{"action":"opened","issue":{"url":"https://api.github.com/repos/valhalla/valhalla/issues/269","repository_url":"https://api.github.com/repos/valhalla/valhalla","labels_url":"https://api.github.com/repos/valhalla/valhalla/issues/269/labels{/name}","comments_url":"https://api.github.com/repos/valhalla/valhalla/issues/269/comments","events_url":"https://api.github.com/repos/valhalla/valhalla/issues/269/events","html_url":"https://github.com/valhalla/valhalla/issues/269","id":204883659,"number":269,"title":"Density Computations - Can we use edge binning to speed this up?","user":{"login":"dnesbitt61","id":1838768,"avatar_url":"https://avatars.githubusercontent.com/u/1838768?v=3","gravatar_id":"","url":"https://api.github.com/users/dnesbitt61","html_url":"https://github.com/dnesbitt61","followers_url":"https://api.github.com/users/dnesbitt61/followers","following_url":"https://api.github.com/users/dnesbitt61/following{/other_user}","gists_url":"https://api.github.com/users/dnesbitt61/gists{/gist_id}","starred_url":"https://api.github.com/users/dnesbitt61/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dnesbitt61/subscriptions","organizations_url":"https://api.github.com/users/dnesbitt61/orgs","repos_url":"https://api.github.com/users/dnesbitt61/repos","events_url":"https://api.github.com/users/dnesbitt61/events{/privacy}","received_events_url":"https://api.github.com/users/dnesbitt61/received_events","type":"User","site_admin":false},"labels":[{"id":530254183,"url":"https://api.github.com/repos/valhalla/valhalla/labels/mjolnir","name":"mjolnir","color":"ededed","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-02-02T14:08:57Z","updated_at":"2017-02-02T14:08:57Z","closed_at":null,"body":"(2016-05-25T13:10:30Z) @dnesbitt61 : originally created valhalla/mjolnir#463\r\n\r\n\r\n\r\n(2016-05-25T13:22:33Z) @kevinkreiser : moving it forward could also make it quite useful for transit connection stuff which currently has a rough time with some connections to the osm road network due to crossing tile boundaries etc\n"}}
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