{"push_id":1500839054,"size":93,"distinct_size":93,"ref":"refs/heads/Byte","head":"5c4db0b4cafe0961f9a0d1e3624fbeb18f7a131e","before":"3990620f99033928b4dbe0245cf664d87719e9dd","commits":[{"sha":"16c78f15c89aab4cab8cd7c05c2330de7f695a12","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"Initial commit","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/16c78f15c89aab4cab8cd7c05c2330de7f695a12"},{"sha":"7c033ad6a90a1c107bfe135796eabecfa315546c","author":{"name":"Cristian Ponce","email":"8ce77f37e1b9700d4c4aaaea14cfdd31356c2ea6@gmail.com"},"message":"Initial Commit","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/7c033ad6a90a1c107bfe135796eabecfa315546c"},{"sha":"2151fb3bfeec5d6e2d46feabbc07a79b076a5118","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"2.5d","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/2151fb3bfeec5d6e2d46feabbc07a79b076a5118"},{"sha":"4bd31c27b6c0eae4a55f37de6f7d570eb2b85f4b","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"base character","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/4bd31c27b6c0eae4a55f37de6f7d570eb2b85f4b"},{"sha":"0ed87e0264b760b5f177af483a460584ce41d0e5","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"2.5 d working","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/0ed87e0264b760b5f177af483a460584ce41d0e5"},{"sha":"7bd0a75d6775ce3c728a6da355c557f5d06bb18c","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"A few more changes","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/7bd0a75d6775ce3c728a6da355c557f5d06bb18c"},{"sha":"cb9b925ffaa225c02710fdcbaf625986d043bf55","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"Some more changes :)","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/cb9b925ffaa225c02710fdcbaf625986d043bf55"},{"sha":"e2b3f4fde5b2526bca50aca7e628bbf2c0bd5053","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"it's getting there","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/e2b3f4fde5b2526bca50aca7e628bbf2c0bd5053"},{"sha":"38fc90dbcde0af9a56865eb7b35768a9690413a0","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"StatContainer\n\nIt's all pretty fucked up.","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/38fc90dbcde0af9a56865eb7b35768a9690413a0"},{"sha":"574e93e14298f512b3be1dcf4ae138c5b46dc3e0","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"Fixed broken stuff.\n\nWork around anyway.","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/574e93e14298f512b3be1dcf4ae138c5b46dc3e0"},{"sha":"b2564fdd3d0072f21363060e3b31b6e4902dca33","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"Never mind, It's fixed\n\nInstead of looping through the entity layer checking for health, when\nthe enemy dies, it is un-parented from entity unit layer leaving only\nthe live entities in the layer. SO the check just isn't needed. We need\nit to be un-parented because we still have to play the death animation\nand flash the charter after they are \"dead\".","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/b2564fdd3d0072f21363060e3b31b6e4902dca33"},{"sha":"96d6e6f8c5154f7206c50a12e176d08830bd9379","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"small change...","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/96d6e6f8c5154f7206c50a12e176d08830bd9379"},{"sha":"38666d19fb4a104054612444c8bcd2d51fe8c1cf","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":"Stuff is nice when it works :)","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/38666d19fb4a104054612444c8bcd2d51fe8c1cf"},{"sha":"9c151b5c7956c8f80bef34c2d2a21e6122411a9a","author":{"name":"Cristian Ponce","email":"c4076111de42e6dc89cfa1b50b01c8b6b72d62ec@gmail.com"},"message":":))","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/9c151b5c7956c8f80bef34c2d2a21e6122411a9a"},{"sha":"8725c1b70df9203f7a23bb4f77b95fc5b55518f5","author":{"name":"Brian Zhao","email":"6b659862c58872a7e7995fce4a6008ffae47f25e@gmail.com"},"message":"Initial changes\n\nMoving things and initializing things for my setup.","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/8725c1b70df9203f7a23bb4f77b95fc5b55518f5"},{"sha":"6693b1054103bed1089a8e4475c0140619e3807b","author":{"name":"Brian Zhao","email":"6b659862c58872a7e7995fce4a6008ffae47f25e@gmail.com"},"message":"StatContainer\n\nStreamlined StatContainer into a single container with Stats and cut out\nthe separate atribute class and stat relation class.\nNow uses delegates.\nThings seem mostly not broken.","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/6693b1054103bed1089a8e4475c0140619e3807b"},{"sha":"c264168400fd18ea8a863f8d6c0d79b3598b514f","author":{"name":"Brian Zhao","email":"6b659862c58872a7e7995fce4a6008ffae47f25e@gmail.com"},"message":"Stat Relation\n\nMade new entity type Warrior to test Stat relations and delegates in\ngeneral.\n\nDid more fine tuning on the stat class to allow it to be used as either\na stat or as an attribute.\n\nTODO:\nMake damage a stat contained in statContainer\nFinish statRelations for the rest of the attributes\nMake a \"dodge\" or \"parry\" stat for damage mitigation not tied to armor.\n\nLong term TODO:\nCreate balancing for stats to attributes\nCreate balancing between classes (and create more classes)","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/c264168400fd18ea8a863f8d6c0d79b3598b514f"},{"sha":"d377e530d5d2a1f75162a12274762580627825e5","author":{"name":"Brian Zhao","email":"6b659862c58872a7e7995fce4a6008ffae47f25e@gmail.com"},"message":"Stat calculation changes\n\nChanged from a stat change response calculation when a stat is changed\nto stat change calculation being called after a stat is changed(instead\nof using a delegate)","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/d377e530d5d2a1f75162a12274762580627825e5"},{"sha":"1edffdcede158a6a3bbc43768e5b90542de4d182","author":{"name":"Brian Zhao","email":"6b659862c58872a7e7995fce4a6008ffae47f25e@gmail.com"},"message":"Final StatContainer revamp\n\nHopefully this will be the final statContainer revamp.\n\nStanding bugs:\nHEALTH GUI doesn't update because the player is initialized AFTER the\nHUD.","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/1edffdcede158a6a3bbc43768e5b90542de4d182"},{"sha":"f2b94f4ee0b7a74ec8550bca8ccadbc622fbacb5","author":{"name":"Brian Zhao","email":"6b659862c58872a7e7995fce4a6008ffae47f25e@gmail.com"},"message":"Destructible changes\n\nChanged myStats to be private and created indexed properties and methods\nfor outside objects to get stat info and give delegates.","distinct":true,"url":"https://api.github.com/repos/kodomazer/RPGSystemsSubtree/commits/f2b94f4ee0b7a74ec8550bca8ccadbc622fbacb5"}]}
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