TEXT: Encounter 1 
  All ATLS 
  Borgo/Prince Leshand 
  Medium-size Male Half-elf 
  Paladin 3/Infiltrator 6 
  Hit Dice:  
  3d10+3 plus 6d6+6  
  Hit Points:  
  55  
  Initiative:  
  +6  
  Speed:  
  Walk 40 ft.  
  AC:  
  18 (flatfooted 16, touch 12) 
  Base 
  Attack/Grapple: 
  +7/+9 
  Attacks:  
  Longsword +1 +11;Longbow (Composite/Masterwork) 
  +10;   
  Full Attack 
  Longsword +1 +11/+6;Longbow 
  (Composite/Masterwork) +10/+5 
  Damage:  
  Longsword +1 1d8+3;Longbow 
  (Composite/Masterwork) 1d8+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of courage, aura of good, detect evil, divine 
  grace, divine health, fast movement (10ft), improved 
  uncanny dodge, internal compass, lay on hands, 
  smite evil 1/day, sneak attack +2d6, uncanny dodge, 
  slippery mind, trackless step, trap sense +1, 
  woodcraft, woodland stride, +4 on saves against 
  charm effects, +2 on saves against poison 
  Saves:  
  Fortitude: +7, Reflex: +9, Will: +7  
  Abilities:  
  STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 14 (+2), 
  WIS 16 (+3), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 8; Bluff 7; Climb 2; Concentration 
  1; Craft (Untrained) 0; Diplomacy 9; Disguise 10; 
  Escape Artist 8; Forgery 8; Gather Information 7; Heal 
  3; Hide 2; Intimidate 3; Jump 2; Knowledge (nobility 
  and royalty) 8; Listen 3; Move Silently 8; Ride 8; 
  Search 0; Sense Motive 9; Spot 3; Survival 0; Swim 2;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Improved Initiative, 
  Mounted Combat, Noble Bearing, Shield Proficiency, 
  Simple Weapon Proficiency, Skill Focus (Disguise), 
  Tower Shield Proficiency, Weapon Focus 
  (Longsword),  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (20); Longsword +1; Buckler +1; Studded Leather armor +1; amulet of 
  heightened zone of truth; Longbow (Composite/Masterwork); Outfit (Explorer's); 
   
  Duke of the Realm: As a Duke of the realm, Prince Leshand gains all the benefits given here in 
  bold, as per the Divine Right of Kings from the KPGSL, page 153.  
   
  Encounters 3A and B  
   
  All ATLS 
  
  Gray Delver Fighters x2 
  Medium-size Male Human (Kalamaran) 
  Fighter6 
  Hit Dice:  
  (6d10)+18  
  Hit Points:  
  58  
  Initiative:  
  +5  
  Speed:  
  Walk 20 ft.  
  AC:  
  21 (flatfooted 20, touch 11) 
  Base 
  Attack/Grapple: 
  +6/+10 
  Attacks:  
  Battleaxe +1 +12;Longbow (Composite/Masterwork) 
  +8  
  Full Attack 
  Battleaxe +1 +12/+7;Longbow 
  (Composite/Masterwork) +8/+3; 
  Damage:  
  Battleaxe +1 1d8+7;Longbow (Composite/Masterwork) 
  1d8+4  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
   
  Saves:  
  Fortitude: +8, Reflex: +3, Will: +2  
  Abilities:  
  STR 19 (+4), DEX 13 (+1), CON 16 (+3), INT 11 (+0), 
  WIS 10 (+0), CHA 10 (+0)  
  Skills:  
  Appraise 0; Balance -3; Bluff 0; Climb 7; Concentration 
  3; Craft (Untrained) 0; Diplomacy 0; Disguise 0; 
  Escape Artist -3; Forgery 0; Gather Information 0; Heal 
  0; Hide -5; Intimidate 0; Jump -8; Listen 0; Move 
  Silently -5; Ride 10; Search 0; Sense Motive 0; Spot 0; 
  Survival 0; Swim -8;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Cleave, Dodge, Improved 
  Bull Rush, Improved Initiative, Martial Weapon 
  Proficiency, Mounted Combat, Power Attack, Shield 
  Proficiency, Simple Weapon Proficiency, Tower Shield 
  Proficiency, Weapon Focus (Battleaxe), Weapon 
  Specialization (Battleaxe)  
  Alignment:  
  True Neutral  
  Possessions: Arrows (20); Battleaxe +1; Buckler; 
  Full Plate +1; Gauntlets of Ogre Power; Longbow 
  (Composite/Masterwork); Outfit (Explorer's);  
  Gray Delvers Cleric 
  Medium-size Male Human (Kalamaran) 
  Cleric6 
  Hit Dice:  
  (6d8)+12  
  Hit Points:  
  45  
  Initiative:  
  +0  
  Speed:  
  Walk 20 ft.  
  AC:  
  19 (flatfooted 19, touch 10) 
  Base 
  Attack/Grapple: 
  +4/+7 
  Attacks:  
  Greatsword (Masterwork) +9;  
  Full Attacks: 
  Greatsword (Masterwork) +9; 
  
  Damage:  
  Greatsword (Masterwork) 2d6+4; ;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Spontaneous casting, Turn Undead (Su) 9/day (turn 
  level 7) (turn damage 2d6+9)  
  Saves:  
  Fortitude: +7, Reflex: +2, Will: +9  
  Abilities:  
  STR 16 (+3), DEX 10 (+0), CON 14 (+2), INT 10 (+0), 
  WIS 19 (+4), CHA 14 (+2)  
  Skills:  
  Appraise 0; Balance -5; Bluff 2; Climb -2; 
  Concentration 11; Craft (Untrained) 0; Diplomacy 2; 
  Disguise 2; Escape Artist -5; Forgery 0; Gather 
  Information 2; Heal 4; Hide -5; Intimidate 2; Jump -8; 
  Knowledge (Religion) 9; Listen 4; Move Silently -5; 
  Ride 0; Search 0; Sense Motive 4; Spellcraft 9; Spot 4; 
  Survival 4; Swim -7;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Combat Casting, 
  Empower Spell, Extra Turning, Improved Turning, 
  Martial Weapon Proficiency (Greatsword), Shield 
  Proficiency, Simple Weapon Proficiency, Weapon 
  Focus (Greatsword)  
  Alignment:  
  Lawful Good  
  Possessions: Full Plate +1; Greatsword 
  (Masterwork); Gauntlets of Ogre Power; Outfit 
  (Explorer's); Periapt of Wisdom +2; Wand of Bull's 
  Strength;  
  Deity: Deb'Fo Domains: War(Free Martial Weapon 
  Proficiency with deity's favored weapon (if 
  necessary) and Weapon Focus with the deity's 
  favored weapon.) Good(You cast good spells at +1 
  caster level.)  
  Spells: 
  Spells per Day: (5/4+1/4+1/3+1/0/0/0/0/0/ 
  DC:14+spell level) 
  Cleric - Known:  
  Level 0: Cure Minor Wounds, Detect Magic, Detect 
  Poison, Light,  
  Level 1: Bless, Divine Favor, Doom, Magic 
  Weapon(Domain),  
  Level 2: Aid, Bear's Endurance, Bull's Strength, 
  Sound Burst, Spiritual Weapon(Domain),  
  Level 3: Glyph of Warding, Magic 
  Vestment(Domain), Prayer, Searing Light,  
  Gray Delvers Druid 
  Medium-size Male Human (Kalamaran) 
  Druid6 
  Hit Dice:  
  (6d8)+12  
  Hit Points:  
  45  
  Initiative:  
  +2  
  Speed:  
  Walk 30 ft.  
  AC:  
  15 (flatfooted 13, touch 12) 
  Base 
  +4/+5 
  
  Attack/Grapple: 
  Attacks:  
  Sling (Masterwork) +7; Spear +1 +6;Spear +1 
  (Thrown) +7;  
  Full Attack: 
  Sling (Masterwork) +7;Spear +1 +6;Spear +1 (Thrown) 
  +7; 
  Damage:  
  Sling (Masterwork) 1d4+1;Spear +1 1d8+2;Spear +1 
  (Thrown) 1d8+2;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Animal Companion (Ex), Nature Sense (Ex), Resist 
  Nature's Lure (Ex), Trackless Step (Ex), Wild Empathy 
  (Ex) +9, Wild Shape (Su) 2/day for 6 hours, Woodland 
  Stride (Ex)  
  Saves:  
  Fortitude: +7, Reflex: +4, Will: +9  
  Abilities:  
  STR 12 (+1), DEX 14 (+2), CON 14 (+2), INT 12 (+1), 
  WIS 19 (+4), CHA 12 (+1)  
  Skills:  
  Appraise 1; Balance 2; Bluff 1; Climb 1; Concentration 
  11; Craft (Untrained) 1; Diplomacy 1; Disguise 1; 
  Escape Artist 2; Forgery 1; Gather Information 1; 
  Handle Animal 10; Heal 13; Hide 2; Intimidate 1; Jump 
  1; Knowledge (Nature) 14; Listen 9; Move Silently 2; 
  Ride 4; Search 1; Sense Motive 4; Spot 8; Survival 15; 
  Survival (Natural environments) 17; Swim 1;  
  Feats:  
  Armor Proficiency (Light), Armor Proficiency (Medium), 
  Combat Casting, Natural Spell, Quicken Spell, Reach 
  Spell, Shield Proficiency  
  Alignment:  
  True Neutral  
  Possessions: Bullets, Sling (10); Leather +1; 
  Outfit (Peasant's); Periapt of Wisdom +2; Potion of 
  Barkskin +2; Potion of Neutralize Poison; Sling 
  (Masterwork); Spear +1;  
  Spells: 
  Spells per Day: (5/4/4/3/0/0/0/0/0/ DC:14+spell level) 
  Druid - Known:  
  Level 0: Cure Minor Wounds X2, Detect Magic, Detect Poison, Light,  
  Level 1: Cure Light Wounds, Entangle, Goodberry, Produce Flame,  
  Level 2: Bear's Endurance, Flame Blade, Soften Earth and Stone, Summon Swarm,  
  Level 3: Call Lightning, Cure Moderate Wounds, 
  Neutralize Poison,  
  Gray Delvers Rogue 
  Medium-size Male Elf (High) 
  Rogue6 
  Hit Dice:  
  (6d6)  
  Hit Points:  
  26  
  Initiative:  
  +5  
  Speed:  
  Walk 30 ft.  
  AC:  
  18 (flatfooted 18, touch 15) 
  Base 
  Attack/Grapple: 
  +4/+5 
  Attacks:  
  Longbow +9;Rapier +1 +10;  
  Full Attacks: 
  Longbow +9;Rapier +1 +10; 
  Damage:  
  Longbow 1d8;Rapier +1 1d6+2; ;  
  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  +2 racial saving throw bonus against enchantment 
  spells or effects., An elf who merely passes within 5 
  feet of a secret or concealed door is entitled to a 
  Search check to notice it as if she were actively 
  looking for it., Evasion (Ex), Immunity to magic sleep 
  effects., Sneak Attack +3d6, Trap Sense (Ex) +2, 
  Trapfinding, Uncanny Dodge (Dex bonus to AC)  
  Saves:  
  Fortitude: +2, Reflex: +10, Will: +3  
  Abilities:  
  STR 12 (+1), DEX 21 (+5), CON 10 (+0), INT 14 (+2), 
  WIS 12 (+1), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 16; Bluff 1; Climb 10; 
  Concentration 0; Craft (Untrained) 2; Diplomacy 1; 
  Disguise 10; Escape Artist 14; Forgery 2; Gather 
  Information 1; Heal 1; Hide 14; Intimidate 1; Jump 8; 
  Listen 12; Move Silently 14; Ride 5; Search 12; Sense 
  Motive 1; Spot 12; Survival 1; Swim 1; Tumble 16;  
  Feats:  
  Armor Proficiency (Light), Combat Reflexes, Simple 
  Weapon Proficiency, Stealthy, Weapon Finesse  
  Alignment:  
  Chaotic Neutral  
  Possessions: Arrows (20); Thieves' Tools; Gloves of Dexterity +2; Leather +1; Longbow; Outfit 
  (Explorer's); Rapier +1;  
  Gray Delvers Wizard 
  Medium-size Male Human (Kalamaran) 
  Wizard6 
  Hit Dice:  
  (6d4)+12  
  Hit Points:  
  31  
  Initiative:  
  +6  
  Speed:  
  Walk 30 ft.  
  AC:  
  13 (flatfooted 11, touch 13) 
  Base 
  Attack/Grapple: 
  +3/+3 
  Attacks:  
  Dagger +3;Dagger (Thrown) +5;  
  Full Attack: 
  Dagger +3;Dagger (Thrown) +5; 
  Damage:  
  Dagger 1d4; Dagger (Thrown) 1d4;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Summon Familiar  
  Saves:  
  Fortitude: +4, Reflex: +4, Will: +5  
  Abilities:  
  STR 10 (+0), DEX 14 (+2), CON 14 (+2), INT 21 (+5), 
  WIS 10 (+0), CHA 8 (-1)  
  Skills:  
  Appraise 5; Balance 2; Bluff -1; Climb 0; Concentration 
  11; Craft (Untrained) 5; Diplomacy 1; Disguise -1; 
  Escape Artist 2; Forgery 5; Gather Information -1; Heal 
  0; Hide 2; Intimidate -1; Jump 0; Knowledge (Arcana) 
  14; Knowledge (Geography) 14; Knowledge (Nobility 
  and Royalty) 14; Knowledge (The Planes) 14; Listen 0; 
  Move Silently 2; Ride 2; Search 5; Sense Motive 0; 
  Spellcraft 16; Spot 0; Survival 0; Swim 0; Use Magic 
  Device 3;  
  Feats:  
  Combat Casting, Heighten Spell, Improved 
  Counterspell, Improved Initiative, Scribe Scroll, Spell 
  
  Focus (Evocation)  
  Alignment:  
  Chaotic Good  
  Possessions: Wand of Acid Arrow; Dagger; 
  Elixir of Fire Breath; Headband of Intellect +2; 
  Outfit (Scholar's); Ring of Protection +1;  
  Spells: 
  Spells per Day: (4/5/4/3/0/0/0/0/0/ 
  DC:15+spell level) 
  Wizard - Known:  
  Level 0: Acid Splash, Arcane Mark, Dancing 
  Lights, Daze, Detect Magic, Detect Poison, 
  Disrupt Undead, Flare, Ghost Sound, Light, 
  Mage Hand, Mending, Message, Open/Close, 
  Prestidigitation, Ray of Frost, Read Magic, 
  Resistance, Touch of Fatigue  
  Level 1: Charm Person, Color Spray, 
  Comprehend Languages, Identify, Mage 
  Armor  
  Level 2: Acid Arrow, Cat's Grace, Invisibility, 
  Scorching Ray  
  Level 3: Dispel Magic, Fireball, Flame Arrow, 
  Haste, Heroism, Lightning Bolt  
  Protectors of the Word Bard 
  Medium-size Male Human (Kalamaran) 
  Bard6 
  Hit Dice:  
  (6d6)+6  
  Hit Points:  
  32  
  Initiative:  
  +2  
  Speed:  
  Walk 30 ft.  
  AC:  
  18 (flatfooted 16, touch 12) 
  Base 
  Attack/Grapple: 
  +4/+5 
  Attacks:  
  Rapier +1 +6;Shortbow +1 (Composite) +7;  
  Full Attack: 
  Rapier +1 +6;Shortbow +1 (Composite) +7; 
  Damage:  
  Rapier +1 1d6+2;Shortbow +1 (Composite) 1d6+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Bardic knowledge (+8), Bardic music 6/day, 
  Countersong (Su) for up to 10 rounds, Fascinate (Sp) 
  can effect 2 creatures for up to 6 rounds, Inspire 
  Competence (Su) +2 to skill checks for up to 2 
  minutes, Inspire Courage (Su) +1 to saves against 
  charm or fear effects and +1 morale bonus on attack 
  and damage rolls., May wear light armor without 
  incurring the normal arcane spell failure chance., 
  Suggestion (Sp) Will DC 17 negates - does not count 
  against Bardic Music uses  
  Saves:  
  Fortitude: +3, Reflex: +7, Will: +5  
  
  Abilities:  
  STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 14 (+2), 
  WIS 10 (+0), CHA 19 (+4)  
  Skills:  
  Appraise 2; Balance 2; Bluff 9; Climb -1; Concentration 
  10; Craft (Untrained) 2; Diplomacy 6; Disguise 4; 
  Escape Artist 0; Forgery 2; Gather Information 13; 
  Heal 0; Hide 4; Intimidate 6; Jump 7; Knowledge 
  (History) 6; Listen 6; Move Silently 0; Perform 
  (Comedy) 16; Ride 2; Search 2; Sense Motive 4; 
  Speak Language(Dejy (Khydo, southern), Dejy 
  (Narhino), Fhokki) 3; Spot 0; Survival 0; Swim 1; 
  Tumble 11; Use Magic Device 13;  
  Feats:  
  Armor Proficiency (Light), Jack Of All Trades, Shield 
  Proficiency, Simple Weapon Proficiency, Skill Focus 
  (Perform (Comedy)), Spell Penetration, Weapon 
  Finesse  
  Alignment:  
  Chaotic Good  
  Possessions: Arrows (20); Buckler; Chain Shirt +1; Cloak of Charisma +2; Outfit (Entertainer's); 
  Rapier +1; Shortbow +1 (Composite);  
  Spells: 
  Spells per Day: (3/4/3/0/0/0/0/0/0/ DC:14+spell level) 
  Bard - Known:  
  Level 0: Detect Magic, Know Direction, Light, Lullaby, Mage Hand, Read Magic  
  Level 1: Comprehend Languages, Cure Light Wounds, Hideous Laughter, Summon Monster I  
  Level 2: Cat's Grace, Cure Moderate Wounds, Sound Burst  
   
  Protectors of the Word Cleric 
  Medium-size Male Human (Kalamaran) 
  Cleric6 
  Hit Dice:  
  (6d8)  
  Hit Points:  
  33  
  Initiative:  
  +0  
  Speed:  
  Walk 20 ft.  
  AC:  
  21 (flatfooted 21, touch 10) 
  Base 
  Attack/Grapple: 
  +4/+6 
  Attacks:  
  Morningstar +1 +7;  
  Full Attack: 
  Morningstar +1 +7; 
  Damage:  
  Morningstar +1 1d8+3; ;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Spontaneous casting, Turn Undead (Su) 9/day (turn 
  level 6) (turn damage 2d6+8)  
  Saves:  
  Fortitude: +5, Reflex: +2, Will: +9  
  Abilities:  
  STR 14 (+2), DEX 10 (+0), CON 10 (+0), INT 14 (+2), 
  WIS 19 (+4), CHA 14 (+2)  
  Skills:  
  Appraise 2; Balance -7; Bluff 2; Climb -5; 
  Concentration 9; Craft (Untrained) 2; Diplomacy 2; 
  Disguise 2; Escape Artist -7; Forgery 2; Gather 
  Information 2; Heal 13; Hide -7; Intimidate 2; Jump -
  11; Knowledge (Religion) 11; Knowledge (The Planes) 
  11; Listen 4; Move Silently -7; Ride 0; Search 2; Sense 
  Motive 4; Spellcraft 11; Spot 4; Survival 4; Swim -12;  
  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Combat Casting, Extend 
  Spell, Extra Turning, Power Attack, Shield Proficiency, 
  Simple Weapon Proficiency  
  Alignment:  
  Lawful Good  
  Possessions: Full Plate +1; Potion of Bull's 
  Strength; Morningstar +1; Outfit (Scholar's); Periapt 
  of Wisdom +2; Potion of Neutralize Poison; Shield, 
  Heavy;  
  Deity: Speaker of the Word Domains: 
  Knowledge(All knowledge skills are class skills. 
  You cast divinations at +1 caster level.) 
  Strength(You can perform a feat of strength as a 
  supernatural ability. You gain an enhancement 
  bonus to Strength equal to your cleric level. 
  Activating the power is a free action, the power 
  lasts 1 round, and it is usable once per day.)  
  Spells: 
  Spells per Day: (5/4+1/4+1/3+1/0/0/0/0/0/ 
  DC:14+spell level) 
  Cleric - Known:  
  Level 0: Cure Minor Wounds x2, Detect Magic, 
  Detect Poison, Purify Food and Drink,  
  Level 1: Cause Fear, Command, Divine Favor, 
  Doom, Enlarge Person (Domain),  
  Level 2: Aid, Bull's Strength(Domain), Eagle's 
  Splendor, Enthrall, Summon Monster II,  
  Level 3: Bestow Curse, Magic Vestment 
  (Domain)Prayer, Summon Monster III,  
   
  Protectors of the Word Monk 
  Medium-size Male Human (Brandobian) 
  Monk6 
  Hit Dice:  
  (6d8)+12  
  Hit Points:  
  45  
  Initiative:  
  +6  
  Speed:  
  Walk 50 ft.  
  AC:  
  18 (flatfooted 16, touch 16) 
  Base 
  Attack/Grapple: 
  +4/+6 
  Attacks:  
  Unarmed Strike +7; Shuriken +6; Sling (Masterwork) 
  +7;  
  Full Attacks: 
  Unarmed Strike +6/+6; Shuriken +5/+5; Sling 
  (Masterwork) +7 
  Damage:  
  Unarmed Strike 1d8+2; Shuriken 1d2+2; Sling 
  (Masterwork) 1d4+2;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Evasion (Ex), Flurry of Blows (Ex), Ki Strike (Magic), 
  Purity of Body (Ex), Slow Fall (30), Still Mind (Ex), 
  Stunning Fist attack 6/day (DC 15)  
  Saves:  
  Fortitude: +8, Reflex: +8, Will: +8  
  
  Abilities:  
  STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 14 (+2), 
  WIS 15 (+2), CHA 10 (+0)  
  Skills:  
  Appraise 2; Balance 13; Bluff 0; Climb 2; 
  Concentration 2; Craft (Untrained) 2; Diplomacy 0; 
  Disguise 0; Escape Artist 10; Forgery 2; Gather 
  Information 0; Heal 2; Hide 11; Intimidate 0; Jump 21; 
  Knowledge (Arcana) 3; Knowledge (Geography) 3; 
  Knowledge (History) 3; Listen 7; Move Silently 16; 
  Ride 2; Search 2; Sense Motive 2; Spot 2; Survival 2; 
  Swim 2; Tumble 13;  
  Feats:  
  Deflect Arrows, Dodge, Improved Initiative, Improved 
  Trip, Improved Unarmed Strike, Mobility, Stunning Fist, 
  Weapon Focus (Unarmed Strike)  
  Alignment:  
  Lawful Neutral  
  Possessions: Boots of Elvenkind; Bracers of 
  Armor +2; Bullets, Sling (50); Cloak of Resistance 
  +1; Ring of Protection +1; Shuriken; Sling 
  (Masterwork);  
  Protectors of the Word Ranger 
  Medium-size Male Human (Brandobian) 
  Ranger6 
  Hit Dice:  
  (6d8)+6  
  Hit Points:  
  39  
  Initiative:  
  +3  
  Speed:  
  Walk 30 ft.  
  AC:  
  19 (flatfooted 16, touch 13) 
  Base 
  Attack/Grapple: 
  +6/+8 
  Attacks:  
  Sword +1 (Short) +11;Composite Longbow STR +9;  
  Full Attacks 
  Sword +1 (Short) +9/+4 primary hand/ Sword +1 
  (Short) +9/+4 off hand; Composite Longbow STR 
  +9/+4;  
  Damage:  
  Sword +1 (Short) 1d6+3 primary hand; Sword +1 
  (Short) 1d6+2 off hand; Composite Longbow STR 
  1d8+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Animal Companion (Ex), Favored Enemy (Giant) +2, 
  Favored Enemy (Humanoid (Goblinoid)) +4, Two 
  Weapon Fighting Combat Style, Wild Empathy (Ex) +8 
  Saves:  
  Fortitude: +6, Reflex: +8, Will: +4  
  Abilities:  
  STR 14 (+2), DEX 17 (+3), CON 12 (+1), INT 12 (+1), 
  WIS 14 (+2), CHA 10 (+0)  
  Skills:  
  Appraise 1; Balance 2; Bluff 0; Climb 1; Concentration 
  1; Craft (Untrained) 1; Diplomacy 0; Disguise 0; 
  Escape Artist 2; Forgery 1; Gather Information 0; 
  Handle Animal 6; Heal 2; Hide 10; Intimidate 0; Jump 
  1; Knowledge (Geography) 5; Knowledge (Local) 3; 
  Knowledge (Nature) 12; Listen 11; Move Silently 10; 
  Ride 9; Search 3; Sense Motive 2; Spot 11; Survival 
  11; Survival (Natural environments) 13; Swim 0;  
  Feats:  
  Armor Proficiency (Light), Endurance, Improved Two-
  Weapon Fighting, Martial Weapon Proficiency, Quick 
  
  Draw, Shield Proficiency, Simple Weapon Proficiency, 
  Track, Two-Weapon Defense, Two-Weapon Fighting, 
  Weapon Finesse, Weapon Focus (Sword (Short))  
  Alignment:  
  Chaotic Neutral  
  Possessions: Arrows (50); Sword +1 (Short) x2; 
  Chain Shirt +1; Composite Longbow STR; 
  Traveler's Outfit;  
  Spells: 
  Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:12+spell 
  level) 
  Ranger - Known:  
  Level 1: Charm Animal, Entangle  
   
  Protectors of the Word Sorceror 
  Small-size Male Gnome, Rock 
  Sorcerer6 
  Hit Dice:  
  (6d4)+12  
  Hit Points:  
  31  
  Initiative:  
  +2  
  Speed:  
  Walk 20 ft.  
  AC:  
  13 (flatfooted 11, touch 13) 
  Base 
  Attack/Grapple: 
  +3/-3 
  Attacks:  
  Club +0;Club (Thrown) +4;Crossbow, Light +4;   
  Full Attack: 
  Club +0;Club (Thrown) +4;Crossbow, Light +4; 
  Damage:  
  Club 1d6-2;Club (Thrown) 1d6-2;Crossbow, Light 1d8;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  +1 racial bonus on attack rolls against kobolds and 
  goblinoids., +2 racial bonus on saving throws against 
  illusions., +4 Dodge bonus to Armor Class against 
  monsters of the giant type., Speak with Animals 
  (burrowing mammal only, duration 1 minute)., 
  Summon Familiar  
  Saves:  
  Fortitude: +4, Reflex: +4, Will: +5  
  Abilities:  
  STR 6 (-2), DEX 14 (+2), CON 15 (+2), INT 14 (+2), 
  WIS 10 (+0), CHA 18 (+4)  
  Skills:  
  Appraise 2; Balance 2; Bluff 5; Climb -2; Concentration 
  14; Craft (Untrained) 2; Decipher Script 4; Diplomacy 
  4; Disguise 4; Escape Artist 2; Forgery 2; Gather 
  Information 4; Heal 0; Hide 6; Intimidate 4; Jump -8; 
  Knowledge (Arcana) 11; Knowledge (History) 4; Listen 
  2; Move Silently 2; Ride 2; Search 2; Sense Motive 0; 
  Spellcraft 13; Spot 0; Survival 0; Swim -2;  
  Feats:  
  Simple Weapon Proficiency, Skill Focus 
  (Concentration), Spell Focus (Evocation), Spell 
  Penetration  
  Alignment:  
  Lawful Neutral  
  Possessions: Bolts, Crossbow (10); Club; 
  Crossbow, Light; Outfit (Explorer's/Small); Scroll 
  (Bear's Endurance); Scroll (Blink); Scroll (Blur); 
  
  Scroll (Dispel Magic); Wand of Magic Missile (5th 
  level caster);  
  Spells: 
  Innate: Dancing Lights, Ghost Sound, 
  Prestidigitation, Speak with Animals  
  Spells per Day: (6/7/6/4/0/0/0/0/0/ DC:14+spell 
  level) 
  Sorcerer - Known:  
  Level 0: Acid Splash, Detect Magic, Detect Poison, 
  Light, Open/Close, Ray of Frost, Read Magic  
  Level 1: Color Spray, Identify, Magic Missile, 
  Shield  
  Level 2: Invisibility, Scorching Ray  
  Level 3: Lightning Bolt  
   
  Protectors of the Word Wizard 
  Medium-size Male Elf (Gray, Kalamar) 
  Wizard6 
  Hit Dice:  
  (6d4)+6  
  Hit Points:  
  25  
  Initiative:  
  +2  
  Speed:  
  Walk 30 ft.  
  AC:  
  14 (flatfooted 12, touch 14) 
  Base 
  Attack/Grapple: 
  +3/+2 
  Attacks:  
  Crossbow, Light +5;Dagger +2;Dagger (Thrown) 
  +5;Rapier +2;   
  Full Attack: 
  Crossbow, Light +5;Dagger +2;Dagger (Thrown) 
  +5;Rapier +2;  
  Damage:  
  Crossbow, Light 1d8;Dagger 1d4-1;Dagger (Thrown) 
  1d4;Rapier 1d6-1; ;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  +2 racial saving throw bonus against enchantment 
  spells or effects., An elf who merely passes within 5 
  feet of a secret or concealed door is entitled to a 
  Search check to notice it as if she were actively 
  looking for it., Immunity to magic sleep effects., 
  Summon Familiar  
  Saves:  
  Fortitude: +3, Reflex: +4, Will: +5  
  Abilities:  
  STR 8 (-1), DEX 14 (+2), CON 12 (+1), INT 21 (+5), 
  WIS 10 (+0), CHA 10 (+0)  
  Skills:  
  Appraise 5; Balance 2; Bluff 0; Climb -1; Concentration 
  13; Craft (Untrained) 5; Decipher Script 8; Diplomacy 
  0; Disguise 0; Escape Artist 2; Forgery 5; Gather 
  Information 0; Heal 0; Hide 2; Intimidate 0; Jump -1; 
  Knowledge (Arcana) 14; Knowledge (Architecture and 
  Engineering) 14; Knowledge (History) 14; Knowledge 
  (The Planes) 11; Listen 0; Move Silently 2; Ride 2; 
  Search 7; Sense Motive 0; Spellcraft 16; Spot 0; 
  Survival 0; Swim -1; Use Magic Device 4;  
  Feats:  
  Empower Spell, Scribe Scroll, Skill Focus 
  (Concentration), Spell Focus (Evocation), Spell 
  
  Penetration  
  Alignment:  
  True Neutral  
  Possessions: Bolts, Crossbow (10); Crossbow, 
  Light; Dagger; Explorer's Outfit; Rapier; Ring of 
  Protection +2; Spellbook (Wizard's/Blank); Wand of 
  Acid Arrow;  
  Spells: 
  Spells per Day: (4/5/4/3/0/0/0/0/0/ DC:15+spell 
  level) 
  Wizard - Known:  
  Level 0: Acid Splash, Arcane Mark, Dancing 
  Lights, Daze, Detect Magic, Detect Poison, Disrupt 
  Undead, Flare, Ghost Sound, Light, Mage Hand, 
  Mending, Message, Open/Close, Prestidigitation, 
  Ray of Frost, Read Magic, Resistance, Touch of 
  Fatigue  
  Level 1: Alarm, Burning Hands, Color Spray, 
  Comprehend Languages, Detect Secret Doors, 
  Endure Elements, Erase, Expeditious Retreat, Hold 
  Portal, Identify, Mage Armor, Magic Missile, Shield, 
  Summon Monster I  
  Level 2: Acid Arrow, Arcane Lock, Cat's Grace, 
  Flaming Sphere, Glitterdust, Hideous Laughter, 
  Invisibility, Knock, Protection from Arrows, 
  Scorching Ray, Summon Monster II, Summon 
  Swarm, Web  
  Level 3: Arcane Sight, Deep Slumber, Dispel 
  Magic, Explosive Runes, Fireball, Flame Arrow, 
  Haste, Heroism, Illusory Script, Keen Edge, 
  Lightning Bolt, Sleet Storm, Tongues, Wind Wall  
  White Knights Bard 
  Medium-size Male Elf (Gray, Kalamar) 
  Bard6 
  Hit Dice:  
  (6d6)  
  Hit Points:  
  26  
  Initiative:  
  +2  
  Speed:  
  Walk 30 ft.  
  AC:  
  17 (flatfooted 15, touch 12) 
  Base 
  Attack/Grapple: 
  +4/+4 
  Attacks:  
  Rapier (Masterwork) +8;  
  Full Attack: 
  Rapier (Masterwork) +8; 
  Damage:  
  *Rapier (Masterwork) 1d6;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  +2 racial saving throw bonus against enchantment 
  spells or effects., An elf who merely passes within 5 
  feet of a secret or concealed door is entitled to a 
  Search check to notice it as if she were actively 
  looking for it., Bardic knowledge (+9), Bardic music 
  6/day, Countersong (Su) for up to 10 rounds, 
  Fascinate (Sp) can effect 2 creatures for up to 6 
  
  rounds, Immunity to magic sleep effects., Inspire 
  Competence (Su) +2 to skill checks for up to 2 
  minutes, Inspire Courage (Su) +1 to saves against 
  charm or fear effects and +1 morale bonus on attack 
  and damage rolls., May wear light armor without 
  incurring the normal arcane spell failure chance., 
  Suggestion (Sp) Will DC 17 negates - does not count 
  against Bardic Music uses  
  Saves:  
  Fortitude: +2, Reflex: +7, Will: +5  
  Abilities:  
  STR 10 (+0), DEX 14 (+2), CON 10 (+0), INT 16 (+3), 
  WIS 10 (+0), CHA 18 (+4)  
  Skills:  
  Appraise 3; Balance 2; Bluff 13; Climb 0; 
  Concentration 9; Craft (Untrained) 3; Diplomacy 17; 
  Disguise 13; Escape Artist 11; Forgery 3; Gather 
  Information 4; Heal 0; Hide 2; Intimidate 6; Jump 0; 
  Listen 0; Move Silently 2; Perform (Sing) 13; Ride 2; 
  Search 3; Sense Motive 9; Spellcraft 12; Spot 0; 
  Survival 0; Swim 0; Use Magic Device 13;  
  Feats:  
  Armor Proficiency (Light), Combat Casting, Shield 
  Proficiency, Simple Weapon Proficiency, Weapon 
  Finesse, Weapon Focus (Rapier)  
  Alignment:  
  Neutral Good  
  Possessions: Buckler (Mithral); Chain Shirt 
  (Mithral); Courtier's Outfit; Rapier (Masterwork); 
  Wand of Cure Light Wounds; Wand of Invisibility;  
  Spells: 
  Spells per Day: (3/4/3/0/0/0/0/0/0/ DC:14+spell level) 
  Bard - Known:  
  Level 0: Detect Magic, Know Direction, Lullaby, Mage Hand, Message, Read Magic  
  Level 1: Charm Person, Comprehend Languages, Cure Light Wounds, Identify  
  Level 2: Cat's Grace, Heroism, Sound Burst  
  White Knights Cleric x2 
  Medium-size Male Human (Brandobian) 
  Cleric6 
  Hit Dice:  
  (6d8)+9  
  Hit Points:  
  42  
  Initiative:  
  +0  
  Speed:  
  Walk 20 ft.  
  AC:  
  19 (flatfooted 19, touch 10) 
  Base 
  Attack/Grapple: 
  +4/+5 
  Attacks:  
  Greatsword +1 +6 
  Full Attack: 
  Greatsword +1 +6 
  Damage:  
  Greatsword +1 2d6+2; ;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Spontaneous casting, Turn Undead (Su) 5/day (turn 
  level 7) (turn damage 2d6+9)  
  Saves:  
  Fortitude: +6, Reflex: +2, Will: +9  
  Abilities:  
  STR 12 (+1), DEX 10 (+0), CON 12 (+1), INT 13 (+1), 
  WIS 18 (+4), CHA 14 (+2)  
  Skills:  
  Appraise 1; Balance -5; Bluff 2; Climb -4; 
  
  Concentration 10; Craft (Untrained) 1; Diplomacy 2; 
  Disguise 2; Escape Artist -5; Forgery 1; Gather 
  Information 2; Heal 13; Hide -5; Intimidate 2; Jump -
  10; Knowledge (Religion) 10; Listen 4; Move Silently -
  5; Ride 2; Search 1; Sense Motive 6; Spot 4; Survival 
  4; Swim -9;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Combat Casting, Extend 
  Spell, Improved Turning, Shield Proficiency, Simple 
  Weapon Proficiency, Toughness  
  Alignment:  
  Lawful Good  
  Possessions: Full Plate +1; Greatsword +1; Holy 
  Symbol (Silver); Scroll (Cure Moderate Wounds); 
  Cleric's Vestments;  
  Deity: Deb'Fo Domains: War(Free Martial Weapon 
  Proficiency with deity's favored weapon (if 
  necessary) and Weapon Focus with the deity's 
  favored weapon.) Good(You cast good spells at +1 
  caster level.)  
  Spells: 
  Spells per Day: (5/4+1/4+1/3+1/0/0/0/0/0/ 
  DC:14+spell level) 
  Cleric - Known:  
  Level 0:, Cure Minor Wounds, Detect Magic, 
  Detect Poison, Purify Food and Drink, Read Magic 
  Level 1: Bless, Detect Evil, Divine Favor, Magic 
  Weapon(Domain), Shield of Faith  
  Level 2: Aid (Domain), Aid, Hold Person, Sound 
  Burst, Spiritual Weapon  
  Level 3: Magic Vestment (Domain), Prayer, 
  Searing Light, Summon Monster III,  
  White Knights Paladin x2 
  Medium-size Male Human (Kalamaran) 
  Paladin6 
  Hit Dice:  
  (6d10)+12  
  Hit Points:  
  52  
  Initiative:  
  +5  
  Speed:  
  Walk 20 ft.  
  AC:  
  22 (flatfooted 21, touch 11) 
  Base 
  Attack/Grapple: 
  +6/+8 
  Attacks:  
  Flail +1 +9;Lance +8;Composite Shortbow STR +7  
  Full Attack: 
  Flail +1 +9/+4;Lance +8/+3;Composite Shortbow STR 
  +7/+2 
  Damage:  
  Flail +1 1d8+3;Lance 1d8+3;Composite Shortbow STR 
  1d6+3;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of Courage (Su), Aura of Good (Ex), Divine 
  Grace (Su), Divine Health (Ex), Lay on Hands (Su) 12 
  hp/day, Remove Disease (Sp) 1/week, Smite Evil (Su) 
  2/day, Special Mount (Sp), Turn Undead (Su) 5/day 
  
  (turn level 3) (turn damage 2d6+5)  
  Saves:  
  Fortitude: +9, Reflex: +5, Will: +6  
  Abilities:  
  STR 14 (+2), DEX 12 (+1), CON 14 (+2), INT 12 (+1), 
  WIS 14 (+2), CHA 15 (+2)  
  Skills:  
  Appraise 1; Balance -6; Bluff 2; Climb -1; 
  Concentration 2; Craft (Untrained) 1; Diplomacy 11; 
  Disguise 2; Escape Artist -6; Forgery 1; Gather 
  Information 2; Heal 11; Hide -6; Intimidate 2; Jump -
  11; Listen 2; Move Silently -6; Ride 10; Search 1; 
  Sense Motive 2; Spot 2; Survival 2; Swim -12;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Cleave, Improved 
  Initiative, Martial Weapon Proficiency, Mounted 
  Combat, Power Attack, Shield Proficiency, Simple 
  Weapon Proficiency  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (50); Shield, Heavy; Flail +1; 
  Full Plate +1; Lance; Explorer's Outfit; Composite 
  Shortbow STR;  
  Spells: 
  Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:12+spell 
  level) 
  Paladin - Known:  
  Level 1: Bless, Bless Water, Bless Weapon, 
  Create Water, Cure Light Wounds, Detect Poison, 
  Detect Undead, Divine Favor, Endure Elements, 
  Magic Weapon, Protection from Chaos, Protection 
  from Evil, Read Magic, Resistance, Restoration, 
  Lesser, Virtue  
  White Knights Ranger 
  Medium-size Male Elf (High) 
  Ranger6 
  Hit Dice:  
  (6d8)+6  
  Hit Points:  
  39  
  Initiative:  
  +4  
  Speed:  
  Walk 30 ft.  
  AC:  
  19 (flatfooted 15, touch 14) 
  Base 
  Attack/Grapple: 
  +6/+7 
  Attacks:  
  Longbow +1 (Composite STR) +12;Rapier 
  (Masterwork) +8  
  Full Attack: 
  Longbow +1 (Composite STR) +12/+7;Rapier 
  (Masterwork) +8/+3 
  Damage:  
  Longbow +1 (Composite STR) 1d8+2;Rapier 
  (Masterwork) 1d6+1  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  +2 racial saving throw bonus against enchantment 
  spells or effects., An elf who merely passes within 5 
  feet of a secret or concealed door is entitled to a 
  Search check to notice it as if she were actively 
  looking for it., Animal Companion (Ex), Archery 
  
  Combat Style, Favored Enemy (Humanoid (Orc)) +4, 
  Favored Enemy (Undead) +2, Immunity to magic sleep 
  effects., Wild Empathy (Ex) +8  
  Saves:  
  Fortitude: +6, Reflex: +9, Will: +4  
  Abilities:  
  STR 12 (+1), DEX 19 (+4), CON 12 (+1), INT 14 (+2), 
  WIS 14 (+2), CHA 10 (+0)  
  Skills:  
  Appraise 2; Balance 2; Bluff 0; Climb 8; Concentration 
  1; Craft (Untrained) 2; Diplomacy 0; Disguise 0; 
  Escape Artist 2; Forgery 2; Gather Information 0; 
  Handle Animal 9; Heal 2; Hide 11; Intimidate 0; Jump -
  1; Listen 13; Move Silently 11; Ride 6; Search 13; 
  Sense Motive 2; Spot 13; Survival 11; Swim -3;  
  Feats:  
  Armor Proficiency (Light), Endurance, Manyshot, 
  Martial Weapon Proficiency, Point Blank Shot, Quick 
  Draw, Rapid Shot, Shield Proficiency, Simple Weapon 
  Proficiency, Track, Weapon Focus (Longbow)  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (50); Potion of Cure 
  Moderate Wounds; Chainmail (Mithral); Longbow 
  +1 (Composite); Explorer's Outfit; Rapier 
  (Masterwork);  
  Spells: 
  Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:12+spell 
  level) 
  Ranger - Known:  
  Level 1: Delay Poison, Entangle 
   
  Encounter 5 
   
  ATL 1 
  Borgo/Prince Leshand 
  Medium-size Male Half-elf 
  Paladin 3/Infiltrator 6 
  Hit Dice:  
  3d10+3 plus 6d6+6  
  Hit Points:  
  8  
  Initiative:  
  +5  
  Speed:  
  Walk 40 ft.  
  AC:  
  23 (flatfooted 22, touch 11) 
  Base 
  Attack/Grapple: 
  +7/+8 
  Attacks:  
  Longsword +1 +10;Longbow (Composite/Masterwork) 
  +9;   
  Full Attack 
  Longsword +1 +10/+5;Longbow 
  (Composite/Masterwork) +19/+4 
  Damage:  
  Longsword +1 1d8+2;Longbow 
  (Composite/Masterwork) 1d8+1  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of courage, aura of good, detect evil, divine 
  grace, divine health, fast movement (10ft), improved 
  uncanny dodge, internal compass, lay on hands, 
  
  smite evil 1/day, sneak attack +2d6, uncanny dodge, 
  slippery mind, trackless step, trap sense +1, 
  woodcraft, woodland stride, +4 on saves against 
  charm effects, +2 on saves against poison 
  Saves:  
  Fortitude: +7, Reflex: +9, Will: +7  
  Abilities:  
  STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 14 (+2), 
  WIS 16 (+3), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 2; Bluff 7; Climb -4; Concentration 
  1; Craft (Untrained) 0; Diplomacy 9; Disguise 10; 
  Escape Artist 2; Forgery 8; Gather Information 7; Heal 
  3; Hide -4; Intimidate 3; Jump -4; Knowledge (nobility 
  and royalty) 8; Listen 3; Move Silently 2; Ride 8; 
  Search 0; Sense Motive 9; Spot 3; Survival 0; Swim 2;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Improved Initiative, 
  Mounted Combat, Noble Bearing, Shield Proficiency, 
  Simple Weapon Proficiency, Skill Focus (Disguise), 
  Tower Shield Proficiency, Weapon Focus 
  (Longsword),  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (20); Longsword +1; Heavy Metal Shield +1; Full Plate +1; amulet of 
  heightened zone of truth; Longbow (Composite/Masterwork); Outfit (Explorer's); 
   
  Duke of the Realm: As a Duke of the realm, Prince Leshand gains all the benefits given here in 
  bold, as per the Divine Right of Kings from the KPGSL, page 153.  
  Michnal Rul 
  Medium-size Male Human (Kalamaran) 
  Fighter11 
  Hit Dice:  
  (11d10)+11  
  Hit Points:  
  8  
  Initiative:  
  +1  
  Speed:  
  Walk 20 ft.  
  AC:  
  25 (flatfooted 24, touch 11) 
  Base 
  Attack/Grapple: 
  +11/+13 
  Attacks:  
  Longsword +1 +15;Lance +2 +17;Composite  
  Shortbow STR+2 +12;   
  Full Attack: 
  Longsword +1 +15/+10/+5;*Lance +2 
  +17/+12/+7;Composite Shortbow STR+2 +12/+7/+2; 
  Damage:  
  Longsword +1 1d8+5;Lance +2 1d8+7;Composite  
  Shortbow STR+2 1d6+1;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Fatigued 
  Saves:  
  Fortitude: +8, Reflex: +4, Will: +4  
  Abilities:  
  STR 14 (+2), DEX 12 (+1), CON 12 (+1), INT 16 (+3), 
  WIS 12 (+1), CHA 14 (+2)  
  Skills:  
  Appraise 3; Balance -5; Bluff 2; Climb -4; 
  Concentration 1; Craft (Untrained) 3; Diplomacy 9; 
  Disguise 2; Escape Artist -5; Forgery 3; Gather 
  Information 2; Handle Animal 16; Heal 1; Hide -5; 
  Intimidate 2; Jump -10; Knowledge (Military Logistics) 
  17; Knowledge (Military Tactics) 17; Knowledge 
  
  (Nobility and Royalty) 5; Listen 1; Move Silently -5; 
  Ride 17; Search 3; Sense Motive 1; Spot 1; Survival 1; 
  Swim -10;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Dodge, Greater Weapon 
  Focus (Lance), Improved Critical (Lance), Martial 
  Weapon Proficiency, Mounted Archery, Mounted 
  Combat, Ride-By Attack, Shield Proficiency, Simple 
  Weapon Proficiency, Tower Shield Proficiency, 
  Trample, Weapon Focus (Lance, Longsword), 
  Weapon Specialization (Lance, Longsword)  
  Alignment:  
  Neutral Good  
  Possessions: Full Plate +2; Longsword +1; 
  Gauntlets of Ogre Power; Lance +2; Outfit 
  (Explorer's); Ring of Protection +1; Shield +2 
  (Heavy/Metal); Composite +0 Shortbow STR0;  
  ATL 3 
  Borgo/Prince Leshand 
  Medium-size Male Half-elf 
  Paladin 3/Infiltrator 6 
  Hit Dice:  
  3d10+3 plus 6d6+6  
  Hit Points:  
  12 
  Initiative:  
  +6  
  Speed:  
  Walk 40 ft.  
  AC:  
  23 (flatfooted 22, touch 11) 
  Base 
  Attack/Grapple: 
  +7/+9 
  Attacks:  
  Longsword +1 +11;Longbow (Composite/Masterwork) 
  +10;   
  Full Attack 
  Longsword +1 +11/+6;Longbow 
  (Composite/Masterwork) +10/+5 
  Damage:  
  Longsword +1 1d8+3;Longbow 
  (Composite/Masterwork) 1d8+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of courage, aura of good, detect evil, divine 
  grace, divine health, fast movement (10ft), improved 
  uncanny dodge, internal compass, lay on hands, 
  smite evil 1/day, sneak attack +2d6, uncanny dodge, 
  slippery mind, trackless step, trap sense +1, 
  woodcraft, woodland stride, +4 on saves against 
  charm effects, +2 on saves against poison 
  Saves:  
  Fortitude: +7, Reflex: +9, Will: +7  
  Abilities:  
  STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 14 (+2), 
  WIS 16 (+3), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 2; Bluff 7; Climb -4; Concentration 
  1; Craft (Untrained) 0; Diplomacy 9; Disguise 10; 
  Escape Artist 2; Forgery 8; Gather Information 7; Heal 
  3; Hide -4; Intimidate 3; Jump -4; Knowledge (nobility 
  and royalty) 8; Listen 3; Move Silently 2; Ride 8; 
  Search 0; Sense Motive 9; Spot 3; Survival 0; Swim 2;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  
  Armor Proficiency (Medium), Improved Initiative, 
  Mounted Combat, Noble Bearing, Shield Proficiency, 
  Simple Weapon Proficiency, Skill Focus (Disguise), 
  Tower Shield Proficiency, Weapon Focus 
  (Longsword),  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (20); Longsword +1; Heavy Metal Shield +1; Full Plate +1; amulet of 
  heightened zone of truth; Longbow (Composite/Masterwork); Outfit (Explorer's); 
   
  Duke of the Realm: As a Duke of the realm, Prince Leshand gains all the benefits given here in 
  bold, as per the Divine Right of Kings from the KPGSL, page 153. 
  Michnal Rul 
  Medium-size Male Human (Kalamaran) 
  Fighter11 
  Hit Dice:  
  (11d10)+11  
  Hit Points:  
  8  
  Initiative:  
  +2  
  Speed:  
  Walk 20 ft.  
  AC:  
  26 (flatfooted 25, touch 12) 
  Base 
  Attack/Grapple: 
  +11/+14 
  Attacks:  
  Longsword +1 +16;Lance +2 +18;Composite  
  Shortbow STR+2 +13;   
  Full Attack: 
  Longsword +1 +16/+11/+6;*Lance +2 
  +18/+13/+8;Composite Shortbow STR+2 +13/+8/+3; 
  Damage:  
  Longsword +1 1d8+6;Lance +2 1d8+8;Composite  
  Shortbow STR+2 1d6+2;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
   
  Saves:  
  Fortitude: +8, Reflex: +5, Will: +4  
  Abilities:  
  STR 16 (+3), DEX 14 (+2), CON 12 (+1), INT 16 (+3), 
  WIS 12 (+1), CHA 14 (+2)  
  Skills:  
  Appraise 3; Balance -4; Bluff 2; Climb -3; 
  Concentration 1; Craft (Untrained) 3; Diplomacy 9; 
  Disguise 2; Escape Artist -4; Forgery 3; Gather 
  Information 2; Handle Animal 16; Heal 1; Hide -4; 
  Intimidate 2; Jump -9; Knowledge (Military Logistics) 
  17; Knowledge (Military Tactics) 17; Knowledge 
  (Nobility and Royalty) 5; Listen 1; Move Silently -4; 
  Ride 18; Search 3; Sense Motive 1; Spot 1; Survival 1; 
  Swim -9;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Dodge, Greater Weapon 
  Focus (Lance), Improved Critical (Lance), Martial 
  Weapon Proficiency, Mounted Archery, Mounted 
  Combat, Ride-By Attack, Shield Proficiency, Simple 
  Weapon Proficiency, Tower Shield Proficiency, 
  Trample, Weapon Focus (Lance, Longsword), 
  Weapon Specialization (Lance, Longsword)  
  Alignment:  
  Neutral Good  
  
  Possessions: Full Plate +2; Longsword +1; 
  Gauntlets of Ogre Power; Lance +2; Outfit 
  (Explorer's); Ring of Protection +1; Shield +2 
  (Heavy/Metal); Composite +0 Shortbow STR0;  
  ATL 5 
  Borgo/Prince Leshand 
  Medium-size Male Half-elf 
  Paladin 3/Infiltrator 6 
  Hit Dice:  
  3d10+3 plus 6d6+6  
  Hit Points:  
  19 
  Initiative:  
  +6  
  Speed:  
  Walk 40 ft.  
  AC:  
  23 (flatfooted 22, touch 11) 
  Base 
  Attack/Grapple: 
  +7/+9 
  Attacks:  
  Longsword +1 +11;Longbow (Composite/Masterwork) 
  +10;   
  Full Attack 
  Longsword +1 +11/+6;Longbow 
  (Composite/Masterwork) +10/+5 
  Damage:  
  Longsword +1 1d8+3;Longbow 
  (Composite/Masterwork) 1d8+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of courage, aura of good, detect evil, divine 
  grace, divine health, fast movement (10ft), improved 
  uncanny dodge, internal compass, lay on hands, 
  smite evil 1/day, sneak attack +2d6, uncanny dodge, 
  slippery mind, trackless step, trap sense +1, 
  woodcraft, woodland stride, +4 on saves against 
  charm effects, +2 on saves against poison 
  Saves:  
  Fortitude: +7, Reflex: +9, Will: +7  
  Abilities:  
  STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 14 (+2), 
  WIS 16 (+3), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 2; Bluff 7; Climb -4; Concentration 
  1; Craft (Untrained) 0; Diplomacy 9; Disguise 10; 
  Escape Artist 2; Forgery 8; Gather Information 7; Heal 
  3; Hide -4; Intimidate 3; Jump -4; Knowledge (nobility 
  and royalty) 8; Listen 3; Move Silently 2; Ride 8; 
  Search 0; Sense Motive 9; Spot 3; Survival 0; Swim 2;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Improved Initiative, 
  Mounted Combat, Noble Bearing, Shield Proficiency, 
  Simple Weapon Proficiency, Skill Focus (Disguise), 
  Tower Shield Proficiency, Weapon Focus 
  (Longsword),  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (20); Longsword +1; Heavy Metal Shield +1; Full Plate +1; amulet of 
  heightened zone of truth; Longbow (Composite/Masterwork); Outfit (Explorer's); 
   
  Duke of the Realm: As a Duke of the realm, Prince Leshand gains all the benefits given here in 
  bold, as per the Divine Right of Kings from the KPGSL, page 153. 
  
  Michnal Rul 
  Medium-size Male Human (Kalamaran) 
  Fighter11 
  Hit Dice:  
  (11d10)+11  
  Hit Points:  
  15  
  Initiative:  
  +2  
  Speed:  
  Walk 20 ft.  
  AC:  
  26 (flatfooted 25, touch 12) 
  Base 
  Attack/Grapple: 
  +11/+14 
  Attacks:  
  Longsword +1 +16;Lance +2 +18;Composite  
  Shortbow STR+2 +13;   
  Full Attack: 
  Longsword +1 +16/+11/+6;*Lance +2 
  +18/+13/+8;Composite Shortbow STR+2 +13/+8/+3; 
  Damage:  
  Longsword +1 1d8+6;Lance +2 1d8+8;Composite  
  Shortbow STR+2 1d6+2;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
   
  Saves:  
  Fortitude: +8, Reflex: +5, Will: +4  
  Abilities:  
  STR 16 (+3), DEX 14 (+2), CON 12 (+1), INT 16 (+3), 
  WIS 12 (+1), CHA 14 (+2)  
  Skills:  
  Appraise 3; Balance -4; Bluff 2; Climb -3; 
  Concentration 1; Craft (Untrained) 3; Diplomacy 9; 
  Disguise 2; Escape Artist -4; Forgery 3; Gather 
  Information 2; Handle Animal 16; Heal 1; Hide -4; 
  Intimidate 2; Jump -9; Knowledge (Military Logistics) 
  17; Knowledge (Military Tactics) 17; Knowledge 
  (Nobility and Royalty) 5; Listen 1; Move Silently -4; 
  Ride 18; Search 3; Sense Motive 1; Spot 1; Survival 1; 
  Swim -9;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Dodge, Greater Weapon 
  Focus (Lance), Improved Critical (Lance), Martial 
  Weapon Proficiency, Mounted Archery, Mounted 
  Combat, Ride-By Attack, Shield Proficiency, Simple 
  Weapon Proficiency, Tower Shield Proficiency, 
  Trample, Weapon Focus (Lance, Longsword), 
  Weapon Specialization (Lance, Longsword)  
  Alignment:  
  Neutral Good  
  Possessions: Full Plate +2; Longsword +1; 
  Gauntlets of Ogre Power; Lance +2; Outfit 
  (Explorer's); Ring of Protection +1; Shield +2 
  (Heavy/Metal); Composite +0 Shortbow STR0;  
  ATL7 
  Borgo/Prince Leshand 
  Medium-size Male Half-elf 
  Paladin 3/Infiltrator 6 
  Hit Dice:  
  3d10+3 plus 6d6+6  
  Hit Points:  
  26  
  
  Initiative:  
  +6  
  Speed:  
  Walk 40 ft.  
  AC:  
  23 (flatfooted 22, touch 11) 
  Base 
  Attack/Grapple: 
  +7/+9 
  Attacks:  
  Longsword +1 +11;Longbow (Composite/Masterwork) 
  +10;   
  Full Attack 
  Longsword +1 +11/+6;Longbow 
  (Composite/Masterwork) +10/+5 
  Damage:  
  Longsword +1 1d8+3;Longbow 
  (Composite/Masterwork) 1d8+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of courage, aura of good, detect evil, divine 
  grace, divine health, fast movement (10ft), improved 
  uncanny dodge, internal compass, lay on hands, 
  smite evil 1/day, sneak attack +2d6, uncanny dodge, 
  slippery mind, trackless step, trap sense +1, 
  woodcraft, woodland stride, +4 on saves against 
  charm effects, +2 on saves against poison 
  Saves:  
  Fortitude: +7, Reflex: +9, Will: +7  
  Abilities:  
  STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 14 (+2), 
  WIS 16 (+3), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 2; Bluff 7; Climb -4; Concentration 
  1; Craft (Untrained) 0; Diplomacy 9; Disguise 10; 
  Escape Artist 2; Forgery 8; Gather Information 7; Heal 
  3; Hide -4; Intimidate 3; Jump -4; Knowledge (nobility 
  and royalty) 8; Listen 3; Move Silently 2; Ride 8; 
  Search 0; Sense Motive 9; Spot 3; Survival 0; Swim 2;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Improved Initiative, 
  Mounted Combat, Noble Bearing, Shield Proficiency, 
  Simple Weapon Proficiency, Skill Focus (Disguise), 
  Tower Shield Proficiency, Weapon Focus 
  (Longsword),  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (20); Longsword +1; Heavy Metal Shield +1; Full Plate +1; amulet of 
  heightened zone of truth; Longbow (Composite/Masterwork); Outfit (Explorer's); 
   
  Duke of the Realm: As a Duke of the realm, Prince Leshand gains all the benefits given here in 
  bold, as per the Divine Right of Kings from the KPGSL, page 153. 
  Michnal Rul 
  Medium-size Male Human (Kalamaran) 
  Fighter11 
  Hit Dice:  
  (11d10)+11  
  Hit Points:  
  22  
  Initiative:  
  +2  
  Speed:  
  Walk 20 ft.  
  AC:  
  26 (flatfooted 25, touch 12) 
  Base 
  Attack/Grapple: 
  +11/+14 
  Attacks:  
  Longsword +1 +16;Lance +2 +18;Composite  
  Shortbow STR+2 +13;   
  Full Attack: 
  Longsword +1 +16/+11/+6;*Lance +2 
  
  +18/+13/+8;Composite Shortbow STR+2 +13/+8/+3; 
  Damage:  
  Longsword +1 1d8+6;Lance +2 1d8+8;Composite  
  Shortbow STR+2 1d6+2;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
   
  Saves:  
  Fortitude: +8, Reflex: +5, Will: +4  
  Abilities:  
  STR 16 (+3), DEX 14 (+2), CON 12 (+1), INT 16 (+3), 
  WIS 12 (+1), CHA 14 (+2)  
  Skills:  
  Appraise 3; Balance -4; Bluff 2; Climb -3; 
  Concentration 1; Craft (Untrained) 3; Diplomacy 9; 
  Disguise 2; Escape Artist -4; Forgery 3; Gather 
  Information 2; Handle Animal 16; Heal 1; Hide -4; 
  Intimidate 2; Jump -9; Knowledge (Military Logistics) 
  17; Knowledge (Military Tactics) 17; Knowledge 
  (Nobility and Royalty) 5; Listen 1; Move Silently -4; 
  Ride 18; Search 3; Sense Motive 1; Spot 1; Survival 1; 
  Swim -9;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Dodge, Greater Weapon 
  Focus (Lance), Improved Critical (Lance), Martial 
  Weapon Proficiency, Mounted Archery, Mounted 
  Combat, Ride-By Attack, Shield Proficiency, Simple 
  Weapon Proficiency, Tower Shield Proficiency, 
  Trample, Weapon Focus (Lance, Longsword), 
  Weapon Specialization (Lance, Longsword)  
  Alignment:  
  Neutral Good  
  Possessions: Full Plate +2; Longsword +1; 
  Gauntlets of Ogre Power; Lance +2; Outfit 
  (Explorer's); Ring of Protection +1; Shield +2 
  (Heavy/Metal); Composite +0 Shortbow STR0;  
  ATL 9 
  Borgo/Prince Leshand 
  Medium-size Male Half-elf 
  Paladin 3/Infiltrator 6 
  Hit Dice:  
  3d10+3 plus 6d6+6  
  Hit Points:  
  33  
  Initiative:  
  +6  
  Speed:  
  Walk 40 ft.  
  AC:  
  23 (flatfooted 22, touch 11) 
  Base 
  Attack/Grapple: 
  +7/+9 
  Attacks:  
  Longsword +1 +11;Longbow (Composite/Masterwork) 
  +10;   
  Full Attack 
  Longsword +1 +11/+6;Longbow 
  (Composite/Masterwork) +10/+5 
  Damage:  
  Longsword +1 1d8+3;Longbow 
  (Composite/Masterwork) 1d8+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of courage, aura of good, detect evil, divine 
  grace, divine health, fast movement (10ft), improved 
  
  uncanny dodge, internal compass, lay on hands, 
  smite evil 1/day, sneak attack +2d6, uncanny dodge, 
  slippery mind, trackless step, trap sense +1, 
  woodcraft, woodland stride, +4 on saves against 
  charm effects, +2 on saves against poison 
  Saves:  
  Fortitude: +7, Reflex: +9, Will: +7  
  Abilities:  
  STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 14 (+2), 
  WIS 16 (+3), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 2; Bluff 7; Climb -4; Concentration 
  1; Craft (Untrained) 0; Diplomacy 9; Disguise 10; 
  Escape Artist 2; Forgery 8; Gather Information 7; Heal 
  3; Hide -4; Intimidate 3; Jump -4; Knowledge (nobility 
  and royalty) 8; Listen 3; Move Silently 2; Ride 8; 
  Search 0; Sense Motive 9; Spot 3; Survival 0; Swim 2;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Improved Initiative, 
  Mounted Combat, Noble Bearing, Shield Proficiency, 
  Simple Weapon Proficiency, Skill Focus (Disguise), 
  Tower Shield Proficiency, Weapon Focus 
  (Longsword),  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (20); Longsword +1; Heavy Metal Shield +1; Full Plate +1; amulet of 
  heightened zone of truth; Longbow (Composite/Masterwork); Outfit (Explorer's); 
   
  Duke of the Realm: As a Duke of the realm, Prince Leshand gains all the benefits given here in 
  bold, as per the Divine Right of Kings from the KPGSL, page 153. 
  Michnal Rul 
  Medium-size Male Human (Kalamaran) 
  Fighter11 
  Hit Dice:  
  (11d10)+11  
  Hit Points:  
  32  
  Initiative:  
  +2  
  Speed:  
  Walk 20 ft.  
  AC:  
  26 (flatfooted 25, touch 12) 
  Base 
  Attack/Grapple: 
  +11/+14 
  Attacks:  
  Longsword +1 +16;Lance +2 +18;Composite  
  Shortbow STR+2 +13;   
  Full Attack: 
  Longsword +1 +16/+11/+6;*Lance +2 
  +18/+13/+8;Composite Shortbow STR+2 +13/+8/+3; 
  Damage:  
  Longsword +1 1d8+6;Lance +2 1d8+8;Composite  
  Shortbow STR+2 1d6+2;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
   
  Saves:  
  Fortitude: +8, Reflex: +5, Will: +4  
  Abilities:  
  STR 16 (+3), DEX 14 (+2), CON 12 (+1), INT 16 (+3), 
  WIS 12 (+1), CHA 14 (+2)  
  Skills:  
  Appraise 3; Balance -4; Bluff 2; Climb -3; 
  Concentration 1; Craft (Untrained) 3; Diplomacy 9; 
  Disguise 2; Escape Artist -4; Forgery 3; Gather 
  Information 2; Handle Animal 16; Heal 1; Hide -4; 
  Intimidate 2; Jump -9; Knowledge (Military Logistics) 
  
  17; Knowledge (Military Tactics) 17; Knowledge 
  (Nobility and Royalty) 5; Listen 1; Move Silently -4; 
  Ride 18; Search 3; Sense Motive 1; Spot 1; Survival 1; 
  Swim -9;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Dodge, Greater Weapon 
  Focus (Lance), Improved Critical (Lance), Martial 
  Weapon Proficiency, Mounted Archery, Mounted 
  Combat, Ride-By Attack, Shield Proficiency, Simple 
  Weapon Proficiency, Tower Shield Proficiency, 
  Trample, Weapon Focus (Lance, Longsword), 
  Weapon Specialization (Lance, Longsword)  
  Alignment:  
  Neutral Good  
  Possessions: Full Plate +2; Longsword +1; 
  Gauntlets of Ogre Power; Lance +2; Outfit 
  (Explorer's); Ring of Protection +1; Shield +2 
  (Heavy/Metal); Composite +0 Shortbow STR0;  
  ATL 11 
  Borgo/Prince Leshand 
  Medium-size Male Half-elf 
  Paladin 3/Infiltrator 6 
  Hit Dice:  
  3d10+3 plus 6d6+6  
  Hit Points:  
  40  
  Initiative:  
  +6  
  Speed:  
  Walk 40 ft.  
  AC:  
  23 (flatfooted 22, touch 11) 
  Base 
  Attack/Grapple: 
  +7/+9 
  Attacks:  
  Longsword +1 +11;Longbow (Composite/Masterwork) 
  +10;   
  Full Attack 
  Longsword +1 +11/+6;Longbow 
  (Composite/Masterwork) +10/+5 
  Damage:  
  Longsword +1 1d8+3;Longbow 
  (Composite/Masterwork) 1d8+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of courage, aura of good, detect evil, divine 
  grace, divine health, fast movement (10ft), improved 
  uncanny dodge, internal compass, lay on hands, 
  smite evil 1/day, sneak attack +2d6, uncanny dodge, 
  slippery mind, trackless step, trap sense +1, 
  woodcraft, woodland stride, +4 on saves against 
  charm effects, +2 on saves against poison 
  Saves:  
  Fortitude: +7, Reflex: +9, Will: +7  
  Abilities:  
  STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 14 (+2), 
  WIS 16 (+3), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 2; Bluff 7; Climb -4; Concentration 
  1; Craft (Untrained) 0; Diplomacy 9; Disguise 10; 
  Escape Artist 2; Forgery 8; Gather Information 7; Heal 
  3; Hide -4; Intimidate 3; Jump -4; Knowledge (nobility 
  and royalty) 8; Listen 3; Move Silently 2; Ride 8; 
  Search 0; Sense Motive 9; Spot 3; Survival 0; Swim 2;  
  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Improved Initiative, 
  Mounted Combat, Noble Bearing, Shield Proficiency, 
  Simple Weapon Proficiency, Skill Focus (Disguise), 
  Tower Shield Proficiency, Weapon Focus 
  (Longsword),  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (20); Longsword +1; Heavy Metal Shield +1; Full Plate +1; amulet of 
  heightened zone of truth; Longbow (Composite/Masterwork); Outfit (Explorer's); 
   
  Duke of the Realm: As a Duke of the realm, Prince Leshand gains all the benefits given here in 
  bold, as per the Divine Right of Kings from the KPGSL, page 153. 
  Michnal Rul 
  Medium-size Male Human (Kalamaran) 
  Fighter11 
  Hit Dice:  
  (11d10)+11  
  Hit Points:  
  50  
  Initiative:  
  +2  
  Speed:  
  Walk 20 ft.  
  AC:  
  26 (flatfooted 25, touch 12) 
  Base 
  Attack/Grapple: 
  +11/+14 
  Attacks:  
  Longsword +1 +16;Lance +2 +18;Composite  
  Shortbow STR+2 +13;   
  Full Attack: 
  Longsword +1 +16/+11/+6;*Lance +2 
  +18/+13/+8;Composite Shortbow STR+2 +13/+8/+3; 
  Damage:  
  Longsword +1 1d8+6;Lance +2 1d8+8;Composite  
  Shortbow STR+2 1d6+2;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
   
  Saves:  
  Fortitude: +8, Reflex: +5, Will: +4  
  Abilities:  
  STR 16 (+3), DEX 14 (+2), CON 12 (+1), INT 16 (+3), 
  WIS 12 (+1), CHA 14 (+2)  
  Skills:  
  Appraise 3; Balance -4; Bluff 2; Climb -3; 
  Concentration 1; Craft (Untrained) 3; Diplomacy 9; 
  Disguise 2; Escape Artist -4; Forgery 3; Gather 
  Information 2; Handle Animal 16; Heal 1; Hide -4; 
  Intimidate 2; Jump -9; Knowledge (Military Logistics) 
  17; Knowledge (Military Tactics) 17; Knowledge 
  (Nobility and Royalty) 5; Listen 1; Move Silently -4; 
  Ride 18; Search 3; Sense Motive 1; Spot 1; Survival 1; 
  Swim -9;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Dodge, Greater Weapon 
  Focus (Lance), Improved Critical (Lance), Martial 
  Weapon Proficiency, Mounted Archery, Mounted 
  Combat, Ride-By Attack, Shield Proficiency, Simple 
  Weapon Proficiency, Tower Shield Proficiency, 
  Trample, Weapon Focus (Lance, Longsword), 
  Weapon Specialization (Lance, Longsword)  
  Alignment:  
  Neutral Good  
  
  Possessions: Full Plate +2; Longsword +1; 
  Gauntlets of Ogre Power; Lance +2; Outfit 
  (Explorer's); Ring of Protection +1; Shield +2 
  (Heavy/Metal); Composite +0 Shortbow STR0;  
   
  ATL 13 
  Borgo/Prince Leshand 
  Medium-size Male Half-elf 
  Paladin 3/Infiltrator 6 
  Hit Dice:  
  3d10+3 plus 6d6+6  
  Hit Points:  
  47  
  Initiative:  
  +6  
  Speed:  
  Walk 40 ft.  
  AC:  
  23 (flatfooted 22, touch 11) 
  Base 
  Attack/Grapple: 
  +7/+9 
  Attacks:  
  Longsword +1 +11;Longbow (Composite/Masterwork) 
  +10;   
  Full Attack 
  Longsword +1 +11/+6;Longbow 
  (Composite/Masterwork) +10/+5 
  Damage:  
  Longsword +1 1d8+3;Longbow 
  (Composite/Masterwork) 1d8+2  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
  Aura of courage, aura of good, detect evil, divine 
  grace, divine health, fast movement (10ft), improved 
  uncanny dodge, internal compass, lay on hands, 
  smite evil 1/day, sneak attack +2d6, uncanny dodge, 
  slippery mind, trackless step, trap sense +1, 
  woodcraft, woodland stride, +4 on saves against 
  charm effects, +2 on saves against poison 
  Saves:  
  Fortitude: +7, Reflex: +9, Will: +7  
  Abilities:  
  STR 14 (+2), DEX 14 (+2), CON 12 (+1), INT 14 (+2), 
  WIS 16 (+3), CHA 12 (+1)  
  Skills:  
  Appraise 2; Balance 2; Bluff 7; Climb -4; Concentration 
  1; Craft (Untrained) 0; Diplomacy 9; Disguise 10; 
  Escape Artist 2; Forgery 8; Gather Information 7; Heal 
  3; Hide -4; Intimidate 3; Jump -4; Knowledge (nobility 
  and royalty) 8; Listen 3; Move Silently 2; Ride 8; 
  Search 0; Sense Motive 9; Spot 3; Survival 0; Swim 2;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Improved Initiative, 
  Mounted Combat, Noble Bearing, Shield Proficiency, 
  Simple Weapon Proficiency, Skill Focus (Disguise), 
  Tower Shield Proficiency, Weapon Focus 
  (Longsword),  
  Alignment:  
  Lawful Good  
  Possessions: Arrows (20); Longsword +1; Heavy Metal Shield +1; Full Plate +1; amulet of 
  heightened zone of truth; Longbow (Composite/Masterwork); Outfit (Explorer's); 
   
  Duke of the Realm: As a Duke of the realm, Prince Leshand gains all the benefits given here in 
  bold, as per the Divine Right of Kings from the KPGSL, page 153. 
  
  Michnal Rul 
  Medium-size Male Human (Kalamaran) 
  Fighter11 
  Hit Dice:  
  (11d10)+11  
  Hit Points:  
  65  
  Initiative:  
  +2  
  Speed:  
  Walk 20 ft.  
  AC:  
  26 (flatfooted 25, touch 12) 
  Base 
  Attack/Grapple: 
  +11/+14 
  Attacks:  
  Longsword +1 +16;Lance +2 +18;Composite  
  Shortbow STR+2 +13;   
  Full Attack: 
  Longsword +1 +16/+11/+6;*Lance +2 
  +18/+13/+8;Composite Shortbow STR+2 +13/+8/+3; 
  Damage:  
  Longsword +1 1d8+6;Lance +2 1d8+8;Composite  
  Shortbow STR+2 1d6+2;  
  Face / Reach:  
  5 ft. / 5 ft.  
  Special 
  Qualities:  
   
  Saves:  
  Fortitude: +8, Reflex: +5, Will: +4  
  Abilities:  
  STR 16 (+3), DEX 14 (+2), CON 12 (+1), INT 16 (+3), 
  WIS 12 (+1), CHA 14 (+2)  
  Skills:  
  Appraise 3; Balance -4; Bluff 2; Climb -3; 
  Concentration 1; Craft (Untrained) 3; Diplomacy 9; 
  Disguise 2; Escape Artist -4; Forgery 3; Gather 
  Information 2; Handle Animal 16; Heal 1; Hide -4; 
  Intimidate 2; Jump -9; Knowledge (Military Logistics) 
  17; Knowledge (Military Tactics) 17; Knowledge 
  (Nobility and Royalty) 5; Listen 1; Move Silently -4; 
  Ride 18; Search 3; Sense Motive 1; Spot 1; Survival 1; 
  Swim -9;  
  Feats:  
  Armor Proficiency (Heavy), Armor Proficiency (Light), 
  Armor Proficiency (Medium), Dodge, Greater Weapon 
  Focus (Lance), Improved Critical (Lance), Martial 
  Weapon Proficiency, Mounted Archery, Mounted 
  Combat, Ride-By Attack, Shield Proficiency, Simple 
  Weapon Proficiency, Tower Shield Proficiency, 
  Trample, Weapon Focus (Lance, Longsword), 
  Weapon Specialization (Lance, Longsword)  
  Alignment:  
  Neutral Good  
  Possessions: Full Plate +2; Longsword +1; 
  Gauntlets of Ogre Power; Lance +2; Outfit 
  (Explorer's); Ring of Protection +1; Shield +2 
  (Heavy/Metal); Composite +0 Shortbow STR0;  
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Kalamar Organised Play/Adventures/LKoK57SonsofPekalNPCsAllies.pdf