{"action":"opened","issue":{"url":"https://api.github.com/repos/Aviuz/PrisonLabor/issues/16","repository_url":"https://api.github.com/repos/Aviuz/PrisonLabor","labels_url":"https://api.github.com/repos/Aviuz/PrisonLabor/issues/16/labels{/name}","comments_url":"https://api.github.com/repos/Aviuz/PrisonLabor/issues/16/comments","events_url":"https://api.github.com/repos/Aviuz/PrisonLabor/issues/16/events","html_url":"https://github.com/Aviuz/PrisonLabor/issues/16","id":242907466,"number":16,"title":"Synchronize tick() method","user":{"login":"Aviuz","id":1644786,"avatar_url":"https://avatars5.githubusercontent.com/u/1644786?v=4","gravatar_id":"","url":"https://api.github.com/users/Aviuz","html_url":"https://github.com/Aviuz","followers_url":"https://api.github.com/users/Aviuz/followers","following_url":"https://api.github.com/users/Aviuz/following{/other_user}","gists_url":"https://api.github.com/users/Aviuz/gists{/gist_id}","starred_url":"https://api.github.com/users/Aviuz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Aviuz/subscriptions","organizations_url":"https://api.github.com/users/Aviuz/orgs","repos_url":"https://api.github.com/users/Aviuz/repos","events_url":"https://api.github.com/users/Aviuz/events{/privacy}","received_events_url":"https://api.github.com/users/Aviuz/received_events","type":"User","site_admin":false},"labels":[{"id":645797165,"url":"https://api.github.com/repos/Aviuz/PrisonLabor/labels/enhancement","name":"enhancement","color":"84b6eb","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-07-14T06:18:29Z","updated_at":"2017-07-14T06:18:29Z","closed_at":null,"body":"Synchronize tick() method of Laziness class. It should be game time dependent.\r\n\r\n### Implementation\r\n* Rename tick() to update(), and add static tick() method that calls tick() related to all pawns-prisoners. Remember to remove them when they are released/removed from game.\r\n* In ThinkNode replace calling of method to adding pawn-prisoner to update list.\r\n* Find tick() or other method called by Unity that is called every tick of a game\r\n* Use Harmony transpiller to call Laziness.tick() method."}}
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