TEXT: The Dreams of Ruin 
  Divine Prying Guide 
  Labyrinth Lord’s Copy
  
  Notes for the Labyrinth Lord
  Sharing the information gained from these endeavors is possible, 
  although not all clerics may be able to cast all cleric spells. This is 
  subject to Labyrinth Lord adjudication. However, given the nature of 
  begging gods for aid, a large number of parallel secret-searchers is 
  unlikely to be well-received. Divine rewards should generally be 
  handed out as part of a quest line, not as a result of periodic research.
  Keep in mind that while this gives access to the spell, it provides only 
  the clerical spell, and possibly only to clerics of a single faith. Likewise, 
  it doesn’t remove the technology or lore from other research table 
  results.
  Not all gods may be willing or able to permit access to all symbols. The 
  symbols Baldust and Dorje are the ones most likely to be made 
  available, while the symbol Algernon is the least likely to be available 
  for study.
  Clerics use a simpliﬁed framework for research to reﬂect the fact that 
  the game falls apart if the gods give out all the answers.We attempt to 
  allow attempts to utilize divine sponsorship to good effect, without 
  giving the game away.
  The Clerical path is designed as ﬁve arrays of secrets. These secrets are  
  hidden behind veils, and the players can reveal each of the secrets one 
  at a time. Generally, each quest performed in the service of a divine 
  patron able to provide aid will reveal one or more secrets.
  The secrets of defense against the dreams are represented by ﬁve 
  symbols, which are named on the diagrams. The cleric chooses which 
  symbol they will meditate on, and chooses one of the research 
  possibilities. The direct choice method is fairly powerful, and reﬂects 
  the idea that divine rewards will be infrequent but powerful elements 
  in battle against the dreams.
  
  Come and See
  
  Spell
  Tech
  These things are revealed to you
  Lore
  
  The Symbol of Vigilance
  Dorje
  Planar
  Watcher
  Entities Accepted 
  by Forest 
  See More Easily
  Massive
  Geomancy
  Massive
  Geomancy
  Augury
  Improvements
  Automated
  Augurer
  Holy
  Water
  Irrigation
  
  Total
  Control
  Society
  Hag
  Beacon
  Baldust
  The Symbol of Compulsion
  Prayer
  Broadcasts
  Implanted
  Imperatives
  Puppets 
  Practice 
  Mudras 
  of Pure Chaos
  List of Cleric 
  Spells Included 
  in Dreams
  
  Divine
  Self-Sacrifice
  Use of Destruction 
  Spell to Create
  Bakegumo
  Clerical Spells
  Used in Preference
  to Druidic
  Caster’s Ring
  of
  Drain Protection
  Puppet
  Production
  Aided by
  Bless Aura
  Hormuz
  The Symbol of Resistance
  Insulated Potion
  Container
  Miasma
  Resistance
  Token
  
  Spot Dream
  Servants
  Natural Dream
  Resistance
  Dream Barrier
  Dream Cleanse
  A Product of
  Primordial Divinity
  Call
  Bakegumo
  Pandib
  The Symbol of Petty Sorcery
  
  Solar
  Scouring
  Divine
  Self-Sacrifice
  Solutions 
  Cost the Gods
  Permanent Power
  Old Man Religion’s
  Game
  Greater
  Holy
  Word
  Horn
  of the
  Golden Deed
  Algernon
  The Symbol of 
  the Greater Mysteries
  
SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Adventures & Settings/Dreams of Ruin (LL, MuFut)/Dreams of Ruin Divine Research (LL).pdf