{"action":"created","issue":{"url":"https://api.github.com/repos/Schmavery/reprocessing/issues/24","repository_url":"https://api.github.com/repos/Schmavery/reprocessing","labels_url":"https://api.github.com/repos/Schmavery/reprocessing/issues/24/labels{/name}","comments_url":"https://api.github.com/repos/Schmavery/reprocessing/issues/24/comments","events_url":"https://api.github.com/repos/Schmavery/reprocessing/issues/24/events","html_url":"https://github.com/Schmavery/reprocessing/issues/24","id":237084203,"number":24,"title":"ellipse rendering is mad expensive & has aliasing artifacts","user":{"login":"jaredly","id":112170,"avatar_url":"https://avatars0.githubusercontent.com/u/112170?v=3","gravatar_id":"","url":"https://api.github.com/users/jaredly","html_url":"https://github.com/jaredly","followers_url":"https://api.github.com/users/jaredly/followers","following_url":"https://api.github.com/users/jaredly/following{/other_user}","gists_url":"https://api.github.com/users/jaredly/gists{/gist_id}","starred_url":"https://api.github.com/users/jaredly/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jaredly/subscriptions","organizations_url":"https://api.github.com/users/jaredly/orgs","repos_url":"https://api.github.com/users/jaredly/repos","events_url":"https://api.github.com/users/jaredly/events{/privacy}","received_events_url":"https://api.github.com/users/jaredly/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-06-20T03:40:02Z","updated_at":"2017-06-20T04:09:42Z","closed_at":null,"body":"I think we only need 2 triangles & the proper shader, instead of making an ellipse out of a ton of triangles.\r\nusing 2 triangles & a shader will also give us antialiasing I think?"},"comment":{"url":"https://api.github.com/repos/Schmavery/reprocessing/issues/comments/309639482","html_url":"https://github.com/Schmavery/reprocessing/issues/24#issuecomment-309639482","issue_url":"https://api.github.com/repos/Schmavery/reprocessing/issues/24","id":309639482,"user":{"login":"Schmavery","id":2154522,"avatar_url":"https://avatars2.githubusercontent.com/u/2154522?v=3","gravatar_id":"","url":"https://api.github.com/users/Schmavery","html_url":"https://github.com/Schmavery","followers_url":"https://api.github.com/users/Schmavery/followers","following_url":"https://api.github.com/users/Schmavery/following{/other_user}","gists_url":"https://api.github.com/users/Schmavery/gists{/gist_id}","starred_url":"https://api.github.com/users/Schmavery/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Schmavery/subscriptions","organizations_url":"https://api.github.com/users/Schmavery/orgs","repos_url":"https://api.github.com/users/Schmavery/repos","events_url":"https://api.github.com/users/Schmavery/events{/privacy}","received_events_url":"https://api.github.com/users/Schmavery/received_events","type":"User","site_admin":false},"created_at":"2017-06-20T04:09:42Z","updated_at":"2017-06-20T04:09:42Z","body":"no idea how expensive swapping around shaders is but it can't hurt to try it, especially if it could save us a lot of triangles 😝 "}}
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