{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/3675","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/3675/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/3675/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/3675/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/3675","id":275150793,"number":3675,"title":"various late game observations","user":{"login":"ilteroi","id":1358966,"avatar_url":"https://avatars0.githubusercontent.com/u/1358966?v=4","gravatar_id":"","url":"https://api.github.com/users/ilteroi","html_url":"https://github.com/ilteroi","followers_url":"https://api.github.com/users/ilteroi/followers","following_url":"https://api.github.com/users/ilteroi/following{/other_user}","gists_url":"https://api.github.com/users/ilteroi/gists{/gist_id}","starred_url":"https://api.github.com/users/ilteroi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ilteroi/subscriptions","organizations_url":"https://api.github.com/users/ilteroi/orgs","repos_url":"https://api.github.com/users/ilteroi/repos","events_url":"https://api.github.com/users/ilteroi/events{/privacy}","received_events_url":"https://api.github.com/users/ilteroi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2017-11-19T11:14:42Z","updated_at":"2017-11-19T11:59:42Z","closed_at":null,"author_association":"COLLABORATOR","body":"![image](https://user-images.githubusercontent.com/1358966/32989594-a7d5c15a-cd19-11e7-825f-8e37205f52bb.png)\r\n\r\nrome is obviously very dominant in this game, however world ideology is autocracy, not order. question: why does only rome get a pubic opinion penalty?\r\n\r\neverybody but rome has huge unhappiness problems. the main reasons for that are war weariness and poverty.\r\n\r\n![image](https://user-images.githubusercontent.com/1358966/32989970-bc875ff8-cd20-11e7-81c1-cafbac398705.png)\r\n\r\nwhy don't they make peace? this is absolutely crippling on both sides!\r\n\r\nRome, 367,  --- War Weariness: 68. Longest War: 22. Rising: 75. Falling: 0. Current Supply Cap: 34\r\nAustria, 367,  --- War Weariness: 32. Longest War: 26. Rising: 35. Falling: 27. Current Supply Cap: 26\r\nThe Iroquois, 367,  --- War Weariness: 91. Longest War: 23. Rising: 100. Falling: 83. Current Supply Cap: 4\r\nGreece, 367,  --- War Weariness: 6. Longest War: 9. Rising: 0. Falling: 4. Current Supply Cap: 32\r\nCarthage, 367,  --- War Weariness: 46. Longest War: 27. Rising: 100. Falling: 0. Current Supply Cap: 14\r\nPolynesia, 367,  --- War Weariness: 10. Longest War: 16. Rising: 13. Falling: 5. Current Supply Cap: 16\r\n\r\nregarding poverty, AI doesn't seem to value building stock exchanges very high:\r\n\r\n318, Carthage, Carthage, PRE: Building, Wire Service, 8955, 3\r\n318, Carthage, Carthage, PRE: Unit, Cargo Ship, 7940, 1\r\n318, Carthage, Carthage, PRE: Building, Stock Exchange, 6340, 3\r\n318, Carthage, Carthage, PRE: Building, Airport, 5580, 5\r\n318, Carthage, Carthage, PRE: Unit, Caravan, 4720, 1\r\n318, Carthage, Carthage, PRE: Building, Factory, 4276, 2\r\n318, Carthage, Carthage, PRE: Building, Stadium, 2424, 2\r\n318, Carthage, Carthage, PRE: Building, Police Station, 2375, 4\r\n318, Carthage, Carthage, PRE: Unit, Ambassador, 2320, 1\r\n318, Carthage, Carthage, PRE: Building, Ironworks, 2050, 1\r\n318, Carthage, Carthage, PRE: Building, Medical Lab, 1760, 4\r\n318, Carthage, Carthage, PRE: Process, Wealth, 1560, 1\r\n318, Carthage, Carthage, PRE: Process, Research, 754, 1\r\n318, Carthage, Carthage, PRE: Process, Arts, 495, 1\r\n318, Carthage, Carthage, PRE: Process, Farming, 220, 1\r\n318, Carthage, Carthage, PRE: Unit, Archaeologist, 150, 1\r\n318, Carthage, Carthage, PRE: Process, Defense, 100, 1\r\n318, Carthage, Carthage, PRE: Unit, Carrier, 75, 4\r\n318, Carthage, Carthage, POST: Building, Stadium, 40884, 2\r\n318, Carthage, Carthage, POST: Unit, Caravan, 26420, 1\r\n318, Carthage, Carthage, POST: Unit, Cargo Ship, 25920, 1\r\n318, Carthage, Carthage, POST: Building, Wire Service, 24551, 3\r\n318, Carthage, Carthage, POST: Unit, Ambassador, 23000, 1\r\n318, Carthage, Carthage, POST: Building, Stock Exchange, 21536, 3\r\n318, Carthage, Carthage, POST: Building, Police Station, 20467, 4\r\n318, Carthage, Carthage, POST: Building, Factory, 13325, 2\r\n318, Carthage, Carthage, POST: Building, Medical Lab, 11440, 4\r\n318, Carthage, Carthage, POST: Building, Airport, 10317, 5\r\n318, Carthage, Carthage, POST: Unit, Archaeologist, 1050, 1\r\n318, Carthage, Carthage, POST: Process, Farming, 389, 1\r\n318, Carthage, Carthage, POST: Process, Wealth, 164, 1\r\n318, Carthage, Carthage, POST: Process, Research, 80, 1\r\n318, Carthage, Carthage, SEED: 8985709647830647685, CHOSEN: Caravan, Do not rush, TURNS: 1\r\n\r\nalso, and this might be a quirk of observer mode, but when i step into an AI, they often work zero specialists and \"manual specialist control\" is checkmarked.\r\n\r\nnor do they build many villages (respectively replace other improvements by villages). of course they also have few trade routes because of all the wars.\r\n\r\nfinally, i often see supply limits lower than the number of cities! maybe put in a guaranteed minimum there?\r\n"},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/345511136","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/3675#issuecomment-345511136","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/3675","id":345511136,"user":{"login":"bigcat88","id":13381981,"avatar_url":"https://avatars1.githubusercontent.com/u/13381981?v=4","gravatar_id":"","url":"https://api.github.com/users/bigcat88","html_url":"https://github.com/bigcat88","followers_url":"https://api.github.com/users/bigcat88/followers","following_url":"https://api.github.com/users/bigcat88/following{/other_user}","gists_url":"https://api.github.com/users/bigcat88/gists{/gist_id}","starred_url":"https://api.github.com/users/bigcat88/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bigcat88/subscriptions","organizations_url":"https://api.github.com/users/bigcat88/orgs","repos_url":"https://api.github.com/users/bigcat88/repos","events_url":"https://api.github.com/users/bigcat88/events{/privacy}","received_events_url":"https://api.github.com/users/bigcat88/received_events","type":"User","site_admin":false},"created_at":"2017-11-19T11:59:42Z","updated_at":"2017-11-19T11:59:42Z","author_association":"NONE","body":"Other don't get public opinion, cause Rome has more influence with his Order then Global Resolution. Resolution always has a power of 2 and top civ in world usually power of 2/3 and sometimes 4.\r\n\r\nBut there are strange thing in ideologies(or maybe it is EUI mistake when I look at this). Situations that was in September. See several times(civA,civB,civC - all has three different ideologies) when civA has 2 points of ideology pressure on civB. civB are content, cause ideology pressure is \"falling\". Then civC which has only 1 point of ideology pressure on civB get \"Rising\" status on civB and civB gets penalty from civA and revolution goes to civA ideology.\r\nAnd if civC will not rush tourism events, then civB will sit with own ideology without revolution, cause civA cannot get Rising status. In that game I was civC, after revolution in civB I loaded 20 turns earlier save and stop purchasing Great People - didn't get Rising status on civB and game goes another way...\r\n"}}
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