TEXT: EX3
  15
  S t r i x
  Strix
  Giant forest owls with fifteen-foot 
  wingspans, strix hunt by diving down 
  from the skies and carrying their prey 
  aloft with them — prey that can range 
  from deer, to wolves, to isolated travelers. 
  Mottled dark-brown feathers that make no sound 
  in flight and large, round eyes that see clearly in the 
  dark make them deadly nocturnal ambush predators, 
  while their wicked claws have more than enough 
  strength to seize and savage prey.
  Essence: 1; Willpower: 5; Join Battle: 
  7 dice
  Health Levels: −0/−1x3/−2x3/−4/Incap
  Actions: Feats of Strength: 6 dice (may attempt 
  Strength 3 feats); Fly: 8 dice; Intimidate: 5 dice; 
  Senses: 5 dice (see Eagle Eye and Night Vision); 
  Stealth: 7 dice; Tracking: 6 dice
  Resolve 2, Guile 2
  COMBAT
  Attack (Peck): 7 dice (Damage 15)
  Attack (Talons): 11 dice (Damage 11)
  Attack (Grapple): 8 dice (7 dice to control)
  Combat Movement: 8 dice
  Evasion 5, Parry 3
  Soak/Hardness: 3/0
  SPECIAL ABILITIES
  Carried Away: When a strix deals 5+ levels of 
  damage with a withering talon attack, it may forgo 
  receiving any Initiative and instead perform a reflex-
  ive grapple gambit against that enemy. Each point of 
  Initiative it would have gained adds one bonus die to 
  the control roll if the grapple is successful.
  Dread Clutches: When the strix savages a grappled 
  enemy, it may also drag him along with any move-
  ment actions it takes, without restraining him first. The 
  strix may move normally during a grapple as long as 
  it’s in flight.
  Swooping Descent: A strix that flies downward to 
  make a decisive unexpected attack adds two automat-
  ic successes to the attack roll. A strix soaring high in the 
  sky is beyond sensory range without superhuman senses, 
  ensuring an ambush on first strike and allowing the strix to 
  attempt re-establishing stealth in combat or withdraw-
  ing from the battlefield by simply flying higher than its 
  enemies can see.
  MERITS
  Eagle Eye: A strix gains five bonus dice on visual Per-
  ception-based rolls to notice something while it has the 
  height advantage, and can make out fine details of 
  far-off targets this way. It automatically succeeds on rolls 
  to track a character while airborne, unless that character 
  employs perfect concealment magic.
  Eagle Wing Rush: A strix may rush enemies from 
  long range above them, as long as the horizontal dis-
  tance between them is still at short range.
  Night Vision: A strix can see in dim conditions 
  without penalty, and reduces the difficulty of Percep-
  tion-based rolls made in deeper darkness by one.
  Storyteller Tactics
  A strix prefers fly-by grapple gambits, snatching up prey 
  and carrying it off to its nest or another high perch to 
  pick apart at its leisure. It cannot throw or slam grappled 
  enemies, but may release them from a great height to 
  cause falling damage as normal. It attempts to flee upon 
  suffering 5+ levels of damage, carrying away anything 
  caught in its talons.
  
  Authors: Eric Minton and Robert Vance
  Developer: Meghan Fitzgerald
  Line Developers: Eric Minton and Robert Vance
  Artists: Gunship Revolution Studios
  Art Director: Mike Chaney
  Creative Director: Richard Thomas
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SOURCE: textdata/thevault/Collections/Anime & Cartoon RPGs/3) Common Tropes & Themes/Godlike Power/Exalted/Exalted 3E/Exalted 3e - Strix.pdf