TEXT: Legends of Excalibur
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  Legends of Excalibur: War with Rome
  War with Rome
  The War with Rome is a high-level campaign outline 
  for Legends of Excalibur. It represents the ultimate 
  conﬂict of Arthur’s rise to power and serves as the 
  end of the One Brief Shining Moment era and the 
  beginning of the Dream’s End which sees the decline 
  and eventual fall of the Arthurian age.
  Then the battles approached and shoved and 
  shouted on both sides, and great strokes were 
  smitten on both sides, many men overthrown, 
  hurt, and slain; and great valiances, prowesses 
  and appertices of war were that day showed, 
  which were over long to recount the noble feats 
  of every man, for they should contain an whole 
  volume.
  -Sir Thomas Malory, Le Morte d’Arthur
  Set Up
  Era: One Brief Shining Moment
  This campaign occurs when Arthur has at long 
  last brought all of England under his reign and thus 
  follows naturally after the Cameliard and War of 
  Ascension campaigns. Arthur has a Queen, a Capitol 
  and a Table Round for his knights to meet when:
  There came into his hall, twelve ancient men, 
  bearing each of them a branch of olive, in token 
  that they came as ambassadors and messengers 
  from the Emperor Lucius, which was called at 
  that time, Dictator or Procuror of the Public 
  Weal of Rome
  -Sir Thomas Malory, Le Morte d’Arthur
  The ambassadors want one thing from Arthur: that 
  he swear allegiance to Rome and begin paying taxes 
  to the Empire. Never mind that Rome abandoned 
  Britain to the barbarians and left Arthur to repel the 
  invaders, now that he has done so Britain is once 
  again an attractive Roman colony.
  Arthur confers with his councilors and replies to 
  the ambassadors that not only will he pay no tribute 
  but that his army is on its way to Rome where he will 
  remove Lucius and place himself as the Emperor of 
  the Roman Empire. 
  This sets the stage for the World War of the 
  Arthurian age. Arthur’s followers raise for him an 
  army of over 300,000 men from England, Brittany 
  and France. 
  Despite the advice of his councilors to await Arthur 
  in Italy and ﬁght a defensive war, Lucius determines 
  to go on the offensive, and gathers together an 
  army 500,000 strong from Egypt, Amazonia, Spain, 
  Portugal, Hungary and Poland. In all sixteen kings 
  unite to ﬁght under the Roman Emperor.
  Adventures
  Several of the adventures described in the War of 
  Ascension campaign would be appropriate for the 
  War with Rome since both are campaigns set around 
  large conﬂicts. Hold the Line, Escort Duty, Supply 
  Raid and Intelligence Gathering could all be used. 
  If the PCs proved themselves especially capable at 
  one or more of these missions they will be assigned 
  to perform that mission at crucial times during the 
  campaign.
  Recurring Themes
  For PCs who participated in Arthur’s early wars 
  this campaign will give the GM a chance to play 
  up the added size and intensity of the conﬂict. This 
  war represents Arthur’s high water mark. At the end 
  of this campaign Arthur is Emperor of all Europe 
  but this where the weight of his fate and internal 
  dissension begin to drag him under.
  For the GM this offers an opportunity to take 
  the campaign from Britain to the larger stage of 
  the mythical Europe seen in Arthurian legend (as 
  described in the Legends of Excalibur Campaign 
  Guide). Arthur will need capable lords to administer 
  his now vast territories and PCs who distinguish 
  themselves might ﬁnd themselves awarded a territory 
  suitable to their talent. 
  In their administration of these territories the PCs 
  might only hear of Arthur’s death from afar perhaps 
  even months after England has once again “reeled 
  into the beast”, leaving the rulers of a ﬂedgling 
  kingdom (Navarre or Serbia make excellent choices 
  for this) to attempt to protect their land as Europe 
  inexorably slides from the Arthurian Age into a Dark 
  Age.
  Legends of Excalibur: War with Rome
  
  Legends of Excalibur
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  Legends of Excalibur: War with Rome
  Supporting Cast
  Amazon: 
  Holy Roman Empire Commoner (Yeoman 10); 
  CR 10; medium humanoid; HD 10d8; hp; Init +4 (+4 
  Dex); Spd 30 ft; AC 19, Touch 14, Flat-Footed 15 
  (+5 +2 studded leather, +4 Dex); Base Atk +10/+5; 
  Full Atk +12/+7 melee (1d8+1/19-20 masterwork 
  longsword) or +12/+7 melee (1d6+1/19-20 
  masterwork short sword) or +10/+5 / +10/+5 melee 
  (1d8+1/19-20 / 1d6+1/19-20 masterwork longsword 
  / masterwork short sword) or +20/+15 ranged 
  (1d8+3/x3 +2 composite longbow [+1 Str]); SA +16 
  manyshot (2d8+6/x3 +2 composite longbow [+1 Str]) 
  or +18/+18/+13 rapid shot (1d8+3/x3 +2 composite 
  longbow [+1 Str]); FS 5 ft by 5 ft; Reach 5 ft; SQ +3 
  Archery; Nobility 27; AL Fealty (Queen Radigund), 
  Fealty (Emperor Lucius); SV Fort +8, Ref +11, Will 
  +3; Str 12, Dex 18, Con 12, Int 12, Wis 10, Cha 12
  Skills and Feats: bluff +2 (0), diplomacy +2 (0), 
  disguise +2 (0), gather information +2 (0), handle 
  animal +17 (13), hide +17 (13), knowledge (nature) 
  +3 (0), move silently +17 (13), perform +2 (0), ride 
  +21 (13), survival +13 (13); animal afﬁnity, far shot, 
  improved two-weapon ﬁghting, manyshot, mounted 
  combat, point blank shot, precise shot, quick draw, 
  rapid shot, track, two-weapon ﬁghting, weapon focus 
  (longbow)
  Possessions: bit and bridle, +2 composite longbow 
  [+1 Str], heavy warhorse, masterwork longsword, 
  masterwork short sword, military saddle, potion of 
  cure moderate wounds (x4), +2 studded leather
  Elite Guard
  Polyphymos Stone Giant (Fighter 12); CR 20; 
  large giant; HD 14d8 + 12d10 + 130; hp 262; Init +8 
  (+4 improved initiative, +4 Dex); Spd 30 ft; AC 43, 
  Touch 10, Flat-Footed 42 (-1 size penalty, +11 natural 
  armor, +13 +5 large great invulnerability (DR 15/+3) 
  full plate, +9 +5 large greater spell resistance (SR 
  21) tower shield, +1 Dex); Base Atk +18/+13/+8/+3; 
  Full Atk +37/+37/+32/+27/+22** melee (2d6+25/17-
  20 +5 large longsword) or +19 ranged (2d8+12 
  rock); SA rock throwing (360’ increment, must be 
  thrown 2-handed); FS 10 ft by 10 ft; Reach 10 ft; SQ 
  DR 15/+3, darkvision (60’), low-light vision, rock 
  catching (+4 on Ref save to catch), SR 21; Nobility 
  54; SV Fort +22, Ref +13, Will +12; Str 34, Dex 
  18, Con 20, Int 14, Wis 16, Cha 12. **Includes –2 
  penalty for tower shield.
  Skills and Feats: climb +25* (29), hide +3 (+11 
  in rock terrain)* (17), intimidate +25 (24), jump 
  +10* (12), listen +19 (17), spot +24 (17), tumble 
  –8* (0); cleave, epic weapon focus (longsword), 
  epic weapon specialization (longsword), far shot, 
  great cleave, greater weapon focus (longsword), 
  greater weapon specialization (longsword), improved 
  critical (longsword), improved initiative, quick draw, 
  weapon focus (longsword), weapon specialization 
  (longsword) 
  *Includes –14 AC check penalty
  Possessions: +5 large great invulnerability (DR 
  15/+3) full plate, +5 large speed longsword, +5 large 
  greater spell resistance (SR 21) tower shield
  Elite Guard II 
  Goliath Hill Giant (Barbarian 4 / Berserker 10); 
  CR 21; large giant; HD 12d8 + 14d12 + 208; hp 348; 
  Init +0; Spd 50 ft; AC 32, Touch 14, Flat-Footed 
  32 (-1 size, +9 natural, +5 deﬂection, +9 +5 large 
  greater invulnerability (25/+5) chain shirt); Base Atk 
  +18/+13/+8/+3; Full Atk +36/+31/+26/+21 melee 
  (2d8+22/17-20 +6 large heavy ﬂail) or +19 ranged 
  (2d6+11 rock); SA bloody slaughter +5d6 2/day, 
  rock throwing (240’ range increment); FS 10 ft by 
  10 ft; Reach 10 ft; SQ berserker fury, blood rage, 
  DR 25/+5, fast movement, greater rage, illiteracy, 
  indomitable will, low-light vision, mighty rage, rage 
  6/day, rock catching, tireless rage, trap sense +1, 
  uncanny dodge; Nobility 47; SV Fort +27, Ref +9, 
  Will +10; Str 32, Dex 10, Con 26, Int 10, Wis 12, Cha 
  8
  Skills and feats: bluff +1 (0), diplomacy +1 (0), 
  disguise +1 (0), gather information +1 (0), hide –5* 
  (0), intimidate +27 (28), listen +30 (29), perform 
  +1 (0), spot +16 (15), survival +5 (4). *Includes –1 
  AC check penalty; cleave, far shot, great cleave, 
  improved critical (heavy ﬂail), point blank shot, 
  power attack, terrifying rage, thundering rage, 
  weapon focus (heavy ﬂail)
  Possessions: +5 large greater invulnerability 
  (25/+5) chain shirt, +6 large heavy ﬂail, +5 ring of 
  protection
  Raging: HD 12d8 + 14d12 + 312; hp 452; AC 
  30, Touch 12, Flat-Footed 30 (-1 size, -2 rage 
  penalty, +9 natural, +5 deﬂection, +9 +5 large 
  greater invulnerability (25/+5) chain shirt); Full Atk 
  +40/+35/+30/+25 melee (2d8+1d8 sonic (DC 23 
  to resist deafness)+28/17-20 +6 large heavy ﬂail) 
  or +38/+38/+33/+28/+23 melee (2d8+1d8 sonic 
  (DC 23 to resist deafness)+28/17-20 +6 large heavy 
  ﬂail); SV Fort +27, Ref +9, Will +14 (+18 to resist 
  enchantment spells); Str 40, Dex 10, Con 34, Int 10, 
  Wis 12, Cha 8
  Elite Legionnaire
  Holy Roman Empire middle-class (Fighter 10); 
  CR 10; medium humanoid; HD 10d10 + 30; hp 89; 
  Init +4 (+4 improved initiative); Spd 20 ft; AC 25, 
  Touch 10, Flat-Footed 25 (+10 +2 full plate, +5 +1 
  tower shield); Base Atk +10/+5; Full Atk +16/+11* 
  melee (1d8+8/17-20 +2 longsword) or +13/+8* 
  melee (1d3+4 unarmed); FS 5 ft by 5 ft; Reach 5 ft; 
  SQ Stuck in the middle with you; Nobility 34; AL 
  Fealty (Emperor Lucius); SV Fort +10, Ref +3, Will 
  +2; Str 18, Dex 10, Con 16, Int 12, Wis 8, Cha 10.
  *Includes –2 penalty for having a tower shield.
  Skills and Feats: bluff +1 (0), climb +3** (13), 
  diplomacy +3 (0), disguise +1 (0), gather information 
  +1 (0), intimidate +13 (13), jump +3** (13), perform 
  
  Legends of Excalibur
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  Legends of Excalibur: War with Rome
  +1 (0), swim –9** (10), tumble –8** (0); cleave, 
  great cleave, greater weapon focus (longsword), 
  improved critical (longsword), improved initiative, 
  improved unarmed strike, power attack, quick draw, 
  weapon focus (longsword), weapon focus (unarmed), 
  weapon specialization (longsword)
  **Includes AC check penalty of 14.
  Possessions: +2 full plate, +2 longsword, +1 tower 
  shield
  Lucius, Emperor of Rome: 
  Holy Roman Empire Nobility (Fighter 4 / Noble 
  12 / Rogue 4); CR 20; medium humanoid; HD 
  4d6+ 12 d8 + 4d10 + 20; hp 113; Init +2 (+2 Dex); 
  Spd 20 ft; AC 27, Touch 17, Flat-Footed 27 (+10 
  +5 noble invulnerability chainmail, +5 deﬂection, 
  +2 Dex); Base Atk +16/+11/+6/+1; Full Atk 
  +23/+23/+18/+13/+8 melee (1d8+8/17-20 +5 speed 
  wounding longsword); SA divine wrath 2/day (+4 
  attack, +4 damage), sneak attack +2d6; FS 5 ft by 5 
  ft; Reach 5 ft; SQ aura of courage, aura of majesty 
  (all saving throws), aura of nobility, dispense justice, 
  divine grace, divine right (aura of majesty), evasion, 
  quest +4, SR 21, trap sense +1, trapﬁnding, uncanny 
  dodge, voice of command; Nobility 41; AL Noblesse 
  Oblige; SV Fort +14, Ref +14, Will +15 (+15 to resist 
  fear); Str 12, Dex 14, Con 12, Int 16, Wis 12, Cha 19 
  (15)
  Skills and feats: bluff +39 (23), diplomacy 
  +38 (23), disguise +6 (0), gather information +6 
  (0), handle animal +25 (19), intimidate +38 (23), 
  knowledge (history) +10 (7), knowledge (local) 
  +11 (8), knowledge (nobility and royalty) +11 (8), 
  knowledge (religion) +7 (4), listen +7 (6), perform +6 
  (0), ride +23 (19), sense motive +26 (23), sleight of 
  hand +0* (0), spot +7 (6); combat expertise, dodge, 
  improved critical (longsword), leadership, mobility, 
  negotiator, persuasive, skill focus (diplomacy, 
  intimidate), weapon focus (longsword), weapon 
  specialization (longsword)
  *Includes –4 AC check penalty
  Possessions: +5 noble invulnerability chainmail, 
  +5 speed wounding longsword, mantle of spell 
  resistance, ring of elemental command (earth), ring of 
  protection +5, rod of splendor
  Roman mercenary: 
  Saxon Commoner (Barbarian 10); CR 10; medium 
  humanoid; HD 10d12 + 30; hp 81; Init +2 (+2 Dex); 
  Spd 30 ft; AC 23, Touch 12, Flat-Footed 23 (+7 +2 
  breastplate, +3 +1 heavy steel shield, +1 natural, +2 
  Dex); Base Atk +10/+5; Full Atk +17/+12 melee 
  (1d8+6/19-20/x3 +1 battleaxe); FS 5 ft by 5 ft; Reach 
  5 ft; SQ DR 2/-, fast movement, illiteracy, improved 
  uncanny dodge, rage 3/day for up to 8 rounds, trap 
  sense +3, uncanny dodge; Nobility 26; AL Fealty 
  (Bretwalda), Fealty (Emperor Lucius); SV Fort +10, 
  Ref +5, Will +3; Str 18, Dex 14, Con 16, Int 10, Wis 
  10, Cha 8
  Skills and Feats: bluff +0 (0), diplomacy +0 (0), 
  disguise +0 (0), gather information +0 (0), intimidate 
  +12 (13), knowledge (nature) +2 (0), listen +15 (13), 
  perform +0 (0), spot +2 (0), survival +13 (13), swim 
  +9* (13); cleave, great cleave, improved critical 
  (battleaxe), power attack,weapon focus (battleaxe)
  *Includes AC check penalty
  Possessions: +1 amulet of natural armor, +2 
  battleaxe, +2 breastplate, +1 heavy steel shield, 
  potion (cure light wounds) (x3)
  Raging: HD 10d12 + 50; hp 101; AC 21, Touch 10, 
  Flat-Footed 21 (+7 +2 breastplate, +3 +1 heavy steel 
  shield, +1 natural, +2 Dex, -2 rage penalty); Full Atk 
  +19/+14 melee (1d8+8/19-20/x3 +1 battleaxe); SV 
  Fort +10, Ref +5, Will +5; Str 22, Dex 14, Con 20, 
  Int 10, Wis 10, Cha 8 Skills: swim +11* (13). 
  *Includes AC check penalty.
  Resolution
  The campaign ends when the back of the Roman 
  force attacking France has been destroyed or routed, 
  Emperor Lucius has been killed and the Pope crowns 
  Arthur Emperor of Europe.
  Travel to a world of magic, nobility, and danger 
  in RPGObjects’ first ever d20 fantasy series, 
  Legends of Excalibur: Arthurian Adventures.
  Legends of Excalibur is designed by Charles 
  Rice, known for his well researched gaming 
  supplements. Although many sources are being 
  used to develop Legends of Excalibur, Malory’s 
  Le Morte d’Arthur is the primary source.
  Hardcover Edition now in stores!
  Buy Here
  
  Legends of Excalibur
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  Legends of Excalibur: War with Rome
  
  Legends of Excalibur
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  Legends of Excalibur: War with Rome
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, 
  Inc.
  System Reference Document Copyright 2000-2003, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, 
  Rich baker, Andy Collins, David noonan, Rich Redman, Bruce R. 
  Cordell, based on original material by E. Gary Gygax and Dave 
  Arneson. 
  War with Rome Copyright 2004, RPGObjects; Author Charles 
  Rice.
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  Charles Rice.
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