TEXT: 1
  HEALER
  Awaken 
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix will restore consciousness to any living individual, regardless
  of his present condition (except those slain, of course). The individual will
  awaken and be coherent.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  HEALER
  Benign
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  1-6 min
  SMR
  Mental
  AREA OF EFFECT
  Target
  This matrix confers upon the individual the power to appear harmless and
  innocuous. The enemy must make a successful SMR or leave the target alone,
  seeing him as benign and harmless. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  HEALER
  Biological Redox 
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  1 min/point
  DURATION
  10-40 min
  SMR
  None
  AREA OF EFFECT
  Target
  Automatically negates the effects of a biological attack form. Furthermore,
  any sentient who receives the beneﬁts of this matrix gains a +50 to SMRs vs
  biological attack forms for 10-40 minutes. The duration of the matrix can be
  boosted by 5 additional minutes per point of power expended. 
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  1
  HEALER
  Blessing 
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  1-8 minutes
  SMR
  None
  AREA OF EFFECT
  Target
  When the Zen places a Blessing on an individual, the person’s morale,
  courage, and self esteem are increased. The recipient of a Blessing ﬁghts bet-
  ter in combat. He receives +20% modiﬁers to all combat and survival matrix
  rolls. The Tza-Zen can reverse this ability, causing individuals to ﬁght at -20%.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  HEALER
  Blood Stoppage 
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Target
  This basic ability is one of the ﬁrst that all healers learn. The healer touch-
  es the area that is bleeding and stops the blood ﬂow. Scientists only explain
  this as a psycho-kinetic function that the healer employs. The healer can
  restore 1-4 points of blood loss.
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  1
  HEALER
  *Calcify
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent 
  SMR
  Biological
  AREA OF EFFECT
  Target
  Calcify instantaneously calciﬁes the cartilage in the joints of the target.
  Affected individuals lose 1-4 points of agility permanently. It works really well
  against Phentari because they are mostly cartilage. Thus, squids take double
  normal damage.
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  1
  HEALER
  Chemical Redox
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  1 min/point
  DURATION
  10-40 minutes
  SMR
  None
  AREA OF EFFECT
  Target
  Produces the same effects as Biological Redox, but for chemical attack
  forms. Automatically negates the effects of a chemical attack form. Further-
  more, any sentient who receives the beneﬁts of this matrix gains a +50 to
  SMRs vs chemical attack forms for 10-40 minutes. The duration of the matrix
  can be boosted by 5 additional minutes per point of power expended.
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  1
  HEALER
  Clarity
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  1 sec 
  SMR
  None
  AREA OF EFFECT
  Target
  The healer uses this matrix to know the immediate extent of the individ-
  ual’s injuries and understands which injuries are most life threatening. He
  can then take immediate corrective actions to aid the victim.
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  1
  HEALER
  *Delirium
  GENERATION TIME
  2 sec
  RANGE
  5m
  BOOST
  1 min/point
  DURATION
  1-4 min
  SMR
  Biological
  AREA OF EFFECT
  Target
  Delirium changes the chemical balance of the target’s brain to create hal-
  lucinogenic visions. The victim becomes delirious for the duration of the
  power. There is a 10% chance that the target will attempt to hurt himself, and
  a further 10% chance that he will try to harm others. The duration can be
  boosted by adding 1 point per minute.
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  1
  HEALER
  Fear 
  GENERATION TIME
  1 sec
  RANGE
  Self 
  BOOST
  1 min/point
  DURATION
  2 min 
  SMR
  Mental
  AREA OF EFFECT
  50m radius
  Any being that enters the area of effect is assaulted by a mental attack
  form, designed to cause fear. They must make a successful SMR vs Mental
  attack forms or ﬂee. The SMR is reduced by 02% per each level that the healer
  is above 1st.
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  1
  HEALER
  Hold Breath
  GENERATION TIME
  1 sec
  RANGE
  5m
  BOOST
  15 sec/point
  DURATION
  90 sec
  SMR
  None
  AREA OF EFFECT
  Target
  The Healer increases the target’s capacity to hold their breath by 90 sec-
  onds. Each additional power point increases the duration of the matrix by 15
  seconds. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  HEALER
  Mend Bones (simple)
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  1-4 min
  SMR
  None
  AREA OF EFFECT
  Target
  By touching the broken bone, a healer is able to mend it. This matrix
  allows the Zen to heal simple fractures. A simple fracture is any bone damage
  done, that results in the loss of less than 20% of the person’s body points. It
  takes 1-4 minutes to set the bone.
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  1
  HEALER
  Pain 
  GENERATION TIME
  1 sec
  RANGE
  50m 
  BOOST
  1 min/point
  DURATION
  2 min 
  SMR
  Biological
  AREA OF EFFECT
  Target
  The matrix causes great discomfort to the target. His body becomes racked
  with pain. He ﬁghts at a -30 to all attacks and can not generate. He performs
  all other tasks at a -50 modiﬁer. Individuals who make a successful SMR vs
  biological attack forms are not affected by this matrix.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  HEALER
  Pass Wind
  GENERATION TIME
  1 sec
  RANGE
  20m 
  BOOST
  2 sec/point
  DURATION
  1-4 sec
  SMR
  Biological
  AREA OF EFFECT
  Target’s Butt
  Generating this matrix causes the target to pass a loud fart that can be
  heard at up to 5m. The matrix was designed to humiliate the enemy, rather
  than damage them physically. Pass Wind is a favorite of Tza Zens. The length
  of the fart is 1-4 seconds. This can be increased by 2 seconds per point of
  additional power expended.
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  1
  HEALER
  Plant Sentience
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  1 min/point
  DURATION
  5 min 
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix allows the Zen to communicate with sentient plants. The Zen
  tunes himself to the plant and senses the leaf vibrations, understanding the
  meaning of their pattern. He responds by sending vibrations through his ﬁn-
  gers to the plant. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  HEALER
  Puriﬁcation
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  Special
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Special
  Characters undoubtedly run into situations where they are in dire need of
  food and water and the only sustenance available is considered dangerous for
  personal consumption. This matrix allows the Zen to purify up to 10kg of
  food and 20 liters of water per power point expended.
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  1
  HEALER
  Ritual of Peace
  GENERATION TIME
  10 min
  RANGE
  Self
  BOOST
  None
  DURATION
  6 hr
  SMR
  Mental
  AREA OF EFFECT
  15m radius
  In dangerous situations this matrix can be used to protect the recipients
  from attack. The Zen cuts his ﬁnger and walks in a circle, chanting quietly to
  himself, while dripping blood onto the ground. All intelligent creatures who
  fail their SMRs will not assault anyone within the area of the circle, seeing it
  as sacred ground. Anyone who ventures outside the circle voids their protec-
  tion.
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  1
  HEALER
  Slow Poison
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  1min/point
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  When generated, this matrix allows the Zen to trace the ﬂow of poison
  within the victim’s body. The healer is able to slow the rate of infection into
  the system. This takes time (1-4 min) and is quite draining. The poison is not
  neutralized; it is slowed to one half its normal rate of damage.
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  1
  HEALER
  Sterilization
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Often characters will sustain wounds which are dirty and infected. The Zen
  sterilizes the affected area. All foreign bacteria are instantly destroyed. The
  matrix restores 1 body point of damage to one person only and covers an area
  of 500cm x 500cm. This matrix can also be used to sterilize equipment.
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  1
  HEALER
  *Stutter
  GENERATION TIME
  1 sec
  RANGE
  25m
  BOOST
  None
  DURATION
  2-8 min
  SMR
  Mental (-20)
  AREA OF EFFECT
  Target
  The victim begins to stutter involuntarily. There is only a 10% chance that
  he or she is able to ﬁnish any sentence per attempt and this state continues
  for the duration of the matrix. Sentients listening are entitled to an Intuition
  check at a -50 to determine whether or not they understand what the victim is
  saying. Advanced Anti-Healers are able to increase the violent nature of the
  stutter. Intuition checks to understand the message are further reduced by
  05% per two levels of skill above the 1st.
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  1
  HEALER
  White Count
  GENERATION TIME
  2 sec
  RANGE
  10m 
  BOOST
  None
  DURATION
  2-8 days
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix raises the biological SMR by +60. It can be reversed to lower
  the body’s immune system by the equivalent amount.
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  2
  HEALER
  *Achilles’ Heel
  GENERATION TIME
  2 sec
  RANGE
  20m 
  BOOST
  None
  DURATION
  Special
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Zen can determine the most susceptible area of a individual’s body to
  attack. The healer locates the vital area and the type of attack that will yield
  the greatest damage. The Zen, in effect, has found the individual’s Achilles’
  Heel. He can determine the location of the Achilles’ Heel even through armor.
  The MC has a 40% chance of successfully ﬁnding the weak point, plus 05%
  per level of the Zen above 4th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  HEALER
  Burns
  GENERATION TIME
  10 sec
  RANGE
  Touch 
  BOOST
  Special
  DURATION
  Permanent 
  SMR
  None
  AREA OF EFFECT
  Target
  The Healer uses this matrix to facilitate the healing of burned victims. It is
  100% effective against all burns except 3rd and 4th degree. A third degree
  burn is one in which the skin has been charred and little remains. 4th degree
  burns are those where the bones themselves have been burned and no skin
  remains. The base chance to cure a 3rd degree burn is 75% and 4th degree
  burns, 30%. The chance to heal increases 05% per additional point of power
  expended and 03% per level of the Zen above 4th. Healed wounds have little
  or no residual scars. 
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  2
  HEALER
  Compatibility
  GENERATION TIME
  3 sec
  RANGE
  Touch
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target 
  On occasion, a victim of some personal disaster (being shot 4 times in the
  gut with an RP-4 Masher counts) is in dire need of an organ transplant. The
  Healer generates this matrix and instantly determines whether a sentient is
  compatible, or will reject certain organ transplants or blood transfusions
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  2
  HEALER
  Cosmetic Surgery
  GENERATION TIME
  5 min
  RANGE
  Touch 
  BOOST
  03%/point
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  Cosmetic Surgery allows the healer to touch the recipient and change the
  external physical structure. The healer can remove or add scars, change
  appearance, etc. There is only a 25% chance to effectively do facial or other
  advanced cosmetic surgeries. This chance increases 05% per level of the
  matrix controller above 1st. 
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  2
  HEALER
  *Cramps 
  GENERATION TIME
  1 sec
  RANGE
  50m 
  BOOST
  None
  DURATION
  2-8 min
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Tza Zen causes severe stomach cramps. The victim doubles up and
  remains prostrate for the duration of the matrix.
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  2
  HEALER
  Geiger Counter 
  GENERATION TIME
  1 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  10 min
  SMR
  None
  AREA OF EFFECT
  400m radius
  The Zen is able to detect harmful radiation within 400m for the duration
  of the matrix.
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  2
  HEALER
  Heal Plants
  GENERATION TIME
  30 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix enables the Zen to heal wounded plants. Through intense con-
  centration, the Zen locates the wounded area and is able to heal by touch.
  The power heals from 2-12 points of tissue damage.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  HEALER
  Internal Bleeding
  GENERATION TIME
  6 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Once this matrix is generated, the Zen is capable of stopping the internal
  bleeding of wounded personnel. This matrix causes the body to produce mass
  amounts of blood clotting agents, stopping the ﬂow of blood in seconds. The
  matrix can be used to stop the bleeding of organs. The matrix heals 1-6 points
  of internal damage.
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  2
  HEALER
  Mend Bones (compound)
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Broken bones are not always simple fractures. Any broken bone that is
  suffered from a critical hit is considered a compound fracture. The healer can
  heal one fracture per matrix employed, requiring 2-8 minutes. 
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  2
  HEALER
  Methalizer
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  1 Day
  SMR
  None
  AREA OF EFFECT
  Target
  Methalizer changes oxygen within the target’s body into methane by repo-
  sitioning the subatomic particles. This allows a methane breather to survive in
  an oxygen atmosphere. This matrix cannot be used on any non-methane
  breathing race.
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  2
  HEALER
  *Minor Body Flow
  GENERATION TIME
  1 sec
  RANGE
  20m
  BOOST
  1 min/point
  DURATION
  1-6 min
  SMR
  Biological
  AREA OF EFFECT
  Target
  Causes the clotting agents in the body to breakdown prematurely. The
  blood loss due to a wound is doubled. A Zen may use this matrix if a blood
  thinner is called for in a treatment.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  HEALER
  Need 
  GENERATION TIME
  5 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  10 sec
  SMR
  None
  AREA OF EFFECT
  15m radius
  Need enables the Zen to scan an area covered with wounded personnel to
  determine who is the most injured and the extent of their injury. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  HEALER
  Poison Removal
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  5 sec
  SMR
  None
  AREA OF EFFECT
  Target
  The Zen can extract poison from the victim’s body. All toxic agents are
  removed when this power is employed.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  HEALER
  Probe
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  5 sec 
  SMR
  None
  AREA OF EFFECT
  Target
  Combat personnel are subject to many different types of attacks that do
  damage to the mind. This power probes the mind for damaged areas and
  determines the nature and extent of the damage.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  HEALER
  *Reverse Peristalsis
  GENERATION TIME
  1 sec
  RANGE
  50m 
  BOOST
  None
  DURATION
  2-8 min 
  SMR
  Biological
  AREA OF EFFECT
  Target
  Affected victims blow chunks! Victims are incapacitated as they “yell at
  their shoes” for the matrix’s duration.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  2
  HEALER
  Sterilize Environment
  GENERATION TIME
  1 sec
  RANGE
  Self
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  25m cubed
  This matrix is a more powerful version of the basic sterilization matrix.
  When used, all harmful bacteria within a 25-meter radius are instantly killed.
  This matrix is normally employed when an operation is to be performed.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Arthritis
  GENERATION TIME
  2 sec
  RANGE
  20m
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Anti-Healer induces swelling of the joints. The victim’s bones become
  brittle and calciﬁed, creating an arthritic condition. Affected sentients lose 2-
  12 points of Manual Dexterity and Agility. The effects are permanent and can
  only be reversed by an Increase Agility matrix or Heal matrix.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Assizzian Palm 
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Target
  Grand Tour Assizza was the greatest Healer in Zen history. Assizza devel-
  oped the Assizzian Palm which he used to instantly heal the wounds of a vic-
  tim by pain transfer techniques, absorbing all the damage that the individual
  suffered into his own body. The technique has been passed down through
  Rigeln history. The Zen can heal up to 4 points of damage for every 1 body
  point he has. For every 4 points of damage he restores, the Zen temporarily
  loses 1 body point. This is due to the fact that the healer is absorbing the
  damage into his own body. All body points that the healer loses are on a tem-
  porary basis. They are restored at a rate of 5 points a day.
  Generating this power can be very dangerous. There is a 02% chance that
  the healer will collapse during the transfer. Fallen healers slip into a deep
  coma, lasting 1-4 days, and have a 05% chance of irreversible death.
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  3
  HEALER
  Autopsy
  GENERATION TIME
  1 min
  RANGE
  1m
  BOOST
  None
  DURATION
  Permanent 
  SMR
  None
  AREA OF EFFECT
  1 corpse
  When generated, the Healer instantly knows the exact cause of death. This
  matrix is the equivalent of succeeding at a level 15 Forensics check. This
  increases by 1 level per level of the controller above 7th.
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  3
  HEALER
  *Blind
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  10 min
  SMR
  Biological (+20)
  AREA OF EFFECT
  Target
  Blind allows the Tza to cause all the blood vessels in the target’s retinas to
  burst, blinding the target for life. The target is allowed an SMR vs Biological
  attacks at a +20 bonus. However, his chances are reduced by 02% per level
  of the Tza above 7th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Cure Disease
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  05%/point
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This power allows the healer to cure diseased victims. The Zen has a 90%
  base chance to cure simple diseases, 50% for complex diseases, 20% for very
  complex diseases, and 10% for diseases of an extremely rare or very complex
  nature. The Zen may opt to increase his chances by unleashing more power.
  The success rate increases by 05% per extra point of power expended and
  05% per level of the Zen above 7th.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Dead Readiness
  GENERATION TIME
  3 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  1 day or until used
  SMR
  None
  AREA OF EFFECT
  Self only
  This power was ﬁrst developed by the infamous Bluerazor. Later, the acti-
  vation sequence was passed along to all other matrix-using races. The matrix
  controller programs his or her body to carry out one last action upon incapac-
  itation. The body may carry out any one “two-part action” that requires 3 or
  fewer seconds. However, if the manner of death prevents the body from carry-
  ing out the matrix, then the power is nulliﬁed. The chance for the body suc-
  cessfully carrying out the action equals 40%, plus 04% per level of the con-
  troller above 4th. 
  • Example: Flip the Zen could generate this matrix upon incapacitation
  and instruct his body to pull the pin on a grenade and throw it. If Flip is inca-
  pacitated by getting his arm blown off, the matrix is wasted.
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  3
  HEALER
  Death’s Door
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  1hr
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix allows the Zen to lower the point at which someone dies. A
  typical person dies when they reach -10 body points. The Zen is able to
  reduce the point of death by 1-4 points.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Essence Drain
  GENERATION TIME
  3 sec
  RANGE
  20m 
  BOOST
  2m/point
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Tza Zen uses this to drain the life force from his victims. He drains 2-
  8 points of strength and constitution permanently. Potential victims receive an
  SMR vs biological attack forms. Success negates the attack.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Identify Agent 
  GENERATION TIME
  1 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  20m radius
  This power enables the Zen to detect the presence of a biological or chem-
  ical agent. The agent is seen as a bright red spot to the eyes of the Healer.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Major Flow
  GENERATION TIME
  2 sec
  RANGE
  20m
  BOOST
  None
  DURATION
  1-4 days
  SMR
  Biological (-10)
  AREA OF EFFECT
  Target
  Major Flow destroys the body’s ability to produce clotting agents. The
  blood loss rate, due to a wound, is increased by four times the natural rate.
  Furthermore, the targets’ body will remain affected for 1-4 days. During that
  time, any wound received will bleed four times the usual rate.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Mend Bones (skull)
  GENERATION TIME
  1 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  5 min
  SMR
  None
  AREA OF EFFECT
  Target
  The power necessary to control the healing process of skull bones is
  greater than for normal bones, due to the complex and delicate nature of the
  manipulation. A powerful Zen Rigeln can heal the damage done to bones by
  generating this power.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Mind Healing
  GENERATION TIME
  8 sec
  RANGE
  Touch 
  BOOST
  Special
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  The Healer places his hands on the victim’s skull and heals any damage
  done to the brain itself. The percentage chance of successfully healing a dam-
  aged brain depends on the nature of the wound. Simple damage 80%, moder-
  ate 50%, heavy 25%, and critical 15%. The Zen may summon more power,
  and raise his chance for success by 5% per point expended.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Paralysis
  GENERATION TIME
  2 sec
  RANGE
  100m 
  BOOST
  None
  DURATION
  1-4 days
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Tza attempts to paralyze his victim when generating this matrix.
  Potential victims receive a SMR vs Biological attack forms.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Parasitic Infestation
  GENERATION TIME
  2 sec
  RANGE
  25m 
  BOOST
  None
  DURATION
  2-8 days
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Tza infests the body of his opponent with parasitic worms. The infect-
  ed individual must secure medical aid or die in 2-8 days.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Protein Coagulant
  GENERATION TIME
  5 sec
  RANGE
  20m 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  Protein Coagulant causes protein molecules to break down and recombine
  in new and interesting ways. The target must make a SMR vs Biological attack
  forms or suffer 2-12 points of damage. This matrix also breaks down absorp-
  tion polymers in the targeted section and affects them before body tissue.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Psychosis
  GENERATION TIME
  2 sec
  RANGE
  10m
  BOOST
  None
  DURATION
  1-4 hrs
  SMR
  Mental
  AREA OF EFFECT
  Target
  Affected victims become completely crazed for the duration of the matrix.
  There is a 04% chance the effects are permanent and this increases by 05%
  per energy bracket of the MC above 3rd. A Heal Mind matrix reverses the
  effects of this power.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Remove Paralysis
  GENERATION TIME
  10 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Reverses the effects of a paralysis matrix. It can also cure the effects of
  paralysis due to disease, poison, and biological attack forms. It cannot reverse
  damage to nerves.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Speak With Dead
  GENERATION TIME
  5 min
  RANGE
  Self 
  BOOST
  None
  DURATION
  1 min 
  SMR
  Mental
  AREA OF EFFECT
  100m radius
  A powerful Zen is able to sense the presence of souls. By generating this
  power, the Zen calls the soul of a dead individual to him. The soul communi-
  cates via telepathic link. The Zen can ask questions and the soul will answer.
  However, the Zen must ﬁrst locate the body of the soul to be summoned.
  Souls generally have tendency to stay near the area where they were killed.
  The chance of summoning a soul depends on the amount of time that the
  individual has been dead, 100% within one day, 50% within two, and 25%
  within three days. The souls gain the beneﬁt of an SMR vs mental attack
  forms to determine if they wish to answer the summoning. This power is dif-
  ferent from the empath equivalent.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  Sonic Immunity
  GENERATION TIME
  2 sec
  RANGE
  Self 
  BOOST
  2 min/point
  DURATION
  2 min
  SMR
  None
  AREA OF EFFECT
  Self
  The Zen summons this power to defend against forms of sonic attacks.
  The effects of all sonic attack are completely negated, and no damage is taken
  by the healer. The duration can be increased at a rate of 2 minutes per addi-
  tional power point expended.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Strangulation
  GENERATION TIME
  10 sec
  RANGE
  50m 
  BOOST
  2m/point
  DURATION
  Special
  SMR
  Mental
  AREA OF EFFECT
  Target
  This matrix confers upon the Tza Zen the ability to strangle an enemy at a
  distance of up to 50m. Any person who fails his SMR vs mental attack forms
  dies in 1-6 min.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  3
  HEALER
  *Vargeneit’s Bane (Negate BRI)
  GENERATION TIME
  1 sec
  RANGE
  20m 
  BOOST
  1 day/4 points
  DURATION
  1-4 days
  SMR
  Biological
  AREA OF EFFECT
  Target
  Generating this matrix renders Body Rehab Injections ineffective on the
  target’s body for 1-4 days. This can be increased 1 day per four power points
  expended, above and beyond those needed to generate the matrix. Potential
  victims are entitled to an SMR vs biological attack forms. The duration of the
  matrix increases by 1 day per energy bracket of the MC above third.
  Vargeneit was an evil Tza Zen who enjoyed making sentients suffer before
  he extinguished them. He spent his life developing malicious ways to manifest
  his evil nature. Vargeneit is infamous in Zen culture and it is illegal to speak
  his name aloud in the presence of a Zen. Vargeneit taught suffering and the
  methods of torture and disappeared in 2245 AD. It is not clear what fate
  became him and there have been unsubstantiated reports that he is still alive. 
  Can be used to help detox a being addicted to BRIs.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Age 
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Zen causes the bodily aging process to speed up or reverse when this
  power is used. The individual age will change 10-40 years in seconds. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Animate Dead
  GENERATION TIME
  3 sec
  RANGE
  Touch 
  BOOST
  5 min/point
  DURATION
  10 min
  SMR
  None
  AREA OF EFFECT
  1 Body
  The Zen generates this power to manipulate dead bodies. He can animate
  or make them perform any mechanical task. The healer can control the body
  for up to 10 minutes. He can control the zombie for an additional 5 minutes
  per extra point of power that the poured into the matrix. The body is slow and
  clumsy, controlled much like a puppet. The zombie is totally unintelligent and
  will collapse if left uncontrolled.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  *Cellular Disruption
  GENERATION TIME
  1 sec
  RANGE
  50m 
  BOOST
  5m/point
  DURATION
  Instantaneous
  SMR
  Biological
  AREA OF EFFECT
  Target
  Produces the same effects as its Mutzachan equivalent. This power is used
  only by the Tza Zen.
  This nasty matrix can trash the enemy in short order. The cellular disrup-
  tion does 4-16 points of damage to the target. Targets receive an SMR vs bio-
  logical attack forms. This matrix doesn’t penetrate armor.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Cellular Immunity
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  2 min/point
  DURATION
  5 min 
  SMR
  None
  AREA OF EFFECT
  Target
  Has the same effects as the Mutzachan equivalent. Protects the healer
  from the harmful effects of cellular disruption.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  *Deform
  GENERATION TIME
  2 min
  RANGE
  100m 
  BOOST
  5 pts/point
  DURATION
  Permanent 
  SMR
  Biological
  AREA OF EFFECT
  Target
  Deformity causes nasty transformations which reduce all vital statistics by
  a total of 100 points, not including I.Q. or Intuition. For each additional point
  of power, the Tza Zen can further deform the body. The Tza dictates what type
  of deformities will occur, which determines which vital statistics are affected.
  The additional power points added are poured into the matrix over a peri-
  od of time. Each power point takes 10 seconds to input and further deforms
  the body by 5 vital statistic points.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Divine Assistance
  GENERATION TIME
  10 sec
  RANGE
  50m 
  BOOST
  None
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  Special
  Zen mythology speaks of great spirits who protect the Good and Righteous.
  The spirits are called the Grue. Scientists have proven the existence of these
  entities, having documented their manifestation. The Grue manifests itself as
  a huge, two headed lion-like beast, with red eyes and a deep, silver coat. When
  in dire need, the Zen can call on the spirit for assistance. The chance of a
  Grue answering a summons is 25% per try. Only ﬁve such tries can be made,
  per week, without incurring the wrath of the mighty Grue. The Grue has 200
  body points and attacks 3 times per hand to hand melee segment for 2-8/2-
  8/3-18 with an 80% chance to hit.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  *Ectoplasm
  GENERATION TIME
  10 sec
  RANGE
  5m 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological (+20)
  AREA OF EFFECT
  Target
  Ectoplasm is a lovely matrix that yields wonderful results. The target must
  make a successful SMR vs Bio or be reduced to a quivering gelatinous mass
  (i.e. Dead!). They gain a +20 to their SMR. Ectoplasm is quite useless against
  Mazians.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Embalm 
  GENERATION TIME
  30 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  At times, it is necessary to preserve the remains of an individual. The Zen
  uses this power to place the victim’s body in stasis. The body will not deterio-
  rate or decompose. It takes a long time to complete this procedure and after-
  ward the Zen must rest for 1-4 hours. The person can not be revived. Note
  that this power is only useful on dead individuals.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Heal
  GENERATION TIME
  1 min
  RANGE
  Touch 
  BOOST
  1/point
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This powerful matrix heals 2-12 points of body damage. Each additional
  point added heals another point of damage. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Heavy Sleep
  GENERATION TIME
  1 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  60 hr
  SMR
  None
  AREA OF EFFECT
  Target
  The Zen can place a willing individual into a heavy sleep by utilizing this
  power. While in deep sleep, the person regains body points at three times the
  norm. An individual in heavy sleep can only be awakened by the Zen who per-
  formed the matrix. After 60hrs, the effects wear off and the person automati-
  cally awakens.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  *Hemorrhage
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  None
  DURATION
  1 min
  SMR
  Biological (-30)
  AREA OF EFFECT
  Target
  Generating this matrix induces hemorrhaging in the target. The Anti-
  Healer makes a normal roll to hit with a hand-to-hand attack, or simply
  places a hand on a speciﬁc area of the body. That area loses 1-6 points of
  blood. Throat, groin, and head hits cause double damage, because of the sen-
  sitive nature of those body parts. Attacks to the heart cause triple blood loss
  from hemorrhaging. The penalty for hand-to-hand attacks is as follows for
  throat, groin, head, and heart for a size class 4 individual (-75, -75, -50, and -
  70 respectively).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Insta-Medic
  GENERATION TIME
  2 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  30 hr 
  SMR
  None
  AREA OF EFFECT
  Target
  When the Zen utilizes this energy matrix, he is able to lend some of his
  power to another for a short period of time. The Zen transfers his knowledge
  to the individual by implanting the pertinent information in the other’s sub-
  conscious mind. The individual has 4 power points worth of energy. The
  recipient is able to generate any of the 1st bracket powers that have been lent
  to him. The Zen can only transfer knowledge that he already knows. The
  matrix lasts for 30 hours.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  *Leprosy
  GENERATION TIME
  2 sec
  RANGE
  Self
  BOOST
  None
  DURATION
  Permanent 
  SMR
  Biological
  AREA OF EFFECT
  100m radius
  The Tza Zen inﬂicts anyone in the area of effect with leprosy. The effects
  are permanent and the victims lose 10-60 points of charisma, 10-40 points of
  constitution, and 20-80 points of manual dexterity. Leprosy occurs over 2-8
  days. The disease is dry leprosy and cannot be passed on to another person.
  Cure Disease cancels any further deterioration of bodily functions, but can not
  heal any damage already incurred.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Mind Shield
  GENERATION TIME
  2 sec
  RANGE
  Touch 
  BOOST
  1 min/point
  DURATION
  5 min
  SMR
  None
  AREA OF EFFECT
  Self
  When this power is generated, the Zen closes himself off to any forms of
  mental and sonic attacks. The healer submerges his consciousness and is
  completely aware of the events around him and can perform any normal task.
  He can not, however, use any other matrix while the mind shield is up. He
  can boost the shield by adding extra power.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  *Muscular Dystrophy 
  GENERATION TIME
  5 sec
  RANGE
  100m 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  This matrix causes the victim’s muscles to atrophy. He loses 10-40 points
  of strength and agility in 10-40 days. This power is only used by the Tza Zen.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Radiation (lethal) 
  GENERATION TIME
  2 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  The Zen can cure individuals who have been exposed to lethal doses of
  radiation.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Restore Agility
  GENERATION TIME
  1 min
  RANGE
  Touch
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  There are times, due to an accident or debilitating disease, that a sentient
  may lose Agility permanently. Restore Agility allows the Healer to rehabilitate
  the body. The matrix increases the target’s Agility score by 2-12 points.
  Generating this matrix, however, is not without danger. There is a 02% chance
  that the recipient’s body will reject the rehabilitation process and lose 2-12
  points of Agility. There is no way to reverse the effects once this occurs and the
  recipient can never again beneﬁt from the Restore Agility matrix. 
  The Restore Agility matrix never increases a sentient’s Agility above and
  beyond its starting maximum. Furthermore, Restore Agility can only be used
  once per 3 months on a particular sentient. The chance for rejection is
  increased by 10% each time it is used more than this and the effects are
  cumulative. Healers normally charge 10,000cr for this service.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Restore Constitution
  GENERATION TIME
  1 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  There is a 04% chance that the recipient’s body will reject the rehabilita-
  tion process and lose a d10 of Constitution. Restore Constitution can only be
  used once per 3 months on a particular sentient. The chance for rejection is
  increased by 15% each time it is used more often than this and the effects are
  cumulative. Otherwise, it functions exactly like Restore Agility. Healers typically
  charge 20,000cr for this service.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Restore Strength
  GENERATION TIME
  1 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  There is a 02% chance that the recipient’s body will reject the rehabilita-
  tion process and lose 2-12 points of Strength. Furthermore, Restore Strength
  can only be used once per 3 months on a particular sentient. The chance for
  rejection is increased by 10% each time it is used more than this and the
  effects are cumulative. Otherwise, it functions exactly like Restore Agility.
  Healers normally charge 10,000cr for this services.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  HEALER
  Ward of Assizza
  GENERATION TIME
  10 sec
  RANGE
  Self 
  BOOST
  10 min/point
  DURATION
  1 hr 
  SMR
  None
  AREA OF EFFECT
  20m radius
  The great Assizza understood the principles of creating divine peace. He
  passed this knowledge to his descendants. When a Zen Rigeln utilizes the
  energy matrix necessary to create a Ward of Assizza, he brings into being a
  place of temporary sanctuary. He sits down and chants the invocation of
  power. A tranquil peace abides as long as he has the energy to keep up the
  ﬁeld. No intelligent individual or creature will attempt to harm anyone within
  the ﬁeld of the circle. They will feel a serene peace and tranquility emanating
  from within. The ﬁeld lasts only as long as the Zen chants.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  HEALER
  Alter Visage
  GENERATION TIME
  7 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This power allows the Zen to permanently alter the physical appearance of
  a willing individual. The change is only superﬁcial and doesn’t involve size or
  genetic structure. Interrupting the matrix during the alteration can produce
  ghastly results.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  HEALER
  Calling of Tashim
  GENERATION TIME
  2 sec
  RANGE
  Self
  BOOST
  20m/point
  DURATION
  1 min 
  SMR
  Special
  AREA OF EFFECT
  400m radius
  In times of great need, the Zen can send a powerful telepathic message,
  designed to bring assistance. All friendly, intelligent, non-hostile creatures
  within 400m will answer the summons. Each creature receives a SMR vs
  mental attack forms to determine if they heard the message. A successful
  SMR means the message was heard.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  HEALER
  *Cancer 
  GENERATION TIME
  10 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological (-10)
  AREA OF EFFECT
  Target
  This matrix causes a malignant cancer to form within the victim’s body.
  The afﬂicted individual will expire within 1-12 months.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  HEALER
  Cure Amnesia
  GENERATION TIME
  1 min
  RANGE
  Touch 
  BOOST
  Special
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  A powerful healer is often trained in the skill of repairing the mind. Many
  are taught this matrix to cure amnesia. The Zen places his hands on the vic-
  tim’s head and speaks the invocation of power. The memory of the victim is
  restored. This matrix can be used by the Tza to cause amnesia, but the vic-
  tims are entitled to an SMR vs mental attack forms.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  HEALER
  *Disembowel
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  An evil Tza Zen invokes this matrix by placing his hands on the target and
  speaking the proper words. He sucks the victim’s internal organ’s from the
  body into his hands. Targets are allowed an SMR vs Biological attack forms -
  fail and you are slain. Armor negates the attack.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  HEALER
  Essence Transfer
  GENERATION TIME
  1 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Tza sucks the life force out of his victim. The anti-healer gains 2-20
  points of strength and constitution (up to racial maximum), along with 1-3
  body points (all non-permanent), while the target loses the same. However, if
  the target makes his SMR the Tza must make a SMR vs Bio or bite the big
  one. The effects to the victim are permanent.
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  5
  HEALER
  Exorcism
  GENERATION TIME
  3 sec
  RANGE
  10m 
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  Special
  AREA OF EFFECT
  1,000m cu
  Once a Zen reaches the Order of the Turquoise Robe, he can exorcise enti-
  ties and souls. A successful exorcism indicates that any entity within the area
  of effect has ﬂed and will not come near the Zen for 30 hours, if it returns at
  all. All entities with an I.Q. lower than that of the Zen do not receive a survival
  matrix roll. Those entities with an I.Q. higher than the Zen gain a survival
  matrix roll equal to the difference between the two I.Q. scores.
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  5
  HEALER
  *Heartless
  GENERATION TIME
  6 sec
  RANGE
  50m 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  The Tza Zen can tear the heart out of a person from up to 50m. The heart
  is sucked out of the chest and toward the hand of the Tza at 5m per second.
  Targets receive an SMR vs Biological attack forms. There is a 02% chance that
  the Zen will screw the whole thing up and suck out his own heart as well!
  Wouldn’t that look cool! 
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  5
  HEALER
  Mother’s Milk
  GENERATION TIME
  1 sec
  RANGE
  Special 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  The Zen quest for the gem Casenstone, a rare and beautiful rock found
  only on the planet Katrel (although it is sold in some fancy/shmancy jewelry
  stores for 5,000 credits per 1/2 carat stone). Casenstone has phenomenal
  properties associated with it. With the proper matrix code, the stone can be
  placed in water, causing water and stone to metamorphosize to form Asgillia
  Fatinan, “Life’s Blood.” The strange, blue liquid restores up to 50 body points
  when consumed. The body is replenished, all diseases are cured, and the
  individual feels vibrant and alive. The stone can only be used once.
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  5
  HEALER
  Raise Constitution
  GENERATION TIME
  10 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  With this matrix, the Healer genetically enhances the constitutional make-
  up of the target’s body by 2-12 points. There is a 10% chance of system rejec-
  tion. System rejection causes quick death. BRIs and other healing tactics will
  not be effective in time. Resurrection attempts may be made, but are at half
  normal chances, and the sentient will lose 2-20 points of Constitution perma-
  nently if he/she survives.
  The chance of system rejection is reduced by 01% per level of the con-
  troller above 13th. This matrix may not be generated on a sentient more than
  once per year. At no time may one’s Constitution exceed racial limits. The
  charge for this procedure is usually anywhere from 40,000-80,000cr.
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  5
  HEALER
  Raise Manual Dexterity
  GENERATION TIME
  10 min
  RANGE
  Touch
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Functions the same as Raise Constitution, but system rejection only occurs
  07% of the time. Manual Dexterity may exceed racial limits only if cybernetics
  are in use. The charge for this procedure is usually anywhere from 25,000-
  40,000cr.
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  5
  HEALER
  Raise Strength
  GENERATION TIME
  10 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Functions the same as Raise Constitution. Strength may exceed racial lim-
  its only if cybernetics are in use. The charge for this procedure is usually any-
  where from 15,000-25,000cr.
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  5
  HEALER
  Touch Subconscious 
  GENERATION TIME
  15 sec
  RANGE
  Touch 
  BOOST
  10 sec/point
  DURATION
  1 min 
  SMR
  None
  AREA OF EFFECT
  Target
  When using this power, the Zen reaches into the subconscious of any indi-
  vidual. The Zen can remove or implant knowledge or search the subconscious
  for information. Searches for information have a 50% success rate per
  minute.
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  5
  HEALER
  Vargeneit’s Insanity
  GENERATION TIME
  2 sec
  RANGE
  20m 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological
  AREA OF EFFECT
  Target
  This particularly deadly and revolting matrix causes the skin to peel away,
  leaving the victim’s musculature exposed. The sentient instantly suffers 1/2 of
  his normal body points in damage. Furthermore, the target loses 3-12 body
  points per minute until death occurs. BRIs can reverse the effects.
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  5
  HEALER
  Zashmil
  GENERATION TIME
  1 sec
  RANGE
  Self 
  BOOST
  20 sec/point
  DURATION
  2 min 
  SMR
  None
  AREA OF EFFECT
  Target
  Zashmil was a legendary Zen Rigeln warrior during the Second Age of
  Prosperity. Lore has it that Zashmil ventured far and wide, seeking adventure
  and combat, something forbidden to the Zen race. He never lost a duel, hav-
  ing learned to tap into his inner life force and temporarily raise his body
  points. When a Zen utilizes this energy matrix, his body points are temporari-
  ly raised by 4-16 points. The duration of the matrix can be extended by adding
  3 power points per additional minute.
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  6
  HEALER
  Cryogenic Freeze
  GENERATION TIME
  10 sec
  RANGE
  Touch 
  BOOST
  2 days/point
  DURATION
  1 week
  SMR
  None
  AREA OF EFFECT
  Target
  The high level Zen Rigeln is capable of staving off the death of the wound-
  ed or fatally diseased by placing an individual in suspended animation. The
  Zen touches the individual and uses his power to slow the vital processes to a
  minimal level. The person doesn’t age and his condition remains suspended
  for up to one week. The duration of the condition may be extended by
  expending more power.
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  6
  HEALER
  Enshrinement
  GENERATION TIME
  6 hr
  RANGE
  Special 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  10m cubed
  The Zen can create a peaceful ambience at high levels of power to
  enshrine a building, hollow, or cave. The Zen begins to meditate and afﬁxes
  the matrix codes to the walls of the abode. No individual of evil intention is
  able to cross into the enshrinement and any attempt to do so results in 4-24
  points of body damage from an energy discharge. The Zen can’t be blamed
  for directly injuring the individual.
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  6
  HEALER
  Entombment 
  GENERATION TIME
  2 sec
  RANGE
  Special 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  The Zen sometimes detains malicious beings by creating a representation
  of the matrix codes on the walls of an area and luring the individual into it.
  He then completes the code through a verbal message and entombs the vic-
  tim. The victim receives no survival matrix roll and is stuck in the tomb for
  eternity or until released by another Zen invoking the reverse of this matrix.
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  6
  HEALER
  *Famine 
  GENERATION TIME
  1 hr
  RANGE
  Self 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  20km radius
  The anti-healer brings famine and pestilence to everything that exists with-
  in the area of effect. All vegetation automatically withers from the effects of
  this matrix.
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  6
  HEALER
  Mass Healing
  GENERATION TIME
  4 sec
  RANGE
  Self 
  BOOST
  None
  DURATION
  4 sec
  SMR
  None
  AREA OF EFFECT
  50m radius
  When this ability is generated, the Healer can, with the slow sweeping
  motion of his hand, heal any individual within 10m of his person. He restores
  up 500 body points in 4 seconds as the situation warrants.
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  6
  HEALER
  Palthison
  GENERATION TIME
  1 hr
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Palthison is the power to raise one’s body points permanently. Its use is
  very dangerous because the Zen actually attempts to change the genetic
  makeup of the person. The process takes one hour. If at any time, the Zen’s
  concentration is broken, the individual automatically dies. The process is 95%
  successful and a roll of 96 or higher indicates that the matrix change has
  failed and the individual has croaked. Furthermore, any attempt at resurrec-
  tion will be futile since DNA in the various chromosomes has been randomly
  transposed. Palthison ages the Zen by 5 years. The matrix permanently raises
  the recipient’s body points by 2-8 points.
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  6
  HEALER
  Raise Dead 
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  Special
  AREA OF EFFECT
  Target
  A Zen has the ability to reattach a soul to its proper body if he can do so in
  a short period of time. He has 1 minute from the time of death to reach the
  victim and summon the soul back to the body. Restored individuals are 1
  body point above death’s door and must be attended to immediately or they
  will expire again. The energy used to restore an individual is very taxing,
  draining 20 years off the Zen’s life. After restoring someone, the healer must
  sleep undisturbed for a minimum of 12 hours.
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  6
  HEALER
  Raise I.Q.
  GENERATION TIME
  5 min
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This powerful yet dangerous matrix is illegal to know or use under Alliance
  law. Possessing the knowledge to generate the Raise I.Q. matrix is punishable
  by 1-25 years of incarceration. 
  The I.Q. of the target is raised by 2-12 points permanently when the matrix
  is generated. The brain’s convolutions are deepened and increased in num-
  ber. There is a full 10% chance of massive brain hemorrhaging that kills the
  victim by doing 10 body points of damage per minute. Even if he/she is
  revived, the target loses 4-24 points of I.Q. permanently which can never be
  recovered. The effects of the matrix are permanent. Anti-Healers charge any-
  where from 80,000-200,000 for this service.
  The chance of system rejection is reduced by 01% per level of the con-
  troller above 16th. This matrix may not be generated on a sentient more than
  once per year. At no time may one’s I.Q. exceed racial limits, unless cybernet-
  ics are in use.
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  6
  HEALER
  Regenerate Limb
  GENERATION TIME
  1 hr
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Highly trained Zen are taught how to facilitate the regeneration of body
  limbs. The Healer must be immersed in the deepest state of concentration to
  perform this feat, meditating intensely for 1 hour while the body replicates
  the cells necessary to restore the limb. Using this power drains 5 years off a
  Zen’s life. After the regeneration is complete, the Zen must rest for a period of
  no less than 30 hours. 
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  7
  HEALER
  Alter Form 
  GENERATION TIME
  10 sec 
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  When utilizing this power, the Zen can completely alter the form of a will-
  ing individual by changing the genetic structure. Again, an interruption while
  the Zen is transforming the body can be disastrous. 
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  7
  HEALER
  Death’s Crossing 
  GENERATION TIME
  10 min
  RANGE
  Self
  BOOST
  1 min/2 points
  DURATION
  10 min
  SMR
  None
  AREA OF EFFECT
  Special
  This powerful ability is taught to only the most promising of the Red
  Robes. The Zen can die temporarily, leaving his body, and move in the 4th
  dimension. The Zen will be able to communicate with entities there. The
  Zen’s soul must return to his body within 10 minutes if he is to revive him-
  self. He can extend the time of his out of body condition by adding more
  power. Damage done to the Zen’s soul while he is out of body is real. 
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  7
  HEALER
  Disciple
  GENERATION TIME
  10 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent 
  SMR
  None
  AREA OF EFFECT
  Target
  When an aging Zen dies, he often wishes to pass along part or all of his
  knowledge to some deserving student. The knowledge passed is stored in the
  subconscious and slowly surfaces as the individual comes to power. 
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  7
  HEALER
  Implant
  GENERATION TIME
  2 hr
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  The trained Zen can interface electronics with body tissue, and therefore
  implant devices into the body. Implantation takes about 2 hours.
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  7
  HEALER
  Soul Savior
  GENERATION TIME
  1 hour
  RANGE
  Touch
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  The Zen are allied with many friendly entities. Powerful Zen can link a
  soul or entity to physical life by melding it with a dead body. The body must be
  fresh, no more than 2 days dead. The soul or entity must learn to manipulate
  the body, and this takes time. 
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  7
  HEALER
  Temple of Healing 
  GENERATION TIME
  4 hr
  RANGE
  Special 
  BOOST
  None
  DURATION
  1 day 
  SMR
  None
  AREA OF EFFECT
  400m cubed
  The most powerful Zen can heal wounded persons on a large scale. The
  healer begins his chant, which continues for 30 hours. He may heal up to
  5,000 body points worth of damage. At the power’s culmination, the Zen is
  cast into a coma-like sleep for 4-16 days. 
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  8
  HEALER
  Clone
  GENERATION TIME
  2 hrs
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  One of the most powerful Zen matrices. The trained Zen can clone an
  individual in a very short time. The Zen need only have a DNA sample of the
  individual to be cloned. Memories must be transferred in the same way as a
  manufactured clone. Using this power ages the Healer by 20 years. 
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  8
  HEALER
  *Plague 
  GENERATION TIME
  5 min
  RANGE
  Self
  BOOST
  None
  DURATION
  Permanent
  SMR
  Biological (-10)
  AREA OF EFFECT
  100km sq
  The Tza Zen can infect a huge area with the deadly Virean Plague. All per-
  sons die within 100 days from the aerial infusion. Only a Zen of level 24 or
  higher can cure the disease. 
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  8
  HEALER
  *The Power of the Tza
  GENERATION TIME
  1 sec
  RANGE
  Self
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  Biological
  AREA OF EFFECT
  50 meter rad
  The Tza merely invokes this matrix and everything within 50 meters dies
  instantly.
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  8
  HEALER
  Reincarnate
  GENERATION TIME
  10hr
  RANGE
  Special
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  One Target
  The Zen can bring back an individual’s soul in a new body. The Zen must
  have control of the soul, and the reincarnation takes 10 hours. 
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  9
  HEALER
  Ra 
  GENERATION TIME
  4 day
  RANGE
  1,000,000km 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  1 Planet
  This most wonderful and horriﬁc of the Zen powers. The Zen is capable of
  creating life on a planetary basis. The matrix alters the planet’s makeup to
  create the new life. All previous structures and life-forms on the planet are
  eradicated. This matrix ages the Zen by 50 years.
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SOURCE: textdata/thevault/Battlelords of the 23rd Century/Battlelords of the Twenty-Third Century Matrix Cards - Healer Matrices.pdf