{"action":"created","issue":{"url":"https://api.github.com/repos/GRIS-UdeM/ServerGRIS/issues/65","repository_url":"https://api.github.com/repos/GRIS-UdeM/ServerGRIS","labels_url":"https://api.github.com/repos/GRIS-UdeM/ServerGRIS/issues/65/labels{/name}","comments_url":"https://api.github.com/repos/GRIS-UdeM/ServerGRIS/issues/65/comments","events_url":"https://api.github.com/repos/GRIS-UdeM/ServerGRIS/issues/65/events","html_url":"https://github.com/GRIS-UdeM/ServerGRIS/issues/65","id":263924793,"number":65,"title":"Test Sound : Choix du son","user":{"login":"Xon77","id":1010040,"avatar_url":"https://avatars2.githubusercontent.com/u/1010040?v=4","gravatar_id":"","url":"https://api.github.com/users/Xon77","html_url":"https://github.com/Xon77","followers_url":"https://api.github.com/users/Xon77/followers","following_url":"https://api.github.com/users/Xon77/following{/other_user}","gists_url":"https://api.github.com/users/Xon77/gists{/gist_id}","starred_url":"https://api.github.com/users/Xon77/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Xon77/subscriptions","organizations_url":"https://api.github.com/users/Xon77/orgs","repos_url":"https://api.github.com/users/Xon77/repos","events_url":"https://api.github.com/users/Xon77/events{/privacy}","received_events_url":"https://api.github.com/users/Xon77/received_events","type":"User","site_admin":false},"labels":[{"id":488894609,"url":"https://api.github.com/repos/GRIS-UdeM/ServerGRIS/labels/enhancement","name":"enhancement","color":"84b6eb","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2017-10-09T14:56:03Z","updated_at":"2017-10-10T19:58:45Z","closed_at":null,"author_association":"NONE","body":"Je m'interroge sur le choix du son pour tester l'application (ou même voir comment la spatialisation fonctionne). Actuellement, il y a une onde à 400 hz. Bien que les matériaux avec une énergie concentrée dans des zones spécifiques du spectre créent des points de localisation plus précis, ce n'est pas le cas des sinus, qui sont difficiles à localiser. Des textures (avec des fréquences élevées) changeant rapidement avec de brèves transitoires sont aussi plus faciles à localiser que des matériaux sonores (graves) statiques. \r\nPeut-être un bruit blanc filtré (rose ou encore davantage filtré dans le bas) avec de brèves impulsions ? ou la possibilité de choix de Test Sound ?"},"comment":{"url":"https://api.github.com/repos/GRIS-UdeM/ServerGRIS/issues/comments/335589767","html_url":"https://github.com/GRIS-UdeM/ServerGRIS/issues/65#issuecomment-335589767","issue_url":"https://api.github.com/repos/GRIS-UdeM/ServerGRIS/issues/65","id":335589767,"user":{"login":"belangeo","id":7251148,"avatar_url":"https://avatars3.githubusercontent.com/u/7251148?v=4","gravatar_id":"","url":"https://api.github.com/users/belangeo","html_url":"https://github.com/belangeo","followers_url":"https://api.github.com/users/belangeo/followers","following_url":"https://api.github.com/users/belangeo/following{/other_user}","gists_url":"https://api.github.com/users/belangeo/gists{/gist_id}","starred_url":"https://api.github.com/users/belangeo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/belangeo/subscriptions","organizations_url":"https://api.github.com/users/belangeo/orgs","repos_url":"https://api.github.com/users/belangeo/repos","events_url":"https://api.github.com/users/belangeo/events{/privacy}","received_events_url":"https://api.github.com/users/belangeo/received_events","type":"User","site_admin":false},"created_at":"2017-10-10T19:58:45Z","updated_at":"2017-10-10T19:58:45Z","author_association":"CONTRIBUTOR","body":"Je suis d'accord. Si le sons test (son de référence?) est envoyé à toutes les sorties, il peut servir à faire la calibration du système. Présentement, le son est envoyé aux inputs, il faut donc qu'il passe par le spatialisateur (donc il faut recevoir de l'OSC) pour aller en sortie.\r\nEst-ce que je le rebaptise \"Reference Sound\" (disons un bruit blanc à -40 dB) et je l'envoie directement aux sorties?"}}
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