{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7016","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7016/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7016/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7016/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/7016","id":218706051,"number":7016,"title":"Alternate to #7008 gives traitor chainsaw blockchance","user":{"login":"jughu","id":14280283,"avatar_url":"https://avatars3.githubusercontent.com/u/14280283?v=3","gravatar_id":"","url":"https://api.github.com/users/jughu","html_url":"https://github.com/jughu","followers_url":"https://api.github.com/users/jughu/followers","following_url":"https://api.github.com/users/jughu/following{/other_user}","gists_url":"https://api.github.com/users/jughu/gists{/gist_id}","starred_url":"https://api.github.com/users/jughu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jughu/subscriptions","organizations_url":"https://api.github.com/users/jughu/orgs","repos_url":"https://api.github.com/users/jughu/repos","events_url":"https://api.github.com/users/jughu/events{/privacy}","received_events_url":"https://api.github.com/users/jughu/received_events","type":"User","site_admin":false},"labels":[{"id":176236513,"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Balance","name":"Balance","color":"FBD229","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2017-04-01T16:18:43Z","updated_at":"2017-04-01T21:34:19Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/7016","html_url":"https://github.com/ParadiseSS13/Paradise/pull/7016","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/7016.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/7016.patch"},"body":"Gives 20% blocking melee attacks this doesnt include guns/projectiles\r\nwhy are you running with a telebaton upto a chainsaw murderer anyways?\r\n\r\n#7008 "},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/290948620","html_url":"https://github.com/ParadiseSS13/Paradise/pull/7016#issuecomment-290948620","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/7016","id":290948620,"user":{"login":"Fox-McCloud","id":5785200,"avatar_url":"https://avatars2.githubusercontent.com/u/5785200?v=3","gravatar_id":"","url":"https://api.github.com/users/Fox-McCloud","html_url":"https://github.com/Fox-McCloud","followers_url":"https://api.github.com/users/Fox-McCloud/followers","following_url":"https://api.github.com/users/Fox-McCloud/following{/other_user}","gists_url":"https://api.github.com/users/Fox-McCloud/gists{/gist_id}","starred_url":"https://api.github.com/users/Fox-McCloud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Fox-McCloud/subscriptions","organizations_url":"https://api.github.com/users/Fox-McCloud/orgs","repos_url":"https://api.github.com/users/Fox-McCloud/repos","events_url":"https://api.github.com/users/Fox-McCloud/events{/privacy}","received_events_url":"https://api.github.com/users/Fox-McCloud/received_events","type":"User","site_admin":false},"created_at":"2017-04-01T21:34:19Z","updated_at":"2017-04-01T21:34:19Z","body":"Not a big fan, personally. Chainsaw is probably my all-time favorite traitor weapon, both thematically, and in how it \"feels\"...though this is really not relevant.\r\n\r\nIn either case; the chainsaw is meant to fill a different niche than the double-bladed energy sword. Dual e-sword is a very anti-ranged weapon; it blocks most on-station ranged weapon and out and out reflects it.\r\n\r\nThe Chainsaw does more melee damage (7 more), can't be disarmed thanks to its NODROP, and instantly stuns. \r\n\r\nWhile the esword is undeniably good in melee combat as well, the chainsaw is superior, and I'd really prefer to keep it that way so there's an actual reason to go with one over the other.\r\n\r\nAdding block chance to this will increase its effectiveness against ranged weapons, which, I don't think is an inherently good idea, to be honest....and it's anti-melee capabilities are incredibly strong, already."}}
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