TEXT:  
   
  Engines & Empires • Character Record Sheet 
   
   
  Player: 
   
   
  Character Name:  
   
   
  Referee: 
   
   
  Character Class:  
   
   
  Campaign:  
   
   
  Experience Level:  
   
   
   
   
   
  XP Total: 
   
   
  Next Level: 
   
   
  Prime Requisite:  
           XP Adjust: 
   
   
   
   
   
   
   
  Attribute Scores 
  Modifiers 
  Skill Ranks 
   
             Valor 
   
     Mêlée, Hit Points 
   Athletics 
   Entertain 
   Perception 
             Fortune 
   
     Missile, Hit Points 
   Civics 
   Knowledge  Pilot 
             Wits 
   
     Saving Throws 
   Craft 
   Medicine 
   Stealth 
             Presence 
   
     Reactions, Morale 
   Diplomacy  Outdoors 
   Trade 
   
   
   
  Combat Statistics  
  Saving Throw 
   Armor Class  
  Hit Points    
   
  To-Hit Bonus: 
   
   
   
   
  Hand-to-Hand: 
   
   
   
   
  Missile-Fire: 
   
   
   
   
   
   
   
  Equipment Carried 
   
   
   
   
   
   
   
          Each cell = 1 kg = 2½ lbs. of encumbrance. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Load: Lightly Encumbered 
  Move: 40’ per round (120’ per turn) 
  Travel: 24 miles (8 leagues) per day 
  Skills: No penalty 
  Load: Moderately Encumbered 
  Move: 30’ per round (90’ per turn) 
  Travel: 18 miles (6 leagues) per day 
  Skills: −1 on Athletics and Stealth 
  Load: Heavily Encumbered 
  Move: 20’ per round (60’ per turn) 
  Travel: 12 miles (4 leagues) per day 
  Skills: −2 on Athletics and Stealth 
  Load: Severely Encumbered 
  Move: 10’ per round (30’ per turn) 
  Travel: 6 miles (2 leagues) per day 
  Skills: −4 on Athletics and Stealth 
   
  Non-Encumbering Items 
   
  Possessions Kept at Home 
   
  Special Class Abilities 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  Engines & Empires • Magic and Technology 
   
   
  Cantrips or Gadgets 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Spells or Preparations 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv1) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv2) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv3) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv4) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv5) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv6) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv7) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv8) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv9) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rituals or Inventions (Lv10) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
  REFEREE’S RECORD SHEET 
   
  Hourly Turn Tracker  
  (Check for wandering monsters when marking off dotted circles.) 
                                        
                                        
                                        
                                        
   
   
                                        
                                        
                                        
                                        
   
   
  Party Roster & Marching Order 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Monster Stats & XP Tally 
     
  
  Engines & Empires • Character Record Sheet 
   
   
  Player:  
   
   
  Character Name:  
   
   
  Campaign:  
   
  Referee:  
   
   
  Character Class:   Centaur 
   
  Experience Level:  
   
   
   
   
   
   
   
   
  Attributes 
  Modifiers 
  Skill Ranks 
   
  Special Abilities 
             Valor 
   
     Mêlée, Hit Points 
   Athletics 
   Entertain 
   Perception 
   Quick March          /adventure  
             Fortune 
   
     Missile, Hit Points 
   Civics 
   Knowledge 
   Pilot 
   Soldier On —           hp / adv.  
             Wits 
   
     Saving Throws 
   Craft 
   Medicine 
   Stealth 
   Horse Hooves; Lance Charge  
             Presence 
   
     Reactions, Morale 
   Diplomacy 
   Outdoors 
   Trade 
   (4th Level:) Augury 1/week 
   
   
   
   
  Combat Statistics  
  Saving Throw     Armor Class            Hit Points        
   
   
  Experience Points:  
   
  To-Hit Bonus: 
   
   
   
      
   
   
  XP for Next Level:  
   
  Base Mêlée: 
   
   
   
    
   
   
   
   
   
           Prime Requisite Attributes:   Valor & Acumen  
  Base Missile: 
   
   
   
    
   
   
   
   
   
           XP Adjustment per Award:   
    
   
   
  Equipment Carried  
   
   
   
   
   
   
   
   
   
   
            (Each cell = 1 kg = 2½ lbs.= 100 coins of encumbrance) 
   
   
   
    
   
   
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Unencumbered: Move 50’ (150’),  
  Travel 10 leagues/day, ATH & STE −0 
  Lightly Encumbered: Move 40’ (120’),  
  Travel 8 leagues/day, ATH & STE  −0 
  Moderately Encumbered: Move 30’ (90’) 
  Travel 6 leagues/day, ATH & STE  −1 
  Heavily Encumbered: Move 20’ (60’), 
  Travel 4 leagues/day, ATH & STE  −2 
  Severely Encumbered: Move 10’ (30’),  
  Travel 2 leagues/day, ATH & STE  −4 
  Non-Encumbering Items:  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
               
  Languages Spoken:  
   
   
   
   
   
                
  Other Possessions:   
   
   
   
   
   
   
               
  
  Errata: Engines & Empires Core Rules  
   
  This document updates the Engines & Empires Core Rules (2nd Edition), DriveThruRPG.com print 
  edition. All errata are incorporated into the digital download edition and the Lulu.com print edition 
  as of 2/14/21. 
   
  Pg. 114 
  In the fifth paragraph on the left column, “A monster’s Saving Throw value…” now reads, “A 
  monster’s Saving Throw value is given on the table and advances in steps of three monster hit dice at 
  a time.” 
  On the table at the top of the right column, the heading “AB” (Attack Bonus) is now “THB” (To-Hit 
  Bonus). 
   
  Pg. 163 
  The hyphen has been removed from the word “poison” in the last paragraph of the dullachan 
  monster entry, at the bottom of the left column. 
  
SOURCE: textdata/thevault/Engines & Empires/Engines & Empires Character Sheets (2nd ed).pdf