TEXT: 	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  URBAN DRESSING: 
  RAGING SWAN PRESS 
  LOGGING TOWN 
  
  	
    
  	
    
  SUPPORT RAGING SWAN ON 
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  YOU…PROMISE 
  
  URBAN DRESSING: LOGGING TOWN 
  Tired	
    of	
    your	
    towns	
    and	
    cities	
    being	
    boring,	
    bland	
    places	
    in	
    which	
    your	
    PCs	
    show	
    little	
    or	
    no	
    interest?	
    Want	
    to	
    bring	
    them	
    alive	
    with	
    cool,	
    
  interesting	
    minor	
    features	
    of	
    note?	
    Then	
    Urban	
    Dressing	
    is	
    for	
    you!	
    Each	
    instalment	
    in	
    the	
    line	
    focuses	
    on	
    a	
    different	
    kind	
    of	
    town	
    and	
    
  gives	
    harried	
    GMs	
    the	
    tools	
    to	
    bring	
    such	
    locales	
    to	
    life	
    with	
    interesting	
    and	
    noteworthy	
    features.	
    	
    
  	
    
  This	
    instalment	
    of	
    Urban	
    Dressing	
    presents	
    loads	
    of	
    great	
    features,	
    NPCs	
    and	
    minor	
    encounters	
    to	
    add	
    to	
    the	
    Logging	
    Towns	
    in	
    your	
    
  campaign.	
    Designed	
    to	
    be	
    used	
    both	
    during	
    preparation	
    or	
    actual	
    play,	
    Urban	
    Dressing:	
    Logging	
    Town	
    is	
    an	
    invaluable	
    addition	
    to	
    any	
    
  GM's	
    armoury!	
    
  	
    
  Design:	
    Josh	
    Vogt	
    
  Development:	
    Creighton	
    Broadhurst	
    
  Editing:	
    Creighton	
    Broadhurst	
    
  Cover	
    Design:	
    Creighton	
    Broadhurst	
    
  Layout:	
    Creighton	
    Broadhurst	
    
  Interior	
    Art:	
    	
    Maciej	
    Zagorski	
    (The	
    Forge	
    Studios)	
    
  Thank	
     you	
     for	
     purchasing	
     Urban	
     Dressing:	
     Logging	
     Town;	
     we	
    
  hope	
    you	
    enjoy	
    it	
    and	
    that	
    you	
    check	
    out	
    our	
    other	
    fine	
    print	
    and	
    
  PDF	
    products.	
    	
    
  	
    
  Published	
    by	
    Raging	
    Swan	
    Press	
    
  October	
    2015	
    
  	
    
  ragingswan.com	
    
  gatekeeper@ragingswan.com	
    
  C O N T E N T S  
  Logging	
    Town:	
    Sights	
    &	
    Sounds	
    ....................................................	
    2	
    
  Logging	
    Town:	
    Businesses	
    ............................................................	
    4	
    
  Logging	
    Town:	
    Folk	
    of	
    Interest	
    .....................................................	
    6	
    
  Logging	
    Town:	
    Hooks,	
    Complications	
    &	
    Opportunities	
    ................	
    8	
    
  Did	
    You	
    Know?	
    ..............................................................................	
    9	
    
  	
    	
    
  Product	
    Identity:	
    All	
    trademarks,	
    registered	
    trademarks,	
    proper	
    
  names	
    (characters,	
    deities,	
    artefacts,	
    places	
    and	
    so	
    on),	
    dialogue,	
    
  plots,	
     storylines,	
     language,	
     incidents,	
     locations,	
     characters,	
    
  artwork	
    and	
    trade	
    dress	
    are	
    product	
    identity	
    as	
    defined	
    in	
    the	
    
  Open	
    Game	
    License	
    version	
    1.0a,	
    Section	
    1(e)	
    and	
    are	
    not	
    Open	
    
  Content.	
    
  	
    
  Open	
    Content:	
    Except	
    material	
    designated	
    as	
    Product	
    Identity,	
    
  the	
    contents	
    of	
    Urban	
    Dressing:	
    Logging	
    Town	
    are	
    Open	
    Game	
    
  Content	
     as	
     defined	
     in	
     the	
     Open	
     Gaming	
     License	
     version	
     1.0a	
    
  Section	
     1(d).	
     No	
     portion	
     of	
     this	
     work	
     other	
     than	
     the	
     material	
    
  designated	
     as	
     Open	
     Game	
     Content	
     may	
     be	
     reproduced	
     in	
     any	
    
  form	
    without	
    written	
    permission.	
    The	
    moral	
    right	
    of	
    Josh	
    Vogt	
    to	
    
  be	
     identified	
     as	
     the	
     author	
     of	
     this	
     work	
     has	
     been	
     asserted	
     in	
    
  accordance	
     with	
     the	
     Copyright	
     Designs	
     and	
     Patents	
     Act	
     1988.	
    
  ©Raging	
    Swan	
    Press	
    2015.	
    
  	
    
  Pathfinder	
     is	
     a	
     registered	
     trademark	
     of	
     Paizo	
     Inc.,	
     and	
     the	
    
  Pathfinder	
     Roleplaying	
     Game	
     and	
     the	
     Pathfinder	
     Roleplaying	
    
  Game	
    Compatibility	
    Logo	
    are	
    trademarks	
    of	
    Paizo	
    Inc.,	
    and	
    are	
    
  used	
     under	
     the	
     Pathfinder	
     Roleplaying	
     Game	
     Compatibility	
    
  License.	
     See	
     http://paizo.com/pathfinderRPG/compatibility	
     for	
    
  more	
    information	
    on	
    the	
    compatibility	
    license.	
    
  	
    
  Compatibility	
    with	
    the	
    Pathfinder	
    Roleplaying	
    Game	
    requires	
    the	
    
  Pathfinder	
    
  Roleplaying	
    
  Game	
    
  from	
    
  Paizo	
    
  Inc.	
    
  See	
    
  http://paizo.com/pathfinderRPG	
     for	
     more	
     information	
     on	
     the	
    
  Pathfinder	
     Roleplaying	
     Game.	
     Paizo	
     Inc.	
     does	
     not	
     guarantee	
    
  compatibility,	
    and	
    does	
    not	
    endorse	
    this	
    product.	
    
  	
    
  To	
    learn	
    more	
    about	
    the	
    Open	
    Game	
    License,	
    visit	
    
  wizards.com/d20.	
    
    
  
  2	
    
  L O G G I N G  T O W N :  S I G H T S  &  S O U N D S  
  Use	
     this	
     table	
     to	
     generate	
     the	
     sights	
     and	
     sounds	
     the	
     PCs	
    
  experience	
     as	
     they	
     move	
     about	
     the	
     logging	
     town.	
     Ignore	
    
  inappropriate	
    results	
    and	
    simply	
    re-­‐roll.	
    
  D%	
    
  	
    
  1	
    
  The	
    crackling	
    of	
    branches	
    precedes	
    the	
    crash	
    of	
    a	
    
  tree	
    falling	
    in	
    the	
    distance.	
    
  2	
    
  Sparks	
     fly	
     from	
     a	
     stone	
     wheel	
     as	
     a	
     blacksmith	
    
  grinds	
    numerous	
    axe	
    heads	
    to	
    honed	
    edges.	
    
  3	
    
  A	
    group	
    of	
    lumberjacks	
    chant	
    a	
    chopping	
    song	
    as	
    
  they	
     head	
     out	
     of	
     town,	
     axes	
     slung	
     over	
     their	
    
  shoulders.	
    
  4	
    
  Sawdust	
    trickles	
    out	
    of	
    a	
    tarp-­‐covered	
    cart	
    as	
    it	
    
  makes	
    its	
    way	
    along	
    the	
    street.	
    
  5	
    
  The	
    rhythmic	
    burr	
    of	
    a	
    saw	
    steadily	
    carving	
    away	
    
  at	
    a	
    log	
    rises	
    above	
    the	
    general	
    street	
    sounds.	
    
  6	
    
  Wood	
     clatters	
     as	
     workers	
     toss	
     slats	
     onto	
     a	
    
  growing	
    pile	
    of	
    lumber.	
    
  7	
    
  Splotches	
     of	
     sap	
     stick	
     to	
     the	
     bottom	
     of	
     nearly	
    
  everyone’s	
    shoes.	
    
  8	
    
  The	
    pounding	
    of	
    nails	
    as	
    workers	
    repair	
    damaged	
    
  walls	
     of	
     the	
     local	
     lumber	
     mill	
     is	
     audible	
     from	
    
  quite	
    some	
    distance.	
    
  9	
    
  Every	
    nearby	
    doorway	
    has	
    a	
    painted	
    root	
    nailed	
    
  above	
    it,	
    for	
    some	
    odd	
    reason.	
    
  10	
    
  Wooden	
     statuettes	
     sit	
     in	
     nearby	
     windowsills,	
    
  carved	
    in	
    the	
    likeness	
    of	
    a	
    forest	
    deity.	
    
  11	
    
  A	
     tinker	
     labours	
     over	
     a	
     row	
     of	
     axe	
     heads	
     and	
    
  shafts,	
    fitting	
    them	
    together	
    to	
    sell.	
    
  12	
    
  A	
     team	
     of	
     horses	
     plod	
     into	
     town,	
     dragging	
    
  several	
    de-­‐limbed	
    trees	
    behind	
    them	
    on	
    leather	
    
  straps.	
    
  13	
    
  Thin	
    arms	
    straining,	
    children	
    lug	
    buckets	
    of	
    sap	
    
  and	
    syrup	
    down	
    the	
    street.	
    
  14	
    
  Slabs	
    of	
    polished	
    wood	
    have	
    been	
    painted	
    with	
    
  glyphs	
    to	
    ward	
    off	
    evil	
    spirits	
    and	
    are	
    propped	
    up	
    
  all	
    over	
    town.	
    
  15	
    
  The	
    tolling	
    bell	
    in	
    the	
    town	
    chapel	
    appears	
    to	
    be	
    
  entirely	
    made	
    of	
    polished	
    wood.	
    
  16	
    
  Every	
     house’s	
     door	
     is	
     of	
     black	
     oak	
     and	
     carved	
    
  with	
    strange	
    friezes.	
    
  17	
    
  The	
     smell	
     of	
     freshly	
     cut	
     wood	
     fills	
     the	
     air,	
     the	
    
  odour	
    reminiscent	
    of	
    the	
    colour	
    green	
    for	
    some	
    
  reason.	
    
  18	
    
  A	
     carpenter	
     scuffs	
     out	
     rough	
     spots	
     on	
     a	
     table	
    
  using	
    a	
    polishing	
    stone	
    and	
    rag.	
    
  19	
    
  An	
     old	
     woman	
     offers	
     you	
     a	
     basket	
     of	
     twelve-­‐
  pointed	
    leaves	
    for	
    sale.	
    
  20	
    
  A	
     clamour	
     rises	
     as	
     workers	
     flood	
     out	
     of	
     a	
    
  sawmill,	
    apparently	
    having	
    just	
    gone	
    on	
    strike.	
    
  21	
    
  Colourful	
     beetles	
     with	
     massive	
     mandibles	
     buzz	
    
  out	
    of	
    a	
    log	
    as	
    it	
    is	
    sawed	
    in	
    half.	
    
  22	
    
  A	
     worker	
     hollers	
     a	
     warning	
     as	
     his	
     final	
     chops	
    
  prepare	
    a	
    tree	
    to	
    come	
    toppling	
    down.	
    
  23	
    
  Each	
    step	
    kicks	
    up	
    curls	
    of	
    wood	
    shavings,	
    which	
    
  litter	
    the	
    road	
    in	
    front	
    of	
    a	
    workshop.	
    
  24	
    
  Someone	
    has	
    carved	
    tree	
    trunks	
    into	
    images	
    of	
    
  men,	
    bears,	
    birds,	
    dragons	
    and	
    other	
    creatures.	
    
  25	
    
  Wooden	
     wind	
     chimes	
     clink	
     and	
     clatter	
     as	
     they	
    
  hang	
    from	
    the	
    eaves	
    of	
    almost	
    every	
    home.	
    
  26	
    
  The	
     town	
     guards	
     carry	
     burnished	
     wooden	
    
  shields,	
    but	
    their	
    swords	
    are	
    polished	
    iron.	
    
  27	
    
  A	
     druid	
     stands	
     on	
     the	
     edge	
     of	
     town,	
     loudly	
    
  decrying	
    the	
    desecration	
    of	
    the	
    wild.	
    
  28	
    
  Hunters	
     string	
     their	
     bows	
     as	
     they	
     head	
     off	
     to	
    
  track	
    down	
    a	
    rumoured	
    pack	
    of	
    wild	
    pigs.	
    
  29	
    
  The	
     town	
     hunting	
     lodge	
     has	
     an	
     impressive	
    
  collection	
     of	
     antlers	
     and	
     skins	
     hung	
     about	
     its	
    
  walls.	
    
  30	
    
  Mill	
    workers	
    scratch	
    off	
    numbers	
    on	
    wax	
    slates,	
    
  counting	
    the	
    day’s	
    intake.	
    
  31	
    
  The	
    town	
    mayor	
    strides	
    by,	
    a	
    crown	
    of	
    braided	
    
  branches	
    resting	
    on	
    his	
    brow.	
    
  32	
    
  A	
    woman	
    sweeps	
    past,	
    wearing	
    a	
    cloak	
    of	
    woven	
    
  leaves.	
    
  33	
    
  A	
     lumberjack	
     displays	
     her	
     shattered	
     axe	
     head,	
    
  claiming	
    a	
    single	
    strike	
    against	
    a	
    tree	
    broke	
    it.	
    
  34	
    
  A	
     giant	
     owl	
     perches	
     on	
     a	
     nearby	
     branch,	
    
  watching	
    the	
    town	
    with	
    unblinking	
    eyes.	
    
  35	
    
  Children	
     clamber	
     up	
     into	
     the	
     trees	
     like	
     little	
    
  monkeys,	
    laughing	
    all	
    the	
    while.	
    
  36	
    
  A	
    bell	
    tolls,	
    announcing	
    a	
    break	
    so	
    workers	
    can	
    
  rest	
    and	
    eat.	
    
  37	
    
  A	
    lumber	
    guild	
    representative	
    tries	
    to	
    calm	
    down	
    
  a	
    crowd	
    of	
    underpaid	
    workers.	
    
  38	
    
  Thick	
     cobwebs	
     are	
     strung	
     between	
     two	
     trees;	
    
  some	
    strands	
    are	
    wider	
    than	
    a	
    man’s	
    forearm.	
    
  39	
    
  The	
    eerie	
    absence	
    of	
    birds	
    or	
    any	
    other	
    animals	
    
  in	
    the	
    area	
    becomes	
    apparent.	
    
  40	
    
  A	
     cartographer	
     studies	
     a	
     map	
     of	
     the	
     forest,	
    
  trying	
    to	
    determine	
    its	
    accuracy.	
    
  41	
    
  A	
     fletcher	
     works	
     with	
     thin	
     branches,	
     turning	
    
  them	
    into	
    arrow	
    shafts.	
    
  42	
    
  An	
     ambassador	
     from	
     the	
     wood	
     elves	
     stands	
    
  outside	
    the	
    town	
    hall,	
    calling	
    for	
    the	
    mayor.	
    
  43	
    
  A	
     group	
     of	
     forest	
     dwellers	
     plant	
     seeds	
     in	
     each	
    
  spot	
    where	
    a	
    tree	
    has	
    been	
    cut	
    down.	
    
  44	
    
  A	
     sticky	
     blue-­‐green	
     moss	
     covers	
     most	
     of	
     the	
    
  buildings	
    in	
    town.	
    
  45	
    
  White	
     and	
     pink	
     blossoms	
     have	
     flowered	
    
  overnight,	
     adding	
     welcome	
     colour	
     to	
     the	
    
  greenery.	
    
  46	
    
  The	
     wind	
     rustles	
     the	
     leafy	
     branches,	
     making	
     it	
    
  sound	
    like	
    the	
    trees	
    are	
    talking	
    to	
    one	
    another.	
    
  47	
    
  Every	
     tree	
     in	
     sight	
     has	
     withered	
     branches	
     and	
    
  brown	
     leaves,	
     despite	
     it	
     being	
     the	
     middle	
     of	
    
  summer.	
    
  48	
    
  The	
     brew	
     served	
     at	
     the	
     local	
     alehouse	
     has	
     an	
    
  odd	
    aftertaste	
    of	
    pine.	
    
  
  3	
    
  49	
    
  Lounging	
    labourers	
    whittle	
    away	
    at	
    small	
    blocks	
    
  of	
    wood,	
    joking	
    amongst	
    themselves.	
    
  50	
    
  Enormous	
     boulders	
     form	
     a	
     natural	
     wall	
     around	
    
  the	
     town,	
     with	
     wooden	
     gates	
     set	
     between	
     the	
    
  larger	
    gaps.	
    
  51	
    
  A	
    forested	
    mountain	
    peak	
    rears	
    over	
    the	
    town,	
    
  stretching	
    up	
    above	
    the	
    tree	
    line.	
    	
    
  52	
    
  Monkeys	
     screech	
     at	
     the	
     lumberjacks	
     who	
     have	
    
  invaded	
    their	
    territory.	
    
  53	
    
  Fae	
    lights	
    shimmer	
    in	
    the	
    depths	
    of	
    the	
    woods,	
    
  every	
    night.	
    
  54	
    
  A	
    torch-­‐wielding	
    man	
    races	
    for	
    the	
    woods	
    while	
    
  townsfolk	
    chase	
    after	
    him.	
    
  55	
    
  Merchants	
     hawk	
     all	
     manner	
     of	
     supposedly	
    
  healing	
    herbs	
    scrounged	
    from	
    the	
    forest.	
    
  56	
    
  Bone	
    fetishes	
    hang	
    from	
    scraggly	
    ropes,	
    tied	
    to	
    
  every	
    branch	
    around	
    the	
    border	
    of	
    town.	
    
  57	
    
  A	
     worker	
     moans	
     as	
     the	
     town	
     doctor	
     sets	
     a	
    
  broken	
    bone.	
    
  58	
    
  A	
     lumberjack	
     sharpens	
     a	
     set	
     of	
     crampons,	
     in	
    
  preparation	
    to	
    climb	
    a	
    gigantic	
    tree.	
    
  59	
    
  Sharpened	
     logs	
     have	
     been	
     planted	
     as	
     a	
     barrier	
    
  around	
     the	
     town,	
     as	
     if	
     they’re	
     expecting	
     an	
    
  attack.	
    
  60	
    
  Every	
    tree	
    in	
    this	
    forest	
    is	
    bent	
    and	
    gnarled	
    to	
    an	
    
  unnatural	
    degree.	
    
  61	
    
  Workers	
    whisper	
    of	
    a	
    stone	
    tower	
    hidden	
    deep	
    
  within	
    the	
    woods.	
    
  62	
    
  A	
     wagon	
     creaks	
     as	
     it	
     trundles	
     by,	
     laden	
     with	
    
  nothing	
    more	
    than	
    tree	
    stumps.	
    
  63	
    
  A	
    band	
    of	
    warriors	
    strap	
    on	
    armour	
    and	
    weapons	
    
  as	
    they	
    prepare	
    to	
    hunt	
    down	
    a	
    bear	
    that’s	
    been	
    
  mauling	
    workers.	
    
  64	
    
  Villagers	
    spread	
    fearful	
    rumours	
    of	
    a	
    troll	
    being	
    
  spotted	
    in	
    the	
    woods.	
    
  65	
    
  A	
    priest	
    blesses	
    a	
    shipment	
    of	
    wood,	
    ensuring	
    it	
    
  won’t	
    warp	
    or	
    rot	
    before	
    being	
    delivered.	
    
  66	
    
  Log-­‐handlers	
    use	
    sharpened	
    poles	
    to	
    guide	
    their	
    
  logs	
    down	
    the	
    river.	
    
  67	
    
  Wild	
    dogs	
    snuffle	
    around	
    town,	
    seeking	
    scraps	
    of	
    
  food.	
    
  68	
    
  Oiled	
     canvas	
     is	
     strapped	
     over	
     piles	
     of	
     wood	
     to	
    
  protect	
    them	
    from	
    the	
    elements.	
    
  69	
    
  Smoke	
     rises	
     from	
     the	
     woods	
     where	
     trees	
     have	
    
  caught	
    fire	
    from	
    lightning	
    strikes.	
    
  70	
    
  Two	
     workers	
     grip	
     either	
     end	
     of	
     a	
     giant	
     saw	
     as	
    
  they	
    tug	
    it	
    back	
    and	
    forth	
    across	
    a	
    huge	
    trunk.	
    
  71	
    
  Strange	
    glyphs	
    are	
    carved	
    into	
    the	
    bark	
    of	
    every	
    
  tree	
    in	
    sight.	
    
  72	
    
  This	
    row	
    of	
    tree	
    branches	
    forms	
    an	
    unnaturally	
    
  perfect	
    archway	
    leading	
    into	
    the	
    woods.	
    
  73	
    
  Drums	
     sound	
     from	
     deep	
     within	
     the	
     forest,	
    
  though	
    no	
    one	
    knows	
    where	
    they	
    originate.	
    
  74	
    
  Hundreds	
     of	
     logs	
     bob	
     on	
     the	
     surface	
     of	
     the	
    
  town’s	
    lake,	
    ready	
    to	
    be	
    floated	
    downstream.	
    
  75	
    
  The	
     mill’s	
     enormous	
     circular	
     saw	
     whines	
     as	
     it	
    
  slices	
    through	
    log	
    after	
    log.	
    
  76	
    
  Pale	
     worms	
     wriggle	
     out	
     from	
     the	
     heart	
     of	
     a	
    
  rotting	
    tree.	
    
  77	
    
  A	
    foreman	
    displays	
    a	
    wooden	
    post	
    that	
    has	
    been	
    
  bored	
    through	
    by	
    an	
    unknown	
    insect.	
    
  78	
    
  Workers	
    hack	
    down	
    trees	
    to	
    form	
    a	
    road	
    for	
    this	
    
  newly	
    settled	
    town.	
    
  79	
    
  Shouts	
    are	
    heard	
    as	
    flames	
    lick	
    the	
    rooftop	
    of	
    a	
    
  warehouse	
    a	
    couple	
    of	
    streets	
    away.	
    
  80	
    
  An	
    artist	
    scorches	
    letters	
    and	
    images	
    into	
    blocks	
    
  of	
    wood.	
    
  81	
    
  The	
    sawdust	
    hanging	
    in	
    the	
    air	
    constantly	
    tickles	
    
  the	
    PCs’	
    noses	
    to	
    the	
    edge	
    of	
    a	
    sneeze.	
    
  82	
    
  Men	
    race	
    to	
    help	
    someone	
    who	
    has	
    been	
    caught	
    
  beneath	
    a	
    collapsed	
    pile	
    of	
    lumber.	
    
  83	
    
  A	
     lumberjack	
     screams	
     as	
     he	
     hobbles	
     by,	
     a	
     long	
    
  root	
    piercing	
    entirely	
    through	
    his	
    thick	
    thigh.	
    
  84	
    
  Dozens	
    of	
    game	
    and	
    trampled	
    work	
    trails	
    wend	
    
  their	
    way	
    off	
    into	
    the	
    thick	
    of	
    the	
    forest.	
    
  85	
    
  It	
    looks	
    like	
    the	
    line	
    of	
    trees	
    at	
    the	
    forest’s	
    edge	
    
  has	
    moved	
    a	
    little	
    closer	
    to	
    town	
    this	
    morning.	
    
  86	
    
  A	
     gang	
     of	
     boys	
     run	
     by,	
     using	
     knots	
     of	
     wood	
     as	
    
  ammunition	
    for	
    their	
    slingshots.	
    
  87	
    
  Signs	
     all	
     over	
     town	
     warn	
     against	
     leaving	
     any	
    
  open	
    flame	
    unattended.	
    
  88	
    
  Smoke	
    rises	
    from	
    the	
    massive	
    kilns	
    where	
    wood	
    
  is	
    sent	
    to	
    be	
    cured.	
    
  89	
    
  Lizards	
    scamper	
    into	
    the	
    nooks	
    and	
    crannies	
    of	
    a	
    
  stack	
    of	
    firewood.	
    
  90	
    
  Every	
     house	
     in	
     town	
     looks	
     made	
     from	
     shaped	
    
  and	
    plastered	
    logs.	
    
  91	
    
  A	
     person	
     appears	
     to	
     be	
     chopping	
     a	
     log	
     into	
     a	
    
  canoe,	
     despite	
     there	
     being	
     no	
     body	
     of	
     water	
    
  around.	
    
  92	
    
  People	
     mutter	
     about	
     animals	
     within	
     the	
     forest	
    
  acting	
    aggressively	
    of	
    late.	
    
  93	
    
  A	
     ruckus	
     of	
     chattering	
     floats	
     in	
     on	
     the	
     wind	
     as	
    
  birds	
    squawk	
    at	
    the	
    workers	
    chopping	
    down	
    the	
    
  trees.	
    
  94	
    
  A	
     rushing	
     river	
     winds	
     by	
     the	
     town	
     from	
     out	
     of	
    
  the	
    forest.	
    
  95	
    
  Lumberjacks	
     stomp	
     by,	
     dragging	
     bags	
     of	
     vines	
    
  they’ve	
    stripped	
    off	
    the	
    trees.	
    
  96	
    
  A	
     heavy	
     wind	
     rattles	
     branches	
     in	
     the	
     nearby	
    
  forest.	
    
  97	
    
  An	
     architect	
     picks	
     over	
     a	
     selection	
     of	
     milled	
    
  lumber,	
    
  choosing	
    
  pieces	
    
  for	
    
  his	
    
  next	
    
  construction.	
    
  98	
    
  A	
     lovely	
     dryad	
     wanders	
     the	
     streets,	
     weeping	
    
  non-­‐stop	
    as	
    she	
    surveys	
    the	
    mills.	
    
  99	
    
  Workers	
     heave	
     at	
     ropes	
     tied	
     to	
     a	
     tree,	
    
  attempting	
    to	
    pull	
    it	
    down,	
    roots	
    and	
    all.	
    
  100	
    
  The	
     massive	
     tree	
     at	
     the	
     town	
     gates	
     has	
     a	
     face	
    
  carved	
    into	
    the	
    trunk	
    and	
    looks	
    like	
    it	
    could	
    come	
    
  to	
    life	
    at	
    any	
    moment.	
    
  	
    
  	
    
  
  4	
    
  L O G G I N G  T O W N :  B U S I N E S S E S  
  Use	
    this	
    table	
    to	
    provide	
    the	
    basic	
    details	
    of	
    businesses	
    the	
    PCs	
    
  come	
     across	
     as	
     they	
     explore	
     the	
     logging	
     town.	
     Some	
     may	
     be	
    
  inappropriate	
    based	
    on	
    the	
    locale’s	
    set	
    up;	
    ignore	
    such	
    results	
    
  and	
    simply	
    re-­‐roll.	
    
  D%	
    
  	
    
  01-­‐02	
    
  Dusty’s	
    (Lumber	
    Mill)	
    is	
    the	
    centre	
    of	
    the	
    town’s	
    
  commerce,	
     turning	
     felled	
     trees	
     into	
     valuable	
    
  lumber.	
    
  03-­‐04	
    
  The	
    Smokes	
    (Kilns)	
    is	
    a	
    collection	
    of	
    massive	
    kilns	
    
  where	
    wood	
    is	
    cured	
    to	
    avoid	
    warp	
    and	
    rot	
    while	
    
  being	
    transported.	
    
  05-­‐06	
    
  Whittles	
    (Carpenter)	
    is	
    famous	
    in	
    the	
    region	
    for	
    
  his	
     ability	
     to	
     turn	
     random	
     chunks	
     of	
     wood	
     into	
    
  furniture	
    and	
    art.	
    
  07-­‐08	
    
  Sapsip	
     (Brewer)	
     has	
     devised	
     a	
     method	
     to	
     turn	
    
  tree	
    sap	
    into	
    a	
    smoky-­‐sweet	
    fermented	
    beverage	
    
  many	
    have	
    come	
    to	
    love.	
    
  09-­‐10	
    
  The	
     Boughs	
     (Inn)	
     provides	
     relatively	
     cheap	
     yet	
    
  comfortable	
    
  lodgings	
    
  for	
    
  travellers	
    
  and	
    
  merchants.	
    
  11-­‐12	
    
  The	
     Branch	
     (Guild	
     Hall)	
     oversees	
     labourer	
    
  dealings	
    and	
    tax	
    collections.	
    
  13-­‐14	
    
  Ironwood	
    (Forge)	
    is	
    constantly	
    creating	
    new	
    axes	
    
  and	
    other	
    equipment	
    for	
    loggers,	
    and	
    is	
    run	
    by	
    
  an	
    ex-­‐lumberjack	
    who	
    lost	
    his	
    leg	
    to	
    a	
    wolf.	
    
  15-­‐16	
    
  Hayman’s	
     (Stables)	
     manages	
     the	
     many	
     horse	
    
  teams	
    used	
    in	
    hauling	
    logs	
    from	
    chopping	
    sites.	
    
  17-­‐18	
    
  White	
    Foam	
    (River	
    Guide)	
    charts	
    and	
    guides	
    logs	
    
  and	
     lashed-­‐together	
     rafts	
     of	
     supplies	
     up	
     and	
    
  down	
    the	
    nearby	
    river.	
    
  19-­‐20	
    
  Winding	
    
  Ways	
    
  (Maps)	
    
  sends	
    
  out	
    
  scouts	
    
  throughout	
    the	
    forest	
    to	
    chart	
    new	
    tree	
    groves	
    
  for	
    harvest.	
    
  21-­‐22	
    
  All	
     Seasons	
     (Alchemist)	
     is	
     run	
     by	
     a	
     wizened	
    
  woman	
    who	
    constantly	
    prowls	
    the	
    forest	
    for	
    rare	
    
  ingredients	
    for	
    her	
    secret	
    concoctions	
    
  23-­‐24	
    
  Blade	
    n	
    Bark	
    (Artist)	
    transforms	
    scrap	
    wood	
    into	
    
  polished	
     sculptures	
     or	
     painted	
     canvases,	
     which	
    
  are	
    then	
    sold	
    to	
    the	
    highest	
    bidder.	
    
  25-­‐26	
    
  Meldwin’s	
     (Healer)	
     is	
     constantly	
     busy	
     dealing	
    
  with	
     victims	
     of	
     work	
     accidents,	
     of	
     which	
     there	
    
  has	
    been	
    a	
    rising	
    number	
    of	
    late.	
    
  27-­‐28	
    
  Game	
    Trail	
    (Hunters)	
    provides	
    much	
    of	
    the	
    fresh	
    
  meat	
    townsfolk	
    require	
    since	
    there’s	
    little	
    room	
    
  to	
    farm	
    in	
    the	
    area.	
    
  29-­‐30	
    
  Gilded	
    Leaf	
    (Town	
    Hall)	
    is	
    the	
    mayor’s	
    abode	
    and	
    
  courthouse,	
    where	
    all	
    disputes	
    are	
    handled.	
    
  31-­‐32	
    
  The	
    Hewn	
    (Mercenaries)	
    is	
    a	
    group	
    of	
    sellswords	
    
  brought	
     in	
     by	
     the	
     mayor	
     to	
     protect	
     the	
     town	
    
  from	
    foes	
    lurking	
    in	
    the	
    forest.	
    
  33-­‐34	
    
  Holdhouse	
     (Storage)	
     keeps	
     goods	
     shipments	
    
  secure	
    until	
    they	
    can	
    be	
    delivered	
    to	
    merchants	
    
  or	
    loaded	
    for	
    transportation	
    out	
    of	
    town.	
    
  35-­‐36	
    
  The	
     Flats	
     (Bunkhouse)	
     is	
     where	
     the	
     poorer	
    
  labourers	
    go	
    to	
    sleep,	
    stacked	
    half-­‐a-­‐dozen	
    to	
    a	
    
  room	
    for	
    a	
    copper	
    a	
    night.	
    
  37-­‐38	
    
  The	
     Orchard	
     (Arborist)	
     collects	
     seedlings	
     and	
    
  saplings	
     of	
     trees	
     so	
     harvested	
     groves	
     can	
     be	
    
  replanted	
    for	
    future	
    generations.	
    
  39-­‐40	
    
  Step	
     Lively	
     (Cobbler)	
     keeps	
     workers	
     on	
     sure	
    
  footing	
    by	
    repairing	
    boot	
    soles	
    and	
    patching	
    up	
    
  leather	
    shoes.	
    
  41-­‐42	
    
  Soon	
     Sewn	
     (Seamstress)	
     is	
     owned	
     by	
     several	
    
  lumberjack	
    wives	
    who	
    tend	
    to	
    torn	
    socks,	
    shirts	
    
  and	
    trousers.	
    
  43-­‐44	
    
  The	
    Post	
    (Guards)	
    is	
    a	
    series	
    of	
    watchtowers	
    set	
    
  about	
    town	
    to	
    keep	
    unwanted	
    visitors	
    away.	
    
  45-­‐46	
    
  Hot	
    Bites	
    (Meals)	
    is	
    a	
    popular	
    dinner	
    den	
    where	
    
  a	
    filling	
    meal	
    can	
    be	
    had	
    for	
    just	
    a	
    few	
    copper	
    at	
    
  all	
    hours	
    of	
    the	
    day.	
    
  47-­‐48	
    
  On	
    Edge	
    (Grindstone)	
    keeps	
    the	
    town’s	
    axes	
    and	
    
  sawmill	
    blades	
    honed.	
    
  49-­‐50	
    
  Drain	
    n’	
    Drips	
    (Sapsucker)	
    is	
    a	
    group	
    of	
    children	
    
  that	
    harvests	
    sap	
    in	
    buckets	
    and	
    sells	
    the	
    results	
    
  to	
    local	
    merchants.	
    
  51-­‐52	
    
  Sweetstack’s	
     (Syrup	
     Factory)	
     is	
     owned	
     by	
     a	
    
  rotund	
    man	
    who	
    turns	
    simple	
    sap	
    into	
    a	
    variety	
    
  of	
    delectable	
    treats.	
    
  53-­‐54	
    
  Nip’s	
    (Barber)	
    is	
    where	
    villagers	
    go	
    to	
    get	
    beards	
    
  shorn	
     and	
     hairs	
     trimmed	
     after	
     months	
     in	
     the	
    
  forest.	
    
  55-­‐56	
    
  Avery’s	
     Arrows	
     (Fletcher)	
     takes	
     slim	
     wood	
    
  shavings	
     and	
     turns	
     them	
     into	
     highly	
     accurate	
    
  arrows	
    for	
    hunters	
    and	
    guards.	
    
  57-­‐58	
    
  The	
     Glen	
     (Market)	
     is	
     a	
     small,	
     open-­‐air	
     affair	
     in	
    
  the	
    town	
    green,	
    surrounding	
    the	
    main	
    well.	
    
  59-­‐60	
    
  Goodsfer	
     (General	
     Goods)	
     has	
     shelves	
     well-­‐
  stocked	
     with	
     all	
     manner	
     of	
     supplies,	
     food	
     and	
    
  equipment.	
    
  61-­‐62	
    
  Braided	
     Brawn	
     (Rope)	
     makes	
     cords	
     with	
    
  everything	
    from	
    traditional	
    hemp	
    to	
    strong	
    tree	
    
  vines.	
    
  63-­‐64	
    
  Axebone	
     (Butcher)	
     pays	
     a	
     fair	
     price	
     for	
     fresh	
    
  meat,	
     which	
     is	
     then	
     salted	
     and	
     cured	
     for	
     long	
    
  term	
    storage.	
    
  65-­‐66	
    
  Seedlings	
     (Activists)	
     is	
     a	
     group	
     of	
     young	
     druids	
    
  who	
    decry	
    the	
    town’s	
    violence	
    against	
    the	
    forest	
    
  and	
    attempt	
    to	
    slow	
    work	
    progress.	
    
  67-­‐68	
    
  Up	
    and	
    Over	
    (Bridge	
    Builder)	
    constructs	
    bridges	
    
  to	
     allow	
     workers	
     and	
     travellers	
     easier	
     access	
    
  even	
    during	
    flood	
    season.	
    
  69-­‐70	
    
  Nut	
     Stash	
     (Bank)	
     lets	
     labourers	
     store	
     their	
    
  earnings	
     in	
     a	
     safe	
     place	
     until	
     they	
     decide	
     to	
    
  move	
    on	
    from	
    the	
    area.	
    They	
    charge	
    what	
    they	
    
  think	
    each	
    client	
    can	
    afford.	
    
  71-­‐72	
    
  The	
    Grell	
    Boys	
    (Construction)	
    are	
    often	
    called	
    on	
    
  to	
    repair	
    both	
    stone	
    and	
    wooden	
    structures	
    alike	
    
  all	
    around	
    town.	
    
  
  5	
    
  73-­‐74	
    
  Swing	
     Low	
     (Gallows)	
     gives	
     the	
     town	
     a	
     harsh	
    
  justice	
    to	
    turn	
    to	
    when	
    malcontents	
    disrupt	
    the	
    
  work	
    or	
    threaten	
    sabotage.	
    
  75-­‐76	
    
  Lookit	
    Below	
    (Trimmer)	
    produces	
    rope	
    harnesses	
    
  and	
    elongated	
    pruning	
    shears	
    to	
    allow	
    for	
    easier	
    
  branch	
    trimming.	
    
  77-­‐78	
    
  Leather	
    Homes	
    (Tent	
    Maker)	
    crafts	
    sturdy,	
    rain-­‐
  proof	
     tents	
     for	
     foresters	
     camping	
     out	
     beyond	
    
  town.	
    
  79-­‐80	
    
  Strapped	
    Hides	
    (Tanner)	
    creates	
    clothes	
    and	
    light	
    
  armour	
    for	
    the	
    locals	
    from	
    slain	
    animals.	
    
  81-­‐82	
    
  Tender	
     Sprouts	
     (Herbalist)	
     stocks	
     every	
     edible	
    
  and	
    toxic	
    plant	
    or	
    root	
    found	
    in	
    the	
    area,	
    all	
    for	
    a	
    
  reasonable	
    price.	
    
  83-­‐84	
    
  Hoofster	
     (Tracker)	
     knows	
     every	
     location	
     in	
     the	
    
  forest	
     and	
     can	
     take	
     you	
     anywhere	
     by	
     the	
    
  quickest	
    route	
    (for	
    a	
    price).	
    
  85-­‐86	
    
  Barkwend	
    (Wood	
    Mage)	
    is	
    run	
    by	
    a	
    mage	
    with	
    a	
    
  knack	
    for	
    shaping	
    and	
    shifting	
    wood	
    as	
    easily	
    as	
    
  wet	
    clay.	
    
  87-­‐88	
    
  The	
    Cleft	
    (Geologist)	
    is	
    run	
    by	
    a	
    dwarven	
    family	
    
  seeking	
    mineral	
    riches	
    in	
    the	
    forest’s	
    depths.	
    
  89-­‐90	
    
  Herald	
     of	
     Horns	
     (Chapel)	
     provides	
     sunrise	
    
  services	
     in	
     honour	
     of	
     the	
     forest	
     deity	
     of	
     your	
    
  choice.	
    
  91-­‐92	
    
  Cricket’s	
     Spar	
     (Pest	
     Control)	
     has	
     developed	
    
  numerous	
    poisons	
    that	
    destroy	
    infesting	
    insects	
    
  without	
    damaging	
    the	
    trees.	
    
  93-­‐94	
    
  Ley’s	
    (Surveyor)	
    reviews	
    the	
    natural	
    resources	
    of	
    
  every	
    
  major	
    
  grove	
    
  before	
    
  it	
    
  undergoes	
    
  harvesting.	
    
  95-­‐96	
    
  Brass	
     Tubs	
     (Baths)	
     offers	
     steamy	
     baths	
     for	
    
  lumberjacks	
    and	
    mill	
    workers	
    who	
    want	
    to	
    wash	
    
  off	
    a	
    week’s	
    worth	
    of	
    sawdust.	
    
  97-­‐98	
    
  Shaft	
     n’	
     Spoke	
     (Wagon	
     Repairs)	
     is	
     a	
     group	
     of	
    
  woodworkers	
     who	
     keep	
     wagons	
     in	
     good	
     order	
    
  for	
    supplies	
    and	
    shipments.	
    
  99-­‐100	
    
  Whizzler’s	
    (Mechanic)	
    is	
    run	
    by	
    a	
    young	
    gnome	
    
  who	
     keeps	
     trying	
     to	
     perfect	
     an	
     automatic	
     tree-­‐
  chopping	
    machine.	
    
  	
    
  	
    
   
  
  6	
    
  L O G G I N G  T O W N :  F O L K  O F  I N T E R E S T  
  Use	
     this	
     table	
     to	
     generate	
     the	
     basic	
     details	
     of	
     folk	
     the	
     PCs	
    
  encounter	
    as	
    they	
    explore	
    the	
    Logging	
    Town.	
    Use	
    these	
    details	
    
  as	
    a	
    base	
    from	
    which	
    to	
    portray	
    the	
    NPC.	
    
  D%	
    
  	
    
  01-­‐02	
    
  Ilin	
     Kada	
     (NG	
     male	
     dwarf	
     expert	
     1)	
     is	
     an	
     odd	
    
  dwarf	
     who	
     far	
     prefers	
     airy,	
     outdoor	
     spaces	
     to	
    
  being	
    stuck	
    in	
    a	
    mine.	
    
  03-­‐04	
    
  Lotatie	
     Taneil	
     (CE	
     male	
     half-­‐elf	
     commoner	
     2)	
    
  enjoys	
     getting	
     lumberjacks	
     drunk	
     and	
     giving	
    
  them	
     an	
     axe	
     to	
     see	
     how	
     much	
     they	
     can	
     hurt	
    
  themselves.	
    
  05-­‐06	
    
  Borza	
     Cagorn	
     (LN	
     female	
     half-­‐orc	
     adept	
     1)	
    
  monitors	
     the	
     nearby	
     river,	
     scrying	
     the	
     weather	
    
  for	
     potential	
     floods	
     that	
     might	
     hamper	
     log	
    
  transportation.	
    
  07-­‐08	
    
  Lexand	
    Godwy	
    (NE	
    male	
    human	
    commoner	
    3)	
    is	
    
  a	
    wiry	
    hunter	
    who	
    tends	
    to	
    claim	
    more	
    than	
    his	
    
  fair	
    share	
    of	
    meat	
    from	
    any	
    kill.	
    	
    
  09-­‐10	
    
  Tozzl	
    Mol	
    (LG	
    male	
    half-­‐orc	
    commoner	
    1)	
    is	
    a	
    mill	
    
  worker	
     who’s	
     been	
     around	
     since	
     the	
     town	
     was	
    
  established	
    and	
    is	
    always	
    ready	
    with	
    a	
    good	
    joke.	
    
  11-­‐12	
    
  Dene	
    Beorhto	
    (N	
    male	
    human	
    commoner	
    1)	
    is	
    a	
    
  hard-­‐drinking,	
     hard-­‐working	
     old	
     man	
     who	
     has	
    
  lost	
    several	
    fingers	
    working	
    at	
    the	
    mill.	
    
  13-­‐14	
    
  Fastob	
     Inbir	
     (CN	
     male	
     halfling	
     expert	
     2)	
     is	
     an	
    
  artist	
     who	
     is	
     obsessed	
     with	
     turning	
     random	
    
  wood	
    scraps	
    into	
    finely	
    crafted	
    sculptures.	
    
  15-­‐16	
    
  Askali	
    Ahar	
    (CG	
    female	
    dwarf	
    warrior	
    1)	
    guards	
    
  the	
    town	
    gates,	
    always	
    leery	
    of	
    dangers	
    lurking	
    
  in	
    the	
    forest	
    shadows.	
    
  17-­‐18	
    
  Evadi	
     Garild	
     (LE	
     female	
     human	
     expert	
     2)	
     works	
    
  for	
    the	
    lumber	
    guild,	
    ensuring	
    taxes	
    are	
    collected	
    
  on	
    time	
    and	
    in	
    abundance.	
    
  19-­‐20	
    
  Skella	
     Kichli	
     (LN	
     female	
     human	
     warrior	
     3)	
     has	
    
  made	
     killing	
     forest	
     trolls	
     a	
     personal	
     vendetta	
    
  after	
    her	
    older	
    brother	
    was	
    slain	
    by	
    one.	
    
  21-­‐22	
    
  Brewn	
    Ryany	
    (NE	
    male	
    human	
    adept	
    3)	
    is	
    a	
    druid	
    
  who	
    despises	
    the	
    intrusion	
    of	
    civilization	
    on	
    the	
    
  wild	
     woods	
     and	
     kills	
     anyone	
     who	
     ventures	
     too	
    
  far	
    into	
    the	
    forest	
    alone.	
    
  23-­‐24	
    
  Clont	
     Pleod	
     (NG	
     male	
     human	
     adept	
     3)	
     is	
     an	
    
  accomplished	
    mage	
    who	
    can	
    reshape	
    wood	
    with	
    
  a	
    mere	
    touch.	
    
  25-­‐26	
    
  Ephen	
     Smyers	
     (NG	
     male	
     gnome	
     commoner	
     1)	
    
  has	
     made	
     a	
     habit	
     of	
     rescuing	
     bird	
     nests	
     and	
    
  unhatched	
    eggs	
    from	
    trees	
    before	
    they’re	
    felled.	
    
  27-­‐28	
    
  Gilama	
     Vadriel	
     (N	
     female	
     half-­‐elf	
     expert	
     1)	
    
  employs	
     his	
     keen	
     eye	
     to	
     create	
     masterful	
    
  furniture	
    out	
    of	
    even	
    the	
    most	
    warped	
    cast-­‐aside	
    
  planks.	
    
  29-­‐30	
    
  Baldor	
     Locio	
     (N	
     male	
     human	
     commoner	
     1)	
    
  forages	
    within	
    the	
    surrounding	
    woods	
    for	
    herbs	
    
  and	
     roots	
     to	
     sell	
     to	
     the	
     local	
     alchemist	
     and	
    
  herbalist.	
    	
    
  31-­‐32	
    
  Essan	
     Jorde	
     (CE	
     female	
     halfling	
     commoner	
     2)	
    
  spends	
    her	
    days	
    capturing	
    small	
    wild	
    animals	
    and	
    
  letting	
     them	
     loose	
     in	
     town,	
     cheering	
     on	
     the	
    
  ensuing	
    chaos.	
    
  33-­‐34	
    
  Wolaris	
     Enellas	
     (LG	
     male	
     elf	
     aristocrat	
     2)	
    
  occasionally	
    visits	
    the	
    town	
    he	
    funds	
    in	
    order	
    to	
    
  see	
     his	
     investments	
     are	
     getting	
     the	
     proper	
    
  returns.	
    
  35-­‐36	
    
  Diama	
     Dolcett	
     (LN	
    female	
     gnome	
     commoner	
     2)	
    
  creates	
    huge	
    hot	
    meals	
    despite	
    her	
    small	
    stature,	
    
  making	
    her	
    a	
    favourite	
    cook	
    of	
    all	
    the	
    townsfolk.	
    
  37-­‐38	
    
  Atril	
    Lobba	
    (LN	
    female	
    gnome	
    expert	
    2)	
    plies	
    her	
    
  healing	
     skill	
     to	
     keep	
     lumberjacks	
     and	
     mill	
    
  workers	
     healthy	
     despite	
     the	
     hazards	
     of	
     their	
    
  jobs.	
    
  39-­‐40	
    
  Cecin	
     Abams	
     (CG	
     female	
     halfling	
     commoner	
     2)	
    
  enjoys	
    helping	
    eliminate	
    insect	
    infestations	
    from	
    
  groves,	
    partly	
    because	
    she	
    loves	
    how	
    much	
    the	
    
  bugs	
    taste	
    once	
    mashed	
    into	
    a	
    good	
    stew.	
    
  41-­‐42	
    
  Ethwyd	
    Helmund	
    (LE	
    male	
    human	
    warrior	
    2)	
    is	
    a	
    
  guard	
     who	
     has	
     been	
     accepting	
     bribes	
     from	
     a	
    
  wood	
     elf	
     tribe	
     in	
     exchange	
     for	
     information	
     on	
    
  the	
    town’s	
    dealings	
    and	
    populace.	
    
  43-­‐44	
    
  Luthien	
     Marianye	
     (CG	
     male	
     elf	
     expert	
     2)	
     is	
     an	
    
  eccentric	
    man	
    who	
    vanishes	
    into	
    the	
    woods	
    for	
    
  weeks	
     at	
     a	
     time,	
     only	
     to	
     return	
     bloodied	
     and	
    
  battered.	
     He	
     never	
     speaks	
     of	
     what	
     he’s	
     up	
     to	
    
  during	
    his	
    times	
    away.	
    
  45-­‐46	
    
  Aenwith	
    Hely	
    (CE	
    female	
    old	
    human	
    adept	
    1)	
    is	
    a	
    
  hag	
    townsfolk	
    believe	
    has	
    been	
    riling	
    up	
    spirits	
    of	
    
  the	
     forest,	
     causing	
     them	
     to	
     attack	
     innocents	
     in	
    
  the	
    dark.	
    
  47-­‐48	
    
  Rilug	
     Krig	
     (NE	
     male	
    half-­‐orc	
     warrior	
     3)	
     isn’t	
     too	
    
  violent	
    so	
    long	
    as	
    he	
    can	
    get	
    his	
    aggression	
    out	
    
  by	
     applying	
     an	
     axe	
     to	
     a	
     tree	
     trunk—instead	
     of	
    
  flesh	
    and	
    bone.	
    
  49-­‐50	
    
  Wenta	
     Drekn	
     (LE	
     female	
     half-­‐orc	
     expert	
     1)	
    
  manages	
    payout	
    to	
    mill	
    workers,	
    but	
    is	
    quick	
    to	
    
  dock	
    pay	
    for	
    even	
    the	
    smallest	
    slight	
    or	
    tardiness	
    
  (which,	
     of	
     course,	
     then	
     goes	
     to	
     line	
     her	
     own	
    
  purse).	
    
  51-­‐52	
    
  Torph	
     Garcine	
     (CN	
     male	
     human	
     expert	
     2)	
     can	
    
  identify	
    any	
    tree	
    by	
    a	
    scrap	
    of	
    bark,	
    seed	
    or	
    even	
    
  the	
    most	
    tattered	
    leaf.	
    
  53-­‐54	
    
  Gamal	
    Undin	
    (LN	
    male	
    dwarf	
    commoner	
    2)	
    will	
    
  do	
     anything	
     to	
     protect	
     his	
     secret	
     recipe	
     for	
    
  sapwine,	
     for	
     which	
     many	
     people	
     are	
     quickly	
    
  developing	
    a	
    taste.	
    
  55-­‐56	
    
  Furi	
    Thrimin	
    (NG	
    male	
    dwarf	
    aristocrat	
    3)	
    sends	
    
  survey	
    teams	
    into	
    the	
    forests,	
    hoping	
    to	
    uncover	
    
  rich	
    veins	
    of	
    ore	
    amidst	
    the	
    trees.	
    
  57-­‐58	
    
  Wilhye	
     Heobo	
     (CE	
     male	
     halfling	
     warrior	
     2)	
     has	
    
  created	
     a	
     secret	
     fight	
     ring	
     for	
     mill	
     workers	
     and	
    
  profits	
    off	
    the	
    heavy	
    betting	
    that	
    goes	
    on	
    during	
    
  them.	
    
  
  7	
    
  59-­‐60	
    
  Ladora	
     Rarmil	
     (LE	
     female	
     half-­‐elf	
     commoner	
     1)	
    
  likes	
    to	
    get	
    town	
    visitors	
    lost	
    in	
    the	
    woods	
    and	
    
  then	
    charge	
    them	
    for	
    guidance	
    home.	
    
  61-­‐62	
    
  Kateridge	
    Barroll	
    (NE	
    female	
    halfling	
    adept	
    3)	
    has	
    
  a	
     nasty	
     penchant	
     for	
     starting	
     fires,	
     though	
     she	
    
  does	
     so	
     mostly	
     for	
     their	
     pretty	
     colours	
     rather	
    
  than	
    the	
    damage	
    they	
    cause.	
    
  63-­‐64	
    
  Thain	
     Kurdish	
     (LG	
     male	
     dwarf	
     commoner	
     2)	
    
  builds	
     rafts	
     out	
     of	
     trimmed	
     logs	
     to	
     ship	
    
  downriver,	
    carrying	
    supplies	
    to	
    and	
    from	
    town.	
    
  65-­‐66	
    
  Marger	
    Linsav	
    (LG	
    female	
    human	
    commoner	
    2)	
    is	
    
  a	
     stout	
     woman	
     who	
     runs	
     the	
     town	
     bunkhouse,	
    
  giving	
     even	
     lowly	
     workers	
     a	
     roof	
     and	
     place	
     to	
    
  sleep.	
    
  67-­‐68	
    
  Arcourt	
    Fararder	
    (N	
    male	
    human	
    expert	
    3)	
    is	
    the	
    
  lumber	
     mill	
     manager,	
     keeping	
     all	
     labourers	
     on	
    
  task	
     while	
     hiring	
     new	
     staff	
     during	
     busy	
     harvest	
    
  times.	
    
  69-­‐70	
    
  Phere	
     Athyer	
     (NG	
     male	
     gnome	
     commoner	
     1)	
    
  keeps	
    himself	
    busy	
    by	
    sweeping	
    up	
    the	
    massive	
    
  piles	
    of	
    sawdust	
    that	
    collect	
    around	
    the	
    mill.	
    
  71-­‐72	
    
  Unarv	
    Bifa	
    (CN	
    female	
    dwarf	
    expert	
    2)	
    has	
    been	
    
  experimenting	
     with	
     ways	
     to	
     down	
     hundreds	
     of	
    
  trees	
    at	
    once	
    using	
    machines.	
    
  73-­‐74	
    
  Sunagh	
     Wrukol	
     (CG	
     male	
     half-­‐orc	
     warrior	
     3)	
    
  leads	
     the	
     town	
     guards,	
     keeping	
     them	
     well-­‐
  trained	
    and	
    ready	
    for	
    battle	
    against	
    all	
    manner	
    of	
    
  foes.	
    
  75-­‐76	
    
  Kathel	
    Burha	
    (CG	
    female	
    human	
    warrior	
    1)	
    leads	
    
  the	
    mercenary	
    band	
    hired	
    by	
    the	
    mayor	
    for	
    extra	
    
  protection	
    from	
    forest	
    monsters.	
    
  77-­‐78	
    
  Manod	
    Rumster	
    (CE	
    male	
    halfling	
    commoner	
    2)	
    
  is	
    always	
    looking	
    for	
    the	
    chance	
    to	
    steal	
    a	
    bottle	
    
  of	
    sapwine	
    from	
    the	
    town	
    brewery.	
    
  79-­‐80	
    
  Gerey	
    Terre	
    (LG	
    male	
    old	
    halfling	
    adept	
    2)	
    is	
    an	
    
  elderly	
     halfling	
     who	
     takes	
     daily	
     strolls	
     through	
    
  the	
    thinning	
    woods,	
    sketching	
    the	
    trees.	
    
  81-­‐82	
    
  Audrin	
    Helleth	
    (N	
    female	
    human	
    commoner	
    2)	
    is	
    
  a	
    bright-­‐eyed	
    child	
    who	
    has	
    a	
    massive	
    collection	
    
  of	
    leaves	
    she	
    stockpiles	
    for	
    unknown	
    purposes.	
    
  83-­‐84	
    
  Goliel	
     Bornae	
     (CN	
     male	
     elf	
     commoner	
     1)	
     is	
     a	
    
  branch	
    trimmer	
    who	
    can	
    scramble	
    up	
    the	
    tallest	
    
  tree	
    as	
    easily	
    as	
    walking	
    up	
    a	
    gentle	
    slope.	
    
  85-­‐86	
    
  Nielon	
    Eiryne	
    (LN	
    male	
    human	
    commoner	
    1)	
    is	
    a	
    
  bank	
     clerk	
     and	
     keeps	
     daily	
     tallies	
     of	
     funds	
    
  deposited	
    by	
    the	
    townsfolk	
    and	
    interim	
    workers.	
    	
    
  87-­‐88	
    
  Sarry	
     Peona	
     (CE	
     female	
     halfling	
     commoner	
     1)	
    
  claims	
    she	
    can	
    speak	
    to	
    the	
    giant	
    spiders	
    lurking	
    
  in	
    the	
    deeper	
    reaches	
    of	
    the	
    forest.	
    
  89-­‐90	
    
  Birghit	
    Volla	
    (NE	
    female	
    human	
    aristocrat	
    1)	
    has	
    
  come	
     to	
     town,	
     claiming	
     she	
     owns	
     a	
     portion	
     of	
    
  the	
     mill	
     and	
     its	
     profits.	
     Her	
     legal	
     ownership	
     is	
    
  currently	
    in	
    dispute.	
    
  91-­‐92	
    
  Dolgorok	
    Snilge	
    (LE	
    male	
    half-­‐orc	
    commoner	
    2)	
    is	
    
  a	
    guard	
    who	
    constantly	
    seeks	
    any	
    excuse	
    to	
    send	
    
  a	
     townsperson	
     to	
     the	
     gallows,	
     no	
     matter	
     how	
    
  slight	
    the	
    crime.	
    
  93-­‐94	
    
  Kalaran	
     Angros	
     (NG	
     male	
     half-­‐elf	
     expert	
     2)	
     is	
     a	
    
  pudgy	
    man	
    with	
    a	
    knack	
    for	
    crafting	
    arrows	
    that	
    
  fly	
    swift	
    and	
    true.	
    
  95-­‐96	
    
  Tilbert	
    Ginte	
    (N	
    male	
    human	
    adept	
    3)	
    oversees	
    
  the	
     forest	
     chapel,	
     where	
     at	
     least	
     a	
     dozen	
    
  different	
    verdant	
    deities	
    are	
    worshipped.	
    
  97-­‐98	
    
  Nella	
    Celaser	
    (CG	
    female	
    half-­‐elf	
    warrior	
    3)	
    is	
    a	
    
  diminutive	
     woman	
     who	
     perches	
     on	
     tree	
    
  branches	
    for	
    days,	
    waiting	
    for	
    beasts	
    to	
    wander	
    
  beneath	
     before	
     ambushing	
     them	
     with	
     her	
     bare	
    
  hands.	
    
  99-­‐100	
    
  Shevelia	
     (NG	
     female	
     dryad	
     adept	
     3)	
     constantly	
    
  petitions	
    the	
    town	
    mayor	
    to	
    keep	
    away	
    from	
    a	
    
  sacred	
    grove	
    the	
    loggers	
    have	
    been	
    approaching.	
    
  She	
    has	
    warned	
    of	
    more	
    aggressive	
    tactics	
    if	
    her	
    
  words	
    are	
    not	
    heeded.	
    
  	
    
  
  8	
    
  L O G G I N G  T O W N :  H O O K S ,  C O M P L I C A T I O N S  &  O P P O R T U N I T I E S  
  Although	
     the	
     PCs	
     may	
     simply	
     want	
     to	
     visit	
     the	
     Logging	
     Town,	
    
  sometimes	
     fate	
     intervenes.	
     Use	
     this	
     table	
     to	
     determine	
     what	
    
  opportunities	
    or	
    complications	
    the	
    PCs	
    encounter.	
    
  D20	
    
  	
    
  1	
    
  The	
    main	
    sawmill	
    has	
    been	
    sabotaged,	
    with	
    blades	
    
  bent,	
     tools	
     trashed	
     and	
     several	
     fires	
     started.	
     The	
    
  mayor	
     has	
     announced	
     a	
     reward	
     for	
     anyone	
     who	
    
  can	
    find	
    and	
    catch	
    the	
    culprits.	
    
  2	
    
  A	
     band	
     of	
     heavily	
     armed	
     wood	
     elves	
     have	
     been	
    
  ambushing	
    lumberjacks	
    and	
    anyone	
    straying	
    too	
    far	
    
  from	
     town.	
     They	
     must	
     be	
     stopped—or	
     at	
     least	
    
  reasoned	
    with.	
    	
    
  3	
    
  Several	
     major	
     groves	
     have	
     been	
     burnt	
     to	
     ashes,	
    
  leaving	
     strange	
     spiralling	
     patterns	
     on	
     the	
     charred	
    
  forest	
     floor.	
     Whoever	
     is	
     starting	
     these	
     unnatural	
    
  blazes	
    cannot	
    be	
    allowed	
    to	
    continue.	
    
  4	
    
  The	
     town	
     has	
     woken	
     to	
     discover	
     the	
     trees	
     have	
    
  somehow	
    become	
    invulnerable	
    to	
    every	
    manner	
    of	
    
  blade.	
     Even	
     wood	
     that’s	
     already	
     been	
     chopped	
    
  down	
    cannot	
    be	
    split	
    or	
    sawed.	
    	
    
  5	
    
  Lumberjacks	
     and	
     sawmill	
     workers	
     have	
     been	
    
  disappearing	
     one	
     at	
     a	
     time	
     over	
     the	
     past	
     few	
    
  weeks.	
     The	
     missing	
     people	
     have	
     no	
     evident	
    
  connection	
    between	
    them,	
    other	
    than	
    being	
    long-­‐
  time	
    residents	
    of	
    the	
    town.	
    
  6	
    
  Wherever	
     the	
     PCs	
     go	
     around	
     town,	
     they	
     are	
    
  absolutely	
    certain	
    they	
    can	
    hear	
    the	
    trees	
    talking	
    to	
    
  one	
    another	
    in	
    rustling	
    voices.	
    
  7	
    
  Tree	
     harvesting	
     has	
     disturbed	
     a	
     hibernating	
     troll,	
    
  which	
     has	
     begun	
     slaughtering	
     townsfolk	
     and	
    
  destroying	
    homes	
    on	
    the	
    edge	
    of	
    town.	
    Panic	
    grips	
    
  the	
    town.	
    
  8	
    
  From	
    one	
    day	
    to	
    the	
    next,	
    all	
    axes	
    and	
    saws	
    have	
    
  become	
     heavily	
     coated	
     with	
     rust,	
     rendering	
     them	
    
  useless.	
     The	
     effect	
     is	
     clearly	
     magical	
     in	
     origin	
     and	
    
  could	
    spell	
    doom	
    for	
    the	
    town’s	
    economy	
    unless	
    it	
    
  is	
    reversed.	
    	
    
  9	
    
  Stories	
    are	
    being	
    whispered	
    of	
    a	
    golem	
    formed	
    of	
    
  sawdust	
     being	
     seen	
     around	
     the	
     mills,	
     stalking	
    
  people	
    for	
    unknown	
    purposes.	
    
  10	
    
  A	
     monstrous	
     mountain	
     stag	
     has	
     been	
     spotted	
     in	
    
  the	
    area,	
    and	
    hunters	
    are	
    creating	
    a	
    competition	
    to	
    
  see	
     who	
     can	
     bring	
     it	
     down.	
     An	
     almost	
     carnival	
    
  atmosphere	
    seems	
    to	
    engulf	
    the	
    town—many	
    view	
    
  the	
    stag’s	
    sighting	
    as	
    a	
    good	
    omen.	
    
  11	
    
  An	
    angry	
    local	
    druid	
    has	
    summoned	
    a	
    giant	
    wall	
    of	
    
  trees	
     that	
     entirely	
     surrounds	
     the	
     town.	
     He	
     is	
     not	
    
  allowing	
     anyone	
     to	
     enter	
     or	
     leave	
     the	
     area,	
     and	
    
  demands	
    reparations—but	
    for	
    what	
    slight,	
    he	
    will	
    
  not	
    say.	
    	
    
  12	
    
  The	
    town	
    is	
    preparing	
    for	
    their	
    annual	
    sacrifice	
    to	
    
  appease	
    the	
    forest	
    god—which	
    requires	
    the	
    death	
    
  of	
    an	
    innocent	
    child.	
    The	
    sacrifice	
    is	
    an	
    old	
    practise	
    
  and	
     a	
     sizable	
     proportion	
     of	
     the	
     populace	
     find	
     the	
    
  practise	
     distasteful	
     in	
     the	
     extreme.	
     Trouble	
     will	
    
  result.	
    	
    
  13	
    
  A	
     mill	
     worker	
     has	
     been	
     found	
     dead	
     in	
     his	
     home,	
    
  hung	
     by	
     a	
     vine	
     wrapped	
     around	
     his	
     own	
     rafters.	
    
  While	
    there	
    are	
    no	
    signs	
    of	
    a	
    struggle	
    in	
    his	
    home,	
    
  several	
    folk	
    are	
    convinced	
    of	
    foul	
    play.	
    	
    
  14	
    
  Golden	
     pollen	
     hangs	
     heavy	
     in	
     the	
     air	
     all	
     around	
    
  town.	
     People	
     who	
     breathe	
     it	
     in	
     too	
     deeply	
     are	
    
  falling	
    asleep	
    and	
    do	
    not	
    respond	
    to	
    any	
    attempts	
    
  to	
    wake	
    them.	
    
  15	
    
  Constant	
     rumblings	
     shake	
     the	
     nearby	
     mountain,	
    
  and	
     some	
     rumours	
     suggest	
     the	
     peak	
     is	
     actually	
     a	
    
  dormant	
    volcano	
    preparing	
    to	
    erupt.	
    
  16	
    
  A	
    burly	
    man	
    has	
    been	
    found	
    dead	
    at	
    the	
    edge	
    of	
    
  town,	
     choked	
     by	
     what	
     appears	
     to	
     be	
     a	
     bunch	
     of	
    
  leaves	
    rammed	
    down	
    his	
    throat.	
    
  17	
    
  Every	
     wooden	
     surface	
     in	
     town	
     has	
     developed	
     a	
    
  strange	
     gray	
     rot	
     that	
     turns	
     it	
     spongy.	
     After	
     a	
     few	
    
  days,	
     it	
     crumbles	
     if	
     touched	
     and	
     soon,	
     the	
     whole	
    
  town	
    will	
    collapse.	
    
  18	
    
  A	
    flash	
    flood	
    in	
    the	
    mountains	
    has	
    raised	
    the	
    water	
    
  level	
    in	
    the	
    nearby	
    lake,	
    threatening	
    to	
    sweep	
    the	
    
  logs	
    floating	
    in	
    it	
    through	
    town,	
    where	
    they	
    could	
    
  wreak	
    havoc.	
    
  19	
    
  The	
    trees	
    are	
    bleeding!	
    Every	
    time	
    any	
    wood	
    is	
    cut	
    
  or	
     a	
     trunk	
     is	
     chopped,	
     sap	
     oozes	
     out	
     thick	
     and	
    
  black,	
    like	
    oil.	
    
  20	
    
  A	
     small	
     group	
     of	
     dryads	
     has	
     emerged	
     from	
     the	
    
  forest	
    to	
    defend	
    what	
    they	
    claim	
    are	
    sacred	
    trees.	
    
  They	
    demand	
    a	
    stop	
    to	
    all	
    logging,	
    otherwise	
    they	
    
  will	
    wake	
    the	
    forest	
    and	
    destroy	
    the	
    town.	
    
  	
    
  
  9	
    
  D I D  Y O U  K N O W ?
  	
    
  	
    
  If	
    you	
    enjoyed	
    this	
    product,	
    please	
    consider	
    leaving	
    a	
    review.	
    
  	
    
  	
    
  	
    
  	
    
  If	
    you	
    didn’t	
    enjoy	
    this	
    product,	
    did	
    you	
    know	
    Raging	
    Swan	
    Press	
    offers	
    a	
    money	
    back	
    guarantee?	
    
  License	
    to	
    include	
    the	
    exact	
    text	
    of	
    the	
    COPYRIGHT	
    NOTICE	
    of	
    any	
    Open	
    Game	
    Content	
    You	
    are	
    
  copying,	
     modifying	
     or	
     distributing,	
     and	
     You	
     must	
     add	
     the	
     title,	
     the	
     copyright	
     date,	
     and	
     the	
    
  copyright	
     holder's	
     name	
     to	
    the	
     COPYRIGHT	
     NOTICE	
    of	
     any	
     original	
    Open	
    Game	
     Content	
     you	
    
  Distribute.	
    
  	
    
  7.	
     Use	
    of	
     Product	
     Identity:	
    You	
    agree	
     not	
     to	
    Use	
    any	
    Product	
    Identity,	
     including	
    as	
    an	
    
  indication	
    as	
    to	
    compatibility,	
    except	
    as	
    expressly	
    licensed	
    in	
    another,	
    independent	
    Agreement	
    
  with	
    the	
    owner	
    of	
    each	
    element	
    of	
    that	
    Product	
    Identity.	
    You	
    agree	
    not	
    to	
    indicate	
    compatibility	
    
  or	
     co-­‐adaptability	
     with	
     any	
     Trademark	
     or	
     Registered	
     Trademark	
     in	
     conjunction	
     with	
     a	
     work	
    
  containing	
     Open	
     Game	
     Content	
     except	
     as	
     expressly	
     licensed	
     in	
     another,	
     independent	
    
  Agreement	
    with	
    the	
    owner	
    of	
    such	
    Trademark	
    or	
    Registered	
    Trademark.	
    The	
    use	
    of	
    any	
    Product	
    
  Identity	
     in	
     Open	
     Game	
     Content	
     does	
     not	
     constitute	
     a	
     challenge	
     to	
     the	
     ownership	
     of	
     that	
    
  Product	
    Identity.	
    The	
    owner	
    of	
    any	
    Product	
    Identity	
    used	
    in	
    Open	
    Game	
    Content	
    shall	
    retain	
    all	
    
  rights,	
    title	
    and	
    interest	
    in	
    and	
    to	
    that	
    Product	
    Identity.	
    
  	
    
  8.	
    Identification:	
    If	
    you	
    distribute	
    Open	
    Game	
    Content	
    You	
    must	
    clearly	
    indicate	
    which	
    
  portions	
    of	
    the	
    work	
    that	
    you	
    are	
    distributing	
    are	
    Open	
    Game	
    Content.	
    
  	
    
  9.	
    Updating	
    the	
    License:	
    Wizards	
    or	
    its	
    designated	
    Agents	
    may	
    publish	
    updated	
    versions	
    
  of	
     this	
     License.	
     You	
     may	
     use	
     any	
     authorized	
     version	
     of	
     this	
     License	
     to	
     copy,	
     modify	
     and	
    
  distribute	
    any	
    Open	
    Game	
    Content	
    originally	
    distributed	
    under	
    any	
    version	
    of	
    this	
    License.	
    
  	
    
  10	
    Copy	
    of	
    this	
    License:	
    You	
    MUST	
    include	
    a	
    copy	
    of	
    this	
    License	
    with	
    every	
    copy	
    of	
    the	
    
  Open	
    Game	
    Content	
    You	
    Distribute.	
    
  	
    
  11.	
    Use	
    of	
    Contributor	
    Credits:	
    You	
    may	
    not	
    market	
    or	
    advertise	
    the	
    Open	
    Game	
    Content	
    
  using	
    the	
    name	
    of	
    any	
    Contributor	
    unless	
    You	
    have	
    written	
    permission	
    from	
    the	
    Contributor	
    to	
    
  do	
    so.	
    
  	
    
  12	
    Inability	
    to	
    Comply:	
    If	
    it	
    is	
    impossible	
    for	
    You	
    to	
    comply	
    with	
    any	
    of	
    the	
    terms	
    of	
    this	
    
  License	
    with	
    respect	
    to	
    some	
    or	
    all	
    of	
    the	
    Open	
    Game	
    Content	
    due	
    to	
    statute,	
    judicial	
    order,	
    or	
    
  governmental	
    regulation	
    then	
    You	
    may	
    not	
    Use	
    any	
    Open	
    Game	
    Material	
    so	
    affected.	
    
  	
    
  13	
     Termination:	
    This	
     License	
     will	
    terminate	
     automatically	
     if	
    You	
    fail	
    to	
    comply	
     with	
    all	
    
  terms	
    herein	
    and	
    fail	
    to	
    cure	
    such	
    breach	
    within	
    30	
    days	
    of	
    becoming	
    aware	
    of	
    the	
    breach.	
    All	
    
  sublicenses	
    shall	
    survive	
    the	
    termination	
    of	
    this	
    License.	
    
  	
    
  14	
     Reformation:	
     If	
     any	
     provision	
     of	
     this	
     License	
     is	
     held	
     to	
     be	
     unenforceable,	
     such	
    
  provision	
    shall	
    be	
    reformed	
    only	
    to	
    the	
    extent	
    necessary	
    to	
    make	
    it	
    enforceable.	
    
  	
    
  15	
    COPYRIGHT	
    NOTICE:	
    Open	
    Game	
    License	
    v	
    1.0	
    ©2000,	
    Wizards	
    of	
    the	
    Coast,	
    Inc.	
    
  	
    
  Open	
    Game	
    License	
    v1.0a.	
    Copyright	
    2000,	
    Wizards	
    of	
    the	
    Coast	
    Inc.	
    
  	
    
  System	
     Reference	
     Document:	
     ©2000,	
     Wizards	
     of	
     the	
     Coast,	
     Inc.	
     Authors:	
     Jonathan	
    
  Tweet,	
    Monte	
    Cook,	
    Skip	
    Williams,	
    based	
    on	
    material	
    by	
    E.	
    Gary	
    Gygax	
    and	
    Dave	
    Arneson.	
    
  	
    
  Pathfinder	
     Roleplaying	
     Game.	
     ©2008,	
     2009,	
     Paizo	
     Publishing,	
     LLC;	
     Author:	
     Jason	
    
  Bulmahn.	
    
  	
    
  Pathfinder	
     RPG	
     Bestiary.	
     ©2009	
     Paizo	
    Publishing	
     LC;	
    Author	
     Jason	
    Bulmahn,	
     based	
     on	
    
  material	
    by	
    Jonathan	
    Tweet,	
    Monte	
    Cook	
    and	
    Sip	
    Williams.	
    
  	
    
  The	
    Book	
    of	
    Experimental	
    Might.	
    ©2008,	
    Malhavoc	
    Press;	
    Author:	
    Monte	
    Cook.	
    
  	
    
  Tomb	
    of	
    Horrors.	
     ©2002,	
     Necromancer	
     Games,	
    Inc.;	
    Authors:	
    Scott	
    Greene,	
    with	
    Clark	
    
  Peterson,	
     Erica	
     Balsley,	
     Kevin	
     Baase,	
     Casey	
     Christofferson,	
     Lance	
     Hawvermale,	
     Travis	
    
  Hawvermale,	
    Patrick	
    Lawinger,	
    and	
    Bill	
    Webb;	
    Based	
    on	
    original	
    content	
    by	
    TSR.	
    
  	
    
  Urban	
    Dressing:	
    Logging	
    Town.	
    ©Raging	
    Swan	
    Press	
    2015;	
    Author:	
    Josh	
    Vogt.	
    
  O P E N  G A M E  L I C E N S E  V E R S I O N  1 . 0 A  
  The	
    following	
    text	
    is	
    the	
    property	
    of	
    Wizards	
    of	
    the	
    Coast,	
    Inc.	
    and	
    is	
    Copyright	
    2000	
    Wizards	
    of	
    
  the	
    Coast,	
    Inc	
    ("Wizards").	
    All	
    Rights	
    Reserved.	
    
  	
    
  1.	
    Definitions:	
    (a)"Contributors"	
    means	
    the	
    copyright	
    and/or	
    trademark	
    owners	
    who	
    have	
    
  contributed	
    Open	
    Game	
    Content;	
    (b)"Derivative	
    Material"	
    means	
    copyrighted	
    material	
    including	
    
  derivative	
     works	
     and	
     translations	
     (including	
     into	
     other	
     computer	
     languages),	
     potation,	
    
  modification,	
    correction,	
    addition,	
    extension,	
    upgrade,	
    improvement,	
    compilation,	
    abridgment	
    
  or	
    other	
    form	
    in	
    which	
    an	
    existing	
    work	
    may	
    be	
    recast,	
    transformed	
    or	
    adapted;	
    (c)	
    "Distribute"	
    
  means	
    to	
    reproduce,	
    license,	
    rent,	
    lease,	
    sell,	
    broadcast,	
    publicly	
    display,	
    transmit	
    or	
    otherwise	
    
  distribute;	
     (d)"Open	
     Game	
     Content"	
     means	
     the	
     game	
     mechanic	
     and	
     includes	
     the	
     methods,	
    
  procedures,	
    processes	
    and	
    routines	
    to	
    the	
    extent	
    such	
    content	
    does	
    not	
    embody	
    the	
    Product	
    
  Identity	
    and	
    is	
    an	
    enhancement	
    over	
    the	
    prior	
    art	
    and	
    any	
    additional	
    content	
    clearly	
    identified	
    
  as	
     Open	
     Game	
     Content	
     by	
     the	
     Contributor,	
     and	
     means	
     any	
     work	
     covered	
     by	
     this	
     License,	
    
  including	
     translations	
     and	
     derivative	
     works	
     under	
     copyright	
     law,	
     but	
     specifically	
     excludes	
    
  Product	
     Identity.	
     (e)	
     "Product	
     Identity"	
     means	
     product	
     and	
     product	
     line	
     names,	
     logos	
     and	
    
  identifying	
    marks	
    including	
    trade	
    dress;	
    artifacts;	
    creatures	
    characters;	
    stories,	
    storylines,	
    plots,	
    
  thematic	
     elements,	
     dialogue,	
     incidents,	
     language,	
     artwork,	
     symbols,	
     designs,	
     depictions,	
    
  likenesses,	
     formats,	
     poses,	
     concepts,	
     themes	
     and	
     graphic,	
     photographic	
     and	
     other	
     visual	
     or	
    
  audio	
     representations;	
     names	
     and	
     descriptions	
     of	
     characters,	
     spells,	
     enchantments,	
    
  personalities,	
    teams,	
    personas,	
    likenesses	
    and	
    special	
    abilities;	
    places,	
    locations,	
    environments,	
    
  creatures,	
     equipment,	
     magical	
     or	
     supernatural	
     abilities	
    or	
     effects,	
     logos,	
     symbols,	
     or	
     graphic	
    
  designs;	
    and	
    any	
    other	
    trademark	
    or	
    registered	
    trademark	
    clearly	
    identified	
    as	
    Product	
    identity	
    
  by	
    the	
    owner	
    of	
    the	
    Product	
    Identity,	
    and	
    which	
    specifically	
    excludes	
    the	
    Open	
    Game	
    Content;	
    
  (female)	
    "Trademark"	
    means	
    the	
    logos,	
    names,	
    mark,	
    sign,	
    motto,	
    designs	
    that	
    are	
    used	
    by	
    a	
    
  Contributor	
    to	
    identify	
    itself	
    or	
    its	
    products	
    or	
    the	
    associated	
    products	
    contributed	
    to	
    the	
    Open	
    
  Game	
    License	
    by	
    the	
    Contributor	
    (g)	
    "Use",	
    "Used"	
    or	
    "Using"	
    means	
    to	
    use,	
    Distribute,	
    copy,	
    
  edit,	
    format,	
    modify,	
    translate	
    and	
    otherwise	
    create	
    Derivative	
    Material	
    of	
    Open	
    Game	
    Content.	
    
  (h)	
    "You"	
    or	
    "Your"	
    means	
    the	
    licensee	
    in	
    terms	
    of	
    this	
    agreement.	
    
  	
    
  2.	
     The	
     License:	
    This	
     License	
     applies	
    to	
     any	
     Open	
    Game	
    Content	
     that	
    contains	
     a	
    notice	
    
  indicating	
    that	
    the	
    Open	
    Game	
    Content	
    may	
    only	
    be	
    Used	
    under	
    and	
    in	
    terms	
    of	
    this	
    License.	
    
  You	
    must	
    affix	
    such	
    a	
    notice	
    to	
    any	
    Open	
    Game	
    Content	
    that	
    you	
    Use.	
    No	
    terms	
    may	
    be	
    added	
    
  to	
    or	
    subtracted	
    from	
    this	
    License	
    except	
    as	
    described	
    by	
    the	
    License	
    itself.	
    No	
    other	
    terms	
    or	
    
  conditions	
    may	
    be	
    applied	
    to	
    any	
    Open	
    Game	
    Content	
    distributed	
    using	
    this	
    License.	
    
  	
    
  3.	
    Offer	
    and	
    Acceptance:	
    By	
    Using	
    the	
    Open	
    Game	
    Content	
    You	
    indicate	
    Your	
    acceptance	
    
  of	
    the	
    terms	
    of	
    this	
    License.	
    
  	
    
  4.	
     Grant	
     and	
     Consideration:	
     In	
     consideration	
     for	
     agreeing	
     to	
     use	
     this	
     License,	
     the	
    
  Contributors	
     grant	
     You	
     a	
     perpetual,	
     worldwide,	
     royalty-­‐free,	
     non-­‐exclusive	
     license	
     with	
     the	
    
  exact	
    terms	
    of	
    this	
    License	
    to	
    Use,	
    the	
    Open	
    Game	
    Content.	
    
  	
    
  5.	
    Representation	
    of	
    Authority	
    to	
    Contribute:	
    If	
    You	
    are	
    contributing	
    original	
    material	
    as	
    
  Open	
    Game	
    Content,	
    You	
    represent	
    that	
    Your	
    Contributions	
    are	
    Your	
    original	
    creation	
    and/or	
    
  You	
    have	
    sufficient	
    rights	
    to	
    grant	
    the	
    rights	
    conveyed	
    by	
    this	
    License.	
    
  	
    
  6.	
    Notice	
    of	
    License	
    Copyright:	
    You	
    must	
    update	
    the	
    COPYRIGHT	
    NOTICE	
    portion	
    of	
    this	
    
  
   
   
   
   
   
   
   
   
   
   
   
   
  TITLE 
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Raging Swan Press/Urban Dressing - Logging.pdf