{"action":"created","issue":{"url":"https://api.github.com/repos/der-On/XPlane2Blender/issues/183","repository_url":"https://api.github.com/repos/der-On/XPlane2Blender","labels_url":"https://api.github.com/repos/der-On/XPlane2Blender/issues/183/labels{/name}","comments_url":"https://api.github.com/repos/der-On/XPlane2Blender/issues/183/comments","events_url":"https://api.github.com/repos/der-On/XPlane2Blender/issues/183/events","html_url":"https://github.com/der-On/XPlane2Blender/issues/183","id":154027080,"number":183,"title":"Request improvement of how spill, custom, and param lights are handled.","user":{"login":"danklaue","id":359923,"avatar_url":"https://avatars3.githubusercontent.com/u/359923?v=3","gravatar_id":"","url":"https://api.github.com/users/danklaue","html_url":"https://github.com/danklaue","followers_url":"https://api.github.com/users/danklaue/followers","following_url":"https://api.github.com/users/danklaue/following{/other_user}","gists_url":"https://api.github.com/users/danklaue/gists{/gist_id}","starred_url":"https://api.github.com/users/danklaue/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/danklaue/subscriptions","organizations_url":"https://api.github.com/users/danklaue/orgs","repos_url":"https://api.github.com/users/danklaue/repos","events_url":"https://api.github.com/users/danklaue/events{/privacy}","received_events_url":"https://api.github.com/users/danklaue/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-05-10T14:55:07Z","updated_at":"2017-05-15T15:39:01Z","closed_at":null,"body":"Suggest using Blender's spot lights for this. Those parameters can be exported and translated for X-Plane's lighting usage.  \n\nFor instance, \n-\"spot shape\" (in Blender) can be translated for X-Plane's spill lights, as the cone size and angle of the spill. It could also be used in X-Plane's custom lights for custom lights' W value (Width).\n-\"Energy\" (in Blender) can be translated into X-Plane's spill lights, as size parameter, or for Custom lights for the halo size.\n-Directionality is integrated in Blender's spot lights... it would just have to be translated to the OBJ8 lighting direction format.\n-An X-Plane override to attach it to brightness ratio dataref.\n-Translate the RGB values of the spot light for use in X-Plane.\n\n-Leave current infrastructure as is, for backward compatibility, but use spot lights for \"new\" export capabilities.\n"},"comment":{"url":"https://api.github.com/repos/der-On/XPlane2Blender/issues/comments/301513965","html_url":"https://github.com/der-On/XPlane2Blender/issues/183#issuecomment-301513965","issue_url":"https://api.github.com/repos/der-On/XPlane2Blender/issues/183","id":301513965,"user":{"login":"jeiting","id":138742,"avatar_url":"https://avatars2.githubusercontent.com/u/138742?v=3","gravatar_id":"","url":"https://api.github.com/users/jeiting","html_url":"https://github.com/jeiting","followers_url":"https://api.github.com/users/jeiting/followers","following_url":"https://api.github.com/users/jeiting/following{/other_user}","gists_url":"https://api.github.com/users/jeiting/gists{/gist_id}","starred_url":"https://api.github.com/users/jeiting/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeiting/subscriptions","organizations_url":"https://api.github.com/users/jeiting/orgs","repos_url":"https://api.github.com/users/jeiting/repos","events_url":"https://api.github.com/users/jeiting/events{/privacy}","received_events_url":"https://api.github.com/users/jeiting/received_events","type":"User","site_admin":false},"created_at":"2017-05-15T15:39:01Z","updated_at":"2017-05-15T15:39:01Z","body":"From what I can tell this is untouched? The exporter has basic support for param lights but you need to place one light per param and setting the spill color is not supported. I'll probably come to lights soon on the model I'm working on and maybe I'll pick this up to make my life easier."}}
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