TEXT: ARM
  1  
  Your shot scrapes across your target’s hand, forcing a Hard 
  (-20%) Weapon Skill Test to avoid dropping whatever is held in it.
  2 
  Your shot glances off your target’s thumb. Your target forfeits 
  one half-action, and all of his Weapon Skill Tests are considered 
  Challenging (-10%) for the next round.
  3 
  Your shot glances off your target’s wrist, causing blood to run 
  down the hand. All of your target’s Weapon Skill Tests are considered 
  Hard (-20%) for the next round.
  4 
  Your shot grazes your target’s biceps, causing him to drop 
  whatever is held in the hand. The arm is useless for 1d10/2 rounds.
  5 
  Your shot enters and exits your target’s shoulder, causing no 
  permanent damage but the pain is such that your target is unable to 
  parry for 1d10/2 rounds.
  6 
  Your shot passes through the metacarpal bones of the hand, 
  damaging any item that may be held in it (it is useless until repaired). 
  The hand cannot be used until magical or mundane healing is obtained.
  7 
  Your shot strikes your target’s fingers, fracturing 1d10/2 of 
  them. The hand is useless until a successful Average (+0%) Heal Test 
  is performed, and the fingers must be splinted for 1d10/2 weeks in order 
  to avoid a permanent loss of 3% Agility per fractured finger.
  8* 
  Your shot glances off bone and lodges in the forearm. Any-
  thing held in the hand is dropped, and the arm is useless for 1d10 
  rounds. In addition, until the shot is surgically removed with a success-
  ful Hard (-20%) Heal Test (which must be performed by a person in 
  possession of the Surgery talent). Distracted by the pain, your target 
  loses one half-action so long as his arm is useless. The Toughness Test 
  to avoid infection is Challenging (-10%).
  9* 
  Your shot lodges in the elbow of your target, preventing the 
  arm from bending without excruciating pain. The arm is useless until 
  the shot is surgically removed with a Hard (-20%) Heal Test (which 
  must be performed by a person in possession of the Surgery talent). In 
  addition, the arm must be kept in a sling for 2 weeks or lose a perma-
  nent 1d10% from Weapon Skill due to stiffness. Your target loses one 
  half action for the duration of combat due to pain.
  10* 
  Your shot lodges in the humerus beneath the biceps. Anything 
  held in the hand is dropped and your target must spend the next 1d10/2 
  rounds paralyzed by the lancing pain, and the arm is useless until the 
  shot is surgically removed as per #9.
  11* 
  Your shot lodges in the joint of the shoulder, causing a sicken-
  ing grinding sensation any time the arm is moved. The arm is useless 
  until magical or surgical attention is received as per #9, and your target 
  must pass a Hard (-20%) Will Power Test in order to perform any 
  further actions. The test is allowed once per round. If the arm is moved 
  again for any reason, your target must pass a Very Hard (-30%) 
  Toughness Test or fall unconscious. The Toughness Test to avoid 
  infection is Very Hard (-30%).
  12* 
  Your shot fractures the clavicle and imbeds itself in the chest 
  of your target, who may take no actions for 1d10/2 rounds as he is over-
  come by pain. While the clavicle may heal as a result of magical or mun-
  dane healing, the shot is not amenable to surgical removal and will al-
  ways remain lodged inside your target, who suffers a permanent loss of 
  10% to his Toughness. The Toughness Test to avoid infection is 
  Very Hard (-30%).
  13* 
  Your shot shatters the clavicle of your target and carries 
  through into the lung. Your target staggers on his feet and must pass a 
  Very Hard (-30%) Toughness Test to avoid falling over. Paralyzed 
  by pain, your target may take no actions until magical or mundane heal-
  ing is obtained, which must occur within 1d10 rounds or death is inevi-
  table. Recuperation from such a wound requires 1d10 weeks of convales-
  cence and a Very Hard (-30%) Toughness Test to avoid infection. 
  Even if your target survives, he loses 10% from Toughness and Will 
  Power permanently.
  14 
  Your shot tears through the subclavian artery and vein just 
  beneath the clavicle, causing blood to spurt rhythmically from the 
  wound. Your target collapses immediately, and dies from shock 1d10/2 
  rounds later.
  15 
  Your shot passes through the arm and into the chest, where its 
  passage is stopped by several vital organs. Death from internal hemor-
  rhaging is instantaneous.
  HEAD
  1 
  Your shot nicks the scalp of your target. The stinging wound 
  distracts your target, causing the loss of one half action next round.
  2 
  Your shot glances off the chin of your target, causing a profuse 
  amount of bleeding. For the next 1d10 rounds, your target’s Toughness 
  Bonus is reduced by 1.
  3 
  Your shot grazes the eyebrow, causing a steady trickle of blood 
  that interferes with your target’s vision. Your target suffers a -10% to 
  WS over the next d10/2 rounds.
  4 
  Your shot grazes the neck of your target. The sharp, burning 
  sensation causes him to lose one half action for the next 1d10/2 rounds.
  5 
  Your shot nicks your target’s ear. The resulting pain causes 
  him to forfeit any ability to parry over the next 1d10/2 rounds.
  6 
  Your shot glances off the skull of your target. If your target is 
  wearing a helmet, he is stunned for 1 round. If not, he is stunned for 
  1d10/2 rounds.
  7 
  Your shot lances into the cheek of your target, smashing 1d10 
  teeth. Your target must spit out one tooth per round (consuming one 
  Attack) until all of the shattered teeth are gone. Reduce Fellowship by 
  1% for each shattered tooth.
  8 
  Your shot glances off the bridge of your target’s nose. Tears 
  spring up by reflex, partially blinding your target for the next 1d10 
  rounds. During this time, your target suffers a -20% penalty to all com-
  bat characteristics (WS, BS, S, T), and a -30% to any parry attempt.
  9 
  Your shot glances off the trachea, opening up a wound that 
  hisses with each attempt at respiration. Your target is paralyzed by pain 
  for 1d10 rounds, unable to take any action, and cannot speak until magi-
  cally or surgically healed. Should your target survive combat, he will 
  speak in a raspy, harsh whisper for the rest of his life.
  10* 
  Your shot crashes into the cheekbone, sending a spray of 
  blood and bone shards. Your target collapses to the ground and must 
  pass a Hard (-20%) Toughness Test to remain conscious. If passed, 
  your target forfeits one half action per round, and all actions are consid-
  ered Hard (-20%) until medical attention is received.
  11* 
  Your shot tears through the side of the neck, opening up the 
  jugular vein. Your target loses the use of one hand as he attempts to 
  staunch the flow of blood, but if medical attention is not received within 
  1d10 rounds, he will fall unconscious and die 1d10 rounds later. All ac-
  tions are considered Very Hard (-30%), and all further critical hit 
  effects during this combat are increased by +2.
  12* 
  Your shot blows through the orbit, demolishing the (roll 1d10: 
  1-5=right, 6-10=left) eye. Your target is stunned for 1d10 rounds and 
  until magical or surgical attention is received, all actions are considered 
  Very Hard (-30%). In addition, a Hard (-20%) Toughness Test 
  must be passed after healing to avoid contracting a random infection. No 
  amount of magical or surgical intervention can salvage the eye, however, 
  which inflicts a permanent -30% to sight-based Perception Tests.
  13 
  Your shot smashes through the jaw and blows open the verte-
  bral artery, causing your target to cough and choke against a torrent of 
  blood. Slowly, your target lowers himself to the ground and sits, glassy 
  eyes staring off into the distance. Here he remains until he falls over 
  dead, 1d10 rounds later.
  14 
  Your shot drives through the bridge of the nose, carrying 
  fragments of bone deep into the brain. Your target collapses immedi-
  ately, and death is inevitable in 1d10/2 rounds.
  15 
  Your shot penetrates the forehead, causing your target to sway 
  momentarily as a small rivulet of blood runs down his face. Moments 
  later he collapses, dead before he hits the ground.
   
  Critical Hits :: Firearms
  © 2006 Chuck Morrison :: www.windsofchaos.com
  * The shot is lodged within a body part. Removing it requires a successful Heal 
  Test, which must be performed by a person who possesses the Surgery talent. 
  Unless otherwise indicated, the Heal Test is Challenging (-10%) for shots 
  lodged in limbs, Hard (-20%) for shots lodged in the abdomen, and Very Hard 
  (-30%) for shots lodged in the head or chest.  Unfortunately, disease is an ever-
  present worry, and the victim must pass a Toughness Test to avoid contracting 
  a random infection. The difficulty of this Toughness Test is Hard (-20%) unless 
  otherwise indicated.
  
  BODY
  1 
  Your shot glances off a rib. Distracted by the lancing pain, 
  your target may only parry next round.
  2 
  Your shot enters and exits the flank of your target. Until the 
  wound is bandaged, your target suffers a -10% to Weapon Skill.
  3 
  Your shot glances off the chest of your target. For the next 
  1d10/2 rounds, your target may only parry as he catches his breath.
  4 
  Your shot glances off your target’s clavicle, stunning him until 
  the end of the next round.
  5 
  Your shot glances off the spine of your target, sending electric 
  shocks radiating down both his legs. For the next 1d10 rounds, your 
  target may only parry as he regains his footing.
  6** 
  Your shot punctures the right upper quadrant of the abdomen, 
  causing blood and bile to seep out of the wound. Until the shot is surgi-
  cally removed, all actions are considered Challenging (-10%), and 
  should your target survive combat, he must pass a Challenging (-10%) 
  Toughness Test to avoid falling prey to a random infection.
  7** 
  Your shot punctures the right lower quadrant of the abdomen, 
  causing blood and fecal matter to ooze from the wound. Until the shot is 
  surgically removed, all actions are considered Hard (-20%), and 
  should your target survive combat, he must pass a Hard (-20%) 
  Toughness Test to avoid falling prey to a random infection. Should 
  your target survive this combat, he will be plagued by chronic constipa-
  tion for the rest of his life.
  8** 
  Your shot penetrates the left upper quadrant of the abdomen. 
  Your target must pass a Hard (-20%) Will Power Test to recover 
  from the shock before he may perform any actions (one attempt per 
  round is allowed). All actions are considered Hard (-20%) until the 
  shot is surgically removed. Should your target survive combat and ob-
  tain surgical or magical healing, he must pass a Very Hard (-30%) 
  Toughness Test to avoid contracting an infection at the wound site.
  9** 
  Your shot penetrates the upper central portion of the abdo-
  men, causing blood and stomach contents to seep from the wound. Until 
  magical or surgical attention is received, any movement sends waves of 
  pain and nausea throughout your target, who must pass a Hard (-20%) 
  Will Power Test each time any action is attempted. If this test is 
  passed, all actions are considered Hard (-20%). Should the victim 
  survive combat and magical healing is not obtained, he must pass a 
  Hard (-20%) Toughness Test or lose a permanent 5% from Tough-
  ness due to lingering effects of the wound.
  10** 
  Your shot penetrates the lower central portion of the abdo-
  men, causing blood and urine to leak from the wound. Your target is 
  stunned for 1d10 rounds, unable to take any action at all except writhe in 
  pain.
  11* 
  Your shot shatters the clavicle. Your target must make an 
  immediate Hard (-20%) Toughness Test or fall unconscious. If 
  passed, your target may only parry for the next 1d10 rounds, and all 
  actions are considered Hard (-20%) until magical or surgical attention 
  in received.
  12** 
  Your shot buries itself in the abdomen, lacerating an artery. 
  Unless magical or surgical attention is received, your target loses 10% 
  from all combat characteristics (WS, BS, S, and T) per round. When 
  any of these characteristics reach zero, he dies. Should your target sur-
  vive combat, he will be plagued by chronic diarrhea for the rest of his 
  life.
  13* 
  Your shot penetrates the chest, puncturing a lung and opening 
  a sucking chest wound. Your target must pass a Very Hard (-30%) 
  Toughness Test or fall unconscious immediately. If passed, your tar-
  get is stunned for 1d10 rounds -- at the end of which, if no magical or 
  surgical healing is received, death is inevitable. Should your target sur-
  vive, he must pass a Very Hard (-30%) Toughness Test or lose a 
  permanent -10% from Will Power, as he suffers from recurrent 
  nightmares that force him to relive this combat over and over again.
  14 
  Your shot enters just beneath the sternal plate and tears 
  through the aorta, the largest blood vessel in the body. Your target col-
  lapses; death from internal hemorrhaging is inevitable in 1d10/2 rounds.
  15 
  Your shot buries itself deep within the chest cavity of your 
  target, ripping through the ventricles of the heart. Death from massive 
  blood loss is instantaneous.
  LEG
  1 
  Your shot grazes your target’s ankle. Your target is distracted 
  by the pain until the end of the next round, during which time he suffers 
  a -10% to Weapon Skill.
  2 
  Your shot glances off your target’s great toe, causing severe 
  pain. Your target may only parry until the end of the next round.
  3 
  Your shot grazes the calf of your target, who stumbles and 
  loses his balance. While struggling to regain his balance over the next 
  1d10/2 rounds, your target forfeits one half action per round.
  4 
  Your shot glances off the side of the knee, causing your target 
  to lose his balance and fall to the ground. As he rights himself, he is 
  unable to parry until the end of the next round, during which time his 
  Movement score is reduced by one.
  5 
  Your shot glances off the kneecap, causing excruciating pain. 
  Your target is stunned for one round.
  6* 
  Your shot buries itself in the meat of your target’s thigh. Dis-
  tracted by the pain and blood loss, your target suffers a -20% penalty to 
  his Weapon Skill and a -1 Movement until the wound is bandaged. 
  The wound is deep, and should your target survive combat, he must pass 
  a Challenging (-10%) Toughness Test to avoid infection.
  7* 
  Your shot shatters the bones in the midfoot. Movement 
  score is halved and your target is stunned for one round. Until medical 
  attention is received, all of your target’s actions are considered Chal-
  lenging (-10%). Should your target survive, recuperation requires the 
  use of crutches for 1d10/2 weeks. If he is not healed by someone with the 
  Surgery talent, Movement score is permanently reduced by 1.
  8* 
  Your shot shatters the fibula, a non-weight-bearing bone in 
  the lower leg. Until medical attention is received, your opponent may 
  only parry. Any attempt to bear weight on the injured leg requires a 
  Hard (-20%) Toughness Test to avoid spending the next round vom-
  iting. Movement score is reduced by half, and should your target sur-
  vive, he must pass a Hard (-20%) Toughness Test to avoid contract-
  ing a random infection at the wound site. Recovering from the fracture 
  requires the use of crutches for 1d10/2 weeks.
  9* 
  Your shot smashes into 1d10/2 toes, destroying them. Your 
  target is stunned for one round, and until medical attention is received, 
  reduce Movement score by 1. During this time, all actions taken by the 
  target are considered Hard (-20%). If more than 3 toes are lost, the 
  reduction in Movement score becomes permanent.
  10* 
  Your shot strikes the hip, fracturing it. Unable to remain 
  standing, your target collapses and spends the next 1d10 rounds vomit-
  ing. Until medical attention is received, all actions are considered Hard 
  (-20%). Recuperation requires 1d10/2 weeks of convalescence.
  11* 
  Your shot slams into the femur, fracturing it. Your target im-
  mediately collapses to the ground and must pass a Hard (-20%) Will 
  Power Test or fall unconscious. Until medical attention is received, all 
  actions are considered Very Hard (-30%). Recuperation requires 1d10 
  weeks of convalescence.
  12* 
  Your shot shatters the shin. Until the end of the next round, 
  your target counts as prone as he writhes around in utter agony. After 
  this time, he must pass a Hard (-20%) Will Power Test every round 
  in order to take any action at all, which is then considered Very Hard 
  (-30%). Healing requires 1d10 weeks on crutches and a Hard (-20%) 
  Toughness Test to avoid infection.
  13* 
  Your shot shatters the kneecap and lodges in the joint of the 
  knee, causing a nauseating grinding sensation with any movement. Your 
  target is stunned for 1d10 rounds, after which he passes out. If magical 
  or surgical healing is not obtained within 1d10 rounds, your target will 
  die. Should he survive, he will walk with a limp and Movement score is 
  reduced by half, permanently. The Toughness Test to avoid infection 
  is Very Hard (-30%).
  14 
  Your shot tears through the internal iliac artery in the hip, 
  causing rapid blood loss. Your target collapses, and dies in 1d10 rounds.
  15 
  Your shot tears through the upper leg, opening the femoral 
  artery and fracturing the neck of the femur. Death from massive blood 
  loss is instantaneous.
  Critical Hits :: Firearms
  © 2006 Chuck Morrison :: www.windsofchaos.com
  * The shot is lodged within a body part. Removing it requires a successful Heal 
  Test, which must be performed by a person who possesses the Surgery talent. 
  Unless otherwise indicated, the Heal Test is Challenging (-10%) for shots 
  lodged in limbs, Hard (-20%) for shots lodged in the abdomen, and Very Hard 
  (-30%) for shots lodged in the head or chest.  Unfortunately, disease is an ever-
  present worry, and the victim must pass a Toughness Test to avoid contracting 
  a random infection. The difficulty of this Toughness Test is Hard (-20%) unless 
  otherwise indicated.
  ** GM Note: The shot has entered the abdomen and there is a chance that greater 
  damage has occurred. Roll an unmodified Toughness Test -- if the roll is 
  greater than the target’s Toughness, the shot has pierced an internal organ or 
  major blood vessel. Follow the directions below.
   
  Hemorrhaging from the wound has momentarily been halted by the 
  presence of the shot, but if the shot is removed by anyone who does not possess 
  the Surgery talent, bleeding will resume. 1d10 hours after this occurs, the victim 
  must make a Toughness Test every hour or fall unconscious. For each hour 
  after the first test, all combat characteristics (WS, BS, T, and S) suffer a cumula-
  tive 10% penalty due to increasingly severe abdominal pain and dizziness. When 
  any characteristic reaches zero, the victim falls unconscious. Only magical or 
  surgical healing within 2d10 hours may save the victim from death.
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Winds of Chaos/Expanded Critical Tables/crit_fire.pdf