TEXT: Each church tradition favors a specific ceremonial item 
  (sun-scepters for the Church of Praios, Raven’s beaks for 
  the Church of Boron, and so on). Blessed Ones crate these 
  items using Sanctify Object (see Core Rules, page 333) and 
  the special ability Create Ceremonial Items.
  Ceremonial items grant Blessed Ones a +1 bonus to 
  perform ceremonies linked to their Church. Additionally, 
  ceremonial items give Blessed Ones access to special 
  abilities that work only in combination with that 
  ceremonial item. These special abilities appear in the 
  description for each ceremonial item, and are compatible 
  with all aspects from each Church’s tradition. The 
  Blessed One must spend AP to activate the special ability 
  but may then access it without having to conduct an 
  additional ceremony to bind it to/into the item. This 
  facet differentiates ceremonial items from the tradition 
  artifacts of spellcasters. Also, ceremonial items do not 
  have volume points. Instead, the character’s chosen 
  aspect dictates which special abilities may be used.
  No more than one special ability may be active at one 
  time, and while this may at first seem limiting, remember 
  that the character has access to several additional special 
  abilities.
  This excerpt presents options for just one aspect from 
  each Church. Note that this excerpt comes from a 
  work-in-progress, and terms may change. For more about 
  creating and using ceremonial items, see the upcoming 
  sourcebook Aventuria Works of the Gods.
  Trance
  Trance is a mild form of Rapture that accompanies the use 
  of certain ceremonial items or special abilities. Reduce 
  Trance by 1 level every 24 hours.
  Trance
  Trance level
  Effects
  Level I
  The god’s presence is felt, and the 
  character recovers no KP during the 
  next regeneration phase. 
  Level II
  A -2 penalty applies to all checks except 
  those concerning liturgical chants and 
  god-pleasing talents, and the character 
  recovers no KP during the next 
  regeneration phase.
  Level III
  A -3 penalty applies to all checks, even 
  those that are pleasing to the character’s 
  god, and the character recovers no KP 
  during the next regeneration phase.
  Level IV
  The character is rendered unconscious 
  and recovers no KP during the next 
  regeneration phase.
  CEREMONIAL ITEMS
  Sun-Scepter of Praios
  Scepter of Fear
  Effect: The Blessed One of Praios chooses a Daimonids 
  or demon target within 32 paces. That target gains 1 
  level of Fear, even if the creature is normally immune 
  to Fear. A target can be affected by only one Scepter of 
  Fear at a time. This ability costs 1 action and inflicts 1 
  level of Trance on the Blessed One.
  Prerequisites: Special ability Tradition (Church of 
  Praios), no special ability Light of the God.
  Aspect: Anti-Magic
  AP Value: 12 adventure points
  Bullwark against Spellcasting
  Effect: All spells and other magical acts 
  directed at the Blessed One of Praios 
  subtract 1 QL (to a minimum QL of 1).
  Prerequisites: Special ability Scepter 
  of Fear, no special ability Protection 
  against Damaging Magic
  Aspect: Anti-Magic
  AP Value: 15 adventure points
  1
  
  Works of the Gods: Ceremonial Items
  Protection of the Lioness
  Effect: The Blessed One of Rondra gains a +1 bonus to PA 
  while wielding a Rondra`s Crest in combat.
  Prerequisites: Special ability Tradition (Church of 
  Rondra), no special ability Lightning Strike
  Aspect: Shield
  AP Value: 8 adventure points
  Protection against Unholy Things
  Effect: The Blessed One of Rondra gains +1 PRO against 
  daimonids and demons. This PRO bonus stacks with 
  other PRO that is effective against these beings.
  Prerequisites: Special ability Protection of the Lioness, 
  no special ability Aid of the Undefeated 
  Aspect: Shield
  AP Value: 12 adventure points
  Rondra’s Crest
  Raven`s Beak of Boron
  Hammer of Fear
  Effect: The Blessed One of Boron chooses a ghost or 
  undead creature within 32 paces. This target gains 1 
  level of Fear, even if the creature is normally immune 
  to Fear. This ability costs 1 action and inflicts 1 level of 
  Trance on the Blessed One.
  Prerequisites: Special ability Tradition (Church of 
  Boron), no special ability Focus of the Shadow World 
  Aspect: Death
  AP Value: 10 adventure points
  Hammer against Deceased
  Effect: Weapon attacks by Blessed Ones of 
  Boron inflict double damage against ghosts 
  (roll the DP, multiple the result by two, and 
  THEN subtract PRO).
  Prerequisites: Special ability Hammer of Fear, no 
  special ability Hammer of Protection
  Aspect: Death
  AP Value: 8 adventure points
  Hesinde`s Book of Serpents
  Bastion against Damaging Magic
  Effect: Spells that inflict damage suffer a -1 penalty when 
  cast against the Blessed One of Hesinde. 
  Prerequisites: Special ability Tradition Bastion (Church 
  of Hesinde), no special ability Body of Knowledge
  Aspect: Magic
  AP Value: 12 adventure points
  Assistance against Influence Spells
  Effect: The Blessed One of Hesinde gains a +1 bonus to SPI 
  versus spells with the property Influence
  Prerequisites: Special ability Bastion against Damaging 
  Magic, no special ability Bulwark against Magic.
  Aspect: Magic
  AP Value: 20 adventure points
  2
  
  Sense for Gold
  Effect: While holding the moon charm, the Blessed One 
  of Phex chooses a target up to 16 paces away and gains 
  an insight into how much money that target is carrying. 
  Sense for Gold does not reveal exact numbers, and 
  instead gives a rough approximation (for example, at 
  least a dozen thalers, coins valued between 10 and 20 
  halers each, and so on). Sense for Gold cannot detect coins 
  concealed in secret hiding spots, secret compartments, 
  or similar things. Sense takes effect instantly and lasts 
  1 CR. This ability costs 1 action to activate and inflicts 1 
  level of Trance on the Blessed One.
  Prerequisites: Special ability Tradition (Church of Phex), 
  no special ability Light of Madamal 
  Aspect: Trade
  AP Value: 2 adventure points
  Sense for Value
  Effect: The Blessed One of Phex can sense whether a 
  coin, a promissory note, or even an I.O.U. is real or 
  counterfeit, simply by touching it. This 
  ability costs 1 action to activate 
  and inflicts 1 level of Trance 
  on the Blessed One.
  Prerequisites: Special ability 
  Sense for Gold, no special 
  ability Square Deals
  Aspect: Trade
  AP Value:  
  3 adventure points
  Moon Charm of Phex
  Green Gloves of Peraine
  Plague Glove
  Effect: Reduce the Blessed One of Peraine’s chance of 
  infection by 10% (down to a minimum of 5%) while 
  caring for the ill.
  Prerequisites: Special ability Tradition (Church of 
  Peraine), no special ability Preservation of Plants
  Aspect: Healing
  AP Value: 5 adventure points
  Healer`s Gloves
  Effect: When a Blessed One of Peraine uses Healer’s Gloves, 
  a successful Treat Wounds (Enhance Healing) check 
  means that need not roll for contracting battlefield 
  fever (see Aventurian Almanac, page 128). Instead, the 
  character rolls 1D6 during the next regeneration phase: 
  On a result of 1-2, the character recovers 1 additional 
  LP. This ability lasts 5 minutes and inflicts 1 level of 
  Trance on the Blessed One.
  Prerequisites: Special ability Plague Glove, no special 
  ability Glove of Recovery
  Aspect: Healing
  AP Value: 10 adventure points
  3
  
SOURCE: textdata/thevault/Dark Eye, The [multi]/Misc/The Dark Eye - Compendium Rules Previews - Ceremonial Items.pdf