TEXT: Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
  d20 Modern™ is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Wizards of the Coast® is a 
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  The Game Mechanics, Inc
  P.O. Box 1125, Renton WA 98057
  www.thegamemechanics.com
  Modern Spell Sheets ©2004 The Game Mechanics, Inc. All rights reserved. 
  For information on the designation of Open Game Content and Product Identity in this publication, refer to the Appendix. 
  THE GAME MECHANICS and The Game Mechanics logo are trademarks of The Game Mechanics, Inc. All rights reserved. 
  This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork 
  contained herein is prohibited without the express written permission of The Game Mechanics, Inc.
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  Made in the U.S.A.
  Modern Spell Sheets
  ™
  ™
  Layout and Design: Marc Schmalz
  Design Review: JD Wiker
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  0-Level
  Spells/Day_____  
  Spells/Day_____  
  Spells/Day
  Known_____  Save DC_____
  Spells Cast Today c c c c c c c c c
   PREP    KNOW
  c c Arcane Graffiti2
  c c Arcane Hand1
  c c Close Shave3
  c c Dancing Lights2
  c c Daze1
  c c Detect Magical Aura1
  c c Fast Food3
  c c Fingernailgun4
  c c Flashpaint4
  c c Haywire2
  c c Jargon4
  c c Light1
  c c Magic ID2
  c c Manual-Focus Binoculars4
  c c Mending2
  c c Message1
  c c Mood Lighting3
  c c No Doze4
  c c Phantom Sniper4
  c c Prestidigitation1
  c c Read Magic1
  c c Resistance1
  c c Welding Touch4
  c c __________________________
  c c __________________________
  c c __________________________
  1st-Level
  Spells/Day_____  
  Spells/Day_____  
  Spells/Day
  Known_____  Save DC_____
  Spells Cast Today c c c c c c c c c
   PREP    KNOW
  c c Arcane Armor1
  c c Be the Ball4
  c c Burning Hands1
  c c Bypass Bystanders4
  c c Catalog3
  c c Cause Fear1
  c c Cellular Barrage4
  c c Cellular Hand4
  c c Change Self1
  c c Clean2
  c c Comprehend Languages1
  c c Computer Catalog3
  c c Degauss2
  c c Download Skill4
  c c Feather Fall1
  c c Hold Portal1
  c c Hypnotic Screensaver4
  c c Instant Identify2
  c c Jump1
  c c Light-Gathering Eyes4
  c c Magic Missile1
  c c Magic Weapon1
  c c Mask Metal2
  c c Obscuring Mist2
  c c Personal Soundtrack3
  c c Plain Brown Wrapper4
  c c Point-N-Shoot4
  c c Power Device1
  c c Ray of Fatigue1
  c c Search Room3
  c c Shield1
  c c Sleep1
  c c Sparkly Shiny4
  c c Summon Vivilor I2
  c c Tinnitus4
  c c Trace Purge2
  c c True Strike1
  c c Undetectable Magic Aura2
  c c Whorlooparch4
  c c __________________________
  c c __________________________
  c c __________________________
  2nd-Level
  Spells/Day_____  
  Spells/Day_____  
  Spells/Day
  Known_____  Save DC_____
  Spells Cast Today c c c c c c c c c
   PREP    KNOW
  c c Vigilant Vermin4
  c c Arcane Lock1
  c c Autopilot4
  c c Blowout4
  c c Blur1
  c c Burglar’s Buddy2
  c c Darkvision1
  c c Dataread2
  c c Enhance Ability1
  c c Floor It4
  c c Glitterdust1
  c c Hand Gun4
  c c Invisibility1
  c c Kill Switch4
  c c Knock1
  c c Knockout Gas4
  c c Levitate1
  c c Machine Invisibility2
  c c Magic Message2
  c c Magic Mouth1
  c c Make-Over3
  c c Protection from Arrows/Bullets1
  c c Questionnaire4
  c c Relay Text2
  c c Resist Energy1
  c c See Invisibility1
  c c Spider Climb1
  c c Summon Vivilor II2
  c c Tidy Up3
  c c Web1
  c c Zonk4
  c c __________________________
  c c __________________________
  c c __________________________
  3rd-Level
  Spells/Day_____  
  Spells/Day_____  
  Spells/Day
  Known_____  Save DC_____
  Spells Cast Today c c c c c c c c c
   PREP    KNOW
  c c Arcane Lock, Improved2
  c c Communication Barrier4
  c c Dispel Magic1
  c c Displacement1
  c c Electromagnetic Pulse2
  c c Fireball1
  c c Flaming Projectiles1
  c c Gaseous Form2
  c c Gender Bender4
  c c Halt Undead1
  c c Hand Grenade4
  c c Hand Gun, Greater4
  c c Haste1
  c c Hold Person1
  c c Invisibility Sphere1
  c c Itchy Trigger Finger4
  c c Keen Edge1
  c c Lightning Bolt1
  c c Magic Weapon, Greater1
  c c Nondetection2
  c c Object to Ink4
  c c Phantom Chopper2
  c c Rebroadcast4
  c c Secret Pocket2
  c c Shutdown2
  c c Slow1
  c c Summon Vivilor III2
  c c Tongues1
  c c Universal Remote4
  c c Vampiric Touch2
  c c Vertigo4
  c c Wall Walk2
  c c Water Breathing1
  c c X-Mark4
  c c Yardbird4
  c c __________________________
  c c __________________________
  c c __________________________
  4th-Level
  Spells/Day_____  
  Spells/Day_____  
  Spells/Day
  Known_____  Save DC_____
  Spells Cast Today c c c c c c c c c
   PREP    KNOW
  c c Amphibious Craft4
  c c Animate Dead1
  c c Arcane Eye1
  c c Autopilot, Greater4
  c c Bestow Curse1
  c c Brawl4
  c c Clown Car2
  c c Confusion1
  c c Cranial Hard Drive4
  c c Detect Scrying2
  c c Dimension Door1
  c c Energy Trap1
  c c Fear1
  c c Globe of Invulnerability, Minor1
  c c Ice Storm1
  c c Magic Bullets2
  c c Phantasmal Killer2
  c c Remove Curse1
  c c Rocket Launcher4
  c c Scrying2
  c c Send As Attachment3
  c c Shout1
  c c Stoneskin1
  c c Summon Vivilor IV2
  c c Via Negativa2
  c c Wall of Fire1
  c c Wall of Ice1
  c c Wire Walk2
  c c __________________________
  c c __________________________
  c c __________________________
  5th-Level
  Spells/Day_____  
  Spells/Day_____  
  Spells/Day
  Known_____  Save DC_____
  Spells Cast Today c c c c c c c c c
   PREP    KNOW
  c c Cloudkill1
  c c Cone of Cold1
  c c Hold Monster1
  c c Instant Connectivity2
  c c Passwall1
  c c Phantom Limousine2
  c c Phantom Projectiles2
  c c Phantom Watchdog1
  c c Save to Disk4
  c c Secret Vault2
  c c Seeming2
  c c Summon Vivilor V2
  c c Synchronicity2
  c c Telekinesis1
  c c Wall of Force1
  c c Wall of Iron1
  c c Wall of Stone1
  c c __________________________
  c c __________________________
  c c __________________________
  Arcane Spells
  1 d20 Modern Roleplaying Game
  2 Urban Arcana
  3 Modern Player’s Companion
  4 Modern Magic
  
  0-Level
  Spells/Day_______________  
  Spells/Day_______________  
  Spells/Day
  Save DC_______________
   PREP    KNOW
  c Close Shave3
  c Create Water1
  c Cure Minor Wounds1
  c Detect Magical Aura1
  c Fast Food3
  c Haywire2
  c Hermetic Membrane4
  c Inflict Minor Wounds1
  c Light1
  c Mending2
  c Mood Lighting3
  c Read Magic1
  c Resistance1
  c Virtue1
  c _________________________________________
  c _________________________________________
  c _________________________________________
  1st-Level
  Spells/Day_______________  
  Spells/Day_______________  
  Spells/Day
  Save DC_______________
   PREP    KNOW
  c Bane1
  c Be the Ball4
  c Bless1
  c Cause Fear1
  c Clean2
  c Command1
  c Comprehend Languages1
  c Cure Light Wounds1
  c Degauss2
  c Faerie Fire2
  c Hawkeye4
  c Inflict Light Wounds1
  c Instant Identify2
  c Jargon4
  c Magic Weapon1
  c Missionary’s Haven4
  c Obscuring Mist2
  c Personal Soundtrack3
  c Questionnaire4
  c Remove Fear1
  c Sanctuary2
  c Search Room3
  c Shield of Faith1
  c Sparkly Shiny4
  c Summon Vivilor I2
  c Sympathetic Trail4
  c Tanglemat4
  c Tinnitus4
  c Trace Purge2
  c _________________________________________
  c _________________________________________
  c _________________________________________
  2nd-Level
  Spells/Day_______________  
  Spells/Day_______________  
  Spells/Day
  Save DC_______________
   PREP    KNOW
  c Aid1
  c Augury1
  c Bloodcurdling Scream4
  c Canned Manna4
  c Cure Moderate Wounds1
  c Darkness2
  c Dataread2
  c Daylight2
  c Delay Poison1
  c Ectodermis4
  c Enhance Ability1
  c Fill Prescription3
  c Hold Person1
  c Inflict Moderate Wounds1
  c Knockout Gas4
  c Make-Over3
  c Remove Paralysis1
  c Resist Energy1
  c Restoration, Lesser1
  c Shatter2
  c Shield Other2
  c Silence1
  c Speak with Animals2
  c Spider Climb1
  c Summon Vivilor II2
  c Sympathetic Sound4
  c Yardbird4
  c Zen Focus4
  c Zone of Truth1
  c _________________________________________
  c _________________________________________
  c _________________________________________
  3rd-Level
  Spells/Day_______________  
  Spells/Day_______________  
  Spells/Day
  Save DC_______________
   PREP    KNOW
  c Animate Dead1
  c Bestow Curse1
  c Cure Serious Wounds1
  c Dispel Magic1
  c Divine Copilot4
  c Glyph of Warding1
  c Inflict Serious Wounds1
  c Locate Object1
  c Magic Circle2
  c Prayer1
  c Recharge2
  c Remove Curse1
  c Remove Disease1
  c Resurrect Computer3
  c Searing Light1
  c Secret Pocket2
  c Shadowmoth Plague2
  c Shutdown2
  c Status1
  c Summon Vivilor III2
  c Sympathetic Sight4
  c Vampiric Touch2
  c Water Breathing1
  c X-Mark4
  c _________________________________________
  c _________________________________________
  c _________________________________________
  4th-Level
  Spells/Day_______________  
  Spells/Day_______________  
  Spells/Day
  Save DC_______________
   PREP    KNOW
  c Brawl4
  c Carillon4
  c Crawling Carpet2
  c Cure Critical Wounds1
  c Discern Lies1
  c Divination2
  c Faith’s Fury1
  c Freedom of Movement1
  c Guardian Angel4
  c Inflict Critical Wounds1
  c Instant Fame4
  c Magic Bullets2
  c Magic Weapon, Greater1
  c Neutralize Poison1
  c Restoration1
  c Spell Immunity2
  c Summon Vivilor IV2
  c Tongues1
  c Via Negativa2
  c Wall Walk2
  c _________________________________________
  c _________________________________________
  c _________________________________________
  5th-Level
  Spells/Day_______________  
  Spells/Day_______________  
  Spells/Day
  Save DC_______________
   PREP    KNOW
  c Break Enchantment1
  c Command, Greater1
  c Cure Light Wounds, Mass1
  c Flaming Wrath1
  c Inflict Light Wounds, Mass1
  c Insect Plague1
  c Rage of Bees2
  c Raise Dead1
  c Reverse-View Mirror4
  c Scrying2
  c Spell Resistance2
  c Summon Vivilor V2
  c Synchronicity2
  c True Seeing1
  c Wall of Stone1
  c _________________________________________
  c _________________________________________
  c _________________________________________
  Divine Spells
  1 d20 Modern Roleplaying Game
  2 Urban Arcana
  3 Modern Player’s Companion
  4 Modern Magic
  
  The following text is the property of Wizards of the Coast, Inc. and is 
  Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Re-
  served.
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  owners who have contributed Open Game Content; (b)”Derivative Mate-
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  correction, addition, extension, upgrade, improvement, compilation, 
  abridgment or other form in which an existing work may be recast, trans-
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  (d)”Open Game Content” means the game mechanic and includes the 
  methods, procedures, processes and routines to the extent such content 
  does not embody the Product Identity and is an enhancement over the 
  prior art and any additional content clearly identifi ed as Open Game 
  Content by the Contributor, and means any work covered by this License, 
  including translations and derivative works under copyright law, but 
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  equipment, magical or supernatural abilities or effects, logos, symbols, or 
  graphic designs; and any other trademark or registered trademark clearly 
  identifi ed as Product identity by the owner of the Product Identity, and 
  which specifi cally excludes the Open Game Content; (f) “Trademark” 
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  contributed to the Open Game License by the Contributor (g) “Use”, 
  “Used” or “Using” means to use, Distribute, copy, edit, format, modify, 
  translate and otherwise create Derivative Material of Open Game Con-
  tent. (h) “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that 
  contains a notice indicating that the Open Game Content may only be 
  Used under and in terms of this License. You must affi x such a notice 
  to any Open Game Content that you Use. No terms may be added to or 
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  able, such provision shall be reformed only to the extent necessary to 
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. 
  Modern System Reference Document Copyright 2002, Wizards of the 
  Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles 
  Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, 
  Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Col-
  lins, and JD Wiker.
  Modern Player’s Companion (Print), Copyright 2003, The Game Me-
  chanics, Inc.; Author: Stan!
  Modern Magic, Volume One, Copyright 2004, The Game Mechanics, 
  Inc.; Authors: Eric Cagle, Mike Montesa, and Mat Smith
  Modern Spell Sheets, Copyright 2004, The Game Mechanics, Inc.; De-
  signer: Marc Schmalz
  Open Game License
  Designation of Product Identity: 
  The Game Mechanics company name and logos, trade dress, and graphic design elements. This does not include elements that already appear in the 
  Modern System Reference Document and are already Open Game Content by virtue of inclusion there. 
  Designation of Open Game Content:
  All spell names designated as Modern Player’s Companion or Modern Magic in origin. Note that Open Game Content is still copyrighted material, and 
  any use of Open Game Content from this publication must be accompanied by the following: “Modern Spell Sheets, Copyright 2004, The Game Me-
  Open Game License Version 1.0a
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/The Game Mechanics/Modern Spell Sheets.pdf