TEXT: Examples of Spending Advantage and Triumph in Combat (p20fc/p236)
  Cost
  General
  Starship and Vehide
  • Recover 1 strain (may be selected mere than once],
  • Add Q to next active allied characters check.
  * Notice a single important point in the ongoing conflict.
  * Activate Critical Hit For weapon with O Critical rating.
  » Activate
  cost Weapon Quality._
  *Add Qto next active allied characters Pilot, Gunnery,
  Computers or Mechanics check.
  * Notice a single important point in the ongoing conflict.
  ♦Activate Critical Hit for weapon withO Critical rating.
  ♦Activate K} cost Weapon Quality.
  ttOor(fc'
  * Perform an Immediate free maneuver, provided yon
  have not already performed two maneuvers that turn.
  * Add■ to target's next check.
  * Add Cl to active or allied characters next check.
  * Activate Critical Hit for weapon with OO Critical
  rating.
  * Activate
  cost Weapon Quality (default)._
  ♦ Perform an immediate free maneuver, provided you have
  not already performed two maneuvers that turn.
  ♦Add■ to target's next Pilot or Gunnery check.
  ♦Add D to active or allied characters next Pilot, Gunnery,
  Computers or Mechanics check.
  ♦Activate Critical Hit for weapon with
  Critical rating.
  ♦Activate
  cost Weapon Quality [default)._
  • Negate enemy's defensive bonus till end of round.
  • Ignore environmental penalties till end of next turn.
  • Gain tlto melee or ranged defense till end of next
  tum.
  ♦ Reduce the target's defense by half till end of round.
  ♦ Ignore Stellar effects tilI end of next turn.
  * If piloting, perform free Pilot Only maneuver, provided
  you have not already performed maximum number of
  Pilot Only maneuvers that turn.
  • Disarm the target rather than dealing wounds/strain.
  • Activate Critical Hit For weapon with OOO Critical
  • Force target to break any Aim or Stay on Target actions.
  •Activate Critical Hit for weapon withOOliCritical rating.
  ♦ActivateOOP cost Weapon Quality._
  rating.
  » Activate
  cost Weapon Quality.
  OOOOor0
  • Activate Critical Hit for weapon with
  Critical
  •Activate Critical Hit for weapon withOOOO Critical
  rating.
  rating.
  TOTOorÿ:
  • Activate Critical Hit for weapon with OOOOO
  Critical rating._
  •Activate Critical Hit for weapon with CJOOOO Critical
  rating._
  • Upgrade the difficufty of target's next attack.
  • Upgrade active or allied characters next check.
  • Do something vital to turn the tide of battFe.
  * Upgrade the difficulty of target's next Pilot or Gunnery
  check.
  ♦ Upgrade active or allied characters next Pilot, Gunnery,
  Computers or Mechanics check.
  ♦ Do something vital to turn the tide of battle._
  • Destroy a piece of target's equipment (GM
  discretion).
  ♦Destroy target ship component (p245)rather than dealing
  hull damage or system strain (GM discretion).
  Examples of Spending Threat and Despair In Combat (p207/p236)
  Cost
  General
  Starship and Vehicle
  ®or
  • Active character suffers 1strain (may be selected more
  than once).
  * Active character loses the benefit of a prior maneuver.
  ♦ If piloting, force ship to slow down by one speed.
  •Active character loses the benefit of a prior maneuver.
  • Opponent may immediately perform one free
  maneuver in response to active characters check.
  • Add n to target's next check.
  • Add ■ to active or allied characters next check.
  ♦ Opponent may immediately perform one free maneuver
  In response to active characters check.
  •Add D to target's next check.
  •Add■ to active or allied characters next check.
  ♦Active characters vehkle suffers 1system strain (may be
  selected more than once).
  • Active character faffs prone.
  • Active character grants the enemy an advantage in
  the encounter, such as accidentally blasting the
  controls to a bridge he was planning to use for his
  escape.
  ♦The Initiative slot used by active player drops to last In
  initiative order.
  ♦ Active character grants the enemy an advantage in the
  encounter, such as decreasing the difficulty of any checks
  made against it by one until the beginning of his next turn.
  9
  • Active characters weapon immediately runs out of
  ammo and can't be used for the rest of the encounter.
  • Upgrade the difficulty of active or allied characters next
  check.
  • Tool or melee weapon the active character is using
  becomes damaged.
  • Primary weapon system of active characters ship (or
  weapon system manned If gunner) suffers Component Hit
  Critical. Does not count towards ship's accumulated
  Critical Hits.
  • Upgrade the difficulty of active or allied characters next
  Pilot, Gunnery, Computers or Mechanics check.
  •The active character suffers a minor collision with
  opponent at close range or stellar effect._
  (plus failed
  check)_
  ♦The active character suffers a major collision with
  opponent at close range or stellar effect._
  
  TABLE 3-4 SPENDING
  g}, %t AND
  IN BOARDING ACTIONS
  Dice Symbols Effect
  * * -J &* ‘ J' /f
  V" *ÿ& t?
  1 '
  - ' ' W* '
  '* -f:
  J
  * ****'
  fci "
  'M
  #a-jry
  ■
  V,v-- ' ‘ V 'J „
  ■■'>,>■■ - V. "/
  -f&v -t
  ■
  '
  4 4
  J',,v
  *
  '*'*ÿ ' rrlf
  .......
  J '
  -,'• /
  •
  •
  .
  ■
  '
  ' '
  'ÿ "
  %&*ÿ'/*.
  ■
  ■ hfjt ’A Pm
  JP-JHI ' v
  - .
  ■
  ■ ■_.
  :- J
  > *
  r‘ , -* 'vw- pv ■*■ ■s-'�'->;vr,*
  T/, vf f;OT dw
  ■ ■ ■/,-' \y :r -
  r // v
  A
  ft** ’ftff .f'j*: v rv’"/ fjÿJT.
  Ifiÿf
  f'/pMlft.
  ilO Ofcf'-*#; V lW?ft <T If:*: CM‘ 5
  <j#v f*1vi; i/> *
  *»
  x hÿ"Jjr »**-,
  ■'■
  -,'
  -;ÿ >
  ' to
  i/y/ÿ
  % V
  ■■■' -;ÿ.' ■".......
  ih *Wp SW 'ff/mifi*
  .+ * • ' 1 *-{t
  tf, *.r-|.
  r
  &/
  >; 4JLy >
  A f'ÿV U?ir*% if
  t//.r
  'ÿ'ÿ*' * Uv*i ttotHOw O'MQDÿ
  ■ ' *■ . '
  '.......
  .....
  . > Usfp/r*
  ■ (J n-m
  /ÿ f-y Tjj.fl ifjfi fi Itif: vtiif; '. ;jrM' '41
  Iftf; 4'JlW < Ti4fHr. i£t flffrfif: *fld 'Jimrttttl'., \ iffi fgt ’ 'fj J?'fj
  !'.r;
  S'
  W 't.r |;ÿ 1..?,ÿ V/Stfrm Ui* n,f; '/jfrrfOf «f fryjft
  ir >f if; darkWIrflS |\M: pagr? >
  '/
  ■' A'> '4 Nffetition
  ,j.v!//v.
  t)
  4
  Trÿ
  apM'V
  • 7
  t
  *"io
  *
  ■
  j */
  v
  i'.(r
  fJaff Wi tM:
  ■.
  • ÿJ -
  / W r
  w **ÿ*' nr%v jt/ «wJi>itÿ -f -i f: yrea. f,,i-v ir ■■;
  ,#
  '
  '
  /l-f'j li'-i/:1 / fW
  J/f7 ri'
  ff
  Afÿ
  Rf fill iJTJISg
  *ÿ ';'ÿÿ
  1 p
  ■ J -.
  hjf f+if* (
  of
  4N4ÿ*,J 0»rr..iÿ:v lilir
  rr,r rh/, parf Of 1? it ■-.tup
  w iilt- i;1-.Utn
  fÿ' ■'% M /t: f.hi*rÿ 1r»r-B
  J.p4f.r- %Jj|1■* ■>/ WVUL'fJ MJppIlfn fft'.lT Vjff'V .ÿÿiM-un
  V.
  r-( v
  ■
  rÿf
  p;#u<r
  r/
  ‘ : ACE *r RIAHI™ r
  WuiHiOoP
  fr.ft jijÿr v <*>vY\ a iffirÿafisiflei '/niwrfJrt,
  -*s i ir/plowr r
  rt*v Lion, or tithemiSf: brÿfichÿii Th*-
  p ,:|
  ,
  ! j-
  ■' '- 'Of'-ij-i'.-t! 'ÿÿ
  1 1 J
  ■■-■'
  ■■ ■"
  -J
  ■:■••' Mil'Ll 'jri p.-ji-/ 'fit of rJit'Att Of REWEUJON '.ORT Pm* ■!.■.■ „
  , ..
  j
  j .)
  j
  .
  .
  i
  Average f44} Att>ieto
  > Coordination check
  1
  irfifigj pulli-r) rhrouÿi ihfr hfJnjr.il
  ffJ decOfru'ffCr'-.Mon
  '& '
  V
  r/
  v '/
  
  TABLE 3-5: SPENDING Q, ©,
  AND
  IN WILDERNESS COMBAT
  Dice Symbols
  Effect
  The attack exposes or draws attention to a concealed enemy, adding□ □ to the next check to detect him
  The attack drops an insect hive, ignites swamp gas. or otherwise badly startles the target, inflicting 1 strain on
  the target and each other character within short range.
  The attack ignites dry Foliage or other flammable material near the target, starting a fire with a rating of 2 Isee
  page 228 of the AGE OF REBELLION Core Rulebook).
  The attack damages an important piece of survival gear earned by the targeted character.
  The attack kicks up a cloud of sand. frightens a flock of birds, or otherwise distracts the target, causing him
  | anci
  other character within short range to lose his free maneuver on his next turn.
  O or $
  OOnr$
  OOOor$
  The attack collapses a tree, rocks, snow bank, or other large mass onto the targeted character, who is
  knocked prone and immobilized until he passes a Hard (444) Athletics or Coordination check
  an action.
  Insects, leaves, sand, or snow obscures the active character’s sight; add one automatic © to his next check.
  The active character steps In quicksand or gets caught by a root or vine, immobilizing him until he succeeds at
  an Average
  4) Athletics or Coordination check
  The active character draws the attention of a predator or frightens wildlife with dangerous
  The active character receives a bite or sling from a small buL venomous creature and suffers 1
  round for 5 rounds or until treated with an Average
  Medicine check
  A severe weather event occurs without warning, such as a sandstorm, twister, or blizzard for the duration of
  the encounter, upgrade the difficulty of all checks once for all characters,
  '
  a l0r tne aurat,on ot
  0
  t requiring
  :
  © or &
  © © or V
  consequences
  (§; © © or
  wound each
  ©
  
  AND
  IN URBAN COMBAT
  □ice Symbols
  Effect
  weIST11
  Sr
  O -'ÿ$
  Sn3ttered transparisteel, shrapnel, or debris strikes the targeted character, inflicting 1 strain.
  Sftte AUOF REBELUONSI“
  deStr°yed' P0SSibly re5Ultlne " dSrkneSS<“*«* 226
  O O or $
  staggeringhim?ÿ5
  amount
  mkble or durasteet platingonto the targeted character,
  A vehicle, power supply, ammunition store, or fuel container near the target explodes, Inflicting 10
  damage tor more, at the GM's discretion and based on the environment) to all engaged characters.
  The attack seriously damages the target's cover, reducing the® It adds by 1.
  ,
  The attack collapses the street or floor beneath the targeted character; he suffers a fail from short or
  ; medium range (see page 228 of the ACE OF REBELLION Core Ruiebook) and is immobilized for 1 round
  i The attack collapses a wall or other considerable section of a building near the targeted character,
  staggering the target and anyone engaged with him for I round.
  aOOor$
  <$
  The sight or sound of a door closing or window shattering distracts the active character, adding□ to
  the next combat check targeting him
  <§) or @
  Debris falls in front of the targeted character, providing cover or improving existing cover [see pages
  226-227 of the AGE OF REBELLION Core Rulebook),
  The floor or street gives out and traps the active character's foot, immobilizing him until he spends a
  maneuver to free himself,
  The attack injures or endangers a civilian.
  The active character's cover is damaged or collapses, reducing the■ it adds to incomingattacks by I .
  A section of ceiling, a bridge, or even vehicle wreckage falls toward the active character, inflicting 1 2
  damage and knocking him prone unless he avoids it with a Hard (444) Vigilance check
  i§i © or &
  '§1 '§) id) or
  
  TABLE 3-7:
  Result Options
  Cost
  Pfrk.r
  = ii LuÿJt-:l Stance maneuver M ai
  ■
  ::.-Tt3l rJijfi
  ; Step 2-. Draw
  ubseouenf turn)
  r:TOD i
  nr stand up hi
  r‘ kroner uii J"
  '-L -Junta du: 'iiSldpli Draw
  Ci-'
  ■
  il cequeot turni
  Perform an A.....
  w- .-.I
  ■
  :ÿ. in n
  ■ .k
  “IFJI during Step 1-. Draw i -i
  i --JL-NJ14.ni.-n: tum|
  Axi-d - lQ to the fl*st Critical Injury the character inFliers before the end of his next fjrr,
  O
  1 *
  OW'
  £
  Draw A weapon as an
  denia- -JUT;Step 2: Draw
  ■
  a subsequent tbml
  Force 1he target to drop a wKnpon 1L is carrying
  or i$)
  Ado -
  to The hist CnLÿdr Injury the character inflicts before the end of h.s next Lom
  if The attach 1nfhets da n- sgp fin a nvaI MFC
  1 a riji:t . ir. k;lb 11IE largei immcd'atel y ittes can only oe at twated during
  the comoac check in Step 7: Drawl
  If the attack infkcts damage, it incapacitates the target wit MJUL kilting, him (this Ldflonfy ue acL-vated during Elbe
  ■ 11 ■■■■
  step 7- Draw
  The character may immediately make another combat cfteck against a different ter-get within ranee ITh s an only ne
  arhc ilcd mir ng Ihe combat
  ■ 1 >:<
  ■ S-tep ?ÿ Drawn
  ■ b±
  ® o' V
  Tro character sorters 2 strain
  @ or ®
  The Character 15 disoriented for 2 munris
  1ne character does nor benefit From his ranÿea or mtlEc [tetense until Lho end o1 ms ne\L tun1
  The LOataccei 10 imm&OHized For 2 rounds
  tsi lai Sc
  ; or1®
  Alter ie attacks the characters weapon malfunctions Treat this as tFinijgh |L had run auf oF ammunition 11 uppliLibte
  Odg.i-j
  oF the Ebor OF THE Ewiwf Core Rulehoni.
  1 he LtW-JEters attack hils a bystander within range [of hh ppponEnt's cnqicHl instead ul his. large! [This i-ah «3ly bt
  I :tr 1ivated ±.r-i,g the eumbat cr- : v
  Step 2: Draw and if them is a target in ranRe.
  Tde chamber cannot voluntarily sutler strain ro activate any abMies or gam e*tra maneuver unbr theend dF his netf turn
  
  TABLE 3-4; SPENDING f> AND
  IN HASS COMBAT
  REsuk
  Result Options
  All Characters with Ihe acting fence can recover 1 5-rain
  The PCs notxe a hey feature of c~e enemy force (an enemy office', weapon empucenwiil, support veincle. etc.l
  end its cosmor on the balti-ebefo.
  Oo*$
  An aifock hy the acting force weals a wetness o the enemy forced defenses Add□co the next Mass
  Combat check as the acting force exploits the wea-moss.
  fhe PCs perform a particularly heroic act or oo so.-hething wit* mnor out airing CDnseouenres For Ehc cause of
  the Rebel Alliance (acquire enemy materiel or mtul. irstueor othermcie aid a neutral party, tne-ÿby Sivayn-.g that
  person or group's position on the Retailor,, etc.] WTwn the uauie is over. 1he PCs each increase their Pury hy one.
  O VJ> or >£
  A previously unnoticed gE'cÿraphical fcAfure of the rjatflofipld (3
  r>r trpriÿ. ,1 valley, 3 rook formation. el- .
  affords the naira fon-e sortie cover
  acting force may downgrade tee difficulty of the neat Mass Combat
  check ones as it utilises this vital foarurn
  fhn acting force disabses an import-ani: piece of enemy hardware destroyinga heavy weapon or ittv1! of
  equipment mat provided foe enemy force a”; advantage m the battle
  Ifoe leader of the actmg force manes a rousmg speech to insole the troops or enacts A tunning plan The acting
  Force may upgrade the ability dice on .is nex- Mass Combat chock once.
  OUOoif
  Oerwhefcned by the ferocity ol the actung force's attack, an enemy uric .s close 10 abandoning its post. Do the
  next Mass Combat check any -$ gec-eratec causes the energy force to abandon its post aod run
  A rvotaole NPG within the actmg force performs a particular fear of heroism This provides the acting force with
  a tangible benefit arid makes a name for tf.e NPC in the Rebel Al lance.
  Reinforcenienis arrive to support the Sr. ting force These increase the force strength of toe acting fierce by one
  Stop JiigjTihisant to Imposing, for example] h future phases
  *
  Sizable remtofcements arrive: fn support the acting force It-ese raease the force Strengtn pF the act i*£ force
  by two strips (Significant (o Staggering for example) m future onases.
  A dramatic narrative moment gives the PC: the chance :o slnglehantledJy change Hie entire course of the battle
  This could be anything from a chance encounter with ihc enemy commander, lo a dogfight with the enemy forced
  ton ace; fo the infiliraEion anq sucfogoF che enemy force's cotnm-; station, redirectingenemy reinforcements aiwy
  from the battle The options nene are endless ano entirely depenaenc on the circumstances of foe narrate
  .t $
  
  TABLE 3-5: SPENDING
  AND ® IN MASS COMBAT
  Result
  Result Options
  Trie chapters involved with the acting feme suFFer 1 strain.
  rht lot of war creates cor lusion on the hattlefiold Add■ to the ne*T Mass Oombai chock as the- acting farce
  umggies to differentiate all.es. from enemies
  fgf c- ®
  riif! erw'nr-, rt:snjpts the actn( fr rco's me pF bane Memrbom. r : the OÿFing fare saFFierH
  the r lOKt skill Olinrk
  Oneof the PC* invo-vKl withPv acting force jertosen at -andom. or as decorm ned by the CM to fit thenarrate suffers
  an LCifaituiHte accident on the ftfd of oattle -failing debns, a stray round, Friendly (re, etc) The PC suffeis 4 WOUIKH
  or $
  The acting force gets bogged down n difficua Terrain As a result, it upgrades ihe a-fhculiy of its next Mass
  Combat check. once
  The enemy rovee disables an important piece of the acting force's hardware, desire/mg a heavy weapon or piece
  o! equipment shat provided lhe acting force an advantage in rhe battle.
  The h-ue" y lorce
  -i s gnifuam advantage mIhe txikfedue tr> a plow tolhe command oF|he artL-ng Tome
  (the? Commander is woynt&d. uociel nrjuipme'-r is liamagel etc 1 Downgrade tÿe obilily d cek the next Mass
  Cornet check once
  gj ® or T?
  One of me PCs: involved w-th toe acting Force ichosen at r jndom, or as determined by tne GM to Fit the narrative)
  is grievousÿ hurt in the Fighting and soFfer5 one Critical Injury
  A
  ■ ■ utahn; NPC wrihm the acting farce supers a grievous Critical injury this deprives the acung force □ ! a tangible:
  asset and sertousiy endangers someone im-portanc to the
  GOmmuniCatims are disrupted, and orde-s are garbled Tie commander uf the act'ng force cannot deafly
  -ÿ
  rrmu'-ic Eire orders lo I
  ■
  l:o
  ■ ■ -■ ..
  LnleSs anottiOr r liner LH respectÿ] leader ivtir
  ■ un
  ■ omiminipalfc ta thr
  acting Feme s':ups in 'o luke the i umthander'S place. 'hr! acting force does not upgrade the apilily af Lfie rlien pocs
  due to ns commander's rams inLeadership the next Mass Combat efteek.
  Reinforcements arrive to support the enemy fame, inerpÿing :ts Force streÿtiby one step (5 gn heÿnt (o
  Imposing. lor example) in r:1 1ijr-p ptesRS
  Either succumbing to panic or ememv inFilTiabur . a portion ci toe actinglores Urns traitor ajid |oms:he enemy
  farce. Decrease the force strength C che act-ng farce oy one step fimpos.ng to Signihc ant, for example), one
  increase the force strength or Lhe enemy force bv one step [Significant to imposing far example;- m future phases
  f uinforcemeiiLv arrive :o support th? enemy fcree, increasing its farce strength by two steps ftignihLint to
  Staÿr 'ÿÿE- ,C| cnirnplE) in future phase:.
  
  TABLE 0-3: SPENDING Q, <$, <5;, AND9 IN MASS COMBAT
  Result Options
  Result
  Members of ihe acting force nobee a hey feature of the enemy force (enemy officer weapon emplacement, etc )
  and Hi position on the UatiieftakJ
  AJ Puyrr Characters wen toe suing force can recover ! urar
  O *
  A previously unseen geographical feature d the tattMtfd (a vantage point atoo wtecMgr, a rock formation.
  etc | anemft the acting force some advantage andallows t to upgrade che ability of thenon Mass combat
  cwP once«it exploits that feature.
  The acting force delays theenemy force In some particularly effrettw manner. mcroMing the tme tnu mass
  combat phase takes by ten mirutes
  UU I
  The acting forcedisables an bnponant component ol the enemy tone that provided be enemy an acUan age in
  the haril* [a walker, a ffcre team in an advantageous position, etc )
  The acting force drtwre a blow» tt# enemy leadership (sirelfcrgnw command r-ntrr rtamagyng communications
  equipment, paruatiy jamming comers, etc ] Downgradeihediffcuity of thenext Mass Combat check once
  The acting forceeffectively remares the enemy force comm*nd«r from mo rwet ph»e of Out m«irtmaai iby
  physcahy mcapactaiinghen Cvtwÿ fur* off ent»efy from Fw troopsdestrwnghecorrms. etc t Unless a new enemy
  fora commander peps up. the enemy force does not upgrade theddhoifty of the nextmasscombat pnast
  The acting force drives the enemies back and forces them toregroup before they can continue Ar additional
  mass combat phase must be fought at this battleground tak-ng ah the additional lime that emails* before the
  enemy forces prew ormard to Lhe Text battlegfuund
  l
  t i
  The PCs and MFCs Invoved with the acting force suffer i strain
  The log of war ceates tonfjsien on the battlefield Aid■
  1o the nest Mass Combat check, as the actingforce
  struggles to ‘ .ell allies from enemies
  Each members of the enemy force ados□to the hrsi skill check they make duringthe next mass combat
  phii-,'-
  r idling enemies invokedm the current an v,e s Target of Opportunity
  my. see i ,ige Si
  Eachmember of the active forte adds■to the Arsi skill check they make during the next mass combat phase
  [including enemies invovedin the current phased Targes of Opportunity, if any, see page at I
  The suing force is driven back more quurwy than antcipated. reducing the time tnh masscombat phase Lakes
  by ten mmoles
  # of 9
  Jfr # nr 9
  A key weapon hehicle. artilery piece, or air support] s deployed to ihebatdeneld to rwntorcethe enemy forte
  Upgrade the difflcuky of ihr next Moss Combat cn«\ once
  The enemy force striker at the foadersnip jf the acting Forte, reducing U*c effectiveness of the octng force
  commander The acting force downgrades the abflly of the rod Mass Combat cheek once
  The enemy forteeffectively 'enKwes the acting force commander hum dienext phase of the massccindat (by
  phy-orally mraparttaPngher . cUTinghim off enonply from hr. tiodpc. destroying hK romrm Hr ) Unless A new
  acting force commander steps tfo. the acting force doesnot uopaoe tie atrtty of the mass combat phase check
  aunrig the next phase
  9
  The enemy immediately overruns the current battleground skipping any remaining phases and dnvmg the
  acting forces to retreat to the next battleground m lane
  99
  
  TABLE 3-3: SPENDING Q,$, {§}, AND V IN LARGE SPACE BATTLES
  Result Options
  Lost
  EluRIVE: Active yhi! p- expertly |ink:= d;nund Other craft or tlEbni in i
  ■ ■
  light, providing iutflt? cover. AddBk. .-I'I
  Cunnery checks Largeting tins trail until List pilot's next turn
  Moment of Clarity: P lol positions himsrfl 1o gel a bnel gJimpSn cl the larger bsL'.lr:. grant ngC
  :V' nvr lor an
  allied) character's nest PIIOIIOE check
  Tbch and Roll; Lpgmbe difficulty to aN Gunnery checks targeriÿ this craFt until the pilot s ne*’ turn
  WhEcc’d They Go7: In it c luty of the hÿ tr one enemy start :s removed from [tie encountc-r, but retrains msacr
  A future
  result may tic used eo return thrs combatant to the fight
  aw#>
  W
  OMfr
  Look Outh Rjrce trte energy crali in the encounter to sutler a miner collision with loose debris the active
  character just dodged.
  I Have You Now: A :cive character’s sh<p gams tire benefits of Cam tne Advantage on a target ol choice alter
  skillfully maneuveringaround a smaller capital ship or part of a Digger ship
  <t>
  Eat This!: foiceomi enemy craft at dose range to suffer a major coilisn:-' .ÿtn the superstructure of a nearby
  capital ship or targe piece ol loose debris
  Light Flak: Add■ toThe crgftls nest Gunnery or Piloting check, and ship lakes 1 system strain that ignores armor.
  Light Blind: A flash from an Explosion within the pilot’s field of VIEW difiOfients IhE active Character. Upgrade the
  difficulty erf the ship’s nest Piloting check by one.
  Structural F&Hure; A sadden cloud of debris from an exploding ship or supeÿrnjeture appears n the flight path
  of the active ship The ship’s nexi Filming check difficulty >s determined using the Steliar Phenomena rules
  Heavy Fi&Vr Upgrade crab’s next Gunnery or Piloting check by one. and sh-p takes l h .n trguma Thai -gnprÿ
  armor
  Light Blast; A nearby loose Tyel oall detonates rocking the arrive ship and indicting system siram anus'
  ■ ■ ■ > Ihe
  ® generated
  Watch Your Vector: The "Ighl ualh n1 the encounter rmsses another group n! erieni:: I fiÿ'ileis Lfiat stream by
  on a different sector Actiÿ character's craft is hit with a stray blast from a medium laser Cannon idsmagÿ fi pnly.
  op critical rating, upgrade craft's next Gunnery or Pilot;ng check by one
  Quchf: Vehicle clips a piece of superstructure nr debris suffering a minor collision and redurmg sfieed by l
  Heavy Blast: A large shockvove from a nearby explosion shakes the active ship, inltictirsg system strain equal to
  twice the $ generated
  Strap lull Vehicle collides with the side of a capital ship's superstructure or another fighter m a passing joghgT'..
  suffering a major collision, and oegms. to tumble. The craft immediately suffers the 'Knocked Off Course' Cntoal Hr
  |see page 253 of dc Act on REBELLION Core Rulebookj
  @ or
  ® tg! or ®
  ® ® ® or #
  isticcessiul
  check)
  $ (failed
  checft)
  
  TABLE 3-1;SPENDING O,
  AND
  IN WILDERNESS SETTINGS
  Symbols
  EFfed
  Fawontbh! Pl.innine: ih' PC ::
  .
  ■ :!ÿ!.
  ■
  ■ . ::
  i -
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  ■ . !
  m;--
  5.
  f.-s
  ■ ■ ?.
  ic-.t tLrescifu
  r: e ric.rvi i imt-
  n-urmtxsi .y tnf rourj TTOUJC suffer
  1 or mÿzt> aiftnfl LW»I:I« in *fus sp-nruji fna:
  sutter 2 less strain to n <njninrs:-m c-1 :
  Successful ForAginÿ..
  ii'. .
  i- 1, -
  -.-.........
  .....
  1..
  ■
  r.M
  -ÿ u . ,
  m ;rN
  .
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  t
  No Surprises: Trie? PT
  :i.--
  ■
  w<;ll
  1.;-.
  mb
  -v.-
  ■
  .ÿ A ||
  IÿPPHILHI frteÿÿfno dtsf.irfiT rh'.'.-if pn'Kr'icfl hern
  FteW Rations. '
  ■
  - :M..
  T
  T .
  II.M
  .1
  ■ rm :
  -\ 1r-":ÿ-.|ii
  ■n |..r; PC
  r: HY .10(30 m !i*f fm* PP'.'WTICP ChEfh The <±-3fiaCHT
  dunnti |IIA M'y.'-iin
  OO
  *
  FaHflful Companion
  'ri iiJlfrnii'
  ■
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  tftlS,
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  stirv.ldr-e fiflr . return TO
  loc JLirJIL Eft* datftCtMS rTLSy (lieil la renaVnr 5
  escj'
  DUO
  rvr {tr
  Comfortable Setting: I In;
  ;ÿ
  ,
  1
  ■ !
  j .= -
  -
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  .j w
  MJ-. r rÿM--
  Try PCs
  -.r -hr.
  to ■ . - - - . iVfi MlJ |i.:! I In -yhd
  f VlkOtlNh"
  ■ : Hi1. lOfiHIif>n
  on.....
  f
  r*tfrjb|lsr non:-
  wrl- ■ ' O' i i r
  ReJifl&IC Suppfies; I-
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  .,ll\ 1 ! -J i HLSIIH : ■ ■
  <T J: kr, !!
  ■ ■ PC . !!<!*£ vlhle Ift tll:S Jf<T Q'ldT.
  $
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  lYj.h Myr
  .
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  = :...
  reiw-.L-
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  in'-v ntair
  ihey r&nwt;
  rr .-.ÿr:i pi:is2 'rsifKf
  Native Medldnt.
  :Pt
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  or>ee. ino
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  a rw.aler % Jill tsup
  f* 51
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  Poor Passage: i-"
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  tnck nr..iL,
  tl|pp:"v
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  ■
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  ■ -)£l[ &-'? kllHliv inthgmifll yvhi?n slcipia--
  ■ uron fji
  ;>Cs Khj■ LM .3 II
  rhtcÿ m.jflL1 .u
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  thui prllh
  ® i.r ft
  InfKtalKHT T'
  ■
  jnritET [h'PC c:-"ÿnK -’.i i-. .’Cfnltrivvirt Mny
  K Ji parjiihv .....
  ■■turn-
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  ■
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  ai
  Liorj r,ney IBILI 3: LxaiLiY ■ resncÿ p|Aft,
  wciypf ’bu P-'.-. lVooul nenviU' 1 ar raofR sTrwrr. Wy rf"iiSÿiL.
  1
  r.liat -Moil anicij-r 'risicjd in. a mirtmemrilc:
  Jfeavens trtipL
  ■
  ■ ■ ittir.i
  :ÿ ■ .
  r
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  ■
  - i:-
  ■ :J|| ?r:u :
  ?.u
  ■ ,■ . JUhe: ro:
  1 i'\: po-o
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  1intJ-Eitia-i-rO F'?J -M nKÿSspder dffre ttev. wlftlin nÿnrij; B'nÿf1- o:
  iffierk'j in thfT ogtdPcÿL Ufhr.jde
  r.hf 4irflcu)ty si site Ptv Lhcr-rm oiiflt
  <5J $ .1 ?
  OlSJSlrmtS Effotl;
  .
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  1)1 M?r! «JJoft iÿ. 135H T H:v rrif.-il 0:ÿ:1rndLOe JlleirlL>LL To OLJ:K fires Llidl AIIILJ
  [flrNl'ny dr.tfiinfi 3fitl
  01
  to tn*rl (in.iTraK !bdir
  ■ isTran n'f,N|r m minl'y pnr.nrli-nf rhern
  Wprtied Too Well:
  1
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  far ? ■ ■ HI: . .
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  ■
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  ■ ::K
  1 .. : I?Tr f ||tj
  Sft© ffi
  WlfeStfl Starts:
  'ÿ
  i- i.
  ■
  -s-.l
  ■
  ■ tnr T .:ST. bn- --its i.
  -iÿy :i,.: -,. .i;V
  ;i J.-I.. .ÿ t-s n?
  .j':. OtfiL'v !i.'ilUA,rii4tojiÿ*!S. :j-L1".': Th:- F'Cv r.; J tt
  ■
  ■ m?\J < JO.
  ■
  ?r V--
  ■ I
  Y
  ■ to
  Initiative oner r.e ri:ÿ? liMrechfiYfTFicOu'tiiir P j. ioc
  Unwarled Attention:
  ,i .
  >ÿÿ
  ■ , r-
  W,*-
  vf’cd. i‘-
  LH a I»LIC.YLX?I(
  4ÿ111-.
  if- -
  ■ n. - fn-. .
  LTÿ a' siin aniriWlS. -of
  Stifle? all le-=d
  to Tt-e party's lbcal HJM AJri{3nrr PÿrvCDtlor or
  ViffiSiPlfc chosklro |1g:L'3e or [|ntl UUI fT 's
  Stnuturalty UPMlttMti Ary Tfir-lÿ'Ell''
  ■
  ■ ' -
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  frtrfi* ftntvi [hiiiet.cwf# ta, s
  fiiotit. it Ediiajnte, iiw foricpjitifi rfay, jtvcJ all tticuu siiiidff talÿsr 2
  ■.rrsji as rVy T!wt:y Jish TO TFifei?- oulsstf i-.ti tedrt' -s re ii :ili J
  ■ J.JTI::
  h? LI<. OTtSSfUl
  .
  Painful Fÿilttre: f . .
  I-
  ■) j HIL1K.i
  JII I .
  ■.
  '
  -.: !ÿ .
  . ■..-
  i .:
  . :. ,i:' ,:-i:r;-.: the
  rhÿrji.Vi.-f s
  Palki. iWl Bllev 4 -hhuliF” Aÿ|I ri-rtniftsFs (NT the PC, of the PC late iriU" dfi UTMfcEfcfJcrl pll
  dlo
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  .
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  ■■ Tabl$6-I0: CriricsMniurv
  Rewlt
  'ÿ
  ' i
  'ÿÿ
  'ÿ 22'-
  i
  ■■ Fonci AMD DESTih-
  ■
  ■
  P- k .
  ■
  i
  -
  -ÿÿ TF .. T
  -,| i
  Eflewy Predator. 1 1-
  ■ -. J - t
  :r':
  ior-
  i bn
  ■ :Kl -
  ■ ■
  ■ i
  ■ .
  J I ■ .
  ir i- '-.f.
  ■
  .• ( L : wru:.ÿ. 1 1
  ■
  nuniil LV-,.
  I_ r:
  and rtjvr Inffci only ta trsias awautik mat dmciei:The CM tart usethis ntature
  j Teci.jTnna:
  ihe psfty TANIL1 TUCV leffiaih ih thi!. vTivifunrFFoni, \H pim nÿiy hnw H become Uw animal conifanian to one af
  The PCÿ’ 'W'riiH'5
  I CHOClii
  
  TABLE 3-1: SPENDING O, <$, <§!, ANO 50 IN ASTERDIO/DEBRIS FIELDS
  Cost
  Result Options
  Screen: Swerve around a chunk of delins grantingQto active charge Ler of an --rlied chaÿtclEr's CIE*1Piloting cfutfk
  tyor$l
  Weave: Upgrade difficulty o' all Gunnery checks targEting. Lh is Crsfi unliMhp pilot's next lurn
  Clear Patch: Tned'lhi .-Ity of ill skill i 'terfe'. ii downgraded by ime die un|ii r,v :* live character's m-xl t-nn
  V> Cl or $
  WtK>
  &
  Variable Density; Find o patn through the rubble: on ve character'-.
  prior, ,r check r Average (++ÿ difficulty
  Look Out?: Fierce one enemy craft in the encounter to suffer a minor collision witn on obstacle the active
  character just dodged
  Cqt You!: Active character's ship gams the benefits of Cam the Advantage on a target of choice after skillfully
  maneuvering around the surrounding terrain
  $
  __
  BlindErs: Act™craft deftly swerves around a large chunk oF incoming debris that an opposing snip doesn't see
  Force one enemy craft at close range to suffers ma|or cofliaon.
  Narrow Margin: Math through the debris held suddenly gets much smaller Add■ iu the craft's next Gunnery or
  Piloting check
  Gravel Pile: Craft passes through a hail ul small debris Add■ to the trail's nektCun*eryor Piloting
  ■ ■ and
  ship takes i system swam that ignores armor
  &
  <r $
  Hazard!; Large hunks of rubble or wreckage collide in close proximity to the active shrp. sending a dense cloud
  j of debris into its path Upgrade the difficulty of the ship's next Piloting check by one
  Light Blast: An unstable asteroid or energy cell explodes nearby, rocking itu: active snip andmrlKlmg system
  suam equal to the J3i generated
  Oops': Active vehicle dips a piece 01 debris, suffering a minor collision and reducing speed by s .
  Blast!: A high-eneney impact in the held or drifting energy canister detonates, sending a powerful shockwave
  into (be path of tfie active vehicle, indictingsystem strain equal to twice the ® generated
  ® # or ©
  9 1successful
  ch*tk]
  Held Onf; tehide smashes into the sieve oi an asteroid c* ;afge p*ece of debus suffers a maior collision, andcareens
  reit or contras The craft ■ ■ v-v. matety suffers the "Knocked Off Course" Critical nit |see page
  of the AH O»
  REBfiuoh Cora fiutebookl
  9 liaited
  ■ checkl
  TAGLE 3-2: SPENDING O, <$, ®, AND V IN A NEBULA
  Cost
  Result Options
  Clear Scopes: The sigfn limitations of the nebula fih briefly, granting□ to active character or an a-lied
  | character's next Piloting check.
  One with the Fog; Upgrade difficulty !o all Gunnery checks targeting this craft until 1he pilot's nexi turn
  ObrCfe
  Oy«r|
  We Lost Him; One enemy craft is temoved
  the encounter, but remains itmci. A future # resuit may be
  used to return thus combatant to the fight
  Clouds sre My Allies: .Active character's ship gains the benefits of Cam the Advantage on a target of choice
  after skillfully maneuvering around the surrounding terrain
  0OO T®
  $
  Sparks Fly!: Gain toe benefits c - Clouds are My Allies Additional
  ra;r:risers a dischargr :hai r r<
  one enemy craft of the pilot's choice at close range, inflicting die equivalent of a minor collision
  Unresponsive; Light energy discharge from the cloud disrupts the ship's controls Add■
  the craft's nexl
  Gunnery or Piloting check, and ship takes r system strain that ignores armor
  Datzled: A flash ul lightning from the cloud, too far away to harm the ship, M still bright enough to disorient the
  active character Upgrade the difficulty of this ship's next Piloting check by one
  Out of Nowhere: A sudden and unexpected pf dcwJ of debr s appears in the r; ghl path or the active ship The
  Shijrt next Piloting check- difficulty is determined using the Stellar Phenomena rates
  Too Close: The fog clears briefly to ro*eai an enemy ship or debris at point monk range The active character
  must make an immediate Piloting check at Stellar Phenomena difficulty Failure results in a minor collision
  Light Blast: An energy discharge from the nebula cloud rocks the active ship and i l ictrng system strain equal
  to the lit generated
  ©ÿ S Uf
  W (successlyi
  check]
  Heavy Blast: A heavy energy dis;/ aige from the nebula cloud i ikes across" e aenve ship Inf ctlngsy itm
  strain equal to twice the
  generated.
  Systems Damaged: Suffer the effects ;jf Heavy Blast Vldltiona ly, tht unergy blast temporaniv snoots out
  ah pouter in the step
  i
  ■ ie trait immediately suffers the■ Engi nes Damaged' CJ m-al Hu (see page JSB ol the ACE OF
  BEBCUXM Cora RofeboOkl
  ® USited
  checfs]
  
  TA3LE 3-4: SPENDING Q.
  <§), AND
  PURINE ASTROGATION CHECKS
  Result Options
  Cast
  I The character addsQ to Fus next Astrogation check when traveling. on Ihrs mute
  I The tnp is particularly smooth Each charader aboard the verse* recovers 2 strain
  a
  w o
  i-1'1 O VJ f>
  1ne sfup reaches n-s destin-atÿn ?s;> rasti"
  This action raÿ- only he selected nnce pur thucki
  The discovery of a new shortcut gramsn nn Hi rutare Abrogation thetas to use this hyperspace route. Additionally,
  m»any organisations and individuals would he willing to pay tot sucn a shortcut, especially il IT A on a busy hyperlane
  An ertergy surge tom the hyperdriveinflicts one system strait or the ship
  The character Adds■ to his next Astrogauon check when travellingan this, route
  i The Tnp is particularly rough Each character aboard The vessel suffers 2 strain
  A piece of debris strikes the ship upon reentry and inflicts r hull trauma on the ship
  Mynocks attached rhuinscIves to the Ship before the jump nr during 4 reaFspai> Stopover The ship suFrers 5
  system strain Additionally, n e PCs m ght need TO remove the mynrjLks then selves isee page 4 I
  oF t*-: EKI OF
  THF EJUPIRE
  ■
  ■ ■ ■ RulebOfj-.
  ■
  $
  ft
  fSf Ht
  On a tailed Lheck, miscalculations send the ship wildiy ofF course, aria it emerges from hvper.pacp in a system or
  the CM t ctiooung pi in deep space
  Or. a wccessrul L- hue k, the presence of a gravity shadow Forces the ship out of hyperspace premacurety Tin- vessel
  drops nut i>f hynerspace somewhere along the way. ann the characien;nua attempt anolher Astragation iPeik
  to reach their h'vjl destination
  Tneship reaches its destination 75ÿ slowEr fThi& option can only pe seeaed oncF per ihHcki
  the hyperdnve cuts oul lo avoid a gravity shadow, but it isdamaged m the process Once the vessel exits
  hiyperspace, the hyperdnve is rendered inoperable until repaired
  @ @ @ nr §
  9
  The ship collides with a planet's gravity shadow or similar phenomenon This torees the snip out of hyperspace
  Iprobabry at a very inconvenient locationl Further, the ship immediately suffers a singfeCntu »1 Hit WIL* a - SO to
  the rt-t.uH
  Table 7-9: Critical Hit Result, SEE :ÿ
  i-
  Em* OF mr EMPIRF
  ■
  $
  
  TABLE 3-5: SPENDING Q, (&, <oJ, AND
  IN VERTICAL SPACES
  Cost
  Result Options
  Vtew Of Hie City: 1 In- PC ......
  t-in
  m lr
  , v.ir.i r........
  *fi
  ii
  i michi r« ivailatiie lor aiidmonaiif.
  I
  O i
  Sift Fall:
  1 1 1 f n
  I
  I
  III..
  i III
  1
  in
  1 1 •
  li 1'
  • ' -i’TIÿ uf h.pi.'lhfllds or
  drop onto ittn in i ii.-, i.iii
  > i
  i
  n,. HIM.
  ■ ristii. I- riiiÿovci.i-ldistance toltanby of»ran# Band
  Eleveled Advantage
  ..
  .
  h
  '
  lc. • Moil MI II
  I
  ■
  ''i' I i.r M'tlti I;HMJTH3 luCOfft
  tinrtlrn
  I-
  1 'i
  Tin.,,’
  nr
  ri M iiu "ii'irjiimii".-
  ■ The F*C m.iy mi tier upgrade
  atykity ot w
  "
  .ml i.k h
  ii.-, kmi
  i
  .
  i
  Mli'. uHyMiuirÿl sKlUChocmargelirieNmorut1
  Mild Vertigo
  ,
  i ,
  •
  .
  • .
  .ium |ii i.
  '11.-ÿ
  i
  r'Hi
  i mu
  • • • u ..r ihc fncounUMj
  i
  'ÿ '7 1'i
  '
  ■ n
  i
  ■
  '
  ||\ÿ‘ |n ,'|lm
  JIM < WltJ'n thill
  -.f'It US C-flCfl
  Buffeted
  .......
  '1 ‘ 1 m.ikmg inovi-meii! dilfkaHI The Character 'ovi fnstrjt1
  maneuver nit Ni tiexi turn trui sv.,i s culler
  train
  i
  ■• Ci
  fl
  ldditnwwl rrvanswvtffjsjususl
  Feat oi Heights.
  .•
  '•
  . ■■■ M
  ■ -i ■■.•
  "i n.
  nri'i, ..
  * iti.i* \Vfnii1 at theedM|fl
  ■
  •
  ,
  AveracP (ÿÿ) Discipltne check
  i-. m " ICILMU.II o: heuime$taj(WI
  Precarious Perth:
  ,• i
  *
  '
  i
  to ilk closed i*dgp I* alrRtdJM
  Easy ($1 Athletics
  Coordination check
  m- m-ii mm in hill
  K>K>
  i
  uo e>
  - t
  v
  .i V
  ® ® 4§i
  or 9
  
  IN URBAN SETTINGS
  Effect
  Symbols
  TfTJrt-';;
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  ■
  "
  1
  1
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  I
  Went on the Street: I ' , .
  i i i- ,
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  u
  •
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  Side Street:
  jpS\\H\M
  ■f M l«i> ||l|.-|lÿ
  ii uhtjihnluh !i '.ptii ttijH nurii rufitwretlle
  ■ ■.-n r
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  J
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  ...... MI
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  Hole In the Wall:
  CJ O
  *
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  Hidden Shop
  *
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  If't,
  '
  Flllltifi Street Food, rn- Ft ;,
  • wwfnMn uihtnji.ii,m K
  n,r|' 1,1,1 "
  -1' ' T’l .i Mjnr
  ;r ii. nji mu; ,,| !n,.;i luvofltd.dltiltS Any PC «hOy(
  ■ ' ■!
  tf«P
  i :itrnimhai cha-ÿh:ii:,i
  MJII I I girom
  Friendly Face:
  ■' i-'F'- ' ii'il i'i
  1 'r Hindi. iin 11
  Tin if Ir.nju j! oWot
  " rr. i .hnÿcMrir
  "r-1,,ir Sii'h » tnlortHMi.ciii c
  14.pl .
  (IOO
  Urban Hideout
  r
  rl "VC1
  "
  ' favi in ut Littn'i imf,’i>ij| nvti .Kipc.frv to Havr. bear ,««uJnned ov tn< -ft
  "’'• ’"ft'11..
  ..........
  .....
  ■ it-, n m- ifjnr nr . in rjfliapfld bins and h irudwriTtcin note
  Knc--,inter it Ihdejyigridl cVc:k lhr charadvis mHit M-iiing lhas SesjWd’n Al Ihr
  ' r
  ■ n# 1in- 1umi' irvtKhTjil hiti
  if .j mid ifieJ Miferntii
  .ÿ .>1
  l4ui-:ii ■. 'nmittAl Bfdjp
  Lay of the Land
  .
  . - ,
  ■
  n,
  .,h-,
  [im,
  V'-Tf. w i i',iv,iy\ DowieradAiltc ff l.'uÿi
  .I ■ ?»«• <. c
  >radi -I, nari • .• ! 'hue- iiiijt
  I" -. 1
  ■ $
  Trusted Contact
  1 1 .ÿ PC', mri inro , |t„ . ,.0 m, n; ‘ rrl .ltilM
  ■ iriUtt Thli tiri'-.-n
  .ip imp*1i>vC the PC-
  r"”ir3ICt
  t H'l Il'.c IM'M
  ■ f-
  -ir I| nr riHm.-V. ,jrr ' : irÿJ U ■■■'O
  ip i Iptnatiyely dpc-TMtt Un
  'fwijre fhecks 1he PCs make, wiklem [fn\ arna c-JU'e
  IS.’VAK"
  *ÿ s
  Retied HQ:
  1 II- fC > IWd ri I.ifiÿ • ab.pi;]nnf?il sene
  nt nauf.ii i rooms
  ?L- 1ri-j I:J a oh, .
  ■ . i.1 Phi- 1. .
  pow looit and Huionet icwMUSctKjraf, end am make 1or ari excelled brute oi uperaHoni Wtiiiu uirnii this
  m 1
  '
  l:- 1
  "ÿ'"ÿÿÿ UU'-
  Unexpected Patron; T'-t’ PC’, JH
  ■; I n
  n. t
  •
  o'..
  ■ >t
  i
  i .
  i
  • • HE it n..it . mi m
  i
  Divnurnpic-ut oft n Ml v.ln, |lnr unknown rrwtsofttlotters irtformaLiijn otwj to
  on tut’ ueiian Tutscould JfSdil in if>e
  eairtmc freedom Irom arrest suptxyt personnel ur pther benefits mai test fit witn tbe awnpaiiÿ narrative
  Unwanted AlteadOr:
  ■ !ÿÿÿ PCr. IJI nv .I(J|-M-
  ■■■
  ■
  IU.M
  ,
  .
  ■
  ■ ,
  ■■■■.-.
  , . ,i-1 . ,.
  ■.
  r;unliM.is snyirrfi aivay from olJnnng an-t usefu' JitwttijMjon ,VHJ Mrcei vemJoisorerchareme iliem
  Obvious Visitors: The p<
  ■■■
  I
  ■ .irn.it .M
  ,.i .II.H:- If yr ir iv;s i
  i
  .
  ■
  fie
  -
  n.M t*,.rn at. .i,.:
  i.
  -V ■
  kioy Streetwise or social &>il checks Wey make as pan of uueractions wnh tin.* local cnmiriat eirirmw
  Had Grub; Some of iho local lood the Pf.s .vr irarber was spcnHÿci .irn; mey are rtens Iwiinÿ L'M? obc-
  ■
  Fyjr iin-
  remainder of Ihe sevsion. whenever ihe PC fiarM’njj
  "r V
  ■
  i •
  •
  ■
  k
  i iv GM t ,m :.t enrt i n>I'I,,.
  > nur ro be fllfttotdd by a enttpline t>our ol (jousea Tfte PC becomes immcsdiifjod until the end of ms mai unn
  We're Being FolhMnedr: I hr PC* t -lii.'ve Ihey u h- r.f folk .in.rl h v l ■: unfv hunter. - -
  • >
  r im-
  ;
  .r
  .. .m,-
  I’nfitfcement, which causes them tobe orte;,'. nervous, and restless While tn ihis area. PCs in.
  t
  Ul1,n
  wftfnover they cecoyei swain at the wd of the ebcowUPt flo a mirunwni ol 0|
  Bright Lights, Big city: The PCs are dlvliacred l:> all nr lln- JH.I .,
  ', ,i
  ms
  Ihr urb f
  • rivironrru
  ■ • i;.„ . n
  i
  rjtotic. altensv unique .lrrhitecturH, urrlamihar sights and smells} For t»se remainder ol t?-r day. ;-,nen m.skn
  Cunning or intelled-bastiti checks in Uus area, uocrade the difficulty o< ihe PCs' check once
  Mistaken identity: I lie characters an mistaken foi H.-:til cumin.ir
  They i|un k
  •, m.-. n> ritennoi, ,
  -nun
  ' group of provincial law enlw cement officersor guilded bounty iiunter- i.see p u'v
  ■■
  jrm 4fH of if- FOPKI UND
  bisTiNY O ,re Rulebookj who are eager to capture them, perhaps e>. on i-.-ari DI a| .t
  Inside Information: An NPC who the PC:- w-sh lb meet win . atreany aware m wr.v i'wy wan- r .i
  •
  i . ■.
  iFvprage u- them The PCs add automam $ ® -..an opposed ,x;ai -.m nhuLksthai laigei M.ISM1!.
  Extra Muscle- The < li.snsi tent have made rontact with a desin d individual, but ih-s v i-m,n r has .,v.\ . - . ,iu
  ■,
  le isu< h as several Street Toughs from fiage AOS ol Utc Fo*t wo Otstwv ■: .... Ru1, D
  m
  1
  ■ M-|.
  •
  .y*
  in nt"- r-it dangerous of iiegptat»cms bleak down
  Extra Stress- &K is........
  .......
  mm MM. ni ,;.r.l l-,i wmeww '
  «ai"cu genot,, , ..• , I.
  i
  ,
  • .r,l
  ,
  imj rtf.u rrtel..-F lhfise<ntcntifri>yerv r.lmr
  the Pi
  Whenever the CM spends ®
  pc’dhii PC sulifis l iiiiditional strain unul ihe crime »ord in appeased or dealt with
  i i
  ® ur V
  © gt or
  $<S5!5e
  v %
  V{- .
  ,
  fks. tnlake Iurn down
  t straui i>o tiwr
  .
  BUMHI tnsPC.
  ,ih,w tin.mot
  twr mist d>at« *n«
  'TSSSnmSSmSR
  iOl ™.r »«»» mut»W
  M'W
  .t a UM nwwnfc
  01
  NuSSÿwSS a»wee rtIM«**• <*
  eaa, ««ng* p™»n,ae olim, meals
  ‘ 'ÿStlr-n
  
  TABLE 3-3: SPENDING C>.
  AND
  Cast
  Result Dptions
  {.f m n
  III'MIMJ KJtalion The chariM,..
  in ,J vri«l< mini When thm
  i
  "in m Kolf the rvofniuii iim© Thhiusyÿ
  ,,,fin u- tufrriÿ ? ’.V.ÿTH Strain
  wflh tt* F*rv
  n fn
  ■■ i-i\ Drive rmnouw Itut
  • m iv 11
  1
  ’K'
  l( (ÿp
  autsirtr <‘ l
  oiwutinirrs Mm 1 tj*1*'11
  ' '
  JL,,fi mn
  fiM
  i!i 'j |.4 .. n-Mi ii'i IMM'MH
  1
  1 '
  The r.iM Lane
  nvav
  U
  i
  ........
  .......HIM iWi'M'ifir L)Hlie. Minratlci • . -nlvurNgr,ÿ
  , ,
  ,'Vm I. . .»...........
  .......
  ■'"I11 JUtomain: $
  i ,i i
  r*fi' ininM’i
  ■ mi: i' 'ÿ
  Htfh'Specd DKlinclton:
  MI
  ri.ii.hii1
  Traffic Giip
  "ÿ
  Tianÿfjÿ.
  1
  <i iti • in'in
  ,r ,Hi.
  .111(1 1 an*
  ■ ■ ■ ' 't <°
  ‘ lh™« "<"ÿ’'ÿmwlm *J
  *.....
  ....
  I
  M' 1,1 1" ''!
  ,!, ......
  .......
  .. 1 1
  .
  >1m 11iplink to DutWfl the i Mr*rer JJJ
  tli'llf Ill, 11 11 liv* I**.....
  .
  III
  i f*f'
  fl
  ■ *1
  II mu only lie selected I'V
  *ii t in .
  iTili'
  in I1
  tfr.l
  O O
  i
  ;
  "ÿ
  Bÿxfÿ'ÿssasp
  Fortunate Accident
  Mi,-
  -i Cm,
  tlIn
  ■ . Il Mi
  -
  mi
  in
  '
  ■ FORCE AND DunNV
  ■
  Rnl'
  1
  1
  Lucky Lift
  ■
  i. ,M .
  mm:
  I. -I
  min M"
  '
  1
  ‘
  "
  my lurking Ices
  o VJ a
  .....
  ......
  ropulsor-mitk, or others jgrt,n- fr,.
  If?r.u!l may only tie MlKled l*i -
  1 h.v*rtBrn#, !>,,
  unsettled or forced Wt rH position hy
  i
  rhi‘ .
  irafiHfKiicirion unnot'ced fry iht? • rr i*.*‘ i <ir
  Close Call;
  ■ ■'
  i I'tT
  -i . i
  ■
  ' "
  1
  ■
  f"
  ,!l '
  hiiriit'r’i
  i low?1- Itiy tH’r vt meuvcf
  iii*
  in
  JH<ll(lUfr
  r'
  ii
  nr '1 nun
  CSC . i V
  „
  .
  , u k Ut a Spader truck and strike the PC \t
  Loose Cargo
  ......
  ..I.
  '
  1,1
  ■'
  .
  .
  I m, li>IH'ii(',i
  11 Ift -'J ‘ f‘ lm i“ ir.e PC': vehTie
  Ltijjt
  '
  .i .i'll"
  'did
  u ceniJKH'
  1
  11
  t
  '
  me GM's discretion
  © ;gi
  ■ ®
  system sTr.iin The SrUlen t'.'iTgei rri.iy
  « th
  I, iMLter II Hie chamcttif '5 on loot, the speed* tnfkt-.
  -Mr.
  j
  ,,|
  .
  ,(U '
  I niiK>r C llis'"r
  .1 di
  ' it'"' i
  ■
  ; Id'
  '
  11 1 J>L!|| Uiorr. nnii Other siiifroijrKfingroreLimsr»Cfit fli«
  ;
  1
  WPW »'«»«*»«55:
  Spcedot Accident
  Oitk ‘ il li'iury if i !'•
  1
  ■ FORCC AND DrsTisy I
  Trms dtoi’. ifh<
  At utiumi "t spPL‘
  ©
  ©
  or V
  III
  4A» i.
  
  T.HI F 3-2 SPENDING Q, '.f
  i°i. «MU
  ■
  in LIUJWUJ
  Result Options
  Cost
  than IvwUhan un'fs
  in Half
  Crowd Carry. I'M ML.-. d t -.-I I- <LLN
  .nil' H
  . im.i. i. t
  u,i, , n>
  ■ i
  i i .
  in
  h .1 vingl* luinl VWnihtv
  i’l .iniou: • '!'
  vtriji imnlrn
  "
  I'" Ihr rh "
  >
  • it the
  ]• ' '
  1,1
  tht normal rimc
  1
  oo
  I *
  ■
  '
  Concealed by the Crowd*
  *
  I
  ■ i
  i
  ;u
  ""
  '
  " hpyÿodH'rl'JC- rj rarity" until fl
  nl
  III
  ■** . n
  *
  comrof
  * wcki anq noet'irciiitrtl ihecki
  .ILII I'tAmpptbkidl m ii
  ;prir
  hK
  h.
  ic
  Uu u
  i
  fit
  lf.'ji : ■
  liV
  1
  '
  JOttled:
  |
  .
  !
  |
  1,11,,
  |
  ||,
  -i,
  ■
  . i,,,
  ir.i»nrj..ui
  ■
  '
  r
  lifli.jttrt | ftew"
  ■ .•
  i n
  ...I UVI
  : i
  ■ •
  ■
  ■ t
  ■ ■
  11- i
  '' rn>'r
  ■
  '
  |l f
  Ifflvi'IttfTH'
  r
  reasOCjby h,uf
  $
  V
  Rji the ittfnain ter nl tlH d
  'Ml '
  Trapped in the Hordes \.
  i«d 0‘
  '
  • i
  ■
  r*
  1
  ■'
  "
  ■
  .
  • i;
  |h chid) .ier rvmnni
  • ■ ? c»
  ■ • -.-..ii hi
  •iritr- i > tn
  ■
  j
  Old Acquaintance?; Aiu
  , NPC
  V
  or
  tuvvi'lg U
  .s*
  1
  *
  ‘
  I Ii
  I
  . ill-mil'.
  >10 I
  • 'lOliJli't! ' gni !•
  Public Menace,
  i
  Cu'iilctil larr
  r i
  L
  M ,, ihok CI dangci CM mini'. in inii. .* crif (tystanck-i tresidiingm 5
  £j* igt ;gC
  "
  MI
  m
  ii,-; urir
  i
  fl
  ■
  '
  Lost In The Crowd.
  . PC
  N
  I*' jtsv, ti. m cue ty.'t
  i.i ..d .md diabU* Ii
  uifni •
  . u i ■' it i
  ■ • ' *"
  ■
  '
  > i'i'
  ■ .iract
  ends up in an iiMjniw*f '
  jnd possibly quite dÿÿerouÿ
  *
  ’
  • '
  V.
  ''in
  : >t‘ lc‘
  ■ . 1in strut lurrd Binnec.ii, irn c harant"
  imrnt.rn'p. i *. r ii. . ". ohv3 iw i
  *ÿ U
  H IT-.'
  '<
  If'-
  L"-,Jt‘ .>J|
  £ rang? .>1 his pr|ÿ
  IU
  to*. .UOH during fhi Limi
  4jL:J.r,t
  f on
  
  TABLE 3-4: SPE
  ii'IG Q, <$>. ©, AND V IN CONFINED SPACES
  Cost
  Result Options
  Hidden Away: The PCtlunKmdcwnrt.iiniust
  ,i. .
  ,,r i.
  ■ ■
  '
  'ÿ -
  here, ho counts a& beirtÿ kn cover
  OO
  Perfect Angle.
  1
  m
  M
  I or other peflSHlfi t|.,i! - '»e crnmpod location. .JUIU mpose oil III,' r hai3« td'i
  ■
  actum
  lost and fwnrt Th»tPC finds a handy Item,diseased or lost and unnoKnl until nrm tne uen-
  n
  ,|,| L)
  MlMtlfilthat icteairy.«« ro prove helptuiic the encounter .it ■ ■ and MU n as a n»lih:.i tat. a .i in n t.
  ,
  (jtatod, A holdout tiiKtpf. 4 shmpack. or some simtlai minor but uselul piece of equipment
  cum
  »
  1bo*h Sqoee«h tnrconhriv of the pas&ugetvav lorce the PCl*> painfully contort i.u rt ocn m- i,..-.rlflll1l
  .
  ,, ,
  [ ffnpte acuntie*liht
  I»w*»ppft become pfOWerrwdic The character smvis
  1
  .i •
  i:
  ,
  Wthft setting WtiCTi LMS is SGltritCi) outsail? n1 slruLlurtJ «:* f »L r-.,i ir-1
  rliÿ
  Ir. ,
  strain or rncreasmg the ttme spent travelingby rwnt
  ABiidSpoi
  •
  -
  «lu.n ArlheCM‘ s<li«ietion. w.* ntMrÿnr
  1UI
  L.
  tfMVV tflOVTV ti.' ■< n
  ■
  ■
  a
  i
  ■
  ip*
  i
  85*5« Sii
  ■
  V
  uofi(lit
  * *
  
   3-19;
  Symbol;
  Result Options
  Opportunity Identified:
  .
  . ....
  -.
  :
  In. ::
  :
  ,>_-i
  another task. AddQ to the stfcw'ii nmrt COirpuLeCi Check in this SySLOm
  Valuable Data [Intruder Only]: ■■
  id
  ■:■.! 'es
  s
  ■
  ■
  j.
  data that cooler pra* usefoFa vsluftsliw T-Jiuft ii End data is u* vs Pie CM. jml additionalO may bo spent on
  ■
  ttiLS result IT indicate a pafiinularly interesting Hnd.
  Ow $
  Temporary Bypass [Intruder Only|: 1L r siccr Lrujes j temporary C-.-JLIS!.
  ■
  ■ '.
  ■■ u system :'"dt tUes
  ■ i :J
  Specific crlemCnT of the Security. The Slittr may sdtf□□ to a single future theek So slice this system. This EMnuS may
  i
  be urtif rw any future cnecfc.
  Cover the Tracks (kitruder Only]-: A vreakpcss in thi: system's defenses altows the SIIH.CE 1J leave minimal evidence,
  '
  ■
  . -IhCCKSby dcicri
  C SlicevStu
  his. slicing \
  -J: -JE-E H1 Lhis System
  Signature Spotted {Defender Only): A pui'.io1 o'
  e ir
  udu , sh;;- ; s..
  j. .ru i: Jiicc-vL'uU
  ■
  Ihvj syatern. .ÿ.iil-i
  the atJyÿiCagpÿ that this entails (sec page 30)
  o u
  Or ft
  Spread Decays:
  . Jite.- ObSc
  C5 -SOS - JiSC du i
  to mi sdircr.1 ?(n-s Add■■
  nc Expet
  ' Usrf or Trace User action against Lhe slicec if the slceracrempimf! thecheck fai:sv*th ifr & ®. >l fan be Jpernio cause
  j -Jiat sliter ID acqtire a piece or fra data [SUCH as an wrwieous lotawm w a fofe name fur ait isrÿ'jai Hiterl.
  Permanent Backdoor [Intruder Only]; T;i':
  .-ÿ- . -IS up a remanent
  T
  l:;S
  Sta-Ssr J th.- iySLOr
  .-. thOi t
  | nneding Lu deaf m'.h ilSverification prOLCJCGii The PC mfly pCrfaf m ait .At CSSS System UCtfcn on this System 3S a
  | nEnein-tf andwitfuUt perÿjffyimgaCheck, soking
  Itifl ttekHCUf IfdS access (0ih#rJ Sflft Of Aconnected network.
  Telltale Sign fDefender Only]:
  '
  ■ C defender lotus :or a r : Dim usm ; iddUn a:nor-£St -J - I i-MU : Hj,j, igrade the
  i diriKulLy of toe citsrDdter's rtejri check ® use (he E*pcl User ot Iraco User anion once tor each Mmon of uia
  | target's slicing signature die defender possesses
  Scripted Command- [htruder Only): Thenext Lkni that the iTHifuder Successfully performs the Enact Command
  action fris tnCOonter, the chutiCW may nnsnftw uro cammjflds mSteatl uf One.
  Custom Encryption (DeEender Only]: Ml.
  J
  .
  ■ . ur:
  ■ :i ■.
  JLLempLSd
  Brcrrase thn dffkulty of file mlnidet's ComputersChecks klr that jr Lion by LwO until the end Of the enCOtTiLei.
  Or ■$
  Evidence of Presence: C ir;:
  nicss
  n a T:K.C
  ;"thn sÿ-c r -iÿguature bHngic'f ;ÿ fi n sySLrm ■ yj i j Qt
  ', checks loatÿuiie the sheet's sienaiure.
  Authorized Access Only [Intruder Only]:
  eSfJCET stumbles 1 1.Lu a particularly sGCuiO Subsystem and muSL take
  Core [0
  0
  Ji t
  :ÿ Olb:-rii Add■
  intndc s ncnI Computers c KRCk
  ■ -- r.l M
  system
  Dummy Signatures [DeFender Onlyl:
  ■'
  J.:
  . i.i
  ■
  ■ ■'..
  .
  ■
  .ÿ•
  sesi
  :!
  ■
  aCke
  B L:- the nrjC Onmpuiers fltisck made jÿii"-sf Lr-.c- i'Mrudfii
  Limited Access [Intruder Only]: Thr DefenJÿr chooses u; L.- slicing ACMi
  ."ÿ.
  "'.:de' Can1 u:
  c ic-r: - ttiat acbei-
  dump, the notlround this tnCOUnKF.
  Accidental Backdoor {Defender Only): Moving quickly Through [ho System TO respond U> !hc thneet causes the
  | dieer to mknnwingjy leave important access routes imo the System lhe mlhidCi may uOCOGL- J Sinÿtf luture
  I ChMfc TO Slice (his System. This bonus may be saved Tpr dily luture check.
  Mafnr Alert [Intruder Only): Mi
  =.
  :
  ■
  nj|i
  tu It'c s;, L-! -C =- t—
  aÿdr-i of Lti“ i-r*rf>"o» :. ' m mln/Jc.
  potertuaily blerting dUenavc sheers or diseatthiog security teams to deal with the intrude*
  Encryption (Defender Only]: A muJdieu. eriCr;, ptiOn :UIF'S an> durnCr IS Ul Ll
  J'.-.
  signalu'c L;;u.' -. . lt!:;
  gathered. The deTendcng
  r t-r Idsnall IfagmeiTbicf the M 1 1ude*"i Slicingsignature {see page 9D[. along mth jliC
  frwnpossessing them
  ® at 9
  rgt
  Or ®
  Ul ®
  Automatic Lodtdown (Intruder Only]: EmergenIA vt- _
  ■ i! y r:i-j,-...i-ffs arÿ .:
  j'.ruÿs ,; e
  - "uirt-r Stem
  he
  tmtiMf system sfiJIS donti as r1 a slicer successfully pcrlooned theIDtkdtmTi sciron
  Key Vulnerability [Defender Only]: :ÿÿ
  ■ . . ■ ■ ■ ■ . . ■ ■ : - 0Lt:c uilituily ■.■ul i .idble.
  The mtnidO-r may immedately 'nfliEa Commandit if he had Success1Lilly per Toÿmeurt Enact Gommand action
  (even if the System hasacthre s«urty prograrfij.
  
  £5
  r-.
  a
  □ a
  £
  * -r
  %A
  <
  m
  UJ
  ri
  v " *
  <ÿ»
  i=
  ?
  :' f
  : = - I
  I
  >
  33
  - > II
  * tl
  I
  i;: f
  ■ -=
  'g
  l/"l
  ' :?
  .i
  TJ
  r ??
  ft*
  *2 -?
  f
  5
  :
  =
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  TABLE 3-1: INFO RM ATIO N IJBSCURITY 
  Difﬁculty 
  Result O ptions 
  Basic inform ation that is required Lo operate within the ﬁeld in question 
  Knowledge (O uter Rim ] exam ple: The last known planetary location of a petty cm m inal with a posted bounty. 
  "pedal perm ission to access or is lécpl. secret. by those who kl'now m , In 
  Sim ple (-1 
  Knowledge [Core W orlds] exam pke: The m ajor hyperlane routes leading to the Corelllan system . 
  Streetwise exam ple: The parL of a town in which one should ask about fugitives. 
  ‘ 
  Standard irM orm aLion that is widely known in the ﬁeld m  cum stiorn. 
  ‘ 
  Easy (Q ) 
  m  
  elcdge [Underworld] exam ple: The source of the spice called glittersum . 
  Streetwise exam ple: The speciﬁc cam ina in which one Should ask about, Iugitivw 
  Inform ation that requires basic research or is com m on only to speciaiists within the ﬁeld. 
  Average [.Q ) 
  Knowledge (Lore) exam ple; The list of worlds conquered by the M andalorians in the distant past. 
  Streetwise exam ple: The likelihood that a crim inal could slip through the security m  a particular place. 
  M oderately obscure inform aLion, requiring research or a dedicated Specialist Lo discover. 
  Hard (0..) 
  ‘ 
  Knowledge [Xenolofgyl exam ple: The pl’Iyslological vulnerabilities; ol’ 6] gundark 
  ‘ 
  Streetwise exam ple: The potential consequences of asking abouL a buunty in a given M allow 
  O bscure inform ation, requiring significant research, even from  a specialist. 
  Dauntin 
  (006 J 
  .
  . 
  Streem se exam ple: The presence or absence of other bounty hunters pursum g a target. 
  Rare inform ation, which Inquirer 
  Form idable 
  ‘ extrem e cases, IM O I’ITM UO H O I 1.) 
  @ 9000 
  'ns rarity m ight involve one or m ore Q  Llpgladed lo ., 
  ‘ 
  Knowledge (EducaLlanJ exam ple: T he gource w a rare weapon produced only rm  2] single world. 
  Streetwise exam ple: The objectives of a crim e boss based solely on observilw, Line behavlox of van irws underlings. 
  
  TABLE 3— 2: SPENDING  0. 
  G P. ({3}, AND @  IN BUUNTY INVESTIG ATIO NS 
  Result O ptions 
  0 
  or Q 9 
  W hat’s This?: In the course of investigation, the CharacterLL1m sup leads on other useful inform aLion. Add D10 
  the next Check Lhe character m akes to pursue inform ation for the irwestigation 
  ‘ 
  ‘ Valuable Insight: m  the course of investigation, [he cl'm m rlur discovers a Crucial dewll m an cam  30ch them  Jam , 
  0 U 
  O I 619 
  W hen m aking any one check |a|..(:1 in Lin: invegLigaLion, the CIM LIJCI‘CEm  explain hothisrielail {135.1315“(L‘I'W ilh 
  ;, 
  H10 ci'senk L0 add D U) the check. 
  That’s Convenient!: The cl'1aracLerfiI'1dsa source that provides inform ation m ore easily than expected If the 
  source is an NPC, add [I 
  Lo all Charm  and Deception Checks m ade to seek inform ann. If LhC source is I'IDL 
  a character, such as if the character encounters an object that serves as evidence, its naLure is m ore readily 
  apparent, addinglj to all Perception and Knowledge skill checks to determ ine how it {its in to the investigalim 'l. 
  or 
  Cases Converge: The character stum bles upon a source for additional inform ation, which serves Lo answer 
  queonns beyond what She was im m ediately seeking. The character ﬁnds a source for one other question involved 
  in Lhe ir'lvesLigation, If the character is not; currently investigating m ultiple questions, the G M  should provide a source 
  who can shed light on som e hidden aspect of the siLuaLion at hand. If this option is selected on a successlul check. 
  the character m ay discover two differenL sources. or the lead m ay provide inform ation on both questions at (m ac. 
  Cold Trail: As the c 
  hrach pursues som e of her leads, she m um  
  ’Hilze Hue 0|’)|)0Hunity LU lollww other; AddI 
  ; 
  to the next check m e characlur m akes to pursue ir‘lform aLion {0! [he irwestlgalion. 
  (a; or rv 
  ‘ M inor Interference: The charachr’ um  afoul of sm all-rim  uoublem akew who have an im ru'eal m  l<ecpinahe1 
  3 
  away {tom  the inform atlon she seeks. She m usL deal with this0|)p03itior1 before com m uing the UIVUSUQ HLIUH, 
  through wham vcr m eans she: finds approym ate‘ The opposition should consul o! no m m e than 2| single nm m m  
  group or I‘lvaJ NPC. 
  I" I'\ 
  \91 \Q I 
  Distracted: The Character m isses an im portant elem ent of the Investigatim 'u, a m issuep m m  could cost her later 
  on. W hen the character is m aking any one check later in the investigation, the G M  can explain how this detail 
  or v 
  ir'lter‘feres with Lhe Check to add I 
  to the character's dice pool. 
  I Hostile Source: The PC ﬁnds a source that dues not readily give up iLs secretg. II the sm ucc is an NPC‘ add I. 
  5 
  {IO  «21H Charm  and Dewpnon checks m ade to gather inform ation from  that source, H the source II; 1191 .1 cl'sar‘actar. 
  but rather evidem e. i ., nature iv not readily appm ent; add I. 
  U; all PercepLion and Klum ledgt-‘r chucks It) 
  determ m e how it fits into the M 1\/e£;l,igm ioly This option 15 c 
  hSL m od m m  a successful check. 
  1 y I. I \ 
  _ 
  ' 
  ‘ 
  _ 
  ‘
  , 
  ‘ ‘-f ‘5' ‘§' 
  Payback Loom s: The character runs nIoHI 0| powerlui foes whu have then own Im erosts In Llw. m vezngawn, Thuv 
  0’ ‘V 
  m ay be afLeI the sam e infr ‘m alion [or their own ends. 0| they m iglu be out Lo silence the source we CIW EIIEICUEI 
  15 al'tm  As such, L‘ne character nw'sL stop the opposition belure crm m wine Hm  iHveSVieglllion. 1hm nqh wlnam vm  
  m eans she finds appropl iate, The opposit‘wl‘l could (.O ll’iifil 0[ several m im on grnulpra Ind by a M al, a nem esis, NPC, 
  ‘ or a group ofﬂvalNPCS.T1"1ese!0es could also be replesentativeg ofagreaterpwwel.om :whichm lgl'u.continue1n 
  keep an eye on the investigation after itfs agel‘xts are deleatwl. 
  
  Examples of Spending Additional Sucusses, Advantage and Triumph with Skills
  Per 'ÿÿÿi-’'
  Per additional #
  PerU
  Name
  Astrogation IpiMJ
  * Better target the location, e.g.: place
  vessel directly into orbit around target
  planet.
  * Reduce time spent calculating.
  * Reduce travel time.
  * Identify convenient stopovers to resupply or
  conduct additional business.
  ■ Complete calculations in minimum
  time.
  ■ Greatly reduce travel time.
  • Reveal highly valuable but previously
  unknown inFormation.
  Athletics (plOB)
  * Reduce time required.
  • Increase distance travelled.
  * Generate bonus O on other physical checks
  performed latEr or by allies that turn.
  * OO to grant additional maneuver during
  turn to move or perform physical activity.
  Perform the check with truly impressive
  results.
  Charm [plOS)
  Gain an extra scene in which target is
  willing to support you for each additional
  Affect unexpected subjects beyond the
  original target.
  Have target NPC become recurring
  character who remains predisposed to
  assist.
  Inflict Dne strain on targEt.
  Coercion [pLOGÿ
  Affect unexpected subjects beyond the
  original target._
  Shift allegiance oF targEt.
  Obfuscate actions taken -add# to any
  check to detect or identify the characters
  actions.
  Computers [plQ7)
  Reduce time required.
  Uncover additional information about the
  system.
  CooljplOB]
  Gain an additional insight into the situation at
  hand.
  Heal 3 strain.
  Wÿito grant additional maneuver during
  turn.
  Coordination (pl09)
  * Reduce time required.
  * Increase distance travelled by 25%,
  [maximum 100% increase)._
  Perform the check with truly impressive
  results.
  Deception [pL09j
  Extend duration oF Deception action.
  Increase the value of any goods or services
  gained through the action.
  Fool the target into believingthe
  character is trustworthy -future
  Deception checks against target do not
  require an opposed check._
  Discipline {pllOj
  Downgrade difficulty oF the dice pool
  For next action [max. 1}.
  Gain an additional insight into the situation at
  hand.
  Add 0 to any Discipline checks made by
  alliesduring the following round._
  Leadership (pill)
  Affect bystanders in addition tD target
  Have target NPC become recurring
  character who decides to faithfully Follow
  the acting character.
  * Extend targ.et‘ s support for additional
  scenes.
  * Increase efficiency or effectiveness oF
  target during ordered actions._
  Mechanics(pill )
  Reduce time requiredby 10-20%
  Grant C3 on checks when using repaired itemÿ
  or even the Superior quality, for a session.
  Give device additional single use
  function.
  Medicine jpllZ}
  Eliminate one strain from target.
  Heal additional wounds while attempting
  to heal CriticalInjury,, or vice versa.
  • Target recovers one additional wound.
  • Reduce healing time by one hour.
  Negotiate (pit 3)
  • Increase acting character's profit by B%.
  • Modify scope of agreement._
  Earn unrelated boons From target, concessions
  if failed or extra perksif passed.
  Have target NPC become regular client nr
  specialist vendor.
  Perception[pi14}
  Reveal additional details
  Recall additionalinformation associated with
  object noticed.
  Notice details that can be useful later to
  gainE [jn future interactions with
  noticed object._
  Pilot [Planetary)
  IpLlSj
  • Gain insights into situation.
  • Deduce way to modify vehicle bo make it
  more effective in future.
  Reveal vulnerability in opponent's piloting
  style or vehicle, giving benefit in later rounds.
  Grant additional maneuver while
  continuing bo pilot vehicle.
  Pilot [Space] (piLG)
  • Gain insights into situation.
  • Deduce way bo modify vehicle bo makE it
  more effective in future.
  Reveal vulnerability in opponent's piloting
  style or vehicle, giving benefit in later rounds.
  Grant additional maneuver while
  continuing bo pilot vehicle.
  Resilience [pli&)
  Extend effects of the success to increase
  time between checks.
  Identify way to reduce difficulty oF future
  checks against same threat._
  Recover 3 strain.
  Skullduggery [pllS)
  Gain additional insights about nature of
  opposition._
  Identify additional potential target.
  Earn an unexpected boon.
  Stealth[pli7|
  Assist allied character infiltrating at same
  time.
  Decrease time taken to perform action while
  hidden.
  Identify way to completely distract
  opponent for duration of scene.
  Streetwise(pllfi)
  Reduce time DT funds required bo obtain
  item, information or service.
  Reveal additional rumoursor alternative
  sources.
  Gain semi-permanent contact on streeL
  Survival [pll9)
  • Assist other character in surviving,
  • Stockpile goods tD increase time
  between checks.
  • Gain insÿht into environment to make
  Future checks simpler.
  • 'A1hen tracking, learn significant detail about
  target, such as number, species or how
  recently tracks were made._
  ■ When handling domesticated animal,
  predispose animal towards character
  earning loyal companion.
  ■ When tracking, learn- vital clue about
  target_
  Vigilance(pi19)
  Character is particularly well prepared.
  Notice key environmental factor.
  Gain extra maneuver during first round
  of combat.
  Knowledge Skills
  (pl22)
  Recall information Dr complete research
  with remarkable haste.
  Learn extra trivial information about subject.
  Leam relevant, beneficial information
  about subject such as an understanding
  of a beast's particular weakness Dr the
  familial strife between crime syndicates.
  
  Examples of Spanding Threat and Despair with Skills
  Per
  Per©
  Name
  * Asfor ©,but to greater magnitude.
  ■ Trigger something truly awful happening, such as- jumping
  out of hyperspace in- the path of an asteroid.
  Astiogation IplM)
  •Decrease accuracy of hypErspace jump.
  * Increase travel time.
  ■ Miss relevant details when analyzing hyperspace routes or
  galactic maps._
  Athletics (piOB)
  ■ Small amountscause strain.
  Inflict a CriticalInjury, which the GM can choose to be
  thematic or roll randomly.
  ■ larger amounts may cause character to fall prone, Dr even
  suffers wound from sprains and bruises.
  Charm [plDS]
  ■ Reduce the number of people able to influence
  ■ Turn those affected negatively against character.
  Turn NPC against character and make into a minor recurring
  adversary.
  Coercion {pL06J
  Target has building resentment towards character.
  Reveal somethingabout goals and motivations to target.
  Computers [plD7)
  The character doesa poor job of concealing his presence in the
  system. Security systems are alerted, and add □ to the check, of
  any NPC attempting to discover evidence of his actions._
  Leave behind trace information of your own system in the
  system being sliced. Add O to the check of any NPC using the
  target system to slice the character's system._
  Coal {plQS]
  Miss a vital detail or event.
  The character is overwhelmed by the chaos and is stunnEd for
  one round.
  Coordination (plOS)
  Lose free maneuver for Dne round.
  * Buffer a wound
  ■ Lose a vital piece of equipment.
  Deception IplOD)
  Give away a portion of the lie. making target suspicious.
  Target realises he has been lied to and spreadsword of
  his deception to harm his reputation or uses the situation
  to hisadvantage.
  Discipline [pL10|
  Undermine the characters resolve, perhaps inflicting a penalty
  on further actions in distressing circumstances._
  The character is overwhelmed entirely and is unable to
  perform more than onE maneuver next round._
  Leadership jpill j
  Decrease the efficiency of ordered actions, causing them to take
  longer or be done poorly.
  ■ Undermine the character's authority, damaging the
  characters ability to command target or those who witnessed
  the attempt.
  • With muItiple
  target may become a recurring thorn- in the
  character's side, refusing future orders or turning others
  against the character.
  Mechanics {pill|
  Particularly shoddy repairs or temporary measures, the GM may
  spend ©to cause the target object or systEm to malfunction
  shortly after check completed._
  ■ Cause further harm to target object or system.
  ■ Cause other components of target to malfunction.
  Medicine {p112]
  *Inflict strain on the target due to shock of procedure.
  »Increase time procedure takes._
  A truly terrible accident, perhaps inflicting Further wounds on
  target.
  Negotiate (pll3)
  •Increase cost of goods purchased.
  » Decrease value of goods sold.
  ■ Shorten contracts negotiated.
  Seriously sabotage goals during the interaction, perhaps
  receive counterfeit goads or payment, or agree to berms
  entirely beyond scope of negotiation.
  Perception {pi14)
  Conceal a vital detail about situation or environment.
  Obtain false information about surroundings or target.
  ©©to give opponentsE on checks against character and
  vehicle due to momentary malfunction in system._
  Pilot {Planetary) [pllS)
  Deal damage to vehicle as character strains systems
  throughout vehicle during check.
  Pilot {Space] (pi16)
  ©©to give opponents O on checks against character and
  vehicle due tp momentary malfunction in system._
  Deal damage to vehicle as character strains systems
  throughout vehicle during check.
  Resilience {pll&J
  Overburden the character,inflicting penalties on subsequent
  checks.
  Inflict a wound or minor Critical Injury on character, as they
  succumb to harsh ctmditions.
  Skullduggery {pll&f
  Opportunity to catch character immediately after act, number of
  ©determine immediacy oF discovery and Ensuing danger._
  Leave behind evidence of larceny.
  Stealth {pL17J
  Increase time taken to perform action while hidden by 20%.
  Leave behind evidence of passing, concerning identity and
  possibly motive._
  Streetwise(pi1£)
  Seed gathered information withminor falsehoods.
  Character lets slip details about selFor information sought.
  Survival [pllS)
  Spend vital resources {food. fuel. etc.|during check.
  Inflict wounds. Critical Injuries or large amounts of strain tm
  character.
  Vigilance (piIS)
  Miss key piece of information about situation or environment.
  The character is unable to perform mare than Dne maneuver
  during first round of combat._
  Knowledge Skills (pl22)
  Omit a vital detail about the subject at hand.
  Seed misinformation and outright falsehoods.
  
SOURCE: textdata/thevault/Star Wars [multi]/FFG/Misc/FFG - Advantage-Threat-Triumph-Despair Chart Compilation.pdf