TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) 
   
  APL 10 (all of the following): 
  � +1 Deathward Mithral Chain Shirt (Adventure; Magic Item Compendium) 
  � Blunt Arrow (Adventure; Races of the Wild; Limit 20) 
  � Boccob’s Blessed Book, With Spells (Adventure; DMG [list of spells on 2nd AR]) 
  � Boots of Agile Leaping (Adventure; Magic Item Compendium) 
  � Bracers of Arcane Freedom (Adventure; Magic Item Compendium) 
  � Chronocharm of the Grand Master (Adventure; Magic Item Compendium) 
  � Chronocharm of the Horizon Walker (Adventure; Magic Item Compendium) 
  � Cold Iron Serpentstongue Arrow (Adventure; Races of the Wild; Limit 20) 
  � Gloves of Fortunate Striking (Adventure; Magic Item Compendium) 
  � Goggles of Foefinding (Adventure; Magic Item Compendium) 
  � Greatreach Bracers (Adventure; Magic Item Compendium) 
  � Potion of Heroics (CL 3rd; Adventure; Spell Compendium) 
  � Quaal’s Feather Token, Whip (Adventure; Dungeon Master’s Guide; Limit 5) 
  � Quiver of Elvenkind (Adventure; Complete Champion) 
  � Skill Shard, Normal (Concentration) (Adventure; MIC; Limit 3) 
  � Skirmisher Boots (Adventure; Magic Item Compendium) 
  � Staff of the Unyielding Oak (Adventure; Magic Item Compendium; Limit 1) 
  � Tanglepatch (Adventure; Magic Item Compendium; Limit 3) 
  � Tunic of Steady Spellcasting (Adventure; Magic Item Compendium) 
   
  APL 12 (all of APL 10 plus the following): 
  � Arcane Thieves’ Tools (Adventure; Magic Item Compendium) 
  � Belt of the Champion (Adventure; Magic Item Compendium; Limit 1) 
  � Dust of Disappearance (Adventure; Dungeon Master’s Guide; Limit 3) 
  � Necklace of Fireballs, Type I (Adventure; Dungeon Master’s Guide; Limit 1) 
  � Panther Mask (Adventure; Magic Item Compendium) 
  � Ring of Entropic Deflection (Adventure; Magic Item Compendium) 
  � Ring of the Darkhidden (Adventure; Magic Item Compendium) 
   
  APL 14 – See second AR for this adventure. 
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
  max 1,350 xp; 
  2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 
  3,300 gp 
   
   
  APL 14 
  max 1,800 xp; 
  6,600 gp 
  Cross out any game effects this character does not gain. 
   
  � Bestowal of Amerayne: You gain access (Frequency: Metaregional) 
  to purchase any of the following from MIC. Items may be masterwork 
  quality and of any material to which the PC has access: owlfeather armor, 
  hawkfeather armor, bracers of blinding strike, sandals of the light step, vest of free 
  movement.  You must expend 1 additional TU in travel time to Celene 
  each time you want to make purchases via this favor. Amerayne also gifts 
  you with a small token, a polished opalescent sphere carved into a replica 
  of the moon Celene. If checked, it radiates faint auras of divination and 
  conjuration magic.  Finally, you gain access to the Elven Spell Lore feat 
  (Player’s Handbook II). 
   
  � Comradeship of the Suss Rangers and the Knights of Luna: The 
  Knights and Rangers recognize your service in the succor of Celene and 
  offer friendship, training, and items from their forest arsenals.  You gain 
  access to the Ruathar prestige class (RotW).  You also gain access 
  (Frequency: Metaregional) to purchase any of the following from MIC: 
  armband of confrontation, standard of valor, medal of steadfast honor, crystal of 
  alacrity, shield of vigor.  You must expend 1 additional TU in travel time to 
  Celene each time you want to make purchases via this favor. 
   
  � Disfavor of Celene: The court of the queen is displeased with this PC.  
  He is barred from further travel into or through the realm of Celene.  Any 
  AR effects which are based on entry or contact with Celene are nullified 
  until this disfavor is removed. 
  � Oathsworn to the Etraikan Warders: Amuk-Nur is grateful for the 
  PCs’ arrival. Any PC who befriended him gains access (Frequency: 
  Metaregional) to purchase any of the following: sword of the planes, rod of 
  lordly might, winged shield; weapon special ability upgrades – vorpal, brilliant 
  energy; armor/shield special ability upgrades – animated, heavy fortification. 
   
  In addition, a PC that befriended Amuk-Nur and spent 10 additional 
  TUs serving the warders may purchase one of the above items at a 25% 
  reduction in cost. 
   
  � Hunted!: This PC chose to retain relics related to the rods of mastery or 
  the life-force powered “machines” from Etraika.  The elf-mages of Celene 
  send word of your actions to others, including the Seekers and the Silent 
  Ones.  The Pomarj also gains knowledge of your choice.  You are forever 
  hunted while you possess these relics. 
   
  Every adventure you play until you turn the rod or ring over to someone 
  else costs 2 additional TUs, representing time you spend avoiding those 
  who hunt you.  In addition, the DM rolls a 1d6 before each adventure you 
  play; on a 1, you are attacked by forces of the Pomarj before play begins and 
  start the adventure with 20% of your hp already lost. 
   
  Also, you may not play any adventure set in the Sheldomar Valley, the 
  Pomarj, or Celene until you turn the relics over to a non-evil organization 
  or lose the relics via death.  Any attempt to use the relics is an evil act; the 
  PC is removed from play, and please notify Steven Conforti 
  (scon40@aol.com) with details. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE7-05 Bones of Contention 
  A Sheldomar Valley Metaregional 
  Adventure Set in the Suss Forest 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/597/Normal Scenarios/SHE7-05 - Bones of Contention (APL 10-14)/SHE7-05 - Bones of Contention AR - First.pdf