TEXT: The Modern Dispatch
  The�mad�dogs
  Page 1
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  #48
  The Mad Dogs
  by Michael Tresca
  NOTE: This article, while usable on its own, is best 
  used with Ronin Arts’ Modern: Mercenary Manual, 
  also by Michael Tresca.
  The shot was still echoing in their ears when 
  somebody started weeping uncontrollably.
  Tom swallowed hard.  He tried not to move.  He 
  certainly didn’t cry like that other idiot.  He had never 
  been more certain in his life that to draw attention to 
  himself right now would be utterly fatal.  
  And yet, he could not look away at the spreading 
  halo of blood around Jack’s hollowed skull.  He 
  still had a hint of a grin on his face.  It was the same 
  sheepish grin he wore when, innocently, he stepped 
  forward and admitted he was the mercenary who ﬁred 
  a rocket launcher at the jeep.
  It was an accident of course.  What more could the 
  Captain expect?  All fourteen of them had signed up 
  to make some easy money, possibly doing training, 
  maybe digging ditches or something.  Not one of 
  them had combat experience.
  Give a man a rocket launcher, sit him in the jungle 
  
  The Modern Dispatch
  The�mad�dogs
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  in the dark of night, and tell him the enemy’s coming 
  and of course something went wrong.  Jack saw a 
  jeep and he ﬁred at it.  Tom was more amazed that he 
  hit it.
  When they realized their mistake, they ﬂed.  But 
  there was no escaping Captain Imover.  
  The remaining men who were still alive were 
  standing in a square.  The cold sweat that had come 
  over Tom was making his back slick.  He thought 
  brieﬂy, insanely, of escape.
  Impossible.  The rest of the mercenary company, 
  seventy men strong, was facing them with 
  submachine guns and heavy machineguns on jeeps 
  at the ready.  There was nowhere to go.  And despite 
  the size of their weapons, of more immediate concern 
  was Imover’s pistol, still slightly raised after ﬁring 
  three bullets into Jack’s face. 
  One of the guys threw up.  
  “You stupid bastards,” Imover hissed in his clipped 
  accent.  “You ﬁred on us and then you tried to leave 
  us here.  If you had kept your noses clean I would 
  have let you go, with pay even.”  
  He pistol-whipped the vomiting man, a slightly 
  portly fellow named Bob.  Bob fell to the ground, 
  moaning.
  “Get him up,” he snapped at one of the trusted 
  mercenaries.  Then he turned back to the rest of them.  
  “Strip.”
  A new wave of sweat soaked every cell of Tom’s 
  being.  Stripping only meant one thing.
  Jesus, thought Tom, he’s going to execute the lot 
  of us.
  Tom stood there, his pants around his ankles.  If he 
  was going to say something, he knew he had to say it 
  before they took him somewhere.
  “Sir,” he said, shouting in military fashion.  “Please 
  give me another chance, sir!  I believe I am of value, 
  sir!”
  Imover was in front of him, staring up at him.  He 
  was a short little maggot, thought Tom.
  Imover pressed the barrel of the pistol squarely 
  between Tom’s eyes.  He could still feel its warmth 
  from when it had executed Jack.
  “Why?” was all Imover asked.
  “Because,” Tom said, his voice cracking.  He 
  swallowed again and shouted, “because I’m a 
  mechanic sir!”
  The Sergeant Major stepped forward, Billy.  “It’s 
  true,” he said to Imover. “He’s the only thing keeping 
  most of the rovers moving at this point.”
  The next few seconds were an eternity.  Tom dared 
  not look Imover in the eye.  He was trying to pretend 
  he was military.  He looked straight ahead.
  The pressure of the gun barrel left his forehead.
  “Pull your pants up, recruit.  You look ridiculous.”  
  He laughed.  In the middle of an execution, the man 
  laughed at his own jokes.  
  Tom almost lost control of his bowels as he 
  struggled to puts his clothes back on – then he 
  thought better of it and walked out of the square to be 
  on the other side of the machineguns.  
  He had just put his clothes back on when Billy 
  came back over to him.  
  “You owe me your life,” Billy said. Tom didn’t like 
  the glint in his eyes.  “So now you’re going to start 
  paying back.  You’re coming with me.”
  Tom’s ﬁsts clenched.  Oh hell, what exactly did the 
  man want from him?
  Like cattle, the men were piled into the back of 
  one of the troop carriers.  Tom and Billy got into the 
  front.  Tom found himself in the driver’s seat. Imover 
  sat in the middle.  
  A jeep pulled up ahead of them and behind them. 
  “Drive,” was all Billy said, his hand resting on his 
  weapon.
  He drove.  They were three miles outside of town 
  when Billy told him to stop.  It was a gently sloping 
  grass valley.
  Imover bounded out of the truck.  He ordered the 
  half-naked men out.  
  Jesus, thought Tom, he’s enjoying it.
  Tom only barely registered that a submachine gun 
  was thrust into his hands.
  “Face the valley,” Imover snarled at them.
  More of the mercenaries in the jeeps lined up to 
  Tom’s left and right.  The man on Tom’s left looked 
  disgusted, his lips pulled back in a sneer.  Tom wasn’t 
  sure if he was disgusted by the deserter’s actions or 
  by the horrible task he was about to perform.
  Tom looked down at the gun in his hand.  Oh my 
  God, he thought, they’re going to make me do this.  
  Imover hopped onto the back of one of the jeeps 
  and swung the heavy machinegun around to point 
  at their backs.  He swung it slightly over at his own 
  mercenaries.  “When I give you boys the signal, you 
  do it.” 
  He ﬂicked off the two safeties on the gun, grinning.
  “Run, traitors!” he shouted at the top of his lungs. 
  There was a moment of shocked silence.  What 
  were they supposed to do?  They were so terriﬁed of 
  moving up to that point that they didn’t react at ﬁrst.  
  But then one did, and then they all did.
  Joe just started walking. He didn’t run.  Tom wasn’t 
  sure if it was an act of deﬁance, a man in shock, or 
  just that he thought that Imover was blufﬁng.  Tom 
  knew that Imover never bluffed.
  Rob, slight and unassuming, took three steps, 
  turned, and folded his arms with his chin set.  
  Phil didn’t run.  He stood right near Tom.  
  The heavy machinegun roared to life, spewing 
  a steady stream of ﬁre across the ﬁeld.  Some men 
  were trying to zigzag, others were ducking, others 
  covered their head and screamed.  They all danced 
  and twitched as the bullets shredded them like paper 
  dolls.
  “Fire!” ordered Imover.  And Tom knew that if he 
  didn’t do it, he was next.
  So he did.  He wasn’t aiming at them.  He didn’t 
  have to.  It was an automatic weapon, he just 
  squeezed the trigger and it chattered to angry life.  
  
  The Modern Dispatch
  The�mad�dogs
  Page 3
  Tom blamed anything that happened on the gun.
  There were all down, dead and dying.  The ones 
  who walked, the ones who ran, even Rob who was 
  ready for it – all down.
  Tom was numb.  He was only dimly aware of Phil 
  next to him, the one who didn’t run.  He was the only 
  one left.  
  “For God’s sake!” Phil fell to his knees, clutching 
  at Tom’s leg.  “I have a family!  Please don’t kill 
  me!”
  Imover walked over to them both.  He kicked Phil 
  in the ribs. 
  “Pathetic,” he hissed.  Then he ﬁred a shot into 
  Phil’s stomach.
  Phil screeched an inhuman wail of agony. His pleas 
  had turned into hoarse wailing.
  Imover rolled his eyes.  He glared at Tom.
  “Shut him up.”
  Tom didn’t hesitate.  He didn’t even blink.  He 
  pointed at Phil and pulled the trigger.  The gun 
  shivered.  Phil twitched.  The screaming stopped.
  Billy put his hand on Tom’s shoulder.  It was only 
  then that Tom realized he had stood back, behind 
  them, and didn’t ﬁre a single shot.
  “Now we’re even,” he said.
  Like the Wild Hawks, the Mad Dogs made their 
  reputation in South American conﬂicts.  Unlike the 
  Wild Hawks, the Mad Dogs take on duties most self-
  respecting mercenary companies pass by.
  The Mad Dogs don’t turn down a contract.  At 
  least, that’s what they brag.  Mad Dog mercenaries 
  are fond of stating that they take the contracts 
  nobody else is willing to take.  Depending on one’s 
  perspective, this can be due to the fact that the Mad 
  Dogs seem to be perpetually broke, or because the 
  Mad Dogs really are mad.
  Agenda: A mercenary organization that specializes 
  in conﬂicts in South America.
  Structure: Small mobile military group.
  Symbol: Frothing dog head.
  Most Common Allegiance(s): Mad Dogs.
  Requisition Limit: (35) military. 
  Overview
  For those who have worked with Imover, they 
  provide shaken testimony that he is indeed crazy.  
  Imover enjoys screaming and shouting in combat, 
  mowing down his foes with automatic weaponry, be 
  it a submachine gun or a heavy machinegun.  He has 
  taken on tanks…and won.  
  Imover expects nothing less than fanatical devotion 
  from his men.  He enjoys ruling through fear, 
  although he isn’t averse to rewarding his followers 
  with a higher cut.  Few dare cross him.  Those who 
  do are often hunted down and murdered in horrible 
  ways.
  But Imover’s rants are brief.  His bouts of 
  homicidal rage disappear quickly, usually after he 
  has killed someone.  Some have likened him to a 
  dangerous, angry baby with heavy artillery.
  So why work for a man who seems nearly suicidal 
  in his tactics?  Because he attracts desperate, rich 
  employers.  Imover is no fool, but he commands a 
  high price precisely because of his complete lack of 
  ethics and utter fearlessness.
  The Mad Dogs are not particularly well liked or 
  respect. Imover’s reputation has assured that. But it 
  is precisely because of their low prestige that some 
  employers come to them.  They have nothing to lose, 
  everything to gain.
  Structure
  The Mad Dogs organize into “Killer Teams” – a 
  rocket launcher wielding merc whose sole job is to 
  eliminate tanks and other heavily armored targets 
  always accompanies each group.  
  Bases of Operation
  The Mad Dogs do not have a single base of 
  operations.  They recruit primarily out of Britain and 
  France, but there really isn’t a single place they call 
  home, and for good reason: the law actively hunts 
  many of the Mad Dog mercenaries.  Imover makes a 
  point of keeping on the move and staying only brieﬂy 
  in the more civilized countries.
  Resources
  Imover values mobility over raw ﬁrepower.  The Mad 
  Dogs relies on weapons with ﬂash and ﬁrepower that 
  require less aiming and more noise.  Imover has a 
  near rabid hatred of armored vehicles, presumably 
  because he commonly faces such inimitable foes.  
  The Mad Dogs has a huge budget.  Imover may be 
  crazy, but he’s also a savvy negotiator.  Although the 
  Mad Dogs have a less-than-stellar reputation, their 
  willingness to take on the most dangerous missions 
  makes them a highly paid company. Contractually, 
  the Mad Dogs expect just about everything to be paid 
  for and they usually get it. 
  Involving the Heroes
  PCs who are in Imover’s company are bound to 
  encounter trouble.  They could sign up for more than 
  they bargained for and have to deal with the crazy 
  captain.  Alternately, they may end up competing 
  against the Wild Dogs for a contracted goal. And 
  Imover plays for keeps.
  Using the Mad Dogs
  The Mad Dogs recruit just about anybody who will 
  join.  Imover makes up for the inevitable rate of high 
  desertions by executing anyone who defects.  This 
  keeps the mercenary company lean and very mean.
  
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  The�mad�dogs
  Page 4
  The Mad Dogs operate in South America but 
  are willing to go just about anywhere for the right 
  price.  Their ranks consist primarily of ex-convicts, 
  psychopaths, and desperate men trying to forget 
  their pasts. The Mad Dogs are utterly immoral and 
  construct their contracts to give them free license to 
  rape and pillage.
  The Mad Dogs do not take kindly to rivals and 
  will attack any group they perceive as competitors.  
  Imover isn’t stupid, however; the Mad Dogs will only 
  expend enough energy to drive off the competition 
  and take their booty.
  Learning About the Mad Dogs
  The heroes can gather information about the Mad 
  Dogs through the use of the Knowledge (current 
  events) or Research skills.  The charts below 
  represent the amount of detail a hero can collect by 
  using each skill.  
  Knowledge (Current Events)
  The Mad Dogs make no secret of their activities and 
  enjoy their infamy.  The popular press points to them 
  as the worst kind of mercenaries, literally “Dogs of 
  War.”
  DC 1: Imover leads the Mad Dogs.
  DC 5: The Mad Dogs is a mercenary organization 
  that specializes in South American conﬂicts.
  DC 10: The Mad Dogs are infamous for their 
  “Killer Squads,” groups of men armed with rocket 
  launchers.
  DC 15: The Mad Dogs have taken out entire 
  columns of tanks with just rocket launchers.
  DC 20: Imover is famous for executing deserters.
  DC 25: Imover is said to have escaped from an 
  asylum for violent psychopaths.
  DC 30: Imover is believed to be the son of a 
  wealthy dictator who funds and protects him.
  Research
  Research checks represent a hero’s ability to collect 
  data about an organization through fact-ﬁnding 
  efforts like trips to the library and browsing the 
  Internet.  
  DC 1: The Mad Dogs are a mercenary organization 
  active in South America.
  DC 5: The Mad Dogs consists of primarily Latin 
  American members.
  DC 10: The Mad Dogs have only been active in the 
  past few decades.
  DC 15: The Mad Dogs are wanted on multiple 
  counts of murder.
  DC 20: The Mad Dogs are considered a terrorist 
  group by several South American nations.
  DC 25: The Mad Dogs have acted as bodyguards 
  for several dictators.
  DC 30: The Mad Dogs have partial ownership in 
  several diamond mines, which keeps the company 
  infused with cash between missions.
  Members
  The Mad Dogs ofﬁcers consist of one lieutenant 
  (strong hero 3/fast hero 2), two sergeants (strong 
  hero 2/fast hero 1), and four corporals (strong hero 
  2).  The Mad Dogs has the following individuals in 
  its roster: 1 Cook (tough ordinary), 7 Heavy Gunners 
  (strong hero/tough hero), 1 Mechanic (smart hero), 1 
  Physician (smart hero), 20 Infantrymen (tough hero) 
  and 10 Tankbusters (tough hero/fast hero/soldier).
  Imover is a dark-skinned, brooding type with wild 
  eyes and a nervous demeanor.  He is prone to ﬁts of 
  rage and bouts of violence.  Indeed, Imover wouldn’t 
  even be employed if it weren’t for the fact that he’s 
  crazy enough to try any tactic.
  Imover (Fast Hero 6/Soldier 6): CR 12; Medium-
  size human; HD 6d8+12 plus 6d10+12; HP 84; 
  Mas 14; Init +7; Spd 30 ft; Defense 22, touch 22, 
  ﬂatfooted 19 (+0 size, +3 Dex, +9 class); BAB +8; 
  Grap +11; Atk +11 melee or +11 ranged; FS 5 ft by 5 
  ft; Reach 5 ft; AL none; SV Fort +7, Ref +9, Will +7; 
  AP 6; Rep +6; Str 16, Dex 17, Con 14, Int 10, Wis 
  13, Cha 7.
  Occupation: Military (bonus class skills: 
  Demolitions, Hide).
  Skills: Balance +7, Bluff +0, Climb +5, 
  Concentration +4, Craft (mechanical) +1, 
  Demolitions +1, Diplomacy -1, Disable Device +1, 
  Drive +4, Escape Artist +4, Forgery +2, Gamble +3, 
  Gather Information +0, Hide +6, Intimidate +4, Jump 
  +5, Knowledge (Current Events) +1, Knowledge 
  (History) +1, Knowledge (Popular Culture) +1, 
  Knowledge (Tactics) +3, Listen +3, Move Silently 
  +6, Navigate +2, Pilot +4, Profession +2, Repair 
  +1, Search +1, Sense Motive +2, Sleight of Hand 
  +5, Spot +2, Survival +2, Swim +4, Treat Injury +2, 
  Tumble +4.
  Feats: Advanced Firearms Proﬁciency, Dodge, 
  Exotic Firearms Proﬁciency (cannons), Focused, 
  Improved Initiative, Iron Will, Leadership, Mobility, 
  Personal Firearms Proﬁciency, Quick Draw, Renown, 
  Stealthy.
  Talents (Fast Hero): Evasion, Opportunist, 
  Uncanny Dodge.
  Talents (Soldier): Weapon Focus, Weapon 
  Specialization, Tactical Aid, Improved Critical.
  Imover’s insanity was tolerated because he was crazy 
  enough to take on tanks.  He created what he liked to 
  call “Killer Squads.”  He would load men up in jeeps, 
  and then in an almost suicidal attack, drive full speed 
  into camp, ﬁring rocket launchers and machineguns. 
  It worked.  They had destroyed four tanks so far. 
  The fact that several of the company had died in the 
  process was irrelevant.
  
  The Modern Dispatch
  The�mad�dogs
  Page 5
  Imover only got bolder with each attack. He had 
  fourteen men with him on foot, seven on a side.  They 
  were all armed with rocket launchers, hunkered down 
  behind a low rise before a common trail.
  They were stalking an armored column. Two jeeps 
  led the way, followed by several truckloads of troops. 
  Behind them was a cluster of tanks, trucks, and jeeps 
  led by an armored bulldozer.  The entire line trailed a 
  mile-long column of over a thousand troops.
  The odds were a million to one.  The fourteen men 
  with Imover were the most aggressive, most capable, 
  and the most trusted.  They had to be.  They were all 
  Imover had left.
  Two enemy jeeps went by.  Imover waited.
  Several truckloads of troops went by.  Imover 
  waited.
  Finally, the armored bulldozer ground to a stop.  
  The column was resting. 
  Imover’s squad raised, ﬁred, and scattered with 
  deadly efﬁciency.  Soldiers ran screaming as the 
  rockets spiraled through the air.  One troop transport 
  exploded, spewing bodies hither and yon.  
  The troops started running, utterly disorganized.  
  The tanks made them feel invincible.  Imover’s men 
  knew better.
  Billy’s men, on the other side of the trail rose up, 
  ﬁred, and scattered.  A tank exploded into ﬂames.
  Imover was chortling, spewing death.  He was 
  actually laughing.  The troops were horriﬁed. Billy 
  wasn’t.  He had witnessed the ugly scene a hundred 
  times before.
  They rose up and ﬁred again.  A rocket impacted 
  against the front of the bulldozer and exploded with 
  little effect.
  Imover ducked back down in the brush.  He gave a 
  hand signal to Billy from across the trail and pointed.
  He wanted the armored bulldozer taken out.  No 
  one later was able to say why.  Maybe it was because 
  the troops were cowering behind it.  Maybe it was 
  because the bulldozer represented the most fearsome 
  resistance of the enemy.  
  Maybe it was because Imover was just plain mean.  
  They crept forward to where the bulldozer was in 
  the line.  Imover gave the signal and they unleashed 
  everything they had on it. Ricochets punctured 
  dozens of men as they ﬁred on it.  Another rocket 
  exploded on its side, rocked it, but failed to penetrate.
  Imover decided it was time to use a different tactic.  
  He screamed at the top of his lungs, submachine gun 
  in hand, and began to slowly make his way towards 
  the bulldozer.  He was determined to tear the driver’s 
  throat out if need be.
  Finally, one of the bullets hit something; the wrong 
  thing.  There was a high-pitched squeal as a stray 
  bullet ignited a spark.  Imover watched as the spark 
  pirouetted in the air and landed behind the bulldozer.
  Onto an ammunition truck.
  He turned to run. The explosion waved through the 
  air, exploding rockets and bullets.  Body parts and 
  foliage blew past him.  For a second, Imover thought 
  he had once again emerged from a suicidal fray 
  unscathed.
  Then he realized he couldn’t feel his leg.  He 
  collapsed into the muck.
  Imover looked down.  Shrapnel had sliced his calf.
  “Help me God damn it!” he shouted to an 
  approaching ﬁgure.
  When the enemy troops ﬁnally found Imover’s 
  body it was face up, eyes wide open in surprise.  A 
  bullet hole between Imover’s eyes stood as mute 
  testimony to what had transpired.
  The soldier spat on the corpse. 
  “Mercenaries,” he muttered. 
  
  The Modern Dispatch
  The�mad�dogs
  Page 6
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  Modern System Reference Document Copyright 2002, Wizards of 
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  Bruce R. Cordell, based on original material by E. Gary Gygax and 
  Dave Arneson. 
  Modern Dispatch #48 2005, Ronin Arts; Author Phil Reed
  OPEN GAMING CONTENT
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  Designation of Open Gaming Content: The following sections of 
  Modern Dispatch #48 is designated as open gaming content except for 
  terms deﬁned as product identity above.  All illustrations, pictures, and 
  diagrams are Product identity and property of Ronin Arts™.
  All the text is open content.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/RPG Objects/Modern Dispatch/Modern Dispatch 048 - The Mad Dogs.pdf