TEXT: 1
  Purple Duck Storeroom
  More Magic Pants!
  Jeffrey Swank & 
  Jacob Trier
  
  2
  “In a nondescript dwelling, down a dusty hallway, past rooms of unclear pur-
  pose, there is a door... a door that looks like many others, except for the ancient 
  maroon tint of the aged wood, and, of course, the glowing runes emblazoned on 
  the stones that make up the door-frame.  Should you know its purpose, should 
  you know the correct sequence to touch those runes, you might gain entry to a 
  Storeroom of wonders, shelves and bins and racks beyond counting.  Place your 
  torch in the rusty sconce, and enter...”
  The Purple Storeroom is an ongoing series of tightly-focused supplements 
  that cover topics that do not fit into our larger offerings. They are the pieces 
  that just don’t fit anywhere else or they are the little things we work on to 
  take a break from bigger projects like Purple Mountain, Legendary Trea-
  sures, or Lands of Porphyra. They have been stored here for safe keeping.
  MAGIC ITEMS ON THE BODY
  Many magic items need to be donned by a character who wants to employ 
  them or benefit from their abilities. It’s possible for a creature with a hu-
  manoid-shaped body to wear as many as 15 magic items at the same time. 
  However, each of those items must be worn on (or over) a particular part of 
  the body, known as a “slot.”
  A humanoid-shaped body can be decked out in magic gear consisting of 
  one item from each of the following groups, keyed to which slot on the 
  body the item is worn. Below is a new slot option.
  Legs: leggings, kilts, pants, skirts, stockings, undergarments
  Compatibility with the Pathfinder Roleplaying Game requires 
  the Pathfinder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on 
  the Pathfinder Roleplaying Game. Paizo Publishing, LLC does 
  not guarantee compatibility, and does not endorse this product.
  
  3
  Bell-Bottoms
  Aura moderate evocation; CL 7th
  Slot legs; Price 10,000 gp; Weight —
  Description
  These pants become wider from the knees downward, forming a bell-like 
  shape of the pant leg. These hardened bell shapes grant the wearer a kick 
  attack, as if the wearer had Improved Unarmed Strike and can be used as a 
  secondary attack. On a critical hit with this attack the bell-bottoms act as if 
  they had the thundering weapon property.
     Once per day, these bell-shaped pants grant the wearer the ability to re-
  sound a ring that affects creatures as the shout spell.
  Construction
  Requirements Craft Wondrous Item, blindness/deafness, shout; Cost 5,000 gp
  Black Widow Garter
  Aura moderate conjuration and necromancy; CL 7th
  Slot legs; Price 4,500 gp; Weight 1 lb.
  Description
  This black lace garter is decorated with tiny garnets. Inside the seam is 
  a small extra-dimensional space that can hold a single dagger or similar 
  light weapon. The extra-dimensional space functions as a wrist sheath, and 
  holds poisoned weapons without risk to the wearer. If a poisoned weapon 
  is placed within the sheath, the poison is enhanced in potency. If a creature 
  fails it’s save against poison from a weapon that has been drawn from the 
  sheath in the same round as the attack hits, the creature is treated as if it 
  was already affected by poison of this type (Duration is increased by 1/2 
  and save DC by +2).
  Construction
  Requirements Craft Wondrous Item, poison, secret chest; Cost 2,250 gp
  Boxer Shorts
  Aura moderate transmutation; CL 9th
  Slot legs; Price 8,000 gp; Weight 1 lb.
  Description
  These knee length shorts endow the wearer with the skills of a great pugi-
  list. When worn, they grant the wearer a +1 dodge bonus against unarmed 
  attacks. Once per day, the wearer can choose to have the shorts convert all 
  lethal damage taken from unarmed attacks into nonlethal damage for one 
  minute.
  
  4
  Construction
  Requirements Craft Wondrous Item, righteous might; Cost 4,000 gp
  Caber Kilt
  Aura moderate transmutation; CL 5th
  Slot legs; Price 5,000 gp; Weight —
  Description
  This knee-length skirt pleats at the rear and once secured in place around 
  the waist it allows wearer the use of Throw Anything feat. Once per day it 
  allows an additional +4 bonus to Strength while throwing an object that is 
  considered oversized for the wearer and reduces the penalties of doing so by 
  4 as well.  
  Construction
  Requirements Craft Wondrous Item, bull’s strength; Cost 2,500 gp
  Cargo Pants
  Aura moderate abjuration; CL 9th
  Slot legs; Price 48,000 gp; Weight 2 lbs.
  Description
  These loosely cut pants are designed for tough, outdoor activities and are 
  distinguished by one large cargo pocket on each leg. These pockets are in 
  fact, each a bag of holding type IV and will hold 60 lbs. or a combined of 
  120 lbs.
  Construction
  Requirements Craft Wondrous Item, secret chest; Cost 24,000 gp
  Camo Pants
  Aura moderate illusion; CL 7th
  Slot legs; Price 1,500 gp; Weight 2 lbs.
  Description
  Decorated with irregular colored shapes in shades of brown and green, these 
  pants blend in naturally to the surrounding area. The pants exist in differ-
  ent versions, tied to the rangers favored terrains. If worn in the appropriate 
  terrain, they grant a +2 competence bonus to Stealth checks, and the wearer 
  can take 10 on stealth checks even while under duress or in combat.
  Construction
  Requirements Craft Wondrous Item, chameleon strideAPG; Cost 750 gp
  
  5
  Daisy Dukes
  Aura moderate abjuration; CL 7th
  Slot legs; Price 5,800 gp; Weight —
  Description
  These shorts are cut extremely short and display the wearer’s legs. They 
  grant a +4 Diplomacy check towards changing someone’s attitude towards 
  friendly. Once per day as a full-round action, they be used in conjunction 
  with Perform (dance) skill check and create the fascinate ability using the 
  pants caster level as equivalent bard level.
  Construction
  Requirements Craft Wondrous Item, charm person; Cost 2,900 gp
  High-Water Pants
  Aura moderate transmutation; CL 5th
  Slot legs; Price 11,000 gp; Weight —
  Description
  With a hem that falls just below the kneecap, these pants grant the wearer 
  the ability to prepare for a flood, by allowing her to use water walk as per 
  spell once per day. In addition, they grant the wearer the ability to speak 
  Aquan language, as well as receive a +4 Charisma bonus when dealing with 
  any aquatic creatures.
  Construction
  Requirements Craft Wondrous Item, water walk; Cost 5,500 gp
  Hot Pants
  Aura moderate evocation; CL 7th
  Slot legs; Price 52,000 gp; Weight 1 lb.
  Description
  These tight, bright-red pants are cut to accentuate the rear of the wearer. 
  These pants give off a warm glow and protect the wearer from chill by 
  granting cold 5 resistance. Once per day, they can be activated on command 
  to engulf the wearer in a fiery aura for 10 rounds, these rounds need not 
  be consecutive. Creatures adjacent to the wearer while the aura is activated 
  takes 1d6 points of fire damage at the start of their turn until they move out 
  of the aura or the wearer deactivates it. Anyone striking the wearer with an 
  unarmed strike or natural attack during this time takes 1d6 points of fire 
  damage.
  Construction
  Requirements Craft Wondrous Item, fire shield; Cost 26,000 gp
  
  6
  Jogging Pants
  Aura faint transmutation; CL 5th
  Slot legs; Price 8,000 gp; Weight 1 lb.
  Description
  These comfortable pants are made from a soft material that allows air to 
  flow through and cool the wearer. While wearing jogging pants, the wearer 
  can hustle as overland movement in two hour intervals before taking non-
  lethal damage. In addition, the wearer never becomes fatigued as a result of 
  taking non-lethal damage due to extended hustling.
  Construction
  Requirements Craft Wondrous Item, bear’s endurance; Cost 4,000 gp
  Leggings of Coiling Plants
  Aura faint transmutation; CL 5th
  Slot legs; Price 8,000 gp; Weight 1 lb.
  Description
  Dark green embroidery resembling plant vines decorate these brown leg-
  gings. Three times per day on command, the wearer can cause the vines to 
  animate and spread out over the ground around the wearer in a 20-foot 
  radius, even if the area is normally incapable of sustaining plant growth. 
  For the next five minutes, the area is treated as light undergrowth, and can 
  be affected by spells that target or alter plants, such as entangle and plant 
  growth. The area remains stationary, even if the wearer moves. After the five 
  minutes are up, the plants wither and crumble to dust.
  Construction
  Requirements Craft Wondrous Item, entangle, plant growth; Cost 4,000 gp
  Loincloth of the Jungle
  Aura faint transmutation; CL 5th
  Slot legs; Price 18,000 gp; Weight 1 lb.
  Description
  Made from the skin of a leopard or similar predator, this loincloth enhances 
  the wearer’s ability to master forests and jungles.
     When moving in and among trees, the wearer gains a +5 circumstance 
  bonus on Acrobatics and Climb checks. If the wearer has the favored terrain 
  class feature and is in his favored terrain, he can also add this bonus on such 
  checks.
     Twice per day, the wearer is able to let out a savage howl, as a hunter’s 
  howlAPG spell.
  
  7
  Construction
  Requirements Craft Wondrous Item, forest friendUC, hunter’s howlAPG; Cost 
  9,000 gp
  Long-John Pajama Pants
  Aura moderate abjuration; CL 5th
  Slot legs; Price 4,000 gp; Weight —
  Description
  These tight fitting, box-weave fiber pants are worn under normal clothing. 
  They grant the wearer cold resistance 5. While sleeping in these pants, they 
  grant an extra 1 hit point of recovery per level during 8 hours of rest.
  Construction
  Requirements Craft Wondrous Item, resist energy; Cost 2,000 gp
  Longshanks Leggings
  Aura faint transmutation; CL 5th
  Slot legs; Price 2,500 gp; Weight 1 lb.
  Description
  Made from a flexible material, these leggings fit the wearer’s legs snugly. 
  Once per day as part of a move action, the wearer can command the leg-
  gings to elongate his legs, making them grow 20 ft long. The extension lasts 
  until the end of the wearers turn. The wearer can take a single stride in any 
  direction, over tall obstacles, pits or similar terrain. The stride is as long as 
  his normal movement. He may also grab hold of ledges or similar to haul 
  himself up once his legs return to normal size.
  Construction
  Requirements Craft Wondrous Item, enlarge person; Cost 1,250 gp
  Pantaloons of the Rogue Genius
  Aura strong transmutation; CL 14th
  Slot legs; Price 50,000 gp; Weight 1 lb.
  Description
  These bright red pantaloons grant the wearer the ability to enter a state of 
  manic inspiration, heightening his mental faculties and increasing his pro-
  ductivity.
     These pantaloons give the ability to call upon inner reserves of inspiration 
  and creativity, granting additional mental prowess. The pantaloons allow 
  this inspiration for a number of rounds per day equal to 4 + the wearer’s 
  Intelligence modifier. Temporary increases to Intelligence, such as those 
  
  8
  gained from rage and spells or other magic items do not increase the total 
  number of rounds that the pantaloons can be activated per day. The wearer 
  can activate these pants as a free action and the total number of rounds of 
  activations per day are renewed after resting for 8 hours, although these 
  hours do not need to be consecutive.
     While activated, these pantaloons grant the wearer a +4 morale bonus to 
  her Intelligence and Charisma, as well as a +2 morale bonus on Will saves. 
  While in this state of pure inspiration, the wearer cannot use any Strength-, 
  Dexterity-, or Constitution-based skills or any ability that requires physical 
  activity, as the wearer falls into a state of contemplation.
     The wearer can end this state of thought as a free action and is energized 
  afterwards for a number of rounds equal to 2 times the number of rounds 
  spent in the inspired state. This energized state leaves the wearer affected by 
  a bard’s inspire competence +1.  
  Construction
  Requirements Craft Wondrous Item, eagle’s splendor, fox’s cunning, good 
  hope; Cost 25,000 gp
  Pants of the Hammer Master
  Aura moderate transmutation; CL 9th
  Slot legs; Price 58,000 gp; Weight 1 lb.
  Description
  Usually made from fabric with a metallic shine, these pants are wide around 
  the wearer’s upper legs, but fit snugly around the waist and ankles. The 
  wearer gains a +4 bonus to touch AC. Once per day as an immediate action, 
  if the wearer is wielding a hammer, he may command an enemy within his 
  reach to stop (as per the command spell, DC 16 Will save) and make an at-
  tack against that enemy at his highest attack bonus.
  Construction
  Requirements Craft Wondrous Item, command, true strike; Cost 29,000 gp
  Pants of Uncontainable Fury
  Aura faint transmutation; CL 5th
  Slot legs; Price 12,000 gp; Weight 1 lb.
  Description
  These purple pants are frayed and torn at the cuffs and seams. Wearing 
  them amplifies the wearer’s feelings of fury, causing them to manifest upon 
  his physical form.  If the wearer has the rage class feature, his daily rounds 
  of rage are increased by 5 while the pants are worn. If the wearer does not 
  
  9
  have the rage class feature, he can enter rage as per the rage spell as a stan-
  dard action once per day. In either case, while in rage the wearer grows in 
  size as if targeted by an enlarge person spell and his skin tone turns green. If 
  the wearer is subject to a confirmed critical hit while raging, he must suc-
  ceed a DC 15 Will save if he wishes to voluntarily end his rage while the 
  attacker is still fighting.
  Construction
  Requirements Craft Wondrous Item, enlarge person, rage; Cost 6,000 gp
  Petal Pushers
  Aura moderate abjuration; CL 7th
  Slot legs; Price 9,000 gp; Weight —
  Description
  These pants have cuffs that end at the calf and grant a +4 CMD bonus 
  versus being tripped. Once per day they allow the wearer to move across dif-
  ficult terrain unhindered.
  Construction
  Requirements Craft Wondrous Item, freedom of movement; Cost 4,500 gp
  Rebellious Longstockings
  Aura moderate abjuration; CL 7th
  Slot legs; Price 22,000 gp; Weight —
  Description
  Colorful stripes decorate these mismatched stockings that cover the wearer’s 
  legs to just above the knees. The stockings grant the wearer a +2 compe-
  tence bonus to Acrobatics, and if an authority figure attempts to grapple 
  or otherwise restrain her, she is treated as if under the effect of a freedom 
  of movement spell. If the wearer has a horse or monkey as an animal com-
  panion or mount, the maximum number of tricks the animal can learn is 
  increased by one.
  Construction
  Requirements Craft Wondrous Item, cat’s grace, freedom of movement; Cost 
  11,000 gp
  Reversible Pants
  Aura moderate abjuration; CL 11th
  Slot legs; Price 18,000 gp; Weight 1 lb.
  Description
  One side of these thin, stretchy pants is a rich swirl of blues and shades of 
  
  10
  white that form patterns of snow crystals near the cuffed bottoms. Pulling 
  the pants inside out, the color scheme is drastically different and is a mix-
  ture of fiery reds, oranges and streaks of yellow emblazoned rising from the 
  bottom to the top with tips of flames licking at the waistline. 
     These reversible pants grant the wearer a different energy resistance de-
  pending on which side is worn on the outside. When the blue and white 
  side is worn that pants grant cold resistance 10, and when the orange, red 
  and yellow side is facing outwards they grant fire resistance 10. The pants 
  must be worn a full round before the energy resistance takes effect. Two 
  full-round actions are needed to doff, reverse and don the opposite side 
  energy resistance.
  Construction
  Requirements Craft Wondrous Item, resist energy; Cost 9,000 gp
  Roadrunner Pants
  Aura moderate transmutation; CL 7th
  Slot legs; Price 46,000 gp; Weight 1 lb.
  Description
  When worn, these faded orange pants seem to make the wearer’s legs vibrate 
  slightly with barely contained energy. Once per day, the wearer can take the 
  run action and move up to twice the normal distance. During this move-
  ment, the wearer’s legs are a whirling blur of motion and he can run over 
  open air as if under the effect of an air walk spell. However, if the wearer 
  has not reached solid ground at the end of the movement, he is affected 
  normally by gravity.
  Construction
  Requirements Craft Wondrous Item, air walk, expeditious retreat; Cost 
  23,000 gp
  Skinny Jeans
  Aura faint transmutation; CL 5th
  Slot legs; Price 8,000 gp; Weight 1 lb.
  Description
  These tight fitting pants are so snug, the wearer constantly feels the urge to 
  readjust themselves. These pants grant the wearer the ability to squeeze into 
  one size category smaller space without penalties.
  Construction
  Requirements Craft Wondrous Item, reduce person; Cost 4,000 gp
  
  11
  Smelly Pants
  Aura moderate conjuration; CL 5th
  Slot legs; Price 6,000 gp; Weight 1 lb.
  Description
  These pants are made from a dark, heavy fabric and feel a bit grimy to 
  touch. A constant malignant odor surrounds them and no means, magical 
  or mundane, can mask it completely. The odor lingers on the wearer while 
  the pants are worn and for 24 hours after the pants have been removed, and 
  gives the wearer a –2 penalty to Diplomacy checks in civilized areas. Once 
  the pants have been worn for 24 without being removed, the wearer gains 
  a +2 bonus to fortitude saves against olfactory effects (such as a troglodyte’s 
  stench or a stinking cloud spell). 
     Once per day, he can release a stinking cloud spell centered on himself. 
  The wearer is not immune to the effects of the spell, but gain an additional 
  +2 to his save against it.
  Construction
  Requirements Craft Wondrous Item, stinking cloud; Cost 3,000 gp
  Sparkle Pants
  Aura faint conjuration; CL 5th
  Slot legs; Price 4,000 gp; Weight 1 lb.
  Description
  A multitude of tiny metallic discs cover these pants, reflecting light and 
  giving them a sparkling appearance in bright light. Whenever the pants are 
  worn in bright light, the wearer may make a Perform (dance) check to at-
  tempt to dazzle all enemies within 30 ft. All enemies must make a Will save 
  with the result of the Perform check as the DC. If the save fails, the enemies 
  are dazzled for one round plus one round for every 5 their save was under 
  the DC. 
     Once per day, the wearer can stop her feet to cast glitterdust centered on 
  herself. The wearer is not included in the effect.
  Construction
  Requirements Craft Wondrous Item, glitterdust; Cost 2,000 gp
  Stir-Up Pants
  Aura strong abjuration and transmutation; CL 15th
  Slot legs; Price 45,500 gp; Weight 1 lb.
  Description
  These close-fitting black pants taper at the ankle with strip of material ex-
  
  12
  tends under the arch of the foot to hold the pant leg in place. The wearer of 
  these pants gain the benefits of Whirlwind Attack feat, even if she does not 
  have the normal prerequisites. 
     Additionally, once per day the wearer can transform themselves into a 
  whirlwind and remain in that form for up to 4 rounds. In whirlwind form, 
  the pant wearer gains a fly speed equal to their base land speed (average 
  maneuverability). While in this form they gain all the benefits of the UMR 
  whirlwind ability.
  Construction
  Requirements Craft Wondrous Item, whirlwind; Cost 22,750 gp
  Swimming Shorts
  Aura faint transmutation; CL 1st
  Slot legs; Price 11,000 gp; Weight 1 lb.
  Description
  While wearing these deep blue shorts, the wearer is able to swim comfort-
  ably in water of any temperature and may take 10 on swim checks even if 
  distracted or endangered. 
     Once per day on command, the wearer gains a swim speed of 30 feet for 
  one minute.
  Construction
  Requirements Craft Wondrous Item, endure elements, touch of the seaAPG; 
  Cost 5,500 gp
  Workman’s Pants
  Aura faint transmutation; CL 1st
  Slot legs; Price 1,000 gp; Weight 1 lb.
  Description
  These rugged canvas pants are reinforced with leather on the knees and 
  feature several straps and loops for tools. The pants come in several differ-
  ent versions, each keyed to a different profession skill. When worn during 
  practice of the appropriate profession, the pants grant the wearer at +1 com-
  petence bonus to the Profession skill check. If the skill check is a natural 20, 
  the amount of gold earned from the work is doubled.
  Construction
  Requirements Craft Wondrous Item, bless; Cost 500 gp
  
  13
  CURSED PANTS
  Unfortunately, even magic pant creation is not without peril and sometimes 
  intentionally or unintentionally cursed magical pants are created instead. 
  Here are some common cursed pants.
  Amity Island Trunks
  Aura faint transmutation; CL 1st
  Slot legs; Weight 1 lb.
  Description
  While wearing these striped swimming trunks, the wearer is able to swim 
  comfortably in water of any temperature. However, while they are in the 
  water these magically cursed trunks release minuscule amounts of blood 
  into the water that is sure to attract aquatic predators with keen scent.
  Creation
  Magic Item swimming shorts
  Bossy Pants
  Aura faint enchantment; CL 4th
  Slot legs; Weight 1 lbs.
  Description
  These pants appear in all respects to be a pair of tailored trousers, until the 
  wearer fails an attempt to use Diplomacy to gain aid. The pants alter the 
  wearers tone and body language, making him appear hostile and bossy. 
  From this point on, all uses of Diplomacy count as if they had been made 
  with the Intimidate skill instead in respect to determining the targets reac-
  tion to the wearer.
  Creation
  Magic items tailored trousersMP
  Crabby Pants
  Aura moderate enchantment; CL 7th
  Slot legs; Weight 1-1/2 lbs.
  Description
  When worn these crabby pants compel the wearer to complain and become 
  angry with any question directed specifically at them. When meeting new 
  individuals or starting on long voyages, the wearer must make a Will save 
  (DC 15) or immediately go on a rant and fly off in a rage, and must roll on 
  the spell confusion table, with the category of “does nothing, but babbles 
  incoherently,” changed to “does nothing, but complains incoherently.”
  
  14
  Creation
  Magic Items pants of uncontrollable fury
  Leggings of Creeping Plants
  Aura faint transmutation; CL 5th
  Description
  This pair of leggings is decorated with images of creeping vines. Whenever 
  the wearer walks into an area of natural vegetation the vines uncoil and at-
  tempt to root the character to the ground as per the entangle spell (R-DC 
  11, avoids).
  Construction
  Creation leggings of coiling plants
  Sassy Britches
  Aura faint illusion; CL 4th
  Slot legs; Weight 1 lb.
  Description
  These pants give a swagger to any who wear them. When worn these pants 
  inflict a –4 to all Diplomacy checks. In addition, any attempts to sell or 
  purchase items automatically reduces the vendor’s attitude by one category 
  to the negative.
  Creation
  Magic Items fabulous leggingsMP
  Scaredy Pants
  Aura moderate abjuration; CL 7th
  Slot legs; Weight 1 lb.
  Description
  When worn these pants inflict a deep seeded fear of being in the dark. Any 
  time the wearer is in the dark he automatically becomes panicked. If the 
  wearer is cornered or attacked while still in the dark, he begins cowering.
  Construction
  Magic items any magical pants
  “...and so the torch is taken from the sconce, shadows swallow items on shelves 
  not yet explored, and the rune-bordered door is closed; for who knows when an 
  item, a curiosity, an unnamed oddity might be needed, for purposes wholesome 
  or despicable- from the Storeroom...”
  
  15
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  enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by 
  E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams.
  Pathfinder Roleplaying Game GameMastery Guide. © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, 
  Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Ma-
  clean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, 
  Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
  Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason 
  Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, 
  and Russ Taylor.
  The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.
  Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  Purple Duck Storeroom:  More Magic Pants! © 2015, Purple Duck Games; Author Jeffrey Swank & Jacob Trier.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibil-
  ity Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/
  pathfinderRPG/compatibility for more information on the compatibility license.
  Open Game Content: All text.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Purple Duck Games/Purple Duck Storeroom - More Magic Pants.pdf