TEXT: Zombie Campaign Aspects 
   
   
  Zombie Epidemic of Apocalyptic Proportions 
   
   
  Noise Attracts the Dead (with variable number of free 
  invokes for GM use, based on the zombie population of the 
  current area. Players still treat as a normal aspect.) 
   
   
  A World Short on Supplies  
   
   
  Zombie Types 
   
  Shufflers 
  The most common type of zombie. Shufflers are slow moving rotting 
  creatures operating more on instinct than any sort of human 
  intelligence. Their bodies have been dead and rotting for a long period 
  of time. Driven by an unnatural hunger for living flesh, they’ll attack 
  anything alive, human or animal.  
  Aspects: Rotten to the Core, “Aim for the Head”, Easily 
  Distracted  
  Skilled (+2) at: Grabbing 
  Bad (-2) at: Movement, Biting someone not grabbed, Holding 
  on to someone grabbed, Self-defense.  
  Stunts: Moan: For a Fate Point, the Shuffler unleashes a loud 
  reflexive moan at the sight of prey, this allows all Shufflers in 
  the same zone and adjacent zones a +2 to notice or find the 
  prey.  
  Stress: OO 
   
  Sprinters 
  Sprinters are new victims that have become zombies and not yet have 
  their bodies rotting to pieces, thus they are extremely dangerous due 
  to their human-level motor skills. They are faster than Shufflers, more 
  agile, and known to emit a high-pitched screech. All Sprinters start to 
  rot and become Shufflers over time.  
  Aspects: Newfound Aggression, Chases Prey Down 
  Skilled (+2) at: Movement, Biting 
  Bad (-2) at: Paying attention to surroundings after noticing 
  prey.  
  Stunts: Screech: Once per conflict, the Sprinter unleashes a 
  high pitch screech (usually at the sight of prey), they get a +2 
  to attack during the same round this stunt was used, because 
  the noise will send shivers down anyone’s spine.  
  Stress: O 
   
  Crawlers 
  Crawlers are nothing more than Shufflers with their lower body 
  mangled, amputated, or rotted off to the point where there might be 
  nothing left except a torso, arms, and head. They are usually not a 
  threat, but are known for sneaking up on people and doing some ankle 
  biting.   
  Aspects: Half the Person They Use to Be, “Head Stomp,” No 
  legs, no footsteps.  
  Skilled (+2) at: Grabbing, Surprise attacks, Holding on to 
  someone grabbed.  
  Bad (-2) at: Movement, Making attacks against opponents who 
  are aware of them, unless grabbed.  
  Stunts: Very Slow Movement: Crawlers must make an 
  Overcome roll of Fair (2) to move between zones, or increase 
  the difficulty to move between zones by 2.  
  Stress: No Stress, a single hit takes them out.  
   
   
   
   
  Bloaters 
  Bloaters are zombies that became bloated after spending a long period 
  of time in water.  
  Aspects: Smells Worse Than Death, Larger Than Life  
  Skilled (+2) at: Vomiting 
  Bad (-2) at: Movement, Sight, Biting, Self-defense.   
  Stunts: Body Juice: When a Bloater is Taken Out from a 
  physical attack, its body rips open from the wound and large 
  amounts of blood and guts creates the “Everything Covered in 
  Blood & Guts” situation aspect.  
  Stress: O 
   
  Herd  
  A zombie herd is a small group of Shufflers, usually no more than ten. 
  Each herd of zombies are treated as a single character. They get one 
  stress per 2 members of the herd.  
  Aspects: Like a pack of wolves, Once you’re in the herd, 
  you’re in.   
  Skilled (+2) at: Grabbing, Holding on to someone grabbed, 
  Biting someone grabbed.  
  Bad (-2) at: Movement, Getting through small spaces.  
  Stunts: Power in Numbers: Because there are a number of 
  zombies working for a single goal, they gain a +2 to Overcome 
  obstacles when moving between zones if the obstacle is 
  something that can reasonably break (fences, doors, etc.).  
  Stress: OOOOO (10 zombies) 
   
  Horde 
  A Horde is a large group of Shufflers, from a hundred to thousands of 
  zombies. They are attracted by sound, leading a few individual 
  zombies to come together into a herd at the origin of the sound. Then, 
  after another sound, this herd of zombies travels there together, 
  growing larger and larger. They wander without purpose until attracted 
  by another sound.  
  Zombies in a Horde are a force of nature with too many members to 
  fight against; because of this there are only two ways to handle a 
  Horde, either hide or run.  
   
  Hiding from the Horde 
  The idea here is to find a place to hide and remain hidden and 
  silent until the horde wanders past. This is done as a modified 
  Challenge. Each player hiding will make two Overcome rolls. 
  The first roll is for the player to find a place to hide. The second 
  is to remain hidden and silent. If you fail either roll, your 
  character is taken out by the horde. For each success at 
  serious cost, two Shufflers remain in the area after the horde 
  has wandered far enough away. For each success at minor 
  cost, one Shuffler stays in the area. They may or may not form 
  a Herd, but they do know exactly where the characters are 
  hiding. Create an Advantages can be done, but one Overcome 
  roll becomes a success at serious cost for each attempted 
  Create and Advantage.    
   
  Running from the Horde 
  The idea here is to get the hell out of dodge. This is done as a 
  modified Contest. Each player is on their own and makes their 
  own checks against a single Horde roll. Anyone rolling higher 
  than the Horde scores a victory and with style is two victories. 
  Three victories allows that character to escape and unable to 
  affect the outcomes of the other characters. Each roll lower 
  than the Horde roll gives damage to that character equal to the 
  difference between the rolls. Players who “failed” a Hiding roll 
  before deciding to run receives a “Slow Start” aspect for the 
  Contest. Creating an Advantage is allowed before the contest 
  roll, but failing to create an advantage means a forfeit of the 
  contest roll. The Horde rolls against Mediocre (0) passive 
  opposition for that character. Ties cause unexpected twist for 
  that character.   
   
  
SOURCE: textdata/thevault/FATE (fudge) [multi]/Fate Hacks & Homebrews/Zombie Campaign.pdf