TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
   1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
  APL 6 
  � 
  Ring of elemental resistance (fire), minor (Regional; 
  DMG)
   (a) 
  � 
  Boots of landing (Regional; MIC)
   (b) 
  � 
  Bracers of arcane freedom(Regional; MIC)
   (b) 
  � 
  Wand of magic missiles (5
  th level) 22 charges (Regional; 
  DMG)
   (b) 
  � 
  Mask of the tiger (Regional; MIC)
   (c) 
  � 
  Medallion of IO (black, white, bronze) (Regional; RoD)
   (*) 
  � 
  Memento magica (1
  st, 2
  nd) (Regional; RoD)
   (*) 
   
  APL 8 (all of APL 6 plus the following) 
  � 
  +1 Mithril breastplate (Regional; DMG)
   (b) 
  � 
  Wand of magic missiles (7
  th level) 22 charges (Regional; 
  DMG)
   (b) 
  � 
  Claw gloves (Regional; MIC)
   (c) 
  � 
  Medallion of IO (blue, copper, gold) (Regional; RoD)
   (*) 
  � 
  Memento magica (3
  rd, 4
  th) (Regional; RoD)
   (*) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � 
  Bracers of accuracy (Regional; MIC)
   (b) 
  � 
  Mantle of the predator (Regional; MIC)
   (c) 
  � 
  Medallion of IO (green, red, silver) (Regional; RoD)
   (*) 
  � 
  Memento magica (5
  th, 6
  th) (Regional; RoD)
   (*) 
   
  APL 12 (all of APLs 4-10 plus the following) 
  � 
  Tigerskin armor (Regional; MIC)
   (c) 
  � 
  Metamagic rod empower (Regional; DMG)
    
  (b) 
  � 
  Medallion of IO (brass) (Regional; RoD)
   (*) 
  � 
  Memento Magica (7
  th, 8
  th) (Regional; RoD)
   (*) 
   
  Adventure Record# 
  598 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900xp; 900gp
   
  APL 8 
  max 1,125xp; 
  1,300gp 
   
  APL 10 
  max 1,350xp; 
  2,186gp 
   
  APL 12 
  max 1,575 xp; 
  3,300 gp 
   
  A Weak Heart: You chose to allow a goodly dragon to fend 
  for itself in the fight against the red dragon. This has the 
  consequence that no good dragon will aid your efforts in 
  the future. Any good dragon that interacts with you is 
  “Unfriendly”. As well, no good dragon fights near you, 
  choosing to let the Lady of Fate hold your future instead. 
  Lordly Favor of Bahamut: You were able to 
  convince the god of good dragons, Bahamut, to aid 
  you in the fight for Dhabyia, should it arise. This 
  favor comes into play only during the final Battle 
  Interactive of the series. 
  Mark of Justice: You were unable to convince the Archons 
  of Mechanus that your motivations in attacking the 
  demon/devil were selfless. You have been given a “Mark of 
  Justice” and if you ever travel to Mechanus (by choice or by 
  accident) you suffer a -6 penalty to your most relevant 
  ability score (WIS for Clerics, INT for Wizards etc) as 
  decided by your DM. Also, you are immediately shunted 
  back to the material plane. 
   
  Favor
  of Bahamut:
  Your courage in facing 
  overwhelming odds in a fight to save the Silver 
  Dragon has not gone unnoticed. Bahamut favors you 
  in battle and grants your weapon of preference with 
  “Bane, Evil Dragon” for one fight involving dragons. 
  If you cast spells, you gain Greater Spell Penetration 
  vs. evil dragons instead of the weapon bonus (your 
  choice, but this must be declared at the start of the 
  encounter) 
   
  Item Access: (a) is denoted for the Remorhaz 
  encounter, (b) is denoted for any item on the 
  Githyankis, (c) is denoted for the Dire Tiger 
  encounter and (*) is denoted for the optional 
  encounter with Bahamut. 
   
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  ZEF8-04 Getting There is Half the Fun 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  d 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/598/Normal Scenarios/ZEF8-04 - Getting There is Half the Fun  (APL 6-12)/ZEF8-04 - Getting there is Half the Fun AR.pdf