TEXT: Barbarian:
  Path of the Wild Hunt
  The Wild Hunt is an ancient tradition stretching further 
  back even than the collective memory of the feywild. 
  Driven by the primal instinct of the beast within,  you 
  seek ever more dangerous prey, no matter the risk. 
  There are two types of creatures in this world - Predator, 
  and prey, it is only within the savagery of the hunt that 
  one is separated form the other.
  Predator’s Savagery
  Beginning at 3rd level when you choose this path your 
  predator’s instinct grows stronger with each worthy prey 
  you hunt. While you are raging, you gain a Cumulative 
  +1 to damage rolls each time you reduce a target with 
  a CR of your level or higher to 0 Hit points, up to a 
  maximum equal proficiency bonus. 
  Primal Tracker
  At 6th level, the primal magic of the hunt fuels the most 
  bestial of your senses. You have advantage on checks 
  made to track or locate injured creatures, and may add 
  twice your proficiency bonus to checks made to track 
  creatures with a CR of your level of higher.
  Armor of the Hunt
  By 10th level, the icy thrill of the hunt deadens your pain 
  so long as the pursuit continues. While you are raging, 
  each time your hit points are reduced by damage from 
  a melee weapon attack, you gain temp hp equal to the 
  damage dealt until the end of your next turn. Damage 
  absorbed by temporary hit points does not trigger this 
  feature
  Frenzied Strength
  Upon reaching level 14, the true fury of the wild hunt 
  pulses chill through your veins, making you appear ever 
  more savage and granting you terrible strength in battle. 
  While you are raging, versatile weapons wielded in only 
  one hand use their 2 handed damage dice. In addition, 
  your Unarmed strikes deal your choice of bludgeoning 
  or slashing damage equal to your strength modifier.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Clockwork Dragon/01-Classes/01-SubClasses/Path of the Wild Hunt.pdf