TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
   
  APL 8: 
  � +1 Ki Focus Kama (Adventure, DMG) 
  � Brooch of Shielding (Adventure, DMG) 
  � Fundamentals of Dweomercraft (Metaregional, see above) 
  � Gloves of Swimming and Climbing (Adventure, DMG) 
  � Oil of Shrink Item (Metaregional, 5th level caster, as per DMG, 
  Price: 750 gp) 
   
  APL 10 (APL 8 Items plus): 
  � +1 Bane (Dwarf) Morningstar (Adventure, DMG) 
  � +2 Studded Leather (Adventure, DMG) 
  � Bracers of Armor +2 (Adventure, DMG) 
  � Necklace of Adaptation (Adventure, DMG) 
   
  APL 12 (APL 8, 10 Items plus): 
  � +2 Rapier (Adventure, DMG) 
  � +3 Studded Leather (Adventure, DMG) 
  � Ioun Stone – Clear Spindle (Adventure, DMG) 
  � Monk’s Belt (Adventure, DMG) 
  � Periapt of Wisdom +4 (Adventure, DMG) 
   
  APL 14 (APL 8, 10, 12 Items plus): 
  � +2 Crossbow Bolts (Adventure, DMG) 
  � +2 Ki Focus Kama (Adventure, DMG) 
  � +4 Studded Leather (Adventure, DMG) 
  � Bracers of Armor +5 (Adventure, DMG) 
  � Ring of Protection +2 (Adventure, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp 
  Cross out any game effects this character does not gain. 
   
  � Fundamentals of Dweomercraft: This book is written in Ancient Suloise and Draconic.  This text has a long 
  history among the Suel, having been written by Lek-fo-Alna, one of the apprentices of Abis-Ara-Tmat, who 
  greatly advanced magic among the Suel.  PCs with the ability to read Ancient Suloise and Draconic can 
  gain the competence bonuses that the book provides.  Spending 1 TU reading this text gives the owner a 
  +1 competence bonus to their Knowledge (arcana) and Spellcraft skill checks.  A PC who spends 13 TUs 
  and 10,000 gp studying this book gains an additional benefit; all arcane spells of 0 or 1st level cast by this 
  PC have their save DCs increased by 1 (a competence bonus).  The book must remain with the reader for 
  the competence bonuses to be in effect. 
   
  Market Price: 200 gp; Weight: 5 lbs. 
   
  � Grigaur Taxidermy Specimen: This is a well constructed specimen of a Grigaur, a beast long believed to be 
  extinct.  It is of academic interest, and also makes a great trophy or conversation piece.  It can’t be the 
  subject of any spell that restores life to a corpse, though it could become an animated object or zombie 
  with the proper spells.  For the moment, it is merely a mysterious novelty; although it might prove to 
  serve a more useful purpose in the future. 
   
  Market Price: 2,000 gp; Weight: 400 lbs. 
   
  � Notice of Mysterious Group(s): Your actions have drawn the attention of one or more mysterious groups.  
  You’ve drawn the attention of (DM circles any that apply): 
   
   
  Group A 
  Group B 
  Group C 
   
  � Favor of Bistweig: Bistweig’s estate specializes in treating insanity and mental damage.  If you are affected 
  with any form of insanity or suffer any Int, Wis, or Cha damage or drain, you can spend 2 TUs under care 
  on Bistweig’s estate to have that insanity or damage/drain healed completely.  The treatment leaves you in 
  a weakened state; you function as if you have one negative level for the duration of your next adventure.  
  Mark this favor as USED when it has been used. 
   
  � Hunted by the Silent Ones: For not returning items stolen from the Gradsul Museum of Antiquities, you 
  are now hunted by the Silent Ones.  If this PC plays another adventure set in the Sheldomar Valley 
  Metaregion (Regional, Metaregional, Core, or Interactive), they are imprisoned by the Silent Ones for 10 
  TUs and have any forbidden items confiscated permanently (contact the Keoland Triad for the list of 
  forbidden items). 
  � Failure: This PC and his adventuring party failed to retain or recover the map they sought, or they failed 
  to decode that map.  This PC may NOT participate in the sequel to this adventure, SHE4-05 Advanced 
  Dweomercraft. 
   
  � Bronze Key of Portals: This small bronze key is a relic of the obscure Suloise deity Dalt.  It is a minor 
  artifact that slowly bonds with its wielder, increasing in power.  This PC has only just begun to bond with 
  the key, so it has the following ability.  It can be used twice per adventure to unerringly open any sealed or 
  locked or otherwise inaccessible portal or door, with the exception of those kept sealed by the 
  intervention of a deity or artifact or magic of a similar level (DM’s discretion).  Attempting to use the key 
  on such a divinely (or other) unopenable portal or door results in the key vanishing permanently. 
   
  Possessing this key has an unwanted side effect on wielders who are not worshippers of Dalt.  Such 
  wielders are compelled to commit more and more difficult thefts.  For every adventure played with the 
  key, the PC is required to spend 1 additional TU engaged in thefts.  The PC must make a both a Disable 
  Device and a Move Silently or Hide check equal to 18 + the number of TUs since the key was acquired.  
  Success at the check brings the PC an additional 50 gp in treasure per APL that can exceed the treasure cap 
  for the adventure in question.  Failure results in a fine equal to double the amount that would have been 
  acquired in this manner and imprisonment for 5 TUs.  Failure also results in the key being taken by the 
  authorities, ending this side effect.  A wish or miracle spell can also lift this side effect, as can the 
  vanishing of the key as noted above.  For good aligned PCs, if the side effect is lifted and the PC fails to 
  return the gold he has stolen; his alignment should be shifted one spot from good to neutral on the good-
  evil axis. 
   
  Divine casters of deities other than Dalt who possess the key may spend 2 TUs and make a DC 20 
  Knowledge (religion) check to convert to worship of Dalt without penalty or need for atonement. 
   
  � Blacklisted by the Sea Mages and Dustdiggers: For your boorish behavior at the lecture, you have been 
  blacklisted by the Sea Mages and Dustdiggers.  You are no longer considered a member (if you were one) 
  and may never join the group again.  Furthermore, you suffer a -4 circumstance bonus to all Cha checks 
  involving those groups. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE4-04 Fundamentals of Dweomercraft 
  A Metaregional Adventure 
  Set in the Sheldomar Valley 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/594/Normal Scenarios/SHE4-04 - Fundamentals of Dweomercraft (APL 8-14)/SHE4-04 - Fundamentals of Dweomercraft AR.pdf