TEXT: Defenders of the Faith FAQ 
  1 
  10/15/02 
  Defenders of the Faith 
  Frequently Asked Questions 
  Last Updated 10/15/02 
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  Defenders of the Faith FAQ 
  2 
  10/15/02 
  When an arcane spellcaster gets access to the spells from 
  one of the prestige domains from Defenders of the Faith, 
  do those spells become arcane spells? If so, doesn’t that 
  mean that any arcane caster can learn them? 
   An arcane caster who gains access to the spells in a 
  prestige domain can cast those spells as arcane spells, but 
  they’re still divine spells as far as the rest of the multiverse is 
  concerned. 
   An arcane caster with access to a prestige domain could 
  use spell trigger items that use spells on the prestige domain 
  list, but could not read divine scrolls with those spells on 
  them. If an arcane caster put a prestige domain spell on a 
  scroll, it would be an arcane scroll, and only another arcane 
  caster with access to that domain (or a character with the Use 
  Magic Device skill) could use the scroll. 
   Sorcerers or bards who get access to a prestige domain add 
  the domain’s spells to the lists of spells they know, and 
  wizards who get access to a prestige domain add the 
  domain’s spells to their spellbooks. These spells do not get 
  added to the bard or sorcerer/wizard class list, and other 
  bards, sorcerers, or wizards cannot learn them without first 
  gaining access to the prestige domain. 
   
   Page 77 of Defenders of the Faith says you get another 
  spell of each level when you gain a prestige domain. Does 
  this extra spell have to be a domain spell? That is, could a 
  wizard cast an extra magic missile each day, or could she 
  cast only an extra domain spell? 
   Only paladins, rangers, and other divine casters, such as 
  sacred fists, get an extra spell slot, and this slot has to be 
  filled with the prestige domain spell from that level. Arcane 
  casters don’t get any extra spell slots each day. Clerics still 
  have only one slot at each spell level for a domain spell, but 
  they get an extra domain from which to choose their domain 
  spells. 
   
   If you have levels in both a divine spellcasting class and 
  an arcane spellcasting class, do you get to pick which one 
  a prestige spellcaster class would stack with? Suppose 
  Sheree has two levels of wizard and five levels of cleric 
  and she decides to take a level of warpriest (giving her 
  access to the Glory domain). Can she choose to stack the 
  warpriest level with the wizard?  
   In most cases, the prestige class specifies how you can use 
  the added spellcasting level. The warpriest specifies divine 
  spellcasting, but goes on to say that if you have more than 
  one divine spellcasting class, you can choose which one you 
  apply it to.  
   The divine oracle and sacred exorcist are the only two 
  classes in Defenders of the Faith that don’t specify how you 
  can use the added spellcasting levels. You can add the 
  spellcasting level to an arcane spellcasting class if you like. 
   
   Many of the prestige classes in Defenders of the Faith 
  have the ability to cast divine spells, but their levels don’t 
  stack for spells-per-day calculations. Even though both 
  classes are casting the same spells, and all are divine 
  spells, should you still record the available spells 
  separately? A similar situation exists for clerics and 
  paladins (and, for that matter, wizards and sorcerers). 
   You keep a separate list of spells for each class when 
  you’re a multiclass spellcaster. The spellcasting abilities from 
  your classes don’t stack in any way. For example, if you’re a 
  5th-level cleric and 5th-level wizard, your caster level is 5 in 
  each class. 
   
   The descriptive paragraph for the sacred fist prestige 
  class in Defenders of the Faith mentions that they can cast 
  only spells with a range of touch; however, this is not 
  mentioned in the Class Features section. The Code of 
  Conduct section mentions only a prohibition against 
  weapons and medium and heavy armor. The Spell List 
  section mentions the restriction to spells with a range of 
  touch or personal, but seems to imply that only spells 
  gained as a sacred fist have this restriction. Does it apply 
  to all spells a sacred fist character can cast, even those 
  that were gained as another class? Also, does a sacred fist 
  lose his class abilities if he uses spells (arcane or divine) 
  from other classes that have a range other than touch or 
  personal? 
   Sacred fists can use whatever spells they have freely, 
  whatever their range entries. Sacred fists cannot use weapons; 
  spells are not “weapons” for purposes of the sacred fist’s 
  code of conduct. Passing references to a ban on ranged spells 
  are unwanted artifacts from an earlier version. 
   
   The sacred fist seems to be the only prestige class in 
  Defenders of the Faith that gives access to an additional 
  domain but does not add levels to an existing spellcasting 
  class to determine the number of spells per day. Does this 
  mean that the domain spells follow the progression of the 
  sacred fist class? For example, say that Lyrian is a cleric 
  (Fharlanghn) 5/sacred fist 4 who chose the Celerity 
  domain as a sacred fist; would he be able to cast Air Walk 
  (Celerity 3) because he can cast 3rd-level spells as a cleric 
  6, or would he be restricted to cat’s grace (Celerity 2) 
  because he is only a sacred fist 4? What if Lyrian was a 
  cleric 1/fighter 4/sacred fist 4? 
   When you add a domain as a sacred fist, you add that 
  domain to your sacred fist spellcasting ability. You get the 
  granted power from the domain. As a divine spellcaster who 
  is not a cleric, you get one extra domain spell each day for 
  each level of spell you can cast as a sacred fist. (See the 
  discussion of prestige domains on page 77 of Defenders of 
  the Faith.) Since both versions of the character in your 
  example have 4 sacred fist levels, the character would gain 
  the 1st- and 2nd-level Celerity spells (blur and cat’s grace) as 
  domain spells. 
   
   Does the sacred fist’s unarmed damage stack with the 
  monk’s unarmed strike damage? Does the sacred fist’s 
  puissant fists ability stack with the monk’s ki strike 
  ability? 
   A monk/sacred fist uses her sacred fist unarmed damage or 
  the monk unarmed damage, whichever is better. Likewise, 
  the character uses her ki strike or puissant fist ability, 
  whichever one bypasses the most damage reduction. 
   
   Does the sacred fist’s evasion and uncanny dodge 
  abilities stack with the abilities of the same name that a 
  character might have from another class? 
   If the sacred fist already has these powers from another 
  
  Defenders of the Faith FAQ 
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  10/15/02 
  class, he can add his sacred fist levels to the existing class 
  levels (or vice versa) to determine when he gets them and 
  how powerful they are. 
   
   The sacred fist’s spell list includes spells of level 0 
  through 5, yet the class table shows only spells of level 1 to 
  4. 
   The level 0 and level 5 lists are errors. 
   
   The description for the hospitaler prestige class in 
  Defenders of the Faith first says a hospitaler gains levels 
  as a cleric for purposes of spellcasting as well as full 
  access to all cleric spells, and then later it says the 
  hospitaler levels are simply added to pre-existing caster 
  levels (under Spells per Day). Which one is right? 
   The first entry (Spells) is incorrect. Use the second entry 
  (Spell per Day) instead. In addition, Table 3–7 should have a 
  Spells per Day column, which should read “+1 level of 
  existing class” at each level. 
   
   The table for the hospitaler prestige class shows the 
  ability to turn undead at 1st level. However, the class 
  description has no mention of this ability. Does it stack 
  with pre-existing turning ability, or is it a misprint and an 
  ability not available to the class? 
   Hospitalers gain the ability to turn undead at 3rd level, not 
  1st level. The character turns undead at her hospitaler level, –
  2. This stacks with undead turning from other classes; add the 
  character’s hospitaler level –2 to the class level for any other 
  class that has turning ability. For example a 6th-level 
  cleric/4th-level hospitaler turns undead as an 8th-level 
  character. Note that paladins also use their class level –2 to 
  determine their undead turning level, so a 6th-level 
  paladin/4th-level hospitaler turns undead as a 6th-level 
  character. 
   
   There is a sidebar titled Ghosts and Vampires on page 
  67 of Defenders of the Faith. The sidebar says a master of 
  shrouds can choose to summon these creatures in place of 
  those master of shrouds could normally summon. 
  However, the number summoned is not shown, and this 
  ability is not referred to in the main text for the prestige 
  class. How many vampires or ghosts are summoned? 
   The sidebar in question shouldn’t be there at all; it was 
  supposed to be cut from the book. You can ignore the 
  sidebar, or you can assume that the character can summon 
  ghosts or vampires of the same CR as the other undead the 
  character can summon and in the same numbers. Each use 
  counts against the character’s total summoning limit for the 
  day. Because both ghosts and vampires are template creatures 
  with variable abilities, you’ll need to create statistics for the 
  creatures ahead of time. 
   Note that a master of shrouds summons undead three times 
  a day plus Charisma modifier (minimum once), and that the 
  character’s level determines how powerful the undead 
  creatures summoned can be. That is, a 10th-level master of 
  shrouds with an 18 Charisma summons undead 6 times a day, 
  not 24 times a day as some people seem to think the text 
  implies. 
   
   The description for the battle rod on page 25 of 
  Defenders of the Faith mentions that the item gives allies a 
  +2 morale bonus but does not specify what this bonus 
  affects. 
   Saves against fear effects. 
   
   The knight of the chalice prestige class from Defenders 
  of the Faith specifically says the class has powers that 
  affect demons. Does this exclude devils or does demons in 
  this sense mean all lower planar creatures (demons, 
  devils, and so on)? 
   It means demons (denizens of the Abyss). If the power 
  worked against all so-called lower planar creatures, the text 
  would say so, or it would use the term “fiends.” 
   
   The Divine Might feat from Defenders of the Faith lets 
  you use a turn/rebuke attempt to get a combat bonus. 
  Does that mean that you mark off a turn/rebuke attempt 
  for the day? Or does it mean you spend a standard action 
  to activate the effect, just like a turn/rebuke attempt? Or 
  is it a free action? 
   Using Divine Might does not require an action at all. You 
  can use the feat any time you attack, and you simply 
  announce that you’re using it and mark off a turn/rebuke use 
  for the day. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 3rd Edition/FAQ/Defenders of the Faith FAQ.pdf