TEXT: CHARACTERISTICS
   Weapon Skill 
  Ballistic Skill 
  Strength 
  Toughness 
  Agility 
  Intelligence 
  Perception 
  Will Power 
  Fellowship
   
  WS 
  BS 
  Str 
  T 
  Ag 
  Int 
  Per 
  WP 
  Fel
   4    5          3   1             4   0            4   1             3   5             3   2              3   3            4   9            4   2
  Character Name: Malakai Burtin 
   
  Player Name________________________________________
  Home World: Mortressa (Death World) 
  Career Path: Missionary 
   
   
   
   
  Rank: 1
  Motivation: Endurance 
  Quote: “The God-Emperor preserved my life for a purpose—to spread His light into the darkness.”
  Description: A dedicated missionary of the Imperial Creed, Malakai Trent was the only survivor of the pilgrim vessel Pious Light, lost in 
  battle with Ork Freebooters. Malakai’s salvation pod was recovered by Sarvus Trask. Ever since, Malakai has travelled with Trask in order to 
  lend the Rogue Trader’s dynasty the God-Emperor’s blessing and carry the Ecclessiarch’s word to heathen planets beyond the Imperium.
  Awareness (Per)
  Charm (Fel)
  Common Lore (Int) (Imperial Creed)
  Dodge (Ag)
  Intimidate (S)
  Medicae (Int)
  Scholastic Lore (Int)
  Imperial Creed
  Occult
  Search (Per)
  SKILLS
  Basic
  Skilled
  +10%
  +20%
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  TALENTS AND SPECIAL RULES
  Special Ability: Malakai possesses the Wrath of the Righteous 
  special ability. When making an attack, he may spend a Fate 
  Point to deal an additional 1d5 points of Damage.
  Balanced: Malakai’s chainsword is a heavy, powerful weapon 
  that is difficult for an opponent to move aside. Malakai receives 
  a +10% bonus to his Weapon Skill Tests made to Parry with this 
  weapon.
  Tearing: Malakai’s chainsword uses spinning blades to rend an 
  opponent with righteous fervour. When rolling for Damage, make 
  two rolls and choose the highest result.
  Flame: Flame weapons project a cone of flame out to the range 
  of the weapon. Unlike other weapons, flamers have just one 
  range, and when fired, cast fiery death out to that distance. The 
  wielder does not need to test Ballistic Skill; all creatures in the 
  flame’s path (a cone-shaped area extending in a 30-degree arc 
  from the firer out out to the weapon’s range) must make an Agil-
  ity Test or be struck by the flames and take damage normally.
  WOUNDS
  Total: 15
  Current_______________
  Fatigue_______________
  FATE POINTS
  Total: 3
  Current_______________
  MOVEMENT
  Half Action: 3m Full Action: 6m
  Charge: 9m 
  Run: 18m
  ARMOUR
  Imperial Guard Flak Armour
  Armour Points: 4
  GEAR
  Micro-bead, void-breather, pilgrim’s robes, pilgrim’s staff, a 
  book of St. Drusus’ teachings, 1 tank of flamer ammunition.
  WEAPON
  Name: Mezoa-pattern Boarding Flamer
  Class: Flame Damage: 1d10+4 Pen: 2
  Range: 20m 
  ROF: S/–/– Clip: 6 Reload: 2 Full
  Special Rules: Flame
  WEAPON
  Name: Chainsword
  Class: Melee Damage: 1d10+6 Pen: 2
  Special Rules: Balanced, Tearing
  The most important things to know about playing Malakai are:
  You fight well in close combat.
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  You are skilled at dealing with people and are 
  • 
  trained in the arts of medicine.
  You believe that the God-Emperor has a greater 
  • 
  destiny for you—and you will bear any burden to 
  achieve it.
  Copyright © Game Workshop Limited 2009. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Rogue Trader, the foregoing marks’ respective logos, Rogue Trader, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, 
  units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Rogue Trader game setting are either ®, ™, and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy 
  Flight Publishing Inc. All rights reserved to their respective owners. Permission is granted to photocopy for personal use.
  
  CHARACTERISTICS
   Weapon Skill 
  Ballistic Skill 
  Strength 
  Toughness 
  Agility 
  Intelligence 
  Perception 
  Will Power 
  Fellowship
   
  WS 
  BS 
  Str 
  T 
  Ag 
  Int 
  Per 
  WP 
  Fel
   4    0          4   1             4   3            4   5             3   1             3   2              3   3            2   9            3   2
  Character Name: Dominik Van Goren 
   
  Player Name________________________________________
  Home World: Noble Born Career Path: Void-Master  
   
   
   
  Rank: 1
  Motivation: Fortune 
  Quote: “My destiny lies amongst the stars. I shall wrest it from the void, whatever may come.”
  Description: The eighth son of a Battleﬂ eet Admiral, Dominik’s aristocratic upbringing afforded him a near-unique opportunity to strike 
  out on his own. He left behind his grasping siblings and the stiﬂ ing restrictions of the Battleﬂ eet Elite, and took his knowledge of voidfar-
  ing to the fringe of Imperial space. In time, he became a true expert in small craft handling—a perfect ﬁ t for Sarvus Trask’s need for a pilot.
  Awareness (Per)
  Common Lore (Int)
    Imperium
    War
  Dodge (Ag)
  Intimidate (S)
  Pilot (Space Craft) (Ag)
  Scholastic Lore (Int)
  Astromancy
  Search (Per)
  SKILLS
  Basic
  Skilled
  +10%
  +20%
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  TALENTS AND SPECIAL RULES
  Special Ability: Dominik possesses the Mastery of Small Craft 
  special ability. When piloting any Small Craft (i.e., Guncutters, 
  fighters, bombers, or any other similar-sized vehicle), he may re-
  roll any Piloting Tests.
  Scatter: Dominik’s naval shotgun is more dangerous up close. 
  When fired at a foe within 3 metres, each two degrees of success 
  that the firer scores on his Ballistic Skill Test indicates another 
  hit. However, at longer ranges, this spread of small projectiles 
  reduces its effectiveness. All Armour Points are doubled against 
  hits from scatter weapons at long or extreme range.
  Amputator Shells: Dominik’s naval shotgun is loaded with spe-
  cial shells loaded with explosive micro-shrapnel. These rounds 
  add +2 to the weapon’s Damage (already added in).
  WOUNDS
  Total: 15
  Current_______________
  Fatigue_______________
  FATE POINTS
  Total: 4
  Current_______________
  MOVEMENT
  Half Action: 3m Full Action: 6m
  Charge: 9m 
  Run: 18m
  ARMOUR
  Imperial Guard Flak Armour
  Armour Points: 4
  GEAR
  Micro-bead, void-breather, blessed ship token, pict-recorder, 
  boatswain’s baton, 2 clips of amputator shells.
  WEAPON
  Name: Naval Shotgun
  Class: Basic Damage: 1d10+6 Pen: 0
  Range: 30m 
  ROF: S/–/– Clip: 8 Reload: 2 Full
  Special Rules: Scatter, Amputator Shells
  WEAPON
  Name: Mono-Knife
  Class: Melee Damage: 1d5+5 Pen: 2
  Special Rules: None.
  The most important things to know about playing Dominik are:
  You are a well-rounded brawler and a naturally 
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  gifted pilot.
  You are imposing and formidable in appearance.
  • 
  Your main concern is making your fortune with 
  • 
  wealth you earned rather than inherited.
  Copyright © Game Workshop Limited 2009. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Rogue Trader, the foregoing marks’ respective logos, Rogue Trader, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, 
  units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Rogue Trader game setting are either ®, ™, and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy 
  Flight Publishing Inc. All rights reserved to their respective owners. Permission is granted to photocopy for personal use.
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/Roleplaying Games/Rogue Trader/Scenarios/Demo/Forsaken Bounty - Additional Characters.pdf