{"action":"closed","issue":{"url":"https://api.github.com/repos/ClusterM/retroarch-clover/issues/50","repository_url":"https://api.github.com/repos/ClusterM/retroarch-clover","labels_url":"https://api.github.com/repos/ClusterM/retroarch-clover/issues/50/labels{/name}","comments_url":"https://api.github.com/repos/ClusterM/retroarch-clover/issues/50/comments","events_url":"https://api.github.com/repos/ClusterM/retroarch-clover/issues/50/events","html_url":"https://github.com/ClusterM/retroarch-clover/issues/50","id":216613505,"number":50,"title":"Game Boy/Game Boy Color Games are cropped a bit at the top and bottom","user":{"login":"scrcube","id":17131075,"avatar_url":"https://avatars2.githubusercontent.com/u/17131075?v=3","gravatar_id":"","url":"https://api.github.com/users/scrcube","html_url":"https://github.com/scrcube","followers_url":"https://api.github.com/users/scrcube/followers","following_url":"https://api.github.com/users/scrcube/following{/other_user}","gists_url":"https://api.github.com/users/scrcube/gists{/gist_id}","starred_url":"https://api.github.com/users/scrcube/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/scrcube/subscriptions","organizations_url":"https://api.github.com/users/scrcube/orgs","repos_url":"https://api.github.com/users/scrcube/repos","events_url":"https://api.github.com/users/scrcube/events{/privacy}","received_events_url":"https://api.github.com/users/scrcube/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-03-24T00:41:44Z","updated_at":"2017-03-25T01:24:49Z","closed_at":"2017-03-25T01:24:49Z","body":"You see the energy, number of metroids, etc. cropped in half in Metroid II.\r\n\r\nThe same goes for Super Mario Land, the upper part where the number of lives is is cropped in half.\r\n\r\nSo in summary for Game Boy and Game Boy Color games the screen is cropped at the top and bottom."}}
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