{"push_id":2204142422,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"7365ed89c6484e97f1286f7536ca62d4166751fc","before":"71c9812c069cfc978cc246e1343abea68e61a677","commits":[{"sha":"f827c61093758e56f611f94e97669e75f0543724","author":{"name":"Matt Boisseau","email":"a87895b3841e58ac8ba021d1babbfaa182a18c8f@gmail.com"},"message":"Implement simpler topology effect\n\nTopology is now represented by a fixed number of spheres per top-down square meter. Spheres on steeper slopes move faster simply because elevation increases their distance to move in a fixed time.","distinct":true,"url":"https://api.github.com/repos/Matt-Boisseau/retirement-golf-2/commits/f827c61093758e56f611f94e97669e75f0543724"},{"sha":"7365ed89c6484e97f1286f7536ca62d4166751fc","author":{"name":"Matt Boisseau","email":"a87895b3841e58ac8ba021d1babbfaa182a18c8f@gmail.com"},"message":"Fix and optimize topology volume\n\nTopology volume does not throw an error when data is missing due to edge cases such as holes through the world or extremely steep slopes.\n\nFalling points are now organized hierarchicaly under the topology volume object to keep the scene hierarchy organized.\n\nFalling points no longer recieve or cast shadows.","distinct":true,"url":"https://api.github.com/repos/Matt-Boisseau/retirement-golf-2/commits/7365ed89c6484e97f1286f7536ca62d4166751fc"}]}
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