{"action":"created","issue":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/19259","repository_url":"https://api.github.com/repos/TrinityCore/TrinityCore","labels_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/19259/labels{/name}","comments_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/19259/comments","events_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/19259/events","html_url":"https://github.com/TrinityCore/TrinityCore/issues/19259","id":212807326,"number":19259,"title":"[3.3.5] NPC Pathfinding","user":{"login":"AlexStoiu","id":25159099,"avatar_url":"https://avatars1.githubusercontent.com/u/25159099?v=3","gravatar_id":"","url":"https://api.github.com/users/AlexStoiu","html_url":"https://github.com/AlexStoiu","followers_url":"https://api.github.com/users/AlexStoiu/followers","following_url":"https://api.github.com/users/AlexStoiu/following{/other_user}","gists_url":"https://api.github.com/users/AlexStoiu/gists{/gist_id}","starred_url":"https://api.github.com/users/AlexStoiu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AlexStoiu/subscriptions","organizations_url":"https://api.github.com/users/AlexStoiu/orgs","repos_url":"https://api.github.com/users/AlexStoiu/repos","events_url":"https://api.github.com/users/AlexStoiu/events{/privacy}","received_events_url":"https://api.github.com/users/AlexStoiu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2017-03-08T17:49:27Z","updated_at":"2017-03-09T04:27:22Z","closed_at":null,"body":"[//]: # (**********************************)\r\n[//]: # (** Fill in the following fields **)\r\n[//]: # (**********************************)\r\n\r\n**Description:**\r\n\r\nNPC's run through walls or walk in the air\r\n\r\n**Current behaviour:**\r\nWhen I pull a mob for example.. and I go behind a wall , he clips through walls to get me.\r\n\r\nIf this is a crash, post the crashlog (upload to https://gist.github.com/).\r\n\r\n**Expected behaviour:**\r\n\r\nNPC's should walk around the walls and structures not through them.\r\n\r\n**Steps to reproduce the problem:**\r\n\r\n1: Pull a hostile NPC and hide behind a wall , you will see him popping out from within the wall\r\n\r\n**Branch(es):**\r\n\r\n3.3.35\r\n\r\n**TC rev. hash/commit:** \r\n\r\nTrinityCore rev. f96f1cebd4ea+ 2017-02-21 17:14:11 -0300 (3.3.5 branch) (Unix, Release, Static)\r\n\r\n**TDB version:**  \r\n335.62\r\n\r\n**Operating system:** \r\nMy OS : Windows\r\nServer OS : Linux\r\n\r\nSide note: I'm not a pro in core deving and such ... but someone told me it's a pathfinding problem / mmaps problem.\r\n\r\nI have mmaps enabled => mmap.enablePathFinding = 1\r\n\r\nCould someone else test this  on their realm? So I can see if it's from my realm or global.\r\n\r\nHope there is a fix for this.\r\n\r\nThank you\r\n\r\n[//]: # (This template is for problem reports. For other types of report, edit it accordingly.)\r\n[//]: # (For fixes containing C++, create a Pull Request.)\r\n"},"comment":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/comments/285251422","html_url":"https://github.com/TrinityCore/TrinityCore/issues/19259#issuecomment-285251422","issue_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/19259","id":285251422,"user":{"login":"jerbookins","id":16745918,"avatar_url":"https://avatars1.githubusercontent.com/u/16745918?v=3","gravatar_id":"","url":"https://api.github.com/users/jerbookins","html_url":"https://github.com/jerbookins","followers_url":"https://api.github.com/users/jerbookins/followers","following_url":"https://api.github.com/users/jerbookins/following{/other_user}","gists_url":"https://api.github.com/users/jerbookins/gists{/gist_id}","starred_url":"https://api.github.com/users/jerbookins/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jerbookins/subscriptions","organizations_url":"https://api.github.com/users/jerbookins/orgs","repos_url":"https://api.github.com/users/jerbookins/repos","events_url":"https://api.github.com/users/jerbookins/events{/privacy}","received_events_url":"https://api.github.com/users/jerbookins/received_events","type":"User","site_admin":false},"created_at":"2017-03-09T04:27:22Z","updated_at":"2017-03-09T04:27:22Z","body":"@matheusmcardoso Casters can hit you through trees, ground, and other misc objects such as certain types of walls in STV. Though, most walls cannot be cast through and LOS pulling works."}}
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