TEXT: Barbarians
  A Basic Fantasy RPG Supplement
  Release 3
  Copyright © 2011, 2018 Luigi Castellani
  All Rights Reserved
  Distributed under the terms of the Open 
  Game License version 1.0a
  Artwork: John Fredericks
  Basic Fantasy Website: basicfantasy.org
  INTRODUCTION
  This supplement provides rules for playing Barbarians under the Basic Fantasy Role-Playing Game rules.  If you do not 
  already have a copy of the Basic Fantasy RPG rules, please visit the website and download a copy.
  NEW CHARACTER CLASS
  The new class described in this supplement is considered a 
  subclass of the Fighter.  As such, it has the same attack 
  bonus and saving throws as a Fighter of the same level. 
  Barbarians should be treated as a Fighter for all purposes, 
  unless otherwise noted.
  Barbarian
  Level
  Exp. Points
  Hit Dice
  1
  0
  1d10
  2
  2,500
  2d10
  3
  5,000
  3d10
  4
  10,000
  4d10
  5
  20,000
  5d10
  6
  40,000
  6d10
  7
  80,000
  7d10
  8
  150,000
  8d10
  9
  300,000
  9d10
  10
  450,000
  9d10+2
  11
  600,000
  9d10+4
  12
  750,000
  9d10+6
  13
  900,000
  9d10+8
  14
  1,050,000
  9d10+10
  15
  1,200,000
  9d10+12
  16
  1,350,000
  9d10+14
  17
  1,500,000
  9d10+16
  18
  1,650,000
  9d10+18
  19
  1,800,000
  9d10+20
  20
  1,950,000
  9d10+22
  Barbarians are warriors born in savage lands, far from the 
  mollifying  comforts  of  civilization.  Barbarians  rely  on 
  hardiness,  stealth,  and  foolhardy  bravery  to  beat  their 
  enemies.
  Requirements:  In order to qualify to be a Barbarian, a 
  character requires a Strength of 9 or higher, a Dexterity of 
  9 or higher, and a Constitution of 9 or higher.  The class 
  is open to Dwarves, Humans, as well as Half-Ogres and 
  Half-Orcs if those options are available.
  Barbarians may use any armor or shields, and may wield 
  any weapons desired.
  
  A BASIC FANTASY SUPPLEMENT
  DIVINE CHAMPIONS
  Barbarians wearing no armor or at most leather armor may 
  employ the following abilities:
  Alertness: Only a Thief one or more levels higher than the 
  Barbarian can use their Backstab ability on the Barbarian.
  Animal reflexes: The Barbarian can be surprised only on a 
  roll of 1 on 1d6.
  Hunter: In the wilderness Barbarians can surprise enemies 
  on a roll of 1-3 on 1d6.
  Runner: The  Barbarian  adds  5'  to  his  or  her  tactical 
  movement.
  Barbarians  have  one  additional  special  ability  they  can 
  always use, regardless of armor worn:
  Rage: Once per day a Barbarian can fly into a Rage, which 
  will last ten rounds.  While raging, a Barbarian cannot use 
  any abilities that require patience or concentration, nor can 
  he  or  she  activate  magic  items  of  any  kind  (including 
  potions).  Of course, magic items with a continuous effect 
  (like a Ring of Protection) continue to function.
  While raging, the Barbarian must charge directly into combat 
  with the nearest recognizable enemy.  If no enemy is nearby, 
  the Barbarian must end his or her rage (see below) or else 
  attack the nearest character.
  While raging, the character temporarily gains a +2 bonus 
  on attack rolls, damage rolls, and saving throws versus 
  mind-altering spells, but suffers a penalty of -2 to armor 
  class. 
  The Barbarian may prematurely end his or her rage with a 
  successful save vs. Spells.
  At  the  end  of  the rage,  the  Barbarian  loses  the  rage 
  modifiers and becomes fatigued, suffering a penalty of -2 
  to attack rolls, damage, armor class, and saving throws. 
  While fatigued, the Barbarian may not charge nor move 
  at a running rate.  This state of fatigue lasts for an hour.
  A Barbarian may use this ability up to two times per day at 
  6th level and three times per day at 12th level.
  2
  
  BARBARIANS
  A BASIC FANTASY SUPPLEMENT
  Open Game License
  INTRODUCTION
  Barbarians:  A  Basic  Fantasy  Supplement (hereinafter  “the Supplement”)  is 
  based on the System Reference Document v3.5 ("SRD"), which is Open Game 
  Content.   The  text  of  the  Open  Game  License  itself  is  not  Open  Game 
  Content. Instructions on using the License are provided within the License itself.
  Designation  of  Open  Game  Content:  The  entire  text  of  the  Supplement 
  (except the Open Game License, as noted above) is Open Game Content, 
  released under the Open Game License, Version 1.0a (reproduced below) as 
  described  in  Section  1(d)  of  the  License.  Artwork  incorporated  in  this 
  document  is  not  Open  Game Content,  and  remains  the property  of the 
  copyright holder.
  Designation of Product Identity: Product identity is not Open Game Content. 
  The following is designated as product identity pursuant to OGL v1.0a(1)(e) 
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  Playing Game, Basic Fantasy RPG, and BFRPG, as well as the phrase “make 
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  likenesses, formats, poses, concepts, themes and graphic, photographic and 
  other visual representations, including the “eye” logo, which is the personal 
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  2002 Chris Gonnerman, and the “Scribbled Dragon,” which is Copyright © 2005 
  Erik Wilson; (C) logos and trademarks, including any trademark or registered 
  trademark clearly identified as product identity by the owner of the product 
  identity, and which specifically excludes the open game content.
  More information on the Open Game License can be found at:
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  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, 
  David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, 
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  Fighter Subclasses:  A Basic Fantasy Supplement Copyright © 2006 William 
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  Smoot.
  Barbarians: A Basic Fantasy Supplement Copyright © 2011, 2018 Luigi Castellani
  END OF LICENSE
  3
  
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