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  PRODUCT NO. FO319 
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  ABANDONED ARTS©
   PRESENTS: 
   
  TEN NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  AGAINST ALL ODDS  [COMBAT] 
  Although you are willing to die for your cause, you’d much rather live for it. 
  PREREQUISITES: bravery +1, Diehard or ferocity 
  BENEFIT: You may add your bravery bonus on all melee damage rolls as long as your 
  current hit point total is 0 or less. Additionally, as long as your current hit point total is 
  0 or less, you do not automatically fail Will saving throws made against fear effects on 
  a natural roll of 1. 
  NORMAL: A natural 1 (the d20 comes up 1) on a saving throw is always a failure. 
   
  BUOYANT SPIRIT 
  Your fearless resolve is a source of personal power and an inspiration to others. 
  PREREQUISITES: base Will save +4 
  BENEFIT: If you are affected by an emotion or fear effect and fail your saving throw, you 
  may attempt the saving throw again 1 round later at the same DC. Additionally, any 
  allies that witness you succeed on a saving throw against an emotion or fear effect 
  may immediately attempt a new saving throw against one emotion or fear effect 
  currently affecting them. If the effect triggering this ability is a spell or spell-like ability, 
  the witness must successfully identify the effect in order to gain this benefit. 
   
  COURAGEOUS FAITH 
  Your faith is your comfort and your courage; you do not fear death. 
  PREREQUISITES: ability to cast divine spells of 1st-level or higher, base Will save +2, 
  must worship a non-evil deity 
  BENEFIT: You gain a bonus equal to the highest-level divine spell that you currently have 
  prepared or available to you on saving throws against death effects and fear effects. In 
  addition, the DC of Intimidate skill checks made to demoralize you is increased by an 
  equal amount. 
   
  DEATH BEFORE DISHONOR 
  You would rather die than show fear in the face of your most reviled racial enemies. 
  PREREQUISITES: Wis 11, hatred special ability 
  BENEFIT: You are immune to fear effects originating from creatures against whom your 
  hatred special ability applies. Additionally, creatures against whom your hatred special 
  ability applies automatically fail any attempt to demoralize you with the Intimidate skill. 
   
  FEARLESS LEADER 
  Even the meekest of your followers is emboldened by your presence. 
  PREREQUISITES: aura of courage or banner class features, Leadership 
  BENEFIT: Your followers (but not cohorts or other allies) may enjoy the benefits of your 
  aura of courage or banner effects as long as they can see and hear you. 
  GLORIOUS BANNER 
  The stirring sight of your glorious banner commands the attention of friend and foe. 
  PREREQUISITES: Cha 15, banner class feature 
  BENEFIT: You can use the aid another action as a move action. If you do, you do not 
  need to threaten a creature in order to use the aid another action to grant an ally an 
  attack roll or Armor Class bonus against it, as long as both that creature and your ally 
  are within the radius of your banner special ability. 
  BENEFIT: You must be in a position to make a melee attack against a creature in order 
  to attempt to aid an ally against it as a standard action. 
   
  INTREPID EXPLORER 
  Wanderlust and an appetite for discovery inspire you to press on in spite of danger. 
  BENEFIT: You gain a +4 morale bonus on checks and saves made to avoid getting lost or 
  to overcome dangers, hazards, and obstacles of a natural or environmental nature 
  (including avalanches, extreme cold and heat, forest fires, quicksand, smoke, severe 
  wind, storms, and water dangers). 
   
  KNOWLEDGE IS POWER 
  You fear only the unknown. 
  PREREQUISITES: Knowledge (any) 1 rank 
  BENEFIT: You can substitute a relevant Knowledge skill check for any Will saving throw 
  against a fear effect or spell that originates from a creature that you have successfully 
  identified with the appropriate Knowledge skill. 
   
  LONE WOLF  [COMBAT] 
  You prefer to work alone. 
  PREREQUISITES: base attack bonus +2 
  BENEFIT: You gain a +2 morale bonus on melee damage rolls. For each allied creature 
  (other than your own animal companion, familiar, or personal mount) who threatens 
  or occupies the space that you threaten or occupy, reduce this granted bonus by 1 point. 
   
  TREMENDOUS COURAGE 
  You are firm in the belief that the last man standing stands the tallest man of all. 
  PREREQUISITES: Small size or defensive training special quality 
  BENEFIT: Creatures larger than you gain no bonus on Intimidate skill checks against you, 
  and you take only a -2 penalty on Intimidate skill checks made against creatures larger 
  than you. Additionally, you may add the bonuses granted by your defensive training 
  and hatred special abilities (if you possess them) to the DC of Intimidate skill checks 
  made to demoralize you. 
  NORMAL: You take a -4 penalty on Intimidate skill checks made against larger targets. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Courage © 2012, Daron Woodson; Author: Daron Woodson, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats/Feats of Courage.pdf