TEXT: © 2016 Pinnacle Entertainment Group. Savage Worlds, Deadlands, and 
  all related original characters, marks and logos are trademarks of Pinnacle 
  Entertainment Group. All rights reserved.
  THE STORY SO FAR
  Doctor Edmund Rickabaugh was a scientist in 
  Smith & Robards’s Research & Development division 
  from 1871–1877 (precisely six years, six months, and 
  six days). He was responsible for several enduring 
  designs. Over his term of service, however, Dr. 
  Rickabaugh’s brilliance caught up with him in the 
  form of several persistent dementias. When his designs 
  began to turn continuously to the spirits of the dead, 
  despite reprimands by his managers, Rickabaugh was 
  deemed “insubordinate” and dismissed. He was also 
  blacklisted; he could never again work for Smith & 
  Robards or order merchandise from the catalog.
  Disgraced and exiled from the City o’ Gloom, Dr. 
  Rickabaugh traveled across the border into Idaho 
  and set up shop near the tiny Mormon settlement 
  of Preston. He became interested in the site where 
  the Bear River Massacre took place in January, 1863. 
  Over time, he became convinced that altering gravitic 
  conditions in the area would allow him to view and 
  communicate with the restless dead. Without access to 
  necessary parts or ghost rock, he was forced to turn 
  to Smith & Robards—using a pseudonym, of course.
  Meanwhile, Preston’s Mormon residents are just 
  now undertaking an orderly survey of the town in 
  order to lay out lots and streets. And wouldn’t you 
  just know it? That process has drawn other interested 
  parties to the scene: Iron Dragon and Wasatch survey 
  teams looking to lock up any railroad right-of-way 
  that might become available. It should come as no 
  surprise that they’ve already started fightin’ like 
  catamounts and devil dogs.
  THE SETUP
  The posse gets involved in this convoluted tale while 
  performing their typical duties as Smith & Robards 
  express delivery agents. Their latest assignment seems 
  straightforward: Deliver an Epitaph camera, a Gravitic 
  Intensification Field Generator, and 10 lbs of ghost 
  rock to Preston, Idaho (about 100 miles from the City 
  o’ Gloom, and 80 miles from Fort Bridger, Wyoming) 
  to a recipient named Pleasant Colligan.
  See the Deadlands Player’s Guide for details on the 
  Epitaph camera. The gravitic generator is described 
  below. The shipment is heavy and expensive, worth 
  $5,850 total.
  RUCKUS AT WORM CREEK
  A Savage Worlds One Sheet™ by Matthew Cutter
  for use with Deadlands: The Weird West
  Perilous parcels! A delivery to Preston, Idaho takes the posse into contested territory.
  Gravitic Intensification Field Generator: This 
  device is about the size of a small safe (3’×3’×3’) and 
  weighs roughly 350 lbs. When activated with a Weird 
  Science roll, it intensifies gravity in an Large Burst 
  Template centered on itself. Within the area, all Trait 
  rolls suffer a –4 penalty, Pace is halved, and everyone 
  makes a Vigor roll each round to avoid a level of 
  Fatigue. Exhausted characters fall prone and stay that 
  way for the duration of 10 minutes, or until the gizmo 
  is shut off. If a Malfunction takes place, the effects are 
  the same except a Strength roll is required to move any 
  Pace at all, Vigor rolls are at –2, and the gizmo can only 
  be shut off with a Repair roll (–2). Flimsy objects and 
  structures may collapse at the Marshal’s discretion.
  Preston, Idaho
  Fear Level: 3
  Preston was known as “Worm Creek” until 1881, 
  for the rattler the first Mormon settlers killed just after 
  they arrived. Then Brother Brigham found out about 
  the less-than-flattering name and asked them kindly to 
  
  change it. And when Brother Brigham asks nicely, you 
  best do what he says, amigo!
  The town consists of only a few buildings and homes 
  near Cub River in the Cache Valley, with a population 
  of 47 Mormon settlers and local trappers. Surveying 
  stakes are laid out in orderly patterns all around the 
  flyspeck burg, promising new development.
  • Brazzleton Shebang: The town has no saloon 
  (due to the Mormon inhabitants’ beliefs), so Peep 
  Brazzleton’s general store serves as meeting place, 
  post office, town hall, jail, telegraph office, and most 
  other civic functions. It stocks a wide array of gear 
  and goods suited to frontier life. Peep is a garrulous 
  sort, friendly and bright-eyed with a big beard.
  • Farmhouses: Eight homes and farmsteads are 
  located near the shebang in no discernible pattern.
  delIvery ComPlICatIons
  Brazzleton Shebang is the shipment’s destination, 
  and Peep is happy to see newcomers. A few nondescript 
  locals are gathered around the cracker barrel gossiping 
  and sipping tea. Peep offers free refreshments and 
  food, but when he inspects the bill of lading he says,
  “You folks got the right place, that’s for sure, but this 
  recipient—Pleasant Colligan?—there ain’t nobody in 
  Preston goes by that name. Not that I heard of.”
  None of the other locals have heard the name before, 
  either. Peep offers the use of his telegraph if the posse 
  wants to wire headquarters for instructions.
  Unknown to the heroes, one of the townsfolk isn’t 
  what he claims to be. This is Dr. Edmund Rickabaugh, 
  who’s been loitering around Peep’s place waiting for 
  his precious shipment to arrive. If the posse opts to 
  wire for instructions, Rickabaugh bides his time; if they 
  make like they’re going to depart with the shipment, 
  he speaks up (with a Persuasion roll):
   “I say, did you mention Mr. Colligan? He’s a drifter 
  who’s been doing odd jobs at my cabin. I can ensure the 
  shipment reaches him if it’s helpful to you.”
  If an opposed Notice roll by a posse member 
  surpasses Rickabaugh’s Persuasion roll, she suspects 
  this fellow may not be telling the whole truth.
  • Peep Brazzleton & Local Folks (5): Use Townsfolk 
  profile in the Deadlands Marshal’s Handbook.
   Dr. Edmund Rickabaugh: Use the Mad Scientist 
  profile in the Deadlands Marshal’s Handbook, but he has 
  the bolt (death ray) and boost/lower Trait powers.
  thIef In the nIght
  If the posse opts to wire Smith & Robards for further 
  direction, Peep says they can bed down in the stable 
  (a return telegraph doesn’t come through until the 
  following morning). In that case, Dr. Rickabaugh 
  breaks into the general store after midnight and steals 
  the shipment—the gravitic intensifier is equipped with 
  a wheelbarrow-like chassis for ease of transport.
  Whether Rickabaugh makes off with the shipment 
  under cover of darkness, or convinces the posse to 
  hand it over to him or accompany him, he takes it along 
  a northwest trail to his one-room cabin and workshop. 
  Once he has inspected the gizmos, he takes them a few 
  more miles northwest to the Bear River Massacre site.
  If the posse awakens the following morning to find 
  the shipment stolen, a telegraph from Smith & Robards 
  arrives in short order:
  FORMER S&R EMPLOYEE EDMUND RICKABAUGH KNOWN 
  TO RESIDE NEAR PRESTON STOP VERY DANGEROUS AND 
  UNPREDICTABLE STOP DO NOT ALLOW HIM TO CLAIM SHIPMENT 
  STOP RETURN GOODS TO HQ ON SIR ROBARDS ORDERS STOP 
  In this case the sodbusters’ course of action is clear.
  CASCADING TROUBLES
  Here’s where things get complex. An Iron Dragon 
  survey team and a Wasatch X-squad are encamped 
  near Preston. Each of them notices the posse’s arrival, 
  and they observe anyone leaving town with the goods.
  raIl War!
  Neither group is willing to let a valuable, useful, 
  or destructive Smith & Robards shipment get away. 
  They begin stalking Rickabaugh and/or the posse in 
  an attempt to take it—by force, if they have to.
  • Iron Dragon Surveyors (2 per hero): Use Rail 
  Warrior (Faction: Iron Dragon) in the Deadlands 
  Marshal’s Handbook. They ride velocipedes.
  • Wasatch X-Squad (2 per hero): Use Rail Warrior 
  (Faction: Wasatch) in the Marshal’s Handbook. They 
  have a steam wagon armed with a Gatling gun.
  Bear rIver massaCre
  If the gizmos end up at the massacre site (Fear 
  Level 4; almost 250 Indians were killed by Union 
  soldiers there in January 1863), Rickabaugh activates 
  the gravitic intensifier and readies the Epitaph camera 
  to photograph the ghosts of murdered Indian men, 
  women, and children. Unfortunately, he only succeeds 
  in waking up a whole mess of walkin’ dead. When the 
  rail warriors arrive on the scene a free-for-all ensues!
  • Walkin’ Dead (5 per hero): See the Deadlands 
  Marshal’s Handbook.
  AFTERMATH
  There are myriad ways this tale can play out, Marshal, 
  based on chance and your posse’s actions. The action 
  might never reach the massacre site, or the heroes may 
  foil Rickabaugh’s attempt to steal the shipment. In 
  either case, the rail warriors and Rickabaugh do their 
  level best to ensure the posse doesn’t leave Preston 
  with goods intact. And they’re all spoilin’ for a fight!
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Deadlands Reloaded/Deadlands Reloaded - One Sheet - Ruckus at Worm Creek.pdf