TEXT: LPJ9715
  Races of NeoExodus: 
  Cynean
  Written By Joshua Cole
  Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by  
  Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
  
  races of Neoexodus: cyenean
  Page 2
  Crystalline scholars of all things arcane, the Cyneans 
  are as mighty in mind as in body.  While the 
  psionically-inclined might expect the Cyneans to share 
  their tendencies, these beings of living crystal are 
  masters of magic, not mentalism.  On Exodus, which 
  is both their home and their only known haunt, they 
  can ever be found seeking some mystical secret or 
  long-lost spell.
  Personality: 
  The iconic Cynean is as stoic and sedate as the rock 
  crystal he so resembles.  As a rule, these creatures are 
  honorable and thoughtful.  They are as slow to trust as 
  to anger, though members of other races have come to 
  trust in them.  A Cynean’s only passion is magic - and 
  in this alone, he can be as fervent as the most fanatical 
  human ideologue.  Cyneans are often misunderstood 
  by other races, who read either dullness or tranquility 
  into their slow, deliberate way of thinking and their 
  quiet nature.  In fact, most Cyneans are constantly 
  thinking, their crystalline minds leaping from one 
  thought to the next at great speed; they simply prefer 
  not to articulate their thoughts and feelings until 
  they’ve finished mulling them over internally.
  Physical Description: 
  Cyneans are orc-sized blocks of roughly humanoid 
  crystal.  A Cynean is nearly as wide as tall, and many 
  who do not know of this race mistakenly believe them 
  a species of indomitable warriors.  Despite the oddi-
  ties of his appearance, a Cynean is actually a living 
  creature, not a construct or an elemental.  In youth, 
  a Cynean’s body, which may be any color from rose 
  quartz to jade, is light and almost entirely transparent.  
  As the creature ages, his crystalline skin darkens and 
  becomes more opaque; an ancient Cynean may be 
  black as night and entirely solid to the eye.
  Relations:
  Cyneans receive the respect - and occasionally fear 
  - of the other races of Exodus.  Known for their 
  immense magical abilities, they are often sought out 
  by spellcasters, particularly wizards, hoping to expand 
  their mystical knowledge.  Cyneans respect casters of 
  all races; those who lack magical abilities, they treat 
  with a kind of polite pity, as a human might a pauper 
  or a cripple.  Because Cyneans speak slowly and 
  think things through thoroughly, they can grate on the 
  nerves of those who prefer to think on their feet.
  Alignment: 
  Cyneans often appear lawful to outsiders because the 
  passions that rule them are quite alien, but in their 
  own way they are creatures of instinct and obses-
  sion.  Most Cyneans are split evenly between chaos, 
  neutrality and good.  Few Cyneans are lawful and 
  fewer still are evil.
  Cynean Lands: 
  Cynean originated in Gavea but the majority of them 
  have migrated to Koryth and the rest to the other 
  highly populated areas of Abaddon, Cordel, Nas and 
  Sametia in Exodus.  Some of the braver Cyneans have 
  even set up small outposts on the lands of Unthara.
  Religion: 
  Cyneans believe their arcane studies have unearthed 
  underlying principles agreed upon by most of the 
  major religions of Exodus, and it is to these core prin-
  ciples they address their devotion.  Cyneans believe in 
  “life energy” permeating the planet and hope to see it 
  increased; powers that destroy this “life energy,” such 
  as undeath, are anathema to them. 
  Language:
  Cyneans speak their own language, a slow but 
  methodical and highly detailed tongue, and common.
  Names:
  Cyneans use different names for different purposes.  
  A Cynean has a version of his family name, which is 
  usually taken from an honored forefather; this is his 
  name as far as outsiders are concerned.  He also has a 
  personal name, often a diminutive of his family name, 
  which he uses only with the closest friends and rela-
  tives.
  Male Names: Axo-Sal, Dema-Ma, Gals-Pa, Has-Ona, 
  Kas-Bi, Xan-Ti, Yav-Ma.
  Female Names: Boasx, Iska, Joia, Kaxis, Maqia, Qan.
  Adventures:
  A Cynean adventures to acquire the magical knowl-
  edge so craved by his race.  Many Cyneans live a life 
  others would describe as adventurous; to a Cynean, 
  
  races of Neoexodus: cyenean
  Page 3
  battling eldritch horrors, unearthing unimaginable 
  secrets and wrestling with the fundamental forces of 
  the universe is simply ‘field research.’
  Cynean Racial Traits
   •  +2 Strength, +2 Constitution, -4 Dexterity: 
  Cyneans are extremely strong and hardy, but their 
  hard exteriors make them less agile than most.
   •  Medium: As Medium creatures, Cyneans have no 
  special bonuses or penalties due to size.
   • Cynean base land speed is 30 ft.
   •  Crystal Skin: A Cynean has a +3 Natural Armor 
  bonus to Armor Class due to his crystalline skin.
   •  Force and Sonic Vulnerability: A Cynean's 
  body is particularly vulnerable to force and sonic 
  damage.  A Cynean suffers double damage from 
  such attacks.  Sonic effects that do not damage 
  most creatures but harm glass or crystal objects 
  damage Cyneans, but do not deal double damage.
   •  Personal Arcane Energies: A Cynean can use 
  the magical power contained in his body to fuel 
  a metamagic spell.  He can spontaneously cast 
  metamagic spells at their normal casting times.
   •  Unusual Body Shape: Cyneans are much bulkier 
  and more heavily proportioned than most human-
  oids; armor for a Cynean costs twice as much as 
  armor for a regular humanoid, and weighs half 
  again as much.
   •  Automatic Languages: Cynean and Common.  
  Bonus languages: Abyssal, Celestial, Draconic, 
  Giant, Elven, Terran.
   •  Favored Class: Sorcerer.  A multiclass Cynean's 
  sorcerer class does not count when determining 
  whether he takes an experience point penalty.  
  Cyneans are naturally magical creatures to whom 
  arcane power is both a right and a duty.
  Cynean Feats
  Experienced Cyneans can improve their already 
  formidable arcane powers by tying them more closely 
  to the latent magic in their crystalline forms.
  Crystal Resilience - 
  Cynean
  You can use your arcane energies to shore up the 
  vulnerability of your crystalline body.
  Prerequisites: Cynean, Charisma 13+, spontaneous 
  caster level 1st.
  Benefits: You suffer only 1.5x damage from force and 
  sonic attacks.
  Normal: Without this feat, a Cynean suffers double 
  damage from force and sonic attacks.
  Crystal Strike - Cynean]
  You can channel magical energy into your unarmed 
  strikes.
  Prerequisites: Cynean, Improved Unarmed Strike, 
  spontaneous caster level 2nd.
  Benefits: When you hit with an unarmed strike, you 
  may expend a number of spell levels equal to ½ your 
  spontaneous caster level (minimum 1).  For every spell 
  level lost in this manner, your unarmed strike deals an 
  additional 1d4 points of damage.
  Greater Personal 
  Arcane Energies - Cynean, 
  Metamagic]
  You can unleash a massive amount of arcane energy, 
  but only at great risk to yourself.
  Prerequisite: Cynean, Improved Personal Arcane 
  Energies, spontaneous caster level 10th.
  Benefits: You can increase a spell’s level even beyond 
  the limits of what you would normally be able to cast. 
  For every spell level you would increase the base spell 
  by beyond the level you could normally cast, you 
  suffer 1d4+2 points of Con damage, in addition to any 
  damage you may incur from using Improved Personal 
  Arcane Energies to enhance the spell up to the level 
  you could normally cast.
  Regardless of the amount of damage incurred, you 
  are Fatigued after using this feat.  If you are already 
  Fatigued, you become Exhausted.
  Improved Crystal 
  Resilience - Cynean]
  Your arcane energies provide you with the flexibility 
  and resilience of an ordinary, organic creature.
  Prerequisites: Cynean, Charisma 15+, Crystal 
  Resilience, spontaneous caster level 7th.
  Benefits: You suffer normal damage from force and 
  sonic attacks.
  Normal: With only the Crystal Resilience feat, a 
  Cynean suffers 1.5x damage from force and sonic 
  attacks.
  
  races of Neoexodus: cyenean
  Page 4
  Improved Personal 
  Arcane Energies - Cynean, 
  Metamagic]
  You can channel your natural arcane power into a 
  spell, sacrificing a portion of your life energy to 
  achieve the desired effect.
  Prerequisite: Cynean, one other Metamagic feat, 
  spontaneous caster level 3rd.
  Benefits: You may expend your health rather than 
  a higher level spell slot to spontaneously cast a 
  metamagic spell.  For every spell level you would 
  increase the base spell by, you instead suffer 1d2+1 
  points of Constitution damage.  This damage heals 
  normally.
  This feat cannot increase a spell’s level beyond the 
  level you could ordinarily cast.
  Special: If you have no Constitution score, you 
  suffer Charisma damage instead.  Regardless of what 
  ability score it affects, if the damage from this feat is 
  prevented, you do not gain its benefits.
  Improved terran Sorcery 
  - Cynean
  You have learned to combine your physical and spiri-
  tual powers in a cohesive, irresistible whole.
  Prerequisites: Cynean, Charisma 15+, Constitution 
  17+, Terran Sorcery, spontaneous caster level 13th.
  Benefits: You can add your Charisma and 
  Constitution modifiers together for purposes of bonus 
  spells, spell DCs and Use Magic Device skill checks.
  terran Sorcery - Cynean]
  Your body is the vessel of your magical powers; by 
  enhancing the one, you enhance the other.
  Prerequisite: Cynean, Charisma 13+, Con 13+, spon-
  taneous caster level 4th.
  Benefits: You can substitute your Constitution modi-
  fier for your Charisma modifier for purposes of bonus 
  spells, spell DCs and Use Magic Device checks.
  Cynean Paragon
  Class Information
  The following information pertains to the Cynean 
  Paragon class.
  Hit Die
  The Cynean Paragon gains 1d8 hit points per level.  
  The character’s Constitution modifier applies.
  Class Skills
  The Cynean Paragon’s class skills (and the key ability 
  for each skill) are:
  Climb (Str), Craft (Int), Concentration (Con), 
  Decipher Script (Int), Knowledge (arcana) (Int), 
  Knowledge (the planes) (Int), Spellcraft (Int), Use 
  Magic Device (Cha).
  Skill Points at Each Level: 2 + Int modifier.
  Class Features
  All of the following are class features of the Cynean 
  Paragon class.
  Mystic Body: A Cynean Paragon develops the 
  mystical energies flowing through his crystalline 
  structure.  He gains an enhancement bonus to AC 
  equal to his class level.  This bonus does not stack 
  with the enhancement bonus from magical armor, 
  although it does with the enhancement bonus from a 
  shield.  This is a Supernatural (Su) ability.
  Spellcasting: At 2nd and 3rd levels, the Cynean 
  Paragon gains new spells per day as if he had also 
  gained a level in whatever spellcasting class he 
  belonged to before he added the paragon class. He 
  does not, however, gain any other benefit a character 
  of that class would have gained. This essentially 
  cynean Paragon
   
  Base   
    
   
   
   
   
    
  Attack  
  Fort 
  Ref 
  Will 
  Level  
  Bonus 
  Save 
  Save 
  Save 
  Special 
  Spellcasting
  1 
  +0 
  +2 
  +0 
  +2 
  Mystic Body
  2 
  +1 
  +3 
  +0 
  +3 
   
  +1 level in existing class
  3 
  +2 
  +3 
  +1 
  +3 
  Charisma +2 
  +1 level in existing class
  
  races of Neoexodus: cyenean
  Page 5
  means that he adds the level of Cynean Paragon to the 
  level of whatever other spellcasting class the character 
  has, then determines spells per day and caster level 
  accordingly.
  A character without levels in a spellcasting class gains 
  no benefit from this class feature.
  Charisma Increase: A Cynean Paragon gets +2 
  Charisma at 3rd level.
  All mechanics on all pages is Open Game Content as 
  defined by the Open Gaming License. See page 6 for 
  more information.
  
  STR
  CHA
  WIS
  INT
  CON
  DEX
  +6
  +4
  +2
  +4
  +2
  none
  HP
  AC
  +
  +
  +
  +
  +
  +
  FORTITUDE
  REFLEX
  WILL
  TOUCH
  FLAT-FOOTED
  INITIATIVE
  +
  =
  +
  +
  +
  +
  =
  +
  +
  +
  +
  =
  +
  +
  +
  BASE ATTACK BONUS
  GRAPPLE
  =
  +
  +
  +
  SPELL  
  RESISTANCE
  +
  =
  CONDITIONAL MODIFIERS
  +
  =
  +
  +
  =
  +
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  +
  +
  =
  +
  +
  =
  +
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  www.lpjdesign.com
  LPJ9715
  Cynean Race CHARACTER SHEET
  = 10 +
  CHARACTER NAME
  CLASS & LEVEL
  SIZE / TYPE
  TEMPORARY 
  SCORE
  PLAYER
  RACE
  ALIGNMENT
  DEITY
  AGE
  GENDER
  HEIGHT
  WEIGHT
  EYES
  HAIR
  SKIN
  NONLETHAL
  DAMAGE
  ABILITY NAME
  ABILITY  
  SCORE
  ABILITY  
  MODIFIER
  TEMPORARY
  MODIFIER
  TOTAL
  WOUNDS/CURRENT HP
  ARMOR 
  BONUS
  SHIELD 
  BONUS
  DEX 
  MODIFIER
  SIZE 
  MODIFIER
  NATURAL 
  ARMOR
  DEFLECTION 
  MODIFIER
  MISC 
  MODIFIER
  SPEED
  DAMAGE REDUCTION
   APPRAISE   
   INT
   BALANCE  
   DEX*
   BLUFF   
   CHA
   CLIMB   
   STR*
   CONCENTRATION    
   CON
   CRAFT   ( _______________)  
  INT
   CRAFT   ( _______________) 
  INT
   CRAFT   ( _______________) 
   INT
   DECIPHER SCRIPT  
  INT
   DIPLOMACY   
   CHA
   DISABLE DEVICE 
   INT
   DISGUISE   
   CHA
   ESCAPE ARTIST   
   DEX*
   FORGERY   
   INT
   GATHER INFORMATION   
   CHA
   HANDLE ANIMAL 
   CHA
   HEAL   
   WIS
   HIDE   
   DEX*
   INTIMIDATE   
   CHA
   JUMP   
   STR*
   KNOWLEDGE ( ___________) 
   INT
   KNOWLEDGE ( ___________) 
   INT
   KNOWLEDGE ( ___________) 
   INT
   KNOWLEDGE ( ___________) 
   INT
   KNOWLEDGE ( ___________) 
   INT
   LISTEN   
   WIS
   MOVE SILENTLY   
   DEX*
   OPEN LOCK 
  DEX
   PERFORM (______________)          CHA
   PERFORM (______________)          CHA
   PERFORM (______________)          CHA
   PROFESSION ( ___________)          WIS
   PROFESSION ( ___________)          WIS
   RIDE   
   DEX
   SEARCH   
   INT
   SENSE MOTIVE   
   WIS
   SLEIGHT OF HAND 
   DEX*
   SPELLCRAFT 
   INT
   SPOT   
   WIS
   SURVIVAL   
   WIS
   SWIM  
   STR*
   TUMBLE  
  DEX*
   USE MAGIC DEVICE 
  CHA
   USE ROPE   
   DEX
   ______________________ 
  ___
   ______________________ 
  ___
   ______________________ 
  ___
   Denotes a skill that can be used untrained.
   Mark this box with an X if the skill is a class skill for the character.
  * Armor check penalty, if any, applies. (Double penalty for Swim.)
  © 2007 LOUIS PORTER JR. DESIGN Permission granted to photocopy for personal use only.
  MISC 
  MODIFIER
  BASE 
  SCORE
  SAVING THROWS
  TOTAL
  ABILITY  
  MODIFIER
  MAGIC 
  MODIFIER
  MISC. 
  MODIFIER
  TEMPORARY 
  MODIFIER
  TOTAL
  MISC. 
  MODIFIER
  DEX. 
  MODIFIER
  TOTAL
  BASE ATTACK 
  BONUS
  MISC. 
  MODIFIER
  SIZE 
  MODIFIER
  STRENGTH 
  MODIFIER
  RANKS
  ABILITY 
  MODIFIER
  SKILL 
  MODIFIER
  KEY 
  ABILITY
  SKILL NAME
  SKILLS
  MAX RANKS
  (CLASS/CROSS-CLASS
  /
  CLASS SKILL
  TOTAL
  RACIAL 
  MODIFIER
  +2
  -4
  CYNEAN
  M  /
  +2
  +3
  
  ARMOR/PROTECTIVE ITEM
  AC BONUS
  WEIGHT
  SPECIAL PROPERTIES
  CHECK PENALTY
  SPELL FAILURE
  SPEED
  WEIGHT
  SPECIAL PROPERTIES
  SHIELD/PROTECTIVE ITEM
  AC BONUS
  WEIGHT
  CHECK PENALTY
  SPELL FAILURE
  SPECIAL PROPERTIES
  GEAR
  FEATS
  LANGUAGES
  Inital Languages = Common + racial 
  languages + one per point of Int Bonus
  SPELLS
  DOMAINS/SPECIALITY SCHOOL:
  0:
  1st:
  2nd:
  3rd:
  4th:
  5th:
  6th:
  7th:
  8th:
  9th:
  CAMPAIGN
  EXPERIENCE POINTS
  ARMOR/PROTECTIVE ITEM
  AC BONUS
  WEIGHT
  SPECIAL PROPERTIES
  PROTECTIVE ITEM
  AC BONUS
  WEIGHT
  SPECIAL PROPERTIES
  SPELLS
  SPELL SAVE
  ARCANE SPELL FAILURE
  %
  CONDITIONAL MODIFIERS
  DC MOD
  0:
  1st:
  2nd:
  3rd:
  4th:
  5th:
  6th:
  7th:
  8th:
  9th:
  0
  SPELLS 
  KNOWN
  SPELLS 
  SAVE DC
  SPELLS 
  PER DAY
  BONUS 
  SPELLS
  LEVEL
  MONEY
  CP—
  SP—
  GP—
  PP—
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIFT OVER 
  HEAD
  EQUALS  
  MAX LOAD
  LIFT OFF 
  GROUND
  2 MAX LOAD
  PUSH OR 
  DRAG
  5 MAX LOAD
  ITEM
  PG.
  WT.
  ITEM
  PG.
  WT.
  TOTAL WEIGHT CARRIED
  SPECIAL ABILITIES
  Cynean Race CHARACTER SHEET
  CHARACTER NAME
  CLASS & LEVEL
  PLAYER
  RACE
  ALIGNMENT
  © 2007 LOUIS PORTER JR. DESIGN Permission granted to photocopy for personal use only.
  Force and Sonic Vulnerability: 
  X2, Personal Arcane Energies, 
  Unusual Body Shape, 
  Common and Cynean
  CYNEAN
  
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  uting original material as Open Game Content, You represent that 
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, 
  Inc. 
  System Reference Document Copyright 2000-2003, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, 
  Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce 
  R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on 
  original material by E. Gary Gygax and Dave Arneson. 
  Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; 
  Andy Collins, Jesse Decker, David Noonan, Rich Redman.
  Races of NeoExodus: Cynean Copyright 2007, Louis Porter Jr. 
  Design, Inc.
  OPEN GAME LICENSE Version 1.0a 
  
SOURCE: textdata/thevault/NeoExodus/NeoExodus Races of NeoExodus - Cynean.pdf