{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/6498","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/6498/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/6498/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/6498/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/6498","id":208650632,"number":6498,"title":"Makes firelocks more lethal","user":{"login":"Markolie","id":3009534,"avatar_url":"https://avatars.githubusercontent.com/u/3009534?v=3","gravatar_id":"","url":"https://api.github.com/users/Markolie","html_url":"https://github.com/Markolie","followers_url":"https://api.github.com/users/Markolie/followers","following_url":"https://api.github.com/users/Markolie/following{/other_user}","gists_url":"https://api.github.com/users/Markolie/gists{/gist_id}","starred_url":"https://api.github.com/users/Markolie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Markolie/subscriptions","organizations_url":"https://api.github.com/users/Markolie/orgs","repos_url":"https://api.github.com/users/Markolie/repos","events_url":"https://api.github.com/users/Markolie/events{/privacy}","received_events_url":"https://api.github.com/users/Markolie/received_events","type":"User","site_admin":false},"labels":[{"id":176236513,"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Balance","name":"Balance","color":"FBD229","default":false},{"id":176235380,"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Feature","name":"Feature","color":"26A726","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":31,"created_at":"2017-02-18T16:05:39Z","updated_at":"2017-02-19T01:38:25Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/6498","html_url":"https://github.com/ParadiseSS13/Paradise/pull/6498","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/6498.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/6498.patch"},"body":"As discussed in https://nanotrasen.se/phpBB3/viewtopic.php?f=12&t=9898.\r\n\r\nFirelocks are now more lethal: it takes thirty seconds to open them by hand (you can't move) and it will autoclose in five seconds if there's still an air alarm present. It will also crush players that are standing in the firelock when it closes. Firelocks can no longer be closed by hand.\r\n\r\nHeavy firelocks (constructed using plasteel, on the map by default) can not be forced by hand.\r\n\r\nAlso fixes a runtime in the central atmospherics computer which prevented atmospherics technicians from remotely accessing air alarms.\r\n\r\n🆑 Markolie\r\ntweak: Firelocks are now more lethal.\r\nrscadd: Firelocks now crush players standing inside them when they finish closing.\r\nrscadd: Firelocks can no longer be instantly opened by hand: it requires thirty seconds and will autoclose in five seconds if there is still an atmospherics alert present in the area. They can no longer be closed by hand. Heavy firelocks can not be forced by hand.\r\nfix: Atmospherics technicians can once again remotely modify all settings on air alarms through the central atmospherics console.\r\n/🆑"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/280888793","html_url":"https://github.com/ParadiseSS13/Paradise/pull/6498#issuecomment-280888793","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/6498","id":280888793,"user":{"login":"Markolie","id":3009534,"avatar_url":"https://avatars.githubusercontent.com/u/3009534?v=3","gravatar_id":"","url":"https://api.github.com/users/Markolie","html_url":"https://github.com/Markolie","followers_url":"https://api.github.com/users/Markolie/followers","following_url":"https://api.github.com/users/Markolie/following{/other_user}","gists_url":"https://api.github.com/users/Markolie/gists{/gist_id}","starred_url":"https://api.github.com/users/Markolie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Markolie/subscriptions","organizations_url":"https://api.github.com/users/Markolie/orgs","repos_url":"https://api.github.com/users/Markolie/repos","events_url":"https://api.github.com/users/Markolie/events{/privacy}","received_events_url":"https://api.github.com/users/Markolie/received_events","type":"User","site_admin":false},"created_at":"2017-02-19T01:38:25Z","updated_at":"2017-02-19T01:38:25Z","body":"What I fear is that airlocks not closing immediately allows the atmospherics danger in question (e.g. a raging fire) to spread. That being said, I do think it's a pretty cool idea so it'd definitely be something I'm willing to implement."}}
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