{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3372","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3372/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3372/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3372/events","html_url":"https://github.com/endless-sky/endless-sky/issues/3372","id":279512584,"number":3372,"title":"Individual launchable munitions on gun hardpoints","user":{"login":"Pointedstick","id":1097249,"avatar_url":"https://avatars3.githubusercontent.com/u/1097249?v=4","gravatar_id":"","url":"https://api.github.com/users/Pointedstick","html_url":"https://github.com/Pointedstick","followers_url":"https://api.github.com/users/Pointedstick/followers","following_url":"https://api.github.com/users/Pointedstick/following{/other_user}","gists_url":"https://api.github.com/users/Pointedstick/gists{/gist_id}","starred_url":"https://api.github.com/users/Pointedstick/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Pointedstick/subscriptions","organizations_url":"https://api.github.com/users/Pointedstick/orgs","repos_url":"https://api.github.com/users/Pointedstick/repos","events_url":"https://api.github.com/users/Pointedstick/events{/privacy}","received_events_url":"https://api.github.com/users/Pointedstick/received_events","type":"User","site_admin":false},"labels":[{"id":287596687,"url":"https://api.github.com/repos/endless-sky/endless-sky/labels/balance","name":"balance","color":"fef2c0","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":18,"created_at":"2017-12-05T20:07:18Z","updated_at":"2017-12-10T07:48:10Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"Nuclear missiles take up a whole gun hardpoint. But what if this could also be the case for _every_ type of ammunition if you opted not to buy a launcher? This would allow fighter-sized craft to carry one or two missiles without needing a bulky launcher--just like many modern aircraft that carry their munitions on external hardpoints rather than internal launchers:\r\n\r\n![a-10_thunderbolt_ii_3](https://user-images.githubusercontent.com/1097249/33627098-b4c976ac-d9b9-11e7-8ed5-0d7b33c0fb44.jpg)\r\n\r\nAlternatively, we could have very small hardpoint-mounted pylon launchers that can only hold 2 or 3 missiles:\r\n\r\n![smart-launcher](https://user-images.githubusercontent.com/1097249/33673827-195578e4-da6b-11e7-940b-72c4d0ddf88f.jpg)\r\n\r\nThis would dovetail especially well with https://github.com/endless-sky/endless-sky/pull/3350, which increases the number of gun hardpoints available to fighter-sized craft: you could give your fighters two blasters or lasers, and use the remaining hardpoints for torpedoes or heavy rockets--but just 2-4 of them. Alternatively, fighter-sized craft could be given 1-4 \"missile-only hardpoints.\"\r\n\r\nThis accomplishes the goal of allowing fighter-sized craft to carry missiles without letting them become overpowered by having a very large ammunition capacity (especially the case with Wanderer Thunderheads). It would be a soft way of implementing the same general idea behind https://github.com/endless-sky/endless-sky/pull/3283, but without the need to change any of the launchers.\r\n\r\nOf course, only 2-4 missiles isn't very impressive--unless missile damage is radically increased. If Heavy Rockets and Torpedoes each did 2,000+ damage like I was proposing in https://github.com/endless-sky/endless-sky/pull/3279, a reasonable player might seriously consider filling some of their fighters' valuable gun hardpoints with individual heavy munitions. This could also open the door to additional super-heavy (yet sub-nuclear) munitions that always take up a gun hardpoint and are too big to fit in a launcher."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/350531160","html_url":"https://github.com/endless-sky/endless-sky/issues/3372#issuecomment-350531160","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/3372","id":350531160,"user":{"login":"Amazinite","id":17688683,"avatar_url":"https://avatars1.githubusercontent.com/u/17688683?v=4","gravatar_id":"","url":"https://api.github.com/users/Amazinite","html_url":"https://github.com/Amazinite","followers_url":"https://api.github.com/users/Amazinite/followers","following_url":"https://api.github.com/users/Amazinite/following{/other_user}","gists_url":"https://api.github.com/users/Amazinite/gists{/gist_id}","starred_url":"https://api.github.com/users/Amazinite/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Amazinite/subscriptions","organizations_url":"https://api.github.com/users/Amazinite/orgs","repos_url":"https://api.github.com/users/Amazinite/repos","events_url":"https://api.github.com/users/Amazinite/events{/privacy}","received_events_url":"https://api.github.com/users/Amazinite/received_events","type":"User","site_admin":false},"created_at":"2017-12-10T07:48:10Z","updated_at":"2017-12-10T07:48:10Z","author_association":"CONTRIBUTOR","body":"@Pointedstick I've thought about giving launchers a capacity-like attribute that allows the installation of storage outfits, which means that no launcher means no storage outfits, and mini-launchers would not have this attribute and therefore would be unable to increase their capacities. The only problem with this is that it forces a carrier to install the same launcher that its fighters are using if you want to use the carrier to reload the fighters."}}
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