{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7025","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7025/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7025/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7025/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/7025","id":218749685,"number":7025,"title":"Good heavens, it's that time again. Brig Remap 2.0","user":{"login":"FreeStylaLT","id":11361525,"avatar_url":"https://avatars3.githubusercontent.com/u/11361525?v=3","gravatar_id":"","url":"https://api.github.com/users/FreeStylaLT","html_url":"https://github.com/FreeStylaLT","followers_url":"https://api.github.com/users/FreeStylaLT/followers","following_url":"https://api.github.com/users/FreeStylaLT/following{/other_user}","gists_url":"https://api.github.com/users/FreeStylaLT/gists{/gist_id}","starred_url":"https://api.github.com/users/FreeStylaLT/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FreeStylaLT/subscriptions","organizations_url":"https://api.github.com/users/FreeStylaLT/orgs","repos_url":"https://api.github.com/users/FreeStylaLT/repos","events_url":"https://api.github.com/users/FreeStylaLT/events{/privacy}","received_events_url":"https://api.github.com/users/FreeStylaLT/received_events","type":"User","site_admin":false},"labels":[{"id":176235567,"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Map%20Edit","name":"Map Edit","color":"EC6A29","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":28,"created_at":"2017-04-02T08:17:08Z","updated_at":"2017-04-03T01:04:36Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/7025","html_url":"https://github.com/ParadiseSS13/Paradise/pull/7025","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/7025.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/7025.patch"},"body":"It is that time again, I just can't leave this department alone.\r\n**Comparison: \r\n(Click for Increased Size)**\r\n\r\nCurrent Brig:\r\n![img](http://i.imgur.com/cXb0xYm.jpg)\r\n\r\nNew Brig:\r\n![img](https://camo.githubusercontent.com/3e7efa817c0f2d57d3aff1582437347cdb97f17b/68747470733a2f2f692e696d6775722e636f6d2f793848784773612e706e67)\r\n\r\n**Main Objectives of this remap:**\r\n\r\n- Expand the brig to better suit current pop\r\n\r\nPretty much everyone who plays Sec has told me that it can barely, if at all, support higher pop rounds, especially processing and evidence storage. They'd get cramped and overfilled.\r\n- Get rid of the unnecessary vertical design of past brig\r\n\r\nThe sec pod pilot hallway along with the stacked armories were the core issues I have had. They were unnecessary and felt like they were _forced_ to be there because there was no other place for HoS / Pod Pilot.\r\n- Streamline the flow of the department\r\n\r\nGoing from the last point, the result of it was that some people had to go through that hallway / stacked armories in order to get from point A to B, especially as HoS / Pod Pilot, as their respective huts were placed inside that crappy hallway. I changed that to be entirely horizontal.\r\n\r\n- Make each cell equally able to be escaped from / visited\r\n\r\nThe tucked away / isolated brig cells were always an issue, as they both prevented them from being visited and escaped from easily. This is where my new lobby comes in, which increases the visibility Sec would have of most cells, while allowing them all to be visitable (or be aided in escape) equally.\r\n\r\n**Why a whole remap?** \r\nBecause the current brig has an integral, central block that the rest of the brig has been built around from. That's the Warden's office + armories. Moving or changing them would result in changes everywhere, while them being the literal cause of the verticality issues the brig has. A full remap was the only option if you wanted to fix these issues, as they encompassed the whole brig.\r\n\r\n**Notable differences:**\r\n\r\nNew Warden / Sub-Armory / Armory Complex:\r\n![img](http://i.imgur.com/tIpLi8y.png)\r\n![img](http://i.imgur.com/rzgD1t5.png)\r\nThe core of the department, this type of change would not have been adequately possible to implement in the past brig without a complete remap. It makes both armories equally accessible to the Warden, with the main armory being directly accessible to the rest of Sec. \r\n\r\nI believe this is a direct improvement to what we have - as it removes the forced verticality of the department, while improving accessibility.\r\n\r\nSpace side has been left mostly untouched - still a tucked away armory under permabrig, though it is smaller.\r\n\r\nShutter at work:\r\n![img](http://i.imgur.com/y4n3KvK.gif)\r\nShutter has Warden and above access.\r\n\r\nNew Evidence Storage:\r\n![img](http://i.imgur.com/2pSzJ6T.png)\r\nRoomier, more \"secure\", still exposed to maint.\r\n\r\nNew Gamma Armory:\r\n![img](http://i.imgur.com/2fW7xVr.png)\r\nI shrunk it, moved the entrance to the left, this resulted in it being able to fit in much more neatly into the brig proper, as opposed to being attached to it.\r\n\r\nNew Detective's Office:\r\n![img](http://i.imgur.com/McFqp5i.png)\r\nI shrunk it. (Big surprise.) It no longer has a forensic hut, or direct maint access. It now border space.\r\n\r\nNew Processing:\r\n![img](http://i.imgur.com/0eMc8ri.png)\r\nBigger. (Actual surprise) That's about it. Gets privacy shutters to shield from yelling cellmates:\r\nShutters in action:\r\n![img](http://i.imgur.com/oAljR01.gif)\r\nShutter is Officer and above access\r\nThey do not block the side door.\r\n\r\nNew Lobby:\r\n![img](http://i.imgur.com/yE3QnQK.png)\r\nMuch bigger, or rather taller. This is because the cells, as you can see, are aligned along the walls of the lobby, instead of there being separate cell blocks tucked away in an edge of brig.\r\n\r\nNew Execution Room / Firing Range:\r\n![img](http://i.imgur.com/pUgyv7x.png)\r\nExecution room has been made fancier and directly linked to the firing range. \"Decency\" shutters have been added, along with the ability to space / gas / gas AND space / gas AND space WHILE electrocuting the poor soul.\r\n\r\nShutters in action:\r\n![img](http://i.imgur.com/Id9Q6eY.gif)\r\n\r\nMaint:\r\n![img](http://i.imgur.com/QYu640q.jpg)\r\nNo longer expands past brig, entrance aligns with the rest of the wall (for better or worse).\r\nThe atmos closet can now be used to isolate brig's air supply. The external airlock has been made horizontal. Processing, instead of Detective, gets direct access to Maint now. **That Maint/Processing airlock has a lockdown shutter, so it gets locked down along with the rest of brig.**\r\n\r\nOverall, the pipes from IAA maint and up have been _vastly_ improved, the sizes of rooms that were deemed too cramped / small were increased by ~1 row / column of tiles and rooms that were too large have been optimized, like Firing Range becoming a compact, single row instead of the two large ones.\r\n\r\nOtherwise, I tried to keep everything else in roughly the same locations and arranged in a similar way. The end result is something that looks like the old 2015 brig, just.. not as terrible, hopefully.\r\n\r\nAll piping  is courtesy of FalseIncarnate!"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/291028557","html_url":"https://github.com/ParadiseSS13/Paradise/pull/7025#issuecomment-291028557","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7025","id":291028557,"user":{"login":"Anticept","id":521038,"avatar_url":"https://avatars3.githubusercontent.com/u/521038?v=3","gravatar_id":"","url":"https://api.github.com/users/Anticept","html_url":"https://github.com/Anticept","followers_url":"https://api.github.com/users/Anticept/followers","following_url":"https://api.github.com/users/Anticept/following{/other_user}","gists_url":"https://api.github.com/users/Anticept/gists{/gist_id}","starred_url":"https://api.github.com/users/Anticept/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Anticept/subscriptions","organizations_url":"https://api.github.com/users/Anticept/orgs","repos_url":"https://api.github.com/users/Anticept/repos","events_url":"https://api.github.com/users/Anticept/events{/privacy}","received_events_url":"https://api.github.com/users/Anticept/received_events","type":"User","site_admin":false},"created_at":"2017-04-03T01:04:36Z","updated_at":"2017-04-03T01:04:36Z","body":"New screenie, @FreeStylaLT so I can look at it again?"}}
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