{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/24304","repository_url":"https://api.github.com/repos/tgstation/tgstation","labels_url":"https://api.github.com/repos/tgstation/tgstation/issues/24304/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/tgstation/issues/24304/comments","events_url":"https://api.github.com/repos/tgstation/tgstation/issues/24304/events","html_url":"https://github.com/tgstation/tgstation/pull/24304","id":208755919,"number":24304,"title":"Vision cone","user":{"login":"totallynotmattroks","id":25164255,"avatar_url":"https://avatars.githubusercontent.com/u/25164255?v=3","gravatar_id":"","url":"https://api.github.com/users/totallynotmattroks","html_url":"https://github.com/totallynotmattroks","followers_url":"https://api.github.com/users/totallynotmattroks/followers","following_url":"https://api.github.com/users/totallynotmattroks/following{/other_user}","gists_url":"https://api.github.com/users/totallynotmattroks/gists{/gist_id}","starred_url":"https://api.github.com/users/totallynotmattroks/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/totallynotmattroks/subscriptions","organizations_url":"https://api.github.com/users/totallynotmattroks/orgs","repos_url":"https://api.github.com/users/totallynotmattroks/repos","events_url":"https://api.github.com/users/totallynotmattroks/events{/privacy}","received_events_url":"https://api.github.com/users/totallynotmattroks/received_events","type":"User","site_admin":false},"labels":[{"id":149581322,"url":"https://api.github.com/repos/tgstation/tgstation/labels/Feature","name":"Feature","color":"009800","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":31,"created_at":"2017-02-19T23:26:21Z","updated_at":"2017-02-20T15:31:46Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/tgstation/pulls/24304","html_url":"https://github.com/tgstation/tgstation/pull/24304","diff_url":"https://github.com/tgstation/tgstation/pull/24304.diff","patch_url":"https://github.com/tgstation/tgstation/pull/24304.patch"},"body":"This is the vision cone system created by myself (@Mattroks101) and @HONKERTRON. When you move around, click or use the face direction verbs it will update the cone, it also updates the cone when someone enters or exits the cone. I will try to answer any questions I can but Honkertron can probably answer technical questions better than me because he is a wizard.\r\n\r\nMy only game balance concern is that security officers might become OP because their sec huds still show the hud of person, even in the cone. This was not something me or Honker had thought of, because neither of our projects used sec huds. But I am not sure whether or not you guys want that as a feature.\r\n\r\nStuff that involves moving normal player hud around, such as sniper rifles, will look a bit odd, again the projects this was made for did not involve sniper rifles, so we didn't originally account for it. It shouldn't break anything though. If it does please tell me I will try my best to fix whatever is broken.\r\n\r\nOh! Another note, this system is reliant off the hud. So if you add a fov hud for a borg or something it will work the same. Otherwise there will be no change. AI's and borgs do not have a vision cone becasue of this. But anything with the a human hud does.\r\n\r\nSprites by @Nienhaus. Thanks man!"},"comment":{"url":"https://api.github.com/repos/tgstation/tgstation/issues/comments/281108924","html_url":"https://github.com/tgstation/tgstation/pull/24304#issuecomment-281108924","issue_url":"https://api.github.com/repos/tgstation/tgstation/issues/24304","id":281108924,"user":{"login":"RemieRichards","id":4043781,"avatar_url":"https://avatars.githubusercontent.com/u/4043781?v=3","gravatar_id":"","url":"https://api.github.com/users/RemieRichards","html_url":"https://github.com/RemieRichards","followers_url":"https://api.github.com/users/RemieRichards/followers","following_url":"https://api.github.com/users/RemieRichards/following{/other_user}","gists_url":"https://api.github.com/users/RemieRichards/gists{/gist_id}","starred_url":"https://api.github.com/users/RemieRichards/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RemieRichards/subscriptions","organizations_url":"https://api.github.com/users/RemieRichards/orgs","repos_url":"https://api.github.com/users/RemieRichards/repos","events_url":"https://api.github.com/users/RemieRichards/events{/privacy}","received_events_url":"https://api.github.com/users/RemieRichards/received_events","type":"User","site_admin":false},"created_at":"2017-02-20T15:31:46Z","updated_at":"2017-02-20T15:31:46Z","body":"@Fox-McCloud we no longer want the same old \"SS13\" combat we've had for years, we're going full in, separation of stuns and lethals, vision cones, maybe slowing down movement speed.\r\n\r\nIt's happening."}}
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