{"action":"closed","issue":{"url":"https://api.github.com/repos/Altemio/SevenKingdoms-master/issues/24","repository_url":"https://api.github.com/repos/Altemio/SevenKingdoms-master","labels_url":"https://api.github.com/repos/Altemio/SevenKingdoms-master/issues/24/labels{/name}","comments_url":"https://api.github.com/repos/Altemio/SevenKingdoms-master/issues/24/comments","events_url":"https://api.github.com/repos/Altemio/SevenKingdoms-master/issues/24/events","html_url":"https://github.com/Altemio/SevenKingdoms-master/issues/24","id":249538015,"number":24,"title":"Feature Roadmap","user":{"login":"Altemio","id":4649131,"avatar_url":"https://avatars3.githubusercontent.com/u/4649131?v=4","gravatar_id":"","url":"https://api.github.com/users/Altemio","html_url":"https://github.com/Altemio","followers_url":"https://api.github.com/users/Altemio/followers","following_url":"https://api.github.com/users/Altemio/following{/other_user}","gists_url":"https://api.github.com/users/Altemio/gists{/gist_id}","starred_url":"https://api.github.com/users/Altemio/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Altemio/subscriptions","organizations_url":"https://api.github.com/users/Altemio/orgs","repos_url":"https://api.github.com/users/Altemio/repos","events_url":"https://api.github.com/users/Altemio/events{/privacy}","received_events_url":"https://api.github.com/users/Altemio/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":{"login":"Altemio","id":4649131,"avatar_url":"https://avatars3.githubusercontent.com/u/4649131?v=4","gravatar_id":"","url":"https://api.github.com/users/Altemio","html_url":"https://github.com/Altemio","followers_url":"https://api.github.com/users/Altemio/followers","following_url":"https://api.github.com/users/Altemio/following{/other_user}","gists_url":"https://api.github.com/users/Altemio/gists{/gist_id}","starred_url":"https://api.github.com/users/Altemio/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Altemio/subscriptions","organizations_url":"https://api.github.com/users/Altemio/orgs","repos_url":"https://api.github.com/users/Altemio/repos","events_url":"https://api.github.com/users/Altemio/events{/privacy}","received_events_url":"https://api.github.com/users/Altemio/received_events","type":"User","site_admin":false},"assignees":[{"login":"Altemio","id":4649131,"avatar_url":"https://avatars3.githubusercontent.com/u/4649131?v=4","gravatar_id":"","url":"https://api.github.com/users/Altemio","html_url":"https://github.com/Altemio","followers_url":"https://api.github.com/users/Altemio/followers","following_url":"https://api.github.com/users/Altemio/following{/other_user}","gists_url":"https://api.github.com/users/Altemio/gists{/gist_id}","starred_url":"https://api.github.com/users/Altemio/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Altemio/subscriptions","organizations_url":"https://api.github.com/users/Altemio/orgs","repos_url":"https://api.github.com/users/Altemio/repos","events_url":"https://api.github.com/users/Altemio/events{/privacy}","received_events_url":"https://api.github.com/users/Altemio/received_events","type":"User","site_admin":false}],"milestone":null,"comments":11,"created_at":"2017-08-11T04:44:58Z","updated_at":"2017-09-04T17:44:31Z","closed_at":"2017-09-04T17:44:31Z","author_association":"OWNER","body":"The place to discuss future features, suggestions and all related stuff really. Nothing too fancy.\r\n\r\n**Permanent Tributes, for decentralised realms.** [For next CK2 Version]\r\n- Examples would be the Starks, Karstarks and Greystarks. Although not vassals, and not obligated to assist in wars, they are expected to pay tribute to the Starks and will be protected for them.\r\n- Marches will be established as protectorates or tributes of their respective realms.\r\n\r\n**Mandate of China for Valyria** [For next CK2 Version]\r\n- The Valyrian Viceroyalty would be turned into a republic entity known as the Valyrian Territories with the various free cities serving it as permanent tributes (if they break the tribute agreement in any shape or form, the Valyrian Viceroy can re-establish it over them).\r\n- The Mandate of China mechanic will be used to represent Valyria itself. Depending on how exactly the mechanic works, it may give us the ability to set up special mechanics for Valyrians in Westeros, who may seek the favour of Valyria and through that favour boons to be used in their conquest of this new land.\r\n\r\n**AI Conversion to The Seven**\r\n- Pulse event in which missionaries or priests arrive in the cities of various realms. Chance to convert local provinces in the process, and the ability for the ruler (be it a Count, Duke or King) to convert to the Seven. Affecting by traits - ie a zealous Old Gods will only have the option to mount their head on a spear. Each time you refuse, a variable is modified. Execution ups it further - the higher it is, the greater the threat of...\r\n- Invasion threat for realms that refuse to convert. Considerably more likely to fire for southern realms, very rare for the Neck and North. Spawns a sizeable stack of LI/HI/A but should be easy enough to deal with so long as the realm is stable.\r\n- MA of target and of the perp religions taken into account. For example, if the Seven is doing very poorly then there will be no missionaries going out, as they will be too busy sheparding the faithful. If Old gods has very low MA, people will willingly abandon the Old Gods.\r\n- MA of Old Gods will determine if there are 'defenders of the Weir' or similar. Just as a priest who has been killed or expelled may raise troops, high MA Old Gods may get free men to defend themselves with.\r\n\r\n**Straits**\r\n- Fix the graphics relating to straits. For whatever reason they are not visible on the map.\r\n- Added straits between: Arbor, Wyneshield, Wyneport, and Oldwyne. Add a strait from Blood Bridge to either jackal's den or Brimstone, and Ghaston grey to the greyport, and from Cape Wrath to Turtlemont. Probably could do with more straights in the Stepstones and Iron Isles.\r\n\r\n**Top-Heavy Building System**\r\n- Lower level settlements should be almost worthless, to avoid settlement stacking exploitation. Higher level settlements should be worth increasingly more, with each upgrade offering a larger bonus than the last.\r\n- Many more resources with a county-capital only production tree which can result in the discovery of resources (or upgrading of natural resources).\r\n- Local modifiers triggered/assigned by the presence of structures in a province, so that they affect all holdings in a province. Example would be Vierwood/Warlord's suggestion that the twins have a province-wide boost, or a cost reduction for provinces with stone/timber mines.\r\n\r\n**Extended and Reworked CB**\r\n- There should be two categories of CB - Justified and Unjustified.\r\n- Purpose of Justified is to allow easy war against neighbours of differing religions. Cheap, but largely involving the conversion of entire realms or, under certain circumstances, annexation of entire realms based on religious justification.\r\n- Purpose of Unjustified war is to allow constant warfare against neighbours. Two types of CB will exist; a series of CB for the Seven with high prestige and piety costs and then a series of CB for the other faiths which is somewhat cheaper and more freely usable, but involves vassalisation instead of annexation.\r\n- No usable CB for the free cities beyond tributary CB.\r\n- Colonisation CB for the Pentoshi, to be used against Andalosi provinces. Cheaper than fabricating a claim, but comes with a small gold and prestige cost.\r\n\r\n**Mountain Clans Expansion**\r\n- Divide the mountain clans into at least 8 clans; suggestions were the First Flints, Norreys, Burleys, Harclays, Wulls, Liddles and Knotts. More can be added as there were apparently other less noteworthy clans.\r\n- The Highlordship should likely not be handed out, as by all accounts each clan was sworn to the King in the North directly, rather than to a clan based in the region (in other words, there was no duke). Title could be formed by a clan, so long as it is powerful enough to actually expand to claim the high lordship."}}
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