TEXT:  
  GP
  Starting GP
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Universal solvent (Adventure; CL 20th; 50gp; DMG) 
  � 
  Dust of tracelessness (Adventure; 250gp; DMG) 
   
  APL 4 (all of APL2 plus the following) 
  � 
  Dust of dryness (Adventure; CL 11th; 850gp; DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Boccob’s blessed book (Adventure; CL 7th; 12,500gp; 
  DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Shadow armor enchantment (Adventure; varies; 
  DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � 
  Shocking enchantment (Adventure; varies; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � 
  Potion of barkskin +4 (Adventure; CL 9th; 900gp; 
  DMG) 
  � 
  Boots of speed (Adventure; CL 10th; 12,000gp; DMG)
   
  APL 14 (all of APLs 2-12 plus the following) 
  � 
  Potion of barkskin +5 (Adventure; CL 12th; 1,200gp; 
  DMG) 
  � 
  Ring of counterspells (Adventure; CL 11th; 4,000gp; 
  DMG) 
  Adventure Record#
  595 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp
   
  APL 10 
  max 1,350 XP; 2,300 gp
   
  APL 12 
  max 1,575 XP; 3,300 gp
   
  APL 14 
  max 1,575 XP; 6,600 gp
   
  � Boon of Fharlanghn: For taking the time to help
  repair the playground equipment you have received a
  blessing.  The next time you are ambushed on the
  open road, you may act during the surprise round.
  Once used this boon should be voided by the DM. 
   
  � Special Favor of the Order:  If the character has
  the favor from COR3-08 Face Value, the monks are
  doubly in debt and will, for a nominal fee (regular
  price) construct a weapon for them made out of a
  very rare and superior alloy, Starmetal (See Complete
  Arcane, page 141). This favor can be used only once
  for a single weapon. 
   
   
  � Honorary Member of the Order:  You have given
  the books of the ancient monastery to the Order.
  They are grateful and in return promise to impart
  some of their knowledge onto you.  That knowledge
  can be in the form of contacts with the Arcane order
  or Wayfarer’s guild (You have access to either the
  Mage of the Arcane Order or Wayfarer Guide classes)
  or they will train you in the ways of the
  Mindbenders.   
   
  The knowledge can also be more mundane.
  Whenever you need to make a Gather Information
  check you can roll a d20.  On a roll of 19 or 20 you
  find a member of the Order and can add +2 to your
  check.  If a 4 or less comes up you spend too much
  time looking for a party and must subtract –2 from
  the check. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  COR5-13 The Price of Power 
  A Core Adventure 
  Set in the Archbarony of Ratik 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/595/COR5-13 The Price of Power (APL 2-16)/COR5-13 The Price of Power AR.pdf