TEXT: 1
  WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES
  WARHAMMER 40,000 
  CODEX: CHAOS SPACE MARINES
  Official Update Version 2.0
  Although we strive to ensure that our rules are perfect, 
  sometimes mistakes do creep in, or the intent of a rule 
  isn’t as clear as it might be. These documents collect 
  amendments to the rules and present our responses to 
  players’ frequently asked questions. As they’re updated 
  regularly, each has a version number; when changes 
  are made, the version number will be updated, and any 
  changes from the previous version will be highlighted 
  in magenta. Where a version number has a letter, 
  e.g. 1.1a, this means it has had a local update, only in 
  that language, to clarify a translation issue or other 
  minor correction.
  Please note that the errata and page references at 
  the beginning of this document refer to the second 
  edition of Codex: Chaos Space Marines. We have included 
  updated errata for the first edition of this codex as an 
  appendix at the end of this document. The FAQ section 
  is applicable to both editions of the codex.
  ERRATA
  Page 122 – Khârn the Betrayer
  Change The Betrayer ability to read:
  ‘You cannot re-roll or modify hit rolls of 1 made for 
  Khârn the Betrayer in the Fight phase. Instead, those 
  attacks automatically hit another friendly unit within 1" 
  of Khârn. Randomly determine which unit is hit if there 
  is more than one. If there are no other friendly units 
  within 1" of Khârn, the hits are discarded.’
  Page 143 – Noise Marines, Music of the Apocalypse
  Change the second sentence to read:
  ‘Do not remove the slain model yet – after the attacking 
  unit has finished making all its attacks, the slain model 
  can shoot with one of its ranged weapons as if it were 
  your Shooting phase.’
  Page 147 – Obliterators, Fleshmetal Guns
  Change the first sentence to read:
  ‘Each time this unit is chosen to attack with fleshmetal 
  guns, roll three D3, one after the other, to determine 
  the characteristics of the unit’s fleshmetal guns when 
  resolving those attacks.’
  Page 163 – Legion Traits
  Change the first sentence to read: 
  ‘If your army is Battle-forged, all Character, 
  Infantry, Biker and Helbrute units in Chaos Space 
  Marine Detachments gain a Legion Trait, so long as 
  every unit in that Detachment is from the same Legion.’
  Page 164 – Chaos Boon, Spawndom
  Change the third sentence to the following:
  ‘If you do so, set up the Chaos Spawn within 6" of the 
  character and more than 1" from any enemy models 
  before removing them as a casualty.’
  Page 166 – Forward Operatives 
  Change this Stratagem to read: 
  ‘Use this Stratagem during deployment, when you set 
  up an Alpha Legion Infantry unit from your army. At 
  the start of the first battle round but before the first turn 
  begins, you can move that unit up to 9". It cannot end 
  this move within 9" of any enemy models. If both players 
  have units that can move before the first turn begins, 
  the player who is taking the first turn moves their units 
  first. Each unit can only be selected for this Stratagem 
  once per battle.’
  Page 168 – Dark Hereticus Discipline, Gift of Chaos
  Change the third sentence to read:
  ‘If a Character is slain by this power, you can add a 
  Chaos Spawn to your army within 6" of the character 
  and more than 1" from any enemy models before they 
  are removed as a casualty.’
  Page 170 – The Black Mace
  Change the first and second sentence to read: 
  ‘Model with power maul or accursed crozius only. 
  The Black Mace replaces the bearer’s power maul or 
  accursed crozius and has the following profile:’
  Page 171 – The Cursed Crozius
  Change the first and second sentence to read: 
  ‘Word Bearers model with power maul or accursed 
  crozius only. The Cursed Crozius replaces the 
  bearer’s power maul or accursed crozius and has the 
  following profile:’
  Page 173 – The Voice of Lorgar
  Change the rule to read: 
  ‘Increases the range of your Warlord’s aura abilities (e.g. 
  Lord of Chaos, Demagogue) by 3". Increase the range of 
  any Prayers to the Dark Gods chanted by your Warlord 
  by 3".’
  Page 174 – Points Values, Obliterators
  Change the Obliterators’ Models per Unit value to read 
  ‘1-3’ and Points per Model value to read ‘115’.
  
  2
  WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES
  FAQs
  Q: Does the additional attack granted from the Butcher’s Nails 
  Legion Trait still apply if the unit is fighting for a second time, or 
  is the additional attack only applied the first time the unit fights 
  in that Fight phase? 
  A: Each model in the unit can specifically make one 
  additional attack in the subsequent Fight phase, therefore 
  it only applies the first time that unit fights in that 
  Fight phase.
  Q: If I use the Fire Frenzy Stratagem, the nearest visible enemy 
  unit is a Character with a Wounds characteristic of less than 
  10, but there is another enemy unit closer that is not visible and 
  not a Character with a Wounds characteristic of less than 10, 
  can I target that Character?
  A: No. In such instances, you must target the nearest 
  visible enemy unit that is not a Character with a 
  Wounds characteristic of less than 10.
  Q: If I choose not to select a Mark of Chaos for Greater Possessed, 
  which units (if any) can benefit from its Locus of Power ability?
  A: Only <Legion> Daemon units that you have also 
  chosen not to select a Mark of Chaos for.
  Q: Can a model use the Incursion psychic power to summon a 
  unit even if it has moved during this turn? What about if it has 
  already used the Daemonic Ritual ability this turn? 
  A: Yes in either case.
  Q: When using the Chaos Familiar Stratagem to replace a psychic 
  power, can I select a <Mark of Chaos> psychic power from the 
  Dark Hereticus discipline that the Psyker would be eligible for?
  A: Yes.
  Q: If I use the Daemon Shell or Flakk Missile Stratagem and I 
  hit, do I continue to roll to wound and do damage normally in 
  addition to doing mortal wounds?
  A: No, the normal attack sequence ends.
  Q: How should Perils of the Warp be resolved against Rubric 
  Marine units led by an Aspiring Sorcerer?
  A: Any mortal wounds suffered are applied to the 
  Sorcerer’s unit, so can be applied to another model if 
  you wish (if a model in that unit has already suffered any 
  wounds, any mortal wounds must still be applied to this 
  model first). 
  Q: If the Aspiring Sorcerer or Scarab Occult Sorcerer from a unit 
  has been slain, is this unit still treated as being a Psyker?
  A: Yes. 
  Designers Note: Whilst these units would not be able to 
  manifest or deny any psychic powers, any abilities, objectives or 
  effects which affect psykers are still likely to affect these warp-
  infused animated suits of armour.
  Q: Can the Killshot Stratagem be used to affect 
  Hellforged Predators?
  A: No. The Killshot Stratagem can only be used to affect 
  models using the Chaos Predator datasheet.
  Q: If I have a Daemon model that can only be included once 
  in my army – for example, the Changeling – and that model is 
  slain during the game, can I use Daemonic Ritual to attempt to 
  summon it and add it to my army again?
  A: Yes. Note that if you’re playing a matched play game 
  you’ll need the appropriate reinforcement points to do so.
  Q: Does disembarking effectively prevent a Chaos Character 
  from summoning a Daemon unit that turn using the Daemonic 
  Ritual ability?
  A: Yes. Models that disembark count as having moved for 
  all rules purposes, including Daemonic Ritual.
  Q: If I am playing a mission such as The Relic, which has an 
  objective marker that a unit can carry, and Cypher is carrying 
  that objective marker when he is slain, what happens?
  A: The objective marker is dropped.
  Q: Can a Noise Marine use his Music of the Apocalypse ability if 
  he flees the battlefield?
  A: No. This ability can only be used when the model 
  is slain.
  Q: If several Noise Marines are slain in the same attack, can they 
  each use their Music of the Apocalypse ability to throw a grenade, 
  or can only one of them do so?
  A: Each of them can throw a grenade.
  Q: Maulerfiends have a wargear option to ‘replace both magma 
  cutters with lasher tendrils’. Does this mean I replace both magma 
  cutters for a single ‘lasher tendrils’ weapon, or do I get two ‘lasher 
  tendrils’ weapons?
  A: You replace both magma cutters with a single ‘lasher 
  tendrils’ weapon.
  Q: If I take a unit of Daemons in a Chaos Space Marines 
  Detachment, do I lose my Legion Trait? 
  A: Yes. However, if you summon a unit of Daemons and 
  add them to your army, doing so does not affect your 
  Legion Trait.
  Q: If I give a unit in my army an Icon of Vengeance, then at the 
  start of my first turn use the Beseech the Chaos Gods Stratagem 
  to make that unit dedicated to Khorne, Tzeentch, Nurgle or 
  Slaanesh, does the unit swap its Icon of Vengeance for the Chaos 
  Icon of their god, or does it keep the Icon of Vengeance?
  A: It keeps the Icon of Vengeance.
  Q: If I roll a 12 on the Chaos Boon table, when adding a 
  Daemon Prince to my army, which Daemon Prince datasheet 
  should I use – the Daemon Prince or the Daemon Prince of 
  Chaos? In addition, what wargear options can it take?
  A: Use the Daemon Prince datasheet from Codex: Chaos 
  Space Marines. The model can be equipped with any of 
  its normal wargear options, providing you have the right 
  model and it is built appropriately. 
  
  3
  WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES
  Q: Are the bonus attacks from Death to the False Emperor and the 
  Excess of Violence Stratagem cumulative? For example, if a model 
  with an Attacks characteristic of 1 rolled a hit roll of 6+ when 
  attacking an Imperium unit (thereby giving it an extra attack) 
  and then both of those attacks killed enemy models, would I then 
  make two extra attacks for that model? If yes, what happens if I 
  roll hit rolls of 6+ for these attacks?
  A: Yes, they are cumulative. In the example given, you 
  would make two extra attacks but any further hit rolls of 
  6+ (and any subsequent models slain) would not generate 
  any further attacks.
  Q: If an enemy Character is slain by the Gift of Chaos or 
  Possession psychic power, do I need to have the appropriate 
  reinforcement points set aside in order to set up the Chaos Spawn 
  or Greater Possessed?
  A: Yes, if you are playing a matched play game.
  Q: If I manifest the Gift of Chaos psychic power, and target a unit 
  whose models have different Toughness characteristics, which one 
  should I use?
  A: Use the highest Toughness characteristic in the 
  target unit.
  Q: Do modifications to Haarken Worldclaimer’s Attacks 
  characteristic due to his Head-claimer ability last until the end of 
  the battle?
  A: Yes.
  
  4
  WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES
  APPENDIX
  The following errata apply only to the first edition of 
  Codex: Chaos Space Marines.
  Page 116 – <Mark of Chaos>
  Add the following to the last paragraph:
  ‘If a unit has the Tzeentch, Nurgle or Slaanesh 
  keywords, it cannot be from the World Eaters Legion, 
  and if a unit has the Khorne, Tzeentch or Nurgle 
  keywords, it cannot be from the Emperor’s Children 
  Legion. In addition, Psykers cannot be from the World 
  Eaters Legion.’
  Page 117 – Champion Equipment 
  Change the second heading to read:
  ‘One of the champion’s weapons can be chosen from the 
  following list:’
  Page 117 – Daemonic Ritual
  Change the third sentence of the fourth paragraph 
  to read:
  ‘This unit is treated as reinforcements for your army and 
  can be placed anywhere on the battlefield that is wholly 
  within 12" of the character and more than 9" from any 
  enemy model.’
  Page 120 – Khârn the Betrayer
  Change The Betrayer ability to read:
  ‘You cannot re-roll or modify hit rolls of 1 made for 
  Khârn the Betrayer in the Fight phase.
  Instead, those attacks automatically hit another friendly 
  unit within 1" of Khârn. Randomly determine which 
  unit is hit if there is more than one. If there are no other 
  friendly units within 1" of Khârn, the hits are discarded.’
  Page 121 – Cypher, Abilities
  Add the following ability:
  ‘No-one’s Puppet: Cypher cannot use the Daemonic 
  Ritual ability, even though he has the Chaos and 
  Character keywords.’
  Page 129 – Bloodletters
  Add ‘Daemon’ to the Faction keywords line.
  Remove ‘Daemon’ from the keywords line.
  Page 131 – Plaguebearers
  Add ‘Daemon’ to the Faction keywords line.
  Remove ‘Daemon’ from the keywords line.
  Page 131 – Daemonettes
  Add ‘Daemon’ to the Faction keywords line.
  Remove ‘Daemon’ from the keywords line.
  Page 132 – Khorne Berzerkers, Abilities
  Add the following ability:
  ‘Berzerker Horde: The Battlefield Role of World Eaters 
  Khorne Berzerkers is Troops instead of Elites.’
  Page 135 – Noise Marines, Music of the Apocalypse
  Change the second sentence to read:
  ‘Do not remove the slain model yet – after the attacking 
  unit has finished making all its attacks, the slain model 
  can shoot with one of its ranged weapons as if it were your 
  Shooting phase.’
  Page 135 – Noise Marines, Abilities
  Add the following ability:
  ‘Masters of the Kakophoni: The Battlefield Role of 
  Emperor’s Children Noise Marines is Troops instead 
  of Elites.’
  Page 136 – Chosen, Wargear Options
  Change this unit’s wargear options to read:
  ‘•  Any Chosen may take one item from the Melee 
  Weapons list.
   •  Up to four Chosen may choose one of the 
  following options:
      •  Replace his bolt pistol with a plasma pistol.
      •  Replace his boltgun with one item from the Combi-
  weapons or Special Weapons lists.
      •  Replace his boltgun and bolt pistol with a 
  lightning claw.
   •  An additional Chosen may replace his boltgun with one 
  item from the Special Weapons or Heavy Weapons lists.
   •  The Chosen Champion may either take one item from 
  the Melee Weapons list, or replace his boltgun and bolt 
  pistol with items from the Champion Equipment list.
   •  One model may take a Chaos Icon (pg 153).’
  Page 138 – Helbrute, Wargear Options
  Change the third bullet point to read:
  ‘•  This model may replace each Helbrute fist with a 
  Helbrute hammer or power scourge.’
  Page 142 – Obliterators
  Remove ‘Daemon’ from the Faction keywords line.
  Add ‘Daemon’ to the keywords line.
  Page 142 – Obliterators, Fleshmetal Guns
  Change the first sentence to read:
  ‘Each time this unit is chosen to attack with fleshmetal 
  guns, roll three D3, one after the other, to determine 
  the characteristics of the unit’s fleshmetal guns when 
  resolving those attacks.’
  Page 146 – Chaos Predator, Damage table
  Change the top value under ‘Remaining W’ to 
  read ‘6-11+’.
  Change the second value under ‘Remaining W’ to 
  read ‘3-5’.
  Page 149 – Khorne Lord of Skulls
  Remove ‘Daemon’ from the Faction keywords line.
  Add ‘Daemon’ to the keywords line.
  
  5
  WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES
  Page 157 – Abilities, Legion Traits
  Change the first sentence of rules text to read:
  ‘If your army is Battle-forged, all Character, Infantry, 
  Biker and Helbrute units in Chaos Space Marine 
  Detachments gain a Legion Trait, so long as every unit in 
  that Detachment is from the same Legion.’
  Page 158 – Gifts of Chaos
  Add the following sentence:
  ‘You can only use this Stratagem once per battle.’
  Page 158 – Chaos Boon
  Change the first sentence of rules text to read:
  ‘Use this Stratagem at the end of a Fight phase in which 
  one of your Heretic Astartes Characters (excluding 
  Daemon Characters) slays an enemy Character, 
  Vehicle or Monster.’
  Page 158 – Chaos Boon, Spawndom
  Change the third sentence to the following:
  ‘If you do so, set up the Chaos Spawn within 6" of the 
  character and more than 1" from any enemy models 
  before removing them as a casualty.’
  Page 159 – Tide of Traitors
  Add the following sentence:
  ‘You can only use this Stratagem once per battle.’
  Page 159 – Killshot
  Change the second sentence of rules text to read: 
  ‘Add 1 to the wound rolls and damage for all of the 
  Predators’ attacks that target Monsters or Vehicles 
  this phase.’
  Page 160 – Forward Operatives
  Change this Stratagem to read: 
  ‘Use this Stratagem during deployment, when you set 
  up an Alpha Legion Infantry unit from your army. At 
  the start of the first battle round but before the first turn 
  begins, you can move that unit up to 9". It cannot end 
  this move within 9" of any enemy models. If both players 
  have units that can move before the first turn begins, the 
  player who is taking the first turn moves their units first. 
  Each unit can only be selected for this Stratagem once 
  per battle.’
  Page 161 – Gift of Chaos
  Change the second sentence of rules text to read:
  ‘If manifested, select an enemy unit that is within 6" of 
  the psyker and visible to him and roll a D6.’
  Page 161 – Dark Hereticus Discipline, Gift of Chaos
  Change the third sentence to read:
  ‘If a Character is slain by this power, you can add a 
  Chaos Spawn to your army within 6" of the character and 
  more than 1" from any enemy models before they are 
  removed as a casualty.’
  Page 161 – Mark of Tzeentch: Weaver of Fates
  Change the third sentence of rules text to read:
  ‘Until the start of your next Psychic phase, the 
  invulnerable save of that unit is improved by 1 (to a 
  maximum of 3+).’
  Page 165 – The Voice of Lorgar
  Change the rule to read: 
  ‘Increases the range of your Warlord’s aura abilities (e.g. 
  Lord of Chaos, Demagogue) by 3". Increase the range of 
  any Prayers to the Dark Gods chanted by your Warlord 
  by 3".’
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/1st-8th Edition - Warhammer 40K Archives/8th/FAQ & Errata/Codex Chaos Space Marines 2.0.pdf