TEXT: Experience
   
  Total 
  Remaining
  Flaw:
  Duration:
  Effect:
  Condition:
  Virtue Flaw
  Limit
  Temperance
  Compassion 
  Conviction
  Valor
  Virtues
  Acting against a Virtue:
  When acting contrary to a Virtue ranked at 3 or 
  higher, the character has to fail at a Virtue roll. If the 
  roll succeeds then 1WP may be spent to suppress the 
  Virtue for the scene and to act as desired. If the 
  primary Virtue is suppressed, gain 1 point of Limit.
  Level Anima Flare Other Effects
  1-3 
  mark glitters none
  4-7 
  mark shines +1 diff. Astrology
  8-10 mark burns 
  +2 diff. Astrology & Stealth
  11-15 aura glows 
  No stealth, Anima activates
  16+ 
  burning halo Anima Power activates
  Anima
  Willpower
   
  Manse 
  Cult 
  Other
  Respiration
  At Ease: 
  +4m / hour 
  Shadowland: 
  –50%
  Relaxed: 
  +8m / hour 
  Calibration: 
  +50%
  Peripheral
  Personal
  Commited Essence          
  Available
   
  Base Pool 
  Bonus 
  Total
  Personal
  Peripheral
  Personal: 
  (Ess x2)+WP 
  Peripheral: (Ess x6)+WP+Sum of all Virtues
  Essence
  Backgrounds
   
  Rating 
  Description / Details
  Specialties
  Resistance
  Ride
  Sail
  Survival
  Thrown
  Investigation
  Larceny
  Lore
  Occult
  Stealth
  Abilities
  Journeys Caste 
  1 2 3 FE PA
  Secrets Caste 
  1 2 3 FE PA
  Archery
  Athletics
  Melee
  Presence
  War
  Awareness
  Bureaucracy
  Integrity
  Martial Arts
  Medicine
  Battles Caste 
  1 2 3 FE PA
  Endings Caste 
  1 2 3 FE PA
  Crafts
  Dodge
  Linguistics
  Performance
  Socialize
  Serenity Caste 
  1 2 3 FE PA
  Strength
  Dexterity
  Stamina
  Charisma
  Manipulation
  Appearance
  Perception
  Intelligence
  Wits
  Attributes
  Concept:
  Motivation:
  Personality:
  Description:
  Player:
  Portrait / Crest / Anima Banner / Quote
  Character Name
  SIDEREAL EXALTED
  Sheet v2.1 by Democritus - www.dcs-designs.de
  
  Join Debate 
  ( Varies / -0 )
  Social Attack 
  ( Varies / -2 )
  Simple Charm 
  ( 6 / -1 )
  Guard 
  ( 3 / -0 )*
  Monologue/Study 
  ( 3 / -2 )*
  Coordinate Attack 
  ( 5 / -2 )
  Move 
  ( 0 / -0 )
  Dash/Climb/Swim 
  ( 3 / -3 )
  Read Motivation 
  ( 5 / -2 )
  Misc. Action 
  ( 5 / Varies )
  Inactive 
  ( 3 / Special )
  * Aborting does not refresh DV
  Social Actions
  Languages
  Stamina Dying HL
  6h rest
  2d rest
  4d rest
  2w rest
  Death
  Health Levels
  0
  -1
  -1
  -2
  -2
  -4
  Incap.
  Healing
  Penalty
  Health
  Double Healing Times when active
   Move 
  Dash
   Wound 
  Jump
   Penalty 
  Vertical Horizontal
  Movement
  -0
  -1
  -2
  -4  
  Move: 
  Dexterity-Penalties* (min 1 yd)
  Dash: 
  Dexterity+6-Penalties* (min 2 yd)
  Jump (Vert.): Strength+Athletics-Penalties*
  Jump (Horiz.): As Jump (Vertical) but x2
  * Penalties: 
  Wound Penalty+Mobility Penalty 
  Join Battle 
  ( Varies / -0 )
  Attack / Ready Weapon 
  ( Weapon / -1 )
  Coordinate Attack 
  ( 5 / -2 )
  Simple Charm 
  ( 6 / -1 )
  Guard 
  ( 3 / -0 )*
  Aim 
  ( 3 / -1 )*
  Move 
  ( 0 / -0 )
  Dash/Climb/Swim 
  ( 3 / -2 )
  Jump/Rise From Prone 
  ( 5 / -1 )
  Misc. Action 
  ( 5 / Varies )
  Inactive 
  ( 5 / Special )
  * Aborting does not refresh DV
  Combat Actions
  Total
  Pierced
  Natural 
  0 
  0 
  0 
  0
  Total
  Pierced
  Penalty 
  Fatigue
  Soak and Armor
   
  Soak 
  Hardness
  Temporary
   Permanent 
  B 
  L 
  A 
  B 
  L 
  A
  Established?
  Maximum: Willpower+Compassion Intimacies
  Intimacies
  Intimacies
  New Intimacies need to reach a rating of Conviction to take effect and become Established. They remain active 
  until they are reduced to 0 and thus destroyed. An Intimacy can not change by more than 1 point per scene.
  Social Attacks
   Honest 
  Decietful 
  Honest Defense 
  Decietful Defense
   
  Attack 
  Attack 
  Base  
  Final  
  Base  
  Final 
  Ability 
  Speed 
  Rate   
    Presence 
  4 
  2
    Performance 
  6 
  1
    Investigation 
  5 
  2
   
   
  Base 
  Bonus
  Mental Dodge DV
  DV Modfiers:
  Supporting/Opposing Intimacy 
  +1 / -1
  Supporting/Opposing Virtue at 3+ 
  +2 / -2
  Supporting/Opposing Motivation 
  +3 / -3
  Only highest bonus and penaly apply
  Difference in Appearance. Maxmimum  
  +3 / -3
  Botched attack last action 
  -2
  (WP+Integrity+Ess)/2
  +Charisma +Manipulation
  (+Manipulation)/2
  (+Charisma)/2
   
   
   
  Mood /
   
   
  Lies 
  Intimacy
  Read Motivation
  Lies: 
  Perception+Investigation
  Intimacy: 
  Perception+(Socialize or Investigation)
   
   
  Mood / Lies Intimacy
  Hide Motivation
  Mood: 
  Manipulation+Socialize/2
  Intimacy: 
  Manipulation+Socialize
   
   
  Battle/Debate 
  War
  Join Conflict
  Battle/Debate: Wits+Awareness 
  War: 
  Wits+War (-Magnitude)
  Possessions
  Weapon 
  Speed Accuracy 
  Damage 
  Rate  Range  Defense  
  Tags
  Weaponry
   
  +Dex+Ability 
  +Strength 
  (+Dex+Ability)/2
    Punch 
  5 
  +1 
  +0B 
  3 
  ----  
  +2  
  N
    Kick 
  5 
  +0 
  +3B 
  2 
  ---- 
  -2 
  N
    Clinch 
  6 
  +0 
  +0B 
  1 
  ---- 
  N/A 
  N, C, P
   
  vs. Melee vs. Ranged 
  Penalty
   
  Base 
  Bonus 
  Armored
  Dodge DV
  Shield
   
   
  Threshold Dice Pool 
   
   
  Threshold Dice Pool 
  Knockdown
  Stunning
   
  (Dex+Dodge+Ess)/2 
  -Penalty
  User Either Shield or Cover Bonus
  Threshold: Stamina + Resistance
  Dice Pool: (Dex or Sta)+(Athletics or Resistance)
  If Raw Damage exceeds Threshold roll Dice Pool
  If failed, character is prone (-1 External Penalty)
  Threshold: Stamina
  Dice Pool: Stamina+Resistance
  If more HL damage than Threshold roll Dice Pool
  If failed, -2 Internal Penalty until next attacker action
   2 Actions 
  3 Actions 
  4 Actions
   -2 
  -3 
  -3 
  -4 
  -5 
  -4 
  -5 
  -6 
  -7
  
  Name
  Looks
  Effect
  Combo 
  Name
  Looks
  Effect
  Combo 
  Name
  Looks
  Effect
  Combo 
  Name
  Looks
  Effect
  Combo 
  Name
  Looks
  Effect
  Combo 
  First (Ability) Excellency 
  Varies 
  1m / die 
  Reflexive (1/2) 
  Instant 
  Add dice up to (Essence) to a roll. Can also be used to buy off dice pool penalties. 
  MoEP:S 126
  Second (Ability) Excellency 
  Varies 
  2m / sux 
  Reflexive (1/2) 
  Instant 
  Add up to (Essence) successes 
  MoEP:S 126
  Third (Ability) Excellency 
  Varies 
  3m 
  Reflexive (4/6) 
  Instant 
  Use after a roll to reroll, new result is optional or add (Ability/2) to a static rating (DV) 
  MoEP:S 126
  Fateful (Ability) Excellency 
  Varies 
  1m+ 
  Reflexive (1/2) 
  Instant 
  Each mote reduces the Target Number by 1. Spening 4m+1WP converts all dice to successes or doubles DV 
  MoEP:S 127
  Propitious (Ability) Alignment 
  Varies 
  2m 1wp 
  Simple (6 tix) 
  1 scene 
  Every 2 commited motes reduce the cost of the 1st, 2nd and 3rd Excellency by 1 for the rest of the scene 
  MoEP:S 127
  Name 
  Trait 
  Cost 
  Type 
  Duration Obvious? 
  Effect / Keywords / Description 
  Source
  Charms and Spells
  Combos
   1 
  2 
  3 
  4 
  5
  
SOURCE: textdata/thevault/Storyteller [multi]/Exalted/Exalted Character Sheet - Sidereal Exalted.pdf