{"action":"created","issue":{"url":"https://api.github.com/repos/photonstorm/phaser-ce/issues/198","repository_url":"https://api.github.com/repos/photonstorm/phaser-ce","labels_url":"https://api.github.com/repos/photonstorm/phaser-ce/issues/198/labels{/name}","comments_url":"https://api.github.com/repos/photonstorm/phaser-ce/issues/198/comments","events_url":"https://api.github.com/repos/photonstorm/phaser-ce/issues/198/events","html_url":"https://github.com/photonstorm/phaser-ce/issues/198","id":226690324,"number":198,"title":"PhaserCE 2.7.X has performance issues compared to Phaser 2.6.2","user":{"login":"RazorDE","id":4478176,"avatar_url":"https://avatars0.githubusercontent.com/u/4478176?v=3","gravatar_id":"","url":"https://api.github.com/users/RazorDE","html_url":"https://github.com/RazorDE","followers_url":"https://api.github.com/users/RazorDE/followers","following_url":"https://api.github.com/users/RazorDE/following{/other_user}","gists_url":"https://api.github.com/users/RazorDE/gists{/gist_id}","starred_url":"https://api.github.com/users/RazorDE/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RazorDE/subscriptions","organizations_url":"https://api.github.com/users/RazorDE/orgs","repos_url":"https://api.github.com/users/RazorDE/repos","events_url":"https://api.github.com/users/RazorDE/events{/privacy}","received_events_url":"https://api.github.com/users/RazorDE/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":19,"created_at":"2017-05-05T20:59:08Z","updated_at":"2017-06-07T22:20:42Z","closed_at":null,"body":"When I've tried to update my game project from Phaser 2.6.2 to PhaserCE 2.7.7 I've noticed that the latter seems to have some serious performance issues which can be especially noted when testing it on some older mobile phones or tablets.\r\n\r\nWhen using PhaserCE these devices can handle way less text objects without dropping frames than they are able to do with version 2.6.2.\r\n\r\nI think it is best to demonstrate this with an example. That's why I've uploaded a test to Github that measures the framerate: https://github.com/RazorDE/PhaserPerfTest\r\n\r\nPlease also checkout the readme-file of the project for further instructions and for the results from my tests.\r\n\r\nHope this helps you finding the issue.\r\n\r\nPlease let me know if you need more information from me."},"comment":{"url":"https://api.github.com/repos/photonstorm/phaser-ce/issues/comments/306941885","html_url":"https://github.com/photonstorm/phaser-ce/issues/198#issuecomment-306941885","issue_url":"https://api.github.com/repos/photonstorm/phaser-ce/issues/198","id":306941885,"user":{"login":"samme","id":435681,"avatar_url":"https://avatars0.githubusercontent.com/u/435681?v=3","gravatar_id":"","url":"https://api.github.com/users/samme","html_url":"https://github.com/samme","followers_url":"https://api.github.com/users/samme/followers","following_url":"https://api.github.com/users/samme/following{/other_user}","gists_url":"https://api.github.com/users/samme/gists{/gist_id}","starred_url":"https://api.github.com/users/samme/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/samme/subscriptions","organizations_url":"https://api.github.com/users/samme/orgs","repos_url":"https://api.github.com/users/samme/repos","events_url":"https://api.github.com/users/samme/events{/privacy}","received_events_url":"https://api.github.com/users/samme/received_events","type":"User","site_admin":false},"created_at":"2017-06-07T22:20:42Z","updated_at":"2017-06-07T22:20:42Z","body":"Now they have equal draw counts (5) but v2.8.0 has 8 calls per draw (including 2 to `bindTexture`) and v2.6.2 has 2 calls per draw.\r\n\r\n"}}
{"actor":{"display_login":"samme"}}