TEXT:  
   
   
   
  GP 
  Starting GP 
  Lifestyle 
   
  None 
   
  Standard (12 gp x TU)  
   
  Rich (50 gp x TU) 
   
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP 
  GP Spent 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  - 
  GP 
  GP Spent 
   
   
  GP 
  FINAL GP TOTAL 
   
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  XP 
   
  ITEMS FOUND DURING THE 
  ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
   Wand of cure light wounds (Adventure; DMG; 750 gp) 
   Oil of iron silence (Adventure; CV; 300 gp) 
   
  APL 4 (all of APL2 plus the following) 
   Wand of cure moderate wounds (Adventure; DMG; 4500 gp) 
   
  APL 6 (all of APLs 2-4 plus the following) 
   Vest of resistance +1 (Adventure; CA; 1000 gp) 
   
  APL 8 (all of APLs 2-6 plus the following) 
   Vest of resistance +2 (Adventure; CA; 4000 gp) 
   
  APL 10-12 (all of APLs 2-8 plus the following) 
   +1 Frost Falchion (Adventure; DMG; 8375 gp) 
   Wand of cure serious wounds (Adventure; DMG; 11250 gp) 
   Cloak of resistance +2 (Adventure; DMG; 4000 gp) 
   Belt of giant strength +4 (Adventure; DMG; 16000 gp) 
   Cloak of charisma +4 (Adventure; DMG; 16000 gp) 
   Ring of protection +2 (Adventure; DMG; 8000 gp) 
   
  APL 14 (all of APLs 2-12 plus the following) 
   +1 Beastskin Dragonhide Breastplate (Adventure; DMG; 
  9700 gp) 
   +1 Shocking Large Falchion (Adventure; DMG; 8750 gp) 
   +3 Breastplate (Adventure; DMG; 9350 gp) 
   Wand of cure critical wounds (Adventure; DMG; 21000 gp) 
   Vest of resistance +3 (Adventure; CA; 8000 gp) 
   
  APL 16 (all of APLs 2-14 plus the following) 
   +1 Keen Frost Falchion (Adventure; DMG; 18375 gp) 
   Cloak of resistance +4 (Adventure; DMG; 16000 gp) 
   Belt of giant strength +6 (Adventure; DMG; 36000 gp) 
   Cloak of charisma +6 (Adventure; DMG; 36000 gp) 
   
  Adventure Record# 
  5 9 5  C Y  
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
   
  APL 14 
  max 1,800 XP; 6,600 gp 
   
  APL 16 
  max 2,025 XP; 9,900gp 
    
   
  Favor of Shemaya: As a result of gaining her 
  gratitude, you may “Call on Shemaya” to grant you 
  the use of the spell-like ability: time stop. The favor 
  can only be used once, and the favor operates exactly 
  like the wizard spell, time stop, which can be found 
  on page 294 of the Player’s Handbook. To use this 
  ability, the PC simply has to clasp his/her fingers 
  together to form a solid fist. Then, raising your hands 
  forward in the air, you shout: “I call on the Power of 
  Shemaya to help me in my plight!” This is a standard 
  action that provokes an attack of opportunity. If the 
  PC cannot speak, or is under silence or some other 
  effect that prevents such magic from happening, 
  then this favor may not be possible. Such results are 
  left to the DM to adjudicate. 
  Chosen: This PC endured a number of special trials 
  in the Sulm Empire. Apart from the loss of 20 TU, the 
  PC gains the following special abilities: 
  ∞ 
  +4 competence bonus to Knowledge (history) 
  ∞ 
  +4 competence bonus to Knowledge (geography) 
  ∞ 
  +4 competence bonus in Survival 
  ∞ 
  +1 competence bonus to attack and damage 
  when fighting in desert terrain  
  ∞ 
  +1 dodge bonus to AC when fighting in desert 
  terrain  
   
  In addition this favor may have other affects in later 
  adventures in the Blight on Bright Sands series. 
   
  This Record Certifies that 
  ___________________________________________ 
  Played 
  by_________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  COR5-17 Times Tide on Bright Sands 
  A Core Adventure 
  Set in the Empire of the Bright Lands 
   
  Event: 
  ______________________________
  ___ Date: ________ 
  DM:___________________________
  ________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
   
  Gained a level 
   
  Lost a level 
   
  Ability Drained 
  ______________ 
   
  Died 
   
  Was raised/res’d 
   
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/595/COR5-17 Time's Tide On Bright Sands (APL 2-16)/COR5-17 Time's Tide on Bright Sands AR.pdf