TEXT: 19
  Semita Errabunda
  Characteristics: Int 0, Per +2, Pre 0, Com -1,
  Str +1, Sta +1, Dex +2, Qik 0 
  Size: 0
  Age: 32
  Decrepitude: 0
  Confidence Score: 1 (3)
  Virtues and Flaws: Ways of the Forest, Wealthy;
  Animal Ken, Mercenary, Wilderness Sense; Dark
  Secret (pagan), Dependent; Magical Animal
  Companion, Reclusive, Vow (see text)
  Personality Traits: Brave +2, Dour +2, Diligent
  +1
  Reputations: Unbeatable tracker 1 (local)
  Combat: Long Spear: Init +3, Attack +9, Defense
  +6, Damage +8
  Short Bow: Init -1, Attack +11, Defense +6, Damage
  +6
  Fist: Init 0, Attack +5, Defense +3, Damage+1
  Soak: +6
  Fatigue levels: OK, 0, -1, -3, -5, Unconscious
  Wounds: -1 (1-5), -3 (6-10), -5 (11-15),
  Incapacitated (16-20)
  Abilities: Animal Ken 3 (dogs), Area Lore 3
  (forests), Athletics 3 (chasing), Awareness 3
  (tracks), Bows 5 (shortbow), Brawl 2 (punches),
  Chirurgy 2 (animals), Great Weapon 4 (long
  spear), Hunt 6 (boar), Leadership 2 (huntsmen),
  Own Language 5 (orders), Profession: Master of
  Kennels 4 (dogs), Ride 2 (while hawking), Stealth
  5 (ambush), Survival 3 (winter), Swim 1 (rivers),
  Wilderness Sense 3 (woodland)
  Equipment: Full, scale leather armor, long bow,
  long spear 
  Encumbrance: 3 (Burden 10)
  Appearance: In his early thirties, Jarvis is a tall,
  stocky man with sandy-brown hair and a beard.
  His crumpled and mud-stained clothes are actu-
  ally of very fine quality, likewise his leather
  armor is dyed in forest greens and deep russet
  browns, and has stitched details. He carries an
  expensive hunting horn made from an ibex’s
  horn and chased with silver. He is never seen
  without his dog Wulther, a large, mastiff-like
  dog, with a tan coat, a white belly and black
  muzzle, and large liquid brown eyes.
  Jarvis currently holds the position of Master
  of Kennels and Mews at the covenant. Some
  of the magi enjoy the chase, but his skills are
  particularly bought into play in two pursuits -
  the hunting of vis-rich beasts that dwell in the
  local woodland, and in the breeding of falcons
  to raise mundane funds for the covenant. He
  has hunted all manner of beasts, from the
  mundane to the fabulous. Jarvis is a man who
  is proud of his achievements, and this shows
  in his demeanor. At first glance he appears to
  be a shy, somewhat scruffy woodsman, but his
  self-confidence shows through in a quiet,
  understated way.
  Early in his career as an apprentice berner, he
  longed to become a huntsman, but could not
  distinguish himself from the competition.
  However, an encounter at dawn when har-
  bouring a stag changed things completely. In
  a deserted glade he came across a tall figure
  wearing a cloak of leaves and a horned helm.
  He'd heard tales of the Wild Hunt, and its
  Jarvis, Master Huntsman
  by Mark Shirley
  
  Semita Errabunda
  20
  leader Herne, but never dreamed that he
  would ever meet the once-god. Herne offered
  him a deal - in return for sacrifice and
  prayers, he would have his ambitions fulfilled.
  Jarvis agreed, and received three gifts from
  his new god - an instinctive knowledge of
  woodcraft, a superlative tracking hound and a
  natural facility with animals. Herne asks for
  little in return - a sacrifice of the numbles of
  every beast killed, and a few prayers and
  rites, and these Jarvis gives willingly. Even his
  wife is unaware of his patronage. The sole
  point of contention between Jarvis and Herne
  (who is a powerful faerie being) is Jarvis'
  monogamy - Herne represents fertility, and
  all sorts of women find themselves unac-
  countably attracted to the quiet master of
  hounds, who so far has remained largely
  faithful to his wife.
  In the worship of Herne, Jarvis has become a
  superlative huntsman. He made his name with
  the nobility, and owns many expensive gifts
  from his former employers. He has collected
  a team of a dozen staff who respect him
  greatly, even although he is basically a loner.
  Wulther, his chien baut (the best dog of the
  pack) is a large dog of uncertain breed, but
  bears most resemblance to a mastiff. Wulther
  has the magical ability to pick up the scent of
  virtually any beast, and track it to its source.
  In this way, Jarvis and his huntsmen find vis
  for the covenant.
  
SOURCE: textdata/thevault/Ars Magica [multi]/5th edition/Semita Errabunda/Companion - Jarvis.pdf