TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL  2: 
  � Wand of Create Water* (Regional; DMG)  
  � Wand of Cure Light Wounds* (Regional; 
  DMG) 
  � Wand of Cure Light Wounds (Adventure; 
  DMG) 
  � Wand of Endure Elements* (Regional; DMG) 
  � +1 Mithral Chain Shirt (Adventure; DMG) 
   
  APL 4 (all of APL 2 plus the following): 
  � Cloak of Resistance +2 (Adventure; DMG)  
  � +2 Mithral Chain Shirt (Adventure; DMG) 
  � Ring of Sustenance (Adventure; DMG) 
   
  APL 6 (all of APLs 2-4 plus the following): 
  � +2 Scimitar (Adventure; DMG) 
  � Ring of Protection +2 (Adventure; DMG) 
  APL 8 (all of APLs 2-6 plus the following): 
  � Cloak of Resistance +3 (Adventure; DMG)  
  � Periapt of Wisdom +4 (Adventure; DMG) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  �Favor of the Bey: Your valiant defense of the scroll that 
  was placed in your charge has earned you the trust and 
  good will of Zihni Bey bin Zihn al-Ceshra. As a result, the 
  Bey has graciously offered to extend his hospitality to you 
  in the future. For all future adventures that begin in the 
  province of Ceshra, you receive free Rich lifestyle. This 
  favor expires one year from the date it was issued. If Zihni 
  Bey bin Zihn al-Ceshra is removed from power at some 
  point, this favor expires. 
  �Implicated the Bey: You have, rightly or wrongly, 
  implicated the Bey in the theft of the scroll. The Bey now 
  holds you in disfavor. In any adventure that begins or ends 
  in the province of Ceshra, your lifestyle costs are doubled 
  (unless you are living off the wild) and you must pay twice 
  the market price for any items (including magical items) 
  you purchase during that adventure. This enmity expires 
  one year from the date it was issued. If Zihni Bey bin Zihn 
  al-Ceshra is removed from power at some point, this 
  enmity expires. 
   
  �Good Will of the Temple of Istus: For safely delivering the 
  scroll to the Sanserail, you have earned the goodwill of the 
  followers of Istus in Zeif. You gain a +2 circumstance bonus to all 
  Bluff, Diplomacy, and Gather Information skill checks with 
  followers of Istus in Zeif. The Temple of Istus also provides you 
  with regional access indicated with an (*) asterisk below. 
   
  �Uruzaries Thanks: For completing your mission, the Head 
  Cook gives you permission to leave Zeif for a grand adventure. You 
  may play 1 single round CORE module that would otherwise be 
  forbidden. This pass expires one year from the date on this AR. 
   
  �Arcane Sanctum Influence: For completing your mission the 
  Arcane Sanctum is very pleased. You gain an influence point and 
  access to scribe one Limited Spell from the Spell Compendium 
  under 3
  rd level to your spell book (or it becomes available to learn 
  for those without spellbooks) Mark down that spell here: 
  ___________________. 
   
  �Istus’ Influence: For completing your mission, the Church has 
  acknowledged your efforts. You gain one influence with the 
  church. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ZEF6-03 Honor 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/596/Normal Scenarios/ZEF6-03 - Honor (APL 2-8)/ZEF6-03 - Honor AR.pdf