{"push_id":1658045100,"size":3,"distinct_size":3,"ref":"refs/heads/dev","head":"ae588255ca5b789ed50441fb21a2282ddaaf7682","before":"9203d733c3d180365a2b7ea23e087a96018c446f","commits":[{"sha":"122523020d70bfe0edbb16df6718210940aa6736","author":{"name":"Sergey Linev","email":"9e77ea801b1a85b641dcc2cd6340f9e54d9ba39f@gsi.de"},"message":"Include SVGRenderer.js in three.extra.js","distinct":true,"url":"https://api.github.com/repos/root-project/jsroot/commits/122523020d70bfe0edbb16df6718210940aa6736"},{"sha":"a64f05f518aa7396c1c653d08fda94df4d4adeb7","author":{"name":"Sergey Linev","email":"9e77ea801b1a85b641dcc2cd6340f9e54d9ba39f@gsi.de"},"message":"First try to use SVGRenderer\n\nIt is working, but not for interactive part.\nMost probably, correct raytracing is not implemented.\nSVG will be used only when vector output required for 3D drawings","distinct":true,"url":"https://api.github.com/repos/root-project/jsroot/commits/a64f05f518aa7396c1c653d08fda94df4d4adeb7"},{"sha":"ae588255ca5b789ed50441fb21a2282ddaaf7682","author":{"name":"Sergey Linev","email":"9e77ea801b1a85b641dcc2cd6340f9e54d9ba39f@gsi.de"},"message":"Use SVGRenderer for screenshots\n\nWhen produce canvas or pad screenshot, render 3D objects with\nSVGRenderer. Allows to combine 2D and 3D objects in same PNG image.\nLater can be applied for PS or PDF output","distinct":true,"url":"https://api.github.com/repos/root-project/jsroot/commits/ae588255ca5b789ed50441fb21a2282ddaaf7682"}]}
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