TEXT: The Appendix M Blog’s
  Monster Extractor II: THE UN-DEAD
  	
  for	The	Dungeon	Crawl	Classics	Role	Playing	Game
  This	generator	is	designed	to	help	jump-start	your	brain	when	you	become	weary	of	
  the garden-variety un-dead out there already staggering through the world, but can’t 
  dig	up	anything	from	the	mist-covered	loam	of	your	creative	centers.	Running	through	
  the charts will give you a set of stats and some ‘bare bones’. Then you’ll need to look 
  at everything you’ve rolled and ‘electrify’ this thing into life (so to speak) — but you 
  may	well	start	to	have	strong	ideas	along	the	way,	and	that	is	exactly	the	point	of	the	
  Extractor: to help you find fun ideas when your skull-candy falters.
  HOW TO START • The expected number of Player Characters (#PCs) in the group 
  your	monster	opposes	is	used	as	a	baseline	to	generate	some	stats	•	If	you	already	
  have an idea for some aspect of your monster, don’t bother to roll that part • If an 
  idea for the creature strikes you along the way, allow that idea to influence remaining 
  results • Don’t re-roll anything during the process; instead, tinker at the end • Don’t 
  read the charts all the way across; make a roll for each header.
  ARMOR CLASS = 10+(#PCs) 
   
  INITIATIVE	=	+1d14–5
  HD TYPE	=	Double	the	number	of	PCs	and	use	the	die	type	nearest	to	that	number.
  QUANTITY OF HD = Highest Level among the Player Characters (PCL).
  TIME SINCE FINAL BREATH: (1d30 -1) x (1d100) years; 0 years = 1d12–1	months.
  ALIGNMENT:		Roll 1d20: 1-9 Chaotic • 10-14 Neutral • 15-20 Lawful
  1d7+	
  	
  ACTION 
  # of 
  ATTACK 
  INTELLIGENCE
  #PCs	
  MOVE 
  DICE 
  ATACKS  
  BONUS 
  IN DEATH	
  1-4 
  20 
  1d20 
  1 
  PCL–2 
  Animal
  5-7 
  30 
  1d20+1d16 
  1-2 
  PCL 
  Low
  8-10 
  40 
  2d20 
  2 
  PCL+1 
  Human Average
  11-13 
  50 
  2d20+1d16 
  2-3 
  PCL+1d3 
  Above Average
  14+ 
  60 
  3d20 
  3 
  PCL+1d5 
  Super-Genius
  TYPES OF ATTACKS	
  Roll 1d10 for each Attack from above:	
  1			Withering — 1d3 to 1d6 damage per hit from 1 pre-determined random Ability.
  2   Amnesia / Confusion — Roll under Luck each round to act, for 1d(#PCs) rounds.
  3   Immobilization — Target is motionless for 1d(#PCs) rounds.
  4			Standard Weapon — Randomly determined(?); is significant from former life.
  5			Possession — Creature operates PC — while PC operates Creature(?).
  6   Aging — 1d(#PCs) years — a Crit = 1d30 years — years lost do not “heal”.
  7			Commute Own Wounds — Share dying wounds for 1d4 to 1d10 damage.
  8			Fists & Feet — 1d4 to 1d10 damage; may also exist alongside other attack types.
  9			Ectoplasm — All target’s rolls drop on Dice Chain (per hit	?), until de-slimed.
  10	Vitality Theft — 1d(PCL or #PCs) of damage, which is added to creature’s hp total.
  If	the	same	result	comes	up	more	than	once,	creature	can	affect	that	many	adjacent	
  targets with a single attack. Check for each attack: on a 3-in-5 the creature can 
  use that attack against targets 1d8x5’ away. Freely combine attack types as seems 
  interesting, e.g., Punch or Kick attack that also inflicts Ectoplasm	and	its	effects.
  SAVES: 9-in-10 Un-dead are immune to anything that strikes via a Fort Save.
   
  7-in-10 are immune to anything that strikes via a Will Save.
   
  Roll 1d8+#PCs and enter that for all remaining Save types.
  — AS THEY LIVED AND BREATHED
  Roll 1d20 to discover what this thing was most significantly before death.
  1-6 Gong Farmer, etc. 
  11  Performer 
  16  Judge
  7    King 
  12  Prisoner 
  17  Doctor
  8    Nobility 
  13  Slave 
  18  Psychopath
  9    Wizard 
  14  Outcast 
  19  Monster
  10  General/Solider 
  15  Pirate Captain 
  20  Roll Twice
  POWERS TO AVOID DESTRUCTION  Roll 1d12
  #PCs –1d3 Types • OR • 1d8 –1d4 Types
  1  Intangibility (to hit: Ref DC = to AC)
  2  Flesh Matters Not (All atks do 1 damage)
  3  Same Alignment = no effect
  4  Frighteningly Fast	(un-dead Ref DC 15 = miss)
  5  Resumes Death State (Regeneration)
  6  Throws New Wounds Back At Attacker
  7  Bend Attacker’s Will (to hit: Will DC 15)
  8  Near-Invisibility (-1d when attacking)
  9  Different Alignment = no effect
  10  +1d6 to Armor Class & Reflex Saves
  11  0 hp = Banishment for 1d30 days
  12  HD are 2 steps up Chain & maximum hp
  OBSESSIVE GOAL  
  Roll 1d16
  1  Burn Down/Bring Down A House
  2  Kill Own Killer
  3  Destroy All Life
  4  See Familial Remains Consecrated
  5  Held By Outside Power
  6  Protect Specific Location/Item
  7  Reconcile with Former Foe
  8  Share a Secret From Their Lifetime
  9		Return	to	Life
  10  Prepare the Way for Being of Power
  11-13  Follow/Haunt PC(s)
  14-16  No goal; can only be destroyed
  Assisting the Un-dead in resolving their 
  obsession may allow them to rest and cease 
  their un-dead existence.
  VISAGE	 	
  	
  Roll 1d6
  1  Decayed 
  4  Skinless
  2  Bloodless 
  5  Skeletal
  3  Swollen 
  6  Normal (whatever that is)
  POST-ROLLING TINKERING:
  • Nothing this size could ever address 
  all potential possibilities. Adjust results as 
  needed	to	be	useful/memorable.
  • Don’t necessarily strengthen a weakness 
  — add more strength elsewhere instead.
  • If the monster seems too weak to be a 
  threat, give it supporting mooks.
  • This Extractor isn’t well suited to threaten 
  high-Level	PCs.	You	may	need	to	strengthen	
  these	un-dead	creatures	for	high-level	play.
  © 2016 Inner Ham
  This	product	is	
  compatible	with	
  the	Dungeon	Crawl	
  Classics	Role	Playing	
  Game.	This	product	
  is	based	on	the	
  Dungeon	Crawl	
  Classics	Role	Playing	
  Game,	published	by	
  Goodman Games. All rights reserved. For additional 
  information,	visit	www.goodman-games.com	or	contact	
  info@goodman-games.com
  
  NAME:__________________________________
  Time Dead:________ Visage:________________
  Occupation in Life:_________________________
  Attacks
   ______________ +____ (__________________)
   ______________ +____ (__________________)
   ______________ +____ (__________________)
  AC _____  HD ______  hp ___  Act ___________
  Init _____  MV ______ INT _________________
  Fort +___     Ref +___     Will +___     AL ____
  Special Abilities & Notes _______________________
  ________________________________________
  __________________________
  __________________________
  __________________________
  __________________________
  sketch
  NAME:__________________________________
  Time Dead:________ Visage:________________
  Occupation in Life:_________________________
  Attacks
   ______________ +____ (__________________)
   ______________ +____ (__________________)
   ______________ +____ (__________________)
  AC _____  HD ______  hp ___  Act ___________
  Init _____  MV ______ INT _________________
  Fort +___     Ref +___     Will +___     AL ____
  Special Abilities & Notes _______________________
  ________________________________________
  __________________________
  __________________________
  __________________________
  __________________________
  sketch
  NAME:__________________________________
  Time Dead:________ Visage:________________
  Occupation in Life:_________________________
  Attacks
   ______________ +____ (__________________)
   ______________ +____ (__________________)
   ______________ +____ (__________________)
  AC _____  HD ______  hp ___  Act ___________
  Init _____  MV ______ INT _________________
  Fort +___     Ref +___     Will +___     AL ____
  Special Abilities & Notes _______________________
  ________________________________________
  __________________________
  __________________________
  __________________________
  __________________________
  sketch
  sketch
  Monster Extractor II: The Un-Dead • Monster Sheets from Inner Ham
  NAME:__________________________________
  Time Dead:________ Visage:________________
  Occupation in Life:_________________________
  Attacks
   ______________ +____ (__________________)
   ______________ +____ (__________________)
   ______________ +____ (__________________)
  AC _____  HD ______  hp ___  Act ___________
  Init _____  MV ______ INT _________________
  Fort +___     Ref +___     Will +___     AL ____
  Special Abilities & Notes _______________________
  ________________________________________
  __________________________
  __________________________
  __________________________
  __________________________
  
SOURCE: textdata/thevault/Dungeon Crawl Classics RPG (osr)/Supplements/DCC - Monster Extractor II - THE UN-DEAD.pdf