TEXT: 3.5 SYSTEM COMPATIBLE
  LPJ9518
  Brelin Swift
  he r o e s  o f  Ne o e xo du s :
  
  Heroes of NeoExodus:  
  Brelin Swift
  2
  Some men are drawn to danger and ruin like moths to a 
  flame. This rare breed seeks out lethal conflicts, deadly 
  beasts, and cunning foes with reckless abandon, forever 
  searching for a greater conquest, for the ultimate thrill. 
  Brelin Swift is one such man, but thankfully an honorable 
  nature guides him towards battles that can benefit the 
  world.
  Born into a noble family on a world far beyond Exodus, 
  Brelin spent his adolescence on deadly safaris. His dabbling 
  in the mystical arts provided broad new vistas to hunt: the 
  elemental and outer planes. All the multiverse was his 
  playground, and many of his battles led him to greater and 
  greater mastery of strange spells and incantations which 
  strengthened and empowered his body. And powerful he 
  became. By the time he was 20, Brelin was known as a 
  slayer of demons, devils, and worse, yet he was still not 
  satisfied. He was a good man at heart but the hells could 
  not be changed by his conquests. Dejected, he turned his 
  attention to the mortal realms, and one world caught his 
  attention – Exodus.
  When Brelin arrived in this strange world, he was taken 
  aback by the ubiquity of corruption and vice. Criminals 
  and murderers threatened to topple nations and enslave 
  just and righteous men. Ultimately, he discovered that 
  much of the machination and evil in the world could 
  be traced back to small groups of highly intelligent and 
  dangerous individuals, working in concert to achieve 
  ever greater heights of power and control. Brelin could 
  not assault them directly – even a slayer of demons knew 
  his limits. He could, however, deal with their agents, and 
  perhaps stymie their efforts at manipulation and control. 
  So, Brelin became a killer of killers, an assassin hunter.
  APPEARANCE
  When out on a self-appointed mission, Brelin wears a 
  long, hooded cloak in a red so dark that it’s nearly black.  
  He covers his face with a lacquered mask in white and 
  black that looks something like a horned demon, revealing 
  only faintly glowing yellow eyes.
  When out and about and not on the hunt, Brelin maintains 
  a non-descript appearance and seamlessly blends in with 
  the local population. His natural form is human, or at least 
  close to human, with darker skin, a shaved head, and the 
  aforementioned glinting eyes.
  PERSONALITY
  Brelin is not very subtle, tactful, or conniving – he relies 
  upon honesty and earnestness to interact with other people. 
  He is hotheaded, prone to snapping at those who annoy 
  him and spouting wry insults. Most of all, Brelin is a man 
  on a mission, and his single-mindedness extends to his 
  dealings with other people. If you share his goals or can 
  help him, he’s your ally. If you oppose him, he’s a deadly 
  foe.
  BRELIN LIKES
   
  •  Being provided with information about powerful, 
  dangerous foes (especially criminals) (+4 
  diplomacy)
   
  •  Being spoken to plainly without complements or 
  guile (+2 diplomacy)
  BRELIN HATES
   
  •  People who speak slowly or take more than a few 
  seconds to answer a question (-2 diplomacy per 
  instance)
  USING BRELIN
  Brelin, though a good-aligned character may very well 
  appear as a recurring villain or opponent to the PCs. He 
  pursues his own goal at the expense of everyone else. He 
  often places the greater good over the good a few. As such 
  Brelin would be willing to let a few people die if he can 
  destroy a great evil.
  Brelin has been actively pursuing the terrorists known as 
  the Folding Circle (full detail can be found in Enemies of 
  NeoExodus: The Folding Circle). Brelin has convinced 
  himself that unless and until the Folding Circle is completely 
  destroyed, Exodus cannot know peace. As everyone seems 
  to ignore the problem, Brelin has convinced himself that 
  most people are unworthy of his help.
  Although the section below gives examples of how Brelin 
  could be used as an ally or an opponent, it is most likely 
  that he would fill both roles over the course of a longer 
  campaign. 
  
  Heroes of NeoExodus:  
  Brelin Swift
  3
  AS AN ALLY
  Brelin does not play well with others. He has no qualms 
  about changing plans without telling others. He always 
  assumes – and believes – that anyone who does not fully 
  agree with his is an idiot. A fact he does not hide and 
  vocally tells to anyone who wants to hear. Anyone working 
  with Brelin must be ready to be insulted, belittled and 
  ignored. 
  If the PCs are willing to work through the difficulties, 
  Brelin is a powerful ally. He is a powerful arcane spell 
  caster and he knows many things and definitely thinks 
  outside the box to defeat his foes. 
  AS AN OPPONENT
  As an opponent, Brelin is ruthless and merciless towards 
  those he considers his enemies. His list of enemies is 
  long, extending to members of the Folding Circle, their 
  underlings but also those who harbor or assist them – 
  often unknowingly. He has no issue destroying bases 
  and safehouses for the Folding Circle if it will bring 
  them.
  PCS COULD EASILY BE 
  TARGETED 
  When faced with opponents he believes he can 
  defeat – or already has defeated – Brelin tends to 
  monologue about his greatness, how perfect his 
  plan was and how foolish the PCs have been. He 
  never assumes that with regards to the Folding 
  Circle, and is all business when dealing with 
  them.
  TACTICS
  Before Combat: Brelin is rarely caught 
  without an Extended expeditious retreat, 
  and a stoneskin. Althought arrogant, 
  overconfident and full of himself, Brelin has 
  no qualms about using stealth, guile or any 
  dirty trick that may lead him to victory. 
  During Combat: Brelin targets spellcasters 
  over warriors.  He uses his most powerful 
  abilities first to cut down his foes as soon 
  as possible, disintegrate and Empowered 
  scorching rays are favorites of his. His 
  philosophy is to kill his foes as quickly 
  as possible, before they can overwhelm 
  and kill him. When facing extra-planar 
  opponents, he favors the use of dismissal 
  to cut down the number of opponents.
  Morale: Brelin is supremely confident 
  in his own abilities and relishes a 
  challenge, so he will only flee if 
  he faces an army or supremely 
  powerful being, like a demon lord 
  or god. 
  BRELIN SWIFT
  Male human Ranger 1/ Sorcerer (starsoul) 14
  CG Medium humanoid (human)
  Init +4; Senses low-light vision, Perception +7
  
  Heroes of NeoExodus:  
  Brelin Swift
  4
  DEFENSE
  AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 
  dodge)
  hp 138 (14d6+1d8+60)
  Fort +12, Ref +15, Will +13
  Defensive abilities evasion, no longer needs to 
  breathe, may use Deflect Arrow 2/day; Resist cold 5, 
  fire 5
  OFFENSE
  Speed 30 ft.
  Melee Demonbane +15/+10 (1d6+5/ 15-20)
  Ranged ray +12 (as spell)
  Special Attack favored enemy (evil outsider +2), 
  Sorcerer Spells Known (CL 14th; concentration +23)
  7th (4/day) – plane shift (DC26)
  6th (6/day) – disintegrate (DC25), repulsionB, true 
  seeing
  5th (8/day) – dismissal (DC 24), feeblemind (DC24), 
  overland flightB, teleport
  4th (8/day) – call lightning stormB (deals fire damage, 
  damage increased outdoors at night), fire shield, shout 
  (DC24), stoneskin, 
  3rd (8/day) –blinkB, dispel magic, haste, lightning bolt, 
  slow (DC22)
  2nd (8/day) – blur, flaming sphere (DC22), glitterdustB, 
  knock, mirror image, scorching ray
  1st (9/day) – comprehend languages, expeditious 
  retreat, magic missiles, protection from evil, unseen 
  servantB, true strike
  0 (at will) – arcane mark, detect magic, disrupt 
  undead, flare (DC20), ghost sound, light, mage hand, 
  prestidigitation, read magic
  Spell-Like Abilities (CL 14th; concentration +23)
  At will – aurora borealis (up to 14 rounds/day, like wall 
  of fire but inflicts cold damage and does not radiate 
  heat; one sides may fascinate up to 28HD of creatures 
  within 10ft.; Will DC26 negates)
  12/day – minute meteors (5’x30’ column, 1d4+7 fire 
  damage, Reflex 26 negates)
  STATISTICS
  Str 14, Dex 18, Con 16, Int 14, Wis 8, Cha 28
  Base Atk +8; CMB +10; CMD 25
  Feats Combat Reflexes, DodgeB, Empower Spell, 
  Eschew MaterialB, Greater Spell Penetration, Iron 
  WillB, Lightning Reflexes, Spell Focus (evocation), Spell 
  Penetration, Weapon Finesse
  Skills Acrobatics +19, Bluff +27, Fly +8, Knowledge 
  (arcana) +20, Knowledge (planes) +10, Perception +7, 
  Spellcraft +20, Survival +7
  Languages Common, Abyssal
  SQ voidwalker, wild empathy (1d20+10)
  Treasure +4 belt of physical perfection, +6 headband 
  of alluring charisma, amulet of proof vs. detection and 
  location, bracers of armor +5, cloak of resistance +3, 
  gloves of arrow snaring, ring of evasion, ring of feather 
  falling, rod of lesser extend spell, rod of lesser empower 
  spell
  SPECIAL ABILITIES
  Bloodline Arcana Whenever you cast an evocation 
  spell, targets that fail their saves are dazzled by tiny 
  sparkling starlights for 14 rounds.
  Demonbane Demonbase is a +3 keen evil-outsider 
  bane mithral rapier that was forged at the beginning of 
  time by angels dedicated to the forces of good.
  AVAILABLE NOW AT RPGNOW.COM, DRIVETHRURPG.COM AND PAIZO.COM
  3.5 SYSTEM COMPATIBLE
  LPJ9516
  folding circle
  Enemies of NeoExodus:
  3.5 SYSTEM COMPATIBLE
  LPJ9506
  widowmaker 
  scarlet
  Ene mie s  o f  Ne o Exo du s :
  THE WORLD OF EXODUS NEEDS HEROES...
  
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document Copyright 2000-2003, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich 
  Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, 
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  Heroes of NeoExodus: Brelin Swift Copyright 2011, Louis Porter Jr. 
  Design, Inc.
  OPEN GAME LICENSE Version 1.0a 
  Written By  Neal Bailey with JP Chapleau and Louis Porter Jr.
  Editing By Simon Rocquette
  Artwork by Eduardo Bromhbley
  All gaming mechanics on all pages is Open Game Content as defined by the Open Gaming License.
  
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