TEXT:  
  Player-heroes in Mass Battles 
   
   
  This system is not a set of “war game rules” for gaming out a long battle in full detail. Instead, it gives a somewhat 
  quick answer to the most important question for a role-playing campaign: What happened to the player-heroes? 
  The more daring and brave a warrior is, the more likely he is to get hurt! Each player-hero in a battle rolls against 
  their Battle skill for both their Survival test and Glory test. 
  A player-hero can choose to take more or less Risk in a battle, announcing the choice before the Survival test. They 
  may choose any Risk Level from Timid to Wrathful. The Risk Level sets the target number for both the Survival test and 
  the Glory test…no guts, no glory! Those player-heroes in units held in reserve or who otherwise were not exposed to the 
  full impact of the battle, should not pick a Risk Level above Cautious. 
  Risk Level 
  Survival Test TN 
  Glory Test TN 
  Timid 
  10 
  20 
  Cautious 
  12 
  18 
  Daring 
  14 
  16 
  Bold 
  16 
  14 
  Reckless 
  18 
  12 
  Wrathful 
  20 
  10 
  
   
  If the Survival test results in damage, lose the indicated number of Endurance points. If the Survival test results in a 
  Protection test, the Protection value of the player-heroes’ suit of armor is used. 
  Battle Skill Test 
  Degree of Success 
  Results 
  Extraordinary Success 
  Unhurt. 
  Great Success 
  Lose 3 Endurance points. 
  Success 
  Lose 5 Endurance points. 
  Success with C 
  Lose 12 Endurance points & make 1 Protection test [Injury TN 12]. 
  Failed 
  Lose 18 Endurance points & make 1 Protection test [Injury TN 14]. 
  Failed with C 
  Lose 27 Endurance points & make 2 Protection tests [Injury TN 16]. 
  A warrior who gains glory will have improved Standing rating for the specified period. Roll for Glory even if the 
  player-hero dies – a glorious death can make an end as to be worthy of remembrance. 
  Battle Skill Test 
  Degree of Success 
  Results 
  Extraordinary Success 
  Gain 2 to Standing rating for 4 months, and +1 permanently. 
  Great Success 
  Gain 1 to Standing rating for 2 months. 
  Success  
  Gain 1 success die to Personality skills for 1 month. 
  Success with C  
  Gain 1success die to Personality skills for 1 week. 
  Failed  
  Lose 1 from Standing rating for 2 months. 
  Failed with C  
  Lose 2 from Standing rating for 4 months. 
  Battles may have a long-lasting, profound effect upon those who experience them. If the player-hero’s side won the 
  battle, they must make a corruption test for every six hours that the battle lasted. If the player-hero’s side lost the battle, 
  they must make a corruption test for every three hours that the battle lasted. 
   
  
SOURCE: textdata/thevault/Middle-Earth™ (MERP) [multi]/The One Ring/Third Party.Homebrew/Player-heroes in Mass Battles.pdf