{"action":"created","issue":{"url":"https://api.github.com/repos/Microsoft/xbox-live-unity-plugin/issues/130","repository_url":"https://api.github.com/repos/Microsoft/xbox-live-unity-plugin","labels_url":"https://api.github.com/repos/Microsoft/xbox-live-unity-plugin/issues/130/labels{/name}","comments_url":"https://api.github.com/repos/Microsoft/xbox-live-unity-plugin/issues/130/comments","events_url":"https://api.github.com/repos/Microsoft/xbox-live-unity-plugin/issues/130/events","html_url":"https://github.com/Microsoft/xbox-live-unity-plugin/issues/130","id":259371100,"number":130,"title":"Leaderboard stops working if you try to go into a scene twice that has it.","user":{"login":"DutyStudios","id":31026565,"avatar_url":"https://avatars3.githubusercontent.com/u/31026565?v=4","gravatar_id":"","url":"https://api.github.com/users/DutyStudios","html_url":"https://github.com/DutyStudios","followers_url":"https://api.github.com/users/DutyStudios/followers","following_url":"https://api.github.com/users/DutyStudios/following{/other_user}","gists_url":"https://api.github.com/users/DutyStudios/gists{/gist_id}","starred_url":"https://api.github.com/users/DutyStudios/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DutyStudios/subscriptions","organizations_url":"https://api.github.com/users/DutyStudios/orgs","repos_url":"https://api.github.com/users/DutyStudios/repos","events_url":"https://api.github.com/users/DutyStudios/events{/privacy}","received_events_url":"https://api.github.com/users/DutyStudios/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-09-21T04:19:35Z","updated_at":"2017-09-24T04:13:33Z","closed_at":null,"author_association":"NONE","body":"Downloaded latest release and I'm still having a problem with this.\r\n\r\nThis is what the error says:\r\nMissingReferenceException: The object of type 'RectTransform' has been destroyed but you are still trying to access it.\r\nYour script should either check if it is null or you should not destroy the object.\r\nLeaderboard.LoadResult (Microsoft.Xbox.Services.Leaderboard.LeaderboardResult result) (at Assets/Xbox Live/Scripts/Leaderboard.cs:275)\r\nLeaderboard.GetLeaderboardCompleted (System.Object sender, XboxLivePrefab.StatEventArgs e) (at Assets/Xbox Live/Scripts/Leaderboard.cs:246)\r\nStatsManagerComponent.OnGetLeaderboardCompleted (XboxLivePrefab.StatEventArgs statEvent) (at Assets/Xbox Live/Scripts/Stats/StatsManagerComponent.cs:92)\r\nStatsManagerComponent.Update () (at Assets/Xbox Live/Scripts/Stats/StatsManagerComponent.cs:60)\r\n"},"comment":{"url":"https://api.github.com/repos/Microsoft/xbox-live-unity-plugin/issues/comments/331686022","html_url":"https://github.com/Microsoft/xbox-live-unity-plugin/issues/130#issuecomment-331686022","issue_url":"https://api.github.com/repos/Microsoft/xbox-live-unity-plugin/issues/130","id":331686022,"user":{"login":"ayubhassan","id":11998366,"avatar_url":"https://avatars3.githubusercontent.com/u/11998366?v=4","gravatar_id":"","url":"https://api.github.com/users/ayubhassan","html_url":"https://github.com/ayubhassan","followers_url":"https://api.github.com/users/ayubhassan/followers","following_url":"https://api.github.com/users/ayubhassan/following{/other_user}","gists_url":"https://api.github.com/users/ayubhassan/gists{/gist_id}","starred_url":"https://api.github.com/users/ayubhassan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ayubhassan/subscriptions","organizations_url":"https://api.github.com/users/ayubhassan/orgs","repos_url":"https://api.github.com/users/ayubhassan/repos","events_url":"https://api.github.com/users/ayubhassan/events{/privacy}","received_events_url":"https://api.github.com/users/ayubhassan/received_events","type":"User","site_admin":false},"created_at":"2017-09-24T04:13:33Z","updated_at":"2017-09-24T04:13:33Z","author_association":"NONE","body":"I think you need like a \"DontDestroyOnLoad\" to make sure it doesn't get destroyed when switching between scenes or loading the same scene."}}
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