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  Ranger Archetypes 
  The ideal of the ranger can have many expressions. 
  Scout 
  You have received training in a unique fighting style that 
  favors fast movement and devastating attacks. 
  Distance Runner 
  Beginning when you select this archetype at 3rd level, your 
  base walking speed increases by 5 feet. At 7th level, this 
  movement speed bonus increases to 10 feet, and at 15th 
  level it increases to 15 feet. 
       Additionally, you can perform a Forced March for twice 
  as long before suffering levels of exhaustion. 
  Skirmish Strike 
  At 3rd level, once on each of your turns, when you attack 
  immediately after moving at least 10 feet, you can deal an 
  additional 1d8 damage on a hit. At 11th level, this bonus 
  damage increases to 2d8. 
  Vigilant Scout 
  Starting at 7th level, you can make an initiative roll with 
  advantage. After doing so, you must complete a short or 
  long rest before doing so again. 
  Swiftblade 
  At 11th level, when you use your action to Dash or 
  Disengage, you can make an attack against a creature 
  within reach. 
  Sprinting Dodge 
  At 15th level, when you use your action to Dash, attacks 
  against you have disadvantage until the start of your next 
  turn. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Scout.pdf