TEXT: PATHFINDER ADVENTURE CARD GUILD SCENARIO 1-P
  Dread Lord Rising
  
  Mechanical Design • Tanis O’Connor and Keith Richmond
  Story Design • Mike Selinker
  Editors • Brian Campbell and Vic Wertz
  Cover Artist • Kirsten Zirngibl
  Pathfinder Adventure Card Game
  Development Team  •  Mike Selinker, Chad Brown,  
  Tanis O’Connor, Paul Peterson, Keith Richmond, Liz Spain, 
  and Gaby Weidling, based on a game concept by Rian Sand
  Global Organized Play Coordinator • Tonya Woldridge
  Chief Executive Officer • Lisa Stevens
  Publisher • Erik Mona
  Chief Technical Officer • Vic Wertz
  Chief Operations Officer • Jeffrey Alvarez
  Sales Director • Pierce Watters
  Sales Associate • Cosmo Eisele
  Vice President of Finance • Christopher Self
  Finance Team • Ashley Kaprielian, B. Scott Keim
  Technology Manager • Cort Odekirk
  Tech Team • Christopher Anthony, Lissa Guillet,  
  Julie Iaccarino, Erik Keith, Scott Spalding, Gary Teter 
  Project Manager • Jessica Price
   
  Managing Art Director • Sarah E. Robinson
  Art Director • Sonja Morris
  Senior Graphic Designer• Adam Vick
  Graphic Designer • Emily Crowell
  Editorial Team • Judy Bauer, Logan Bonner,
  Jason Bulmahn, Christopher Carey, John Compton,
  Adam Daigle, Crystal Frasier, James Jacobs,
  Jason Keeley, Amanda Hamon Kunz, Rob McCreary,
  Mark Moreland, Stephen Radney-MacFarland,
  F. Wesley Schneider, Mark Seifter, Owen K.C. Stephens, 
  James L. Sutter, Josh Vogt, and Linda Zayas-Palmer
  Community Team • Chris Lambertz and Liz Courts
  Customer Service Team • Sharaya Copas,  
  Katina Davis, Sara Marie Teter, and Diego Valdez
  Warehouse Team • Will Chase, Mika Hawkins,
  Heather Payne, Jeff Strand, and Kevin Underwood
  Special Thanks • The Pathfinder Society venture-officers, the Pathfinder Society,
  and the paizo.com community for their constant feedback.
  Paizo Inc.
  7120 185th Ave NE, Ste 120
  Redmond, WA 98052-0577
  paizo.com/pathfindersociety
  Pathfinder Adventure Card Guild Scenario 1-P: Dread Lord Rising © 2015 Paizo Inc. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are 
  registered trademarks of Paizo Inc.; Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Roleplaying Game, Rise of the Runelords, and Wrath of the Righteous are 
  trademarks of Paizo Inc.
  Scenario 1-P: Dread Lord Rising
  
  SCENARIO P
  1-P: DREAD LORD RISING
  REWARD
  VILLAIN: NONE
  HENCHMEN:
  ULKRETH (PROXY FOR PAZUZU’S HOST)
  BRIMORAK (PROXY FOR CORRUPTED SOLDIER)
  ULKRETH
  BRIMORAK
  ULKRETH
  BRIMORAK
  ULKRETH
  DURING THIS SCENARIO
  To play this scenario, characters must have gained the reward from the 
  Season of the Righteous Adventure Path. 
  The servitor demon is the henchman Favored of Deskari. 
  Banes treat the scenario’s adventure deck number as 10; treat it as 7 
  for all other purposes.
  Build the blessings deck with only 15 cards. When you would acquire 
  a blessing, put it on the bottom of the blessings deck instead. If you 
  cannot  advance  the  blessings  deck,  you  do  not  fail  the  scenario; 
  instead, bury a card from your discard pile, your hand, and your deck.
  Add the Mythic trait to banes that have the Veteran trait; the difficulty 
  of checks against them is increased by 1d20. 
  At the end of a turn, if Gate of the Worldwound is temporarily closed, 
  summon  and  build  the  location  Eagle  Rock  and  shuffle  the  villain 
  Deskari (proxy for Pazuzu) into its deck.
  To win the scenario, defeat and corner Pazuzu.
  Read the Following Aloud:
  W
  ith the Worldwound closing and Golarion at the brink 
  of salvation, Deskari calls out to his father, the demon 
  lord Pazuzu. Deskari offers his entire realm to Pazuzu 
  if he will only save him from destruction. The son of the King 
  of the Wind Demons has failed in his goals, and now Pazuzu 
  sees a chance to pounce.
  “So much tasty goodness!” Pazuzu calls out. “Son, your 
  failure has borne such delicious fruit!”
  With so many good champions gathered in one place, 
  Pazuzu has an opportunity few demon lords ever attain. An 
  army of righteous soldiers is something one rarely gets a 
  chance to pervert. So he and his host of f lying demons appear 
  at the closing rift and send out a wave of possession among 
  your allies. One by one, you see them falling under the demon 
  lord’s sway. If this is allowed to proceed, the greatest force for 
  good in the world will become champions of evil.
  Queen Galfrey calls out to you, “Heroes! Pazuzu seeks 
  to rob you of our soldiers, and then he will rob you of your 
  mythic power! We are so close to victory! We cannot let this 
  be our last stand!”
  Quickly, while much of your army retains its sanity, now 
  is the time to strike! The King of the Wind Demons’ corrupt 
  host shall fall today, and with its defeat, the schemes of 
  demons across the Abyss will suffer great wounds. Golarion 
  has waited long enough to be free of the Worldwound’s scar. 
  Today the world shall heal.
  This Adventure Requires:
  • The Pathfinder Adventure Card Game: Wrath of the Righteous Base 
  Set, including The Worldwound Incursion Adventure Deck, the 
  Sword of Valor Adventure Deck, the Demon’s Heresy Adventure Deck, 
  The Midnight Isles Adventure Deck, the Herald of the Ivory Labyrinth 
  Adventure Deck, and the City of Locusts Adventure Deck.
  • If you have 5 or 6 players, the Pathfinder Adventure Card Game: 
  Wrath of the Righteous Character Add-On Deck is also required.
  • During this adventure, the game box should include only cards 
  with set indicators of B, C, P, 1, 2, 3, 4, 5, 6, or 7.
  PLAYERS
  LOCATIONS
  1
  CELESTIAL BEACON
  1
  GATE OF THE WORLDWOUND
  2
  WATCHTOWER
  3
  PARADISE HILL
  4
  CANYON
  5
  GREAT HALL
  6
  ABYSSAL RIVER
  COHORT: CHAMPIONS OF MENDEV
  Each player unlocks the ability to choose the mythic path Shield of Iomedae or Sword of Iomedae  
  for 1 of his characters that plays the Season of the Righteous Adventure Path.
  Development:
  A
  weary Queen Galfrey beckons you to her side and thanks you 
  for your service. With the Worldwound closed and the demon 
  lords trapped on the other side of the rift, there should be peace 
  in Golarion.
  “Truly, you have been gifted by the goddess,” she says. “As long 
  as you are here, the forces of the Abyss will not return to this place. 
  We may face minor incursions, but the war is over. You have ended 
  it. You have my thanks, and the thanks of my people.”
  With that, you wonder what lies ahead. For now, you will rest. In 
  the morning, you will watch for even greater threats. Just once, it 
  would be nice not to have to watch for even greater threats.
  Best get to sleep—morning is coming soon.
  
  PAZUZU’S HOST
  POWERS 
  Pazuzu’s Host is immune to the Electricity and Poison traits.
  Each character chooses a different check to defeat. Each 
  character who fails a check to defeat must attempt a 
  Combat 50 check. If any character fails both checks, the 
  barrier is undefeated; otherwise, it is defeated.
  If undefeated, each character is dealt 2d4 Electricity 
  damage, then search this henchman’s location deck for 
  boons; banish all blessings and replace any other boons 
  with random monsters from the game box. Shuffle this 
  henchman into a random open location.
  If defeated, you may immediately close the location this 
  henchman came from.
  HENCHMAN 7
   
   
  © 2015 Paizo Inc.
   
  Illustration by Wayne Reynolds 
  ARMY
  SKIRMISH
  DEMON
  MYTHIC
  ACROBATICS
  ARCANE
  FORTITUDE
  KNOWLEDGE
  PERCEPTION
  RANGED
  25
  CHECK TO 
  DEFEAT
  BARRIER
  TYPE
  PAZUZU
  POWERS 
  Pazuzu is immune to the Cold, Electricity, Mental, and 
  Poison traits. 
  Before you act, each character must attempt a 
  Constitution, Fortitude, or Wisdom 23 check. Each 
  character that fails expends 1d4+1 mythic charges and 
  buries 1d4+1 cards from his discard pile, hand, and deck.
  If a check to defeat does not have the Mythic trait, the 
  difficulty is increased by 10.
  If undefeated, expend your mythic charges and banish 
  your mythic path card.
  VILLAIN 7
  DEITY
  OUTSIDER
  DEMON
  ARISTOCRAT
  MYTHIC
   
   
  © 2015 Paizo Inc.
   
  Illustration by Tyler Walpole 
  MONSTER
  TYPE
  50
  COMBAT
  THEN
  60
  COMBAT
  CHECK TO 
  DEFEAT
  THEN
  70
  COMBAT
  
   
  Player Name 
  Character Name 
  Pathfinder Society # 
  Character Class
  A.K.A.
  Season of the Righteous:
    
  Mini-Chronicle Sheet
  Success?
  Deck Upgrade
  Coordinator Initials and Pathfinder Society ID#
  □ Yes
  □ No
  □
  Notes:
   
  Player Name 
  Character Name 
  Pathfinder Society # 
  Character Class
  A.K.A.
  Season of the Righteous:
    
  Mini-Chronicle Sheet
  Success?
  Deck Upgrade
  Coordinator Initials and Pathfinder Society ID#
  □ Yes
  □ No
  □
  Notes:
   
  Player Name 
  Character Name 
  Pathfinder Society # 
  Character Class
  A.K.A.
  Season of the Righteous:
    
  Mini-Chronicle Sheet
  Success?
  Deck Upgrade
  Coordinator Initials and Pathfinder Society ID#
  □ Yes
  □ No
  □
  Notes:
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Society/Adventure Card Game/Season 01/Adventure Card Guild Adventure 1-P Dread Lord Rising.pdf