{"action":"created","issue":{"url":"https://api.github.com/repos/ValveSoftware/openvr/issues/681","repository_url":"https://api.github.com/repos/ValveSoftware/openvr","labels_url":"https://api.github.com/repos/ValveSoftware/openvr/issues/681/labels{/name}","comments_url":"https://api.github.com/repos/ValveSoftware/openvr/issues/681/comments","events_url":"https://api.github.com/repos/ValveSoftware/openvr/issues/681/events","html_url":"https://github.com/ValveSoftware/openvr/issues/681","id":279076527,"number":681,"title":"Enhancement: Allow pitch and roll rotations of playspace","user":{"login":"wheeler-man","id":34246440,"avatar_url":"https://avatars1.githubusercontent.com/u/34246440?v=4","gravatar_id":"","url":"https://api.github.com/users/wheeler-man","html_url":"https://github.com/wheeler-man","followers_url":"https://api.github.com/users/wheeler-man/followers","following_url":"https://api.github.com/users/wheeler-man/following{/other_user}","gists_url":"https://api.github.com/users/wheeler-man/gists{/gist_id}","starred_url":"https://api.github.com/users/wheeler-man/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/wheeler-man/subscriptions","organizations_url":"https://api.github.com/users/wheeler-man/orgs","repos_url":"https://api.github.com/users/wheeler-man/repos","events_url":"https://api.github.com/users/wheeler-man/events{/privacy}","received_events_url":"https://api.github.com/users/wheeler-man/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-12-04T17:17:18Z","updated_at":"2017-12-04T20:32:31Z","closed_at":null,"author_association":"NONE","body":"Earlier versions of OpenVR permitted one to apply pitch and roll rotations to the playspace.  Now it is only possible to rotate the playspace about the up-vector (heading rotation)\r\n\r\nI am requesting that this constraint be lifted.  Here is an example of a scenario in which this would be beneficial: A user is disabled and is only able to use VR while in a supine position.  Thus they are unable to participate in the vast majority of VR games.  But if one could pitch up the entire playspace by 90 degrees (so \"up\" in real life becomes the virtual \"forward\") then individuals with such a disability could still use VR.\r\n\r\nOccasionally such a request will show up on /r/vive.  For example, here is a bedbound individual that wants to use VR to escape from his chronic pain but is unable to due to this constraint: https://www.reddit.com/r/Vive/comments/7hh2ud/virtual_reality_while_bedbound/"},"comment":{"url":"https://api.github.com/repos/ValveSoftware/openvr/issues/comments/349095999","html_url":"https://github.com/ValveSoftware/openvr/issues/681#issuecomment-349095999","issue_url":"https://api.github.com/repos/ValveSoftware/openvr/issues/681","id":349095999,"user":{"login":"echuber2","id":5503940,"avatar_url":"https://avatars3.githubusercontent.com/u/5503940?v=4","gravatar_id":"","url":"https://api.github.com/users/echuber2","html_url":"https://github.com/echuber2","followers_url":"https://api.github.com/users/echuber2/followers","following_url":"https://api.github.com/users/echuber2/following{/other_user}","gists_url":"https://api.github.com/users/echuber2/gists{/gist_id}","starred_url":"https://api.github.com/users/echuber2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/echuber2/subscriptions","organizations_url":"https://api.github.com/users/echuber2/orgs","repos_url":"https://api.github.com/users/echuber2/repos","events_url":"https://api.github.com/users/echuber2/events{/privacy}","received_events_url":"https://api.github.com/users/echuber2/received_events","type":"User","site_admin":false},"created_at":"2017-12-04T20:32:31Z","updated_at":"2017-12-04T20:32:31Z","author_association":"NONE","body":"I believe it's entirely possible for you to do this yourself in your engine. You need an extra matrix in your pipeline to allow for the room orientation. It's not very different from when the engine allows you to teleport."}}
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