TEXT: HARP Modern – Races and Cultures 
   
   
  Human 
   
  The most adaptable of all civilized races, Humans strive to build 
  and expand, reaching above and beyond their current means. 
  Unfortunately, this drive to succeed often puts them in direct 
  conflict with both the other races of the world and even other 
  Humans during the course of their lives. Humans live an average 
  of 85 years, although some exceptional individuals may live to 
  see 100 years of age.  
   
  Appearance: 
  Humans come in a wide variety of body shapes, 
  sizes, and colors of skin. Human males stand around 5’ 10” in 
  height, with females generally ranging 8 inches shorter. 
   
  Special Abilities: 
  • Profession Adaptability 
  • Bonus Skill Ranks 
  • Skill Specialization 
   
  Stat Modifiers: 
  Strength ....................... * 
  Self-Dicsipline ............ * 
  Constitution ................. * 
  Reasoning .................... * 
  Agility ............................ * 
   
  Insight  ......................... * 
  Quickness .................... * 
   
  Presence ..................... * 
   
  Resistance Bonuses: 
   
  Miscellaneous: 
  Stamina ........................ +10 
  Endurance ................... +30 
  Will ................................. +10 
   
   
   
   
   
   
   
   
  * = divide 8 points to racial Stats bonuses. No Stat may have 
  greater than +3 or lesser than +0 racial bonus.  
   
   
  Cultures 
                                   Industrial                   Third World 
                              Urban          Rural          Urban          Rural 
  Skill                   High Med Low   High Med Low   High Med Low   High Med Low 
  ▪ Resistance: Stamina 
  2 
  2 
  2 
  2 
  2 
  1 
  2 
  1 
   
   
   
   
  ▪ Linguistics* 
   2 
  2 
  1 
  2 
  1 
   
  2 
  2 
  1 
  2 
   
   
  ▪ Trading  
   2 
  1 
   
  1 
   
   
  1 
   
   
  1 
   
   
  ▪ Horticulture 
    
   
   
  1 
  2 
  2 
   
   
  3 
  2 
  2 
  3 
  ▪ Animal Handling 
    
   
   
   
  1 
  1 
   
   
   
   
  1 
  1 
  ▪ Appraisal 
   2 
   
   
  2 
   
   
  2 
   
   
  2 
   
   
  ▪ Climbing  
    
   
  1 
  1 
  1 
  1 
   
   
  1 
   
  2 
  2 
  ▪ Crafts*  
   1 
  2 
  3 
  1 
  2 
  2 
  2 
  3 
  3 
  3 
  3 
  3 
  ▪ Endurance 
   1 
  1 
  2 
  1 
  1 
  2 
  1 
  2 
  2 
  2 
  2 
  2 
  ▪ Healing  
   1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
   
  ▪ Jumping  
   1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  ▪ Mundane Lore (Region)  2 
  2 
  2 
  2 
  2 
  2 
  2 
  2 
  2 
  2 
  2 
  2 
  ▪ Mundane Lore* 
   2 
  2 
  1 
   
   
   
  2 
  2 
   
   
   
   
  ▪ Perception 
   1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  ▪ Riding*  
    
   
   
   
   
  1 
   
   
   
  2 
  1 
  1 
  ▪ Stalking & Hiding 
   1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
   
  1 
  1 
  ▪ Swimming  
   1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  ▪ Tracking  
    
   
   
   
   
  1 
   
   
   
   
  1 
  1 
  ▪ Weapon Skill* 
    
  2 
  2 
  1 
  2 
  2 
   
  2 
  2 
   
  1 
  1 
  ▪ Vehicle*  
   1 
  1 
  1 
  1 
  1 
   
  1 
  1 
  1 
   
   
   
   
   
  
  HARP Modern – Professions 
   
  Academic 
  Favored Categories: 
  Artistic.......................... 2 
   
  Influence....................... 4 
  General ......................... 4 
   
  Science ......................... 10 
   
  Reasoning, Insight 
  Key Stats: 
   
  Professional Abilities: 
  • Scholar 
   
  • ??? 
  • Academic Focus:  Beginning at the first level, and then 
  every fifth level thereafter (5th, 10th, etc), Academic gain a +10 
  bonus to any lore skill of their choice. No skill may have 
  greater than a +30 bonus from this ability. 
   
   
   
  Bypasser 
  Favored Categories: 
  Artistic.......................... 3 
   
  Outdoor......................... 3 
  Athletic.......................... 3 
   
  Physical......................... 3 
  General ......................... 3 
   
  Technical....................... 2 
  Influence....................... 3 
   
   
   
   
  Agility, Self-Discipline, Insight 
  Key Stats: 
   
  Professional Abilities: 
  • Bypasser Focus:  Beginning at the first level, and then every 
  fifth level thereafter (5th, 10th, etc), Bypasser gain a +5 bonus 
  to any one skill from their Favored Categories. No skill may 
  have greater than a +25 bonus from this ability. 
   
   
   
  Criminal 
  Favored Categories: 
  Athletic.......................... 4 
  Influence....................... 2 
  Combat.......................... 1 
   
  Subterfuge................... 10 
  General ......................... 3 
   
   
   
   
  Agility, Quickness, Insight  
  Key Stats: 
   
  Professional Abilities: 
  • Subtle 
   
   
  • Criminal Focus:  Beginning at the first level, and then every 
  fifth level thereafter (5th, 10th, etc), Criminals gain a +10 bonus 
  to any Subterfuge skill of their choice. No skill may have 
  greater than a +30 bonus from this ability. 
   
   
   
   
   
   
   
  Entertainer 
  Favored Categories: 
  Artistic........................... 6 
  Influence....................... 6 
  Athletic........................... 2 
   
  Physical......................... 3 
  General.......................... 3 
   
   
   
   
  Reasoning, Insight, Presence  
  Key Stats: 
   
  Professional Abilities: 
  • Enchanted Senses 
   
  • Scholar 
  • Entertainer Focus:  Beginning at the first level, and then 
  every fifth level thereafter (5th, 10th, etc), Entertainer gain a 
  +10 bonus to any Artistic or Influence skill of their choice. No 
  skill may have greater than a +30 bonus from this ability. 
   
   
   
  Explorer 
  Favored Categories: 
  Combat........................... 2 
   
  Physical......................... 3 
  General.......................... 3 
   
  Subterfuge................... 2 
  Outdoor.......................... 10 
   
   
   
   
  Strength, Agility, Insight 
  Key Stats: 
   
  Professional Abilities: 
  • Outdoorsman 
   
   
  • Explorer Focus:  Beginning at the first level, and then every 
  fifth level thereafter (5th, 10th, etc), Explorer gain a +10 bonus 
  to any Outdoor skill of their choice. No skill may have greater 
  than a +30 bonus from this ability. 
   
   
   
  Recon 
  Favored Categories: 
  Athletic........................... 6 
  Physical......................... 4 
  Combat........................... 2 
   
  Subterfuge................... 2 
  General.......................... 3 
   
  Outdoor......................... 3 
   
  Agility, Insight, Strength  
  Key Stats: 
   
  Professional Abilities: 
  • Recon Focus:  Beginning at the first level, and then every 
  third level thereafter (3rd, 6th, etc), Recon gain a +5 bonus to 
  any one skill from their Favored Categories. No skill may have 
  greater than a +25 bonus from this ability. 
   
   
   
   
   
   
   
  
  HARP Modern – Professions 
   
  Scientist 
  Favored Categories: 
  General ......................... 3 
  Science ......................... 10 
  Influence....................... 3 
   
   
   
  Select one Category: Artistic, Medical or Outdoor........ 4 
   
  Reasoning, Insight 
  Key Stats: 
   
  Professional Abilities: 
  • Scholar 
   
  • Scientific Talent x3 
  • ???? 
   
  • ??? 
   
   
   
  Soldier 
  Favored Categories: 
  Athletic.......................... 3 
  General.......................... 2 
  Combat.......................... 8 
   
  Physical......................... 7 
   
  Strength, Constitution, Agility, Quickness. 
  Key Stats: 
   
  Professional Abilities: 
  • Snapshot 
   
  • Lightning Reflexes 
  • Soldier Focus:  Beginning at the first level, and then every 
  fifth level thereafter (5th, 10th, etc), Soldier gain a +10 bonus to 
  any weapon skill of their choice. No weapon skill can have 
  more than a +30 bonus from this ability. 
   
   
   
  Technician 
  Favored Categories: 
  Athletic.......................... 3 
   
  Physical......................... 4 
  General ......................... 3 
   
  Technician.................... 10 
   
  Agility, Reasoning, Insight  
  Key Stats: 
   
  Professional Abilities: 
  • Technical Talent x2 
   
  • ???? 
  • Technician Focus:  Beginning at the first level, and then 
  every fifth level thereafter (5th, 10th, etc), Technician gain a 
  +10 bonus to any Technical skill of their choice. No skill may 
  have greater than a +30 bonus from this ability. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  HARP Modern – Skills 
   
  GENERAL 
   
  ARTISTIC 
  ▪ Acting 
   
    Pr/In 
  ▪ Dancing 
   
    Ag/Pr 
  ▪ Mimicry 
   
    Pr/SD 
  ▪ Play instrument « Pr/Ag 
  ▪ Singing 
   
    Pr/In 
  ▪ Storytelling 
    Pr/In 
   
  ATHLETIC 
   
  ▪ Acrobatics 
    Ag/SD 
  ▪ Climbing  
    Ag/St 
  ▪ Contortions  
    Ag/SD 
   
  COMBAT 
   
  ▪ Brawling  
    St/Ag 
  ▪ Combat Styles 
  «  
  ▫ Demolitions       In/SD 
  ▪ MA Striking 
    St/Ag 
  ▪ MA Styles  
  « SD/__ 
  ▪ MA Sweeps   
    St/Ag 
  ▪ Weapon Skills 
  « St/Ag 
      ▪ Axes 
      ▪ Long Blades 
      ▪ Short Blades 
      ▪ Thrusting Blades 
      ▪ Chain Plus 
      ▪ Clubs 
      ▪ Pole Arms Thrown 
      ▪ Thrown Blades 
      ▪ Thrown Projectiles 
      ▪ Bows 
      ▪ Crossbows 
      ▪ Slings 
      ▪ Pole Arms 
      ▪ Great Blades 
      ▪ Great Chains 
      ▪ Long Spikes 
      ▪ Staves 
      ▪ Whips 
      ▪ Pistols 
      ▪ Submachine Guns 
      ▪ Rifles 
      ▪ Shotguns 
      ▪ Machine Guns 
      ▪ Supports 
  ▪ Appraisal  
  « Re/In 
  ▪ Computer Using    In/Re 
  ▪ Crafts 
   
  « Re/Ag 
  ▪ Healing 
   
    Re/In 
  ▪ Herb crafts 
    Re/In 
  ▪ Linguistics 
  « Re/In 
  ▪ Mundane Lore 
  « Re/Re 
  ▪ Perception 
    In/SD 
  ▪ Resistance      «  
      ▪ Stamina       Co/Co 
      ▪ Will          SD/SD 
  ▪ Rope Mastery 
    Re/Ag 
  ▪ Signalling 
    Re/In 
  ▪ Vehicle 
   
  « Ag/Qu 
   
  INFLUENCE 
   
  ▪ Duping 
   
    Pr/In 
  ▪ Public Speaking   Pr/In 
  ▪ Trading 
   
    Pr/In 
  ▪ Propaganda 
    Pr/In 
  ▪ Diplomacy         Pr/In 
   
  MEDICAL 
   
  ▪ Diagnosis  
    Re/In 
  ▫ Medical Practice  In/Ag 
  ▫ Medical Science « Re/In 
  ▫ Pharmaceuticals   In/Re 
  ▫ Autopsy           Ag/Re 
   
  OUTDOOR 
  ▪ Animal Handling « Pr/In 
  ▪ Beast mastery 
    In/Pr 
  ▪ Foraging/Surv.  « In/Re 
  ▪ Horticulture 
    Re/In 
  ▪ Navigation 
    Re/In 
  ▪ Riding 
   
  « Ag/SD 
  ▪ Sailing 
   
    Ag/Re 
  ▪ Tracking  
    SD/In 
   
   
  PHYSICAL 
   
  ▪ Armour 
   
    St/Ag 
  ▪ Endurance  
    Co/SD 
  ▪ Jumping 
   
    St/Ag 
  ▪
   
   Swimming  
    St/Ag 
  SCIENCE 
  ▪ Academic Lore 
  « Re/Re 
  ▫ Scientific 
  « Re/In 
   
  SUBTERFUGE 
  ▪ Ambush 
   
    SD/Ag 
  ▪ Disguise  
    Pr/SD 
  ▪ Locks & Traps 
    In/Ag 
  ▪ Pick Pockets 
    Ag/Qu 
  ▪ Stalking & Hiding SD/Ag 
  ▪ Poisoning  
    In/SD 
  ▪ Sniping 
   
    SD/Ag 
   
  ▪ Streetwise 
    Pr/In 
  ▪ Trickery  
    Pr/SD 
  ▪ Forgery 
   
    Ag/In 
  ▫ Hacking 
   
    In/Re 
  ▫ Safe Cracking     In/Re       
   
  TECHNICAL 
  ▪ Mechanics         Re/In 
  ▫ Technology 
  « Re/Ag 
  ▫ Engineering 
  « In/Re  
   
   
  ▪ = Skill may be developed by anyone. 
  ▫ = Skill may not be developed unless allowed separately.  
  
  HARP Modern – Talents 
   
  Talents and Special Abilities: 
   
  Accelerated Healing {10} 
  ▪ Normal Recovery time for  
  injuries is halved.  
   
  Additional Profession {20} 
  ▪ Take an additional Profession.  
   
  Ambidexterity {20} 
  ▪ You’re ambidextrous.  
   
  Artistic {10} 
  ▪ +10 bonus to Acting, Dancing and 
  Mimicry. 
   
  Athletic {10} 
  ▪ +10 bonus to Climbing and 
  Acrobatics. 
   
  Blazing Speed {15} 
  ▪ +10 to Base Movement Rate. 
   
  Enchanted Senses {10} 
  ▪ +10 to Perception. 
   
  Extreme Nimble {10} 
  ▪ +10 to Contortions, Riding and 
  Vehicle. 
   
  Instinctive Defence {25} 
  ▪ +20 extra Defensive Bonus. 
   
  Lightning Reflexes {10} 
  ▪ +6 extra initiative bonus. 
   
  Neutral Odour {15} 
  ▪ You don’t small bad. 
   
  Outdoorsman {15} 
  ▪ +15 to all Outdoor skills. 
   
  Physic {10} 
  ▪ +10 to Jumping and Swimming. 
   
  Quiet Stride {20} 
  ▪ +10 Ambush and Stalking & Hiding. 
   
  Light Sleeper {15} 
  ▪ You need lesser rest than normal. 
   
  Scholar {25} 
  ▪ +10 Mundane Lore and Academic lore. 
   
  Skill Specialization {10} 
  ▪ +10 bonus to any skill. 
   
  Speed Loader {10} 
  ▪ You can draw items super-fast. 
   
  Subtle {20} 
  ▪ +25 Stalking & Hiding. 
   
  Snapshot {10} 
  ▪ you don’t need to “aim” when firing 
  a firearm. 
  Shield Training {10} 
  ▪ you have specialized to take all 
  benefit from “shield”. 
   
  Gold Throat {10} 
  ▪ +10 Singing, Storytelling and 
  Duping. 
   
  Natural Pilot {10} 
  ▪ +10 to all Vehicle skills. 
   
  Fluent {10} 
  ▪ +20 Linguistics. 
   
  Portage Skill {15} 
  ▪ Encumbrance Penalty level is reduced 
  by one. Max carry is 150+ST. 
   
  Geographic Awareness {15} 
  ▪ +25 to Navigation skill. 
   
  Natural Marksman {20} 
  ▪ 25% increase to any ranges and +5 
  bonus to any ranged attacks. 
   
  Dead Eye {15} 
  ▪ Range Penalties are halved. 
   
  Intense Eye {10} 
  ▪ +10 Public Speaking, Trading and 
  Diplomacy. 
   
  Natural Physique {15} 
  ▪ +20 bonus to Endurance. 
   
   
   
   
   
   
   
    
   
   
  
  HARP Modern – Training Packages 
   
   
  Training Packages: 
   
  ▪ Primary Education 
   
  ▪ Academic Degree (Bachelor) 
   
   
  ▪ Academic Degree (Master) 
   
   
   
  ▪ Scientist 
   
   
   
  ▪ Academic Degree (Doctorate) 
   
  ▪ Computer Scientist 
   
   
  ▪ Computer Programmer 
   
   
  ▪ Computer Engineer 
   
  ▪ Computer Hacker 
   
  ▪ Law Degree 
   
   
  ▪ Lawyer 
   
  ▪ Medical Degree 
   
   
  ▪ Medical Resident 
   
   
  ▪ Medical Specialist 
   
   
  ▪ Surgeon 
   
   
   
  ▪ Surgical Specialist 
   
  ▪ Police Officer 
   
   
  ▪ Police Detective 
  ▪ Militaries 
   
  ▪ AFV Crewer 
   
  ▪ Marine 
   
   
  ▪ Military Officer 
   
   
  ▪ Force Recon 
   
  ▪ Military Gunnery 
   
  ▪ Military Pilot 
   
  ▪ Mariner 
   
  ▪ Combat Medic 
  ▪ Apprentice Technician 
   
  ▪ Machinist 
   
  ▪ Journeyman Technician 
   
   
  ▪ Master Technician 
  ▪ Convict 
   
  ▪ Launderer 
  ▪ Con Artist 
  ▪ Pickpocket 
  ▪ Repo-Man 
  ▪ Second Story Man 
  ▪ Heavy 
   
  ▪ Hit Man 
  ▪ Fence 
  ▪ Artist 
  ▪ Athlete 
  ▪ Bounty Hunter 
  ▪ Capitalist 
  ▪ Corporate Security 
  ▪ Special Weapon 
  ▪ Manual Labourer 
  ▪ Media Personality 
  ▪ Miner 
  ▪ Musician 
  ▪ Pilot 
  ▪ Private Investigator 
   
  Academic Degree (Bachelor) 
  Skills  
  Ranks 
  Linguistics................................................................................... 2 
  Academic Lore (select one)................................................... 3 
  Mundane Lore (select one).................................................... 3 
  Mundane Lore (select one).................................................... 3 
   
   
  Academic Degree (Doctorate) 
  Skills  
  Ranks 
  Linguistics................................................................................... 3 
  Academic Lore (select one)................................................... 4 
  Academic Lore (select one)................................................... 4 
  Academic Lore (select one)................................................... 3 
   
   
  Academic Degree (Master) 
  Skills  
  Ranks 
  Linguistics................................................................................... 3 
  Academic Lore (select one)................................................... 4 
  Academic Lore (select one)................................................... 3 
  Mundane Lore (select one).................................................... 3 
   
   
  AFV Crewer 
  Skills  
  Ranks 
  Vehicle (AFV vehicles)............................................................. 4 
  Mundane Lore (Military Vehicles)......................................... 2 
  Combat Pilot............................................................................... 2 
  Combat Gunnery....................................................................... 2 
   
  Talents gained: 
  Base Cost: 3 
  • Tank-Man  {3} 
   
   
   
  Apprentice Technician 
  Skills  
  Ranks 
  Technology (select one appropriate skill)......................... 3 
  Engineering (select one appropriate skill)........................ 3 
  Mechanics................................................................................... 2 
   
  Talents gained: 
  Base Cost: 3 
  • one Technical Talent {3} 
   
   
   
  Artist 
  Skills  
  Ranks 
  Propaganda................................................................................ 2 
  Select one Artistic skill........................................................... 5 
  Select one Artistic skill........................................................... 5 
  Crafts (select one “artistic”)................................................ 3 
   
   
  Athlete 
  Skills  
  Ranks 
  Acrobatics.................................................................................. 4 
  Climbing....................................................................................... 4 
  Jumping....................................................................................... 4 
  Swimming ................................................................................... 4 
   
  
  HARP Modern – Training Packages 
   
   
   
  Bounty Hunter 
  Skills  
  Ranks 
  Perception.................................................................................. 3 
  Duping.......................................................................................... 2 
  Streetwise.................................................................................. 3 
  Weapon skill (select one) ....................................................... 2 
   
   
  Capitalist 
  Skills  
  Ranks 
  Duping.......................................................................................... 2 
  Lore (Local Laws)..................................................................... 4 
  Public Speaking......................................................................... 4 
  Trading......................................................................................... 5 
   
   
  Combat Medic 
  Skills  
  Ranks 
  Healing......................................................................................... 4 
  Diagnosis..................................................................................... 2 
  Medical Practice....................................................................... 2 
  Pharmaceuticals....................................................................... 2 
   
  Status gained: 
  Base Cost: 0 
  • Military Rank  {0} 
   
   
   
  Computer Engineer 
  Skills  
  Ranks 
  Technology (Computer).......................................................... 5 
  Engineering (Computer)......................................................... 5 
  Computer Using........................................................................ 2 
   
   
  Computer Hacker 
  Skills  
  Ranks 
  Computer Using........................................................................ 6 
  Hacking........................................................................................ 6 
  Safe Cracking............................................................................ 6 
   
  Talents gained: 
  Base Cost: 8 
  • Hacker  {3} 
   
  • Nerd  {5} 
   
   
   
   
   
   
   
   
   
   
  Computer Programmer 
  Skills  
  Ranks 
  Computer Using........................................................................ 5 
  Technology (Computer) .......................................................... 3 
  Engineering (Computer)......................................................... 2 
   
  Talents gained: 
  Base Cost: 5 
  • Nerd  {5} 
   
   
   
  Computer Scientist 
  Skills  
  Ranks 
  Computer Using........................................................................ 3 
  Technology (Computer) .......................................................... 3 
  Engineering (Computer)......................................................... 3 
  Academic Lore (Computer Science).................................... 2 
   
  Talents gained: 
  Base Cost: 8 
  • Hardware Freak  {3} 
   
   
   
  Con Artist 
  Skills  
  Ranks 
  Duping.......................................................................................... 4 
  Streetwise.................................................................................. 2 
  Mundane Lore (Urban) ............................................................ 2 
   
   
  Convict 
  Skills  
  Ranks 
  Duping.......................................................................................... 2 
  Mundane Lore (Urban) ............................................................ 2 
  Perception.................................................................................. 2 
  Disguise....................................................................................... 2 
   
   
  Corporate Security 
  Skills  
  Ranks 
  Perception.................................................................................. 3 
  Mundane Lore (Heraldry)....................................................... 2 
  Armor........................................................................................... 2 
  Weapon Skill (select one)....................................................... 2 
   
   
  Fence 
  Skills  
  Ranks 
  Duping.......................................................................................... 2 
  Mundane Lore (Urban) ............................................................ 3 
  Trading......................................................................................... 3 
   
   
   
  
  HARP Modern – Training Packages 
   
   
  Force Recon 
  Skills  
  Ranks 
  Armor........................................................................................... 2 
  Climbing....................................................................................... 1 
  Swimming................................................................................... 1 
  Endurance................................................................................... 2 
  Martial Art Striking ................................................................. 2 
  Stalking & Hiding....................................................................... 2 
  Sniping......................................................................................... 2 
  Demolitions................................................................................. 2 
  Weapon Skill (Rifles)................................................................ 3 
  Weapon Skill (select one)....................................................... 3 
   
  Status gained: 
  Base Cost: 0 
  • Military Rank  {0} 
   
   
   
  Heavy 
  Skills  
  Ranks 
  Endurance................................................................................... 3 
  Brawling...................................................................................... 2 
  Armor........................................................................................... 2 
  Weapon Skills (select one)..................................................... 3 
   
   
  Hit Man 
  Skills  
  Ranks 
  Perception.................................................................................. 3 
  Sniping......................................................................................... 3 
  Poisoning..................................................................................... 3 
  Stalking & Hiding....................................................................... 3 
  Weapon Skills (select one)..................................................... 3 
   
   
  Journeyman Technician 
  Skills  
  Ranks 
  Technology (select one appropriate skill)......................... 3 
  Engineering (select one appropriate skill)........................ 3 
  Mundane Lore (select one appropriate skill).................... 3 
  Mechanics................................................................................... 3 
   
  Status gained: 
  Base Cost: 0 
  • Repudiated Technician  {0}  
   
  Launderer 
  Skills  
  Ranks 
  Duping.......................................................................................... 2 
  Streetwise.................................................................................. 4 
  Trading......................................................................................... 4 
  Forgery........................................................................................ 4 
   
   
  Law Degree 
  Skills  
  Ranks 
  Public Speaking......................................................................... 3 
  Mundane Lore (Local Law) ..................................................... 5 
  Crafts (Document Writing)..................................................... 2 
  Academic Lore (Administration) .......................................... 2 
   
   
  Lawyer 
  Skills  
  Ranks 
  Perception.................................................................................. 3 
  Public Speaking......................................................................... 5 
  Mundane Lore (Local Law) ..................................................... 3 
  Academic Lore (Administration) .......................................... 2 
   
   
  Machinist 
  Skills  
  Ranks 
  Crafts (Building Machine Parts)........................................... 6 
  Mundane Lore (select one appropriate skill).................... 3 
  Mechanics................................................................................... 3 
   
   
  Manual Laborer 
  Skills  
  Ranks 
  Endurance................................................................................... 2 
  Brawling...................................................................................... 2 
  Crafts (select one)................................................................... 2 
   
   
  Marine 
  Skills  
  Ranks 
  Endurance................................................................................... 3 
  Martial Art Striking.................................................................. 2 
  Weapon Skill (Pistols).............................................................. 3 
  Weapon Skill (Rifles)................................................................ 3 
  Weapon Skill (Supports)......................................................... 1 
   
  Talents gained: 
  Base Cost: 2 
  • Bomb Expert  {2} 
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  HARP Modern – Training Packages 
   
   
  Mariner 
  Skills  
  Ranks 
  Marine Pilot................................................................................ 4 
  Mundane Lore (Naval Vehicles)............................................. 3 
  Weapon Skill (Pistol)................................................................ 2 
  Swimming................................................................................... 2 
  Mundane Lore (Weather)........................................................ 2 
   
  Talent gained: 
  Base Cost: 5 
  • Marine Pilot  {5} 
   
   
   
  Master Technician 
  Skills  
  Ranks 
  Technology (select one appropriate skill)......................... 5 
  Engineering (select one appropriate skill)........................ 5 
  Mechanics................................................................................... 5 
   
  Talents gained: 
  Base Cost: 5 
  • Master Technician  {5} 
   
   
   
  Media Personality 
  Skills  
  Ranks 
  Duping.......................................................................................... 2 
  Mundane Lore (Journalism)................................................... 4 
  Computer Using........................................................................ 2 
   
   
  Medical Degree 
  Skills  
  Ranks 
  Healing......................................................................................... 4 
  Diagnosis..................................................................................... 2 
  Autopsy........................................................................................ 2 
  Medical Practice....................................................................... 4 
  Pharmaceuticals....................................................................... 3 
   
  Talents gained: 
  Base Cost: 5 
  • Medic {5} 
   
   
   
  Medical Resident 
  Skills  
  Ranks 
  Healing......................................................................................... 2 
  Diagnosis..................................................................................... 4 
  Medical Practice....................................................................... 4 
  Pharmaceuticals....................................................................... 3 
  Technology (Medical)............................................................... 2 
   
  Talents gained: 
  Base Cost: 3 
  • Medical Technician {3} 
   
   
   
  Medical Specialist 
  Skills  
  Ranks 
  Medical Practice....................................................................... 3 
  Pharmaceuticals....................................................................... 3 
  Medical Science (select one)................................................. 4 
   
  Status gained: 
  Base Cost: 0 
  • Reputation  {0} 
   
   
  Militaries 
  Status gained: 
  Base Cost: 0 
  • Military Rank  {0} 
   
  Note: T is T aining Packag  m y only be taken if at least one 
  h
  r
  e a
  su tr inin  packa e of Milita ies will b  take . 
  b- a
  g
  g
  r
  e
  n
   
   
  Military Gunnery 
  Skills  
  Ranks 
  Combat Gunnery....................................................................... 4 
  Technology (Weapon)............................................................... 2 
  Mundane Lore (Vehicles)........................................................ 2 
   
  Talent gained: 
  Base Cost: 3 
  • Gunnery  {3} 
   
   
   
  Military Officer 
  Skills  
  Ranks 
  Perception.................................................................................. 3 
  Diplomacy................................................................................... 2 
  Mundane Lore (Military Tactics)........................................... 4 
  Mundane Lore (Heraldry)....................................................... 6 
   
  Status gained: 
  Base Cost: 0 
  • Military Rank  {0} 
   
   
  Military Pilot 
  Skills  
  Ranks 
  Combat Pilot............................................................................... 4 
  Combat Gunnery....................................................................... 2 
  Vehicle (Atmospheric Pilot)................................................... 6 
  Mundane Lore (Airplanes)...................................................... 2 
   
  Talent gained: 
  Base Cost: 10 
  • Atmospheric Pilot  {5} 
   
  • Combat Pilot  {5} 
   
   
   
   
   
   
   
  
  HARP Modern – Training Packages 
   
   
  Miner 
  Skills  
  Ranks 
  Mundane Lore (Stone)............................................................. 2 
  Crafts (Mining).......................................................................... 4 
  Crafts (Gem-cutting)............................................................... 2 
   
   
  Musician 
  Skills  
  Ranks 
  Play Instrument (select one)................................................. 5 
  Crafts (Music)............................................................................ 3 
  Linguistics................................................................................... 2 
   
   
  Pickpockets 
  Skills  
  Ranks 
  Perception.................................................................................. 2 
  Pick Pockets............................................................................... 4 
  Streetwise.................................................................................. 2 
  Mundane Lore (Urban)............................................................ 2 
   
   
  Pilot 
  Skills  
  Ranks 
  Vehicle (Atmospheric Pilot)................................................... 6 
  Mundane Lore (Region)........................................................... 2 
  Mundane Lore (Airplanes)...................................................... 5 
  Mechanics................................................................................... 2 
   
  Talents gained: 
  Base Cost: 5 
  • Atmospheric Pilot  {5} 
   
   
   
  Police Detective 
  Skills  
  Ranks 
  Perception.................................................................................. 4 
  Mundane Lore (Local Law)..................................................... 2 
  Mundane Lore (Urban)............................................................ 4 
  Academic Lore (Law enforcement)..................................... 2 
  Weapon Skill (Pistols).............................................................. 2 
   
   
  Police Officer 
  Skills  
  Ranks 
  Perception.................................................................................. 2 
  Mundane Lore (Local Law)..................................................... 3 
  Mundane Lore (Urban)............................................................ 3 
  Crafts (Law Enforcement)...................................................... 2 
  Weapon Skill (Pistols).............................................................. 2 
   
   
  Primary Education 
  Skills  
  Ranks 
  Academic Lore (select one)................................................... 3 
  Mundane Lore (select one).................................................... 3 
  Mundane Lore (select one).................................................... 2 
   
   
  Private Investigator 
  Skills  
  Ranks 
  Perceptions................................................................................ 4 
  Mundane Lore (Heraldry)....................................................... 2 
  Mundane Lore (Local Law) ..................................................... 4 
  Duping.......................................................................................... 2 
   
   
  Repo-Man 
  Skills  
  Ranks 
  Mundane Lore (Vehicles)........................................................ 3 
  Vehicle (select one)................................................................. 4 
  Vehicle (select one)................................................................. 4 
  Locks & Traps............................................................................ 2 
   
   
  Scientist 
  Skills  
  Ranks 
  Science (select one appropriate skill)................................ 6 
  Academic Lore (select one appropriate skill).................. 6 
  Mundane Lore (select one appropriate skill).................... 6 
  Perception.................................................................................. 2 
   
  Talents gained: 
  Base Cost: 3 
  • one Scientific Talent {3} 
   
   
   
  Second Story Man 
  Skills  
  Ranks 
  Climbing....................................................................................... 2 
  Locks & Traps............................................................................ 4 
  Mundane Lore (locks).............................................................. 4 
  Mundane Lore (Urban) ............................................................ 2 
   
   
  Special Weapon 
  Skills  
  Ranks 
  Endurance................................................................................... 2 
  Perception.................................................................................. 2 
  Sniping......................................................................................... 4 
  Weapon Skill (select one)....................................................... 3 
  Weapon Skill (select one)....................................................... 2 
   
   
  
  HARP Modern – Training Packages 
   
   
  Surgeon 
  Skills  
  Ranks 
  Medical Practice....................................................................... 4 
  Pharmaceuticals....................................................................... 2 
  Medical Science (Surgery)..................................................... 4 
   
  Status gained: 
  Base Cost: 0 
  • Reputation as a Surgeon  {0}  
   
  Surgical Specialist 
  Skills  
  Ranks 
  Medical Practice....................................................................... 6 
  Medical Science (select one Surgical speciality)............ 6 
   
   
  Training Packages Talents: 
   
  ▪ Tank-man {3}: Allows you to develop  
  AFV-Vehicles, Combat Pilot and  
  Combat Gunnery skills. 
   
  ▪ Medic {5}: Allows you to develop All 
  Medical Skills. 
   
  ▪ Atmospheric Pilot {5}: Allows you 
  to develop Vehicle (Atmospheric Pilot) 
  skill. Also gives a +10 bonus to this 
  skill. 
   
  ▪ Bomb Expert {3}: Allows you to 
  develop  
  Demolitions skill. 
   
  ▪ Gunnery {3}: Allows you to develop  
  Combat Gunnery and Technology (Weapon) 
  skills. Also gives a +5 bonus to Combat 
  Gunnery skill. 
   
  ▪ Combat Pilot {5}: Allows you to 
  develop Combat Pilot skill. Also gives a 
  +15 bonus to this skill.  
   
  ▪ Marine Pilot {5}: Allows you to 
  develop Vehicle (Marine Pilot) skill. 
  Also gives a +10 to this skill. 
   
  ▪ Nerd {5}: +10 to Computer Using. 
   
  ▪ Hacker {3}: Allows you to develop  
  Hacking and Safe-Cracking skills. 
   
  ▪ Master Technician {5}: +15 Bonus to 
  any Technology or Engineering skill. 
   
  ▪ Medical Technician {3}: Allows you 
  to develop Technology (Medical) skill. 
  Also gives a +5 bonus to this skill. 
   
   
  ▪ Technical Talents:  
   
  ▪ Hardware Freak {3}: 
  Allows you to develop Technology 
  (Computer) and Engineering (Computer) 
  skills. 
   
  ▪ Mechanical Knowledge {3}: 
  Allows you to develop Technology 
  (Mechanical) and Engineering 
  (Mechanical) skills. 
   
  ▪ Weapon Knowledge {3}: 
  Allows you to develop Technology 
  (Weapon) and Engineering (Weapon) 
  skills. 
   
  ▪ Electronics Knowledge {3}: 
  Allows you to develop Technology 
  (Electronics) and Engineering 
  (Electronics) skills. 
   
  ▪ Power System Knowledge {3}: 
  Allows you to develop Technology 
  (Power System) and Engineering 
  (Computer) skills. 
   
  ▪ Security System Knowledge {3}: 
  Allows you to develop Technology 
  (Security) and Engineering (Security) 
  skills. 
   
   
   
  ▪ Medical Knowledge {3}: 
  Allows you to develop Technology 
  (Medical) and Engineering (Medical) 
  skills. 
   
  ▪ Cybernetic Knowledge {3}: 
  Allows you to develop Technology 
  (Cybernetic) and Engineering 
  (Cybernetic) skills. 
   
  ▪ Chemical Engineering {3}: 
  Allows you to develop Engineering 
  (Chemicals) skill. Also gives a +5 
  bonus to this skill. 
   
  ▪ Scientific Talents:  
   
  ▪ Physicist {3}: 
  Allows you to develop Scientific 
  (Physics) 
  l. 
  skil
   
  ▪ Chemist {3}: 
  Allows you to develop Scientific 
  (chemistry) 
  . 
  skill
   
  ▪ Astronomer {3}: 
  Allows you to develop Scientific 
  (astronomy) 
  . 
  skill
   
  ▪ Metallurgy {3}: 
  Allows you to develop Scientific 
  (Metallurgy) 
   
  skill.
   
  ▪ Biochemistry {3}: 
  Allows you to develop Scientific 
  (biochemistry) 
  ill. 
  sk
   
  ▪ Psychology {3}: 
  Allows you to develop Scientific 
  (psychology) skill. 
   
  ▪ Botany {3}: 
  Allows you to develop Scientific 
  (botany) 
  . 
  skill
   
  ▪ Zoology {3}: 
  Allows you to develop Scientific 
  (zoology) skill. 
   
  
  HARP Modern – Critical Tables 
   
   
  Firearm Critical Table 
   
   
  Result 
  Head and 
  Neck 
  Hands and 
  Arms 
  Legs and 
  Feet 
  Chest and 
  Back 
  Abdomen 
  and Groin 
  (-19) – (-10)  
   
   
   
   
  (-9) – 0  
   
   
   
   
  01 – 10  
   
   
   
   
  11 – 20  
   
   
   
   
  21 – 30  
   
   
   
   
  31 – 40  
   
   
   
   
  41 – 50  
   
   
   
   
  51 – 60  
   
   
   
   
  61 – 70  
   
   
   
   
  71 – 80  
   
   
   
   
  81 – 85  
   
   
   
   
  86 – 90  
   
   
   
   
  91 – 95  
   
   
   
   
  96 – 100  
   
   
   
   
  101 – 105  
   
   
   
   
  106 – 110  
   
   
   
   
  111 – 115  
   
   
   
   
  116 – 119  
   
   
   
   
  120 
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Harp/HARP SF/HARP - Tool - Harp Modern.pdf