TEXT: Weekly Wonders
  Alex Riggs, Joshua Zaback
  Giant 
  Treasures
  
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  version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, 
  deities, etc) dialogue, plot, storylines, location, characters and trade dress.
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  or privileges to any art presented herein. Fire giant art by Jacob E. Blackmon. Storm giant art by Joe J. Calkins and 
  Cerebusart.com.
  Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics 
  of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License 
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  LLC does not guarantee compatibility, and does not endorse this product.
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  compatibility license.
  Designers
  Alex Riggs, Joshua Zaback
  Editor
  Rosa Gibbons
  Credits
  Necromancers of the Northwest, LLC
  8123 236th St SW, Unit 102
  Edmonds, WA, 98026
  www.necromancers-online.com
  
  2
  Introduction
   
  Giants are well known for the fabulous treasures that 
  they keep in their possession. While the greatest and most 
  wondrous of these are generally found only in the hands of 
  such giant paragons as the cloud and storm giants, even the 
  lowly hill giants are known to have a wide variety of strange 
  and unusual trinkets available in their grubby sacks. This 
  book explores some of the wondrous items that are closely 
  associated with giants, or which were made by them.
  BEANS OF GIANT HEALTH 
   
            PRICE 250 gp
  Slot none; CL 1st; Weight — 
  Aura faint transmutation
   
  These strange beans grow on truly massive stalks, 
  known only to the giants, and possess wonderful nutritional 
  properties. Any creature that consumes a bean of giant 
  health gains 25 temporary hit points, which last for up to 24 
  hours. The numbers of beans a creature can benefit from in 
  a single day are limited by the creature’s size, with Small (or 
  smaller) creatures being able to benefit from 1 bean, Medium 
  creatures being able to benefit from 2 beans, Large creatures 
  being able to benefit from 3 beans, and so on (the creatures 
  can still only benefit from one bean of giant health at a time).
  Construction Requirements 
  Cost 125 gp
  Craft Wondrous Item, goodberry
  BOOTS OF THE CLOUDS 
   
       PRICE 10,000 gp
  Slot none; CL 7th; Weight 1 lb. 
  Aura moderate transmutation
  Originally devised by cloud giants in an ancient 
  and foregone era, these boots have become popular with all 
  manner of creature who wishes to leave the world behind. 
  Being made of plain black or brown leather and coming in 
  sizes for humanoids of Tiny to Huge size, these unassuming 
  boots hide a powerful enchantment which allows their wearer 
  to step upon clouds as though they were solid. When walking 
  upon the surface of a cloud with the aid of these boots, the 
  wielder treats the cloud as a solid surface, though other 
  effects, including spells which originate from the wielder, do 
  not (for instance the wearer of a pair of boots of the clouds 
  could not cast a wall of stone on the cloud). Most creatures 
  using these boots treat clouds as difficult terrain, though 
  creatures with the giant subtype ignore this effect.
  Construction Requirements 
  Cost 5,000 gp
  Craft Wondrous Item, air walk
  CROWN RING  
   
   
       PRICE 18,000 gp
  Slot ring; CL 3rd; Weight 3 lbs. 
  Aura faint transmutation
   
  These prized magic rings are actually the crowns 
  or circlets of human kings and queens slain by giants, 
  and are specially enchanted to help enforce their rule. 
  These rings can only be worn by humanoids with the giant 
  subtype that are Large size or larger, and grant the wearer a 
  special aura of awesome might which allows him to use his 
  Strength modifier instead of his Charisma modifier for Bluff, 
  Diplomacy, and Intimidate checks, as well as for the purposes 
  of determining his Leadership score.
  Construction Requirements 
  Cost 9,000 gp
  Forge Ring, eagle’s splendor 
  ELIXIR OF GIANT SENSE 
   
            PRICE 100 gp
  Slot none; CL 5th; Weight — 
  Aura faint transmutation
   
  This bubbling pale liquid is so favored by giants that 
  many people believe they possess the enhanced senses it 
  grants inherently. The drinker of this elixir gains supernatural 
  senses for 8 hours. This elixir allows the drinker to see in the 
  dark with darkvision to a distance of 100 ft. and grants the 
  scent special quality, except that the scent granted by this 
  elixir only allows the imbiber to detect humanoid creatures 
  by scent, not other creatures.
  Construction Requirements 
  Cost 50 gp
  Craft Wondrous Item, darkvision
  GIANT BOW 
   
   
       
       PRICE 13,600 gp
  Slot none; CL 1st; Weight 6 lbs. 
  Aura faint transmutation
   
  These impressive bows are typically sized for Huge 
  creatures, though the cloud giant enchanters who invented 
  them have been known occasionally gift smaller versions 
  to other creatures who have earned their favor. In addition 
  to functioning as a +1 composite longbow (+12 Str), these 
  magical bows allow the wielder to use his Strength bonus 
  in place of his Dexterity bonus for attack rolls. Because of 
  their potent magic which allows for extra power, these bows 
  do not allow the wielder to benefit from the Precise Shot or 
  Improved Precise Shot feats.
  Construction Requirements 
  Cost 7,600 gp
  Craft Magic Arms and Armor, gravity bow
  GIANT HAMMER 
   
   
      PRICE 20,324 gp
  Slot none; CL 5th; Weight 10 lbs. 
  Aura faint evocation
   
  First forged by the hill giant smith Grumbar and 
  enchanted by the blood of an elven wizard, which the iron-
  headed maul is bathed in during its construction, this 
  massive weapon is perhaps the finest of the smith’s works. 
  In addition to functioning as a +2 Large warhammer, this 
  hammer lends additional striking power to giants, allowing 
  any giant who wields the hammer to make an extra attack per 
  round at his highest base attack bonus.
  Construction Requirements 
  Cost 10,324 gp
  Craft Magic Arms and Armor, mage hand
  GIANT’S SANDALS 
   
   
      PRICE 90,000 gp
  Slot feet; CL 1st; Weight 10 lbs. 
  Aura faint transmutation
   
  Though these strappy sandals of solid-looking, 
  brass-studded leather are clearly sized for giant’s feet, 
  they are actually meant to be worn by smaller humanoids. 
  These wondrous slippers were made as a gift for a small but 
  cherished warrior. Once donned, these magical sandals cause 
  the wearer’s size to change to fit the sandals, causing him to 
  become Huge size. This grants a +4 size bonus to Strength 
  and Constitution, but imposes a -2 size penalty to Dexterity, 
  and applies all the normal adjustments to attack rolls, AC, 
  CMB, CMD, and Fly and Stealth checks normally associated 
  with Huge size, as well as changing the creature’s space, 
  reach, and the damage inflicted by its weapons and natural 
  attacks.
  Construction Requirements 
  Cost 45,000 gp
  Craft Wondrous Item, enlarge person
  
  3
  GOLDEN GOOSE 
   
   
    PRICE 200,000 gp
  Slot none; CL 17th; Weight 15 lbs. 
  Aura strong universal
   
  This magnificent creature is technically a living 
  animal, but has such a mild manner and extreme value that 
  it is prized above all other wealth by giantkind. The flesh of 
  these gorgeous birds is made of living gold, which shines like 
  the purest ore, but which is soft and pliant as a mundane 
  bird’s flesh. A golden goose never engages in combat activities 
  of its own will, and has statistics identical to a giant eagle, 
  should it ever be forced into combat. A golden goose lays 
  one golden egg each week, which can be sold for bullion 
  (typically one of these eggs is worth 500 gp), or can be 
  consumed, granting the devourer considerable benefits. A 
  single egg restores 100 hit points to the consumer, cures him 
  of any condition which could be recovered by a heal spell, 
  and grants a +4 bonus to the consumer’s Strength, Dexterity, 
  and Constitution scores that lasts for 24 hours. Eating the 
  flesh of the goose itself is far more impressive, conferring a 
  sort of immortality upon the eater, such that he never ages. 
  His appearance returns to the bloom of youth, and he no 
  longer suffers any penalties due to age. Further, he gains a 
  permanent +2 inherent bonus to Strength, Dexterity, and 
  Constitution. Eating the flesh of the golden goose also comes 
  with a powerful curse, however, and any metal the wearer 
  touches or holds in his possession for more than 1 minute 
  turns to ash. 
  Construction Requirements 
  Cost 100,000 gp
  Craft Wondrous Item, wish
  HELM OF PROOF AGAINST GIANTS 
       PRICE 12,000 gp
  Slot head; CL 10th; Weight 3 lbs. 
  Aura moderate abjuration
   
  Crafted by ancient dwarven smiths to aid their kin 
  in long-forgotten wars against giantkind, these silver-winged 
  helmets provide significant protection against all manner of 
  large opponents. The wearer of this helm gains a +2 dodge 
  bonus to AC again creatures at least one size category larger 
  then themselves. Additionally, ancient spells woven into the 
  silver protect the wearer against giants specifically, rendering 
  the wearer immune to critical hits by creatures of the giant 
  subtype.
  Construction Requirements 
  Cost 6,000 gp
  Craft Wondrous Item, creator must be a dwarf 
  OGRE MASK 
   
   
   
       PRICE 10,000 gp
  Slot face; CL 10th; Weight 10 lbs. 
  Aura moderate transmutation
   
  Crafted in ancient days, when ogres were said to 
  have been much more civilized, these aged ivory and iron 
  masks grant the wearer a sense of power and inner calm that 
  makes even the most timid foe terrifying to behold. When 
  worn by a humanoid creature without the giant subtype, the 
  wearer gains the giant subtype for as long as he wears the 
  mask. When donned by a creature that already has the giant 
  subtype, the mask negates any penalty to attack rolls and AC 
  due to size.
  Construction Requirements 
  Cost 5,000 gp
  Craft Wondrous Item, creator must be an ogre
  RING OF ROCK CATCHING 
   
        PRICE 2,000 gp
  Slot ring; CL 10th; Weight — 
  Aura moderate abjuration
   
  This magical ring is made from a single band of 
  gold with a chunk of granite set in the center, in place of a 
  gemstone. The ring magically sizes itself to fit the finger of 
  whoever holds it. Once donned, the ring grants the wearer 
  the rock catching universal monster ability and grants a +5 
  bonus on Reflex saves made to catch rocks. If the wearer 
  already had the rock catching ability, the bonus on Reflex 
  saves made to catch rocks increases to +10. The wearer of a 
  ring of rock catching can catch rocks of any size. 
  Construction Requirements 
  Cost 1,000 gp
  Forge Ring, creator must have rock catching
  ROCK OF ERUPTION  
   
        PRICE 3,600 gp
  Slot none; CL 5th; Weight 20 lbs. 
  Aura faint evocation
   
  This perfectly round, Medium-sized rock is hot to 
  the touch and rumbles slightly when at rest. When used as 
  a thrown weapon, such as by a giant with the rock throwing 
  ability, these rocks have a +3 enhancement bonus to hit and 
  explode upon impact, dealing an additional 4d6 points of fire 
  damage to the target. Rocks of eruption are expended after 
  one use.
  Construction Requirements 
  Cost 1,800 gp
  Craft Magic Arms and Armor, fireball
  RING OF GIANT FRIENDSHIP  
      PRICE 25,000 gp
  Slot none; CL 1st; Weight 1 lb. 
  Aura faint transmutation
   
  Forged by humans who have had friendly dealings 
  with local giants, these rings find their way onto the fingers 
  of giants of any disposition who have to deal with smaller 
  humanoids. The wearer of one of these magic rings can speak 
  a command word to change his size to Medium or Small. 
  While this change in size applies all the usual adjustments 
  for altering size (including appropriate bonus or penalties to 
  attack, AC, CMB, CMD, Stealth, Fly, what size weapons the 
  creature can wield, damage for natural attacks, etc.), the rings 
  apply no adjustments to the wearer’s ability scores. 
   
  The wearer’s gear changes to match his new size. The 
  magic of the ring functions for 1d4 hours after activation, at 
  which time the user is transformed back to his original size 
  and must wait until the next day at dawn before the ring can 
  be used again. If the wearer would not be able to return to 
  his normal size when the duration expires, he remains at his 
  altered size until he enters an area which can accommodate 
  his true size. 
  Construction Requirements 
  Cost 12,500 gp
  Forge Ring, reduce person
  SHOES OF CRUSHING  
                     PRICE 30,000 gp
  Slot feet; CL 9th; Weight 2 lbs. 
  Aura moderate transmutation
   
  These mighty steel-shod shoes are sized for Large 
  or Huge humanoids and are typically decorated with 
  intimidating designs of demons, dragons, or other monsters. 
  These shoes provide the wearer with immense crushing 
  
  4
  power, when used to stomp on smaller creatures. The wearer 
  of these shoes gains 2 primary slam natural attacks which 
  deal damage appropriate for his size, and which can only be 
  used against creatures 2 or more size categories smaller than 
  he is.
  Construction Requirements 
  Cost 15,000gp
  Craft Wondrous Item, beast shape III
  SILVER THREAD 
   
                        PRICE 1,250 gp
  Slot none; CL 1st; Weight 10 lbs. 
  Aura faint transmutation
   
  Originally crafted by cloud giants to sew clothes that 
  would never rip, this magical thread is extremely tough and 
  beautiful. Each spool is approximately 300 feet long, and a 
  strand of the thread is about as thick as a rope made for a 
  Medium-sized creature. The thread is nearly unbreakable, 
  having a hardness of 20 and 100 hit points. Despite its great 
  strength, the silver thread is extremely light and pliable, 
  making it easy to knot, form into loops, or, indeed, sew into 
  clothing. Any suit of padded, leather, studded leather, or 
  hide armor can be reinforced with the thread (a single spool 
  contains enough thread to reinforce one Huge-sized suit of 
  armor, 2 Large-sized suits of armor, or 4 Medium-sized suits 
  of armor). Suits of armor reinforced with silver thread gain 
  hardness 20 and have double their normal hit points. 
  Construction Requirements 
  Cost 625 gp
  Craft Wondrous Item, animate rope
  STONE OF TRUE AIM  
                       PRICE 4,000 gp
  Slot none; CL 1st; Weight 10 lbs. 
  Aura faint divination
   
  These shimmering rocks are available in both 
  Medium and Large sizes, and are exceedingly light for their 
  size. When used as a thrown weapon, such as by a giant with 
  the rock throwing ability, these rocks have a +5 enhancement 
  bonus to attack rolls and impose a -5 penalty on any Reflex 
  save made to catch them, once thrown.
  Construction Requirements 
  Cost 2,000 gp
  Craft Magic Arms and Armor, true strike
  STORM GIANT CHARIOT 
   
      PRICE 90,000 gp
  Slot none; CL 17th; Weight 6,000 lbs. 
  Aura strong conjuration
   
  This magnificent gilded chariot is made from worked 
  silver, lacquered with sky blue paint and embellished with 
  scenes of tempests and roiling clouds. Though sized for a 
  single Huge creature, it is possible for 2 Large creatures or 
  as many as 4 Small or Medium creatures to comfortably fit 
  within the chariot’s confines. Upon boarding, a pair of goat-
  shaped clouds bound by golden chains appear from thin air 
  to pull the chariot, whether on land or underwater. The cloud 
  goats obey the spoken commands of anyone on the chariot, 
  and take them by the most direct route to wherever they ask. 
  If passengers on the chariot give contradictory commands, 
  they must make opposed Charisma checks to determine 
  whose directions the cloud goats follow. Despite being made 
  of clouds, the cloud goats cannot lift the chariot off of the 
  ground, although they pull it through water. The cloud goats 
  move at a speed of 100 feet per round, whether they are 
  moving overland or through the water. The cloud goats are 
  insubstantial and cannot be attacked, Further, although they 
  appear to be made of clouds, the cloud goats are unaffected 
  by wind, and cannot be dissipated. In all other ways, this 
  functions as a normal chariot.
  Construction Requirements 
  Cost 45,000 gp
  Craft Wondrous Item, summon nature’s ally IX
  TROLL HORN  
   
   
      PRICE 45,000 gp
  Slot none; CL 9th; Weight 5 lbs. 
  Aura moderate conjuration
   
  These magical devices resemble common ram’s 
  horns fitted with a small mouthpiece; however, in actuality, 
  these mythical horns are taken from the heads of a strange 
  race of ancient trolls, now all but lost to the world. A short 
  series of notes from the horn can be played as a full round 
  action in order to summon 1d4 of these trolls, which have 
  stats identical to the trolls found in the Pathfinder Bestiary, 
  except that they have a secondary gore attack in addition 
  to their other natural attacks (which deals 1d6 points of 
  damage). The trolls obey the summoner’s commands for 
  1 minute or until slain, as though summoned by summon 
  monster I. The troll horn can be used any number of times 
  each day, but each time after the first, there is a 10% chance 
  that the horn will break after summoning the trolls. If the 
  horn breaks before the trolls return home, they are able to 
  act according to their own wishes, and will likely attack the 
  summoner. 
  Construction Requirements 
  Cost 22,500 gp
  Craft Wondrous Item, summon monster V
  
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  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich 
  Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original 
  material by E. Gary Gygax and Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark 
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis 
  Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. 
  Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC; 
  Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen 
  Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. 
  Pathfinder Roleplaying Game Ultimate Magic. Copyright 2011, Paizo Publishing, LLC; Authors: 
  Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-
  MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. 
  Pathfinder Roleplaying Game Mythic Adventures Copyright 2013, Paizo Publishing, LLC; 
  Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse 
  Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom 
  Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray 
  Vallese. 
  Pathfinder Roleplaying Game Bestiary 3 Copyright 2011, Paizo Publishing, LLC; Authors Jesse 
  Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick 
  Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. 
  Brood of the Spider Queen: Spider Bloodlines Copyright 2015, Necromancers of the 
  Northwest, LLC; Authors: Alex Riggs, Joshua Zaback 
  Lords of the Leaves: Elven Archetypes Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Wells of Wonder: Arcane Fonts Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Magic of the Mire: Lizardfolk Spells Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Kings of the Mountain: Dwarven Archetypes Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Vengeful Curses Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: From the Bags of Giants Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Magical Instruments Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant Slaying Spells Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Princes of the Plains: Halfling Archetypes Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant-Blooded Feats Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Legacy Character Creation Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant Bloodlines Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Regents of the Road: Gnome Archetypes Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Fog and Garden Giants Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback
  Weekly Wonders: Troll Magic Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Scions of Sin: Tiefling Archetypes Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Secret Spirits Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant Treasures Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  END OF LICENSE 
  
   
  Giants have the best treasure. This has been true pretty much 
  ever since Jack and the Beanstalk, and even today, giant treasure 
  gets special attention, with detailed information on what kinds of 
  odd and exciting things one might find inside a giant's bag. Of 
  course, some giants have more exciting treasures than others, and no 
  one really expects anything nice to come out of a hill giant's bag, but 
  what can you do to add a little extra spice to the loot piles of your 
  giants?
  giants?
  This book contains eighteen new magic items, a mix of wondrous 
  items and weapons, all of which are thematically linked to giants in 
  some way. Whether you're looking for some exciting giant-themed 
  gear to add to the next oversized foe you throw before your party, you 
  want an exciting and unusual wondrous item as a centerpiece to 
  your treasure hoard, or you're a player who's looking for new and 
  exciting magic items, you'll find it all in here. 
  Giants Among Treasure!
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Necromancers of the Northwest/Weekly Wonders - Giant Treasures.pdf