TEXT:      yberpunk  games are all about the little guy sticking 
  it to the man. Imagine large urban sprawls that are 
  run by the megacorporations of the world. How is 
  anyone supposed to make a difference here? Well, 
  that’s up to you to figure out. Most people take on the 
  corps through over-the-top or shadowy heists, trying 
  to either bring down the system, or make some fast 
  cash. But no job is ever as simple as they sell it. So 
  keep your head on a swivel out there, you never know 
  who you can trust.
  Character Examples:
  Below you’ll find some examples of character types that 
  you can play as in your Heads or Tales game. Keep in mind 
  that this is not a comprehensive list, nor should you see it 
  as a list of required characters. Pick and choose elements 
  that you want to emphasize, or make up a character type 
  of your own design! The important thing is that you are 
  excited to play this character.
  Players: Hacker, charming negotiator, triggerman, 
  explosives guy, trained killer, wheelman
  NPCs: The client, security forces, 
  street gangers, corporate 
  executives, rival criminals, 
  wage slaves
  GM Scenarios:
  Sometimes it’s hard to come up with your own scenario for a 
  roleplaying game, especially if you need to do it on the spot. We’re here 
  to help you out with tables below, which you can quickly use to get the 
  basics of your story set. Feel free to use this information as much or as 
  little as you need. And keep in mind that you don’t need to share all of 
  this information with the players right away. Sometimes it's more fun 
  for the GM to have a few secrets up their sleeve.
  To use a table, simply flip a coin two times. The result of the first flip determines what 
  column to look under, while the result of the second flip determines the row. Flip on as 
  many of the tables as you need to get a scenario built!
  Worldbuilding:
  Creating role playing stories and worlds shouldn’t be the responsibility 
  of the GM alone. On top of that, it’s more fun if you all contribute to 
  building the world you’re about to play in. Below you will find some 
  questions that the GM can ask the players at the very beginning of the 
  session. These questions will help give some detail to the world, and 
  more importantly allow the players to be contributors to the world’s 
  feel. GMs, make sure you don’t act like your word is law. Let the players 
  inject their ideas into the game; you’ll find that it is more fun for 
  everyone that way!
        How long have you all been breaking the law? Do you see what you’re doing as 
               breaking the law? 
       How advanced is technology in this world? Is this very-near future or do we have 
               a few decades of new tech developed? Cyberlimbs, VR, AI? 
        What gets your rocks off? Do you do this for the thrills, money, or to try and take 
               down a corrupt system?
  Extraction
  Assassination
  Transport
  Theft
  Mega
  Corporation
  Research 
  Facility
  Gang
  Hideout
  Public
  Space
  Fellow 
  Criminal
  Mega
  Corporation
  Local 
  Crime 
  Syndicate
  Unknown
  Individual
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  copyright 2017 WizBot Games LLC all rights reserved
  
SOURCE: textdata/thevault/Kid Friendly/3. Rules Lite Collection/Heads or Tales/Heads or Tales - Cyberpunk.pdf