{"push_id":1929107489,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"de45ecbef7e99bd102562e8a3dbcc1e8624ff768","before":"27617e07a2c9b46850b0adec68be47ce8954da08","commits":[{"sha":"fc1436a1ec20dc512fcf2d5f51772ea1061717c6","author":{"name":"Daniel Lemay","email":"f0183fec093f7b222fe23fec9acec5dd06f1beb6@icloud.com"},"message":"Refactor comp and player state storage\n\nThe hard coded X's and O's in reference to the player and computer\nwere replaced with the state vairable for each. This is in preparation\nfor the user being able to choose what marker they want to be.","distinct":true,"url":"https://api.github.com/repos/dslemay/tic-tac-toe/commits/fc1436a1ec20dc512fcf2d5f51772ea1061717c6"},{"sha":"de45ecbef7e99bd102562e8a3dbcc1e8624ff768","author":{"name":"Daniel Lemay","email":"f0183fec093f7b222fe23fec9acec5dd06f1beb6@icloud.com"},"message":"Add functionality for user to select marker\n\nThe user is now prompted to select whether they want to play as X or O.\nX always goes first.","distinct":true,"url":"https://api.github.com/repos/dslemay/tic-tac-toe/commits/de45ecbef7e99bd102562e8a3dbcc1e8624ff768"}]}
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