{"push_id":1616791570,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"76d3ae5ba238b01626712ad28b6e6bf66c8a8ade","before":"921bc763fbe6ec06535e91be0ea22a9bb7674e94","commits":[{"sha":"76d3ae5ba238b01626712ad28b6e6bf66c8a8ade","author":{"name":"Christoph Oelckers","email":"21958ffd36ebb727bd8c84b259d30321bed79b4a@users.noreply.github.com"},"message":"made the sector's color_* properties work in the software renderer.\n\nWith no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing.","distinct":true,"url":"https://api.github.com/repos/coelckers/gzdoom/commits/76d3ae5ba238b01626712ad28b6e6bf66c8a8ade"}]}
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