TEXT: The Senior Rangers are defenders of the Great Forest protecting the wood and its inhabitants and hunting down those who seek
  to do it harm. They protect the forest from outsiders, humanoids from the Pomarj, bandits and evil cults.
  Requirements
  Base Attack Bonus: +7
  Knowledge (Local - Verbobonc or Dyvers): 1 rank
  Knowledge (Nature): 3 ranks
  Skills: Animal Empathy (4 ranks), Handle Animal (2 rank), Hide (3 ranks), Listen (3 ranks), Move Silently (3 ranks), Spot (3 ranks), Wilderness
  Lore (10 ranks); Speak Language (Gnarley Sign).
  Feats: Tracking, and any two of the following: Point Blank Shot, Precise Shot, Power Attack, Weapon Focus, or another Feat approved by
  Verbobonc Meta-Campaign Director.
  Residency: Verbobonc or Dyvers, Living in the Gnarley Forest
  Annual Time Units: 6 TU
  Special: Must have spent 1 year real time minimum as a Cadet Ranger and be recommended for promotion by a Ranger Knight.
  Benefits
  Insignia: Golden Acorn with Two Silver Oak Leaves as an amulet. The insignia acts as an Influence Point with Gnarley Rangers.
  Guardian of the Forest: +2 insight bonus to Hide, Move Silently, Spot and  Wilderness Lore  skill checks while in the Gnarley Forest.
  Health of the Forest: 10% discount on all purchases (mundane) made from within the Gnarley Forest or made from goods of the Gnarley
  Forest  within the boundary of the Verbobonc or Dyvers Campaign.
  Call of the Forest: the Senior Ranger may call upon the aid of 1d4 Junior Rangers once per adventure when in the Gnarley Forest. The Junior
  Rangers become the responsibility of the Senior Ranger. Any fallen Junior Rangers must be reported to a Ranger Knight at
  rangerknight@verbobonc.net and marked on the Senior Ranger’s adventure certificate.
  Forest Lore: May select the following knowledge skills to concentrate study of the Gnarley Forest Lore: Geography-Gnarley Forest, Local-
  Gnarley Forest, Nature-Gnarley Forest.  This benifit does not make this a class skill. Gnarley Rangers gain an insight bonus on these
  Knowledge Skills through concentrated study in these fields. The bonus skill is at the DM’s the GMs discretion. Gnarley Rangers are trained
  in Language (Gnarley Ranger Sign). (A system of hand signals, chirps, and whistles known only to the Gnarley Rangers.)
  Spells: A Senior Ranger has access to 1st through 5rd Level spells from the Masters of the Wild: a Guidebook to Barbarians, Druids and
  Rangers and Defenders of the Faith: a Guidebook to Clerics and Paladins.
  Feats: Athletic, Chink in the Armor, Dash, Expert Tactician and Shadow from Song and Silence: a Guidebook to Bards and Rogues; Close-
  Quarters Fighting, Death Blow, Eyes in the Back of Your Head, Hold the Line, Off-Hand Parry, Sharp Shooting and Zhen Archery from
  Sword and Fist: a Guidebook to Fighters and Monks; Animal Control, Animal Defiance, Dwarf’s Toughness, Extra Favored Enemy, Faster
  Healing, Favored Critical,Greater Two-Weapon Fighting,  Improved Swim, Plant Control, Plant Defiance, Resistance to Energy and Resist
  Poison from Masters of the Wild: a Guidebook to Barbarians, Druids, and Rangers;
  Equipment (Magical): armor enhancments ease and wild, arrow of cure critical wounds, arrow of cure serious wounds, boots of endurance,
  collar of cleverness (all), collar of resistance (all), goggles of following, wilding clasp and weapon enhancements exhausting and hunting
  from Masters of the Wild: a Guidebook to Barbarians, Druids and Rangers:  bow of true arrows and weapon enchantments merciful,
  seeking, and sure striking from Sword and Fist: a Guidebook to Fighters and Monks; arrow of farsight from Defenders of the Faith: a
  Guidebook to Clerics and Paladins and belt of many pockets from Song and Silence: a Guidebook to Bards and Rogues.
  Equipment (Mundane) - Winch crossbow from Masters of the Wild: a Guidebook to Barbarians, Druids, and Rangers; great crossbow,
  gnomish battlepick, tumbling bolt and spinning javilin from Sword and Fist: a Guidebook to Fighters and Monks; and the bolos from Sword
  and Fist: a Guidebook to Fighters and Monks. People of the Gnarley have access to the special material Darkwood and items made by
  elves from VER-RUP3: Adventure Certificate.
  Special: Senior Rangers have access to special animal companions as discussed in the Masters of the Wild: a Guidebook to Barbarians,
  Druids and Rangers on pages 34-43. Contact the Meta-Campaign Director at meta-campaign@verbobonc.net when petitioning for a
  superior animal companion.
  Regaional Adaptable Prestige Classes: King/Queen of the Wild (Forest) and Windrider from the Masters of the Wild: a Guidebook to
  Barbarians, Druids and Rangers. Notify the Verbobonc Meta-Campaign Director when advancing in a regional prestige class.
  has acquired the following Meta-Campaign Certificate from the Verbobonc Triad
  Gnarley Ranger ~ Senior Ranger
  This certificate should be presented to the DM prior to play.
  Additional information can be found in the ‘Wayfarer’s Guide to Verbobonc’ or our web site at verbobonc.net
  Questions, comments or requests can be sent to: meta-campagin@verbobnc.net
  DM Signature: ___________________________ RPGA #: __________
  Convention: _____________________________ Date: _____________
  ® and ™ designate trademarks of Wizards of the Coast, INC © 2000 Wizards of the Coast, Inc.
  Ths certificate is the property of Wizards of the Coast and has a $0 actual cash value.
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Verbobonc/Meta-Campiagn Certificates/VER-MetaCert_GnarleyRangerSenior.pdf