{"push_id":1765525899,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b53fb745d739b31c46cf74415438c42f066c0b0e","before":"25b09a8d961b3e2bf4316acb9b4f90a411cae6e5","commits":[{"sha":"b53fb745d739b31c46cf74415438c42f066c0b0e","author":{"name":"tdeeb","email":"7b8d989721bbb004bdd8ddbd4050b1c8871af9b1@gmail.com"},"message":"Added Tattle's Action Command\n\n-Added a TattleCommand class\n-Updated the BattleGFX PNG file to include the small and large cursors from Tattle which were ripped directly from TTYD\n-Made Tattle able to select only Tattleable BattleEntities instead of all of them\n\n-Added the ability to flip sprites vertically through a new parameter in SpriteRenderer Draw() calls: flipY\n-Renamed the \"flip\" parameter to \"flipX\"\n-Updated all current calls to add flipY\n\n-Changed the accessibility of CurFrame in Animation from protected to public\n-Added a public Vector2 DrawnPosition getter in BattleEntity that returns the exact position the BattleEntity is being rendered at\n\n-Changed the signature of public virtual void StartInput() in ActionCommand to public virtual void StartInput(params object[])\n  -The reason for this is there is information that is not available at the time of ActionCommands' creation that is needed later (Ex. the selected BattleEntity's DrawnPosition for Tattle)\n-Updated all derived ActionCommands' StartInput() methods to have the new signature\n\n-Passed in the selected BattleEntity's DrawnPosition when starting the Action Command's input in TattleSequence\n-Made Goombario's Tattle use the Action Command (will be reverted after testing)","distinct":true,"url":"https://api.github.com/repos/tdeeb/PaperMarioBattleSystem/commits/b53fb745d739b31c46cf74415438c42f066c0b0e"}]}
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