{"action":"created","issue":{"url":"https://api.github.com/repos/cakeslice/Outline-Effect/issues/29","repository_url":"https://api.github.com/repos/cakeslice/Outline-Effect","labels_url":"https://api.github.com/repos/cakeslice/Outline-Effect/issues/29/labels{/name}","comments_url":"https://api.github.com/repos/cakeslice/Outline-Effect/issues/29/comments","events_url":"https://api.github.com/repos/cakeslice/Outline-Effect/issues/29/events","html_url":"https://github.com/cakeslice/Outline-Effect/issues/29","id":247685635,"number":29,"title":"Native VR Implementation does not work properly","user":{"login":"ikriz","id":237733,"avatar_url":"https://avatars2.githubusercontent.com/u/237733?v=4","gravatar_id":"","url":"https://api.github.com/users/ikriz","html_url":"https://github.com/ikriz","followers_url":"https://api.github.com/users/ikriz/followers","following_url":"https://api.github.com/users/ikriz/following{/other_user}","gists_url":"https://api.github.com/users/ikriz/gists{/gist_id}","starred_url":"https://api.github.com/users/ikriz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ikriz/subscriptions","organizations_url":"https://api.github.com/users/ikriz/orgs","repos_url":"https://api.github.com/users/ikriz/repos","events_url":"https://api.github.com/users/ikriz/events{/privacy}","received_events_url":"https://api.github.com/users/ikriz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-08-03T12:09:35Z","updated_at":"2017-08-07T12:46:44Z","closed_at":null,"body":"With Single-Pass Stereo Rendering and a Single Native Unity Camera.\r\nUsing the native Unity VR implementation the outline effect is broken.\r\n"},"comment":{"url":"https://api.github.com/repos/cakeslice/Outline-Effect/issues/comments/320653871","html_url":"https://github.com/cakeslice/Outline-Effect/issues/29#issuecomment-320653871","issue_url":"https://api.github.com/repos/cakeslice/Outline-Effect/issues/29","id":320653871,"user":{"login":"ikriz","id":237733,"avatar_url":"https://avatars2.githubusercontent.com/u/237733?v=4","gravatar_id":"","url":"https://api.github.com/users/ikriz","html_url":"https://github.com/ikriz","followers_url":"https://api.github.com/users/ikriz/followers","following_url":"https://api.github.com/users/ikriz/following{/other_user}","gists_url":"https://api.github.com/users/ikriz/gists{/gist_id}","starred_url":"https://api.github.com/users/ikriz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ikriz/subscriptions","organizations_url":"https://api.github.com/users/ikriz/orgs","repos_url":"https://api.github.com/users/ikriz/repos","events_url":"https://api.github.com/users/ikriz/events{/privacy}","received_events_url":"https://api.github.com/users/ikriz/received_events","type":"User","site_admin":false},"created_at":"2017-08-07T12:46:44Z","updated_at":"2017-08-07T12:46:44Z","body":"Tried rendering in Unity using the Split Stereo non-head mounted (VR mode) right eye still gets a weird offset)"}}
{"actor":{"display_login":"ikriz"}}