TEXT: Mythic Minis 23
  Feats oF the holy Warrior
  By Tork Shaw and Jason Nelson
  
  By Tork Shaw and Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 23: FEATS OF THE HOLY WARRIOR
  Infused with a mythic spark of the divine the holy warrior brings hope and peace 
  with word and sword. These mythic feats grant such a crusader powerful tools to 
  rid the world of evil and injustice, poison and disease, ignorance and lawlessness. 
  Infuse your armaments with mythic power to fend off vicious blows, bolster the 
  weak and the needy with your auras and prayers, and ride confident into battle on 
  your trusted mount. 
  Adept Champion (Mythic)
  Your divine insights provide deadly expertise on the battlefield. 
  Prerequisite: Adept Champion
  Benefit: Activating this feat is a free action rather than a swift action. In addition, 
  on any round in which you do not activate this feat you gain a +1 sacred bonus on 
  combat maneuver checks against the target of your smite for every 5 points of your 
  base attack bonus. 
  Dragonbane Aura (Mythic)
  Your dragonbane aura protects against the breath weapon of your hated foe.
  Prerequisite: Dragonbane Aura
  Benefit: As a move action, you can enhance your aura of courage to grant 
  affected creatures resistance equal to five times your mythic tier to a single type 
  of energy until the beginning of your next turn. This resistance is halved against 
  effects other than the exceptional and supernatural abilities of dragons (including 
  creatures using the dragon breath or form of the dragon spells). You may spend one 
  use of mythic power as a swift action to either double this resistance or extend its 
  duration to 1 minute, or both if you expend two uses of mythic power.
   
  Enforcer (Combat, Mythic)
  Foes flee from your mythic presence. 
  Prerequisite: Enforcer 
  Benefit: If the target of your attack is a non-mythic creature, treat all your attacks 
  as if they were critical hits for the purpose of your Intimidate check. If you confirm a 
  critical hit, the target is frightened for an additional number of rounds equal to your 
  mythic tier before being shaken for a number of rounds equal to the damage dealt.
  Greater Channel Smite (Combat, Mythic)
  The power of your faith thrums through your weapon. 
  Prerequisite: Greater Channel Smite
  Benefit: Activating this feat is a free action, not a swift action, and you retain all 
  unused dice until they are expended. They are not lost if not used by the end of your 
  turn. You can use this feat only once per round, but you can use it in multiple rounds 
  to acquire a larger pool of dice; however, the number of channeled energy dice you 
  carry over from one round to the next cannot exceed twice your mythic tier. 
  Greater Shield Specialization (Combat, Mythic)
  Your skill with the shield protects you from the most vicious attacks.
  Prerequisite: Greater Shield Specialization
  Benefit: The bonus on to your Armor Class against critical hits is increased by an 
  amount equal to your mythic tier. In addition, you may gain additional uses of the 
  ability to negate critical hits with this feat by expending one use of mythic power for 
  each critical hit you negate each day after the first.
  Pure Faith (Mythic)
  Your faith purifies your blood stream.
  Prerequisite: Pure Faith
  Benefit: Your bonus on saving throws against poisons is increased by an amount 
  equal to one-half your mythic tier. In addition, you may expend one use of your 
  mythic power as a standard action to use neutralize poison on yourself, using your 
  character level plus your mythic tier as your caster level. 
   
  Quick Channel (Mythic)
  You may channel energy in an instant.
  Prerequisite: Quick Channel
  Benefit: You may channel energy as an immediate action by expending three 
  uses of channel energy. You may expend uses of mythic power in place of the 
  additional uses of channel energy to use Quick Channel or Mythic Quick Channel.
   
  Shield Specialization  (Combat, Mythic)
  With your shield you can deflect even the most lethal blows.
  Prerequisite: Shield Specialization
  Benefit: You gain the ability to negate critical hits and precision-based damage 
  when using your chosen shield type, as the fortification armor special ability. The 
  chance to negate critical hits or precision-based damage is equal to 5% times your 
  mythic tier. If your shield already has the fortification ability, this chance stacks 
  with the percentage chance provided by the shield itself, up to a maximum of 100%. 
   
  Swift Aid (Combat, Mythic)
  Your aid is invaluable to your allies.
  Prerequisite: Swift Aid
  Benefit: You may use aid another as a swift action to grant an ally either a +3 
  bonus on his next attack roll or a +3 bonus to his armor class. Alternatively, you may 
  use a swift action to aid up to three allies, granting them a +1 bonus on attack rolls 
  or armor class. By expending one use of mythic power as part of the aid another 
  action, you may add one-half your mythic tier  to the bonuses granted by your aid. 
  Trick Riding (Combat, Mythic)
  You and your mount are as one.
  Prerequisite: Trick Riding
  Benefit: You no longer take any armor check penalties on your Ride skill checks 
  and can use Trick Riding when wearing medium armor. You no longer need to 
  make a Ride skill check for any action with a DC of 20 or lower. Finally, while 
  mounted you may spend one use of mythic power as a move action to grant your 
  mount a number of temporary hit points equal to your total Ride skill bonus plus 
  your mythic tier. These temporary hit points last for a number of hours equal to 
  your mythic tier or until expended.
  Word of Healing (Mythic)
  Your prayers heal and purify as your touch.
  Prerequisite: Word of Healing
  Benefit: The range at which you can use your lay on hands ability is extended by 
  10 feet per mythic tier and the healing is no longer halved when you use it at range. 
  In addition, you may use this ability to harm undead as well as to heal the living. 
  Mythic Minis 23: Feats oF the holy Warrior
  
  Credits
  Authors: Tork Shaw and Jason Nelson
  Artist: Hugo Solis
  Design and Layout: Richard Kunz
  Editing: Alistair Rigg and Jason Nelson
  Legendary Games Team Members: Clinton J. Boomer, Matt Goodall, Jim 
  Groves, Tim Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Alistair Rigg, 
  Neil Spicer, Todd Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 23: Feats of the Holy Warrior © 2014, Legendary Games; Authors Tork Shaw 
  and Jason Nelson.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; 
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  and Greg A. Vaughan. 
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  Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob 
  McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, 
  Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason 
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  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis 
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  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
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  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead 
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