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  Treasures of NeoExodus:
  Emissarite’s Gladius
  The Phoenix Guard is the military arm of the Cult of the 
  Emissary, a zealous offshoot of the Sanguine Covenant. 
  Their most devout members are often awarded gifts 
  for their service and dedication: magical blades that 
  sap an opponent’s mettle to increase the wielder’s 
  might. They are often found in the hands of Phoenix 
  Guard officers as they lead their forces against those 
  that would oppose the will of the Emissary.
  HISTORY
  The Rylosian Hermitage sat upon a secluded hillside 
  some 50 miles north of the Abaddon River basin, 
  on the edge of a small lake. The hermitage was 
  supposedly in Janus Horde territory, but national 
  borders were often fluid and the folk dwelling there 
  were not concerned with matters of land rights. 
  Contemplation and communion with nature were 
  important, not the futile struggles of human powers. 
  The building was a fortress, with solid stone walls 
  and only one viable approach. Nothing of real 
  value was kept within, and travelers that announced 
  themselves—no matter whose banner they flew—
  were given shelter and hospitality within. Even so, 
  strife eventually found its way to the gates and those 
  gathered within could not ignore its bloody call.
  Early one morning, in the late summer of 90 AU, 
  the hermitage was attacked. The enemy had taken 
  a band of hunters, who were returning with game 
  to replenish the larders. Using the hunters’ stolen 
  outfits, the advance scouts disguised themselves 
  to gain admittance. Once inside, they secured the 
  gatehouse and opened the portals to the enemy. 
  Their troops took the courtyard before the alarm 
  was raised by a scullery lad, on his way to the 
  kitchens to help prepare breakfast. The banners 
  borne by their infantry left no question of their 
  identity: a fiery bird, above a banner reading “Eternal 
  Rebirth,” the crest of the Phoenix Guard.
  The hermitage was not taken easily. Among the 
  anchorites that sought seclusion there, many 
  were strong and well-adapted to a hard life in the 
  wilderness. Hunters, trappers, mountain men—they 
  were quick to respond to the danger and each was 
  handy with a bow, spear, or blade. However, they were a 
  collection of individuals; the foe was a well-trained unit of 
  fighting men, organized and prepared. The Phoenix Guard 
  fought their way through the 
  Rylosian resistance, which 
  steadily strengthened. Druids 
  of Rylos shape-shifted for 
  TREASURES OF NEOEXODUS:
  EMISSARITE’S GLADIUS
  battle: A pair of great hunting cats, a stolid bear, a 
  black wolf, and a sharp-taloned eagle joined the fight, 
  but were likewise struck down despite the blood 
  they spilled. The last knot of resistance was met at 
  the chapel.
  Crucius, devout servant of Rylos, challenged the 
  enemy’s leader in single combat. She accepted. 
  Drawing her blade, a magnificent sword gifted 
  to the most loyal of the troops, she met him in 
  the middle of the chapel’s aisle. Crucius seemed 
  the superior warrior, his martial skills backed 
  by divine magic. When wounds began to bother 
  him, he would heal them with a spell and fight 
  on; the soldier had to simply endure the strikes 
  laid upon her by Crucius. Each time the Phoenix 
  Guard commander struck true, though, Crucius 
  faltered. She even seemed to gain more and more 
  power as the fight went on. The priest began to 
  look bewildered. His prayers, calling upon Rylos 
  for aid, stumbled upon his lips; the words suddenly 
  forgotten, the magic dying before it could take 
  form. Crucius was forced back against the altar 
  by the commander’s sword, her arm seemingly 
  more powerful now than when she was fresh at 
  the battle’s beginning. Finally, a thrust to the 
  abdomen took the last of the fight from the priest, 
  as his eyes rolled up in his head and he collapsed 
  unconscious. Without ceremony, the commander 
  laid Crucius’ body out upon the altar and 
  opened his throat, desecrating the altar. With 
  the priest’s death, the resistance was ended 
  and the remaining Rylosians surrendered. The 
  commander declared the place to be a heretical 
  affront to the Sanguine Lord. In this declaration 
  she was correct; the chapel was not dedicated to 
  Rylos the Venerate, but Rylos the God, Lord of 
  Beasts and patron of hunters. This dedication 
  explained the remote location of the hermitage and 
  why its attendants preferred their privacy.
  All those remaining were offered a choice: 
  renounce their heresy and accept the Sanguine 
  Lord as the one true God, and his Emissary as 
  the only path to salvation, or join in the fate their 
  pagan priest. Most were stoic, choosing heresy and death 
  over salvation. Their bodies joined Crucius and became 
  ash when the place was set aflame in the Phoenix Guard’s 
  departure. A few, including 
  myself, were saved that 
  day and live on to serve 
  the Emissary, cleansing 
  3.5 SYSTEM COMPATIBLE
  LPJ9429
  
  Page 2
  Treasures of NeoExodus:
  Emissarite’s Gladius
  2
  the land and bringing the people to righteousness. I see 
  now that what I originally grasped out of fear of death is 
  what I now hold out of faith and devotion. All heresy must 
  be rended asunder so that the true faith may persevere. 
  All hail the Sanguine Lord and his Emissary! All hail the 
  Phoenix Guard!
  —The testimony of Tomas Calibri, initiate of the Emissary, 
  and lost son of the Sanguine Lord returned to the path.
  DESCRIPTION AND CONSTRUCTION
  An Emissarite’s Gladius is a broad blade some two feet 
  in length, forged of dark steel. The beveled groove along 
  the blade’s length sports two holes: one that resembles 
  a stylized heart and the other a spear or javelin. The hilt 
  bears a grip of wood, tightly wrapped in braided leather.
  Aura moderate necromancy; CL 7th
  Slot none; Price 25,320 gp; Weight 4 lbs.
  DESCRIPTION
  This +2 heartseeker gladius saps the will of 
  opponents to feed the strength of its wielder. 
  On a successful critical hit, the blade inflicts 2 
  points of Wisdom damage on the target. It then 
  imparts a +1 enhancement bonus to the wielder’s 
  Strength for 1 minute. Enhancement bonuses from 
  the Emissarite’s Gladius stack with one another, and 
  each critical hit resets the duration. For example, 
  on the first round of combat the wielder scores 
  a critical hit and gains +1 to Strength; on the 
  following round, she scores another critical hit and 
  the enhancement bonus increases to +2, lasting 1 
  minute from that round.
  CONSTRUCTION
  Craft Magic Arms and Armor, bestow curse, bull’s 
  strength, death knell; Cost 12,820 gp
  AVAILABLE NOW AT RPGNOW.COM, DRIVETHRURPG.COM AND PAIZO.COM
  3.5 SYSTEM COMPATIBLE
  LPJ9516
  folding circle
  enemies of Neoexodus:
  first ones
  e ne mie s  o f  Ne o e xo du s :
  3.5 SYSTEM COMPATIBLE
  LPJ9506
  3.5 SYSTEM COMPATIBLE
  LPJ9484
  3.5 SYSTEM COMPATIBLE
  LPJXX22
  world of Exodus
  Neoexodus Chronicles:
  THE WORLD OF EXODUS NEEDS HEROES...
  
  EMISSARITE’S GLADIUS
  WEAPON CARDS
  Aura moderate necromancy; CL 7th
  Slot none; Price 25,320 gp; Weight 4 lbs.
  DESCRIPTION
  This +2 heartseeker gladius saps the will 
  of opponents to feed the strength of its 
  wielder.  On a successful critical hit, the blade 
  inflicts 2 points of Wisdom damage on the 
  target. It then imparts a +1 enhancement 
  bonus to the wielder’s Strength for 1 minute. 
  Enhancement bonuses from the Emissarite’s 
  Gladius stack with one another, and each 
  critical hit resets the duration. For example, 
  on the first round of combat the wielder 
  scores a critical hit and gains +1 to Strength; 
  on the following round, she scores another 
  critical hit and the enhancement bonus 
  increases to +2, lasting 1 minute from that 
  round.
  CONSTRUCTION
  Craft Magic Arms and Armor, bestow curse, 
  bull’s strength, death knell; Cost 12,820 gp
  Item Description
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  Notes: ____________________________
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  Item Code ________________________
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  EMISSARITE’S GLADIUS
  
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, 
  Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on 
  material by E. Gary Gygax and Dave Arneson.
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  Treasures of NeoExodus: Emissarite’s Gladius Copyright 2013, Louis Porter 
  Jr. Design, Inc.
  OPEN GAME LICENSE Version 1.0a 
  Written By Jeff Lee
  Editing: Joshua Yearsley
  Artwork by  Sergey Koziakov
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