TEXT: Mythic Minis 10
  Universal Path abilities
  Mythic Minis 10
  Universal Path abilities
  By Jason Nelson
  
  By Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive rules 
  adaptations, but sometimes what you need is a power-packed punch of tightly focused 
  rules content that contains exactly what you need for your character, creature, or 
  whatever it may be. A half-dozen feats, a set of linked spells, a group of magic items, 
  five mythic path abilities, and so on; that’s where Mythic Minis come in. Mythic Minis 
  are not about exposition, philosophy, and campaign-building; they are just flat-out 
  fantastic ideas and great mechanics for GMs and players alike, written by the same 
  designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 10: UNIVERSAL PATH ABILITIES
  Mythic characters define their mythic nature largely by their choice of path abilities. 
  This product provides new and unique Universal path abilities that are available to 
  mythic characters from any path, as described in the Pathfinder Roleplaying Game 
  Mythic Adventures rulebook. 
  1st-Tier Universal Path Abilities
  Bound by Honor (Ex): You may take a single monk’s vow even if you are not a 
  monk. If you are a monk (or other class with a ki pool), add your mythic tier to your 
  class level to determine how many ki points you gain from your vow. 
  Rather than using the vow you take as part of this ability to add points to your 
  ki pool (or if you do not have a ki pool), you may instead choose to add an equal 
  number of uses of mythic power to your daily total, treating your mythic tier as 
  your monk level for the purpose of determining how many uses of mythic power 
  you gain. 
  As long as you remain true to your vow, you gain a +2 bonus on saving throws 
  against mind-affecting effects that would cause you to violate your vow. If you have 
  the challenge, smite evil, quarry, or ranger’s focus class feature or a similar ability 
  that involves swearing to defeat a specific enemy, this bonus on saving throws 
  applies whenever you are using that ability. At the GM’s option, this bonus can be 
  applied more broadly against mind-affecting effects that would cause you to violate 
  other types of promises, vows, oaths, or sworn duties. 
  You may select this ability more than once. Each time you select it, you may 
  select an additional monk’s vow and add 1 to the saving throw bonus against effects 
  that would cause you to violate any of your vows. If you have taken multiple vows, 
  whether through taking this ability multiple times or from another source, add your 
  mythic tier to your class level to determine how many ki points you gain from each 
  of your vows. If you choose to gain uses of mythic power rather than ki points from 
  your vows, you gain one additional daily use of mythic power for each vow after 
  the first.
  Ever Ready (Ex): You can always act in a surprise round. In addition, when a 
  creature uses a readied action that affects you, you gain an insight bonus equal to 
  one-half your mythic tier to your Armor Class and on saving throws related to that 
  action. 
  Genre Savvy (Ex): You are skilled at figuring out the tropes and tactics typically 
  used in the dangerous world of adventure in which you live and are rarely caught 
  unprepared. You add your mythic tier on Knowledge checks to learn the abilities of 
  creatures you observe, and you learn a number of creature abilities equal to your 
  mythic tier. If a creature you identify with a Knowledge check has damage reduction 
  or energy resistance, you can spend one use of your mythic power as a free action 
  to ignore one type of damage reduction (other than DR/epic) or one type of energy 
  resistance until the beginning of your next turn. 
   
  Versatile Skill Mastery (Ex): You can select a number of skills equal to your 
  mythic tier. You can now take 10 in these skills even when rushed or threatened, as 
  if you had the skill mastery advanced rogue talent. If you have that advanced rogue 
  talent, these skills are in addition to those you are normally allowed. In addition, 
  you can spend one use of mythic power and one hour of practice to permanently 
  exchange a skill in which you have chosen skill mastery, either through the rogue 
  talent or this path ability, for a different skill. 
  If you are at least 3rd mythic tier, you can exchange a skill by practicing for 1 
  minute rather than one hour. If you are at least 6th mythic tier, you can exchange a 
  skill by practicing for 1 full round, or as an immediate action by spending two uses 
  of your mythic power. 
  3rd-Tier Universal Path Abilities
  Bon Vivant (Ex): Your fame brings with it a taste for the finer things in life, and 
  you always seem to be invited to the best parties or have people offer to take care of 
  your expenses. You enjoy the benefits of extravagant living expenses at no cost to 
  you. In addition, since people love telling you rumors and gossip, you gain a bonus 
  equal to one-half your mythic tier on Knowledge (local) and Knowledge (nobility) 
  checks, as well as Diplomacy checks made to gather information. 
  6th-Tier Universal Path Abilities
  Spectacular Death (Ex): If you are killed or permanently incapacitated (including 
  being petrified, disintegrated, or subject to a spell like binding, imprisonment, 
  temporal stasis, or trap the soul), you may expend all of your remaining points of 
  mythic power to fuel a final rampage before succumbing. This rampage occurs 
  immediately, regardless of normal initiative order. Expending one use of your 
  mythic power allows you to take a move action or a 5-foot step, two points allows an 
  immediate or swift action, three points allows a standard action, four points allows 
  a full-round action (this may include a 5-foot step, which does not increase the cost 
  of taking additional 5-foot steps that are made as separate actions), and five points 
  allows an action that normally requires one round to complete. This is in addition 
  to any mythic point cost associated with the actions you take.
  You can take more than one of each type of action during your spectacular death; 
  however, each time you take an action of the same type as an action you have already 
  taken, its cost increases by one point for each such action after the first. Hence, your 
  first move action (or 5-foot step) costs one point of mythic power, your second costs 
  two, your third three, and so on. You can take attacks of opportunity during your 
  spectacular death without spending uses of your mythic power.
  When you run out of uses of your mythic power or do not have enough uses of 
  mythic power to trigger another action, this ability ends. Any leftover uses of mythic 
  power are wasted. After using this ability, you die (or are disintegrated, petrified, 
  or otherwise permanently imprisoned or incapacitated, as appropriate to the effect 
  that triggered this ability), even if you take an action that would normally negate 
  the effect that triggered your spectacular death. You may not use or be affected by 
  conjuration (teleportation) effects while using this ability. You may use this ability 
  even if you are helpless or otherwise unable to take actions before being killed or 
  permanently incapacitated, such as being asleep or paralyzed, though you must first 
  spend one use of your mythic power if the effect that left you helpless or unable to 
  take actions was a non-mythic effect and 2 points if it was a mythic effect. 
  Mythic Minis 10: Universal Path abilities
  
  Credits
  Author: Jason Nelson
  Artist: Mike Lowe
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Matt Goodall, Jim Groves, 
  Tim Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Alistair Rigg, Neil 
  Spicer, Todd Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson
  Proofreading: Alistair Rigg
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 10: Universal Path Abilities © 2014, Legendary Games; Author Jason Nelson.  
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, 
  Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. 
  Sutter, Owen Stephens, and Russ Taylor.
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  McCreary, Erik Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, 
  and Greg A. Vaughan. 
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  Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob 
  McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, 
  Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick 
  Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis 
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  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead 
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