{"action":"created","issue":{"url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/457","repository_url":"https://api.github.com/repos/tsunamayo/Skywanderers","labels_url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/457/labels{/name}","comments_url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/457/comments","events_url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/457/events","html_url":"https://github.com/tsunamayo/Skywanderers/issues/457","id":275277664,"number":457,"title":"[suggestion] New character models for future versions","user":{"login":"probka","id":16438515,"avatar_url":"https://avatars0.githubusercontent.com/u/16438515?v=4","gravatar_id":"","url":"https://api.github.com/users/probka","html_url":"https://github.com/probka","followers_url":"https://api.github.com/users/probka/followers","following_url":"https://api.github.com/users/probka/following{/other_user}","gists_url":"https://api.github.com/users/probka/gists{/gist_id}","starred_url":"https://api.github.com/users/probka/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/probka/subscriptions","organizations_url":"https://api.github.com/users/probka/orgs","repos_url":"https://api.github.com/users/probka/repos","events_url":"https://api.github.com/users/probka/events{/privacy}","received_events_url":"https://api.github.com/users/probka/received_events","type":"User","site_admin":false},"labels":[{"id":527869962,"url":"https://api.github.com/repos/tsunamayo/Skywanderers/labels/Suggestion","name":"Suggestion","color":"5319e7","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2017-11-20T08:51:24Z","updated_at":"2017-11-26T13:01:12Z","closed_at":null,"author_association":"NONE","body":"trying to develop some character system \r\n![coat1](https://user-images.githubusercontent.com/16438515/33009674-40a74914-cde0-11e7-8bec-6aa035710ada.gif)\r\n![coat2](https://user-images.githubusercontent.com/16438515/33009676-426ecb8c-cde0-11e7-88b9-985fa6699e35.gif)\r\n![coat3](https://user-images.githubusercontent.com/16438515/33009678-43d94e2a-cde0-11e7-90f6-bcafadbf2017.gif)\r\n![scaf1](https://user-images.githubusercontent.com/16438515/33009685-46ff9fe6-cde0-11e7-9758-123e3c320482.gif)\r\n![scaf2](https://user-images.githubusercontent.com/16438515/33009686-489c78d8-cde0-11e7-92a3-1a3fa2e214f3.gif)\r\n![scaf3](https://user-images.githubusercontent.com/16438515/33009687-4ab8308a-cde0-11e7-821a-e45936d2a35b.gif)\r\n![pilot](https://user-images.githubusercontent.com/16438515/33009691-4ca4b864-cde0-11e7-95a5-4244a83b407b.gif)\r\n![pilot1](https://user-images.githubusercontent.com/16438515/33009694-4df1ccd4-cde0-11e7-961f-e905cce02aff.gif)\r\n\r\ncan do full pipeline including unity animator, constraining, etc\r\nas model itself as mapping/texturing is not even preproduction. It was created fastly just for preview. Any feedback for mesh, style, resolution, animations, attachments will be improved. All mapping will be reworked to avoid pixel stairs and systemized for fractioning, stencils, bodyforming (fatness, aliennes). \r\n\r\ngood to have feedback and agreement for further dev (for free of course;)"},"comment":{"url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/comments/347007101","html_url":"https://github.com/tsunamayo/Skywanderers/issues/457#issuecomment-347007101","issue_url":"https://api.github.com/repos/tsunamayo/Skywanderers/issues/457","id":347007101,"user":{"login":"Napther","id":33023316,"avatar_url":"https://avatars0.githubusercontent.com/u/33023316?v=4","gravatar_id":"","url":"https://api.github.com/users/Napther","html_url":"https://github.com/Napther","followers_url":"https://api.github.com/users/Napther/followers","following_url":"https://api.github.com/users/Napther/following{/other_user}","gists_url":"https://api.github.com/users/Napther/gists{/gist_id}","starred_url":"https://api.github.com/users/Napther/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Napther/subscriptions","organizations_url":"https://api.github.com/users/Napther/orgs","repos_url":"https://api.github.com/users/Napther/repos","events_url":"https://api.github.com/users/Napther/events{/privacy}","received_events_url":"https://api.github.com/users/Napther/received_events","type":"User","site_admin":false},"created_at":"2017-11-26T13:01:12Z","updated_at":"2017-11-26T13:01:12Z","author_association":"NONE","body":"Pretty damned neat models right there. I am surprised you \"specialise\" in Unity when the Wargaming company use a lot of the BigPoint software? Unless the tank and ship models are tested in Unity first before going onto the main game engine... either way, great work. Be nice to see a voxel game that has characters that are more like these. Minecraft was good for its \"Universal\" application with skins, compared to Starmade's horrible-to-skin for beginner's model with odd bendy shoulders..."}}
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