TEXT: SOCIAL STRATEGIES FOR 
  COMBATTING THE DREAMS OF RUIN
  LABYRINTH LORD’S COPY
  
  Notes for the Labyrinth Lord
  This is primarily a reference document for the Labyrinth Lord. It may 
  have some utility for players who have uncovered all or almost all the 
  secrets of the dreams, but the Labyrinth Lord should be careful of 
  sharing this document until it no longer provides planning access to 
  lores the players have not yet discovered.
  This document serves to enumerate and describe the traits of the 
  various forms of social-organizational management that can be applied 
  to the dreams. The four interlocking strategies — total control society, 
  prayer broadcasting, implanted imperatives and massive geomancy — 
  are all deployed together to create resilient social structures that can 
  function to whatever degree while in contact with the dreams. This 
  document shows how each element in that process of deployment 
  works, and provides a useful diagram of how they interact.
  
  TOTAL
  CONTROL
  SOCIETY
  BEHAVIORAL
  CONSTRAINTS
  MASSIVE 
  GEOMANCY
  ACTIVE
  JAMMERS
  Social Strategies
  MASSIVE INVESTMENTS ARE MADE IN THE LANDSCAPING OF THE AREA 
  IN ORDER TO PROVIDE PASSIVE PROTECTION FROM THE DREAMS.
  SLOWS THE GROWTH OF INFESTATIONS AND PROMOTES LIFESTYLES THAT
  OPERATE AGAINST THE DREAMS.
  THE AVERAGE MEMBER OF THE SOCIETY IS TREATED WITH CHARM PERSON 
  AND SIMILAR BEHAVIOR-CONTROL MAGICS.
  THIS FORCES MEMBERS OF SOCIETY BEHAVE IN EUSOCIAL WAYS THAT STUNT THE DREAMS 
  AND ENABLE RESISTANCE.
  LEADING ELITES IN SOCIETY ARE TREATED WITH QUEST OR GEAS SPELLS
  THAT OBLIGATE THEM TO FIGHT THE DREAMS IN VERY SPECIFIC WAYS.
  THIS PROVIDES A “BAKED-IN” STRATEGY THAT IS IMMUNE TO DISRUPTION BY THE DREAMS. 
  EACH INDIVIDUAL CONTAINS THE ENTIRE STRATEGY AND EXECUTES THEIR ASSIGNED PART IN IT.
  USES MAGICAL EMITTERS TO BLOCK SOME OR ALL OF THE EFFECTS OF THE MIASMA.
  VERY EXPENSIVE TO ERECT AND MAINTAIN, USUALLY USED ON URBAN REGIONS AND ADMINISTRATIVE CENTERS. 
  SIMPLEST VERSION BLOCKS ONLY PSYCHIC NUMBNESS. 
  MORE EFFECTIVE VERSIONS BLOCK ALL EFFECTS OF THE MIASMA.
  
  Uses charm person, suggestion, hypnosis and command to engender programmed 
  behavior in the population.
  This seriously crimps intellectual ﬂexibility and knowledge-trade capacity, but has 
  little eﬀect on agriculture and crafts governed by traditional knowledge.
  Improves military eﬃciency but only for formation ﬁghting. Makes skirmish troops 
  inﬂexible and prone to rout when they lose understanding of the situation.
  Limits the negative energy available to the trees, and constrains individuals in their 
  response to the dreams. Generally not powerful enough to overcome the miasma 
  when exposure is continuous and general. Most of its eﬀect comes from its ability to 
  sustain regional economic activity in the face of the onrushing unspeakable terror of 
  the dreams.
  Relatively inexpensive. Cost is based on the number of individuals treated. Often 
  does not need a caster at all — eﬀect can be administered as a potion and scripted 
  indoctrination.
  Total Control Society
  
  Uses the powerful spells quest and geas to force elites in the society into 
  complex patterns of resistance and pseudo-organization.
  This oﬀers protection, not just against psychic numbness, but against the 
  eﬀects of shape-changing and mind-controlled Chaotic creatures who infest 
  the forest.
  Places the reins of power in the society in the hands of the institution that 
  sponsors these spells.
  These spells are expensive to cast and casters are few and far between, 
  even in large societies.
  Treatment only required on a percentage of the population. 60% if it is a free 
  society, 40% if it is a total control society or a society shielded by prayer 
  broadcasts, and 20% if it is a total control society shielded with prayer 
  engines.
  Implanted Imperatives
  
  Uses continuous sanctuary and holy chant broadcasts to repel the 
  dreams from an area.
  Extremely eﬀective at high population densities. Allows bulk 
  protection of administrative centers.
  Can be used to burn the dreams out of a hex.
  Extremely expensive eﬀect of ﬁnite duration when used to cover 
  whole hexes. Hexes vulnerable to reinfection.
  Attracts a response from the forest denizens.
  If the coverage lapses, the onset of psychic numbness, bad luck, 
  organizational paralysis and spoilage of all consumables in the area 
  will be immediate. 
  Prayer Broadcasts
  
  Numbness Jammers
  Do not protect against intrusion by forest creatures.
  Still incites an extreme response.
  Consumables in the hex still subject to spoilage.
  Spells still subject to additional casting surcharge.
  Charged items still subject to additional charge surcharge.
  Hex still suﬀers from bad luck.
  Hex subject to infection.
  Not a good substitute for prayer broadcasts, but easily discovered. 
  Legacy units are often deployed as temporary defensive screen at 
  remote locations or on the battleﬁeld.
  
  Probably the least eﬀective strategic choice if it is solely imposed. May be more cost-
  eﬀective in areas that already have positive geomancy.
  Inhibits the growth of the dreams, generally adding years to the prodromal phase and 
  forcing more years into the FALLOW phase of the BLOSSOM seasonal cycle.
  Makes the dreams in that hex more vulnerable to burn-down attacks from prayer 
  broadcasts and holy water treatments.
  Ampliﬁes the duration of dream-protection spells cast on the hex in very speciﬁc ways.
  Amounts to LL-imposed discount on protecting certain 8-mile hexes. Its price should be 
  reckoned against the costs of treatments or protections foregone. Might be worthwhile if it 
  can be incorporated into other reconﬁgurations of the terrain that lead to increased 
  economic yield. Protection is much more reasonable as a surcharge on a “Garden of 
  Eden” superfarm hex.
  Geomancy alone will not defeat the dreams. They are a powerful, invasive curse. It 
  requires active measures to defeat. Passive redoubts may persist indeﬁnitely, but they will 
  eventually be overgrown.
  Massive Geomancy
  
  IMPLANTED
  IMPERATIVES
  TOTAL CONTROL
  SOCIETY
  ACTIVE
  JAMMERS
  MASSIVE
  GEOMANCY
  SOCIAL
  STRATEGIC
  SYNERGIES
  
SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Adventures & Settings/Dreams of Ruin (LL, MuFut)/Dreams of Ruin Social Strategies (LL).pdf