TEXT:  
  Meta Play Record# 
  598 CY
   
  GP
  Starting GP 
  Membership GP Cost 
   
  � 
  Initial (100 gp) 
    
  � 
  Annual (100 gp) 
   
  � 
  Courier (500 gp) 
  In lieu of TU cost 
   
   
  - 
  GP
   Total GP Cost 
   
  GP
  Subtotal 
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � None 
   
   
   
   
   
  Items Gifted or Discounted 
   
  � None 
   
   
    
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 
  Initial TU Cost 
       0 or 1 TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefit 
  � 
  Can claim King’s Justice (i.e. Can request 
  formal trial in Rel Mord). 
  � 
  Has the right to keep and bear arms within 
  the Kingdom. 
  � 
  50% discount on many fees throughout the 
  Kingdom. 
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  & Annual Costs 
  (CIRCLE ONE)
   
  Initial 
  1 TU; 100 gp 
   
  Annual 
  1 TU; 100 gp 
   
  Annual via 
  Courier 
  0 TU; 600 gp 
  Licensed Adventurers are those explorers and 
  fortune hunters who have elected to register with 
  the Kingdom. In return for registering, a Licensed 
  Adventurer is given certain rights above those 
  granted to the average citizen of Nyrond. 
   
  Oath of a Licensed Adventurer: 
  I,  
   
   
   
  , do solemnly 
  and sincerely swear that I will abide by the laws, 
  rules and regulations of the Kingdom of Nyrond. 
  I will help, aide and obey those lawful authorities 
  appointed by the King and his representatives. I 
  will support and sustain King Lynwerd and the 
  Kingdom of Nyrond. 
   
  To register, all a prospective adventurer need do is 
  visit their local magistrate, pay a small registration fee, 
  and take an oath of loyalty to King and Country. 
  Requirements 
  � Must be a citizen of Nyrond. 
  � No criminal record. 
  � Take an oath of loyalty. 
  � Alignment: Any non-evil 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Licensed Adventurer 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Renewal 
  AR # ___ 
  � 
  Renewal 
  AR # ___ 
  � 
  Left  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  _______________________
  _______________________
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 150 gp for registration 
  and membership fee. 
    
  � 
  Annual 0 
   
   
  -    0 or 150 GP
  GP Spent 
   
  GP
  Subtotal 
   
   
   
  GP
  FINAL GP TOTAL
  Circumstance Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Diplomacy checks involving 
  Nyrondese nobles. 
   
  � 
  +2 circumstance bonus to 
  Gather Information checks in 
  Nyrond. 
  Mundane Item Access 
   
  � 
  None 
   
   
   
   
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -     0 or 2 TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All benefits of Licensed Adventurer plus as 
  follows: 
  � 
  Your group is known and liked by many folk 
  in Nyrond - 50% discount on Adventurer’s 
  Standard lifestyle for Nyrond regional 
  scenarios. 
  � 
  Your reputation precedes you - Any Bard 
  may make a DC 25 Bardic Knowledge check 
  to have heard of you (DC 20 if the Bard is 
  from Nyrond). 
  � 
  Have earned the respect of the Nyrondese 
  nobles: +1 circumstance bonus to Diplomacy 
  checks involving Nyrondese nobles. 
  � 
  Favor of a Church of Heironeous – Because 
  of your loyalty to the King, the Church of 
  Heironeous has granted you a permanent 
  influence point. 
  � 
  Friends in many places: +2 circumstance 
  bonus to Gather Information checks in 
  Nyrond. 
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  & Annual Costs 
  (CIRCLE ONE)
  Initial 
  Membership 
  0 TU; 150 gp 
   
  Annual 
  Promotion 
  2 TU; 0 gp 
   
   
  The Adventurers of Nyrond are a smart and 
  dangerous lot, especially those that have been 
  around for a while.  The experienced adventurers 
  form groups of likeminded individuals for mutual 
  aid and protection. These groups have had many 
  names in the past and undoubtedly there will be 
  many more in the future.  
   
  The professional adventurers of Nyrond are those 
  that have been around awhile and are beginning 
  to establish a “reputation”. Although not yet well 
  known throughout the kingdom, other 
  adventurers, nobles, and interested parties who 
  hail from the same area have probably heard of 
  them. 
  Requirements: 
  � 
  Must be a licensed adventurer in Nyrond for at 
  least six months before joining an adventuring 
  company. 
  � 
  Character level of 5th or higher 
  � 
  May only be a member of one adventuring 
  company at any given time. 
   
  Name of Adventuring Company: 
   
  _______________________________________________ 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Professional Adventuring Company
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Org Notes: 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (100 gp) 
   
  -       100
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
  � 
  +2 circumstance to Gather 
  Information in home city 
  � 
  +2 circumstance to 
  Intimidate versus  merchants 
  or law enforcement in home 
  city, +1 with everyone else in 
  home city 
   Mundane Item Access 
   
  � 
  Leatherscale (any) (A&E) 
   
   
   
   
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
         0 or 1 
  Initial TU Cost 
  -        1 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Guild Item Access per Home Region 
  Rel Mord: Glass Cutter (A&E), Grappling Hook, 
  Collapsible (A&E), Grappling Ladder (A&E) 
  Mowbrenn: Money Belt (A&E), Boots, Smugglers 
  (A&E) 
  Oldred: Periscope (A&E), Snorkel (A&E) 
  Mithat: Swimmer’s Kit (A&E), Navigator’s Kit 
  (A&E) 
  Borneven: Finger Blades (A&E), Shoes, Silent 
  (A&E) 
  Woodwych: Quiver Scabbard (A&E), Thieving 
  Helmet (A&E) 
   
  Special* 
  Upon joining or renewing membership the 
  character may, as an option to represent "guild" 
  functions, make a Sleight of Hand roll per the 
  LGCS 'Benefits from Non-adventuring Activity' 
  section in lieu of paying one (1) TU for the cost of 
  this membership. The one (1) TU used for the 
  Sleight of Hand roll meets up to one (1) TU for 
  the cost requirement for this membership. A 
  maximum of one (1) TU can be used for this 
  benefit. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Guild Thief 
  Initial 
  1 TU; 0 gp 
   
  Annual 
  1 TU; 100 gp 
   
  Circle Home City: 
  Rel Mord 
  Mowbrenn 
  Oldred 
  Mithat 
  Borneven 
  Woodwych 
  Rel Mord is known for its taller buildings, and 
  second-story operatives are quite common. 
  In Mowbrenn being seen carrying items of value is a 
  sure way to invite trouble. Many residents hide their 
  belongings, and the Guild has adopted the practice. 
  Oldred’s thieves are often found on or near the 
  water. Being prepared is always a good thing. 
  Mithat presents many opportunities to take a ship to 
  sea or see what’s in a ship worth taking. 
   
  Borneven is a frequent stopping point for traders, 
  refugees, and pilgrims.  By being able to blend in 
  with nearly anyone, the Guild’s pickpockets do a 
  thriving business here. 
  In Woodwych one can never tell if the residents of a 
  house are simple merchants, peasants, or members of 
  the Nyrond Wilderness Alliance.  If the latter, they 
  tend to be armed with bows. 
  Requirements: 
   
  � 
  At least 4 ranks each in two of the following skills: 
  Bluff, Hide, Disable Device, Sleight of Hand, Move 
  Silently, Open Locks, Search. 
  � 
  Must have the recommendation of a current 
  member. This recommendation will be made on 
  behalf of the Guild of a particular city. 
  � 
  Code of Silence (the Guild doesn’t take kindly to 
  having its secrets revealed.) 
  � 
  Home city – a character must choose a home city 
  based on their recommendation. Many of the 
  benefits of belonging to the Guild are associated 
  with the home city. Once you have chosen a home 
  city, you may never change it or retire without 
  Triad permission. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Thieves’ Guild: Guild Thief 
  A Nyrond Metaplay Organization 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  Event: ________________ Date: _________ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  +       
  GP
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  Special* 
   
  GP
  Subtotal
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Guild Enforcer 
  8 TU; 200 gp 
   
  Circle Home City: 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
   
  � 
  Annual (200 gp) 
  -       200
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  None 
  Feat Access 
  � 
  Inside Connection (RD) 
   
  Prestige Class Access 
  � 
  Skullclan Hunter (MH) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Benefits 
  � 
  All benefits of a Guild Thief. 
  � 
  All monies paid as governmental fees in 
  home city are refunded to the character by 
  the Guild and its operatives. 
  � 
  50% discount on Adventurer’s Standard 
  lifestyle in home city. 
  � 
  20% discount on the following PHB items: 
  - Masterwork Thieves’ tools 
  - Climber’s Kit 
  - Disguise Kit 
  - Forgery Kit 
  - Magnifying Glass 
  � 
  Can recommend other characters for 
  membership in the Guild (home city only). 
  Special* 
  Upon joining or renewing membership the 
  character may, as an option to represent "guild" 
  functions, make a Sleight of Hand roll per the 
  LGCS 'Benefits from Non-adventuring Activity' 
  section in lieu of paying one (1) TU for the cost of 
  this membership. The one (1) TU used for the 
  Sleight of Hand roll meets up to one (1) TU for 
  the cost requirement for this membership. 
  Maximum of one (1) TU used for this benefit. 
  Rel Mord 
  Mowbrenn 
  Oldred 
  Mithat 
  Borneven 
  Woodwych 
  The Guild Enforcers are the junior officers of the 
  Guild. They oversee other guild members, 
  coordinate jobs, and otherwise make sure that 
  Guild business is taken care of. They are also the 
  ones held responsible for the actions of those 
  members working beneath them. This typically 
  leads to them asserting tight control over their 
  subordinates – rewarding the useful, and 
  punishing the less so. 
  Requirements: 
   
  � 
  At least 6 ranks each in any three of the skills 
  required for Guild Thief 
  � 
  Must spend at least one year of useful service as a 
  Guild Thief 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Thieves’ Guild: Enforcer 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
  +       
  GP
      Special* 
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Annual (400 gp) 
  -       400
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus; in home city
  � 
  +2 additional circumstance 
  bonus to Gather Information (+4 
  total). 
  � 
  +2 additional circumstance 
  bonus to Intimidate when 
  dealing with merchants or law 
  enforcement (+4 total), +1 for 
  every one else (+2 total). 
  Feat Access 
  � 
  Inside Connection (RD) 
   
  Prestige Class Access 
  � 
  Skullclan Hunter (MH) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -        10 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  All benefits of a Guild Enforcer, plus as 
  follows: 
  � 
  100% discount on Adventurer’s Standard 
  lifestyle in home city. 
  � 
  50% discount on High lifestyle in home city. 
  � 
  May requisition any item from the 
  “Adventuring Gear,” “Clothing” and “Food, 
  Drink and Lodging” sections of “Table 7-8 
  Goods and Services” (PHB pg 129) valued at 
  less than 10 gp for free, at any time when in 
  home city 
   
  Special* 
  Upon joining or renewing membership the 
  character may, as an option to represent "guild" 
  functions, make a Sleight of Hand roll per the 
  LGCS 'Benefits from Non-adventuring Activity' 
  section in lieu of paying one (1) TU for the cost of 
  this membership. The one (1) TU used for the 
  Sleight of Hand roll meets up to one (1) TU for 
  the cost requirement for this membership. 
  Maximum of one (1) TU used for this benefit. 
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Guild 
  Lieutenant 
  10 TU; 400 gp 
   
  Circle Home City: 
  Rel Mord 
  Mowbrenn 
  Oldred 
  Mithat 
  Borneven 
  Woodwych 
  Guild Lieutenants are those entrusted to run the 
  day-to-day affairs of the Guild. They oversee a 
  cadre of Guild Enforcers, keep the peace between 
  members, plan particular ‘jobs,’ and otherwise 
  keep the Guild functioning.  They typically report 
  directly to the Guild Master, and in many cases 
  are the only ones to do so. Guild Lieutenant 
  hopefuls must prove their loyalty to the Guild 
  many times over before they can receive such an 
  illustrious promotion – and the in fighting and 
  backstabbing (often literal) is constant among 
  prospective candidates. 
   
   
  Requirements: 
   
  � 
  Must spend at least one year of useful service as a 
  Guild Enforcer. 
  � 
  Must acquire new safe house for the Guild (ask a 
  Triad member for more information on this). 
  � 
  At least 9 ranks each in three of the skills required 
  for Guild Thief. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Thieves’ Guild: Lieutenant 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
      Special* 
  +       
  GP
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial ___________ gp 
   
  � 
  Annual 200 gp 
  -       
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Note on Initial Cost:  
  1,000 to 4,000 (gp) spent initially 
  on the subject property. 
  Examples of property with the 
  approximate value can be found 
  on page 101 of the Dungeon 
  Master’s Guide and include 
  simple house and keelboats. 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         0 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  During regional adventures, free standard 
  upkeep or one-half the normal price for rich 
  upkeep. 
  � 
  +2 Circumstance bonus to Diplomacy checks 
  in the political subdivision of Nyrond in 
  which he or she owns property. For example 
  a character that owns property in Adrean’s 
  Landing is entitled to the bonus in the 
  Barony of Woodwych. For a ship owner, the 
  bonus applies in the dock area of any 
  Nyrond community that is capable of 
  docking his or her vessel. 
  � 
  The owner of modest property is entitled to a 
  +2 Circumstance bonus to Knowledge (Local 
  - NMR) checks concerning the political 
  subdivision of Nyrond in which he or she 
  owns property. For example, a character that 
  owns property in the Duchy of Orberend is 
  entitled to the bonus on checks concerning 
  Orberend. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Modest 
  Property 
  Initial 
   0 TU; gp (see below) 
   
  Annual 
  0 TU; 200 gp 
   
  Property Location: 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  Owning property does not include any rights to 
  earn income on the property. The rules 
  concerning the ability to earn income from 
  various skills are available in the Living 
  Greyhawk Campaign Sourcebook and require 
  that the character possess relevant skills. 
   
  Special note on property Initial Costs and 
  location: The following cost multipliers apply 
  when purchasing property in Nyrond. 
   
  � 
  Out in the boondocks receives no multiplier. 
  � 
  In a provincial capital the initial cost is 
  multiplied by a factor of 1.5. 
  � 
  Within the walls of Rel Mord the initial cost is 
  multiplied by a factor of 2. 
   
  Requirements for Modest properties: 
  � 
  Must Designate Nyrond as Home Region 
  � 
  Must have Triad Permission to purchase the specific 
  property that would make the character a Nyrond 
  Property Owner 
  � 
  Must be at least 4th level or have gained the property 
  or the ability to purchase the property in play. 
  Existing certed properties: 
  Players with existing certed properties should consider 
  the initial costs covered (based on what your cert lists as a 
  value). You are only responsible for paying upkeep at the 
  appropriate level. 
  Upgrading properties: 
  Money can be spent to upgrade your property within a 
  given category. Property can also be upgraded from one 
  category to the next, but only with the permission of the 
  Triad. All expenditures must be noted on an AR and 
  initialed by the judge. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Has Joined 
  Property Owner: Modest 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial ___________ gp 
   
  � 
  Annual 500 gp 
  -       
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Note on Initial Cost: 4,001 to 
  30,000 (gp) spent initially on the 
  subject property. Examples of 
  property with the approximate 
  value can be found on page 101 
  of the Dungeon Master’s Guide 
  and include grand houses, sailing 
  ships, and galleys. 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         0 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  During regional adventures, entitled to free 
  standard, free rich upkeep or one-half the 
  normal price for luxury upkeep. 
  � 
  +3 Circumstance bonus to Diplomacy checks 
  in the political subdivision of Nyrond in 
  which he or she owns property. For example 
  a character that owns property in Adrean’s 
  Landing is entitled to the bonus in the 
  Barony of Woodwych. For a ship owner, the 
  bonus applies in the dock area of any 
  Nyrond community that is capable of 
  docking his or her vessel. 
  � 
  +3 Circumstance bonus to Knowledge (Local 
  - NMR) checks concerning the political 
  subdivision of Nyrond in which he or she 
  owns property. For example, a character that 
  owns property in the Duchy of Orberend is 
  entitled to the bonus on checks concerning 
  Orberend. 
  � 
  Gains a permanent influence point with an 
  important person or organization of the 
  Triad’s choice. 
  Permanent Influence Point:__________________________ 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Moderate 
  Property 
  Initial 
   0 TU; gp (see below) 
   
  Annual 
  0 TU; 500 gp 
   
  Property Location: 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  Owning property does not include any rights to 
  earn income on the property. The rules 
  concerning the ability to earn income from 
  various skills are available in the Living 
  Greyhawk Campaign Sourcebook and require 
  that the character possess relevant skills. 
   
  Special note on property Initial Costs and 
  location: The following cost multipliers apply 
  when purchasing property in Nyrond. 
   
  � 
  Out in the boondocks receives no multiplier. 
  � 
  In a provincial capital the initial cost is 
  multiplied by a factor of 1.5. 
  � 
  Within the walls of Rel Mord the initial cost is 
  multiplied by a factor of 2. 
   
  Requirements for Moderate properties: 
  � 
  Must Designate Nyrond as Home Region 
  � 
  Must have Triad Permission to purchase the specific 
  property that would make the character a Nyrond 
  Property Owner 
  � 
  Must be at least 9th level or have gained the property 
  or the ability to purchase the property in play. 
  Existing certed properties: 
  Players with existing certed properties should consider 
  the initial costs covered (based on what your cert lists as a 
  value). You are only responsible for paying upkeep at the 
  appropriate level. 
  Upgrading properties: 
  Money can be spent to upgrade your property within a 
  given category. Property can also be upgraded from one 
  category to the next, but only with the permission of the 
  Triad. All expenditures must be noted on an AR and 
  initialed by the judge. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Has Joined 
  Property Owner: Moderate 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  This Record Certifies that 
  ______________________________ 
  Played by 
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Property Owner: Lavish 
  A Nyrond Metaplay Organization 
   
  Lavish Property 
  Initial 
   0 TU; gp (see below) 
  Owning property does not include any rights to 
  earn income on the property. The rules 
  concerning the ability to earn income from 
  various skills are available in the Living 
  Greyhawk Campaign Sourcebook and require 
  that the character possess relevant skills. 
   
  Special note on property Initial Costs and 
  location: The following cost multipliers apply 
  when purchasing property in Nyrond. 
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial ___________ gp 
   
  � 
  Annual 1,000 gp 
  -       
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
   
  Note on Initial Cost: 30,001 (gp) 
  or more spent initially on the 
  subject property. Examples of 
  property with the approximate 
  value can be found on page 101 
  of the Dungeon Master’s Guide 
  and include towers, keeps, and 
  castles. 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         0 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  During regional adventures,  entitled to free 
  standard, rich, or luxury upkeep. 
  � 
  +4 Circumstance bonus to Diplomacy checks 
  in the political subdivision of Nyrond in 
  which he or she owns property. For example 
  a character that owns property in Adrean’s 
  Landing is entitled to the bonus in the 
  Barony of Woodwych. 
  � 
  +4 Circumstance bonus to Knowledge (Local 
  - NMR) checks concerning the political 
  subdivision of Nyrond in which he or she 
  owns property. For example, a character that 
  owns property in the Duchy of Orberend is 
  entitled to the bonus on checks concerning 
  Orberend. 
  � 
  Gains 3 permanent influence points with an 
  important person or organization of the 
  Triad’s choice. The Triad may choose to 
  divide the influence points among persons or 
  organizations at their discretion. 
   
  Permanent Influence Point:__________________________ 
   
  Annual 
  0 TU; 1,000 gp 
   
  Property Location: 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  ___________________ 
  � 
  Out in the boondocks receives no multiplier. 
  � 
  In a provincial capital the initial cost is 
  multiplied by a factor of 1.5. 
  � 
  Within the walls of Rel Mord the initial cost is 
  multiplied by a factor of 2. 
   
  Requirements for Lavish properties: 
  � 
  Must Designate Nyrond as Home Region 
  � 
  Must have Triad Permission to purchase the specific 
  property that would make the character a Nyrond 
  Property Owner 
  � 
  Must be at least 14th level or gained the property or 
  the ability to purchase the property in play. 
  Existing certed properties: 
  Players with existing certed properties should consider 
  the initial costs covered (based on what your cert lists as a 
  value). You are only responsible for paying upkeep at the 
  appropriate level. 
  Upgrading properties: 
  Money can be spent to upgrade your property within a 
  given category. Property can also be upgraded from one 
  category to the next, but only with the permission of the 
  Triad. All expenditures must be noted on an AR and 
  initialed by the judge. 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  IFG: 
  Guild Member 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (50 gp) 
   
   
  -       50
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  *+2 circumstance bonus to 
  Intimidation checks 
  throughout Nyrond 
  � 
  +2 circumstance bonus to 
  Profession (Guard or 
  Mercenary) skill checks 
  Mundane Item Access 
   
  � 
  Ring Armor (any) (A&E) 
  � 
  Ice Axe (A&E) 
  � 
  Fullblade (A&E) 
  � 
  Ghostoil (A&E) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 2 
  Initial TU Cost 
  -         2 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Members in a city with an IFG facility (Rel 
  Mord, Mithat, Borneven, Oldred, Womtham 
  or Woodwych) gain a +2 circumstance bonus 
  to Gather Information checks 
  � 
  Iron Fisters stick together, and have 
  “friends” in low places* 
  � 
  Working for the Guild - Members may spend 
  1 TU immediately prior to any Nyrond 
  regional scenario working for the Guild. This 
  allows them to make a Profession (Guard or 
  Mercenary) check to make money (see 
  LGCS), and receive 100% discount on 
  Adventurer’s Standard lifestyle for both the 
  TU spent working and for the scenario. Only 
  1 TU can be spent this way before each 
  Nyrond regional scenario, and this must be 
  logged on the Adventure Record. 
   
   2 TU; 0 gp 
  Initial 
   
  2 TU; 50 gp 
  Annual 
  The Iron Fist Guild is a trade union for 
  experienced guards, mercenaries and ex-soldiers. 
  They have a reputation of being tough and 
  capable fighters. They often guard caravans and 
  buildings, act as bodyguards, and act as bounty 
  hunters. 
   
  A small medallion that must be displayed while 
  working for the IFG identifies members. It is a 
  circular medallion with a gray and black armored 
  gauntlet icon in the center. Some members have 
  been known to place this emblem on their shields, 
  cloaks, and livery.  
   
  They have two mottos, “No job is too dangerous 
  and no fee is too small” and “Attacking one 
  means you’ve attacked us all.” 
  Requirements: 
  � 
  Must have the right to carry weapons publicly in 
  Nyrond (Licensed Adventurer or other source) 
  � 
  Base Attack Bonus of +5 or better 
  � 
  Loyalty Oath to the King and Kingdom of Nyrond 
  (not strictly enforced). This is a recent requirement 
  due to the troubles in the Kingdom. King 
  Lynwerd and his advisors decided the IFG, being 
  a large armed group close to the capital of Rel 
  Mord, had better declare their loyalties. 
  � 
  No criminal record (not strictly enforced). The 
  Guild counts some very bad apples amongst its 
  membership, but keeps them under wraps to 
  avoid problems. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Iron Fist Guild: Guild Member 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  IFG: 
  Guild Officer 
   
   4 TU; 0 gp 
  Initial 
   
  8 TU; 0 gp 
  Annual 
  The Iron Fist Guild is a trade union for 
  experienced guards, mercenaries and ex-soldiers. 
  They have a reputation of being tough and 
  capable fighters. They often guard caravans and 
  buildings, act as bodyguards, and act as bounty 
  hunters. 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (0 gp) 
   
   
  -       0
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Mundane Item Access 
   
  � 
  Ring Armor (any) (A&E) 
  � 
  Ice Axe (A&E) 
  � 
  Fullblade (A&E) 
  � 
  Ghostoil (A&E) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  4 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  Guild Officers receive the same benefits as Guild 
  Members, plus: 
  � 
  Guild Officers gain a further +2 circumstance 
  bonus to Profession (Guard or Mercenary) 
  skill checks (+4 total) 
  � 
  Guild Officers gain a further +2 circumstance 
  bonus to Intimidation checks in Nyrond (+4 
  total) (not only do they have “friends,” they 
  have lots of them, and under their command) 
  � 
  Guild Officers gain a +1 circumstance bonus 
  to Knowledge (Local - NMR) skill checks 
  when in Nyrond. 
  � 
  Working for the Guild - This benefit is 
  identical to that described for Guild 
  Members, except that the Profession (Guard 
  or Mercenary) check result is doubled. 
   
  A small medallion that must be displayed while 
  working for the IFG identifies members. It is a 
  circular medallion with a gray and black armored 
  gauntlet icon in the center. Some members have 
  been known to place this emblem on their shields, 
  cloaks, and livery.  
   
  They have two mottos, “No job is too dangerous 
  and no fee is too small” and “Attacking one 
  means you’ve attacked us all.” 
  Requirements: 
  � 
  One year of service as a Guild Member 
  � 
  Base Attack Bonus of +9 or better 
  � 
  Must not have a criminal record. This requirement 
  is strictly enforced for Guild Officers in order to 
  keep on good terms with the King. The Guild 
  Officers are the public face of the IFG, so their 
  reputations are important, and accusations against 
  a Guild Officer are treated very seriously by the 
  IFG. 
  � 
  +1 or higher Charisma modifier, or Leadership 
  feat. 
  � 
  Must be literate in Common 
  � 
  At least 1 rank each in the following skills: 
  Diplomacy, Knowledge (Local - NMR), and 
  Profession (Bookkeeper). 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Has Joined 
  Iron Fist Guild: Guild Officer 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (0 gp) 
   
   
  -          0
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 competence bonus to Gather 
  Information checks in Nyrond 
  � 
  +1 competence bonus to 
  Diplomacy checks throughout 
  Nyrond 
  Mundane Item Access 
   
  � 
  Ring Armor (any) (A&E) 
  � 
  Ice Axe (A&E) 
  � 
  Ghostoil (A&E) 
  � 
  Vest, knife (A&E) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         0* TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  50% discount on Adventurer’s Standard 
  lifestyle for Nyrond regional scenarios 
   
  Special* 
  Character must spend 4 TUs doing good deeds. 
  Some or all of the TUs can be made up of 
  scenarios during which payment for services or a 
  reward was clearly refused when it was offered. 
  Mark the scenario AR and have your judge sign 
  off. 
   
  Warrior’s 
  Brotherhood: 
  Brother 
   
   0 TU; 0 gp 
  Initial 
   
  4 TU; 0 gp 
  Annual 
  Groups of veteran fighting men have teamed up 
  to provide support to the people of Nyrond.  
  Their goal is to seek out and eliminate banditry. 
  They pursue this goal by aiding each other and 
  the Nyrond people whenever possible, defending 
  towns, caravans and travelers whenever they 
  need aid. They survive primarily on bounties and 
  rewards collected on bandits, as well as the 
  charity of others. 
   
  Their symbol is a war hammer and long sword, 
  crossed over a large round shield. Occasionally, 
  the war hammer is replaced by an axe, pick or 
  shovel. 
  Requirements: 
  � 
  Must have the right to carry weapons publicly in 
  Nyrond. 
  � 
  Base Attack Bonus of +1 or better 
  � 
  Alignment: any Good 
  � 
  Choose a region in Nyrond such as Woodverge 
  Province, County of Eventide, County of 
  Mowbreen, etc. from which s/he calls home. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Warrior’s Brotherhood: Brother 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (100 gp) 
   
   
  -       100
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus; in Nyrond 
  � 
  +1 additional competence bonus to 
  Gather Information (+2 total) 
  � 
  +1 additional competence bonus to 
  Diplomacy  (+2 total) 
  � 
  +1 competence bonus to 
  Intimidation checks 
  � 
  +1 competence bonus to Charisma 
  checks adjusting an NPCs attitude 
  (see DMG pg 149) 
  Mundane Item Access 
   
  � 
  Maul (A&E) 
  � 
  Claw bracers (A&E) 
  � 
  Fullblade (A&E) 
  � 
  Sheath, boot (A&E) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         2* TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All the benefits from being a Warrior Brother, 
  plus the following 
  � 
  The General Leadership Modifier of 
  “Fairness and generosity” (see DMG pg. 45) 
  � 
  Any Bard may make a DC 25 Bardic 
  Knowledge check to have heard of you (DC 
  20 if the Bard is from Nyrond) 
   
  Special* 
  Two (2) TUs spent teaching others how to defend 
  themselves. An additional 10 TUs spent doing 
  good deeds. Some or all of the TUs can be made 
  up of scenarios during which payment for 
  services or a reward was clearly refused when it 
  was offered. Mark the scenario AR and have your 
  judge sign off. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Warrior’s 
  Brotherhood: 
  Warrior of 
  Renown 
   
   0 TU; 0 gp 
  Initial 
   
  2 TU plus 10 TU (see 
  below); 100 gp 
  Annual 
  Groups of veteran fighting men have teamed up 
  to provide support to the people of Nyrond.  
  Their goal is to seek out and eliminate banditry. 
  They pursue this goal by aiding each other and 
  the Nyrond people whenever possible, defending 
  towns, caravans and travelers whenever they 
  need aid. They survive primarily on bounties and 
  rewards collected on bandits, as well as the 
  charity of others. 
   
  Their symbol is a war hammer and long sword, 
  crossed over a large round shield. Occasionally, 
  the war hammer is replaced by an axe, pick or 
  shovel. 
  Requirements: 
  � 
  Must have served as a Warrior Brother for six 
  months 
  � 
  Must have the right to carry weapons publicly in 
  Nyrond 
  � 
  Base Attack Bonus of +4 or better 
  � 
  Alignment: any Good 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Warrior’s Brotherhood: Renown 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (100 gp) 
   
   
  -       100
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus; in Nyrond 
  � 
  + 1competence bonus to Bluff  
  � 
  +1 additional competence bonus 
  to Intimidation checks (+2 total) 
  � 
  +1 additional competence bonus 
  to Diplomacy checks (+3 total) 
  � 
  +1 additional competence bonus 
  to Gather Information checks 
  (+3 total) 
  Mundane Item Access 
   
  � 
  Maul (A&E) 
  � 
  Claw bracers (A&E) 
  � 
  Fullblade (A&E) 
  � 
  Sheath, boot (A&E) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         4* TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Cross off all access NOT gained 
   
  Benefits 
  All the benefits from being a Warrior of Renown, 
  plus the following: 
  � 
  100% discount on Adventurer’s Standard 
  lifestyle for Nyrond regional scenarios 
  � 
  A further +1 competence bonus to Charisma 
  checks adjusting an NPCs attitude (+2 total; 
  see DMG pg 149) 
  � 
  Any Bard may make a DC 15 Bardic 
  Knowledge check to have heard of you (DC 
  10 if the Bard is from Nyrond) 
  � 
  The General Leadership Modifier of “Great 
  prestige” (see DMG pg. 45) 
   
  Special* 
  Four (4) TUs spent teaching others how to defend 
  themselves. An additional 12 TUs spent doing 
  good deeds. Some or all of the TUs can be made 
  up of scenarios during which payment for 
  services or a reward was clearly refused when it 
  was offered. Mark the scenario AR and have your 
  judge sign off. 
  Warrior’s 
  Brotherhood: 
  Warrior of 
  Legend 
   
   0 TU; 0 gp 
  Initial 
   
  4 TU plus 12 TU (see 
  below); 100 gp 
  Annual 
  Groups of veteran fighting men have teamed up 
  to provide support to the people of Nyrond.  
  Their goal is to seek out and eliminate banditry. 
  They pursue this goal by aiding each other and 
  the Nyrond people whenever possible, defending 
  towns, caravans and travelers whenever they 
  need aid. They survive primarily on bounties and 
  rewards collected on bandits, as well as the 
  charity of others. 
   
  Their symbol is a war hammer and long sword, 
  crossed over a large round shield. Occasionally, 
  the war hammer is replaced by an axe, pick or 
  shovel. 
  Requirements: 
  � 
  Must have served as a Warrior of Renown for one 
  year 
  � 
  Must have the right to carry weapons publicly in 
  Nyrond. 
  � 
  Base Attack Bonus of +9 or better 
  � 
  Alignment: any Good 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Warrior’s Brotherhood: Legend 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Entrell Militia: 
  Vol’Tae 
   
   2 TU; 0 gp 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (200 gp) 
   
   
  -       200
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 competence bonus to 
  Intimidate. 
  � 
  +1 competence bonus to 
  Ride. 
  Feat Access 
   
  � 
  Border Watch (D315) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 2 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Entrell Militia Members get 100% off 
  standard upkeep if a Nyrond Regional starts 
  in the Entrell Estates, 50% discount if a 
  Nyrond Regional starts in any forest. 
  � 
  If an Entrell militia member is wearing the 
  insignia of their militia, they may carry 
  weapons throughout Nyrond. 
   
  Mundane Item Access 
  � 
  Elvencraft bow (RW) 
  � 
  Forestwarden Shroud (RW) 
  � 
  Close fighting blade (RW) 
  � 
  Signal arrow (RW) 
  � 
  Thunder arrow (RW) 
  � 
  Flight arrow (RW) 
  � 
  Leafweave (any) (RW) 
   
  Initial 
   
  6 TU; 200 gp 
  Annual 
  The Entrell Militia of Nyrond, commanded by 
  Gelleflair Entrell, is unique amongst the militias 
  of Nyrond. Not only are Gelleflair’s troops elite 
  forces with excellent ambushing, tracking, and 
  magical skills, the unit is completely composed of 
  Elves and Half-Elves. 
   
  The Entrell Militia Mission is three fold. 
  � 
  First and foremost is to provide protection 
  and service to the citizens of the Entrell 
  Estates. 
  � 
  Their second mission is to protect the tenets 
  and sanctity of the Elven people. 
  � 
  Thirdly, they serve the King and People of 
  Nyrond. 
  Vol’tae – ‘Strength of the Arm’ 
  Insignia: Green circle bordered in steel, tree 
  centered under silver Elven glyph. 
   
  Requirements: 
  � 
  Race: Elf or Half-elf 
  � 
  +1 Base attack Bonus 
  � 
  At least 4 ranks in one of the following: Intimidate, 
  Ride, or Profession (Soldier) 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Entrell Militia: Vol’tae 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (200 gp) 
   
   
  -       200
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 competence bonus to 
  Knowledge (Nature) or 
  Knowledge (Local). 
  � 
  +1 competence bonus to 
  Survival or Gather 
  Information. 
  Feat Access 
   
  � Border Watch (D315) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 2 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Entrell Militia Members get 100% off 
  standard upkeep if a Nyrond Regional starts 
  in the Entrell Estates, 50% discount if a 
  Nyrond Regional starts in any forest. 
  � 
  If an Entrell militia member is wearing the 
  insignia of their militia, they may carry 
  weapons throughout Nyrond. 
   
  Mundane Item Access 
  � 
  Elvencraft bow (RW) 
  � 
  Forestwarden Shroud (RW) 
  � 
  Elven lightblade sword (RW) 
  � 
  Elven thinblade sword (RW) 
  � 
  Signal arrow (RW) 
  � 
  Thunder arrow (RW) 
  � 
  Flight arrow (RW) 
  � 
  Wildwood (any) (RW) 
  � 
  Elven harp (hand, lap, great) (RW) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Entrell Militia: 
  T’alminyae 
   
   2 TU; 0 gp 
  Initial 
   
  6 TU; 200 gp 
  Annual 
  The Entrell Militia of Nyrond, commanded by 
  Gelleflair Entrell, is unique amongst the militias 
  of Nyrond. Not only are Gelleflair’s troops elite 
  forces with excellent ambushing, tracking, and 
  magical skills, the unit is completely composed of 
  Elves and Half-Elves. 
   
  The Entrell Militia Mission is three fold. 
  � 
  First and foremost is to provide protection 
  and service to the citizens of the Entrell 
  Estates. 
  � 
  Their second mission is to protect the tenets 
  and sanctity of the Elven people. 
  � 
  Thirdly, they serve the King and People of 
  Nyrond. 
  T’alminyae – ‘Watchful Eyes and Listening Ears’ 
  Insignia: Green circle, bordered in red; tree centered 
  under silver elven glyph. 
   
  Requirements: 
  � 
  Race: Elf or Half-elf 
  � 
  At least 4 ranks in one of the following: Gather 
  Information, Knowledge (Nature), Knowledge 
  (Local), Spot, or Survival 
  � 
  Special: If the member is a caster s/he must have 
  an elven patron deity, exclusively. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Has Joined 
  Entrell Militia: T’alminyae 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (200 gp) 
   
   
  -       200
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 competence bonus to 
  Knowledge (Arcane) or 
  Knowledge (Religion). 
  � 
  +1 competence bonus to 
  Concentration or Spellcraft. 
  Feat Access 
   
  � 
  Border Watch (D315) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Cross off all access NOT gained 
   
  Benefits 
  � 
  Entrell Militia Members get 100% off 
  standard upkeep if a Nyrond Regional starts 
  in the Entrell Estates, 50% discount if a 
  Nyrond Regional starts in any forest. 
  � 
  If an Entrell militia member is wearing the 
  insignia of their militia, they may carry 
  weapons throughout Nyrond. 
   
  Mundane Item Access 
  � 
  Elvencraft bow (RW) 
  � 
  Forestwarden Shroud (RW) 
  � 
  Elven courtblade sword (RW) 
  � 
  Blunt arrow (RW) 
  � 
  Thunder arrow (RW) 
  � 
  Flight arrow (RW) 
  � 
  Thistledown (any) (RW) 
   
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Entrell Militia: 
  Sil’zaeth 
   
   2 TU; 0 gp 
  Initial 
   
  6 TU; 200 gp 
  Annual 
  The Entrell Militia of Nyrond, commanded by 
  Gelleflair Entrell, is unique amongst the militias 
  of Nyrond. Not only are Gelleflair’s troops elite 
  forces with excellent ambushing, tracking, and 
  magical skills, the unit is completely composed of 
  Elves and Half-Elves. 
   
  The Entrell Militia Mission is three fold. 
  � 
  First and foremost is to provide protection 
  and service to the citizens of the Entrell 
  Estates. 
  � 
  Their second mission is to protect the tenets 
  and sanctity of the Elven people. 
  � 
  Thirdly, they serve the King and People of 
  Nyrond. 
  Sil’zaeth – ‘Spoken Made Reality’ 
  Insignia: Green circle, bordered in white; tree centered 
  under silver elven glyph. 
   
  Requirements: 
  � 
  Race: Elf or Half-elf 
  � 
  At least 4 ranks in one of the following: 
  Concentration, Knowledge (Arcane), Knowledge 
  (Planes), Knowledge (Religion) or Spellcraft 
  � 
  Special: Divine casters have an elven patron deity. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Entrell Militia: Sil’zaeth 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  This Record Certifies that 
  O r g a n i z a t i o n  
   
  ______________________________ 
  Played by 
  ______________________________ 
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (500 gp) 
    
  � 
  Annual (0 gp) 
   
   
  -       500
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus* 
   
  � 
  Additional +1 competence 
  bonus (total +2) to the skill 
  bonus(es) chosen in the prior 
  rank. See Benefits 
   
  Feat Access 
   
  � 
  Border Watch (D315) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  6 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � *Additional +1 competence bonus to 
  Knowledge (Arcane) or Knowledge 
  (Religion) (choose one). 
  OR 
  � *Additional +1 competence bonus to 
  Concentration or Spellcraft (choose one). 
  AND 
  � 
  Entrell Militia Members get 100% off 
  standard upkeep if a Nyrond Regional starts 
  in the Entrell Estates, 50% discount if a 
  Nyrond Regional starts in any forest. 
  � 
  If an Entrell militia member is wearing the 
  insignia of their militia, they may carry 
  weapons throughout Nyrond. 
   
  Mundane Item Access 
  � 
  Elven double bow (RW) 
  � 
  Elven Courtblade (RW) 
  � 
  Elven lightblade sword (RW) 
  � 
  Elven thinblade sword (RW) 
  � 
  Signature Crest (RW) 
   
   
  Entrell Militia: 
  Olv’nachani 
   
   6 TU; 500 gp 
  Initial 
   
  8 TU; 0 gp 
  Annual 
  The Entrell Militia of Nyrond, commanded by 
  Gelleflair Entrell, is unique amongst the militias 
  of Nyrond. Not only are Gelleflair’s troops elite 
  forces with excellent ambushing, tracking, and 
  magical skills, the unit is completely composed of 
  Elves and Half-Elves. 
  Player 
  RPGA # 
  Has Joined 
  Entrell Militia: Olv’nachani 
  A Nyrond Metaplay Organization 
   
  The Olv’nachani are the “Spirit of the Body”. 
  Officers of the militia, they are not only a 
  commander of larger groups but also serve as 
  diplomatic envoys.  Lately, Olv’nachani with their 
  assigned Vol’nachani troops have visited 
  Borneven, Mithat, Oldred, Rel Mord, and 
  Woodwych.  Other sightings have been in the 
  Celadon and Gamboge forests.  Increased patrols 
  around the Anodan Hills are becoming a normal 
  occurrence. 
  Olv’nachani – ‘Strength of Spirit’ 
  Insignia: Green circle, bordered in bronze; tree 
  centered under silver elven glyph. 
   
  Requirements: 
  � 
  Must have served with distinction as a Vol’tae, 
  T’alminyae, or Sil’zaeth for one (1) year 
  � 
  At least 5 ranks in Diplomacy 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (500 gp) 
    
  � 
  Annual (0 gp) 
   
   
  -       500
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus* 
   
  � 
  Additional +1 competence 
  bonus (total +3) to the skill 
  bonus(es) chosen in the prior 
  rank. See Benefits 
   
  Feat Access 
   
  � 
  Border Watch (D315) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  6 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  *Additional +1 competence bonus (total +3) 
  to the skill bonus(es) chosen in the prior 
  rank:  
  - Vol’tae: Ride and Intimidate,  
  - T’alminyae: Knowledge (Nature) or 
  Knowledge (Local) and Gather Information 
  or Survival,   
  - Sil’zaeth: Knowledge (Arcane) or 
  Knowledge (Religion) and Concentration or 
  Spellcraft 
  � 
  Entrell Militia Members get 100% off 
  standard upkeep if a Nyrond Regional starts 
  in the Entrell Estates, 50% discount if a 
  Nyrond Regional starts in any forest. 
  � 
  If an Entrell militia member is wearing the 
  insignia of their militia, they may carry 
  weapons throughout Nyrond. 
   
  Mundane Item Access 
  � 
  Elven double bow (RW) 
  � 
  Elven Courtblade (RW) 
  � 
  Elven lightblade sword (RW) 
  � 
  Elven thinblade sword (RW) 
  � 
  Signature Crest (RW) 
  Initial & Annual 
  Costs 
   
  Entrell Militia: 
  Hal’tae 
   
   6 TU; 500 gp 
  Initial 
   
  8 TU; 0 gp 
  Annual 
  The Entrell Militia of Nyrond, commanded by 
  Gelleflair Entrell, is unique amongst the militias 
  of Nyrond. Not only are Gelleflair’s troops elite 
  forces with excellent ambushing, tracking, and 
  magical skills, the unit is completely composed of 
  Elves and Half-Elves. 
   
  The Olv’nachani are the “Spirit of the Body”. 
  Officers of the militia, they are not only a 
  commander of larger groups but also serve as 
  diplomatic envoys.  Lately, Olv’nachani with their 
  assigned Vol’nachani troops have visited 
  Borneven, Mithat, Oldred, Rel Mord, and 
  Woodwych.  Other sightings have been in the 
  Celadon and Gamboge forests.  Increased patrols 
  around the Anodan Hills are becoming a normal 
  occurrence. 
  Hal’tae – ‘Strength of Mind’ 
  Insignia: Green circle, bordered in silver; tree centered 
  under silver elven glyph. 
   
  Requirements: 
  � 
  Must have served with distinction as a 
  Olv’nachani for six months 
  � 
  Must be eligible for promotion to Hal’tae 
  � 
  At least 9 ranks in diplomacy 
  � 
  Leadership feat 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Entrell Militia: Hal’tae 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (400 gp) 
   
   
   
  -       400
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
   
   
  Prestige Class 
   
  � 
  Dagger Spell Mage 
  � 
  Dagger Spell Shaper 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 4 
  Initial TU Cost 
  -         4 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  Choose one benefit depending on the Knowledge 
  path chosen: 
  � 
  Natural Path: +1 circumstance bonus when 
  using the Concentration skill. 
  � 
  Lore Path: +1 circumstance bonus on 
  Knowledge (Arcana) and Knowledge 
  (Religion) skill. 
  � 
  Martial Path: +1 circumstance bonus when 
  using the Tumble skill. 
   
  Mundane Item Access 
  � 
  Three-section staff (A&E) 
  � 
  Sai (A&E) 
   
  Initial & Annual 
  Costs 
   
  Monastic 
  Orders 
   
   4 TU; 0 gp 
  Initial 
   
  4 TU; 400 gp 
  Annual 
  Brackenmoor Monastery, located in the 
  Gnatmarsh, dedicates itself to a few simple 
  principals that could make the world a much 
  better place if everyone would follow them. "Tend 
  one's own garden and use it to aid those in need." 
   
  The Order of the Broken Rocks, located between 
  the Flinty Hills and the Gamboge forest near 
  Arndulanth, came into existence when several 
  local priests banded together to train local farmers 
  to fight the humanoids that existed in the area. 
   
  Monasteries in Nyrond are shifting from strictly 
  martial training to knowledge gathering and the 
  documentation of the rich history of Nyrond.  
  Some monks have begun documenting the history 
  of the regions surrounding Nyrond. 
  Requirements: 
  � 
  Alignment: Any non-chaotic and non-evil 
  � 
  At least 4 ranks in two of the following skills: 
  Balance, Climb, Concentration, Jump, Swim, or 
  Tumble 
  � 
  At least one rank in Knowledge (Arcana) or 
  Knowledge (Religion) 
  � 
  Choose a Knowledge path: Natural, Lore, or 
  Martial (see below) 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Monastic Orders: Initiate 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Monastic Orders: Tyro 
  Monastic 
  Orders 
  A Nyrond Metaplay Organization 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (100 gp) 
   
   
   
  -       100
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
   
   
  Feat Access 
  � 
  Martial Throw 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         4 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  Choose one benefit depending on the Knowledge path 
  chosen: 
  � 
  Natural Path: Additional +1 circumstance bonus 
  when using the Concentration skill (total +2).  
  � 
  Lore Path: Additional +1 circumstance bonus on 
  Knowledge (Arcana) and Knowledge (Religion) 
  skill (total +2). 
   
  Special 
  � 
  Knowledge Enlightenment: Natural Path and Lore 
  Path followers receive a +1 circumstance bonus 
  when using the Knowledge (Nature), Knowledge 
  (Geography), and Knowledge (Planes) skill. 
  � 
  Martial Enlightenment: Martial Path followers 
  receive a +1 circumstance bonus to Jump and 
  Climb skill checks. 
  � 
  All Paths: When adventuring near the Gnatmarsh 
  or Flinty Hills s/he can travel to visit the 
  monastery library.  After completing two hours of 
  study and two hours of meditation s/he can Take 
  10 on Knowledge (any) or add a +2 circumstance 
  bonus to the Knowledge skill roll, which ever 
  provides the greater bonus to the check. 
   
  Mundane Item Access 
  � 
  Panther Claws (A&E) 
  � 
  Tiger Claws (A&E) 
   
  Brackenmoor Monastery, located in the 
  Gnatmarsh, dedicates itself to a few simple 
  principals that could make the world a much 
  better place if everyone would follow them. "Tend 
  one's own garden and use it to aid those in need." 
   
   0 TU; 0 gp 
  Initial 
   
  4 TU; 100 gp 
  Annual 
  The Order of the Broken Rocks, located between 
  the Flinty Hills and the Gamboge forest near 
  Arndulanth, came into existence when several 
  local priests banded together to train local farmers 
  to fight the humanoids that existed in the area. 
   
  Monasteries in Nyrond are shifting from strictly 
  martial training to knowledge gathering and the 
  documentation of the rich history of Nyrond.  
  Some monks have begun documenting the history 
  of the regions surrounding Nyrond. 
  Requirements: 
  � 
  Alignment: Any non-chaotic and non-evil 
  � 
  Must serve as an Initiate for 6 months 
  � 
  At least 6 ranks in two of the following Monk class 
  skills: Balance, Climb, Concentration, Jump, Swim, 
  or Tumble 
  � 
  At least two  ranks in Knowledge (Arcana) or 
  Knowledge (Religion) 
  � 
  Maintain the chosen Knowledge path: Natural, 
  Lore, or Martial 
  � 
  Must be a monk of 3rd level or higher 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (100 gp) 
   
   
   
  -       100
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
   
   
  Feat Access 
  � 
  Martial Throw 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Benefits 
  One benefit depending on path chosen as Initiate: 
  � Natural Path: Additional +1 circumstance bonus on 
  Concentration skill (+3 total) and a +1 circumstance 
  bonus on Survival skill. 
  � Lore Path: Additional +1 circumstance bonus on 
  Knowledge (Arcana) and Knowledge (Religion) (+3 
  total) and a +1 circumstance bonus to any other 
  Knowledge skill in which you have at least 1 rank. 
  (choose one skill, this is permanent)  
  � Martial Path: Additional +1 circumstance bonus on 
  Tumble skill (+3 total) and a +1 circumstance bonus 
  to either the Balance, Climb, Jump, or Swim skill 
  (choose one skill, this is permanent). 
  Special 
  � Natural and Martial Paths: Through great amounts of 
  training and meditation you have learned how to 
  utilize your skill even during great duress. Select any 
  (1) Monk class skill that is not a Knowledge skill in 
  which you have at least six (6) ranks. Once per 
  adventure you may Take 10 with that skill even in 
  cases in which you would be distracted. 
  � Lore Path: Your practice in meditation has unlocked 
  secrets through Enlightenment allowing you to recall 
  knowledge once forgotten. Once per adventure, if 
  you fail a Knowledge check, you can attempt a 
  Concentration check (DC 20) to recall the knowledge. 
  This applies only to Knowledge skills in which you 
  have at least six (6) ranks. 
  Initial & Annual 
  Costs 
   
  Monastic 
  Orders 
   
   0 TU; 0 gp 
  Initial 
   
  6 TU; 100 gp 
  Annual 
  Brackenmoor Monastery, located in the 
  Gnatmarsh, dedicates itself to a few simple 
  principals that could make the world a much 
  better place if everyone would follow them. "Tend 
  one's own garden and use it to aid those in need." 
   
  The Order of the Broken Rocks, located between 
  the Flinty Hills and the Gamboge forest near 
  Arndulanth, came into existence when several 
  local priests banded together to train local farmers 
  to fight the humanoids that existed in the area. 
   
  Monasteries in Nyrond are shifting from strictly 
  martial training to knowledge gathering and the 
  documentation of the rich history of Nyrond.  
  Some monks have begun documenting the history 
  of the regions surrounding Nyrond. 
  Requirements: 
  � 
  Alignment: Any non-chaotic and non-evil 
  � 
  Must serve as an Tyro for 12 months 
  � 
  At least 9 ranks in two of the following Monk class 
  skills: Balance, Climb, Concentration, Jump, Swim, 
  or Tumble 
  � 
  At least four ranks in Knowledge (Arcana) or 
  Knowledge (Religion) 
  � 
  Maintain the chosen Knowledge path: Natural, 
  Lore, or Martial 
  � 
  Must be a monk of 6th level or higher 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Monastic Orders: Illume 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (200 gp) 
   
   
   
  -       200
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  None 
  Feat Access 
   
  � Well Read (D315) 
   
  Prestige Class 
   
  � Wayfarer Guide (CAr) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  AAAA members can communicate with 
  perfect accuracy with any other AAAA 
  member via their lexicon of secret signs. A 
  member can spend skill points towards 
  learning the "AAAA Lexicon" as a language. 
  Only members of the AAAA may learn the 
  language. 
   
  Miscellaneous 
  � 
  AAAA members are generally perceived as 
  highly strange and somewhat "touched" by 
  the standards of other races. They may 
  receive a -2 circumstance penalty when 
  dealing socially with spell casters not of the 
  AAAA, at the Judge's discretion (-2 each for 
  the skills Bluff, Diplomacy, Gather 
  Information, and Sense Motive) 
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  “Quad A” 
   
  0 TU; 0 gp 
  Initial 
   
  6 TU; 200 gp 
  Annual 
  This is The Flinty Hills Greater Gnomish Union of 
  Apothecaries, Alchemists, Abjurationists, and 
  Astrologers, or the "Quadruple A" for short. The 
  AAAA is a flamboyant hodgepodge of Gnomish 
  (with a few Dwarven and (Halfling) spell casters. 
  No spell caster is unwelcome in Quadruple A, so 
  long as they are "members of the short folk". Their 
  motto is "You never know," and they mean it. 
  They marvel at the wonders of the universe, and 
  applaud and support any being that is capable of 
  manipulating the elements of magic. 
  Requirements: 
  � 
  Race: Gnome (Dwarves or Halflings may join with 
  Triad approval) 
  � 
  Class: Any spell caster. 
  � 
  Feat: Must have at least one Magic Item Creation 
  feat (other than Scribe Scroll). 
  � 
  At least 3 ranks in one of the following skills: Craft 
  (Alchemy), Knowledge (Arcana) or Heal 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Has Joined 
  AAAA or “Quad A” 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Oerth Theater 
  Guild: 
  Apprentices 
   
  1 TU; 0 gp 
  Initial 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Oerth Theater Guild: Apprentice 
  A Nyrond Metaplay Organization 
   
  1 TU; 0 gp 
  Annual 
  Exploring their creative sides are scads of 
  hopefuls, looking to hone their craft, bring joy to 
  others, or maybe find fame and fortune. These 
  apprentice performers are the heart and soul of 
  the Theater; they are the chorus, the 
  accompanists, and the supporting players. Having 
  not yet made their mark, they are sometimes 
  regarded as "undesirables" and "those theater 
  folk" by people distrustful of the flightier 
  elements of theater life. Without them, though, no 
  play, concert, or similar event would be complete. 
  Apprentices who act in the plays in minor roles 
  are frequently reminded, "There are no small 
  parts, only small halflings." 
  Requirements: 
  � 
  At least 4 ranks total in any one Perform skill 
  listed in the PHB. 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (0 gp) 
   
   
  -          0
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Diplomacy and Gather 
  Information checks versus 
  residents of Rel Mord. 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 1 
  Initial TU Cost 
  -         1 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Free Standard upkeep in any Nyrond 
  Regional scenario. 
  � 
  Can use the special bardic abilities of the 
  instruments on pp. 124 of Complete 
  Adventurer. To enjoy this benefit with any 
  such instrument, you must use a masterwork 
  version of it and have at least one rank in the 
  Perform style (keyboard instruments, string 
  instruments, or wind instruments) in which 
  the instrument is categorized. 
   
  Mundane Item Access 
  � 
  Tumbler's breastplate (RS) 
  � 
  Song Caller (RS) 
  � 
  Bullet, acid (A&E) 
  � 
  Bullet, flame (A&E) 
  � 
  Candle, restful (A&E) 
   
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (400 gp) 
    
  � 
  Annual (200 gp) 
   
   
  -  200 or 600 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 additional circumstance 
  bonus to Diplomacy and 
  Gather Information checks in 
  Rel Mord (total +2) 
  � 
  +1 circumstance bonus to 
  Bluff 
  Feat Access 
  � 
  Inside Connection (RD) 
   
  Mundane Item Access 
  � 
  Tumbler's breastplate (RS) 
  � 
  Song Caller (RS) 
  � 
  Bullet, acid (A&E) 
  � 
  Bullet, flame (A&E) 
  � 
  Candle, restful (A&E) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All previous benefits of an Apprentice 
  � 
  Half the cost of Rich upkeep in any Nyrond 
  Regional scenario.   
  � 
  Can make a Perform roll per the LGCS: 
  Benefits from Non-adventuring Activity.  
  The meta-org annual cost meets the TU 
  requirement for the roll.  (See Meta-org 
  document) 
  � 
  Performed an original piece (Special*): May 
  requisition any item from the “Adventuring 
  Gear,” “Clothing” and “Food, Drink and 
  Lodging” sections of “Table 7-8 Goods and 
  Services” (PHB pg 129) valued at less than 5 
  gp for free, at any time when adventuring in 
  Nyrond Regional scenarios. 
   
  Miscellaneous 
  � 
  Has gained fame, which makes it harder to 
  go unnoticed, imposing an additional -2 
  circumstance penalty to all Disguise checks 
  versus residents of Rel Mord making the 
  total penalty for a Featured Performer -3. 
   
   
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Oerth Theater 
  Guild: Featured 
  Performers 
   
  0 TU; 400 gp 
  Initial 
   
  6 TU; 200 gp 
  Annual 
  Each year the Assistant Guildmaster selects a 
  lucky few to become journeymen, which the 
  Guild calls "Featured Performers." Certainly a 
  milestone in anyone's life, becoming a 
  journeyman in the Oerth Theater Guild 
  guarantees greater "face time" onstage and better 
  perks. It is not without its costs, however. To be 
  worthy of Featured Performer status, a guild 
  member must raise his public profile by 
  promoting himself. This, in turn, promotes the 
  Theater, which increases revenue. The end result 
  is the betterment of all parties involved. 
  Requirements: 
  � 
  Must have been a member of the Oerth Theater 
  Guild for 1 year 
  � 
  At least 8 ranks total in any Perform skill listed in 
  the PHB. 
   
  Special* 
  Throughout a performers career s/he has the 
  opportunity to compose many original musical pieces, 
  plays, poems, prose, etc. A member of this meta-org 
  may share an original creation based on his/her 
  Perform skill to gain an additional benefit. This 
  creative document does not need to be any more than 
  one sentence on a sheet of paper stating as such 
  however it is encouraged for bards to write something 
  that can have in-game application.  Bards love the spot 
  light.  Be creative and share it at the table. 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Oerth Theater Guild: Featured Performers
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (500 gp) 
    
  � 
  Annual (300 gp) 
   
   
   
  -  300 or 800 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
  � 
  +1 additional circumstance 
  bonus to Diplomacy and 
  Gather Information checks 
  versus residents of Rel Mord 
  (total +3) 
  � 
  +1 additional circumstance 
  bonus to Bluff (total +2) 
  Feat Access 
  � 
  Inside Connection (RD) 
   
  Mundane Item Access 
  � 
  Tumbler's breastplate (RS) 
  � 
  Song Caller (RS) 
  � 
  Bullet, acid (A&E) 
  � 
  Bullet, flame (A&E) 
  � 
  Candle, restful (A&E) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         7 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All previous benefits of Featured Performer 
  � 
  Half the cost of Luxury upkeep in any 
  Nyrond Regional scenario, or Free Rich or 
  Standard upkeep.  
  � 
  Can make a Perform roll per the LGCS: 
  Benefits from Non-adventuring Activity.  
  The meta-org annual cost meets the TU 
  requirement for the roll.  (See Meta-org 
  document) 
  � 
  Performed an original piece (Special*): May 
  requisition any item from the “Adventuring 
  Gear,” “Clothing” and “Food, Drink and 
  Lodging” sections of “Table 7-8 Goods and 
  Services” (PHB pg 129) valued at less than 20 
  gp for free, at any time when adventuring in 
  Nyrond Regional scenarios. 
  Miscellaneous 
  � 
  Has become truly famous, which makes it 
  harder to go unnoticed, imposing an 
  additional -1 circumstance penalty to all 
  Disguise checks versus residents of Rel Mord 
  making the total penalty for a Featured 
  Performer -4.  (see meta-org) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Oerth Theater 
  Guild: Star 
  Performers 
   
  0 TU; 500 gp 
  Initial 
   
  7 TU; 300 gp 
  Annual 
  The soliloquy. The aria. The solo. These are the 
  demanding roles that draw the cream of the crop. 
  The spotlight calls to them, bathes them in its 
  warmth and glory; the center stage is their home, 
  and they know it.  They are the Star Performers, 
  and these master guildsmen of the Oerth Theater 
  are at the height of their craft, commanding top 
  billing for their performances. The success of most 
  shows rests upon their shoulders. Through their 
  tireless efforts and self-promotion, they attract 
  audiences and secure patrons to help fund the 
  Theater. Having spent years in the Guild, some 
  have mastered the most obscure of crafts, 
  instruments, and spells. The world is, without a 
  doubt, their oyster, and they enjoy the luxury of 
  picking and choosing that which the Oerth offers. 
  Requirements: 
  � 
  Must throw a gala party to celebrate their starring 
  role in a pièce de résistance. 
  � 
  Must have been a Featured Performer in the Oerth 
  Theater Guild one year 
  � 
  At least 11 ranks total in any Perform skill listed in 
  the PHB. 
   
  Special* 
  Throughout a performers career s/he has the opportunity to 
  compose many original musical pieces, plays, poems, prose, 
  etc. A member of this meta-org may share an original creation 
  based on his/her Perform skill to gain an additional benefit. 
  This creative document does not need to be any more than 
  one sentence on a sheet of paper stating as such however it is 
  encouraged for bards to write something that can have in-
  game application.  Bards love the spot light.  Be creative and 
  share it at the table. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Oerth Theater Guild: Star Performers 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Patrons of the Arcane Wanderer 
  A Nyrond Metaplay Organization 
  Initial & Annual 
  Costs 
   
  Patrons of the 
  Arcane 
  Wanderer 
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (0 gp) 
    
  � 
  Annual (500 gp) 
   
   
  -        500 
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
  � 
  +2 bonus to Spellcraft checks to 
  identify a spell while it is being 
  cast due to their unusual 
  exposure to diverse spells and 
  casting techniques while 
  attending events at "The 
  Arcane Wanderer." 
  Prestige Class 
   
  � 
  Mindbender (CAr) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         7 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  "The Arcane Wanderer" maintains a small 
  'teleportation landing circle' into which 
  patrons may safely teleport. Patrons of the 
  Arcane Wanderer may treat this sight as a 
  "Very Familiar" location when consulting the 
  Familiarity table for potential teleport 
  accidents. 
   
  Mundane Item Access 
  � 
  None 
   
  0 TU; 0 gp 
  Initial 
   
  7 TU; 500 gp 
  Annual 
  Opened in CY 588 by Genris Venderin and Ytalis 
  Fostin, two students at the Royal University of Rel 
  Mord, failing at their studies because their arcane 
  magical abilities were more innate than learned. 
  They named the tavern the Arcane Wanderer. 
  Although the tavern was intended to-and still 
  does-cater to the general public, the story of its 
  owners attracted other sorcerers and bards who 
  did not quite fit in at the Royal University. These 
  patrons soon began to exchange ideas of how to 
  improve their craft. Ytalis facetiously dubbed the 
  regular arcane spell-casting customers the 
  "Patrons of the Arcane Wanderer"-a name that 
  stuck. 
  Requirements: 
  � 
  Must be able to cast arcane spells spontaneously 
  � Must be a Licensed Adventurer 
  � 
  Patrons of the Arcane Wanderer enjoy their 
  comforts and may pay no less than Standard 
  Upkeep in any module played while remaining a 
  member of the Patrons. 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (100 gp) 
    
  � 
  Annual (500 gp) 
   
   
  -500 or 600GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Gather Information checks in 
  Rel Mord 
   
  Feat Access 
   
  � 
  None 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 
  Initial TU Cost 
  -         0 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  100% discount on Adventurer's Standard 
  lifestyle in Nyrond regional scenarios that 
  begin in Rel Mord 
  � 
  Access to the Royal Annals of Rel Mord - 
  Scenario must take place in Rel Mord for this 
  benefit to apply. As a student enrolled at the 
  University of Rel Mord you are granted 
  access to the world famous Royal Annals of 
  Rel Mord. After an hour of study you may 
  make a Knowledge skill check, even if you 
  have no ranks. If you have actual ranks, you 
  receive a +5 circumstance bonus to the check.  
  � 
  When a student visits a church of Rao or 
  Delleb in Nyrond, he is treated as if he has 
  an influence point with that church, in 
  addition to any other recorded or certed 
  influence points with that church. The clerics 
  of the Gods of Knowledge look kindly upon 
  the students at the University of Rel Mord. 
   
  Mundane Item Access 
  � 
  None 
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  Rel Mord 
  University: 
  Enrolled 
   
  1 TU; 100 gp 
  Initial 
   
  0 TU; 500 gp 
  Annual 
  Rel Mord University is a federation of several 
  different colleges working under a unified charter 
  set aside by royal decree in 268CY. Some of the 
  colleges existed before hand, some were added 
  afterwards. The university is renowned for the 
  knowledge possessed by its instructors and is 
  looked at as a beacon of learning and 
  enlightenment. Many brilliant men and women, 
  masters in their fields, teach here, attracted by the 
  reputation of the university and its support for 
  further research. 
  The university used to be individual groupings of 
  buildings that were close to each other. Over the 
  years these buildings were expanded and 
  eventually merged into a larger eclectic structure 
  that stretches across many city blocks, with a 
  large open area in its center. 
  Requirements: 
  � 
  Minimum Intelligence score of 11, or a Nyrond 
  noble's recommendation. Mark the cert or AR as 
  used for this purpose. 
  � 
  Must be literate in Common 
  � 
  Must speak another language, or have a Nyrond 
  noble's recommendation (influence point). Mark 
  the cert or AR as used for this purpose. 
  � 
  No criminal record 
  � 
  Documented enrollment in one of the below-
  mentioned colleges or schools. 
  Choose College Enrolled (see meta-org document) 
  � Hawkwood College 
  � The Wadroll School 
  � Hildebard Park  
  � The College of Autgarius 
  � Endebar Hall 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Rel Mord University: Enrolled 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Rel Mord 
  University: 
  Advanced 
  Classes 
   
  Introductory Class 
  1 TUs 
  300 gp 
  Rel Mord University: Adv Classes 
  A Nyrond Metaplay Organization 
  Any student at the university may take 
  specialized courses that are extremely focused on 
  one particular topic.  These courses differ from the 
  usual studies in that instead of covering many 
  subjects lightly, they cover one particular area of 
  knowledge in great depth. Recognized masters in 
  their fields of study teach these courses.  There is 
  a TU cost depending on the level of the class you 
  wish to take and there is also an extra tuition cost 
  for special materials and the instructor’s time.  
  Classes do not need to be taken in order from 
  Introductory to Scholar.  They are taken based on 
  the circumstance bonus you wish to attain. 
   
  Note: Classes must be taken sequentially from 
  Introductory to Scholar. 
  Requirements: 
  � 
  Must be a student enrolled in one of the colleges 
  or schools in the university. 
  � 
  Actual ranks in Appraise, Craft (Alchemy), 
  Decipher Script, Diplomacy, Knowledge (any), or 
  other listed skill you wish to earn must be equal to 
  the total circumstance bonus you are seeking. (see 
  Meta-org document) 
   
  Circle College Enrolled 
  � Hawkwood College 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Introductory Class 300 gp  
  � 
  Intermediate Class 400 gp 
  � 
  Advanced Class 500 gp 
  � 
  Scholar-level Class 600 gp 
  -          
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 to +4 circumstance bonus 
  depending on Class level 
  completed. 
  Feat Access 
   
  � 
  None 
   
  Mundane Item Access 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1, 3, 5 or 7 
  Initial TU Cost 
  -         0 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  Introductory Class 
  � 
  +1 circumstance bonus to one of the 
  following: Appraise, Craft (Alchemy), 
  Decipher Script, Diplomacy, any one 
  Knowledge skill, or fighter class skill chosen 
  from Climb, Craft, Jump, or Swim. 
  Intermediate Class 
  � 
  +1 additional circumstance bonus to one of 
  the following: Appraise, Craft (Alchemy), 
  Decipher Script, Diplomacy, any one 
  Knowledge skill, or fighter class skill chosen 
  from Climb, Craft, Jump, or Swim. (total +2) 
  Advanced Class 
  � 
  +1 additional circumstance bonus to one of 
  the following: Appraise, Craft (Alchemy), 
  Decipher Script, Diplomacy, any one 
  Knowledge skill, or fighter class skill chosen 
  from Climb, Craft, Jump, or Swim. (total +3) 
  Scholar-level Class 
  � 
  +1 additional circumstance bonus to one of 
  the following: Appraise, Craft (Alchemy), 
  Decipher Script, Diplomacy, or any one 
  Knowledge skill. (total +4) 
   
  Intermediate Class 
  3 TUs 
  400 gp 
   
  Advanced Class 
  5 TUs 
  500 gp 
  � The Wadroll School 
  � Hildebard Park  
  � The College of Autgarius 
  � Endebar Hall 
   
  Scholar-level Class 
  7 TUs 
  600 gp 
  (see meta-org document) 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598CY 
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Rel Mord 
  Wizards’ Guild: 
  Apprentice 
  Rel Mord Wizard Guild: Apprentice 
  A Nyrond Metaplay Organization 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial (200 gp) 
    
  � 
  Annual (300 gp) 
   
   
   
  -          
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  None 
   
  Feat Access 
   
  � 
  None 
   
  Mundane Item Access 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         1 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Access to the Royal Annals of Rel Mord –  
  Scenario must take place in Rel Mord for this 
  benefit to apply.   As a member of the Rel 
  Mord Wizard’s Guild you are granted access 
  to the world famous Royal Annals of Rel 
  Mord. After an hour of study you may make 
  a Knowledge skill check, even if you have no 
  ranks. If you have actual ranks, you receive a 
  +5 circumstance bonus to the check.  
  � 
  Private rooms to meet and discuss magic 
  theory. 
  � 
  Access to a map room of the entirety of 
  Oerth. 
  � 
  10% discount on spell components valued at 
  10 gp or less. 
  � 
  Arcane Labs for crafting and spell research 
   
  0 TU; 200 gp 
  Initial 
   
  1 TU; 300 gp 
  Annual 
  The only reason anybody even tries to join the 
  guild is to have access to the facilities and library 
  at the university. The university allows this access 
  in exchange for brief stints of teaching. In effect, 
  the members of the guild are associate professors. 
  Members are also expected to help the university 
  in any way possible. Some donate rare tomes, 
  others recruit students, and still others help repair 
  or enchant buildings. 
  Requirements: 
  � 
  Class: Must be a Wizard capable of casting at least 
  1st level Wizard spells 
  � 
  Must have at least one feat from the list of Wizard 
  bonus feats (other than Scribe Scroll) 
  � 
  At least 3 ranks each in 2 of the following skills: 
  Craft (Alchemy), Knowledge (Arcana) or 
  Spellcraft 
   
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
  This Record Certifies that 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 100 gp  
  � 
  Annual 600 gp 
   
  -          
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Knowledge (Arcana) checks 
  � 
  +1 circumstance bonus to 
  Spellcraft checks for 
  specialized school 
  Feat Access 
   
  � 
  Sagacious Method (D319) 
   
  Prestige Class 
   
  � 
  Mage of the Arcane Order 
  (CAr) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 1 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  Same as Apprentice, plus: 
  � 
  20% discount on spell components valued at 
  50 gp or less. 
  � 
  Equipment given at joining: 
  - Scroll case (5) (PHB) 
  - Candle, Focusing (A&E) 
  - Scryer’s Kit (A&E) 
  � 
  Access to the Royal Annals of Rel Mord – 
  Scenario must take place in Rel Mord for this 
  benefit to apply.   As a member of the Rel 
  Mord Wizard’s Guild you are granted access 
  to the world famous Royal Annals of Rel 
  Mord. After an hour of study you may make 
  a Knowledge skill check, even if you have no 
  ranks. If you have actual ranks, you receive a 
  +5 circumstance bonus to the check.  
  � 
  Private rooms to meet and discuss magic 
  theory. 
  � 
  Access to a map room of the entirety of 
  Oerth. 
  � 
  Arcane Labs for crafting and spell research 
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Rel Mord 
  Wizards’ Guild: 
  Guild Fellow 
   
  1 TU; 100 gp 
  Initial 
   
  6 TU; 600 gp 
  Annual 
  The only reason anybody even tries to join the 
  guild is to have access to the facilities and library 
  at the university. The university allows this access 
  in exchange for brief stints of teaching. In effect, 
  the members of the guild are associate professors. 
  Members are also expected to help the university 
  in any way possible. Some donate rare tomes, 
  others recruit students, and still others help repair 
  or enchant buildings. 
  Requirements: 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Rel Mord Wizard Guild: Guild Fellow 
  A Nyrond Metaplay Organization 
  � 
  Must be a Wizard capable of casting at least 3rd 
  level Wizard spells 
  � 
  Must have at least two feats from the list of 
  Wizard bonus feats (other than Scribe Scroll) 
  � 
  At least 8 ranks each in two of the following: Craft 
  (Alchemy), Knowledge (Arcana) or Spellcraft 
   
   
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Rel Mord 
  Wizards’ Guild: 
  Guild Master 
  Rel Mord Wizard Guild: Guild Master 
  A Nyrond Metaplay Organization 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 700 gp 
   
  -          
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  Additional +1 circumstance 
  bonus to Knowledge 
  (Arcana) checks (total +2). 
  � 
  Additional +1 circumstance 
  bonus to Spellcraft checks for 
  specialized school (total +2). 
  Feat Access 
   
  � 
  Sagacious Method (D319) 
   
  Prestige Class 
   
  � 
  Mage of the Arcane Order 
  (CAr) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         7 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  Same as Guild Fellow, plus: 
  � 
  20% discount on spell components valued at 
  150 gp or less. 
  � 
  100% discount on Adventurer’s Standard 
  lifestyle in Nyrond regional scenarios that 
  begin in Rel Mord 
  � 
  Access to the Royal Annals of Rel Mord – 
  Scenario must take place in Rel Mord for this 
  benefit to apply.   As a member of the Rel 
  Mord Wizard’s Guild you are granted access 
  to the world famous Royal Annals of Rel 
  Mord. After an hour of study you may make 
  a Knowledge skill check, even if you have no 
  ranks. If you have actual ranks, you receive a 
  +5 circumstance bonus to the check.  
  � 
  Private rooms to meet and discuss magic 
  theory. 
  � 
  Access to a map room of the entirety of 
  Oerth. 
  � 
  Arcane Labs for crafting and spell research 
   
  0 TU; 0 gp 
  Initial 
   
  8 TU; 700 gp 
  Annual 
  The only reason anybody even tries to join the 
  guild is to have access to the facilities and library 
  at the university. The university allows this access 
  in exchange for brief stints of teaching. In effect, 
  the members of the guild are associate professors. 
  Members are also expected to help the university 
  in any way possible. Some donate rare tomes, 
  others recruit students, and still others help repair 
  or enchant buildings. 
  Requirements: 
  � Class: Must be a Wizard capable of casting at least 
  7th level Wizard spells 
  � At least 15 ranks each in two of the following: 
  Craft (Alchemy), Knowledge (Arcana) or 
  Spellcraft 
  � Serve as professor for one, or more, of the 
  following Wadroll colleges:  
  � 
  College for the Studies War 
  � 
  College for the Studies of the Mystery of 
  Death 
  � 
  College for the Studies of Enhancement and 
  Protection 
  � 
  College for the Studies of Arcana and the 
  Magical Arts 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -          
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  None 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         2 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Gain 1 permanent influence point in the 
  church in which you are a member. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond 
  Religious 
  Organizations: 
  Tier 1 
   
  0 TU; 0 gp 
  Initial 
   
  2 TU; 0 gp 
  Annual 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At the lowest level of church involvement, a PC 
  must simply follow a chosen deity and have some 
  understanding of the church’s workings 
  (Knowledge (Religion), 1 rank). 
  � 
  Alignment: Must be within one step of your 
  chosen deity. 
  � 
  Your PC must act in a manner consistent with that 
  of his or her faith and fellow clergy. 
   
  For all Religions tier 1 includes: 
  � 
  Followers, Acolytes, Novice, Postulant, 
  Tenderfoot, Undercleric, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
  Nyrond 
  Religious 
  Organizations: 
  General Tier 2 
   
  0 TU; 0 gp 
  Initial 
   
  6 TU; 500 gp 
  Annual 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
   
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 500 gp 
   
  -          500
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Diplomacy within Nyrond. 
  � 
  +1 circumstance bonus to 
  Knowledge (Religion). 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Priests pay half-normal upkeep for Standard 
  Lifestyle in any community within Nyrond 
  with worshippers of the deity’s pantheon. If 
  a scenario takes place in a Nyrond 
  community with a large percentage of 
  citizens who share a race (and subrace) with 
  your characters’s deity, then the character 
  will be hosted by religious citizens, or a 
  friendly church. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 50 gp 
   
  -          50
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Knowledge (Religion). 
  � 
  +1 circumstance bonus to 
  Knowledge (Nature). 
  � 
  +1 circumstance bonus to 
  Survival. 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Priests of Beory pay half-normal upkeep for 
  Standard Lifestyle in any community within 
  Nyrond. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond 
  Religious 
  Organizations: 
  Beory 
  Tier 2 
   
  0 TU; 0 gp 
  Initial 
   
  8 TU; 50 gp 
  Annual 
  Beory 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
   
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 150 gp 
   
  -          150
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Knowledge (Religion). 
  � 
  +1 circumstance bonus to 
  Spellcraft. 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Priests of Boccob pay half-normal upkeep for 
  Standard Lifestyle in any community within 
  Nyrond. This rises to 100% if an adventure 
  starts in Rel Mord. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
  Nyrond 
  Religious 
  Organizations: 
  Boccob 
  Tier 2 
   
  0 TU; 0 gp 
  Initial 
   
  8 TU; 150 gp 
  Annual 
  Boccob 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
   
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 200 gp 
   
  -          200
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +2 circumstance bonus to 
  Knowledge (Religion). 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         6 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  If wearing the heraldry of Rao, paladins of 
  Rao may carry weapons throughout Nyrond. 
  � 
  Priests of Celestian, Delleb, or Rao pay half-
  normal upkeep for Standard Lifestyle in any 
  community within Nyrond. This rises to a 
  100% discount if an adventure starts in Rel 
  Mord. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond 
  Religious 
  Organizations: 
  Celestian, 
  Delleb, or Rao 
  Tier 2 
   
  0 TU; 0 gp 
  Initial 
   
  6 TU; 200 gp 
  Annual 
  Celestian, Delleb, or Rao 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
   
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond 
  Religious 
  Organizations: 
  Heironeous 
  Tier 2 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 500 gp 
   
  -          500
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Intimidation in Nyrond. 
  � 
  +1 circumstance bonus to 
  Diplomacy. 
  � 
  +1 circumstance bonus to 
  Sense Motive. 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         9 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  If wearing the heraldry of Heironeous, 
  priests and paladins of Heironeous may 
  carry weapons throughout Nyrond. Priests 
  of Heironeous pay no upkeep for Standard 
  Lifestyle in any community within Nyrond. 
  As the official state religion, there are houses 
  of worship that let wandering priests and 
  pilgrims stay for free. 
  � 
  Priests pay half-normal upkeep for Standard 
  Lifestyle in any community within Nyrond 
  with worshippers of the deity’s pantheon. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
   
  0 TU; 0 gp 
  Initial 
   
  9 TU; 500 gp 
  Annual 
  Heironeous 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  Alignment: LG 
  � 
  Race: Human or Half Elven 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
   
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 1500 gp 
   
  -        1500
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Profession (Gambling). 
  � 
  +1 circumstance bonus to 
  Knowledge (Religion). 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         0 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Priests of Norebo pay half-normal upkeep 
  for Standard Lifestyle in any community 
  within Nyrond. This rises to a discount of 
  100% if an adventure starts in a coastal city. 
  � 
  Priests of Ralishaz pay half-normal upkeep 
  for Standard Lifestyle if an adventure starts 
  in the Duchy of Almor or in the Duchy of 
  Korenflass. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
  Nyrond 
  Religious 
  Organizations: 
  Norebo or 
  Ralishaz 
  Tier 2 
   
  0 TU; 0 gp 
  Initial 
   
  0 TU; 1500 gp 
  Annual 
  Norebo or Ralishaz 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
   
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond 
  Religious 
  Organizations: 
  Pelor and 
  Mayaheine 
  Tier 2 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 50 gp 
   
  -        50
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Knowledge (Religion). 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
  � 
  Sacred Exorcist (CD) 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         9 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  If wearing the heraldry of Pelor or 
  Mayaheine, priests and paladins of Pelor and 
  Mayaheine may carry weapons throughout 
  Nyrond. 
  � 
  Priests of Pelor and Mayaheine pay no 
  upkeep for Standard Lifestyle in any 
  community within Nyrond. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
   
  0 TU; 0 gp 
  Initial 
   
  9 TU; 50 gp 
  Annual 
  Pelor and Mayaheine 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
   
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond 
  Religious 
  Organizations: 
  Pholtus 
  Tier 2 
   
  0 TU; 0 gp 
  Initial 
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 50 gp 
   
  -        50
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Knowledge (Religion). 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Priests of Pholtus pay half-normal upkeep 
  for Standard Lifestyle in any community 
  within Nyrond. This rises to 100% discount if 
  an adventure starts in the Duchy of Almor or 
  Narsel Mendred. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
  8 TU; 50 gp 
  Annual 
  Pholtus 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
   
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 1500 gp 
   
  -        1500
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Appraise. 
  � 
  +1 circumstance bonus to 
  Knowledge (Religion). 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         0 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Priests of Zilchus pay half-normal upkeep 
  for Standard Lifestyle in any community 
  within Nyrond. This rises to a discount of 
  100% if an adventure starts in Rel Mord. 
  � 
  Maintain 1 permanent influence point in the 
  church in which you are a member. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond 
  Religious 
  Organizations: 
  Zilchus 
  Tier 2 
   
  0 TU; 0 gp 
  Initial 
   
  0 TU; 1500 gp 
  Annual 
  Zilchus 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 6 ranks. To be 
  raised to the intermediate rank of a given church, 
  a candidate must display a greater understanding 
  of the church’s workings and teachings. 
  � 
  Must exclusively worship the deity to which the 
  church is dedicated. 
  � 
  Must be able to cast divine spells that have been 
  granted by the deity to which the church is 
  dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and clergy. 
   
  For all Religions tier 2 includes: 
  � 
  Abbot, Chaplain, Friar, Lama, Priest, Rector, 
  Reverend, Vicar, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond 
  Religious 
  Organizations: 
  Major Faiths 
  Tier 3 
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 1000 gp 
   
  -        1000
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +2 circumstance bonus to 
  Diplomacy within Nyrond. 
  � 
  +1 circumstance bonus to 
  Knowledge (Local - NMR). 
  Feat Access 
   
  � 
  Extra Domain Spell (MH) 
   
  Prestige Class 
   
  � 
  Bonded Summoner (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         4 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  All previous benefits of Tiers 1 and 2. 
  � 
  The highest representatives of the deities pay 
  no upkeep for Standard Lifestyle anywhere 
  within Nyrond. Friendly nobility or churches 
  will gladly house such an important person. 
  � 
  Gain 1 additional permanent influence point 
  in the church in which you are a member 
  (total +2). 
  � 
  Gain 1 permanent influence point with the 
  nobility of Nyrond. 
   
  General Mundane Item Access 
  � 
  Double mace (A&E) 
  � 
  Lucerne hammer (A&E) 
  � 
  Candle, restful (A&E) 
  � 
  Holy text (A&E) 
  � 
  Bullet, priest’s (A&E) 
  � 
  Holy water sprinkler (LM) 
  � 
  Gauntlet Shield (RS) 
  0 TU; 0 gp 
  Initial 
   
  4 TU; 1000 gp 
  Annual 
  Major Faiths 
  Nyrond has a diverse religious make-up. Joining a 
  religious organization is a devotion and service to 
  the church. Though the joining character forgoes 
  receiving anything in return the church does 
  make available what it can to assist the member.  
  Most, if not all the Gods of the Flanaess have 
  followers in Nyrond.  Most of the religions 
  available to PC’s coexist in peace and actually 
  help each other out whenever possible.   
   
  All clergy receive training from their church. This 
  allows PC’s to gain feats and join religious 
  prestige classes.  Spending time in worship and 
  supporting the church also allows the divine feats 
  to manifest themselves in a given PC. 
  Requirements: 
  � 
  At least Knowledge (Religion) 10 ranks.  
  � 
  Must serve as a Tier 2 member for one year and 
  have Triad approval. Only the truly major faiths of 
  Nyrond can maintain such lofty positions. These 
  faiths currently are Heironeous (state favored), 
  Beory, Boccob, Celestian, Delleb, Norebo, Pelor 
  (including Mayaheine as a branch of the church of 
  Pelor), Pholtus, Ralishaz, Rao and Zilchus. 
  � 
  Cast 4th level (3rd level for paladins and rangers) 
  divine spells that have been granted by the deity 
  to which the church is dedicated. 
  � 
  Must continue to act in a manner consistent with 
  that of his or her faith and fellow clergy. 
  For all Religions tier 2 includes: 
  � 
  Apostle, Bishop, Cardinal, Primate, Pontiff, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Religious Organizations 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Grey Watch: 
  Junior Agent 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 100 gp 
   
  -        100
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
  � 
  +1 circumstance bonus to Bluff 
  � 
  +1 circumstance bonus to 
  Disguise 
  � 
  +1 circumstance bonus to 
  Diplomacy 
  � 
  +1 circumstance bonus to 
  Sense Motive. 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 1 
  Initial TU Cost 
  -         1 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Mundane Item Access 
  � 
  Spring loaded gauntlet (A&E) 
  � 
  Butterfly sword (A&E) 
  � 
  Leather scale (any) (A&E) 
  � 
  Book, false (A&E) 
  � 
  Shoes, silent (A&E) 
  � 
  Scryer’s kit (A&E) 
  � 
  Boots, smuggler’s (A&E) 
  � 
  Vest, knife (A&E) 
  � 
  Sheath, boot (A&E) 
  � 
  Sheath, wrist (A&E) 
   
  1 TU; 0 gp 
  Initial 
   
  1 TU; 100 gp 
  Annual 
  Founded in 589 CY, the Grey Watch is an 
  exclusive organization commissioned to finding 
  the truth behind the truth. While not necessarily 
  masters of disguise, the typical operative can 
  remain nondescript, or become so memorable that 
  they couldn’t possibly be a threat. 
   
  Requirements: 
  � 
  Must be at least a 5th level character. 
  � 
  Must have 3 or more ranks in at least two of 
  the following skills: Bluff, Disguise, Hide, 
  Intimidate, 
  � 
  At least 1 rank in any of the following skills: 
  Knowledge (Local - NMR), Profession 
  (Soldier) or Diplomacy.  Alternately, the 
  character must have at least two Fighter 
  Levels. 
  Requirements (con’t): 
  � 
  Oath of Loyalty (magical) to the King and 
  Kingdom of Nyrond. 
  � 
  Must be recommended by current member 
  � 
  Must have 1 influence point with parties loyal to 
  the King (Spent upon joining or triad approved). 
  � 
  Must have been one of the following for at least 
  one (1) year before applying: Licensed 
  Adventurer, Member of the Military 
  Organizations of Nyrond, or Member of the 
  Institutions of Arcane Arts and Academia 
  � 
  They may not be members of any other nation’s 
  military or any mercenary company in any 
  capacity except by direct permission of the King or 
  the Captain of the Royal Guard. 
  � 
  Alignment: LG, LN, NG, or CG.. 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Grey Watch – Junior Agent 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 200 gp 
   
  -        200
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  Inside Connection (RD) 
   
  Prestige Class 
   
  � 
  Spy Master (CV) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 4 
  Initial TU Cost 
  -         10 TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Benefits 
  All benefits from being a junior agent 
  � 
  Holds de facto rank of Captain in the 
  Nyrond Legions 
  � 
  Additional +1 circumstance bonus to Bluff 
  (total +2). 
  � 
  Additional +1 circumstance bonus to 
  Disguise (total +2). 
  � 
  Additional +1 circumstance bonus to 
  Diplomacy (total +2). 
  � 
  Additional +1 circumstance bonus to Sense 
  Motive (total +2). 
  � 
  +2 Circumstance bonus to Knowledge 
  (Nobility & Royalty) and Knowledge 
  (History) 
  Mundane Item Access 
  � 
  Spring loaded gauntlet (A&E) 
  � 
  Butterfly sword (A&E) 
  � 
  Leather scale (any) (A&E) 
  � 
  Book, false (A&E) 
  � 
  Shoes, silent (A&E) 
  � 
  Scryer’s kit (A&E) 
  � 
  Boots, smuggler’s (A&E) 
  � 
  Vest, knife (A&E) 
  � 
  Sheath, boot (A&E) 
  � 
  Sheath, wrist (A&E) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Grey Watch: 
  Senior Agent 
   
  4 TU; 0 gp 
  Initial 
   
  10 TU; 200 gp 
  Annual 
  Founded in 589 CY, the Grey Watch is an 
  exclusive organization commissioned to finding 
  the truth behind the truth. While not necessarily 
  masters of disguise, the typical operative can 
  remain nondescript, or become so memorable that 
  they couldn’t possibly be a threat. 
  Requirements: 
  � 
  Must qualify as a Junior Agent 
  � 
  Must be a 8th level character 
  � 
  At least 4 ranks each in any three of the following 
  skills: Bluff, Decipher Script, Disguise, Gather 
  Information, Hide, Move Silently, Profession 
  (Cartographer), Search, Sense Motive, Survival 
  � 
  Must have 1 influence point with parties loyal to 
  the King (These are spent upon joining) or triad 
  approved. 
  � 
  Must play 4 scenarios from any region except 
  Nyrond, or any meta-regional scenario (Core 
  scenarios do not count) 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Grey Watch – Senior Agent 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  DM: _______________________________ 
  Signature
  RPGA # 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 350 gp  
  � 
  Annual 300 gp 
   
  -  350 or 650 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
  � 
  +1 competence bonus to 
  Knowlge (Nobility & Royalty). 
  � 
  +1 competence bonus to 
  Disguise 
  � 
  +1 competence bonus to Bluff 
  � 
  +1 competence bonus to 
  Knowlge (geography) 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 2 
  Initial TU Cost 
  -         2 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Mundane Item Access 
  � 
  Spring loaded gauntlet (A&E) 
  � 
  Butterfly sword (A&E) 
  � 
  Leather scale (any) (A&E) 
  � 
  Book, false (A&E) 
  � 
  Shoes, silent (A&E) 
  � 
  Scryer’s kit (A&E) 
  � 
  Boots, smuggler’s (A&E) 
  � 
  Vest, knife (A&E) 
  � 
  Sheath, boot (A&E) 
  � 
  Sheath, wrist (A&E) 
  His Majesty’s 
  Secret Service: 
  Junior Agent 
   
  2 TU; 350 gp 
  Initial 
   
  2 TU; 300 gp 
  Annual 
  Established in CY???, by sealed order, His 
  Majesty’s Secret Service is required to operate in 
  obscurity. Unlike the Royal Guard, no member of 
  HMSS can identify him or her as such, except to 
  select members of the Royal Guard or Knights of 
  the Realm or to others in cases of most dire 
  emergency. 
   
  Requirements: 
  � 
  Must designate Nyrond as Home Region 
  � 
  Must be a 5th level character 
  � 
  At least 3 ranks each in any three of the 
  following skills: Bluff, Decipher Script, 
  Disguise, Gather Information, Hide, Move 
  Silently, Profession (Cartographer), Search, 
  Sense Motive, Survival. 
  Requirements (con’t): 
  � 
  Must have 3 influence points with parties loyal to 
  the King (These are spent upon joining) or Triad 
  approved recommendations from currently 
  serving members of any Royal Organization. 
  � 
  Must be invited by another member of the HMSS. 
  Current members of the Grey Watch have the 
  option of moving into HMSS if they meet the 
  requirements. 
  � 
  Oath of Loyalty (magical) to the King and 
  Kingdom of Nyrond. The character must swear an 
  oath of loyalty and fealty to His August 
  Supremacy, Altmeister of All the Aerdi, King 
  Lynwerd, of Nyrond, His Lawful Heirs, and the 
  Kingdom of Nyrond. 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  His Majesty’s Secret Service – Junior Agent 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 350 gp  
  � 
  Annual 750 gp 
   
  -350 or 1100 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Access 
   
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 2 
  Initial TU Cost 
  -         2 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Skill Bonus 
  � 
  Additional +1 competence bonus to Knowledge 
  (Nobility & Royalty) (total +2). 
  � 
  An additional +1 competence bonus to Disguise 
  (total +2). 
  � 
  An additional +1 competence bonus to Bluff 
  (total +2). 
  � 
  An additional +1 competence bonus to 
  Knowledge (geography) (total +2). 
   
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  His Majesty’s 
  Secret Service: 
  Junior Agent 
   
  2 TU; 350 gp 
  Initial 
   
  2 TU; 750 gp 
  Annual 
  Established in CY???, by sealed order, His 
  Majesty’s Secret Service is required to operate in 
  obscurity. Unlike the Royal Guard, no member of 
  HMSS can identify him or her as such, except to 
  select members of the Royal Guard or Knights of 
  the Realm or to others in cases of most dire 
  emergency. 
   
  Requirements: 
  � 
  Must designate Nyrond as Home Region 
  � 
  At least 8 ranks each in any three of the 
  following skills: Bluff, Decipher Script, 
  Disguise, Gather Information, Hide, Move 
  Silently, Profession (Cartographer), Search, 
  Sense Motive, Survival. 
  � 
  Must be a 7th Level character. 
  Requirements (con’t): 
  � 
  Must have spent one year in satisfactory service as 
  a Junior Agent. 
  � 
  A Special Commendation from King Lynwerd for 
  service in the line of duty. (Contact Triad) 
  � 
  Current members of the Grey Watch have the 
  option of moving into HMSS if they meet the 
  requirements. 
  � 
  Oath of Loyalty (magical) to the King and 
  Kingdom of Nyrond. The character must swear an 
  oath of loyalty and fealty to His August 
  Supremacy, Altmeister of All the Aerdi, King 
  Lynwerd, of Nyrond, His Lawful Heirs, and the 
  Kingdom of Nyrond. 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  His Majesty’s Secret Service – Senior Agent 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Knights of the 
  Realm: Squire 
   
  0 TU; 0 gp 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -           0
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         4 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Free standard upkeep in any Nyrond 
  Regional scenario that begins in Rel Mord. 
  � 
  If a Squire is wearing the heraldry of their 
  sponsoring Knight, they may carry weapons 
  throughout Nyrond. The heraldry represents 
  your sponsoring Knight vouching for your 
  good conduct. 
  � 
  +1 circumstance bonus to Ride skill due to 
  the amount of time spent in the saddle. 
  � 
  +1 circumstance bonus to Handle Animal 
  skill due to the amount of time spent caring 
  for your and your sponsoring Knight’s 
  mount. 
  � 
  +1 circumstance bonus to Knowledge 
  (Nobility and Royalty). 
   
  Responsibilities 
  � 
  Study and prepare oneself for the duties of 
  Knighthood. 
  � 
  If the Kingdom goes to war, you may be 
  ordered to forgo adventuring and defend the 
  Kingdom. 
  Initial 
   
  4 TU; 0 gp 
  Annual 
  All knights, including squires, must honor the 
  Knightly Code of Conduct. 
  XXI) 
  Obedience to the King and your 
  superiors, respect for your equals, and 
  courtesy for those beneath you 
  XXII) 
  Death to those that oppose Nyrond. 
  XXIII) 
  Death before dishonor. 
  XXIV) 
  Seek glory for yourself, the Knights, and 
  the Kingdom in battle, and in all else that you 
  do. 
  XXV) 
  Act always for the good of the King, 
  Kingdom, and your fellow Nyrondians. 
  Requirements: 
  � 
  Must be a Nyrond citizen. 
  � 
  Must be lawful. 
  � 
  Must be adopted as a Squire by a current Knight 
  of the Realm (may be a PC or Triad-approved 
  NPC). 
  � 
  Must be of noble birth or have the 
  recommendation of a Nyrond noble in good 
  standing. This can be an influence/friendship cert, 
  and is marked “Used” if used for this requirement. 
  � 
  Loyalty Oath to the King and Kingdom of 
  Nyrond. 
  � 
  At least 4 ranks in Ride. 
  � 
  At least 1 rank in Knowledge (Nobility and 
  Royalty). 
  � 
  Base attack bonus +1 or better. 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Knights of the Realm – Squire 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 300 gp  
  � 
  Annual 100 gp 
   
  -  100 or 400 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  Battlefield Inspiration (MH) 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 1 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All benefits of a Squire, and: 
  � 
  Free Rich upkeep in any adventure starting 
  in Rel Mord. 
  � 
  A Knight of the Realm will automatically 
  receive a bye in the first round of any 
  jousting competition or other “knightly” 
  contest held in the Kingdom. 
  � 
  +1 circumstance bonus to Charisma based 
  skill check while in the Kingdom of Nyrond 
  � 
  +1 additional circumstance bonus to Ride 
  checks (total +2). 
  � 
  +1 additional circumstance bonus to Handle 
  Animal checks (total +2). 
   
  Responsibilities 
  � 
  If the Kingdom goes to war, you will forgo 
  adventuring and defend the Kingdom. 
  � 
  Uphold the Knightly Code of Conduct. 
   
  Special 
  � 
  A Knight of the Realm may petition the 
  Triad for a special mount. This special mount 
  may meet the heavy war trained mount 
  requirement. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Knights of the 
  Realm: Knight 
   
  1 TU; 300 gp 
  Initial 
   
  8 TU; 100 gp 
  Annual 
  All knights, including squires, must honor the 
  Knightly Code of Conduct. 
  XVI) 
  Obedience to the King and your 
  superiors, respect for your equals, and 
  courtesy for those beneath you 
  XVII) 
  Death to those that oppose Nyrond. 
  XVIII) Death before dishonor. 
  XIX) 
  Seek glory for yourself, the Knights, and 
  the Kingdom in battle, and in all else that you 
  do. 
  XX) Act always for the good of the King, 
  Kingdom, and your fellow Nyrondians. 
  Requirements: 
  � 
  Must have squired for one year. 
  � 
  Must have the recommendation of your 
  sponsoring Knight. 
  � 
  Oath of Loyalty (magical) to the King and 
  Ki
  d
   f N
  d  
  Requirements (con’t): 
  � 
  Must use a heavy war trained horse, with full kit, 
  as a primary mount. 
  � 
  Must own a masterwork (minimum) suit of full 
  plate and be proficient in its use. 
  � 
  Must own a masterwork (minimum) heavy metal 
  shield and be proficient in its use. 
  � 
  Must be proficient in the use of the martial 
  weapons lance and long sword. 
  � 
  Must swear to abide by the Knightly Code of 
  Conduct. 
  � 
  Must purchase Rich upkeep in every scenario 
  played if available and possible. 
  � 
  Base Attack Bonus of +6 or better. 
  � 
  Must have the feat Mounted Combat. 
  � 
  Total Ride Bonus (Ride + Dex + Modifiers) = +8 or 
  better. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Knights of the Realm – Knight 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 250 gp  
  � 
  Annual 2000 gp 
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  Battlefield Inspiration (MH) 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -        12 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All the benefits of Knight of the Realm and: 
  � 
  Free Rich Upkeep in any adventure starting 
  anywhere in the Kingdom. 
  � 
  Free Luxury upkeep when adventure starts 
  in Rel Mord 
  � 
  Additional +1 circumstance Bonus to 
  Charisma based skill check while in the 
  Kingdom of Nyrond (total +2) 
  � 
  Automatically receive a bye in the first round 
  of any jousting competition or other 
  “knightly” contest held in the Kingdom. 
  � 
  Access to the Nyrond Royal stables to 
  requisition a heavy warhorse for their 
  personal use.  
  � 
  When visiting a church or temple in Nyrond, 
  treated as if they have 2 influence points. 
   
  Responsibilities 
  � 
  If the Kingdom goes to war, the Knight 
  Commander will forgo adventuring and 
  defend the Kingdom. 
  � 
  Flawlessly exemplify the Knightly Code of 
  Conduct. 
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Knights of the 
  Realm: Knight 
  Commander 
   
  0 TU; 250 gp 
  Initial 
   
  12 TU; 2000 gp 
  Annual 
  Knight Commanders are the most elite knights. 
  There are few knights alive that have reached this 
  level of prestige.   
   
  All knights, including squires, must honor the 
  Knightly Code of Conduct. 
  XI) Obedience to the King and your superiors, 
  respect for your equals, and courtesy for 
  those beneath you 
  XII) Death to those that oppose Nyrond. 
  XIII) 
  Death before dishonor. 
  XIV) 
  Seek glory for yourself, the Knights, and 
  the Kingdom in battle, and in all else that you 
  do. 
  XV) Act always for the good of the King, 
  Kingdom, and your fellow Nyrondians. 
  Requirements (con’t): 
  � 
  All the requirements of Squire and Knight of the 
  Realm. 
  � 
  Must have been a Knight of the Realm for one year 
  and flawlessly upheld the code of the Knights of 
  the Realm. 
  � 
  Must receive the recommendation of a majority of 
  the current Knights of the Realm and Knight 
  Commanders. 
  � 
  Must be of noble birth or raised to nobility due to 
  your actions. This is done by the King (triad). 
  � 
  Must have the recommendation of 3 Nyrond 
  nobles or recognized church leaders in good 
  standing. This can be an influence/friendship cert, 
  and is marked “Used” if used for this requirement. 
  � 
  Base Attack Bonus +9 or better 
  � 
  At least 10 ranks in Ride 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Knights of the Realm – Knight Commander 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  L E V E L  O F  
  O r g a n i z a t i o n  
  ______________________________ 
  Initial & Annual 
  Costs 
  Player 
  RPGA # 
  Has Joined 
  Knights of the 
  Realm: Royal 
  Outrider 
   
  1 TU; 300 gp 
  Initial 
  Knights of the Realm – Royal Outrider 
  A Nyrond Metaplay Organization 
  All knights, including squires, must honor the 
  Knightly Code of Conduct. 
  VI) Obedience to the King and your superiors, 
  respect for your equals, and courtesy for 
  those beneath you 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 300 gp  
  � 
  Annual 100 gp 
   
  -  100 or 400 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  Battlefield Inspiration (MH) 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 1 
  Initial TU Cost 
  -         8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All benefits of a Squire, and: 
  � 
  Free Rich upkeep in any adventure starting 
  in Rel Mord, Flinty Hills, Gamboge Forest or 
  Celedon Forest. 
  � 
  +1 circumstance bonus to Diplomacy and 
  Intimidate checks in the Flinty Hills, 
  Gamboge Forest or Celedon Forest. 
  � 
  +1 circumstance bonus to Charisma based 
  skill check while in the Kingdom of Nyrond 
  � 
  +1 additional circumstance bonus to Ride 
  checks (total +2). 
  � 
  +1 additional circumstance bonus to Handle 
  Animal checks (total +2). 
   
  Responsibilities 
  � 
  If the Kingdom goes to war, you will forgo 
  adventuring and defend the Kingdom. 
  � 
  Uphold the Knightly Code of Conduct. 
   
  Special 
  � 
  A Royal Outrider may petition the Triad for 
  a special mount. This special mount may 
  meet the war trained mount requirement. 
   
  8 TU; 100 gp 
  Annual 
  VII) Death to those that oppose Nyrond. 
  VIII) 
  Death before dishonor. 
  IX) Seek glory for yourself, the Knights, and the 
  Kingdom in battle, and in all else that you do. 
  X) Act always for the good of the King, 
  Kingdom, and your fellow Nyrondians. 
  Requirements: 
  � 
  Must have squired for one year. 
  � 
  Must have the recommendation of your 
  sponsoring Royal Outrider. 
  � 
  Oath of Loyalty (magical) to the King and 
  Kingdom of Nyrond. 
  Requirements (con’t): 
  � 
  Must use a warpony or riding dog trained for 
  combat as a primary mount. 
  � 
  Must own a masterwork (minimum) suit of armor 
  and be proficient in its use. 
  � 
  Must be proficient in the use of the martial 
  weapons lance and long sword. 
  � 
  Must swear to abide by the Knightly Code of 
  Conduct. 
  � 
  Must purchase Rich upkeep in every scenario 
  played if available and possible, Knights of the 
  Realm must keep up appearances. 
  � 
  Base Attack Bonus of +6 or better. 
  � 
  Must have the feat Mounted Combat. 
  � 
  Total Ride Bonus (Ride + Dex + Modifiers) = +8 or 
  better. 
   
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Knights of the 
  Realm: Royal 
  Commander 
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 250 gp  
  � 
  Annual 2000 gp 
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  Battlefield Inspiration (MH) 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -        12 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Benefits 
  All the benefits of Royal Outrider and: 
  � 
  Free Rich Upkeep in any adventure starting 
  anywhere in the Kingdom. 
  � 
  Free Luxury upkeep when adventure starts 
  in Rel Mord, Flinty Hills, Gamboge Forest or 
  Celedon Forest. 
  � 
  Additional +1 circumstance bonus to 
  Charisma-based check in Nyrond (total +2) 
  � 
  Additional +1 circumstance bonus to 
  Diplomacy and Intimidate checks in the 
  Flinty Hills, Gamboge Forest or Celedon 
  Forest (total +2). 
  � 
  Additional +1 circumstance bonus to Ride 
  checks (total +3). 
  � 
  Additional +1 circumstance bonus to Handle 
  Animal checks (total +3). 
  � 
  When visiting a church or temple in Nyrond, 
  they are treated as if they have 2 influence 
  points with that church or temple. 
  Responsibilities 
  � 
  If the Kingdom goes to war, the Royal 
  Outrider Commander will forgo adventuring 
  and defend the Kingdom. 
  � 
  Flawlessly exemplify the Knightly Code of 
  Conduct. 
  0 TU; 250 gp 
  Initial 
   
  12 TU; 2000 gp 
  Annual 
  Royal Outrider Commanders are the most elite 
  knights. There are few knights alive that have 
  reached this level of prestige.   
   
  All knights, including squires, must honor the 
  Knightly Code of Conduct. 
  I) 
  Obedience to the King and your superiors, 
  respect for your equals, and courtesy for 
  those beneath you 
  II) Death to those that oppose Nyrond. 
  III) Death before dishonor. 
  IV) Seek glory for yourself, the Knights, and the 
  Kingdom in battle, and in all else that you do. 
  V) Act always for the good of the King, 
  Kingdom, and your fellow Nyrondians. 
  Requirements (con’t): 
  � 
  All the requirements of Squire and Knight of the 
  Realm. 
  � 
  Must have been a Knight of the Realm for one year 
  and flawlessly upheld the code of the Knights of 
  the Realm. 
  � 
  Must receive the recommendation of a majority of 
  the current Knights of the Realm and Knight 
  Commanders. 
  � 
  Must be of noble birth or raised to nobility due to 
  your actions. This is done by the King (triad). 
  � 
  Must have the recommendation of 3 Nyrond 
  nobles or recognized church leaders in good 
  standing. This can be an influence/friendship cert, 
  and is marked “Used” if used for this requirement. 
  � 
  Base Attack Bonus +9 or better 
  � 
  At least 10 ranks in Ride 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Knights of the Realm – Outrider Commander
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  The Royal 
  Guard – 
  Guardsman 
   
  4 TU; 400 gp 
  The Royal Guard – Guardsman 
  A Nyrond Metaplay Organization 
  Initial 
   
  4 TU; 200 gp 
  Annual 
  The Royal Guard is an organization fully 
  dedicated to the preservation of the Life and 
  Reign of King Lynwerd. They are the men and 
  women that “Show the Flag,” throughout the 
  Kingdom, and neighboring nations, to build the 
  reputation of King and Country. The Royal Guard 
  has the following official assigned duties. 
  � 
  Protect and preserve the life and reign of 
  King Lynwerd 
  � 
  Guard the many Royal institutions of Nyrond 
  � 
  Guard the embassies and foreign outposts of 
  Nyrond in other countries 
  � 
  Guard many of the important personages of 
  Nyrond both while in Nyrond and while 
  traveling abroad 
  � 
  Guard important dignitaries to Nyrond from 
  foreign lands 
  Requirements: 
  � 
  Must be a 5th level character or better 
  � 
  Must have been a member for one year for one of the 
  following before applying:  Licensed Adventurer, 
  Nyrond Legions, or Nyrond Navy. 
  � 
  At least 1 rank in any of the following skills: 
  Knowledge (Nyrond), Profession (Soldier) or have 
  Fighter Levels, Diplomacy 
  � 
  Oath of Loyalty (magical) to the King and Nyrond  
  � 
  No criminal record 
  � 
  Not a members of any other nation’s military or any 
  mercenary company (see meta-org). 
  � 
  Alignment: LG, LN, or NG 
  � 
  Royal Favor or Triad-approved recommendation 
  from a ranking member of the Grey Watch, Knights 
  of the Realm, or Royal Guardsman 
  � 
  4 Favor or Influence Points from Parties Loyal to 
  King Lynwerd 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 400 gp  
  � 
  Annual 200 gp 
   
  - 200/600 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
  � +1 competence bonus to Knowledge 
  (local-Nyrond). 
  � +1 competence bonus to 
  Intimidation in Nyrond. 
  � +1 competence bonus to Diplomacy 
  when dealing with members of the 
  clergy of Heironeous and all other 
  parties loyal to the King 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 4 
  Initial TU Cost 
  -        4 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  The Royal Guard is officially a part of the 
  IXth Legion. In times of mobilization, 
  members of the Royal Guard are summoned 
  into service. When occurs, they receive the 
  nominal rank of Captain. The Royal Guard is 
  an elite unit of the Royal Legions. 
  Guardsman receive the following instead of 
  Legion benefits 
  � 
  Guardsmen wear the Royal heraldry rather 
  than Legion heraldry. 
  � 
  Guardsman can freely bear arms throughout 
  the Kingdom. 
   
  Responsibilities 
  � 
  Attend various functions at the Royal Court 
  as determined by the King, Captain of the 
  Guard and Royal Steward 
  � 
  Uphold the laws of the Kingdom when 
  traveling about the Kingdom 
  � 
  Act at all times in a manner that brings credit 
  to the King and Kingdom of Nyrond 
  � 
  Demonstrate absolute loyalty to King 
  Lynwerd. 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 500 gp  
  � 
  Annual 500 gp 
   
  - 500/1000 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
  � +1 competence bonus to Knowledge 
  (local-Nyrond). 
  � +1 competence bonus to 
  Intimidation in Nyrond. 
  � +1 competence bonus to Diplomacy 
  when dealing with members of the 
  clergy of Heironeous and all other 
  parties loyal to the King 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 2 
  Initial TU Cost 
  -        8 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  As Guardsman plus:  
  � 
  Watch captains have the protocol Legion 
  rank of Praetor. 
   
  Responsibilities 
  As Guardsman, plus 
  � 
  Report quarterly to the Crown 
  � 
  Travel outside Nyrond to provide 
  information to His Majesty 
   
  Mundane Item Access 
  � 
  Greatbow (CW) 
  � 
  Greatbow, composite (CW) 
  � 
  Warmace (CW) 
  � 
  Great crossbow (RS) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  The Royal 
  Guard – Watch 
  Captain 
   
  2 TU; 500 gp 
  Initial 
   
  8 TU; 500 gp 
  Annual 
  The Royal Guard is an organization fully 
  dedicated to the preservation of the Life and 
  Reign of King Lynwerd. They are the men and 
  women that “Show the Flag,” throughout the 
  Kingdom, and neighboring nations, to build the 
  reputation of King and Country. The Royal Guard 
  has the following official assigned duties. 
  � 
  Protect and preserve the life and reign of 
  King Lynwerd 
  � 
  Guard the many Royal institutions of Nyrond 
  � 
  Guard the embassies and foreign outposts of 
  Nyrond in other countries 
  � 
  Guard many of the important personages of 
  Nyrond both while in Nyrond and while 
  traveling abroad 
  � 
  Guard important dignitaries to Nyrond from 
  foreign lands 
  Requirements: 
  � 
  Must be a 9th level character. 
  � 
  Must have served with distinction as a Royal 
  Guardsman for at least 1 year. This requirement 
  may be waived by the King or Guard Captain 
  (Triad) for valor in the line of duty. 
  � 
  Watch-Captains must maintain at least 
  Adventure’s Standard lifestyle at all times. Failure 
  to do so results in loss of all rank benefits until 
  such time as the lifestyle cost is paid. 
  � 
  Character must travel and play in at least 8 TU 
  worth of adventures in other countries (Regional/ 
  Metaregional Adventures) besides Nyrond before 
  applying. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Signature
  RPGA # 
  The Royal Guard – Watch Captain 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Sagacious 
  Society –  
  Probationary 
  Member 
   
  0 TU; 0 gp 
  Initial 
   
  3 TU; 0 gp 
  Annual 
  The Sagacious Society is an elitist group of sages, 
  scholars, and a few others within Nyrond whose 
  goals are the preservation of Nyrond as a bastion 
  of learning, culture and scholarship. 
  Has Joined 
  Sagacious Society - Probationary Member
  A Nyrond Metaplay Organization 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -         0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         3 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Has specialized training in how to research 
  effectively, granting a +2 circumstance bonus 
  to any Knowledge skill check when in a 
  library or working with another Society 
  member who has at least one rank in that 
  Knowledge skill. 
  � 
  Has access to learned contacts throughout 
  the Flanaess, granting a +2 circumstance 
  bonus to Gather Information checks when 
  gathering information in a city that has a 
  library or institution of higher learning. 
   
  Mundane Item Access 
  � 
  Signature crest (RS) 
   
  Membership in the secretive Sagacious Society is 
  by invitation only. The group is selective for 
  several reasons, the most prominent of which 
  currently is to ensure no spy finds his way in. If 
  somebody is invited to join, it is only after that 
  person has been watched and deemed worthy. 
  Nevertheless, they are still subjected to a 
  probationary period during which they are given 
  some lesser tasks to prove themselves worthy of 
  full membership. 
  Requirements: 
  � 
  Must be a citizen of Nyrond. 
  � 
  Must have at least 6 ranks in any one Knowledge 
  skill. 
  � 
  Must have at least 4 ranks in any other Knowledge 
  skill. 
  � 
  Invitation from a Society Sage and Triad approval. 
   
  Miscellaneous 
  � 
  Must maintain a code of silence, never revealing 
  membership in the Society to nonmembers. If 
  violated, this is considered grounds for immediate 
  dismissal. 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Sagacious 
  Society –  
  Society Sage 
   
  0 TU; 0 gp 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 150 gp 
   
  -       150   GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  Sagacious Method (D319) 
   
  Prestige Class 
   
  � 
  Mindbender (CAr) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         5 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All the benefits of a Probationary Member, and 
  � 
  Has become intimately familiar with the 
  scholarly resources available in the capital of 
  Nyrond, granting an additional +2 
  circumstance bonus to any Knowledge skill 
  check when researching an issue in a library 
  of Rel Mord (total +4). 
  � 
  Has access to the Society’s scrying mirror 
  when in Rel Mord, the quality of which 
  meets the requirements for the scrying spell’s 
  focus. 
  � 
  Is able to recommend prospective members. 
   
  Mundane Item Access 
  � 
  Signature crest (RS) 
  � 
  Reading Lamp (XXX) 
  � 
  Waterproofing (XXX) 
  � 
  Arcane Library (XXX) 
  � 
  Disappearing Ink (XXX) 
  � 
  Phantom Ink (XXX) 
  Initial 
   
  5 TU; 150 gp 
  Annual 
  The Sagacious Society is an elitist group of sages, 
  scholars, and a few others within Nyrond whose 
  goals are the preservation of Nyrond as a bastion 
  of learning, culture and scholarship. 
   
  After having proven themselves worthy of full 
  membership, Probationary Members become 
  Society Sages. This tier of the organization 
  represents the majority of members, although an 
  unofficial hierarchy and pecking order is 
  practiced by those who have been members the 
  longest. 
  Requirements: 
  � 
  At least 11 ranks in any one Knowledge skill. 
  � 
  Must have served with distinction as a 
  Probationary Member for 6 months. 
  � 
  Must have donated a unique piece of 
  documentation (map, scroll, etc) to or performed a 
  special mission for the Society. This must be 
  logged on the AR. 
   
  Miscellaneous 
  � 
  Must maintain a code of silence, never revealing 
  membership in the Society to nonmembers. If 
  violated, this is considered grounds for immediate 
  dismissal. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Sagacious Society - Society Sage 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Army, Navy, and Militia 
  Nyrond Army, 
  Navy, and 
  Militia – 
  Enlisted and 
  Junior Level 
  Officers  
  A Nyrond Metaplay Organization 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -         0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  4 
  Initial TU Cost 
  -     0 or 4   TU
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Free standard upkeep if a Nyrond Regional 
  starts in their militia, legion, or fleet 
  headquarter city or patrol area. 
  � 
  Wearing the uniform/insignia of their 
  militia, legion or fleet, may openly carry 
  weapons anywhere in Nyrond. 
   
  Soldiers of any militia or legion, except for legion 
  I, who are in their Headquarters city or patrol 
  area, gain the following benefits 
  � 
  +1 circumstance bonus to Gather 
  Information checks. 
  � 
  +2 circumstance bonus to Knowledge (Local 
  – NMR) checks pertaining to Headquarters 
  city. 
  � 
  +1 circumstance bonus to Knowledge (Local 
  – NMR) checks pertaining to patrol area. 
  � 
  +1 circumstance bonus to Survival Checks. 
  (Ranks 1 -3) 
   
  4 TU; 0 gp 
  Initial 
   
  4 TU; 0 gp 
  Annual* 
  *Initial enlistment does 
  not require the Annual 
  TU cost. 
  Soldiers of any legion, except for Legion I 
  Each character must pick a legion, militia or fleet 
  to belong to. Once picked, this unit can only be 
  changed at the beginning of the year (first time 
  unit). This transfer has a cost of 1 TU. Quitting the 
  military can only be done after 2 years real time 
  from the time the character joined have passed. If 
  the Kingdom of Nyrond goes to war, the character 
  may be ordered to forgo adventuring and help 
  defend the Kingdom. 
   
  If a character chooses to spend time training to 
  defend the country of Nyrond, the army, militia 
  or the navy is the place to be. The professional 
  soldier spends time with their unit training, and 
  every year participates in a drill involving several 
  military units near Rel Mord. 
  Requirements: 
  � 
  Must be a Nyrond citizen. 
  � 
  Loyalty Oath to the King and Kingdom of Nyrond 
  � 
  Str, Dex and Con each of 10 or better. 
  � 
  If the Kingdom goes to war, you will be ordered to 
  forgo adventuring and defend the Kingdom. 
  � 
  See meta-org document for additional 
  requirements 
  Equipment given to character* at joining: 
  o 
  Select one suit of either Chainmail, Chain Shirt, 
  Leather, or Hide Armor 
  o 
  Heavy Wooden Shield or Buckler 
  o 
  Long Sword, Short Sword, or Scimitar 
  o 
  Spear or Light Crossbow (with 20 bolts) 
  o 
  Dagger 
  o 
  Cloak with Militia, Legion or Fleet Heraldry 
  * All equipment is sized appropriately. 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond Army, 
  Navy, and 
  Militia – 
  Enlisted and 
  Junior Level 
  Officers  
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -         0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  4 
  Initial TU Cost 
  -     0 or 4   TU
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Benefits 
  � 
  Free standard upkeep if a Nyrond Regional 
  starts in their militia, legion, or fleet 
  headquarter city or patrol area. 
  � 
  Wearing the uniform/insignia of their 
  militia, legion or fleet, may openly carry 
  weapons anywhere in Nyrond. 
  Soldiers of Legion I or Sailors of the Navy that are 
  in their Headquarters city or on a naval vessel 
  gain 
  � 
  +1 circumstance bonus to Knowledge 
  (Nature) checks. 
  � 
  +1 circumstance bonus to Knowledge (Local 
  – NMR) checks pertaining to Headquarters 
  city. 
  � 
  +2 circumstance bonus to Knowledge (Local 
  – NMR) checks pertaining to Relmor Bay. 
  (Ranks 1 -3) 
   
  4 TU; 0 gp 
  Initial 
   
  4 TU; 0 gp 
  Annual* 
  *Initial enlistment does 
  not require the Annual 
  TU cost. 
  Soldiers for Legion I only
  Each character must pick a legion, militia or fleet 
  to belong to. Once picked, this unit can only be 
  changed at the beginning of the year (first time 
  unit). This transfer has a cost of 1 TU. Quitting the 
  military can only be done after 2 years real time 
  from the time the character joined have passed. If 
  the Kingdom of Nyrond goes to war, the character 
  may be ordered to forgo adventuring and help 
  defend the Kingdom. 
   
  If a character chooses to spend time training to 
  defend the country of Nyrond, the army, militia 
  or the navy is the place to be. The professional 
  soldier spends time with their unit training, and 
  every year participates in a drill involving several 
  military units near Rel Mord. 
  Requirements: 
  � 
  Must be a Nyrond citizen. 
  � 
  Loyalty Oath to the King and Kingdom of Nyrond 
  � 
  Str, Dex and Con each of 10 or better. 
  � 
  If the Kingdom goes to war, you will be ordered to 
  forgo adventuring and defend the Kingdom. 
  � 
  See meta-org document for additional 
  requirements 
  Equipment given to character* at joining: 
  o 
  Select one suit of either Chainmail, Chain Shirt, 
  Leather, or Hide Armor 
  o 
  Heavy Wooden Shield or Buckler 
  o 
  Long Sword, Short Sword, or Scimitar 
  o 
  Spear or Light Crossbow (with 20 bolts) 
  o 
  Dagger 
  o 
  Cloak with Militia, Legion or Fleet Heraldry 
  * All equipment is sized appropriately. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Army, Navy, and Militia 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -         0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  Tactical Soldier (MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -        10   TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  All benefits of the lower ranks and: 
  � 
  Free standard upkeep in the headquarters 
  city of any Nyrond legion or fleet (Rel Mord, 
  Midmeadow, Mithat, Nessermouth, Oldred, 
  or Womtham). A legion or fleet can always 
  find space for a visiting soldier or sailor. 
  Officers of any militia legion except Legion I that 
  are in their Headquarters city or patrol area gain 
  the following benefits 
  � 
  +1 additional circumstance bonus to Gather 
  Information checks (total +2). 
  � 
  +1 additional circumstance bonus to 
  Knowledge (Local - NMR) checks in their 
  Headquarters city (total +2). 
  � 
  +1 additional circumstance bonus to 
  Knowledge (Local - NMR) checks while in 
  their Patrol Areas (total +2). 
  Mid Level Officers gain: 
  � 
  A further +1 circumstance bonus to Survival 
  Checks. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond Army, 
  Navy, and 
  Militia – Mid-
  Level Officers 
  (Ranks 4 and 5) 
   
  0 TU; 0 gp 
  Initial 
   
  10 TU; 0 gp 
  Annual* 
  Soldiers for all Legions except Legion I 
  Each character must pick a legion, militia or fleet 
  to belong to. Once picked, this unit can only be 
  changed at the beginning of the year (first time 
  unit). This transfer has a cost of 1 TU. Quitting the 
  military can only be done after 2 years real time 
  from the time the character joined have passed. If 
  the Kingdom of Nyrond goes to war, the character 
  may be ordered to forgo adventuring and help 
  defend the Kingdom. 
   
  If a character chooses to spend time training to 
  defend the country of Nyrond, the army, militia 
  or the navy is the place to be. The professional 
  soldier spends time with their unit training, and 
  every year participates in a drill involving several 
  military units near Rel Mord. 
  Requirements: 
  � 
  All basic requirements as an Enlisted characters or 
  Junior Level Officers 
  � 
  Must be eligible for promotion to Mid Level 
  Officer per the Rank Requirements Table 
  � 
  Must be literate in Common 
  � 
  Oath of Loyalty (magical) to the King and 
  Kingdom of Nyrond 
  � 
  See Meta-org document for additional 
  requirements. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Army, Navy, and Militia 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Army, Navy, and Militia 
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond Army, 
  Navy, and 
  Militia – Mid-
  Level Officers 
  (Ranks 4 and 5) 
  A Nyrond Metaplay Organization 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -         0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  Tactical Soldier(MH) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -        10   TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Benefits 
  All benefits of the lower ranks and: 
  � 
  Free standard upkeep in the headquarters 
  city of any Nyrond legion or fleet (Rel Mord, 
  Midmeadow, Mithat, Nessermouth, Oldred, 
  or Womtham). A legion or fleet can always 
  find space for a visiting solider or sailor.  
  Officers of Legion I or in the navy that are in their 
  Headquarters city or on a naval vessel gain the 
  following benefits 
  � 
  +1 additional circumstance bonus to 
  Knowledge (Nature) checks (total +2). 
  � 
  +1 additional circumstance bonus to 
  Knowledge (Local - NMR) checks in their 
  Headquarters city (total +2). 
  � 
  +1 additional circumstance bonus to 
  Knowledge (Local - NMR) checks while on 
  Relmor bay (total +2). 
  Mid Level Officers gain: 
  � 
  A further +1 circumstance bonus to Survival 
  Checks. (OR) 
  � 
  Mid Level Officers of Legion I and the Navy 
  may instead take a further +1 circumstance 
  bonus to Swim checks due to their naval 
  support. 
   
  0 TU; 0 gp 
  Initial 
   
  10 TU; 0 gp 
  Annual* 
  Soldiers for Legion I only
  Requirements: 
  � 
  All basic requirements as an Enlisted characters or 
  Junior Level Officers 
  � 
  Must be eligible for promotion to Mid Level 
  Officer per the Rank Requirements Table 
  � 
  Must be literate in Common 
  � 
  Oath of Loyalty (magical) to the King and 
  Kingdom of Nyrond 
  � 
  See Meta-org document for additional 
  requirements. 
  Each character must pick a legion, militia or fleet 
  to belong to. Once picked, this unit can only be 
  changed at the beginning of the year (first time 
  unit). This transfer has a cost of 1 TU. Quitting the 
  military can only be done after 2 years real time 
  from the time the character joined have passed. If 
  the Kingdom of Nyrond goes to war, the character 
  may be ordered to forgo adventuring and help 
  defend the Kingdom. 
   
  If a character chooses to spend time training to 
  defend the country of Nyrond, the army, militia 
  or the navy is the place to be. The professional 
  soldier spends time with their unit training, and 
  every year participates in a drill involving several 
  military units near Rel Mord. 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -         0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  Marshal 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -        12   TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
  Benefits 
  All the benefits of Mid Level Officer plus 
  � 
  Free luxury upkeep in any Nyrond Regional 
  module. 
  � 
  +1 additional circumstance bonus to gather 
  information checks (total +3). 
  � 
  +1 additional circumstance bonus to 
  diplomacy (total +3). 
  � 
  Additional +1 circumstance Bonus to 
  Charisma based skill checks while in the 
  Kingdom of Nyrond. 
   
  Use the statistics below for these NPCs. 
  Human Ftr 5: HD 5d10+10; hp 42; Init +5; Spd 20 
  ft.;AC 21 (touch 11, flat-footed 20); Atk +10 melee 
  (1d10+5/19-20, masterwork bastard sword); +7 
  ranged (1d8+3/x3, masterwork mighty composite 
  longbow [Str+3]); AL N; SV Fort +6, Ref +2, Will +2; 
  Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8. 
  Skills and Feats: Climb +3, Jump +3, Profession 
  (Soldier) +5; Cleave, Exotic Weapon Proficiency 
  (bastard sword), Improved Initiative, Power Attack 
  (up to 5), Weapon Focus (bastard sword) Weapon 
  Specialization (bastard sword). 
  Possessions: masterwork bastard sword, 
  masterwork mighty composite longbow [Str +3], 20 
  arrows; full plate armor, heavy steel shield. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Nyrond Army, 
  Navy, and 
  Militia – Senior 
  Officer 
  ( Ranks 6+) 
   
  0 TU; 0 gp 
  Initial 
   
  12 TU; 0 gp 
  Annual* 
  Soldiers for all Legions 
  Each character must pick a legion, militia or fleet 
  to belong to. Once picked, this unit can only be 
  changed at the beginning of the year (first time 
  unit). This transfer has a cost of 1 TU. Quitting the 
  military can only be done after 2 years real time 
  from the time the character joined have passed. If 
  the Kingdom of Nyrond goes to war, the character 
  may be ordered to forgo adventuring and help 
  defend the Kingdom. 
   
  If a character chooses to spend time training to 
  defend the country of Nyrond, the army, militia 
  or the navy is the place to be. The professional 
  soldier spends time with their unit training, and 
  every year participates in a drill involving several 
  military units near Rel Mord. 
  Requirements: 
  All requirements for promotion to Mid-level officer plus 
  � 
  Must be eligible for promotion to Senior officer per 
  the Rank Requirements Table. 
  � 
  Calling out the Troops - While playing in a Nyrond 
  regional scenario located in an area where a legion or 
  fleet is headquartered may call upon his fellow 
  soldiers to aid him free of charge. The Senior Officer 
  must go to the barracks, where he can order several 
  soldiers (1d4+1 5th level fighters) who happen to be 
  off duty to accompany him or her into action. This 
  may only be used once per Nyrond regional scenario 
  and may not be used for trivial tasks. The Judge 
  adjudicates use of this ability, whether it can be used 
  or not, and how much experience calling help might 
  cost your group. You must inform the Judge before 
  play begins that you have this ability.  
  � 
  See meta-org document for additional requirements. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Nyrond Army, Navy, and Militia 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 500 gp  
  � 
  Annual 0 gp 
   
  -       500   GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  Natural Bond (CAd) 
   
  Prestige Class 
   
  � 
  Wild Mage (CAr) 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         6   TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  +1 Competence Bonus to the following skills 
  in the Celedon or Gamboge forests: 
  Knowledge (Geography), Knowledge 
  (Nature) and Survival. 
  � 
  +1 Competence Bonus to the following skills 
  when dealing with forest natives (not limited 
  to Celadon): Diplomacy, Gather Information, 
  & Sense Motive. 
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Brothers of the 
  Bronze 
   
  0 TU; 500 gp 
  Initial 
   
  6 TU; 0 gp 
  Annual 
  This group is a fellowship of woodsmen, rangers 
  and druids who seek to maintain the health of the 
  threatened woodlands of Nyrond – specifically, 
  the Celadon and Gamboge Forests. They also seek 
  to ally with the good-aligned folk of the Adri 
  forest. Their goals are to stop Nyrondian pillaging 
  of the Celadon, and to open a land corridor 
  between eastern Nyrond and the westernmost 
  reaches of the Adri. 
   
  Each member of the Brotherhood receives a 
  special medallion, which signifies that they are 
  members. This medallion is made of bronzewood 
  and is how the order got its name. 
  Requirements: 
  � 
  Classes in one of the following: Barbarian, Cleric 
  (nature deity), Druid, Ranger, or Scout 
  � 
  Alignment: Any Good. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Brothers of the Bronze 
  A Nyrond Metaplay Organization 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 100 gp  
  � 
  Annual 0 gp 
   
  - 0 or 100 GP 
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  See Benefits 
  Feat Access 
   
  � 
  Natural Bond (CAv) 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 2 
  Initial TU Cost 
  -         4   TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  +1 Circumstance Bonus to the following 
  skills when dealing with forest residents: 
  Diplomacy, Gather Information, & Sense 
  Motive. 
  � 
  +1 circumstance bonus to the following Skills 
  in any Forest: Hide, Spot, Listen, Move 
  Silently, and Survival. 
   
  Mundane Item Access 
  � 
  Close fighting Blade (RW) 
  � 
  Elvencraft bow (RW) 
  � 
  Wildwood (any) (RW) 
  � 
  Forestwarden Shroud (RW) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Gamboge and 
  Flinty Hill 
  Foresters 
   
  2 TU; 100 gp 
  Initial 
   
  4 TU; 0 gp 
  Annual 
  The ancient, dense Gamboge Forest lies between the 
  states of Nyrond and the Pale, though neither claims it.  
  Thousands of humans, gnomes, and sylvan and high 
  elves live here among the trees. Despite the many tiny 
  settlements tucked amongst the trees, the Gamboge is 
  still a wild forest, populated with many dangerous 
  creatures. By necessity, the folk of the Gamboge have 
  learned to move quietly, hide quickly, and watch 
  patiently. They are a hardy, independent breed, slow to 
  trust but fiercely loyal to their friends. 
   
  The Dwarves, Gnomes and Humans of the Flinty Hills 
  have guarded these lands they have called home.   
  Creatures from the Rakers have necessitated a need to 
  train for battle and wilderness survival.  Among the 
  typical populace of warriors and woodsman an elite 
  group has emerged.  These men and women have 
  fostered an alliance with the Gamboge Foresters to 
  strengthen the borders and expanded resources. 
  Requirements: 
  � 
  Must name the Gamboge Forest or Flinty Hills as 
  the characters primary residence. 
  � 
  4 ranks each in any two of the following skills: 
  Handle Animal, Hide, Spot, Knowledge 
  (Geography), Knowledge (Local), or Knowledge 
  (Nature). 
  � 
  At least 6 ranks in Survival. 
  � 
  Proficiency with a bow (Druids are assumed to 
  have substituted Spear for this requirement). 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
  Gamboge and Flinty Hill Foresters 
  A Nyrond Metaplay Organization 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -           0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +2 Circumstance bonus to 
  Survival and Handle Animal 
  while in a marsh or forest 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 4 
  Initial TU Cost 
  -         2   TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Immunity from the insects of the Gnatmarsh 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Circle Wardens 
  of the Broken 
  Ring – Initiates 
   
  0 or 4* TU; 0 gp 
  Initial 
   
  2 TU; 0 gp 
  Annual 
  There was once a Ring that spanned the world. It was a 
  wild ring, a ring of power. A ring made up of nine 
  circles: Desert, Forest, Hill, Marsh, Mountain, Plain, Sea, 
  Sky, and Underground. These were the nine, and they 
  formed the ring, and the ring bound every tree, every 
  animal, every rock, every cloud, and every being into 
  one perfect whole. But then came the time of sundering, 
  and the ring was broken. Axe was put to tree, and it was 
  called lumber. Plow was put to earth, and it was called 
  crop. Pick was put to rock, and it was called mine. 
  Beings broke the ring, with tools they had made for their 
  own hands from the gifts of the ring, and it was called 
  civilization. A million, million years of oneness has 
  ended, and the circles, the nine now split apart, grow 
  smaller and smaller, unable to withstand the axe and the 
  plow and the pick, as the hand of destruction moves 
  over the world. This ancient story is the foundation of 
  the Circle Wardens of the Broken Ring, a collection of 
  sentient beings with strong ties to the wild. 
  Requirements: 
  � 
  Race: Any 
  � 
  Alignment: Any non-Lawful 
  � 
  One rank each in three of the following: Handle 
  Animal, Hide, Knowledge (Nature), Profession 
  (Herbalist), Spot, or Swim. 
  � 
  At least 3 ranks in Survival 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  Has Joined 
  Circle Wardens of the Broken Ring 
  A Nyrond Metaplay Organization 
  *Test of faith: Since the Circle Wardens of the Broken 
  Ring do not recruit members, a character must have spent 
  at least 4 TUs in the Gnatmarsh. This can either be 
  documented scenario time, or a character may spend 4 
  TUs as a “cost” to join. A stay of this length will attract the 
  attention of the Circle Wardens, and they will begin 
  watching. If the object of this scrutiny shows due 
  reverence for nature, only then will he or she will be 
  approached to join. A mini-mission may also be used to 
  join if a convention offers one involving the marsh. 
  Event: ________________ Date: _________ 
  DM: _______________________________ 
  Signature
  RPGA # 
  Org Notes: 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Home Region____________ 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Org Notes: 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -           0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 additional circumstance 
  bonus to Survival while in a 
  marsh or Forest (total +2) 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 
  Initial TU Cost 
  -         8   TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Retains benefits of the Initiates. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Circle Wardens 
  of the Broken 
  Ring – Circle 
  Wardens 
   
  0 TU; 0 gp 
  Initial 
   
  8 TU; 0 gp 
  Annual 
  There was once a Ring that spanned the world. It was a 
  wild ring, a ring of power. A ring made up of nine 
  circles: Desert, Forest, Hill, Marsh, Mountain, Plain, Sea, 
  Sky, and Underground. These were the nine, and they 
  formed the ring, and the ring bound every tree, every 
  animal, every rock, every cloud, and every being into 
  one perfect whole. But then came the time of sundering, 
  and the ring was broken. Axe was put to tree, and it was 
  called lumber. Plow was put to earth, and it was called 
  crop. Pick was put to rock, and it was called mine. 
  Beings broke the ring, with tools they had made for their 
  own hands from the gifts of the ring, and it was called 
  civilization. A million, million years of oneness has 
  ended, and the circles, the nine now split apart, grow 
  smaller and smaller, unable to withstand the axe and the 
  plow and the pick, as the hand of destruction moves 
  over the world. This ancient story is the foundation of 
  the Circle Wardens of the Broken Ring, a collection of 
  sentient beings with strong ties to the wild. 
  Requirements: 
  � 
  Must have met another Circle Warden or Inner 
  Circle member as an Initiate and been 
  recommended (have other player sign on AR 
  sheet). 
  � 
  Circle Wardens must also try to restore the broken 
  ring. Each year, they must search out and explore 
  other unspoiled Circles and consecrate them with 
  a Standing Stone Ring, or return spoiled Circles to 
  a natural state, e.g. convert 10 acres of farm land to 
  untilled soil again, bury a mine, collapse a 
  building, replant an acre of forest, sink a ship, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Has Joined 
  Event: ________________ Date: _________ 
  Home Region____________ 
  Circle Wardens of the Broken Ring 
  DM: _______________________________ 
  A Nyrond Metaplay Organization 
  Signature
  RPGA # 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Org Notes: 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 0 gp  
  � 
  Annual 0 gp 
   
  -           0     GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 additional circumstance 
  bonus to Survival while in a 
  marsh or Forest (total +3) 
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  6 
  Initial TU Cost 
  -         8   TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  Retains benefits of the Initiates and Circle 
  Wardens. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Circle Wardens 
  of the Broken 
  Ring – 
  Redeemers of 
  the Ring 
   
  6 TU; 0 gp 
  Initial 
   
  8 TU; 0 gp 
  Annual 
  Redeemers of the Ring represent the 3 most 
  notable, most active druids in the Circle of 
  Marsh. They actively seek to expand the 
  influence of the marsh, and even more 
  importantly to redeem the other 8 circles. 
   
  Requirements: 
  � 
  Membership is limited to a single council of 3 
  members. Members must be invited by an 
  existing member, and then only if room 
  exists. Note: as such it is important that each 
  member know the others email addresses, 
  and if the character dies, or decides not to 
  continue, must notify the others on the 
  council. 
  Requirements (con’t): 
  � 
  Redeemers of the Ring must have spent a year as a 
  Circle Warden. In addition to those costs already 
  paid by Circle Initiates and Circle Wardens, Inner 
  Circle Members must spend an additional 6 TUs 
  upon being promoted to an Inner Circle member. 
  � 
  As with Circle Wardens, Redeemers of the Ring 
  must also try to restore the broken ring. Each year, 
  they must search out and explore other unspoiled 
  Circles and consecrate them with a Standing Stone 
  Ring, or return spoiled Circles to a natural state, 
  e.g. convert 10 acres of farm land to untilled soil 
  again, bury a mine, collapse a building, replant an 
  acre of forest, sink a ship, etc. 
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Has Joined 
  Event: ________________ Date: _________ 
  Home Region____________ 
  Circle Wardens of the Broken Ring 
  DM: _______________________________ 
  A Nyrond Metaplay Organization 
  Signature
  RPGA # 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Org Notes: 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 50 gp  
  � 
  Annual 50 gp 
   
  -   50 or 100 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Diplomacy and Gather 
  Information checks in home 
  province. 
   
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 1 
  Initial TU Cost 
  -         1 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  10% discount to purchase standard PHB 
  items as outlined in the LGCS. 
  � 
  5% discount in home province to purchase 
  masterwork items from Tables 7-5 and 7-6 in 
  the PHB. 
  � 
  A ‘free round” of the best ale in the local 
  tavern of the character’s home province. 
   
  Mundane Item Access 
  � 
  Animal Trainers Kit (CAd) 
  � 
  Frenzywater (A&E) 
  � 
  Riding Saddle, Masterwork (CAd) 
  � 
  Springwall (A&E) 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Guild Hall 
  Supporter 
   
  1 TU; 50 gp 
  Initial 
   
  1 TU; 50 gp 
  Annual 
  Circle Home Province: 
  County of 
  Brackenmoor 
  County of Eventide 
  County of Mowbrenn 
  Duchy of Almor 
  Duchy of Korenflass 
  Duchy of Oberend 
  Duchy of Womtham 
  Duchy of Woodwych 
  Wodverge Province 
  The artisan is a valued position in cities, towns, 
  and villages. The skills of artisans cover the entire 
  spectrum of crafted goods. Artisans and Master 
  Artisans are junior members of the Guild Hall 
  who live and work in the borough. These 
  individuals range from bookbinders, fishmongers, 
  black smithy, tailors, carpenters, inn holders, 
  bricklayers, peddlers, and tanners.  The 
  opportunity to join a guild is lost to many 
  common folk who cannot afford the tools or the 
  lost wages during training to begin a new craft. 
  The position of Guild Hall Supporter is 
  extraordinary to the usual guild membership. 
  A Guild Hall Supporter contributes monies to the 
  general fund of the guild. For the Support’s 
  contributions the guild provides honorary 
  membership and access to specialty items. 
  Regular meetings occur within the Guild Halls. On 
  appointed festivals there is much eating, drinking and 
  merriment. In the borough near Arnford a common 
  saying has become, "feast and refresh with roasts, pies, 
  and good ale." 
  Requirements: 
  � 
  Must designate Nyrond as Home Region 
  � 
  At least 1 rank in Craft (any), Appraise or 
  Profession (any, non-military). 
  � 
  Resides or hails from the same county of the Guild 
  Hall. 
  � 
  Choose a home province. 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Has Joined 
  Event: ________________ Date: _________ 
  Home Region____________ 
  Merchant Guild – Guild Hall Supporter 
  DM: _______________________________ 
  A Nyrond Metaplay Organization 
  Signature
  RPGA # 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
   
  Org Notes: 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 50 gp  
  � 
  Annual 50 gp per Share  
  (max 10 shares) 
  Shares Purchased: __________ 
  -   
  GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Diplomacy checks in home 
  province. 
  Feat Access 
  � 
  None 
  Prestige Class 
  � 
  None 
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 1 
  Initial TU Cost 
  -         1 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  10% discount to purchase standard PHB 
  items as outlined in the LGCS. 
  � 
  A ‘free round” of the best ale in the local 
  tavern of the character’s home province 
  � 
  Opportunity to receive a return of 
  investment on shares purchased. (These 
  opportunities are presented on specific ARs 
  as Access.) 
   
  Special 
  � 
  597 CY was a prosperous year for your 
  guildhall. All shares purchased on your 597 
  CY cert returned a profit. You may sell each 
  share for 60 gp.  Record the sale on this 
  certificate (optional). 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Merchant 
  Guarantor 
   
  1 TU; 50 gp 
  Initial 
   
  1 TU; varies gp 
  Annual  
  Circle Home Province: 
  County of 
  Brackenmoor 
  County of Eventide 
  County of Mowbrenn 
  Duchy of Almor 
  Duchy of Korenflass 
  Duchy of Oberend 
  Duchy of Womtham 
  Duchy of Woodwych 
  Wodverge Province
  A by-law in the Guildship of Authority allows for 
  third-party investment. Individuals and 
  organizations can buy shares into merchant 
  endeavors for the chance of a small return. These 
  external funds are used by the Guild to buy and 
  maintain inventory, carts, horses, and supplies. 
  The Guild Hall takes an accounting of the 
  venture. Any profit is distributed first to the 
  merchant and employees then the Guild Hall. 
  Owners of shares receive funds by the Guild Hall 
  on a quarterly basis based on the total return of all 
  trade conducted. 
  Requirements: 
  � 
  Must designate Nyrond as Home Region 
  � 
  At least 1 rank in Appraise or Profession (any, 
  non-military). 
  � 
  Resides or hails from the same county of the Guild 
  Hall. 
  � 
  Choose a home province. 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Has Joined 
  Event: ________________ Date: _________ 
  Home Region____________ 
  Merchant Guild – Merchant Guarantor 
  DM: _______________________________ 
  A Nyrond Metaplay Organization 
  Signature
  RPGA # 
  Shares Sold: 
   
  � 
  You have profited in your 
  597 CY investment. Each 
  share may be sold for 60 gp. 
   
   
  This AR does not 
  count toward 
  determining  
  +   
  GP
  Access: Adventure. 
  
   
  Org Notes: 
   
  GP
  Starting GP 
  Membership Cost 
   
  � 
  Initial 100 gp  
  � 
  Annual 200 gp 
  -  200 or 300 GP
  GP Spent 
   
  GP
  Subtotal
   
   
   
  GP
  FINAL GP TOTAL
  Skill Bonus 
   
  � 
  +1 circumstance bonus to 
  Craft checks when working 
  in home province. 
   
  Feat Access 
   
  � 
  None 
   
  Prestige Class 
   
  � 
  None 
   
  CURRENT  XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0 or 1 
  Initial TU Cost 
  -         1 
  TU 
  Annual TU Costs 
  TU REMAINING 
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Nyrond) 
   
  Benefits 
  � 
  10% discount to purchase standard PHB 
  items as outlined in the LGCS. 
  � 
  10% discount on the material cost to create 
  masterwork versions for items listed in PHB 
  Tables 7-5 and 7-6, and DMG Table 7-17. 
  (The access and availability of the equipment 
  to create items follows the limitations of the 
  town size. Reference Table 6-2 in the LGCS. 
  Items created must follow the same rules as 
  outlined in the LGCS.) 
  � 
  A ‘free round” of the best ale in the local 
  tavern of the character’s home province. 
  � 
  Free upkeep in the character’s specified 
  home province. (This does not include 
  upkeep costs beyond the standard TU cost of 
  the adventure.) 
  � 
  Access to labs and equipment for the 
  creation and repair of items as per the Item 
  Creation Feats. 
  Meta Play Record# 
  598 CY
  O r g a n i z a t i o n  
   
  L E V E L  O F  
  O r g a n i z a t i o n  
  Initial & Annual 
  Costs 
  Guild Surety 
   
  1 TU; 100 gp 
  Initial 
   
  1 TU; 200 gp 
  Annual  
  Circle Home Province: 
  County of 
  Brackenmoor 
  County of Eventide 
  County of Mowbrenn 
  Duchy of Almor 
  Duchy of Korenflass 
  Duchy of Oberend 
  Duchy of Womtham 
  Duchy of Woodwych 
  Wodverge Province 
  An individual providing the surety has the same 
  responsibility as members for the fulfillment of 
  obligations to the Guild; good conduct, the 
  production of good work, and honest dealings. 
  The surety provides direct assistance for the 
  payment of dues and incurred expenses of its 
  members. The surety must take the same oath of 
  fealty to the guild promising to observe its laws 
  and uphold its privileges. For this assistance the 
  Guild grants the surety the access to artisan tools 
  and equipment. 
  Requirements: 
  � 
  Must designate Nyrond as Home Region 
  � 
  At least 4 ranks each in two of the following skills: 
  Craft (any), Appraise or Profession (any, non-
  military). 
  � 
  At least 2 ranks in Diplomacy. 
  � 
  Any Item Creation Feat.  
  � 
  Resides or hails from the same county of the Guild 
  Hall. 
  � 
  Choose a home province. 
   
  This Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  � 
  First Joined AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  Promoted 
  AR # ___ 
  � 
  _________ AR # ___ 
  � 
  Left 
  AR # ___ 
  � 
  Banned  
  AR # ___ 
  _______________________
  _______________________
  _______________________ 
  Has Joined 
  Event: ________________ Date: _________ 
  Home Region____________ 
  Merchant Guild – Guild Surety 
  DM: _______________________________ 
  A Nyrond Metaplay Organization 
  Signature
  RPGA # 
   
   
  This AR does not 
  count toward 
  determining  
  Access: Adventure. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Nyrond/598 Meta-Org Certs.pdf