{"action":"closed","issue":{"url":"https://api.github.com/repos/PiKeyAr/sadx_dreamcast/issues/45","repository_url":"https://api.github.com/repos/PiKeyAr/sadx_dreamcast","labels_url":"https://api.github.com/repos/PiKeyAr/sadx_dreamcast/issues/45/labels{/name}","comments_url":"https://api.github.com/repos/PiKeyAr/sadx_dreamcast/issues/45/comments","events_url":"https://api.github.com/repos/PiKeyAr/sadx_dreamcast/issues/45/events","html_url":"https://github.com/PiKeyAr/sadx_dreamcast/issues/45","id":207172166,"number":45,"title":"Potential improvements for dynamic fog in MR jungle","user":{"login":"PiKeyAr","id":23312549,"avatar_url":"https://avatars.githubusercontent.com/u/23312549?v=3","gravatar_id":"","url":"https://api.github.com/users/PiKeyAr","html_url":"https://github.com/PiKeyAr","followers_url":"https://api.github.com/users/PiKeyAr/followers","following_url":"https://api.github.com/users/PiKeyAr/following{/other_user}","gists_url":"https://api.github.com/users/PiKeyAr/gists{/gist_id}","starred_url":"https://api.github.com/users/PiKeyAr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PiKeyAr/subscriptions","organizations_url":"https://api.github.com/users/PiKeyAr/orgs","repos_url":"https://api.github.com/users/PiKeyAr/repos","events_url":"https://api.github.com/users/PiKeyAr/events{/privacy}","received_events_url":"https://api.github.com/users/PiKeyAr/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-02-13T10:11:10Z","updated_at":"2017-02-13T18:58:42Z","closed_at":"2017-02-13T18:58:42Z","body":"It looks like SA1 fog in this area works in a slightly different way than my implementation. Instead of fading out completely at a certain point, the fog gradually subsides as you get closer to the temple. The position check is also done using camera position rather than the player's position, which helps avoid unnecessary fog in cutscenes. In addition, fog color is still slightly different.\r\n\r\nI think fog in the jungle is OK as-is, but the transition when approaching the temple can be made more accurate."}}
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