TEXT: Dwarf Emet Momor, Oyama, Sekhmet, Nero, Cega, Doriru, Iesi, Berod,
  Haunted Eyes, Dead Eyes, or Inky Black Eyes
  Airi, Rimna, Lahi
  Wild Hair, Bald, or Styled Hair
  Human Leoric, Nihlath Myrkul, Azoth Imhotep Mordecai, Nija,
  Tattered Robes, Fine Robes, or Traveling Clothes
  Nihasa, Prosperine, Zente
  Bonv Bodv. Wasted Bodv. or Mummified Body
  Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
  STRENGTH
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  CHARISMA
  I SCARRED
  -1
  STR
  DEX
  CON
  I‘ Y
  WIS
  CHA
  IIIGOOD
  Carry out a spirit s last request
  IIINEUTRAL
  Uncover a dead secret
  III EVIL
  Cause terror in living creatures
  |:|DWARF
  You can cast a version of the cleric s divination spell
  by spending 1 Soul, though you can only see past
  visions of dead people
  [II-IUMAN
  As long as you have at least 1 Soul, you gain +1 to
  parley
  I helped one of
  s ancestors be
  at peace
  I brought
  back from Death s Door
  s beliefs about the afterlife are
  wrong, I shall try to show them the truth
  SOULTHIEF
  When you perform last rites over a sentient humanoid and take a fetish from
  the body, roll +INT. On a 10+, you gain 1 Soul. On a 7-9, you gain 1 Soul, but the
  spirit of the deceased wants something in return.
  CHOOSE ONE:
  - You take 1d4 damage
  ~ The spirit of the deceased curses you; take -1 forward to your next action
  - You have to perform a service for the spirit
  You can only have as many Souls as your level+ 1, and they stay bound until used.
  You can spend 1 Soul to create the following effects:
  - Contact spirits, as the wizard spell
  - Put on the Mantle of Death, creating an effect equivalent to the cleric spell ‘Cause
  Fear’ cast on a target of your choice with you as the frightening object
  - Manifest a Ghost Light, as the wizard cantrip light
  When you make a roll using +Soul instead of a stat, you cannot add more than your
  INT to the roll no matter how many souls you have collected. A fetish has 1 weight.
  Toucn OF THE GRAVE
  When you hack and slash,you deal additional damage equal to the number of Souls
  you have.
  VAMPIRIC Toucn
  When you touch someone and focus on their life energy, roll +INT. On a 10+, you deal
  your damage to the target and heal yourself of that much damage. On a 7-9,
  CHOOSE ONE:
  - You take what you can get, dealing and healing half damage
  - You spend 1 Soul
  - You put yourself in a bad spot
  FORBIDDEN [ORE
  When you spout lore about spirits or the lands beyond the Black Gate, take +1 forward
  QI‘.
  
  Your Load is 7+STR. You start with dungeon rations (5 uses, 1 weight).
  Choose your defenses:
  II
  II
  Leather armor (1 armor, 1 weight)
  Bag of books (5 uses, 2 weight) and 3 healing potions.
  Choose your weapon:
  II
  II
  Sacrificial dagger (close, 1 weight)
  Scythe (close, 2-handed, 1 weight)
  Choose one:
  II Bandages (3 uses)
  I1 Candles and incense (+1 forward to soulthief, 3 uses, 1 weight)
  When you gain a level from 2-5, choose one of these.
  When you gain a level from 6-10, choose one of these moves or one of the
  level 2-5 moves.
  II
  III
  III
  III
  U
  III
  III
  [I
  BLOODsocKER
  When you use vampiric touch,you deal d8 damage.
  DEATHWATCH
  When you focus on someone,you can tell how many hit
  points they have.
  ECTOPLASMIC DEFENSE
  While you have at least one Soul, you have 2 armor.
  LIFESENSE
  When you concentrate, you can detect the life force of
  creatures nearby.
  MULTICLASS DABBLER
  Get one move from another class. Treat your level as
  one lower for choosing the move.
  5001. MAGIC
  Choose from either the cleric or wizard spell lists. You can
  cast a spell from that list as if you were a wizard or cleric of
  your class level -1 by spending a soul.
  SPIRIT LORE
  When you first encounter an important creature, location,
  or item (your call) that pertains to spirits or the afterlife,
  you can ask the GM any one question about it; the GM will
  answer truthfully.
  SOUL SERVANTS
  You can use 1 Soul to reanimate a recently dead corpse as
  the Cleric spell Animate Dead, though you do not receive the
  -1 to Cast a Spell, instead your total number of Souls is
  decreased by 1 for each risen dead you control. Pick one trait
  of the spent Soul from the list below to benefit your servant:
  -The spirit is vengeful, +2 to all damage.
  -A persistent specter, +2 HP per level you have.
  -Forever in mournful agony, gains the terrifying tag.
  -A still and observant ghost, +2 to non—combat checks.
  -Scheming back—handed soul has a small amount of awarene
  7
  can coordinate with the Necromancer in simple tasks.
  ss,
  III
  III
  III
  U
  III
  III
  U
  U
  III
  BLACK ARRows
  You can volley with +Soul instead of +DEX, and your weapon gains
  the ignore armor tag.
  BLOODSUCKING FIEND
  Replaces: Bloodsucker
  When you use vampiric touch,you deal d10 damage.
  ECTOPLASMIC [\Rl\/IOR
  Replaces: Ectoplasmic Defense
  While you have at least one Soul,you have 4 armor.
  GRIM REAPER
  When you hack and slash, you roll +Soul instead of +STR, and
  your weapon gains the ignore armor tag.
  MULTICLASS INITIATE
  Get one move from another class. Treat your level as one lower
  for choosing the move.
  STUDENT o1= MAGIC
  Requires: Soul Magic
  Get one move from the cleric or wizard advanced move list.
  UNEETTERED SOULS
  You no longer need to tie a Soul to a fetish when using soulthief.
  VITALITY ’[RANsI=ER
  You can use your vampiric touch to heal someone else. You must
  touch both creatures in order to do this.
  EMPOWERED SOUL SERVANTS
  Requires: Soul Servants
  Your animated corpses are strengthened with dark magic, their
  damage die is increased to a d8, and they gain the piercing
  and messy tags. In addition, if you don’t have a corpse to target
  you can conjure forth a skeletal warrior, it recieves only one
  trait from the Soul Servants list and not the benefits of this move.
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Necromancer.pdf