{"push_id":1878291438,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"488a0d50d559c77f90aca40cc240b33836e27fb0","before":"910555cca81c2f7f49594bd9ce5142a3586e9ebe","commits":[{"sha":"488a0d50d559c77f90aca40cc240b33836e27fb0","author":{"name":"MrGrak","email":"acd3c1557dabf1ed6e4ae529b8538e59ff2eb2fc@gmail.com"},"message":"Fix gameobjects to play animations in sync with each other\n\nupdated Functions_GameObject.ResetObject() to ensure obj's animation starts at 0.\nthis syncs up all objects to use the same animation timing.\nplaytested, working as expected.\nall spikefloors + pits animation is in sync.","distinct":true,"url":"https://api.github.com/repos/MrGrak/DungeonRun/commits/488a0d50d559c77f90aca40cc240b33836e27fb0"}]}
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