TEXT: Mythic Minis 42
  Mythic curses
  by Jason Nelson
  
  By Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 42: MYTHIC CURSES
  Mythic magic is generally seen as a boon to those that use it, but one of the great 
  mythic tropes of magic is the dark and baneful curses that fall upon those who 
  violate ancient tombs, transgress the will of the gods, or provoke the ire of mysterious 
  witches and hermits and the nameless, forgotten powers they call master. Mythic 
  curses can be inflicted by mythic bestow curse or mythic major curse (for major curse 
  or spellblights) and cannot be removed by non-mythic effects except for miracle or 
  wish (or limited wish, for non-major mythic curses or spellblights). 
  Anoris Curse
  Type curse, spellblight [major]; Save Fortitude DC 16 or as major spellblight
  Frequency immediate and 1/day; see text
  The anoris curse causes the flesh of the victim’s mouth to knit together and seal itself 
  shut. The victim can breathe through its nostrils or similar orifices but cannot speak 
  or use a bite attack. The victim is unable to eat or drink unless a system of drip tubes is 
  devised and used to deliver liquefied nutrition, requiring DC 15 Craft (metalworking) 
  and Knowledge (engineering) checks to create the system and a DC 20 Heal check 
  once per day, requiring to provide one hour of care. 
  The anoris curse can be ameliorated by slicing open the flesh of the victim’s face, 
  dealing 1d6 points of damage, 1 point of bleed damage, and 2 points of Charisma 
  damage, though unless a regenerate spell is applied the victim’s oral tissues remain 
  ragged and malformed, causing a 50% chance of spell failure on spells with a verbal 
  component and reducing the save DC of language-dependent effects used by the 
  victim by 4. If the Charisma damage and bleed damage dealt by this spell are cured, 
  this spell failure chance is reduced to 20% and the reduction in save DC for language-
  dependent effects is reduced to 2. This remedy is only temporary, however, as if the 
  curse is not removed the victim must succeed at a Fortitude save each day with the 
  same DC as the effect that caused the curse or its mouth will seal itself shut again.
  In non-mythic creatures, the anoris curse is more severe, causing not only the 
  target’s flesh but the bones (including chitin and similar exoskeletons) of its jaws and 
  face to knit together. Cutting open the victim’s mouth is of no help to a non-mythic 
  creature. 
  The anoris curse has no effect against creatures without flesh (or bones, for non-
  mythic creatures).
  Cruciatic Sympathy
  Type curse; Save Will DC 17 
  Frequency immediate
  Cruciatic sympathy causes the target to feel the pain and suffering it inflicts on others. 
  Whenever the accursed deals damage to a living creature, it takes 1d6 points of 
  nonlethal damage, and as long as the victim has this nonlethal damage it is fatigued 
  with pain. If the victim confirms a critical hit on an adjacent creature, this damage 
  is multiplied by the attack’s critical multiplier and the target becomes sickened with 
  pain for 1 minute as well. If the victim deals damage to multiple creatures with the 
  same attack or effect, it takes 1d6 points of nonlethal damage + 1 point per creature 
  after the first. If the victim deals bleed damage or other continuing damage to a 
  creature, the victim takes 1d6 points of nonlethal damage for the initial attack, + 1 
  point per round after the first that the target continues taking damage. 
  In addition to the above, if the victim successfully affects another creature 
  with a fear or pain effect, the victim must succeed at a Will save against the effect’s 
  DC or be affected by the same effect for as long as the creature it affected remains 
  afraid or in pain. If the fear or pain effect successfully affected multiple creatures, the 
  victim must succeed on a number of saves equal to the number of creatures affected. 
  If any save fails, the victim is affected, and the duration is increased by 1 round for 
  each additional failed save. 
  Polypollex Curse
  Type curse, spellblight [major]; Save DC 18 Fortitude or DC 18 Reflex (see text) or 
  as major spellblight
  Frequency immediate
  The polypollex curse causes all of the victim’s digits to become thumbs. This 
  radically decreases the victim’s manual dexterity when using its hands, resulting 
  in a ─10 penalty on Climb, Craft, Disable Device, Linguistics (when used to create 
  forgeries), Perform (keyboard, string, wind), Profession (GM’s discretion), and 
  Sleight of Hand checks. The victim also takes a ─10 penalty to its CMD against 
  disarm checks and a ─5 penalty on its CMB when making disarm, drag, grapple, 
  or steal combat maneuvers. It is very difficult for the target to maintain its grip on 
  objects, and if it does not spend a move action each round securing its grip it must 
  succeed at a DC 18 Reflex save or drop an item it is holding. Any action it takes to 
  draw or retrieve an item (including weapons, ammunition, and material or focus 
  components for spells) takes longer, increasing its action type by one step as follows: 
  free, swift (or immediate), move, standard, full-round. If the target is a spellcaster, it 
  has a 50% chance of spell failure when casting any spell with a somatic component. 
  The polypollex curse is considered a polymorph effect and can be negated with 
  break enchantment, limited wish, miracle, or wish. If the victim uses a polymorph 
  effect to assume a different shape, the effects of the polypollex curse are suppressed 
  for the duration of that effect. 
  Regressive Rejuvenation
  Type curse [major]; Save Fortitude DC 17
  Frequency immediate and 1/day
  The victim begins to age in reverse at an accelerated rate. The immediate effect 
  functions as lesser age resistance, but the victim does not retain age-related bonuses 
  to Intelligence, Wisdom, or Charisma. In addition to this initial effect, with each 
  failed save the victim grows 1d6 years younger and takes 1 point of Intelligence, 
  Wisdom, or Charisma drain (determine randomly). If the reduction in its age 
  causes it to move to a lower age category, it loses both the physical ability score 
  penalties and the mental ability score bonuses that applied to its former age. If the 
  victim’s age is reduced below the standard adult age for a creature of its type, it gains 
  the young simple template. 
  If the curse is removed, the victim begins rapidly aging back to its former age, 
  aging 2d6 years and taking 1 point of Strength, Dexterity, and Constitution damage 
  per round. When it finally reaches its former age, the victim must succeed on a DC 
  17 Fortitude save or die from the traumatic shock of its sudden aging.
  Sectum Sanguinum
  Type spellblight [major]; Save as major spellblight
  Frequency immediate
  This spellblight functions similarly to skinscription (see below), but when a 
  spellcaster with this spellblight casts a spell its description does not begin glowing; 
  instead, it starts bleeding. This deals bleed damage equal to 1 plus one-half the spell’s 
  level, for a maximum number of rounds equal to the spell’s level. This bleed damage 
  does not interfere with the casting of the spell that triggers the bleeding, but it is 
  considered continuous damage for the purpose of requiring concentration checks 
  when casting other spells. The bleeding letters revealed by this spell are visible on 
  the surface of any armor or clothing worn and are visible in bright or normal light, 
  and are not hidden by magical glamers. Thus, the bleeding runes clearly revealing 
  the location of an invisible creature. The bloody letters are not visible in dim light or 
  darkness, except to creatures with darkvision or blindsight. Creatures able to see the 
  bleeding runes form can identify the spell being cast, as described for skinscription. 
  The blood dries and flakes away 1 round after bleeding stops. 
  Mythic Minis 42 - Mythic curses
  
  Skinscription
  Type spellblight; Save as minor spellblight
  Frequency immediate
  Each time a spellcaster with this spellblight prepares a spell, or meditates to recover 
  spells if a spontaneous caster, a detailed description of each magical spell she is able 
  to cast that day is inscribed on her skin like a tattoo. This does not apply to spells cast 
  by other creatures or spell effects created by magic items. 
  When the spell is being cast, that spell’s inscription begins to glow as brightly as 
  a candle for 1 minute. Each time the caster casts another spell that affects herself, 
  the skinscription runes for all spells she has cast that are still affecting her glow for 
  1 minute. This glow is visible even through clothing or armor, and in conditions 
  of dim light or darkness (though not in areas of magical darkness) is sufficient 
  to clearly reveal the caster’s location. This glow results in a penalty to the caster’s 
  Stealth checks equal to 1 plus the highest spell level the caster has used within the 
  past minute. When the spellcaster casts a spell, creatures within 30 feet with line of 
  sight to the spellcaster can attempt an immediate DC 20 Spellcraft check as a free 
  action to identify one of the spells (determine randomly) that the spellcaster has 
  cast upon herself. Creatures within 30 feet that can see the spellcaster can make an 
  additional check each round as a swift action to continue identifying spells affecting 
  the spellcaster. 
  If the spellcaster casts a mythic spell, the runes on her skin glow as bright as a 
  daylight spell until the end of her next turn and as bright as a torch for a number of 
  rounds equal to the spell’s level and for 1 minute thereafter. This glow clearly reveals 
  the caster’s position as if she were shrouded in faerie fire. 
  An erase spell does not cure this spellblight but does remove a number of spell 
  descriptions equal to your caster level (maximum 10), such that casting those spells 
  does not trigger the glow. If you expend one use of mythic power while casting 
  an erase spell for this purpose, you add your mythic tier to the number of spell 
  descriptions you remove. 
  Credits
  Author: Jason Nelson
  Artist: Colby Stevenson
  Editor: Alistair Rigg
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, 
  Matthew Goodall, Jim Groves, Tim Hitchcock, Jonathan H. Keith, Nicolas Logue, 
  Jason Nelson, Richard Pett, Tom Phillips, Alistair Rigg, Tork Shaw, Mike Shel, Mike 
  Welham, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 42: Mythic Curses © 2014, Legendary Games; Author Jason Nelson.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
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  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on 
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  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead Designer: Jason Bulmahn; 
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