TEXT: The Assassin
  The Sanguinity Hot
  Technique Tree
  0
  Means to Manipulate the Blood
  for a True Professional
  Bradley Crouch
  II .. G
  G ..
  
  The Sanguinity Assassin Hot Technique Tree
  Interjection Games
  The Sanguinity Assassin
  Hot Technique Tree
  Blood Pool (Su): All assassins who know how to
  manipulate the blood possess a blood pool, a measure of
  how drenched in the stuff they are. A blood pool begins
  play containing 0 blood points and has a maximum
  capacity
  of
  three
  times
  your
  assassin
  class
  level.
  Whenever a creature within 60 feet takes damage from an
  ongoing bleed effect, you gain 1 blood point for each point
  of damage taken in this manner. Your blood points are
  used to fuel various sanguinity techniques.
  Whenever you replenish your technique pool, the number
  of points in your blood pool is set to 0.
  Special: The blood pool ability is not a technique.
  Rather, whenever a character gains any technique from
  the sanguinity category, he gains blood pool as a bonus
  ability. Like a cross­class technique, if an assassin gains
  this ability, but did not select sanguinity as one of his
  specializations, then his level is halved for the purpose of
  determining the power of this ability, as normal.
  Bleed the Self (Su)
  Category: Sanguinity
  Pool Compatible: no
  Range: as weapon used
  Target: creature in range
  Presence Source: creature attacked
  Presence Required: 0, 1, 2, or 3
  Presence Change: +1
  Execution Time:
  1 standard action OR an attack in a full­attack action
  Duration: instantaneous
  Make a weapon attack. On a successful hit, you deal
  damage as normal, as well as 1 point of random ability
  bleed. (Random ability bleed is like ability bleed, but
  random. For example, 1 Constitution bleed deals 1 point
  of Constitution damage each round. By extension, 1 point
  of random ability bleed deals 1 point of damage to a
  random ability score each round.)
  Blood Sense (Su)
  Category: Sanguinity
  You are considered to have blindsense 60 ft., but only for
  the purpose of detecting creatures that are suffering from
  ongoing bleed damage. This ability extends to those
  actions performed by bleeding creatures. For example,
  you are aware of fired missiles, dropped chandeliers,
  doors, walls, squares through which movement has
  occurred, and other objects with which bleeding creatures
  are interacting.
  Blood Tithe (Su)
  Category: Sanguinity
  Pool Compatible: no
  Range: 60 feet
  Target: bleeding creature in range
  Presence Source: targeted creature
  Presence Required: 1, 2, 3, or 4
  Presence Change: ­1
  Execution Time:
  1 standard action OR an attack in a full­attack action
  Duration: see text
  You draw vitality from your target's exposed wounds,
  granting yourself a +2 morale bonus to Strength and
  Constitution, increasing by +1 at 7th and 13th levels, to a
  maximum of a +4 morale bonus at 13th level. This effect
  ends immediately if your target dies or has not bled for 1
  full round.
  When you perform this technique, you expend a number
  of blood points not to exceed your assassin level. The
  duration of this technique is rounds equal to 3 + the
  number of blood points you spent in his manner.
  Escalation: You may change the Presence Required of
  this technique to 2, 3, or 4 and its Presence Change to ­2.
  If you do, your target takes a penalty to Strength and
  Constitution equal to the morale bonuses you gained
  through the use of this technique. These penalties persist
  for the duration of the technique, and the target's
  Strength and Constitution scores cannot drop below 1.
  Bolster the Blood (Su)
  Category: Sanguinity
  Pool Compatible: yes
  Range: 30 feet
  Target: creature in range
  Presence Source: a creature within 30 feet
  Presence Required: 2, 3, or 4
  Presence Change: ­2
  Execution Time: 1 immediate action
  Duration: instantaneous
  Requires: Assassin 6
  Expend a number of blood points not to exceed your
  assassin class level. Your subject gains 3 temporary hit
  points for each blood point expended. These temporary
  hit points persist for 1 round.
  You may perform this technique even if you have already
  performed another technique this round. If all other
  techniques you have performed this round state that you
  may perform an additional technique this round, then you
  may perform an additional technique this round.
  1
  
  The Sanguinity Assassin Hot Technique Tree
  Interjection Games
  Bolster the Self (Su)
  Category: Sanguinity
  Pool Compatible: no
  Range: personal
  Target: you
  Presence Source: a creature within 30 feet
  Presence Required: 0, 1, 2, 3
  Presence Change: +1
  Execution Time: 1 immediate action
  Duration: instantaneous
  Requires: Assassin 4
  Expend a number of blood points not to exceed your
  assassin class level. You gain temporary hit points equal
  to the number of blood points expended. These temporary
  hit points persist until the beginning of your next turn.
  You may perform this technique even if you have already
  performed another technique this round. If you have
  performed another technique this round, this technique's
  Presence Change is set to 0.
  Cauterize (Su)
  Category: Sanguinity
  Pool Compatible: yes (if used on a willing target)
  Range: 60 feet
  Target: creature in range
  Presence Source: creature targeted
  Presence Required: 0, 1, 2, 3
  Presence Change: +1
  Execution Time: 1 standard action OR an attack in a full­
  attack action
  Duration: instantaneous
  You ignite your target's blood, dealing fire damage equal
  to the amount of ongoing bleed damage from which it is
  suffering. (1 point of ability bleed will do 1 point of fire
  damage.) There is no saving throw, but all bleed effects
  affecting the subject end immediately. You gain blood
  points equal to half the damage dealt in this manner,
  rounded down.
  Crimson Font (Su)
  Category: Sanguinity
  Pool Compatible: no
  Range: 60 feet
  Target: any number of creatures in range
  Presence Source: any target creature
  Presence Required: 3 or 4
  Presence Change: ­3
  Execution Time: 1 standard action
  Duration: instantaneous
  You whip up a whirlwind of blood by pulling it out of the
  bodies of nearby creatures, inflicting 1d3+1 points of
  piercing damage per assassin level divided however you
  wish among any number of target creatures in range. A
  successful Fortitude saving throw halves the damage. For
  each point of piercing damage you deal to a creature with
  this technique, you also deal a point of bleed damage to it.
  A successful DC 10 + 1/2 your assassin level + your
  Intelligence modifier Heal check or any amount of
  magical healing applied to a bleeding creature ends the
  bleeding immediately.
  Enfeebling Strike (Su)
  Category: Sanguinity
  Pool Compatible: yes
  Range: as weapon used
  Target: creature in range
  Presence Source: creature attacked
  Presence Required: 1, 2, 3, or 4
  Presence Change: ­1
  Execution Time:
  1 standard action OR an attack in a full­attack action
  Duration: see text
  Requires: Assassin 4
  Make a weapon attack. On a successful hit, you deal
  damage as normal and your target takes a penalty to
  Strength
  equal
  to
  1d6+1
  per
  two
  assassin
  levels
  (maximum 1d6+10). The subject's Strength score cannot
  drop below 1. A successful Fortitude save reduces this
  penalty by half. This penalty does not stack with itself.
  Apply the highest penalty instead.
  When you perform this technique, you expend a number
  of blood points not to exceed your assassin level. The
  duration of this technique is rounds equal to 3 + the
  number of blood points you spent in his manner.
  Exsanguinate the Self (Su)
  Category: Sanguinity
  Pool Compatible: no
  Range: 60 feet
  Target: any number of creatures in range
  Presence Source: any target creature
  Presence Required: 4
  Presence Change: ­4
  Execution Time: 1 standard action
  Duration: instantaneous
  Requires: Assassin 8
  Expend any number of blood points not to exceed your
  class level. You deal 1 point of random ability bleed for
  each blood point you expended, divided however you like
  among any number of target creatures in range. The
  number of points of random ability bleed you deal to a
  single creature cannot exceed half the number of blood
  points you expended upon this technique (rounded up.)
  Additionally, all random ability bleed dealt by this
  technique triggers immediately, dealing ability damage.
  (Random ability bleed is like ability bleed, but random.
  For example, 1 Constitution bleed deals 1 point of
  Constitution damage each round. By extension, 1 point of
  random ability bleed deals 1 point of damage to a random
  ability score each round.) A successful Fortitude save
  negates ability damage dealt by this initial triggering.
  A successful DC 10 + 1/2 your assassin level + your
  Intelligence modifier Heal check or any amount of
  magical healing applied to a bleeding creature ends the
  bleeding immediately.
  2
  
  The Sanguinity Assassin Hot Technique Tree
  Interjection Games
  Make It Flow (Su)
  Category: Sanguinity
  Pool Compatible: no
  Range: 60 feet
  Target: creature in range
  Presence Source: targeted creature
  Presence Required: 0, 1, 2, 3, or 4
  Presence Change: 0
  Execution Time: 1 swift action
  Duration: instantaneous
  You rend your target from afar, dealing 1 point of bleed
  damage, plus an additional point of bleed damage for
  every four assassin levels you possess. Bleed damage dealt
  by this technique stacks with other sources, but not with
  itself.
  A successful DC 10 + 1/2 your assassin level + your
  Intelligence modifier Heal check or any amount of
  magical healing applied to a bleeding creature ends the
  bleeding immediately.
  You may perform an additional technique this round.
  Off the Top (Ex)
  Category: Sanguinity
  Requires: Assassin 2
  Your first successful weapon attack each round deals 1
  point of bleed damage, increasing by +1 at 7th, 13th, and
  19th levels, to a maximum of 4 points of bleed damage at
  19th level. Bleed damage dealt by this technique stacks.
  A successful DC 10 + 1/2 your assassin level + your
  Intelligence modifier Heal check or any amount of
  magical healing applied to a bleeding creature ends the
  bleeding immediately.
  Puncturing Blow (Ex)
  Category: Sanguinity
  Pool Compatible: no
  Range: as weapon used
  Target: creature in range
  Presence Source: targeted creature
  Presence Required: 0, 1, 2, or 3
  Presence Change: +1
  Execution Time:
  1 standard action OR an attack in a full­attack action
  Duration: instantaneous
  Requires: Assassin 4
  Make a weapon attack. On a successful hit, you deal
  damage as normal to your target except that your
  weapon's base damage die deals bleed damage rather
  than standard physical damage.
  Bleed damage dealt by this technique persists for 2
  rounds before removing itself, increasing by +1 at 9th and
  17th level, to a maximum of 4 rounds at 17th level. A
  successful DC 10 + 1/2 your assassin level + your
  Intelligence modifier Heal check or any amount of
  magical healing applied to a bleeding creature ends the
  bleeding immediately.
  Transfusion (Su)
  Category: Sanguinity
  Pool Compatible: yes
  Range: touch
  Target: creature touched
  Presence Source: a creature within 30 feet
  Presence Required: 1, 2, 3, or 4
  Presence Change: ­1
  Execution Time:
  1 standard action OR an attack in a full­attack action
  Duration: instantaneous
  You touch a creature, siphoning some of your vitality into
  its form. Expend a number of blood points not to exceed
  your assassin class level, then roll a d8 for each blood
  point expended in this manner; your subject regains hit
  points equal to the amount rolled, and you take a penalty
  to your maximum hit points equal to one­quarter the
  amount healed in this manner, rounded down (minimum
  1). Whenever you replenish your technique pool, any
  penalty to maximum hit points imposed by this technique
  ends immediately.
  Transruption (Su)
  Category: Sanguinity
  Pool Compatible: yes
  Range: 60 feet
  Target: two creatures in range
  Presence Source: either of the target creatures
  Presence Required: 1, 2, 3, or 4
  Presence Change: ­1
  Execution Time:
  1 standard action OR an attack in a full­attack action
  Duration: see text
  Requires: Assassin 6
  You bind two creatures together by the thread of blood.
  Whenever one of the two creatures takes bludgeoning,
  piercing, or slashing damage while within 60 feet of the
  other, then half of that damage is prevented (before all
  other sources of mitigation and prevention) and dealt to
  the other creature instead. Moreover, whenever one of the
  two creatures takes bleed damage while within 60 feet of
  the other, then the other creature is also dealt that much
  bleed damage. A successful Fortitude save negates the
  propagation of additional bleed damage.
  When you perform this technique, you expend a number
  of blood points not to exceed your assassin level. The
  duration of this technique is rounds equal to 1 + half the
  number of blood points you spent in his manner (rounded
  down).
  3
  
  The Sanguinity Assassin Hot Technique Tree
  Interjection Games
  Vermilion Blade (Su)
  Category: Sanguinity
  Pool Compatible: yes
  Range: touch
  Target: creature touched
  Presence Source: targeted creature
  Presence Required: 2, 3, or 4
  Presence Change: ­2
  Execution Time:
  1 standard action OR an attack in a full­attack action
  Duration: 1 minute/level
  Make a melee touch attack with an empty hand. On a
  successful hit, you draw a fully­forged blade made in part
  from the iron within your target's blood out of your
  target's body. Choose a one­handed bladed weapon with
  which you are proficient; the weapon you pull out is a +1
  weapon of the chosen type. For every four assassin levels
  you possess, you may either increase the enhancement
  bonus of your blade by +1 (max +5) or add one of the
  following weapon special abilities to it: blood­hunting,
  conductive, corrosive, keen, flaming, mighty cleaving, or
  vicious.
  Sanguinity Feats
  Blood Focus
  You know how to shove more blood into your techniques
  than the average blood­obsessed assassin.
  Prerequisite:
  Sanguinality
  as
  a
  chosen
  assassin
  specialization
  Benefit: The maximum number of blood points you may
  expend on a technique is increased by +1.
  Bloodbonder Adept
  Some assassins are less sneaky and more able to wear
  down an opponent. Those adept with the blood are prime
  examples.
  Prerequisite: Bolster the blood technique, bolster the
  self technique, assassin level 10th
  Benefit: Twice per day, you may take an additional
  immediate action in a round to perform either the bolster
  the self technique or the bolster the blood technique. This
  cannot be used if you have already performed either
  bolster the self or bolster the blood this round.
  Transfuser
  You are one of those very strange assassins who look into
  ways to sustain life, sometimes not even your own!
  Prerequisite: Transfusion technique, sanguinality as a
  chosen assassin specialization
  Benefit: You gain a pool of transfusion points, a measure
  of your ability to shove blood back into a creature without
  hurting yourself while doing it. The number of points in
  your transfusion pool is equal to your assassin level.
  Whenever you would have your maximum hit points
  reduced by a use of the transfusion assassin technique,
  you may expend transfusion points as though they were
  maximum hit points.
  Your transfusion pool replenishes itself whenever you
  replenish your technique pool.
  4
  
  The Sanguinity Assassin Hot Technique Tree
  Interjection Games
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is
  Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
  Reserved.
  1. Definitions: (a)"Contributors" means the copyright and/or trademark
  owners
  who
  have
  contributed
  Open
  Game
  Content;
  (b)"Derivative
  Material" means copyrighted material including derivative works and
  translations
  (including
  into
  other
  computer
  languages),
  potation,
  modification, correction, addition, extension, upgrade, improvement,
  compilation, abridgment or other form in which an existing work may be
  recast, transformed or adapted; (c) "Distribute" means to reproduce,
  license, rent, lease, sell, broadcast, publicly display, transmit or otherwise
  distribute; (d)"Open Game Content" means the game mechanic and
  includes the methods, procedures, processes and routines to the extent
  such content does not embody the Product Identity and is an enhancement
  over the prior art and any additional content clearly identified as Open
  Game Content by the Contributor, and means any work covered by this
  License, including translations and derivative works under copyright law,
  but specifically excludes Product Identity. (e) "Product Identity" means
  product and product line names, logos and identifying marks including
  trade dress; artifacts; creatures characters; stories, storylines, plots,
  thematic
  elements,
  dialogue,
  incidents,
  language,
  artwork,
  symbols,
  designs, depictions, likenesses, formats, poses, concepts, themes and
  graphic, photographic and other visual or audio representations; names
  and descriptions of characters, spells, enchantments, personalities, teams,
  personas, likenesses and special abilities; places, locations, environments,
  creatures, equipment, magical or supernatural abilities or effects, logos,
  symbols, or graphic designs; and any other trademark or registered
  trademark clearly identified as Product identity by the owner of the
  Product Identity, and which specifically excludes the Open Game Content;
  (f) "Trademark" means the logos, names, mark, sign, motto, designs that
  are used by a Contributor to identify itself or its products or the associated
  products contributed to the Open Game License by the Contributor (g)
  "Use", "Used" or "Using" means to use, Distribute, copy, edit, format,
  modify, translate and otherwise create Derivative Material of Open Game
  Content. (h) "You" or "Your" means the licensee in terms of this
  agreement.
  2. The License: This License applies to any Open Game Content that
  contains a notice indicating that the Open Game Content may only be
  Used under and in terms of this License. You must affix such a notice to
  any Open Game Content that you Use. No terms may be added to or
  subtracted from this License except as described by the License itself. No
  other terms or conditions may be applied to any Open Game Content
  distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate
  Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this
  License, the Contributors grant You a perpetual, worldwide, royalty­free,
  non­exclusive license with the exact terms of this License to Use, the Open
  Game Content.
  5.Representation of Authority to Contribute: If You are contributing
  original material as Open Game Content, You represent that Your
  Contributions are Your original creation and/or You have sufficient rights
  to grant the rights conveyed by this License.
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
  portion of this License to include the exact text of the COPYRIGHT
  NOTICE of any Open Game Content You are copying, modifying or
  distributing, and You must add the title, the copyright date, and the
  copyright holder's name to the COPYRIGHT NOTICE of any original Open
  Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity,
  including as an indication as to compatibility, except as expressly licensed
  in another, independent Agreement with the owner of each element of that
  Product Identity. You agree not to indicate compatibility or co­adaptability
  with any Trademark or Registered Trademark in conjunction with a work
  containing Open Game Content except as expressly licensed in another,
  independent Agreement with the owner of such Trademark or Registered
  Trademark. The use of any Product Identity in Open Game Content does
  not constitute a challenge to the ownership of that Product Identity. The
  owner of any Product Identity used in Open Game Content shall retain all
  rights, title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly
  indicate which portions of the work that you are distributing are Open
  Game Content.
  9. Updating the License: Wizards or its designated Agents may publish
  updated versions of this License. You may use any authorized version of
  this License to copy, modify and distribute any Open Game Content
  originally distributed under any version of this License.
  10 Copy of this License: You MUST include a copy of this License with
  every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open
  Game Content using the name of any Contributor unless You have written
  permission from the Contributor to do so.
  12 Inability to Comply: If it is impossible for You to comply with any of the
  terms of this License with respect to some or all of the Open Game Content
  due to statute, judicial order, or governmental regulation then You may
  not Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail to
  comply with all terms herein and fail to cure such breach within 30 days of
  becoming
  aware
  of
  the
  breach.
  All
  sublicenses
  shall
  survive
  the
  termination of this License.
  14
  Reformation:
  If
  any
  provision
  of
  this
  License
  is
  held
  to
  be
  unenforceable, such provision shall be reformed only to the extent
  necessary to make it enforceable.
  15 COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material
  by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC;
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte
  Cook, and Skip Williams.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All
  rights reserved.
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors:
  Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey
  Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger,
  and Bill Webb; Based on original content from TSR.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC;
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte
  Cook, and Skip Williams.
  Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo
  Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck,
  Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz,
  Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael
  Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens,
  Russ Taylor, and numerous RPG Superstar contributors
  Pathfinder Roleplaying Game PRG:ACG © 2014, Paizo Inc.; Authors:
  Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason
  Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith,
  Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney­
  MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C.
  Stephens, and Russ Taylor.
  The Sanguinity Assassin Hot Technique Tree, Copyright 2018 Interjection
  Games, LLC; Author: Bradley Crouch.
  [End of License]
  Notice of Open Game Content: This product contains Open Game Content
  as defined in the Open Game License, above. Open Game Content may
  only be used under and in terms of the Open Game License.
  Designation of Open Game Content: The statistical information and
  general descriptions of creatures, abilities, traps, and other related facets
  of those elements within this document are Open Game Content as
  described in the Open Game License and may be used as Open Game
  Content.
  Product Identity is not available for Use or reuse without the express
  written
  consent
  of
  Bradley
  Arthur
  Crouch
  of
  Interjection
  Games.
  Designation of Product Identity: Product Identity in this product includes
  the following terms; Interjection Games, the Interjection Games logo.
  This document is copyright Bradley Arthur Crouch of Interjection Games,
  2018. It is intended for personal use and may not be redistributed or
  reproduced without express written consent of Bradley Arthur
  Crouch of Interjection Games.
  5
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Interjection Games/The Assassin, The Sanguinity Hot Technique Tree.pdf