{"action":"opened","issue":{"url":"https://api.github.com/repos/fatcerberus/kh2bar/issues/2","repository_url":"https://api.github.com/repos/fatcerberus/kh2bar","labels_url":"https://api.github.com/repos/fatcerberus/kh2bar/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/fatcerberus/kh2bar/issues/2/comments","events_url":"https://api.github.com/repos/fatcerberus/kh2bar/issues/2/events","html_url":"https://github.com/fatcerberus/kh2bar/issues/2","id":207880525,"number":2,"title":"Align damage animation with newer KH games","user":{"login":"fatcerberus","id":4097841,"avatar_url":"https://avatars.githubusercontent.com/u/4097841?v=3","gravatar_id":"","url":"https://api.github.com/users/fatcerberus","html_url":"https://github.com/fatcerberus","followers_url":"https://api.github.com/users/fatcerberus/followers","following_url":"https://api.github.com/users/fatcerberus/following{/other_user}","gists_url":"https://api.github.com/users/fatcerberus/gists{/gist_id}","starred_url":"https://api.github.com/users/fatcerberus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fatcerberus/subscriptions","organizations_url":"https://api.github.com/users/fatcerberus/orgs","repos_url":"https://api.github.com/users/fatcerberus/repos","events_url":"https://api.github.com/users/fatcerberus/events{/privacy}","received_events_url":"https://api.github.com/users/fatcerberus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-02-15T17:59:09Z","updated_at":"2017-02-15T17:59:09Z","closed_at":null,"body":"Kingdom Hearts II, which the gauge is based on, uses a \"fade out\" effect for the damaged portion of the bar.  Newer games in the series instead have the damaged section \"drain\" out instead, which is overall more aesthetically pleasing.\r\n\r\nThe fade-out effect also has the issue that if the gauge receives damage during a fade, the partially faded-out portion will snap back to full brightness, which is jarring.  The drain effect isn't susceptible to that glitch at all."}}
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