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  20 THINGS #56:
  RAGING SWAN PRESS
  SNOW & ICE
  SYSTEM  
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  20 THINGS #56: SNOW & ICE 
  Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your 
  session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched 
  GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and 
  bask in your players' adulation. 
  This instalment provides ﬁve pages of material compatible with virtually any fantasy roleplaying game and is designed to help you 
  ﬂesh out and bring to life the snowy, icy lands in your campaign. 
  C RE DI TS 
  Design: Creighton Broadhurst and Rikh Hart 
  Development: Creighton Broadhurst  
  Art: William McAusland and V Shane. Some artwork copyright 
  William McAusland, used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2020. 
  U SIN G THI S BOOK 
  You can use these system neutral tables either during session 
  prep or “on the fly” during the actual session. Roll on the 
  desired table and describe the result. Remember: 
  •
  Some players may assume because you describe something 
  it is important. This may slow down the party’s progress 
  through the adventure. This isn’t necessarily a bad thing. 
  •
  Modify any result so it fit with your game. 
  •
  Ignore or re-roll inappropriate results. 
  •
  Have fun! 
  CONTENTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress 
  Credits 
  1 
  ....................................................................................................
  Using this Book 
  1 
  ......................................................................................
  Contents 
  1 
  .................................................................................................
  1: Camping & Campsites 
  2 
  .....................................................................
  2: Local Landmarks 
  3 
  ...............................................................................
  3: Minor Daytime Events 
  4 
  ......................................................................
  4: Minor Nighttime Events 
  4 
  ...................................................................
  5: Wilderness Dressing 
  5 
  .........................................................................
  6: Uneventful Travel 
  6 
  ..............................................................................
  OGL V1.0A 
  7
  .............................................................................................
  
  1: C AMPI NG & CAM PSITES 
  Travellers in a land of snow and ice would be wise to seek a good 
  campsite, to escape the elements. 
  1.
  A narrow cleft in the rock enables access to a cave buried 
  deep in a craggy hill. Wind-blown snow covers the ground in 
  the entrance way, but the rest of the cave is dry. In the cave, 
  the air temperature is much warmer than outside. The cave 
  can accommodate eight travellers. 
  2.
  A stand of trees, their boughs laden with snow, provide a 
  sheltered campsite. Much deadfall lies about the ground, 
  making gathering fuel for a ﬁre easy. A hibernating bear 
  slumbers in a small den in the middle of the wood. 
  3.
  The grey ruin of a crumbling building stands stark amid the 
  heaped snow. The building’s thatched roof is long-gone, but 
  its jagged stone walls remain. 
  4.
  A steep-sided valley provides shelter from the wind. A dusting 
  of snow covers the ground and hides an iced-over stream. 
  Unwary travellers could fall through the ice into the stream's 
  deep, chill waters. 
  5.
  Three part-buried tents stand on the 
  windward side of a low hill. Swamped 
  by snow, the tents are almost invisible. 
  Each tent is big enough for four 
  people, and could easily be re-
  pitched. Perceptive characters 
  might ﬁnd some forgotten gear 
  amid the ruined camp. 
  6.
  A jumbled ﬁeld of boulders stretches for several hundred 
  feet. The largest stones provide shelter from the biting wind, 
  but are spread among their smaller brethren. If the party use 
  the large boulders as shelter, they will be more spread out 
  than normal. 
  7.
  A tangle of snow-shrouded low trees and thick bushes hide a 
  disused wolf den. The dense, tangled vegetation keeps the 
  worst of the snow at bay and provides a modicum of 
  insulation. Gnawed bones and clumps of fur dot the ground, 
  in the den. 
  8.
  A high and wide cairn of piled stone juts through the snow. 
  Someone has camped here before, and has excavated a large 
  hollow in the cairn’s leeward side. The hollow is big enough 
  for the party, but not their mounts. This cairn could be the 
  source of a mini-adventure. Whoever excavated the hollow 
  almost reached the mouth of a deep shaft under the cairn. Far 
  below lie the unquiet dead of an elder civilisation. If the 
  characters dislodge a few key stones, they discover the shaft 
  (perhaps by falling into it). 
  2
  
  2: L OCA L LA N DM AR KS 
  Much of a frozen wilderness’s landscape is unremarkable and 
  mundane. Some features become local landmarks and serve as 
  waymarkers or meeting places. 
  1.
  The Frozen Tower: This glistening icy pillar thrusts skyward 
  like the tusk of some gigantic, fantastical monster. At the 
  pillar’s heart stands a slender, frozen wizard’s tower. 
  Unimaginative locals name the place the Frozen Tower. 
  During the summer months, when the sun burns bright, melt 
  water runs down the pillar’s ﬂanks. If the sun is intense 
  enough, the upper part of the pillar melts away to reveal the 
  Frozen Tower’s roof. Rumours tell of adventuring parties 
  exploring the tower during such times. None emerged before 
  the tower refroze. 
  2.
  The Pallid Forest: Pale and sickly elm trees ﬁll this narrow, 
  snow-choked valley. Even the wind seems to shun this place. 
  Here, explorers ﬁnd few animal tracks in the soft, powdery 
  snow. Dense freezing fog lingers amid the boles. The Pallid 
  Forest is not a place for ill-equipped or inexperienced parties 
  to explore. Rumours of a huge white serpent of unknown, but 
  doubtless horrible, origin dwelling in the forest refuse to die, 
  among locals. 
  3.
  The Frigid Falls: Tumbling over a frozen cliff, the Frigid Falls 
  scintillate in the morning sun. Almost 100-foot high the falls 
  and the frozen pool at their base are an impressive sight. A 
  tunnel and cave behind the waterfall burrows deep into the 
  hills, and within a passable camp can be set. The tunnel and 
  spacious cave are warmer than the surrounds and a well-
  known camping spot. 
  4.
  The Hoary Old Man: Erected centuries ago, this huge statue 
  of a warrior king stands atop a high domed hill. The statue is 
  old and weather-worn. Various rumours identify the statue as 
  a golem and whisper of burial chambers buried deep 
  beneath its feet. Wreathed in frost and snow, the statue 
  resembles a frost giant warrior. 
  5.
  The Devil’s Leap: This narrow, deep gorge cuts its way 
  through the land. Ancient tales tell of an epic battle between 
  a hero and devil at the gorge’s edge. The devil leapt across 
  the gorge to escape the hero who built a bridge to give 
  chase. A narrow span of unworked rock 
  crosses the gorge and it is this feature 
  that gave rise to the legend. 
  When the wind howls in winter’s 
  depths only an idiot, or 
  someone truly desperate to 
  cross, would use the narrow, ice-
  slick bridge. 
  6.
  The Ashen Lake and the Twelve 
  Sisters: A dozen slender rocky 
  spires thrust upwards from the Ashen Lake’s 
  frozen waters. The Ashen Lake is unknowable deep, 
  which makes the Twelve Sisters tall in the extreme. 
  With the lake’s water frozen reaching the spires is a 
  simple matter for determined explorers. The sisters appear of 
  natural origin to casual viewers. Perceptive dwarves 
  examining them report marks in the rocks suggestive of 
  ancient artiﬁce. 
  7.
  The White Wyrm: Viewed from a certain angle this icy, snow-
  dusted rock resembles a rearing dragon frozen as it breathes 
  on its foes. A legion of legends clusters about the White 
  Wyrm. Most such stories deal with the dragon returning to life 
  to ravage the surrounding lands. Sometimes treasure hunters 
  dig below the White Wyrm. Some do not return. 
  8.
  The Boiling Pools of Krorz: Lying in a shallow depression, 
  these three pools boil and steam no matter the surrounding 
  temperature. Fed by deep, warm springs the pools are a 
  magnet for travellers and wildlife. The steam given off by the 
  pools is visible for miles, making them easy to ﬁnd. 
  9.
  The Black Keep: This tumbled and ruined shell keep 
  overlooks an old trade route. Little remains of the keep’s 
  internal structure, but its outer walls yet keep the wind and 
  snow at bay. The keep’s blackened, scorched stones tell of a 
  ferocious ﬁre that destroyed the place years ago. Travellers 
  often camp at the keep, but vague rumours of murder and a 
  cult keep casual visitors away. 
  10. Bleak Hill: The surrounding hills and rugged uplands channel 
  the prevailing winds over Bleak Hill. Standing stark and grey 
  above the surrounding snow Bleak Hill is a cold, bitter place. 
  The winds tearing at the hill blow away fallen snow, and leave 
  nothing but bare rock and patches of lichen and moss. 
  11. The Nose: A shelf of bare rock juts outwards from a low hill. 
  Twin caves pierce the shelf’s base and give the feature its 
  name. The caves are deep and offer shelter from the wind. 
  Deep snowdrifts often block the cave's entrances. Travellers 
  should beware: hibernating bears and wolf packs often lair in 
  the caves. 
  12. The Serpent’s Way: Worn by countless feet, the Serpent’s 
  Way takes a circuitous route. Following the land’s natural 
  folds, the path is wide enough for donkeys and horses, but 
  not carts and the like. Although sheltered from the wind, 
  heavy snow fall can still block the path. 
  3
  
  3: MI N O R DAY TI ME E VENTS 
  Few journeys in a snowy, icy waste are wholly without incident. 
  1.
  The far off howling of wolves reaches the characters’ ears. The 
  sporadic howling continues for hours, and takes on a 
  mournful tone. The wolves get no nearer to the party. 
  2.
  Dark low-hanging clouds unleash a burst of heavy snow. The 
  snow obscures the party’s vision, and slows their progress. 
  Party members wandering away from the group could 
  become separated. 
  3.
  The party discover fresh tracks in the snow. A tracker can 
  identify the tracks as a single human-sized humanoid leading 
  a horse. Occasional ﬂecks of bright red blood on the white 
  snow shows at least one of the two is injured. 
  4.
  The frozen corpse of a naked man lies face-down in the snow. 
  The body bears no obvious injuries. 
  5.
  A frozen waterfall and stream lie astride the party’s path. An 
  ice-slick clapper-style bridge crosses the stream. Although an 
  incautious party member could slip from the bridge, there is 
  no real danger here. The stream is only two-foot deep, and 
  almost completely frozen. 
  6.
  Gusts of wind birth snow devils that dance and weave across 
  the snow. Several of the devils blow toward the party, but the 
  wind pushes them away at the last moment. When the wind 
  dies, the snow devils settle to the ground. 
  7.
  A small herd of reindeer graze amid the snow. The beasts are 
  skinny, and hungry, but yet alert for danger. If approached—
  except by a druid, ranger or elf—the herd bolts. Bolting 
  animals disappear over a nearby rise. 
  8.
  The party discovers a line of gigantic footsteps pushed deep 
  into the snow. Made by a giant humanoid the tracks 
  disappear over a hill. Some drifting snow has settled in the 
  tracks, suggesting they aren't freshly made. 
  9.
  A puddle of frozen blood mars the snow. Standing in stark 
  contrast to the snow, the crimson puddle is visible from a far 
  distance. The snow around the frozen blood is churned up, 
  suggesting a battle. Judging by the amount of blood, 
  someone or something died here. 
  10. As the party pass a frozen, tree-shrouded stand of trees the 
  creaking of wood ﬁlls the air. As they watch, a tree collapses 
  under the weight of the snow covering its crown. Investigation 
  reveals the tree was diseased. 
  11. Without warning, the ground bucks violently as a minor 
  earthquake strikes. Stones are smashed and trees dashed to 
  the ground. Birds take wing and other animals scatter. The 
  shaking lasts only moments, but leaves an unnatural silence in 
  its aftermath.  
  12. A white hare hops through the snow. Unconcerned by the 
  party, it is hunting for food, and ignores anyone more than 20 
  feet away. The hare could make a tasty addition to the party’s 
  rations, and a tracker could follow its trail back to its warren. 
  4: MINOR NIG HT TIME E VENTS 
  Few folk travel the snowy wastes in the dead of night, but that 
  doesn’t mean nothing happens to those camping under the stars. 
  1.
  A scintillating array of vivid colours plays across the sky. The 
  display is breathtaking. The intertwined arcs of red and yellow 
  light are so bright, even humans can see as if it were day.  
  2.
  A distant glimmering light on the horizon marks another 
  campsite. The light shines brightly for the ﬁrst few hours but 
  fades away as the night wears on.  
  3.
  Wind howls about the camp, plucking at the party’s tents and 
  hurling snow into the face of anyone outside. In the dead of 
  night, the wind picks up and screams about the camp like a 
  demented banshee. By morning, the wind drops away and 
  the characters must dig themselves out of their tents. 
  4.
  Occasional, distant, inhuman howling reaches the party’s ears. 
  The howling sounds like the screeching of a large animal, but 
  comes from far off. Later that night, the howling comes from 
  the opposite direction, and is much closer. 
  5.
  A bubble of frigid air settles over the camp, and the 
  temperature drops precipitously. The sentry’s breath freezes 
  in the air and frost forms on their eyebrows and nose. 
  6.
  The moon hangs low in the clear sky, reﬂecting bright light 
  over the party’s snowy camp. This light persists all night. It is 
  hard for the party to sleep, but also hard for anyone or 
  anything to creep up on the resting characters. 
  7.
  A white-furred fox scampers through camp looking for 
  morsels of food. The fox is hungry, and can be hand-fed by a 
  patient, non-threatening character. 
  8.
  The party has camped over a hares’ warren. During the night, 
  the timid creatures emerge to hunt for food buried beneath 
  the snow. (White-furred wolves in the area may know of the 
  warren and also make an appearance during the night. Unless 
  they are starving, the wolves watch the camp from a distance 
  and do not attack). 
  9.
  As dawn breaks, a ﬂight of three white geese with black-
  tipped wings soars above the camp. They ﬂy in the direction 
  the party plan to travel. Could this be an omen? 
  10. Light snow falls all night, obscuring the party’s tracks and 
  covering the party’s tents. At dawn the surrounds are white, 
  pristine and pure. 
  11. An awesome display of scintillating colour crosses the sky. 
  Brightening the land with an incredible rainbow of colours 
  the lights lasts only a few minutes. The show illuminates 
  several large shapes moving across the tundra. 
  12. A snowy white owl glides soundlessly above the party. If one 
  of the heroes has a small animal companion or other pet, the 
  owl might pounce. An attack by such a silent predator is likely 
  to take the party by surprise.  
  4
  
  5: WI LD ER N E S S D RESSING 
  Vast swaths of a snowy land are boring and unremarkable. 
  However, most travellers will encounter some features of minor 
  interest, during their journey.  
  1.
  A frozen lake lies beneath a thin layer of virgin snow. The 
  snow hides the lake’s extent and the ice’s thickness. An 
  investigation may reveal holes cut in the ice, perhaps for 
  ﬁshing or some other purpose. 
  2.
  A lonely snowman watches over the featureless land. 
  Charcoal shards serve as its eyes and nose, and old buttons 
  adorn the snowman’s torso. A small tattered red and orange 
  scarf around the snowman’s neck ﬂutters in the breeze. 
  3.
  A dome of packed snow and ice stands proud amid deep 
  drifts of snow. No obvious openings pierce the dome, but the 
  heaped snow could hide its entrance. 
  4.
  Three hardy sheep, with thick off-white ﬂeeces, graze on the 
  grass buried under the snow. The sheep's massive gnarled 
  horns look dangerous, but belie their passive nature. The 
  animals completely ignore anyone approaching them. 
  5.
  A strange red and orange waterfall tumbles out of a cave in a 
  high hill. The water plunges into a pitch-black hole at the hill’s 
  base. The snow around the waterfall is stained, and an odour 
  like the smell of fresh blood ﬁlls the air. 
  6.
  A whining sound reveals a shivering dog curled up in the 
  snow. Weeping scars from a whip are raw upon its back, and it 
  lies on the ground as if concealing another injury. The dog 
  has lain here for some time and is unlikely to survive for much 
  longer without aid.  
  7.
  Patches of odd-coloured pink, green, yellow and blue snow 
  dot the barren land. The patches are slightly iridescent and 
  have an unpleasant taste. Nearby is a weather-worn sign, that 
  suggests one should only eat the yellow snow. 
  8.
  Steam wafts up from a small pond covered with thick, lumpy 
  bright-green algae. The water is warm, but the air around 
  reeks of rotten eggs. 
  9.
  Huge boulders litter the ground; a large tree lies cracked and 
  broken on the snow amongst them. A search reveal 
  several more boulders piled in a spot more 
  than a hundred yards away. 
  10. The deep tracks of a local predator advance through the 
  snow, though are larger than normal. Much larger. The tracks 
  disappear into a snowdrift. Thus, it is unclear if the creature is 
  still nearby. 
  11. The air is much warmer around a pool of hot, bubbling water. 
  The surrounding snow is slush. The source of the heat seems 
  to be a barely visible staff or rod sunk deep in the pool. 
  12. The corpses of two fearsome predators lie frozen together in 
  their death throes. There is no hint of the well-preserved 
  bodies' age.  
  13. A small green and yellow leafed tree stands stark against the 
  white of the surrounding snow. Curiously, no snow or ice rests 
  on the tree's leaves or branches.  
  14. Recent rain has frozen on the icy ground, leaving a myriad of 
  strange pillars reaching up towards the sky. One of these 
  pillars is more than ﬁve feet in height, stretching upwards like 
  a titan's ﬁnger. 
  15. The remains of a camp sprawl in the snow. Several low 
  tunnels have been dug into the snow, offering shelter from 
  the elements. The entrances all face a single extinguished 
  campﬁre whose ashes are still warm to the touch. 
  16. A ﬁeld of frozen ﬂowers spreads across the snow, creating a 
  bright spray of colour. The ﬂowers' beauty is fragile, and they 
  shatter if touched. The extreme cold has frozen the ﬂowers to 
  their cores. 
  17. An enormous humanoid skull lies amid a ﬁeld of ice-covered 
  stones. Rotting wooden planks block some of the holes 
  piercing the skull. Soot and grafﬁti suggest the skull has 
  served as a shelter in the past. 
  18. An array of well-camouﬂaged holes dot the snow. They 
  resemble rabbit holes, but scraps of skin and small bones 
  suggest something less benign lurks within. 
  19. A cache of hunting equipment waits here for its owner to 
  reclaim it. Freshly skinned hides ﬁll an oiled sack, and both 
  the crossbow and traps bear signs of recent use. 
  20. A pile of a half-dozen tree trunks lie in the shelter of a stand of 
  trees. A well-used iron axe is embedded in a stump, and 
  sledge tracks scar the ground. 
  5
  
  6: UN EVE N T FUL T RAVEL  
  Some days, an adventurer’s life is full of danger and excitement. 
  Many other days are boring and uneventful. 
  1.
  The day is cold and clear. A light breeze blows into the 
  characters’ faces for much of the morning. The wind dies in 
  the afternoon before returning at dusk. The temperature 
  plunges, when the sun goes down. 
  2.
  Light snow falls for much of the day, obscuring the party’s 
  tracks. The characters see no other travellers, but do discover 
  a sizeable wolf pack’s tracks late in the day. Of the wolves, 
  there is sign. 
  3.
  Despite a pale, wan sun the temperature never gets above 
  freezing. The party slog through trackless snow, all day. They 
  see no other living things except a few birds wheeling far 
  above. The party ends the day cold, hungry and tired. 
  4.
  A light freezing mist hugs the ground, as the party breaks 
  camp. The mist doesn’t obscure vision, but lingers all day. 
  Dark clouds arrive in the mid-afternoon and dusk comes early. 
  5.
  A few birds wheel high up in the clear, blue sky. The birds 
  shadow the party for several hours before something far away 
  distracts them. Light clouds scud across the sky, but no snow 
  falls.  A light breeze begins in the late afternoon. As dusk falls, 
  the wind picks up and hurls light snow at the party. 
  6.
  The temperature is several degrees warmer, today. By 
  midday, some ice and snow begins to melt, and the sound of 
  dripping water assails the party. In the late afternoon, the 
  temperature plummets below zero. 
  7.
  At dawn, a chill wind strikes the party’s camp, whipping up the 
  fresh fallen snow. After a few hours, the wind stills. Sporadic 
  ﬂurries of snow strike the party during the day and as dusk 
  falls heavy snow begins to fall. By morning, the party’s tracks 
  are wholly obscured. 
  8.
  Mist hovers over the land, in the morning. The mist seems to 
  shimmer in the rising sun’s sharp rays. The sun burns the mist 
  away by mid-morning, but dark clouds gather in the early 
  afternoon. Scudding by far overhead the clouds plunge the 
  travellers into shade. The temperature drops below zero. 
  6
  
  OGL V1.0A 
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  characters, artwork and trade dress are product identity as deﬁned in the Open Game License version 1.0a, Section 1(e) and are not Open Content. 
  Open Content: Except material designated as Product Identity, the contents of 20 Things #56: Snow & Ice are Open Game Content as deﬁned in the Open Gaming License version 
  1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. The moral right of 
  Creighton Broadhurst and Rikh Hart to be identiﬁed as the author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988.
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  20 Things #56: Snow & Ice. ©Raging Swan Press 2020; Author: Creighton Broadhurst and Rikh Hart.
  
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SOURCE: textdata/thevault/Raging Swan - Gloamhold/Raging Swan 20 Things/Raging Swan 20 Things #56 Snow & Ice.pdf