TEXT: Mythic Minis 53 
  GunslinGer Feats
  by Jeff Lee
  
  By Jeff Lee
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 53: GUNSLINGER FEATS 
  Gunslingers both professional and amateur have an assortment of feats available 
  to pull off spectacular feats of gunplay and deadly panache. The feats that follow 
  further enhance these firearm feats and displays of true grit. 
  Amateur Gunslinger (Combat, Mythic)
  Although not a gunslinger, you have a grit pool at your disposal.
  Prerequisite: Amateur Gunslinger.
  Benefit: At the start of each day, you gain a number of grit points equal to your 
  Wisdom modifier (minimum 1), and you gain the ability to perform a single 3rd-
  level deed from the gunslinger deed class feature. If you have a single grit point left, 
  you can expend one use of your mythic power to perform a deed, rather than spend 
  the grit point.
  Special: If you gain levels in a class that grants the grit class feature, you can 
  immediately trade this feat for the Mythic Extra Grit feat.
  Deft Shootist Deed (Grit, Mythic)
  You avoid attacks while shooting and reloading firearms, and those that attack you 
  may regret doing so. 
  Prerequisite: Deft Shootist Deed.
  Benefit: As long as you have at least 1 grit point, you do not provoke attacks of 
  opportunity when shooting or reloading a firearm, and while you have a firearm in 
  hand, you gain a +2 dodge bonus to AC against any opponents that threaten you 
  with melee weapons. When you are attacked in melee, you can spend a grit point 
  or one use of your mythic power to make a ranged attack against that opponent as 
  an immediate action. If you are at least 5th tier and have one or more grit points 
  in reserve, you can perform this immediate action attack one additional time per 
  round (or two additional times per round at 10th tier) by expending an additional 
  grit point or use of your mythic power.
  Extra Grit (Grit, Mythic)
  You have even more grit than the average gunslinger.
  Prerequisite: Extra Grit.
  Benefit: The extra grit you gain each day and your maximum grit increase by 2. 
  Additionally, whenever you would regain a grit point, you can expend one use of 
  your mythic power to regain 2 points instead.
  Greater Snap Shot (Combat, Mythic)
  You can exploit any gap in your foe’s defenses, and at extreme range.
  Prerequisite: Greater Snap Shot.
  Benefit: Whenever you hit with an attack of opportunity using a ranged weapon, 
  you add a bonus equal to one-half your mythic tier (minimum 1) on the damage roll 
  and on rolls to confirm a critical hit with that attack. You may instead expend one 
  use of your mythic power to automatically confirm the critical hit
  Improved Snap Shot (Combat, Mythic)
  Take advantage of your opponents’ vulnerabilities and reposition yourself at the same time.
  Prerequisite: Improved Snap Shot.
  Benefit: When taking an attack of opportunity with your ranged weapon, you may 
  take a 5 foot step as part of that attack. This does not count against the 5-foot step you 
  can take during your turn. Additionally, by expending one use of your mythic power, 
  you can reload your ranged weapon as an immediate action if you have a free hand.
  Leaping Shot Deed (Grit, Mythic)
  You can leap through the air, firing multiple shots, and possibly come down standing 
  on your feet.
  Prerequisite: Leaping Shot Deed.
  Benefit: Your bonus on Acrobatics checks made to jump increases by 2. If you 
  have the Quick Draw feat, then for every 3 mythic tiers you possess, you can drop a 
  firearm you’ve fired as part of the full-round action and draw another, firing it with 
  a -2 penalty at your highest base attack bonus. If you expend one use of your mythic 
  power, you can roll back to your feet at the end of your move as a free action, rather 
  than remaining prone.
  No Name (Grit, Mythic)
  Your ability to hide your identity increases greatly.
  Prerequisite: No Name.
  Benefit: Your bonus on Bluff checks increases by 2, and your bonus on Disguise 
  checks when you spend a grit point increases by 5. In addition, you can expend one 
  use of mythic power to treat a Disguise check as if you had rolled a natural 20. You 
  must decide to use this ability before making the roll.
  Ricochet Shot Deed (Grit, Mythic)
  You can ricochet a shot off the wall and catch your opponent by surprise.
  Prerequisite: Richochet Shot Deed.
  Benefit: Your ricochet shots always ignore cover and concealment (but not total 
  cover or total concealment). When making this shot, you can spend 1 grit point to 
  treat your target as flat-footed against your attack. You must choose to spend the grit 
  point before making the attack roll.
  Secret Stash Deed (Grit, Mythic)
  The stashes of ammunition you find are often exceptional.
  Prerequisite: Secret Stash Deed.
  Benefit: If the bullet and black powder or alchemical cartridge that you recover 
  is anything other than normal, you pay only half its cost in gold pieces from your 
  character’s wealth. If you expend a use of your mythic power, you can find 30 bullets 
  and a powder horn or one magical bullet and powder. Magic bullets recovered 
  never exceed a +2 enhancement. You pay half the cost in gold pieces for recovered 
  magic ammunition and powder. Your bonus to Sleight of Hand checks made while 
  gambling increases by 4.
  Signature Deed (Grit, Mythic)
  You are a true master of your signature deed.
  Prerequisite: Signature Deed.
  Benefit: You can perform your signature deed for 2 fewer grit points (minimum 
  0). If the amount of grit needed to perform the deed is reduced to 0, you can 
  perform this deed for the normal action cost so long as you have at least 1 grit point. 
  Furthermore, each time you successfully perform this deed, you gain a grit point. 
  Finally, if you expend a use of your mythic power, you can reduce a deed that takes 
  a full-round action to a standard action; a standard action can be reduced to a move 
  action, and a deed that requires a move action can be reduced to a swift action. 
  Mythic Minis 53 - GunslinGer Feats
  
  Snap Shot (Combat, Mythic)
  You gain more opportunities to take advantage of your opponents letting their defenses down.
  Prerequisite: Snap Shot.
  Benefit: When you hit a creature with an attack of opportunity using a ranged 
  weapon, you gain a +2 dodge bonus to AC against that creature’s attacks until the 
  end of your next turn. If you expend one use of your mythic power, this bonus lasts 
  for a number of rounds equal to your mythic tier. Additionally, you can expend one 
  use of your mythic power to gain the benefits of Combat Reflexes feat for purposes 
  of making attacks of opportunity with your ranged weapon using this feat. This 
  lasts a number of rounds equal to your mythic tier. If you already have the Combat 
  Reflexes feat, increase the number of attacks of opportunity you can take by 1 for 
  every three mythic tiers you possess. 
  Sword and Pistol (Combat, Mythic)
  You are deadly in combat with the pairing of melee and ranged weapons.
  Prerequisite: Sword and Pistol.
  Benefit: When you confirm a critical hit with your melee weapon, you can make 
  an additional attack against that opponent with your crossbow or firearm. Normal 
  two-weapon fighting penalties apply. If you expend a use of your mythic power, you 
  can double the critical threat range of your ranged weapon for that extra attack.
  Credits
  Author: Jeff Lee
  Artist: Lance Rod
  Editor: Jason Nelson
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, 
  Matthew Goodall, Jim Groves, Tim Hitchcock, Jonathan H. Keith, Nicolas Logue, 
  Jason Nelson, Richard Pett, Tom Phillips, Alistair Rigg, Tork Shaw, Mike Shel, Mike 
  Welham, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
   
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  Mythic Minis 53: Gunslinger Feats © 2015, Legendary Games; Author Jeff Lee.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, 
  based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
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