{"push_id":1643324440,"size":31,"distinct_size":3,"ref":"refs/heads/master","head":"82d88e71a47129307da28e7fb21519bc82959247","before":"57bb066c843601e306f9576d2dd3015840199667","commits":[{"sha":"3d86cb55dc98c6dbb4c443ab04920b17c9ae955f","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Move weapons a little closer to the middle of the screen; makes them feel more connected","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/3d86cb55dc98c6dbb4c443ab04920b17c9ae955f"},{"sha":"31df429871f8399f45331e6cca72732a8510f886","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Rename shirt/pants/head to tint_r/tint_g/tint_b","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/31df429871f8399f45331e6cca72732a8510f886"},{"sha":"dc5f224349227d3f3204afb943fae29b41a34749","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Fix shirt/pants color not working","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/dc5f224349227d3f3204afb943fae29b41a34749"},{"sha":"530a53355c12685251c06fe208fe5c3d5a0ea984","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Add toggles for damage, liquids, and pickups for blend flashes","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/530a53355c12685251c06fe208fe5c3d5a0ea984"},{"sha":"ee15bdfc5e7bf093973d734f9aab5af7f659c560","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Add helmet CVars and userinfo state","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/ee15bdfc5e7bf093973d734f9aab5af7f659c560"},{"sha":"e92a9567d449bf90d806c4b89db03ea00f671b11","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Fix fallback player models/skins","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/e92a9567d449bf90d806c4b89db03ea00f671b11"},{"sha":"828f42403dcb01dc27f34edea18ab7d3c2e0ab4e","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Swap cgi.Verbose with cgi.Debug..","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/828f42403dcb01dc27f34edea18ab7d3c2e0ab4e"},{"sha":"fc0a034087e0c7fe6911b2bb83965926c35131ac","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Neaten up player skin loading debug messages","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/fc0a034087e0c7fe6911b2bb83965926c35131ac"},{"sha":"d88037eed61b7d8f847656a5f2b5f7077595a27b","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Fix crashes from clientinfo\nFix player menu not counting helmet tints and having invalid clientinfo","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/d88037eed61b7d8f847656a5f2b5f7077595a27b"},{"sha":"e835a8705ecf33e43197f6af866b9f0e79372976","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Add all materials as dependencies of the parent model. This fixes an issue where models' materials that aren't immediately used are removed from the game.","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/e835a8705ecf33e43197f6af866b9f0e79372976"},{"sha":"84eb3376807bda95b3123eb672aea8639232ec77","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Get rid of popcount since some processors don't support it\nClean extraneous chugs in g_util","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/84eb3376807bda95b3123eb672aea8639232ec77"},{"sha":"4d07de46f0defa01f6615d2ea20cd2487427c1bc","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Moved tints to their own GLSL file\nAdd some consistency to some tinting areas\nUseMaterial always called even if lighting is not enabled; this allows certain material arguments (such as tints) to still be applied even if lighting/materials are disabled.\nTinting works in null shader now, which allows it to work in player model menu and r_lighting 0\nStill need RGBA/HSL/whatever sliders for menu though.","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/4d07de46f0defa01f6615d2ea20cd2487427c1bc"},{"sha":"ae9859effc7d72515b5a33a7f2e7ce0d0372686e","author":{"name":"Jay Dolan","email":"63f4543dc583da6fe536bb4b4024f830fd0f4d7c@jaydolan.com"},"message":"Paril/stain changes (#455)\n\n* Added support for textures to be used as stain input instead of the perfect circle. Need to play with it a bit more to work well with all sizes, but I think this will look better and less uniform, which is part of Panjoo's issue with the look of them.\r\n\r\n* Slightly better filtering\r\n\r\n* Better\r\n\r\n* Fix some bugs with GL 3.3 integration\r\nMove framebuffer code to its own file, prepping for drawing directly to stainmap textures\r\n\r\n* Fix autocomplete bug\r\n\r\n* 8 hours later, GPU stains. Still not working to my liking, but they work kinda.\r\n\r\n* Looks good but ugly as shit\r\n\r\n* Randomly rotate stains so they aren't so uniform\r\nTrace stain positions to see if the center of the surface is visible to us. We could technically clip the stain as well by doing a sort of half-way sort (check far left/far right, if one or the other is visible try the center of that point, if we aren't visible try between the visible end and the center point ~ 8 times or so, on both x and y axis' so that we can get an idea of how much of the stain is covered) but that's beyond this commit.\r\n\r\n* Make blood bloddier\r\n\r\n* Customizable stainmap decay rate\r\n\r\n* Fix Xcode and Autotools builds.\r\n\r\n* Modify bufferdata and buffersubdata to not accept nulls (or to do nothing with them in case of bufferdata)\r\n\r\n* Fix supersample being very much not super\r\n\r\n* Fix buffer overrun in Con_AllocString\r\n\r\n* Potentially fix conditional jump warning in Tokenize\r\n\r\n* Potential fix?\r\n\r\n* Fix timing being FPS-dependent for expire\r\n\r\n* Fix some warnings with parse\r\n\r\n* Remove comments\r\n\r\n* Address feedbacks\r\n\r\n* Make this an ERROR_DROP since it's a fatal programmer error","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/ae9859effc7d72515b5a33a7f2e7ce0d0372686e"},{"sha":"46dd1914a4e74d8693187e191ad2d3b1a284c184","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Lightning burn","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/46dd1914a4e74d8693187e191ad2d3b1a284c184"},{"sha":"651afe9ba90b247bc4b36def63e059ba6676f957","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"De-fack Paril's commit","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/651afe9ba90b247bc4b36def63e059ba6676f957"},{"sha":"fc5c75ab52adf8f68f845c65c2385dd89c88d390","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Fix crash because of stain copying stack variable","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/fc5c75ab52adf8f68f845c65c2385dd89c88d390"},{"sha":"62bd372b4abaa104cbbaab47a74a7affcbc95fc0","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Fix r_anisotropy default","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/62bd372b4abaa104cbbaab47a74a7affcbc95fc0"},{"sha":"8a7e5366a918dc9a488d01a7c40b495c46b01806","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Fuzzy tab completion. Seems much easier to use, at least for me; the only bit \"left\" is to support up/down arrows during a tab completion to scroll through available picks instead of history.\nRemove the trace in stainmap.","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/8a7e5366a918dc9a488d01a7c40b495c46b01806"},{"sha":"a772710fcb570deb61fbeab23e2fd059a9e05dba","author":{"name":"KaadmY","email":"f9c3518a2d134eb10b41c381a41db0145d14c55e@gmail.com"},"message":"Check for a valid material for tintmaps, otherwise ignore it.","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/a772710fcb570deb61fbeab23e2fd059a9e05dba"},{"sha":"eae568588310e9a4af609bd06b717cefd3f0f83a","author":{"name":"Paril","email":"6dcc07a2bc341859def58e46b57f7ea6a4b1bcb2@alteredsoftworks.com"},"message":"Fix 461","distinct":false,"url":"https://api.github.com/repos/quetoo/quetoo/commits/eae568588310e9a4af609bd06b717cefd3f0f83a"}]}
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