{"action":"closed","issue":{"url":"https://api.github.com/repos/anthkris/supply-run/issues/1","repository_url":"https://api.github.com/repos/anthkris/supply-run","labels_url":"https://api.github.com/repos/anthkris/supply-run/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/anthkris/supply-run/issues/1/comments","events_url":"https://api.github.com/repos/anthkris/supply-run/issues/1/events","html_url":"https://github.com/anthkris/supply-run/issues/1","id":202043586,"number":1,"title":"Fix Enemy Spawning","user":{"login":"anthkris","id":10858542,"avatar_url":"https://avatars.githubusercontent.com/u/10858542?v=3","gravatar_id":"","url":"https://api.github.com/users/anthkris","html_url":"https://github.com/anthkris","followers_url":"https://api.github.com/users/anthkris/followers","following_url":"https://api.github.com/users/anthkris/following{/other_user}","gists_url":"https://api.github.com/users/anthkris/gists{/gist_id}","starred_url":"https://api.github.com/users/anthkris/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anthkris/subscriptions","organizations_url":"https://api.github.com/users/anthkris/orgs","repos_url":"https://api.github.com/users/anthkris/repos","events_url":"https://api.github.com/users/anthkris/events{/privacy}","received_events_url":"https://api.github.com/users/anthkris/received_events","type":"User","site_admin":false},"labels":[{"id":519070677,"url":"https://api.github.com/repos/anthkris/supply-run/labels/bug","name":"bug","color":"ee0701","default":true}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-01-20T03:57:31Z","updated_at":"2017-01-22T22:24:49Z","closed_at":"2017-01-22T22:24:49Z","body":"Expected behavior: \r\n\r\n- [x] No enemies should spawn on the first platform. \r\n- [x] After that, enemies should spawn randomly on the subsequent platforms\r\n- [x] Some enemies should walk; some should stand still; walkers should go either left or right;\r\n- [x] Each level should have a different enemy\r\n- [x] It's okay for enemies to fall off but platforms should be long enough to where that isn't an issue"}}
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