TEXT: THE FELLOWSHIP
  An alliance of friends and rivals
  COHORT
  QUALITY
  1
  2 3 4
  VESSEL EDGES
  Fellowship XP
  1
  2
  3 4
  5 6
  7
  8
  Nimble: The vessel handles easily. 
  Consider this an assist for tricky 
  maneuvers.                                 
  Sturdy: The vessel keeps operating 
  even when broken.                                                           
  Simple: The vessel is easy to repair. 
  Remove all of its harm during 
  downtime.
  At the end of each session, for each item below, mark 1xp (or instead mark 2xp if that item 
  occurred multiple times).
  TYPE(S)
  WEAK
  Name
  Reputation
  ♦ Advance the cause of your quest.  _____________________________________
  ♦ Contend with challenge above your current station.
  ♦ Bolster your crew's reputation or develop a new one.
  ♦ Express the goals, drives, inner conflict, or essential nature of the crew.
  IMPAIRED
  EDGES
  BROKEN
  Location
  DESTROYED
  VENDETTA
  1
  2
  3
  4
  5
  6
  7
  8
  9
  BOUNTY
  1
  2
  3
  4
  SPECIAL ABILITIES
  (2 points each)
  FLAWS
  ARMOR
  VESSEL FLAWS
  Trust of the Crew: Create one of your vessels as a cohort. If the vessel 
  is already upgraded (two boxes), its quality starts at +1. The vehicle can 
  use teamwork actions (using quality for rolls). A vehicle can't lead a 
  group action but may participate.
  Costly: The vessel costs 1 coin per 
  downtime to keep in operation.                                      
  Finicky: The vessel has quirks that 
  only one person understands. When 
  operated without them, the vehicle 
  has -1 quality.                             
  Distinct: The vehicle has memorable 
  features. Take +1 heat when you use 
  it on a score.
  COIN
  VAULTS
  5
  6
  7
  8
  TIER
  NAME(S)
  $
  1
  2
  3
  4
  9 10 11 12
  1
  2
  3
  4
  COHORT
  QUALITY
  1
  2 3 4
  On Tier advance: +1 Coin +2/tier to each PC's stash
  Demons: Fear is as good as respect. You may count each bounty as if it 
  was support. (Unavailable if you have Saints)
  SUPPORT 1
  2
  3
  4
  5
  6
  HOLD
  WEAK
  STRONG
  or
  TYPE(S)
  WEAK
  REP
  1
  2
  3
  4
  5
  6
  7
  8
  9 10 11 12
  Saints: Friends are an asset. You may count up to three +3 faction 
  statuses you hold as if they are support. (Unavailable if you have 
  Demons)
  IMPAIRED
  COHORT EDGES
  EDGES
  BROKEN
  Fearsome: The cohort is terrifying in 
  aspect and reputation                             
  Loyal: The cohort can't be bribed or 
  turned against you.                          
  Independent: The cohort can be 
  trusted to act on their own initiative.                           
  Wise: The cohort can be trusted to 
  make good decisions.                                       
  Tenacious: The cohort can't be 
  deterred from a task.
  ASSET
  REGION
  BONUS
  Pirates: When you go into conflict aboard a vehicle, you gain potency in 
  damage and speed. Your vehicle gains armor.
  DESTROYED
  -
  -
  FLAWS
  ARMOR
  -
  -
  Just Passing Through: During downtime, take -1 vendetta. When your 
  vendetta is 4 or less, you get +1d to deceive people when you pass 
  yourselves off as ordinary folk.
  -
  -
  NAME(S)
  -
  -
  All Hands: During downtime, one of your cohorts may take a downtime 
  action to acquire an item, reduce vendetta, or work on a long-term 
  project.
  COHORT
  QUALITY
  1
  2 3 4
  -
  -
  COHORT FLAWS
  -
  -
  Synchronized: When you perform a group action, you may count multiple 
  6s from different rolls as a critical success.
  TYPE(S)
  WEAK
  Principled: The cohort has an ethic or 
  value that it won't betray.                                              
  Savage: The cohort is excessively 
  violent and cruel.                                                          
  Unreliable: The cohort isn't always 
  available due to other obligations, 
  stupefaction, or their vices, etc.                                   
  Wild: The cohort is drunken, 
  debauched, and loud-mouthed.                                       
  Vulnerable: The cohort is especially 
  open to reprisal for their actions.
  -
  -
  IMPAIRED
  -
  -
  Forged in the Fire: Each PC has been toughened by harrowing 
  experiences. You get +1d to resistance rolls.
  EDGES
  BROKEN
  DESTROYED
  Notes / Projects
  Patron: When you advance your Tier, it costs half the coin it normally 
  would. Who is your patron? Why do they help you?
  FLAWS
  ARMOR
  Specialization: Choose Insight, Prowess, or Resolve. Each PC may add +1 
  action rating to an action falling under that attribute (Up to a maximum 
  rating of 3).
  NAME(S)
  COHORT
  QUALITY
  1
  2 3 4
  COHORT & ALLY TYPES
  As Good as Your Word: You may spend Rep as Coin in downtime actions. 
  Additionally, each member of the fellowship must take Obligation as a 
  second comfort if they have not already done so.
  Cohort: Adepts, Rooks, Rovers, 
  Sneaks, Swords, Other                                 
  Vessel: Land/Sea-Transport, War, 
  Cargo, Other                                           
  Expert: Occupation/Expertise                                        
  Pet: Avian, Aquatic, or Terrestrial + 
  Class and Species
  TYPE(S)
  WEAK
  Warborn: When you're at war (-3 faction status), PCs get +1d to 
  comfort rolls and still get two downtime actions, instead of just one.
  IMPAIRED
  EDGES
  BROKEN
  Voice of the Ancients: You may use teamwork with any member of the 
  fellowship, regardless of the distance separating you by taking 1 stress.
  DESTROYED
  Cohort Q = Tier     Edge & Flaw = 1/2
  FLAWS
  ARMOR
  Vessel Q = Tier      Edge & Flaw = 1/2
  Expert Q = Tier+1  Edge & Flaw = 1/2
  NAME(S)
  Pet Q = Tier+1        Edge & Flaw = 1/2
  Contacts
  CREW UPGRADES
  (1 point per tick)
  :
  SPECIAL
  SPECIAL
  HOME
  QUALITY
  TRAINING
  COHORT
  :
  Spirit Anchor (Attune to 
  the spirit world from a 
  mobile anchor point)
  Traveler's Rigging (2 
  free load of tools or 
  gear)
  X 2
  Vessel
  Documents
  Insight
  New Cohort: 2
  :
  1
  2
  Vessel
  Gear
  Prowess
  Add Type: 2
  :
  Elite Adepts
  Elite Rovers
  Hidden
  Implements
  Resolve
  :
  Quarters
  Pet/Special
  Personal
  :
  X
  Barge: + Mobility for lair
  1
  2
  Secure
  Supplies
  Mastery
  :
  1
  2
  Vault
  Tools
  :
  Heroes (+1 trauma box)
  Workshop
  Weapons
  
SOURCE: textdata/thevault/Blades in the Dark (PbtA) [multi]/Forged in the Dark (Games built from BitD)/Mothlands/ML-Crew Sheet.pdf