TEXT: 32 
   Black Dogs - a project by Daimon Games - www.daimongames.com 
  The Sorcerer (rear) 
  At character creation, you get Specials as if spending CHA, 
  INT, or WIS modifier (whichever is higher) x 100 XP. 
   
    Hit Dice: d6 + Constitution modifier 
   
  To gain XP: 
  ● 1 XP every 1 silver wasted 
  ● XP 20xHD defeated monster 
  ● And as per the section below 
  When you marked at least 3, get XP on the next 
  occasion; clear all marks 
   
    Leader: lead 2 or more hirelings into 
  battle (100 XP);   Losing them: lose 2 or 
  more hirelings (150 XP);   One for the 
  team: take damage for another character or 
  for a hireling (100 XP) 
    Pain: suffer a critic from an adversary 
  (100 XP);   Brutal Pain: suffer 10+ HP 
  damage in one round (200 XP) 
    Bleeding: suffer a wound on CHA, 
  CON or STR (150 XP);   Stunned: suffer a 
  wound on DEX, INT or WIS (150 XP) 
    Best aim: roll a critic with a missile 
  weapon (100 XP);   Best fight: roll a critic 
  with a melée weapon (100 XP) 
    Search: find or discover something 
  secret (200 XP);   Curiosity: open a door 
  against better judgment (200 XP) 
    Daring: face an enemy as tempted by 
  the GM (200 XP);   Reckless: face a risk as 
  tempted by the GM (200 XP) 
  New Level: spend  
  current LVL x 1,000 XP 
  ● Write new level 
  ● Add 1 HP ± CON mod 
   
  Then select one option: 
  ● Burn a Talent point, add 1 
  to an ability; pay new ability 
  score x10 XP 
  ● Burn a Talent point, add 1 
  to a Save; pay new save 
  score x100 XP 
  ● Roll your class HD ± CON 
  mod and add to HP; pay 
  Level x100 XP 
  ● Add a new basic skill (pay 
  Level x50 XP) or improve a 
  skill to advcd. (pay Level 
  x100 XP) 
  ● Add a new special (an 
  ability, a power, a talent) for 
  your class, paying its XP cost 
  ● Add a spell of your choos-
  ing (in addition to the ran-
  dom one of your new level) 
   
  Each +50 XP for physical, not digital: 
    Mapping: 100 XP per session; 200 XP per adventure for beautiful maps  
    Drawings: 100 XP per session; 200 XP per session for complex drawings 
    Reports: 100 XP per session; 200 XP per adventure for better writing 
   
   
  33 
   
    Sorcerer: cast each known spell once per day 
    Studious: every time you gain a Level, add a new random 
  spell; if you want you may give up other level-up options and 
  also select one more spell of your choosing 
    Magic Energy: discard a spell until next long rest to cast an 
  instant magic missile for 1d6+Level damage 
    Magic Defense: discard a spell until next long rest to cast 
  an instant defense to negate 1d4+Level magical damage or to 
  allow a Save at advantage against magic 
    Flexibility: discard two avail. spells to cast the same spell 
  again in the same period of time 
    Detect Magic: you can detect magic in anything or anyone 
  as long as you can touch it (300 XP) 
    Extend Magic: you can extend (double) the duration of a 
  spell by discarding one any other spell (600 XP) 
    Expand Magic: you can expand (double) the effects of a 
  spell (its range, or damage, or effect, etc.) by discarding another 
  spell at the time of casting (800 XP) 
    Wisdom: cast and learn spells using WIS instead of INT, 
  but you must be somehow religious or holy (300 XP) 
    Blood Magic: transform 3 HP worth of blood (willing or 
  not) in the equivalent of discarding a spell (300 XP) 
    Turn Undead: discard any spell until next long rest to cast 
  Turn Undead at any time (300 XP) 
    Bless: discard any spell until next long rest to cast Bless at 
  any time (300 XP) 
    Vicious: blunt weapons in your hands inflict +2 damage 
  (300 XP) 
    The hand of God: once per session change a failed roll into 
  a natural 1 or 20 - a full success or a critical (300 XP) 
    Blessed: roll Saving Throws against magic or supernatural 
  powers with a bonus of +1 (300 XP) 
    Detect Evil: you can detect evil in anything or anyone as 
  long as you can touch it (300 XP)  
   
  
SOURCE: textdata/thevault/Lamentations of the Flame Princess/LotFP Periodicals/Black Dogs Zine (LotFP)/Black Dogs Issue 05 Add-Ons/4w Black Dogs Sorcerer Rear White.pdf