{"push_id":1707261622,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"723952866d559e8f6c5acf90592d9b7ddbcf2270","before":"779e9beb318ce5e8d7396cd39f1958b05a602152","commits":[{"sha":"723952866d559e8f6c5acf90592d9b7ddbcf2270","author":{"name":"Plamena Manolova","email":"02dd8764df17957f5ee02dc5fba7a93d1541994c@intel.com"},"message":"arb_fragment_shader_interlock: Test image load/store.\n\nA test to check whether GL_ARB_fragment_shader_interlock operates as\nexpected. This test simulates blending behaviour by using image loads/stores\nto a 3D texture. The blending formula used is:\nresult = current_alpha * current_color + (1 - current_alpha) * previous_color\nMultisampling is also enabled and tested at 2, 4, 8 and 16.\n\nSigned-off-by: Plamena Manolova <plamena.manolova@intel.com>\nReviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/piglit/commits/723952866d559e8f6c5acf90592d9b7ddbcf2270"}]}
{"actor":{"display_login":"wayland-project-fdo"}}