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  Warhammer Fantasy Roleplay Fan Material : The Lores of Handrich and Ranald the Dealer 
  The Lores of Handrich 
  and Ranald the Dealer 
  By Dan White 
  
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  Warhammer Fantasy Roleplay Fan Material : The Lores of Handrich and Ranald the Dealer 
  THE LORE OF 
  HANDRICH 
  Keen Dealings 
  Casting Number: 6 
  Casting Time: Full Action 
  Ingredient: A cane (+1) 
  Description: The caster benefits greatly in his 
  trade 
  dealings, 
  calling 
  upon 
  his 
  God’s 
  unchallenged mastery of haggling. He gains 
  +20% to his Haggle skill for 10 minutes for each 
  point of his magic characteristic as long as his 
  dealings are honest and above board. 
   
  Lightening The Load 
  Casting Number: 7 
  Casting Time: Full Action + 1 half action for 
  each 1000 Encumbrance affected 
  Ingredient: A droplet of oil contained in a 
  vessel of water (+1) 
  Description: With this spell, the priest of 
  Handrich is able to reduce the bulk of his 
  trading goods for the purpose of transport. For 
  each point of his magic characteristic, he may 
  reduce the bulk of each full 1000-encumbrance 
  value of goods by 25%. In this manner, he may 
  pack larger amount of goods into his transport 
  medium. Alternatively, he may reduce the 
  encumbrance value of a single non-trade good 
  by 10%. The spell lasts for one full day for each 
  point of the casters magic characteristic. 
   
  Evaluating Eye Of Handrich 
  Casting Number: 8 
  Casting Time: Half Action 
  Ingredient: A magnifying glass (+1) 
  Description: Calling upon the keen senses of 
  his God, the priest is able to better evaluate 
  both his surroundings and any trade goods that 
  he happens to be examining. He gains a +20% 
  bonus to all Evaluate tests made within the 
  spells duration. In addition to this, he is better 
  able to pierce the illusions and misdirection of 
  others. He gains +10% to any tests that he is 
  required to make as a result of a Lore Of 
  Shadows or Lore Of Ranald spell. This spell 
  lasts for 1 minute for each point of the casters 
  magic characteristic. 
   
   
   
   
   
   
   
   
   
  Blessed Venture 
  Casting Number: 9 
  Casting Time: 10 Minutes 
  Ingredient: A gold crown (+1) 
  Description: If the priest of Handrich casts this 
  spell before setting out on a trading journey, his 
  God may smile on his venture. Once during the 
  journey, if a trading hazard has been indicated 
  (see Trade Hazards) it may be re-rolled to see 
  whether Handrich has indeed smiled upon his 
  priest. The priest must accompany the trade 
  mission for the entire length of its journey. If the 
  priest fails to make a profit from a Blessed 
  Venture, then he may fall in the eyes of his God. 
   
  Handrich’s Fortress 
  Casting Number: 11 
  Casting Time: Full Action 
  Ingredient: A golden key (+2) 
  Description: When this spell is cast upon one 
  lock or bolt within 2 yards, it cannot be picked or 
  forced open by any means, even The Lore Of 
  Ranald spell Open. The spell also makes the 
  door or chest that the lock or bolt is protecting 
  Hard (-20% Strength check) to break open or 
  smash. Priests of Handrich usually use this 
  spell to protect their most precious wealth or 
  particularly rare trade goods. The caster may 
  only have one such spell in operation at a time 
  and the spell lasts for 1 week for each point of 
  the casters magic characteristic. 
   
  The Oath That Binds 
  Casting Number: 16 
  Casting Time: 2 Full Actions 
  Ingredient: An item exchanged by the trade 
  partner (+2) 
  Description: Only senior priests who are 
  engaged in a trade deal that is either viewed as 
  suspicious or is of great monetary value ever 
  cast this spell. It invokes Handrich’s power to 
  protect both trade partners in a business 
  venture by making a written agreement between 
  them binding in the eyes of the God of Trade. 
  The contract is drawn up by the two parties 
  (often over several days of negotiation) and 
  then stamped with each merchant’s seal. Once 
  the spell has been cast, if either party diverts 
  from the written agreement willingly, then he is 
  struck with Handrich’s curse. For seven days, 
  the transgressor is marked with the clasped 
  hands motif of Handrich on his check, a sign 
  that is well known in trade circles to indicate a 
  thief. Furthermore, all trade related activities by 
  the transgressor will suffer a –20% modifier 
  during this period. Handrich is not lenient with 
  oath breakers. 
   
  
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  Warhammer Fantasy Roleplay Fan Material : The Lores of Handrich and Ranald the Dealer 
  THE LORE OF 
  RANALD THE DEALER 
  Veil Of Secrecy 
  Casting Number: 7 
  Casting Time: Full Action 
  Ingredient: A blindfold (+1) 
  Description: This spell can be cast upon secret 
  compartments 
  to 
  better 
  hide 
  them 
  from 
  inspection. The priest of Ranald the Dealer 
  invokes his God’s power to protect his smuggled 
  contraband. All Search tests carried out by 
  anyone to find the secret compartment suffer a –
  20% skill test modification. Some enterprising 
  priests also cast this spell on secret doors and 
  escape hatches that lead from their homes. The 
  spell lasts for 1 hour for each point of the casters 
  magic characteristic. 
   
  Veneer Of Excellence 
  Casting Number: 8 
  Casting Time: Full Action 
  Ingredient: A silken scarf (+1) 
  Description: This glamour can be cast onto any 
  item whose encumbrance value is fifty or less. 
  This has the effect of making the item appear as 
  though it is of best quality craftsmanship. The 
  glamour lasts for 1 hour for each point of the 
  casters magic characteristic. When handled, the 
  buyer can attempt an Intelligence test to see 
  through the glamour, as can any subsequent 
  buyers who handle the piece within the spells 
  duration. 
   
  Gilding The Shimmy 
  Casting Number: 11 
  Casting Time: Full Action 
  Ingredient: A counterfeiting set (+2) 
  Description: This glamour allows the priest of 
  Ranald The Dealer to make a number of Silver 
  shillings (shimmies) equal to ten times his magic 
  characteristic appear to be Gold Crowns. The 
  illusion lasts for 1 hour for each point of the 
  casters 
  magic 
  characteristic. 
  Anyone 
  who 
  handles the coins can attempt an Intelligence 
  check to see through the magic. 
   
   
   
   
   
   
   
   
   
   
   
  Glamour Of Perfection 
  Casting Number: 15 
  Casting Time: 1 Full Action + 1 half action per 
  Trade Unit of goods 
  Ingredient: A letter of commendation from a 
  Guild Master (+2) 
  Description: With this potent glamour, the priest 
  of Ranald the Dealer is able to make his bulk 
  trade goods look as though they are of the best 
  quality. He may affect one Trade Unit of goods for 
  each point of his magic characteristic. This makes 
  the affected goods appear to be one step scarcer 
  on the Product Availability chart (see Trading 
  rules, for example a trade unit of Average 
  availability will appear to be goods of scarce 
  availability) and also gives him a bonus of 20% to 
  all Haggle skill test rolls when selling the affected 
  Trade Units of good. Anyone handling the goods 
  may make an Intelligence test to see through the 
  glamour. The spell lasts for 1 hour for each point 
  of the casters magic characteristic. 
   
  Open 
  See the core Lore of Ranald list from the WFRP 
  rulebook for details. 
   
  Trap Sense 
  See the core Lore of Ranald list from the WFRP 
  rulebook for details. 
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Black Industries/Expanded Lores of Handrich and Ranald.pdf