TEXT: Epiphany 
   
  You are on a very special journey. At least once a lifetime,
   
   
     
   
   
   
   
   
     
   
  a person is expected to go on a quest to discover a great
   
   
   
   
   
   
     
   
   
     
   
  truth
  about
  the
  universe.
  You may meet interesting
   
   
   
   
   
   
   
   
  strangers, discover places of beauty, stumble into danger,
   
   
   
   
   
   
   
   
  or help people along your way, but your ultimate goal is to
   
   
   
   
   
   
   
   
   
     
   
  have a great epiphany before you can return home. 
   
  You or one of your companions has been wounded and
   
   
   
   
   
   
   
   
   
   
  requires
  quick
  healing. Choose whether you are the
   
   
   
   
   
   
   
   
  healer, the wounded, or both. Alternatively, you may be a
   
   
   
   
   
   
   
   
     
  witness to the healing. Every game must have a healer and
   
   
   
   
   
   
   
     
   
   
  a wounded, which may be the same person. A game can
   
   
   
   
   
   
   
     
   
   
  have a maximum of one healer and one wounded. 
   
  Shuffle a deck of playing cards or tarot cards and place
   
   
   
   
   
   
   
   
   
   
   
  them in the center of the table. Play each step in order,
   
   
   
   
   
   
   
   
   
   
   
   
  painting a picture about where you came from, where you
     
   
   
   
   
   
   
   
   
  are now, what blossoms in your heart as the healing
   
   
   
   
   
   
   
   
   
   
  occurs, and where you will go from here. 
   
  Step One: How did you get here? 
  Starting with any player, one person draws a card and
   
   
   
   
   
   
     
   
   
  places it face-up in front of them on the table for everyone
     
   
   
   
   
   
   
   
   
   
   
  to see. They then answer the first unanswered question
   
   
   
   
   
   
   
   
   
  from the list below, using their card as inspiration. If you
   
   
   
   
   
   
   
   
   
   
   
  are playing this game alone, skip the first question. The
   
   
   
   
   
   
   
   
   
   
  player answering may invite the other players to offer
   
   
   
   
   
   
   
   
   
  ideas, but they get to choose the final answer to their
   
   
   
   
   
   
   
   
   
   
   
  question.
  Repeat
  until
  all
  the
  questions
  have
  been
   
   
   
   
   
   
   
   
  answered. 
   
  Questions: 
  – How did you first come together as traveling companions? 
  – What obstacle did you overcome together? 
  – Who did you help and how did you help them? 
  – What did you discover? 
  – Who did you meet that became a dear friend? 
   
  Step Two: What is happening now? 
  Starting with any player, one person draws a card and
   
   
   
   
   
   
     
   
   
  places it face-up in front of them on the table for everyone
     
   
   
   
   
   
   
   
   
   
   
  to see. They then answer the first unanswered question
   
   
   
   
   
   
   
   
   
  from the list below, using their card as inspiration. The
   
   
   
   
   
   
   
   
   
   
  player answering may invite the other players to offer
   
   
   
   
   
   
   
   
   
  ideas, but they get to choose the final answer to their
   
   
   
   
   
   
   
   
   
   
   
  question.
  Repeat
  until
  all
  the
  questions
  have
  been
   
   
   
   
   
   
   
   
  answered. 
   
  Questions: 
  – Where are we? 
  – What or who are we trying to find, help, or protect? 
  – How did the wounded get hurt? 
  – Are we in danger? 
  – Who is watching over us? 
   
  Step Three: Cure Light Wounds 
  No cards are drawn during this step. Instead, the healer
   
   
   
   
   
   
   
   
   
   
  the wounded (which may include the healer), and the
   
   
   
   
   
   
   
   
   
  witnesses answer separate lists of questions. 
   
  Healer Questions: 
  – Where do you touch the wounded? 
  – What do you say? 
  – From where or what does your power flow? 
  – What sacrifice have you made for your abilities? 
  – What does it feel like to heal? 
   
  Wounded Questions: 
  – How does it feel to be healed? 
  – What do the words mean to you? 
   
  Witness Questions: 
  – How does it feel to see a miracle? 
   
  Step Four: What do you discover? 
  Starting with any player, one person draws a card and
   
   
   
   
   
   
     
   
   
  places it face-up in front of them on the table for everyone
     
   
   
   
   
   
   
   
   
   
   
  to see. They then choose a question from the list below
   
   
   
   
     
   
   
   
   
   
  and answer it, using their card as inspiration. A question
   
   
   
   
   
   
   
     
   
  can be chosen by more than one person. Repeat until all
   
   
   
   
   
   
   
   
   
   
   
  players have answered a question. 
   
  Questions: 
  – What do you learn about yourself? 
  – What do you learn about the world? 
  – What do you learn about magic? 
  – What do you learn about belief? 
  – What do you learn about pain? 
  – What do you learn about relief? 
  – What do you learn about friendship? 
  – What do you learn about intimacy? 
  – What do you learn about trust? 
  – What do you learn about hope? 
   
  Step Five: Where are you going? 
  One player draws a single card and places it face-up in the
   
   
     
   
   
   
     
   
   
   
  center of the table. 
   
  Answer together: ​What does it mean? 
  Answer separately: ​Is it time to go home? 
   
   
  Game created by Thor and Litza of  
  https://patreon.com/BabySquallingDragons 
  for Cure Light Wounds Jam, inspired by Ryuutama. 
   
   
  
  The Deck 
   
  A♥ 
  Ace of Fire 
  Creation, willpower, inspiration, 
  desire 
   
  A♠ 
  Ace of Air 
  Breakthrough, clarity, sharpness of 
  mind 
  K♥ 
  King of FIre 
  Leader, overcoming challenges, 
  exploration 
   
  K♠ 
  King of AIr 
  Reason, discipline, truth 
  Q♥ 
  Queen of Fire 
  Courage, determination, joy, 
  excitement 
   
  Q♠ 
  Queen of Air 
  Complexity, perceptiveness, 
  clear-mindedness 
  J♥ 
  Jack of Fire 
  Action, adventure, fearlessness, 
  freedom 
   
  J♠ 
  Jack of Air 
  Action, impulsiveness, defending 
  beliefs 
  10♥ 
  Ten of Fire 
  Accomplishment, responsibility, 
  burden 
   
  10♠ 
  Ten of Air 
  Curiosity, restlessness, mental 
  energy 
  9♥ 
  Nine of Fire 
  Resilience, grit, last stand 
   
  9♠ 
  Nine of Air 
  Hope, reaching out, upward 
  movement 
  8♥ 
  Eight of FIre 
  Rapid action, movement, quick 
  decisions 
   
  8♠ 
  Eight of Air 
  Self acceptance, new perspective, 
  freedom 
  7♥ 
  Seven of Fire 
  Perseverance, defensive, 
  maintaining control 
   
  7♠ 
  Seven of Air 
  Coming clean, rethinking approach, 
  tactics and strategy 
  6♥ 
  Six of Fire 
  Victory, success, public reward 
   
  6♠ 
  Six of Air 
  Transition, leaving behind, moving 
  on 
  5♥ 
  Five of Fire 
  Competition, rivalry, conflict 
   
  5♠ 
  Five of Air 
  Ambition, desire, cunning 
  4♥ 
  Four of Fire 
  Community, home, celebration 
   
  4♠ 
  Four of Air 
  Recovery, forgiveness, moving on 
  3♥ 
  Three of Fire 
  Looking ahead, expansion, rapid 
  growth 
   
  3♠ 
  Three of Air 
  Rest, restoration, contemplation 
  2♥ 
  Two of Fire 
  Planning, making decisions, leaving 
  home 
   
  2♠ 
  Two of Air 
  Difficult choices, indecision, 
  confusion 
   
   
   
   
   
   
   
   
   
  A♦ 
  Ace of Earth 
  Opportunity, investment, new 
  ventures 
   
  A♣ 
  Ace of Water 
  New feelings, spirituality, intuition 
  K♦ 
  King of Earth 
  Abundance, prosperity, security 
   
  K♣ 
  King of Water 
  Compassion, control, balance 
  Q♦ 
  Queen of Earth  Practicality, comfort, diligence 
   
  Q♣ 
  Queen of Water  Calm, comfort, dreams 
  J♦ 
  Jack of Earth 
  Efficiency, hard work, responsibility   
  J♣ 
  Jack of Water 
  Following the heart, idealism, 
  romance, sensitivity 
  10♦ 
  Ten of Earth 
  Legacy, culmination, inheritance 
   
  10♣ 
  Ten of Water 
  Inner happiness, fulfillment, 
  dreams coming true 
  9♦ 
  Nine of Earth 
  Fruits of labor, rewards, success 
   
  9♣ 
  Nine of Water 
  Satisfaction, emotional stability, 
  luxury 
  8♦ 
  Eight of Earth 
  Apprenticeship, passion, high 
  standards 
   
  8♣ 
  Eight of Water 
  Walking away, disillusionment, 
  leaving something behind 
  7♦ 
  Seven of Earth 
  Hard work, perseverance, ambition   
  7♣ 
  Seven of Water  Searching for purpose, choices, 
  daydreaming 
  6♦ 
  Six of Earth 
  Charity, generosity, sharing 
   
  6♣ 
  Six of Water 
  Familiarity, happy memories, 
  healing 
  5♦ 
  Five of Earth 
  Recovery, improvement, growth 
   
  5♣ 
  Five of Water 
  Acceptance, moving on, finding 
  peace 
  4♦ 
  Four of Earth 
  Conservation, frugality, security 
   
  4♣ 
  Four of Water 
  Awareness, choosing happiness, 
  acceptance 
  3♦ 
  Three of Earth 
  Teamwork, collaboration, building 
   
  3♣ 
  Three of Water  Friendship, community, happiness 
  2♦ 
  Two of Earth 
  Balancing decisions, priorities, 
  adapting to change 
   
  2♣ 
  Two of Water 
  Unity, partnership, connection 
   
   
  
SOURCE: textdata/thevault/Self-Exploration, Emotional, & Relationship/Epiphany.pdf