{"action":"opened","issue":{"url":"https://api.github.com/repos/KhronosGroup/glTF-WebGL-PBR/issues/49","repository_url":"https://api.github.com/repos/KhronosGroup/glTF-WebGL-PBR","labels_url":"https://api.github.com/repos/KhronosGroup/glTF-WebGL-PBR/issues/49/labels{/name}","comments_url":"https://api.github.com/repos/KhronosGroup/glTF-WebGL-PBR/issues/49/comments","events_url":"https://api.github.com/repos/KhronosGroup/glTF-WebGL-PBR/issues/49/events","html_url":"https://github.com/KhronosGroup/glTF-WebGL-PBR/issues/49","id":254892349,"number":49,"title":"glTF features beyond PBR","user":{"login":"javagl","id":5597569,"avatar_url":"https://avatars0.githubusercontent.com/u/5597569?v=4","gravatar_id":"","url":"https://api.github.com/users/javagl","html_url":"https://github.com/javagl","followers_url":"https://api.github.com/users/javagl/followers","following_url":"https://api.github.com/users/javagl/following{/other_user}","gists_url":"https://api.github.com/users/javagl/gists{/gist_id}","starred_url":"https://api.github.com/users/javagl/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/javagl/subscriptions","organizations_url":"https://api.github.com/users/javagl/orgs","repos_url":"https://api.github.com/users/javagl/repos","events_url":"https://api.github.com/users/javagl/events{/privacy}","received_events_url":"https://api.github.com/users/javagl/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-09-03T18:36:17Z","updated_at":"2017-09-03T18:36:17Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"Are there any plans or intentions to extend the support of other glTF features? \r\n\r\nThis mainly refers to *skinning*, which will influence the shaders - although fortunately, it should be possible to clearly separate this, meaning that it should only influence the *vertex* shader and not the *fragment* shader. (The fact that the vertex shader will depend on the number of joints would make it a bit tricky, though...)\r\n\r\n(To a lesser extent, it could refer to other features, like animations or morph targets etc.)\r\n\r\nIf there are no such plans, this issue can probably be closed immediately, but maybe the goals and scope of the implementation (regarding these features) could then be pointed out in the README.\r\n"}}
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