{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/14856","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/14856/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/14856/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/14856/events","html_url":"https://github.com/godotengine/godot/issues/14856","id":283439064,"number":14856,"title":"Why does Godot have to make it really complicated to set up the ability to use C++?","user":{"login":"Raj2032","id":29293830,"avatar_url":"https://avatars2.githubusercontent.com/u/29293830?v=4","gravatar_id":"","url":"https://api.github.com/users/Raj2032","html_url":"https://github.com/Raj2032","followers_url":"https://api.github.com/users/Raj2032/followers","following_url":"https://api.github.com/users/Raj2032/following{/other_user}","gists_url":"https://api.github.com/users/Raj2032/gists{/gist_id}","starred_url":"https://api.github.com/users/Raj2032/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Raj2032/subscriptions","organizations_url":"https://api.github.com/users/Raj2032/orgs","repos_url":"https://api.github.com/users/Raj2032/repos","events_url":"https://api.github.com/users/Raj2032/events{/privacy}","received_events_url":"https://api.github.com/users/Raj2032/received_events","type":"User","site_admin":false},"labels":[{"id":279097162,"url":"https://api.github.com/repos/godotengine/godot/labels/discussion","name":"discussion","color":"ee77ee","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2017-12-20T03:31:12Z","updated_at":"2017-12-21T23:30:04Z","closed_at":null,"author_association":"NONE","body":"According to this [article](https://www.josephcatrambone.com/?p=1056#setup)\r\n\r\nWhy is it so difficult to just to set up the ability to use C++ In Godot 3.0? Users are able to just create a GDScript with ease but for some reason if a user wants to use C++ they have to do a whole lot just to get it to work, I wish that everything just comes straight out of the box\r\n\r\nPlease so correct me if I am wrong."},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/353483684","html_url":"https://github.com/godotengine/godot/issues/14856#issuecomment-353483684","issue_url":"https://api.github.com/repos/godotengine/godot/issues/14856","id":353483684,"user":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars0.githubusercontent.com/u/4701338?v=4","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"created_at":"2017-12-21T23:30:04Z","updated_at":"2017-12-21T23:30:04Z","author_association":"OWNER","body":"> Sounds better to me, why not have an automatic process that deals with this shit?\r\n\r\nPlease stay polite and constructive."}}
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