TEXT: Version 5.0
  Pathfinder Society  
  Adventure Card Guild Guide
  
  Pathfinder Society
  adventure card Guild Guide
  Version 5.0—November 29, 2017
  Event coordinators may print additional copies of this guide to provide to new players at their events. Please do not distribute this 
  document digitally; instead ask players to download their own free copy of the document at paizo.com/pfsacg. That way Pathfinder Society 
  Organized Play campaign staff can contact them directly to inform them of updates to this document.
  Paizo Inc.
  7120 185th Ave NE, Ste 120
  Redmond, WA 98052-0577
  paizo.com/pathfindersociety
  Pathfinder Society Adventure Card Guild Guide, Version 5.0 © 2017 Paizo Inc. All rights reserved. Paizo, Paizo Inc., the Paizo golem 
  logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are registered trademarks of Paizo Inc.; Pathfinder Adventure Card Game, 
  Pathfinder Adventure Path, Pathfinder Battles, Pathfinder Roleplaying Game, Pathfinder Tales, Hell’s Vengeance, Mummy’s Mask, Rise of 
  the Runelords, Skull & Shackles, and Wrath of the Righteous are trademarks of Paizo Inc.
  Contributing Authors • Mike Brock, John Compton, Erik Mona,  
  Mark Moreland, Tanis O’Connor, Vic Wertz, and Tonya Woldridge
  Editors • Mike Selinker and Vic Wertz
  Contributing Artists • Vincent Dutrait,   
  Chenthooran Nambiarooran, Javier Rodríguez, Wayne Reynolds, 
  and Anson Tan
  Pathfinder Adventure Card Game  
  Development Team  •  Mike Selinker, Chad Brown,  
  Tanis O’Connor, Paul Peterson, Keith Richmond, Liz Spain,  
  and Gaby Weidling, based on a game concept by Rian Sand.
  Creative Design Director • Sarah E. Robinson
  Art Director • Sonja Morris
  Senior Graphic Designers • Emily Crowell and Adam Vick
  Organized Play Manager • Tonya Woldridge
  Organized Play Lead Developer • John Compton
  Chief Executive Officer • Lisa Stevens
  Publisher • Erik Mona
  Chief Operations Officer • Jeffrey Alvarez
  Chief Technical Officer • Vic Wertz
  Chief Financial Officer • John Parrish
  Vice-President of Marketing and Licensing • Jim Butler
  Marketing Director • Jenny Bendel
  Marketing Coordinator • Dan Tharp
  Director of Sales • Pierce Watters
  Sales Associate • Cosmo Eisele
  Director of Licensing • Michael Kenway 
  Director of Technology • Dean Ludwig
  Web Production Manager • Chris Lambertz
  Webstore Coordinator • Rick Kunz
  Project Manager • Gabriel Waluconis
  Franchise Manager • Mark Moreland
  Roleplaying Game Team • Judy Bauer, Logan Bonner,  
  Jason Bulmahn, Christopher Carey, John Compton,  
  Adam Daigle, Crystal Frasier, Thurston Hillman, James Jacobs,  
  Jason Keeley, Amanda Hamon Kunz, Lyz Liddell,  
  Robert G. McCreary, Adrian Ng, Stephen Radney-MacFarland, Joe 
  Pasini, Lacy Pellazar, Mark Seifter, Owen K.C. Stephens,  
  and Linda Zayas-Palmer 
  Customer Service Team • Sharaya Copas, Katina Davis,  
  Sara Marie, and Diego Valdez
  Finance Team • Christopher Caldwell and B. Scott Keim 
  Warehouse Team • Laura Carey, Will Chase, Mika Hawkins,  
  Heather Payne, Jeff Strand, and Kevin Underwood
  Website Team • Robert Brandenburg, Lissa Guillet, Erik Keith,  
  Eric Miller, and Gary Teter
  Special Thanks • The Pathfinder Society venture-officers, the 
  Pathfinder Society, and the paizo.com community  
  for their constant feedback.
  
  3
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  The Pathfinder Society Adventure Card Guild . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
  What Is Cooperative Play? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
  Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
  Adventure Card Guild Specific Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
  Event Coordinators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
  Reporting Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
  Running Public PFSACG Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
  Appendix 1: Tier Advancement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
  Appendix 2: Filling Out Chronicle Sheets .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 15
  Example Chronicle Sheet.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 16
  Event Reporting Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
  Table of Contents
  
  4
  Because an organized play campaign takes place in a 
  shared environment, a few additional rules are required 
  to ensure that each player at every table shares a similar 
  experience no matter where the game is running or 
  who’s setting it up. This guide outlines these special 
  rules, as well as instructions on how to jump right 
  into the action. Please read over the contents of this  
  guide carefully. 
  What Is Cooperative Play?
  First and foremost, the Pathfinder Adventure Card 
  Game is a cooperative experience. This concept should 
  guide your behavior during play and is summarized in 
  the Pathfinder Society “don’t be a jerk” rule. Enjoy the 
  game, be considerate of the others at the table, and don’t 
  let your actions keep your fellow players from having 
  a good time. Don’t make decisions on behalf of other 
  players. Don’t take actions that may harm another player’s 
  character without that player’s consent. If there is dispute 
  over the rules, try to come to an agreement as quickly as 
  possible. If that proves impossible, choose the path that 
  benefits the most players. Be courteous and encourage a 
  mutual interest in playing, and don’t engage in endless  
  rules discussions. 
  In an organized play campaign, your character exists in a 
  common setting shared with thousands of other gamers 
  from around the world. 
  As part of each Pathfinder Society Adventure Card 
  Guild (PFSACG) adventure, your character experiences a 
  short, 1-session game (or “scenario”) that’s a single episode 
  in a continuing storyline (or “season”). You can take 
  your character and its accompanying Class Deck to any 
  Adventure Card Guild event anywhere in the world, and 
  though your companions might change each time you play, 
  the story is constant, allowing your character to evolve as 
  a result of your own choices. Over time, campaigning in 
  an organized play environment offers a unique experience 
  as diverse companions and unusual challenges add depth 
  and character to gameplay. It’s a great way to meet new 
  people, socialize with local gamers, and play regularly 
  in a game that has a familiar and consistent format. 
  Alternatively, some players prefer to keep their Adventure 
  Card Guild experience limited to a group of friends, using 
  the scenarios and reward structure as the framework 
  for a private home game. Either approach is a valid and 
  acceptable way to experience the Adventure Card Guild 
  story, and many players enjoy a combination of public and 
  private adventuring. 
  The Pathfinder Society  
  Adventure Card Guild
  
  5
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  Community StandardS PoliCy
  The Pathfinder Society (PFS) is an inclusive social organization 
  open to everyone. It is our intention that everyone can enjoy 
  gaming in a safe and fun environment. While conflict between 
  characters may arise, at no time should a player feel excluded 
  or threatened at the table. We ask all participants to respect 
  their fellow players and to work together to create positive 
  memorable experiences. To this end, we reserve the right to 
  refuse participation to any person for inappropriate or illegal 
  conduct. All refusals of participation will be accompanied by 
  a reason, duration of refusal, and the criteria for rejoining  
  PFS activities.
  Inappropriate conduct includes, but is not limited to, the 
  excessive use of foul language, physical or verbal aggression/
  intimidation, 
  lewd 
  conduct, 
  inappropriate 
  physical 
  contact, unwelcome sexual attention, slander, stalking 
  and harassment/discrimination based on gender, gender 
  identity and expression, age, sexual orientation, disability, 
  physical appearance, body size, race, ethnicity, or religion.
  Complaints under this policy should be brought to the event 
  coordinator or a Venture-Officer, who will work to resolve the 
  issue or escalate the issue to the next level of Venture-Officer. 
  As an alternative, issues may be reported to the Organized 
  Play Coordinator (OPC) via email at pathfindersociety@paizo.
  com. Issues will be resolved at the lowest level possible. In 
  case of escalation, the OPC is the final arbiter of any dispute 
  arising from application of this policy.
  Nothing in this policy is intended to discourage any person 
  from calling the police or other appropriate organizations. 
  Event coordinators or Venture-Officers are available to help 
  participants contact local law enforcement, provide escorts, 
  or otherwise assist those experiencing harassment to feel 
  safe for the duration of the event. We value your attendance.
  While not illegal or even necessarily inappropriate, we 
  recognize that the PFS organized play campaign includes 
  themes that may result in uncomfortable situations arising 
  at the gaming table. In these instances, we request players 
  identify the issue to the event coordinator, whether vocally 
  or by passing a note. We ask that event organizers help the 
  table respect attendees’ sensibilities and reduce/redirect 
  problematic themes once identified. Participants asked 
  to stop any problematic behavior are expected to comply 
  immediately or will be asked to leave the table.
  Once again, the intention of PFS org play is to provide a 
  safe and fun environment. The above guidelines reference 
  how we may achieve our goals. By sitting at a PFS table, 
  participants are agreeing to the terms and conditions of 
  Pathfinder Society organized play.
  do not Cheat, do KeeP Good reCordS
  Maintain the integrity of the game and do not cheat. This 
  includes avoiding the following: falsifying rolls, altering 
  Chronicle sheets, adding new cards to your character decks 
  without acquiring them properly, marking cards, and lying 
  to event coordinators under any circumstances. Keep good 
  records for your character. Make sure to bring your Chronicle 
  sheets to every event or session of the Pathfinder Adventure 
  Card Guild that you play. If you are asked to present your 
  Chronicle sheets and are unable to do so, you will not be 
  permitted to play your character, though you may be able 
  to play or start another character under the rules presented 
  in this guide. Event coordinators rely on accurately kept 
  Chronicle sheets to keep the campaign honest, fair, and fun 
  for everyone. So keep your records safe, keep them accurate, 
  and keep them with you when attending PACG events. 
  (We suggest a binder that can be sealed between scenarios 
  or a digital record that’s easily accessible. To learn how 
  to fill out a Chronicle sheet, see Appendix 2: Filling Out  
  Chronicle Sheets.) 
  Pathfinder SoCiety orGanization 
  The volunteers that support Pathfinder Society Adventure 
  Card Game activities are known as Venture-Officers (VOs). 
  They are overseen by the Organized Play Coordinator (the 
  OPC). Together, the Organized Play Coordinator and the 
  Venture-Officers are responsible for coordinating activities, 
  handling administrative tasks, providing support to event 
  coordinators, arbitrating disputes, and ensuring rules 
  compliance with the rules. They are a resource for players 
  and event coordinators alike. A comprehensive list of 
  Venture-Officers is maintained at paizo.com/organizedplay/
  coordinators. If you are interested in Pathfinder Society 
  Adventure Card Guild activities and don’t have a Venture-
  Officer listed for your area, check the top of the coordinator 
  list for your Regional Venture-Coordinator and email 
  them. If you don’t see your area listed at all, email 
  pathfindersociety@paizo.com and we will get you started!
  Getting Started
  This section assumes that you are playing in an event 
  someone else is organizing. (To learn about organizing an 
  event, see Event Coordinators on page 12.) In this section, 
  you’ll find details on how to find a game, what you need 
  to know, what you need to bring, and how to register your 
  characters. 
  findinG a Game
  A good way to find a local game is to visit paizo.com/pfsacg 
  and click the Find a Game button, which will take you to a 
  page where you can search for events in your area. 
  To find a local game store participating in the Adventure 
  Card Guild, visit our Retail Locator at paizo.com/retailers. 
  Many gaming conventions as well as some comic book 
  and science fiction conventions have specific Adventure 
  Card Guild programming. These conventions usually list 
  such programming on their own websites.
  
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  6
  Other Decks That Count As Class Decks:
  Goblins Burn! Character Deck
  Goblins Fight! Character Deck
  Hell’s Vengeance Character Deck 1
  Hell’s Vengeance Character Deck 2
  Occult Adventures Character Deck 1
  Occult Adventures Character Deck 2 
  Pathfinder Tales Character Deck
  Ultimate Combat Add-On Deck
  Ultimate Equipment Add-On Deck
  Ultimate Intrigue Add-On Deck
  Ultimate Magic Add-On Deck
  Ultimate Wilderness Add-On Deck
  reGiSter your CharaCterS
  As a Pathfinder Society player, you must create an account 
  on paizo.com, join the Pathfinder Society, and register your 
  characters. Once you’ve registered a character, you’ll be able 
  to see a record of that character’s sessions at paizo.com/
  organizedplay/myaccount.
  If you began your Adventure Card Guild experience at 
  a public event, the event coordinator may have provided 
  you with a Pathfinder Society ID Card bearing a Pathfinder 
  Society number and a confirmation code. After you have 
  created an account on paizo.com, visit paizo.com/pfsacg 
  and complete the Pathfinder Society signup process by 
  clicking on “Create a Character,” then enter the number and 
  confirmation code from the card. 
  If you haven’t been given a Pathfinder Society ID Card, 
  after you have created an account on paizo.com, join the 
  Pathfinder Society by going to paizo.com/pfsacg. Click on 
  “Create a Character,” then click the appropriate button to 
  receive an official Pathfinder Society number. 
  To register a character, go to paizo.com/organizedplay/
  myaccount, click the “Register a New Card Game Character” 
  button, and follow the instructions. If you have already 
  played in an event, and the event coordinator has already 
  reported it for your character, these activities will already be 
  part of your official record. If the event coordinator hasn’t 
  yet reported an event you played, you can report it yourself, 
  or wait for the coordinator to report it. 
  Each character you register for the Adventure Card 
  Guild gets a number created by appending a 4-digit suffix 
  to your Pathfinder Society number. Suffixes start at 1001, 
  incrementing for each character. For example, if your 
  Pathfinder Society number is 999, the first Adventure Card 
  Guild character you register will be 999-1001; the second 
  will be 999–1002, and so on. (Characters for the Pathfinder 
  Roleplaying Guild follow the same pattern, using sequential 
  suffixes starting with “-1.”)
  Bring your Pathfinder Society number to every Pathfinder 
  Society Adventure Card Guild event you attend, as well as the 
  numbers for each of the characters you might play at that event.
  You can also find local gamers via the messageboards at 
  paizo.com. 
  Paizo supports online play for the Pathfinder Society 
  Adventure Card Guild under the supervision of the Online 
  Regional Venture-Captain, the Venture-Captain for Adventure 
  Card Game, and their team.  The team contact information is 
  listed at paizo.com/organizedplay/coordinators.
  What you need to KnoW
  We strongly recommend that you learn to play the 
  Pathfinder Adventure Card Game before joining the 
  Adventure Card Guild. Guild scenarios tend to be more 
  difficult than the scenarios in the associated base set; thus, 
  they’re more appropriate for experienced players. Ask your 
  event coordinator if she can run a demo for you, or find a 
  store, club, or convention that’s running an introductory 
  Adventure Card Guild scenario. Playing any introductory 
  scenario will reward you with a special mini-Chronicle sheet 
  to give your character a boost! 
  You are expected to be familiar with this guide, and with 
  the standard rules for the Pathfinder Adventure Card Game. 
  Rulebooks for each Pathfinder Adventure Card Game base 
  set can be found online as free PDFs at paizo.com/pacg. You 
  should use the most current version of the rulebook for the 
  standard rules plus the rulebook for the base set associated 
  with the season you’re playing for rules specific to the cards 
  in that set. Please also keep up to date with FAQs posted at 
  paizo.com/pacg.
  What you need to BrinG
  Each player needs a copy of the Pathfinder Society Adventure 
  Card Guild Guide (the document you’re reading right now), 
  a Pathfinder Adventure Card Game Class Deck, and a 
  character built using that deck. 
  A Class Deck is an accessory for the Pathfinder Adventure 
  Card Game that contains 3 or 4 characters to choose from, 
  plus the cards you’ll use to play one of those characters for 
  an entire campaign. The Class Deck allows for cards earned 
  during play to be added to your character’s deck without 
  taking cards from the base set. (For PFSACG–specific rules 
  for building a character with your Class Deck, see Adventure 
  Card Guild Specific Rules on page 7.)
  (A number of other decks count as Class Decks for this 
  requirement; see the table on this page. Note that the 
  Character Add-On Decks designed for each Adventure Path 
  do not count as Class Decks.)
  You’ll likely also want a binder of some sort to store 
  your Chronicle sheets (documents that record your 
  character’s progress). 
  
  7
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  Adventure Card Guild Specific Rules
  The unique nature of a global campaign requires that the 
  rules are enforced the same way at every table. This means 
  you need to adhere to the latest version of this guide and 
  the latest version of the rulebook (deferring to the rulebook 
  for the base set you’re using for any rules specific to those 
  cards), augmented by the Pathfinder Adventure Card Game 
  FAQs at paizo.com/pacg. House rules are not allowed in 
  Pathfinder Society play.
  During a scenario, you may encounter rules questions 
  or card combinations or that aren’t easily solved, and it’s 
  important that you keep the game moving along. In these 
  cases, the event coordinator should adjudicate the rules with 
  the goal of ensuring a fun and fair experience for all. 
  If you have rules questions not addressed by the above 
  sources, please visit the Pathfinder Adventure Card Game 
  forums at paizo.com/pacg. You may also ask your Venture-
  Officers for rules clarifications. If you still cannot find 
  an answer, contact the Organized Play Coordinator at 
  pathfindersociety@paizo.com. 
  For the most part, standard Pathfinder Adventure Card 
  Game rules apply in PFSACG play. However, there are some 
  cases where special rules are needed, so the following rules 
  take precedence over the standard rules.
  leGal SCenarioS
  Adventure Card Guild characters may be played only in official 
  PFSACG scenarios. They cannot be played in “homebrew” 
  scenarios or scenarios designed for non-PFSACG play. 
  Solo Play
  Solo play is permitted in Adventure Card Guild scenarios, 
  although we encourage you to play with other players. 
  PlayinG multiPle CharaCterS
  If all players at the table agree, players may play more than 
  one character. (Table limits on the maximum number of 
  characters still apply.) All characters gain deck upgrades and 
  scenario rewards as normal, but only 1 character per player 
  can be registered as an official Pathfinder Society Adventure 
  Card Guild character, and only that character can gain a 
  Chronicle sheet for the scenario.
  your ClaSS deCK Box
  All of the cards in your character’s Class Deck box must 
  come from your Class Deck, with the following exceptions.
  • You can replace your character with any character card 
  of the same class (along with a matching role and token 
  card) from any Pathfinder Adventure Card Game base set 
  or Character Add-On Deck.
  • If you are using the Goblins Fight! or Goblins Burn! deck, 
  you can replace your character with one of the goblin promo 
  characters associated with that deck in the table on this page.
  • If the back of your character card names a cohort, you may 
  replace that cohort with a cohort that has the same name 
  from a different deck. 
  • If the back of your character card lists a specific card, that 
  card must be in your Class Deck box.
  • If your character is not from an Ultimate Add-On Deck, 
  you may add the cards from any 1 Ultimate Add-On Deck.
  • If your character is from an Ultimate Add-On Deck, you 
  may add the cards from any 1 Class Deck. 
  • You may add 1 of each class-appropriate promo card from 
  the Pathfinder Battles: Iconic Heroes miniatures line (see 
  Promo Cards on page 10).
  • You may include other promo cards only if you have 
  earned them as a reward. 
   For example, if you’re using the Summoner Class Deck, 
  you can use the summoner Balazar from that deck or the 
  one from the Wrath of the Righteous Base Set, and you can 
  include the cohort Padrig from either of those products 
  (but not both). You can add the cards from 1 of the Ultimate 
  Add-On Decks to your box, and you can also add the Iconic 
  Heroes card Splendiferous Hat.
   
  Goblin Promo Character 
  Associated Deck
   
  Ekkie 
  Goblins Fight!
   
  Ranzak 
  Goblins Fight!
   
  Reepazo 
  Goblins Burn!
   
  Tup 
  Goblins Burn!
  The Hierarchy
  When this guide tells you to choose cards from your 
  Class Deck box using the Hierarchy, first set aside all of 
  the cards that are already in use as part of your character 
  deck, then choose from your unused cards starting at the 
  top of this list and working your way down until you have 
  chosen enough cards.
   
  1. Use cards that have the set indicator B and the 
  Basic trait.
   
  2. Use cards that have the set indicator B without 
  the Basic trait.
   
  3. Use cards that have the set indicator 1 and the 
  Basic trait.
   
  4. Use cards that have the set indicator 1 without 
  the Basic trait.
   
  5. Use cards that have the set indicator 2 and the 
  Basic trait.
   
  6. Use cards that have the set indicator 2 without 
  the Basic trait.
  …and so on, up to the adventure deck number of your 
  current tier.
  
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  8
  tierS
  In Adventure Card Guild play, you are not required to play 
  through specific scenarios in order. To ensure that the 
  scenarios you play provide appropriate challenges, your 
  character advances through a series of numbered tiers. Your 
  character can play any scenario with an adventure deck 
  number within 1 of his current tier. For example, a Tier 1 
  character can play any scenario from Adventure 1 or 2 of 
  any season; a  Tier 3 character can play any scenario from 
  Adventures 2, 3, or 4.
  A character can never begin a scenario with any card  
  that has an adventure deck number higher than  
  her tier. 
  Though it is possible to start with a higher-tier character 
  (see Starting a Higher-Tier Character on page 8), most 
  characters start at Tier 1. 
  Season 0 Conversion: If you began playing a character 
  in Season of the Shackles before the tier system was 
  introduced, you must convert that character to the tier 
  system before playing scenarios from any other season; see 
  Appendix 1: Tier Advancement on page 14.
  StartinG a tier 1 CharaCter
  You have two options for starting a Tier 1 character. 
  Choose one, and if possible, build your character deck 
  before the event. 
  Option 1: Build Your Own Character. Choose a character 
  from your Class Deck box. The following paragraph replaces 
  the Build a Deck rules in the rulebook:
  The Cards List on the back of your character card indicates 
  the exact quantity of each card type that you must choose from 
  your Class Deck box to make up your character’s deck. Choose 
  these cards using the Hierarchy in the sidebar on page 7. 
  Option 2: Play a Pregenerated Character. Go to  
  paizo.com/pfsacg/resources and download the Pathfinder 
  Adventure Card Game Character Sheets; these downloads 
  include pregenerated starting deck lists for one character 
  in each deck. Choose the Tier 1 character provided for 
  your Class Deck. Register it at paizo.com/organizedplay/
  myaccount as you would any other character; you can 
  continue playing it as your own character. 
  StartinG a hiGher-tier CharaCter
  If you’re starting play with a higher-level scenario or want 
  to play with an established group or event, you have three 
  options. Choose one, and if possible, build your character 
  deck before the event. If your character is Tier 4 or higher, 
  select a role for your character from her role card; use it only 
  when playing scenarios with an adventure deck number of 
  4 or higher.
  Option 1: Build Your Own Character. If the scenario 
  you’re playing has an adventure deck number of 2 or 
  
  9
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  lower, use the process described for this option under 
  Starting a Tier 1 Character above. If the scenario you’re 
  playing has an adventure deck number of 3 or higher, 
  instead of using the Hierarchy, you can use any cards that 
  have an adventure deck number at least 2 lower than that 
  of the adventure you’re about to play. Your character (and 
  role card, if you’re playing a scenario with an adventure 
  deck number of 4 or higher) can’t have any feat boxes 
  checked when you start play. 
  Option 2: Play a Pregenerated Character. Use the process 
  described for this option under Starting a Tier 1 Character 
  on the previous page, choosing a character of the appropriate 
  tier. (Tier 5 characters have a preselected role.) Pregenerated 
  characters have odd-numbered tiers; if you’re playing an 
  even-numbered adventure, use a character with a tier that’s 
  1 lower than the adventure you’re playing. For example, if 
  you’re playing a scenario from Adventure 4, you’ll play a Tier 
  3 pregenerated character. 
  Option 3: Take One for the Team. If you play a 
  pregenerated character for a scenario as above (possibly 
  for expediency or table balance), but you intend to build 
  your own character for later scenarios, you can transfer any 
  rewards and play credit you gain playing the pregenerated 
  character to your future character. We call this “taking one 
  for the team.” (If you register your pregenerated character, 
  this does not count as taking one for the team; that 
  character simply becomes a registered character and keeps 
  all his rewards.)
  If you take one for the team, when you fill out your 
  Chronicle sheet, fill in the number of the Adventure 
  Card Guild character who will receive the rewards you’re 
  transferring. When that character advances to a tier that 
  equals the adventure deck number of the scenario you 
  played while “taking one for the team,” that character 
  may gain the transferred rewards before playing any one 
  scenario in that tier. You can gain scenario rewards only 
  once per character, so you cannot transfer a reward to a 
  character that has already earned that reward from the 
  same scenario. 
  For example, if you take one for the team by playing 
  Kyra in a scenario with an adventure deck number of 5, 
  then when your character Melindra later advances to Tier 
  5, before playing any one Tier 5–legal scenario, Melindra 
  could opt to gain the reward from the scenario you played 
  with Kyra. If Melindra advances to Tier 6 without having 
  opted to gain the reward, however, she loses the reward and 
  the play credit.
  You cannot take one for the team in solo play.
  don’t trade CardS When SettinG uP
  The rules allowing characters to trade cards while setting up 
  do not apply in Adventure Card Guild play. You must begin 
  each scenario with cards only from your own deck, cards 
  awarded by scenario rewards that have been noted on your 
  Chronicle sheet, and cards given to your character as part 
  of the scenario you’re playing. Cards given or exchanged 
  during play should be returned to the owner when the game 
  is over. 
  removinG CardS from Play
  If you encounter a boon that require you to remove it from 
  the game to activate its power, you must instead exchange 
  that boon with a random boon of the same type from the 
  game box and encounter that card. 
  rePlaCement CardS
  Some effects allow you to temporarily replace a card in 
  your deck with a card from the game box. If you banish 
  the replacement card, treat the card it replaced as if you 
  banished it. If the replacement card is ever shuffled into a 
  deck, treat the first copy of that card to come out of that deck 
  as the replacement card.
  redeeminG CardS
  If your character deck includes a redemption card, when 
  you are allowed to redeem a card, choose one of your cards 
  that’s listed on that card and check it off. In any scenario that 
  character plays, cards checked off on that redemption card 
  no longer have the Corrupted trait.
  die BumPS
  A die bump is a single-use reward usually given to 
  characters that complete an adventure (See Earning 
  Scenario Rewards on page 10).
  Your character can use a die bump to add 1 to or subtract 
  1 from the result of a check. Multiple die bumps can be used 
  on a check, and multiple characters can use die bumps on 
  a check.
  If a character dies, at the end of that scenario, the party 
  may collectively use 3 die bumps to resurrect that character 
  back from the dead. Players may not be coerced into using 
  die bumps for this purpose. The resurrected character is no 
  longer dead and gains rewards as if he had not died. 
  When you use a die bump, mark it off on your character’s 
  Chronicle sheet.
  The Box
  Adventure Card Guild players each have a Class Deck box 
  in addition to the game box. When anything refers to 
  “the box,” it always means the game box, except in the 
  case of rewards. If a reward refers simply to “the box,” in 
  Adventure Card Guild play, it means your Class Deck box. If 
  a reward refers to the “game box,” it means the game box.
  
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  10
  death and dyinG
  The standard rules for dying apply, but when you start your 
  new character, use the rules for starting a new character of 
  the appropriate tier on page 8. If you start a new character 
  right away, you are allowed to upgrade your new character 
  deck (see Upgrading Your Deck on page 10); build your 
  new character deck before the party begins upgrading. 
  Don’t forget to register the new character at paizo.com/
  organizedplay/myaccount.
  If your character is dead at the end of a scenario and is 
  not resurrected (see Die Bumps on page 9), your character 
  does not gain rewards even if the party won the scenario. 
  Surviving party members may use the cards you gained 
  during the scenario when they advance their characters, but 
  they cannot use any cards from your Class Deck. 
  after the SCenario
  A major difference in Adventure Card Guild play is the method 
  by which you improve your deck after completing a scenario. 
  This happens in three steps: earning scenario rewards, earning 
  tier rewards, and upgrading your deck. If the party ran out of 
  the time allotted for the scenario, players do not earn scenario 
  or tier rewards, but they can upgrade their decks.
  Earning Scenario Rewards. The procedure for earning 
  scenario rewards (and adventure rewards, and Adventure Path 
  rewards) follows the standard rules with a few exceptions. If you 
  are rewarded with a card from the box, instead take a random 
  card of the same type from your Class Deck box. The card’s 
  adventure deck number cannot be higher than that of the 
  scenario you completed. For example, if you just completed a 
  scenario in Adventure 2, and the scenario reward was a random 
  item from the box, take an item from your Class Deck that has 
  an adventure deck number no higher than 2. (If you don’t have 
  an appropriate card, you do not receive that reward.) Record the 
  rewards you received on your Chronicle sheet.
  When you have completed all of the scenarios in an 
  adventure, in addition to the adventure reward, you also 
  gain a die bump (see Die Bumps on page 9). Record it on 
  your Chronicle sheet.
  If the scenario rewards you with additional deck upgrades, 
  apply that when upgrading your deck (see below).
  Earning Tier Rewards. When you successfully complete a 
  scenario, you earn advancement through the tier system, and 
  may be rewarded with a feat or your role card. See Appendix 
  1: Tier Advancement for details on tier rewards.
  Upgrading Your Deck. In Adventure Card Guild play, 
  you don’t get to keep the cards that you’ve acquired or 
  otherwise gained during the scenario. Instead, you use 
  them to determine which cards you get to take from your 
  own Class Deck box. Each player normally receives exactly 1 
  deck upgrade (that is, 1 card) per scenario, whether you won 
  the scenario or not, though some scenarios reward you with 
  additional deck upgrades when you win.
  Begin by sorting all newly acquired cards by card type and 
  place them in the center of the play area. (You can identify 
  new cards by the Adventure Path logo in the upper right 
  corner.) If the number of cards in the play area is less than 
  the number of deck upgrades needed, roll 1d6 and consult 
  the table on this page. Add a random card of that type to the 
  play area. Continue rolling and adding until the number of 
  cards is equal to the number of deck upgrades needed.
   
  d6 Roll 
  Card Type
   
  1 
  Weapon
   
  2 
  Spell
   
  3 
  Armor
   
  4 
  Item
   
  5 
  Ally
   
  6 
  Blessing
  Each card in the play area represents a potential deck 
  upgrade. Discuss your choices for deck upgrades with your 
  party and come to a consensus, as each player gets 1 card 
  from the available upgrades (duplicates are not allowed). 
  Resolve any contested upgrades with a die roll; the highest 
  roll wins. 
  When you choose a card from the play area, instead of 
  adding it directly to your character deck, choose a card from 
  your Class Deck box of the same type with an adventure deck 
  number no higher than that of the chosen card. If a card has 
  a letter for the set indicator, treat its adventure deck number 
  as 0. Add the Class Deck card to your character deck and put 
  the original card back in the game box. For example, if you 
  choose the potential deck upgrade Dagger +1, a card with a set 
  indicator of 1, you would add a weapon with a set indicator of 
  B or 1 from your Class Deck box to your character deck and 
  return the original Dagger +1 to the game box.
  Record on your Chronicle sheet the type and set indicator 
  of the card you gained. For example, if you gained a weapon 
  card with a set indicator of 1, record it as Weapon 1. 
  After upgrading your deck, if your deck doesn’t have 
  enough of certain card types to meet the Cards List 
  requirement on your character card, and your character is 
  Tier 2 or lower, choose the extra cards you need from your 
  Class Deck using the Hierarchy in the sidebar on page 7. If 
  your character is Tier 3 or higher, you may instead choose 
  appropriate cards that have an adventure deck number at 
  least 2 lower than your tier.
  rePlayinG SCenarioS
  You can replay any Adventure Card Guild scenario as 
  many times as you like, as long as your character is of 
  the appropriate tier (see Appendix 1: Tier Advancement). 
  When you replay a scenario, you do not gain the scenario, 
  adventure, Adventure Path, or tier rewards, but you can 
  upgrade your deck.
  
  11
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  Promo CardS
  Organizers can add up to 12 promo cards to the game box, 
  but no more than 1 copy of any 1 card. 
  Each Adventure Card Guild character’s Class Deck 
  may include up to 1 copy of each class-appropriate 
  promo card from the Pathfinder Battles: Iconic Heroes  
  miniatures line.
   
  Class 
  Iconic Heroes Promo Cards
   
  Alchemist 
  Alchemy Lab
   
  Arcanist 
  Occularium Vestments
   
  Barbarian 
  Frost Giant’s Sword +1
   
  Bard 
  Silver Flute
   
  Bloodrager 
  Shoanti Earthbreaker
   
  Brawler 
  Iron Knuckles
   
  Cavalier 
  Veteran’s Longspear
   
  Cleric 
  Blessing of the Dawnflower
   
  Druid 
  Bag of Sticks, Droogami
   
  Fighter 
  Tankard
   
  Gunslinger 
  Alkenstar Pistol
   
  Hunter 
  Leryn, Nirmithas Longbow
   
  Inquisitor 
  Mysterious Disk
   
  Investigator 
  Investigator’s Lamp
   
  Magus 
  Elven Scimitar
   
  Monk 
  Temple Sword +1
   
  Ninja 
  Shinobi Shozoku
   
  Oracle 
  Seer’s Headdress
   
  Paladin 
  Paladin’s Helm
   
  Ranger 
  Biter, Teapot
   
  Rogue 
  Footpad’s Boots
   
  Samurai 
  O-Yoroi
   
  Shaman 
  Kolo, Ritual Censer
   
  Skald 
  Horn of Valenhall
   
  Slayer 
  Dawnflower’s Petal
   
  Sorcerer 
  Arcane Staff
   
  Summoner 
  Splendiferous Hat
   
  Swashbuckler 
  Bloodcrow Rapier
   
  Warpriest 
  Orc War Drum
   
  Witch 
  Daji, Dreamseeker’s Staff
   
  Wizard 
  Arcane Robes
  For example, the ranger Agna can add 1 copy of  
  the item Teapot and 1 copy of the ally Biter to her Class 
  Deck. She can select these cards as deck upgrades when 
  appropriate. The ranger Harsk can also add these cards 
  to his Class Deck. (These cards list Harsk as the owner, 
  so he can select them as part of his starting deck;  
  Agna cannot.)
  no duPliCate reWardS
  You can’t assign multiple copies of the same reward to the 
  same character.
  aCCeSSory PerKS
  As a thank you to players visibly supporting the Pathfinder 
  Society organized play program, players wearing or 
  using eligible items may receive the corresponding 
  guild reward. Items include Pathfinder-branded shirts, 
  playmats, deck boxes, cosplay, and Campaign Service 
  Coins. For a complete list of eligible products, visit  
  paizo.com/organizedplay/perks.
  A player may display any of the eligible products to receive 
  the following reward: once per scenario, after you roll the 
  dice, you can reroll 1 die; you must take the new result. 
  Regardless of the number of items displayed, each player 
  qualifies for no more than one reroll reward per session. 
  Additionally, a player using an Ultra•PRO Pathfinder 
  Adventure Card Game Character Mat receives the following 
  reward: once per scenario, at the start of your turn, you can 
  discard a card to draw a card.
  retail inCentive ProGram
  Game stores and other retail locations are an important part 
  of the Pathfinder Society community, and it’s important to 
  support them so that they continue to provide support for 
  Pathfinder Society play. The Retail Incentive Program is 
  designed to encourage players to reward retail locations 
  that are providing space for Adventure Card Guild players. 
  Locations utilizing the program should advertise its 
  presence to their clientele. We realize that each location 
  is unique, and has an overriding right to determine what 
  is best for their business, so participation in this program 
  is not mandatory. In cases where the specifics of the 
  program don’t align well with the retailer’s procedures (for 
  example, if they don’t provide receipts, or if they run daily 
  tabs), the event coordinator should work with the retailer 
  to best approximate the intent of the policy.
  Under this program, players can redeem purchase 
  receipts in exchange for modest benefits for the entire party.
  Redeeming a receipt simply involves showing it to the 
  event coordinator, who marks the receipt to denote that it 
  was used. A player can only use a receipt in this way on the 
  day of the purchase, and only for an event at that venue. The 
  receipt need not include Paizo products—any products the 
  venue sells count as qualifying purchases. Players cannot 
  acquire or redeem receipts during their own turn or during 
  any player’s encounter; otherwise, players can acquire and 
  redeem receipts during play only when doing so does not 
  significantly disrupt gameplay.
  If the combined value of the receipts redeemed by 
  players at the table exceeds $10, all of the characters at 
  the table receive the ongoing benefit described below, 
  and each character chooses one of the single-use benefits 
  described below. If the combined value exceeds $50, you 
  may use the enhanced version of the applicable benefits 
  instead. (In countries that use currencies other than 
  
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  12
  US Dollars, use approximate equivalents of $10 and 
  $50; don’t worry too much about figuring out the exact  
  exchange rate.) 
  The ongoing benefit lasts for up to 5 hours, and each 
  character may use their chosen one-time benefit once in 
  each scenario played during those 5 hours. Characters can 
  only receive these benefits once during any 5-hour block. 
  The benefits gained from this program are in addition 
  to benefits such as the Accessory Perks described on  
  page 11.
  onGoinG Benefit (for all CharaCterS):
  Harder to Kill: When you reset your hand, you may treat 
  your hand size as 1 lower. Enhanced Version: When you reset 
  your hand, you may treat your hand size as 2 lower.
  SinGle-uSe BenefitS (eaCh CharaCter ChooSeS one):
  Cheaper Boons: Add 1d6 to your check to acquire. 
  Enhanced Version: Add 2d6 to your check to acquire.
  Recover from Wounds: Recharge a random card from 
  your discard pile. Enhanced Version: Recharge 2 random cards 
  from your discard pile.
  Bonus Wealth: Draw 1 card. Enhanced Version: Draw 2 cards.
  non-SCenario reWardS
  Rewards are occasionally given out for reasons other than 
  winning a scenario. You can’t assign multiple copies of the 
  same reward to the same character.
  Card SleeveS
  Any deck or pile of cards used in Adventure Card Guild 
  play must contain either all identically sleeved cards or 
  no sleeved cards. Organizers can sleeve the cards in the 
  game box if they wish, but in order to comply with this 
  rule, additional sleeves may be needed, or some cards may 
  need to be temporarily unsleeved during play. If you sleeve 
  your character deck, you must bring additional identical 
  sleeves to temporarily sleeve cards you accumulate  
  during play.
  Event Coordinators
  Every Adventure Card Guild session needs an event 
  coordinator, even if you’re playing solo at home. Event 
  coordinators are responsible for setting up and running the 
  game, keeping records of who played and what happened, 
  and making sure that sessions are reported at paizo.com. 
  (Event coordinators may also be players.)
  You have a variety of duties as an event coordinator. First 
  and foremost, your goal is to ensure that everyone involved 
  has have a fun and safe time. 
  You’ll need a copy of the scenarios you intend to run. 
  If you’re running an event at a store participating in the 
  Adventure Card Guild, or if a Venture-Officer is present 
  at the event, they may be able to provide scenarios for you. 
  Otherwise, purchase them at paizo.com/pacg/pfsacg.
  You must have access to the specific Pathfinder 
  Adventure Card Game base set and adventure decks 
  required by the scenarios you are going to play. Tables 
  with more than 4 players also need the Character Add-On 
  Deck for that base set.
  • 
  Season of the Shackles uses the Pathfinder Adventure 
  Card Game: Skull & Shackles set.
  • 
  Season of the Righteous uses the Pathfinder Adventure 
  Card Game: Wrath of the Righteous set.
  • 
  Season of the Runelords and Season of the Goblins 
  use the Pathfinder Adventure Card Game: Rise of the 
  Runelords set.
  • 
  Season of Plundered Tombs and Season of Factions’ Favor 
  use the Pathfinder Adventure Card Game: Mummy’s 
  Mask set.
  When possible, engage players in the story by reading 
  the Read the Following Aloud text out loud and, when 
  they complete the scenario, read the Development text  
  to them. 
  After the event, approach each table and inquire how 
  the scenario went. Give a Chronicle sheet to each player 
  that needs one; these sheets are provided in the back of 
  each Adventure Card Guild PDF. Remind the players that 
  the rewards for each scenario can only be gained once. 
  After they complete their Chronicle sheets, complete 
  your reporting sheet (see Reporting Results below).  
  Make sure that players sort the cards used in the 
  scenario back into their appropriate spaces in the game 
  box. As soon as you can, report the results of each  
  scenario played. 
  Reporting Results
  Whether you’re coordinating a game at home, at a store, 
  or at a convention, you must report the sessions played on 
  paizo.com. The Event Reporting Sheet on the last page of 
  this guide will help you collect the information you need.
  If you’re coordinating a small event, fill out the Event 
  Reporting Sheet yourself. At larger events, you may want 
  to ask one person to complete the sheet for each table and 
  return it to you. 
  As soon as possible after the session ends, go to  
  paizo.com/organizedplay/myaccount, then click on the 
  GM/Event Coordinator tab, then click Create Your Event. 
  (If you don’t see the GM/Event Coordinator tab, you 
  first need to join the Pathfinder Society by clicking the 
  appropriate button.) Follow the instructions carefully, 
  entering the information from this reporting sheet into 
  the form on the website. You’ll note that we collect less 
  information online than each player’s Chronicle sheets 
  contain—this is intentional. The online database provides 
  a backup to the paper Chronicle sheet. 
  
  13
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  Do not forget to report the results—reporting is very 
  important to the success of Pathfinder Society Organized Play!
  Running Public PFSACG Events 
  This section is for event coordinators running large public 
  events, such as at conventions or game stores. In addition to 
  the duties described under Event Coordinators above, you 
  are responsible for creating and promoting the event and 
  making certain that your location’s host is happy to host 
  the game. If your event is in a retail location, you are also 
  responsible for working with the retailer to use and promote 
  the Retail Incentive Program (see page 11).
  If you are coordinating an event with multiple Adventure 
  Card Guild sessions, review the Event Support policy at 
  paizo.com/organizedplay/policies. If your event meets the 
  requirements given, contact the Organized Play Coordinator 
  at pathfindersociety@paizo.com with details of your event. 
  If you are setting up an event in a public venue, contact 
  your local Venture-Officer—she is there to support your 
  effort. You can find your local VO by going to paizo.com/
  pfsacg and clicking on the Coordinators button. If you 
  do not see a Venture-Officer for your region, contact the 
  appropriate Regional Venture-Coordinator listed at the 
  top of the page. The further in advance you can do this, the 
  better. 
  You may be expected to quickly fill out scenario reporting 
  sheets with additional tracking information so you can 
  report the results of your sessions in a timely fashion. 
  See Appendix 2: Filling Out Chronicle Sheets for specific 
  instructions.
  time SlotS
  Scenarios should normally be scheduled for 2 hours. This 
  includes 15 minutes of setup time before the scenario begins, 
  90 minutes to complete the scenario, and 15 minutes for 
  players to adjust their decks after play. When you are running 
  an event in an allotted time slot, you need to be focused on 
  completing the scenario within that time. While we certainly 
  encourage you to allow fun, engaging roleplaying and table 
  talk, it’s up to you to keep an appropriate pace.
  leGal taBle Size 
  We strongly recommend making your standard table size 
  4 players. The minimum table size for a Pathfinder Society 
  Adventure Card session is 1 player, although you should 
  consider sitting down and playing with that person. Table 
  size is capped at 6 players. If you have more than 4 players 
  at a table, the appropriate Character Add-On Deck must be 
  added to the game box.
  muSterinG
  When mustering players at tables, make sure all 
  characters are of a tier valid for playing the scenario. 
  Find out what classes players have brought, and try to 
  provide some party balance in terms of party healing 
  versus combat ability. Adventure Card Guild characters 
  need to work together to survive and succeed. Try not 
  to muster a table of players whose characters are all of 
  the same class, and try to keep the number of players 
  similar at each table. If more than 1 player wants to 
  play the same class—or even the same character—
  that’s okay, but when possible, try to sit such players at  
  different tables.
  In Closing
  If you still have questions that this guide hasn’t answered, 
  check out our forums at paizo.com/pacg, contact your local 
  Venture-Officer, or email pathfindersociety@paizo.com. 
  Enjoy the game!
  Preparing the Game Box 
  The bulk of the preparation time for Adventure Card Guild 
  sessions lies in setting up the game box to be used for 
  the game. You may use the standard rules in the current 
  rulebook for preparing the box, but the following options 
  are designed to streamline your setup process.
  Keep the Character Add-On Deck in Small Games: With 
  four or fewer characters, the Character Add-On Deck is not 
  required, but if it’s already in the game box, there’s no 
  need to remove it.
  Remove Basics and Elites When Adding Adventure 
  Decks: Each season’s Adventure Path tells you when to 
  begin removing cards that have the Basic and Elite traits 
  from the game. To make things more interesting and to 
  help you remove the right cards faster, after completing 
  adventure 3, when you add a new Adventure Deck to your 
  game box, you may remove all cards that have the Basic 
  or Elite trait and an adventure deck number at least three 
  lower than the adventure deck you just added.
  Remove Basics and Elites on the Fly: Alternatively, if you 
  can’t spend as much time preparing the game box before 
  play, you can remove the Basic and Elite cards as you find 
  them in the game. Just set everything up as usual, and 
  when you run into a card that meets the criteria described 
  on the Adventure Path, immediately remove that card from 
  the game and replace it with another card of the same type 
  from the game box.
  Don’t Remove Basic Blessings: Regardless of the method 
  you use, do not remove blessings that have the Basic trait.
  
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  14
  Appendix 1:  
  Tier Advancement
  Tier-Appropriate Scenarios
  Characters are eligible to play any scenario that has an 
  adventure deck number within 1 of that character’s current 
  tier. Characters may play any scenario appropriate for that 
  tier, regardless of season. 
  Example: A Tier 1 character can play scenarios from 
  adventures 1 or 2 of any season, while a Tier 3 character can 
  play scenarios from Adventures 2, 3, or 4 of any season. 
  Tier Rewards
  After you successfully complete a new scenario, your 
  character earns a tier reward based on the number of new 
  scenarios your character has completed within your tier. You 
  do not gain tier rewards when replaying scenarios.
  After successfully completing your first new scenario in 
  each tier, you gain 1 skill feat. After successfully completing 
  your second, you gain 1 power feat. After successfully 
  completing your fourth, you gain 1 card feat. When you 
  gain a card feat, add a card of that type to your deck using 
  the Hierarchy in the sidebar on page 7; if your character is 
  Tier 3 or higher, you may instead choose a card that has an 
  adventure deck number at least 2 lower than your tier. Each 
  character can gain only 1 feat of each type as a tier reward 
  in each tier.
  Anytime after winning your fourth new scenario in any 
  tier, you can choose to advance a tier; after winning your 
  sixth, you must advance a tier. Characters cannot advance 
  beyond Tier 6, but may continue playing scenarios in any 
  one adventure deck 6 adventure that character already started.
  Optional tier advancement is intended primarily to allow 
  your character to stay with a group if you’ve fallen behind and 
  aren’t likely to play scenarios you’ve missed. Opting for early 
  advancement limits the number of scenarios you can play in 
  your career, so if you’re trying to complete an Adventure Path, 
  early tier advancement combined with a lot of play outside 
  of that Adventure Path may make it difficult or impossible 
  to complete every scenario in that Adventure Path, meaning 
  you may not be able to earn the Adventure Path reward. (Most 
  seasons comprise 30 scenarios.) We recommend trying to stick 
  with a single Adventure Path as much as possible, advancing 
  your character only as you complete each adventure. 
  When your character advances to Tier 4, select a role from 
  your character’s role card and gain a power feat. Use your 
  role card only when playing scenarios that have an adventure 
  deck number of 4 or higher. 
  Converting a Season 0 Character to 
  the Tier System
  If you began a character during Season 0 before the tier 
  system was introduced, you’ll need to convert that character 
  to the tier system. (If you have played only one scenario, 
  conversion is simple: Your character is in Tier 1. If that 
  character already has exactly one skill feat, you have finished 
  converting that character to the tier system; otherwise, to 
  finish converting it, uncheck any feat you may have gained 
  and gain a skill feat.)
  • 
  Note the number of skill, power, and card feats you have 
  and which feats you took. Then uncheck those feat boxes 
  on your character sheet. 
  • 
  Your character’s tier is determined by the highest 
  adventure in which you have completed at least two 
  different scenarios. The number of new scenarios you 
  have completed within your current tier is determined 
  by the number of different scenarios you have completed 
  in that adventure. For example, if you have completed 2 
  different scenarios in Adventure 4 (but not Adventures 5 
  or 6), your character is Tier 4, and you have completed 2 
  new scenarios within that tier. 
  • 
  If your character is Tier 4 or higher, select a role from 
  your character’s role card; use it only when playing 
  scenarios that have an adventure deck number of 4 or 
  higher. (If your character had already selected a role, keep 
  that role.)
  • 
  For each tier you have completed, gain a skill feat, a power 
  feat, and a card feat. Until you have chosen all of the feats 
  that your character took before, you may choose only 
  feats that your character took before. If you have selected 
  a role, gain an additional power feat. The first three feats 
  of each type must be chosen from your character card; 
  additional feats may be chosen from your role card. 
  • 
  If you have completed at least 2 new scenarios in 
  your current tier, gain an additional skill feat and an 
  additional power feat. If you have completed at least 4, 
  gain an additional card feat. If you have completed 6 or 
  more, additionally advance to the next tier.
  • 
  Gain a die bump for each adventure you have completed. 
  • 
  If your character’s deck includes any cards that have an 
  adventure deck number higher than your tier, replace 
  each with a card of the same type that has an adventure 
  deck number equal to or less than your current tier.
  Scenario within Tier  
  Feat Gained 
  Tier Advancement 
  1st 
   
  Skill feat 
  —
  2nd 
   
  Power feat 
  —
  3rd 
   
  — 
  —
  4th 
   
  Card feat 
  You may advance to the next tier
  5th 
   
  — 
  You may advance to the next tier
  6th 
   
  — 
  You must advance to the next tier
  
  15
  PATHFINDER SOCIETY ADVENTURE CARD GUILD GUIDE
  Appendix 2:  
  Filling Out Chronicle 
  Sheets
  After you complete a scenario, the event organizer will give 
  you a Chronicle sheet which allows you to keep a complete 
  and accurate record of what your character has played and 
  when. Whether you win or lose, record the results of each 
  scenario you play on a Chronicle sheet. There are two ways 
  to use the sheet; choose the method that works best for you. 
  The Chronicle sheets provided in each adventure’s 
  PDF has its associated adventure’s name at the top, so you 
  can use it to record only the scenarios that belong to that 
  adventure. In this case, you’ll start a new sheet whenever 
  a character begins a new adventure, so you may have 
  multiple active sheets—one for each adventure started 
  with that character. 
  Alternately, you can ignore the adventure name at the 
  top and use your Chronicle sheets as a continuous log to 
  record all of the scenarios a character has played regardless 
  of the adventure. When one sheet is filled up, add another 
  as necessary.
  Example: Alex is playing Lem the bard. She begins her 
  journey in Season of the Example’s Adventure 1. She’s 
  written her character’s name and class at the top, along with 
  Lem’s Pathfinder Society character number, now that she’s 
  registered him at paizo.com/pfsacg.
  Her party successfully completes Scenario 1A, and she 
  takes the scenario’s reward for Lem, which is access to 
  the Pony loot card from the box. Good for Lem! Alex also 
  talks the other players into letting her take a weapon 1 
  deck upgrade so that Lem can get his mitts on his coveted 
  Dagger +1 from his Bard Class Deck. Lem has completed one 
  scenario in his tier, so he gains a skill feat; Alex adds +1 to 
  Lem’s Charisma. 
  Next, Alex’s party wins Scenario 1B. The scenario reward 
  is a random spell. Alex decides the card she drew won’t 
  improve Lem’s deck, so she records that she took no reward. 
  She did get a blessing B deck upgrade, so that Blessing of 
  Erastil card Lem wants will be going into his deck. Lem also 
  gains a power feat for winning the second scenario of his 
  tier, and Alex chooses to increase his hand size to 7. Her Lem 
  likes to live dangerously.
  Alex had a schedule conflict the following week, so she 
  doesn’t play Scenario 1C with her group. Her next session is 
  Scenario 1D, which is the last scenario in the adventure. The 
  team wins again, and Alex gets a reward for her Pathfinder 
  Society Roleplaying Guild character. None of the deck 
  upgrade possibilities were interesting, so she didn’t take any. 
  The rest of the party completed the adventure and chose 
  to advance to Tier 2, but Alex hasn’t completed 1C yet. The 
  group agrees to replay the scenario Alex missed following 
  the next game. What a collegial bunch.
  At the next session, the team begins Adventure 2. The 
  other players are Tier 2 and Alex is Tier 1, so they can all play 
  Scenario 2A. After winning the scenario, Lem has completed 
  four scenarios and gains a card feat. Lem can choose to 
  advance to Tier 2 after this scenario, but since the group has 
  agreed to replay Scenario 1C, Alex decides to keep Lem at 
  Tier 1 for one more game. She chooses an ally slot with her 
  card feat, and, using the Hierarchy in the sidebar on page 
  7, adds a B ally that has the Basic trait to Lem’s deck. As it 
  happens, Lem then gains an ally 1 deck upgrade, so Alex 
  immediately replaces the Basic ally B she just got with the 
  new ally 1.
  Even though the rest of the party is replaying Scenario 
  1C for the second time, it’s still exciting, coming down to 
  the final turn, and the team is victorious! Lem gains the 
  scenario reward, which is an item B, and an armor B deck 
  upgrade. Since this completes adventure 1 for Lem, he gets 
  the adventure reward—the loot Lute—plus a die bump that 
  he can use to influence events in a future scenario. It’s Lem’s 
  best day ever! Alex chooses to advance Lem to Tier 2 to keep 
  up with the group.
  The future is bright for Alex and Lem...
  
   
  Player Name 
  Character Name 
  Pathfinder Society # 
  Character Class
  A.K.A.
  Season of the Example:  
  Adventure 1
  Scenario: 
  Coordinator Initials and Pathfinder Society #
  Success?
  Replaying?
  Scenario Reward
  Deck Upgrades
  □ Yes
  □ No
  □ Yes
  □ No
  □
  Taking Reward?
  Tier
  □
  □ Yes
  □ No
  #
  □
  Notes:
  □ Die Bump Gained 
  □ Die Bump Used 
  □ Completed Adventure
  Scenario: 
  Coordinator Initials and Pathfinder Society #
  Success?
  Replaying?
  Scenario Reward
  Deck Upgrades
  □ Yes
  □ No
  □ Yes
  □ No
  □
  Taking Reward?
  Tier
  □
  □ Yes
  □ No
  #
  □
  Notes:
  Scenario: 
  Coordinator Initials and Pathfinder Society #
  Success?
  Replaying?
  Scenario Reward
  Deck Upgrades
  □ Yes
  □ No
  □ Yes
  □ No
  □
  Taking Reward?
  Tier
  □
  □ Yes
  □ No
  #
  □
  Notes:
  Scenario: 
  Coordinator Initials and Pathfinder Society #
  Success?
  Replaying?
  Scenario Reward
  Deck Upgrades
  □ Yes
  □ No
  □ Yes
  □ No
  □
  Taking Reward?
  Tier
  □
  □ Yes
  □ No
  #
  □
  Notes:
  Scenario: 
  Coordinator Initials and Pathfinder Society #
  Success?
  Replaying?
  Scenario Reward
  Deck Upgrades
  □ Yes
  □ No
  □ Yes
  □ No
  □
  Taking Reward?
  Tier
  □
  □ Yes
  □ No
  #
  □
  Notes:
  Scenario: 
  Coordinator Initials and Pathfinder Society #
  Success?
  Replaying?
  Scenario Reward
  Deck Upgrades
  □ Yes
  □ No
  □ Yes
  □ No
  □
  Taking Reward?
  Tier
  □
  □ Yes
  □ No
  #
  □
  Notes:
  Alex
  Lem
  123456
  1001
  Bard
  x
  x
  x
  1 (1st)
  Loot: Pony
  x Weapon 1
  Tier reward: skill feat (Charisma).
  x
  x
  x
  1 (2nd)
  –
  x Blessing B
  Tier reward: power feat (hand size).
  x
  X-1A
  X-1B
  x
  x
  x
  1 (3rd)
  See RPG 
  character 
  #123456-12.
  X-1D
  x
  x
  x
  1 (4th)
  Ally B
  x Ally 1
  Tier reward: card feat (ally). Chose not to advance a tier.
  X-2A
  x
  x
  x
  1 (5th)
  Item B
  x Armor B
  Adventure X-1 reward: loot Lute, die bump. Chose to advance to Tier 2. 
  X-1C
  TW #24601
  5/20/2015
  TW #24601
  5/27/2015
  TW #24601
  6/10/2015
  TW #24601
  6/24/2015
  TW #24601
  6/24/2015
  1
  
  Character Reporting
  Event Name
  Coordinator Name
  Scenario Name
  Date
  Coordinator #
  Event #
  Scenario Successfully Completed?
  Yes
  No
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Reporting
  Event Name
  Coordinator Name
  Scenario Name
  Date
  Coordinator #
  Event #
  Scenario Successfully Completed?
  Yes
  No
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Reporting
  Event Name
  Coordinator Name
  Scenario Name
  Date
  Coordinator #
  Event #
  Scenario Successfully Completed?
  Yes
  No
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Character Name
  Character #
  Notes
  Character Died
  Took Reward
  Skill Feat
  Card Feat
  Power Feat
  Deck Upgrade(s)
  Event Reporting Sheet
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Society/Adventure Card Game/Adventure Card Guild Guide v5.0.pdf