TEXT: KEOLAND METAORG GUIDEBOOK
  version 3.00
  7/01/03
  (open enrollment until 8/31/03 with POC approval)
  (Invalid after 9/1/03 without Book 0)
  Welcome to the Empire
  Book 2 - Military metaorgs
  military PoC: Phineas Walsh
  email: keoland_army_poc@yahoo.com
  Military egroup: none
  (also available:)
  Book 0 - Metaorg Rules and FAQ
  Book 1 - Demihumans, Spellflingers, & Experts
  Book 3 - Guilds, Noble & Royal
  Book 4 - Hunter metaorgs
  
  keoland MILITARY UNIT FORMATIONS BY PROVINCE
  Prov. #
  Province Name
  Cavalry
  Infantry
  Other
  1
  Royal District and Niole Dra
  -
  Med. & Heavy
  Combative Magics
  2
  Duchy of Dorlin
  Medium
  Light
  -
  3
  Duchy of Gradsul
  -
  Heavy
  Navy
  4
  Earldom of Gand
  Medium
  Medium
  -
  5
  Earldom of Linth
  Light
  Heavy
  -
  6
  County of Nimlee
  Medium
  Medium
  -
  7
  County of Marlbridge
  Medium
  Light
  -
  8
  County of Flen
  -
  Light & Heavy
  Siege
  9
  County of Cryllor
  -
  Light & Heavy
  Scout
  10
  Good Hills Union
  -
  Light
  Scout, Siege
  11
  March of Mandismoor
  Light & Heavy
  Light
  -
  12
  March of Mareman
  Heavy
  Heavy
  -
  13
  March of Sedenna
  Heavy
  Heavy
  -
  14
  March of Middlemead
  Heavy
  Heavy
  -
  15
  March of Blerfield
  Heavy
  Heavy
  -
  16
  Barony of Sayre
  Med. & Heavy
  Heavy
  -
  17
  Barony of Greyhill
  -
  Medium
  Auxiliary, Scout
  18
  Barony of Westgate
  -
  Med. & Heavy
  -
  19
  Barony of Riverwatch
  -
  Light, Med, & Heavy
  -
  20
  Barony of Axewood
  -
  Medium
  Auxiliary, Scout
  21
  Barony of Mill Creek
  Medium
  Light
  -
  22
  Barony of Dilwych
  -
  -
  no standing KRS
  23
  Barony of Raya
  Light & Med.
  Medium
  -
  24
  Viscounty of Salinmoor
  -
  Light
  Navy
  25
  Viscounty of Nume Eor
  -
  Light, Med, & Heavy
  -
  26
  Dreadwood Reserve
  -
  Medium
  Auxiliary, Scout
  27
  Hool Marsh Protectorate
  -
  -
  no standing KRS
  28
  Westkeep
  -
  Light & Heavy
  -
  CAVALRY
  LIGHT
  Weapons: Javelin, 1-Handed 
  Simple [no darts!]
  Armor: Leather
  Shields: melee fighters 
  only
  Barding: none
  MED.
  Weapons: Crossbows, 1-
  Handed Martial
  Armor: Breastplate
  Shields: melee fighters 
  only
  Barding: Chain
  HEAVY
  Weapons: 2-Handed Martial
  Armor: Half-plate or 
  higher
  Shields: none
  Barding: Platemail
  INFANTRY
  LIGHT
  Weapons: Javelin, 1-Handed 
  Simple [no darts!]
  Armor: Leather, Studded 
  Leather, or none
  Shields: Buckler or 
  Tower
  MED.
  Weapons: 1-Handed Martial 
  or 2-Weapon Fighting
  Armor: Chain Shirt or 
  Chain Mail
  Shields: ANY
  HEAVY
  Weapons: 2-Handed Martial 
  and Polearms
  Armor: Breastplate
  Shields: none
  AUXILIARY Composite Bows; Light, Mithril or Magical armor; Buckler or no shields; Light barding [Windriders]
  COMBATIVE MAGICS: ANY
  NAVY
  Simple Crossbows; 1-Handed Simple & Martial weapons; Light or Aquatic armor; Buckler or no shields
  SCOUT 
  Any Bows; 1-Handed weapons; Light or Mithril armor; Small, Buckler or no shields; Light barding
  SIEGE
  Simple and Repeating Crosswbows; 1-Handed weapons; Light or Magical armor; Tower shields
  Keoland Metaorgs v 3.00
  Book 2 - Military
  Unit Formations
  
  MILITIA, LOCAL
  POWER RANK: LOW
  POLITICAL: by PROVINCE
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  1 - Militiaman
  2 - Deputy/Sheriff
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES
  YES
  Must Declare Home Area as
  Keoland (by Province)
  Keoland (by Province)
  Race
  none
  none
  PC Minimum Level
  2
  1 
  6
  2 
  Alignment
  none
  none
  Language
  none
  none
  Class
  none
  none
  Experience within Metaorg
  none
  Must spend 12 'real' Months as Militiaman
  6 
  Ability Scores
  none
  none
  Other [Equip, other metaorgs, etc.]
  none
  none
  BAB/Class Ability/Spells
  none
  none
  Feats
  none
  none
  Skills
  1 rank in Knowledge (Home Province)
  1 rank in Knowledge (Home Province)
  1 rank in Knowledge (Law)
  5 ranks in ONE of the following: Balance, 
  Climb, Jump, Swim, Tumble, or 
  Wilderness Lore
  Yearly TU cost
  4
  16 8
  32 
  Yearly GP cost
  100
  2 
  500
  10 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +1 to Gather Information OR Search 
  checks in Keoland (Player chooses upon 
  joining)
  (1)
  +2 to Gather Information OR Search 
  checks in Keoland (must be the same skill 
  as previously chosen)
  (2)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Choose up to TWO of the following: 
  Acrobatic, Athletic, Dirty Fighting,  Dwarf's 
  Toughness, Expert Tactician, Improved 
  Shield Bash, Rapid Reload, Sharp 
  Shooting, Shield Expert, Trustworthy
  (6)
  Close-Quarters Combat, Chink in the 
  Armor, Dual Strike, Dwarf's Toughness, 
  Expert Tactician, Fleet of Foot, Giant's 
  Toughness, Hold the Line, Improved 
  Shield Bash, Rapid Reload, Remain 
  Concious, Resist Disease, Resist Poison, 
  Sharp Shooting, Shield Expert, 
  Trustworthy
  (16)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  Healing Salve, Suregrip, Waterproofing
  (1)
  Alchemists' Arrows, Great Crossbow, 
  Healing Salve, Suregrip, Tumbling Bolts, 
  Waterproofing
  (2)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Sleep Arrow, Weapon +2, Mithril Chain 
  Shirt, Armor & Shield +2
  (4)
  Bolt of Battering, Sleep Arrow, Weapon 
  +2, Mithril Armor & Shield, Armor & Shield 
  +2
  (5)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of Neutralize Poison, Remove 
  Blindness/Deafness, Remove Disease, 
  Remove Paralysis, and Water Breathing
  (5)
  Potions of Neutralize Poison, Remove 
  Blindness/Deafness, Remove Disease, 
  Remove Paralysis, and Water Breathing
  (5)
  Magic Items (Group D: Wondrous)
  Everburning Torch, Eyes of the Eagle
  (2)
  Bag of Holding (Type 1), Bracers of Health 
  +2, Everburning Torch, Eyes of the Eagle, 
  Gauntlets of Ogre Power, Gloves of Arrow 
  Snaring, Gloves of Dexterity +2, Periapt of 
  Proof Against Poison
  (8)
  Magic Items (Group E: Upgrades)
  none
  Keen, Merciful weapon upgrades, Ring of 
  Protection +1 to +2 
  (12)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  1a-Militia
  
  CITY GUARD
  POWER RANK: LOW
  POLITICAL: by HOME CITY
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  1 - Watchman
  2 - Deputy/Constable
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES
  YES
  Must Declare Home Area as
  Keoland, City of (Cryllor, Flen, Grasul, or 
  Niole Dra)
  Keoland, City of (Cryllor, Flen, Grasul, or 
  Niole Dra)
  Race
  none
  none
  PC Minimum Level
  2
  1 
  6
  2 
  Alignment
  none
  none
  Language
  none
  none
  Class
  none
  none
  Experience within Metaorg
  none
  Must spend 12 'real' Months as a 
  Watchman
  6 
  Ability Scores
  none
  none
  Other [Equip, other metaorgs, etc.]
  Proficient w/ at least one Martial Weapon
  Martial Weapon Proficiency
  BAB/Class Ability/Spells
  none
  none
  Feats
  none
  none
  Skills
  1 rank in Knowledge (Home City)
  1 rank in Knowledge (Home City)
  5 ranks in ONE of the following: Balance, 
  Climb, Jump, Swim, Tumble
  5 ranks in ONE of the following: Balance, 
  Climb, Jump, Swim, Tumble
  1 rank in Knowledge (Law or Nobility & 
  Royalty)
  Yearly TU cost
  4
  16 8
  32 
  Yearly GP cost
  100
  2 
  500
  10 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +1 to Diplomacy OR Intimidate checks in 
  Keoland (Player chooses when joining)
  (1)
  +2 to Diplomacy OR Intimidate checks in 
  Keoland (must be the same skill as 
  previously chosen)
  (2)
  Competence Bonus
  +1 to Gather Information checks within 
  Home Province
  (1)
  +2 to Gather Information checks within 
  Home Province
  (2)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Choose up to TWO of the following: 
  Acrobatic, Athletic, Charlatan, Dwarf's 
  Toughness, Expert Tactician, Improved 
  Shield Bash, Rapid Reload, Sharp 
  Shooting, Shield Expert, Trustworthy
  (6)
  Choose up to THREE of the following: 
  Close-Quarters Fighting, Faster Healing, 
  Giant's Toughness, Knockdown, 
  Persuasive, Resist Disease, Resist 
  Poison, Shield Charge, Shield Expert, 
  Throw Anything
  (8)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  Flash Pellet, Glow Powder, Healing Salve
  (1)
  Flash Pellet, Glow Powder, Healing Salve
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Bolt of Battering, Screaming Bolts, Sleep 
  Arrow, Mithril Armor & Shields
  (4)
  Adamantine Dagger, Shatterspike, 
  Weapons +2, Adamantine Breastplate, 
  Lion Shield, Mithril Armor & Shields, Armor 
  & Shield +2
  (7)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW and Natural Clarity
  (2)
  Ring of Sustenance, Wand of CLW
  (2)
  Magic Items (Group D1: Wondrous)
  Breaker Bottle,  Collar of Cleverness (1 
  Trick), Collar of Resistance +1, 
  Everburning Torch
  (4)
  Bag of Holding (Type I), Boots of Striding 
  & Springing, Bracers of Archery, Bracers 
  of Health, Chime of Opening, Gauntlets of 
  Ogre Power, Gloves of Swimming and 
  Climbing, Goggles of the Night, Hat of 
  Disguise, Lens of Detection
  (10)
  Magic Items (Group D2: Wondrous)
  Periapt of Health,  Spool of Endless Rope
  (2)
  Magic Items (Group E: Upgrades)
  none
  Bashing, Defending, Merciful upgrades; 
  Light Fortification upgrade
  (16)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  1b-City Guard
  
  KEOISH ROYAL STANDARDS
  POWER RANK: MED
  POLITICAL: ROYAL
  Auxiliary
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  2 - (Auxiliary) Soldier
  3 - (Auxiliary) Sergeant
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland - Axewood, Dreadwood, or 
  Greyhill Provinces
  Keoland - Axewood, Dreadwood, or 
  Greyhill Provinces
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  5
  2 
  8
  2 
  Alignment
  none
  none
  Language
  none
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must spend 6 'real' Months with City 
  Guards or Militia, Local
  3 
  Must spend 6 'real' Months as a Soldier
  3 
  Must either advance to IMA or retire to 
  Lion Braich upon reaching 10th level
  Ability Scores
  none
  Physically Fit – All physical ability scores 
  must be 10 or higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED in Keoland or 
  WANTED in Home Province
  Cannot be HUNTED in Keoland or 
  WANTED in Home Province
  BAB/Class Ability/Spells
  Minimum BAB +4
  Minimum BAB +7
  Feats
  Point Blank Shot, Precise Shot and 
  Weapon Focus (Martial Bow)
  Point Blank Shot, Precise Shot and 
  Weapon Focus (Martial Bow)
  Skills
  1 Rank in Profession (Soldier)
  1 Rank in Profession (Soldier)
  Yearly TU cost
  8
  32 12
  48 
  Yearly GP cost
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +2 to Diplomacy and Gather Information 
  checks with other Military metaorgs
  (4)
  +3 to Diplomacy and Gather Information 
  checks with other Military metaorgs
  (6)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Choose up to THREE of the following: 
  Arcane Defense, Athletic, Chink in the 
  Armor, Cooperative Spell, Favored Critical, 
  Pyro, Shadow, Sharp Shooting, 
  Supernatural Blow
  (8)
  Choose up to TWO of the following: 
  Arcane Defense, Athletic, Chink in the 
  Armor, Cooperative Spell, Favored Critical, 
  Pyro, Shadow, Sharp Shooting, 
  Supernatural Blow
  (6)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  Alchemist Arrow, Healing Salve, 
  Scentbreaker
  (1)
  Alchemist Arrow, Healing Salve, 
  Scentbreaker
  (1)
  Magic Items (Group A: Scrolls)
  Scrolls of Freedom of Movement and 
  Improved Invisibility
  (2)
  Scrolls of Freedom of Movement and 
  Improved Invisibility
  (2)
  Magic Items (Group B: Armor, Shield, Weapon)
  Jumping Caltrops , Bow of True Arrows, 
  Oathbow, Arrows of CLW, CMW, Farsight, 
  and Sleep
  (7)
  Javelin of Lightning, Bow of True Arrows, 
  Oathbow, Arrows of CLW, CMW, Farsight, 
  and Sleep
  (7)
  +2 Armor & Shields, Hunting and +2 
  weapons
  (3)
  +2 Armor & Shields, Hunting and +2 
  weapons
  (3)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Rings of Force Shield and Protection +2, 
  Wand of Magic Missile (5th)
  (3)
  Rings of Force Shield and Protection +2, 
  Wands of  CLW and Magic Missile (5th)
  (4)
  Magic Items (Group D1: Wondrous)
  Bracers of Archery, Cloak of Charisma +2, 
  Eyes of the Eagle, Headband of Intellect 
  +2, Gloves of Dexterity +2, Quiver of 
  Ehlenestra, Vest of Resistance +2
  (7)
  Belt of Giant Strength +4, Bracers of 
  Archery, Cloak of Charisma +4, Eyes of 
  the Eagle, Headband of Intellect +4, 
  Gloves of Dexterity +4, Quiver of 
  Ehlenestra, Vest of Resistance +3
  (8)
  Magic Items (Group E: Upgrades)
  Distance, Frost, and Seeking Weapon 
  upgrades
  (12) Animated, Shadow, and Silent Armor & 
  Shield upgrades, Distance, Frost, Frost to 
  Icy Burst, Seeking, and +2 to +3 Weapon 
  upgrades
  (36)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  2a-KRS-AUX
  
  KEOISH ROYAL STANDARDS
  POWER RANK: MED
  POLITICAL: by Province
  Cavalry
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  2 - (Cavalry) Soldier
  3 - (Cavalry) Sergeant
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland - any related Province
  Keoland - any related Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  5
  2 
  8
  2 
  Alignment
  none
  none
  Language
  none
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must spend 6 'real' Months with City Guards or 
  Militia, Local
  3 
  Must spend 6 'real' Months as a Soldier
  3 
  Must either advance to IMA or retire to Lion 
  Braich upon reaching 10th level
  Ability Scores
  none
  Physically Fit – All physical ability scores must 
  be 10 or higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  BAB/Class Ability/Spells
  Minimum BAB +4
  Minimum BAB +7
  Feats
  ALL CAVALRY: Shield Proficiency, Light 
  Armor proficiency, Weapon Focus (by unit), 
  Mounted Combat, and EITHER (Ride-by-
  Attack and Spirited Charge) OR (Mounted 
  Archery and Point Blank Shot)
  ALL CAVALRY: Shield Proficiency, Light 
  Armor proficiency, Weapon Focus (by unit), 
  Mounted Combat, and EITHER (Ride-by-
  Attack and Spirited Charge) OR (Mounted 
  Archery and Point Blank Shot)
  Medium Cavalry: Medium Armor proficiency
  Medium Cavalry: Medium Armor proficiency
  Heavy Cavalry: Heavy Armor proficiency
  Heavy Cavalry: Heavy Armor proficiency
  Skills
  1 Rank in Profession (Soldier)
  1 Rank in Profession (Soldier)
  Yearly TU cost
  8
  32 12
  48 
  Yearly GP cost
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +2 to Diplomacy and Gather Information 
  checks with other Military metaorgs
  (4)
  +3 to Diplomacy and Gather Information 
  checks with other Military metaorgs
  (6)
  PHB Item Discount
  20% off: Light & Heavy Warhorses; Warpony; 
  Riding Dog; Military Saddle; Bit & Birdle; Feed; 
  Saddle Bags; Barding Medium sized; Barding 
  Large sized
  (2)
  20% off: Light & Heavy Warhorses; Warpony; 
  Riding Dog; Military Saddle; Bit & Birdle; Feed; 
  Saddle Bags; Barding Medium sized; Barding 
  Large sized
  (2)
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  Wind Rider
  (2)
  Wind Rider
  (2)
  Feats
  Expert Tactician, Hold the Line, Power Lunge, 
  Rapid Reload, Shield Expert
  (5)
  Expert Tactician, Hold the Line, Power Lunge, 
  Rapid Reload, Shield Expert
  (5)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  Magic Items (Group A: Scrolls)
  Magic Items (Group B: Armor, Shield, Weapon)
  Equerry's Armor
  (1)
  Equerry's Armor, Bow of True Arrows, Goad of 
  Mastery
  (3)
  Mithril Barding, Called and Ease Armor & 
  Shields
  (3)
  Mithril Barding, Called and Ease Armor & 
  Shields
  (3)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of Animal Logic and CSW
  (2)
  Potions of Animal Logic, CSW, Haste, and 
  Heroism, Rings of Protection +2 and +3
  (6)
  Magic Items (Group D1: Wondrous)
  Bracers of Health +2, Collar of Cleverness (3 
  Tricks), Collars of Resistance +1 and +2, 
  Gauntlets of Ogre Power, Gloves of Dexterity 
  +2, Horn of Goodness, Horseshoes of Speed, 
  Horseshoes of a Zephyr, Keoghtom's 
  Ointment
  (10) Belt of Giant Strength +4, Bracers of Health 
  +4, Collar of Cleverness (3 Tricks), Collars of 
  Resistance (+1 to +5), Gloves of Dexterity +4, 
  Helm of Bonding, 
  (10)
  Magic Items (Group D2: Wondrous)
  Quiver of Ehlonna, Vest of Resistance +2
  (2)
  Horn of Goodness, Horseshoes of Speed, 
  Horseshoes of a Zephyr, Keoghtom's 
  Ointment, Quiver of Ehlonna, Scabbard of 
  Keen Edges, Vest of Resistance +2 and +3
  (8)
  Magic Items (Group E: Upgrades)
  +1 to +2 Barding upgrade, Mithril and +1 to +2 
  Armor & Shield upgrades, +1 to +2 Weapon 
  upgrade
  (16) +1 to +2 Barding upgrade, Mithril, Arrow 
  Deflection and +1 to +2 Armor & Shield 
  upgrades, Mighty Cleaving and +1 to +2 
  Weapon upgrades
  (28)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  2b-KRS-CAV
  
  KEOISH ROYAL STANDARDS
  POWER RANK: MED
  POLITICAL: ROYAL
  Combative Magics
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  2 - (Combative Magics) Soldier
  3 - (Combative Magics) Sergeant
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland - Niole Dra ONLY
  Keoland - Niole Dra ONLY
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  5
  2 
  8
  2 
  Alignment
  none
  none
  Language
  none
  Keoish
  Class
  none
  none
  Experience within Metaorg
  none
  Must spend 6 'real' Months as a Soldier
  3 
  Must either advance to IMA or retire to Lion 
  Braich upon reaching 10th level
  Ability Scores
  none
  Mentally Fit – All mental ability scores must be 10 
  or higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED in Keoland or WANTED in 
  Home Province
  Cannot be HUNTED in Keoland or WANTED in 
  Home Province
  Must swear fealty to Kimbertos; Cannot swear 
  fealty to any other organization or persons [no 
  Knights of the Dispatch/Watch, Nobles of Sterich, 
  Peers of Gyruff, etc.]
  Must swear fealty to Kimbertos; Cannot swear 
  fealty to any other organization or persons [no 
  Knights of the Dispatch/Watch, Nobles of Sterich, 
  Peers of Gyruff, etc.]
  BAB/Class Ability/Spells
  Minimum BAB +4
  Minimum BAB +6
  Feats
  Combat Casting and Weapon Focus (Any 
  Weapon)
  Combat Casting, Weapon Focus (Any Weapon) 
  and One Metamagic Feat
  Skills
  1 Rank in Profession (Soldier)
  1 Rank in Profession (Soldier)
  2 ranks in Concentration OR Spellcraft
  4 ranks in Concentration OR Spellcraft
  Yearly TU cost
  8
  32 12
  48 
  Yearly GP cost
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  -2 to Diplomacy and Gather Information checks 
  with the NAW
  4 
  -3 to Diplomacy and Gather Information checks 
  with the NAW
  6 
  Competence Bonus
  none
  none
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Choose up to THREE of the following:  Arcane 
  Preparation, Cooperative Spell , Energy 
  Substitution, Eschew Materials, Expert Tactician, 
  Extra Slot, Extra Spell, Hold the Line, Rapid 
  Reload, Shield Expert
  (8)
  Choose up to TWO of the following: Arcane 
  Defense, Arcane Preparation, Augment 
  Summoning, Energy Substitution, Extra Slot, Extra 
  Spell, Improved Shield Bash, Sculpt Spell, 
  Subdual Substitution, Widen Spell
  (6)
  PHB Spells - Wizards Only
  Library: Dreadwalker; Spell Level Limit: PHB 2 / 
  BB 2
  Library: Dreadwalker; Spell Level Limit: PHB 4 / 
  BB 4
  Builder Book Spells
  none
  none
  Builder Book Items
  Healing Salve, Glowpowder, Waterproofing
  (1)
  Healing Salve, Glowpowder, Waterproofing
  (1)
  Magic Items (Group A: Scrolls)
  Scroll of Minor Globe of Invulnerablity
  (1)
  Scroll of Globe of Invulnerability
  (1)
  Magic Items (Group B: Armor, Shield, Weapon)
  Barricade Buckler, Caster Shield, Javelin of 
  Lightning, Screaming Bolts
  (4)
  Barricade Buckler, Caster Shield, Javelin of 
  Lightning, Screaming Bolts, Bow of True Arrows
  (5)
  +2 Armor & Shields
  (1)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW, Firebreathing, and Heroism, 
  Ring of Counterspells, Wand of Magic Missile 
  (7th)
  (5)
  Potion of CSW, Rings of Counterspells, Force 
  Shield, and Protection +2, Rods of Lesser 
  (Enlargement, Extension, and Silence), Wands of 
  Magic Missile (9th) and Slow
  (9)
  Magic Items (Group D1: Wondrous)
  Bag of Holding (Type 1), Bead of Force, Bracers 
  of Health +2, Brooch of Shielding, Cloak of 
  Charisma +2, Gloves of Dexterity +2, Headband of 
  Intellect +2, Helm of Comprehend Languages and 
  Read Magic, Keoghtom's Ointment, Necklace of 
  Fireballs (V)
  (10) Bag of Holding (Type 2), Bead of Force, Bracers 
  of Health +4, Brooch of Shielding, Cloak of 
  Charisma +4, Gloves of Dexterity +4, Headband of 
  Intellect +4, Helm of Comprehend Languages and 
  Read Magic, Horn of Triumph, Keoghtom's 
  Ointment
  (10)
  Magic Items (Group D2: Wondrous)
  Quiver of Ehlonna, Vest of Resistance +2
  (2)
  Necklace of Fireballs (V), Quiver of Ehlonna, Vest 
  of Resistance +2
  (3)
  Magic Items (Group E: Upgrades)
  Mithril Armor & Shield upgrades, Defending, 
  Spellstoring, and +1 to +2 Weapon upgrades
  (16) Mithril, Bashing, Called, Light Fortification, and +1 
  to +2 Armor & Shield upgrades, Defending, 
  Flaming, Frost, Shock, Spellstoring, and +1 to +2 
  Weapon upgrades
  (44)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  2c-KRS-CM
  
  KEOISH ROYAL STANDARDS
  POWER RANK: MED
  POLITICAL: by Province
  Infantry
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  2 - (Infantry) Soldier
  3 - (Infantry) Sergeant
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland - any related Province
  Keoland - any related Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  5
  2 
  8
  2 
  Alignment
  none
  none
  Language
  none
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must spend 6 'real' Months with City Guards or 
  Militia, Local
  3 
  Must spend 6 'real' Months as a Soldier
  3 
  Must either advance to IMA or retire to Lion 
  Braich upon reaching 10th level
  Ability Scores
  none
  Physically Fit – All physical ability scores must 
  be 10 or higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  BAB/Class Ability/Spells
  Minimum BAB +4
  Minimum BAB +7
  Feats
  Endurance, Light Armor Proficiency, Weapon 
  Focus (any Martial Melee Weapon) and ONE 
  of the following: Combat Reflexes, Expertise, 
  Point Blank Shot and Power Attack
  Endurance, Light Armor Proficiency, Weapon 
  Focus (any Martial Melee Weapon) and ONE 
  of the following: Combat Reflexes, Expertise, 
  Point Blank Shot and Power Attack
  Skills
  1 Rank in Profession (Soldier)
  1 Rank in Profession (Soldier)
  Yearly TU cost
  8
  32 12
  48 
  Yearly GP cost
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +2 to Diplomacy and Gather Information 
  checks with other Military metaorgs
  (4)
  +3 to Diplomacy and Gather Information 
  checks with other Military metaorgs
  (6)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Close-Quarter Fighting, Dirty Fighting, Dwarf's 
  Toughness, Dual Strike, Hold the Line, 
  Improved Shield Bash, Off-Hand Parry, Pin 
  Shield, Shield Charge, Shield Expert
  (10) Close-Quarter Fighting, Dirty Fighting, Dwarf's 
  Toughness, Dual Strike, Hold the Line, 
  Improved Shield Bash, Off-Hand Parry, Pin 
  Shield, Shield Charge, Shield Expert
  (10)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  none
  none
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Bow of True Arrows
  (1)
  Banded Mail of Luck, Bow of True Arrows
  (2)
  Ease and Light Fortification Armor & Shields, 
  Mighty Cleaving weapons
  (3)
  Ease and Light Fortification Armor & Shields
  (2)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW, Haste, and Heroism
  (3)
  Potions of CSW, Haste, and Heroism
  (3)
  Magic Items (Group D1: Wondrous)
  Bag of Holding (Type 1), Boots of Striding & 
  Springing, Bracers of Archery, Bracers of 
  Health +2, Cloak of Resistance +2, Gauntlets 
  of Ogre Power, Gloves of Dexterity +2, 
  Goggles of Night, Scabbard of Keen Edges, 
  Stone of Good Luck
  (10) Bag of Holding (Type 1), Belt of Giant Strength 
  +4, Boots of Striding & Springing, Bracers of 
  Archery, Bracers of Health +4, Cloak of 
  Resistance +3, Gloves of Dexterity +4, Gloves 
  of Fearsome Grip, Goggles of Night, Periapt of 
  Health
  (10)
  Magic Items (Group D2: Wondrous)
  Periapt of Wound Closure, Quiver of Ehlonna, 
  Scabbard of Keen Edges, Stone of Good Luck
  (4)
  Magic Items (Group E: Upgrades)
  Mithril, Called, and +1 to +2 Armor & Shield 
  upgrades, +1 to +2 Weapon upgrades
  (16) Mithril, Called, Light to Moderate Fortification, 
  +1 to +2, and +2 to +3 Armor & Shield 
  upgrades, Mighty Cleaving, Shock, and +1 to 
  +2 Weapon upgrades
  (36)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  2d-KRS-Inf
  
  KEOISH ROYAL STANDARDS
  POWER RANK: MED
  POLITICAL: RHOLA
  Navy
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  2 - Shipmate
  3- Ensign
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland - Gradsul or Salinmoor Provinces
  Keoland - Gradsul or Salinmoor Provinces
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  5
  2 
  8
  2 
  Alignment
  none
  none
  Language
  none
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must spend 6 'real' Months with City Guards or 
  Militia, Local
  3 
  Must spend 6 'real' Months as a Shipmate
  3 
  Must either advance to IMA or retire to Lion 
  Braich upon reaching 10th level
  Ability Scores
  none
  Physically Fit – All physical ability scores must 
  be 10 or higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  BAB/Class Ability/Spells
  Minimum BAB +4
  Minimum BAB +7
  Feats
  Endurance, Weapon Focus (Any Weapon) 
  and ONE of the following: Combat Reflexes, 
  Expertise, Point Blank Shot, Power Attack
  Endurance, Weapon Focus (Any Weapon) 
  and ONE of the following: Combat Reflexes, 
  Expertise, Point Blank Shot, Power Attack
  Skills
  1 Rank in Profession (Sailor, Solider, or 
  Marine)
  1 Rank in Profession (Sailor, Solider, or 
  Marine)
  Yearly TU cost
  8
  32 12
  48 
  Yearly GP cost
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +2 to Diplomacy and Gather Information 
  checks with other Military and Rhola metaorgs
  (4)
  +3 to Diplomacy and Gather Information 
  checks with other Military and Rhola metaorgs
  (6)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Improved Swimming, Resist Disease, Off-
  Hand Parry, Rapid Reload, Close Quarter 
  Fighting, Sharp Shooting, Athletic, Pyro, 
  Multicultural, Knockdown
  (10) Improved Swimming, Resist Disease, Off-
  Hand Parry, Rapid Reload, Close Quarter 
  Fighting, Sharp Shooting, Athletic, Pyro, 
  Multicultural, Knockdown
  (10)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  Great Crossbow, Harpoon, Waterproofing
  (1)
  Great Crossbow, Harpoon, Waterproofing
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Trident of Fish Command, Bolt of Battering,
  (2)
  Trident of Fish Command, Trident of Warning, 
  Bolt of Battering
  (3)
  +2 Armor & Shields
  (1)
  +2 Armor & Shields
  (1)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW, Heroism, and Water 
  Breathing, Rings of Swimming
  (4)
  Potions of CSW, Heroism, and Water 
  Breathing, Rings of Protection +2, the Ram 
  and Swimming, Immovable Rod
  (7)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +2, Breaker Bottle,  
  Bracers of Health +2, Gauntlet of Ogre Power 
  +2, Gloves of Dexterity +2, Necklace of 
  Favored Enemy Detection, Quaal's Feather 
  Token (Fan, Swan Boat), Vest of Resistance 
  +2
  (9)
  Amulet of Natural Armor +2, Belt of Giant 
  Strength +4, Bracers of Health +4, Breaker 
  Bottle, Eyes of the Eagle, Folding Boat, 
  Gloves of Dexterity +4, Gloves of Swimming & 
  Climbing, Keoghtom's Ointment, Necklace of 
  Favored Enemy Detection
  (10)
  Magic Items (Group D2: Wondrous)
  Pipes of the Sewer, Pipes of Sounding, 
  Quaal's Feather Tokens (Anchor, Swan Boat, 
  Windfan), Slippers of Spider Climbing, Vest of 
  Resistance +2
  (7)
  Magic Items (Group E: Upgrades)
  Aquatic Armor upgrade, Distance and +1 to +2 
  Weapon upgrades
  (16) Aquatic w/Water Breathing and +1 to +2 
  Armor & Shield upgrades, Distance, Shock, 
  and +1 to +2 Weapon upgrades
  (28)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  2e-KRS-Navy
  
  KEOISH ROYAL STANDARDS
  POWER RANK: MED
  POLITICAL: by Province
  Scout
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  2 - Patrolman
  3 - Senior Scout
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland - any related Province
  Keoland - any related Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  5
  2 
  8
  2 
  Alignment
  none
  none
  Language
  none
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must spend 6 'real' Months with City Guards, 
  Local Militia, or Nature's Sentinels
  3 
  Must spend 6 'real' Months as a Patrolman
  3 
  Must either advance to IMA or retire to Lion 
  Braich upon reaching 10th level
  Ability Scores
  none
  Physically Fit – All physical ability scores must 
  be 10 or higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  BAB/Class Ability/Spells
  Minimum BAB +4
  Minimum BAB +7
  Feats
  Alertness and TWO of the following: 
  Endurance, Improved Initiative, Run, Shadow 
  and Track
  Alertness and TWO of the following: 
  Endurance, Improved Initiative, Run, Shadow 
  and Track
  Skills
  1 rank in Profession (Soldier)
  1 rank in Profession (Soldier)
  1 rank in Intuit Direction
  1 rank in Intuit Direction
  2 ranks in either Listen or Spot
  Yearly TU cost
  8
  32 12
  48 
  Yearly GP cost
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +2 to Diplomacy and Gather Information 
  checks with other Military metaorgs and 
  Nature's Sentinels
  (4)
  +2 to Diplomacy and Gather Information 
  checks with other Military metaorgs and 
  Nature's Sentinels
  (6)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Athletic, Charlatan, Dash,  Fleet of Foot, 
  Hamstring, Persuasive, Prone Attack, Remain 
  Concious, Scent, Shadow
  (10) Fleet of Foot, Hamstring, Improved Familiar 
  (Celestial Familiars Only), Natural Spell, Off-
  Hand Parry, Prone Attack, Remain Concious, 
  Scent, Shadow, Trustworthy
  (10)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  Fire Eyes, Hawkeye
  (1)
  Embrace the Wild, Fire Eyes, Forestfold, 
  Hawkeye
  (2)
  Builder Book Items
  none
  none
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  +2 Armor & Shields
  (1)
  none
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of CSW, Oil of Slipperiness , Wand of 
  CLW
  (3)
  Potions of CSW, Fly, and Gaseous Form, 
  Rings of Chameleon Power, Mindshielding, 
  and Sustenance, Wand of CLW
  (7)
  Magic Items (Group D1: Wondrous)
  Boots of Elvenkind, Cloak of Elvenkind, Eyes 
  of the Eagle, Gloves of Dexterity +2, Hat of 
  Disguise, Horseshoes of Speed, Lens of 
  Detection, Vest of Resistance +2
  (8)
  Bag of Holding (Type 1), Belt of Giant Strength 
  +4, Boots of Elvenkind, Cloak of Elvenkind, 
  Eyes of the Eagle, Gloves of Dexterity +4, 
  Goggles of Night, Hat of Disguise, Headband 
  of Intellect +4, Helm of Comprehend 
  Languages and Reading Magic, 
  (10)
  Magic Items (Group D2: Wondrous)
  Horseshoes of Speed, Lens of Detection, 
  Periapt of Wisdom +4, Torc of Animal Speech, 
  Vest of Resistance +2, Vestments (Druid's)
  (6)
  Magic Items (Group E: Upgrades)
  Mithril, Shadow, and Silent Moves Armor & 
  Shield upgrades, Defending and +1 to +2 
  Weapon upgrades
  (20) Mithril, Shadow, Silent Moves, and +1 to +2 
  Armor & Shield upgrades, Defending, Hunting, 
  Spellstoring, and +1 to +2 Weapon upgrades
  (32)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  2f-KRS-Scout
  
  KEOISH ROYAL STANDARDS
  POWER RANK: MED
  POLITICAL: FLEN & THE 
  GOOD HILLS
  Siege Engineers
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  2 - Crewman
  3 - Sapper
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland - Flen or Good Hills provinces
  Keoland - Flen or Good Hills provinces
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  5
  2 
  8
  2 
  Alignment
  none
  none
  Language
  none
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must spend 6 'real' Months with City Guards, 
  Local Milita, or Alchemists' Guild
  3 
  Must spend 6 'real' Months as a Crewman
  3 
  Must either advance to IMA or retire to Lion 
  Braich upon reaching 10th level
  Ability Scores
  none
  Physically Fit – All physical ability scores must 
  be 10 or higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  Cannot be HUNTED in Keoland or WANTED 
  in Home Province
  BAB/Class Ability/Spells
  Minimum BAB +4
  Minimum BAB +7
  Feats
  Skill Focus (Alchemy) or (Engineering), Point 
  Blank Shot, and EITHER Weapon Focus (any 
  crossbow or siege weapon) OR Exotic 
  Weapon Proficiency (Repeating Crossbow)
  Skill Focus (Alchemy) or (Engineering), Point 
  Blank Shot, and EITHER Weapon Focus (any 
  crossbow or siege weapon) OR Exotic 
  Weapon Proficiency (Repeating Crossbow)
  Skills
  1 Rank in Profession (Soldier)
  1 Rank in Profession (Soldier)
  1 rank in either Craft (Alchemy) or Knowledge 
  (Engineering)
  3 ranks in either Craft (Alchemy) or Knowledge 
  (Engineering)
  Yearly TU cost
  8
  32 12
  48 
  Yearly GP cost
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +2 to Diplomacy and Gather Information 
  checks with other Official Military Metaorgs 
  and Good Hills gnomes
  (4)
  +3 to Diplomacy and Gather Information 
  checks with other Official Military Metaorgs 
  and Good Hills gnomes
  (6)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Chink in the Armor, Extra Slot, Extra Spell, 
  Pyro, Rapid Reload, Sharp Shooting
  (6)
  Chink in the Armor, Extra Slot, Extra Spell, 
  Jack of All Trades, Pyro, Rapid Reload, 
  Resistance to Energy (Fire only), Sharp 
  Shooting
  (8)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  Easy Math, Filter, Repair Light Damage, 
  Repair Serious Damage
  (2)
  Easy Math, Filter, Repair Light Damage, 
  Repair Serious Damage
  (2)
  Builder Book Items
  Alchemist Arrows, Grapple Crossbow & 
  Grapple Bolts, Great Crossbow, Healing 
  Salve, Scroll Organizer
  (2)
  Alchemist Arrows, Grapple Crossbow & 
  Grapple Bolts, Great Crossbow, Healing 
  Salve, Scroll Organizer
  (2)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Golden Apron, Bolt of Battering, Screaming 
  Bolts,  +2 Armor & Shields
  (4)
  Golden Apron, Bolt of Battering, Bow of True 
  Arrows, Maul of the Titans
  (4)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of CSW, Oil of Slipperiness , 
  Immovable Rod
  (3)
  Potion of CSW, Immovable Rod, Rod of Metal 
  and Mineral Detection
  (3)
  Magic Items (Group D1: Wondrous)
  Bottle of Air, Breaker Bottle, Brooch of 
  Shielding, Everburning Torch, Eyes of the 
  Eagle, Gloves of Dexterity +2, Goggles of 
  Night, Headband of Intellect +2, Spool of 
  Endless Rope, Vest of Resistance +2
  (10) Bead of Force, Belt of Dwarvenkind, Bottle of 
  Air, Breaker Bottle, Brooch of Shielding, 
  Decanter of Endless Water, Everburning 
  Torch, Eyes of the Eagle, Gloves of Dexterity 
  +4, Goggles of Night
  (10)
  Magic Items (Group D2: Wondrous)
  Headband of Intellect +4, Horn of Blasting, 
  Lyre of Building, Rope of Climbing, Spool of 
  Endless Rope, Vest of Resistance +4
  (6)
  Magic Items (Group E: Upgrades)
  Light Fortification Armor & Shield upgrades, 
  Distance, Flaming, and +1 to +2 Weapon 
  upgrades
  (16) Light Fortification, +1 to +2 and +2 to +3  
  Armor & Shield upgrades, Distance, Flaming, 
  Flaming to Flaming Burst, Surestriking, and +1 
  to +2 Weapon upgrades
  (32)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  2g-KRS-Siege
  
  LION BRAICH 
  POWER RANK: MED
  TYPE: MILITARY, OFFICIAL
  POLITICAL: PEER
  Tier Number & Name:
  3 - Patriot
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  Able to leave metaorg without Repercussions?
  NO
  Able to rejoin after switching back and spending 52 TUs to become a Keoish Citizen?NO
  Must Declare Home Area as
  Keoland
  Race
  none
  PC Minimum Level
  8
  2
  Alignment
  none
  Language
  none
  Class
  none
  Experience within Metaorg
  Must have spent 6 'real' months in one of the following metaorgs:  
  Local Militia, City Guard, or KRS
  3
  Ability Scores
  none
  Other [Equip, other metaorgs, etc.]
  Must pay Standard (or higher) Lifestyle costs
  Cannot belong to any other Official Military metaorg
  Must swear fealty to the Lion Throne
  Requires Military POC Approval
  BAB/Class Ability/Spells
  Minimum BAB +7
  Feats
  Weapon Specialization [any]
  Skills
  2 ranks in Profession (Soldier)
  1 rank in Knowledge (Strategy, Tactics & War)
  Yearly TU cost
  12
  48
  Yearly GP cost
  1000
  20
  BENEFITS
  Circumstance Penalty
  -3 to Diplomacy and Gather Info checks with Nobility
  6
  Competence Bonus
  +3 to Diplomacy and Gather Info checks with other Official Military 
  metaorgs
  (6)
  PHB Item Discount
  none
  Items Given Upon Joining
  100 gp value Lion Braich Insignia Brooch
  (1)
  Ever-Present PHB Items
  none
  Lifestyle Discounts
  none
  Special Mounts
  none
  Other
  none
  Prestige Classes [Adaptables and Cores]
  none
  Feats
  Close-Quarters Fighting, Cooperative Spell, Death Blow, Dragon's 
  Toughness, Energy Substitution (Sonic), Expert Tactician, Favored 
  Critical, Giant's Toughness, Hold the Line, Improved Critical, 
  Improved Shield Bash
  (10)
  Power Critical, Power Lunge, Pyro, Shadow, Shield Charge
  (5)
  PHB Spells - Wizards Only
  Library: NAW; Spell Level Limit: 5
  Builder Book Spells
  none
  Builder Book Items
  Alchemists' Arrows, Glow Powder, Grappling Crossbow, Grabbling 
  Bolts, Great Crossbow, Healing Salve, Suregrip, Tumbling Bolts, 
  Waterproofing
  (3)
  Magic Items (Group A: Scrolls)
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Adamantine Armor & Shield, Darkwood Shields, Mithril Armor & 
  Shield, Mithril Barding, Caster Shield, Lion's Shield, Armor & Shield 
  +2 and +3, Adamantine Weapons, Spell Storing, Sure-Striking, and 
  +2 Weapons
  (12)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW and Heroism, Ring of the Ram
  (3)
  Magic Items (Group D1: Wondrous)
  Bracers of Archery, Bracers of Health +4, Belt of Giant Strength +4, 
  Horseshoes of the Zephyr, Keoghtom's Ointment, Murlynd's Spoon, 
  Scabbard of Keen Edges
  (7)
  Magic Items (Group E: Upgrades)
  Moderate Fortification Armor & Shield upgrades, Defending, Mighty 
  Cleaving, Thundering, and +2 to +3 weapon upgrades
  (32)
  MU CALCULATION TOTAL:
  0
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3-Lion Braich
  
  IMPERIAL MILITARY ACADEMY
  POWER RANK: HIGH
  POLITICAL: ROYAL
  (Auxiliary)
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  3 - (Auxiliary) Lieutenant
  4 - (Auxiliary) Captain
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland, any one Province
  Keoland, any one Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  6
  2 
  9
  4 
  Alignment
  non-Chaotic Neutral
  non-Chaotic Neutral
  Language
  Keoish
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must have spent 6 'real' months in the KRS
  3 
  Must have spent 6 'real' months as a Lieutenant
  3 
  Ability Scores
  Physically Fit – All physical ability scores must be 10 
  or higher naturally.
  No Obvious Flaws – All ability scores must be 10 or 
  higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED or WANTED in KEOLAND
  Cannot be HUNTED or WANTED in KEOLAND
  BAB/Class Ability/Spells
  Minimum BAB +5
  Minimum BAB +8
  Feats
  Point Blank Shot, Precise Shot, Weapon Focus with 
  Martial Bow, and ONE of the following: Rapid Shot, 
  Far Shot, or Combat Casting
  Point Blank Shot, Precise Shot, Weapon Focus with 
  Martial Bow, and ONE of the following: Rapid Shot, 
  Far Shot, or Combat Casting
  Skills
  1 rank in Profession (Soldier)
  1 rank in Profession (Soldier)
  Yearly TU cost
  12
  48 16
  64 
  Yearly GP cost
  1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +3 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs
  (6)
  +4 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs
  (8)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Choose up to TWO of the following: Athletic, 
  Chink in the Armor, Cooperative Spell, Extra 
  Favored Enemy, Favored Critical, Pyro, Sculpt Spell, 
  Shadow, Sharp-Shooting, Supernatural Blow
  (6)
  Athletic, Chink in the Armor, Cooperative Spell, 
  Extra Favored Enemy, Favored Critical, Pyro, Sculpt 
  Spell, Shadow, Sharp-Shooting, Supernatural Blow
  (10)
  PHB Spells - Wizards Only
  Library: Dreadwalker; Spell Level Limit: 2
  Library: Dreadwalker; Spell Level Limit: 4
  Builder Book Spells
  none
  none
  Builder Book Items
  none
  none
  Magic Items (Group A: Scrolls)
  none
  Freedom of Movement, Improved Invisibility, Minor 
  Globe of Invulnerability
  (3)
  Magic Items (Group B: Armor, Shield, Weapon)
  Lion's Shield, Arrows of CLW, Farsight, and Sleep, 
  Bow of True Arrows, Oathbow, Jumping Caltrops
  (7)
  Lion's Shield, Arrows of CLW, CMW, CSW, Farsight, 
  and Sleep, Bow of True Arrows, Oathbow, Jumping 
  Caltrops
  (9)
  Animated Shields, Mithril Chain Shirt, +2 Armor & 
  Shields
  (3)
  +2 Armor & Shields
  (1)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of Haste and Fly, Rings of Chameleon 
  Power, Force Shield, Protection +2, and 
  Sustenance, Wands of CLW, Keen Edge, and Magic 
  Missile (9th)
  (9)
  Potions of Haste and Fly, Rings of Chameleon 
  Power, Force Shield, Protection +2, and 
  Sustenance, Wands of CLW, Keen Edge, and Magic 
  Missile (9th)
  (9)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +2, Belt of Giant Strength 
  +4, Bracers of Archery, Bracers of Armor +4, Brooch 
  of Shielding, Eyes of the Eagle, Figurines of 
  Wondrous Power (Silver Raven)
  (7)
  Amulet of Natural Armor +2, Belt of Giant Strength 
  +4, Bracers of Archery, Bracers of Armor +3,+4, and 
  +5, Brooch of Shielding, Eyes of the Eagle, 
  Figurines of Wondrous Power (Golden Lions, Silver 
  Raven)
  (10)
  Magic Items (Group D2: Wondrous)
  Gloves of Dexterity +2 and +4, Goggles of Night, 
  Headband of Intellect +2, Quaal's Feather Token 
  (Tree), Quiver of Ehlenestra, Vest of Resistance +2
  (7)
  Gloves of Dexterity +2 and +4, Gauntlets of Ogre 
  Power, Goggles of Night, Headband of Intellect +2, 
  Quaal's Feather Token (Tree), Quiver of Ehlenestra, 
  Vest of Resistance +2 and +3
  (9)
  Magic Items (Group E: Upgrades)
  Shadow and Silent Moves Amror & Shield upgrades, 
  Distance, Frost, Frost to Icy Burst, Seeking, and +1 
  to +2 weapon Upgrades
  (28) Animate Shield, Mithril, Shadow, Silent Moves and 
  +2 to +3 Amror & Shield upgrades, Distance, Frost, 
  Frost to Icy Burst, Hunting, Seeking, +1 to +2 and +2 
  to +3 weapon Upgrades
  (52)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3a-IMA-AUX
  
  IMPERIAL MILITARY ACADEMY
  POWER RANK: HIGH
  POLITICAL: by Province
  (Cavalry)
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  3 - (Cavalry) Lieutenant
  4 - (Cavalry) Captain
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland, any one Province
  Keoland, any one Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  6
  2 
  9
  4 
  Alignment
  non-Chaotic Neutral
  non-Chaotic Neutral
  Language
  Keoish
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must have spent 6 'real' months in the KRS
  3 
  Must have spent 6 'real' months as a Lieutenant
  3 
  Ability Scores
  Physically Fit – All physical ability scores must be 10 
  or higher naturally.
  No Obvious Flaws – All ability scores must be 10 or 
  higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED or WANTED in KEOLAND
  Cannot be HUNTED or WANTED in KEOLAND
  Must own and maintain a Keobred warbeast or 
  warboar [Curget Dwarves only] at all times
  Must own and maintain a Keobred warbeast or 
  warboar [Curget Dwarves only] at all times
  BAB/Class Ability/Spells
  Minimum BAB +5
  Minimum BAB +8
  Feats
  ALL Cavalry: Shield Proficiency, Light Armor 
  proficiency, Weapon Focus (by unit), Mounted 
  Combat, and EITHER (Ride-by-Attack and Spirited 
  Charge) OR (Mounted Archery and Point Blank 
  Shot)
  ALL Cavalry: Shield Proficiency, Light Armor 
  proficiency, Weapon Focus (by unit), Mounted 
  Combat, and EITHER (Ride-by-Attack and Spirited 
  Charge) OR (Mounted Archery and Point Blank 
  Shot)
  Medium Cavalry: Medium Armor proficiency
  Medium Cavalry: Medium Armor proficiency
  Heavy Cavalry: Heavy Armor proficiency
  Heavy Cavalry: Heavy Armor proficiency
  Skills
  1 rank in Profession (Soldier)
  1 rank in Profession (Soldier)
  Yearly TU cost
  12
  48 16
  64 
  Yearly GP cost
  1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +3 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs
  (6)
  +4 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs
  (8)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  Keobred Horse w/ Warbeast Template [q.v.]
  (2)
  Keobred Horse w/ Warbeast Template [q.v.]
  (2)
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  Windrider
  (2)
  Windrider
  (2)
  Feats
  Chink in the Armor, Dragon's Toughness, Giant's 
  Toughness, Expert Tactician, Hold the Line, 
  Improved Shield Bash, Knockdown, Power Lunge, 
  Rapid Reload, Shield Expert
  (10) Chink in the Armor, Dragon's Toughness, Expert 
  Tactician, Improved Shield Bash, Knockdown, 
  Persuasive, Power Critical, Power Lunge, Rapid 
  Reload, Trustworthy
  (10)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  none
  Healing Salve, Suregrip, Waterproofing
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Breastplate of Command, Equerry's Armor, Lion's 
  Shield, Goad of Mastery
  (4)
  Blue Armor of the Crystalmists (Blue Lion armor), 
  Red Dragon's (Lion's) Armor, Breastplate of 
  Command, Lion's Shield, Battlerod, Goad of 
  Mastery, Shatterspike, Sunblade
  (8)
  +1 Barding, +2 Armor & Shields, +2 Weapons
  (3)
  +1 Barding, Light Fortification and +2 Armor & 
  Shields, Flaming Burst, Icy Burst, Shocking Burst, 
  and +2 Weapons
  (7)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of Animal Logic, CSW, Haste, and Heroism, 
  Rings of Protection +2 and +3
  (6)
  Potions of Animal Logic, CSW, Haste, and Heroism, 
  Rings of Counterspells, Elemental Resistance 
  (Minor, all 5), Protection +2 and +3
  (12)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +2, Belt of Giant Strength 
  +4, Bracers of Health +4, Collar of Resistance +2, 
  +3 and +4, Collar of Tricks +2 and +3
  (8)
  Amulet of Natural Armor +2, Belt of Giant Strength 
  +4, Bracers of Health +4, Cloak of Charisma +4, 
  Cloak of Displacement (Minor), Collar of Resistance 
  (all 5) Collar of Tricks +2 and +3
  (12)
  Magic Items (Group D2: Wondrous)
  Gloves of Dexterity +4, Horseshoes of Speed, 
  Keoghtom's Ointment, Scabbard of Keen Edges
  (4)
  Gloves of Dexterity +4, Horseshoes of Speed, 
  Horseshoes of a Zephyr, Keoghtom's Ointment, 
  Scabbard of Keen Edges, Stone Horse (Courser and 
  Destrier), Vest of Resistance +2 and +3
  (9)
  Magic Items (Group E: Upgrades)
  Mithril and +1 to +2 Barding upgrade, Mithril, Called, 
  +2 to +3 and +3 to +4 Armor & Shield upgrades, +2 
  to +3 weapon Upgrades
  (28) Mithril and +1 to +2 Barding upgrades, Mithril, 
  Called, Light to Moderate Fortification, +2 to +3 and 
  +3 to +4 Armor & Shield upgrades, Mighty Cleaving 
  and +2 to +3 weapon Upgrades
  (40)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3b-IMA-CAV
  
  IMPERIAL MILITARY ACADEMY
  POWER RANK: HIGH
  POLITICAL: ROYAL
  (Combative Magics)
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  3 - (Combative Magics) Lieutenant
  4 - (Combative Magics) Captain
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland, any one Province
  Keoland, any one Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  6
  2 
  9
  4 
  Alignment
  non-Chaotic Neutral
  non-Chaotic Neutral
  Language
  Keoish
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must have spent 6 'real' months in the KRS
  3 
  Must have spent 6 'real' months as a Lieutenant
  3 
  Ability Scores
  Mentally Fit – All mental ability scores must be 10 or 
  higher naturally.
  No Obvious Flaws – All ability scores must be 10 or 
  higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED or WANTED in KEOLAND
  Cannot be HUNTED or WANTED in KEOLAND
  Must swear fealty to Kimbertos; Cannot swear fealty 
  to any other organization or persons [no Knights of 
  the Dispatch/Watch, Nobles of Sterich, Peers of 
  Gyruff, etc.]
  Must swear fealty to Kimbertos; Cannot swear fealty 
  to any other organization or persons [no Knights of 
  the Dispatch/Watch, Nobles of Sterich, Peers of 
  Gyruff, etc.]
  BAB/Class Ability/Spells
  Minimum BAB +4
  Minimum BAB +7
  Feats
  Combat Casting, Weapon Focus (any), one 
  Metamagic feat
  Combat Casting, Weapon Focus (any), one 
  Metamagic feat
  Skills
  1 rank in Profession (Soldier)
  1 rank in Profession (Soldier)
  2 ranks in Spellcraft
  2 ranks in Spellcraft
  Yearly TU cost
  12
  48 16
  64 
  Yearly GP cost
  1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +3 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs
  (6)
  +4 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs
  (8)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  Keobred Horse w/ Warbeast Template [q.v.]
  (2)
  Keobred Horse w/ Warbeast Template [q.v.]
  (2)
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Choose up to TWO of the following: Arcane 
  Preparation, Eschew Materials, Extra Slot, Extra 
  Spell, Energy Substitution, Expert Tactician, 
  Imrpoved Shield Bash, Rapid Reload, Sculpt Spell, 
  Shield Expert
  (6)
  Arcane Preparation, Eschew Materials, Extra Slot, 
  Extra Spell, Energy Substitution, Expert Tactician, 
  Imrpoved Shield Bash, Sculpt Spell, Shield Expert, 
  Widen Spell
  (10)
  PHB Spells - Wizards Only
  Library: Dreadwalker; Spell Level Limit: PHB 4 / 
  BB 4
  Library: Dreadwalker; Spell Level Limit: PHB 5 / 
  BB 6
  Builder Book Spells
  none
  none
  Builder Book Items
  none
  none
  Magic Items (Group A: Scrolls)
  Globe of Invulnerability
  (1)
  Globe of Invulnerability
  (1)
  Magic Items (Group B: Armor, Shield, Weapon)
  Caster's Shield, Lion's Shield, Bolts of Battering and 
  Screaming, Javelin of Lightning
  (5)
  Caster's Shield, Lion's Shield, Bolts of Battering and 
  Screaming, Javelin of Lightning
  (5)
  Bashing, Called, Mithril and +2 Armor & Shields, +2 
  Weapons
  (5)
  Bashing, Called, Mithril and +2 Armor & Shields, +2 
  Weapons
  (5)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of CSW, Rings of Counterspells and Force 
  Shield, Rod of Lesser Empowerment, Wand of 
  Magic Missile (9th)
  (5)
  Potion of CSW, Rings of Counterspells, Force 
  Shield, and Wizardry (I), Rods of Thunder & 
  Lightning and Lesser (Empowerment, Maximization, 
  and Sculpting), Staff of Fire, Wand of Magic Missiles 
  (9th)
  (10)
  Magic Items (Group D1: Wondrous)
  Bag of Holding (Type 2), Boccob's Blessed Book, 
  Bracers of Health +4, Cloak of Charisma +4, Gloves 
  of Dexterity +4, Headband of Intellect +4, 
  Horseshoes of a Zephyr, Keoghtom's Ointment, 
  Necklace of Fireballs (Type VI), Quiver of Ehlonna, 
  Vest of Resistance +3
  (11) Bag of Holding (Type 3), Boccob's Blessed Book, 
  Boots of Striding & Springing, Bracers of Health +4, 
  Brooch of Shielding, Cloak of Charisma +4, Gloves 
  of Dexterity +4, Headband of Intellect +4, 
  Horseshoes of a Zephyr, Necklace of Fireballs (Type 
  VII)
  (10)
  Magic Items (Group D2: Wondrous)
  Quiver of Ehlonna, Stone Horse (Courser), Vest of 
  Resistance +3 and +4
  (4)
  Magic Items (Group E: Upgrades)
  Light Fortification and +2 to +3 Armor & Shield 
  upgrades, Defending, Fire, Frost, Shock, Spell 
  Storing, and +2 to +3 Weapon upgrades
  (32) Animated, Light Fortification, Light to Moderate 
  Fortification, and +2 to +3 Armor & Shield upgrades, 
  Defending, Fire, Fire to Firey Burst, Frost, Frost to 
  Icy Burst, Shock, Shock to Shocking Burst, Spell 
  Storing, and +2 to +3 Weapon upgrades
  (56)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3c-IMA-CM
  
  IMPERIAL MILITARY ACADEMY
  POWER RANK: HIGH
  POLITICAL: PEER
  (COMMAND)
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  3 - (Command) Major/Commander
  4 - (Command) Colonel
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland, any one Province
  Keoland, any one Province
  Race
  no half-breeds
  no half-breeds
  PC Minimum Level
  7
  2 
  11
  4 
  Alignment
  non-Chaotic Neutral
  non-Chaotic Neutral
  Language
  Keoish
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must have spent at least ONE full level in another 
  IMA school
  Must have spent at least ONE full level in a 
  SECOND [non-Command] IMA school
  Ability Scores
  Physically Fit – All physical ability scores must be 10 
  or higher naturally.
  No Obvious Flaws – All ability scores must be 10 or 
  higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED or WANTED in KEOLAND
  Cannot be HUNTED or WANTED in KEOLAND
  BAB/Class Ability/Spells
  Minimum BAB +5
  Minimum BAB +8
  Feats
  by appropriate IMA school
  by appropriate IMA school
  Skills
  1 rank in Profession (Soldier)
  1 rank in Profession (Soldier)
  2 ranks in Diplomacy
  5 ranks in Diplomacy
  Yearly TU cost
  12
  48 16
  64 
  Yearly GP cost
  1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +3 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs and Nobility
  (6)
  +4 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs and Nobility
  (8)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  Keobred Horse w/ Warbeast Template [q.v.]
  (2)
  Keobred Horse w/ Warbeast Template [q.v.]
  (2)
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  Warmaster
  (2)
  Warmaster
  (2)
  Feats
  Chink in the Armor, Expert Tactician, Improved 
  Shield Bash, Improved Sunder, Knockdown, 
  Persuasive, Power Critical, Power Lunge, Shield 
  Charge, Shield Expert, Trustworthy
  (11) Chink in the Armor, Expert Tactician, Improved 
  Shield Bash, Improved Sunder, Knockdown, 
  Persuasive, Power Critical, Power Lunge, Shield 
  Charge, Shield Expert, Trustworthy
  (11)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  none
  none
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Banded Mail of Luck, Breastplate of Command, 
  Equerry's Armor, Lion Shield, Battle Rod, Goad of 
  Mastery, Javelin of Lightning, Screaming Bolt
  (8)
  Banded Mail of Luck, Breastplate of Command, 
  Equerry's Armor, Lion Shield, Battle Rod, Goad of 
  Mastery, Javelin of Lightning, Screaming Bolt
  (8)
  Light Fortification and +2 Armor & Shields, +2 
  weapons
  (3)
  Arrow Deflection and +2 Armor & Shields, +2 
  weapons
  (3)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW, Haste, Heroism, and Neutralize 
  Poison, Rings of Counterspells, Mind Shielding, and 
  Protection +2 and +3, Wand of CLW
  (9)
  Potions of CSW, Haste, Heroism, and Neutralize 
  Poison, Rings of Counterspells, Mind Shielding, and 
  Protection +3, Wand of CLW
  (8)
  Magic Items (Group D1: Wondrous)
  Belt of Giant Strength +4, Bracers of Health +4, 
  Brooch of Shielding, Cloak of Charisma +4 , Collar of 
  Cleverness (Type 3), Collars of Resistance +2 and 
  +3, Gloves of Dexterity +4,  Helm of Comprehend 
  Languages and Read Magic, Horseshoes of Speed
  (10) Belt of Spell Resistance, Brooch of Shielding, Circlet 
  of Blasting (Major), Circlet of Persuasion, Collar of 
  Cleverness (Type 3), Collar of Resistance +3, Cloak 
  of Displacement (Major), Figurines of Wondrous 
  Power (Golden Lions), Helm of Comprehend 
  Languages and Read Magic, 
  (9)
  Magic Items (Group D2: Wondrous)
  Horseshoes of a Zephyr, Vest of Resistance +3 and 
  +4
  (3)
  Horseshoes of Speed, Horseshoes of a Zephyr, 
  Maul of the Titans, Medallion of Thoughts, Scabbard 
  of Keen Edges, Scarab of Protection, Stone of Good 
  Luck, Stone of Horses (Destrier), Vest of Resistance 
  +4
  (9)
  Magic Items (Group E: Upgrades)
  Arrow Deflection , Bashing, and Called armor 
  Upgrades
  (16) Bashing, Called, and Light Fortification armor 
  Upgrades, Flaming, Flaming to Flaming Burst, Frost, 
  Frost to Icy Burst, Shock to Shocking Burst weapon 
  upgrades
  (48)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3d-IMA-CMD
  
  IMPERIAL MILITARY ACADEMY
  POWER RANK: HIGH
  POLITICAL: by Province
  (Infantry)
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  3 - (Infantry) Lieutenant
  4 - (Infantry) Captain
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland, any one Province
  Keoland, any one Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  6
  2 
  9
  4 
  Alignment
  non-Chaotic Neutral
  non-Chaotic Neutral
  Language
  Keoish
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must have spent 6 'real' months in the KRS
  3 
  Must have spent 6 'real' months as a Lieutenant
  3 
  Ability Scores
  Physically Fit – All physical ability scores must be 10 
  or higher naturally.
  No Obvious Flaws – All ability scores must be 10 or 
  higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED or WANTED in KEOLAND
  Cannot be HUNTED or WANTED in KEOLAND
  BAB/Class Ability/Spells
  Minimum BAB +5
  Minimum BAB +8
  Feats
  ALL INFANTRY: Endurance, Light Armor 
  Proficiency, Weapon Focus (by unit), and TWO 
  fighter feats
  ALL INFANTRY: Endurance, Light Armor 
  Proficiency, Weapon Focus (by unit), and TWO 
  fighter feats
  Medium and Heavy Infantry: Medium Armor 
  Proficiency, Shield Proficiency
  Medium and Heavy Infantry:Medium Armor 
  Proficiency, Shield Proficiency
  Skills
  1 rank in Profession (Soldier)
  1 rank in Profession (Soldier)
  Yearly TU cost
  12
  48 16
  64 
  Yearly GP cost
  1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +3 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs
  (6)
  +4 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs
  (8)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Choose up to THREE of the following: Close-
  Quarters Fighting, Dragon's Toughness, Giant's 
  Toughness, Expert Tactician, Hold the Line, 
  Improved Shield Bash, Pin Shield, Power Lunge, 
  Shield Charge, Shield Expert
  (8)
  Close-Quarters Fighting, Dragon's Toughness, 
  Expert Tactician, Improved Shield Bash, Persuasive, 
  Power Critical, Power Lunge, Shield Charge, Shield 
  Expert, Trustworthy
  (10)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  Bladed Gauntlets, Healing Salve, Mercurial 
  Greatsword, Mercurial Longsword, Suregrip, 
  Waterproofing
  (2)
  Bladed Gauntlets, Healing Salve, Mercurial 
  Greatsword, Mercurial Longsword, Suregrip, 
  Waterproofing
  (2)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Blue Armor of the Crystalmists (Blue Lion armor), 
  Red Dragon's (Lion's) Armor, Banded Mail of Luck, 
  Breastplate of Command, Lion Shield, Spined 
  Shield, Battle Rod, Frost Brand, Shatterspike
  (9)
  Blue Armor of the Crystalmists (Blue Lion armor), 
  Red Dragon's (Lion's) Armor, Banded Mail of Luck, 
  Breastplate of Command, Lion Shield, Spined 
  Shield, Winged Shield, Battle Rod, Flame Tongue, 
  Frost Brand, Shatterspike, Sunblade
  (12)
  Light Fortification and +2 armor & shields, +2 
  weapons
  (3)
  Light Fortification and +2 armor & shields, and +2 
  weapons
  (3)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW and Haste, Ring of the Ram
  (3)
  Potions of CSW, Haste, and False Life, Rings of 
  Counterspells, Elemental Resistance, (Minor/all 5 
  types) and Protection +3
  (10)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +3, Belt of Giant's Strength 
  +4, Bracers of Health +4, Boots of Striding & 
  Springing, Scabbard of Keen Edges, Vest of 
  Resistance +2
  (6)
  Amulet of Natural Armor +3, Belt of Giant's Strength 
  +4, Bracers of Health +4, Boots of Striding & 
  Springing, Brooch of Shielding, Cloak of Charisma 
  +4, Cloak of Displacement (Minor), Gloves of 
  Dexterity +4, Iron Bands of Bilarro, Scabbard of 
  Keen Edges
  (10)
  Magic Items (Group D2: Wondrous)
  Stone Salve, Vest of False Life, Vest of Resistance 
  +2 and +3
  (4)
  Magic Items (Group E: Upgrades)
  +2 to +3, Adamantine, Mithril, Arrow Deflection, and 
  Light to Medium Fortification armor & shield 
  upgrades, +2 to +3, Adamantine, and Shock weapon 
  upgrades
  (36) +2 to +3, Adamantine, Mithril, Arrow Deflection, 
  Bashing, Called, Ease, and Light to Medium 
  Fortification armor & shield upgrades, +2 to +3, 
  Adamantine, and Shock weapon upgrades
  (52)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3e-IMA- Inf
  
  IMPERIAL MILITARY ACADEMY
  POWER RANK: HIGH
  POLITICAL: RHOLA
  (Navy)
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  3 - (Navy) First Officer
  4 - (Navy) Captain
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland, any one Province
  Keoland, any one Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  6
  2 
  9
  4 
  Alignment
  non-Chaotic Neutral
  non-Chaotic Neutral
  Language
  Keoish
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must have spent 6 'real' months in the KRS
  3 
  Must have spent 6 'real' months as a First Officer
  3 
  Ability Scores
  Physically Fit – All physical ability scores must be 10 
  or higher naturally.
  No Obvious Flaws – All ability scores must be 10 or 
  higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED or WANTED in KEOLAND
  Cannot be HUNTED or WANTED in KEOLAND
  BAB/Class Ability/Spells
  Minimum BAB +5
  Minimum BAB +8
  Feats
  Endurance, Weapon Focus (any martial or simple),  
  and TWO fighter feats
  Endurance, Weapon Focus (any martial or simple),  
  and TWO fighter feats
  Skills
  1 rank in Profession (Sailor)
  1 rank in Profession (Sailor)
  Yearly TU cost
  12
  48 16
  64 
  Yearly GP cost
  1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +3 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs and Rhola 
  nobility/metaorgs
  (6)
  +4 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs and Rhola 
  nobility/metaorgs
  (8)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Athletic, Close-Quarters Fighting, Improved 
  Simming, Knockdown, Multicultural, Off-Hand Parry, 
  Pyro, Rapid Reload, Resist Disease, Sharpshooting
  (10) Athletic, Close-Quarters Fighting, Improved 
  Simming, Knockdown, Multicultural, Off-Hand Parry, 
  Pyro, Rapid Reload, Resist Disease, Sharpshooting
  (10)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  none
  none
  Builder Book Items
  Great Crossbow, Harpoon, Waterproofing
  (1)
  Great Crossbow, Harpoon, Waterproofing
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Plate Mail of the Deep, Bolt of Battering, Tridents of 
  Fish Command and Warning
  (4)
  Plate Mail of the Deep, Lion's Shield, Spined Shield, 
  Bow of True Arrows, Bolt of Battering, Tridents of 
  Fish Command and Warning
  (7)
  +2 Armor & Shields, Distance and +2 Weapons
  (3)
  Mithril and +2 Armor & Shields, Distance and +2 
  Weapons
  (4)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW, Heroism, and Water Breathing, 
  Rings of Protection +2 and Swimming, Immovable 
  Rod
  (6)
  Potions of CSW, Heroism and Water Breathing, 
  Rings of Protection +2, Shooting Stars, Sustenance, 
  and Swimming, Rods of Fire Extinguising and 
  Immovable
  (9)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +2, Belt of Giant Strength 
  +4, Bracers of Health +4, Breaker Bottle, Eyes of the 
  Eagle, Folding Boat, Gloves of Dexterity +4, Gloves 
  of Fearsome Grip, Gloves of Swimming & Climbing, 
  Keoghtom's Ointment, 
  (10) Amulet of Natural Armor +2, Bag of Holding (Type 
  2), Belt of Giant Strength +4, Boots of Levitation, 
  Bracers of Health +4, Breaker Bottle, Eyes of the 
  Eagle, Folding Boat, Gloves of Dexterity +4, Gloves 
  of Fearsome Grip
  (10)
  Magic Items (Group D2: Wondrous)
  Necklace of Favored Enemy Detection , Pipes of the 
  Sewers, Pipes of Soundings, Quaal's Feather Token 
  (Anchor, Swan Boat, and Wind Fan), Slippers of 
  Spider Climbing, Vest of Resistance +2 and +3
  (9)
  Gloves of Swimming & Climbing, Helm of 
  Underwater Action, Horn of the Tritons, Keoghtom's 
  Ointment, Orb of Storms, Pearl of the Sirines, Pipes 
  of the Sewers, Pipes of Soundings, 
  (8)
  Magic Items (Group D3: Wondrous)
  Quaal's Feather Token (Anchor, Swan Boat, and 
  Wind Fan), Slippers of Spider Climbing, Vest of 
  Resistance +3
  (6)
  Magic Items (Group E: Upgrades)
  Aquatic w/Waterbreathing and +2 to +3 Armor & 
  Shield upgrades, Keen and +2 to +3 weapon 
  upgrades
  (24) Animated, Aquatic w/Waterbreathing and +2 to +3 
  Armor & Shield upgrades, Defending, Flaming, 
  Keen, Shock, Thundering and +2 to +3 weapon 
  upgrades
  (48)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3f-IMA-Navy
  
  IMPERIAL MILITARY ACADEMY
  POWER RANK: HIGH
  POLITICAL: by Province
  (Scouts)
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  3 - (Scout) Lieutenant
  4 - (Scout) Captain
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland, any one Province
  Keoland, any one Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  6
  2 
  9
  4 
  Alignment
  non-Chaotic Neutral
  non-Chaotic Neutral
  Language
  Keoish
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must have spent 6 'real' months in the KRS or with 
  Nature's Sentinels
  3 
  Must have spent 6 'real' months as a Lieutenant
  3 
  Ability Scores
  Physically Fit – All physical ability scores must be 10 
  or higher naturally.
  No Obvious Flaws – All ability scores must be 10 or 
  higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED or WANTED in KEOLAND
  Cannot be HUNTED or WANTED in KEOLAND
  BAB/Class Ability/Spells
  Minimum BAB +5
  Minimum BAB +8
  Feats
  Alertness and THREE of the following: Dash, 
  Endurance, Improved Initiative, Mounted Combat, 
  Remain Concious, Run, Shadow and Track
  Alertness and THREE of the following: Dash, 
  Endurance, Improved Initiative, Mounted Combat, 
  Remain Concious, Run, Shadow and Track
  Skills
  1 rank in Profession (Soldier)
  1 rank in Profession (Soldier)
  1 rank in Intuit Direction
  1 rank in Intuit Direction
  2 ranks in either Listen or Spot
  Yearly TU cost
  12
  48 16
  64 
  Yearly GP cost
  1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +3 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs and Nature's 
  Sentinels
  (6)
  +4 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs and Nature's 
  Sentinels
  (8)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  Keobred Horse or Pony w/ Warbeast Template [q.v.]
  (2)
  Keobred Horse or Pony w/ Warbeast Template [q.v.]
  (2)
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Athletic, Charlatan, Dash, Fleet of Foot, Hamstring, 
  Multicultural, Persuasive , Remain Concious, Scent, 
  Shadow, 
  (10) Extra Favored Enemy, Fleet of Foot, Hamstring, 
  Improved Familiar (Celestial only), Multicultural, 
  Prone Attack, Remain Concious, Scent, Shadow, 
  Trustworthy
  (10)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  Embrace the Wild, Fire Eyes, Hawkeye, Forestfold
  (2)
  Embrace the Wild, Fire Eyes, Hawkeye, Forestfold
  (2)
  Builder Book Items
  none
  none
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  +2 Armor & Shields, Arrow of Farsight
  (2)
  +2 Armor & Shields, Lion's Shield, Arrow of Farsight, 
  Goad of Mastery, Short Sword of Subtlely, Sylvan 
  Scimitar
  (6)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW, Fly, and Gaseous Form, Rings of 
  Chameleon Power, Counterspell, Mind Shielding, 
  and Sustenance, Wand of CLW
  (8)
  Potions of CSW, Fly, and Gaseous Form, Rings of 
  Chameleon Power, Counterspell, Mind Shielding, 
  and Sustenance, Immovable Rod, Wand of CLW
  (9)
  Magic Items (Group D1: Wondrous)
  Boots of Elvenkind, Cloak of Elvenkind, Collar of 
  Cleverness (3 Tricks), Collar of Resistance +2, Eyes 
  of the Eagle, Goggles of Night, Gloves of Dexterity 
  +4, Hat of Disguise, Headband of Intellect +4, Helm 
  of Bonding
  (10) Boots of Elvenkind, Boots of Striding & Springing, 
  Bracers of Archery, Chime of Opening, Cloak of 
  Displacement (Minor), Cloak of Elvenkind, Cloak of 
  the Forest, Collar of Cleverness (3 Tricks), Collar of 
  Resistance +2, Eyes of the Eagle
  (10)
  Magic Items (Group D2: Wondrous)
  Helm of Comprehend Languages and Read Magic, 
  Horseshoes of Speed, Lens of Detection, Periapt of 
  Wisdom +4, Vestments (Druid's)
  (5)
  Figurine of Wondrous Power (Silver Raven), 
  Goggles of Night, Gloves of Arrow Snatching, 
  Gloves of Dexterity +4, Gloves of Swimming & 
  Climbing, Hat of Disguise, Headband of Intellect +4, 
  Helm of Bonding, Helm of Comprehend Languages 
  and Read Magic, Horseshoes of Speed
  (10)
  Magic Items (Group D3: Wondrous)
  Jumping Caltrops, Lens of Detection, Periapt of 
  Proof Against Poison, Periapt of Wisdom +4, 
  Possum Pouch, Quiver of Ehlonna, Rope of 
  Climbing, Slippers of Spider Climbing, Vest of False 
  Life, Vestments (Druid's)
  (10)
  Magic Items (Group E: Upgrades)
  Mithril Barding Upgrade, Defending, Mithril, Shadow 
  and Silent Moves Armor & Shield upgrades, Spell 
  Storing and +1 to +2 weapon upgrades 
  (28) Mithril Barding Upgrade, Defending, Light 
  Fortification, Light to Moderate Fortification, Mithril, 
  Shadow and Silent Moves Armor & Shield upgrades, 
  Hunting, Spell Storing and +1 to +2 upgrades 
  (44)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3g-IMA-Scout
  
  IMPERIAL MILITARY ACADEMY
  POWER RANK: HIGH
  POLITICAL: FLEN & the GOOD 
  HILLS
  (Siege Engineers)
  TYPE: MILITARY, OFFICIAL
  Tier Number & Name:
  3 - (Siege) Lieutenant
  4 - (Siege) Captain
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 52 
  TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland, any one Province
  Keoland, any one Province
  Race
  No Half-Orcs
  No Half-Orcs
  PC Minimum Level
  6
  2 
  9
  4 
  Alignment
  non-Chaotic Neutral
  non-Chaotic Neutral
  Language
  Keoish
  Keoish
  Class
  none
  none
  Experience within Metaorg
  Must have spent 6 'real' months in the KRS
  3 
  Must have spent 6 'real' months as a Lieutenant
  3 
  Ability Scores
  Physically Fit – All physical ability scores must be 10 
  or higher naturally.
  No Obvious Flaws – All ability scores must be 10 or 
  higher naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot be HUNTED or WANTED in KEOLAND
  Cannot be HUNTED or WANTED in KEOLAND
  BAB/Class Ability/Spells
  Minimum BAB +5
  Minimum BAB +8
  Feats
  Skill Focus (Alchemy) or (Engineering), Point Blank 
  Shot, and EITHER Weapon Focus (any crossbow or 
  siege weapon) OR Exotic Weapon Proficiency 
  (Repeating Crossbow)
  Skill Focus (Alchemy) or (Engineering), Point Blank 
  Shot, and EITHER Weapon Focus (any crossbow or 
  siege weapon) OR Exotic Weapon Proficiency 
  (Repeating Crossbow)
  Skills
  1 rank in Profession (Soldier)
  1 rank in Profession (Soldier)
  1 rank in either Craft (Alchemy) or Knowledge 
  (Engineering)
  3 ranks in either Craft (Alchemy) or Knowledge 
  (Engineering)
  Yearly TU cost
  12
  48 16
  64 
  Yearly GP cost
  1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +3 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs and Good Hills 
  gnomes
  (6)
  +4 to Diplomacy and Gather Information checks with 
  other Official Military Metaorgs and Good Hills 
  gnomes
  (8)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Chink in the Armor, Extra Slot, Extra Spell, Jack of 
  All Trades, Multicultural (Gnomish only), Pyro, Rapid 
  Reload, Resistance to Energy (Fire only), 
  Sharpshooting
  (9)
  Chink in the Armor, Extra Slot, Extra Spell, Jack of 
  All Trades, Multicultural (Gnomish only), Pyro, Rapid 
  Reload, Resistance to Energy (Fire only), 
  Sharpshooting
  (9)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  Easy Math, Filter, Repair Light Damage, Repair 
  Serious Damage
  (2)
  Easy Math, Filter, Repair Light Damage, Repair 
  Serious Damage
  (2)
  Builder Book Items
  Alchemist Arrows, Grapple Crossbow & Grapple 
  Bolts, Great Crossbow, Healing Salve, Scroll 
  Organizer
  (2)
  Alchemist Arrows, Grapple Crossbow & Grapple 
  Bolts, Great Crossbow, Healing Salve, Scroll 
  Organizer
  (2)
  Magic Items (Group A: Scrolls)
  Magic Items (Group B: Armor, Shield, Weapon)
  Golden Apron, Lion's Shield, Bolt of Battering, Bow 
  of True Arrows
  (4)
  Golden Apron, Lion's Shield, Bolt of Battering, Bow 
  of True Arrows
  (4)
  +2 Armor & Shields, Distance and +2 Weapons
  (3)
  +2 Armor & Shields, Distance and +2 Weapons
  (3)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of CSW, Oil of Slipperiness, Rings of the 
  Ram and X-Ray Vision, Rod of Flame Extinguishing, 
  Wand of Metal and Mineral Detection
  (6)
  Potion of CSW, Oil of Slipperiness, Rings of the 
  Ram and X-Ray Vision, Rod of Flame Extinguishing, 
  Staff of Earth and Stone, Wand of Metal and Mineral 
  Detection
  (7)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +3, Bead of Force, Belt of 
  Dwarvenkind, Bracers of Health +4, Breaker Bottle, 
  Brooch of Shielding, Decanter of Endless Water, 
  Everburning Torch, Eyes of the Eagle, Gloves of 
  Dexterity +2
  (10) Amulet of Natural Armor +3, Bead of Force, Belt of 
  Dwarvenkind, Bracers of Health +4, Breaker Bottle, 
  Brooch of Shielding, Crystal Ball, Daern's Instant 
  Fortress, Decanter of Endless Water, Everburning 
  Torch
  (10)
  Magic Items (Group D2: Wondrous)
  Goggles of Night, Headband of Intellect +4, Horn of 
  Blasting, Lyre of Building, Maul of the Titans, Rope 
  of Climbing, Spool of Endless Rope
  (7)
  Eyes of the Eagle, Figurine of Wondrous Power 
  (Silver Raven) Gauntlet of Rust, Gloves of Dexterity 
  +4, Goggles of Minute Seeing, Goggles of Night, 
  Headband of Intellect +4, Horn of Blasting, Lyre of 
  Building, Maul of the Titans
  (10)
  Magic Items (Group D3: Wondrous)
  Rope of Climbing, Spool of Endless Rope, Soverign 
  Glue, Universal Solvent
  (4)
  Magic Items (Group E: Upgrades)
  Light Fortification and +2 to +3 Armor & Shield 
  upgrades, Flaming, Flaming to Firey Burst, 
  Surestriking, and +2 to +3 Weapon upgrades
  (24) Animated, Arrow Deflection, Light Fortification, Light 
  to Medium Fortification, and +2 to +3 Armor & Shield 
  upgrades, Flaming, Flaming to Firey Burst, 
  Spellstoring, Surestriking, and +2 to +3 Weapon 
  upgrades
  (52)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 2 - Military
  3h-IMA-Siege
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Keoland/2-milit.pdf