TEXT: Collections
  Back Issues
  DURING ROLEPLAYING
  MINOR TWIST
  MAJOR TWIST
  DURING ROLEPLAYING
  MINOR TWIST
  MAJOR TWIST
  Hero Point Rewards
  Hero Points
  This Issue:
  +1
  +2
  +3
  +4
  Hero Name
  Alias
  GENDER
  AGE
  HEIGHT
  EYES
  HAIR
  SKIN
  BUILD
  COSTUME/EQUIPMENT
  Physical Attributes
  BACKGROUND
  POWER SOURCE
  ARCHETYPE
  PERSONALITY 
  Characteristics
  Player
  Principle of
  Principle of
  Tachyon
  Dr. Meredith Stinson
  Female
  Middle Aged
  6'0"
  Blue
  Strawberry Blonde
  White
  Lithe
  White form-fitting outfit with blue sides. Red glowing 
  circles on her thighs. Stabilizing device on her left forearm. 
  High-tech running shoes.
  Academic
  Radiation
  Speedster
  Impulsive
  Speed
  Science
  You're fast, but you don't like to waste time. You like 
  to be on your way to your destinations as quickly as 
  possible.
  You are up to date on and understand most modern 
  scientific theories and research and can quote from 
  them during conversations.
  What physical drawbacks do you suffer from going 
  too fast?
  What were the surprising effects of leveraging that 
  scientific principle in this situation?
  What critical detail did you speed by earlier that is 
  now coming back to haunt you?
  Oh heck! What just blew up?
  Freedom Four Vol. 1
  
  Hero Name
  Player
  ICON
  NAME
  TYPE
  GAME TEXT
  ICON
  NAME
  TYPE
  GAME TEXT
  Principle of
  Principle of
  DIE
  TYPE
  DIE
  TYPE
  Alias
  Powers
  Qualities
  OUT
  ICON
  NAME
  TYPE
  GAME TEXT
  Health Range
  GREEN
  YELLOW
  RED
  CURRENT
  Status Dice
  GREEN
  YELLOW
  RED
  GREEN ZONE
  YELLOW ZONE
  RED ZONE
  Abilities
  Tachyon
  Dr. Meredith Stinson
  Inventions
  Lightning Calculator
  Speed
  Vitality
  d8
  d10
  d10
  d6
  Close Combat
  Finesse
  Mind Over Matter
  Science
  Self-Discipline
  d8
  d8
  d8
  d12
  d8
  d6
  d6
  d8
  27–21
  20–11
  10–1
  A,H
  B,H,A
  A
  O
  O
  Hypersonic Assault
  Quick Insight
  Nimble Strike
  Speed
  Science
  A
  A
  R
  I
  A
  Attack multiple targets using Finesse. Use your Min die. Hinder each target with your Mid 
  die.
  Boost or Hinder using Lightning Calculator. Use your Max die. If you roll doubles, Attack 
  with your Mid die.
  When a target moves near you, you may Attack it by rolling your Speed die.
  When you successfully Overcome, you may end up anywhere in the current environment. 
  You and each of your allies gain a hero point.
  Overcome while applying specific scientific principles. Use your Max die. You and each of 
  your allies gain a hero point.
  B,R
  A
  A
  Margin of Error
  Stabilization Device
  Lightspeed Barrage
  Sonic Vortex
  R
  A
  A
  A
  After rolling dice, you may take 1 irreducible damage to reroll the dice you just rolled.
  Boost yourself with Inventions. Remove a penalty on yourself or recover Health equal to 
  your Min die.
  Attack using Close Combat. Use your Max die. If you roll doubles, use your Max+Min 
  instead.
  Attack multiple targets using Speed. Use your Max die against one target and your Mid die 
  against the rest. If you roll doubles, you take irreducible damage equal to your Mid die.
  Pushing the Limits
  Speed Limit
  I
  I
  You have no limit on the number of reactions you can take. Each time you use a reaction 
  after the first one each turn, take 1 irreducible damage or take a minor twist.
  When taking any basic action using Lightning Calculator, you may reroll your Min die before 
  determining effects.
  On the next hero's turn, they may take 1 irreducible damage to reroll the dice they just rolled.
  
SOURCE: textdata/thevault/Sentinel Comics RPG/SCRPG Character Sheet (FF-PP) (Tachyon Test).pdf