{"action":"opened","issue":{"url":"https://api.github.com/repos/An-Sar/PrimalCore/issues/32","repository_url":"https://api.github.com/repos/An-Sar/PrimalCore","labels_url":"https://api.github.com/repos/An-Sar/PrimalCore/issues/32/labels{/name}","comments_url":"https://api.github.com/repos/An-Sar/PrimalCore/issues/32/comments","events_url":"https://api.github.com/repos/An-Sar/PrimalCore/issues/32/events","html_url":"https://github.com/An-Sar/PrimalCore/issues/32","id":204204506,"number":32,"title":"1.10.2 - Testing and noted issue.","user":{"login":"XvSkItZvX","id":9143369,"avatar_url":"https://avatars.githubusercontent.com/u/9143369?v=3","gravatar_id":"","url":"https://api.github.com/users/XvSkItZvX","html_url":"https://github.com/XvSkItZvX","followers_url":"https://api.github.com/users/XvSkItZvX/followers","following_url":"https://api.github.com/users/XvSkItZvX/following{/other_user}","gists_url":"https://api.github.com/users/XvSkItZvX/gists{/gist_id}","starred_url":"https://api.github.com/users/XvSkItZvX/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/XvSkItZvX/subscriptions","organizations_url":"https://api.github.com/users/XvSkItZvX/orgs","repos_url":"https://api.github.com/users/XvSkItZvX/repos","events_url":"https://api.github.com/users/XvSkItZvX/events{/privacy}","received_events_url":"https://api.github.com/users/XvSkItZvX/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-01-31T04:48:14Z","updated_at":"2017-01-31T04:48:14Z","closed_at":null,"body":"I have been working, privately, or compiling a mod-pack that delivers a more involved and realistic early game. To that end I am extremely interested in this mod as serves that need very well. \r\n\r\nFor your Information, if it is useful, this is the current list of [mods](http://www.modlister.com/user/XvSkItZvX ).\r\n\r\nI have been testing within that pack for the past few days, setting configs and seeing what type of player experience it provides. \r\n\r\nDuring that time I noticed the following quirks;\r\n\r\n(suspected to not be fully implemented)\r\n- Config has an option to \"Disable Vanilla Coal\" but however does not prevent it from spawning. \r\n- Config has an option to \"Enable Stone Anvils\" yet have been unable to find a recipe to craft one.\r\n-And option to provide a list of blocks to be treated as logs, but what's the format?\r\n\r\n\r\n(Actual issues noted in game)\r\n- When crafting the \"Log Work Table\" using both the hatchet and the axe the tool is consumed regardless of it's durability. \r\n- Lighting/Picking up torches;\r\n     The controls regarding torches are not consistent. When using the Fire bow you are able to light a torch in the world only by holding 'sneak' and right clicking, Lighting a torch with a lit torch in your hand can only be done when not holding the sneak key. And once you have lit a torch in the world, you are only able to pick it up if both hands are empty while holding the sneak key. The over all placing, light, and picking up of the torches in both states seems to be a bit awkward.\r\n- Generation 'wax', 'paraffin' and 'clay' spawns are huge and excessive. The concept was quite useful but was overly abundant to not be over powered. \r\n\r\n\r\n--Quality of Life Suggestion: \r\n\r\n-Ash Generation: The pile of ash, for the most part, seems useless and inconvenient having to run around and collect it from random places around where you're living. I like the concept but it seems to have use other than annoyance at this point and time. I'd like to suggest the ability to use it as a fertilizer (not like bone meal even that is done wrong) that will increase it's growth rater per tick. Additionally the ability to turn this off all together would be appreciated as well.\r\n\r\n-Torches: As a matter of convenience being able to light a stack of torches by placing a lit torch into the crafting matrix what a stack of unlit torches would definitely counter having to light either a stack one at a time to carry, or light each one as they're placed. I use \"Dynamic Lights\" mod, but without that I would find myself in absolute darkness trying to light torches in the world which is highly inconvenient. Additionally the ability to light a torch in the world with a lit torch in the off hand would be useful as well.\r\n\r\n-Compatibility Tinkers Construct: I have used the config to disable all of the vanilla tools, which works how I expected. However using TiC in combination with PrimalCore leaves the ability to make wooden and stone weapons possible. Not to mention paper, but because of the benefit of paper I don't know what to say other than talk with them. Is it possible for you to make a setting in your config to disable wooden and stone tool heads (leave the sword blades)?\r\n\r\nI have additionally been keeping an eye on Kitsu's ForgeCraft though haven't began testing with it. I really like the direction you guys are taking with mods. If there is anything I can be of assistance with in the future feel free to ask. Now, while I've been typing this you released a new build so I'm off to up date.\r\n\r\n"}}
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