TEXT: Heroines
  of the
  First Age
  Character
  Player
  Copyright Voidspiral Entertainment | hfa.voidspiral.com
  Boss
   
  { Delegate Responsibility
  •	 Each session, hold 3. You can spend 1 hold to get one of your 
  employees to come and try to handle a situation for you. When 
  you do so, roll Charm. S: Your employee is excited and enthu-
  siastic about the task. T: “Well, it’s a job.” F: Fate intervenes on 
  your employee, possibly causing you more problems.
   
  { High Powered Executive
  •	 Each session, hold 3. You can spend 1 hold for one of the 
  following:
  •	 A luxury car is pulled around for you to drive or be driven in.
  •	 You wave your black credit card and ignore the purchase 
  price.
  •	 Bribe someone into doing something you want.
  •	 Automatically succeed to Get Some Respect.
  •	 You’ve already got a meeting or reservation.
  •	 Bypass lines, queues, and security.
  •	 Receive an invitation to a party, gala, ball, or formal event.
   
  { Management Experience
  •	 When you Read a Person, add the following questions. In 
  addition, you can ask 1 more question than your roll indicates.
  •	 What would motivate this person?
  •	 What is this person good at?
  •	 What would this person be good at?
  •	 Who would be a good or bad match for them?
   
  {Those Wonderful Toys
  •	 When you need something your company might make, de-
  sign, or sell, roll Cunning or Power. S: You get ahold of an ad-
  vanced prototype of the thing, and no one will be too put out if 
  you manage to return it in one piece. T: You get one, but people 
  are looking for it now, so be careful. F: You’ve gotten something 
  like it, but fate intervenes, somehow that thing is doomed.
   
  { Situation Resolution
  •	 When you interfere in a personal conflict, you can offer both 
  sides an out. If they both take it, they both mark experience. If 
  only one intends to take it, you can mark 1 health star in order 
  to convince the other party.
   
  { Pep Talk
  •	 When you talk to a group before they do some activity you 
  have knowledge of, roll Spirit or Charm. S: Your team takes +1 
  ongoing while doing the thing. T: Your team takes +1 forward 
  to do the thing. F: Your team takes +1 forward to do the thing, 
  but fate intervenes, either because someone didn’t like your 
  speech, or because someone else is interfering.
  
  Heroines
  of the
  First Age
  Character
  Player
  Copyright Voidspiral Entertainment | hfa.voidspiral.com
  Enforcement Agent
   
  { Deescalate
  •	 While in a conflict where no one has suffered harm yet, you 
  have a chance to deescalate the situation. Roll Charm or Power. 
  S: The situation goes from an actively hostile one to a tense 
  standoff, or from a tense standoff to a sullen silence. T: The 
  situation is still hostile, but the combatants hesitate, possibly 
  buying someone else an opportunity. F: Fate intervenes, you’re 
  the target now.
   
  { Pain Compliance
  •	 When you start a conflict within reach of an adversary, you 
  take +1 forward to grapple with them. Furthermore, you get +1 
  ongoing with the Seize By Force Move for grappling situations.
   
  { Investigative Awareness
  •	 When you Read a Person or Situation, you add the following 
  questions to the list. Additionally, you can ask 1 more question 
  than usual.
  •	 Did this person have something to do with ____?
  •	 Who else might be connected to ___?
  •	 What has already been overlooked?
  •	 What piece of evidence is conspicuously absent?
   
  { Centralized Dispatch
  •	 You are part of a web of other agents, allowing you to share 
  your information and resources. Each session, hold 3. Spend 1 
  hold for one of the following:
  •	 Call in some backup to help you deal with a situation.
  •	 Call in tracking or surveillance on a particular target you 
  have information about.
  •	 Ask the network if anyone has reported something or some-
  one matching a description.
  •	 Report an accident or incident for further cleanup or emer-
  gency management.
  •	 Ask for activities that need doing.
   
  { Brotherhood/Sisterhood
  •	 When you yourself are in trouble with the law, you’ve got 
  people to turn to. Roll Charm or Power. S: Your compatriots 
  absolve you of the crime. You suffer no punishment, and your 
  reputation is unharmed. T: You’re not going to jail, but your 
  reputation isn’t what it used to be. You effectively take a -1 to 
  your criminal record. F: They’ll bail you out as in a Tie, but 
  you’re now obligated to help them with an illegal “chore” that 
  needs doing.
   
  { Special Agent
  •	 Select a specialty, such as Air Marshal, Interstate Patrol, or 
  Drug Enforcement. When on the job in your specialization, 
  you get +1 ongoing to Read a Person or Situation.
  
  Heroines
  of the
  First Age
  Character
  Player
  Copyright Voidspiral Entertainment | hfa.voidspiral.com
  Host
   
  { Iron Butt Monkey
  •	 You get +2 armor, but in exchange, the GM can redirect 
  interventions of fate from your allies and friends directly to you, 
  even though you don’t deserve it.
   
  { Papa/Mama Wolf
  •	 When someone threatens or hurts a member of your close 
  circle of family or friends, you get +1 ongoing against that 
  person.
   
  {Work Your Butt Off
  •	 When confronted with an overwhelming amount of work, 
  you can mark 1 willpower star to get it done in a flash, leaving 
  you almost completely exhausted.
   
  { Discount Genius
  •	 When you want to purchase something, roll Alertness or 
  Cunning. S: You manage to finagle it down to 50% the original 
  cost. T: You only drag the price down by 20%. F: You found a 
  cheaper alternative, but it sucks.
   
  {All There in the Manual
  •	 You’re considered to have perfect knowledge of any pa-
  perwork, laws, guidelines, and contracts you or your friends 
  are involved in. You use the Seize by Force Move to wrangle 
  contracts or find loopholes.
   
  {Weirdness Magnet
  •	 When you encounter something unusual or supernatural, 
  roll Spirit. S: hold 2. T: hold 1. F: it gets weird in a whole new 
  and unexpected way. Spend 1 hold for one of the following:
  •	 You’re completely unfazed by something that should have 
  surprised or terrified you.
  •	 Something equally weird appears and temporarily neutraliz-
  es the original problem.
  •	 Cosmic forces take an interest in you, with unforeseeable 
  results.
  •	 It turns out you’ve got some useful but incomplete knowl-
  edge of whatever it is.
  
  Heroines
  of the
  First Age
  Character
  Player
  Copyright Voidspiral Entertainment | hfa.voidspiral.com
  Laborer
   
  { Indomitable
  •	 People trying to intimidate, threaten, beguile, or seduce you 
  take -1 ongoing to do so.
   
  { I Can Go All Day
  •	 When something would be arduous or difficult to keep doing, 
  roll Power. S: It’s no big deal for you. Take +1 on it ongoing. T: 
  Whatever it is, you get it done anyway. F: You get it done, but 
  fate intervenes, probably involving some sort of strain injury.
   
  {Tough As Nails
  •	 When you have 1 or more health stars marked, you get +1 
  ongoing to armor.
   
  {Wrecking Ball
  •	 When you inflict harm at close/melee range, you inflict +2 
  harm.
   
  { Operate Machinery
  •	 When you operate a loader, backhoe, crane, tractor, or other 
  piece of heavy machinery in a dangerous situation, roll Alert-
  ness. S: choose 3. T: choose 2. F: choose 1 but fate intervenes.
  •	 You drive carefully, avoiding collateral damage.
  •	 You’re faster than they thought.
  •	 You pull off an impressive maneuver, such as picking up or 
  rolling another vehicle.
   
  { Hard Shelled/Thick Skin
  •	 You get +1 armor ongoing against punches, kicks, and other 
  unarmed attacks from non-demi-humans.
  
  Heroines
  of the
  First Age
  Character
  Player
  Copyright Voidspiral Entertainment | hfa.voidspiral.com
  Odd Job
   
  { Self-Employed
  •	 Each month, roll Charm to see if you get more work. S: 
  choose 3. T: choose 2. F: choose 1 and fate intervenes.
  •	 Grow the business
  •	 Expand your market
  •	 Get paid: calculate pay based on the lowest rate in your field
  •	 Make a business connection
  •	 Your work goes viral
   
  {Temp Agency
  •	 You have an agency that places you in temporary jobs, usu-
  ally part-time. Your pay for these jobs is always the minimum 
  rate, but you don’t have to pay anything to get started, the agen-
  cy handles that. If you have problems with one job, the agency 
  can get you moved to another job the next day.
   
  { Shady Work
  •	 When you’re really hurting for some money, you can put 
  your feelers out to some contacts on the street. Roll Cunning. S: 
  They can get you something safe, lucrative, and possibly illegal. 
  T: They can get you something safe or lucrative, but both are 
  illegal. F: They told you it’d be safe and lucrative, but it wasn’t 
  either. Fate intervenes.
   
  { My Own Schedule
  •	 There’s no particular time you need to be at work. You’re 
  always up for an adventure, because you make your own sched-
  ule. You won’t be fired for taking time off or disappearing for a 
  while. In addition, you can usually find an advantageous time 
  to get something important done, often when no one else is 
  trying to do the same.
   
  { Handy
  •	 When you have the tools and time to perform minor repairs, 
  roll Cunning or Alertness. S: choose 3. T: choose 2. F: choose 1 
  and fate intervenes.
  •	 You get it done quickly.
  •	 You don’t have to wait for replacement parts.
  •	 You don’t need any tools that aren’t in your kit.
  •	 You impress your client, they’ll probably hire you again.
  •	 You prevent the problem from coming up again for long time.
   
  { Polymath
  •	 When you make a Move that hinges on knowledge of science, 
  technology, engineering, or math, you take +1 on the roll.
  
  Heroines
  of the
  First Age
  Character
  Player
  Copyright Voidspiral Entertainment | hfa.voidspiral.com
  Office Worker
   
  { It’s Technical
  •	 When you meet someone in the same field as you, you get +1 
  to Get Some Respect with them.
   
  { Computer Systems Expert
  •	 You get +1 to all Moves related to working with computers.
   
  { Phone Operator
  •	 When you’re on the phone, you get +1 to Basic and Social 
  Moves with the person on the other end of the line.
   
  {Air of Legitimacy
  •	 You get +1 ongoing to Get Some Respect while wearing your 
  work outfit.
   
  { Filed In Triplicate
  •	 When paperwork stands in your way, roll Cunning or Alert-
  ness. S: You’ve already got something (a license, passport, or 
  previous account, etc) that allows you to skip it entirely. T: You 
  get the paperwork done faster than anticipated, but it still takes 
  some time. F: Fate intervenes, but at least you know what you 
  need to complete the forms.
   
  { Financial Planning
  •	 Each month, when you do your Balance Sheet, pick one Debt 
  you or another player has. The owner doesn’t have to pay it this 
  month.
  
  Heroines
  of the
  First Age
  Character
  Player
  Copyright Voidspiral Entertainment | hfa.voidspiral.com
  Romantic
   
  { Lover’s Comfort
  •	 When you spend some romantic time with someone, choose 
  1.
  •	 They heal up to 2 health stars
  •	 They take +1 ongoing for the next few hours
  •	 They take a Relationship with you
  •	 They mark 1 experience
   
  { Practiced Naiveté
  •	 When you interact with someone you can hide your intel-
  ligence and intent. Roll Charm. S: choose 3. T: choose 2. F: 
  choose 1, but fate intervenes.
  •	 They accidentally reveal a piece of information they wouldn’t 
  have given someone suspicious.
  •	 They gain a positive Relationship with you.
  •	 They willingly invite you through whatever protections were 
  designed to keep others out.
  •	 Hold 1. Spend 1 hold to reveal a new gap in someone’s plan 
  that involved you.
   
  { Celebutante
  •	 You know all the right people. When you encounter someone 
  famous or important, roll Charm. S: You actually are acquaint-
  ed with them, though they may not want to advertise how. T: 
  Either you’ve confused them into misremembering you, or 
  you’ve outwitted them and they’re forced to play along. F: What 
  were you famous for again? Fate intervenes.
   
  { I Speak Fluent Body Language
  •	 You can use Social Moves even when you can’t speak or your 
  target can’t hear you. This includes situations where you might 
  be bound, tied, or otherwise indisposed. When your target can 
  hear you, you take +1 to Beguile and Get Intimate with them.
   
  { Putty in My Hands
  •	 Each session, hold 3. You can spend 1 hold to take +1 
  forward on a Move to deceive, beguile, threaten, play with or 
  manipulate someone.
   
  {Too Kinky to Torture
  •	 When you have 1 or more marked health star, you take +1 
  ongoing to Social Moves and Moves to resist revealing informa-
  tion.
  
SOURCE: textdata/thevault/Kid Friendly/7. RPGs/Ages 13-15 (Competent readers, competent writers, Able to do all basic math, can handle darker themes)/PbtA/Heroines of the First Age/America/ALOM Archetypes.pdf