TEXT:  
   
   
  t 
   
   
  l
  ,
   
  Cross of any items not gained:
   
  � Marked by the Lion: 
  You have been marked by an unknown party as a potential ally or enemy.
  Depending on your actions, you have either gained the favor or the enmity
  of the one called the “Lion”. The exact nature of this influence will be
  announced in the future. Check one box below: 
  ___ Favor of the Lion 
  ___ Emnity of the Lion 
   
  � Boon of Mortoth: 
  Above the normal treasure limits for the scenario, you have been paid a
  ransom of 500gp for turning over Laren to the forces of Iuz. However,
  rumors have spread about your transaction and some believe you were paid
  off to betray Gaiyle Markhalla. The Rookroost Thieves Guild has marked you
  as a traitor, permanently dissolving any membership and favors possessed
  with that organization. 
   
  � Token of Hok 
  This wooden coin is marked with the Shield of the Warfields, six spears
  crossed behind it. If presented to an agent of General Hok, it will improve
  their disposition towards them by one rank (no better than Friendly). The
  coin may be given to an agent to receive an influence point with Hok’s
  Organization to be used when the coin is surrendered. 
  � Last Will and Testament of Gaiyle Markhalla:  
  “In the event of my death, please lend what aid you can to those isted below
  for they have served me well and the Combine will require their strength
  and courage in the future"
  An associate of Gaiyle Markhalla has contacted you and provided an
  opportunity to have one of your items magically fortified. Staple all favors,
  disfavors, and enmity of Gaiyle Markhalla to this adventure record. Each
  disfavor counts as a negative favor, and an enmity voids all favors. Circle one
  of the following: 
  # of favors Result 
  0 
  You were not named in Gaiyle's will and receive no benefit. 
  1 
  You may upgrade a single masterwork armor, shield, or weapon
  to +1 enchantment. 
  2 
  You may upgrade a single +1 magical armor, shield, or weapon
  to +2 enchantment. 
  3 
  In addition to the choices for 2 favors, you may instead choose
  to upgrade a ring of deflection+1 or cloak of resistance+1 to +2
  respectively. 
  4 
  In addition to the choices for 2 or 3 favors, you may instead
  choose to upgrade a +1 magical armor or shield to +1 light
  fortification or a +1 magical weapon to +1 keen or +1 ghost
  touch. 
   
  This opportunity can only be used once and only after a Bandit Kingdoms
  regional adventure. The difference in price between the original item and
  the improved item must be paid in full, note this cost on the AR in which
  the upgrade is purchase. Once used, check the following box: � 
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 4 
  x 675xp; 560gp 
   
  APL 6 
  max 900xp; 730gp 
   
  APL 8 
  max 1,125xp; 1,250gp 
   
  APL 10 
  max 1,290xp; 2,100gp 
  ma
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Pawn 
  A Regional Adventure 
  Set in The Bandit Kingdoms 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
   
   
  XP
  FINAL XP TOTAL 
  XP Gained 
  + 
  XP 
  Subtotal 
   
  XP 
  XP lost or spen
  - 
  XP 
  Starting XP 
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 
  � 
  Cloak of Elvenkind (Adventure; DMG) 
   
  APL 6-8 (all of APL 4 plus the following) 
  � 
  +1 Shadow Chain Shirt (Adventure; DMG) 
  � 
  Vial of Medium-sized Spider Venom (Adventure 
  (Limit – 5 vials); DMG)
   
  APL 10 (all of APLs 4-8 plus the following) 
  � 
  Headband of Intellect +2 (Adventure; DMG) 
  � 
  Ring of Feather Falling (Adventure; DMG) 
   
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bandit Kingdoms/593/Normal Scenarios/BDK3-01 - Pawn (APL 4-10)/BDK3-01 - Pawn AR.pdf