{"push_id":1692549529,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"0e91d8f38c433bead0b26b4bc83a88f27d9f832a","before":"1e21d4227e27c4e2a5446b47bbe122713d26cb33","commits":[{"sha":"0e91d8f38c433bead0b26b4bc83a88f27d9f832a","author":{"name":"Bas Nieuwenhuizen","email":"99bb905c4f884bf38b04075a0f5da8a4fd0bd599@basnieuwenhuizen.nl"},"message":"radv: Prefetch compute shader too.\n\nFor consistency, doesn't really impact performance.\n\nSigned-off-by: Bas Nieuwenhuizen <basni@google.com>\nReviewed-by: Dave Airlie <airlied@redhat.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/0e91d8f38c433bead0b26b4bc83a88f27d9f832a"}]}
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