TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
   
  Total Value of Sold Items 
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
   
   
  Total Cost of Bought Items 
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE  
  Cross off all items NOT found 
  APL 8 
  � 
  Dusty rose prism ioun stone  (Adventure; DMG) 
  � 
  Scroll of Cloud of Knives  (Adventure; PHB II) 
  � 
  Scroll of Conviction, Mass  (Adventure; SpC) 
  � 
  Scroll of Ice Slick  (Adventure; Frostburn) 
  � 
  Scroll of Sign (Adventure; SpC) 
  APL 10-12 (all of APL 8 plus the following) 
  � 
  Eyes of Truth  (Adventure; MIC) 
  � 
  Orange Prism Ioun Stone  (Adventure; DMG) 
  � 
  Scroll of Babau Slime  (Adventure; SpC) 
  � 
  Scroll of Slime Wave  (Adventure; SpC) 
  � 
  Scroll of Snake’s Swiftness  (Adventure; SpC) 
  � 
  +1 Animated Heavy Wooden Shield  (Adventure; DMG) 
  � 
  +1 Dragonhide Full Plate  (Adventure; DMG) 
  APL 14 (all of APLs 8-12 plus the following) 
  � 
  Belt of Battle  (Adventure; MIC) 
  � 
  Ring of Counterspells  (Adventure; DMG) 
  � 
  Scroll of Ring of Blades  (Adventure; SpC) 
  � 
  Scroll of Superior Resistance  (Adventure; SpC) 
  � 
  Scroll of Unholy Storm  (Adventure; SpC) 
  � 
  Strand of Prayer Beads  (Adventure; DMG) 
  � 
  Tunic of Steady Spellcasting  (Adventure; MIC) 
  � 
  +1 Magic Eating Mithral Full Plate of Freedom and Quickness  
  (Adventure; DMG and MIC) 
  APL 16-20 (all of APLs 8-14 plus the following) 
  � 
  Belt of Magnificence +4  (Adventure; MH) 
  � 
  Robe of the Reaper  (Regional; see above) 
  � 
  Scroll of Close Wounds  (Adventure; SpC) 
  � 
  Scroll of Conviction  (Adventure; SpC) 
  � 
  Scroll of Curse of Ill Fortune, Mass  (Adventure; SpC) 
  � 
  +1 Defending Spellstoring Spiked Gauntlet (Adventure; DMG) 
  � 
  +1 Keen Wounding Scythe (Adventure; DMG) 
   
  Adventure Record# 
  599 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 360xp;  650gp 
   
  APL 10 
  max 420xp;  1,150gp 
   
  APL 12 
  max 450xp;  1,650gp 
   
  APL 14 
  max 510xp;  3,300gp  
   
  APL 16 
  max 600xp;  4,950gp 
   
  APL 18 
  max 690xp;  6,700gp 
   
  APL 20 
  max 690xp;  9,500gp 
  b From out of the darkness, a new light: Lord Franz Torkeep and 
  the Shield Lands’ Standing Army are grateful for your heroic effort 
  to clean out the Temple of Nerull. Lord Torkeep uses his influence 
  with the Shield Lands Council of Lords to offer you a rare deal: If 
  you leave a small part of your body with the Shield Lands, with a 
  church of your choice (Heironeous, Mayaheine, Pelor, Pholtus, or 
  Moradin), the Council will fund one free Resurrection to ensure 
  the Oerth does not lose a hero of your caliber. 
   
  Body part: __________________________________________ 
  Church: _____________________________________________ 
  Favor used AR: ____________________________________ 
   
  a Robe of the Reaper: This black, hooded robe is stitched with a deeper 
  black, featuring a black skull embroidered on the chest and several 
  ebony buttons. The robe is a powerful relic of death and destruction, 
  especially in the possession of an evil spellcaster. Its bearer gains the 
  following properties: 
  � +5 armor bonus to AC 
  � +1 profane bonus to caster level and the DV of all spells with the 
  Evil descriptor 
  � Each time the bearer is struck for hit point damage, whether by a 
  melee or ranged attack or by a spell effect that causes hit point 
  damage, the robe releases a 60-foot black burst of energy that does 
  negative energy damage equal to the amount the bearer took. A 
  Fortitude save (DC 20) halves this amount. 
  � Once per day, its bearer may use Wail of the Banshee as a 20
  th level 
  caster (DC 23) 
  � If the robe is donned by a non-evil character, he or she 
  immediately gains two negative levels. While these negative levels 
  never result in level loss, they remain as long as the garment is 
  worn and cannot be overcome in any way (including Restoration 
  spells). 
  Strong necromancy; CL 20
  th; Sanctify Relic, Craft Wondrous Item, 
  Energy Drain, Wail of the Banshee, creator must worship Nerull; Price 
  100,000 gp; Weight 1 lb. 
   
  This Record Certifies that 
      
   
  Played by 
   
    
   
  Player 
  RPGA # 
  Has Completed 
  Lord Torkeep and the Temple of Gloom
  A Shield Lands Extended Play Option 
  Set on the Northern Border 
  Event: 
  Date: 
   
  DM:  
   
    
   
  Signature 
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained  
   
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
   
   
   
   
  Home Region  
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/599/SHL9-02 Lord Torkeep and the Temple of Gloom/SHL9-02 Gloom Extended AR.pdf