{"action":"created","issue":{"url":"https://api.github.com/repos/Khroki/MCEdit-Unified/issues/676","repository_url":"https://api.github.com/repos/Khroki/MCEdit-Unified","labels_url":"https://api.github.com/repos/Khroki/MCEdit-Unified/issues/676/labels{/name}","comments_url":"https://api.github.com/repos/Khroki/MCEdit-Unified/issues/676/comments","events_url":"https://api.github.com/repos/Khroki/MCEdit-Unified/issues/676/events","html_url":"https://github.com/Khroki/MCEdit-Unified/issues/676","id":157126419,"number":676,"title":"Confirmed pocket bug list","user":{"login":"Khroki","id":5132390,"avatar_url":"https://avatars1.githubusercontent.com/u/5132390?v=3","gravatar_id":"","url":"https://api.github.com/users/Khroki","html_url":"https://github.com/Khroki","followers_url":"https://api.github.com/users/Khroki/followers","following_url":"https://api.github.com/users/Khroki/following{/other_user}","gists_url":"https://api.github.com/users/Khroki/gists{/gist_id}","starred_url":"https://api.github.com/users/Khroki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Khroki/subscriptions","organizations_url":"https://api.github.com/users/Khroki/orgs","repos_url":"https://api.github.com/users/Khroki/repos","events_url":"https://api.github.com/users/Khroki/events{/privacy}","received_events_url":"https://api.github.com/users/Khroki/received_events","type":"User","site_admin":false},"labels":[{"id":129478015,"url":"https://api.github.com/repos/Khroki/MCEdit-Unified/labels/Bug","name":"Bug","color":"eb6420","default":false},{"id":138504850,"url":"https://api.github.com/repos/Khroki/MCEdit-Unified/labels/Discussion","name":"Discussion","color":"d4c5f9","default":false},{"id":245959059,"url":"https://api.github.com/repos/Khroki/MCEdit-Unified/labels/LevelDB%20Format","name":"LevelDB Format","color":"fbca04","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":84,"created_at":"2016-05-27T04:12:35Z","updated_at":"2017-05-30T01:50:02Z","closed_at":null,"body":"Downloaded the Windows 10 edition of Minecraft, and here are the bugs I have confirmed. This thread is so we can see what all needs to be done. If you have another bug please open a new issue, I'll add it to here once confirmed.\n- Light handling issue causing darkness near edited areas. Tall grass in dark areas reporting different values than in unaffected areas. Does not always occur directly over edits. Torches light up areas, but removing them restores the darkness, underground lava not affected so almost certainly a bug with how we handle sky lighting in pocket.\n- Seed, world name, and some world variables such as always day being lost on save\n- Chest editor does not support pocket at this time, new items are in string format which can cause corruption if saved to a pocket chest. Editing existing items should be safe.\n- NBT too short error on save on certain worlds (asked for 4 only got 0)\n- Missing some blocks\n- Player handling does not properly support pocket; sometimes resets positions and the player menu does not handle pocket formatted ids correctly.\n- No dimension support\n- Waypoint system disabled when loaded into a pocket world.\n- Piston head entities not being saved properly\n\nI have heard about MCEdit supposedly not loading some chunks, but I haven't been able to reproduce even with some large worlds, if someone could provide a world with this bug and tell me where chunks are missing (a screenshot), that would help.\n"},"comment":{"url":"https://api.github.com/repos/Khroki/MCEdit-Unified/issues/comments/304755590","html_url":"https://github.com/Khroki/MCEdit-Unified/issues/676#issuecomment-304755590","issue_url":"https://api.github.com/repos/Khroki/MCEdit-Unified/issues/676","id":304755590,"user":{"login":"neonerz","id":1608235,"avatar_url":"https://avatars1.githubusercontent.com/u/1608235?v=3","gravatar_id":"","url":"https://api.github.com/users/neonerz","html_url":"https://github.com/neonerz","followers_url":"https://api.github.com/users/neonerz/followers","following_url":"https://api.github.com/users/neonerz/following{/other_user}","gists_url":"https://api.github.com/users/neonerz/gists{/gist_id}","starred_url":"https://api.github.com/users/neonerz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/neonerz/subscriptions","organizations_url":"https://api.github.com/users/neonerz/orgs","repos_url":"https://api.github.com/users/neonerz/repos","events_url":"https://api.github.com/users/neonerz/events{/privacy}","received_events_url":"https://api.github.com/users/neonerz/received_events","type":"User","site_admin":false},"created_at":"2017-05-30T01:50:02Z","updated_at":"2017-05-30T01:50:02Z","body":"Yea, that setblock was just a test, it's replacing the block to air. It was\nto easier see what blocks weren't being affected.\n\nMCPE is probably crashing because the block is gone, but a tile entity\nstill exists. I haven't actually tested a world in-game that I ran the\nfilter on yet.\n\nOn Mon, May 29, 2017, 9:37 PM bman92102 <notifications@github.com> wrote:\n\n> Yea, I see what you mean by it doesnt select all the tile entities. When I\n> removed the # from the setblock line and I ran the filter, I still crashed\n> in MCPE. It's so weird, your code seems like it should work.\n>\n> —\n> You are receiving this because you were mentioned.\n> Reply to this email directly, view it on GitHub\n> <https://github.com/Khroki/MCEdit-Unified/issues/676#issuecomment-304754135>,\n> or mute the thread\n> <https://github.com/notifications/unsubscribe-auth/ABiKK2lV7enG8CSp7vUq8SEO-N0AKa8sks5r-3LJgaJpZM4IoKDc>\n> .\n>\n"}}
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