{"push_id":1671946798,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"681fb1f38c061aa554233b31e51205e17b1f048b","before":"f090f150a396eecfa219f17b0f1d0fa824b0d720","commits":[{"sha":"fffad6351cba90f31f2b98b08b33889b699681e9","author":{"name":"SimonN","email":"9b8bf14eb0005be6660ca896678943da01ab6978@gmail.com"},"message":"fix #190: override asdfasdf server address","distinct":true,"url":"https://api.github.com/repos/SimonN/LixD/commits/fffad6351cba90f31f2b98b08b33889b699681e9"},{"sha":"681fb1f38c061aa554233b31e51205e17b1f048b","author":{"name":"SimonN","email":"9b8bf14eb0005be6660ca896678943da01ab6978@gmail.com"},"message":"0.6.32, rudimentary exploder countdown, re #182\n\nThis draws the flame above the lix's head, but doesn't draw a fuse.\n\nLeftover work to do:\nFind where the eye in the spritesheet is.\nHave the nice sine sidewards motion of flame and fuse.\nDraw a fuse by interpolating between flame and head.","distinct":true,"url":"https://api.github.com/repos/SimonN/LixD/commits/681fb1f38c061aa554233b31e51205e17b1f048b"}]}
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