TEXT:  
  Bardic Colleges 
  The way of a bard is gregarious. Bards seek each other out 
  to swap songs and stories, boast of their accomplishments, 
  and share their knowledge. Bards form loose associations, 
  which they call colleges, to facilitate their gatherings and 
  preserve their traditions. 
  College of Romance 
  Love is a powerful thing, and noone knows this better than 
  the bards of the College of Romance. Paramours, seductors, 
  and silver-tongued devils, these bards have turned the art of 
  wooing someone into a science, which they ploy to their 
  advantage with mechanical efficiency. Given the option, 
  these bards would rather make love than war, knowing full 
  well that an enemy turned ally is twice as effective as an 
  enemy slain. 
  Likeable 
  Starting when you choose this college at 3rd level, you 
  have a magnetic personality. You can use your action 
  distract a hostile creature you have charmed. On its turn, 
  the creature has disadvantage on attack rolls against targets 
  other than you, and can't move further away from you 
  unless it first takes the Disengage action. 
       If you charm a creature that isn't hostile to you, it 
  regards you and your allies as friendly acquaintances. 
  Cupid’s Arrow 
  At 3rd level, you can sway other creatures through your 
  personality. As an action, expend a Bardic Inspiration die 
  and choose one creature you can see within 30 feet which 
  can see or hear you to make a Wisdom saving throw. On a 
  failed save, the creature is charmed by you for a number of 
  rounds equal to the die roll. 
       This effect ends early if you use this ability on another 
  creature, move more than 30 feet away from the creature, if 
  the creature can neither see nor hear you, or if the creature 
  takes damage from you. 
  Enemy of my Enemy 
  At 6th level, when you take the Attack action, you can use 
  your bonus action to direct an ally of your choice within 30 
  feet that can see or hear you to attack. That creature can 
  immediately use its reaction to make one weapon attack. 
   
   
   
   
   
  Infatuate 
  Starting at 14th level, you can make yourself the object of 
  another creature's affections. You can use your action to 
  touch an incapacitated humanoid. That creature is then 
  charmed by you until a remove curse spell is cast on it, the 
  charmed condition is removed from it, or you use this 
  feature again. 
       Once you use this feature, you can't use it again until 
  you finish a short or long rest. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/College of Romance.pdf