TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why are you traveling through the Dreaming Woods? 
   
  How did you learn of its secret location? 
   
  What do you know about the Hypnos Cultists’ plans to 
  destroy reality? 
   
  How do you plan to stop them? 
  IMPRESSIONS 
   
  The gloomy forest all around you 
   
  The smell of wet leaves and decay 
   
  A ring of toadstools 
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  The knowledge you are being watched  
   
  A shallow brook lined with fern 
   
  The splash of a small waterfall  
   
  An unmarked fork in the path 
   
  Sudden appearance of a white stag 
   
  Cool mist on your skin 
   
  A mass grave in an open pit 
   
  An unexpected small shrine to Hypnos 
   
  More damned trees... 
   
   
   
  DREAMING WOODS V1.0B 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
   
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON M OVES 
   
  Change the environment 
   
  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
   
  Make them backtrack 
   
  Present riches at a price 
   
  Present a challenge to one of the characters 
   
   
  Puck: “What fools these mortals be.”  
  ― Midsummer Night’s Dream 
   
   
   
   
   
                     
   
   
   
  CUSTOM MOVES 
   
  When you first encounter the Zoogs, roll +Charisma.  
  On a 10+, The Zoogs don’t attack and useful items and/or 
  information are given in exchange for a promise to attack 
  the cultists 
  On a 7-9: The Zoogs don’t attack in exchange for 
  eliminating the cultists 
  Less than 6: The Zoogs attack and seek to consume the 
  party 
   
  Lore 
  THE DR EA MLA NDS AR E  A VAS T, ALTER NATE DIM ENSI ON 
  TH AT CA N B E ENTERED THR OU G H DR EA MS, SI MI LAR TO 
  ASTRA L PR OJ EC TI ON.  EX P ERIENCED  DR EAM ERS  AR E 
  AMONG  TH E M OS T P OW ER F U L I NHABI TA NTS OF  T H E 
  DREA MLA NDS A ND M AY B E C OM E I TS  P ERMA NENT 
  RESID ENTS AFTER  TH EI R  P H YSIC AL D EATHS. 
  -HASSA N TH E SC H OLAR 
   
  Hypnos is the personification of sleep; according to his 
  followers Hypnos lives in a cave, whose mansion does not 
  see the rising, or the setting sun, nor does it see the 
  "lightsome noon." At the entrance are number of poppies 
  and other hypnotic plants. His dwelling had no door or 
  gate so that he might not be awakened by the creaking of 
  hinges. The river Lethe, in the underworld, flows through 
  his cave. This river is known as the river of forgetfulness.  
  In the Dreamlands Hypnos is a powerful and dangerous 
  deity associated with maintaining the borders between 
  that dangerously mutable reality and this world.                              
  –Zenopus of Portown 
   
   
   
   
   
   
  
  THINGS 
  Dungeon World Rulebook 
  When you posses the rulebook and display your superior 
  knowledge of a subject when spouting lore, you may 
  adjust the detail the GM gives you in some way. You may 
  not contradict it. 
   
  Gamers’ Dice 
  A character with Gamers’ Dice may reroll any game roll 
  they desire until a reroll produces snake eyes (2) at which 
  point the dice will no longer work for that player. 
  Reality Portal Cave                                                        
  Adventurers who enter the Reality Portal will find 
  confront their real selves themselves (1 HP) playing 
  Dungeon World in a suitably bizarre environment. Players 
  may roll play interacting with their fictional selves. Players 
  who kill themselves must roll Last Breath. If the GM is 
  killed all of reality will dissolve (Real GM rules what 
  follows). Smart players will try to obtain the Dungeon 
  World Rulebook and Gamers’ Dice. If the players exit this 
  fearful place the Reality Portal will close behind them.  
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) 
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
  Monsters 
  Bonetree Group       (based on monster by Brian 
  Vinciguerra)                                                                               
  Huge   Stinging Vines (b [2d6+5] damage 1 piercing)                      
  18 HP, 3 Armor                                                                               
  Special Qualities: Poisonous, Immune to mind influence, 
  Blindsight, Resistance to fire                                              
  Standing as tall as a hill giant, this tree is pale brown with 
  scores of branches that grow upward from its trunk, its 
  branches are leafless giving it a skeletal appearance. Its 
  trunk is covered in knots and jagged holes. When prey 
  nears the bone tree it begins to rattle its branches creating 
  a sound similar to a nest of rattle vipers. Stinging vines lash 
  out of its trunk extending far out into the surrounding area 
  to grasp prey and satiate its appetite.  
  Instinct: Protect the Reality Portal Cave  
  When you are first struck by a Bonetree roll + Con:  
  On a 10+ there is no additional effect from its stinging 
  vines.  
  On a 7-9 choose 1; On a 6 or less choose 2: 
  The Bonetree has ensnared you and you are unable to 
  flee, but can still make normal attacks 
  The Bonetree has embedded its stinging vines into your 
  skin take -1 forward to DEX 
  The Bonetree poison has weakened you -1 forward to STR 
  The Bonetrees poison has inflicted you with the Sickness 
  debility. For each additional hit received by the Bonetree 
  choose an additional effect. 
   The Bonetree’s trunk is charged with mystical energy. 
  When the Bonetree is first struck forcefully this energy is 
  released in a flash of blinding light causing you to flinch 
  and avert your eyes, Roll Defy Danger On a 10+ you are 
  not blinded. On a 7 or less take –1 forward to your next 
  attack. 
   
   
  Hypnos Cultist                               Group, Magical, Devious  
  Dagger (d4 damage) 
   
                        2 HP 
  Special Qualities: Insane                                                  
  Standard Mythos creepy cultist                                          
  Instinct: Sacrifice yourself to the Bonetree Grove!                                  
  Zoog       Group, Tiny, Stealthy, Devious, Organized, 
  Intelligent, Planar                                                                   
  Bite (d4 damage)                                                    2 HP     
  Special Qualities: Refugee from the Dreamlands, Can 
  Detect Invisible                                                                     
  Spiteful, nasty creatures with a taste for the flesh of 
  sentient beings, zoogs lurk in the shadowy, moldering 
  places of the world. Often mistaken merely for 
  otherworldly animals, zoogs possess base intentions and 
  vicious demeanors that set them apart from lowly beasts.  
  Congregating in loose, tribal societies, these sinister 
  creatures claim the depths of dark woodlands or moldy 
  forests as their homes, favoring lands where the 
  boundaries between worlds and planes grow thin and 
  strange creatures—not unlike themselves—slip between 
  reality's cracks. Although lone zoogs shy away from 
  attacking larger creatures, when zoogs outnumber an 
  invader they launch deadly ambushes, leaping from 
  sagging boughs and hidden dens to swarm foes.  
  Zoogs also detest cats, and go to great lengths to slay 
  felines of any sort and devour them.                     
     
   
   
  Inspired by H.P. Lovecraft’s The Dream Quest for 
  Unknown Kadath and Eric Lochstampfor. 
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Adventures & Monster Manuals/Dungeon Starters - Tygart/Dreaming Woods.pdf