Job System**\r\n\r\n  - Location (Unemployment Office) where you enter the circle and it appoints a job to you that you choose and gives you missions to go and finish. Missions are mapped by a yellow path on the map.\r\n      - Repairs: Leads you to random locations around the map to \"repair\" things like AC units, Tractors or anything else chosen. Triggers appropriate animation for the job (welding, hammering, jackhammering etc.) Pays $200 per stop, automatically added to bank account. Each job takes about 20 seconds to complete with an animation the whole time.\r\n      - Food Delivery: Rent delivery truck (large ones with brands on the side) and approach designated areas to \"deliver\" goods to places like stores and liquor shops. Enter designated area, exit vehicle and click enter to \"deliver\" goods. Once delivered, another location is marked. Each stop worth $200, automatically added to bank account.\r\n      - Taco Truck: Once job selected, ability to rent taco truck is available. Taco truck has its inventory maxed with tacos, cannoli's, water and soda. Taco truck has 200 inventory, unable to manually load, automatically stocked with 50 of each item. Return to taco truck spawn location to drive thru area and restock trucks inventory. Player must remove stock from truck onto their person and sell to customers directly.\r\n      - Fishing: Allow players to buy a boat and take the boat on to the water. Once a certain distance out into the water, give them the ability to fish. No animation required, fill inventory. Allow users to load fish into boat and fill up remaining inventory. Player takes fish to designated Fish Traders and sell them for a particular price each fish.\r\n      - Diamonds: Enter mine and gather, with animation, unprocessed diamonds must be refined into \"diamonds\" which can be sold to jewelry stores.\r\n      \r\n**Boosting Cars (chopping) System**\r\n\r\n- Unable to chop other player vehicles\r\n- Can only chop locals cars\r\n- Not all cars able to be chopped, possibly a percentage\r\n- Player gets 20% of cars value\r\n- If car is not in car shop, it cannot be chopped\r\n- Possibly notify officers somehow that cars are being stolen in the area\r\n\r\n**Illegal Drug System** - ILLEGAL\r\n   - Weed Delivery: Gather at designated area, stops gathering inventory is full. No processing involved, earns the least amount of money of all drugs, sell to NPC at pre-designated area.\r\n    - Cocaine: Gather cocaine like marijuana, but must process. Coords for processing and gathering will be supplied. Sold to a separate NPC. Sells for more than marijuana, longer process due to processing.\r\n    - Meth: Must gather 2 separate ingredients before processing. Longer process than cocaine but makes the most money.\r\n    - Agave: Collect agave plants at the top of mountain, process at distillery and can be sold to liquor stores for a decent amount of money. Trip is long and difficult so should make as much as cocaine or meth."},"comment":{"url":"https://api.github.com/repos/TheTrueMac/illicitRP/issues/comments/320803219","html_url":"https://github.com/TheTrueMac/illicitRP/issues/2#issuecomment-320803219","issue_url":"https://api.github.com/repos/TheTrueMac/illicitRP/issues/2","id":320803219,"user":{"login":"BexxyBexx","id":30807518,"avatar_url":"https://avatars2.githubusercontent.com/u/30807518?v=4","gravatar_id":"","url":"https://api.github.com/users/BexxyBexx","html_url":"https://github.com/BexxyBexx","followers_url":"https://api.github.com/users/BexxyBexx/followers","following_url":"https://api.github.com/users/BexxyBexx/following{/other_user}","gists_url":"https://api.github.com/users/BexxyBexx/gists{/gist_id}","starred_url":"https://api.github.com/users/BexxyBexx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BexxyBexx/subscriptions","organizations_url":"https://api.github.com/users/BexxyBexx/orgs","repos_url":"https://api.github.com/users/BexxyBexx/repos","events_url":"https://api.github.com/users/BexxyBexx/events{/privacy}","received_events_url":"https://api.github.com/users/BexxyBexx/received_events","type":"User","site_admin":false},"created_at":"2017-08-07T22:58:20Z","updated_at":"2017-08-07T22:58:20Z","body":"EMS and fire should be able to mark vehicles for tow "}}
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