{"action":"created","issue":{"url":"https://api.github.com/repos/jewalky/GZDoom-Builder-Bugfix/issues/90","repository_url":"https://api.github.com/repos/jewalky/GZDoom-Builder-Bugfix","labels_url":"https://api.github.com/repos/jewalky/GZDoom-Builder-Bugfix/issues/90/labels{/name}","comments_url":"https://api.github.com/repos/jewalky/GZDoom-Builder-Bugfix/issues/90/comments","events_url":"https://api.github.com/repos/jewalky/GZDoom-Builder-Bugfix/issues/90/events","html_url":"https://github.com/jewalky/GZDoom-Builder-Bugfix/issues/90","id":218790878,"number":90,"title":"Testing from current position location in an IWAD crashes/hangs program","user":{"login":"unRyker","id":26333062,"avatar_url":"https://avatars3.githubusercontent.com/u/26333062?v=3","gravatar_id":"","url":"https://api.github.com/users/unRyker","html_url":"https://github.com/unRyker","followers_url":"https://api.github.com/users/unRyker/followers","following_url":"https://api.github.com/users/unRyker/following{/other_user}","gists_url":"https://api.github.com/users/unRyker/gists{/gist_id}","starred_url":"https://api.github.com/users/unRyker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/unRyker/subscriptions","organizations_url":"https://api.github.com/users/unRyker/orgs","repos_url":"https://api.github.com/users/unRyker/repos","events_url":"https://api.github.com/users/unRyker/events{/privacy}","received_events_url":"https://api.github.com/users/unRyker/received_events","type":"User","site_admin":false},"labels":[{"id":510445310,"url":"https://api.github.com/repos/jewalky/GZDoom-Builder-Bugfix/labels/feedback%20wanted","name":"feedback wanted","color":"128A0C","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2017-04-02T20:24:09Z","updated_at":"2017-04-03T19:05:31Z","closed_at":null,"body":"Can be infuriating if you just forget to save the map to a separate WAD while screwing around making your own modifications."},"comment":{"url":"https://api.github.com/repos/jewalky/GZDoom-Builder-Bugfix/issues/comments/291242132","html_url":"https://github.com/jewalky/GZDoom-Builder-Bugfix/issues/90#issuecomment-291242132","issue_url":"https://api.github.com/repos/jewalky/GZDoom-Builder-Bugfix/issues/90","id":291242132,"user":{"login":"unRyker","id":26333062,"avatar_url":"https://avatars3.githubusercontent.com/u/26333062?v=3","gravatar_id":"","url":"https://api.github.com/users/unRyker","html_url":"https://github.com/unRyker","followers_url":"https://api.github.com/users/unRyker/followers","following_url":"https://api.github.com/users/unRyker/following{/other_user}","gists_url":"https://api.github.com/users/unRyker/gists{/gist_id}","starred_url":"https://api.github.com/users/unRyker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/unRyker/subscriptions","organizations_url":"https://api.github.com/users/unRyker/orgs","repos_url":"https://api.github.com/users/unRyker/repos","events_url":"https://api.github.com/users/unRyker/events{/privacy}","received_events_url":"https://api.github.com/users/unRyker/received_events","type":"User","site_admin":false},"created_at":"2017-04-03T19:05:31Z","updated_at":"2017-04-03T19:05:31Z","body":"It appears to be the compiler with the BSP-W32 (Normal) preset. I haven't yet tried the other variants. Here's the log itself: \r\n[GZBuilderlog.zip](https://github.com/jewalky/GZDoom-Builder-Bugfix/files/891058/GZBuilderlog.zip)\r\n\r\nAccording to the log, at about the very last line of running the nodebuilder it hangs the program for me and it must be force-closed with task manager or other means. I think the problem is that GZDB isn't recognizing that the nodebuilder is either struggling or if it crashed while trying to put everything together meaning that GZDB stops responding entirely while it's waiting for the nodebuilder's signal to execute the next operation whether it is saving or launching the engine of choice. (Just discovered it hangs during a save so it has to be the nodebuilder)\r\n\r\nMAP14 of DOOM2 is the only map for me to ever clog GZDB/the nodebuilder-- the rest of the maps  I have no issue with saving/testing."}}
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