{"action":"opened","issue":{"url":"https://api.github.com/repos/MatterHackers/MatterControl/issues/2358","repository_url":"https://api.github.com/repos/MatterHackers/MatterControl","labels_url":"https://api.github.com/repos/MatterHackers/MatterControl/issues/2358/labels{/name}","comments_url":"https://api.github.com/repos/MatterHackers/MatterControl/issues/2358/comments","events_url":"https://api.github.com/repos/MatterHackers/MatterControl/issues/2358/events","html_url":"https://github.com/MatterHackers/MatterControl/issues/2358","id":250483985,"number":2358,"title":"Implement dual depth peeling for transparency","user":{"login":"larsbrubaker","id":1158332,"avatar_url":"https://avatars0.githubusercontent.com/u/1158332?v=4","gravatar_id":"","url":"https://api.github.com/users/larsbrubaker","html_url":"https://github.com/larsbrubaker","followers_url":"https://api.github.com/users/larsbrubaker/followers","following_url":"https://api.github.com/users/larsbrubaker/following{/other_user}","gists_url":"https://api.github.com/users/larsbrubaker/gists{/gist_id}","starred_url":"https://api.github.com/users/larsbrubaker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/larsbrubaker/subscriptions","organizations_url":"https://api.github.com/users/larsbrubaker/orgs","repos_url":"https://api.github.com/users/larsbrubaker/repos","events_url":"https://api.github.com/users/larsbrubaker/events{/privacy}","received_events_url":"https://api.github.com/users/larsbrubaker/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2017-08-16T01:33:13Z","updated_at":"2017-08-16T01:33:13Z","closed_at":null,"body":"Investigate and implement better transparency for the mesh renderer.\r\n\r\nThis should be done in the design_tools branch.\r\n\r\nhttp://developer.download.nvidia.com/SDK/10/opengl/screenshots/samples/dual_depth_peeling.html"}}
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