TEXT: Page 
  FRONT
  Print on card-stock paper, and cut along the black crop marks (works best with a sharp utility knife or paper/photo 
  trimmer). Fold at the grey dash line, and glue them back-to-back.
  You can also laminate the cards using laminating pouches in business card format (card size: 86 mm × 54 mm). But 
  then please use normal paper, and don’t glue them, because this would kill your laminatior !
  GeneraL Feats
  CustomizableCharacterClassDeck
  compatiblewith13thAge™,
  andTh eArchmageEngine™
  General Feats card deck
  Designby Kazekami
  kazekami303@gmail.com
  Version 1.0 — May 2014
  leGAl notiCe
  Th is GeneralFeatsCardDeck uses trade-
  marks and /or  copyrights owned by Fire Opal 
  Media, which are used under the Fire Opal 
  Media, 13th Age Community Use Policy. We 
  are expressly prohibited from charging you 
  to use or access this content. Th is General
  FeatsCardDeck is not published, endorsed, 
  or specifi cally approved by Fire Opal Media.
  For more information about Fire Opal 
  Media’s 13th Age Community Use Policy, 
  please visit: 
  www.ﬁ	reopalmedia.com/communityuse
  For more information about Fire Opal 
  Media and 13th Age products, please visit: 
  www.ﬁ	reopalmedia.com and 
  www.pelgranepress.com
  LicensedundertheOpenGameLicense.
  GeneraL Feats 
  card deck
  GeneraL Feats 
  card deck
  General Feat
  Further BackGroundinG
  Adventurer FeAt
  leArned*
  Add a total of 2 points to backgrounds you already have, 
  or choose 2 points of new backgrounds that make sense 
  for your character. (Maximum 5 points per background.)
  General Feat
  ChAmpion FeAt
  leArned*
  Add a total of 3 points to backgrounds you already have, 
  or choose 3 points of new backgrounds that make sense 
  for your character. (Maximum 5 points per background.)
  epiC FeAt
  leArned*
  Add a total of 2 points to backgrounds you already have, 
  or choose 2 points of new backgrounds that make sense 
  for your character. These points can take one of your 
  backgrounds over 5, to a maximum of 7.
  General Feat
  improved initiative
  Adventurer FeAt
  leArned*
  Gain a +4 bonus to Initiative checks.
  General Feat
  improved initiative
  GenerAl FeAt
  General Feat
  LinGuist
  Adventurer FeAt
  leArned*
  You speak enough arcana, dwarven, elven, gnomish, gnoll, 
  goblin, orcish, and other standard humanoid languages to 
  comprehend enough of what most other humanoids are 
  saying or screaming during battle.*
  You can also read enough to get by in all these languages.
  General Feat
  *You are not fluent in all these languages, no one will mistake you for
  a native speaker, and your vocabulary is adventurer-centric (heavy
  on words connected to danger rather than philosophy or emotions).
  ChAmpion FeAt
  leArned*
  You can speak, read, and write all the humanoid languages 
  fluently. Stranger languages are no problem for you either. If 
  someone is speaking it, you can figure it out.
  General Feat
  Precise shot
  Adventurer FeAt
  leArned*
  When your ranged attack targets an enemy who is engaged 
  with an ally, you have no chance of hitting that ally.
  General Feat
  Precise shot
  GenerAl FeAt
  
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  General Feat
  Rapid ReLoad
  Adventurer FeAt
  leArned*
  Reloading a heavy crossbow now takes only a quick action. 
  Reloading a hand or light crossbow is a free action.
  General Feat
  Rapid ReLoad
  GenerAl FeAt
  General Feat
  reach Tricks
  OnCe per bAttle
  Adventurer FeAt
  leArned*
  Once per battle, tell the GM how you are using your 
  weapon’s reach to perform an unexpected stunt with 
  a reach weapon such as a longspear or halberd.
  To use the stunt, you must roll a 6+ on a d20.
  General Feat
  reach Tricks
  FeAt used
  OnCe per bAttle
  General Feat
  RituaL CastinG
  Adventurer FeAt
  leArned*
  You can cast any spells you know as rituals.
  Classes that are already ritual casters (cleric, wizard) 
  don’t need this feat.
  General Feat
  RituaL CastinG
  GenerAl FeAt
  See Rituals for ritual casting rules.
  General Feat
  skiLL EscaLation
  twiCe per dAy
  Adventurer FeAt
  leArned*
  Twice per day, you can add the escalation die to one of your 
  skill checks. Choose after you roll the check.
  General Feat
  skiLL EscaLation
  FeAt used
  twiCe per dAy
  used
  **
  General Feat
  StronG recovery
  Trigger:	You roll recovery dice.
  Adventurer FeAt
  leArned*
  When you roll recovery dice, reroll one of the dice 
  and use the higher result.
  At 5th level, reroll two of the dice.
  At 8th level, reroll three of the dice.
  General Feat
  StronG recovery
  GenerAl FeAt
  
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  General Feat
  TouGhness
  Adventurer FeAt
  leArned*
  You get additional hit points equal to half your 
  baseline class hit points (rounded down).
  At 5th level, the total hp bonus increases to 
  your baseline hp value.
  At 8th level, the total hp bonus increases to 
  double your baseline hp value.
  General Feat
  TouGhness
  GenerAl FeAt
  elven General Feat
  heritaGe oF the Sword
  Adventurer FeAt
  leArned*
  If you can already use swords that deal d6 and d8 damage 
  without attack penalties, you gain a +2 damage bonus with 
  them. (This bonus doesn’t increase miss damage.)
  Otherwise, if your class would ordinarily have an attack 
  penalty with such swords, you can now use them without 
  penalties. 
  elven General Feat
  heritaGe oF the Sword
  elven FeAt
  Only Dark Elfs, High Elfs and Wood Elfs may choose this feat.
  
SOURCE: textdata/thevault/13th Age/3rd Party [Non-Pelgrane]/Kazekami decks/General Feats Deck v1/13th Age General Feats Deck PDoc Fold_v1.pdf