TEXT: 1
  Chiron Class Hunter
  
  2
  Chiron Class Hunter
  Ship Book: 
  Chiron Class 
  Hunter
  Credits
  Authors
  Barnes Thomas & Ian Stead
  Art Work & Layout:
  Ian Stead
  Contents:
  Chapter 1: History of the class
  Chapter 2: Successes and failures
  Chapter 3: A tour of the vessel
  Chapter 4: Fate of the class
  Chapter 6: Ship specifications
  Chapter 5: Famous users of the 
  class
  Chapter 7: Adventuring with the 
  Chiron
  TRAVELLER
  Gorgon Press
  Ship Book: Chiron Class Hunter  ©2012 Gorgon Press. All rights reserved. 
  Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. 
  All significant characters, names, places,items, art and text herein are copyrighted by Gorgon Press.
  This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. 
  To learn more about the Open Game License, please go to www.mongoosepublishing.com.
  This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fiction. 
  Any similarity to actual people, organizations, places or events is purely coincidental.
  Traveller is a trademark of Far Future Enterprises and is used under licence.
  Low Berth
  Bed
  Acceleration 
  Chair
  Chair
  Floor Hatch
  Iris Valve Ceiling
  Iris Valve
  Door
  Internal Bulk Head
  External Bulk Head
  / Armour
  Console 
  Access Panel
  Locker
  1 square = 1.5 metres
  Key
  W CHIRON CLASS HUNTER
  S
  RK
  NT
  
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  Chiron Class Hunter
  The Chiron class: A study
  Introduction
  This book focuses on a single vessel that is part of the traveller universe, giving players and referee’s an 
  in depth knowledge of its background, statistics and quirks. It uses information from the Traveller Core 
  Rule book and Book 2: High Guard to create several versions of the class based on the same hull. These 
  two books are required to make the most of the Chiron class and this book, but  it can be useful to anyone 
  interested in learning more about the Chiron class as a vessel. This book may also be useful for Book 5: 
  Agent and Book 6: Scoundrel, as this is an ideal vessel for agents, bounty hunters and other, less savoury 
  characters.
  The Chiron class can be used in any universe, whether it be the Third Imperium or a home grown Traveller 
  Universe. 
  The books structure is as follows:
  Chapter 1: History of the class - The first obscure days of design to the last production model, a full 
  record of the classes past from start to finish.
  Chapter 2: Successes and failures - Some of the more important events that involved the Chiron class, 
  both legal and not.
  Chapter 3: A tour of the vessel - The ships details and innards, giving a greater understanding of the 
  design.
  Chapter 4: Fate of the class - What happened to the many hundreds of Chiron’s once they had been sold 
  on to the public.
  Chapter 5: Famous users of the class - A short list of the classes more famous, or infamous, owners and 
  what they have done with them.
  Chapter 6: Ship specifications - The ships statistics and those of all of its variants.
  Chapter 7: Adventuring with the Chiron - How to get the Chiron class involved in the game, whether in 
  the hands of the players or not.
  
  4
  Chiron Class Hunter
  A colourful past: History of the class
  The Chiron class hunter, a sleek deadly dagger 
  of a vessel, began its life as a bespoke design for 
  a very rich and very secretive client of Bendig & 
  Klomm Armouries. With near unlimited funds at their 
  disposal, B&KA built the first prototype hull of what 
  would go on to become the Chiron class in under 
  two years. It was fitted with the most advanced 
  sensors money could buy, hardened computer 
  systems and powerful and near-intelligent software. 
  Its weapon systems were high grade variants of 
  the base type, enhanced yield lasers and a missile 
  system with targeting systems that made the civilian 
  variant look like a manual abacus, all mounted in 
  a turret that was made as easy to repair as was 
  possible. B&KA’s ship architects and engineers had 
  free reign on the project, and designed the perfect 
  small combat craft within the boundaries of a 100 
  ton hull. 
  However the Chiron’s story was not fated to be 
  an easy one. Before the client could take delivery 
  of the prototype Chiron B&KA lost all contact with 
  them. After a period of five years without contact or, 
  more importantly, any sign of payment the company 
  decided that it was going to take the design and 
  produce a commercial version. They stripped back 
  the sensors and computer, as well as using just 
  the basic weapon systems on sale to paramilitary 
  contractors, reducing the overall cost of the vessel 
  by over 130 million credits. While the ship was still 
  very costly, especially for its size, B&KA considered 
  it was within the budgets of its intended customers. 
  Most of the Chiron’s field tests lacked any sort of 
  excitement, which was exactly how the company 
  hoped it would be. Two events of note were the last 
  set of engine tests, and the first round of weaponry 
  testing. It was discovered that with a finely tuned 
  and recently serviced manoeuvre drive and when 
  crewed by a well trained crew, the ship could be 
  pushed up to almost 6.25g, with an acceleration of 
  just over 60 metres per second, almost 3m/s above 
  what was projected for the hull. Later, as the ship 
  went into its first round of live weapons test, an 
  overload blew out the first commercial builds entire 
  primary power system as the ships power plant 
  attempted to feed the prototype’s power requirement 
  into much lower grade weaponry. The blow-out 
  almost destroyed the ship and killed two of the 
  six test crew. Limping back to port on emergency 
  power, the design went back into its design phase 
  until the power regulation problems could be dealt 
  with which delayed the further testing and release of 
  the class by eight months.
  The full production version of the Chiron finally 
  went on sale nine years after the class was first 
  commissioned. The sale was targeted at high quality 
  bounty hunters and paramilitary security forces, 
  either of which would often require a high speed 
  pursuit vessel which could follow escaping ships 
  through jump space. B&KA offered a replacement 
  vehicle for the air/raft, the advanced Grigoris grav 
  car. It is a sealed craft capable of dropping a group 
  of four from orbit to a planet’s surface, functioning 
  as transport once there. Radar and other scanner 
  absorbing hull materials means that it has some 
  level of stealth applications, and can function as 
  a basic covert dropship. A satellite uplink keeps 
  it in contact with its parent ship even when it’s on 
  the surface below. Despite all the advantages it 
  had over the standard air/raft, the Grigoris didn’t 
  prove very popular. At 20 million credits the price is 
  over what most will pay for basic transport and it is 
  proportionally a huge payment compared even to 
  
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  Chiron Class Hunter
  the cost of the ship. In the end most of the Chiron’s 
  were fitted with the basic air/raft rather than the 
  wildly expensive Grigoris, at a twentieth of the cost.
  While the ship had a high price orders began to 
  flood in as soon as the sale was announced and the 
  first run of twenty hulls was quickly supplemented 
  with another forty being laid down. One of B&KA’s 
  biggest breaks came when the Navy placed a 
  contract for eighty modified Chiron class hulls. 
  The innards were stripped back and the sensors 
  upgraded with a powerful countermeasure’s suite, 
  while its jump drive had modifications to reduce 
  its signature upon arrival in a system. With its 
  stealth hull and computer systems this modified 
  Chiron made an excellent intruder vessel, slipping 
  into enemy held systems and gathering data or 
  confusing sensor grids before slipping away again. 
  Orders slowed towards the end of the first decade 
  of production but nearly one thousand hulls had 
  been completed and sold by then. Chiron’s are still 
  built at B&KA’s primary shipyards with a handful 
  being completed each year though the yards have 
  primarily moved onto other projects.
  Evasion and capture: Successes and Failures
  The Chiron has been infamous almost since its 
  conception. With a shady beginning, a long design 
  period, and advertising which attempted to garner 
  sales from the less salubrious parts of society, the 
  Chiron was already under a dark cloud when it 
  started appearing in the hands of bounty hunters. 
  A number of actions undertaken by owners further 
  worsened the reputation of the Chiron as a ship for 
  killer’s and mercenaries.
  One of these was the tracking and destruction of the 
  Blue Polaris, by a Chiron class and its owner. The 
  Polaris had been smuggling both illegal narcotics 
  and weaponry between several systems, always 
  staying one step ahead of the authorities through 
  the use of variable transponder codes and the 
  application of various hull plates to vary the ships 
  appearance. Despite this Gavin Olchak managed 
  to trace the ship through its contacts and discover 
  one of its next destinations, an empty system where 
  it was to refuel and change its appearance once 
  more. The ship-tracker laid in wait in orbit around 
  the systems gas giant, his Chiron powered down 
  with only life support and the readouts from passive 
  sensor systems functioning. The Blue Polaris 
  soon dropped out of jump space and once it was 
  skimming the giant for fuel Olchak sprung his trap. 
  His first shots disabled the merchants engines while 
  a missile opened one of its fuel tanks to space. 
  It was almost empty, but the damage meant that 
  the Blue Polaris had no chance of escaping, or 
  even of refuelling itself. Olchak ordered the ships 
  four surviving crew to surrender and took them 
  aboard his Chiron under guard by a pair of armed 
  combat drones. He then used his ships weaponry 
  to further damage the Blue Polaris until it could no 
  longer maintain its position and dropped into the 
  giant to be crushed by the immense gravity in the 
  planets depths. The bounty earned from the four 
  live captures, as well as vid evidence of the ships 
  destruction, allowed Olchak another few months 
  comfortable living aboard his ship.
  The actions of a bounty hunter, while morally grey, 
  are still legal. It is when criminals get their hands 
  on a well armed, stealthy ship like the Chiron that 
  the problems begin. When the crew of the pirate 
  ship Lazy Freebooter counter-boarded a customs 
  interdiction vehicle, a Chiron class, they took the 
  vessel without giving the crew any chance to 
  activate any of the safety lock-outs that would have 
  prevented such an action. With new paint, a new 
  transponder and a different registered identity the 
  Freebooter crew went on to use the Chiron, now 
  called the Star Rover, as an ambush raider. Its 
  stealth hull meant that it could sit on the jump limit, 
  and its large engines meant that it could capture and 
  
  6
  Chiron Class Hunter
  board a merchant and then escape with their spoils 
  before any customs vessel or SDB could catch 
  them. Many merchant ships were raided by the 
  pair, as well as some ships that can only have been 
  targeted because of their possible utility as raiding 
  vessels rather than for their value. Some ships have 
  had their crew killed in various horrible ways, some 
  have been destroyed by weapons fire, and a very 
  few vessels have gone missing entirely, presumably 
  taken by the pirates for resale or use.
  One of the Chiron classes more acceptable actions 
  came from one of the naval conversions. The 
  Squall, a fleet intruder, was secretly shadowing a 
  convoy of freighters through enemy territory when it 
  was ambushed by a 1500 ton raider. One freighter 
  was destroyed and another pair damaged before 
  the Squall made its move, but it managed to harass 
  and annoy the raider for long enough that the eight 
  remaining freighters could escape into jump space. 
  The tiny ship barely scorched the hull of the raider, 
  though a couple of lucky shots did knock out its 
  primary sensor set and a pair of turrets. However 
  victory was nowhere in sight for the brave men 
  aboard that tiny ship. Particle weapons tore her 
  open from stem to stern even as her single turret 
  continued to fire until its magazine was empty 
  and its power plant went offline. The Squall was 
  completely destroyed by the raider but its actions 
  were recorded by the escaping freighters. The five 
  man crew were posthumously promoted, awarded 
  various medals, and buried with full military honours 
  on their respective home worlds or in space. 
  
  7
  Chiron Class Hunter
  Front to back: A tour of the vessel
  Command and control
  A small ship, the Chiron class hunter is arranged 
  across a single sleek deck. Its twin prow mandibles 
  each contain a duplicate sensor set up. A high gain 
  radar dish sit in the front of each mandible, with 
  a basic jamming set sitting just behind it. Each of 
  the four corners of each mandible hold a visual or 
  an infra-red scope, pointed just around the radar 
  dish to give views in the forward 120 degrees. A 
  densitometer runs down the outer edge of each 
  mandible, giving the Chiron an excellent range of 
  sensor capability and redundancy in the event of a 
  breakdown. Each of these sets comes from Bending 
  & Klomm Armouries own range, reducing licensing 
  and build costs for what would otherwise be a very 
  expensive set-up. 
  Sitting comfortably between the forward mandibles, 
  the ships bridge is spacious enough when the 
  Chiron runs with a small crew. The front of the 
  bridge is dominated by armourglas window screens 
  in both the ceiling and floor. The pilot’s seat is 
  mounted so that it is suspended above the floor 
  windows to allow the pilot to see in all directions, 
  a set-up that is especially useful in atmospheric 
  operation. Holographic controls replace the need 
  for a work station for the pilot and instead project 
  a full suite of readouts around the pilot’s chair. The 
  Chiron has full voice activation system which, when 
  coupled with the holo-controls, allows for a single 
  pilot to control the vessel. The two forward consoles 
  are able to be configured for any task, or can be 
  used to manage all of them concurrently. When 
  crewed by more than a single person the usual set 
  up is for the starboard station to cover navigation 
  while the port console is configured for sensor and 
  weapon controls. Towards the rear of the bridge are 
  two spaces that can be easily changed either for 
  open space or up to two retrofitted control stations. 
  However when fully set up the bridge is cramped, 
  and not the most comfortable space to work in. 
  Just behind the main work stations is the access 
  hatch to the ships forward landing gear, a mirror 
  image of the rear ones.  One important difference 
  is the addition of a small panel fitted with explosive 
  charges, allowing the crew to escape in the event 
  of a shipboard emergency. On the right side of the 
  bridge is the access to the ships locker, which has 
  racks for vacc-suits, cabinets for all sorts of spare 
  parts and a few small weapon racks. On the left is 
  the life support chamber, containing a fluid purifier 
  and a miniaturized air recycling plant amongst other 
  things. Mounted underneath this is the computers 
  server packs which runs almost the entire ship, 
  suspended in a heat exchange gel to keep it cool. 
  A work station gives direct access to these systems 
  and their controls, though the room is often hot and 
  the air foul with emissions from the systems when 
  they are in operation.
  The crew section
  Just aft of the bridge is the Chiron’s crew section. 
  Three staterooms are arranged around a central  
  crossroads, with a small room containing the med-
  bay at the fourth corner. The staterooms are of 
  standard design with bunk beds running along 
  one wall and a desk on the other. The desk has an 
  integral computer system, any of which can access 
  a crewman’s personal files with the use of either 
  a password or a biometric scanning system. Each 
  room also has its own fresher, a level of privacy not 
  often found on small ships such as this. The med-
  bay, while tiny and barely adequate, is well equipped 
  with medical supplies and equipment enabling a 
  person with medical training to perform everything 
  from minor surgery to toxin analysis. A common 
  after-market addition to the ship is a medical drone 
  to assist in such efforts, for which there is just 
  enough space in the corner of the room. The ships 
  two low berths are also in this room which can be 
  
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  Chiron Class Hunter
  used for passengers. However they were placed 
  in the ships medical bay for a much darker reason. 
  A small control allows the occupant to be ‘flash-
  frozen’, instantly placed into a cryogenic sleep. It is 
  not comfortable and can often lead to joint pain and 
  migraine’s once the person is woken up but it can 
  also save people lives if the med-bay doesn’t have 
  the equipment to save them.
  The aftermost part of the crew section is the 
  common room, set just aft of the medical bay. It 
  has just enough room for a table  for four and a 
  food re heater. Cabinets and shelving units line 
  the walls wherever they can be fitted to provide 
  the Chiron’s crew with as much storage space 
  as possible. Tucked in one corner is a small wall 
  mounted computer for accessing ship diagnostics or 
  personnel files. Beside it is the access panel for the 
  ships starboard fuel processor, a tiny room filled top 
  to bottom with the complex machinery required to 
  turn water into fuel.
  Access to the ship itself comes by the way of two 
  airlocks which sit at the end of the corridors that 
  divide the ship and the crew section. These heavy 
  armour plated doors protect the ship from radiation, 
  micrometeorite’s and weapons fire, while still being 
  light enough that a set of strong servomotors can 
  slide it back over the ship’s hull when opened. 
  The doors themselves are protected by intricate 
  biometric and voice controlled locks which make 
  the likelihood of someone unauthorised getting 
  aboard the ship very low indeed. The majority of 
  Chiron’s also had defence mechanisms fitted inside 
  the airlock when built. Gas emitters allow sleeping 
  agents to be pumped into the enclosed space, and 
  it can be sealed and vented when given the proper 
  authorisation by the ships registered commanding 
  officer without activating the security lock-outs. 
  Many owners equip their airlocks with additional 
  defences, such as tiny shaped charges should 
  armoured individuals manage to get inside, or an 
  electrified inner door. 
  Weapon systems
  The Chiron class’ primary weapon system  comes in 
  the form of a dual purpose civilian grade triple turret 
  mounted halfway along the dorsal hull. The centre 
  station holds a single self-loading Klomm designed 
  missile rack, fed from the magazines seated deep 
  in the hull. On either side of it is a ‘Bendig Mark VI 
  offensive short wavelength continuous fire optical 
  armament’, otherwise known as a beam laser. This 
  give the ship defence against missiles and other 
  projectile weapons while doubling as light anti-ship 
  weaponry.
  The ships other armament is in a pair of miniaturized 
  twin turrets that are mounted ventrally instead of 
  dorsally. Each is fitted with a pair of VRF gauss 
  rifles, heavy weapons that are capable of tearing 
  up entrenched positions. With their large internal 
  magazines the weapons allow the Chiron to provide 
  a basic level of anti-personnel fire support should it 
  enter a planet’s atmosphere. 
  
  9
  Chiron Class Hunter
  Engineering
  A long corridor leads directly aft down the centre of 
  the ship all the way to the rear hull from the crew 
  section. Halfway down the corridor is the dorsal 
  turret hatch, a small ladder giving the gunner (if 
  present) access to their weapon station. A small 
  magazine is located on either side, six smart self-
  guided anti-ship missiles on rotating racks with 
  auto-loaders feeding the single turret mounted 
  launcher. Further aft is the small cargo bay with the 
  air/raft bay directly behind it. The upper and rear hull 
  of this section lifts up and folds over to become a 
  rear ramp for cargo loading and for vehicle access. 
  While small, the cargo bay has enough room in it for 
  minor cargoes or the storage of personal equipment. 
  Also, because the two bays are linked and have 
  no dividing walls or hatches, it is a simple matter 
  of removing the air/raft and driving a new vehicle 
  aboard to change between the air/raft and another.
  B&KA offered a replacement vehicle for the air/raft, 
  the advanced Grigoris grav car. It is a sealed craft 
  capable of dropping a group of four from orbit to a 
  planet’s surface, functioning as transport once there. 
  Radar and other scanner absorbing hull materials 
  means that it has some level of stealth applications, 
  and can function as a basic covert dropship. A 
  satellite uplink keeps it in contact with its parent 
  ship even when it’s on the surface below. Despite 
  all the advantages it had over the standard air/raft, 
  the Grigoris didn’t prove very popular. At 20 million 
  credits the price is over what most will pay for basic 
  transport and it is proportionally a huge payment 
  compared even to the cost of the ship. Most 
  Chiron’s now fit the basic air/raft rather than the 
  wildly expensive Grigoris, at a twentieth of the cost.
  On either side of the ships aft corridor and cargo 
  bay are the engineering sections. At the very front, 
  opposite the common room, is the engineering 
  control station. A set of workbenches and mounted 
  tools allow it to double as a  workshop for the 
  manufacture of small parts. A small floor panel 
  allow access to the vessels repair drones, these 
  are in a small bay area underneath the engineering 
  section. To the rear of the sections, a pair of 
  proportionately large manoeuvre drives give the 
  ship its 60m/s forward acceleration sit on either side. 
  The large power-plant takes up the rest of the port 
  side engineering section. Most of its power goes 
  to the drives, though it also feeds the ships laser 
  weaponry and a much reduced supply feeds all of 
  the much less power hungry systems. To starboard 
  is the ships jump drive, running just off the centre 
  of the ships keel. The engineering problems of an 
  off centre drive are simple, and the architectural 
  problems solved by such a configuration greatly 
  outweighs them. Access to the ships landing gear is 
  on either side of the engineering section, allowing 
  for in flight maintenance and repair, should it be 
  required.
  The ships fuel tanks make up its ‘wings’, long 
  tapered pods on either side of the vessel, well 
  armoured and compartmentalised in order to protect 
  them from weapons fire. They stretch from the 
  forward airlocks where the ships fuel processors 
  also lie all the way to the rear of the ship. The fuel 
  scoops, used for drawing in unprocessed gases 
  and water to convert into power plant and drive fuel, 
  run along the front edge of the ships wing’s giving 
  them the widest surface area possible for skimming. 
  The fuel tanks are the only section of the ship not 
  accessible from inside the vessel and instead can 
  only be entered from the outside.
  Holden’s Runners
  
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  Chiron Class Hunter
  A bright future: Fate of the class
  Even after only fifteen years since the beginning of the Chiron class’ first general production run it has 
  become a widespread and much used vessel. While expensive to buy and to maintain, a variety of 
  entrepreneurial owners have found enough money to make it work. The majority of the thousand or so that 
  have been built are still functioning, controlled by bounty hunters, mercenaries, criminals and pirates. Some 
  have been destroyed and some have been damaged beyond repair and sold for scrap, but the majority of 
  the tough little ships have survived more than a decade of hard service. 
  Most of the Chiron class ships are still in their original configuration as they were sold, but some have 
  undergone major after-market modification to make them appeal to a wider audience. The so called ‘civil’ 
  after-market conversion reduces the on board computers capability, replaces the advanced sensors and 
  powerful manoeuvre drives with older, less versions. It also removes the ventral miniature turrets, and 
  removes as many stealth features as a minor yard can. This cuts the overall price by over forty million 
  credits and makes it a much more affordable vessel, but also a much less capable one.
  Even with these conversions few Chiron’s change hands once they have been acquired. Bounty hunters 
  and mercenaries are not likely to sell such a well regarded vessel once they have experienced it, and 
  pirates are unlikely to find a buyer for a stolen ship which may have been the site of various other crimes. 
  The naval Fleet Intruders are still active and in service with their original squadrons, the eighty hulls now 
  reduced to sixty-seven through combat casualties and four sales. Several of these have been further 
  converted with reconnaissance systems to make for better fleet scouts. The four ships that were sold off 
  were passed to independent scout services at reduced price due to damage, which were then refitted as 
  Contact vessels, slipping into lower-tech systems and allowing these services to make contact with new 
  worlds without revealing their presence overly much.
  Chiron class hunters have been sighted across the Galaxy, appearing at random in almost any system with 
  no warning. They are a hard working, hard wearing ship with many successes to their name, and it is likely 
  that most of them will continue to operate for decades to come. 
  
  11
  Chiron Class Hunter
  X
  X
  NAVY
  NAVY
  RHAPSODY
  RHAPSODY
  Menkovki Independent Explorers
  Unknown Raider 
  ‘Rhapsody’
  Navy Chiron
  7th Recon Group
  Bounty Hunter
  Talos Berikk ‘Judas’
  Bounty Hunter
  Serana Kaitian ‘Griffin Rex’
  
  12
  Chiron Class Hunter
  The despicable few: Famous users of the class
  A notorious hull design, the arrival of any Chiron class would often be viewed with suspicion by local 
  security forces and merchant crews alike, as well as driving the worst of society underground. However 
  some owners are particularly reviled and feared when they make an appearance, and some are even 
  welcomed.
  Holden’s runners
  Dave Holden started out life as a tracker of bail jumpers in his early life, following them across international, 
  interplanetary and interstellar borders in order to bring them to justice. After some long years working solo 
  Holden made his big break and caught a target worth nearly one billion credits. While most hunters would 
  have left the game and retired to some garden world and an estate, Holden decided to use the money 
  to set up his own independent firm of bounty hunters who could chase big targets and have equipment 
  above and beyond that of most licensed independents. The first part of this was to hire small time bounty 
  hunters, especially those with proven records in interstellar tracking and with the necessary skills to operate 
  starships. His company quickly expanded to eight including himself, the first of his so called ‘runners’. As 
  Holden was hiring these men and women, B&KA was in the middle of releasing the Chiron class for sale 
  to the general public, a release that Holden was very interested in. He purchased two of the brand new 
  Chiron’s to give his group an organic interstellar capability rather than relying on the whims of commercial 
  transport, as well as a small merchant vessel to act as a mobile headquarters ship. While the Chiron’s cost 
  nearly a fifth of Holden’s total budget alone, he considered them vital to their continued success. 
  After some seven years active in the galaxy, Holden’s runners are a small but very well regarded hunter 
  firm. They now number almost thirty and have added another pair of ships to their roster, although the 
  Chiron’s remain the lead ships and the ones most commonly used on hunts. Their mix of speed, stealth 
  hulls and advanced control systems make them the best ships available for the task, and are well 
  considered in the group.
  Bulwark Licensed Security
  Unlike many mercenary groups, BLS refuses to hide exactly what sort of company it is behind names and 
  acronym’s. When they were first founded by a conglomerate of ex-naval officers they were known simply as 
  the Mercenary Escort Firm, only becoming the BLS when they grew to have headquarters in over six star 
  systems and MEF is still a listed operating name. Early operations involved a variety of escort contracts on 
  merchant convoy’s through contested space, with a few old defence ships holding their own against high 
  tech raiders to save as many merchants as they could. As the company grew, so did the fleet, the scope of 
  their operations and the payouts awarded to the companies crews. BLS now operates several ships which 
  mass greater than 10,000 tons, light cruisers which act as command ships when working alongside other 
  elements of the BLS fleet, as well as tens of other vessels.
  Despite BLS’s growth and the call for active fleets of warships capable of threatening the largest raiders, 
  there was still the requirement and the call for small ship operations for smaller merchant concerns. 
  The company’s most recent purchase has been eight Chiron class vessels to be organised into two 
  squadrons as the lightest of jump capable escorts. They have yet to see combat but it is assumed that 
  with their capability for stealth they will perform remarkably well, especially with their targets distracted 
  by the merchants they will be escorting. Perhaps a somewhat mercenary position to take, but BLS never 
  pretended to be anything but.
  
  13
  Chiron Class Hunter
  Menkovki Independent Explorers
  Unlike many owners of the Chiron class, the Menkovki family is neither company, mercenary group or 
  bounty hunter collective. They are, in fact, just a small family group that own a single ship. The father, 
  Alexander Menkovki, bought a ‘civil’ conversion of the Chiron from an independent ship-broker when he 
  was just a young man and only shortly after he met his wife, Katarina. They began to run the ship as best 
  they could, Katarina piloting and Alexander training himself to maintain and run jump drives and power-
  plants. For three years they roamed the edge of known space, investigating worlds without settlement to 
  find those suitable for human habitation. They would then sell this information on to local governments who 
  would use it to plan colonies, starbases or anything else they required the information for. However, as with 
  any great adventure, things were soon to change. 
  The birth of the Menkovki’s first son would have been the end of most families exploration, and it would 
  have been for this one was it not for Katarina’s insistence that they continue their somewhat dangerous 
  work even after their son, Anatoly, was born. Two more children, girls this time, followed their first born and 
  though the ship became something more akin to a travelling nursery than a scout ship for several years, the 
  family still managed to find enough saleable information to make ends meet. 
  Now some thirteen years on the family is starting to function all together aboard ship. Anatoly has been 
  following his father in learning about the ships drives, though he does enjoy regular practice with the ships 
  offensive lasers. The eleven year old girl, Irina, acts almost as the ships steward as she prepares meals 
  and makes sure the ship runs well even when the other members of her crew are focused on other things. 
  The Menkovki’s youngest, a seven year old Lena, has yet to really show her hand at any task and is too 
  young anyway. Her parents are sure that she will follow in her footsteps though.
  Bulwark Licensed Security
  
  14
  Chiron Class Hunter
  Ship Specifications
  Prototype Build – Chiron Class Hunter
  The initial model of the Chiron class with more advanced systems, weaponry and hull, built for a secretive 
  client. After her disappearance the initial model was placed in mothballs and kept at Bendig & Klomm 
  Armouries as an example of the capabilities and skill of the shipyards and company architects.
  The prototype Chiron is designed to be crewed by a single individual, however it can have a crew of up to 
  four. It is a Tl 14 design.
  Chiron Class Prototype
   
   
  Tons
  Price 
  (Mcr.)
  Hull
  100 tons
  Hull 2
  -
  2
   
   
  Structure 2
  -
  -
  Streamlined
  -
  0.2
   
   
  Stealth
  -
  10
  Self-sealing
  -
  1
  Armour
  Bonded Superdense
  6 Pts
  5
  1
  Jump Drive A
  Stealth
  Jump 2
  10
  100
  Manoeuvre Drive C
   
  Thrust 6
  5
  12
  Power Plant C
  Rating 6
  10
  24
  Bridge
  Standard
   
  10
  0.5
  Hardened
  -
  0.125
   
  Holographic controls
   
  -
  0.25
  Computer
  Model 6 fib
  Rating 30
  -
  30
  Sensors
  Very Advanced
  DM +2
  5
  4
  Improved Signal 
  Processing
  DM+2
  1
  4
  Weapons
  Hard point #1 – Triple 
  turret
  Beam laser x 2 (Very High 
  Yield, Easy to repair)
  1
  5
  Missile rack (Accurate, 
  Easy to repair)
  -
  1.5
   
   
  4 x VRF Gauss rifle
  -
  0.2
  Ammunition
   
  12 smart missiles
  1
  -
  Fuel
  32 tons
  One Jump-2 and 4 weeks 
  of operation
  32
  -
  Cargo
   4 tons
   
  4
  -
  2 Staterooms
   
   
  8
  1
  2 Low berths
   
   
  1
  0.1
  Extras
  Fuel scoops
  Integral
  -
  -
   
  Fuel processors
  40 tons/ day
  2
  0.05
   
  Ship’s locker
   
  -
  -
   
  Repair drones
   
  1
  0.2
   
  Air raft
   
  4
  0.6
  Software
  Manoeuvre/0
  Rating 0
  -
  -
   
  Jump Control/2
  Rating 10
  -
  0.2
   
  Evade/2
  Rating 15
  -
  2
   
  Fire Control/3
  Rating 15
  -
  6
   
  Intellect
  Rating 10
  -
  1
   
  Auto-repair/2
  Rating 20
  -
  10
   
  Library/0
  Rating 0
  -
  -
  Maintenance Cost 
  (monthly Cr.)
   
   
  -
  18,077
  Life Support Cost 
  (monthly Cr.)
   
   
  -
  4,200
  Total Tonnage & Cost
   
   
  100
  216.925
  
  15
  Chiron Class Hunter
  Production build – Chiron class hunter
  This is what the prototype became after B&KA decided to sell a marketable version openly. With capable 
  weapons, an advanced hull and the remnants of the prototype’s systems, the Chiron is an impressive 
  vessel in almost any scenario. The Chiron has gained something of a reputation in almost all systems as 
  the ship of bounty hunters and criminals, neither of which are widely accepted by society.
  The production Chiron can be crewed by a single individual, but is most efficient with a crew of three, one 
  pilot, one gunner and one engineer. It is a Tl 14 design. 
  Chiron class production model
   
  Tons
  Price 
  (Mcr.)
  Hull
  100 tons
  Hull 2
  -
  2
   
   
  Structure 2
  -
  -
  Streamlined
  -
  0.2
   
   
  Stealth
  -
  10
  Self-sealing
  -
  1
  Armour
  Bonded Superdense
  6 Pts
  5
  1
  Jump Drive A
  Jump 2
  10
  10
  Manoeuvre Drive C
   
  Thrust 6
  5
  12
  Power Plant C
  Rating 6
  10
  24
  Bridge
  Standard
   
  10
  0.5
   
  Holographic controls
   
  -
  0.25
  Computer
  Model 5
  Rating 25
  -
  10
  Sensors
  Advanced
  DM +1
  3
  2
  Weapons
  Hard point #1 – Triple 
  turret
  Beam laser x 2, Missile 
  rack
  1
  3.75
   
   
  4 x VRF Gauss rifle
  -
  0.2
  Ammunition
   
  12 missiles
  1
  -
  Fuel
  32 tons
  One Jump-2 and 4 weeks 
  of operation
  32
  -
  Cargo
  3 tons
   
  3
  -
  3 Staterooms
   
   
  12
  1.5
  2 Low berths
   
   
  1
  0.1
  Extras
  Fuel scoops
  Integral
  -
  -
   
  Fuel processors
  40 tons/ day
  2
  0.05
   
  Ship’s locker
   
  -
  -
   
  Repair drones
   
  1
  0.2
   
  Air raft
   
  4
  0.6
  Software
  Manoeuvre/0
  Rating 0
  -
  -
   
  Jump Control/2
  Rating 10
  -
  0.2
   
  Evade/2
  Rating 15
  -
  2
   
  Fire Control/2
  Rating 10
  -
  4
   
  Intellect
  Rating 10
  -
  1
   
  Library/0
  Rating 0
  -
  -
  Maintenance Cost 
  (monthly Cr.)
   
   
  -
  7,212
  Life Support Cost 
  (monthly Cr.)
   
   
  -
  6,200
  Total Tonnage & Cost
   
   
  100
  86.55
  
  16
  Chiron Class Hunter
  Naval Conversion – Chiron Class Fleet Intruder
  The Navy ordered eighty Chiron class hulls converted for their own purposes. With a powerful 
  countermeasure’s suite and other modifications the fleet intruder can get into a system undetected and 
  perform covert sabotage and information gathering. Due to the limited numbers the Chiron squadrons are 
  rarely seen, but they are appreciated by those in command.
  The Naval Chiron has a standard crew of five, one pilot, one gunner, two engineers and one commanding 
  officer. It is a Tl 14 design.
  Chiron Class Fleet 
  Intruder
   
   
  Tons
  Price 
  (Mcr.)
  Hull
  100 tons
  Hull 2
  -
  2
   
   
  Structure 2
  -
  -
  Streamlined
  -
  0.2
   
   
  Stealth
  -
  10
  Self-sealing
  -
  1
  Armour
  Bonded Superdense
  6 Pts
  5
  1
  Jump Drive A
  Stealth
  Jump 2
  10
  100
  Manoeuvre Drive C
   
  Thrust 6
  5
  12
  Power Plant C
  Rating 6
  10
  24
  Bridge
  Standard
   
  10
  0.5
   
  Hardened
   
  -
  0.125
   
  Holographic controls
   
  -
  0.25
  Computer
  Model 5 fib
  Rating 25
  -
  15
  Sensors
  Countermeasures 
  suite
  DM +4
  7
  6
   
  Enhanced signal 
  processing
  DM +4
  2
  8
  Weapons
  Hard point #1 – Triple 
  turret
  1 x Particle beam
  1
  5
  Fuel
  32 tons
  One Jump-2 and 4 weeks 
  of operation
  32
  -
  Cargo
  2 tons
   
  2
  -
  3 Staterooms
   
   
  12
  1.5
  2 Low berths
   
   
  1
  0.1
  Extras
  Fuel scoops
  Integral
  -
  -
   
  Fuel processors
  40 tons/ day
  2
  0.05
   
  Ship’s locker
   
  -
  -
   
  Repair drones
   
  1
  0.2
  Software
  Manoeuvre/0
  Rating 0
  -
  -
   
  Jump Control/2
  Rating 10
  -
  0.2
   
  Evade/2
  Rating 15
  -
  2
   
  Fire Control/2
  Rating 10
  -
  4
   
  Auto-repair/1
  Rating 10
  -
  5
   
  Intellect
  Rating 10
  -
  1
   
  Library/0
  Rating 0
  -
  -
  Maintenance Cost 
  (monthly Cr.)
   
   
  -
  16,594
  Life Support Cost 
  (monthly Cr.)
   
   
  -
  6,200
  Total Tonnage & Cost
   
   
  100
  199.125
  
  17
  Chiron Class Hunter
  ‘Civil’ conversion – Chiron class intruder
  A vessel with much reduced capabilities and cost over the original build, the ‘Civil’ conversion is an after-
  market modification to the class. A minor shipyard takes a Chiron, strips out much of its innards and some 
  of the external features and replaces them with lower grade versions in order to save money. They sell on 
  the reduced ship at a cut price, and then sell on the parts at a marked up price. Profit still comes in, and 
  somebody gains a ship that is almost a Chiron class for a third of the price.
  The ‘Civil’ Chiron requires a crew of three, one pilot, one gunner and one engineer. It is a Tl 14 design.
  Chiron Class ‘Civil’ Conversion
   
  Tons
  Price 
  (Mcr.)
  Hull
  100 tons
  Hull 2
  -
  2
   
   
  Structure 2
  -
  -
   
   
  Streamlined
  -
  0.2
   
   
  Self-sealing
  -
  1
  Armour
  Bonded Superdense
  6 Pts
  5
  1
  Jump Drive A
   
  Jump 2
  10
  10
  Manoeuvre Drive B
   
  Thrust 4
  3
  8
  Power Plant B
   
  Rating 4
  7
  16
  Bridge
  Standard
   
  10
  0.5
   
  Holographic controls
   
  -
  0.25
  Computer
  Model 2
  Rating 10
  -
  0.16
  Sensors
  Basic civilian
  DM -2
  1
  0.05
  Weapons
  Hard point #1 – Triple 
  turret
  Beam laser x 2, Missile 
  rack
  1
  3.75
  Ammunition
   
  12 missiles
  1
  -
  Fuel
  32 tons
  One Jump-2 and 4 weeks 
  of operation
  32
  -
  Cargo
  10 tons
   
  10
  -
  3 Staterooms
   
   
  12
  1.5
  2 Low berths
   
   
  1
  0.1
  Extras
  Fuel scoops
  Integral
  -
  -
   
  Fuel processors
  40 tons/ day
  2
  0.05
   
  Ship’s locker
   
  -
  -
   
  Repair drones
   
  1
  0.2
   
  Air raft
   
  4
  0.6
  Software
  Manoeuvre/0
  Rating 0
  -
  -
   
  Jump Control/2
  Rating 10
  -
  0.2
   
  Library/0
  Rating 0
  -
  -
  Maintenance Cost 
  (monthly Cr.)
   
   
  -
  3,780
  Life Support Cost 
  (monthly Cr.)
   
   
  -
  6,200
  Total Tonnage & Cost
   
   
  100
  45.56
  1.5 m
  3.0 m
  4.5 m
  6.0 m
  0 m
  
  18
  Chiron Class Hunter
  Grigoris Fast Grav Car
  A small vehicle designed as a high capability replacement for the air/raft, the Grigoris turned out to be far 
  too expensive to be popular. The few that are active have proved to be very effective vehicles, but they are 
  so few as to be almost impossible to find. 
  Vehicle
  TL
   Skill  
  Agility
  Speed
  Range
   Crew /  
  Passengers
   
   
  Grigoris Fast 
  Grav Car
  14
  Flyer 
  (Grav)
  +2
  3000
  4000
  1/3
   Cargo  
   Open?  
   Hull  
  Structure  
  Cost 
  Mcr.
  Shipping 
  Size
  0
  No
  4
  4
  20.00
  4
   
   
   
  Armour  
   
   
   
   
   
   
   
   
   Location
  Armour
  Weapon
  Location
  Damage
  Range
  Auto
  Ammo
  Front 
  10
  -
  -
  -
  -
  -
  -
  Right
  10
   
  Other Equipment/Modifications:
   
   
  Left
  10
   
  Streamlined, Extra Armour, Advanced Controls, 
  Top
  10
   
  Short Term Life Support, Vacuum Environment Protection,
  Bottom 
  10
   
  Standard Navigation System, Standard Sensors, Stealth I,
  Communications (TL8), Satellite Uplink
  
  19
  Chiron Class Hunter
  W
  CHIRON CLASS HUNTER
  Bendig & Klomm Armouries
  Fuel Intakes (closed)
  Docking Thruster
  Sensor ‘Mandibles’
  Airlock Hatch
  DP Civilian
  Triple Turret
  Korton McKinley MKII
  Main Drive Engines
  Aero Brakes
  Rear Bay Door
  Morton K6 BSD Armour
  Bridge
  BENDIG
  KLOMM
  ARMOURIES
  Type:             Chiron Class Hunter
  Weight:          100 d/tons 
                     1400 cubic metres
  Length:           39.27 metres
  Width:            31.69 metres
  M-Drive:         Korton McKinley MKII 
                     6g Acceleration
  Power Plant:    Elson Pis 6R
  J-Drive:          Ortega JAX II
                     2 Parsec Range
  Computer:       Besonn HNL 5000
  Sensors:         BDA HGL Grade II
  Avionics:         Layzell Mayfly GT
  Accomodation: 3 Staterooms
                     2 Low Berths
  Crew:            1-3
  Cargo:           3 d/tons
  Gravitics:        0.1 to 1.0 floor fields
                     Inertial compensators 
  Hull Plate:       Morton K6 BSD Armour  
                     Stealth Fitted
  Armament:      Single Civilian DP Triple Turret 
                     2x Bendig MKVI Beam Lasers
                     1x Klomm Missile Rack  
                     4x AP Mount VRF Guns
  Small Craft:     Air Raft 
  
  20
  Chiron Class Hunter
  Ship Deck plans
  All plans use the standard 1.5m square scale, each deck is approximately 3 metres high, though
  head room is about 2 metres, with the other 1 metre being taken up with conduits, air vents etc
  between each deck.
  Iris valves and hatches can be locked or unlocked locally or from the bridge, all other doors cannot. In 
  some models the 3rd stateroom is converted into a secure holding cell, with additional locking system and 
  security features.
  Access to and from the ship is via airlocks, fitted port and starboard just aft of the bridge, a ladder extends 
  out from each airlock. 
  Not shown on the plans is the repair drones, these are mounted in a tiny bay under the engineering control 
  section and can be accessed from there. Also the ventral VRF guns, these are mounted under the sensor 
  ‘mandibles’ and can only be access from outside the ship.
  
  21
  Chiron Class Hunter
  1
  2
  3
  4
  5
  5
  5
  6
  7
  8
  9
  9
  10
  11
  11
  12
  12
  13
  15
  15
  1.  Bridge
  2.  Escape Hatch 
    / Nose Gear Access
  3.  Ship’s Computer 
    / Life Support Systems
  4.  Ship’s Locker
  5.  Stateroom
  6.  Med Bay / Low Berths
  7.  Common Room
  8.  Engineering Control 
    / Workshop
  9.  Storage 
    / Processor Access
  10. Turret Access
  11. Missile Magasine
  12. Engineering Spaces
  13. Cargo Bay
  14. Air Raft Bay
  15. Landing Gear Access
  Window
  Sensors / Avionics
  Airlock
  Fuel Intakes
  Fuel Processors
  Manoeuvre Drives
  Rear Hatch / Ramp
  Jump Drive
  Power Plant
  Fuel Tanks
  Fuel Tanks
  14
  Triple Turret
  Chiron Class Hunter
  Production Model
  Grigoris Fast Grav Car
  (too scale)
  
  22
  Chiron Class Hunter
  1
  2
  3
  4
  5
  5
  5
  6
  7
  8
  9
  9
  10
  11
  11
  12
  12
  13
  14
  15
  15
  1.  Bridge
  2.  Escape Hatch 
    / Nose Gear Access
  3.  Ship’s Computer 
    / Life Support Systems
  4.  Ship’s Locker
  5.  Stateroom
  6.  Med Bay / Low Berths
  7.  Common Room
  8.  Countermeasure Suite
  9.  Storage 
    / Processor Access
  10. Turret Access
  11. Missile Magasine
  12. Engineering Spaces
  13. Engineering Control 
    / Workshop
  14. Cargo Bay
  15. Landing Gear Access
  Window
  Sensors / Avionics
  Airlock
  Fuel Intakes
  Fuel Processors
  Manoeuvre Drives
  Rear Hatch / Ramp
  Jump Drive
  Power Plant
  Fuel Tanks
  Fuel Tanks
  Particle Gun 
  Turret
  Chiron Class Hunter
  Navy Model
  
  23
  Chiron Class Hunter
  14
  Life Support Control 
  Life Support Systems 
  Iris Valve
  Access Panel
  Machinery
  1 Square = 1.5 Metres
  Key
  Air Duct Plans
  (All Models)
  Air Ducts are in the ceiling of the ship
  The air ducts are just tall enough to crawl though, even wearing a vacc suit. Access panels are in the 
  ceilings, this panel can be released via a manual lock system. Also access to the life support systems 
  is via the ducts and panels underneath the machinery. Iris valves are fitted as fire brakes and intrusion 
  countermeasures, these can be controlled from the life support control room and the bridge. Manual control 
  is via a locked handle system, usually the captain and one crew member has a key to unlock the manual 
  control. 
  
  24
  Chiron Class Hunter
  Adventuring with the Chiron
  The Chiron makes an ideal adventuring ship for any small band of travellers. However the cost does mean 
  that they will probably require a nontraditional way of acquiring one. The following are a series of adventure 
  hooks involving the Chiron.
  Adventure hooks:
  Unknown client
  The client has contacted the travellers by way of an encrypted message service. She wants the original 
  prototype Chiron which is being held at B&KA as a research vessel. She is very evasive about her reasons, 
  but promises a large reward.
  Referee information:
  The clients offer is legitimate, but who is she and why does she want the prototype so badly?
  1. The client is the same client who originally commissioned the Chiron to be designed and built. 
  However she has contacted B&KA and they refuse to hand over the ship. She wants her property, 
  and she is willing to pay very well if the players recover it.
  2. The client is posing as B&KA’s original client in order to recover the vessel. She actually works for a 
  rival firm, and wants the proprietary data stored within the ship. The company will be willing to pay 
  the players well.
  3. The client is in fact part of a pirate group, who want the vessel as a one of a kind raider. If the 
  players recover the vessel, they are much more likely to be rewarded with death than credits. 
  Deplorable James, Bounty Hunter
  A hunter down on his luck and struggling to make the extortionate repayments on his Chiron class vessel, 
  James wants the travellers assistance in bringing down the leader of the Green Street Team, who has a 
  very large bounty on his head.
  Referee information: 
  There is a bounty on the gang leaders head, but it may be more trouble than its worth...
  1. The gang leader is surrounded by his closest allies, with guards and family all over his orbital estate. 
  However, he is holding a party quite soon...
  2. The gang leader knows that Deplorable James is coming, and is ready for him. The fight is going to 
  be a hard one, especially if the players attempt to bring him in alive.
  3. James has a secondary reason for killing the gang leader. The man is his brother, disinherited and 
  an embarrassment to the family. James may become unreasonable if the odds go against him...
  4. James is unlikely to split the bounty with the players as he should, due to his mounting debts. He 
  may try to run before the players can get their share.
  Laser/Missile Turret
  Particle Gun Turret
  
  25
  Chiron Class Hunter
  Marik Fell, Near-space customs and security
  The local system has been having serious trouble with a raider who has been attacking merchant shipping 
  traversing the system. NC&S does not have the authority to follow the raider across interstellar boundaries, 
  but they have a jump capable Chiron class and the ability to deputise the travellers. They want this raiders 
  captain alive...
  Referee information:
  The bounty is good, and the reward large. But who is this raider?
  1. He is simply a pirate captain. However with a Corsair class under his command, the players may 
  need to find another way of defeating him.
  2. The raider is the disinherited son of a local noble, who is trying to destabilise the system and take 
  control. Perhaps he can convince the players to help.
  3. The raider used to be a member of the NC&S, fired for being corrupt. The security forces have 
  placed a bounty on him to dispose of the skeletons in their closet.
  
  26
  Chiron Class Hunter
  OPEN GAME LICENSE Version 1.0a
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  and is Copyright 2000 Wizards of the Coast, Inc (‘Wizards’). All
  Rights Reserved.
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  15. COPYRIGHT NOTICE
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  Mongoose Publishing.
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  © Gorgon Publishing 2012
  
  27
  Chiron Class Hunter
  Ship Book:  Chiron Class Hunter  is a supplement to the Mongoose Traveller system which 
  details a 100-ton hunter vessel. Originally conceived as a unique vessel for a bounty 
  hunter, the class has made its mark in all sectors as a production model and in the navy.
  The Chiron class, with its capable computers, powerful engines and high tech equipment, 
  makes a perfect player vessel for those with large bank accounts and wide aims.
  This ship book also details many of the past events involving the Chiron class and the fates 
  of many of the vessels. Filled with plot hooks, background events and owner descriptions, 
  this book is also ideal for any Referee needing ideas.
   
  Features:
   
  Stats and information for Mongoose Traveler. 
   
  Full game stats for the Chiron class and three full variants, as well as a new vehicle. 
   
  Deck plans for the ship.
   
  A full history and background of the class, from design to destruction.
   
  Three adventure hooks to get your players involved with the class 
  Ship Book: Aegis Class Scout
  Gorgon PressW
  
SOURCE: textdata/thevault/Traveller/08 - Mongoose Traveller/Third Party Materials/Deckplans/Gorgon Press - Ship Book - Chiron Class Hunter.pdf