TEXT: Pokémon 5e - Gen I & II Monster Manual
  Pokémon 5e - Gen I & II Monster Manual
  Stat blocks for all 251 Generation I and II Pokémon
  Homebrew created by @JOEtheDM
  The following pages contain the stat blocks of all 251 Generation I and II Pokémon to use with the Pokémon 5e ruleset by
  JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.
  Links to the original manual and other Monster Manuals can be found below.
  Pokémon 5e Gen I - VII PHB:
  https://drive.google.com/file/d/1MqEebuQegsG2vydE57EpRcKMqxXA-CP7/view?usp=sharing
  Generation III & IV Monster Manual:
  https://drive.google.com/file/d/1NXYyArTR3F9s_cc-s6fbDbMB5s6up7tw/view?usp=sharing
  Generation V & VI Monster Manual:
  https://drive.google.com/file/d/1l41qQdhIRrhQLkghMbXtGmsV2POPImJ6/view?usp=sharing
  Generation VII Monster Manual:
  https://drive.google.com/file/d/1ub_5rKAHd_sD-EZk3i5uM_5QdqRdTQKU/view?usp=sharing
  Disclaimer
  Disclaimer
  Based on the original game by Satoshi Taijiri
  © Game Freak © Nintendo Company Inc.
  We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
  No profits are made from the release of this supplement
  Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
  All others are credited below image.
  Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
  Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
  Special Thanks
  Special Thanks
  To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
  To Varnell, RaverEAlice, R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry,
  Kolkyboi, Lindseyrie, and Tactical_Groot for all their behind the scenes work in creating this manual.
  Made with GM Binder
  Ideas/Concerns/Questions?
  Ideas/Concerns/Questions?
  Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)
  1
  
  2
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Bulbasaur #001
  Bulbasaur #001
  Type: Grass/Poison  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Monster, Grass 
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Seed Pokémon. It can go for days without
  eating a single morsel. In the bulb on its back, it
  stores energy.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics, Nature
  Saving Throws: Strength
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Evolution: Bulbasaur can evolve into Ivysaur at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Tackle, Growl  
  Level 2: Vine Whip, Leech Seed  
  Level 6: Poison Powder, Sleep Powder, Take Down,
  Razor Leaf  
  Level 10: Sweet Scent, Growth, Double-Edge  
  Level 14: Worry Seed, Synthesis 
  Level 18: Seed Bomb
  TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32,
  36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96,
  100
  Egg Moves: Amnesia, Charm, Curse, Endure, Giga
  Drain, Grass Whistle, Grassy Terrain, Ingrain, Leaf
  Storm, Light Screen, Magical Leaf, Nature Power,
  Petal Dance, Power Whip, Safeguard, Skull Bash,
  Sludge
  Ivysaur #002
  Ivysaur #002
  Type: Grass/Poison  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Monster, Grass  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Seed Pokémon. The bud on its back grows by
  drawing energy. It gives off an aroma when it is
  ready to bloom.
  Armor Class: 15
  Hit Points: 45 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Nature
  Saving Throws: Strength
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Evolution: Ivysaur can evolve into Venusaur at level
  14 and above. When it evolves, its health increases
  by double its level, and it gains 10 points to add to
  its ability scores (max 20).
  Starting Moves: Tackle, Growl, Leech Seed, Vine
  Whip  
  Level 6: Poison Powder, Sleep Powder, Take Down  
  Level 10: Razor Leaf, Sweet Scent 
  Level 14: Growth, Double-Edge, Worry Seed  
  Level 18: Synthesis, Solar Beam
  TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32,
  36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96,
  100
  
  3
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Venusaur #003
  Venusaur #003
  Type: Grass/Poison  
  Classification: Large | SR 13  
  Minimum Level Found: 10  
  Egg Group: Monster, Grass 
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Seed Pokémon. The flower on its back catches
  the sun’s rays. The sunlight is then absorbed and
  used for energy
  Armor Class: 16
  Hit Points: 102 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Athletics, Nature
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Starting Moves: Tackle, Growl, Leech Seed, Vine
  Whip, Petal Dance, Poison Powder, Sleep Powder,
  Take Down, Razor Leaf, Sweet Scent  
  Level 14: Growth, Double-Edge, Worry Seed  
  Level 18: Synthesis, Solar Beam, Petal Blizzard
  TM: 01, 05, 06, 09, 10, 11, 15, 16, 17, 20, 21, 22,
  26, 27, 32, 36, 42, 44, 45, 48, 49, 53, 68, 75, 78,
  86, 87, 88, 90, 96, 100
  Charmander #004
  Charmander #004
  Type: Fire  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Monster, Dragon  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Lizard Pokémon. The flame at the tip of its tail
  makes a sound as it burns. You can only hear it in
  quiet places.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Solar Power: Damage rolls for this Pokémon get an
  additional +2 during harsh sunlight.
  Evolution: Charmander can evolve into Charmeleon
  at level 6 and above. When it evolves, its health
  increases by double its level, and it gains 6 points to
  add to its ability scores (max 20).
  Starting Moves: Growl, Scratch  
  Level 2: Ember, Smokescreen  
  Level 6: Dragon Rage, Scary Face  
  Level 10: Fire Fang, Slash  
  Level 14: Flame Burst, Flamethrower 
  Level 18: Fire Spin, Inferno
  TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
  39, 40, 42, 43, 44, 45, 48, 49, 50, 56, 61, 65, 75,
  80, 87, 88, 90, 100
  Egg Moves: Air Cutter, Ancient Power, Beat Up, Belly
  Drum, Bite, Counter, Crunch, Dragon Dance, Dragon
  Rush, Flare Blitz, Focus Punch, Metal Claw, Outrage,
  Rock Slide, Swords Dance
  
  4
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Charmeleon #005
  Charmeleon #005
  Type: Fire  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Monster, Dragon  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Flame Pokémon. Tough fights could excite this
  Pokémon. When excited, it may breathe out bluish-
  white flames.
  Armor Class: 14
  Hit Points: 40 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 16 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Solar Power: Damage rolls for this Pokémon get an
  additional +2 during harsh sunlight.
  Evolution: Charmeleon can evolve into Charizard at
  level 14 and above. When it evolves, its health
  increases by double its level, and it gains 10 points
  to add to its ability scores (max 20).
  Starting Moves: Growl, Scratch, Ember, Smokescreen
  Level 6: Dragon Rage  
  Level 10: Scary Face  
  Level 14: Fire Fang, Flame Burst, Slash  
  Level 18: Flamethrower, Fire Spin, Inferno
  TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35,
  38,39, 40,42, 43, 44, 45, 48, 49, 50, 56, 61, 65,
  75, 80, 87, 88, 90, 100
  Charizard #006
  Charizard #006
  Type: Fire/Flying  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Monster, Dragon  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Flame Pokémon. When this Pokémon expels a
  blast of superhot fire, the red flame at the tip of its
  tail burns more intensely.
  Armor Class: 16
  Hit Points: 102 | Hit Dice: d12
  Speed: 30ft. walking, 35ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 19 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Acrobatics, Athletics
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Electric, Rock, Water
  Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  Immunities: Ground
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Solar Power: Damage rolls for this Pokémon get an
  additional +2 during harsh sunlight.
  Starting Moves: Growl, Air Slash, Scratch, Ember,
  Dragon Claw, Shadow Claw, Wing Attack,
  Smokescreen, Dragon Rage, Scary Face  
  Level 14: Fire Fang, Flame Burst, Slash  
  Level 18: Flamethrower, Fire Spin, Heat Wave,
  Inferno, Flare Blitz
  TM: 01, 02, 05, 06, 10, 11, 15, 17, 19, 21, 22, 26,
  27, 31, 32, 35, 28, 29, 40, 42, 43, 44, 45, 48, 49,
  50, 51,52, 56, 58, 59, 61, 65, 68, 75, 76, 78, 80,
  82, 87, 88, 90, 100
  
  5
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Squirtle #007
  Squirtle #007
  Type: Water  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Monster, Water 1  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Tiny Turtle Pokémon. Shoots water at prey while
  in the water. Withdraws into its shell when in
  danger.
  Armor Class: 14
  Hit Points: 18 | Hit Dice: d6
  Speed: 30ft. walking, 20ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Rain Dish: In rainy conditions, this Pokémon heals
  for an amount of HP equal to its proficiency bonus
  at the end of each of its turns.
  Evolution: Squirtle can evolve into Wartortle at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Tackle, Tail Whip  
  Level 2: Water Gun, Withdraw  
  Level 6: Bubble, Bite, Rapid Spin  
  Level 10: Protect, Water Pulse  
  Level 14: Aqua Tail, Skull Bash, Iron Defense  
  Level 18: Rain Dance, Hydro Pump
  TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32,
  39, 42, 44, 48, 55, 56, 74, 87, 88, 90, 94, 98, 100
  Egg Moves: Aqua Jet, Aqua Ring, Aura Sphere, Brine,
  Dragon Pulse, Fake Out, Flail, Foresight, Haze,
  Mirror Coat, Mist, Mud Sport, Muddy Water,
  Refresh, Water Spout, Yawn
  Wartortle #008
  Wartortle #008
  Type: Water  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Monster, Water 1  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Turtle Pokémon. When tapped on its head, this
  Pokémon will pull it in, but its tail will still stick out
  a little bit.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d8
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Rain Dish: In rainy conditions, this Pokémon heals
  for an amount of HP equal to its proficiency bonus
  at the end of each of its turns.
  Evolution: Wartortle can evolve into Blastoise at
  level 14 and above. When it evolves, its health
  increases by double its level, and it gains 10 points
  to add to its ability scores (max 20).
  Starting Moves: Tackle, Tail Whip, Water Gun,
  Withdraw  
  Level 6: Bubble, Bite  
  Level 10: Rapid Spin, Protect  
  Level 14: Water Pulse, Aqua Tail, Skull Bash  
  Level 18: Iron Defense, Rain Dance, Hydro Pump
  TM: 01. 06. 07. 10. 13. 14. 17. 18. 21, 27, 31, 32,
  39, 42, 44, 45, 48, 55, 56, 74, 87, 88, 90, 94, 98,
  100
  
  6
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Blastoise #009
  Blastoise #009
  Type: Water  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Monster, Water 1  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Shellfish Pokémon. Once it takes aim at its
  enemy, it blasts out water with even more force
  than a fire hose.
  Armor Class: 17
  Hit Points: 122 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 14 (+2) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Rain Dish: In rainy conditions, this Pokémon heals
  for an amount of HP equal to its proficiency bonus
  at the end of each of its turns.
  Starting Moves: Tackle, Flash Cannon, Tail Whip,
  Water Gun, Withdraw, Bubble, Bite, Rapid Spin,
  Protect  
  Level 14: Water Pulse, Aqua Tail, Skull Bash  
  Level 18: Iron Defense, Rain Dance, Hydro Pump
  TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 23,
  26, 27, 31, 32, 39, 42, 44, 45, 48, 52, 55, 56, 68,
  74, 78, 80, 82, 87, 88, 90, 91, 94, 97, 98, 100
  Caterpie #010
  Caterpie #010
  Type: Bug  
  Classification: Tiny | SR 1/8  
  Minimum Level Found: 1  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Worm Pokémon. If you touch the feeler on top
  of its head, it will release a horrible stink to protect
  itself.
  Armor Class: 11
  Hit Points: 15 | Hit Dice: d6
  Speed: 20ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 10 (+0) 8 (-1) 6 (-2)
  10 (+0)
  14 (+2)
  Proficient Skills: None
  Saving Throws: None
  Vulnerabilities: Fire, Flying, Rock
  Resistances: Grass, Ground, Fighting
  Shield Dust: Once per long rest, this Pokémon can
  ignore a negative status condition that results from
  an enemy move.
  Hidden Ability
  Hidden Ability
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Evolution: Caterpie can evolve into Metapod at level
  4 and above. When it evolves, its health increases by
  double its level, and it gains 5 points to add to its
  ability scores (max 20).
  Starting Moves: String Shot, Tackle  
  Level 2: Bug Bite
  
  7
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Metapod #011
  Metapod #011
  Type: Bug  
  Classification: Tiny | SR 1  
  Minimum Level Found: 2  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Cocoon Pokémon. Hardens its shell to protect
  itself. However, a large impact may cause it to pop
  out of its shell.
  Armor Class: 12
  Hit Points: 29 | Hit Dice: d8
  Speed: 5ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Rock
  Resistances: Grass, Ground, Fighting
  Shed Skin: If this Pokémon is affected by a negative
  status ailment, they can roll a d4 at the end of each
  of their turns. On a result of 4, they are cured.
  Evolution: Metapod can evolve into Butterfree at
  level 6 and above. When it evolves, its health
  increases by double its level, and it gains 8 points to
  add to its ability scores (max 20).
  Starting Moves: Harden
  Butterfree #012
  Butterfree #012
  Type: Bug/Flying  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Butterfly Pokémon. Its wings, covered with
  poisonous powder, repel water. This allows it to fly
  in the rain.
  Armor Class: 14
  Hit Points: 38 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. climbing, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Acrobatics, Persuasion
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  Resistances: Bug, Fighting, Grass
  Immunities: Ground
  Compound Eyes: This Pokémon gets an additional
  +1 to attack rolls.
  Hidden Ability
  Hidden Ability
  Tinted Lens: This Pokémon’s moves ignore
  resistances.
  Starting Moves: Confusion, Gust  
  Level 6: Poison Powder, Sleep Powder, Stun Spore,
  Psybeam  
  Level 10: Silver Wind, Supersonic, Safeguard  
  Level 14: Whirlwind, Bug Buzz, Rage Powder  
  Level 18: Captivate, Tailwind, Air Slash, Quiver
  Dance
  TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
  29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
  83, 85, 87, 88, 89, 90, 100
  
  8
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Weedle #013
  Weedle #013
  Type: Bug/Poison  
  Classification: Tiny | SR 1/8 
  Minimum Level Found: 1  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Hairy Bug Pokémon. Beware of the sharp
  stinger on its head. It hides in grass and bushes
  where it eats leaves.
  Armor Class: 11
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: None
  Saving Throws: None
  Vulnerabilities: Fire, Flying, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Shield Dust: Once per long rest, this Pokémon can
  ignore a negative status condition that results from
  an enemy move.
  Hidden Ability
  Hidden Ability
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Evolution: Weedle can evolve into Kakuna at level 4
  and above. When it evolves, its health increases by
  double its level, and it gains 5 points to add to its
  ability scores (max 20).
  Starting Moves: Poison Sting, String Shot  
  Level 2: Bug Bite
  Kakuna #014
  Kakuna #014
  Type: Bug/Poison  
  Classification: Tiny | SR 1  
  Minimum Level Found: 2  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Cocoon Pokémon. Able to move only slightly.
  When endangered, it may stick out its stinger and
  poison its enemy.
  Armor Class: 12
  Hit Points: 29 | Hit Dice: d8
  Speed: 5ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Shed Skin: If this Pokémon is affected by a negative
  status ailment, they can roll a d4 at the end of each
  of their turns. On a result of 4, they are cured.
  Evolution: Kakuna can evolve into Beedrill at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 8 points to add to its
  ability scores (max 20).
  Starting Moves: Harden
  
  9
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Beedrill #015
  Beedrill #015
  Type: Bug/Poison  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Poison Bee Pokémon. It has three poisonous
  stingers on its forelegs and its tail. They are used to
  jab its enemy repeatedly.
  Armor Class: 14
  Hit Points: 47 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. climbing, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics, Intimidation
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Fire, Flying, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Starting Moves: Fury Attack, Twineedle  
  Level 6: Rage, Pursuit  
  Level 10: Focus Energy, Venoshock, Assurance  
  Level 14: Toxic Spikes, Pin Missile, Poison Jab  
  Level 18: Agility, Endeavor, Fell Stinger
  TM: 06, 09, 10, 11, 15, 17, 19, 21, 22, 27, 31, 32,
  36, 40, 42, 44, 45, 46, 48, 54, 59, 62, 66, 75, 81,
  83, 84, 87, 88, 89, 90, 100
  Pidgey #016
  Pidgey #016
  Type: Normal/Flying  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Tiny Bird Pokémon. Very docile. If attacked, it
  will often kick up sand to protect itself rather than
  fight back.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 20ft. walking, 25ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Tangled Feet: Attacks against this Pokémon have
  disadvantage when it is confused.
  Hidden Ability
  Hidden Ability
  Big Pecks: This Pokémon's AC cannot be reduced by
  an opponent's moves.
  Evolution: Pidgey can evolve into Pidgeotto at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 7 points to add to its
  ability scores (max 20).
  Starting Moves: Tackle  
  Level 2: Sand Attack, Gust  
  Level 6: Quick Attack, Whirlwind  
  Level 10: Twister, Feather Dance  
  Level 14: Agility, Wing Attack, Roost  
  Level 18: Tailwind, Mirror Move, Air Slash, Hurricane
  TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 44,
  45, 46, 48, 51, 76, 87, 88, 89, 90, 100
  Egg Moves: Air Cutter, Air Slash, Brave Bird, Defog,
  Feint, Foresight, Pursuit, Steel Wing, Uproar
  
  10
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Pidgeotto #017
  Pidgeotto #017
  Type: Normal/Flying  
  Classification: Medium | SR 3  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Bird Pokémon. This Pokémon is full of vitality. It
  constantly flies around its large territory in search of
  prey.
  Armor Class: 13
  Hit Points: 40 | Hit Dice: d8
  Speed: 20ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Tangled Feet: Attacks against this Pokémon have
  disadvantage when it is confused.
  Hidden Ability
  Hidden Ability
  Big Pecks: This Pokémon's AC cannot be reduced by
  an opponent's moves.
  Evolution: Pidgeotto can evolve into Pidgeot at level
  14 and above. When it evolves, its health increases
  by double its level, and it gains 11 points to add to
  its ability scores (max 20).
  Starting Moves: Tackle, Sand Attack, Gust  
  Level 6: Quick Attack, Whirlwind 
  Level 10: Twister, Feather Dance  
  Level 14: Agility, Wing Attack, Roost  
  Level 18: Tailwind, Mirror Move, Air Slash, Hurricane
  TM: 01, 06, 10, 11 ,17, 18, 19, 21, 27, 32, 40, 42,
  44, 45, 46, 48, 51, 76, 87, 88, 89, 90, 100
  Pidgeot #018
  Pidgeot #018
  Type: Normal/Flying  
  Classification: Medium | SR 10  
  Minimum Level Found: 8  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Bird Pokémon. This Pokémon flies at Mach 2
  speed, seeking prey. Its large talons are feared as
  wicked weapons.
  Armor Class: 16
  Hit Points: 77 | Hit Dice: d12
  Speed: 30ft. walking, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Tangled Feet: Attacks against this Pokémon have
  disadvantage when it is confused.
  Hidden Ability
  Hidden Ability
  Big Pecks: This Pokémon's AC cannot be reduced by
  an opponent's moves.
  Starting Moves: Gust, Quick Attack, Sand Attack,
  Tackle, Whirlwind  
  Level 10: Twister, Feather Dance  
  Level 14: Agility, Wing Attack  
  Level 18: Roost, Tailwind, Mirror Move, Air Slash,
  Hurricane
  TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
  42, 44, 45, 46, 48, 51, 68, 76, 87, 88, 89, 90, 100
  
  11
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Rattata #019
  Rattata #019
  Type: Normal 
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Mouse Pokémon. Will chew on anything with
  its fangs. If you see one, you can be certain that 40
  more live in the area.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Perception, Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Darkvision 30ft
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  Hidden Ability
  Hidden Ability
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Evolution: Rattata can evolve into Raticate at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Tackle, Tail Whip  
  Level 2: Quick Attack, Focus Energy, Bite  
  Level 6: Pursuit, Hyper Fang, Assurance  
  Level 10: Crunch, Sucker Punch  
  Level 14: Super Fang, Double-Edge, Endeavor
  TM: 01, 06, 10, 11, 12 ,13, 14, 17, 18, 21, 24, 25,
  27, 30, 32, 42, 44, 45, 46, 48, 57, 73, 86, 87, 88,
  89, 90, 93, 100
  Egg Moves: Bite, Counter, Final Gambit, Flame
  Wheel, Fury Swipes, Last Resort, Me First, Revenge,
  Reversal, Screech, Swagger, Uproar
  Raticate #020
  Raticate #020
  Type: Normal  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mouse Pokémon. Its hind feet are webbed. They
  act as flippers, so it can swim in rivers and hunt for
  prey.
  Armor Class: 15
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Perception, Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Darkvision 50ft
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  Hidden Ability
  Hidden Ability
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Starting Moves: Quick Attack, Tackle, Tail Whip,
  Focus Energy, Scary Face, Swords Dance, Bite  
  Level 6: Pursuit, Assurance  
  Level 10: Hyper Fang, Crunch  
  Level 14: Sucker Punch, Super Fang  
  Level 18: Double-Edge, Endeavor
  TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
  24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 57, 68, 73,
  75, 86, 87, 88, 89, 90, 93, 100
  
  12
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Spearow #021
  Spearow #021
  Type: Normal/Flying  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Tiny Bird Pokémon. Inept at flying high.
  However, it can fly around very fast to protect its
  territory.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 10ft. walking, 25ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Hidden Ability
  Hidden Ability
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Evolution: Spearow can evolve into Fearow at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Growl, Peck, Leer  
  Level 2: Pursuit, Fury Attack  
  Level 6: Aerial Ace, Mirror Move  
  Level 10: Assurance, Agility  
  Level 14: Focus Energy, Roost  
  Level 18: Drill Peck
  TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
  44, 45, 46, 48, 49, 51, 54, 76, 87, 88, 89, 90, 100
  Egg Moves: Astonish, Feint Attack, False Swipe,
  Feather Dance, Quick Attack, Razor Wind, Scary
  Face, Sky Attack, Tri Attack, Uproar, Whirlwind
  Fearow #022
  Fearow #022
  Type: Normal/Flying  
  Classification: Medium | SR 5  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Beak Pokémon. A Pokémon that dates back
  many years. If it senses danger, it flies high and
  away, instantly.
  Armor Class: 15
  Hit Points: 40 | Hit Dice: d8
  Speed: 15ft. walking, 35ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Hidden Ability
  Hidden Ability
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Starting Moves: Growl, Leer, Peck, Pluck, Pursuit  
  Level 6: Fury Attack, Aerial Ace, Mirror Move  
  Level 10: Assurance, Agility  
  Level 14: Focus Energy  
  Level 18: Roost, Drill Peck, Drill Run
  TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 32, 40, 42,
  44, 45, 46, 49, 51, 54, 68, 76, 87, 88, 89, 90, 100
  
  13
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Ekans #023
  Ekans #023
  Type: Poison  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Snake Pokémon. The older it gets, the longer it
  grows. At night, it wraps its long body around tree
  branches to rest.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 13 (+1) 11 (+0) 8 (-1) 10 (+0) 10 (+0)
  Proficient Skills: Stealth, Deception
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 30ft
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Shed Skin: If this Pokémon is affected by a negative
  status ailment, they can roll a d4 at the end of each
  of their turns. On a result of 4, they are cured.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Evolution: Ekans can evolve into Arbok at level 7 and
  above. When it evolves, its health increases by
  double its level, and it gains 8 points to add to its
  ability scores (max 20).
  Starting Moves: Leer, Wrap, Poison Sting  
  Level 2: Bite, Glare  
  Level 6: Screech, Acid  
  Level 10: Spit Up, Stockpile, Swallow  
  Level 14: Acid Spray, Mud Bomb, Gastro Acid  
  Level 18: Haze, Coil, Gunk Shot, Belch
  TM: 06, 09, 10, 11, 17, 18, 21, 26, 27, 32, 34, 36,
  39, 41, 42, 44, 45, 46, 48, 59, 66, 78, 80, 83, 84,
  87, 88, 90, 97, 100
  Egg Moves: Beat Up, Disable, Iron Tail, Poison Fang,
  Poison Tail, Pursuit, Scary Face, Slam, Snatch, Spite,
  Sucker Punch, Switcheroo
  Arbok #024
  Arbok #024
  Type: Poison  
  Classification: Large | SR 6  
  Minimum Level Found: 5  
  Egg Group: Field, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Cobra Pokémon. The frightening patterns on its
  belly have been studied. Six variations have been
  confirmed.
  Armor Class: 15
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 10 (+0)
  Proficient Skills: Stealth, Deception, Intimidation
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 50ft
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Shed Skin: If this Pokémon is affected by a negative
  status ailment, they can roll a d4 at the end of each
  of their turns. On a result of 4, they are cured.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Starting Moves: Bite, Crunch, Fire Fang, Ice Fang,
  Leer, Poison Sting, Thunder Fang, Wrap  
  Level 6: Glare, Screech  
  Level 10: Acid, Spit Up, Stockpile, Swallow  
  Level 14: Acid Spray, Mud Bomb, Gastro Acid  
  Level 18: Haze, Coil, Gunk Shot, Belch
  TM: 06, 09, 10, 11, 15, 17, 18, 21, 26, 27, 32, 34,
  36, 39, 41, 42, 44, 45, 46, 59, 66, 68, 78, 80, 82,
  83, 84, 87, 88, 90, 97, 100
  
  14
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Pikachu #025
  Pikachu #025
  Type: Electric  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Field, Fairy  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Mouse Pokémon. This forest-dwelling Pokémon
  stores electricity in its cheeks, so you’ll feel a tingly
  shock if you touch it.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Acrobatics, Persuasion
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Evolution: Pikachu can evolve into Raichu at level 8
  and above with the help of a Thunder Stone, or
  Alolan Raichu at level 8 and above with the help of
  an Alola Stone. When it evolves, its health increases
  by double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Tail Whip, Thunder Shock, Play Nice  
  Level 2: Growl, Quick Attack  
  Level 6: Electro Ball, Thunder Wave, Feint  
  Level 10: Double Team, Spark, Discharge, Nuzzle  
  Level 14: Slam, Thunderbolt, Agility  
  Level 18: Wild Charge, Light Screen, Thunder
  TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 31, 32, 42,
  44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93,
  100
  Raichu #026
  Raichu #026
  Type: Electric  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field, Fairy  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Mouse Pokémon. When electricity builds up
  inside its body, it becomes feisty. It also glows in
  the dark.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Starting Moves: Quick Attack, Tail Whip, Thunder
  Shock, Thunderbolt
  TM: 06, 10, 15, 16, 17, 19, 21, 24, 25, 27, 31, 32,
  42, 44, 45, 46, 48, 52, 56, 57, 68, 72, 73, 86, 87,
  88, 90, 93, 100
  
  15
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Sandshrew #027
  Sandshrew #027
  Type: Ground  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Mouse Pokémon. Its body is dry. When it gets
  cold at night, its hide is said to become coated with
  a fine dew.
  Armor Class: 14
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking, 15ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 60ft
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Hidden Ability
  Hidden Ability
  Sand Rush: This Pokémon is immune to Sandstorm
  damage, and its speed is doubled in desert terrain,
  or during a Sandstorm.
  Evolution: Sandshrew can evolve into Sandslash at
  level 7 and above. When it evolves, its health
  increases by double its level, and it gains 10 points
  to add to its ability scores (max 20).
  Starting Moves: Defense Curl, Scratch, Sand Attack  
  Level 2: Poison Sting, Rollout, Rapid Spin, Fury
  Cutter  
  Level 6: Magnitude, Swift  
  Level 10: Fury Swipes, Sand Tomb, Slash  
  Level 14: Dig, Gyro Ball  
  Level 18: Swords Dance, Sandstorm, Earthquake
  TM: 06, 10, 11, 17, 20, 21, 26, 27, 31, 32, 37, 39,
  40, 42, 44, 45, 48, 56, 65, 74, 75, 78, 80,81, 84,
  87, 88, 90, 100
  Egg Moves: Chip Away, Counter, Crush Claw, Endure,
  Flail, Metal Claw, Mud Shot, Night Slash, Rapid Spin,
  Rock Climb, Rock Slide, Rototiller, Safeguard,
  Swords Dance
  Sandslash #028
  Sandslash #028
  Type: Ground  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mouse Pokémon. It is skilled at slashing
  enemies with its claws. If broken, they start to grow
  back in a day.
  Armor Class: 16
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 25ft. burrowing, 25ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution, Strength
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 80ft
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Hidden Ability
  Hidden Ability
  Sand Rush: This Pokémon is immune to Sandstorm
  damage, and its speed is doubled in desert terrain,
  or during a Sandstorm.
  Starting Moves: Crush Claw, Defense Curl, Poison
  Sting, Sand Attack, Scratch, Rollout, Rapid Spin, Fury
  Cutter  
  Level 6: Magnitude, Swift  
  Level 10: Fury Swipes, Sand Tomb  
  Level 14: Slash, Dig  
  Level 18: Gyro Ball, Swords Dance, Sandstorm,
  Earthquake
  TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 37,
  39, 40, 42, 44, 44, 46, 48, 52, 56, 65, 68, 71, 74,
  75, 78, 80, 81, 84, 87, 88, 90, 100
  
  16
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Nidoran ♀ #029
  Nidoran ♀ #029
  Type: Poison  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Monster, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Poison Pin Pokémon. A mild-mannered
  Pokémon that does not like to fight. Beware—its
  small horn secretes venom.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Poison Point: When this Pokémon is hit with a
  melee attack, roll a 1d4. On a result of 4, the
  attacker takes an amount of poison damage equal to
  this Pokémon’s proficiency modifier.
  Rivalry: This Pokémon adds its proficiency bonus to
  damage when attacking a Pokémon of the same
  type.
  Hidden Ability
  Hidden Ability
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Evolution: Nidoran ♀ can evolve into Nidorina at
  level 6 and above. When it evolves, its health
  increases by double its level, and it gains 5 points to
  add to its ability scores (max 20).
  Starting Moves: Growl, Scratch  
  Level 2: Tail Whip, Double Kick  
  Level 6: Poison Sting, Fury Swipes  
  Level 10: Bite, Helping Hand  
  Level 14: Toxic Spikes, Flatter  
  Level 18: Crunch, Captivate, Poison Fang
  TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
  32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88,
  90, 100
  Egg Moves: Beat Up, Charm, Chip Away, Counter,
  Disable, Endure, Focus Energy, Iron Tail, Poison Tail,
  Pursuit, Supersonic, Take Down, Venom Drench
  Nidorina #030
  Nidorina #030
  Type: Poison  
  Classification: Small | SR 4  
  Minimum Level Found: 5  
  Egg Group: Monster, Field  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Poison Pin Pokémon. When resting deep in its
  burrow, its barbs always retract. This is proof that it
  is relaxed.
  Armor Class: 14
  Hit Points: 45 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Poison Point: When this Pokémon is hit with a
  melee attack, roll a 1d4. On a result of 4, the
  attacker takes an amount of poison damage equal to
  this Pokémon’s proficiency modifier.
  Rivalry: This Pokémon adds its proficiency bonus to
  damage when attacking a Pokémon of the same
  type.
  Hidden Ability
  Hidden Ability
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Evolution: Nidorina can evolve into Nidoqueen at
  level 14 and above with the help of a Moon Stone.
  When it evolves, its health increases by double its
  level, and it gains 12 points to add to its ability
  scores (max 20).
  Starting Moves: Growl, Scratch, Tail Whip, Double
  Kick  
  Level 6: Poison Sting  
  Level 10: Fury Swipes, Bite  
  Level 14: Helping Hand, Toxic Spikes  
  Level 18: Flatter, Crunch, Captivate, Poison Fang
  TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
  32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88,
  90, 100
  
  17
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Nidoqueen #031
  Nidoqueen #031
  Type: Poison/Ground  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Monster, Field  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Drill Pokémon. Tough scales cover the sturdy
  body of this Pokémon. It appears that the scales
  grow in cycles.
  Armor Class: 16
  Hit Points: 122 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Perception, Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Ground, Ice, Psychic, Water
  Resistances: Fairy, Fighting, Bug, Poison, Rock
  Immunities: Electric
  Poison Point: When this Pokémon is hit with a
  melee attack, roll a 1d4. On a result of 4, the
  attacker takes an amount of poison damage equal to
  this Pokémon’s proficiency modifier.
  Rivalry: This Pokémon adds its proficiency bonus to
  damage when attacking a Pokémon of the same
  type.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Starting Moves: Double Kick, Poison Sting, Scratch,
  Tail Whip, Chip Away  
  Level 14: Body Slam  
  Level 18: Earth Power, Superpower
  TM: 05, 06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
  23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38,
  39, 40, 41, 42, 44, 45, 46, 48, 52, 56, 60, 65, 68,
  71, 78, 80, 82, 84, 87, 88, 90, 94, 100.
  Nidoran ♂ #032
  Nidoran ♂ #032
  Type: Poison  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Monster, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Poison Pin Pokémon. Its large ears are always
  kept upright. If it senses danger, it will attack with a
  poisonous sting.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Poison Point: When this Pokémon is hit with a
  melee attack, roll a 1d4. On a result of 4, the
  attacker takes an amount of poison damage equal to
  this Pokémon’s proficiency modifier.
  Rivalry: This Pokémon adds its proficiency bonus to
  damage when attacking a Pokémon of the same
  type.
  Hidden Ability
  Hidden Ability
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Evolution: Nidoran ♂ can evolve into Nidorino at
  level 6 and above. When it evolves, its health
  increases by double its level, and it gains 5 points to
  add to its ability scores (max 20).
  Starting Moves: Leer, Peck  
  Level 2: Focus Energy, Double Kick  
  Level 6: Poison Sting, Fury Attack  
  Level 10: Horn Attack, Helping Hand  
  Level 14: Toxic Spikes, Flatter  
  Level 18: Poison Jab, Captivate, Horn Drill
  TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
  32, 36, 42. 44. 45. 46. 48. 49, 65, 67, 84, 87, 88,
  90, 100
  Egg Moves: Amnesia, Beat Up, Confusion, Counter,
  Disable, Sucker Punch, Supersonic, Take Down,
  Venom Drench
  
  18
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Nidorino #033
  Nidorino #033
  Type: Poison  
  Classification: Small | SR 4  
  Minimum Level Found: 5  
  Egg Group: Monster, Field  
  Gender Rate: 100% M / 0% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Poison Pin Pokémon. Its horn contains venom.
  If it stabs an enemy with the horn, the impact makes
  the poison leak out.
  Armor Class: 14
  Hit Points: 45 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Poison Point: When this Pokémon is hit with a
  melee attack, roll a 1d4. On a result of 4, the
  attacker takes an amount of poison damage equal to
  this Pokémon’s proficiency modifier.
  Rivalry: This Pokémon adds its proficiency bonus to
  damage when attacking a Pokémon of the same
  type.
  Hidden Ability
  Hidden Ability
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Evolution: Nidorino can evolve into Nidoking at level
  14 and above with the help of a Moon Stone. When
  it evolves, its health increases by double its level,
  and it gains 12 points to add to its ability scores
  (max 20).
  Starting Moves: Leer, Peck, Focus Energy, Double
  Kick  
  Level 6: Poison Sting  
  Level 10: Fury Attack, Horn Attack  
  Level 14: Helping Hand, Toxic Spikes  
  Level 18: Flatter, Poison Jab, Captivate, Horn Drill
  TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
  32, 36, 42, 44, 45, 46, 48, 49, 65, 67, 84, 87, 88,
  90, 100
  Nidoking #034
  Nidoking #034
  Type: Poison/Ground  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Monster, Field  
  Gender Rate: 100% M / 0% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Drill Pokémon. Its steel-like hide adds to its
  powerful tackle. Its horns are so hard, they can
  pierce a diamond.
  Armor Class: 15
  Hit Points: 112 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Perception, Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Ground, Ice, Psychic, Water
  Resistances: Fairy, Fighting, Bug, Poison, Rock
  Immunities: Electric
  Poison Point: When this Pokémon is hit with a
  melee attack, roll a 1d4. On a result of 4, the
  attacker takes an amount of poison damage equal to
  this Pokémon’s proficiency modifier.
  Rivalry: This Pokémon adds its proficiency bonus to
  damage when attacking a Pokémon of the same
  type.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Starting Moves: Double Kick, Focus Energy, Peck,
  Poison Sting, Chip Away, Thrash  
  Level 18: Earth Power, Megahorn
  TM: 05,06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
  23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38,
  39, 41, 42, 44, 45, 46, 48, 49, 52, 60, 65, 67, 68,
  71, 78, 80, 82, 84, 87, 88, 90, 94, 100
  
  19
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Clefairy #035
  Clefairy #035
  Type: Fairy  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Fairy  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Fairy Pokémon. Adored for their cute looks and
  playfulness. They are thought to be rare, as they do
  not appear often.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Insight, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark, Fighting
  Immunities: Dragon
  Senses: Darkvision 30ft
  Cute Charm: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Magic Guard: If this Pokémon is subjected to a
  move that forces it to make a saving throw to take
  only half damage, it instead takes no damage on a
  success.
  Hidden Ability
  Hidden Ability
  Friend Guard: Once per long rest, when an ally within
  15 feet of this Pokémon is hit by an attack, it may
  choose to halve the damage dealt.
  Evolution: Clefairy can evolve into Clefable at level 8
  and above with the help of a Moon Stone. When it
  evolves, its health increases by double its level, and
  it gains 11 points to add to its ability scores (max
  20).
  Starting Moves: Disarming Voice, Encore, Growl,
  Pound, Spotlight  
  Level 2: Sing, Double Slap  
  Level 6: Defense Curl, Follow Me, Bestow  
  Level 10: Wake-Up Slap, Minimize  
  Level 14: Stored Power, Metronome, Cosmic Power  
  Level 18: Lucky Chant, Body Slam, Moonlight,
  Moonblast, Gravity, Meteor Mash, Healing Wish,
  After You
  TM: 01, 03, 04, 06, 10, 11, 13, 14, 16, 17, 18, 20,
  21, 22, 24, 25, 25, 27, 29, 30, 31, 32, 33, 35, 38,
  42, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88,
  90, 99, 100
  Clefable #036
  Clefable #036
  Type: Fairy  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Fairy  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Fairy Pokémon. They appear to be very
  protective of their own world. It is a kind of fairy,
  rarely seen by people.
  Armor Class: 15
  Hit Points: 51 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 12 (+1) 6 (-2) 14 (+2) 14 (+2)
  Proficient Skills: Insight, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark, Fighting
  Immunities: Dragon
  Senses: Darkvision 50ft
  Cute Charm: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Magic Guard: If this Pokémon is subjected to a
  move that forces it to make a saving throw to take
  only half damage, it instead takes no damage on a
  success.
  Hidden Ability
  Hidden Ability
  Unaware: When this Pokémon attacks an opponent,
  it ignores any stat changes the opponent has been
  affected with after the start of battle.
  Starting Moves: Disarming Voice, Double Slap,
  Metronome, Minimize, Sing, Spotlight
  TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
  20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 35. 38,
  42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77, 85, 86,
  87, 88, 90, 99, 100
  
  20
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Vulpix #037
  Vulpix #037
  Type: Fire  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Fox Pokémon. Both its fur and its tails are
  beautiful. As it grows, the tails split and form more
  tails.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Perception, Investigation
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Senses: Darkvision 30ft
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Drought: When this Pokémon enters an outside
  battle, the weather immediately changes to bright
  sunlight for 5 rounds. In the case of another
  Pokémon with a similar weather ability, the tie goes
  to the Pokémon with the highest DEX score.
  Evolution: Vulpix can evolve into Ninetales at level 8
  and above with the help of a Fire Stone. When it
  evolves, its health increases by double its level, and
  it gains 12 points to add to its ability scores (max
  20).
  Starting Moves: Ember, Tail Whip  
  Level 2: Roar, Baby-Doll Eyes, Quick Attack  
  Level 6: Confuse Ray, Fire Spin, Payback  
  Level 10: Will-O-Wisp, Feint Attack, Hex  
  Level 14: Flame Burst, Extrasensory, Safeguard  
  Level 18: Flamethrower, Imprison, Fire Blast,
  Grudge, Captivate, Inferno
  TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 42,
  43, 44, 45, 48, 50, 53, 61, 66, 77, 87, 88, 90, 97,
  100
  Egg Moves: Captivate, Disable, Energy Ball,
  Extrasensory, Feint Attack, Flail, Flare Blitz, Heat
  Wave, Hex, Howl, Hypnosis, Power Swap, Psych Up,
  Secret Power, Spite, Tail Slap
  Ninetales #038
  Ninetales #038
  Type: Fire  
  Classification: Medium | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Fox Pokémon. According to an enduring legend,
  nine noble saints were united and reincarnated as
  this Pokémon.
  Armor Class: 17
  Hit Points: 40 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 18 (+4) 11 (+0) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Perception, Investigation
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Senses: Darkvision 50ft
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Drought: When this Pokémon enters an outside
  battle, the weather immediately changes to bright
  sunlight for 5 rounds. In the case of another
  Pokémon with a similar weather ability, the tie goes
  to the Pokémon with the highest DEX score.
  Starting Moves: Confuse Ray, Flamethrower,
  Imprison, Nasty Plot, Quick Attack, Safeguard
  TM: 03, 04, 05, 06, 10, 11, 15, 17, 20, 21, 22, 27,
  32, 35, 38, 42, 43, 44, 45, 48, 50, 53, 61, 66, 68,
  77, 85, 88, 90, 97, 100
  
  21
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Jigglypuff #039
  Jigglypuff #039
  Type: Normal/Fairy  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Fairy  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Balloon Pokémon. Uses its cute round eyes to
  enrapture its foe. It then sings a pleasing melody
  that lulls the foe to sleep.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d8
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Performance, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark
  Immunities: Dragon, Ghost
  Cute Charm: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Competitive: This Pokémon adds its proficiency
  bonus to damage rolls while poisoned, burned,
  confused, or paralyzed.
  Hidden Ability
  Hidden Ability
  Friend Guard: Once per long rest, when an ally within
  15 feet of this Pokémon is hit by an attack, it may
  choose to halve the damage dealt.
  Evolution: Jigglypuff can evolve into Wigglytuff at
  level 8 and above with the help of a Moon Stone.
  When it evolves, its health increases by double its
  level, and it gains 11 points to add to its ability
  scores (max 20).
  Starting Moves: Sing, Defense Curl  
  Level 2: Pound, Disarming Voice, Play Nice  
  Level 6: Disable, Double Slap  
  Level 10: Rollout, Round, Spit Up, Stockpile,
  Swallow, Wake-Up Slap  
  Level 14: Rest, Body Slam, Gyro Ball, Mimic  
  Level 18: Hyper Voice, Double-Edge
  TM: 01, 06, 10, 11, 13, 14, 16, 17, 18, 20, 21, 22,
  24, 25, 27, 29, 30, 31, 32, 33, 35, 38, 42, 44, 45,
  48, 49, 56, 57, 73, 74, 77, 85, 86, 87, 88, 90, 93,
  99, 100
  Wigglytuff #040
  Wigglytuff #040
  Type: Normal/Fairy  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Fairy  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Balloon Pokémon. Its body is very elastic. By
  inhaling deeply, it can continue to inflate itself
  without limit.
  Armor Class: 15
  Hit Points: 56 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 14 (+2)
  Proficient Skills: Insight, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark
  Immunities: Dragon, Ghost
  Cute Charm: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Competitive: This Pokémon adds its proficiency
  bonus to damage rolls while poisoned, burned,
  confused, or paralyzed.
  Hidden Ability
  Hidden Ability
  Frisk: Upon entering a battle, a single opponent’s
  held item is revealed, if it has one.
  Starting Moves: Defense Curl, Disable, Double-Edge,
  Double Slap, Play Rough, Sing
  TM: 01, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
  22, 24, 25, , 27, 29, 30, 31, 32, 33, 35, 38, 42, 44,
  45, 48, 49, 52, 56, 57, 68, 73, 74, 77, 85, 86, 87,
  88, 90, 93, 99, 100
  
  22
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Zubat #041
  Zubat #041
  Type: Poison/Flying  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Bat Pokémon. Emits ultrasonic cries while it
  flies. They act as a sonar used to check for objects
  in its way.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 5ft. walking, 25ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Immunities: Ground
  Senses: Blindsight 80ft
  Inner Focus: This Pokémon is immune to flinching.
  Hidden Ability
  Hidden Ability
  Infiltrator: This Pokémon bypasses Light Screen,
  Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
  Evolution: Zubat can evolve into Golbat at level 7
  and above. When it evolves, its health increases by
  double its level, and it gains 12 points to add to its
  ability scores (max 20).
  Starting Moves: Absorb  
  Level 2: Supersonic, Astonish, Bite  
  Level 6: Wing Attack, Confuse Ray, Air Cutter  
  Level 10: Swift, Poison Fang  
  Level 14: Mean Look, Leech Life, Haze  
  Level 18: Venoshock, Air Slash, Quick Guard
  TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 27, 28, 30,
  32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, 76,
  87, 88, 89, 90, 100
  Egg Moves: Brave Bird, Curse, Feint Attack, Gust,
  Hypnosis, Nasty Plot, Pursuit, Quick Attack,
  Whirlwind, Zen Headbutt
  Golbat #042
  Golbat #042
  Type: Poison/Flying  
  Classification: Medium | SR 7  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Bat Pokémon. It attacks in a stealthy manner,
  without warning. Its sharp fangs are used to bite and
  to suck blood.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 10ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 18 (+4) 14 (+2) 6 (-2) 14 (+2) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Dexterity, Constitution
  Vulnerabilities: Electric, Ice, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Immunities: Ground
  Senses: Blindsight 100ft
  Inner Focus: This Pokémon is immune to flinching.
  Hidden Ability
  Hidden Ability
  Infiltrator: This Pokémon bypasses Light Screen,
  Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
  Evolution: Golbat can evolve into Crobat at level 14
  and above when its loyalty is +2 or higher. When it
  evolves, its health increases by double its level, and
  it gains 5 points to add to its ability scores (max
  20).
  Starting Moves: Absorb, Astonish, Bite, Screech,
  Supersonic  
  Level 6: Wing Attack, Confuse Ray, Air Cutter  
  Level 10: Swift, Poison Fang  
  Level 14: Mean Look, Leech Life  
  Level 18: Haze, Venoshock, Air Slash, Quick Guard
  TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28,
  30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66,
  68,76, 87, 88, 89, 90, 100
  
  23
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Oddish #043
  Oddish #043
  Type: Grass/Poison  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Weed Pokémon. It may be mistaken for a clump
  of weeds. If you try to yank it out of the ground, it
  shrieks horribly.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Senses: Darkvision 30ft
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Evolution: Oddish can evolve into Gloom at level 7
  and above. When it evolves, its health increases by
  double its level, and it gains 7 points to add to its
  ability scores (max 20).
  Starting Moves: Absorb, Growth  
  Level 2: Sweet Scent, Acid  
  Level 6: Poison Powder, Stun Spore, Sleep Powder  
  Level 10: Mega Drain, Lucky Chant, Moonlight  
  Level 14: Giga Drain, Toxic  
  Level 18: Natural Gift, Moonblast, Petal Dance,
  Grassy Terrain
  TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42 44
  45 48 53 75 83 86 87 88,90,96, 99, 100
  Egg Moves: After You, Charm, Flail, Ingrain, Nature
  Power, Razor Leaf, Secret Power, Swords Dance,
  Synthesis, Teeter Dance, Tickle
  Gloom #044
  Gloom #044
  Type: Grass/Poison  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Weed Pokémon. Smells incredibly foul!
  However, around one out of a thousand people
  enjoy sniffing its nose-bending stink.
  Armor Class: 14
  Hit Points: 50 | Hit Dice: d8
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Senses: Darkvision 50ft
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Stench: When this Pokémon is hit by a melee attack,
  roll a d10. On a 10, the attacker flinches.
  Evolution: Gloom can evolve into Vileplume at level
  14 and above with the help of a Leaf Stone, or
  Bellossom at level 14 and above with the help of a
  Sun Stone. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Absorb, Acid, Growth, Sweet Scent  
  Level 6: Poison Powder, Stun Spore, Sleep Powder  
  Level 10: Mega Drain, Lucky Chant  
  Level 14: Moonlight, Giga Drain, Toxic  
  Level 18: Natural Gift, Petal Dance, Petal Blizzard,
  Grassy Terrain
  TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
  45, 48, 53, 56, 75, 83, 86, 87, 88, 90, 96, 99, 100
  
  24
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Vileplume #045
  Vileplume #045
  Type: Grass/Poison  
  Classification: Small | SR 13  
  Minimum Level Found: 10  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Flower Pokémon. Flaps its broad flower petals
  to scatter its poisonous pollen. The flapping sound
  is very loud.
  Armor Class: 16
  Hit Points: 107 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 14 (+2)
  Proficient Skills: Nature, Survival, Persuasion
  Saving Throws: Constitution, Charisma
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Senses: Darkvision 80ft
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Effect Spore: When hit by a melee attack, roll a d4.
  On a 4, deal an amount of grass damage equal to
  your proficiency modifier to your attacker.
  Starting Moves: Aromatherapy, Mega Drain, Poison
  Powder, Stun Spore  
  Level 18: Petal Dance, Solar Beam, Petal Blizzard
  TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36,
  42, 44, 45, 53, 56, 68, 75, 83, 86, 87, 88, 90,
  96,99, 100
  Paras #046
  Paras #046
  Type: Bug/Grass  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Bug, Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Mushroom Pokémon. Burrows under the
  ground to gnaw on tree roots. The mushrooms on
  its back absorb most of the nutrition.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
  Resistances: Electric, Fighting, Grass, Ground, Water
  Senses: Darkvision 30ft, Tremorsense 30ft
  Effect Spore: When hit by a melee attack, roll a d4.
  On a 4, deal an amount of grass damage equal to
  your proficiency modifier to your attacker.
  Dry Skin: At the end of each of this Pokémon's
  turns, it takes an amount of damage equal to its
  proficiency modifier in harsh sunlight, or heals for
  the same amount during rain.
  Hidden Ability
  Hidden Ability
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Evolution: Paras can evolve into Parasect at level 7
  and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Scratch  
  Level 2: Poison Powder, Stun Spore, Absorb  
  Level 6: Fury Cutter  
  Level 10: Spore, Slash  
  Level 14: Growth  
  Level 18: Giga Drain, Aromatherapy, Rage Powder,
  X-Scissor
  TM: 06, 09, 10, 11, 16, 17, 21, 22, 27, 28, 31, 32,
  36, 49, 42, 44, 45, 46, 48, 53, 54, 75, 81, 86, 87,
  88, 90, 96, 100
  Egg Moves: Agility, Bug Bite, Counter, Cross Poison,
  Endure, False Swipe, Fell Stinger, Flail, Leech Seed,
  Light Screen, Metal Claw, Natural Gift, Psybeam,
  Pursuit, Rototiller, Screech, Sweet Scent, Wide
  Guard
  
  25
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Parasect #047
  Parasect #047
  Type: Bug/Grass  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Bug, Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mushroom Pokémon. The bug host is drained
  of energy by the mushroom on its back. The
  mushroom appears to do all the thinking.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
  Resistances: Electric, Fighting, Grass, Ground, Water
  Senses: Darkvision 50ft, Tremorsense 60ft
  Effect Spore: When hit by a melee attack, roll a d4.
  On a 4, deal an amount of grass damage equal to
  your proficiency modifier to your attacker.
  Dry Skin: At the end of each of this Pokémon's
  turns, it takes an amount of damage equal to its
  proficiency modifier in harsh sunlight, or heals for
  the same amount during rain.
  Hidden Ability
  Hidden Ability
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Starting Moves: Absorb, Cross Poison, Poison
  Powder, Scratch, Stun Spore 
  Level 6: Fury Cutter  
  Level 10: Spore  
  Level 14: Slash, Growth  
  Level 18: Giga Drain, Aromatherapy, Rage Powder,
  X-Scissor
  TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 27, 28, 31,
  32, 36, 40, 42, 44, 45, 46, 48, 53, 54, 68, 75, 81,
  86, 87, 88, 90, 96, 100
  Venonat #048
  Venonat #048
  Type: Bug/Poison  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Insect Pokémon. Its large eyes act as radar. In a
  bright place, you can see that they are clusters of
  many tiny eyes.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 11 (+0) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 30ft
  Compound Eyes: This Pokémon gets an additional
  +1 to attack rolls.
  Tinted Lens: This Pokémon’s moves ignore
  resistances.
  Hidden Ability
  Hidden Ability
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Evolution: Venonat can evolve into Venomoth at
  level 9 and above. When it evolves, its health
  increases by double its level, and it gains 8 points to
  add to its ability scores (max 20).
  Starting Moves: Disable, Foresight, Tackle  
  Level 2: Supersonic, Confusion  
  Level 6: Poison Powder, Psybeam  
  Level 10: Stun Spore, Signal Beam  
  Level 14: Sleep Powder, Leech Life  
  Level 18: Zen Headbutt, Poison Fang, Psychic
  TM: 06, 09,.10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
  42, 44, 45, 46, 48, 83, 87, 88, 90, 100
  Egg Moves: Agility, Baton Pass, Bug Bite, Giga Drain,
  Morning Sun, Rage Powder, Screech, Secret Power,
  Signal Beam, Skill Swap, Toxic Spikes
  
  26
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Venomoth #049
  Venomoth #049
  Type: Bug/Poison  
  Classification: Medium | SR 8  
  Minimum Level Found: 8  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Poison Moth Pokémon. The powdery scales on
  its wings are hard to remove from skin. They also
  contain poison that leaks out on contact.
  Armor Class: 15
  Hit Points: 64 | Hit Dice: d10
  Speed: 10ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 17 (+3) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 50ft
  Shield Dust: Once per long rest, this Pokémon can
  ignore a negative status condition that results from
  an enemy move.
  Tinted Lens: This Pokémon’s moves ignore
  resistances.
  Hidden Ability
  Hidden Ability
  Wonder Skin: This Pokémon has advantage on all
  saving throws against being burned, frozen,
  poisoned, or paralyzed.
  Starting Moves: Disable, Foresight, Gust, Quiver
  Dance, Silver Wind, Supersonic, Tackle, Confusion,
  Poison Powder, Psybeam  
  Level 10: Stun Spore, Signal Beam  
  Level 14: Sleep Powder, Leech Life  
  Level 18: Zen Headbutt, Poison Fang, Psychic, Bug
  Buzz
  TM: 06. 09,.10, 11, 15, 17, 19, 21, 22, 27, 28, 29,
  32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87,
  88, 89, 90, 100
  Diglett #050
  Diglett #050
  Type: Ground  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Mole Pokémon. It prefers dark places. It spends
  most of its time underground, though it may pop up
  in caves.
  Armor Class: 12
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Stealth, Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 80ft
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Arena Trap: Grounded creatures within 50 feet of
  this Pokémon may not flee or switch out, except by
  item, Move, or ability.
  Hidden Ability
  Hidden Ability
  Sand Force: During a Sandstorm, this Pokémon can
  double its STAB when it hits an opponent.
  Evolution: Diglett can evolve into Dugtrio at level 8
  and above. When it evolves, its health increases by
  double its level, and it gains 13 points to add to its
  ability scores (max 20).
  Starting Moves: Sand Attack, Scratch  
  Level 2: Growl, Astonish  
  Level 6: Mud-Slap, Magnitude, Bulldoze  
  Level 10: Sucker Punch, Mud Bomb  
  Level 14: Earth Power, Dig, Slash  
  Level 18: Earthquake, Fissure
  TM: 06, 10, 11, 17, 21, 26, 27, 32, 36, 37, 39, 40,
  42, 44, 45, 46, 49, 65, 78, 80, 87, 88, 90, 100
  Egg Moves: Ancient Power, Astonish, Beat Up,
  Endure, Feint Attack, Final Gambit, Headbutt,
  Memento, Mud Bomb, Pursuit, Reversal, Rock Slide,
  Screech, Uproar
  
  27
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Dugtrio #051
  Dugtrio #051
  Type: Ground  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mole Pokémon. A team of triplets that can
  burrow to a depth of 60 miles. It’s reported that this
  triggers an earthquake.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Stealth, Athletics
  Saving Throws: Dexterity, Constitution
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 120ft
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Arena Trap: Grounded creatures within 50 feet of
  this Pokémon may not flee or switch out, except by
  item, Move, or ability.
  Hidden Ability
  Hidden Ability
  Sand Force: During a Sandstorm, this Pokémon can
  double its STAB when it hits an opponent.
  Starting Moves: Growl, Night Slash, Sand Attack,
  Sand Tomb, Scratch, Tri Attack, Astonish, Rototiller  
  Level 6: Mud-Slap, Magnitude, Bulldoze  
  Level 10: Sucker Punch, Mud Bomb  
  Level 14: Earth Power, Dig  
  Level 18: Slash, Earthquake, Fissure
  TM: 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37,
  39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80,
  87, 88, 90, 100
  Meowth #052
  Meowth #052
  Type: Normal  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Scratch Cat Pokémon. Appears to be more
  active at night. It loves round and shiny things. It
  can’t stop itself from picking them up.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 15 (+2) 10 (+0) 8 (-1) 10 (+0) 12 (+1)
  Proficient Skills: Persuasion, Deception, Sleight of
  Hand
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Darkvision 30ft
  Pickup: If an opponent uses a consumable held item
  in battle, this Pokémon gains a copy of it if it is not
  currently holding an item.
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Evolution: Meowth can evolve into Persian at level 8
  and above. When it evolves, its health increases by
  double its level, and it gains 11 points to add to its
  ability scores (max 20).
  Starting Moves: Growl, Scratch  
  Level 2: Bite, Fake Out  
  Level 6: Fury Swipes, Screech  
  Level 10: Feint Attack, Taunt  
  Level 14: Pay Day, Slash  
  Level 18: Nasty Plot, Assurance, Captivate, Night
  Slash, Feint
  TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
  40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77,
  85,87,88, 89, 90,.97, 100
  Egg Moves: Amnesia, Assist, Charm, Flail, Foul Play,
  Hypnosis, Iron Tail, Last Resort, Odor Sleuth, Psych
  Up, Punishment, Snatch, Spite, Tail Whip
  
  28
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Persian #053
  Persian #053
  Type: Normal 
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Classy Cat Pokémon. The gem in its forehead
  glows on its own! It walks with all the grace and
  elegance of a proud queen.
  Armor Class: 15
  Hit Points: 40 | Hit Dice: d10
  Speed: 35ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 18 (+4) 10 (+0) 8 (-1) 12 (+1) 14 (+2)
  Proficient Skills: Persuasion, Deception, Sleight of
  Hand
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Darkvision 50ft
  Limber: This Pokémon is immune to being
  paralyzed.
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Starting Moves: Bite, Fake Out, Growl, Play Rough,
  Scratch, Swift, Switcheroo  
  Level 6: Fury Swipes, Screech  
  Level 10: Feint Attack, Taunt  
  Level 14: Power Gem  
  Level 18: Slash, Nasty Plot, Assurance, Captivate,
  Night Slash, Feint
  TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25,
  27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65,
  65, 66, 77, 85, 87, 88, 89, 90, 97, 100
  Psyduck #054
  Psyduck #054
  Type: Water  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Water 1, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Duck Pokémon. Always tormented by
  headaches. It uses psychic powers, but whether it
  intends to do so is not known.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Insight
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Cloud Nine: While this Pokémon is in battle,
  weather-related abilities have no effect on the
  Pokémon that have them.
  Hidden Ability
  Hidden Ability
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Evolution: Psyduck can evolve into Golduck at level
  9 and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Scratch, Water Sport  
  Level 2: Tail Whip, Water Gun, Confusion  
  Level 6: Fury Swipes, Water Pulse, Disable  
  Level 10: Screech, Zen Headbutt  
  Level 14: Aqua Tail, Soak, Psych Up 
  Level 18: Amnesia, Hydro Pump, Wonder Room
  TM: 03, 04, 06, 07, 10, 13, 14, , 16, 17, 18, 21, 27,
  29, 31, 32, 40, 42, 44, 45, 48, 55, 56, 65, 77, 87,
  88, 90, 94, 98, 100
  Egg Moves: Clear Smog, Confuse Ray, Cross Chop,
  Encore, Foresight, Future Sight, Hypnosis, Light
  Screen, Mud Bomb, Psybeam, Psychic, Refresh,
  Secret Power, Simple Beam, Sleep Talk,
  Synchronoise, Yawn
  
  29
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Golduck #055
  Golduck #055
  Type: Water  
  Classification: Medium | SR 10  
  Minimum Level Found: 8  
  Egg Group: Water 1, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Duck Pokémon. Its long, slim limbs end in
  broad flippers. They are used for swimming
  gracefully in lakes.
  Armor Class: 16
  Hit Points: 72 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Insight
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Cloud Nine: While this Pokémon is in battle,
  weather-related abilities have no effect on the
  Pokémon that have them.
  Hidden Ability
  Hidden Ability
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Starting Moves: Aqua Jet, Me First, Scratch, Tail
  Whip, Water Gun, Water Sport, Confusion, Fury
  Swipes, Water Pulse, Disable  
  Level 10: Screech, Zen Headbutt  
  Level 14: Aqua Tail, Soak  
  Level 18: Psych Up, Amnesia, Hydro Pump, Wonder
  Room
  TM: 03,04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21,
  27, 29, 31, 32, 40, 42, 44, 45, 47, 48, 52, 55, 56,
  65, 68, 77, 87, 88, 90, 94, 98, 100
  Mankey #056
  Mankey #056
  Type: Fighting  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Pig Monkey Pokémon. An agile Pokémon that
  lives in trees. It angers easily and will not hesitate to
  attack anything.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 20ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Athletics, Acrobatics
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Vital Spirit: This Pokémon cannot be put to sleep.
  Anger Point: After suffering a critical hit, this
  Pokémon doubles the damage dice for a single
  move it activates on the following turn.
  Hidden Ability
  Hidden Ability
  Defiant: While this Pokémon is suffering from a
  negative status effect or stat change imposed by an
  opponent, it gains +2 to all attack rolls.
  Evolution: Mankey can evolve into Primeape at level
  8 and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Covet, Focus Energy, Leer, Low Kick,
  Scratch  
  Level 2: Fury Swipes, Karate Chop  
  Level 6: Pursuit, Seismic Toss, Swagger  
  Level 10: Cross Chop, Assurance  
  Level 14: Punishment, Thrash, Stomping Tantrum  
  Level 18: Close Combat, Screech, Outrage, Final
  Gambit
  TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25,
  26, 27, 31, 32, 39, 40, 42, 45, 46, 47, 48, 50, 52,
  56, 62, 66, 78, 80, 84, 87, 88, 89, 90, 100
  Egg Moves: Beat Up, Close Combat, Counter,
  Encore, Focus Punch, Foresight, Meditate, Revenge,
  Reversal, Rock Slide, Sleep Talk, Smelling Salts
  
  30
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Primeape #057
  Primeape #057
  Type: Fighting  
  Classification: Small | SR 6  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Pig Monkey Pokémon. It stops being angry only
  when nobody else is around. To view this moment is
  very difficult.
  Armor Class: 15
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Athletics, Acrobatics
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Vital Spirit: This Pokémon cannot be put to sleep.
  Anger Point: After suffering a critical hit, this
  Pokémon doubles the damage dice for a single
  move it activates on the following turn.
  Hidden Ability
  Hidden Ability
  Defiant: While this Pokémon is suffering from a
  negative status effect or stat change imposed by an
  opponent, it gains +2 to all attack rolls.
  Starting Moves: Fling, Focus Energy, Leer, Low Kick,
  Rage, Scratch, Fury Swipes, Karate Chop  
  Level 6: Pursuit, Seismic Toss  
  Level 10: Swagger, Cross Chop, Assurance  
  Level 14: Punishment, Thrash  
  Level 18: Stomping Tantrum, Close Combat,
  Screech, Outrage, Final Gambit
  TM: 01. 06,. 08, 10, 11, 12, 15, 17, 18, 21, 23, 24,
  25, 26, 27, 31, 32, 39, 40, 42, 44, 45, 46, 47, 48,
  50, 52, 56, 62, 66, 68, 71, 78, 80, 84, 87, 88, 89,
  90, 100
  Growlithe #058
  Growlithe #058
  Type: Fire  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Puppy Pokémon. A Pokémon with a friendly
  nature. However, it will bark fiercely at anything
  invading its territory.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Justified: When this Pokémon is hit by a dark-type
  move, it gets advantage on its next attack.
  Evolution: Growlithe can evolve into Arcanine at
  level 8 and above with the help of a Fire Stone.
  When it evolves, its health increases by double its
  level, and it gains 12 points to add to its ability
  scores (max 20).
  Starting Moves: Bite, Roar  
  Level 2: Ember, Leer, Odor Sleuth 
  Level 6: Helping Hand, Flame Wheel  
  Level 10: Reversal, Fire Fang, Take Down  
  Level 14: Flame Burst, Agility, Retaliate,
  Flamethrower  
  Level 18: Crunch, Heat Wave, Outrage, Flare Blitz
  TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 40,
  42, 43, 44, 45, 46, 48, 50, 61, 87, 88, 90, 93, 95,
  100
  Egg Moves: Body Slam, Close Combat, Covet,
  Crunch, Double Kick, Double-Edge, Fire Spin, Flare
  Blitz, Heat Wave, Howl, Iron Tail, Morning Sun,
  Safeguard, Thrash
  
  31
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Arcanine #059
  Arcanine #059
  Type: Fire  
  Classification: Large | SR 11  
  Minimum Level Found: 8  
  Egg Group: Field  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Legendary Pokémon. A legendary Pokémon in
  the East. Many people are charmed by the grace and
  beauty of its running.
  Armor Class: 16
  Hit Points: 80 | Hit Dice: d10
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception, Arcana
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Justified: When this Pokémon is hit by a dark-type
  move, it gets advantage on its next attack.
  Starting Moves: Bite, Fire Fang, Odor Sleuth, Roar,
  Thunder Fang  
  Level 14: Extreme Speed
  TM: 05, 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 35,
  38, 40, 42, 43, 44, 45, 46, 48, 50, 61, 68, 78, 87,
  88, 90, 93, 95, 100
  Poliwag #060
  Poliwag #060
  Type: Water  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Tadpole Pokémon. The direction of the spiral on
  the belly differs by area. It is more adept at
  swimming than walking.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 20ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Hidden Ability
  Hidden Ability
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Evolution: Poliwag can evolve into Poliwhirl at level
  7 and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Water Sport  
  Level 2: Water Gun, Hypnosis, Bubble  
  Level 6: Double Slap, Rain Dance  
  Level 10: Body Slam, Bubble Beam  
  Level 14: Mud Shot, Belly Drum, Wake-Up Slap  
  Level 18: Hydro Pump, Mud Bomb
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 29, 32, 42,
  44, 45, 46, 48, 55, 87, 88, 90, 94, 98, 100
  Egg Moves: Bubble Beam, Encore, Endeavor, Endure,
  Haze, Ice Ball, Mind Reader, Mist, Mud Shot,
  Refresh, Splash, Water Pulse, Water Sport
  
  32
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Poliwhirl #061
  Poliwhirl #061
  Type: Water  
  Classification: Small | SR 3  
  Minimum Level Found: 5  
  Egg Group: Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Tadpole Pokémon. Under attack, it uses its belly
  spiral to put the foe to sleep. It then makes its
  escape.
  Armor Class: 14
  Hit Points: 45 | Hit Dice: d8
  Speed: 25ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics, Athletics
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Hidden Ability
  Hidden Ability
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Evolution: Poliwhirl can evolve into Poliwrath at level
  14 and above with the help of a Water Stone, or
  Politoed at level 14 and above while holding a
  King's Rock. When it evolves, its health increases by
  double its level, and it gains 12 points to add to its
  ability scores (max 20).
  Starting Moves: Hypnosis, Water Gun, Water Sport,
  Bubble  
  Level 6: Double Slap, Rain Dance  
  Level 10: Body Slam, Bubble Beam  
  Level 14: Mud Shot  
  Level 18: Belly Drum, Wake-Up Slap, Hydro Pump,
  Mud Bomb
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 29, 31,
  32, 42, 44, 45, 46, 48, 55, 56, , 78, 87, 88, 90, 94,
  98, 100
  Poliwrath #062
  Poliwrath #062
  Type: Water/Fighting  
  Classification: Medium | SR 12  
  Minimum Level Found: 10  
  Egg Group: Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Tadpole Pokémon. Swims powerfully using all
  the muscles in its body. It can even overtake world-
  class swimmers.
  Armor Class: 16
  Hit Points: 97 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Acrobatics, Athletics
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
  Resistances: Water, Fire, Ice, Steel, Rock, Bug, Dark
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Hidden Ability
  Hidden Ability
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Starting Moves: Bubble Beam, Double Slap,
  Hypnosis, Submission  
  Level 14: Dynamic Punch  
  Level 18: Mind Reader, Circle Throw
  TM: 01, 06, 07, 08, 10, 13, 14, 15, 17, 18, 21, 26,
  27, 29, 31, 32, 39, 42, 44, 45, 46, 47, 48, 52, 55,
  56, 66, 68, 78, 80, 84, 87, 88, 90, 94, 98, 100
  
  33
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Abra #063
  Abra #063
  Type: Psychic  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Human-Like  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Psi Pokémon. Sleeps 18 hours a day. If it senses
  danger, it will teleport itself to safety even as it
  sleeps.
  Armor Class: 12
  Hit Points: 15 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 13 (+1) 8 (-1) 12 (+1) 12 (+1) 10 (+0)
  Proficient Skills: Arcana, Insight
  Saving Throws: Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Truesight 10ft
  Synchronize: If this Pokémon becomes burned,
  paralyzed, or poisoned, its attacker receives the
  negative status condition as well (if not immune).
  Inner Focus: This Pokémon is immune to flinching.
  Hidden Ability
  Hidden Ability
  Magic Guard: If this Pokémon is subjected to a
  move that forces it to make a saving throw to take
  only half damage, it instead takes no damage on a
  success.
  Evolution: Abra can evolve into Kadabra at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Teleport, Scratch
  TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
  29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57,
  63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100
  Egg Moves: Ally Switch, Barrier, Encore, Fire Punch,
  Guard Split, Guard Swap, Ice Punch, Knock Off,
  Power Trick, Psycho Shift, Skill Swap, Thunder
  Punch
  Kadabra #064
  Kadabra #064
  Type: Psychic  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Psi Pokémon. Many odd things happen if this
  Pokémon is close by. For example, it makes clocks
  run backward.
  Armor Class: 14
  Hit Points: 40 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 15 (+2) 10 (+0) 14 (+2) 14 (+2) 10 (+0)
  Proficient Skills: Arcana, Insight
  Saving Throws: Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Truesight 20ft
  Synchronize: If this Pokémon becomes burned,
  paralyzed, or poisoned, its attacker receives the
  negative status condition as well (if not immune).
  Inner Focus: This Pokémon is immune to flinching.
  Hidden Ability
  Hidden Ability
  Magic Guard: If this Pokémon is subjected to a
  move that forces it to make a saving throw to take
  only half damage, it instead takes no damage on a
  success.
  Evolution: Kadabra can evolve into Alakazam at level
  14 and above. When it evolves, its health increases
  by double its level, and it gains 7 points to add to its
  ability scores (max 20).
  Starting Moves: Confusion, Kinesis, Teleport  
  Level 6: Disable  
  Level 10: Psybeam, Miracle Eye, Reflect  
  Level 14: Psycho Cut, Recover, Telekinesis, Psychic  
  Level 18: Ally Switch, Role Play, Future Sight, Trick
  TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
  29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57,
  63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100
  
  34
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alakazam #065
  Alakazam #065
  Type: Psychic  
  Classification: Medium | SR 12  
  Minimum Level Found: 10  
  Egg Group: Human-Like  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Psi Pokémon. A Pokémon that can memorize
  anything. It never forgets what it learns—that’s why
  this Pokémon is smart.
  Armor Class: 17
  Hit Points: 87 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 16 (+3) 12 (+1) 16 (+3) 16 (+3) 10 (+0)
  Proficient Skills: Arcana, Insight
  Saving Throws: Charisma, Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Truesight 30ft
  Synchronize: If this Pokémon becomes burned,
  paralyzed, or poisoned, its attacker receives the
  negative status condition as well (if not immune).
  Inner Focus: This Pokémon is immune to flinching.
  Hidden Ability
  Hidden Ability
  Magic Guard: If this Pokémon is subjected to a
  move that forces it to make a saving throw to take
  only half damage, it instead takes no damage on a
  success.
  Starting Moves: Confusion, Kinesis, Teleport, Disable,
  Psybeam, Miracle Eye, Reflect  
  Level 14: Psycho Cut, Recover, Telekinesis, Psychic  
  Level 18: Ally Switch, Calm Mind, Future Sight, Trick
  TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
  27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53,
  56, 57, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99,
  100
  Machop #066
  Machop #066
  Type: Fighting  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Human-Like  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Superpower Pokémon. Very powerful in spite of
  its small size. Its mastery of many types of martial
  arts makes it very tough.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics, Acrobatics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  No Guard: Any attack made by or against this
  Pokémon has advantage.
  Hidden Ability
  Hidden Ability
  Steadfast: Once per long rest, when this Pokémon
  fails a saving throw against a negative condition, it
  can choose to pass instead.
  Evolution: Machop can evolve into Machoke at level
  8 and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Leer, Low Kick, Focus Energy  
  Level 2: Karate Chop, Foresight  
  Level 6: Low Sweep, Seismic Toss, Revenge  
  Level 10: Knock Off, Vital Throw, Wake-Up Slap  
  Level 14: Dual Chop, Submission, Bulk Up  
  Level 18: Cross Chop, Scary Face, Dynamic Punch
  TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
  31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52, 56,
  66, 78, 80, 84, 87, 88, 90, 100
  Egg Moves: Bullet Punch, Close Combat, Counter,
  Encore, Fire Punch, Heavy Slam, Ice Punch, Knock
  Off, Light Screen, Meditate, Power Trick, Quick
  Guard, Rock Slide, Rolling Kick, Smelling Salts,
  Thunder Punch, Tickle
  
  35
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Machoke #067
  Machoke #067
  Type: Fighting  
  Classification: Medium | SR 5  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Superpower Pokémon. The belt around its waist
  holds back its energy. Without it, this Pokémon
  would be unstoppable.
  Armor Class: 14
  Hit Points: 50 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Acrobatics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  No Guard: Any attack made by or against this
  Pokémon has advantage.
  Hidden Ability
  Hidden Ability
  Steadfast: Once per long rest, when this Pokémon
  fails a saving throw against a negative condition, it
  can choose to pass instead.
  Evolution: Machoke can evolve into Machamp at
  level 16 and above. When it evolves, its health
  increases by double its level, and it gains 9 points to
  add to its ability scores (max 20).
  Starting Moves: Focus Energy, Karate Chop, Leer,
  Low Kick, Foresight  
  Level 6: Low Sweep, Seismic Toss, Revenge  
  Level 10: Knock Off, Vital Throw, Wake-Up Slap  
  Level 14: Dual Chop, Submission, Bulk Up  
  Level 18: Cross Chop, Scary Face, Dynamic Punch
  TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
  31, 32, 35, 38, 39, 42, 44, 45, 46, 47,48, 52, 56,
  66, 78, 80, 84, 87, 88, 90, 100
  Machamp #068
  Machamp #068
  Type: Fighting  
  Classification: Medium | SR 12  
  Minimum Level Found: 10  
  Egg Group: Human-Like  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Superpower Pokémon. One arm alone can
  move mountains. Using all four arms, this Pokémon
  fires off awesome punches.
  Armor Class: 15
  Hit Points: 107 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Athletics, Acrobatics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  No Guard: Any attack made by or against this
  Pokémon has advantage.
  Hidden Ability
  Hidden Ability
  Steadfast: Once per long rest, when this Pokémon
  fails a saving throw against a negative condition, it
  can choose to pass instead.
  Starting Moves: Focus Energy, Karate Chop, Leer,
  Low Kick, Strength, Wide Guard, Foresight, Low
  Sweep, Seismic Toss, Revenge, Knock Off, Vital
  Throw, Wake-Up Slap  
  Level 14: Dual Chop, Submission, Bulk Up  
  Level 18: Cross Chop, Scary Face, Dynamic Punch
  TM: 01, 06, 08, 10, 11, 15, 16, 17, 18, 21, 23, 26,
  27, 31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52,
  56, 66 68, 71, 78, 80, 84, 87, 88, 90, 100
  
  36
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Bellsprout #069
  Bellsprout #069
  Type: Grass/Poison  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Flower Pokémon. Prefers hot and humid places.
  It ensnares tiny bugs with its vines and devours
  them.
  Armor Class: 11
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Senses: Tremorsense 20ft
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Evolution: Bellsprout can evolve into Weepinbell at
  level 7 and above. When it evolves, its health
  increases by double its level, and it gains 8 points to
  add to its ability scores (max 20).
  Starting Moves: Vine Whip  
  Level 2: Growth, Wrap  
  Level 6: Sleep Powder, Poison Powder, Stun Spore  
  Level 10: Acid, Knock Off  
  Level 14: Sweet Scent, Gastro Acid  
  Level 18: Razor Leaf, Poison Jab, Slam, Wring Out
  TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42,
  44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96,
  100
  Egg Moves: Acid Spray, Belch, Bullet Seed, Clear
  Smog, Encore, Giga Drain, Ingrain, Leech Life,
  Magical Leaf, Natural Gift, Power Whip, Reflect,
  Swords Dance, Synthesis, Tickle, Weather Ball,
  Worry Seed
  Weepinbell #070
  Weepinbell #070
  Type: Grass/Poison  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Flycatcher Pokémon. When hungry, it swallows
  anything that moves. Its hapless prey is dissolved by
  strong acids.
  Armor Class: 13
  Hit Points: 50 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Senses: Tremorsense 40ft
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Evolution: Weepinbell can evolve into Victreebel at
  level 14 and above with the help of a Leaf Stone.
  When it evolves, its health increases by double its
  level, and it gains 9 points to add to its ability scores
  (max 20).
  Starting Moves: Growth, Vine Whip, Wrap  
  Level 6: Sleep Powder, Poison Powder, Stun Spore  
  Level 10: Acid  
  Level 14: Knock Off, Sweet Scent  
  Level 18: Gastro Acid, Razor Leaf, Poison Jab, Slam,
  Wring Out
  TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42,
  44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96,
  100
  
  37
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Victreebel #071
  Victreebel #071
  Type: Grass/Poison  
  Classification: Large | SR 12  
  Minimum Level Found: 10  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Flycatcher Pokémon. Lures prey with the sweet
  aroma of honey. Swallowed whole, the prey is
  dissolved in a day, bones and all.
  Armor Class: 14
  Hit Points: 122 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Ice, Psychic
  Resistances: Electric, Fairy, Fighting, Grass, Water
  Senses: Tremorsense 60ft
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Starting Moves: Leaf Tornado, Razor Leaf, Sleep
  Powder, Spit Up, Stockpile, Swallow, Sweet Scent,
  Vine Whip  
  Level 14: Leaf Storm  
  Level 18: Leaf Blade
  TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36,
  42, 44, 45, 46, 48, 53, 68, 75, 83, 84, 86, 87,
  88,90, 96, 100
  Tentacool #072
  Tentacool #072
  Type: Water/Poison  
  Classification: Small | SR 2  
  Minimum Level Found: 1  
  Egg Group: Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Jellyfish Pokémon. It can sometimes be found
  all dry and shriveled up on a beach. Toss it back into
  the sea to revive it.
  Armor Class: 14
  Hit Points: 18 | Hit Dice: d6
  Speed: 5ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Sleight of Hand
  Saving Throws: Constitution
  Vulnerabilities: Electric, Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
  Steel, Water
  Clear Body: Other Pokémon's moves or abilities
  cannot lower this Pokémon stats.
  Liquid Ooze: If an enemy uses a leeching or absorb
  move against this Pokémon, the Pokémon must
  make a DC 12 CON save or become poisoned.
  Hidden Ability
  Hidden Ability
  Rain Dish: In rainy conditions, this Pokémon heals
  for an amount of HP equal to its proficiency bonus
  at the end of each of its turns.
  Evolution: Tentacool can evolve into Tentacruel at
  level 8 and above. When it evolves, its health
  increases by double its level, and it gains 8 points to
  add to its ability scores (max 20).
  Starting Moves: Poison Sting 
  Level 2: Supersonic, Constrict, Acid  
  Level 6: Toxic Spikes, Water Pulse, Wrap  
  Level 10: Acid Spray, Bubble Beam  
  Level 14: Barrier, Poison Jab, Brine  
  Level 18: Screech, Hex, Sludge Wave, Hydro Pump,
  Wring Out
  TM: 06, 07, 09, 10, 13, 14, 17, 18, 20, 21, 27, 32,
  34, 36, 42, 44, 45, 46, 48, 55, 66, 75, 83, 84, 87,
  88,90, 94, 98, 99, 100
  Egg Moves: Acupressure, Aqua Ring, Aurora Beam,
  Bubble, Confuse Ray, Haze, Knock Off, Mirror Coat,
  Muddy Water, Rapid Spin, Safeguard, Tickle
  
  38
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Tentacruel #073
  Tentacruel #073
  Type: Water/Poison  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Jellyfish Pokémon. Its 80 tentacles can stretch
  and contract freely. They wrap around prey and
  weaken it with poison.
  Armor Class: 17
  Hit Points: 50 | Hit Dice: d10
  Speed: 20ft. walking, 35ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Sleight of Hand
  Saving Throws: Constitution, Strength
  Vulnerabilities: Electric, Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
  Steel, Water
  Clear Body: Other Pokémon's moves or abilities
  cannot lower this Pokémon stats.
  Liquid Ooze: If an enemy uses a leeching or absorb
  move against this Pokémon, the Pokémon must
  make a DC 12 CON save or become poisoned.
  Hidden Ability
  Hidden Ability
  Rain Dish: In rainy conditions, this Pokémon heals
  for an amount of HP equal to its proficiency bonus
  at the end of each of its turns.
  Starting Moves: Acid, Constrict, Poison Sting, Reflect
  Type, Supersonic  
  Level 6: Toxic Spikes, Water Pulse, Wrap  
  Level 10: Acid Spray, Bubble Beam  
  Level 14: Barrier, Poison Jab  
  Level 18: Brine, Screech, Hex, Sludge Wave, Hydro
  Pump, Wring Out
  TM: 06, 07, 09, 10, 13, 14, 15, 17, 18, 20, 21, 27,
  32, 34, 36, 42, 44, 45, 46, 48, 55, 66, 68, 75, 83,
  84, 87, 88, 90, 94, 98, 99, 100
  Geodude #074
  Geodude #074
  Type: Rock/Ground  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Rock Pokémon. Commonly found near
  mountain trails and the like. If you step on one by
  accident, it gets angry.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
  Water
  Resistances: Fire, Flying, Normal, Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 30ft
  Rock Head: This Pokémon takes no recoil damage.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Evolution: Geodude can evolve into Graveler at level
  7 and above. When it evolves, its health increases by
  double its level, and it gains 7 points to add to its
  ability scores (max 20).
  Starting Moves: Defense Curl, Tackle  
  Level 2: Mud Sport, Rock Polish, Rollout  
  Level 6: Magnitude, Rock Throw, Smack Down  
  Level 10: Bulldoze, Self-Destruct  
  Level 14: Stealth Rock, Rock Blast, Earthquake  
  Level 18: Explosion, Double-Edge, Stone Edge
  TM: 06,10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
  38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78, 80,
  87,88, 90, 96, 100
  Egg Moves: Autotomize, Block, Curse, Endure, Flail,
  Focus Punch, Hammer Arm, Mega Punch, Rock
  Climb, Rock Slide, Wide Guard
  
  39
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Graveler #075
  Graveler #075
  Type: Rock/Ground  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Rock Pokémon. Often seen rolling down
  mountain trails. Obstacles are just things to roll
  straight over, not avoid.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d8
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
  Water
  Resistances: Fire, Flying, Normal, Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 50ft
  Rock Head: This Pokémon takes no recoil damage.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Evolution: Graveler can evolve into Golem at level
  14 and above. When it evolves, its health increases
  by double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Defense Curl, Mud Sport, Rock
  Polish, Tackle, Rollout  
  Level 6: Magnitude, Rock Throw, Smack Down  
  Level 10: Bulldoze, Self-Destruct  
  Level 14: Stealth Rock, Rock Blast, Earthquake  
  Level 18: Explosion, Double-Edge, Stone Edge
  TM: 06, 10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
  38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78,
  8087, 88, 90, 96, 100
  Golem #076
  Golem #076
  Type: Rock/Ground  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Megaton Pokémon. Once it sheds its skin, its
  body turns tender and whitish. Its hide hardens
  when it’s exposed to air.
  Armor Class: 16
  Hit Points: 117 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
  Water
  Resistances: Fire, Flying, Normal, Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 80ft
  Rock Head: This Pokémon takes no recoil damage.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Starting Moves: Defense Curl, Mud Sport, Rock
  Polish, Tackle, Steamroller, Magnitude, Rock Throw,
  Smack Down, Bulldoze, Self-Destruct  
  Level 14: Stealth Rock, Rock Blast, Earthquake  
  Level 18: Explosion, Double-Edge, Stone Edge,
  Heavy Slam
  TM: 05, 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32,
  35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 64, 68, 69,
  71, 74, 78, 80, 87, 88, 90, 96, 100
  
  40
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Ponyta #077
  Ponyta #077
  Type: Fire  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Fire Horse Pokémon. Capable of jumping
  incredibly high. Its hooves and sturdy legs absorb
  the impact of a hard landing.
  Armor Class: 14
  Hit Points: 18 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Flame Body: The flames from this Pokémon's body
  shine dim light in a 15 ft radius. In addition, when
  hit by a melee attack, roll a d10. On a 10, the
  attacker is burned.
  Evolution: Ponyta can evolve into Rapidash at level
  10 and above. When it evolves, its health increases
  by double its level, and it gains 12 points to add to
  its ability scores (max 20).
  Starting Moves: Growl, Tackle  
  Level 2: Tail Whip, Ember  
  Level 6: Flame Wheel, Stomp  
  Level 10: Flame Charge, Fire Spin  
  Level 14: Take Down, Inferno, Agility  
  Level 18: Fire Blast, Bounce, Flare Blitz
  TM: 06, 10, 11, 17, 21, 22, 27, 32, 35, 38, 42, 43,
  44, 45, 48, 49, 50, 61, 87, 88, 90, 93, 100
  Egg Moves: Ally Switch, Captivate, Charm, Double
  Kick, Double-Edge, Flame Wheel, Horn Drill,
  Hypnosis, Iron Tail, Low Kick, Morning Sun, Thrash
  Rapidash #078
  Rapidash #078
  Type: Fire  
  Classification: Large | SR 11  
  Minimum Level Found: 10  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Fire Horse Pokémon. Just loves to run. If it sees
  something faster than itself, it will give chase at top
  speed.
  Armor Class: 16
  Hit Points: 98 | Hit Dice: d10
  Speed: 40ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Flame Body: The flames from this Pokémon's body
  shine dim light in a 15 ft radius. In addition, when
  hit by a melee attack, roll a d10. On a 10, the
  attacker is burned.
  Starting Moves: Ember, Fury Attack, Growl,
  Megahorn, Poison Jab, Quick Attack, Tail Whip,
  Flame Wheel, Stomp, Flame Charge, Fire Spin  
  Level 14: Take Down, Inferno, Agility  
  Level 18: Fire Blast, Bounce, Flare Blitz
  TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 35, 38, 42,
  43, 44, 45, 48, 49, 50, 61, 67, 68, 84, 87, 88, 90,
  93, 100
  
  41
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Slowpoke #079
  Slowpoke #079
  Type: Water/Psychic  
  Classification: Medium | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Monster, Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Dopey Pokémon. Incredibly slow and sluggish.
  It is quite content to loll about without worrying
  about the time.
  Armor Class: 12
  Hit Points: 20 | Hit Dice: d8
  Speed: 15ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 8 (-1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Insight, History
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  Resistances: Fighting, Fire, Ice, Psychic, Steel
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Own Tempo: This Pokémon is immune to becoming
  confused.
  Hidden Ability
  Hidden Ability
  Regenerator: Once per long rest, this Pokémon
  regains hit points equal to its level when it returns
  to its Pokéball.
  Evolution: Slowpoke can evolve into Slowbro at level
  10 and above, or Slowking at level 10 and above
  while holding a King's Rock. When it evolves, its
  health increases by double its level, and it gains 14
  points to add to its ability scores (max 20).
  Starting Moves: Curse, Tackle, Yawn  
  Level 2: Growl, Water Gun  
  Level 6: Confusion, Disable  
  Level 10: Headbutt  
  Level 14: Water Pulse, Zen Headbutt, Slack Off,
  Amnesia  
  Level 18: Psychic, Rain Dance, Psych Up, Heal Pulse
  TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20,
  21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49,
  55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100
  Egg Moves: Belch, Belly Drum, Block, Future Sight,
  Me First, Mud Sport, Safeguard, Sleep Talk, Snore,
  Stomp, Wonder Room, Zen Headbutt
  Slowbro #080
  Slowbro #080
  Type: Water/Psychic  
  Classification: Medium | SR 11  
  Minimum Level Found: 8  
  Egg Group: Monster, Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Hermit Crab Pokémon. Lives lazily by the sea. If
  the Shellder on its tail comes off, it becomes a
  Slowpoke again.
  Armor Class: 16
  Hit Points: 97 | Hit Dice: d10
  Speed: 20ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 12 (+1) 18 (+4) 6 (-2) 16 (+3) 10 (+0)
  Proficient Skills: Insight, History
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  Resistances: Fighting, Fire, Ice, Psychic, Steel
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Own Tempo: This Pokémon is immune to becoming
  confused.
  Hidden Ability
  Hidden Ability
  Regenerator: Once per long rest, this Pokémon
  regains hit points equal to its level when it returns
  to its Pokéball.
  Starting Moves: Curse, Growl, Tackle, Withdraw,
  Yawn, Water Gun, Confusion, Disable  
  Level 10: Headbutt  
  Level 14: Water Pulse, Zen Headbutt, Slack Off  
  Level 18: Amnesia, Psychic, Rain Dance, Psych Up,
  Heal Pulse
  TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
  20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 40, 42, 44,
  45, 48, 49, 52, 55, 56, 68, 73, 77, 78, 85, 86, 87,
  90, 92, 94, 100
  
  42
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Magnemite #081
  Magnemite #081
  Type: Electric/Steel  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 1/3 | 2 ASI
   
  The Magnet Pokémon. It is hatched with the ability
  to defy gravity. It floats while emitting powerful
  electromagnetic waves.
  Armor Class: 14
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 14 (+2) 8 (-1) 10 (+0) 8 (-1)
  Proficient Skills: Insight, Acrobatics
  Saving Throws: Constitution
  Vulnerabilities: Fighting, Fire, Ground
  Resistances: Bug, Dragon, Electric, Fairy, Flying,
  Grass, Ice, Normal, Psychic, Rock, Steel
  Immunities: Poison
  Magnet Pull: Steel opponents in battle with this
  Pokémon may not switch out or flee.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Analytic: After this Pokémon misses an attack, its
  next attack is done at advantage.
  Evolution: Magnemite can evolve into Magneton at
  level 8 and above. When it evolves, its health
  increases by double its level, and it gains 11 points
  to add to its ability scores (max 20).
  Starting Moves: Supersonic, Tackle  
  Level 2: Thunder Shock, Magnet Bomb, Thunder
  Wave  
  Level 6: Light Screen, Sonic Boom, Spark  
  Level 10: Mirror Shot, Metal Sound  
  Level 14: Electro Ball, Flash Cannon, Screech,
  Discharge  
  Level 18: Lock-On, Magnet Rise, Gyro Ball, Zap
  Cannon
  TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 32, 33,
  42, 44, 48, 57, 64, 72, 73, 74, 77, 87, 88,90, 91,
  93,100
  Magneton #082
  Magneton #082
  Type: Electric/Steel  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 2/3 | 2 ASI
   
  The Magnet Pokémon. Generates strange radio
  signals. It raises the temperature by 3.6 degrees
  Fahrenheit within 3,300 feet.
  Armor Class: 16
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 8 (-1)
  Proficient Skills: Insight, Acrobatics
  Saving Throws: Constitution
  Vulnerabilities: Fighting, Fire, Ground
  Resistances: Bug, Dragon, Electric, Fairy, Flying,
  Grass, Ice, Normal, Psychic, Rock, Steel
  Immunities: Poison
  Magnet Pull: Steel opponents in battle with this
  Pokémon may not switch out or flee.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Analytic: After this Pokémon misses an attack, its
  next attack is done at advantage.
  Evolution: Magneton can evolve into Magnezone at
  level 15 and above. When it evolves, its health
  increases by double its level, and it gains 8 points to
  add to its ability scores (max 20).
  Starting Moves: Magnet Bomb, Supersonic, Tackle,
  Thunder Shock, Tri Attack, Thunder Wave, Electric
  Terrain  
  Level 6: Light Screen, Sonic Boom  
  Level 10: Spark, Mirror Shot, Metal Sound  
  Level 14: Electro Ball, Flash Cannon, Screech  
  Level 18: Discharge, Lock-On, Magnet Rise, Gyro
  Ball, Zap Cannon
  TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
  33,42, 44, 48, 57, 64, 68, 72, 73, 74, 77,87, 88,
  90, 91, 93, 100
  
  43
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Farfetch'd #083
  Farfetch'd #083
  Type: Normal/Flying  
  Classification: Tiny | SR 3  
  Minimum Level Found: 1  
  Egg Group: Flying, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Wild Duck Pokémon. They live where reedy
  plants grow. Farfetch’d are rarely seen, so it’s
  thought their numbers are decreasing.
  Armor Class: 14
  Hit Points: 25 | Hit Dice: d8
  Speed: 25ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception, Intimidation
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Inner Focus: This Pokémon is immune to flinching.
  Hidden Ability
  Hidden Ability
  Defiant: While this Pokémon is suffering from a
  negative status effect or stat change imposed by an
  opponent, it gains +2 to all attack rolls.
  Starting Moves: Fury Cutter, Leer, Peck, Poison Jab,
  Sand Attack  
  Level 2: Fury Attack, Aerial Ace  
  Level 6: Knock Off, Slash  
  Level 10: Air Cutter, Swords Dance  
  Level 14: Agility, Night Slash  
  Level 18: Acrobatics, Feint, False Swipe, Air Slash,
  Brave Bird
  TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44,
  45, 46, 48, 51, 54, 59, 62, 75, 76, 77, 84,
  87,88,89, 90, 100
  Egg Moves: Covet, Curse, Feather Dance, Flail,
  Foresight, Gust, Leaf Blade, Mirror Move, Mud-Slap,
  Slash, Quick Attack, Revenge, Roost, Simple Beam,
  Steel Wing, Trump Card
  Doduo #084
  Doduo #084
  Type: Normal/Flying  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Twin Bird Pokémon. Its short wings make flying
  difficult. Instead, this Pokémon runs at high speed
  on developed legs.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Perception, Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Hidden Ability
  Hidden Ability
  Tangled Feet: Attacks against this Pokémon have
  disadvantage when it is confused.
  Evolution: Doduo can evolve into Dodrio at level 9
  and above. When it evolves, its health increases by
  double its level, and it gains 11 points to add to its
  ability scores (max 20).
  Starting Moves: Growl, Peck  
  Level 2: Quick Attack, Rage  
  Level 6: Fury Attack, Pursuit, Pluck  
  Level 10: Double Hit, Agility  
  Level 14: Uproar, Acupressure, Swords Dance, Jump
  Kick  
  Level 18: Drill Peck, Endeavor, Thrash
  TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44,
  45, 46, 48, 49, 51, 75, 87, 88, 90, 100
  Egg Moves: Assurance, Brave Bird, Endeavor, Feint,
  Flail, Haze, Mirror Move, Natural Gift, Quick Attack,
  Supersonic
  
  44
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Dodrio #085
  Dodrio #085
  Type: Normal/Flying  
  Classification: Medium | SR 9  
  Minimum Level Found: 8  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Triple Bird Pokémon. One of Doduo’s two
  heads splits to form a unique species. It runs close
  to 40 mph in prairies.
  Armor Class: 15
  Hit Points: 64 | Hit Dice: d10
  Speed: 40ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 19 (+4) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception, Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Hidden Ability
  Hidden Ability
  Tangled Feet: Attacks against this Pokémon have
  disadvantage when it is confused.
  Starting Moves: Growl, Peck, Quick Attack, Rage, Tri
  Attack, Fury Attack, Pursuit, Pluck  
  Level 10: Double Hit, Agility  
  Level 14: Uproar, Acupressure, Swords Dance  
  Level 18: Jump Kick, Drill Peck, Endeavor, Thrash
  TM: 01, 06, 10, 11, 12, 15, 17, 19, 21, 27, 32, 40,
  41, 42, 44, 45, 46, 48, 49, 51, 66, 68, 75, 76, 87,
  88, 90, 100
  Seel #086
  Seel #086
  Type: Water  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Water 1, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Sea Lion Pokémon. Loves freezing-cold
  conditions. Relishes swimming in a frigid climate of
  around 14 degrees Fahrenheit.
  Armor Class: 14
  Hit Points: 17 | Hit Dice: d6
  Speed: 10ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Hydration: This Pokémon is unaffected by negative
  status ailments in water or during rainy conditions.
  Hidden Ability
  Hidden Ability
  Ice Body: While it is snowing or hailing, this
  Pokémon heals for an amount of HP equal to its
  proficiency modifier at the end of each of its turns.
  Evolution: Seel can evolve into Dewgong at level 9
  and above. When it evolves, its health increases by
  double its level, and it gains 13 points to add to its
  ability scores (max 20).
  Starting Moves: Headbutt, Growl  
  Level 2: Water Sport, Icy Wind  
  Level 6: Encore, Ice Shard, Rest  
  Level 10: Aqua Ring, Aurora Beam  
  Level 14: Aqua Jet, Brine, Take Down, Dive  
  Level 18: Aqua Tail, Ice Beam, Safeguard, Hail
  TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
  44, 45, 46, 48, 49, 56, 67, 87, 88, 90, 94, 98, 100
  Egg Moves: Belch, Disable, Encore, Entrainment,
  Fake Out, Horn Drill, Icicle Spear, Lick, Perish Song,
  Signal Beam, Slam, Sleep Talk, Spit Up, Stockpile,
  Swallow, Water Pulse
  
  45
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Dewgong #087
  Dewgong #087
  Type: Water/Ice  
  Classification: Large | SR 10  
  Minimum Level Found: 8  
  Egg Group: Water 1, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Sea Lion Pokémon. Its entire body is a snowy
  white. Unharmed by even intense cold, it swims
  powerfully in icy waters.
  Armor Class: 16
  Hit Points: 72 | Hit Dice: d12
  Speed: 15ft. walking, 40ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Fighting, Grass, Rock
  Resistances: Ice, Water
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Hydration: This Pokémon is unaffected by negative
  status ailments in water or during rainy conditions.
  Hidden Ability
  Hidden Ability
  Ice Body: While it is snowing or hailing, this
  Pokémon heals for an amount of HP equal to its
  proficiency modifier at the end of each of its turns.
  Starting Moves: Growl, Headbutt, Icy Wind, Sheer
  Cold, Signal Beam, Encore, Ice Shard  
  Level 10: Rest, Aqua Ring, Aurora Beam  
  Level 14: Aqua Jet, Brine, Take Down, Dive  
  Level 18: Aqua Tail, Ice Beam, Safeguard, Hail
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32,
  42, 44, 45, 46, 48, 49, 56, 67, 68, 79, 87, 88, 90,
  94, 98, 100
  Grimer #088
  Grimer #088
  Type: Poison  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Sludge Pokémon. Made of congealed sludge. It
  smells too putrid to touch. Even weeds won’t grow
  in its path.
  Armor Class: 12
  Hit Points: 19 | Hit Dice: d6
  Speed: 15ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 9 (-1) 16 (+3) 6 (-2)
  10 (+0)
  8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 30ft
  Stench: When this Pokémon is hit by a melee attack,
  roll a d10. On a 10, the attacker flinches.
  Sticky Hold: Held items cannot be stolen or knocked
  away from this Pokémon.
  Hidden Ability
  Hidden Ability
  Poison Touch: On melee attacks made by this
  Pokémon, roll a d10 on a hit. On a result of a 10,
  the target is poisoned.
  Evolution: Grimer can evolve into Muk at level 10
  and above. When it evolves, its health increases by
  double its level, and it gains 11 points to add to its
  ability scores (max 20).
  Starting Moves: Poison Gas, Pound  
  Level 2: Harden, Mud-Slap  
  Level 6: Disable, Sludge, Mud Bomb  
  Level 10: Minimize, Fling  
  Level 14: Sludge Bomb, Sludge Wave, Screech  
  Level 18: Gunk Shot, Acid Armor, Memento, Belch
  TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
  32, 34, 36, 38, 39, 41, 42, 44, 45, 48, 56, 64, 66,
  80, 83, 84, 87, 88, 90, 100
  Egg Moves: Acid Spray, Curse, Explosion, Haze,
  Imprison, Lick, Mean Look, Scary Face, Shadow
  Punch, Shadow Sneak, Spit Up, Stockpile, Swallow
  
  46
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Muk #089
  Muk #089
  Type: Poison  
  Classification: Medium | SR 10  
  Minimum Level Found: 8  
  Egg Group: Amorphous 
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Sludge Pokémon. Smells so awful, it can cause
  fainting. Through degeneration of its nose, it lost its
  sense of smell.
  Armor Class: 16
  Hit Points: 80 | Hit Dice: d12
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 40ft
  Stench: When this Pokémon is hit by a melee attack,
  roll a d10. On a 10, the attacker flinches.
  Sticky Hold: Held items cannot be stolen or knocked
  away from this Pokémon.
  Hidden Ability
  Hidden Ability
  Poison Touch: On melee attacks made by this
  Pokémon, roll a d10 on a hit. On a result of a 10,
  the target is poisoned.
  Starting Moves: Harden, Mud-Slap, Poison Gas,
  Pound, Disable, Sludge, Mud Bomb, Venom Drench  
  Level 10: Minimize, Fling  
  Level 14: Sludge Bomb, Sludge Wave, Screech  
  Level 18: Gunk Shot, Acid Armor, Memento, Belch
  TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
  30, 31, 32, 34, 35, 36, 39, 41, 42, 44, 45, 46,
  48,52, 56, 64, 66, 68, 80, 83, 84, 87, 88, 90, 97,
  100
  Shellder #090
  Shellder #090
  Type: Water  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Bivalve Pokémon. The shell can withstand any
  attack. However, when it is open, the tender body is
  exposed.
  Armor Class: 14
  Hit Points: 18 | Hit Dice: d6
  Speed: 5ft. walking, 15ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Shell Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Skill Link: Combo moves that have the ability to hit
  more than once, after the same attack roll, are
  guaranteed to hit at least twice. (Fury Swipes,
  Double Slap, Water Shuriken, etc.)
  Hidden Ability
  Hidden Ability
  Overcoat: This Pokémon does not take damage from
  weather-related moves and phenomena like Hail,
  Weather Ball, etc.
  Evolution: Shellder can evolve into Cloyster at level 8
  and above with the help of a Water Stone. When it
  evolves, its health increases by double its level, and
  it gains 9 points to add to its ability scores (max
  20).
  Starting Moves: Tackle, Water Gun  
  Level 2: Withdraw, Supersonic  
  Level 6: Icicle Spear, Protect  
  Level 10: Leer, Clamp  
  Level 14: Ice Shard, Razor Shell, Aurora Beam,
  Whirlpool  
  Level 18: Brine, Iron Defense, Ice Beam, Shell
  Smash, Hydro Pump
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
  45, 48, 64, 66, 87, 90, 94, 100
  Egg Moves: Aqua Ring, Avalanche, Barrier, Bubble
  Beam, Icicle Spear, Mud Shot, Rapid Spin, Rock
  Blast, Screech, Take Down, Twineedle, Water Pulse
  
  47
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Cloyster #091
  Cloyster #091
  Type: Water/Ice  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Bivalve Pokémon. For protection, it uses its
  harder-than-diamond shell. It also shoots spikes
  from the shell.
  Armor Class: 18
  Hit Points: 55 | Hit Dice: d12
  Speed: 5ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Electric, Fighting, Grass, Rock
  Resistances: Ice, Water
  Shell Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Skill Link: Combo moves that have the ability to hit
  more than once, after the same attack roll, are
  guaranteed to hit at least twice. (Fury Swipes,
  Double Slap, Water Shuriken, etc.)
  Hidden Ability
  Hidden Ability
  Overcoat: This Pokémon does not take damage from
  weather-related moves and phenomena like Hail,
  Weather Ball, etc.
  Starting Moves: Aurora Beam, Hydro Pump, Protect,
  Shell Smash, Supersonic, Toxic Spikes, Withdraw  
  Level 6: Spike Cannon  
  Level 14: Spikes  
  Level 18: Icicle Crash
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 41,
  42, 44, 45, 48, 64, 66, 67, 68, 79, 84, 87, 88, 90,
  94, 100
  Gastly #092
  Gastly #092
  Type: Ghost/Poison  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Gas Pokémon. Said to appear in decrepit,
  deserted buildings. It has no real shape, as it appears
  to be made of a gas.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 25ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 13 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Stealth, Deception
  Saving Throws: Constitution
  Vulnerabilities: Dark, Ghost, Psychic, Ground
  Resistances: Bug, Fairy, Grass, Poison
  Immunities: Fighting, Normal
  Senses: Darkvision 30ft
  Levitate: This Pokémon is immune to ground moves.
  Evolution: Gastly can evolve into Haunter at level 7
  and above. When it evolves, its health increases by
  double its level, and it gains 8 points to add to its
  ability scores (max 20).
  Starting Moves: Hypnosis, Lick  
  Level 2: Spite, Mean Look  
  Level 6: Curse, Night Shade  
  Level 10: Confuse Ray, Sucker Punch, Payback  
  Level 14: Shadow Ball, Dream Eater  
  Level 18: Dark Pulse, Destiny Bond, Hex, Nightmare
  TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30,
  32, 36, 41, 42, 44, 45, 46, 48, 53, 61, 63, 64, 66,
  77, 83, 85, 87, 88, 90, 92, 97, 99, 100
  Egg Moves: Astonish, Clear Smog, Disable,
  Explosion, Fire Punch, Grudge, Haze, Ice Punch,
  Perish Song, Psywave, Reflect Type, Scary Face,
  Thunder Punch, Will-O-Wisp
  
  48
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Haunter #093
  Haunter #093
  Type: Ghost/Poison  
  Classification: Medium | SR 5  
  Minimum Level Found: 5  
  Egg Group: Amorphous 
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Gas Pokémon. By licking, it saps the victim’s
  life. It causes shaking that won’t stop until the
  victim’s demise.
  Armor Class: 14
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 15 (+2) 13 (+1) 6 (-2) 15 (+2) 10 (+0)
  Proficient Skills: Stealth, Deception
  Saving Throws: Constitution
  Vulnerabilities: Dark, Ghost, Psychic, Ground
  Resistances: Bug, Fairy, Grass, Poison
  Immunities: Fighting, Normal
  Senses: Darkvision 50ft
  Levitate: This Pokémon is immune to ground moves.
  Evolution: Haunter can evolve into Gengar at level
  14 and above. When it evolves, its health increases
  by double its level, and it gains 8 points to add to its
  ability scores (max 20).
  Starting Moves: Hypnosis, Lick, Shadow Punch,
  Spite, Mean Look  
  Level 6: Curse, Night Shade  
  Level 10: Confuse Ray, Sucker Punch  
  Level 14: Payback, Shadow Ball  
  Level 18: Dream Eater, Dark Pulse, Destiny Bond,
  Hex, Nightmare
  TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30,
  32, 36, 41, 42, 44, 45, 46, 48, 53, 56, 61, 63, 64,
  65, 66, 77, 83, 84, 85, 87, 88, 90, 92, 97, 99, 100
  Gengar #094
  Gengar #094
  Type: Ghost/Poison  
  Classification: Medium | SR 12  
  Minimum Level Found: 10  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Shadow Pokémon. A Gengar is close by if you
  feel a sudden chill. It may be trying to lay a curse on
  you.
  Armor Class: 15
  Hit Points: 102 | Hit Dice: d12
  Speed: 35ft. walking, 35ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 18 (+4) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
  Proficient Skills: Stealth, Deception
  Saving Throws: Constitution, Charisma
  Vulnerabilities: Dark, Ghost, Psychic, Ground
  Resistances: Bug, Fairy, Grass, Poison
  Immunities: Fighting, Normal
  Senses: Darkvision 80ft
  Cursed Body: When hit by a melee attack, this
  Pokémon may roll 1d4. On a result of 4, the
  opponent who made the attack cannot use the
  same move on its next turn.
  Starting Moves: Hypnosis, Lick, Shadow Punch,
  Spite, Mean Look, Curse, Night Shade, Confuse Ray,
  Sucker Punch  
  Level 14: Payback, Shadow Ball  
  Level 18: Dream Eater, Dark Pulse, Destiny Bond,
  Hex, Nightmare
  TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
  29, 30, 31, 32, 36, 41, 42, 44, 45, 46, 48, 52, 53,
  56, 61, 63, 64, 65, 66, 68, 77, 83, 84, 85, 87, 88,
  90, 92, 97, 99, 100
  
  49
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Onix #095
  Onix #095
  Type: Rock/Ground  
  Classification: Huge | SR 10  
  Minimum Level Found: 5  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Rock Snake Pokémon. Burrows at high speed in
  search of food. The tunnels it leaves are used as
  homes by Diglett.
  Armor Class: 17
  Hit Points: 65 | Hit Dice: d10
  Speed: 25ft. walking, 25ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution, Strength
  Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
  Water
  Resistances: Fire, Flying, Normal, Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 120ft
  Rock Head: This Pokémon takes no recoil damage.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Weak Armor: When an attack hits this Pokémon, its
  speed increases by 5 feet, but its AC is temporarily
  reduced by 1 until the end of battle (for a maximum
  reduction of -5).
  Evolution: Onix can evolve into Steelix at level 14
  and above while holding a Metal Coat. When it
  evolves, its health increases by double its level, and
  it gains 7 points to add to its ability scores (max
  20).
  Starting Moves: Bind, Harden, Mud Sport, Tackle,
  Curse, Rock Throw, Rock Tomb  
  Level 6: Rage, Stealth Rock, Rock Polish  
  Level 10: Gyro Ball, Smack Down, Dragon Breath,
  Slam  
  Level 14: Screech, Rock Slide, Sand Tomb, Iron Tail  
  Level 18: Dig, Stone Edge, Double-Edge, Sandstorm
  TM: 05, 06, 10, 11, 12, 17, 21, 23, 26, 27, 32, 37,
  39, 41, 42, 44, 45, 48, 59, 64, 66, 69, 71, 74, 77,
  78, 80, 82, 87, 88, 90, 91, 96, 100
  Egg Moves: Block, Defense Curl, Explosion, Flail,
  Slam, Rock Blast, Rock Climb, Rock Slide, Rollout,
  Rototiller, Stealth Rock
  Drowzee #096
  Drowzee #096
  Type: Psychic  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Human-Like  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Hypnosis Pokémon. If you sleep by it all the
  time, it will sometimes show you dreams it had
  eaten in the past.
  Armor Class: 14
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 8 (-1)
  Proficient Skills: Insight, Persuasion
  Saving Throws: Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Insomnia: This Pokémon is immune to sleep.
  Forewarn: When this Pokémon enters battle, it
  selects a target to reveal the move it knows with the
  most damage output. In the case of a tie, the target
  can choose which move it reveals.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Evolution: Drowzee can evolve into Hypno at level 8
  and above. When it evolves, its health increases by
  double its level, and it gains 11 points to add to its
  ability scores (max 20).
  Starting Moves: Hypnosis, Pound  
  Level 2: Disable, Confusion  
  Level 6: Headbutt, Poison Gas  
  Level 10: Meditate, Psybeam  
  Level 14: Psych Up  
  Level 18: Synchronoise, Zen Headbutt, Swagger,
  Psychic, Nasty Plot, Psyshock, Future Sight
  TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
  29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, 56,
  73, 77, 85, 89, 87, 88, 89, 90, 92, 99, 100
  Egg Moves: Assist, Barrier, Fire Punch, Flatter, Guard
  Swap, Ice Punch, Nasty Plot, Psycho Cut, Role Play,
  Secret Power, Skill Swap, Thunder Punch
  
  50
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Hypno #097
  Hypno #097
  Type: Psychic  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Hypnosis Pokémon. Avoid eye contact if you
  come across one. It will try to put you to sleep by
  using its pendulum.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 13 (+1) 8 (-1) 16 (+3) 8 (-1)
  Proficient Skills: Insight, Persuasion
  Saving Throws: Charisma, Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Truesight 20ft
  Insomnia: This Pokémon is immune to sleep.
  Forewarn: When this Pokémon enters battle, it
  selects a target to reveal the move it knows with the
  most damage output. In the case of a tie, the target
  can choose which move it reveals.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Starting Moves: Confusion, Disable, Future Sight,
  Hypnosis, Nasty Plot, Nightmare, Pound,
  Switcheroo  
  Level 6: Headbutt, Poison Gas  
  Level 10: Meditate, Psybeam  
  Level 14: Psych Up  
  Level 18: Synchronoise, Zen Headbutt, Swagger,
  Psychic, Psyshock
  TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
  27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48,
  52, 56, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100
  Krabby #098
  Krabby #098
  Type: Water  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The River Crab Pokémon. Its pincers are superb
  weapons. They sometimes break off during battle,
  but they grow back fast.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 30ft. walking, 20ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Survival, Sleight of Hand
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Hyper Cutter: This Pokémon’s attack or damage
  bonuses cannot be decreased by an opponent’s
  moves.
  Shell Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Evolution: Krabby can evolve into Kingler at level 8
  and above. When it evolves, its health increases by
  double its level, and it gains 11 points to add to its
  ability scores (max 20).
  Starting Moves: Bubble, Mud Sport  
  Level 2: Vice Grip, Leer, Harden  
  Level 6: Bubble Beam, Mud Shot  
  Level 10: Metal Claw, Stomp  
  Level 14: Protect, Guillotine, Slam  
  Level 18: Brine, Crabhammer, Flail
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39,
  42, 44, 45, 46, 48, 54, 55, 56, 75, 80, 81, 87, 88,
  90, 94, 100
  Egg Moves: Agility, Ally Switch, Amnesia, Ancient
  Power, Bide, Chip Away, Dig, Endure, Flail, Haze,
  Knock Off, Slam, Swords Dance, Tickle
  
  51
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Kingler #099
  Kingler #099
  Type: Water  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Pincer Pokémon. One claw grew massively and
  is as hard as steel. It has 10,000-horsepower
  strength. However, it is too heavy.
  Armor Class: 16
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Survival, Sleight of Hand
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Hyper Cutter: This Pokémon’s attack or damage
  bonuses cannot be decreased by an opponent’s
  moves.
  Shell Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Starting Moves: Bubble, Leer, Mud Sport, Vice Grip,
  Wide Guard, Harden  
  Level 6: Bubble Beam, Mud Shot  
  Level 10: Metal Claw, Stomp  
  Level 14: Protect, Slam  
  Level 18: Guillotine, Brine, Crabhammer, Flail
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 31, 32,
  39,42, 44, 45, 46, 48, 54, 55, 56, 60, 68, 75, 80,
  81,87, 88, 90, 94, 100
  Voltorb #100
  Voltorb #100
  Type: Electric  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 1/2 | 3 ASI
   
  The Ball Pokémon. It is said to camouflage itself as a
  Poké Ball. It will self-destruct with very little
  stimulus.
  Armor Class: 14
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Soundproof: This Pokémon is immune to sound-
  based moves.
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Aftermath: This Pokémon deals damage to an
  attacker equal to half of the damage received when
  knocked out by a melee move.
  Evolution: Voltorb can evolve into Electrode at level
  8 and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Charge, Tackle  
  Level 2: Sonic Boom, Spark, Eerie Impulse  
  Level 6: Rollout, Screech, Charge Beam  
  Level 10: Swift, Electro Ball, Self-Destruct  
  Level 14: Light Screen, Magnet Rise  
  Level 18: Discharge, Explosion, Gyro Ball, Mirror
  Coat
  TM: 06, 10, 12, 16, 17, 18, 21, 24, 25, 27, 32, 41,
  42, 44, 46, 48, 57, 64, 72, 73, 74, 87, 88, 90, 93,
  100
  
  52
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Electrode #101
  Electrode #101
  Type: Electric  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 2/2 | 3 ASI
   
  The Ball Pokémon. Stores electrical energy inside its
  body. Even the slightest shock could trigger a huge
  explosion.
  Armor Class: 17
  Hit Points: 50 | Hit Dice: d10
  Speed: 40ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Soundproof: This Pokémon is immune to sound-
  based moves.
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Aftermath: This Pokémon deals damage to an
  attacker equal to half of the damage received when
  knocked out by a melee move.
  Starting Moves: Charge, Sonic Boom, Tackle, Spark,
  Eerie Impulse, Magnetic Flux  
  Level 6: Rollout, Screech, Charge Beam  
  Level 10: Swift, Electro Ball, Self-Destruct  
  Level 14: Light Screen  
  Level 18: Magnet Rise, Discharge, Explosion, Gyro
  Ball, Mirror Coat
  TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 27, 32,
  31, 42, 44, 46, 48, 57, 64, 68, 72, 74, 87, 88, 90,
  93, 100
  Exeggcute #102
  Exeggcute #102
  Type: Grass/Psychic  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Egg Pokémon. The heads attract each other and
  spin around. There must be six heads for it to
  maintain balance.
  Armor Class: 14
  Hit Points: 19 | Hit Dice: d8
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
  Poison
  Resistances: Electric, Fighting, Grass, Ground,
  Psychic, Water
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Harvest: At the end of this Pokémon's turn, if it used
  a berry, roll 1d4. On a result of 3 or 4, it regains that
  berry as a held item.
  Evolution: Exeggcute can evolve into Exeggutor at
  level 8 and above with the help of a Leaf Stone or
  Alolan Exeggutor at level 8 and above with the help
  of an Alola Stone. When it evolves, its health
  increases by double its level, and it gains 11 points
  to add to its ability scores (max 20).
  Starting Moves: Barrage, Hypnosis, Uproar  
  Level 2: Reflect, Leech Seed  
  Level 6: Bullet Seed, Stun Spore  
  Level 10: Poison Powder, Sleep Powder  
  Level 14: Confusion, Worry Seed  
  Level 18: Natural Gift, Solar Beam, Extrasensory,
  Bestow
  TM: 06, 10, 11, 16, 17, 21, 22, 27, 29, 32, 33, 36,
  42, 44, 45, 46, 48, 53, 64, 75, 77, 83, 85, 86, 87,
  88,90, 92, 96, 100
  Egg Moves: Ancient Power, Block, Curse, Giga Drain,
  Grassy Terrain, Ingrain, Leaf Storm, Lucky Chant,
  Moonlight, Natural Gift, Nature Power, Power Swap,
  Psych Up, Reflect, Skill Swap, Synthesis
  
  53
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Exeggutor #103
  Exeggutor #103
  Type: Grass/Psychic  
  Classification: Large | SR 8  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Coconut Pokémon. Its cries are very noisy. This
  is because each of the three heads thinks about
  whatever it likes.
  Armor Class: 15
  Hit Points: 56 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
  Poison
  Resistances: Electric, Fighting, Grass, Ground,
  Psychic, Water
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Harvest: At the end of this Pokémon's turn, if it used
  a berry, roll 1d4. On a result of 3 or 4, it regains that
  berry as a held item.
  Starting Moves: Barrage, Confusion, Hypnosis, Seed
  Bomb, Stomp  
  Level 6: Psyshock  
  Level 10: Egg Bomb  
  Level 18: Wood Hammer, Leaf Storm
  TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 27, 29, 32,
  33, 36, 42, 44, 45, 46, 48, 53, 64, 68, 75, 77, 83,
  85,86, 87, 88, 90, 92, 96, 100
  Cubone #104
  Cubone #104
  Type: Ground  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Monster  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Lonely Pokémon. Wears the skull of its
  deceased mother. Its cries echo inside the skull and
  come out as a sad melody.
  Armor Class: 14
  Hit Points: 17 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Rock Head: This Pokémon takes no recoil damage.
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Hidden Ability
  Hidden Ability
  Battle Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Evolution: Cubone can evolve into Marowak at level
  8 and above or Alolan Marowak at level 8 and above
  with the help of an Alola Stone. When it evolves, its
  health increases by double its level, and it gains 9
  points to add to its ability scores (max 20).
  Starting Moves: Growl, Tail Whip  
  Level 2: Bone Club, Headbutt  
  Level 6: Leer, Focus Energy  
  Level 10: Bonemerang, Rage, False Swipe  
  Level 14: Thrash, Fling, Stomping Tantrum  
  Level 18: Endeavor, Double-Edge, Retaliate, Bone
  Rush
  TM: 06, 10, 11, 13, 14, 17, 21, 23, 26, 27, 31, 32,
  35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 54, 56,
  59, 75, 78, 80, 87, 88, 90, 100
  Egg Moves: Ancient Power, Belly Drum, Chip Away,
  Detect, Double Kick, Endure, Iron Head, Perish
  Song, Rock Slide, Screech, Skull Bash, Swords Dance
  
  54
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Marowak #105
  Marowak #105
  Type: Ground  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Monster  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Bone Keeper Pokémon. Small and weak, this
  Pokémon is adept with its bone club. It has grown
  more vicious over the ages.
  Armor Class: 16
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival, Athletics
  Saving Throws: Constitution, Strength
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Rock Head: This Pokémon takes no recoil damage.
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Hidden Ability
  Hidden Ability
  Battle Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Starting Moves: Bone Club, Growl, Headbutt, Tail
  Whip  
  Level 6: Leer, Focus Energy  
  Level 10: Bonemerang, Rage 
  Level 14: False Swipe, Thrash  
  Level 18: Stomping Tantrum, Fling, Endeavor,
  Double-Edge, Retaliate, Bone Rush
  TM: 06, 10, 11, 13, 14, 15, 17, 21, 23, 26, 27, 31,
  32, 35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 52,
  54, 56, 59, 68,, 71, 75, 78, 80, 87, 88, 90, 100
  Hitmonlee #106
  Hitmonlee #106
  Type: Fighting  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 100% M / 0% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Kicking Pokémon. When kicking, the sole of its
  foot turns as hard as a diamond on impact and
  destroys its enemy.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Acrobatics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Limber: This Pokémon is immune to being
  paralyzed.
  Reckless: When attacking with moves with recoil
  damage, this Pokémon doubles its STAB bonus.
  Hidden Ability
  Hidden Ability
  Unburden: While this Pokémon is not holding an
  item, it gains 10 feet to its speed.
  Starting Moves: Double Kick, Revenge, Reversal,
  Meditate, Rolling Kick  
  Level 6: Jump Kick, Brick Break  
  Level 10: Focus Energy, Feint, Foresight  
  Level 14: High Jump Kick, Mind Reader  
  Level 18: Wide Guard, Blaze Kick, Endure, Mega
  Kick, Close Combat
  TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
  39, 42, 44, 45, 46, 47, 48, 52, 56, 71, 78, 80, 84,
  87, 88, 90, 100
  
  55
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Hitmonchan #107
  Hitmonchan #107
  Type: Fighting  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 100% M / 0% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Punching Pokémon. Punches in corkscrew
  fashion. It can punch its way through a concrete wall
  like a drill.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Acrobatics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Iron Fist: When attacking with a punch-based move
  (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
  Punch, etc.), this Pokémon may roll the damage
  twice and choose either total.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Starting Moves: Comet Punch, Pursuit, Revenge,
  Agility  
  Level 6: Bullet Punch, Mach Punch  
  Level 10: Feint, Vacuum Wave, Fire Punch, Ice
  Punch, Thunder Punch  
  Level 14: Quick Guard, Sky Uppercut, Mega Punch  
  Level 18: Detect, Focus Punch, Counter, Close
  Combat
  TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
  39, 42, 44, 45, 46, 48, 52, 56, 71, 78, 80, 87, 88,
  90, 100
  Lickitung #108
  Lickitung #108
  Type: Normal  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Monster  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Licking Pokémon. Its tongue spans almost
  seven feet and moves more freely than its forelegs.
  Its licks can cause paralysis.
  Armor Class: 14
  Hit Points: 70 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Perception
  Saving Throws: Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Own Tempo: This Pokémon is immune to becoming
  confused.
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Hidden Ability
  Hidden Ability
  Cloud Nine: While this Pokémon is in battle,
  weather-related abilities have no effect on the
  Pokémon that have them.
  Evolution: Lickitung can evolve into Lickilicky at the
  time it learns 'Rollout'. When it evolves, its health
  increases by double its level, and it gains 12 points
  to add to its ability scores (max 20).
  Starting Moves: Lick, Supersonic, Defense Curl  
  Level 6: Knock Off, Wrap  
  Level 10: Stomp, Disable  
  Level 14: Slam, Rollout  
  Level 18: Chip Away, Me First, Refresh, Screech,
  Power Whip, Wring Out
  TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
  25,26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
  46, 48, 56, 59, 68, 75, 77, 78, 80, 82, 85, 87, 88,
  90, 94, 100
  Egg Moves: Amnesia, Belly Drum, Body Slam, Curse,
  Hammer Arm, Magnitude, Muddy Water, Sleep Talk,
  Smelling Salts, Snore, Substitute, Zen Headbutt
  
  56
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Koffing #109
  Koffing #109
  Type: Poison  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Amorphous 
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Poison Gas Pokémon. In hot places, its internal
  gases could expand and explode without any
  warning. Be very careful!
  Armor Class: 14
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Deception
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Levitate: This Pokémon is immune to ground moves.
  Evolution: Koffing can evolve into Weezing at level 9
  and above. When it evolves, its health increases by
  double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Poison Gas, Tackle  
  Level 2: Smog, Smokescreen  
  Level 6: Assurance, Clear Smog, Sludge  
  Level 10: Self-Destruct, Haze  
  Level 14: Gyro Ball, Sludge Bomb  
  Level 18: Explosion, Destiny Bond, Memento, Belch
  TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
  32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64, 66,
  74, 83, 87, 88, 90. 97. 100
  Egg Moves: Curse, Destiny Bond, Grudge, Pain Split,
  Psybeam, Psywave, Screech, Spit Up, Spite,
  Stockpile, Swallow, Toxic Spikes, Will-O-Wisp
  Weezing #110
  Weezing #110
  Type: Poison  
  Classification: Medium | SR 10  
  Minimum Level Found: 8  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Poison Gas Pokémon. This Pokémon lives and
  grows by absorbing poison gas, dust, and germs that
  exist inside garbage.
  Armor Class: 16
  Hit Points: 88 | Hit Dice: d10
  Speed: 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Deception
  Saving Throws: Constitution
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Levitate: This Pokémon is immune to ground moves.
  Starting Moves: Double Hit, Poison Gas, Smog,
  Smokescreen, Tackle, Assurance, Clear Smog,
  Sludge  
  Level 10: Self-Destruct, Haze  
  Level 14: Gyro Ball, Sludge Bomb  
  Level 18: Explosion, Destiny Bond, Memento, Belch
  TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
  30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64,
  66, 68, 74, 83, 87, 88, 90, 97, 100
  
  57
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Rhyhorn #111
  Rhyhorn #111
  Type: Ground/Rock  
  Classification: Medium | SR 3  
  Minimum Level Found: 1  
  Egg Group: Monster, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Spikes Pokémon. A Pokémon with a one-track
  mind. Once it charges, it won’t stop running until it
  falls asleep.
  Armor Class: 13
  Hit Points: 40 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
  Water
  Resistances: Fire, Flying, Normal, Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 40ft
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Rock Head: This Pokémon takes no recoil damage.
  Hidden Ability
  Hidden Ability
  Reckless: When attacking with moves with recoil
  damage, this Pokémon doubles its STAB bonus.
  Evolution: Rhyhorn can evolve into Rhydon at level
  11 and above. When it evolves, its health increases
  by double its level, and it gains 8 points to add to its
  ability scores (max 20).
  Starting Moves: Horn Attack, Tail Whip  
  Level 2: Fury Attack, Scary Face  
  Level 6: Smack Down, Stomp  
  Level 10: Bulldoze, Chip Away, Head Smash  
  Level 14: Rock Blast, Drill Run, Take Down, Stone
  Edge  
  Level 18: Earthquake, Megahorn, Horn Drill, Double-
  Edge
  TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25,
  26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 66,
  67, 69, 71, 75, 78, 80, 84, 87, 88, 90, 100
  Egg Moves: Counter, Crunch, Crush Claw, Curse,
  Dragon Rush, Fire Fang, Guard Split, Ice Fang, Iron
  Tail, Magnitude, Metal Burst, Reversal, Rock Climb,
  Rock Slide, Rototiller, Skull Bash, Swords Dance,
  Thunder
  Rhydon #112
  Rhydon #112
  Type: Ground/Rock  
  Classification: Large | SR 11  
  Minimum Level Found: 10  
  Egg Group: Monster, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Drill Pokémon. Its brain developed when it
  began walking on its hind legs. Its armor-like hide
  even repels molten lava.
  Armor Class: 15
  Hit Points: 128 | Hit Dice: d12
  Speed: 40ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
  Water
  Resistances: Fire, Flying, Normal, Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 60ft
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Rock Head: This Pokémon takes no recoil damage.
  Hidden Ability
  Hidden Ability
  Reckless: When attacking with moves with recoil
  damage, this Pokémon doubles its STAB bonus.
  Evolution: Rhydon can evolve into Rhyperior at level
  16 and above while holding a Protector. When it
  evolves, its health increases by double its level, and
  it gains 8 points to add to its ability scores (max
  20).
  Starting Moves: Fury Attack, Hammer Arm, Horn
  Attack, Scary Face, Tail Whip, Smack Down, Stomp,
  Bulldoze, Chip Away  
  Level 14: Rock Blast, Drill Run, Take Down, Chip
  Away, Head Smash  
  Level 18: Stone Edge, Earthquake, Megahorn, Horn
  Drill, Double-Edge
  TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
  25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
  48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
  82, 84, 87, 88, 90, 94, 100
  
  58
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Chansey #113
  Chansey #113
  Type: Normal 
  Classification: Medium | SR 7  
  Minimum Level Found: 5  
  Egg Group: Fairy  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Egg Pokémon. A gentle and kindhearted
  Pokémon that shares its nutritious eggs if it sees an
  injured Pokémon.
  Armor Class: 13
  Hit Points: 75 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 18 (+4)
  Proficient Skills: Arcana, Medicine
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Natural Cure: This Pokémon is cured of negative
  status ailments upon returning to its Pokeball.
  Serene Grace: The Move DC to pass a saving throw
  against one of this Pokémon's moves is increased
  by 1.
  Hidden Ability
  Hidden Ability
  Healer: As an action, this Pokemon may touch a
  creature to heal poison, burn, or paralysis. When it
  uses this ability, roll a d4. On the a result of 1 or 2,
  the status effect is moved to itself.
  Evolution: Chansey can evolve into Blissey at level
  14 and above if it has a Loyalty level of +2 or higher.
  When it evolves, its health increases by double its
  level, and it gains 8 points to add to its ability scores
  (max 20).
  Starting Moves: Defense Curl, Growl, Pound, Tail
  Whip, Refresh 
  Level 6: Double Slap, Soft-Boiled  
  Level 10: Bestow, Minimize, Take Down  
  Level 14: Sing, Fling  
  Level 18: Heal Pulse, Egg Bomb, Light Screen,
  Healing Wish, Double-Edge
  TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
  20, 21, 22, 24, 25, 26,27, 29, 30, 31, 32, 35, 37,
  38, 39, 42, 44, 45, 48, 49, 56, 57, 68, 73, 77, 78,
  80, 85, 86, 87, 88, 90, 93, 99, 100
  Tangela #114
  Tangela #114
  Type: Grass  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Vine Pokémon. Its identity is obscured by
  masses of thick blue vines. The vines are said to
  never stop growing.
  Armor Class: 15
  Hit Points: 35 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Hidden Ability
  Hidden Ability
  Regenerator: Once per long rest, this Pokémon
  regains hit points equal to its level when it returns
  to its Pokéball.
  Evolution: Tangela can evolve into Tangrowth at the
  time it learns 'Ancient Power'. When it evolves, its
  health increases by double its level, and it gains 5
  points to add to its ability scores (max 20).
  Starting Moves: Constrict, Ingrain, Sleep Powder,
  Vine Whip, Absorb  
  Level 6: Poison Powder, Bind  
  Level 10: Growth, Mega Drain  
  Level 14: Knock Off, Stun Spore, Natural Gift,
  Ancient Power,  
  Level 18: Giga Drain, Slam, Tickle, Wring Out, Power
  Whip, Grassy Terrain
  TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, 42,
  44, 45, 46, 48, 53, 68, 75, 83, 86, 87, 88, 90, 96,
  100
  Egg Moves: Amnesia, Confusion, Endeavor, Flail,
  Giga Drain, Leaf Storm, Leech Seed, Mega Drain,
  Natural Gift, Nature Power, Power Swap, Rage,
  Powder, Reflect
  
  59
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Kangaskhan #115
  Kangaskhan #115
  Type: Normal 
  Classification: Large | SR 10  
  Minimum Level Found: 8  
  Egg Group: Monster  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Parent Pokémon. Raises its young in its belly
  pouch. Won’t run from any fight to keep its young
  protected.
  Armor Class: 18
  Hit Points: 60 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Athletics, Intimidation, Perception
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Scrappy: This Pokémon's Normal and Fighting type
  moves ignore immunities granted by a Pokémon's
  type. If a target’s secondary type gives it
  vulnerability or resistance to the attack, it follows
  the secondary type for that effect.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Starting Moves: Comet Punch, Leer, Fake Out, Tail
  Whip, Bite, Double Hit  
  Level 10: Rage, Mega Punch  
  Level 14: Chip Away, Dizzy Punch, Crunch  
  Level 18: Endure, Outrage, Sucker Punch, Reversal
  TM: 01,05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 20,
  21, 22, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 39,
  40, 42, 44, 45, 46, 48, 52, 56, 65, 68, 78, 80, 87,
  88, 90, 94, 100
  Egg Moves: Circle Throw, Counter, Crush Claw,
  Disable, Double-Edge, Endeavor, Focus Energy,
  Focus Punch, Foresight, Hammer Arm, Safeguard,
  Stomp, Substitute, Trump Card, Uproar
  Horsea #116
  Horsea #116
  Type: Water  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Water 1, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Dragon Pokémon. If it senses any danger, it will
  vigorously spray water or a special type of ink from
  its mouth.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 5ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Hidden Ability
  Hidden Ability
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Evolution: Horsea can evolve into Seadra at level 9
  and above. When it evolves, its health increases by
  double its level, and it gains 8 points to add to its
  ability scores (max 20).
  Starting Moves: Bubble  
  Level 2: Smokescreen, Leer  
  Level 6: Water Gun, Twister  
  Level 10: Bubble Beam, Focus Energy  
  Level 14: Brine, Agility  
  Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
  45, 48, 55, 87, 88, 90, 91, 94, 98, 100
  Egg Moves: Aurora Beam, Clear Smog, Disable, Rage,
  Dragon Breath, Flail, Muddy Water, Octazooka,
  Outrage, Razor Wind, Signal Beam, Splash, Water
  Pulse
  
  60
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Seadra #117
  Seadra #117
  Type: Water  
  Classification: Small | SR 8  
  Minimum Level Found: 8  
  Egg Group: Water 1, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Dragon Pokémon. Touching the back fin causes
  numbness. It hooks its tail to coral to stay in place
  while sleeping.
  Armor Class: 15
  Hit Points: 64 | Hit Dice: d10
  Speed: 5ft. walking, 35ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 17 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Poison Point: When this Pokémon is hit with a
  melee attack, roll a 1d4. On a result of 4, the
  attacker takes an amount of poison damage equal to
  this Pokémon’s proficiency modifier.
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Hidden Ability
  Hidden Ability
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Evolution: Seadra can evolve into Kingdra at level 14
  and above while holding a Dragon Scale. When it
  evolves, its health increases by double its level, and
  it gains 8 points to add to its ability scores (max
  20).
  Starting Moves: Bubble, Hydro Pump, Leer,
  Smokescreen, Water Gun, Twister  
  Level 10: Bubble Beam, Focus Energy  
  Level 14: Brine  
  Level 18: Agility, Dragon Pulse, Dragon Dance
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42,
  44, 45, 48, 55, 68, 87, 88, 90, 91, 94, 98, 100
  Goldeen #118
  Goldeen #118
  Type: Water  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Goldfish Pokémon. When it is time for them to
  lay eggs, they can be seen swimming up rivers and
  falls in large groups.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 5ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Water Veil: This Pokémon is immune to burning.
  Hidden Ability
  Hidden Ability
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Evolution: Goldeen can evolve into Seaking at level 9
  and above. When it evolves, its health increases by
  double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Peck, Tail Whip, Water Sport  
  Level 2: Supersonic, Horn Attack  
  Level 6: Flail, Water Pulse  
  Level 10: Aqua Ring, Fury Attack  
  Level 14: Agility, Waterfall  
  Level 18: Horn Drill, Soak, Megahorn
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
  45, 48, 55, 67, 84, 87, 88, 90, 94, 98, 100
  Egg Moves: Aqua Tail, Body Slam, Haze, Hydro
  Pump, Mud Shot, Mud Sport, Mud-Slap, Psybeam,
  Signal Beam, Skull Bash, Sleep Talk
  
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  Seaking #119
  Seaking #119
  Type: Water  
  Classification: Medium | SR 9  
  Minimum Level Found: 8  
  Egg Group: Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Goldfish Pokémon. It is the male’s job to make
  a nest by carving out boulders in a stream using the
  horn on its head.
  Armor Class: 15
  Hit Points: 72 | Hit Dice: d12
  Speed: 5ft. walking, 35ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Water Veil: This Pokémon is immune to burning.
  Hidden Ability
  Hidden Ability
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Starting Moves: Peck, Poison Jab, Tail Whip, Water
  Sport, Supersonic, Horn Attack, Flail, Water Pulse  
  Level 10: Aqua Ring, Fury Attack  
  Level 14: Agility, Waterfall  
  Level 18: Horn Drill, Soak, Megahorn
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42,
  44, 45, 48, 55, 67, 68, 84, 87, 88, 90, 94, 98, 100
  Staryu #120
  Staryu #120
  Type: Water  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 1/2 | 3 ASI
   
  The Star Shape Pokémon. As long as the center
  section is unharmed, this Pokémon can grow back
  fully even if it is chopped to bits.
  Armor Class: 14
  Hit Points: 16 | Hit Dice: d6
  Speed: 20ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Senses: Blindsight 100ft
  Illuminate: This Pokémon knows the Light cantrip
  and can cast it at will.
  Natural Cure: This Pokémon is cured of negative
  status ailments upon returning to its Pokeball.
  Hidden Ability
  Hidden Ability
  Analytic: After this Pokémon misses an attack, its
  next attack is done at advantage.
  Evolution: Staryu can evolve into Starmie at level 9
  and above with the help of a Water Stone. When it
  evolves, its health increases by double its level, and
  it gains 9 points to add to its ability scores (max
  20).
  Starting Moves: Harden, Tackle  
  Level 2: Water Gun, Rapid Spin, Recover  
  Level 6: Psywave, Swift  
  Level 10: Bubble Beam, Camouflage, Gyro Ball  
  Level 14: Brine, Minimize, Reflect Type, Confuse Ray
  Level 18: Power Gem, Psychic, Light Screen, Cosmic
  Power, Hydro Pump
  TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 24, 25, 27,
  29, 32, 33, 42, 44, 48, 55, 73, 74, 77, 87, 88, 90,
  91, 94, 98, 99, 100
  
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Starmie #121
  Starmie #121
  Type: Water/Psychic  
  Classification: Small | SR 9  
  Minimum Level Found: 8  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mysterious Pokémon. The center section is
  named the core. People think it is communicating
  when it glows in seven colors.
  Armor Class: 17
  Hit Points: 64 | Hit Dice: d10
  Speed: 30ft. walking, 40ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 17 (+3) 13 (+1) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  Resistances: Fighting, Fire, Ice, Psychic, Steel
  Senses: Blindsight 120ft
  Illuminate: This Pokémon knows the Light cantrip
  and can cast it at will.
  Natural Cure: This Pokémon is cured of negative
  status ailments upon returning to its Pokeball.
  Hidden Ability
  Hidden Ability
  Analytic: After this Pokémon misses an attack, its
  next attack is done at advantage.
  Starting Moves: Hydro Pump, Rapid Spin, Recover,
  Spotlight, Swift, Water Gun  
  Level 18: Confuse Ray
  TM: 03, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 24,
  25, 27, 29, 32, 33, 42, 44, 48, 55, 68, 73, 74, 77,
  85, 86, 87, 88, 90, 91, 92, 94, 98, 99, 100.
  Mr. Mime #122
  Mr. Mime #122
  Type: Psychic/Fairy  
  Classification: Medium | SR 9  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Barrier Pokémon. Always practicing its
  pantomime act. It makes enemies believe
  something exists that really doesn’t.
  Armor Class: 17
  Hit Points: 50 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 15 (+2) 8 (-1) 12 (+1) 14 (+2) 12 (+1)
  Proficient Skills: Performance
  Saving Throws: Charisma
  Vulnerabilities: Ghost, Poison, Steel
  Resistances: Fighting, Psychic
  Immunities: Dragon
  Senses: Truesight 10ft
  Soundproof: This Pokémon is immune to sound-
  based moves.
  Filter: When hit by a move type this Pokémon is
  vulnerable to, it may roll a d4. In a result of 4, it does
  not take the additional damage.
  Hidden Ability
  Hidden Ability
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Starting Moves: Barrier, Confusion, Guard Swap,
  Magical Leaf, Misty Terrain, Power Swap, Quick
  Guard, Wide Guard, Copycat, Meditate, Double Slap  
  Level 6: Mimic, Psywave, Encore  
  Level 10: Light Screen, Reflect, Psybeam  
  Level 14: Substitute, Recycle, Trick  
  Level 18: Psychic, Role Play, Baton Pass, Safeguard
  TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
  22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44,
  45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85,
  86, 87, 88, 90, 92, 99, 100
  
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  Scyther #123
  Scyther #123
  Type: Bug/Flying  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Mantis Pokémon. Leaps out of tall grass and
  slices prey with its scythes. The movement looks
  like that of a ninja.
  Armor Class: 16
  Hit Points: 58 | Hit Dice: d10
  Speed: 30ft. walking, 35ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  Resistances: Bug, Fighting, Grass
  Immunities: Ground
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Steadfast: Once per long rest, when this Pokémon
  fails a saving throw against a negative condition, it
  can choose to pass instead.
  Evolution: Scyther can evolve into Scizor at level 14
  and above while holding a Metal Coat. When it
  evolves, its health increases by double its level, and
  it gains 7 points to add to its ability scores (max
  20).
  Starting Moves: Leer, Quick Attack, Vacuum Wave,
  Focus Energy, Pursuit  
  Level 6: False Swipe, Agility, Wing Attack,  
  Level 10: Fury Cutter, Slash,  
  Level 14: Razor Wind, Double Team  
  Level 18: X-Scissor, Night Slash, Double Hit, Air
  Slash, Swords Dance, Feint
  TM: 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27, 31,
  32, 40, 42, 44, 45, 46, 48, 51, 54, 59, 68, 75, 81,
  87, 88, 89, 90, 100
  Egg Moves: Baton Pass, Bug Buzz, Counter, Defog,
  Endure, Light Screen, Night Slash, Quick Guard,
  Razor Wind, Reversal, Safeguard, Silver Wind, Steel
  Wing
  Jynx #124
  Jynx #124
  Type: Ice/Psychic  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Human Shape Pokémon. Appears to move to a
  rhythm of its own, as if it were dancing. It wiggles
  its hips as it walks.
  Armor Class: 15
  Hit Points: 67 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 16 (+3) 14 (+2) 8 (-1) 16 (+3) 16 (+3)
  Proficient Skills: Deception, Insight
  Saving Throws: Charisma
  Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
  Resistances: Ice, Psychic
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Forewarn: When this Pokémon enters battle, it
  selects a target to reveal the move it knows with the
  most damage output. In the case of a tie, the target
  can choose which move it reveals.
  Hidden Ability
  Hidden Ability
  Dry Skin: At the end of each of this Pokémon's
  turns, it takes an amount of damage equal to its
  proficiency modifier in harsh sunlight, or heals for
  the same amount during rain.
  Starting Moves: Draining Kiss, Pound, Lick, Lovely
  Kiss, Powder Snow  
  Level 6: Double Slap, Ice Punch  
  Level 10: Heart Stamp, Mean Look  
  Level 14: Fake Tears, Wake-Up Slap  
  Level 18: Avalanche, Body Slam, Wring Out, Perish
  Song, Blizzard
  TM: 03, 04, 06, 07, 10, 12, 13, 14, 15, 16, 17, 18,
  21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48,
  49, 52, 53, 56, 66, 68, 70, 77, 79, 85, 86, 87, 88,
  90, 92, 100
  
  64
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Electabuzz #125
  Electabuzz #125
  Type: Electric  
  Classification: Small | SR 9  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Electric Pokémon. If a major power outage
  occurs, it is certain that this Pokémon has eaten
  electricity at a power plant.
  Armor Class: 15
  Hit Points: 68 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Vital Spirit: This Pokémon cannot be put to sleep.
  Evolution: Electabuzz can evolve into Electivire at
  level 15 and above while holding an Electirizer.
  When it evolves, its health increases by double its
  level, and it gains 6 points to add to its ability scores
  (max 20).
  Starting Moves: Leer, Quick Attack, Thunder Shock,
  Low Kick  
  Level 6: Swift, Shock Wave  
  Level 10: Thunder Wave, Electro Ball, Light Screen  
  Level 14: Thunder Punch, Discharge  
  Level 18: Screech, Thunderbolt, Thunder
  TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 29, 31,
  32, 42, 44, 45, 46, 47, 48, 52, 56, 57, 68, 72, 73,
  87,88, 90, 93, 100
  Magmar #126
  Magmar #126
  Type: Fire  
  Classification: Small | SR 9  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Spitfire Pokémon. Born in an active volcano. Its
  body is always cloaked in flames, so it looks like a
  big ball of fire.
  Armor Class: 15
  Hit Points: 68 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Flame Body: The flames from this Pokémon's body
  shine dim light in a 15 ft radius. In addition, when
  hit by a melee attack, roll a d10. On a 10, the
  attacker is burned.
  Hidden Ability
  Hidden Ability
  Vital Spirit: This Pokémon cannot be put to sleep.
  Evolution: Magmar can evolve into Magmortar at
  level 15 and above while holding a Magmarizer.
  When it evolves, its health increases by double its
  level, and it gains 6 points to add to its ability scores
  (max 20).
  Starting Moves: Ember, Leer, Smog, Smokescreen  
  Level 6: Feint Attack, Fire Spin, Clear Smog  
  Level 10: Flame Burst, Confuse Ray  
  Level 14: Fire Punch, Sunny Day  
  Level 18: Lava Plume, Flamethrower, Fire Blast
  TM: 06, 10, 11, 15, 17, 21, 27, 29, 31, 32, 35, 38,
  42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 68, 87,
  88, 90, 100
  
  65
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  Pinsir #127
  Pinsir #127
  Type: Bug  
  Classification: Small | SR 9  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Stag Beetle Pokémon. Grips its prey in its
  pincers and squeezes hard! It can’t move if it’s cold
  out, so it lives in warm places.
  Armor Class: 16
  Hit Points: 60 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 15 (+2) 15 (+2) 6 (+-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Rock
  Resistances: Grass, Ground, Fighting
  Hyper Cutter: This Pokémon’s attack or damage
  bonuses cannot be decreased by an opponent’s
  moves.
  Mold Breaker: This Pokémon's moves ignore any
  abilities that would lessen their effect or ability to
  hit an opponent (Due to things like Water Absorb,
  Snow Cloak, Thick Fat, Sturdy, etc.)
  Hidden Ability
  Hidden Ability
  Moxie: Upon causing an opponent to faint, this
  Pokémon may immediately take another action.
  Starting Moves: Focus Energy, Vice Grip, Bind,
  Seismic Toss, Harden  
  Level 6: Revenge, Vital Throw  
  Level 10: Double Hit, Brick Break  
  Level 14: X-Scissor, Submission, Swords Dance  
  Level 18: Storm Throw, Thrash, Superpower,
  Guillotine
  TM: 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27, 31,
  32, 39, 42, 44, 45, 46, 48, 52, 54, 56, 59, 68, 71,
  75, 78, 80, 81, 87, 88, 90, 100
  Egg Moves: Bug Bite, Close Combat, Feint Attack,
  False Swipe, Feint, Flail, Fury Attack, Me First, Quick
  Attack, Superpower
  Tauros #128
  Tauros #128
  Type: Normal  
  Classification: Medium | SR 10  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 100% M / 0% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Wild Bull Pokémon. A rowdy Pokémon with a
  lot of stamina. Once running, it won’t stop until it
  hits something.
  Armor Class: 16
  Hit Points: 70 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 18 (+4) 16 (+3) 8 (-1) 10 (+0) 8 (-1)
  Proficient Skills: Athletics, Intimidation
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Anger Point: After suffering a critical hit, this
  Pokémon doubles the damage dice for a single
  move it activates on the following turn.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Starting Moves: Tackle, Tail Whip, Rage, Horn Attack,
  Scary Face  
  Level 6: Pursuit, Rest  
  Level 10: Payback  
  Level 14: Work Up, Zen Headbutt, Take Down  
  Level 18: Swagger, Thrash, Giga Impact
  TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
  25, 26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 48, 66,
  67, 68, 71, 78, 80, 87, 88, 90, 93, 94, 100
  
  66
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  Magikarp #129
  Magikarp #129
  Type: Water  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Water 2, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Fish Pokémon. Famous for being very
  unreliable. It can be found swimming in seas, lakes,
  rivers, and shallow puddles.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 5ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 14 (+2)
  13 (+1) 6 (-2) 8 (-1)
  10 (+0)
  Proficient Skills: None
  Saving Throws: None
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Hidden Ability
  Hidden Ability
  Rattled: When this Pokémon is hit by a damaging
  Dark, Bug, or Ghost move, it makes its next attack at
  advantage.
  Evolution: Magikarp can evolve into Gyarados at
  level 8 and above. When it evolves, its health
  increases by double its level, and it gains 16 points
  to add to its ability scores (max 20).
  Starting Moves: Splash  
  Level 2: Tackle  
  Level 6: Flail
  Gyarados #130
  Gyarados #130
  Type: Water/Flying  
  Classification: Huge | SR 10  
  Minimum Level Found: 8  
  Egg Group: Water 2, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Atrocious Pokémon. Brutally vicious and
  enormously destructive. Known for totally
  destroying cities in ancient times.
  Armor Class: 16
  Hit Points: 80 | Hit Dice: d12
  Speed: 30ft. walking, 40ft. swimming, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Intimidation
  Saving Throws: Strength, Constitution
  Vulnerabilities: Electric, Rock
  Resistances: Bug, Fighting, Fire, Steel, Water
  Immunities: Ground
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Hidden Ability
  Hidden Ability
  Moxie: Upon causing an opponent to faint, this
  Pokémon may immediately take another action.
  Starting Moves: Bite, Thrash  
  Level 10: Leer, Twister, Ice Fang  
  Level 14: Aqua Tail, Scary Face, Dragon Rage, Crunch
  Level 18: Hydro Pump, Dragon Dance, Hurricane,
  Rain Dance, Hyper Beam
  TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 24,
  25, 26, 27, 32, 35, 37, 38, 41, 42, 44, 45, 48, 55,
  59, 66, 68, 71, 73, 78, 82, 87, 88, 90, 94, 97, 98,
  100
  
  67
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Lapras #131
  Lapras #131
  Type: Water/Ice  
  Classification: Large | SR 10  
  Minimum Level Found: 5  
  Egg Group: Monster, Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Transport Pokémon. A gentle soul that can
  understand human speech. It can ferry people
  across the sea on its back.
  Armor Class: 16
  Hit Points: 70 | Hit Dice: d10
  Speed: 10ft. walking, 50ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 14 (+2) 12 (+1) 10 (+0) 12 (+1) 14 (+2)
  Proficient Skills: Survival, Persuasion
  Saving Throws: Strength, Charisma
  Vulnerabilities: Electric, Fighting, Grass, Rock
  Resistances: Ice, Water
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Shell Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Hidden Ability
  Hidden Ability
  Hydration: This Pokémon is unaffected by negative
  status ailments in water or during rainy conditions.
  Starting Moves: Growl, Sing, Water Gun, Mist,
  Confuse Ray, Ice Shard  
  Level 6: Water Pulse, Body Slam  
  Level 10: Rain Dance, Perish Song  
  Level 14: Ice Beam  
  Level 18: Brine, Safeguard, Hydro Pump, Sheer Cold
  TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24,
  25, 27, 29, 32, 42, 44, 45, 48, 49, 67, 68, 78, 79,
  85, 87, 88, 90, 94, 98, 100
  Egg Moves: Ancient Power, Avalanche, Curse,
  Dragon Dance, Dragon Pulse, Fissure, Foresight,
  Freeze-Dry, Future Sight, Horn Drill, Refresh, Sleep
  Talk, Substitute, Tickle, Whirlpool
  Ditto #132
  Ditto #132
  Type: Normal  
  Classification: Tiny | SR 3  
  Minimum Level Found: 1  
  Egg Group: Ditto  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Transform Pokémon. When it spots an enemy,
  its body transfigures into an almost-perfect copy of
  its opponent.
  Armor Class: 13
  Hit Points: 19 | Hit Dice: d8
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 12 (+1)
  Proficient Skills: Deception, Insight
  Saving Throws: Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Truesight 20ft
  Limber: This Pokémon is immune to being
  paralyzed.
  Hidden Ability
  Hidden Ability
  Imposter: This Pokémon can use Transform as a
  bonus action.
  Starting Moves: Transform
  
  68
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  Eevee #133
  Eevee #133
  Type: Normal 
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Evolution Pokémon. Eevee’s genes are the key
  to solving the mysteries of Pokémon evolution.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Perception, Investigation
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Adaptability: When this Pokémon uses a move of its
  own type, it may roll the damage twice and choose
  either total.
  Hidden Ability
  Hidden Ability
  Anticipation: When this Pokémon enters the battle,
  an opponent must reveal if it has a move that the
  Pokémon is vulnerable to.
  Evolution: Starting at level 8, Eevee can evolve into
  Vaporeon with a Water Stone, Jolteon with a
  Thunder Stone, Flareon with a Fire Stone, Leafeon
  with a Leaf Stone, Glaceon with an Ice Stone,
  Espeon during the day with a Loyalty level of +2 or
  higher, Umbreon at night with a Loyalty level of +2
  or higher, or Sylveon at any time with a Loyalty level
  of +2 or higher if it knows a fairy-type move. When
  it evolves, its health increases by double its level,
  and it gains 14 points to add to its ability scores
  (max 20).
  Starting Moves: Covet, Growl, Helping Hand, Tackle,
  Tail Whip  
  Level 2: Sand Attack, Baby-Doll Eyes, Quick Attack  
  Level 6: Bite, Swift  
  Level 10: Refresh, Take Down  
  Level 14: Charm, Baton Pass  
  Level 18: Double-Edge, Last Resort, Trump Card
  TM: 01, 06, 10, 11, 17, 18, 21, 27, 30, 32, 42, 44,
  45, 48, 49, 87, 88, 90, 100
  Egg Moves: Captivate, Charm, Covet, Curse, Detect,
  Endure, Fake Tears, Flail, Natural Gift, Stored Power,
  Synchronoise, Tickle, Wish, Yawn
  Vaporeon #134
  Vaporeon #134
  Type: Water  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Bubble Jet Pokémon. Its cell structure is similar
  to water molecules. It melts into the water and
  becomes invisible.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. walking, 40ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)
  Proficient Skills: Perception, Investigation
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Hidden Ability
  Hidden Ability
  Hydration: This Pokémon is unaffected by negative
  status ailments in water or during rainy conditions.
  Starting Moves: Helping Hand, Tackle, Tail Whip,
  Water Gun, Sand Attack, Baby-Doll Eyes  
  Level 6: Quick Attack, Water Pulse  
  Level 10: Aurora Beam, Aqua Ring  
  Level 14: Acid Armor, Haze  
  Level 18: Muddy Water, Last Resort, Hydro Pump
  TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
  27, 30, 32, 42, 44, 45, 48, 49, 55, 68, 87, 88, 90,
  94, 98, 100
  
  69
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  Jolteon #135
  Jolteon #135
  Type: Electric  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Lightning Pokémon. A sensitive Pokémon that
  easily becomes sad or angry. Every time its mood
  changes, it charges power.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d10
  Speed: 40ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 18 (+4) 13 (+1) 6 (-2) 12 (+1) 14 (+2)
  Proficient Skills: Perception, Investigation
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Volt Absorb: This Pokémon takes no damage from
  electricity or electric-type attacks. Instead, half of
  any electric damage done is absorbed, restoring the
  Pokémon's HP.
  Hidden Ability
  Hidden Ability
  Quick Feet: When suffering from a negative status
  condition, this Pokémon’s speed increases by 15 ft.
  Starting Moves: Helping Hand, Tackle, Tail Whip,
  Thunder Shock, Sand Attack, Baby-Doll Eyes  
  Level 6: Quick Attack, Double Kick  
  Level 10: Thunder Fang, Pin Missile  
  Level 14: Agility, Thunder Wave  
  Level 18: Discharge, Last Resort, Thunder
  TM: 01, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25,
  27, 30, 32, 42, 44, 44, 45, 48, 49, 57, 68, 72, 73,
  87, 88, 90, 93, 100
  Flareon #136
  Flareon #136
  Type: Fire  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Flame Pokémon. It has a flame chamber inside
  its body. It inhales, then breathes out fire that is
  over 3,000 degrees Fahrenheit.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d10
  Speed: 40ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2)
  Proficient Skills: Perception, Investigation
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  Starting Moves: Ember, Helping Hand, Tackle, Tail
  Whip, Sand Attack, Baby-Doll Eyes  
  Level 6: Quick Attack, Bite  
  Level 10: Fire Fang, Fire Spin  
  Level 14: Scary Face  
  Level 18: Smog, Lava Plume, Last Resort, Flare Blitz
  TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 27, 30, 32,
  35, 38, 42, 43, 44, 45, 48, 49, 50, 61, 68, 87, 88,
  90, 100
  
  70
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  Porygon #137
  Porygon #137
  Type: Normal 
  Classification: Small | SR 6  
  Minimum Level Found: 5  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 1/3 | 2 ASI
   
  The Virtual Pokémon. The only Pokémon that
  people anticipate can fly into space. None has
  managed the feat yet, however.
  Armor Class: 14
  Hit Points: 35 | Hit Dice: d8
  Speed: 20ft. walking, 20ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: History
  Saving Throws: Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Trace: This Pokémon copies a random ability of an
  opponent when entering battle. The ability cannot
  be Flower Gift, Forecast, Illusion, Imposter,
  Multitype, Trace, Wonder Guard, or Zen Mode.
  Download: Once per short rest, this Pokémon can
  choose a different damage type for one of their
  normal attacks.
  Hidden Ability
  Hidden Ability
  Analytic: After this Pokémon misses an attack, its
  next attack is done at advantage.
  Evolution: Porygon can evolve into Porygon2 at level
  9 and above while holding an Upgrade. When it
  evolves, its health increases by double its level, and
  it gains 8 points to add to its ability scores (max
  20).
  Starting Moves: Conversion, Conversion 2, Sharpen,
  Tackle, Psybeam  
  Level 6: Agility, Recover  
  Level 10: Magnet Rise  
  Level 14: Signal Beam, Recycle, Discharge, Lock-On  
  Level 18: Tri Attack, Magic Coat, Zap Cannon
  TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
  25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73,
  77, 85, 87, 88, 90, 92, 100
  Omanyte #138
  Omanyte #138
  Type: Rock/Water  
  Classification: Tiny | SR 2  
  Minimum Level Found: 1  
  Egg Group: Water 1, Water 3  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Spiral Pokémon. An ancient Pokémon that was
  recovered from a fossil. It swam by cleverly twisting
  its 10 tentacles about.
  Armor Class: 15
  Hit Points: 28 | Hit Dice: d8
  Speed: 15ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 11 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Electric, Fighting, Grass, Ground
  Resistances: Fire, Flying, Ice, Normal, Poison
  Senses: Darkvision 20ft
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Shell Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Hidden Ability
  Hidden Ability
  Weak Armor: When an attack hits this Pokémon, its
  speed increases by 5 feet, but its AC is temporarily
  reduced by 1 until the end of battle (for a maximum
  reduction of -5).
  Evolution: Omanyte can evolve into Omastar at level
  10 and above. When it evolves, its health increases
  by double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Constrict, Withdraw  
  Level 2: Bite, Water Gun  
  Level 6: Rollout, Leer  
  Level 10: Mud Shot  
  Level 14: Brine, Protect, Ancient Power  
  Level 18: Tickle, Rock Blast, Shell Smash, Hydro
  Pump
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
  39, 42, 44, 45, 46, 48, 55, 69, 74, 80, 87, 88, 90,
  94, 98, 100
  Egg Moves: Aurora Beam, Bide, Bubble Beam, Haze,
  Knock Off, Muddy Water, Reflect Type, Rock Slide,
  Slam, Spikes, Supersonic, Toxic Spikes, Water Pulse,
  Whirlpool, Wring Out
  
  71
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  Omastar #139
  Omastar #139
  Type: Rock/Water  
  Classification: Small | SR 11  
  Minimum Level Found: 8  
  Egg Group: Water 1, Water 3  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Spiral Pokémon. Its sharp beak rings its mouth.
  Its shell was too big for it to move freely, so it
  became extinct.
  Armor Class: 16
  Hit Points: 105 | Hit Dice: d12
  Speed: 20ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival, Intimidation
  Saving Throws: Constitution
  Vulnerabilities: Electric, Fighting, Grass, Ground
  Resistances: Fire, Flying, Ice, Normal, Poison
  Senses: Darkvision 50ft
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Shell Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Hidden Ability
  Hidden Ability
  Weak Armor: When an attack hits this Pokémon, its
  speed increases by 5 feet, but its AC is temporarily
  reduced by 1 until the end of battle (for a maximum
  reduction of -5).
  Starting Moves: Constrict, Spike Cannon, Withdraw,
  Bite, Water Gun, Rollout, Leer  
  Level 10: Mud Shot  
  Level 14: Brine, Protect, Ancient Power  
  Level 18: Tickle, Rock Blast, Shell Smash, Hydro
  Pump
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 32,
  37, 39, 42, 44, 45, 46, 48, 55, 68, 69, 71, 74, 80,
  87,88, 90, 94, 98, 100
  Kabuto #140
  Kabuto #140
  Type: Rock/Water  
  Classification: Tiny | SR 2  
  Minimum Level Found: 1  
  Egg Group: Water 1, Water 3  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Shellfish Pokémon. A Pokémon that was
  recovered from a fossil. It used the eyes on its back
  while hiding on the seafloor.
  Armor Class: 14
  Hit Points: 28 | Hit Dice: d8
  Speed: 15ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Electric, Fighting, Grass, Ground
  Resistances: Fire, Flying, Ice, Normal, Poison
  Senses: Darkvision 20ft
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Battle Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Hidden Ability
  Hidden Ability
  Weak Armor: When an attack hits this Pokémon, its
  speed increases by 5 feet, but its AC is temporarily
  reduced by 1 until the end of battle (for a maximum
  reduction of -5).
  Evolution: Kabuto can evolve into Kabutops at level
  10 and above. When it evolves, its health increases
  by double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Harden, Scratch  
  Level 2: Absorb, Leer  
  Level 6: Mud Shot  
  Level 10: Sand Attack, Endure  
  Level 14: Aqua Jet, Mega Drain  
  Level 18: Metal Sound, Ancient Power, Wring Out
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
  39, 40, 42, 44, 45, 46, 48, 55, 69, 80, 87, 88, 90,
  94, 98, 100
  Egg Moves: Aurora Beam, Bubble Beam, Confuse
  Ray, Dig, Flail, Foresight, Giga Drain, Icy Wind,
  Knock Off, Mud Shot, Rapid Spin, Screech, Take
  Down
  
  72
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Kabutops #141
  Kabutops #141
  Type: Rock/Water  
  Classification: Medium | SR 11  
  Minimum Level Found: 8  
  Egg Group: Water 1, Water 3  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Shellfish Pokémon. A slim and fast swimmer. It
  sliced its prey with its sharp sickles and drank the
  body fluids.
  Armor Class: 16
  Hit Points: 89 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival, Intimidation
  Saving Throws: Constitution
  Vulnerabilities: Electric, Fighting, Grass, Ground
  Resistances: Fire, Flying, Ice, Normal, Poison
  Senses: Darkvision 50ft
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Battle Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Hidden Ability
  Hidden Ability
  Weak Armor: When an attack hits this Pokémon, its
  speed increases by 5 feet, but its AC is temporarily
  reduced by 1 until the end of battle (for a maximum
  reduction of -5).
  Starting Moves: Feint, Harden, Leer, Scratch, Slash,
  Absorb, Mud Shot  
  Level 10: Sand Attack, Endure  
  Level 14: Aqua Jet, Mega Drain  
  Level 18: Metal Sound, Ancient Power, Wring Out,
  Night Slash
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 31,
  32, 37, 39, 40, 42, 44, 45, 48, 55, 68, 69, 71, 75,
  80, 81, 87, 88, 90, 94, 96, 98, 100
  Aerodactyl #142
  Aerodactyl #142
  Type: Rock/Flying  
  Classification: Large | SR 13  
  Minimum Level Found: 10  
  Egg Group: Flying  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Fossil Pokémon. A savage Pokémon that died
  out in ancient times. It was resurrected using DNA
  taken from amber.
  Armor Class: 16
  Hit Points: 102 | Hit Dice: d12
  Speed: 20ft. walking, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception, Investigation
  Saving Throws: Strength, Constitution
  Vulnerabilities: Electric, Ice, Rock, Steel, Water
  Resistances: Bug, Fire, Flying, Normal, Poison
  Immunities: Ground
  Senses: Darkvision 50ft
  Rock Head: This Pokémon takes no recoil damage.
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Starting Moves: Bite, Fire Fang, Ice Fang, Iron Head,
  Scary Face, Supersonic, Thunder Fang, Wing Attack,
  Roar, Agility, Ancient Power  
  Level 14: Crunch  
  Level 18: Take Down, Sky Drop, Hyper Beam, Rock
  Slide, Giga Impact
  TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 23,
  26, 27, 32, 35, 37, 38, 39,40, 41, 42, 44, 45, 46,
  48, 51, 58, 59, 66, 68, 69, 71, 76, 78, 80, 87, 88,
  90, 100
  Egg Moves: Assurance, Curse, Dragon Breath,
  Foresight, Pursuit, Roost, Steel Wing, Tailwind,
  Whirlwind, Wide Guard
  
  73
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  Snorlax #143
  Snorlax #143
  Type: Normal 
  Classification: Large | SR 14  
  Minimum Level Found: 10  
  Egg Group: Monster  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Sleeping Pokémon. Will eat anything, even if the
  food happens to be a little moldy. It never gets an
  upset stomach.
  Armor Class: 15
  Hit Points: 132 | Hit Dice: d12
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 12 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Immunity: This Pokémon is immune to becoming
  poisoned.
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Hidden Ability
  Hidden Ability
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Starting Moves: Tackle, Defense Curl, Amnesia, Lick,
  Chip Away, Yawn, Body Slam  
  Level 14: Rest, Snore, Sleep Talk, Giga Impact, High
  Horsepower  
  Level 18: Rollout, Block, Belly Drum, Crunch, Heavy
  Slam
  TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23,
  24, 25, 26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42,
  44, 45, 48, 56, 68, 78, 80, 87, 88, 90, 93, 94, 100
  Articuno #144
  Articuno #144
  Type: Ice/Flying 
  Classification: Large | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Freeze Pokémon. A legendary bird Pokémon. It
  freezes water that is contained in winter air and
  makes it snow.
  Armor Class: 18
  Hit Points: 246 | Hit Dice: d12
  Speed: 20ft. walking, 60ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
  Proficient Skills: Arcana, Insight, Intimidation
  Saving Throws: Dexterity, Constitution
  Vulnerabilities: Electric, Fire, Rock, Steel
  Resistances: Bug, Grass
  Immunities: Ground
  Senses: Darkvision 60ft
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Snow Cloak: This Pokémon is immune to Hail
  damage. It's AC is increased by 2 in arctic
  conditions, or when it is snowing or hailing.
  Starting Moves: Gust, Powder Snow, Mist, Ice Shard,
  Mind Reader, Ancient Power, Agility, Reflect  
  Level 18: Hail, Tailwind, Ice Beam, Blizzard, Roost,
  Hurricane, Sheer Cold, Freeze-Dry
  TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21,
  27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76,
  79, 97, 88, 89, 90, 100
  
  74
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Zapdos #145
  Zapdos #145
  Type: Electric/Flying  
  Classification: Large | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Electric Pokémon. This legendary bird Pokémon
  is said to appear when the sky turns dark and
  lightning showers down.
  Armor Class: 17
  Hit Points: 232 | Hit Dice: d12
  Speed: 20ft. walking, 60ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
  Proficient Skills: Arcana, Insight, Intimidation
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Ice, Rock
  Resistances: Bug, Fighting, Flying, Grass, Steel
  Immunities: Ground
  Senses: Darkvision 60ft
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Starting Moves: Peck, Thunder Shock, Thunder Wave,
  Detect, Pluck, Ancient Power, Charge, Agility  
  Level 18: Discharge, Rain Dance, Light Screen, Drill
  Peck, Thunder, Roost, Zap Cannon, Magnetic Flux
  TM: 05, 06, 10, 11, 15, 16, 17, 18, 19, 21, 24, 25,
  27, 32, 37, 40, 42, 44, 48, 51, 57, 58, 68, 72, 73,
  76, 87, 88, 89, 90, 93, 100
  Moltres #146
  Moltres #146
  Type: Fire/Flying  
  Classification: Large | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Flame Pokémon. A legendary bird Pokémon. As
  it flaps its flaming wings, even the night sky will turn
  red.
  Armor Class: 16
  Hit Points: 232 | Hit Dice: d12
  Speed: 20ft. walking, 60ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
  Proficient Skills: Arcana, Insight, Intimidation
  Saving Throws: Constitution, Strength
  Vulnerabilities: Electric, Rock, Water
  Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  Immunities: Ground
  Senses: Darkvision 60ft
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Flame Body: The flames from this Pokémon's body
  shine dim light in a 15 ft radius. In addition, when
  hit by a melee attack, roll a d10. On a 10, the
  attacker is burned.
  Starting Moves: Ember, Wing Attack, Fire Spin,
  Agility, Endure, Ancient Power, Flamethrower  
  Level 18: Burn Up, Safeguard, Air Slash, Sunny Day,
  Heat Wave, Solar Beam, Sky Attack, Roost,
  Hurricane
  TM: 05, 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
  32, 35, 38, 40, 42, 43, 44, 48, 50, 51, 58, 61, 68,
  76, 87, 88, 89, 90, 100
  
  75
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Dratini #147
  Dratini #147
  Type: Dragon  
  Classification: Small | SR 1  
  Minimum Level Found: 1  
  Egg Group: Water 1, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Dragon Pokémon. Long thought to be a myth,
  this Pokémon’s existence was only recently
  confirmed by a fisherman who caught one.
  Armor Class: 13
  Hit Points: 20 | Hit Dice: d8
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Arcana
  Saving Throws: Wisdom
  Vulnerabilities: Dragon, Fairy, Ice
  Resistances: Electric, Fire, Grass, Water
  Shed Skin: If this Pokémon is affected by a negative
  status ailment, they can roll a d4 at the end of each
  of their turns. On a result of 4, they are cured.
  Hidden Ability
  Hidden Ability
  Marvel Scale: This Pokémon's AC increase by 2 when
  suffering from a negative status condition.
  Evolution: Dratini can evolve into Dragonair at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Leer, Wrap  
  Level 2: Thunder Wave, Twister  
  Level 6: Dragon Rage, Slam  
  Level 10: Agility  
  Level 14: Dragon Tail, Aqua Tail, Safeguard  
  Level 18: Dragon Rush, Dragon Dance, Outrage,
  Hyper Beam
  TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
  24, 25, 32, 35, 38, 42, 44, 45, 48, 59, 73, 82, 87,
  88, 90, 94, 98, 100
  Egg Moves: Aqua Jet, Dragon Dance, Dragon Pulse,
  Dragon Rush, Dragon Breath, Extreme Speed, Haze,
  Iron Tail, Light Screen, Mist, Supersonic, Water
  Pulse
  Dragonair #148
  Dragonair #148
  Type: Dragon  
  Classification: Large | SR 6  
  Minimum Level Found: 5  
  Egg Group: Water 1, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Dragon Pokémon. According to a witness, its
  body was surrounded by a strange aura that gave it a
  mystical look.
  Armor Class: 14
  Hit Points: 53 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. swimming, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Arcana
  Saving Throws: Wisdom
  Vulnerabilities: Dragon, Fairy, Ice
  Resistances: Electric, Fire, Grass, Water
  Shed Skin: If this Pokémon is affected by a negative
  status ailment, they can roll a d4 at the end of each
  of their turns. On a result of 4, they are cured.
  Hidden Ability
  Hidden Ability
  Marvel Scale: This Pokémon's AC increase by 2 when
  suffering from a negative status condition.
  Evolution: Dragonair can evolve into Dragonite at
  level 16 and above. When it evolves, its health
  increases by double its level, and it gains 12 points
  to add to its ability scores (max 20).
  Starting Moves: Leer, Thunder Wave, Twister, Wrap  
  Level 6: Dragon Rage, Slam  
  Level 10: Agility  
  Level 14: Dragon Tail, Safeguard  
  Level 18: Aqua Tail, Dragon Rush, Dragon Dance,
  Outrage, Hyper Beam
  TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
  24, 25, 27, 32, 35, 38, 42, 44, 45, 48,59, 73, 82,
  87, 88, 90, 94, 98, 100
  
  76
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Dragonite #149
  Dragonite #149
  Type: Dragon/Flying  
  Classification: Large | SR 14  
  Minimum Level Found: 15  
  Egg Group: Water 1, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Dragon Pokémon. It is said that this Pokémon
  lives somewhere in the sea and that it flies.
  However, these are only rumors.
  Armor Class: 17
  Hit Points: 173 | Hit Dice: d12
  Speed: 30ft. walking, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 18 (+4) 16 (+3) 8 (-1) 14 (+2) 14 (+2)
  Proficient Skills: Arcana, Insight
  Saving Throws: Wisdom, Strength
  Vulnerabilities: Dragon, Fairy, Ice, Rock
  Resistances: Bug, Fire, Fighting, Grass, Water
  Immunities: Ground
  Inner Focus: This Pokémon is immune to flinching.
  Hidden Ability
  Hidden Ability
  Multiscale: If this Pokémon is at full health, the first
  damage dealt to it is halved.
  Starting Moves: Fire Punch, Leer, Roost, Thunder
  Punch, Wing Attack, Wrap, Thunder Wave, Twister,
  Dragon Rage, Slam, Agility, Dragon Tail  
  Level 18: Aqua Tail, Dragon Rush, Safeguard, Dragon
  Dance, Outrage, Hyper Beam, Hurricane
  TM: 02, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
  19, 20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38,
  39,40, 42, 44, 45, 48, 51, 52, 56, 58, 59, 68, 71,
  73, 76, 78, 80, 82, 87, 88, 90, 94, 98, 100
  Mewtwo #150
  Mewtwo #150
  Type: Psychic  
  Classification: Medium | SR 15  
  Minimum Level Found: 20  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Genetic Pokémon. Its DNA is almost the same
  as Mew’s. However, its size and disposition are
  vastly different.
  Armor Class: 18
  Hit Points: 486 | Hit Dice: d20
  Speed: 30ft. walking, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 24 (+7) 18 (+4) 20 (+5) 20 (+5) 18 (+4)
  Proficient Skills: Arcana, Insight, History, Religion
  Saving Throws: Intelligence, Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Darkvision 60ft, Truesight 30ft
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Starting Moves: Confusion, Disable, Psywave,
  Safeguard, Swift, Future Sight, Psych Up, Miracle
  Eye, Psycho Cut, Guard Swap, Power Swap, Recover,
  Psychic, Barrier, Aura Sphere, Amnesia, Mist, Me
  First, Psystrike, Laser Focus
  TM: 03, 04, 06, 07, 08, 10, 11, 12, 13, 14, 15, 16,
  17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32,
  33, 35, 37, 38, 39, 40, 41, 42, 44, 47, 48, 52, 53,
  56, 57, 59, 61, 63, 69, 71, 73, 77, 78, 80, 84, 85,
  86, 87, 88, 90, 92, 100
  
  77
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Mew #151
  Mew #151
  Type: Psychic  
  Classification: Tiny | SR 15  
  Minimum Level Found: 20  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The New Species Pokémon. When viewed through a
  microscope, this Pokémon’s short, fine, delicate
  hair can be seen.
  Armor Class: 18
  Hit Points: 486 | Hit Dice: d20
  Speed: 20ft. walking, 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 20 (+5)
  Proficient Skills: Arcana, Insight, History, Religion
  Saving Throws: Intelligence, Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Darkvision 60ft, Truesight 50ft
  Synchronize: If this Pokémon becomes burned,
  paralyzed, or poisoned, its attacker receives the
  negative status condition as well (if not immune).
  Starting Moves: Pound, Reflect Type, Transform,
  Mega Punch, Metronome, Psychic, Barrier, Ancient
  Power, Amnesia, Me First, Baton Pass, Nasty Plot,
  Aura Sphere
  TM: EVERY TM
  Chikorita #152
  Chikorita #152
  Type: Grass  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Monster, Grass  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Leaf Pokémon. In battle, Chikorita waves its leaf
  around to keep the foe at bay. However, a sweet
  fragrance also wafts from the leaf, becalming the
  battling Pokémon and creating a cozy, friendly
  atmosphere all around.
  Armor Class: 14
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 11 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Evolution: Chikorita can evolve into Bayleef at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Growl, Tackle  
  Level 2: Razor Leaf, Poison Powder  
  Level 6: Synthesis, Reflect, Magical Leaf  
  Level 10: Natural Gift, Sweet Scent, Light Screen  
  Level 14: Body Slam, Safeguard  
  Level 18: Aromatherapy, Solar Beam
  TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
  42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100
  Egg Moves: Ancient Power, Aromatherapy, Body
  Slam, Counter, Flail, Grass Whistle, Grassy Terrain,
  Heal Pulse, Ingrain, Leaf Storm, Leech Seed, Nature
  Power, Refresh, Vine Whip, Wring Out
  
  78
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Bayleef #153
  Bayleef #153
  Type: Grass  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Monster, Grass 
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Leaf Pokémon. Bayleef's neck is ringed by
  curled-up leaves. Inside each tubular leaf is a small
  shoot of a tree. The fragrance of this shoot makes
  people peppy.
  Armor Class: 15
  Hit Points: 40 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Evolution: Bayleef can evolve into Meganium at level
  14 and above. When it evolves, its health increases
  by double its level, and it gains 10 points to add to
  its ability scores (max 20).
  Starting Moves: Growl, Poison Powder, Razor Leaf,
  Tackle, Synthesis  
  Level 6: Reflect, Magical Leaf  
  Level 10: Natural Gift, Sweet Scent  
  Level 14: Light Screen, Body Slam  
  Level 18: Safeguard, Aromatherapy, Solar Beam
  TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
  42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100
  Meganium #154
  Meganium #154
  Type: Grass  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Monster, Grass  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Herb Pokémon. The fragrance of Meganium's
  flower soothes and calms emotions. In battle, this
  Pokémon gives off more of its becalming scent to
  blunt the foe's fighting spirit.
  Armor Class: 17
  Hit Points: 112 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Constitution, Strength
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Starting Moves: Growl, Petal Dance, Poison Powder,
  Razor Leaf, Tackle, Synthesis, Reflect, Magical Leaf,
  Natural Gift  
  Level 14: Sweet Scent, Light Screen, Body Slam,
  Petal Blizzard  
  Level 18: Safeguard, Aromatherapy, Solar Beam
  TM: 01, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27,
  32, 33, 42, 44, 45, 48, 49, 53, 68, 75, 78, 82, 86,
  87, 88, 90, 96, 100
  
  79
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  Cyndaquil #155
  Cyndaquil #155
  Type: Fire  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Fire Mouse Pokémon. Cyndaquil protects itself
  by flaring up the flames on its back. The flames are
  vigorous if the Pokémon is angry. However, if it is
  tired, the flames splutter fitfully with incomplete
  combustion.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Evolution: Cyndaquil can evolve into Quilava at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Leer, Tackle  
  Level 2: Smokescreen, Ember, Quick Attack  
  Level 6: Flame Wheel, Defense Curl  
  Level 10: Flame Charge, Swift  
  Level 14: Lava Plume, Flamethrower, Inferno  
  Level 18: Rollout, Double-Edge, Eruption, Burn Up
  TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 40, 42,
  43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96, 100
  Egg Moves: Covet, Crush Claw, Double Kick, Double-
  Edge, Extrasensory, Flame Burst, Flare Blitz,
  Foresight, Fury Swipes, Howl, Nature Power, Quick
  Attack, Reversal, Thrash
  Quilava #156
  Quilava #156
  Type: Fire  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Volcano Pokémon. Quilava keeps its foes at bay
  with the intensity of its flames and gusts of
  superheated air. This Pokémon applies its
  outstanding nimbleness to dodge attacks even while
  scorching the foe with flames.
  Armor Class: 14
  Hit Points: 45 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Evolution: Quilava can evolve into Typhlosion at
  level 14 and above. When it evolves, its health
  increases by double its level, and it gains 10 points
  to add to its ability scores (max 20).
  Starting Moves: Leer, Smokescreen, Tackle, Ember,
  Quick Attack  
  Level 6: Flame Wheel, Defense Curl  
  Level 10: Swift, Flame Charge  
  Level 14: Lava Plume, Flamethrower  
  Level 18: Inferno, Rollout, Double-Edge, Eruption,
  Burn Up
  TM: 01, 05, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
  40, 42, 43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96,
  100
  
  80
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Typhlosion #157
  Typhlosion #157
  Type: Fire  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Volcano Pokémon. Typhlosion obscures itself
  behind a shimmering heat haze that it creates using
  its intensely hot flames. This Pokémon creates
  blazing explosive blasts that burn everything to
  cinders.
  Armor Class: 16
  Hit Points: 87 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Starting Moves: Ember, Gyro Ball, Leer,
  Smokescreen, Tackle, Quick Attack, Flame Wheel,
  Defense Curl, Swift  
  Level 14: Flame Charge, Lava Plume, Flamethrower  
  Level 18: Inferno, Rollout, Double-Edge, Eruption,
  Burn Up
  TM: 01, 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 31,
  32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 50, 52, 56,
  61, 65, 68, 74, 78, 80, 87, 88, 90, 93, 96, 100
  Totodile #158
  Totodile #158
  Type: Water  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Monster, Water 1  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Big Jaw Pokémon. Despite the smallness of its
  body, Totodile's jaws are very powerful. While the
  Pokémon may think it is just playfully nipping, its
  bite has enough power to cause serious injury.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 30ft. walking, 20ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Evolution: Totodile can evolve into Croconaw at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Leer, Scratch  
  Level 2: Water Gun, Rage, Bite  
  Level 6: Scary Face, Ice Fang, Flail  
  Level 10: Crunch, Chip Away  
  Level 14: Slash, Screech, Thrash  
  Level 18: Aqua Tail, Superpower, Hydro Pump
  TM: 01, 02, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31,
  32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80, 87,
  88, 90, 94, 98, 100
  Egg Moves: Ancient Power, Crunch, Dragon Claw,
  Dragon Dance, Flatter, Hydro Pump, Ice Punch,
  Metal Claw, Mud Sport, Rock Slide, Thrash, Water
  Sport
  
  81
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  Croconaw #159
  Croconaw #159
  Type: Water  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Monster, Water 1  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Big Jaw Pokémon. Once Croconaw has clamped
  its jaws on its foe, it will absolutely not let go.
  Because the tips of its fangs are forked back like
  barbed fishhooks, they become impossible to
  remove when they have sunk in.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d8
  Speed: 30ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Evolution: Croconaw can evolve into Feraligatr at
  level 14 and above. When it evolves, its health
  increases by double its level, and it gains 10 points
  to add to its ability scores (max 20).
  Starting Moves: Leer, Scratch, Water Gun, Rage, Bite  
  Level 6: Scary Face, Ice Fang  
  Level 10: Flail, Crunch  
  Level 14: Chip Away, Slash, Screech  
  Level 18: Thrash, Aqua Tail, Superpower, Hydro
  Pump
  TM: 01, 02, 05, 06, 07, 10, 13, 14, 17, 18, 21, 27,
  31, 32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80,
  87, 88, 90, 94, 98, 100
  Feraligatr #160
  Feraligatr #160
  Type: Water  
  Classification: Large | SR 13  
  Minimum Level Found: 10  
  Egg Group: Monster, Water 1  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Big Jaw Pokémon. Feraligatr intimidates its foes
  by opening its huge mouth. In battle, it will kick the
  ground hard with its thick and powerful hind legs to
  charge at the foe at an incredible speed.
  Armor Class: 16
  Hit Points: 107 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength, Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Starting Moves: Agility, Leer, Rage, Scratch, Water
  Gun, Bite, Scary Face, Ice Fang, Flail, Crunch  
  Level 14: Chip Away, Slash, Screech  
  Level 18: Thrash, Aqua Tail, Superpower, Hydro
  Pump
  TM: 01, 02, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21,
  26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 52, 55, 56,
  65, 68, 75, 78, 80, 82, 87, 88, 90, 94, 98, 100
  
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  Sentret #161
  Sentret #161
  Type: Normal 
  Classification: Small | SR 1/8  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Scout Pokémon. When Sentret sleeps, it does
  so while another stands guard. The sentry wakes the
  others at the first sign of danger. When this
  Pokémon becomes separated from its pack, it
  becomes incapable of sleep due to fear.
  Armor Class: 11
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Acrobatics, Perception
  Saving Throws: Dexterity
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Hidden Ability
  Hidden Ability
  Frisk: Upon entering a battle, a single opponent’s
  held item is revealed, if it has one.
  Evolution: Sentret can evolve into Furret at level 5
  and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Foresight, Scratch, Defense Curl  
  Level 2: Quick Attack, Fury Swipes  
  Level 6: Helping Hand, Follow Me  
  Level 10: Slam, Rest, Sucker Punch  
  Level 14: Amnesia, Baton Pass  
  Level 18: Me First, Hyper Voice
  TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30,
  31, 32, 35, 42, 44, 45, 46, 48, 49, 56, 57, 59, 65,
  86, 87, 88, 89, 90, 94, 100
  Egg Moves: Assist, Captivate, Charm, Covet, Double-
  Edge, Focus Energy, Iron Tail, Last Resort, Natural
  Gift, Pursuit, Reversal, Slash, Substitute, Trick
  Furret #162
  Furret #162
  Type: Normal  
  Classification: Medium | SR 5  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Long Body Pokémon. Furret has a very slim
  build. When under attack, it can slickly squirm
  through narrow spaces and get away. In spite of its
  short limbs, this Pokémon is very nimble and fleet.
  Armor Class: 14
  Hit Points: 45 | Hit Dice: d10
  Speed: 35ft. walking, 35ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics, Perception
  Saving Throws: Dexterity
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Hidden Ability
  Hidden Ability
  Frisk: Upon entering a battle, a single opponent’s
  held item is revealed, if it has one.
  Starting Moves: Agility, Coil, Defense Curl, Foresight,
  Quick Attack, Scratch, Fury Swipes  
  Level 6: Helping Hand, Follow Me  
  Level 10: Slam, Rest  
  Level 14: Sucker Punch, Amnesia  
  Level 18: Baton Pass, Me First, Hyper Voice
  TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
  25, 27, 30, 31, 32, 35, 42, 44, 45, 46, 48, 49, 52,
  56, 57, 59, 65, 68, 86, 87, 88, 89, 90, 94, 100
  
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  Hoothoot #163
  Hoothoot #163
  Type: Normal/Flying  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Owl Pokémon. It cries out at the same time
  every day. A long time ago, people cherished it and
  considered it a divine messenger sent to tell the
  time.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 15ft. walking, 25ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 11 (+0) 10 (+0) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Perception, Stealth
  Saving Throws: Wisdom
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Senses: Darkvision 60ft
  Insomnia: This Pokémon is immune to sleep.
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Hidden Ability
  Hidden Ability
  Tinted Lens: This Pokémon’s moves ignore
  resistances.
  Evolution: Hoothoot can evolve into Noctowl at
  level 6 and above. When it evolves, its health
  increases by double its level, and it gains 10 points
  to add to its ability scores (max 20).
  Starting Moves: Foresight, Growl, Tackle, Hypnosis  
  Level 2: Peck, Confusion, Echoed Voice  
  Level 6: Zen Headbutt, Psycho Shift, Extrasensory  
  Level 10: Take Down, Reflect, Air Slash  
  Level 14: Uproar, Roost, Moonblast  
  Level 18: Synchronoise, Dream Eater
  TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 29, 30, 32,
  33, 40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87,
  88, 90, 100
  Egg Moves: Agility, Defog, Feint Attack, Feather
  Dance, Mirror Move, Night Shade, Sky Attack,
  Supersonic, Whirlwind, Wing Attack
  Noctowl #164
  Noctowl #164
  Type: Normal/Flying  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Owl Pokémon. When it turns its head entirely
  upside down, you know it’s troubled by something.
  If you don’t leave it be, it will peck you.
  Armor Class: 15
  Hit Points: 40 | Hit Dice: d10
  Speed: 20ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 16 (+3) 10 (+0) 6 (-2) 16 (+3) 10 (+0)
  Proficient Skills: Perception, Stealth
  Saving Throws: Wisdom
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Senses: Darkvision 100ft
  Insomnia: This Pokémon is immune to sleep.
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Hidden Ability
  Hidden Ability
  Tinted Lens: This Pokémon’s moves ignore
  resistances.
  Starting Moves: Foresight, Growl, Hypnosis, Sky
  Attack, Tackle, Peck, Confusion, Echoed Voice  
  Level 6: Zen Headbutt, Psycho Shift  
  Level 10: Extrasensory, Take Down  
  Level 14: Reflect, Air Slash, Uproar  
  Level 18: Roost, Moonblast, Synchronoise, Dream
  Eater
  TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 29, 30,
  32, 33, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 77,
  85, 87, 88, 90, 100
  
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  Ledyba #165
  Ledyba #165
  Type: Bug/Flying  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Five Star Pokémon. These very cowardly
  Pokémon join together and use Reflect to protect
  their nest.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking, 25ft. climbing, 25ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Nature
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  Resistances: Bug, Fighting, Grass
  Immunities: Ground
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Hidden Ability
  Hidden Ability
  Rattled: When this Pokémon is hit by a damaging
  Dark, Bug, or Ghost move, it makes its next attack at
  advantage.
  Evolution: Ledyba can evolve into Ledian at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 11 points to add to its
  ability scores (max 20).
  Starting Moves: Tackle  
  Level 2: Supersonic, Swift, Light Screen, Reflect  
  Level 6: Safeguard, Mach Punch, Silver Wind, Comet
  Punch  
  Level 10: Baton Pass, Agility  
  Level 14: Bug Buzz, Air Slash, Double-Edge
  TM: 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 31, 32,
  33, 40, 42, 44, 45, 46, 48, 56, 62, 75, 83, 87, 88,
  89, 90, 100
  Egg Moves: Bide, Bug Bite, Bug Buzz, Dizzy Punch,
  Drain Punch, Encore, Focus Punch, Knock Off,
  Psybeam, Screech, Silver Wind, Tailwind
  Ledian #166
  Ledian #166
  Type: Bug/Flying  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Five Star Pokémon. It flies through the night
  sky, sprinkling sparkly dust. According to some, if
  that dust sticks to you, good things will happen to
  you.
  Armor Class: 16
  Hit Points: 50 | Hit Dice: d8
  Speed: 30ft. walking, 30ft. climbing, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Nature
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  Resistances: Bug, Fighting, Grass
  Immunities: Ground
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Hidden Ability
  Hidden Ability
  Iron Fist: When attacking with a punch-based move
  (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
  Punch, etc.), this Pokémon may roll the damage
  twice and choose either total.
  Starting Moves: Supersonic, Swift, Tackle, Light
  Screen, Reflect, Safeguard  
  Level 6: Mach Punch, Silver Wind  
  Level 10: Comet Punch, Baton Pass  
  Level 14: Agility, Bug Buzz  
  Level 18: Air Slash, Double-Edge
  TM: 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27, 31,
  32, 33, 40, 42, 44, 45, 46, 48, 52, 56, 62, 68, 75,
  83, 87, 88, 89, 90, 100
  
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  Spinarak #167
  Spinarak #167
  Type: Bug/Poison  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The String Spit Pokémon. Although the poison from
  its fangs isn’t that strong, it’s potent enough to
  weaken prey that gets caught in its web.
  Armor Class: 12
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Fire, Flying, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 30ft
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Insomnia: This Pokémon is immune to sleep.
  Hidden Ability
  Hidden Ability
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Evolution: Spinarak can evolve into Ariados at level 7
  and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Constrict, Poison Sting, String Shot  
  Level 2: Absorb, Infestation, Scary Face 
  Level 6: Night Shade, Shadow Sneak, Fury Swipes  
  Level 10: Sucker Punch, Spider Web  
  Level 14: Agility, Pin Missile, Psychic  
  Level 18: Toxic Thread,Poison Jab, Cross Poison,
  Sticky Web
  TM: 06, 09, 10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
  42, 44, 45, 46, 48, 81, 83, 84, 87, 88, 90, 100
  Egg Moves: Baton Pass, Disable, Electroweb, Night
  Slash, Poison Jab, Psybeam, Pursuit, Rage Powder,
  Signal Beam, Sonic Boom, Toxic Spikes, Twineedle
  Ariados #168
  Ariados #168
  Type: Bug/Poison  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Long Leg Pokémon. Every night, it wanders
  around in search of prey, whose movements it
  restrains by spewing threads before it bites into
  them with its fangs.
  Armor Class: 14
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. walking, 35ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 12 (+1) 17 (+3) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Fire, Flying, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 60ft
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Insomnia: This Pokémon is immune to sleep.
  Hidden Ability
  Hidden Ability
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Starting Moves: Bug Bite, Constrict, Focus Energy,
  Poison Sting, String Shot, Swords Dance, Absorb,
  Infestation, Scary Face, Fell Stinger, Venom Drench  
  Level 6: Night Shade, Shadow Sneak  
  Level 10: Fury Swipes, Sucker Punch, Spider Web  
  Level 14: Agility, Pin Missile  
  Level 18: Toxic Thread, Psychic, Poison Jab, Cross
  Poison, Sticky Web
  TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 28, 29, 32,
  36, 42, 44, 45, 46, 48, 67, 68, 75, 81, 83, 84, 87,
  88, 90, 100
  
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  Crobat #169
  Crobat #169
  Type: Poison/Flying  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Bat Pokémon. It feeds on the blood of living
  people and Pokémon. If it can’t drink any blood for
  even a short while, it becomes weak and unable to
  fly.
  Armor Class: 17
  Hit Points: 112 | Hit Dice: d12
  Speed: 15ft. walking, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Dexterity, Constitution
  Vulnerabilities: Elecric, Ice, Psychic, Rock
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Immunities: Ground
  Senses: Blindsight 120ft
  Inner Focus: This Pokémon is immune to flinching.
  Hidden Ability
  Hidden Ability
  Infiltrator: This Pokémon bypasses Light Screen,
  Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
  Starting Moves: Absorb, Astonish, Bite, Cross Poison,
  Screech, Supersonic, Wing Attack, Confuse Ray, Air
  Cutter, Swift, Poison Fang, Mean Look  
  Level 14: Leech Life  
  Level 18: Haze, Venoshock, Air Slash, Quick Guard
  TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28,
  30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66,
  68, 76, 81, 87, 88, 89, 90, 97, 100
  Chinchou #170
  Chinchou #170
  Type: Water/Electric  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Angler Pokémon. Its two antennae glow softly
  to lure in prey, making it a useful Pokémon for night
  fishing.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 5ft. walking, 20ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Grass, Ground
  Resistances: Fire, Flying, Ice, Steel, Water
  Volt Absorb: This Pokémon takes no damage from
  electricity or electric-type attacks. Instead, half of
  any electric damage done is absorbed, restoring the
  Pokémon's HP.
  Illuminate: This Pokémon knows the Light cantrip
  and can cast it at will.
  Hidden Ability
  Hidden Ability
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Evolution: Chinchou can evolve into Lanturn at level
  8 and above. When it evolves, its health increases by
  double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Bubble, Supersonic  
  Level 2: Thunder Wave, Electro Ball, Water Gun  
  Level 6: Confuse Ray, Bubble Beam  
  Level 10: Spark, Signal Beam, Flail  
  Level 14: Discharge, Take Down  
  Level 18: Aqua Ring, Hydro Pump, Charge, Ion
  Deluge
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 24, 25, 27, 32,
  42, 44, 45, 48, 55, 57, 72, 73, 87, 88, 90, 93, 94,
  98, 99, 100
  Egg Moves: Agility, Amnesia, Brine, Flail, Mist,
  Psybeam, Screech, Shock Wave, Soak, Water Pulse,
  Whirlpool
  
  87
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  Lanturn #171
  Lanturn #171
  Type: Water/Electric  
  Classification: Small | SR 6  
  Minimum Level Found: 5  
  Egg Group: Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Light Pokémon. It lives far down in the depths
  of the ocean. It blinds its prey with light, using the
  moment they’re dazzled to swallow them whole.
  Armor Class: 14
  Hit Points: 50 | Hit Dice: d12
  Speed: 10ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Grass, Ground
  Resistances: Fire, Flying, Ice, Steel, Water
  Volt Absorb: This Pokémon takes no damage from
  electricity or electric-type attacks. Instead, half of
  any electric damage done is absorbed, restoring the
  Pokémon's HP.
  Illuminate: This Pokémon knows the Light cantrip
  and can cast it at will.
  Hidden Ability
  Hidden Ability
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Starting Moves: Bubble, Spit Up, Stockpile, Thunder
  Wave, Electro Ball, Water Gun, Eerie Impulse  
  Level 6: Confuse Ray, Bubble Beam  
  Level 10: Spark, Signal Beam  
  Level 14: Flail, Discharge  
  Level 18: Take Down, Aqua Ring, Hydro Pump,
  Charge, Ion Deluge
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 24, 25, 27,
  32, 42, 44, 45, 48, 55, 57, 68, 72, 73, 87, 88, 90,
  93, 94, 98, 99, 100
  Pichu #172
  Pichu #172
  Type: Electric  
  Classification: Tiny | SR 1/8  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Tiny Mouse Pokémon. It still can’t use
  electricity well. When it’s surprised or excited, it
  discharges electricity unintentionally.
  Armor Class: 11
  Hit Points: 12 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Acrobatics, Persuasion
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Evolution: Pichu can evolve into Pikachu at level 3
  and above if its loyalty level is +2 or higher. When it
  evolves, its health increases by double its level, and
  it gains 7 points to add to its ability scores (max
  20).
  Starting Moves: Charm, Thunder Shock  
  Level 2: Tail Whip, Sweet Kiss, Nasty Plot  
  Level 6: Thunder Wave, Volt Tackle
  TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
  45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100
  Egg Moves: Bestow, Bide, Charge, Disarming Voice,
  Double Slap, Encore, Endure, Fake Out, Flail, Lucky
  Chant, Present, Reversal, Thunder Punch, Tickle,
  Volt Tackle, Wish
  
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  Cleffa #173
  Cleffa #173
  Type: Fairy  
  Classification: Tiny | SR 1/8 
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Star Shape Pokémon. On nights with many
  shooting stars, they gather in packs and dance in
  circles. If you should see them, something good will
  happen!
  Armor Class: 11
  Hit Points: 12 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 9 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
  Proficient Skills: Insight, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark, Fighting
  Immunities: Dragon
  Cute Charm: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Magic Guard: If this Pokémon is subjected to a
  move that forces it to make a saving throw to take
  only half damage, it instead takes no damage on a
  success.
  Hidden Ability
  Hidden Ability
  Friend Guard: Once per long rest, when an ally within
  15 feet of this Pokémon is hit by an attack, it may
  choose to halve the damage dealt.
  Evolution: Cleffa can evolve into Clefairy at level 3
  and above if its loyalty level is +2 or higher. When it
  evolves, its health increases by double its level, and
  it gains 7 points to add to its ability scores (max
  20).
  Starting Moves: Charm, Pound, Encore  
  Level 2: Sing, Sweet Kiss, Copycat  
  Level 6: Magical Leaf
  TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
  29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73,
  77, 85, 86, 87, 88, 90, 100
  Egg Moves: Amnesia, Aromatherapy, Belly Drum,
  Covet, Fake Tears, Heal Pulse, Metronome, Mimic,
  Misty Terrain, Present, Splash, Stored Power,
  Substitute, Tickle, Wish
  Igglybuff #174
  Igglybuff #174
  Type: Normal/Fairy  
  Classification: Tiny | SR 1/8  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Balloon Pokémon. Left to its own devices, it will
  constantly practice singing. You should make it take
  a break so it doesn’t hurt its throat.
  Armor Class: 10
  Hit Points: 12 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
  Proficient Skills: Insight, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark
  Immunities: Dragon, Ghost
  Cute Charm: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Competitive: This Pokémon adds its proficiency
  bonus to damage rolls while poisoned, burned,
  confused, or paralyzed.
  Hidden Ability
  Hidden Ability
  Friend Guard: Once per long rest, when an ally within
  15 feet of this Pokémon is hit by an attack, it may
  choose to halve the damage dealt.
  Evolution: Igglybuff can evolve into Jigglypuff at level
  3 and above if its loyalty level is +2 or higher. When
  it evolves, its health increases by double its level,
  and it gains 7 points to add to its ability scores (max
  20).
  Starting Moves: Charm, Sing, Defense Curl  
  Level 2: Pound, Sweet Kiss, Copycat
  TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29,
  30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
  85, 86, 87, 88, 90, 93, 100
  Egg Moves: Captivate, Covet, Feint Attack, Fake
  Tears, Gravity, Heal Pulse, Last Resort, Misty Terrain,
  Perish Song, Present, Punishment, Sleep Talk, Wish
  
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  Togepi #175
  Togepi #175
  Type: Fairy  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Spike Ball Pokémon. As its energy, Togepi uses
  the positive emotions of compassion and pleasure
  exuded by people and Pokémon. This Pokémon
  stores up feelings of happiness inside its shell, then
  shares them with others.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 8 (-1) 12 (+1) 6 (-2) 12 (+1) 14 (+2)
  Proficient Skills: Arcana, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark, Fighting
  Immunities: Dragon
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Serene Grace: The Move DC to pass a saving throw
  against one of this Pokémon's moves is increased
  by 1.
  Hidden Ability
  Hidden Ability
  Super Luck: This Pokémon increases its critical hit
  range by 1 (20 to 19+, etc.)
  Evolution: Togepi can evolve into Togetic at level 7
  and above when its loyalty is +2 or higher. When it
  evolves, its health increases by double its level, and
  it gains 8 points to add to its ability scores (max
  20).
  Starting Moves: Charm, Growl 
  Level 2: Metronome, Sweet Kiss, Yawn  
  Level 6: Encore, Follow Me  
  Level 10: Bestow, Wish, Ancient Power  
  Level 14: Safeguard, Baton Pass  
  Level 18: Double-Edge, Last Resort, After You
  TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
  29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73,
  77, 85, 86, 87, 88, 90, 99, 100
  Egg Moves: Extrasensory, Foresight, Future Sight,
  Lucky Chant, Mirror Move, Morning Sun, Nasty Plot,
  Peck, Present, Psych Up, Psycho Shift, Secret Power,
  Stored Power, Substitute
  Togetic #176
  Togetic #176
  Type: Fairy/Flying  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Flying, Fairy  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Happiness Pokémon. Togetic is said to be a
  Pokémon that brings good fortune. When the
  Pokémon spots someone who is pure of heart, it is
  said to appear and share its happiness with that
  person.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d8
  Speed: 30ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 14 (+2)
  Proficient Skills: Arcana, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Electric, Ice, Poison, Rock, Steel
  Resistances: Bug, Dark, Fighting, Grass
  Immunities: Dragon, Ground
  Senses: Truesight 10ft
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Serene Grace: The Move DC to pass a saving throw
  against one of this Pokémon's moves is increased
  by 1.
  Hidden Ability
  Hidden Ability
  Super Luck: This Pokémon increases its critical hit
  range by 1 (20 to 19+, etc.)
  Evolution: Togetic can evolve into Togekiss at level
  15 and above with the help of a Shiny Stone. When
  it evolves, its health increases by double its level,
  and it gains 15 points to add to its ability scores
  (max 20).
  Starting Moves: Charm, Growl, Magical Leaf,
  Metronome, Sweet Kiss, Yawn  
  Level 6: Fairy Wind, Encore, Follow Me  
  Level 10: Bestow, Wish, Ancient Power  
  Level 14: Safeguard, Baton Pass  
  Level 18: Double-Edge, Last Resort, After You
  TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
  22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
  48, 49, 51, 56, 67, 68, 73, 76, 77, 85, 86, 87, 88,
  90, 99, 100
  
  90
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  Natu #177
  Natu #177
  Type: Psychic/Flying  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Tiny Bird Pokémon. The look in its eyes gives
  the impression that it’s carefully observing you. If
  you approach it, Natu will hop away.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Insight, Perception
  Saving Throws: Wisdom
  Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  Resistances: Fighting, Grass, Psychic
  Immunities: Ground
  Synchronize: If this Pokémon becomes burned,
  paralyzed, or poisoned, its attacker receives the
  negative status condition as well (if not immune).
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Hidden Ability
  Hidden Ability
  Magic Bounce: Once per long rest, when
  succumbing to a negative status effect, this
  Pokémon can instead reflect the effect back on the
  attacker.
  Evolution: Natu can evolve into Xatu at level 7 and
  above. When it evolves, its health increases by
  double its level, and it gains 12 points to add to its
  ability scores (max 20).
  Starting Moves: Leer, Peck, Stored Power  
  Level 2: Night Shade, Teleport, Lucky Chant  
  Level 6: Ominous Wind, Confuse Ray  
  Level 10: Wish  
  Level 14: Psychic, Miracle Eye, Psycho Shift  
  Level 18: Future Sight, Guard Swap, Power Swap, Me
  First
  TM: 03, 04, 06, 10, 11, 16, 17, 18, 19, 21, 22, 27,
  29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 73, 77,
  85, 86, 87, 88, 89, 90, 92, 99, 100
  Egg Moves: Ally Switch, Drill Peck, Feint Attack,
  Feather Dance, Haze, Psych Up, Quick Attack,
  Refresh, Roost, Simple Beam, Skill Swap, Steel Wing,
  Sucker Punch, Synchronoise, Zen Headbutt
  Xatu #178
  Xatu #178
  Type: Psychic/Flying  
  Classification: Medium | SR 7  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mystic Pokémon. It’s said that while this
  Pokémon has the power to predict the future, it’s
  not powerful enough to change the future it sees.
  Armor Class: 15
  Hit Points: 45 | Hit Dice: d8
  Speed: 30ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 17 (+3) 12 (+1) 8 (-1) 15 (+2) 10 (+0)
  Proficient Skills: Insight, Perception
  Saving Throws: Wisdom
  Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  Resistances: Fighting, Grass, Psychic
  Immunities: Ground
  Senses: Truesight 10ft
  Synchronize: If this Pokémon becomes burned,
  paralyzed, or poisoned, its attacker receives the
  negative status condition as well (if not immune).
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Hidden Ability
  Hidden Ability
  Magic Bounce: Once per long rest, when
  succumbing to a negative status effect, this
  Pokémon can instead reflect the effect back on the
  attacker.
  Starting Moves: Air Slash, Leer, Night Shade, Peck,
  Tailwind, Teleport, Lucky Chant  
  Level 6: Stored Power, Ominous Wind, Confuse Ray  
  Level 10: Wish  
  Level 14: Psychic, Miracle Eye  
  Level 18: Psycho Shift, Future Sight, Guard Swap,
  Power Swap, Me First
  TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 19, 21, 22,
  27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 68,
  73, 76, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100
  
  91
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  Mareep #179
  Mareep #179
  Type: Electric  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Monster, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Wool Pokémon. Rubbing its fleece generates
  electricity. You’ll want to pet it because it’s cute, but
  if you use your bare hand, you’ll get a painful shock.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Plus: This Pokémon boosts its attack and damage
  rolls by 2 if an ally also has a Plus or Minus ability
  Evolution: Mareep can evolve into Flaaffy at level 5
  and above. When it evolves, its health increases by
  double its level, and it gains 5 points to add to its
  ability scores (max 20).
  Starting Moves: Growl, Tackle, Thunder Wave 
  Level 2: Thunder Shock, Cotton Spore  
  Level 6: Charge, Take Down, Electro Ball  
  Level 10: Confuse Ray, Power Gem, Discharge  
  Level 14: Cotton Guard, Signal Beam  
  Level 18: Light Screen, Thunder
  TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 32, 42,
  44, 45, 48, 49, 57, 73, 87, 88, 90, 93, 100
  Egg Moves: After You, Agility, Body Slam, Charge,
  Eerie Impulse, Electric Terrain, Flatter, Iron Tail,
  Odor Sleuth, Reflect, Safeguard, Sand Attack,
  Screech, Take Down
  Flaaffy #180
  Flaaffy #180
  Type: Electric  
  Classification: Small | SR 4  
  Minimum Level Found: 5  
  Egg Group: Monster, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Wool Pokémon. In the places on its body where
  fleece doesn’t grow, its skin is rubbery and doesn’t
  conduct electricity. Those spots are safe to touch.
  Armor Class: 13
  Hit Points: 50 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Plus: This Pokémon boosts its attack and damage
  rolls by 2 if an ally also has a Plus or Minus ability
  Evolution: Flaaffy can evolve into Ampharos at level
  11 and above. When it evolves, its health increases
  by double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Growl, Tackle, Thunder Shock,
  Thunder Wave, Cotton Spore  
  Level 6: Charge, Take Down  
  Level 10: Electro Ball, Confuse Ray  
  Level 14: Power Gem, Discharge  
  Level 18: Cotton Guard, Signal Beam, Light Screen,
  Thunder
  TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 31, 32,
  42, 44, 45, 48, 49, 56, 57, 72, 73, 87, 88, 90, 93,
  100
  
  92
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Ampharos #181
  Ampharos #181
  Type: Electric  
  Classification: Medium | SR 12  
  Minimum Level Found: 10  
  Egg Group: Monster, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Light Pokémon. The light from its tail can be
  seen from space. This is why you can always tell
  exactly where it is, which is why it usually keeps the
  light off.
  Armor Class: 16
  Hit Points: 107 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Plus: This Pokémon boosts its attack and damage
  rolls by 2 if an ally also has a Plus or Minus ability
  Starting Moves: Fire Punch, Growl, Tackle, Thunder
  Punch, Thunder Shock, Thunder Wave, Zap Cannon,
  Cotton Spore, Charge, Take Down, Electro Ball,
  Confuse Ray  
  Level 14: Power Gem, Discharge, Signal Beam  
  Level 18: Cotton Guard, Light Screen, Thunder,
  Dragon Pulse, Ion Deluge, Magnetic Flux
  TM: 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 31,
  32, 42, 44, 45, 48, 49, 52, 56, 57, 59, 68, 72, 73,
  78, 87, 88, 90, 93, 100
  Bellossom #182
  Bellossom #182
  Type: Grass  
  Classification: Tiny | SR 13  
  Minimum Level Found: 10  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Flower Pokémon. A Bellossom grows flowers
  more beautifully if it has evolved from a smelly
  Gloom-the more stinky the better. At night, this
  Pokémon closes its petals and goes to sleep.
  Armor Class: 16
  Hit Points: 107 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 15 (+2)
  Proficient Skills: Nature, Performance
  Saving Throws: Constitution, Charisma
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Hidden Ability
  Hidden Ability
  Healer: As an action, this Pokemon may touch a
  creature to heal poison, burn, or paralysis. When it
  uses this ability, roll a d4. On the a result of 1 or 2,
  the status effect is moved to itself.
  Starting Moves: Leaf Blade, Magical Leaf, Mega Drain,
  Stun Spore, Sunny Day, Sweet Scent  
  Level 14: Quiver Dance  
  Level 18: Petal Dance, Leaf Storm, Petal Blizzard
  TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36,
  42, 44, 45, 48, 53, 56, 68, 75, 83, 86, 87, 88, 90,
  96, 99, 100
  
  93
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Marill #183
  Marill #183
  Type: Water/Fairy  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Water 1, Fairy  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Aqua Mouse Pokémon. When fishing for food
  at the edge of a fast-running stream, Marill wraps its
  tail around the trunk of a tree. This Pokémon's tail is
  flexible and configured to stretch.
  Armor Class: 13
  Hit Points: 19 | Hit Dice: d8
  Speed: 25ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Acrobatics
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass, Poison
  Resistances: Bug, Dark, Fighting, Fire, Ice, Water
  Immunities: Dragon
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Huge Power: Once per short rest, this Pokémon may
  double the damage dice for a single damage roll.
  The player must announce that they are using this
  ability before the attack roll.
  Hidden Ability
  Hidden Ability
  Sap Sipper: This Pokémon takes no damage from
  grass-type attacks. If hit by a grass type move, it
  takes no damage and instead absorbs the energy,
  granting advantage on its next attack.
  Evolution: Marill can evolve into Azumarill at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 8 points to add to its
  ability scores (max 20).
  Starting Moves: Tackle, Water Gun, Tail Whip  
  Level 2: Water Sport, Bubble, Defense Curl, Rollout  
  Level 6: Bubble Beam, Helping Hand, Aqua Tail  
  Level 10: Play Rough, Aqua Ring, Rain Dance  
  Level 14: Double-Edge, Superpower  
  Level 18: Hydro Pump
  TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 31,
  32, 42, 44, 45, 48, 55, 56, 86, 87, 88, 90, 94, 98,
  100
  Azumarill #184
  Azumarill #184
  Type: Water/Fairy  
  Classification: Small | SR 6  
  Minimum Level Found: 5  
  Egg Group: Water 1, Fairy  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Aqua Rabbit Pokémon. Azumarill's long ears are
  indispensable sensors. By focusing its hearing, this
  Pokémon can identify what kinds of prey are around,
  even in rough and fast-running rivers.
  Armor Class: 15
  Hit Points: 51 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 13 (+1)
  Proficient Skills: Acrobatics
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass, Poison
  Resistances: Bug, Dark, Fighting, Fire, Ice, Water
  Immunities: Dragon
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Huge Power: Once per short rest, this Pokémon may
  double the damage dice for a single damage roll.
  The player must announce that they are using this
  ability before the attack roll.
  Hidden Ability
  Hidden Ability
  Sap Sipper: This Pokémon takes no damage from
  grass-type attacks. If hit by a grass type move, it
  takes no damage and instead absorbs the energy,
  granting advantage on its next attack.
  Starting Moves: Tackle, Tail Whip, Water Gun, Water
  Sport, Bubble, Defense Curl, Rollout, Bubble Beam  
  Level 6: Helping Hand, Aqua Tail  
  Level 10: Play Rough, Aqua Ring  
  Level 14: Rain Dance, Double-Edge  
  Level 18: Superpower, Hydro Pump
  TM: 01, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 27,
  31, 32, 42, 44, 45, 48, 52, 55, 56, 68, 78, 86, 87,
  88, 90, 94, 98, 100
  
  94
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Sudowoodo #185
  Sudowoodo #185
  Type: Rock  
  Classification: Small | SR 6  
  Minimum Level Found: 5  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Imitation Pokémon. It’s so popular with the
  elderly that there’s a magazine devoted to this
  Pokémon. Fans obsess over the particular length
  and angle of its arms.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 10 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  Resistances: Fire, Flying, Normal, Poison
  Senses: Tremorsense 60ft
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Rock Head: This Pokémon takes no recoil damage.
  Hidden Ability
  Hidden Ability
  Rattled: When this Pokémon is hit by a damaging
  Dark, Bug, or Ghost move, it makes its next attack at
  advantage.
  Starting Moves: Copycat, Flail, Low Kick, Rock Throw,
  Slam, Wood Hammer  
  Level 6: Mimic, Feint Attack, Tearful Look  
  Level 10: Rock Tomb, Block  
  Level 14: Rock Slide, Counter, Sucker Punch  
  Level 18: Double-Edge, Stone Edge, Hammer Arm,
  Head Smash
  TM: 04, 06, 10, 11, 12, 17, 21, 23, 26, 27, 31, 32,
  37, 39, 41, 42, 44, 45, 46, 48, 56, 64, 69, 71, 77,
  78, 80, 87, 88, 90, 96, 100
  Politoed #186
  Politoed #186
  Type: Water  
  Classification: Small | SR 12  
  Minimum Level Found: 10  
  Egg Group: Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Frog Pokémon. The longer and more luxurious
  the curled hair on its head, the greater the number
  of Poliwag and Poliwhirl that will obey it.
  Armor Class: 16
  Hit Points: 97 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Hidden Ability
  Hidden Ability
  Drizzle: When this Pokémon enters an outside
  battle, the weather immediately changes to light rain
  for 5 rounds. In the case of another Pokémon with a
  similar weather ability, the tie goes to the Pokémon
  with the highest DEX score.
  Starting Moves: Bubble Beam, Double Slap,
  Hypnosis, Perish Song, Swagger  
  Level 14: Bounce  
  Level 18: Hyper Voice
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 29,
  31, 32, 42, 44, 45, 46, 48, 49, 52, 55, 56, 66, 68,
  78, 87, 88, 90, 94, 98, 100
  
  95
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  Hoppip #187
  Hoppip #187
  Type: Grass/Flying  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Fairy, Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Cottonweed Pokémon. This Pokémon drifts and
  floats with the wind. If it senses the approach of
  strong winds, Hoppip links its leaves with other
  Hoppip to prepare against being blown away.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking, 20ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  Resistances: Fighting, Grass, Water
  Immunities: Ground
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Hidden Ability
  Hidden Ability
  Infiltrator: This Pokémon bypasses Light Screen,
  Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
  Evolution: Hoppip can evolve into Skiploom at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Splash, Synthesis  
  Level 2: Tail Whip, Tackle, Fairy Wind, Poison
  Powder  
  Level 6: Stun Spore, Sleep Powder  
  Level 10: Bullet Seed, Leech Seed, Acrobatics, Rage
  Powder  
  Level 14: Mega Drain, Cotton Spore, U-Turn, Worry
  Seed  
  Level 18: Giga Drain, Bounce, Memento
  TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44,
  45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99,
  100
  Egg Moves: Amnesia, Aromatherapy, Confusion,
  Cotton Guard, Double-Edge, Encore, Endure, Grassy
  Terrain, Helping Hand, Psych Up, Reflect, Seed
  Bomb, Worry Seed
  Skiploom #188
  Skiploom #188
  Type: Grass/Flying  
  Classification: Small | SR 6  
  Minimum Level Found: 5  
  Egg Group: Fairy, Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Cottonweed Pokémon. Skiploom's flower
  blossoms when the temperature rises above 64
  degrees Fahrenheit. How much the flower opens
  depends on the temperature. For that reason, this
  Pokémon is sometimes used as a thermometer.
  Armor Class: 14
  Hit Points: 50 | Hit Dice: d8
  Speed: 25ft. walking, 25ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  Resistances: Fighting, Grass, Water
  Immunities: Ground
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Hidden Ability
  Hidden Ability
  Infiltrator: This Pokémon bypasses Light Screen,
  Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
  Evolution: Skiploom can evolve into Jumpluff at level
  12 and above. When it evolves, its health increases
  by double its level, and it gains 7 points to add to its
  ability scores (max 20).
  Starting Moves: Tackle, Tail Whip, Synthesis, Splash,
  Fairy Wind, Poison Powder  
  Level 6: Stun Spore, Sleep Powder, Bullet Seed  
  Level 10: Leech Seed, Mega Drain, Acrobatics  
  Level 14: Rage Powder, Cotton Spore  
  Level 18: U-Turn, Worry Seed, Giga Drain, Bounce,
  Memento
  TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44,
  45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99,
  100
  
  96
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  Jumpluff #189
  Jumpluff #189
  Type: Grass/Flying  
  Classification: Small | SR 13  
  Minimum Level Found: 10  
  Egg Group: Fairy, Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Cottonweed Pokémon. Jumpluff rides warm
  southern winds to cross the sea and fly to foreign
  lands. The Pokémon descends to the ground when
  it encounters cold air while it is floating.
  Armor Class: 16
  Hit Points: 107 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  Resistances: Fighting, Grass, Water
  Immunities: Ground
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Hidden Ability
  Hidden Ability
  Infiltrator: This Pokémon bypasses Light Screen,
  Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
  Starting Moves: Splash, Synthesis, Tackle, Tail Whip,
  Fairy Wind, Poison Powder, Stun Spore, Sleep
  Powder, Bullet Seed, Leech Seed, Mega Drain  
  Level 14: Acrobatics, Rage Powder  
  Level 18: Cotton Spore, U-Turn, Worry Seed, Giga
  Drain, Bounce, Memento
  TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 40, 42,
  44, 45, 48, 53, 62, 68, 75, 77, 83, 86, 87, 88, 89,
  90, 99, 100
  Aipom #190
  Aipom #190
  Type: Normal  
  Classification: Small | SR 3  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Long Tail Pokémon. It searches for prey from
  the tops of trees. When it spots its favorite food,
  Bounsweet, Aipom gets excited and pounces.
  Armor Class: 14
  Hit Points: 25 | Hit Dice: d8
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 15 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics, Sleight of Hand
  Saving Throws: Dexterity
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Pickup: If an opponent uses a consumable held item
  in battle, this Pokémon gains a copy of it if it is not
  currently holding an item.
  Hidden Ability
  Hidden Ability
  Skill Link: Combo moves that have the ability to hit
  more than once, after the same attack roll, are
  guaranteed to hit at least twice. (Fury Swipes,
  Double Slap, Water Shuriken, etc.)
  Evolution: Aipom can evolve into Ambipom at the
  time 'Double Hit' is learned. When it evolves, its
  health increases by double its level, and it gains 8
  points to add to its ability scores (max 20).
  Starting Moves: Scratch, Tail Whip, Sand Attack  
  Level 2: Astonish, Baton Pass  
  Level 6: Tickle, Fury Swipes, Swift  
  Level 10: Screech, Agility, Double Hit  
  Level 14: Fling, Nasty Plot  
  Level 18: Last Resort
  TM: 01, 06, 10, 11, 12, 17, 18, 21, 22, 24, 25, 27,
  30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62, 65,
  66, 73, 85, 86, 87, 88, 89, 90, 100
  Egg Moves: Agility, Beat Up, Bounce, Counter, Covet,
  Double Slap, Fake Out, Pursuit, Quick Guard,
  Revenge, Screech, Slam, Spite, Switcheroo
  
  97
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  Sunkern #191
  Sunkern #191
  Type: Grass  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Seed Pokémon. Sunkern tries to move as little
  as it possibly can. It does so because it tries to
  conserve all the nutrients it has stored in its body
  for its evolution. It will not eat a thing, subsisting
  only on morning dew.
  Armor Class: 11
  Hit Points: 18 | Hit Dice: d6
  Speed: 10ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 9 (-1) 15 (+2) 6 (-2)
  12 (+1)
  10 (+0)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Senses: Tremorsense 20ft
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Solar Power: Damage rolls for this Pokémon get an
  additional +2 during harsh sunlight.
  Hidden Ability
  Hidden Ability
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Evolution: Sunkern can evolve into Sunflora at level 7
  and above with the help of a Sun Stone. When it
  evolves, its health increases by double its level, and
  it gains 13 points to add to its ability scores (max
  20).
  Starting Moves: Absorb, Growth, Ingrain  
  Level 2: Grass Whistle, Mega Drain, Leech Seed  
  Level 6: Razor Leaf, Worry Seed, Giga Drain  
  Level 10: Endeavor, Synthesis, Natural Gift  
  Level 14: Solar Beam, Double-Edge, Sunny Day  
  Level 18: Seed Bomb
  TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42,
  44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
  Egg Moves: Bide, Curse, Encore, Endure, Grass
  Whistle, Grassy Terrain, Helping Hand, Ingrain,
  Leech Seed, Morning Sun, Nature Power, Sweet
  Scent
  Sunflora #192
  Sunflora #192
  Type: Grass  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Sun Pokémon. Sunflora converts solar energy
  into nutrition. It moves around actively in the
  daytime when it is warm. It stops moving as soon as
  the sun goes down for the night.
  Armor Class: 14
  Hit Points: 55 | Hit Dice: d10
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
  Proficient Skills: Nature
  Saving Throws: Constitution
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Senses: Tremorsense 60ft
  Chlorophyll: This Pokémon’s speed is doubled in
  harsh sunlight.
  Solar Power: Damage rolls for this Pokémon get an
  additional +2 during harsh sunlight.
  Hidden Ability
  Hidden Ability
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Starting Moves: Absorb, Flower Shield, Growth,
  Pound, Ingrain, Grass Whistle, Mega Drain, Leech
  Seed  
  Level 6: Razor Leaf, Worry Seed, Giga Drain  
  Level 10: Bullet Seed, Petal Dance, Natural Gift  
  Level 14: Solar Beam, Double-Edge, Sunny Day  
  Level 18: Leaf Storm, Petal Blizzard
  TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 36,
  42, 44, 45, 48, 53, 68, 75, 86, 87, 88, 90, 96, 100
  
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  Yanma #193
  Yanma #193
  Type: Bug/Flying  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Clear Wing Pokémon. Yanma is capable of
  seeing 360 degrees without having to move its
  eyes. It is a great flier that is adept at making sudden
  stops and turning midair. This Pokémon uses its
  flying ability to quickly chase down targeted prey.
  Armor Class: 13
  Hit Points: 58 | Hit Dice: d10
  Speed: 15ft. walking, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 17 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Fire, Flying, Ice, Rock
  Resistances: Bug, Fighting, Grass
  Immunities: Ground
  Senses: Darkvision 50ft
  Speed Boost: This Pokémon's speed is increased by
  10 feet while in an environment related to its type
  (DM Discretion).
  Compound Eyes: This Pokémon gets an additional
  +1 to attack rolls.
  Hidden Ability
  Hidden Ability
  Frisk: Upon entering a battle, a single opponent’s
  held item is revealed, if it has one.
  Evolution: Yanma can evolve into Yanmega at the
  time 'Ancient Power' is learned. When it evolves, its
  health increases by double its level, and it gains 8
  points to add to its ability scores (max 20).
  Starting Moves: Foresight, Tackle, Quick Attack,
  Double Team  
  Level 6: Sonic Boom, Detect, Supersonic  
  Level 10: Uproar, Pursuit  
  Level 14: Ancient Power, Hypnosis  
  Level 18: Wing Attack, Screech, U-Turn, Air Slash,
  Bug Buzz
  TM: 06, 10, 11, 17, 19, 21, 22, 27, 29, 30, 32, 40,
  42, 44, 45, 46, 51, 85, 87, 88, 89, 90, 100
  Egg Moves: Double-Edge, Feint Attack, Feint, Leech
  Life, Pursuit, Reversal, Secret Power, Signal Beam,
  Silver Wind, Whirlwind
  Wooper #194
  Wooper #194
  Type: Water/Ground  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Water 1, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Water Fish Pokémon. Wooper usually lives in
  water. However, it occasionally comes out onto land
  in search of food. On land, it coats its body with a
  gooey, toxic film.
  Armor Class: 11
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking, 20ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Grass
  Resistances: Fire, Poison, Rock, Steel
  Immunities: Electric
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Hidden Ability
  Hidden Ability
  Unaware: When this Pokémon attacks an opponent,
  it ignores any stat changes the opponent has been
  affected with after the start of battle.
  Evolution: Wooper can evolve into Quagsire at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Tail Whip, Water Gun  
  Level 2: Mud Sport, Mud Shot  
  Level 6: Slam, Mud Bomb  
  Level 10: Amnesia, Yawn  
  Level 14: Earthquake, Rain Dance  
  Level 18: Haze, Mist, Muddy Water
  TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 26, 27, 32,
  34, 36, 37, 42, 44, 45, 48, 55, 78, 83, 87, 88, 90,
  94, 98, 100
  Egg Moves: Acid Spray, After You, Ancient Power,
  Slam, Counter, Curse, Double Kick, Eerie Impulse,
  Encore, Guard Swap, Mud Sport, Recover, Safeguard,
  Sleep Talk, Spit Up, Spit Up, Stockpile, Swallow
  
  99
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  Quagsire #195
  Quagsire #195
  Type: Water/Ground  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Water 1, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Water Fish Pokémon. Quagsire hunts for food
  by leaving its mouth wide open in water and waiting
  for its prey to blunder in unaware. Because the
  Pokémon does not move, it does not get very
  hungry.
  Armor Class: 14
  Hit Points: 45 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 11 (+0) 12 (+1) 6 (-2) 14 (+2) 12 (+1)
  Proficient Skills: Survival, Athletics
  Saving Throws: Constitution, Strength
  Vulnerabilities: Grass
  Resistances: Fire, Poison, Rock, Steel
  Immunities: Electric
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Hidden Ability
  Hidden Ability
  Unaware: When this Pokémon attacks an opponent,
  it ignores any stat changes the opponent has been
  affected with after the start of battle.
  Starting Moves: Mud Sport, Tail Whip, Water Gun,
  Mud Shot  
  Level 6: Slam, Mud Bomb  
  Level 10: Amnesia, Yawn  
  Level 14: Earthquake, Rain Dance  
  Level 18: Haze, Mist, Muddy Water
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27,
  31, 32, 34, 36, 37, 39, 42, 44, 45, 46, 48, 52, 55,
  56, 68, 71, 78, 80, 83, 87, 88, 90, 94, 98, 100
  Espeon #196
  Espeon #196
  Type: Psychic  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Sun Pokémon. Espeon is extremely loyal to any
  Trainer it considers to be worthy. It is said that this
  Pokémon developed its precognitive powers to
  protect its Trainer from harm.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 16 (+3) 13 (+1) 8 (-1) 16 (+3) 13 (+1)
  Proficient Skills: Insight, Persuasion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Synchronize: If this Pokémon becomes burned,
  paralyzed, or poisoned, its attacker receives the
  negative status condition as well (if not immune).
  Hidden Ability
  Hidden Ability
  Magic Bounce: Once per long rest, when
  succumbing to a negative status effect, this
  Pokémon can instead reflect the effect back on the
  attacker.
  Starting Moves: Confusion, Helping Hand, Tackle,
  Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
  Level 6: Swift, Psybeam  
  Level 10: Future Sight, Psych Up  
  Level 14: Morning Sun, Last Resort  
  Level 18: Psychic, Power Swap
  TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 27,
  29, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 85, 86,
  87, 88, 90, 92, 99, 100
  
  100
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  Umbreon #197
  Umbreon #197
  Type: Dark  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Moonlight Pokémon. Umbreon evolved as a
  result of exposure to the moon's waves. It hides
  silently in darkness and waits for its foes to make a
  move. The rings on its body glow when it leaps to
  attack.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 16 (+3) 12 (+1) 6 (-2) 15 (+2) 14 (+2)
  Proficient Skills: Stealth, Deception
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Bug, Fairy, Fighting
  Resistances: Dark, Ghost
  Immunities: Psychic
  Senses: Darkvision 30ft
  Synchronize: If this Pokémon becomes burned,
  paralyzed, or poisoned, its attacker receives the
  negative status condition as well (if not immune).
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Starting Moves: Helping Hand, Pursuit, Tackle, Tail
  Whip, Sand Attack, Baby-Doll Eyes, Quick Attack  
  Level 6: Confuse Ray, Feint Attack  
  Level 10: Assurance, Screech  
  Level 14: Moonlight, Last Resort  
  Level 18: Mean Look, Guard Swap
  TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30,
  32, 41, 42, 44, 45, 48, 49, 66, 68, 77, 85, 87, 88,
  90, 95, 97, 100
  Murkrow #198
  Murkrow #198
  Type: Dark/Flying  
  Classification: Tiny | SR 2  
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Darkness Pokémon. Murkrow was feared and
  loathed as the alleged bearer of ill fortune. This
  Pokémon shows strong interest in anything that
  sparkles or glitters. It will even try to steal rings from
  women.
  Armor Class: 13
  Hit Points: 20 | Hit Dice: d10
  Speed: 20ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 8 (-1)
  Proficient Skills: Insight, Deception
  Saving Throws: Wisdom, Dexterity
  Vulnerabilities: Electric, Fairy, Ice, Rock
  Resistances: Dark, Ghost, Grass
  Immunities: Ground, Psychic
  Senses: Darkvision 30ft
  Insomnia: This Pokémon is immune to sleep.
  Super Luck: This Pokémon increases its critical hit
  range by 1 (20 to 19+, etc.)
  Hidden Ability
  Hidden Ability
  Prankster: Once per short rest, this Pokémon can
  move to the top of initiative order in a single round,
  but must use a status-affecting move on its turn.
  Evolution: Murkrow can evolve into Honchkrow at
  level 10 and above with the help of a Dusk Stone.
  When it evolves, its health increases by double its
  level, and it gains 8 points to add to its ability scores
  (max 20).
  Starting Moves: Astonish, Peck  
  Level 2: Pursuit, Haze  
  Level 6: Wing Attack, Night Shade  
  Level 10: Assurance, Taunt  
  Level 14: Feint Attack, Mean Look  
  Level 18: Foul Play, Tailwind, Sucker Punch,
  Torment, Quash
  TM: 04, 06, 10, 11, 12, 17, 18, 19, 21, 27, 29, 30,
  32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66, 73,
  76, 77, 85, 87, 88, 90, 95, 97, 100
  Egg Moves: Confuse Ray, Drill Peck, Feint Attack,
  Feather Dance, Flatter, Mirror Move, Perish Song,
  Psycho Shift, Screech, Sky Attack, Whirlwind, Wing
  Attack
  
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  Slowking #199
  Slowking #199
  Type: Water/Psychic  
  Classification: Medium | SR 11  
  Minimum Level Found: 8  
  Egg Group: Monster, Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Royal Pokémon. Slowking undertakes research
  every day in an effort to solve the mysteries of the
  world. However, this Pokémon apparently forgets
  everything it has learned if the Shellder on its head
  comes off.
  Armor Class: 16
  Hit Points: 97 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 13 (+1) 18 (+4) 14 (+2) 14 (+2) 10 (+0)
  Proficient Skills: Insight, History
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  Resistances: Fighting, Fire, Ice, Psychic, Steel
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Own Tempo: This Pokémon is immune to becoming
  confused.
  Hidden Ability
  Hidden Ability
  Regenerator: Once per long rest, this Pokémon
  regains hit points equal to its level when it returns
  to its Pokéball.
  Starting Moves: Curse, Heal Pulse, Hidden Power,
  Power Gem, Tackle, Yawn, Growl, Water Gun,
  Confusion, Disable  
  Level 10: Headbutt, Water Pulse, Zen Headbutt  
  Level 14: Nasty Plot, Swagger  
  Level 18: Psychic, Trump Card, Psych Up
  TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
  20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44, 45,
  48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, 86,
  87, 88, 90, 92, 94, 100
  Misdreavus #200
  Misdreavus #200
  Type: Ghost  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Screech Pokémon. Misdreavus frightens people
  with a creepy, sobbing cry. The Pokémon apparently
  uses its red spheres to absorb the fearful feelings of
  foes and turn them into nutrition.
  Armor Class: 15
  Hit Points: 40 | Hit Dice: d8
  Speed: 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 12 (+1)
  Proficient Skills: Stealth, Deception
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Dark, Ghost
  Resistances: Bug, Poison
  Immunities: Fighting, Normal
  Senses: Darkvision 30ft
  Levitate: This Pokémon is immune to ground moves.
  Evolution: Misdreavus can evolve into Mismagius at
  level 10 and above with the help of a Dusk Stone.
  When it evolves, its health increases by double its
  level, and it gains 9 points to add to its ability scores
  (max 20).
  Starting Moves: Growl, Psywave, Spite, Astonish  
  Level 6: Confuse Ray, Mean Look  
  Level 10: Hex, Psybeam, Pain Split  
  Level 14: Payback, Shadow Ball  
  Level 18: Perish Song, Grudge, Power Gem
  TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
  30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 57, 61, 63,
  66, 73, 77, 85, 87, 88, 90, 92, 97, 99, 100
  Egg Moves: Curse, Destiny Bond, Imprison, Me First,
  Memento, Nasty Plot, Ominous Wind, Psych Up,
  Screech, Shadow Sneak, Skill Swap, Spite, Sucker
  Punch, Wonder Room
  
  102
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  Unown #201
  Unown #201
  Type: Psychic  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Symbol Pokémon. This Pokémon is shaped like
  ancient writing. It is a mystery as to which came
  first, the ancient writings or the various Unown.
  Research into this topic is ongoing but nothing is
  known.
  Armor Class: 13
  Hit Points: 20 | Hit Dice: d10
  Speed: 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Arcana, History
  Saving Throws: Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Truesight 20ft
  Levitate: This Pokémon is immune to ground moves.
  Starting Moves: Hidden Power
  TM: 10
  Wobbuffet #202
  Wobbuffet #202
  Type: Psychic  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Patient Pokémon. Wobbuffet does nothing but
  endure attacks-it won't attack on its own. However,
  it won't endure an attack on its tail. When that
  happens, the Pokémon will try to take the foe with it
  using Destiny Bond.
  Armor Class: 13
  Hit Points: 56 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 9 (-1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Wisdom, Constitution
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Darkvision 40ft
  Shadow Tag: Creatures within 50 feet of this
  Pokémon may not flee or switch out, except by
  item, Move, or ability.
  Hidden Ability
  Hidden Ability
  Telepathy: This Pokémon cannot be damaged by its
  allies' attacks.
  Starting Moves: Counter, Destiny Bond, Mirror Coat,
  Safeguard
  TM: 20
  
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  Girafarig #203
  Girafarig #203
  Type: Normal/Psychic  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Long Neck Pokémon. Girafarig's rear head
  contains a tiny brain that is too small for thinking.
  However, the rear head doesn't need to sleep, so it
  can keep watch over its surroundings 24 hours a
  day.
  Armor Class: 15
  Hit Points: 48 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 17 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Dark
  Resistances: Psychic
  Immunities: Ghost
  Inner Focus: This Pokémon is immune to flinching.
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Hidden Ability
  Hidden Ability
  Sap Sipper: This Pokémon takes no damage from
  grass-type attacks. If hit by a grass type move, it
  takes no damage and instead absorbs the energy,
  granting advantage on its next attack.
  Starting Moves: Astonish, Confusion, Growl, Guard
  Swap, Power Swap, Tackle, Odor Sleuth, Assurance  
  Level 6: Stomp, Psybeam  
  Level 10: Agility, Double Hit, Zen Headbutt  
  Level 14: Crunch, Baton Pass  
  Level 18: Nasty Plot, Psychic
  TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 21, 24, 25,
  26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 53,
  57, 73, 77, 78, 85, 86, 87, 88, 90, 92, 99, 100
  Egg Moves: Amnesia, Beat Up, Double Kick,
  Foresight, Future Sight, Magic Coat, Mean Look,
  Mirror Coat, Psych Up, Razor Wind, Secret Power,
  Skill Swap, Take Down, Wish
  Pineco #204
  Pineco #204
  Type: Bug  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Bagworm Pokémon. Pineco hangs from a tree
  branch and patiently waits for prey to come along. If
  the Pokémon is disturbed while eating by someone
  shaking its tree, it drops down to the ground and
  explodes with no warning.
  Armor Class: 13
  Hit Points: 25 | Hit Dice: d8
  Speed: 10ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Flying, Rock
  Resistances: Grass, Ground, Fighting
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Overcoat: This Pokémon does not take damage from
  weather-related moves and phenomena like Hail,
  Weather Ball, etc.
  Evolution: Pineco can evolve into Forretress at level
  9 and above. When it evolves, its health increases by
  double its level, and it gains 12 points to add to its
  ability scores (max 20).
  Starting Moves: Protect, Tackle  
  Level 2: Self-Destruct, Bug Bite, Take Down  
  Level 6: Rapid Spin, Bide  
  Level 10: Natural Gift, Spikes, Payback  
  Level 14: Explosion, Iron Defense  
  Level 18: Gyro Ball, Double-Edge
  TM: 06, 09, 10, 11, 16, 17, 21, 22, 26, 27, 32, 33,
  37, 39, 42, 44, 45, 48, 64, 66, 74, 78, 80, 87, 88,
  90, 100
  Egg Moves: Counter, Double-Edge, Endure, Flail, Pin
  Missile, Power Trick, Reflect, Revenge, Sand Tomb,
  Stealth Rock, Swift, Toxic Spikes
  
  104
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  Forretress #205
  Forretress #205
  Type: Bug/Steel  
  Classification: Small | SR 12  
  Minimum Level Found: 8  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Bagworm Pokémon. Forretress conceals itself
  inside its hardened steel shell. The shell is opened
  when the Pokémon is catching prey, but it does so
  at such a quick pace that the shell's inside cannot
  be seen.
  Armor Class: 18
  Hit Points: 109 | Hit Dice: d12
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 12 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Fire
  Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
  Psychic, Steel
  Immunities: Poison
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Overcoat: This Pokémon does not take damage from
  weather-related moves and phenomena like Hail,
  Weather Ball, etc.
  Starting Moves: Autotomize, Mirror Shot, Protect,
  Tackle, Toxic Spikes, Self-Destruct, Bug Bite, Take
  Down, Rapid Spin, Bide  
  Level 10: Natural Gift, Spikes, Payback  
  Level 14: Explosion, Iron Defense 
  Level 18: Gyro Ball, Double-Edge, Magnet Rise, Zap
  Cannon, Heavy Slam
  TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 26, 27, 32,
  33, 37, 39, 42, 44, 45, 48, 64, 66, 68, 69, 72, 74,
  78, 80, 87, 88, 90, 91, 100
  Dunsparce #206
  Dunsparce #206
  Type: Normal  
  Classification: Medium | SR 2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Land Snake Pokémon. Dunsparce has a drill for
  its tail. It uses this tail to burrow into the ground
  backward. This Pokémon is known to make its nest
  in complex shapes deep under the ground.
  Armor Class: 14
  Hit Points: 20 | Hit Dice: d10
  Speed: 30ft. walking, 20ft. burrowing, 10ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Acrobatics, Perception
  Saving Throws: Dexterity
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Blindsight 80ft, Tremorsense 80ft
  Serene Grace: The Move DC to pass a saving throw
  against one of this Pokémon's moves is increased
  by 1.
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Hidden Ability
  Hidden Ability
  Rattled: When this Pokémon is hit by a damaging
  Dark, Bug, or Ghost move, it makes its next attack at
  advantage.
  Starting Moves: Defense Curl, Rage, Rollout  
  Level 2: Spite, Pursuit, Screech, Yawn  
  Level 6: Ancient Power, Body Slam, Drill Run  
  Level 10: Roost, Take Down, Coil, Dig  
  Level 14: Glare, Double-Edge, Endeavor, Air Slash  
  Level 18: Dragon Rush, Endure, Flail
  TM: 04, 06, 10, 11, 13, 14, 17, 18, 19, 21, 22, 24,
  25, 26, 27, 30, 32, 35, 38, 39, 42, 44, 45, 46, 48,
  57, 73, 74, 77, 78, 80, 84, 85, 87, 88, 90, 93, 100
  Egg Moves: Agility, Ancient Power, Astonish, Bide,
  Bite, Curse, Headbutt, Hex, Magic Coat, Rock Slide,
  Secret Power, Sleep Talk, Snore, Trump Card
  
  105
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  Gligar #207
  Gligar #207
  Type: Ground/Flying  
  Classification: Small | SR 3  
  Minimum Level Found: 1  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Fly Scorpion Pokémon. Gligar glides through
  the air without a sound as if it were sliding. This
  Pokémon hangs on to the face of its foe using its
  clawed hind legs and the large pincers on its
  forelegs, then injects the prey with its poison barb.
  Armor Class: 16
  Hit Points: 18 | Hit Dice: d8
  Speed: 30ft. walking, 25ft. climbing, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics, Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Ice, Water
  Resistances: Bug, Fighting, Poison
  Immunities: Electric, Ground
  Senses: Darkvision 30ft
  Hyper Cutter: This Pokémon’s attack or damage
  bonuses cannot be decreased by an opponent’s
  moves.
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Hidden Ability
  Hidden Ability
  Immunity: This Pokémon is immune to becoming
  poisoned.
  Evolution: Gligar can evolve into Gliscor at level 10
  and above while holding a Razor Fang at night.
  When it evolves, its health increases by double its
  level, and it gains 9 points to add to its ability scores
  (max 20).
  Starting Moves: Poison Sting, Sand Attack  
  Level 2: Harden, Knock Off, Quick Attack  
  Level 6: Fury Cutter, Feint Attack, Acrobatics  
  Level 10: Slash, U-Turn  
  Level 14: Screech, X-Scissor, Sky Uppercut  
  Level 18: Swords Dance, Guillotine
  TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 26, 27, 31,
  32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51, 54,
  56, 62, 66, 69, 71, 75, 78, 80, 81, 84, 87, 88, 89,
  90, 97, 100
  Egg Moves: Agility, Baton Pass, Counter, Cross
  Poison, Double-Edge, Feint, Metal Claw, Night Slash,
  Poison Tail, Power Trick, Razor Wind, Rock Climb,
  Sand Tomb, Wing Attack
  Steelix #208
  Steelix #208
  Type: Steel/Ground  
  Classification: Huge | SR 14  
  Minimum Level Found: 10  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Iron Snake Pokémon. Steelix lives even further
  underground than Onix. This Pokémon is known to
  dig toward the earth's core. There are records of this
  Pokémon reaching a depth of over six-tenths of a
  mile underground.
  Armor Class: 21
  Hit Points: 147 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Fire, Ground, Water
  Resistances: Bug, Dragon, Fighting, Flying, Normal,
  Psychic, Rock, Steel
  Immunities: Electric, Poison
  Senses: Tremorsense 120ft
  Rock Head: This Pokémon takes no recoil damage.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Starting Moves: Bind, Fire Fang, Harden, Ice Fang,
  Mud Sport, Tackle, Thunder Fang, Curse, Rock
  Throw, Rock Tomb, Rage, Stealth Rock, Autotomize,
  Gyro Ball, Smack Down, Dragon Breath, Slam,
  Screech  
  Level 14: Rock Slide, Crunch, Iron Tail  
  Level 18: Dig, Stone Edge, Double-Edge, Sandstorm
  TM: 05, 06, 10, 11, 12, 15, 17, 21, 23, 26, 27, 32,
  37, 39, 41, 42, 44, 45, 48, 59, 64, 66, 68, 69, 71,
  74, 77, 78, 80, 82, 87, 88, 90, 91, 96, 97, 100
  
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  Snubbull #209
  Snubbull #209
  Type: Fairy  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Field, Fairy  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Fairy Pokémon. By baring its fangs and making a
  scary face, Snubbull sends smaller Pokémon
  scurrying away in terror. However, this Pokémon
  seems a little sad at making its foes flee.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
  Proficient Skills: Intimidation
  Saving Throws: Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark, Fighting
  Immunities: Dragon
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Run Away: This Pokémon cannot be the target of an
  attack of opportunity.
  Hidden Ability
  Hidden Ability
  Rattled: When this Pokémon is hit by a damaging
  Dark, Bug, or Ghost move, it makes its next attack at
  advantage.
  Evolution: Snubbull can evolve into Granbull at level
  7 and above. When it evolves, its health increases by
  double its level, and it gains 7 points to add to its
  ability scores (max 20).
  Starting Moves: Charm, Fire Fang, Ice Fang, Scary
  Face, Tackle, Tail Whip, Thunder Fang  
  Level 2: Bite, Lick  
  Level 6: Headbutt  
  Level 10: Roar, Rage  
  Level 14: Play Rough  
  Level 18: Payback, Crunch
  TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 22, 24,
  25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 41, 42, 44,
  45, 46, 48, 50, 56, 66, 73, 78, 87, 88, 90, 93, 95,
  99, 100
  Egg Moves: Close Combat, Crunch, Double-Edge,
  Fake Tears, Feint Attack, Fire Fang, Focus Punch,
  Heal Bell, Ice Fang, Metronome, Mimic, Present,
  Reflect, Smelling Salts, Snore, Thunder Fang
  Granbull #210
  Granbull #210
  Type: Fairy  
  Classification: Medium | SR 5  
  Minimum Level Found: 5  
  Egg Group: Field, Fairy  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Fairy Pokémon. Granbull has a particularly well-
  developed lower jaw. The enormous fangs are heavy,
  causing the Pokémon to tip its head back for
  balance. Unless it is startled, it will not try to bite
  indiscriminately.
  Armor Class: 14
  Hit Points: 45 | Hit Dice: d12
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Intimidation
  Saving Throws: Charisma, Dexterity
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark, Fighting
  Immunities: Dragon
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Quick Feet: When suffering from a negative status
  condition, this Pokémon’s speed increases by 15 ft.
  Hidden Ability
  Hidden Ability
  Rattled: When this Pokémon is hit by a damaging
  Dark, Bug, or Ghost move, it makes its next attack at
  advantage.
  Starting Moves: Charm, Fire Fang, Ice Fang, Scary
  Face, Tackle, Tail Whip, Thunder Fang, Bite, Lick  
  Level 6: Headbutt  
  Level 10: Roar  
  Level 14: Rage  
  Level 18: Play Rough, Payback, Crunch, Outrage
  TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 22,
  24, 25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 39, 41,
  42, 44, 45, 46, 48, 50, 52, 56, 66, 68, 71, 73, 78,
  80, 87, 88, 90, 93, 95, 99, 100
  
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  Qwilfish #211
  Qwilfish #211
  Type: Water/Poison  
  Classification: Tiny | SR 5  
  Minimum Level Found: 5  
  Egg Group: Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Balloon Pokémon. Qwilfish sucks in water,
  inflating itself. This Pokémon uses the pressure of
  the water it swallowed to shoot toxic quills all at
  once from all over its body. It finds swimming
  somewhat challenging.
  Armor Class: 15
  Hit Points: 20 | Hit Dice: d6
  Speed: 5ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Intimidation
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
  Steel, Water
  Poison Point: When this Pokémon is hit with a
  melee attack, roll a 1d4. On a result of 4, the
  attacker takes an amount of poison damage equal to
  this Pokémon’s proficiency modifier.
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Hidden Ability
  Hidden Ability
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Starting Moves: Poison Sting, Spikes, Tackle, Water
  Gun, Harden, Minimize, Bubble  
  Level 6: Rollout, Toxic Spikes  
  Level 10: Spit Up, Stockpile, Revenge  
  Level 14: Brine, Pin Missile, Take Down  
  Level 18: Aqua Tail, Poison Jab, Destiny Bond, Hydro
  Pump, Fell Stinger
  TM: 06, 07, 09, 10, 12, 13, 14, 17, 18, 21, 27, 30,
  32, 34, 36, 42, 44, 45, 48, 55, 64, 66, 73, 74, 84,
  87, 88, 90, 94, 98, 100
  Egg Moves: Acid Spray, Aqua Jet, Astonish, Brine,
  Bubble Beam, Flail, Haze, Poison Jab, Signal Beam,
  Supersonic, Water Pulse
  Scizor #212
  Scizor #212
  Type: Bug/Steel  
  Classification: Medium | SR 14  
  Minimum Level Found: 10  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Pincer Pokémon. Scizor has a body with the
  hardness of steel. It is not easily fazed by ordinary
  sorts of attacks. This Pokémon flaps its wings to
  regulate its body temperature.
  Armor Class: 19
  Hit Points: 120 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1)
  Proficient Skills: Acrobatics, Intimidation
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Fire
  Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
  Psychic, Steel
  Immunities: Poison
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Light Metal: This Pokémon is especially light for its
  species. Once per long rest, it may impose
  disadvantage on an attack roll against it.
  Starting Moves: Bullet Punch, Leer, Quick Attack,
  Focus Energy, Pursuit, False Swipe, Agility, Metal
  Claw, Fury Cutter, Slash  
  Level 14: Razor Wind, Iron Defense, X-Scissor  
  Level 18: Night Slash, Double Hit, Iron Head, Swords
  Dance, Feint
  TM: 06, 09, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27,
  31, 32, 37, 40, 42, 44, 45, 46, 48, 51, 54, 56, 59,
  62, 68, 75, 81, 87, 88, 89, 90, 91, 100
  
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  Shuckle #213
  Shuckle #213
  Type: Bug/Rock  
  Classification: Tiny | SR 4  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Mold Pokémon. Shuckle quietly hides itself
  under rocks, keeping its body concealed inside its
  hard shell while eating berries it has stored away.
  The berries mix with its body fluids to become a
  juice.
  Armor Class: 22
  Hit Points: 25 | Hit Dice: d8
  Speed: 10ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 8 (-1) 12 (+1) 6 (-2) 16 (+3) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Rock, Steel, Water
  Resistances: Normal, Poison
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Hidden Ability
  Hidden Ability
  Contrary: Moves that affect this Pokémon's stats
  have the opposite effect. (For example, Defense
  Curl would lower AC by 4. Growl would increase its
  attack by +1)
  Starting Moves: Bide, Constrict, Rollout, Withdraw,
  Encore, Wrap, Struggle Bug  
  Level 6: Safeguard, Rest  
  Level 10: Rock Throw, Gastro Acid, Power Trick  
  Level 14: Shell Smash, Rock Slide  
  Level 18: Bug Bite, Guard Split, Power Split, Stone
  Edge, Sticky Web
  TM: 06, 09, 10, 11, 17, 20, 21, 23, 26, 27, 32, 34,
  36, 37, 39, 42, 44, 45, 48, 69, 71, 74, 78, 80, 83,
  87, 88, 90, 100
  Egg Moves: Acid, Acupressure, Final Gambit,
  Helping Hand, Knock Off, Mud-Slap, Rock Blast,
  Sand Tomb, Sweet Scent
  Heracross #214
  Heracross #214
  Type: Bug/Fighting  
  Classification: Medium | SR 9  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Single Horn Pokémon. Heracross charges in a
  straight line at its foe, slips beneath the foe's grasp,
  and then scoops up and hurls the opponent with its
  mighty horn. This Pokémon even has enough power
  to topple a massive tree.
  Armor Class: 18
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. climbing, 20ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength
  Vulnerabilities: Fairy, Fire, Flying, Psychic
  Resistances: Bug, Dark, Grass, Ground
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  Hidden Ability
  Hidden Ability
  Moxie: Upon causing an opponent to faint, this
  Pokémon may immediately take another action.
  Starting Moves: Arm Thrust, Bullet Seed, Endure,
  Horn Attack, Leer, Night Slash, Tackle, Feint, Aerial
  Ace  
  Level 6: Chip Away, Counter, Fury Attack  
  Level 10: Brick Break, Pin Missile  
  Level 14: Take Down, Megahorn  
  Level 18: Close Combat, Reversal
  TM: 01, 06, 08, 09, 10, 11, 15, 17, 18, 21, 23, 26,
  27, 31, 32, 39, 40, 42, 44, 45, 46, 48, 52, 54, 56,
  65, 68, 71, 75, 78, 80, 87, 88, 90, 100
  Egg Moves: Bide, Double-Edge, False Swipe, Flail,
  Focus Punch, Harden, Megahorn, Pursuit, Revenge,
  Rock Blast, Seismic Toss
  
  109
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  Sneasel #215
  Sneasel #215
  Type: Dark/Ice  
  Classification: Small | SR 4  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Sharp Claw Pokémon. Sneasel scales trees by
  punching its hooked claws into the bark. This
  Pokémon seeks out unguarded nests and steals
  eggs for food while the parents are away.
  Armor Class: 15
  Hit Points: 30 | Hit Dice: d8
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Stealth, Deception, Sleight of Hand
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel
  Resistances: Dark, Ghost, Ice
  Immunities: Psychic
  Senses: Darkvision 40ft
  Inner Focus: This Pokémon is immune to flinching.
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Hidden Ability
  Hidden Ability
  Pickpocket: When hit by a melee attack, this
  Pokémon may use a reaction to attempt to steal the
  creature's held item with a Sleight of Hand check
  contested by the target's Passive Perception. After
  the first attempt, all other attempts against the
  same opponent are rolled at disadvantage.
  Evolution: Sneasel can evolve into Weavile at level
  10 and above while holding a Razor Claw at night.
  When it evolves, its health increases by double its
  level, and it gains 12 points to add to its ability
  scores (max 20).
  Starting Moves: Leer, Scratch, Taunt, Quick Attack,
  Feint Attack  
  Level 6: Icy Wind, Fury Swipes, Agility, Metal Claw  
  Level 10: Hone Claws, Beat Up, Screech  
  Level 14: Slash, Snatch  
  Level 18: Punishment, Ice Shard
  TM: 04, 06, 07, 10, 11, 12, 13, 14, 17, 18, 21, 27,
  30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, 54,
  56, 63, 65, 66, 75, 77, 81, 84, 85, 87, 88, 90, 94,
  95, 97, 100
  Egg Moves: Assist, Avalanche, Bite, Counter, Crush
  Claw, Double Hit, Fake Out, Feint, Foresight, Ice
  Punch, Ice Shard, Icicle Crash, Punishment, Pursuit,
  Reflect, Spite
  Teddiursa #216
  Teddiursa #216
  Type: Normal  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Little Bear Pokémon. This Pokémon likes to lick
  its palms that are sweetened by being soaked in
  honey. Teddiursa concocts its own honey by
  blending fruits and pollen collected by Beedrill.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 11 (+0) 11 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Persuasion, Medicine
  Saving Throws: Charisma
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Pickup: If an opponent uses a consumable held item
  in battle, this Pokémon gains a copy of it if it is not
  currently holding an item.
  Quick Feet: When suffering from a negative status
  condition, this Pokémon’s speed increases by 15 ft.
  Hidden Ability
  Hidden Ability
  Honey Gather: At the end of each battle, this
  Pokémon may roll a d20 + its proficiency bonus. On
  a result of 20 or higher, its trainer adds a Honey to
  their inventory.
  Evolution: Teddiursa can evolve into Ursaring at level
  8 and above. When it evolves, its health increases by
  double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Baby-Doll Eyes, Covet, Fake Tears,
  Lick, Scratch  
  Level 2: Fury Swipes, Play Nice  
  Level 6: Feint Attack, Sweet Scent  
  Level 10: Slash  
  Level 14: Charm  
  Level 18: Rest, Snore, Thrash, Fling
  TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27,
  31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 56, 65, 75,
  78, 80, 87, 88, 90, 100
  Egg Moves: Belly Drum, Chip Away, Close Combat,
  Counter, Cross Chop, Crunch, Double-Edge, Fake
  Tears, Metal Claw, Night Slash, Play Rough, Seismic
  Toss, Sleep Talk, Take Down, Yawn
  
  110
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  Ursaring #217
  Ursaring #217
  Type: Normal 
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Hibernator Pokémon. In the forests inhabited
  by Ursaring, it is said that there are many streams
  and towering trees where they gather food. This
  Pokémon walks through its forest gathering food
  every day.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d12
  Speed: 30ft. walking, 25ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  Quick Feet: When suffering from a negative status
  condition, this Pokémon’s speed increases by 15 ft.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Starting Moves: Covet, Fake Tears, Leer, Lick,
  Scratch, Fury Swipes, Play Nice  
  Level 6: Feint Attack, Sweet Scent  
  Level 10: Slash  
  Level 14: Scary Face, Rest  
  Level 18: Snore, Thrash, Hammer Arm
  TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23,
  26, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 52,
  56, 65, 66, 68, 71, 75, 78, 80, 87, 88, 90, 100
  Slugma #218
  Slugma #218
  Type: Fire  
  Classification: Small | SR 1/8  
  Minimum Level Found: 1  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Lava Pokémon. Molten magma courses
  throughout Slugma's circulatory system. If this
  Pokémon is chilled, the magma cools and hardens.
  Its body turns brittle and chunks fall off, reducing its
  size.
  Armor Class: 11
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Magma Armor: This Pokémon is immune to freezing.
  Flame Body: The flames from this Pokémon's body
  shine dim light in a 15 ft radius. In addition, when
  hit by a melee attack, roll a d10. On a 10, the
  attacker is burned.
  Hidden Ability
  Hidden Ability
  Weak Armor: When an attack hits this Pokémon, its
  speed increases by 5 feet, but its AC is temporarily
  reduced by 1 until the end of battle (for a maximum
  reduction of -5).
  Evolution: Slugma can evolve into Magcargo at level
  10 and above. When it evolves, its health increases
  by double its level, and it gains 12 points to add to
  its ability scores (max 20).
  Starting Moves: Smog, Yawn  
  Level 2: Ember, Rock Throw, Harden  
  Level 6: Incinerate, Clear Smog, Ancient Power  
  Level 10: Flame Burst, Rock Slide  
  Level 14: Lava Plume, Amnesia, Body Slam  
  Level 18: Recover, Flamethrower, Earth Power
  TM: 06, 10, 11, 16, 17, 21, 27, 32, 33, 35, 38, 39,
  42, 43, 44, 45, 48, 50, 61, 80, 83, 87, 88, 90, 96,
  100
  Egg Moves: Acid Armor, Curse, Earth Power, Guard
  Swap, Heat Wave, Inferno, Memento, Rollout,
  Smokescreen, Spit Up, Stockpile, Swallow
  
  111
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  Magcargo #219
  Magcargo #219
  Type: Fire/Rock  
  Classification: Small | SR 10  
  Minimum Level Found: 8  
  Egg Group: Amorphous 
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Lava Pokémon. Magcargo's body temperature is
  approximately 18,000 degrees Fahrenheit. Water is
  vaporized on contact. If this Pokémon is caught in
  the rain, the raindrops instantly turn into steam,
  cloaking the area in a thick fog.
  Armor Class: 16
  Hit Points: 88 | Hit Dice: d10
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Fighting, Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Flying, Ice, Normal,
  Poison
  Magma Armor: This Pokémon is immune to freezing.
  Flame Body: The flames from this Pokémon's body
  shine dim light in a 15 ft radius. In addition, when
  hit by a melee attack, roll a d10. On a 10, the
  attacker is burned.
  Hidden Ability
  Hidden Ability
  Weak Armor: When an attack hits this Pokémon, its
  speed increases by 5 feet, but its AC is temporarily
  reduced by 1 until the end of battle (for a maximum
  reduction of -5).
  Starting Moves: Shell Smash, Smog, Yawn, Ember,
  Rock Throw, Harden, Incinerate, Clear Smog,
  Ancient Power  
  Level 10: Flame Burst, Rock Slide  
  Level 14: Lava Plume, Amnesia, Body Slam  
  Level 18: Recover, Flamethrower, Earth Power
  TM: 06, 10, 11, 15, 16, 17, 21, 22, 23, 26, 27, 32,
  33, 35, 37, 38, 39, 42, 43, 44, 45, 48, 50, 61, 64,
  68, 69, 71, 74, 78, 80, 83, 87, 88, 90, 96, 100
  Swinub #220
  Swinub #220
  Type: Ice/Ground  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Pig Pokémon. Swinub roots for food by rubbing
  its snout against the ground. Its favorite food is a
  mushroom that grows under the cover of dead
  grass. This Pokémon occasionally roots out hot
  springs.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Fighting, Grass, Steel, Water
  Resistances: Poison
  Immunities: Electric
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Snow Cloak: This Pokémon is immune to Hail
  damage. It's AC is increased by 2 in arctic
  conditions, or when it is snowing or hailing.
  Hidden Ability
  Hidden Ability
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Evolution: Swinub can evolve into Piloswine at level
  9 and above. When it evolves, its health increases by
  double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Odor Sleuth, Tackle  
  Level 2: Mud Sport, Powder Snow, Mud-Slap  
  Level 6: Endure, Mud Bomb, Icy Wind  
  Level 10: Ice Shard, Take Down, Mist  
  Level 14: Earthquake, Flail  
  Level 18: Blizzard, Amnesia
  TM: 05, 06, 07, 10, 13, 14, 16, 17, 18, 21, 26, 27,
  32, 33, 37, 39, 42, 44, 45, 48, 78, 80, 87, 88, 90,
  100
  Egg Moves: Ancient Power, Avalanche, Bite, Body
  Slam, Curse, Double-Edge, Fissure, Freeze-Dry, Icicle
  Crash, Icicle Spear, Mud Shot, Rock Slide, Stealth
  Rock, Take Down
  
  112
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  Piloswine #221
  Piloswine #221
  Type: Ice/Ground  
  Classification: Small | SR 8  
  Minimum Level Found: 8  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Swine Pokémon. Piloswine is covered by a thick
  coat of long hair that enables it to endure the
  freezing cold. This Pokémon uses its tusks to dig up
  food that has been buried under ice.
  Armor Class: 14
  Hit Points: 80 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Fighting, Grass, Steel, Water
  Resistances: Poison
  Immunities: Electric
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Snow Cloak: This Pokémon is immune to Hail
  damage. It's AC is increased by 2 in arctic
  conditions, or when it is snowing or hailing.
  Hidden Ability
  Hidden Ability
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Evolution: Piloswine can evolve into Mamoswine at
  the time 'Ancient Power' is learned. When it evolves,
  its health increases by double its level, and it gains
  10 points to add to its ability scores (max 20).
  Starting Moves: Fury Attack, Mud Sport, Odor Sleuth,
  Peck, Powder Snow, Mud-Slap, Endure, Mud Bomb,
  Icy Wind  
  Level 10: Ice Fang, Take Down  
  Level 14: Ancient Power, Mist, Thrash  
  Level 18: Earthquake, Blizzard, Amnesia
  TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26,
  27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80,
  87, 88, 90, 100
  Corsola #222
  Corsola #222
  Type: Water/Rock  
  Classification: Tiny | SR 3  
  Minimum Level Found: 1  
  Egg Group: Water 1, Water 3  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Coral Pokémon. Corsola's branches glitter very
  beautifully in seven colors when they catch sunlight.
  If any branch breaks off, this Pokémon grows it back
  in just one night.
  Armor Class: 16
  Hit Points: 21 | Hit Dice: d8
  Speed: 15ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival, Stealth
  Saving Throws: Constitution
  Vulnerabilities: Electric, Fighting, Grass, Ground
  Resistances: Fire, Flying, Ice, Normal, Poison
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Natural Cure: This Pokémon is cured of negative
  status ailments upon returning to its Pokeball.
  Hidden Ability
  Hidden Ability
  Regenerator: Once per long rest, this Pokémon
  regains hit points equal to its level when it returns
  to its Pokéball.
  Starting Moves: Harden, Tackle, Bubble  
  Level 2: Recover, Bubble Beam, Refresh  
  Level 6: Ancient Power, Spike Cannon  
  Level 10: Lucky Chant, Brine, Iron Defense, Rock
  Blast  
  Level 14: Endure, Aqua Ring, Power Gem  
  Level 18: Mirror Coat, Earth Power, Flail
  TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21,
  26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55,
  64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
  Egg Moves: Amnesia, Aqua Ring, Barrier,
  Camouflage, Confuse Ray, Curse, Head Smash, Icicle
  Spear, Ingrain, Mist, Nature Power, Rock Slide,
  Screech, Water Pulse
  
  113
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  Remoraid #223
  Remoraid #223
  Type: Water  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Water 1, Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Jet Pokémon. This Pokémon clings to Mantine
  and shares in its prosperity. When its Mantine is
  attacked, Remoraid will fight alongside it!
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 5ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Hidden Ability
  Hidden Ability
  Moody: At the end of each long rest, this Pokémon
  rerolls on the nature table, replacing its nature with
  the result until the next long rest.
  Evolution: Remoraid can evolve into Octillery at level
  7 and above. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Water Gun 
  Level 2: Lock-On, Psybeam  
  Level 6: Aurora Beam, Bubble Beam, Focus Energy  
  Level 10: Water Pulse, Signal Beam  
  Level 14: Ice Beam, Bullet Seed  
  Level 18: Hydro Pump, Hyper Beam, Soak
  TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
  32, 35, 38, 42, 44, 45, 46, 48, 55, 57, 73, 87, 88,
  90, 94, 98, 100
  Egg Moves: Acid Spray, Aurora Beam, Entrainment,
  Flail, Haze, Mud Shot, Octazooka, Rock Blast,
  Screech, Snore, Supersonic, Swift, Water Pulse,
  Water Spout, Thunder Wave
  Octillery #224
  Octillery #224
  Type: Water  
  Classification: Small | SR 6  
  Minimum Level Found: 5  
  Egg Group: Water 1, Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Jet Pokémon. The ink it spits when escaping is
  special. It contains a substance that dulls the sense
  of smell, so Pokémon with keen noses get lost.
  Armor Class: 15
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Suction Cups: This Pokémon cannot be forced out of
  battle by an opponent’s moves.
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Hidden Ability
  Hidden Ability
  Moody: At the end of each long rest, this Pokémon
  rerolls on the nature table, replacing its nature with
  the result until the next long rest.
  Starting Moves: Gunk Shot, Octazooka, Rock Blast,
  Water Gun, Constrict, Psybeam  
  Level 6: Aurora Beam, Bubble Beam  
  Level 10: Focus Energy, Wring Out, Signal Beam  
  Level 14: Ice Beam, Bullet Seed  
  Level 18: Hydro Pump, Hyper Beam, Soak
  TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
  32, 34, 35, 36, 38, 42, 44, 45, 46, 48, 53, 55, 57,
  66, 68, 73, 87, 88, 90, 91, 94, 98, 100
  
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  Delibird #225
  Delibird #225
  Type: Ice/Flying  
  Classification: Small | SR 1  
  Minimum Level Found: 1  
  Egg Group: Water 1, Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Delivery Pokémon. It shares its food with
  people who are stranded. Because Delibird is
  omnivorous, sometimes it gives those people bug
  Pokémon.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Acrobatics, Survival
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Fire, Rock, Steel
  Resistances: Bug, Grass
  Immunities: Ground
  Vital Spirit: This Pokémon cannot be put to sleep.
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Hidden Ability
  Hidden Ability
  Insomnia: This Pokémon is immune to sleep.
  Starting Moves: Present  
  Level 6: Drill Peck
  TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 40,
  42, 44, 45, 46, 48, 56, 59, 70, 76, 79, 87, 88, 90,
  100
  Egg Moves: Aurora Beam, Bestow, Destiny Bond,
  Fake Out, Freeze-Dry, Future Sight, Ice Ball, Ice
  Punch, Ice Shard, Icy Wind, Quick Attack, Rapid
  Spin, Spikes, Splash
  Mantine #226
  Mantine #226
  Type: Water/Flying  
  Classification: Medium | SR 11  
  Minimum Level Found: 8  
  Egg Group: Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Kite Pokémon. Many people have taken up
  surfing because they admire how magnificently
  Mantine swims.
  Armor Class: 17
  Hit Points: 72 | Hit Dice: d10
  Speed: 5ft. walking, 30ft. swimming, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Rock
  Resistances: Bug, Fighting, Fire, Steel, Water
  Immunities: Ground
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Hidden Ability
  Hidden Ability
  Water Veil: This Pokémon is immune to burning.
  Starting Moves: Bubble, Bullet Seed, Psybeam, Roost,
  Signal Beam, Tackle, Supersonic, Bubble Beam,
  Confuse Ray, Wing Attack, Headbutt, Water Pulse  
  Level 10: Wide Guard, Take Down, Agility  
  Level 14: Air Slash, Aqua Ring  
  Level 18: Bounce, Hydro Pump
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 26, 27,
  32, 39, 40, 42, 44, 45, 48, 55, 62, 68, 78, 80, 87,
  88, 90, 94, 98, 100
  
  115
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  Skarmory #227
  Skarmory #227
  Type: Steel/Flying  
  Classification: Large | SR 10  
  Minimum Level Found: 8  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Armor Bird Pokémon. he wing feathers it sheds
  can be processed and made into knives whose
  sharpness is recognized by the finest chefs.
  Armor Class: 17
  Hit Points: 68 | Hit Dice: d10
  Speed: 30ft. walking, 35ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Perception
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Electric, Fire
  Resistances: Bug, Dragon, Fairy, Flying, Grass,
  Normal, Psychic, Steel
  Immunities: Ground, Poison
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Weak Armor: When an attack hits this Pokémon, its
  speed increases by 5 feet, but its AC is temporarily
  reduced by 1 until the end of battle (for a maximum
  reduction of -5).
  Starting Moves: Leer, Peck, Sand Attack, Metal Claw,
  Air Cutter, Fury Attack, Feint  
  Level 10: Swift, Spikes, Agility  
  Level 14: Steel Wing, Slash  
  Level 18: Metal Sound, Air Slash, Autotomize, Night
  Slash
  TM: 05, 06, 10, 11, 12, 17, 19, 21, 27, 32, 37, 39,
  40, 41, 42, 44, 45, 46, 48, 51, 58, 66, 75, 76, 80,
  81, 87, 88, 90, 91, 97, 100
  Egg Moves: Assurance, Brave Bird, Curse, Drill Peck,
  Endure, Guard Swap, Pursuit, Sky Attack, Stealth
  Rock, Whirlwind
  Houndour #228
  Houndour #228
  Type: Dark/Fire  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Dark Pokémon. It cooperates with others
  skillfully. When it becomes your partner, it’s very
  loyal to you as its Trainer and will obey your orders.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Stealth, Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Fighting, Ground, Rock, Water
  Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
  Immunities: Psychic
  Senses: Darkvision 30ft
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Evolution: Houndour can evolve into Houndoom at
  level 7 and above. When it evolves, its health
  increases by double its level, and it gains 9 points to
  add to its ability scores (max 20).
  Starting Moves: Ember, Leer, Howl  
  Level 2: Smog, Roar  
  Level 6: Bite, Odor Sleuth  
  Level 10: Beat Up, Fire Fang, Feint Attack  
  Level 14: Embargo, Foul Play  
  Level 18: Flamethrower, Crunch, Nasty Plot, Inferno
  TM: 05, 06, 10, 11, 12, 17, 21, 22, 27, 30, 32, 35,
  36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, 66,
  85, 87, 88, 90, 95, 97, 100
  Egg Moves: Beat Up, Counter, Destiny Bond, Feint,
  Fire Fang, Fire Spin, Nasty Plot, Punishment, Pursuit,
  Rage, Reversal, Spite, Thunder Fang, Will-O-Wisp
  
  116
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  Houndoom #229
  Houndoom #229
  Type: Dark/Fire  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Dark Pokémon. They spew flames mixed with
  poison to finish off their opponents. They divvy up
  their prey evenly among the members of their pack.
  Armor Class: 17
  Hit Points: 45 | Hit Dice: d10
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Stealth, Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Fighting, Ground, Rock, Water
  Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
  Immunities: Psychic
  Senses: Darkvision 60ft
  Early Bird: This Pokémon has advantage on rolls to
  wake from sleep.
  Flash Fire: This Pokémon takes no damage from fire
  or fire-type attacks. Instead, immediately after taking
  a hit from a fire-type move, or in open flames,
  double the STAB bonus on the next fire-type move.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Starting Moves: Ember, Howl, Leer, Smog, Thunder
  Fang, Roar  
  Level 6: Bite, Odor Sleuth  
  Level 10: Beat Up, Fire Fang 
  Level 14: Feint Attack, Embargo  
  Level 18: Foul Play, Flamethrower, Crunch, Nasty
  Plot, Inferno
  TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 27, 30, 32,
  35, 36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63,
  66, 68, 85, 87, 88, 90, 95, 97, 100
  Kingdra #230
  Kingdra #230
  Type: Water/Dragon  
  Classification: Medium | SR 12  
  Minimum Level Found: 10  
  Egg Group: Water 1, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Dragon Pokémon. Kingdra lives at extreme
  ocean depths that are otherwise uninhabited. It has
  long been believed that the yawning of this
  Pokémon creates spiraling ocean currents.
  Armor Class: 17
  Hit Points: 99 | Hit Dice: d12
  Speed: 10ft. walking, 40ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Dragon, Fairy
  Resistances: Fire, Steel, Water
  Swift Swim: This Pokémon's speed is doubled in
  rainy conditions.
  Sniper: On a critical hit made by this Pokémon,
  triple the dice roll instead of doubling it.
  Hidden Ability
  Hidden Ability
  Damp: This Pokémon is unaffected by Self Destruct
  and Explosion moves.
  Starting Moves: Bubble, Leer, Yawn, Smokescreen,
  Water Gun, Twister, Bubble Beam, Focus Energy,
  Brine  
  Level 14: Agility  
  Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
  TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42,
  44, 45, 48, 55, 60, 68, 87, 88, 90, 91, 94, 98, 100
  
  117
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  Phanpy #231
  Phanpy #231
  Type: Ground  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Long Nose Pokémon. For its nest, Phanpy digs a
  vertical pit in the ground at the edge of a river. It
  marks the area around its nest with its trunk to let
  the others know that the area has been claimed.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Athletics, Survival
  Saving Throws: Strength
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Pickup: If an opponent uses a consumable held item
  in battle, this Pokémon gains a copy of it if it is not
  currently holding an item.
  Hidden Ability
  Hidden Ability
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Evolution: Phanpy can evolve into Donphan at level
  7 and above. When it evolves, its health increases by
  double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Defense Curl, Growl, Odor Sleuth,
  Tackle  
  Level 2: Flail, Rollout  
  Level 6: Natural Gift, Endure  
  Level 10: Slam, Take Down  
  Level 14: Charm, Last Resort  
  Level 18: Double-Edge
  TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42,
  44, 45, 48, 49, 78, 80, 87, 88, 90, 100
  Egg Moves: Ancient Power, Body Slam, Counter,
  Endeavor, Fissure, Focus Energy, Head Smash, Slam,
  Ice Shard, Mud-Slap, Play Rough, Snore
  Donphan #232
  Donphan #232
  Type: Ground  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Armor Pokémon. Donphan's favorite attack is
  curling its body into a ball, then charging at its foe
  while rolling at high speed. Once it starts rolling,
  this Pokémon can't stop very easily.
  Armor Class: 16
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Strength
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Starting Moves: Bulldoze, Defense Curl, Fire Fang,
  Fury Attack, Growl, Horn Attack, Thunder Fang,
  Rapid Spin, Rollout  
  Level 6: Assurance, Knock Off  
  Level 10: Slam, Magnitude  
  Level 14: Scary Face  
  Level 18: Earthquake, Giga Impact
  TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
  42, 44, 45, 48, 49, 59, 68, 69, 71, 74, 78, 80, 84,
  87, 88, 90, 100
  
  118
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Porygon2 #233
  Porygon2 #233
  Type: Normal 
  Classification: Small | SR 12  
  Minimum Level Found: 8  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 2/3 | 2 ASI
   
  The Virtual Pokémon. Porygon2 was created by
  humans using the power of science. The man-made
  Pokémon has been endowed with artificial
  intelligence that enables it to learn new gestures
  and emotions on its own.
  Armor Class: 16
  Hit Points: 81 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 12 (+1)
  Proficient Skills: History
  Saving Throws: Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Trace: This Pokémon copies a random ability of an
  opponent when entering battle. The ability cannot
  be Flower Gift, Forecast, Illusion, Imposter,
  Multitype, Trace, Wonder Guard, or Zen Mode.
  Download: Once per short rest, this Pokémon can
  choose a different damage type for one of their
  normal attacks.
  Hidden Ability
  Hidden Ability
  Analytic: After this Pokémon misses an attack, its
  next attack is done at advantage.
  Evolution: Porygon2 can evolve into Porygon-Z at
  level 14 and above while holding a Dubious Disc.
  When it evolves, its health increases by double its
  level, and it gains 10 points to add to its ability
  scores (max 20).
  Starting Moves: Conversion, Conversion 2, Defense
  Curl, Tackle, Psybeam, Agility, Recover  
  Level 10: Signal Beam, Recycle  
  Level 14: Discharge, Lock-On, Tri Attack  
  Level 18: Magic Coat, Zap Cannon, Hyper Beam
  TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
  25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73,
  77, 85, 87, 88, 90, 92, 100
  Stantler #234
  Stantler #234
  Type: Normal  
  Classification: Medium | SR 5  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Big Horn Pokémon. Stantler's magnificent
  antlers were traded at high prices as works of art. As
  a result, this Pokémon was hunted close to
  extinction by those who were after the priceless
  antlers.
  Armor Class: 14
  Hit Points: 30 | Hit Dice: d8
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Intimidation
  Saving Throws: Dexterity
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Frisk: Upon entering a battle, a single opponent’s
  held item is revealed, if it has one.
  Hidden Ability
  Hidden Ability
  Sap Sipper: This Pokémon takes no damage from
  grass-type attacks. If hit by a grass type move, it
  takes no damage and instead absorbs the energy,
  granting advantage on its next attack.
  Starting Moves: Tackle, Leer, Astonish, Hypnosis,
  Stomp  
  Level 6: Sand Attack, Take Down  
  Level 10: Confuse Ray, Calm Mind  
  Level 14: Role Play, Zen Headbutt  
  Level 18: Jump Kick, Imprison, Captivate, Me First
  TM: 01, 03, 04, 05, 06, 10, 11, 16, 17, 18, 21, 22,
  24, 25, 26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48,
  53, 57, 68, 73, 77, 78, 85, 87, 88, 90, 92, 93, 100
  Egg Moves: Bite, Disable, Double Kick, Extrasensory,
  Me First, Megahorn, Mud Sport, Psych Up, Rage,
  Spite, Swagger, Thrash, Zen Headbutt
  
  119
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  Smeargle #235
  Smeargle #235
  Type: Normal 
  Classification: Small | SR 1  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Painter Pokémon. Smeargle marks the
  boundaries of its territory using a body fluid that
  leaks out from the tip of its tail. Over 5,000
  different marks left by this Pokémon have been
  found.
  Armor Class: 12
  Hit Points: 18 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
  Proficient Skills: Performance, Sleight of Hand
  Saving Throws: Charisma
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Own Tempo: This Pokémon is immune to becoming
  confused.
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Moody: At the end of each long rest, this Pokémon
  rerolls on the nature table, replacing its nature with
  the result until the next long rest.
  Starting Moves: Sketch, Sketch  
  Level 2: Sketch, Sketch  
  Level 6: Sketch, Sketch  
  Level 10: Sketch, Sketch  
  Level 14: Sketch, Sketch  
  Level 18: Sketch, Sketch
  TM: None
  Tyrogue #236
  Tyrogue #236
  Type: Fighting  
  Classification: Small | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: 100% M / 0% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Scuffle Pokémon. Tyrogue becomes stressed
  out if it does not get to train every day. When raising
  this Pokémon, the Trainer must establish and
  uphold various training methods.
  Armor Class: 11
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  Steadfast: Once per long rest, when this Pokémon
  fails a saving throw against a negative condition, it
  can choose to pass instead.
  Hidden Ability
  Hidden Ability
  Vital Spirit: This Pokémon cannot be put to sleep.
  Evolution: Starting at level 6, Tyrogue can evolve into
  Hitmonchan if its STR is higher than its DEX,
  Hitmonlee if its DEX is higher than its STR, or
  Hitmontop if its STR is equal to its DEX. When it
  evolves, its health increases by double its level, and
  it gains 8 points to add to its ability scores (max
  20).
  Starting Moves: Fake Out, Foresight, Helping Hand,
  Tackle
  TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
  42, 44, 45, 46, 47, 48, 78, 80, 87, 88, 90, 100
  Egg Moves: Bullet Punch, Counter, Endure, Feint,
  Helping Hand, Mach Punch, Mind Reader, Pursuit,
  Rapid Spin, Vacuum Wave
  
  120
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  Hitmontop #237
  Hitmontop #237
  Type: Fighting  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Human-Like  
  Gender Rate: 100% M / 0% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Handstand Pokémon. Hitmontop spins on its
  head at high speed, all the while delivering kicks.
  This technique is a remarkable mix of both offense
  and defense at the same time. The Pokémon travels
  faster spinning than it does walking.
  Armor Class: 16
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics, Intimidation
  Saving Throws: Dexterity
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Steadfast: Once per long rest, when this Pokémon
  fails a saving throw against a negative condition, it
  can choose to pass instead.
  Starting Moves: Revenge, Rolling Kick, Focus Energy,
  Pursuit  
  Level 6: Quick Attack, Rapid Spin  
  Level 10: Feint, Counter, Quick Guard, Wide Guard  
  Level 14: Triple Kick, Agility  
  Level 18: Gyro Ball, Detect, Close Combat, Endeavor
  TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
  37, 40, 42, 44, 45, 46, 47, 48, 71, 74, 78, 80, 87,
  88, 90, 100
  Smoochum #238
  Smoochum #238
  Type: Ice/Psychic  
  Classification: Tiny | SR 2  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Kiss Pokémon. Smoochum actively runs about,
  but also falls quite often. Whenever the chance
  arrives, it will look for its reflection to make sure its
  face hasn't become dirty.
  Armor Class: 12
  Hit Points: 24 | Hit Dice: d8
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 11 (+0) 8 (-1) 12 (+1) 14 (+2)
  Proficient Skills: Deception, Insight
  Saving Throws: Charisma
  Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
  Resistances: Ice, Psychic
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Forewarn: When this Pokémon enters battle, it
  selects a target to reveal the move it knows with the
  most damage output. In the case of a tie, the target
  can choose which move it reveals.
  Hidden Ability
  Hidden Ability
  Hydration: This Pokémon is unaffected by negative
  status ailments in water or during rainy conditions.
  Evolution: Smoochum can evolve into Jynx at level 8
  and above if its Loyalty level is +2 or higher. When it
  evolves, its health increases by double its level, and
  it gains 11 points to add to its ability scores (max
  20).
  Starting Moves: Pound  
  Level 2: Lick, Sweet Kiss, Powder Snow  
  Level 6: Confusion, Sing, Heart Stamp  
  Level 10: Mean Look, Fake Tears, Lucky Chant  
  Level 14: Avalanche, Psychic, Copycat  
  Level 18: Perish Song, Blizzard
  TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27,
  29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 56, 66, 70,
  77, 79, 85, 86, 87, 88, 90, 92, 100
  Egg Moves: Captivate, Fake Out, Ice Punch,
  Meditate, Miracle Eye, Nasty Plot, Psych Up, Wake-
  Up Slap, Wish
  
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  Elekid #239
  Elekid #239
  Type: Electric  
  Classification: Tiny | SR 2  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Electric Pokémon. Elekid stores electricity in its
  body. If it touches metal and accidentally discharges
  all its built-up electricity, this Pokémon begins
  swinging its arms in circles to recharge itself.
  Armor Class: 13
  Hit Points: 26 | Hit Dice: d8
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Static: When this Pokémon is hit by a melee attack,
  roll a d4. On a result of 4, the attacker takes an
  amount of electric damage equal to this Pokemon's
  proficiency bonus.
  Hidden Ability
  Hidden Ability
  Vital Spirit: This Pokémon cannot be put to sleep.
  Evolution: Elekid can evolve into Electabuzz at level
  8 and above if its Loyalty level is +2 or higher. When
  it evolves, its health increases by double its level,
  and it gains 8 points to add to its ability scores (max
  20).
  Starting Moves: Leer, Quick Attack  
  Level 2: Thunder Shock, Low Kick, Swift  
  Level 6: Shock Wave, Thunder Wave, Electro Ball  
  Level 10: Light Screen, Thunder Punch  
  Level 14: Discharge, Screech, Thunderbolt  
  Level 18: Thunder
  TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 29, 31, 32,
  42, 44, 45, 46, 48, 56, 57, 72, 73, 87, 88, 90, 93,
  100
  Egg Moves: Barrier, Cross Chop, Dynamic Punch,
  Feint, Fire Punch, Focus Punch, Hammer Arm, Ice
  Punch, Karate Chop, Meditate, Rolling Kick
  Magby #240
  Magby #240
  Type: Fire  
  Classification: Tiny | SR 2  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: 75% M / 25% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Live Coal Pokémon. Magby's state of health is
  determined by observing the fire it breathes. If the
  Pokémon is spouting yellow flames from its mouth,
  it is in good health. When it is fatigued, black smoke
  will be mixed in with the flames.
  Armor Class: 13
  Hit Points: 26 | Hit Dice: d8
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Flame Body: The flames from this Pokémon's body
  shine dim light in a 15 ft radius. In addition, when
  hit by a melee attack, roll a d10. On a 10, the
  attacker is burned.
  Hidden Ability
  Hidden Ability
  Vital Spirit: This Pokémon cannot be put to sleep.
  Evolution: Magby can evolve into Magmar at level 8
  and above if its Loyalty level is +2 or higher. When it
  evolves, its health increases by double its level, and
  it gains 8 points to add to its ability scores (max
  20).
  Starting Moves: Leer, Smog  
  Level 2: Ember, Smokescreen, Feint Attack  
  Level 6: Fire Spin, Clear Smog, Flame Burst  
  Level 10: Confuse Ray, Fire Punch  
  Level 14: Lava Plume, Sunny Day, Flamethrower  
  Level 18: Fire Blast
  TM: 06, 10, 11, 17, 21, 27, 29, 31, 32, 35, 38, 42,
  43, 44, 45, 46, 48, 50, 56, 61, 87, 88, 90, 100
  Egg Moves: Barrier, Belch, Belly Drum, Cross Chop,
  Dynamic Punch, Flare Blitz, Focus Energy, Iron Tail,
  Karate Chop, Mach Punch, Mega Punch, Power
  Swap, Screech, Thunder Punch
  
  122
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  Miltank #241
  Miltank #241
  Type: Normal 
  Classification: Medium | SR 10  
  Minimum Level Found: 8  
  Egg Group: Field  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Milk Cow Pokémon. Miltank gives over five
  gallons of milk on a daily basis. Its sweet milk is
  enjoyed by children and grown-ups alike. People
  who can't drink milk turn it into yogurt and eat it
  instead.
  Armor Class: 17
  Hit Points: 80 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 11 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Scrappy: This Pokémon's Normal and Fighting type
  moves ignore immunities granted by a Pokémon's
  type. If a target’s secondary type gives it
  vulnerability or resistance to the attack, it follows
  the secondary type for that effect.
  Hidden Ability
  Hidden Ability
  Sap Sipper: This Pokémon takes no damage from
  grass-type attacks. If hit by a grass type move, it
  takes no damage and instead absorbs the energy,
  granting advantage on its next attack.
  Starting Moves: Tackle, Growl, Defense Curl, Stomp,
  Milk Drink, Bide, Rollout  
  Level 10: Body Slam, Zen Headbutt  
  Level 14: Captivate, Gyro Ball  
  Level 18: Heal Bell, Wake-Up Slap
  TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
  25, 26, 27, 30, 31, 32, 37, 39, 42, 44, 45, 48, 49,
  52, 56, 68, 73, 74, 77, 78, 80, 87, 88, 90, 94, 100
  Egg Moves: Belch, Curse, Dizzy Punch, Double-Edge,
  Endure, Hammer Arm, Heart Stamp, Helping Hand,
  Natural Gift, Present, Psych Up, Punishment,
  Reversal, Seismic Toss, Sleep Talk
  Blissey #242
  Blissey #242
  Type: Normal  
  Classification: Medium | SR 14  
  Minimum Level Found: 10  
  Egg Group: Fairy  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Happiness Pokémon. Blissey senses sadness
  with its fluffy coat of fur. If it does so, this Pokémon
  will rush over to a sad person, no matter how far
  away, to share a Lucky Egg that brings a smile to any
  face.
  Armor Class: 15
  Hit Points: 150 | Hit Dice: d20
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 12 (+1) 22 (+6) 6 (-2) 14 (+2) 18 (+4)
  Proficient Skills: Arcana, Medicine
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Natural Cure: This Pokémon is cured of negative
  status ailments upon returning to its Pokeball.
  Serene Grace: The Move DC to pass a saving throw
  against one of this Pokémon's moves is increased
  by 1.
  Hidden Ability
  Hidden Ability
  Healer: As an action, this Pokemon may touch a
  creature to heal poison, burn, or paralysis. When it
  uses this ability, roll a d4. On the a result of 1 or 2,
  the status effect is moved to itself.
  Starting Moves: Defense Curl, Growl, Pound, Tail
  Whip, Refresh, Double Slap, Soft-Boiled, Bestow,
  Minimize, Take Down, Sing  
  Level 14: Fling, Heal Pulse  
  Level 18: Egg Bomb, Light Screen, Healing Wish,
  Double-Edge
  TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
  20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 35, 37,
  38, 39, 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77,
  78, 80, 85, 86, 87, 88, 90, 93, 99, 100
  
  123
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  Raikou #243
  Raikou #243
  Type: Electric  
  Classification: Large | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Thunder Pokémon. Raikou embodies the speed
  of lightning. The roars of this Pokémon send shock
  waves shuddering through the air and shake the
  ground as if lightning bolts had come crashing
  down.
  Armor Class: 17
  Hit Points: 218 | Hit Dice: d12
  Speed: 50ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
  Proficient Skills: Acrobatics, Intimidation
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Senses: Darkvision 60ft
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Starting Moves: Bite, Leer, Thunder Shock, Roar,
  Quick Attack, Spark, Reflect, Crunch, Discharge  
  Level 18: Thunder Fang, Extrasensory, Rain Dance,
  Calm Mind, Thunder
  TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25,
  27, 30, 32, 33, 37, 42, 44, 48, 57, 60, 68, 72, 73,
  77, 78, 87, 88, 90, 93, 95, 100
  Entei #244
  Entei #244
  Type: Fire  
  Classification: Large | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Volcano Pokémon. Entei embodies the passion
  of magma. This Pokémon is thought to have been
  born in the eruption of a volcano. It sends up
  massive bursts of fire that utterly consume all that
  they touch.
  Armor Class: 16
  Hit Points: 232 | Hit Dice: d12
  Speed: 50ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 14 (+2)
  Proficient Skills: Athletics, Intimidation
  Saving Throws: Strength, Constitution
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Senses: Darkvision 60ft
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Starting Moves: Ember, Leer, Sacred Fire, Roar, Fire
  Spin, Stomp, Flamethrower, Swagger  
  Level 18: Fire Fang, Lava Plume, Extrasensory, Fire
  Blast, Calm Mind, Eruption
  TM: 04, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
  32, 33, 35, 37, 38, 42, 43, 44, 48, 50, 60, 61, 68,
  71, 77, 78, 87, 88, 90, 95, 100
  
  124
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  Suicune #245
  Suicune #245
  Type: Water  
  Classification: Large | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Aurora Pokémon. Suicune embodies the
  compassion of a pure spring of water. It runs across
  the land with gracefulness. This Pokémon has the
  power to purify dirty water.
  Armor Class: 18
  Hit Points: 218 | Hit Dice: d12
  Speed: 50ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
  Proficient Skills: Athletics, Intimidation
  Saving Throws: Dexterity, Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Senses: Darkvision 60ft
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Starting Moves: Bite, Leer, Sheer Cold, Bubble Beam,
  Rain Dance, Gust, Aurora Beam, Mist, Mirror Coat  
  Level 18: Ice Fang, Tailwind, Extrasensory, Hydro
  Pump, Calm Mind, Blizzard
  TM: 04, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
  27, 30, 32, 33, 37, 42, 44, 48, 55, 60, 68, 77, 78,
  87, 88, 90, 94, 95, 98, 100
  Larvitar #246
  Larvitar #246
  Type: Rock/Ground  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Monster  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Rock Skin Pokémon. Larvitar is born deep under
  the ground. To come up to the surface, this
  Pokémon must eat its way through the soil above.
  Until it does so, Larvitar cannot see its parents.
  Armor Class: 13
  Hit Points: 20 | Hit Dice: d8
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength
  Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
  Water
  Resistances: Fire, Flying, Normal, Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 30ft
  Guts: When this Pokémon is burned or poisoned,
  they are not affected by the disadvantage or reduced
  damage effects. They still take damage at the end of
  each of their turns.
  Hidden Ability
  Hidden Ability
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Evolution: Larvitar can evolve into Pupitar at level 8
  and above. When it evolves, its health increases by
  double its level, and it gains 5 points to add to its
  ability scores (max 20).
  Starting Moves: Bite, Leer  
  Level 2: Sandstorm, Screech  
  Level 6: Chip Away, Rock Slide  
  Level 10: Scary Face, Thrash, Dark Pulse 
  Level 14: Payback, Crunch, Earthquake  
  Level 18: Stone Edge, Hyper Beam
  TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31,
  32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80,
  87, 88, 90, 95, 97, 100
  Egg Moves: Ancient Power, Assurance, Curse,
  Dragon Dance, Focus Energy, Iron Defense, Iron
  Head, Iron Tail, Outrage, Pursuit, Stealth Rock,
  Stomp
  
  125
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  Pupitar #247
  Pupitar #247
  Type: Rock/Ground  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Monster  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Hard Shell Pokémon. Pupitar creates a gas
  inside its body that it compresses and forcefully
  ejects to propel itself like a jet. The body is very
  durable-it avoids damage even if it hits solid steel.
  Armor Class: 14
  Hit Points: 66 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
  Water
  Resistances: Fire, Flying, Normal, Poison, Rock
  Immunities: Electric
  Senses: Tremorsense 50ft
  Shed Skin: If this Pokémon is affected by a negative
  status ailment, they can roll a d4 at the end of each
  of their turns. On a result of 4, they are cured.
  Evolution: Pupitar can evolve into Tyranitar at level
  16 and above. When it evolves, its health increases
  by double its level, and it gains 15 points to add to
  its ability scores (max 20).
  Starting Moves: Bite, Leer, Sandstorm, Screech  
  Level 6: Chip Away, Rock Slide  
  Level 10: Scary Face, Thrash  
  Level 14: Dark Pulse, Payback, Crunch  
  Level 18: Earthquake, Stone Edge, Hyper Beam
  TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31,
  32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80,
  87, 88, 90, 95, 97, 100
  Tyranitar #248
  Tyranitar #248
  Type: Rock/Dark  
  Classification: Large | SR 14  
  Minimum Level Found: 10  
  Egg Group: Monster  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Armor Pokémon. Tyranitar is so overwhelmingly
  powerful, it can bring down a whole mountain to
  make its nest. This Pokémon wanders about in
  mountains seeking new opponents to fight.
  Armor Class: 17
  Hit Points: 133 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Strength, Constitution
  Vulnerabilities: Bug, Fairy, Fighting, Grass, Ground,
  Steel, Water
  Resistances: Dark, Fire, Flying, Ghost, Normal,
  Poison
  Immunities: Psychic
  Senses: Tremorsense 80ft
  Sand Stream: When this Pokémon enters an outside
  battle, the weather immediately changes to a
  Sandstorm for 5 rounds. In the case of another
  Pokémon with a similar weather ability, the tie goes
  to the Pokémon with the highest DEX score.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Starting Moves: Bite, Fire Fang, Ice Fang, Leer,
  Sandstorm, Screech, Thunder Fang, Chip Away, Rock
  Slide, Scary Face, Thrash  
  Level 14: Dark Pulse, Payback, Crunch 
  Level 18: Earthquake, Stone Edge, Hyper Beam, Giga
  Impact
  TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
  23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 41,
  42, 44, 45, 48, 52, 56, 59, 65, 66, 68, 69, 71, 73,
  78, 80, 82, 87, 88, 90, 94, 95, 97, 100
  
  126
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  Lugia #249
  Lugia #249
  Type: Psychic/Flying  
  Classification: Huge | SR 15  
  Minimum Level Found: 20  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Diving Pokémon. Lugia's wings pack
  devastating power-a light fluttering of its wings can
  blow apart regular houses. As a result, this Pokémon
  chooses to live out of sight deep under the sea.
  Armor Class: 21
  Hit Points: 524 | Hit Dice: d20
  Speed: 30ft. walking, 60ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 18 (+4) 22 (+6) 12 (+1) 16 (+3) 16 (+3)
  Proficient Skills: Arcana, Insight, Acrobatics
  Saving Throws: Wisdom, Strength
  Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  Resistances: Fighting, Grass, Psychic
  Immunities: Ground
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Multiscale: If this Pokémon is at full health, the first
  damage dealt to it is halved.
  Starting Moves: Weather Ball, Whirlwind, Gust,
  Dragon Rush, Extrasensory, Rain Dance, Hydro
  Pump, Aeroblast, Punishment, Ancient Power,
  Safeguard, Recover, Future Sight, Natural Gift, Calm
  Mind, Sky Attack
  TM: 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17,
  18, 19, 20, 21, 24, 25, 26, 27, 29, 30, 32, 33, 37,
  40, 42, 44, 48, 49, 51, 57, 58, 68, 73, 76, 77, 78,
  82, 85, 87, 88, 90, 94, 98, 100
  Ho-oh #250
  Ho-oh #250
  Type: Fire/Flying  
  Classification: Huge | SR 15  
  Minimum Level Found: 20  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Rainbow Pokémon. Ho-Oh's feathers glow in
  seven colors depending on the angle at which they
  are struck by light. These feathers are said to bring
  happiness to the bearers. This Pokémon is said to
  live at the foot of a rainbow.
  Armor Class: 19
  Hit Points: 486 | Hit Dice: d20
  Speed: 30ft. walking, 60ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22 (+6) 20 (+5) 18 (+4) 12 (+1) 16 (+3) 16 (+3)
  Proficient Skills: Arcana, Insight, Acrobatics
  Saving Throws: Wisdom, Strength
  Vulnerabilities: Electric, Rock, Water
  Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  Immunities: Ground
  Pressure: Any move targeting this Pokémon directly
  (non-area of effect moves) reduces its PP by two
  when activated.
  Hidden Ability
  Hidden Ability
  Regenerator: Once per long rest, this Pokémon
  regains hit points equal to its level when it returns
  to its Pokéball.
  Starting Moves: Weather Ball, Whirlwind, Gust, Brave
  Bird, Extrasensory, Sunny Day, Fire Blast, Sacred Fire,
  Punishment, Ancient Power, Safeguard, Recover,
  Future Sight, Natural Gift, Calm Mind, Sky Attack
  TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
  22, 24, 25, 26, 27, 29, 30, 32, 33, 35, 37, 38, 40,
  42, 43, 44, 48, 49, 50, 51, 57, 58, 61, 68, 73, 76,
  77, 78, 85, 87, 88, 90, 100
  
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Celebi #251
  Celebi #251
  Type: Grass/Psychic  
  Classification: Tiny | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Time Travel Pokémon. This Pokémon came
  from the future by crossing over time. It is thought
  that so long as Celebi appears, a bright and shining
  future awaits us.
  Armor Class: 18
  Hit Points: 232 | Hit Dice: d12
  Speed: 30ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 20 (+5) 16 (+3) 16 (+3) 20 (+5) 20 (+5)
  Proficient Skills: Arcana, Nature, Medicine
  Saving Throws: Wisdom, Dexterity
  Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
  Poison
  Resistances: Electric, Fighting, Grass, Ground,
  Psychic, Water
  Senses: Truesight 30ft
  Natural Cure: This Pokémon is cured of negative
  status ailments upon returning to its Pokeball.
  Starting Moves: Confusion, Heal Bell, Leech Seed,
  Recover, Safeguard, Magical Leaf, Ancient Power,
  Baton Pass  
  Level 18: Natural Gift, Heal Block, Future Sight,
  Healing Wish, Leaf Storm, Perish Song
  TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27,
  29, 30, 32, 33, 37, 40, 42, 44, 48, 49, 53, 56, 57,
  68, 73, 75, 77, 85, 86, 87, 88, 89, 90, 92, 96, 99,
  100
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Pokemon 5 Archive/Pokemon 5e Gen I - II Monster Manual GEN 7 UPDATE-1.pdf