TEXT: Backstory
  Six months ago, The Olympians stole the prototype of a psychic 
  device designed by the Directorate. They sent the prototype to 
  one of their secret facilities in Saguaro National Park, Arizona and 
  asked Dr. Terrence Allen, his wife Cora and their team of experts 
  to study it. They quickly discovered that the device was designed 
  to amplify psychic powers.
  However, one of the research team members, named Mitch 
  Davis, was a mole working for the Directorate. Davis’ orders were 
  to retrieve all the data and sabotage the device. Terrence and 
  Cora surprised Davis while he was trying to sabotage the psi-
  magnifier. Things quickly escalated, and Davis attacked Terrence, 
  accidentally activating the psi-magnifier. The device triggered 
  Cora’s latent cryokinetic abilities. Unable to control her powers, 
  she unleashed a powerful ice blast, accidentally killing her 
  husband.
  Losing her sanity, Cora went on a murder spree, killing everyone 
  in sight. Davis, who barely escaped Cora’s fury, managed to send 
  a distress signal to the Directorate, which sent a team of Akulin 
  contractors.
  Briefing
  A comatose psychic in custody of the SPEAR, Adam Aldritch has 
  suddenly awakened from his coma, panicking and incoherent. 
  The only thing handlers could get from him was a series of 
  numbers that seem to be coordinates for a secret facility in 
  Saguaro National Park.
  Coincidentally, (or not), news reports show an unusual 
  snowstorm in the area.
  The operatives receive the mission to infiltrate the facility and 
  discover what is causing this storm.  
  Loadout
  Standard EP points,  will have to fit onto a six-seater chopper. 
  Requisition (free): cold weather gear and breathing equipment.
  The Hurricane
  The facility is at the dead centre of a freezing 10-mile wide 
  hurricane, created by Cora’s amplified abilities. It is fierce enough 
  to ground any choppers. The snow is thick and will slow down 
  any progress by land. Electronics and fuel will be useless after 
  one hour in the storm.
  The operatives will see the hurricane from miles away as they 
  approach. With a successful Smarts check, they will be able to tell 
  that it is unnaturally ebbing and flowing in size.
  At the centre of the storm is a quarter-mile area of calm. The 
  noise of the hurricane suddenly abates leaving a deathly quiet.
  First Encounters
  The characters will encounter a perimeter fence before they 
  exit the storm, which they can either breach or follow around to 
  the gates and sentry point. 
  At the sentry point, they will find two guards and a scientist 
  huddled together in a corner of the small building. They appear 
  to have frozen to death.
  If they breach the fence, they soon find another scientist lying 
  in the snow.
  The Facility
  The facility is located on the edge of the desert in the Mica 
  mountain range. The terrain is not normally as harsh as the rest 
  of the park and one can find trees, grassland and larger animals 
  such as wolves and bears.
  A number of small out-buildings scatter the area, around a 
  central concrete building which houses the entrance to the 
  underground laboratories – and the Psi-magnifier.
  Bodies of guards and other personnel lie around the area. They 
  have either died from multiple lacerations or frozen to death.
  A Notice roll allows the operatives to spot fresh footprints 
  (the “rescue team”) leading into the central concrete building. A 
  sentinel operator watches the entrance, forcing the operatives to 
  find a way to neutralize him.
  Inside the facility, the Akulin contractors (one per PC, plus their 
  leader) are searching for Davis. If they detect the operatives, 
  they will engage them to make sure there are no witnesses. Any 
  firefight or explosions will attract Cora who is roaming the facility 
  looking for Davis.
  Double Agent
  Mitch Davis is hiding in the infirmary. He is genuinely close to 
  death when the characters find him. He lost a lot of blood due to 
  an ice shard stuck in his stomach and will eventually die if he’s not 
  stabilized (Healing roll).
  Davis rambles and thinks the PCs are part of the “rescue team” 
  THE ROLE-PLAYING GAME
  SNOW IN  
  SAGUARO
  BY IAN F. WHITE
  A One-Sheet Adventure for Titan Effect RPG
  EXPOSURE
  The PCs will have to hike for three hours through a 
  snowstorm carrying all of their gear. 
  They will be faced with horrendous sub-zero conditions, 
  encountering frozen flora and fauna half-buried in the 
  snow.
  Use the Cold Hazard rules in Savage Words core rules, 
  with a roll every hour; a successful Survival roll gives a +1 
  on all team members’ Vigor rolls (+2 on a raise).
  
  (whom he called) as he mutters and mumbles about “her” (Cora). 
  When he regains his senses, he will impart as little information 
  and try to buy some time.
  He has a secret compartment in the heel of his shoe which 
  contains a flash-drive crammed with stolen data on the psi-
  magnifier (Notice roll at  –4 to detect it). If it looks like the 
  operatives are going to find it, he will try to alert the contractors.
  The Psi-Magnifier
  The psi-magnifier is inside a big control room, with computers 
  and all kinds of electronic devices. The psi-magnifier itself looks 
  like a full desk of control panels connected to a sphere inside 
  which the psychic sits.
  It is also encased in a foot-thick coating of ice (as is everything 
  in the labs—courtesy of Cora).
  It will take about five minutes work with an axe to clear away 
  the control panel and turn the thing off—requiring a Repair skill 
  roll at –2 (no roll required if they have Davis with them).
  Staying near the machine is painful for psychics. For every 
  minute he spends near the device, an operative needs to make a 
  Vigor roll or suffer a level of Fatigue.
  Davis can also tell the operatives it has its own internal power 
  source which will keep it running for about another two days. 
  However, it is unstable and will explode in about 6 hours anyway, 
  after sufficient warning signs.
  The Bomb
  Akulin contractors’ orders are to recover Davis or his flash-drive 
  and to destroy the facility, with the psi-magnifier. The contractor’s 
  leader, Sergei Gustiko, has planted and hidden a bomb inside the 
  psi-magnifier control room. Finding the bomb requires a Notice 
  roll at –4. The moment they find the bomb, the operatives will 
  have 5 minutes to disarm it or escape the facility. Disarming the 
  bomb requires them to use the Dramatic Tasks system (see 
  Savage Worlds core rules) with the skill Knowledge (Demolition). 
  A roll of “1” on the skill die speeds up the timer by one minute (it 
  takes two minutes to escape the blast radius).
  The explosion will result in the total destruction of the 
  underground labs. Everyone inside will take 4d10 damage and 
  those who survive will have to dig through rubble to get out.
  Epilogue
  The mission is completed once the psi-magnifier is shut down 
  (one way or another) and the data recovered. Whether the 
  operatives turn off the device or destroy it, Cora will lapse into a 
  coma. What they do with her will be up to them, but she could 
  return eventually, either to help the operatives to thank them for 
  their help or to seek revenge.
  NPCS
  Akulin Operators
  Gustiko and his men are Akulin mercenaries. Their rank in the 
  PMC is not high enough to know who their bosses really are. 
  Use Private military contractor for Akulin contractors. Treat 
  Gustiko as a Wild Card. Replace their gear with the following 
  equipment: AK-15 (7.62, Range 24/48/96, Damage 2d8, RoF 
  3, Shots 30, AP 2), arctic survival gear, Makarov PM (9x18mm, 
  Range 10/20/40, Damage 2d6, RoF 1, Shots 8, AP 1), subvocal 
  commlink.
  Mitch Davis
  He will surrender if threatened (or try to run and hide if Cora 
  sees him). If taken back to HQ, he will tell all and reveal the name 
  of his contact in the Directorate.
  Use Spook stats, page 104 of Titan Effect RPG.
  !  Dr. Cora Allen
  Cora is the sister of Adam Aldritch, the comatose psychic. 
  She considers Davis responsible for the death of her husband 
  and is currently seeking him out for vengeance. Anyone who 
  protects Davis will also be subject to her fury. Cora is also 
  connected psychically to the psi-magnifier—any attempt to 
  shut it down or destroy it will make her go after the operatives 
  to stop them.
  Her flesh, hair and eyes are snow-white. She can still sense 
  and communicate, but her voice sounds like shards of ice 
  falling upon steel.
  Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor 
  d6 
  Skills: Fighting d4, Notice d6, Persuasion d6, Knowledge 
  (Science) d10, Repair d8, Shooting d6, Stealth d4
  Cha: 0; Pace: 6; Parry: 4; Toughness: 5 
  Hindrances: Vengeful (Major).
  Edges: Arcane Background (Super Powers)
  Special Abilities:
   
  •Ice Storm: The psi-magnifier has amplified Cora’s ability 
  to generate ice storms at any distance with a diameter 
  of 10 miles. The storm only dissipates if cora is killed or 
  unconscious.
   
  •Immunity: Cora is completely immune to cold and ice 
  attacks or effects. 
  Super Powers (Psychokinesis—Cryokinesis): 
   
  •Armor +4 (4): Hardy. Requires Activation. (Ice armor).
   
  •Attack, Ranged (11): Range 12/24/48, Damage 3d6, RoF 3, 
  AP 2, Lethal. (Ice shards).
   
  •Matter Control (6): Ice. Level 3, Strength d12+1. 
   
  •Storm (5): Downpour, Gale Force. (Ice storm).
  ©2018 Knight Errant Media. Titan Effect RPG, and all related marks and logos are trademarks of 
  Knight Errant Media.
  This game references the Savage Worlds game system, available from Pinnacle Entertainment 
  Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights 
  of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or 
  warranty as to the quality, viability, or suitability for purpose of this product.
  
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