TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) 
  APL 8 (all of the following): 
  � 
  +1 Eager Battleaxe (Adventure; MIC; Limit 1) 
  � 
  +1 Mithral Full Plate (Adventure; DMG) 
  � 
  +1 Spell Storing Rapier (Adventure; DMG) 
  � 
  Alchemist Items: Blend Cream, Fareye Oil, Freeglide, Hawk’s Ointment, Keenear Powder, 
  Softfoot, Suregrip (Adventure; CAd; Limit 5 Each) 
  � 
  Alchemist Items: Clearwater Tablets, Daystrider Capsule, Endurance Elixir, Nerv (Adventure; 
  CS; Limit 5 Each) 
  � 
  Amulet of Tears (Adventure; MIC; Limit 1) 
  � 
  Arcanist’s Gloves (Adventure; MIC; Limit 1) 
  � 
  Crystal of Energy Assault (Electricity), Least (Adventure; MIC; Limit 1) 
  � 
  Focusing Candle (Adventure; CAd; Limit 1) 
  � 
  Glamoured Armor Special Ability Upgrade (Adventure; DMG) 
  � 
  Incense of Meditation (Adventure; MIC; Limit 1) 
  � 
  Lens of Ray Extending (Adventure; LoM; Limit 1) 
  � 
  Malevolence’s Spellbooks I, II, III (Adventure; See Above) 
  � 
  Rearguard Cape (Adventure; MIC; Limit 1) 
   
  APL 10 (all of APL 8 plus the following): 
  � 
  Crystals of Energy Assault (Acid), Least (Adventure; MIC; Limit 1) 
  � 
  Crystal of Energy Assault (Electricity), Lesser (Adventure; MIC; Limit 1) 
  � 
  Lens of Ray Chaining (Adventure; LoM; Limit 1) 
  � 
  Metamagic Rod, Silent, Lesser (Adventure; DMG; Limit 1) 
  � 
  Ring of Divergence (Adventure; MIC; Limit 1) 
  � 
  Torc of the Titans (Adventure; MIC; Limit 1) 
   
  APL 12 (all of APLs 8, 10 plus the following): 
  � 
  +1 Keen Spell Storing Rapier (Adventure; DMG) 
  � 
  +1 Warning Handaxe (Adventure; MIC; Limit 1) 
  � 
  Crystal of Energy Assault (Acid), Lesser (Adventure; MIC; Limit 1) 
  � 
  Lens of Ray Doubling (Adventure; LoM; Limit 1) 
  � 
  Metamagic Rod, Silent (Adventure; DMG; Limit 1) 
  � 
  Ring of Avoidance (Adventure; MIC; Limit 1) 
   
  APL 14 (all of APLs 8, 10, 12 plus the following): 
  � 
  Crystal of Energy Assault (Acid), Greater (Adventure; MIC; Limit 1) 
  � 
  Gloves of Fortunate Striking (Adventure; MIC; Limit 1) 
  � 
  Ring of Force Armor (Adventure; MIC; Limit 1) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
   
  APL 14 
  max 1,800 xp; 6,600 gp 
  Cross out any game effects this character does not gain. 
  � Thanks of the Web: For returning the body of Spyder and all his gear to the 
  Web, this PC has been given access to any one non-Closed spell from SpC, of a spell 
  level they could cast at the conclusion of this adventure, of the PC’s choice or 
  (Frequency: Adventure) to purchase any one non-Closed magical clothing or tool 
  (maximum value of 1000 gp x APL played) from the MIC. Members of The Web 
  gain access to two such choices. 
   
  Choice(s): ___________________________________________________________________________ 
   
  � Thanks of the Mine Rangers: For assisting with clearing out one of the caves of 
  the Principality of Ulek and freeing a number of slaves, this PC gains access 
  (Frequency: Regional) to purchase one of the following magic items: immovable rod, 
  rod of metal and mineral detection, staff of earth and stone, elemental gem (earth), stone of 
  alarm, goggles of night, stone of good luck. Members of the Mine Rangers may purchase 
  one of each of the aforementioned magic items. 
   
  � Marriage to Melina Mumpett: You have agreed to marry Melina Mumpett, 
  which occurs one month after the date on this AR. All bonuses gained with the 
  Attention of Melina Mumpett stay in effect and this PC also gains a +1 morale 
  bonus to AC and saving throws whenever they have less then 10 hit points; but for 
  each Time Unit (TU) the PC spends after this AR, they must pay 100 gp to keep 
  Melina happy, pleased, and satisfied. Failure to pay results in Melina getting upset 
  and leaving the PC. Once Melina has left the PC, her attention cannot be regained 
  and all bonuses related to her Attention become penalties and all bonuses related to 
  the Marriage are lost. 
   
  � Used Gratitude of Noblish: This PC has used (expended) the Gratitude of 
  Noblish (from SHE3-07 The Wrong Corrected) by purchasing a truelight lantern 
  (MIC). 
  � Illithid Experimentation Corrected: For saving a number of enslaved persons 
  from the clutches of the abomination known as Malevolence, one of them is able to 
  arrange for the illithid rune to be permanently removed negating all results of the 
  experimentation save for access to the Badge of Bondage feat (Dragon #315). 
   
  � Malevolence’s Spellbook I: This spellbook has a white leathery cover and is 
  written in deep bright red ink: 1st – charm person, color spray, endure elements, hypnotism, 
  mage armor, shield, sleep; 2nd – blindness/deafness, darkness, daze monster, detect thoughts, fox’s 
  cunning, glitterdust, Tasha’s hideous laughter, touch of idiocy, web; 3rd – arcane sight, 
  clairaudience/clairvoyance, deep slumber, dispel magic, haste, hold person, nondetection, 
  suggestion; 4th – charm monster, confusion, crushing despair, greater invisibility, lesser geas, 
  minor globe of invulnerability, stoneskin; 5th – dominate person, feeblemind, mind fog. Price: 
  5,100 gp; Weight: 3 lbs. 
   
  � Malevolence’s Spellbook II: This spellbook has a black leathery cover and is 
  written in a dark crimson colored ink: 4th – dimension door, dimensional anchor; 5th – hold 
  monster, symbol of sleep, teleport; 6th – contingency, geas/quest, mass suggestion, shadow walk, 
  true seeing, symbol of persuasion. Price: 2,950 gp; Weight: 3 lbs. 
   
  � Malevolence’s Spellbook III: This spellbook has a dark flesh-like cover and is 
  written in blood: 1st – distract (SpC), incite (SpC), inhibit (SpC), shock and awe (SpC); 2nd – 
  darkbolt (LoM), detect aberration (LoM), entice gift (SpC), mechanus mind (SpC), mindless 
  rage (SpC), rebuke (SpC), sting ray (SpC), torrent of tears (CM); 3rd – arms of plenty (LoM), 
  bothersome babble (CM), invoke the cerulean sign (LoM), mesmerizing glare (SpC), miser’s 
  envy (SpC), ray of dizziness (SpC), suppress breath weapon (SpC), undulant innards (LoM); 4th 
  – battle hymn (SpC), greater rebuke (SpC), Melf’s slumber arrows (CM), Vecna’s malevolent 
  whisper (CM); 6th – endless slumber (CM), probe thoughts (LoM); 7th – final rebuke (SpC), hiss 
  of sleep (SpC), symphonic nightmare (SpC), transfix (SpC).  Price: 5,000 gp; Weight: 3 lbs. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ULP8-03 The Mind of a Spider 
  A Regional Adventure 
  Set in the Principality of Ulek 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/598/Normal Scenarios/ULP8-03 - The Mind of a Spyder (APL 8-14)/ULP8-03 - The Mind of a Spyder AR.pdf