{"push_id":1495595889,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e8b9cdabbdaf9d45601eecda55135a333f2ebfcf","before":"84ca5d70086084cb1920c29cc3172598df17057a","commits":[{"sha":"e8b9cdabbdaf9d45601eecda55135a333f2ebfcf","author":{"name":"Andrés Valencia Téllez","email":"00640e042f3d1c70816869b2e9ee6f0ebc840509@hotmail.com"},"message":"Backface goodness! :confetti_ball:\n\n- Thanks to the local approach I implemented a few days ago, I noticed\nthat I could cut down heavily the raymarching, and only use it for\nrendering the front faces of the volumes (so clipping is not an issue\nand it doesn't affect the masking).\n- Depth writing fixed.\n- Some heavy cleaning required, as many parts of the project have\nchanged drastically.","distinct":true,"url":"https://api.github.com/repos/amsgames94/RaymarchingExperiments/commits/e8b9cdabbdaf9d45601eecda55135a333f2ebfcf"}]}
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