TEXT: Disciple of Orcus Prestige Class 
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  Page 1 
  The Disciple of Orcus
  The Disciple of Orcus
  The Disciple of Orcus
  The Disciple of Orcus    
  A Thoroughly Evil Prestige Class
  A Thoroughly Evil Prestige Class
  A Thoroughly Evil Prestige Class
  A Thoroughly Evil Prestige Class    
   
   
  By Clark Peterson and Bill Webb 
  There are priests of Orcus, and there are Dis-
  ciples of Orcus; fanatics who go to great 
  lengths to appease their chosen lord. They 
  begin their journey down the path of evil and 
  death learning simple abilities that allow 
  them to manipulate and control the dead. As 
  they grow in power, the disciples becoming 
  closer and closer to their god, until finally, 
  the penultimate power level is achieved; that 
  of undeath itself. 
  Clerics most often become disciples of Or-
  cus. As a matter of fact, no class without at 
  least some divine ability can ever hope to fol-
  low the path of the disciple. Fighters, wiz-
  ards, sorcerers, and druids sometimes be-
  come disciples of Orcus. Barbarians, bards, 
  monks, rangers, and rogues do not. A paladin 
  can never become a disciple of Orcus without 
  changing alignments (though a fallen pala-
  din/blackguard can). 
  An NPC disciple of Orcus will be found any-
  where there is a temple to Orcus, though 
  most will be secluded or well hidden, as the 
  worship of such a being is not widely ac-
  cepted (though the disciples hope to change 
  that in the near future). 
  Hit Die: d8 
  
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  TABLE 1-1: THE DISCIPLE OF ORCUS 
  Class  Base    Fort    Ref      Will     
  Level  Attack Save   Save    Save    Special                       -------- Spells Per Day -------- 
  1st       +0       +2       +0       +2       Animate dead,            +1 level of existing class        
                                                              darkvision 60 ft.          
  2nd      +1       +3       +0       +3       Speak with dead          
  3rd      +2       +3       +1       +3       Necromantic power    +1 level of existing class 
  4th      +3       +4       +1       +4       Summon undead          
  5th      +3       +4       +1       +4       Cloak of Orcus,          +1 level of existing class        
                                                              improved animation 
  6th      +4       +5       +2       +5       Friend of death            
  7th      +5       +5       +2       +5                                           +1 level of existing class 
  8th      +6       +6       +2       +6       Touch of the                                                               
                                                              Death God       
  9th      +6       +6       +3       +6       Greater summoning    +1 level of existing class 
  10th    +7       +7       +3       +7       Shroud of Orcus         +1 level of existing class 
  Requirements
  Requirements
  Requirements
  Requirements    
  To qualify to become a disciple of Orcus, a 
  character must meet the following criteria: 
  Alignment: Chaotic evil 
  Spellcasting: Must be able to cast divine 
  spells of 3rd level or higher. 
  Knowledge (religion): 9 ranks 
  Feats: Great Fortitude, Power Attack 
  Special: Must be worshipper of Orcus, the 
  demon-lord of the Undead. Must also bind 
  his or her soul to the eternal service of Orcus 
  through interaction with a demon and a spe-
  cial ritual. The disciple must seek out this de-
  mon on his or her own. Potential disciples 
  deemed unworthy by the demon are normally 
  devoured. 
  Class Skills: The disciple of Orcus’ class 
  skills (and the key ability for each skill) are 
  Alchemy (Int), Concentration (Con), Craft 
  (Int), Heal (Wis), Knowledge (anatomy), 
  Knowledge (religion) (Int), Profession (Wis), 
  and Spellcraft (Int). See Chapter 4: Skills in 
  the PHB for skill descriptions. 
  Skill Points at Each Level: 2 + Int modifier. 
  Animate Dead (Sp): Once per day, the dis-
  ciple of Orcus can animate dead as the 
  spell cast by a character equal to the disci-
  ple’s total caster levels (disciple class lev-
  els plus any other spellcasting class levels). 
  Darkvision 60 Feet (Ex): The disciple 
  gains darkvision to a range of 60 feet. If the 
  disciple already possesses darkvision, the 
  range is increased by 60 feet. 
  Speak with Dead (Sp): Once per day, as 
  the spell with a caster level equal to the to-
  tal caster levels of the disciple of Orcus. 
  Necromantic Power (Ex): The disciple 
  casts all spells of the Necromancy and 
  Death domain at +1 caster level. 
  Summon Undead (Su): Once per day, the 
  disciple of Orcus can summon a number of 
  undead whose total HD do not exceed his 
  
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  total cleric + disciple of Orcus class levels. 
  The undead are commanded and controlled 
  by the disciple and remain for 1 round per 
  caster level. 
  Cloak of Orcus (Su): All undead com-
  manded or controlled by the disciple gain 
  turn resistance equal to one-half the disci-
  ple’s class level so long as they remain 
  within 30 feet or the disciple. 
  Improved Animation (Su): Undead ani-
  mated through the use of the disciple’s ani-
  mate dead ability or through the use of the 
  animate dead, create undead, or create 
  greater undead spells have maximum hit 
  points per Hit Dice. 
  Friend of Death (Su): Undead will not at-
  tack the disciple of Orcus unless provoked or 
  attacked first. They will simply ignore the 
  disciple so long as he takes no action against 
  them. 
  Touch of the Death God (Su): Once per 
  day, the disciple of Orcus can, by making a 
  melee touch attack, inflict 2d4 negative lev-
  els on any single living creature touched. The 
  Fortitude save to remove a negative level has 
  a DC of 15 + the disciple’s Charisma modi-
  fier. 
  Greater Summoning (Su): The number of 
  undead a disciple can summon using his 
  summon undead ability is increased by 50%. 
  That is, the disciple can summon one and 
  one-half times his total cleric + disciple class 
  levels. 
  Shroud of Orcus (Ex): At 10th level, the dis-
  ciple completes his journey and becomes one 
  with his master; he becomes an undead crea-
  ture. 
  The 
  disciple’s 
  type 
  changes 
  to 
  “Undead” and he gains the following: 
  Immune to mind-influencing effects, poison, 
  sleep, paralysis, stunning, and disease. Not 
  subject to critical hits, subdual damage, en-
  ergy drain, or death from massive damage. 
  Hit Dice type changes to d12. 
  The undead disciple gains +2 Strength, -2 
  Dexterity, +2 Wisdom, and +2 Charisma. Be-
  ing undead, the disciple has no Constitution 
  score. 
  Can be turned or rebuked, but the disciple 
  gains +4 turn resistance. 
  Legal Appendix
  Legal Appendix
  Legal Appendix
  Legal Appendix    
  This printing of Disciple of Orcus Prestige Class is done under 
  version 1.0a of the of the Open Game License, below, and version 
  1.0 of the d20 System Trademark License and d20 System Trade-
  mark Logo Guide. Some of the Open Game Content used herein 
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  Disciple of Orcus Prestige Class Copyright 2002, Necromancer 
  Games, Inc.; Author Bill Webb and Scott Greene. 
   
  
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