TEXT: Errata • 23-Mar-04 
  Page 1 of 7
   
  ©2004 Jason Holmgren / Sanguine Productions Ltd. 
  “O heaven! Were man but constant, he were perfect.” 
  —William Shakespeare, The Two Gentlemen of Verona 
  ErratA 
  http://www.sanguine.com/errata.pdf 
  A big shout-out to the Inevitable Mister Zodo, for his assistance. 
  Thanks to: Acheron, Gerry Baygents, Mitchell Ryan Forney, Clay Gardner, Rosemary Grey, Michael 
  Gunderson, Bret Hewes, Sidney Kuhn, James Malerich, Sean McLane, A. Jay Medder, Omega, Mojo Shen 
  Po, Dharma Ramos, Mark Shapiro, Oscar Simmons, Maximilian Ursovich, Aric Wedder, the White Crow, 
  Alexander Williams, Frank Wrege, and the miscellaneous crew on the Ironclaw Mailing List. 
  Found something we’ve missed?  Send all errata to gameczar@sanguine.com .  Please reference page 
  numbers, so we can properly add to this list.  
  Ironclaw (SGP1001, Revised) 
  p. 3 
  Under What’s New in this Revision?, add that “Strike Twice” was removed. 
  The Scry Test is on page 148, not 147. 
  p. 9 
  On the Level Table: Level 15 should be Heroic, not Legendary. 
  p. 11 
  Weight is rounded to the nearest kilogram, not half-kilogram. 
  Under “Aspect”, change “Strength” to “Strong”, and “Weakness” to “Weak.” 
  p. 12 
  Under Movement, change “Sprint” to “Stride”, and “Full Move” to “Run.” 
  Under Strength, Lift, and Encumbrance, change “Robustness” to “Robust (any)” 
  p. 13 
  In Example 1, change “Great Strength” to “Very Strong”. 
  p. 15 
  Vesper’s Dodge is d6, not d4. 
  p. 16 
  Anton’s Parry is d12, 4d10 -- not d12, 3d10.   
  p. 17 
  Mei Ling’s Parry is 2d12, d10 (x2 for two swords) – not 2d12. 
  p. 18 
  Hendrick’s Dash is 12 paces, not 11; his Stride is 3, not 2 ¾. Hendrick’s To-Hit with his Throwing 
  Daggers is d12, d8 – not d12, d6 – and they only weigh ¼ stone. 
  p. 19 
  Mansur’s Observation should be d6, not d4. 
  p. 21 
  Annushka’s Flying Dash is 24 paces, not 26.  Her Stride is 6 paces, not 6 ½. 
  p. 22 
  Tycho’s Dash is 3 paces, not 8. His Stride is 1, not 2.  These low numbers are because he has the 
  flaw of “Lame”. 
  p. 24 
  Dierdre’s Dash is 10 paces, not 8. Her Stride is 2 ½, not 2. 
  p. 25 
  Apes have the Gift of “Strong +1”, not “Strength +1”. 
  p. 29 
  Bears have the Gift of “Very Strong +2”, not “Strength +2”. 
  p. 44 
  Rhinoceros have the Gifts of “Very Robust +2” and “Very Strong +2”, not “Robustness” or 
  “Strength.” 
  
  Errata • 23-Mar-04 
  Page 2 of 7
   
  ©2004 Jason Holmgren / Sanguine Productions Ltd. 
  p. 45 
  Shrews have the Gift of “Robust +1”, not “Robustness.” 
  p. 54 
  Under Diplomat, change the last words to “see page 89.” 
  p. 65 
  Under Charisma, change “Influence Tests (p. 139)” to “Influence Tests (p. 138)”. 
  p. 66 
  Under Boldness, change “‘Overconfident’ (p. 101)” to “’Overconfident’ (p. 100)”. 
  p. 67 
  Under Sorrow, change “’Morose’ (p. 101)” to “’Morose’ (p. 100)”. 
  p. 69 
  Under Animal Handling, change “Influence Test (p. 139)” to “Influence Test (p. 138)”. 
  p. 70 
  Under Breath Holding, change “see page 188” to “see page 187”. 
  Under Bribery, change “Bribery Test” to “Bribe Test”. 
  Under Camouflage, change “Holdout skill (p. 73)” to “Holdout skill (p. 72)”. 
  Under Contortionist, change “Grapple (see page 190)” to “Grapple (see pages 188-190)”. 
  p. 71 
  Under Cryptography, change “craft spies” to “crafty spies” 
  Clarification for Disguise: the Bluff Test is on page 131. 
  Under Dodge, change “Encumbrance (p. 13)” to “Encumbrance (p. 12)”. 
  p. 72 
  Under Etiquette, change “(see p. 137)” to “(see page 136)”. 
  Under Fast-Talk, change “Influence Test (p. 139)” to “Influence Test (p. 138)”. 
  Under First Aid, change “Medicine skill (p. 74)” to “Medicine skill (p. 73)”. 
  Under Gambling, change “Gossip Test (p. 137)” to “Gossip Test (p. 136)”. 
  Under Holdout, change “(See the Search Test, p. 149)” to “(See the Search Test, p. 148)”. 
  p. 73 
  Under Jumping, change “Jump Test, p. 141” to “Jump Test, p. 140”. 
  p. 74 
  Under Research, change “gleam” to “glean”. 
  p. 75 
  Under Streetwise, change “Gossip Test, p. 137” to “Gossip Test, p. 136”. 
  Under Swimming, change “Encumbrance (p. 13)” to “Encumbrance (p. 12)”. 
  Under Theology, change “Lore skill, p. 74” to “Lore skill, p. 73”. 
  p. 77 
  Under How do Traits work with Skills?, in the Example, second paragraph: change “Race Trait of d10 
  & d12” to “Race Trait of d10 & Career Trait of d12”. 
  p. 79 
  Under Ambidexterity, change “see Multidexterity, below” to “see Multidexterity, p. 81.” 
  p. 82 
  Under Robust, change “’Frail’ Flaw (p. 96)” to “’Frail’ Flaw (p. 95)”. 
  Under Strong, change “’Weak’ Flaw (p. 97)” to “’Weak’ Flaw (p. 96)”. 
  p. 83 
  Under Barbed Spines, fourth bulleted item: change “see p. 162 for throwing rules” to “see p. 173 for 
  throwing rules.” 
  Under Echolocation: since Echolocation includes Keen Ears, you can just change all references to 
  “Keen Ears or Echolocation” to simply “Keen Ears”. 
  p. 84 
  Clarification: Flight is always based on the sum of die sizes, not using the Speed chart on p. 12. 
  Under Flight, Example 2: change “Moves or Full Moves” to “Dashes or Runs”. 
  p. 86 
  Under Prehensile Tail, in the Example: change “Half-Stone” to “Half-Stone Sword”. 
  Under Spray, change “Spray Attack roll (Speed Trait, Race Traint, and Spray Skill)” to “Spray 
  Attack Roll (Speed Trait, Race Trait, and Spraying Skill)”. 
  
  Errata • 23-Mar-04 
  Page 3 of 7
   
  ©2004 Jason Holmgren / Sanguine Productions Ltd. 
  p. 88 
  Under Belongings, change “Poverty (p. 97)” to “Poverty (p. 96)”. 
  Under Good Reputation, in the first Example: Mavra’s Reputation costs 3 points, not 1. 
  p. 94 
  Under Eerie: the Gossip Test is on page 136, not 137. 
  p. 97 
  Under Capricious, change “’Overconfident’ (p. 101)” to “’Overconfident’ (p. 100)”. 
  Under Curious, change “champing” to “chomping”; change “witholding” to “withholding”. 
  p. 98 
  Under Dread, change “Gaff” to “Gaffe.” 
  p. 99 
  Under Faltering, change “Stubborn (p. 104)” to “Stubborn (p. 103)”. 
  Under Garrulous, change “Taciturn (p. 104)” to “Taciturn (p. 103)”. 
  Under Gluttonous, change “’Corpulent’ (p. 94)” to “’Corpulent’ (p. 93)”. 
  p. 101 
  Under Proud: the Flaw of Stubborn is on page 103, not 104. 
  Under Rivalry: the Flaw of Foe is on page 94, not 95. 
  p. 102 
  Under Showoff: the Flaw of Overconfident is on page 100, not 101. 
  p. 103 
  Under Skittish: change “Dread (p. 98)” to “Dread (p. 97)”. 
  Under Taciturn: change “’Garrulous’ (p. 100)” to “’Garrulous’ (p. 99)”. 
  p. 104 
  Under How can I make up new Gifts and Flaws?: the guidelines on are on p. 91, not pp. 91-92. 
  p. 105 
  Under Starting Equipment and Pocket Change: the Flaw of Poverty is on page 96, not  
  p. 107 
  Under Weapons and Accessories: the Main Gauche weighs 1/8 stone, not ¼; add “Bullet Mold and 
  Lead for 72 bullets: 4 denarii, 1/4 stone, Available 2d8, Cost Average”. 
  p. 109 
  Change “Enc” to “Weight”. 
  p. 112 
  Under Skilled Laborer, delete the sentence that starts “Master laborers would command 24 times as 
  much…” 
  p. 115 
  Under Gun (Guns): Slaying Damage is described on page 122, not 121. 
  p. 120 
  Under Bonuses and Penalties, in Example 1: the last sentence should start “Ashley’s dice increase in 
  size…” 
  Clarification: in the previous release of Ironclaw, Bonuses only increased the Skill Dice.  Now 
  Bonuses increase all Dice. 
  p. 121 
  Under Bonuses and Penalties for Damage Rolls, in Example 1: while the mechanics are correct, Focus 
  cannot increase Damage.  (This is a change from the previous edition.) 
  p. 122 
  Under Example 3:  Hannah’s two leftover increases should both stack on the d8, giving her 2d12 (not 
  d12, d10, d4). 
  p. 131 
  Under Availability: the Gossip Test is on p. 136, not p. 137. 
  p. 132 
  Under Bribe: the Bluff Test is on p. 131, not p. 130. 
  p. 136 
  Under Gamble: change “Sleight of Hand” to “Holdout and Pickpocket”; the Gossip test is on page 
  136 (the same page), not 137. 
  p. 138 
  Under Hide: change the heading from “Camouflage & Stealth” to “Mind, Camouflage & Stealth”.  
  The Search Test is on page 148, not 149. 
  
  Errata • 23-Mar-04 
  Page 4 of 7
   
  ©2004 Jason Holmgren / Sanguine Productions Ltd. 
  p. 140-141 
  Under Interrogate: the Gossip Test is on page 136, not 137. 
  Under Jump: replace “Body” and “Speed” with “Strength”. 
  p. 142 
  Under Know: the Gossip Test is on page 136, not 137. 
  p. 145 
  Magic is covered on pages 205-243. 
  p. 147 
  Under Reliability: “stopped working)” should be flush with the rest of the Overwhelming Failure 
  paragraph. 
  p. 148 
  Under Scry: Second Sight is described on page 68, not 66. 
  p. 150 
  Under Spot: change the heading from “Mind and Observation vs. difficulty” to “Mind, Observation, 
  and appropriate Race vs. difficulty”. 
  Under Strength: change “Lift Bonus” to “Strength Dice”. 
  p. 152 
  Under Travel, under “Forced March”: change “5” to “7”. 
  Under Warfare, change “To-Hit Dice” to "Weapon Skill Dice (including Career)”. 
  p. 153 
  Under Warfare, in the Example, last paragraph: change “shields are Large (d12)” to “shields are 
  Large (2d10)”. 
  p. 154 
  Under Warfare Survival Test: Unconsciousness and Death are on pages 183-184, not 183-185; in the 
  Example, Anton only makes one saving throw vs. Death, not two. 
  p. 155 
  Under Getting Complicated: Glory Dice and Survival Dice, in the Example: Hendrick manages 4 hits, 
  not 3. 
  p. 156-7 
  On the summary chart: 
  • 
  Gossip Test is on page 136, not 137 
  • 
  Influence Test is on page 138, not 139 
  • 
  Search Test is on page 148, not 149 
  • 
  Pickpocket Test is on page 146, not 145 
  p. 161 
  Under Cover Dice: more information on Cover Dice is on page 176 by 174. 
  Under Damage Roll: Damage Rolls are described on page 120, not 119. 
  p. 162 
  Under Focus: change “Rull round” to “Full Round.”  Remove all references to “Scooby Snacks”. 
  Under Guarding, Example 1: Mulciber’s Weapon Skill increases to 2d12, d4 (not just 2d12). 
  p. 163 
  Under Hit Points, Fatigue, and Wounds: the effects are described on pages 180-183, not pp. 181-183. 
  Under Parry, change the first paragraph to read as follows: “A Parry is a type of Defense roll.  All 
  Carried Weapons – except for Flails – can Parry.  No Natural Weapons – except for Antlers and 
  Horns – can Parry. Parries can defend against all hand-to-hand attacks.  You cannot parry arrows, 
  crossbow bolts, or gun bullets.” 
  p. 164 
  Under Rank, Guarding is described on page 162, not 161. 
  p. 165 
  Under Retreat, Guarding is described on page 162, not 161. 
  Under Strike, there are not three kinds but five kinds: Strike First, Strike Hard, Strike True, Strike 
  Awkwardly, and Strike Tandem. 
  p. 169 
  Under Optional Rule: Leaping to Your Feet, the Encumbrance Limit is described on page 12, not 13. 
  
  Errata • 23-Mar-04 
  Page 5 of 7
   
  ©2004 Jason Holmgren / Sanguine Productions Ltd. 
  p. 171 
  Under Target is Hit: Damage Rolls are described on page 120, not 119. 
  p. 173 
  Under Ranged Combat, Example 2: Malsippus must beat a 3d10 to hit the target, not 2d10. 
  p. 174 
  Clarification: Maneuvers with Defenses listed as “Abort*” are ones that permit no Defense Rolls; if 
  you Defend yourself, you Abort the action. Aborting is described on page 175. 
  p. 176 
  Under Modifiers, change “Hitting the Wrong Thing” to “Where Did Your Missile Go?” 
  p. 178 
  Under Scatter, change 3d12 to 3d10; change 6d12 to 6d10. 
  p. 180 
  Under Special Maneuvers: under Leadership – the Leadership Test is described on p. 143; under 
  Recover, Recovery is described on page 167. 
  Under Damage: Wounds and Fatigue: change “Weapon Dice” to “Weapon Damage Dice.”   
  Clarification: Weapons have their own Damage Dice – your Skill Dice do not add to Damage.  Your 
  Race Dice do not add to Damage with natural weapons, either.  (The only way high Skill Dice can 
  increase Damage is by making Special Hits more likely.) 
  Under Example 1: change “they compare the last attack die” to “they compare the last Damage die”. 
  Under Example 2: “flamberge” is a fancy name for “sword.” 
  p. 181 
  Under Example 3: Hendrick’s damage dice should be d10, d8 not d8 & d8. 
  p. 183 
  Under Unconsciousness: the Unconsciousness Difficulty table isn’t just “below”, it’s on page 184. 
  Under Example 1: Ingard’s Unconsciousness Difficulty is d4; since he scored a 7 on his roll, and a d4 
  can only roll up to 4, he automatically passed the Test. (Sticklers might roll the d4 so Ingard could 
  stabilize.) 
  Clarification: Under Death, you can include your Toughness Dice to resist Death, as well. 
  p. 184 
  Under Example 2: the peasant, rolling a 5, has beaten anything a d4 could roll. 
  p. 185 
  Under Short Term Healing: First Aid Skill: change “You are only permitted one first aid roll after each 
  encounter” to “Any combatant can only be treated successfully First Aid once per encounter.” 
  p. 186 
  Under Healing Results Table: Death Tests are on page 183, not 184. 
  p. 187 
  Under Fire, change “Pilum of Fire” to “Pilum of Flame”. 
  Under Suffocation, change “cannot breath” to “cannot breathe”. 
  p. 190 
  Under Grapple – Crush, add this sentence:  “The maximum damage a Crush can cause is 2 
  Wounds.” (Jadeclaw has rules for exceeding this maximum.) 
  p. 191 
  Under When do I have to declare my Maneuver for the Round?:  Focus is described on p. 179, not 180. 
  p. 195 
  In the first Example, change “Pilum of Fire” to “Pilum of Flame”. 
  Change “your appropriate Wizard Trait & Mind Trait vs. the Difficulty” to “your appropriate 
  Wizard trait, Mind Trait, and Spell-Casting: [appropriate spell] Dice (if you have it) vs. the 
  Difficulty”. 
  p. 197 
  Under Defense Spells and Privilege Spells: change “your Cleric Trait vs. the,” to “your Cleric Trait vs. 
  your opponent’s Cleric Trait,”. 
  p. 198 
  Under Delayed Spells, Example 2: change “Kyndranigar” to “Weigraf”. 
  p. 202 
  Under Elementals, after “The Game Host can either make a simple ruling (say, an hour or two)”, add 
  the following text: “or roll some dice (such as 2d6), or simply say the spell does not work.” 
  
  Errata • 23-Mar-04 
  Page 6 of 7
   
  ©2004 Jason Holmgren / Sanguine Productions Ltd. 
  p. 203 
  Under Sylph: Capricious is described on page 97, not 98. 
  Under Gnome: Morose is described on page 100, not 101. 
  p. 204 
  Under Shades: the Lucid Dreaming is described on page 228, not 229. 
  p. 209-213 
  Under the four Journeyman’s Privilege: change “dispels” to “dispel”. 
  p. 213-216 
  Under the four Command [Elemental] spells: the Influence Test is on page 138, not 139. 
  Under Chain Lightning, Meteor Swarm, Tongues of Flame, and Ice Storm: the rules for Homing Spells 
  are on page 196, not 197. 
  p. 222 
  Under Flesh Ward III, change the Type from “Ward” to “Regular”. 
  p. 225 
  Under Rage I: the Influence Test is on page 138, not 139; the Leadership Test is on page 143, not 
  144. 
  p. 229 
  Under Paralyze II: add the following sentence: “Otherwise, this spell is the same as Paralyze I.” 
  Under Rage II: add the following sentence: “Otherwise, this spell is the same as Rage I.” 
  p. 231 
  Under Confuse III: change “save Mind vs. 2d8” to “save Mind vs. 2d10” 
  p. 232 
  Under Paralyze III: add the following sentence: “Otherwise, this spell is the same as Paralyze I.” 
  Under Sleep III: change “vs. 5d6” to “vs. 3d10”. 
  p. 234 
  Under Dispel Magic I, change “4d12” to “3d12”. 
  p. 235 
  Under Knock I, change “(See p. 150)” to “(See the Strength Test, p. 150)”. 
  p. 237, 240 
  Under Lesser Eidolon and Greater Eidolon: Maximum Encumbrance is on page 11, not 12. 
  p. 242 
  Under Silence III: Listen Tests are on page 144, not 143; Sneak Tests are on page 149, not 148. 
  p. 246 
  Under Modifiers to Atavist Powers, the Encumbrance Limit is on page 12, not 13. 
  p. 283 
  In the sidebar, under Destrier: change “Stride of 5” to “Stride of 5 ½” 
  p. 288 
  Under Captain, change Dash to 7, and Stride to 1. 
  Under Supernaut, change Dash to 6. 
  p. 294 
  Under New Flaws, Gifts, and Special Traits: remove the “92” after “p. 91”. 
  Under New Rules or Rules Changes, the Gift of Armor is on page 82, not 83. 
  p. 297 
  Under Negotiating with Raimondo, the Influence Test is on page 138, not 139. 
  p. 298 
  Under Buy or Sell Stuff, the Availability Test is on page 129, not 128. 
  p. 299 
  Under Make Money, the Pickpocket test is on page 146, not 145. 
  Under Who is Tassobianco?, the Gossip Test is on page 136, not 137. 
  p. 300 
  Under The Tale of the Roadside Ruffians, the Fatigue rules for Travel are on page 151, not 152. 
  p. 301 
  Under Round 1, third bullet item: the rules for Charge are on page 161, not 164. 
  p. 302 
  In the last bullet item, eliminate the sentence that starts “(See p. Choose…” and ends “… p. 200)”. 
  
  Errata • 23-Mar-04 
  Page 7 of 7
   
  ©2004 Jason Holmgren / Sanguine Productions Ltd. 
  p. 303 
  Under Gifts, add “Nobility (Noble Blood)”. While Tassobianco may be of a disenfranchised house, 
  he is still of noble birth. 
  Under Defenses, change Parry to 2d8, d6. 
  Under Duespade’s Skills, add “Leadership d6”. 
  p. 308 
  Under Black Magic Journeyman’s Privilege, remove the sentence that begins “No opposed roll is 
  needed…”  Black Magic Privilege is the same as any other Privilege. 
  p. 309 
  Under Death’s Breath, change “re-roll their last Death Test” to “roll a new Death Test, at this 
  worsened level of injury”. 
  Under Drain the Soul, eliminate the last phrase, “in addition, you may only”. 
  p. 310 
  Under Black Magic Master’s Privilege, remove the sentence that begins “No opposed roll is needed…”  
  Black Magic Privilege is the same as any other Privilege. 
  p. 311 
  Under Death’s Touch, change “re-roll their last Death Test” to “roll a new Death Test, at this 
  worsened level of injury”. 
  p. 318 
  Clarification: if your Size is greater than 16, then find the armor for someone half your Size (rounded 
  up), and double the weight. 
  Rinaldi (SGP1002-CP) 
   
  No errata known at this time. 
  Doloreaux (SGP1003) 
  p. 55 
  Letya’s Soak should be d6, not d8 
  p. 81 
  Doctor Plith’s Soak and Strength are d6, not d8 
  p. 82 
  Maxim Bauer’s Soak is d12, not d8 
  p. 83 
  Hilliam Luce’s Soak is d6, not d8 
  Phelan (SGP1004) 
  p. 1 
  Ursula’s last name is Husted, not Hedges.   
   
  
SOURCE: textdata/thevault/Ironclaw/misc/Ironclaw Errata.pdf