TEXT: 1
  Dungeon Crawl Classics #51
  Castle Whiterock
  BOOK OF HANDOUTS
  Castle Whiterock is a very large dungeon that features almost 50 player handouts. This booklet contains those
  handouts. The index below indicates where each handout appears in the dungeon.
  Handout
  Area
  A
  1-intro/slavers
  B
  2-11
  C
  3-2
  D
  3-12
  E
  3-6
  F
  3A-3
  G
  4A-1
  H
  4A-3
  I
  4A-7e
  J
  6B-1
  K
  6B-4
  L
  7-4
  M
  7A-1
  N
  7A-3
  O
  8-2
  P
  8-4
  Q
  9-3
  Handout
  Area
  R
  9A-1
  S
  9A-2
  T
  9A-5
  U
  9A-7
  V
  9B-2
  W
  9C-1
  X
  9C-2
  Y
  10-3
  Z
  10-17
  AA
  10-20
  AB
  10-25
  AC
  10A-1
  AD
  10A-2
  AE
  10B-7
  AF
  10B-9
  AG
  10B-11
  AH
  10B-12
  Handout
  Area
  AI
  11-1
  AJ
  11A-6E
  AK
  11A-6E
  AL
  11A-8
  AM
  11B-5
  AN
  12-1
  AO
  12-5
  AP
  12-15
  AQ
  12-38
  AR
  13-1
  AS
  13-20
  AT
  15-2
  AU
  15-2
  AV
  15-6
  AW
  15-11
  
  2
  Players’ Handout A
  Players’ Handout B
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  3
  Players’ Handout C
  Players’ Handout D
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  4
  Players’ Handout E
  Players’ Handout F
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  5
  Players’ Handout G
  Remember Danila,
  Headmaster
  Silverheel likes his
  mantle pressed and
  hand-delivered!
  Players’ Handout H
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  6
  Headmaster Silverheel, the
  architects of your school were
  kind enough to include a laundry
  chute in the dormitory. Please use
  that to deposit your clothing
  (magical or no), and stop stuffing
  them in our mail slot! Thank you,
  the laundry staff.
  Players’ Handout I
  The key is on the ledge,
  But have you the right to know?
  Reverse and connect the last two,
  To pass the door through.
  Players’ Handout J
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  7
  ...for Aquil’iya now still,
  yearns to awaken to master’s will
  Exposed to fury of the elements,
  the master shares the ring’s laments
  Four trials shared by two,
  the ring awakens to its due.
  Bathed in the flickering tendrils of fire most hot,
  bewitched or belched from beast, matters not.
  Or ingurgitated in a smoldering fiery womb,
  smothered by the fire beast’s ichor, before its doom.
  Buffeted by Madrah’s powerful voice,
  but his breath grants an interesting choice.
  An extended shout of a horizontal gale,
  or an instant vertical blast, without prevail.
  Soaked in the water of the purest composition,
  gathered from the elemental, without opposition.
  Or wrought by an alchemist’s touch,
  and blessed by Pelagia’s favored, as such.
  Firmly embraced in a stony bond,
  derived from sight, caress, or wand.
  Throw off the shackles of Earth’s grip,
  reclaiming fleshy form, to complete the trip.
  Players’ Handout K
  Obta
  Yag’lel
  Toax’ob
  Players’ Handout L
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  8
  Players’ Handout M
  Players’ Handout N
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  9
  Players’ Handout O
  Players’ Handout P
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  10
  Players’ Handout Q
  Follow Chartrusa’s annual plight,
  To enter this holy place right.
  Players’ Handout R
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  11
  Players’ Handout S
  Retrieve the key,
  For a chance to defeat part of me.
  Players’ Handout T
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  12
  Heed my winding rhyme,
  to destroy him for all time.
  Find vessels sacred three,
  Hidden in his tomb from you and me.
  The first is clad in clay,
  secreted in a vault where it shall stay.
  The second wrapped in dried flesh,
  his loyal subjects guard it best.
  The last is hidden behind golden earth.
  Up is where you should search,
  but down is where you will end.
  Destroy the three and his body shall bend.
  Players’ Handout U
  Players’ Handout V
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  13
  Players’ Handout W
  Players’ Handout X
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  14
  Minia – the key you asked
  for is ready ... you should
  remember we are all in His
  hands…
  Players’ Handout Y
  Players’ Handout Z
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  15
  Players’ Handout AA
  Players’ Handout AB
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  16
  Players’ Handout AC
  Players’ Handout AD
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  17
  Players’ Handout AE
  Players’ Handout AF
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  18
  Players’ Handout AG
  “Key, Lock, and Chain
  Each I Hid in Vain
  It Would Be Such Delight
  If You Would Make Things Right
  Three Containers I Did Devise
  To Hold Anew Each Glassy Prize
  With Each Should Go A Token Right
  That Once Held My Prize So Tight
  Return Them To Their Proper Home
  Then Pull Yon Lever, ‘Neath The Dome
  Do This Thing, Nothing More
  To Open Wide My Treasure’s Door”
  Players’ Handout AH
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  19
  Players’ Handout AI
  Players’ Handout AJ
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  20
  Players’ Handout AK
  Players’ Handout AL
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  21
  Players’ Handout AM
  Players’ Handout AN
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  22
  Players’ Handout AO
  Players’ Handout AP
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  23
  Assassination Options:
  1. Order of the Ashen Heart? – emissary not
  returned
  2. Soulgrave Slayers? – too far away!
  3. Pack of the Night-Wolf? – contract accepted!
  - description of offending party as follows:
  Players’ Handout AQ
  Players’ Handout AR
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  24
  Players’ Handout AS
  Players’ Handout AT
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  25
  Polymorphed into a Toad: Diminutive Animal; HD (you maintain your own HD)
  (you maintain your own current/max hp); Init +1; Spd 5 ft.; AC 15, touch 15, flat-
  footed 14; Base Atk +0; Grp –17; Atk –; Full Atk –; Space/Reach 1 ft./0 ft.; SQ
  Amphibious, low-light vision; AL (same as your own); SV Fort +2, Ref +3, Will +2;
  Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4.
  Skills and Feats: Hide +21*, Listen +4, Spot +4; Alertness.
  *A toad’s coloration gives it a +4 racial bonus on Hide checks.
  Possessions: All items you carried or wore fall to the ground.
  Languages:You understand all languages you knew in life, but cannot speak them.
  Special: If you remain in this form for 24 consecutive hours, you will have to
  attempt a DC 22 Will save. If you fail, you will become a toad for true, losing all
  languages and memories of your former life.Your Hit Dice and hit points will
  adjust to be those of a normal toad. Even in that unhappy event, you can still be
  restored to normal if the spell is broken.
  Players’ Handout AU
  
  26
  Players’ Handout AV
  Players’ Handout AW
  Trim along dotted line.
  Permission granted to photocopy this page for personal use.
  
  27
  Notes
  
  28
  Notes
  
  29
  Notes
  
  30
  Notes
  
  31
  Notes
  
  32
  Notes
  
SOURCE: textdata/thevault/Dungeon Crawl Classics RPG (osr)/Adventures/DCC - 051 Castle Whiterock Book of Handouts.pdf