TEXT: KEOLAND METAORG GUIDEBOOK
  version 3.00
  7/01/03
  (open enrollment until 8/31/03 with POC approval)
  (Invalid after 9/1/03 without Book 0)
  Welcome to the Empire
  Book 1 - Demihumans, Experts, & 
  Spellflingers
  (also available:)
  Book 0 - Metaorg Rules and FAQ
  Book 2 - Military metaorgs
  Book 3 - Guilds (Noble and Royal)
  Book 4 - Hunter metaorgs
  
  Contact Information & Metaorg Descriptions
  Metaorg Name
  Metaorg Description
  Metaorg PoC PoC Email Address
  Yahoo egroup
  Alleyway Defenders
  Gnomes & Halfling 'Protectors' in Keoish Cities Kevin Lawson
  kevinjlawson@hotmail.com
  -
  Churches of Keoland
  10 Most Prominent Dieties of Keoland 
  [Ehlonna, Farhlanghn, Hieroneous, Lydia, 
  Osprem, Kord, Norebo, Olidammara, 
  Phaulkon, & Zilchus]
  marf
  keoland_marf_poc@hotmail.com
  -
  Clan Stonecrow
  Kilt-Wearing Dwarves in Westgate near the 
  Dreadwood
  Brian Lefebvre
  LordShadow1080@aol.com
  Clan_Stonecrow
  Divinity Council
  Religion with an Alterior Motive
  marf
  keoland_marf_poc@hotmail.com
  -
  Duelists
  Score-Settlers for the Nobility & Well-To-Do
  Rob Recchia
  RobWreck@aol.com
  -
  Haven
  Half-Elves and Half-Orcs
  Rob Recchia
  RobWreck@aol.com
  -
  Hospitaliers
  Keoland's Red Cross [non religiously-aligned]
  marf
  keoland_marf_poc@hotmail.com
  -
  Justice Blade
  Paladins in Mandismoor
  Caias Ward
  dreamside@godreamside.com
  -
  Monasteries
  SEE BELOW
  -
  -
  -
  Mountain Lions
  Giant-Haters in the Jotens
  Ron Goodwin
  rgoodwin@valspar.com
  -
  Nature's Sentinels
  Keobred Warbeast Treehuggers
  Brian Eberhart
  TheCabanaMan@optonline.net
  -
  National Academy of Wizardry
  THE School for Wizards in the Sheldomar
  Harold Austin
  haustin@princeton.edu
  -
  Nobility
  Keep the Political Machinery going
  marf
  keoland_marf_poc@hotmail.com
  -
  Ob Noiqui
  Elf and Half-Elves escapees from the Scarlet 
  Brotherhood in the Hool Marsh
  Brian Lefebvre
  LordShadow1080@aol.com
  Ob_Noiqui
  Royal Explorers
  Home of the Indiana Jones of Keoland [and 
  constantly in trouble with the Silent Ones]
  Pat Paulsen
  PaulsenP@BATTELLE.ORG
  -
  Sea Mages
  Arcane Casters who love the sea and are 
  fanatically loyal to House Rhola
  marf
  keoland_marf_poc@hotmail.com
  -
  Stargazers
  Astologically-Guided Honorable Mercenaries
  Steve Zwanger
  szwanger1@hotmail.com
  -
  MONASTERIES:
  Order of the Cudgel
  [St. Cuthbert - Gand]
  Pat Paulsen
  PaulsenP@BATTELLE.ORG
  -
  Pagoda of Harmonic Qi
  [Drunken Masters - the Jotens]
  Ron Goodwin
  rgoodwin@valspar.com
  -
  The Immaculate Conclave
  [Wastri - Hool Marsh]
  Russell Timm
  immaculateimage@hotmail.com
  -
  The Ruby Crypt
  [Wee Jas - Mill Creek]
  Nancy Springer
  nspringer62@yahoo.com
  -
  The Twofold Path
  [Fahrlanghn & Celestian - wanderers]
  Mike Schleigh
  schleigh@martnet.net
  -
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Contact Info
  
  ALLEYWAY DEFENDERS 
  POWER RANK: MED
  TYPE: GNOMES & 
  HALFLINGS
  POLITICAL: FLEN & 
  THE GOOD HILLS
  Tier Number & Name:
  1 - Novel
  2 - Guard
  3 - Protector
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  City of Cryllor, Flen, Gradsul, or 
  Niole Dra
  City of Cryllor, Flen, Gradsul, or 
  Niole Dra
  City of Cryllor, Flen, Gradsul, or 
  Niole Dra
  Race
  Gnome or Halfling
  Gnome or Halfling
  Gnome or Halfling
  PC Minimum Level
  2
  1 
  5
  2 
  8
  2 
  Alignment
  none
  none
  none
  Language
  none
  none
  none
  Class
  none
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as 
  a Novel
  3 
  Must have spent 12 'real' months as 
  a Guard
  6 
  Ability Scores
  none
  none
  Physically Fit - All physical ability 
  scores must be 10 or higher 
  naturally
  Other [Equip, other metaorgs, etc.]
  Must have defended a 'little' person 
  against an attack from the larger 
  races
  none
  none
  BAB/Class Ability/Spells
  Minimum BAB +1
  Minimum BAB +3
  Minimum BAB +6
  Feats
  none
  Improved Unarmed Combat
  Improved Unarmed Combat
  Skills
  2 ranks in Intimidate
  5 ranks in Intimidate
  10 ranks in Intimidate
  1 rank in Knowledge, Local (Home 
  City)
  1 rank in Knowledge, Local (Home 
  City)
  2 ranks in Knowledge, Local (Home 
  City)
  Yearly TU cost
  4
  16 8
  32 12
  48 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy checks with non-
  halfling, non-gnome races in 
  Keoland cities
  1 
  -2 to Diplomacy checks with 'little' 
  people in Keoland cities
  2 
  -3 to Diplomacy checks with 'little' 
  people in Keoland cities
  3 
  Competence Bonus
  +1 to Intimidate and Gather Info 
  checks in Keoland cities
  (2)
  +2 to Intimidate and Gather Info 
  checks in Keoland cities
  (4)
  +3 to Intimidate and Gather Info 
  checks in Keoland cities
  (6)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  none
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  Thief-Acrobat:  Alleyway Defenders 
  may count as local Thieves' Guild
  (2)
  Thief-Acrobat:  Alleyway Defenders 
  may count as local Thieves' Guild
  (2)
  Feats
  Choose up to Three: Acrobatic, 
  Athletic, Clever Wrestling, Close-
  Quarters Fighting, Dash, Dirty 
  Fighting, Dwarf's Toughness, Feign 
  Weakness, Persuasive, Shadow
  (8)
  Choose up to Three: Dual Strike, 
  Fists of Iron, Fleet of Foot, Giant's 
  Toughness, Knock Down, Quicker 
  Than The Eye, Sharp-Shooting, 
  Snatch Arrow, Throw Anything, Zen 
  Archery
  (8)
  Choose up to Three: Blindsight 5' 
  Radius, Dragon's Toughness, Eagle 
  Claw Attack, Extra Stunning 
  Attacks, Eyes In The Back of Your 
  Head, Greater Resiliency, Jack-Of-
  All-Trades, Lightning Fists, Off-Hand 
  Parry, Remain Concious
  (8)
  PHB Spells - Wizards Only
  none
  none
  none
  Builder Book Spells
  none
  none
  none
  Builder Book Items
  Bola, Halfling Skiprock, Gnome 
  Battlepick
  (1)
  Bola, Halfling Skiprock, Gnome 
  Battlepick
  (1)
  Bola, Halfling Skiprock, Gnome 
  Battlepick
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Sleep Arrows
  (1)
  Adamantine Dagger, Sleep Arrows, 
  Mithril Shirt
  (3)
  Adamantine Dagger, Sleep Arrows, 
  Mithril Shirt
  (3)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of Neutralize Poison
  (1)
  Potions of Neutralize Poison, Potion 
  of Cure Serious Wounds, Potion of 
  Heroism, Potion of Flaming Fists, 
  Wand of Cure Moderate Wounds
  (5)
  Potions of Neutralize Poison, Potion 
  of Cure Serious Wounds, Potion of 
  Heroism, Potion of Flaming Fists, 
  Wand of Cure Moderate Wounds, 
  Ring of Mage Armor, Ring of 
  Protection +3, Ring of Shocking 
  Blows, Rod of Enemy Detection
  (9)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +2, Bag of 
  Holding (type 1), Boots of Elvenkind, 
  Dust of Illusion, Everburning Torch, 
  Ki Straps, Sandals of Tiger's Leap
  (7)
  Amulet of Mighty Fists +1, Amulet of 
  Natural Armor +3, Bag of Holding 
  (type 1), Boots of Elvenkind, Boots 
  of Striding and Springing, Bracers of 
  Armor +3, Cloak of Resistance +2, 
  Dust of Illusion, Everburning Torch, 
  Gloves of Dexterity +2
  (10) Amulet of Mighty Fists +2, Amulet of 
  Natural Armor +3, Bag of Holding 
  (type 1), Boots of Elvenkind, Boots 
  of Striding and Springing, Bracers of 
  Armor +3, Bracelet of Friends, 
  Cloak of Resistance +3, Dust of 
  Illusion, Everburning Torch, 
  (10)
  Magic Items (Group D2: Wondrous)
  Periapt of Wisdom +2, Ki Straps, 
  Monk's Belt, Sandals of Tiger's Leap
  (4)
  Gloves of Dexterity +4, Periapt of 
  Wisdom +2, Ki Straps, Monk's Belt, 
  Robe of Blending, Sandals of 
  Tiger's Leap, Stone of Alarm, Stone 
  of Good Luck
  (8)
  Magic Items (Group E: Upgrades)
  none
  Glamered, Silent Moves, Slick
  (12) Glamered, Silent Moves, Slick, +1 to 
  +2, +2 to +3; Bracers of Armor 
  Upgrade +3 to +4, Periapt of 
  Wisdom +2 to +4; Cloak of 
  Resistance +3 to +4
  (32)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflinger, and Experts
  Alleyway Defenders
  
  CHURCHES OF THE COUNCIL
  POWER RANK: LOW
  TYPE: DIVINE
  POLITICAL: GUILDS
  Tier Number & Name:
  1a - Devotee
  1 - Acolyte
  2 - Curate
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Province, by Deity
  Province, by Deity
  Province, by Deity
  Race
  by Deity
  by Deity
  by Deity
  PC Minimum Level
  1
  1 
  1
  1 
  6
  2 
  Alignment
  by Deity
  by Deity
  by Deity
  Language
  none
  none
  none
  Class
  none
  Cleric or Paladin
  Cleric or Paladin
  Experience within Metaorg
  none
  none
  Must have spent 6 'real' months as 
  a Acolyte
  3 
  Ability Scores
  none
  none
  Minimum 14 Wisdom
  Other [Equip, other metaorgs, etc.]
  Must actually be faithful to the god 
  of one of the accepted Churches of 
  the Council:
  Must be a Divine Caster of one of 
  the accepted Churches of the 
  Council:
  Must be a Divine Caster of one of 
  the accepted Churches of the 
  Council:
  [Major: Ehlonna, Fahrlanghn, 
  Hieroneous, Lydia, Osprem]
  [Major: Ehlonna, Fahrlanghn, 
  Hieroneous, Lydia, Osprem]
  [Major: Ehlonna, Fahrlanghn, 
  Hieroneous, Lydia, Osprem]
  [Intermediate: Kord, Norebo, 
  Olidammara, Phaulkon, Zilchus]
  [Intermediate: Kord, Norebo, 
  Olidammara, Phaulkon, Zilchus]
  [Intermediate: Kord, Norebo, 
  Olidammara, Phaulkon, Zilchus]
  BAB/Class Ability/Spells
  none
  none
  Must be able to cast 2nd level 
  Divine spells
  Feats
  none
  none
  none
  Skills
  1 rank in Knowledge, Religion
  2 ranks in Knowledge, Religion
  2 ranks in Knowledge, Religion
  Yearly TU cost
  4
  16 4
  16 8
  32 
  Yearly GP cost
  100
  2 
  100
  2 
  500
  10 
  BENEFITS
  Circumstance Penalty
  -2 to Diplomacy checks with nobles 
  of Keoland
  2 
  -2 to Diplomacy checks with nobles 
  of Keoland
  2 
  -4 to Diplomacy checks with nobles 
  of Keoland
  4 
  Competence Bonus
  none
  none
  none
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  NPC divine spellcasting cost is PHB 
  standard in home church
  NPC divine spellcasting cost is PHB 
  standard in home church
  NPC divine spellcasting cost is PHB 
  standard in home church
  Prestige Classes [Adaptables and Cores]
  none
  none
  none
  Feats
  none
  Choose up to TWO of the 
  Following: Augment Summoning, 
  Divine Cleansing, Divine Might, 
  Divine Resistance, Divine Shield, 
  Divine Vigor, Empower Turning, 
  Extra Smiting, Heighten Turning, 
  Trustworthy
  (6)
  Choose up to TWO of the 
  Following: Divine Cleansing, 
  Divine Might, Divine Resistance, 
  Divine Vigor, Divine Vengance, 
  Empower Turning, Extra Smiting, 
  Heighten Turning, Quicken Turning, 
  Sacred Spell
  (6)
  PHB Spells - Wizards Only
  none
  none
  none
  Builder Book Spells
  none
  Burial Blessing, Divine Flame, 
  Divine Sacrifice, Eagle's Splendor, 
  Owl's Wisdom, Zeal
  (3)
  Blessed Aim, Burial Blessing, Divine 
  Flame, Divine Sacrifice, Eagle's 
  Splendor, Flame of Faith, Owl's 
  Wisdom, Recitation, Weapon of the 
  Diety, Zeal
  (5)
  Builder Book Items
  Aspergillum (Iron, Silver), Healing 
  Salve, Holy Symbol (Gold), Prayer 
  Book/Scripture (Compact and 
  Regular), Reading Lamp, Scroll 
  Organizer, Vigil Candle
  (3)
  Aspergillum (Iron, Silver), Healing 
  Salve, Holy Symbol (Gold), Prayer 
  Book/Scripture (Compact and 
  Regular), Reading Lamp, Scroll 
  Organizer, Vigil Candle
  (3)
  Aspergillum (Iron, Silver), Healing 
  Salve, Holy Symbol (Gold), Prayer 
  Book/Scripture (Compact and 
  Regular), Reading Lamp, Scroll 
  Organizer, Vigil Candle
  (3)
  Magic Items (Group A: Scrolls)
  none
  none
  Scrolls of Raise Dead, Restoration
  (2)
  Magic Items (Group B: Armor, Shield, Weapon)
  Arrows of CLW
  (1)
  Arrow of CLW
  (1)
  none
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW, Negative Energy 
  Protection, and Remove Paralysis, 
  Wands of Light, CLW, CMW
  (6)
  Potion of Remove Paralysis, Ring of 
  Feather Falling, Wands of CLW, 
  CMW
  (4)
  Rings of Feather Falling, 
  Sustenance, Staff of Healing, 
  Wands of CLW, CMW
  (5)
  Magic Items (Group D1: Wondrous)
  Everburning Torch, Keoghtom's 
  Ointment, Sacred Scabbard 
  (3)
  Cloak of Charisma +2, Gloves of 
  Dexterity +2 , Periapt of Wisdom +2, 
  Phylactery of Faithfulness, 
  (4)
  Amulet of Natural Armor +2, Cloak 
  of Charisma +2, Circlet of 
  Persuasion, Greater Holy Symbol, 
  Periapt of Wisdom +2, Phylactery of 
  Faithfulness 
  (6)
  Magic Items (Group E: Upgrades)
  Armor & Shield +1 to +2 upgrade, 
  Weapon +1 to +2 upgrade
  (8)
  none
  Blinding, Holy, Spell-storing, Cloak 
  of Charisma +2 to +4, Periapt of 
  Wisdom +2 to +4
  (24)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Churches
  
  CLAN STONECROW
  POWER RANK: LOW
  TYPE: DWARVES
  POLITICAL: FLEN & THE GOOD HILLS
  Tier Number & Name:
  0 - Clan Ally
  1 - Warrior Caste
  1 - Divine Caste Member
  1 - Scholar & Artisan Caste 
  Member
  2 - Warrior Elder
  2 - Divine Caste Elder
  2 - Scholar & Artisan Caste 
  Elder
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  NO
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  NO
  NO
  NO
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  Curget of the Good Hills Union
  Curget of the Good Hills Union
  Curget of the Good Hills Union
  Curget of the Good Hills Union
  Curget of the Good Hills Union
  Curget of the Good Hills Union
  Race
  non half-orc
  Dwarf
  Dwarf
  Dwarf
  Dwarf
  Dwarf
  Dwarf
  PC Minimum Level
  2
  1 
  1
  1 
  1
  1 
  1
  1 
  9
  4 
  9
  4 
  9
  4 
  Alignment
  none
  none
  none
  none
  none
  none
  none
  Language
  Dwarven
  none
  none
  none
  none
  none
  none
  Class
  none
  none
  none
  none
  none
  none
  none
  Experience within Metaorg
  none
  none
  none
  none
  Must have spent at least 6 months 
  as a Warrior member
  3 
  Must have spent at least 6 months  
  as a Divine Caste member
  3 
  Must have spent at least 6 months  
  as a Scholar & Artisan Caste 
  member
  3 
  Ability Scores
  none
  none
  none
  none
  none
  none
  none
  Other [Equip, other metaorgs, etc.]
  none
  none
  Cast 1st level Divine spells or Lay 
  On Hands
  Cast 1st level Arcane Spells or 4 
  Ranks in a Primary Craft, 
  Knowledge, Perform or Profession 
  skill
  none
  Cast 4th level Divine spells or Lay 
  On Hands
  Cast 3rd level Arcane Spells or 10 
  ranks in a Primary Craft, Knowledge, 
  Perform or Profession skill
  Must worship Dwarven God
  Must worship Dwarven God
  BAB/Class Ability/Spells
  none
  Minimum BAB +1
  none
  none
  Minimum BAB +8
  none
  none
  Must have ONE of the following: 
  Weapon Specialization, Cast 1st 
  level Paladin or Ranger Spells or 
  Ability to Rage 2/day
  Feats
  none
  none
  none
  none
  none
  none
  none
  Skills
  1 rank in Knowledge, Local (Curget)
  1 rank in Knowledge, Local (Curget)
  1 rank in Knowledge, Local (Curget)
  1 rank in Knowledge, Local (Curget)
  1 rank in Knowledge, Local (Curget)
  2 ranks in Knowledge, Local 
  (Curget)
  2 ranks in Knowledge, Local 
  (Curget)
  2 ranks in either Knowledge 
  (Religion) or Knowledge (Nature)
  2 Ranks in Secondary Craft, 
  Knowledge, Perform or Profession 
  Skill
  10 ranks in either Knowledge 
  (Religion) or Knowledge (Nature)
  2 ranks in a Secondary Craft, 
  Knowledge, Perform or Profession 
  Skill
  Yearly TU cost
  4
  16 4
  16 4
  16 4
  16 8
  32 8
  32 8
  32 
  Yearly GP cost
  100
  2 
  100
  2 
  100
  2 
  100
  2 
  500
  10 500
  10 500
  10 
  BENEFITS
  Circumstance Penalty
  none
  -1 to Diplomacy and Gather 
  Information checks with members of 
  Haven
  2 
  -1 to Diplomacy and Gather 
  Information checks with members of 
  Haven
  2 
  -1 to Diplomacy and Gather 
  Information checks with members of 
  Haven
  2 
  -2 to Diplomacy and Gather 
  Information checks with members of 
  Haven
  4 
  -2 to Diplomacy and Gather 
  Information checks with members of 
  Haven
  4 
  -2 to Diplomacy and Gather 
  Information checks with members of 
  Haven
  4 
  Competence Bonus
  +1 to Diplomacy and Gather 
  Information checks with Dwarves in 
  Keoland
  (2)
  +1 to Diplomacy and Gather 
  Information checks with Dwarves in 
  Keoland
  (2)
  +1 to Diplomacy and Gather 
  Information checks with Dwarves in 
  Keoland
  (2)
  +1 to Diplomacy and Gather 
  Information checks with Dwarves in 
  Keoland
  (2)
  +2 to Diplomacy and Gather 
  Information checks with Dwarves in 
  Keoland
  (4)
  +2 to Diplomacy and Gather 
  Information checks with Dwarves in 
  Keoland
  (4)
  +2 to Diplomacy and Gather 
  Information checks with Dwarves in 
  Keoland
  (4)
  PHB Item Discount
  none
  none
  none
  none
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  none
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  none
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  none
  none
  none
  none
  Special Mounts
  none
  Able to Purchase the Boar with the 
  Warbeast Template at 400gp
  (2)
  Able to Purchase the Boar with the 
  Warbeast Template at 400gp
  (2)
  Able to Purchase the Boar with the 
  Warbeast Template at 400gp
  (2)
  Able to Purchase the Boar with the 
  Warbeast Template at 400gp
  (2)
  Able to Purchase the Boar with the 
  Warbeast Template at 400gp
  (2)
  Able to Purchase the Boar with the 
  Warbeast Template at 400gp
  (2)
  Other
  none
  none
  none
  none
  none
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  none
  none
  none
  none
  none
  Feats
  Clever Wrestling, Improved Shield 
  Bash, Hold-the-Line, Rapid Reload, 
  Sharp Shooting, Shield Expert
  (6)
  Clever Wrestling, Improved Shield 
  Bash, Hold-the-Line, Rapid Reload, 
  Sharp Shooting, Shield Expert
  (6)
  Choose One: Animal Control, 
  Animal Defiance, Augment 
  Summoning, Divine Might, Divine 
  Vigor, Improved Shield Bash, 
  Natural Spell, Reach Spell, Sacred 
  Spell, Shield Expert
  (4)
  Choose One:  Arcane Defense, 
  Arcane Preparation, Energy 
  Substitution, Natural Spell, Obscure 
  Lore, Reach Spell, Sculpt Spell, 
  Subdual Substitution, Subsonics, 
  Trustorthy
  (4)
  Choose up to TWO of the 
  following: Clever Wrestling, Close 
  Quarter Fighting, Extender Rage, 
  Hold the Line, Improved Shield 
  Bash, Instantaneous Rage, Power 
  Lunge, Rapid Reload, Sharp 
  Shooting, Shield Expert
  (6)
  Choose One:  Animal Control, 
  Animal Defiance, Augment 
  Summoning, Divine Might, Divine 
  Vigor, Greater Spell Focus, Natural 
  Spell, Reach Spell, Sacred Spell, 
  Shield Expert
  (4)
  Choose One: Arcane Preparation, 
  Energy Substitution, Greater Spell 
  Focus, Natural Spell, Obscure Lore, 
  Reach Spell, Sculpt Spell, Subdual 
  Substitution, Subsonics, Trustorthy
  (4)
  PHB Spells - Wizards Only
  none
  none
  none
  (2)
  Library: Dreadwalker, Spell Level 
  Limit: 2
  none
  none
  Library: Dreadwalker, Spell Level 
  Limit: 2
  Builder Book Spells
  none
  Briar Web, Dawn, Detect Favored 
  Enemy, Hawkeye
  (2)
  Briar Web, Eagle's Splendor, Flame 
  of Faith, Owl's Wisdom
  (2)
  Blunt Weapons, Crescendo, Eagle's 
  Splendor,  Fox's Cunning, Healthful 
  Slumber, Hymn of Praise, 
  Indifference, Joyful Noise, Lesser 
  Acid Orb, Lesser Electric Orb
  (5)
  Briar Web, Dawn, Detect Favored 
  Enemy, Hawkeye
  (2)
  Briar Web, Bear's Heart, Divine 
  Storm, Eagle's Splendor, Flame of 
  Faith, Owl's Wisdom, Recitation, 
  Weapon of the Deity
  (4)
  Allegro, Acid Orb, Blunt Weapons, 
  Crescendo, Eagle's Splendor,  Fox's 
  Cunning, Healthful Slumber, Hymn 
  of Praise, Indifference, Joyful Noise, 
  Lesser Acid Orb, Lesser Electric Orb
  (6)
  Harmonic Chorus, Electric Orb, 
  Familiar Pocket, Mass Resist 
  Elements
  (2)
  Builder Book Items
  none
  Great Crossbow, Caber, Suregrip
  (1)
  none
  Waterproofing, Suregrip, Bagpipes
  (1)
  Great Crossbow, Caber, Suregrip
  (1)
  none
  Waterproofing, Suregrip, Bagpipes
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  none
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Mithril Full Plate, Mithril Chain Shirt, 
  Mithril Large Shield, +2 Weapons 
  [regular], +2 Armor [regular]
  (5)
  Keen and +2 Weapons, Bashing, 
  Mithril, and +2 Armor & Shields; 
  Dwarven Plate
  (6)
  Mithril and +2 Armor & Shields, 
  Caster's Shield, +2 Weapons
  (6)
  Caster's Shield
  (1)
  Bashing and +2 Armor & Shields, 
  Keen and +2 Weapons
  (4)
  +2 Weapons, +2 Armor & Shields, 
  Caster's Shield
  (3)
  +2 Armor & Shields, Caster's Shield
  (2)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Wand of CLW
  (1)
  Wand of CLW
  (1)
  Wand of CLW
  (1)
  Wand of CLW, Lesser Rod of Sonic 
  Substitution
  (2)
  Wand of CLW
  (1)
  Wand of CMW
  (1)
  Wand of CMW, Lesser Rods of 
  Sustitution (all 5 elements), Lesser 
  Rod of Shaping, Rings of Protection 
  +2 and +3
  (9)
  Magic Items (Group D1: Wondrous)
  Belt of Dwarvenkind
  (1)
  Collar of Resistance +2
  (1)
  Collar of Resistance +2, Greater 
  Holy Symbol
  (2)
  Collar of Resistance +2, Vests of 
  Resistance +2, Belt of Many 
  Pouches, Bracers of Armor +3
  (4)
  Amulet of Natural Armor +2, Belt of 
  Giant's Strength +4, Bracers of 
  Health +4, Collar of Resistance +4, 
  Gloves of Dexterity +4, Ring of 
  Protection +2 and +3, Vest of 
  Resistance +3 and +4
  (9)
  Cloak of Charisma +2, Collar of 
  Resistance +3, Necklace of Prayer 
  Beads (Healing), Periapt of Wisdom 
  +2, Phylactery of Faithfulness, Vest 
  of Resistance +3 and +4
  (7)
  Belt of Many Pouches, Bracers of 
  Armor +3 and +4, Cloak of Charisma 
  +4, Collar of Resistance +3, 
  Headband of Intellect +4, Vest of 
  Resistance +3
  (7)
  Magic Items (Group E: Upgrades)
  Mithril Weapon Upgrade
  (4)
  none
  none
  none
  Flaming, Frost, Shocking, Weapon 
  +2 to +3, Armor +2 to +3, Mithril 
  Armor Upgrade
  (24) Mithril and +2 to +3 Armor & Shield 
  upgrades, Holy and +2 to +3 
  Weapon upgrades, Cloak of 
  Charisma +2 to +4, Periapt of 
  Wisdom +2 to +4
  (28) Defending, Spell Storing, Weapon 
  +1 to +2, Vest of Resistance +3 to 
  +4
  (16)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Clan Stonecrow
  
  DIVINITY COUNCIL
  POWER RANK: MED
  POLITICAL: GUILDS
  TYPE: DIVINE
  Tier Number & Name:
  2 - Believer
  3 - Councilor
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland
  Keoland
  Race
  by Deity
  by Deity
  PC Minimum Level
  5
  2 
  8
  2 
  Alignment
  by Diety
  by Deity
  Language
  none
  Keoish
  Class
  Divine Caster
  Divine Caster
  Experience within Metaorg
  Must be a divine caster member of one of the 
  Major/Intermediate Churches of Keoland [q.v.] and have spent 
  6 'real' months as an Acolyte
  3 
  Must have spent 12 'real' months as a Believer
  6 
  Ability Scores
  none
  Mentally Fit - Mental ability scores must be 10 or higher 
  naturally
  Other [Equip, other metaorgs, etc.]
  none
  none
  BAB/Class Ability/Spells
  Must be able to cast 2nd level or higher Divine Spells
  Must be able to cast 2nd level or higher Divine Spells
  Feats
  none
  Trustworthy, or Skill Focus in one of the skills listed below
  Skills
  5 ranks in Diplomacy, Gather Information, OR Sense Motive
  10 ranks in one and 5 ranks in another of the following Skills: 
  Bluff, Diplomacy, Forgery, Gather Information, Scry, or Sense 
  Motive
  Yearly TU cost
  8
  32 16
  64 
  Yearly GP cost
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  -2 Diplomacy and Gather Info checks with Nobility
  2 
  -3 Diplomacy and Gather Info with Nobility
  3 
  Competence Bonus
  +2 to Gather Info checks within Keoland [Excluding Nobles 
  and Noble Retainers]
  (2)
  +3 to Sense Motive checks in Keoland
  (3)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  NPC divine spellcasting cost is PHB standard in home church
  NPC divine spellcasting cost is PHB standard in home church
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Charlatan, Persuasive, Trustworthy
  (3)
  Choose up to TWO of the following: Alluring, Charlatan, 
  Dirty Fighting, Extra Slot, Extra Spell, Jack-Of-All-Trades, 
  Persuasive, Resist Poison, Throw Anything, Trustworthy
  (6)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  Burial Blessing, Castigate, Chain of Eyes, Divine Agility, 
  Eagle's Splendor, Lesser Telepathic Bond, Owl's Wisdom, 
  Recitation, Weapon of the Deity, Weather Eye
  (5)
  Burial Blessing, Castigate, Chain of Eyes, Divine Agility, 
  Eagle's Splendor, Lesser Telepathic Bond, Owl's Wisdom, 
  Recitation, Weapon of the Deity, Weather Eye
  (5)
  Builder Book Weapons
  none
  none
  Builder Book Items
  Altar Case [Spruce], Altar Cloth [Dyed, Gold Brocade], 
  Aspergillium [Gold], Holy Symbol [Gold], Incense [Exotic], 
  Prayer Book/Scriptures, Reading Lamp, Scroll Organizer
  (3)
  Altar Case [Spruce], Altar Cloth [Dyed, Gold Brocade], 
  Aspergillium [Gold], Holy Symbol [Gold], Incense [Exotic], 
  Prayer Book/Scriptures, Reading Lamp, Scroll Organizer
  (3)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  none
  none
  Magic Items (Group C1: Potions, Rings, R/S/W)
  Ring of Counterspell, Ring of Mind Shielding, Ring of 
  Protection +2, Rod of Lesser Silence, Wand of Detect Secret 
  Doors
  (5)
  Ring of Chameleon Power, Ring of Counterspell, Ring of Mage 
  Armor, Ring of Mind Shielding, Ring of Protection +2 and +3, 
  Rod of Extension, Rod of Lesser Extension, Rod of Lesser 
  Shaping, Rod of Lesser Silence
  (10)
  Magic Items (Group C2: Potions, Rings, R/S/W)
  none
  Rod of Shaping, Rod of Wonder, Staff of Healing, Wands of 
  CCW and CSW, Wands of Detect Secret Doors, Hold Person, 
  Silence
  (8)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +3 and +4, Circlet of Persuasion, 
  Cloak of Charisma +2, Greater Holy Symbol, Helm of 
  Comprehend Languages and Read Magic, Incense of 
  Mediation, Periapt of Wisdom +2, Periapt of Proof Against 
  Poison, Possum Pouch
  (10) Amulet of Memory, Amulet of Natural Armor +3 and +4, Amulet 
  of Proof Against Detection & Location, Chime of Interruption, 
  Circlet of Persuasion, Cloak of Charisma +2 and +4, Cloak of 
  Displacement (Minor), Crystal Ball
  (10)
  Magic Items (Group D2: Wondrous)
  Sacred Scabbard
  (1)
  Greater Holy Symbol, Helm of Comprehend Languages and 
  Read Magic, Helm of Telepathy, Incense of Mediation, Periapt 
  of Health, Periapt of Proof Against Poison, Periapts of Wisdom 
  +2 and +4, Possum Pouch, Sacred Scabbard
  (10)
  Magic Items (Group E: Upgrades)
  Glamered, Silent, Shadow, and Spell Resistance (13) Armor & 
  Shield upgrades
  (20) Ease, Glamered, Silent, Shadow, Spell Resistance (15) and 
  +2 Armor & Shield upgrades, +2 to +3 Weapon upgrades, 
  Cloak of Charisma +2 to +4
  (40)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Divinity Council
  
  DUELISTS
  POWER RANK: MED
  TYPE: MARTIAL
  POLITICAL: by Academy
  Tier Number & Name:
  1 - Swordsman
  2 - Swashbuckler
  3 - Duelist
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES- but if joining different school, 
  must start out as Swordsman in new 
  school
  YES- but if joining different school, 
  must start out as Swordsman in new 
  school
  YES- but if joining different school, 
  must start out as Swordsman in new 
  school
  Must Declare Home Area as
  Argost: Linnoden (Axewood)
  Argost: Linnoden (Axewood)
  Argost: Linnoden (Axewood)
  Hennen: Cryllor
  Hennen: Cryllor
  Hennen: Cryllor
  Illadra: Gradsul
  Illadra: Gradsul
  Illadra: Gradsul
  Ulmstard: Niole Dra
  Ulmstard: Niole Dra
  Ulmstard: Niole Dra
  Race
  Argost: Human, Half-Elf, Elf
  Argost: Human, Half-Elf, Elf
  Argost: Human, Half-Elf, Elf
  Hennen, Illadra, Ulmstard: Human 
  Only
  Hennen, Illadra, Ulmstard: Human 
  Only
  Hennen, Illadra, Ulmstard: Human 
  Only
  PC Minimum Level
  2
  1 
  5
  2 
  8
  2 
  Alignment
  none
  none
  none
  Language
  none
  none
  Keoish
  Class
  none
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as 
  a Swordsman
  3 
  Must have spent 6 'real' months as 
  a Swashbuckler
  3 
  Ability Scores
  Argost – Con 13
  Argost – Con 13
  No Obvious Flaws – All ability 
  scores must be 10 or higher 
  naturally.  [All Academies]
  Hennen – Str 13
  Hennen – Str 13
  Illadra - Dex 13
  Illadra - Dex 13
  Ulmstard – Int 13
  Ulmstard – Int 13
  Other [Equip, other metaorgs, etc.]
  Cannot 'live off of the wild' in 
  Keoland
  Cannot 'live off of the wild' in 
  Keoland
  Cannot 'live off of the wild' in 
  Keoland
  BAB/Class Ability/Spells
  Minimum BAB +1
  Minimum BAB +4
  Minimum BAB +7
  Feats
  Argost: Two-Weapon Fighting
  Argost: Two-Weapon Fighting
  Argost: Two-Weapon Fighting
  Hennen: Power Attack
  Hennen: Power Attack
  Hennen: Power Attack
  Illadra: Dodge
  Illadra: Dodge
  Illadra: Dodge
  Ulmstard: Expertise
  Ulmstard: Expertise
  Ulmstard: Expertise
  Skills
  Argost: 1 rank in Jump
  Argost: 2 ranks in Jump
  Argost: 4 ranks in Jump
  Hennen: 1 rank in Jump
  Hennen: 2 ranks in Jump
  Hennen: 4 ranks in Jump
  Illadra: 1 rank in Balance
  Illadra: 1 rank in Balance
  Illadra: 2 ranks in Balance
  Ulmstard: 1 rank in Bluff
  Ulmstard: 2 ranks in Bluff
  Ulmstard: 2 ranks in Bluff
  1 rank in Knowledge, Local (Home 
  City)
  1 rank in Knowledge, Local (Home 
  City)
  1 rank in Knowledge (Nobility & 
  Royalty)
  Yearly TU cost
  4
  16 8
  32 12
  48 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy and Gather Info 
  checks with rival Dueling 
  Academies
  2 
  -2 to Diplomacy and Gather Info 
  checks with rival Dueling 
  Academies
  4 
  -3 to Diplomacy and Gather Info 
  checks with rival Dueling 
  Academies
  6 
  Competence Bonus
  +1 to Diplomacy and Gather Info 
  checks with Heralds and Nobility
  (2)
  +2 to Diplomacy and Gather Info 
  checks with Heralds and Nobility
  (4)
  +3 to Diplomacy and Gather Info 
  checks with Heralds and Nobility
  (6)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  Academy Signet Ring (100 gp, 
  cannot be sold/traded)
  (1)
  Academy Signet Ring (100 gp, 
  cannot be sold/traded)
  (1)
  Academy Signet Ring (100 gp, 
  cannot be sold/traded)
  (1)
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  none
  none
  none
  Prestige Classes [Adaptables only]
  none
  none
  none
  Feats
  ALL ACADEMIES: Expert 
  Tactician, Fleet of Foot, Persuasive, 
  Trustworthy 
  (4)
  ALL ACADEMIES: Expert 
  Tactician, Fleet of Foot, Hold-the-
  Line, Persuasive, Trustworthy 
  (5)
  ALL ACADEMIES: Expert 
  Tactician, Fleet of Foot, Flick-of-the-
  Wrist, Giant's Toughness, Hold-the-
  Line, Persuasive, Trustworthy 
  7 
  and TWO more by school:
  (2)
  and THREE more by school:
  (3)
  and FOUR more by school:
  (4)
  Argost: Dwarf's Toughness, Off-
  Hand Parry
  Argost: Dwarf's Toughness, Off-
  Hand Parry, Pin Shield
  Argost: Dwarf's Toughness, 
  Greater Two-Weapon Fighting, Off-
  Hand Parry, Pin Shield
  Hennen: Dwarf's Toughness, 
  Knockdown
  Hennen: Dwarf's Toughness, 
  Knockdown. Power Lunge
  Hennen: Dwarf's Toughness, 
  Knockdown, Power Critical, Power 
  Lunge
  Illadra: Arterial Strike, Dash
  Illadra: Arterial Strike, Dash,  Power 
  Lunge
  Illadra: Arterial Strike, Hamstring, 
  Power Lunge, Quicker-than-the-Eye
  Ulmstard: Arterial Strike, Snatch 
  Weapon
  Ulmstard: Arterial Strike, Chink in 
  the Armor, Snatch Weapon
  Ulmstard: Arterial Strike, Chink in 
  the Armor, Hamstring, Quicker-than-
  the-Eye
  PHB Spells - Wizards Only
  none
  none
  none
  Builder Book Spells
  none
  none
  none
  Builder Book Items
  none
  none
  none
  Magic Items (Group A: Scrolls)
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon) 
  ***All Weapon Enhancements And Upgrades Are 
  For Longswords And Finessable Weapons ONLY
  Weapons +2
  (1)
  Weapons: +2, +1 Flaming Burst, +1 
  Icy Burst
  (3)
  Weapons: +2, +1 Flaming Burst, +1 
  Icy Burst, +1 Shocking Burst
  (4)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Rings of Protection +2 and +3 
  (2)
  Rings of Protection +2 and +3 
  (2)
  Rings of Protection +2 and +3 
  (2)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +2 and +3, 
  Bracers of Armor +2 and +3, Gloves 
  of Dexterity +2
  (5)
  Amulet of Natural Armor +2 and +3, 
  Bracers of Armor +2 and +3, 
  Bracers of Health +2, Boots of 
  Striding & Springing, Gloves of 
  Dexterity +2, Gauntlets of Ogre 
  Power, Headband of Intellect +2
  (9)
  Amulet of Natural Armor +2 and +3, 
  Belt of Giant Strength +4, Bracers of 
  Armor +2 and +3, Bracers of Health 
  +2, Boots of Striding & Springing, 
  Cloak of Charisma +2, Cloak of 
  Resistance +2, Gloves of Dexterity 
  +2, 
  (10)
  Magic Items (Group D2: Wondrous)
  Gauntlets of Ogre Power, Headband 
  of Intellect +2, Periapt of Wisdom 
  +2
  (3)
  Magic Items (Group E1: Upgrades) ***All Weapon 
  Enhancements And Upgrades Are For 
  Longswords And Finessable Weapons ONLY
  Merciful
  (4)
  Defending, Keen, Merciful, Shock, 
  Weapon +2 to +3, Gloves of 
  Dexterity +2 to +4
  (24) Defending, Keen, Merciful, Flaming, 
  Frost, Shock, Thundering, Weapon 
  +2 to +3, and +3 to +4
  (36)
  Magic Items (Group E2: Upgrades) ***All Weapon 
  Enhancements And Upgrades Are For 
  Longswords And Finessable Weapons ONLY
  Bracers of Health +2 to +4, Gloves 
  of Dexterity +2 to +4, Headband of 
  Intellect +2 to +4, Ring of Protection 
  +2 to +3
  (20)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Duelists
  
  HAVEN
  POWER RANK: LOW
  TYPE: HALF-ORCS AND 
  HALF-ELVES
  POLITICAL: ROYAL
  Tier Number & Name:
  1a - Resident
  1 - Citizen
  2 - Elder
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Haven
  Haven
  Haven
  Race
  any non-dwarf
  any non-dwarf
  Half-Elf or Half-Orc
  PC Minimum Level
  1
  1 
  1
  1 
  6
  2 
  Alignment
  none
  none
  none
  Language
  Elven or Orc
  Elven or Orc
  Elven or Orc
  Class
  none
  none
  none
  Experience within Metaorg
  none
  none
  Must have spent at least 12 'real' 
  months as a Citizen
  6 
  Ability Scores
  none
  none
  none
  Other [Equip, other metaorgs, etc.]
  none
  none
  none
  BAB/Class Ability/Spells
  none
  none
  Minimum BAB +5
  Feats
  none
  none
  none
  Skills
  1 rank in Craft, Knowledge, or 
  Profession
  1 rank in Craft, Knowledge, or 
  Profession
  2 rank in Craft, Knowledge, or 
  Profession
  1 rank in Knowledge, Local (Haven)
  Yearly TU cost
  48
  192 4
  16 8
  32 
  Yearly GP cost
  100
  2 
  500
  10 1000 gp
  20 
  +1% Tithe - goes to community
  +2% Tithe - goes to community
  +5% Tithe - goes to community
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy and Gather Info 
  checks with Clan Stonecrow and 
  Monastery of Wastri
  2 
  -1 to Diplomacy and Gather Info 
  checks with Clan Stonecrow and 
  Monastery of Wastri
  2 
  -2 to Diplomacy and Gather Info 
  checks with Clan Stonecrow and 
  Monastery of Wastri
  4 
  Competence Bonus
  +1 to Diplomacy and Gather Info 
  checks with Alleyway Defenders and 
  Hospitalers
  (2)
  +1 to Diplomacy and Gather Info 
  checks with Alleyway Defenders and 
  Hospitalers
  (2)
  +2 to Diplomacy and Gather Info 
  checks with Alleyway Defenders and 
  Hospitalers
  (4)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  Free Standard Lifestyle in Keoland 
  Modules and Interactives
  (3)
  none
  none
  Special Mounts
  none
  none
  none
  Other
  none
  NPC divine spellcasting cost is PHB 
  standard in home church
  NPC divine spellcasting cost is PHB 
  standard in home church
  Prestige Classes [Adaptables and Cores]
  none
  Tribal Protector: Tribe must be 
  Haven, and Tribal Enemy must be 
  Lizardfolk of the Hool Marsh
  Tribal Protector: Tribe must be 
  Haven, and Tribal Enemy must be 
  Lizardfolk of the Hool Marsh
  King/Queen of the Wild (Marsh 
  Only)
  (2)
  Feats
  none
  Acrobatic, Athletic, Close-Quarter 
  Fighting, Dash, Destructive Rage, 
  Dirty-Fighting, Dwarf's Toughness , 
  Instantaneous Rage, Power Lunge
  (9)
  Acrobatic, Athletic, Clever Wrestling, 
  Close-Quarter Fighting, Dash, 
  Destructive Rage, Dirty-Fighting, 
  Dragon's Toughness, Extended 
  Rage, Extra Rage
  (10)
  Feats (Continued)
  Extra Wildshape, Giant's 
  Toughness, Instantaneous Rage, 
  Intimidating Rage, Power Lunge
  (5)
  PHB Spells - Wizards Only
  none
  Library: Dreadwalker; Spell Level 
  Limit: 2
  Library: Dreadwalker; Spell Level 
  Limit: 4
  Builder Book Spells
  none
  Animal Trick, Brambles, Briar Web, 
  Camouflage, Fire Eyes, Green 
  Blockade, Sweet Water, Wood 
  Wose
  (4)
  Animal Trick, Brambles, Briar Web, 
  Camouflage, Embrace the Wild, Fire 
  Eyes, Green Blockade, Last Breath, 
  Spikes, Sweet Water, Water Ball, 
  Wood Wose,
  (6)
  Builder Book Items
  Healing Salve, Orcish Shotputs, 
  Waterproofing
  (1)
  Healing Salve, Orcish Shotputs, 
  Waterproofing
  (1)
  Healing Salve, Orcish Shotputs, 
  Waterproofing
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  none
  Weapon +2, Armor & Shield +2
  (2)
  Weapon +2, Armor & Shield +2, 
  Berzerker Blades +1 and +2, Mithril 
  Shirt, Oathbow
  (6)
  Magic Items (Group C: Potions, Rings, R/S/W)
  none
  Potions of Natural Clarity and 
  Unerring Direction , Wands of CLW 
  and CMW
  (4)
  Potion of Natural Clarity, Wands of 
  CLW and CMW
  (3)
  Magic Items (Group D1: Wondrous)
  none
  Bracers of Health +2, Cloak of 
  Charisma +2, Gauntlets of Ogre 
  Power, Gloves of Dexterity +2, 
  Gloves of Swimming & Climbing, 
  Headband of Intellect +2, Periapt of 
  Wisdom +2, 
  (7)
  Belt of Giant's Strength +4, Boots of 
  Elvenkind, Bracers of Health +2, 
  Cloak of Charisma +2, Cloak of 
  Elvenkind, Gauntlets of Ogre Power, 
  Gloves of Dexterity +2, Gloves of 
  Swimming & Climbing, Headband of 
  Ferocity
  (9)
  Magic Items (Group D2: Wondrous)
  Headband of Intellect +2, Periapt of 
  Wisdom +2, 
  (2)
  Magic Items (Group E: Upgrades)
  none
  none
  Keen, Armor & Shields +2 to +3, 
  Weapon +2 to +3,  Bracers of Health 
  +2 to +4
  (16)
  MU CALCULATION TOTAL: 191 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Haven
  
  HOSPITALERS
  POWER RANK: MED
  TYPE: EXPERTS
  POLITICAL: PEER
  Tier Number & Name:
  1 - Volunteer
  2 - Administrator
  3 - Director
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  Keoland
  Keoland
  Race
  none
  none
  none
  PC Minimum Level
  2
  1 
  6
  2 
  8
  2 
  Alignment
  Lawful Neutral, Lawful Good, Neutral Good
  Lawful Neutral, Lawful Good, Neutral Good
  Lawful Neutral, Lawful Good, Neutral Good
  Language
  none
  none
  Keoish
  Class
  none
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as a 
  Volunteer
  3 
  Must have spent 12 'real' months as an 
  Administrator
  6 
  Ability Scores
  none
  Mentally Fit - All mental ability scores must be 
  10 or higher naturally
  Mentally Fit - All mental ability scores must be 
  10 or higher naturally
  Other [Equip, other metaorgs, etc.]
  Can NOT belong to the Churches, Divinity 
  Council, Duelists, KRS/IMA, Sea Mages, or 
  HUNTER  Metaorgs
  Can NOT belong to the Churches, Divinity 
  Council, Duelists, KRS/IMA, Sea Mages, or 
  HUNTER  Metaorgs
  Can NOT belong to the Churches, Divinity 
  Council, Duelists, KRS/IMA, Sea Mages, or 
  HUNTER  Metaorgs
  none
  Must use a Guild or Noble-level influence to 
  advance to Administrator
  Must use a Noble-level influence to advance 
  to Director
  BAB/Class Ability/Spells
  none
  none
  none
  Feats
  none
  Leadership
  Leadership
  Skills
  Minimum of 6 ranks in ONE of the following 
  combinations:
  Minimum of 6 ranks in ONE of the following 
  combinations:
  Minimum of 6 ranks in ONE of the following 
  combinations:
  Caravan Guard: Listen, Ride, and Spot
  Caravan Guard: Listen, Ride, and Spot
  Caravan Guard: Listen, Ride, and Spot
  Caravan Guide: Intuit Direction and Profession 
  (Guide)
  Caravan Guide: Intuit Direction and Profession 
  (Guide)
  Caravan Guide: Intuit Direction and Profession 
  (Guide)
  Caravan Worker: Animal Handling and 
  Profession (Teamster)
  Caravan Worker: Animal Handling and 
  Profession (Teamster)
  Caravan Worker: Animal Handling and 
  Profession (Teamster)
  Doctor: Healing and Profession (Herbalist)
  Doctor: Healing and Profession (Herbalist)
  Doctor: Healing and Profession (Herbalist)
  Pharmacist: Alchemy and Profession 
  (Apothecary)
  Pharmacist: Alchemy and Profession 
  (Apothecary)
  Pharmacist: Alchemy and Profession 
  (Apothecary)
  Refugee Support: any two Craft or Profession 
  skills that can be used to provide basic 
  necessities, such as Craft (Tailor) or 
  Profession (Cook)
  Refugee Support: any two Craft or Profession 
  skills that can be used to provide basic 
  necessities, such as Craft (Tailor) or 
  Profession (Cook)
  Refugee Support: any two Craft or Profession 
  skills that can be used to provide basic 
  necessities, such as Craft (Tailor) or 
  Profession (Cook)
  5 ranks in either Knowledge, Local (Keoland) 
  or Knowledge (Nobility & Royalty)
  5 ranks in either Knowledge, Local (Keoland) 
  or Knowledge (Nobility & Royalty)
  5 ranks in Diplomacy
  Yearly TU cost
  4
  16 8
  32 12
  48 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy and Gather Info checks with 
  Churches of Keoland and the Divinity Council
  2 
  -2 to Diplomacy and Gather Info checks with 
  Churches of Keoland and the Divinity Council
  4 
  -3 to Diplomacy and Gather Info checks with 
  Churches of Keoland and the Divinity Council
  6 
  Circumstance Penalty
  -1 Circumstance penalty for all Intimidate 
  checks (everyone knows Hospitalers prefer to 
  capture)
  1 
  -2 Circumstance penalty for all Intimidate 
  checks (everyone knows Hospitalers prefer to 
  capture)
  2 
  -3 Circumstance penalty for all Intimidate 
  checks (everyone knows Hospitalers prefer to 
  capture)
  3 
  Competence Bonus
  +1 to all other Diplomacy and Gather Info 
  checks in Keoland
  (2)
  +2 to all other Diplomacy and Gather Info 
  checks in Keoland
  (4)
  +3 to all other Diplomacy and Gather Info 
  checks in Keoland
  (6)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  Riding Dog with Pack Saddle, a Mule with a 
  Cart, 20 days of Trail Rations, 1 Barrell full of 
  Clean Water, 10 Winter Blankets, Flint and 
  Steel, 200 Torches (Fire Wood), 4 Iron Pots 
  (200 gp)
  (8)
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  none
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  Hospitaler
  (2)
  Hospitaler
  (2)
  Feats
  Divine Resistance, Rapid Reload , Resist 
  Disease, Trustworthy
  (4)
  Divine Cleansing, Divine Resistance, Jack of 
  All Trades, Reach Spell, Resist Disease, 
  Resistance to Energy, Trustworthy
  (7)
  Divine Cleansing, Divine Resistance, Jack of 
  All Trades, Reach Spell, Resist Disease, 
  Resistance to Energy, Trustworthy
  (7)
  PHB Spells - Wizards Only
  none
  none
  none
  Builder Book Spells (non-Wizards)
  Burial Blessing, Dawn, Divine Sacrifice, Easy 
  Math, Healthful Slumber, Sweet Water
  (3)
  Burial Blessing, Dawn, Divine Sacrifice, Easy 
  Math, Healthful Slumber, Sweet Water
  (3)
  Blessed Aim, Burial Blessing, Dawn, Divine 
  Sacrifice, Easy Math, Healthful Slumber, 
  Sweet Water, Zeal
  (4)
  Builder Book Items
  Healing Salve, Suregrip, Waterproofing
  (1)
  Candle (Vigil), Healing Salve, Portable Writing 
  Desk, Scroll Organizer, Suregrip, 
  Waterproofing
  (2)
  Candle (Vigil), Healing Salve, Portable Writing 
  Desk, Scroll Organizer, Suregrip, 
  Waterproofing
  (2)
  Magic Items (Group A: Scrolls)
  none
  Scroll of Heal
  (1)
  Scroll of Heal
  (1)
  Magic Items (Group B: Armor, Shield, Weapon)
  Merciful weapon
  (1)
  Arrows of CLW and Sleep, Goad of Mastery , 
  Armor +2, Equerry’s Armor
  (5)
  Arrows of CLW, CMW, and Sleep, Equerry’s 
  Armor, Lion Shield
  (5)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Wand of CLW
  (1)
  Potion of Animal Logic , Ring of Sustenance, 
  Rod of Splendor, Wands of CLW, CMW, and 
  CSW
  (6)
  Ring of Sustenance, Rod of Splendor, Staff of 
  Healing, Wands of CLW, CMW, and CSW
  (6)
  Magic Items (Group D1: Wondrous)
  Bag of Holding (Type I), Decanter of Endless 
  Water, Everburning Torch, Eyes of Dark Aura, 
  Keoghtom's Ointment, Murlynd’s Spoon
  (6)
  Bags of Holding (Type II), Boots of Endurance, 
  Bracers of Binding, Collar of Cleverness (3 
  Tricks), Collar of Resistance +2, Decanter of 
  Endless Water, Everburning Torch, Eyes of 
  Dark Aura, Horseshoes of a Zephyr, 
  Keoghtom's Ointment, Murlynd’s Spoon
  (10) Bags of Holding (Type I & II), Boots of 
  Endurance, Bracers of Binding, Circlet of 
  Persuasion, Cloak of Charisma +4, Collar of 
  Cleverness (3 Tricks), Collar of Resistance +2, 
  Decanter of Endless Water, Everburning 
  Torch
  (10)
  Magic Items (Group D2: Wondrous)
  Periapt of Wisdom +2
  (1)
  Eyes of Dark Aura, Goad of Mastery, Helm of 
  Bonding, Helm of Telepathy, Helm of 
  Teleportation, Horseshoes of a Zephyr, 
  Horseshoes of Speed, Murlynd’s Spoon, 
  Sacred Scabbard
  (10)
  Magic Items (Group E: Upgrades)
  Called Armor
  (4)
  Merciful, +1 to +2 Weapon Upgrade (only if 
  the weapon is already Merciful), Called Armor
  (12) Sure Striking, Merciful, +2 to +3 Weapon 
  Upgrade (only if the weapon is already 
  Merciful), Called and +2 to +3 Armor & Shield 
  upgrade
  (24)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Hospitalers
  
  JUSTICE BLADE
  POWER RANK: LOW
  POLITICAL: GUILDS
  TYPE: MARTIAL/DIVINE
  Tier Number & Name:
  1 - Errant
  2 - Justice Blade
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  YES [Geoff]
  YES [Geoff]
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  Keoland
  Race
  none
  none
  PC Minimum Level
  2
  1 
  6
  2 
  Alignment
  any Good
  Lawful Good
  Language
  none
  none
  Class
  none
  Paladin [Single or Multi-Classed]
  Experience within Metaorg
  none
  Must have spent 6 'real' months as an 
  Errant
  3 
  Ability Scores
  none
  none
  Other [Equip, other metaorgs, etc.]
  Must recount 'deeds of valor, wisdom, and 
  discretion' via an IC writeup by either the 
  prospective PC or by a current member
  Must recount 'deeds of valor, wisdom, and 
  discretion' via an IC writeup by either the 
  prospective PC or by a current member
  Cannot belong to Duelist Societies or 
  Thieves' Guild
  Cannot belong to Duelist Societies or 
  Thieves' Guild
  BAB/Class Ability/Spells
  none
  Minimum BAB +6
  Feats
  none
  none
  Skills
  2 ranks in one of the following skills: Craft, 
  Diplomacy, Handle Animal, Knowledge 
  (Religion), Profession, Ride
  5 ranks in one of the following skills: Craft, 
  Diplomacy, Handle Animal, Knowledge 
  (Religion), Profession, Ride
  Yearly TU cost
  4
  16 8
  32 
  Yearly GP cost
  100
  2 
  500
  10 
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy and Gather Info checks 
  with Duelist Societies and Thieves' Guild
  2 
  -2 to Diplomacy and Gather Info checks 
  with Duelist Societies and Thieves' Guild
  4 
  Competence Bonus
  none
  none
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  Keo-bred Heavy War Horses [can be 
  bonded as Paladin Mount]
  (2)
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Divine Might, Empower Turning, Improved 
  Shield Bash, Shield Charge
  (4)
  Choose up to THREE of the following: 
  Close-Quarters Fighting, Divine Might, 
  Divine Shield, Divine Vigor, Empower 
  Turning, Extra Smiting, Improved Shield 
  Bash, Shield Charge, Shield Expert, 
  Trustworthy
  (8)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  Knife Spray , Spikes
  (1)
  Curse of the Brute, Divine Sacrifice, 
  Spikes, Zeal
  (2)
  Builder Book Weapons
  none
  none
  Builder Book Items
  Aspergillum, Healing Salve, Snuffing Bell
  (1)
  Aspergillum, Healing Salve, Snuffing Bell
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Merciful Weapon +1
  (1)
  +1 and +2 Barding, +2 Armor & Shields, 
  Holy, Merciful, and +2 Weapons
  (6)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Ring of Protection +2, Wands of CLW and 
  CMW
  (3)
  Ring of Protection +2, Wand of CLW
  (2)
  Magic Items (Group D1: Wondrous)
  Amulet of Natural Armor +2, Circlet of 
  Persuasion, Cloak of Charisma +2, Eyes 
  of Dark Aura, Gauntlets of Ogre Power, 
  Periapt of Wisdom +2, Vest of Resistance 
  +2
  (7)
  Amulet of Natural Armor +2, Belt of Giant 
  Strength +4, Bracers of Health +2 and +4, 
  Circlet of Persuasion, Cloak of Charisma 
  +2 and +4, Gauntlet of Rust
  (8)
  Magic Items (Group D2: Wondrous)
  Periapt of Wisdom +2, Vest of Resistance 
  +3
  (2)
  Magic Items (Group E: Upgrades)
  Ease
  (4)
  Ease, Called, Light, and Light to Moderate 
  Fortification Armor & Shield upgrades
  (20)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Justice Blade
  
  MONASTERIES
  POWER RANK: LOW
  POLITICAL: GUILDS
  TYPE: MARTIAL/DIVINE
  Tier Number & Name:
  1 - Pupil
  2 - Master
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES
  YES
  Must Declare Home Area as
  Generic: Jotens
  Generic: Jotens
  Fahrlanghn: any Keoland
  Fahrlanghn: any Keoland
  St. Cuthbert: Gand
  St. Cuthbert: Gand
  Wastri: Hool Marsh
  Wastri: Hool Marsh
  Wee Jas: Mill Creek
  Wee Jas: Mill Creek
  Race
  Wastri: Human Only
  Wastri: Human Only
  PC Minimum Level
  2
  1 
  6
  2 
  Alignment
  lawful
  lawful
  Language
  none
  none
  Class
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as a Pupil
  3 
  Ability Scores
  Minimum 10 Wisdom
  Minimum 14 Wisdom
  Other [Equip, other metaorgs, etc.]
  Must be a worshipper of the monastery's deity [except 
  Generic]
  Must be a worshipper of the monastery's deity [except 
  Generic]
  BAB/Class Ability/Spells
  Minimum BAB +1
  Minimum BAB +4
  Feats
  Improved Unarmed Strike
  Improved Unarmed Strike and by Monastery:
  Generic: Run
  Fahrlanghn: Endurance
  St. Cuthbert: Power Attack
  Wastri: Proficiency with Glaive or Guisarme
  Wee Jas: Iron Will
  Skills
  1 rank in Knowledge, Religion
  1 rank in Knowledge, Religion
  1 rank in Knowledge (Arcana) and by Monastery:
  1 rank in Knowledge (Arcana) and by Monastery:
  Generic: 5 ranks in Climb
  Generic: 5 ranks each in Climb and Tumble
  Fahrlanghn: 5 ranks in Wilderness Lore
  Fahrlanghn: 5 ranks in Wilderness Lore and Tumble
  St. Cuthbert: 5 ranks in Concentration
  St. Cuthbert: 5 ranks each in Concentration and 
  Balance
  Wastri: 5 ranks in Jump
  Wastri: 5 ranks each in Jump and Swim
  Wee Jas: 5 ranks in Knowledge, Arcana
  Wee Jas: 5 ranks each in Knowledge, Arcana and 
  Diplomacy
  Yearly TU cost
  4
  16 8
  32 
  Yearly GP cost
  100
  2 
  500
  10 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +1 to Diplomacy checks with Alleyway Defenders and 
  respective Churches
  (1)
  +2 to Diplomacy checks with Alleyway Defenders and 
  respective Churches
  (2)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  NPC divine spellcasting cost is 150% of PHB standard 
  in home monastery
  NPC divine spellcasting cost is 150% of PHB standard 
  in home monastery
  Prestige Classes [Adaptables and Cores]
  none
  All: Templars, Generic ONLY: Drunken Master 
  [requires Special Mission]
  (2)
  Feats
  Choose up to TWO of the following: Acrobatic, 
  Athletic, Clever Escape, Eagle Claw Attack,  Expert 
  Tactician, Extra Stunning Attacks, Feign Weakness, 
  Fists of Iron, Improved Sunder, Knockdown
  (6)
  Choose up to TWO of the following: Blindsight 5', 
  Circle-Kick, Close-Quarters Fighting, Eyes-in-the-Back-
  of-Your-Head, Giant's Toughness, Lightning Fists, 
  Mantis Leap, Quicker Than the Eye, Snatch Arrows, 
  Zen Archery
  (6)
  PHB Spells - Wizards Only
  none
  Wee Jas ONLY - Library: Silent Ones; Spell Level 
  Limit: 2
  Builder Book Spells
  none
  none
  Builder Book Weapons
  none
  none
  Builder Book Items
  Glowpowder, Healing Salve, Suregrip
  (1)
  Glowpowder, Healing Salve, Suregrip
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  none
  none
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of CSW, Flaming Fists, Unerring Direction
  (3)
  Potions of CSW, Flaming Fists, Unerring Direction, 
  Ring of Shocking Blows
  (4)
  Magic Items (Group D1: Wondrous)
  Amulet of Mighty Fists +1, Amulet of Natural Armor +2, 
  Boots of Striding & Springing, Everburning Torch, 
  Goggles of Darkvision, Ki Straps, Periapt of Wisdom 
  +2, Sandals of the Tiger's Leap
  (8)
  Amulet of Mighty Fists +1, Amulet of Natural Armor +2, 
  Boots of Striding & Springing, Bracers of Armor +2, 
  Everburning Torch, Gloves of Fearsome Grip, Goggles 
  of Darkvision, Keoghtom's Ointment, Ki Straps, Monk's 
  Belt
  (10)
  Magic Items (Group D2: Wondrous)
  Periapt of Wisdom +2, Sandals of the Tiger's Leap
  (2)
  Magic Items (Group E: Upgrades)
  none
  Ki Focus, Amulet of Natural Armor +2 to +3, Periapt of 
  Wisdom +2 to +4, Ring of Protection +1 to +2 and +2 to 
  +3
  (20)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Monasteries
  
  MOUNTAIN LIONS
  POWER RANK: LOW
  POLITICAL: GUILDS
  TYPE: MARTIAL
  Tier Number & Name:
  1 - Scout
  2 - Mountaineer
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Province of Cryllor or Flen
  Province of Cryllor or Flen
  Race
  none
  none
  PC Minimum Level
  2
  1 
  6
  2 
  Alignment
  none
  none
  Language
  none
  Giant
  Class
  none
  none
  Experience within Metaorg
  none
  Must have spent 12 'real' months as a 
  Scout
  6 
  Ability Scores
  none
  none
  Other [Equip, other metaorgs, etc.]
  Proficient with at least one Martial Weapon
  Martial Weapon Proficiency
  Cannot be an active member of the Keoish 
  military or in any other metaorg that has 
  sworn fealty to the Lion Throne
  Cannot be an active member of the Keoish 
  military or in any other metaorg that has 
  sworn fealty to the Lion Throne
  Must use one influence based in either 
  Cryllor or Flen
  BAB/Class Ability/Spells
  Minimum BAB +1
  Minimum BAB +6
  Feats
  none
  none
  Skills
  1 rank in Knowledge, Local (Jotens)
  2 ranks in Knowledge, Local (Jotens)
  1 rank in Intuit Direction
  1 rank in Intuit Direction
  5 ranks in one of the following skills: 
  Climb, Heal, Hide, Intuit Direction, 
  Knowledge, Local (Jotens), Knowledge 
  [Nature], Knowledge [Stonecunning], 
  Profession [Mountaineer], Wilderness Lore
  9 ranks in one or 5 ranks in two of the 
  following skills: Climb, Heal, Hide, Intuit 
  Direction, Knowledge, Local (Jotens), 
  Knowledge [Nature], Knowledge 
  [Stonecunning], Profession [Mountaineer], 
  Wilderness Lore
  Yearly TU cost
  4
  16 8
  32 
  Yearly GP cost
  100
  2 
  500
  10 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  +1 Spot, Hide, and Wilderness Lore 
  checks in the Jotens
  (3)
  +2 Spot, Hide, and Wilderness Lore 
  checks in the Jotens
  (6)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Dwarf's Toughness, Off-Hand Parry, Rapid 
  Reload
  (3)
  Close-Quarters Fighting, Extra Favored 
  Enemy, Favored Critical (Giants, Ogres, 
  Orcs), Giant Toughness, Jack-of-All-
  Trades, Rapid Reload, Shadow
  (7)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells
  Bloodhound, Camouflage
  (1)
  Bloodhound, Camouflage, Detect Favored 
  Enemy, Forestfold
  (2)
  Builder Book Weapons
  none
  none
  Builder Book Items
  Expandable Pole, Grapple-Firing 
  Crossbow, Grapple Bolts
  (1)
  Expandable Pole, Grapple-Firing 
  Crossbow, Grapple Bolts
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  none
  Armor & Shield +2, Weapon +2
  (2)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of CSW, Rings of Featherfall and 
  Sustenance
  (3)
  Potions of CSW and Fly, Rings of 
  Featherfall and Sustenance
  (4)
  Magic Items (Group D1: Wondrous)
  Gauntlets of Ogre Power , Rope of 
  Climbing, Quiver of Ehlonna, Spool of 
  Endless Rope
  (4)
  Bag of Holding (Type 2), Belt of Giant 
  Strength +4, Bracers of Health +2, Boots 
  of the Winterland, Cloak of Resistance +2, 
  Gloves of Climbing & Swimming, Goggles 
  of Following, Rope of Climbing
  (8)
  Magic Items (Group E: Upgrades)
  Silent Moves
  (4)
  Adamantine, Bane (Ogres & Giants only), 
  Ease, Hunting, Silent Moves
  (20)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Mountain Lions
  
  NATURE'S SENTINELS
  POWER RANK: MED
  TYPE: EXPERTS
  POLITICAL: GUILDS
  Tier Number & Name:
  1 - Nature's Apprentice
  2 - Nature's Keeper
  3 - Nature's Sentinel
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Anywhere except  one of Keoland's 
  4 cities
  Anywhere except  one of Keoland's 
  4 cities
  Anywhere except  one of Keoland's 
  4 cities
  Race
  none
  none
  none
  PC Minimum Level
  2
  1 
  5
  2 
  8
  2 
  Alignment
  none
  any Neutral
  any Neutral
  Language
  none
  none
  Sylvan
  Class
  non-Wizards
  non-Wizards
  non-Wizards
  Experience within Metaorg
  none
  Must have spent 6 'real' months as 
  an Apprentice
  3 
  Must have spent 12 'real' months as 
  a Keeper
  6 
  Ability Scores
  none
  none
  Minimum 12 Wisdom naturally
  Other [Equip, other metaorgs, etc.]
  Divine Casters must worship a 
  Nature Diety who has at least ONE 
  of the following Domains: Air, 
  Animal, Earth, Fire, Plant, Sun, 
  Water
  Divine Casters must worship a 
  Nature Diety who has at least ONE 
  of the following Domains: Air, 
  Animal, Earth, Fire, Plant, Sun, 
  Water
  Divine Casters must worship a 
  Nature Diety who has at least ONE 
  of the following Domains: Air, 
  Animal, Earth, Fire, Plant, Sun, 
  Water
  BAB/Class Ability/Spells
  Minimum BAB +1 or Must be able to 
  cast 1st level Divine spells
  Minimum BAB +4 or Must be able to 
  cast 2nd level Divine spells
  Minimum BAB +6 or Must be able to 
  cast 4th level Divine spells
  Feats
  none
  none
  none
  Skills
  1 rank in Intuit Direction
  1 rank in Intuit Direction
  1 rank in Intuit Direction
  5 ranks in ONE of the following: 
  Animal Empathy, Handle Animal, 
  Heal, Knowledge (Nature), 
  Wilderness Lore, or an appropriate 
  Profession (ie. Falconer, Herbalist, 
  Veterinarian)
  8 ranks in ONE of the following: 
  Animal Empathy, Handle Animal, 
  Heal, Knowledge (Nature), 
  Wilderness Lore, or an appropriate 
  Profession (ie. Falconer, Herbalist, 
  Veterinarian)
  10 ranks in ONE of the following: 
  Animal Empathy, Handle Animal, 
  Heal, Knowledge (Nature), 
  Wilderness Lore, or an appropriate 
  Profession (ie. Falconer, Herbalist, 
  Veterinarian)
  1 rank in either Knowledge (Nobility 
  & Royalty) or (Local, Keoland)
  1 rank in either Knowledge (Nobility 
  & Royalty) or (Local, Keoland)
  Yearly TU cost
  4
  16 8
  32 12
  48 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  none
  none
  none
  Competence Bonus
  +1 to Diplomacy checks in Keoland
  (1)
  +2 to Diplomacy checks in Keoland
  (2)
  +3 to Diplomacy checks in Keoland
  (3)
  Competence Bonus
  +1 to Handle Animal checks
  (1)
  +2 to Handle Animal checks
  (2)
  +3 to Handle Animal checks
  (3)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  100 gp Insignia pin
  (1)
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  NPC divine spellcasting cost is PHB 
  standard
  NPC divine spellcasting cost is PHB 
  standard
  NPC divine spellcasting cost is PHB 
  standard
  Access to Keobred Warbeasts
  (2)
  Prestige Classes [Adaptables only]
  none
  King/Queen of the Wild [Any except 
  Desert and Underground], Animal 
  Lord, Verdant Lord
  (2)
  King/Queen of the Wild [Any except 
  Desert and Underground], Animal 
  Lord, Verdant Lord
  (2)
  Feats
  Choose up to TWO of the 
  following: Animal Defiance, 
  Athletic, Augment Summoning, 
  Divine Cleansing, Divine Vigor, 
  Plant Defiance, Remain Concious, 
  Resist Disease, Resist Poison, 
  Resistance to Energy
  (6)
  Choose up to THREE of the 
  following: Animal Control, 
  Augment Summoning, Create 
  Infusion, Divine Resistance, Extra 
  Wild Shape, Natural Spell, Plant 
  Control, Resistance to Energy, 
  Scent, Speaking Wild Shape
  (8)
  Choose up to THREE of the 
  following: Blindsight, Cooperative 
  Spell, Extra Wild Shape, Improved 
  Flight, Natural Spell, Reach Spell, 
  Sanctum Spell, Scent, Speaking 
  Wild Shape, Subdual Substitution
  (8)
  PHB Spells - Wizards Only
  Library: Dreadwalker; Spell Level 
  Limit: 1
  Library: Dreadwalker; Spell Level 
  Limit: 2
  Library: Dreadwalker; Spell Level 
  Limit: 3
  Builder Book Spells
  Beastmask, Brambles, Briar Web, 
  Creeping Cold, Daze Animal, Filter, 
  Fire Eyes, Green Blockade, Repair 
  Light Damage, Scarecrow, Sweet 
  Water, Wood Wose
  (6)
  Beastmask, Brambles, Briar Web, 
  Burial Blessing, Chain of Eyes, 
  Creeping Cold, Darkseed, Daze 
  Animal, Feathers, Filter, Fire Eyes, 
  Green Blockade, Regenerate Ring, 
  Repair Light Damage, Repair 
  Moderate Damage, Scarecrow, 
  Spikes, Sweet Water, Weather Eye, 
  Wood Wose
  (10) Beastmask, Brambles, Briar Web, 
  Burial Blessing, Chain of Eyes, 
  Cloak of the Sea, Creeping Cold, 
  Darkseed, Daze Animal, Druid 
  Grove, Feathers, Filter, Fire Eyes, 
  Green Blockade, Mass Darkvision, 
  Regenerate Ring, Repair Light 
  Damage, Repair Moderate Damage, 
  Scarecrow, Spikes, Sweet Water, 
  Waterball, Weather Eye, Wood 
  Wose
  (12)
  Builder Book Items
  none
  Bola, Expandable Pole, Flashpellet, 
  Glowpowder, Healing Salve, 
  Longreach Tongs, Phantom Ink 
  (Firelight), Scentbreaker, 
  Waterproofing
  (3)
  Bola, Expandable Pole, Flashpellet, 
  Glowpowder, Healing Salve, 
  Longreach Tongs, Phantom Ink 
  (Firelight), Scentbreaker, 
  Waterproofing
  (3)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Armor & Shield +2
  (1)
  Arrows of CLW, Sleep,  Armor & 
  Shield +2, Aquatic, Darkwood 
  Shield, Feathered
  (6)
  Aquatic, Feathered, Glamered, 
  Mithril, Wild, and +2 Armor & 
  Shields, Darkwood Shield, Equerry's 
  Armor, Weapons +2, Goad of 
  Mastery
  (10)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of Animal Logic, Wand of 
  CLW
  (2)
  Potion of Animal Logic , Rings of 
  Protection +2 and Water Walking, 
  Wand of CLW
  (6)
  Rings of Protection +2 and Water 
  Walking, Rod of the Python, Staff of 
  Earth & Stone, Wands of CMW and 
  Neutralize Poison
  (6)
  Magic Items (Group D1: Wondrous)
  Gloves of Swimming and Climbing
  (1)
  Bag of Holding (Type 2), Collar of 
  Cleverness (3 Tricks), Figurine of 
  Wonder (Onyx Dog), Periapt of 
  Wisdom +2
  (4)
  Amulet of Natural Armor +2, Bag of 
  Holding (Type 2), Cloak of the 
  Forest, Collar of Cleverness (3 
  Tricks), Collar of Resistance +3, 
  Decanter of Endless Water, Dust of 
  Dryness, Figurines of Wondrous 
  Power (Onyx Dog, Serpentine Owl, 
  Silver Raven)
  (10)
  Magic Items (Group D2: Wondrous)
  Gloves of Swimming & Climbing, 
  Helm of Bonding, Horseshoes of 
  Speed, Keoghtom's Oinment, Lens 
  of Detection, Pearl of the Sirines, 
  Pearl of Power (1st & 2nd), Periapt 
  of Wisdom +4, Pipes of the Sewers
  (10)
  Magic Items (Group D3: Wondrous)
  Quaals' Feather Tokens (Bird, Swan 
  Boat, Tree), Spool of Endless Rope, 
  Torc of Animal Speech, Vestment 
  (Druid's), Wilding Clasp
  (7)
  Magic Items (Group E: Upgrades)
  none
  Weapons +1 to +2
  (4)
  none
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Nature's Sentinels
  
  NATIONAL ACADEMY OF 
  WIZARDRY
  POWER RANK: HIGH
  TYPE: SPELLFLINGERS
  POLITICAL: PEER
  Tier Number & Name:
  1 - Apprentice
  2 - Outer Circle
  3 - Median Circle
  4 - Inner Circle
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  Keoland
  Keoland
  Keoland
  Race
  none
  none
  none
  none
  PC Minimum Level
  1
  1 
  4
  1 
  7
  3 
  10
  4 
  Alignment
  none
  none
  none
  none
  Language
  none
  none
  none
  none
  Class
  none
  none
  none
  none
  Experience within Metaorg
  none
  Must have spent 2 'real' months as an 
  Apprentice
  1 
  Must have spent 6 'real' months as a 
  member of the Outer Circle
  3 
  Must have spent 12 'real' months as a 
  member of the Median Circle
  6 
  Ability Scores
  Minimum 12 Intelligence [W] or Charisma 
  [Bard/Sor] naturally
  Minimum 14 Intelligence [W] or Charisma 
  [Bard/Sor] naturally
  Minimum 16 Intelligence [W] or Charisma 
  [Bard/Sor] naturally
  Minimum 18 Intelligence [W] or Charisma 
  [Bard/Sor] naturally
  Other [Equip, other metaorgs, etc.]
  none
  none
  Must pass an interview w/ the Dean of 
  Students [D. Lorentage]
  Must pass an interview w/ the Archmage of 
  Keoland [Lashton]
  BAB/Class Ability/Spells
  Must be able to cast 1st level Arcane 
  spells
  Must be able to cast 2nd level Arcane 
  spells
  Must be able to cast 4th level Arcane 
  spells
  Must be able to cast 5th level Arcane 
  spells
  Feats
  none
  none
  none
  none
  Skills
  4 ranks in Knowledge (Arcana) or  
  Spellcraft
  7 ranks in Knowledge (Arcana) or  
  Spellcraft
  10 ranks in Knowledge (Arcana) or  
  Spellcraft
  10 ranks in Knowledge (Arcana) or  
  Spellcraft
  5 ranks in Concentration
  5 ranks in Concentration
  10 ranks in Concentration
  Yearly TU cost
  4
  16 8
  32 12
  48 20
  80 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy checks with non-nobles of 
  Keoland
  1 
  -2 to Diplomacy checks with non-nobles of 
  Keoland
  2 
  -3 to Diplomacy checks with non-nobles of 
  Keoland
  3 
  -4 to Diplomacy checks with non-nobles of 
  Keoland
  4 
  Competence Bonus
  +1 to Spellcraft checks to learn 1st and 
  2nd level spells
  (1)
  +2 to Spellcraft checks to learn 1st through 
  3rd level spells
  (2)
  +3 to Spellcraft checks to learn 1st through 
  5th level spells
  (3)
  +4 to Spellcraft checks to learn 1st through 
  7th level spells
  (4)
  PHB Item Discount
  none
  none
  none
  none
  Items Given Upon Joining
  NAW Aprentice Brooch (100gp)
  (1)
  NAW Outer Circle Brooch (100gp)
  (1)
  NAW Median Circle Brooch (100gp)
  (1)
  NAW Inner Circle Brooch (100gp)
  (1)
  Ever-Present PHB Items
  none
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  none
  Special Mounts
  none
  none
  none
  none
  Other
  none
  none
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  none
  none
  Feats
  Choose up to TWO of the following: 
  Arcane Defense, Arcane Preparation, 
  Augment Summoning, Dash, Eschew 
  Materials,  Extra Slot, Extra Spell, Fleet of 
  Foot, Rapid Reload, Sharp Shooting
  (6)
  Choose up to THREE of the following: 
  Arcane Defense , Energy Substitution, 
  Extra Slot, Extra Spell, Greater Spell 
  Focus, Greater Spell Penetration, Reach 
  Spell, Sculpt Spell, Spell Specialization, 
  Subdual Substution
  (8)
  Arcane Defense, Arcane Preparation, 
  Augment Summoning,  Chain Spell, 
  Cooperative Spell, Delay Spell, Energy 
  Substitution, Eschew Materials, Extra Slot, 
  Extra Spell
  (10) ANY Tome & Blood feat except  Persistent 
  Spell
  (23)
  Feats (cont'd.)
  Greater Spell Focus, Greater Spell 
  Penetration, Improved Familiar, Repeat 
  Spell, Sanctum Spell Sculpt Spell, Spell 
  Specialization, Split Ray, Subdual 
  Substitution, Widen Spell
  (10) none
  PHB Spells - Wizards Only
  Library: NAW; Spell Level Limit: PHB 2 / 
  BB 2
  Library: NAW; Spell Level Limit: PHB 4 / 
  BB 4
  Library: NAW; Spell Level Limit: PHB 6 / 
  BB 6
  Library: NAW; Spell Level Limit: PHB 8 / 
  BB 6
  Builder Book Spells (non-Wizards)
  Lesser Acid Orb, Lesser Cold Orb, Lesser 
  Electric Orb, Lesser Fire Orb, Lesser 
  Sonic Orb, Repair Light Damage
  (3)
  Lesser Acid Orb, Lesser Cold Orb, Lesser 
  Electric Orb, Lesser Fire Orb, Lesser 
  Sonic Orb, Repair Light Damage
  (3)
  Acid Orb, Choke, Electric Orb, Energy 
  Buffer, Enhance Familiar, Fire Orb, Fortify 
  Familiar, Harmonic Chorus, Ice Burst, 
  Lesser Acid Orb, Lesser Cold Orb, Lesser 
  Electric Orb, Lesser Fire Orb, Lesser 
  Sonic Orb, Repair Light Damage, Otiluke's 
  Dispelling Screen, Probe Thought, Sonic 
  Orb
  (9)
  Acid Orb, Chain Contingency, Choke, 
  Electric Orb, Energy Buffer, Enhance 
  Familiar, Fanfare, Fire Orb, Fortify 
  Familiar, Harmonic Chorus, Ice Burst, 
  Lesser Acid Orb, Lesser Cold Orb, Lesser 
  Electric Orb, Lesser Fire Orb, Lesser 
  Sonic Orb, Repair Light Damage, Mass 
  Teleport, Otiluke's Dispelling Screen, 
  Probe Thought, Sonic Orb, Undeath to 
  Death
  (11)
  Builder Book Items
  Flash Pellet, Glowpowder, Healing Salve, 
  Secret Component Pocket, Scroll 
  Organizer, Waterproofing
  (2)
  Flash Pellet, Glowpowder, Healing Salve, 
  Secret Component Pocket, Scroll 
  Organizer, Waterproofing
  (2)
  Flash Pellet, Glowpowder, Healing Salve, 
  Secret Component Pocket, Scroll 
  Organizer, Waterproofing
  (2)
  Flash Pellet, Glowpowder, Healing Salve, 
  Secret Component Pocket, Scroll 
  Organizer, Waterproofing
  (2)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Javelin of Lightning, Screaming Bolt
  (2)
  Javelin of Lightning, Caster's Shield
  (2)
  Distance weapons
  (1)
  Barricade Buckler, Caster's Shield, 
  Distance and Defending weapons, 
  weapons +2
  (5)
  Magic Items (Group C1: Potions, Rings, R/S/W)
  Wand of Detect Magic, Wand of Light
  (2)
  Potion of Remove Blindness/Deafness, Oil 
  of Slipperiness, Rings of Counterspell and 
  Featherfall,  Rod of Lesser Substitution 
  (Sonic),  Wand of Magic Missile (9th level 
  Caster)
  (6)
  Rings of Protection +2, Rings of Wizardry 
  (I) and (II), Lesser Rods of Enlargement, 
  Extension, Shaping, and Silence, Wand of 
  Magic Missile (9th level Caster)
  (9)
  Rings of Blinking, Counterspells, Evasion, 
  Force Shield, Mind Shielding, Protection 
  +3, Spell Storing, Telekinesis, Wizardry (II 
  & III)
  (10)
  Magic Items (Group C2: Potions, Rings, R/S/W)
  Staves of Abjuration, Defense, Divination, 
  Enchantment, Evocation, Illumination, 
  Illusion, Sorcery, and Transmutation
  (9)
  Magic Items (Group C3: Potions, Rings, R/S/W)
  Rods of Absorption, Cancellation, 
  Negation, Security, Splendor, Thunder & 
  Lightning, and Wonder
  (7)
  Magic Items (Group C4: Potions, Rings, R/S/W)
  Rods of Cooperation, Enlargement, 
  Extension, Shaping, Silence, Rod of 
  Substitution (Sonic), Lesser Rods of 
  Empowerment and Sculpting, Greater 
  Rods of Cooperation and Substitution
  (10)
  Magic Items (Group D1: Wondrous)
  Everburning Torch , Bag of Holding (Type 
  I), Dust of Illusion
  (3)
  Amulet of Natural Armor +2, Bag of 
  Holding (Type II), Boccob's Blessed Book, 
  Boots of Striding & Springing, Bracers of 
  Armor +2, Brooch of Shielding, Cloak of 
  Charisma +2
  (7)
  Amulet of Natural Armor +2 and +3, Bag of 
  Holding (Type III), Belt of Many Pouches, 
  Boccob's Blessed Book, Boots of Striding 
  and Springing, Bracers of Armor +3 and 
  +4, Brooch of Golembane (type Any), 
  Gloves of Arrow Snaring
  (10) Amulet of Natural Armor +4, Amulet of 
  Proof Against Detection and Location, Bag 
  of Holding (Type 4), Belt of Spell 
  Resistance, Boccob's Blessed Book, 
  Boots of Striding and Springing, Bracers of 
  Armor +5, +6, and +7, Brooch of Shielding
  (10)
  Magic Items (Group D2: Wondrous)
  Dust of Tracelessness, Gloves of Dexterity 
  +2, Headband of Intellect +2, Helm of 
  Comprehend Languages and Reading 
  Magics, Pearl of Power (1st), Scarab of 
  Golembane (type Any), Vest of Resistance 
  +2
  (7)
  Headband of Intellect +4, Necklace of 
  Adaptation, Necklace of Fireballs IV and 
  VI, Pearl of Power (1st and 2nd), Robe of 
  Blending, Robe of Scintillating colors, Vest 
  of Resistance +3 and +4
  (10) Carpet of Flying (4’ x 6’), Chime of 
  Interruption, Cloak of Charisma +4, Crystal 
  Ball [all 4], Eyes of Charming, Gloves of 
  Dexterity +4, Headband of Intellect +4
  (10)
  Magic Items (Group D3: Wondrous)
  Helm of Teleportation, Horn of Goodness, 
  Ioun Stones (Deep Red, Lavender and 
  Green, Pale Green, Pearly White, Pink, 
  Pink and Green, Scarlet and Blue), Mantle 
  of Spell Resistance
  (10)
  Magic Items (Group D4: Wondrous)
  Necklace of Adaptation, Pearl of Power 
  (2nd through 5th), Robe of the Archmagi, 
  Strings of Spell Storing, Thief Catcher 
  (Hungry Book), Vest of Resistance +3 and 
  +4
  (10)
  Magic Items (Group E: Upgrades)
  none
  Defending and +1 to +2 weapon upgrades
  (8)
  Defending, Spellstoring, and +2 to +3 
  weapon upgrades
  (12) Returning, Spellstoring, and +2 to +3 
  weapon upgrades
  (12)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  NAW
  
  NOBILITY
  POWER RANK: HIGH
  POLITICAL: by Home Province
  TYPE: EXPERT
  Tier Number & Name:
  1 - Blooded
  4 - Heir Apparent
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Keoland [specific Province]
  Keoland [specific Province]
  Race
  Human (Half-Elf & Half-Orc)
  Human
  PC Minimum Level
  upon character creation ONLY
  1 
  10
  4 
  Alignment
  none
  none
  Language
  none
  none
  Class
  none
  none
  Experience within Metaorg
  none
  Must have joined upon character creation
  Ability Scores
  none
  none
  Other [Equip, other metaorgs, etc.]
  Must submit write-up to be approved by Triad
  MUST contact Triad for details
  PC *MUST* retire to NPC status upon reaching 13th 
  level
  BAB/Class Ability/Spells
  none
  none
  Feats
  none
  none
  Skills
  1 rank in Knowledge (Nobility)
  5 ranks in Knowledge (Nobility)
  1 rank in Knowledge (Keoland)
  2 ranks in Knowledge (Keoland)
  2 ranks in Knowledge (Home Province)
  Yearly TU cost
  4
  16 20
  80 
  Yearly GP cost
  100
  2 
  2000
  40 
  BENEFITS
  Circumstance Penalty
  -2 to Diplomacy and Gather Info checks with Churches 
  of Keoland
  4 
  -4 to Diplomacy and Gather Info checks with Churches 
  of Keoland
  8 
  Competence Bonus
  +1 to Diplomacy and Gather Info checks with Citizens 
  of Keoland
  (2)
  +2 to Diplomacy and Gather Info checks with Citizens 
  of Keoland
  (4)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  200 gp jewelry piece of choice with family crest
  (2)
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Athletic, Charlatan, Faster Healing, Persuasive, Rapid 
  Reload, Resist Disease, Resist Poison, Sharp 
  Shooting, Multicultural, Trustworthy
  (10) Athletic, Charlatan, Faster Healing, Fleet of Foot, 
  Multicultural, Persuasive, Rapid Reload, Resist 
  Disease, Resist Poison, Sharp Shooting, Trustworthy
  (11)
  PHB Spells - Wizards Only
  Library: by Province; Spell Level Limit: 1
  Library: by Province; Spell Level Limit: 3
  Builder Book Spells
  none
  none
  Builder Book Items
  none
  none
  Magic Items (Group A: Scrolls)
  none
  Scroll of Heal, Scroll of Resurrection
  (2)
  Magic Items (Group B: Armor, Shield, Weapon)
  Lion Shield
  (1)
  Lion Shield
  (1)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of CCW, Ring of Mind Shielding
  (2)
  Potion of Cure Critical Wounds, Rings of Blinking, 
  Chameleon Powers, Counterspell, Friend Shield, 
  Mindshield, Rods of Splendor and Wonder
  (8)
  Magic Items (Group D1: Wondrous)
  Breaker Bottle, Brooch of Shielding, Collar of 
  Cleverness (1 Trick), Everburning Torch, Hat of 
  Disguise, Possum Pouch
  (6)
  Amulet of Proof against Detection and Location, Bag of 
  Holding (Type I and IV) Belt of Giant Strength +4, 
  Brooch of Shielding, Carpet of Flying (3X5) and (4X6), 
  Circlet of Persuasion, Cloak of Charisma +4, Crystal 
  Ball
  (10)
  Magic Items (Group D2: Wondrous)
  Cube of Force, Figurine of Wonderous Power (Golden 
  Lions & Silver Raven), Folding Boat, Gloves of 
  Dexterity +4, Hat of Disguise, Headband of Intellect +4, 
  Helm of Teleportation, Horseshoes of Speed, 
  Horseshoes of the Zephyr
  (10)
  Magic Items (Group D3: Wondrous)
  Ioun Stones (Dark Blue, Dusty Rose, Iridescent, 
  Lavender & Green, Pale Lavender, Pale Green, Pearly 
  White), Keoghtom's Ointment, Lantern of Revealing, 
  Obsidian Steed
  (10)
  Magic Items (Group D4: Wondrous)
  Pearl of the Sirines, Periapt of Health, Periapt of Proof 
  against Poison, Periapt of Wisdom +4, Quiver of 
  Ehlonna, Quaal's Feather Token (Bird), Robe of 
  Scintillating Colors, Rope of Climbing, Scarab of 
  Protection, Stone of Alarm
  (10)
  Magic Items (Group D5: Wondrous)
  Stone Salve, Winged Boots
  (2)
  Magic Items (Group E: Upgrades)
  none
  Weapon Upgrades: Defending, Flaming, Frost, Keen, 
  Shock, Spellstoring, Thundering and +3 to +4; Armor & 
  Shield Upgrades: Arrow Deflection, Called, Glamer, 
  and +3 to +4; Cloak of Resistance +3 to +4, Ring of 
  Protection +3 to +4
  (64)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Nobility
  
  OB NOIQUI
  POWER RANK: LOW
  TYPE: ELVES & HALF-
  ELVES
  POLITICAL: ROYAL
  Tier Number & Name:
  1a - Ally
  1 - Villager
  2 - Elder
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  Village of Ob Noiqui
  Village of Ob Noiqui
  Race
  no Half-Orcs or Suel Humans
  Elf or Half-elf
  Elf or Half-elf
  PC Minimum Level
  2
  1 
  1
  1 
  6
  2 
  Alignment
  none
  none
  none
  Language
  Elven
  none
  none
  Class
  none
  none
  none
  Experience within Metaorg
  none
  none
  Must have spent at least 6 'real' 
  months as a Villager
  3 
  Ability Scores
  none
  none
  none
  Other [Equip, other metaorgs, etc.]
  none
  none
  none
  BAB/Class Ability/Spells
  none
  none
  Minimum BAB +3
  Feats
  none
  none
  none
  Skills
  1 rank in Intuit Direction
  1 rank in Intuit Direction
  1 rank in Intuit Direction
  1 rank in Knowledge, Local (Hool 
  Marsh)
  2 ranks in Knowledge, Local (Hool 
  Marsh)
  Yearly TU cost
  4
  16 4
  16 8
  32 
  Yearly GP cost
  100
  2 
  100
  2 
  500
  10 
  5% tithe - goes to community
  5% tithe - goes to community
  5% tithe - goes to community
  BENEFITS
  Circumstance Penalty
  none
  none
  none
  Competence Bonus
  none
  none
  none
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  none
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  King/Queen of the Wild (Marsh), 
  Order of the Bow Initiate
  (4)
  Feats
  Choose up to TWO of the 
  following: Acrobatic, Animal 
  Defiance, Arcane Preparation, 
  Athletic, Augment Summoning, 
  Brachiation, Close-Quarter Fighting, 
  Cooperative Spell, Fast Wild Shape, 
  Plant Defiance
  (6)
  Choose ONE of the following: 
  Acrobatic, Animal Defiance, Arcane 
  Preparation, Athletic, Augment 
  Summoning, Brachiation, Close-
  Quarter Fighting, Cooperative Spell, 
  Fast Wild Shape, Plant Defiance
  (4)
  Choose up to THREE of the 
  following: Animal Control, Arcane 
  Preparation, Close-Quarter Fighting, 
  Cooperative Spell, Fast Wild Shape, 
  Green Ear, Natural Spell, Plant 
  Control, Reach Spell, Subdual 
  Substitution
  (8)
  PHB Spells - Wizards Only
  none
  none
  Library: Dreadwalker, Spell Level 
  Limit: 2
  Builder Book Spells
  none
  Adrenaline Surge, Blessed Aim, Fire 
  Eyes, Fox's Cunning
  (2)
  Adrenaline Surge, Blessed Aim, 
  Eagle's Splendor, Fire Eyes, Fox's 
  Cunning, Hawkeye, Hymn of Praise, 
  Joyful Noise, Owl's Wisdom, 
  Regenerate Ring
  (5)
  Builder Book Items
  Bola, Grapple-Firing Crossbow, 
  Grapple-Bolts, Water Proofing, War 
  Fan, Ward Cestus
  (2)
  Bola, Grapple-Firing Crossbow, 
  Grapple-Bolts, Water Proofing, War 
  Fan, Ward Cestus
  (2)
  Bola, Grapple-Firing Crossbow, 
  Grapple-Bolts, Water Proofing, War 
  Fan, Ward Cestus
  (2)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Elven Chain Mail, Mithril Chain Shirt
  (2)
  Elven Chain Mail, Mithril Chain Shirt
  (2)
  Elven Chain Mail, Mithril Chain Shirt
  (2)
  Magic Items (Group C1: Potions, Rings, R/S/W)
  Wand of Cure Light Wounds
  (1)
  Wand of Cure Light Wounds
  (1)
  Potions of Neutralize Poison, 
  Unerring Direction, and Water 
  Breathing, Wand of CLW
  (4)
  Magic Items (Group D1: Wondrous)
  Boots of Elvenkind, Cloak of 
  Elvenkind, Everburning Torch, 
  Gloves of Swimming and Climbing
  (4)
  Boots of Elvenkind, Cloak of 
  Elvenkind, Gloves of Swimming and 
  Climbing, Quiver of Ehlonna
  (4)
  Amulet of Proof against Detection 
  and Location, Boots of Elvenkind, 
  Boots of Striding and Springing, 
  Cloak of Elvenkind, Eyes of the 
  Eagle, Gloves of Dexterity +2, 
  Gloves of Swimming and Climbing
  (7)
  Magic Items (Group D2: Wondrous)
  Monk’s Belt, Periapt of Wisdom +2, 
  Quiver of Ehlonna
  (3)
  Magic Items (Group E: Upgrades)
  Hunting
  (4)
  Hunting
  (4)
  Hunting, Silent, Shadow
  (12)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Ob Noiqui
  
  ROYAL EXPLORERS
  POWER RANK: MED
  TYPE: EXPERT
  POLITICAL: GUILDS
  Tier Number & Name:
  1 - Discoverer
  2 - Associate
  3 - Fellow
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  Keoland
  Keoland
  Race
  none
  none
  none
  PC Minimum Level
  2
  1 
  5
  2 
  8
  2 
  Alignment
  none
  none
  none
  Language
  Minimum 1 non-native Language
  Minimum 2 non-native Languages
  Minimum 3 non-native Languages
  Class
  none
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as 
  a Discoverer
  3 
  Must have spent 6 'real' months as 
  an Associate
  3 
  Ability Scores
  none
  none
  none
  Other [Equip, other metaorgs, etc.]
  Must be able to read and write
  none
  none
  Must be the first person to submit an 
  in-character description of an LG 
  mod [Requires POC approval]
  Must be the first person to submit an 
  in-character description of an LG 
  mod [Requires POC approval]
  Must be the first person to submit an 
  in-character description of an LG 
  mod [Requires POC approval]
  BAB/Class Ability/Spells
  none
  none
  none
  Feats
  none
  Alertness OR Endurance
  Alertness AND Endurance
  Skills
  5 ranks each in TWO of the 
  following skills: Decipher Script, 
  Intuit Direction, Profession 
  [Cartographer] and Wildnerness 
  Lore
  5 ranks each in ALL of the following 
  skills: Decipher Script, Intuit 
  Direction, Profession [Cartographer] 
  and Wildnerness Lore
  5 ranks each in Decipher Script and 
  Wilderness Lore and 8 ranks each 
  in Intuit Direction and Profession 
  [Cartographer]
  Yearly TU cost
  4
  16 8
  32 12
  48 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy and Bluff checks 
  against Darkwatch, Dreadwalkers, 
  and Silent Ones
  2 
  -2 to Diplomacy and Bluff checks 
  against Darkwatch, Dreadwalkers, 
  and Silent Ones
  4 
  -3 to Diplomacy and Bluff checks 
  against Darkwatch, Dreadwalkers, 
  and Silent Ones
  6 
  Competence Bonus
  +1 Diplomacy and Gather Info 
  checks with Nobility, Sea Mages, 
  and Churches of Olidammara and 
  Zilchus
  (2)
  +2 Diplomacy and Gather Info 
  checks with Nobility, Sea Mages, 
  and Churches of Olidammara and 
  Zilchus
  (4)
  +3 Diplomacy and Gather Info 
  checks with Nobility, Sea Mages, 
  and Churches of Olidammara and 
  Zilchus
  (6)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  none
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  Royal Explorers
  (2)
  Royal Explorers
  (2)
  Feats
  Choose up to TWO of the 
  following: Charlatan, Dash, 
  Obscure Lore, Off-Hand Parry, 
  Persuasive, Rapid Reload, Resist 
  Disease, Resist Poison, Shadow, 
  Trustworthy
  (6)
  Choose up to THREE of the 
  following: Alluring, Charlatan, 
  Multicultural,  Obscure Lore, Off-
  Hand Parry , Persuasive, Rapid 
  Reload, Resist Disease, Resist 
  Poison, Trustworthy
  (8)
  Choose up to THREE of the 
  following: Alluring, Charlatan, 
  Disguise Spell, Extra Music, Jack-of-
  all-Trades, Multicultural,  Obscure 
  Lore, Persuasive,  Subsonic, 
  Trustworthy
  (8)
  PHB Spells - Wizards Only
  none
  Library: NAW; Spell Level Limit: 2
  Library: NAW; Spell Level Limit: 3
  Builder Book Spells
  none
  Camouflage, Eagle's Splendor, 
  Easy Math, Fox's Cunning, 
  Hawkeye, Joyful Noise, Lullaby, 
  Summon Instrument 
  (4)
  Allegro, Ambient Song, Briar Web, 
  Camouflage, Eagle's Splendor, 
  Easy Math, Embrace the Wild, 
  Forestfold, Fox's Cunning, 
  Hawkeye, Improvisation, Joyful 
  Noise, Lullaby, Nature's Favor, 
  Percussion, Summon Instrument
  (8)
  Builder Book Weapons
  Blowgun, Blowgun Darts, Blowgun 
  Needle, Greater Blowgun, Healing 
  Salve, Scroll Organizer
  (2)
  Blowgun, Blowgun Darts, Blowgun 
  Needle, Greater Blowgun, Healing 
  Salve, Scroll Organizer
  (2)
  Blowgun, Blowgun Darts, Blowgun 
  Needle, Greater Blowgun, Healing 
  Salve, Scroll Organizer
  (2)
  Builder Book Items
  Expandable Pole, Snuffing Bell, 
  Waterproofing
  (1)
  Automated Footpad, Expandable 
  Pole, Flashpellet, Glowpowder, 
  Snuffing Bell, Waterproofing
  (2)
  Automated Footpad, Expandable 
  Pole, Flashpellet, Glowpowder, 
  Snuffing Bell, Waterproofing
  (2)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Mithril Shirt, Screaming Bolt
  (2)
  Barricade Buckler
  (1)
  Barricade Buckler
  (1)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of Tongues
  (1)
  Potion of Tongues, Immovable Rod, 
  Wand of CLW
  (3)
  Potion of Tongues, Rod of Splendor, 
  Wand of CMW
  (3)
  Magic Items (Group D1: Wondrous)
  Boots of Elvenkind, Cloak of 
  Elvenkind, Dust of Illusion, 
  Everburning Torch, Pipes of the 
  Sewers, Quaal's Feather Token 
  (Swan Boat), Quaal's Feather Token 
  (Tree)
  (7)
  Bag of Holding (Type 2) , Boots of 
  Elvenkind, Breaker Bottle, Brooch of 
  Shielding, Circlet of Persuasion, 
  Cloak of Resistance +2, Dust of 
  Illusion, Gloves of Arrow Snaring, 
  Hat of Disguise, Helm of 
  Comprehend Languages and Read 
  Magic
  (10) Bag of Holding (Type 4), Boots of 
  Elvenkind, Breaker Bottle, Brooch of 
  Shielding, Circlet of Persuasion,  
  Decanter of Endless Water, Deck of 
  Illusion, Dust of Illusion, Folding 
  Boat, Gloves of Arrow Snaring
  (10)
  Magic Items (Group D2: Wondrous)
  Keoghtom's Ointment, Pipes of the 
  Sewer, Possum Pouch, Quaal's 
  Feather Token (Swan Boat), 
  Quaal's Feather Token (Tree), 
  Spool of Endless Rope, Vest of 
  Escape
  (7)
  Hat of Disguise, Helm of 
  Comprehend Languages and Read 
  Magic, Keoghtom's Ointment, 
  Necklace of Adaptation, Pipes of 
  Haunting, Pipes of the Sewer, 
  Possum Pouch, Spool of Endless 
  Rope, Vest of Escape
  (9)
  Magic Items (Group E: Upgrades)
  none
  Glamered, Armor & Shield +1 to +2 
  upgrade
  (8)
  Glamered and Blinding, Armor & 
  Shield and Weapon, +2 to +3 
  upgrade, Returning (Weapon), 
  Cloak of Resistance +2 to +3, Ring 
  of Protection +1 to +2
  (28)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Royal Explorers
  
  SEA MAGES
  POWER RANK: MED
  TYPE: SPELLFLINGERS
  POLITICAL: RHOLA
  Tier Number & Name:
  1 - Naval Apprentice
  2 - Ship's Mage
  3 - Arcane Captain
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland - Gradsul
  Keoland - Gradsul
  Keoland - Gradsul
  Race
  none
  none
  none
  PC Minimum Level
  2
  1 
  5
  2 
  8
  2 
  Alignment
  none
  none
  none
  Language
  none
  Aquan
  Aquan
  Class
  none
  none
  none
  Experience within Metaorg
  none
  6 'real' months as an Apprentice in the 
  Sea Mages
  3 
  12 'real' months as a Ship's Mage in the 
  Sea Mages
  6 
  Ability Scores
  none
  none
  none
  Other [Equip, other metaorgs, etc.]
  none
  none
  none
  BAB/Class Ability/Spells
  1st level Arcane Spells
  2nd level Arcane Spells
  4th level Arcane Spells
  Feats
  none
  Combat Casting
  Combat Casting
  Skills
  5 ranks in ONE of the following: 
  Concentration, Knowledge (Arcana), 
  Knowledge (Geography), Perform, or an 
  appropriate Profession or Craft
  5 ranks in ONE of the following: 
  Concentration, Knowledge (Arcana), 
  Knowledge (Geography), Perform, or an 
  appropriate Profession or Craft
  10 ranks in ONE of the following: 
  Concentration, Knowledge (Arcana), 
  Knowledge (Geography), Perform, or an 
  appropriate Profession or Craft
  1 rank in Swim
  2 ranks in Swim
  2 ranks in Swim
  1 rank in Knowledge (Navigation & 
  Astronomy)
  1 rank in Knowledge (Navigation & 
  Astronomy)
  Yearly TU cost
  4
  16 8
  32 12
  48 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy and Gather Info checks 
  with Neheli and members of the NAW
  2 
  -2 to Diplomacy and Gather Info checks 
  with Neheli and members of the NAW
  4 
  -3 to Diplomacy and Gather Info checks 
  with Neheli and members of the NAW
  6 
  Competence Bonus
  +1 to Gather Information and 
  Knowledge checks in Rhola lands and 
  on Sheldomar waterways [Azure, Javan, 
  Sheldomar]
  (2)
  +2 to Gather Information and 
  Knowledge checks in Rhola lands and 
  on Sheldomar waterways [Azure, Javan, 
  Sheldomar]
  (4)
  +3 to Gather Information and 
  Knowledge checks in Rhola lands and 
  on Sheldomar waterways [Azure, Javan, 
  Sheldomar]
  (6)
  Competence Bonus
  none
  +2 to Concentration checks while on 
  water
  (2)
  +4 to Concentration checks while on 
  water
  (4)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  none
  100 gp Sea Mages' tattoo
  (1)
  100 gp Sea Mage Captain's tattoo
  (1)
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  none
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  Dread Pirate
  (2)
  Dread Pirate; King/Queen of the Wild 
  (Sea, Skies)
  (4)
  Feats
  Choose up to TWO of the following: 
  Arcane Defense, Arcane Preparation, 
  Augment Summoning , Energy 
  Substitution, Eschew Materials,  Extra 
  Spell, Greater Spell Penetration, Jack 
  of All Trades, Resist Disease, Subdual 
  Substitution
  (6)
  Choose up to THREE of the 
  following: Cooperative Spell, Energy 
  Substitution, Extra Slot, Extra Spell, 
  Greater Spell Focus, Improved Flight, 
  Multicultural , Reach Spell, Sculpt Spell, 
  Subdual Substitution
  (8)
  Choose up to THREE of the 
  following: Cooperative Spell, Delay 
  Spell, Energy Admixture, Energy 
  Substitution, Extra Slot, Extra Spell, 
  Improved Familiar, Reach Spell, 
  Sanctum Spell, Widen Spell
  (8)
  PHB Spells - Wizards Only
  Library: Sea Mages; Spell Level Limit: 
  PHB 2 / BB 2
  Library: Sea Mages; Spell Level Limit: 
  PHB 4 / BB 4
  Library: Sea Mages; Spell Level Limit: 
  PHB 6 / BB 6
  Builder Book Spells (non-Wizards)
  none
  none
  none
  Builder Book Items
  Glowpowder, Great Crossbow, Healing 
  Salve Scoll Organizer, Suregrip, and 
  Waterproofing
  (2)
  Glowpowder, Great Crossbow, Healing 
  Salve Scoll Organizer, Suregrip, and 
  Waterproofing
  (2)
  Glowpowder, Great Crossbow, Healing 
  Salve Scoll Organizer, Suregrip, and 
  Waterproofing
  (2)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Screaming Bolts, Javelin of Lightning
  (2)
  Bolt of Battering, Screaming Bolts, 
  Javelin of Lightning
  (3)
  Bolt of Battering, Screaming Bolts, 
  Javelin of Lightning, Trident of Warning, 
  Weapon +2, Caster's Shield, Darkwood 
  Shield, Barricade Buckler
  (7)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of Waterbreathing, Ring of 
  Waterwalking, Wand of Magic Missile 
  (5th level)
  (3)
  Potion of Waterbreathing, Rings of 
  Protection +2 and Waterwalking, Wand 
  of Magic Missile (7th level)
  (4)
  Potion of Waterbreathing, Rings of 
  Sustenance, Waterwalking, and 
  Wizardry (I), Rods of Fire Extinguishing 
  and Lesser Chaining, Wands of CLW 
  and Magic Missile (9th level)
  (9)
  Magic Items (Group D1: Wondrous)
  Eyes of the Eagle, Keoghtom's 
  Ointment, Pipes of the Sewer, Quaal's 
  Feather Tokens (Swanboat & Windfan), 
  Vest of Resistance +2
  (6)
  Bag of Holding (Type 1), Cloak of 
  Charisma +2, Eyes of the Eagle, Folding 
  Boat, Gloves of Dexterity +2, Headband 
  of Intellect +2, Keoghtom's Ointment, 
  Pearl of the Sirines, Pipes of the Sewer, 
  Quaal's Feather Tokens (Swanboat & 
  Windfan)
  (11) Bags of Holding (Types 2 & 3), Bracers 
  of Archery, Bracers of Armor +3, Cloak 
  of Charisma +4, Dust of Dryness, Eyes 
  of the Eagle, Folding Boat, Gloves of 
  Dexterity +4, Headband of Intellect +4, 
  Helm of Underwater Action
  (11)
  Magic Items (Group D2: Wondrous)
  Slippers of Spider Climbing, Vest of 
  Resistance +2
  (2)
  Keoghtom's Ointment, Lyre of Building, 
  Orb of Storms, Pearls of Power (1st and 
  2nd), Pearl of the Sirine, Pipes of the 
  Sewer, Quaal's Feather Token 
  (Swanboat & Windfan), Slippers of 
  Spider Climbing
  (10)
  Magic Items (Group E: Upgrades)
  none
  Defending, Frost and +1 to +2 weapon 
  upgrades
  (12) Defending, Frost, and Icy Burst; Vest of 
  Resistance Upgrade +2 to +3
  (20)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Sea Mages
  
  STARGAZERS
  POWER RANK: LOW
  POLITICAL: GUILDS
  TYPE: EXPERT
  Tier Number & Name:
  1 - Disciple of Celene
  2 - Champion of Luna
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  YES
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  Keoland
  Race
  none
  none
  PC Minimum Level
  2
  1 
  6
  2 
  Alignment
  none
  none
  Language
  none
  none
  Class
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as a 
  Disciple of Celene
  3 
  Ability Scores
  none
  none
  Other [Equip, other metaorgs, etc.]
  none
  none
  BAB/Class Ability/Spells
  Minimum BAB +1
  Minimum BAB +5
  Feats
  none
  none
  Skills
  5 ranks in ONE of the following: Innuendo, 
  Knowledge (Arcana), Knowledge 
  (Religion), or Ride
  9 ranks in ONE of the following: Innuendo, 
  Knowledge (Arcana), Knowledge 
  (Religion), or Ride
  1 rank in Knowledge (Astronomy)
  Yearly TU cost
  4
  16 8
  32 
  Yearly GP cost
  100
  2 
  500
  10 
  BENEFITS
  Circumstance Penalty
  none
  none
  Competence Bonus
  none
  none
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Feats
  Divine Cleansing, Divine Resistance, 
  Improved Shield Bash
  (3)
  Choose no more than THREE of the 
  following: Divine Cleansing, Divine Might, 
  Divine Resistance, Divine Vengance, 
  Divine Vigor, Extra Smiting, Hold the Line, 
  Improved Sunder, Sharp-Shooting, Shield 
  Expert
  (8)
  PHB Spells - Wizards Only
  none
  none
  Builder Book Spells (non-Wizards)
  Blessed Aim, Divine Sacrifice, Flame of 
  Faith, Recitation
  (2)
  Blessed Aim, Divine Sacrifice, Flame of 
  Faith, Recitation
  (2)
  Builder Book Weapons
  none
  none
  Builder Book Items
  none
  none
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  nagiaka +1, nagiaka +1 Mighty, weapon 
  +2
  (3)
  Equerry's Armor, nagiaka +1, nagiaka +1 
  Mighty, Armor & Shield +2, Weapon +2
  (5)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of CSW, Wand of CLW
  (2)
  Potion of CSW, Wand of CLW, Ring of 
  Protection +3
  (3)
  Magic Items (Group D1: Wondrous)
  Bracers of Health +2, Cloak of Charisma 
  +2, Eyes of the Eagle, Horseshoes of the 
  Zephyr, Periapt of Wisdom +2
  (5)
  Amulet of Natural Armor +2, Belt of Giant 
  Strength +4, Cloak of Charisma +2, 
  Greater Holy Symbol, Horn of Goodness, 
  Phylactery of Faithfulness, Sacred 
  Scabbard, Scabbard of Keen Edges, Vest 
  of Resistance +3
  (9)
  Magic Items (Group E: Upgrades)
  Armor & Shield +1 to +2
  (4)
  Merciful, Weapon +2 to +3, Armor & 
  Shield +2 to +3, Cloak of Charisma +2 to 
  +4
  (16)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  4 
  Keoland Metaorgs v 3.00
  Book 1 - Demihumans, Spellflingers, and Experts
  Stargazers
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Keoland/Book 1 - Demihumans, Spellflingers, and Experts.pdf