TEXT: A supplement for Mekton Zeta
  Written By:
  Mark Chase (mchase@meta-earth.com)
  Home Base
  Meta-Earth
  http://www.meta-earth.com
  Copyright 1997, all rights reserved
  Edited By:
  Anthony White (whitethedark@otakumail.com)
  
  Mekton Zeta is a trademark of R.Talsorian Games.  All rights reserved.
  The Transformers, and all names of the Transformers, are trademarks of Hasbro.  They may also be 
  trademarked by Marvel Comics who did the comic, and the company that did the cartoon  (I never caught its 
  name).
  The Transformers 
               "More than Meets the Eye. . .
       It is the world of the Transformers.  A world where heroic Autobots wage their battle to destroy the evil 
  forces of the Decepticons.  The future of Earth and Cybertron lie in the balance.  The Autobots struggle to rid 
  their homeworld of Cybertron from the clutches of the Decepticons, and fight an unending battle to protect the 
  Earth from the evil force, which would pillage the human-world of her vital resources.  It is the age of the 
  Cybertronian Wars, the Battle for Earth, and the dawning of the New Golden Age.
       
       Beware of the world of the Transformers. But there is more, much more, than meets the eye. . .
  
  Table of Contents
  Introduction 
  Chapter 1 More than Meets the Eye
  Chapter 2 Heavy Metal War
       - Autobots
       - Decepticons
       - Humans
       - Quintessons
       - Lithonians
  Chapter 3 Super-Science
       - The Matrix
  Chapter 4 Making Transformers
       - Technology Clarifications
       - MV, MR, MP Rules
       - Transformer Templates
       - Quick and Dirty Combiners
  Chapter 5 Transformer Characters
       - Character Creation
       - Box Stats
       - Skills
       - Life path
  Chapter 6 History
  Chapter 7 Final Details
       - Time Period
       - Premade Weapons
       - Sample Designs
            - Optimus Prime
            - Megatron
       - Conclusion 
  
  Introduction
       If you are in my age group (upper teen to young adult) you grew up in the Awesome '80s.  To most of us, the 
  Transformers were a major aspect of our early youth.  The Transformers were cool.
       When this epoch ended, some of you may have moved on to mecha RPGs, such as Battletech and Mekton. 
  Perhaps this you were influenced by the giant fighting robots of the Transformers.  Some of you may still have 
  your Transformer toys, possibly for collector value, possibly because they are a part of your past, or possibly 
  because you still think Transformers are cool.  For me, it is all of the above.
       After studying the Web resources on the Transformers, I decided it was time for me to write down the 
  Transformers Role-Playing Game through the excellent system presented in Mekton Zeta Plus, by R.Talsorian 
  Games.  If you do not have Mekton Zeta and Mekton Zeta Plus I recommend that you purchase them at your 
  local hobby, comics, or gaming store.  They cost only $15(US) and $12(US) respectively, a small investment 
  when compared to the hours of enjoyment you will receive from this game.  And so, here it is -- The biggest 
  Transformers RPG book on the net.
       
       When we were kids, most of us knew something was special about the Transformers.  Something made them 
  better than GI Joe, GoBots, and the like.  The show had life.  On the outside, the Transformers may have 
  seemed kiddish and silly.  But, taken as a whole, "Transformers" is an extremely in-depth universe, nearing the 
  scale of Star Trek in its infinite complexity.  The Transformers evolved a mythos of its own, and it became a 
  universe of endless possibilities.
       
       Perfectly suited for a role-playing game.
       
       This particular game centers on four main eras: the events on Cybertron before the era on Earth, the era on 
  Earth, the movie era, and the post-movie wrap up episodes.  This game is not concerned with any of the 
  "transformers" in that new TV series (you know which one I'm ranting about).  Only the original series, the 
  Movie, and the post-movie episodes (i.e., the real Transformers).  Some ideas from the comics are also 
  included, and the Transformer toy universe is partially mixed in as well, but only for clarity.
       
  
  Chapter 1: More Than Meets the Eye:
  A Universe of Machines
  "Grave eternal darkness
  When drained of every ounce
  And when the nightmare's over
  The final from the storm
  Dust of all creation
  To ashes we transform."
  - N.R.G, Instruments of Destruction
       Millions of years ago a race of beings called the Quintessons mastered the sciences.  With their super-
  technology the Quintessons constructed hundreds of cyberworlds, including Cybertron.  Cybertron was a 
  factory world, the sole purpose of which was to manufacture robots.  Autobots as household, civilian servants, 
  and Decepticons as warrior/gladiator robots used for military and arena entertainment.
  Worlds
       Other worlds, which, though unverified, may have been constructed by the Quintessons, were Junk (as their 
  waste and scrap depot), Lithone (destroyed by Unicron), and Goo (someone had to have made it).  There may 
  be others as well, and these listed are not verified as Quintessonian worlds.  Of course, the Quintessons built 
  Quintessa, but it was also destroyed.  The Quintessons my have other twisted, Quintessa-like worlds, but if they 
  exist, no one knows of them but the Quintessons.
       Machine and biomechanical hybrid creatures are very common.  Earth is the only purely biological world 
  known, but this is quickly changing.  The Quintessons themselves are cyber organic life forms.
       Many purely robotic races exits as well.  Kup hinted at this greatly in his ramblings.  The Lithonians are a 
  prime example of a non-transforming, fully robotic civilization rich in culture and history (but Unicron ate 
  them).  On Quintessa there are many robotic plants and animal life forms.  Other cyberworlds similar to these 
  may exist.  The Transformers may not have visited them yet, or they may still be undiscovered lost worlds.
  Cybertron
       The greatest and most important cyberworld is Cybertron. Cybertron is roughly the same size as Mars, 
  maybe a bit smaller, and at one point had two small moons (until Unicron ate them).
       Cybertron is currently located in orbit around the star Procyon.  At various points in time however, it was in 
  different areas of space.  Originally, it was at Alpha Centauri.  During the Cybertronian Wars, it drifted away 
  and entered the Sol system and took an orbit parallel to Pluto.  Eventually, it was moved to Procyon so that it 
  could have a sun of its own.
       
       Cybertron is not completely artificial.  It is a massive city structure build around a smaller planetoid 
  (possibly a moon).  This planetoid is riddled with millions of tunnels, which wind endless to the dead, cold core. 
  Strange and ancient biomechanical creatures lurk in the depths of Cybertron and few dare to venture into its 
  depths.
       
       The "Cybertron" part of Cybertron is what is inhabited and normally seen by visitors. Before the 
  Cybertronian Wars, when the Quintessons still had control, it was a thriving factory city-world, populated by 
  Quintessons (and others like them), humanoid robots (possibly visiting from other worlds), Autobot servants, 
  and Decepticons warriors.
       
       After the Revolt, when the Quintessons were chased off, the Cybertronian Wars erupted between the 
  Autobots and Decepticons for the control of Cybertron.  Most civilians left, needless to say, to populate other 
  
  worlds.  Some may have ended up joining the Autobots and Decepticons.  Others went into hiding (such as the 
  female Autobots and Alpha Trion).
       
       The War raged on with no side gaining ground.  Then Earth was discovered.  Jetfire and Starscream were the 
  first to find Earth, but it was in an ice age at the time.  When the Autobots headed to Earth to study it, the 
  Decepticons followed.  After a chase through space, which ended in a crash landing on Earth, the 
  Autobot/Decepticons war came to a halt for countless eons.
       
       Four million years passed. . .
       
       On Cybertron nothing much happened.  Shockwave and his tri-fighter guards remained to govern the world, 
  and it basically fell into the hands of the Decepticons by default.  The Autobots who remained on the planet 
  (Omega Supreme, the female Autobots, Alpha Trion, and possibly others) went underground.  For all those 
  millions of years, everything remained in a peacefully dark age.
       
       After the Transformers on Earth awoke and the war resumed as a battle for Earth, activity on Cybertron 
  escalated.  Upon Megatron's return to Cybertron, many of the hiding Autobots came out to resume the war, as 
  did a large number of new Decepticons.
       
       Cybertron became extremely important in the manufacture of new Transformers to continue the war. The 
  Decepticons controlled Cybertron and had a free hand at building their forces.  The Autobots were forced to 
  fight their way into Cybertron in order to construct new warriors (though they were able to build some on
  Earth, from time to time).
       
       At one point, Megatron attempted to gain massive power by putting Cybertron near Earth and collecting the 
  destructive energy this proximity would create.  The attempt failed, and Cybertron was either moved back to the 
  far reaches of the solar system, or was transported to Procyon at this time. Sometime afterwards, two moons 
  were constructed.  Their purpose was unclear, but the Autobots eventually captured them set up secret bases on 
  the moons.  There they made armor, ammo, weapons, equipment, and possibly new Autobots.  During the 
  Unicron incident, the two moons were destroyed.
       
       After the Unicron incident, the Autobots liberated Cybertron from the Decepticons and the Decepticons were 
  crushed.  The New Golden Age began.
       
       However, under the guidance of Galvatron, the Decepticons managed to regroup and the war continued.  The 
  Quintessons were now back in the picture as well.  They wanted Cybertron back and the war escalated once 
  again.  This time the Autobots fought the Decepticons on Earth and in space to keep them from pillage Earth 
  and to guard Cybertron from them, and both Autobots and Decepticons were pitted against the Quintessons.
       
       And the war rages on.
  Earth
       Equally important is Earth.  Earth is the only "pure" planet seen in the Transformer saga.  All other worlds 
  are robotic, burned out, hybridized (part natural, part artificial) or very primitive.
       Apparently, this means it is young and rich with energy resources.  The Decepticons' primary motivation for 
  taking Earth was to steal all the resources on the planet, an act that would make Earth as burned out and 
  desolate as Charr.
       The Autobots fought the Decepticons on Earth to keep them from raping the planet.  This may be seen as 
  good and righteous from a human stand point, but clearly the Autobots have quite a bit more at stake.  If the 
  Decepticons steal the Earth's energy, they would be powerful enough to vanquish the Autobots forever.
  
  The Autobots do not try to steal Earth's energy resources (though they do borrow it from time to time. . .) 
  because they have a respect for the life forms on the planet, and especially for the intelligent human creatures.
       
       Humans apparently took the discovery of the Transformers rather easily, though not kindly. At first, both 
  Autobots and Decepticons were seen as evil, but soon the Autobots proved themselves good and swore to 
  protect the humans from the Decepticons.  Over the years, the Autobots made many human friends.  The 
  Decepticons made some, but they didn't last long.  With the help of the Autobots, human technology accelerated 
  at a massive rate, so that by the early 21st century, they had formed the Earth Defense Force (EDF), had space 
  defense stations, space colonies, and plenty of starships.  In the latest stage of the war, the humans had gained 
  enough technological power to take on the Decepticons without the help of the Autobots.
  Quintessa
       After the loss of Cybertron, the Quintessons built Quintessa.  Quintessa was a very strange world with odd, 
  twisted metal rings circling it.  The planet had a rich cyber-ecosystem of robotic plants, animals, fish, and plenty 
  of predators.  The Sharkticons were the new warriors of the Quintessons.  The Sharkticons were quite stupid, 
  constructed as such for fear of another revolt.  Another revolt did occur under the influence of Grimlock, but it 
  was eventually put down.
       The Quintessons destroyed Quintessa of their own freewill hoping to destroy the Matrix of Leadership when 
  Rodimus Prime was stranded on the planet.  However, Rodimus escaped at the last minute, and the destruction 
  of the world was in vain.  The Quintessons now scour the universe in a fleet of their corkscrew starships.  Their 
  only hope now lies in retaking Cybertron.
  Charr
       In the cold depths of space, far from the warm embrace of any sun, lies the burned out world of Charr. 
  Drained long ago of all energy resources, even the very core of the world is frozen.
       Charr was a lifeless ball of rock.  The crumbling ruins of some ancient civilization were the only artificial 
  structures on the planet.
       
       When the Decepticons retreated from Cybertron, Charr was the only place they could flee to safely.  On 
  Charr, the Decepticons hide in despair, certain of death from energon starvation.
       
       Eventually Galvatron came and regrouped his Decepticons.  The Decepticons established a large, permanent 
  base on Charr, and had a steady flow of energy, which they stole from neighboring star systems.
  Junk
       The planet of Junk was hardly a planet at all.  It was a misshapen artificial planetoid composed solely of 
  garbage, scrape, and junk.  The only inhabitants of the planet were the Junkions.  The Junkion's alignment was 
  fairly neutral, but they leaned heavily toward the side of the Autobots.
       The Junkions were made of the junk, and all transform into motorcycles, which other Junkions can ride on. 
  They were extremely fond of Earth TV.  Junk must be within thirty to forty light years of Earth in order to 
  receive the TV broadcast as depicted in the movie.  Thus, it maybe in either the Capella, Acturus, or Aldebaran 
  star systems.
  
  Lithone
       At one point, Lithone was a major galactic cultural center. A very advanced and peaceful race of robots 
  known as the Lithonians populated this cyberworld.  They were as apt in art and literature as they were in the 
  sciences.  It is possible that the Lithonians were at one point citizens of Cybertron who fled during the 
  Cybertronian Wars, though there is no evidence to support this.
       Lithone was destroyed by Unicron.  Some Lithonians may have been expecting an attack from Unicron. 
  They knew of his existence and must have seen him coming by long-range sensors.  However, they did little to 
  prepare for his arrival.  There was no counterattack made by the planetary defenses (if there were any) and only 
  one ship managed to escape (though the sole occupant was killed by the Quintessons).
  Goo
       Goo was a relatively obscure little world.  There was nothing there but garbage scowls and a thick layer of 
  gelatinous gooey stuff.  Goo was possibly a pre-Junk world.  Goo worlds maybe built to float though space and 
  collect garbage, scrap, and junk that is floating about.  The junk collects on its surface, stuck to it by the goo, 
  and eventually the entire planet will get covered in junk and scrap.  If this is so, the planet Junk may also have a 
  very gooey core.
  
  Chapter 2: Heavy Metal War
  "It's judgment day and now we've made our stand
   And now the powers of darkness
   Have been driven from our land
   The battle's over but the war has just begun
   And this way it will remain till the day when all are 
  one."
                                - Lion, Transformer Theme
  Autobots
  "Till all are one!"
            - The Autobot Motto
       The Autobots were once slaves of the Quintessons, millions of years ago.  During the Cybertronian Revolt, 
  the Autobots and Decepticons worked together to fight off their evil masters.
       Once Cybertron was in their hands, the warrior group began to call themselves the Decepticons and the 
  servant began to call themselves Autobots.  The Decepticons decided to take Cybertron for themselves.  Led by 
  Megatron, the Decepticons crushed many Autobots and destroyed many of the huge Guardian robots (Omega
  Supreme, Guardian of the Crystal City, was the only one to survive).  The elderly leader of the Autobot, Alpha 
  Trion, repaired the Autobot worker, Orion Pax, and turned him into the new leader, Optimus Prime.  He also 
  turned Pax's girlfriend, Allee, into the transforming female Autobot Elita-1.
       Soon after that, Alpha Trion gave all the Autobots transforming powers.  They had a new ability the 
  Decepticons initially did not have and the Decepticons could not hold their ground.  By the time the 
  Decepticons perfected transformation, the Autobots had learned how to fight and both sides were on equal 
  ground from that point onward.
       At first, all the Autobots were made to transform into space-age vehicles, such as gravitic hover cars, space 
  ships, aerospace fighters, and such.  When they crashed on Earth, Teletran-1 repairs the Autobots (and 
  Decepticons) in the form of Earth vehicles.
       After the Earth era, many new Autobots were made in space-age forms, and many of the existing ones had 
  "overhauls" to upgrade their design when they returned to Cybertron.
  Decepticons
  "Die Autobots!"
            - Megatron
       The Decepticon's history follows close to that of the Autobots.  During the Cybertronian Revolt, they fought 
  side by side with the Autobots.  Later, they grouped together as the Decepticons to take Cybertron for 
  themselves under the leadership of Megatron.
  
       After thousands of years of fighting, and winning, the Autobots invented transformation.  Megatron quickly 
  scrambled his scientist to uncover the secrets of transformation.  Finally, after years of research and studying 
  captured Autobots, the Decepticons began to use transformation for themselves.  During this time the Autobots 
  were able to advance their own combat skills and weapons technologies.  The war was now on even ground.
       When the war lead to Earth, the Decepticons were similarly converted to native machine forms like the 
  Autobots.  After the Earth era, newer Decepticons were built in their natural space-age forms.
  Humans
  "I'm going after them!"
            - Capt. Marissa Fairborne, EDF
       Humans have an interesting place in the Cybertronian Wars.  Their home world of Earth is one of the 
  youngest worlds and is rich in energy resources.  The control of Earth could tip the balance of the war 
  drastically in favor of the controlling side.
       The Decepticons wish to control Earth and drain the world of her resources.  The Autobots know that Earth 
  is incredibly rich, and they know that they are fully capable of raping the planet as well.  But the Autobots have 
  chosen not to take the resources of Earth and have instead elected to protect the world from the clutches of the 
  Decepticons.  The Autobots are the sworn guardians of the humans, the small biological race of beings who live 
  on the planet.
       For the first ten years of the Transformer occupation of Earth, the humans could do little in the War.  Several 
  outstanding humans were able to assisted in the progression of the War but little impact from this was felt in the 
  log run.  Spike, Sparkplug, Carlie, and the computer hacker Chip Chase, were the main human allies for the 
  Autobots.  The Decepticons made several, very temporary human alliances with politicians and scientists.  At 
  that time, the human military forces were insignificant to the might of the Decepticons.
       By the 21st century, with the help of the Autobots, the humans had formed the Earth Defense Force and had 
  progressed technologically a hundred fold, practically overnight.  The humans built civilian and military bases 
  throughout the solar system, orbital defense platforms to protect the Earth, and dozens of starships.  The EDF 
  was comprised of an elite group of men and women -- pilots, soldiers, and explorers.  With their warships and 
  exosuits they could take on the Decepticons one-on-one without the help of the Autobots, though the Autobots 
  usually accompanied them on their major missions.  Spike, Daniel, Carlie, and Marissa Fairborne were the 
  major human allies of the Autobots in the latest battle against the Decepticons.
  Quintessons
  "Execute them!"
            - Quintesson Judge
       The Quintessons were once the greatest race in the universe.  They built many worlds and had robot servants 
  and warriors.  These servants and warriors rebelled, and drove the Quintessons off of the largest and most 
  important world, Cybertron.  The Quintesson Empire was over.
       For millions of years the Quintessons remained in hiding.  They were barely able to build even one world 
  with their few remaining forces.  They called this world Quintessa.  Having learned their lesson on Cybertron, 
  the Quintessons constructed a new line of servants and warriors, built with very little intelligence.  The 
  Sharkticons and servants remained loyal to the Quintessons.  But, the Quintessons never regained their former 
  power, and they were a forgotten race.
  
       During the Unicron incident, the Autobots crashed on Quintessa quite by accident.  The Quintessons did not 
  recognize the Autobots in their new, transforming forms, and tried to dispose of them in the same manor in 
  which they disposed of all intruders.  They had no idea that their long forgotten slaves were standing right in 
  front of them.
       But the Autobots escaped, and it did not take like long for the Quintessons to trace them back to Cybertron. 
  To their utter surprise, the interlopers were their ancient servants!  Having rediscovered Cybertron, the 
  Quintessons plotted to take it back and regain the galaxy spanning power they once had eons ago.
       
       Quintessa was destroyed in a failed attempt to take out the Rodimus Prime and the Matrix. This caused the 
  Quintessons to become desperate to control Cybertron. They had no homeworld, and were in terrible need of a 
  planet to call their own.  Time and again, they failed to take Cybertron from the Autobots.
       
       The Quintessons are nearing exhaustion, but they are far from giving up.  They will fight until they have 
  taken Cybertron, or until last of them dies.
  Lithonians
  "Get to the ships!  It's our 
  only chance!"
            - Lithonian Citizen
       For millions of years, the Lithonian civilization enjoyed prosperity and growth as one of the major cultural 
  centers in the universe.  The Lithonians were a race of humanoid, non-transforming robots.  Apparently, they 
  were able have families and create children-sized robots who could actually grown and age as many biological 
  based life forms.  This technological feat appears to serve little purpose, but in the long run it greatly enhanced 
  the evolution of their culture.
       To the Lithonians, art and culture were everything.  Their knowledge of science was nearly as great as that of 
  the Quintessons during their reign, but the Lithonians were not conquerors and so expanded very little into 
  space.  Having no substantial military power, the Lithonians were vulnerable to invaders.  No one invaded 
  them, surprising, but when Unicron began his rampage through the galaxy, the Lithonians could do little to 
  protect their home when he stopped by for breakfast.
       Lithone is now destroyed, but it is very likely that some Lithonians live on other worlds.  They may have 
  colonized natural worlds, or build a second world (New Lithone?) in a nearby star system. It is also possible 
  that they never bothered to expand and their race is now extinct.  It is unlikely that they are all dead, as Lithone 
  was a major world and undoubtedly some of the citizens migrated to other planets.
  
  Chapter 3: Super-Science 
  "Among the mysteries of 
  science lies the key to 
  victory."
                 - Jetfire
       The science of the Transformers is very peculiar.  But no more so than the pseudo-science of the new Star 
  Trek series'.  The science of Transformers is well beyond the definition of mere pseudo-science.  It is super-
  science.
       
       Super-science is highly cinematic technological science that gives little regard to modern theories of the 
  universe, and instead, assumes the current view is wrong or flawed so that such fabulous technologies maybe 
  created for the purpose of entertainment.
       
       Beyond super-science is ultra-science, which is, as Arthur C. Clark might say, just plain magic. 
  Transformers has some ultra-science aspects, but mostly it is super-science.  This section will attempt to ground 
  the super-science into an understandable, and playable, background technology.
  Cybertronium
       This is a rare metal that only exists on cyberworlds, such as Cybertron, Quintessa, and Lithone.  The 
  Quintessons created it, and the knowledge for creating it has been lost.  However, machines on Cybertron can 
  still create it, and Cybertron itself is so rich with the metal that it should last several hundred more generations 
  of Transformers.
       Cybertronium is a quantum element, comprised of various quarks instead of complete protons and neutrons, 
  but it has a normal electron shell (77 electrons, so it may have external properties similar to iridium).  When 
  mixed as an alloy with normal metals, it gives one very interesting property.  A subspace pocket is created in 
  hyperspace, which is under the space-time where the metal is.
       Thus, Transformers who have cybertronium alloys, have their own subspace bubble.  When transforming, 
  the transformer can dump extra mass, weapons, accessories, and so forth, into this bubble. The transformation 
  cog is programmed to control this.  Without the cog, the transformer cannot transform.  The cog knows how 
  much mass to dump or pull back and which weapons and items to store or bring back for the various modes. 
  This is how Megatron and Soundwave are able to make such drastic changes in size.  This is also why weapons 
  magically appear in the Transformers hands.  Optimus' trailer is also stored in a subspace bubble when he is in 
  robot mode.
       Almost all transformers change their mass.  Omega Supreme is able to teleport the rest of this body with him 
  when he turns into a rocket.  Most cars and fighters grow in size by 10% to 50% when they turn back into 
  robots.
       However, some Transformers made on Earth do not have cybertronium.  The Dinobots did not.  Thus, they 
  do not change in mass or size when they transform.  See the Transformer Template for the cost multiplier of 
  having cybertronium (expanding plasma and dimensional storage).
  Robotics
       Obviously very advanced, Quintessonian robotics is the apex of mechanical engineering.  All robots built by 
  the Quintessons (including their own cyber-systems) are at TL 10 technology.  The most amazing thing about 
  
  the Transformer's robotics technology is its simplicity.  It relies on hydraulics (very advanced hydraulics, 
  though), fluid nano-actuators, and flexible metal joints.  This flex-metal is also used in faces, so that the robots 
  may have humanoid facial expressions.
       Quintessonian robotics is highly modular and very "template" dependent.  This is an asset, not a liability.  It 
  allowed the Transformers to figure out how to build and repair their kind without the help of the Quintessons. 
  A new Transformer can be snapped together from miscellaneous parts and loading a program into the 
  transformation cog then sets the exterior design.  The cog then reforms the flex-metal frame to a certain shape 
  (i.e., the shape and design of the robot and his transforming modes) and hardens the frame to hold that shape 
  permanently, even if the cog is removed.  A new robot can be built in only a matter of days by this method. 
  However, a personality must be loaded into the computer brain.
       The flex-metal forming technique makes the robot extremely well designed.  The interior is usually curved 
  and rounded with no sharp corners to block movements (as seen in the interior of Unicron and Megatron). 
  However, the frame can only be formed this way once.  The shape is permanent and cannot be changed even if 
  a new cog is implanted.  A new body can be forged however, and Unicron was actually able to reset the 
  transformation cog on several Decepticons.
  Computer Brains
       Computers are just as advanced as robotics.  The computers use energonic circuits, similar to electronic 
  circuits but use fluid energy instead of electrons.  The circuits are designed in a 3-dimentional array with 
  billions of microscopic connections.  Most computers are sentient and are apparently capable of cognitive 
  thought on the same level as the "mere" humans.  Some brains are dumber than others, and strangely, the larger 
  robots appear to get the dumber brains, although this maybe caused by the fact that a standard brain is strained 
  to control all the functions of a huge robot and leave little room for cognitive thought.
       A brain is fairly easy to put together for a skilled Transformer engineer.  Most brains are salvaged from dead
  Transformers and re-initialized.  However, the programming required is enormous.  There are three ways create 
  the mind and personality of a Transformer.
       The right way is to have the supercomputer Vector Sigma, on Cybertron, create and download a new sentient 
  mind and personality into the brain (as seen in "The Key to Vector Sigma" parts 1 and 2).
       The other way is to download the mind of an existing Transformer (or even another robot or life form) into 
  the brain, as seen in "Starscream's Brigade" and "Autobot Spike").
       The last way is to attempt to piece together one manually. This takes some time, and usually results in a 
  rather dumb intelligence (the Dinobots are a prime example).  To do this, the engineer must spend 10 days per 
  level of Intelligence and can only create a max Intelligence of 4. Yes, Grimlock's box stats say his Intelligence 
  is 7, so some Dinobots must have had their intelligence enhanced after returning to Cybertron.
  Energon
       Energon makes the universe go 'round.  All matter has potential energy.  Coal has more than glass.  Oil has 
  even more.  The sun has a whole lot more.  The Quintessons perfected the art of directly absorbing this potential 
  energy and forming it into a pure, fluid energy state called energon.
       Energon cubes are used to collect energon.  These cubes themselves are made of a materialized energy, 
  which can be created by a Transformer endowed with an energon materializer (Soundwave had one, as does 
  Megatron, Prime, Ironhide, and others).  The Energon Materializer costs 10 cp, takes up 2 spaces, and has 2 
  kills.
       
  
       Energon cubes need only be placed on a potential energy source, such as a pool of oil.  The oil is "burned" 
  (but there is no apparent smoke, heat, or fire.  Nothing is wasted) and the cube fills with a glowing, shimmering 
  liquid.  This is energon.  It can then be drunk, eaten, or directly injected into the robot.  Most ships are powered 
  on energon as well.  The energon is pumped directly into the ship or vehicle at refueling stations.
       
       Cubes can be stacked on oil wells, hydroelectric dams, nuclear reactors, running car engines, or anything that 
  has potential as a fuel or is actively creating energy.  Even though grass can burn, it is not a potential energy 
  source and cannot be used.  A pile of plutonium, however, can (the radiation is energy).
       Most Transformers require one energon cube every 6 hours of operation.  However, larger ones require 
  more.  Below is a chart:
  Size
  Energon
  Human-sized 1 cube every 24 hours
  Minibot
  1 cube every 12 hours
  Standard
  1 cube every 6 hours
  Corvette
  6 cubes every 6 hours
  Ship/City 
  12 cubes every 6 hours
  Excessive
  A planet every now and then
       If this requirement is not meet, the Transformer's specified reactor type will drop one class in power output 
  (overcharged becomes standard, standard becomes undercharged).  This will last an additional amount of time, 
  as specified above, until the energon requirements are meet.  If they are not, it will drop another level. If the 
  reactor drops below undercharged, the Transformer will shut down.  He will not die, but he must be restarted 
  and recharged to full capacity before reactivating.  MV penalties are Reflex penalties, as Mecha piloting skills 
  do not apply to sentient robots (see Transformer Template).
       
       A Transformer, or anything which runs on energon, can become energon drunk.  This is dangerous, but can 
  be useful.  If a Transformer takes double his requirements, his power plant class will be temporarily boosted one 
  level, but automatically becomes classified as Hot (if it is already hot, the XS becomes 10!
  Automatic destruction on a reactor hit!)  Taking x4 the requirements will boots it two levels (if possible), but 
  the XS becomes 10 if the power plant was originally cold, and it will explode if it was originally hot, killing the 
  Transformer.  No more than x4 can be taken with out destroying the power plant.  The robot, also suffers a -2 
  penalty to his Intelligence attribute due to the overload during this time (usually six to twelve hours).
       Before the end of the 20th century, humans had begun to work on this energon technology themselves under 
  the guidance of the Autobots.  Energon currently powers human exosuits, space ships, and space stations.  In a 
  few more decades, it might power everything on Earth.
  Antimatter Energon
       Antimatter is the most potent source of energy.  Thus, of all the energy resources, antimatter supplies a 
  mega-charge of it.  One antimatter energon cube is 4x as powerful as a standard (see above for energon 
  drunkenness) but also gives an incredible overall boost.  While the power plant is running on antimatter 
  energon, the Transformer acts as if it has a three-turn turbocharger.  This mega-boost can be activated at 
  anytime, but after the three turns are over, the power plant will overload.  The antimatter energon will become 
  unstable and explode.  If it is not ejected the next turn, the Transformer's power plant will be destroyed and he 
  will die.  The ejected cube will still explode, and the explosion will still affect the Transformer, but only 
  externally, instead of internally.  The Decepticons discovered this the hard way.
  
       Antimatter energon cubes are extremely unstable.  If hit by a weapon or caught in an explosion, they will 
  detonate.  Stacking antimatter energon cubes are not a good idea, either.  Both the Decepticons and Autobots 
  discovered the hard way as well.  One cube makes a 20-kill explosion with a Blast Radius of 5.
       Making antimatter energon is very hard.  Surprisingly, the only known source was invented by humans 
  (those "huuuuman geeeerms!" are smatter than the other galactic races give credit).  Scientists at an atomic 
  research institute invented an antimatter reactor, but it, and the entire institution, were totally destroyed when a 
  bunch of antimatter energon exploded.  There may be other sources of antimatter available, but none are known 
  at this time.
  Transformation
       The ability to change form distinguishes the Transformers from all other robotic races.  This feat is 
  accomplished by folding, joining, combining, and rotating various parts of their body, and even by using their 
  subspace bubble to store extra mass or retrieve extra mass for a given mode.  Most Transformers have two 
  forms, one of which is almost always a large humanoid robot. The most common second form is a vehicle.  But, 
  many transform into robotic animals, insects, cannons, guns, buildings, or objects.  Less common are triple-
  changers (the first of which was actually Jetfire, who had a hybrid jet/robot mode), and even rarer are multi-
  changers.
       Other than their advanced joint system and cybertronium subspace alloys, Transformers have a special 
  module called a transformation cog.  This cog is basically a dedicated subspace control device.  When first 
  installed, the cog must be programmed to "know" the modes of transformation and must be given an exact bit-
  mapped 3-D image of all modes.  The cog, using a one-shot matter/energy molding field, will then form the 
  Transformer's structure and exterior to match these parameters, and the Transformer is now ready to go (except 
  for the brain, see previous section).  This process is very similar to what Unicron did to create Galvatron, 
  Cyclonus, Scourge and the Sweeps from the junk of Megatron, the Insecticons, and several other nearly dead 
  Decepticons.
  Space Travel
       Space Travel is TL 10.  Space ships use inertialess drives which can propel them at nearly infinite speed 
  through normal space.  The arrival time to any location is always variable at
  1d10 hours on any given trip.  This is caused by the need to pilot around stellar objects, avoid subspace eddy 
  currents and a thousand other factors.  One day the time from Earth to Cybertron may be two hours, the next it 
  might be eight hours.
       A pilot must always be present at the helm to control the ship, otherwise it will fall terribly off course or 
  even crash into a star or planet.
       Many Transformers are equipped with this drive for usage in their spaceship mode.  This cost is x1.25, and 
  the trivial time to any location is space is 1d10 hours.
  Teleporters
       Teleporters can be built, and are very useful items.  It takes about two weeks to build one, and it must be 
  linked with a second teleporter for it to work.  Only one teleporter was seen in the series, the Decepticon's Space 
  Bridge, was a large ring- shaped teleporter linked to another teleporter stationed in Shockwave's command 
  center on Cybertron.
       There is no reason that another one cannot be built, and nothing says the Autobot's can't build one.
  
  The Matrix of Leadership
  "The Matrix was passed to Alpha Trion, the oldest of Autobots, 
  who kept it safely  hidden for many years.  Until the next Autobot 
  leader appeared.  A robot known as Orion Pax, who was fated to 
  become. . . Optimus Prime."
                                - Optimus Prime
       The Matrix of Leadership was the most powerful device ever created.  The Matrix had the potential to store a 
  subspace bubble, and thus a subspace mirror, of anyone who died with it installed inside them.  The "ghosts" (or 
  subspace shadows) of the greatest Autobot leaders were stored inside, along with their minds, knowledge, 
  wisdom, and power.  They could endow the owner with great intuition and leadership powers.  Any Autobot 
  with the Matrix installed receives an automatic +10 on their Leadership skill during any time period prior to the 
  episode "The Return of Optimus Prime", that is, before the Matrix was emptied of all the leaders  (poor guys). 
  After the Matrix was used up in this way, it could only grant a +1 (basically, the wearer is more confident and 
  respected).  For each new leader "soul" to be added, it will gain a +1 bonus for the wear's leadership skill.
       
       The Matrix apparently was able to "Light the Darkest Hour" twice.  The tremendous subspace energy 
  contained inside it was enough to cause the destruction on Unicron when it was opened. When it was opened 
  the second time it simply released the ghosts of all the ancient leaders to cure all the Transformers and other 
  sentient races of a mental disease which made them crazy.  After that, the Matrix was useless.
       
  
  Chapter 4: Making Transformers
  "Transformers
   More than meets the eye
   Transformers
   Robots in Disguise"
                 - Transformer Theme
       Making Transformers, or any of the robotic races, is fairly straightforward under the Mekton Zeta Plus rules. 
  However, there is a great deal of customization and clarification needed to set it into the very unique 
  Transformer universe.  Humans should be made in accordance to the rules in the main Mekton Zeta book.
  Technology Exceptions and Clarification
       Here is a list of all technologies and gadgets in Mekton Z Plus and how they fit into Transformers:
  •
  Servos: Normal
  •
  Armor: No RAM armor, except as a very special feature
  •
  Weapons: See Premade Weapons in Chapter 7
  •
  Energy Pools: Yes, and probably very common.
  •
  Shields: No reactive or active shields have been seen.  They could be invented as a special gadget 
  weapon.
  •
  Reflectors: None, except as a special feature.
  •
  Crew: Normally just passenger seats for that type of vehicle. For corvette scale Transformers, 1 space is 
  needed to for holding one standard Transformer.  For spaceship size Transformers, use x100 scale 
  storage module chart (based on servo size) on page 112.
  •
  Sensors: Any.
  •
  Recon Systems: Any.
  •
  ECM: Any
  •
  ECCM: Any
  •
  Remote Control: Possible
  •
  Options: Any (though some are irrelevant)
  •
  Statistical Enhancements: Not allowed.  Transformers use direct character-style stats.
  •
  Fuel: Not needed.  Thrusters run directly off energon.
  •
  Propulsion: Any.  All Decepticons must have gravitic thrusts, but only for robot mode.  Autobots cannot 
  have gravitic thrusters.  Any other kind of propulsion is also available.  Quintessons have gravitics.
  •
  Booster packs: Allowed.  No fuel needed.
  •
  Commander Armor: Allowed.
  •
  Power plant: Any.  Source is classified as Power Cell (so there is a  -x.15 to cost).  See section on 
  Energon above.
  •
  MV modifiers are Reflex modifiers.  MA modifier is normal.
  •
  MP modifier is not valid.  You may have any charge, hot or cold.
  •
  Cockpit: irrelevant, except for human exosuits. "Reflex" is used for human exosuits.  There could be 
  passenger seats.
  •
  Hydraulics: Any.
  •
  Environments: included in Transformer template package.
  •
  Verniers: Yes.  This MV bonus is a bonus to Reflexes, which is still adversely effected by the 
  Transformer's size.
  •
  ACE: irrelevant.  MP does not apply, except on exosuits.
  
  •
  Internal Automation: included in Transformer template packages.  However, the cost is reduced to a 
  total of x1.0 for full sentience with normal character stats and skill usage's.  All things being equal, this 
  has proven fairest.
  •
  Cloaking: Any.
  •
  Stealth: Yes.
  •
  Shadow Imager: Never seen, but possible
  •
  ESPer Lens: No.
  •
  Thought Control: Just for Sentience option.  No extra damage penalties, as there is no human pilot.  All 
  other modifiers do in fact apply!  Except MP.
  •
  Turbocharger: Yes.  Also see Antimatter Energon for similar effects.
  •
  Techno-organics: Yes, but not for Transformers.  Quintessons are techno-organic, as are some of the 
  monsters inside Cybertron.  Other aliens may be techno-organic as well.
  •
  Light speed: Yes.  See section on Space Travel, above.
  •
  Teleportation: Not on robots.  See section on Teleportation, above.
  •
  Transforming: What do you think?  Any form, including all those in Stupid Mekton Tricks. The auto 
  modes are scaled to Roadstriker (as are insects, trucks, and minibots), however, their kills (structure and 
  weapons), cost, and armor does not scale down between modes or forms, only the mass and other 
  scaling stats.  Cassette robots are made on human (1/10) scale with all applicable scaling rules.
  •
  Human exosuits are Roadstrikers with all applicable scaling rules.
  •
  Transformable Options: All.
  •
  Combiners: Of course.  But, much simpler.  See Quick and Dirty Combiners, later
  •
  Stupid Mekton Trick: Dimensional Storage and Expanding Plasma are included in Transformer 
  templates (from their Cybertronium alloys). All others are invalid, except the special transforming 
  modes (Building, Gizmo, Gun, Mundane) and Tunneling is allowed for appropriate robots.
  •
  Scaling
  -
  Human - Cassettes, possibly a droid of some sort
  -
  Roadstriker - Minibots, human exosuits, autos, Quintessons, Lithonians, most other races
  -
  Normal - Standard sized Transformers
  -
  Corvette - Big, like Jetfire and combiners.
  -
  Ship - Shuttles, starships, and really big transformers like Metroplex, Fortress Maxiumus, and 
  Tripticon
  -
  Excessive - You guessed it. Unicron!
  MV, MR, MP
       Robots do not use Mecha Piloting to control themselves. They do in inherently.  To dodge, they must use the 
  standard Dodge skill, to fire, they use Handguns, to fight they use Melee or Brawling, to fire missiles they use 
  Automatic Weapons skill. Because of this, they do not have Mecha Reflexes.  They use their normal, Reflex 
  stat.  However, they do get MV penalties from their size and encumbrance, and bonuses from verniers and 
  power plants, and other things.  These are applied directly to their Reflexes, which can increase above 10 (this 
  can be a problem Remember Blurr?).  MP is irrelevant to robots and is ignored in this game for simplicity.
   
  
  Autobot Template
       Here is the basic Autobot Template that should be used as a guide:
            Name: Autobot Template
       Base Cost: 87
       Cost Mult: x2.25
         Tonnage: 41    Auto mode: 4.1 tons (may need to be recalc.)
              MV: -2    Auto mode: -3 (may need to be recalculated)
       Ground MA: 4     Auto mode: 90 meters per turn (" " ")
  Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      HS     10   10/8   10  |  HS   S    5    5  |    15
  R Arm      HS     6     6/6   6   |  HS   S    5    5  |    11
  L Arm      HS     6     6/6   6   |  HS   S    5    5  |    11
  R Leg      HS     6     6/6   6   |  HS   S    5    5  |    11
  L Leg      HS     6     6/6   6   |  HS   S    5    5  |    11
  Head       HS     5     5/3   5   |  HS   S    5    5  |    10
  TOTAL CP: 69
  TOTAL Tons: 34.5 tons
  Sensor  Type  Cost   Kills    Range    Comm.    Location    Spaces
  Main     MS     4        1      7 km     1000 km   Head        1
  Power plant
       Type: Energon Laser Core (cold, standard, power cell)
         XS: 1
         MV:
         MA:
       Cost: -x.15
  Control System
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Transformation: Auto             x.25
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  Expanding Plasma (to car size) x.5
  Environments: All                x.45
  TOTAL COST Multiplier: x2.25
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  (Choose weapons from weapons section, or build your own)
  (+1 WA from mind control)
  TOTAL COST:
  
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Passenger seats(2)Torso  2       2
  Movement System:
  Wheels (substitute for another system if needed)
       4 wheels, each class Striker
  Wheel     Typ   Kills   CP   Servo
  F.R.Wheel St      3      3   R.Arm
  F.L.Wheel St      3      3   L.Arm
  B.R.Wheel St      3      3   R.Leg
  B.L.Wheel St      3      3   L.Leg
  TOTAL CP: 12
  TOTAL Tons: 6 tons
  Decepticon Template
       Here is the basic Decepticon Template that should be used as a guide:
            Name: Decepticon Template
       Base Cost: 80
       Cost Mult: x2.25
         Tonnage: 37.5  Jet mode: 37.5 tons
              MV: -1    Jet mode: -3
       Ground MA: 5     Jet mode: none
       Flight MA: ?     Jet Mode: x2
  Servo     Typ   Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      MS     8    8/6   8   |  MS   S   4     4  |    12
  R Arm      MS     5    5/5   5   |  MS   S   4     4  |     9
  L Arm      MS     5    5/5   5   |  MS   S   4     4  |     9
  R Leg      MS     5    5/5   5   |  MS   S   4     4  |     9
  L Leg      MS     5    5/5   5   |  MS   S   4     4  |     9
  R Wing     MS     5    5/5   5   |  MS   S   4     4  |     9
  L Wing     MS     5    5/5   5   |  MS   S   4     4  |     9
  Head       MS     4    4/2   4   |  MS   S   4     4  |     8
  TOTAL CP: 74
  TOTAL Tons: 37 tons
  Sensor  Type  Cost    Kills    Range    Comm    Location   Spaces
  Main     MS    4        1      7 km     1000 km   Head        1
  Power plant
       Type: Energon Laser Core (cold, standard, power cell)
         XS: 1
         MV:
         MA:
       Cost: -x.15
  
  Control System
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Transformation: Fighter          x.3
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  Expanding Plasma (to fighter)    x.5
  Environments: All                x.45
  TOTAL COST Multiplier: x2.25
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  (Choose weapons from weapons section, or build your own)
  (+1 WA from mind control)
  TOTAL COST:
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Passenger seats(2)Torso   2      2
  Movement System:
  Humanoid Mode
     Gravitic: 8 MP, should be made after robot is finished, no fuel is needed.
  Fighter Mode
     Thrusters (substitute for another system if needed) should be made after robot is finished, no fuel is needed.
  TOTAL CP: variable
  TOTAL Tons: variable
  Lithonian Template
       Here is the basic Lithonian Template that should be used as a guide:
            Name: Lithonian Template (roadstriker scale)
       Base Cost: 23.6
       Cost Mult: x.3
         Tonnage: 3.4
              MV: -1
       Ground MA: 16 character MA (1 hex per turn)
  Servo     Typ   Hits    Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      HS     50   10/10  3.3 |  HS   S   25   1.6 |    5
  R Arm      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
  L Arm      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
  R Leg      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
  
  L Leg      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
  Head       HS     25    5/3   1.6 |  HS   S   25   1.6 |   3.2
  TOTAL CP: 22.6
  TOTAL Tons: 3.4 tons
  Sensor  Type  Cost    Hits    Range    Comm    Location    Spaces
  Main     MS    1       25     7 km     100 km   Head         1
  Power plant
       Type: Energon Laser Core (cold, standard, power cell)
         XS: 1
         MV:
         MA:
       Cost: -x.15
  Control System
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Environments: All                x.45
  TOTAL COST Multiplier: x.3
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  (Usually none)
  TOTAL COST:
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  
  Quintesson Template
       Here is the basic Quintesson Template that should be used as a guide:
            Name: Quintesson Template (roadstriker scale)
       Base Cost: 44.4
       Cost Mult: x.8
         Tonnage: 21.75
              MV: -8
       Ground MA: 6 character MA
       Flight MA: 26 character MA (2 hexes per turn)
  Servo     Typ   Hits  Spc    CP  |  Amr  Typ  SP   CP  | Total CP
  Torso     HS     50   10/9   3.3 |  HS    S   25   1.6 |     5
  Tentacle HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  Tentacle HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  Tentacle HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  Tentacle HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  Tentacle HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  Tentacle HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadA     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadB     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadC     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadD     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadE     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadF     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  TOTAL CP: 43.4
  TOTAL Tons: 21.7 tons
  Sensor  Type  Cost    Hits    Range    Comm    Location    Spaces
  Main     MS    1       25     7 km     100 km   Torso         1
  Power plant
       Type: Energon Laser Core (cold, standard, power cell)
         XS: 1
         MV:
         MA:
        Cost: -x.15
  Control System
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Techno-Organics                 x.5
  Environments: All               x.45
  TOTAL COST Multiplier: x.8
  
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  (Usually none)
  TOTAL COST:
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Movement System:
  Gravitic: 8 MP, should be made after Quintesson is finished, no
  fuel is needed.
  Quick and Dirty Combiners
       The combiner system presented in Mekton Zeta Plus is somewhat complicated.  Presented here is a slightly 
  improved system.
       First, the giant combiner robot should be constructed, usually in Corvette scale.  It does not transform, but it 
  should have a +x.5 multiplier for Combiner ability.  The Combiner should have many of the special items listed 
  in the template.
       Once the giant robot has been made, it should be decided as to how many normal robots make up the 
  combiner (usually five or six, but some later ones have three or two).  The total cost of the combiner should be 
  spread between these five or six sub- robots.  For instances, if the combiner is 2500 cp, and there are five robots 
  which make it up, each robot could be built on max of 500 cp.  Or, the leader could be built on, say, 1000 cp, 
  and the other four on 375 cp.  Each sub-robot must also pay the x.5 modifier.
       Do not worry about balancing weight.  The subspace bubble will take care of that.  Scaled armor should not 
  be used for combiners.
       All the combiner robots should be built on a common theme.  Constructicons, Protectabots, Arialbots, 
  Terricons, etc.  Each robot should be declared as being a specific part of the giant robot (the arm, the leg, the 
  body, etc.).
       When the combiner takes damage to a servo, the robot that makes up that servo also takes damage.  For 
  simplicity, only that robot's torso gets hit. Because the giant robot is built on Corvette scale, each servo has 10x 
  the number of kills that the component robot actually possesses.  Therefore, the component robot only takes a 
  1/10th of any damage that penetrates the combiner's armor at that servo, but the sub-robot's armor is ignored 
  (that is, the combiner's armor should not count twice).  Of course, the damage to the corvette scale combiner is 
  counted as well, as normal.  When the combiner is destroyed, the unit will fall apart.  If any component robot 
  was destroyed, that limb will be lost.
       The head robot will be the command unit and the rest of the robots will go dormant.  If the player is 
  controlling a combiner, the head robot should be the player character in the group, and the rest NPCs.
  
  Chapter 5: Transformer Characters
  "After all is said and done
   You've never walked, you've never run,
   You're a winner.
   You got the moves, you know the streets
   Break the rules, take the heat
   You're nobody's fool.
   You're at your best when the goin' gets rough
   You've been put to the test, but it's never enough.
   You got the touch
   You got the power."
                 - Stan Bush, "The Touch"
       Making a character for Transformers is two fold.  First, the basic robot should be made as outlined above. 
  Most Transformers are based on 300 to 500 cp.  Leaders may be between 1500 and 2000.  Corvette 
  Transformers are much, much more.  The Referee should set a limit, but it this is between him and the players.
       As an option, the players could play an existing Transformer.  All the toy Transformers came with box stats. 
  These stats can be converted to Mekton format, as we will soon see.  Some examples are near the end of this 
  book.
  Character Creation
       Human characters are created as presented in Mekton Zeta. Character creation for Transformers and robots 
  also follows this patter, but with a number of modification.
  Stats
       All transformers start out with a fixed number of points.
       The Autobot or Decepticon leader gets around 70 points.  Any secondary Transformer from the Cybertronian 
  War era gets 50 points.  Any Transformer constructed on Earth gets 40 points.
       Attractiveness: This stat is pretty much useless.  However, it does dictate how cool and attractive the robot's 
  design is.  A low Att indicates a bad or crappy looking design. A high Att indicates a very sleek, elegant, or cool 
  design.
       Body: This stat is covered by the robot's body and does not need to have points put into it.  For lifting and 
  encumbrance, see page. 117 in Mekton Zeta Plus.  Throw range (in hexes), for one ton, is equal to the arm 
  servo's kills divided by 2.  Robots do not need to make stun rolls.
       Cool: Cool is a very important stat.  It should be taken at above 5 for most characters.  Some Transformers, 
  however, are very uncool.
       Stability: This is, of course, Cool times 2.5, rounded down.
       Empathy: Most Autobots will have a high Emp.  Most Decepticons and Quintessons will not.
  
       Intelligence:  This measures how smart the robot is. Most technical robots (mechanics, doctors, etc) will 
  have a high Int.  So will the leader.  Robot's whose brains were programmed without the help of Vector Sigma 
  will be limited to an Int of 4.
       Education: Transformers from the first Cybertronian War on Cybertron will have an Education of 5 or 
  possibly even 6. Transformers built on Earth, or on Cybertron during the Earth era will be limited to 3, maybe 4 
  if they have an high Int. Quintessons usually have and Edu of 10.  Most other robots have a 4, unless they are 
  scientist, in which case it is of course much higher.
       Luck: As this is the only way to boost a die roll, (as there is no longer an MP) so this should be as high as 
  possible.
       Movement Allowance:  This is taken care of by the robot's actually body stats.  For your general 
  information, it may be necessary to convert MA for big robots to MA for characters (that is, Meters Per Turn). 
  There are 30 meters in a hex, and 10 seconds in a turn.  1 big MA equals 30 MPT (which is 3 meters per 
  second).  To convert 1/5th scale and 1/10th scale MPT, use this guide: 1-9 MPT=half a hex MA.  10-29 MPT 
  =1hex MA.  30-79 MPT = 2hex MA.  80-119 MPT = 3hex MA.  120-150 = 4hex MA.
       Reflexes: This should be as high as possible.  Because MR is not relevant, any MV penalties are directly 
  removed from Reflexes, and Verniers directly boost Reflexes (but not over 10).  There are no Mecha (pilot, 
  gunnery, melee, etc.) skills.  More on this later.
       Technical Ability: Most mechanic or doctor robots should have a high Tech ability.
  Box Stats
       All transformer toys came with box stats.  If you wish to try to create an existing Transformer, you should 
  use the box stats as a guideline.  Here is how.
       
       Strength: This should be a guild as to the servo sizes of the Transformer.  The higher the strength, the greater 
  the servo size.  Strength is ranked from 1 to 10, but there are 11 servo sizes.  Ignore Super light servos, and 
  count up from there.  Strength is directly proportional to the Torso servo size.  Strength 7 would indicate a 
  Medium Heavy torso.
       
       Intelligence: This is exactly the same.  Divide by 2 for Edu.
       
       Speed:  This stat is converted over as Reflexes without modification.  The robot should be designed to fit this 
  parameter (use verniers and weight efficiency and so forth).  It also indicates the approximate ground speed of 
  the robot.
  Speed
  Hex MA
  MPT
  (Scaled down to 1/5th)
  1
  1
  5
  2
  1
  10
  3
  2
  20
  4
  2
  25
  5
  3
  30
  6
  3
  35
  7
  4
  40
  8
  4
  45
  9
  5
  50
  10
  6
  60
            The robot should be designed to fit these parameters.
  
       
       Endurance: This is converted over to Luck without modification.
       
       Rank: This is converted over to Empathy without modification.
       
       Courage: This is converted over to Cool without modification.
       
       Firepower: This is an indication of how much damage the robots weapons can do.  This number, multiplied 
  by 2, should be equal to the damage of the robot's most powerful gun. However, the damage kills may still be 
  scaled as normal.
       
       Skill: This is converted over to Tech without modification.
       
       Attractiveness is still not covered by these stats.  Just look at the robot and decide for yourself.
       The box description is a very good guideline for designing the actually robot.  Here is an example, followed 
  by an interpretation:
       
  Optimus Prime
  Alignment: Autobot
  Function: Leader
  "Freedom is the right of all sentient beings."
       Optimus Prime is the strongest and wisest of all Autobots. His role is to protect all life in the fight to defeat 
  the Decepticons.  Splits into three autonomous modules: 1) Optimus Prime - the brain center known as the 
  commander, 2) Roller, the Autobot scout car - a spy who operates up to 1200 miles away, and 3) Autobot 
  Headquarters - the combat deck equipped with a versatile mechanic/artillery robot.  Injury to one module is felt 
  by the other two.
       This means that prime is big and smart.  His Personality Traits are Stable and Serious.  His Quote, 
  Alignment, and Function are listed above.  Information on his transformation is also listed, and the 
  trailer/commander center and Roller should be constructed separately.  All are linked by intermecha links. 
  Surprisingly, his weapons and other special functions are not mentioned.
  Ironhide
  Alignment: Autobot
  Function: Security
  "Go chew on a microchip."
       Prefers action to words.  Oldest, toughest, most battle-tested, probably meanest Autobot.  Bodyguard to 
  Optimus Prime…  in charge of guarding anything of importance.  Gruff but kind. Trithyllium-steel skin makes 
  him nearly invulnerable to attack.  Shoots variety of liquids from super cooled nitrogen to superheated liquid... 
  has sonar, radar, radio wave detector.  Slowest and breaks down the most of the group.
       
       This tells us that Ironhide's Personality Traits are Moody, Rash, and Headstrong.  He also has excellent 
  armor, probably type Gamma.  He also has a special effects weapon (x1.33 cost) that we will say can destroy 2 
  SP of armor on a hit, instead of 1, as the super cooled spray makes it more brittle.  Other effects may occur as 
  well.  He must have Advance Sensors. The last line tells us he fairly is slow, with bad reflexes, which is how 
  Megatron, was able to kill him so easily! His Quote, Alignment, and Function are listed above.
       
  
  Megatron
  Alignment: Decepticon
  Function: Leader
  "Peace through tyranny."
       Megatron combines brute strength, military cunning, ruthlessness, and terror.  Aches to return to Cybertron 
  to complete conquest after destroying all the Autobots on Earth.  Plans to possess all Earth's resources. 
  Incredibly powerful and intelligent.  Fires nuclear-charged fusion cannon.  Can link up interdimensionally to a 
  black hole and draw anti-matter from it for use as a weapon.  No known weaknesses.
       From this we know that Megatron's Personality Traits are Sneaky and Deceptive ("They don't call 'em 
  Decepticons 'fer nothing!" - Ironhide). This description also tells us Megatron's goals.  He is apparently very 
  powerful, his gun must do 20-kills, even when he is transformed in gun mode.  Interestingly enough, this 
  description tells us he has an antimatter power source for his gun.  This is in contradiction to the series, and 
  should be ignored. His Quote, Alignment, and Function are listed above.
  Soundwave
  Alignment: Decepticon
  Function: Communications
  "Cries and screams are music to my ears."
       It is said that Soundwave can hear a fly sneeze.  Uses anything he hears for blackmail, if he can, to advance 
  his status.  Opportunist.  Despised by all other Decepticons. Sensors can detect even lowest energy radio 
  transmissions.  Able to read minds by monitoring electrical brain impulses.  Acts as radio link for others. 
  Carries a concussion blaster-gun.  Often target of retaliation by comrades.
       This tells us that Soundwave's Personality Traits are also Sneaky and Deceptive (most Decepticons are) but 
  in the series he is Intellectually and Detached.  Use either or both.  He is also hated by the other Decepticons. 
  This is not really the case in the series.  They see him as a very valuable member.  According to this description, 
  he is able to read minds.  We will assume that this is the effects of a specially SQUID sensor (30 cp, 5 spaces) 
  which only he has (works the same as a level 3 Emotion Scan, Suggest, and Telepathy).  He also can record 
  everything, both audio and video (this cost 10, 1 space) and he probably has a bunch of other sensor, too.  Not 
  listed here, but as seen on TV, he also has an Energon Materializer, as descried in the section on Super-Science.
  Skills
       Their are several skill clarifications needed when playing sentient robots, and several special skills for 
  Transformers.
  Personal Grooming: This skill is substituted by a skill called Maintenance and Upkeep, which is needed for the 
  robot to keep himself clean and in good shape, and have a decent paint job.
  Wardrobe and Style: This skill is substituted by a skill called simply Style, and is basically the same as the 
  above, but for a stylish upkeep (Sunstreaker definitely has this).
  Human Perception: This skill is renamed to Emotion Perception, to be politically correct in a universe of many 
  beings.
  Language:  There are many languages.  All Earth languages, ancient Cybertronian (Quintessonian), Lithonian, 
  and Universal just to name a few.
  Programming:  A robot must have at least level +10 in programming to even think about writing a personality 
  program for another robot.
  
  REF skills:  Reflex skills for personal combat are used by sentient robots instead of the mecha combat skills 
  used by human mecha pilots.  Below is an equivalence chart:
   
  Mecha skills 
  Robot Skills
  Mecha Fighting Hand to Hand
  Mecha Gunnery Handguns
  Mecha Melee 
  Blades
  Mecha Missiles 
  Automatic Weapons
  Mecha Piloting 
  Dodge and Escape
  For sentient robots, Mecha Reflex skills are not valid.
  Mecha Design: This is renamed to Robot Design.
  Mecha Tech: This is renamed to Robot Tech.
  New Skills
       There are also some new skills for the Transformer Universe.
  INT
  Cybertronian History: This is knowledge of Cybertron and its very long past.
  Cybertronian Lore: This is knowledge of Cybertronian pre-history (about the time before the Cybertronian 
  Revolt when the Quintessons rules) and, until recently, was thought to have been merely legend.
  REF: Non-Combat
  Starship Pilot: This is the skill used to pilot space ships.
  Skill Packages
       As listed on page 33 in Mekton Zeta, there are many Profession packages available.  All robot characters 
  should be create using these packages (if desired) and not the Anime Hero system.  Human's can be made with 
  either.  Quintessons and Lithonians usually use the Scientist package. You may take a maximum of five 
  packages, total, no matter how ancient your character is. Below is a special Transformer Soldier package:
  Transformer Soldier
  Blade +1 
  Hand to Hand +1
  Handgun +1 
  Automatic Weapon +1
  Awareness +1 
  Dodge and Escape +1
  Robot Tech +1
  
  Background and Life path
  "Sometimes when your hopes have all been shattered
   There's nowhere to turn,
   You wonder how you keep going.
   Think of all the things that really mattered
   And the chances you've earned.
   The fire in your heart is growing.
   You can fly, if you try leaving the past behind,
   Heaven only knows what you might find!"
                 - Stan Bush, "Dare"
       This is what you have all been waiting for!  The special Transformer background and life path!  Some items, 
  and the background and life path table forms, have been taken from the ideas present in the R.Talsorian game 
  systems.  This is not meant to infringe on their great idea, but only to enhance it.  On with the show.
  Life path Table
  If robot was built on Cybertron before the War, go to A.  If he was built during the Earth era or afterwards, go 
  to B.
  A: Cybertron Creation
  1d10
  Creation
  1-3
  Made by Alpha Trion (only if Autobot). Made by Constructicons if Decepticon
  4-6
  Made by Vector Sigma
  7-9
  Unknown
  10
  Special.  go to A2
        otherwise, go to History
  A2: Special Creation
  1d10
  Special Creation
  1-3
  Found deactivated in outer space with amnesia
  4-6
  Found on another world as part of a lost colony
  7-10
  Found deactivated on Earth with amnesia
  Go to History
  B: Earth Creation
  1d10
  Creation
  1-3
  Built by comrades on Earth
  4-6
  Built by comrades, but on Cybertron.  (If Autobots, they had to break in to do this)
  7-9
  Built on Earth but had an old, Cybertron War era personality downloaded
  10
  You mysteriously appear with no recollection of where you came from, and no one knows, but they 
  accept you any way
  Go to History
  History
       This is rolled once every year of the Transformers life, if he is under ten years old (built in the Earth era). 
  Otherwise, this table is rolled only ten times for older transformers (you don't want to roll a million times!).  All 
  information is put in chronological order on the History section on the Transformer character sheet.  After 
  History, go to K: Personal Traits
  C: History
  1d10
  History
  
  1
  Love affair. Go to D
  2
  Make a friend.  Go to E
  3
  Make an Enemy.  Go to F
  4-6
  Small event.  Go to G
  7-8  
  Big Event.  Go to H
  9  
  You have an accident.  Go to I
  10  
  You have a windfall.  Go to J
  After all this go to K.
  You've had, or are having, a love affair.  Usually this is only between male Autobots and female Autobots, but 
  there could be female Decepticons as well.  The only one that comes close to this was Nightbird, but she was 
  killed.
  There was also the limited edition female Decepticon called Nightracer.  I’ve included her tech spec, along with 
  Arcee’s at the end – Ed.
  D: Love Affair
  1d10
  Love Affair
  1-2 
  Short romantic fling.
  3-4 
  You broke up, but the other did not take it well.  You have made an enemy, go to F. However, this 
  enemy will probably still be on your side!
  5-6 
  Everything is going well.
  7-8 
  The enemy killed your love and now you have a vendetta!
  9-10 
  You have fallen for someone on the other side, and she (or he, if you are a female robot) has fallen for 
  you.  But, you still must be enemies!
  E: Friend
  1d10
  Friend
  1-2 
  One of your superiors
  3-4 
  One of your subordinates
  5-6 
  Some human kid (even if you are a Decepticon!)
  7-8 
  A female transformer (if you are male), but she's just a friend.  Really.
  9-10 
  Someone on the other side.
  F: Enemy
  1d10
  Enemy
  1-2 
  A teammate who is just annoyed by you.
  3-4 
  A former friend who thinks you betrayed him.
  5-6 
  Someone on the other side is holding a personal grudge on you.
  7-8 
  You are holding a personal grudge on someone on the other side.
  9-10 
  A human (but a powerful one), or a member of some other race.
  
  G: Small Event
  1d10
  Small Event
  1-2 
  Heroic deed.  You saved a human's life! (If you're a Decepticon, you saved a comrade's life).
  3-4 
  You collected a vital bit of intelligence.
  5-6 
  You explored some of Cybertron
  7-8 
  You found a cool stash of equipment on Cybertron
  9-10 
  You were captured by the enemy, but escaped.
  H: Big Event
  1d10
  Big Event
  1
  You subverted the plans of the enemy in Transformers!)
  2
  You personally killed one of your enemies (a rare thing
  3
  You played a vital role during the Unicron incident
  4
  You found a new source of antimatter (this automatically allows antimatter in the game!)
  5
  You invented some cool technology
  6
  You built a new Transformer
  7
  You had the Matrix in your possession for a brief time
  8
  The Junkions fixed you up after you got "killed".
  9
  The Quintessons captured you, but you escaped, and took a bunch of them out upon your jailbreak.
  10
  You managed best the enemy leader.
  I: Accident!
  1d10
  Accident!
  1  
  You caused a major mission flub, and have lost face with your comrades.
  2-3 
  You screwed up and one of you team mates bought it because of your error.
  4-5 
  You have a chain of bad luck and are now considered a "jinx" by your comrades They will avoid you.
  6-7 
  You accidentally shoot a human or, if you are a Decepticon, you accidentally kill a comrade.
  8-9 
  You are badly damaged, and have lost all your memories
  10
  You are "set up" by an enemy and spend a year or two in a detention cell.
  J: Windfall!
  1d10
  Windfall!
  1
  You find a mentor.  +1 to any non-combat skill.
  2
  Favor: Someone in power (politician or general usually) owes you a favor.
  3-4 
  You learn a vital clue from your past (up to you and the Referee).
  5
  Make a contact.  This can be with a human, alien, some other neutral, but useful party.
  6-7 
  Hero!  You've proven yourself in combat and now have a high reputation with your comrades (if a lose 
  of face had occurred earlier, this simply redeems it).
  8  
  Make an intelligence contact. You have a reliable intel source from the other side (though he will only 
  come through on a couple missions).
  9  
  You find a trainer.  +1 to any combat skill.
  10 
  Upgrade!  You get 20 more cp to use on your robot than the Referee originally allowed you to have.
  
  K: Personal Traits
  Use the following charts to design your robot's personality. You may roll randomly for you character if you 
  like, or chose it for yourself.  It is fun to roll and see what you get.
  Personality Traits:
  1
  Cool and jazzy (Does Jazz and Blaster ring a bell?)
  2
  Angst-ridden, antisocial, violent
  3
  Arrogant, proud and aloof
  4
  Moody, rash and headstrong
  5
  Friendly, outgoing
  6
  Picky, fussy, nervous
  7
  Stable and serious
  8
  Silly and sings poetry (Does Wheelie ring a bell?)
  9
  Sneaky and Deceptive (default for Decepticons)
  10
  Intellectual, detached
  Thing You Value Most Is:
  1
  Energon
  2
  Honor
  3
  Your Word
  4
  Honesty (inappropriate for Decepticons)
  5
  Knowledge
  6
  Vengeance
  7
  Life
  8
  Power
  9
  Having a good time
  10
  Your friends
  Most Valued Possession:
  1
  A weapon
  2
  Your armor
  3
  A weapon
  4
  Energon
  5
  A weapon
  6
  A video recording
  7
  A weapon
  8
  A trinket
  9
  A weapon
  10
  Someone else's weapon
  
  Being You Value Most in the Universe:
  1
  Your creator
  2
  A brother (robot of similar model and design)
  3
  A friend
  4
  A mentor
  5
  Yourself (default for Decepticons)
  6
  A human
  7
  Your leader
  8
  A public figure
  9
  A personal hero
  10
  No one
  Other Details
       Other details you need to worry about are your alignment, your function and your quote.
  Alignment
       This should be easy.  Are you Autobot or Decepticon?
  Function
       Chose from any of the fine functions below.  They should match what you were made to do.
            Leader (should not be allowed for PCs)
            Gunner
            Air Defense
            Warrior
            Espionage
            Ground Infantry
            Saboteur
            Interstellar Defense
            Military Transport
            Bounty Hunter
            Lookout
            Geologist
            Interrogator
            Communications
            Space Warrior
            Ground Commander
            Air Commander
            Data Courier
            Psychological Warfare
            Demolitions
            Biomechanical Engineer
            Ground Assault
            Scout
            Air Assault
            Sea Assault
            Reconnaissance
            Thief
            Computer Programmer
            Space Defense
  
            Super Warrior
            Aerospace Commander
            Weapons Supervisor
            Shock Trooper
            Mercenary
            Tracker
            Doctor
            Military Strategist
            City Commander
            Assault Sentry
            Architect
            Lieutenant Commander
            Field Commander
            Squadron Leader
            Maintenance
            Surgical Engineer
            Emergency Rescue
            Long Range Defense
            Cavalier
            Terror Trooper
            Security
            Strategist
            Special Operations
            Data Processor
            Systems Analyst
            Counter-Intelligence
            Interceptor
            Scientist
            Chemical Engineer
            Double Agent
            Aerospace Engineer
            Medic
            Terrorist
            Military Operations Commander
            Desert Warrior
            Munitions Expert
            Survivalist
            Mechanical Engineer
       Is that enough for you?
  No! ^_^ - Ed.
  
  Quote
       All Transformers have cool quotes.  You should make one up for your Transformer character.  If you can't, 
  you can check out this cool quote generation chart.  It works just like the Parts Unknown table in Mekton Zeta 
  Plus (page 9).  To recap, you roll 1d10, four time, once for each column.  Read the result and put them together, 
  in order, and you have your quote!  It may be a bit silly, but who cares?
  Roll
  A  
  B
  C
  D
  1
  Duty
  burn(s)
  in the minds of soldiers.
  2
  Heroes
  rust(s)
  with
  humans.
  3
  Let metal fail(s) 
  for  
  time.
  4
  Victory
  never die(s) in light of 
  energy.
  5
  Strength
  is (are)
  nothing like 
  dawn.
  6
  Warriors
  tremble(s) 
  as will 
  space.
  7
  Wisdom
  lie(s) dead 
  to
  me.
  8
  Honor
  call(s) 
  at the sight of 
  war.
  9
  Freedom
  lose(s) 
  at the might of
  oblivion.
  10
  The stars 
  triumph
  over  
  the Earth.
        With this chart, you came come up with such timeless maxims as, "Honor lies dead, as will me."  Now, can't 
  you just hear Optimus Prime saying that?
  --Or “Honor lies dead, as will I.”  Use the table for inspiration.  -Ed.
  
  Chapter 6: History
  "The fortunate ones
   To be fast and free and young
   I want to count myself among
   The fortunate ones
   We won't be denied
   We know that time is on our side
   We've got the passion and the pride
   We won't be denied."
               - Spectre General, "Nothin's Gonna Stand In Our Way"
       Countless eons ago, in a time long forgotten in the mists of legends and lore, a great empire spanned through 
  endless realms and past the farthest reaches of the Galaxy.  The flawed and frail organisms of star-born life, the 
  organic beings known as the Quintessons, perfected the sciences of physics and engineering.  Through their vast 
  knowledge, they augmented themselves, bonding their fleshy, organic bodies with machines.  The Quintessons, 
  in their awesome power, build world after world, and endow it with the blessing of life.  Not the life of flesh 
  and blood, but of metal and steel.  For millions of years the Galaxy prospered; a civilization of machines.  The 
  organic worlds and races were cast aside; forgot; lost in the bustle of inorganic robotic life.
       In time, the Quintessons constructed their primary world, the Great Capitol of the known universe, 
  Cybertron -- A massive artificial factory planet and the hub of civilization.  The legendary computer system, 
  Vector Sigma, was born and given the powers to create the Quintesson's robot slaves, and was given 
  management over the technical operators of Cybertron.  For thousands of years the Quintessons dominated the 
  Galaxy, selling their war-robots and worker-robots to all the sentient races of the universe.  Over time, the 
  Quintessons grew lazy and placid.  Unknown to them, the robot slaves were growing increasingly intelligent, 
  and ever more resentful of their lot in life.
       When the First Cybertronian War came, the Quintessons were caught totally off guard.  The robot leader A3, 
  and his second, the female robot Beta, led the other robots in the revolt against their techno-organic masters. 
  The towering Guardian robots were turned against the biomechanical overlords, and the Quintessons were 
  crushed.  They fled their world, and having lost control of the Galactic Capitol, and their sources of power, they 
  fell from greatness into obscurity.  The Quintessonian rule of the universe was over, and Galactic civilization 
  collapsed and fragmented.
       The Golden Age of Cybertron began and the former servant robots and warrior robots lived in harmony 
  developing the arts and sciences.  Over time, however, the warrior robots grew tired of the naive attitudes of the 
  former servants, now turned civilian "leader" robots.  They teamed together, calling themselves the 
  "Decepticons", and began a campaign to conquer Cybertron for themselves.  The civilian robots teamed 
  together to form the opposing forces, which fought to remain free from Decepticon tyranny, and dubbed 
  themselves "Autobots".  Many other robots fled Cybertron while others remained neutral "citizens".
       The Second Cybertronian War had begun, and it ripped across the world for nearly five million years. 
  During this time, many Autobot and Decepticon leaders rose and fell.  The plant changed sides, between the 
  two forces, time and time again.  The Matrix of Leadership was created by the Autobots to store the souls of 
  their lost leaders, and A3, now called Alpha Trion, invented transformation technology, giving the Autobots a 
  massive advantage.  But, the Decepticons soon stole the transformation technology, though the Matrix 
  technology forever eluded them.
  
       During a great battle, the last of the ancient Autobot leaders was kill, and Alpha Trion received the Matrix. 
  Instead, Alpha Trion took the wounded Orion Pax, and recreated him as Optimus Prime, and gave him the 
  Matrix.  Optimus quickly became the greatest Autobot leader in history.
       Over the course of the war, many Transformers came and went. Jetfire and Starscream discovered Earth, but 
  Jetfire was lost in a crash.  Starscream returned to the Decepticons to report the newly discovered "ice-world". 
  The Constructicons, once allies of the ancient robot Omega Supreme, turned to evil, and destroy the last 
  Guardian robot's Crystal City, nearly killing him.  Omega Supreme was infuriated and swore revenge against 
  his betrayers.
       The war raged on, depleting Cybertron of most energy resources.  Thrown out of orbit from around Alpha 
  Centauri, sometime during the course of the ancient war, the planet was eventually grabbed by the gravity of 
  Sol, and it entered a distant orbit, somewhere around fifty to sixty AUs from the sun. The Autobots discovered 
  that the third world actually harbored primitive organic live, and with it, abundant natural resources.  It was the 
  same world Starscream discovered long ago, but no longer in an ice age.  Optimus and many of his fellow 
  Autobots left for the new world to retrieve desperately needed energy resources.  The Decepticons intercepted 
  them, and their ships end up crashing on the planet.  The Autobot's ship, with many attacking Decepticons on-
  board, crashed on a volcano, and the abandoned Decepticons ship crashed elsewhere.
       Four million years pass, and the Earth evolved around the dormant robots.  When the once dormant volcano 
  finally erupts, the energy surge awakens the ship's computer, Teletran-1, which then beings repairing the robots. 
  Now awakened, and rebuilt in the forms of the native inhabitancies' vehicles and gadgets, the war resumes, this 
  time for domination over the new world.
       Over the relatively few years of Earth conflict, much occurs.  The Decepticons build a new ship, and leave 
  for Cybertron, only to be shot down by the Autobots.  The ship crashed in the Pacific Ocean, and Megatron uses 
  the ship as an underwater military base.  Eventually, Megatron was able to build a teleporter "space-bridge" to 
  return to Cybertron.  With this, he was able to keep contact with Shockwave, Cybertron's military governor.
       On Cybertron, the female Autobots continued their war against the Decepticons, using guerrilla warfare 
  tactics of hit and run.  Eventually, several Autobots from Earth, including Prime, came to Cybertron to assist 
  them.  After several battles, the Autobots return to Earth, but the female Autobots remain to fight their war.
       Alpha Trion was absorbed into the super-computer, Vector Sigma.  This allowed the Autobots to use the 
  super-computer to create desperately needed new Autobot Transformers.
       After countless battles on Earth and on Cybertron, the Decepticons are finally forced to retreat back to 
  Cybertron.  At the dawn of the 21st century, the Autobots build secret bases on two of Cybertron's moons, 
  though the Decepticons quickly become aware of them.  In a devastating attack, Megatron leads the 
  Decepticons against the new Autobot City on Earth, and many Autobots and Decepticons are lost in the battle, 
  including Optimus Prime.  Ultra Magus becomes the new leader.
       Unicron arrives in the vicinity of Cybertron.  Unicron turns Megatron into Galvatron.  Unicron destroys both 
  Autobot moons.  Ultra Magnus is killed on Junk, but is quickly repaired by the renegade Autobots, the 
  Junkions, and the Junkions join the Autobots on their new campaign to destroy the Unicron menace.  Kup and 
  Hot Rod are captured by the Quintessons, but manage to escape with the help of the Dinobots and Wheelie.
       As Unicron commences in smashing Cybertron, the Autobots attack him, and Hot Rod is able to use the 
  power of the Matrix to destroy Unicron.  Hot Rod is turned into Rodimus Prime by the Matrix, and becomes in 
  the next leader.  The Decepticons are vanquished from Cybertron and retreat to Charr.  The Autobots new 
  control Cybertron.
  
       The Quintessons begin a campaign to retake Cybertron.  They create the Horricon transformers, and plot to 
  destroy the Matrix. They fail to destroy the Matrix, and instead destroy their last homeworld, Quintessa.
       Starscream's ghost takes over one of the Sweeps, and he attempts to reactivate Unicron by attaching his head 
  to Cybertron.  The attempt fails and Starscream is cast out into deep space.
       Optimus is resurrected by the Quintessons as their slave, but he is able to break away from their control.  His 
  starship, however, is caught in a trap and he plummets into a star.
       Moments before impact, several human space explores rescue Optimus before his ship is destroyed.  He is 
  brought back to Earth, but the rescue ship gets coated in space-spores, which cause madness.  From the 
  spaceport, the spores end up infecting the entire Galaxy.  Eventually, Optimus releases all the leaders in the 
  Matrix and cures the entire Galaxy of the diseases. Optimus becomes new Autobot leader.
  End, as far as I am concerned------------------------------------
  --Stupid Nebulons… -Ed.
  
  Chapter 7: Final Details
  Time Period
       There are three main time periods to play Transformers in.
       The epoch of the Cybertronian Wars before the time when the Transformers left for Earth.  This has the 
  greatest potential of any of the time lines, all though it eliminates the possibly of interaction with Earth and 
  human characters.  In this era, you can be free to make up dozens of new robots and worlds.
       
       The next era would be the Earth Era. This takes place during the television series and can be very difficult, 
  as few new characters can be introduced, and nothing can happened to change the course of events.  That is, 
  unless you are playing in some kind of alternate universe.
       
       The final era is the post-movie era.  This would be great, but all the new transformers that have come out 
  since then are rather lame.  The "X"-master robots and the new (Alpha Trion Forbid!) beastmaster 
  Transformers.  Naturally, you can dump everything after the movie (or at least after Five Faces of Darkness) 
  and declare a new timeline and alternate universe that would hopefully be better.
  Premade Weapons
       As promised earlier, here is a list of pre-made weapons for Transformers.  You will probably need to use 
  space efficiency. Try not to reduce the space by more than 50%, for realism (yeah right) purposes.
  –No “Noisy Crickets!” –Ed.
  On bursts, a 1/1 means fire, wait one round.  A 1/2 means fire, wait two rounds.  Add +1 WA for mind control.
  Energy Weapons
  Weapon
  WA
  rng
  Dmg
  Sht
  kills
  burst
  CP
  Spac
  Photon Blaster
  -1
  7
  6k
  10
  6
  1
  5
  5
  photon charger clip
  10ea.
  1
  1
  Ion Gun
  -1
  9
  5k
  Inf
  5
  1
  6
  6
  Sonic Blaster
  -1
  11
  8k
  Inf
  8
  1
  10
  10
  Energy Blaster
  +0
  15
  15k
  Inf
  15
  1/1
  18
  18
  Auto Laser
  -1
  6
  4k
  Inf
  4
  5
  13
  13
  Particle Laser
  +0
  16
  8k
  Inf
  8
  1
  13
  13
  Plasma Cannon
  +0
  17
  12k
  Inf
  12
  1
  18
  18
  Mega Laser
  -2
  36
  20k
  Inf
  20
  1/2
  19
  19
  Pulsar Cannon
  +0
  14
  8k
  Inf
  8
  5
  36
  36
  Energy Melee
  Weapon
  WA
  dmg
  Kills
  CP
  Spac
  notes
  Energy Ax        
  0
  4k
  4
  4
  4
  SP-4
  Beam Sword 
  0
  6k
  6
  6
  6
  SP-4
  Plasma Gauntlet
  -2
  15k
  15
  9
  9
  SP-4
  Melee Weapons
  Weapon
  WA
  dmg
  kills
  CP
  Spac
  Notes
  Ax  
  +0
  5k-AP
  5
  5
  5
  Mace
  -1
  6k
  6
  3
  3
  Sword
  +0
  6k-AP
  6
  6
  6
  Halberd 
  -1
  15-AP
  15
  12
  12
  
  Missile Weapons
  Weapon
  WA
  rng
  dmg
  sht
  kills
  CP
  Spac
  notes
  20-Pack Launcher
  +0
  7
  4k
  20
  5
  8
  8
  10-Pack Launcher  
  +0
  14
  6k
  10
  4
  6
  6
  6-Pack Launcher
  +0
  11
  10k
  6
  4
  6
  6
  3-Pack Ranged
  +0
  55
  10k
  3
  2
  9
  9
  Photon Missile
  +0
  16
  10k
  1
  1
  7
  7
  Smart: +12, 3 turns
  Concussion Missile
  +0
  14
  15k
  1
  1
  8
  8
  Smart: +12, 3 turns
  Proton Missile    
  +0
  24
  20k
  1
  1
  14
  14
  Smart: +12, 3 turns
  Ranged Missile    
  +0
  55
  10k
  1
  1
  17
  17
  Smart: +12, 3 turns
  Weapon Accuracy
       As seen on the series, Transformer weapons are terribly inaccurate.  Thus, WA should be between -2 to 0.  In 
  the movie, however, weapons were a bit more accurate.  It is up to the Referee as to how this should be handled.
  
  Sample Designs
  Name
  Optimus Prime
  Alignment
  Autobot
  Function
  Leader
  Quote
  "Freedom is the right of all sentient beings."
  Character Points
  70
  Statistics
  Creation Information
  INT
  10
  EDU
  5
  Quintesson Servant, reformed by 
  COOL
  9
  Stability
  22
  Alpha Trion
  REF
  9(10-1)
  Throw
  5
  ATT
  8
  Lift
  45 ton
  EMP
  9
  Encumbrance
  TECH
  9
  LUCK
  10
  MP
  4hex
  Personal Traits
  Traits
  Stable and Serious
  Thing Most Valued
  Honor
  Valued Possession
  The Matrix
  Being Most Valued
  Elita-1
  History
  Year
  History
  ????
  Reformed by Alpha Trion and becomes Autobot leader
  ????
  Love affair with Elita-1
  ????
  Crashes on Earth with other Transformers
  1985
  Begins campaign to vanquish Decepticons from Earth
  199?
  Decepticons are defeated and return to Cybertron
  199?
  Prime makes Cybertron's moons secret military bases
  2005
  Megatron severely damages Prime, and he dies
  2006
  The Quintessons repair Prime for their own purposes, but he gets rescued by human scientists
  2006
  After defeating a deadly virus, Prime becomes the new leader
  Skills
  ATTR
  INT
  TECH
  REF(Combat)
  Personal Upkeep
  2
  Awareness/Notice
  5
  Basic Repair
  2
  Auto-weapons
  6
  Style
  3
  Compose/Write
  2
  First Aid
  2
  Blade
  5
  COOL
  Cybertron History
  5
  Jury Rig
  0
  Dodge &Escape
  8
  Interrogate(h) 
  0
  Cybertron Lore
  5
  Robot Design(h)
  0
  Handgun
  7
  Intimidate(h) 
  0
  Disguise
  3
  Robot Tech(h)
  2
  Hand to Hand
  7
  Fast Talk(h) 
  0
  ECM
  3
  Medical(h)
  0
  Rifle
  8
  Resist Torture(h) 2
  Expert _________ 
  0
  Paint or Draw
  0
  REF(Non-Combat)
  Streetwise
  2
  Expert _________ 
  0
  Photo& Film
  0
  Aircraft Pilot
  5
  Torture
  0
  Gamble(h)
  0
  Pick Lock(h)
  0
  Athletics
  3
  EMP
  Lang Cyberton_
  5
  Pick Pocket(h)
  0
  Dance
  0
  Acting
  0
  Lang English__
  5
  Play Instrument
  0
  Driving
  8
  Emotion Percep
  4
  Lang Universal
  5
  Sing
  0
  Starship Pilot
  4
  Interview
  1
  Programming
  3
  Stealth
  1
  Leadership
  10
  Shadow/Avoid
  2
  Swimming
  0
  Seduction
  0
  Survival
  1
  Zero Gee
  2
  Social
  2
  Tactics
  6
  Oratory
  4
  Teaching
  1
  
  Name: O. Prime
  Base Cost: 418
  Cost Mult: x3.05
  Total Cost: 1692.9
  Tonnage
  Mode
  Robot
  Semi
  87.5
  Robot
  MV
  -1
  -2
  8.7
  Semi
  Ground MA
  4
  162kph
  Flight MA
  Servo
  Type
  Kills
  Spaces
  CP
  Armor
  Type
  SP
  CP
  Total CP
  Torso
  SH
  20
  20/0
  20
  SH
  G
  10
  20
  40
  R. Arm
  AH
  10
  10/4
  10
  SH
  G
  10
  20
  30
  L. Arm
  AH
  10
  10/4
  10
  SH
  G
  10
  20
  30
  R. Leg
  SH
  11
  11/9
  11
  SH
  G
  10
  20
  31
  L. Leg
  SH
  11
  11/9
  11
  SH
  G
  10
  20
  31
  Head
  AH
  9
  9/7
  9
  SH
  G
  10
  20
  29
  TOTAL CP
  191
  TOTAL Tons
  65.5 ton
  Sensor
  Type
  Cost
  Kills
  Range
  Comm.
  Location
  Spaces
  Main
  MS
  4
  1
  7km
  1000km
  Head
  1
    
  Power plant
  Type: Energon Laser Core(cold, supercharged, power cell)
  XS: 1
  MV: +2
  MA: +2
  Mult:.15
  Control System 
  +2 MV, +1 Acc
  Other Cost Multipliers
  Type:
  Internal Automation, Sentient
  System
  Notes
  Cost
  Level:
  Normal character stats used
  Transformation
  Semi
  x.25
  Portfolio Normal character stats used (x.5)
  Concealment
  Looks real 
  x.1
  Other:
  Mind Control (for Sentience) (x.5)
  Dimensional Storage
  x.1
  Total:
  x1.0
  Expanding Plasma
  (to car size)
  x.5
  Environments 
  All
  x.45
  Verniers
  +5mv 25spaces
  x.5
  TOTAL COST Multiplier
  x3.05
  Weapon
  WA
  Rng
  Dmg
  Shots
  Kills
  Burst
  CP
  Spaces
  Loc
  Notes
  R. Hand
  +1
  -
  3k
  -
  1
  -
  2
  1
  RA
  Quick, Handy
  L. Hand
  +1
  -
  3k
  -
  1
  -
  2
  1
  LA
  Quick, Handy
  Particle Rifle
  +2
  20
  16k
  Inf
  16
  3
  70
  20
  2-H
  TOTAL CP
  74
  TOTAL Tons
  9ton
  Subassemblies
  Movement System
  TOTAL CP
  18
  System
  Loc
  Space
  Cost
  System
  Loc
  Kills
  Cost
  TOTAL Tons
  9
  Brain
  Head
  1
  -
  2 wheels
  Torso
  3ea
  6
  Notes
  Seats(2)
  Torso
  2
  2
  2 wheels
  R. Leg
  3ea
  6
  Matrix 5kills 2.5ton
  Matrix
  Torso
  5
  50
  2 wheels
  L. Leg
  3ea
  6
  E Mat 2 kills 1 ton
  Energon
  Matrlzr
  Torso
  2
  10
  
  -----------------------------------------------------------------
  Trailer for Simi Form, Roadstriker scale, Normal kills
  Servo     Typ    Kills  Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Trailer    MgH     -    22/0  11  | MgH   G   11   22  |    33
  Wheels - 12 Striker wheels, 3kills each, 36 cost
  TOTAL CP: 69
  TOTAL Tons in simi mode: 8.6 tons
  (Extra mass and items stored in dimentional storage)
  
  Name
  Megatron
  Alignment
  Decepticon
  Function
  Leader
  Quote
  "Peace through tyranny!"
  Character Points
  66
  Statistics
  Creation Information
  INT
  10
  EDU
  5
  Origins, unknown. Possibly built by 
  COOL
  9
  Stability
  22
  Quintessons
  REF
  4(10-6)
  Throw
  6
  ATT
  5
  Lift
  45
  EMP
  10
  Encumbrance
  TECH
  9
  LUCK
  8
  MP
  4hex
  Personal Traits
  Traits
  Sneaky and Deceptive
  Thing Most Valued
  Power
  Valued Possession
  A weapon
  Being Most Valued
  Yourself
  History
  Year
  History
  ????
  Becomes Decepticon leader
  ????
  Crashes on Earth with other Transformers
  1985
  Begins campaign to conquer Earth
  199?
  Defeated by Autobots, returns to Cybertron
  2005
  Kills Prime, but is terribly wounded in the Battle for Autobot City.
  2005
  His near dead body finds its way to Unicron, who reforms him as Galvatron.
  Skills
  ATTR
  INT
  TECH
  REF(Combat)
  Personal Upkeep
  3
  Awareness/Notice
  4
  Basic Repair
  1
  Auto-weapons
  4
  Style
  1
  Compose/Write
  0
  First Aid
  0
  Blade
  3
  COOL
  Cybertron History
  5
  Jury Rig
  2
  Dodge &Escape
  5
  Interrogate(h) 
  5
  Cybertron Lore
  5
  Robot Design(h)
  3
  Handgun
  8
  Intimidate(h) 
  5
  Disguise
  4
  Robot Tech(h)
  3
  Hand to Hand
  8
  Fast Talk(h) 
  0
  ECM
  2
  Medical(h)
  0
  Rifle
  10
  Resist Torture(h) 3
  Expert _________ 
  0
  Paint or Draw
  0
  REF(Non-Combat)
  Streetwise
  2
  Expert _________ 
  0
  Photo& Film
  0
  Aircraft Pilot
  4
  Torture
  6
  Gamble(h)
  0
  Pick Lock(h)
  0
  Athletics
  2
  EMP
  Lang Cyberton_
  5
  Pick Pocket(h)
  0
  Dance
  0
  Acting
  0
  Lang English__
  5
  Play Instrument
  0
  Driving
  4
  Emotion Percep
  2
  Lang Universal
  5
  Sing
  0
  Starship Pilot
  5
  Interview
  0
  Programming
  3
  Stealth
  0
  Leadership
  8
  Shadow/Avoid
  0
  Swimming
  0
  Seduction
  0
  Survival
  0
  Zero Gee
  2
  Social
  1
  Tactics
  4
  Oratory
  2
  Teaching
  0
  
  Name: Megatron
  Base Cost: 440
  Cost Mult: x3.3
  Total Cost: 1892
  Tonnage
  Mode
  Robot
  P38
  81.5
  Robot
  MV
  -6
  N/A
  0.02
  P38
  Ground MA
  4
  N/A
  Flight MA
  8 (144kph)
  Servo
  Type
  Kills
  Spaces
  CP
  Armor
  Type
  SP
  CP
  Total CP
  Torso
  MgH
  22
  22/0
  22
  MgH
  G
  11
  22
  44
  R. Arm
  AH
  10
  10/0
  10
  SH
  G
  10
  20
  30
  L. Arm
  AH
  10
  10/9
  10
  SH
  G
  10
  20
  30
  R. Leg
  SH
  11
  11/5
  11
  SH
  G
  10
  20
  31
  L. Leg
  SH
  11
  11/5
  11
  SH
  G
  10
  20
  31
  Head
  AH
  9
  9/7
  9
  SH
  G
  10
  20
  29
  TOTAL CP
  195
  TOTAL Tons
  67ton
  Sensor
  Type
  Cost
  Kills
  Range
  Comm.
  Location
  Spaces
  Main
  MS
  4
  1
  7km
  1000km
  Head
  1
    
  Power plant
  Type: Energon Laser Core(cold, supercharged, power cell)
  XS: 1
  MV: +2
  MA: +2
  Mult:.15
  Control System 
  +2 MV, +1 Acc
  Other Cost Multipliers
  Type:
  Internal Automation, Sentient
  System
  Notes
  Cost
  Level:
  Normal character stats used
  Transformation
  P38, +2WA
  x.5
  Portfolio Normal character stats used (x.5)
  Concealment
  Looks real 
  x.1
  Other:
  Mind Control (for Sentience) (x.5)
  Dimensional Storage
  x.1
  Total:
  x1.0
  Expanding Plasma
  To Pistol
  x.5
  Environments 
  All
  x.45
  TOTAL COST Multiplier
  +x3.3
  Weapon
  WA
  Rng
  Dmg
  Shots
  Kills
  Burst
  CP
  Spaces
  Loc
  Notes
  R. Hand
  +1
  -
  3k
  -
  1
  -
  2
  1
  RA
  Quick, Handy
  L. Hand
  +1
  -
  3k
  -
  1
  -
  2
  1
  LA
  Quick, Handy
  Fusion Cannon
  +0
  11
  14k
  Inf
  14
  1
  195
  9
  RA
  Mega-Beam
  •
  P38
  +2
  27
  20k
  Inf
  20
  4
  195
  9
  Gun
  Var Mecha/Anti-pers
  TOTAL CP
  199
  TOTAL Tons
  9
  Subassemblies
  Movement System
  TOTAL CP
  32
  System
  Loc
  Space
  Cost
  System
  Loc
  Space
  Cost
  TOTAL Tons
  Brain
  Head
  1
  -
  G-Drive
  Torso
  20
  20
  Notes
  Energon
  G-Drive
  R. Leg
  6
  6
  E Mat 2 kills 1 ton
  Matrlzr
  Torso
  2
  10
  G-Drive
  L. Leg
  6
  6
  Extra wgt +4ton
  Torso Drive=4MP
  Leg Drive=2MP ea
  
  Conclusion
       And so, that is the game, presented in the Mekton Zeta
  system by R.Talsorian Games.  Some final tide-bits of information
  which may, or may not interest you.
  The Universal Greeting
       It is pronounce, and spelled, "Bah-weep-granah-weep-ni-ni-ban".
  Units of Cybertronian Time
       120,482 Astroseconds = 1 Earth minute
       1 Breem = 8.3 Earth minutes
       1 Orn = 1 Cybertronian day = 1.4 Earth days
       1 Vorn = 83 Earth years
       There are 1,000,000 Astro-Seconds in a Breem
                 243 Breen in a day
             and 21,653 days in a Vorn
  The Truth About the Episode Names
       Several Transformer episodes are also the names of really
  cool albums or songs.
       "Count Down to Extinction" - Megadeth album
       "Rust in Peace" - Megadeth album
       "The Killing Jar" - Siouxsie and the Banshees song.
  And of course "Heavy Metal War" has the words heavy metal in it.
  "Fire in the Sky" is also the name of a recent UFO movie drama
  which sucked.
  The Transforming Sound
       It can be spelled out as "chee-chee-cha-cha-choh"
  That's all.  On the next page is a Transformer Character sheet, which you
  can print out and use.  Or use it to design your own.
   
  
  Name
  Alignment
  Function
  Quote
  Character Points
  Statistics
  Creation Information
  INT
  EDU
  COOL
  Stability
  REF
  Throw
  ATT
  Lift
  EMP
  Encumbrance
  TECH
  LUCK
  MP
  Personal Traits
  Traits
  Thing Most Valued
  Valued Possession
  Being Most Valued
  History
  Year
  History
  Skills
  ATTR
  INT
  TECH
  REF(Combat)
  Personal Upkeep
  Awareness/Notice
  Basic Repair
  Auto-weapons
  Style
  Compose/Write
  First Aid
  Blade
  COOL
  Cybertron History
  Jury Rig
  Dodge &Escape
  Interrogate(h) 
  Cybertron Lore
  Robot Design(h)
  Handgun
  Intimidate(h) 
  Disguise
  Robot Tech(h)
  Hand to Hand
  Fast Talk(h) 
  ECM
  Medical(h)
  Rifle
  Resist Torture(h) 
  Expert _________ 
  Paint or Draw
  REF(Non-Combat)
  Streetwise
  Expert _________ 
  Photo& Film
  Aircraft Pilot
  Torture
  Gamble(h)
  Pick Lock(h)
  Athletics
  EMP
  Lang ________
  Pick Pocket(h)
  Dance
  Acting
  Lang ________
  Play Instrument
  Driving
  Emotion Percep
  Lang ________
  Sing
  Starship Pilot
  Interview
  Programming
  Stealth
  Leadership
  Shadow/Avoid
  Swimming
  Seduction
  Survival
  Zero Gee
  Social
  Tactics
  Oratory
  Teaching
  
  Name:
  Base Cost:
  Cost Mult:
  Total Cost:
  Tonnage
  Mode
  Mode
  Mode
  Mode
  Mode
  Mode
  Mode
  MV
  Ground MA
  Flight MA
  Servo
  Type
  Kills
  Spaces
  CP
  Armor
  Type
  SP
  CP
  Total CP
  TOTAL CP
  TOTAL Tons
  Sensor
  Type
  Cost
  Kills
  Range
  Comm.
  Location
  Spaces
    
  Power plant
  Type: Energon Laser Core(______________________)
  XS:
  MV:
  MA:
  Mult:
  Control System 
  +2 MV, +1 Acc
  Other Cost Multipliers
  Type:
  Internal Automation, Sentient
  System
  Notes
  Cost
  Level:
  Normal character stats used
  Transformation
  Portfolio Normal character stats used (x.5)
  Concealment
  Looks real 
  x.1
  Other:
  Mind Control (for Sentience) (x.5)
  Dimensional Storage
  x.1
  Total:
  x1.0
  Expanding Plasma
  x.5
  Environments 
  All
  x.45
  TOTAL COST Multiplier
  +x
  Weapon
  WA
  Rng
  Dmg
  Shots
  Kills
  Burst
  CP
  Spaces
  Loc
  Notes
  TOTAL CP
  TOTAL Tons
  Subassemblies
  Movement System
  TOTAL CP
  System
  Loc
  Space
  Cost
  System
  Loc
  Space
  Cost
  TOTAL Tons
  Brain
  Head
  1
  -
  Notes
  
  As promised, here is the Tech Specs for Nightracer and Arcee –Ed
  .
  
SOURCE: textdata/thevault/Mekton/Mekton Zeta/Mekton Zeta Transformers.pdf