{"action":"closed","issue":{"url":"https://api.github.com/repos/Zinggi/elm-2d-game/issues/1","repository_url":"https://api.github.com/repos/Zinggi/elm-2d-game","labels_url":"https://api.github.com/repos/Zinggi/elm-2d-game/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/Zinggi/elm-2d-game/issues/1/comments","events_url":"https://api.github.com/repos/Zinggi/elm-2d-game/issues/1/events","html_url":"https://github.com/Zinggi/elm-2d-game/issues/1","id":216933218,"number":1,"title":"More basic shapes for prototyping","user":{"login":"yourSenchou","id":8475188,"avatar_url":"https://avatars2.githubusercontent.com/u/8475188?v=3","gravatar_id":"","url":"https://api.github.com/users/yourSenchou","html_url":"https://github.com/yourSenchou","followers_url":"https://api.github.com/users/yourSenchou/followers","following_url":"https://api.github.com/users/yourSenchou/following{/other_user}","gists_url":"https://api.github.com/users/yourSenchou/gists{/gist_id}","starred_url":"https://api.github.com/users/yourSenchou/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yourSenchou/subscriptions","organizations_url":"https://api.github.com/users/yourSenchou/orgs","repos_url":"https://api.github.com/users/yourSenchou/repos","events_url":"https://api.github.com/users/yourSenchou/events{/privacy}","received_events_url":"https://api.github.com/users/yourSenchou/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2017-03-25T00:11:45Z","updated_at":"2017-04-08T22:50:20Z","closed_at":"2017-04-08T22:50:20Z","body":"Being able to use a few more built in shapes without having to use sprites or custom render functions would help make prototyping more productive because being limited to rectangles makes it difficult to distinguish between game entities.\r\n\r\n##### Shapes that would help\r\nShape | Potential Use\r\n--- | ---\r\nCircle | Player\r\nTriangle | Enemy\r\n\r\n##### Nice to haves / potential ideas\r\nShape | Potential Use\r\n--- | ---\r\nRing | Hitbox\r\nLine | Path\r\nCurved Line | Trajectory\r\nHexagon | Dangerous terrain\r\nOctagon | Ally npc\r\n\r\nI have not used veryCustom but it looks like the current way to implement other shapes is it use that. Is that correct?\r\n\r\nIn the Game.TwoD.Shapes section of the docs you specify that \"Since we're dealing with 2d only, the only available shape is a square\". Are the shapes I am listing imposible to implement?\r\n\r\nWould these changes be in the right direction of this project?"}}
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