{"action":"created","issue":{"url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/12","repository_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp","labels_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/12/labels{/name}","comments_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/12/comments","events_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/12/events","html_url":"https://github.com/CompletelyFairGames/dwarfcorp/issues/12","id":199458470,"number":12,"title":"Monolithic class PlayState","user":{"login":"Blecki","id":1297068,"avatar_url":"https://avatars.githubusercontent.com/u/1297068?v=3","gravatar_id":"","url":"https://api.github.com/users/Blecki","html_url":"https://github.com/Blecki","followers_url":"https://api.github.com/users/Blecki/followers","following_url":"https://api.github.com/users/Blecki/following{/other_user}","gists_url":"https://api.github.com/users/Blecki/gists{/gist_id}","starred_url":"https://api.github.com/users/Blecki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Blecki/subscriptions","organizations_url":"https://api.github.com/users/Blecki/orgs","repos_url":"https://api.github.com/users/Blecki/repos","events_url":"https://api.github.com/users/Blecki/events{/privacy}","received_events_url":"https://api.github.com/users/Blecki/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2017-01-09T00:12:05Z","updated_at":"2017-01-09T12:13:58Z","closed_at":null,"body":"This needs to be split up.\r\n\r\nMy suggestion: Start by separating the 'world' into a simulation class that handles keeping track of the world and the dwarves and factions and what not, if such a thing doesn't already exist.\r\nThen make a class responsible for building the chunks and what not.\r\nAnd get the particle system initialization out of there.\r\nPlayState should be left as the UI interaction logic and little else."},"comment":{"url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/comments/271270458","html_url":"https://github.com/CompletelyFairGames/dwarfcorp/issues/12#issuecomment-271270458","issue_url":"https://api.github.com/repos/CompletelyFairGames/dwarfcorp/issues/12","id":271270458,"user":{"login":"DanoThom","id":4973075,"avatar_url":"https://avatars.githubusercontent.com/u/4973075?v=3","gravatar_id":"","url":"https://api.github.com/users/DanoThom","html_url":"https://github.com/DanoThom","followers_url":"https://api.github.com/users/DanoThom/followers","following_url":"https://api.github.com/users/DanoThom/following{/other_user}","gists_url":"https://api.github.com/users/DanoThom/gists{/gist_id}","starred_url":"https://api.github.com/users/DanoThom/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DanoThom/subscriptions","organizations_url":"https://api.github.com/users/DanoThom/orgs","repos_url":"https://api.github.com/users/DanoThom/repos","events_url":"https://api.github.com/users/DanoThom/events{/privacy}","received_events_url":"https://api.github.com/users/DanoThom/received_events","type":"User","site_admin":false},"created_at":"2017-01-09T12:13:58Z","updated_at":"2017-01-09T12:13:58Z","body":"Have you guys (the primary devs) ever considered porting active development to the Unity engine? I made the jump from XNA a while back and Unity has really come along in leaps and bounds. It's a very comprehensive engine where I now feel you can be truly productive. \r\n\r\nAs an example here's a 3D hobby DF-type prototype I hooked up in my free time over a few months last year :\r\nhttps://www.youtube.com/playlist?list=PLPQAzIQMJVxwypdGnieRv-Bdy7TxBOoQj\r\n\r\nNote: You'll notice I was using your tileset as a test placeholder while working on the blended terrain (which I couldn't quite get to work as well as yours).\r\n\r\nPS: glad to see you guys are still working on this game!\r\n\r\n"}}
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