TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � Dwarvencraft Warhammer (Adventure; Races of Stone) 
  � Mithral Heavy Shield (Adventure; Dungeon Master’s Guide) 
  � Wand of Enlarge Person (CL 1st; Adventure; Dungeon Master’s Guide) 
   
  APL 4 (all of APL 2 plus the following): 
  � +1 Mithral Heavy Shield (Adventure; Dungeon Master’s Guide) 
  � Arcane Scroll of Animal Growth (CL 9th; Adventure; Dungeon Master’s Guide) 
  � Ring of Climbing (Adventure; Dungeon Master’s Guide) 
   
  APL 6 (all of APLs 2, 4 plus the following): 
  � +1 Dwarvencraft Warhammer (Adventure; Races of Stone) 
  � Elemental Gem, Earth (Adventure; Dungeon Master’s Guide) 
  � Headband of Conscious Effort (Adventure; Complete Adventurer) 
   
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  � Circlet of Blasting, Minor (Adventure; Dungeon Master’s Guide) 
  � Goggles of Night (Adventure; Dungeon Master’s Guide) 
  � Ring of Climbing, Improved (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APLs 2, 4, 6, 8 plus the following): 
  � +1 Animated Mithral Heavy Shield (Adventure; Dungeon Master’s Guide) 
  � +1 Bane (Elf) Dwarvencraft Warhammer (Adventure; Races of Stone) 
  � Belt of Dwarvenkind (Adventure; Dungeon Master’s Guide) 
  � Large Items: +1 Chain Shirt, +1 Battleaxe, Javelin (Adventure; DMG) 
   
  APL 12 (all of APLs 2, 4, 6, 8, 10 plus the following): 
  � Dwarven Plate (Adventure; Dungeon Master’s Guide) 
  � Gauntlet of the Dwarven Forge (Adventure; Complete Warrior) 
  � Rod of Metal and Mineral Detection (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
   
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Shrine of Fharlanghn: You have found a forgotten wayside shrine in 
  the middle of the mysterious woods of Nightwatch and spent some time 
  restoring it.  Any time you travel through this area, you can choose to rest 
  at the shrine.  A blessing upon the shrine prevents you from being 
  surprised by enemies while you sleep there. 
   
  � Zen of the Drunken Masters: You have caught the eyes of the 
  monks of the Medig’s Hill Monastery.  If you expend 2 additional TUs 
  training and meditating with them, you gain a permanent +1 resistance 
  bonus on all Fortitude saves against imbibed poisons.  Afterwards, you 
  may spend an additional 2 more TUS with the monks to satisfy the 
  special requirement of the Drunken Master prestige class. 
   
  � Dwarven Drinking Stein: You have beaten the entire Medigkin 
  Clan, brewers of Barrier Brew in a drinking contest – a truly impressive 
  feat.  The dwarves have presented you with this ornate pewter tankard as 
  a souvenir. 
   
  � Influence with the Medigkin Clan: You have helped a dwarf 
  become Clan Elder.  This influence counts as a permanent Influence 
  Point with the Medigkin Clan. 
  � Favor of Medor Medigkin: You have supported Medor in his 
  efforts to become Clan Elder.  Medor grants you shares in the Medig’s 
  Hill Brewing Company.  After any adventure set in Bissel, roll 1d10 and 
  consult the following table: 
  1. 
  Dry Spell: Pay 100 gp to cover losses or lose this favor. 
  2. 
  Rough Spell: Pay 50 gp to cover losses or lose this favor. 
  3-4. Break Even: No gain or loss. 
  5-7. Business Fair: Sales have been good; collect 50 gp. 
  8-9. Business Good: Sales have been remarkable; collect 100 gp. 
  10. 
  Business Great: Sales have been outstanding; collect 200 gp. 
   
  � Favor of Medib Medigkin: You have supported Medib in his efforts 
  to become Clan Elder.   You may spend this favor to gain access 
  (Frequency: Adventure) to any one mithral weapon from the PHB.  
  Mark this favor as used when it is spent. 
   
  � Favor of the Exchequer: Due to the exemplary work you have 
  done, the Exchequer has agreed to use his influence to your benefit.  
  You may expend this favor after any adventure set in Bissel to earn 50% 
  more gold from the items you have found during that adventure.  You 
  may not keep gold that exceeds the cap for the adventure, but you may 
  spend the excess as over-the-cap gold, as per the LGCS.  Mark this Favor 
  as USED when it is expended. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  BIS6-03 Back Taxes 
  A Regional Adventure 
  Set in Bissel 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bissel/596/Normal Scenarios/BIS6-03 - Back Taxes (APL 2-12)/BIS6-03 - Back Taxes AR.pdf