TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � eyes of the eagle (Adventure, CL 3
  rd;DMG) 
  � ghostoil (Regional, A&E). 
  � pearl of power, 1
  st level (Adventure, CL 17
  th; DMG). 
  � wand of ray of enfeeblement (Adventure, CL 1, 20 charges, as 
  per the spell in the PHB). 
  � Taurgern’s spellbook (Adventure; see above). 
   
  APL 4 (all of APL2 plus the following) 
  � vestment of resistance +1 (Adventure, CL 3
  rd; DMG; function 
  and price identical to the cloak of resistance, vestment slot). 
  � wand of magic missile (Adventure, CL 3th, 20 charges, 
  DMG). 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � pearl of power, 1
  st level (Adventure, CL 17
  th; DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � brooch of shielding (Adventure, CL 1
  st; DMG) 
  � gloves of arrow snatching (Adventure, CL3rd DMG) 
  � wand of magic missile (Adventure, CL 5th, 20 charges, 
  DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  �  cloak of resistance +2 (Adventure, CL 6
  th; DMG) 
  � vestment of resistance +2 (Adventure, CL 6
  th; DMG; function 
  and price identical to the cloak of resistance, vestment slot). 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � ring of counterspells (Adventure, CL 11
  th; DMG) 
  � ring of protection (Adventure; CL 6
  th; DMG). 
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  �Favor with Sariven: This favor can be spent for one-time access 
  to:  
  � 
  One of the following wands: daylight, detect magic, 
  levitate, mage armor or see invisibility. All at minimum 
  arcane caster level. 
  � 
  Or one of the following items: boots of elvenkind, brooch 
  of shielding, cloak of elvenkind or eyes of the eagle. 
   
  �Favor with the Caretakers of the Mourning Tower: This counts 
  as a favor with either the Eliastraiir, the Established Temple of 
  Pelor or the Samryntar. Its status can be decided when spending it. 
  In addition, when spent for this specific purpose, it will grant 
  one-time access to one of the following items: 
  � 
  The following weapon enhancements: bane (undead), 
  ghost touch or merciful. 
  � 
  The following armor enhancements: ghost touch, +2 or +3 
  � 
  Circlet of blasting (major or minor) or helm of 
  comprehend languages and read magic. 
  Members of the above organizations gain meta-regional access 
  to the items above and need not spend the favor for this. They 
  may use this favor once to gain access to one of these items after 
  a Core scenario. 
  � Taurgern’s Spellbook: Taurgern’s spellbook contains the 
  following spells. The complete spellbook must be bought at higher 
  APLs (each APL contains the spells from previous APLs): 
  APL 2: comprehend languages, magic missile, protection from 
  good, ray of enfeeblement, shield, shocking grasp; Cost 300 gp. 
  APL 4: detect undead, mage armor, scorching ray, tasha’s 
  hideous laughter; Cost +300 gp (total 600 gp). 
  APL 6: false life, haste, lightning bolt, resist energy, see 
  invisibility; Cost +550 gp (total 1,150 gp). 
  APL 8: blindness/deafness, dispel magic, enervation, slow; 
  Cost +600 gp (total 1,750 gp). 
  APL 10: cloud kill, dominate person, hold person, greater 
  invisibility; Cost +850 gp (total 2,600 gp). 
  APL 12: chain lightning, feeblemind, repulsion, wall of force; 
  Cost +1100 gp (total 3,700 gp). 
   
  � Ghostoil: This clear oil has a slight tint of grey, and strange, 
  wispy forms seem to swirl through it. When applied to a weapon, 
  ghostoil allows it to affect incorporeal creatures normally for the 
  next 2 rounds. One flask of ghostoil contains enough liquid to coat 
  one weapon of Large size or smaller. Applying ghostoil to a weapon 
  of any size is a full-round action. Craft Alchemy (DC 25); Market 
  Price 50 gp; Arms and Equipment Guide. 
  This Record Certifies that 
  _______________________________________________ 
   
  played by______________________________________ 
   
  Player  
   
   
  RPGA # 
  Has Completed 
  SND4-02 Whispers in the Dark 
  A Regional Adventure 
  Set in The Kingdom of Sunndi 
   
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sunndi/594/Normal Scenarios/SND4-02 - Whispers in the Dark (APL 2-12)/SND4-02 - Whispers in the Dark AR.pdf