TEXT: Babbage
  Alice could hear the rapid whir-click of her escapement 
  wheels as she delved deeper into the labyrinthine 
  corridors. Normally the sound was so quiet she hardly 
  noticed it, but the recent run-in with vampiric spectres 
  had managed to jostle something ever so slightly out 
  of place, and she hadn’t quite had time to finish repairs 
  before the trap floor had separated her from the others. 
  There was something she didn’t like about this place. 
   
  Maybe it was the glass walls, etched with strange 
  symbols, which moved always this way and that. Maybe 
  it was the host of spirits that seemed to be bound to 
  the place, never giving her a moment to herself. But 
  really, if she had to put her finger on it...   The moulding! 
  It was the crown moulding that was bothering her. It 
  simply didn’t match the European Gothic construction 
  of the place. Sure the ivory was a nice touch, but it 
  was distinctly French in design, and her architectural 
  movement just wouldn’t let it go!
  She switched on her low-light optics, and readied the 
  blade she kept hidden in her arm. She knew there were 
  going to be fights up ahead, and that damned moulding 
  was going to be triggering logical loops all day.
  Designed with Purpose
  Babbage are hand-crafted mechanical constructs, 
  powered by clock-springs and steam, and controlled 
  by unimaginably intricate mechanical computers. First 
  designed and built by forward thinking engineer Charles 
  Babbage, they have become popular companions among 
  the upper class, and as key parts of large industrial 
  operations. 
  Because they are so prohibitively expensive to produce, 
  few Babbage are produced without a specific function in 
  mind. As such, many Babbage are Designed to perform 
  very specific industrial tasks, or to act as all-in-one 
  household servants for the wealthy.
  Mechanized Hearts
  Babbage are not living creatures. At least not in the 
  traditional sense. While many scholars - and some 
  Babbage - debate the true nature of a Babbage’s 
  intelligence, their fundamental makeup is nothing 
  more than a series of complex mechanical movements. 
  And for many, this poses a philosophical conundrum: 
  does a Babbage truly have a soul? Can creature 
  composed of entirely artificial components truly feel, 
  or are their thoughts and emotions only mechanized 
  approximations of the real thing? 
  A Different Sort of 
  Immortality
  Babbage do not age in the same way as other races - in 
  a certain sense, they do not age at all. If well maintained 
  and cared for, a Babbage will never show any true 
  signs of the progression of time - They are functionally 
  immortal. However, at the same time, spells such as 
  raise-dead and resurrection do not work on a Babbage.  
  Their existence is entirely man-made, and while a 
  Babbage’s recorded memories can be transplanted from 
  body to body, this does not always ensure that the new 
  machine will behave in the same ways as the original. 
  Thus a Babbage attains a sort of immortality, but the 
  question remains if they were ever truly alive.
  
  Make and Manufacture
  Charles Babbage’s original designs are held in 
  copyright by Babbage himself, who strictly controls 
  the reproduction of his work. However that has not 
  prevented other engineers from creating their own 
  designs inspired by his work, and the term “Babbage” 
  has quickly come to refer to any intelligent construct. 
  The function and appearance of these constructs can 
  vary wildly from manufacturer to manufacturer. The 
  most exquisite and sought after models are produced by 
  Charles Babbbage and assembled by hand to function 
  as ornately decorated household servants, while more 
  industrial models produced by companies such as 
  Aethertech Inc. are more bare-bones and designed for 
  functional efficiency over physical beauty. 
  Some models sport specialized tools or equipment such 
  as additional arms or spider-like sub-chassis to better 
  support their weight, but those most likely to be found 
  adventuring are almost exclusively humanoid and sport 
  a modular design that allows them to take advantage of 
  new advancements in parts and upgrade their existing 
  bodies with aftermarket accessories.
  Society
  Babbage were originally introduced to the world as 
  mechanical servants and workers, and to many, they 
  still are. Despite their intelligence, there are many who 
  find it difficult to see Babbage as anything more than 
  expensive machines or tools. And there are plenty of 
  Babbage who are perfectly happy with this arrangement. 
  Those Babbage who have either emaciated themselves 
  through their own efforts, or been otherwise abandoned 
  or forgotten, often seek to expand their horizons by 
  exploring jobs and tasks other than what they were 
  designed for. In many cases this can lead them to the 
  life of an adventurer.
  Name and Designation
  Babbage generally leave the factory with a serialized 
  designation number, however most owners choose 
  to give their mechanical companions a name for the 
  sake of familiarity. These can range anywhere between 
  Customary names of the owner’s Race, to wordplay 
  on the Babbages function or anagrams of their serial 
  number. A few common names are listed below.
  Anthony, Asimov, Clank, Cogsworth, Curie, Herbert, 
  Lewis, Major, Noble, Ratchet, Spencer, Wells, Whirlygig
  Babbage Traits
  A mechanical construct with a mind made of whirring 
  gears and cogs, as a Babbage, you gain the following 
  traits
  Ability Score Increase. Your Constitution score 
  increases by 2. 
  Age. Babbage have no organic components, and as such 
  can remain functional indefinitely if properly maintained.
  Alignment. Most Babbage are constructed to fulfil a 
  specific purpose, and even if abandoned, tend towards 
  lawful alignments.
  Size. Babbage are most often built to resemble an 
  average humanoid. Your size is Medium.
  Speed. Your base walking speed is 30 feet.
  Animated Construct. Your body is made entirely of 
  metal and other durable components, making you far 
  less fragile than other creatures. You are immune to 
  the poison, sleep, paralysis, charm, fear, disease, and 
  exhaustion effects and conditions. You are also immune 
  to poison, and necrotic damage and have resistance 
  to psychic damage. You do not need to eat, sleep, or 
  breathe, and cannot gain the effects from consumables 
  that must be ingested, such as potions. 
  Undergoing Repair. While your mechanical 
  components are not subject to the same frailties that 
  plague organic creatures, you also do not have the 
  benefit of natural healing and cannot regain hit points 
  except by undergoing repairs. Repairing your body 
  requires the proficient use of tinker’s tools, and allows 
  you to recover 2 hit dice + your constitution modifier 
  worth of HP for every hour spent. While undergoing 
  repairs in this way, you are fully aware of your 
  surroundings, but vulnerable to all damage to which you 
  are not otherwise immune or resistant. 
  Armoured Plating. Your intricate inner workings are 
  protected by armoured plating which acts in addition to 
  normal armor, allowing you to add 1/2 your proficiency 
  bonus when calculating your Armor Class. Additional 
  armor must be converted to plating and fitted to you by 
  someone proficient in smith’s tools; a process which 
  initially requires 8 hours. Once new plating has been 
  fitted, it may be donned and doffed as normal armor of 
  it’s type. Your armoured plating must be doffed in order 
  to undergo repairs.
  Heavy Frame. Because of the heavy metallic 
  components that make up your body, you are incapable 
  of swimming, although you may walk underwater as if 
  moving through difficult terrain.
  Machine Literacy. Every Babbage is designed with the 
  ability to repair and maintain itself. You have proficiency 
  in tinkers tools. And advantage on checks made to 
  understand the workings of complex machines.
  Languages. Common and a choice of one other.
  Magical Repair
  Magical methods of repair such as the Mending cantrip 
  can be used to help restore a Babbage’s condition 
  without the use of tinker’s tools or the need to remove 
  their armoured plating, but due to the complex nature 
  of a Baggages design, most mages are incapable of 
  fully repairing a Babbage.
  For each foot of material repaired through spellwork, 
  a Babbage recovers hit points as if they had spent an 
  hour undergoing repairs. A Babbage can be repaired 
  this way a number of times equal to the caster’s 
  proficiency bonus before requiring manual repairs. 
  Multiple casters do not increase this limit.
  PDF compiled, edited and designed to resemble the official Player’s Handbook by DM Clockwork Dragon
  
  Interchangeable parts
  Babbage are almost universally constructed with 
  a specific function in mind, it is not uncommon for 
  this function to change. As such, most Babbage are 
  constructed using a modular design that allows for 
  extensive modification. Parts generally take up a specific 
  slot such as arms or legs, and may be changed out as 
  part of undergoing repairs. The following are some of 
  the most commonly encountered parts on the market. 
  During character Creation, work with your DM to 
  determine what parts you may already have. 
  Integrated Tool (Arm).  This limb replaces your existing 
  forearm and can be designed to function as any one-
  handed tool or weapon when activated as a free action, 
  or serve as a normal hand when deactivated. It is a DC 
  20 investigation check to recognize the weapon while 
  deactivated. The cost of an integrated tool generally 
  starts at around 50gp, plus the cost of a normal tool or 
  weapon of that type.
  Low-light Optics (Eye). These optical sensors have 
  been specially calibrated to function in low-light 
  environments, granting you darkvision out to a range of 
  60 ft. Low light optics usually cost about 50gp in a fair 
  market.
   
  Grapple Attachment (Arm). This forearm sports a 
  detachable hand, which is connected to it by a 50ft spool 
  of rope or chain. The hand can be launched from the 
  forearm using powerful springs to grab hold of far away 
  objects, and then automatically retracted by an built-in 
  wench, doing so requires an action, and the spring must 
  be re-wound after each use which requires a full minute. 
  In a pinch, the partially retracted hand may be used as 
  an improvised flail, but doing so is likely to damage the 
  mechanism. This complex attachment often costs as 
  much as 300gp
  Welding Torch (Arm). This modification allows one of 
  your fingers to function as a blow torch to light fires or 
  heat metal. It includes a small reinforced fuel tank in 
  the forearm, which must be refilled after approximately 
  1 hour of continuous use. Adjusting the burner reduces 
  the flame’s heat, but allows it to shed bright light 
  in a similar manner to a torch, and last for up to 5 
  hours. A welding torch attachment in safe and usable 
  conditions can run anywhere from 150-200gp, but less... 
  dependable versions often go for cheaper.
  Phonographic Recorder (Chest). This intricate device 
  sits within a specialized compartment of the chest and 
  is capable of recording music or conversations onto a 
  wax or copper cylinder and playing them back. Popular 
  among aristocrats, the device itself costs about 150gp, 
  with canisters costing anywhere between 5-20 gp 
  depending on the quality.
  Mining Drill (Arm and Chest). This industrial 
  attachment replaces your arm with a heavy mining drill, 
  capable or breaking through mineral deposits at a rate 
  of 3 ft an hour. The Drill requires fuel to operate, which 
  is provided by a large chest-mounted tank, and must be 
  replenished after 5 hours of continuous use. Used as a 
  weapon, the drill deals 2d12 slashing damage on a hit, 
  but using against soft targets is ill advised, as the fleshy 
  viscera of gore tends to damage the mechanism almost 
  immediately. Costs about 300gp on a good day.
  Ground Stabilizers (Legs). This module includes 
  powerful pistons and ground clamps that allow a 
  Babbage to lock themselves in place despite incredible 
  forces. As a free action on your turn, the stabilizers can 
  be activated, making you immune to forced movement 
  that doe snot include teleportation, and incapable of 
  being knocked prone. While the stabilizers are activated, 
  your speed is reduced to 0. Deactivating the stabilizers 
  is a bonus action. The price-range for this module is 
  usually no more than 50-100gp
  Fluid Dispensary (Chest). Popular within high society, 
  this simple tank allows up to 5 gallons of liquid to be 
  stored within the Babage’s chest, and heated or cooled 
  as it is dispensed. Many models also contain a system of 
  filters, which can be used to purify water, or brew drinks 
  such as coffee of tea. A basic dispensary costs about 
  50gp, but more advanced models with filters can run 
  higher. 
  Chemical Sprayer (Arm). A rural adaptation usually 
  used in conjunction with a basic fluid dispensary, this 
  module allows a Babbage to pump a directed stream or 
  spray of liquid from a separate tank. While often used 
  to distributing pesticides, black-market modifications 
  exist which convert it into an effective - if dangerously 
  unreliable - flamethrower. A standard chemical thrower 
  runs about 50gp. The availability and cost of the 
  flamethrower variant is up to your DM’s discretion.
  
  Images in order
  Brigh - Leonardo Borazio
  https://www.artstation.com/dleoblack
  Lantern City Concept Art - ©Macrocosm 
  Entertainment, Inc.
  https://lanterncitytv.com/media/conceptual/
  Ezrohir Crawler - ©Runic Games
  https://www.runicgames.com/
  Golem - Yu Cheng Hong
  https://www.artstation.com/yuchenghong
  A Special thanks
  To My friends and players, who have helped me playtest 
  and fine-tune this class 
   
  To My wife, who has put up with my obsessive work. 
   
  And of course, to all my patrons and supporters, and to 
  those fans who continue to enjoy my work. I love what I 
  get to do for you guys, and hope to continue doing it far 
  into the future
  Credits and 
  Acknowledgments
  Race By 
  DM Clockwork Dragon (Sebastian McCoy)
  https://dm-clockwork-dragon.tumblr.com/
  https://ko-fi.com/U6U6GK7U
  https://www.patreon.com/DMClockWorkDragon
  https://discord.gg/jr3gMsZ
  Template and Backgrounds By 
  Nathanaël Roux
  https://www.patreon.com/barkalotdesigns
  Fan Content Notice
  The Alchemist Class is unofficial Fan Content permitted 
  under the Fan Content Policy. Not approved/endorsed 
  by Wizards. Portions of the materials used are property 
  of Wizards of the Coast. ©Wizards of the Coast LLC.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Clockwork Dragon/02-Races/Babbage Race by Clockwork Dragon.pdf