TEXT: Mythic Minis 9
  Feats oF terror
  By Jason Nelson and Tom Phillips
  
  By Jason Nelson and Tom Phillips
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, 5 mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 9: FEATS OF TERROR
  Mythic heroes and their enemies need mythic feats, and this product provides 
  brand-new feats as well as conversions for existing feats described in a number of 
  products for the Pathfinder Roleplaying Game, including creatures that tap into the 
  power of fear, either with the Intimidate skill or with monstrous abilities described 
  in the Universal Monster Rules in the appendices of the Pathfinder Roleplaying 
  Game Bestiary and its sequels. 
  Dragonfear (Mythic)
  Your draconic majesty inspires terror in all that behold your wrath. 
  Prerequisite: Dragon subtype, frightful presence special quality. 
  Benefit: Add your mythic rank to the number of rounds that creatures are affected by 
  your frightful presence on a failed save. In addition, creatures that fail their save against 
  your frightful presence are panicked on a failed save if their Hit Dice are less than or 
  equal to 4 plus your mythic rank. Creatures with this number of Hit Dice or fewer are 
  shaken for a number of rounds equal to your mythic rank even on a successful save if 
  they are non-mythic creatures; mythic creatures are shaken for a single round.
  Normal: Creatures with 4 Hit Dice or fewer are panicked on a failed save. Creatures 
  that save against your frightful presence are unaffected. 
  Gory Finish (Combat, Mythic)
  Your savage bloodletting terrifies your enemies. 
  Prerequisite: Dazzling Display, Gory Finish, Weapon Focus.
  Benefit: You can use this feat in conjunction with a charge action, a coup de grace, 
  or a combat feat that normally requires its own standard action, such as Cleave, 
  Deadly Stroke, Great Cleave, Pinpoint Targeting, or Vital Strike. In addition, you 
  may expend one use of your mythic power as a free action to use this feat whenever 
  you reduce a target to 0 or fewer hit points with any attack wielding a weapon in 
  which you have Weapon Focus, including attacks of opportunity or attacks made as 
  part of a full attack action.
  Normal: Using Gory Finish requires using the attack action to make a single attack. 
  Intimidating Bane (Mythic)
  Your deadly weapons bring baneful terror to your chosen foes. 
  Prerequisite: Bane class feature, Dazzling Display, Intimidating Bane, Weapon Focus, 
  character level 8th.
  Benefit: Whenever you use Dazzling Display while your bane feature is active, you 
  add your mythic tier on your Intimidate check against creatures of the type your 
  bane weapon currently affects. If your Intimidate check exceeds the DC by 10 or 
  more, creatures are frightened rather than shaken. If it exceeds the DC by 20 or 
  more, they are panicked rather than shaken. In either case, the fear effect remains 
  as long as your bane feature is still active and effective against their creature type.
  In addition, you gain the benefit of the non-mythic Intimidating Bane feat 
  whenever you are wielding a weapon that possesses the bane property, provided 
  you have Weapon Focus with that weapon. When doing so, add one-half your 
  mythic tier to the number of rounds a creature is shaken by your successful 
  Intimidate check (instead of the condition lasting as long as the bane effect lasts).  
  Normal: You can use this feat only when using your bane class feature. 
  Menacing Blow (Combat)
  Your deadly blows strike fear into the heart of your enemies. 
  Prerequisite: Base attack bonus +6, Intimidate 6 ranks.
  Benefit: Whenever you score a critical hit, you can make an Intimidate check as a 
  your opponent swift action to demoralize your target. 
  Mythic: If you select this feat as a mythic feat, you can use this feat as a free action 
  and add your mythic tier as a bonus on your Intimidate check. 
  Nightmare Fuel (Mythic)
  The terror you inspire in others leads to lingering mental disturbance.
  Prerequisite: Intimidate 9 ranks or frightful presence or horrific appearance 
  (qlippoth) special quality.
  Benefit: Whenever you affect a creature with a confusion, fear, or insanity effect, 
  including demoralizing a creature with a successful Intimidate check, that creature 
  becomes more susceptible to effects that unbalance its mind or pull it down into 
  slumber. As long as that effect lasts, the creature takes a penalty equal to one-
  half your mythic tier (minimum -1) on saving throws against confusion, fear, or 
  insanity effects. This penalty does not stack with itself, and if multiple such effects 
  affect a creature the penalty remains until all such effects are removed. 
  When you affect a creature with a confusion, fear, or insanity effect, you may 
  spend one use of your mythic power to also affect that target with a nightmare 
  (Will DC 10 + 1/2 your character level + your Charisma modifier + 1/2 your 
  mythic tier), with a caster level equal to your mythic tier. If you can use nightmare 
  as a spell or spell-like ability, you add your mythic tier to your caster level when 
  casting it in this way, and you can expend two uses of your mythic power to create 
  a mythic nightmare, though you may not augment the spell. 
  Special: A qlippoth can use this feat in conjunction with its horrific appearance 
  special quality, regardless of whether it is a confusion, fear, or insanity effect. 
  Sow Terror (Mythic)
  This devious creature is a virtuoso at instilling its prey with ever increasing, and 
  eventually incapacitating, dread.
  Prerequisite: Sow Terror, Stealthy.
  Benefit: Creatures failing their saving throw against this feat are cowering for 1 
  round, after which they are shaken for an additional 2d4 rounds. Additionally, 
  as a swift action, the creature can expend one use of mythic power to extend the 
  duration of the cowering effect an additional round and add its mythic rank to the 
  number of rounds the creature remains shaken.
  Terrifying Critical (Combat, Critical)
  When you strike a telling blow, your target quakes with fear.
  Prerequisite: Critical Focus, base attack bonus +11.
  Benefit: Whenever you score a critical hit, your target becomes shaken for 1d4+1 
  rounds. On a successful Will save, the duration is reduced to 1 round. The DC for 
  this save is equal to 10 plus your base attack bonus. Additional critical hits increase 
  the duration of the shaken condition (even if the shaken condition comes from a 
  different source) but do not increase the severity of fear.
  Special: You can only apply the effects of one critical feat to a given critical hit unless 
  you possess Critical Mastery.
  Mythic: If you select this feat as a mythic feat, a critical hit increases the severity of 
  fear effects affecting your target, including the effects of this feat. If your target is 
  already shaken, it becomes frightened; if already frightened, it becomes panicked. A 
  foe that is already panicked is cowering.
  In addition, you can expend one use of your mythic power to add one-half your 
  mythic tier (minimum 1) to the save DC. If you score a critical hit against a non-
  mythic creature when expending a use of mythic power in this way, it becomes 
  frightened (or increases the severity of an existing fear effect by two steps).
  Mythic Minis 9: Feats oF terror
  
  Credits
  Authors: Jason Nelson and Tom Phillips
  Artist: Colby Stevenson
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Matt Goodall, Jim Groves, Tim 
  Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Alistair Rigg, Neil Spicer, Todd 
  Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson
  Proofreading: Alistair Rigg
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for their 
  excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 9: Feats of Terror © 2014, Legendary Games; Authors Jason Nelson and Tom 
  Phillips.  
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Classic Monsters Revisited. Copyright 2008, Paizo Publishing, LLC; Authors: Wolfgang Baur, 
  Jason Bulmahn, Joshua J. Frost, James Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, 
  Greg A. Vaughan, Jeremy Walker.
  Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC; Author: 
  James Jacobs, Hal Maclean, and Richard Pett.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, 
  Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. 
  Sutter, Owen Stephens, and Russ Taylor.
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  McCreary, Erik Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, 
  and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang 
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  Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob 
  McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, 
  Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick 
  Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis 
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  Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen 
  Radney-MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead 
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