{"action":"created","issue":{"url":"https://api.github.com/repos/bitquest/bitquest/issues/125","repository_url":"https://api.github.com/repos/bitquest/bitquest","labels_url":"https://api.github.com/repos/bitquest/bitquest/issues/125/labels{/name}","comments_url":"https://api.github.com/repos/bitquest/bitquest/issues/125/comments","events_url":"https://api.github.com/repos/bitquest/bitquest/issues/125/events","html_url":"https://github.com/bitquest/bitquest/issues/125","id":202023547,"number":125,"title":"What if we revive emeralds?","user":{"login":"CubeFromSpace","id":19195628,"avatar_url":"https://avatars.githubusercontent.com/u/19195628?v=3","gravatar_id":"","url":"https://api.github.com/users/CubeFromSpace","html_url":"https://github.com/CubeFromSpace","followers_url":"https://api.github.com/users/CubeFromSpace/followers","following_url":"https://api.github.com/users/CubeFromSpace/following{/other_user}","gists_url":"https://api.github.com/users/CubeFromSpace/gists{/gist_id}","starred_url":"https://api.github.com/users/CubeFromSpace/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CubeFromSpace/subscriptions","organizations_url":"https://api.github.com/users/CubeFromSpace/orgs","repos_url":"https://api.github.com/users/CubeFromSpace/repos","events_url":"https://api.github.com/users/CubeFromSpace/events{/privacy}","received_events_url":"https://api.github.com/users/CubeFromSpace/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":17,"created_at":"2017-01-20T01:23:41Z","updated_at":"2017-02-07T23:54:13Z","closed_at":null,"body":"Emeralds apparently used to be bits back then, and I (along with @burntuno) thinks that it is a good idea. I have another unique idea, that mob loots are a random amount of emeralds (I'm thinking maybe this:\r\nEmeralds = level * random number between 1 and 32 / 10 + 1. And maybe bonus emeralds for level 50 zombies which are VERY ANNOYING.)"},"comment":{"url":"https://api.github.com/repos/bitquest/bitquest/issues/comments/278183876","html_url":"https://github.com/bitquest/bitquest/issues/125#issuecomment-278183876","issue_url":"https://api.github.com/repos/bitquest/bitquest/issues/125","id":278183876,"user":{"login":"juanj","id":1958175,"avatar_url":"https://avatars.githubusercontent.com/u/1958175?v=3","gravatar_id":"","url":"https://api.github.com/users/juanj","html_url":"https://github.com/juanj","followers_url":"https://api.github.com/users/juanj/followers","following_url":"https://api.github.com/users/juanj/following{/other_user}","gists_url":"https://api.github.com/users/juanj/gists{/gist_id}","starred_url":"https://api.github.com/users/juanj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/juanj/subscriptions","organizations_url":"https://api.github.com/users/juanj/orgs","repos_url":"https://api.github.com/users/juanj/repos","events_url":"https://api.github.com/users/juanj/events{/privacy}","received_events_url":"https://api.github.com/users/juanj/received_events","type":"User","site_admin":false},"created_at":"2017-02-07T23:54:13Z","updated_at":"2017-02-07T23:54:13Z","body":"The current system has also a security flaw. The private keys of the server and all the players are stored on the DB. This is bad in two ways.\r\n1. Players are not in control of their funds. For example, when BitQuest is down, all funds are locked in.\r\n2. If BitQuest server get compromised, all funds (server and players) are lost.\r\n\r\nA solution to protect player funds will be to not have player wallets on the server. Each player would have to have their own wallet. If a player wants to pay to the server, then the server generates a unique address for that payment. This of course will carry the fees and delay problems.\r\n\r\nOne alternative to the actual system that still have that security flaw, will be to have one main wallet on BitQuest and save user balances in the DB. Doing this will allow internal instant transactions without fees. Is kinda like the emeralds system but removing the security issues of Minecraft. This, as well as the current system, destroys the filosofy of decentralized Bitcoin."}}
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