TEXT: Holiday time
  on the farm
  a free adventure for CyberGenerations from Firestorm Ink
  
  Introduction
  This is the ﬁrst mini-adventure free for down-
  load from the Cybergeneration website cyber-
  generation.ﬁrestorm-ink.com.  While these little 
  adventures do nothing to really “advance” the 
  story of CyberGen, we feel that you can use 
  them to get a feeling for the wide variety of set-
  ting available to GMʼs in CyberGen.
  For example, in this adventure weʼve decided 
  to give you an example of a family gathering.  
  Make it Christmas, Thanksgiving, Hanukkah 
  (with or without the C), Eid, whatever holiday 
  you want, just make it a time when the family 
  gets together.  Heck, you can even make it a 
  family Sunday dinner, the kind that a lot of kids 
  dread because thereʼs gonna be that annoying 
  cousin who always spits when he talks there, 
  or that annoying uncle who can only tell you 
  about the good old days.
  Inside weʼve given you a map, some parents to 
  give to your characters, grandpa, and good old 
  Great Uncle Shred.  I guess you could call this 
  a look into the family life of one of our reoccur-
  ring characters.  Or not, this isnʼt really some-
  thing that relies heavily on continuity.
  So relax, have fun, and see CyberGen from a 
  slightly different angle.
  Sincerely,
  Jonathan 
  Firestorm Ink
  LegalStuff 8
  While this is a free adventure there still are 
  some things to remember.  The name Cyber-
  Generations belongs to R. Talsorian Games, 
  all copyrights and trademarks that belong to R. 
  Talsorian Games Inc. are their property and are 
  used with permission.
  The characters within this adventure are the 
  property of Firestorm Ink.  You can use this, 
  and distribute it, as long as credit is given to 
  Firestorm Ink and the content is not changed.  
  If you could, please also direct people to our 
  website at cybergenerations.ﬁrestorm-ink.com.
  Visit, join the forums, give feedback, give your 
  opinion.  Whatever, just check it out.
  
  Step 1:
  The Characters
  First things ﬁrst youʼre going to need to know 
  whoʼs going to be there, besides the PCʼs.  
  Hereʼs the names, stats and descriptions of the 
  characters in the house.
  1 - Grandpa
  INT
  7
  REF
  8
  COOL
  10
  TECH
  7
  MOVE
  7
  LUCK
  9
  BODY
  11
  EMP
  8
  ATT
  5
  FAMILY
  8
  Awareness/Notice
  6
  Basic Tech
  8
  Driving
  9
  Heavy Weapons
  6
  Interaction
  5
  Piloting
  8
  Ranged Weapons
  7
  Stealth
  8
  Streetwise
  8
  Survival/Tracking
  8
  Teaching
  7
  Interface Plugs & Nodes
  Cyberaudio
  Cyberoptics
  Nanosurgeons/Enhanced Antibodies
  Advanced Muscle and Bone Lace
  Grandpa is an old nomad whose extended 
  family was wiped out by the ISA in the early 
  2026ʼs.  The only group of people who survived 
  were his brother, who had left the family farm 
  to be a Med-Techie, and his kids (number de-
  pends on the number of PCʼs you have in your 
  game).
  Because of this, he likes having his family over 
  as much as possible.  So, no matter where the 
  children are, Grandpa always manages to get 
  them all together for the big holidays, and most 
  of them for weekend dinners.
  He looks like older than his 60 years, but his 
  voice is still deep and strong.  He takes nothing 
  from no one, including his brother Shred.
  2 - Great Uncle Shred
  INT
  9
  REF
  10
  COOL
  7
  TECH
  10
  MOVE
  10
  LUCK
  5
  BODY
  15
  EMP
  3
  ATT
  5
  EXPERIENCE
  6
  MEDICAL-TECH
  9
  Awareness/Notice
  7
  Drive
  5
  Hand to Hand
  5
  Interaction
  4
  Pilot
  5
  Physical Prowess
  4
  Ranged Weapons
  9
  Resist Interrogation
  5
  Streetwise
  5
  Leadership
  6
  Eduction and General Knowledge
  6
  Milspec Tech
  4
  Melee
  5
  Heavy Weapons
  6
  Basic Tech
  6
  Stealth
  3
  Cyberaudio
  Cyberoptics
  Advanced Muscle and Bone lace
  Cyberarm
  Linear Frame (Omega)
  Kerenzikov Boosterware
  Smartgun Link
  Cyberlegs
  
  Great Uncle Shred.
  What can we say about Great Uncle Shred.
  A lot, actually.
  Heʼs a hardened veteran from the 2nd Central 
  American Conﬂict, as well as an old trauma 
  team medic let go after the violence in the 
  Combat Zone dropped.  He was given a sever-
  ance package and told to enjoy the greener 
  pastures of retirement.  While only 45, and 
  ﬁlled with chrome, he had few options available 
  to him.  Not personable enough for a private 
  practice, and too full of chrome to be hired at 
  a regular hospital, he went back to live with his 
  older brother.
  Shred himself is a rather gruff and bigoted 
  individual.  While you could call him an equal 
  opportunity bigot and racist, he just hates ev-
  eryone.  Itʼs one of the products of skirting the 
  edge of Cyberpsychosis.
  An example of a bit of dialogue between Great 
  Uncle Shred and one of his nephews.
  Shred: Come here you whitey blue eyed devil,   
   
  give your Great Uncle Shred a hug.
  Nephew:  Um, Uncle Shred.  Youʼre white too.
  Shred: No Iʼm not.  Iʼm frackinʼ metal.  Now give 
  me a hug before I hit you with the left hand, it 
  hurts more.
  Heʼs mean, aggressive, and always smoking 
  some sort of cigar.  Heʼs also a lot of fun to 
  play, so enjoy unleashing Great Uncle Shred 
  on your unsuspecting PCʼs.
  3.  Aunt Vivian
  INT
  7
  REF
  8
  COOL
  10
  TECH
  6
  MOVE
  8
  LUCK
  7
  BODY
  8
  EMP
  7
  ATT
  10
  EXPERIENCE
  4
  COMBAT SENSE
  6
  Awareness/Notice
  8
  Basic Tech
  4
  Driving
  4
  Hand to Hand
  5
  Interaction
  9
  Milspec Tech
  4
  Personal Appearance
  7
  Ranged Weapons
  6
  Resist Interrogation
  5
  Sleight of hand
  7
  Streetwise
  7
  Cyberaudio
  Cyberoptics
  Sandivistan Booster
  Scratchers
  Nanosurgeons
  Aunt Vivian was an old solo who used to live 
  not just by the speed of her gun, but by her 
  ability to seduce and take advantage of her 
  opponents.  Because of her style of work, 
  she wasnʼt well known among solos, but that 
  doesnʼt mean she was a bad solo.  She was 
  merely a quiet one.
  That didnʼt stop her for falling for someone, 
  hard one day.  The target she was supposed to 
  assassinate had a body guard who swept her 
  away while she was trying to seduce him to get 
  close to the target.  Her mission failed, but the 
  two love birds ﬂed the scene.
  Her paramour was eventually killed by a stray 
  bullet in the middle of a gang war.
  
  Aunt Vivianʼs is quite calm and collected, but 
  that doesnʼt mean she takes anything from 
  anyone. That trait she picked up from Grandpa.  
  Sheʼs also the youngest of her siblings, at age 
  35.
  Recommended yogang to use with her are: 
  Goths, Megas and Gogangers.  Why?  Be-
  cause theyʼre combat oriented and for some 
  reason they always seem to have solos as 
  parents.  At least, when we play. ^_^
  4.  Uncle John
  INT
  10
  REF
  5
  COOL
  4
  TECH
  10
  MOVE
  8
  LUCK
  10
  BODY
  5
  EMP
  8
  ATT
  5
  EXPERIENCE
  4
  JURY RIG
  4
  Aero Tech
  6
  Basic Tech
  8
  Driving
  7
  Education and General Knowledge
  5
  Electronic/Cyber Tech
  5
  Heavy Weapons
  5
  ID Tech
  4
  Milspec Tech
  6
  Piloting
  7
  Ranged Weapons
  4
  Security Tech
  6
  Stealth
  5
    John is a diminutive man who many, includ-
  ing many family members, believe got his wife 
  drunk before they married just so she would 
  go through with it.  While thatʼs a bald face lie, 
  Uncle John is too timid to actually do anything 
  about it.  He spooks easily, and tends to talk 
  quietly and stutters frequently.
  However, he is the family technician.  He can 
  ﬁx anything from vehicles, to cyberware, to 
  guns.  While not the best modiﬁer, he can keep 
  everything up and running.  He was also the 
  family driver when anyone needed it.
  Recommended Yogang to use with him are:
  Tinkertots, FaceDancers, or Vidiots.  Either 
  theyʼre just like Dad or just   like Mom, and as 
  kids embarrassed of dear old Dad.
  5.  Aunt Didi
  INT
  10
  REF
  8
  COOL
  8
  TECH
  7
  MOVE
  7
  LUCK
  5
  BODY
  6
  EMP
  8
  ATT
  8
  EXPERIENCE
  6
  SPOTLIGHT
  6
  Awareness/Notice
  7
  Expert: Night City Gangs
  9
  Information Systems
  6
  Interaction
  8
  Personal Appearance
  5
  Ranged Weapons
  5
  Resist Interrogation
  6
  Stealth
  5
  Streetwise
  7
  Teaching
  4
  Aunt Didi is a Media whoʼs currently working for 
  a smaller, independent news ﬁrm.  Sheʼs used 
  to be the gang correspondent with Net 54, but 
  with lower gang activity she has been left with 
  little to do.  Sheʼs currently the news anchor at 
  the new, smaller station.
  Didi is a listener.  She doesnʼt come out and 
  say anything right away, instead she listens to 
  everyone speak before she gives her opinion.  
  Sheʼll even pass if someone asks her what 
  she thinks until she feels that sheʼs acquired 
  enough information to make an informed deci-
  sion.  While she appears to be a hard nosed 
  individual sheʼs rather soft on her kid.
  Here are some parents.  If you need more, 
  make ʻem up.
  
  The Map
  
  A
  B
  C
  D
  E
  F
  G
  H
  I
  J
  J
  
  A.  The Kitchen
  The Kitchen is the ﬁrst thing you see when you 
  walk into Grandpaʼs house.  The stove is along 
  the back wall, and there is an island in the 
  middle of the area.  This is where Grandpa is 
  chopping up the different veggies that he grows 
  in his back yard.
  Grandpa is busy cooking dinner.  Thereʼs a 
  soy turkey in the oven, a shepherds pie on the 
  stove top keeping warm.  A pot of potatoes 
  being boiled, a pot of turnips being boiled, and 
  Grandpa can be making what ever other dish 
  that you want.  Heʼs always trying to recruit any 
  of the juves to keep the “gravy” liquid by mixing 
  it rapidly.
  B.  The Dining Area
  The table is set for 12.  The seats are all 
  crowded close together and designed for 
  highest possible people output, and minimum 
  comfort.  If any of the characters try to hide 
  under the table theyʼll ﬁnd a couple of locked 
  boxes underneath the table.  They can try to 
  open them but theyʼre quite secure, requiring a 
  V. Difﬁcult (25) Thiefstuff roll or a Difﬁcult (20) 
  Suburban Ninja roll.
  Inside one of them is a very heavy riﬂe, a FN 
  RAL doing DC9 damage.  Thatʼs where Grand-
  pa sits.  The other box is where Great Uncle 
  Shred sits, and there is a rather large looking 
  gun.  A V. Difﬁcult (25) Schoolinʼ check to ﬁgure 
  out that itʼs a Magnus Opus, a pistol that does 
  DC10 damage.  Both of these are highly illegal 
  weapons.
  Also be aware that both Grandpa and Great 
  Uncle Shred check to see if their weapons are 
  still there.  If they are gone, then theyʼre going 
  to start looking for them starting with the juves.  
  Their kids know better not to take their weap-
  ons.
  C.  The Tree
  Grandpa keeps a Christmas tree here all year 
  round.  During the regular time of the year itʼs 
  a fake tree, when holiday season time hap-
  pens he goes out and picks up a real tree and 
  decorates it.  If youʼre doing Christmas there 
  are presents under there, if not then itʼs just 
  decorated from last Christmas.  He leaves it 
  there, because heʼs lazy but also because heʼs 
  nostalgic about major holidays.
  D.  The Living Area
  Here is a couch and love seat set around the 
  tree.  Nothing special here, other then the fact 
  that they are around the tree.  
  E.  The Bathroom
  Nothing special here.  Bathtub, toilet, sinks, 
  soap.  There are cleaning solutions under the 
  sink.
  F.  The Front Door
  The front door is locked.  It leads to the out-
  side.  Itʼs a card lock.  Getting past it is a V. 
  Difﬁcult (25) ThiefStuff, or a Difﬁcult (20) Sub-
  urban Ninja roll.  However, bypassing the door 
  lock releases the booby trap.  Noticing it re-
  quires a V. Difﬁcult (25) Suburban Ninja or a N. 
  Impossible (35) GetAClue roll.  
  There are two traps.  The ﬁrst one is when the 
  door is broken into from the outside and itʼs 
  dangerous.  It sets off a Fragmentation gre-
  nade that does DC6 damage.  The second trap 
  is a netgun that ﬁres straight down as soon as 
  the laser trip line is crossed.
  
  G.  The V-Trid
  In the evenings, when heʼs alone, Grandpa sits  
  in his chair and watches whatever he feels like 
  on the Trid.  The signal is pirated, and there 
  are two chairs because he keeps one open for 
  his deceased wife.  Not that Grandpa believes 
  in spirits, he just feels that itʼs the right thing to 
  do.
  H.  Grandpaʼs Room
  This is Grandpaʼs Room.  A double bed, always 
  made, a night table with a lamp and an old 
  book.  There is a dresser ﬁlled with clothes and 
  nothing else.  Itʼs a rather Spartan room.
  I.  Great Uncle Shredʼs Room
  This is the exactly opposite of Grandpaʼs 
  room.  The single bed is a mess, there are beer 
  bottles littering the room, and thereʼs a stack of 
  chrome porn mags  on the night table.  Great 
  Uncle Shred is staying there because he has 
  nowhere else to go at the moment, and he can 
  stay for free.
  Shred also has a stash of weapons underneath 
  his bed.  His room is also trapped.  Nothing 
  lethal, he knows that his brother frowns on that.  
  Make it an interesting and difﬁcult trap.
  J.  Spare Rooms
  These rooms are rarely in use.  They have 
  nothing in them but a bed, a night table and a 
  dresser.  If family are spending the night, they 
  get one of those rooms.  If many people are 
  spending the night, they get crammed in those 
  rooms.
  What 
  happens 
  next
  What weʼve discovered is that this scenario is 
  a good one just to let your players go and have 
  fun.  Have the parents be paranoid about what 
  their kids are going to do.
  Here are some examples of what happened 
  the last time we ran this.
  •An EcoRaider protested about the tree in the 
  living room and hayduked it to fall, though if fell 
  on Great Uncle Shred.
  •Great Uncle Shred tasered the Boardpunk 
  who kept trying to get out and skate.
  •The Rad tries to organize all the characters to 
  get them out of the house with outside help.
  •The Goth fought all the way in, he literally had 
  to be dragged into the house by his mother. 
  But what do you do, at the end.  Well, thereʼs 
  enough illegal stuff in this house to make any 
  government group attempt a raid.
  •Grandpaʼs been told to get out by Bureloc 
  many times.  They could raid the house to get 
  him out.
  •There is enough Restricted and Unregistered 
  Cyberware, Illegal hookups, and Illegal weap-
  ons in that house to have the DSA and Corp-
  sec raid the place.
  •If any of the characters are evolved then there 
  could be a raid to get the evolved kids.
  •Old enemies could show up to get the last bit 
  of the family they had killed off.
  •Someone could be coming for Aunt Didi be-
  cause of an expose.
  Having a big battle at the end is a great way 
  to get the juves to see the adults in a differ-
  ent light, and when the juves help out (either 
  in combat or facilitating an escape) itʼs a way 
  for the parents to get a better understanding of 
  their kids.
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cybergeneration - Holiday On The Farm by Firestorm Ink(Cybergen Christmas FCG0002).pdf