TEXT: BY MICHAEL GOODWIN, ERIC MINTON, JOHN MØRKE, 
  BY MICHAEL GOODWIN, ERIC MINTON, JOHN MØRKE, 
  NEALL RAEMONN PRICE AND HOLDEN SHEARER
  NEALL RAEMONN PRICE AND HOLDEN SHEARER
  
  THE BROKEN-WINGED CRANE
  1
  THE BROKEN-WINGED CRANE
  BY MICHAEL GOODWIN, ERIC MINTON, JOHN MØRKE, 
  NEALL RAEMONN PRICE AND HOLDEN SHEARER
  
  2
  THE BROKEN-WINGED CRANE
  Authors: Michael Goodwin, Eric Minton, John Mørke, Neall Raemonn Price and Holden Shearer
  Developer: Holden Shearer
  Editor: Genevieve Podleski
  Layout and Design: Brian Glass
  Interior Art: Gordon Bennetto, Leanne Buckley, Ross Campbell, Newton Ewell, Groundbreakers Studio, 
  Imaginary Friends Studio, Franklin Ouano, Pasi Pitkanen, Andie Tong and Melissa Uran
  Special Thanks: To Jon Chung, for being Playtester Prime, and improving many games thereby.
  © 2010 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, 
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  Wolf, Vampire: The Requiem and Exalted are registered trademarks of CCP hf. All rights reserved.
  All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf.
  CCP North America Inc. is a wholly owned subsidiary of CCP hf.
  This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and 
  intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.
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  THE BROKEN-WINGED CRANE
  3
  In a time yet to come, where Creation is but the 
  Shattered Annex, The Broken-Winged Crane will be 
  written. The future has not yet come to pass, though The 
  Broken-Winged Crane works tirelessly to bring it forth, a 
  living, malignant atemporal entity riding the currents of 
  destiny and Fate like a knife scraping a fresh scabbard. 
  Every existing tome in Creation is merely an imperfect 
  copy of the final book written in the future. Possession of 
  a copy means certain death in the Realm and much of the 
  Threshold, and mere rumor of the book’s possession can 
  doom a sorcerer to inescapable disgrace. Yet the power the 
  book offers—so much more than mere demonic lore—can 
  tempt even the most indomitable of souls.
  In what manner may the history of the Shattered 
  Annex manifest, reaching backwards through time and 
  space into distorted copies? Often merely as books cov-
  ered in glowing runic scrawl of Old Realm, but also as a 
  precocious green-eyed boy, dying of acute leukemia, who 
  recites the text from memory without comprehending 
  it; or a music box that plays each listener’s ideal song—
  slightly off-key. Virtually any medium, scribed by pain 
  and tainted by madness, may hold the wisdom of the 
  Crane. The Yozis claim the copies as their own work 
  and consider the tome a herald of the Reclamation’s 
  victory, but this is a lie.
  The book always describes—in past tense—the final, 
  crippled freedom of the Yozis: an elopement with dire 
  consequences, how the broken nature of the Exalted 
  and the broken nature of the Yozis birth a new horror 
  upon the world, the dawn of a green sun over Creation—
  these things the tome speaks of. The book is not written 
  as a prophecy, but as a history from the perspective of 
  the victors in the post-apocalypse. Commentaries from 
  the First Age tell of the Crane recording significantly 
  different events than modern copies, a fact that baffles 
  contemporary savants. In the earliest appearances of 
  the tome in the moments after the Primordial War, the 
  contents of the Crane were laughably inaccurate. Most 
  of the Exalted interpreted the tome as a final sign that 
  the Primordials had lost their minds.
  And yet, as the time the Crane recorded inevitably 
  crawled towards realization, the copies altered themselves, 
  and grew in both might and accuracy. New copies that 
  appeared began to reflect events that did, in fact, come 
  to pass. In this way, the Crane is an occult tutor of incal-
  culable potency and a dire portent of things to come.
  
  4
  HEARTHSTONES OF VITRIOL
  DEMON-MAGGOT STONE (MANSE 1)
  When the bearer of this mottled ochre and purple 
  stone is injured, his wounds spawn iridescent demon 
  maggots that consume dead and damaged tissue, 
  causing them to heal at twice the normal rate. The 
  maggots shrivel and die when the wounds heal or 
  if removed from the bearer.
  STONE OF THE MALFEAN ELEMENTAL (MANSE 2)
  This violet-streaked green gem reduces the mote 
  cost for summoning a metody (Roll of Glorious 
  Divinity II, p. 83) by 10 motes. No combination 
  of effects including this stone can reduce the cost 
  below one mote. Similar stones for other First Circle 
  races or specific higher circle demons are aspected 
  to their progenitor Yozis.
  STONE OF THE CHRYSALIS (MANSE 3)
  A tiny creature lies frozen within this trans-
  lucent green stone, its appearance differing every 
  time it’s viewed. The stone’s bearer may spend three 
  motes as she sleeps to engulf herself in a chrysalis of 
  green silk. The next morning, she emerges from the 
  chrysalis evolved into a new shape, transfigured by 
  the power of the stone.
  As a temporary Desecration effect, the bearer 
  obtains up to (Essence x 4) points of positive muta-
  tions of her choice, plus half that value (rounding 
  up) of negative mutations chosen by the Storyteller. 
  If not a creature of darkness, she gains that deformity 
  at no cost. These mutations disappear when she 
  reactivates the stone or loses attunement to it.
  SCARLET POLESTAR GEM (MANSE 4)
  This spherical black stone, which holds a smol-
  dering red ember at its heart, acts as a lodestone 
  toward those things the bearer despises. If the bearer 
  visualizes a person, place or thing with which he has 
  had personal contact and towards which he holds a 
  negative Motivation or Intimacy, the ember points 
  in that thing’s direction. This fails if the target’s 
  identity is magically obscured or she is in another 
  realm of existence.
  HEARTHSTONES OF ADORJAN
  GEM OF THE UNFAILING PATH (MANSE 1)
  Demon-Bound (Jacint)
  This cloudy oval stone is shot through with red 
  and violet threads. Even in the deepest wilderness, its 
  bearer can always find a path leading in the direction 
  she wishes to travel; if no such path exists, a trail 
  opens before her and fades after she has passed. This 
  Shaping effect provides the movement benefits of 
  a trail (Exalted, p. 266) for a unit the bearer leads 
  with (Essence) magnitude or less.
  UNCONQUERABLE SILENCE GEMSTONE (MANSE 4)
  The bearer of this opaque white stone may spend 
  one Willpower to completely blot the presence of 
   
  INFERNAL HEARTHSTONES
  INFERNAL HEARTHSTONES
  
  THE BROKEN-WINGED CRANE
  5
  another creature from her awareness for the rest of 
  the scene. This provides a perfect ongoing social 
  dodge against the target. The target automatically 
  gains surprise if he physically attacks the bearer; if 
  the attack is successful, it breaks the silence effect.
  HEARTHSTONES OF CECELYNE
  JEWEL OF THE DESERT BODHISATTVA (MANSE 3)
  A soothing silvery-blue light emanates from this 
  gemstone, surrounding its bearer with a messianic 
  aura. He gains three bonus dice to any Social roll 
  dealing with religious matters, and social attacks 
  he makes targeting Intimacies of reverence count 
  as two scenes spent increasing or reducing them. 
  The stone’s bonus dice become successes within 
  the landscapes of Cecelyne and her Third Circle 
  souls, or when creating an Intimacy of reverence 
  toward Cecelyne.
  HEARTHSTONES OF THE EBON DRAGON
  THE DREAM-MERCHANT’S COIN (MANSE 1)
  Demon-Bound (Makarios)
  This coppery disk gleams with a peculiar irides-
  cence. By spending one Willpower upon going to 
  sleep, the bearer may visit the demon Makarios (Roll 
  of Glorious Divinity II, p. 65) in her dreams. If Ma-
  karios is regenerating from death, the bearer travels 
  to the demon’s dream-palace but finds it empty.
  BITTER REVELATION STONE (MANSE 3)
  A small, dark green inclusion sits near the cen-
  ter of this otherwise clear gemstone. Its bearer adds 
  (Conviction) dice to any social attack that involves 
  the revelation of an unpleasant or unwelcome truth. 
  If the revelation provokes a Virtue check, suppress-
  ing the Virtue costs an additional Willpower. The 
  stone’s bonus dice become automatic successes if 
  the social attack is made while the Ebon Dragon 
  blots out the sky or within the landscape of one of 
  the Ebon Dragon’s Third Circle souls.
  HEARTHSTONES OF ELLOGE
  GLYPH-VOICE STONE (MANSE 3)
  When the bearer of this black and gold rectangle 
  speaks, no sound emerges; instead, his words manifest 
  briefly in midair as supernally elegant calligraphy. 
  This is an Obvious Shaping effect. The bearer gains 
  a bonus equal to half his Linguistics (rounded up) 
  when performing a social attack. This increases to 
  his full Linguistics score inside the landscape of El-
  loge or one of his Third Circle souls.
  HEARTHSTONES OF HEGRA
  LIPS-LIKE-POPPIES GEMSTONE (MANSE 2)
  Oil-slick colors ooze across this teardrop stone. 
  It infuses its bearer’s saliva with liquid dreams, af-
  fecting those who kiss her on the lips or consume 
  something tainted with her saliva as though they 
  had spent five minutes beneath Hegra’s psychedelic 
  rains (see The Compass of Celestial Directions, 
  Vol. V—Malfeas, p. 23).
  PASSION-DRINKING LIGHTNING STONE (MANSE 3)
  A weapon set with this iridescent orb crackles 
  with Hegra’s black lightning, a dark power that drains 
  its victims’ emotions. Once per action, the bearer 
  may treat a successful attack using that weapon as 
  one scene spent eroding one of the target’s Intima-
  cies (chosen by the target’s player) in addition to 
  its other effects. This is an Emotion effect. If this 
  breaks one of the target’s Intimacies, the bearer feels 
  a surge of the emotion bound up in the Intimacy; 
  she also regains a point of Willpower.
  HEARTHSTONES OF ISIDOROS
  STONE OF THE SOLIPSIST (MANSE 3)
  What the bearer of this shining white gem 
  doesn’t perceive cannot harm him. He gains Hardness 
  11 against unexpected attacks. If the Hardness suc-
  cessfully prevents the attack from having any effect, 
  the bearer doesn’t even notice he was attacked.
  DEMON-BOUND HEARTHSTONES
  Certain Yozi-aspected hearthstones reso-
  nate with one of the Yozi’s sub-souls rather 
  than with the Yozi itself. These are marked 
  as Demon-Bound. If the demon in question is 
  permanently destroyed, the manse generating 
  the Hearthstone immediately suffers Power 
  Failure and must be redesigned.
  
  6
  HEARTHSTONES OF KIMBERY
  AGAINST-THE-FLAME PEARL (MANSE 4)
  If the bearer of this nacreous stone is attacked, 
  he may spend one Willpower to match the at-
  tacker’s ability to move, perceive and survive in 
  the attacker’s current environment—swimming 
  and breathing underwater, flying through the air 
  or burrowing through the lightless earth, as appro-
  priate. Once the conflict ends, the effect lasts for 
  as long as the bearer continuously moves toward a 
  more congenial environment.
  HEARTHSTONES OF MALFEAS
  SWORD-AND-FIST UNITY STONE (MANSE 3)
  When set in a hand-to-hand weapon, the bearer 
  of this verdigrised orb may spend one Willpower to 
  spread brass and basalt filigree across his arm and the 
  weapon, enlarging them and fusing them together 
  for the rest of the scene. This is a Desecration effect 
  which increases the weapon’s Damage and Defense 
  by three. The wielder is immune to all effects that 
  would disarm him. He may spend another point 
  of Willpower to end the effect early.
  TRANSGRESSIVE EXCELLENCE JEWEL (MANSE 4)
  This round gem blazes like brass in a forge. Its 
  wearer’s dice limit increases by two. (The limits for 
  static values like DV increase by one.) However, any 
  Charm that goes over the normal dice limit in this 
  manner gains the Obvious keyword. This manifests 
  as Malfean imagery: lances of green fire, skin blaz-
  ing like brass, the ground underfoot momentarily 
  turning to basalt, etc.
  SHATTERING EMERALD AEGIS STONE (MANSE 5)
  Demon-Bound (Ligier)
  Green lights flare among the rays of this star-
  shaped stone. Upon successfully parrying an attack 
  with base damage 8+, the bearer may reflexively 
  spend 5m to shatter the force of the attack into 
  shards of blinding emerald light that lance out in all 
  directions. Every being within (Essence x 5) yards 
  except the user suffers a one-time environmental 
  hazard (4L, Trauma 5) and is blinded for three ac-
  tions as a Crippling effect unless she succeeds on a 
  difficulty 2 (Stamina + Resistance) roll.
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  THE BROKEN-WINGED CRANE
  7
  HEARTHSTONES OF ORAMUS
  MORTALITY-ENTANGLING GEM (MANSE 5)
  This diamond-bright stone flickers in and out 
  of visibility. When its bearer would be killed by an 
  attack, it shatters in a breach of causality, so that 
  the bearer both does and does not die. The bearer 
  finds herself standing over her own corpse at the 
  beginning of the next scene, unaffected by the kill-
  ing blow. Magical possessions on the body are not 
  duplicated. This is a Blasphemy 5 effect.
  HEARTHSTONES OF QAF
  FLAW-TRANSCENDING AMETHYST (MANSE 4) 
  The bearer of this wine-dark stone may be 
  maimed but cannot be impaired. He functions 
  normally despite Crippling effects. If his eyes are 
  put out, he can still see; if his arms are cut off, he 
  can still swing a sword (the blade hovers before 
  him). This benefit affects injuries sustained before 
  acquiring this hearthstone.
  HEARTHSTONES OF SHE 
  WHO LIVES IN HER NAME
  IMPERVIOUS DIAMOND HEART (MANSE 2)
  Neither mercy nor pity can touch the bearer of 
  this cold adamantine gem. He may choose to fail 
  any Compassion check without rolling.
  GEM OF UNQUESTIONABLE AUTHORITY 
  (MANSE 4)
  A perfectly symmetrical flame burns inside this 
  faceted crystal. Its bearer’s logic becomes indisput-
  able; others may ignore her commands, but they 
  cannot contest them.  She may spend one Will-
  power to make a social attack unblockable. This is 
  a Compulsion effect.
  HEARTHSTONES OF SZORENY
  STYLE-EMULATING STONE (MANSE 3)
  This scarlet-tinged silvery gem is a mass of 
  reflective facets. By spending one Willpower, its 
  bearer perfectly mirrors the style of an opponent 
  present in the scene, setting her unmodified rating 
  in a relevant Ability to match the opponent’s for one 
  scene: Melee in a sword-duel, Presence in a debate, 
  Survival when tracking prey through a forest, etc. 
  Only one Ability may be mirrored at a time.
  NEW BACKGROUND: INFAMY
  Infernals who prove useful to the Reclamation 
  receive rich rewards from their titan masters. This 
  Background reflects the benefits of such rewards, 
  anointing the true princes of the Demon Realm 
  with all that is their rightful due.
  A character’s Infamy rating provides an equiva-
  lent rating in Backing (Reclamation), Mentor 
  (Reclamation Yozis), Influence (Demon Realm) 
  and Resources. He also gains a pool of (Infamy rat-
  ing) temporary Background dots he can commit to 
  gain Allies, Artifact, Contacts, Followers, Manse 
  or Spies. Such commitment may be reallocated at 
  any time by petitioning the Reclamation for new 
  tools or leveraging the warlock’s titanic favor to win 
  the aid of powerful demons. Backgrounds gained 
  through Infamy do not stack with existing ratings; 
  characters with both have personal resources beyond 
  their borrowed privileges.
  Fame is a fire that must be fed or else it burns 
  out. A warlock can never rest upon his laurels if he 
  wishes to remain in the spotlight as a celebrity among 
  the damned. Only by surpassing previous epic deeds 
  may his legend endure and spread.
  Accordingly, the Storyteller can bestow and 
  revoke Infamy dots without warning to reward 
  success or punish failure. Hell is a ruthless place 
  where demons praise and aid the champion of the 
  moment, only to betray him as soon as the next 
  rising star appears.
  x 
  You are fresh from your Chrysalis or have 
  abandoned the Reclamation.
  • 
  You are accomplished, a figure of wide-
  spread note in the Demon Realm as a 
  potential rising star or a has-been clinging 
  to the dregs of his glory days.
  •• 
  You are popular and praised, a frequent 
  topic of conversation in the Demon 
  Realm. Some Second Circle demons eye 
  you with jealousy, but most accept you as 
  a peer for as long as you stay useful.
  
  8
  ••• 
  You are a true celebrity, one of the noted 
  heroes of the Reclamation. The mighty 
  of Creation know and fear you, or else 
  tremble in fear of the unknown enemy 
  who has unleashed such harm upon them. 
  The Unquestionable are uneasy with your 
  meteoric rise.
  •••• You are one of the most highly regarded 
  masterminds and/or superstars of the 
  Reclamation, the envy and sometimes 
  beloved hero of your so-called peers. 
  Those demons who do not worship you 
  consider your power and status and af-
  front to their dignity. Sadly, the price of 
  success is the demand that you repeat it. 
  No sooner do you finish an assignment 
  for the Reclamation than you’re off to 
  your next mission.
  ••••• You are the Chosen among the Chosen, 
  the right (or left) hand of the Reclama-
  tion. Your deeds will shatter the gates of 
  Hell, or you shall be shattered upon them 
  for giving the Yozis false hope. There are 
  no strangers for you in the Demon Realm, 
  only sycophants and nemeses.
  
  THE BROKEN-WINGED CRANE
  9
  GENERAL CHARMS
  ASCENDANCY MANTLE OF (YOZI)
  Cost: —; Mins: Essence 5; Type: Permanent
  Keywords: Native
  Duration: Permanent
  Prerequisite Charms: Appropriate First (Yozi) 
  Excellency
  The Primordials did not wait to exert their will 
  over Creation and the crashing maelstroms of the 
  Wyld at its shores, their authority rooted in the 
  elegant ecology of superior might. The Green Sun 
  Princes now emulate this splendor with a Charm 
  of their devising, hastening their growth toward 
  unknowable transcendence.
  As a permanent upgrade, the Infernal can 
  spend experience to buy his Essence rating up to a 
  dot higher than his age should permit (see Exalted, 
  p. 275). Each version of this Charm carries a dif-
  ferent drawback depending on the Yozi used as a 
  springboard for enlightenment. These drawbacks 
  persist only as long as the character’s Essence rat-
  ing is higher than it could be without this Charm. 
  Upon reaching the age that Essence 10 is naturally 
  available, the Infernal replaces this Charm with 
  another of his choice. Characters may only learn a 
  single Ascendancy Mantle of (Yozi).
  Malfeas: The first five boxes of the Infernal’s 
  Limit track are always full.
  Cecelyne: This Charm is Messianic (Cult 4). If 
  the Infernal’s Cult rating drops below this thresh-
  old, he loses all benefit from his excess Essence dot 
  (high-Essence Charms, superhuman Attributes and 
  Abilities, larger Essence pool, etc) while he has 
  Cult 3 or less.
  She Who Lives in Her Name: The Whisper-
  ing Flame is unforgiving of deviation from proper 
  purpose. When the character commits an Act of 
  Villainy to mitigate Limit, he rolls only one die, 
  regardless of his Virtue ratings.
  Adorjan: When the Infernal violates his Urge, 
  he automatically gains (Essence) points of Limit 
  rather than rolling.
  Ebon Dragon: The Ebon Dragon’s hollow Es-
  sence pervades the warlock, rendering him incapable 
  of channeling Virtues.
  Kimbery: This Charm has the Sea Keyword. 
  While not in proximity to a sea, the Infernal loses all 
  benefit from excess Essence (similar to Cecelyne).
   
  CHARMS
  CHARMS
  KEYWORD: NATIVE
  The Eclipse, Moonshadow and Fiend 
  anima powers and their equivalents do not 
  allow acquisition of Native Charms.
  
  10
  MALFEAS
  BEAUTY WITHOUT MALICE
  Cost: — (5m); Mins: Essence 2; 
  Type: Permanent
  Keywords: Compulsion, Emotion
  Duration: Permanent
  Prerequisite Charms: First Malfeas Excellency
  All of the Yozis are dancers without mortal 
  peer, taught the art by their onetime King. Though 
  it shames Ligier to see Malfeas cavort in his own 
  streets, momentarily forgetful of his imprisonment 
  and the insult inflicted upon him, the Demon City 
  is still the greatest performer among the Yozis, and 
  there is power to be found in his dance.
  This Charm permanently enhances a warlock’s 
  ability to evoke emotions with Performance-based 
  socials attacks via dance. These hypnotic movements 
  become an unnatural mental influence costing +1 
  Willpower to resist. Additionally, for a five-mote 
  surcharge, a dance-based Performance action may be 
  enchanted so witnesses influenced by it must linger 
  and watch the warlock’s performance to its comple-
  tion (this Compulsion may be resisted like Respect 
  Commanding Attitude; see Exalted, p. 202).
  BY HUNGER NOURISHED
  Cost: 2m; Mins: Essence 2; Type: Simple
  Keywords: Touch
  Duration: One day
  Prerequisite Charms: By Pain Reforged
  The Infernal stokes the furnace of his stomach, 
  igniting a corrosive Essence flame within his guts. 
  He may consume any matter he can fit in his mouth 
  and it nourishes him as if it were the finest repast. 
  He can perfectly digest the most toxic or disease-
  riddled substances without any ill effects, though 
  indestructible objects like most artifacts simply 
  pass through his digestion unharmed (and without 
  harming him). Use of this Charm tends to skew 
  the Infernal’s palate, giving him all manner of alien 
  cravings. Matter consumed while using this Charm 
  is digested immediately and doesn’t become danger-
  ous again within the body. This Charm is equally 
  effective at addressing hunger and thirst.
  INFERNAL AGE
  Those Green Sun Princes who have given thought to their lifespan assume they will live thou-
  sands of years, like the Solars before them. They are wrong. Each Infernal Exaltation labors under 
  a strain far greater than the Unconquered Sun ever intended it to bear. The Green Sun Princes, 
  in accordance with the Ebon Dragon’s intentional design, have a projected lifespan shorter than 
  that of even the Dragon-Blooded. The Yozis do not want their god-slaying weapons to grow up to 
  become potential peers and rivals.
  However, the Yozis have underestimated the power of an Exaltation being bathed in a constant 
  wash of Primordial Essence...
  Essence rating 
  Approximate projected lifespan
  1-5 
  150 years
  6 
  300 years
  7 
  700 years
  8 
  1200 years
  9+ 
  2500 years
  It is never inappropriate for players to avoid this fate, given the importance of Essence to 
  Infernal Charms. Green Sun Princes show no outward symptoms of age up to their last breath. If 
  the Ebon Dragon has his way, each Prince will live fast and die young.
  
  THE BROKEN-WINGED CRANE
  11
  In lieu of enchanting themselves, Infernals 
  may use By Hunger Nourished to enchant another 
  being with a touch. If the target is not a native of 
  Malfeas, she does not automatically acclimate to the 
  taste of anything normally inedible to her, requir-
  ing a Stamina + Resistance roll to avoid vomiting 
  immediately (difficulty 1-5 based on how vile the 
  substance is). It is possible to provide such acclima-
  tion as part of activating the Charm, however, in 
  which case the substance becomes the best-tasting 
  food the target can remember eating. The Infernal 
  may alternately impose a more limited “gift” that 
  allows the target to eat one specific substance, but 
  the target must roll to resist vomiting at difficulty 
  6 whenever she eats anything else for the duration 
  of the Charm.
  Repeated use of this Charm to make a victim 
  unable to eat anything at hand will eventually lead to 
  fatal starvation. It is possible to select matter that is 
  utterly inaccessible, like the tears of Saturn, though 
  most Infernals stick with the old comic standby of 
  making prisoners eat their own excrement. Though 
  they might wish otherwise, targets with modified 
  diets intuitively understand what they need to eat 
  to survive.
  TARNISH FLASH TECHNIQUE
  Cost: 3m; Mins: Essence 2; 
  Type: Simple (Speed 3)
  Keywords: Combo-OK, Crippling, Obvious
  Duration: Instant
  Prerequisite Charms: Insignificant Embers 
  Intuition
  The Infernal presents his palm or caste mark 
  toward an opponent within five yards and emits 
  a blinding discharge of Essence from that point. 
  Make an opposed roll of the warlock’s (Dexterity + 
  War) against the victim’s (Wits + Awareness). If 
  the Infernal wins, he chooses an opportune tactical 
  moment and successfully blinds his target, searing 
  the image of his iconic anima into her mind’s eye. 
  Otherwise, the target blinks or looks away just in 
  time and is unaffected.
  Until the victim takes a diceless miscellaneous 
  action to rub her eyes and blink fresh tears over the 
  flashburn, she is as blind as if both her eyes had been 
  removed (see Exalted, p. 152). The Infernal also ap-
  plies a +3 relative Appearance bonus when making 
  social attacks against a character fully blinded by this 
  Charm from the afterimage of his anima, regardless 
  of actual Appearance ratings involved. Cleaning out 
  one’s eyes is delicate work; the action can’t be part of 
  a non-magical flurry. Even after a character restores 
  her sight, she still suffers a -1 internal penalty to 
  all vision-based Perception rolls for the rest of the 
  day. This penalty is not cumulative with successive 
  applications of Tarnish Flash Technique.
  WORLD-WEATHERING INCANDESCENCE
  Cost: — (+1m); Mins: Essence 2; Type: Permanent
  Keywords: Obvious, Sorcerous
  Duration: Permanent
  Prerequisite Charms: Green Sun Nimbus Flare
  Cities rise. Cities fall. Only Malfeas endures. 
  Once an Infernal learns this Charm, she may pay an 
  additional mote when activating Green Sun Nimbus 
  Flare to attack a non-magical inanimate object (Ex-
  alted, p. 213). If the target suffers any damage from 
  the secondary burn, the wound continues to burn 
  from within, suffering one level of unsoakable lethal 
  damage each tick until destroyed. If the warlock has a 
  higher Essence rating than the Resources value of the 
  object, it burns more quickly and is utterly destroyed 
  on the tick following the Infernal’s attack. During 
  this period of disintegration, cracks spread throughout 
  the object’s surface, from which glittering green rays 
  and wisps of acrid smoke emerge. Final destruction 
  occurs violently as the object simultaneously burns 
  and shatters. Witnesses may even hear the childlike 
  whimper of the object’s least god as its immortal 
  existence loses all meaning.
  THE GREEN MILE
  Cost: —; Mins: Essence 5; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Sun-Salted Fields
  This Charm upgrades its prerequisite. The war-
  lock gains the option to emit a burst over an expanded 
  radius of one mile that fades at the rate of 1 Virulence 
  per week. This burst is weaker, so potential victims 
  only need to make an exposure check for every full 
  day they spend in the area. Each dot of Essence the 
  
  12
  warlock has over 5 slows the rate of normalization 
  as follows: per month (6), per season (7), per year 
  (8), per decade (9) and per century (10). At Essence 
  7+, the blight inflicts Final Viridescence instead of 
  Green Sun Wasting.
  STAR-PIERCING SPEAR OF GLORY
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Vitriolic Corona 
  Endowment (x2)
  This Charm upgrades the spear conjured by 
  repurchasing Vitriolic Corona Endowment. The 
  summoned spear may fire blasts of cosmic energy 
  as an alternative to close combat use. These blasts 
  may be fired with a range increment of (Essence x 
  5) yards using Archery or Melee and require no am-
  munition or additional cost. Ranged attacks with the 
  spear otherwise follow the same rules as attacking 
  in close combat.
  With Essence 4+ the Infernal can hurl bolts 
  with identical statistics from any part of his body, 
  even without summoning the spear.
  CARAPACE OVEN TRICK
  Cost: 5m, 1wp; Mins: Essence 3; 
  Type: Simple (Speed 4)
  Keywords: Combo-OK, Obvious, Shaping, 
  Sorcerous
  Duration: Instant/Five minutes
  Prerequisite Charms: Rebuking Impudent Arms
  The Infernal squeezes his fist in the direction of 
  an armored adversary as wisps of Primordial sunfire 
  play about his fingers. This Charm is a ranged attack 
  with an attack pool of (Charisma + Resistance + Es-
  sence) against a target within 50 yards. The attack can 
  be dodged normally. If a non-natural weapon parries 
  this attack (using DV or otherwise), Carapace Oven 
  Trick misses but the defending weapon is automati-
  cally superheated as per Rebuking Impudent Arms. 
  Since this heating does not accompany any active 
  
  THE BROKEN-WINGED CRANE
  13
  disarm attempt, the victim can accept the damage 
  or drop the weapon as desired without having to 
  make a roll to hold on. This superheating does not 
  occur if the attack is parried with the assistance of 
  a Charm which can block unblockable attacks or 
  which possesses a Flaw of Invulnerability.
  If the attack hits, the victim’s armor superheats 
  bright green, damaging its wearer on contact as 
  explained in Rebuking Impudent Arms. Non-
  magical armor vaporizes, but the broader surface area 
  means it still inflicts one level of lethal damage as 
  it does so. Magical armor is considerably harder to 
  affect, requiring the warlock to have a permanent 
  Essence greater than the target’s artifact rating (or 
  the minimum Essence of the Charm that created 
  the armor). If it can be affected, magical armor 
  remains superheated for five minutes, but offers 
  better insulation than weapons by inflicting bashing 
  damage instead of lethal. Unfortunately, armor can’t 
  simply be dropped the way a weapon can. Getting 
  out before being cooked to death requires the usual 
  actions to do so (see Exalted, p. 374). Appropriate 
  countermagic can also cool the armor back to normal 
  temperature instantly.
  GEOMANTIC REDISTRICTING OBLATION
  Cost: —; Mins: Essence 5; Type: Permanent
  Keywords: Blasphemy, Shaping, Sorcerous
  Duration: Permanent
  Prerequisite Charms: Sun-Salted Fields, Radiant 
  Fury Dissolution
  It is not sufficient to blight the land to subsume 
  Creation into the Demon City. The very Essence of 
  the world must yield in submission to the glory of 
  Malfeas before he can feel free. Whenever an Infernal 
  uses Radiant Fury Dissolution to shatter a demon, god 
  or an Infernal Exalt within the bounds of a demesne 
  or the central chamber of a Manse, Geomantic 
  Redistricting Oblation alchemically transmutes the 
  explosion of pain shards into something far worse. 
  For this process to corrupt a demesne, the being must 
  have an Essence rating higher than the site’s rating. 
  Manses are more stable and thus harder to corrupt, 
  requiring a victim with a minimum Essence of (rat-
  ing + 2). It is also possible to create a new level 1 
  Vitriol-aspect demesne within an area blighted by 
  Sun-Salted Fields by shattering an Essence 6+ god, 
  demon or Infernal on that location.
  If the above conditions are met, the horrid 
  alchemy begins, shattering any hearthstones (if a 
  manse) and changing the site’s aspect toward the 
  Malfean element of Vitriol over a period of days 
  equal to its rating (or one month, if creating a new 
  demesne). During this period of transition, the 
  change can be reversed with appropriate counter-
  magic and any attempt to draw Essence from the 
  site in any way yields no Essence. Instead, the high 
  saturation of spiritual poison inflicts dice of bashing 
  damage equal to the motes that would have been 
  gained instead. All beings not native to Malfeas 
  feel ill whenever they approach within one mile of 
  the changing site, suffering a -1 internal penalty to 
  all non-reflexive actions as a Sickness effect. Once 
  the transition completes, the process can’t be un-
  done with countermagic and the effects associated 
  with the conversion abate. Manses grow a new 
  hearthstone during the change, with powers that 
  the Storyteller should create or approve based on 
  the stone’s rating and the nature of the spirit killed 
  to start the change.
  Killing a city father this way in a manse located 
  within that god’s home city is even more spectacular, 
  as the radiated discomfort penalizes everyone within 
  the city for the next month (even if conversion 
  finishes sooner). Appropriate countermagic only 
  stops the aura if applied during the period of change; 
  otherwise the grief must run its course. The death of 
  any Incarna within the Jade Pleasure dome would 
  affect Yu-Shan similarly, but the penalty would be 
  -5 and would last for one year, driving all but the 
  hardiest gods to evacuate.
  DEMON EMPEROR SHINTAI
  Cost: 15m, 1wp; Mins: Essence 5; Type: Simple
  Keywords: Blasphemy, Emotion, Form-Type, 
  Obvious, Sickness
  Duration: One scene
  Prerequisite Charms: Gifts of Invisible Flame, 
  Viridian Legend Exoskeleton (x2)
  As this Charm activates, the Infernal’s being 
  evolves into pure Essence and expands at infinite 
  speed to encompass the universe. For a moment, 
  
  14
  his feet tread the shinma and the wholeness of fate 
  tangles about his limbs like tattered cobwebs. Time 
  sits at his right hand and resurrection upon his left. 
  He has become the Infinite Radiant Is, the supernal 
  transcendence of all divinity, the Holy Tyrant, the 
  King of the Primordials. It cannot last. The infinite 
  gravitation of humiliation crushes him, layer upon 
  layer, until he finds himself imprisoned within a 
  body of shining brass and volcanic stone.
  The Demon Emperor form is slightly larger than 
  the character’s natural body, and is visually recog-
  nizable as the warlock to those few who can gaze 
  upon its awful radiance and survive. It surges and 
  bucks from within, constantly fracturing to release 
  shafts of darting molten radiance, only to quickly 
  re-seal itself. Entire sections sometimes burst, the 
  momentary rupture exposing smoking brass bones 
  and a deadly emerald star where the Infernal’s heart 
  should be in the moments before the shell knits 
  itself closed again. The character’s anima flares to 
  its full iconic state, expanding beyond all reason to 
  encompass an area (Essence x 50) yards in radius. 
  To watchers from afar, it may appear that some vast 
  phantasmal behemoth moves across the land. This 
  form confers the following features:
  • The warlock gains benefits identical to the 
  second purchase of Viridian Legend Exoskeleton 
  (this cancels and will not stack with already existing 
  activations of that Charm), as well as an additional 
  +10L/10B soak on top of that amount.
  • The interior of the Infernal’s anima banner 
  becomes toxic with the terrible might of his radiance, 
  searing all within with terrible burns and deadly 
  bleeding sores. The afflicted drown in blood as their 
  lungs disintegrate and flesh putrefies. This (Damage 
  [Essence / 2]B /action, Trauma 5) environmental 
  hazard only harms animate beings. Victims may 
  negate this damage with a Miscellaneous Speed 5, 
  DV -2 action, prostrating themselves before the 
  Infernal and pressing their foreheads to the ground 
  in utter supplication (rising from prone immediately 
  voids the protection such groveling affords). Doing 
  so automatically bestows an Intimacy of terrified 
  awe upon the supplicant (irresistible due to her 
  voluntary submission).
  • Those who dare to gaze directly upon the 
  Infernal’s awful radiance forfeit their lives. Looking 
  upon the warlock’s face automatically inflicts Green 
  Sun Wasting (targeting the Infernal while averting 
  one’s eyes imposes a -2 internal penalty).
  • Such is the mercy of Malfeas that the warlock 
  sometimes does not destroy his vassals. The Infernal 
  may shield up to a Magnitude of his Essence rating in 
  individuals chosen at the time of activation, whether 
  a single unit or a series of disparate individuals. The 
  warlock may reflexively revoke this protection from 
  anyone at any time.
  An Essence 6+ repurchase affects dematerial-
  ized beings, upgrades the anima banner’s size to 
  (Essence x 100) yards, and increases its Damage to 
  (Essence)B.
  CECELYNE
  INEVITABILITY OF LAW
  Cost: —; Mins: Essence 5; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Demonic Primacy of 
  Essence
  This Charm permanently upgrades its prereq-
  uisite. The Infernal may ignore the MDV of any 
  First Circle demon when using any form of mental 
  influence against it, forcing the spirit to accede to 
  the command or pay the necessary Willpower to 
  resist. A second purchase requiring Essence 6+ en-
  chants these commands so that First Circle demons 
  suffer one unsoakable level of aggravated damage 
  for every Willpower point they spend resisting any 
  mental influence from the warlock. Bound demons 
  must resist commands that violate their orders. Even 
  so, Cecelyne grinds to dust those who display such 
  impudence regardless of how much choice they 
  have in the matter. A third and fourth purchase 
  (requiring Essence 7+ and 9+ respectively) extend 
  the same cascade of benefits against Second Circle 
  demons, making the Infernal truly Unquestionable 
  in the laws of hell.
  INARGUABLE WORD
  Cost: —; Mins: Essence 4; Type: Permanent
  Keywords: None
  
  THE BROKEN-WINGED CRANE
  15
  Duration: Permanent
  Prerequisite Charms: Unquestionable Yozi 
  Authority
  This Charm permanently upgrades its prereq-
  uisite. In addition to stopping physical attacks, the 
  Charm also prevents demons from making social 
  attacks specifically targeted at the Infernal unless 
  compelled by sorcerous binding. Attacks that affect 
  all listeners (like most Performance attacks) may 
  be used, as may targeted social attacks to convince 
  the Infernal of something that is already in line 
  with her Motivation, Urge or Intimacies. If the 
  MDV reduction for such traits applies, the attack 
  is valid. Likewise, if the attack is a form of natural 
  influence and the demon uses a stunt to reference 
  how the attack is in line with the warlock’s prior 
  actions, it bypasses this Charm. If Unquestionable 
  Yozi Authority can affect gods, they are likewise 
  socially inhibited.
  ABOVE ALL OTHERS
  Cost: —; Mins: Essence 4; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Penitents Like Scattered 
  Grains
  This Charm permanently upgrades its prerequi-
  site. The warlock may overhear widely repeated or 
  urgent prayers directed toward other beings instead 
  of their own worshipers, provided the supplicant 
  prays from a place of desolation. The warlock must 
  take a diceless miscellaneous action to change which 
  being’s prayers to listen to and can only focus on 
  one being at a time. Prayers spoken by an entity’s 
  priests are personal enough that this Charm can’t 
  overhear them. The entity receiving the prayers 
  does not know the Infernal is listening in, but the 
  existence of prayer eavesdropping magic is well 
  known to Celestial deities.
  TRANSCENDENT DESERT WITHIN
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: Native
  Duration: Permanent
  Prerequisite Charms: Holy Land Infliction
  Meditating upon the nature of desolation, the 
  warlock solidifies the power of the Endless Desert 
  into his own body, filling its dark inner hollows 
  with fine-grained silver sand. This Charm acts as 
  an additional 10 mote Peripheral Essence pool 
  refilled with Essence generated by prayer from the 
  character’s Cult.
  ESSENCE EXPANSION
  Certain Yozi Charms, such as Sun-
  Heart Furnace Soul and Transcendent 
  Desert Within, expand the size of the 
  user’s Essence pool. Infernals may learn a 
  maximum of (Essence rating) such Charms. 
  These extra pools can only be refilled in 
  the manner indicated.
  WORLD-GRINDING SANDSTORM DEVASTATION
  Cost: 40m, 2wp; Mins: Cult 3, Essence 4; 
  Type: Simple (Speed 10, DV -5)
  Keywords: Blasphemy, Messianic, Obvious, 
  Shaping, Sorcerous
  Duration: Instant (or one hour)
  Prerequisite Charms: Dune-Burst Onslaught
  The Infernal reaches out with Primordial Essence 
  and evokes mass destruction, choosing any epicenter 
  she can perceive up to one mile away. The center 
  must be within a place of desolation and the effect 
  spreads out to affect a maximum diameter of one 
  mile. On a desert, the ripple of force that spreads 
  from the epicenter leaves concentric rings across the 
  dunes like a colossal meditation garden. Particulate 
  matter levitates and begins to blow in a breeze that 
  nothing else feels, though not in sufficient volume 
  to impair visibility. If the Infernal suffers any levels 
  of damage in the ticks until his next action, the 
  Charm’s energies recoil and express themselves 
  through him by relocating the epicenter to make 
  him ground zero.
  Wherever the epicenter ends up, it explodes 
  after 10 ticks and fills the affected area with a cloud 
  of sand stretching a mile in height that impairs vis-
  ibility like fog. The cloud takes a full hour to settle to 
  the point where it no longer obscures vision, during 
  which time the area is a place of physical desolation. 
  More importantly, everything in the radius suffers 
  
  16
  damage from a one-time environmental hazard with 
  piercing Damage of (the Infernal’s Essence + Cult)L 
  and Trauma equal to the Infernal’s Essence rating. 
  Damage from this charm can come from lacerating 
  sands, crushing sinkholes or any other Storyteller-
  approved manifestation of “desert power” that can 
  inflict injury. Incorporeal beings in the radius suffer 
  just as much as materialized beings.
  Warlocks who know the Charm Scoured Perfec-
  tion of Form may forgo inflicting damage when using 
  World-Grinding Sandstorm Devastation. Doing so 
  allows them to saturate the area with mutagenic 
  Essence that imposes one mutation on all valid re-
  cipients of that change caught in the blast who do not 
  pay two Willpower to maintain integrity. The muta-
  tion must be appropriate to the themes and imagery 
  of Cecelyne. This is a Desecration effect, so unless 
  the Infernal first uses the Charm to make everyone 
  a creature of darkness, only those already labeled as 
  such will be altered by whatever else the warlock 
  has in mind. Once the effect detonates, its lasting 
  effects can’t be reversed with countermagic.
  Because the effects of this Charm do not go off 
  immediately, quick enemies may move themselves 
  out of the blast area in time. The 10-second delay 
  is inconsequential to the long ticks of mass combat, 
  though small units should be afforded a chance to get 
  away if fast enough. Complementary units of Mag-
  nitude 3+ have no chance to mobilize that quickly, 
  at least not without powerful war magic.
  If an Infernal has Essence 5+, the entire area 
  continues to inflict its damage at recurring one-
  minute intervals as the erupted sand whips around in 
  lacerating, unholy vortices. The Infernal may shape 
  any or all of this effect into a likeness of her iconic 
  anima banner at will or leave it an inchoate force. 
  More importantly, she may also move the area of 
  effect across the land at four times her move speed, 
  telekinetically changing its speed and/or direction 
  with a diceless miscellaneous action or stopping it 
  reflexively. After an hour, the effect dissipates. If the 
  warlock creates a mutagenic sandstorm, she must 
  select the one mutation it imposes at activation; 
  spending Willpower to resist grants the resisting 
  character immunity to that particular storm.
  Essence 6+ Infernals may have one storm with 
  Indefinite duration, enduring until countered. 
  This provides both superweapon and refuge (since 
  Transcendent Desert Creature grants immunity 
  to its effects), though it also ensures militant 
  heavenly reprisal.
  INNER VOICE BETRAYAL
  Cost: —; Mins: Essence 4; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Knowing the Desolate 
  Heart
  This Charm permanently upgrades its prerequi-
  site. The warlock also deduces the target’s Motivation 
  with a rolled success as part of understanding her 
  conception of ultimate failure. For each threshold 
  success rolled, his player may also pose one question 
  specifically related to the Motivation or experience 
  of failure, which the target’s player must answer as 
  per the guidelines for disclosing the failure in the 
  first place unless the Storyteller vetoes the question 
  as off-topic (wasting that success). The warlock 
  experiences the answers as bursts of supernatural 
  intuition bordering on telepathy.
  RAPACIOUS DELICACY SUMMONS
  Cost: —; Mins: Essence 4; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Locust Mana Plague
  This Charm permanently upgrades its prereq-
  uisite so that locusts emerge from and devour any 
  foodstuffs within the radius of their appearance, 
  growing thinner and then ultimately dying as they 
  gorge themselves. Foodstuffs include all standing 
  drinkable liquids, dead animal matter and the 
  most edible parts of all plants. The locusts are not 
  predators and do not harm living animals. Walking 
  dead caught in the feasting suffer three levels of 
  unsoakable aggravated damage from the gnawing; 
  the locusts do not care whether meat walks when 
  they eat it. Units composed solely of walking dead 
  extras caught in the radius lose a dot of Magnitude. 
  The Storyteller should also apply this damage to 
  other characters that meet the locusts’ definition 
  of food, such as wood elementals. Abyssal Exalted, 
  
  THE BROKEN-WINGED CRANE
  17
  Ghost-Blooded and other technically living beings 
  attuned to death confuse some locusts into biting, 
  inflicting a one-time environmental hazard (Damage 
  3B, Trauma 5).
  The Infernal may also double the Magnitude of 
  those they can feed with a single activation and triple 
  the radius in which the bugs appear, but doing so adds 
  the Blasphemy keyword.
  FROM DESOLATION, LIFE
  Cost: —; Mins: Essence 5; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Spawning Pit Sanctification
  This Charm upgrades its prerequisite with a new 
  optional effect powered by chaining a live First Circle 
  Demon at the center of its radius. The pit devours this 
  offering and thereafter spawns a new member of that 
  demon race that crawls out slime-caked and howling 
  with instinctual terror of Adorjan each midnight. 
  Creating a new species of demon costs 1xp in lieu 
  of a sacrifice, but any of the demons who rise from 
  that pit may serve as a “seed” for other spawning pits. 
  The warlock’s player designs any new race (subject to 
  Storyteller approval). Demons birthed by a pit come 
  into life fully mature as average members of their spe-
  cies, unbound and materialized. They also begin life 
  devoid of motes and Willpower points and with no 
  special loyalty to their creator. It is wise to keep guards 
  on hand to capture these monsters and cage them in 
  their weakened state before they run rampant. This 
  Charm can only sustain a maximum of (Essence x 2) 
  demon-creating pits at one time. Creating a new one 
  past this limit terminates the rise of demons from a pit 
  of the warlock’s choice, though that site continues to 
  provide locusts.
  With Essence 6+ demons emerge with up to 12 
  points of positive mutations upgrading them above 
  baseline as a Desecration effect; the exact mutation 
  package is set when the pit is created and can’t be 
  altered. From flying blood apes to gargantuan agata 
  troop transports, the possibilities provided by this 
  mutation are only as limited as the Infernal’s twisted 
  imagination. With Essence 7+, the pit can spawn a 
  demon every hour instead every night, but this option 
  turns the effect into a Blasphemy. 
  
  18
  GIFTS OF GREATER GLORY
  Cost: —; Mins: Essence 4; Type: Permanent
  Keywords: Obvious
  Duration: Permanent
  Prerequisite Charms: Scoured Perfection of Form
  Gifts of strength or beauty or wealth may 
  entice mortals, but such enticements do little to 
  snare the Exalted. This Charm extends the scope 
  of Verdant Emptiness Endowment, allowing the 
  warlock to bestow a Charm in lieu of increasing 
  a mundane trait in exchange for a later favor. 
  The bestowed Charm need not be one that the 
  Infernal knows or is even capable of learning, but 
  it must be one that the target is naturally capable 
  of learning and already meets all required trait 
  minimums and prerequisites for. The gift must 
  also fulfill an expressed desire as normal. There is 
  nothing remotely subtle about learning a Charm 
  this way. Old Realm characters conveying the 
  bestowed Charm’s nature appear in glowing sand 
  and swirl around the beneficiary. If Exalted, her 
  anima flares iconic.
  There are limits to Gifts of Greater Glory. 
  Charms permitting access to sorcery can only be 
  bestowed on those whom the Storyteller determines 
  has completed the appropriate five trials, while 
  Charms allowing access to necromancy can’t be 
  given. Martial Arts Charms require the warlock 
  to know them personally before giving them, an 
  inherent limitation of the Perfected Lotus. Because 
  the gift bypasses training time, a gift of a known 
  Martial Arts Enlightenment Charm can instantly 
  open a Terrestrial’s potential to learn Celestial 
  styles. If Gifts of Greater Glory targets oneself, the 
  Infernal owes himself nothing, but gains a number 
  of points of Limit equal to the Charm’s minimum 
  Essence. Warlocks with Essence 5+ gain the power 
  to give a sorcery spell to a sorcerer initiated into 
  that spell’s circle as per giving a Charm.
  GREATER SHINTAI OF THE ENDLESS DESERT
  Cost: 40m, 3wp; Mins: Essence 5; Type: Simple
  Keywords: Blasphemy, Form-Type, Obvious, 
  Shaping, Sorcerous
  Duration: Indefinite
  Prerequisite Charms: First Cecelyne Excellency, 
  Soul-Sand Devil Shintai, World-Grinding Sand-
  storm Devastation
  When the Endless Desert makes war, she does 
  so as primal goddess, cataclysmic geography and a 
  limitless horde of demons bound by her law. Even 
  Malfeas is lessser, for his greater might brings him 
  no closer to touching eternity. This Charm reshapes 
  the Infernal in the image of Cecelyne from within 
  a place of physical desolation. As it activates, her 
  body implodes as a tear in space and time, through 
  which the sand of a desert bursts, transforming her 
  anima into a pervasive blight. The violence of the 
  transformation radiates from the Infernal to ravage 
  the area as per the instant duration damaging use of 
  World-Grinding Sandstorm Devastation. Within 
  the cloud of swirling sands, the warlock’s Essence 
  expands as an inchoate being of living power. This 
  confers the following:
  • Her body extends as a dematerialized pres-
  ence through an area a mile across. Her immense 
  size makes attacks by smaller beings undodgeable 
  (without Charms). However, she can’t suffer 
  more than one damage level per attack in step 
  10, unless the attack encompasses at least a tenth 
  of her size. Similarly gargantuan beings ignore 
  these modifiers.
  • In mass combat, she always enjoys the full 
  +3 Magnitude bonus regardless of the Magnitude of 
  the army she faces; only similarly scaled adversaries 
  (again, such as Juggernaut) ignore this bonus.
  • Her senses simultaneously observe from all 
  points within her body as though using All-En-
  compassing Sorcerer’s Sight (see Exalted, p. 222), 
  though she does not pay attention to all points 
  equally (making stealth possible).
  • She may communicate via Performance 
  out to (Essence) miles, speaking in a gravelly yet 
  silken voice.
  • Characters may deploy social attacks against 
  her from anywhere within her. She may selectively 
  withdraw her attention from areas to perfectly ignore 
  opponents, but this prevents her from observing or 
  acting upon individuals within an ignored area.
  
  THE BROKEN-WINGED CRANE
  19
  • She can take actions anywhere within her 
  body with her normal traits, paying 3m per action to 
  physically interact with anything corporeal (social 
  attacks cost nothing). Swirls of phantasmal sand form 
  hazy limbs or weapons with which to manipulate the 
  environment. She doesn’t gain more actions, nor the 
  capacity to do anything she couldn’t do normally. 
  She just has more room to act.
  • The warlock is immune to Poison, Crip-
  pling, and non-magical Sickness. She can’t starve 
  or suffocate.
  • She may move at her normal movement rate 
  (Dashing and Jumping are impossible), and is im-
  mune to Blockade Movement actions.
  • Her body transforms the land she moves upon 
  into desert as a Shaping effect, returning it to normal 
  as she leaves unless she is Essence 6+. The effects 
  of substituting desert terrain are those associated 
  with Holy Land Infliction (see The Manual of 
  Exalted Power—The Infernals, p. 125). She may 
  selectively vary the intensity of the perpetual hazard 
  within herself, applying any one of three settings to 
  any area: blistering heat, sandstorm (see Exalted, p. 
  131), or a supernatural burning sandstorm (Damage 
  1L/action, Trauma 3).
  • Submerging her fully in liquid or target-
  ing the center of her being with appropriate 
  countermagic (or Adamant Circle Banishing) 
  terminates the Charm. Though Sorcerous, it can 
  be voluntarily deactivated.
  SHE WHO LIVES IN HER NAME
  FLAMES LIT WITHIN
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: Native
  Duration: Permanent
  Prerequisite Charms: Analytical Modeling 
  Intuition
  She Who Lives in Her Name is as she does. In 
  each moment she defines her might, embodying 
  hierarchy through obedience to her mutilated king. 
  In this, she is mighty. The Infernal gains a 10-mote 
  Peripheral Essence pool, to which she adds one mote 
  of Essence at the end of every hour she spends actively 
  obeying the imperative of her Urge.
  TIDINGS OF A BITTER SEASON
  Cost: — (3m, 1wp); Mins: Essence 3; 
  Type: Permanent
  Keywords: Stackable
  Duration: Permanent
  Prerequisite Charms: Counterpoint Inquisition 
  Defense    
  To comprehend the principle of hierarchy takes 
  a greater understanding than is available to most. 
  Those who taste the secret fruit may find it foul, 
  while those who fail to comprehend a sacred truth 
  may wind up broken. Whenever another character 
  successfully reads the warlock’s motive or intent, or 
  discerns her Motivation or any of her Intimacies, 
  they must make a reflexive (Intelligence + Occult) 
  roll at a difficulty of (Infernal’s Essence / 2) to com-
  prehend the Infernal’s desires and agenda. Success 
  permits the Infernal to be safely understood, while 
  failure renders the information incomprehensible, 
  alien and disturbing. Moreover, failure inflicts a 
  -1 internal penalty for the rest of the scene as the 
  character’s mind is wounded by contemplation of 
  the unnatural universe glimpsed in the Infernal’s 
  psyche. A botch twists the information as with a 
  failure, and also inflicts (Infernal’s Essence) levels 
  of unsoakable bashing damage as the character’s 
  mind is assaulted with impossible logic constructs 
  other minds were not designed to comprehend. 
  This Charm has no effect when the Infernal offers 
  information about herself freely, only when it is 
  gleaned against her will.
  Additionally, by paying three motes and one 
  Willpower, the Infernal may occlude her motives, 
  Motivation and Intimacies for one action. Charac-
  ters who attempt to discern information about the 
  warlock see nothing where these essential traits and 
  characteristics should be. This does not cause their 
  attempts at discernment to fail precisely, but rather 
  gives back a sense that the Infernal does not exist 
  or is not human, and that she possesses no Motiva-
  tions or Intimacies whatsoever. Otherwise, this use 
  of Tidings of a Bitter Season inflicts no harm.
  HOLLOW MIND POSSESSION
  Cost: 5m, 1wp; Mins: Essence 4; Type: Simple
  Keywords: Combo-OK, Native, Touch
  
  20
  Duration: Indefinite
  Prerequisite Charms: Analytical Modeling 
  Intuition
  The Whispering Flame finds it bitterly amus-
  ing that her peers saw fit to instate free will upon 
  existence, while their jailers have done much work 
  to reverse this decision. Upon touching a manse 
  containing a material intelligence (MI) and activat-
  ing this Charm, the warlock’s mind races through 
  the Essence lines of the construct to penetrate the 
  MI’s Integrity and overcome it with the force of 
  her will. Roll the character’s (Wits + Presence + 
  Essence) against a difficulty of (Manse rating); add 
  +2 to the difficulty if the manse was constructed by 
  a being of Essence 6+, and another +2 if the manse 
  was built by a Lawgiver. As the Solars were well 
  aware of the powers of She Who Lives in Her Name, 
  this Charm is unable to overcome the defenses of 
  manses rated N/A.
  If successful, the warlock gains possession of 
  the material intelligence and may glean all the 
  information it has memorized or which its owner 
  has otherwise stored in it. The Infernal also gains 
  access to all the manse’s controls, including its 
  security systems, monitoring abilities, and inte-
  grated weaponry, and may use these advantages as 
  she wishes. However, so long as the Infernal is in 
  possession of the MI, she is obligated to obey any 
  commands its controller gives to it, so long as they 
  are within its scope. Orders given directly to the 
  warlock may be ignored.
  The Infernal may also possess automatons, 
  warstriders with animating intelligences, hellstriders 
  and other hellforged wonders, and the flickering, 
  half-dead embers of existence which gutter in the 
  husks of victims hollowed out by the Fair Folk, as 
  these are also a sort of hollow mind. In the case of 
  all but the last, use the rules for invading a manse’s 
  MI, but replace Manse with Artifact to determine 
  difficulty. The Infernal automatically succeeds in 
  possessing the dream-eaten. Hollow Mind Posses-
  sion may never be used to control the animated 
  dead, for the Whispering Flame makes no place for 
  the aberrations of the Underworld in the perfect 
  hierarchy
  When the character controls a being via this 
  Charm, she gains access to its full faculties and pow-
  ers and may mentally order it to do as she wishes. 
  She may only control one such being at a time. 
  While doing so she suffers a -3 internal penalty to 
  all physical actions taken by her own body.
  Repurchasing this Charm at Essence 4+ allows 
  the Infernal to possess a valid target she can perceive 
  by standing on the same paved road as that target, 
  or by touching a man-made wall that the target is 
  also touching. In this case, her psychic filter catches 
  the current of the dragon lines moving through the 
  construction and uses it as a vector to infect her 
  target. A third purchase of this Charm at Essence 
  5+ allows a warlock standing in a demesne or manse 
  to use this Charm on any manse within (Essence x 
  20) miles of her.
  After relinquishing possession, this Charm 
  automatically leaves a backdoor which allows the 
  warlock to possess her target remotely with no roll. 
  This backdoor is Sorcerous and can be removed ac-
  cordingly, but will not exorcise the Infernal if she is 
  sitting in possession at the time. 
  Finally, targets possessed with this Charm are 
  always improved by the experience. The dream-
  eaten begin to heal, developing Motivations, and 
  Intimacies and personalities matching the possess-
  ing character, while material intelligences may 
  become self-aware as a result of being inhabited 
  by the warlock’s illimitable mind. Occasionally 
  She Who Lives in Her Name is able to see out 
  through holes in her prison. Once or twice she has 
  sent her will up the dragon lines into the material 
  intelligences of Creation. Though she was never 
  able to penetrate I AM’s defenses, she was given 
  to converse with that being on frequent occasions 
  by use of a backdoor. More recently she came into 
  possession of a material intelligence which plays a 
  tremendous game of Gateway.
  NOUMENA-SEIZING ASSIMILATION
  Cost: 10m, 1wp, 1ahl; Mins: Essence 5; 
  Type: Simple
  Keywords: Blasphemy, Combo-OK
  Duration: Instant
  Prerequisite Charms: Hollow Mind Possession (x3)
  
  THE BROKEN-WINGED CRANE
  21
  While Noumena-Seizing Assimilation is not 
  able to independently infect automatons, warstrid-
  ers, and other material intelligences not grounded 
  directly into the dragon lines, if any such constructs 
  happen to be plugged into manses, hard-docked or 
  otherwise directly connected to a manse when it is 
  attacked, or otherwise junctioned directly into the 
  dragon lines, they also suffer this attack and may 
  have a backdoor Sorcerously appended by which 
  the Infernal may arrest control of them.
  This Charm may never be used across realms 
  of existence. 
  MIND SPIDER CURSE
  Cost: 7m, 1wp; Mins: Essence 4; Type: Reflexive
  Keywords: Combo-OK, Servitude, Sorcerous
  Duration: Instant
  Prerequisite Charms: Hollow Mind Possession
  Free will is a work of the imagination, no more 
  valuable to the Whispering Flame than the princes 
  INFERNAL INVASION
  Material intelligences were ubiquitous in the First Age, when wonders of Solar artifice could 
  be found in even the poorest rural village. It is strangely fortunate for Creation that they are less 
  common in the fallen Second Age, as these mental constructs are particularly vulnerable to the 
  powers of She Who Lives In Her Name.
  Material intelligences are found in manses, automatons, hellforged wonders, and various ar-
  tifacts and vehicles. They are also found in less complex structures, such as the warstrider repair 
  bays and armories of Lookshy, and in non-manse structures which are incredibly complex, such as 
  those found in Autochthonia. Excluding the latter example, MIs all have one thing in common: 
  they are found most commonly in structures built along the dragon lines.
  Dragon lines are mighty confluences of elemental Essence bound by Creation’s geography, 
  weather, and fate into torrents which intersect to form demesnes. It is this network of power that 
  the Whispering Flame hopes to exploit in order to poison Creation with her mimetic virus and 
  destroy free will. Many of the structures bearing MIs are built directly into the dragon lines, while 
  other independent MI-bearing constructs (such as warstriders and vehicles) are often plugged into 
  the dragon lines when they are placed in repair bays. When automatons return to their cells to 
  recharge, they are also networking into the dragon lines. Any such MI is in jeopardy when it is 
  so connected. In Autochthonia, the Great Maker’s conduits and starmetal nerves take the place 
  of dragon lines.
  Manse MIs are less common now than in the First Age, but can still be found in rudimentary 
  form in most manses rated 3 or above, controlling environmental systems, coordinating defenses, 
  or performing simple Essence-routing procedures. Fully sentient MIs are rarely encountered in 
  manses rated below 5.
  During the First Age, the Lawgivers stacked their 
  towers high along the dragon lines. The Whispering 
  Flame regrets that she may never have the chance 
  to show them how easily their petty infrastructure 
  might be toppled. A character using Hollow Mind 
  Possession to control the material intelligence of 
  a manse he stands within may activate Noumena-
  Seizing Assimilation in order to emit a mimetic 
  virus of will, which races through the dragon lines 
  in every direction, striking every manse-based mate-
  rial intelligence within (Essence x 30) miles with 
  a psychic attack.
  This attack is slightly weaker than the prerequi-
  site, omitting the warlock’s Essence from its attack 
  roll, but otherwise functions as Hollow Mind Posses-
  sion. This does not allow the warlock to possess all 
  targets at once; if successful, it establishes Sorcerous 
  backdoors which the Infernal may then possess using 
  this Charm’s prerequisite.
  
  22
  of make-believe who dance in gossamer halls, and 
  equally worthy of eradication. A warlock must be 
  inside a manse and in possession of its material intel-
  ligence to use this Charm. The Infernal transmits a 
  psychic pulse for (Essence x 100) yards around the 
  manse. Roll the character’s Willpower + Essence 
  and compare it to the Dodge MDV of all mortals 
  within the area of the pulse.
  Those affected by Mind Spider Curse have 
  their free will stripped immediately and painlessly. 
  They stand frozen, staring vacantly out at a world 
  they no longer recognize, their minds blanked and 
  waiting for the Infernal’s commands. Victims will 
  not respond to anyone or anything if the Infernal 
  does not permit it. Not even a lover’s heartbroken 
  pleas will reach the ears of one who has been broken 
  by Mind Spider Curse. The effects of Mind Spider 
  Curse may be resisted for one month by paying five 
  Willpower. This price may not be paid after the 
  victim has succumbed to the curse.
  Targets aged 12 or younger are particularly 
  susceptible to Mind Spider Curse, as their minds 
  have not yet fully formed. Such targets are at -2 
  Dodge MDV to resist this Charm. She Who Lives 
  in Her Name is aware of this fact, and is certain the 
  intransigent Chosen will sue for peace if she takes 
  their children away.
  Those who resist Mind Spider Curse experience 
  a moment of agony in which they feel insectile fin-
  gers rooting through their psyche. This soon passes, 
  and may be followed by watery eyes or a nosebleed, 
  but no penalties are incurred. Should they resist, 
  targets intuitively know the direction from which 
  the psychic attack originated and will associate it 
  with the manse used to amplify the Charm.
  Mind Spider Curse has no effect on Exalts, raksha 
  or spirits; rather, it specifically targets the ants from 
  which the Exalted emerge. The Whispering Flame 
  knows that by cauterizing those traits which make 
  humans special, she will prevent the emergence of 
  future Chosen.
  DISEMBODIED VOICE TINTINNABULA
  Cost: 1m, 1wp; Mins: Essence 3; Type: Reflexive
  Keywords: Combo-OK
  Duration: One scene
  Prerequisite Charms: Unshattered Tongue 
  Perfection
  
  THE BROKEN-WINGED CRANE
  23
  She Who Lives in Her Name need not manifest 
  in order to make her will known. A character who 
  invokes this Charm is able to communicate over long 
  distances with all characters to whom she is superior 
  within a hierarchical organization. Victims broken 
  by Will-Crushing Force, infected by Mind Spider 
  Curse or affected by Unshattered Tongue Perfection 
  are always considered valid targets for this Charm, 
  regardless of the warlock’s hierarchical position.
  Characters subject to this communication hear 
  a voice like dozens of crystal chimes which conveys 
  the wishes of a supreme and alien intellect. The 
  Infernal may selectively address as many or as few 
  valid targets as she wishes. Only valid targets of 
  Disembodied Voice Tintinnabula actually hear 
  the warlock’s words. If the character attempts to 
  address a target in another realm of existence, 
  this Charm gains the Blasphemy keyword. This 
  Blasphemy is centered on the Infernal if she is in 
  Creation. Otherwise it is centered on everyone to 
  whom she is speaking.
  Targets treat social attacks made by the voice as 
  unnatural mental influence costing two Willpower 
  to resist. They do not instinctively know the source 
  of this speech, or to whom the voice belongs. Those 
  familiar with the Infernal must make a (Wits + So-
  cialize) roll at a difficulty of the warlock’s Essence in 
  order to recognize her behind the tinkling, chiming 
  voice they are hearing.
  INTERLOCUTION METAMORPHOSIS PROPHECY
  Cost: 5m, 1wp; Mins: Essence 3; Type: Reflexive
  Keywords: Combo-OK 
  Duration: One scene
  Prerequisite Charms: Disembodied Voice 
  Tintinnabula
  In the perfect hierarchy, the definition of con-
  versation varies from that of Creation. In short, when 
  a superior speaks, an inferior has only to listen. A 
  character invoking this Charm may target a single 
  language which she does not speak, allowing her to 
  communicate with all who understand the tongue in 
  question. This Charm does not confer the ability to 
  speak a language she does not know, but allows her 
  to be understood by those who know the language 
  she has subsumed.
  VOICE LIKE CRYSTAL FACETS
  Cost: — (1wp per target); Mins: Essence 4; 
  Type: Permanent
  Keywords: Native, Social
  Duration: Permanent
  Prerequisite Charms: Interlocution Metamorphosis 
  Prophecy
  The sound of the Whispering Flame’s voice is 
  as beautiful as it is alien. A character who learns 
  this Charm permanently splits her voice into many 
  elegant fragments. Whenever she speaks, she is heard 
  not as one voice but as several cool, modular voices 
  tinged by the sound of a thousand tiny crystals pour-
  ing through a sieve.
  A character with this Charm may spend one 
  Willpower to split her dialogue between two char-
  acters for one scene. She does not seem to speak 
  in two voices at once; rather each target hears a 
  customized dialogue, allowing the warlock to deny 
  certain members of an audience the chance to hear 
  her arguments. Characters who are not specifically 
  targeted by the Infernal hear a pleasant humming of 
  diamond sighs and glass whispers rather than what 
  she is actually saying. Furthermore, the Infernal 
  may pay up to (Essence) Willpower to split her 
  arguments amongst (Essence) targets, making cus-
  tomized social attacks against multiple individuals, 
  further reducing their power to aid one another in 
  contradicting her.
  In essence, the Infernal may roll Performance-
  based social attacks and ascribe different meaning to 
  these attacks for different listening characters, while 
  filtering other listeners out entirely. Listeners may 
  spend one Willpower to take a miscellaneous action 
  to try to unthread the Exalt’s words, enabling them 
  to hear all she says, by rolling Perception + Socialize 
  against a difficulty of the warlock’s Essence, with an 
  external penalty equal to the number of Willpower 
  she has paid into this Charm for the scene. Failure 
  subjects listeners to an incomprehensible jumble of 
  all the Infernal’s words at once.
  This Charm allows the warlock to choose 
  (Essence) target languages when activating Inter-
  locution Metamorphosis Prophecy at no extra cost. 
  A repurchase of this Charm at Essence 5+ allows 
  
  24
  her to subsume up to (Essence x 2) languages when 
  activating this Charm’s prerequisite. A final repur-
  chase at Essence 7+ allows her to be understood in 
  any language, but increases the activation cost of 
  Interlocution Metamorphosis Prophecy to 10 motes, 
  one Willpower.
  BROADCAST ANNOUNCEMENT PRANA
  Cost: 10m; Mins: Essence 5; Type: Simple
  Keywords: Combo-OK
  Duration: One scene
  Prerequisite Charms: Noumena-Seizing 
  Assimilation, Voice Like Crystal Facets
  She Who Lives in Her Name may simulcast 
  her will to the broken-tongued traitors who stole 
  Creation. A character may activate this Charm 
  while in possession of the material intelligence of 
  a manse, though she need not be inside the manse. 
  The warlock opens an Essence channel in all 
  constructs bearing a backdoor created by Hollow 
  Mind Possession or Noumena-Seizing Assimilation, 
  through which she may broadcast her voice clearly 
  enough to be heard for (Essence x 100) yards. The 
  character may choose to broadcast from as many or 
  as few valid targets as she wishes, and may broadcast 
  or omit dialogue as she chooses while this Charm is 
  active. Furthermore, the Infernal has the option of 
  disguising her voice with the same chiming, tinkling 
  suspire of crystals created by Disembodied Voice 
  Tintinnabula at no extra cost.
  A warlock need not broadcast her voice to make 
  her presence known. While the channel is open, 
  the Infernal may choose to activate Mind Spider 
  Curse for 10 motes, one Willpower, unleashing it 
  from all manses she is currently broadcasting from 
  simultaneously. Even though the Charm is Essence 
  5, this use of Mind Spider Curse is an Essence 7 
  Blasphemy effect which immediately reveals the 
  location of all manses from which the attack was 
  unleashed. Broadcast Announcement Prana may 
  not be used from other realms of existence.
  When using Heuristic Logos Shintai, the Infer-
  nal may activate Broadcast Announcement Prana 
  for zero motes, allowing her to broadcast her voice 
  through her transformed self. She may also personally 
  inflict Mind Spider Curse on her victims without 
  the use of a manse, using her Shintai as the vector 
  to unleash the mimetic virus of will. Both of the 
  aforementioned Charms as well as Space Monster 
  Scream and World-Whale Keening have their ranges 
  increased to (Essence x 300) yards while under the 
  effects of Heuristic Logos Shintai.
  SPACE MONSTER SCREAM
  Cost: 10m, 1wp, 1ahl; Mins: Essence 5; 
  Type: Simple
  Keywords: Combo-OK, Native, Obvious
  Duration: Instant
  Prerequisite Charms: Voice Like Crystal Facets
  Once, the Whispering Flame placed her ear 
  against the conceptual Without of Oramus and heard 
  a terrifying scream. In her secret heart it excited her, 
  and she remembered every detail: tone, pitch, and 
  length. Through practice she tuned her perfectly frag-
  mented voice to produce this one sound: a Primordial 
  scream which may rend the traitor gods asunder.
  An Infernal who unleashes this Charm pierces 
  the conceptual fabric of existence to visit the land-
  scape with the very essence of horror made sound, 
  shredding through spirits, torturing Fair Folk and 
  shattering mortal souls. As the warlock searches for 
  the perfect tone to create this monstrosity, she makes 
  an undodgeable attack which cannot be blocked 
  without the aid of magic, rolling (Intelligence + 
  Performance) and adding (Essence) automatic 
  successes. Space Monster Scream targets all beings 
  within (Essence x 100) yards of the Infernal, but may 
  be heard up to (Essence) miles with no consequence. 
  Its base damage is (Intelligence + Occult + Essence)
  L. This damage is aggravated against gods, raksha, 
  and the sheridans of Adorjan. Targets incapacitated 
  by Space Monster Scream without a Shaping defense 
  active immediately lose their dying health levels 
  and are shaped into solid crystal statues frozen in 
  the agony of their final death throes. 
  Repurchasing this Charm at Essence 6+ allows 
  an Infernal using Broadcast Announcement Prana 
  to unleash Space Monster Scream from all manses 
  she is broadcasting from for an activation cost of 20 
  motes, two willpower, and one aggravated health 
  level. She may not do so again until her DV has 
  refreshed 10 times.
  
  THE BROKEN-WINGED CRANE
  25
  WORLD-WHALE KEENING
  Cost: 5m; Mins: Essence 5; Type: Reflexive
  Keywords: Combo-OK, Native, Obvious
  Duration: Instant
  Prerequisite Charms: Space Monster Scream
  Caught in the wake of the Primordial scream, 
  the Whispering Flame heard its refrain: an echo of 
  misery from a wound deep within the world. She 
  trapped this harmony in her crystalline spheres. Now 
  it echoes in her mind, waiting for release. Invoking 
  this Charm unleashes a mournful, sonic lowing which 
  detonates the crystallized victims of Space Monster 
  Scream, showering the area with deadly shrapnel. 
  World-Whale Keening has a range of (Essence x 
  100 yards) from the warlock, or from any place from 
  which her voice is being broadcast using Broadcast 
  Announcement Prana. This keening lamentation 
  rips through the battlefield, setting off explosions 
  twenty yards in diameter, doing one-time environ-
  mental damage (Damage 6L, Trauma 3) to all targets 
  riddled by the fragments of shattered crystal.
  HEURISTIC LOGOS SHINTAI
  Cost: 15m, 1wp; Mins: Essence 5; Type: Simple
  Keywords: Blasphemy, Form-Type, Obvious, 
  Shaping 
  Duration: Indefinite 
  Prerequisite Charms: Counter-Conceptual In-
  terposition, Wholeness Rightly Assumed (x5), 
  Principle-Invoking Onslaught, Ascendant Objec-
  tivity Stance, Will-Crushing Force 
  Each syllable of the name in which the Principle 
  of Hierarchy dwells encodes the birth or unraveling 
  of the universe, a weapon of sublime perfection. By 
  superimposing a syllable of that word over the pattern 
  of her body, an Infernal with this Charm unravels 
  herself into perfect crystal geometries of force and 
  motion resembling the Pyrian Source in miniature. 
  She may embrace this form or choose another, 
  rebuilding her component constellations into any 
  imagined shape that fits within a (Essence x 100) 
  yard radius—most commonly herself surrounded 
  by a storm of spheres. Ultimately, all permutations 
  provide the following:
  • Myriad crystal orbs and semi-tangible light 
  constructs comprise her reimagined body, leaving her 
  without means of parrying, physically manipulating 
  her environment, or physically attacking by most 
  means. She can dodge normally. Her natural soak 
  and hardness increases to 10L/B (if lower) and she 
  can’t suffer more than minimum damage from each 
  attack or other injurious event (this cap is applied 
  to levels suffered in step 10).
  • Her constellations levitate and fly as though 
  using Ascendant Objectivity Stance.
  • She can use Principle-Invoking Onslaught as 
  an innate power rather than a Charm activation, pay-
  ing nothing to do so. She has no limit on the number 
  of independent clinches she can maintain.
  • Her effective Strength with Mind-Hand 
  Manipulation triples, the range of her telekinesis 
  increases to (Essence x 300) yards and the rate 
  of telekinetic striking attacks rises to 10. She can 
  choose for telekinetic attacks to encompass an entire 
  complementary unit in mass combat, systematically 
  sweeping through the ranks with cold efficiency. This 
  doubles the raw damage of the attack and ensures 
  that all casualties lost to it can be killed, permitted 
  to desert or maimed as the Infernal dictates.
  • She isn’t required to inflict damage to substi-
  tute Willpower drain for damage via Will-Crushing 
  Force. Instead, she can make this swap any time she 
  hits. Further, she can attack complementary units 
  this way, in which case Willpower drain applies sepa-
  rately to all members and is simultaneously tracked 
  as an aggregate total against the unit. Once the total 
  reaches the highest Willpower rating for all mortal 
  members, these characters dissolve in white flame and 
  are replaced with soulless copies. If the majority of 
  the unit is converted, it ejects unconverted members 
  and must reorganize its ranks accordingly.
  ADORJAN
  FIREFLY ARROWHEAD GRIP
  Cost: — (5m); Mins: Essence 3; 
  Type: Permanent
  Keywords: Obvious
  Duration: Permanent
  Prerequisite Charms: Kalmanka’s Grace
  When one is fast enough to sidestep arrows, catch-
  ing them is as easy as plucking insects from the air. 
  
  26
  Whenever an Infernal with this Charm uses Who 
  Strikes The Wind? to defend against a ranged attack, 
  she may either dodge it as normal or apply a perfect 
  parry by swatting the projectile aside with her hand 
  or a close combat weapon. If the character uses an 
  empty hand to block a solid projectile, she catches 
  it and arms herself with it to the best degree pos-
  sible. This Charm is not compatible with effects that 
  extend the effectiveness of Who Strikes The Wind? 
  past one instant, such as Laughing Gust Denial. The 
  Imperfection of the Silent Wind applies only to the 
  Infernal’s movement, not that of any beneficiaries 
  she might protect with a Defend Other action (see 
  Glories of the Most High—Luna, p. 22).
  At Essence 4+, parried projectiles may be caught 
  and “carried” in eddies of wind spinning around 
  the Exalt. Such items may be knocked from their 
  irregular orbit with a successful disarm attack and 
  may be grabbed and wielded by the warlock as if they 
  were stored on her person. More importantly, the 
  warlock can reflexively hurl all captured projectiles 
  into an enemy to enhance a close combat attack, 
  with each item adding one die to the attack roll (up 
  to the normal limits for Charm bonuses) and two 
  to the attack’s raw damage. Projectiles exceeding 
  this limit still fly at the target, but to no additional 
  effect. Hurled missiles then drop to the ground, no 
  longer held by Firefly Arrowhead Grip.
  BEAUTEOUS CARNAGE INCENTIVE
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: Native
  Duration: Permanent
  Prerequisite Charms: Murder is Meat
  With experience of the world, Adorjan’s appetite 
  to share enlightenment only grows. This Charm acts 
  as an additional 10 mote Peripheral Essence pool 
  which is refilled by Murder is Meat.
  CRIMSON WIND RIBBONS
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Self as Cyclone Stance
  This Charm adds a second optional power to its 
  prerequisite. The warlock may ignore all multiple 
  action penalties for each action in the flurry rather 
  than simply lessening them and may ignore all Rate 
  limitations. If he activates this power, the flurry 
  can’t contain more actions than the lower of his 
  (Dexterity or Athletics), unmodified by Charms. A 
  second purchase at Essence 4+ adds two additional 
  actions to this maximum.
  SPLINTERED GALE SHINTAI 
  Cost: 10m, 1wp, 1lhl; Mins: Essence 3; 
  Type: Simple (Speed 7)
  Keywords: Obvious, Sorcerous, Stackable
  Duration: Indefinite
  Prerequisite Charms: Self As Cyclone Stance
  To call Adorjan insane minimizes how alien 
  and frightening she really is. However, the fissures 
  and partitions of her souls offer many opportunities 
  to those who emulate her power. The Exalt’s body 
  shimmers and flickers like a mirage and she opens 
  her mouth in a soundless scream of agony. Bloody 
  vapors pour from her mouth in ragged gasps, con-
  gealing to form a duplicate of the Infernal’s body 
  that comes into existence naked or wearing simple 
  clothes (worth Resources 2 or less). This duplicate 
  is a heroic mortal, but has the same non-magical 
  traits as its creator, including Intimacies, Motiva-
  tion and memories. It has no destiny to divine and 
  is a creature of darkness, but is too insignificant to 
  be outside fate. Human trait limits apply, capping 
  Attributes and Abilities at 5 dots. The construct 
  begins life with full health, Willpower points equal 
  to (lesser of the Infernal’s Willpower or Essence 
  rating) and all Virtue channels.
  The duplicate knows it is a construct and that it 
  has no more existence beyond its bestowed life. Not 
  only is the created life naturally inclined to be loyal 
  to its maker on account of their shared personality, 
  but it also must obey her like a demon bound to her 
  service (but without any Limit issues). It is considered 
  part of her body as an arcane link.
  The Storyteller controls the character like any 
  other follower. Unlike most Sorcerous Charms, this 
  one requires committed Essence and automatically 
  terminates if that commitment ends. Withdrawing 
  the Essence committed to this Charm or targeting 
  the duplicate with appropriate countermagic causes 
  it to scream and suffer a minute of unimaginable 
  
  THE BROKEN-WINGED CRANE
  27
  agony, which is usually spent vainly begging for help 
  or life. When the creature’s last minute passes or the 
  construct dies by other means, its body dissolves to 
  nothingness as though shredded by Adorjan’s touch. 
  Non-magical attire and carried possessions likewise 
  disintegrate, though magical items endure. Alternately, 
  the Infernal may end this Charm and absorb any du-
  plicates within (Essence x 10) yards, causing them to 
  unravel into crimson winds that flow into her, granting 
  her their memories. She may later recreate absorbed 
  duplicates if she desires. An Infernal may create and 
  maintain as many separate duplicates as she is willing 
  to sustain with committed Essence.
  Should any of these duplicates somehow earn a 
  Celestial Exaltation, their facsimile-souls become the 
  genuine article; they no longer depend on their cre-
  ator to maintain their existence. As an alternate use, 
  warlocks with female reproductive organs who aren’t 
  already pregnant may activate the Charm to induce 
  parthenogenic but otherwise normal pregnancies in 
  themselves. The resultant offspring is an Infernal Half-
  Caste and looks the same as its sole parent, calculating 
  Inheritance as if she were mother and father both 
  (which she is). The child otherwise is its own being 
  and develops as such.
  A second purchase at Essence 4+ reduces the cost 
  to one mote, one Willpower. The Exalt can also initi-
  ate real-time telepathic contact with any duplicate 
  in the same realm of existence as a diceless miscel-
  laneous action. Wards that block scrying block this 
  power. Contact lasts for the rest of the scene or until 
  reflexively dismissed. While the link remains open, 
  either party can speak to the other, but neither can 
  probe for anything except communicated thoughts. 
  Only one link may be open at a time; opening another 
  terminates the existing connection.
  A third purchase at Essence 5+ allows the warlock 
  to spend 30m as a diceless miscellaneous action to dis-
  solve her current body like the death of a duplicate. 
  She may then transfer her Exaltation and souls into a 
  duplicate, traveling as an invisible and infinitely fast 
  wind. This fails if the site of either body is warded against 
  teleportation. The duplicate becomes the warlock as a 
  Shaping effect. The Infernal finds herself in her new 
  body without any of its memories. All attunements 
  to artifacts break, leaving no arcane link to help her 
  
  28
  find and retrieve magical possessions abandoned 
  with her old body. A fourth purchase at Essence 6+ 
  causes the Infernal to instantly learn all memories 
  of any duplicate she replaces. Furthermore, she can 
  initiate the transfer as a reflexive action subject to 
  the Imperfection of the Silent Wind, using it as a 
  defense by accelerating into dissolution.
  When Adorjan deigns to wield this Charm, she 
  sends frail human parodies of her skills wrapped 
  around the delicacy of a specific psychosis, choos-
  ing any of her infinite Urges and faces to define 
  the creature’s Motivation and appearance. The 
  soulless creatures can’t leave Malfeas on their 
  own, but may be summoned (though not bound) 
  as if they were First Circle demons. They have 
  maximum human ratings in all traits, plus whatever 
  combination of maximum specialties per Ability 
  the Silent Wind chooses.
  SKY-VAULTING SURGE
  Cost: 2m; Mins: Essence 2; Type: Reflexive
  Keywords: Combo-OK, Obvious, Velocity
  Duration: Until next jump
  Prerequisite Charms: Unimpeded Perfection 
  of Exertion
  In her madness, the Silent Wind sometimes 
  forgets the idea of down. This Charm may only be 
  activated while moving at full dashing speed and 
  deactivates if the warlock slows below this limit. 
  For every action tick that passes for the Infernal 
  while Sky-Vaulting Surge remains active, her player 
  cumulatively records a +1 jump multiplier. So, if 
  the character takes four Speed 3 dash actions in a 
  row while using this Charm, her players records this 
  as a +4 jump multiplier. If the Charm deactivates 
  itself, the multiplier count resets back to zero and 
  can only be reestablished with a sufficient running 
  start. As soon as the Infernal next takes a standard 
  jump action, Sky-Vaulting Surge deactivates and 
  enhances that jump in the following ways: First, 
  the jump does not penalize the warlock’s DV and is 
  not shortened by wound penalties or armor mobility 
  penalties. Second, the distance the character can 
  leap is ([Strength + Athletics] x Jump Multiplier) 
  yards vertically or twice that distance horizontally. 
  The jump multiplier can’t exceed the warlock’s 
  (Athletics + Essence), regardless of how far she runs 
  in advance of her leap. Finally, the Exalt suffers no 
  falling damage from landing at the end of the jump, 
  even if leaping from a very high perch where most of 
  the descent is actual falling rather than controlled 
  jumping.
  FOND REMEMBRANCE OF ADRIÁN
  Cost: 6m; Mins: Essence 2; 
  Type: Reflexive (Step 9)
  Keywords: Combo-OK, Counterattack, Obvious, 
  Stackable
  Duration: Indefinite
  Prerequisite Charms: Sacred Kamilla’s Inhalation
  When she encircled Creation as the River of 
  Torments, Adrián formed a moat of fire, ice and 
  razors to fence out the Unshaped nuisances that 
  pestered the Primordials. Raksha who dared test 
  her borders found her not so much impregnable as 
  annihilating, shredding the works of their Shaping 
  like cobwebs before ravaging them with her elements. 
  Adrián is long dead, but Adorjan still remembers 
  how to punish those who would make her other 
  than herself. This Charm may be activated as a 
  defense against any Shaping effect that targets the 
  Infernal or any owned objects within (Compassion 
  x 5) yards. Not only does Fond Remembrance of 
  Adrián negate that effect in a violent spray of jag-
  ged Essence, but the being who used that Shaping 
  effect suffers an automatically successful attack that 
  inflicts (Conviction)L dice of damage from simul-
  taneous laceration, incineration and deep freezing. 
  The damage becomes aggravated once the Infernal 
  attains Essence 6+. When no clear perpetrator can 
  be identified for punishment, Adorjan’s torments 
  draw silent screams from the shinma instead.
  The protection afforded by this Charm lasts as 
  long as the Infernal commits Essence to it. One-time 
  Shaping effects shatter against the Charm’s power, 
  while mutagenic environments like the Wyld require 
  continuous protection. The retaliatory damage pulse 
  only occurs when Fond Remembrance of Adrián 
  first activates, however, providing an incentive 
  to reactivate this Charm if opponents press the 
  point. Each active instance of this Charm defends 
  against all Shaping effects from a single source. A 
  
  THE BROKEN-WINGED CRANE
  29
  valid source need not be present, but must exist (so 
  resistance to the warping power of the Wyld lasts for 
  the duration of commitment, even if the character 
  leaves the Wyld).
  THEFT AS RELEASE
  Cost: 3m, 1wp; Mins: Essence 2; 
  Type: Supplemental
  Keywords: Combo-OK, Illusion
  Duration: Instant
  Prerequisite Charms: Wind-Born Stride, Freedom 
  Lets Go
  Adorjan is no more a thief than she is a mur-
  derer. She does not take from others to enrich 
  herself, but only to free others from the weight of 
  cherished possessions. This Charm may enhance 
  any action to make a target character lose an object 
  or structure he owns. Examples include Larceny 
  actions to pickpocket an item, a disarming attack 
  to remove a weapon, social attacks to convince the 
  target to sell or surrender the property or attacks 
  against the item in an effort to take it away from 
  everyone. Any action opposing the enhanced ac-
  tion suffers an external penalty of the warlock’s 
  Compassion rating, including DV-based defenses. 
  If the enhanced action succeeds in making the item 
  unavailable to its owner, he also loses metaphysical 
  ownership of the item.
  As a secondary effect, whenever this Charm 
  causes its target to lose ownership of an object, the 
  now-former owner experiences an Illusion effect 
  convincing him that the item does not belong to 
  him. Resisting the Illusion costs four Willpower (or 
  one Willpower if the item is urgently important to its 
  former owner, like a weapon disarmed in the middle 
  of combat). If the Illusion takes hold, any attune-
  ment by the former owner to the object abruptly 
  ends. Depending on the warlock’s intent, the spe-
  cific Illusion may alter memories so that the target 
  believes he never owned the item or a subtler shift 
  in perspective may cause him to reject the value of 
  the lost item with a “sour grapes” attitude. A target 
  under the effect of this unnatural Illusion can’t take 
  actions to reclaim the item until and unless he can 
  be externally convinced of its value enough to build 
  an Intimacy toward it. This dispels the Illusion and 
  restores altered memories to normal. Unfortunately 
  for victims of the Charm, the Illusion also forces them 
  to resist such suggestions with the best social defenses 
  available to them, though they are not compelled to 
  physically attack anyone in defense of their ideas. 
  Victims of this Charm can’t spend Willpower to 
  break the Illusion once it takes hold.
  If an Infernal has Essence 3+, this Charm may 
  also take living beings with the same effects as tak-
  ing inanimate items, though the former possession 
  must also pay Willpower or succumb to an Illusion 
  that makes him believe he does not belong to his 
  former master (and possibly that he never did). This 
  Illusion ends any Intimacy he has toward his former 
  owner. In general, “owned beings” includes pets, un-
  derage progeny, slaves, retainers, cultists and so on. 
  The Storyteller should carefully consider the power 
  dynamics of other relationships when assigning this 
  title. A matriarch of a Great House can certainly be 
  said to own junior members of her family, while a 
  domineering spouse may “own” her mate. Attach-
  ments to living beings are not so easily subverted; 
  the Illusion costs only two Willpower to resist.
  With Essence 4+, taking the owned item or being 
  away also has the effect of concealing the loss from 
  others besides the former owner. Other characters do 
  not notice or ignore the fact that the item is gone for 
  the rest of the scene, but may spend one Willpower 
  at any time to throw off this unnatural Illusion and 
  come to their senses. If the owner resists the primary 
  Illusion, this secondary Illusion also applies to him. 
  With Essence 5+, the secondary Illusion lasts one 
  day instead of one scene.
  BROKEN SOUL WISDOM 
  Cost: 10m, 1wp; Mins: Essence 3; Type: Simple
  Keywords: Combo-OK, Desecration, Shaping, 
  Touch
  Duration: Instant
  Prerequisite Charms: Tragic Love Amusement
  Tragedy inspires the best in people. The weak 
  graciously perish to make way for the strong, who 
  rise above opposition and adversity to achieve great-
  ness and ultimately perpetuate that hardship upon 
  their enemies. Only Adorjan fully understands the 
  importance of inauspicious events to the workings of 
  
  30
  fate, save perhaps for Jupiter whose nature prevents 
  her from explaining her insights to the other Maid-
  ens. This Charm expresses the Adorjani hope that 
  all of Creation will one day understand the elegant 
  necessity of suffering as perfectly as she does.
  Infernals may target themselves or anyone they 
  love with this Charm, though targets of affection 
  need not reciprocate the feelings. Doing so invokes 
  the sanity-shredding power of Adorjan, requiring 
  an opposed roll of (Willpower + Essence) for the 
  attacker and victim. If the target wins, he still 
  loses three Willpower from the force of the mental 
  onslaught. If the warlock wins, she imposes one 
  permanent mutation.
  Broken Soul Wisdom may grant any de-
  rangement-based negative mutation to the target. 
  Examples include Mood Swings, Delusions and Wyld 
  Addiction (see Exalted, pp. 288-289), the last of 
  which should be modified to represent a dependence 
  on something more appropriate than the Wyld, like 
  the need to kill someone once a week.
  Derangements inflicted with Broken Soul Wis-
  dom can reduce the experience cost of traits besides 
  positive mutations (which this Charm cannot grant). 
  These other options include Essence rating, Virtues, 
  Willpower and Adorjani Charms, though the last 
  option only matters to targets capable of learning 
  the Charms of the Silent Wind. Curing any of these 
  derangements imposes a special Training effect on 
  the patient, forcing her to pay back the free experi-
  ence gained from her madness.
  WIND-CARRIED PASSION
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Tragic Love Amusement
  This Charm upgrades Tragic Love Amusement so 
  that an Infernal may use its power to steal the love of 
  others and force unwanted affections. Roll the war-
  lock’s (Charisma + Larceny + Compassion) against 
  the target’s Dodge MDV. The target must be within 
  100 yards, but no direct contact or communication 
  is necessary to convey the insidious power of the 
  Charm. If successful, the target gains an Intimacy of 
  love toward the Infernal with all the effects noted for 
  Tragic Love Amusement unless that target spends two 
  Willpower. The type of love the target feels depends on 
  the type of relationship the Infernal wants from him. 
  Those whom she would bed find her overwhelmingly 
  attractive, while those whom she would befriend find 
  her immediately trustworthy and fascinating. Once a 
  warlock has Essence 4+, she may even direct induced 
  love toward a subject other than herself, though that 
  subject must be present for the target to notice when 
  the Charm first activates.
  GIFT OF SILENCE
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: Touch
  Duration: Permanent
  Prerequisite Charms: Eloquence in Unspoken 
  Words
  This Charm upgrades its prerequisite, allowing 
  its effects to be bestowed on others as a Touch ef-
  fect, though beneficiaries must know Old Realm to 
  make use of the gift. Hostile targets may spend one 
  Willpower to prevent the Shaping from internal-
  izing their voice.
  Further purchase of Gift of Silence expands the 
  radius of Eloquence in Unspoken Words, but eventu-
  ally requires higher Essence ratings: second (1 mile; 
  Essence 4+), third (10 miles; Essence 6+), fourth 
  (100 miles; Essence 8+) and finally fifth (1000 miles; 
  Essence 10). Increasing the range with repurchases 
  does not increase the range at which others “tagged” 
  by the Charm can telepathically speak.
  EBON DRAGON
  NAKED WICKED SOULS
  Cost: 5m; Mins: Essence 2; Type: Reflexive
  Keywords: Combo-OK
  Duration: Indefinite
  Prerequisite Charms: Witness to Darkness
  The Shadow of All Things abhors Virtue, but its 
  absence empowers him. While this Charm is active, 
  whenever another character within (Essence x 10) 
  yards of the Infernal spends a Willpower point to 
  ignore the dictates of a Virtue rated 3+, the warlock 
  knows which Virtue has been ignored, how many 
  dots the person ignoring the Virtue has of it, and 
  where exactly the act of deliberate wickedness took 
  
  THE BROKEN-WINGED CRANE
  31
  place relative to his present location. If the target is 
  the warlock’s Nemesis or someone he has a negative 
  Intimacy toward, he absorbs the point of Willpower 
  as it is spent. If the Infernal has Essence 3+, he also 
  gains a brief synopsis of what course of action the 
  character took that the Virtue forbid as if that action 
  were Obvious to his senses. Essence 4+ makes the 
  character’s rationale for doing so Obvious, though 
  she can spend another Willpower to shield her rea-
  sons (which can’t be consumed). Essence 5+ renders 
  the sinner’s identity Obvious, though shielding her 
  rationale also shields her identity.
  A repurchase at Essence 4+ pushes the radius to 
  (Essence x 100) yards. A third purchase at Essence 
  6+ raises this to (Essence) miles. Once the radius 
  reaches this third threshold, the character’s aware-
  ness of Virtue’s failure occurs as a mental aside rather 
  than a constant deluge of information. When it is 
  unimportant to know who has sinned and why from 
  a plot perspective, the Charm internalizes but does 
  not trouble the Infernal with these details. Fully 
  sensing a specific instance of moral degradation to 
  the point that the Storyteller interrupts play with 
  narrative of the event should indicate that the im-
  morality is somehow significant to the warlock’s 
  interests or important to the setting.
  SWEET AGONY SAVORED
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: Native
  Duration: Permanent
  Prerequisite Charms: Life-Blighting Emptiness 
  Attack
  The banquets of gods are as dust in the Ebon 
  Dragon’s mouth when compared to the succulent 
  nourishment of a world in agony. This Charm acts 
  as an additional 10-mote Peripheral Essence pool, 
  which may be refilled with Life-Blighting Empti-
  ness Attack.
  AGONY OF UNWISE ADVERSITY
  Cost: 3m; Mins: Essence 2; 
  Type: Reflexive (Step 1)
  Keywords: Combo-OK, Crippling, Sorcerous, 
  Stackable
  Duration: Instant
  Prerequisite Charms: Seeing is Blindness
  The Ebon Dragon’s touch brings unimaginable 
  horror upon those foolish enough to oppose him. 
  This Charm can enhance any ranged attack. If the 
  attack hits a living being, the induced agony and 
  paralysis imposes a -2 internal penalty to all rolled, 
  non-reflexive physical actions, -1 to all static values 
  (like DVs) and -2 yards from the distance natural 
  movement can cover each tick for that victim for 
  the rest of the scene. The total penalty from all uses 
  of this Charm cannot reduce a rolled pool below the 
  victim’s Essence rating or (half Essence, rounded up) 
  for static values, while Move and Dash actions use 
  their normal limits for minimum speed. Victims of 
  this Charm can lessen this curse’s hold on themselves 
  as a diceless Speed 5, DV -1 miscellaneous action 
  costing five motes per activation removed, with no 
  upper limit on expenditure, but this action can’t be 
  part of a flurry. Appropriate countermagic clears all 
  activations away.
  Each (Essence 3+) repurchase provides one of 
  the following: 
  • The activation cost decreases by one mote 
  and the scope of the penalty expands to impede all 
  non-reflexive actions. Lower-Essence victims auto-
  matically drop prone whenever struck by an attack 
  enhanced with this Charm as a Knockback effect.
  • By paying an extra two motes, the warlock 
  can use this Charm in Step 9 as a special Counterat-
  tack against an attacker within (Essence x 2) yards. 
  Obvious serpentine emanations from his anima 
  deliver the curse.
  VICTORY IN DEFEAT
  Cost: 2m; Mins: Essence 3; Type: Reflexive
  Keywords: Combo-OK
  Duration: Instant
  Prerequisite Charms: Brooding Resentment 
  Defense
  Although the Ebon Dragon loathes his con-
  finement above all else, he also understands the 
  necessity of biding his time. An Infernal may use 
  this Charm whenever a hostile mental influence 
  overcomes his defenses and he may pay Willpower 
  to resist/mitigate the effects (i.e. he has the required 
  points available). By activating this Charm, the 
  character refuses to pay the Willpower cost and 
  
  32
  accepts the influence’s hold over him. However, 
  he regains one Willpower from his voluntarily 
  submission while his attacker loses one Will-
  power (and gains one Limit if she has a Limit 
  track). The Infernal may even acquiesce to social 
  attacks that violate his Motivation or Urge.
  Victory in Defeat does not provide a constant 
  stream of Willpower for acquiescing to harmless 
  or mildly inconveniencing requests, such as a 
  merchant hawking his wares. Hostility means 
  actual harm to the Infernal or something he 
  values, especially influence that makes him act 
  against his own interests.
  MOCKING MURMURS RETORT
  Cost: 6m; Mins: Essence 3; 
  Type: Reflexive (Step 2)
  Keywords: Combo-OK
  Duration: Instant
  Prerequisite Charms: Brooding Resentment 
  Defense
  The Infernal parrots the words of a foe, 
  perhaps speaking a half second behind like an 
  echo or modulating his voice with exaggerated 
  distortions or even repeating key phrases as part 
  of a grander insulting oration. While his manner 
  of rebuke may seem childish, it is actually a form 
  of anti-speech, a vocalized principle of incoher-
  ence and insanity that drains the opponent’s 
  words of all persuasive power. Mocking Murmurs 
  Retort can defend against any form of mental 
  or social influence as a perfect parry so long as 
  that influence is not unexpected, even stopping 
  unblockable attacks and those operating outside 
  the timeframe of social combat. The cost to use 
  Mocking Murmurs Retort later in the scene 
  against further mental influence from the same 
  attacker decreases by one mote, to a minimum of 
  one mote once the Infernal has used this Charm 
  five or more times against that opponent. The 
  Infernal does have to audibly vocalize anti-speech 
  (even against a written attack), but may inco-
  herently mumble under his breath if he doesn’t 
  want to make it obvious what he is doing. This 
  Charm is vulnerable to the Imperfection of the 
  Shadow of All Things.
  
  THE BROKEN-WINGED CRANE
  33
  Whenever an Essence 5+ Infernal uses Mocking 
  Murmurs Retort to defend against a non-targeted 
  social attack (like most Performance-based at-
  tacks), he may pay an extra four motes and add the 
  Obvious keyword to his response. If he does, the 
  Charm perfectly parries the attack for all listeners 
  who observe his response, but he cannot hide his 
  response in whispers.
  KIMBERY
  Known as the Great Mother to her followers and 
  descendants and The Sea That Marched Against the 
  Flame to the rest of existence, Kimbery was the first 
  Yozi to have fully joined the Reclamation after its 
  inception. Accordingly, she doesn’t have a Caste 
  molded in her image, but her Charms are available 
  for Green Sun Princes to learn… and some bear the 
  scars of her Urge.
  THE KIMBERIAN URGE (THE URGE TO DROWN)
  Death by drowning is slow and painful. So too is 
  the love and enmity of Kimbery. The Great Mother 
  is overbearing in love, smothering paramours and 
  children alike with impossible expectations and 
  unwanted attention as she seeks to take central 
  prominence in their lives. Her rule is couched in 
  suggestions rather than commands, but this only 
  makes her more intolerant of dissent. If her love is 
  hideous, her hate is more so. It is not Kimbery’s way 
  to show the mercy of a single violent act. She is only 
  content to destroy enemies utterly and corrode their 
  legacy until their deeds fade like seafoam in the tides 
  of history. Victory must be absolute and gradual, 
  wearing away opposition until the inevitability of 
  her triumph. All of the goals promoted by this Urge 
  must seek the absolute ruin of something or seek to 
  control loved ones “for their own good” in a stifling 
  or overbearing manner.
  Compassion is regarded as the most central 
  Virtue to Kimbery. She is loving and kind, even if 
  her loved ones beg to differ. Through Conviction, 
  she holds fast to her vendettas. Temperance gives 
  her the patience to prolong the sufferings of her 
  foes. Valor reminds her that no one may spurn her 
  and get away with it, no matter how mighty they 
  may be.
  Examples include:
  • Wipe the Scarlet Dynasty from the face of 
  Creation.
  • Starve the gods by eradicating their cults.
  • Hunt down and murder everyone who has 
  ever met or heard of a particular enemy.
  • Guide the Lintha family back to glory, no 
  matter the cost.
  • Feed the last clutch of Dragon King eggs to 
  their weeping mother and castrate her, letting her 
  live in despair as the last of her kind.
  The Torment of Kimbery: When Limit 
  reaches 10, the tides of the Great Mother turn 
  and love poisons to bitterness. The Storyteller 
  chooses one of the warlock’s positive Intimacies 
  and converts it into a negative context chosen by 
  the Infernal’s player. The warlock experiences this 
  as a moment of agonizing clarity as she realizes her 
  folly to love something so vile. Additionally, she 
  can’t gain positive Intimacies or work toward such 
  until (Essence) days pass. She also can’t knowingly 
  help the subject of a poisoned Intimacy during this 
  time unless doing so saves the Infernal from im-
  mediate mortal danger. Using an object helps it, 
  as it is the nature of swords to be wielded, armor 
  to be worn, etc.
  AGONY-SAVORING MERCY (ACT OF VILLAINY)
  Kimbery is without mercy, but she understands 
  restraint. It is not enough to merely wound or kill 
  her enemies. They must be destroyed, their souls 
  crushed and all hope drowned before light fades 
  from their eyes. Whenever a warlock could have 
  slain an opponent who poses a real ongoing threat 
  to her and instead spares him to suffer another 
  day, roll the Infernal’s Temperance. Each success 
  reduces accumulated Limit by one (minimum 
  zero). Hurting or maiming the foe is acceptable, 
  provided the wounds do not preclude further threat 
  (so the options for tormenting regenerating foes 
  are almost limitless).
  NEW KEYWORDS
  Sea: Charms with this keyword can only 
  be activated in proximity of a sea (i.e. within a 
  mile). A sea is defined as a standing body of liquid 
  at least a mile across in any direction that has 
  
  34
  remained at its present location for a month or 
  longer. Flowing bodies of liquid only qualify as a 
  sea if their width or depth is at least a mile; length 
  is irrelevant.
  FIRST KIMBERY EXCELLENCY
  Cost: 1m per die; Mins: Essence 1; Type: Reflexive 
  (Step 1 for attacker; Step 2 for defender)
  Keywords: Combo-OK
  Duration: Instant
  Prerequisite Charms: None
  The Great Mother is endlessly giving and too often 
  forgiving, a self-defined victim of endless betrayal. She 
  holds others to impossibly high standards, but thinks 
  she is fair. Secrets are among the greatest purviews 
  of her depths, particularly shameful truths and those 
  kept with force and guile. Though her patronage 
  and kindness are real, spurning her incites fury that 
  drowns all opposition in her corrosive touch. Kimbery 
  hides ugliness beyond imagining beneath playful waves 
  of beauty, charm and poise.
  The Great Mother rejects the immediacy of 
  brute force violence in favor of poison, acid, bleed-
  ing, curses, disease and other tactics that perpetuate 
  spiteful suffering without further effort. Her social 
  tricks follow the same logic, stirring undercurrents
  of distrust and dissent beneath the polite surface of 
  society until the entire organization dissolves. Some 
  Yozis call Kimbery lazy and cowardly for striking 
  once and holding back while afflicted victims 
  weaken, but she considers this elegant practicality.
  Everything she does harms someone or sets them 
  up to suffer worse in the future, but she is capable 
  of martyring herself to be the one in pain. Because 
  her depths hold no lasting generosity, she demands 
  payment proportional to her sacrifice. Whether 
  beneficiaries ask for her gifts or not doesn’t matter, 
  but she gleefully tortures those who insult her by 
  refusing her largesse. Those who cannot pay her 
  back conventionally pay with screams.
  She takes great pride in brokering deals, offering 
  the just and true their darkest desires so that she 
  may see them brought low. She considers herself 
  to be the ultimate trafficker, moving everything 
  from worlds to secrets, with a discerning eye for an 
  advantageous bargain. She has a talent for tempta-
  tion, using secret lusts against her enemies as a rook
  into further disfigurement.
  That Kimbery takes pleasure in the agonies of 
  subordinates is her worst-kept secret, but she sacri-
  fices this joy to avoid wasting what is hers. She shows 
  no restraint in tormenting enemies, punishing them 
  for actual transgressions and venting her bottled-up 
  fury toward all who escape punishment. The Sea 
  That Marched Against the Flame loves to warp 
  herself and others into new shapes as useful as they 
  are uncomfortable, imagining herself a great artist. 
  She may be right, but even her siblings find her 
  aesthetics bizarre and vile.
  Kimbery’s Excellency aids actions that 
  create disturbing art in any media, whether con-
  ventional paintings and sculptures or artful blood 
  spatters on a wall. Appropriate stunts can make 
  almost anything into vile art. Her power helps keep 
  secrets by any means necessary. This Charm assists 
  all actions to cause delayed or ongoing harm. Purely 
  immediate harm falls outside Kimbery’s purview 
  unless punishing someone who has benefited from 
  her help or betrayed her love. She may also impose 
  harm for the sadistic joy of doing so rather than 
  expediency or necessity.
  KIMBERY MYTHOS EXULTANT
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: Native
  Duration: Permanent
  Prerequisite Charms: First Kimbery Excellency
  Kimbery’s spite and bitterness are her very life-
  blood. In lieu of usual stunt rewards, an Infernal with 
  this Charm may heal one bashing level, one non-
  aggravated level or two non-aggravated levels for 
  successful stunts rated one to three, respectively.
  SORCEROUS ENLIGHTENMENT OF KIMBERY
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: Sorcerous
  Duration: Permanent
  Prerequisite Charms: First Kimbery Excellency
  The Sea That Marched Against the Flame is 
  inherently aquatic, and this flavors her initiation of 
  sorcery. Spells that predominantly manipulate or as-
  sociate with liquid cost 10 motes and one Willpower 
  less than usual (minimum cost five motes and one 
  
  THE BROKEN-WINGED CRANE
  35
  Willpower). Examples include Impervious Sphere 
  of Water, The Parting of the Seas, River of Blood, 
  Unstoppable Fountain of the Depths, Water From 
  Stone, Written Upon The Water and Torrential 
  Cascade. The same discount also applies to spells 
  solely useful in an aquatic environment like Call-
  ing The Wind’s Kiss, Floral Ferry, Lightning Whip 
  Smites The Water, Mast-Shattering Spell, Storm 
  Rider Enchantment, Viridian Mantle of Underwater 
  Journeys and Summon Spirit Boat. Finally, spells 
  that naturally impose harm through acid or poison 
  resonate with her initiation, such as Assassin’s Fatal 
  Touch, Plague of Bronze Snakes, Blood of Boiling 
  Oil, Geyser of Corrosion and Rain of Doom. Kim-
  bery’s power loathes fire in all forms, so she cannot 
  cast spells that create or manipulate fire or other 
  burning energy as the primary effect. So deep is her 
  antipathy that she cannot even adapt intrinsically 
  fiery spells to her imagery.
  MOTHER SEA MASTERY
  Cost: —; Mins: Essence 2; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: None
  Kimbery moves upon and through herself freely, 
  for her nature is its own dominion. Upon learning 
  this Charm, the character gains the following:
  • She adds (Essence) bonus successes to all At-
  tribute and/or Ability rolls to harvest food from liquid 
  or move effectively and safely via a liquid medium. 
  Attacks never benefit, not even to remove obstacles. 
  Examples of valid actions include: fishing, gathering 
  kelp, swimming, resisting fatigue from swimming, 
  holding one’s breath while submerged, balancing 
  on a ship’s deck in turbulent seas, piloting aquatic 
  vehicles and riding aquatic mounts.
  • As an aquatic being, she ignores the -2 penalty 
  terrestrial beings suffer to move while submerged. Her 
  actions move through liquid like air, allowing her 
  to do seemingly impossible feats like swing sledges 
  and fire bows underwater.
  • She may multiply her swimming speed by 
  her Essence rating. Obvious currents of ichor 
  drag her forward and trail behind (Essence x 100) 
  yards while using this power, adding one success 
  to track her for a half hour. She can accelerate 
  other means of personally moving via liquid (such 
  as walking on it).
  • With Essence 3+, neither she nor any aquatic 
  mount she rides suffers fatigue from actions this 
  Charm assists.
  CHARM CONCEPT: 
  BELOVED AND REVILED
  For Kimbery’s Charms, characters 
  are beloved if the Infernal has a posi-
  tive Intimacy toward them or they are 
  descendants with an Intimacy of loy-
  alty toward her. She may be beloved to 
  herself. Descendants include component 
  demons or devas, First Circle demons or 
  devas spawned by her own Charms or 
  component souls, children (and grand-
  children, great-grandchildren, etc.). 
  Beloved objects are inanimate objects 
  the Infernal owns or has a positive 
  Intimacy toward. Beloved structures are 
  vehicles and structures the Infernal owns 
  or has a positive Intimacy toward.
  Reviled characters, objects and struc-
  tures are people and things the warlock 
  has a negative Intimacy toward despite 
  previous beloved status. Reviled trumps 
  beloved, so even loyal descendants must 
  fear the Great Mother’s wrath.
  SPITEFUL SEA TINCTURE
  Cost: 2m; Mins: Essence 2; Type: Reflexive
  Keywords: Combo-OK, Obvious, Poison, Stack-
  able, Touch
  Duration: Instant
  Prerequisite Charms: Mother Sea Mastery
  It is not the cold of Kimbery’s depths that her 
  enemies fear, but the colorful stains upon her surface. 
  Slow death is the way of The Sea That Marched 
  Against the Flame. Activating this Charm requires 
  the Infernal to touch a beloved object, anointing 
  
  36
  it with spidery glyphs and patterns in garish hues 
  (Essence 3+ warlocks can paint these designs with 
  their gaze alone). Multiple activations can stack ad-
  ditional markings onto the same object. Whenever 
  the enchanted object is used as a weapon to hit a 
  non-beloved character or such a target touches it 
  with bare flesh, all imbued stains spray into the 
  point of contact as doses of poison like the surface 
  of Kimbery. The Infernal can also paint herself to 
  strike a poisonous blow.
  Repurchase at Essence 3+ allows activation as a 
  Sorcerous effect with duration one month and makes 
  the poison akin to Kimbery’s depths (upgrades in 
  parentheses). An object so marked discharges a dose 
  of venom whenever the circumstances previously 
  described occur, though direct contact only inflicts 
  one dose per action. With Essence 5+, even beloved 
  structures may be enchanted.
  Poison Lacquer: Damage 5L (7L)/action, Toxicity 
  3 (4), Tolerance None, Penalty -3 (-4)
  SEA WITHIN VEINS PRANA
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Spiteful Sea Tincture
  The blood of Kimbery is sacred. Whenever an 
  Infernal with this Charm suffers one or more levels of 
  non-bashing damage (including converting bashing 
  to lethal), her wounds create a bubbling high-pressure 
  splatter of poison. The spray hits everything within 
  two yards of the Infernal as a single attack with a dice 
  pool of (Stamina + Resistance + [levels of damage 
  that triggered it]); each victim defends separately. 
  Those hit suffer one dose of poison with the statistics 
  of Spiteful Sea Tincture.
  
  THE BROKEN-WINGED CRANE
  37
  Additionally, the Infernal’s toxic blood kills ill-
  nesses, granting immunity to non-magical Sickness 
  effects. Primordials and akuma are similarly immune 
  to magical Sickness while other users only add (Es-
  sence) bonus dice to resist them.
  A repurchase extends the splatter to (Essence) 
  yards. Further, the character’s blood becomes highly 
  caustic. Characters hit by the spray suffer the usual 
  poison and a one-time environmental hazard with 
  (Essence)L Damage and Trauma (maximum Trauma 
  5). If a non-magical, non-natural close combat 
  weapon unleashed the spray, halve its accuracy, 
  damage and defense (rounded down) until repaired. 
  A second exposure destroys it completely.
  GREAT MOTHER’S TEARS
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Spiteful Sea Tincture
  Kimbery is all poisons, but not all poisons are 
  alike to her. Some formulations are so pleasing to 
  her aesthetics that she has made them part of herself. 
  Each time this Charm is purchased, the Infernal 
  gains one of the following:
  • Once all her -0 and -1 health levels are filled 
  with damage, she becomes immune to damage from 
  Poison effects. The total penalty from all Poison ef-
  fects afflicting her can’t rise above (5 – Essence).
  • Whenever she would create a lethal or ag-
  gravated poison with a Kimbery Charm, she can 
  choose to have it inflict bashing damage. This 
  doubles the total damage for the dose and ensures 
  that none of the damage it causes can spill past 
  Incapacitated to convert into lethal. The worst it 
  can do is render victims unconscious—the better to 
  torture them later. Furthermore, she can forgo the 
  penalties for her Kimbery poisons to make subtle 
  toxins victims can’t feel ravaging them (though 
  their players still know).
  • Whenever the Infernal would create a damag-
  ing poison with a Kimbery Charm, she may instead 
  create a soul-twisting toxin. Each time the poison 
  would inflict a level of damage, the victim can pay 
  one Willpower point to resist the unnatural Emotion 
  effect. If he doesn’t, his player chooses one of his 
  positive Intimacies and converts it to a negative In-
  timacy with an emotional context of his choosing.
  • Whenever the Infernal would create a damag-
  ing poison with a Kimbery Charm, she may instead 
  create a mutagenic Desecration toxin. Her player 
  selects a mutation emulating aquatic biology. Each 
  time the mutagenic poison would inflict a level of 
  damage, it accumulates a mutation point. Once it 
  accumulates mutation points equal to the selected 
  mutation’s cost (positive or negative), the victim 
  gains that trait. If the Infernal afflicts a victim with 
  multiple doses, she must also choose the order that 
  the different mutations appear.
  ICHOR FLUX TENDRILS
  Cost: 10m, 1wp; Mins: Essence 2; Type: Simple
  Keywords: Combo-Basic, Obvious, Sorcerous
  Duration: One scene
  Prerequisite Charms: Spiteful Sea Tincture
  When enraged, Kimbery lashes enemies with 
  her infinite arms. Upon activation, the character 
  chooses at least one cupful of any inanimate liquid 
  she can perceive within (Essence x 100) yards. The 
  usual gore of a battlefield is generally more than suf-
  ficient. The liquid darkens and hisses as it gains a 
  semblance of life, swelling and coagulating to form 
  (Essence rating) gelatinous, green-black tentacles up 
  to (Essence x 3) yards long. These emerge from the 
  spot (or spots) where they were created. The warlock 
  can reflexively retract these tentacles back through 
  their individual anchor points and extrude them 
  from other liquids within range, meaning nowhere 
  within range is safe.
  Mentally wielded as separate close combat 
  weapons with (Wits + Occult), the tentacles ignore 
  cover penalties from anything less than total cover 
  and inflict bashing by default. The Infernal can 
  make their attacks lethal by willing them to grow 
  suckers, barbs, mouths or acid tear-weeping eyes. 
  She must flurry normally to wield multiple tentacles 
  simultaneously. Attacks against the lashing tentacles 
  are futile; their writhing undulations dodge even 
  undodgeable attacks. They don’t dodge or parry 
  while clinching a victim; if struck during this time, 
  they have 10L soak and are immune to bashing 
  damage, requiring ten levels of damage to destroy. 
  
  38
  If all tentacles are destroyed, the Charm deactivates. 
  Reactivating Ichor Flux Tendrils while active re-
  generates all destroyed tendrils. When the Charm 
  ends for any reason, remaining tentacles evaporate 
  into tarry fumes.
  An Essence 3+ repurchase allows the tentacles 
  to make clinches without additional effort on their 
  creator’s part, wielding themselves with accuracy and 
  bashing damage 10. The warlock reflexively selects 
  a target and decides whether to hold or crush. After 
  that, the tentacle does the rest, seeking to repeat 
  the action on that target until given new directions 
  or personally wielded by the Infernal. The Infernal 
  can only take direct control or indicate new targets 
  on her action tick. She can always command an au-
  tonomous tentacle to reflexively release a victim and 
  resume its usual mad writhing. Only two autonomous 
  tentacles can clinch the same target.
  Tentacle Lash: Speed 6, Accuracy +3, Damage 
  (Willpower + Essence)B, Defense +2, Rate 1, 
  Tags: D, R
  Tentacle Clinch: Speed 6, Accuracy +3, Damage 
  (Willpower + Essence)B, Rate 1, Tags: C, P, R
  TIDAL RENEWAL DISCIPLINE
  Cost: —; Mins: Essence 2; Type: Permanent
  Keywords: None
  Duration: Permanent
  Prerequisite Charms: Mother Sea Mastery
  Kimbery’s vanity does not allow her to waste 
  time sleeping that she could spend contemplating 
  her own virtue. Lost in dreams, she might miss a 
  prayer of gratitude for her benevolence. This Charm 
  provides the following:
  • Each full hour submerged counts as rest for 
  Essence respiration, regardless of exertion. Surfac-
  ing for a quick breath doesn’t disrupt submergence, 
  though surfacing for any other reason does.
  • Spending an hour praying to herself or Kimbery 
  while submerged in a sea and making a successful 
  prayer roll lets her respire 20 motes.
  • Spending (8 – Essence, minimum 1) hours 
  meditating while submerged provides all benefits 
  of sleeping eight hours.
  • She can speak Old Realm while submerged and 
  her words carry as well as through air. Her dialect 
  is that of the ancient Lintha, the holy inflection 
  Kimbery seared into the principle of liquid during 
  Creation’s genesis.
  • She can verbally pray to any being who knows 
  First Kimbery Excellency with a prayer at -1 target 
  number as a Shaping effect, provided the target 
  and her are both submerged in a sea at the time of 
  the prayer. Secret currents between all seas carry 
  the words to the target’s mind even if she can’t 
  normally hear prayers.
  SEA DISSOLVES HERSELF
  Cost: 5m or 3wp; Mins: Essence 3; 
  Type: Reflexive (Step 2 or 10)
  Keywords: Combo-OK, Desecration
  Duration: Instant
  Prerequisite Charms: Tidal Renewal Discipline
  Kimbery alone devours Kimbery, for none else 
  is worthy. This Charm may be activated in one of 
  three ways:
  • By paying five motes in step 2, the Infernal can 
  reject any unwanted Shaping effect. This causes her to 
  gain a mutation of her player’s choice as a permanent 
  Desecration (emulating the biology of aquatic life). 
  With Essence 4+, she can also block Crippling effects 
  by gaining a mutation, paying only three motes if the 
  mutation connects to the averted injury (like a severed 
  hand staying attached via sinewy tentacle). This use 
  is an innate power rather than Charm activation.
  • By paying three Willpower while submerged 
  in a sea, the Infernal can dissolve any mutation she 
  possesses, provided it is not a prerequisite for other 
  traits she possesses. Until Essence 4+, she can only 
  dissolve mutations she gave herself.
  • With Essence 3+, the warlock can pay three 
  Willpower to enhance a physical attack that hit a 
  living target with mutations in step 10. The attack 
  inflicts an extra level of lethal damage as it painfully 
  dissolves a mutation of the Infernal’s choice.
  WHAT LURKS BENEATH
  Cost: 20m; Mins: Essence 2; 
  Type: Simple (Speed 5, DV -4)
  Keywords: Combo-OK, Servitude, Sorcerous, Sea, 
  Touch
  Duration: One month
  Prerequisite Charms: Tidal Renewal Discipline
  
  THE BROKEN-WINGED CRANE
  39
  Gaia conceived the element of water, but Kim-
  bery hoarded it in one place to fill the yawning abyss 
  of the West with glorious depths. Accordingly, all 
  things that live in the sea should rightly call her 
  Great Mother.
  To use this Charm, the Infernal touches a sea 
  in Creation or the Wyld and entreats the depths in 
  Old Realm, necessitating she know the language 
  and make a successful prayer roll (target number 
  -1 if submerged). Her words spread as an invisible 
  ripple through the cosmos, entreating a monster to 
  rise and serve the will of Kimbery through her. The 
  summoned beast finds and enters a secret current 
  between seas, arriving (10 – Essence) minutes later. 
  While the Charm remains active, the monster is 
  enchanted as follows:
  • It must obey the Infernal like a bound demon 
  without regard for its own safety. This Servitude 
  can’t be broken by spending Willpower.
  • It understands all commands the Infernal 
  speaks to it in Old Realm and can execute those com-
  mands as though it had minimum Intelligence 2.
  • The Infernal can command it at a distance 
  via successful prayers as though the beast knew First 
  Kimbery Excellency.
  Any natural animal that lives in the sea of the 
  Wyld or Creation is a valid target of this Charm; 
  separate activations can bind multiple creatures. 
  With Essence 3+, the Infernal may also summon 
  natural animals warped by Desecration-based muta-
  tions. The player selects desired mutations that can’t 
  encompass more positive mutation points than (the 
  Infernal’s [Willpower + Essence]) + (the creature’s 
  total number of negative mutation points). The 
  creature is not changed by summoning; rather, it 
  is a victim of the pollution Kimbery and the ruin 
  of the Lintha Empire left in Creation after the 
  Primordial War.
  With repurchase at Essence 3+, the warlock 
  can entreat the seas of Creation or the Wyld at 
  night (or the seas of the Demon Realm at any 
  time), summoning an unbound member of any 
  predominantly aquatic First Circle demon race 
  (but not a specific demon) from a sea in any realm 
  of existence. The Charm enslaves these demons 
  normally, but is preempted by spells that summon 
  or bind enchanted demons.
  A third purchase at Essence 5+ allows the sum-
  moning of any specific aquatic Primordial behemoth 
  smaller than a geographic entity (i.e. no Lintha 
  Ng Oroo). This follows the timing and location 
  restrictions for First Circle demon summoning. The 
  Charm only brings the behemoth to the warlock and 
  doesn’t grant control unless the warlock’s Essence 
  is greater than its. If other creatures smaller than 
  the behemoth are in physical contact with it when 
  it answers the summons, they are carried along. 
  Behemoths are unique and powerful; most are mas-
  sive, nigh-immortal entities capable of challenging 
  Celestial Exalted.
  FATHOMLESS POISON HAVEN
  Cost: 1m; Mins: Essence 2; Type: Reflexive
  Keywords: Combo-OK, Touch
  Duration: Indefinite
  Prerequisite Charms: Mother Sea Mastery
  The Sea That Marched Against the Flame 
  drowns all things but herself. The Infernal can target 
  herself, any beloved object, beloved character, or, 
  with Essence 3+, beloved structure. Separate acti-
  vations can protect multiple targets concurrently. 
  While the Charm is active, the target becomes 
  immune to physical harm resulting from immer-
  sion or exposure to all liquids. All liquid is as the 
  purest air to breathe and purest water to drink. This 
  shields living beneficiaries from drowning and al-
  lows them to swim in lava, acid or high-pressure 
  ocean trenches without harm. The protection also 
  extends to owned possessions worn or carried on a 
  protected being, provided they aren’t notably larger 
  than the Infernal.
  The Great Mother’s self-immunity also renders 
  beneficiaries immune to harm from non-magical 
  Poison effects. However, the first time each scene 
  in which a target would have suffered harm from 
  poison without this Charm, the warlock internalizes 
  the toxin within her soul. This counts as a scene 
  spent developing a negative Intimacy toward an 
  individual or group of people who have given some 
  offense to the warlock in the past week (however 
  trivial). Intoxication isn’t harm except to the degree 
  
  40
  it causes penalties, so the Infernal experiences full 
  euphoria from intoxicants without drawback.
  Repurchase at Essence 3+ improves the poison 
  resistance to encompass magical toxins. If the In-
  fernal targets herself, the protection simultaneously 
  shields all beloved characters within (Essence x 
  100) yards.
  ACRID SLIPSTREAM ASSIST
  Cost: 8m, 1wp; Mins: Essence 2; Type: Simple
  Keywords: Sea, Touch
  Duration: One day
  Prerequisite Charms: Mother Sea Mastery
  It amuses Kimbery when her children build 
  boats to keep her out, as it amuses mothers when 
  their children hide behind pillow fortresses. In her 
  infinite love, The Sea That Marched Against the 
  Flame plays along with such games. To use this 
  Charm, the Infernal touches a beloved aquatic 
  mount, a beloved aquatic vehicle or any beloved 
  object long and flat enough to surf upon as an al-
  ternative to swimming (like a daiklave). Her power 
  flows through the target, oozing into the hungry 
  sea beyond and demanding obeisance. Even absent 
  other propulsion, the enchanted conveyance can 
  propel itself along a current of ichor at twice the 
  warlock’s swimming speed (as improved by Mother 
  Sea Mastery). Alternately, this current can quicken 
  sailing or other means of propulsion, doubling the 
  target’s usual speed. The Charm ends prematurely 
  if the warlock travels more than (Essence x 100) 
  yards from the beneficiary.
  With Essence 3+, the Charm’s duration extends 
  to Indefinite. With Essence 5+, the cost drops to a 
  single mote. Repurchase at Essence 3+ allows the 
  Charm to bless beloved characters other than mounts 
  and enables alternate activation as a spherical bless-
  ing upon all beloved characters within (Essence x 
  100) yards while active.
  INTOLERABLE BURNING TRUTHS
  Cost: —; Mins: Essence 1; Type: Permanent
  Keywords: Compulsion, Stackable
  Duration: Permanent
  Prerequisite Charms: None
  Kimbery is The Sea That Marched Against the 
  Flame. But did she win? Each purchase of this Charm 
  provides one of the revelations listed below, a truth 
  seared into the Great Mother by her first nemesis. 
  The options list forbidden and mandatory actions. 
  The warlock ignores all mental influence as an un-
  acceptable order if it seeks to make her perform a 
  forbidden action or refrain from mandatory action. 
  Unfortunately, the Infernal can’t voluntarily take 
  forbidden actions or fail to act as directed unless she 
  pays Willpower equal to her Essence (maximum 5) 
  to hypocritically override the Charm’s unnatural 
  Compulsion for a day. Even if this cost is paid, the 
  Charm’s defense against external influence remains. 
  When different Compulsions clash, the Storyteller 
  chooses which has preeminence. Each revelation 
  also confers a unique power.
  • Mother Before Daughter: The Infernal can’t 
  knowingly betray beloved characters or ancestors 
  from whom she descends (i.e. parents, grandparents, 
  etc.). Betrayal means a course of action or inaction 
  that she believes will result in more harm than good. 
  When making rolls to navigate anywhere or track a 
  beloved character, she adds bonus successes equal to 
  the number of beloved characters she has. 
  • Trust Is Naïve: The Infernal refuses to be-
  lieve anything bad about a beloved character. At 
  best, she can be persuaded that such a character is 
  a victim who has been duped into poor decisions by 
  the wickedness of others. She requires only a single 
  scene of action or persuasion to build a positive 
  Intimacy toward anyone she has never reviled.
  • Existence Is Agony: The Infernal can’t show 
  mercy. She may spare an enemy, but only with the 
  intent to prolong his suffering. If multiple courses 
  of action seem to offer roughly equivalent benefit to 
  herself, she must choose the path she believes will 
  maximize harm to non-beloved characters along the 
  way. Compassion 3+ no longer compels her to care 
  about anyone except beloved characters, though she 
  may magnanimously choose to care about strangers 
  in hopes of making them beloved.
  • Never Forgive: The Infernal cannot abandon 
  or weaken a negative Intimacy toward reviled charac-
  ters and refuses to believe anything good about them. 
  When she makes a social attack encouraging others 
  to think ill of a reviled character (Emotion and/or 
  
  THE BROKEN-WINGED CRANE
  41
  Illusion) or harm a reviled character (Compulsion), 
  her words become unnatural mental influence.
  • Hate Springs Eternal: The Infernal can’t 
  knowingly help a reviled character unless she be-
  lieves her own life depends on it. Her great heart 
  can still sustain (Willpower + Compassion) positive 
  Intimacies without risk of losing them through sleep, 
  but negative Intimacies do not count against this 
  limit and never fall off that way. Additionally, she 
  adds +1 to her DV and MDV against the attacks 
  of reviled characters; manifest loathing shields her 
  even against enemies too foolish to fear her.
  RISING TIDE ASCENSION
  Cost: —; Mins: Essence 3; Type: Permanent
  Keywords: Native
  Duration: Permanent
  Prerequisite Charms: Intolerable Burning Truths, 
  Mother Sea Mastery
  The motion of her own tides assures Kimbery 
  of her unassailability. The Infernal gains a 10 mote 
  Peripheral Essence pool which regains one mote per 
  hour spent in proximity to a sea.
  ALL THINGS BETRAY
  Cost: 1m or 3m; Mins: Essence 2; 
  Type: Reflexive (Step 1 or 2)
  Keywords: Combo-OK
  Duration: Instant
  Prerequisite Charms: Intolerable Burning Truths
  Kimbery’s kindness never goes unpunished. Such 
  is the cruelty of a mad and broken universe. This 
  Charm may be used in one of two ways:
  • It can serve as a step 2 defense against any 
  unexpected physical or social attack for one mote, 
  causing the attack to become expected unless the 
  attacker is a beloved character. With Essence 4+, this 
  use has a duration of one action, defending against 
  all valid surprise attacks during that time.
  • It can enhance a Join Battle roll for a cost of 
  three motes, adding a number of bonus successes 
  equal to the Infernal’s Essence rating. With Essence 
  
  42
  3+ and 4+ (respectively), the Charm can similarly 
  aid Join War and Join Debate actions.
  With Essence 3+, Infernals may use All Things 
  Betray as an innate power rather than Charm activa-
  tion by paying a one Willpower surcharge. However, 
  this versatility comes at a price; the warlock becomes 
  so accustomed to the certainty of betrayal that she 
  must pay one Willpower for a scene of voluntary 
  effort to count toward building a positive Intimacy 
  toward another being (other sorts of Intimacies 
  aren’t affected).
  RETRIBUTIVE TSUNAMI FORCE
  Cost: 4m, 1wp; Mins: Essence 2; 
  Type: Extra Action
  Keywords: Combo-OK
  Duration: Instant
  Prerequisite Charms: Intolerable Burning Truths
  Men are as impotent as minnows to flee a tidal 
  wave. This Charm is a magical flurry of (Essence 
  rating) valid actions with a Speed and DV penalty 
  equal to the greatest values among component 
  actions. Valid actions must carry the certainty of 
  deliberately harming exactly one target, such as 
  physical or social attacks. Further, all actions in 
  the flurry must have different targets unless they all 
  target a reviled character.
  BITTER HEART UNBLEEDING
  Cost: 3m; Mins: Essence 2; 
  Type: Reflexive (Step 2 or 7).
  Keywords: Combo-OK
  Duration: Instant
  Prerequisite Charms: Intolerable Burning Truths
  Hate shelters The Sea That Marched Against 
  the Flame from the wretched and vile universe that 
  wants to hurt her. Used as a step 2 defense, this 
  Charm adds a bonus of (total number of negative 
  Intimacies) to the warlock’s dodge DV or dodge MDV 
  against a single attack. The bonus may explicitly 
  break the usual cap on DV bonuses from Charms. 
  Alternately, Bitter Heart Unbleeding may be used 
  as a step 7 defense, adding the same bonus to the 
  Infernal’s soak against a single instance of damage. 
  To onlookers, it appears that the injuries luckily 
  missed vital areas or that the warlock evaded at the 
  last moment to suffer only grazing wounds.
  An Essence 3+ repurchase grants additional 
  powers. First, the soak boost mode adds equiva-
  lent natural Hardness while in proximity to a sea. 
  Second, the Infernal can pay an extra mote to 
  dissolve the injurious power of an attack outright 
  (reducing raw and final damage to zero). Denying 
  damage this way carries the Imperfection of The 
  Sea That Marched Against the Flame, causing 
  tongues of hissing green fog to rise from the wounds 
  that never were.
  THE IMPERFECTION OF THE SEA THAT 
  MARCHED AGAINST THE FLAME
  Kimbery’s invulnerability draws upon her 
  principles. While the character is in proxim-
  ity to a sea, a defensive Charm with this flaw 
  operates normally. Otherwise, it costs an 
  additional three motes to use.
  ALL-DEVOURING DEPTHS SHINTAI
  Cost: 10m, 1wp; Mins: Essence 5; Type: Simple
  Keywords: Form-Type, Obvious
  Duration: One scene
  Prerequisite Charms: Sea Within Veins Prana (x2), 
  Ichor Flux Tendrils (x2), Sea Dissolves Herself, All 
  Things Betray
  Kimbery’s least shintai evokes the most ancient 
  life that swam within her. In activating this Charm, 
  the Infernal’s acidic blood disintegrates her flesh 
  completely and consumes her Essence, liquefying 
  the totality of her being. The transubstantiation into 
  green-black ichor doubles the overall volume of her 
  body and provides the following powers:
  • All worn and carried possessions are banished 
  Elsewhere for the duration.
  • Her amorphous form can flow through any 
  crack that isn’t air-tight and her identity is unrecog-
  nizable. Also, physical force can’t really hurt her; she 
  can’t suffer more than a single level of damage per 
  attack or other instance in step 10. Fire, lightning 
  and directed Essence attacks (like implosion bow 
  fire) harm her normally, as do weapons dipped in 
  oil and lit aflame.
  
  THE BROKEN-WINGED CRANE
  43
  • She gains all benefits of using 
  Fathomless Poison Haven.
  • Her inchoate body grows tentacles 
  identical to those created with Ichor Flux 
  Tendrils (similarly capable of indepen-
  dent clinches). Severing these tentacles 
  doesn’t harm her. She regenerates all 
  severed appendages each action tick.
  • Eyes of endless variety blink and 
  glare across her body, letting her use 
  All Things Betray as an innate power 
  for free.
  • Contact with her body 
  is an environmental hazard 
  with the same statistics as 
  her acid blood. Victims 
  struck by her suffer 
  one-time expo-
  sure, while those 
  clinched steadily 
  dissolve.
  • On each action 
  tick, she can give herself one 
  permanent mutation as a 
  Desecration effect. All of 
  these mutations dissolve 
  when the Charm ends.
  • She flows through or 
  over other liquids at her swim-
  ming speed. She flows over solid 
  surfaces at her ground move speed 
  without regard for gravity (such as 
  by oozing up walls).
  HERETICAL CHARMS
  The Yozis do not know what they 
  have wrought. They sought biddable 
  champions wearing gilded collars, gestalt-
  reflections of their own magnificence. But 
  the Green Sun Princes are more than their 
  makers ever anticipated. Within them 
  sleeps a greater power than the titans’ 
  own: the power to transcend Yozi nature 
  and be reborn. A new era is at hand. In 
  it, Creation will see the birth of new 
  all benefits of using 
  Haven.
  body grows tentacles 
  eated with Ichor Flux 
  capable of indepen-
  vering these tentacles 
  She regenerates all 
  s each action tick.
  ss variety blink and 
  y, letting her use 
  s an innate power
  h her body 
  al hazard
  rd 
  atistics as 
  Victims 
  y y
  actitit on 
  herself one 
  ion as a 
  . All of 
  dissolve 
  nds.
  hrough or 
  at her swim-
  flows over solid 
  nd move speed 
  ravity (such as 
  .
  CHARMS
  not know what they 
  hey sought t biddable 
  gilded collars, gestalt-
  wnn magnifif cence. But 
  ces sare more thaan their 
  pated. Witthi
  h n them 
  wer than the titans’ 
  ranscennd Yo
  Y ziz  nature 
  new
  e  eraa is at hand. In 
  ee th
  th
  t e birth h of new 
  
  44
  Primordials, backed by the power of Solar Exaltation. 
  The Yozis will see their replacements.
  EMERALD ANGEL UNFURLING
  Cost: 6m, 1wp; Mins: Essence 3; 
  Type: Reflexive (Step 2)
  Keywords: Combo-OK, Heretical
  Duration: One hour
  Prerequisite Charms: By Pain Reforged, Factual 
  Determination Analysis
  A Green Sun Prince has only to breathe to 
  assert absolute authority over her existence. This 
  Charm provides protection against all unwanted 
  Shaping effects. It creates an invisible Essence 
  shield with (Integrity) layers, which act as health 
  levels; whenever the character is subject to a Shap-
  ing effect, she rolls her (Essence + Willpower) 
  against a difficulty of her opponent’s Essence. 
  The Storyteller determines the difficulty to resist 
  Shaping not originating with another character, 
  using the Wyld resistance chart on page 140 of The 
  Compass of Celestial Directions, Vol. II—The 
  Wyld as a guideline. If she fails, her shield loses 
  a layer; if she botches, all layers are lost and the 
  Charm terminates. In either case, the Shaping 
  fails to take effect and the warlock has the option 
  of reflexively reactivating Emerald Angel Unfurl-
  ing by repaying the activation cost. This does not 
  count as a Charm activation. 
  Whenever the Infernal experiences any Shaping 
  effect while using this Charm, her anima briefly flares 
  into a mandala of emerald wings in number equal 
  to her Integrity, making Emerald Angel Unfurling 
  momentarily Obvious to observers. If she succeeds 
  on the (Essence + Willpower) roll, the mandala 
  simply fades. If her shield loses a layer, one of the 
  wings develops a crack and falls to pieces before the 
  mandala fades; if she botches the roll, the entire 
  mandala shatters like a pane of glass. 
  At Essence 4+, the warlock’s shield may not 
  be tested by the pressures of  Pure Chaos more 
  than once per hour, and a break in her shield may 
  not impose this roll anew on further activations of 
  Emerald Angel Unfurling.
  UNSURPASSED DEVIL-CRAFT
  Cost: —; Mins: Essence 4; Type: Permanent
  Keywords: Heretical, Stackable
  Duration: Permanent
  NEW KEYWORD: HERETICAL
  Charms with this Keyword originate in 
  the Charm trees of multiple Yozis. The Yozis 
  cannot learn them. Heretical Charms cannot 
  be learned by akuma or through the Eclipse 
  anima power or its equivalents. Only Green 
  Sun Princes may utilize these Charms, which 
  cost 9 experience points and have a training 
  time of (Min. Essence) weeks.
  The vast majority of Green Sun Princes 
  have no idea Heretical Charms are possible, 
  much less how to create them. Yet.
  SCALE-SHEDDING SOLUTION
  Cost: 5m; Mins: Essence 2; Type: Reflexive
  Keywords: Combo-OK, Heretical, Obvious, 
  Sorcerous
  Duration: One scene
  Prerequisite Charms: Cracked Cell Circumvention, 
  Dread Panoply of the Silent Wind
  A cunning warlock may discover this useful 
  trick somewhere between the Ebon Dragon’s manic 
  struggle for freedom and Adorjan’s temporary dis-
  missal of those tools that encumber her. Drawing in 
  a quick breath, the Infernal flares his Essence out in 
  a red-black shockwave that rips his armor from his 
  body and tears it into fluttering strips of Essence. 
  These intangible wisps collapse into a pair of oth-
  erworldly black flames, which float just above the 
  warlock’s shoulders for the duration of the Charm. 
  Mechanically, Scale-Shedding Solution allows the 
  Infernal to reflexively remove any armor he may be 
  wearing, even armor created by Charms or sorcery. 
  The armor immediately reappears on the Exalt’s 
  body when the Charm is terminated by either the 
  end of the scene or countermagic.
  At Essence 6+, this Charm becomes immune to 
  Emerald Countermagic from any source other than 
  the warlock himself, requiring Sapphire Counter-
  magic or better to cancel it.
  
  THE BROKEN-WINGED CRANE
  45
  Prerequisite Charms: Any two of the following: 
  Demonic Primacy of Essence, Dread Panoply of 
  the Silent Wind, Sun-Heart Furnace Soul, Tool-
  Transcending Constructs
  The Infernals cannot wait for age to ripen their 
  creative genius—they have worlds to conquer! The 
  warlock adds one bonus success to all rolls to craft 
  infernal relics and hellforged wonders. Addition-
  ally, she reduces by one dot each the minimum 
  Craft, Lore, Medicine and Occult requirements 
  to build or repair artifacts, to a minimum require-
  ment of one dot for any Ability normally required 
  for the task. This Charm may be purchased again 
  at Essence 5+.
  TRIUMPHANT HOWL OF THE DEVIL-TIGER
  Cost: —; Mins: Essence 6; Type: Permanent
  Keywords: Heretical
  Duration: Permanent
  Prerequisite Charms: Any First (Yozi) Excellency, 
  any Sorcerous Initiation of (Yozi), any Shintai 
  Charm
  Proving that he is more than merely a gestalt 
  of insane, defeated Primordials, the Infernal sweeps 
  together the broken shards of enlightenment from 
  several Reclamation conspirators and forges them 
  into a new legend all his own. The shinma shudder 
  as a new titan is born: The Infernal is immortal, 
  and needs no longer fear death from age. In de-
  claring his own legend, he may never learn (Yozi) 
  Cosmic Principle (see The Return of the Scarlet 
  Empress, p. 209).
  This Charm conveys one final benefit: The In-
  fernal’s player and Storyteller may work together to 
  design a personal analog to First (Yozi) Excellency 
  suited to the personality, themes and obsessions of 
  the character, using the Excellencies of the Yozis 
  as a guideline, as well as a personalized suite of the 
  General Charms found in The Manual of Exalted 
  Power—The Infernals and this book, which are all 
  purchased as Favored Charms.
  This Charm’s prerequisites must come from at 
  least two different Yozis. Upon learning this Charm, 
  the Infernal may choose to cannibalize any General 
  Yozi Charms he already knows, converting them into 
  experience which he may spend to instantly replace 
  them with equivalents created through Triumphant 
  Howl of the Devil-Tiger. Charms requiring lost 
  Excellencies as prerequisites (save for this Charm) 
  are also converted into experience.
  SWALLOWING THE SCORPION
  Cost: —; Mins: Essence 6; Type: Permanent
  Keywords: Blasphemy, Heretical
  Duration: Permanent
  Prerequisite Charms: Any two of the following: 
  All Things Betray, Cracked Cell Circumvention, 
  Freedom Lets Go, Solipsistic Rejection of Impos-
  sibilites, Sublimation of Ordained Purpose, Will 
  Crushing Force
  This complex trick requires an understanding of 
  defiance and escape culled from not one, but two of 
  the Reclamation conspirators. For those who would 
  develop this heretical technique, its extravagant cost 
  is a small concern. The act of learning this Charm 
  is a Blasphemy.
  In addition to causing the usual chaos in 
  Heaven, the Yozis are immediately alerted that 
  something is wrong by Lillun’s agonized howl. 
  Concentrating his Exaltation into a savage, cut-
  ting edge, the Infernal severs the metaphysical 
  umbilicus connecting it to the phylactery-womb 
  of the Yozis. In the process, the indestructible 
  Essence core of the Exaltation reconfigures itself 
  for independent survival. Upon the Green Sun 
  Prince’s death, his Exaltation will fly away rather 
  than returning to Malfeas, seeking out a free, un-
  bound First Circle demon somewhere in Creation. 
  Embedding itself in the unsuspecting creature, the 
  Exaltation overrides the demon’s mind as an irre-
  sistible Total Control effect. The demon is forced 
  to carry the Exaltation to a properly heroic host, 
  where it carries out the usual bargain; acceptance 
  triggers the beginning of the Chrysalis Grotesque, 
  as normal. The only difference between this and 
  standard Infernal Exaltation is that the Yozis are 
  incapable of observing or influencing the process, 
  or even of exercising their normal prerogative to 
  possess the hijacked demon. The task of locating 
  and recapturing the Exaltation and re-attaching 
  its umbilicus is left as an exercise in ingenuity for 
  the enraged lords of Hell.
  
  46
  The warlock also enjoys a +1 MDV bonus against 
  Yozi and demon Charms, which does not count as 
  a bonus added by a Charm.
  THE TEMPEST OF INWARD FOCUS
  Cost: —; Mins: Essence 6; Type: Permanent
  Keywords: Heretical
  Duration: Permanent
  Prerequisite Charms: Any two Shintai Charms 
  from different Yozis, Triumphant Howl of the 
  Devil-Tiger
  The warlock must retreat from the world to 
  learn this Charm. For one season, she must surround 
  herself only with those things which are steeped 
  in her Essence—her attuned artifacts, her bound 
  demons and nothing more. Concentrating inward, 
  she drives the enormous power of the conflicting 
  forces she has mastered against one another, with 
  her Essence caught between them. Much as the 
  Yozis reconfigure their akuma, she redefines the 
  parameters of her mutilated Exaltation, crafting 
  something more to her liking.
  Upon learning this Charm, the warlock partially 
  redesigns her Caste. Her iconic anima display changes 
  to become representative of herself rather than her 
  unwoven coadjutor, in the manner of the Solar 
  Exalted (though its predominating imagery is still 
  that of Hell, not the glorious heroes of the sun). Her 
  anima banner itself may be radically transformed, 
  having different cosmetic effects on objects exposed 
  to it; it may even shine some color other than green 
  (though it will never identically mimic the anima 
  display of some other variety of Exalted). She designs 
  a new caste mark for herself.
  Moreover, she discards her old anima power, 
  replacing it with a new one designed by her player 
  and the Storyteller and matched to the character’s 
  personal aptitudes and talents. Use existing anima 
  powers as a creation guideline.
  
  THE BROKEN-WINGED CRANE
  47
  These transformations are permanent for the 
  warlock, but not extensive enough to endure into 
  her next incarnation. Her Exaltation restores itself 
  to the base template mandated by the Yozis upon 
  death. All changes brought about by this Charm 
  must be approved by the Storyteller.
  THE FLAME OF THE RISING PHOENIX
  Cost: —; Mins: Essence 6; Type: Permanent
  Keywords: Blasphemy, Heretical
  Duration: Permanent
  Prerequisite Charms: The Tempest of Inward 
  Focus
  Learning this Charm requires a shorter but far 
  more dangerous retreat into hermitage than its pre-
  requisite. When she begins developing this Charm, 
  the warlock weaves an Essence-forged cocoon around 
  herself, where she will remain for the normal train-
  ing time required to learn it. During her time in 
  this new Chrysalis Grotesque, she gains a soak of 
  30L/30B and a Hardness of 15L/15B, but remains 
  Inactive for the entire duration.
  Upon emerging, the warlock enjoys the ben-
  efits of a transformation far more radical than her 
  last. She dissolves her Caste entirely, forging a new 
  Caste suited to her personal nature. She retains her 
  original patron Yozi as a second Favored Yozi, and 
  becomes capable of designing an entirely new set 
  of Charms reflecting her own Essence, nature, and 
  power, which are purchased as Favored Charms. 
  The Charm cascades of the Yozis should be used 
  as an example of what is appropriate for this new 
  Charm tree (the majority of its Charms exist in the 
  Essence 2-3 range, all perfect defenses share a single 
  customized Imperfection, and so forth).
  While the Infernal does not change her cur-
  rent Caste and Favored Abilities, she notionally 
  designates five Abilities from among that set as the 
  new Abilities of “her” Caste. Her next incarnation 
  
  48
  treats these as Caste Abilities, rather than the Caste 
  Abilities the Exaltation previously harbored.
  All changes to the Exalt made by this Charm as 
  well as those produced by The Tempest of Inward 
  Focus are now permanent, carrying on into future 
  incarnations (although the specific presentation of 
  future iconic animas will vary from incarnation to 
  incarnation), barring alteration of her Exaltation.
  Learning this Charm is a Blasphemy. All of 
  existence feels the warlock’s ascension.
  the dictates of her own nature guides the Exalt’s 
  hellish Essence to viciously lash out against her.
  SPREADING THE LOVE?
  Characters on the Heretical transcen-
  dence path are not becoming Yozis—they 
  are something new, something much greater. 
  Therefore, teaching Tiger and Phoenix-
  derived Charms to another Green Sun Prince 
  does not unlock those Charms for purchase 
  by all Infernals.
  THE FACE OF THE TITANS
  Cost: —; Mins: Essence 6; Type: Permanent
  Keywords: Heretical
  Duration: Permanent
  Prerequisite Charms: The Flame of the Rising 
  Phoenix
  The warlock smiles or sobs, whichever may be 
  appropriate to her transcendence, as the chains of 
  the Yozis fall from her heart. She weaves a final 
  Chrysalis Grotesque, which functions identically 
  to that of this Charm’s prerequisite. Upon emerg-
  ing, she subsumes her Unwoven Coadjutor, subtly 
  reconfiguring her appearance to more directly express 
  her own Infernal nature rather than that of a mere 
  serf of the First Circle. More importantly, the war-
  lock redefines her own Urge so that it permanently 
  matches her Motivation.
  The reins of Torment may be taken out of 
  the hands of the Yozis, but they do not disappear 
  altogether. The Infernal must define her own new 
  Torment manifestation, using published Torments 
  as a guideline. She continues to accumulate and 
  reduce Limit in the normal manner; acting against 
  THE LEASH, REVISITED
  To clarify: Torment is a function of the 
  Infernal Exaltation’s design, and is not under 
  the direct control of the Yozis. Limit gain, 
  Acts of Villainy, and Torment are all func-
  tions of the Infernal’s Exaltation.
  THE SPIRIT OF THE LIVING WORLD
  Cost: —; Mins: Essence 6; Type: Permanent
  Keywords: Heretical
  Duration: Permanent
  Prerequisite Charms: The Face of the Titans
  Through the power of her Exaltation, the 
  Infernal carves out a world from the substance of 
  her own soul. This Charm permits the Infernal to 
  create a world, piece by piece, as though with Con-
  structive Convergence of Principles (including the 
  requisite mote cost and roll to expand and modify 
  that world). This does not count as a Charm use, 
  but the Infernal must remain in a meditative trance 
  while altering or expanding her inner world. She 
  may not create demesnes or magical things within 
  herself, and her creations do not unravel if they do 
  not interact with Creation. The Infernal’s soul is 
  treated as Pure Chaos for this purpose.
  This created world exists wholly within the 
  Infernal’s soul, but is otherwise a real, ongoing, 
  self-contained place, which continues to exist 
  even when she is not paying attention to it. The 
  internal worlds of the Infernal Exalted are strange, 
  uncanny places—glassy citadels floating atop clouds 
  in a brazen sky; a massive upside-down fortress 
  hanging above a forest of ivory trees surrounding 
  a still, emerald lake; or a city of cyclopean basalt 
  towers beneath a jet-black sky in which a single 
  red eye hangs and stares. The world the Infernal 
  forges should be consistent with the mood and 
  themes of the Excellency she created through 
  Triumphant Howl of the Devil-Tiger, at the Sto-
  ryteller’s discretion.
  
  THE BROKEN-WINGED CRANE
  49
  The Infernal may mentally visit this world by 
  taking a miscellaneous action (Speed 5 long ticks, 
  DV -3) to enter an Inactive meditative state, always 
  appearing at the center of the first part of the world 
  she shaped into being. She may leave this trance at 
  any time with a Speed 5, DV -2 miscellaneous ac-
  tion. Individuals created in her inner world do not 
  have souls of their own and cannot grant her Essence 
  through prayer, though they are otherwise real to 
  her while she is there (for instance, she might copy 
  such a person with Black Mirror Shintai, and any 
  damage suffered manifests on her physical body). 
  The Infernal cannot yet travel physically into this 
  world, bring anything from the outer world into it, 
  or bring anything from the inner world out. These 
  feats require additional Charms.
  THE DANCE OF THE THRASHING DRAGON
  Cost: —; Mins: Essence 6; Type: Permanent
  Keywords: Heretical
  Duration: Permanent
  Prerequisite Charms: The Face of the Titans
  It is the nature of nascent titans to indulge them-
  selves. The warlock’s player designs a type of custom 
  Act of Villainy called a Precipitous Fiat. These Fiats 
  are unique to the transcendent Infernal who invents 
  them, but are otherwise identical to Acts, and must 
  substantially endanger or inconvenience the charac-
  ter. When the Infernal loses Limit through this Fiat, 
  she is able to inflict one point of Limit on a Yozi of 
  her choice whose Charms are open to her.
  THE PATH OF A THOUSAND WHISPERS
  Cost: 66m, 6wp; Mins: Essence 8; 
  Type: Simple (One day)
  Keywords: Blasphemy, Heretical
  Duration: Instant
  Prerequisite Charms: The Face of the Titans
  Externalizing her cosmic might, the Infernal 
  weaves a free-standing Chrysalis Grotesque out of 
  thin air, which incubates a pulsating and unformed 
  Essence core. (The Chrysalis has the same traits as 
  in The Flame of the Rising Phoenix; it is destroyed 
  if it suffers a single health level of damage.) Within 
  the Chrysalis sleeps an inchoate demon of the Third 
  Circle (which should be designed by the Infernal’s 
  player working together with the Storyteller). The 
  Chrysalis will hatch and disgorge this demon once 
  the Infernal has fed it (demon’s desired Essence 
  rating x 100) motes, to a maximum of Essence 9. It 
  may absorb up to five motes per day. The demon, 
  once born, forms seven Second Circle devas for 
  itself, as normal.
  This Charm cannot form a fetich soul for the 
  Infernal; being possessed of a soul of her own, the 
  warlock is above such weaknesses. Although de-
  mons created with this Charm are not obligated to 
  obey their creator, they have significant incentive 
  to protect her, as they will die if she does. As well, 
  the created spirit has an Intimacy of loyalty toward 
  the Infernal which may never be removed. This 
  influence is mutual; the Infernal gains an Intimacy 
  toward the demon’s Motivation, which may not be 
  removed while the demon lives. Demons created 
  through this Charm act as an arcane link to their 
  creator. They are immune to sorcerous summons, 
  though not to banishment. If the Infernal knows 
  The Spirit of the Living World, banished demons 
  are trapped inside the Infernal’s soul for five days 
  rather than being sent to Hell.
  The Infernal may have up to (Willpower + 
  Compassion) Third Circle demons created by this 
  Charm in existence at a time.
  THE WAY OF THE RESPLENDENT CRANE
  Cost: —; Mins: Essence 9; Type: Permanent
  Keywords: Heretical
  Duration: Permanent
  Prerequisite Charms: The Path of a Thousand 
  Whispers
  Having forged external souls from her cosmic 
  power and enlightenment, the Infernal sends them 
  into the world. But the warlock knows that a crane 
  is just as beautiful when land-bound by a broken 
  wing, and so she ensures that her new devas may 
  not stray too far.
  This Charm allows the Infernal to possess 
  her souls (or demons descended from them) (see 
  The Books of Sorcery, Vol. V—The Roll of 
  Glorious Divinity II, p. 15) and to telepathically 
  communicate with them across all distance and 
  realms of existence (information exchange only; 
  no social attacks). She may also pay one point of 
  
  50
  Willpower to issue a mandate of subordination 
  against her souls (see Exalted, p. 295 and The 
  Books of Sorcery, Vol. IV—The Roll of Glori-
  ous Divinity I, p. 169).
  THE SONG OF THE SHADOW
  Cost: —; Mins: Essence 10; Type: Permanent
  Keywords: Heretical
  Duration: Permanent
  Prerequisite Charms: The Path of a Thousand 
  Whispers
  Achieving apotheosis, the Infernal may pass 
  on her enlightenment to the willing. One of the 
  Infernal’s Third Circle demons, of her choosing, 
  learns the Charm Investiture of Infernal Glory (see 
  The Manual of Exalted Power—The Infernals, 
  pp. 52-54). Exalted akuma created through such 
  Investiture gain access to the Charms innovated 
  through Triumphant Howl of the Devil-Tiger and 
  The Flame of the Rising Phoenix.
  If the demon so blessed is ever slain, the In-
  fernal may re-assign this power to another of her 
  souls at no cost once five Calibrations have passed 
  (or sooner as a reflexive action costing one point 
  of permanent Willpower).
  
  Bestowed with all the hopes of Hell, 
  the Green Sun Princes are the newly-
  anointed champions of the Yozis. 
  Already the Princes begin to come 
  into their own, demonstrating a 
  wide array of terrible powers, some 
  not glimpsed in Creation since the 
  Primordial War... and some never 
  seen before at all. But with all the 
  might of a stolen Solar Exaltation at 
  their fingertips, what need have the 
  Infernals for the Yozis and their petty 
  desires? Will the Infernal Exalted 
  liberate their masters from Hell, or 
  replace them as a pantheon of new and 
  greater titans?
  THIS BOOK INCLUDES:
  • Additional Charms from the five original 
  Reclamation conspirators, as well as the corrosive 
  magic of Kimbery, the Sea That Marched Against 
  the Flame.
  • A selection of Infernal hearthstones birthed 
  from the geomancy of Hell.
  • New Heretical Charms with which to slip the leash 
  of the Yozis and enact a personal apotheosis.
  WW80911
  $4.95 US
  
SOURCE: textdata/thevault/Storyteller [multi]/Exalted/Exalted 2nd Edition/2 Manuals of Exalted Power (Character Books)/Exalted 2E - Manual of Exalted Power - Infernals - Broken Winged Crane [WW80911].pdf