TEXT:  
   
   
  Player Name: 
   
   
   
   
  RPGA Number:  
   
   
   
  Date: 
   
   
   
   
   
  Convention Awarded: 
   
   
   
  DM Signature: 
   
   
   
   
  DM RPGA Number: 
   
   
   
   
   
  This certificate is the property of the RPGA, must be 
  returned to the campaign staff upon request, and has $0 
  cash value. It cannot be traded, sold, or given away. It has 0 
  gp value in game, and does not give the PC access to the 
  item for purchase or crafting purchases. If lost, void should 
  be written across the text of this certificate. 
   
   
   
   
   
  has earned the following in the Core Special Adventure 
  CORS7-03 Into White Plume (Low-Level) 
   
  �Halls of Legend: You have walked one of the most 
  legendary and infamous dungeons in the Flanaess and 
  battled the degenerate, mad gnomes and their servants 
  dwelling within. The magic pervading this place has 
  subtly affected you; this has several effects. All effects 
  listed below fade after one year from the date on this AR 
  unless previously expended.  
   
  �Power of the Mephit: As a standard action you can 
  call upon the warped power of an earth mephit. This 
  grants you fast healing 2 for 10 rounds, but only if you 
  are underground or buried up to your waist in earth.  
   
  You can use this ability twice �� before the 
  magic sustaining it fails.  
   
  �Power of Undeath: As a swift action you can call 
  upon the power of undeath to augment your attacks. 
  For the next five rounds, if you hit your target with an 
  unarmed strike, your opponent must make a DC 10 + 
  1/2 HD + Con bonus Fortitude save or be paralyzed for 
  1d4+1 rounds.   
   
  You can use this ability twice �� before the 
  magic sustaining it fails. 
   
  �Whispers: As a standard action you can gain the 
  spell-like abilities of a whisper gnome (caster level 1st; 
  save DC 10 + Cha + spell level): 
   
  1/day—ghost sound, mage hand, message, silence 
  (must be centred on self). 
   
  This ability lasts for 24 hours and you can use it twice 
  �� before the magic sustaining it fails. 
   
  Player Name: 
   
   
   
   
  RPGA Number:  
   
   
   
  Date: 
   
   
   
   
   
  Convention Awarded: 
   
   
   
  DM Signature: 
   
   
   
   
  DM RPGA Number: 
   
   
   
   
   
  This certificate is the property of the RPGA, must be 
  returned to the campaign staff upon request, and has $0 
  cash value. It cannot be traded, sold, or given away. It has 0 
  gp value in game, and does not give the PC access to the 
  item for purchase or crafting purchases. If lost, void should 
  be written across the text of this certificate. 
   
   
   
   
   
  has earned the following in the Core Special Adventure 
  CORS7-03 Into White Plume (Low-Level) 
   
  �Halls of Legend: You have walked one of the most 
  legendary and infamous dungeons in the Flanaess and 
  battled the degenerate, mad gnomes and their servants 
  dwelling within. The magic pervading this place has 
  subtly affected you; this has several effects. All effects 
  listed below fade after one year from the date on this AR 
  unless previously expended.  
   
  �Power of the Mephit: As a standard action you can 
  call upon the warped power of an earth mephit. This 
  grants you fast healing 2 for 10 rounds, but only if you 
  are underground or buried up to your waist in earth.  
   
  You can use this ability twice �� before the 
  magic sustaining it fails.  
   
  �Power of Undeath: As a swift action you can call 
  upon the power of undeath to augment your attacks. 
  For the next five rounds, if you hit your target with an 
  unarmed strike, your opponent must make a DC 10 + 
  1/2 HD + Con bonus Fortitude save or be paralyzed for 
  1d4+1 rounds.   
   
  You can use this ability twice �� before the 
  magic sustaining it fails. 
   
  �Whispers: As a standard action you can gain the 
  spell-like abilities of a whisper gnome (caster level 1st; 
  save DC 10 + Cha + spell level): 
   
  1/day—ghost sound, mage hand, message, silence 
  (must be centred on self). 
   
  This ability lasts for 24 hours and you can use it twice 
  �� before the magic sustaining it fails. 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/597/CORS7-03 Into White Plume Mountain/CORS7-03 Into White Plume  LL Special Cert.pdf