{"push_id":1752105146,"size":1,"distinct_size":1,"ref":"refs/heads/networked","head":"d5248d0c7121f3b2b44fd5ed031ed20bb4f743fe","before":"0834df99d6ad0a6e796c449d7272a78a43c7001e","commits":[{"sha":"d5248d0c7121f3b2b44fd5ed031ed20bb4f743fe","author":{"name":"Maria Lantin","email":"03c81fb40044a77294ab6c0db4eab24e69c9f3fb@gmail.com"},"message":"Added the sync of path and sound for paper balls. Everything is networked now. The server does all the comet movement and sending messages to the clients. It may not be the best solution. Depends on whether the comet movement will be too jerky on the clients. I set the update frame rate to be 20. The other option is to send a message to start the path on all the clients and hope they all roughly start at the same time without too much difference.  There are still a few bugs…notably when the client exists, the server gets all messed up with the cameras.","distinct":true,"url":"https://api.github.com/repos/mlantin/IAmAfraid/commits/d5248d0c7121f3b2b44fd5ed031ed20bb4f743fe"}]}
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