TEXT: THE DEFILED FLOW
  A hot spring once bubbled up into
  this pool through cracks in the stone
  floor. Now it brims with slimy water,
  which oozes down the waterfalls, then
  into cave and the wetlands beyond.
  Sorg's
  prime
  emanation,
  a
  16-
  legged coelacanth (13', climber, poison
  bite, swallow whole), lurks here. It
  will pursue nonbelievers with stealth
  and determination.
  If Sorg is slain, the spring will run
  pure once more.
  THE GRANARY
  The roof has been corroded by a
  spray of ichor. In the darkened
  interior lurk 2d6 cultists, trapped
  by fear of the emanations. (See
  Divided Loyalties.) With them
  are three tons of barley grain
  and other dry foodstuffs.
  THE COMING OF SORG
  An adventure location by Michael Prescott
  Copyright © 2014 Michael Prescott -
  - http://creativecommons.org/licenses/by-nc/3.0/ - Find more adventure locations at http://patreon.com/adventures
  THE SITUATION
  For
  thirty
  years
  the
  Blighted
  Order of Sorg has prayed to bring
  their patron demigod to earth. His
  arrival would bring about an age of
  wanton excess, but all Sorg has done
  is trash the place and eat all the
  food.
  Now, the few remaining faithful
  are bitterly divided. Worse, Sorg is
  growing hungry.
  RUINED ARCHIVES
  Rain and weather have turned a
  precious library into heaps of wet,
  mouldering paper.
  A careful search for undamaged
  materials might turn up any of:
  1. Deelian prophecies that Sorg's
  coming is punishment for
  neglecting Deel's shrine
  2. Cult writings that Deel is in fact a
  vicious herald of Sorg
  3. Cult writings prophecying that
  once sated, larval Sorg will
  reemerge as a vast mucus dragon
  and lay waste to the realm
  4. d4 Deelian scrolls, seemingly
  various spells of protection
  The origin of each document is
  only apparent to the learned.
  In the corner lies a rat-gnawed
  gnome skeleton with broken legs, a
  coil of rope and a bent grapnel.
  GATE OF DEEL THE PROTECTRESS
  A great dais and two stone pillars;
  engravings declare that those who
  stand here are blessed by Deel the
  Protectress.
  No cultist or emanation of Sorg
  will enter this place, for it will cause
  searing pain and eventual death.
  This structure was once entrance
  to the walled compound, originally a
  temple to Deel. The cultists have
  pulled down everything of it they
  can, and what remains is beyond
  their defilement.
  Rusting chains lying about have
  been used to drag wayward cultists
  onto the platform as a brutal form of
  execution.
  They seek to (d6):
  1. Purify the order by routing/killing the heretics
  2. Return to divine favor by bringing all of the grain
  and mead to the high temple.
  3. Return to divine favor by destroying all of the grain
  and mead.
  4. Drive out or kill these outsiders, who will surely
  make things worse.
  5. Escape this place by any means possible.
  6. Assassinate Vnaud the Withered.
  EMANATIONS OF SORG
  Sorg's foothold in the world is still
  tenuous: Several times an hour, a
  manifestation
  of
  his
  hunger
  and
  avarice
  emerges
  from
  his
  body,
  taking the form of (d4):
  1. A great length of toothed intestine
  2. A swarm of translucent air leeches
  3. d3+1 copulating gargoyles
  4. A half-ton acidic jelly
  All but the jelly can fly, and all
  are unharmed by ordinary weapons.
  They are starving and will patrol
  the complex for exposed prey. If they
  find none, they will depart after 2d6
  minutes to hunt in the surrounding
  wilderness,
  dissipating
  after
  d6
  hours.
  Anything they eat feeds Sorg.
  THE HIGH TEMPLE OF SORG
  Sorg (lvl 10 demon, 15' larva, bile
  spray, very slow) lies draped over the
  altar. Vnaud the Withered (C7) and
  11 acolytes (C1 or T1) pray loudly, and
  will defend their lord to the death,
  fearful though they be. The outer
  steps
  are
  slick
  with
  bile
  and
  excrement.
  BREWMASTER'S HOUSE
  A group of d6+2 cultists led by
  Len of Otton (T6) takes shelter
  from
  Sorg's
  awful
  emanations.
  (See Divided Loyalties.) They are
  alert and armed with long knives;
  two have sword and shield. Len
  wears a medallion which confers
  immunity to the steps' magic.
  In the darkness stands a 6'
  brass
  kettle
  and
  plenty
  of
  firewood.
  Sturdy
  shelves
  hold
  a
  half-filled
  tun
  of
  honey,
  and
  four
  tuns
  of
  good strong mead.
  RUINED CLOISTER
  15 cult heretics (C1 or T1) hide among the ruins, led
  by Myen the butcher (F4/C3). They believe the demon to
  be an imposter, and Vnaud his false prophet. Two are
  seriously injured, but the remainder are preparing to
  attack the High Temple.
  They have six swords and two bows between them,
  they rest have long knives.
  Tess One-Handed (T4) grumbles that the granary
  would make a better target.
  CAVE OF MIRRORS
  Knee-deep, fetid water. A ceiling
  covered
  in
  pearlescent
  deposits,
  reflecting any glimmer of light into a
  hundred dancing motes.
  Prayer, meditation, intoxication or
  intense
  pain
  will
  cause
  them
  to
  resolve into a vision of
  Deel the Protectress.
  She
  will
  bless
  the
  weapons
  of
  any
  who
  vow to drive Sorg from
  her temple, and victors
  will be rewarded with a
  divine boon.
  DIVIDED LOYALTIES
  Unless specified, roll to determine
  the beliefs of cultist groups as they are
  encountered (d3):
  1. The teachings are correct, but the
  order (or perhaps just Vnaud) is
  unworthy and is being punished.
  2. Sorg is a deceiver, the prophecies
  false, the order has been tricked!
  3. The demon in the high temple is not
  blessèd Sorg, but an imposter!
  THE STEPS OF GREED ASCENDANT
  Deelian statuary has been smashed,
  defiled, and scratched with Sorgite sigils.
  Once protective saints, these five statues
  are now powerful idols to greed and avarice.
  Merely climbing the stairs begins a ritual, though the
  alert may feel its stirrings before it is too late.
  Those who succumb to the effect are compelled to abandon their
  frugality: typical effects are eating all carried foods, wastefully casting
  prepared
  magics
  or
  expending
  arrows,
  hurling
  aside
  treasured
  weaponry or valuables. The effects endure while on the staircase.
  
SOURCE: textdata/thevault/Trilemma Adventures/Trilemma 08 Coming of Sorg.pdf