TEXT:  
   
  ________________________________ 
  has become a member of the 
   
  College of High Magic 
  Version 1.1 
   
  Circle one:  
  Mage 
   
  Guardian  
   
  Your character has joined the College of High Magic, located in Loftwick.  Although it is a small school, it is the predominant organized association of arcane 
  casters in the Yeomanry.  It attracts magic-users from all reaches of the Yeomanry and from all schools of magical thought.  Furthermore, there are a small 
  number of sub-organizations that work within the confines of the College, from the Guardians and Enforcers who protect the integrity and secrets of the College to 
  the mysterious Shrouded Circle whom few know anything about. 
   
  Newly-admitted members of the College are called Initiates.  Initiates are charged with learning the basic intricacies associated with arcane magic.  Initiates are 
  also expected to choose a specialty based on their skills and interests.  There are two primary specialties that can be chosen: 
  1. 
  Mage: A Mage concentrates on arcane magic as the primary focus of her power and being. 
  2. 
  Guardian: A Guardian has chosen to use his magical talent to augment other skills. 
   
  After one year of service in the College, the Initiate title is dropped and a member is referred to as either Mage or Guardian, depending upon her specialty. 
   
  Prerequisites  
  • 
  An Initiate in the College of Magic must have been a student in good standing at the University at Loftwick for at least one year (real time) before gaining 
  admission to the College.  
  • 
  An Initiate must have the ability to cast Arcane spells.  
  • 
  The PC must have been created with the Yeomanry as its home region and must still be as such.  
  • 
  An Initiate must have at least 4 ranks in Spellcraft and 4 ranks in Knowledge: Arcana.  
   
  Requirements 
  • 
  Study in the College of High Magic is much more vigorous than in the general University of Loftwick.  Members must spend a minimum of 8 TUs per 
  calendar year in study at the College.  Further TUs may be spent if a PC wishes to acquire new spells found in the Builder Books.  See below for more detail. 
  • 
  Initiates must also pay a tuition of 800gp per year. 
  • 
  Those following the Mage path must pay a further 4 TUs and 400gp per year to represent their total dedication to the academics of magic. 
   
  Benefits 
  • 
  Members of the College of High Magic are a fairly close-knit group.  The DC for determining if a desired Arcane spell is available to a PC is reduced by 4, 
  and the gp cost of such spells is reduced by 20%.  Furthermore, each full year spent as a member of the College counts as one permanent Influence Point 
  towards purchasing arcane spells at the College.  For example, a 3-year veteran of the College would have the equivalent of 3 permanent Influence Points 
  and could receive up to 6th-level spells for only gold and TU cost.  (See YEO-R2, Purchasing Divine and Arcane Spells in the Yeomanry, for exact details.) 
  • 
  Members of the College of High Magic gain access to all of the mundane items listed in Table 4-1 (pg. 72) of Tome and Blood. 
  • 
  Members of the College may purchase, at normal cost, any scroll from that an arcane caster of her equivalent level can already cast.  So, for example, a 7th-
  level wizard could not purchase a cone of cold scroll, while a 9th-level wizard could.  A student may only purchase Builder Book spells (see below) that they 
  are granted access to.  However, learning these Builder Book spells costs an additional 1 TU and 100gp per spell. 
  • 
  Mages and Guardians gain access to the following feats: Arcane Defense (T&B), Augment Summoning (T&B),  Cooperative Spell (T&B), Energy Substitution 
  (T&B), Extra Spell (T&B), Reach Spell (DotF), Repeat Spell (T&B), Sanctum Spell (T&B), Spell Specialization (T&B), Split Ray (T&B), Subdual Substitution 
  (T&B), Twin Spell (T&B), Widen Spell (T&B); Mages also have access to Chain Spell (T&B), Delay Spell (T&B), Greater Spell Focus (T&B), Persistent Spell 
  (T&B), Sculpt Spell (T&B). 
  • 
  Mages and Guardians gain access to the following spells: Acid Orb (T&B), Adrenaline Surge (MotW), Cloak of the Sea (MotW), Cold Orb (T&B),  Eagle's 
  Splendor (T&B), Electric Orb (T&B), False Life (T&B), Filter (T&B), Fire Orb (T&B), Fox's Cunning (T&B), Gaze Screen (T&B), Great Shout (T&B), Ice Burst 
  (T&B), Indifference (T&B), Lesser Sonic Orb (T&B), Mass Resist Elements (T&B), Negative Energy Wave (T&B), Ottiluke’s Dispelling Screen (T&B), Owl's 
  Wisdon (T&B), Probe Thoughts (DotF),  Undeath to Death (T&B).  Mages also have access to Absorption (T&B), Chain Contingency (T&B), Dimensional 
  Lock (T&B), Energy Buffer (T&B), Ghost Form (T&B), Mass Teleport (T&B), Ottiluke’s Greater Dispelling Screen (T&B), Sonic Orb (T&B), Unbinding (DotF).  
  NOTE: the learning of each of these spells costs 1 TU and 100gp on top of the minimums required for College membership.  This is in addition to any normal 
  costs for scribing the spell. 
  • 
  Mages and Guardians have access to the Loremaster prestige class.  Mages may also take levels in Mage of the Arcane Order, while Guardians may take 
  levels in Arcane Archer, Bladesinger (T&B), and Spellsword (T&B). 
  • 
  Mages and Guardians have access to the following magic items: Boccob's blessed book, bracers of armor (+2), caster's shield, headband of intellect (+2), 
  lesser metamagic feat rod (all), pearl of power (1st-3rd), ring or wizardry (I), ring of protection +2.  Mages may also take bracers of armor (+3 or +4), crystal 
  ball (all), headband of intellect (+4), normal metamagic feat rod (all), pearl of power (4th-5th), ring of wizardry (II), ring or protection +3.  Guardians may also 
  purchase javelins of lightning or upgrade existing magical armors with the glamered or spell resistance (13) special abilities or upgrade existing magical 
  weapons with the frost or shock special abilities. The Guardian must pay the cost difference between the old item and the improved one.  This may be done 
  to as many items as they like.  If capable of crafting the new item, the member may pay only half of this difference along with 1 XP for each 25gp spent.  
   
   
   
   
   
  Judge Signature ____________________________ 
  RPGA # _______________  Date ______________ 
  Convention ________________________________     
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Yeomanry/Archived Files/College of High Magic v1.1.pdf