TEXT: Page 
  FRONT
  RoguE
  CaRD DECk
  PoWERs
  CLass FEatuREs *  taLEnts
  RoguE
  CaRD DECk
  Customizable Character Class Deck
  compatible with 13th Age™, and Th e Archmage Engine™ 
  Rogue Power Level 1
  EvasivE stRikE
  Melee AttAck
  At-Will
  Target:	 One enemy
  Attack:	 Dexterity+Level vs. AC
  Hit
  Weapon + Dexterity damage,
  and you can pop free from the target.
  Miss
  Damage equal to your level.
  Adventurer FeAt
  leArned*
  If you drop the target with your evasive strike attack,
  you can pop free from all enemies instead.
  cHAMpion FeAt
  leArned*
  If you hit with evasive strike and the natural attack roll
  was even, you gain a +2 bonus to AC and PD against
  the next attack that targets you this battle (no joy if it’s
  an attack vs. MD).
  epic FeAt
  leArned*
  Ok. Thanks to your slippery mind, the champion feat
  benefit also provides a +2 bonus to MD.
  Rogue Power Level 1
  DEaDLy thRust
  Melee AttAck
  At-Will
  Target:	 One staggered non-mook enemy
  Attack:	 Dexterity+Strength+Level vs. AC
  Hit
  Weapon + Dexterity damage.
  Miss
  Damage equal to your level.
  Adventurer FeAt
  leArned*
  Add your Strength modifier to the miss damage.
  cHAMpion FeAt
  leArned*
  You can now target mooks with deadly thrust.
  epic FeAt
  leArned*
  If you don’t add your Sneak Attack damage to the
  attack, you also deal damage equal to five times your
  Strength modifier to your deadly thrust target when
  you hit.
  Rogue Power Level 1
  FLying BLaDE
  RAnged AttAck
  At-Will
  Target:	 One nearby creature
  Attack:	 Dexterity+Level vs. AC
  Special: You must use a small bladed weapon
  with this attack.
  Hit
  Weapon + Dexterity damage,
  and if your natural attack roll is even and one of
  your allies is engaged with the target, you can use
  your Sneak Attack damage for the round.
  Miss
  Damage equal to your level.
  Set your duplex (double-sided printing) printer to long-edge binding (left alignment), and print in 00 % without  
  fit to paper size scaling, deactivate borderless printing. You can also print to one side, turn over the paper, and print 
  to the flipside. Cut along the crop marks (works best with a sharp utility knife or paper/photo trimmer).
  You can also laminate the cards using laminating pouches in A7 format (card size: 74 mm × 05 mm).
  
  Page 
  BACK
  Rogue Power Level 1
  EvasivE stRikE
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Card Deck
  Design by   Kazekami — kazekami303@gmail.com
  Version    1.1 — April 2014
  legAl notice
  Th  is Rogue Card Deck uses trademarks and /or copyrights 
  owned by Fire Opal Media, which are used under the 
  Fire Opal Media, 13th Age Community Use Policy. We are 
  expressly prohibited from charging you to use or access 
  this content. Th  is Rogue Card Deck is not published, 
  endorsed, or specifi cally approved by Fire Opal Media.
  For more information about Fire Opal Media’s 13th Age 
  Community Use Policy, please visit:
  www.fi	reopalmedia.com/communityuse
  For more information about Fire Opal Media 
  and 13th Age products, please visit: 
  www.fi	reopalmedia.com and 
  www.pelgranepress.com
  Licensed under the Open Game License.
  Rogue Power Level 1
  FLying BLaDE
  reusAble poWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Adventurer FeAt
  leArned*
  If you score a critical hit with flying blade, the target is
  also dazed until the end of your next turn.
  cHAMpion FeAt
  leArned*
  As long as one of your allies is engaged with the target,
  your flying blade attack rolls no longer need to be even
  to add your Sneak Attack damage.
  epic FeAt
  leArned*
  You can use flying blade with any ranged weapon.
  dAzed
  You take a −4 penalty to attacks.
  Rogue Power Level 1
  DEaDLy thRust
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  stAggered
  When you are reduced to half your hit points or fewer,
  you’re staggered.
  
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  FRONT
  Rogue Power Level 1
  RoLL With it
  MoMentuM poWer
  At-Will
  (once per round)
  InTerrupT	ACTIOn	
  requIreS	mOmenTum
  Trigger:	A melee attack that targets AC hits you.
  eFFect
  You take half damage from that attack.
  Adventurer FeAt
  leArned*
  The power also triggers on an attack against PD.
  cHAMpion FeAt
  leArned*
  The power also triggers on a ranged attack.
  epic FeAt
  used'
  leArned*
  Once per day, you can use roll with it to take damage
  equal to the attacker’s level instead of half damage.
  Rogue Power Level 1
  SuRE Cut
  Melee AttAck
  At-Will
  requIreS	mOmenTum
  Special: You must have momentum and be able to
  deal your Sneak Attack damage to the target
  if you hit.
  Target:	 One enemy
  Attack:	 Dexterity+Level vs. AC
  Hit
  Weapon + Dexterity damage.
  Miss
  Deal your Sneak Attack damage + damage equal
  to your level.
  cHAMpion FeAt
  leArned*
  Missing with sure cut no longer counts as a use of
  Sneak Attack for the round.
  Rogue Power Level 1
  tumBLing StRikE
  Melee AttAck
  At-Will
  Target:	 One enemy
  Attack:	 Dexterity+Level vs. AC
  AlWAys
  You gain a +5 bonus to all disengage checks you
  attempt this turn.
  You can also move to engage an enemy, make
  this attack against it, and then use a quick action
  to attempt to disengage from it (the quick action
  disengage lets you move again if you succeed).
  Hit
  Weapon + Dexterity damage.
  Miss
  Damage equal to your level.
  Rogue Power Level 3
  BLEEDing StRikE
  Melee AttAck
  At-Will
  Target:	 One enemy who is not taking ongoing damage
  Attack:	 Dexterity+Level vs. AC
  Hit
  Weapon + Dexterity damage,
  and if your natural attack roll was even, the target takes
  ongoing damage equal to 1d4 times your level.
  Miss
  Damage equal to your level.
  Adventurer FeAt
  leArned*
  The ongoing damage against large or huge targets
  increases to 1d6 times your level.
  cHAMpion FeAt
  leArned*
  A natural even miss also deals ongoing damage
  equal to your level.
  epic FeAt
  leArned*
  You can now use bleeding strike against enemies
  taking ongoing damage.
  
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  Rogue Power Level 1
  SuRE Cut
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Power Level 1
  RoLL With it
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Power Level 3
  BLEEDing StRikE
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Power Level 1
  tumBLing StRikE
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  
  Page 5
  FRONT
  Rogue Power Level 3
  DEFLECtion
  MoMentuM poWer
  At-Will
  (once per round)
  InTerrupT	ACTIOn
  yOu muST	SpenD
  yOur mOmenTum
  Trigger:	A melee attack misses you.
  eFFect
  The attack hits a different enemy you are engaged with
  instead, but deals only half damage.
  Adventurer FeAt
  leArned*
  The power also triggers on a ranged attack against AC.
  cHAMpion FeAt
  leArned*
  The deflected attack now deals full damage
  instead of half damage.
  epic FeAt
  leArned*
  Using deflection no longer spends your momentum.
  Rogue Power Level 3
  SLiCk FEint
  Melee AttAck
  At-Will
  Target:	 One enemy engaged with you (first target)
  Attack:	 Charisma+Level vs.	MD
  Hit
  The target is dazed until the end of your next turn,
  and you can make an improved attack against a second
  target.
  Miss
  Your attack action is over; the feint was a screw-up.
  imPRovED attaCk
  Target:	 A different enemy from the first target
  that is engaged with you (Second target)
  Attack:	 Dexterity+Level +2 vs. AC
  Hit
  Weapon + Dexterity damage.
  Miss
  Damage equal to your level.
  Rogue Power Level 3
  thiEF’s stRikE
  Melee AttAck
  At-Will
  Target:	 One enemy
  Attack:	 Dexterity+Level vs.	PD
  Hit
  Half of Weapon + Dexterity damage
  (including Sneak Attack damage if any), and
  roll a normal save (11+).
  If you succeed, you can pickpocket an item from
  the target that they are not holding. (If you roll 16+,
  the target doesn’t realize you pickpocketed them.)
  Miss
  —
  Note
  This is a bonus 3rd-level power for rogues with the
  Thievery talent. Other rogues can choose it if they like.
  Rogue Power Level 5
  HaRmLEss misDiRECtion
  MoMentuM poWer
  At-Will
  (once per round)
  InTerrupT ACTIOn 
  requIreS mOmenTum
  Trigger: You miss with a melee attack while an ally
  is engaged with the target.
  eFFect
  You can pop free from the target, and the target
  can’t attack you during its next turn as long as your
  ally remains engaged with it.
  
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  Rogue Power Level 3
  SLiCk FEint
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  dAzed
  You take a −4 penalty to attacks.
  Rogue Power Level 3
  DEFLECtion
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Power Level 5
  HaRmLEss misDiRECtion
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Power Level 3
  thiEF’s stRikE
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  
  Page 7
  FRONT
  Rogue Power Level 5
  sPiky BastaRD
  dAily
  Quick action to activate Spiky Bastard
  Target:	 each enemy that makes a melee attack against
  you and rolls a natural odd attack roll.
  eFFect
  You go all-out to hurt anyone who tries to get a piece of
  you. For the rest of the battle, while you’re conscious,
  using at least one bladed weapon, and are not staggered
  or stunned, you deal 10 damage to each enemy that
  makes a melee attack against you and rolls a natural
  odd attack roll. The damage hits the enemy before their
  attack damages you.
  cHAMpion FeAt
  leArned*
  Spiky bastard damage now applies when you
  are staggered, though obviously not while you are
  unconscious.
  epic FeAt
  leArned*
  If the escalation die is 3+, the damage increases
  to 15 instead of 10.
  Rogue Power Level 5
  SWiFt DoDgE
  MoMentuM poWer
  At-Will
  (once per round)
  InTerrupT ACTIOn 
  requIreS mOmenTum
  Trigger: You are hit by an attack against AC.
  eFFect
  The attacker must reroll the attack.
  cHAMpion FeAt
  leArned*
  The power also triggers on an attack against PD.
  epic FeAt
  used'
  leArned*
  The attack reroll takes a −2 penalty.
  Rogue Power Level 7
  assassin’s GamBit
  Melee AttAck
  At-Will
  Target:	 One enemy
  Attack:	 Dexterity+Level vs. AC
  Hit
  Half of Weapon + Dexterity damage
  (including Sneak Attack damage if any), and if you
  drop a non-mook target to 0 hp, you can take another
  standard action this turn.
  Miss
  Damage equal to your level.
  epic FeAt
  leArned*
  Once a turn, you can get the extra standard action
  when this attack drops a mook target.
  Rogue Power Level 7
  sWiFt RiPostE
  MoMentuM poWer
  At-Will
  (once per round)
  InTerrupT	ACTIOn
  yOu muST	SpenD
  yOur mOmenTum
  Trigger:	An enemy targets you with a melee attack.
  eFFect
  You can make a basic attack against your attacker.
  If your natural attack roll equals or beats your attacker’s
  roll, resolve your basic attack against that enemy first.
  If your attack roll is lower, your attack has no effect,
  regardless of whether it hits or misses.
  SpeciAl
  You can’t gain momentum from hitting with swift riposte.
  cHAMpion FeAt
  leArned*
  If your swift riposte attack is a critical hit, the enemy’s
  attack misses.
  epic FeAt
  leArned*
  You gain a +2 attack bonus with swift riposte attacks.
  
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  Rogue Power Level 5
  SWiFt DoDgE
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Power Level 5
  sPiky BastaRD
  PoWer used
  dAily
  stAggered
  When you are reduced to half your hit points or fewer,
  you’re staggered.
  stunned
  You suffer a −4 penalty to defenses and can’t take
  any actions.
  Rogue Power Level 7
  sWiFt RiPostE
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Power Level 7
  assassin’s GamBit
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  
  Page 
  FRONT
  Rogue Power Level 9
  DEath’s tWin
  MoMentuM poWer
  At-Will
  STAnDArD ACTIOn
  yOu muST SpenD
  On yOur Turn
  yOur mOmenTum
  eFFect
  You can make two basic attacks at any point during
  your turn, each against a different target.
  You only regain momentum if your second attack hits.
  epic FeAt
  leArned*
  If your attack against your first death’s twin target is
  a natural 18+, you can make your second basic attack
  against that same target.
  Rogue Power Level 9
  tRuE taRgEting
  MoMentuM poWer
  At-Will
  InTerrupT	ACTIOn	Or
  yOu muST	SpenD
  free	ACTIOn	On yOur	Turn
  yOur mOmenTum
  Trigger:	An invisible or otherwise hidden enemy
  attacks you, or you try to attack an invisible
  or hidden enemy.
  eFFect
  The attacker’s invisibility isn’t going to work on you. It
  might work against your allies, but you see through it
  and can tell where the creature is well enough to target
  it normally or be aware of its imminent attack.
  epic FeAt
  leArned*
  If the enemy’s attack misses, you regain momentum.
  Rogue Class Feature
  momEntum
  Many of the rogue’s powers function only
  when the rogue has momentum.
  You gain momentum
  by hitting an enemy with an attack.
  You lose momentum
  when you are hit by an attack.
  eFFect
  The default is that you can use momentum powers
  without losing momentum, but a few powers specify
  that you must spend your momentum to use them.
  You don’t have to use attacks that require momentum
  against the foe you hit to gain that momentum.
  Momentum powers that do not require you to spend
  your momentum are generally classified as interrupt
  actions. You can only use one interrupt action a round,
  which keeps your momentum powers from dominating
  the battle.
  Rogue Class Feature
  SnEak attaCk
  once per round
  Trigger: Rogue melee weapon attack
  Target:	 One enemy engaged with one
  or more of your allies
  eFFect
  Once per round when you make a rogue melee weapon
  attack against an enemy engaged with one or more of
  your allies, you can deal extra damage if your attack hits.
  rogue level 
  extrA dAMAge
   
   1
  +1d4
   
   2
  +1d6
   
   4
  +2d6
   
   6
  +3d6
   
   8
  +5d6
  10
  +7d6
  
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  Rogue Power Level 9
  tRuE taRgEting
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Power Level 9
  DEath’s tWin
  reusAble PoWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Rogue Class Feature
  SnEak attaCk
  Adventurer FeAt
  leArned*
  Your Sneak Attack feature also works the first round of
  combat against enemies with a lower initiative than you.
  cHAMpion FeAt
  leArned*
  Your Sneak Attack feature also works against enemies
  who are confused, dazed, stunned, vulnerable to your
  attack, or weakened.
  epic FeAt
  used'
  leArned*
  Once per battle when you miss with an attack
  that would have allowed you to deal Sneak Attack
  damage, replace the normal miss damage with
  your full Sneak Attack damage.
  Rogue Class Feature
  momEntum
  HoW does MoMentuM Work?
  Momentum is either on or off. You don’t have a certain
  amount of momentum or multiple momentums; you
  either have it or you don’t. If you would get it when you
  already have it, you still just have it.
  When you start a battle, you don’t have momentum.
  When you hit an enemy with an attack, you gain
  momentum.
  When an enemy hits you with an attack, you lose
  your momentum.
  The attacks don’t have to do damage; they only need
  to hit. Similarly, even if it still does damage on a miss,
  an attack that misses you doesn’t cause you to lose
  momentum.
  Some maneuvers require you to have momentum,
  or you can’t use them.
  Some maneuvers require you to have momentum
  and to spend it on the maneuver. If you do that, you
  no longer have momentum.
  •
  •
  •
  •
  •
  •
  
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  FRONT
  Rogue Class Feature
  TRaP sEnsE
  Trigger:	A skill check involving a trap
  is a natural even failure.
  Reroll:
  Reroll the skill check once.
  Trigger:	A trap’s attack roll against a rogue
  is a natural odd roll.
  Reroll:
  Reroll the attack once.
  eFFect
  Even rogues whose backgrounds don’t have anything
  to do with noticing, avoiding, or disarming traps have a
  unique knack for dealing with traps.
  If a rogue’s skill check involving a trap is a natural even
  failure, the rogue can reroll the skill check once.
  If a trap’s attack roll against a rogue is a natural odd roll,
  the rogue can force the trap to reroll the attack once.
  Rogue Class Talent
  Cunning
  TALenT
  eFFect
  You can use your Intelligence in place of your
  Charisma for any rogue attacks, talents, or powers
  that use Charisma (e. g. shadow walk and slick feint).
  You also gain two extra points of backgrounds
  to spend on knowledge-related backgrounds.
  And you gain a +2 bonus to skill checks
  involving traps.
  Adventurer FeAt
  leArned*
  You gain a +1 bonus to Mental Defense.
  cHAMpion FeAt
  used'
  leArned*
  Once per battle, reroll a save against an effect from
  an attack that originally hit your Mental Defense.
  epic FeAt
  leArned*
  Your once-per-battle save reroll is now once per save.
  Rogue talent
  ImPRovED SnEak attaCk
  tAlent
  eFFect
  Your Sneak Attack damage is better than other rogues.
  Use the following Sneak Attack bonus damage progres-
  sion instead.
  rogue level 
  extrA DAMAge
   
   1
  +1d6
   
   2
  +1d8
   
   4
  +2d8
   
   6
  +3d8
   
   8
  +5d8
  10
  +7d8
  Rogue Class Talent
  MuRDERous
  TALenT
  eFFect
  Against staggered enemies, your crit range with rogue
  attacks expands by 2.
  Adventurer FeAt
  leArned*
  You gain a +2 attack bonus against staggered enemies.
  cHAMpion FeAt
  leArned*
  Your crit range against staggered enemies expands
  by 2 (now +4).
  epic FeAt
  leArned*
  Whenever a staggered enemy misses you with a
  melee attack, it’s vulnerable to your attacks for the
  rest of the battle.
  
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  Rogue Class Talent
  Cunning
  tAlent
  Rogue Class Feature
  TRaP sEnsE
  Adventurer FeAt
  leArned*
  The trap attack reroll can also apply to a nearby ally
  of the rogue as the rogue shouts a warning or acts to
  prevent the trap from hitting.
  cHAMpion FeAt
  leArned*
  You gain a +3 bonus to skill check rerolls you make
  against traps.
  epic FeAt
  leArned*
  You only take half damage from trap attacks.
  Rogue Class Talent
  MuRDERous
  tAlent
  StAggered
  When you are reduced to half your hit points or fewer,
  you’re staggered.
  VulnerAble
  Attacks against you have their crit range expanded by 2
  (normally 18+).
  Rogue talent
  ImPRovED SnEak attaCk
  tAlent
  Adventurer FeAt
  used'
  leArned*
  Once per day as a free action, you can add your Sneak 
  Attack damage to any hit against one target that would
  not otherwise have qualified for the damage.
  cHAMpion FeAt
  used'
  leArned*
  Once per day, roll d20s for your Sneak Attack damage
  instead of d8s.
  epic FeAt
  used'
  leArned*
  One battle per day, ignore the limitation that you can
  use Sneak Attack damage only once per round.
  
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  Rogue Talent
  ShaDoW WaLk
  tAlent
  At-Will
  Move Action
  Special: As a move action before you have used your
  standard action this turn, if you are not
  engaged, you can make the following ‘attack’
  against all nearby enemies, targeting the enemy
  among them with the highest Mental Defense.
  Attack:	 Charisma+Level vs.	MD
  Hit
  Remove yourself from play. At the start of your next
  turn, return anywhere nearby that you could have
  moved to normally during your turn, and deal double
  damage with your first rogue attack that turn.
  Miss
  No effect. You can’t attempt to shadow walk again until
  your next turn, but you still have your standard action
  this turn.
  Rogue Class talent
  Smooth taLk
  TALenT 
  DAILy
  eFFect
  Once per day, convince your GM with an amazing line
  of patter while you are using social skills to speak or
  interact with NPCs associated with a particular icon.
  If the GM is convinced by your patter, roll a normal
  save (11+). If you succeed, for the rest of the day you
  can function as if you have a 2-point positive relation-
  ship with the icon who seems to be in play.
  Thanks to your amazing gift of gab, for a short time,
  it’s more or less true. (Note that these points replace
  any points you normally have with the icon rather
  than adding to them.)
  Failure on the Smooth Talk save generally arouses
  suspicions.
  Rogue Class Talent
  sWashBuCkLE
  TALenT 
  OnCe per BATTLe
  QuICk ACTIOn
  eFFect
  Once per battle as a quick action, you can spend your
  momentum to pull off a daring stunt the likes of which
  others could scarcely conceive. You may make an attack
  as part of the stunt, but you’ll need to roll normally for
  the attack. This is an improvisational talent.
  As a swashbuckler, you do not need a difficult skill
  check to pull the stunt off.
  Rogue Class Talent
  ThiEvERy
  TALenT
  eFFect
  You have the Thief background at its full possible
  bonus of +5, without having to spend your normal
  background points on it.
  Adventurer FeAt
  leArned*
  Regardless of your level, you gain the bonus
  power thief’s strike in addition to your normal
  number of powers.
  cHAMpion FeAt
  used'
  leArned*
  Once per day, you can deal full damage with
  thief’s strike instead of half damage.
  epic FeAt
  used'
  used'
  leArned*
  Twice per level, you can steal something with a success-
  ful thief’s strike that you would not be able to steal
  ordinarily, but that would require a bit of magic, e. g.
  a dream, a spell, someone’s hope, a memory.
  The theft won’t be permanent. Every day, roll a hard save
  to determine whether you can keep what you stole for
  that day. Also, you can never steal the same thing twice.
  
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  Rogue Class talent
  Smooth taLk
  tAlent used
  dAily
  Adventurer FeAt
  leArned*
  Add your Charisma modifier to your Smooth Talk
  save rolls.
  cHAMpion FeAt
  leArned*
  Success with your Smooth Talk talent gives you a
  3-point positive relationship instead.
  epic FeAt
  leArned*
  Even if you fail your Smooth Talk save, you get a
  2-point conflicted relationship with the icon because
  the people you’re speaking with can’t be sure.
  Rogue Talent
  ShaDoW WaLk
  reusAble tAlent poWer
  At-Will 
  You can re-use an at-will power freely. 
  It never runs out.
  Adventurer FeAt
  leArned*
  On a miss, you can still use your move action normally
  (but still can’t shadow walk this turn).
  cHAMpion FeAt
  used'
  used'
  leArned*
  Twice per day, you can reroll the rogue attack that
  follows your successful use of shadow walk.
  epic FeAt
  used'
  used'
  leArned*
  Twice per day, you can reappear from your shadow 
  walk in a nearby location you wouldn’t have been able
  to reach unimpeded physically, for instance, on the
  other side of a portcullis or door, or high up a wall.
  Rogue Class Talent
  ThiEvERy
  tAlent
  Rogue Class Talent
  sWashBuCkLE
  tAlent used
  Once per BAttle
  
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  Rogue Class Talent
  TumBLE
  TALenT
  eFFect
  You gain a +5 bonus to disengage checks.
  In addition, while you are moving, if an enemy moves
  to intercept you, you can make one disengage roll
  per intercepting enemy as a free action to avoid that
  enemy, but you must stop the first time you fail any of
  those disengage checks.
  Adventurer FeAt
  leArned*
  You ignore the penalty for disengaging from more
  than one enemy at a time.
  cHAMpion FeAt
  used'
  leArned*
  One battle per day as a free action, you can declare
  that you’re a tumbling fool and automatically succeed
  on your first disengage check each turn.
  epic FeAt
  leArned*
  Whenever you take critical hit damage, roll a hard save
  (16+). If you succeed, you somehow tumbled out of the
  way of whatever was about to hit you, and instead only
  take damage equal to the attacker’s level.
  Rogue Power Progression
  PoWER PRogREssion
  rogue
  poWers
  KnoWn
  pool AvAilAble
  Level 1
  4
  1st level
  Level 2
  5
  1st level
  Level 3
  5
  3rd level
  Level 4
  6
  3rd level
  Level 5
  6
  5th level
  Level 6
  7
  5th level
  Level 7
  7
  7th level
  Level 8
  8
  7th level
  Level 9
  8
  9th level
  Level 10
  9
  9th level
  Rogue Basic attacks
  MELEE attaCk
  BAsic AttAck
  At-Will
  Target:	 One enemy
  Attack:	 Dexterity+Level vs. AC
  Hit
  Weapon + Dexterity damage
  Miss
  Damage equal to your level
  RangED attaCk
  BAsic AttAck
  At-Will
  Target:	 One enemy
  Attack:	 Dexterity+Level vs. AC
  Hit
  Weapon + Dexterity damage
  Miss
  Damage equal to your level
  ArMor And Ac
  Armor Type
  None
  Light
  Heavy
  Shield
  Base AC
  11
  12
  13
  +1
  Attack Penalty
  —
  —
  −2
  −2
  Rogue momentum
  momEntum
  gainED
    use your MoMentuM poWers
  
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  Rogue Power Progression
  PoWER PRogREssion
  Whenever you level up, you can swap out any number
  of your rogue powers, taking any number from any of
  the levels you have access to.
  At level 3, rogues gain access to powers of up to 3rd
  level, so those five powers can now include the level 3
  powers.
  Note that rogue powers don’t become obsolete – level
  1 powers are still useful at level 10 – so it’s not always
  correct to take all the highest-level powers you can.
  Look for powers that fit your character concept.
  For example, at level 2 you might have: evasive 
  strike (1), deadly thrust (1), roll with it (1), sure cut (1),
  and tumbling strike (1). At level 3, you could switch
  to: evasive strike (1), roll with it (1), sure cut (1),
  deflection (3), and slick feint (3).
  Rogue Class Talent
  TumBLE
  tAlent
  Rogue momentum
  momEntum
   SPEnt
    GAin MoMentuM: Hit WitH An AttAck
  Rogue Weapons
  MELEE WEaPons
  one-HAnded
  tWo-HAnded
  sMAll
  1d8 dagger
  1d6 club, staff
  ligHt or siMple
  1d8
  shortsword, wicked knife
  1d8
  spear
  HeAvy or MArtiAl
  1d8 (−2 attack)
  longsword, scimitar
  1d10 (−2 attack)
  greatsword
  RangED WEaPons
  tHroWn
  CrossboW
  boW
  sMAll
  1d4
  dagger
  1d4
  hand crossbow
  —
  ligHt or siMple
  1d6
  javelin, axe
  1d6
  light crossbow
  1d6
  shortbow
  HeAvy or MArtiAl
  —
  1d8 (−1 attack)
  heavy crossbow
  1d8 (−2 attack)
  longbow
  
SOURCE: textdata/thevault/Deduped  Shit/Rogue Deck v1.1/13th Age Rogue Deck A7 PDoc Duplex_v1.1.pdf