{"push_id":1903547014,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ff3c425a4dd7d411d448237be1bba2f1074082c4","before":"8445ce5e0f05aa0b076a1a897e3eaa0bca8ab4bd","commits":[{"sha":"ff3c425a4dd7d411d448237be1bba2f1074082c4","author":{"name":"MrGrak","email":"acd3c1557dabf1ed6e4ae529b8538e59ff2eb2fc@gmail.com"},"message":"Various refactoring & improvements / Interaction() optimization\n\nchanged UpdateRoomObjPool() to AlignRoomObjs() in Functions_Pool.\nthis more accurately describes what the method does.\n\nadded interacts boolean value to GameObject class.\nupdated ResetObject() to set .interacts boolean to false.\nupdated Functions_GameObj.SetType() to set .interacts booleans for..\nall projectiles, spike block, and conveyor belt objects.\n\nupdated CheckObjPoolCollisions() to check .interacts value.\nchanged CheckProjectilePoolCollisions() to CheckEntityPoolCollisions().\nupdated CheckEntityPoolCollisions() to check .interacts value.\n\nrefactored InteractObject(ObjA, ObjB) to be clearer / easier to understand.\nupdated method to kill projectiles that collide with spike blocks.\nplaytested, working as expected.","distinct":true,"url":"https://api.github.com/repos/MrGrak/DungeonRun/commits/ff3c425a4dd7d411d448237be1bba2f1074082c4"}]}
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