{"push_id":1896525208,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c4210dec8a8cc7ecf881cd537556e778ca967b18","before":"53485c2d0efd0410831924dbf01f30043c466df6","commits":[{"sha":"c4210dec8a8cc7ecf881cd537556e778ca967b18","author":{"name":"Juan A. Suarez Romero","email":"8331b54e04830d4ad82394200de3f5da2c26e186@igalia.com"},"message":"glsl: look up for transform feedback varyings after linking\n\nCheck if shaders have transform feedback varyings also after the\npost-link step.\n\nThis fixes:\nKHR-GL45.enhanced_layouts.xfb_vertex_streams\npiglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing\n\nv2: add claryfing comments (Timothy)\n\nReviewed-by: Marek Olšák <marek.olsak@amd.com>\nReviewed-by: Timothy Arceri <tarceri@itsqueeze.com>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/c4210dec8a8cc7ecf881cd537556e778ca967b18"}]}
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