TEXT: Lens Wizard, M
  7
  12
  -2
  2
  1
  5
  3
  1
  3
  88
  19
  30
  Arcana +8, Perception +9, vuln: b
  Telescopic Vision: Adv on Perception 
  checks relying on sight
  Spellcasting: 10th lvl, DC 16, +8
  Spells: at will: �ire bolt, light, mage hand, 
  message, shocking grasp, 1st (4): detect magic, 
  magic missile, shield, 2nd (3): invisibility, levitate, 
  3rd (3): counterspell, dispel magic, �ly, lightning 
  bolt, tongues, 4th (3): arcane eye, fabricate, 
  resilient sphere, 5th (2): hold monster, telekinesis
  Lunar Spider, L
  8
  16
  4
  3
  3
  2
  1
  -1
  3
  110
  11
  40/40c
  Darkvision 60’, Stealth +9
  Ethereal Jaunt: Bonus action enter/exit Ethereal 
  Plane
  Spider Climb: Climb dif�icult surfaces 
  no check
  Web Walker: Move normally in webbing
  Multiattack: 2 bite/1 bite & 1 steel web
  Bite: +7, 2d10+4p, DC 14 Con save or 5d8 
  poison (save half)
  Steel Web (5-6): 30/60, <H, +6, restrained, 
  DC 15 Str check escape or burn/cut web*  
  Moon Worm, G
  18
  18
  9
  -2
  6
  -2
  1
  -3
  6
  231
  11
  50/30b
  Blindsight 30’, tremorsense 60’
  Legendary Resistance (3/day): Pass 
  a failed save
  Tunneler: Burrow through solid rock at half 
  speed, leaves 10’ diameter tunnel
  Re�lective Shell: If magic missile, line spell, 
  ranged attack spell, 30% re�lect spell at caster
  Multiattack: 2 melee
  Bite: 10’, +15, 4d12+9b, grappled 
  (escape  DC 19) & restrained, can’t 
  bite another target
  Slam: 15’, +15, 4d10+9b
  Bandit, M
  1/8
  12
  0
  1
  1
  0
  0
  0
  2
  11
  10
  30
  Scimitar: +3, 1d6+1s
  Light Crossbow: 80/320, +3, 1d8+1p
  Bandit Captain, M
  2
  15
  2
  3
  2
  2
  0
  2
  2
  65
  10
  30
  Athletics +4, Deception +4 
  Multiattack: 2 scimitar, 1 dagger or 2 
  ranged dagger
  Scimitar: +5, 1d6+3s
  Dagger: 20/60, +5, 1d4+3p
  Parry (react): +2 AC vs melee
  Giant Centipede, S
  1/4
  13
  -3
  2
  1
  -5
  -2
  -4
  2
  4
  8
  30/30c
  Blindsight 30’
  Bite: +4, 1d4+2p & DC 11 Con save 
  or 3d6 poison
  Homunculus, T
  0
  13
  -3
  2
  0
  0
  0
  -2
  2
  5
  10
  20/40f
  Darkvision 60’, immune: charm, poison
  Telepathic Bond: Communicate 
  telepathically with master if on 
  same plane
  Bite: +4, 1p, DC 10 Con save or 
  poisoned 1min. Fail >4, poisoned & 
  unconscious 1d10min 
  Iron Golem, G
  16
  20
  7
  -1
  5
  -4
  0
  -5
  5
  210
  10
  40
  Darkvision 120’, immune: form alteration, 
  charm, exhaust, �ire, fright, paralyze, petrify, 
  poison, psychic, bps nonmagic/nonadamantine
  Fire Absorption: Fire damage heals
  Magic Resistance: Adv on saves vs 
  magic
  Multiattack: 2 melee
  Slam: 10’, +13, 3d8+7b (magic)
  Sword: 15’, +13, 3d10+7s (magic)
  Poison Breath (R 6): 30’ cone, DC 19 
  Con save, 10d8 poison, save half
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Gate of the Lens Wizards/Lens Wizards Combat Cards/Print Friendly/Lens Wizards Monster Cards 1 Print Friendly.pdf