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  Soul Eater 
  Description: Often the result of a dark ritual performed by 
  necromancers to create evil, formidable bodyguards, The Soul 
  Eater is a dark warrior with the ability to absorb souls and use 
  them to fuel their nefarious powers and abilities.  
   
  Role: The soul eater will be able to wield supernatural abilities 
  fueled by the power of souls absorbed by fallen enemies and 
  creatures around the soul eater. These abilities will include buffs 
  for them and their party, as well as damaging abilities used for 
  battle. The soul eater is a full BAB martial class with a 
  supernatural twist that revels in the death around it. 
  Alignment: Any Evil 
  Hit Die: D10 
  Starting Wealth: 3D6X10 gp (Average 105 gp).     
  The Soul Eater class Skills are: Perception, Use Magic Device, 
  Heal, Fly, Knowledge(planes), survival, Knowledge(arcana), 
  Knowledge(religion), Intimidate, Linguistics    
  
   
   
   
   
   
   
   
   
  Skill Ranks per Level:  
  Table: Soul Eater 
                                                                                     
  Level BA
  B 
  Fort Ref Will Special 
   
   
   
   
  1st 
  1 
  2 
  2 
  0 
   Bonded 
  Item, Soul 
  Channel 
   
   
   
   
  2nd 2 
  3 
  3 
  0 
  Soul Power, 
  Tongue of 
  The Dead 
   
   
   
   
  3rd 3 
  3 
  3 
  1 
  Soul Vision 
   
   
   
   
  4th 4 
  4 
  4 
  1 
  Soul 
  Channel 
  +1, Soul 
  Power, 
  Tongue of 
  The Dead 
   
   
   
   
  5th 5 
  4 
  4 
  1 
  Soul Vision 
   
   
   
   
  6th 6 
  5 
  5 
  2 
   Soul Power 
   
   
   
   
   
  7th 7 
  5 
  5 
  2 
  Soul Vision 
   
   
   
   
  
   
   
   
   
   
   
   
   
  8th 8 
  6 
  6 
  2 
  Soul 
  Channel 
  +2, Soul 
  Power 
   
   
   
   
  9th 9 
  6 
  6 
  3 
  Soul 
  Companion 
   
   
   
   
  10th 10 7 
  7 
  3 
  Soul Power 
   
   
   
   
  11th 11/
  6/1 
  7 
  7 
  3 
  Soul 
  Companion 
   
   
   
   
  12th 12/
  7/2 
  8 
  8 
  4 
  Soul 
  Channel 
  +3, Soul 
  Power 
   
   
   
   
   
  13th 13/
  8/3 
  8 
  8 
  4 
  Soul 
  Companion 
   
   
   
   
  14th 14/
  9/4 
  9 
  9 
  4 
  Soul Power 
   
   
   
   
  15th 15/
  10/
  5 
  9 
  9 
  5 
  Soul 
  Companion 
   
   
   
   
  
   
   
   
   
   
   
   
   
  16th 16/
  11/
  6/1 
  10 
  10 
  5 
  Soul Power 
   
   
   
   
  17th 17/
  12/
  7/2 
  10 
  10 
  5 
  Soul 
  Evolution 
   
   
   
   
  18th 18/
  13/
  8/3 
  11 
  11 
  6 
  Soul Power 
   
   
   
   
  19th 19/
  14/
  9/4 
  11 
  11 
  6 
  Undead 
  Immunity 
   
   
   
   
  20th 20/
  15/
  10/
  5 
  12 
  12 
  6 
  Ultimate 
  Soul Power 
  Dark 
  Meditation 
   
   
   
   
   
  Proficiencies: All simple weapons, One martial weapon of their 
  choice, Light armor 
  Class Features:  
   
  Bonded Item:  The Soul Eater starts at level 1 with a 
  bonded item of their choosing. This item can be any weapon or 
  
   
   
   
   
   
   
   
   
  object that is available to them at first level, once the item is 
  chosen, the choice cannot be changed. The bonded acts as a 
  vessel for the souls the soul eater absorbs, drawing from the souls 
  stored inside and channeling it through their body to perform the 
  supernatural abilities available to them, if the item isn’t in their 
  possession, they have no access to the souls needed to use their 
  abilities and cannot absorb new souls. There is no limit to the 
  amount of souls that can be stored in the bonded item.   
   
  If the SoulEater’s bonded item becomes broken or 
  destroyed, the soul eater must perform a ritual that takes 1d4 
  days to bond another item to their soul. The methodology of the 
  ritual itself is at the GM’s discretion. A broken bonded item frees 
  all the souls stored inside it and renders the SoulEater’s abilities 
  useless until the ritual on a new item is completed. The broken 
  item also damages the SoulEater by 1D6 per character level until 
  6th level, with a maximum of 6D6 of damage. 
  Soul Channel: Soul channel is a passive ability that allows 
  the soul eater to absorb the souls of those that die near the soul 
  eater into their Bonded Item, Each enemy that dies within a 30 
  foot radius near the Soul Eater adds 1 to their total amount of 
  
   
   
   
   
   
   
   
   
  souls in the bonded Item. The distance increases every 4 levels 
  to a maximum of 120 ft at 12th level.  
   
  Soul Vision: At 3rd level, The Soul Eater gains the ability to 
  see the souls of those around him. The souls of the living 
  illuminate to them at a distance of up to 30 feet appearing like a 
  small glowing ball of energy in the center of their chest, The Soul 
  eater can see the souls through walls and objects as well, but 
  cannot discern if they are friend or foe or any other kind of 
  identifiable information, only that there are living creatures in the 
  area. This ability also gives the Soul Eater Dark Vision up to 30 
  feet. At 5th level, the Soul Eater can make a DC 15 perception 
  check to See the alignment of a creature by studying their soul, 
  this can tell them if they are Good, Evil, or Neutral but not if 
  they are lawful or chaotic. This cannot be done in battle or 
  otherwise Stressful Situations. At 7th level the Soul Eater is able 
  to see. The remaining hit points of a creature and their Dark 
  Vision increases to 60 feet.   
  Tongue of the Dead: At 2nd level, The Soul Eater can speak 
  to spirits of the recently deceased or of those lingering on in 
  death. They can communicate with them as if they were alive and 
  the spirit can understand them as well, regardless of any 
  
   
   
   
   
   
   
   
   
  languages they may or may not know. At 4th level they can 
  communicate with undead as well in the same manner.  
  Soul Companion: At 9th level, The Soul Eater can use a 
  portion of his soul to create a soul companion, once created this 
  creature remains until the Soul Companion dismisses it, or it dies, 
  The Soul Companion Has a Touch Attack that uses the Soul 
  Eaters BAB that channels Negative Energy that’s deals 6D6 of 
  Damage.  
  The Soul Companion can take the form of any animal the 
  Soul Eater wishes, However, most soul eaters go with smaller, 
  flying animals that are often associated with death, like a crow. 
  Since the Soul Companion isn’t actually the animal portrays and 
  is actually a piece of the Soul Eaters own soul.  
  The creature doesn’t share any of the characteristics or 
  stats of the animal it portrays other than its Appearance. The 
  Soul Eater and their companion are bonded together and can feel 
  and sense everything the other is experiencing. The Soul Eater is 
  always aware of the exact location of their companion and can 
  force the companion to teleport to their side at will. In the event 
  the soul companion dies, the portion of the Soul Eater’s soul used 
  
   
   
   
   
   
   
   
   
  to create it goes back to them any they are exhausted for 1D6 
  rounds. the soul eater must take a full round action to create 
  another Soul Companion.  
  At 11th level, the Soul Eater Gains Fast Healing 5 while the 
  Soul Companion is summoned. However, if the soul Companion dies 
  Damage is dealt equal to the amount healed to a maximum of 50.  
  At 13th level the Soul Eater can Dismiss his Companion to 
  teleport where their Companion Was Located at dismissal, after 
  using this ability. The Soul Eater cannot summon their companion 
  for 1D6 rounds.  
  At 15th level, The Soul Eater Gains A +2 to any Ability 
  stat of their choice. This choice is made at Level 15 and cannot 
  be changed. The Soul Eater can also cause his dismiss their 
  companion and leave behind an explosion in the area of their 
  dismissal in a 30’ radius causing 6D6 of negative energy damage. 
  After dismissing the Soul Companion in this way, The Soul Eater 
  cannot summon their companion for 2D6 rounds, Additionally, 
  once per day if the Soul Eater’s Hit Points drop to 0 while the 
  Soul Companion is summoned. The Soul Eater can dismiss their 
  companion and teleport to their last location, reviving them with 
  
   
   
   
   
   
   
   
   
  the amount of Hit Points the Soul Companion Had at dismissal. 
  The Soul Eater also can’t summon their companion for 1D6 rounds 
  after using this ability. 
  Soul Evolution: At 17th level, the Soul Eater can choose 
  between The Flight and Speed Soul Powers. This power is now 
  permanent and no longer requires souls to use. 
  Undead Immunity: At 19th level, Undead now see you as 
  undead and are never hostile to you.  
  Dark Meditation: At 20th level The Soul Eater can attempt 
  a DC 25 will save sit and meditate to steal souls from hell itself 
  the meditation ritual requires 5 minutes of concentration or 2 and 
  a half if in a safe area with no distractions, if concentration is 
  broken for any reason while in this state, the Soul Eater must 
  start the process over, if successful, the Soul Eater absorbs souls 
  from hell equal to 2D6X10.   
   Soul Powers: At 2nd level the soul eater gains the ability to 
  use Soul Powers, Supernatural abilities bestowed to the soul eater 
  through the use of channeling the souls absorbed in the Soul 
  Eater’s bonded item. The Soul Eater Gains a new soul power 
  every 2nd level ending with a final, ultimate soul power at level 
  
   
   
   
   
   
   
   
   
  20 Soul Powers vary in use from damaging attacks, to buffs for 
  the Soul Eater and their allies. The amount of souls needed vary 
  between abilities and more powerful powers require more souls. 
  Unless stated otherwise, all Soul Powers take a standard action to 
  use, and some powers may have level requirements.  
  Soul Powers 
  Soul Strike – 1 soul.  
  The Soul Eater makes an unarmed melee touch attack 
  expending the pure energy of 1 soul onto the target when the 
  attack hits, dealing 1D4+STR damage and an additional 1D6 of 
  damage per Soul Eater level up to 6D6.  
  Soul Blast- 1 soul. 
  You Unleash the Power of 1 soul for a ranged attack that 
  deals 1D6 of Damage per Soul Eater Level up to 6D6. 
  Empower Weapon – 1 soul. Level 3 
  The Soul Eater can transfer a soul into their weapon dealing 
  an additional 1D8 of negative energy damage per Soul Eater 
  Level until up to 6D8 for one successful melee attack. 
  Clarity – 3 souls. Level 3 
  
   
   
   
   
   
   
   
   
  The Soul Eater Gains a +20 to perception to find any 
  hidden doors, traps or treasure.  
  Consume Soul – 1+ Souls. Level 5 
  You can Eat souls to gain 1D10+CON in hit points back per 
  soul eaten. 
  Soul Puppet – 1+ Souls. Level 5 
  The Soul Eater can use souls to posses a humanoid, The 
  amount of souls needed is equal to 1 soul per hit die of the 
  humanoid for a number of minutes equal to the souls used, the 
  soul eater can spend the same amount of souls to control the 
  humanoid again when the soul eater has 1 minute of control left. 
  Soul Bomb – 5+ Souls. Level 5 
  The Soul Eater Uses 5 souls to throw a concentrated ball of 
  soul energy that explodes on impact, dealing 5D6 of negative 
  energy damage, additionally. The Soul Eater can use more souls 
  to increase the damage by 1 additional damage die per soul used. 
  Life Drain – 3 souls. Level 3 
  
   
   
   
   
   
   
   
   
  This Power functions exactly like Soul Blast, except the 
  damage dealt returns to you in hit points. The hit points gained 
  cannot exceed your maximum hit points. 
  Flight – 3+ souls.  
  The soul eater can spend 3 souls to Grow large black 
  feathered wings and gain the ability of flight for 1 minute, they 
  can spend more souls to gain more flight time at a rate of 1 soul 
  per minute. 
  Speed – 2 souls.  
  The Soul Eater increases their land speed by 20 feet for 1 
  minute 
  Soul Reflect – 5 souls. level 5 
  For 1 minute, all damage dealt to the Soul Eater is reflected 
  back to the attacker 
  Double Strike – 1 Soul. 
  The Soul Eater can use the power of a soul to mimic a melee 
  or ranged attack the moment after a successful melee or ranged 
  attack has been made, this cannot be used for spells if the Soul 
  Eater has any spell casting class levels, and cannot be used in 
  
   
   
   
   
   
   
   
   
  conjunction with any other soul power, if the melee or ranged 
  attack in question has any elemental damage associated with it, 
  the mimicked attack uses negative energy in place of that 
  element using this ability is a swift action and remains in effect 
  until your next successful melee or ranged attack. 
  Soul Clone – 1+ souls. level 3 
  The Soul Eater can use souls to create illusions of themselves 
  each clone created requires 1 soul to create, the clones cannot 
  attack but can be controlled by the Soul Eater mentally and can 
  move the clones when they take a move action any other actions, 
  if reasonable are a free action and at the gm’s discretion. The 
  clones look exactly like the Soul Eater and can talk through the 
  Soul Eater mentally and completely fools any enemy at least 15 
  feet away, if closer than 15 feet anybody fooled by the ability 
  may make a DC 15 perception check to figure out its an illusion. 
  The illusions last for 1 minute per Soul Eater Level and have 1 hit 
  point.  
  Dark Blessing – 1 soul 
  The Soul Eater Spends 1 soul to give themselves or an ally a 
  +2 bonus to attack rolls or an enemy a -2 to attack rolls 
  
   
   
   
   
   
   
   
   
    
  Wake the Dead - 5 souls. Level 5 
  The Soul Eater lets loose 5 souls to animate recently 
  deceased enemies or long dead forgotten corpses, this functions 
  exactly like the animate dead spell except for the range and the 
  hit die requirements to determine amount controlled, for this 
  power the limit is 5. The souls released will scour for a host body 
  in a 60’ radius, if no bodies are found. The souls are released 
  and no longer trapped by the Soul Eater. 
   
  Ultimate Soul Powers 
  At 20th level, The Soul Eater gains access to their ultimate Soul 
  Power, There are 5 to choose from and can only be done once 
  per day, the Soul Eater picks one these abilities all are very 
  powerful and Require ALL OF THE SOUL EATER’S SOULS some 
  of the abilities might even require some of the Soul Eater’s Hit 
  Points, in addition to all of their souls and all require a minimum 
  amount of souls to use as well. 
  Aspect of Death: The Soul Eater Spends a minimum of 50 souls 
  and consumes them all to become a personification of Death itself 
  They go up one size category and Lose all of their flesh and 
  
   
   
   
   
   
   
   
   
  become only bone. They become wrapped in hooded robes of 
  writhing darkness and grow large black feathered wings, and a 
  black scythe That channels negative energy and deals 12D8 of 
  Damage and 6D6 of negative energy damage, Any Death near the 
  Soul Eater while in this form instantly consumes their soul and 
  heals the Soul Eater the dead creature’s maximum hit point 
  amount Additionally, the Soul Eater can revive ONE dead or 
  dying ally to full hitpoints and completely cure any status effects 
  or diseases they might have had this ability lasts for 5 minutes 
  with an additional minute added for every 10 souls consumed at 
  the activation of this power beyond the initial 50. 
  Soul Crush: The Soul Eater consumes a minimum of 50 souls to 
  crush and destroy the souls of 1D10+1D6 for every 10 souls that 
  exceed 50 at the time of activation enemies within a 60 foot 
  radius and instantly kills them the enemies are not affected by 
  soul crush if their maximum hit points exceed that of the Soul 
  Eater’s the souls that are crushed are utterly destroyed and thus 
  cannot go to any form of afterlife, forcing the destroyed souls to 
  exist in nothingness for all eternity. 
  True Soul Clone: Using no less than 25 souls, the Soul Eater can 
  create clones of themselves exactly like the soul clone soul power 
  
   
   
   
   
   
   
   
   
  but they are improved upon with the ability to attack and starting 
  with half of the soul eaters maximum hit points instead of 1 The 
  base 25 souls spend give the soul eater 1D10 clones with another 
  1D6 clones per every additional 10 souls. 
  Soul Beam: This power requires a minimum of 100 souls and half 
  of the soul eaters current hit points souls that consumes them all 
  and concentrates them into a beam that strikes a single target. If 
  the target has less than half the maximum hit points of the soul 
  eater, they are instantly disintegrated. If they have more than 
  half the soul eaters maximum hit points than the beam does 
  12D10 of damage with an additional D8 of damage added for 
  every 20 souls beyond the initial 100. 
  Miracle of the Soul: Spending a minimum of 100 souls and half of 
  your maximum hit points, the soul eater can perform 1D4 wish 
  spells as if they are a level 20 sorcerer. If the Soul Eater does 
  not have at least half of their maximum Hit Points. They cannot 
  use this Power.   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The Soul Eater is the intellectual property of Darakin Studios  The Soul Eater class 
  authored and designed by Dylan Patterson, Soul eater cover art designed by Dylan 
  Ferrell 
   
   
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  STARFINDER #1: INCIDENT AT ABSALOM STATION 
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  STARFINDER #10: THE DIASPORA STRAIN 
  Gloomwing from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: 
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  Tenebrous Worm from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original 
  material by Gary Gygax. 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
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  Starfinder Adventure Path #10: The Diaspora Strain © 2018, Paizo Inc.; Authors: Chris S. Sims, with Stephen Glicker, Jason 
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  STARFINDER #11: THE PENUMBRA PROTOCOL 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #11: The Penumbra Protocol © 2018, Paizo Inc.; Authors: Jenny Jarzabski, with Isabelle Lee, Owen 
  K.C. Stephens, and James L. Sutter. 
  STARFINDER #12: HEART OF NIGHT 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #12: Heart of Night © 2019, Paizo Inc.; Authors: Saif Ansari, with Tracy Barnett, Stephen Glicker, 
  Thurston Hillman, Owen K.C. Stephens, and James L. Sutter 
  STARFINDER #13: FIRE STARTERS 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Genie, Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; 
  Author: Scott Greene, based on original material by Gary Gygax. 
  Starfinder Adventure Path #13: Fire Starters © 2019, Paizo Inc.; Authors: James L. Sutter, with Patrick Brennan, Leo Glass, Jason 
  Keeley, Lacy Pellazar, Owen K.C. Stephens, and Jason Tondro. 
  STARFINDER #14: SOLDIERS OF BRASS 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #14: Soldiers of Brass © 2019, Paizo Inc.; Authors: Crystal Frasier, with Kate Baker, Christopher 
  Carey, Thurston Hillman, Adrian Ng, and Owen K.C. Stephens. 
  STARFINDER #15: SUN DIVERS 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #15: Sun Divers © 2019, Paizo Inc.; Authors: Joe Pasini, with Judy Bauer, Lacy Pellazar, Owen K.C. 
  Stephens, and Linda Zayas-Palmer. 
  STARFINDER #2: TEMPLE OF THE TWELVE 
  Starfinder Adventure Path #2: Temple of the Twelve © 2017, Paizo Inc.; Authors: John Compton, with Jason Keeley, Robert G. 
  McCreary, Owen K.C. Stephens, and James L. Sutter. 
  STARFINDER #3: SPLINTERED WORLDS 
  Starfinder Adventure Path #3: Splintered Worlds © 2017, Paizo Inc.; Authors: Amanda Hamon Kunz, with Thurston Hillman, Jason 
  Keeley, and Owen K.C. Stephens. 
  STARFINDER #4: THE RUINED CLOUDS 
  
   
   
   
   
   
   
   
   
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #4: The Ruined Clouds © 2018, Paizo Inc.; Authors: Jason Keeley, with Joe Pasini and Owen K.C. 
  Stephens. 
  STARFINDER #5: THE THIRTEENTH GATE 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #5: The Thirteenth Gate © 2018, Paizo Inc.; Authors: Stephen Radney-MacFarland, with Mikko Kallio, 
  Jason Keeley, Lyz Liddell, Ron Lundeen, Mark Moreland, and Owen K.C. Stephens. 
  STARFINDER #6: EMPIRE OF BONES 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #6: Empire of Bones © 2018, Paizo Inc.; Authors: Owen K.C. Stephens, with John Compton, Jason 
  Keeley, and Larry Wilhelm. 
  STARFINDER #7: THE REACH OF EMPIRE 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #7: The Reach of Empire © 2018, Paizo Inc.; Authors: Ron Lundeen, with Patrick Brennan, Lyz Liddell, 
  Joe Pasini, and Owen K.C. Stephens. 
  STARFINDER #8: ESCAPE FROM THE PRISON MOON 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #8: Escape from the Prison Moon © 2018, Paizo Inc.; Authors: Eleanor Ferron, with Saif Ansari, Jason 
  Keeley, Lyz Liddell, Robert G. McCreary, Joe Pasini, David N. Ross, and Owen K.C. Stephens. 
  STARFINDER #9: THE RUNE DRIVE GAMBIT 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Adventure Path #9: The Rune Drive Gambit © 2018, Paizo Inc.; Authors: Larry Wilhelm, with Tracy Barnett, Ian Eller, 
  Lyz Liddell, David N. Ross, and Owen K.C. Stephens. 
  STARFINDER ARMORY 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Armory © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Eleanor Ferron, Thurston Hillman, 
  Mikko Kallio, Lyz Liddell, Ron Lundeen, Matt Morris, David N. Ross, and Russ Taylor. 
  
   
   
   
   
   
   
   
   
  STARFINDER CORE RULEBOOK 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  STARFINDER SOCIETY ROLEPLAYING GUIDE 
  Starfinder Society Roleplaying Guild Guide, Version 1.0 © 2017, Paizo Inc.; Authors: Mike Brock, John Compton, Thurston Hillman, 
  Erik Mona, Mark Moreland, and Tonya Woldridge. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-01: THE COMMENCEMENT 
  Starfinder Society Scenario #1–01: The Commencement © 2017, Paizo Inc.; Author: Eleanor Ferron. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-03: YESTERYEAR'S TRUTH 
  Starfinder Society Scenario #01–03: Yesteryear’s Truth © 2017, Paizo Inc.; Author: Jason Keeley. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-04: CRIES FROM THE DRIFT 
  Starfinder Society Scenario #1–04: Cries from the Drift © 2017, Paizo Inc.; Author: Joe Pasini. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-08: SANCTUARY OF DROWNED DELIGHT 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
   
  Starfinder Society Scenario #1–08: Sanctuary of Drowned Delight © 2018, Paizo Inc.; Author: Kate Baker. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-09: LIVE EXPLORATION EXTREME! 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
   
  Starfinder Society Scenario #1–09: Live Exploration Extreme! © 2018, Paizo Inc.; Author: John Compton. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-11: IN PURSUIT OF THE SCOURED PAST 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
   
  Starfinder Society Scenario #1–11: In Pursuit of the Scoured Past © 2018, Paizo Inc.; Author: Cole Kronewitter. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-22: THE PROTECTORATE PETITION 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
   
  Starfinder Society Scenario #1–22: The Protectorate Petition © 2018, Paizo Inc.; Author: Mike Kimmel. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-24: SIEGE OF ENLIGHTENMENT 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  
   
   
   
   
   
   
   
   
   
  Starfinder Society Scenario #1–24: Siege of Enlightenment © 2018, Paizo Inc.; Author: Tineke Bolleman. 
  STARFINDER SOCIETY ROLEPLAYING GUILD SCENARIO #1-27: KING XEROS OF STAR AZLANT 
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
   
  Starfinder Society Scenario #1–27: King Xeros of Star Azlant 2018, Paizo Inc.; Author: Christopher Wasko. 
  STARFINDER SOCIETY SCENARIO #1–31: TREADING HISTORY’S FOLLY 
  Starfinder Core Rulebook ©2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. 
  McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy 
  Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. 
  Wesley Schneider, Amber E. Scott, and Josh Vogt. 
  Starfinder Society Scenario #1–31: Treading History’s Folly 2019, Paizo Inc.; Author: Vanessa Hoskins. 
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Darakin Studios - Soul Eater.pdf