{"action":"created","comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/comments/121269771","pull_request_review_id":43309331,"id":121269771,"diff_hunk":"@@ -362,40 +362,135 @@\n \t\tA.fingerprintshidden |= fingerprintshidden.Copy()    //admin\r\n \tA.fingerprintslast = fingerprintslast\r\n \r\n+var/list/blood_splatter_icons = list()\r\n \r\n-//returns 1 if made bloody, returns 0 otherwise\r\n-/atom/proc/add_blood(mob/living/carbon/human/M as mob)\r\n+/atom/proc/blood_splatter_index()\r\n+\treturn \"\\ref[initial(icon)]-[initial(icon_state)]\"\r\n \r\n-\tif(!blood_DNA || !istype(blood_DNA, /list))\t//if our list of DNA doesn't exist yet (or isn't a list) initialise it.\r\n-\t\tblood_DNA = list()\r\n+//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list\r\n+/mob/living/proc/get_blood_dna_list()\r\n+\tif(get_blood_id() != \"blood\")\r\n+\t\treturn\r\n+\treturn list(\"ANIMAL DNA\" = \"Y-\")\r\n \r\n-\tblood_color = \"#A10808\"\r\n-\tif(istype(M))\r\n-\t\tif(M.species.flags & NO_BLOOD)\r\n-\t\t\treturn 0\r\n-\t\tM.check_dna()\r\n-\t\tblood_color = M.species.blood_color\r\n+/mob/living/carbon/get_blood_dna_list()\r\n+\tif(get_blood_id() != \"blood\")\r\n+\t\treturn\r\n+\tvar/list/blood_dna = list()\r\n+\tif(dna)\r\n+\t\tvar/mob/living/carbon/human/H = src\r\n+\t\tblood_dna[dna.unique_enzymes] = H.b_type\r\n+\telse\r\n+\t\tblood_dna[\"UNKNOWN DNA\"] = \"X*\"\r\n+\treturn blood_dna\r\n \r\n-\t. = 1\r\n-\treturn 1\r\n+/mob/living/carbon/alien/get_blood_dna_list()\r\n+\treturn list(\"UNKNOWN DNA\" = \"X*\")\r\n \r\n-/atom/proc/add_blood_list(mob/living/carbon/M)\r\n-\t// Returns 0 if we have that blood already\r\n-\tif(!istype(blood_DNA, /list))\t//if our list of DNA doesn't exist yet (or isn't a list) initialise it.\r\n+//to add a mob's dna info into an object's blood_DNA list.\r\n+/atom/proc/transfer_mob_blood_dna(mob/living/L)\r\n+\tvar/new_blood_dna = L.get_blood_dna_list()\r\n+\tif(!new_blood_dna)\r\n+\t\treturn 0\r\n+\treturn transfer_blood_dna(new_blood_dna)\r\n+\r\n+/obj/effect/decal/cleanable/blood/splatter/transfer_mob_blood_dna(mob/living/L)\r\n+\t..(L)\r\n+\tvar/list/b_data = L.get_blood_data(L.get_blood_id())\r\n+\tif(b_data)\r\n+\t\tbasecolor = b_data[\"blood_color\"]\r\n+\telse\r\n+\t\tbasecolor = \"#A10808\"\r\n+\tupdate_icon()\r\n+\r\n+/obj/effect/decal/cleanable/blood/footprints/transfer_mob_blood_dna(mob/living/L)\r\n+\t..(L)\r\n+\tvar/list/b_data = L.get_blood_data(L.get_blood_id())\r\n+\tif(b_data)\r\n+\t\tbasecolor = b_data[\"blood_color\"]\r\n+\telse\r\n+\t\tbasecolor = \"#A10808\"\r\n+\tupdate_icon()\r\n+\r\n+//to add blood dna info to the object's blood_DNA list\r\n+/atom/proc/transfer_blood_dna(list/blood_dna)\r\n+\tif(!blood_DNA)\r\n \t\tblood_DNA = list()\r\n-\t//if this blood isn't already in the list, add it\r\n-\tif(blood_DNA[M.dna.unique_enzymes])\r\n-\t\treturn 0 //already bloodied with this blood. Cannot add more.\r\n-\tvar/blood_type = \"X*\"\r\n-\tif(ishuman(M))\r\n-\t\tvar/mob/living/carbon/human/H = M\r\n-\t\tblood_type = H.b_type\r\n-\tblood_DNA[M.dna.unique_enzymes] = blood_type\r\n-\treturn 1\r\n+\tvar/old_length = blood_DNA.len\r\n+\tblood_DNA |= blood_dna\r\n+\tif(blood_DNA.len > old_length)\r\n+\t\treturn 1//some new blood DNA was added\r\n+\r\n+\r\n+//to add blood from a mob onto something, and transfer their dna info\r\n+/atom/proc/add_mob_blood(mob/living/M)\r\n+\tvar/list/blood_dna = M.get_blood_dna_list()\r\n+\tif(!blood_dna)\r\n+\t\treturn 0\r\n+\tvar/bloodcolor = \"#A10808\"\r\n+\tvar/list/b_data = M.get_blood_data(M.get_blood_id())\r\n+\tif(b_data)\r\n+\t\tbloodcolor = b_data[\"blood_color\"]\r\n+\r\n+\treturn add_blood(blood_dna, bloodcolor)\r\n+\r\n+//to add blood onto something, with blood dna info to include.\r\n+/atom/proc/add_blood(list/blood_dna, color)\r\n+\treturn 0\r\n+\r\n+/obj/add_blood(list/blood_dna, color)\r\n+\treturn transfer_blood_dna(blood_dna)\r\n+\r\n+/obj/item/add_blood(list/blood_DNA, color)\r\n+\tvar/blood_count = !blood_DNA ? 0 : blood_DNA.len\r\n+\tif(!..())\r\n+\t\treturn 0\r\n+\tif(!blood_count)//apply the blood-splatter overlay if it isn't already in there\r\n+\t\tadd_blood_overlay(color)\r\n+\treturn 1 //we applied blood to the item\r\n+\r\n+/obj/item/proc/add_blood_overlay(color)\r\n+\tif(initial(icon) && initial(icon_state))\r\n+\t\t//try to find a pre-processed blood-splatter. otherwise, make a new one\r\n+\t\tvar/index = blood_splatter_index()\r\n+\t\tvar/icon/blood_splatter_icon = blood_splatter_icons[index]\r\n+\t\tif(!blood_splatter_icon)\r\n+\t\t\tblood_splatter_icon = icon(initial(icon), initial(icon_state), , 1)\t\t//we only want to apply blood-splatters to the initial icon_state for each object\r\n+\t\t\tblood_splatter_icon.Blend(color, ICON_ADD) \t\t\t//fills the icon_state with white (except where it's transparent)\r","path":"code/game/atoms.dm","position":131,"original_position":131,"commit_id":"c852fb17413b55cac57d92a0ddac891860d3cea6","original_commit_id":"c852fb17413b55cac57d92a0ddac891860d3cea6","user":{"login":"KasparoVy","id":12377767,"avatar_url":"https://avatars1.githubusercontent.com/u/12377767?v=3","gravatar_id":"","url":"https://api.github.com/users/KasparoVy","html_url":"https://github.com/KasparoVy","followers_url":"https://api.github.com/users/KasparoVy/followers","following_url":"https://api.github.com/users/KasparoVy/following{/other_user}","gists_url":"https://api.github.com/users/KasparoVy/gists{/gist_id}","starred_url":"https://api.github.com/users/KasparoVy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KasparoVy/subscriptions","organizations_url":"https://api.github.com/users/KasparoVy/orgs","repos_url":"https://api.github.com/users/KasparoVy/repos","events_url":"https://api.github.com/users/KasparoVy/events{/privacy}","received_events_url":"https://api.github.com/users/KasparoVy/received_events","type":"User","site_admin":false},"body":"Really nice catch.","created_at":"2017-06-11T01:20:48Z","updated_at":"2017-06-11T01:20:48Z","html_url":"https://github.com/ParadiseSS13/Paradise/pull/6220#discussion_r121269771","pull_request_url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6220","_links":{"self":{"href":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/comments/121269771"},"html":{"href":"https://github.com/ParadiseSS13/Paradise/pull/6220#discussion_r121269771"},"pull_request":{"href":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6220"}}},"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6220","id":102206076,"html_url":"https://github.com/ParadiseSS13/Paradise/pull/6220","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/6220.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/6220.patch","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/6220","number":6220,"state":"open","locked":false,"title":"Blood Refactor","user":{"login":"Aurorablade","id":5515461,"avatar_url":"https://avatars3.githubusercontent.com/u/5515461?v=3","gravatar_id":"","url":"https://api.github.com/users/Aurorablade","html_url":"https://github.com/Aurorablade","followers_url":"https://api.github.com/users/Aurorablade/followers","following_url":"https://api.github.com/users/Aurorablade/following{/other_user}","gists_url":"https://api.github.com/users/Aurorablade/gists{/gist_id}","starred_url":"https://api.github.com/users/Aurorablade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Aurorablade/subscriptions","organizations_url":"https://api.github.com/users/Aurorablade/orgs","repos_url":"https://api.github.com/users/Aurorablade/repos","events_url":"https://api.github.com/users/Aurorablade/events{/privacy}","received_events_url":"https://api.github.com/users/Aurorablade/received_events","type":"User","site_admin":false},"body":"to be merged after: https://github.com/ParadiseSS13/Paradise/pull/6081\r\n\r\nThis has alot of backend changes on it affecting decals on floor and other things. This is mostly TGs Blood stuff. its being posted for nitpicking.\r\n\r\nBlood is no longer a reagent put in a 'vessal' container and now can be taken from and added to mostly with a mobs blood_volume var so alot less code to set up and alot easier.\r\n\r\nAdds in trails, the numbers need to be tweaked but adds in blood trails if you drag a bleeding person. the trails lessening and stoping  based on blood voulme.\r\n\r\nports: https://github.com/tgstation/tgstation/pull/11531/files but not the sprites..no one liked the sprites..\r\n\r\nAlot more things are gonna bleed.\r\n\r\nFixes https://github.com/ParadiseSS13/Paradise/issues/2911\r\nPutting here so it autocloses..can no longer draw blood from plasmamens.\r\n\r\n\r\n\r\n:cl: Fethas and tigercat\r\nrscadd: blood trails\r\nrscadd: blood is now eaiser to decrease/increase .\r\nrscadd: revamps about every method of adding blood to something, floors, walls, doors, PEOPLE.\r\n/:cl:\r\n","created_at":"2017-01-19T05:58:53Z","updated_at":"2017-06-11T01:20:48Z","closed_at":null,"merged_at":null,"merge_commit_sha":"3920a097292e6a7f6d1a6d1110127af0458c0b5c","assignee":null,"assignees":[],"requested_reviewers":[],"milestone":null,"commits_url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6220/commits","review_comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6220/comments","review_comment_url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/comments{/number}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/6220/comments","statuses_url":"https://api.github.com/repos/ParadiseSS13/Paradise/statuses/c852fb17413b55cac57d92a0ddac891860d3cea6","head":{"label":"Aurorablade:BloodRefactor","ref":"BloodRefactor","sha":"c852fb17413b55cac57d92a0ddac891860d3cea6","user":{"login":"Aurorablade","id":5515461,"avatar_url":"https://avatars3.githubusercontent.com/u/5515461?v=3","gravatar_id":"","url":"https://api.github.com/users/Aurorablade","html_url":"https://github.com/Aurorablade","followers_url":"https://api.github.com/users/Aurorablade/followers","following_url":"https://api.github.com/users/Aurorablade/following{/other_user}","gists_url":"https://api.github.com/users/Aurorablade/gists{/gist_id}","starred_url":"https://api.github.com/users/Aurorablade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Aurorablade/subscriptions","organizations_url":"https://api.github.com/users/Aurorablade/orgs","repos_url":"https://api.github.com/users/Aurorablade/repos","events_url":"https://api.github.com/users/Aurorablade/events{/privacy}","received_events_url":"https://api.github.com/users/Aurorablade/received_events","type":"User","site_admin":false},"repo":{"id":37074851,"name":"Paradise","full_name":"Aurorablade/Paradise","owner":{"login":"Aurorablade","id":5515461,"avatar_url":"https://avatars3.githubusercontent.com/u/5515461?v=3","gravatar_id":"","url":"https://api.github.com/users/Aurorablade","html_url":"https://github.com/Aurorablade","followers_url":"https://api.github.com/users/Aurorablade/followers","following_url":"https://api.github.com/users/Aurorablade/following{/other_user}","gists_url":"https://api.github.com/users/Aurorablade/gists{/gist_id}","starred_url":"https://api.github.com/users/Aurorablade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Aurorablade/subscriptions","organizations_url":"https://api.github.com/users/Aurorablade/orgs","repos_url":"https://api.github.com/users/Aurorablade/repos","events_url":"https://api.github.com/users/Aurorablade/events{/privacy}","received_events_url":"https://api.github.com/users/Aurorablade/received_events","type":"User","site_admin":false},"private":false,"html_url":"https://github.com/Aurorablade/Paradise","description":"Paradise Station's GitHub repository. 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