TEXT:  
  <MANIACAL 
  CACKLE>!!!!!
  GREEN GOBLIN 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Norman Osborn was the ruthless co owner of a leading New
  York chemical manufacturing firm, which also had research
  divisions that dealt in other areas including robotics. Osborn
  was obsessed with gaining increasing amounts of wealth and
  power, even by unethical means. When he discovered that his
  partner, Prof. Mendel Stromm, had taken a sum of money from
  the company for his personal use. Osborn seized the
  opportunity: although he knew that Stromm intended to pay
  beck the money, he had Stromm arrested and jailed for theft.
  With Stromm gone, Osborn began going through the notes of
  Stromm's private research, Osborn thus stumbled upon a
  formula that Stromm was developing with the intention of using
  it to increase a person's intelligence and physical strength.
  That night Osborn tried to re-create the chemical from
  Stromm's notes. He watched as the solution turned green, and
  then exploded. Osborn was hospitalised for weeks as surgeons
  laboured round the clock to save his life. They did so, and
  Osborn was finally released. Only he knew that the chemical
  had indeed increased his intelligence dramatically, but what
  Osborn did not realize was that it had also driven him insane.
  HISTORY 
  PERSONALITY 
  Real Name:  Norman Osbourne 
  Height:  5’ 11” 
  Weight:  185 lb. 
  Eyes:  Blue 
  Hair:  Reddish-Brown 
  Birthplace:  Heartford, Conneticut 
  Group Affiliation:  None 
  Headquarters:  Osbourne Industries, New York City 
  Relatives:  Harry (son) 
  Other Aliases:  None 
  Marital Status:  Single (Divorced) 
  First Appeared:  Amazing Spiderman #14 
  Insanity:  Norman Osborn’s use of the Green Goblin formula unfortunately had a side effect it
  made him insane, all his hidden desires, fears and passions surfaced as a second personality that
  of the Green Goblin, Norman would experience black outs at first as the Goblin manifested and
  worked to make his desires real, committing murder and crime to further his ends.  Eventually
  Norman discovered that he and the Goblin were one and the Goblin persona become the dominant
  and only personality in control.  
  WEAKNESSES 
  Super Strength +6:  Norman use of the formula transformed him granting him tremendous
  strength, adding his rank to all Damage with melee attacks, all Strength based skill checks and
  Strength checks.  Each rank also doubles his carrying capacity [Source: Super Science; Cost: 4
  pp]. 
  Super Constitution +4:  Normans altered body thanks to the formula also grants him incredible
  stamina and endurance, allowing him to add his rank to Damage and Fortitude saves, for resisting
  physical harm ranging from attacks to disease, poison, and environmental hazards.  It also
  increases his Con checks for recovering from damage [Source: Super Science; Cost: 4 pp]. 
  Regeneration +2:  Norman has phenomenal regenerative abilities, regaining power rank in stun
  and lethal hits every minute (ten rounds), in place of the normal stun hit all characters recover.
  (10 ranks regeneration allows regeneration of one hit every round).  He adds his regeneration
  rank as a bonus to Constitution checks to recover from being unconscious and to his fortitude
  Power Level: 18   Concept:  Deranged Criminal  Occupation:  President of Osbourne Industries 
  Str 
  18 
  +4 
  Dex 
  16 
  +3 
  +5 
  +4 
  +3 
  +2 
  Con 
  Int 
  Wis 
  Cha 
  20 
  18 
  16 
  14 
  DMG 
  FORT 
  REF 
  WILL 
  Speed
  Walk/Glider 
  Save 
  Save 
  Save 
  Save 
  +9 
  +9 
  +5 
  +3 
  POWERS 
  SKILLS 
  Balance (Dex) +5, Bluff (Cha) +4, Computers (Int) +6, Craft—Weapon
  Systems (Int) +8, Craft—Electronics (Int) +6, Craft—mechanics (Int) +6,
  Demolitions (Int) +6, Diplomacy (Cha) +4, Intimidate (Cha) +4, Listen (Wis)
  +5, Pilot (Dex) +6, Profession—Industrialist (Wis) +5, Repair (Int) +6,
  Science—Biochemistry (Int) +8, Science—Chemistry (Int) +6, Spot (Wis)
  +5, Taunt (Cha) +4 
   
   
  FEATS 
  Connected, Aerial Combat, All Out Attack, Dodge, Infamy (As Green
  goblin), Lightning Reflexes, Move-by Attack, Power Attack, Attack focus—
  Ranged, Throwing Mastery, Identity Change   
   
  CHARACTERISTICS 
  30/40
  Green Goblin was a careful planner.  Although Norman Osborn was insane by most standards, his 
  methods were exacting.  If not for Spiderman’s meddling, most of his plans would have 
  succeeded.  He is very unstable and unpredictable he may attack everyone nearby in frustration 
  only to suddenly stop and start laughing hysterically.  As a being driven purely by baser instincts 
  and hidden passions the Green Goblin is an explosive dichotomy of contradictions 
  Melee 
  +9 
  Atk Bonus 
  Ranged 
  +8/+9 
  Atk Bonus 
  Initiative 
  +3 
  DEX 
  Dmg Bonus 
  +10 L 
  Fists and Feet
  DEFENSE 
  Flat Footed 
  17/20 
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  MORE HISTORY 
  He decided to become a costumed criminal, and to use his
  increased intelligence to build upon his company's scientific
  devices and chemical discoveries and turn them into weapons.
  He designed a costume for which he coloured green, after the
  solution, and named himself the Green Goblin. The Goblin
  decided to begin his criminal career by killing Spider-Man, had
  only recently become a crime fighter. Having thus made a
  tremendous reputation for himself, the Goblin would then
  attempt to organize a worldwide crime syndicate with himself
  the head. The Goblin first hired the criminal Enforcers, and
  then, recalling Spider-Man's early ambitions in show business,
  contacted film producer B. J. Cosmos (born Kozmojian) of
  Cosmos Productions, a studio known for its low budget action
  films. The Goblin was then able to approach Spider-Man with an
  offer from Cosmos to star in his own film. Both Spider-Man and
  b. J. Cosmos believed the Goblin to be simply another new
  costumed adventurer, and Spider-Man agreed to the deal in
  order to make money for his aunt. However, once out on location
  in the New Mexico desert, the Goblin and the Enforcers
  attacked the unsuspecting Spider-Man. The attempt on Spider-
  Man's life failed and the film was cancelled. The Goblin next
  ambushed Spider-Man at a meeting of a Spider-Man fan club,
  but again failed to kill him. So the Goblin resumed his plans to
  become the head of his own syndicate. His first step was to
  intimidate the members of the Lucky Lobo gang into making him
  their leader. The Goblin again ran afoul of Spider-Man, and the
  police arrested the Lucky Lobo's gang. Neat the Goblin entered
  a short-lived partnership with another masked criminal, the
  Crime-Master in order to organize all of the New York City
  area's independent crime gangs under their joint leadership,
  and thereby provide an effective counterforce to Maggia
  domination at the area's crime. The Crime-Master soon ended
  the partnership and made his bid to organize the gangs himself.
  The Goblin captured Spider-Man and brought his prisoner to
  the underworld meeting where the Crime-Master hoped to be
  named leader of the independent gangs. The mobsters then
  decided to make the Goblin their leader, but withdrew the
  offer after Spider-Man broke free and he and the police began
  fighting the assembled gangsters. The Goblin escaped, and the
  police in a gun battle killed the Crime-Master. The Goblin was
  now determined to destroy Spider-Man before making another
  try for underworld power. After exposing Spider-Man to a gas
  which temporarily weakened his spider-sense, the Goblin was
  able to follow him undetected and learn his secret identity of
  Peter Parker. Then the Goblin easily captured Parker and
  brought him prisoner to one of his hideouts, where he
  boastfully revealed to him his true identity of Norman Osborn,
  the father of Parker's friend Harry. In the ensuing battle, the
  Goblin knocked live electrical wires into vials of chemicals which
  he fell against. The resulting shock blanked out Osborn's
  memory of the years during which he had been the. Deciding
  that Osborn should not be punished for actions he committed
  while insane, and that Harry would be better off not knowing
  his father was the Goblin, Spider-Man decided not to expose
  Osborn's other identity. Twice during the following years the
  Goblin's personality and memory resurfaced in Osborn's mind,
  but each time Spider-Man managed to induce Osborn into
  repressing his Goblin self and returning to his normal state of
  mind, in which he had no memory of being the Goblin. However,
  when Osborn relapsed the third time, he kidnapped Parker's
  girlfriend Gwen Stacy and threw her off the George
  Washington Bridge. Even though Spider-Man caught her, the
  shock of the long, rapid fall had killed her.  
  Vehicle Type: Goblin Glider (Air)   Size: Large   Movement: 8 (rocket) Hardness:  15 
  Armour Bonus: 0    Cost:  15    Features:   
  VEHICLE 
  MORE POWERS 
  saves to avoid dying and to his stabilisation checks.  Should Norman be disabled he gets a
  Constitution check on the following round to recover, with a bonus equal to his power rank.  If
  this check fails he must wait a day to attempt to recover again, but receives his power rank as a
  bonus on all recovery checks [Source: Super Science; Cost: 2 pp]. 
  DEVICES 
  Armor +10:  The Green Goblin wears insulated chainmail which provides him power rank
  reduction to the Damage bonus of any attack before the damage save is made  [Source: Super
  Science; Cost: 1 pp]. 
  Weapon (Pumpkin Bombs) +10:  The Green uses special pumpkin shaped bombs, which can
  explode for upto power rank Concussive explosion damage in a 5 .ft x power rank area of effect.
  These bombs can explode on contact or upto 2 rounds afterwards [Power Stunt: Energy Blast;
  Extras: Delay, Area; Flaws: Uses x4 (1/day each) Source: Super Science; Cost: 1 pp]. 
  Fatigue (Goblin KO Grenades) +10:  The Green uses special grenades with light rubber mantle
  that makes them resemble ghosts in flight, which upon impact (successful ranged attack roll)
  release a strong gas, which requires all within a 5 .ft x power rank area to make a Fortitude save
  (DC10+PL), if the save fail the target becomes fatigued, if the target is already fatigued they
  become exhausted, and exhausted becomes unconscious.  The gas persists in the area requiring
  all within to make the Fort save each round, but begins to dissipate lose one rank of intensity
  each round until gone [Extras: Area, Duration; Flaws: Device, Uses x4 (1/grenade), Degrades;
  Source: Super Science; Cost: 1 pp]. 
  Obscure (Goblin Smoke Grenades) +10:  The Green uses special grenades with light rubber
  mantle that makes them resemble ghosts in flight, which upon impact releases smoke into a 5 .ft
  x power rank area, which obscures all vision providing total concealment for everyone in the area.
  The cloud begins to dissipate losing one rank per round until dissipated.  Norman can act within
  his own smoke as if he could see, and those with Blindsight or Darkvision are also unaffected
  [Flaws: Device, Uses x4 (1/grenade), Degrades; Source: Super Science; Cost: 1 pp]. 
  Obscure (Goblin Spider Grenades) +10:  The Green uses special grenades with light rubber
  mantle that makes them resemble ghosts in flight, which upon impact releases smoke into a 5 .ft
  x power rank area, which doesn’t allow Spider mans Spider sense function causing him to lose all
  bonuses from this power against him [Flaw: Blinds combat sense only, Device, Uses x4
  (1/grenade); Source: Super science; Cost: 1 pp]. 
  Weapon (Goblin Incendiary Grenades) +10:  The Green uses special grenades with light rubber
  mantle that makes them resemble ghosts in flight, which upon impact (successful ranged attack
  roll) release a powerful incendiary explosive which requires all within a 5 .ft x power rank area to
  take power rank Fire damage [Power Stunt: Energy Blast; Extras: Area, Duration; Flaws: Uses x4
  (1/grenade); Source: Super Science; Cost: 1 pp]. 
  Weapon (Throwing Bats) +8:  The Green uses bat winged blades to throw at his enemies that
  on a successful ranged attack roll do power rank damage [Source: Super Science; Cost: 1 pp]. 
  Energy Blast (Electricity Gauntlets) +8:  The Green uses gauntlets capable of unleashing a
  powerful electrical discharge at his opponents, such that on a successful ranged attack roll do
  power rank electrical damage.  However the gauntlets can only be used 8 times per day before
  they need to recharge [Flaws: Device, Uses (8/Day); Source: Super Science; Cost: 1 pp]. 
   
  HEADQUARTERS 
   
  NOTES 
   
  9 
  VILLAIN POINTS 
  
SOURCE: textdata/thevault/Super Hero Games/Mutants & Masterminds/Mutants & Masterminds Green Goblin.pdf