{"push_id":1833674185,"size":2,"distinct_size":2,"ref":"refs/heads/release/3.3.0-alpha","head":"09ffbbf340c73fd5f7aff94fe71ce0703af77013","before":"cc0d82c1166c68116cedc9b11decb37cb2bda9f2","commits":[{"sha":"58f2d5780b138aaca2fd8b16d351f85480dc613a","author":{"name":"Christopher-Marcel Böddecker","email":"0b8f29db36e578f187323b073664027da0f8b3c9@icloud.com"},"message":"feat(DesktopCamera): render desktop-only camera while in VR\n\nThere's a need to show something different on the desktop window\nthan what's shown in the VR headset. The potential use cases range\nfrom offering nicer spectator views to showing completely different\nviews for asymmetrical games.\nIn combination with VRTK's existing ObjectFollow scripts this allows\nfor trailer recordings in which the VR headset's movement is\nsmoothed.\n\nHaving a separated desktop-only camera allows for:\n- additional overlays or effects\n- render other layers in addition/only\n- changing the FOV\n- ...\n\nThis change adds the new `VRTK_DesktopCamera` script and a\ncorresponding prefab that shows how to use the optional support for\nrendering the headset's view in addition to the desktop-only view.","distinct":true,"url":"https://api.github.com/repos/thestonefox/VRTK/commits/58f2d5780b138aaca2fd8b16d351f85480dc613a"},{"sha":"09ffbbf340c73fd5f7aff94fe71ce0703af77013","author":{"name":"StoneFox","email":"f6e238aeb14c73353c1cbe3e9d7355cac6e274ee@users.noreply.github.com"},"message":"Merge pull request #1315 from bddckr/feat/desktop-camera\n\nfeat(DesktopCamera): render desktop-only camera while in VR","distinct":true,"url":"https://api.github.com/repos/thestonefox/VRTK/commits/09ffbbf340c73fd5f7aff94fe71ce0703af77013"}]}
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