TEXT: 1�
  Benchmark Costs 
  1�
   
   
  Benchmark Costs 
   
  Benchmark costs provide a standard against which players and 
  referees can understand the value of money in Traveller.  
  Benchmark 
  Costs 
  THE COSTS OF LIVING 
   
   
  =30% 
  =40% 
  =15% 
  =15% 
  Person 
   
  Annual 
  Month 
  Housing 
  Meals 
  Support Leisure 
   
  Poor Person 
  Soc = 2 
  2400 
  200 
  60 
  80 
  30 
  30 
   
  Average Person Soc = 7 
  8400 
  700 
  210 
  280 
  105 
  105 
   
  Rich Person 
  Soc = C 
  14400 
  1200 
  360 
  480 
  180 
  180 
   Basic Formula: Cost of Living = Soc * Cr100 per month. 
   
   
  Each Additional Adult plus 75%. 
  Each Additional Child plus 50%.  
  If C6= Charisma, use Charisma. 
  If C6= Caste, use Caste/2. 
   
  SALARIES 
  Occupation 
  Monthly Salary 
  Annual Salary 
  Citizen 
    250* Terms 
    3000* Terms 
  Scholar (no rank/ part time)   100 
    1200 
  Scholar 
    400* Rank 
    4800* Rank 
  Entertainer (ordinary) 
      25* Fame 1-9. 
      300* Fame   1-  9. 
  Entertainer (good) 
    100* Fame 1-9. 
    1200* Fame   1-  9. 
  Entertainer (spectacular) 
    200* Fame 1-9. 
    2400* Fame   1-  9. 
  Entertainer (ordinary) 
    125* Fame 10-16. 
    1500* Fame 10-16. 
  Entertainer (good) 
    500* Fame 10-16. 
    6000* Fame 10-16. 
  Entertainer (spectacular) 
  2000* Fame 10-16. 
  24000* Fame 10-16. 
  Entertainer (ordinary) 
    250* Fame 17+. 
    3000* Fame 17+.  
  Entertainer (good) 
  1000* Fame 17+. 
  12000* Fame 17+.  
  Entertainer (spectacular) 
  4000* Fame 17+. 
  48000* Fame 17+.  
  Scout 
  200* Term 
    2400* Term 
  Merchant (no rank) 
  100 
    1200 
  Merchant Officer 
  100* Rank  
    1200* Rank 
  Spacer 
  100* Rank  
    1200* Rank 
  Spacer Officer 
  200* Rank  
    2400* Rank  
  Soldier 
  100* Rank  
    1200* Rank  
  Soldier Officer 
  200* Rank  
    2400* Rank  
  Elite 
  200* Rank  
    2400* Rank  
  Elite Officer 
  400* Rank  
    4800* Rank 
  Functionary 
  500* Term 
    6000* Term 
   Term is the number of terms spent in the career. 
   Housing and meals are provided at no cost for Scout, Merchant, Spacer, 
  Soldier, and Elite.  
   For Entertainers, ordinary/good/spectacular = quality of performance. 
   
  WAGES 
  Skill Level 
  Annual Month 
  Hour 
  Unskilled Skill 0-1 
  8,400 
  700 
  Cr  4 
  Novice Skill 1-3 
  12,600 
  1050 
  Cr  6 
  Competent Skill 3-5 
  21,000 
  1750 
  Cr10 
  Master Skill 5+ 
  29.400 
  2450 
  Cr14 
   Wages are based on 40 hours per week. 
  2000 hours per year. 175 hours per month. 
   Rich World: Increase by 20%. 
   Poor World: Decrease by 20%. 
   Industrial World: Increase by 40% (as 
  overtime pay [2 hours per day]). 
   Professionals: Advocate, Medical, 
  Counsellor earn double the stated rate. 
   Craftsman: Also earn Cr2 per level of 
  Craftman. 
   Hellworld (if not a Mainworld): Pay is 
  doubled for a one-year contract. 
   
  LAND GRANTS 
   An unimproved Land Grant generates 
  income based on the Trade Classifications of 
  the world and equal to Cr10,000 per TC 
  annually (Cr5,000 if there are no TCs). 
   
  NOBLE LAND GRANTS 
  Noble Rank 
  Soc Hexes Non-MW Where? 
  Preferred World 
  Gentleman 
  A 
   
  1 
  any 
  any 
  Knight 
  B 
  1 
  1 
  homeworld. 
  any 
  Baronet 
  c 
  2 
  2 
  one system 
  Pre-Ag or Pre-Ri 
  Baron 
  C 
  4 
  4 
  one system. 
  Ag or Ri 
  Marquis 
  D 
  8 
  8 
  one subsector 
  Pre-Ind 
  Viscount 
  e 
  16 
  16 
  one subsector 
  Pre-Hi 
  Count 
  E 
  32 
  32 
  one sector 
  Hi 
  Duke 
  F 
  64 
  64 
  one sector 
  any 
  Duke 
  F 
  128 
  128 
  one sector 
  any 
  Archduke 
  G 
  256 
  256 
  one domain 
  any 
   Nobles receive Land Grants on the worlds on which they hold fiefs. 
   Each Hex generates a profit equal to Cr10,000 per Trade Classification 
  per year. A Hex with no TC generates Cr5,000 annually. 
   Noble Land Grants are cumulative. Each title confers its own Land Grant. 
   The first hex in any grant is on the noble’s homeworld. All subsequent 
  hexes are randomly allocated. For each hex on a mainworld, a noble is also 
  granted one hex on a non-mainworld in the same system. 
  MERCHANT PROFIT SHARING 
   Merchant ships maintain profit sharing for 
  their officer crew. The Plan consists of a total 
  of 20 shares. Each crew officer receives one 
  share per level of Rank. 
   
   
  4th Officer  = 1 share. 
   
  3rd Officer  = 2 shares. 
   
  2nd Officer  = 3 shares. 
   
  1st Officer  = 4 shares. 
   
  Captain  = 5 shares. 
   
   The pool receives 10% of the profits of the 
  ship’s operations. 
   Annual Payouts. Shares are paid out 
  annually before annual maintenance. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=0141 Charts-1 Benchmarks Costs.pdf