TEXT: LIVING GREYHAWK™ Rules Addendum 
  Version 1.1 – June 27, 2003 
  Effective July 1, 2003 
   
  Out-of-Game Benefit Rules 
   
  The following rules govern the use in LIVING GREYHAWK of in-game benefits derived from out-of-
  game sources, primarily the Bonus Buttons distributed at the Gen Con Game Fair 2002 and the 
  Campaign Cards from D&D® PLAYER REWARDS™. 
   
  1. Each player may make use of one of the below listed benefits for every four levels (or fraction 
  thereof) that their character possesses (cohorts, companions, familiars, etc. have no bearing 
  on this calculation).  For example, the player of a 3rd level character may use only one of the 
  below listed benefits, while the player of a 9th level character may use three. 
  2. No individual benefit may be used more than once in any given event (no matter the number 
  of rounds).  To use the same type of benefit twice, the player must possess two copies of the 
  benefit. 
  3. Benefits must be presented to the judge of the event at the beginning of the event. The 
  benefits to be used must be selected before the event begins. 
  4. Benefits can be loaned to other players at the table, but as mentioned above, no individual 
  benefit may be used more than once.  For example, James loans a button to Ashley.  Ashley 
  may use the button once during that event, but James cannot use the same benefit unless he 
  possesses another copy for his own use. 
  5. Benefits are not destroyed when used and can be used again in future events. 
  6. No more than one benefit can be used to affect a single roll. 
   
  Currently Sanctioned Benefits 
  The following benefits are approved for use in LIVING GREYHAWK play.  This list includes any 
  specific campaign modifications applicable to their use.  This list will be updated frequently as 
  future benefits become available. 
   
  • 
  Ember Button, Krusk Button, Lidda Button, and Tordek Button: These buttons were 
  given out at the Gen Con Game Fair 2002.  The bonuses that are conveyed from these 
  buttons must be declared BEFORE the roll that they affect is made. They can be used to 
  affect an ally’s roll. 
  • 
  D&D Player Reward Campaign Cards: These cards are part of an expanding system of 
  rewards for the play of RPGA events including LIVING GREYHAWK events.  The following cards 
  are currently allowed with the following campaign modifications.  All card effects must be 
  used before the roll is made unless otherwise stated. Cards not listed are not permitted for 
  use in the LIVING GREYHAWK campaign at this time. 
  • 
  Wink and a Smile: set 1, card 8 of 10; no errata. 
  • 
  I Have That!: set 1, card 9 of 10; any item gained through the use of the card must be 
  paid for at the end of the event.  In addition, this card cannot be used to gain a vial of 
  alchemical sleep gas, a vial of disappearing ink, or a scent breaker bag. 
  • 
  Hero’s Strike: set 1, card 10 of 10; no errata. 
  • 
  Arcane Influx: set 2, card 5 of 10; no errata. 
  • 
  Holy Flood: set 2, card 6 of 10; no errata. 
  • 
  Twist the Blade: set 2, card 7 of 10; no errata. 
  • 
  Let’s Try That Again: set 2, card 8 of 10; no errata. 
  
SOURCE: textdata/thevault/Living Greyhawk/Campaign Docs/LGCS/LG Rules Addendum 1.1.pdf