TEXT: The Aspirant spends much of their personal energy tending the forest. They spend many hours being taught oral folklore and
  tales. When outsiders threaten the forest, their first choice is to send for the Gnarley Rangers, preferring to remain in the
  background. However, if matters prove too great a threat, the Druids will support the Rangers’ efforts with diplomacy if
  possible, and force if necessary.
  Requirements
  Knowledge (Local - Verbobonc or Dyvers): 1 rank
  Knowledge (Nature): 1 rank
  Residency: Verbobonc or Dyvers, Living in the Gnarley Forest
  Initial Time Units: 4 TU
  Annual Forest Duty: 2 TU
  Annual Forest Recovery Fund: 500 gp
  Special: Must have the ability to 1st-level divine spells and have an Invitation or recommendation by an Initiate of the Gnarley
  Druids.
  Benefits
  Forest Children – +1 competence bonus to Animal Empathy and Handle Animal skill checks within in the Gnarley Forest.
  Forest Lore – +1 competence to Knowledge (Geography-Gnarley Forest); Knowledge (Local-Gnarley Forest). This provides a
  100% reduction of the cost for Adventure Standard Lifestyle for all Verbobonc Regional Campaign Play or Dyvers Regional
  Campaign Play based on the character’s home region.
  Spells – adrenaline surge, animal reduction, animal trick, body of the sun, camouflage, dawn, daze animal, fire eyes, hawkeye,
  might of the oak, power sight, persistence of the weaves, regenerate light wounds, regenerate moderate wounds, speed of
  the wind, wood wose from MotW.
  Feats – Animal Defiance, Create Infusion, Plant Defiance, Scent and Speaking Wild Shape from MotW.
  Equipment (Mundane) – mithral scimitar from DMG.
  Equipment (Magical) – boots of endurance, collar of resistance (+1) from MotW and amulet of natural armor +2, Keoghtom’s
  Ointment, wand of barkskin from DMG.
  Specials – An Aspirant Druid has access to call for a special animal companion as discussed in the MotW on pages 34-43. This
  will cost the hero 1 Time Unit for the seeking and training of the companion.  Contact the Verbobonc or Dyvers Meta-
  Campaign Director, based on the character’s home region, to receive the companion certificate and the supplementary
  Adventure Record.
  Advanced Companion Training – Aspirant Druids may train their companion using Chapter 2 MotW – New Tricks. The Druid
  devotes 1 TU in training time for each 3 tricks taught to the maximum possible tricks capable by the companion. Animal
  Companions that are dismissed loose all advanced training.
  Special Note: Members of this group have an item access frequency of Regional for both Verbobonc and Dyvers.
  has acquired the following Meta-Campaign Certificate from the Verbobonc and Dyvers Triads
  ~ ~ Druid of the Gnarley ~ Aspirant ~ ~
  This certificate should be presented to the DM prior to play.
  Additional information can be found at verbobonc.net [Verbobonc] or dyvers.living-greyhawk.com [Dyvers]
  Questions, comments or requests can be sent to: meta-campaign@verbobnc.net [Verbobonc] or jcts@iland.net [Dyvers]
  DM Signature: ___________________________ RPGA #: __________
  Convention: _____________________________ Date: _____________
  ® and ™ designate trademarks of Wizards of the Coast, INC © 2000 Wizards of the Coast, Inc.
  Ths certificate is the property of Wizards of the Coast and has a $0 actual cash value.
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Verbobonc/Gnarley Groups/VER-MC304-GnarleyDruid-Aspirant.pdf