TEXT: THE MODERN DISPATCH
  KNIGHTS OF THE SKY 2: CENTRAL POWERS AND THE DRAGONS ARMY
  PAGE 1
  CONTENT MANAGERs: 
  CHARLES RICE AND CHRIS DAVIS
  LAYOUT: 
  CHRIS DAVIS
  PROOFREADING: 
  CHRIS DAVIS
  WWW.RPGOBJECTS.COM
  #128
  KNIGHTS OF THE SKY 2: CENTRAL POWERS 
  AND THE DRAGONS ARMY 
  PILOTS FOR SOLDIERS AND SPELLFIGHTERS20
  BY MIKE LAFFERTY 
  ART BY JEFFREY KOCH AND MICHAEL JAECKS OF EMPTY ROOM STUDIOS
  Modern20
  Charles Rice’s 
  next evolution 
  in modern d20 
  gaming!
  Modern 
  Mayhem and 
  Mystery to the 
  20th Power!
  Knights of the Sky 2 is designed to make a GM’s job 
  easier by providing a resource with information (and, 
  in some cases, stats) for various characters from the 
  Central Powers and Dragons Army involved in the air 
  battles in the Great War and Dragon War conflicts in 
  Soldiers and Spellfighters20 universe. In a pinch, these 
  statblocks could even serve as PCs for a quick game.
  We have also included some new magical items, 
  stats and descriptions for new air vehicles. 
  Although these characters are vehicles are 
  based in fact - this is an alternate history/
  historical-fantasy setting and shouldn’t even be 
  considered as a loose reference to actual World 
  War One history.
  CENTRAL POWERS
  OSWALD BOELCKE, GERMAN 
  ACE 
  40 victories
   
  “I am a�er all only a combat pilot, but 
  Boelcke, he was a hero.”- Manfred von 
  Richthofen
   
  Hauptmann (Captain) Oswald Boelcke, the 
  son of a schoolteacher, was one of the first 
  two German fighter pilots (along with Max 
  Immelmann) and was arguably the first true 
  squadron leader in history of military flight. 
  Boelcke was a born fighter pilot and his squadron - 
  Jagdstaﬀel 2 (Jasta 2), was the first specialized fighter 
  squadron in the German military. His leadership 
  provided the model of organization and temperament 
  
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  KNIGHTS OF THE SKY 2: CENTRAL POWERS AND THE DRAGONS ARMY
  PAGE 2
  that was to mold the German Air Service. He created 
  a set of guidelines for aerial engagement which are 
  known as the “Dicta Boelcke” that are still studied 
  by fighter pilots a hundred years after they were 
  written. The pilots and riders he trained in dogfighting 
  (including Manfred von Richthofen) became the 
  backbone of the German Air Service.
   Even after the German military began deploying 
  squadrons of wyvern riders, Boelcke wouldn’t give 
  up on airplanes despite urging from his superiors. 
  His dedication proved to be wise. Wyverns made 
  difficult mounts at best - often killing their riders. 
  Although they were highly maneuverable and helped 
  stop the advance of the Allied air forces with their 
  griffins - they were never able to be deployed in the 
  large numbers desired by the Kaiser because of the 
  difficulty in the training process. 
   Boelcke was important because of his formative 
  influence on the German Air Service and his 
  contributions to the art of dogfighting. But he was also 
  notable because when the German High Command 
  built him into a hero and used him as a propaganda 
  figure to bolster sagging morale on the home front, 
  Boelcke did his best to set an example not just as a 
  model soldier but also as a decent human being. In a 
  war that is remembered for its cruelty and savagery, 
  he developed a reputation for humanity by spending 
  many of his off-duty hours visiting the hospital rooms 
  of Allied pilots and griffin riders he had brought down 
  and insisting that they be treated decently.
  His position as a national hero prompted his 
  superiors to pressure him to take a desk job – fearing 
  the damage to morale that would occur were he to 
  be lost in combat. Boelcke refused. If the soldiers in 
  the trenches didn’t get the option to sit out a battle, 
  he reasoned, it was wrong for him to be given that 
  choice.
   No enemy pilot would bring down Boelcke. He 
  (and the sorcerer in his plane’s observer seat) died 
  tragically in October of 1916 when a fellow German 
  pilot crashed into his plane while they were both 
  diving after the same French griffin. Boelcke had 
  been too impatient to get in the air –and he had left his 
  Amulet of Featherfall in the barracks. A Royal Flying 
  Corps griffin dropped a wreath in the early hours of 
  the next morning over the aerodrome of Boelcke’s 
  squadron. It read: “To the memory of Captain 
  Boelcke, a brave and chivalrous foe.”
   
  Oswald Boelcke, German Ace - Intermediate 
  Speedfreak (Speedfreak 8): HD 8d8+8; HP 54; Init 
  +3; Spd 35 ft; Defense 21, touch 21, flatfooted 18 
  (+3 Dex, +8 Class); BAB +6; Atk +6 melee (1d4+1, 
  Service Dagger) melee or +7 ranged (2d6+4, Luger 
  9mm), +6 ranged (2d6+8, German Mauser); SQ Need 
  for Speed; AL German Empire, German Imperial Air 
  Service, Jasta 2;SV Fort +6, Ref +9, Will +3, Rec +4; 
  Rep +8; Str 13, Dex 16, Con 14, Int 10, Wis 12, Cha 
  8.
  Background: Military
  Occupation: Wheelman
  Perks Vehicles-Pilot (Small planes); Vehicles 
  (Navigate), Leadership (Group Cohesion), Leadership 
  (Inspire Courage)
  Hobby: Magic
  Skills: Athletics 7 (+10), Leadership 11 (+18), 
  Firearms 7 (+10), Perception 8 (+9), Stealth 7 (+12), 
  Magic 11 (+10), Vehicles 11 (+16), Weapons 4 (+5)
  Feats: Attack Focus (Luger 9mm), Awareness, 
  Career Advancement 2x, Defensive Roll, Evasive 
  Maneuvers, Expert in Your Field (Leadership), 
  Far Shot, Move-by Action, Talented (Stealth and 
  The Dicta Boelcke
  1 Try to secure advantages before attacking. If possible keep the sun behind you. 
  2 Always carry through an attack when you started it.  
  3 Fire only at close range and only when your opponent is properly in your sights. 
  4 Always keep your eye on your opponent and never let yourself be deceived by ruses. 
  5 In any form of attack it is essential to assail your opponent from behind. 
  6 If your opponent dives on you, do not try to evade his onslaught but fly to meet him. 
  7 When over the enemy’s, line never forget your own line of retreat. 
  8 Individual acts of heroism often lead to death. Attack on principle in groups of four or six. When the fight 
  breaks up into a series of single combats take care that several do not go for one opponent.
  
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  PAGE 3
  Vehicles), Teamwork (Jasta 2)
  Access/Contacts/Followers: Top Secret Access
  Possessions: Service dagger, Luger 9mm, German 
  Army Mauser (use stats for Winchester 1892), Amulet 
  of Featherfall, Amulet of the Whispering Wind, 
  Amulet of Protection from Bullets, Enchanted Hip 
  Flask. Boelcke’s favored plane was the Albatross D.II.
  JASTA 11
  The squadron of Manfred von Richthofen (aka the 
  Red Baron) - this group was renowned for their 
  tactical discipline and acrobatic flying. They were a 
  combined force of wyverns and biplanes (generally 
  their pilots flew the Fokker Dr I triplane) and also the 
  highest scoring squadron in the German Air Service. 
  This fact is even more impressive when it’s considered 
  that they flew in unusually small patrols. In June of 
  1917, they were joined into Jagdgeschwader 1 - a 
  combined air combat force made up of several jastas 
  (squadrons). Their wyverns were barded in bright, 
  eye-catching colors (and their planes were done up 
  in similar color schemes) to allow for easy visual 
  identification during combat - which helped them 
  perform complicated, coordinated group aerial tactics. 
  This led to their nickname “Richthofen’s Flying 
  Circus”. 
  During the Dragon War, Jasta 11 joined with 
  their erstwhile enemies in the French aces combat 
  group ‘les Cigognes’ (The Storks) and the crack 
  British squadron RFC 56 and were based out of’ les 
  Cigognes’ forward aerodrome near Verdun while the 
  groups flew combined missions against the air forces 
  of the Dragon Army.  A full bio for the Red Baron 
  (Manfred von Richthofen) is given in Soldiers and 
  Spellfighters20. Stats for Richthofen are given below
  MANFRED VON RICHTHOFEN
  Manfred von Richthofen was the most feared and 
  respected German dogfighter of the Great War. A 
  complete bio is provided for him in Soldiers and 
  Spellfighters20.
  Manfred von Richthofen - aka The Red Baron 
  (Intermediate Powerhouse 8): HD 8d10+24; HP 65; 
  Init +1; Spd 35 ft; Defense 20, flatfooted 16 (+4 
  Dex, +6 Class); BAB +10; Atk +9 melee (1d4+1, 
  Service Dagger), or +16 ranged (2d6+4, Luger 9mm 
  autoloader) or ranged (2d6 electrical damage, Rod 
  of Lightning) or ranged (2d6 flame damage, Rod 
  of Fireballs) ; SQ Melee Master; AL The Kaiser, 
  Germany, Jasta 11; SV Fort +9, Ref +7, Will +3, Rec 
  +7; Rep +9; Str 8, Dex 18, Con 15, Int 12, Wis 10, 
  Cha 14.
  Background: Military
  Occupation: Airborne Legionnaire
  Perks: Leadership: (Group Cohesion); Occupation 
  Specific: (Empathetic Link)
  Hobby: Magic
  Skills: Athletics 7 (+6), Firearms 7 (+11), 
  Leadership 10 (+12) Magic 10(+12), Perception 4 
  (+4), Outdoorsman 11 (+11), Stealth 8 (+12), Vehicles 
  4 (+8), Weapons 4 (+3)
  Feats: Agility Training (+2 Dexterity), Attack Focus 
  ( +2 on attack rolls with Luger 9mm), Dedicated (+3 
  for save bonuses and skill checks related to allegiance 
  to Germany), Enemy (Allied Air Forces), Evasive 
  Maneuvers, Far Shot, Mounted Combat, Move-by 
  Action (+2 bonus on attacking from mount), Sneak 
  Attack, Specialist (+6 when making Outdoorsman 
  skill checks for riding),Teamwork (Jasta 11)
  Access/Contacts/Followers: Top Secret Access
  Possessions: Service dagger, service pistol, Rod of 
  Fireballs and Rod of Lightning, Amulet of Featherfall, 
  Ring of Charm Monster, Amulet of Protection from 
  Bullets, Amulet of the Whispering Wind, Potion- 
  Healing
  DIETRICH GERHARD – DIVINE 
  SPELLCASTER IN GERMAN AIR 
  FORCE 
  20 victories (shared credit)
  The Germans became interested in employing divine 
  spellcasters in their airforce when it was discovered 
  that they could use their ability to channel holy energy 
  as a weapon against creatures from Faerie - such as 
  the French and British griffins. This practice was 
  denounced by the heads of the Lutheran Church and 
  the Catholic Church - but that military was able to 
  find a reasonably large number of patriotic clergy to 
  serve in the armed forces in defiance of their elders. 
  Dietrich Gerhard was one such Lutheran pastor who 
  came from a Prussian family with a long, proud 
  military tradition. He was pressured into giving up the 
  pulpit and joining the military by his father when the 
  call went out.
   He served as a military spell-caster in Jasta 11 
  and became expert at using his abilities against the 
  French airborne cavalry. After the invasion of fey 
  forces through the Bavarian portal – he was given 
  special permission (after a strenuous argument with 
  his chain of command) to serve as a military liaison 
  to the German Resistance in areas occupied by the 
  Dragon Army forces. He was inserted deep into 
  occupied territory (near his home town) by one of his 
  squadron-mates - bailing out from a low flying plane 
  while wearing a featherfall amulet. He helped unite 
  and organize the local Resistance cells  and was one 
  of the leaders of the task force that assassinated Sodak 
  Sarotkar – a squadron leader in the Dragon Army’s 
  wyvern rider forces who was despised for her cruel 
  treatment of German civilians.
  Intermediate Brainiac (Brainiac 4): HD 4d8+4; 
  HP 26; Init +2; Spd 30 ft.; Defense 18, touch 18, 
  flatfooted 13 (+2 Dex, +3 Int, +3 Class); BAB +3; 
  
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  KNIGHTS OF THE SKY 2: CENTRAL POWERS AND THE DRAGONS ARMY
  PAGE 4
  Atk +5 melee (1d4+3, Service Dagger), or +5 ranged 
  (2d6+4, Luger 9mm autoloader); SQ Thinker; AL 
  Nation of Origin; SV Fort +2, Ref +4, Will +4, Rec 
  +2; Rep +2; Str 12, Dex 14, Con 13, Int 16, Wis 10, 
  Cha 8.
  Background: Religion
  Occupation: Soldier
  Perks: Weapons- Aggressive Stance; Magic- 
  Spellbinding
  Spells Known: Level 0 and level 1 and level 2 
  spells from the Warrior Kabbalah ( Protection from 
  Arrows/Bullets, Bestow Curse)
  Special Abilities: Channel Energy
  Hobby: Magic
  Skills: Academics (Theology) 4 (+7), Art 7 (+6), 
  Athletics 7 (+9) Chemistry 7 (+10), Engineering 7 
  (+10), Firearms 7 (+9), Influence 7 (+6), Magic 7 
  (+6), Outdoorsman 7 (+7), Perception 7 (+13), Stealth 
  7 (+9), Streetwise 7 (+7), Unarmed 4 (+5), Vehicles 4 
  (+6), Weapons 4 (+5) 
  Feats: Awareness, Exploit Weakness, Smart 
  Defense, Sneak Attack x2, Trick, Weapon Finesse 
  (Knife) 
  Access/Contacts/Followers: Top Secret Access
  Wealth: 17
  Possessions: Luger 9mm, Lutheran prayer book, 
  Bible, Potion- Healing,
  RUDOLF BERTHOLD -GERMAN 
  SORCERER
  44 victories (shared credit)
  Berthold was one of the first to enroll in the Germany 
  Imperial Army Sorcery Institute near the fey portal 
  in Bavaria in 1911. He was a front line combat 
  wizard in the Zaubereikorps (Sorcery Corps) before 
  being transferred to the Luftstreitkrafte (German Air 
  Service) in early 1915 when they added a second seat 
  to their warplanes to accommodate spellcasters. In late 
  1915 he was severely wounded while his plane was 
  destroyed in combat with a French griffin rider. He 
  suffered a fractured skull, separated shoulder and his 
  left leg was crippled beyond the ability of the military 
  mages or medics to heal.
  Despite this injury - Berthold refused the 
  reconstructive surgeries doctors recommended 
  (fearing they could render him a convalescent) and 
  also refused a bureaucratic job that would take him 
  out of harm’s way. In a note to his commanding 
  officer refusing a transfer he protested: “I cannot kill 
  the enemies of my nation from behind a desk.”  His 
  comrades were impressed with his dedication and 
  gave him the nickname ‘the Iron Knight’ (der Eisen-
  Ritter).  His superiors rewarded his determination with 
  the command of his own squadron - Jasta 15. Bethold 
  was the only sorcerer in the German Air Force 
  promoted to squadron leader (Hauptmann).
  All the wyverns and planes in Berthold’s squadron 
  were decorated with the image of a winged scimitar 
  and a blue fuselage or barding. Berthold survived 
  through the Great War but was killed in the early 
  battles of the Dragon Invasion in Bavaria
  Rudolph Berthold aka The Iron Knight (Star 6): 
  HD 6d8+12; HP 39; Init +1; Spd 10 ft; Defense 15, 
  flatfooted 14 (+1 Dex, +4 Class); BAB +3; Atk +5 
  melee (1d4+1, Service Dagger), or +5 ranged (2d6+4, 
  Luger 9mm) or ranged (4d6, fireball, 20ft radius) or 
  ranged (2d6, Rod of Lightning); SQ Friends in High 
  Places; AL Germany, Kaiser, Jasta 15; SV Fort +7, 
  Ref +7, Will +7, Rec +4; Rep +10; Str 12, Dex 13, 
  Con 14, Int 10, Wis 8, Cha 16.
  Background: Military
  Occupation: Spellcaster
  Perks: Occupations Specific – Master of the Arcane; 
  Magic- Spellbinding (taken three times) 
  Spells Known: Spells level 0, 1, 2, 3  from Crimson 
  Wyrm spellbinding (Burning Hands, Mage Armor, 
  Fly), Summoning spellbinding (Summon Vivilor 
  I, Phantom Chopper, Summon Vivilor II) and 
  Elemental Fire spellbinding (Burning Hands, Flaming 
  Projectiles, Fireball)
  Special Abilities:  Crimson Wyrms: Once a day, 
  manifest dragon scales – giving 5DR armor bonus 
  for 5 rounds; Summoning: Once a day, +3 on Magic 
  rolls; Elemental Fire: Once a day, ½ damage from fire 
  attacks, lasts 6 rounds
  Hobby: Unarmed
  Skills: Athletics 4 (+6), Chemistry 9 (+9), Firearms 
  9 (+10), Influence 9 (+12), Leadership 9 (+14), Magic 
  
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  KNIGHTS OF THE SKY 2: CENTRAL POWERS AND THE DRAGONS ARMY
  PAGE 5
  9 (+14), Perception 9 (+15), Unarmed 4 (+6), Vehicles 
  4 (+5), Weapons 4 (+6)
   Feats: Attack Focus (Luger 9mm), Dedicated (Jasta 
  11), Feint, Lucky, Public Speaking, Move-by Action, 
  Talented (Leadership and Magic) Voice of Command, 
  Walking Encyclopedia
  Access/Contacts/Followers: Top Secret Access
  Possessions: Service dagger, Luger 9mm, Amulet of 
  Featherfall, Amulet of the Whispering Wind, Amulet 
  of Protection from Bullets, Enchanted Hip Flask, Rod 
  of Lightning 
  Character Disadvantages: Pronounced 
  Disability: -20 ft to movement and -2 penalty to skill 
  checks related to Dexterity (DSR 2)
  Sample 1st Level Vivilor
  1st-level Vivilor(Tank 1): (Small Outsider), 
  HD 1d12+2; HP 14; Init +1; Spd 30 ft, 60ft 
  (flying);Defense 13, touch 13, flatfooted 12 (+1 Dex, 
  +0 Class, +1 size, +1 Tougher Skin); BAB +0; Atk +1 
  melee (1d6+1, slam); SQ Resilience, Wings, Tougher 
  Skin; AL Rudolf Berthold; SV Fort +4, Ref +2, Will 
  +1, Rec +7; Str 10, Dex 13, Con 15, Int 10, Wis 12, 
  Cha 8.
  Skills: Athletics 4 (+4), Perception 4 (+5), Weapons 
  4 (+4)
  Feats: Night Vision, Size Decrease (Small)
  Sample 2nd Level Vivilor
  2nd Level Vivilor(Tank 2): (Medium Outsider), 
  HD 2d12+2; HP 21; Init +1; Spd 30 ft, 60ft flying; 
  Defense 12, touch 12, flatfooted 11 (+1 Dex, +1 
  Class); BAB +1; Atk +4 melee (1d6+4, slam); SQ 
  Resilience, Wings, Improved Ability Scores, Energy 
  Resistance (DR 5 fire); AL Rudolf Berthold; SV Fort 
  +6, Ref +3, Will +1, Rec +9; Str 19, Dex 13, Con 17, 
  Int 10, Wis 12, Cha 8. 
  Skills: Athletics 6 (+10), Perception 6 (+7), 
  Weapons 5 (+8)
  Feats: Night Vision, Move-by Action 
  AUSTRO-HUNGARIAN IMPERIAL 
  AND ROYAL AVIATION 
  TROOPS (KAISERLICHE 
  UND KÖNIGLICHE 
  LUFTFAHRTRUPPEN)
  Austro-Hungary exclusively used planes during the 
  Great War and Dragon War – never establishing 
  an airborne cavalry. Charles I (the ruler of Austro-
  Hungary after the assassination of his uncle – the 
  Archduke Franz Ferdinand) forbade his military from 
  using wyverns after 3 Hungarians were killed during 
  wyvern training in Bavaria. However, Charles I was 
  intrigued by the persistent rumors of wild hippogriff 
  herds in the Italian Alps and sent several expeditions 
  to verify these stories.
  For several months during the Dragon War, Austro-
  Hungarian squadrons were based out of Italy and 
  France – as their usual bases had been overrun by the 
  fey invaders.
  GODWIN BRUMOWSKI – AUSTRIAN 
  ACE
  45 victories
  Brumowski was the most successful fighter ace of 
  the Austro-Hungarian Air Force during World War 
  I. He was friends with the Red Baron, Manfred von 
  Richthofen, and was mentored by the Prussian ace in 
  dogfighting and squadron leadership. Having been 
  schooled by the master, Brumowski quickly rose to 
  command of all his country’s first dedicated fighter 
  group – squadron 41J (Flik 41J)
  
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  PAGE 6
  In emulation of Richthofen, he painted his plane 
  red. To make it more distinctive, he emblazoned pale 
  yellow skulls on either side of his fuselage. This same 
  decoration was soon copied by the pilots under his 
  command. 
  Brumowski (Speedfreak 4): HD 4d8+8; HP 33; Init 
  +3; Spd 35 ft; Defense 17, touch 17, flatfooted 14 
  (+3 Dex, +4 Class); BAB +3; Atk +6 melee (1d4+1, 
  Service Dagger) melee or +7 ranged (2d6+4, Luger 
  9mm); SQ Need for Speed; AL Austro-Hungarian 
  Empire, Squadron 41J; SV Fort +4, Ref +7, Will +2, 
  Rec +3; Rep +6; Str 12, Dex 16, Con 14, Int 10, Wis 
  13, Cha 8.
  Background: Military
  Occupation: Wheelman
  Perks Vehicles- Pilot (Small planes); Vehicles-
  Navigate
  Hobby: Streetwise
  Skills: Athletics 7 (+10), Engineering 7 (+7), 
  Firearms 7 (+10), Perception 4 (+5), Stealth 7 (+12), 
  Streetwise 4 (+5), Vehicles 4 (+9), Weapons 4 (+5)
  Feats: Attack Focus (Service Pistol), Defensive 
  Driving, Defensive Roll, Evasive Maneuvers, Far 
  Shot, Move-by Action, Talented (Stealth and Vehicles)
  Access/Contacts/Followers: Confidential Access
  Possessions: Service dagger, Luger 9mm, Amulet of 
  Featherfall, Amulet of the Whispering Wind, Amulet 
  of Protection from Bullets, Enchanted Hip Flask. 
  Godwin’s favored plane was the Albatross D.II.
  DRAGON ARMY
  The red dragons that led the invasion into Europe 
  from Faerie were the main source of air support for 
  their army – along with 12 squadrons of wyvern-
  riding airborne cavalry. The air forces of the European 
  armies they were fighting persuaded them of the need 
  to increase and expand their air power. 
  There Dragon’s Army wyvern riders were generally 
  used for  reconnaissance, espionage and covert 
  sabotage missions. As the fey became more adapted to 
  our world – they would borrow human tactics – such 
  as using air cavalry in mass formations in bombing 
  raids or to support infantry movements. 
  The fey took an interest in human technology. 
  With knowledge wrung from human captives, several 
  squadrons of dark elves learned to fly modern aircraft 
  and took to the skies in German biplanes and heavy 
  bombers during the last years of the Dragon War. 
  Several factories – staffed with slave labor - were 
  reopened around major German cities to provide 
  planes for the Dragons Army new squadrons. (In the 
  later days of the war, one of the key victories of the 
  German Resistance was the destruction of several 
  plane factories during the Battle of Berlin.)
  SODAK SAROTKAR – DRAGON ARMY 
  ACE
  34 victories
  Wyvern riding was traditionally the station of orcs 
  and half-orcs in Tyrask. No dark elves in the Dragon’s 
  Army would even deign to touch a wyvern. Sodak 
  Sarotkar was the top orc ace in the Dragon Army’s 
  wyvern rider squadrons. She adapted quickly to 
  human tactics. Working in conjunction with orc 
  infantry units who had modified German tanks 
  for their own use – they would deliver punishing 
  coordinated attacks against combined European 
  forces.  Sodak was not a spellcaster – but she carried 
  an impressive arsenal of magic devices into combat. 
  She augmented this with a Luger 9mm and a German 
  Mauser. 
  Sodak was known for her cruelty towards German 
  civilians. When she was stationed in Bremen, she 
  would conduct morning patrols with her squadron 
  where they let their wyverns ‘warm up” by hunting 
  civilians working in the fields. Shortly before the 
  popular uprising that historians have termed The 
  Battle of Berlin - she was assassinated by an unusual 
  task force of clerics from the pagan Cult of Loki 
  working hand in hand with Lutheran pastors in the 
  German Resistance. She had racked up victory over 
  34 human pilots and griffin riders when she died.
  Sodak Sarotkar –Speedfreak (Speedfreak 6): 
  HD 6d8+8; HP 40; Init +3; Spd 35 ft; Defense 19, 
  touch 19, flatfooted 14 (+3 Dex, +6 Class); BAB +3; 
  Atk +7 melee (1d4+1, Service Dagger), +8 melee 
  (1d8+1, Orc Double Axe) melee or +8 ranged (2d6+4, 
  Luger 9mm), +7 ranged (2d6+8, German Mauser) 
  or ranged (1 point of poison damage for 9 rounds, 
  Staff of Poison) or ranged (2d6 flame damage, Rod of 
  Fireballs); SQ Need for Speed; AL Empire of Tyrask, 
  Dragons’ Army; SV Fort +5, Ref +8, Will +3, Rec +4; 
  Rep +7; Str 17, Dex 16, Con 14, Int 8, Wis 10, Cha 8.
  Background: Fay Heritage
  Race: Orc
  Occupation: Airborne Legionnaire
  Perks: Occupation Specific (Empathetic Link)
  Special Abilities: +1 racial bonus on attacking with 
  orc double axe
  Hobby: Magic
  Skills: Athletics 7 (+10), Firearms 7 (+10), Magic 
  9(+8), Perception 4 (+4), Outdoorsman 9 (+9), Stealth 
  8 (+11), Vehicles 4 (+7), Weapons 4 (+8)
  Feats: Attack Focus (Luger 9mm), Awareness, 
  Cleave, Evasive Maneuvers, Far Shot, High Pain 
  Threshold, Mounted Combat, Move-by Action, Night 
  Vision
  Access/Contacts/Followers: Top Secret Access
  Possessions – Luger 9mm, German Mauser, maps, 
  compass, uniform, Amulet of Featherfall, service 
  dagger, Poison Staff, Ring of Fire Bat Summoning, 
  2 healing potions, orc double axe, Ring of Charm 
  Monster
  
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  PAGE 7
  ZGRED SUMMELGRAK – DRAGON 
  ARMY ACE
  39 victories
  Summelgrak was another prominent orc squadron 
  leader of wyvern riders in the Dragon Army. He was 
  the polar opposite of Hrak in many ways - he was 
  disciplined, methodical and compassionate towards 
  non-combatants. Where Sodak led her wyverns in 
  frenzied frontal charges in combat - Zgred was an 
  expert at assessing a foe and of employing small 
  group tactics to best draw out an opponent and exploit 
  their weaknesses. 
  Rumor had it the Zgred hated serving the Dragons 
  Army - but had no choice. His village and tribe in 
  Tyrask would have been destroyed if he had resisted.  
  In 1919, after he received word that his family 
  had been killed in an uprising against their dragon 
  overlords, Zgred and several of his comrades defected 
  to the united European alliance. They provided 
  valuable intelligence to the human forces and even 
  fought alongside them during the final offensive 
  against the fey forces. After the war, he and his 
  comrades lived incognito in rural Denmark - trying to 
  forget the past and find the peace they never could in 
  Faerie
  UNDRORO GREYSTORM – DRAGON 
  ARMY ACE
  60 victories
  Intrigued by human technology, a group of dark 
  elves requisitioned a squadron of captured German 
  Fokker Dr.Is. With some training from captured 
  German pilots, they quickly mastered the rudiments of 
  the art of flying and became a capable air threat. They 
  were so effective – indeed necessary – to the Dragon 
  Army’s infantry operations – the fey invaders soon 
  established an ad-hoc airplane product facility- using 
  German civilians and POWs as slave labor to produce 
  more of the Fokker triplanes. The Dragon’s Army had 
  at least five squadrons of Fokkers and two squadrons 
  of Zeppelin-Staaken R.VI heavy bombers operational 
  at the height of the Dragon War. 
  The squadrons were collectively organized into the 
  Iceblade fighter group.Their insignia was painted onto 
  the fuselage of all their planes – an ice-blue scimitar 
  gripped by a dark, grey fist.
  The top dark elf ace in the Dragon Army was 
  Undroro Greystorm - who claimed 60 human pilots 
  and airborne cavaliers before he was killed in the 
  Battle of the Bavarian Forest by Raymond Collishaw 
  of Royal Naval Air Squadron 10. 
  Undroro Greystorm – Advanced Star (Star 9): 
  HD 9d8+16; HP 67; Init +1; Spd 30 ft. (20 ft. in 
  armor); Defense 22, touch 22, flatfooted 16 (+1 Dex, 
  +5 Cha, +6 Class); BAB +4; Atk +5 melee (1d4+3, 
  knife) +6 ranged (2d6+4, Luger 9mm), ranged (3d12 
  ice damage, Greater Ring of Frost), ranged (1d4 
  poison damage for 11 rounds, Greater Poison Staff); 
  SQ Friends in High Places; AL Empire of Tyrask, 
  Dragons’ Army, Iceblade Fighter Group; SV Fort +10, 
  Ref +11, Will +9, Rec +6; Rep +17; Str 12, Dex 13, 
  Con 14, Int 10, Wis 8, Cha 18.
  Background: Fay Heritage
  Race: Dark Elf
  Occupation: Spellcaster: 
  Perks: Magic -Spellbinding (taken two times); 
  Occupation Specific - Master of the Arcane), Vehicles 
  –Pilot (small planes)
  Spells Known: Spells level 0, 1, 2, 3, 4  from 
  Crimson Wyrm spellbinding (Burning Hands, Mage 
  Armor, Fly, Fireball) and Summoning spellbinding 
  (Summon Vivilor I, Phantom Chopper, Summon 
  Vivilor II, Secure Shelter)
  Special Abilities:  Crimson Wyrms: Once a day, 
  manifest dragon scales – giving 5DR armor bonus for 
  5 rounds; Summoning: Once a day, +3 on Magic rolls
  Hobby: Firearms
  Skills: Academics 11 (+11), Athletics 11 (+12), 
  Firearms 10 (+11), Leadership 11 (+15) Magic 11 
  (+15), Perception 11(+10), Vehicles 5 (+6), Weapons 
  4 (+5)
  Feats: Attack Focus (Luger 9mm), Espirt de Corps, 
  Evasive Maneuvers, Expert in your field (Magic), 
  Feint, Lucky, Lightning Reflexes, Move-by Action, 
  Public Speaking, Teamwork (Iceblade Fighter Group), 
  Uncanny Dodge, Voice of Command
  Access/Contacts/Followers: Top Secret Access
  Possessions: Luger 9mm, knife, Greater Staff of 
  Poison, Ring of Firebat Summoning, Greater Ring of 
  Frost, Amulet of Featherfall. The Fokker Dr I triplane 
  is Undroro’s choice of plane.
  KRACHYLA
  One of the war leaders of the Council of Crimson 
  Wyrms, Krachyla was the first red dragon through the 
  Bavarian portal/ He was personally responsible for 
  the attacks on London and Paris. He was one of the 
  five dragons from the Council who led the army into 
  our world and was reportedly the lead commander of 
  their forces. He was killed by a squad of Thor’s Rage 
  and British Infantry in the last days of the Battle of the 
  Bavarian Forest.
  Red Dragon, Colossal (Tank 20): HD 22d12+180; 
  HP 330; Init -3; Spd 45 ft (80 ft flying); Defense 14, 
  flatfooted 14 (-1 Dex, +15 Class, -8 Size); BAB +9; 
  Atk +19 melee (2d8+8, talons), or (2d6+6, bite) or 
  ranged (7d6+6, Breath Weapon,); SQ Resilience, 
  14 DR vs. Ballistic, 10 DR vs. Blunt, Slashing and 
  Piercing, Draconic Immunities, Spell like abilities; 
  AL Council of Crimson Wyrms; SV Fort +29, Ref +5, 
  Will +8, Rec +29; Rep NA; Str 66, Dex 12, Con 46, 
  Int 12, Wis 12, Cha 12
  Skills: Athletics 26 (+54), Magic 19 (+20), 
  Unarmed 19 (+47)
  Feats: Diesel, Diesel 2, Draconic Immunities, 
  Endurance Training, Endurance Training 2, Natural 
  Armor x5 (Scales, 10 DR vs. Blunt, Slashing and 
  
  THE MODERN DISPATCH
  KNIGHTS OF THE SKY 2: CENTRAL POWERS AND THE DRAGONS ARMY
  PAGE 8
  Piercing), Natural Weapons (Piercing), Size Increase 
  x8 (Colossal Size), Spell like abilities, Tremor. 
  Wingsx4
  Spell like abilities: Unlike casting a spell,  no 
  Willpower save is required when using these powers. 
  The Red Dragon can – as an attack action – use the 
  following spell like abilities: Charm Person, Greater 
  Scrying, Hold Person, Obscuring Mist
  Red Dragon Breath Weapon: As an attack action, 
  the red dragon can breathe a burst of flame. Range 
  increment is 20 ft. Rate of fire is single (once per 
  round), damage is 7d6+6. A successful Reflex save 
  (DC 15) reduces damage by 50 percent. The burst of 
  flame is 5 feet wide and 60 feet long. Any creature in 
  the line of the fire takes. Creatures with cover get a 
  bonus on their Reflex save. 
  NOTE: Any creature or flammable object that takes 
  damage from a breath weapon catches on fire, taking 
  1d6 points of fire damage each subsequent round until 
  the flames are extinguished. A fire engulfing a single 
  creature or object can be doused or smothered as a 
  full-round action. Discharging a fire extinguisher is 
  a move action and instantly smothers flames in a 10-
  foot-by-10-foot area.
  NEW AIR VEHICLES
  ZEPPELIN-STAAKEN R.VI 
  This giant 4 engined heavy bomber was the most 
  massive wooden aircraft ever constructed - arger than 
  even the huge Russian Il’ya Muromets bomber. 
  It was at least as feared as the zeppelins in England 
  and France. It was able to fly lower than zeppelins 
  – allowing for much greater accuracy in attacks.
  Only 15 were built during the Great War but they 
  saw extensive use against France and England. The 
  Dragon Army built 20 more during the early months 
  of their occupation of Germany.
  Armament: 4,000 lbs of bombs, up to 5 heavy 
  machine guns deployed in various locations. 
  THE ALBATROSS D.II
  The Albatross D.II was a German biplane that debuted 
  in 1916 and was used by the German Imperial Air 
  Service and by the Austro-Hungarian air force. It 
  was the fastest and most powerful German plane 
  ever built when it debuted in 1916 but it was not as 
  maneuverable as was hoped. This lack of agility was 
  perhaps most tragically demonstrated when German 
  ace Oswald Boelchke died in an Albatross D II after 
  crashing into a comrade who was driving for the same 
  allied griffin as he was.  
  Despite it’s shortcomings, the D II was a capable 
  aircraft - and the lessons it taught German engineers 
  enabled them to design airplanes that could truly 
  challenge the Allied griffins - such as the Fokker Dr I 
  triplane. 
  Armament: Two heavy, forward-firing 
  machineguns.
  NEW MAGICAL ITEMS
  AMULET OF THE WHISPERING 
  WIND
  (20 charges) (cost 150) - works similar to the 2nd 
  level bard spell whispering wind.with some 
  modifications. The amulet allows you to send a 
  message of 25 words or less to anyone else with an 
  Amulet of Sending as long as they are within 2 miles. 
  You must either be able to see the intended recipient 
  or be familiar enough with them to hold an image of 
  them in your mind while you speak your message. 
  Amulets are relatively expensive - and so are only 
  issued to officers - usually no one below the rank of 
  Captain (Hauptmann) would have one. Exceptions 
  were made for pilots and very occasionally a non-
  commissioned officer who has earned the favor of his 
  superiors. These were used by Central Powers during 
  the Great War. 
   
  GREATER AMULET OF THE 
  WHISPERING WIND 
  (50 charges) (Cost 300) - Works the same as Amulet 
  of the Whispering except it has 50 charges and a range 
  of 4 miles.
   
  Table 1: New Air Vehicles
  Name
  Nation
  Crew
  Pass
  Cargo
  Init
  Man
  Top Speed
  Def
  Hard
  HP
  Size
  Cost
  Res
  Bombers
  Zeppelin-Staaken R.VI Germany, Dragon Army
  7
  0
  4,409 
  -6
  -6
  80  mph
  6
  16
  55
  G
  20
  Mil +3
  Fighters
  Albatros D.II
  Germany, Austro-Hungary
  1
  1
  250
  -4
  -3
  110 mph
  8
  5
  30
  H
  18
  Mil +3
  
  THE MODERN DISPATCH
  KNIGHTS OF THE SKY 2: CENTRAL POWERS AND THE DRAGONS ARMY
  PAGE 9
  RING OF FIREBAT SUMMONING
  (20 charges) (Cost 100 – not widely available) 
  – Summons 1d6 firebats that stat for 1 round for every 
  rank the caster has in the Magic skill. They will obey 
  the mental commands of the summoner – but are 
  unable to communicate – they can only obey orders. 
  This was used by the Central Powers and later by the 
  Dragon Army.
  Bat, Fire (Speedfreak 2): HD 2d8+2; HP 11; Init +4; 
  Spd 30 ft (Flight); Defense 10, flatfooted 10 (+4 Dex, 
  +2
  Class, +2 Size); BAB +1; Atk +0 melee (3d6+0 
  Fire Aura); SQ Need for Speed, Immune to Fire, 
  Vulnerable to Cold;
  AL none; SV Fort +3, Ref +7, Will +2, Rec +1; Rep 
  NA; Str 5, Dex 19, Con 12, Int 2, Wis 14, Cha 6
  Skills (perks): Athletics 1 (-2), Magic 4 (+6); 
  Endurance Athletics (Athletics); Black Magic (Magic)
  Feats: Elemental Aura (fire only), Fire Adaptation, 
  Size Decrease (Tiny), Wings x2
  Character Disadvantages: Pronounced Disability 
  (Cannot swim, all other non-flight movement rates 
  decreased to 5 ft. per round), Severe Disability 
  (Cannot manipulate objects)
  Description: These annoying creatures live in 
  volcanic caves in the Empire of Lyrask in Faerie. They 
  have developed the ability to burst into flame both as 
  a light source and a defense mechanism.
  
  THE MODERN DISPATCH
  KNIGHTS OF THE SKY 2: CENTRAL POWERS AND THE DRAGONS ARMY
  PAGE 10
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