TEXT:  
   
   
  
   
  Preface 
   
  Starship Kit 7 
  Crew 
   
  Very few starships are autonomous. They 
  require a captain and crew to keep her flying. 
  They man the weapons, deal with medical 
  emergencies or even provide security, both 
  within the ship or on missions. Whoever they 
  are, they are the life blood of the ship.  
   
  This is part 7 of the Starship Kit, although it 
  can be used as a standalone product if 
  required.  Be aware though that this does not 
  give you details on the NPCs (such as 
  background, species etc.). For that you 
  require the Background & Details Kit – Sci-Fi 
  Edition, or something similar.  
   
  Future parts will include: 
   
  Cargo, both Legal and Illegal 
   
  Ship Missions 
   
  You do not need to have all the parts in the kit 
  to use them, but it does help and is 
  recommended. 
   
  This generator/kit is designed to provide the 
  starting points for your own inspiration. 
  Actual details about each system, such as its 
  design or how it actually works is up to you. 
   
  Credits & Legal 
   
   
  www.enneadgames.com 
   
  Email : contact@enneadgames.com 
  Twitter: @enneadgames 
   
   
   
   
  Copyright 
  Ennead Games ©2015 
   
  Page background 
  "Publisher's Choice Quality Stock art  
  ©Rick Hershey/Fat Goblin Games" 
   
   
  Contents 
   
  Preface ............................................................ 2 
  Credits & Legal ................................................ 2 
  Crew ................................................................ 3 
  Command Structure.................................... 5 
  Command & Control ................................... 6 
  Engineering ................................................. 7 
  Science ........................................................ 7 
  Medical ....................................................... 7 
  Tactical ........................................................ 7 
  Pilots & Operators ...................................... 8 
  Security ....................................................... 8 
  Civilian ......................................................... 8 
  Governmental ............................................. 8 
  Religious & Social ........................................ 9 
  Other ........................................................... 9 
  Upcoming Products......................................... 9 
  Also Available .................................................. 9 
   
  
   
   
  3 
   
  Crew 
   
  Note from the author: As mentioned in the 
  preface, this part of the Starship Kit is not for 
  deciding on the details of the crew, such as 
  race, age, background etc. It assumes you 
  have some character or NPCs ready for use in 
  some way. 
   
  The number of crew a ship has is determined 
  by many features, such as: 
   
   Facilities for life support and special 
  atmospheric 
  or 
  other 
  environmental 
  needs. If one of your crew has a particular 
  environmental need that will probably take 
  up more room when compared to the  
   Size of the crew in relation to the ship. A 
  smaller sized life form will obviously take 
  up less room then those who are bigger. 
  Most of the time is not needed but on 
  ships that have a multi-species crew, this 
  can become an issue. 
   Size of the ship. The larger the ship, the 
  more potential room it has for crew. 
   Budget of the designers. A bigger budget, 
  either in terms of currency or resources, 
  will determine how many crew the ship 
  can support. In conjunction with this, 
  whilst the ship may be to support many 
  crew, there may be economic or political 
  reason why only a skeleton crew has been 
  sent along. 
   How damaged or complete the ship is in 
  relation to its design. A ship that is 
  damaged may not be able to take on 
  additional crew. 
   The ships purpose. A medical ship will 
  often have minimal security, but a high 
  amount of medical, whilst a prison ship will 
  often be the opposite. 
   Social Issues. Those cultures that follow a 
  religion may demand a religious crew 
  member on all ships, whilst another would 
  not allow their holy figures to leave the 
  planet. 
   
   
   
   
  For 
  each 
  crew member, 
  roll 
  on 
  the 
  department table below. If you have a large 
  amount of crew to determine, then roll or 
  pick for each group. 
   
  D20 
  Department 
  01 – 03 
  Command & Control  
  04 - 06 
  Engineering 
  07 – 08 
  Science 
  09 – 10 
  Medical 
  11 – 12 
  Tactical 
  13 – 14 
  Pilots & Operators 
  15 – 16 
  Security 
  17 
  Civilian 
  18 
  Governmental 
  19 
  Religious & Social 
  20 
  Other  
   
   
  Something to bear in mind is that on smaller 
  ships there is often an overlap between 
  departments. Someone who works in medical 
  may also be in command and control and 
  someone who is mainly in science may also 
  dabble in engineering, or tactical may double 
  up as security etc. 
   
  To reflect this, the first roll/pick for each 
  character that this system is being used for 
  should be considered to be their main and any 
  subsequent rolls would be considered to be a 
  backup or secondary specialisation. 
   
  Command & Control is something that is 
  found on every ship that has a crew. Even if 
  the crew consists of one lone life form, that 
  person is the commanding officer.  As such, 
  there should be at least 1 Captain on each 
  ship. Helm, navigation, comms and the duty 
  officer and more all come under command 
  and control, shortened to C&C. 
   
   
   
   
   
   
   
   
  
   
   
  Engineering is often considered to the heart 
  of the ship, if C&C is the brain. A wise captain 
  knows when to listen to their Chief Engineer 
  and when to push them harder. Some 
  captains though have very little sense of what 
  truly goes on in the ships heart and this can 
  cause friction between the two. 
   
   
  The Science department deals with sensory 
  data and processing. They are the one who 
  can tell you what that weird anomaly is or 
  what can be made from that that weird new 
  metal. Sometimes working closely with 
  Engineering, sometimes they feel like they are 
  working against them. Sometimes referred to 
  as the eyes and ears of the ship 
   
   
  Medical department main purpose is to keep 
  the rest of the crew fit and healthy.  Space 
  missions can take you a long way from help. 
  Having a good medical department can often 
  quite literally mean the difference between 
  life and death. Many ships and cultures 
  observe the tradition that the CMO (or Chief 
  Medical Officer) can override the captain in 
  regards to medical matters. 
   
   
  Tactical department deals with the ships 
  weapons and defence. They are the ones who 
  decide where to target, what weapons to fire, 
  defences to activate etc. even though the 
  captain may be the one to issue the command 
  to fire. They can provide tactical advice and 
  suggestions. Sometimes though it’s best to 
  simply say to them “Lt. Smith, take out that 
  scout ship” and they decide the best course of 
  action. 
   
   
  The next few departments are not found on 
  every ship, but are common enough that they 
  are worth mentioning here. 
   
   
   
   
   
   
  The Pilots & Operators department deals with 
  the piloting and operation of any other 
  vehicles or device that the ship possesses. 
  Helm and navigation control the ship, but a 
  pilot may be the one in charge of a scouting 
  drone or attack robot assigned to the ship. 
  They can be quite brash and on ships large 
  enough to support multiple squadrons or 
  groups, a friendly rivalry can develop between 
  the groups to outperform each other. 
   
   
  Security handles any intruders or internal 
  issues involving personal inside the ship. To 
  use the body metaphor once more, they can 
  be thought of as the ships immune system, 
  dealing with any intruders that managed to 
  slip past the defence controlled by tactical or 
  when one crew member has a problem with 
  another. Some think of them as mindless and 
  rather dense, whilst others are a deadly force 
  you do not want to cross. Either way, on a 
  large ship they are almost essential.  
   
   
  Civilian department covers anything that is 
  run by, or operated by, someone not in the 
  military that is not governmental or religious. 
  If the ship has a business, such as a barber 
  shop, or privately run café, then it’s normally 
  handled by a civilian. There can be friction 
  between the civilian and military on a ship, 
  with civilians resent the military control and 
  the military annoyed by the lack of respect to 
  the chain of command, but this is rare as both 
  can see the benefit in the other. 
   
   
  Governmental department covers areas such 
  as diplomacy, first contact, prisoners etc. If it 
  is something that would be run by the local 
  authorities on a planet, then here on the ship 
  it is run by a member of the government 
  department. If they ship has any political 
  officer or oversight crew members they would 
  fall under this category as well. 
   
   
   
   
  
   
   
  5 
   
   
  The Religious department of a ship handles 
  the spiritual aspect of the ship. Some cultures 
  believe that traveling through space is a 
  dangerous thing and requires the blessings of 
  their gods. Others have simply realised that 
  having someone on board who can take care 
  of the crew spiritual needs, last rites or even 
  conduct weddings and unions can be a great 
  boost to the moral of the crew. Sometimes 
  though the religious views of this department 
  can conflict with the more pragmatic view of 
  those in command, but for the most part they 
  are respected and left to their duties. On 
  some ships, this department also deals with 
  any social aspect of shipboard life and or non-
  religious ships they take care of morale etc. 
   
   
  The Other entry on this the table is for 
  anything else that you may come up with or is 
  for weird and otherwise odd crew members 
  who cannot be fitted into other departments. 
  There is often some kind of overlap or main 
  department they are assigned to, but the ones 
  in this section are normally very unique or 
  odd in some way. 
   
  Some examples would be: 
   
  Psionics division – Telepaths or others 
  who possess mental abilities. 
   
  Alien exchange crew members whose roll 
  doesn’t fit in with any other department. 
   
  A new rank or roll that has just been 
  invented and those in charge have yet to 
  decide what department it should be 
  assigned to. 
   
  They could often be simply a passenger 
  who has purchased travel or earned 
  passage to the next destination by plying 
  their trade or services whilst on board. 
   
   
   
   
   
   
   
   
  Command Structure 
   
  For the most part the command structure is 
  the same on most ships, with the captain at 
  the top and then the first officer, then the 
  department’s heads and then those who work 
  within each department. On some ships 
  though they use a different command 
  structure, 
  depending 
  on 
  culture 
  and 
  background. 
   
  Below is a table with some examples if you 
  need to decide on a format, otherwise 
  assume the classical pyramid organisation 
  structure. 
   
  D20 
  Command Structure 
  1 – 10 
  Pyramid/Standard/Military 
  11 – 12 
  Captain and all department 
  heads 
  13 
  Democracy/All 
  equal 
  votes 
  and decision making 
  14 
  Captain and 1 department 
  head 
  15 
  Captain 
  and 
  Governmental 
  Officer/Department 
  16 
  Captain and Civilian 
  17 
  Captain 
  and 
  Religious 
  department 
  18 
  Captain Only 
  19 
  Straight Line command, with 
  some 
  departments 
  having 
  command other others (E.G. 
  Sciences being in command of 
  engineering).   
  20 
  Straight 
  line 
  – 
  Cross 
  Department. As a normal 
  straight line but the boss of 
  one person can be in another 
  department and likewise their 
  subordinate can be in another. 
   
  Each department would have their own rank 
  structure, but for the most part they would 
  follow either a military structure or civilian. 
   
   
   
   
   
  
   
  Command & Control 
   
  It should be noted that on smaller ships or 
  those who have a revolving or changing 
  commander, that Captain may be used to 
  simply refer to whoever is in charge of the 
  ship at the time and not be an actual rank or 
  official title. 
   
  Being in C&C means the ship is literally in your 
  hands. You are responsible for the day-to-day 
  operations and decisions.  Being stationed in 
  C&C is a great responsibility and not one 
  taken lightly. If you mess up here people can 
  get hurt or worse may occur. 
   
  On smaller ships, or those with a rotating 
  crew, the person in charge is often called the 
  Captain, regardless of actual rank or the 
  department they normally work in. So the 
  CMO (Chief Medical Officer) who had taken 
  over temporarily would be called captain until 
  such times as the “official” captain returned 
  or was replaced. 
   
  Not all ships will have these stations in C&C. A 
  smaller 
  ship 
  would 
  often 
  have 
  the 
  Environmental controls in Engineering. Also 
  the station would not always be staffed by the 
  highest ranking officer. This would be a held 
  by a promising officer or to give someone C&C 
  training and experience.  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  D20 
  C&C Position 
  1 
  Captain 
  2 
  1st Officer 
  3 
  2nd Officer 
  4 
  3rd Officer 
  5 
  Auxiliaries 
  6 
  Civilian Liaison 
  7 
  Communication 
  8 
  Engineering 
  9 
  Environmental 
  10 
  Flight Control 
  11 
  Flight Co-ordinator 
  12 
  Loadmaster 
  13 
  Medical 
  14 
  Operations Manager 
  15 
  Operator 
  16 
  Science Station 
  17 
  Security 
  18 
  Sensors/Radar 
  19 
  Tactical Station 
  20 
  Other/Unique Position 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  7 
   
  Engineering 
   
  D20 
  Engineering Position 
  1 
  Chief Engineer 
  2 
  1st Engineer 
  3 
  2nd Engineer 
  4 
  Communications 
  5 
  Computer Technician 
  6 
  Drive/Engines 
  7 
  Drone/Bot Technician 
  8 
  Emergency Systems 
  9 
  Environmental 
  10 
  Power 
  11 
  Sanitation 
  12 
  Security Specialist 
  13 
  Sensor Maintenance 
  14 
  Shields 
  15 
  Structural Maintenance 
  16 
  Transport (External) 
  17 
  Transport (Internal) 
  18 
  Weapons 
  19 
  Trainee Technician 
  20 
  Other position 
  Science 
   
  D20 
  Science Position 
  1 
  Chief Science Officer 
  2 
  Assistant Science Officer 
  3 
  Astrobiology 
  4 
  Astrophysics 
  5 
  Biochemist 
  6 
  Bio-engineering 
  7 
  Botanist 
  8 
  Chemist 
  9 
  Cybernetics 
  10 
  Ecologist 
  11 
  Geologist 
  12 
  Historian 
  13 
  Linguistics 
  14 
  Mathematician 
  15 
  Psychiatry 
  16 
  Stellar Cartography 
  17 
  Xeno Archaeology 
  18 
  Anthropologist 
  19 
  Trainee Science Officer 
  20 
  Other Science 
  Medical 
   
  D20 
  Medical Position 
  1 
  Chief Medical Officer 
  2 
  Nurse 
  3 
  A & E 
  4 
  Anaesthetics 
  5 
  Biochemist 
  6 
  Critical Care 
  7 
  Diagnostic 
  8 
  Duty Medic 
  9 
  Field Medic 
  10 
  First Responder 
  11 
  Long term care 
  12 
  Maternity and O/G 
  13 
  Neurology 
  14 
  Nutrition 
  15 
  Pharmacy 
  16 
  Physiotherapy 
  17 
  Surgeon 
  18 
  Xeno Biology 
  19 
  Trainee Medical 
  20 
  Other Medical position 
  Tactical 
   
  D20 
  Tactical Position 
  1 
  Chief Tactical Officer 
  2 
  1st Tactical 
  3 
  2nd Tactical 
  4 
  Armor Monitoring 
  5 
  Attack Patterns Specialist 
  6 
  Drill/Training Instructor 
  7 
  Drone Command 
  8 
  Energy Weapon Specialist 
  9 
  Equipment Specialist 
  10 
  Exotic Weapon Specialist 
  11 
  Fleet Co-ordinator 
  12 
  Flight Co-ordinator 
  13 
  Projectile Weapon Specialist 
  14 
  Targeting 
  15 
  Shield Monitor 
  16 
  System Monitor 
  17 
  Strategic Operations 
  18 
  Duty Officer 
  19 
  Trainee Tactical 
  20 
  Other Tactical position 
   
  
   
  Pilots & Operators 
   
  D20 
  Pilot & Operators 
  1 
  Wing Commander 
  2 
  Drone Commander 
  3 
  Drop Pod Commander 
  4 
  Flight/Launch Control 
  5 
  Loader Operator 
  6 
  Mech. Commander 
  7 
  Mechanised Infantry 
  8 
  Pilot – Atmospheric 
  9 
  Pilot – Bombers 
  10 
  Pilot – Evac units 
  11 
  Pilot – Fighter 
  12 
  Pilot – Industrial 
  13 
  Pilot – Shuttle/Small Craft 
  14 
  Remote Drone Operator 
  15 
  Test/Experimental 
  16 
  Transporter Chief 
  17 
  Cargo 
  18 
  Instructor 
  19 
  Trainee Pilot or Operator 
  20 
  Other Pilot/Operator 
   
  Security 
   
  D20 
  Security 
  1 
  Chief of Security 
  2 
  1st Deputy 
  3 
  2nd Deputy 
  4 
  Armoury Officer 
  5 
  Away Team 
  6 
  Boarding Party 
  7 
  Fire/Damage Control 
  8 
  Firearms 
  9 
  Infantry 
  10 
  Infantry – Armoured 
  11 
  IT Security 
  12 
  Locksmith 
  13 
  Melee Expert 
  14 
  Military Police/JAG 
  15 
  Patrol 
  16 
  Personal Guard 
  17 
  Prison/Brigg Officer 
  18 
  Unarmed Combat 
  19 
  Trainee Security 
  20 
  Other security 
  Civilian 
   
  D20 
  Civilian 
  1 
  Adult Services 
  2 
  Anthropologist 
  3 
  Asylum Seeker/Refugee 
  4 
  Bar/Café Owner/Operator 
  5 
  Barber/Hairdresser 
  6 
  Civilian Medical Expert 
  7 
  Civilian Misc. Expert 
  8 
  Civilian Scientist 
  9 
  Counsellor/Therapist 
  10 
  Explorer 
  11 
  Guard/Private Security 
  12 
  Prospector 
  13 
  Shop Keeper 
  14 
  Trader – Exotic Goods 
  15 
  Trader – General Goods 
  16 
  Trader – Illegal Goods 
  17 
  Trader - Industrial 
  18 
  Trader - Livestock 
  19 
  Apprentice 
  20 
  Other Civilian 
   
  Governmental 
   
  D20 
  Governmental 
  1 
  Accountant 
  2 
  Administration 
  3 
  Architect 
  4 
  Bureaucrat 
  5 
  Diplomat 
  6 
  Economist 
  7 
  First Contact 
  8 
  Health & Safety Officer 
  9 
  Investigator 
  10 
  Judicial 
  11 
  Legal 
  12 
  Librarian/Record Keeper 
  13 
  Morale Officer 
  14 
  Negotiator 
  15 
  Political Officer 
  16 
  Politician 
  17 
  Standards Inspector 
  18 
  Oversight Committee Member 
  19 
  Assistant /Advisor 
  20 
  Other government 
  
   
   
  9 
   
  Religious & Social 
   
  D20 
  Religious & Social 
  1 
  Community Liaison 
  2 
  Confessor 
  3 
  Convertor/Missionary 
  4 
  Counsellor 
  5 
  Exorcist 
  6 
  Gym Instructor 
  7 
  Inquisitor 
  8 
  Media Advisor 
  9 
  Morale Officer 
  10 
  Party Coordinator/Planner 
  11 
  Radio/Broadcaster 
  12 
  Religious Advisor 
  13 
  Religious Leader 
  14 
  Religious Police 
  15 
  Reporter 
  16 
  Service Conductor 
  17 
  Social Media Officer 
  18 
  Youth Program Coordinator 
  19 
  Other social 
  20 
  Other religious  
  Other 
   
  D20 
  Other Positions 
  1 
  Actor 
  2 
  Administrator 
  3 
  Alien Exchange Participant 
  4 
  Assassin (Legal) 
  5 
  Bounty Hunter 
  6 
  Childcare 
  7 
  Criminal (Undiscovered) 
  8 
  Cryptographer 
  9 
  Custodial Staff 
  10 
  Film Maker/Archiver 
  11 
  Political Activist 
  12 
  Precog 
  13 
  Private Detective 
  14 
  Privateer/Pirate 
  15 
  Refugee 
  16 
  Servant 
  17 
  Spy 
  18 
  Teacher 
  19 
  Telepath 
  20 
  Other position 
   
  Upcoming Products 
   
  Keep an eye out for these upcoming products 
  from Ennead Games 
   
  Starship Kit Volume 8 – Cargo 
   
  What is your ship carrying to its destination? 
  Is it just the supplies it need for the journey, 
  something to sell or even hide from 
  authorities? 
   
  Starship Kit Volume 9 – Tactics 
   
  What manoeuvres or tactics is your ship 
  capable of to help or hinder itself on its 
  journey? 
   
  Starship Kit Volume 10 – Quirks 
   
  The penultimate part of the Starship Kit brings 
  you a system for ship quirks. Not all ships are 
  the same and some have their own 
  personality. 
   
  Also Available 
   
  Available where you purchased this product 
   
   
  Starship Kit Volume 1 – Name & Registration 
   
  What is your ship called? What’s the unique 
  registration it has to set it apart from other 
  ships that may have the same name? 
   
   
  Starship Kit Volume 4 – Weapon Generator 
   
  Need to know what your ship has to attack 
  with? The Weapon Generator is for you and 
  helps you to create randomised weapon 
  names/types 
   
   
   
   
  
SOURCE: textdata/thevault/_GM Books/World Building & Game Design/Starship Kit/Starship Kit, Vol 7 - Crew.pdf