{"action":"closed","issue":{"url":"https://api.github.com/repos/Unity-Technologies/VolumetricLighting/issues/1","repository_url":"https://api.github.com/repos/Unity-Technologies/VolumetricLighting","labels_url":"https://api.github.com/repos/Unity-Technologies/VolumetricLighting/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/Unity-Technologies/VolumetricLighting/issues/1/comments","events_url":"https://api.github.com/repos/Unity-Technologies/VolumetricLighting/issues/1/events","html_url":"https://github.com/Unity-Technologies/VolumetricLighting/issues/1","id":205695925,"number":1,"title":"Area lights are frustum culled incorrectly","user":{"login":"artyom-zuev","id":4465544,"avatar_url":"https://avatars.githubusercontent.com/u/4465544?v=3","gravatar_id":"","url":"https://api.github.com/users/artyom-zuev","html_url":"https://github.com/artyom-zuev","followers_url":"https://api.github.com/users/artyom-zuev/followers","following_url":"https://api.github.com/users/artyom-zuev/following{/other_user}","gists_url":"https://api.github.com/users/artyom-zuev/gists{/gist_id}","starred_url":"https://api.github.com/users/artyom-zuev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/artyom-zuev/subscriptions","organizations_url":"https://api.github.com/users/artyom-zuev/orgs","repos_url":"https://api.github.com/users/artyom-zuev/repos","events_url":"https://api.github.com/users/artyom-zuev/events{/privacy}","received_events_url":"https://api.github.com/users/artyom-zuev/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2017-02-06T20:16:55Z","updated_at":"2017-02-06T20:32:44Z","closed_at":"2017-02-06T20:32:44Z","body":"As soon as area light source moves out of the camera frustum, it is disabled, which is obviously undesireable behaviour - instead, it would be nice to have culling similar to bounds based one used for mesh renderers (using XYZ box of the area light as a reference, for example). Can anyone point me to a way to adjust how culling works on area lights?"}}
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