TEXT: Name
  Type
  Damage
  Pen
  ROF
  Range
  Clip
  Reload
  Avail
  Special
  Ordinary
  Proficiencies: 'Basic or 'Ranged 1'
  Pistol
  3K2 I
  4
  S/-
  35m
  5
  Full
  Rare
  Proven (3), Reliable
  Basic
  3K2 I
  0
  S/6
  40m
  15
  Full
  Rare
  Scatter, 
  Heavy
  4K3 I
  7
  S/4
  120m
  36
  3 Full
  Rare
  Accurate
  Basic
  3K2 I
  1
  4/12
  90m
  60
  Full
  Com
  -
  Black Widow
  Basic
  3K3 I
  4
  S/-
  250m
  3
  Full
  Accurate
  Boarding Gun
  Basic
  3K2 I
  1
  S/3
  30m
  3
  2 Full
  Heavy
  6k3 I
  6
  S/2
  60m
  24
  2 Full
  Rare
  Disposable Pistol
  Pistol
  2k2 I
  4
  S/-
  10m
  2
  3 Full
  Rare
  Hack Shotgun
  Basic
   3k2 I
  0
  -/2
  10m
  2
  Full
  Com
  Flame, Tearing
  Harpoon Gun
  Basic
   2k2 I
  4
  S/-
  40m
  1
  Full
  Tearing
  Incisor Rifle
  Basic
  3K2 I
  2
  -/3
  200m
  12
  2 Full
  Rare
  Accurate
   Basic
  2k2 I
  2
  S/2
  110m
  8
  Full
  -
   Heavy
  5k4 I
  10
  S/-
  150m
  4
  2 Full
  Pistol
  2k2 I
  0
  S/2
  20M
  6
  Full
  Tearing
  Basic
  3K2 I
  1
  S/3
  40m
  20
  Full
  Rare
  Scatter, Reliable
  Rail Rifle
  Basic
  3K3 I
  4
  S/-
  120m
  6
  2 Full
  Rare
  Felling, Proven (2)
  Rippergun
  Heavy
  4K3 I
  2
  -/6
  30m
  48
  2 Full
  Uncom 
  Inaccurate, Scatter
  Shotcannon
  Heavy
  4k3
  0
  -/2
  40m
  24
  2 Full
  Rare
  Scatter, Unreliable
  Shuriken Catapult
  Basic
  2k2 R
  4
  S/6
  60m
  100
  2 Full
  UnCom
  Reliable
  Shuriken Pistol
  Pistol
  2k2 R
  2
  S/3
  30m
  40
  2 Full
  Com
  Reliable
  Shoota
  Basic
  4k2 I
  2
  -/10
  40m
  64
  2 Full
  Ubi
  Inaccurate, Unreliable
  Slugga
  Pistol
  3K2 I
  1
  S/5
  20M
  32
  2 Full
  Ubi
  Inaccurate, Unreliable
  Splinter Pistol
  Pistol
  2k2 R
  1
  S/2
  60m
  18
  Full
  Com
  Toxic
  Splinter Rifle
  Basic
  2k2 R
  2
  S/4
  120m
  36
  Full
  UnCom
  Toxic
  Stub-Cannon
  Heavy
  3k3
  3
  -/12
  90m
  120
  2 Full
  UnCom
  Inaccurate, Storm
  Widow Rifle
  Heavy
  4k3
  12
  S/-
  400m
  1
  2 Full
  Vrare
  Las
  Proficiencies: 'Basic or 'Ranged 2'
  Bright Lance
  Heavy
  5k4 E
  8
  S/-
  200m
  6
  2 Full
  Rare
  Dueling Laspistol
  Pistol
  3k2 E
  1
  S/-
  30m
  1
  2 Full
  Rare
  Eldarin Sunrifle
  Basic
  3k2 E
  2
  S/8
  90m
  60
  2 Full
  Rare
  Reliable, Storm
  Flashgun
  Basic
  5k2 E
  4
  -/8
  40m
  80
  2 Full
  Vrare
  Dark Lance
  Heavy
  5k4 E
  8
  S/-
  250m
  10
  2 Full
  Rare
  Felling, Proven (3)
  Las Carbine
  Basic
  3k2 E
  0
  S/2
  45m
  60
  Full
  Uncom
  Reliable
  Basic
  3k2 E
  2
  S/-
  220m
  20
  Full
  Rare
  Accurate, Reliable
  Mandiblaster
  Pistol
  2k1 E
  0
  S/-
  5m
  12
  2Full
  Vrare
  Reliable
  Basic
  3k2 E
  0
  -/10
  60m
  120
  3 Full
  Uncom 
  Reliable
  Pulse Carbine
  Basic
  2k2 E
  2
  S/2
  70m
  30
  Full
  UnCom
  Reliable
  Pulse Pistol
  Pistol
  2k2 E
  1
  S/-
  40m
  24
  Full
  Com
  Reliable
  .577 Webley 
  Handcannon
  Assault Shotgun, 
  Skitarii-Pattern
  Autocannon
  Auto-Stubber
  Vrare
  UnCom
  Inaccurate, Reliable, 
  Scatter
  Deffgun
  Inaccurate, Proven 2, 
  Unreliable
  Breacher
  UnCom
  Kroot Rifle
  UnCom
  Man-Portable 
  Railgun
  Vrare
  Felling, Proven (3), 
  Recharge
  Mars-Pattern 
  Naval Pistol 
  UnCom
  Persecutor 
  Shotgun
  Accurate, Tearing, 
  Proven (4)
  Felling, Proven (3), 
  Reliable
  Accurate, Proven (2), 
  Reliable
  Inaccurate, 
  Incendiary, Storm, 
  Unreliable
  Longshot Pulse 
  Rifle
  Merovech-Pattern 
  Lasgun
  
  Star Cannon
  Heavy
  5k4 E
  8
  S
  110m
  -
  2 Full
  Vrare
  Blast (3), Recharge
  Stormfront Lasgun
  Basic
  3k2 E
  0
  S/4
  60m
  60
  Full
  UnCom
  Reliable
  Pistol
  2k2 E
  0
  -/5
  2om
  30
  Full
  Uncom 
  Reliable
  Basic
  3k3 E
  6
  S/5
  80m
  40
  2 Full
  Rare
  Reliable
  Pistol
  3k3 E
  4
  S/3
  40m
  20
  2 Full
  Rare
  Reliable
  Plasma
  Proficiencies: 'Basic or 'Ranged 2'
  Eldarin Blaster
  Basic
  3k3 E
  8
  S/-
  30m
  24
  Full
  Mrare
  -
  Basic
  3k3 E
  8
  S/2
  80m
  12
  3 Full
  Rare
  Overheats, Unreliable
  Heavy
  6k5 E
  12
  S/-
  120m
  20
  5 Full
  Mrare
  Blast (2), Overheats
  Basic
  3k3 E
  8
  S/-
  80m
  16
  3 Full
  Mrare
  Overheats
  Heavy
  4k3 E
  10
  S/6
  200m
  90
  3 Full
  Vrare
  -
  Tau Plasma Rifle
  Basic
  3k2 E
  7
  S/4
  90m
  16
  Full
  Vrare
  -
  Snazzgun
  Basic
  6k4 E
  7
  S/3
  60m
  30
  2 Full
  Vrare
  Overheats, Unreliable
  Melta
  Proficiencies: 'Basic or 'Ranged 2'
  Firepike
  Basic
  4k4 E
  13
  S/-
  60m
  20
  4 Full
  Mrare
  Reliable
  Fusion Gun
  Basic
  4k3 E
  12
  S/-
  20m
  10
  2 Full
  Vrare
  Reliable
  Fusion Blaster
  Heavy
  4k4 E
  14
  S/-
  30m
  12
  2 Full
  Rare
  -
  Heavy
  5k4 E
  14
  S/-
  60m
  10
  2 Full
  Vrare
  Blast (1)
  Thermal Lance
  Heavy
  3k3 E
  12
  S/-
  10m
  2
  2 Full
  UnCom
  Accurate
  Bolter
  Proficiencies: 'Ranged 1'
  Basic
  3k2 X
  4
  S/3
  80m
  18
  Full
  Uncom
  Tearing, Unreliable
  Pistol
  3k2 X
  4
  S/-
  25m
  6
  Full
  Uncom
  Tearing, Unreliable
  Basic
  4k2 X
  6
  S/-
  100m
  8
  Full
  Rare
  Storm Bolter
  Basic
  4k2 X
  6
  S/4
  90m
  60
  Full
  Rare
  Storm, Tearing
  Syrneth
  Proficiencies: 'Ranged 2'
  Aether Rifle
  Basic
  3k2 E
  *
  S/4
  90m
  40
  Full
  Mrare
  Reliable
  Argonite Whistler
  Pistol
  4k3 E
  6
  S/1
  40m
  8
  2 Full
  Vrare
  Recharge
  Hexrifle
  Basic
  2k2 E
  *
  S/-
  120m
  16
  Full
  Vrare
  Felling, Proven (3)
  Quill Blaster
  Basic
  2k2 R
  2
  4/16
  80m
  40
  Full
  Vrare
  Tearing
  Sonic Rifle
  Basic
  2k2 X
  4
  S/-
  3om
  8
  Full
  Vrare
  Shocking, Tearing
  Exotic
  Proficiencies: 'Ranged 1'
  Bio-Solvent Jet
  Basic
  3ks E
  6
  S/-
  20M
  20
  4 Full
  Uncom
  Flame, Toxic
  Pistol
  2k2 R
  0
  S/-
  40m
  20
  Full
  Vrare
  Tearing
  Basic
  2k2 R
  0
  S'-
  100m
  40
  2 Full
  Vrare
  Tearing
  Terrorfex
  Basic
  -
  -
  S/-
  40m
  1
  Full
  Rare
  Blast (2)
  Flamer
  Proficiencies: 'Ranged 2'
  Burna
  Basic
  4k2 E
  4
  S/-
  15m
  8
  2 Full
  UnCom
  Flame, Unreliable
  Torrent Flamer
  Basic
  3k2 E
  6
  S/-
  50m
  8
  2 Full
  UnCom
  Flame
  Triplex-Pattern 
  Laspistol
  Voss-Pattern 
  Hellgun
  Voss-Pattern 
  Hellpistol
  Footfall-Pattern 
  Plasma Gun
  M31 Plasma 
  Cannon
  Mezoa-Pattern 
  Plasma Gun
  Tau Ion 
  Accelerator
  Mars-Pattern 
  Multimelta
  Footfall-Pattern 
  Boltgun
  Footfall-Pattern 
  Bolt Pistol
  Perinetus-Pattern 
  Boltgun
  Accurate, Reliable, 
  Tearing 
  Enoulian Shard 
  Pistol
   Enoulian Shard 
  Rifle
  
  Name
  Type
  Damage
  Pen Avail
  Special
  Ordinary
  Proficiencies: 'Basic' or 'Melee 1'
  Melee
  3k2 R
  2
  Tearing, Unwieldy
  Cosh
  Melee
  0k1 I
  0
  -
  Burning Blade
  Melee
  2k2 E
  2
  Rare
  Melee
  6k3
  15
  Mirror Blade
  Melee
  2k2 R
  0
  Rare
  -
  Pitted Blade
  Melee
  1k2 R
  1
  Balanced, Toxic
  Melee
  2k3 R
  5
  Power Field, Unbalanced
  Melee
  3k3 R
  2
  Proven (2), Unbalanced
  Shock Maul
  Melee
  1k2 I
  0
  Shocking
  Melee
  0k2 R or I
  0
  -
  Parrying
  Proficiencies: 'Melee 2'
  Bonding Knife
  Melee
  1k2 R
  0
  Com
  -
  Melee
  1k2 R
  0
  Com
  Balanced
  Melee
  1k2 R
  2
  Proven (2)
  Ritual Knife
  Melee
  0k1 R
  0
  Rare
  Unbalanced
  Cavalry
  Proficiencies: 'Melee 1'
  Melee
  2k2 I
  4
  Balanced, Felling (2), Reach
  Rad-Spike
  Melee
  0k1 E
  8
  Rare
  Fencing
  Proficiencies: 'Melee 2'
  Impaler
  Melee
  2k2 R
  3
  Power Field, Razor Sharp
  Melee
  2k2 E
  1
  Balanced
  Melee
  2k3 R
  3
  Balanced, Flexible, Proven (3)
  Void Sabre
  Melee
  2k2 R
  0
  Balanced, Tearing
  Two-Handed
  Proficiencies: 'Melee 3'
  Melee
  4k3 R
  4
  Com
  Melee
  2k3 R
  2
  Balanced, Two-Handed
  Inertial Hammer
  Melee
  2k2 I
  2
  Rare
  Two-Handed
  Melee
  1k3 R
  1
  Rare
  Melee
  2k3 R
  4
  Rare
  Thunder Hammer
  Melee
  4k3 I
  6
  Tombstone Blade
  Melee
  2k3 R
  4
  Rare
  Proficiencies: 'Melee 3'
  Melee
  0k2
  *
  Felling, Flexible, Unwieldy
  Melee
  1k2 E
  1
  Rare
  Balanced, Shocking
  Hyperphase Sword
  Melee
  3k2 R
  10
  Mrare
  Neural Whip
  Melee
  2k2 R
  0
  Rare
  Shocking, Flexible
  Chain
  Proficiencies: 'Melee 3'
  Melee
  2k3 R
  4
  Vrare
  Chain Dagger
  Melee
  1k2 R
  1
  UnCom
  Tearing
  Chain Halberd
  Melee
  2k3 R
  3
  Rare
  Choppa
  Vcom
  Ubi
  Incendiary, Power Field, 
  Unbalanced
  Melta-Cutter
  Uncom
  Felling, Proven (3), Two-
  Handed, Unwieldy
  Vrare
  Power Axe
  Vrare
  Rune Axe
  Vrare
  UnCom
  Witchblade
  Vrare
  Legion Combat 
  Knife 
  Kraken Fang 
  Dagger
  Uncom
  Kursian Trident
  Vrare
  Felling, Proven (2), Toxic, Two-
  Handed
  Vrare
  Lascutlas
  Uncom
  Velklier Rapier
  Mrare
  Vrare
  Daichoppa
  Tearing, Two-Handed, 
  Unwieldy
  Fenris Claymore
  UnCom
  Macuahuitl
  Felling, Tearing, Two-Handed, 
  Razor Sharp
  Omnissian Axe
  Power Field, Two-Handed, 
  Unbalanced
  Vrare
  Power Field, Shocking, 
  Unwieldy
  Proven (4), Two-Handed, 
  Unbalanced, Volatile
  Syrneth
  Greylight Blade
  Mrare
  Hredian Shock-Staff
  Balanced, Power Field, Proven 
  (2)
  Castir-Pattern 
  Chainaxe
  Felling, Tearing, Two-handed, 
  Unwieldy
  Reah, Tearing, Two-Handed, 
  Unbalanced
  
  Great Chainsword
  Melee
  4k4 R
  6
  Vrare
  Melee
  2k2 R
  2
  UnCom
  Balanced, Tearing
  Legion Chainsword
  Melee
  3k2 R
  3
  Rare
  Balanced, Tearing
  Unarmed
  Proficiencies: 'Basic' or 'Melee 1'
  Ballistic Fist
  Melee
  0k1 I
  0
  Rare
  -
  Shocknuckles
  Melee
  1k1 E
  1
  UnCom
  Shocking.
  Ordinary
  Mirror Blade
  A light, silver sword of Eldarin 
  Burning Blade
  manufacture that seems to come alive when 
  A fault in the power field of the sword 
  paired with a twin.  When a character 
  heats the dense material of its blade to 
  wields two Mirror Blades, both swords gain 
  white-hot levels and simply burns its way 
  balanced and + 2 pen; the character may 
  through opponents, instead of cutting 
  also make use a reaction to make an extra 
  them. 
  standard attack.
  When active, the burning blade counts as 
  an open flame and a light source
  Omnissian Axe
  providing a 5 meter radius of bright 
  A symbol of faith as much as a tool for 
  light that begins to dwindle.
  the explorators of the Mechanicus.  
  Counts as a Combitool as well as a weapon, 
  Cosh
  and may be used as a spell focus for a 
  Available in a wide variety styles and 
  follower of the Omnissiah.
  materials, this common back alley napsack
  is universally used by robbers with a 
  Rune Axe
  conscience.
  Enscribed in ancient Squat runes and
  Damage dealt to the head by a cosh deals
  cooled in the blood of ancient enemies,
  fatigue damage, reduced by armor normally. 
  these axes seek to right every slight
  If an attack with made with a cosh hits 
  suffered, and bring every grudge to a 
  an unaware target, halve the target's AP 
  permanent end.
  rounding down; this combines with the
  Attacks with this weapon are considered
  sneak attack feat, reducing targets total 
  magical. The bearer may add +1k0 to hit 
  armor to 25%.
  any targets that have injured the bearer. 
  This stacks with the Hatred feat. This
  Melta-Cutter
  weapon is one rarity level less for
  Designed as a heavy cutting and welding 
  squats.
  tool, the melta cutter provides a shorter,
  more intense heat ray than it's weaponized
  Witchblade
  cousins.
  Sometimes called force weapons, a 
  This weapon takes a -4k0 penalty to hit
  witchblade is any weapon with a built in 
  aware, mobile,creatures. Do not add dice 
  orgone array that allows its wielder to 
  for strength bonuses to this weapon's 
  channel the energies of the warp through it.
  damage dice.
  Add +1k0 and +1 pen for every dot in the 
  wielder's highest level magic school.  With 2 
  Pitted Blade
  dots in a magic school the blade gains 
  Ancient artifacts from an unknown crystal
  the Power Field quality and damage becomes 
  sphere, these blades are pockmarked and 
  rusted, but amazingly durable despite 
  Parrying
  their appearance.  Whenever the sword 
  parries or is parried, it releases a cloud 
  Bonding Knife
  of diseased rust; all characters within 2 
  The Bonding Knife is a ceremonial knife 
  meters must test to resist toxin. Due to 
  that serves as part of a Tau ritual in 
  the weapon's resiliency, power weapons 
  which a group is bonded together 
  can't destroy this weapon.
  through ritualistic cutting of their 
  Felling, Tearing, Two-handed, 
  Unbalanced
  Hydraphur-Pattern 
  Chainsword
  
  flesh, and serves as a reminder of the 
  Velklir Rapier
  sacred bond the group shares.
  A shimmering blade that occasionally 
  Tau bearing this knife may take +1k0 to
  appears in locations of great 
  fear tests.
  bloodletting, the rapier seems to 
  move of its own accord in battle - pulling
  Ritual Knife
  something indefinable from its owner as it 
  Whatever the goal, and regardless of 
  slays their enemies.
  creed, philosophy, or god, cultists 
  Every time this weapon slays a target, the 
  everywhere agree that a little blood 
  wielder must take a Will test with a TN of 
  sacrifice is always a good first step.
  5 + 5 for every  other enemy killed by the 
  The wielder of the knife may use a half 
  rapier this scene. If the test is failed, 
  action to deal the ritual knife's damage 
  the wielder gains one level of fatigue.
  to themself, not reduced by armor, and 
  gain a hero point that cannot be burned 
  Void Sabre
  that will last until the end of the scene. 
  Issued only to esteemed admirals in the
  Killing an opponent with the ritual knife 
  Imperial Navy, void sabers match their 
  will also generate a temporary hero point; 
  owners hatred for the foes of Man.
  there is no limit to the amount of hero 
  When damage dice explode, add +6 to pen 
  points a character can earn in this way.
  and the weapon gains the power field 
  quality.
  Cavalry
  Two-Handed
  Kursian Trident
  Once wielded by the royalty of an ancient
  Daichoppa
  saurian race, these heavy tridents have 
  Enormously massive two-handed Ork weapons
  not lost their ability to slay great
  that serve as the mark of a real
  beasts.
  connoisseur of brutality, even amongst Ork 
  Best Quality tridents have shocking.
  warriors.
  Characters with fewer than 4 dots in
  Rad-Spike
  Strength suffer - 2 to initiative when 
  For the viscous Rak'Ghol, immune to
  wielding this weapon. In the hands of an 
  radiation and eternally hungry, the Rad 
  ork the unwieldy quality is improved to 
  Spike is a convenient method to kill 
  unbalanced.
  humanoids and preserve the meat through 
  intense radiation.
  Fenris Claymore
  Creatures unaffected by toxins or 
  A nimble claymore designed for duels.
  radiation (DM's discretion) are immune to 
  When fighting defensively or taking the 
  the spike's felling, proven,and toxic 
  full defense action, this weapon gains the
  qualities, and their armour is not reduced 
  defensive quality.
  by the rad-spike's pen.
  Fencing
  Inertial Hammer
  Small and light for a warhammer, this 
  Lascutlas
  weapon has an unusual mechanism within it 
  A thin beam of energy rides the cutting 
  that is able to greatly increase the force 
  edge of this blade, providing a portion of 
  of its blows.  
  a true power weapon's cutting ability, but 
  Whenever an all out attack is made with 
  at a fraction of their cost.
  this weapon add +2k1 damage, +2 Pen, and 
  This weapon is protected from being
  the weapon gains the razor sharp quality.  
  destroyed by the power field quality; When 
  Best versions of this hammer add +2k2 to 
  this weapon parries an attack it follows 
  all out attack damage.
  the weapon destruction rules for the power 
  field quality, destroying the other weapon 
  Tombstone Blade
  on a roll of 8 or higher.
  An entire crystal sphere is a long-
  forgotten and tractless cemetery  Fallen 
  
  warriors lie in graves whose only markers 
  end of a boarding action, and was designed 
  are the weapons they wielded in life.  
  to be shorter and lighter than its 
  These blades still thirst for battle, 
  cousins.  
  though the aeons have dulled their blades.
  Due to its weight and balance, this sword 
  The blade, once drawn, will not rest until 
  grants +1k0 to attacks made with this 
  it has tasted blood. If the wielder 
  weapon when dual wielding.
  sheathes or stows the blade without having 
  caused injury with it, the blade  
  Great-Chainsword
  immediately rolls damage against the 
  A massive chainsword of nearly unequaled 
  owner.
  destructive power - provided you can swing 
  it.  
  Syrneth
  Characters with less than 5 dots of 
  strength suffer -3 to initiative,  the 
  Greylight blade
  sword deals 1k1 less damage, -2 pen, and 
  A strange and sinister light oozes from 
  it gains the Unbalanced quality.
  the hilt of this blade, squirming 
  independently of its owner.  The writhing 
  Unarmed
  beam that serves as this weapon's blade 
  passes through all matter harmlessly, save 
  Ballistic Fist
  for living flesh which burns at its touch.
  A reinforced glove with a quick-load 
  Greylight blades ignore all cover and 
  chamber and pressure activated firing pin 
  armor when making their attacks, up to the 
  for shotgun shells.
  .5 meter length of the blade, and the
  The wearer may load a single shotgun shell 
  blade cannot physically interact with 
  into the glove as a half action; the next 
  anything other than living flesh.  There 
  successful hit will deal +2k2 damage.  
  is not 'flat' side of the blade, and any 
  Loading/reloading the weapon instigates an 
  contact with it deals damage.
  attack of opportunity.  Good and best 
  quality ballistic fists can hold 2 and 4 
  Hyperphase Sword
  shells respectively
  The hyperphase sword is a super-dense 
  blade charged with enough energy to break 
  Shocknuckles
  the energy fields of other power weapons. 
  Knuckle dusters with a battery-powered 
  When parying or being parried by a weapon,
  surprise
  roll a d10; on a 3+ weapons without the 
  Shocknuckles deal an extra point of
  powerfield quality and weapons that are
  fatigue whenever they deal damage.
  not natural or artifact weapons are 
  destroyed. Weapons with the powerfield 
  quality are destroyed on a 9+.
  Neural Whip
  Often employed by Inquisitors and sadists,
  the Neural Whip latches directly to nerves 
  in the brief moment it touches skin and 
  injects massive amounts of excruciating 
  electricity directly into the unfortunate 
  victim's nervous system.
  Whenever a creature fails the test to 
  resist shocking they take 1 point of 
  fatigue damage, plus an additional point 
  for every 3 hit points lost.
  Chain
  Hydraphur-Pattern Chainsword
  More of a chain-cutlas, this sword is 
  meant to be wielded by officers on either 
  
SOURCE: textdata/thevault/Dungeons The Dragoning/Miscellaneous Homebrew Archive/dtd weapons.pdf