TEXT: DEX Checks
  Vision Checks
  Hearing Checks
  Numbed #
  Useless #
  Max Deaths
  Deaths to Date
  SAVING THROWS
  ABILITY SCORES
  HIT POINTS
  Hit Dice: d
  CLASS
  ARMOR
  Proficiency
  Slots Chk
  PROFICIENCIES
  Surprised AC
  Shieldless AC
  Rear AC
  Type Worn
  Target’s AC
  10
  9
  8
  7
  6
  5
  4
  3
  2
  1
  0
  -1
  -2
  -3
  -4
  -5
  -6
  -7
  -8
  -9
  -10
  To Hit #
  Character
  Class/Kit
  Level
  Race
  Alignment
  Patron Deity/Religion
  Place of Origin
  STR
  DEX
  CON
  INT
  WIS
  CHA
  Spell
  Immun
  HP
  Adj
  Add
  Profs
  Magical
  Def Adj
  Bonus
  Spells
  Spell
  Failure
  System
  Shock
  Resurrect
  Survival
  Poison
  Save
  Spell
  Level
  Learn
  Spell
  Max #
  Spells
  Spell
  Immun
  Surprise
  Adjustment
  Missile Att
  Adjustment
  Defensive
  Adjustment
  Hit
  Adj
  Dmg
  Adj
  Weight
  Allow
  Max
  Press
  Bend
  Bars
  Regen
  Reaction
  Adjustment
  Loyalty
  Base
  Max # of
  Henchmen
  Proficiency
  Slots Chk
  Open
  Doors
  Proficiency
  Slots Chk
  To Hit Modifiers
  +/-
  Non-proficiency penalty
  Damage Modifiers
  +/-
  AC Modifiers
  +/-
  COMBAT MODIFIERS
  Weapon
  #AT
  Size
  Type
  Speed
  Hit/Dmg Adj
  Damage
  Range/Special
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  WEAPON COMBAT
  Paralyzation/
  Poison/Death
  Mod
  Total
  Start
  Wounds
  PLAYER CHARACTER RECORD
  2nd Edition
  Modifier
  +/-
  Spell
  Spell
  Resistance
  COMBAT
  Petrification/
  Polymorph
  Breath Weapon
  Rod, Staff,
  or Wand
  
  EQUIPMENT
  Total Weight
  Encumbrance
  Movement Rate
  Item
  Location
  Wt
  Item
  Location
  Wt
  Item
  Location
  Wt
  Movement
  Rate
  Movement
  Rate
  Total XPs
  XPs Needed for Next Level
  Base
  Run (x 5)
  Jog (x 2)
  Day
  Run (x 3)
  Kit Modifier
  Ability Bonus
  Run (x 4)
  Subrace Modifier
  Level Limit
  Encumbrance
  Weight
  Move Attack
  AC
  Level Changes
  By
  At Levels
  Category
  Carried
  Rate
  Penalty Penalty
  THAC0
  Light  ( 2⁄3 MV)
  –
  –
  Saving Throws
  Moderate ( 1⁄2 MV)
  - 1
  –
  Weapon Proficiencies
  Heavy ( 1⁄3 MV)
  - 2
  +1
  Non-weapon Proficiencies
  Severe (MV=1)
  1
  - 4
  +3
  MOVEMENT
  EXPERIENCE
  MAGIC ITEMS
  TREASURE/OTHER POSSESSIONS
  
  Current
  Number
  Maximum
  Fans
  1-10
  attend local
  Diehards
  11-12
  attend 100 miles
  Boosters
  13-14
  local + 1d6 friends
  Enthusiasts
  15
  free work
  Supporters
  16
  lvlxd10 gp/d12 months
  Zealots
  17
  follow
  Defenders
  18
  follow & defend
  Extremists
  19
  mimic
  Fanatics
  20
  mimic (25% kill)
  Established Reputations
  Index
  Town/City
  Title
  Last Performance
  Earnings
  Spent on Reputation
  Spells per Level:
  1st
  6th
  2nd
  7th
  3rd
  8th
  4th
  9th
  5th
  Other
  Spheres Available/Opposition Schools
  Base
  Skill
  Race
  Dex
  Kit
  Armor
  Total
  Pick Pockets
  %
  Open Locks
  %
  Find Traps
  %
  Move Silently
  %
  Hide in Shadows
  %
  Detect Noise
  %
  Climb Walls
  %
  Read Languages
  %
  Backstab Damage Multiplier
  Special Powers/Benefits:
  Special Hindrances:
  Class/Kit Notes:
  Base
  HONOR/STATION
  Birth:
  Reaction Adjustment:
  Skeleton or 1 HD
  Zombie
  Ghoul or 2 HD
  Shadow or 3-4 HD
  Wight or 5HD
  Ghast
  Wraith or 6 HD
  Mummy or 7 HD
  Spectre or 8 HD
  Vampire or 9 HD
  Ghost or 10 HD
  Lich or 11+ HD
  Special
  PRIEST VERSUS
  UNDEAD
  CHARACTER CLASS/KIT INFORMATION
  PSIONICS
  Science/Devotion
  PS
  Science/Devotion
  PS
  Honor/
  Station
  THIEVING ABILITIES
  Recovery Rates:
  Walking
  3/hour
  PSPs
  Resting
  6/hour (1/turn)
  Sleeping
  12/hour (2/turn)
  Disciplines:
  REPUTATION
  PATRONS
  WIZARD & PRIEST SPELLS
  
  Character Name
  Player Name
  Birth Date
  Birth Rank
  Age
  Sex
  Alignment
  Deity
  Height
  Weight
  Race
  Nationality
  Hair
  Eyes
  Racial Abilities
  Skin
  Vision
  Handedness
  Class
  Origin
  Character Sketch
  Personality:
  Hit Points by Level:
  CHARACTER DESCRIPTION
  BACKGROUND/HISTORY/NOTEWORTHY EVENTS
  
  Name
  Race/Class
  AC
  HD/Lvl
  HP
  # AT
  THAC0
  Damage
  Abiltities
  Notes
  Notes
  Notes
  Notes
  Notes
  PROPERTY OWNED
  FAMILY NAME
  HEAD OF FAMILY AND HIS BROTHERS AND SISTERS
  FAMILY HONOR
  Name
  # of Children
  YOUR FATHER, UNCLES AND AUNTS
  Name
  # of Children
  YOU AND YOUR BROTHERS AND SISTERS
  Name
  # of Children
  FAMILY CHART
  HENCHMEN/ANIMAL COMPANIONS
  Style
  #AT
  AC
  Principal Attack
  Hit/Dmg Adj
  Damage
  Weapons
  Special Maneuvers
  MARTIAL ARTS
  
  AD&D Character Sheet Rev 4.6 7/98 by Patrick M. Murphy
  Originally created for VULGAR of Vanderbilt University
  NOTES
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/MI_AD&DCharSheet46.pdf