TEXT: Pistol Caliber Carbines
  Shooter’s Guide:
  
  Credits
   
  G-1 (AdministrAtion)
   
  Design: Keith Taylor
   
  G-2 (intelliGenCe)
  Copyright © 2009 by 93 Games Studio. 
   Except for the purposes of reviews, reproduction without the written permission of 93 Games Studio is expressly forbidden. No part of 
  this publication may be reproduced, by any form or by any means, without the prior written permission of 93 Games Studio. Character 
  sheets and other game aids contained in this book may be reproduced for personal use. All characters, names, places and text herein are 
  copyright by 93 Games Studio.
  Twilight: 2013 is based on Twilight: 2000 by Game Designers’ Workshop, and is published under license. The mention of or reference to 
  any company or product in this product is not a challenge to any trademark or copyright concerned.
  Spycraft and all related marks are 
  TM and © 2006 Alderac Entertainment Group, Inc. and are used under license. All rights reserved.
   
  G-3 (operAtions)
  Written By: Clayton Oliver
   
  G-4 (loGistiCs)
  Production Director: Keith Taylor
   
  Editing: Keith Taylor
   
  Layout & Typesetting: Keith Taylor
   
  G-6 (CommuniCAtion)
  Additional downloads can be found at the 93 Games Studio website
  http://www.93gamesstudio.com
  Additional information regarding Spycraft can be found at
  http://www.crafty-games.com
  
  1
  pistol-CAliber CArbines
  Pistol-caliber carbines (PCCs) occupy an odd and sometimes 
  controversial niche.  As the name suggests, they’re compact rifles 
  that fire ammunition originally developed for handguns.   This 
  basic combination of engineering choices makes them similar to 
  submachine guns.  However, unlike SMGs, PCCs tend to be designed 
  primarily for sale on the civilian market.  Thus, they lack two important 
  advantages of their military-grade cousins.  First, most PCCs are 
  incapable of fully automatic fire.  Second, they must conform to laws 
  regarding minimum overall length and barrel length, and thus lose 
  the portability and concealability that SMGs enjoy.
  At first glance, these compromises make PCCs less than ideal 
  choices as combat weapons.  Combined with the significantly 
  lesser power of a handgun cartridge when compared to even the 
  lightest assault rifle calibers, many professionals at arms view 
  PCCs as wastes of time and money.  However, PCCs do have several 
  advantages often overlooked by devotees of military armament.  
  The lower power of their ammunition allows them to be built at light 
  weights, and this and their comparatively lower recoil make them 
  ideal for small-statured shooters, including women and youths. 
  While larger than submachine guns, most PCCs are built to within 
  a few inches of the minimum legal requirements, making them 
  relatively easy to conceal and transport when compared to other 
  civilian-legal shoulder arms.  Because they are legal for civilians to 
  own without special permits, their possession by shooters without 
  law enforcement or military status raises fewer questions.  Their 
  ammunition is often relatively inexpensive, making frequent 
  practice more economical for the shooter on a budget.  The fact 
  that this same ammunition is used by handguns also simplifies a 
  shooter’s supply requirements while operating in the field.
  Within the last decade, PCCs have enjoyed a renewed 
  popularity, with several designs being marketed as self-defense 
  tools for ordinary citizens or supplementary weapons for police. 
  However, the PCC concept is over a century old.  The first 
  PCCs appeared not long after the advent of metallic cartridge 
  ammunition.  These lever-action designs were sold as companion 
  pieces to the popular revolvers of the day, allowing the cowboy, 
  outlaw, or lawman to feed both a longarm and a sidearm from 
  the same supply of ammunition – no small consideration when 
  operating weeks away from the nearest general store.  With the 
  debut of higher-powered and longer-range repeating rifles, the 
  concept fell into disuse at the end of the 19th century.  In the years 
  before World War II, several militaries recognized the need for an 
  intermediate weapon with less bulk than a service rifle but greater 
  range than a pistol, and a few PCC designs enjoyed brief, if not 
  universal, popularity before the birth of the assault rifle concept.
  This supplement for the Reflex System and Spycraft 2.0 
  presents a selection of these niche weapons, including complete 
  traits for both game systems.  It also provides additional handguns 
  that share ammunition or magazines with one or more pistol-
  caliber carbines, making them appropriate complements to the 
  PCCs.
  pistol-CAliber 
  CArbine desCriptions
  Beretta Cx4 Storm: The Cx4’s sleek black polymer frame 
  makes it look more like a science fiction blaster than a real firearm.  
  The PCC member of Beretta’s Storm product family is produced 
  in three of the most common autoloader calibers: 9mm, .40 S&W, 
  and .45 ACP.  The Storm’s ergonomics are similar to those of a 
  handgun, with the magazine well located in the gun’s pistol grip 
  rather than forward of it.  The charging handle, ejection port, and 
  safety can be set up for either right- or left-handed shooters.  Four 
  accessory rails allow the attachment of optics and other options. 
  The Cx4 was designed from the ground up as a companion carbine 
  for the Beretta Px4 Storm family of pistols, and each Cx4 uses the 
  same magazines as the Px4 model in the same caliber.  Variants are 
  also available that accept the magazines of several older Beretta 
  handguns.
  De Lisle Commando Carbine: This specialized carbine 
  was custom-built in small numbers during World War II.  Each 
  Guns are one of the simple pleasures in Sergeant Kim’s life, so it is not a surprise that the captain usually puts her in charge of 
  inventory whenever we find someone’s supply cache (or kill a bunch of someones and take their toys). Today, she and the Jims are doing 
  their thing on a half-collapsed bunker outside Arbil. I’m not real weapons-literate, but I do enjoy watching professionals work, so I 
  wander over to observe the festivities.
  Most of the take is run-of-the-mill, a bunch of AK-47s like my Maggie – but, if I may say so, not nearly as well-maintained. There are 
  a few older rifles, too, all scarred wood and rusty steel. Then Little Jim comes squirming out of the rubble with a black plastic case with a 
  Blackwater logo that’s far too short to contain anything truly dangerous. Or so I think until Sergeant Kim gets that expression, pops open 
  the box, and hauls out something that looks for all the world like a space pirate’s blaster rifle.
  “Sarge, it’s cool, but what kind of ammo does a laser rifle take?” Apparently, Little Jim has the same thought I do.
  The sergeant grins. “Watch this.” Most of the squad doesn’t bother with the weight of sidearms, but she habitually carries her M9. 
  She pulls a spare magazine out of her vest, slaps it into her new toy, yanks the charging handle, and yells “going hot!” The rest of us, 
  accustomed to this by now, just plug our ears. About sixty yards away, five rapid shots ring off a hand-sized patch of an old oil drum.
  Then she gets a thoughtful look in her eye. “Hey, Adela, c’mere!” Our interpreter wanders over to see what all the fuss is about and 
  Sergeant Kim, wearing the cheerful expression of a cat carrying a half-dead squirrel, presents her with the space pirate gun.
  Now, allow me to explain. Adela is about five-nothing and seventy-eight pounds soaking wet. Give her a pistol and the best place to 
  be is in front of the target. Give her a rifle and the recoil will make her flinch enough to put the bullet into the next county. So the squad 
  has reluctantly agreed that it’s best if she just keeps her head down and leaves the shooting to them.
  Until today, it seems. Thirty rounds of 9mm later, Adela’s walking away with a new spring to her stride, half of Sergeant Kim’s 
  spare M9 magazines in her pockets, and two and a half feet of low-recoil death hidden under her coat. Big Jim just shakes his head and 
  verbalizes all our thoughts:
  “I think we just created a monster.”
  
  2
  De Lisle started life as a  SMLE (Short-Magazine Lee-Enfield) rifle.  
  The conversion process involved the addition of the barrel from a 
  Thompson submachine gun, the modification of the magazine well 
  to accept Colt M1911 magazines, and the fabrication and fitting of 
  an integral suppressor.  The resulting weapon was an exceptionally 
  quiet bolt-action carbine.  Its use was almost exclusively restricted 
  to British special operations personnel during World War II and 
  the immediate post-war years.  In the modern era, all known 
  surviving examples are in museums or private collections – and 
  thus unlikely to fall into the hands of player characters.
  FN PS90: The civilian-legal version of the P90 submachine 
  gun features a longer barrel and lacks the capacity for automatic 
  fire, but is otherwise identical to its parent design.  Standard 
  5.7x28mm ammunition is considered armor-piercing and thus 
  illegal for civilian purchase in many jurisdictions, but the weapon 
  happily accepts it.  The primary ammunition load available on the 
  civilian market is hollowpoint.  The PS90 is sold with 30-round 
  magazines but accepts the P90’s 50-round magazines.
  H&K USC: The Universal Self-loading Carbine was Heckler 
  & Koch’s answer to demand for a version of the UMP submachine 
  gun on the civilian market.  By comparison to its parent design, the 
  USC has a longer barrel and a fixed stock.  The USC will not accept 
  UMP magazines.
  Hi-Point 995/4095: Hi-Point’s reputation marks it as a 
  manufacturer of pawn shop specials, weapons with cut-rate prices 
  and debatable reliability.  The 995 and 4095 are the company’s 
  first inroads into the carbine market.  Hi-Point carbines feature 
  polymer frames with styling best described as “unique.”  While 
  they’re popular with casual shooters and low-budget survivalists, 
  few serious hoplologists consider them acceptable for combat use.
  Kel-Tec SUB-2000: The skeletal-looking SUB-2000 
  enjoys niche popularity, mainly within the survivalist community.  
  Each of its multiple variants accepts the same magazines as a 
  commonly-available handgun model – see Table A: Magazine 
  Compatibility (p. 3).  However, the real appeal of the SUB-2000 
  comes from its folding design.  The weapon is hinged in front 
  of its action and can be folded back on itself to form a compact 
  16”x9”x2” package.  The SUB-2000 cannot be fired while folded, 
  and an integral locking mechanism can be used to prevent 
  unauthorized users from unfolding the gun.
  Marlin Camp Carbine: Introduced in the mid-1980s, 
  the Camp Carbine line is built along traditional sporting rifle 
  lines with the addition of a magazine well in front of the trigger 
  guard.  Two models were offered: the Camp 9 and Camp 45, 
  respectively chambered for 9mm and .45 ACP.  Neither model 
  sold particularly well, leading Marlin to discontinue them at the 
  turn of the millennium.  Camp Carbines are regarded as enjoyable 
  for casual plinking, but heavy use can crack the wooden stock 
  from excessive recoil energy. 
  M1 Carbine: The M1 carbine is not technically chambered 
  for a pistol caliber, but its ballistic characteristics and original 
  role lead some to argue that it’s a PCC rather than a full-fledged 
  combat rifle.  The M1 was built to accept a unique .30 caliber 
  cartridge with significantly less power than the standard .30-06 
  rifle round of the time, but with considerably more energy than 
  the heaviest contemporary pistol round.  Designed shortly before 
  American entry into World War II, this rifle was deployed in the 
  millions for that conflict.  Manufacturers included companies not 
  known for weapons production, including International Business 
  Machines (yes, that IBM) and jukebox maker Rock-Ola.
  Depending on the user, the M1 carbine was either a more 
  powerful and longer-ranged substitute for an officer’s sidearm 
  or – especially for the M1A1 – a paratrooper’s lighter and more 
  portable substitute for a full-length battle rifle.  Limited numbers 
  of M1 carbines remained in American military inventory through 
  the Vietnam conflict.  During service in Korea and Vietnam, the 
  weapon acquired a reputation for being insufficiently powerful for 
  combat use, though the deservedness of this image is debatable.  
  Today, thousands of M1s are available on the civilian market, and 
  the design is popular with both shooters and collectors.
  M1A1 Carbine: The paratrooper version of the M1 features 
  a folding stock but is otherwise identical to its parent design.
  
  3
  M2 Carbine: The fully automatic version of the M1 appeared 
  too late to see significant service in World War II, but was used 
  in Korea and Vietnam.  The 30-round magazines developed for 
  this variant are usable in any member of the M1 carbine family.  
  Several hundred thousand M2s were manufactured, but few ever 
  entered the civilian market.  Those that remain in working order 
  are either in service in Third World militaries or gathering dust 
  in police armories.
  Ruger Police Carbine: As the name suggests, Ruger first 
  marketed its Police Carbine for the American law enforcement 
  market.  However, the marketing strategy was dependent on 
  police adoption of both the carbine and its companion handguns, 
  and the company debuted the weapon at a time when many 
  agencies were moving away from heavy all-steel sidearms like 
  Ruger’s products.  Neither law enforcement nor civilian sales 
  were spectacular, and Ruger ceased production in 2007.
  Two basic Police Carbine models were produced, the 9mm 
  PC-9 and the .40 caliber PC-4.  In physical appearance, they 
  are similar to the competing Marlin Camp Carbine design, with 
  polymer sporting-style stocks.  Each design accepts the same 
  magazines as any Ruger P-series pistol in its caliber.
  Ruger 77/44: The Ruger Model 77 is a bolt-action hunting 
  rifle available in a wide array of calibers.  The 77/44 variant uses 
  a detachable rotary magazine rather than an internal magazine 
  and is chambered for .44 Magnum.  It is no longer in production, 
  but lightly-used examples are frequently available.  Like most 
  bolt-action carbines, the 77/44 is more likely to be encountered 
  in rural areas, serving as a “ranch gun” or “truck gun,” than as 
  a combat weapon.
  Winchester Repeating Rifles: These lever-action 
  rifles were among the first successful pistol-caliber carbines, 
  popular more than a century before the PCC designation came 
  into vogue.  The Repeating Rifle line includes several different 
  models, ranging from the iconic Model 1873 – “The Gun that 
  Won the West” – to the final Model 1894.  Originally, the 1873, 
  1892, and 1894 models were produced in handgun calibers 
  of the day, while other designs accepted more powerful rifle 
  cartridges.
  Original 19th-century Repeating Rifles are too valuable 
  for any but the truly desperate to take into combat today.  
  Winchester closed its doors in 2006, but several companies, 
  including Marlin, Navy Arms, EMF, Rossi, and Uberti, still 
  manufacture replicas in a variety of calibers both classic 
  and modern.  All traits given in this document are for these 
  contemporary reproductions.
  Magazine Compatibility
  Many of the PCCs described in this supplement will accept 
  the same magazines used by a companion handgun.  The 
  following table summarizes this cross-compatibility.  Where 
  multiple handguns are listed with an “or,” the PCC accepts 
  only one model’s magazines - select which one at the time of 
  purchase.
  tAble A: mAGAzine CApACity
  PCC
  Handgun
  Beretta Cx4 Storm (9mm)
  Beretta 92/93 or Px4 or 8000 
  Cougar
  Beretta Cx4 Storm (.40 S&W)
  Beretta 96 or Px4 or 8040 
  Cougar
  Beretta Cx4 Storm (.45 ACP)
  Beretta Px4 or 8045 Cougar
  De Lisle Commando Carbine
  Colt M1911
  Kel-Tec SUB-2000 (9mm)
  Beretta 92/93 or Glock 17/19 
  or S&W 59 or SiG P226
  Kel-Tec SUB-2000 (.40 S&W)
  Beretta 96 or Glock 22 or S&W 
  4006 or SiG P226
  Marlin Camp 45
  Colt M1911
  Marlin Camp 9
  S&W 59
  Ruger PC-4
  Ruger P944
  Ruger PC-9
  any Ruger P-series handgun in 
  9mm
  CompAnion HAndGun 
  desCriptions
  By virtue of magazine or ammunition commonality, each 
  of the following handguns is suitable as a “companion sidearm” 
  for one or more of the pistol-caliber carbines presented in this 
  supplement.
  Beretta Px4 Storm: Beretta’s entry in the 21st-century 
  polymer handgun market combines the best internal workings 
  of the earlier 8000 series with the control layout of the more 
  popular Model 92.  Various trigger configurations are available, 
  as are models both with and without manual safeties.  The 
  Px4 has seen limited acceptance in both the civilian and law 
  enforcement markets but has yet to be adopted by any major 
  military force.
  Beretta 8000 Cougar: The 8000 series was introduced 
  in the 1990s to meet a growing demand for compact autoloaders 
  in common defensive calibers.  The design’s most noteworthy 
  feature, which it shares with the later Px4 family, is its action: 
  as it cycles, the barrel rotates around its long axis rather than 
  moving vertically.  This channels more recoil energy straight 
  back at the shooter, which helps reduce muzzle climb.
  M1 Enforcer: The Enforcer variant of the M1 carbine 
  was strictly a commercial market adaptation, never adopted 
  
  4
  for military use.  This weapon is a handgun only by legal 
  classification.  The Enforcer takes the original design, trades the 
  shoulder stock for a pistol grip, and reduces the barrel from 18 
  inches to 10.  The resulting bastardization sacrifices considerable 
  muzzle energy, is at best difficult to aim, is virtually impossible 
  to use one-handed, and produces a muzzle blast the size of a 
  small child.  On the plus side, it uses the same magazines as a 
  normal M1 or M2, and 30 rounds of .30 Carbine in an 18-inch-
  long gun can be devastating in a close-range fight.
  Ruger Blackhawk: This popular single-action revolver 
  has been produced in a bewildering array of variants and 
  calibers since its introduction in the mid-1950s.  The Blackhawk 
  is an archetypal example of modern single-action wheelguns.  
  Heavy and rugged, it has a deserved reputation for reliability.
  Ruger P Series: Ruger’s family of service pistols evolved 
  from a design intended to replace the Colt 1911 as the U.S. 
  Army’s standard sidearm.  Although the original P85 lost to the 
  Beretta 92, the P series has gone on to commercial success.  All 
  P series handguns have a similar appearance and reputation: 
  big, heavy, and virtually indestructible.  Models currently 
  in production include the 9mm P89 (an improvement on the 
  original P85), the .45 caliber P90, the .40 caliber P944, and the 
  polymer-framed 9mm P95.
  Smith & Wesson Model 59: The Model 59 was one of 
  S&W’s first forays into autoloaders and the company’s first high-
  capacity design.  It was replaced a decade after its introduction 
  by the Model 469 (identical for game purposes), which was, in 
  turn, discontinued in the late 1980s.  However, examples of 
  both models are still common on the secondhand market.
  Smith & Wesson Model 4006: When Smith & Wesson 
  debuted the .40 S&W cartridge in 1990, the Model 4006 
  released alongside it as the first handgun chambered for the 
  round.  Although later eclipsed by competing .40 caliber 
  designs, the Model 4006 saw early popularity in the American 
  law enforcement community and is still in production.
  reflex system rules
  The following tables provide Reflex System traits for all 
  weapons in this document (with the exception of the M1 carbine, 
  which appears in the Reflex System core rules).  The tables are 
  formatted for Stage II rules use.  For Stage I play, discard the 
  Recoil trait and the second Penetration value.  For Stage III play, 
  ignore the given Damage and Penetration values in favor of the 
  appropriate ballistics table.
  stAGe iii Quirks
  Quirks are a Stage III option intended to provide some level 
  of differentiation between weapons with otherwise nigh-identical 
  game traits.  The majority of weapons do not have quirks, but the 
  following list provides flavor and minor mechanical effects for a 
  select few.
  PCC Quirks
  FN PS90
  Bullpup: Reloading the P90 takes 2 ticks more than normal.
  Weird: The PS90’s ergonomics are just plain odd for shooters 
  accustomed to more conventional longarms.   If a character isn’t 
  experienced with the PS90, he suffers a -1 penalty to all attacks, 
  and readying or reloading the weapon takes 2 ticks more than 
  normal.  These penalties are removed after a “familiarization fire” 
  session of at least 100 rounds, or if the PS90 becomes part of the 
  character’s personal equipment.
  Hi-Point 995 and 4095
  Unreliable 2: For the purposes of triggering breakdowns, the 
  weapon’s Wear is considered to be 2 higher than its actual value. 
  This does not apply to a “like new” (Wear 0) item.
  Kel-Tec SUB-2000
  Folding: Unfolding or folding the SUB-2000 is a 3-tick action. 
  While the weapon is folded, its Bulk becomes 1.
  Marlin Camp 9 and Camp 45
  Fragile 1: For the purposes of accruing Wear, a Camp 
  Carbine’s level of use is considered to be 1 level higher than actual 
  use or conditions would indicate.
  Ruger 77/44
  Reliable 1: For the purposes of triggering breakdowns, the 
  77/44’s Wear is considered to be 1 lower than its actual value.
  Winchester Repeating Rifles
  Image: Like all lever-action rifles, this is an archaic design 
  that offers few quantifiable advantages over more modern 
  weapons. However, choosing to carry it is a statement in and of 
  itself, an evocation of Old West imagery and the associated values. 
  Use of a lever-action carbine as a primary weapon grants a +2 
  bonus to all uses of the character’s Luck reputation aspect – if and 
  only if the observer shares the same cultural image of cowboys. 
  This bonus becomes a penalty if the character demonstrates gross 
  incompetence with the weapon. Adopting the gun as a character’s 
  primary weapon may also, at the GM’s discretion, be worth a 
  survival point.
  Suppression: Although rapid fire with a lever-action gun is 
  wastefully inaccurate, a skilled operator can put a good amount of 
  lead in the air. This is beneficial in situations in which volume of fire 
  is more important than accuracy. When performing suppressive 
  fire, a lever-action weapon functions as a semi-automatic firearm.
  Handgun Quirks
  M1 Enforcer
  Weird: The M1 Enforcer’s ergonomics match those of neither 
  a handgun nor a shoulder arm.  Consequently, it’s a little awkward 
  for new users.  If a character isn’t experienced with the Enforcer, 
  he suffers a -1 penalty to all attacks, and readying or reloading 
  the weapon takes 2 ticks more than normal.  These penalties 
  are removed after a “familiarization fire” session of at least 100 
  rounds, or if the Enforcer becomes part of the character’s personal 
  equipment.
  Ruger Blackhawk
  Reliable 1: For the purposes of triggering breakdowns, the 
  Blackhawk’s Wear is considered to be 1 lower than its actual 
  value.
  Ruger P-Series Pistols (all)
  Durable 1: For the purposes of accruing Wear, any Ruger P-
  series pistol’s level of use is considered to be 1 level lower than 
  actual use or conditions would indicate.
  
  
  tAble b: pistol-CAliber CArbines
  Firearm
  Caliber
  Cap
  Dam
  Pen
  Rng
  ROF
  Spd
  Rec
  Bulk
  Wt
  BV
  SP
  Semi-Automatic PCCs
  Beretta Cx4 Storm
  9mm Para
  *
  5
  x3/x4
  CQB/T
  S
  2/3/5
  5
  2
  2.6 kg
  GG300
  $600
  Beretta Cx4 Storm
  .40 S&W
  *
  5
  x3/x4
  CQB/T
  S
  2/3/5
  7
  2
  2.6 kg
  GG300
  $600
  Beretta Cx4 Storm
  .45 ACP
  *
  5
  x3/x4
  CQB/T
  S
  2/3/5
  9
  2
  2.6 kg
  GG300
  $600
  FN PS90
  5.7mm FN
  30
  5
  x2/x3
  CQB/T
  S
  2/3/5
  2
  2
  2.9 kg
  GG750
  $1,500
  H&K USC
  .45 ACP
  10
  5
  x3/x4
  CQB/T
  S
  3/4/6
  8
  3
  2.7 kg
  GG650
  $1,300
  Hi-Point 995
  9mm Para
  10
  5
  x3/x4
  CQB/T
  S
  2/3/5
  5
  2
  3.2 kg
  GG75
  $225
  Hi-Point 4095
  .40 S&W
  10
  5
  x3/x4
  CQB/T
  S
  2/3/5
  7
  2
  3.2 kg
  GG85
  $250
  Kel-Tec SUB-2000
  9mm Para
  **
  5
  x3/x4
  CQB/T
  S
  2/3/5
  6
  2
  1.8 kg
  GG300
  $400
  Kel-Tec SUB-2000
  .40 S&W
  **
  5
  x3/x4
  CQB/T
  S
  2/3/5
  9
  2
  1.8 kg
  GG300
  $400
  Marlin Camp 9
  9mm Para
  14
  5
  x3/x4
  CQB/T
  S
  3/4/6
  5
  3
  3.1 kg
  GG175
  $400
  Marlin Camp 45
  .45 ACP
  7
  5
  x3/x4
  CQB/T
  S
  3/4/6
  8
  3
  3.1 kg
  GG225
  $500
  Ruger PC-4
  .40 S&W
  11
  5
  x3/x4
  CQB/T
  S
  3/4/6
  5
  3
  2.9 kg
  GG200
  $400
  Ruger PC-9
  9mm Para
  15
  5
  x3/x4
  CQB/T
  S
  3/4/6
  7
  3
  2.9 kg
  GG200
  $400
  Bolt-Action PCCs
  De Lisle Cdo. Carbine
  .45 ACP
  7
  5
  x3/Nil
  GF/T
  S
  4/5/7
  7
  3
  3.7 kg
  GG2,500
  $20,000
  Ruger 77/44
  .44 Magnum
  4
  6
  x2/x3
  CQB/M
  S
  3/4/6
  13
  3
  2.6 kg
  GG300
  $600
  Lever-Action PCCs
  Winchester Rep. Rifle
  .357 Magnum
  10(in)
  5
  x3/x4
  CQB/M
  S
  3/6/8
  7
  3
  2.9 kg
  GG650
  $800
  Winchester Rep. Rifle
  .44-40
  10(in)
  5
  x3/x4
  CQB/T
  S
  3/6/8
  7
  3
  2.9 kg
  GG450
  $600
  Winchester Rep. Rifle
  .45 Colt
  10(in)
  5
  x3/Nil
  CQB/T
  S
  3/6/8
  7
  3
  2.9 kg
  GG450
  $600
  Winchester Rep. Rifle
  .44 Magnum
  10(in)
  6
  x2/x3
  CQB/M
  S
  3/6/8
  13
  3
  2.9 kg
  GG650
  $800
  Service Rifles
  M1A1 carbine
  .30 Carbine
  15
  4
  x3/x4
  CQB/M
  S
  3/4/6
  6
  3
  2.4 kg
  GG150
  $600
  M2 carbine
  .30 Carbine
  15 or 30
  4
  x3/x4
  CQB/M
  S/B5
  3/4/6
  6
  3
  2.4 kg
  GG300
  $6,000
  * Dependent on magazine compatibility.  9mm: Beretta 92/93 (15 or 20 rounds), Px4 (17 or 20 rounds), or 8000 Cougar (15 rounds).  .40 S&W: Beretta 96 (11 rounds), Px4 (14 or 17 
  rounds), or Cougar 8040 (11 rounds).  .45 ACP: Beretta Px4 (10 rounds) or Cougar 8045 (8 rounds).
  ** Dependent on magazine compatibility.  9mm: Beretta 92/93 (15 or 20 rounds), Glock 17/19 (15 or 17 rounds), S&W 59 (14 rounds), or SiG P226 (15 rounds).  .40 S&W: Beretta 96 (11 
  rounds), Glock 22 (17 rounds), S&W 4006 (11 rounds), or SiG P226 (12 rounds).
  tAble C: HAndGuns
  Firearm
  Caliber
  Cap
  Dam
  Pen
  Rng
  ROF
  Spd
  Rec
  Bulk
  Wt
  BV
  SP
  Autoloaders
  Beretta Px4 Storm
  9mm Para
  17
  4
  x3/x4
  GF/CQB
  S
  1/2/4
  7
  1
  0.8 kg
  GG125
  $500
  Beretta Px4 Storm
  .40 S&W
  14
  5
  x3/x4
  GF/CQB
  S
  1/2/4
  9
  1
  0.8 kg
  GG130
  $525
  Beretta Px4 Storm
  .45 ACP
  10
  5
  x4/Nil
  GF/CQB
  S
  1/2/4
  11
  1
  0.8 kg
  GG140
  $550
  Beretta 8000 Cougar
  9mm Para
  15
  4
  x3/x4
  GF/CQB
  S
  1/2/4
  6
  1
  0.9 kg
  GG140
  $550
  Beretta 8040 Cougar
  .40 S&W
  11
  5
  x3/x4
  GF/CQB
  S
  1/2/4
  9
  1
  0.9 kg
  GG140
  $550
  Beretta 8045 Cougar
  .45 ACP
  8
  5
  x4/Nil
  GF/CQB
  S
  1/2/4
  10
  1
  0.9 kg
  GG140
  $550
  M1 Enforcer
  .30 Carbine
  15 or 30
  4
  x3/x4
  P/T
  S
  1/3/5
  6
  1
  1.8 kg
  GG125
  $500
  Ruger P89
  9mm Para
  15
  4
  x3/x4
  GF/CQB
  S
  1/2/4
  6
  1
  0.9 kg
  GG100
  $400
  Ruger P90
  .45 ACP
  8
  5
  x4/Nil
  GF/CQB
  S
  1/2/4
  10
  1
  1 kg
  GG110
  $450
  Ruger P944
  .40 S&W
  11
  5
  x3/x4
  GF/CQB
  S
  1/2/4
  8
  1
  1 kg
  GG110
  $450
  Ruger P95
  9mm Para
  15
  4
  x3/x4
  GF/CQB
  S
  1/2/4
  7
  1
  0.8 kg
  GG110
  $450
  S&W Model 59
  9mm Para
  14
  4
  x3/x4
  GF/CQB
  S
  1/2/4
  7
  1
  0.8 kg
  GG110
  $450
  S&W Model 4006
  .40 S&W
  11
  5
  x3/x4
  GF/CQB
  S
  1/2/4
  8
  1
  1.1 kg
  GG125
  $500
  Revolvers
  Ruger Blackhawk
  .30 Carbine
  6
  4
  x3/x4
  GF/T
  S
  2/3/5
  6
  1
  1.2 kg
  GG100
  $400
  Ruger Blackhawk
  .357 Magnum
  6
  5
  x3/x4
  GF/CQB
  S
  2/3/5
  8
  1
  1.4 kg
  GG125
  $500
  Ruger Blackhawk
  .45 Colt
  6
  5
  x4/Nil
  GF/CQB
  S
  2/3/5
  9
  1
  1.1 kg
  GG125
  $500
  Ruger Blackhawk
  .44 Magnum
  6
  6
  x3/x4
  GF/T
  S
  2/3/5
  13
  1
  1.3 kg
  GG150
  $600
  
  6
  spyCrAft 2.0 rules
  The following tables provide Spycraft 2.0 traits for all weapons 
  in this document (with the exception of the De Lisle Commando 
  Carbine, which appears in Spycraft 2.0 as the Lee-Enfield DeLisle 
  Carbine).
  New Weapon Qualities
  Folding (FLD): The weapon can be folded into a compact 
  form factor for ease of concealment and stowage.  It cannot be 
  used while folded (except as an improvised blunt weapon).  While 
  folded, it is considered one size category smaller than normal.  
  Folding or unfolding it requires one half action.  If a character is 
  proficient with the weapon and has the Quick Draw feat, the gun 
  can be folded or unfolded with one of the free actions this feat 
  grants.
  New Weapon Category: 
  Lever-Action Rifles
  The firearm sub-category of lever-action rifles is new 
  for Spycraft 2.0.  Attacks with lever-action rifles use the Rifle 
  proficiency and the attacker’s Dexterity modifier, and untrained 
  attacks suffer a -4 penalty.  All lever-action rifles have a damage 
  save bonus of +14, can be fired only in single-shot mode, and can 
  accept only optics and sling accessories.
  tAble d: bolt-ACtion rifles
  Weapon Name
  Dmg
  E/T
  Ammo
  Recoil
  Rng
  Sz/Hnd
  Wgt
  Upg
  Comp
  Year
  SV
  Qualities
  Caliber II
  Ruger 77/44
       .44 Magnum
  2d6+2
  1/19-20
  4M10
  9
  60 ft.
  S/2h
  5.8 lbs.
  0
  17/+0
  1998
  $600
  MAC (-2), TKD, UNR
  tAble e: lever-ACtion rifles
  Weapon Name
  Dmg
  E/T
  Ammo
  Recoil
  Rng
  Sz/Hnd
  Wgt
  Upg
  Comp
  Year
  SV
  Qualities
  Caliber II
  Winchester Repeating Rifle
       .357 Magnum
  3d4+1
  1/19-20
  10S80
  7
  50 ft.
  S/2h
  6.4 lbs.
  0
  18/+0
  1980
  $800
  MAC (-2)
       .44-40
  1d12+2
  1/19-20
  10S70
  7
  40 ft.
  S/2h
  6.4 lbs.
  0
  18/+0
  1873
  $600
  MAC (-2), TKD
       .45 Colt
  1d12
  1/19-20
  10S80
  4
  40 ft.
  S/2h
  6.4 lbs.
  0
  18/+0
  1980
  $600
  MAC (-2), TKD
  Caliber III
  Winchester Repeating Rifle
       .44 Magnum
  2d6+2
  1/19-20
  10S70
  8
  60 ft.
  S/2h
  6.4 lbs.
  3
  18/+0
  1980
  $800
  MAC (-2), TKD
  tAble f: semi-AutomAtiC rifles
  Weapon Name
  Dmg
  E/T
  Ammo
  Recoil
  Rng
  Sz/Hnd
  Wgt
  Upg
  Comp
  Year
  SV
  Qualities
  Caliber I
  Hi-Point 995
        9mm P
  1d10+1
  1-3/20
  10M9
  4
  35 ft.
  T/2h
  7 lbs.
  0
  21/+2
  1996
  $225
  CMP, DST, UNR
  Caliber II
  Beretta Cx4 Storm
       9mm P
  1d10+1
  1-2/20
  *
  4
  40 ft.
  T/2h
  5.8 lbs.
  2
  21/+1
  2003
  $600
  CMP, DST
       .40 S&W
  1d12
  1-2/20
  *
  5
  40 ft.
  T/2h
  5.8 lbs.
  1
  21/+1
  2003
  $600
  CMP, DST, TKD
       .45 ACP
  1d12
  1-2/19-20
  *
  5
  40 ft.
  T/2h
  5.8 lbs.
  0
  21/+1
  2004
  $600
  CMP, DST, TKD
  FN PS90
        5.7mm FN
  1d10+1 (AP4)
  1-2/20
  30M3
  4
  45 ft.
  T/2h
  6.6 lbs.
  0
  25/+2
  2005
  $1,500
  CMP, DST, NUL (2R), QKY
  H&K USC
       .45 ACP
  1d12
  1/19-20
  10M8
  5
  40 ft.
  T/2h
  6 lbs.
  0
  21/+1
  2000
  $1,300
  CMP, TKD
  Hi-Point 4095
       .40 S&W
  1d12
  1-3/20
  10M8
  4
  35 ft.
  T/2h
  7 lbs.
  3
  21/+2
  2000
  $250
  CMP, DST, TKD, UNR
  Kel-Tec SUB-2000
        9mm P
  1d10+1
  1-3/20
  **
  6
  35 ft.
  T/2h
  4 lbs.
  2
  26/+2
  1997
  $400
  CMP, DST, FLD
       .40 S&W
  1d12
  1-3/20
  **
  7
  35 ft.
  T/2h
  4 lbs.
  1
  26/+2
  2000
  $400
  CMP, DST, FLD, TKD
  Marlin Camp 9
        9mm P
  1d10+1
  1-2/20
  14M6
  4
  40 ft.
  T/2h
  6.8 lbs.
  3
  20/+0
  1985
  $400
  FRG
  Marlin Camp 45
       .45 ACP
  1d12
  1-2/19-20
  7M10
  4
  40 ft.
  T/2h
  6.8 lbs.
  1
  20/+0
  1986
  $500
  FRG, TKD
  M1 Carbine
       .30 Carbine
  2d8
  1-2/20
  15M4
  12
  75 ft.
  T/2h
  5.4 lbs.
  1
  20/+0
  1942
  $600
  -
  M1A1 Carbine
       .30 Carbine
  2d8
  1-2/20
  15M4
  12
  75 ft.
  T/2h
  5.4 lbs.
  1
  20/+0
  1942
  $600
  CLS
  Ruger PC-4
       .40 S&W
  1d12
  1-2/20
  11M8
  4
  40 ft.
  T/2h
  6.4 lbs.
  1
  23/+0
  1996
  $400
  CMP, TKD
  
  
  tAble f: semi-AutomAtiC rifles Cont.
  Weapon Name
  Dmg
  E/T
  Ammo
  Recoil
  Rng
  Sz/Hnd
  Wgt
  Upg
  Comp
  Year
  SV
  Qualities
  Caliber II
  Ruger PC-9
        9mm P
  1d10+1
  1-2/20
  15M6
  4
  40 ft.
  T/2h
  6.4 lbs.
  2
  23/+0
  1996
  $400
  CMP
  * Dependent on magazine compatibility.  9mm: Beretta 92/93 (20M5), Px4 (20M5), or 8000 Cougar (15M6).  .40 S&W: Beretta 96 (11M8), Px4 (17M5), or Cougar 8040 (11M8).  .45 
  ACP: Beretta Px4 (10M8) or Cougar 8045 (8M10).
  ** Dependent on magazine compatibility.  9mm: Beretta 92/93 (20M5), Glock 17/19 (17M5), S&W 59 (14M6), or SiG P226 (15M6).  .40 S&W: Beretta 96 (11M8), Glock 22 (17M5), S&W 
  4006 (11M8), or SiG P226 (12M7).
  tAble G: AssAult rifles
  Weapon Name
  Dmg
  E/T
  Ammo
  Recoil
  Rng
  Sz/Hnd
  Wgt
  Upg
  Comp
  Year
  SV
  Qualities
  Caliber II
  M2 Carbine
       .30 Carbine
  2d8
  1-3/20
  30M5
  12
  75 ft.
  T/2h
  5.4 lbs.
  0
  25/+1
  1945
  $6,000
  DST, NUL (none)
  tAble J: serviCe revolvers
  Weapon Name
  Dmg
  E/T
  Ammo
  Recoil
  Rng
  Sz/Hnd
  Wgt
  Upg
  Comp
  Year
  SV
  Qualities
  Caliber II
  Ruger Blackhawk
       .30 Carbine
  1d12+1
  1/20
  6S36
  13
  30 ft.
  D/1h
  2.6 lbs.
  3
  15/+0
  1967
  $400
  MAC (-1)
       .357 Magnum
  3d4+1
  1/19-20
  6S36
  16
  30 ft.
  D/1h
  3 lbs.
  1
  15/+0
  1955
  $500
  MAC (-1)
       .45 Colt
  1d12
  1/19-20
  6S36
  11
  30 ft.
  D/1h
  2.5 lbs.
  1
  15/+0
  1971
  $500
  MAC (-1), TKD
       .44 Magnum
  2d6+2
  1/19-20
  6S30
  17
  30 ft.
  D/1h
  3 lbs.
  0
  15/+0
  1956
  $600
  MAC (-1), TKD
  tAble H: serviCe pistols
  Weapon Name
  Dmg
  E/T
  Ammo
  Recoil
  Rng
  Sz/Hnd
  Wgt
  Upg
  Comp
  Year
  SV
  Qualities
  Caliber I
  M1 Enforcer
       .30 Carbine
  1d12+1
  1-2/20
  15M3
  8
  20 ft.
  D/1h
  4.2 lbs.
  0
  20/+1
  1964
  $500
  BLK, IMP, QKY
  Ruger P89
        9mm P
  1d10+1
  1-2/20
  15M4
  13
  25 ft.
  D/1h
  2 lbs.
  0
  19/+1
  1989
  $400
  BLK, RGD
  S&W Model 59
        9mm P
  1d10+1
  1-2/20
  14M4
  14
  25 ft.
  D/1h
  1.8 lbs.
  0
  20/+1
  1970
  $450
  -
  Caliber II
  Beretta Px4 Storm
        9mm P
  1d10+1
  1-2/20
  17M3
  15
  25 ft.
  D/1h
  1.7 lbs.
  3
  21/+1
  2003
  $500
  CMP
       .40 S&W
  1d12
  1-2/20
  14M4
  16
  25 ft.
  D/1h
  1.7 lbs.
  2
  21/+1
  2003
  $525
  CMP, TKD
       .45 ACP
  1d12
  1-2/19-20
  10M5
  16
  25 ft.
  D/1h
  1.8 lbs.
  1
  21/+1
  2006
  $550
  CMP, TKD
  Ruger P90
       .45 ACP
  1d12
  1-2/19-20
  8M6
  13
  25 ft.
  D/1h
  2.1 lbs.
  1
  19/+1
  1990
  $450
  BLK, RGD, TKD
  Ruger P944
       .40 S&W
  1d12
  1-2/20
  11M5
  13
  25 ft.
  D/1h
  2.1 lbs.
  3
  19/+1
  1994
  $450
  BLK, RGD, TKD
  Ruger P95
        9mm P
  1d10+1
  1-2/20
  15M4
  15
  25 ft.
  D/1h
  1.7 lbs.
  3
  20/+1
  1995
  $450
  BLK, CMP, RGD
  S&W Model 4006
       .40 S&W
  1d12
  1-2/20
  11M5
  12
  25 ft.
  D/1h
  2.3 lbs.
  3
  20/+1
  1990
  $500
  TKD
  tAble i: bACkup pistols
  Weapon Name
  Dmg
  E/T
  Ammo
  Recoil
  Rng
  Sz/Hnd
  Wgt
  Upg
  Comp
  Year
  SV
  Qualities
  Caliber I
  Beretta 8000 Cougar
        9mm P
  1d10+1
  1-2/20
  15M3
  13
  20 ft.
  D/1h
  2 lbs.
  0
  20/+1
  1995
  $550
  -
  Caliber II
  Beretta 8040 Cougar
       .40 S&W
  1d12
  1-2/20
  11M3
  14
  20 ft.
  D/1h
  2 lbs.
  3
  20/+1
  1994
  $550
  TKD
  Beretta 8045 Cougar
       .45 ACP
  1d12
  1-2/19-20
  8M5
  14
  20 ft.
  D/1h
  2 lbs.
  2
  20/+1
  1995
  $550
  TKD
  
  
  optionAl rule: 
  pCC dAmAGe upGrAdes
  All of the weapons in the preceding tables use the standard 
  per-caliber damage values equivalent to those presented in 
  Spycraft 2.0.  However, handgun damage is calculated using the 
  muzzle energy of a typical pistol or revolver barrel.  The longer 
  barrels of pistol-caliber carbines produce higher muzzle velocities, 
  which, in turn, lead to higher muzzle energies and greater damage. 
  GCs and players who want to take advantage of these real-world 
  ballistics may use Table K’s optional damage and recoil values and 
  pick calibers for the listed weapons.
  new rAnGed CombAt feAts
  Shootin’ Iron Basics
  You know your way around 19th-century firearm designs.
  Benefit: You are considered proficient with all firearms with 
  the MAC quality, even if you lack the appropriate proficiency.  When 
  you hold a readied firearm with the MAC quality, the initiative 
  penalty imposed by this quality decreases by 1, to a minimum of -1.  
  Additionally, every time you take a reload action with a single-fed 
  firearm, you load 1 extra shot.  Finally, you may make burst attacks 
  with lever-action firearms.
  Shootin’ Iron Mastery
  Wyatt Earp!
  Prerequisites: Shootin’ Iron Basics.
  Benefit: When you hold a readied firearm with the MAC 
  quality, the initiative penalty imposed by this quality decreases by 1 
  (for a total reduction of 2), to a minimum of 0.  Additionally, every 
  time you take a reload action with a single-fed firearm, you load 1 
  extra shot (for a total of 2).  Finally, when you make a one-handed 
  attack with a pump-action or lever-action firearm, you may choose 
  either to make a 1-minute Impress/Influence check as a full action 
  on your next initiative count, or to gain a +3 bonus on all Threaten 
  actions until the end of your next initiative count.
  Table K: Optional Damage Upgrades
  Weapon
  Caliber
  Damage
  Recoil
  Pick Caliber/Upgrades
  Bolt-Action Rifles
  Ruger 77/44
  .44 Magnum
  3d6+1
  25
  III/3
  Lever-Action Rifles
  Winchester Repeating Rifle
  .357 Magnum
  2d8+1
  12
  II/0
  Winchester Repeating Rifle
  .44-40
  2d8
  10
  II/0
  Winchester Repeating Rifle
  .45 Colt
  3d4
  6
  II/0
  Winchester Repeating Rifle
  .44 Magnum
  3d6+1
  23
  III/2
  Semi-Automatic Rifles
  Beretta Cx4 Storm
  9mm P
  3d4+1
  8
  II/1
  Beretta Cx4 Storm
  .40 S&W
  2d8
  11
  II/0
  Beretta Cx4 Storm
  .45 ACP
  2d8
  11
  III/3
  H&K USC
  .45 ACP
  2d8
  11
  III/2
  Hi-Point 995
  9mm P
  3d4+1
  7
  II/3
  Hi-Point 4095
  .40 S&W
  2d8
  9
  II/1
  Kel-Tec SUB-2000
  9mm P
  3d4+1
  12
  II/1
  Kel-Tec SUB-2000
  .40 S&W
  2d8
  16
  II/0
  Marlin Camp 9
  9mm P
  3d4+1
  7
  II/2
  Marlin Camp 45
  .45 ACP
  2d8
  10
  II/0
  Ruger PC-4
  .40 S&W
  2d8
  10
  II/0
  Ruger PC-9
  9mm P
  3d4+1
  8
  II/1
  
  
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  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance 
  of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, the 
  Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with 
  the exact terms of this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original material as 
  Open Game Content, You represent that Your Contributions are Your original creation 
  and/or You have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of 
  this License to include the exact text of the COPYRIGHT NOTICE of any Open Game 
  Content You are copying, modifying or distributing, and You must add the title, the 
  copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any 
  original Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an 
  indication as to compatibility, except as expressly licensed in another, independent 
  Agreement with the owner of each element of that Product Identity. You agree not to 
  indicate compatibility or coadaptability with any Trademark in conjunction with a work 
  containing Open Game Content except as expressly licensed in another, independent 
  Agreement with the owner of such Trademark. The use of any Product Identity in Open 
  Game Content does not constitute a challenge to the ownership of that Product Identity. 
  The owner of any Product Identity used in Open Game Content shall retain all rights, title 
  and interest in and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly indicate which 
  portions of the work that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated versions 
  of this License. You may use any authorized version of this License to copy, modify 
  and distribute any Open Game Content originally distributed under any version of this 
  License.
  10. Copy of this License: You MUST include a copy of this License with every copy of the 
  Open  Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game 
  Content using the name of any Contributor unless You have written permission from 
  the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this 
  License with respect to some or all of the Open Game Content due to statute, judicial 
  order, or governmental regulation then You may not Use any Open Game Material so 
  affected.
  13. Termination: This License will terminate automatically if You fail to comply with 
  all terms herein and fail to cure such breach within 30 days of becoming aware of the 
  breach. All sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, such 
  provision shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE: Open Game License v1.0a Copyright 2000, Wizards of the 
  Coast, Inc. 
  System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan 
  Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and 
  Dave Arneson. 
  Spycraft 2.0 Rulebook, Copyright 2005, Alderac Entertainment Group, Inc.; Authors 
  Alexander Flagg, Scott Gearin, and Patrick Kapera. 
  World on Fire Toolkit Setting, Copyright 2007, Alderac Entertainment Group, Inc.; 
  Authors Alex Flagg, Scott Gearin, and Patrick Kapera. 
  Spycraft Espionage Handbook Copyright 2002, Alderac Entertainment Group, Inc.; 
  Authors Patrick Kapera and Kevin Wilson. 
  Spycraft 1960s Decade Book Copyright 2003, Alderac Entertainment Group, Inc.;
  Authors Robert J. Defendi, B.D. Flory, Scott Gearin, Clayton A. Oliver. 
  Spycraft Agency Copyright 2004, Alderac Entertainment Group, Inc.; Authors Steve 
  Crow, Alexander Flagg, B.D. Flory, Clayton A. Oliver, Steven Peterson. 
  Spycraft Battlegrounds Copyright 2005, Alderac Entertainment Group, Inc.; Authors 
  Andy C. Davis, Alexander Flagg, Clayton A. Oliver, Jason Olsan, Patrick Parrish.
  Spycraft Mastermind Guide Copyright 2004, Alderac Entertainment Group, Inc.; 
  Authors Steve Crow, Alexander Flagg, B.D. Flory, Clayton A. Oliver. 
  Spycraft U.S. Militaries Guide Copyright 2004, Alderac Entertainment Group, Inc.; 
  Authors Dave McAlister, Clayton A. Oliver, Patrick Kapera.
  Spycraft World Militaries Guide Copyright 2004, Alderac Entertainment Group, Inc.; 
  Authors Dave McAlister, Clayton A. Oliver, Patrick Kapera. 
  Spycraft Modern Arms Guide Copyright 2002, Alderac Entertainment Group, Inc.; 
  Authors Chad Brunner, Tim D’Allaird, Rob Dake, Michael Fish, Scott Gearin, Owen 
  Hershey, Patrick Kapera, Michael Petrovich, Jim Wardrip, Stephen Wilcoxon.
  Spycraft Faceman/Snoop Class Guide Copyright 2003, Alderac Entertainment Group, 
  Inc.; Authors Alexander Flagg, Clayton A. Oliver. 
  Spycraft Fixer/Pointman Class Guide Copyright 2003, Alderac Entertainment Group, 
  Inc.; Authors Scott Gearin. 
  Spycraft Soldier/Wheelman Class Guide Copyright 2003, Alderac Entertainment Group, 
  Inc.; Authors Chad Brunner, Shawn Carman, B.D. Flory, Scott Gearin, Patrick Kapera.
  Shooter’s Guide: Pistol Caliber Carbines Copyright 2009, 93 Games Studio; Author 
  Clayton Oliver
  OPEN GAME CONTENT
  DESIGNATION OF PRODUCT IDENTITY: The following items are hereby 
  designated as Product Identity in accordance with section 1(e) of the Open Game License, 
  version 1.0a: Any and all Spycraft, Powered by Spycraft, Twilight: 2013 and Reflex 
  system logos and identifying marks and trade dress, including all Spycraft, Powered by 
  Spycraft, Twilight: 2013 and Reflex system product and product line; and all artwork, 
  logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and 
  poses. 
  The above Product Identity is not Open Game Content.
  DESIGNATION OF OPEN CONTENT: Subject to the Product Identity designation 
  above, the Section beginning with Spycraft 2.0 Rules (pages 6-8) are completely open 
  game content.
  The mention of or reference to any company or product in these pages is not a challenge 
  to the trademark or copyright concerned.  
  All contents of this release, regardless of designation, are copyrighted year 2009 by 93 
  Games Studio. All rights reserved. Reproduction or use without the written permission of 
  the publisher is expressly forbidden, except for the purposes of review of use consistent 
  with the limited license above.
  
SOURCE: textdata/thevault/Twilight 2000/Twilight 2013/Twilight 2013 - Shooters Guide - Pistol Caliber Carbines {93GS1401}.pdf