TEXT: A Necromancer’s Grimoire:
  The Book of Faith
  Alex Riggs, Joshua Zaback, Justin Holloway
  
  Credits
  -----,~ ------
  ([)esigners
  Alex Riggs, Joshua Zaback, Justin Holloway
  'Eaitor
  Rosa Gibbons
  Necromancers of the Northwest, LLC
  9111 242nd 8t SW
  Edmonds, WA, 98026
  www.necrornancers-online.com
  Product Identity: n,., following IfiffiS are n.,..,byde~... product identity, a. defined in the Op= Gamins License ~n
  LOa, !>KnOll 1(£), and are not Open Content: All trad~rb, ,.,gisre~ trademMb, pro~ names (char;".....,ClI. dciti~ etc)
  dialogue, plot...orylin~ location, characters and trade dress.
  Artwork: AU art in this hook i. pro~ofits lesprtti"" artilJt, and Necmrrulncen of the Nort~. LLC cLllin. no ris/>ts or
  privilr~toany art p=eoted h~in other than havins r'Ki~ p"'rrnisrion to indu<k it.
  Open Game Content: &rept fur "",..,rial des~ted... Product l<kntityor Artwork (~above), t~ game mochaniCll ofthis
  N..,romancen of the No~l~ product are Open Game Cootent, ... ddined in the Open Gam" li<>ense Yenion 1.00
  !>KnOll ,(d). No portion ofthis work other than Open c..m., Content may be <q>roduc.d in any funn without written
  ~"lOn.
  Compo.tibility with the P.thfindN Roleplaying earn., ~uires the Pathfinder RDlep~GaIn., from Pai:oo Publishing, LLC.
  ~ hrtp:l!po;:w.comlp<lthfindNRJ'G for m= infimIL!ltion 00 the Pathfinder Roleplaying Gam". P.izo Publishing, LLC don
  not guaran_ compo.tihility, and does not endo= !:his product.
  Pathfind.er is a regist~ Ira<kmark of Paizo Publishing, u.c, and ,m, Pathfinder Roleplaying Game aud the Pathfinder Rol~
  playing Game Compatibility Logo ~ tra<kmarks of Paizo Publishing, LLC, <Uld are used uudee the Pathfindee Rokplaying
  Game Compal:1bility LiCBlS". ~ hrtp:/{paiZO.com{pathfindBRPG/comparibility foe """" inform.o.rion on the compal:1bility
  Iicen..,.
  Credits
  -----,~ ------
  ([)esigners
  Alex Riggs, Joshua Zaback, Justin Holloway
  'Eaitor
  Rosa Gibbons
  Necromancers of the Northwest, LLC
  9111 242nd 8t SW
  Edmonds, WA, 98026
  www.necrornancers-online.com
  Product Identity: n,., following IfiffiS are n.,..,byde~... product identity, a. defined in the Op= Gamins License ~n
  LOa, !>KnOll 1(£), and are not Open Content: All trad~rb, ,.,gisre~ trademMb, pro~ names (char;".....,ClI. dciti~ etc)
  dialogue, plot...orylin~ location, characters and trade dress.
  Artwork: AU art in this hook i. pro~ofits lesprtti"" artilJt, and Necmrrulncen of the Nort~. LLC cLllin. no ris/>ts or
  privilr~toany art p=eoted h~in other than havins r'Ki~ p"'rrnisrion to indu<k it.
  Open Game Content: &rept fur "",..,rial des~ted... Product l<kntityor Artwork (~above), t~ game mochaniCll ofthis
  N..,romancen of the No~l~ product are Open Game Cootent, ... ddined in the Open Gam" li<>ense Yenion 1.00
  !>KnOll ,(d). No portion ofthis work other than Open c..m., Content may be <q>roduc.d in any funn without written
  ~"lOn.
  Compo.tibility with the P.thfindN Roleplaying earn., ~uires the Pathfinder RDlep~GaIn., from Pai:oo Publishing, LLC.
  ~ hrtp:l!po;:w.comlp<lthfindNRJ'G for m= infimIL!ltion 00 the Pathfinder Roleplaying Gam". P.izo Publishing, LLC don
  not guaran_ compo.tihility, and does not endo= !:his product.
  Pathfind.er is a regist~ Ira<kmark of Paizo Publishing, u.c, and ,m, Pathfinder Roleplaying Game aud the Pathfinder Rol~
  playing Game Compatibility Logo ~ tra<kmarks of Paizo Publishing, LLC, <Uld are used uudee the Pathfindee Rokplaying
  Game Compal:1bility LiCBlS". ~ hrtp:/{paiZO.com{pathfindBRPG/comparibility foe """" inform.o.rion on the compal:1bility
  Iicen..,.
  
  Thomas' arrival in the town of Emeraldale went nearly unobserved. It wasn't that hearrived
  stealthily, orwas trying to avoid attention, nor did hearrive in the middle of the night, when no one was
  around to see him. It was nearly high noon when he staggered into the village after three days ofwalking
  through blasted landscapes covered bywithered and dried-up crops, their husks left like so many
  desiccated corpses standing in macabre mass graves.
  The reason no one noticed his arrival, as he slowly made his way down the town's main street-the
  oniyone to be made ofcobblestones, rather than dirt and graveI-was that they simply didn't care. TIris
  wasn't the nonn in Emeraldale, for while the town was large enough to see travelers on a regular basis,
  they were still rare and interesting enough to occasion at least a second giance. Instead, the townsfolk
  simply shuHIed along, as though in a daze, staring at the ground in front of them, their shoulders
  slumped with an almost unifonn dejectedness.
  Thomas realized suddenly that he had arrived at his destination. HI' wasn't sure precisely how he
  knew-he hadn't known where he was headed when he had set out several days ago, and hadn't even
  known what he was looking for-but somehow, he knew all the way down to the tips of his toes that it was
  Emeraldale he'd been headed to all along. HI' just wasn't certain what to do now that he'd arrived.
  As he made his way into the town green-which, thanks to the unseasonable heat wave which was
  gripping the town and its surroundings, did not live up to its name-he found the first true signs of life
  from the citizens of the town. A small crowd had gathered around the small wooden platfonn at the
  green's center, and a man was addressing the group, waving his fist in the air as he spoke.
  'Without our crops, wewiII surely all die! That is our livelihood out there, dying and withering away,
  and what has anyone done about it? TIris weather's not natural! We've never had a summer as bad as this,
  and it's barely even the start ofspring. No, friends, this has the stink of magic about it!"
  A spark of life stirred in the gathering crowd, which was slowly but surely growing as the man
  continued to speak, dejected townsfolk slowly being drawn in like moths toa flame. A few shouts of
  assent went up from the spectators, before the speaker went on.
  "And sowe pray to the gods, begging to be spared from this harsh and unnatural sun! But have they
  ansv.~redour prayers? Have the brought us the rain we so desperately need, just to stay alive?"
  Nowthe spark found fuel, lighting a brightly buming blaze in the eyes of the assembled crowd, who
  roared out with a collective "No!"
  "So either the gods are powerless to make it rain, or else they just don't give a damn whether we all
  live or die. Do you knowwhat I think, good people of Emeraldale? I think that the gods do care. I think
  that they're the ones behind this blasted curse-and even ifthey're not, they're as guilty as anyone else for
  not doing a danmed thing about it!"
  The townsfolk's angry shouts faded into the background as Thomas made his way towards the
  town's temple. HI' couldn't have told you how he knew the way to the temple, for Emeraldale wasn't the
  sort oftown to have an ostentatious or rich-looking temple. It wasa small, plain affair, not far from the
  heart of the small town, and made of the same wood and thatch as the rest of the buildings. It bore a
  short bell tov,ier, which was the oniy feature which set it apart from the houses and smaIl shops around it,
  but otherwise was a perfectly humble and unassuming building.
  Thomas stopped at the temple's door, which had been carefully-but not l'XCeptionaIIyskiIIfully-
  Thomas' arrival in the town of Emeraldale went nearly unobserved. It wasn't that hearrived
  stealthily, orwas trying to avoid attention, nor did hearrive in the middle of the night, when no one was
  around to see him. It was nearly high noon when he staggered into the village after three days ofwalking
  through blasted landscapes covered bywithered and dried-up crops, their husks left like so many
  desiccated corpses standing in macabre mass graves.
  The reason no one noticed his arrival, as he slowly made his way down the town's main street-the
  oniyone to be made ofcobblestones, rather than dirt and graveI-was that they simply didn't care. TIris
  wasn't the nonn in Emeraldale, for while the town was large enough to see travelers on a regular basis,
  they were still rare and interesting enough to occasion at least a second giance. Instead, the townsfolk
  simply shuHIed along, as though in a daze, staring at the ground in front of them, their shoulders
  slumped with an almost unifonn dejectedness.
  Thomas realized suddenly that he had arrived at his destination. HI' wasn't sure precisely how he
  knew-he hadn't known where he was headed when he had set out several days ago, and hadn't even
  known what he was looking for-but somehow, he knew all the way down to the tips of his toes that it was
  Emeraldale he'd been headed to all along. HI' just wasn't certain what to do now that he'd arrived.
  As he made his way into the town green-which, thanks to the unseasonable heat wave which was
  gripping the town and its surroundings, did not live up to its name-he found the first true signs of life
  from the citizens of the town. A small crowd had gathered around the small wooden platfonn at the
  green's center, and a man was addressing the group, waving his fist in the air as he spoke.
  'Without our crops, wewiII surely all die! That is our livelihood out there, dying and withering away,
  and what has anyone done about it? TIris weather's not natural! We've never had a summer as bad as this,
  and it's barely even the start ofspring. No, friends, this has the stink of magic about it!"
  A spark of life stirred in the gathering crowd, which was slowly but surely growing as the man
  continued to speak, dejected townsfolk slowly being drawn in like moths toa flame. A few shouts of
  assent went up from the spectators, before the speaker went on.
  "And sowe pray to the gods, begging to be spared from this harsh and unnatural sun! But have they
  ansv.~redour prayers? Have the brought us the rain we so desperately need, just to stay alive?"
  Nowthe spark found fuel, lighting a brightly buming blaze in the eyes of the assembled crowd, who
  roared out with a collective "No!"
  "So either the gods are powerless to make it rain, or else they just don't give a damn whether we all
  live or die. Do you knowwhat I think, good people of Emeraldale? I think that the gods do care. I think
  that they're the ones behind this blasted curse-and even ifthey're not, they're as guilty as anyone else for
  not doing a danmed thing about it!"
  The townsfolk's angry shouts faded into the background as Thomas made his way towards the
  town's temple. HI' couldn't have told you how he knew the way to the temple, for Emeraldale wasn't the
  sort oftown to have an ostentatious or rich-looking temple. It wasa small, plain affair, not far from the
  heart of the small town, and made of the same wood and thatch as the rest of the buildings. It bore a
  short bell tov,ier, which was the oniy feature which set it apart from the houses and smaIl shops around it,
  but otherwise was a perfectly humble and unassuming building.
  Thomas stopped at the temple's door, which had been carefully-but not l'XCeptionaIIyskiIIfully-
  
  engraved with the lightning bolt of Zeus, the god of stonns. He gave a light knock at the door, which
  shortly opened to reveal a waxen-faced cleric, tall and guant, who looked like he had not slept in weeks.
  "Ifyou've come about water, I'm afraid I have none. Ifyou come back tomorrow I may beable to
  provide you with some, but I'll need to see to the townspeople first," the wearycleric said, without
  bothering to really look at Thomas.
  "I'm afraid you're mistaken," Thomas replied, "I haven't come for water."
  The cleric's attention sharpened slightly, curiosity arousing him from his torpor. 'Well then, friend,
  what can this humble cleric of Zeus do for you?"
  Thomas' voice was puzzled as he answered, his voice displaying his genuine confusion. ''What can
  you tell me of the draught that blights this land? Why have you not brought it to an end, and called upon
  Zeus to pour forth water from the heavens?"
  "I have asked," the cleric replied, weariness and bitterness struggling for control of hin·nice, "and
  received no answer. I knowof no spell to end the draught, and though Zeus' power allows me to create
  water for the villagers, and with his aid I can even create rain around the immediate area of the town, but
  not enough to save the farmers' crops. I pray daily for a miracle, but [ fear that Zeus' attention is
  elsewhere, or perhaps he refuses toaid us. Perhaps "'~ haveangered him in someway, though I know not
  how..."
  The cleric's words trailed offas he caught view ofa large crowd of townsfolk headed down the street
  in the direction of the small temple. They carried an assortment of makeshift",~aponsin their hands,
  and a few held torches or piles ofoil-SOdked rags, and they appeared quite angry now indeed.
  The mob stopped a few yards from the temple's front door, and a man stepped forward, which
  Thomas recognized as the sameonewho had been speaking in the town square before. "Down with the
  gods!" he cried, raising his fist in the air defiantly. 'We'll tear down this temple and end this blasted
  drought once and for all!"
  A chorus of cries ",~nt up from the assembled townsfolk, and a few started moving forward. The
  cleric opened his mouth, about to protest, but Thomas spoke first, standing between the crowd and the
  small temple.
  l'his drought is not the work ofthe gods," he said calmly, his voice washing over the crowd like a
  wave across the beach. "The man in this temple has been doing his best to aid you in this time ofcrisis, to
  grant you succor and protect you. Would you truly repay him, and the god who works through him, with
  violence and death?"
  The crov"d hesitated uncertainly, but the speaker was unmoved, a sneer creeping its way across his
  face as he replied. "lies, all of it! TIlls man is the cause ofall our ills. He isour darrmation! We will
  destroy him, and have our vengeance for the injustices he has caused!" Once again, the crowd's passions
  were lit ablaze, and they began surging forward.
  Suddenly, a blast of lightning split the clear sky, striking the malcontent with a brilliant flash.
  Where once he stood, there was now a large, hulking demonic shape, its body all scales and spikes, a
  horrible stench of brimstone curling out around it. It shrieked inanger and rage, and the ground beneath
  it began to shake, but Thomas stood impassive as the magic he had worked through Zeus took effect,
  engraved with the lightning bolt of Zeus, the god of stonns. He gave a light knock at the door, which
  shortly opened to reveal a waxen-faced cleric, tall and guant, who looked like he had not slept in weeks.
  "Ifyou've come about water, I'm afraid I have none. Ifyou come back tomorrow I may beable to
  provide you with some, but I'll need to see to the townspeople first," the wearycleric said, without
  bothering to really look at Thomas.
  "I'm afraid you're mistaken," Thomas replied, "I haven't come for water."
  The cleric's attention sharpened slightly, curiosity arousing him from his torpor. 'Well then, friend,
  what can this humble cleric of Zeus do for you?"
  Thomas' voice was puzzled as he answered, his voice displaying his genuine confusion. ''What can
  you tell me of the draught that blights this land? Why have you not brought it to an end, and called upon
  Zeus to pour forth water from the heavens?"
  "I have asked," the cleric replied, weariness and bitterness struggling for control of hin·nice, "and
  received no answer. I knowof no spell to end the draught, and though Zeus' power allows me to create
  water for the villagers, and with his aid I can even create rain around the immediate area of the town, but
  not enough to save the farmers' crops. I pray daily for a miracle, but [ fear that Zeus' attention is
  elsewhere, or perhaps he refuses toaid us. Perhaps "'~ haveangered him in someway, though I know not
  how..."
  The cleric's words trailed offas he caught view ofa large crowd of townsfolk headed down the street
  in the direction of the small temple. They carried an assortment of makeshift",~aponsin their hands,
  and a few held torches or piles ofoil-SOdked rags, and they appeared quite angry now indeed.
  The mob stopped a few yards from the temple's front door, and a man stepped forward, which
  Thomas recognized as the sameonewho had been speaking in the town square before. "Down with the
  gods!" he cried, raising his fist in the air defiantly. 'We'll tear down this temple and end this blasted
  drought once and for all!"
  A chorus of cries ",~nt up from the assembled townsfolk, and a few started moving forward. The
  cleric opened his mouth, about to protest, but Thomas spoke first, standing between the crowd and the
  small temple.
  l'his drought is not the work ofthe gods," he said calmly, his voice washing over the crowd like a
  wave across the beach. "The man in this temple has been doing his best to aid you in this time ofcrisis, to
  grant you succor and protect you. Would you truly repay him, and the god who works through him, with
  violence and death?"
  The crov"d hesitated uncertainly, but the speaker was unmoved, a sneer creeping its way across his
  face as he replied. "lies, all of it! TIlls man is the cause ofall our ills. He isour darrmation! We will
  destroy him, and have our vengeance for the injustices he has caused!" Once again, the crowd's passions
  were lit ablaze, and they began surging forward.
  Suddenly, a blast of lightning split the clear sky, striking the malcontent with a brilliant flash.
  Where once he stood, there was now a large, hulking demonic shape, its body all scales and spikes, a
  horrible stench of brimstone curling out around it. It shrieked inanger and rage, and the ground beneath
  it began to shake, but Thomas stood impassive as the magic he had worked through Zeus took effect,
  
  and the hideous, fiendish monstrosity was pulled screaming into the ground below, which slowly closed
  around it, sealing as though it had never split at all.
  The townsfolk stood stunned and unmoving for several minutes, taking in what they had just seen.
  It wasn't until they began to feel the raindrops hitting their skin that their minds were finally freed
  completely from the influence of the demon, and they looked up with shouts of joy to realize that it was
  ranung.
  'That creature, not the gods, l,\o"ere the cause ofyour misfortune," Thomas proclaimed softly, yet
  somehow loud enough for all those assembled to heM him clearly. "It brought about this drought in order
  to weaken you, and driw you into a comer, so that it would be easy to control you and driwyou to dark
  and wicked deeds. Zeus has brought me here in order to deliwryou from that thing's dark schemes, and I
  have done so: it will not trouble the town of Emeraldale again. Thedrought is over, and you are freed.
  Remember, my friends: it is easy to have faith when times are good. But the true mark of the believer
  comes from having faith when times are hard. The gods are there, they would not betray us in the ways
  that creature described. Haw faith-true faith-and the gods will provide for you. All you need to do is
  ask."
  With that, Thomas left the town of Emeraldale. He did not look back, but he knew that the
  townsfolk would be fine now, at least for a time. There were other places that needed his help. Hewasn't
  sure where he was going, but he was confident he would know when he got there. Zeus would show him
  the way.
  and the hideous, fiendish monstrosity was pulled screaming into the ground below, which slowly closed
  around it, sealing as though it had never split at all.
  The townsfolk stood stunned and unmoving for several minutes, taking in what they had just seen.
  It wasn't until they began to feel the raindrops hitting their skin that their minds were finally freed
  completely from the influence of the demon, and they looked up with shouts of joy to realize that it was
  ranung.
  'That creature, not the gods, l,\o"ere the cause ofyour misfortune," Thomas proclaimed softly, yet
  somehow loud enough for all those assembled to heM him clearly. "It brought about this drought in order
  to weaken you, and driw you into a comer, so that it would be easy to control you and driwyou to dark
  and wicked deeds. Zeus has brought me here in order to deliwryou from that thing's dark schemes, and I
  have done so: it will not trouble the town of Emeraldale again. Thedrought is over, and you are freed.
  Remember, my friends: it is easy to have faith when times are good. But the true mark of the believer
  comes from having faith when times are hard. The gods are there, they would not betray us in the ways
  that creature described. Haw faith-true faith-and the gods will provide for you. All you need to do is
  ask."
  With that, Thomas left the town of Emeraldale. He did not look back, but he knew that the
  townsfolk would be fine now, at least for a time. There were other places that needed his help. Hewasn't
  sure where he was going, but he was confident he would know when he got there. Zeus would show him
  the way.
  
  Foreword
  This book nas probably been a long time coming. It's long been on my "to do" list for this game, a
  nagging issue that I'w always wanted toaddress, but frankly always considered to be too much ofa pain
  to really tackle. Afterall, it's not Like I'm the only who's ever felt that clerics (and other divine casters)
  didn't really feel Like their magic was any different from that ofwizards and sorcerers. Sure, they could
  wear annor-for reasons that had, as faras anyone could tell, nothing to do with flavor and eve'Y1:hing to
  do with game balance-and they had a slightly different spell List, and sometimes they got to skip out on
  certain components for spells, but, really, at the end of the day, it was hard to refute the argument that a
  wizard had more in common with a cleric than with a sorcerer.
  I know that I'm not the only one who felt that way, be<:ause I heard a lot about it from all ofyou after
  my Dark Designs article for cleric week, on the Necromancers of the Northwest website, back in January.
  I nad written an article about the issue, and while I spent a lot more time arguing that it was an issue
  than I did providing real solutions about how to solve it, looking back on the article now it seems that
  even then Iwas hinting that this book might come out, and even gave a very brief, very simple outline of
  what the finished product would look like.
  Still, I shied away from the issue for a littlewhile-.after all, since Iwasn't the first one to notice the
  issue, we probably wouldn't be the first ones to try to fix it, either. And it was a daunting order: how
  exactly does one create a fairand balanced series of rules for tracking a priest's relationship with his
  deity, in a way that encourages (rather than stifles) roleplaying, isn't a complete bookkeeping nightmare,
  and really feels like the priest is getting his spells asa divine gift, rather than from his own magical power.
  All that with the uncomfortable difficulty that we can't legally reference any of the fantasy deities that
  players might want to haw any kinds of specifics about.
  The simple answer was that we would need some sort of system of rewarding (or, in rare cases,
  punishing) the priest based on howv,.'l'lI he follows his deity's tenets. The nitty-gritty ofwhat, precisely,
  that entailed would have to be settled between the GM and the player, but, with the wide array of deities
  available (and the high rate of GMs using their own pantheons), that was an inevitability anyway.
  We were very careful to ensure that we provided a strong framework as far as how to go about rewarding
  players, so that GMswouid be able to make informed decisions about how much would be too much and
  what kind of effect it would have on the balance of their game. In this way, though the sorts of things one
  has todo to earn a reward mayvary a bit from GM to GM (for example, one might give the same reward
  for making a donation that the other reseIVl'S for a short quest to bring one of the deity's enemies to
  justice), the rate at which these rewards are earned, and the relative power level of the class, should be
  fairly consistent.
  All inall, I'm happy with how it turned out, and glad that we decided to tackle the issue: it wasn't easy,
  but I think that the finished product encourages faith- and deity-centric roleplay from the divine caster,
  is balanced, and is fun to play. like anything that boils down, fundamentally, toa relationship between a
  PC and an NPC, a lot of it will fall to players and GMs, but this book provides a solid framework for
  backing up that roleplay with mechanical incentives and benefits, and I have little doubt that you will
  find that the priest class is a very different experience from any arcane caster you've ever played.
  Foreword
  This book nas probably been a long time coming. It's long been on my "to do" list for this game, a
  nagging issue that I'w always wanted toaddress, but frankly always considered to be too much ofa pain
  to really tackle. Afterall, it's not Like I'm the only who's ever felt that clerics (and other divine casters)
  didn't really feel Like their magic was any different from that ofwizards and sorcerers. Sure, they could
  wear annor-for reasons that had, as faras anyone could tell, nothing to do with flavor and eve'Y1:hing to
  do with game balance-and they had a slightly different spell List, and sometimes they got to skip out on
  certain components for spells, but, really, at the end of the day, it was hard to refute the argument that a
  wizard had more in common with a cleric than with a sorcerer.
  I know that I'm not the only one who felt that way, be<:ause I heard a lot about it from all ofyou after
  my Dark Designs article for cleric week, on the Necromancers of the Northwest website, back in January.
  I nad written an article about the issue, and while I spent a lot more time arguing that it was an issue
  than I did providing real solutions about how to solve it, looking back on the article now it seems that
  even then Iwas hinting that this book might come out, and even gave a very brief, very simple outline of
  what the finished product would look like.
  Still, I shied away from the issue for a littlewhile-.after all, since Iwasn't the first one to notice the
  issue, we probably wouldn't be the first ones to try to fix it, either. And it was a daunting order: how
  exactly does one create a fairand balanced series of rules for tracking a priest's relationship with his
  deity, in a way that encourages (rather than stifles) roleplaying, isn't a complete bookkeeping nightmare,
  and really feels like the priest is getting his spells asa divine gift, rather than from his own magical power.
  All that with the uncomfortable difficulty that we can't legally reference any of the fantasy deities that
  players might want to haw any kinds of specifics about.
  The simple answer was that we would need some sort of system of rewarding (or, in rare cases,
  punishing) the priest based on howv,.'l'lI he follows his deity's tenets. The nitty-gritty ofwhat, precisely,
  that entailed would have to be settled between the GM and the player, but, with the wide array of deities
  available (and the high rate of GMs using their own pantheons), that was an inevitability anyway.
  We were very careful to ensure that we provided a strong framework as far as how to go about rewarding
  players, so that GMswouid be able to make informed decisions about how much would be too much and
  what kind of effect it would have on the balance of their game. In this way, though the sorts of things one
  has todo to earn a reward mayvary a bit from GM to GM (for example, one might give the same reward
  for making a donation that the other reseIVl'S for a short quest to bring one of the deity's enemies to
  justice), the rate at which these rewards are earned, and the relative power level of the class, should be
  fairly consistent.
  All inall, I'm happy with how it turned out, and glad that we decided to tackle the issue: it wasn't easy,
  but I think that the finished product encourages faith- and deity-centric roleplay from the divine caster,
  is balanced, and is fun to play. like anything that boils down, fundamentally, toa relationship between a
  PC and an NPC, a lot of it will fall to players and GMs, but this book provides a solid framework for
  backing up that roleplay with mechanical incentives and benefits, and I have little doubt that you will
  find that the priest class is a very different experience from any arcane caster you've ever played.
  
  .iJJ.twllw;t"'iO"O.L...
  _
  This book focuses primarily on a new character
  class, the priest, dnd introduces a few new game
  terms, most notably favor dnd piety. These
  mechanics are used to track d priest's relationship
  with his deity, and are a way of rewarding the priest's
  player for roleplaying in a wilY that plays up the
  importance of his faith and religion. The book also
  includes an extensive guideline on using piety and
  favor in your game, and on adjudicating them in a
  way that will be fun and rewarding for ~ryone.
  The book also introduces miracles, a sort of
  spell-like ability which priests haw acress to, and
  which allows them to create effects which are larger
  and farther-reaching than most spells a character has
  access to. The miracles section of the book details the
  ways in which miracles differ from spells, and also
  contains 17 miracles that the priest can gain access to.
  Finally, this book introduces the devoted apostle
  prestige class, which allows derics and other divine
  spellcasters to IIldke use of the piety mechanic,
  gaining a variety of benefits based on their piety
  score, and augmenting their piety as well.
  priest
  _
  'Please, do not thank me for the things that I do.
  I am but a follower, doing as I am told by mygoddess,
  and trying my humble best toenilct her will in this
  world. Without her wisdom, hergrace, i1nd her
  mercy. without the powershe is kind enough to
  invest in me, I would not be here to i1id you in these
  troubled times. Ifyou feel need to give thanks for the
  services you receive, please, see thilt theyare given
  where they i1re troly due: to the goddess oflove.•
  -Samuel Dibbon, priest ofAphrodite
  like derics, priests are seIVants ofa particular
  deity or religion, who wield powerful divine magics to
  further the aims of their heavenly patrons. Unlike
  derics, hO\\iever, priests draw their magic directly
  from their deity, who takes an active interest in the
  actions of these favored servants. \Vhile a deric
  draws her magic from the power of her beliefand
  faith in her cause, a priest is directly granted spells by
  !,
  !I,
  .iJJ.twllw;t"'iO"O.L...
  _
  This book focuses primarily on a new character
  class, the priest, dnd introduces a few new game
  terms, most notably favor dnd piety. These
  mechanics are used to track d priest's relationship
  with his deity, and are a way of rewarding the priest's
  player for roleplaying in a wilY that plays up the
  importance of his faith and religion. The book also
  includes an extensive guideline on using piety and
  favor in your game, and on adjudicating them in a
  way that will be fun and rewarding for ~ryone.
  The book also introduces miracles, a sort of
  spell-like ability which priests haw acress to, and
  which allows them to create effects which are larger
  and farther-reaching than most spells a character has
  access to. The miracles section of the book details the
  ways in which miracles differ from spells, and also
  contains 17 miracles that the priest can gain access to.
  Finally, this book introduces the devoted apostle
  prestige class, which allows derics and other divine
  spellcasters to IIldke use of the piety mechanic,
  gaining a variety of benefits based on their piety
  score, and augmenting their piety as well.
  priest
  _
  'Please, do not thank me for the things that I do.
  I am but a follower, doing as I am told by mygoddess,
  and trying my humble best toenilct her will in this
  world. Without her wisdom, hergrace, i1nd her
  mercy. without the powershe is kind enough to
  invest in me, I would not be here to i1id you in these
  troubled times. Ifyou feel need to give thanks for the
  services you receive, please, see thilt theyare given
  where they i1re troly due: to the goddess oflove.•
  -Samuel Dibbon, priest ofAphrodite
  like derics, priests are seIVants ofa particular
  deity or religion, who wield powerful divine magics to
  further the aims of their heavenly patrons. Unlike
  derics, hO\\iever, priests draw their magic directly
  from their deity, who takes an active interest in the
  actions of these favored servants. \Vhile a deric
  draws her magic from the power of her beliefand
  faith in her cause, a priest is directly granted spells by
  !,
  !I,
  
  patron, dIld particularly good service can bring
  equally impressive rewards ofdivine might. By
  mntTast, however, a priest who filiis out of filVQr
  with hisdeity byaeting agilinst that deity's
  preceptswill quickly find it difficult to muster
  much spell plm"er ilt all.
  Milking il Priest
  like clerics, priests are spelkilSters",no use
  their WISdom score todetennine the WV\' Des of
  the spells. Priests are usually not armored,
  hawt"'"", and typically prefer to stay out ofdirect
  meleerombat.
  AbilitieJ.: The s.JYing throw Des of speDs a
  priest casts aredetermined by his WISdom score,
  but unlike other divine casters his bonus spells are
  not det~by any ability score, butl'ilther by
  his piety. A high Dexteritywill help the priest to
  a,'oid attacks in combat, making up for his lack of
  ilTIDOI", and a high Constitution ...ill allowhim to
  tab more punishment before falling.
  Alignment: Priests can beofdIl)' alignment,
  but can ne\'l"r be more than oneSlep~from
  their patron on the alignment grid (for eumple, a
  prie;t ofa lawfulsood deity COlI/d h.J\.... a lawful
  sood ,dignment, a lawful neutral aJignmem, ora
  nemraJsood a/ignmenl, but COlI/d not hal'ea true
  nt'lJlTaJ alignment ora lawful evil alignmem).
  Most priests ha-."e the exact same alignment as
  their deity.
  Stm:ina Cold: ,,<16 x 10 gp (<JVerage-140 gp)
  Stm:inI~:As clerk
  Hit Dice: d6
  Class Skills
  The priest's class skills (and key ability for
  each skill) are Craft (Int), Diplom.lCY (eha), Heal.
  (WIS), Knowledge (all skills, ta~n individually)
  (Int), Linguistics (Int), Perform «(ha), Profession
  (WIS), Sense Motive (Wis), and Spellcraft (Jnt).
  Skill bnb at Each Lewl: .. + Intelligence
  modifier
  Class Features
  The following ilre the clilss features of tile
  !
  ~
  I•
  priest class.
  Weapon and Armor Pro6ci~Priests are
  proficient ...ith the dub, dagger, heavy crossbow,
  heavy mace, light crossbow, light mace, and
  quarterstaff, but not with dIl)' kind ofarmor or
  shield. Though priests are not typicaUy proficient
  with such protective gear, it does not actively
  intene", in their spellcasting. and priests whoare
  proficient with annor or shields can use them
  without penalty.
  Spells: A priest casts divine spells which are
  dl'ilWll from the cleric spell list found in the
  Pathfinder Ro/eplayins Gdme Core Rulebook.
  In order to cast a spell, the priest must have a
  WISdom score ofat least 10 + the level of the spell
  to becast. He must also be of il high enough level
  patron, dIld particularly good service can bring
  equally impressive rewards ofdivine might. By
  mntTast, however, a priest who filiis out of filVQr
  with hisdeity byaeting agilinst that deity's
  preceptswill quickly find it difficult to muster
  much spell plm"er ilt all.
  Milking il Priest
  like clerics, priests are spelkilSters",no use
  their WISdom score todetennine the WV\' Des of
  the spells. Priests are usually not armored,
  hawt"'"", and typically prefer to stay out ofdirect
  meleerombat.
  AbilitieJ.: The s.JYing throw Des of speDs a
  priest casts aredetermined by his WISdom score,
  but unlike other divine casters his bonus spells are
  not det~by any ability score, butl'ilther by
  his piety. A high Dexteritywill help the priest to
  a,'oid attacks in combat, making up for his lack of
  ilTIDOI", and a high Constitution ...ill allowhim to
  tab more punishment before falling.
  Alignment: Priests can beofdIl)' alignment,
  but can ne\'l"r be more than oneSlep~from
  their patron on the alignment grid (for eumple, a
  prie;t ofa lawfulsood deity COlI/d h.J\.... a lawful
  sood ,dignment, a lawful neutral aJignmem, ora
  nemraJsood a/ignmenl, but COlI/d not hal'ea true
  nt'lJlTaJ alignment ora lawful evil alignmem).
  Most priests ha-."e the exact same alignment as
  their deity.
  Stm:ina Cold: ,,<16 x 10 gp (<JVerage-140 gp)
  Stm:inI~:As clerk
  Hit Dice: d6
  Class Skills
  The priest's class skills (and key ability for
  each skill) are Craft (Int), Diplom.lCY (eha), Heal.
  (WIS), Knowledge (all skills, ta~n individually)
  (Int), Linguistics (Int), Perform «(ha), Profession
  (WIS), Sense Motive (Wis), and Spellcraft (Jnt).
  Skill bnb at Each Lewl: .. + Intelligence
  modifier
  Class Features
  The following ilre the clilss features of tile
  !
  ~
  I•
  priest class.
  Weapon and Armor Pro6ci~Priests are
  proficient ...ith the dub, dagger, heavy crossbow,
  heavy mace, light crossbow, light mace, and
  quarterstaff, but not with dIl)' kind ofarmor or
  shield. Though priests are not typicaUy proficient
  with such protective gear, it does not actively
  intene", in their spellcasting. and priests whoare
  proficient with annor or shields can use them
  without penalty.
  Spells: A priest casts divine spells which are
  dl'ilWll from the cleric spell list found in the
  Pathfinder Ro/eplayins Gdme Core Rulebook.
  In order to cast a spell, the priest must have a
  WISdom score ofat least 10 + the level of the spell
  to becast. He must also be of il high enough level
  
  Table I-I: The Priest
  Base Attack
  Fort
  Rof
  Will
  Highest
  Favor
  Level
  Bonus
  Sm
  Sm
  Sm
  Special
  Level Spell
  Per Day
  '"
  .0
  .0
  .0
  u
  Armor of Faith
  ,"
  , ..d
  .,
  .0
  .0
  .,
  UnsweIVing Faith
  '"
  ,
  }rd ..
  ..
  ..
  .,
  "d
  S
  4th
  H
  .,
  .,
  .,
  Miracle
  , ..d
  ,
  5th
  H
  ..
  ..
  .,
  Divine Inspir<ltion
  3rd
  "
  6<h .,
  u
  u
  .,
  Sustained by F<lith
  3fd
  ,6
  7th
  .,
  u
  u
  .,
  4th
  "
  "h .,
  u
  u
  .6
  Mir<lcle
  4th
  ,8
  gth .,
  .,
  .,
  .6
  5th
  ,6
  loth .,
  .,
  .,
  .,
  Hold Confession
  5th
  44
  llth .,
  .,
  .,
  '7
  Greater Divine Inspir<lt'ion
  6,h
  51
  12th
  +6/+_
  ·4
  ·4
  .,
  Mir<lde
  6<h
  6,
  13th
  +6/+_
  .,
  .,
  .8
  7th
  ,6
  14th
  +7/+1
  ., .,
  ••
  Time of Need
  7th
  88
  15th
  +7/+2
  .,
  .,
  ·9
  "h
  '"
  16th
  +8/+3
  ·S
  ·S
  ..0
  Miracle
  "h
  ,,6
  ,,,h
  +8/+3
  .,
  .,
  ..0
  9th
  '}2
  18th
  +9/+4
  .6
  .6
  ."
  Mass Confession
  gth
  148
  Igth
  +gf+1
  .6
  .6
  ."
  gth
  ,68
  20th
  +10/+5
  .6
  .6
  ."
  Miracle, Time of Crisis
  9,h
  '"0
  to cast the spell, as indicated on Table l-l: The
  Table 1-2.: Priest Spells Readied
  Priest. The IX for a saving throw against a spell
  Spells Readied
  the priest casts is equal to 10 + the spell's level +
  the priest's Wisdom modifier.
  Level
  0
  1st 2nd 3rd 4th 5th 6th 7I-h 8th 9th
  ,"
  ,
  Like other spellcasters, the priest can only
  , ..d , ,
  cast a certain number ofspells each day. Unlike
  3rd
  , ,
  most other spellcasters, however, the priest does
  4th
  , ,
  not have spell slots, but instead expends favor in
  5th
  6 , ,
  order to cast his spells. Each day, the priest
  6<h
  6 , ,
  receives a certain amount of favor with his deity,
  ph
  7 , , ,
  based on his level, as indicated on Table l-l: The
  8,h
  7 , , ,
  Priest. He also gains an amount of additional fuvor
  9th
  8 ,
  1 ,
  each day, based on his piety score, as indicated on
  loth
  8 ,
  1 , ,
  Table 1-3: Bonus Piety. The priest receives this
  Ht h
  • , , , ,
  favor at dawn, or another time that is significant to
  12th • , , , , ,
  his faith, and at that time he automatically loses
  13th
  9 , , , , ,
  any favor he may have previously possessed, so
  that favor cannot be carried over from one day to
  11th
  9 , , , , , ,
  the next.
  15th
  9 , , , , , ,
  16th
  9 , , ,
  4
  1 , , ,
  Though the priest knows all of the spells on
  171 h
  9 , , , , , , ,
  the cleric spell list, he only has access to someof
  18th
  9 , , , , , , , ,
  them at anygiven time. Each day, when the priest
  19th
  9
  S , , , , , , ,
  gains his favor for the day, he must choose a
  zoth
  9 , ,
  1 , , , , , ,
  Table I-I: The Priest
  Base Attack
  Fort
  Rof
  Will
  Highest
  Favor
  Level
  Bonus
  Sm
  Sm
  Sm
  Special
  Level Spell
  Per Day
  '"
  .0
  .0
  .0
  u
  Armor of Faith
  ,"
  , ..d
  .,
  .0
  .0
  .,
  UnsweIVing Faith
  '"
  ,
  }rd ..
  ..
  ..
  .,
  "d
  S
  4th
  H
  .,
  .,
  .,
  Miracle
  , ..d
  ,
  5th
  H
  ..
  ..
  .,
  Divine Inspir<ltion
  3rd
  "
  6<h .,
  u
  u
  .,
  Sustained by F<lith
  3fd
  ,6
  7th
  .,
  u
  u
  .,
  4th
  "
  "h .,
  u
  u
  .6
  Mir<lcle
  4th
  ,8
  gth .,
  .,
  .,
  .6
  5th
  ,6
  loth .,
  .,
  .,
  .,
  Hold Confession
  5th
  44
  llth .,
  .,
  .,
  '7
  Greater Divine Inspir<lt'ion
  6,h
  51
  12th
  +6/+_
  ·4
  ·4
  .,
  Mir<lde
  6<h
  6,
  13th
  +6/+_
  .,
  .,
  .8
  7th
  ,6
  14th
  +7/+1
  ., .,
  ••
  Time of Need
  7th
  88
  15th
  +7/+2
  .,
  .,
  ·9
  "h
  '"
  16th
  +8/+3
  ·S
  ·S
  ..0
  Miracle
  "h
  ,,6
  ,,,h
  +8/+3
  .,
  .,
  ..0
  9th
  '}2
  18th
  +9/+4
  .6
  .6
  ."
  Mass Confession
  gth
  148
  Igth
  +gf+1
  .6
  .6
  ."
  gth
  ,68
  20th
  +10/+5
  .6
  .6
  ."
  Miracle, Time of Crisis
  9,h
  '"0
  to cast the spell, as indicated on Table l-l: The
  Table 1-2.: Priest Spells Readied
  Priest. The IX for a saving throw against a spell
  Spells Readied
  the priest casts is equal to 10 + the spell's level +
  the priest's Wisdom modifier.
  Level
  0
  1st 2nd 3rd 4th 5th 6th 7I-h 8th 9th
  ,"
  ,
  Like other spellcasters, the priest can only
  , ..d , ,
  cast a certain number ofspells each day. Unlike
  3rd
  , ,
  most other spellcasters, however, the priest does
  4th
  , ,
  not have spell slots, but instead expends favor in
  5th
  6 , ,
  order to cast his spells. Each day, the priest
  6<h
  6 , ,
  receives a certain amount of favor with his deity,
  ph
  7 , , ,
  based on his level, as indicated on Table l-l: The
  8,h
  7 , , ,
  Priest. He also gains an amount of additional fuvor
  9th
  8 ,
  1 ,
  each day, based on his piety score, as indicated on
  loth
  8 ,
  1 , ,
  Table 1-3: Bonus Piety. The priest receives this
  Ht h
  • , , , ,
  favor at dawn, or another time that is significant to
  12th • , , , , ,
  his faith, and at that time he automatically loses
  13th
  9 , , , , ,
  any favor he may have previously possessed, so
  that favor cannot be carried over from one day to
  11th
  9 , , , , , ,
  the next.
  15th
  9 , , , , , ,
  16th
  9 , , ,
  4
  1 , , ,
  Though the priest knows all of the spells on
  171 h
  9 , , , , , , ,
  the cleric spell list, he only has access to someof
  18th
  9 , , , , , , , ,
  them at anygiven time. Each day, when the priest
  19th
  9
  S , , , , , , ,
  gains his favor for the day, he must choose a
  zoth
  9 , ,
  1 , , , , , ,
  
  number ofspells ofNch spell level mat he can
  cast to ready for the day. lhe number ofspells of
  each spell level that the priest can ~ readied at
  anygn'len time is given onTable 1-2.: Priest Spells
  Reitdierl. He can cast each ofthose spells any
  number of times throughout the day, as long as he
  has the ~ry fiJ\'Ur to spend on casting the
  spell. In order to cast a spell, the priest must
  exper.d an amount off.n.'t)I"~ 10 the spell's
  I~ (foreumple. casting a o-le\'f~1 spell does not
  OOIlStltm!' £1_. btl! GJ5ling a yd-Ievel spell
  OOllStlffieSJ f..VOI; and casting a 9lh-le\ld spell
  consumes 9 fiI\YH).
  Table 1-3: Bonus Favor
  Piety
  Bonus Fa,·or
  •
  •,
  ,
  ,
  )
  "
  ,
  ,.
  ,
  ).
  6
  ,.
  7-8
  75
  9"0
  ,~
  11-12
  1:l.5
  1]-14
  150
  ",
  ,~
  Armor of F;tith (Su): k,1ongas he is
  un<mt'lOl"ed, a priest: is protected bya
  supemdtural aura ofhisdeily's will This annor
  is invisibleand intangible, and providesan
  MmOr bonus to the priesfs AC based on his piety
  scort'. as indkated on Table I-+: Annorof faith.
  This annor bonusapplies to touch attM:b and
  incorporeal touch attacks, in addition to the
  kinds ofdttaeks that an iIl1IlOI" bonus would
  normally dPPIy to. Ifthe priest ewor""NrsMmOI
  ofany kind. he immediately loses the benefits of
  this ability for as long as he __ars the iU'1l10r.
  Unswervins F;tith (Su): AI 2nd level, a
  priest is attuned enough with his deily's wishes
  that he is dble to supernaturallydelermine
  whether performing an action orassociating
  himself with a specific credturt' or item will havt'
  an adverse effect on his relationship with his
  Table 1-4: Armor of Faith
  Piety
  AC Bonus
  .
  ~.,
  ,
  .)
  J
  .,
  ,
  .,
  ,
  ..
  6-7
  '7
  !k)
  ..
  ,~.
  ..
  1.2-13
  ...
  11-15
  '"
  ,0.
  ."
  deity. This functions as oil phyldCteryof
  fajthfulness, excepl it coiln also infonn the priest of
  things which will cause him to gain or lose favor
  and/orpiety, as __11. for more infortnoiltion on
  gaining oiInd losing favor and piety, see
  Adjudicating foilvor oiInd Piety, below.
  Miracle (Sp): Beginning at 4th level, the
  priest is able to call upon his deity for ffioiIgicoill
  effects which have a largerand more far--reaching
  imp"ct than most spells. At 4th level, the priest
  may choose a single miracle for which he qualifies
  from the list of Pl'il)'\'rs included in this book. AI
  8th level, and every" leo.'lels thereafter, the priest
  gains the ability to penonn oneddditional miracle
  fOl"~bich he qualifies.
  For more inforn:Jr.ltionon mirdCles, see the
  Miracles section ofthis book, below.
  Divine InspirdtiOn: Beginning oiIt 5th leo.~
  the priest gains the oiIbility to cd1J. on his deity fOr
  speUs which he has not readied. By spendingan
  oiIdditional amoun( of £:n'Or equal to the spell's
  level (for a total favorCOSl of twice the spell's
  level), the priest may cast dny spell on the cleric
  spell list. even ifhe does not currently haw it
  reoildied. He must still be ofd high enough level to
  cast the spell, and provide any costly ffioiIterial
  components or focuses the spell requires.
  Sustained by Faith (Su): Beginning at 6th
  level, the priest's faith is able to sustain him,
  number ofspells ofNch spell level mat he can
  cast to ready for the day. lhe number ofspells of
  each spell level that the priest can ~ readied at
  anygn'len time is given onTable 1-2.: Priest Spells
  Reitdierl. He can cast each ofthose spells any
  number of times throughout the day, as long as he
  has the ~ry fiJ\'Ur to spend on casting the
  spell. In order to cast a spell, the priest must
  exper.d an amount off.n.'t)I"~ 10 the spell's
  I~ (foreumple. casting a o-le\'f~1 spell does not
  OOIlStltm!' £1_. btl! GJ5ling a yd-Ievel spell
  OOllStlffieSJ f..VOI; and casting a 9lh-le\ld spell
  consumes 9 fiI\YH).
  Table 1-3: Bonus Favor
  Piety
  Bonus Fa,·or
  •
  •,
  ,
  ,
  )
  "
  ,
  ,.
  ,
  ).
  6
  ,.
  7-8
  75
  9"0
  ,~
  11-12
  1:l.5
  1]-14
  150
  ",
  ,~
  Armor of F;tith (Su): k,1ongas he is
  un<mt'lOl"ed, a priest: is protected bya
  supemdtural aura ofhisdeily's will This annor
  is invisibleand intangible, and providesan
  MmOr bonus to the priesfs AC based on his piety
  scort'. as indkated on Table I-+: Annorof faith.
  This annor bonusapplies to touch attM:b and
  incorporeal touch attacks, in addition to the
  kinds ofdttaeks that an iIl1IlOI" bonus would
  normally dPPIy to. Ifthe priest ewor""NrsMmOI
  ofany kind. he immediately loses the benefits of
  this ability for as long as he __ars the iU'1l10r.
  Unswervins F;tith (Su): AI 2nd level, a
  priest is attuned enough with his deily's wishes
  that he is dble to supernaturallydelermine
  whether performing an action orassociating
  himself with a specific credturt' or item will havt'
  an adverse effect on his relationship with his
  Table 1-4: Armor of Faith
  Piety
  AC Bonus
  .
  ~.,
  ,
  .)
  J
  .,
  ,
  .,
  ,
  ..
  6-7
  '7
  !k)
  ..
  ,~.
  ..
  1.2-13
  ...
  11-15
  '"
  ,0.
  ."
  deity. This functions as oil phyldCteryof
  fajthfulness, excepl it coiln also infonn the priest of
  things which will cause him to gain or lose favor
  and/orpiety, as __11. for more infortnoiltion on
  gaining oiInd losing favor and piety, see
  Adjudicating foilvor oiInd Piety, below.
  Miracle (Sp): Beginning at 4th level, the
  priest is able to call upon his deity for ffioiIgicoill
  effects which have a largerand more far--reaching
  imp"ct than most spells. At 4th level, the priest
  may choose a single miracle for which he qualifies
  from the list of Pl'il)'\'rs included in this book. AI
  8th level, and every" leo.'lels thereafter, the priest
  gains the ability to penonn oneddditional miracle
  fOl"~bich he qualifies.
  For more inforn:Jr.ltionon mirdCles, see the
  Miracles section ofthis book, below.
  Divine InspirdtiOn: Beginning oiIt 5th leo.~
  the priest gains the oiIbility to cd1J. on his deity fOr
  speUs which he has not readied. By spendingan
  oiIdditional amoun( of £:n'Or equal to the spell's
  level (for a total favorCOSl of twice the spell's
  level), the priest may cast dny spell on the cleric
  spell list. even ifhe does not currently haw it
  reoildied. He must still be ofd high enough level to
  cast the spell, and provide any costly ffioiIterial
  components or focuses the spell requires.
  Sustained by Faith (Su): Beginning at 6th
  level, the priest's faith is able to sustain him,
  
  Table 1-5: Sustained by Faith
  3-4
  5-6
  7-8
  91l,,.
  Benefit
  No benefits
  Priest only needs to eat or drink every other day, and starvation rakes twice as long.
  Priest does not need to eat or drink.
  Priest does not need to eat or drink, ,md only requires 1/2 as much sleep as normal.
  Pries does not need to eat, drink, or sleep.
  Priest does not nl'ed to eat, drink or sleep, and can survive 10 minutes without air.
  Priest does not need 10 eat, drink, sleep, or breathe.
  replacing his reliance on things like food, sleep,
  and, in extreme cases, even air. The exact
  benefits of this ability depend on the priest's
  piety, as indicated on Table 1-5: Sustained by
  Faith.
  Hold Confession (Sp): At 10th level, the
  priest gains the ability to hold confession. This
  ability functions as the speU atonement, with a
  few notable exceptions: first, the target must
  confess any sins or transgressions he wants to
  atone for as part of the ceremony. Secondly, the
  ability does not have any material component
  cost. Fmally, ifthe priest confesses someone who
  would gain no benefit from any of the normal uses
  of atonement (reverse magical alignment, restore
  class, restore cleric or druid spell powers, and
  redemption or temptation), he brings the target
  great peaceof mind, granting him or hera divine
  bonus equal to the priest's WlSdom modifier to all
  saving thrm..'S for 1 hour per class level the priest
  possesses.
  The priest may use this ability a number of
  times per week equal to his WISdom modifier
  (minimum one use per week). The priest is sworn
  to secrecy over any transgressions confessed in
  this way, and ifhe breaks this confidence and
  shares that infonnation oruses it to his advantage,
  he loses access to this ability for one month or
  until he himself receives the benefits ofan
  atollement spell. The priest cannot hold
  confession on himself (though there is no reason
  necan't cast atollemelll on himself, ifhe is able).
  Greater Divine Inspiration (Spl: Beginning
  at nth level, the priest gains the ability to call on
  his deity for spells he would not normally beable
  to cast. Once per day per five points of piety he
  possesses (rounded down, minimum 1), the priest
  may expend an additional cost of 2 favor per spell
  level (for a total favor cost of three times the spell's
  level) to cast a spell not on the cleric speU list. He
  must still be ofa high enough level to cast the
  spell, provide any costly material components or
  focuses the spell requires, and meet any other
  prerequisites or costs the spell possesses.
  Time of Need (Sul: At 14th level, the priest
  can call on his deity to provide extra help in a time
  of crisis. lbree times per day, before making any
  Table 1-5: Sustained by Faith
  3-4
  5-6
  7-8
  91l,,.
  Benefit
  No benefits
  Priest only needs to eat or drink every other day, and starvation rakes twice as long.
  Priest does not need to eat or drink.
  Priest does not need to eat or drink, ,md only requires 1/2 as much sleep as normal.
  Pries does not need to eat, drink, or sleep.
  Priest does not nl'ed to eat, drink or sleep, and can survive 10 minutes without air.
  Priest does not need 10 eat, drink, sleep, or breathe.
  replacing his reliance on things like food, sleep,
  and, in extreme cases, even air. The exact
  benefits of this ability depend on the priest's
  piety, as indicated on Table 1-5: Sustained by
  Faith.
  Hold Confession (Sp): At 10th level, the
  priest gains the ability to hold confession. This
  ability functions as the speU atonement, with a
  few notable exceptions: first, the target must
  confess any sins or transgressions he wants to
  atone for as part of the ceremony. Secondly, the
  ability does not have any material component
  cost. Fmally, ifthe priest confesses someone who
  would gain no benefit from any of the normal uses
  of atonement (reverse magical alignment, restore
  class, restore cleric or druid spell powers, and
  redemption or temptation), he brings the target
  great peaceof mind, granting him or hera divine
  bonus equal to the priest's WlSdom modifier to all
  saving thrm..'S for 1 hour per class level the priest
  possesses.
  The priest may use this ability a number of
  times per week equal to his WISdom modifier
  (minimum one use per week). The priest is sworn
  to secrecy over any transgressions confessed in
  this way, and ifhe breaks this confidence and
  shares that infonnation oruses it to his advantage,
  he loses access to this ability for one month or
  until he himself receives the benefits ofan
  atollement spell. The priest cannot hold
  confession on himself (though there is no reason
  necan't cast atollemelll on himself, ifhe is able).
  Greater Divine Inspiration (Spl: Beginning
  at nth level, the priest gains the ability to call on
  his deity for spells he would not normally beable
  to cast. Once per day per five points of piety he
  possesses (rounded down, minimum 1), the priest
  may expend an additional cost of 2 favor per spell
  level (for a total favor cost of three times the spell's
  level) to cast a spell not on the cleric speU list. He
  must still be ofa high enough level to cast the
  spell, provide any costly material components or
  focuses the spell requires, and meet any other
  prerequisites or costs the spell possesses.
  Time of Need (Sul: At 14th level, the priest
  can call on his deity to provide extra help in a time
  of crisis. lbree times per day, before making any
  
  dw roll (including attack rolls, skill checks,
  ability checks, saving throws, erc.), lhe priest
  lIld)'choose to expend any amOUnI of fiM)f up to
  his class 1_1 to gain an equal bonus on fhe roll.
  This isa free action madeas part ofwhalever
  action is causing the diao roll, bur must be
  decl.tred before the diet' is rolled.
  MuI Confa.sion (Sp); As. 18th Il"Iol:"~ the
  priest gains the ability to hold mass confl'SSions,
  confessing large number.; ofpeople at one time.
  Whm he USl'S his hold confession class feature,
  he lIld)' nowselect a number of rargets equal to
  his WISdom modifier (minimum 1) 10 benefit
  from the confession. The priest must still touch
  all of them, and they must all confess their
  various transgressions. The individuallacgels
  need not all receive the SilI1H' benefit from the
  ,J[onemelll, meaning that one could hil1lt' his
  spell powers restored, another could rl'Yt'rse a
  magical alignment change, and the rest could
  gain a bonus on their saving throws. This
  otherwise functions as the hold confession
  ability, above.
  TIJIlI' of Crisis (Su); At 10th I~I, the priest
  gains the ability to "borrow" favor from his Ol" her
  deity in a timeofcrisis. At any time, asa fre.e
  action, the priest can permanently reduct' his
  pietyby 1 in order to immediately gain 20 fuvor.
  This piety can n~ be restored, _n by ....ish or
  miracle, but the priest can still gain more piety
  later. like all r.rmc, the fa\.'Of gained in this wilY
  lasts until the nexI ~ the priest ~ fawc,
  at which painl it is losr.
  Playing a Priest
  Priestsart', first and foremost, servants of
  their deity or orber piltron. Though this need not
  be the onlydefining characteristic ofa priest
  (most deities quicklygrow weary ofpriests who
  don't have any persorLl!ity of their own), they
  tend to think first and foremost of their deity's
  agenda, even above and beyond their own
  welfare, ina way that even clerics are rarely able
  to match. After all, a priest basa direct and
  personal rel.arionship with his deity, in a far more
  intimate way than most clerics are able to claim.
  Most priests will happily admit that they are but
  a simple aid to their deity, and take great comfort
  in that fact, finding contentment in 'MXking
  tawards a cause they can belil'\'t' in with all their
  hNrt.
  This dl"lo'Ol:ion 10 !heirdeity can often make
  it difficult ro gel truly dose to a priest., who often
  has his hl'dd-orat least his heart~I--here.
  Still, each pri&S personality is ~n1, and
  different deities amact priestsof~
  personalities, so some priests ....ill bedow and
  gruff, .....hile others will be \'I'ry open and caring.
  ....Yaring their hearts on their sl~and making
  fast friends with all they meet. Still others may be
  quick to deIlOUllCt' ~unbelil"'ol:"rs~ and "heretics,~
  though usually only ifsuch persecution is the will
  or his deity.
  Races; PrieslS can be round in all races, but
  human priests are mOSI common simply because
  humans are the most conunon race. In the case of
  racial deities, who claim responsibility for a
  specific race (for eXdmple, the god of d\<.'dIVl'S, or
  dw roll (including attack rolls, skill checks,
  ability checks, saving throws, erc.), lhe priest
  lIld)'choose to expend any amOUnI of fiM)f up to
  his class 1_1 to gain an equal bonus on fhe roll.
  This isa free action madeas part ofwhalever
  action is causing the diao roll, bur must be
  decl.tred before the diet' is rolled.
  MuI Confa.sion (Sp); As. 18th Il"Iol:"~ the
  priest gains the ability to hold mass confl'SSions,
  confessing large number.; ofpeople at one time.
  Whm he USl'S his hold confession class feature,
  he lIld)' nowselect a number of rargets equal to
  his WISdom modifier (minimum 1) 10 benefit
  from the confession. The priest must still touch
  all of them, and they must all confess their
  various transgressions. The individuallacgels
  need not all receive the SilI1H' benefit from the
  ,J[onemelll, meaning that one could hil1lt' his
  spell powers restored, another could rl'Yt'rse a
  magical alignment change, and the rest could
  gain a bonus on their saving throws. This
  otherwise functions as the hold confession
  ability, above.
  TIJIlI' of Crisis (Su); At 10th I~I, the priest
  gains the ability to "borrow" favor from his Ol" her
  deity in a timeofcrisis. At any time, asa fre.e
  action, the priest can permanently reduct' his
  pietyby 1 in order to immediately gain 20 fuvor.
  This piety can n~ be restored, _n by ....ish or
  miracle, but the priest can still gain more piety
  later. like all r.rmc, the fa\.'Of gained in this wilY
  lasts until the nexI ~ the priest ~ fawc,
  at which painl it is losr.
  Playing a Priest
  Priestsart', first and foremost, servants of
  their deity or orber piltron. Though this need not
  be the onlydefining characteristic ofa priest
  (most deities quicklygrow weary ofpriests who
  don't have any persorLl!ity of their own), they
  tend to think first and foremost of their deity's
  agenda, even above and beyond their own
  welfare, ina way that even clerics are rarely able
  to match. After all, a priest basa direct and
  personal rel.arionship with his deity, in a far more
  intimate way than most clerics are able to claim.
  Most priests will happily admit that they are but
  a simple aid to their deity, and take great comfort
  in that fact, finding contentment in 'MXking
  tawards a cause they can belil'\'t' in with all their
  hNrt.
  This dl"lo'Ol:ion 10 !heirdeity can often make
  it difficult ro gel truly dose to a priest., who often
  has his hl'dd-orat least his heart~I--here.
  Still, each pri&S personality is ~n1, and
  different deities amact priestsof~
  personalities, so some priests ....ill bedow and
  gruff, .....hile others will be \'I'ry open and caring.
  ....Yaring their hearts on their sl~and making
  fast friends with all they meet. Still others may be
  quick to deIlOUllCt' ~unbelil"'ol:"rs~ and "heretics,~
  though usually only ifsuch persecution is the will
  or his deity.
  Races; PrieslS can be round in all races, but
  human priests are mOSI common simply because
  humans are the most conunon race. In the case of
  racial deities, who claim responsibility for a
  specific race (for eXdmple, the god of d\<.'dIVl'S, or
  
  of elves), if is very r<lre to see <l priesl ofany other
  race, but otherwise Inosl deities don't have
  pdrticularly mong feeling1l aboutlhe race of
  their priests.
  Religion: A priest's religion is the driving
  force and pdSSion in his life, Few priesls are able
  to <lpproach issues of religion <lnd faith from <l
  det<lched viewpoint, Ihough masl priests are
  secure enough in Iheir failh to accepl that others
  may choose different palM, or avoid religion
  allogethl'l". Srill, a priest's personal religion is
  cenlra1lo his sense of self, and mosl priests
  \\UlIld sooner die !han break a ma.ior precepl of
  their faith, bolh b«ause their faith is \'ery
  imponant 10 them, and also because they v,ould
  be mortified at the idea ofdisappointing their
  patton deiry.
  Other a."es: Priests ge< along well "'ith
  clerics, druids. paLldins, and otherdivine
  ~--as long as they aren'l ofparticularly
  opposing religions. Though there is sometimes
  friction berv.~ priests and clerics, due to the
  difference of their relationship with their deity,
  in geDI'I"a1 most priests and dl'l"ics are mature
  enough to set" such matters ~ and focus OIl
  their simiLuilies, inst~.The way a priest
  inll'l"aets wilh other c~ depends l.ugely on
  his failh and his own views. A priesl ofa god of
  strength and athleticism woukllikely feel at
  home with fighlers and barbarians, while a priest
  ofthe god of Imowledge or of fire might feel.
  more al home with a studious wizard or a
  reckl.ess pyn:lmancet', accordingly, Priests of
  death gods mighl gel on "''ell v.ith necrolTlolnCl"rS,
  but a priesl ofa god who values the sanctityofa
  burial v.'OU.Id nol take kindly 10 someone raising
  an anny ofskeletons, and so on.
  Priests in the World
  ·Sure, I remember F.uher Nicholas. He
  C,Jme Ihrough Ihese parts d (ewyears back, righl
  in the middleo{the worst drdught these poor
  eyes h.Jveeverseen, Thecrops had been
  withering ror<lges, and we "'eren'l/ooking
  {onv<lrd to the p.1rticu1.lrly lean winler Ih<ll W<lS
  promising. We'd even scmped logether<ll/our
  gold to PolY {ora "'edlher-wizMu 10 come OUf <lnd
  make ir min, bUf he only man<lged 10gel rJin on
  one or two o{rhe {,Jrmsreads, <lnd thdl only {ora
  d<lyorso. Father Nicholas, well, he took one look
  around, <lnd<lsked i{ourcrops needed help. We
  told him weoouldn't pay him, bUI he just shook
  his head, offered <l pr<lyer to hisgod, and before
  long it was raining. Really r<lining, tOl:l-O\'t'rlhe
  wholerotJnty. R.Jined (orover,J IOffk il did, dnd
  thedraughl never-did rome back propt>r, SiWed
  fhe whole village. by my reckoning. In facf, I'd
  say he should be m<ldea saim!"
  -Old j.u;k, "mner
  Daily urI': Mosr priests begin and end their
  days v.ilb p~,and marry ta!;e time for pt<!)ftS
  or othI'I" religious ceremonies throughour lhe
  day, Iilking a few momentsl'\'ef)' hour or two to
  offer thanks and contemplate their deity's divine
  planand message. This religious pracrice will
  vary from deity to d~ity, as willlhe priest's othl'l"
  activities: most priests sprnd the majority of
  their daydoing charityand good works, 001 for
  deili~ v.ilose agenda does nor include good
  ....ud:s, their daily activilies may be ~f)'different,
  aeries ofgods ofundeath may spend theirdays
  animating COIJ'5eS, whiI~cll'l"ics ofgods of
  strength may spend their daywreslling and
  uercising. Most: priests gn.'f" themsdYes at Ieasr:
  one or t'MJ hours uch day during which they
  pursue their awn interests, unrelated to their
  deity'sagenda, but some ~hard priests prefer
  to ~ I'\'ery minur~of1"\'ftYday 0'\-'eI' to lheir
  p'<ro~
  Notables: Typicallyspeaking. priests are
  not generally prone to become especially
  not<lble: they are usually quite up-front thdt Ihey
  do what they do in the name of their deity, and
  thilt they, themselves, are bur insrroments of his
  or her divinewill. Still, some priesls wilh strong
  personalities or exa-plional piery do gain some
  amount of fame. Saint Richard the Kind, a priesl
  of Demeter, gained great fame <lfter he gave his
  tife in order to stop the pred<ltions ofa
  marauding lich lord, offering himself up as a
  sacrifice to restore the ticlJ to life, leading to lhe
  liclJ's eventual redemption, and ywrs of service
  <lsa priest of Demeter. Living priests of nore
  include Isabella de Montrose, a priestess of
  of elves), if is very r<lre to see <l priesl ofany other
  race, but otherwise Inosl deities don't have
  pdrticularly mong feeling1l aboutlhe race of
  their priests.
  Religion: A priest's religion is the driving
  force and pdSSion in his life, Few priesls are able
  to <lpproach issues of religion <lnd faith from <l
  det<lched viewpoint, Ihough masl priests are
  secure enough in Iheir failh to accepl that others
  may choose different palM, or avoid religion
  allogethl'l". Srill, a priest's personal religion is
  cenlra1lo his sense of self, and mosl priests
  \\UlIld sooner die !han break a ma.ior precepl of
  their faith, bolh b«ause their faith is \'ery
  imponant 10 them, and also because they v,ould
  be mortified at the idea ofdisappointing their
  patton deiry.
  Other a."es: Priests ge< along well "'ith
  clerics, druids. paLldins, and otherdivine
  ~--as long as they aren'l ofparticularly
  opposing religions. Though there is sometimes
  friction berv.~ priests and clerics, due to the
  difference of their relationship with their deity,
  in geDI'I"a1 most priests and dl'l"ics are mature
  enough to set" such matters ~ and focus OIl
  their simiLuilies, inst~.The way a priest
  inll'l"aets wilh other c~ depends l.ugely on
  his failh and his own views. A priesl ofa god of
  strength and athleticism woukllikely feel at
  home with fighlers and barbarians, while a priest
  ofthe god of Imowledge or of fire might feel.
  more al home with a studious wizard or a
  reckl.ess pyn:lmancet', accordingly, Priests of
  death gods mighl gel on "''ell v.ith necrolTlolnCl"rS,
  but a priesl ofa god who values the sanctityofa
  burial v.'OU.Id nol take kindly 10 someone raising
  an anny ofskeletons, and so on.
  Priests in the World
  ·Sure, I remember F.uher Nicholas. He
  C,Jme Ihrough Ihese parts d (ewyears back, righl
  in the middleo{the worst drdught these poor
  eyes h.Jveeverseen, Thecrops had been
  withering ror<lges, and we "'eren'l/ooking
  {onv<lrd to the p.1rticu1.lrly lean winler Ih<ll W<lS
  promising. We'd even scmped logether<ll/our
  gold to PolY {ora "'edlher-wizMu 10 come OUf <lnd
  make ir min, bUf he only man<lged 10gel rJin on
  one or two o{rhe {,Jrmsreads, <lnd thdl only {ora
  d<lyorso. Father Nicholas, well, he took one look
  around, <lnd<lsked i{ourcrops needed help. We
  told him weoouldn't pay him, bUI he just shook
  his head, offered <l pr<lyer to hisgod, and before
  long it was raining. Really r<lining, tOl:l-O\'t'rlhe
  wholerotJnty. R.Jined (orover,J IOffk il did, dnd
  thedraughl never-did rome back propt>r, SiWed
  fhe whole village. by my reckoning. In facf, I'd
  say he should be m<ldea saim!"
  -Old j.u;k, "mner
  Daily urI': Mosr priests begin and end their
  days v.ilb p~,and marry ta!;e time for pt<!)ftS
  or othI'I" religious ceremonies throughour lhe
  day, Iilking a few momentsl'\'ef)' hour or two to
  offer thanks and contemplate their deity's divine
  planand message. This religious pracrice will
  vary from deity to d~ity, as willlhe priest's othl'l"
  activities: most priests sprnd the majority of
  their daydoing charityand good works, 001 for
  deili~ v.ilose agenda does nor include good
  ....ud:s, their daily activilies may be ~f)'different,
  aeries ofgods ofundeath may spend theirdays
  animating COIJ'5eS, whiI~cll'l"ics ofgods of
  strength may spend their daywreslling and
  uercising. Most: priests gn.'f" themsdYes at Ieasr:
  one or t'MJ hours uch day during which they
  pursue their awn interests, unrelated to their
  deity'sagenda, but some ~hard priests prefer
  to ~ I'\'ery minur~of1"\'ftYday 0'\-'eI' to lheir
  p'<ro~
  Notables: Typicallyspeaking. priests are
  not generally prone to become especially
  not<lble: they are usually quite up-front thdt Ihey
  do what they do in the name of their deity, and
  thilt they, themselves, are bur insrroments of his
  or her divinewill. Still, some priesls wilh strong
  personalities or exa-plional piery do gain some
  amount of fame. Saint Richard the Kind, a priesl
  of Demeter, gained great fame <lfter he gave his
  tife in order to stop the pred<ltions ofa
  marauding lich lord, offering himself up as a
  sacrifice to restore the ticlJ to life, leading to lhe
  liclJ's eventual redemption, and ywrs of service
  <lsa priest of Demeter. Living priests of nore
  include Isabella de Montrose, a priestess of
  
  Dionysus, who gave up her fortune and estate to
  charity and became a wandering priestess,
  travelling from town to town and doing her best
  to foment chaos and merriment, as well as
  Johann Vetrovanitch, a dwal'Vt'n smith and priest
  of Hephaestus, god of the forge, who is well
  known for being able to craft the best ....'Wpons
  andannor known to man or dwarf, but who
  I'l."5eJ"Vl"!i this gift only for those that Hephaesrus
  finds .....orthy.
  Orpniutions: Most priests belong to a
  churchor other organiulion deoJoted to the
  'Mlrship of their deity. Though these churches
  usuallycontain members ofvarious Ol:her
  classes, especiallyclericsand paladins (but also
  lhlya numberofadepts, expMs, and
  commollt'lS),1hey are IlOfle(heJess a welcoming
  place for priests, as they tend to share the priesr's
  dt"Wtion towards his deity. Generallyspeabng.
  though. a priest has more in common with a
  clmc:ofhis ~'tl deity thana priest ofanother
  deity, and so there are few organiutions that an'
  made up specificallyofpriests.. ~ such notable
  Of'giWizalion, hc:1¥.'e\'er, isThe Brotherhood of
  Divinity, a fellowship ofpriests from all diffenont
  deities, designed to help foster good. will ben..-een
  the priests ofdifferent religions, in the hopes
  that ~ small ties ....ill help to promotea Iargrr
  praee ben..-een ~ pri6ts' churches, and their
  other follav.'ers as .....eD, to promote goodwill and
  understanding ben..'et'n aD men of the cloth.
  NPC Ructions: Few NPCs understand the
  subtle differences which ~rateapriest from a
  cleric, and sogenerally spealdng NPCs react to
  priests in the same way that they would to
  clerics. Of course, the wayan NPC reacts to a
  cleric largely depends on the cleric's deity: those
  who worship good deities known for helping
  mankind and doing good works tend to be
  n'<'t'Wffi very well indeed, while priests of ha.ted
  deities of undeath, or blight, or war tend to be
  receWffi poorly if they are open about their faith.
  NPCs with strong religious beliefs will typically
  have strong reactions to priests, which may be
  either positive or negative, depending on the
  NPC. On the other hand, characters who are
  apathetic or scornful of religion will typically not
  nave much ofan opinion about priests at all.
  Priest Lore: Cha.racters with ranks in
  Knowledge (religion) can research priests to
  learn more about them. \Vhen a character makes
  this skill check, read or paraphrase the
  infonnation from the table below, including the
  entries for lower Des.
  Priests in the Game
  For GMs; 1he most interesting thing about
  priests, fOI" both pia)""rs and GMs, is the built-in
  ability to reward pla)'"lS fOI" pursuing their deity's
  aims and doing things that demonstrate the
  priest's faithand kJyaIty tU\o\o'iU'ds hisdeity. That
  ~systemofpietyandfavoI-, twv.~, isalso
  one of the biggest difliculties .....i!h the class,
  because it differs dramatically from the nonna1
  WiI)' that p~rsaa:umulate poIOl!r in the game:
  Idlling things and 1t"Wiling up. A priest who has
  an excqJIionally high pi~score, and who .....orks
  hard. to please his deity, ....ill likely be more
  poIO~than other characters of his level.. At
  the same~,a pJRsI who doesn't spend much
  Dionysus, who gave up her fortune and estate to
  charity and became a wandering priestess,
  travelling from town to town and doing her best
  to foment chaos and merriment, as well as
  Johann Vetrovanitch, a dwal'Vt'n smith and priest
  of Hephaestus, god of the forge, who is well
  known for being able to craft the best ....'Wpons
  andannor known to man or dwarf, but who
  I'l."5eJ"Vl"!i this gift only for those that Hephaesrus
  finds .....orthy.
  Orpniutions: Most priests belong to a
  churchor other organiulion deoJoted to the
  'Mlrship of their deity. Though these churches
  usuallycontain members ofvarious Ol:her
  classes, especiallyclericsand paladins (but also
  lhlya numberofadepts, expMs, and
  commollt'lS),1hey are IlOfle(heJess a welcoming
  place for priests, as they tend to share the priesr's
  dt"Wtion towards his deity. Generallyspeabng.
  though. a priest has more in common with a
  clmc:ofhis ~'tl deity thana priest ofanother
  deity, and so there are few organiutions that an'
  made up specificallyofpriests.. ~ such notable
  Of'giWizalion, hc:1¥.'e\'er, isThe Brotherhood of
  Divinity, a fellowship ofpriests from all diffenont
  deities, designed to help foster good. will ben..-een
  the priests ofdifferent religions, in the hopes
  that ~ small ties ....ill help to promotea Iargrr
  praee ben..-een ~ pri6ts' churches, and their
  other follav.'ers as .....eD, to promote goodwill and
  understanding ben..'et'n aD men of the cloth.
  NPC Ructions: Few NPCs understand the
  subtle differences which ~rateapriest from a
  cleric, and sogenerally spealdng NPCs react to
  priests in the same way that they would to
  clerics. Of course, the wayan NPC reacts to a
  cleric largely depends on the cleric's deity: those
  who worship good deities known for helping
  mankind and doing good works tend to be
  n'<'t'Wffi very well indeed, while priests of ha.ted
  deities of undeath, or blight, or war tend to be
  receWffi poorly if they are open about their faith.
  NPCs with strong religious beliefs will typically
  have strong reactions to priests, which may be
  either positive or negative, depending on the
  NPC. On the other hand, characters who are
  apathetic or scornful of religion will typically not
  nave much ofan opinion about priests at all.
  Priest Lore: Cha.racters with ranks in
  Knowledge (religion) can research priests to
  learn more about them. \Vhen a character makes
  this skill check, read or paraphrase the
  infonnation from the table below, including the
  entries for lower Des.
  Priests in the Game
  For GMs; 1he most interesting thing about
  priests, fOI" both pia)""rs and GMs, is the built-in
  ability to reward pla)'"lS fOI" pursuing their deity's
  aims and doing things that demonstrate the
  priest's faithand kJyaIty tU\o\o'iU'ds hisdeity. That
  ~systemofpietyandfavoI-, twv.~, isalso
  one of the biggest difliculties .....i!h the class,
  because it differs dramatically from the nonna1
  WiI)' that p~rsaa:umulate poIOl!r in the game:
  Idlling things and 1t"Wiling up. A priest who has
  an excqJIionally high pi~score, and who .....orks
  hard. to please his deity, ....ill likely be more
  poIO~than other characters of his level.. At
  the same~,a pJRsI who doesn't spend much
  
  Table 1-6: Priest Lore
  DC
  Information
  Like clerics, priests are servants of a
  "
  particular deity, and they art' able 10 cast
  divine spells in their work for that deity.
  Priests have access to powerful miracles
  which allow them to have a strong and
  "
  lasting impact on the world in ways that
  few spells can.
  Characters who achieve this level of success
  30
  can learn important details about a specific
  priest, the art'as whert' he operates, and the
  kinds of activities he undertakes.
  time ",urryllg about his deity, and who has a low
  piety score, will typically lag behind the rest of the
  P"rty.
  The entire goal of the priest class was to
  create a divine class where it felt like its members
  got their spells from a patron deity, ratherthan
  being wizards who happened to be annoTed, and
  for that reason we felt it was important to include
  the favor/piety system. That said, even though it's
  important that the priest's powervary based on
  his faith, it's equally important, for theabove
  rt'asons, that it only vary so much. For this reason,
  it's important to stick relativelydosely to the
  guidelines laid out in the Adjudicating Favorand
  Pietysection, below. Of course, if a player is not
  willing to work to gain fd\ouror piety, don't feel
  obligated to hand it out on a silver platter: players
  who aren't interested in roleplaying or performing
  side-quests to imprtM' their character should
  probably stay away from the priest class.
  Ex-Priests: A priest who grossly violates the
  code of conduct required by his deity loses all
  spells and class features, except for his weapon
  proficiencies. He cannot theredfter gain 1evl"ls as
  a priest of that deity until he atones for his deeds
  (such as with the ,uonemenl spell). A priest who
  no longer finds his faith matching up with his
  deity can switch to a new deity who bettersuits
  his beliefs with the atonement spell as 'ot"Cll.
  Favor and piety are both used to track a
  character's personal relationship with his or her
  deity, creating a divine caster who really feels like
  he is receiving his spells asa gift from a patron,
  rather than simply a different flavor ofwizard.
  These scores allow a priest with strong faith to be
  notably more l'O"'"Crful than a priest with
  lackluster faith, which can cause some concern
  for game balance, as two priests of the same 1evl"1
  may be ofwildly different strengths. If this idea
  doesn't bother you, feel free to skip this section.
  If, hO'l'<-ever, you want to use the priest class but
  are concerned about the priest either being
  Table 1-6: Priest Lore
  DC
  Information
  Like clerics, priests are servants of a
  "
  particular deity, and they art' able 10 cast
  divine spells in their work for that deity.
  Priests have access to powerful miracles
  which allow them to have a strong and
  "
  lasting impact on the world in ways that
  few spells can.
  Characters who achieve this level of success
  30
  can learn important details about a specific
  priest, the art'as whert' he operates, and the
  kinds of activities he undertakes.
  time ",urryllg about his deity, and who has a low
  piety score, will typically lag behind the rest of the
  P"rty.
  The entire goal of the priest class was to
  create a divine class where it felt like its members
  got their spells from a patron deity, ratherthan
  being wizards who happened to be annoTed, and
  for that reason we felt it was important to include
  the favor/piety system. That said, even though it's
  important that the priest's powervary based on
  his faith, it's equally important, for theabove
  rt'asons, that it only vary so much. For this reason,
  it's important to stick relativelydosely to the
  guidelines laid out in the Adjudicating Favorand
  Pietysection, below. Of course, if a player is not
  willing to work to gain fd\ouror piety, don't feel
  obligated to hand it out on a silver platter: players
  who aren't interested in roleplaying or performing
  side-quests to imprtM' their character should
  probably stay away from the priest class.
  Ex-Priests: A priest who grossly violates the
  code of conduct required by his deity loses all
  spells and class features, except for his weapon
  proficiencies. He cannot theredfter gain 1evl"ls as
  a priest of that deity until he atones for his deeds
  (such as with the ,uonemenl spell). A priest who
  no longer finds his faith matching up with his
  deity can switch to a new deity who bettersuits
  his beliefs with the atonement spell as 'ot"Cll.
  Favor and piety are both used to track a
  character's personal relationship with his or her
  deity, creating a divine caster who really feels like
  he is receiving his spells asa gift from a patron,
  rather than simply a different flavor ofwizard.
  These scores allow a priest with strong faith to be
  notably more l'O"'"Crful than a priest with
  lackluster faith, which can cause some concern
  for game balance, as two priests of the same 1evl"1
  may be ofwildly different strengths. If this idea
  doesn't bother you, feel free to skip this section.
  If, hO'l'<-ever, you want to use the priest class but
  are concerned about the priest either being
  
  notably more or less powerful than the rest of the
  party, ~'e strongly recommend reading this
  section carefully, as it will provide a number of
  guidelines to keep the favor and piety system,
  and the fun roleplaying opportunities it
  encourages and rewards, without unbalancing
  your game.
  Piety
  Characters gain piety in one of two ways:
  they can either earn it, through perfonning
  various works in service of their deity, or they
  may simply possess it byvirtue ofvarious traits
  that the character naturally possesses.
  Piety From Grace
  A priest's starting piety, and maybe a small
  amount ofadditional piety later on, comes from
  who he is, rather than what he does. Certain
  deities look for certain things in their follov,'ers,
  and are naturally predisposed to look more
  favorably on a priest who matches their portfolio
  and outlook than on one who doesn't. In such
  ways, a priest's race, background, alignment,
  history, and certain feats may give the priest a
  point of piety, which he will maintain as long as
  he continues to haw whatever traits caused him
  to gain that piety in the first place.
  Obviously, exactly what sorts of things
  grant bonus piety depends on the priest's deity,
  and what sorts of things he or she appreciates in
  a priest. A god of strength might grant a point of
  piety for having a Strength score above 14 or 16,
  and a god of the elves might very well grant a
  point of piety just for being an elf. Generally
  speaking, ifa priest has the exact same
  alignment as hisor her deity (on both axes), he
  or she gains a point of piety.
  That said, it's important not to give out too
  much piety, especially for things a character is,
  rather than does. Piety is meant to be earned,
  not simply handed out, and a large amount of
  pietyat the very beginning of the game (when
  most ofthe piety from grace would be obtained)
  can be wry unbalancing. For this reason, a priest
  should not begin play with more than two points
  of piety through grace. Ifyou are interested in
  handing out piety for a character's attributes
  later on in the game, you should be careful not to
  award more than one point of piety per four or
  five levels the priest possesses.
  Piety From Works
  The main way for a priest to increase his
  piety is through doing various deeds for his deity.
  A point of piety represents a major act on the
  part of the priest, and is usually awarded only at
  the end ofa small quest or a greater inwstment
  of effort by the priest. When a priest recovers a
  lost relic ofthe deity's faith, or restores a
  forgotten temple to the deity, or helps another
  priest orderic of the deity from falling into
  temptation, or passes a major test of faith, he has
  probablyeamed a point of piety.
  Exactlywhat sorts of things would cause the
  priest to gain pietywill depend heavily on the
  notably more or less powerful than the rest of the
  party, ~'e strongly recommend reading this
  section carefully, as it will provide a number of
  guidelines to keep the favor and piety system,
  and the fun roleplaying opportunities it
  encourages and rewards, without unbalancing
  your game.
  Piety
  Characters gain piety in one of two ways:
  they can either earn it, through perfonning
  various works in service of their deity, or they
  may simply possess it byvirtue ofvarious traits
  that the character naturally possesses.
  Piety From Grace
  A priest's starting piety, and maybe a small
  amount ofadditional piety later on, comes from
  who he is, rather than what he does. Certain
  deities look for certain things in their follov,'ers,
  and are naturally predisposed to look more
  favorably on a priest who matches their portfolio
  and outlook than on one who doesn't. In such
  ways, a priest's race, background, alignment,
  history, and certain feats may give the priest a
  point of piety, which he will maintain as long as
  he continues to haw whatever traits caused him
  to gain that piety in the first place.
  Obviously, exactly what sorts of things
  grant bonus piety depends on the priest's deity,
  and what sorts of things he or she appreciates in
  a priest. A god of strength might grant a point of
  piety for having a Strength score above 14 or 16,
  and a god of the elves might very well grant a
  point of piety just for being an elf. Generally
  speaking, ifa priest has the exact same
  alignment as hisor her deity (on both axes), he
  or she gains a point of piety.
  That said, it's important not to give out too
  much piety, especially for things a character is,
  rather than does. Piety is meant to be earned,
  not simply handed out, and a large amount of
  pietyat the very beginning of the game (when
  most ofthe piety from grace would be obtained)
  can be wry unbalancing. For this reason, a priest
  should not begin play with more than two points
  of piety through grace. Ifyou are interested in
  handing out piety for a character's attributes
  later on in the game, you should be careful not to
  award more than one point of piety per four or
  five levels the priest possesses.
  Piety From Works
  The main way for a priest to increase his
  piety is through doing various deeds for his deity.
  A point of piety represents a major act on the
  part of the priest, and is usually awarded only at
  the end ofa small quest or a greater inwstment
  of effort by the priest. When a priest recovers a
  lost relic ofthe deity's faith, or restores a
  forgotten temple to the deity, or helps another
  priest orderic of the deity from falling into
  temptation, or passes a major test of faith, he has
  probablyeamed a point of piety.
  Exactlywhat sorts of things would cause the
  priest to gain pietywill depend heavily on the
  
  priest's religion: the priest ofa nature god might
  receive a point of piety by shutting down a
  logging CdlIlP, but the priest ofa god of
  civilization would surely frown on such an act.
  By the same token, destroying a horde of undead
  would bean excellent way to gain piety with a
  god who hates undead, but one whose interest
  lie in knowledge and discovery might not care
  very much.
  Generally speaking, a character will not
  typically gain more than one point of piety for
  anygiven deed, though in the cases of
  exceptionally long and arduous works, two
  points of piety might be awarded. Still, it is
  important to be careful about how much piety
  you give out: giving out too little will leave the
  priest underpowered and unhappy, but giving
  out too much will cause the priest to quickly
  overshadow the rest of the party. Our
  r!"COmmendation is that the priest should not
  gain more than one point of piety per two class
  levels he possesses. This is obviously a somewhat
  nexible number, but we feel it serves as a good
  guideline, and should keep the priest roughly in
  line, power-wise, with other members of the
  I"'rty.
  pietyat all. It's important to remember that the
  priest still has to earn the piety. You should
  provide encounters, plot hooks, and small,
  simple side-quests every other level or so (if
  they're particularly hard to find or complete,
  perhaps three levels out of four), which, if
  completed, award the priest a point of piety.
  If the priest chooses not to complete these
  quests, that's his decision: don't dWard pity piety.
  In the same way that a character who zealously
  pursues his deity'sagenda will be a little more
  powerful than the average character, one who is
  lackluster and doesn't workvery hard at pleasing
  his deity will be a little underpowered. Even if
  the priest misses one or two points of piety, it'll
  still be fine: ifa priest gets all of the piety offered
  at the recommended rate, he'll spend most of
  the campaign slightly more powerful than most
  other characters, so it's perfectly fine ifhe misses
  oneor two. Still, ifthe priest's player honestly
  seems to be trying, but for whatever reason isn't
  able to succeed on these piety quests, and falling
  behind, you might want to consider making
  them a little easier.
  Losing Piety
  Of course, you shouldn't simply award a
  point of piety every other level. (f that were the
  case, there wouldn't be much point in having
  Priests should rarely, if ever, lose piety. In
  part, this is due to the fact that few priests will
  t"Vf'r willingly commit acts that will upset their
  o Have the priest begin play with an
  appropriate amount of piety from grace (things
  innate about the character, like race, alignment,
  ability scores, feats known, etc.) for his level,
  plus an dIIlOunt of pietyeqUilI to lIz his level for
  works he's already done. You can work with the
  player to determine what sorts of things he did in
  order to gain this piety.
  o Have the priest begin play with an
  appropriate amount of piety from grace (things
  innate about the character, like race, alignment,
  ability scores, feats known, etc.) for his level, and
  no piety from works. Instead, grant a higher rate
  of piety for quests completed, or else offer a
  greater number ofopportunities to gain piety.
  Once the priest is at anappropriate amount of
  piety for his level, return to the normal rate of
  offering piety.
  -------------Oili~"";,.~.,.,-----------
  ::-c-:---=----c:--c:---=---:-<.,..,._e......,.....'*''''---------
  Sidebar: Priests Above First Level
  ''"'It-
  Based on the advice given in this section, a
  priest beginning play at 15th level would only
  have up to z piety, and wouldn't have the
  opportunity to gain more than another z more
  piety before reaching zoth level. This would
  obviously put the priest at a marked
  disadvantage, and ....ould probably make playing
  a priest much less fun. You should use whichever
  method you think will work best to (M'rrome
  this obstacle, but here area few suggestions:
  priest's religion: the priest ofa nature god might
  receive a point of piety by shutting down a
  logging CdlIlP, but the priest ofa god of
  civilization would surely frown on such an act.
  By the same token, destroying a horde of undead
  would bean excellent way to gain piety with a
  god who hates undead, but one whose interest
  lie in knowledge and discovery might not care
  very much.
  Generally speaking, a character will not
  typically gain more than one point of piety for
  anygiven deed, though in the cases of
  exceptionally long and arduous works, two
  points of piety might be awarded. Still, it is
  important to be careful about how much piety
  you give out: giving out too little will leave the
  priest underpowered and unhappy, but giving
  out too much will cause the priest to quickly
  overshadow the rest of the party. Our
  r!"COmmendation is that the priest should not
  gain more than one point of piety per two class
  levels he possesses. This is obviously a somewhat
  nexible number, but we feel it serves as a good
  guideline, and should keep the priest roughly in
  line, power-wise, with other members of the
  I"'rty.
  pietyat all. It's important to remember that the
  priest still has to earn the piety. You should
  provide encounters, plot hooks, and small,
  simple side-quests every other level or so (if
  they're particularly hard to find or complete,
  perhaps three levels out of four), which, if
  completed, award the priest a point of piety.
  If the priest chooses not to complete these
  quests, that's his decision: don't dWard pity piety.
  In the same way that a character who zealously
  pursues his deity'sagenda will be a little more
  powerful than the average character, one who is
  lackluster and doesn't workvery hard at pleasing
  his deity will be a little underpowered. Even if
  the priest misses one or two points of piety, it'll
  still be fine: ifa priest gets all of the piety offered
  at the recommended rate, he'll spend most of
  the campaign slightly more powerful than most
  other characters, so it's perfectly fine ifhe misses
  oneor two. Still, ifthe priest's player honestly
  seems to be trying, but for whatever reason isn't
  able to succeed on these piety quests, and falling
  behind, you might want to consider making
  them a little easier.
  Losing Piety
  Of course, you shouldn't simply award a
  point of piety every other level. (f that were the
  case, there wouldn't be much point in having
  Priests should rarely, if ever, lose piety. In
  part, this is due to the fact that few priests will
  t"Vf'r willingly commit acts that will upset their
  o Have the priest begin play with an
  appropriate amount of piety from grace (things
  innate about the character, like race, alignment,
  ability scores, feats known, etc.) for his level,
  plus an dIIlOunt of pietyeqUilI to lIz his level for
  works he's already done. You can work with the
  player to determine what sorts of things he did in
  order to gain this piety.
  o Have the priest begin play with an
  appropriate amount of piety from grace (things
  innate about the character, like race, alignment,
  ability scores, feats known, etc.) for his level, and
  no piety from works. Instead, grant a higher rate
  of piety for quests completed, or else offer a
  greater number ofopportunities to gain piety.
  Once the priest is at anappropriate amount of
  piety for his level, return to the normal rate of
  offering piety.
  -------------Oili~"";,.~.,.,-----------
  ::-c-:---=----c:--c:---=---:-<.,..,._e......,.....'*''''---------
  Sidebar: Priests Above First Level
  ''"'It-
  Based on the advice given in this section, a
  priest beginning play at 15th level would only
  have up to z piety, and wouldn't have the
  opportunity to gain more than another z more
  piety before reaching zoth level. This would
  obviously put the priest at a marked
  disadvantage, and ....ould probably make playing
  a priest much less fun. You should use whichever
  method you think will work best to (M'rrome
  this obstacle, but here area few suggestions:
  
  deity enough to reduce their piety, bef\\.~n their
  unsw~rvingfaith da~ feature and the warthI'
  class encourages players to ama~as much piety
  as possible. Mostly, however, this is due to the
  fact that piety is hard-won, and vel)' important to
  the priest class, and if the priest's deity proves
  fickle and capricious, taking away tmt
  hard-earned piety at a whim, then the class is
  going to be much II'SS fun to play.
  That said, sometimes things happen and a
  priest may willfully do something tllil! really flies
  in the face of what their deity wants ofrhem.
  Typically speaking, it's a better ide.'l for the deity
  to punish the priest in a way that doesn't punish
  the player as much, such as by reducing their
  favor-a more short-tenn and ephemeral
  statistic-instead. Altemati\.l!Iy, you mighl
  consider a lemporary reduction of piety until the
  priest is able to atone in someway, as long as Ihe
  piety is restored later.
  Ifyou find yourselfwanting to revoke large
  amounts of piety from a priest. you should
  probably consider having the character re-levt'l
  as someother kind ofcharacti'l". as it won'l be
  wry fun for anyone for a priest to be h~1y
  bandicappe:l by being notably beohind thecur.~
  on his piety~. Remember that I'YI'I"l though ir
  set'ffiS like a bil ofa cop-out from a 8.lYor
  perspectiw to allow a scorned priest to suddenJy
  ~a druid (he probablyshooldn't bea
  cleric). it's important that thep~t'sp1a)'ler M'le
  fun as ....til. and should no! be~ penalized.
  Favor
  Prie>ts .....-ilI. gain and ~ favor-somerimes
  in \"I'JY large quantiti~~"I'JYday. ~ gain an
  amount of favor NCb day based on their class
  I~ and piety ~, and they spend that f.a\'or
  in order ro cast spdIsand ~ a number ofclass
  fea£W"1'5. Besides that, ~, priesl:s can also
  gain and lose forvor ~ on how well they are
  serving their deity.
  Bestowing Favor
  In addition to the f",,'Orthat a priest gains
  each day as part of his class features, we strongly
  recommend n-gularly fI'\o\.'.uding the priest's
  player wilh f.n.'Or points whenevt'r he does a good
  job of roleplaying his devotion to his deity, and
  when he does things in his deity's interests.
  Preaching a sennon about his deity's beliefs in
  the streets. fasting for a religious ceremony,
  stopping five times a day to pray in the appointed
  Wily - each of these is an excellent example of the
  sorts of small things a priest can do to gain
  bonus favor each day. In some cases, ifyou're
  feeling generous, the priest might e\'en gain a
  few points of favor just for murmuring a pr<'lyer
  deity enough to reduce their piety, bef\\.~n their
  unsw~rvingfaith da~ feature and the warthI'
  class encourages players to ama~as much piety
  as possible. Mostly, however, this is due to the
  fact that piety is hard-won, and vel)' important to
  the priest class, and if the priest's deity proves
  fickle and capricious, taking away tmt
  hard-earned piety at a whim, then the class is
  going to be much II'SS fun to play.
  That said, sometimes things happen and a
  priest may willfully do something tllil! really flies
  in the face of what their deity wants ofrhem.
  Typically speaking, it's a better ide.'l for the deity
  to punish the priest in a way that doesn't punish
  the player as much, such as by reducing their
  favor-a more short-tenn and ephemeral
  statistic-instead. Altemati\.l!Iy, you mighl
  consider a lemporary reduction of piety until the
  priest is able to atone in someway, as long as Ihe
  piety is restored later.
  Ifyou find yourselfwanting to revoke large
  amounts of piety from a priest. you should
  probably consider having the character re-levt'l
  as someother kind ofcharacti'l". as it won'l be
  wry fun for anyone for a priest to be h~1y
  bandicappe:l by being notably beohind thecur.~
  on his piety~. Remember that I'YI'I"l though ir
  set'ffiS like a bil ofa cop-out from a 8.lYor
  perspectiw to allow a scorned priest to suddenJy
  ~a druid (he probablyshooldn't bea
  cleric). it's important that thep~t'sp1a)'ler M'le
  fun as ....til. and should no! be~ penalized.
  Favor
  Prie>ts .....-ilI. gain and ~ favor-somerimes
  in \"I'JY large quantiti~~"I'JYday. ~ gain an
  amount of favor NCb day based on their class
  I~ and piety ~, and they spend that f.a\'or
  in order ro cast spdIsand ~ a number ofclass
  fea£W"1'5. Besides that, ~, priesl:s can also
  gain and lose forvor ~ on how well they are
  serving their deity.
  Bestowing Favor
  In addition to the f",,'Orthat a priest gains
  each day as part of his class features, we strongly
  recommend n-gularly fI'\o\.'.uding the priest's
  player wilh f.n.'Or points whenevt'r he does a good
  job of roleplaying his devotion to his deity, and
  when he does things in his deity's interests.
  Preaching a sennon about his deity's beliefs in
  the streets. fasting for a religious ceremony,
  stopping five times a day to pray in the appointed
  Wily - each of these is an excellent example of the
  sorts of small things a priest can do to gain
  bonus favor each day. In some cases, ifyou're
  feeling generous, the priest might e\'en gain a
  few points of favor just for murmuring a pr<'lyer
  
  to his god asking for extra strength during a
  difficult lime.
  TIle amount of f.wor a priest gains in this
  wayshould be based on 'Anal the priest did in
  order to gain the f.n'Or, and also on the ~I of
  the priest, as w~tserms like a lot of fiWOr to a
  low-le\>el priest isn't WI}' imp~loa high
  I~ priest (though the Te\'tT.ie is far more
  dangerous), ConsuIrTable I-T Bestl1\Oing favor
  for a good guideline ofwhat amount of favor to
  rrwaro your priest with.
  In addition to theguidelines laid out in
  Table 1~, it's also important to bear in mind
  that, on anygiven day, a priest shouldn't gain
  more than roughly w% of his dailyallotment of
  favor from roleplaying. If the priest gains more
  than this, he will likely overshadow other
  members ofthe group, especially other casters,
  as he will be able tOCilSt far more spells per day
  than they wilL
  Table t-7: Bestowing Favor
  Priest
  Small
  Medium
  Large
  level
  Reward
  Reward
  Reward
  '"
  •
  •
  ,",
  •
  •
  ""
  ,
  4th
  ,
  ,
  5th
  ,
  ,
  1
  6<h
  ,
  ,
  ,
  r h
  ,
  ,
  ,
  8<h
  J
  ,
  •
  9th
  ,
  •
  8
  10lh
  ,
  ,
  ••
  I1Ih
  •
  9
  "
  l2Ih
  ,
  ••
  .,
  l}lh
  8
  ..
  .,
  14th
  9
  "
  ••
  151h
  ••
  'J
  .8
  ,6<h
  ..
  .,
  "
  1z1h
  "
  ••
  'J
  18th
  "
  .,
  "
  19th
  "
  "
  ,8
  20th
  ,.
  "
  "
  Losing Favor
  In the same way t~t a priest can gain fau)r
  by pledSing his deity, he can sometimes lose
  favorifhe angen or disappoints his deity. 1bis
  shouldn't happen oftm-both because few
  priests will activl-ly be looking to upset their
  deity, orM" much reason to do so, and because
  it's nO(,~fun to lose fao.'Or, ilS it's the major
  SOUT'C.Yof pa'A"r fOl" the class-but having the
  possibility there is an imponant part of making
  the priest class about the priest's relationship
  with his god, instead of simply being anoIht'l"
  flavor ofcaster. 8«ause favor resets f"\ti)' diIy, if
  }QU feel that a priest isn't being'''ry mil' to his
  faith, feel free to impose a penaltyofa few points
  of favor, using the same guidelines as besl:owing
  extra favor, a~. In extreme cases,}Qu might
  consider having the favor reduction last for T'A'O
  or three days, or until the priest successfully
  atones, but, ilS with granting extra fiWOr,
  remember that you should never impose a pen-
  altyof more than about 20% of the priest's
  normal daily favor.
  Miracl~e~s....
  _
  In addition to their spellcasting abilities,
  priests also havt' acress to a number of miracles,
  special spell-~pa'A"rs which allowthem to
  channel their deity's pa'A"n in ways rhat tend to
  be iMgeT in scope than most spells allow. For the
  most part, miracles function idmtically to spells,
  bur there are a few key differences, which will be
  explained in this section.
  Miracles at a Glance
  Miracles are different horn spells in a couple
  ofkey ways. TIle fust, and most sniking thing
  that sets miracles apart from most spells is that
  their effect can vary greatly depending on the
  priest's piety score. Exactly what effect the
  priest's piety has on the miracle will vary, but
  typically the higher the priest's piety, the greater
  the area ofeffect that the miracle wiD have. In
  this way, particularly pious priests are able to
  perfonn powerful miracles with far-reaching
  effects, while apathetic and lackluster priests wiD
  to his god asking for extra strength during a
  difficult lime.
  TIle amount of f.wor a priest gains in this
  wayshould be based on 'Anal the priest did in
  order to gain the f.n'Or, and also on the ~I of
  the priest, as w~tserms like a lot of fiWOr to a
  low-le\>el priest isn't WI}' imp~loa high
  I~ priest (though the Te\'tT.ie is far more
  dangerous), ConsuIrTable I-T Bestl1\Oing favor
  for a good guideline ofwhat amount of favor to
  rrwaro your priest with.
  In addition to theguidelines laid out in
  Table 1~, it's also important to bear in mind
  that, on anygiven day, a priest shouldn't gain
  more than roughly w% of his dailyallotment of
  favor from roleplaying. If the priest gains more
  than this, he will likely overshadow other
  members ofthe group, especially other casters,
  as he will be able tOCilSt far more spells per day
  than they wilL
  Table t-7: Bestowing Favor
  Priest
  Small
  Medium
  Large
  level
  Reward
  Reward
  Reward
  '"
  •
  •
  ,",
  •
  •
  ""
  ,
  4th
  ,
  ,
  5th
  ,
  ,
  1
  6<h
  ,
  ,
  ,
  r h
  ,
  ,
  ,
  8<h
  J
  ,
  •
  9th
  ,
  •
  8
  10lh
  ,
  ,
  ••
  I1Ih
  •
  9
  "
  l2Ih
  ,
  ••
  .,
  l}lh
  8
  ..
  .,
  14th
  9
  "
  ••
  151h
  ••
  'J
  .8
  ,6<h
  ..
  .,
  "
  1z1h
  "
  ••
  'J
  18th
  "
  .,
  "
  19th
  "
  "
  ,8
  20th
  ,.
  "
  "
  Losing Favor
  In the same way t~t a priest can gain fau)r
  by pledSing his deity, he can sometimes lose
  favorifhe angen or disappoints his deity. 1bis
  shouldn't happen oftm-both because few
  priests will activl-ly be looking to upset their
  deity, orM" much reason to do so, and because
  it's nO(,~fun to lose fao.'Or, ilS it's the major
  SOUT'C.Yof pa'A"r fOl" the class-but having the
  possibility there is an imponant part of making
  the priest class about the priest's relationship
  with his god, instead of simply being anoIht'l"
  flavor ofcaster. 8«ause favor resets f"\ti)' diIy, if
  }QU feel that a priest isn't being'''ry mil' to his
  faith, feel free to impose a penaltyofa few points
  of favor, using the same guidelines as besl:owing
  extra favor, a~. In extreme cases,}Qu might
  consider having the favor reduction last for T'A'O
  or three days, or until the priest successfully
  atones, but, ilS with granting extra fiWOr,
  remember that you should never impose a pen-
  altyof more than about 20% of the priest's
  normal daily favor.
  Miracl~e~s....
  _
  In addition to their spellcasting abilities,
  priests also havt' acress to a number of miracles,
  special spell-~pa'A"rs which allowthem to
  channel their deity's pa'A"n in ways rhat tend to
  be iMgeT in scope than most spells allow. For the
  most part, miracles function idmtically to spells,
  bur there are a few key differences, which will be
  explained in this section.
  Miracles at a Glance
  Miracles are different horn spells in a couple
  ofkey ways. TIle fust, and most sniking thing
  that sets miracles apart from most spells is that
  their effect can vary greatly depending on the
  priest's piety score. Exactly what effect the
  priest's piety has on the miracle will vary, but
  typically the higher the priest's piety, the greater
  the area ofeffect that the miracle wiD have. In
  this way, particularly pious priests are able to
  perfonn powerful miracles with far-reaching
  effects, while apathetic and lackluster priests wiD
  
  ~ill perfonn simi4rIy RIb-par miracles..
  Components of... Mir...c1e
  lib spells, miracles have a numberof
  componmts in their description. Below is an
  expLmarion ofeach component ofa miracle's
  ~"Y'
  Miracle Name: This is the name of the
  miracle. Some priests or faiths may refer to
  miracles by different names, or may not refer to
  them by name at aU, but generallyspeaking this
  name is recogniud bycbarilCterswho Icnow
  abour the miracle. Additionally, this is what the
  miracle will be referenced as in any sourcebook
  which oeMs to refer 10 it.
  F41VOI": This is the miracle's COSI, in f.wor; In
  order to perform the miracle, the priest must
  expend that much f.ayor. If the priest does not
  h.we that much f.wor, he is UMble 10 perform the
  miracle until heacqul.res Iheappropriate amounl
  of favor.
  Frequency: Unlike spells, a miracle can
  only be performed sooften, even if the character
  has enough favor to perform it many times.. This
  represents the frequency with which the miracle
  can be used. Typically, this will take the fonn of
  "l/day" or "l/week," indicating that the miracle
  can only be performed once in the given period
  oftime. In the case of weeks, this does not refer
  10calendar ~'t'eks, but rather thaI the charilCter
  must wait seven days after performing the
  miracle before he can perform it <lgaln (for
  eumple. (M miritde could not ~perfotTllffJ on
  lhe l.J5l dayoflhe 10m, oInd then oIgdin on the
  fi(!;l dayofthe nexl lO·eek). With SffiolUer periods
  of time, RIch as ~ it isn't impomnt 10 track
  the usage of the miracle so closely, .md the priest
  will be <lble to perform the miracle <lg<tin lhe next
  time he reg.Uns f.JvoT.
  Cast:iq: T1IJle: As with spells, this is lbe
  illIlOUlU of time requirrd to perform Ihe miracle.
  GeneraIlyspealring. miracln Me not meont 10 be
  U5ed in combat, .md so fev.' miracles will 00'" a
  c<lSting timeofless than one minule, bul
  exceptions may exist.
  Components: like spells, miracles h.we <l
  number ofcomponents. The components listed
  here, and their <lbbll"Viilrions (V, S, M, etc.) <lre
  identical to those found in the enrriesofspells.
  Prerequisites: lhis entry lisls the
  prerequisitna priest must meet in order to learn
  or perform the mir<lcle. Common prerequisites
  include <l minimum level, <l minimUln piety
  score, a specific alignment, or thar their deity
  possesses a specific domain of some kind. A deity
  is considered to possess a dOIl1<lin if il is listed in
  the deity's entry, and clerics of that deity C<lll
  choose thaI domain. If<l priest ceases to qualify
  for a miracle he has learned, he is unable to
  ~ill perfonn simi4rIy RIb-par miracles..
  Components of... Mir...c1e
  lib spells, miracles have a numberof
  componmts in their description. Below is an
  expLmarion ofeach component ofa miracle's
  ~"Y'
  Miracle Name: This is the name of the
  miracle. Some priests or faiths may refer to
  miracles by different names, or may not refer to
  them by name at aU, but generallyspeaking this
  name is recogniud bycbarilCterswho Icnow
  abour the miracle. Additionally, this is what the
  miracle will be referenced as in any sourcebook
  which oeMs to refer 10 it.
  F41VOI": This is the miracle's COSI, in f.wor; In
  order to perform the miracle, the priest must
  expend that much f.ayor. If the priest does not
  h.we that much f.wor, he is UMble 10 perform the
  miracle until heacqul.res Iheappropriate amounl
  of favor.
  Frequency: Unlike spells, a miracle can
  only be performed sooften, even if the character
  has enough favor to perform it many times.. This
  represents the frequency with which the miracle
  can be used. Typically, this will take the fonn of
  "l/day" or "l/week," indicating that the miracle
  can only be performed once in the given period
  oftime. In the case of weeks, this does not refer
  10calendar ~'t'eks, but rather thaI the charilCter
  must wait seven days after performing the
  miracle before he can perform it <lgaln (for
  eumple. (M miritde could not ~perfotTllffJ on
  lhe l.J5l dayoflhe 10m, oInd then oIgdin on the
  fi(!;l dayofthe nexl lO·eek). With SffiolUer periods
  of time, RIch as ~ it isn't impomnt 10 track
  the usage of the miracle so closely, .md the priest
  will be <lble to perform the miracle <lg<tin lhe next
  time he reg.Uns f.JvoT.
  Cast:iq: T1IJle: As with spells, this is lbe
  illIlOUlU of time requirrd to perform Ihe miracle.
  GeneraIlyspealring. miracln Me not meont 10 be
  U5ed in combat, .md so fev.' miracles will 00'" a
  c<lSting timeofless than one minule, bul
  exceptions may exist.
  Components: like spells, miracles h.we <l
  number ofcomponents. The components listed
  here, and their <lbbll"Viilrions (V, S, M, etc.) <lre
  identical to those found in the enrriesofspells.
  Prerequisites: lhis entry lisls the
  prerequisitna priest must meet in order to learn
  or perform the mir<lcle. Common prerequisites
  include <l minimum level, <l minimUln piety
  score, a specific alignment, or thar their deity
  possesses a specific domain of some kind. A deity
  is considered to possess a dOIl1<lin if il is listed in
  the deity's entry, and clerics of that deity C<lll
  choose thaI domain. If<l priest ceases to qualify
  for a miracle he has learned, he is unable to
  
  perform that miracle again until he qualifies
  once more. Priests who all.'' unlikely to be able to
  re-qualify for a miracle they have learned should
  be allowed to learn a new miracle in its place,
  forgetting the old one in the process.
  Saving Throw: Some miracles offer a saving
  throw. This entry works identically to the saving
  throw entry found in spells.
  Spell Resistance: Some miracles are
  subject to spell resistance. TIris entry works
  identically to the spell resistance entry found in
  spells.
  Miracles
  The following miracles all.'' presented in
  alphabetical order.
  Favor 5; Frequency Ifweek
  Casting Tillie JO minutes
  Components V, S
  Prerequisites deity must have luck, plant, or
  sun domain
  This miracle has different effects, depending
  on whether the priest wants to enhance or
  diminish the crops to be affected. Either way, the
  spell affects an area ofcrops for a duration of time
  depending on the piety of the priest, as indicated
  on the table below. Additionally, no matter which
  version is selected, the spell only affects plants
  which have been deliberately planted, not wild
  plants, or weeds.
  Bless Crops: The affected crops grow moll'
  heart::ily, and are exceptionally productive. The
  plants grow at an increased rate, spreading faster
  and growing larger than they normally .....auld by
  an additional 1.5%. Additionally, ifthe plants yield
  produce or crops of any kind, they produce 1.5",6
  more than they nonnally would. This effectively
  applies a +5 bonus on any Profession (farmer) or
  Profession (gardener) checks involving the
  affected plants.
  Blight Crops:The affected crops wither,
  struggling to grow and possibly dying altogether.
  The plants grow at only 75"AJ of their normal rate,
  and, if they yield produce or crops ofany kind,
  they produce 75",6 less than they nonnallywould.
  Additionally, there is a 5"AJ chance that all the
  plants affected die out completely, and that
  nothing will grow in that area until twice the
  normal duration has passed.
  Piety
  Area
  Duration
  ,.,
  ro-ft. radius
  1week
  3-4
  so-no radius
  2 weeks
  5-6
  l00-ft. radius
  3 weeks
  7-9
  SOo·n, radius
  I month
  10-11.
  1,000 ft. radius
  1. months
  I] 15
  1 mile radius
  6 months
  ,6,
  5-mile radius
  I year
  ANOI";1 (,ROIiND
  Favor 10; Frequency Ifmonth
  Casting Time 24 hours
  Components V, S, M
  Prerequisites none
  This blessing marks an area as a place of
  special importance to the cleric's deity, anointing
  it asa holy (or unholy) place in that deity's name.
  This has a number of effects. While within this
  area, followers of that deity are treated as though
  their caster level 'M'll' two higher than it actually
  is. Additionally, followers of that deity's enemies
  must succeed on a Will save (DC 10 + the priest's
  piety SCOIl.") or be unable to enter theanointed
  ground. This is a mind-affecting fear effect.
  Finally, ifany combat occurs in the affected area,
  there isa 5% chance that the priest's deity takes
  notice of the event, and maychoose to intervene.
  Thearea to be affected, and the duration of the
  effect, are detennined by the piety of the priest
  performing the miracle, as indicated on the table
  below.
  I'iety
  Area
  Duration
  ,.,
  lo-ft. radius
  1day
  3-4
  20-ft. radius
  1week
  5·6
  30-ft. radius
  2 weeks
  7-9
  50·ft. radius
  3 weeks
  10-1:2
  l00-ft. radius
  I month
  '3'
  :wo·ft. radius
  2 months
  perform that miracle again until he qualifies
  once more. Priests who all.'' unlikely to be able to
  re-qualify for a miracle they have learned should
  be allowed to learn a new miracle in its place,
  forgetting the old one in the process.
  Saving Throw: Some miracles offer a saving
  throw. This entry works identically to the saving
  throw entry found in spells.
  Spell Resistance: Some miracles are
  subject to spell resistance. TIris entry works
  identically to the spell resistance entry found in
  spells.
  Miracles
  The following miracles all.'' presented in
  alphabetical order.
  Favor 5; Frequency Ifweek
  Casting Tillie JO minutes
  Components V, S
  Prerequisites deity must have luck, plant, or
  sun domain
  This miracle has different effects, depending
  on whether the priest wants to enhance or
  diminish the crops to be affected. Either way, the
  spell affects an area ofcrops for a duration of time
  depending on the piety of the priest, as indicated
  on the table below. Additionally, no matter which
  version is selected, the spell only affects plants
  which have been deliberately planted, not wild
  plants, or weeds.
  Bless Crops: The affected crops grow moll'
  heart::ily, and are exceptionally productive. The
  plants grow at an increased rate, spreading faster
  and growing larger than they normally .....auld by
  an additional 1.5%. Additionally, ifthe plants yield
  produce or crops of any kind, they produce 1.5",6
  more than they nonnally would. This effectively
  applies a +5 bonus on any Profession (farmer) or
  Profession (gardener) checks involving the
  affected plants.
  Blight Crops:The affected crops wither,
  struggling to grow and possibly dying altogether.
  The plants grow at only 75"AJ of their normal rate,
  and, if they yield produce or crops ofany kind,
  they produce 75",6 less than they nonnallywould.
  Additionally, there is a 5"AJ chance that all the
  plants affected die out completely, and that
  nothing will grow in that area until twice the
  normal duration has passed.
  Piety
  Area
  Duration
  ,.,
  ro-ft. radius
  1week
  3-4
  so-no radius
  2 weeks
  5-6
  l00-ft. radius
  3 weeks
  7-9
  SOo·n, radius
  I month
  10-11.
  1,000 ft. radius
  1. months
  I] 15
  1 mile radius
  6 months
  ,6,
  5-mile radius
  I year
  ANOI";1 (,ROIiND
  Favor 10; Frequency Ifmonth
  Casting Time 24 hours
  Components V, S, M
  Prerequisites none
  This blessing marks an area as a place of
  special importance to the cleric's deity, anointing
  it asa holy (or unholy) place in that deity's name.
  This has a number of effects. While within this
  area, followers of that deity are treated as though
  their caster level 'M'll' two higher than it actually
  is. Additionally, followers of that deity's enemies
  must succeed on a Will save (DC 10 + the priest's
  piety SCOIl.") or be unable to enter theanointed
  ground. This is a mind-affecting fear effect.
  Finally, ifany combat occurs in the affected area,
  there isa 5% chance that the priest's deity takes
  notice of the event, and maychoose to intervene.
  Thearea to be affected, and the duration of the
  effect, are detennined by the piety of the priest
  performing the miracle, as indicated on the table
  below.
  I'iety
  Area
  Duration
  ,.,
  lo-ft. radius
  1day
  3-4
  20-ft. radius
  1week
  5·6
  30-ft. radius
  2 weeks
  7-9
  50·ft. radius
  3 weeks
  10-1:2
  l00-ft. radius
  I month
  '3'
  :wo·ft. radius
  2 months
  
  R\r\ISH \ rRMIN
  Favor); Frequl'ncy ./week
  Casting Time 10 minutes
  Components V, S
  Prerequisites deity must have charm,
  community, or protection domain
  Saving Throw Will negates; Spell Resistance
  0"
  This miracle drives out vennin, rodents,
  and other pests from the affected area, and
  prevents them from returning for the duration of
  the effect. Only certain kinds ofanimals-those
  that area potential threat to civilized people or
  theircrops-areaffected. For example, a
  disease-earrying rat would be banished, as would
  crop-eating insects, but insects that are not
  hannful to crops, such as bees or butterflies,
  would not be drive out. Domesticated animals
  are never affected. The miracle's area, the
  creatures it isable to affect, and the duration of
  the effect, are determined by the priest's piety, as
  indicated on the table below.
  (tlM\1M\ [) WF HH FR
  Favor 5; Frequency IJday
  Casting Tillie I minute
  Components V, S
  Prerequisites deity must have air, water, or
  weather domain
  At its most basic level, this miracle allows a
  priest to force the weather in a localized area to
  ronfonn to a simple pattern_ The area of effect is
  determined by the priest's piety, as indicated on
  the table below, but the duration of the effect is
  always 8 hours. Once the initial weather type is
  chosen, it takes 10 minutes for the weather to shift
  to the chosen type, and it remains that way until
  the effect ends: the priest cannot later change the
  Piety
  Area
  Duration
  ,.,
  2O-ft. radius
  I week
  3-4
  so-ft. radius
  2 weeks
  5-6
  Joo-ft. radius
  3 weeks
  7-9
  soo-ft. radius
  1 month
  10-12
  I,ooo-ft. radius
  2 months
  '3-15
  I-mile radius
  3 months
  ,6.
  s-mite radius
  6 months
  Creatures Affected
  Diminutive or smaller vermin
  Tiny or smaller vermin: line animals
  Small or smaller vermin; diminutive or smaller animals
  Medium or smaller vermin; tiny or smaller animals
  Large or smaller vermin; small or smaller animals
  Huge or smaller vermin; medium or smaller animals; diminutive or
  smaller magical beasts
  Any vermin; large or smaller animals; small or sm<lller magiC<l1
  beasts
  that miracles represent the priest actively asking
  his deity for a magical favor, and that while
  deities are generally inclined to give their priests
  the benefit of the doubt, they can easily refuse to
  honor miracles that they feel are a waste of their
  divine attention. Miracles spumed in this way
  have no effect, but still cause the full expenditure
  of favor, and count against the priest's use of that
  miracle. The priest should typically receive some
  sort ofwarning from his or her deity before he
  gets "cut off" in this way, sum as in the fonn ofa
  vision or dream where the deity explains that he
  does not appreciate the way the priest has been
  using his powers.
  ~"";,,~,,,,-----------
  ------~.,.,.,....?-...,
  Sidebar: Priests Gone Wild!
  It's easy to look at the ways in which
  miracles allow priests to have a large irilluence
  and the world and get a little nervous that
  players of priests may be tempted to use that
  power in less-than-game-enhancing ways:
  sununon thunderstorms for no reason, blighting
  everyone's crops for a laugh, or building
  enonnous fortresses everywhere they go, just
  because they can. \Vhile it's true that the priest
  isn't likely to lose favor or piety unless his antics
  are running up against what his deity stands for,
  that doesn't mean that any deity appreciates his
  divine gifts being used for frivolous and pointless
  ends. Playersand GMs alike should remember
  ""
  R\r\ISH \ rRMIN
  Favor); Frequl'ncy ./week
  Casting Time 10 minutes
  Components V, S
  Prerequisites deity must have charm,
  community, or protection domain
  Saving Throw Will negates; Spell Resistance
  0"
  This miracle drives out vennin, rodents,
  and other pests from the affected area, and
  prevents them from returning for the duration of
  the effect. Only certain kinds ofanimals-those
  that area potential threat to civilized people or
  theircrops-areaffected. For example, a
  disease-earrying rat would be banished, as would
  crop-eating insects, but insects that are not
  hannful to crops, such as bees or butterflies,
  would not be drive out. Domesticated animals
  are never affected. The miracle's area, the
  creatures it isable to affect, and the duration of
  the effect, are determined by the priest's piety, as
  indicated on the table below.
  (tlM\1M\ [) WF HH FR
  Favor 5; Frequency IJday
  Casting Tillie I minute
  Components V, S
  Prerequisites deity must have air, water, or
  weather domain
  At its most basic level, this miracle allows a
  priest to force the weather in a localized area to
  ronfonn to a simple pattern_ The area of effect is
  determined by the priest's piety, as indicated on
  the table below, but the duration of the effect is
  always 8 hours. Once the initial weather type is
  chosen, it takes 10 minutes for the weather to shift
  to the chosen type, and it remains that way until
  the effect ends: the priest cannot later change the
  Piety
  Area
  Duration
  ,.,
  2O-ft. radius
  I week
  3-4
  so-ft. radius
  2 weeks
  5-6
  Joo-ft. radius
  3 weeks
  7-9
  soo-ft. radius
  1 month
  10-12
  I,ooo-ft. radius
  2 months
  '3-15
  I-mile radius
  3 months
  ,6.
  s-mite radius
  6 months
  Creatures Affected
  Diminutive or smaller vermin
  Tiny or smaller vermin: line animals
  Small or smaller vermin; diminutive or smaller animals
  Medium or smaller vermin; tiny or smaller animals
  Large or smaller vermin; small or smaller animals
  Huge or smaller vermin; medium or smaller animals; diminutive or
  smaller magical beasts
  Any vermin; large or smaller animals; small or sm<lller magiC<l1
  beasts
  that miracles represent the priest actively asking
  his deity for a magical favor, and that while
  deities are generally inclined to give their priests
  the benefit of the doubt, they can easily refuse to
  honor miracles that they feel are a waste of their
  divine attention. Miracles spumed in this way
  have no effect, but still cause the full expenditure
  of favor, and count against the priest's use of that
  miracle. The priest should typically receive some
  sort ofwarning from his or her deity before he
  gets "cut off" in this way, sum as in the fonn ofa
  vision or dream where the deity explains that he
  does not appreciate the way the priest has been
  using his powers.
  ~"";,,~,,,,-----------
  ------~.,.,.,....?-...,
  Sidebar: Priests Gone Wild!
  It's easy to look at the ways in which
  miracles allow priests to have a large irilluence
  and the world and get a little nervous that
  players of priests may be tempted to use that
  power in less-than-game-enhancing ways:
  sununon thunderstorms for no reason, blighting
  everyone's crops for a laugh, or building
  enonnous fortresses everywhere they go, just
  because they can. \Vhile it's true that the priest
  isn't likely to lose favor or piety unless his antics
  are running up against what his deity stands for,
  that doesn't mean that any deity appreciates his
  divine gifts being used for frivolous and pointless
  ends. Playersand GMs alike should remember
  ""
  
  weather until after the 8 hours have passed. The
  basic weather patterns are as follO'o\lS:
  the same time, opposed caster level checks
  should be made to determine which one gains
  control.
  In the event of multiple priests or other
  spellcilSters attempting to control theweather at
  Clear: The sky is free ofclouds, and there is
  alight breeze. If it is daytime, then the\\o~ather
  is sunny. Otherwise, the moon and stars are
  unobstructed.
  Favor 11.: Frequency I/day
  Casting Time 10 minutes
  Components V. S. M (incense)
  Prerequisiles none
  (()MI\IIJ~f
  This miracle allows the priest to commune
  with his deity, benefitting from his great wisdom
  and knowledge. The priest may ask a number of
  questions; the number ofquestions, and the
  exact Ildture of the allS\','t'rs, depends on the
  priest's piety score, as indicated on the table on
  the next page.
  Area
  I-mile radius
  s-mile radius
  lo-mile radius
  Is-mile radius
  ]o-mile radius
  50-mile radius
  zs-mile radius
  loo·mile radius
  6'7
  8-10
  II I]
  '4'
  O~'ercast:The sky is thick with clouds,
  blocking light from a~. CI'I'dtures that are
  affe<:ted by sunlight, such as orcs, wights, and
  vampires, are treated as though they are not in
  sunlight while the sky is overcast in this way.
  As long as the priest has a piety of 3 or
  higher, he can spend an additional 5 points of
  favor (for a total of10 points of fuvor) to incI'l'dse
  the effe<:ts of the miracle. Thisallows the wielder
  toadjust the temperature and wind speed. The
  priest can set the wind speed to any point
  between light and severe, and can set the
  temperature anywhere between 0° and no·
  Fahrenheit. For more infonnation on the effe<:ts
  ofwind and temperature, see the Pathfinder
  Roleplaying Came Core Rulebook.
  FiIldlly, if the priest has a piety of 6 or
  higher, he can spend an additional 10 points of
  favor (for a total of1.0 points of favor) tocI'l'dte
  truly impressive weather effects. He can increase
  the wind speed all the way to hurricane speeds,
  and can also cause haiI- or thunderstorms.
  Rainy: Rain falls from the sky, fora total of 1-
  inches of rainfall over the course of the 8 hours.
  If the temperature is below freezing, the rain falls
  as snow, instead.
  Piety
  weather until after the 8 hours have passed. The
  basic weather patterns are as follO'o\lS:
  the same time, opposed caster level checks
  should be made to determine which one gains
  control.
  In the event of multiple priests or other
  spellcilSters attempting to control theweather at
  Clear: The sky is free ofclouds, and there is
  alight breeze. If it is daytime, then the\\o~ather
  is sunny. Otherwise, the moon and stars are
  unobstructed.
  Favor 11.: Frequency I/day
  Casting Time 10 minutes
  Components V. S. M (incense)
  Prerequisiles none
  (()MI\IIJ~f
  This miracle allows the priest to commune
  with his deity, benefitting from his great wisdom
  and knowledge. The priest may ask a number of
  questions; the number ofquestions, and the
  exact Ildture of the allS\','t'rs, depends on the
  priest's piety score, as indicated on the table on
  the next page.
  Area
  I-mile radius
  s-mile radius
  lo-mile radius
  Is-mile radius
  ]o-mile radius
  50-mile radius
  zs-mile radius
  loo·mile radius
  6'7
  8-10
  II I]
  '4'
  O~'ercast:The sky is thick with clouds,
  blocking light from a~. CI'I'dtures that are
  affe<:ted by sunlight, such as orcs, wights, and
  vampires, are treated as though they are not in
  sunlight while the sky is overcast in this way.
  As long as the priest has a piety of 3 or
  higher, he can spend an additional 5 points of
  favor (for a total of10 points of fuvor) to incI'l'dse
  the effe<:ts of the miracle. Thisallows the wielder
  toadjust the temperature and wind speed. The
  priest can set the wind speed to any point
  between light and severe, and can set the
  temperature anywhere between 0° and no·
  Fahrenheit. For more infonnation on the effe<:ts
  ofwind and temperature, see the Pathfinder
  Roleplaying Came Core Rulebook.
  FiIldlly, if the priest has a piety of 6 or
  higher, he can spend an additional 10 points of
  favor (for a total of1.0 points of favor) tocI'l'dte
  truly impressive weather effects. He can increase
  the wind speed all the way to hurricane speeds,
  and can also cause haiI- or thunderstorms.
  Rainy: Rain falls from the sky, fora total of 1-
  inches of rainfall over the course of the 8 hours.
  If the temperature is below freezing, the rain falls
  as snow, instead.
  Piety
  
  Questions
  Answer
  I
  Yes-orono questions only, answers are "Yes," "No," or "Maybe"
  I'iety
  7-9
  10-12
  '3'
  3,
  5
  Priest may ask any question, deity responds with a cryptic and symbolic vision or
  Image.
  Priest may ask any question, deity responds with up to five word phrases
  Priest may ask any question. deity gives two to three-sentence response
  Priest may ask any question, and deity responds to the besl of his ability
  (ONSTRl'( TION
  Once created, the structure lasts indefinitely.
  It is not furnished, and is typically quite sparse
  when completed. Bysucceeding on a Craft
  (carpentry), Craft (sculpture), or Craft
  (stonemasonry) check, the priest can apply more
  complicated adornments or features to the
  structure, but typically the miracle is only capable
  of producing roofs, walls, and floors-and strictly
  nothing elaborate. The OCs of such checks vary
  depending on what kind ofcrafting is desired. The
  maximwn area of the structure is detennined by
  the priest's pietysrore, as indicated on the table
  below.
  Favor lo4; Frequency Ifmonth
  Casting Time I hour
  Components V,S, M
  Prerequisites 9th level. 5 piety, deity must have
  artifice, community, or nobility domain
  This miracle allows the priest to create large
  structures and build entire buildings purely
  through divine grace. The priest must provide the
  necessary building materials, asall that the
  miracle does is construct the structure magically.
  That said, credtNe priests will have little problem
  finding materials, and they do nol need to be
  processed: ifthe priest doesn't mind building his
  structure into the side ofa cliff, he'll haveall the
  stone he wants, and ifhe doesn't mind it being
  made out of hard-packed dirt, he can build a
  structure basically anywhere. In the case of
  wooden structures, the trees need not even be cut
  down first, as long as they are all within the area
  ofthe miracle.
  Value
  10 gp
  30 gp
  50 gp
  100 gp
  200gp
  500 gp
  1,000 gp
  2.500 gp
  5,000 gp
  30 cu. ft.
  50 cu, ft.
  75 cu. ft,
  100 cu. fl.
  ISO cu. ft.
  200 cu. ft.
  3
  4-5
  6'7
  Piety
  8'10
  II I}
  11 15
  ,,,.
  ,
  Favor 6; Frequency Ifweek
  Casting Time I hour
  Components V, S
  Prerequisites none
  This miracle allows the priest to create
  items or goods from nothing. The items created
  this way must be non-magical in origin and last
  indefinitely, or in the case ofconsumable goods,
  until consumed. The total value of items to be
  produced depends on the priest's piety score as
  defined on the following table; creation can
  create a single item ofthis value or a number of
  items adding up to this value at the priest's
  discretion. The type of item or items, as well as
  the exact number, must be chosen by the priest
  at the time of casting and once made cannot be
  changed.
  4-5
  6'7
  8'10
  (R~o\JI()"
  Area
  5 cu. ft.
  10 cu. ft.
  Piety
  3
  loO cu. ft.
  Questions
  Answer
  I
  Yes-orono questions only, answers are "Yes," "No," or "Maybe"
  I'iety
  7-9
  10-12
  '3'
  3,
  5
  Priest may ask any question, deity responds with a cryptic and symbolic vision or
  Image.
  Priest may ask any question, deity responds with up to five word phrases
  Priest may ask any question. deity gives two to three-sentence response
  Priest may ask any question, and deity responds to the besl of his ability
  (ONSTRl'( TION
  Once created, the structure lasts indefinitely.
  It is not furnished, and is typically quite sparse
  when completed. Bysucceeding on a Craft
  (carpentry), Craft (sculpture), or Craft
  (stonemasonry) check, the priest can apply more
  complicated adornments or features to the
  structure, but typically the miracle is only capable
  of producing roofs, walls, and floors-and strictly
  nothing elaborate. The OCs of such checks vary
  depending on what kind ofcrafting is desired. The
  maximwn area of the structure is detennined by
  the priest's pietysrore, as indicated on the table
  below.
  Favor lo4; Frequency Ifmonth
  Casting Time I hour
  Components V,S, M
  Prerequisites 9th level. 5 piety, deity must have
  artifice, community, or nobility domain
  This miracle allows the priest to create large
  structures and build entire buildings purely
  through divine grace. The priest must provide the
  necessary building materials, asall that the
  miracle does is construct the structure magically.
  That said, credtNe priests will have little problem
  finding materials, and they do nol need to be
  processed: ifthe priest doesn't mind building his
  structure into the side ofa cliff, he'll haveall the
  stone he wants, and ifhe doesn't mind it being
  made out of hard-packed dirt, he can build a
  structure basically anywhere. In the case of
  wooden structures, the trees need not even be cut
  down first, as long as they are all within the area
  ofthe miracle.
  Value
  10 gp
  30 gp
  50 gp
  100 gp
  200gp
  500 gp
  1,000 gp
  2.500 gp
  5,000 gp
  30 cu. ft.
  50 cu, ft.
  75 cu. ft,
  100 cu. fl.
  ISO cu. ft.
  200 cu. ft.
  3
  4-5
  6'7
  Piety
  8'10
  II I}
  11 15
  ,,,.
  ,
  Favor 6; Frequency Ifweek
  Casting Time I hour
  Components V, S
  Prerequisites none
  This miracle allows the priest to create
  items or goods from nothing. The items created
  this way must be non-magical in origin and last
  indefinitely, or in the case ofconsumable goods,
  until consumed. The total value of items to be
  produced depends on the priest's piety score as
  defined on the following table; creation can
  create a single item ofthis value or a number of
  items adding up to this value at the priest's
  discretion. The type of item or items, as well as
  the exact number, must be chosen by the priest
  at the time of casting and once made cannot be
  changed.
  4-5
  6'7
  8'10
  (R~o\JI()"
  Area
  5 cu. ft.
  10 cu. ft.
  Piety
  3
  loO cu. ft.
  
  Favor 12; Frcqucncy I/wl'ek
  Casting Time 1 minute
  Components V. S
  Prerequisites 5th level; deity must have good.
  healing. or liberation domain
  Saving Throw FOTlitude negates (harmless):
  Spell Resistance yes (harmless)
  TIuough use of this miracle a priest can cure
  those afflicted by terrible diseases. With a touch
  the priest can cure the target ofany diseases,
  including magical diseases from which he or she is
  currently suffering. The priest may affect a number
  of targets depending on his piety score as defined
  on the following table. The priest maychoosc to
  hold this healing power in reserve to be used at a
  later time but cannot "hold the charge" in this way
  for more than 1.4 hours.
  Piety
  ,.,
  5-6
  7-2
  10-12
  '3·
  Number of Targets
  ,
  5,.,.
  5°
  Favor 12: Frequency ./day
  Casting Time 10 minutes
  Componellls V. S
  Prerequisites deity must have magic or travel
  domain
  Saving Throw Fortitude neg,]tes (harmless):
  Spell Resistance yes (hannless)
  Godspeed allows the priest to travel great
  l)F\lOllTlON
  Favor 1.8: Frequency l/week
  Casting Time 1 hour
  Components V, S
  Prerequisites 13th level. 7 piety; deity must
  have chaos, destruction or strength domain
  Demolition allows the priest to destroy
  refined non-living matter through his deity's
  grace, reducing the target to a fine dust. The
  priest may affect all objects within the area of
  effe<:t, determined by his piety score as defined by
  the following table, or only some of the objects
  contained therein. lbis choice is made when the
  priest begins casting and cannot be changed later.
  Demolition affe<:ts only obje<:tsand structuresand
  cannot be used to affect undead or constructs.
  The demolition process is slow, taking one
  minute per five cubic feet to be demolished, and so
  creatures in the affe<:ted area have plentyof
  warning to get out of the affe<:ted area.
  Piety
  ,
  3
  4-5
  6-7
  8-'0
  .1 I)
  '1 '5
  ,6.
  (,01)<;1'1 f I)
  Area
  5 cu. ft.
  '0 cu. ft.
  1.0 cu. ft.
  30 cu. Ii.
  S? cu. ft.
  75 cu. ft.
  100 cu. ft.
  '50 cu. ft.
  100 cu. ft.
  Favor 12; Frcqucncy I/wl'ek
  Casting Time 1 minute
  Components V. S
  Prerequisites 5th level; deity must have good.
  healing. or liberation domain
  Saving Throw FOTlitude negates (harmless):
  Spell Resistance yes (harmless)
  TIuough use of this miracle a priest can cure
  those afflicted by terrible diseases. With a touch
  the priest can cure the target ofany diseases,
  including magical diseases from which he or she is
  currently suffering. The priest may affect a number
  of targets depending on his piety score as defined
  on the following table. The priest maychoosc to
  hold this healing power in reserve to be used at a
  later time but cannot "hold the charge" in this way
  for more than 1.4 hours.
  Piety
  ,.,
  5-6
  7-2
  10-12
  '3·
  Number of Targets
  ,
  5,.,.
  5°
  Favor 12: Frequency ./day
  Casting Time 10 minutes
  Componellls V. S
  Prerequisites deity must have magic or travel
  domain
  Saving Throw Fortitude neg,]tes (harmless):
  Spell Resistance yes (hannless)
  Godspeed allows the priest to travel great
  l)F\lOllTlON
  Favor 1.8: Frequency l/week
  Casting Time 1 hour
  Components V, S
  Prerequisites 13th level. 7 piety; deity must
  have chaos, destruction or strength domain
  Demolition allows the priest to destroy
  refined non-living matter through his deity's
  grace, reducing the target to a fine dust. The
  priest may affect all objects within the area of
  effe<:t, determined by his piety score as defined by
  the following table, or only some of the objects
  contained therein. lbis choice is made when the
  priest begins casting and cannot be changed later.
  Demolition affe<:ts only obje<:tsand structuresand
  cannot be used to affect undead or constructs.
  The demolition process is slow, taking one
  minute per five cubic feet to be demolished, and so
  creatures in the affe<:ted area have plentyof
  warning to get out of the affe<:ted area.
  Piety
  ,
  3
  4-5
  6-7
  8-'0
  .1 I)
  '1 '5
  ,6.
  (,01)<;1'1 f I)
  Area
  5 cu. ft.
  '0 cu. ft.
  1.0 cu. ft.
  30 cu. Ii.
  S? cu. ft.
  75 cu. ft.
  100 cu. ft.
  '50 cu. ft.
  100 cu. ft.
  
  Favor '3; Frequency I/week
  Casting Time 1 hour
  Components V, S, M
  Prerequisites 5th level; deity must have evil,
  distances by divine grace. This miracle functions
  identically to a greater leleporl spell except that
  the number of targets is defined by his piety
  score (see table below) and that the priest need
  not touch or indeed even seeall this miracle's
  targets. Unwilling targets are granted a saving
  throw with DC equal to the priest's piety score +
  his Wisdom modifier to resist the effect.
  madness, or trickery domain
  Saving Throw Forlimde negates; Spell
  Resistance no
  TIuough the use of this miracle the priest
  can inflict a terrible disease upon those who
  have displeased his deity. This miracle allows
  the priest to cause a number of subjects,
  determined by his piety score as defined on the
  following table, to beaffected as by the spell
  contagion, except that the save IX: is equal to
  the priest's piety score + his Wisdom modifier.
  The priest need not touch or even see his targets,
  though he cannot affect targets more than one
  mile away from his present location.
  Piety
  ,..
  5-6
  7-'0
  ']-]5
  '3'
  1M ll( T
  I)IS~ \S~
  Number of Targets
  ,,
  5,.
  ••
  5°
  Piety
  ,..
  5-6
  7-'0
  11 15
  '3'
  NumberofTargets
  ,
  5,.
  .0
  5°
  jUD(,\lrr-;T
  Favor ,1.; Frequency ,'day
  Casting Time 10 minutes
  Components V, S
  Prerequisites deity must have knowledge, law,
  or rune domain
  With this miracle the priest channels the
  wisdom of his deity to mediate disputes and
  render verdicts with divine authority. \Vhen the
  priest uses this miracle he may render a binding
  verdict in any mediation ofwhich he is in charge,
  magically compelling the affected parties to
  comply with his judgment as though affected by
  the spell geas/queSl. The priest may render a
  number ofverdicts each time he uses this
  miracle, as determined by his piety score as
  defined on the following table. The targets must
  be willing in order for the miracle to have effect,
  but need only agree before the judgment is
  determined, not afterwards.
  I'jety
  Mediations
  ,
  5..
  Favor '3; Frequency I/week
  Casting Time 1 hour
  Components V, S, M
  Prerequisites 5th level; deity must have evil,
  distances by divine grace. This miracle functions
  identically to a greater leleporl spell except that
  the number of targets is defined by his piety
  score (see table below) and that the priest need
  not touch or indeed even seeall this miracle's
  targets. Unwilling targets are granted a saving
  throw with DC equal to the priest's piety score +
  his Wisdom modifier to resist the effect.
  madness, or trickery domain
  Saving Throw Forlimde negates; Spell
  Resistance no
  TIuough the use of this miracle the priest
  can inflict a terrible disease upon those who
  have displeased his deity. This miracle allows
  the priest to cause a number of subjects,
  determined by his piety score as defined on the
  following table, to beaffected as by the spell
  contagion, except that the save IX: is equal to
  the priest's piety score + his Wisdom modifier.
  The priest need not touch or even see his targets,
  though he cannot affect targets more than one
  mile away from his present location.
  Piety
  ,..
  5-6
  7-'0
  ']-]5
  '3'
  1M ll( T
  I)IS~ \S~
  Number of Targets
  ,,
  5,.
  ••
  5°
  Piety
  ,..
  5-6
  7-'0
  11 15
  '3'
  NumberofTargets
  ,
  5,.
  .0
  5°
  jUD(,\lrr-;T
  Favor ,1.; Frequency ,'day
  Casting Time 10 minutes
  Components V, S
  Prerequisites deity must have knowledge, law,
  or rune domain
  With this miracle the priest channels the
  wisdom of his deity to mediate disputes and
  render verdicts with divine authority. \Vhen the
  priest uses this miracle he may render a binding
  verdict in any mediation ofwhich he is in charge,
  magically compelling the affected parties to
  comply with his judgment as though affected by
  the spell geas/queSl. The priest may render a
  number ofverdicts each time he uses this
  miracle, as determined by his piety score as
  defined on the following table. The targets must
  be willing in order for the miracle to have effect,
  but need only agree before the judgment is
  determined, not afterwards.
  I'jety
  Mediations
  ,
  5..
  
  HI \lV\1
  Favor 25: Frequency l/month
  Casting Time I round
  Components V, S, M
  The priest need not touch, see, or even be
  aware of the corpse, as buried zombies will dig
  their way to the surface upon the completion of
  the miracle, but the miracle only affects corpses
  within one mile of the miracle's casting, starting
  with the nearest ones and moving outward. Only
  humanoid corpses are affected by this miracle.
  2
  10 cu. ft.
  Prerequisites 9th level; 8 piety: deity must have
  death, glory, or repose domain
  Saving Throw Will negates (harmless); Spell
  Resistance yes (harmless)
  This miracle allows the priest to return to
  life the fallen, provided he acts quickly enough.
  With this miracle the priest can immediately
  restore to life and health a number ofsubjects
  based on his piety score as defined on the
  following table. Being revived in this way
  restores the subjects to full hit points and cures
  any afflictions they may have been suffering
  from. Revival can only affect targets that haw
  been dead for a short amount of time, with the
  exact limit dependant on the priest's piety score,
  as indicated on the table below.
  SIl<\I'~ L\Rlli
  Favor 24: Frequency l{week
  Casting Time 10 minutes
  Components V, S
  Prerequisites zth level: deity must have artifice
  or earth domain
  By channeling the power of his deity the
  priest can mtM' the earth itself. Byuse ofthis
  miracle the priest can reshape natural earth,
  including stone, minerals, ore, mud, and soil as
  with the spell stone shape, except that the area to
  be affected is detennined by the priest's piety
  score as defined on the following table. The
  effect of shape earth last indefinitely, and once
  shaped the earth behaves naturally with regard to
  mundane and magical phenomena.
  I'iety
  Area
  5 cu. ft.
  Maximum
  Piety
  Targets
  Revival Tillie
  1round
  ,
  ,
  I minute
  J
  5
  10 minutes
  1-5
  >0
  30 minutes
  6-7
  '0
  I hour
  8·'0
  ,0
  2 hours
  11-13
  60
  6 hours
  '1-'5
  80
  12 hours
  ,6.
  '00
  24 hours
  )0
  '5
  '5
  6-z
  Zombies per
  Total Zombies
  Piety
  Miracle
  Controlled
  >0
  ,
  ,
  '"
  3
  ,
  )0
  1-5
  8
  5°
  6-7
  ,6
  >0O
  8·'0
  J'
  150
  1I-13
  6,
  250
  11 15
  ,,8
  500
  ,6.
  ,,6
  ',000
  Favor 12; Frequency .{week
  Casting Time one hour
  Components V, S
  Prerequisites zth level: deity must have
  darkness, death, or evil domain
  This miracle allows the priest to infuse the
  dead with dark energy, forcing them to rise as
  nightmarish undead. This miracle allows the
  priest to animate a number of corpses as zombies.
  The number of zombies created with each use of
  the miracle, and the total number of zombies
  created in this way that he can control at any giVl"n
  time, are based on his piety score, as defined on
  the following table. Zombies created this way
  serve the priest loyally and obey his commands so
  long as he holds his deity's favor, and they do not
  count against the number of hit dice of undead he
  can control with command undead or similar
  abilities, being instead limited by the table below.
  HI \lV\1
  Favor 25: Frequency l/month
  Casting Time I round
  Components V, S, M
  The priest need not touch, see, or even be
  aware of the corpse, as buried zombies will dig
  their way to the surface upon the completion of
  the miracle, but the miracle only affects corpses
  within one mile of the miracle's casting, starting
  with the nearest ones and moving outward. Only
  humanoid corpses are affected by this miracle.
  2
  10 cu. ft.
  Prerequisites 9th level; 8 piety: deity must have
  death, glory, or repose domain
  Saving Throw Will negates (harmless); Spell
  Resistance yes (harmless)
  This miracle allows the priest to return to
  life the fallen, provided he acts quickly enough.
  With this miracle the priest can immediately
  restore to life and health a number ofsubjects
  based on his piety score as defined on the
  following table. Being revived in this way
  restores the subjects to full hit points and cures
  any afflictions they may have been suffering
  from. Revival can only affect targets that haw
  been dead for a short amount of time, with the
  exact limit dependant on the priest's piety score,
  as indicated on the table below.
  SIl<\I'~ L\Rlli
  Favor 24: Frequency l{week
  Casting Time 10 minutes
  Components V, S
  Prerequisites zth level: deity must have artifice
  or earth domain
  By channeling the power of his deity the
  priest can mtM' the earth itself. Byuse ofthis
  miracle the priest can reshape natural earth,
  including stone, minerals, ore, mud, and soil as
  with the spell stone shape, except that the area to
  be affected is detennined by the priest's piety
  score as defined on the following table. The
  effect of shape earth last indefinitely, and once
  shaped the earth behaves naturally with regard to
  mundane and magical phenomena.
  I'iety
  Area
  5 cu. ft.
  Maximum
  Piety
  Targets
  Revival Tillie
  1round
  ,
  ,
  I minute
  J
  5
  10 minutes
  1-5
  >0
  30 minutes
  6-7
  '0
  I hour
  8·'0
  ,0
  2 hours
  11-13
  60
  6 hours
  '1-'5
  80
  12 hours
  ,6.
  '00
  24 hours
  )0
  '5
  '5
  6-z
  Zombies per
  Total Zombies
  Piety
  Miracle
  Controlled
  >0
  ,
  ,
  '"
  3
  ,
  )0
  1-5
  8
  5°
  6-7
  ,6
  >0O
  8·'0
  J'
  150
  1I-13
  6,
  250
  11 15
  ,,8
  500
  ,6.
  ,,6
  ',000
  Favor 12; Frequency .{week
  Casting Time one hour
  Components V, S
  Prerequisites zth level: deity must have
  darkness, death, or evil domain
  This miracle allows the priest to infuse the
  dead with dark energy, forcing them to rise as
  nightmarish undead. This miracle allows the
  priest to animate a number of corpses as zombies.
  The number of zombies created with each use of
  the miracle, and the total number of zombies
  created in this way that he can control at any giVl"n
  time, are based on his piety score, as defined on
  the following table. Zombies created this way
  serve the priest loyally and obey his commands so
  long as he holds his deity's favor, and they do not
  count against the number of hit dice of undead he
  can control with command undead or similar
  abilities, being instead limited by the table below.
  
  Favor 6; Frequency t/day
  Casling Time 10 minutes
  Components V, S
  Prerequisites deity must have animal,
  destruction. or war domain
  This miracle calls vermin, rodents, and other
  pests to the affected dlea, and prevents them from
  leaving for the duration of the effect. The area
  affected, the duration, and Ihe danger of the
  vermin summoned depends on the priest's piety
  score, as indicated below.
  By channeling his deity's divine will the
  priest can affect the shape of flames. He may
  stop flames from crossing a certain point,
  sheltering an dfl'd from their scorclring touch. He
  can also direct the flames to spread in a specific
  direction, expanding at a rate of 5 feet per round
  in the direction of his choosing. He may continue
  to control the fire in this way as long as he
  concentrates on the miracle, to a maximum of
  one hour. The diN affected is detennined by the
  priest's piety sroreas defined on the following
  table. Shape fire doesn't affect the intensity of
  the flames or their duration, and the fldIlleS
  continue to be affected Ildturally by forces both
  mundane and IlliIgiCal.
  J
  4-5
  6-7
  8-11)
  11 13
  14 15
  ,,,.
  20 CU. ft.
  30cu. ft.
  SO CU. fr.
  75 cu. ft.
  100 Cll. ft.
  1')0 cu. ft.
  100 CU. ft.
  I'iety
  J
  4-5
  6-7
  8-10
  11 13
  11 15
  ,,,.
  SlIM:\I01\ \'FR:\l11\
  Area
  5 cu. ft.
  10 cu. ft.
  20 cu. ft.
  JOcu. ft.
  SO cu. fl.
  75 cu. fl.
  100 cu. ft.
  150 cu. ft.
  200 cu. fl.
  SH \1'1 FlRI
  Favor 6; Frequency l/day
  Casting Time I round
  ComponelUs V, S
  Prerequisites deity must have fife or protection
  domain
  Saving Throw Reflex negates (see texl): Spell
  Resistance no (set.' text)
  The different categories ofvermin
  summoned represent the overall danger they
  represent to the aI'l'il they are summoned into.
  The l'Xdct type of creature summoned would
  depend on whal kinds of creatures are fldtive to
  the region, and, indeed, a varietyof different
  vennin ofthe Sdme category might be summoned
  with a single miracle. The miracle summons the
  type ofvermin listed for the priest's piety score, as
  Favor 6; Frequency t/day
  Casling Time 10 minutes
  Components V, S
  Prerequisites deity must have animal,
  destruction. or war domain
  This miracle calls vermin, rodents, and other
  pests to the affected dlea, and prevents them from
  leaving for the duration of the effect. The area
  affected, the duration, and Ihe danger of the
  vermin summoned depends on the priest's piety
  score, as indicated below.
  By channeling his deity's divine will the
  priest can affect the shape of flames. He may
  stop flames from crossing a certain point,
  sheltering an dfl'd from their scorclring touch. He
  can also direct the flames to spread in a specific
  direction, expanding at a rate of 5 feet per round
  in the direction of his choosing. He may continue
  to control the fire in this way as long as he
  concentrates on the miracle, to a maximum of
  one hour. The diN affected is detennined by the
  priest's piety sroreas defined on the following
  table. Shape fire doesn't affect the intensity of
  the flames or their duration, and the fldIlleS
  continue to be affected Ildturally by forces both
  mundane and IlliIgiCal.
  J
  4-5
  6-7
  8-11)
  11 13
  14 15
  ,,,.
  20 CU. ft.
  30cu. ft.
  SO CU. fr.
  75 cu. ft.
  100 Cll. ft.
  1')0 cu. ft.
  100 CU. ft.
  I'iety
  J
  4-5
  6-7
  8-10
  11 13
  11 15
  ,,,.
  SlIM:\I01\ \'FR:\l11\
  Area
  5 cu. ft.
  10 cu. ft.
  20 cu. ft.
  JOcu. ft.
  SO cu. fl.
  75 cu. fl.
  100 cu. ft.
  150 cu. ft.
  200 cu. fl.
  SH \1'1 FlRI
  Favor 6; Frequency l/day
  Casting Time I round
  ComponelUs V, S
  Prerequisites deity must have fife or protection
  domain
  Saving Throw Reflex negates (see texl): Spell
  Resistance no (set.' text)
  The different categories ofvermin
  summoned represent the overall danger they
  represent to the aI'l'il they are summoned into.
  The l'Xdct type of creature summoned would
  depend on whal kinds of creatures are fldtive to
  the region, and, indeed, a varietyof different
  vennin ofthe Sdme category might be summoned
  with a single miracle. The miracle summons the
  type ofvermin listed for the priest's piety score, as
  
  Piety
  Area
  Duration Vermin Summoned
  ,.,
  20-ft. radius
  I week
  Pests and nuisances
  J-4
  50-ft. radius
  2 weeks
  PestS and nuisances
  5-6
  100-ft. radius
  J weeks
  Crop.eaters
  7-9
  soo-ft. radius
  I month
  Crop-eaters
  10-]2
  I.ooo-fl. radius
  2 months Plague carrieI"'
  13-15
  I-mill' radius
  3 months Plague carriers
  ,6,
  s-mile radius
  6 months Man-eaters
  well as all the types ofvermin for lesser piety
  scores.
  Pests and Nuisances:These creatures are
  not particularly dangerous, but may cause minor
  inconveniences, such as boring holes in the
  walls, lCdving lots of itchy bites, or leaving their
  droppings in public places. Other than social
  stigma and annoyance, they present no real
  threat. Examples include rats, mosquitoes, flies,
  and the like.
  Crop-Earers:These pests eat crops. In small
  quantities they are a minor nuisance, but when
  sununoned by sununon vermin, they come in
  numbers that can devastate harvests and leave
  fanners penniless and starving. Examples
  include locusts., weevils, tennites, and the like.
  Plague Carriers: These pests carry diseases.
  Each day that a character is in an area infested
  with plague carriers there is a l.o%chance that
  they are exposed to a disease. Examples include
  rats, mosquitoes, and flCds (provided they are
  diseased).
  Man-Earers:These pests will kill and eat
  humanoids, typically attacking in large swarms.
  These creatures represent a direct threat, and are
  best handled through combat, using statistics
  blocks from the Pathfinder Bestiary or similar
  books. Examples include stirges, giant spiders,
  and poisonous snakes.
  Piety
  Area
  Duration Vermin Summoned
  ,.,
  20-ft. radius
  I week
  Pests and nuisances
  J-4
  50-ft. radius
  2 weeks
  PestS and nuisances
  5-6
  100-ft. radius
  J weeks
  Crop.eaters
  7-9
  soo-ft. radius
  I month
  Crop-eaters
  10-]2
  I.ooo-fl. radius
  2 months Plague carrieI"'
  13-15
  I-mill' radius
  3 months Plague carriers
  ,6,
  s-mile radius
  6 months Man-eaters
  well as all the types ofvermin for lesser piety
  scores.
  Pests and Nuisances:These creatures are
  not particularly dangerous, but may cause minor
  inconveniences, such as boring holes in the
  walls, lCdving lots of itchy bites, or leaving their
  droppings in public places. Other than social
  stigma and annoyance, they present no real
  threat. Examples include rats, mosquitoes, flies,
  and the like.
  Crop-Earers:These pests eat crops. In small
  quantities they are a minor nuisance, but when
  sununoned by sununon vermin, they come in
  numbers that can devastate harvests and leave
  fanners penniless and starving. Examples
  include locusts., weevils, tennites, and the like.
  Plague Carriers: These pests carry diseases.
  Each day that a character is in an area infested
  with plague carriers there is a l.o%chance that
  they are exposed to a disease. Examples include
  rats, mosquitoes, and flCds (provided they are
  diseased).
  Man-Earers:These pests will kill and eat
  humanoids, typically attacking in large swarms.
  These creatures represent a direct threat, and are
  best handled through combat, using statistics
  blocks from the Pathfinder Bestiary or similar
  books. Examples include stirges, giant spiders,
  and poisonous snakes.
  
  Deyot~",e
  _
  "Brothers and sisters, IOday we,ue 8Jlhered
  not to begiven Sdlvdrion bw to earn it. We seek
  nO! dn invirarion 10 paradise, bur the right (0(:;111
  it our home. When we fdsr we hunger nOI for
  our faith SUS/dins us: when wegiveol/ms, weilre
  nOI impoverished (or our (dirh enriches us; when
  we pr,lY it is nOf because we,lt'('<lfrdid, bur
  be<:"ause we,lt'(' gr.lleful (or ourgod's gifts. His
  wiIJ is our will, for his will isgood; his CdUse is
  QurC,lU5l;', for his c,Juse is just; his pdlh Shdl/ be
  our path, for his path ,lIQne is true, unlike those
  other so-mlled gods. Do nor (allow me, brothers
  imd sisters. fo/low him and allow me to ooundl
  you 011 yourjourney."
  -Abrah.lm Havershem, devoted ilpostle ofZeus
  The devoted apostle is among his deity's
  most faithful and inspiring servants. He lives his
  life in accordance with his divine patron's will,
  dnd encourages others to do the Sdffie. Hedraws
  his strength from his faith and devotes much of
  his life to spiritual growth. While most devoted
  apostles belong to a religious order, a deep belief
  in your deity is truly all one needs to embark on
  this most pious of p<lths.
  Becoming iI Devoted Apostle
  In order to bemmea devoted apostle, a
  character must have some amount of divine
  casting, and characters who are strictly divine
  casters will benefit the most from the class's
  granted spellcasting ability and the class fedtures
  which enhance spellcasting. Though divine
  casters ofall classes are able to join, it is wry rare
  tosee devoted apostles who aren't tied to a
  specific deity, so druids and other divine
  spellcasters who tend not to directly worship any
  gods are rare as devoted apostles.
  Be<:ause the class requires three points of
  piety, the character will need to invest a good
  deal of effort in gaining piety prior to joining the
  class. Players interested in having their character
  join this class should talk to their GMs about
  arranging ways for this to happen.
  Entry Requirements
  Skills: Knowledge (religion) 6 ranks
  Spellcasting: Must beable to cast llId-level
  divine spells.
  Special: Must have at ledst 3 points of piety.
  Making iI Devoted Apostle
  Devoted apostles are devoted followers of
  their deity.
  Abilities: As spellcasters, the most
  important ability score to devoted apostles is
  largely dependent on which ability score
  determines their spell save DCsand bonus spells,
  typically Wisdom. A high Charisma allows them
  to better serve as missionaries and perform in
  their role as priests, while a high Intelligence
  gives them more skill points to spend on
  essential skills. Though physical abilities tend to
  be ofsecondary importance, devoted apostles
  who frequently engage in combat will benefit
  most from a high Constitution, allowing them to
  last longer in a fight, as well asa high Strength or
  Dexterity, depending on whether they prefer
  melee or ranged combat.
  Alignment: Devoted apostles can be ofany
  alignment, but typically share an alignment with
  their deity, or in keeping with their personal
  philosophy, in the case ofagnostic devoted
  apostles. Those few devoted apostles who choose
  an alignment that differs from their deity's
  typically focus only on aspects of that deity that
  mach their personal tendencies. Devoted
  apostles with alignments opposed to their deity
  are all but unheard oi
  Hit Dice: d8
  Class Skills
  The devoted apostle's class skills (and key
  ability for edch skill) are Diplomacy (Cha),
  Intimidate (Cha), Knowledge (religion) (Int),
  and Sense Motive (Wis).
  Class Features
  The following are the class fedtures of the
  devoted apostle prestige class.
  Deyot~",e
  _
  "Brothers and sisters, IOday we,ue 8Jlhered
  not to begiven Sdlvdrion bw to earn it. We seek
  nO! dn invirarion 10 paradise, bur the right (0(:;111
  it our home. When we fdsr we hunger nOI for
  our faith SUS/dins us: when wegiveol/ms, weilre
  nOI impoverished (or our (dirh enriches us; when
  we pr,lY it is nOf because we,lt'('<lfrdid, bur
  be<:"ause we,lt'(' gr.lleful (or ourgod's gifts. His
  wiIJ is our will, for his will isgood; his CdUse is
  QurC,lU5l;', for his c,Juse is just; his pdlh Shdl/ be
  our path, for his path ,lIQne is true, unlike those
  other so-mlled gods. Do nor (allow me, brothers
  imd sisters. fo/low him and allow me to ooundl
  you 011 yourjourney."
  -Abrah.lm Havershem, devoted ilpostle ofZeus
  The devoted apostle is among his deity's
  most faithful and inspiring servants. He lives his
  life in accordance with his divine patron's will,
  dnd encourages others to do the Sdffie. Hedraws
  his strength from his faith and devotes much of
  his life to spiritual growth. While most devoted
  apostles belong to a religious order, a deep belief
  in your deity is truly all one needs to embark on
  this most pious of p<lths.
  Becoming iI Devoted Apostle
  In order to bemmea devoted apostle, a
  character must have some amount of divine
  casting, and characters who are strictly divine
  casters will benefit the most from the class's
  granted spellcasting ability and the class fedtures
  which enhance spellcasting. Though divine
  casters ofall classes are able to join, it is wry rare
  tosee devoted apostles who aren't tied to a
  specific deity, so druids and other divine
  spellcasters who tend not to directly worship any
  gods are rare as devoted apostles.
  Be<:ause the class requires three points of
  piety, the character will need to invest a good
  deal of effort in gaining piety prior to joining the
  class. Players interested in having their character
  join this class should talk to their GMs about
  arranging ways for this to happen.
  Entry Requirements
  Skills: Knowledge (religion) 6 ranks
  Spellcasting: Must beable to cast llId-level
  divine spells.
  Special: Must have at ledst 3 points of piety.
  Making iI Devoted Apostle
  Devoted apostles are devoted followers of
  their deity.
  Abilities: As spellcasters, the most
  important ability score to devoted apostles is
  largely dependent on which ability score
  determines their spell save DCsand bonus spells,
  typically Wisdom. A high Charisma allows them
  to better serve as missionaries and perform in
  their role as priests, while a high Intelligence
  gives them more skill points to spend on
  essential skills. Though physical abilities tend to
  be ofsecondary importance, devoted apostles
  who frequently engage in combat will benefit
  most from a high Constitution, allowing them to
  last longer in a fight, as well asa high Strength or
  Dexterity, depending on whether they prefer
  melee or ranged combat.
  Alignment: Devoted apostles can be ofany
  alignment, but typically share an alignment with
  their deity, or in keeping with their personal
  philosophy, in the case ofagnostic devoted
  apostles. Those few devoted apostles who choose
  an alignment that differs from their deity's
  typically focus only on aspects of that deity that
  mach their personal tendencies. Devoted
  apostles with alignments opposed to their deity
  are all but unheard oi
  Hit Dice: d8
  Class Skills
  The devoted apostle's class skills (and key
  ability for edch skill) are Diplomacy (Cha),
  Intimidate (Cha), Knowledge (religion) (Int),
  and Sense Motive (Wis).
  Class Features
  The following are the class fedtures of the
  devoted apostle prestige class.
  
  Table 3-1: The Devoted Apostle
  Base
  Attack
  Fort ..,
  Will
  Level
  Bonus
  Save
  Savc
  Savc
  Special
  Spellcasting
  '"
  .0
  ••
  ••
  u
  Divine Power, Divine Speech
  +l level of exisling class
  "d
  .,
  ••
  ••
  ·3
  Divine Fortitude
  +. level ofeKisling class
  }rd
  .,
  .,
  .,
  .)
  Pious + •
  4th
  u
  .,
  .,
  ·4
  Divine Protection
  +1 lcvel ofCKisting class
  5th
  u
  .,
  .,
  ·4
  Divine Might
  +1 level ofeKisting class
  6<h
  .)
  u
  u
  ·5
  Pious H
  7th
  .)
  u
  u
  ·5
  Divine Life-For<:e
  +1 level of existing class
  SOh
  ·4
  u
  u
  ••
  Divine Resistance
  +1 level of existing class
  9th .,
  .)
  ·3
  .6
  Pious +3
  loth
  ·5
  .)
  .)
  ·7
  Divine Clarity. Intervention
  +1 le\'cl ofcxisting class
  Armor and Weapon Proficiency: The
  devoted apostle gains no new proficiencies with
  armor, shields, or weapons.
  Spells per Day: At the indicated levels, a
  devoted apostle gains new spells per day as ifhe
  had also gained a level in a divine spellcasting
  class he belonged to before adding the prestige
  class. He does not, however, gain other benefits a
  character of that class would ha"", gained, except
  for additional spells per day, spells known (if he
  is a spontaneous spellcaster), and an increased
  effedi"'" level of spellcasting. If a character had
  more than one divine spellcasting class before
  becoming a devoted apostle, he must decide to
  which class he adds the new level for purposes of
  determining spells per day.
  Because the devoted apostle grants spells
  per day, as opposed to favor per day, priests who
  take levels in the devoted apostle prestige class
  will not gain additional favor each day, and will
  not gain the benefits of the increased
  spellcasting, other than an increase in his
  effedi"'" spellcaster level.
  Divine Power (Su): As long asa devoted
  apostle has a pietyof at least 3, he gains a +2
  bonus to his caster level.
  Divine Speech (Ex): A devoted apostle
  gains a bonus on all Diplomacy, Intimidate, and
  Perform (oratory) chedcs equal to one naif his
  piety score (rounded down).
  Divine Fortitude (Su): Beginning at 2nd
  level, as long as a devoted apostle has at least 3
  piety, he gains a +4 bonus on saving throws
  versus poisons and diseases, and if he has at
  least 6 piety he becomes immune to poisons and
  diseases.
  Table 3-1: The Devoted Apostle
  Base
  Attack
  Fort ..,
  Will
  Level
  Bonus
  Save
  Savc
  Savc
  Special
  Spellcasting
  '"
  .0
  ••
  ••
  u
  Divine Power, Divine Speech
  +l level of exisling class
  "d
  .,
  ••
  ••
  ·3
  Divine Fortitude
  +. level ofeKisling class
  }rd
  .,
  .,
  .,
  .)
  Pious + •
  4th
  u
  .,
  .,
  ·4
  Divine Protection
  +1 lcvel ofCKisting class
  5th
  u
  .,
  .,
  ·4
  Divine Might
  +1 level ofeKisting class
  6<h
  .)
  u
  u
  ·5
  Pious H
  7th
  .)
  u
  u
  ·5
  Divine Life-For<:e
  +1 level of existing class
  SOh
  ·4
  u
  u
  ••
  Divine Resistance
  +1 level of existing class
  9th .,
  .)
  ·3
  .6
  Pious +3
  loth
  ·5
  .)
  .)
  ·7
  Divine Clarity. Intervention
  +1 le\'cl ofcxisting class
  Armor and Weapon Proficiency: The
  devoted apostle gains no new proficiencies with
  armor, shields, or weapons.
  Spells per Day: At the indicated levels, a
  devoted apostle gains new spells per day as ifhe
  had also gained a level in a divine spellcasting
  class he belonged to before adding the prestige
  class. He does not, however, gain other benefits a
  character of that class would ha"", gained, except
  for additional spells per day, spells known (if he
  is a spontaneous spellcaster), and an increased
  effedi"'" level of spellcasting. If a character had
  more than one divine spellcasting class before
  becoming a devoted apostle, he must decide to
  which class he adds the new level for purposes of
  determining spells per day.
  Because the devoted apostle grants spells
  per day, as opposed to favor per day, priests who
  take levels in the devoted apostle prestige class
  will not gain additional favor each day, and will
  not gain the benefits of the increased
  spellcasting, other than an increase in his
  effedi"'" spellcaster level.
  Divine Power (Su): As long asa devoted
  apostle has a pietyof at least 3, he gains a +2
  bonus to his caster level.
  Divine Speech (Ex): A devoted apostle
  gains a bonus on all Diplomacy, Intimidate, and
  Perform (oratory) chedcs equal to one naif his
  piety score (rounded down).
  Divine Fortitude (Su): Beginning at 2nd
  level, as long as a devoted apostle has at least 3
  piety, he gains a +4 bonus on saving throws
  versus poisons and diseases, and if he has at
  least 6 piety he becomes immune to poisons and
  diseases.
  
  Pious (Ex): At 3rd level, the devoted
  apostle gains a point of piety. He gains another
  point at 6th level. and a third at 9th level.
  Divine Protection (Su): Beginning at 4th
  level, as long asa devoted apostle has at least 5
  piety, he gains a +4 bonus on saving throws
  versus curses, and if he hasalleast 9 piety he
  becomes immune to the effects ofcurses.
  Divine Might (Su): Beginningal sth l-t,
  the devoted apostle increases Ihe saving throw
  Des ofall spells he casts by an amount equal 10
  {)[}I'-.-lifth his piety score (rounded ~n).
  Divine Life-Fon:e (Su): Beginning at 7th
  1eYe!, as long M the dewted apostle has at kast
  10 piety he beromes inunune 10 mind-aff«ting
  .-If""
  Divine ResistaDa! (Su): Beginning at 8th
  l~ the devol:ed apostle gains speU resistan~
  equal to 5 + t\oi~ his piety score.
  Divine Clarity (Su): Beginningalloth
  1eYei, Mlong as the deYOled apostle has at least
  II piety, he becomes immune 10 death effects.
  lnterw;ntion (Sp): ~ pe:rlOleek. starting
  at loth leo.-d, a d-xed apostle""ilh a piety rating
  ofat leMt 4 maycaU upon his deity 10 inlen-me
  directlyon his behal£ This ability functions
  identically to the speU miracle, exrepI thaI it may
  duplicate spells ofany It'\-d, and Ihere is no
  material cosl for puticuJarlypoy.'erful miracles.
  Playing a Devoted apostle
  Most dt"'o'Oted apostles come from clerical,
  or otherwise religious backgrounds, and typically
  dt"'o'Ole}'Nrs ofservice to their deity before
  becoming a devoted apostle. While many
  dt"'o'Oted apostles belong to religious
  organizations. othelSeleet to temain outside of
  their deity's church, ,naintaining a pt'rwnal
  devotion outside of the struclured teligious
  order. While memy devoted apostles enjoy
  positions of importance or preslige within their
  faith, others do not, and membership in this
  class doesn't offer any special benefit with
  regards 10advancement within any specific
  organization.
  Typically, dt"\'Oted apostles do nor associate
  with people oUlside of their faith, except to servt'
  as missionaries or crusaderson behalfof their
  deity. Ewn so, individual devoted apostles have
  been mown to choose their own fue'lds and
  traveling companions without giving any regard
  to religion. Still, even such individualist dt"'o'Oted
  apostles tend to trust those of their own faith
  more than those of olhers.
  Pious (Ex): At 3rd level, the devoted
  apostle gains a point of piety. He gains another
  point at 6th level. and a third at 9th level.
  Divine Protection (Su): Beginning at 4th
  level, as long asa devoted apostle has at least 5
  piety, he gains a +4 bonus on saving throws
  versus curses, and if he hasalleast 9 piety he
  becomes immune to the effects ofcurses.
  Divine Might (Su): Beginningal sth l-t,
  the devoted apostle increases Ihe saving throw
  Des ofall spells he casts by an amount equal 10
  {)[}I'-.-lifth his piety score (rounded ~n).
  Divine Life-Fon:e (Su): Beginning at 7th
  1eYe!, as long M the dewted apostle has at kast
  10 piety he beromes inunune 10 mind-aff«ting
  .-If""
  Divine ResistaDa! (Su): Beginning at 8th
  l~ the devol:ed apostle gains speU resistan~
  equal to 5 + t\oi~ his piety score.
  Divine Clarity (Su): Beginningalloth
  1eYei, Mlong as the deYOled apostle has at least
  II piety, he becomes immune 10 death effects.
  lnterw;ntion (Sp): ~ pe:rlOleek. starting
  at loth leo.-d, a d-xed apostle""ilh a piety rating
  ofat leMt 4 maycaU upon his deity 10 inlen-me
  directlyon his behal£ This ability functions
  identically to the speU miracle, exrepI thaI it may
  duplicate spells ofany It'\-d, and Ihere is no
  material cosl for puticuJarlypoy.'erful miracles.
  Playing a Devoted apostle
  Most dt"'o'Oted apostles come from clerical,
  or otherwise religious backgrounds, and typically
  dt"'o'Ole}'Nrs ofservice to their deity before
  becoming a devoted apostle. While many
  dt"'o'Oted apostles belong to religious
  organizations. othelSeleet to temain outside of
  their deity's church, ,naintaining a pt'rwnal
  devotion outside of the struclured teligious
  order. While memy devoted apostles enjoy
  positions of importance or preslige within their
  faith, others do not, and membership in this
  class doesn't offer any special benefit with
  regards 10advancement within any specific
  organization.
  Typically, dt"\'Oted apostles do nor associate
  with people oUlside of their faith, except to servt'
  as missionaries or crusaderson behalfof their
  deity. Ewn so, individual devoted apostles have
  been mown to choose their own fue'lds and
  traveling companions without giving any regard
  to religion. Still, even such individualist dt"'o'Oted
  apostles tend to trust those of their own faith
  more than those of olhers.
  
  Races: While devoted apostles Cdfl be
  found among all races, humans are the most
  common due to their owrall prevalenceand ten-
  dency for religious fervor. Dwarven devoted
  apostles are among the most respected members
  of dwarven communities, while ha1fling devoted
  apostles are often encountered doing missionary
  work for their deity.
  Religion: Religion is of paramount
  importdflce to devoted apostles, and they are
  strict adherents to both dogmatic creeds, and the
  implied spirit of their faiths. That said, a few
  agnostic devoted apostles exist who draw their
  power not from a belief in a deity, but in strict
  devotion to philosophy or ideal. In either case,
  few devoted apostles have much measure of
  religious tolerdflce and are particularly abhorrent
  of new faiths dfld faiths which oppose their
  deity's interests.
  Other Classes: Devoted apostles most
  often associate with clerics, priests, and other
  religiously-minded classes. Theirview ofother
  classes is largely defined by their religious
  beliefs, for ex.amplea devoted apostle ofa
  warrior god might get along splendidly with
  fighters and barbarians, but hold little regard for
  arcane spellcasters, while a follower of the god of
  chaos might harbor a dislike of monks and
  paladins.
  Devoted apostles in the World
  ·Uars! Con-men! Traitors! These so-called
  devoted apostles aredeslroying oursodety. and
  soon their blasted infernal church will be
  running everything, ruining peoples lives and
  driving our economy into the ground! Ifthey·re
  nol stopped soon, the peasants will be re~·olling
  inside a molllh:
  -Slepoon de Morlant, frustrated noble
  Daily Life: Devoted apostles do all they can
  to live in accordance with their deity's beliefs,
  even to the greatest extremes. Someare ascetics,
  while others live rich decadent lives, but all are
  faithful. Many devoted apostles spend time
  doing missionary work or else serving as
  community leaders-in either case to further
  their god's faith. A few undertake dangerous or
  adventurous tasks in service of their deity, which
  can bring them to exotic and perilous locations
  on a regular basis, while others remain at the
  temple seeing to the administrative affairs of the
  chuffh.
  Daily Life: Devoted apostles do all they Cdfl
  to live in accordance with their deity's beliefs,
  even to the greatest extremes. Someare ascetics,
  while others live rich decadent lives, but all are
  faithful. Manydevoted apostles spend time
  doing missionary work or else serving as
  community leaders-in either case to further
  their god's faith. A few undertakedangerousor
  adventurous tasks in service of their deity, which
  can bring them to exotic and perilous locations
  on a regular basis, while others remain at the
  temple seeing to the administrative affairs of the
  church.
  NPC Reactions: Devoted apostles are
  typically pillars of their community, ",-ell
  respected by those of similar religious beliefs.
  Because of their dedicated nature and strict reli-
  gious beliefs, some find devoted apostles to be
  rigid or stuffy, which can cause friction,
  particularly between those whose opinions differ
  from the opinions of the devoted apostles.
  Devoted apostles enjoy a rivalry-on the verge of
  enmity-with the clergy of religions with
  differing views, and may often receive less than
  wann welcomes from other religious figures.
  Finally, some nobles and even a few kings believe
  devoted apostles to be a threat to theirpOY.-er,
  and so react hostilely to devoted apostles who
  are open about their profession.
  Devoted Apostle Lore: Characters with
  ranks in Knowledge (religion) can research
  devoted apostles to learn more about them.
  \Vhen a character makes this skill check, read or
  paraphrase the infonnation from the table
  below, including all infonnation from lower DCs.
  Races: While devoted apostles Cdfl be
  found among all races, humans are the most
  common due to their owrall prevalenceand ten-
  dency for religious fervor. Dwarven devoted
  apostles are among the most respected members
  of dwarven communities, while ha1fling devoted
  apostles are often encountered doing missionary
  work for their deity.
  Religion: Religion is of paramount
  importdflce to devoted apostles, and they are
  strict adherents to both dogmatic creeds, and the
  implied spirit of their faiths. That said, a few
  agnostic devoted apostles exist who draw their
  power not from a belief in a deity, but in strict
  devotion to philosophy or ideal. In either case,
  few devoted apostles have much measure of
  religious tolerdflce and are particularly abhorrent
  of new faiths dfld faiths which oppose their
  deity's interests.
  Other Classes: Devoted apostles most
  often associate with clerics, priests, and other
  religiously-minded classes. Theirview ofother
  classes is largely defined by their religious
  beliefs, for ex.amplea devoted apostle ofa
  warrior god might get along splendidly with
  fighters and barbarians, but hold little regard for
  arcane spellcasters, while a follower of the god of
  chaos might harbor a dislike of monks and
  paladins.
  Devoted apostles in the World
  ·Uars! Con-men! Traitors! These so-called
  devoted apostles aredeslroying oursodety. and
  soon their blasted infernal church will be
  running everything, ruining peoples lives and
  driving our economy into the ground! Ifthey·re
  nol stopped soon, the peasants will be re~·olling
  inside a molllh:
  -Slepoon de Morlant, frustrated noble
  Daily Life: Devoted apostles do all they can
  to live in accordance with their deity's beliefs,
  even to the greatest extremes. Someare ascetics,
  while others live rich decadent lives, but all are
  faithful. Many devoted apostles spend time
  doing missionary work or else serving as
  community leaders-in either case to further
  their god's faith. A few undertake dangerous or
  adventurous tasks in service of their deity, which
  can bring them to exotic and perilous locations
  on a regular basis, while others remain at the
  temple seeing to the administrative affairs of the
  chuffh.
  Daily Life: Devoted apostles do all they Cdfl
  to live in accordance with their deity's beliefs,
  even to the greatest extremes. Someare ascetics,
  while others live rich decadent lives, but all are
  faithful. Manydevoted apostles spend time
  doing missionary work or else serving as
  community leaders-in either case to further
  their god's faith. A few undertakedangerousor
  adventurous tasks in service of their deity, which
  can bring them to exotic and perilous locations
  on a regular basis, while others remain at the
  temple seeing to the administrative affairs of the
  church.
  NPC Reactions: Devoted apostles are
  typically pillars of their community, ",-ell
  respected by those of similar religious beliefs.
  Because of their dedicated nature and strict reli-
  gious beliefs, some find devoted apostles to be
  rigid or stuffy, which can cause friction,
  particularly between those whose opinions differ
  from the opinions of the devoted apostles.
  Devoted apostles enjoy a rivalry-on the verge of
  enmity-with the clergy of religions with
  differing views, and may often receive less than
  wann welcomes from other religious figures.
  Finally, some nobles and even a few kings believe
  devoted apostles to be a threat to theirpOY.-er,
  and so react hostilely to devoted apostles who
  are open about their profession.
  Devoted Apostle Lore: Characters with
  ranks in Knowledge (religion) can research
  devoted apostles to learn more about them.
  \Vhen a character makes this skill check, read or
  paraphrase the infonnation from the table
  below, including all infonnation from lower DCs.
  
  Table ]-z: Devoted Apostle Lore
  DC
  Information
  Devoted apostles are pious and zealous
  followers of their deity, capable of casting
  '"
  divine spells and drawing strength from
  their beliefs.
  Devoted apostles are well known to be
  strict adherents to their faith and will
  IS
  almost never do something not in keeping
  with those deep-seated belief5.
  Characters who achieve this level of success
  can learn details about a specific devoted
  3
  0
  apostle. his activities, and general
  whereabouts.
  Devoted Apostles in the Game
  For GMs: For the most part, players of the
  devoted apostle class will cause the same sorts of
  quandries as those addressed under the priest
  class, above. Though piety is not as important to
  the devoted apostle as it is to the priest, it is still
  a heavily-contributing factor in to the devoted
  apostle's power level, and has an impact on
  nearly all of his class features.
  The most difficult hurdle involw with the
  devoted apostle prestige class is likely the entry
  requirement of three points of piety. GMs who
  know that one or more of their players may be
  interested in playing a devoted apostle should
  make efforts to provide ways for those characters
  to gain piety, even ifthey don't gain immediate
  benefits from it at the time.
  _ec..__
  ~_:.-'eL
  Table ]-z: Devoted Apostle Lore
  DC
  Information
  Devoted apostles are pious and zealous
  followers of their deity, capable of casting
  '"
  divine spells and drawing strength from
  their beliefs.
  Devoted apostles are well known to be
  strict adherents to their faith and will
  IS
  almost never do something not in keeping
  with those deep-seated belief5.
  Characters who achieve this level of success
  can learn details about a specific devoted
  3
  0
  apostle. his activities, and general
  whereabouts.
  Devoted Apostles in the Game
  For GMs: For the most part, players of the
  devoted apostle class will cause the same sorts of
  quandries as those addressed under the priest
  class, above. Though piety is not as important to
  the devoted apostle as it is to the priest, it is still
  a heavily-contributing factor in to the devoted
  apostle's power level, and has an impact on
  nearly all of his class features.
  The most difficult hurdle involw with the
  devoted apostle prestige class is likely the entry
  requirement of three points of piety. GMs who
  know that one or more of their players may be
  interested in playing a devoted apostle should
  make efforts to provide ways for those characters
  to gain piety, even ifthey don't gain immediate
  benefits from it at the time.
  _ec..__
  ~_:.-'eL
  
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  Discover the Power of Faith
  Discover the Power of Faith
  The flavor ofclerics and other divine classes has always
  been that their speUcasting ability comes directly from their
  deity, and is a gift bestowed upon them in exchange for their
  faith, or else to,allowthem to do holy work in the deity's name.
  Despite this flavor, however, clerical spellcasting and other
  abilities rarely feel especially divine in origin, with little in the
  rules ofthe game to differentiate them from wizards, besides
  their ability to wear armor.
  A Nec:ro111i!J.ncer's Grimoire: The BookofFaith endeavors
  to end that problem by introducing the priest class. The priest is
  an alternative to thecleric, who uses new mechanics. favor and
  piety, to govern his class features, with game mechanics to help
  reinforce the personal relationship the priesthas with his deity,
  and. to reward players who do a good job ofroleplaying their
  character's faith.
  ]n addition to the class, and extensive guidelines on using
  the pietysystem in your game, the book also provides a nwnher
  of miracles, which are new spell-Like abilities that allow
  particularly pious priests to perform magic on a scale that most
  characters arc unable to. Finally, the devoted apostle prestige
  class allows clerics and other divine casters to get a sample ofthe
  fun that the new piety mechanic can bring.
  From the makers oftiberVampyr: Secrets ofthe Blood
  and A Necromancer's Grimoire: Marchen der Daemonwulf, this
  book is the answer to everygamer who's ever wished that divfue
  casters would feel a little more...divine.
  •
  Discover the Power of Faith
  The flavor- ofclerics and other divine classeB has always
  been that their spellcasting ability comes directly from their
  deity; and is a gift bestowed upon them in exchange for their
  faith, or else to·al1owthem to do holy work in the deity's name.
  Despite this flavor. however, cleric:al spellcasting and other
  abilities rarely feel especiallydivine in origin, with little in the
  rules ofthe game to differentiate them. from wizards. besides
  their ability to wear armor.
  A NCCTOmam:e~B Grnnoire: The Book ofFaith endeavors
  to end that problem by introducing the priest class. The priest is
  an alternative to the cleric, who uses new mechanics, favor and
  piety, to govern his class features, with game mechanics to help
  reinforce the personal relationship the' priesthas with his deity,
  and. to reward playerswho do a good job ofroleplaying their
  character's faith.
  In addition to the class. and extensive guidelines on using
  the pietysystem inyour game, the book also provides a number
  of miracles, which are new spell-like abilities that allow
  particularly pious priests to perform magic on a scale that most
  characters arc unable to. Finally, the devoted apostle prestige
  class allows clerics and other divine casters to get a-sample ofthe
  fun that the new pietymechanic can bring.
  From the: makers of Liber Vampyr: Secrets ofthe Blood
  and A Necromancer's Grimoire: Marchen dec Daemomvult; this
  book is the answer to every gamer who's ever wished that divine
  casters would feel a little more...divine.
  •
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Necromancers of the Northwest/A Necromancer's Grimoire - The Book of Faith.pdf