TEXT: Waterdeep - Trades Ward
  Forgotten Realms/Abir-Toril
  Sword Coast/Faerun
  10
  Virgin Square
  9
  This market and traditional hiring place for warriors is named 
  for a local legend that virgins were sacrificed to dragons on 
  this spot, long before the founding of Waterdeep. Whenever 
  Cult of the Dragon agents visit the city, this is their traditional 
  meeting place.
  Golden Horn Gambling House
  10
  Once a crimson den of vice with a sinister reputation, the 
  Golden Horn is now a well-regarded gambling establishment. 
  Though no longer as upscale as it once was, it attracts a great 
  deal of those merchants and visitors to Waterdeep, catering to 
  them and offering a night of glamor and shining coin.
  Monastery of the Sun
  11
  A monastery for the Order of the Sun Soul, who 
  worshiped Amaunator in the time of Netheril. Since then, 
  members have shifted to worshipping other gods, though 
  all who follow the path of the Sun Soul are welcome here. 
  The Zoarstar
  12
  An ever-busy site which enjoys a constant crowd outside its 
  windows looking in at displayed maps and charts, including a  
  map of Waterdeep with a helpful red glass-headed pin to mark 
  where the Zoarstar is in the city. It acts as the guildhall for the 
  Scriveners, Scribes & Clerks Guild.
  The House of Light
  13
  A brightly-lit row house, complete with a huge four-foot candle 
  out front that is lit at night. It is one of the brightest spots in the 
  ward at night is easily found by the smell of lemony-scented 
  wax. It acts as the guildhall to the Chandlers' & Lamplighters 
  Guild.
  The City of the Dead
  1
  The City of the Dead is a walled cemetery kept in a beautiful, park-like open condition. It is so large as to 
  be normally considered a ward in it's own right. The entire area is strictly patrolled by the Watch, making it 
  a fairly safe place to sleep at night if you don't mind your proximity to the dead. At all hours, the City of the 
  Dead is a popular meeting place for natives of Waterdeep as it is quiet and very pretty in the right season.
  The Plinth
  2
  Once a wizard’s tower and center of Selûnite worship, the Plinth is now a temple open to any faith and employed 
  by worshipers of gods who lack sizable congregations in Waterdeep. It resembles a tall, thin, pyramid with the top 
  cut off. Small balconies spiral around the tower in slow descent. City laws forbid the sacrifice of intelligent beings 
  to any god, but a lot of folk leap from these heights each year. The flat roof is often used as a landing place for 
  aerial steeds by the city’s wealthy and powerful.
  Court of the White Bull
  3
  This place is a packed-dirt plaza named for the birth of an albino calf on this site. The calf’s owner built the White 
  Bull tavern, which thrived for years until destroyed by Thongalar the Mighty and Shile Rauretilar in a spell battle 
  that tore open a breach to the Astral Plane. Azuth, god of mages, repaired it, but this area still intermittently 
  acquires some wild magic. As a result, no one has built here again, making it a natural place for caravan owners 
  to peddle their wares.
  The Riven Shield Shop
  4
  G
  Famous for magical and historical weaponry
  Costumer's Hall
  5
  G
  Clothing of all types, no matter if it's out of style.
  The Gentle Rest
  6
  G
  Quiet, fairly upscale rooms and central location.
  The Underdark
  7
  G
  Rough old cellar tavern with very low ceilings. 
  Rejviik's Mortuary
  8
  G
  Coffins, burial services in the City of the Dead
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Settings/Forgotten Realms/Waterdeep/Waterdeep Visitor's Guide/1970593-Waterdeep_-_Trades_Ward.pdf