TEXT:  
   
   
  t 
   
   
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 420xp; 400gp 
   
  APL 4 
  max 675xp; 600gp 
   
  APL 6 
  max 900xp; 800gp 
   
  APL 8 
  max 1,125xp; 1,250gp 
   
  APL 10 
  max 1,350xp; 2,100gp 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Under The Hills 
  A Regional Adventure 
  Set in Perrenland 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  � Blessing of Moradin: With the blowing of the great horn you have
  realised the great heritage to which you belong.  You are a member of
  the Khund.  At anytime you can claim hearth and home benefits of that
  membership.  You have a lifestyle of free in any regional scenario that
  occurs within the lands of the Khund.  Moreover some of the magic
  from being so close to the horn when it was sounded has pessed form
  the great lord Moradin himself into you.  You gain the one time use of
  each of the following spells cast as a 18
  th level cleric: Spell Resistance
  and Stoneskin. 
   
  � Blessing of the Mountain: With the blowing of the great horn
  your tattoos from the Quagaloogal lizard folk have gained an additional
  benefit as befitting the ancient alliance between the Quagaloogal and
  the Khund.  You gain the benefits of a “resist cold” spell cast as a 12
  th
  level Sorcerer once per adventure. Invoking this benefit is a full round
  action that provokes an attack of opportunity.  This benefit is valid for
  up to one year from the date listed on this AR. 
   
  � Favour: When in the city of Exag your PC gains +5 to any
  diplomacy checks regarding the City Rechter because of your actions
  in upholding justice in the city.  This favour may be used to gain
  promotion with the Auszug or Pax Mecuri. 
   
  � Adenture access to: Medium Monstrous Spider Venom – For Save
  DC 14 (1d4 Str, 1d4 Str). 150gp per dose. You may not buy more than
  three doses of this poison.
  � Vassar Strausen Market: The PC’s may purchase any +1 weapon
  from the DMG or PHB at a 10% discount during this adventure. 
   
  APL 2-6: The PC’s may upgrade one +1 weapon or one suit of +1
  armor up to +2; or have added one of the below listed Special
  Abilities to a +1 weapon or suit of armor. You must pay the cost
  difference for this upgrade. 
  Armor: Fortification, Light and Silent Moves. 
  Weapon: Spell storing and Thundering. 
   
  APL 8-12: The PC’s may upgrade one +2 weapon or one suit of +2
  armor up to +3; or have added one of the below listed Special
  Abilities to a +2 weapon or suit of armor. 
  Armor: Spell Resistance 13. 
  Weapon: Axiomatic and Icy Burst. 
   
  � Favour of the Khund: Baradon, Haigh Righ (High King) of the
  Khund Clan, is in your debt for saving his life from the Derro and
  blowing Olhupe-Baraknoror (the great horn). You are considered
  Samman (Shield Brothers) to the Khund Clan.  This gives you a +2
  reaction bonus when dealing with members of the Khund Clan and
  free up-keep in any adventure that occurs within the lands of the
  Khund. 
   
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2-6 
  � 
  Eyes of the Eagle (Adventure, DMG) 
  � 
  Medium Monstrous Spider Venom (Adventure, 
  See Above)
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Potion of Displacement (Adventure, DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � 
  Potion of Barkskin +4 (Adventure, DMG) 
   
   
   
  TU REMAINING 
  Added TU Costs
   
   
  XP
  FINAL XP TOTAL 
  XP Gained 
  + 
  XP 
  Subtotal 
   
  XP 
  XP lost or spen
  - 
  XP 
  Starting XP 
   
  XP 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Perrenland/593/Normal Scenarios/PER3-07 - Under the Hills (APL 2-10)/PER3-07 Under The Hills AR.pdf