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  PRODUCT NO. FO314 
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  ABANDONED ARTS©
   PRESENTS: 
   
  TEN NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  BLINDING SPEED  [COMBAT] 
  Your quick fingers are adept at filching small objects with both grace and speed. 
  PREREQUISITES: Greater Feint, Greater Steal*, Improved Feint, Improved Steal*, Sleight 
  of Hand 6 ranks, base attack bonus +6 
  BENEFIT: When you attempt to use the steal maneuver to take an object from a creature 
  denied its Dexterity bonus to Armor Class against your attacks, you may make a Sleight 
  of Hand skill check in place of the usual CMB check. 
   
  FIRST STRIKE  [COMBAT] 
  Your signature opening moves are as swift as your reflexes are sharp. 
  PREREQUISITES: Improved Initiative, Weapon Focus (any) 
  BENEFIT: During the surprise round (or the first round of combat, if there is no surprise 
  round), you may substitute an initiative check for an attack roll when attacking with 
  any weapon for which you have the Weapon Focus feat. 
   
  IMPROVED LIGHTNING CRITICAL  [COMBAT] 
  Your opponents are helpless to defend against your swift critical strikes. 
  PREREQUISITES: Improved Initiative, Lightning Critical, base attack bonus +12 
  BENEFIT: You can use your Lightning Critical feat once per round against any opponent 
  denied its Dexterity bonus to Armor Class against your attacks, even after the surprise 
  round (or the first round) of combat. 
   
  LIGHTNING CRITICAL  [COMBAT] 
  There is no defense against your deadly speed. 
  PREREQUISITES: Improved Initiative, base attack bonus +4 
  BENEFIT: Once per round during the surprise round (or the first round of combat, if there 
  is no surprise round), you may automatically confirm any critical threat scored with a 
  melee weapon against any opponent that has yet to act in the current encounter, or 
  that is denied it’s Dexterity bonus to AC against your attack. 
   
  MUSCLE MEMORY 
  Your reflexes are sharpened by constant physical conditioning.  
  PREREQUISITES: Str 13, Improved Initiative 
  BENEFIT: You may use your Strength modifier in place of your Dexterity modifier when 
  determining your initiative modifier. Whenever your initiative score is tied with another 
  creature’s initiative score, you always act first in the initiative order. If your score is 
  tied with that of another creature that also possesses this feat, determine the order of 
  actions normally. 
  NORMAL: If two or more combatants have the same initiative check result, combatants 
  who are tied act in the order of total initiative modifier. 
  ON THE RUN 
  You have a knack for evading capture. 
  PREREQUISITES: Run 
  BENEFIT: You gain a +4 bonus on initiative checks made to start a chase. Additionally, 
  you gain a +2 dodge bonus to your Armor Class when participating in a chase with at 
  least one opponent. 
   
  QUICK THINKING  
  Your mind is capable of processing complex directions and patterns in an instant. 
  PREREQUISITES: Quicken Spell 
  BENEFIT: With a successful concentration check, you can concentrate on maintaining a 
  spell as a move action. The DC of this concentration check is equal to 20 + the spell level 
  of the spell to be maintained. 
  NORMAL: Concentrating on an effect is a standard action. 
   
  STEALTHY SPRINTER 
  You can move like the wind – swiftly and silently. 
  PREREQUISITES: fast stealth rogue talent, Stealth 5 ranks 
  BENEFIT: You can use the Stealth skill while running. 
  NORMAL: It is impossible to use the Stealth skill while running. 
   
  SWIFT ATHLETICS 
  Your physical prowess keeps you mobile on land and in the water. 
  PREREQUISITES: Athletic, Climb 1 rank, Swim 1 rank 
  BENEFIT: By accepting a -5 penalty on a Climb or Swim skill check, you can move at your 
  full speed with a successful check. Additionally, you can spend a swift action to reduce 
  your Armor Check penalty as it applies to Climb and Swim skill checks by 2 points until 
  the start of your next turn. 
  NORMAL: You can move at half speed with a successful Climb or Swim skill check. 
   
  TAG TEAM  [TEAMWORK] 
  You are most skilled at wrestling in conjunction with a partner. 
  PREREQUISITES: Improved Grapple, Swap Places* 
  BENEFIT: Whenever you use the Swap Places feat to move into the square of an ally who 
  also possesses this feat, you may assume control of any grapple that your ally was 
  maintaining. Your ally gains the ability to leave his space and give up participation in a 
  grapple as a part of the immediate action used to trade places with you. You may not 
  exchange places with an ally who is grappled by another creature. 
   
   
   
  *:
   See the Pathfinder® Roleplaying Game: Advanced Player’s Guide  ™ for details. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
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  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Speed © 2012, Daron Woodson; Author: Daron Woodson, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats/Feats of Speed.pdf