{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/8924","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/8924/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/8924/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/8924/events","html_url":"https://github.com/godotengine/godot/issues/8924","id":231621665,"number":8924,"title":"3.0 some weird things with viewports","user":{"login":"BastiaanOlij","id":1945449,"avatar_url":"https://avatars2.githubusercontent.com/u/1945449?v=3","gravatar_id":"","url":"https://api.github.com/users/BastiaanOlij","html_url":"https://github.com/BastiaanOlij","followers_url":"https://api.github.com/users/BastiaanOlij/followers","following_url":"https://api.github.com/users/BastiaanOlij/following{/other_user}","gists_url":"https://api.github.com/users/BastiaanOlij/gists{/gist_id}","starred_url":"https://api.github.com/users/BastiaanOlij/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BastiaanOlij/subscriptions","organizations_url":"https://api.github.com/users/BastiaanOlij/orgs","repos_url":"https://api.github.com/users/BastiaanOlij/repos","events_url":"https://api.github.com/users/BastiaanOlij/events{/privacy}","received_events_url":"https://api.github.com/users/BastiaanOlij/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2017-05-26T13:07:21Z","updated_at":"2017-05-26T22:51:29Z","closed_at":null,"body":"**Operating system or device - Godot version:**\r\nOnly tried this on Mac so far, Godot 3.0 todays master\r\n\r\n**Issue description:**\r\nTrying to get my stereo camera implementation ported over. Only one of the two viewports ends up being rendered. Also after a few minutes the first viewport stops being updated.\r\nFinally, resizing the viewport doesn't seem to either resize the render texture or how much of the render texture ends up being rendered too.\r\n\r\n**Steps to reproduce:**\r\nCreate two viewports setup as render targets. Add separate cameras to them. Output them with sprites, oly one renders.\r\n\r\n**Link to minimal example project:**\r\nhttps://www.dropbox.com/s/bnuz655it947682/Test-viewports-3.0.zip?dl=0"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/304403798","html_url":"https://github.com/godotengine/godot/issues/8924#issuecomment-304403798","issue_url":"https://api.github.com/repos/godotengine/godot/issues/8924","id":304403798,"user":{"login":"BastiaanOlij","id":1945449,"avatar_url":"https://avatars2.githubusercontent.com/u/1945449?v=3","gravatar_id":"","url":"https://api.github.com/users/BastiaanOlij","html_url":"https://github.com/BastiaanOlij","followers_url":"https://api.github.com/users/BastiaanOlij/followers","following_url":"https://api.github.com/users/BastiaanOlij/following{/other_user}","gists_url":"https://api.github.com/users/BastiaanOlij/gists{/gist_id}","starred_url":"https://api.github.com/users/BastiaanOlij/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BastiaanOlij/subscriptions","organizations_url":"https://api.github.com/users/BastiaanOlij/orgs","repos_url":"https://api.github.com/users/BastiaanOlij/repos","events_url":"https://api.github.com/users/BastiaanOlij/events{/privacy}","received_events_url":"https://api.github.com/users/BastiaanOlij/received_events","type":"User","site_admin":false},"created_at":"2017-05-26T22:51:29Z","updated_at":"2017-05-26T22:51:29Z","body":"I've added a simple example project. Just a cube that is rendered with two separate cameras using two viewports. One other issue is that I had to set the render mode to always. \r\n\r\nFunny enough, when I got to the stage where i had added the viewports and sprite objects it rendered the two viewport. When I started moving the sprites into place it stopped working. \r\nWhen I added the window resize code it really started to mess up... \r\n\r\nSo no idea if this is a bug, if I'm missing something in what has changed in viewports or...."}}
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