{"push_id":1564612089,"size":2,"distinct_size":1,"ref":"refs/heads/master","head":"8e118aa3c07eed80888898ae9b6c3b0aaf660f17","before":"7d19a0ced3da64ec169fc240b12e45967e2c4b95","commits":[{"sha":"8595e582612b35572a99e4cb6541b94cc8e87d2f","author":{"name":"Hydroplane72","email":"fbb1ad1eb7610b7feb504679af561a6d5a222fe3@gmail.com"},"message":"Questing\n\nI updated the main some more. Now when you return something it should actually do something according to what you return from the quest. 1 = you failed. Takes you back to main menu. 2 = you succeeded. You can pick a new quest to go onto or pick the one you just did. 3 = endless fighting. Made it so we only need to call a fight function. Endless loop is set up to stop when user dies.","distinct":false,"url":"https://api.github.com/repos/Hydroplane72/RPG-Game-C-/commits/8595e582612b35572a99e4cb6541b94cc8e87d2f"},{"sha":"8e118aa3c07eed80888898ae9b6c3b0aaf660f17","author":{"name":"Hydroplane72","email":"fbb1ad1eb7610b7feb504679af561a6d5a222fe3@gmail.com"},"message":"Merge pull request #7 from Hydroplane72/Hydroplane72-Questing\n\nI updated the main some more. Now when you return something it should actually do something according to what you return from the quest. 1 = you failed. Takes you back to main menu. 2 = you succeeded. You can pick a new quest to go onto or pick the one you just did. 3 = endless fighting. Made it so we only need to call a fight function. Endless loop is set up to stop when user dies.","distinct":true,"url":"https://api.github.com/repos/Hydroplane72/RPG-Game-C-/commits/8e118aa3c07eed80888898ae9b6c3b0aaf660f17"}]}
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