TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 4 
  � None 
   
  APL 6 
  � +1 Mithral Shirt (Adventure, DMG)  
   
  APL 8 (all of APLs 4-6 plus the following): 
  � +1 Slick Mithral Shirt (Adventure, DMG)  
  � +1 Spell Storing Rapier (Adventure, DMG)  
   
  APL 10 (all of APLs 4-8 plus the following): 
  � +1 Slick, Shadow, Silent Mithral Shirt 
  (Adventure, DMG)  
  � +1 Spell Storing Shock Rapier (Adventure, 
  DMG) 
  � +2 
  Full 
  Plate 
  of 
  Light 
  Fortification 
  (Adventure, DMG) 
   
  APL 12 (all of APLs 4-\108 plus the following): 
  � +2 Slick, Shadow, Silent Mithral Shirt 
  (Adventure, DMG) 
  � +2 Spell Storing Shock Rapier (Adventure, 
  DMG) 
  � +3 
  Full 
  Plate 
  of 
  Light 
  Fortification 
  (Adventure, DMG) 
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 
  gp 
   
  APL 10 
  max 1,350 xp; 2,300 
  gp 
   
  APL 12 
  max 1,575xp; 3,300gp
   
  Scry Focus: Having been duped into giving up a 
  personal item, the enemy now has an item personal 
  to this PC.  The enemy can use this as a focus to scry 
  on you.  
  Item given: _____________________________________________________. 
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  TUS7-06 Tending the Fields 
  A Regional Adventure 
  Set in the Tusmit Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Tusmit/597/Normal Scenarios/TUS7-06 - Tending the Fields (APL 4-12)/TUS7-06 - Tending the Fields AR.pdf