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  http://www.savevsdm.com
  101 Instant Shadowrun Scenarios
  A Night on the Town [Investigation]
  Sometimes, you’re just in the wrong place at the wrong time.
  Johnson (Any): A dead body
  Synopsis: The players are in a relatively secluded part of town, 
  possibly walking down the street, or getting into a car when a man 
  comes running around the corner with a couple of guys in close 
  pursuit. They shoot at the runner and kill him. If the players don’t 
  pick up the action, perhaps the shots come a little close to them or 
  the attackers decide to take care of witnesses. In the end, the players 
  will and the only thing of note on the body will be a chip with ﬁles 
  on them. The ﬁles are worth money to somebody and somebody 
  else desires to keep them out of their hands. It’s now up to the 
  players to dispose of the valuable ﬁles as they have no idea who 
  wants them and might not even know what they are. Meanwhile, 
  men will be searching for the ﬁles.
  Notes:  Quick scenario for the unplanned game session. It instantly 
  drops into combat and can be scaled to any group. It’s a mystery 
  so the GM can string the players along until he decides where he 
  wants to go with it. Resolution can also be scaled to any group and 
  can be a simple hand off of ﬁles perhaps with another combat, or a 
  long cloak and dagger game between companies.
  Submitted By: Painandgreed
  A Quick Trip to the Chip Factory [Pick-Up]
  You got to know when to hold ‘em.
  Johnson (Street Contact): A street contact of a player who either 
  works erratic deals or is always running random deals.
  Synopsis: One of the player’s contacts the players and asks for a 
  favor. One of his contacts has paid back an old debt by turning over 
  information on a batch of illegal simsynth chips. All he has to do is 
  show up at the legal factory where they are being made under the 
  table by the local manager (who has already been paid), and pick 
  them up. The street contact just wants backup incase something 
  goes wrong because he’s never dealt with these people before. The 
  players need to be lightly armed and act the part of delivery men. 
  The contact will have a truck and coveralls. The plan is to show up 
  at the back dock, request the chips, get them and leave. In return, 
  the contact offers to owe the players a favor, but if pressed can give 
  the players some money in the future (as all he has right now are 
  the chips which are worth a good deal of money), or a few boxes 
  of the chips themselves that would be worth much more in street 
  value. When they show up, they will be told by the guy in the 
  loading dock the chips are still printing, after a few minutes wait, 
  the machines will stop, the dock guy will get the chips, hand them 
  over and the deal is done. So long as the players keep their cool, 
  nothing bad happens. 
  Notes: This is all about making the players sweat and keep their 
  cool. Perhaps the dock worker will look at them strangly, or say 
  some strange things. The printing machine might stop and start 
  irregularly making the characters just stand there for a period of 
  time. Maybe a police vehicle will hit the lights and siren only to 
  speed on by. Lay on the descriptions and give the players hints that 
  things might not be going right, but so long as the players don’t 
  whip out the guns and start shooting, nothing happens.
  I also used this as a lead in to another scenario as while 
  most of the simsynth chips are exactly as presented, one box 
  (which was in the bunch that the players received as payment) is 
  actually other information. Information that other people want very 
  badly. The friend of the contact will end up dead. The manager of 
  the plant will end up dead. The contact will get scared, warn the 
  players and go into hiding. Meanwhile, people after the other chips 
  will be searching out the sources of the illegal simsynth chips for 
  the chips they really want.
  Submitted By: Painandgreed
  All-Star Defense [Bodyguard/Shadowing work]
  Sport is a competitive world. The runners are out to ease the 
  competition for their team
  Davey Rohr (Seahawks): Davey Rohr, as he likes to be known, is 
  a jovial human of about forty-six years of age; a former linebacker 
  who had a couple years competition before his leg blew out, when 
  he moved on to security. Now, over two decades later, he’s back 
  with the team that gave him his big shot, though he keeps the lowest 
  proﬁle he can; he’s the executive interface between team, security, 
  and the shadows. Sports is big business and you’d be surprised 
  how many jobs they can’t admit to.
  Synopsis: The Seahawks are looking to make the steal of the year - 
  there’s a troll running back coming up out the college leagues who 
  covers ground like an elf. One of their scouts is bringing him in this 
  coming Monday, they’re wining and dining him for three days to 
  swing him round. A number of other teams are very interested in 
  preventing Joss Wallach from signing with the team, either to lure 
  him away to their own side or simply to prevent him becoming 
  a problem on the pitch. Playing in the rules, they can’t make an 
  approach; but their runners can. The PCs ﬁnd themselves up against 
  other runner crews being run close-in by Rohr’s opposite numbers 
  on the other teams over the three-day period. Their main advantage 
  is that these runners will be going for extraction over killing - so far 
  as Wallach’s concerned, anyway. But they may well go for the kill 
  if that’s all they think they can get.
  Notes: I wrote the scenario as running ﬁve K retainer fee per PC 
  per day plus one K per PC for every conﬁrmed elimination of a 
  non-Seahawk scout (not the runners, but their Johnsons). The main 
  goal, however, was introducing the team to the idea that it isn’t just 
  the traditional corps who want to use runners and setting up a new 
  contact. Think about the shit you hear people pulling related to big 
  money sport even nowadays and I’m sure run ideas start pouring 
  in; from drugging the water supply of a visiting team’s hotel, 
  preventing star players from making it to the game, the reverse of 
  this scenario, down to a datasteal on a team’s playbook codes...
  Submitted By: Phantom Stranger
  
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  Back to Basic Training [“Inﬁltration”]
  The runners get to try out a cutting edge training facility before 
  opening day, but things aren’t that simple...
  Johnson (corp ﬁxer): The Johnson is a fairly new ﬁxer on the 
  scene, and heavily under megacorp inﬂuence. He’s fairly retro in 
  look, mirror-shade eye covers and slick hair. He deals quickly, 
  deeming the job to be straightforward, and emphasizes the easiness 
  of the mission in relation to the pay he’s been authorized to offer. 
  Synopsis: The runners are brought together to give a security 
  corp’s new training facility a test run before it goes live. The 
  facility is organized in a hazard course style environment with 
  physical tasks ﬁrst, then combat, then specialist (hacking, bomb/
  electronics defusal, etc.). It becomes apparent that the facility has 
  been sabotaged by a rival corp - and their team is still present in the 
  control facility. The runners must escape the now-lethal complex 
  alive, hopefully providing evidence of the saboteurs, or they may 
  end up being blamed!
  Notes: This is a scenario I’ve run several times as an introduction 
  to SR - getting players familiarized with rolling dice for various 
  challenges. The exact details of the course can be left up to the 
  GM’s imagination; it could be a boot camp, or an urban combat 
  zone simulation (complete with cardboard hostages and terrorists), 
  or a shadowrunner training course (sneaky!). It’s fun to mess with 
  players’ minds - let the sabotage be subtle at ﬁrst, and then hit them 
  with live ammunition and communications jamming. The saboteurs 
  should ideally have been trying to set it up to place blame on the 
  runners, but abort when the team arrives earlier than planned - so 
  they try to take them out instead.
  It works with any team makeup - just tailor the challenges 
  to suit your characters. Give them plenty of options in dealing with 
  escape - they could negociate with the saboteurs, or kill them all, 
  or deactivate the jamming and call for backup from the Johnson, 
  etc...
  Submitted By: Radendaren
  Better off Dead [Extraction]
  Loosely inspired by “Better off Dead” by Motorhead
  Johnson (Go Ganger): Mo, a.k.a. Spicy MoMo, a.k.a. Sicktusks, 
  a.k.a. Mother May I. A non-chromed human woman ganger that 
  is rumoured to have beaten an orc street sam in a straight-up bar 
  brawl. ‘Nuff said? Even before the last Rumble, she had an edge in 
  her eyes sharper than monoﬁlament.
  Synopsis: The GM’s favourite bunch of hellraisers just had a run-
  in with another group, quite literally. Twisted metal and bodies are 
  about all that’s left of a once-proud bunch, and they’re calling in 
  their markers for a last hurrah. If the PCs don’t owe this go gang 
  anything already, then they have plenty of motorcycles who now 
  lack riders...
  Mo was severely hurt in the last dust-up with the rival 
  gang, and refuses to be taken to any proper medical facility. She 
  knows they’d have to use chrome to ﬁx her up, and that’s not the 
  way she wants to go out. She puts out the call for people to ride 
  with the remnants of her gang, and they gear up to unleash hell one 
  last time.
  The ‘run will be just that – fast and brutal. Mo is missing 
  limbs, and has no time to mess about. Liberal application of meds 
  and booze is keeping her going while the troops rally. The ﬁrst 
  part of the ‘run calls for the PCs to get to Mo’s location, and since 
  the word is out, there are outrunners of the rival gang looking to 
  prevent reinforcements from arriving.
  The next stage means extracting Mo from her current 
  location, and getting to a rendezvous with all of the people who 
  are obliged to help her in her last trip. Not only will rival gang 
  resistance be bad, but she’s back of beyond and more than a little 
  ﬁesty. Law enforcement and wannabes who don’t know enough to 
  stay out of her way will also be challenges.
  The last stage is Mo’s last hurrah. While the PCs might 
  have paid off her debt or received motorcycles by now, should 
  they go on the last run their street cred or notoriety will be raised 
  accordingly. Her plan involves a frontal assault on what’s left 
  of the rival gang, with extinction on her mind. She should have 
  pulled out all the stops by now – ﬁre elementals, spirits of departed 
  gang buddies, heavy artillery, and bloodied, surly bikers will all 
  be along for the ride. Make their opposition tough (it’s a fortiﬁed 
  gang target they’re hitting after all), but keep up the pace of a ride 
  through hellﬁre and give your ‘runners lots of chances at over-the-
  top vehicular glory.
  Submitted By: DeeCee
  Brain Waves [Retrieval]
  Wouldn’t it be great if we could take a look at that corp’s product 
  ﬁrst?
  Johnson (Unspeciﬁed): A street doctor, quite insane but with 
  backing from a rival corporation, all he wants is his crowning glory 
  of designing the latest cyberware for the discerning security team 
  but he’s a little stuck for ideas right now, perhaps with a bit of 
  industrial espionage he could get his wish.
  Synopsis: Our street doc, he wants the ‘runners to travel a short 
  distance out of town to a small corp compound, it’s known publicly 
  as a research centre for leisure technologies including better simstim 
  decks and pushing the boundaries of cold sims. Of course that’s 
  not what it really does. This site researches sensory enhancement 
  cyberware for the security markets, allowing even simple patrols 
  affordable means of boosting their effectiveness. This latest product 
  is a bit of a macgufﬁn, it does something vague that the doc will not 
  describe to the runners as ‘overly technical’ and ‘not something to 
  worry about’ but if pushed will reveal it is some sort of advanced 
  communication device and will leave it there.
  The plan is for the team to inﬁltrate the R&D labs and 
  retrieve the test subject of the new technology, a man in his mid-
  twenties. The research team at the compound are fanatical about 
  their new development and will ﬁght the ‘runners as much as 
  possible and at every step of the way. The subject must be returned 
  alive as the technology is designed to self-destruct when vital signs 
  stop being detected- preventing looting by ghouls or other chop 
  shop operators.
  Security at the site is relatively light, because it’s true 
  nature is well hidden from public knowledge (attempts to research 
  the compound will meet with just the public face of the operation 
  from all but the very best of sources) however, a larger security 
  team is on 10-minute standby a short way away. They will arrive in 
  unmarked black vans and do not bear any marks of the corp at all.
  If the PCs are successful, the doc will take the young man 
  from them and offer 5k nuyen each and become a low-level contact 
  for each PC. However after a few contacts he will become pretty 
  much useless, lost in his power fantasy.
  Notes: This is a really simple run except for the fact that your cargo 
  is a living person. Who said he wants to leave the compound?
  Submitted By: Sword Raven
  
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  Bunraku Breakout [B & E; Extraction]
  Does the team have what it takes to break into a Yakuza owned 
  Bunraku parlor and spirit away the daughter of a Maﬁa Don – 
  without getting caught?
  Johnson (Maﬁa): The Johnson is a well-dressed and heavy-set Italian 
  man in his mid forties, with salt and pepper hair and a strong nose 
  that looks like it’s been broken at least twice. He speaks in a slightly 
  mumbled Italian accent, and looks every inch the Maﬁoso – because 
  he is. He meets the team in a small Italian restaurant, even going so 
  far as offering to buy them a nice pasta dinner over arrangements. 
  Synopsis: It seems the local Yakuza kidnapped the wrong Maﬁa 
  Don’s daughter to “work” in a Bunraku parlor. The Maﬁa Don is 
  pissed at this affront to his family, and wants to make the Yakuza 
  pay without getting involved himself. Using his extensive contacts, 
  the Don has managed to locate the parlor his daughter was taken 
  to, and also knows that she hasn’t yet been lobotomized. He hires 
  the runners to extract his daughter, and any other Bunraku girl they 
  can smuggle out, just to twist the knife a little. The runners are then 
  to release a rather nasty virus that will wipe all of the data on the 
  stored personality chips on the way out, putting the place out of 
  business for good. The runners are provided with a basic layout of 
  the area, a list of likely guards, and the virus – as well as a time limit 
  of 24 hours. Beyond that, and the Don’s daughter is sure to have 
  been lobotomized and put to work. He offers an excellent reward 
  (double your standard reward), plus an additional 2,000 nuyen for 
  every Bunraku girl smuggled out in addition to his daughter.
  Notes: This is a time sensitive mission that works well for groups 
  that are good at silent inﬁltration and speedy planning. A character 
  that is skilled in hacking will be almost mandatory, though clever 
  groups can either hire one for the job or ﬁnd another way of 
  implanting the virus. Successfully completing this mission might 
  very well piss off the local Yakuza, but will deﬁnitely earn the 
  favor of the local Maﬁa.
  Submitted By: Save-vs-DM
  Business is Good...A Little TOO Good... 
  [Investigation]
  The Doc would like a little vacation – can you ﬁnd him some 
  help?
  Johnson (Street Doc): Either a new contact street doc or one the 
  PCs have known previously will seek them out. Actually, he’ll pay 
  some urchin to seek them out and arrange a meeting in his ofﬁce. 
  He’s haggard and pressed for time, and his ofﬁce is packed with 
  people. The meeting takes place while he’s actually working on 
  some poor soul.
  Synopsis: The Johnson will tell the shadowrunners (as if it weren’t 
  obvious already) that his business has tripled in the last week, and 
  is going way beyond shadow work. He’d rather give his whole 
  body explosive-lined skin pockets than turn away business, but he’s 
  pushed to his breaking point and is worried his work and patients 
  will begin to suffer.
  He’s offering the ‘runners ten thousand nuyen if they can 
  ﬁnd a reliable assistant or two for him, two or three times that if 
  they agree to take their payment in surgical work AND get him 
  some time for a vacation.
  Of course, ﬁnding an assistant for the doc won’t be easy. 
  They can lean on their contacts all they like, but word on the street 
  is that all of the local Docs are being recruited by a new corporate 
  face, and they’re being sequestered while they attend to whatever 
  duties the corporation has them doing.
  Investigation into the corporation reveals that they are 
  being fed a steady supply of high-end Activesofts, and the recruited 
  docs are being paid well to set up the skillwire systems needed in 
  the Corp’s lackies.
  Notes: Finding an assistant for the Doc is easy enough, if the PCs 
  travel far enough out of their local region. Really, the doc ‘run is 
  just a way to get them on the trail of the Activesofts and the new 
  corporation. However, a GM might use the idea straight up to have 
  the PCs ﬁnding or engineering a new assistant somehow. Note 
  that most well-trained medical professionals don’t turn into Street 
  Docs, so they might need to ﬁnd out what M.D.s are down on their 
  luck enough to take the Johnson’s offer. Failing that, they might 
  ﬁnd some local urchin who will agree to a Knowledgesoft implant 
  in order o make some quick cash for proper medical training later.
  Submitted By: DeeCee
  
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  Cult Favourite [Acquisition/Twist]
  A rare manuscript shows up, and it looks like a simple job...
  The Johnson: Joe Kinsella, a youngish ork from Cross Multimedia, 
  likes to meet in cafes, preferably in burbclaves beyond the big 
  cities. More used to dealing with literary agents than runners, he’s 
  profoundly nervous, takes copious notes on his PDA as he goes 
  along, and buys everyone their favoured drinks and snacks. He tells 
  them absolutely everything he knows.
  Synopsis: J.D. Salinger’s ﬁnal, unpublished manuscript was 
  uncovered last week, and Limited Edition - a Seattle auction house - 
  will be hosting the sale of rights. Kinsella ran the expected minimum 
  selling price through his head, deducted the legal fees inherent in a 
  steal, and came up with the price for the runners. LE’s a big-name 
  place with crappy security, relying on its name, elf-run. Guards 
  are a mix of failed-to-get-into-LoneStar and washed-out-through-
  violent-tendencies, the latter half all being human. Investigation of 
  the magical wards turns up a guy called Goat, an ethnically-Mexican 
  human hermetic mage with some very odd behavioral habits and 
  a thing for blood. He also runs a gang, an extremist splinter group 
  of the Humanis Policlub. The runners should wonder what the hell 
  he’s doing working for an elf by the time they go in, at which point 
  they’re called with major information - Goat’s planted a bomb in 
  Limited Edition itself. The violent guards are all, on inspection, 
  branded in the ankle with racist/hermetic glyphs, and assense as 
  Inﬂuenced. They’re packing high-ex rounds as well as stun, while 
  the others just pack stun rounds.
  Notes: A basic run with a nasty twist. Useful for introducing 
  darker (including blood) magics, foreshadowing dangerous Aztlan 
  practices, and confronting the PCs with race hate. Obvious fallout 
  includes Goat (who’ll be offsite) and his gang, and the rush to ﬁll 
  their void if they’re eliminated...
  Submitted By: Phantom Stranger
  Dead or Alive, You’re Coming With Me 
  [Investigation; B&E; Rescue]
  “Look, I need a favor. Crazy May done gone and went missing, and 
  she ain’t the only one.”
  Johnson (Afﬁliation): One of the runner’s street contacts. He 
  can’t pay much. In fact, he can’t pay at all, but you and he, you’re 
  buds, right?
  Synopsis: Ares is based in Detroit, run Knight Errant, and dabble 
  in cybermancy. OCP is based in Detroit, run Metro South, and 
  created RoboCop. See where I’m going with this? Ares announces 
  the RoboKnight project and is testing it in your sprawl, but they 
  need some bodies. Homeless people are snatched off the street after 
  being proﬁled at a soup kitchen/homeless shelter, taken to a chop 
  shop and cyberzombitized. One of the people they’ve grabbed is 
  a friend of one of the runner’s street contacts. Find the missing, 
  break into the facility, discover the awful truth, and (optional) blow 
  stuff up.
  Notes: Have RoboKnight be the working prototype and now 
  they’re starting production. Have RoboKnight be one of the 
  runner’s missing brother. Have the homeless be in various states 
  -- ready for processing, somewhat modiﬁed, and near completion 
  -- will the runners put the half-dead homeless out of their misery?  
  Have some operational RoboKnight units at the facility.
  Submitted By: Thomas D
  Debt in Hand [Bodyguard; Intimidation]
  It’s always bad to owe family money.
  Johnson: An aide to Senator Thanh from the Seattle Senate. He’s 
  dealt with runners before, but he’s not supremely comfortable 
  around them.
  Synopsis: The Senator’s son has been gambling at a couple of 
  yakuza dens in town. Senator Thanh was recently presented with 
  some IOUs signed by his son, with an accompanying request that 
  he pay up - with interest - or the debts go to the press. Sen. Thanh 
  doesn’t want a scandal, but he doesn’t want to come off as soft to 
  the yakuza either. So he wants the runners to ﬁnd out if the debt is 
  legitimate and, if so, talk the yakuza into taking a smaller sum (less 
  than the original debt, and not even counting the interest).
  The Twist: In surveiling the Senator’s kid, the runners will discover 
  that he’s actually got a remarkable winning streak going on. Every 
  time he walks into a casino, he wins such a huge stash that he’s 
  accused of cheating or muscled out without getting his winnings. 
  The boy hasn’t won enough money in one night to pay off his IOUs 
  (which are legit), but he could.
  The problem is, he’s not interested in those debts. He’s 
  trying to win enough money to buy out the contract of one of the 
  yakuza “pleasure girls,” a Cindi Yee, whom he fell for in a hard 
  way. Cindi’s not in love with the boy, but she’s a player. She knows 
  a rich mark when she sees one, so she’s not going to dissuade 
  him.
  The other problem is that his remarkable winning streak 
  stems from his recent acquisition of an ancient, Fourth-World 
  artifact (a large ring that he wears on a chain around his neck). And 
  when a platoon of Tir Tairngire Ghosts shows up looking for the 
  relic, who knows who’ll get caught in the crossﬁre?
  Notes: There’s no set ending to how this plays out. Maybe the 
  runners kill both the Ghosts and the yakuza, which will earn 
  them powerful enemies. The runners could play the Ghosts and 
  the yakuza off against each other and pick off the survivors. They 
  might make a deal with one side or the other (e.g., “Cancel Mickey 
  Thanh’s debts and we’ll wipe out the elf commandos for you”). 
  By the time the dust settles, they might be willing to pony up the 
  400,000 nuyen for the IOU themselves, just for the privilege of 
  walking out alive.
  Submitted By: Deacon Blues
  
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  Dunk Tank – [Extraction/Possible Wetwork]
  Will the runners work with one of the Humanis?
  Johnson: (Humanis): Chances are that the ‘runners will come into 
  contact with Ms. Johnson via a contact/ﬁxer of some sort. She’ll 
  arrange to meet in person in a very ritzy area, probably far more 
  classy than most ‘runner groups are used to seeing. Play up the 
  better-than-thou aspects of the meeting place. Johnson’s dressed 
  head to toe in immaculately clean garments, though they lack ﬂair. 
  In terms of design, they’re about one step above Flats. She’s also 
  wearing sterile gloves. She has the Pathogenic Defense and Tracheal 
  Filter bioware mods, though only the most perceptive or paranoid 
  ‘runners will probably ﬁnd a way to scan for such things. They 
  are a symptom of her growing bacteriophobia. Other than that, her 
  stats can be represented roughly by the Humanis Lieutenant blurb 
  on page 275 of the 4e book, minus pistol skill.
  She’s all business, and will not shake hands or make 
  body contact with the group unless the situation gets tense. She 
  will be terse and hide her emotions behind a facade of nobility, 
  especially with metahumans. Though she will deal with metahuman 
  ‘runners, it’s a necessary evil she feels somewhat sickened about. 
  Synopsis: Ms. Johnson gets right down to the heart of the matter. 
  Barely containing her contempt, she tells them that she needs 
  someone to break into a notorious ork bar, known as the Dunk Tank 
  (this week). Locals call it the Drunk Tank, amongst other colorful 
  names. Since the bar’s business hours are shall we say less than 
  cast in concrete, getting in and out while they’re closed might pose 
  a problem.
  The bar’s new name derives from a large (and durable, 
  it’s an ork bar) saltwater tank which is its centerpiece. The tank 
  contains a living Merrow, thankfully one that doesn’t seem to 
  have developed into a mage. The Johnson willingly admits that 
  her sympathies lie with Humanis in a lot of cases. The ork bar is 
  bad enough, but them bringing in an honest-to-God monster steps 
  over the line. She’ll play up all the negative stereotypes one might 
  associate with such an establishment.
  The ‘runners are to “deal” with the merrow. Johnson 
  doesn’t specify that this is a wetwork job, but makes it clear that 
  she wants the merrow out of the picture. She’s certain that if the 
  bar doesn’t have its mascot, it will go belly up soon enough. She’s 
  willing to pay whatever the GM feels appropriate.
  Notes: This offer should put the group on the fence. Money’s good 
  to great, but they’d clearly be working with a Humanis sympathizer. 
  On the other hand, the ork bar really is a rough joint, and they’re 
  keeping a sentient being “captive” in the tank. Then there’s the 
  question of what to do with the merrow. They can kill it, but again 
  they’re helping Humanis to thin out the metahuman ranks. If they 
  steal it and release it into the sea, they’re letting a monster loose. 
  All of this will be up to the group to decide.
  Possible twists involve the merrow contacting the 
  ‘runners before they do anything drastic, as it really is sentient and 
  of course doesn’t want to die. It’s happy enough in the tank, for it’s 
  fed and sees a lot of interesting stuff in the bar. By the same token 
  though, it wouldn’t mind getting back to sea. Another twist could 
  be subsequent razing of the bar in secret by the Humanis group, 
  who link it all back to the ‘runners.
  Interesting setting elements to hit on might be the bar 
  itself (bar brawl with orkies, whoo), the salt water tank (especially 
  if someone gets thrown in there with the merrow), and the logistics 
  of kidnapping the monster if they decide to go that route.
  Submitted By: DeeCee
  Europa and the Pirate Twins [Investigation, Social]
  Bought her singles and saw all her ﬁlms, but that’s not quite the 
  same - it isn’t, is it?
  Johnson (Media): A very inﬂuencial mediacorp executive. He 
  manages the career of a young mediastar.
  Synopsis: Some creepy Ork guy is stalking a young mediastar called 
  Europa. He’s been spotted by Europa’s bodyguards at a meeting in 
  Heathrow Airport, London, but it seems he’s connected to several 
  incident all around the globe, following the girl from event to event 
  for several months now. The Johnson wants the Runners to actively 
  seek and remove the threat.
  The Twist: Of course, there’s a catch: the Mediastar was once a 
  shadowrunner, working with the Ork as a team known as the “Pirate 
  Twins” - she was the face and the muscle, he was the tech-savvy 
  guy. She went into the shadows as an act of deﬁance towards her 
  father, a corporate negociator. The father discovered her daughter’s 
  hobby and had her vanished from the shadows and her memory 
  magically washed up. He asked an accointance to mediatise her, 
  hiding her in plain sight with a lot of security. When the Ork saw 
  the ads about her latest threedee, a month or so ago, he decided to 
  try and get her back, not knowing about her “mental state”.
  Notes: To kick-start the run, you want to a) play up the “creepy 
  stalker” vibe (the Ork hideout is ﬁlled with her pictures, ﬁlms-on-
  chips and paraphernalia, for example) and b) make it obvious that 
  Europa is a bit “off” (forgetfull mind, strange non-sequituurs, non-
  matching details about her past...).
  It’s an open-ended scenario. The Runners can choose either the 
  money or the street cred. If they side for the corp, they’ll have to 
  take the Pirate down (and will be well paid for it), but it won’t be 
  easy: he’s been in the shadows for quite a time, is tech-savvy, has a 
  lot of contacts, and is full of ressources and surprises. If they root 
  for the underdog, they’ll have to go down after their own johnson, 
  exﬁltrate the mediastar and ﬁnd a cure, and will have quite a 
  reputation in media circles, but the Pirate Twins will spread the 
  word in the Shadows (fame, new contacts, favors...).
  Submitted By: GregPogorzelski
  
  6
  http://www.savevsdm.com
  Getting in Deep [B&E \ Acquisition]
  Some places are easier to get into than others… conversely… 
  Johnson: Mr. Johnson is an exec from Renroku. He comes off 
  more as a military man in a suit, which is ﬁne, since he is a military 
  man in a suit. They have discovered the location of an Ares R&D 
  facility and need someone to break in and jack the relevant items 
  researched and developed.
  Synopsis: On the surface this sounds like a fairly easy assignment. 
  “On the surface”… but the problem is – the facility is not on the 
  surface... it is located at the bottom of the ocean, one mile off the 
  coast. The team will need wetsuits and re-breathers and probably 
  weapons that work under water. A smart team will invest in jet skis 
  and/or mini-subs. They will have to navigate past external security, 
  but once inside it should be a piece of cake.
  Notes: One of the major parts of the Ares facilities defense is its 
  location and the supposed secrecy of the site. There will of course 
  be some water elementals and deep sea mines to deal with, but there 
  is only a very small security force actually inside the facility.
  The Twist: The research being done is magical. A portal to the 
  domain of ﬁre is open inside the facility and should the elemental 
  ﬁre lord trapped inside escape, safety protocols have the facility 
  seal off sections and ﬂood the interior. Which could turn out badly 
  for the runners and the computers that haven’t hard saved the days 
  research data. However, the data gleaned from the elemental is… 
  nice. Especially for those mages amongst the team…
  Oh, sure, it’s a hoop-kicker... but the gains (in data and 
  pay) can make it worthwhile.
  Lights, Camera... [Debt Collection]
  Do the runners have what it takes to be stars?
  Johnson (Independent Business): Mr. Johnson’s looking for some 
  hard cases. A local BTL and simsense provider has had a few folks 
  skip out on their outstanding debts lately, and he wants to make an 
  example out of one of them.
  The Johnson runs a small simsense studio, one which 
  caters to both the seedier, greasier side of simsense life, and 
  allegedly provides the more-addictive programs which have the 
  moderation ﬁlters removed.
  Synopsis: The money couldn’t be easier. It’s not a high-paying gig, 
  but all the ‘runners need to do is track down the debt skip and make 
  him regret his actions. The Johnson is quite speciﬁc in the manner 
  in which such regret is to be inspired.
  The mark should be easy to ﬁnd: he’s a huge troll to whom 
  goblinization was not kind. He doesn’t try to hide his looks, and in 
  fact has nanotattoo work covering most of his body which causes 
  his skin to ﬂash with animated corp ads. Anything to pay for that 
  next simsense ride.
  Johnson provides four Fichetti Pain Inducer guns, and 
  wants the ‘runners to go to town with them. He’s well aware that 
  the mark won’t be able to pay his debt, so he expects to get his 
  money’s worth by having the group assault the mark where enough 
  people can see it so that word gets around. The more pain they give 
  the troll, the longer it lasts, the more money they’ll get.
  Notes: The real story is that the troll is indeed in debt to the simsense 
  provider – but he has found a way to pay that debt independently. 
  The troll is working with the Johnson. He has agreed to undergo 
  a savage attack in public, but his simsense rig will be recording 
  all the while. He’s even agreed to take emotion enhancing drugs 
  to make the whole thing really “pop”. For this, his debt to the 
  simsense pusher will be wiped clean.
  And what does the pusher get in return? Well, he gets 
  the proverbial glass full of liquid pain in the form of the simsense 
  recording. He intends to remove the safety limitations on the 
  recording and offer it to his seedier contacts in the business. 
  Masochists will pay for such a terror, but he expects to make most 
  of his money from people who want to torture simsense-rigged 
  victims.
  Complications: Aside from the moral question, there’s 
  also the fact that nobody, not even a hard-as-a-cofﬁn-nail troll 
  burnout, takes a four-Fichetti assault lying down. The troll’s going 
  to ﬂip out, and that’s bad news to the ‘runners. This scenario can 
  also be used to bite your group in the behind, if you’re trying to 
  curb in their more antisocial tendencies. If they really get into the 
  attack, the simsense recording is going to be truly terrible. Then 
  they’ll have to deal with that recording being used in crimes down 
  the road, or possibly used on them if they run afoul of the wrong 
  circles.
  Submitted By: DeeCee
  
  7
  http://www.savevsdm.com
  Open Source [Reconnaissance/Intimidation]
  What’s a little spell sabotage between traditions?
  Johnson (Hermetic Mage): The group is contacted by a slick 
  corporate wage mage, a woman in her mid-50s with several 
  designer foci about her person. To those in the know, she is 
  instantly recognizable as being of the Hermetic Tradition. 
  Synopsis: Said Johnson tells the shadowrunners of her ongoing 
  project, sort of a SETI@home ritual spell. She operates a network of 
  hermetic contacts who are all working on an enormously powerful 
  and long-term Ritual. No one mage is completely responsible for 
  the full Ritual; they all periodically deal with what a hacker might 
  call subroutines of the Ritual, adding miniscule amounts of power 
  to the gestalt.
  The problem is that once local shamans heard about what 
  the Hermetics might achieve without the need for a ghost dance, 
  they began to counterspell and sabotage. They were initially only a 
  nuisance, but now their efforts threaten to derail the entire project. 
  The PCs are being contracted to locate the shamans and put a stop 
  to this monkey wrenching.
  Notes: The Hermetic Ritual takes advantage of the logical 
  and process-oriented roots of their tradition. Hermetic mages 
  involved with the project undergo a screening process and magical 
  testing, to be sure that they can handle the workload. After that, they 
  are taught a few spells which link them to the overall gestalt, and 
  assign them tasks or maintenance duties accordingly. A lot of this 
  is either research or reﬁnement work, and often involves sustained 
  spells. Since the Ritual only makes use of the best results of any 
  particular task which has been outsourced to the cabal, successes 
  are accumulating rapidly.
  The Ritual itself is designed with several steps, all with 
  hundreds of subroutines, in the best complex and anal Hermetic 
  style. Overall though, it breaks down into three steps:
  1) Calculate, explore, map, and contribute data about the astral 
  pathways needed for the overall result. This step has mostly been 
  completed.
  2) Establish contact with a superior spiritual force, in order to 
  channel the vast energies of the Ritual’s conclusion. Summonings 
  play a huge part here, with the gestalt project always needing 
  Spotters for subroutines.
  3) Link the inner circle of Hermetics and invoke the endgame of 
  the Ritual.
  The superior spiritual force the Hermetics will eventually 
  contact is associated with the planet Mercury. The end result of the 
  Ritual, what the cabal are hoping to achieve, relies on the sheer 
  complexity of the thing to remain secret. In order to ﬁgure it out, 
  an investigator would have to become a contributor and perform 
  several subroutines at exceptional ability to understand the greater 
  working.
  The enemy of the Hermetics is actually only one shaman, 
  but he’s backed by Native support. He’s a snake shaman using 
  disguise and subterfuge to counterspell the project, which he 
  and his backers feel oversteps the bounds of common sense, and 
  would give the non-spiritual magic world far too much sway. If the 
  Hermetics can achieve what amounts to a Great Ghost Dance with 
  little individual strain on their mages, it could mean dominance.
  GMs might run this scenario simply as one in which the 
  ‘runners track down the snake shaman and make him stop his 
  efforts, or they might tie it into a larger campaign which involves 
  a lot of Hermetic magic and ﬁnding out what the end result of the 
  great Ritual will be. PC shadowrunners might even work their way 
  into the Ritual itself, provided they have the chops. In such a case 
  they’d be contacted almost daily with various and sundry tasks to 
  attend to involving spellcasting, summoning spotters, or simple 
  research. It’s a good way to make use of non-combat spellcasting.
  Submitted By: DeeCee
  Pony up the Dough [Sabotage]
  It’s hard to play the ponies when they’re all digital - care to ﬁx 
  that?
  Johnson (Organized Crime): Mr. Johnson is the owner of several 
  illegal games of chance, including a dilapidated horse track. 
  The problem is that virtually nobody goes to the track anymore, 
  especially after several doping and bioware scandals ruined the 
  track’s reputation.
  To add insult to injury, the Yakuza have opened a virtual 
  horsetrack, one which on the surface appears to be completely 
  above board. In the few months that it has been operating, there 
  have been no questions about the legitimacy of any of the races. No 
  tampering has ever been found.
  The Johnson wants the shadowrunners to wreck that legit 
  reputation. He wants them to either prove that the virtual track is 
  not tamperproof, or to engage in a smear campaign that makes it 
  seem that it is; if they manage to win a lot of nuyen in the process, 
  so much the better.
  Synopsis: The virtual track remains clean by a combination of 
  factors. First, the virtual horses, unlike real horses, do not exist 
  from race to race. They are generated on the ﬂy, kept in storage 
  buffers just long enough to accept bets, and handicapped/odds set 
  to ﬁve decimal places.
  Second, the yakuza have hired deckers and expert systems 
  to design the virtual track, and also to maintain its purity.
  Lastly, some of the devotees of the track are thrill-
  seekers who above all else simply wish to have a level playing 
  ﬁeld when it comes to their vice of choice. The yakuza track 
  offers them a place to practice their gambling skills without 
  worrying about a ﬁxed outcome. These gamblers have day jobs 
  for the most part, and can bring a lot of varied resources to bear 
  if someone is found to be tampering with their playground. 
  Notes: The yakuza really are playing it straight this time. They 
  make enough from residuals and odds making that if they don’t 
  get greedy, will provide them with quite a tidy proﬁt. Reputation 
  means a lot on the street. Retribution for tampering, which will 
  damage that reputation, will be severe.
  Submitted By: DeeCee
  
  8
  http://www.savevsdm.com
  Rainslicker [Wetwork]
  Can the runners take out a dangerous and unusual target?
  Johnson (Organized Crime): The PCs are contacted by a minor 
  crime boss to do some straight-up wetwork. It’s a tough target, so 
  payment should be at an appropriate level.
  Synopsis: The Johnson tells the group of a target which he wishes 
  eliminated. The problem? The guy has extensive chrome and the 
  best Doc Wagon contract that nuyen can buy. They’ve tried to take 
  him out before, but he’s worse than a voodoo cockroach. Right now 
  the ﬁlthy bugger is living high on the hog in a prestigious hotel. 
  The boss won’t say the reasons why he wants the target erased.
  The mark is actually a veteran Shadowrunner, now 
  enjoying semi-retirement. He’s got contacts, he’s got skills, he’s 
  got whatever nastiness the GM wants to give him. He’s bloody 
  James Bond. Taking him out will either require a lot of collateral 
  damage, or perfect precision in the assassination plan.
  The Twist? The boss has hired at least two other shadowrun 
  groups to try to take him out at the same time. One is a rigger-heavy 
  crew using milspec drones, the other a smarter group of Faces 
  who will try to manipulate the PCs into taking out the target, then 
  incapacitate them and claim credit and payment from the boss.
  Notes: Rainslicker is actually the shadowrunning name of the 
  target, who now goes by any number of aliases. Since he’s human, 
  and a lot of humans look alike, nobody has ever really caught on 
  to the fact that he’s not the ﬁrst person to use that name. No no. In 
  fact, Rainslicker is a set of specs, used by the REAL Rainslicker (a 
  doc and techboy) to create a shadowrun avatar for himself.
  Basically, the Rainslicker persona consists of a set of 
  cyberware parts, a few hardcore Activesofts and Knowledgesofts, 
  and a willing actor. Since the guy who created the persona spends 
  much of his time immersed in the Matrix, he needed a cover for 
  his shadowrun work in the real world. He thinks of the Rainslicker 
  actor(s) as his avatar in the ﬂesh world, and he pays them well 
  to be over-the-top Bond-style characters. Should the actors incur 
  damage, Doc Wagon is there in a ﬂash to patch them up. Should 
  even that hallowed organization fail to get the job done, the man 
  behind the face simply hires another actor, sets him up with the 
  appropriate gear, and the game continues.
  Since someone is bound to stumble upon the secret 
  eventually, the real Rainslicker is in town for “one more job:” a 
  high-risk sexy venture that will earn him enough cred and nuyen to 
  coast happily into retirement, unless the PCs get in the way.
  Submitted By: DeeCee
  Slow Bandit [Hooding]
  Can they outrun a Tortoise?
  Johnson (Mitsuhama Computer Technologies): Virtual meeting 
  only. State-of-the-Art matrix presence, impeccably dressed and 
  oozing megacorp indoctrination. Johnson is male or female at 
  GM’s choice, as there is actually a real person behind the avatar. A 
  real wage slaved, brainwashed, pro-megacorp person.
  Synopsis: The ‘runners are contacted by the aforementioned 
  Johnson, and in one of the rarest instances in the game world, 
  contracted by a megacorp to actually do some “good”.
  Mitsuhama Computer Technologies is looking to install 
  a bleeding-edge network hub in a rundown part of town. Other 
  corporations think it’s a fool’s game to do so, but Mitsuhama sees 
  it as an opportunity to establish a presence in an area which they 
  feel is ripe for remodelling. They also feel that if they’re the only 
  large corporation in the area, they’ll be the only employer, they’ll 
  control how things are done, they’ll run peoples lives – but always 
  for the betterment of the neighbourhood of course.
  The problem is that they are being blocked by hackers 
  and sabotaged at every turn. Mitsuhama has invested quite a bit 
  in trying to virtually stamp out the interlopers, but to no avail. Not 
  only are they looking for someone with decking chops to ﬁnd out 
  why they’ve been stymied, but they also need support personnel to 
  deal with the hackers in other ways.
  The Johnson wants them to inﬁltrate the hackers, break up 
  the operation, and secure their hold on the virtual territory that so 
  far has been kept out of their grasp.
  Notes: The hackers are led by a Raccoon shaman, of all things. She, 
  like her totem spirit, is mighty cunning with her hands. So much 
  so that she will only do her decking via a dinosaur of a computer 
  system. It’s what’s known as a tortoise rig; no virtual presence, only 
  straight keyboard-and-monitor technology. It is a testament to her 
  decking abilities that even with such technology (albeit backed by 
  Raccoon magic), she has eluded and monkeywrenched Mitsuhama 
  personnel.
  In order to accomplish their run, the team will have to 
  show up on the shaman’s radar. This means a few initial hacking 
  attempts, some ﬂashy work, etc. The GM should have some fun 
  with it, as should the ‘runners. The shaman will use these initial 
  contacts to determine just how much hacking ability the group has. 
  If the ‘runners try to get mean or employ black IC, well there are 
  advantages in using a tortoise rig.
  As it happens, the shaman has a group of young hackers 
  convinced that the Mitsuhama entry into their territory would be a 
  very bad thing. She plays up the alleged ties to Yakuza as much as 
  possible, and sermonizes about the “true” path to hacking greatness 
  through working with one’s hands. In order to further her agenda, 
  she’s organizing an actual meeting in the ﬂesh world soon, where 
  she will have a linked series of tortoise rigs set up, and where 
  hackers will compete to be the ﬁrst to accomplish some legendary 
  computational feat or other. Of course, this would be the perfect 
  opportunity for the ‘runners to ﬁnd all of the troublesome hackers 
  in the local area, and maybe hit them with RFID Pepper Punch for 
  good measure.
  Naturally, they’ll have to prove that they’re worthy to be 
  invited to the hackfest ﬁrst...
  Submitted By: DeeCee
  
  9
  http://www.savevsdm.com
  Socialized Healthcare [Acquisition]
  Not everyone can afford medicine. That doesn’t mean not everyone 
  needs it.
  Doc Dufreyne (The Street): ‘Doc’ Ida Dufreyne runs a back-alley 
  service for the folks in her neighborhood (just about slum level). 
  In her late twenties, the ork is considered attractive by most of her 
  metatype, but clearly careworn. Any idealism has long been bled 
  out of Ida, and her personality is driven mostly by determination to 
  help ‘her community’ and bitterness that they’re passed up.
  Synopsis: Ida can’t afford to pay corp rates for medical supplies, 
  nor is it likely she’d be allowed to buy if she had the money. Every 
  so often she can scrape together enough money to point a team of 
  sympathetic runners at a shipment through town and pull the trigger, 
  though. Working for Ida you can expect a couple days’ notice and 
  the usual route the shipment takes when it’s driven through the city, 
  but from there it’s up to you. Get the truck stopped and either take 
  over or extract contents, and get them back to Ida without being 
  followed. The corps won’t be happy about it, nor will the Lone Star 
  boys, so it’s the second part that’s tricky.
  Notes: Ida pays about three K per runner, or six K’s medical care 
  on credit if you want to go that way. She’s a ready market for new 
  medical primers if you can ﬁnd ‘em. She listens to her community 
  - she’ll often pass on news of other low-paying runs to help the 
  locals. Plus, of course, in a month or so she needs another shipment; 
  only this time, they’re aware of the risks...
  Submitted By: Phantom Stranger
  Soup for One [B&E; Wetworks]
  A businessman in my soup? That’ll never get by the health 
  inspector!
  Johnson: The Johnson is an aging Chinese businessman. He is 
  the proud owner of a chain of Chinese restaurants, but his rival 
  has recently been getting the better of him. He is generally loud, 
  and perhaps a touch psychotic. Still, he’s perfectly honest about 
  his offer.
  Synopsis: The Johnson wants his rival dead, and he knows just 
  how he wants it done. His rival has gotten his hands of enough 
  money to establish a plant to mass produce Chinese food, and it is 
  scheduled for a health inspection in a few days. He wants the health 
  inspector to ﬁnd his rivals body face down in the Wonton soup vats 
  when he shows up in the morning. And he wants pictures. 
  Notes: The group is going to have to kidnap the target and drown 
  him in his own soup vats. They’ll have to be able to break into the 
  facility to do this, and not set off any alarms so no one is the wiser 
  come inspection when the facility opens it’s doors in the morning. 
  The rival businessman is still a small fry, so all around security 
  is low, both for him and his facility. This should be a pretty basic 
  run without too many dangers, so it should be good for a starting 
  group.
  Submitted By: Rylan
  Stepping Stone [Inﬁltration, Retrieval]
  There’s one hell of a big job being offered. Problem is, everyone 
  else wants in on it as well...
  Johnson (Unspeciﬁed): The city’s most mysterious patron, 
  renowned for offering strange, dangerous and ludicrously well-
  paid jobs, seemingly without connection, refuses to meet ‘runners 
  in person. Instead he communicates via a heavily secured custom-
  built holographic transmitter that as yet nobody has been able to 
  tap into. The image projected is of a grinning skull, relaying his 
  every word in a neutral, mid-Atlantic accent.
  Synopsis: The word has gone out that the Johnson of Johnson’s 
  has something he wants stealing. It’s extremely valuable, he’s 
  offering an absurd amount of money for it, and more to the point, 
  he wants absolutely zero fatalities throughout the entire mission. 
  Now, most Shadowrunner teams are good at getting a high body 
  count, but not many are good at keeping it down that low. So, he 
  has a test set up, to ensure the maximum possible efﬁciency of 
  the team that he employs. An abandoned downtown apartment 
  block has been converted into a maximum-security facility, in the 
  penthouse apartment of which is his personal communications 
  unit. The word has of the block’s location has gone out at the same 
  time to half a dozen likely ‘runner teams; the ﬁrst one to make 
  it out of the building with the unit gets the job. The problem is 
  this: the entire thing is being constantly monitored. If any member 
  of any team is responsible for anyone dying on this mission, be 
  they Shadowrunner, in-house security or innocent bystander, their 
  chance to take the contract is instantly revoked. Happy hunting!
  Notes: The building really is maximum security - money is no 
  object for this Johnson, wherever they get it from, and they have 
  the best facilities money can buy at short notice. As this is just a 
  training and selection job, however, all security measures are as 
  non-lethal as the ‘runners themselves will have to be. Very powerful, 
  but entirely non-lethal. This would probably be a good Run to have 
  as the beginning of the end for an experienced party - the one job 
  that will let them retire on their ill-gotten gains. It also offers a nice 
  challenge for any outﬁt with a habit of going kill-crazy.
  Submitted By: Regis
  The Seven Deadly Sins [Kidnapping]
  After the theft, the victims of the crime seem more interested in the 
  burglar than the stolen goods.
  Johnson (Afﬁliation): She’s one of the higher-ups in 
  the local branch of whatever organization you choose.  
  Synopsis: Guy breaks into property and steals macgufﬁn. On 
  the way out, he sees something he shouldn’t and runs. They have 
  his image. They don’t want their secret out there, so he’s got to 
  be caught quickly. They don’t really care about the stolen items, 
  which is strange, as the items are valuable. Bring him back alive. 
  Notes: When I ran this, They were an altruistic organization run by 
  bug spirits, just like the Universal Brotherhood. The target grabbed 
  some artworks (The Seven Deadly Sins), stumbled across the 
  bugs, and ran. The runners tracked him to an art dealer, nabbed the 
  target, and dropped him off. The organization became a recurring 
  point of interest as the game went on. For your game, it’s easy to 
  swap in secretive magical groups, corporations with prototypes, 
  or policlubs with secret agendas. It’s probably best to have the 
  organization have a good public face.
  Submitted By: Thomas D
  
  10
  http://www.savevsdm.com
  Those Who Can’t ... [Acquisition]
  Sometimes, it’s the simple jobs that go wrong.
  Johnson: The corporate type. Typical suit from the Special Projects 
  division. Though the target of the run is Ares, the Johnson’s employer 
  is never speciﬁed. He could be working for Ares himself.
  Synopsis: An Ares exec has absconded with certain ﬁles from the 
  company’s internal network. The Johnson won’t go into what they 
  are (and, as the runners discover, its boring ﬁnancial data), but 
  provides the team with ﬁle signatures that’ll identify the package. 
  It’s on an optical chip, probably at the exec’s house.
  Finding the chip will be hard enough. Teams with few 
  scruples will probably just bag the exec and roughhouse him until 
  he talks - a tricky bit of a ﬁreﬁght, as he travels to and from the 
  ofﬁce with a bodyguard and an armed driver. Stealthier teams 
  might break into his house during the day and painstakingly comb 
  the place - tedious but certainly professional.
  The Twist: On the way back from acquiring the chip, the runners’ 
  driver gets a call.”  Atop the building at the end of the street,” the 
  caller says, “is a man with a missile launcher pointed at your car. 
  He’s acquired signal lock and will slag your vehicle if you don’t 
  pull over.”
  A van full of gunmen pull in behind the runners, hold 
  them up and demand the chip. The PCs may pull some sleight-
  of-hand switch, providing a blank chip or a dupe (as a GM I’d let 
  them, as it doesn’t really derail the rest of the story). If they don’t, 
  the gunmen drive off.
  That’s right: another team of runners was put on the same 
  gig by a different Johnson. They put their ears to the street, found 
  out about the PCs, and decided it’d be easier to just tail them and 
  hijack the goods than to tangle with the Ares exec.
  With money on the line and their rep at stake, the PCs will 
  waste no time in tracking these fraggers down and bringing some 
  street justice.
  Notes: If you ever wanted to make a point to the PCs about how 
  “real” shadowrunners behave, this is the team you make it with. 
  These guys are pros - they work their contacts, they eavesdrop 
  on calls, they hack every database they can, they operate quietly 
  and discreetly. I promise you: the PCs will start tightening up their 
  procedures and watching their back after getting schooled like 
  this.
  Submitted By: Deacon Blues
  Unplanned Obsolescence [Rescue/Extraction]
  Can the runners rescue the bodies of long term “experiments?”
  Johnson (Matrix): The Johnson for this run is an information 
  peddler known only through Matrix connection. The meeting 
  will take place in the Matrix, with the local environment favoring 
  stealth and black IC over ﬂash and aggrandizement. The Blogger 
  (page 282, Shadowrun 4e core) template can be used to roughly 
  stat out the Johnson.
  Synopsis: The Johnson has a plethora of contacts, as one might 
  expect form an information peddler. She leans towards Mapping 
  and GPS recon data acquirement, rather than dirty little secrets. 
  One of her contacts has called in a favor, and she desperately wants 
  to help, but she’s stuck researching Tir Tairngire for another job. 
  She’s offering premium prices to the PCs if they can help out her 
  contacts in a timely fashion.
  Back in the day before perfected bioware, there were...
  experiments. The more difﬁcult the end result, the more prototypes 
  had to be reﬁned until perfection was reached. In the case of 
  mnemonic enhancement bioware, these “prototypes” had names.
  Essentially the PCs will be seeking out the Johnson’s 
  contacts, who are always together in the Matrix. If they manage 
  to ﬁnd the group (three to ﬁve Matrix presences) and make a good 
  impression, or at least make it known that they’re the hired help, 
  they’ll be asked to go to a decrepit building in the real world and 
  rescue the contact’s mortal bodies, as they have long since stopped 
  being able to fend for themselves in the world of ﬂesh.
  When the PCs arrive, they’ll ﬁnd that the contacts’ 
  urgency depends on a couple of factors. On one hand, the building 
  in which they’re technically squatters is being demolished within 
  hours. On the other hand, it’s a haven for ghouls. The contacts are 
  in a self-contained security area in what proves to be the remains 
  of a scientiﬁc research factory.
  In order to rescue the contacts, the PCs will need to breach 
  security, and thus expose their targets to ghoul predation. That can’t 
  be helped, but risk can be minimized.
  The trouble is that the contacts’ mortal bodies are actually 
  several bulky containers of mnemonic vat tissue, connected 
  to withered geriatric bodies and several redundant life support 
  systems.
  Notes: The PCs will have a time of it. Not only do they need to 
  locate the physical bodies of the contacts, but they need to stop the 
  ghouls from destroying them when they do. The contacts’ Matrix 
  presences are strong, but their consciousness is almost completely 
  in the machine. Simply disconnecting them might sever all ties to 
  the material world. The last problem lies in transporting several 
  vats of what amounts to brains, along with geriatric bodies and 
  necessary life support, to a location where they can be set up safely 
  once more.
  A possible twist might be that since mnemonic tissue is 
  used to foster long-term memory, and since the contacts have been 
  immersed in the Matrix for years, they’ll have lots of information 
  and ﬁles available to them. The corporation that initially created 
  the vat tissue and the prototypes might not take kindly to their dirty 
  laundry leaving the premises. They had hoped that the destruction 
  of the building would wipe the slate clean. Too bad that in the world 
  of the shadows, cleanliness is next to impossible.
  Submitted By: DeeCee
  
  11
  http://www.savevsdm.com
  Walk in the Park [Bug Hunt]
  A local park warden needs some help with vandals. 
  Unfortunately...
  Mr. Porter (City Wildlife Trust): A kindly old man who has 
  looked after this inner-city park for a long time. Budgeting changes 
  mean that he no longer has many park rangers to help out with 
  more difﬁcult tasks.
  Synopsis: Mr. Porter has had reports of vandalism in the local park, 
  the park itself is fairly big, at least a mile square. Of course, it isn’t 
  kids... it’s insect shamans attempting to construct an inner-city hive 
  for their queen. The park has an ever-growing network of tunnels 
  underneath which means lots of close-quarters bug-hunting for the 
  PCs and they must also ﬁnd a way to seal off the tunnels for good.
  Notes: Naturally lethality could be quite high in this scenario (SR4 
  anyway) so I would personally consider making them ﬁght mostly 
  human mooks before ﬁghting a few bugs and eventually the insect 
  shaman himself BEFORE he can establish the queen in her new 
  hive. 
  As for reward, the warden is given a budget of 2,000 
  nuyen for each member of the team who successfully solve the 
  vandalism problem. This isn’t a lot but for the difﬁculty of the task 
  as presented it should be an easy run. Afterwards the warden offers 
  20,000 nuyen on top of the 2,000 to keep the runners quiet about 
  what they found. 
  In order to hook the PCs into a low initial reward, I suggest 
  having the park warden a friend of a friend or a direct friend of one 
  of the PCs.
  The vandalism reported is occult symbols carved into 
  trees in a tight perimeter around the entrance to the hive.  I would 
  throw in a couple of gangers hanging around the park but these are 
  a red herring and know little to nothing except seeing ‘weirdoes’ 
  late at night.
  Submitted By: Sword Raven
  Where’s the Kaboom? [Structure Hit]
  There was supposed to be an earth shattering kaboom.
  Johnson (Humanis League): A well-dressed human businessman 
  in his early twenties, with a twinkle in his eye and a spring in his 
  step.  He looks rather green to be a Johnson, but it’s an act – he’s 
  really quite accomplished.  He tries to hire a group containing 
  mostly metahumans if at all possible.  He treats them like royalty, 
  doing all he can to identify with their plight and trying to act as 
  nice as possible.
  Synopsis: The job looks to be an easy one – he wants to hire the 
  runners to plant a low grade bomb in a local Humanis headquarters.  
  He gives them a detailed layout of the facility, including guard 
  shifts and all pertinent security information.  The hit is supposed 
  to go down late at night, where human casualties will be at their 
  lowest.
   
  The run looks to be simple – there isn’t a lot of security, 
  and the bomb and information provided should make things run 
  like clockwork.  Conversely, the reward isn’t all that big, but the 
  Johnson is counting on the runners sympathies to work cheaply. 
  He will give them a nice bonus if they can hack all the data, but it’s 
  purely option and he stressed not to put them in too much danger.
  The Twist: The Johnson is actually a member of the Humanis 
  league himself.  The facility he’s sent the runners to is fairly 
  peaceful by Humanis standards, and he hopes to accomplish two 
  goals with one expendable team.  He’s hacked the security network 
  of the building, as well as installed hidden cameras, in order to 
  capture the runners working.  Once the building blows up, he plans 
  to use the footage to stir up trouble against metahumans, all while 
  trying to raise the ire of the more peaceful Humanis group.  Will 
  the runners ﬁgure out that they’re being double crossed in time to 
  prevent being caught on camera?
  Notes: This run works well to instruct newer teams that things are 
  not always what they seem, and that ire against metahumans still 
  runs high in 2070.  This can actually jump start an entire arc if the 
  runners are discovered, as they’ll have to lie low and ﬁgure out just 
  who really double crossed them.
  Submitted By: Save-vs-DM
  You Are Playing Bad Guys [B&E; Theft]
  One of the things with Shadowrun is all the corporations have some 
  taint to them, so when the players have their characters go against 
  them, they feel that deep down, they’re on the side of angels.
  Johnson (Afﬁliation): A respectable businessman that meets the 
  runners in person. He’s a face for a terrorist group in the region.
  Synopsis: The Johnson’s group needs cash, quick. There’s a big 
  charity auction coming up for the Make-A-Wish Foundation. High 
  society will be there. Rob them all.
  Notes: You’re playing criminals -- the Johnson presents himself as 
  upstanding, needing the items at the auction. Targets are completely 
  altruistic good guys. They’ve got the money, you want it. If you 
  think they’d balk, thinking they’re playing Robin Hood types, have 
  the terrorists kidnap the runner’s loved ones or somehow coerce 
  them into robbing the happy rich people and the squeaky-clean 
  organization that helps terminally ill children. Not only release 
  them from jeopardy after the run, but have the Johnson pay them 
  big bucks for their assistance.
  Submitted By: Thomas D
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/SR4-101Scenarios.pdf