TEXT: Preface 
  Howdy! Welcome to the first of three articles
  covering the midwestern city of Denver as it stands in
  the Deadlands universe, circa 1876. Jam-packed full
  of tasty tidbits (and, of course, a hefty helpin' o' meat)
  on the people, places and problems to be found in the
  Queen City of the Desert, "Things To Do In Denver
  When You're Undead" is bound to add some
  atmosphere to your Deadlands experience. 
  Or, at least, make good paper for the outhouse. 
  This first article covers Denver's background,
  from an introduction by one of Denver's (un)lawful
  locals to a lesson in local history, and on to what it's
  like during '76. 
  The next two articles will further set the stage for
  running adventures and campaigns in Denver.
  Number two relates the many important people and
  places of the city. The third article, intended for the
  Marshal's eyes only, details information behind the
  scenes, including the uglier side of the people and
  places discussed in the second article, and ideas for
  throwing the posse into the middle of things. 
  With that in mind, make yoruself a seat, get
  comfortable, and read on... 
  Welcome To Denver, Partner 
  Hey there, fella! Glad to see yer finally awake.
  Yer lucky I showed up when I did. That gunslinger
  woulda pumped ya full o' lead if he'd had another
  second or two. I guess mah gunshot spooked ya, eh?
  Thought ya were one wit' the new bullet-filled guy?
  Well, don't ya worry, feller; I made sure that fool
  trigger-head's already on 'is way to the mortician. 
  By the look of yer suit, the broken spectacles
  hangin' on yer nose, and yer amazin' way wit' people,
  I'd say yer new to ta town. The fact that yer still layin'
  in the dirt has kinda clued me in, too. So gimme yer
  hand, and let me help ya up. 
  Anyhows, mah name is Ted Irvings, "Slick" to
  mah friends. I've been a deputee for the Denver
  Police Department for a couple weeks now, and
  happened ta stumble 'pon you layin' here. From the
  looks of it, I'd guess you just got off the latest Tinhorn
  Express, seekin' yer fame and fortune in the West. 
  Ya need ta tighten up yer guts, partner, if yer
  plannin' on amkin' a stay of it out here. Denver's no
  place for the weak of heart. There are lotsa things ya
  don't know 'bout this here city that could end up gittin'
  ya kilt. Denver ain't the place it's made out ta be in
  the papers. 
  If ya thought that feller was bad, jus' wait 'til ya
  meet a few o' the locals. 
  All Rails Lead To Denver 
  Yer lookin' a little pale ag'in, mister. Don't worry;
  I'll git ya wherever yer goin' nice and safe-like. 
  The Denver House? I can git ya there in no time at
  all. If ya'd just follow me, we'll be thar in two shakes
  of a lamb's tail. 
  Eh? Naw, the conductor musta givin' ya the wrong
  directions. It's over this way. 
  Well, now that we're on our way, lemme fill ya in
  on the real Denver. As the sayin' goes, "all rails lead
  to Denver." Never heard it? Ya must be behind the
  times, partner. Things out here are changin' faster than
  the time o' day. Fer the worse if'n ya ask me, and the
  railroad is just the beginnin'. 
  -1-
  Things To Do In Denver When You’re Undead
  Part One
  By Brandon Thorn
  Art by Loston Wallace, Allen Nunice, and Paul Daly
  
  Colorado has been a big lure fer miners lookin' ta
  make 'emselves a fortune fer some time now, but it
  wasn't 'til recently that things really got outta hand.
  Ya see, since the Ghost Rock craze hit, Denver's
  become a bustlin' boomtown. Bein' bout as far west
  as ya can git by train, it's become the major stoppin'
  point between the East Coast and The Maze. Miners,
  gunslingers, scientists, teamsters; ya name it, and yer
  sure to find someone who fits the bill. These days,
  practic'ly everyone in teh city is jus' passin' through.
  Trains are constantly zoomin' in an' out of the city,
  bringin' with 'em people and damn near anthin' else ya
  kin think of. Trouble 'cluded. 
  We've also been havin' our share of problems with
  the Injuns. The Souix 'ave been causin' trouble 'round
  here lately, and even the Rev's redskin lackeys
  occasion'ly git in on the action. Not ta say all o' 'em
  are bad, 'course, but I'd keep a keen eye on any that ya
  happen ta spot. 
  Then, 'course, there's the war. Denver's stuck
  betwickst the North and South, and both 'ave decided
  Colorado's theirs. The Union's got the power here,
  what with the Pinkertons and the Marshals, but the
  Rebs have been doin' their best ta keep the situation
  messy. 
  Thanks ta the army skimrishes and the transients,
  Denver's gotten itself knee-deep in crime, violence
  and corruption. Us police do our best ta keep the
  situation under control, and the Marshalls and
  Pinkertons occaisonally decide ta dirty their hands,
  too, but it's a losin' battle. Doesn't help that half the
  law is as bad as the crooks. 
  Speakin' o' shootouts, watch yer step; ya almost
  walked over 'ole Jeb Williams. The mortician woulda
  been none too pleased if ya messed 'im up any more
  than he already is. I'm surprised he didn't git 'im when
  he got yer buddy; Jeb never was one for soap an'
  water, but that smell is jus' a lit'l too much. 
  Aw, shucks. There ya go lookin' sick ag'in. 
  The Silver Lining 
  It's not all bad, though. Denver's still one of the
  greatest cities I've ever been ta. There are plenty o'
  ways to make yerself some cash, you can find jus'
  'bout anything your heart desires in the shops and on
  the streets, the entertainment scene is... well,
  entertainin', and, 'course, there's no better place than
  Denver ta hitch yerself a ride out West. 
  If cash is what ya need, jus' take yerself a looksee
  'round the city. The Police Department kin always use
  some new deputees, if'n yer into that scene... which
  I'm perty sure you ain't. The rail barons are always
  lookin' fer some hard workin' fellas, as are the
  teamsters and cattle drivers. 'Course, there are many
  more ways ta earn a livin' partakin' in the shadier side
  o' things, but bein' a deputee and all, I'm not gonna git
  into that. 
  If goods n' services are what ya want, Denver's
  got it all. Hop Alley, Denver's Chinatown, has really
  grown over the last couple years, and is the perfect
  place ta pick yerself up imported goods or a bit o' the
  exotic. Thent here's the various shops and businesses
  'round town, all of which are sure ta have somethin'
  yer lookin' for... 'specially if ya've got the cash or
  connections. The 'ole natorious black market's really
  thivin' in Denver these days, and if ya can't convince
  a storekeep ta open up his storeroom fer ya, it's a sure
  bet ya kan find what yer lookin' for on the streets. 
  If I were ya, I'd go and git me some new
  eyeglasses, ta start. 
  As for excitement, there are more than enough
  saloons in Denver ta keep any man intoxicated fer a
  good, long time. Bar fights are, 'course, frequent, and
  guns are often fired... but at least it's all in fun. If
  small-time card games and darts jus' don't tickle yer
  fancy, the gamblin' halls are always eager ta reach
  into yer pockets. 
  Oh... what was the last bit I was gonna bring up?
  Ah yes; travellin' West. The reason yer in Denver, I
  bet. Well, wagon trains are always takin' off this way
  and that, and most are more than happy ta take ya
  along with 'em. For a price, of course. Then ag'in, if
  ya happin' ta be plannin' yer own lit'l money-seekin'
  expedition, there are even more people lookin' ta find
  someone ta ride along wit'. 
  What did ya say? Ya want ta know 'bout the
  wierder stuff, eh? Well, if ya insist... 
  The Boy Who Cried Werewolf 
  There are more strange rumors 'bout things in an'
  outta Denver than I've heard most anywhere else. The
  Epitaph, that amusin' tall-tale tellin' paper, has even
  decided ta set up shop downtown. I dunno what ya've
  -2-
  Things To Do In Denver When You’re Undead
  
  read 'bout Denver in there, but there are some stories
  I've heard mahself that ya might be interested in. 
  Good ol' Police Chief McCallin, shot down by a
  gang o' bank robbers a month or so ago, is said ta be
  back for revenge. The ghost rock-powered train that
  decided ta blow up a few months back has been seen
  steamin' 'round outside the city, finishin' it's route.
  And there's always the big snakes that ranchers say
  keep eatin' their beef. Throw in stories 'bout hordes o'
  walkin' dead, monstrous grizzlies, and were-thingies
  int he night, and ya've got yerself quite a jumpy
  buncha people. 
  My Lord! Behind you! 
  Oops. Didn't mean ta make ya faint. 
  Guess I won't be doin' that joke agin' any time
  soon. 
  Epilogue 
  Anyone awake in that? Hello? HEL- Oh, yer
  back. 
  I'd really 'preciate it if ya'd stop doin' this. Yer
  attractin' attention. 
  Anyhows, partner, we're almost there. I'm sure
  you'll be jus' fine handlin' yerself in Denver wit' all
  the knowledge I've learned ya today. Jus' remember
  the golden rule of survivin' in Denver; "never trust
  anyone." 
  Yeah, so ya've heard taht one before. What can I
  say. 
  Now that ya've got yer balance back, jus' head on
  down that alley over there; the Denver House is right
  on the other side. 
  Don't worry, it's perfectly safe. 
  No, I didn't see any shadows moving down there. 
  Nor did I hear a gunshot. I thnk yer jus' lettin' yer
  imagination git ta ya. 
  What? 
  I take offense at that! Of course you can trust me;
  I'm with the law. Do ya think I would 'ave warned you
  'bout not trustin' anyone if I wasn't ta be trusted
  mahself? 
  'Course not. Now git goin'. 
  And have a nice day. 
  -3-
  Things To Do In Denver When You’re Undead
  
  Denver: Queen City Of The Plains 
  Compared to the other major cities of the late 19th
  century, Denver was little more than an whiney infant
  back in '76. Denver's origins date back to 1858, when
  the first mining camp was founded at Cherry Creek.
  The actual city, previously a collection of smaller
  camps, wasn't even founded until April 1860. 
  What follows is a compressed historical account
  of Denver from its beginnings through 1876. The
  Reckoning, the Great Quake, Indian uprisings and the
  continuance of the bloody Civil War have all had their
  share in shaping the Denver of Deadlands. 
  Gold Fever 
  Until the California Gold Rush hit America,
  Colorado was of little interest to anyone other than
  the Native Americans who lived in the region and the
  few trappers who decided to make their living there.
  The ground was too arid for farmers and a treaty with
  the natives made back in '51 assured them that no one
  would settle their land. Other than Fort Laramie and a
  few other military posts, Colorado was little more
  than an expanse of desert between the east and west. 
  Rumors of gold found by California-bound
  prospectors at Ralston Creek in 1850 quickly spread
  east, but few braved the long journey to Colorado. In
  1857, soldiers led by Major J. C. Sedgewick were
  passing through the area when an Indian scout by the
  name of Fall Leaf chanced upon a few nuggets of
  gold in an area long Cherry Creek. 
  With Ralson Creek in mind, a prospector named
  William Green Russell began planning an expedition
  to Colorado. In June of 1858 the party, now
  numbering over one hundred, reached the junction of
  Cherry Creek and the South Platte. Their finds were
  small, and after some fruitless exploration in the area,
  most of the party left. Russell and a few others stayed,
  however, and quickly stumbled upon a larger find at
  Dry Creek's connection to the South Platte. Placer
  Camp, as it had been named, temporarily held the
  prospector's interest, but they soon left north in the
  hope of better finds. 
  Shortly after the Russell party departed, more
  gold-seekers from Kansas, having heard of Fall Leaf's
  find, happened on Placer Camp. They settled down,
  and were soon joined by others. When the Russell
  party returned, having no luck to the north, a dozen or
  so cabins had already popped up around Cherry Creek
  and the South Platte. 
  Although many small towns were created in the
  surrounding area, most only existing in the eyes of
  their creators and inhabitants, two in particular paved
  the way for the future city. 
  The town of Auraria, founded by members of the
  Russell party and others from Lawrence, Kansas, was
  created in November of '58 on the southwestern side
  of Cherry Creek. A few days later an armed party led
  by William H Larimer, Jr. jumped a mostly-
  abandoned site across the river from Auraria. To
  verify their claim, they quickly created the Denver
  City Town Company. The two sites became rivals
  overnight, both fighting for the same resources and
  businesses that would keep them alive. 
  Denver Is Born 
  The first major business to locate itself in the area
  was The Rocky Mountain News. Its founder, William
  Byers, initially located the newspaper in Auraria, but
  soon moved to the dry Cherry Creek riverbed
  between both towns to keep everyone happy. 
  -4-
  Things To Do In Denver When You’re Undead
  
  The biggest upset to Auraria came when Denver
  City won the bid on Leavenworth and Pike's Peak
  Express, bringing the first stagecoach connection to
  the area. Businesses, especially hotels and saloons,
  quickly sprang up around the terminal, hurting
  Auraria even more. 
  More people began flowing in to the area in '59,
  again drawn west by the prospect of gold. With no
  farms or industry in the area, many people made
  money off of transporting goods from back east, and
  shysters found a great place to earn a little cash. 
  Auraria, hurting badly from lack of business and
  population, finally merged with Denver City on 
  April 6, 1860, creating the combined city of Denver.
  Although only a couple of years old and having few
  farms and no industry, Denver now boasted a
  population of almost 5000. 
  Trouble, Trouble and More Trouble 
  The next few years turned out fairly bad for
  everyone in the Denver area, both Native Americans
  and settlers alike. The Arapahos had long used the
  area around Cherry Creek as a campground, but had
  so far only objected slightly to the intrusion. They
  continued to mingle and trade freely with the settlers
  up through the early 1860's. There were few problems
  between the two groups at first, but as the city began
  to grow, so did the problems. 
  Then, in late 1860, the Civil War began. Denver,
  still in Kansas Territory, had little in the way of local
  law support. With the outbreak of the war, the already
  mostly lawless city suffered even more from
  gunfights and killings. Most of the locals were from
  the North which helped to keep incidents down, but
  the fear of war was still present. To make matters
  worse, much of the local military, having previously
  been a major part of the law in the area, was now off
  fighting elsewhere. 
  As the war raged on, the government did their
  best to settle the dispute between the Indians and the
  locals. Talks with the Native Americans began in
  1860 in the hopes of gaining control of the Denver
  area and northeastern Colorado. A new treaty was
  finally signed on February 18, 1861, but many of the
  chiefs involved declined to sign. Ten days later
  Congress proclaimed the area Colorado Territory,
  solidifying its claim to the area despite Indian protest. 
  Although the natives were generally peaceful,
  fearful settlers kept the tension between the two
  groups high. Bad hunting, both due to government
  intervention and over-hunting by settlers, drove many
  of the Native Americans to aggression. Attacks on
  wagon trains, hunters, and farms kept the two groups
  at each other's throat. 
  On April 19, 1863, things got even worse. Late at
  night a fire started in the middle of downtown,
  destroying most of the business district. Brick
  buildings quickly replaced the ruins. A little over a
  yearlater, Cherry Creek flooded, destroying much of
  the city along its banks, including the Rocky
  Mountain News building (which was, of course, built
  on the riverbed itself) and City Hall. The paper
  resettled eslewhere, and damaged buildings were
  rebuilt, but many people were left homeless for
  months to come. 
  When the Reckoning hit, spewing forth all sorts of
  evil into the world, tensions between the Native
  Americans and Settlers again reached a high point.
  The whites blamed the Indians for the strangeness,
  and the Indians blamed the whites for angering the
  spirits. Open war broke out between the two groups,
  which the government had little control over thanks to
  the Civil War. 
  In a desperate move on the settler's part,
  Colorado's Third Cavalry, commanded by Colonel
  John M. Chivington and currently stationed in
  Colorado, readied for action. Despite the Cheyenne
  and Arapaho's neutrality towards the settlers, the
  cavalry made a surprise morning raid on a large camp
  at Sand Creek where many Indians from both tribes
  were staying. No one in the camp was spared. 
  The atrocity escalated the battle between the two
  groups, spurring already-angy natives to all-out war.
  In the following week a tribe of Arapahos led by the
  previously pacifist Chief Niwot razed nearby Boulder
  City. As time wore on, the fighting weakened, both
  sides running low on war supplies, but Indian raids on
  mountain settlements and mining camps continued. 
  Denver was in a bad situation with little hope for
  salvation. If guerrilla attacks from angry Sioux
  weren't enough, Denver was beginning to feel the
  pains of not having any railroad connections with the
  rest of the continent. After much debate, locals
  decided that the railroad situation was, at the least,
  something they could change. 
  -5-
  Things To Do In Denver When You’re Undead
  
  Building the Iron Snake 
  In 1866, the Union Pacific, although still far
  behind in its completion of a transcontinental railroad,
  had decided on passing the railroad through Cheyenne
  rather than Denver. This was a major blow to Denver;
  the cost of shipping things out on wagons was
  becoming too much for the still-small town to handle,
  and a railroad was the only real solution. Denver
  residents, knowing they wouldn't be able to survive as
  a city without a railroad connection, called a public
  meeting on November 13, 1867. During the meeting,
  the decision to build a railroad to the north to
  Cheyenne was reached. 
  [Note from Darrin Bright - This section isn't
  entirely accurate since it was written before most of
  the sourcebooks were released. The Union railroad is
  called Union Blue rather than Union Pacific, and they
  went south through Dodge instead of north through
  Cheyenne, though they now have a spur directly into
  Denver. Assume the residents of Denver decided to
  build the first spur southeast to Dodge, and the
  Cheyenne spur was built later. Smith & Robards
  purchased the Denver Pacific in 1873, and the first
  link was to Salt Lake City. Union Blue, Wasatch, and
  Black River now all have connections to the Denver
  Pacific. Union Blue and Denver Pacific trains share
  the same rails, which gives S&R access to the east
  coast and Union Blue access to Fort 51 in Nevada.
  Wasatch and Black River have to transfer cargo to
  Denver Pacific trains to use Denver Pacific rails.] 
  Construction on the railway began on May 18,
  1868. Work went at a feverish pace, and, with the
  help of Union Pacific backers, the road was
  completed on June 22, 1870. The UP, its troubles
  growing steadily worse with time, still managed to
  make the connection at Cheyenne upon the DP's
  completion. Then, in August, the Kansas Pacific gave
  Denver a direct connection to Kansas City and St.
  Louis. Despire attacks from Native Americans,
  bandits, and occaisonal strangeness, and the
  beginning of the "Great Rail War," Denver now had
  its own rail connection with the east. 
  With the coming of the Great Quake and the
  subsequent ghost rock rush, Denver grew from a
  small mining supply town to a full-blown city.
  Denver's location made it a prime spot for people to
  gather their supplies before heading east to strikes in
  the rockies or west to the Maze. Additionally,
  Denver's new railroad connections placed it as far
  west as one could travel on train. With all the
  incoming business brought by the rush, many
  prominent businessmen who had moved to Cheyenne
  back in 1867, including innkeeper Barney Ford and
  gambling tycoon Edward Chase, moved back to
  Denver. Denver's newfound wealth also led to the
  Denver Pacific's purchace of Colorado Central, a
  competing railroad based out of the nearby town of
  Golden. 
  With the addition of CC's land claims, the DP was
  able to build a web of railways around Denver, up
  into the Rocky Mountains, and to many other nearby
  towns and cities. Bela Hughes, president of the
  Denver Pacific and in charge of the Holladay
  Overland Mail & Express Co. in Denver (originally
  the Leavenworth and Pikes Peak Express), was now
  in a position powerful enough to take full control of
  both companies. Hughes, Denver's first and only rail
  baron was now one of the most powerful men in the
  booming metropolis. 
  Denver Expands 
  Denver was now set to become one of the most
  influential cities in America. Business, wealth, and
  population all fed off of each other. The more
  immigration to the area, the wealthier the locals
  becameand the more business boomed, which in turn
  drew more people to the Queen City of the Desert.
  There seemed to be at least one train entering or
  leaving the city at any moment, downtown was
  constantly bustling with people, and the major players
  in politics and business were increasing their holds on
  the city. By 1876 Denver had over 30,000 permanent
  residents, plus thousands more "jus' passin' through." 
  Among the changes taking place in the city
  following the railroads was crime and its prevention.
  The Pinkerton Detective Agency set up shop shortly
  after the first train steamed into Denver, and in 1874
  the Denver Police Department, headed by Chief J. C.
  McCallin, was officially created. U.S. Marshals,
  fearing the Confederates might take an interest in
  Denver, began patrolling the city heavily in the early
  1870s. However, the lawlessness which fed off the
  chaotic environment of the city proved to be too
  -6-
  Things To Do In Denver When You’re Undead
  
  much. Shoot-outs between the law and criminals,
  criminals and criminals, Notherners and Southerners,
  and just about ever other combination possible were
  occurring on a daily basis and steadily getting worse.
  With problems beginning as early as 1870, residents
  began moving out of the city towards the safer
  suburbs springing up nearby. 
  The exodus of people from central Denver to the
  suburbs led to the developement of a streetcar system.
  Most people worked downtown, a trip which proved
  difficult from their homes in undeveloped areas
  around the city. The Denver Horse Railroad Company
  (soon renamed the Denver City Railway Company
  due to its use of mules as well as horses) began in
  downtown Denver in 1871. Although the first rails
  only serviced a small area along Larimer Street, they
  quickly began spreading to more outlying areas, along
  which the first streetcar suburbs were built. In 1873 a
  second line was built, and by 1876 streetcar rails
  criss-crossed the city and the new residential towns
  surrounding it. 
  In early 1876, Colorado Territory was officially
  made a U.S. State, with Denver as its capitol. The
  South, not wanting the trade center under complete
  control of the North, followed suit by declaring
  Colorado a Confederate state. Although the area had
  basically been Union territory from the start, the
  current stalemate in the war was enough to allow
  Confederate troops into Colorado, which the Union
  countered with its own small detachement. Although
  no major battles have so far occurred, troops from
  both sides have made raids against targets in Denver.
  Deserters from both sides often end up in Denver,
  adding to the confusion, and half of the trains
  chugging through the city are bound for destinations
  on both sides of the battlefront. 
  In the first few months of 1876, a couple of
  important incidents occurred. On may 4th, Police
  Chief McCallin was murdered by a group of bank
  robbers. City Marshal David J. Cook took over the
  office,and an investigation into the murder began
  immediately. The case was settled on the 13th when
  all four men were found hanging from the rafters
  inside the robbed bank. 
  A week later, the Denver Pacific Number 7, a
  large and experimental train that had just been
  outfitted to run using ghost rock, exploded a few
  miles outside the city on its maiden voyage. All 78
  passengersbooked on the high-profile run were killed. 
  Despite the added troubles of army conflict,
  Denver is continuing to maintain its place as the trade
  and travel center of America. So far, nothing has been
  able to stop the Queen City, and it looks like it will
  continue to grow in the years to come. Only time, of
  course, will tell... 
  Denver As It Is 
  With all that historical information swimming
  through your head, you may not have realized that we
  have yet to truly set the scene for Denver as it is in the
  Deadlands year of 1876. 
  Arrival 
  The first impression most people get of Denver
  upon debarking the train or stepping off the wagon is
  that of chaos. People from all backgrounds, colors
  and occupations fill the streets, oblivious to anything
  beyond their current destination. Street merchants
  hawk their wares loudly from small street-side booths
  and carts, adding to the already confusing barrage of
  sights, sounds and smells. For those caught up in the
  wonder of it all, their purse or wallet is probably
  being carried off to some thief's hideout for
  inspection. 
  Anyone who stays in the city for more than a few
  hours, however, will get a deeper sense of its
  workings. The apparent anarchy isn't much different
  than a large train depot or trading post; essentially,
  Denver is little more than a giant trading post itself.
  Everyone in the city is there for a reason, and if you
  find someone who says otherwise, you'd better check
  your pulse and possessions. They're probably after
  one or the other. 
  Locals and Visitors 
  Those who live in Denver are of a rough breed,
  having survived many tough challenges that would
  have spelled disaster for most other young cities.
  Those that have stayed have managed to make a good
  living, especially in these changing times, but still
  remain the hardy pioneers that they are. Nearly all
  have jobs involving trade and travel, from working at
  stores to loading and unloading the wagon caravans
  and trains that frequent Denver. The rest keep the city
  -7-
  Things To Do In Denver When You’re Undead
  
  utilities running, raise crops or (more often) livestock,
  or spend their time bamboozling everyone else. As
  most would guess, the resident population of the city
  is mostly comprised of men. Only one person in five
  is female, and the ratio of women to men amongst
  travelers is much less. 
  Those traveling through the city are a much more
  varied group of people. Tinhorns have become almost
  as common as cowboys, and foreigners from many
  different parts of the world can be picked out of the
  crowds. Travelers through Denver tend to stop for
  supplies, find a place to send the night, and head out
  the next day. 
  Fightin' Words 
  Considering the situation, gunfights and criminal
  acts are both quite common. Many gunslingers have
  made a name for themselves on the streets of Denver,
  while others have had a name made for them
  ontombstones in the city cemetary. Bandits and petty
  thieves float in and out of the city with everyone else,
  making some money (or a living) off of the people
  and businesses. Hearing gunshots or witnessing a
  robbery isn't out of the ordinary, and the fact that
  everybody is armed doesn't help things much. 
  The Denver City Police Force, numbering under a
  dozen permanent officers (largely due to high
  mortality and quitting rates), is almost completely
  ineffective against the rising tide of crime and
  violence. Even worse, most anyone can get
  themselves deputized, which has led to a high rate of
  corrupt and downright criminal officers. 
  The Pinkerton Detective Agency has a large
  branch office in Denver, and there are normally as
  many U.S. Marshals in the city as police. However,
  neither enforce the law much due to their other duties;
  the Pinkertons have quite a few reports of strange
  incidents that need to be quieted down, and the
  Marshals spend much of their time confiscating
  Confederate contraband and fighting it out with Texas
  Rangers and Reb forces. 
  What little law there is comes from people willing
  to stand up for their rights. Criminals caught are often
  handed over to (or, more often, taken by) locals and
  lynched. Hangings are almost a weekly sight, and
  many consider lynch mobs to be Denver's official
  pastime. It's not legal, and innocents find themselves
  hanging from a rope just as often as criminals, but it's
  the only way the city can keep from devouring itself. 
  That's All She Wrote 
  ...for now at least. Details on how the city works,
  from its economy to transportation and everything in
  between will be covered next issue, along with many
  of the places in and around the city that your posse
  may find interesting. Throw in some job
  opportunities, more details on the local law, and the
  people you may or may not want to meet, and you've
  got yourself a reason why life's worth living.. 
  So, until then, strap on your pistols, adjust the
  brim of your hat, and head off into the sunset. You're
  bound to wind up in Denver eventually. 
  -8-
  Things To Do In Denver When You’re Undead
  
  Part Two
  Preface
  Howdy there, stranger! You seem like you might
  be lost. Well, never let it be said that Denver ain't a
  friendly town. As part of Denver's finest, I'd be happy
  to help you wind yer way. 
  Where did you say yer goin'? City Hall, eh? Seein'
  as how there ain't really a proper one o' them around,
  it'd be easier for me to show ya where them crooks
  are meetin' this week. Follow me. 
  I guess they ain't gettin' a lot o' sun out East, eh
  pardner? Yer pastier than a snake's belly. Sun always
  shinin' out here in the Rockies, though. We'll have ya
  lookin' right healthy within the week. 'Til then, ya
  better keep the brim o' that wide hat o' yers low so's
  ya don't end up redder'n a dyin' man's blood. 
  You say yer here in town to catch a killer, eh?
  Nothin' personal, son, but you don't look strung
  together well enough to swat flies. Good luck to ya,
  though. 
  I'd offer the Department's help, but unless the
  killin' took place in town, it's none of our concern.
  Keep that in mind when you pick out a place to make
  a body outta that man. Especially if it's
  someoneimportant. Those kinds of people can buy
  their own justice. 
  Anyhow, here we are. City Hall's just on the other
  side o' that alley. I'll be watchin' as you walk on
  through. And be sure to say hi to my children while
  yer in there. They ain't fed for a while, and they get
  mighty hungry. 
  Y'ain't gona need that smokewagon, son, and
  watch where yer pointing that thing while yer at it. 
  Hey, I thought you looked familiar. Heh, I led you
  down that very same alley just about a month ago,
  right? I coulda sworn my kids'd had their way with
  ya, but now here ya are, grim and pale as the Reaper
  himself. 
  Yer bein' back aside, I oughta warn ya I'm Hell on
  the draw myself. Just put that down, and I won't blast
  yer cold heart outta what's left of yer chest. 
  Since ya won't take decent advice when it's
  offered, I got me no choice. 
  BLAM! 
  Damnation, son. That hole goes right through ya.
  Are ya too stupid to fall over when yer dead? 
  BLAM! 
  Guess I ain't... 
  Gettin' Along In Denver 
  There are a few basic things every visitor to
  Denver should know. The city runs differently than
  most others, and can be confusing for those new to
  the area. That's not to say the locals are any less
  confused, of course. 
  Transportation 
  Denver boasts a large network of streetcar rails
  spanning the entire downtown area and out into the
  many suburbs surrounding the city's core. For 5 cents
  a ride, you can quickly get into every major partof
  Denver. 
  The cars hold around 20 passengers and are pulled
  along the tracks by horses or mules. Since the road's
  condition isn't a factor, the ride is much more
  comfortable than by wagon, and the slow, steady pace
  allows those new to the city to take in its sights with
  ease. There aren't enough cars to match the demand,
  so catching one with room can be iffy. 
  Some of the slack is taken up by enterprising taxi
  drivers. Although the prices are higher (about 10 cents
  a mile) and the ride relatively uncomfortable, the
  privacy and versatility of the cabs often make up for
  it. Rather than having to walk a block after debarking
  from a streetcar, a taxi cab can take you right up to
  the front door of your destination. 
  Trains, though not useful for travel inside Denver,
  are still the major way in and out of the city. Prices
  vary depending on the season, demand, and other
  factors, but remain competitive with prices elsewhere. 
  At almost any time, there's a train traveling to
  Denver (directly or indirectly) from almost every
  major Eastern city. The Denver Pacific train depot has
  been forced to expand in the last couple years, and it
  now supports a daily flow of between 5 and 20 trains.
  During the winter, the traffic reaches its low point,
  often coming to a dead halt following a large
  snowstorm. As spring and summer arrive, the traffic
  builds up again, and by June there is barely a stop in
  the flow of trains in and out of the city. 
  -9-
  Things To Do In Denver When You’re Undead
  
  Of course, there's always the stagecoach. A couple
  different companies, plus a dozen or so smaller
  operations, still provide service to many Rocky
  Mountain locations, as well as to cities farther west
  and outside of train service for around 10 cents a mile 
  During Denver's warmer months, the streets are
  filled to bursting with people, and the congestion
  caused makes travel by foot, horse, and wagon slow
  and tedious. The streetcars don't have this problem, as
  people have come to respect their tenacity in keeping
  to their schedules (they'd rather run you over than
  stop), and Denver's many taxis tend to pay about as
  much attention to people in the way as do cattle in a
  stampede. 
  The Economy 
  Even though Colorado is technically a Union
  state, its disputed status has forced it to act as an
  independent nation. Although the government
  officially endorses the use of Union dollars only,
  businesses have made it standard practice to take
  almost any form of payment. If you're short on funds,
  some places still barter for goods or services. 
  Denver relies heavily on imports, which is
  problematic considering the war takes away many of
  the resources the city thrives on. Businesses are
  forced to purchase their inventory largely from
  independent companies which don't always have
  everything needed. Private ventures (small-time
  merchants, thieves, etc.) comprise the bulk of these,
  along with wholesale distributors with extra stock
  they need to get rid of. Deliveries are sporadic, and in
  many cases it's just a matter of luck that a store can
  restock its inventory before it runs out. 
  In other words, Denver is always in need of
  something. 
  Thanks to this, shopping in Denver is a long,
  tedious, and often unproductive. Basic goods, such as
  food and clothing, normally pose no problem, but
  finding much of anything beyond that is like going on
  a treasure hunt. Once you manage to find a store that
  -10-
  Things To Do In Denver When You’re Undead
  
  actually has what you're looking for, you may find
  that the price is dirt-cheap -- or ten times more than
  you expected! 
  Businesses are prepared to lose customers to a
  competing establishment at any moment, so prices
  depend on many different factors. If one store is the
  only to have whiskey on a particular day, you can bet
  that they're charging an arm and a leg for it. Similarly,
  if a large shipment of hats just arrived in town, most
  every business tries to undersell the competition,
  while a few smart ones hoard some to sell at a higher
  price once everyone else has sold out. 
  The Government 
  Being newly admitted to the Union, Colorado's
  state government is still changing over from its
  territorial roots and is mostly ineffective in local
  issues. The Colorado government had about as much
  power as a kid with a cap-gun before statehood, and
  the restructuring going on in '76 has reduced that to
  virtually nothing. 
  In theory, the state government is in control of the
  city, but in effect it does little. Without much help
  from federal sources, the Denver government has
  taken on the burden of running the city all by itself. 
  The cogs of the city government are greased with
  bribes, treachery, and a good amount of spilled blood.
  Everyone in office is looking out for his own good
  and little else, and the rest are just trying to keep their
  jobs as their bosses are replaced by more ambitious
  and bloodthirsty men. Local business tycoons,
  criminal elements, and the ever-present Denver
  Pacific are the real powers behind the government,
  keeping it alive so long as they can keep raking in the
  cash. Public utilities not privately owned -- most of
  them are -- are kept in working order. Beyond that,
  the government is little more than a shadow. 
  The city was built on self-reliance, and the
  citizens hardly seem to notice the chaos in which they
  live. Though Denver is one of the largest cities in the
  West, it still works on a small-town mentality in
  which the people are the government. 
  As for an official government building, none
  currently exists. Meetings are held in various hotels
  and halls around town, often in secret to keep any
  "unwanted events" from occurring. There have been
  multiple town halls in the past, but each has been
  abandoned for one reason or another. Money is
  always being raised to build a permanent structure,
  but budget cutbacks and red tape keep it little more
  than a dream. 
  The Law 
  As the city grew frantically following the ghost
  rock rush and coming of the rails, the Denver City
  Police Department was created. The name impressed
  people, but it didn't change the fact that it was the
  same sheriff and deputies that had been doing their
  best to keep the peace -- and failing. Marshal
  McCallin was named Chief of Police, and everything
  went on as it had before: not very well. 
  In 1874, there were 13 people on the police force,
  and as of '76 there's fewer. Law enforcement isn't a
  career Denverites aspire to, so most men in blue are
  from out of town. They're often only around long
  enough to get the cash for a train ticket out. Those
  that stay tend to be as crooked as the city politicians,
  and those still true to the badge don't seem to live
  long. 
  The Pinkerton Detective Agency set up shop in
  Denver in '71, and has since grown to be one of the
  largest branches in the West with a standing staff of at
  least ten detectives and dozens of secretaries. It serves
  as a staging point for detectives heading back and
  forth across the country. Although some corruption
  has found its way into the Agency, the Pinkertons are
  still as effective in Denver as they are everywhere
  else. In most cases, it's a much better idea to give
  them a call than to waste your time with the police. 
  Along with the Pinkertons, the Union government
  has sent a handful of US Marshals to Denver to help
  keep the peace. Over the years, the numbers have
  grown, and there are between five and ten Marshals in
  the city at any time. 
  Rather than waste their time trying to keep the
  city in order, the Marshals do their best to keep the
  Rebs out of Denver. Whether this be by checking out
  a train's cargo or interrogating a suspected spy, the
  Marshals always seem to be on the trail of something
  big. Naturally this brings them into conflict with just
  about everyone you can imagine, making them one of
  the least-liked groups in the city. 
  -11-
  Things To Do In Denver When You’re Undead
  
  Things To Do 
  For those looking to make a little cash, Denver
  has more than its share of job opportunities --
  especially if you don't mind getting your hands dirty.
  There's always something that needs doing and
  seldom enough people to get it done. Even if you're
  not in town on business, there's always the chance
  that it'll come looking for you. 
  One of the largest job markets in Denver is the
  railroad. Denver Pacific can always use some help in
  one department or another and generally hires on
  most anyone showing an interest. Gunfighters and
  those with "special talents" are in high demand as
  security guards. The train station is often the site of
  shoot-outs, and bandits and rail barons often make
  attacks on the trains themselves. Beyond that, some
  higher-ranking officials in the company often need
  protection, providing work for those more discreet in
  choosing their jobs. 
  If "hazard pay" isn't in your job description,
  there's always work to be found in the train yard or
  laying tracks outside of town. Not to say that these
  jobs don't have their dangers, but it's much safer than
  making your money with your gun. The Denver
  Pacific is constantly expanding it's web of tracks into
  the surrounding area, so there's always need for
  laborers. The work is fairly safe -- the DP has gotten
  into the habit of assigning armed escorts to all major
  operations outside of town -- but very strenuous, and
  injuries are common. Work in the yard is easier, as it
  mostly involves loading freight cargo from cars, but
  workers still get hurt. 
  Although not normally an option for those new to
  town, there's also a small demand for mechanics and
  conductors. The DP is very careful about who it hires
  on for these positions, so only someone with great
  connections (or a decent amount of supernatural
  power) is going to wrangle one for herself. The pay is
  good, though. 
  Lawmen, self-appointed or otherwise, are also in
  high demand. Following a quick interview and a
  small amount of paperwork, most anyone with the
  desire can get themselves deputized and patrolling the
  streets. The pay is lousy, there's a good chance you'll
  get shot, and there's a lot of people who won't like
  you -- but at least it's work. Of course, the "benefits"
  -12-
  Things To Do In Denver When You’re Undead
  
  you can get from shady individuals are often pretty
  good, which is one of the few reasons anyone joins up
  these days. 
  The various businesses around town, from stores
  to saloons to gambling halls, are normally looking to
  hire on some hands. Most places have at least one
  guard on duty around the clock and can also use the
  occasional "unknown" to put a competitor out of
  business. Saloons and gambling halls need bartenders,
  dealers, dancers, and company shysters, so those with
  the appropriate abilities can make a nice amount of
  money this way. 
  There's also a ton of ways to earn some cash on
  your own. If you've got a wagon, stagecoach, or other
  means of speedy transportation, mercenary teamsters
  are needed to transport goods around the city and
  beyond. The Holladay Overland Mail & Express Co.
  hires on teamsters with good reputations, and many
  other organizations do the same. As stated before,
  Denver is always in need of supplies, so pretty much
  any cargo you can get your greasy little hands on can
  be sold for a profit to the city's stores. 
  Snake-oil salesmen and shysters can make
  themselves loads of dinero in the Queen City. There's
  a fool on every corner, and as long as you can keep
  from getting caught, you've got it made. This isn't a
  new idea, so there are already quite a few well-
  established people pulling scams around the city. If
  you're planning on making a living this way, make
  sure you're not cutting in on someone's profits. It's
  hard to run a sting while six feet under. 
  Places To Go 
  A list of all the places to visit in Denver would
  very likely take up an entire book. This is a small
  collection of the best-known establishments in the
  city. Businesses come and go all the time, so the
  Marshal should feel free to make up other places to fit
  the campaign. 
  Travel Spots 
  Denver Pacific Train Station 
  Located along the South Platte River between
  19th and 22nd streets, the DP train station has grown
  immensely in the last few years, expanding to fill
  almost six city blocks. People are constantly bustling
  in and out, making it the busiest and most congested
  part of the city. Crowds gather around hawkers, street
  performers, and the occasional fight, their banter and
  movement filling the main building with noise. 
  The train yard, originally located a few blocks
  south of the station, has since been moved to the
  opposite side of the tracks. The orderly rows of cars
  being loaded and unloaded, repaired, or connected
  together strike a metaphorical contrast to the lines of
  people milling around on the other side of the rails. 
  Holladay Overland Mail & Express Company 
  Next to the Denver Pacific station, the Holladay
  OM&E Co. building, located at Fifteenth and
  Holladay, sports the most traffic in the city. Build
  right up the street from the original Pikes Peak
  Express building, the HOM&E now houses the
  Denver Post Office and serves as a major part of city
  life even after the coming of the railroad. 
  Stagecoach service for those without the desire to
  ride a train (old-fashioned weirdoes) is available, and
  the HOM&E guarantees to get you to any destination
  this side of the Mississippi -- for a price. 
  Wells, Fargo & Co. Express Office 
  After a failed attempt to buy out the Holladay
  Overland Mail & Express Company in 1867, Wells
  Fargo set up shop on Fifteenth and Larimer. Tough
  competition has kept their business low, but they've
  beaten out HOM&E for a big contract more than
  once. 
  The Elephant Corral 
  Built as part of an expansion to the Denver House
  (see below), the Elephant Corral is Denver's main
  stop for freight wagon trains. The corral has grown to
  take up half the block on Blake between Fourteenth
  and Fifteenth streets, and the street is always crowded
  with traffic. 
  Inside and out, livestock and supplies are sold,
  bought, and traded. The Elephant Corral also serves
  as a great place to find yourself a cheap ride out of
  town, and the wagon drivers are often on the lookout
  for some hired hands. 
  Hotels 
  Denver House 
  When the Elephant Corral was constructed in
  1861, the Denver House ceased to exist as a separate
  -13-
  Things To Do In Denver When You’re Undead
  
  entity and was swallowed up as part of the corral. As
  the city began booming in the early '70s, the Denver
  House was reestablished on a site adjacent to the
  Elephant Corral, and it has since recaptured its title as
  Denver's favorite place for visitors to hang their hats. 
  The hotel is one of the best in Denver, although it
  pales in comparison to those found in the East. Prices
  are high and generally not worth it, but its reputation
  keeps the people coming in. 
  Broadwell House 
  One of the first hotels built in Denver, the
  Broadwell House was erected in late '59 - early '60 at
  16th and Larimer. A third floor was added in 1870.
  Although a middle-class hotel in all respects, the
  Broadwell House still gets enough business to be
  considered among the top in Denver. 
  The Inter Ocean 
  Built in 1873 by Denver's most prominent black
  businessman, Barney Ford, the Inter Ocean has
  become almost as reputable as the Denver House. Its
  service is better, and there are accommodations for
  132 guests. The hotel is located at 16th and Blake. 
  El Dorado Hotel 
  Opened to the public in 1859, the El Dorado has
  changed ownership multiple times, been rebuilt and
  torn apart, and even disappeared for a year or two. It's
  currently one of the worst hotels in Denver, serving as
  a flophouse in addition to providing cheap rooms and
  service to those who wish to disappear for awhile.
  Located at 10th and Larimer. 
  Banks 
  United States Mint 
  Originally the Clark, Gruber & Company
  building, the US government bought their minting
  equipment and the building in '63. The mint is not yet
  operational and is currently serving as federal
  government offices. Located at the northwest corner
  of Holladay and Sixteenth Streets. 
  Colorado National Bank 
  This was named the Kountze Brothers Bank until
  it received its national charter in 1866. One of the
  larger banks in Denver, it has been robbed often
  enough that their security is pretty tough. Located at
  Fifteenth and Blake. 
  First National Bank 
  This was built on the corner of Fifteenth and
  Blake in 1865, across the street from the then-
  Kountze Brothers Bank. It was originally Clark,
  Gruber & Company, and the bank's first building still
  exists as the United States Mint (see above). 
  Businesses 
  Joslin Dry Goods Company 
  Just one of the many businesses competing for
  profits in Denver, Joslins opened in 1873 on Sixteenth
  and Larimer. It specializes in foodstuffs but still sells
  a vast assortment of other items to keep business up. 
  Daniels and Fisher Store 
  Having recently moved to a two-story building on
  Sixteenth and Larimer, the Daniels and Fisher Store is
  currently the largest in the city. This is the one place
  where things are almost always in stock, which also
  means it's normally crowded with shoppers. Beyond
  the wide variety of wares, the building also contains a
  restaurant for those in the mood for fine dining. 
  Birks Cornforth's Grocery Store 
  The most prominent grocery store in '76, the Birks
  Conforth's is located in its new building at
  Seventeenth and Lawrence. If it's edible, you'll find it
  here -- unless it's already been bought out, of course. 
  The Rocky Mountain News 
  Following the Cherry Creek flood in '64, the
  Rocky Mountain News moved to the News Block, a
  building located on Larimer between Fifteenth and
  Sixteenth Streets, and has since been printing its
  paper from there. 
  The Epitaph 
  In an amusing turn of events, the Epitaph set up
  shop in Denver in the News Block building, right next
  to the Rocky Mountain News. Although the two
  papers are in separate rooms and report on completely
  different topics, their proximity has created a situation
  in which both try to get the drop on the other's stories.
  Thanks to this, the Denver Epitaph has been reporting
  on more "normal" events recently, and the News has
  been printing strange things that you'd normally find
  in the Epitaph. 
  -14-
  Things To Do In Denver When You’re Undead
  
  American District Telegraph Company 
  One of a couple telegraph companies running in
  Denver, the American Telegraph Co. is noted for its
  burglar alarm service. Although it's largely useless
  thanks to the ineffectiveness of the police, many
  businesses and private homes in the city still employ
  the service. The firm's office is at Sixteenth and
  Lawrence Streets. 
  The Palace Theatre 
  More noted for its gambling than plays, the Palace
  Theatre is the place to go for a night of entertainment
  -- unless frequent fights, losing your money, and other
  rough-and-tumble escapades aren't your idea of fun.
  The building takes up most of the north side of Blake
  Street between Fourteenth and Fifteenth Streets, and
  its customers add to the congestion caused by the
  Elephant Corral. 
  Almost everyone hears something about the
  Palace Theatre before even arriving in town, and most
  rumors about the place are seemingly based on fact.
  Mr. Money himself, Edward Chase, is its owner and
  builder. 
  The Law 
  Denver Police Station 
  The police station moves around quite a bit, and is
  currently at Thirteenth and Blake. It's rarely used, as
  few of the officers do much more than patrol the city.
  The tendency of Denver police stations to explode is
  always another good reason to stay away. Basically,
  about the only reason to go to it is if you're looking
  for a job or trying to get out of one. 
  Denver City Jail 
  Small, old, and always full, the Denver City Jail is
  located in the block at Colfax and Fourteenth that, in
  1874, was set aside for a proposed county jail.
  Funding for the new jail never appeared, so the old
  building is still in use despite its inadequacy. 
  -15-
  Things To Do In Denver When You’re Undead
  
  Pinkerton Detective Agency 
  Located in a two-story office building at Sixteenth
  and Curtis, the Pinkerton building serves as a central
  headquarters for most Pinkerton operations in the
  West. Security is tight, and the police and US
  Marshals often use its prison facilities to hold high-
  profile criminals until they can be transported to a
  better location. 
  Churches 
  Methodist-Episcopal Church 
  One of the first churches in Denver, this was
  originally established in 1859 as the Denver City
  Mission. On the corner of Lawrence and Fourteenth
  streets. 
  St. Mary's Cathedral 
  The first and largest Catholic church in Denver,
  St. Mary's Cathedral tends to hold the largest
  congregations in the city. Located at Fifteenth and
  Stout. 
  First Baptist Church 
  This small building on the corner of Eighteenth
  and Curtis that, despite its size, is always filled on
  Sunday. 
  Temple Emanuel 
  Denver's only Jewish church, the Temple Emanuel
  has a small but devout congregation. Located at
  Nineteenth and Curtis. 
  Everything Else 
  City Hospital 
  Despite the fact that its first patient died, the City
  Hospital is still the only place in Denver to go to with
  serious medical emergencies. The staff is overworked
  and underpaid, really only keeping the place open out
  of kindness. Denver residents are always given
  priority, which leaves many visitors out of luck. The
  hospital has moved around a couple time, and is
  currently located at Sixth and Cherokee, in the
  outskirts of Denver. 
  Hop Alley 
  Denver's famous Chinese neighborhood, Hop
  Alley has almost doubled in size within the last few
  years, filling the area between Blake, Larimer,
  Twenty, and Twenty-First Streets. The area has
  become an attraction for both tourists and shoppers
  looking for Asian goods and services, largely due to
  its location next to the Denver Pacific station. All
  manner of exotic items can be found here, and the
  Chinese healers and spiritualists that live and work in
  the area are considered by many to be miracle
  workers. 
  Red Light District 
  Every city has one, and Denver isn't the
  exception. The area along Holladay Street between
  Eighteenth and Twentieth has been gradually
  deteriorating, and now nearly every other building is a
  "parlor." Many of the biggest shoot-outs and crimes
  are committed in this area, but most Denverites
  consider it a necessary evil. As long as it doesn't
  spread, the city has pretty much decided to leave it
  alone. 
  Boot Hill 
  Although far from the only one in Denver, this
  plot of land outside the northeast suburbs has been the
  city's main cemetery since 1859. The area has
  expanded greatly since the first grave was dug, and it
  now houses quite a few graves and mausoleums. 
  Since things started "goin' weird," the cemetery is
  avoided by most people. Enough strange stories keep
  everyone away at night, and during the day the only
  people who visit it are those putting someone six feet
  under. 
  People To See 
  Most of the people considered "important" in
  Denver might never come in contact with the
  characters. However, there are a handful that always
  seem to get themselves in on any major happening in
  the city, either through sheer luck, coincidence,
  influence, or just because it makes the game all the
  more interesting. 
  Mayor William J. Barker 
  Elections are coming up later in the year, and
  Mayor Barker is planning on staying as far out of the
  limelight as possible until then. He hopes his lack of
  concern will keep him from being reelected,
  something he considers a fate worse than death. As
  -16-
  Things To Do In Denver When You’re Undead
  
  usual, no one has yet shown an interest in taking over
  the position, making Barker extremely anxious and
  ready to do just about anything to get himself out of
  office and someone else in. 
  Police Chief David J. Cook 
  Following the murder of Chief McCallin, City
  Marshal David Cook was elected to this office. It's
  been difficult to fill McCallin's shoes, even with
  Cook's clean record and strong intuition, and so the
  police force is in even more disarray than usual. Cook
  has been spending most of his time at the police
  station, trying to figure out how to change the crime
  situation in Denver, and he has been more strict than
  McCallin in hiring officers. 
  Bela Hughes 
  The infamous Denver railroad tycoon, Hughes has
  built himself an empire out of his appointment as
  head of the Denver Pacific Railway back in 1867. The
  man has connections everywhere, and he's considered
  by many to be the real power in the city. In the last
  few years, Hughes has become a recluse, giving
  orders and making deals while hidden away from the
  public eye. Rumors of his death constantly surface,
  which are about the only thing that seem to get him
  out of his hidey-hole anymore.
  William Byers 
  Founder of the Rocky Mountain News, Byers has
  made himself a fortune since his humble beginnings
  as a Denver businessman back in '59. He has recently
  been drifting away from the paper, spending more and
  more of his time and energy in other Denver business
  circles. Everyone is expecting him to sell his stock in
  the company soon, and many Denverites are lining up
  to buy. 
  Edward Chase 
  Following his establishment as a prominent and
  respectable man during his early years, Mr. Chase has
  since become the city's gambling king. A large portion
  of the saloons, gambling halls, and theatres areowned
  in part or whole by the man. He has often been the
  subject of investigations by the law, and he's believed
  by many to be involved in organized crime. However,
  he always seems one step ahead of the law, and he has
  evaded all prosecution attempts thus far. 
  Bishop Joseph Machebauf 
  A powerful man, Bishop Machebauf is the head of
  the Catholic Church in Denver, as well as being
  involved with many city issues. He is rumored to be a
  member of some more secretive organizations in the
  city as well, although this remains little more than
  speculation. All in all, Bishop Machebauf is a well-
  respected man, and his opinions and actions are taken
  quite seriously by the other major players of the city. 
  If That Wasn't Enough... 
  Next up: Marshaling in the Denver of Deadlands.
  Indians, conspiracies, and the real story behind many
  of Denver's people and places. Also, more than
  enough adventure hooks to get the marionette strings
  tied to the characters nice and tight.
  -17-
  Things To Do In Denver When You’re Undead
  
  Part Three
  Preface
  This is it, boys and girls; the final installment of
  "Things to do in Denver when You're Undead." We've
  been through a lot of information in the last couple
  months, and now it's time to give the Marshal
  something to laugh maniacally about until the players
  start shaking in their boots. 
  What follows is specifically for the Marshal only.
  If you're not the Marshal, I strongly suggest that you
  hand it over to them without reading it, as it will spoil
  many of the surprises Denver has to offer. 
  But if you do read it, well... I can't blame you; it's
  good stuff. 
  Just don't let the Marshal find out, okay? 
  Marshaling In Deadlands' Denver 
  What follows is an expansion on information
  presented in the last issue, as well as additional stuff
  not fit for player consumption. If you don't find what
  you're looking for here, it was probably purposely left
  out; these articles are intended as a guide for the
  Marshal, not a script. Each group's version of Denver
  should have a slightly different feel, as interpreted by
  each particular marshal. Recreate it, change it, and
  add to it however much you want; your players are
  sure to love you for it... in a hateful sort of way... 
  Transportation 
  Trains 
  The difficulty in catching a train to Denver varies
  wildly from place to place. However, getting out of
  Denver by train is usually always the same;
  bothersome, but fairly reliable. 
  Tickets are sole at box offices in the Denver
  Pacific Train Station, and are nearly always available
  up until the train's departure time. The Denver Pacific
  is known for its problems with scheduling, so
  purchasing tickets too far ahead of time isn't usually
  worthwhile. Tickets can often be bought off the
  scalpers found standing outside the station, with most
  selling them under the listed price. However, let the
  buyer beware; although many are being sold for
  honest reasons, there are a few people who have made
  a profession of selling counterfeit tickets to the
  gullible. These crooks have a feel for good targets, so
  they are likely to stay away from the posse... but
  everyone makes a mistake once in a while. 
  Trains leave Denver about once an hour between 6
  AM and 9 PM, and about every two hours after that.
  Since there are only a few direct connections to
  Denver, most people don't have to wait more than five
  hours or so for a particular train. Although the
  schedule normally remains the same week to week, all
  sorts of problems in Denver or elsewhere can change
  this. It can happen at the most inconvenient of times,
  as well as (for instance, when the posse members need
  to get out of town in a hurry). You can just imagine the
  spot that could put someone in, can't you? 
  I knew you could. 
  Train fare to/from Denver
  Location
  Standard Fare
  First Class
  Cheyenne
  $5
  $7.50
  Kansas City
  $30
  $45
  St. Louis
  $40
  $60
  Chicago
  $50
  $75
  New York
  $85
  $120
  Streetcars 
  Streetcar rails span the entire length of the city,
  and can usually get folks within a few blocks of their
  destination. Each streetcar has its own route, which is
  displayed on a sign hanging from its front and back. 
  It costs 5 cents to ride a streetcar, no matter how
  far along its route one travels. Passengers planning on
  getting on another streetcar within the next hour can
  get a punch-card from the conductor allowing them to
  do so for free. This only applies to routes within the
  downtown area, however. All routes leaving for more
  distant parts of Denver will not accept punch-cards. 
  Taxis 
  Prices for taxi service will vary every time people
  hitch a ride, as the drivers tend to charge based on
  how inconvenient the destination is rather than on the
  actual distance traveled. For short trips from one
  downtown location to another, the cost is around 10
  cents. Trips that require Cherry Creek or the South
  Platte to be crossed are between 15 cents and 25
  cents, depending on the distance. Anything further
  than that can run up to 50 cents or more. 
  -18-
  Things To Do In Denver When You’re Undead
  
  Stagecoach Service 
  Prices for stagecoach service to and from Denver
  are competitive, and run around 10 cents a mile.
  Wagons from each major stagecoach company leave
  several times daily, the exact number depending on
  how business is. Tickets are normally bought a few
  days ahead of time, although "rush deliveries" can
  usually be acquired in a couple of hours for a cost of
  two or more times the standard rate. The availability
  of a ride is usually based on the availability of a
  wagon and driver, so one can never tell if a ride will
  be available. 
  Stagecoach Fare to/from Denver
  Location
  Ticket Fare
  Cheyenne
  $8
  Kansas City
  $55
  St. Louis
  $75
  Chicago
  $90
  New York
  $150
  Handling Travel in Denver 
  Little time should be spent carting the player
  characters around Denver from place to place. Tell
  them how much it's going to cost, how long it takes
  and voila! They're there. Keep in mind that travel
  almost always presents a perfect opportunity to throw
  situations at the heroes. 
  As far as time goes, figure that your average
  afternoon trip through downtown Denver will take 5
  minutes per block traveled if on foot, 3 by horse, 2 by
  taxi, and 1 by streetcar. The farther away you are from
  the business district, the quicker the trip will become.
  Street congestion is much more important than
  distance, so these times can be juggled around to fit
  the situation. For instance, if Joslin's is having a giant
  sale on some hard-to-get item, you can figure that
  travel within a block of the store will take two or
  three times longer than normal. 
  The Economy 
  Unless the situation warrants it, most shopping
  trips to Denver should be made quick and easy, with a
  few rolls of a die determining how much something
  goes for and how long it takes to find it. If the
  acquisition of some item serves as a major point to
  the game, then hassle the players with the details as
  they go from store to store, block to block, trying to
  find it. This wears thin fairly quickly, though, so use it
  only if the posse needs to really appreciate the trouble
  they went through to find some item. Or you just feel
  like making their lives difficult. 
  If an item isn't found, the posse can continue to
  search for it, using the method above. 
  Note that mad scientist inventions and other
  super-rare items are always going to be extremely
  expensive in the first place, and are often sold in
  exchange for some service rather than for money. 
  Also, remember that most businesses will accept
  bartering as a means of commerce. If the players wish
  to purchase something through trade, use your
  judgment in determining the value of each item, and
  assume that most businesses will want to get more out
  of the bargain than the posse does. 
  Of course, in all cases, character skills can affect
  the outcome of a shopping trip. 
  -19-
  Things To Do In Denver When You’re Undead
  Item Availability
  Item
  Cost
  Time
  Chance (d20)
  Very Common (Food, clothing)
  60+(1d6x10)%
  1d8x5 min.
  19
  Common (Trail equipment, tobacco, alcohol)
  60+(1d8x10)%
  1d12x5 min.
  17
  Uncommon (Horse, ammo, pistol)
  50+(2d6x10)%
  1d10x10 min.
  14
  Rare (Rifle, wagon)
  50+(2d8x10)%
  3d4x10 min.
  9
  Very Rare (Explosives, camera)
  50+(2d10x10)%
  3d6x10 min.
  6
  Yeah, right (Mad scientist inventions, mystic items)
  70+(4d6x10)%
  4d8x10 min.
  1
  
  The Government 
  Not a whole lot needs to be said about the
  government, as the posse probably won't have much
  contact with it, except at the lowest levels. Of course,
  the upcoming elections may very well be of some
  concern to the heroes. Election season is a dangerous
  time in Denver, and there are dozens of different
  organizations and people in the city with their own
  agendas. Many are willing to go to great lengths to
  make sure that their lackey gets into office. 
  Posse members, especially those new to Denver,
  may find it all to easy to get themselves tangled in the
  web of one conspiracy or another. How much of an
  effect this has on a game is up to the Marshal.
  Remember though, nothing ever happens in a
  vacuum, especially in a city like Denver. If the posse
  gets involved in something big, they may very well be
  messing up someone's plans. And, as always, some
  people don't take kindly to that. 
  The Law 
  Denver Police 
  Two words pretty much sum up the use of the
  police in a Denver campaign: "comic relief." Sure,
  they'll occasionally slap 'cuffs on a fellow and haul
  him off to jail for some minor misdemeanor. It's
  usually only a couple of hours before the offender is
  back on the streets, sooner if some cash is handy.
  Basically, the police should throw some life into the
  game, adding atmosphere where it is needed. Most
  have little idea how to actually enforce the law, and so
  end up getting themselves into some of the worst
  situations imaginable. Other, such as Slick (... you
  remember Slick, don'cha?), spend their time meddling
  in other folks' affairs for profit and amusement. 
  The Solder and the Gunslinger archetypes make
  for good generic police, although their traits and
  aptitudes should be lowered to better fit their cannon
  fodder image. 
  U.S. Marshals 
  Ouch. These are the guys who you need to be
  worried about. Where the police are next to useless,
  the Marshals should never be underestimated. If the
  heroes ever slip up, you can be sure that a couple
  Marshals will be knocking on their door. 
  The Marshals make perfect adversaries for the
  posse, no matter what side of the law they may be on.
  Well-known criminals are their prime targets, as are
  those that manage to pull off some newsworthy heist.
  On the other hand, law-abiding characters will still
  end up running into the Marshals on various
  occasions, as their paths are very likely to cross
  during an adventure. 
  The Marshals dislike it when someone else tries
  doing their job for them. Although most will try and
  handle any and every situation alone or with the help
  of only one or two compatriots, they aren't against
  calling in a dozen or more to deal with a big situation. 
  If a hero happens to be a Marshal, things are little
  different. This is one of the few instances where the
  Marshals will be more of a benefit than a nuisance.
  Most of the other Marshals in Denver keep
  themselves pretty busy, so the players shouldn't come
  to rely on them for assistance when the going gets
  tough. But, if given enough notice, the Marshals can
  be called in to help out the posse with the real
  important situations. 
  -20-
  Things To Do In Denver When You’re Undead
  
  In all cases, care needs to be taken to keep the
  Marshals from having too much of an influence on
  the game. Marshal characters shouldn't be allowed to
  "call in the cavalry" every time they're about to take
  on some bad guys, and the Marshals shouldn't ruin
  every law-bending plan the posse members think up.
  If they're giving the players something to think about,
  they're doing their job. And so are you. 
  The Texas Ranger archetype, with a few
  modifications, will make for a quick-and-dirty US
  Marshal. More importantly Marshals should be
  created as full-fledged NPCs. 
  The Pinkertons 
  The more a particular campaign is centered
  around the supernatural, the more the posse should
  come in contact with the agents of the Pinkerton
  Detective Agency. Although they can be used in a
  similar fashion to the Marshals, interfering with or
  aiding the characters as they fight the forces of evil,
  they play another major role in Deadlands: a source of
  information. 
  The Denver branch of the Pinkerton Detective
  Agency acts as a "central headquarters" for much of
  the West Coast, gathering and sorting the information
  brought to it by agents from all over. If the posse has
  some inside connections (a fellow Pinkerton Agent,
  Friends in High Places, etc.), a large assortment of
  reports, studies, guides, and all other manner of
  knowledge can be made available. 
  Need to know how to kill a vampire? No problem.
  Well, almost none. You see, the difficulty with all that
  information that there is so much of it. If you're really
  lucky, you'll only find a dozen papers explaining how
  to slay a bloodsucker, and at least half of them will
  agree with each other. Most of the time, each will say
  something completely different, and only a couple
  will actually work. The same goes with news reports,
  maps, and just about everything else to be found. If an
  hombre can sort the wheat from the chaff, the
  Pinkertons are a gold mine of info. If not, faulty
  information might just buy him a prime spot in the
  bone orchard. 
  The pinkerton archetype can be used for a generic
  agent. 
  -21-
  Things To Do In Denver When You’re Undead
  
  Things To Do 
  How the posse earns money in Denver (if that's
  even one of their goals) is going to change from
  campaign to campaign. However, the issue of pay is
  one of some importance, and one which may not be as
  obvious as it should be. Therefore, may the following
  information help the posse get their well-earned
  rewards: 
  For those in the "trading business," figure that
  they'll earn an average of half the going rate for
  common items, and more for rarer things. Unless
  characters have a way to get their trade goods at
  wholesale prices, they'll more than likely end up
  losing money rather than gaining it. However,
  Denver's economic situation is such that they may
  still end up raking in a fortune off of items they paid
  retail price for. The Item Availability Table, above,
  can be used to help determine the trader's profits; use
  the modified cost of the item as the "going rate," and
  divide it by 2 to find out how much someone will give
  them for each individual trade item. This is, of course,
  just a rough guideline, as role-playing and the
  Marshal's plans will be the real driving forces behind
  this form of commerce. 
  Other less dependable forms of making money in
  Denver, such as gambling or hustling, should be run
  as individual events for the purposes of determining
  how much money they earn. If the heroes decide to
  try it as a full-time occupation, just make a few rolls,
  run the characters through a couple small encounters
  related to what they're doing, and interpret their profit
  from there.
  Places to Go
  As you've probably already guessed, some of the
  places detailed last article are important for reasons
  beyond those listed. 
  Denver Pacific Train Station 
  This locale should serve as one of the major
  places of interest in a Deadlands Denver game; just
  about anything can happen on its polished tile floors.
  Its noisy and hectic atmosphere makes it the perfect
  place for a low-profile meeting. Shady dealings go
  unnoticed as the crowds chum by, and all manner of
  interesting characters have a tendency to wind up
  here. Time spent here is never boring, so the station
  can easily be used as the start (or end) of many
  exciting adventures. 
  Also see the "Transportation" section, above, for
  more info. 
  The Elephant Corral 
  Besides the livestock and supplies, many of the
  people who frequent the corral also deal in
  contraband and black market items, from military
  weapons to strange inventions. Finding something
  here can be very difficult without the help of the local
  teamsters, but once their trust is gained, it's only a
  matter of time before everyone's wagon will be
  opened for the posse's shopping enjoyment. 
  The Palace Theatre 
  This locale may very well serve as a major part of
  an adventure in Denver; it's the best place around to
  -22-
  Things To Do In Denver When You’re Undead
  Pay Rates in Denver
  Occupation
  Salary
  Denver Police Deputy
  $35 a month plus $0.25 per arrest.
  Guard (Low-risk)
  $50 a month.
  Guard (High-risk)
  $75 a month.
  Teamster (Full-time)
  $125 a month.
  Teamster (Freelance)
  $0.05 a mile, or various flat rates.
  Hired Gun
  Varies from individual to individual.
  Manual Laborer
  $25 a month.
  Soiled Dove (Prostitute)
  $200 a month... if she's pretty.
  Card Dealer
  5%-25% of the house cut.
  Dancer
  $30 a month.
  Bartender
  $40 a month
  
  get information. The gambling and drinks are also
  good, but the house has a tendency to cheat at cards,
  and the booze is a little expensive. 
  St. Mary's Cathedral 
  In a series of secret chambers built below the
  church, the Neo-Inquisition (described later) holds
  weekly meetings, plotting their next move against the
  supernatural. The "extraction of information" is also
  performed here, leading to a few rumors of ghosts
  haunting the building. 
  Boot Hill 
  The old Denver Cemetery outside of town is
  definitely haunted. This patch of unholy ground is
  home to more than one restless spirit. Folks buried up
  on Boot Hill don't always stay where they're planted,
  either. Walkin' Dead occasionally climb out of their
  graves to cause trouble. This doesn't happen too often
  -- only when something really bad has gone down in
  town, something bad enough to strike fear into the
  entire city population... 
  People To See 
  Most everyone in Denver has something to hide,
  Denver's elite being a perfect example... 
  Mayor William J. Barker 
  Sure enough, good 'ole Willy Barker is doing his
  best to blackmail someone into running for mayor this
  year. He's had little luck so far, and is more than
  happy to grease the posse's palms with cash in
  exchange for any incriminating information they may
  have about Denver's well-to-do residents. 
  (Former) Police Chief McCallin 
  He's back! 
  A couple days after his murder, McCallin awoke
  in his grave, and began the long climb out. He quickly
  realized what he was, and decided to make the most
  of his "second chance" by continuing to fight crime...
  this time without the law dictating what he could and
  couldn't do. 
  As a Harrowed, McCallin is quite the formidable
  foe. He's an experienced lawman, and has also gained
  the ability of Soul Sight through his undeath. With it,
  he's able to be judge, jury, and executioner all at once,
  sentencing criminals to the only jail able to hold them
  eternally. He does most of his work at night, where
  his unusual appearance is less likely to be noticed. He
  has helped reduce crime in the city by a decent
  margin, mostly due to the rumors of his return rather
  than his actual crime-fighting. 
  Attribute-wise, create McCallin as you see fit for
  your campaign. He should be a good match for the
  posse, if a battle occurs between them for some
  reason, and should also be able to handle any
  abominations the posse can. When playing him,
  consider how he would view the posse; as criminals
  or crime-fighters. His outlook has become black-and-
  white, so if he's not with them, he's against them.
  Bela Hughes 
  The reason for Mr. Hughes' retreat into seclusion
  is that he hasn't quite "been himself" of late. In fact,
  Bela Hughes no longer exists as an individual... his
  body has been under the complete control of a
  malicious and cunning Manitou for the last two years. 
  The critter wriggling around inside Bela has been
  doing its best to raise the fear level in the city, both
  through mundane and supernatural means. Although it
  has no "powers," and is limited by Bela's mortal body,
  other spirits and abominations know Mr. Hughes for
  what he is, and will follow his commands to the best
  of their abilities -- usually. The Manitou is aware of
  the existence of the Reckoners, and considers itself
  one of their servants, even if its not quite sure what
  exactly its masters'plans are. Bela is also involved
  with the Free Auroria Council (see below), supplying
  them with funds, equipment... and targets. 
  Should the posse catch on to the truth behind Bela
  and try to stop him, their lives will be in great danger.
  He has a powerful entourage of gunslingers and
  hucksters to protect him, and has made an unholy pact
  with a Night Haunt who serves him as a bodyguard
  and assassin. Any fight against Mr. Hughes will be a
  long and bloody one, worthy of only the heartiest of
  souls. 
  Edward Chase 
  As suggested last article, Mr. Chase is indeed
  involved in the darker side of Denver. Most of the
  smaller, independent saloons and taverns pay him off
  on a regular basis, and the rest are quickly put out of
  business by his goons. His grasp extends into both the
  -23-
  Things To Do In Denver When You’re Undead
  
  government and the Denver Pacific Railroad
  Company, although he is unaware of Bela Hughes'
  true nature. 
  Pretty much everything that goes on in Denver is
  in some way connected to Mr. Chase, and he quickly
  takes an interest in the posse should they become
  known in the city. He's always looking for a few good
  men to assist in his many illegal activities, and may
  try to get the posse on his side if he feels they may
  accept a business proposition. Otherwise, the posse
  will most likely be considered a threat, and dealt with
  appropriately. 
  Bishop Joseph Machebeuf 
  Beyond being head of the Roman Catholic Church
  in Denver, the Bishop is also an avid abomination
  hunter. His many eyes and ears throughout the city
  keep him informed on the latest strange happenings
  which he and a few close associates then deal with the
  best they can. 
  The Bishop is a highly intelligent man, and will
  use the posse to serve his own purposes if he feels he
  can do it without being publicly involved or risking
  the secrecy of his private crusade. If the posse is
  already fighting the forces of the Reckoners, so much
  the better... 
  Chief Niwot 
  Niwot is the leader of the Indian forces at war
  with the settlers in Colorado. He led his tribe of
  Arapahos in the first attack against Boulder. His
  success gave the other tribes courage enough to fight
  back for their land and honor. Although a peaceful
  man by nature, Chief Niwot believes that force is
  needed to make the settlers see what they've done to
  his people is wrong, and he plans on continuing the
  fight for as long as it takes to accomplish that. 
  Groups of Interest 
  The Indians 
  They're still around, and still fightin'. Following
  the Sand Creek massacre, most of the tribes in the
  Colorado area retreated into "friendlier" territory, but
  a few headed up into the Rockies to continue their
  fight against the whites. 
  -24-
  Things To Do In Denver When You’re Undead
  
  There are currently a couple thousand Native
  Americans, broken up into dozens of tribes, waging
  war on the settlers. Most attacks are directed at targets
  in the Rockies, but war parties are occasionally sent
  down into the plains, sometimes even attacking the
  outskirts of Denver. Should the Indians ever band
  together into one massive force, Denver would be in
  big trouble. However, each tribe fights the war in its
  own way, keeping attacks sporadic and
  uncoordinated. Chief Niwot is trying to get the tribes
  to unite completely, but has so far had only minor
  success. 
  The Free Auroria Council 
  Following their appearance and subsequent
  destruction in '63, surviving members of the F.A.C.
  faded out of the limelight, returning to their lives or
  leaving the city for other destinations. 
  Around 1870, former F.A.C. members came back
  together to start up the organization once again.
  Secret meetings were conducted, new members
  initiated, and plans made to try and take back Auroria
  a second time. But as often happens, once
  membership grew, factions within the organization
  began to appear. By 1873 the original members had
  all been replaced by younger, more power-hungry
  individuals. When Bela Hughes became possessed by
  a Manitou late in 1874, his new persona quickly
  became interested in underground rumors of the
  F.A.C.'s recreation. Once his suspicions were verified,
  he began inserting his own men into the group, and
  was indirectly in control of the F.A.C. by mid-1875.
  Financial assistance, equipment, and inside
  information followed, given by a "secret sponsor,"
  culminating in the destruction of the Denver Pacific
  Number 7 on May 10th, 1876. Since then, the F.A.C.
  has increased its terrorist-style attacks, and has
  become a major point of concern to the people of
  Denver. 
  There are about forty active members, and more
  than a hundred sympathizers in the Denver area. The
  organization has become very paranoid and fanatical
  of late. Members often "disappear," only to be
  replaced with another brainwashed member. Six of
  the higher-ranking members are employees of Bela
  Hughes, none knowing the identity of the other five.
  A few of the more prominent members are in fact
  abominations of one sort or another, although all are
  kinds able to hide their powers from humans. 
  Other Stuff 
  Fear 
  The situation in Denver is such that the city has a
  permanent fear level of 1, and the only way the posse
  could possibly get rid of this would be to kick the rebs
  completely out of Colorado, defeat Bela Hughes, stop
  the F.A.C., clean up the city's crime problem, and
  restore the government to working order. Since there's
  a snowball's chance in Hell that's going to happen any
  time in the near future, about the best the posse can
  do is keep the fear level from rising any further. 
  Whenever something really bad happens in the
  city (such as a train blowing up), the fear notch rises a
  level or two until things settle back down. Much of
  the problem comes from travelers who expect Denver
  to be much worse than it is. Once they find out the
  truth, they'll spread tales contradicting the ones
  they've already heard. This is both good and bad: it
  keeps the fear level steady but it also means that
  everyone is a little hesitant about going to Denver. 
  Abominations 
  Denver just wouldn't be complete without them,
  would it? 
  Inside the city limits, only the occasional
  abomination decides to show its ugly puss. There is a
  fairly high concentration of monsters with the ability
  to hide their true selves, such as lycanthropes, the
  possessed, and other shapechangers. A couple of
  "young" vampires also inhabit the city. 
  Outside of Denver, abomination activity rises. The
  plains and hills surrounding the city serve as excellent
  hunting grounds for many different monstrosities, and
  the Rockies hold even more dark secrets. Cattle and
  horses are often found mutilated or devoured, and the
  occasional empty stagecoach careens into town,
  drawn by frantic horses fleeing the unknown fate of
  its occupants... 
  Prairie Ticks, Tumblebleeds, and Jackalopes are
  all fairly common (as abominations go) in Colorado.
  Wallcrawlers and Wendigos inhabit the Rockies, and
  there are also a few werewolves and werecoyotes in
  the area. 
  And then there's the Naga. 
  -25-
  Things To Do In Denver When You’re Undead
  
  Naga 
  This large, snake-like creature is found almost
  solely in the plains surrounding Denver. Gifted with a
  keen instinct and predatory intelligence, nagas hunt
  down cattle and horses on the prairie, devouring one
  whole and resting for months before heading out to
  hunt once again. A naga can only eat one large
  creature at a time, however, so leaving it to gulp down
  your horse will normally save your hide. 
  Nagas bear a strong resemblance to rattlesnakes,
  albeit very large ones. Their large rattles are often the
  last sound a victim hears before the creature closes in
  for the kill. See nearby sidebar for stats.
  Finally 
  With the info imparted in these pages, you should
  now have more than enough info to send the posse
  into Hell and back... so gather up the posse, flip your
  Cruelty Knob up to 10, and send the posse chargin'
  head-first into Denver, the city you can't help but
  love. 
  The survivors may even thank you for it.
  -26-
  Things To Do In Denver When You’re Undead
  Naga Statistics
  Deftness: 2d8
  Nimbleness: 2d10
  Quickness: 412+4
  Strength: 2d10
  Vigor: 2d8
  Cognition: 3d10
  Knowledge: 1d4
  Mien: 2d8
  Smarts: 2d6
  Spirit: 1d6
  Fightin': Brawlin' 5, sneak 5
  Size: 18 (20' to 25' long)
  Terror: 5 (8)
  Special Abilities:
  Bite: STR
  Poison: A successful bite attack injects a highly lethal poison into the target. The victim must make a Hard
  (9) Vigor roll immediately. Success indicates that the bite wasn't instantly deadly, instead paralyzing the
  victim for 2d8 minutes, after which the victim dies unless someone else sucks out the poison using a sharp
  knife and makes a Hard (9) medicine roll. If the test fails, the victim goes into convulsions, and dies in 1d4
  minutes. Anyone surviving a Naga bite will be in a deep fever for 2d4 days, and sick for a month
  afterwards.
  Rattle: A naga with its wind up is quite a scary sight. Use the Terror listed in parenthesis if a naga gets the
  drop on the posse.
  
SOURCE: textdata/thevault/Deadlands [multi]/Misc/DL - Loc - Things To Do In Denver When You're Undead.pdf