TEXT:  For
  Dungeons
   of
  Love
   the
  By Tony Dowler
  For the Love of Dungeons
  Maps by Tony Dowler
  Edited by Philip LaRose
  Layout by Ben Lehman
  A 
  book of hand-drawn Dungeon maps 
   with space for notes and occurences
  Copyright 2008  by Tony Dowler 
  Planet Thirteen Games: planet-thirteen.com
  
  F
  or the Love of Dungeons is a book of dungeon maps 
  designed to be enjoyed on their own merits or used in playing 
  fantasy adventure role-playing games with a dungeon theme.
  These dungeons are suitable for use in most any dungeon-
  crawling game or campaign. The maps include annotations that 
  can provide inspiration for encounters and hazards for impro-
  vised play or prepared adventures. Use the Notes and Occurrences 
  are to make preparatory notes or to record your sessions as they 
  happen. 
  Thank you to all the people on Story Games who helped me find 
  the quotations for this book: Dana Johnson, John Harper, Dave 
  Younce, James Ritter, Philip LaRose, Ben Wray, Josh Roby, Nick 
  Wedig, Richard DiTullio, Judd Karlman,  Jason Morningstar, 
  Paul Czege, and Lukas Myhan.
  I welcome feedback. Email me at tony.dowler@gmail.com to 
  provide criticism, make suggestions for future map books, or to tell 
  me how your game went.
  
  Catacombs of 
  the Wizard
  Lava Forge of 
  the Orc God
  Mouth of the 
  Volcano
  Den of the 
  Snake Cult
  Altar of the 
  Horned Terror
  The Haunted 
  Mine
  Chasm Fortress 
  of the Furies
  Cathedral of 
  Fear
  Frost Cave of 
  the Ice Giants
  Lair of the 
  Vengeful Wyrm
  The Astral  
  Skein
  Tomb of the  
  Forgotten King
  Table of Contents
  
  Notes aNd occureNces
  Catacombs of the Wizard
  —Dungeons & Dragons 
  Basic Set
  T
  he adventure begins at the 
  entrance to the dungeon.
  
  Notes aNd occureNces
  Lava Forge of the Orc God
  —–The Fellowship of the Ring, 
  JRR Tolkein 
  N
  othing was heard for several minutes; but 
  then there came out of the depths faint knocks: 
  tom-tap, tap-tom. They stopped, and when the 
  echoes had died away, they were repeated: tap-tom, 
  tom-tap, tap-tap, tom. They sounded disquiet-
  ingly like signals of some sort; but after a while the 
  knocking died away and was not heard again.
  
  Notes aNd occureNces
  Mouth of the Volcano
  —Paradise Lost, Milton
  A 
  Dungeon horrible, on all sides round  
  As one great Furnace flam’d, yet from those flames  
  No light, but rather darkness visible  
  Serv’d only to discover sights of woe,  
  Regions of sorrow, doelful shades, where peace  
  And rest can never dwell, hope never comes  
  That comes to all... 
  
  Notes aNd occureNces
  Den of the Snake Cult
  —Brutus, in Julius Caesar, act 2, scene 1, 
  William Shakespeare
  O 
  conspiracy,  
  Sham’st thou to show thy dang’rous 
  brow by night,  
  When evils are most free? O then, by day  
  Where wilt thou find a cavern dark enough  
  To mask thy monstrous visage? 
  
  W
  hen I get to the bottom   
  I go back to the top of the slide   
  Where I stop and turn   
  and I go for a ride   
  Till I get to the bottom   
  and I see you again   
  Yeah, yeah, yeah 
  Altar of the Horned Terror
  Notes aNd occureNces
  —Helter Skelter, The Beatles
  
  Notes aNd occureNces
  The Haunted Mine
  —Ben Wray
  I
  n order to accomplish your goal, you’ve got 
  the Main Dungeon. But certain challenges 
  of the Main Dungeon may have subdungeons 
  of their own, and the subdungeons themselves 
  might have subsubdungeons of their own, and so 
  on, until you’ve got this giant, sprawling, frac-
  tal nightmare of branching stone corridors and 
  traps and monsters. Delicious.
  
  Notes aNd occureNces
  Chasm-Fortress of the Furies
  —The Web and the Rock, Thomas Wolfe
  I
  t was a cruel city, but it was a lovely one, a 
  savage city, yet it had such tenderness, a bitter, 
  harsh, and violent catacomb of stone and steel and 
  tunneled rock, slashed savagely with light, and 
  roaring, fighting a constant ceaseless warfare of 
  men and of machinery; and yet it was so sweetly 
  and so delicately pulsed, as full of warmth, of pas-
  sion, and of love, as it was full of hate. 
  
  Notes aNd occureNces
  Cathedral of Fear
  —The Pit and the Pendulum, 
  Edgar Allen Poe
  O
  f the dungeons there had been 
  strange things narrated—fables 
  I had always deemed them—but yet 
  strange, and too ghastly to repeat, save 
  in a whisper. 
  
  Notes aNd occureNces
  Frost Cave of the Ice Giants
  —The Inferno, Canto IX, Dante
  D
  o not ask, Reader, how my blood 
  ran cold  and my voice choked up 
  with fear. I cannot write it:  this is a 
  terror that cannot be told.
  
  Notes aNd occureNces
  Lair of the Vengeful Wyrm
  —Beowulf
  T
  hen an old harrower of the dark happened 
  to find the hoard open, the burning one who 
  hunts out barrows, the slick-skinned dragon, 
  threatening the night sky with streamers of fire. 
  People on the farms are in dread of him. He is 
  driven to hunt out hoards under ground, to guard 
  heathen gold through age-long vigils, though to 
  little avail.
  
  Notes aNd occureNces
  The Astral Skein
  —The Haunted Mind, Nathaniel Hawthorne
  I
  n the depths of every heart, there is a tomb and a dungeon, 
  though the lights, the music, and revelry above may cause us 
  to forget their existence, and the buried ones, or prisoners whom 
  they hide. But sometimes, and oftenest at midnight, those dark 
  receptacles are flung wide open. In an hour like this, when the 
  mind has a passive sensibility, but no active strength; when 
  the imagination is a mirror, imparting vividness to all ideas, 
  without the power of selecting or controlling them; then pray 
  that your grieves may slumber, and the brotherhood of remorse 
  not break their chain.
  
  Notes aNd occureNces
  Tomb of the Forgotten King
  —The Return of the King, 
  JRR Tolkein
  O
  ld wisdom born out of the west was for-
  saken. Kings made tombs more splendid 
  than the houses of the living and counted the old 
  names of their descent dearer than the names of 
  their sons. Childless lords sat in aged halls mus-
  ing on heraldry or in high, cold towers asking 
  questions of the stars.
  
SOURCE: textdata/thevault/_GM Books/World Building & Game Design/ Misc D, E, F/For The Love Of Dungeons.pdf