{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7454","repository_url":"https://api.github.com/repos/OpenRA/OpenRA","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7454/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7454/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7454/events","html_url":"https://github.com/OpenRA/OpenRA/issues/7454","id":57086919,"number":7454,"title":"Combat caused by Lua actor command clears entire queue","user":{"login":"Computerfreaked","id":6849444,"avatar_url":"https://avatars1.githubusercontent.com/u/6849444?v=3","gravatar_id":"","url":"https://api.github.com/users/Computerfreaked","html_url":"https://github.com/Computerfreaked","followers_url":"https://api.github.com/users/Computerfreaked/followers","following_url":"https://api.github.com/users/Computerfreaked/following{/other_user}","gists_url":"https://api.github.com/users/Computerfreaked/gists{/gist_id}","starred_url":"https://api.github.com/users/Computerfreaked/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Computerfreaked/subscriptions","organizations_url":"https://api.github.com/users/Computerfreaked/orgs","repos_url":"https://api.github.com/users/Computerfreaked/repos","events_url":"https://api.github.com/users/Computerfreaked/events{/privacy}","received_events_url":"https://api.github.com/users/Computerfreaked/received_events","type":"User","site_admin":false},"labels":[{"id":76857560,"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Scripting","name":"Scripting","color":"006b75","default":false}],"state":"open","locked":false,"assignee":{"login":"obrakmann","id":4331210,"avatar_url":"https://avatars2.githubusercontent.com/u/4331210?v=3","gravatar_id":"","url":"https://api.github.com/users/obrakmann","html_url":"https://github.com/obrakmann","followers_url":"https://api.github.com/users/obrakmann/followers","following_url":"https://api.github.com/users/obrakmann/following{/other_user}","gists_url":"https://api.github.com/users/obrakmann/gists{/gist_id}","starred_url":"https://api.github.com/users/obrakmann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/obrakmann/subscriptions","organizations_url":"https://api.github.com/users/obrakmann/orgs","repos_url":"https://api.github.com/users/obrakmann/repos","events_url":"https://api.github.com/users/obrakmann/events{/privacy}","received_events_url":"https://api.github.com/users/obrakmann/received_events","type":"User","site_admin":false},"assignees":[{"login":"obrakmann","id":4331210,"avatar_url":"https://avatars2.githubusercontent.com/u/4331210?v=3","gravatar_id":"","url":"https://api.github.com/users/obrakmann","html_url":"https://github.com/obrakmann","followers_url":"https://api.github.com/users/obrakmann/followers","following_url":"https://api.github.com/users/obrakmann/following{/other_user}","gists_url":"https://api.github.com/users/obrakmann/gists{/gist_id}","starred_url":"https://api.github.com/users/obrakmann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/obrakmann/subscriptions","organizations_url":"https://api.github.com/users/obrakmann/orgs","repos_url":"https://api.github.com/users/obrakmann/repos","events_url":"https://api.github.com/users/obrakmann/events{/privacy}","received_events_url":"https://api.github.com/users/obrakmann/received_events","type":"User","site_admin":false}],"milestone":null,"comments":6,"created_at":"2015-02-09T20:44:00Z","updated_at":"2017-03-24T21:20:06Z","closed_at":null,"body":"When doing for example:\n\n```\nunit.Hunt()\nunit.AttackMove(waypoint7.Location)\nunit.AttackMove(waypoint94.Location)\n```\n\nOr another example:\n\n```\nunit.AttackMove(waypoint7.Location)\nunit.Hunt()\n```\n\n(where unit is a valid actor)\n\nIf the unit gets in a firefight but does not die it goes idle after the fight. It does not complete the action it was doing or any subsequent actions on the queue. It looks like the whole queue is emptied when a single bullet is fired upon the unit or the unit fires itself.\n## <bountysource-plugin>\n\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/8431797-combat-caused-by-lua-actor-command-clears-entire-queue?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github).\n</bountysource-plugin>\n"},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/289145667","html_url":"https://github.com/OpenRA/OpenRA/issues/7454#issuecomment-289145667","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7454","id":289145667,"user":{"login":"obrakmann","id":4331210,"avatar_url":"https://avatars2.githubusercontent.com/u/4331210?v=3","gravatar_id":"","url":"https://api.github.com/users/obrakmann","html_url":"https://github.com/obrakmann","followers_url":"https://api.github.com/users/obrakmann/followers","following_url":"https://api.github.com/users/obrakmann/following{/other_user}","gists_url":"https://api.github.com/users/obrakmann/gists{/gist_id}","starred_url":"https://api.github.com/users/obrakmann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/obrakmann/subscriptions","organizations_url":"https://api.github.com/users/obrakmann/orgs","repos_url":"https://api.github.com/users/obrakmann/repos","events_url":"https://api.github.com/users/obrakmann/events{/privacy}","received_events_url":"https://api.github.com/users/obrakmann/received_events","type":"User","site_admin":false},"created_at":"2017-03-24T21:20:06Z","updated_at":"2017-03-24T21:20:06Z","body":"FWIW, I have a WIP branch that should fix this and also includes queueable attack-moves. It still has quite a few bugs that I need to iron out, though."}}
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