{"action":"closed","issue":{"url":"https://api.github.com/repos/DnDGen/EncounterGen/issues/33","repository_url":"https://api.github.com/repos/DnDGen/EncounterGen","labels_url":"https://api.github.com/repos/DnDGen/EncounterGen/issues/33/labels{/name}","comments_url":"https://api.github.com/repos/DnDGen/EncounterGen/issues/33/comments","events_url":"https://api.github.com/repos/DnDGen/EncounterGen/issues/33/events","html_url":"https://github.com/DnDGen/EncounterGen/issues/33","id":194468898,"number":33,"title":"Make sure Undead NPCs do not occur too often in civilized encounters","user":{"login":"cidthecoatrack","id":2846466,"avatar_url":"https://avatars.githubusercontent.com/u/2846466?v=3","gravatar_id":"","url":"https://api.github.com/users/cidthecoatrack","html_url":"https://github.com/cidthecoatrack","followers_url":"https://api.github.com/users/cidthecoatrack/followers","following_url":"https://api.github.com/users/cidthecoatrack/following{/other_user}","gists_url":"https://api.github.com/users/cidthecoatrack/gists{/gist_id}","starred_url":"https://api.github.com/users/cidthecoatrack/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cidthecoatrack/subscriptions","organizations_url":"https://api.github.com/users/cidthecoatrack/orgs","repos_url":"https://api.github.com/users/cidthecoatrack/repos","events_url":"https://api.github.com/users/cidthecoatrack/events{/privacy}","received_events_url":"https://api.github.com/users/cidthecoatrack/received_events","type":"User","site_admin":false},"labels":[{"id":240305248,"url":"https://api.github.com/repos/DnDGen/EncounterGen/labels/bug","name":"bug","color":"fc2929","default":true}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-12-08T23:07:04Z","updated_at":"2017-01-20T15:57:29Z","closed_at":"2017-01-20T15:57:29Z","body":"First, we should weight regular civilized encounters to be more than undead NPCs (magic) encounters.  Undead NPCs should ideally be below 10%.\r\n\r\nIf that's not enough, add in more civilized encounters:\r\n- [ ] Aristocrat (Politician) with 0-4 warrior guards\r\n- [ ] 1-4 Aristocrats (Businessman)\r\n- [ ] 1-4 Adepts (tending to poor)\r\n- [ ] 1 commoner (beggar)\r\n- [ ] 1 adept (fortuneteller)\r\n- [ ] 1 bard (famous entertainer) [min 11th]\r\n- [ ] 1 adept (street preacher)\r\n- [ ] 1 cleric (priest)\r\n- [ ] 1 fighter (combat instructor) [min 11th]\r\n- [ ] 1 monk (combat instructor) [min 11th]\r\n- [ ] 1 character (retired adventurer) [min 11th]\r\n- [ ] 1 expert (street performer)\r\n- [ ] 1 fighter (war hero) [min 11th]\r\n- [ ] 1 barbarian (war hero) [min 11th]\r\n- [ ] 1 monk (war hero) [min 11th]\r\n- [ ] 1 ranger (war hero) [min 11th]\r\n- [ ] 1 paladin (war hero) [min 11th]\r\n- [ ] 1 cleric (war hero) [min 11th]\r\n- [ ] 1-10 commoners (protestors)\r\n- [ ] 1 wizard (scholar)\r\n- [ ] 1 sorcerer (street performer)\r\n- [ ] 1 bard (street performer)\r\n- [ ] 1 rogue (pickpocket)\r\n- [ ] 1 ranger (hitman)\r\n- [ ] 1 rogue (hitman)\r\n- [ ] 1-2 characters (foreigners)\r\n- [ ] 1-2 NPCs (foreigners)"}}
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