{"push_id":1770970534,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ce0bd8f8733955038f297d3d9a47dbc5defe9867","before":"4fecaa5a7179315b65303a3c2c3ce2380d8f99fb","commits":[{"sha":"ce0bd8f8733955038f297d3d9a47dbc5defe9867","author":{"name":"ForrestMarkX","email":"59ab7d703411c33fb226a7312c55c81da77595c2@outlook.com"},"message":"Fixed zombies disappearing instead of becoming ragdolls in rare instances\n\nChanged the explosive barrel damage to DMG_DIRECT so that it does full damage and doesn't cause zombies to turn into torsos\nAdded map profile for powercore to fix broken ammo from a crate\nFixed a few nil errors\nMade the command go trace not collide with players and npcs\nHeadcrabs now just set nodraw on the client instead of overriding the rendering\nRemoved headcrab replacment classes because they caused a crash","distinct":true,"url":"https://api.github.com/repos/ForrestMarkX/glua-ZombieMaster/commits/ce0bd8f8733955038f297d3d9a47dbc5defe9867"}]}
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