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  1
  Ready-Made Heroes
  Written by
  Thorin Tabor
  Edited by
  Jesse Pingenot
  Saga Machine system by
  Thorin Tabor
  Published by
  Tab Creations LLC
  Layout by
  Thorin Tabor
  Art by
  Joselito Mahilum, Evelina Valieva, Wilson Saravia, Jarel Threat, BroMiguel
  Characters by
  André Roy, Andres G. Aguirre, Charles Cameron (aka) Total-D4,  
  Claus Bo Christensen, Darin Rebertus, Rene Christopher Suarez,  
  Ryan Fitzpatrick, Steve Medeiros™
  Tab Creations is
  Atom Smith, Ben Goreham, Jesse Pingenot, Phillip Matthews, Thorin Tabor
  Tab Creations, Saga Machine and Shadows Over Sol are trademarks owned by Thorin Tabor and Tab Creations LLC. All rights reserved. All 
  other content is ©2015 Thorin Tabor and Tab Creations. The mention of or reference to any company or product in these pages is not a challenge 
  to the trademark or copyright concerned. This document is a work of fiction.
  
  2
  Presented here are nine ready-made player 
  characters, complete with background, gear 
  and experiences. All nine follow the character 
  creation rules for starting characters, and all are 
  perfect for use in a quick Shadows Over Sol 
  one-shot or even a full-length campaign.
  The default assumption is that these char-
  acters have only recently started operating 
  together as a scrapper team. They have pooled 
  their resources and purchased a mortgage for 
  their own ship, the Kingfisher.
  The nine characters are as follows:
   
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  Albert Astro: An experienced space miner 
  with a long history of skirting the gray 
  areas of the law.
   
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  Aleksander Gugenheim: A hacker and 
  expert in electronic warfare who has gone 
  freelance in his operations.
   
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  Alex Pryce: Trained as a corp manager, 
  he now investigates rumors of corporate 
  coverups, wrongdoing and other abuse.
   
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  Francisco DeLorenzo: A skilled survivalist 
  with training in resource surveying and 
  security operations.
   
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  Ozan Cevahir: Ex-military pilot and 
  skilled socialite who is now looking to 
  make a go at being a scrapper.
   
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  Sam Wong: A dashing con man and 
  trickster with many contacts across the 
  solar system.
   
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  Steve McClintock: A former military 
  serviceman turn pacifist, seeking a new life 
  as a linguist and explorer.
   
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  Surati Gunari: A security expert who is 
  haunted by an unknown past.
   
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  Viveka Wadhwa: A doctor with corp 
  enemies, humble origins and an unorth-
  odox bedside manner.
  Modes  
  of Horror
  The Shadows Over Sol core rulebook 
  presents three modes of horror in which to 
  run a campaign. By default, these charac-
  ters have been built with the assumption of 
  action horror. Each character is also presented 
  alongside an “Other Loadouts” sidebar, which 
  gives an alternate Wealth score and set of gear 
  for using these characters in either survival 
  horror or investigative horror scenarios. Just 
  swap out their default Wealth and gear for 
  those listed in the sidebar!
  Introduction
  The Kingfisher
  The following stats for the Kingfisher have been created using the spaceship design 
  rules found in the Shiny New Toys supplement. If you are playing with that supplement, 
  these stats may be of use. Otherwise, the GM can simply use them as inspiration when 
  narrating action involving the ship.
  Cost Rating: 14
  Handling -2, Defense 6/13, DR 3, Shock 15, Structure 7, Cruise 5
  Components: Armor 3, Attach Point (Unitech CS-1r Ship’s Shuttle currently attached), 
  Cargo Bay 7, Comms Array, Freighter (Hull), Habitat (10 people), Sensor Array, 
  Smuggler’s Hold, Stasis Pods (10 pods), Thorium Reactor (Small, Power)
  Properties: Vehicle
  Laser Comm: +3 (�15L/�10L/�5L/�2L), Range 10M (Improvised)
  The Kingfisher is a modified freighter, which likely saw use in smuggling operations 
  before it was impounded by Sinoex and sold at auction. The armor on the ship has been 
  beefed up, although at the cost of compromising some of the ship’s interior structure. There 
  is also a smuggler’s hold located near the engine. Other parts of the ship show their age. The 
  hull, in particular, is crisscrossed with laser scarring.
  
  3
  The Team
  Each of these characters’ backgrounds 
  describe them as they were before they banded 
  together to become a team of scrappers. This 
  banding together started as the brainchild 
  of both Ozan Cevahir and Alex Pryce, who 
  made contact with each other over the net and 
  discussed the prospects of going into business 
  together, both as a commercial venture and 
  as a means to finance their own personal 
  personal pursuits.
  Together, they began to reach out and 
  assemble a team with the necessary skills. Alek-
  sander Gugenheim was chosen for his computer 
  skills, Viveka Wadhwa for her medical knowledge 
  and Francisco DeLorenzo for his surveying 
  knowhow. These were the first round of recruits.
  Looking further, and taking into account 
  the advice of the new team members, Albert 
  Astro was contracted to provide important 
  spacefaring expertise. Surati Gunari was hired 
  on as security, and Steve McClintock was 
  picked up for both his academic skills and past 
  military experience. Finally, Sam Wong fell in 
  with the team, almost by accident.
  The team assembled, these nine members 
  all pitched in to purchase a mortgage on the 
  Kingfisher—a custom, if rather worn, freighter 
  being sold at auction. All that they had to do 
  was pick it up at Ceres, and of course, make 
  regular mortgage payments.
  Now the newly-assembled team has their 
  ship, and it’s time to make future plans.
  The Team in Play
  When using these characters, GMs are 
  advised to let each player pick one. Since most 
  gaming groups are likely to be in the range of 
  three to six players, not all of the characters are 
  going to be necessary as PCs.
  Game Masters could conveniently forget 
  about the remaining characters—assuming 
  they have been left at one of the ports in the 
  Belt to pursue other business. Another possi-
  bility is that the remaining characters could 
  travel with the PCs, but mostly remain behind 
  to guard the Kingfisher or do other work, while 
  the the PCs go out “on the mission.” In this 
  way the NPC characters can provide expertise 
  in critical missing skills during downtime.
  Published 
  Adventures
  These characters are ideal for use with 
  published Shadows Over Sol scenarios. Below 
  are some notes on how to link these characters 
  to particular adventures.
   
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  Eviction Notice: This adventure is ideal for 
  characters using their default action horror 
  loadouts. Sam Wong has past connections 
  on Mars and may be able to recognize the 
  Rockimov Syndicate. Francisco DeLorenzo 
  has past experience driving off gangs, just 
  like in the job description.
   
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  Ghost Ship: It is easy to drop the charac-
  ters into this adventure! Just have them en 
  route on the Kingfisher, heading from one 
  port in the Belt to another. As long as you 
  make sure to give the heroes their listed 
  survival horror loadouts, all of the default 
  assumptions match up with those in the 
  adventure. Ozan Cevahir may have partic-
  ular insights into the other ship, and Steve 
  McClintock has experience facing drones.
   
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  Memories: Presented in the Shadows 
  Over Sol: Quick-Start, this adventure 
  comes with its own pre-generated player 
  characters specific to the scenario. While 
  the ready-made heroes won’t be directly 
  of use in Memories, imagine running 
  Memories and then running a scenario with 
  these characters where they investigate the 
  Metus and the aftermath of the scenario. 
  Maybe Sam Wong knows Casey Spenner, 
  or maybe Blake Colby was transporting 
  corp secrets that Aleksander Gugenheim or 
  Alex Pryce would be interested in.
   
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  Small Mercy: This adventure makes for an 
  excellent beginning to a campaign. Albert 
  Astro should have some insight into the 
  logistics of the secret asteroid habitat, and 
  Viveka Wadhwa ought to have insight into 
  the biological horror found inside.
  
  4
  
  5
  Albert grew up in the Belt, on Miskan 
  Station, where he was part of the station’s 
  Mennonite community. His childhood was 
  not particularly troubled, but he never quite 
  fit in among the isolated populace. Instead, 
  he would spend what time he could in the 
  station’s other sectors, hearing from travelers 
  and merchants. Nevertheless, during his time 
  on the station he began to learn the trade of 
  asteroid mining, and found himself to be quite 
  apt at it. These skills would later serve him well.
  When Albert came of age, he was sent out 
  into the world. He never went back. Instead, 
  Albert spent time mingling with migrants 
  and visitors. He learned what he could from 
  these travelers before hoping a ship bound to 
  Truman Station. 
  On Truman, he was recruited into an 
  independent mining corp known as TD4.Inc. 
  This corp specialized in mining asteroids—
  quick mining jobs—in and out. This was 
  important, because TD4.Inc also specialized 
  in jumping the mining clams of other corps: 
  Coming in, taping what resources they could 
  easily extract and swooping out before anyone 
  knew what was up. 
  Naturally, working for a corp like TD4.
  Inc was a dangerous business. It was around 
  this time that Albert changed his last name to 
  Astro. Not only did this make his roots harder 
  to trace, it also made him sound a bit debonair.
  In the more than a decade that Albert has 
  been working for the corp, he has run afoul of 
  numerous smaller mining corporations whose 
  claims TD4.Inc has jumped. Occasionally 
  these corps have taken action against him, and 
  Albert these days has make sure to watch his 
  back when entering a new port or colony.
  Albert is a solidly-built man with a bit of 
  a beard and short brown hair. He is frequently 
  seen in his vac suit, with the helmet off for 
  social situations. He can have a sense of humor 
  at times, but also knows when to buckle down 
  and be serious.
  Albert Astro
  Geneline Spacer Standard, Subculture Serv
  Str 7, Dex 6 (4 exp), Spd 5 (1 exp), End 6, Int 4 (3 exp), Per 5 (5 exp), Chr 5 (1 exp), Det 5 (5 exp)
  Defense 8/16, DR 3, Shock 14, Wound 6, Wealth 8, Lifestyle 4, Edge 4
  Skills: Athletics 3 (lifting, microgravity), Awareness 2 (chemicals, darkness), Bio-Sci 1 (life support), 
  Comp-Ops 1, Crafts 1, Engineer 1 (mining), Mechanic 2, Naturalist 1 (space), Persuade 2, 
  Phy-Sci 1, Socialize 3, Vehicles 3 (harvester, shuttle)
  Languages: English (native)
  Subcultures: Serv, Techno
  Knife: +2 (�21M/�14M/�7M/�3M), Thrown
  Complication (Rival Mining Corp): The first time a joker comes up at a new port, a rival mining 
  corp notices Albert’s presence on the station and may take action against him.
  Gear: AR Glasses, Biomonitor, Combat Utility Knife (Thrown), Demolition Charge, Geiger-
  Counter, Hand Terminal, Plasma Cutter, Toolkit (mining), Unitech “Sunspot” C3 Vac Suit 
  (DR 3, Big 5, Bulky 1, Vac)
  Other Loadouts
  Survival Horror: AR Glasses, Biomon-
  itor, Combat Utility Knife, Demoli-
  tion Charge, Geiger-Counter, Hand 
  Terminal, Toolkit (mining). Wealth 4.
  Investigative Horror: AR Glasses, Biomon-
  itor, Combat Utility Knife, Demoli-
  tion Charge, Geiger-Counter, Hand 
  Terminal, Toolkit (mining), Unitech 
  “Sunspot” C3 Vac Suit. Wealth  6.
  
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  7
  Aleksander Gugenheim grew up in Oras 
  Colony on Mars. He was born to affluent parents 
  who—hoping the most for their son—purchased 
  him a deluxe geneline and enrolled him in highly-
  rated technical schools. His coursework kept him 
  busy, and his early years were largely uneventful.
  As Alexander entered his teenage years, 
  however, he began to rebel against his parents’ 
  overriding influence. He started hanging out 
  with the “wrong crowd” and got involved 
  with several minor thefts, as well as a few basic 
  hacker operations. In these circles he took on 
  the pseudonym, “the G.”
  Still, this rebellion was undercut with a clear 
  sense of idealism and purpose. He didn’t just 
  steal—he stole from people who were exploiting 
  their economic clout. He didn’t just break into 
  computer systems—he exposed data that was 
  purposefully being kept under wraps.
  As his teenage years waned, some of Alek-
  sander’s friends were busted breaking into a 
  corp facility. They were quickly overpowered by 
  security, and the legal proceedings that followed 
  got ugly. This drove Aleksander to lay off physical 
  theft and refocus his efforts on computers.
  Leaving his teenage years and some of the 
  rebellion behind, Aleksander got a job as a jammer 
  working for a minor corp based out of the Belt. As 
  a jammer, he was stationed on a ship, and would 
  engage foes in electronic warfare during space 
  battles. Aleksander found himself quite adept at 
  this work, but his idealism began to butt heads 
  with the corp’s objectives. He left this job after only 
  a year’s service, deciding instead to go freelance.
  Since then, Aleksander has been an active 
  freelance information pirate. Often working 
  aboard ships, he specializes in defeating computer 
  security and electronic warfare, as well as using 
  drones, AR and decryption to steal sensitive 
  data. Aleksander is picky about whom he works 
  for, and sometimes engages in jobs on his own 
  volition, should he deem the cause fitting.
  Over the course of his career, Aleksander 
  has made many enemies among the corps he 
  has targeted. Most of these enemies only know 
  him by his hacker pseudonym, the G, but 
  there is always the threat that he may be traced 
  back to his full identity.
  Aleksander Gugenheim
  Geneline Genius Deluxe, Subculture Techno
  Str 3, Dex 5, Spd 5 (1 exp), End 4, Int 8, Per 4 (3 exp), Chr 7 (5 exp), Det 7 (2 exp)
  Defense 7/14, DR 3, Shock 14, Wound 3, Wealth 8, Lifestyle 6, Edge 7
  Skills: Awareness 1, Bureaucrat 2, Comp-Ops 3 (databases, surveillance), Conspiracy 2, 
  Deception 3, Engineer 1 (sensors), Mechanic 1 (power systems), Ordnance 2, Phy-Sci 1 
  (orbital mechanics), Program 3 (cracking, decryption), Thievery 1, Vehicles 2
  Languages: English (native)
  Subcultures: Techno
  Light Pistol: +2 (�12M/�8M/�4M/�2M), Range 10, Shots 10
  Complication (Wanted): Aleksander is wanted by several corps, whose data he has stolen in the 
  past. The first time a joker comes when accessing a public computer system, one of these corps 
  has been tipped off and may initiate hostilities.
  Gear: AR Glasses, Camera, Disposable Cuffs, Expert System (Pro, Thievery), Hand Terminal, 
  P&W Wide-Trim Designer Coverjack (DR 3, Conceal 2), Toolkit (mechanic), USD-383 
  “Wasp” Light Pistol with clip (Range 10, Shots 10), Workstation
  Other Loadouts
  Survival Horror: AR Glasses, Camera, 
  Disposable Cuffs, Hand Terminal, 
  P&W Wide-Trim Designer Coverjack, 
  Toolkit (mechanic), USD-383 “Wasp” 
  Light Pistol. Wealth 4.
  Investigative Horror: AR Glasses, Camera, 
  Disposable Cuffs, Expert System (Basic, 
  Thievery), Hand Terminal, P&W 
  Wide-Trim Designer Coverjack, Toolkit 
  (mechanic), USD-383 “Wasp” Light 
  Pistol. Wealth  6.
  
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  9
  A chemical spill in the drinking water 
  from one of the corp-owned factories on Earth 
  changed young Alex Pryce’s life drastically as 
  most of the surrounding community grew 
  terminally ill, including his parents. Although 
  Alex survived, he sustained serious injuries to 
  his lungs and stomach. Everything was covered 
  up, even though thousands of people died.
  With no nearby planetary family to take care 
  of him, he was moved to an orphanage where he 
  grew extremely introverted and reclusive. 
  A Serv girl from an Islamic community, 
  called Nawal, was the only joy in his life during 
  those difficult years at the orphanage, coping 
  with the death of his parents and his weak 
  health. Nawal was the only kid Alex opened up 
  to, and he was devastated when she was picked 
  up by a spacefaring merchant family working 
  off the moon Rhea, orbiting Saturn.
  But Nawal had opened his eyes. He became 
  a lot more outgoing, and even though none of 
  the other kids got to know the real Alex Pryce, 
  his life had a new perspective. In the few quiet 
  moments he had at the orphanage, he would 
  always look at an image of the girl who had 
  changed his life for the better.
  Adopted by a wealthy Pfeiffer & Wu-affili-
  ated family at the age of eight, Alex was taught 
  how to assist them in running their business, 
  from a storage laborer to a subdepartmental 
  assistant manager. Never truly accepted by his 
  adopted siblings due to his health, he found 
  art, music, food and wine the most pleasant 
  pastimes. He also took up studying the fencing 
  styles of ancient Asia.
  Working for Pfeiffer & Wu, Alex discovered 
  a similar drinking water coverup to the one he 
  and his family were subjected to when he was a 
  kid. Secretly investigating the leads linked many 
  corps together into something more sinister, 
  spanning the entire solar system.
  Today, Alex has vowed to figure out the 
  pieces of this puzzle, all the while not revealing 
  his hidden agenda to his family. He hires people 
  with the right skills to dig into the corps’ secret 
  dealings and history, in exchange for informa-
  tion or cash gained from gambling.
  If no daily medication is taken and he 
  strains himself physically, he may suffer 
  breathing problems and stomach cramps.
  In secret, Alex is always searching the Net 
  for Nawal, trying to figure out where she is, 
  and if she’s even alive.
  Alex Pryce
  Geneline Wild Type, Subculture Neoret
  Str 3, Dex 5, Spd 4 (1 exp), End 3 (2 exp), Int 7, Per 5, Chr 6, Det 5
  Defense 7/14, DR 3, Shock 11, Wound 3, Wealth 8, Lifestyle 7, Edge 10
  Skills: Bureaucrat 2, Comp-Ops 1, Crafts 1 (painting), Deception 3 (blatant lies, disguise), 
  Empathy 2, Investigate 1 (background checks), Lib-Arts 2, Melee 1 (fencing), Naturalist 1 (dogs), 
  Persuade 3, Socialize 3, Vehicles 1
  Languages: Arabic, English (native), Japanese
  Subcultures: Former, Neoret, Serv
  Complication (Illness): Fatigue (moderate) consequence gained when a joker comes up on a day 
  when Alex’s medication was forgotten.
  Fists: +3 (�9L/�6L/�3L/�1L)
  Gear: AR Glasses, Backpack, Biomonitor, Disguise Kit, Encryption System (Pro), Hand Terminal, 
  Personal Assistant, P&W Wide-Trim Designer Coverjack (DR 3, Conceal 2), Voice Mask.
  Other Loadouts
  Survival Horror: AR Glasses, Backpack, 
  Biomonitor, Disguise Kit, Hand Terminal, 
  Personal Assistant, P&W Wide-Trim 
  Designer Coverjack (DR 3, Conceal 2). 
  Wealth 4.
  Investigative Horror: AR Glasses, Backpack, 
  Biomonitor, Disguise Kit, Hand Terminal, 
  Personal Assistant, P&W Wide-Trim 
  Designer Coverjack (DR 3, Conceal 2), 
  Voice Mask. Wealth  6.
  
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  11
  Francisco DeLorenzo was born on Earth, near 
  the Abuja fallout zone, one of the few remaining 
  regions given over to wilderness. After his birth, 
  he quickly picked up the nickname “Mayo,” as he 
  was born in May. 
  Francisco’s childhood was significantly more 
  rustic than that of the vast majority of Earth’s 
  population. The zone made net access difficult, 
  and he spent much of his youth in the wilder-
  ness, picking over the ruins of the fallen city. He 
  grew up among a small Neoret enclave, unusually 
  isolated from other subcultures. 
  Awkward in his youth, Francisco’s parents 
  taught him fencing to provide him with better 
  body control and discipline. He took to this 
  readily, and quickly exceeded his parents in 
  skill with the saber. He enjoyed its mobility, its 
  balance and came to learn that having a blade was 
  practical in everyday life.
  Growing up was not all fun and games, 
  however. He lost friends to the gangs, the harsh 
  environment and the general dangers of scav-
  enging in the ruins. The worst of these was when 
  Paloma died. Francisco and Paloma had been 
  friends since young children, and Francisco 
  loved Paloma, although he had never had the 
  courage to tell her how he felt. One day she 
  didn’t make it out of the ruins. He wanted to 
  go and search for her, but the older folks felt it 
  was a lost cause, and Francisco would have only 
  ended up dying as well. In the end, he took their 
  advice—something he regrets to this day.
  After her death, Francisco made a silent 
  vow to always protect his family, friends, team 
  members and other associates. Should they be 
  threatened, he is willing to go to great lengths to 
  see to their protection. Every person he keeps safe 
  honors his lost friend’s memory.
  As he got older, Francisco put his wilderness 
  skills to use, taking a job with a Sinoex subsidiary as 
  a scout and security professional. Along with a team, 
  he would pick over sites with potential resources and 
  evaluate their profitability. The team would also run 
  off local gangs that might cause problems for the 
  Sinoex resource extraction teams that would follow.
  These days he has moved off-world with 
  his work. Francisco is in his early 30’s. He has 
  a shaved head, with a small strip of dark facial 
  hair. He has an average build, dark eyes and tends 
  to wear rugged survival-oriented clothing. He 
  almost always carries his combat utility knife.
  Francisco has never held a great faith in high 
  technology, preferring instead to rely on his own 
  abilities and gut. If a lower-tech means to achieve 
  a goal is available, he’ll usually take it. 
  Francisco DeLorenzo
  Geneline Budget Upgrade, Subculture Neoret
  Str 4 (1 exp), Dex 5 (5 exp), Spd 5, End 4 (1 exp), Int 5, Per 7 (5 exp), Chr 3 (2 exp), Det 6 (5 exp)
  Defense 8/17, DR 3, Shock 13, Wound 4, Wealth 8, Lifestyle 4, Edge 6
  Skills: Athletics 3, Comp-Ops 1, Crafts 1 (improvised tools), Deception 1 (distractions), 
  Empathy 1, Guns 2, Investigate 2 (physical clues, question witness), Lib-Arts 1 (music), Medic 1, 
  Melee 2 (fencing, knife), Naturalist 3 (dogs, tracking), Stealth 3
  Languages: English, Spanish (native)
  Subcultures: Neoret
  Light Rifle: +4 (�18M/�12M/�6M/�3M), Hands 2, Range 20, Shot 10
  Combat Knife: +5 (�12M/�8M/�4M/�2M), Thrown
  Impairment (Distrust of Technology): Francisco suffers a -2 penalty to use high technology.
  Gear: AR Glasses, Backpack, Binoculars, Combat Utility Knife (Thrown), Flashlight, Hand 
  Terminal, Survival Kit, Unitech “Sunspot” C3 Vac Suit (DR 3, Big 5, Bulky 1, Vac), 
  USD-1200 “Amazon” Light Rifle with clip (Hands 2, Range 20, Shots 10)
  Other Loadouts
  Survival Horror: AR Glasses, Backpack, Binoc-
  ulars, Combat Utility Knife, Flashlight, 
  Hand Terminal, Survival Kit. Wealth 4.
  Investigative Horror: AR Glasses, Backpack, 
  Binoculars, Combat Utility Knife, Flashlight, 
  Hand Terminal, Survival Kit, USD-1200 
  “Amazon” Light Rifle. Wealth  6.
  
  12
  
  13
  Ozan Cevahir was a popular child. Her 
  parents had aspirations that she might grow 
  up to be a vid star, subcultural icon or even 
  take over stewardship of a celebrity personality. 
  Even Ozan will admit that she had talent in 
  this regard, but she wanted none of it.
  Instead, Ozan was drawn to danger and 
  thrills. She took up racing groundcars, and 
  soon aspired to race aircraft. Defying her 
  parents’ wishes, she signed up with Unitech 
  at the first opportunity, hoping to land a 
  position training to be an aircraft pilot. 
  Instead she was assigned to space.
  Piloting spacecraft was a letdown at first, 
  but she took to it well, quickly surpassing the 
  other Earther recruits, and even some of the 
  spacer recruits. She moved through training 
  quickly, aided by both her charismatic person-
  ality and piloting talent. Soon she was assigned 
  to piloting some of the best new military 
  hardware that Unitech could churn out—very 
  expensive military hardware. She had danger; 
  she had excitement; she had respect. And that’s 
  when things went wrong.
  Ozan was lucky to survive the crash, but 
  the ship was brand new and its safety designs 
  were in top shape. The spacecraft clipped a bit 
  of debris during training maneuvers, which 
  destabilized its path. Rather than abort the 
  maneuver entirely, Ozan tried to stabilize it. 
  To her credit, she succeeded, but many of the 
  other ships in the formation did not. Her ship 
  rammed another, which caused both to spiral 
  down to the Lunar surface.
  She kept her life, but lost her livelihood. In 
  the investigation that followed, the ruling of fault 
  was uncertain. No charges were pressed against 
  her. Nevertheless, she was discharged from the 
  service. Her career as a military pilot was over.
  Eventually, Ozan landed a job as a third-
  rate commercial pilot, slinging ice from the 
  Belt to Mars as part of the water trade. This 
  allowed her to continue to use her piloting 
  skills, but the danger and excitement were 
  gone. She worked this job for the next decade, 
  getting by, but never really happy with her 
  new path. One day she decided that she had 
  enough, and after the haul, she resigned.
  Her new plan is to try her hand at being a 
  scrapper. Maybe this will bring back the sense 
  of excitement that made life worth living.
  Ozan Cevahir
  Geneline Celebrity Deluxe, Subculture Former
  Str 5, Dex 8 (2 exp), Spd 4 (1 exp), End 5 (1 exp), Int 4, Per 5 (3 exp), Chr 8, Det 5
  Defense 8/17, DR 0, Shock 10, Wound 5, Wealth 8, Lifestyle 6, Edge 6
  Skills: Athletics 2, Bureaucrat 1 (appeal charges), Comp-Ops 2, Deception 2 (disguise, 
  distractions), Empathy 1, Ordnance 2, Persuade 3 (fast-talk, sweet-talk), Socialize 3, Stealth 
  1 (tailing), Vehicles 3
  Languages: English (native)
  Subcultures: Expret, Former
  Impairment (Dyslexia): Ozan has a reading disorder, which can hinder her reading comprehen-
  sion and slow down her reading speed. This applies a -2 penalty to any actions to understand 
  what was read, convey concepts clearly in writing or to quickly comprehend what was written.
  Fists: +4 (�15L/�10L/�5L/�2L)
  Gear: AR Glasses, Camera, Disguise Kit, Expert System (Pro, Melee), Expert System (Pro, 
  Socialize), Hand Terminal, Personal Assistant, Rope, Workstation
  Other Loadouts
  Survival Horror: AR Glasses, Camera, 
  Disguise Kit, Expert System (Basic, 
  Melee), Expert System (Basic, Socialize), 
  Hand Terminal, Rope. Wealth 4.
  Investigative Horror: AR Glasses, Camera, 
  Disguise Kit, Expert System (Pro, 
  Melee), Expert System (Pro, Socialize), 
  Hand Terminal, Rope, Workstation. 
  Wealth  6.
  
  14
  
  15
  Sam Wong was born in the Martian colony 
  of Chi Chen. His parents were destitute and 
  outspoken Entros, crushed by the weight 
  of the corps and by the organized crime 
  endemic to the colony. Growing up without 
  an upgraded geneline, and being exposed to 
  the seedy underbelly of Chi Chen from an 
  early age, Sam quickly learned that he needed 
  to live by his wits and by his charm, rather 
  than by any sort of inborn status, if he were 
  to survive. His pernicious anemia—an unfor-
  tunate gift of his wild type geneline—also left 
  him unfit for the sort of manual labor pursued 
  by low born colonists.
  As he grew older, Sam found it increasingly 
  difficult to avoid unwanted attention from Chi 
  Chen’s organized crime. He was living on their 
  turf, and they wanted their cut of Sam’s liveli-
  hood. Shortly after his seventeenth birthday, 
  a confrontation with a local syndicate thug 
  turned violent and Sam was forced to flee. He 
  hopped a freighter, stowing away in the cargo 
  hold. This gave him his first taste of space, and 
  he’s rarely looked back since. 
  He spends his life now as a drifter and a 
  grifter, moving from station to colony, always 
  one step ahead of security, and frequently 
  stowing away on passing ships.
  Sam looks to be a young man in his late 
  twenties, although in truth he is older than he 
  looks due to his time spent traveling in stasis. 
  He’s a bit to the short side, and also a bit to the 
  skinny side, with dirty blond hair and brown 
  eyes. Sam usually has a five o’clock shadow 
  on his face, as well as a dashing smile that 
  inspires confidence in those who interact with 
  him. He has a charming air about himself, but 
  often sports well-worn clothes that are just a 
  bit too big for his frame.
  In two decades of space travel, Sam has 
  made many useful contacts, everywhere from 
  the Belt to Venus. He has grown skilled at 
  cons and other confidence ploys, which he 
  uses regularly to help finance his travels. 
  If he hasn’t been to a particular port, he at 
  least “knows a man who knows a man.” Sam 
  knows a mark when he sees one, knows where 
  he can lay low for a while and knows when to 
  take the money and run.
  Sam Wong
  Geneline Wild Type, Subculture Entro
  Str 2, Dex 5, Spd 4 (1 exp), End 3 (2 exp), Int 6, Per 5, Chr 7 (5 exp), Det 5
  Defense 7/14, DR 0, Shock 8, Wound 2, Wealth 8, Lifestyle 3, Edge 10
  Skills: Athletics 1, Awareness 2, Comp-Ops 2, Conspiracy 2, Crafts 1 (improvised tools), 
  Empathy 3, Investigate 1, Mechanic 1 (sensors), Medic 1 (first aid), Melee 1 (shockstick), 
  Persuade 3, Socialize 2, Stealth 3, Thievery 1 (forced entry)
  Languages: English (native)
  Subcultures: Entro
  Impairment (Pernicious Anemia): -2 to Endurance-based actions after prolonged activity.
  Shockstick: +4 (�20L/�14L/�8L/�5L); Stun
  Gear: AR Glasses, Backpack, Biomonitor, E-lockpick, Flashlight, Hand Terminal, Toolkit (thievery), 
  Translation Software (English/Mandarin), USD-07 “Firefly” Shockstick
  Other Loadouts
  Survival Horror: AR Glasses, Backpack, 
  Biomonitor, Flashlight, Hand Terminal, 
  Toolkit (thievery), USD-07 “Firefly” 
  Shockstick. Wealth 4.
  Investigative Horror: AR Glasses, Backpack, 
  Biomonitor, 
  E-lockpick, 
  Flashlight, 
  Hand Terminal, Toolkit (thievery), 
  USD-07 “Firefly” Shockstick. Wealth  6.
  
  16
  
  17
  Steve McClintock grew up on Earth, 
  spending nineteen comfortable, if unremark-
  able, years there before signing up for the 
  USD military. He was brash and reckless in his 
  youth, somewhat naive, looking for adventure 
  and to make a name for himself.
  After signing up, he was shipped off-world 
  almost immediately. He did his basic training 
  in low gravity on Luna, and from there was 
  sent on to more specialized training in orbital 
  drops and ship-to-ship boarding operations. 
  After training, Steve began to be sent out 
  on military actions across the system. These 
  were mostly small corp interventions: drones 
  would prepare the terrain for human action, 
  then his team would come in and take control 
  of the situation. In the end, Steve spent over a 
  decade in the service, climbing from the rank 
  of private to corporal.
  Everything changed with the Battle of 
  Tannhauser Gate. Isolated and without 
  backup, Steve’s team were forced to fight a 
  retreating battle, moving across the colony, as 
  the enemy corp’s drones advanced. In the end, 
  they had to beat a retreat towards the docks, 
  with hopes of evacuation. Still, the drones 
  advanced. Civilians were gunned down, caught 
  in the crossfire. C-beams glittered in the dark.
  The battle changed Steve. He grew 
  quieter and more thoughtful, some would 
  say withdrawn. When his next term ended, 
  he promptly mustered out the USD military. 
  Swearing off violence and taking his back pay, 
  he enrolled in linguistics courses at the univer-
  sity in Stillwater. He aimed to start a new life 
  as a linguist and explorer. Towards this end, he 
  has dedicated himself for almost a decade.
  Today Steve is a quiet and thoughtful man, 
  long having left his brash youth behind. He is 
  someone who is always listening. In conversa-
  tion, he lets people go on, often letting them 
  tell him what he needs to know without asking. 
  He is a bit of a pacifist, and no longer wishes to 
  hurt or kill anyone. 
  Steve has a prominent beard, ponderous face 
  and several military tattoos. He is of medium 
  height, with brown hair, and keeps himself 
  a state of fitness, despite having left military 
  service almost a decade ago. He is particularly 
  attached to his orange vac suit, preferring to 
  have it repaired rather than replaced.
  Steve McClintock
  Geneline Athlete Deluxe, Subculture Expret
  Str 5 (3 exp), Dex 5 (1 exp), Spd 5 (5 exp), End 8, Int 7, Per 5, Chr 4, Det 4 (1 exp)
  Defense 7/15, DR 3, Shock 15, Wound 6, Wealth 8, Lifestyle 6, Edge 5
  Skills: Athletics 3 (jumping, running), Awareness 2, Bureaucrat 1 (service contracts), Comp-Ops 1, 
  Empathy 1 (body language), Guns 3, Lib-Arts 3 (linguistics, sociology), Medic 2, Melee 2, 
  Persuade 1 (intimidation), Socialize 2, Vehicles 1
  Languages: Arabic, English (native), Portuguese, Wu
  Subcultures: Expret, Heed
  Fists: +4 (�15L/�10L/�5L/�2L)
  Impairment (Pacifist): Steve suffers a -2 penalty to initiate violence against an enemy, other 
  than in self defense.
  Gear: AR Glasses, Biomonitor, Expert System (Basic, Lib-Arts), Hand Terminal, Medikit, Plasma Cutter, 
  Radio Comm, Torpestat (10 doses), Unitech “Sunspot” C3 Vac Suit (DR 3, Big 5, Bulky 1, Vac)
  Other Loadouts
  Survival Horror: AR Glasses, Biomon-
  itor, Hand Terminal, Medikit, Radio 
  Comm, Torpestat, Unitech “Sunspot” 
  C3 Vac Suit. Wealth 3.
  Investigative Horror: AR Glasses, Biomon-
  itor, Hand Terminal, Medikit, Plasma 
  Cutter, Radio Comm, Torpestat, Unitech 
  “Sunspot” C3 Vac Suit. Wealth  6.
  
  18
  
  19
  Surati Gunari grew up to a wealthy family, 
  moving throughout her childhood from city 
  to city. By the time she was twelve, she had 
  lived on all seven continents. She had the best 
  of genelines that money could buy, but despite 
  her natural aptitudes, her family’s constant 
  movement made it difficult to build a circle 
  of friends. Instead of focusing on friendship, 
  Surati began to focus on physical prowess.
  In her late teenage years her parents simply 
  disappeared. One morning they were heading 
  to a routine meeting, and that evening they 
  never came home. No bodies were found; no 
  ransom demands were received; no arrests were 
  made. Instead, Surati was simply left alone in 
  the world, with nothing but a large inheritance 
  and a teenage anger problem.
  This is where Surati’s life splits in two. 
  In the story of her life that she prefers, 
  she dedicated the next half decade to tracking 
  down her parents’ killers. She learned to fight, 
  learning to investigate and poked into every 
  shady operation in a hundred kilometer radius.
  It took years and most of her fortune, but 
  enough bribes finally led her to the thug that 
  shot her parents. She beat him to a bloody pulp 
  and spent the remainder of her fortune paying 
  off the assault charges. And all that behind her, 
  she set out to start a new life as a scrapper.
  But there’s also another story of Surati’s 
  life—one she doesn’t like to think about. In this 
  version, after her parents died, she lost it. When 
  finally forced to go to school, she snapped and 
  beat up the other children. She never learned the 
  fate of her parents.
  In this version of her life, Surati lost most 
  of her fortune to drugs and assault charges, 
  before finally finding herself indentured in a 
  Xenocom penal legion. And there she wasted 
  away for several years, her mind slowly sliding, 
  before one day waking up as if from a dream.
  Surati doesn’t know how much of either of 
  these stories is true. She doesn’t want to know. 
  At this point she just wants to concentrate on 
  her future rather than focusing on her past.
  Surati Gunari
  Geneline Ghostman, Subculture Modern Superman
  Str 5 (5 exp), Dex 7 (3 exp), Spd 8 (2 exp), End 5 (5 exp),  
  Int 5 (1 exp), Per 5 (1 exp), Chr 6 (4 exp), Det 4 (3 exp)
  Defense 10/20, DR 5, Shock 14, Wound 5, Wealth 8, Lifestyle 4, Edge 2
  Skills: Athletics 2, Awareness 3 (concealed weapons, crowds), Bureaucrat 1, Conspiracy 1 (black 
  market contacts), Empathy 2, Guns 3, Investigate 1 (hiding spots), Melee 3, Ordnance 2, 
  Program 1 (security systems), Stealth 2, Thievery 1 (electronic locks), Vehicles 1
  Languages: English (native)
  Subcultures: Ghostman
  Complication (Flashbacks): The violence in Surati’s past haunts her. Whenever a joker come up 
  during a stressful event, Surati experiences flashbacks. This can confuse and disorient her. She 
  gains the Dazed (severe) consequence.
  Light Pistol: +5 (�12M/�8M/�4M/�2M); Range 10, Shots 10
  Gear: AR Glasses, Biomonitor, Expert System (Basic, Guns), Hand Terminal, Injector Unit, 
  Stimulox (10 doses), Toolkit (investigate), USD-38n “Knight” Tactical Suit (Bulky 1), 
  USD-383 “Wasp” Light Pistol with clip (Range 10, Shots 10)
  Other Loadouts
  Survival Horror: AR Glasses, Biomonitor, 
  Hand Terminal, Injector Unit, Stimulox, 
  Toolkit (investigate), USD-383 “Wasp” 
  Light Pistol. Wealth  4.
  Investigative Horror: AR Glasses, Biomon-
  itor, Hand Terminal, Injector Unit, 
  Stimulox, Toolkit (investigate), USD-38n 
  “Knight” Tactical Suit, USD-383 “Wasp” 
  Light Pistol. Wealth  4.
  
  20
  
  21
  Viveka Wadhaw grew up among the 
  masses on Earth. Her childhood was quiet and 
  nurturing, if not quite economically comfort-
  able. She studied hard, did well and had many 
  disparate aspirations. Eventually, she was 
  recruited as part of a program to help the disad-
  vantaged find jobs, and from there was sent to 
  university and then on to medical school. She 
  excelled at diagnosis, biological knowledge 
  and other intellectual aspects of the program. 
  She was routinely criticized that her bedside 
  manner was less than professional—too informal 
  and not befitting a doctor. Because of this latter 
  complaint, she just squeaked through graduating.
  However, finding a job after medical 
  school was difficult. Her bearing was a black 
  mark on her record, and failing to obtain any 
  fully positive recommendations, she resorted 
  to trying to land whatever job she could. It 
  turns out that Jenseitech was hiring.
  Viveka started her new corporate gig 
  without much in the way of expectations, but 
  soon found it comfortable enough. She did her 
  work, left it at the workplace when she went to 
  party and accepted that she would have a life 
  doing medical research in the lower ranks.
  The promotion ruined all that. It showed 
  up in her inbox one day with big, bold letters: 
  “Congratulations!” It then went on to inform her 
  that she was being moved up in rank to a new 
  project, and that her salary would likewise take a 
  nice jump upward. She should have been happy.
  The new project, however, didn’t agree with 
  her. It was a very secretive initiative, cloaked 
  behind layers of security measures. Viveka began 
  to suspect something sinister was being developed, 
  although she never found out exactly what.
  She decided to do some snooping one 
  evening after most people were gone. She went 
  into to some restricted areas, poking around 
  to see what she would find. Whatever was in 
  the back, however, didn’t take too kindly to her 
  intrusion. The large, surprisingly quick thing 
  knocked her down. It also ate her arm.
  She bled out in a restricted research hallway. 
  That would have been the end if her colleague, 
  Deena Simms, hadn’t found her, treated her 
  wounds and tacking on an antiquated arm 
  implant, left for scrap.
  After that, Deena told her to run, lest 
  the corp would catch up with her and take 
  action for her snooping. With that Viveka 
  hopped a ship off Earth and started a new 
  life out in space.
  Viveka Wadhwa
  Geneline Groundside Standard, Subculture Heed
  Str 5 (1 exp), Dex 7, Spd 4, End 5 (1 exp), Int 7 (3 exp), Per 6 (4 exp), Chr 5 (5 exp), Det 4 (3 exp)
  Defense 8/17, DR 0, Shock 9, Wound 5, Wealth 8, Lifestyle 6, Edge 6
  Skills: Awareness 1 (scent), Bio-Sci 3 (biochemistry, toxicology), Comp-Ops 1, Deception 1, 
  Empathy 2 (counseling), Guns 1 (ballistic pistol), Lib-Arts 1, Medic 3 (first aid, surgery), 
  Persuade 1 (leadership), Phy-Sci 1 (chemistry), Socialize 3 (gather rumors, put at ease)
  Languages: English (native), Hindi
  Subcultures: Entro, Expret, Ghostman, Heed
  Impairment (Antiquated Implant): Viveka has a cybernetic arm (her off-hand) that is past its prime 
  and ought to be replaced. She takes a -2 penalty to actions that rely exclusively on this arm.
  Light Pistol: +5 (�12M/�8M/�4M/�2M), Range 10, Shots 10
  Gear: AR Glasses, Hand Terminal, Medikit, Regenasone  (10 doses), Stimulox (10 doses), 
  Surgery Kit (basic), Torpestat (10 doses), USD-383 “Wasp” Light Pistol with clip (Range 10, 
  Shots 10), Verazine (10 doses)
  Other Loadouts
  Survival Horror: AR Glasses, Hand Terminal, 
  Medikit, Regenasone, Stimulox, Torpestat, 
  USD-383 “Wasp” Light Pistol. Wealth 4.
  Investigative Horror: AR Glasses, Hand 
  Terminal, Medikit, Regenasone, Stimulox, 
  Surgery Kit (basic), Torpestat, USD-383 
  “Wasp” Light Pistol. Wealth  6.
  
  22
  Albert Astro
  Spacer Standard
  Serv
  7
  6
  5
  6
  4
  5
  5
  5
  3
  0
  3
  4
  1
  0
  2
  3
  3
  5
  2
  2
  1
  5
  2
  2
  4
  8
  4
  3
  14
  6
  8
  16
  English (native)
  Serv
  Techno
  Complication (Rival Mining Corp): The first time a joker comes up
  at a new port, a rival mining corp notices Albert’s presence on the
  station and may take action against him.
  Hand Terminal
  3
  Biomonitor
  0
  6
  AR Glasses
  Demolition Charge
  Geiger-Counter
  Plasma Cutter
  Toolkit (mining)
  6/7
  Vac Suit
  3
  Big 5, Bulky 1, Vac
  Knife
  2
  21M
  14M
  7M
  3M
  Thrown
  3
  2
  1
  0
  1
  0
  1
  0
  0
  1
  0
  0
  0
  2
  0
  0
  1
  0
  2
  1
  0
  3
  0
  0
  3
  Lifting
  Microgravity
  Chemicals
  Darkness
  Life Support
  Mining
  Space
  Harvester
  Shuttle
  
  23
  Aleksander Gugenheim
  Genius Deluxe
  Techno
  1
  0
  2
  0
  1
  0
  2
  2
  0
  3
  4
  2
  5
  2
  3
  3
  7
  8
  6
  3
  14
  3
  7
  14
  English (native)
  Techno
  Hand Terminal
  Expert System (Pro, Thievery)
  Workstation
  3
  5
  5
  4
  AR Glasses
  Camera
  Disposable Cuffs
  Toolkit (Mechanic)
  5/3
  Coverjack
  3
  Conceal 2
  Light Pistol
  2
  Range 10, Shots 10
  0
  1
  0
  2
  3
  2
  0
  3
  0
  1
  0
  0
  0
  1
  0
  0
  0
  2
  0
  1
  3
  0
  0
  1
  2
  Databases
  Surveillance
  Sensors
  Power Systems
  Orbital Mechanics
  Cracking
  Decryption
  3
  5
  5
  4
  8
  4
  7
  7
  Complication (Wanted): Aleksander is wanted by several corps, whose
  data he has stolen in the past. The first time a joker comes when accessing
  a public computer system, one of these corps has been tipped off.
  12M
  8M
  4M
  2M
  
  24
  Alex Pryce
  Wild Type
  Neoret
  1
  0
  2
  0
  1
  2
  2
  1
  0
  0
  3
  2
  0
  0
  3
  2
  10
  8
  7
  3
  11
  3
  7
  14
  Arabic
  English (native)
  Japanese
  Former
  Neoret
  Serv
  Hand Terminal
  Encryption System (Pro)
  Personal Assistant
  3
  5
  5
  Biomonitor
  0
  3
  AR Glasses
  Backpack
  Disguise Kit
  Voice Mask
  3/3+5
  Coverjack
  3
  Conceal 2
  Fists
  3
  0
  0
  0
  2
  1
  0
  1
  3
  2
  0
  0
  1
  2
  0
  0
  1
  1
  0
  3
  0
  0
  3
  0
  0
  1
  Painting
  Blatant Lies
  Disguise
  Background Checks
  Fencing
  Dogs
  3
  5
  4
  3
  7
  5
  6
  5
  Complication (Illness): Fatigue (moderate) consequence gained when
  a joker comes up on a day when Alex’s medication was forgotten.
  9L
  6L
  3L
  1L
  
  25
  Francisco DeLorenzo
  Budget Upgrade
  Neoret
  2
  1
  2
  5
  0
  1
  2
  2
  0
  5
  2
  3
  2
  5
  1
  3
  6
  8
  4
  3
  13
  4
  8
  17
  English
  Spanish (native)
  Neoret
  Hand Terminal
  3
  4
  AR Glasses
  Backpack
  Flashlight
  Survival Kit
  5/4+5
  Vac Suit
  3
  Big 5, Bulky 1, Vac
  Light Rifle
  4
  Hands 2, Range 20, Shots 10
  3
  0
  0
  0
  1
  0
  1
  1
  1
  0
  2
  2
  1
  0
  1
  2
  3
  0
  0
  0
  0
  0
  3
  0
  0
  Improvised Tools
  Distractions
  Physical Clues
  Question Witnesses
  Music
  Fencing
  Knife
  Dogs
  Tracking
  4
  5
  5
  4
  5
  7
  3
  6
  Impairment (Distrust of Technology): Francisco suffers a -2 penalty to
  use high technology.
  18M
  12M
  6M
  3M
  Knife
  5
  Thrown
  12M
  8M
  4M
  2M
  
  26
  Ozan Cevahir
  Celebrity Deluxe
  Former
  2
  0
  4
  2
  1
  1
  2
  2
  0
  3
  2
  2
  0
  0
  4
  2
  6
  8
  6
  0
  10
  5
  8
  17
  English (native)
  Expret
  Former
  Hand Terminal & Workstation
  Expert Systems (Pro, Melee & Socialize)
  Personal Assistant
  3 & 5
  5
  5
  5
  AR Glasses
  Camera
  Disguise Kit
  Rope
  4/5
  Fists
  4
  2
  0
  0
  1
  2
  0
  0
  2
  1
  0
  0
  0
  0
  0
  0
  0
  0
  2
  3
  0
  0
  3
  1
  0
  3
  Appeal Charges
  Disguise
  Distractions
  Fast-Talk
  Sweet-Talk
  Tailing
  5
  8
  4
  5
  4
  5
  8
  5
  Impairment (Dyslexia): Ozan has a reading disorder, which can hinder
  her reading comprehension. This applies a -2 penalty to any actions to
  understand what was read or to convey concepts clearly in writing.
  15L
  10L
  5L
  2L
  
  27
  Sam Wong
  Wild Type
  Entro
  1
  0
  2
  0
  1
  2
  2
  1
  0
  0
  3
  2
  5
  0
  3
  2
  10
  8
  3
  0
  8
  2
  7
  14
  English (native)
  Entro
  Hand Terminal
  Translation Software (English/Mandarin)
  3
  3
  Biomonitor
  0
  3
  AR Glasses
  Backpack
  E-Lockpick
  Flashlight
  Toolkit (Thievery)
  3/2+5
  Shockstick
  4
  Stun
  1
  2
  0
  0
  2
  2
  1
  0
  3
  0
  0
  1
  0
  1
  1
  1
  0
  0
  3
  0
  0
  2
  3
  1
  0
  Improvised Tools
  Sensors
  First Aid
  Shockstick
  Forced Entry
  2
  5
  4
  3
  6
  5
  7
  5
  Impairment (Pernicious Anemia): -2 to Endurance-based actions after
  prolonged activity.
  20L
  14L
  8L
  5L
  
  28
  Steve McClintock
  Athlete Deluxe
  Expret
  2
  3
  2
  1
  5
  0
  2
  4
  0
  0
  3
  2
  0
  1
  2
  2
  5
  8
  6
  3
  15
  6
  7
  15
  Arabic
  English (native)
  Portuguese
  Wu
  Expret
  Heed
  Hand Terminal
  Expert System (Basic, Lib-Arts)
  3
  3
  Biomonitor
  0
  8
  AR Glasses
  Medikit
  Plasma Cutter
  Radio Comm
  Torpestat (10 doses)
  4/5
  Vac Suit
  3
  Big 5, Bulky 1, Vac
  Fists
  4
  3
  2
  0
  1
  1
  0
  0
  0
  1
  0
  3
  0
  3
  0
  2
  2
  0
  0
  1
  0
  0
  2
  0
  0
  1
  Jumping
  Running
  Service Contracts
  Body Language
  Linguistics
  Sociology
  Intimidation
  5
  5
  5
  8
  7
  5
  4
  4
  Impairment (Pacifist): Steve suffers a -2 penalty to initiate violence
  against an enemy, other than in self defense.
  15L
  10L
  5L
  2L
  
  29
  Surati Gunari
  Ghostman
  Modern Superman
  2
  5
  3
  3
  2
  5
  4
  2
  1
  1
  2
  2
  4
  3
  3
  2
  2
  8
  4
  5
  14
  5
  10
  20
  English (native)
  Ghostman
  Hand Terminal
  Expert System (Basic, Guns)
  3
  3
  Biomonitor
  Injector Unit
  0
  1
  5
  AR Glasses
  Stimulox (10 doses)
  Toolkit (Investigate)
  3/5
  Tactical Suit
  5
  Bulky 1
  Light Pistol
  5
  Range 10, Shots 10
  2
  3
  0
  1
  0
  1
  0
  0
  2
  0
  3
  1
  0
  0
  0
  3
  0
  2
  0
  0
  1
  0
  2
  1
  1
  Concealed Weapons
  Crowds
  Black Market Contracts
  Hiding Spots
  Security Systems
  Electronic Locks
  5
  7
  8
  5
  5
  5
  6
  4
  Complication (Flashbacks): Whenever a joker come up during a
  stressful event, Surati experiences flashbacks. This can confuse and
  disorient her. She gains the Dazed (severe) consequence.
  12M
  8M
  4M
  2M
  
  30
  Viveka Wadhwa
  Groundside Standard
  Heed
  2
  1
  3
  0
  0
  1
  2
  2
  3
  4
  3
  3
  5
  3
  2
  2
  6
  8
  6
  0
  9
  5
  8
  17
  English (native)
  Hindi
  Entro
  Expret
  Ghostman
  Heed
  Hand Terminal
  3
  5
  AR Glasses
  Medikit
  Regenasone (10 doses), Stimulox (10 doses)
  Torpestat (10 doses), Verazine (10 doses)
  Surgery Kit (basic)
  4/5
  Light Pistol
  5
  Range 10, Shots 10
  0
  1
  3
  0
  1
  0
  0
  1
  2
  0
  1
  0
  1
  0
  3
  0
  0
  0
  1
  1
  0
  3
  0
  0
  0
  Scent
  Biochemistry
  Toxicology
  Counseling
  Ballistic Pistol
  First Aid
  Surgery
  Leadership
  Chemistry
  Gather Rumors
  Put at Ease
  5
  7
  4
  5
  7
  6
  5
  4
  Impairment (Antiquated Implant): Viveka has a cybernetic off-arm
  that is past its prime and ought to be replaced. She takes a -2 penalty
  to actions that rely exclusively on this arm.
  12M
  8M
  4M
  2M
  
  31
   
  �
  The team isn’t the first group of people to 
  be owners of the Kingfisher. It turns out 
  that the previous owners of the ship were 
  a group of smugglers affiliated with the 
  Rakhimov Syndicate, an organized crime 
  ring that operates out of Chi Chen on 
  Mars. Now the syndicate has tracked down 
  the ship to its new owners, the PCs, and 
  they want it back come hell or high water.
   
  �
  One of the last mining jobs Albert Astro 
  did before signing on with the team 
  brought him into a cluster of asteroids 
  owned by Sinoex. This cluster is also home 
  to a secret Sinoex black project, and they 
  now believe that Albert has been witness to 
  activity there which he shouldn’t have seen. 
  They are going to want to send an elimina-
  tion team to “clean up loose ends.”
   
  �
  Chanchai, a past associate of Aleksander 
  Gugenheim from his youth, has shown 
  up out of the blue asking for a favor. Years 
  ago Chanchai was been busted during a 
  break in job in which Aleksander was also 
  involved. He never ratted Aleksander out, 
  and now he wants Aleksander to do some 
  pretty questionable things in return.
   
  �
  Alex Pryce has just discovered that the 
  chemical which spilled and poisoned his 
  family as a child was manufactured by the 
  same corp as many of the other chemical 
  spills that he has been investigating. In 
  fact, this particular chemical seems to 
  spill enough that is it likely intentional. 
  But what is the corp hoping to achieve by 
  repeatedly exposing civilian populations 
  to the chemical?
   
  �
  Francisco DeLorenzo has been smuggled 
  a message from a family friend from the 
  Abjua fallout zone, saying he has been 
  forced into indentured servitude by a corp 
  to whom he owns a great deal of money. 
  Should Francisco intervene to save his 
  family friend, he will not only run up 
  against the corp, but also discover that 
  the reason for the friend’s indenture isn’t 
  money, but other actions he has taken.
   
  �
  The team gets a chance to salvage the 
  wreckage of a Unitech freighter. In the 
  cargo hold of the freighter are classified 
  corp documents detailing investigations 
  into past naval accidents. One of these 
  documents details the crash that lead Ozan 
  Cevahir to be discharged. According to the 
  investigation, her ship was sabotaged, but 
  apparently this was kept quiet during the 
  hearings that followed. Why?
   
  �
  In his travels across the solar system, Sam 
  Wong has ran afoul of more people than he 
  can count. One of these groups is a band of 
  pirates that believe he stole valuable data from 
  their ship while stowing away. They’ve been 
  looking for him for quite a while, but only 
  now have managed to track him down to a 
  single location. They’re going to want to not 
  only capture Sam, but also extract informa-
  tion from him on what happened to the data.
   
  �
  During his military career, Steve McClintock 
  saved the life of one Lily Tromski from 
  death by a Xenocom attack squad. During 
  this incident, the squad killed several of 
  Steve’s compatriots. Now Lily has shown up 
  and wants to “do him a favor” by arranging 
  the chance for Steve to kill the leader of the 
  squad that he fought years ago. Will Steve 
  appreciate this gesture, or has he turned his 
  back on this sort of killing?
   
  �
  In a bar Surati Gunari runs into a man who 
  says he remembers working with her when 
  they were both part of the Xenocom penial 
  legion. Is this a chance to sort out the truth 
  behind her past, or is this stranger trying to 
  use her memories for his own gain?
   
  �
  Viveka is forwarded an anonymous 
  communication containing data from a 
  secret Jenseitech project. This data is strik-
  ingly similar to the project she worked on 
  before she left the corp. Is this the same 
  project? Is this from her old colleague 
  Deena Simms or something else? Is this the 
  opportunity to finally find out the nature 
  of the secret project, or is this a trap to lure 
  her back and eliminate her?
  Plot Hooks
  
  5
  
SOURCE: textdata/thevault/Shadows Over Sol/Shadows Over Sol - Ready-Made Heroes.pdf