{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2220","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2220/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2220/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2220/events","html_url":"https://github.com/endless-sky/endless-sky/issues/2220","id":211925193,"number":2220,"title":"Have fighters/drone do strafing runs instead of circling their target","user":{"login":"Amazinite","id":17688683,"avatar_url":"https://avatars2.githubusercontent.com/u/17688683?v=3","gravatar_id":"","url":"https://api.github.com/users/Amazinite","html_url":"https://github.com/Amazinite","followers_url":"https://api.github.com/users/Amazinite/followers","following_url":"https://api.github.com/users/Amazinite/following{/other_user}","gists_url":"https://api.github.com/users/Amazinite/gists{/gist_id}","starred_url":"https://api.github.com/users/Amazinite/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Amazinite/subscriptions","organizations_url":"https://api.github.com/users/Amazinite/orgs","repos_url":"https://api.github.com/users/Amazinite/repos","events_url":"https://api.github.com/users/Amazinite/events{/privacy}","received_events_url":"https://api.github.com/users/Amazinite/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2017-03-05T02:45:57Z","updated_at":"2017-03-05T21:14:10Z","closed_at":null,"body":"This might be a change worth doing after the addition of turret rotational speeds. Say a heavy warship has its turrets almost pointed right at a fighter, and the fighter is not fast enough to be able to circle the warship just ahead of the turret speed. The best thing for the fighter to do in that situation would be to fly over the warship, meaning that its turret is now going to need to do a 180 in order to get a lock back onto the fighter. In essence, this would increase the survivability of fighters and drones, but be balanced off by the reduction in DPS a single fighter is able to do given that it will be spending a lot of time flying past the target then turning around.\r\n\r\nI don't know how fast/slow turrets are going to turn and how much it will change the use of fighters and drones, but I feel that this AI change would be especially useful for making fighters and drones more appealing, especially against large and slow targets."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/284263251","html_url":"https://github.com/endless-sky/endless-sky/issues/2220#issuecomment-284263251","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/2220","id":284263251,"user":{"login":"w0ntoan","id":5566366,"avatar_url":"https://avatars3.githubusercontent.com/u/5566366?v=3","gravatar_id":"","url":"https://api.github.com/users/w0ntoan","html_url":"https://github.com/w0ntoan","followers_url":"https://api.github.com/users/w0ntoan/followers","following_url":"https://api.github.com/users/w0ntoan/following{/other_user}","gists_url":"https://api.github.com/users/w0ntoan/gists{/gist_id}","starred_url":"https://api.github.com/users/w0ntoan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/w0ntoan/subscriptions","organizations_url":"https://api.github.com/users/w0ntoan/orgs","repos_url":"https://api.github.com/users/w0ntoan/repos","events_url":"https://api.github.com/users/w0ntoan/events{/privacy}","received_events_url":"https://api.github.com/users/w0ntoan/received_events","type":"User","site_admin":false},"created_at":"2017-03-05T21:14:10Z","updated_at":"2017-03-05T21:14:10Z","body":"And then add anti-fighter turrets that are generally weak (e.g. single beam, more weight), turn very fast, and independently targets the nearest hostile fighter? And if there is no fighter within range, aims at selected target?"}}
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