TEXT: Designer: Charles Rice
  Editing: Carrie Baize,
  Cover Art: John Longenbaugh
  Interior Art: John Longenbaugh
  Layout: Chris Davis
  Playtesting: Carrie Baize, Charles Baize, Corey 
  Hodges, Edward Lennon, Paula Rice.
  Requires the use of a Roleplaying Game Core Book 
  published by Wizards of the Coast, Inc.
  The ‘d20 System’ and the ‘d20 System’ logo are 
  Trademarks owned by Wizards of the Coast and are 
  used according to the terms of the d20 System License 
  version 1.0a. A copy of this License can be found at 
  www.wizards.com. Portions of this work are derived 
  from the d20 System Reference Document.
  d20 Modern(tm) is a trademark of Wizards of the Coast, 
  Inc., a subsidiary of Hasbro, Inc., and is used with 
  permission.  Dungeons & Dragons(R) and Wizards of 
  the Coast(R) are registered trademarks of Wizards of the 
  Coast, Inc., a subsidiary of Hasbro, Inc., and are used 
  with permission.
  Copyright 2003 © RPG Objects.  All rights Reserved.
  Visit our web site at www.RPGObjects.com.
  Visit our Website:
  www.RPGObjects.com
  What is 
  Blood & Relics?
  Blood and Relics is an occult modern d20 
  Campaign Model that brings gothic conspiracy 
  in the modern world to life! Blood and 
  Relics focuses on Europe, and the Blood War 
  between the servants of light, the Sang Real, 
  and those who serve Shadow, the butchering 
  Caeder. A war fought since the dawn of the 
  time that continues unnoticed by the bulk of 
  humanity. A war not only over lost artifacts of 
  power, but over knowledge, and the soul itself.
  Click Here 
  For More Information
  
  2
  2 - Blood and Relics
  THE VANISHING
  Welcome to Vanishing, a short adventure kit for Blood 
  and Relics: Modern Campaign Model.  In the following 
  you will find a brief adventure synopsis, 2 non-player 
  characters, a new feat, a new magic item, and a few 
  player aids to assist a game masters in running a Blood 
  and Relics themed adventure. If you’re a player, read no 
  further, or you’ll just ruin the fun!
  GM’S INTRODUCTION
  In Vanishing, the characters are called in to investigate 
  the most normal of circumstances.  A single mother 
  with a pregnant teenage daughter, obviously distraught.  
  However, all is not what it seems in the sleepy town of 
  Hopewell, New Hampshire.  A horrible spell has been 
  wrought over the community by Cordelia Dossman, 
  a local writer and spinster that lives in a small house 
  on the edge of town.  She is trying to bring something 
  horrible into the world through the body of an innocent, 
  Jenny Timons.
  PC HOOKS
  OLD FRIEND  
  The most obvious hook would be for a PC to be an old 
  friend of Jenny’s mother, Lisa Timons.  Preferably, this 
  PC will have a scientific or religious background.  A 
  medical doctor or a priest would be most preferable.  
  Lisa believes her daughter is pregnant, and wants 
  someone she trusts to either convince the girl to talk, 
  or to prove that she is indeed pregnant and confront her 
  with the evidence.  Lisa then feels she will be able to 
  help her daughter through her situation.  
  OLD LOVE 
  As above, except the PC and Lisa were lovers long ago.  
  For extra fun, put their relationship far enough in the 
  past for the PC to possibly be Jenny’s father.
  HUNTING EVIL  
  Alternately, the PCs might have come into town for 
  an entirely different reason: to deal with Cordelia 
  Dossman.  Cordelia is part of a larger cult of the Lord 
  of Vanity.  Encounters with other members of the cult, 
  in previous adventures, might have led the PCs to 
  Hopewell.  In this scenario, much of the investigation 
  discussed below will have already been done.  In other 
  words, the PCs may very well have learned about the 
  Black Tome, Cordelia’s connections, and the ritual she 
  is performing before they arrive in town.
  HUNTING EVIL’S TOOLS  
  In a previous adventure exploring an ancient tomb, the 
  PCs discover references to the “Black Tome”, which 
  contains a ritual that allows banished Caeder to return 
  to the world of man.  In the middle ages, the Knights 
  Templar went to great lengths to destroy every copy 
  of this book they could find, but at least one survived.  
  In recent years, it was known to have passed into the 
  hands of the Cookman Estate.  Further investigation 
  by the PCs will reveal that when Mr. Cookman died, 
  his heirs auctioned off his estate, and a writer of young 
  adult horror stories named Cordelia Dossman bought 
  the Black Tome.
  NEW MAGIC ITEM
  BLACK TOME 
  (Minor Artifact)
  Simon Freilich, a German Mystic who served a small group of powerful Caeder in the 12th century, created 
  these tomes, in the wake of conflict with the newly formed Knights Templar.  Freilich’s cult had been smashed 
  during a bloody purge led by the Knights, and the Caeder he served banished or imprisoned. In a desperate act, 
  Freilich and his few remaining followers sacrificed themselves, soaking these tomes with their blood, their life 
  essence rendering the tomes nearly indestructible. Of the twenty-four Black Tomes made during Freilich’s grisly 
  final act, the Knights Templar have destroyed sixteen. Senior members of the group are told of the Tome, and 
  charged with seeking out and destroying the remaining eight. 
  Black Tomes are written in Abyssal, and bound in Fiend’s Skin, granting a +7 bonus to any Profane Ritual 
  read from the Tome. Each Black Tome will have the following Profane Rituals: Animal Sacrifice, Human 
  Sacrifice, Death Harvest, Blood Altar, and Black Calling. Many of these tomes have rare or unique Profane 
  Rituals in them as well.
  In addition, each tome may be used to perform the Death Harvest ritual on animals sacrificed in conjunction 
  with a Black Calling ritual once per year, at +10 to the caster’s Knowledge (Ritual) skill.  This ritual may 
  be performed even if the individual does not have the Death Harvest feat, as long as the individual is able to 
  perform the Black Calling.
  
  3
  3 - Blood and Relics
  THE INVESTIGATION
  “A GIRL NEEDS A GUN THESE 
  DAYS”
  If the PCs talk to the adults in Hopewell, they will learn 
  little.  Talking to the many young girls in the small 
  town, however, will quickly point them in the direction 
  of Cordelia.  All the young girls know about her, and 
  find the fact that she seems very interested in them 
  disturbing.  She seems to want to know little details 
  about them, such as who was dating who, how many 
  boyfriends and other odd personal details.  Several of 
  the girls, including Jenny Timons, had been about to 
  tell their parents about the woman, when her queries 
  stopped about nine months ago.  Right about the time 
  all the cats in Hopewell started disappearing.
  CONFRONTATIONS
  Eventually, the PCs will make their way to the lonely 
  manor of Cordelia Dossman, on the outskirts of 
  Hopewell.  What happens next will depend on how the 
  PCs approach her.  If they seem just to want to talk, 
  Cordelia’s first line of defense will be to offer them 
  tea laced with Belladonna. If the PCs want to fight, 
  Cordelia has a pack of Zombie Cats in the basement.  
  She lured them to her with food, then poisoned them 
  one at a time.  Some she used for the blood sacrifice 
  for her Black Calling Ritual, the rest she killed and 
  animated with the Black Tome.  There should be one 
  cat for each PC.  As a last resort Cordelia will use her 
  pistol.
  NEW FEAT
  BLACK CALLING 
  (Profane Ritual)
  This ritual allows a Fiend to physically manifest through the body of a virgin woman.  This is the only way the 
  Caeder (as opposed to the greater Fiends such as Lucifer) can escape from Hell to manifest in the mortal world. 
  The Fiend is born as a helpless innocent, and must be protected for a short time, after which its dark presence 
  will fully manifest, warping the human body it inhabits into a representation of the fiend within.
  Prerequisites:  Allegiance (Dark Power), Profane Ritual, Animal Sacrifice, Human Sacrifice
  Effect:  This ritual may only be cast on behalf of a specific Fiend, and the person performing this ritual must 
  have an Allegiance to that Fiend.  This ritual requires 1 HD of animal blood each month for 9 months.  After 
  this time, a female victim must be chosen as the target of the spell.  If the girl is a virgin, she must make a Will 
  Save (DC 20) or become impregnated with the Fiend on whose behalf this ritual is being performed.  If the girl 
  is not a virgin, no save is necessary, and the ritual fails.  After the girl becomes pregnant, the 1 HD of animal 
  Blood must be sacrificed for another 9 months, to “feed” the child.  If this sacrifice is not made, then the ritual 
  fails, and the girl may never be the target of a similar ritual again.
  AFTERMATH 
  Depending on the PC’s actions, there are several ways 
  to wrap up the adventure.  
  BAD SEED
  Should the PCs fail to stop Cordelia, Jenny will have 
  a child.  The boy will be beautiful and charming.  
  This child is Absolla, and he will play the part of the 
  adorable little boy, under Cordelia’s protection as well 
  as his mother’s, while his power grows.  When the time 
  is right, Absolla will strengthen himself by summoning 
  a horde of HateMongers (with Cordelia’s help), and use 
  them to slaughter everyone in the town except Cordelia.  
  He will then disappear, leaving the police to sort out 
  the strange cult that caused the residents of Hopewell to 
  “kill themselves”.
  STRANGE LITTLE GIRL
  Should the PCs defeat Cordelia, Jenny will undergo 
  violent cramps, and then (depending on how grisly the 
  GM likes to make things), either have a miscarriage or 
  recover with no apparent ill effects.  Either way, she 
  will then begin exhibiting strange powers, including 
  the ability to see the future.  Many of these visions will 
  revolve around Absolla, whose attempts to enter the 
  realm of man are far from over.  The group will likely 
  want to stay close and watch over the girl- especially if 
  a player character believes Jenny might be his daughter. 
  THE NEXUS
  If the PCs decide to stay, the GM could certainly make 
  life in Hopewell interesting for them.  It seems there are 
  a number of rituals in progress, all started by Cordelia.  
  The PCs could use her manor as a base of operations, 
  and spend quite a lot of time investigating and foiling 
  her machinations in the small town.  For GMs who 
  enjoy dungeon crawls, Cordelia’s house might have 
  been built on the ruins of an ancient graveyard or tomb.
  
  4
  4 - Blood and Relics
  ABSOLLA, THE LORD 
  OF VANITY
  Absolla has been worshipped as a god in both 
  Babylonia and Sumeria because of his grace and beauty. 
  Anyone who looks at him tends to fall under his sway 
  and find him reasonable and charming.  The horrors 
  perpetrated in his name eventually catch up to him, 
  however, and he slips away, to begin the cycle again.  
  One of the most vile and wretched fiends, Absolla was 
  one of the driving forces behind Sodom and Gomorrah, 
  but managed to escape just in time.  Finally, in the 12th 
  century, Absolla was banished from the mortal realm 
  by the Knights Templar.  Now he desperately seeks to 
  return through his new cult, led by Cordelia Dossman.
  Medium Fiend
  Hit Dice: 10d8+20 (85 HP)
  Massive Damage: 14
  Initiative: +3
  Speed: 30 ft., 60 ft. Flight (Good Maneuverability)
  Def: 22 (22 Touch, 19 Flat-footed) (+3 Dexterity, +9 
  Natural)
  Attacks: +12/+7
  Damage: Slam 1d6+2
  Face/Reach: 5 ft x 5 ft/10 ft
  Special Qualities: Poison Immunity, Fire Resistance 
  20, Damage Reduction 5/+1, Fascinate
  Saves: Fort +9, Ref +10, Will +8
  Abilities: Str 14, Dex 16, Con 14, Int 10, Wis 12, 
  Cha 20
  Skills:  Knowledge (Ritual) +13, Diplomacy +18, 
  Gather Information +18, Bluff +18, Knowledge 
  (Theology) +13, Knowledge (Arcane Lore) +13, 
  Intimidate +7
  Feats: Archaic Weapon Proficiency, Antithesis (Sang 
  Real), Profane Ritual
  Challenge Rating: 7
  Allegiances: The Dark Lord, Evil
  Traits
  Telepathy (Su): Absolla can communicate 
  telepathically with any creature within 100 feet that has 
  a language
  Immunity to Poison (Ex):  Absolla is completely 
  unaffected by human medicines and poisons.
  Fire Resistance (Ex):  Absolla ignores the first 
  twenty points of Fire and Cold damage inflicted on him 
  each round.
  Damage Reduction 5/+1 (Ex):  This damage 
  reduction does not protect against any weapon 
  Consecrated by a Believer of 8th level or higher or 
  from holy water drawn from a Holy Site (such as the 
  fountains of Glastonbury) or created by a Believer of 8th 
  level or Higher.
  Fascinate (Su):  3 times per day Absolla can force 
  anyone who looks at him to make a Will Save (DC 
  15), or fall in love with him.  This effect lasts for 10 
  days.  Anyone who fails three such saving throws is 
  permanently in love with Absolla and will to do almost 
  anything to please him.
  CORDELIA DOSSMAN 
  (7TH LEVEL)
  Smart Hero 3/Cultist 4: CR 7; HD 7d6+7; HP 34; 
  Massive Damage 12; AP 8; Init +1 (+1 Dexterity); 
  Spd 30 ft.; Defense 15, Touch 15, Flat-Footed 14 (+1 
  Dexterity +4 Class); BAB +3 (+3 melee, +4 ranged); 
  AL Absolla (The Lord of Vanity), The Dark Lord, The 
  Dark Powers; Occupation: Celebrity- Craft (Writing); 
  Wealth +8; Rep +0; SV Fort +3, Ref  +3, Will +5; Str 
  10, Dex 12, Con 12, Int 18, Wis 8, Cha 10.
  Skills:  Craft (Chemical) +12, Craft (Writing) 
  +14, Decipher Script +14, Knowledge (Arcane 
  Lore) +10, Knowledge (Theology) +14, Knowledge 
  (Ritual) +16, Knowledge (Popular Culture) +10, Craft 
  (Pharmaceutical) +12, Computer Use +8, Research +10, 
  Gather Information +7, Profession (Horror Writer) +9, 
  Knowledge (History) +12, Intimidate +4, Read/Write 
  Latin, Read/Write Hebrew, Read/Write Abyssal, Read/
  Write Aramaic, Speak Latin, Speak Hebrew
  Talents and Feats: Savant: Knowledge (Ritual), 
  Plan, Simple Weapons, Educated: Knowledge (Ritual), 
  and Knowledge (History), Conviction (Absolla), 
  Personal Firearms Proficiency, Low Profile (from 
  Cultist), Profane Ritual, Animal Sacrifice, Human 
  Sacrifice, Black Calling
  Possessions:  Black Tome (see entry), Glock 20
  Background:  Cordelia (who writes under the name 
  Charlotte Darrow) has always enjoyed scaring people. 
  Really scaring them.  As she got older, her work in 
  young adult horror fiction earned her a comfortable 
  income, allowing her to pursue her true passion: 
  researching the occult.  It was during this research that 
  she first encountered an old tome, blackened from a 
  medieval book burning, which contained the Black 
  Calling, and a picture of Absolla.  Cordelia immediately 
  fell in obsessive love with the beautiful, angelic Caeder, 
  researching more and more about him, until she realized 
  the information in the tome would allow her to actually 
  serve him.  Since then, her every action has been 
  directed to that end.   
  Quote: “I don’t consider myself as much a writer as a 
  weaver.  A weaver of little girls’ nightmares.”
  
  5
  5 - Blood and Relics
  Dear Diary,
     I talked to Cathy today, still no sign of Mr. Tibbs either.  My mom still thinks they 
  got picked up by animal control or something.  Every cat in the neighborhood 
  is gone now.  And I’m getting sicker.  Throwing up every morning.  Weird 
  cravings.  My mom thinks I’m pregnant- and doesn’t believe me when I tell her 
  how impossible that would be. Please God, I’m only 15.  I can’t be dying.  What’s 
  happening to me?
  Jenny Timons Diary - May 10
  Lisa called again.  She’s really scared this time.   She thinks Jenny is pregnant, and it 
  certainly sounds like it.  She must be desperate to call me. She never believed in my 
  ‘mumbo jumbo’: hypnotism, age regression, parapsychology.  Hopefully, it’s just a scared 
  little girl with a secret she can’t tell to a single mother.  Hopefully.
  Electronic journal- Umber Grey- Data Entry 10 May 2003
  It’s almost time Master.  The last bitch is gone, blood drained for your evening meal.  
  Almost time.  That stupid cow doesn’t even realize what an honor it is.  I wish it could 
  be my belly to carry you.  Soon, I will be able to see in the flesh what I have seen in my 
  fantasies for so many years.  I love you master. 
  Found scrawled in blood near an altar in the basement of Dossman, Cordelia, following the 
  events of May 10th. Coroner’s Report.
  
  6
  6 - Blood and Relics
  OPEN GAME LICENSE
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. 
  Gary Gygax and Dave Arneson
  Modern System Reference Document Copyright 2002, Wizards of the Coast, 
  Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on 
  material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter 
  Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  The Vanishing Copyright 2003, RPGObjects; Author Charles Rice
  OPEN GAMING CONTENT
  Designation of Product Identity: The following terms are designated as 
  product identity as outline in section 1(a) of the Open Gaming License: Blood 
  and Relics, Caeder, The Doctrine, Malcolm Gideon and the Journal
  of Malcolm Gideon, Marcus Adrastus, Celestan, Absolla the Lord of Vanity.
  Designation of Open Gaming Content: The following sections of The 
  Vanishing are designated as open gaming content expect for terms define as 
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  The new feat, new magic item, and npc statistic blocks are Open Content.
  The Adventure Synopsis, Absolla’s Background, and player aids (page 5) are 
  Closed Content.
  
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