TEXT: a game of post-apocalyptic community by jim pinto
  t h e  c i p h e r
  
  c i p h e r
  The cipher has an empathic or psychic connection to a single animal. 
  He or she can talk to the animal or sense its emotions; see through its 
  eyes or know what is around. A cipher does not openly reveal his or her 
  power to the tribe, but he or she seems to have an uncanny sixth sense 
  about danger. A cipher begins play with one animal companion, which 
  is played by the foil. In addition, the cipher carries some kind of animal 
  containment device (i.e. shock collar) and a sidearm.
  Who* are you expected to marry before the end of the year?
  Who knows about your gift?
  Who thinks feeding your companion is a waste of food?
  Who was bit by your companion?
  Whose** thoughts have you read?
  Anytime the cipher rolls dice on an action related to the animal 
  companion, he or she rolls on the cipher action chart. All other rolls are 
  made on the cipher fight chart or general action chart.
  Note: This is a complicated role. In scenes with numerous characters, 
  the foil is now responsible for playing his or her own character as well as 
  your animal companion. The foil has the right to say no.
  
  3
  cipher action chart
   Roll 
  Value
   
  2 
   Failure. Guilt.
   3–4 
   Failure. Backlash.
   5–6 
  Minimal Failure.
   7–8 
  Minimal Success. The Bargain.
   9–10 
  Success.
   11–12 
   Overwhelming Success.
  cipher fight chart
   Roll 
  Value
   2–3 
   Failure. Trepidation.
   4–5 
   Failure. Stymied.
   
  6 
  Minimal Failure.
   7–8 
  Press on.
   9–10 
  Minimal Success. The Bargain.
   
  11 
  Success.
   
  12 
   Overwhelming Success.
  general action chart
   Roll 
  Value
   
  2 
   Failure. Trepidation.
   3–4 
   Failure. Stymied.*
   5–7 
  Minimal Failure.*
   8–9 
  Minimal Success.
   
  10 
  Success.
   11–12 
   Overwhelming Success.
  * Foil may spend one drama point
  
  t h e  c a r c a s s : 
  c i p h e r
  words by jim pinto
  art by Michael Phillippi
  graphics and doodles by jim pinto
  proofing and assistance by Tobie Abad, Diana Kwolkoski Stoll, 
  Martijn Tolsma
  This is an expansion role to The Carcass roleplaying game. 
  The Carcass is Book 4 in the GMZero series.
  new action results
  Backlash. The action fails, leading to an emotional or psychic backlash. 
  This problem could worsen (i.e. trepidation) if others witness the act.
  Copyright 2014 © post world games and jim pinto. 
  Artwork © Tamas Baranya. All rights reserved. 
  There is no open source system data in this product. 
  
SOURCE: textdata/thevault/Any (Any System Generic)/GMZero - The Carcass/The Carcass - The Cipher.pdf