TEXT:  
  Red Planks Wise 
  Woman v1.0 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  is a 
  Red Planks Wise Woman 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/Bandit_Kingdoms_Red_Planks 
  Org Notes: 
  � 
  First Joined 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Left  
  AR # ____ 
  � 
  ____________________ 
  Region of residence: _______ 
    _______________________ 
    _______________________ 
   
  Meta-Record 
  597 CY 
   
  Level of 
  Organization 
  & Annual Costs 
   
  Student 
  2 TUs; 400 gp 
   
  Farseer 
  3 TUs; 400 gp 
   
  Wise Woman 
  4 TUs; 400 gp 
   
  Fealty: The PC must pledge their loyalty to the Red Planks 
  and to the Vendetta. As such, the PC may serve no other 
  masters. 
  Residency: The PC must reside within 30 miles of the 
  Artonsamay’s or Zumker’s open, non−forested shores, or 
  in Alhaster. The PC must notate which region she lives in 
  above (County of Urnst, Dimre, Midlands, Rookroost, Pale, 
  Redhand, or Stoink Confederacy).  
  Hatred for the Orc−blooded: The Red Planks suffer a −4 
  Circumstance modifier to Diplomacy checks with the orc−
  blooded. 
  Banned Necromancy: Use of the spells animate dead, 
  blight, create undead, circle of death, ghoul touch, and 
  vampiric touch are forbidden by the Veth. Casters who use 
  these spells lose access to all Red Plank’s benefits until they 
  have spent an additional 4 TUs with the Veth explaining 
  their actions. A spellcaster is considered by the 
  organization to have used the spell if it is found in their 
  spellbook. 
   
  Requirements and One−Time Costs: 
  Student: 
  � 
  Must have played at least one Bandit Kingdoms regional event. 
  � 
  Must be a female Human (Rhenee) or a female Half−elf (Rhenee). 
  � 
  Must be able to cast 1st level arcane spells. 
  One−time cost: 2 TUs learning the ropes. 
  Farseer: 
  � 
  Must have been a Student for six months. 
  � 
  Must be able to cast 3rd level arcane spells. 
  � 
  Must possess the feat Second Sight or Spell Focus (Divination, 
  Enchantment or Illusion). 
  One−time cost: 1 TU learning your new duties. 
  Wise Woman: 
  � 
  Must have been a Farseer for one year. 
  � 
  Must be able to cast 5th level arcane spells or 2nd level Vetha 
  spells. 
  � 
  Must 
  possess 
  the 
  feat 
  Greater 
  Spell 
  Focus 
  (Divination, 
  Enchantment or Illusion) or Rhennlore. 
  One−time cost: 1 TU learning your new duties. 
   
  Lifestyle Benefits during Bandit Kingdoms 
  Events 
  A Seat at the Captain’s Table: The PC 
  receives Lifestyle discounts during Bandit 
  Kingdoms regional events set in Alhaster, 
  or within 30 miles of the Artonsamay or 
  Zumker rivers (based on rank, see below): 
  � 
  Student: Free Standard Lifestyle. 
  � 
  Farseer: 
  50% 
  discount 
  on 
  Rich 
  Lifestyle. 
  � 
  Wise Woman: Free Rich Lifestyle. 
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms) 
  All feats, spells, and prestige classes are Access: Any 
  Student: 
  � 
  May purchase, and receives a 20% discount on the price of, the following mundane items: 
  dharka (see above), masterwork fiddle (PHB, CV), cord armor, fast donning straps (all from 
  RS), blunt arrow, boot sheath, cage (diminutive, tiny, small), candle mold, candle wick, 
  dragonbite bitter, elven mead, false book, farming tools, fishing tackle, floatation bags, fog−
  cutter lantern, framed pack, frenzywater, hacksaw, hammock, hand mill, heat mat, honey 
  leather, keg, knife vest, money belt, quick escape enhancement, navigator’s kit, paprika, 
  portable game board, roll of twine, shell armor, snorkel, smuggler’s boots, stump knife, 
  swimmer’s kit, tarpaulin (small, big), winch, wrist sheath (all from A&EG). 
  � 
  The PC receives a 20% discount on the price of items listed on tables 7−5, 7−6, and 7−8 
  (except for Food, Drink and Lodging, Mounts and Related Gear, Transport, and Spellcasting 
  and Services) in the Player’s Handbook. 
  � 
  Gains access to a library of all Core arcane spells of the Divination, Enchantment, and Illusion 
  schools, levels 1st to 3rd, for purposes of adding them to a spellbook. 
  � 
  May learn the feat Second Sight (Dragon #319). 
  � 
  Gains one permanent Influence Point with the Red Planks. 
  Farseer (all of the previous plus the following): 
  � 
  Gains access to a library of all Core arcane spells of the Divination, Enchantment, and Illusion 
  schools, levels 4th to 5th.  
  � 
  May take levels in the prestige class Mindbender (CA). 
  � 
  May contact the Triad to request a special mission for access to the prestige class Vetha (LGJ). 
  � 
  May learn the feat Sudden Silent (CA). 
  � 
  May purchase: flash pellet, focusing candle, healer’s balm, pestle and mortar (all from CV). 
  � 
  Once per year, the PC may subtract 1 TU from the cost of any Bandit Kingdoms regional event 
  that occurs either in Alhaster, or within 30 miles of the Artonsamay or Zumker rivers. 
  � 
  Gains one Influence Point with the Red Planks. 
  Wise Woman (all of the previous plus the following): 
  � 
  Gains access to a library of all Core arcane spells of the Divination, Enchantment, and Illusion 
  schools, levels 6th to 7th.  
  � 
  Gains a +1 Renown bonus to Leadership when recruiting a Rhenee human cohort who is a 
  member of the Red Planks organization. 
  � 
  Gains one Influence Point with the Red Planks. 
  Home Region must be the Bandit Kingdoms, 
  County of Urnst, or the Theocracy of Pale 
  Event: __________________________ Date: ___________ 
  DM:  ______________________________________________ 
   
  Bandit Kingdoms Judge Signature 
   
  RPGA # 
  Skill Bonuses during Bandit Kingdoms 
  Events 
  River Knowledge: Due to traveling along the 
  Artonsamay and Zumker, the PC has developed 
  some knowledge about their currents, bends, 
  and wildlife. The PC receives a Circumstance 
  bonus 
  to 
  Knowledge 
  (any) 
  checks 
  made 
  regarding the rivers and their denizens, and to 
  Swim checks made in either river (bonus based 
  on rank, see below). 
  Silver Tongue: The PC receives a Circumstance 
  bonus 
  to 
  Diplomacy, 
  Gather 
  Information, 
  Intimidate, Perform and Sense Motive checks 
  made when in Alhaster, or within 30 miles of the 
  Artonsamay or Zumker rivers (bonus based on 
  rank, see below). 
  � 
  Student: +2 
  � 
  Farseer: +3 
  � 
  Wise Woman: +4 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/RP WiseWoman.pdf