TEXT: STAR LEAGUE  PLOT SUPPLEMENT
  ™
  
  ©2014 The Topps Company Inc. All Rights Reserved. BattleTech Field Report 2765: LCAF, Classic BattleTech, BattleTech, BattleMech, 
  and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. 
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  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  GATHERING FORCES…
  In 2765, the Star League Defense Force was the greatest military ever assembled, 
  unparalleled in numbers and technological prowess—but it was not alone. The House Lords 
  and the rules of the Territorial States in the Periphery each amassed armies of their own. While 
  none of these powers alone could challenge the sheer size and might of the SLDF, each stood 
  ready to defend their own interests against the avarice of their neighbors.
  Field Report 2765: LCAF describes the state of House Steiner’s Lyran Commonwealth 
  just before the events described in Historical: Liberation of Terra (Part 1), including 
  the overall military and logistical condition of one of the Great Houses that would 
  eventually survive the collapse of the Star League and face a new age of endless war.
  
  1
  HOW TO USE THIS BOOK
  2765 Field Report: Lyran Commonwealth is a BattleTech supplement designed to provide players with information about the state of the Lyran 
  Commonwealth Armed Forces (LCAF) on the eve of the Amaris Coup (and before the violence of the Succession Wars).
  This first section of this book—the Commonwealth Overview—is divided into two broad sections, a Strategic Update and the Goals of the State. 
  Strategic Update is a brief overview of the LCAF’s current condition and perceived objectives, while Goals of the State presents the political and suspected 
  military benchmarks the Lyrans are likely to use in the future.
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Commonwealth, while Infrastructural 
  Integrity will present an overview of the state of LCAF support prior to the civil war.
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various brigades of the LCAF, 
  with an eye toward their likely future employment. Included are ratings for the experience and estimated combat strengths of each regiment within the 
  subject brigade.
  Finally, Irregular Forces covers the prominent state-employed mercenaries and other irregular forces.
  CREDITS
  Project Development: Herbert A. Beas II
  Development Assistance:Joel Bancroft-Connors
  BattleTech Line Developer: Herbert A. Beas II
  Writing: Ken Horner
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design: Ray Arrastia
  Layout: Kara Hamilton
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
   
  Record Sheets: David Kerber
  Factchecking/Playtesting: Joel Bancroft-
  Connors, Nicholai Duda, Joshua Franklin, William 
  Gauthier, Keith Hann, Johannes Heidler, Daniel 
  Isberner, Chris Marti, Luke Robertson, Andreas 
  Rudolph, Chris Wheeler, Patrick Wynne
  Special Thanks: Thanks to the love of 
  my life, my fiancée wife, Cherie. Thanks for 
  embracing me and my hobby.
  Developer’s Thanks: A very huge thanks 
  to Joel Bancroft-Connors for helping me get this 
  series done! 
  Developer’s Note: For more information 
  about the Lyran Commonwealth Armed Forces, 
  or the state of warfare before and during the 
  Star League see Historical: Reunification War, Era 
  Report 2750, Field Manual: SLDF, and Historical: 
  Liberation of Terra Vol I and Vol II.
  TO: All RAF Brigade Commands
  FROM: Brigadier General Evan Falange
  Date: 27 October 3090
  As part of our ongoing follow-up series to the SLDF 
  readiness report forwarded to all general officers, the 
  following is the Lyran-focused military intelligence overview 
  prepared for SLDFCOM prior to the Amaris Crisis. As ever, 
  these reports are intended to provide historical perspective 
  and context for the earlier SLDF source material, while 
  familiarizing our commanders with the histories behind the 
  military forces they might face in the future. 
  —Brigadier General Evan Falange, for the RAFHQ
  TO: Aleksandr Kerensky
  FROM: Aaron DeChavilier
  Date: 1 May 2765
  Alex,
  Oh, these “peace-loving” Lyrans! The last of the House 
  Lords’ realms, their recent actions not only make them the 
  least likely to trouble us in the future, but also the easiest 
  to compile this report on. Expect the Lyrans to stick to 
  manufacturing as their involvement in military operations 
  for the next decade. Of course, this could easily be altered 
  by Marik, Amaris, or (more likely) Kuritan plans to the 
  contrary. I know you spent some time on Tharkad, so feel 
  to add your insights.
  —Aaron 
  
  2
  
  3
  COMMONWEALTH OVERVIEW
  Martial prowess have never been a part of the Lyran national identity the way it 
  is in the Draconis Combine, but it would be a mistake to view the Commonwealth’s 
  warriors as less than capable or afraid of conflict. The LCAF’s mid-level officers might 
  suffer from an inordinate focus on politics and social ties, but the rest of the military is as 
  trained and professional as those in any of the other Houses. While the Commonwealth 
  is, generally speaking, an exemplary member of the Star League, recent events have 
  shown that even this realm is not immune to belligerence and poor decision making. 
  STRATEGIC UPDATE
  As with the other House militaries, the LCAF have seen a rapid expansion of its 
  forces in recent years. Taking the rest of the Inner Sphere by surprise, this surge was not 
  an ad-hoc rush but an amazing jump in both equipment and combat-ready troops. The 
  LCAF was not only able to tap the tremendous industrial capacity of the Lyran state, but 
  also raided the rosters of many of its nobility’s retinues for veteran warriors. This trick 
  granted the Commonwealth a remarkable boost in its fighting strength, but at a more 
  telling cost to its best reserve forces in the short term.
  Each of the three Lyran sub-states operate as separate defense zones, further 
  subdivided into smaller districts each commanded by a margrave. Although the LCAF 
  High Command works to direct the entirety of the realm’s military as one unified 
  organization, in theory the margraves allow for quicker response time in local crises, 
  and a streamlined coordination for all troops at the regional level. In reality, this often 
  grants immense control over a large swath of military forces to one person, creating 
  a system that generally works, but which also can produce some spectacular failures. 
  The competency of individual Lyran soldiers and officers cannot be assumed to 
  be poor, yet the “social general” stereotype persists, and bears some weight in affecting 
  Lyran battlefield effectiveness. When looking at the LCAF as a whole, this phenomenon 
  is most evident among the mid-level officers, who are undoubtedly the weakest link 
  in the chain of command. Where knowing the right people and riding the coattails of 
  others are far from new concepts in any of today’s realms, it is far more pronounced in 
  the LCAF than any other modern military. When fighting the Lyrans, getting them to 
  divide their forces into companies or battalions will accentuate their weak commanders, 
  and can be used to isolate their stronger forces for piecemeal destruction as their less 
  capable leaders fail to support them.
  The greatest strength of the Commonwealth’s military lies in its logistical support, 
  undoubtedly the best of any nation beyond the Terran Hegemony itself. The SLDF 
  may enjoy better logistics in the Hegemony and perhaps even in Commonwealth 
  territory, but it suffers elsewhere—especially in the Periphery—due to the sheer size 
  of its operational area. When the Lyran state is on war footing, its manufacturers and 
  transportation chains step up, and keep their soldiers equipped with whatever they 
  need to defend the realm. This works great as long as the lines of support are clear, so 
  any long-term action against the Commonwealth would best utilize deep strikes to 
  minimize this distinct advantage.
  OPERATION CATALOG
  The public perception is that the Star League is a 
  happy unity, with only a few problematic parties on the 
  edges. The truth isn’t nearly so neat, but in an effort to 
  keep up the appearance of peace over the larger whole 
  of human-occupied space, reality has been “massaged” 
  by the Star League’s best public relations experts. In 
  actuality, the various realms lived in such perpetual 
  state of distrust and barely disguised hostility that 
  diplomatic catastrophes loomed almost every year.
  Many of the political crises that plagued the 
  Star League were military in nature, or mired in the 
  politics of the Inner Sphere’s neo-feudalism, but some 
  were less about staging “pirate raids” or making claims 
  on the thrones of neighboring states, and more a 
  struggle against a wholly different sort of corruption. 
  An example of this was the often-overlooked events 
  surrounding Operation CATALOG, a campaign that 
  began as a “police action” aimed at widespread 
  criminal activity near the Free Worlds border, but soon 
  led to ramifications affecting the LCAF as well. 
  CATALOG began as an extensive internal 
  investigation into reports of widespread graft and 
  corruption, mostly among the local governments, 
  police, and militia on several worlds along the 
  Commonwealth’s border with the Free Worlds. Its 
  focus was mainly on the region between the Bolan 
  Thumb and the coreward reaches of the Rim Worlds 
  Republic, where many worlds had only been settled 
  in the centuries since the Star League’s foundation. 
  In short order, the Lyran authorities conducting the 
  investigation learned that the corruption actually 
  reached the ranks of several LCAF military commands. 
  CATALOG exposed what turned out to be an 
  interlocking alliance of organized cartels that the 
  Commonwealth government even suspected of 
  crossing state borders into the Free Worlds League and 
  Rim Worlds Republic. In an effort to shatter this super-
  cartel, police arrested several prominent members of 
  the various regional governments and as many of their 
  military and corporate accomplices as they could root 
  out. Most of these ringleaders went quietly, but in a 
  few cases—like a colonial governments on Al Jafr and 
  Maisons—open conflict erupted.
  Forced to use sterner measures, the LCAF was 
  called in to deal with these criminals-turned-rebels, 
  not only to make arrests and restore order, but to 
  discourage any possible military opportunism from
  CONTINUED ON P. 4
  
  4
  GOALS OF THE STATE
  The heart of the Commonwealth is a productive industrial and mercantile 
  capitalism that provides its citizens with the best quality of life outside of the Terran 
  Hegemony. Peace at home, and little conflict in the neighboring nations, has shown 
  to be the best for the Commonwealth. Despite that, assuming the Lyrans to be 
  cowards or peaceniks would be a costly mistake. While the Lyran leadership generally 
  avoids unnecessary bloodshed, and the realm is not generally expansionist, the 
  Commonwealth does not often back down at the first sign of aggression and usually 
  avoids appeasement.
  The LCAF’s primary role is defensive, and most regiments are equipped as such. 
  Transport assets are rarely organic, and a good portion of the Lyran navy’s non-
  military DropShips and JumpShips are leased from private parties. Forces stationed 
  in the “interior” of the Commonwealth operate with only a month’s worth of reserves 
  for most consumables, while those on the border could last three months without 
  resupply. The only exception to this is the Royal Guards, which have all the transport 
  assets they could need and easy access to half a year’s worth of logistical supplies.
  Despite the recent incursion against the Free Worlds League, that border appears 
  to be the least active after to the one shared with the Hegemony. While both realms 
  hold little love for one another, both are pragmatic states generally less prone to 
  conquest than their three peers. The Commonwealth does dispatch forces to the 
  Hegemony border, but this is generally seen as a time for rest and relaxation, or for 
  focus on training. Unsurprisingly, the Rim Worlds Republic—often at odds with Lyran 
  nobility—harbors a relatively large amount of criminal elements that have preyed 
  upon the Commonwealth’s Periphery border, forcing the LCAF to dispatch its more 
  mobile forces in defense across the large area shared border with the Republic. Even 
  this effect, however, pales compared to the animosity between the Commonwealth 
  and the Draconis Combine. Not only do DCMS officers frequently disobey orders to 
  fulfill their own version of bushido in sparring with their Commonwealth counterparts, 
  but pirate forces have used the tensions along the Lyran-Draconis border to step up 
  raids and strikes. There are even rumors that some of these bandit operations are 
  being funded by various corporate entities on both sides of the border, aimed at 
  hurting their competition and altering local markets to suit their own needs.
  Between the Commonwealth’s natural tendencies and the current state of the 
  LCAF, the Lyran focus is expected to be on defense for at least the next few decades. 
  Despite the blunders with their latest unauthorized offensive, the real vulnerability 
  the Lyrans have lie in their reserve military, which is heavily reliant upon the regional 
  nobility. With the recent expansion to the state’s forces at the expense of the nobles’ 
  best and brightest, this has left most of the local ranks filled with new graduates and 
  underachieving veterans. 
  OPERATION CATALOG
  (CONTINUED)
  the neighboring realms. There was also hope that 
  these demonstrations of military force being used to 
  break the crime syndicates within the Commonwealth 
  might send a clear message to their partners across 
  the border. Instead, both the Republic and the League 
  border forces went on alert, fearing that the sudden 
  movement of LCAF troops on the border worlds 
  signaled a possible shift to war footing.
  Lyran diplomats went to work to defuse the 
  situation as quickly as possible, but the historical 
  enmities between Houses Steiner and Marik made 
  it difficult, especially with the Commonwealth 
  government unwilling to air its dirty laundry for all to 
  see. Though matters did eventually settle down, the 
  crisis was one more example of just how shaky the 
  Star League’s “peace” truly was toward the end…
  WHAT IF?
  This report would not exist if not for a close 
  vote in 2643. The Lyran Commonwealth actually 
  considered dissolution at that point, to become a 
  more permanent part of the Star League. Had the 
  vote actually passed, the LCAF would likely have 
  integrated wholly into the SLDF, while more regional 
  forces would have revered to the control of lesser 
  nobles. 
  How different would the Sphere be, if this oc-
  curred? Perhaps the Draconis Combine would have 
  become much more reluctant to engage in their 
  customary saber-rattling and “communications er-
  rors” if they lacked the buffer of a Lyran government 
  willing to sweep things under the rug so both states 
  could save face. Meanwhile, the forces minding both 
  sides of the Hegemony-Commonwealth border could 
  have instead been deployed to better defend the Pe-
  riphery frontiers, while improved coordination would 
  make the same number of troops already within in 
  the Commonwealth even more effective. 
  And who knows? Perhaps a Lyran dissolution 
  would have become a domino effect, with other 
  states—such as the Free Worlds League—likewise 
  eliminating their cumbersome federal government 
  after witnessing whatever successes and profits their 
  former Commonwealth neighbors enjoyed by letting 
  go of their imperial domains.
  Whatever the outcome, there can be little 
  doubt that the universe as we know it would have 
  been irrevocably changed, were it not for that one 
  ballot cast against such a radical idea.
  
  5
  LOGISTICAL STATUS
  Blessed not only with an abundance of resource-rich worlds, but with the industrial, commercial, 
  and logistical means to exploit them effectively, the Lyran Commonwealth ranks behind only the 
  Terran Hegemony in terms of sheer wealth. This enables the Commonwealth to provide for virtually 
  all of its military needs. 
  ACADEMIES AND COMMAND CENTERS
  Each of the Commonwealth’s three regional capitals (Skye, Tamar, and Tharkad) serve as the 
  central command hub for the defense of all systems within that region. All of these command 
  centers in turn report to the LCAF High Command. The LCAF tries to keep most of its provincial 
  forces within their respective states—particularly in the case of those hailing from the Skye 
  and Donegal regions—but the only units that are actually, legally bound to one post are the 
  Hesperus Guards. Each Lyran sub-state is further divided into smaller sections, commanded by 
  a margrave. The sub-states can change these sectional borders, but only once every five years.
  Overwhelmingly seen as the best state-run academy in the Commonwealth, the Tamar War 
  College develops the best future leaders in the LCAF. While criticized for lackluster training in 
  combat skills, TWC produces graduates who can not only excel at tactical and strategic warfare, 
  but are also excellent administrators. Where most militaries have a long history of NCOs not 
  trusting officers fresh from the academy, those in the LCAF who are assigned a TWC graduate 
  know that they will be receiving a real commander, and not merely a boss.
  The oldest Lyran academy is the Martial College of Donegal. Whereas Sandhurst on Terra 
  has tradition to go with modern facilities, MCD just has traditions. The Lyran High Command 
  has been looking to shut these facilities down for the past few years, but its failure to expand 
  other schools to pick up the slack has prevented this. With so many other academies focusing on 
  MechWarriors and aerospace pilots, MCD fills the other voids, especially for WarShip and other 
  black navy crews.
  Meanwhile, the newest Commonwealth academy is the Royal New Capetown Military 
  Academy. This school has excellent facilities, but struggles with the terrible societal issues of the 
  planet’s native populace. The RNCMA is quickly becoming known for the quality of its armor and 
  infantry officer graduates, but only among the LCAF. To the public at large, nothing other than 
  hopelessly outdated racial unrest comes out of New Capetown.
  Three smaller academies supplement the Commonwealth’s major military schools. 
  The Pandora College of Martial Sciences offers a wide range of occupational specialties but 
  accommodates only small class sizes and is better known for its technician programs. The 
  Coventry School of Warfare only trains MechWarriors, but mainly acts as a cadre program 
  using products and support from Coventry Metal Works; the LCAF frequently must invest 
  additional training resources for these graduates if they are assigned to ’Mechs made by another 
  manufacturer. Finally, the Military Academy of Somerset provides adequate MechWarriors and 
  aerospace pilots, but provides few officers of distinction.
  In addition to the major academies and military colleges, each system has its own planetary 
  militia-grade training center, which is typically limited to raising infantry and conventional 
  armor forces suitable only to local defense. There is also the Blackjack School of Conflict, a 
  private academy where the only entrance requirement is the ability to pay the tuition, and thus 
  produces warriors of exactly the quality such a lack of prerequisites can lead one to expect. 
  In reality, the best two schools in the Commonwealth remain Sanglamore on Skye, and the 
  Nagelring on Tharkad. Of course, as both of these are SLDF academies, the LCAF does not see 
  them as primary sources for their officer corps.
  THE VACUUM FLEET
  There 
  are 
  sixty-two 
  WarShips 
  patrolling the Commonwealth outside 
  those belonging to the Star League Navy. 
  Nearly half of these ships are Makos, 
  with twenty-seven of corvettes that class 
  available. Another nine corvettes are 
  found in four Vigilant and five Vincent 
  (Mark 39) -class ships. Nine destroyers are 
  present as well, including four each Lola I 
  and Essex I WarShips, and a single Baron. 
  The primary firepower of the Lyran navy 
  lies in eleven Tharkad-class battlecruisers, 
  and three older Aegis heavy cruisers from 
  the twenty-fourth century. Rounding out 
  the last of the navy is a trio of refurbished 
  Commonwealth-class light cruisers.
  The 
  Lyran 
  navy’s 
  patrols 
  are 
  performed by six squadrons, with two 
  generally sticking to each of the three 
  states. One Tharkad provides the main 
  firepower of each squadron, alongside a 
  light or heavy cruiser, while a destroyer 
  and four corvettes cast a wide net as 
  reconnaissance units. In addition to 
  the WarShips, each squadron is often 
  accompanied 
  by 
  a 
  Star 
  Lord-class 
  JumpShip or similar large standard-core 
  ship, which carries additional provisions 
  for the flotilla via a cargo fleet of at least 
  five DropShips, plus an additional combat 
  DropShip for close defense. Given this 
  arrangement, patrols are expected to be 
  self-sufficient for at least a year, but rarely 
  do they go more than six months before 
  resupplying.
  Static fleets can also be found at each 
  state capital and Tharkad, each employing 
  a Tharkad and two corvette escorts. The 
  majority of the remaining fleet is generally 
  kept in reserve, rotating into dry docks for 
  maintenance and any upgrades. 
  Beyond the role of refit and 
  maintenance, the Lyran naval yards 
  have been busy of late, with new ship 
  construction underway at virtually all of 
  them. The Commonwealth seems to be 
  focusing on just a few hull types, with the 
  Tharkad, Commonwealth and Mako filling 
  most of the navy’s needs. Given that the 
  Commonwealth design is rather ancient, 
  we believe the new hulls of that type are 
  being built to modern specs, perhaps 
  matching those of the refurbished variants 
  already operating within the Lyran fleets.
  
  6
  INFRASTRUCTURE INTEGRITY
  Lyran manufacturing not only has a large capacity, but also a good name. While a “Made in 
  the Commonwealth” label might not guarantee a quality product, examples to the contrary are 
  remarkably few. The LCAF has plenty of military-industrial companies upon which to rely, from 
  the famous Coventry Metal Works to the Lyran ’Mech Corporation. While Hegemony industries 
  have tried to cut into the Lyran market, only a few—such as StarCorps Industries—have made 
  inroads on the Lyrans’ home turf. 
  Even before the Star League, the Terran Hegemony was producing cutting-edge military 
  technology in the Commonwealth, as evidenced by the Hesperus II proving grounds. As the 
  Hegemony-Commonwealth relationship improved, industrial cooperation between the two 
  realms has only grown more intertwined. Most recently declassified SLDF technology today 
  finds many of its components manufactured in the Commonwealth, even if the final product is 
  assembled in another state. The tight specifications required of many important components 
  can only be made at scale by Hegemony or Commonwealth factories, with Lyan manufacturers 
  often picking up the slack when Hegemony producers begin retooling for next-generation 
  processes. 
  This cooperation has long been a boon to the Lyran defense industry, which is able to use 
  its technological and manufacturing advantages to counter the ever-present threat of Combine 
  militarism. Another advantage, of course, has been to the citizens of the Commonwealth. The 
  increased income from robust trade helps keeps their tax rates at a relatively low level, while 
  the flow of advanced technologies also lead to improved consumer products and other luxuries 
  that feed the Lyrans’ profit-hungry companies’ product inventories. 
  Many still see the LCAF as a force dominated by heavier units, despite its large number of 
  lighter machines, such as Locusts and Stingers. In fact, with the cessation of production of the 
  Ymir, it could be argued that the signature Lyran ’Mech is the small Commando. The SLDF will 
  continue to rely heavily upon the Lyran industries for the foreseeable future, as does the LCAF, 
  both being well supplied by this industrial nation.
  NOBLE SOULS
  Augmenting the LCAF’s traditional 
  forces are those of the Commonwealth’s 
  lower nobility. Outside of the normal 
  reporting structure, in addition to their 
  liege, these troops must also report to 
  House Troops Liaison. One would expect 
  conflicts 
  and 
  miscommunications 
  at 
  this level to be common, but the various 
  household guards apparently work very 
  well with the LCAF, despite their removal 
  from the traditional chains of command.
  Part of this may be the tradition 
  of nobles augmenting the LCAF that 
  dates back to the founding of the various 
  Lyran states. The Tamar Pact is the most 
  notable example, with half of its regiments 
  originally raised and maintained by its 
  nobility. The other two Lyran provincial 
  powers, while not as deeply entwined 
  with their regional troops, nevertheless 
  did boast significant localized militaries. 
  After the disaster with the York 
  Regulars, the Commonwealth placed 
  wide-ranging checks on the operation 
  of these sub-national forces. In addition 
  to reporting to the House Troops Liaison, 
  significant limits were placed upon what 
  these local lords can purchase for their 
  troops. Some of these limits focus on 
  armored units, allowing unlimited access 
  to any combat vehicles not using fusion 
  engines, and restricting ’Mech units mostly 
  to light- and medium-weight chassis. 
  (Special dispensations and loopholes 
  have been made, however, enabling some 
  regional dukes to fill out their personal 
  armies with primitive ’Mechs, including a 
  number of surplus SLDF Banshees that add 
  mass—if not significant firepower—to 
  these minor armies.)
  The most notable of the minor noble 
  armies still operating are the Tamar Tigers. 
  This full regiment, of which two whole 
  battalions are light ’Mechs, while the third 
  is primarily comprised of mediums with a 
  smattering lights and heavies, competes 
  with the Second Royal Guards for the 
  best warriors in the Pact. Yet the Tigers 
  are one of the most reliable and capable 
  regiments that the LCAF can call upon. 
  When the Duke of Tamar feels Tamar is not 
  suitably defended, his Tigers will garrison 
  provincial capital, otherwise they will 
  rotate around the Pact.
  
  7
  
  8
  ARCTURAN GUARDS
  Once known simply as the Capitol Guards, the Arcturan Guards were born when the Commonwealth’s federal 
  government moved from Arcturus to its new home on Tharkad. While the proto-states that formed the realm 
  brought their own forces into the new alliance, the Arcturan Guards were the first mustered under the aegis of 
  the Lyran Commonwealth itself. Originally formed with nine regiments—each named after a different muse from 
  ancient myth—this brigade has since grown to over twice that size.
  CONDITION
  The First Arcturan Guards (the Terpsichore Regiment) has recently rotated back to Arcturus. Despite the 
  recent activity on the Combine border, it has avoided any significant action, with only eight shots fired at bandits 
  during its entire posting. Colonel Stubing recently upgraded the regiment’s immediate combat capability from fifty 
  percent to seventy after a majority of the command’s leave time was used up but is reportedly planning for “a wave 
  of paternity leave” next year.
  The Second Arcturan (the Erato Regiment) recently cracked down on the traditional Liezen “hazing” of new 
  recruits, which requires them to serenade a current ten-year veteran of the Second. The backlash against such a 
  long-held, and rather harmless, tradition has put the command staff on guard, not against their troops but the 
  locals of Liezen who have taken to throwing produce (and occasionally worse) at them.
  The Third has not taken to looking to their muse (Melpomene), but rather to honing its fighting skills over the past few decades. The regiment recently 
  got a chance to practice when it “intervened” against an alleged pirate group operating across the Combine border. Despite initial bouts of diplomatic 
  outrage, both governments declined to have the SLDF investigate the incident. 
  The Fourth and Fifth Guards (the Clio and Thalia Regiments, respectively) are both rebuilding after the tragic Viper incident, where the DropShip LCS 
  Viper crashed into the Fifth Guards’ parade display during takeoff with members of the Fourth inside. The tragedy has brought the two regiments closer 
  together both are expected to undergo extensive training exercises together in the future.
  Named after Calliope, the Eighth Arcturan has been tied up with a local insurrection and related terrorism on Stanzach for the past few years. Recent 
  strikes and lock-outs between the employees and employers have sent the planet’s economy in a tailspin while the populace has become embroiled in a 
  class war. The Ninth Arcturan, by comparison, has suffered had no such issues at its current garrison, a world known mainly for its artistic retreats, though its 
  officers suspect that this “cushy” assignment will likely lead to a much more difficult one later on.
  With the first expansion regiments of the Arcturan Guards, the LCAF tried to continue its naming trend with the muses of Plutarch. The Tenth Guards 
  (known as the Mneme Regiment), has become very steeped in many Steiner family traditions, which has won them a garrison on the current Lyran capital. 
  The Eleventh Guards (Melete Regiment), has had no such luxury, and is presently positioned to be among the first forces to strike against the Free Worlds 
  League if the Commonwealth should find itself engaged in the Bolan region.
  The Thirteenth Arcturus nearly brought down a lawsuit against the Commonwealth military when they took the smiling face of Zeus from the Zeus 
  Burger restaurant chain as their official logo. Rather than take the matter to the courts, Zeus Burger ultimately embraced the publicity, and added the 
  Arcturan Shake to its menu, agreeing to “cross-promote” with the LCAF regiment. (The shake, advertised as a “liquid cinnamon roll” has remained a fixture 
  at Zeus Burger ever since.)
  The Fourteenth Guards—long known as a regiment whose officers were so haughty and self-righteous that many referred to the regiment as “the 
  Archon’s Spiel” behind its backs—is presently clawing its way back up to full strength after an embarrassing fall from grace. Having spent the better part of 
  the last decade tasked with protecting LMC BattleMechs, the Commonwealth’s second-largest BattleMech manufacturer, this force received a significant 
  percentage of LMC’s output, but during Operation CATALOG, Lyran authorities found that over a third of the Fourteenth’s officers and troops were on the 
  take, aiding local crime families in everything from the sale of illegal narcotics and prostitution to the blackmailing of equally-corrupt company officials and 
  the smuggling of military equipment to suspected pirate groups.
  The Sixteenth currently garrisons Maisons, a newer colony world recently reclaimed from its own corrupted government. When the local governor 
  and most of the planetary rulers were exposed as members of an interstellar crime syndicate by Operation CATALOG, the Maisons militia was mobilized by 
  the accused to defend the world against Commonwealth oppression, and efforts were allegedly made to appeal to the Free Worlds League for asylum. The 
  rebellion was crushed by the Sixteenth’s swift and brutal deployment, eliciting protests that made it all the way to the Star League Council chambers.
  Known as the Archon’s Boot for efficiently (but inflexibly) holding down martial law when Ramsau rebelled, the Eighteenth Guards has tried to rebuild 
  its image. The unit has been busy in assisting in infrastructure rebuilding within the Tamar Pact. Though this has largely been a public relations campaign, 
  the LCAF reassigned them to retrain on combat operations two years ago, concerned that the command might be getting “soft.”
  Securing another world that rebelled as a consequence of Operation CATALOG, the Nineteenth Arcturan Guards actually suffered badly in its efforts 
  there. The criminal syndicates and their puppet government on Al Jafr managed to put up a good fight, thanks to a surprising number of BattleMechs 
  
  9
  presumably acquired from bandit sources in the Rim Worlds Republic. Matters worsened when the rebels successfully bribed or misled two companies’ 
  worth of the Guards into turning against their comrades during the struggle. Margrave Lionel Khan has dispatched his own personal troops, the Khan 
  Dragoons, to bolster Al Jafr’s defenses while the Nineteenth awaits replacements. The Nineteenth’s officers and troops have balked at this help, as it is 
  suspected that these forces are there to keep an eye on the Guards more than it is to help them; after all, during the fierce fight to stabilize Al Jafr, there were 
  many reports of Guards units resorting to savagery, such as igniting entire villages in an effort “smoke out” suspected rebels and criminals.
  Recently dispatched to Ford, where it primarily protects the Ford Military Limited plant, the Twentieth has had trouble adjusting to the planet’s forty-
  hour day cycle. Because of this, few of its warriors venture outside during “night hours,” and prefer indoor facilities where the lighting is artificially controlled 
  to simulate a more “normal” day cycle. Colonel Jonas Hvalspiser has suggested that the SLDF assign one of its own units to Ford permanently, but for now 
  the Twentieth will make the best of their assignment.
  Ostensibly assigned to Borghese to focus on “blue-water” operations, critics complain that Colonel Hassan Steiner-Oswalt has used his family connections 
  to get his Twenty-first Arcturan Guards assigned to an extended vacation. Finally, the newest of the Guards—the Twenty-second—recently mustered and, 
  without any defining traditions or nicknames, finds itself posted on the otherwise barren world of Poulsbo, at the intersection of the Commonwealth, the 
  Free Worlds League and the Rim Worlds Republic.
  MORALE
  With much the brigade tied to the economic might of the Tamar Pact, the Arcturan Guards are well supported. Aside from the political 
  intrigues and occasional raid, the overwhelming state of the Guards is one of boredom. With the SLDF acting as a deterrent, few large-scale 
  military operations divert the Guards from garrison duty and training. This ennui, outside of the disgruntled Nineteenth and the enthusiastic 
  Twenty-second, leaves the Guards free of meddling from above.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Arcturan Guards (Terpsichore Regiment) 
  V/R  
  Arcturus
  2nd Arcturan Guards (Erato Regiment) 
  R/R  
  Liezen
  3rd Arcturan Guards (Melpomene Regiment)  
  E/F  
  Kufstein
  4th Arcturan Guards (Clio Regiment)  
  R/R 
  Niangol
  5th Arcturan Guards (Thalia Regiment) 
  R/R 
  Suk II
  8th Arcturan Guards (Calliope Regiment) 
  V/R  
  Stanzach
  9th Arcturan Guards (Euterpe Regiment) 
  R/R  
  Chafeee
  10th Arcturan Guards (Mneme Regiment)  
  V/R  
  Tharkad
  11th Arcturan Guards (Melete Regiment)  
  R/R 
  Gypsum
  13th Arcturan Guards (Archon’s Sword)  
  V/R  
  Gunzburg
  14th Arcturan Guards (Archon’s Shield)  
  G/R 
  Nichol’s Rest
  16th Arcturan Guards (Archon’s Helm) 
  R/R 
  Maisons
  18th Arcturan Guards (Archon’s Boot)  
  G/R  
  Altenmarkt
  19th Arcturan Guards (Archon’s Armor)  
  R/Q 
  Al Jafr
  20th Arcturan Guards (Archon’s Gauntlet)  
  G/R  
  Ford
  21st Arcturan Guards (Archon’s Bow)  
  G/R 
  Borghese
  22nd Arcturan Guards 
  G/F 
  Poulsbo
  
  10
  10
  DONEGAL GUARDS
  Originally the military arm of the Protectorate of Donegal, the Donegal Guards are the 
  most loyal of the Commonwealth’s three regional brigades, and join with the Lyran state 
  brigades to support the Archon and his realm. When first formed, these regiments were 
  named for famous Terran regiments that shared their predominantly Irish heritage. Newer 
  commands have not held true to this tradition, and some of the present day forces do not 
  seem to enjoy the same appreciation for their namesakes they once might have held.
  CONDITION
  The First Donegal Guards are recuperating after suffering damage in another of the 
  military actions that arose as part of Operation CATALOG. Though his troops fought well 
  on the world of Ilzra, former Colonel Pierre Dumas was stripped of his command when it 
  came to light that his own ties with the local cartel might have led to the savaging of a First 
  Donegal company at the planet’s secondary spaceport. The new Colonel, Gunter Kirisaka, 
  is trying to move on since the regiment’s recall to Donegal, and the Commonwealth 
  authorities appear confident that the corruption on Ilzra only extended to Dumas and his 
  immediate staff.
  The Second Guards (the Leinster Regiment) is poised for any action involving the nearby Rim Worlds Republic. Two jumps from the border, 
  the Second can quickly react to a number of crisis points along this front without leaving a hole in the Commonwealth’s overall defenses, and 
  frequently keeps at least one company in constant off-world rotation, both to patrol the region, and to work with any local forces that require 
  assistance. Roadside also serves as an important logistical center and forward base of operations. 
  Though stationed on the Commonwealth’s ever-tense border with the Draconis Combine, the Third Donegal (the Tyneside Brigade) has 
  yet to experience any combat action from the Dragon or any other parties. While its presence alone could be the reason for this, it seems more 
  likely that Ridderkerk’s poor economy, with its mines tapped out and other accessible resources limited to mere subsistence levels, leaves little 
  there worth fighting over.
  While the Fourth Donegal has a long legacy as the Northumberland Fusiliers, the recent appointment of Colonel Jakob Perez has altered 
  that legacy. In an evident effort to appeal to Steiner vanity, Perez has begun to replace the regiment’s existing Anglo-inspired insignias and 
  colors with a more Germanic style. While there have been no reports of direct insubordination, Perez might find his more traditional officers 
  turning against him should he persist in his apparent disrespect for the Fourth’s history.
  Though formally known the Connaught Rangers, most people now refer to the Sixth Donegal as the Amazons, thanks to a peculiar database 
  error used to assign cadets to Lyran regiments filtered out all male graduates sent to this command. While recently uncovered, the LCAF has 
  decided to let the Sixth “ride out” this imbalance rather than commit to an extensive reshuffling of troops—with mixed reactions among the 
  regiment’s fourteen current (and three incoming) male members.
  The Seventh Donegal Guards (the Royal Munster Fusiliers) has recently been re-mustered. Destroyed while defending against Combine 
  forces nearly two centuries ago, this regiment was rebuilt thanks to a temporary surge in class sizes at all the Lyran academies. Critics think this 
  will result in a poorer level of talent in the LCAF, but for now the Archon has given his support for the program.
  The Eighth Guards, also known as the Boston Regiment because of its foreign origins, is heavily laced with warriors whose origins can be 
  traced to the Rim Worlds Republic (thus, reminiscent of the original Boston Regiment’s assistance in the Irish Civil War from 2076 to 2079). The 
  LCAF keeps this regiment from serving actively on the Rim Worlds’ border to minimize conflicts of interest, yet occasionally has been known 
  to parade the regiment in these same regions in rare instances where such a unit might aid the Commonwealth’s public relations with the 
  Periphery mega-state.
  Perhaps the most popular of the Donegal Guards, the Tenth has been the LCAF’s darlings ever since its first commander, Colonel Lilly 
  Stenman, was recorded on video using a girder to impale a charging Combine Striker. Despite her Archer being out of ammunition, she then led 
  an attack on the Kurita line, which crumbled and retreated. The Tenth takes such considerable pride in its excellent combat standards that any 
  warriors who fail to meet them quickly find themselves transferred to another command.
  The Eleventh Donegal finds itself operating in independent battalions these days, as the regiment has been tasked with covering the three 
  inhabited worlds in the Bella I system. This divided deployment is a replacement for previous efforts to focus all defense on the prosperous 
  planet of Bel Two, which bandits took advantage of by raiding the other two worlds, sowing local animosity against the Commonwealth and the 
  nearby Free Worlds League.
  
  11
  11
  Owing to family connections, the Twelfth Donegal Guards has been under the command of Colonel Tyron Winters for the past two years. 
  While he has shown to have an excellent tactical mind, his leadership style has been likened to that of “a bad elementary school teacher”. Despite 
  the regiment’s loyalty to the Commonwealth, the LCAF considers the unit’s loyalty questionable, to reflect its perceived inability to successfully 
  carry out any significant combat action under Winters’ command.
  The last of the Donegal Guards is the Seventeenth. Few would have guessed that this regiment would survive the brutal fighting prior 
  to the formation of the Star League that consumed over half a dozen more experienced Donegal Guards regiments. More than a few enemy 
  commanders have expected the Seventeenth to be composed of newly graduated soldiers, only to be overwhelmed by the Seventeenth’s 
  prowess. For this reason, the playful Seventeenth has taken to using the grinning image of the Cheshire Cat, to mock any who underestimate 
  them.
  MORALE
  Having access to the best equipment in the realm outside of the Royal Guards, the Donegal Guards brigade enjoys a happy existence for the 
  most part. Seen as the “go to” brigade for offensive operations too large for the Royal Guards, the Donegal regiments attract officers who seek 
  to advance on the strength of strategic skills and leadership, rather than political favors. The Twelfth is the only real exception to this general 
  theme, and one that should be watched if only to see if its example is a precursor to a fundamental shift to the Guards’ fortunes.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Donegal Guards (Royal Inniskilling Fusiliers) 
  E/F  
  Donegal
  2nd Donegal Guards (Leinster Regiment) 
  V/F  
  Roadside
  3rd Donegal Guards (Tyneside Brigade)  
  V/F  
  Ridderkerk
  4th Donegal Guards (Northumberland Fusiliers)  
  R/F 
  Sudeten
  6th Donegal Guards (Connaught Rangers) 
  R/R  
  Gram
  7th Donegal Guards (Royal Munster Fusiliers) 
  G/F  
  Etiler
  8th Donegal Guards (Boston Regiment)  
  R/R  
  Port Moseby
  10th Donegal Guards (Lilly Lancers)  
  E/F  
  Alkaid
  11th Donegal Guards (Twin Towers)  
  R/R 
  Bella I
  12th Donegal Guards (Deadly Dozen) 
  R/Q 
  Venaria
  17th Donegal Guards (Cheshire Cats)  
  R/F 
  Trell I
  
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  12
  HESPERUS GUARDS
  Only a decade old, the Hesperus Guards are an amalgam of two older brigades created by the 
  current Quartermaster. While briefly tasked with guarding the Defiance Industry mining operation 
  on Hesperus II—a harsh world better known for the Star League’s Witten Industries BattleMech 
  factory—the Ninth Tamar Marines were accidently renamed the Ninth Hesperus Guards by an 
  administrative oversight. Rather than correct this error of nomenclature, a peculiar political dispute 
  arose that resulted in a new brigade, created specifically to garrison worlds near the Hesperus 
  system. The resultant animosity between these regiments forcibly reassigned to a new identity, and 
  the Quartermaster’s staff seen as responsible for the odd shift, has become a major issue since the 
  Guards’ creation.
  CONDITION
  Once known as the Second Freedom People’s Defense Regiment, the Fourth Hesperus Guards 
  is perhaps the oldest active military force outside the Terran Hegemony or Star League. Forged in 
  the fires of the original Outer Reaches Rebellion against the Terran Alliance, the Second Freedom 
  PDF was the only part of its original brigade not disbanded by the Commonwealth, and was rebranded as part of the Hesperus Guards to 
  augment the former Terran Marines regiments that make up the same multi-regimental command. The Fourth relies primarily on medium units, 
  pressing where it has a weight advantage, and performing hit-and-run maneuvers when it doesn’t. The regiment’s few heavy units are grouped 
  into a pair of companies, usually kept in reserve until an opportunity arises where their sudden extra force will do the most good.
  The Sixth Hesperus is the renamed Sixth Tamar Marines, the first of the original Tamar Marine regiments to receive BattleMechs. Following 
  that honor, this force has maintained the tradition of acting as the training regiment for the former marines, a tradition they carried into their 
  new life under the Hesperus Guards. Unlike other cadre units, the Sixth prefers to disperse its green pilots, putting them in lances with two or 
  three seasoned veterans. This has caught many opponents off-guard who expected such a force to field more green recruits. The Sixth would 
  likely hold an elite rating, if it wasn’t for its continuing outflow of new graduates and experienced pilots to other regiments.
  The Ninth Guards is the only regiment of the Hesperus brigade to have actually set foot on Hesperus. Recently assigned to Caledonia, 
  Colonel Stevensen Brickly has tried to bridge the divide between his command and the LCAF’s logistical branch that erupted when the force 
  was first attached to the Guards, but so far his overtures have been rebuffed. Since then, the best way to describe the mood of this regiment 
  is “sullen”. If these troops do not shake of their malaise soon, Brickly may have to resort to shuffling his senior staff. Yet despite this attitude 
  problem, the LCAF will likely still rely heavily on this force if a major conflict arises along the Combine-Skye front; with two battalions of light 
  BattleMechs, the Ninth is one of the few dedicated recon commands the Lyrans have at their disposal.
  MORALE
  Of the three regiments, only the Sixth Guards has taken its assignment to the new brigade in stride. The Ninth’s brooding has produced 
  a force of virtual malcontents, while the Fourth feels it has been orphaned from its history, never to set foot on its homeworld again. Ending 
  up at the bottom of the logistical chain has not improved these attitudes either. Donations from these regiments’ homelands have formed a 
  supplemental income for these troops, but these are plagued by lengthy delivery times. Any problems that crop up in the short-term would be 
  excellent opportunities for these troops to prove themselves to the LCAF, but in this age of Star League prosperity and guardianship, it is more 
  likely that these regiments will become another ground for troublemakers and screw-ups.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  4th Hesperus Guards 
  R/Q 
  Lamon
  6th Hesperus Guards 
  V/R  
  Canonbie
  9th Hesperus Guards 
  V/Q 
  Caledonia
  
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  13
  LYRAN GUARDS
  The Lyran Guards are, by far, the largest brigade in the Commonwealth. It is so large, 
  in fact, that it is the only such force to have officers permanently established between the 
  regimental and brigade command levels; for every ten regiments in this brigade, there is a 
  divisional commander they must report to. (This figure includes any regiments stricken from 
  the rolls, however, so most of the divisional commanders outside of the First Division have only 
  around five actual regiments reporting to them.) Another exception lies in the Fifty-third and 
  Fifty-fourth Guards, which report to the Fourth Division commander.
  CONDITION
  The most powerful of its kind, the First Lyran Guards Division, comprises an impressive 
  ten regiments, making it larger than even some SLDF brigades. Though technically loyal to 
  the Commonwealth first, and the Archon second, First Division has been used to keep some 
  of the more powerful nobles in line. Recently, the Second Guards saw action against bandit 
  raiders on The Edge, while the Fourth Guards battled smugglers in the Radostov system as 
  a consequence of CATALOG. The Seventh performed a tour of duty in the Terran Hegemony 
  to bolster relations between the two realms, while the Third’s unauthorized attempt to “bolster relations” with a Canopian pleasure circus only 
  earned its warriors an isolated posting on Orkney’s desolate Black Rock continent while both the LIC and a special medical team evaluates the 
  ramifications of this “encounter”. The Fifth Guards is currently learning to use exoskeletons to deal with Morrigan’s 3G pull, while the Sixth awaits 
  a decision by the Star League on whether their use of a nuclear weapon in Toffen III’s upper atmosphere during a raid against the Combine was 
  a violation of the rules of warfare.
  One might imagine the Second Lyran Guards Division to be the next most prestigious force in the Lyran Guards brigade, but its fortunes 
  have waned in the last few decades, its number falling to a mere four regiments. The Twelfth Guards are stationed at the important logistical 
  center of Cavanaugh. The Sixteenth currently garrisons the sparsely populated system of Aristotle, a world known primarily for its anarchist 
  commune and off-limits to most Lyran citizens. As the commune slides backward in technological capacity, the Commonwealth gladly uses it 
  as an example of how useful their government is. The Seventeenth, likewise, has received an “easy post” in the system named for adventurer/
  entrepreneur Ewan Rigg. Today seen more as a vacation spot than anything else, the two inhabited worlds in this system lie at opposite ends of 
  the star’s life zone, and are aptly named Tan and Ski. Half of the Seventeenth thus has become accustomed to tropics and desert terrains, while 
  the other is skilled in surviving the kind of arctic conditions typical of Ski’s long, dark winters. The most notable regiment in Second Division is 
  the Twentieth Guards, a belligerent force that has been making trouble for the LCAF ever since it was posted on Dar-es-Salaam three years ago, 
  clashing with the religious tenets of the natives.
  The Third Lyran Guards Division is one of the two six-regiment divisions in the Lyran Guards brigade. Under Leutnant General Kristy Kiirlund, 
  this division has become a destination for the Guards’ rising stars. The entire division was the centerpiece of Operation HOUND DOG, hunting 
  pirates who operated out of the otherwise- uninhabited Circinus system. The operation was joined by a small team of SLDF observers, but the 
  League had declined to provide troops for what was initially believed to be a “snipe hunt.” Third Division has since recovered from what few 
  casualties they suffered in that mission, and its regiments have once again been assigned to posts throughout Commonwealth space.
  With just five regiments, Fourth Division is still recovering from the loss of the Thirty-first and Thirty-ninth Guards, both of which were 
  found to be so riddled with criminal elements exposed by Operation CATALOG that the LCAF took the extraordinary step of disbanding both 
  regiments entirely, and striking their colors from the active rolls. The Thirty-second, meanwhile, is still reeling from its own tragedy, after a freak 
  JumpShip accident wiped out two battalions during a bandit-hunting exercise over Kirchbach. The Thirty-third Guards is currently garrisoning 
  Fefferfer while LMC BattleMechs finishes its newest ’Mech and aerospace construction complexes there, and rumors indicate that LMC has 
  solicited its warriors’ opinions for the design of a new heavy or light assault ’Mech. The Fortieth Guards is also garrisoning an important defense 
  manufacturer on Loxley, though Kong Interstellar currently only supplies to the SLDF, so the Lyrans seem less enthused about the assignment. 
  The Thirty-fifth is also guarding an expanding industrial effort, this time on Son Hoa, where StarCorps Industries looks to expand its facilities, 
  while the Thirty-sixth covers a system interestingly devoid of heavy industry.
  The Fifth Lyran Guards Division has absorbed the two remaining regiments from Sixth Division, eliminating a whole headquarters group 
  and saving the Commonwealth millions of kroner in annual administrative costs. A full third of the Division is currently headquartered on Tamar, 
  with the Forty-first listed as the official garrison force, while the Forty-fourth is expected to provide strategic reserve for the area and the Forty-
  third protects the sprawling Tamar Defense Industries complex. The Forty-fifth is very unhappy to have been consigned to Albion, a free-haven 
  for pure libertarians, especially as the world is plagued by chronic pollution issues. The Fifty-fourth, meanwhile, has had no issues with pollution 
  on Kirkcaldy, ninety percent of which is owned by Baker Pharmaceuticals. Kirkcaldy’s southern continent of Liska specializes in manufacturing 
  
  14
  14
  operations while the management and creative activities happen in the upscale northern continent, Arcas. Meanwhile the sprawling equatorial 
  continent of Banu is home to a few Baker outposts, from which exploration of flora for new medicinal uses is conducted. It is here the Fifth-fourth 
  sees its most action, occasionally rescuing errant expeditions from the local fauna.
  MORALE
  Generally seen as the “working stiffs” of the LCAF as a whole, the Lyran Guards are the destination of choice for those who want to serve 
  their realm, but lack great aspirations or heavy regional ties. The Commonwealth mostly relies on these regiments as a garrison force, and 
  generally ensures that their needs are met. While not pampered by any means, the Guards have had relatively few troublemakers given the 
  sheer number of troops under its banner, especially since the culling of the Thirty-first and Thirty-ninth. 
  Without the usual links to families and regional politics found in most other Commonwealth commands, the Lyran Guard regiments are 
  professional, but not very close-knit, with most of its warriors seeing their postings to these regiments as “just a job,” and thus lacking the esprit 
  de corps most of the other brigades tend to develop. The LCAF is attempting to nurture more camaraderie among these troops, but the struggle 
  is a formidable one.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Lyran Guards (Kuhneim) 
  R/R 
  Nusakan
  2nd Lyran Guards (Rüchel) 
  V/R  
  Radostov
  3rd Lyran Guards (Renouard)  
  R/R  
  Orkney
  4th Lyran Guards (Kalckreuth)  
  R/R 
  The Edge
  5th Lyran Guards (Kleist) 
  R/R 
  Morrigan
  6th Lyran Guards (Grenadier-Garde) 
  R/Q  
  Skondia
  7th Lyran Guards (Owstein) 
  R/R  
  Arc-Royal
  8th Lyran Guards (Rüts)  
  R/R  
  Koniz
  9th Lyran Guards (Schenck)  
  R/R 
  Miquelon
  10th Lyran Guards (Wedell)  
  V/F  
  Tharkad
  12th Lyran Guards (Prinz von Braunschweig-Oels)  V/R 
  Cavanaugh II
  16th Lyran Guards (Diericke) 
  R/R 
  Aristotle
  17th Lyran Guards (Tresckow)  
  R/R  
  Ewanrigg
  20th Lyran Guards (Prinz Louis-Ferdinand)  
  R/Q 
  Dar-es-Salaam
  21st Lyran Guards (Herzog von Brauschweig) 
  G/R  
  Waldorff
  23rd Lyran Guards (Winning)  
  V/F  
  Aur
  24th Lyran Guards (Zenge)  
  R/R 
  Tainjin
  26th Lyran Guards (Alt-Larisch) 
  R/R  
  Zdice
  29th Lyran Guards (Treuenfels)  
  G/R 
  York
  30th Lyran Guards (Borcke)  
  R/R  
  Skandia
  32nd Lyran Guards (Fürst Hohenlohe) 
  R/R  
  Harvest
  33rd Lyran Guards (Alvensleben)  
  R/R  
  Fefferfer
  35th Lyran Guards (Prinz Heinrich) 
  R/R 
  Son Hoa
  36th Lyran Guards (Puttkammer) 
  G/R  
  Loric
  40th Lyran Guards (Schimonski)  
  R/R 
  Loxley
  41st Lyran Guards (Lettow) 
  R/R 
  Tamar
  43rd Lyran Guards (Strachwitz)  
  G/R  
  Oyevaina
  44th Lyran Guards (Hagken)  
  V/R 
  Tamar
  45th Lyran Guards (Zweiffel) 
  R/R 
  Albion
  53rd Lyran Guards (Jung-Larisch)  
  G/R  
  Novara
  54th Lyran Guards (Natzmer)  
  R/R 
  Kirkcaldy
  
  15
  15
  LYRAN REGULARS
  As a semi-permanent unit that has been mustered and disbanded a number of times 
  throughout history, the Lyran Regulars are very different from the rest of the LCAF. In 
  times of war, the Regulars’ ranks would swell with reenlisted veterans and soldiers rushed 
  from boot camps with less-than-complete training. This practice made it possible for 
  the LCAF to deploy other regiments for combat operations while the Regulars assumed 
  garrisoning duties. This being peacetime, the current Lyran Regulars brigade is only 
  five regiments strong, but prepared be able to grow as much as twice that size within 
  a year as needed (a process typically accomplished by diluting the current rosters with 
  re-enlistees and new graduates).
  CONDITION
  Known colloquially as “The Officer Regiment,” the First Lyran Regulars is filled with 
  warriors who have been evaluated by the LCAF as under-performing leaders, but who 
  could possibly be counted on to fill out the secondary officer ranks of other regiments in a 
  crisis. Detractors point out that if the actual leadership positions of this command were not 
  filled by under-achievers, the LCAF could produce some better officers for the present.
  At first glance, an assignment to Dove to guard the Steiner Aerospace Manufacturing complex would seem to be a politically important job. 
  It would take a fleet to assault this system, which produces more aerospace fighters than most anywhere outside of Sol. While the House Lords 
  have been bold enough to engage in low-level military actions, such a large war fleet would surely attract the SLDF.
  The Fourth Regulars caused something of a stir in the LCAF when Colonel Michelle Eanes recently married one of her subordinates. The 
  LCAF has since ordered Hauptmann Liza Stansfield transferred, but she has sued to block the reassignment, noting that the Commonwealth 
  does allow fraternization between officers and only forbids relationships between direct reports. While the Commonwealth’s military courts 
  decide on the matter, the LCAF High Command has subtly made life as difficult for the regiment in an effort to pressure the two.
  Having absorbed the Seventh Regulars three years ago, the Tenth Regulars is still coming together as a command. Several officers lost 
  brevet promotions during the merger, and there are many sore egos lingering as a result. Meanwhile, the Twelfth Regulars’ commander has been 
  in close contact with the Tenth’s staff, as many suspect the Twelfth might be the next Regulars regiment to disband.
  MORALE
  Looking at the recent history of demobilized regiments, and being one of the lowest brigades on the Quartermaster’s list, one might expect 
  the Lyran Regulars to be plagued with low morale. Luckily for the LCAF, this is not the case. With many of the members being semi-retired and 
  not looking for combat experience, most enjoy the low-stress environment of service in the Regulars. The Fourth Regulars is an exception to this 
  as its warriors and staff have rallied around its commander, and has become very insular, impeding its ability to work well with any other part 
  of the LCAF.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Lyran Regulars 
  V/F  
  Orestes
  2nd Lyran Regulars 
  R/R  
  Dove
  4th Lyran Regulars 
  R/Q 
  Elume
  10th Lyran Regulars 
  G/R  
  Firenze
  12th Lyran Regulars 
  R/R 
  Mahone
  
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  16
  ODESSA REGULARS
  The newest and smallest of all the LCAF brigades, the Odessa Regulars reflects the people 
  of Odessa. A world whose first settlers hailed from a resource-rich area of Terra’s North America 
  (settlers who brought that wealth with them), Odessa was something of a haven where the 
  wealthy colonists swiftly dominated the local politics, leaving the less-affluent among them 
  consigned to performing the more mundane tasks of life. The spirit of military pageantry 
  became popular on Odessa, but rather than risk its next generations to dangerous combat, 
  the ruling classes formed the Odessa Regulars as a safe alternative. In the Regulars, upper-class 
  Odessans could serve their homeland as officers, freeing up the more common LCAF troops to 
  defend other worlds in the Commonwealth—all while continuing their customary socializing. 
  Filling out the lower ranks of these regiments, naturally, were lower-class Odessans, the soldiers 
  willing to do the actual work that a military unit needs.
  CONDITION
  The assignment of the First Odessa Regulars to Satalice caused quite an uproar back home. 
  Apparently, with the creation of the Second Regulars, no one considered the possibility that 
  the LCAF would actually use the First for anything beyond holding Odessa—much less for holding a frontline post on the Combine border. The 
  regiment is currently conducting battle drills, in an effort to improve the competence of its fighting forces. Currently, a battalion of this regiment 
  is combat ready and another is honing its skills admirably well for its lack of experience. The last battalion’s worth of troops, however, is currently 
  the focus of an LCAF effectiveness audit, and there have been signs of possible legal actions amid charges of criminal neglect or corruption in 
  that battalion’s leadership. 
  While the First has been transferred, the members of the Second Regulars are enjoying an even greater prominence in Odessa’s trendy 
  society than they initially expected. With little actual service experience, most of the Second’s MechWarriors have developed a curious interest 
  in following the exploits of another LCAF regiment, which they treat as their “personal unit”. Vicariously following this personal unit’s movements 
  and activities, the Second’s warriors will converse at parties and other engagements as if they were a member of their personal unit, essentially 
  building an alternate persona based on the amalgamated adventures of warriors from another command light-years away from Odessa. It is 
  considered a breach of conduct for one Odessa Regular to appropriate the personal unit of another, but a few have been quick witted enough 
  to “steal away” some of the more interesting regiments in the LCAF.
  MORALE
  The difference in morale between the two Odessa regiments is night and day. The Second could not be happier with its lot, save the few 
  soldiers who spend their time performing the manual labor and/or tedious paperwork their well-connected superiors avoid doing. The First, by 
  comparison, is in shambles, with much of the regiment at a loss for what they need to actually do, and a few others trying be transferred to the 
  Second or even get out of their commitment to the LCAF. The LCAF would likely love nothing more than to disperse the Regulars’ staff and bring 
  in more competent officers to try and improve the regiment’s effectiveness, but doing so would likely lose the complete funding that Odessa 
  currently provides this brigade.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Odessa Regulars (Warlocks) 
  G/Q 
  Satalice
  2nd Odessa Regulars (Ligers) 
  G/R 
  Odessa
  
  17
  17
  ROYAL GUARDS
  The Royal Guards has always been a battleground between the best warriors 
  in the Commonwealth and the premier socialites in the LCAF. Most of this brigade’s 
  warriors are currently on the rise, and it is believed that Royal Guards can accomplish 
  any task the LCAF High Command assigns them. The brigade’s only practical limit, it 
  seems, lies in its limited size.
  CONDITION
  Of the first three Royal Guards regiments, the First is the least tied to its home 
  region. Donegal currently lacks the independent-minded nature of Skye, or the 
  dark pragmatism that has come to characterize Tamar, so the First can be used 
  in situations where the other two Guards might bring political baggage. Having 
  garrisoned Tharkad for a few decades, the First has recently been drilling with the 
  Second to maintain its skill levels and season the Second’s newer members.
  In the Second Royal Guards, Operation CATALOG exposed a number of officers 
  who had ties with criminal agencies. These officers—which included the regiment’s 
  executive officer, his lance mates, and half the regimental supply officers—were all arrested or dishonorably cashiered. An influx of new recruits 
  and abrupt promotions has left the Second Royal’s readiness below par, especially as the LCAF insists on reviewing all newcomers to verify their 
  loyalty to the Commonwealth and House Steiner over Skye.
  Though known as the Pride of Tamar, the Third Royal is currently posted on Donegal. The Commonwealth has stationed this regiment away 
  from the Combine border ever since a few “miscommunications” in the twenty-seventh century ratcheted up diplomatic tensions between the 
  two states. The regiment continues its longstanding tradition of practicing sword fighting for a primary form of group calisthenics—something 
  occasionally denounced as archaic by rival regiments. Colonel Yuri Edwards-Maison requested the Quartermaster look into melee weapons for 
  the Third’s BattleMechs, but was rebuffed as the LCAF feels the progression of modern weaponry will likely eliminate ’Mech-scale melee combat 
  in the coming decades.
  The last of the Royal Guards, the Fourth, has been resting and refitting on Coventry following a classified assignment in or near the Periphery. 
  In addition, they have been visiting classes at the Coventry School of Warfare and working with the test pilots at the famous Metal Works. 
  Despite all this interaction, no one has been able to tease information about the regiment’s most recent assignment from any of its warriors.
  MORALE
  Morale is not an issue for the Royal Guards. Fiercely loyal to the Commonwealth and the Archon, this brigade is also supplied with the best 
  equipment and remains at the top of the Quartermaster’s list. In this brigade, motivation is every bit as important as skill. Otherwise-excellent 
  MechWarriors who show a tendency to “buck the system” in any way are often barred from the Royal Guards to maintain the regiments’ high 
  morale and professionalism. 
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Royal Guards (Pride of Donegal) 
  E/F  
  Tharkad
  2nd Royal Guards (Pride of Skye) 
  V/F  
  Tharkad
  3rd Royal Guards (Pride of Tamar)  
  E/F  
  Donegal
  4th Royal Guards (Pride of the Commonwealth)  
  E/F 
  Coventry
  
  18
  18
  SKYE RANGERS
  The sixteen BattleMech regiments of the Skye Rangers make it the largest of the 
  Commonwealth’s provincial brigades. The Skye Rangers also possess a fierce sense of 
  individualism not found in either the Donegal Guards, or the former Tamar Marines. This 
  attitude is often mistaken for sedition, and a rare few episodes have only reinforced this 
  belief, both in the eyes of the public and among the Rangers themselves, yet it bears 
  repeating that the current leaders of the Federation of Skye maintain their ultimate loyalty 
  to House Steiner and the Lyran Commonwealth.
  Despite the fact that the Skye Rangers are somewhat difficult to work with, the LCAF 
  still relies heavily upon them for the realm’s greater defense, and tries to placate them by 
  allowing roughly half of these forces to remain in the Isle while the other half are scattered 
  throughout the nation. The LCAF has shown willingness in the past to use the Rangers 
  in offensive operations, but they are generally not the first choice, due to the amount of 
  political maneuvering and public relations work to cover any “incidents” that might occur.
  CONDITION
  The oldest of the Rangers, the First Skye Rangers has eschewed the political arena to 
  hone its combat skills. In addition to being of superlative quality on land, the First is also well suited for underwater combat, thanks to having 
  a heavy concentration of energy weapons on all of its ’Mechs, as well as all the supplies and technical support needed to replace half the 
  regiment’s stock missile launchers with equivalent torpedo launch systems in under twenty-four hours.
  The Second Skye Rangers is overcoming turbulent times. Most of its senior officers were replaced within the past year as part of the 
  Operation CATALOG fallout, after Lyran intelligence discovered they had been selling off parts and supplies to black market connections. 
  Currently, a fifth of this regiment has now been sidelined due to lack of vital components. 
  The Third Skye Rangers, known as the Duke’s Own, attempted to use its political clout to appeal the regiment’s recent deployment to the 
  Combine border. A few messages from the Duke of Skye found them withdrawn to Skye, but also saw the reassignment of a senior general to 
  a dead-end position in the brigade’s financial office. While there is no doubting the Third’s political power, the LCAF must be wondering if this 
  command is truly useful beyond its parade duties.
  Looking at the service records of the MechWarriors of the Fourth Skye Rangers, one might suspect it is a training command. In reality, the 
  Fourth has endured an inordinate number of casualties of late while protecting the Vegan system against “unauthorized excursions” from the 
  Draconis Combine. Pulling the regiment back to rebuild has been suggested, but currently the Fourth’s commanders want to “stick it out” to the 
  end of its original tour schedule.
  The Fifth Skye Rangers have been deployed to what some call the Commonwealth’s “Wild East,” a region near the Combine border where 
  there are few SLDF garrisons nearby. Where many other regiments in such a situation might drill on tactical operations, the Fifth works heavily 
  on rapid deployments, and often changes its local base of operations every few week or so. If the Combine does invade the Commonwealth and 
  the SLDF is unable to intervene, the Fifth will likely be able to stage an effective reactive defense, no matter where it is needed in the region.
  Despite being stationed on the Combine border, the Eighth’s warriors do not seem to be concerned, thanks to the nearby deployment 
  of the SLDF’s Eleventh Mechanized Infantry Division, with which they occasionally coordinate operations. Reports also indicate that drinking 
  contests between these troops often follow these operations. The LCAF is reportedly looking into this “concern,” but we have frankly been so 
  happy with the Eleventh’s performance that SLDF Command is largely unconcerned as long as there are no incidents.
  Despite the greater historical animosity between Houses Steiner and Kurita, the last major Lyran action was against the Free Worlds League. 
  As part of the border defense on the League front, the Ninth Rangers are located in the sparsely-populated Shiloh system, where they constantly 
  struggle to avoid mingling (and clashing) with the religiously minded, anti-technology locals.
  The Tenth Skye Rangers have been tasked with the unpleasant job of garrisoning Altoona. Not to be confused with the Davion system 
  of the same name, Altoona III is only marginally inhabitable via filter masks. Also required for life on this world is intense irradiation of all food 
  raised outside of the domes that house the few hundred thousand people in this mining colony. The Fifteenth Rangers, previous stewards of 
  this garrison, were said to be immensely glad to head for the Combine border, leaving the Tenth to take care of Altoona III for the next few years.
  Known as “the Bloody Valentines,” the Fourteenth Skye Rangers have once again upset the locals with their “anti-love” celebrations in 
  February. Despite numerous disciplinary measures from almost every level of command, the Fourteenth persists in its strange “tradition” of 
  inciting massive, bare-knuckle brawl-fests throughout much of the month, inviting in both support staff and locals. Amazingly, in almost two 
  hundred years of this practice, there have been no deaths, and very few (if any) of the regiment’s warriors have missed a day of work due to 
  
  19
  19
  injuries from the fighting. (However, thousands of man-days have been lost due to the disciplinary measures that ensue in the ongoing effort 
  to put an end to this chaos.)
  The Sixteenth and Seventeenth Skye Rangers will forever be linked together. Known respectively as the Ladies and Boys of Summer, both 
  forces originally mustered on Summer, and continue to attract recruits from the Summer system. (Their names, incidentally, come from the 
  regiments’ initial gender-balance ratios, which have since grown more equalized.) The LCAF rotates each of these commands back to Summer 
  every few years, whereupon the native-born members of the returning regiment tend to expends much of their built-up leave time—a condition 
  that often renders the regiment woefully understaffed for the duration of its homeworld deployment.
  Originally feeling isolated on Premana, only approachable via inhabited systems from the rimward direction (at least without leaving 
  Commonwealth space), Colonel Arturius Lesko started tryouts for the Twentieth Skye’s baseball team. After playing competitively against 
  Premana’s professional teams in exhibitions, the Rangers were invited to join the local league and are currently the planet’s reigning champions. 
  A few franchise owners have tried to get the LCAF to redeploy the regiment, but even the most powerful nobles on Premana have little pull with 
  the Commonwealth military.
   The Twenty-first Skye Rangers find themselves on the mend after a run-in with two Combine regiments during a “miscommunication.” 
  Though a low-level communications officer was disciplined for the incident, no one believes the official story—especially not the Twenty-first, 
  which lost over half of its manpower to Kuritan guns. While their regiment is currently just over a battalion strong, its survivors are of top caliber, 
  many receiving invitations to join the Third Royal Guards. All have said no at this point, though it could be loyalty to their fellow Rangers, or guilt 
  over leaving them while they are so depleted, that keeps them around.
  Replacing the Twenty-first on the Combine border, the Twenty-second Skye Rangers will have to show its mettle. This is not so much 
  because of the impending Combine raids, but the horribly over-processed fare the locals call food. With all of the planet’s native flora and 
  fauna inedible in its natural form, and planetary laws requiring foreign organisms to be segregated, Tsukude is heavily reliant upon imports for 
  anything outside of the dietary minimums for survival. The rest undergoes so much chemical reconstitution that the results are often shocking 
  to newcomers and visitors alike.
  The newest Rangers regiment—the Twenty-fifth—is probably also the brigade’s most deadly. For that reason, its posting on Pardeau was 
  the tipping point that convinced HartfordCo to expand the company’s new Von Luckner manufacturing site in that system. Currently producing 
  just a few dozen tanks at a time while the factories are fine-tuned, HartfordCo believes it will exceed the Star League’s demand, opening up the 
  possibility of large-scale sales to member-states like the Lyran Commonwealth.
  MORALE
  Though the relationship between the Isle of Skye and the remainder of the Commonwealth can be testy at times, the Skye Rangers are 
  mostly content at the present. Backed by the funding of both Skye’s ruling nobility and much of its regional defense spending, the Rangers 
  receive most of what they requisition without question. The greatest tensions are actually seen among the individual regiments, as their primary 
  loyalties and agendas tend to differ greatly. Some agitate for action against the Combine no matter who calls the shots, while others are divided 
  in whether they place loyalty to their home province or that of the whole Commonwealth.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Skye Rangers (Skye’s Own) 
  V/R  
  Talisker
  2nd Skye Rangers (Lords of the Isle) 
  R/Q  
  Izar
  3rd Skye Rangers (The Duke’s Own)  
  R/Q  
  Skye
  4th Skye Rangers (Albion)  
  R/Q 
  Vega
  5th Skye Rangers (The Fighters) 
  V/R 
  Accrington
  8th Skye Rangers (Eradicators)  
  R/Q  
  Kessel
  9th Skye Rangers (Nightfury)  
  V/R 
  Shiloh
  10th Skye Rangers (Black Watch)  
  R/R  
  Altoona
  14th Skye Rangers (The Bloody Valentines)  
  R/Q 
  Menkent
  15th Skye Rangers 
  G/R 
  Dromini VI
  16th Skye Rangers (The Ladies of Summer)  
  V/Q  
  Phecda
  17th Skye Rangers (The Boys of Summer)  
  R/Q 
  New Kyoto
  20th Skye Rangers (Storm Wardens)  
  G/R  
  Premana
  21st Skye Rangers 
  R/Q 
  Phalan
  22nd Skye Rangers (Sabres) 
  R/F  
  Tsukude
  25th Skye Rangers 
  E/F 
  Pardeau
  
  20
  20
  YORK REGULARS
  Formerly the personal forces of the powerful Dukes of York, a failed attempt at secession in the middle 
  of the Twenty-seventh century left the loyalist survivors integrated as new arm of the Commonwealth Armed 
  Forces. Still, the current brigade has become a dumping ground for those who have made enemies of the 
  wrong people. A rare few have escaped assignment to the York Regulars, but most find their careers with this 
  regiment are at an end the moment they join up.
  CONDITION
  The Twenty-third York Regulars is perhaps the most formidable regiment in the Inner Sphere—should 
  the conflict in question only occur in formal attire. This accumulation of “social generals” is a mess on the 
  battlefield, tripping over itself almost literally. While few of the officers posted here came to be in this regiment 
  as a result of social gaffes, fewer still have the combat capability to earn a second chance.
  Quite the opposite, the Twenty-seventh York is collection of excellent MechWarriors who have simply failed at social functions. While 
  disdained by most of the “high-minded” lords and other affluent members of Lyran society, the Twenty-seventh has evolved into an excellent 
  troubleshooting force for the Archon. A few rare members of the LCAF actually request transfer into this regiment as a means of avoiding the 
  potential political infighting that runs rampant in Commonwealth ruling society. The Twenty-seventh recently returned from chasing a Rim 
  Worlds Republican incursion back to Star’s End, showing their tactical skill by routing the raiders.
  The last of the York Regulars, the Thirty-first is a collection of malcontents and low-level criminals. Currently garrisoning an unremarkable 
  system on the border with the Draconis Combine, this regiment has been used as cannon fodder in operations over the past century. In addition 
  to housing some of the most notorious undesirables of the LCAF, every member of the Ryder family (the former rulers of York), is assigned to 
  this regiment. Tempest Ryder, the current scion of the family, has risen to the rank of major, in an effort to help erase the stain on their honor.
  MORALE
  Little can be expected of regiments specifically earmarked for the LCAF’s unwanted, but the Twenty-seventh has nevertheless risen above 
  all expectations. While hardly the shining example of the Commonwealth, the Envy regiment can still be expected to do any task assigned it, 
  but operates far better alone than as part of a larger operation. By way of comparison, the warriors of the Twenty-third mostly sulk, and strain 
  the abilities of their senior officers to keep the regiment even remotely combat-capable. The Thirty-first, meanwhile, requires an extra platoon 
  of military police just to keep the regiment from self-destructing, yet shows a remarkable sense of unity in the field, especially when compared 
  to the Twenty-third.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  23rd York Regulars (Pride)  
  G/R 
  Dell
  27th York Regulars (Envy) 
  E/R  
  Chateau
  31st York Regulars (Gluttony)  
  R/Q 
  Tukayyid
  
  21
  21
  The following special rules are designed to work in conjunction 
  with those presented in Field Manual: SLDF (see pp. 240-248, 
  FM:SLDF), while presenting game material more suitable to forces 
  generated for the Lyran Commonwealth. As such, they generally 
  focus on special Random Assignment Tables (RATs) tailored to 
  the late Star League-era LCAF, while also providing data on the 
  Commonwealth-class WarShip that played a significant role in the 
  Lyran navy.
  For additional rules appropriate to the era, players should 
  consult both Field Manual: SLDF and Era Report: 2750. The two 
  volumes of Historical: Liberation of Terra may also prove enlightening, 
  as it details events that unfold soon after the point in history 
  described by this book.
  RANDOM ASSIGNMENT TABLES
  Random Assignment Tables (RATs) are designed to aid players 
  who wish to quickly generate diverse forces for game play, but can 
  also be used as a guide when determining the likely equipment 
  used by a given faction during a campaign set in the late-Star 
  League period. Players are not required to use these tables, but 
  they can be immensely helpful in a pinch when generating Lyran 
  Commonwealth military forces. If used, the following tables and 
  rules replace those presented in the core rulebooks, such as Total 
  Warfare and A Time of War.
  USING THE RANDOM ASSIGNMENT TABLES
  The Random Assignment Tables (RATs) presented here are more 
  extensive than those seen in the core rulebooks, and are meant to 
  reflect the various levels of equipment quality and types that forces 
  may draw upon based on their prestige, reliability, and so forth. They 
  are used when determining the specific units fielded as part of a 
  given force, after the determination of weight classes of each force’s 
  components lances or companies. 
  When using these advanced RATs to identify the specific units, 
  first determine the appropriate Dice Roll modifier for the force 
  being generated via the Dice Roll Modifiers by Command Table. This 
  reflects the equipment quality assigned to the brigade the force 
  hails from (as noted in this book). The modifier is then applied to all 
  2D6 dice rolls used to generate specific BattleMech, Combat Vehicle, 
  and Aerospace assignments for that force. 
  Record Sheets
  Record Sheets for these units may be found in their respective 
  Record Sheet books (be they in PDF-exclusive format or print). A list 
  of these sources (as abbreviated in each Random Assignment Table 
  presented here) is given in the Record Sheet Source Table.
  When randomly assigning pilot quality, the appropriate tables 
  in Total Warfare (see p. 273, TW) still apply.
  2765 LCAF RULES ANNEX
  RECORD SHEET SOURCE TABLE
  Abbr.
  Product 
  Number
  Source
  3039
  BC212p 
  Record Sheets: 3039 Unabridged
  3050U-C
  BC205 
  Record Sheets: 3050 Upgrade, Clan and Star League
  3057R
  FPR35007p
  Technical Readout: 3057 Revised
  3058U-C
  BC-203Ap 
  Record Sheets: 3058 Upgrade, Clan and Star League
  3058U-I
  BC-203Bp 
  Record Sheets: 3058 Upgrade, Inner Sphere
  3075
  CAT35167p 
  Record Sheets: 3075
  3085 
  CAT35168p 
  Record Sheets: 3085
  3085-PP 
  BC-214p 
  Record Sheets 3085: Project Phoenix
  Klondike
  CAT35230ap 
  Record Sheets: Operation Klondike
  Klondike
  CAT35230 
  Historical: Operation Klondike
  Hist:RW
  CAT35231
  Historical: Reunification War
  XTRPrim2 CAT35XT002p
  Experimental Technical Readout: Primitives V2
  XTRRetro
  CAT35XT008
  Experimental Technical Readout: RetroTech 
  Battlecorps.com: The Record Sheet sources listed above may be ordered on-
  line at the BattleCorps BattleShop (https://www.battlecorps.com/catalog/)
  2765 MASTER EQUIPMENT 
  LEVEL TABLES  
  (LYRAN COMMONWEALTH)
  DICE ROLL MODIFIERS BY COMMAND TABLE
  Command
  Modifier
  Royal Guards
  +4
  Donegal Guards
  +3
  Odessa Regulars
  +3
  Skye Rangers
  +2
  Arcturan Guards
  +2
  Lyran Guards
  +1
  Hesperus Guards
  +0
  Lyran Regulars
  +0
  York Regulars
  +0
  DICE ROLL MODIFIERS FOR DROPSHIPS
  Command
  Modifier
  Fleet
  +4
  Transport
  +0
  
  22
  22
  LYRAN COMMONWEALTH RANDOM ASSIGNMENT TABLES
  Roll
  Light BattleMechs
  Medium BattleMechs
  Heavy BattleMechs
  Assault BattleMechs
  2
  FS9-H Firestarter [35] (3039)
  SCP-1N Scorpion [55] (3039)
  CRS-6C Crossbow [60] (3075)
  LGB-7Q Longbow [85] (3058U-I)
  3
  COM-1D Commando [25] (3039)
  AL-A1 Alfar [55] (Hist:RW)
  OSR-2C Ostroc [60] (3039)
  BNC-3E Banshee [95] (3039)
  4
  OTT-7J Ostscout [35] (3039)
  CDA-2A Cicada [40] (3039)
  TDR-5S Thunderbolt [65] (3039)
  STC-2C Striker [80] (3058U-C)
  5
  WSP-1A Wasp [20] (3039)
  DV-6M Dervish [55] (3039)
  CRS-6B Crossbow [60] (3075)
  VTR-9B Victor [80] (3039)
  6
  STG-3R Stinger [20] (3039)
  PXH-1 Phoenix Hawk [45] (3039)
  ON1-K Orion [75] (3039)
  BLR-1G BattleMaster [85] (3039)
  7
  COM-2D Commando [25] (3039)
  STN-3L Sentinel [40] (3050U-C)
  TDR-5S Thunderbolt [65] (3039)
  BWP-2E Ymir [90] (3075)
  8
  LCT-1S Locust [20] (3039)
  GRF-1N Griffin [55] (3039)
  WHM-6R Warhammer [70] (3039)
  STK-3F Stalker [85] (3039)
  9
  FS9-H Firestarter [35] (3039)
  HBK-4G Hunchback [50] (3039)
  ARC-2R Archer [70] (3039)
  AWS-8Q Awesome [80] (3039)
  10
  FLC-4N Falcon [30] (3039)
  GRF-1N Griffin [55] (3039)
  GLT-3N Guillotine [70] (3050U-C)
  BWP-3A Ymir [90] (3075)
  11
  THE-N Thorn [25] (3050U-C)
  SHD-2H Shadow Hawk [55] (3039)
  CRD-2R Crusader [65] (3075)
  THG-11E Thug [80] (3050U-C)
  12
  PNT-8Z Panther [35] (3039)
  CRB-27 Crab [50] (3050U-C)
  MAD-1R Marauder [75] (3075)
  EMP-6A Emperor [90] (3058U-C)
  13
  HSR-200-D Hussar [30] (3050U-C)
  LNX-9Q Lynx [55] (3058U-C)
  CHP-1N2 Champion [60] (3050U-C)
  KGC-000 King Crab [100] (3050U-C)
  14
  MCY-99 Mercury [20] (3050U-C)
  GLH-1D Galahad [50] (3075)
  WHM-6Rb Warhammer [70] (3075)
  HGN-732 Highlander [90] (3050U-C)
  15
  NTK-2Q Night Hawk [35] (3058U-C)
  AL-D1 Alfar [55] (Hist:RW)
  FLS-8K Flashman [75] (3050U-C)
  PLG-3Z Pillager [100] (3058U-C)
  16
  TLN-5W Talon [35] (3058U-C)
  GRF-2N Griffin [55] (Klondike)
  WHM-6Rb Warhammer [70] (3075)
  BLR-1Gc BattleMaster [85] (3075)
  Roll
  Light Vehicles
  Medium Vehicles
  Heavy Vehicles
  Assault Vehicles
  2
  Beagle Hover Scout [15] (3050U-C)
  Prowler Multi-Terrain Vehicle [55] (3085)
  SRM Carrier [60] (3039)
  Alacorn Tank Mk III [95] (3058U-C)
  3
  Tracked APC (LRM) [10] (3039)
  Thor Artillery Vehicle [55] (3050U-C)
  Thumper Artillery Vehicle [60] (3075)
  Alacorn Tank Mk IV [95] (3058U-C)
  4
  Packrat LPRV PKR-T5 [20] (3039)
  Condor Hovertank [50] (3039)
  Gallant Urban Assault Tank [70] (Hist:RW)
  Fury Tank II [80] (3050U-C)
  5
  Hover APC (SRM) [10] (3039)
  Maxim Hover Transport [50] (3039)
  Burke Tank [75] (3050U-C)
  Mobile Long Tom [95] (3039)
  6
  Heavy Wheeled APC [25] (3060)
  Goblin Tank [45] (3039)
  Magi ISV [75] (3050U-C)
  Rhino Tank (MG) [80] (3050U-C)
  7
  Galleon Tank GAL-100 [30] (3058U-I)
  Tiger Tank T-12 [55] (Hist:RW)
  Bulldog Tank [60] (3039)
  Puma Tank PAT-005 [95] (3050U-C)
  8
  J. Edgar Hovertank [25] (3039)
  LTV-4 Hover Tank [50] (XTRPrim2)
  LRM Carrier [60] (3039)
  Rhino Tank [80] (3050U-C)
  9
  Cyrano Gunship [30] (3050U-C)
  Turhan UCV [50] (3075)
  Marsden Tank II-A [60] (3075)
  Puma Tank PAT-005 [95] (3050U-C)
  10
  Ripper VTOL [10] (3050U-C)
  Zephyr Hovertank [40] (3050U-C)
  Manticore Tank [60] (3039)
  Fury Tank II [80] (3050U-C)
  11
  Chevalier Tank [35] (3060)
  Prowler Multi-Terrain Vehicle [55] (3085) Von Luckner Tank VNL-K65N [75] (3075)
  Puma Tank PAT-005 [95] (3050U-C)
  12
  Beagle Hover Scout [15] (3050U-C)
  Maxim Hover Transport [50] (3039)
  Demon Tank [60] (3050U-C)
  Rhino Tank (ML) [80] (3050U-C)
  13 Lightning Attack Hovercraft [35] (3050U-C) Chaparral Artillery Tank [50] (3050U-C) Marksman Artillery Vehicle [65] (3050U-C) 
  Alacorn Tank Mk VI [95] (3058U-C)
  14
  Gabriel Recon Hovercraft [5] (3050U-C)
  Goblin Tank (SRM) [45] (3039)
  Von Luckner Tank (Star League) [75] (Klondike)
  Fury Tank II [80] (3050U-C)
  15
  Maultier Hover APC [15] (3058U-C)
  Condor Hovertank [50] (3039)
  Manticore Tank [60] (3039)
  Mobile Long Tom [95] (3039)
  16
  Packrat LPRV PKR-T5 [20] (3039)
  Tiger Tank T-12 [55] (Hist:RW)
  LRM Carrier [60] (3039)
  Rhino Tank [80] (3050U-C)
  Roll
  Light Fighters
  Medium Fighters
  Heavy Fighters
  DropShips
  2
  SB-27 Sabre [25] (3075)
  LCF-R15 Lucifer [65] (3039)
  TFN-3M Typhoon [90] (3075)
  Gazelle (2351) (3057R)
  3
  SYD-21 Seydlitz [20] (3039)
  LTN-G15 Lightning [50] (3075)
  CHP-W5 Chippewa [90] (3039)
  Lion (2595) (3057R)
  4
  THK-43 Tomahawk [45] (3050U-C)
  SL-25 Samurai [50] (3039)
  TFN-2A Typhoon [90] (3075)
  Dictator (2600) (3075)
  5
  SB-27 Sabre [25] (3075)
  LTN-G15 Lightning [50] (3075)
  EGL-R6 Eagle [75] (3075)
  Leopard (2537) (3057R)
  6
  CNT-1D Centurion [30] (3075)
  LCF-R15 Lucifer [65] (3039)
  CHP-W5 Chippewa [90] (3039)
  Fortress (2613) (3057R)
  7
  SYD-21 Seydlitz [20] (3039)
  HCT-213 Hellcat [60] (3075)
  TRB-D36 Thunderbird [100] (3075)
  Leopard CV (2581) (3057R)
  8
  SPR-H5 Sparrowhawk [30] (3039)
  LCF-R15 Lucifer [65] (3039)
  HMR-HD Hammerhead [75] (3050U-C)
  Union (2708) (3057R)
  9
  SYD-21 Seydlitz [20] (3039)
  HCT-213D Hellcat [60] (3075)
  CHP-W7 Chippewa [90] (3039)
  Intruder (2655) (3057R)
  10
  THK-53 Tomahawk [45] (3050U-C)
  HCT-213B Hellcat II [50] (3050U-C)
  AHB-443 Ahab [90] (3050U-C)
  Fortress (2613) (3057R)
  11
  F-10 Cheetah [25] (3039)
  GTHA-500 Gotha [60] (3050U-C)
  RPR-100 Rapier [85] (3050U-C)
  Leopard CV (2581) (3057R)
  12
  THK-63 Tomahawk [45] (3050U-C)
  IRN-SD1 Ironsides [65] (3050U-C)
  TRB-D46 Thunderbird [100] (3075)
  Achilles (2582) (3057R)
  13
  ZRO-114 Zero [35] (3050U-C)
  F-90 Stingray [60] (3039)
  RPR-101 Rapier [85] (3050U-C)
  Titan (2647) (3057R)
  14
  RGU-133E Rogue [40] (3050U-C)
  SL-26 Samurai [50] (3039)
  CHP-W7 Chippewa [90] (3039)
  Intruder (2655) (3057R)
  15
  THK-63 Tomahawk [45] (3050U-C)
  HCT-214 Hellcat II [50] (3050U-C)
  RPR-101 Rapier [85] (3075)
  Model 96 “Elephant” (2600) (3075)
  16
  RGU-133P Rogue [40] (3050U-C)
  LCF-R15 Lucifer [65] (3039)
  TFN-3M Typhoon [90] (3075)
  Gazelle (2351) (3057R)
  
  23
  23
  COMMONWEALTH (LIGHT CRUISER)
  When the Lyran Commonwealth began seeking assistance with its first forays into domestic WarShip construction, it soon caught the 
  attention of Di Tron Industries. As the producer of the successful Dart-class cruiser, and with its new Aegis-class scheduled for launch in a year, Di 
  Tron was at the forefront of the latest innovations in WarShip design. This also bound Di Tron to a number of Terran Hegemony legal restrictions 
  preventing the sale of restricted technologies, but such legalities were not going to stop Lyran businessmen, and—two months’ of financial 
  chicanery later—Ioto Galactic Enterprises made its debut on the Tharkan stock exchange.
  Slightly heavier, but more compact than the Dart, the Commonwealth-class light cruiser employed a number of technological advancements, 
  the most noticeable of which were larger engines and more sophisticated armor than seen in most  non-Terran ships. 
  Armed with an extensive missile battery, the Commonwealth could outrange many likely opponents. A heavy laser system reinforced the 
  missiles, while heavy autocannons, would discourage most enemy ships from getting too close. Most importantly, six docking collars would tap 
  the Commonwealth into the growing trend towards DropShip use, ensuring the longevity of the class. 
  Produced for years at the Port Sydney Naval Yards, the Commonwealth would prove a solid performer alongside the castoff Hegemony 
  ships that the Lyrans would ultimately stock their navy with. Like most of the vessels of its generation, few of these ships survived long past the 
  Reunification War. Germanium was too valuable to be tied up in mothballed hulls, so most were scrapped over the long peace. 
  In the years just before Stefan Amaris seized the throne, the Lyran Commonwealth began to reinforce its WarShip fleets, and once again 
  turned its attention to the familiar Commonwealth class. The newer version that launched in 2765 featured newer technologies, including revised 
  missile systems and a rearranged flight deck. These ships would serve mainly as escorts for Tharkad-class battle cruisers through the early 
  Succession Wars, but powerful navies on both fronts, and the destruction of the Commonwealth’s heavy aerospace industries, it was only a 
  matter of time until the Commonwealth—and the rest of the Lyran fleet—all but ceased to exist. 
  
  24
  24
  COMMONWEALTH-CLASS LIGHT CRUISER
  Tech: Inner Sphere
  Introduced: 2375 [Block I], 2765 [Block II]
  Mass: 700,000 tons
  Length: 694 meters
  Sail Diameter: 1,003 meters
  Fuel: 5,000 tons (12,500)
  Tons/Burn-day: 39.52
  Safe Thrust: 3
  Maximum Thrust: 5
  Sail Integrity: 5
  KF Drive Integrity: 15
  Heat Sinks: 3200
  Structural Integrity: 50
  Battle Value: 98,421 [Block I], 102,832 [Block II]
  Armor
   Nose: 75 
   Fore-Sides: 75
   Aft-Sides: 75
   Aft: 75
  BLOCK I
  Cargo
   
  Bay 1: Small Craft (22) 
  5 Doors
   
  Bay 2: Cargo (89,058 tons) 
  2 Doors
  DropShip Capacity: 6
  Grav Decks: 2 (145-meter diameter each)
  Escape Pods: 30
  Life Boats: 35
  Crew: 50 officers, 140 enlisted/non-rated, 100 gunners, 
  120 marines, 110 bay personnel
  Notes: Equipped with 700 tons of Improved Ferro-Aluminum Armor 
  Weapons: 
   
  Capital Attack Values (Standard)
  Arc (Heat) Type 
  Heat Short Medium 
  Long Extreme 
  Class 
  Nose (420 Heat) 
   4 NL 55 
  340 
  22 
  22 
  22 
  22 
  Capital Laser
   4 Killer Whale (40 missiles) 
  80 
  16 
  16 
  16 
  16 
  Capital Missile
   8 Machine Guns  
  0 
  2 (16) 
  — 
  — 
  — 
  Point Defense
      (800 rounds)
  FL/FR (446 Heat) 
   8 NL 35 
  416 
  28 
  28 
  28 
  — 
  Capital Laser
   2 White Shark (100 missiles) 30 
  6 
  6 
  6 
  6 
  Capital Missile 
   8 Machine Guns  
  0 
  2 (16) 
  — 
  — 
  — 
  Point Defense
      (800 rounds)
  LBS/RBS (950 Heat) 
   8 NL 55 
  680 
  44 
  44 
  44 
  44 
  Capital Laser
   2 NAC/35 (50 rounds) 
  240 
  70 
  70 
  — 
  — 
  Capital AC
   2 White Shark (100 missiles) 30 
  6 
  6 
  6 
  6 
  Capital Missile 
  AL/AR (686 Heat) 
   8 NL 35 
  416 
  28 
  28 
  28 
  — 
  Capital Laser
   2 NAC/35 (50 rounds) 
  240 
  70 
  70 
  — 
  — 
  Capital AC
   2 White Shark (100 missiles) 30 
  6 
  6 
  6 
  6 
  Capital Missile 
   8 Machine Guns  
  0 
  2 (16) 
  — 
  — 
  — 
  Point Defense
      (800 rounds)
  Aft (340 Heat) 
   4 NL 55 
  340 
  22 
  22 
  22 
  22 
  Capital Laser
   8 Machine Guns  
  0 
  2 (16) 
  — 
  — 
  — 
  Point Defense
      (800 rounds)
  BLOCK II
  Cargo
   
  Bay 1: Fighters/Small Craft (18/4) 
  5 Doors
   
  Bay 2: Cargo (89,208 tons) 
  2 Doors
  DropShip Capacity: 6
  Grav Decks: 2 (145-meter diameter each)
  Escape Pods: 30
  Life Boats: 35
  Crew: 50 officers, 140 enlisted/non-rated, 100 gunners, 120 marines,
  56 bay personnel
  Notes: Equipped with 700 tons of Improved Ferro-Aluminum Armor 
  Weapons: 
   Capital Attack Values (Standard)
  Arc (Heat) Type 
  Heat Short Medium Long 
  Extreme  
  Class 
  Nose (426) 
   4 NL 55 
  340 
  22 
  22 
  22 
  22 
  Capital Laser
   4 Killer Whale (40 missiles) 80 
  16 
  16 
  16 
  16 
  Capital Missile
   6 Anti-Missile Systems  
  6 
  2 (18) 
  — 
  — 
  — 
  Point Defense
      (600 rounds)
  FL/FR (452) 
   8 NL 35 
  416 
  28 
  28 
  28 
  — 
  Capital Laser
   3 Barracuda (135 missiles) 30 
  6 
  6 
  6 
  6 
  Capital Missile 
   6 Anti-Missile Systems  
  6 
  2 (18) 
  — 
  — 
  — 
  Point Defense
      (600 rounds)
  LBS/RBS (950) 
   8 NL 55 
  680 
  44 
  44 
  44 
  44 
  Capital Laser
   2 NAC/35 (50 rounds) 
  240 
  70 
  70 
  — 
  — 
  Capital AC
   3 Barracuda (135 missiles) 30 
  6 
  6 
  6 
  6 
  Capital Missile 
  AL/AR (692) 
   8 NL 35 
  416 
  28 
  28 
  28 
  — 
  Capital Laser
   2 NAC/35 (50 rounds) 
  240 
  70 
  70 
  — 
  — 
  Capital AC
   3 Barracuda (135 missiles) 30 
  6 
  6 
  6 
  6 
  Capital Missile 
   6 Anti-Missile Systems  
  6 
  2 (18) 
  — 
  — 
  — 
  Point Defense
      (600 rounds)
  Aft (346) 
   4 NL 55 
  340 
  22 
  22 
  22 
  22 
  Capital Laser
   6 Anti-Missile Systems  
  6 
  2 (18) 
  — 
  — 
  — 
  Point Defense
      (600 rounds)
  
  Dark
  Nebula
  ds
  Elba
  r
  Lywick
  Anatolia
  Torgvei
  Viluisk
  Valabhi
  Lushun
  Oporto
  Hirtshals
  Snowdon
  Windhoek
  Mao
  Lokoja
  Ubangi
  Nyasa
  Heidelburg
  Boara
  Dichell
  Salisberg
  Zanbasa
  Montsegur
  Arlanda
  Machapuchre
  Várri
  Kola
  Mogabouti
  Awyron
  Ambrose
  Koskenkorva
  Gorfynt
  Beowulf
  Erin
  Aboukir
  rge
  Baggville
  ne
  Iron Land
  New Ålborg
  Biegga
  Abushiri
  Vargtass
  Mearra
  Dijonne
  n
  an
  ex
  n
  Green Stone
  Iolas
  Himmels
  Sweet Water
  Hegel
  Duantia
  Aquavita
  Nichol's Rest
  Ukunela
  McKellan
  Aigle
  Altoona
  Hornir's Keep
  Myrrdin
  Stardawn
  Dagda
  Pardeau
  Lintz
  Albion
  Dresden
  Sabhal Mòr Ostaig
  Caledea
  Burnt Rock
  Nuelson Minor
  Stellaris
  Logres
  Annwyn
  Warrumbungle
  Graz
  Fefferfer
  Chimpaw
  Kingtribel
  Glenlivet
  Bushmill
  Stonarboi
  Qualip
  Deweidewd
  Manx
  Conley's Patch
  Zuhbehr
  Cardff
  Starshine
  Prydain
  Bayis II
  Cor
  Senda
  Elix
  Miyazaki
  Tovetin
  Christiania
  Nai-Stohl
  Malazan
  Tylarzka
  Zebrenaski
  Hódmezovásárhely
  Kolobrzeg
  Catroxx
  Bonaire
  Grobin
  Flychenia
  Esztergom
  Pavia
  Sarkel
  Aquileia
  Gniezno
  Szepes
  Kievanur
  Zempoatlepetl
  Hell's Paradise
  Calchedon
  Eion
  Szombathely
  Vicksland
  Spirit
  St Gall
  August
  Kristiandsund
  Ramen II
  Jilin
  Snailzar
  Manennaia
  Achilles
  Myrvoll
  Bhaktapur
  Belluevue
  New Athe
  Ilmachna
  Sichuan
  Shui-pào
  Nova Roma
  Abramkovo
  Biloela
  Khon Kaen
  Madiun
  Pencader
  Penobscot
  Stantsiya
  Timbiqui
  Zdice
  Acrux
  Althastan
  Binyang
  Danxian
  Ellijay
  Finsterwalde
  Herzberg
  Loburg
  Maisons
  Radostov
  Shahr Kord
  Teyvareb
  Aberystwyth
  Al Jafr
  Cruz Alta
  Enders Cluster (10)
  Florida
  Ilzra
  Sarikavak
  Coldbrook
  Halifax
  ley
  Karkkila
  Rapla
  Sapienza
  Stanley
  Wiltshire
  Amminadav
  Caldarium
  Pocologan
  Issaba
  Langhorne
  Lost
  Ma'anshan
  Engadine
  Hood IV
  Inarcs
  Jerangle
  Jesenice
  Kowloon
  Kwangchowwang
  Neerabup
  Trentham
  Willunga
  Annunziata
  Clermont
  Kolovraty
  Melissia
  Mogyorod
  Bone-Norman
  Botany Bay
  Butte Hold
  Elissa
  Erewhon
  Last Chance
  Oberon VI
  Sigurd
  Paulus Prime
  Gustrell
  Blackstone
  Chiavenna
  Mezzana
  Czarvowo
  Rosice
  Zaprudy
  Aiguebelle
  Batajnica
  Calafell
  Firenze
  Mercedes
  Novara
  Abejorral
  Ciampino
  Kostinbrod
  Noisiel
  Nuneaton
  Quilino
  Vendrell
  Vihtijarvi
  Virtue
  Baryshevo
  Champadanga
  Chhaprauli
  Jatznik
  Niangol
  Qarahta
  Saravan
  Storfors
  Tapihue
  Kelang
  Triesting
  Callisto V
  Crevedia
  Thuban
  Australia
  Brooloo
  Ewanrigg
  Gatineau
  Khartoum
  Ludwigshafen
  Mahone
  Mandaoaaru
  Millerton
  Mississauga
  Moriguchi
  Recife
  Strandfontein
  Swartklip
  Windsor
  Zwipadze
  A Place
  Alleghe
  Babaeski
  Blue Hole
  Bruben
  Chateau
  Csesztreg
  Deia
  Dukambia
  Dustball
  Esteros
  Feltre
  Goat Path
  Harvest
  Kirchbach
  Kookens 
  Pleasure Pit
  Liezen
  Maxie's Planet
  Mkuranga
  Mozirje
  Parakoila
  Planting
  Timkovichi
  Verthandi
  Yeguas
  Alyina
  Apolakkia
  Colmar
  Dell
  Denizli
  Devin
  Dompaire
  Evciler
  Graus
  Leskovik
  Skokie
  Sudeten
  Svarstaad
  Twycross
  Vulcan
  Zoetermeer
  Bessarabia
  Gunzburg
  Hyperion
  Kandis
  Karston
  Kobe
  Kufstein
  Laurent
  Memmingen
  Rastaban
  Shaula
  Thannhausen
  Weingarten
  Wheel
  Alshain
  Balsta
  Chandler
  Dar
  Dawn
  Eguilles
  Ferleiten
  Goito
  Hermagor
  Kaeso
  Kempten
  Kia
  Kiesen
  Kre
  Leoben
  Mannedorf
  Mara
  Meile
  Numki
  Pomme De Terre
  Ra
  Setubal
  Spittal
  Stern
  Susquehanna
  Cebalrai
  Diosd
  Galuzzo
  Jabuka
  Marfik
  Ramsau
  Shionoha
  Shirotori
  Trolloc Prime
  Vindemiatrix
  Adhafera
  Bondurant
  Curaumilla
  Dalcour
  Edmondson
  Griffith
  Kosciusko
  Labouchere
  Maderas
  Merton
  Millungera
  Saltillo
  Schererville
  Promised Land
  Aylmer
  Hammer
  Schiedam
  Conakry
  Escobas
  Manotick
  Sackville
  Silver
  Elnath
  Gomeisa
  Harsefeld
  Second Chance
  Second Try
  Yunnah
  Corey
  Fatima
  Blair Atholl
  Cameron
  Fort Loudon
  Leganes
  Whittington
  Zanderij
  Biota
  Ueda
  Krievci
  Lothan
  Lyndon
  Mesa Verde
  Forkas
  Corridan IV
  Auldhouse
  Circinus
  Pinna
  Lone Star
  Hechnar
  New Dallas
  Haddings
  Chaville
  Tyrfing
  Lockdale
  Afleir
  New Stevens
  Brownsville
  Inglesmond
  Bex
  Killbourn
  Mandal
  Zertarum
  Svalstad
  Gwynedd
  Ylemelke
  Illium
  Luanda
  Wypoute
  Gabenstad
  Herbania
  Melville
  Delagoa
  Port Vail
  Finmark
  Synsstad
  Austerlitz
  Nightwish
  Helbrent
  Huesta
  r
  Kitopler
  Apinzel
  Janina
  Marisura
  Mahrah
  Stirling
  Fjernet
  Battaraigi
  Jápminboddu
  Taran's World
  Cryfder
  Vulture’s Nest
  Renren
  Muswell
  Oyevaina
  Shardayne
  Kreller
  Eschenberg
  Beta Regulus II
  Jorvikland
  Morrigan
  Talisker
  Marsalle
  Blue Sava
  Pliska
  Elbing
  Rochers
  Jászberény
  Cerillos
  Epsilon
  Galisteo
  Maxwell
  Sierra
  Cascade
  Kilarney
  Valloire
  Abbadiyah
  Adelaide
  Akfata
  Alarion
  Alekseyevka
  Anembo
  Arluna
  Ayacucho
  Black Earth
  Bobruisk
  Bucklands
  Buena
  C.M.O. 26
  Canal
  Chapultepec
  Coventry
  Ellengurg
  Elume
  Enzesfled
  Etiler
  Ferihegy
  Great X
  Halfway
  Howick
  Inchicore
  Kikuyu
  Kladnitsa
  Krung Thep
  Kvistgard
  Kwangjong-ni
  Main Street
  Miquelon
  Newtown Square
  Nouasseur
  Ormstown
  Pangkalan
  Poulsbo
  Premana
  Qanatir
  Qurayyat
  Revivim
  Roadside
  Son Hoa
  Tainjin
  Tangua
  Timbuktu
  Timehri
  Tiruppur
  Tsarahavana
  Urjala
  Venaria
  g
  Winter
  Rajkot
  Basiliano
  Beta VII
  Blackjack
  Butler
  Hainfeld
  Heiligendreuz
  Here
  Hohenems
  Hot Springs
  Lovinac
  Malibu
  Moritz
  New Caledonia
  Pasig
  Rodigo
  Romulus
  Seiduts
  Stanzach
  The Edge
  Trell I
  Unzmarkt
  Vantaa
  Waldorff
  Crellacor
  Sheliak
  Engadin
  Radstadt
  St. John
  Da
  Camlann
  Tharkad
  Sabik
  Tukayyid
  Dar-es-Salaam
  Al
  Lancaster
  York
  Anywhere
  Bensinger
  Derf
  Golandrinas
  Gotterdammerung
  Icar
  Lackhove
  Persistence
  Star's End
  Steelton
  Toland
  Treeline
  Wotan
  Amity
  Predlitz
  Loxley
  Kaumberg
  Somerset
  Deneb K
  Outpost
  K
  Alorton
  Diamantina
  Gibraltar
  Carlisle
  Goetville
  Guatavita
  Rijeka
  Blumenort
  Chahar
  Machida
  Medellin
  Baker 3
  Ridderkerk
  Barcelona
  Campbelton Dickinson
  Ford
  Bella I
  Chalouba
  Tamarind
  Gannett
  Tania Australis
  Loric
  Albert Falls
  McKenna
  Trellisane
  Galatea
  Zebebelgenubi
  Apollo
  Acamar
  Holmsb
  New Bergen
  Rasalhague
  Skallevoll
  Svelvik
  Trond
  Vipaava
  Volders
  Halmyre Deans
  Zhongshan
  Pressby
  Clinton
  Donegal
  Nox
  Suk II
  Tamar
  Concord
  Gallatin
  Launam
  Megrez
  Merak
  Nestor
  New Kyoto
  Rahne
  Rexburg
  Shasta
  Zwenkau
  Arc-Royal
  Ballynure
  Borghese
  Bountiful Harvest
  Canonbie
  Dalkeith
  Eaglesham
  Edasich
  Gibbs
  Ginestra
  Greenlaw
  Hamilton
  Hesperus II
  Horneburg
  Incukalns
  Meacham
  Montmarault
  New Capetown
  Orkney
  Quarell
  Rasalgethi
  Santana
  Surcin
  Tetersen
  Tsinan
  Upano
  Vorzel
  Wrociaw
  Yed Posterior
  Zebeneschamali
  Ashburton
  Bolan
  Colfax
  Danais
  Drosendorf
  Fianna
  Gypsum
  Medzev
  Paradise
  Sophie's World
  Sorunda
  Uzhgorod
  Phact
  Sakhalin
  Wazan
  Cavanaugh II
  Kakada
  Kamenz
  Duran Minderoo
  Sargasso
  Arcturus
  Atocongo
  Biuque
  Crimond
  Grunwald
  Hillerod
  Pobeda
  Porrima
  Reese Station Richvale
  Ardoz
  Carse
  Cusset
  Grumium
  Halesowen
  Karbala
  Maule
  Pilkhua
  Rubigen
  Satalice
  Skandia
  Tomans
  Utrecht
  Eromanga
  Loongana
  Simpson Desert
  New Oslo
  Alkes
  Bordon
  Tina
  Abadan
  Ariel
  Asellus Borealis
  Holt
  Lancaster
  Lungdo
  New Delos
  Ohrensen
  St. A
  Ulan Bator
  Ventabren
  Zau
  Arcadia
  Bainsville
  Dixie
  Giausar
  Gienah
  Laureles
  Loyalty
  McAffe
  New Hope
  Niihau
  Nockatunga
  Rasalas
  Senftenberg
  Sheridan
  Thermopolis
  Uhuru
  Washburn
  Zortman
  Alma Alta
  Antares
  Aristotle
  Benfled
  Bjornlunda
  Caldrea
  Chaffee
  Dehgolan
  Eidsfoss
  Gladius
  Graceland
  Kandersteg
  Komephoros
  Koniz
  Lamon
  Laurieston
  Maestu
  Morges
  Najha
  Nekkar
  Odessa
  Sakhalin
  Shimosuwa
  Sierpc
  Smolnik
  Svinngarn
  Symington
  Toffen
  Vega
  Vorarlberg
  Westerstede
  Altenmarkt
  Odab
  Pingree
  Thun
  Rocky
  Dove
  Kannon
  Jardine
  Ilion
  Bedeque
  Carsphairn
  Furillo
  Helm
  Kimball II
  Ling
  Phalan
  Tania Borealis
  Pandora
  Kockengen
  Alnasi
  Altais
  Buckminster
  Carstairs
  Kirkcaldy
  Minak
  Port Moseby
  Tsukude
  Al Hillah
  Algorab
  Baxter
  Caledonia
  Chukchi III
  Ciotat
  Colinas
  Enkoping
  Eutin
  Ganshoren
  Garrison
  Hollabrunn
  Jaumegarde
  Kelenfold
  Kitzingen
  Pherkad
  Soilihull
  Turinge
  Veckholm
  Zvolen
  Old Kentucky
  Poznan
  Angell II
  Emris IV
  Midkiff
  Sterling
  Gram
  Athenry
  Azha
  Miaplacidus
  Talitha
  Alhena
  Alya
  Augustine
  Carnwath
  Gacrux
  Glengarry
  Kalidasa
  Kaus Borealis
  Kochab
  Kyrkbacken
  Seginus
  Van Diemen IV
  Ya
  Zaniah
  Nop
  Buc
  Gan Singh
  Ningpo
  Alexandria
  Lucianca
  Morningside
  Summit
  Tsitsang
  Coriscana
  Mundrabilla
  Oceana
  Preston
  Togwotee
  Apostica
  Aur
  Cumbres
  Eilenburg
  Gallery
  Izar
  La Grave
  New Exford
  Yed Prior
  Hyde
  Solaris
  Sulafat
  Avellaneda
  Ibstock
  Park Place
  We
  Accrington
  Alkaid
  Asellus Australis
  Breukelen
  Kirkenlaard
  New Wessex
  Orestes
  Trent
  Chisholm
  Liao
  Styk
  Konstance
  Kuzuu
  Fuentes
  Ideyld
  Mariefred
  Acubens
  Al Na'i
  Alchiba
  Alioth
  Alphard
  Alrakis
  Alula Australis
  Berenson
  Bi
  Chertan
  Dromini VI
  Dubhe
  Fletcher
  Genoa
  H
  Kaus Australis
  Kaus Media
  La Blon
  Marcus
  Nanking
  Nathan
  Remulac
  Ruc
  Saiph
  Savannah
  Skondia
  Skye
  Unukalhai
  Wyatt
  Zosma
  Dieron
  Zollikofen
  Chara
  Errai
  Al
  Bernardo
  Dabih
  Hamilton
  Shen
  Shitara
  Suzano
  Palos
  Quemoy
  Arganda
  Drusibacken
  Keystone
  Sarpsborg
  Tongatapu
  Algol
  Pleione
  Aubisson
  Terra
  Caph
  Freedom
  Marik
  New Earth
  New Olympia
  Procyon
  Rochelle
  Ryde
  Sevren
  Capolla
  Terra Firma
  Sirius
  Ingress
  Keid
  New Home
  Oliver
  Rigil Kentarus
  Thorin
  Eltanin
  Alkalurops
  Atria
  Menkent
  Dyev
  Imbros III
  Ko
  Lyons
  Nusakan
  Pike IV
  Asta
  Hele
  Kervil
  Muphrid
  Nashira
  Quentin
  Saffel
  Styx
  Telos IV
  Yorii
  Carver V
  Castor Devil's Rock
  Epsilon Indi
  Graham IV
  Hall
  Hsien
  Irian
  Lipton
  Northwind
  Outreach
  Small World
  Zavijava
  Eaton
  Blue Diamond
  Autumn Wind
  Stewart
  Zion
  Asuncion
  Ascella
  Kessel
  Rukbat
  Alcor
  Dieudonne
  Laiaka
  Phecda
  Arboris
  Sheratan
  Aldebaran
  Connaught
  Denebola
  Milton
  Mizar
  Wasat
  Zurich
  Alphecca
  Callison
  Cor Caroli
  Kawich
  Lambrecht
  Moore
  Syrma
  Tall Trees
  Shiloh
  Alula Borealis
  Menkalinan
  Wing
  Summer
  Deneb Algedi
  Pollux
  Altair
  Nirasaki
  Epsilon Eridani
  Fomalhaut
  Bharat
  Bryant
  Woodstock
  New Canton
  Slo
  Balkan
  Vermezzo
  Sappir
  Domain
  ds
  Elba
  r
  Lywick
  Anatolia
  Torgvei
  Viluisk
  Valabhi
  Lushun
  Oporto
  Hirtshals
  Snowdon
  Windhoek
  Mao
  Lokoja
  Ubangi
  Nyasa
  Heidelburg
  Boara
  Dichell
  Salisberg
  Zanbasa
  Montsegur
  Arlanda
  Machapuchre
  Várri
  Kola
  Mogabouti
  Awyron
  Ambrose
  Koskenkorva
  Gorfynt
  Beowulf
  Erin
  Aboukir
  rge
  Baggville
  ne
  Iron Land
  New Ålborg
  Biegga
  Abushiri
  Vargtass
  Mearra
  Dijonne
  n
  an
  ex
  n
  Green Stone
  Iolas
  Himmels
  Sweet Water
  Hegel
  Duantia
  Aquavita
  Nichol's Rest
  Ukunela
  McKellan
  Aigle
  Altoona
  Hornir's Keep
  Myrrdin
  Stardawn
  Dagda
  Pardeau
  Lintz
  Albion
  Dresden
  Sabhal Mòr Ostaig
  Caledea
  Burnt Rock
  Nuelson Minor
  Stellaris
  Logres
  Annwyn
  Warrumbungle
  Graz
  Fefferfer
  Chimpaw
  Kingtribel
  Glenlivet
  Bushmill
  Stonarboi
  Qualip
  Deweidewd
  Manx
  Conley's Patch
  Zuhbehr
  Cardff
  Starshine
  Prydain
  Bayis II
  Cor
  Senda
  Elix
  Miyazaki
  Tovetin
  Christiania
  Nai-Stohl
  Malazan
  Tylarzka
  Zebrenaski
  Hódmezovásárhely
  Kolobrzeg
  Catroxx
  Bonaire
  Grobin
  Flychenia
  Esztergom
  Pavia
  Sarkel
  Aquileia
  Gniezno
  Szepes
  Kievanur
  Zempoatlepetl
  Hell's Paradise
  Calchedon
  Eion
  Szombathely
  Vicksland
  Spirit
  St Gall
  August
  Kristiandsund
  Ramen II
  Jilin
  Snailzar
  Manennaia
  Achilles
  Myrvoll
  Bhaktapur
  Belluevue
  New Athe
  Ilmachna
  Sichuan
  Shui-pào
  Nova Roma
  Abramkovo
  Biloela
  Khon Kaen
  Madiun
  Pencader
  Penobscot
  Stantsiya
  Timbiqui
  Zdice
  Acrux
  Althastan
  Binyang
  Danxian
  Ellijay
  Finsterwalde
  Herzberg
  Loburg
  Maisons
  Radostov
  Shahr Kord
  Teyvareb
  Aberystwyth
  Al Jafr
  Cruz Alta
  Enders Cluster (10)
  Florida
  Ilzra
  Sarikavak
  Coldbrook
  Halifax
  ley
  Karkkila
  Rapla
  Sapienza
  Stanley
  Wiltshire
  Amminadav
  Caldarium
  Pocologan
  Issaba
  Langhorne
  Lost
  Ma'anshan
  Engadine
  Hood IV
  Inarcs
  Jerangle
  Jesenice
  Kowloon
  Kwangchowwang
  Neerabup
  Trentham
  Willunga
  Annunziata
  Clermont
  Kolovraty
  Melissia
  Mogyorod
  Bone-Norman
  Botany Bay
  Butte Hold
  Elissa
  Erewhon
  Last Chance
  Oberon VI
  Sigurd
  Paulus Prime
  Gustrell
  Blackstone
  Chiavenna
  Mezzana
  Czarvowo
  Rosice
  Zaprudy
  Aiguebelle
  Batajnica
  Calafell
  Firenze
  Mercedes
  Novara
  Abejorral
  Ciampino
  Kostinbrod
  Noisiel
  Nuneaton
  Quilino
  Vendrell
  Vihtijarvi
  Virtue
  Baryshevo
  Champadanga
  Chhaprauli
  Jatznik
  Niangol
  Qarahta
  Saravan
  Storfors
  Tapihue
  Kelang
  Triesting
  Callisto V
  Crevedia
  Thuban
  Australia
  Brooloo
  Ewanrigg
  Gatineau
  Khartoum
  Ludwigshafen
  Mahone
  Mandaoaaru
  Millerton
  Mississauga
  Moriguchi
  Recife
  Strandfontein
  Swartklip
  Windsor
  Zwipadze
  A Place
  Alleghe
  Babaeski
  Blue Hole
  Bruben
  Chateau
  Csesztreg
  Deia
  Dukambia
  Dustball
  Esteros
  Feltre
  Goat Path
  Harvest
  Kirchbach
  Kookens 
  Pleasure Pit
  Liezen
  Maxie's Planet
  Mkuranga
  Mozirje
  Parakoila
  Planting
  Timkovichi
  Verthandi
  Yeguas
  Alyina
  Apolakkia
  Colmar
  Dell
  Denizli
  Devin
  Dompaire
  Evciler
  Graus
  Leskovik
  Skokie
  Sudeten
  Svarstaad
  Twycross
  Vulcan
  Zoetermeer
  Bessarabia
  Gunzburg
  Hyperion
  Kandis
  Karston
  Kobe
  Kufstein
  Laurent
  Memmingen
  Rastaban
  Shaula
  Thannhausen
  Weingarten
  Wheel
  Alshain
  Balsta
  Chandler
  Dar
  Dawn
  Eguilles
  Ferleiten
  Goito
  Hermagor
  Kaeso
  Kempten
  Kia
  Kiesen
  Kre
  Leoben
  Mannedorf
  Mara
  Meile
  Numki
  Pomme De Terre
  Ra
  Setubal
  Spittal
  Stern
  Susquehanna
  Cebalrai
  Diosd
  Galuzzo
  Jabuka
  Marfik
  Ramsau
  Shionoha
  Shirotori
  Trolloc Prime
  Vindemiatrix
  Adhafera
  Bondurant
  Curaumilla
  Dalcour
  Edmondson
  Griffith
  Kosciusko
  Labouchere
  Maderas
  Merton
  Millungera
  Saltillo
  Schererville
  Promised Land
  Aylmer
  Hammer
  Schiedam
  Conakry
  Escobas
  Manotick
  Sackville
  Silver
  Elnath
  Gomeisa
  Harsefeld
  Second Chance
  Second Try
  Yunnah
  Corey
  Fatima
  Blair Atholl
  Cameron
  Fort Loudon
  Leganes
  Whittington
  Zanderij
  Biota
  Ueda
  Krievci
  Lothan
  Lyndon
  Mesa Verde
  Forkas
  Corridan IV
  Auldhouse
  Circinus
  Pinna
  Lone Star
  Hechnar
  New Dallas
  Haddings
  Chaville
  Tyrfing
  Lockdale
  Afleir
  New Stevens
  Brownsville
  Inglesmond
  Bex
  Killbourn
  Mandal
  Zertarum
  Svalstad
  Gwynedd
  Ylemelke
  Illium
  Luanda
  Wypoute
  Gabenstad
  Herbania
  Melville
  Delagoa
  Port Vail
  Finmark
  Synsstad
  Austerlitz
  Nightwish
  Helbrent
  Huesta
  r
  Kitopler
  Apinzel
  Janina
  Marisura
  Mahrah
  Stirling
  Fjernet
  Battaraigi
  Jápminboddu
  Taran's World
  Cryfder
  Vulture’s Nest
  Renren
  Muswell
  Oyevaina
  Shardayne
  Kreller
  Eschenberg
  Beta Regulus II
  Jorvikland
  Morrigan
  Talisker
  Marsalle
  Blue Sava
  Pliska
  Elbing
  Rochers
  Jászberény
  Cerillos
  Epsilon
  Galisteo
  Maxwell
  Sierra
  Cascade
  Kilarney
  Valloire
  Abbadiyah
  Adelaide
  Akfata
  Alarion
  Alekseyevka
  Anembo
  Arluna
  Ayacucho
  Black Earth
  Bobruisk
  Bucklands
  Buena
  C.M.O. 26
  Canal
  Chapultepec
  Coventry
  Ellengurg
  Elume
  Enzesfled
  Etiler
  Ferihegy
  Great X
  Halfway
  Howick
  Inchicore
  Kikuyu
  Kladnitsa
  Krung Thep
  Kvistgard
  Kwangjong-ni
  Main Street
  Miquelon
  Newtown Square
  Nouasseur
  Ormstown
  Pangkalan
  Poulsbo
  Premana
  Qanatir
  Qurayyat
  Revivim
  Roadside
  Son Hoa
  Tainjin
  Tangua
  Timbuktu
  Timehri
  Tiruppur
  Tsarahavana
  Urjala
  Venaria
  g
  Winter
  Rajkot
  Basiliano
  Beta VII
  Blackjack
  Butler
  Hainfeld
  Heiligendreuz
  Here
  Hohenems
  Hot Springs
  Lovinac
  Malibu
  Moritz
  New Caledonia
  Pasig
  Rodigo
  Romulus
  Seiduts
  Stanzach
  The Edge
  Trell I
  Unzmarkt
  Vantaa
  Waldorff
  Crellacor
  Sheliak
  Engadin
  Radstadt
  St. John
  Da
  Camlann
  Tharkad
  Sabik
  Tukayyid
  Dar-es-Salaam
  Al
  Lancaster
  York
  Anywhere
  Bensinger
  Derf
  Golandrinas
  Gotterdammerung
  Icar
  Lackhove
  Persistence
  Star's End
  Steelton
  Toland
  Treeline
  Wotan
  Amity
  Predlitz
  Loxley
  Kaumberg
  Somerset
  Deneb K
  Outpost
  K
  Alorton
  Diamantina
  Gibraltar
  Carlisle
  Goetville
  Guatavita
  Rijeka
  Blumenort
  Chahar
  Machida
  Medellin
  Baker 3
  Ridderkerk
  Barcelona
  Campbelton Dickinson
  Ford
  Bella I
  Chalouba
  Tamarind
  Gannett
  Tania Australis
  Loric
  Albert Falls
  McKenna
  Trellisane
  Galatea
  Zebebelgenubi
  Apollo
  Acamar
  Holmsb
  New Bergen
  Rasalhague
  Skallevoll
  Svelvik
  Trond
  Vipaava
  Volders
  Halmyre Deans
  Zhongshan
  Pressby
  Clinton
  Donegal
  Nox
  Suk II
  Tamar
  Concord
  Gallatin
  Launam
  Megrez
  Merak
  Nestor
  New Kyoto
  Rahne
  Rexburg
  Shasta
  Zwenkau
  Arc-Royal
  Ballynure
  Borghese
  Bountiful Harvest
  Canonbie
  Dalkeith
  Eaglesham
  Edasich
  Gibbs
  Ginestra
  Greenlaw
  Hamilton
  Hesperus II
  Horneburg
  Incukalns
  Meacham
  Montmarault
  New Capetown
  Orkney
  Quarell
  Rasalgethi
  Santana
  Surcin
  Tetersen
  Tsinan
  Upano
  Vorzel
  Wrociaw
  Yed Posterior
  Zebeneschamali
  Ashburton
  Bolan
  Colfax
  Danais
  Drosendorf
  Fianna
  Gypsum
  Medzev
  Paradise
  Sophie's World
  Sorunda
  Uzhgorod
  Phact
  Sakhalin
  Wazan
  Cavanaugh II
  Kakada
  Kamenz
  Duran Minderoo
  Sargasso
  Arcturus
  Atocongo
  Biuque
  Crimond
  Grunwald
  Hillerod
  Pobeda
  Porrima
  Reese Station Richvale
  Ardoz
  Carse
  Cusset
  Grumium
  Halesowen
  Karbala
  Maule
  Pilkhua
  Rubigen
  Satalice
  Skandia
  Tomans
  Utrecht
  Eromanga
  Loongana
  Simpson Desert
  New Oslo
  Alkes
  Bordon
  Tina
  Abadan
  Ariel
  Asellus Borealis
  Holt
  Lancaster
  Lungdo
  New Delos
  Ohrensen
  St. A
  Ulan Bator
  Ventabren
  Zau
  Arcadia
  Bainsville
  Dixie
  Giausar
  Gienah
  Laureles
  Loyalty
  McAffe
  New Hope
  Niihau
  Nockatunga
  Rasalas
  Senftenberg
  Sheridan
  Thermopolis
  Uhuru
  Washburn
  Zortman
  Alma Alta
  Antares
  Aristotle
  Benfled
  Bjornlunda
  Caldrea
  Chaffee
  Dehgolan
  Eidsfoss
  Gladius
  Graceland
  Kandersteg
  Komephoros
  Koniz
  Lamon
  Laurieston
  Maestu
  Morges
  Najha
  Nekkar
  Odessa
  Sakhalin
  Shimosuwa
  Sierpc
  Smolnik
  Svinngarn
  Symington
  Toffen
  Vega
  Vorarlberg
  Westerstede
  Altenmarkt
  Odab
  Pingree
  Thun
  Rocky
  Dove
  Kannon
  Jardine
  Ilion
  Bedeque
  Carsphairn
  Furillo
  Helm
  Kimball II
  Ling
  Phalan
  Tania Borealis
  Pandora
  Kockengen
  Alnasi
  Altais
  Buckminster
  Carstairs
  Kirkcaldy
  Minak
  Port Moseby
  Tsukude
  Al Hillah
  Algorab
  Baxter
  Caledonia
  Chukchi III
  Ciotat
  Colinas
  Enkoping
  Eutin
  Ganshoren
  Garrison
  Hollabrunn
  Jaumegarde
  Kelenfold
  Kitzingen
  Pherkad
  Soilihull
  Turinge
  Veckholm
  Zvolen
  Old Kentucky
  Poznan
  Angell II
  Emris IV
  Midkiff
  Sterling
  Gram
  Athenry
  Azha
  Miaplacidus
  Talitha
  Alhena
  Alya
  Augustine
  Carnwath
  Gacrux
  Glengarry
  Kalidasa
  Kaus Borealis
  Kochab
  Kyrkbacken
  Seginus
  Van Diemen IV
  Ya
  Zaniah
  Nop
  Buc
  Gan Singh
  Ningpo
  Alexandria
  Lucianca
  Morningside
  Summit
  Tsitsang
  Coriscana
  Mundrabilla
  Oceana
  Preston
  Togwotee
  Apostica
  Aur
  Cumbres
  Eilenburg
  Gallery
  Izar
  La Grave
  New Exford
  Yed Prior
  Hyde
  Solaris
  Sulafat
  Avellaneda
  Ibstock
  Park Place
  We
  Accrington
  Alkaid
  Asellus Australis
  Breukelen
  Kirkenlaard
  New Wessex
  Orestes
  Trent
  Chisholm
  Liao
  Styk
  Konstance
  Kuzuu
  Fuentes
  Ideyld
  Mariefred
  Acubens
  Al Na'i
  Alchiba
  Alioth
  Alphard
  Alrakis
  Alula Australis
  Berenson
  Bi
  Chertan
  Dromini VI
  Dubhe
  Fletcher
  Genoa
  H
  Kaus Australis
  Kaus Media
  La Blon
  Marcus
  Nanking
  Nathan
  Remulac
  Ruc
  Saiph
  Savannah
  Skondia
  Skye
  Unukalhai
  Wyatt
  Zosma
  Dieron
  Zollikofen
  Chara
  Errai
  Al
  Bernardo
  Dabih
  Hamilton
  Shen
  Shitara
  Suzano
  Palos
  Quemoy
  Arganda
  Drusibacken
  Keystone
  Sarpsborg
  Tongatapu
  Algol
  Pleione
  Aubisson
  Terra
  Caph
  Freedom
  Marik
  New Earth
  New Olympia
  Procyon
  Rochelle
  Ryde
  Sevren
  Capolla
  Terra Firma
  Sirius
  Ingress
  Keid
  New Home
  Oliver
  Rigil Kentarus
  Thorin
  Eltanin
  Alkalurops
  Atria
  Menkent
  Dyev
  Imbros III
  Ko
  Lyons
  Nusakan
  Pike IV
  Asta
  Hele
  Kervil
  Muphrid
  Nashira
  Quentin
  Saffel
  Styx
  Telos IV
  Yorii
  Carver V
  Castor Devil's Rock
  Epsilon Indi
  Graham IV
  Hall
  Hsien
  Irian
  Lipton
  Northwind
  Outreach
  Small World
  Zavijava
  Eaton
  Blue Diamond
  Autumn Wind
  Stewart
  Zion
  Asuncion
  Ascella
  Kessel
  Rukbat
  Alcor
  Dieudonne
  Laiaka
  Phecda
  Arboris
  Sheratan
  Aldebaran
  Connaught
  Denebola
  Milton
  Mizar
  Wasat
  Zurich
  Alphecca
  Callison
  Cor Caroli
  Kawich
  Lambrecht
  Moore
  Syrma
  Tall Trees
  Shiloh
  Alula Borealis
  Menkalinan
  Wing
  Summer
  Deneb Algedi
  Pollux
  Altair
  Nirasaki
  Epsilon Eridani
  Fomalhaut
  Bharat
  Bryant
  Woodstock
  New Canton
  Slo
  Balkan
  Vermezzo
  Sappir
  Domain
  4th Donegal
  6th Doneg
  3rd Donegal
  8th Donegal
  2nd Donegal
  10th Donegal
  1st Donegal
  22nd Arcturan
  11th Donegal
  12th Donegal
  14th Arcturan
  16th Arcturan
  13th Arcturan
  18th Arcturan
  11th Arcturan
  19th Arcturan
  10th Arcturan
  9th Arcturan
  20th Arcturan
  21st Arcturan
  1st Lyran Guards
  17th Donegal
  1st Arcturan
  2nd Arcturan
  4th Royal Guards
  3rd Arcturan
  3rd Royal Guards
  4th Arcturan
  2nd Royal Guards
  1st Royal Guards
  5th Arcturan
  8th Arcturan
  7th Donegal
  9th Hesperus
  4th Hesperus
  6th Hesperus
  2nd Odessa Regulars
  1st Odessa Regulars
  31st York Regulars
  27th York Regulars
  23rd York Regulars
  2nd Lyran Guards
  3rd Lyran Guards
  4th Lyran Guards
  5th Lyran Guards
  6th Lyran Guards
  12th Lyran Guards
  16th Lyran Guards
  10th Lyran Guards
  17th Lyran Guards
  9th Lyran Guards
  8th Lyran Guards
  7th Lyran Guards
  29th Lyran Guards
  26th Lyran Guards
  24th Lyran Guards
  20th Lyran Guards
  21st Lyran Guards
  23rd Lyran Guards
  32nd Lyran Guards
  33rd Lyran Guar
  30th Lyran Guar
  35th Lyran Guards
  36th Lyran Guards
  54th Lyran Guards
  53rd Lyran Guards
  45th Lyran Guards
  44th Lyran Guards
  43rd Lyran Guar
  40th Lyran Guards
  41st Lyran Guards
  1st Lyran Regulars
  2nd Lyran Regulars
  4th Lyran Regulars
  10th Lyran Regulars
  12th Lyran Regulars
  3rd Skye Rangers
  4th Skye Rangers
  2nd Skye Rangers
  5th Skye Rangers
  1st Skye Range
  8th Skye Rangers
  9th Skye Rangers
  10th Skye Rangers
  20th Skye Rangers
  21st Skye Rangers
  17th Skye Rangers
  22nd Skye Rangers
  16th Skye Rangers
  25th Skye Rangers
  15th Skye Rangers
  14th Skye Rangers
  Lyran Commonwealth Armed Forces
  Deployment Map 2765
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  40
  30
  50 lightyears
  
  WARSHIP RECORD SHEET
  TM
  2014
  WARSHIP DATA
  VELOCITY RECORD
  HEAT DATA
  ARMOR DIAGRAM
  CREW DATA
  CRITICAL DAMAGE
  Capital Scale
  Structural
  Integrity:
  Sail Integrity:
  K-F Drive
  Integrity:
  Docking Collars:
  Nose:
  Aft:
  Left/Right Fore:
  Left/Right Aft:
  Left/Right Broadside:
  Gunnery Skill:
  Crew:
  Passengers:
  Other:
  Life Boats/Escape Pods: 
  Marines:
  Elementals:
  Battle Armor:
  Piloting Skill:
   1 
   +1 
   2 
   +2 
   3 
   +3 
   4 
   +4 
   5 
   +5 
   6 
  Incp.
  Hits Taken
  Modiﬁer
  Type:
  DropShip Capacity:
  Thrust:
  Tech Base:
  Name:
  Tonnage:  
  Fighters/Small Craft:
  /
  Launch Rate:
  Safe Thrust: 
  Maximum Thrust: 
  Heat Sinks:
  Heat Generation Per Arc
  /
  Turn #
  Thrust
  Velocity
  Effective Velocity 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  Turn #
  Thrust
  Velocity
  Effective Velocity 
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Weapons & Equipment Inventory
  Avionics
  +1
  +2
  +5
  Right
  +1
  +2
  +3
  D
  Left
  +1
  +2
  +3
  D
  Engine
  –1
  –2
  –3
  –4
  –5
  D
  Thrusters
  CIC
  +2
  +4
  D
  Life
  Support
  +2
  Sensors
  +1
  +2
  +5
  Aft Damage Threshold
  (Total Armor)
  8 (75)
  Nose Damage Threshold
  (Total Armor)
  8 (75)
  Aft-Right Damage
  Threshold (Total Armor)
  8 (75)
  Aft-Left Damage
  Threshold (Total Armor)
  8 (75)
  Fore-Right Damage
  Threshold (Total Armor)
  8 (75)
  Fore-Left Damage
  Threshold (Total Armor)
  8 (75)
  50
  5
  15
  4
  COMMONWEALTH (BLOCK I)
  700,000
  /
  0/10
  22
   0
  6
  5
  3
  Inner Sphere
  0
  0
  30 35
  0
  XX
  400
  120
  3,200
  /
  /
  /
  340
  686
  950
  420
  446
  686
  950
  446
  BV: 98,421
  Capital Scale 
   
   
  (1-12) (13-24) (25-40) (41-50)
  Bay 
  Loc 
  Ht SRV MRV LRV ERV
  4 NL 55 
  N 
  340 
  22 
  22 
  22 
  22
  4 Killer Whales (40 missiles) 
  N 
  80 
  16 
  16 
  16 
  16
  8 NL 35 
  FL/FR 416 
  28 
  28 
  28 
  —
  2 White Shark (100 missiles) FL/FR 
  30 
  6 
  6 
  6 
  6
  8 NL 55 
  LBS/RBS 680 
  44 
  44 
  44 
  44
  2 NAC/35 (50 rounds) 
  LBS/RBS 240 
  70 
  70 
  — 
  —
  2 White Shark (100 missiles) LBS/RBS 30 
  6 
  6 
  6 
  6
  8 NL 35 
  AL/AR 416 
  28 
  28 
  28 
  —
  2 NAC/35 (50 rounds) 
  AL/AR 240 
  70 
  70 
  — 
  —
  2 White Shark (100 missiles) AL/AR 30 
  6 
  6 
  6 
  6
  4 NL 55 
  A 
  340 
  22 
  22 
  22 
  22
  Standard Scale 
   
   
  (1-6) 
  (7-12) (13-20) (21-25)
  Bay 
  Loc 
  Ht SRV MRV LRV ERV
  8 Machine Guns (800 rounds) 
  N 
  0 2 (16) 
  — 
  — 
  —
  8 Machine Guns (800 rounds) FL/FR 
  0 2 (16) 
  — 
  — 
  —
  8 Machine Guns (800 rounds) AL/AR 
  0 2 (16) 
  — 
  — 
  —
  8 Machine Guns (800 rounds) 
  A 
  0 2 (16) 
  — 
  — 
  —
  Grav Decks:
  Grav Deck #1: 145-meter
  Grav Deck #2: 145-meter
  Cargo:
  Bay 1: Small Craft (22) (5 doors)
  Bay 2: Cargo (89,058 tons) (2 doors)
  
  WARSHIP RECORD SHEET
  TM
  2014
  WARSHIP DATA
  VELOCITY RECORD
  HEAT DATA
  ARMOR DIAGRAM
  CREW DATA
  CRITICAL DAMAGE
  Capital Scale
  Structural
  Integrity:
  Sail Integrity:
  K-F Drive
  Integrity:
  Docking Collars:
  Nose:
  Aft:
  Left/Right Fore:
  Left/Right Aft:
  Left/Right Broadside:
  Gunnery Skill:
  Crew:
  Passengers:
  Other:
  Life Boats/Escape Pods: 
  Marines:
  Elementals:
  Battle Armor:
  Piloting Skill:
   1 
   +1 
   2 
   +2 
   3 
   +3 
   4 
   +4 
   5 
   +5 
   6 
  Incp.
  Hits Taken
  Modiﬁer
  Type:
  DropShip Capacity:
  Thrust:
  Tech Base:
  Name:
  Tonnage:  
  Fighters/Small Craft:
  /
  Launch Rate:
  Safe Thrust: 
  Maximum Thrust: 
  Heat Sinks:
  Heat Generation Per Arc
  /
  Turn #
  Thrust
  Velocity
  Effective Velocity 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  Turn #
  Thrust
  Velocity
  Effective Velocity 
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Weapons & Equipment Inventory
  Avionics
  +1
  +2
  +5
  Right
  +1
  +2
  +3
  D
  Left
  +1
  +2
  +3
  D
  Engine
  –1
  –2
  –3
  –4
  –5
  D
  Thrusters
  CIC
  +2
  +4
  D
  Life
  Support
  +2
  Sensors
  +1
  +2
  +5
  Aft Damage Threshold
  (Total Armor)
  8 (75)
  Nose Damage Threshold
  (Total Armor)
  8 (75)
  Aft-Right Damage
  Threshold (Total Armor)
  8 (75)
  Aft-Left Damage
  Threshold (Total Armor)
  8 (75)
  Fore-Right Damage
  Threshold (Total Armor)
  8 (75)
  Fore-Left Damage
  Threshold (Total Armor)
  8 (75)
  50
  5
  15
  4
  COMMONWEALTH (BLOCK II)
  700,000
  /
  10/10
  4
  18
  6
  5
  3
  Inner Sphere
  0
  0
  30 35
  0
  XX
  346
  120
  3,200
  /
  /
  /
  346
  692
  950
  426
  452
  692
  950
  452
  BV: 102,832 
  Grav Decks:
  Grav Deck #1: 145-meter
  Grav Deck #2: 145-meter
  Cargo:
  Bay 1: Fighters/Small Craft (18/4) (5 doors)
  Bay 2: Cargo (89,208 tons) (2 doors)
  Capital Scale 
   
   
  (1-12) (13-24) (25-40) (41-50)
  Bay 
  Loc 
  Ht SRV MRV LRV ERV
  4 NL 55 
  N 
  340 
  22 
  22 
  22 
  22
  4 Killer Whale (40 missiles) 
  N 
  80 
  16 
  16 
  16 
  16
  8 NL 35 
  FL/FR 416 
  28 
  28 
  28 
  —
  3 Barracuda (135 missiles) 
  FL/FR 
  30 
  6 
  6 
  6 
  6
  8 NL 55 
  LBS/RBS 680 
  44 
  44 
  44 
  44
  2 NAC/35 (50 rounds) 
  LBS/RBS 240 
  70 
  70 
  — 
  —
  3 Barracuda (135 missiles) 
  FL/FR 
  30 
  6 
  6 
  6 
  6
  8 NL 35 
  AL/AR 416 
  28 
  28 
  28 
  —
  2 NAC/35 (50 rounds) 
  AL/AR 240 
  70 
  70 
  — 
  —
  3 Barracuda (135 missiles) 
  FL/FR 
  30 
  6 
  6 
  6 
  6
  4 NL 55 
  A 
  340 
  22 
  22 
  22 
  22
  Standard Scale 
   
   
  (1-6) 
  (7-12) (13-20) (21-25)
  Bay 
  Loc 
  Ht SRV MRV LRV ERV
  6 Anti-Missile System 
  N 
  6 2 (18) 
  — 
  — 
  —
    (600 rounds)
  6 Anti-Missile System 
  FL/FR 
  6 2 (18) 
  — 
  — 
  —
    (600 rounds)
  6 Anti-Missile System 
  AL/AR 
  6 2 (18) 
  — 
  — 
  —
    (600 rounds)
  6 Anti-Missile System 
  A 
  6 2 (18) 
  — 
  — 
  —
    (600 rounds)
  
SOURCE: textdata/thevault/BattleTech [multi]/Sourcebooks/Handbooks & Manuals/BattleTech - Field Report - Lyran Commonwealth 2765.pdf