{"action":"created","issue":{"url":"https://api.github.com/repos/Bilibili/ijkplayer/issues/2410","repository_url":"https://api.github.com/repos/Bilibili/ijkplayer","labels_url":"https://api.github.com/repos/Bilibili/ijkplayer/issues/2410/labels{/name}","comments_url":"https://api.github.com/repos/Bilibili/ijkplayer/issues/2410/comments","events_url":"https://api.github.com/repos/Bilibili/ijkplayer/issues/2410/events","html_url":"https://github.com/Bilibili/ijkplayer/issues/2410","id":194413791,"number":2410,"title":"Need some custom postprocess","user":{"login":"gnanev","id":20777524,"avatar_url":"https://avatars.githubusercontent.com/u/20777524?v=3","gravatar_id":"","url":"https://api.github.com/users/gnanev","html_url":"https://github.com/gnanev","followers_url":"https://api.github.com/users/gnanev/followers","following_url":"https://api.github.com/users/gnanev/following{/other_user}","gists_url":"https://api.github.com/users/gnanev/gists{/gist_id}","starred_url":"https://api.github.com/users/gnanev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gnanev/subscriptions","organizations_url":"https://api.github.com/users/gnanev/orgs","repos_url":"https://api.github.com/users/gnanev/repos","events_url":"https://api.github.com/users/gnanev/events{/privacy}","received_events_url":"https://api.github.com/users/gnanev/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2016-12-08T18:49:24Z","updated_at":"2017-02-03T02:00:05Z","closed_at":null,"body":"Hi,\r\nI need to apply some algorithms on raw frame after it has been decoded. Can you help me out where is the buffer, containing the pixels?\r\n\r\nThanks"},"comment":{"url":"https://api.github.com/repos/Bilibili/ijkplayer/issues/comments/277144204","html_url":"https://github.com/Bilibili/ijkplayer/issues/2410#issuecomment-277144204","issue_url":"https://api.github.com/repos/Bilibili/ijkplayer/issues/2410","id":277144204,"user":{"login":"xinzhengzhang","id":1487445,"avatar_url":"https://avatars.githubusercontent.com/u/1487445?v=3","gravatar_id":"","url":"https://api.github.com/users/xinzhengzhang","html_url":"https://github.com/xinzhengzhang","followers_url":"https://api.github.com/users/xinzhengzhang/followers","following_url":"https://api.github.com/users/xinzhengzhang/following{/other_user}","gists_url":"https://api.github.com/users/xinzhengzhang/gists{/gist_id}","starred_url":"https://api.github.com/users/xinzhengzhang/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/xinzhengzhang/subscriptions","organizations_url":"https://api.github.com/users/xinzhengzhang/orgs","repos_url":"https://api.github.com/users/xinzhengzhang/repos","events_url":"https://api.github.com/users/xinzhengzhang/events{/privacy}","received_events_url":"https://api.github.com/users/xinzhengzhang/received_events","type":"User","site_admin":false},"created_at":"2017-02-03T02:00:05Z","updated_at":"2017-02-03T02:00:05Z","body":"`SDL_VoutAndroid_CreateForAndroidSurface` for Android.\r\n`SDL_VoutIos_CreateForGLES2` for iOS.\r\nNot very clear about what you want but I think filter on opengl is a better choice"}}
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