TEXT: Path of Hurricane
  Barbarian Subclass
  Stratos Fotakis
  
  PATH OF THE HURRICANE | BARBARIAN SUBCLASS
  2
  CREDITS
  Writing & Design by: Stratos Fotakis
  Twitter: @StratosF8
  DUNGEONS & DRAGONS, D&D, WIZARDS OF THE COAST, FORGOTTEN REALMS, THE DRAGON AMPERSAND, PLAYER’S HAND-BOOK, MONSTER MANUAL, DUNGEON MASTER’S
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  ALL OTHER ORIGINAL MATERIAL IN THIS WORK IS COPYRIGHT 2020 BY STRATOS FOTAKIS AND PUBLISHED UNDER THE COMMUNITY CONTENT AGREEMENT FOR DUNGEON
  MASTERS GUILD.
  
  PATH OF THE HURRICANE | BARBARIAN SUBCLASS
  3
  PATH OF THE HURRICANE
  Barbarians who follow the path of the hurricane
  have a powerful connection to the elements of the
  storm, so they learn to transform their rage into
  lightning that bolsters their attacks and hinders
  their enemies.
  Those who follow the path of the hurricane, usu-
  ally have a lineage connection with either storm gi-
  ants, or blue/bronze dragons. In rare occasions
  some of those barbarians awaken their elemental
  abilities when they get exposed to vast amounts of
  lightning energy.
  STRIKE OF LIGHTNING
  Starting when you choose this path at 3rdlevel, you
  can channel your elemental magic into your
  weapon strikes. While you’re raging, the first crea-
  ture you hit on each of your turns with a weapon at-
  tack takes extra damage equal to 1d6 + your profi-
  ciency bonus lightning damage.
  In addition that creature must succeed on a
  Strength saving throw (DC 8 + your Strength bonus
  + your proficiency bonus) or get pushed 5 feet away
  from you in a direction of your choice.
  CHILD OF THE STORM
  Starting at 6th level, your affinity to the elements of
  the storm grows stronger. You gain resistance to
  lightning and thunder damage.
  In addition you can no longer be deafened from
  the effect spells or abilities.
  THUNDEROUS RETRIBUTION
  At 10th level, when you take damage from a creature
  that is within 10 feet of you, while you are raging,
  you can unleash a surge of lightning towards the
  creature, using your reaction. The attacker takes
  2d8 lightning damage.
  When you reach 16th level in this class the damage
  increases to 3d8.
  CALL THE STORM
  At 10th level, you can cast the call lightning spell.
  Constitution is your spellcasting ability for this spell.
  You can use this feature a number of times equal
  to your Constitution modifier (minimum of on-
  ce).You regain all expended uses of this feature
  when you finish a long rest.
  LIGHTNING JUGGERNAUT
  At 14th level, while raging, you can use a bonus action
  during your move to pass through the space of a Large
  or smaller creature. That creature must succeed on a
  Strength saving throw (DC 8 + your Strength bonus +
  your proficiency bonus) or be knocked prone and take
  2d12 + your Strength modifier lightning damage.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Stratos Fotakis/Path of the Hurricane Barbarian.pdf