{"comment":{"url":"https://api.github.com/repos/bo3b/3Dmigoto/comments/24055216","html_url":"https://github.com/bo3b/3Dmigoto/commit/67e75990ed85a3dbfcac3a58722c087bf5a53dfc#commitcomment-24055216","id":24055216,"user":{"login":"ColAngel","id":28773371,"avatar_url":"https://avatars0.githubusercontent.com/u/28773371?v=4","gravatar_id":"","url":"https://api.github.com/users/ColAngel","html_url":"https://github.com/ColAngel","followers_url":"https://api.github.com/users/ColAngel/followers","following_url":"https://api.github.com/users/ColAngel/following{/other_user}","gists_url":"https://api.github.com/users/ColAngel/gists{/gist_id}","starred_url":"https://api.github.com/users/ColAngel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ColAngel/subscriptions","organizations_url":"https://api.github.com/users/ColAngel/orgs","repos_url":"https://api.github.com/users/ColAngel/repos","events_url":"https://api.github.com/users/ColAngel/events{/privacy}","received_events_url":"https://api.github.com/users/ColAngel/received_events","type":"User","site_admin":false},"position":7,"line":1071,"path":"DirectX11/CommandList.cpp","commit_id":"67e75990ed85a3dbfcac3a58722c087bf5a53dfc","created_at":"2017-09-03T12:07:16Z","updated_at":"2017-09-03T12:07:16Z","author_association":"COLLABORATOR","body":"I guess we need to rethink the code that manages the mouse. The GetCursorInfo function have to be hooked and the coords have to be translated if the upscaling is on for the case if a game uses this function directly (like the GetCursorPos is used by the witcher and dreamfall)\r\nAbout witcher: I tested the witcher 3 before i made this fix it does not worked (maybe you have ingame software mouse on? - last option in the general video settings) Anyway it works now. \r\n"}}
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