TEXT: MINERVAN TANK LEGION IMPERIAL
  GUARD ARMY LIST
  “The enemy before you is no differnet than any other we have faced. Trust in
  the Emperor, hold the line, and guard yourself against weakness. They will
  break upon our wall of steel like waves against a cliff, and then we will
  punish them without mercy.”
  Colonel Derrick Skautt, Minervan Legion
  Forces
  The Minervan Tank Legion Imperial Guard Army List uses the
  datasheets from the Minervan Tank Legion Forces section, the
  Imperial Navy Forces section, and the Titan Legion Forces
  section.
  Using The Army List
  The following army list allows you to field an Imperial Guard
  army that is based on an Minervan Tank Legion regiment. It can
  also be used as a “stand in” army list for other armoured
  Imperial Guard regiments, such as the Dniepr Tank Corps,
  Konig Armoured or Teutonian Heavy Tank, among many
  others.
  Minervan Tank Legion formations come in two types: companies
  and support formations. Each company you include in the army
  allows you to field any two support formations. Although you
  can only take a support formation if you first take a company,
  they are treated as separate independent formations during a
  battle and do not have to move around together.
  In addition, companies may be given up to three company
  upgrades. Each type of upgrade can only be taken once by a
  company. Upgrades are added to the company and are not a
  separate formation. Support formations may not be given
  company upgrades. Each upgrade that is taken adds to the cost
  of the company, as shown on the upgrade chart. Note that you
  may take any type of upgrade for any type of company.
  Tank companies, platoons and squadrons may be comprised of
  different Leman Russ variants. The number of variants, along
  with the maximum number of rare variants, is listed in the
  “units” column. The variants themselves are listed in the Leman
  Russ variant and Leman Russ rare variant charts. Each variant
  taken adds to the cost of the formation or upgrade.
  Minervan Tank Legion Imperial Guard armies may be supported
  by Imperial Navy aircraft and Titan Legion battlegroups. A
  maximum of up to a third of the points available to the army
  may be spent on these formations.
  Special Rules
  The Commissars rule applies to Minervan Tank Legion Imperial
  Guard armies (see Commissars).
  SPECIAL RULE
  Amphibious
  Amphibious
  The Armoured Legions of Minerva are able to convert
  many of their vehicles on the fly for amphibious use. For
  every 1,000 points one Tank Company may be designated
  as amphibious before being set up on the table. Amphibious
  companies count marshes as “No Effect” and river as
  “Dangerous”.
  SPECIAL RULE
  Commissars
  Commissars
  An Imperial Guard army may include one Commissar
  character per 500 points, or part thereof, in the army. The
  Commissars do not cost any points.
  Commissar units may be added to the army at the start of
  the battle before either side sets up. If the army includes a
  Supreme Commander than the first Commissar must be
  attached to the Supreme Commander’s formation. Any
  further Commissars may be attached to any other
  formations.
  You may not include more than one Commissar per
  formation. You may not add a Commissar to an Imperial
  Ally formation. If you have more Commissars than
  formations any excess is lost.
  Imperial Guard – Minervan Tank Legion – 2020-04-24
  1
  
  LEMAN RUSS VARIANTS
  UNIT
  COST
  Leman Russ
  +20 points
  Leman Russ Conqueror
  +10 points
  Leman Russ Demolisher
  +20 points
  Leman Russ Exterminator
  +10 points
  Thunderer
  Free
  LEMAN RUSS RARE VARIANTS
  UNIT
  COST
  Destroyer Tank Hunter
  +70 points
  Leman Russ Executioner
  +20 points
  Leman Russ Vanquisher
  +45 points
  IMPERIAL NAVY AIRCRAFT
  FORMATION
  UNITS
  COST
  Marauder Squadron
  Two Marauder Bombers
  250 points
  Thunderbolt Squadron
  Two Thunderbolt Fighters
  150 points
  TITAN LEGION BATTLEGROUPS
  FORMATION
  UNITS
  COST
  Reaver
  One Reaver Class Titan
  650 points
  Warhound
  One Warhound Class Titan
  275 points
  Warhound Pack
  Two Warhound Class Titans
  500 points
  Warlord
  One Warlord Class Titan
  825 points
  MINERVAN TANK LEGION IMPERIAL GUARD ARMY LIST
  Minervan Tank Legion Imperial Guard armies have a strategy rating of 2. Titan Legion battlegroup formations have an initiative rating
  of 1+. All other formations have an initiative rating of 2+.
  MINERVAN TANK LEGION COMPANIES
  FORMATION
  UNITS
  COST
  Artillery Company
  Any nine of the following units: Basilisk, Manticore
  600 points
  Super-heavy Tank Company
  Any three of the following units: Baneblade, Shadowsword, Stormblade, Stormhammer, Stormsword
  500 points
  Tank Company
  Any ten Leman Russ variants, up to two of which may be rare variants
  425 points
  MINERVAN TANK LEGION COMPANY UPGRADES
  (Up to three company upgrades may be taken once per company.)
  UPGRADE
  UNITS
  COST
  Flak
  Add up to two Hydra
  +50 points each
  Griffon Battery
  Add three Griffons
  +50 points
  Hellhound Squadron
  Add three Hellhounds
  +100 points
  Salamander Command
  Add one Salamander Command
  +25 points
  0–1 Supreme Commander
  Add one Supreme Commander character to any unit in the formation
  +100 points
  Tank Squadron
  Add any three Leman Russ variants, none of which may be a rare variant
  +140 points
  MINERVAN TANK LEGION SUPPORT FORMATIONS
  (Any two support formations may be fielded per each company.)
  FORMATION
  UNITS
  COST
  Artillery Battery
  Three Basilisks, Bombards or Manticores
  250 points
  Assault Gun Battery
  Three Medusas
  150 points
  0–1 Deathstrike Battery
  Two Deathstrikes
  200 points
  Flak Battery
  Three Hydras
  150 points
  Ten Infantry units and five Chimera
  300 points
  Mechanised Platoon
  (add one Salamander Command)
  (+25 points)
  Lunar Class Cruiser
  150 points
  0–1 Orbital Support
  Any one of the following units:
  Emperor Class Battleship
  200 points
  Three Salamander Scouts
  100 points
  Salamander Scout Platoon
  (add one Salamander Command)
  (+25 points)
  Eight Storm Troopers
  200 points
  Storm Trooper Platoon
  (add four Valkyries)
  (+150 points)
  Super-heavy Tank Platoon
  One Baneblade, Shadowsword, Stormblade, Stormhammer or Stormsword
  200 points
  Tank Platoon
  Any six Leman Russ variants, up to one of which may be a rare variant
  280 points
  Vulture Squadron
  Four Vultures
  300 points
  IMPERIAL ALLY FORMATIONS
  (Up to a third of the points available may be spent on these formations.)
  Imperial Guard – Minervan Tank Legion – 2020-04-24
  2
  
  NAME
  Commissar
  TYPE
  CH
  SPEED
  n/a
  ARMOUR
  n/a
  CC
  n/a
  FF
  n/a
  WEAPONS
  Upgraded Guns
  RANGE
  (15cm)
  FIREPOWER
  Small Arms, EA(+1)
  NOTES
  Fearless, Inspiring, Leader.
  Supreme Commander
  CH
  n/a
  n/a
  n/a
  n/a
  Upgraded Guns
  (15cm)
  Small Arms, EA(+1)
  Supreme Commander.
  Infantry
  INF
  15cm
  -
  6+
  5+
  Autocannon
  45cm
  AP5+/AT6+
  Lasguns
  (15cm)
  Small Arms
  One unit in every two has an Autocannon.
  Storm Troopers
  INF
  15cm
  5+
  5+
  4+
  Plasma Guns
  15cm
  AP5+/AT5+
  Scout.
  Basilisk
  AV
  20cm
  5+
  6+
  5+
  Earthshaker
  120cm
  AP4+/AT4+
  or
  120cm
  1BP, Ind
  Heavy Bolter
  30cm
  AP5+
  Bombard
  AV
  20cm
  6+
  6+
  5+
  Siege Mortar
  45cm
  2BP, IC, Ind, Slw
  Heavy Bolter
  30cm
  AP5+
  Chimera
  AV
  30cm
  5+
  6+
  5+
  0–1× Multilaser
  30cm
  AP5+/AT6+
  0–1× Twin Heavy Bolter
  30cm
  AP4+
  0–1× Heavy Flamer
  15cm
  AP4+, IC
  and
  (15cm)
  Small Arms, IC
  Heavy Bolter
  30cm
  AP5+
  Transport. May transport two infantry units without Jump Packs or Mounted. Armed
  with either a Multilaser, Twin Heavy Bolter or Heavy Flamer.
  Deathstrike
  AV
  20cm
  6+
  6+
  5+
  Deathstrike Missile
  Unlimited
  MW2+, Ind, SS, TK(D6)
  Heavy Bolter
  30cm
  AP5+
  Destroyer Tank Hunter
  AV
  20cm
  4+
  6+
  6+
  Laser Destroyer
  75cm
  AT4+, TK
  Reinforced Armour.
  Griffon
  AV
  30cm
  6+
  6+
  5+
  Heavy Mortar
  30cm
  1BP, Ind
  Heavy Bolter
  30cm
  AP5+
  Hellhound
  AV
  30cm
  4+
  6+
  3+
  Inferno Cannon
  30cm
  AP3+, IC
  Heavy Bolter
  30cm
  AP5+
  Hydra
  AV
  30cm
  6+
  6+
  5+
  2× Twin Hydra Autocannon
  45cm
  AP4+/AT5+/AA5+
  Heavy Bolter
  30cm
  AP5+
  Leman Russ
  AV
  20cm
  4+
  6+
  4+
  Battle Cannon
  75cm
  AP4+/AT4+
  Lascannon
  45cm
  AT5+
  2× Heavy Bolter
  30cm
  AP5+
  Reinforced Armour.
  Leman Russ Conqueror
  AV
  30cm
  4+
  6+
  5+
  Conqueror Cannon
  45cm
  AP5+/AT5+
  Lascannon
  45cm
  AT5+
  Reinforced Armour.
  Leman Russ Demolisher
  AV
  20cm
  4+
  6+
  3+
  Demolisher
  30cm
  AP3+/AT4+, IC
  Lascannon
  45cm
  AT5+
  2× Plasma Cannon
  30cm
  AP5+/AT5+
  Reinforced Armour.
  Leman Russ Executioner
  AV
  20cm
  4+
  6+
  5+
  Plasma Destroyer
  60cm
  MW4+
  Lascannon
  45cm
  AT5+
  Reinforced Armour.
  Leman Russ Exterminator
  AV
  20cm
  4+
  6+
  3+
  Twin Autocannon
  45cm
  AP4+/AT5+
  Lascannon
  45cm
  AT5+
  2× Heavy Bolter
  30cm
  AP5+
  Reinforced Armour.
  Leman Russ Vanquisher
  AV
  20cm
  4+
  6+
  4+
  Vanquisher
  75cm
  AP4+/AT2+
  Lascannon
  45cm
  AT5+
  2× Heavy Bolter
  30cm
  AP5+
  Reinforced Armour.
  MINERVAN TANK LEGION FORCES
  
  Manticore
  AV
  20cm
  6+
  6+
  5+
  Rocket Launcher
  150cm
  2BP, D, Ind, Slw
  Heavy Bolter
  30cm
  AP5+
  Medusa
  AV
  20cm
  6+
  6+
  5+
  Medusa Siege Gun
  30cm
  MW4+, IC
  Heavy Bolter
  30cm
  AP5+
  Salamander Command
  AV
  35cm
  6+
  6+
  5+
  Heavy Flamer
  15cm
  AP4+, IC
  and
  (15cm)
  Small Arms, IC
  Heavy Bolter
  30cm
  AP5+
  Commander, Leader, Scout.
  Salamander Scout
  AV
  35cm
  6+
  6+
  5+
  Autocannon
  45cm
  AP5+/AT6+
  Heavy Bolter
  30cm
  AP5+
  Scout.
  Thunderer
  AV
  20cm
  4+
  6+
  5+
  Demolisher
  30cm
  AP3+/AT4+, IC
  Reinforced Armour, Thick Rear Armour.
  Valkyrie
  AV
  35cm
  5+
  6+
  5+
  Multilaser
  30cm
  AP5+/AT6+
  2× Heavy Bolter
  30cm
  AP5+
  2× Rocket Pod
  30cm
  1BP, D, SS
  Scout, Skimmer, Transport. May transport two infantry units without Jump Packs or
  Mounted.
  Vulture
  AV
  35cm
  5+
  6+
  5+
  Heavy Bolter
  30cm
  AP5+
  Twin Autocannon
  45cm
  AP4+/AT5+
  2× Hellstrike
  120cm
  AT2+, SS
  Scout, Skimmer.
  Baneblade
  WE
  15cm
  4+
  6+
  4+
  Baneblade Battle Cannon
  75cm
  AP3+/AT3+
  Autocannon
  45cm
  AP5+/AT6+
  Demolisher
  30cm
  AP3+/AT4+, FxF, IC
  2× Lascannon
  45cm
  AT5+
  3× Twin Heavy Bolter
  30cm
  AP4+
  Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units
  within 5cm of the model suffer a hit on a roll of 6+.
  Shadowsword
  WE
  15cm
  4+
  6+
  5+
  Volcano Cannon
  90cm
  MW2+, FxF, TK(D3)
  2× Heavy Bolter
  30cm
  AP5+
  Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units
  within 5cm of the model suffer a hit on a roll of 6+.
  Stormblade
  WE
  15cm
  4+
  6+
  5+
  Plasma Blastgun
  45cm
  2× MW2+, FxF, Slw
  Heavy Bolter
  30cm
  AP5+
  2× Lascannon
  45cm
  AT5+
  2× Twin Heavy Bolter
  30cm
  AP4+
  Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units
  within 5cm of the model suffer a hit on a roll of 6+.
  Stormhammer
  WE
  15cm
  4+
  6+
  3+
  2× Twin Stub Battle Cannon
  45cm
  AP3+/AT3+
  4× Twin Heavy Bolter
  30cm
  AP4+
  Damage Capacity 3, Reinforced Armour, Thick Rear Armour. Critical Hit Effect:
  Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.
  Stormsword
  WE
  15cm
  4+
  6+
  4+
  Siege Cannon
  45cm
  3BP, FxF, D, IC
  Heavy Bolter
  30cm
  AP5+
  2× Heavy Flamer
  15cm
  AP4+, IC
  and
  (15cm)
  Small Arms, IC
  2× Twin Heavy Bolter
  30cm
  AP4+
  Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units
  within 5cm of the model suffer a hit on a roll of 6+.
  
  NAME
  Marauder Bomber
  TYPE
  AC
  SPEED
  Bomber
  ARMOUR
  4+
  CC
  n/a
  FF
  n/a
  WEAPONS
  Twin Lascannon
  RANGE
  45cm
  FIREPOWER
  AT4+/AA4+, FxF
  Bomb Racks
  15cm
  3BP, FxF
  2× Twin Heavy Bolter
  15cm
  AA5+
  NOTES
  Thunderbolt Fighter
  AC
  Fighter-
  Bomber
  6+
  n/a
  n/a
  Multilaser
  30cm
  AP5+/AT6+/AA5+, FxF
  Underwing Rockets
  30cm
  AT4+, FxF
  Storm Bolters
  15cm
  AP4+/AA5+, FxF
  Emperor Class Battleship
  SC
  n/a
  n/a
  n/a
  n/a
  Orbital Bombardment
  n/a
  8BP, MW
  Slow and Steady.
  Lunar Class Cruiser
  SC
  n/a
  n/a
  n/a
  n/a
  Orbital Bombardment
  n/a
  3BP, MW
  Pin-Point Attack
  n/a
  MW2+, TK(D3)
  IMPERIAL NAVY FORCES
  
  NAME
  Reaver Class Titan
  TYPE
  WE
  SPEED
  20cm
  ARMOUR
  4+
  CC
  3+
  FF
  3+
  WEAPONS
  2× Turbo-Laser Destructor
  RANGE
  60cm
  FIREPOWER
  4× AP5+/AT3+, FwA
  Rocket Launcher
  60cm
  3BP, FxF
  NOTES
  Damage Capacity 6, Fearless, Reinforced Armour, 4 Void Shields, Walker. May step over
  units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm
  wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each
  breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all
  units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired.
  Any breach not repaired causes one point of damage.
  Warhound Class Titan
  WE
  30cm
  5+
  4+
  4+
  Plasma Blastgun
  45cm
  2× MW2+, FwA, Slw
  Vulcan Mega-Bolter
  45cm
  4× AP3+/AT5+, FwA
  Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields, Walker. May step over
  units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm
  wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random
  direction. If this move takes the titan into impassable terrain or another unit it can’t move over
  then it stops immediately and is destroyed. All units it moves into or over suffer a hit on a roll of
  6+.
  Warlord Class Titan
  WE
  15cm
  4+
  2+
  3+
  Volcano Cannon
  90cm
  MW2+, FwA, TK(D3)
  Gatling Blaster
  60cm
  4× AP4+/AT4+, FwA
  2× Turbo-Laser Destructor
  60cm
  4× AP5+/AT3+, FxF
  Damage Capacity 8, Fearless, Reinforced Armour, Thick Rear Armour, 6 Void Shields,
  Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees
  and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a
  D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed
  and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been
  repaired. Any breach not repaired causes one point of damage.
  TITAN LEGION FORCES
  SPECIAL RULE
  Imperial Void Shields
  Imperial Void Shields 1
  Imperial Titans are protected by void shield generators. The number of void shields each Titan has is noted on the Titan’s datasheet.
  Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for damage stopped by void shields, nor allocate Blast markers. Once all of
  the shields have been knocked down, the Titan may be damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields
  but units using their firefight values must first knock down any shields before they can damage the Titan.
  Void shields that have been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn. In addition, if a Titan regroups it can use the
  dice roll to either repair the void shield or remove Blast markers (e.g., if you rolled a 2 you could repair 2 shields, remove 2 Blast markers or repair 1 shield and remove 1 Blast marker).
  
  1. Imperial Void Shields
  Do void shields stop a point of damage caused by: a failed dangerous terrain test, the extra hits from the result of an assault, a Blast marker on a broken formation, or the unit ending its second withdrawal move within 15cm of the
  enemy?
  Q:
  No.
  A:
  How many void shields go down if a war engine is hit by a Titan Killer weapon that causes multiple points of damage?
  Q:
  One per each point of damage, with any left over being allocated to the unit.
  A:
  Can a formation regroup to repair downed void shields if it has no Blast markers?
  Q:
  Yes.
  A:
  If a formation with multiple units with void shields regroups is the number of repaired void shields the same for each unit or shared between them?
  Q:
  Shared between them, e.g. if you chose to repair two void shields, one unit could repair two void shields or two units could repair one void shield each.
  A:
  Are void shields considered when determining how many hits a war engine should be allocated?
  Q:
  No.
  A:
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/Warhammer Epic Games/Epic Armagedon/netea-imperial-guard-minervan-tank-legion-2020-04-24.pdf