TEXT: The BlackHammer CyberPunk Project
  These tables were adapted for our character generation system from the original article on spending time in prison and the IPC from Interface 1.1 - the actual final result 
  bears little resemblance to the article in question, but does include a bunch of the possible side-effects of prison as they described it.
  Each year in prison a character rolls 1d10 on the following table.
  1-3
  Nothing Happens This Year
  4-7
  Luck, Good or Bad
  8-0
  Make A Friend or Enemy
  LUCK
  Roll D20 + Luck. If the result is 19+ then you had good luck, otherwise you took a hit.
  Good Luck (d8)
  1
  You undergo Braindance Training. Get +2 to an INT or TECH based skill so 
  you have a usefull skill in time for your release.
  2
  Go back to school. Gain +2 to Education / General Knowledge or a Specific 
  Knowledge skill.
  3
  Hard Physical Training. Gain +2 to one of Endurance, Strength Feat, Athletics, 
  Swimming, etc.
  4
  One Year's Hard Labour. You work your ass off for a year breaking rock or 
  working in one of the nasty physical jobs they shaft bad prisoners with. Gain +1 
  BOD or STR.
  5
  You pick up a new vice. Gain +2 to one of Streetwise, Pharmaceuticals, Pick 
  Locks, Pick Pocket, Gambling, Resist Torture/Drugs or Intimidate.
  6
  Someone owes you a favor. He's on the outside now too.
  7
  You learned of a weapons or equipment cache from someone else on the 
  inside (probably left-overs from a heist). You collected it as soon as you were 
  let out. D10x200eb value.
  8
  Early Release, return to the normal Lifepath Table and roll again for this year.
  Bad Luck (d8)
  1
  Horribly Scarred either while being interrogated, punished, or in a fight or brawl 
  inside the prison. -1 ATTR
  2
  BrainBurned. You have been brainburned into not performing whatever it was 
  that sent you to jail. Make a cool roll at -2 whenever you attempt to break this 
  BrainBurn. If you fail you cannot break the conditioning.
  3
  Ingrained Hatred of Authority Figures. (Make a cool roll at -2 to not freak when 
  authority comes down on you or to attempt to deal with any authority figures in 
  day to day activities such as security checks, etc)
  4
  Hospitalized (for an injury or for some mental problems) for 1d10 months.
  5
  Drug Addiction. You got hooked on something they've been smuggling inside 
  and you addiction has followed you to the outside world.
  6
  You were the subject of a tailored disease or chemical experiments without 
  your knowledge or consent. (-1 REF or BOD)
  7
  Serious Injury - you lost a limb. If you can pay for it from your starting funds 
  you can replace it with a cyberlimb, otherwise you had one grafted to replace it 
  - not necessarily of the right skin-tone, etc.
  8
  Collect a Debt. You managed to pick up a sizeable debt this year (getting 
  cigarettes, for bribing guards, maintaining your habbit, etc). You still owe 
  D10x300eb to someone who can collect even on the outside.
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Rules - Prison Lifepath by Blackhammer.pdf