TEXT:   
      Standard speed symbol.
    
      A character with the boot speed symbol printed in reverse is a transporter     
      and possesses the Carry ability and the Move and Attack ability.
      A character with the wing speed symbol is a flier and possesses the Flight  
      ability and Carry ability. 
     A character with the wing symbol printed in reverse is a transporter and a flier,  
     and possesses the Flight ability, the Carry ability, and the Move and Attack ability. 
    
    A character with the dolphin speed symbol is a swimmer and possesses the       
      Swim ability.
    
    A character with the dolphin speed symbol printed in reverse is a transporter  
     and a swimmer, and possesses the Swim ability, the Carry ability, and the Move  
     and Attack ability.
   X  FLURRY Give this character a close combat action. After the close combat  
   attack resolves, it may make a second close combat attack as a free action. If this  
   character loses Flurry before it makes the second attack, it can’t make the second  
   attack. 
   X  LEAP/CLIMB Give this character a move action and move it up to its   
   speed value. It automatically breaks away, may move through squares adjacent  
   to and occupied by opposing figures, and ignores the effects of hindering terrain,  
   elevated terrain, and outdoor blocking terrain on movement. When you give this  
   character a close combat action, it may target a character regardless of the target’s  
   elevation. 
   X  PHASING/TELEPORT Give this character a move action and move it up  
   to its speed value. It ignores the effects of characters and terrain on movement. 
   X  EARTHBOUND/NEUTRALIZED  This character can’t use combat abilities  
   and possesses  
  , 
  , 
   , 
   instead of its combat symbols. This power can’t be  
   countered or ignored. 
   X  CHARGE Give this character a power action; halve its speed value for the action.  
   Move this character up to its speed value and then it may be given a close combat  
   action as a free action. A character using this power ignores knock back. 
   
   X  MIND CONTROL Give this character a power action; it makes a close combat or  
  ranged combat attack (minimum range value 4) as a free action that deals no damage. 
  A successfully hit target becomes friendly to your force. Each target hit may be assigned 
  one action as a free action, immediately after which the target becomes an opposing 
  character again. Deal this character 1 unavoidable damage for each 100 points of the 
  successfully hit targets’ combined point value. 
   X  PLASTICITY This character adds 2 to its d6 roll when breaking away. Opposing  
   characters subtract 2 from their  d6 roll when breaking away from this character.
   
    X  FORCE BLAST Give this character a power action and roll a d6; a single adjacent  
   opposing character is knocked back from this character a number of squares equal to  
   the result.
   X  HYPERSONIC SPEED Give this character a power action and move it up to  
   its speed value. It automatically breaks away and can move through squares adjacent to  
   opposing characters. During its move, this character may as a free action make one close  
   combat or ranged combat attack with its range value halved for the attack. This character  
   must be in a square where it could legally end its move in order to make the attack. 
   X  STEALTH When it is not your turn, hindered lines of fire drawn to this character  
   are blocked.
   X  RUNNING SHOT Give this character a power action; halve its speed value for  
   the action. Move this character up to its speed value and it may be given a ranged  
   combat action as a free action.
    X  SPECIAL POWER This character has a special speed power. See this      
   character’s character card for more information.
    Standard Attack Symbol
     A character with the duo attack symbol possesses the Duo Attack ability. 
     A character with the sharpshooter symbol possesses the Sharpshooter ability.
   X   BLADES/CLAWS/FANGS When this character is given a close combat action, you  
    may roll a d6 after making a successful attack roll. The result replaces this character’s         
   damage value, then that damage value is locked.
  X  ENERGY EXPLOSION Give this character a ranged combat action to make 
  an attack that deals no damage. For each target character successfully hit, all 
  adjacent characters are attacked as well. Each character hit is dealt damage equal 
  to the number of times it was hit by this attack (characters adjacent to multiple 
  targets might be hit more than once).  Critical hits deal 1 additional damage to all 
  characters hit.
  X  PULSE WAVE Give this character a ranged combat action; halve its range value un-
  til the action has been resolved. Draw lines of fire to all characters within range in every 
  direction; these lines of fire are only blocked by walls, blocking and elevated terrain. All 
  game effects possessed or used by other characters with a line of fire drawn to them 
  are ignored until the action has been resolved. At least one opposing character must 
  have a line of fire drawn to it to activate this power. If ignoring a game effect would 
  cause a character with a line of fire drawn to it to no longer have a line of fire drawn 
  to it, then it is not ignored. If lines of fire can be drawn to two or more characters, this 
  character’s damage value becomes 1 and is locked. Make a single ranged combat attack 
  (even if this character is adjacent to an opposing character) and compare the attack 
  total to the defense value of all other characters with a line of fire drawn to it; each 
  character hit is dealt damage. 
  X  QUAKE Give this character a close combat action;  this character’s damage value 
  becomes 2 and is locked. Make a close combat attack that targets all opposing characters 
  this character can attack with a close combat attack. Each character that takes damage 
  from this attack is knocked back.
  POWERS AND ABILITIES
  X  SUPER STRENGTH When this character moves due to its own action, it may pick 
  up an object and hold it. The object must be either in a square the character occupies 
  or in an adjacent square. If this power is lost or countered while this character is 
  holding an object, immediately put the object in the square this character occupies. 
  When this character makes a close combat attack targeting blocking terrain, a wall, or 
  an object, modify its damage value by +2 for the attack.
  X  INCAPACITATE Give this character a close combat or ranged combat action to 
  make an attack that deals no damage. If the attack hits, give the target an action token.
  X  PENETRATING/PSYCHIC BLAST Give this character a ranged combat action. 
  Damage from the attack is penetrating damage.
  X  SMOKE CLOUD Give this character a power action; place up to four hindering terrain 
  markers in distinct, adjacent squares that are all within this character’s range (minimum range 
  value 1).  At least one of the terrain markers must be within line of fire when it is placed.  The 
  terrain markers remain until the beginning of your next turn.
  X  POISON At the beginning of your turn, give this character a free action and deal 1 
  damage to each adjacent opposing character.
  X  STEAL ENERGY Each time an opposing character takes damage from a close combat 
  attack made by this character, heal this character of 1 damage.
   X   TELEKINESIS Give this character a power action and designate a target      
   character or object (A) and a destination square (B).  This character, A, and B   
   must all be within 8 squares and line of fire of each other. Place A in B. If A is a  
   character, it must be a single base character and possess the
  symbol. If A is an  
   opposing character, make a close or ranged combat attack that deals no damage       
   against A, and only place the character in B if the target is hit. If A is an object and  
   B is occupied by an opposing character, this character may make a ranged combat  
   attack against B, dealing object damage and destroying the object.
  X  SPECIAL POWER This character has a special attack power. See this character’s 
  character card for more information.
   
   Standard Defense Symbol
     
    
     A character with the striped shield defense symbol possesses the Indomitable  
    ability.
   
  X  SUPER SENSES When this character is hit by an attack, you may roll a d6 before 
  damage is dealt. On a result of 5 or 6, this character evades the attack.
   X   TOUGHNESS Damage dealt to this character is reduced by 1.
  X  DEFEND Any adjacent friendly character may replace its defense value with this 
  character’s unmodified defense value.
  X  COMBAT REFLEXES Modify this character’s defense value by +2 against close 
  combat attacks. When this character takes damage from an attack, it may choose to be 
  knocked back. This character ignores knock back damage.
  X  ENERGY SHIELD/DEFLECTION Modify this character’s defense value by +2 
  against ranged combat attacks.
  X  BARRIER Give this character a power action; place up to four blocking terrain 
  markers in adjacent squares of clear terrain that are all within this character’s range 
  (minimum range value 1). At least one of the terrain markers must be within line of 
  fire when it is placed.  The terrain markers remain until the beginning of your next turn.
  SPEED
  ATTACK
  DEFENSE
  
  X  MASTERMIND When this character would be dealt damage, you may instead 
  choose to have all the damage be dealt to a single adjacent friendly character with 
  a point value less than this character’s. Any additional effects of the damage dealt 
  (knock back, penetrating damage, etc.) are applied to the character taking the damage. 
  Damage dealt by this power is not an attack.
   X   WILLPOWER This character may ignore pushing damage.
   X  IMPERVIOUS When this character is dealt damage, roll a d6. On a result of 5 or 6, 
  the damage dealt is reduced to 0. On a result of 1–4, the damage dealt is reduced by 
  2. 
   X  REGENERATION Give this character a power action. Roll a d6 and subtract 2 
  from the result, minimum result 0. Heal this character of damage equal to the result. 
   X  INVULNERABILITY Damage dealt to this character is reduced by 2.
   X  SPECIAL POWER This character has a special defense power. See this character’s 
  character card for more information. 
     Standard damage symbol.
       A character with the giant damage symbol is a giant character, and possesses the     
      Giant Reach ability and the Great Size ability.
   A character with the colossal damage symbol is a colossal character and possesses  
       the Colossal Stamina ability and the Great Size ability. Colossal characters might have  
      special rules that are provided on the character’s character card or a separate rules     
      sheet.
   X   RANGED COMBAT EXPERT Give this character a power action. It makes a   
    ranged combat attack against a single target character; modify its damage value by +2  
    for the attack. 
   X   BATTLE FURY This character ignores Shape Change, can’t make ranged combat      
    attacks, can’t be targeted by Mind Control or Incapacitate, and can’t be carried. 
   X   SUPPORT Give this character a power action and make an attack roll (that is not  
    an attack) against an adjacent friendly character as though making a close combat  
    attack. When using this power, neither this character nor the target can be adjacent  
    to an opposing character; ignore all combat value modifiers for this action. If the  
    attack roll succeeds, roll a d6 and subtract 2 from the result, minimum result 1. The  
    target is healed of damage equal to the result. 
   X  EXPLOIT WEAKNESS Give this character a close combat action. Damage from   
   the attack is penetrating damage.
   X   ENHANCEMENT When an adjacent friendly character makes a ranged combat  
   attack, this character modifies the adjacent friendly character’s damage value by +1. 
   X   PROBABILITY CONTROL Once during your turn, this character allows you to  
   reroll one of your rolls, ignoring the original roll.  A character using this power must be within  
   10 squares and line of fire to the character for which the original roll was made. Using the  
   same rules, once per round during an opponent’s turn, this character allows you to force  
   that opponent to reroll one of their rolls, ignoring the original roll. 
   X   SHAPE CHANGE  When this character is chosen as the target of an attack, you may  
    roll a d6. On a result of 5 or 6, the attacker can’t target this character with an attack this  
   turn and the attacker may choose another target character instead. The attacker then  
   makes the attack unless there are no targets, in which case the action resolves without an  
   attack.
   X    CLOSE COMBAT EXPERT Give this character a power action. It makes a close   
    combat attack against a single opposing target character; modify this character’s damage value  
    by + 2 for the attack. 
   X    PERPLEX Give this character a free action to modify by +1 or –1 any combat value of a  
    target character until the beginning of your next turn. A character using this power must be  
    within 10 squares and line of fire to the target. If a target character is damaged or healed, the  
    effect of Perplex on that character ends immediately. 
   X    OUTWIT Give this character a free action to counter a power or a combat ability  
    possessed by a single target opposing character until the beginning of your next turn. Any  
    game effects with a duration specified by the countered power or combat ability are  
   removed. A character using this power must be within 10 squares and line of fire to the  
    target. 
   X    LEADERSHIP At the beginning of your turn, give this character a free action and    
    roll a d6. On a result of 5–6, add one action to your action total for that turn and this  
    character may remove an action token from an adjacent friendly character with a  
    lower point value. 
  X   SPECIAL POWER This character has a special damage power. See this character’s  
   character card for more information. 
  COMBAT ABILITIES 
  CARRY 
  When moving as a result of being given an action, this character may carry one 
  friendly character. When this ability is used, modify this character’s speed value by 
  –2 until the end of the action. Only characters with a combination of the following 
  symbols can be carried: 
  ,
  , 
  , 
  , 
  , , 
  . If a character has any other symbols or 
  is holding an object it cannot be carried. To be carried, the friendly character must 
  be adjacent to this character at the beginning of this character’s action. When this 
  character ends its movement for the action, the carried character must be placed 
  in a square adjacent to this character. While being carried, a carried character is not 
  adjacent to any character nor can it draw a line of fire until placed at the end of this 
  character’s movement for the action. A character which has been carried this turn 
  can’t be given an action (other than a free action) until the beginning of the next turn.
  COLOSSAL STAMINA 
  This character automatically breaks away and can make ranged combat attacks 
  against non-adjacent opposing characters when this character is adjacent to opposing 
  characters. When this character has two action tokens, it can be given a non-free 
  action. If you do, after actions resolve deal it 1 unavoidable damage and do not clear 
  action tokens from it at the end of the turn. This ability can’t be countered.
  DUO ATTACK 
  Give this character a power action to make a duo attack. This character possesses  
  for this action. It makes a close or ranged combat attack as a free action. After the 
  attack resolves, it may make an additional close or ranged combat attack as a free 
  action with its damage value modified by -1 to a minimum of 1. If this character is 
  defeated or loses Duo Attack as a result of the first attack, the second attack is not 
  made. 
  FLIGHT 
  This character ignores the effects of hindering terrain, elevated terrain, and outdoor 
  blocking terrain on movement. A character using this ability can move through 
  squares adjacent to and occupied by opposing characters without stopping, but 
  must break away normally. An elevated character using this ability ignores knock back 
  damage if its knock back path crosses the boundary to a lower level. 
  GIANT REACH 
  This character ignores opposing characters’ Plasticity and adds 1 to its d6 roll when 
  breaking away. When this character is given a move action  it can use the Carry 
  ability. When this character is given an action that includes a close combat attack, all 
  squares within a range of 2 and line of fire are considered adjacent. This ability can’t 
  be countered.
  DAMAGE
  © 2011 WIZKIDS/NECA, LLC. All rights reserved. 
  HeroClix and WizKids are trademarks of WIZKIDS/NECA, LLC.
  GREAT SIZE 
  This character can’t be knocked back. When this character makes a close combat 
  attack, it may target characters on higher elevations. This character ignores the 
  effects of hindering terrain, elevated, and outdoor blocking terrain on movement 
  and can move through squares adjacent to and occupied by smaller opposing 
  characters. Smaller characters do not block line of fire to or from this character. 
  This character may draw lines of fire (and have lines of fire drawn to it) as if the 
  character occupied the elevation equal to or greater than the elevation it occupies, 
  using the elevation level with the least restrictive line of fire. Characters with the 
   combat symbol are smaller than those with the 
   combat symbol who are 
  smaller than ones with the 
   symbol. This ability can’t be countered.
  INDOMITABLE 
  This character can use Willpower.
  MOVE AND ATTACK 
  This character can use Hypersonic Speed if it is not adjacent to an opposing 
  character when given the power action, but its attack value is modified by -2. 
  MULTIATTACK 
  Once per turn, give this character a power action. It can be given any two actions 
  as free actions. Resolve the first free action before giving it the second. Modify this 
  character’s damage value by -1 to a minimum of 1. This ability can’t be countered.
  SHARPSHOOTER 
  This character can make ranged combat attacks against adjacent opposing 
  characters. When this character makes a ranged combat attack, it can ignore the 
  effects of opposing characters on line of fire.
  SWIM 
  This character treats water terrain as clear terrain for movement purposes.
  ACTION TYPES
  Move Action:                    Move the character up to their speed value.
  Close Combat Action:    Make a close combat attack targeting an adjacent  
   
   
   
                opposing character.
  Range Combat Action:   Make a range combat attack against character(s)  
   
   
   
                within range and line of fire.
  Power action:                   Activate a game effect that requires a power   
   
   
   
                action.
  Free action:                       Activate a game effect that requires a free action  
   
   
   
                (do not assign an action token)
  Hindering Terrain
  Water Terrain
  Blocking Terrain
  Elevated Terrain
  Starting Area
  Indoor Area
  Special Rules
  (see map)
  Wall
  MAP GUIDE
  
SOURCE: textdata/thevault/Heroclix/2011HeroClixPAC.pdf