TEXT: Bestow Piety
  Prerequisite: Proficiency in Religion or the ability to 
  use Channel Divinity
  You gain the ability to Channel Divinity once, and regain 
  the ability to do so after finishing a short or long rest. If 
  you have or gain the ability to use Channel Divinity, you 
  can do so one additional time before needing to finish a 
  short or long rest. When you choose this feat, select one of 
  the following options:
  Purity. You can use your Channel Divinity to create 
  a zone of purity. As an action, you can create a 40 
  foot tall cylinder with a radius of 30 feet and lasts 
  for 1 minute. In this zone, a creature cannot become 
  poisoned or diseased. Additionally, all creatures 
  within the zone gain resistance to poison damage 
  if they did not already possess this trait. Finally, 
  creatures that are already poisoned or diseased can 
  make a new saving throw with advantage, ending 
  their poisoned condition or diseased effect, unless 
  the effect or condition is caused by a curse.
  Hope. You can use your Channel Divinity to instill 
  hope in allies. As a bonus action, you can ward up 
  to three creatures. While warded, a creature cannot 
  be frightened for the next hour, and gains a point of 
  inspiration if they did not already have one. When 
  used on a creature that is already frightened, the 
  creature gets another saving throw with advantage. 
  On a success, it is no longer frightened and it enjoys 
  the other benefits of your Channel Divinity.
  Clarity. You can use your Channel Divinity to provide a 
  bulwark against madness. You can use your reaction to 
  gain a 30 foot aura that protects against madness and 
  confusion. Creatures within this aura have advantage 
  to resist gaining madness, or against a spell or magical 
  effect that would cause them to act randomly, such as 
  the confusion spell. This aura lasts for up to 1 hour.
  You can select this feat multiple times. Each time you 
  do so, you gain another option made available by this feat. 
  You can also increase the number of times you can use 
  Channel Divinity between rests by 1 for each time you have 
  selected this feat.
  DisciPlineD MinD
  Prerequisite: Wisdom 11+
  You have practiced and meditated, steeling your mind 
  against the dark forces that would twist your mind to ruin. 
  You receive the following benefits:
   
  ɶ Increase your Wisdom score by 1, to a maximum of 20.
   
  ɶ You have advantage against any effect that would 
  cause you to become frightened. Even when fright-
  ened, you have advantage on saving throws to re-
  move the condition.
   
  ɶ You have advantage against effects that would cause 
  you to become charmed if the effect originated from 
  a creature that is an aberration, fiend, or undead.
   
  ɶ You are always immediately aware of magical at-
  tempts to read your mind. This benefit does not 
  reveal the source of the mental probe.
  slayer of Horrors
  You are adept at slaying a particular type of creature of 
  darkness. Choose either aberration, fiend, or undead as 
  your chosen enemy. When fighting against a creature of 
  that type, you gain the following benefits:
   
  ɶ Once per turn, you can add your proficiency bonus to 
  damage rolls made against your chosen enemy type.
   
  ɶ Once per turn when you make an attack against 
  your chosen enemy type, you can ignore resistance 
  to one damage type of your choice. You can choose 
  the damage type each time you make an augment-
  ed attack.
   
  ɶ You can use your reaction to distract a creature of your 
  chosen enemy type as it attacks but before it rolls. That 
  attack has disadvantage. You can use this ability twice, 
  and must finish a short or long rest before you regain 
  spent uses.
  feats of Devotion anD Deliverance
  
  Author: Ismael Alvarez
  Artist: Rick Hershey
  Design and Layout: Rick Hershey
  Fat Goblin Hoarde: Ismael Alvarez, Jason Owen Black, Geoff Gander, Taylor 
  Hubler, Matt Roth, Lucus Palosaari, Troy Daniels, and Rick Hershey. 
  Business Manager: Tristan Hershey
  Publisher: Rick Hershey of Fat Goblin Games
  Feats of Devotion and Deliverance  © 2020 Fat Goblin Games 
  Open Game Content: All material — including but not limited to art, place and character 
  names, character and setting descriptions, background, and new class descriptions—is 
  Product Identity. All other content is considered Open Game Content. 
  Reference in non-Open Game Content (thus not covered by the Open Game License) in 
  this work to content owned by others is not a challenge to their ownership and is used 
  under Fair Use. 
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 
  Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
   
  1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who 
  have contributed Open Game Content; (b) “Derivative Material” means copyrighted 
  material including derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, extension, upgrade, 
  improvement, compilation, abridgment or other form in which an existing work may 
  be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, 
  lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game 
  Content” means the game mechanic and includes the methods, procedures, processes 
  and routines to the extent such content does not embody the Product Identity and 
  is an enhancement over the prior art and any additional content clearly identified as 
  Open Game Content by the Contributor, and means any work covered by this License, 
  including translations and derivative works under copyright law, but specifically excludes 
  Product Identity. (e) “Product Identity” means product and product line names, logos and 
  identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, 
  plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, 
  depictions, likenesses, formats, poses, concepts, themes and graphic, photographic 
  and other visual or audio representations; names and descriptions of characters, spells, 
  enchantments, personalities, teams, personas, likenesses and special abilities; places, 
  locations, environments, creatures, equipment, magical or supernatural abilities or 
  effects, logos, symbols, or graphic designs; and any other trademark or registered 
  trademark clearly identified as Product identity by the owner of the Product Identity, 
  and which specifically excludes the Open Game Content; (f) “Trademark” means the 
  logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself 
  or its products or the associated products contributed to the Open Game License by 
  the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, 
  modify, translate and otherwise create Derivative Material of Open Game Content. (h) 
  “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a 
  notice indicating that the Open Game Content may only be Used under and in terms 
  of this License. You must affix such a notice to any Open Game Content that you Use. 
  No terms may be added to or subtracted from this License except as described by the 
  License itself. No other terms or conditions may be applied to any Open Game Content 
  distributed using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your 
  acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the 
  Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with 
  the exact terms of this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original material 
  as Open Game Content, You represent that Your Contributions are Your original creation 
  and/or You have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion 
  of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game 
  Content You are copying, modifying or distributing, and You must add the title, the 
  copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any 
  original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as 
  an indication as to compatibility, except as expressly licensed in another, independent 
  Agreement with the owner of each element of that Product Identity. You agree not to 
  indicate compatibility or co-adaptability with any Trademark or Registered Trademark 
  in conjunction with a work containing Open Game Content except as expressly licensed 
  in another, independent Agreement with the owner of such Trademark or Registered 
  Trademark. The use of any Product Identity in Open Game Content does not constitute 
  a challenge to the ownership of that Product Identity. The owner of any Product Identity 
  used in Open Game Content shall retain all rights, title and interest in and to that Product 
  Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which 
  portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated 
  versions of this License. You may use any authorized version of this License to copy, 
  modify and distribute any Open Game Content originally distributed under any version 
  of this License.
  10. Copy of this License: You MUST include a copy of this License with every copy of 
  the Open Game Content You distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game 
  Content using the name of any Contributor unless You have written permission from the 
  Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of 
  this License with respect to some or all of the Open Game Content due to statute, judicial 
  order, or governmental regulation then You may not Use any Open Game Material so 
  affected. 
  13. Termination: This License will terminate automatically if You fail to comply with 
  all terms herein and fail to cure such breach within 30 days of becoming aware of the 
  breach. All sublicenses shall survive the termination of this License. 
  14. Reformation: If any provision of this License is held to be unenforceable, such 
  provision shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors: 
  Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, 
  Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original 
  material by E. Gary Gygax and Dave Arneson.
  Shadows over Vathak © 2012, Fat Goblin Games, Authors: Rick Hershey and Jason Stoffa.
  Shadows over Vathak: Player’s Guide © 2016, Fat Goblin Games; Authors: Ismael 
  Alvarez, Tyler Beck, John Bennett, Jason Owen Black, Troy Daniels, J Gray, Rick Hershey, 
  Taylor Hubler, Lucus Palosaari, Jennifer Povey, Michael Riter, and Matt Roth.
  Shadows over Vathak: Explorer’s Guide to Vathak © 2016, Fat Goblin Games; 
  Author: Lucus Palosaari
  Feats of Devotion and Deliverance © 2020, Fat Goblin Games; Author: Ismael 
  Alvarez
  fatgoblingames.com
  Looking for more creatures, items,                     
  adventures, player options, and horror 
  for your 5th Edition Fantasy Game? 
  tHen join our Patreon!
  patreon.com/vathak5th
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Fat Goblin Games/Vathak/Vathak 5e Character Options Feats of Devotion and Deliverance.pdf