TEXT: Church of Zilchus Version 6.0 
  A religion of prosperity for the faithful (and everyday paying citizens) of Gran March 
   
  A Gran March Meta-Campaign Organization written by Andrew Garbade, Josef C. Staufer, Dennis 
  Waltman and the Gran March Triad 
   
  Organization Alignment(s)   
   
  LG, LN 
  PC Organization: 
  Yes 
   
  “Oh bringer of wealth, great Zilchus, please bring prosperity and profit to your faithful.” 
   - A Prayer for the Merchant class, circa CY 530. 
   
  Zilchus is a Lawful Neutral Intermediate Power of power, prestige, money, business, and influence. In 
  Gran March, he has a many worshippers,  and these are primarily in urban areas. He is venerated for the 
  gift of trade, which funds the military establishment. 
   
  Organization 
  The Church of Zilchus is one of the most respected in Gran March. Of moderate size, its members 
  include many craftsmen, nobles, and knights. This elite membership gives the Church an influence 
  greater than its size may indicate. Many people and organizations in Gran March regard the Church of 
  Zilchus very highly because of their reputation for honesty and diplomacy.  The Church in Gran March is 
  Lawful Neutral with good tendencies. 
   
  The congregation covers the range of alignments common to Gran March, and is evenly divided between 
  the sexes. On average, the followers of Zilchus are quite wealthy, but a large number of merchants and 
  craftsmen of modest means also revere this Power. The clergy, numbering about 500, are divided 
  approximately evenly between the sexes. Though most are from upper-class backgrounds, the priesthood 
  is open to all those of devotion and talent.  
   
  Leadership in the Church of Zilchus is hierarchical, with a single High Priest, three Elders, nine Superiors, 
  27 Initiates of the 3rd Circle, 81 Initiates of the 2nd Circle, and 243 Initiates of the 1st Circle (though not 
  all of these positions are filled in Gran March). Though each of the Circles has official titles, many Initiates 
  are simply referred to as Priest or Priestess. When an opening occurs in one of the ranks, the remaining 
  priests of that rank select one of the priests from the next lower rank to fill the vacancy. The exception is 
  the office of the High Priest, who is selected from among the entirety of the clergy by a vote of the Elders, 
  Superiors, and Initiates of the 3rd Circle. Typically, one of the Elders is elevated, or a Superior if none of 
  the Elders wants the job (if all are nearing retirement, for example), but on some few occasions, lower 
  ranking members of the clergy have been elevated. 
   
  The current High Priest is Micah Handin (male human Clr 14), an elderly priest originally from Veluna who 
  has served in this office for fifteen years. He is still quite shrewd, and a superb diplomat. He played a key 
  role in preventing the outbreak of open warfare between the followers of Pholtus and St. Cuthbert 
  following the Penbroke Massacre. More recently he has worked diligently to mitigate the ravages of 
  nearby conflicts, and used his considerable resources to help refugees integrate into Gran March society. 
  Micah is still in good health, but has announced to his church that he would like to retire within the next 
  two or three years so that they could begin selecting a replacement.  Micah resides at Atannien Estates. 
   
  The three Elders are presently Arlan Tass (Clr 5/Divine Oracle 7) an elderly male human from originally 
  from Barony Farvale who resides at the facility in Lortenford; Jorgani Locado (Pal 14) a middle-aged 
  female half-elf originally from Veluna who resides at the facility in Shibboleth; and Kloff Townsend (Rog 
  4/Clr 8) an elderly male half-elf who resides in a minor temple at Buxton’s Crossing. 
   
   
  
  Church of Zilchus 6.0 
   
  2 
   
  The Zilcheran faithful has worshippers from all of the different classes. How these other classes fit in is 
  listed below: 
   
  • 
  Barbarians – Quite uncommon in the Church of Zilchus, barbarians do not usually have the 
  patience to learn the details required to become a diplomat. The inability to read and write is also 
  a severe hindrance, as most Church business is recorded for historical (and legal) reasons. 
   
  • 
  Bards – Bards occasionally join the Church, most often to try and take advantage of the great 
  connections to powerful and influential people. Rituals in the Church are fairly calm, with little 
  music or artistic embellishment present during the actual ceremonies, so Bards are not frequently 
  found as lay worshippers. The bard’s most redeeming quality, at least in the eyes of most Clergy, 
  is his efforts to increase his mastery over various forms of performance. 
   
  • 
  Druids – Generally at odds with just about everything the faithful of Zilchus try to achieve, there 
  are no Druids that worship Zilchus. The few that do not despise his worshippers are generally on 
  good terms with Sotillion, but even those regard his Church with enmity and disdain. 
   
  • 
  Fighters – Many fighters join the Church as a way to actually try and make more money before 
  they are forced to retire. Many Gran March veterans are hired to protect caravans and holy sites 
  across the country, some even being hired on as personal bodyguards to more powerful Clergy.  
   
  • 
  Monks – The Church of Zilchus in Gran March does not currently support any monastic orders in 
  the country. Though some monks are known to focus on the ideals of personal betterment, the 
  faith of Zilchus ties this so closely to acquisition of material wealth, very few monks are inclined to 
  follow this path.  
   
  • 
  Rogues – Many rogues actually find a home in the Church of Zilchus. Possessing facile intellect, 
  abilities to verbally spar with nearly every person they encounter, and experienced enough to 
  catch others who try underhanded methods during negotiations, rogues can generally become 
  quite successful following the tenets of Zilchus. There are a few who cannot get around the strict 
  ban on thievery, but those who do find that their efforts to acquire wealth and power are richly 
  rewarded.  
   
  • 
  Sorcerers – The high charisma of sorcerers serves them well should they choose to worship 
  Zilchus. While most are somewhat chaotic by nature, the teachings of Zilchus provide them with 
  some order in their lives, and at the same time present ideals that most sorcerers would choose 
  to work toward anyway. 
   
  • 
  Wizards – Wizards rarely become worshippers of Zilchus for a variety of reasons. The most 
  prominent is the Church’s emphasis on personal betterment by working hard to achieve success 
  would severely hamper most wizards’ ability to spend time on their own spell research. 
   
  Philosophy and Credo 
  Each day strive to better yourself. Accept no offer at face value. Always negotiate to your advantage.  
  Rise an hour earlier then your competition and work an hour after they retire. Seek out those that are 
  unable to move beyond their position in life and assist them if possible in discovering a way to better 
  themselves. 
   
  Zilchus teaches that life is a constant journey to better oneself and that only through constant challenge 
  can one truly experience joy through prosperity in this world. The Church of Zilchus believes that one of 
  the surest ways to better oneself is by accumulating wealth and property. Along these same lines the 
  faithful believe that everyone should be given an opportunity to experience the challenge that is life.  
   
  Furthermore, outside Gran March, it is not uncommon to find lay members engaged in illegal activities 
  ranging from blackmail to smuggling. Clergy of the Church do not participate in this behavior for a variety 
  
  Church of Zilchus 6.0 
   
  3 
   
  of reasons, most often to protect whatever influence and diplomatic power they wield in the land. Rarely 
  do these criminal activities involve violence, and they never include theft. Universally, theft is regarded as 
  one of the most egregious sins in the Faith, and true followers of Zilchus would never knowingly become 
  involved in thievery. This obviously places them in direct opposition with the operations of most organized 
  Thieves’ Guilds, and even Zilcherans who break occasional laws avoid these groups. 
   
  Day-to-Day Activities 
  Priests of Zilchus are involved in a range of activities throughout Gran March.  Most non-adventuring 
  priests spend about half their time on Church business, devoting the rest of their efforts to personal 
  business. This division is actively encouraged by the Church leadership. Some members take an active 
  role in spreading the faith of Zilchus and pursuing opportunities in far-away lands; such adventurers strive 
  for self-improvement and betterment, and this is smiled upon by Zilchus because only by facing life’s 
  challenges can one truly rise about their peers. Very few members of this faith are full-time priests with no 
  outside interests. In fact, such dedication is discouraged, as a position and success in the world are 
  viewed as a measure of one’s worth. 
   
  Priests of Zilchus are widely respected for their honesty and diplomacy. They are often sought out as 
  advisors to nobles, or as mediators in disputes; many priests in larger towns live very well by becoming 
  professional arbitrators for legal disagreements. They are also valued as ambassadors and diplomats, 
  often paired with a military assistant or a deputy ambassador from the temples of Heironeous or St. 
  Cuthbert. 
   
  Important Dates, Holidays & Ceremonies 
  The first month of each year is viewed as a holy month for the Church of Zilchus. Members of the faith 
  actively spread their belief during the month that, with a new year, come new opportunities for prosperity. 
  It is during this month that new converts to the faith are accepted into the Church and enrollment in the 
  various schools and functions take place. 
   
  Another important occurrence happens any time both moons are full on the same night. In older times, it 
  was believed that any agreement struck under the light of both full moons would result in greater gains for 
  the involved parties. Modern Church doctrine does not profess this belief, but the hierarchy does hold 
  special ceremonies for lay members to ask for Zilchus’ blessing upon future business ventures.  
   
  Most ceremonies involve the High Priest or Elders calling for Zilchus’ blessing upon individuals or specific 
  business deals. Typically, the requesting party will approach the front of the temple, execute a deep bow, 
  and make a donation to the temple. Most lay members try to donate 10% of what they think they will earn 
  if the enterprise is successful.  
   
  Headquarters /Major power centers 
  The Church of Zilchus has minor temples in most of the large towns in Gran March, though it has very few 
  rural shrines or chapels. The Merchant’s House in Shibboleth and The Diving Market in Lortenford are 
  widely regarded across the Sheldomar as two of the most impressive holy places of Zilchus.  Arlan Tass  
   
  Temples of Zilchus are ornately carved and decorated, displaying magnificence and wealth while 
  stopping short of being ostentatious. Though typically located in urban areas, almost all such temples 
  have a park-like yard surrounding them, and a garden located to the rear. 
   
  The center of the faith is the temple complex near Hookhill known as Atannien Estates. When the wealthy 
  merchant Torrin Atannien died without heirs in 533 CY, he left his estates to the Church. (As the Atannien 
  family had been granted ownership of the land for a great service some 300 years before, it did not revert 
  to the government.) Since then, the manor house has been converted to a fully functional temple, while 
  the other buildings are used for functions to support temple purposes, such as training of acolytes, living 
  quarters for visiting dignitaries, and an office for the High Priest. 
   
  
  Church of Zilchus 6.0 
   
  4 
   
  History 
  Zilchus is an Oeridian god and, along with the Harvest Church, was in the region before the Suloise 
  arrived. Many different myths abound as to when Zilchus arrival in the Sheldomar, though the most 
  common (and one most often adhered to by Clergy) is that he is married to Sotillion. Some small sects 
  believe Zilchus is brother to Procan, though the vastly different natures of those two Powers provide 
  enough evidence for most followers to disregard those tales. 
   
  Worship of Zilchus has been accurately traced back to the time before the Great Migration of the Oeridian 
  tribes. Many scholars believe that the God now known as Zilchus was highly regarded in the ancient 
  civilization, though more as a deity of decision-making and judgment. Some texts have even been found 
  which indicate that immediately prior to the Migration, many Elders had similar “visions” that depicted the 
  various tribes moving eastward. There is some evidence that these visions were sent by Zilchus to the 
  Elders, though the current Clergy generally dismisses this as misguided conjecture.  
   
  What cannot be denied, however, is the close relationship between Zilchus and Rao. Many different 
  stories exist about followers of both Gods being instrumental in bringing the Oeridian and Sueloese 
  people to peaceful relations. Though not always successful, the two Powers are frequently found working 
  together to solve some of the direst situations across the continent.  
   
  Over the past few decades, Zilchus has seen an upswing in the number of followers from all economic 
  backgrounds. Once regarded as mainly a religion for the wealthy and powerful, many common folk now 
  turn to Zilchus, enchanted with the idea that through hard work and persistence, they too may raise above 
  their cultural station. The Clergy has strongly supported this movement, and somewhat surprisingly, many 
  of the older wealthy members have as well. It is not uncommon for some of the most powerful followers to 
  go out of their way to provide additional work and contracts for new converts. For this reason, many 
  refugees in Gran March see Zilchus as a deity who can help them begin creating a new life for 
  themselves. 
   
  Allies 
  The Church of Zilchus is warmly regarded by most of the other major Churches in Gran March. They are 
  on excellent terms with the Churches of Heironeous, St. Cuthbert, and with the small Church of 
  Fharlanghn. Relationships are cordial with the Harvest Church, which views the Zilcherans as honest, but 
  often too concerned with unimportant matters. Those who worship Sotillion are generally more cordial 
  toward worshippers of Zilchus. The Pholtians likewise respect the Zilcherans for their honesty, but 
  disapprove of their lifestyle and seeming lack of devotion to their god. 
   
  The Churches of Phyton regards the Church of Zilchus differently.  The Cultivators’ Church regards the 
  Church of Zilchus neutrally and is regarding so in return.  Even though the philosophies of their churches 
  exist in near opposition, the Cultivators’ Church priests do not want to endanger the beneficial 
  relationships that their followers have created among themselves. These worshippers frequently 
  encounter each other and work closely to bring harvested goods to people of Gran March in a timely 
  manner. Farmers are happy, because the Zilcherans offer honest contracts with fair prices, while the 
  Zilcherans receive quality goods and a modest profit. As such, many of the followers have formed strong 
  friendships during the history of Gran March. 
   
  Rivals 
  The Church of Zilchus is known to have a friendly rivalry with the Church of Rao. This is usually based on 
  philosophical differences, however, and relationships between the two groups are most often pleasant 
  and sociable. Many myths are related to young initiates of Rao and Zilchus working together to solve a 
  problem, and often the two deities are regarded as closely as brothers. However, as Rao is not widely 
  worshipped in Gran March, there is little regional evidence of this rivalry. 
   
  The Preservers’ Church of Phyton takes serious that the philosophies of their churches exist in near 
  opposition.  They accept that the Cultivators’ Church might have friendly relationships, but all too often 
  followers of Zilchus see the wealth that the land might provide rather than the beauty which is the 
  Preservers’ Church members’ duty to maintain.  The relationship is cold, and only because the 
  
  Church of Zilchus 6.0 
   
  5 
   
  Cultivators’ Church is neutral with the Church of Zilchus prevents a more negative relationship from 
  forming. 
   
  Foes 
  The priesthood of Obad-Hai views the worship of Zilchus as the ultimate evidence of the corruption and 
  weakness of civilized society. Although blows have not been exchanged over the difference in the two 
  faiths philosophies, experts of history predict it is but a matter of time. 
   
  If an organization such as The Corporation existed in Gran March, it would be met with no welcome by 
  the Church of Zilchus.  
   
  Heraldry/ Symbol 
  The symbol of the Church of Zilchus is a coin purse set amidst a white background showing the 
  prosperity that Zilchus offers to those that take up his cause. 
   
  Zilchus Notes from the Deity Document 
  Favored Weapon: Dagger 
  Weapon of Deity: +1 defending dagger 
  Domains: City (RoD), Knowledge, Law, Mind (CD), Pact (CD), Trickery 
   
  
  Church of Zilchus 6.0 
   
  6 
   
  Coins 
  A dedicated lay follower of Zilchus is called a Coin.  These people form the backbone of the church and 
  its operations, and follow the way of Zilchus in their daily lives.  They are hardworking, generally honest, 
  and determined to make the most of their potential regardless of their current station.   
   
  Requirements  
   
  To be a Coin a person must: 
   
  • 
  Have their Home Region be the Gran March, and be either a Gran March citizen, legal resident, 
  or an active-duty member of the military. 
   
  • 
  Be at least 2nd level. 
   
  • 
  Not have two levels of cleric or four levels of paladin. 
   
  • 
  Be Lawful Good or Lawful Neutral 
   
  • 
  Swear to adhere to the teachings of the faith in Gran March. 
   
  • 
  Expend 2 TUs each year.  This time is spent in duties at the direction of the Church of Zilchus 
  leadership.  Military time units may not be used for these TUs. 
   
  Benefits 
   
  Those who are members of in good standing have the following benefits: 
   
  • 
  The Coins may purchase any of the following mundane items: sprayer (A&EG), holy texts 
  (A&EG), triple weapon capsule retainer (CV), quicksilver capsule (CV), ghostblight capsule (CV), 
  masterwork leather scale armor (A&EG),  masterwork tumbler’s breastplate (RS),  blasting pellets 
  (RS), masterwork darkwood (+3) composite greatbow (CW), masterwork triple dagger (A&EG) 
   
  • 
  The Coins have access to the Limited Feats: Heroic Destiny (RD), and Protected Destiny (RD). 
   
  • 
  +1 circumstance bonus to Diplomacy and Sense Motive when speaking with other members of 
  the Church of Zilchus, merchants or government officials. 
   
  • 
  +1 circumstance bonus to Knowledge (religion) rolls when the topic is one of the other Oeridian 
  Gods 
   
  • 
  +1 circumstance bonus to Forgery when detecting forged documents. 
   
  • 
  +1 circumstance bonus to Knowledge (local - Sheldomar Valley Metaregion) when the topic 
  involves Gran March churches, church leadership, or religion. 
   
  • 
  +1 circumstance bonus to Knowledge (geography) to know best ways to travel to temples, 
  shrines and chapels in Gran March or to know the location of those facilities. 
   
  • 
  In return for service throughout the year, the church of Zilchus pays for Standard lifestyle for its 
  Coins while they are in Gran March.   To gain this benefit for any Gran March regional or 
  interactive the character must speak of Zlchus or of the Church in the course of playing the 
  adventure. 
  
  Church of Zilchus 6.0 
   
  7 
   
  Clergy of Zilchus 
  Clergy represent those individuals who dedicate themselves to spreading the wealth of Zilchus’ message 
  across Oerth. They are the priests who minister to the hopeless, the arbitrators of military treaties, and the 
  holy warriors that protect the vast treasure of the Church, and pursue those who would steal it.   All 
  Clergy use the honorific “Coinpriest” or “Coinpriestess,” though some shorten it to Priest and Priestess.  
  As in, “Good Morning Coinpriestess Anna.” 
   
  Initiates of the 1st Circle 
  These initiates represent the outer circle of the Zilchus clergy.  There is, in theory, a limited number of 
  these 1st Circle posts. 
   
  Requirements  
   
  To be an Initiate of the 1st Circle a person must: 
   
  • 
  Have their Home Region be the Gran March, and be either a Gran March citizen, legal resident, 
  or an active-duty member of the military. 
   
  • 
  Be at least a 2nd level cleric or 4th level paladin 
   
  • 
  Have at least 4 ranks in between two of the following skills: Knowledge (religion), Sense Motive, 
  or Diplomacy. 
   
  • 
  Be Lawful Good or Lawful Neutral. 
   
  • 
  Swear to adhere to the teachings of the faith in Gran March.  Zilchus must be the God worshiped, 
  and the character will put no god higher in their worship. 
   
  • 
  Expend 5 TUs each year.   This time is spent at the direction of their church.  Military TUs may 
  not be used for these TUs. 
   
  Benefits 
   
  Those who are members of in good standing have the following benefits: 
   
  • 
  The 1st Circle may purchase any of the following mundane items: sprayer (A&EG), holy texts 
  (A&EG), triple weapon capsule retainer (CV), quicksilver capsule (CV), ghostblight capsule (CV), 
  quick escape enhancement (A&EG),  masterwork heavy plate (RS),  blasting pellets (RS), 
  masterwork great crossbow (RS), masterwork triple dagger (A&EG) 
   
  • 
  The 1st Circle have access to the Limited Feats: Heroic Destiny (RD), Protected Destiny (RD), 
  Fearless Destiny (RD), and Sudden Still (CA). 
   
  • 
  +3 circumstance bonus to Diplomacy and Sense Motive when speaking with other members of 
  the Church of Zilchus, merchants or government officials. 
   
  • 
  +3 circumstance bonus to Knowledge (religion) rolls when the topic is one of the other Oeridian 
  Gods 
   
  • 
  +3 circumstance bonus to Forgery when detecting forged documents. 
   
  • 
  +3 circumstance bonus to Spot when detecting disguises. 
   
  
  Church of Zilchus 6.0 
   
  8 
   
  • 
  +3 circumstance bonus to Sense Motive when defending against a feint (this does not stack with 
  the other sense motive bonus) 
   
  • 
  +3 circumstance bonus to Knowledge (local - Sheldomar Valley Metaregion) when the topic 
  involves Gran March churches, church leadership, or religion. 
   
  • 
  +3 circumstance bonus to Knowledge (geography) to know best ways to travel to temples, 
  shrines and chapels in Gran March or to know the location of those facilities. 
   
  • 
  1st Circles gain one Influence Point with the Church of Zilchus each full year they are a 1st Circle 
  Clergy. In addition, when the person first joins the 1st Circle they receive one influence point.  
  Members may save these influence points from year to year and should note their total in the 
  Notes section of any MR, along with any expenditures. 
   
  • 
  In return for service throughout the year, the church of Zilchus pays for Rich lifestyle for its Clergy 
  while they are in Gran March.  To gain this benefit for any Gran March regional or interactive the 
  character must speak of Zilchus or the Church of Zilchus in the course of playing the adventure.   
  In addition, a Clergy of Zilchus gets Standard lifestyle in other games that specifically include a 
  temple of Zilchus in the text of game.  
   
  • 
  Being a Initiates of the 1st Circle for at least six months qualifies the character for the special 
  conditions of the Sacred Exorcist or Church Inquisitor prestige classes. 
   
   
  
  Church of Zilchus 6.0 
   
  9 
   
  Initiates of the 2nd Circle 
  These initiates represent the first step towards the inner circles of the Zilchus clergy.  There are a limited 
  number of these posts, but a few open up each year.  PCs who meet the following qualifications are 
  assumed to be awarded those posts. 
   
  Requirements  
   
  To be an Initiate of the 2nd Circle a person must: 
   
  • 
  Have their Home Region be the Gran March, and be either a Gran March citizen, legal resident, 
  or an active-duty member of the military. 
   
  • 
  Have served for twelve months as an Initiate of the 1st Circle (real time). 
   
  • 
  Be at least 8th level join without cost.  For every level below 9th, a donation of 1000 GP is 
  required.  Sixth level is the minimum level for an Initiate of the 2nd Circle. 
   
  • 
  Expend an influence point with the Church of Zilchus or the Commandant of the Gran March. 
   
  • 
  Have at least 8 ranks in between two of the following skills: Knowledge (religion), Sense Motive, 
  or Diplomacy. 
   
  • 
  The 2nd Circle must be Lawful Good, or Lawful Neutral. 
   
  • 
  Swear to adhere to the teachings of the faith in Gran March.  Zilchus must be the God worshiped, 
  and the character will put no god higher in their worship. 
   
  • 
  Expend 6 TUs each year.   This time is spent at the direction of their church.  Military TUs may 
  not be used for these TUs. 
   
  Benefits 
   
  Those who are members of in good standing have the following benefits: 
   
  • 
  The 2nd Circle may purchase any of the following mundane items: sprayer (A&EG), holy texts 
  (A&EG), triple weapon capsule retainer (CV), quicksilver capsule (CV), ghostblight capsule (CV), 
  quick escape enhancement (A&EG),  masterwork heavy plate (RS),  blasting pellets (RS), 
  masterwork great crossbow (RS), masterwork triple dagger (A&EG) 
   
  • 
  The 2nd Circle have access to the Limited Feats: Heroic Destiny (RD), Protected Destiny (RD), 
  Fearless Destiny (RD), Sudden Energy Affinity (MH), and Sudden Still (CA). 
   
  • 
  +2 circumstance bonus to Leadership if the cohorts/followers are members of the Church of 
  Zilchus. 
   
  • 
  +4 circumstance bonus to Diplomacy and Sense Motive when speaking with other members of 
  the Church of Zilchus, merchants or government officials. 
   
  • 
  +4 circumstance bonus to Knowledge (religion) rolls when the topic is one of the other Oeridian 
  Gods 
   
  • 
  +4 circumstance bonus to Forgery when detecting forged documents. 
   
  • 
  +4 circumstance bonus to Spot when detecting disguises or Sleight of Hand. 
  
  Church of Zilchus 6.0 
   
  10 
   
   
  • 
  +4 circumstance bonus to Sense Motive when defending against a feint (this does not stack with 
  the other sense motive bonus) 
   
  • 
  +4 circumstance bonus to Knowledge (local - Sheldomar Valley Metaregion) when the topic 
  involves Gran March churches, church leadership, or religion. 
   
  • 
  +4 circumstance bonus to Knowledge (geography) to know best ways to travel to temples, 
  shrines and chapels in Gran March or to know the location of those facilities. 
   
  • 
  2nd Circles gain two Influence Points with the Church of Zilchus each full year they are a 1st 
  Circle. Members may save these influence points from year to year and should note their total in 
  the Notes section of any MR, along with any expenditures. 
   
  • 
  In return for service throughout the year, the church of Zilchus pays for Rich lifestyle for its Clergy 
  while they are in Gran March.  To gain this benefit for any Gran March regional or interactive the 
  character must speak of Zilchus or the Church of Zilchus in the course of playing the adventure.   
  In addition, a Clergy of Zilchus gets Standard lifestyle in other games that specifically include a 
  temple of Zilchus in the text of game. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Gran March/Gran_March_Church_of_Zilchus_6.0.pdf