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  Starships 
   
  Acclamator II Assault Ship 
  Craft: Rothana Heavy Engineering Acclamator II-
  class Military Transport 
  Affiliation: Old Republic / Empire 
  Era: Rise of the Empire 
  Source: Starships of the Galaxy – Saga Ed. (page 57) 
  Type: Assault ship 
  Scale: Capital 
  Length: 752 meters 
  Skill: Capital ship piloting: Acclamator II-class 
  Crew: 20,141 
  Crew Skill: All skills typically at 4D 
  Passengers: 3,200 (troops) 
  Cargo Capacity: 10,000 tons 
  Consumables: 2 years 
  Cost: 29 million (new), 19 million (used) 
  Hyperdrive Multiplier: x .75 
  Hyperdrive Backup: x10 
  Nav Computer: Yes 
  Space: 7 
  Atmosphere: 350; 1,000 kmh 
  Hull: 3D+1 
  Shields: 2D+1 
  Sensors: 
  Passive: 40/1D 
  Scan: 70/2D 
  Search: 150/3D 
  Focus: 4/3D+2 
  Weapons: 
  8 Turbo Quadlasers 
  Fire Arc: Partial Turret (4 front/left, 4 front/right) 
  Skill: Capital ship gunnery 
  Fire Control: 1D+1 
  Space Range: 3-15/35/75 
  Atmosphere Range: 6-30/70/150 km 
  Damage: 6D 
  2 Heavy Proton Torpedoes Launchers (30 missiles 
  each) 
  Fire Arc: Front 
  Skill: Capital ship gunnery 
  Fire Control: +2 
  Space Range: 2-12/30/60 
  Atmosphere Range: 4-24/60/120 km 
  Damage: 9D 
  Carried Craft: 64 speeder bikes, 10 AT-TEs, 16 LAAT 
  gunships, 8 SPHA-Ts 
   
  Corellian CR70 Corvette 
  Craft: Corellian Engineering Corporation CR70 
  Corvette  
  Affiliation: General / Rebel Alliance / Empire  
  Era: Old Republic  
  Source: Starships of the Galaxy - Saga Ed. (page 75)  
  Type: Mid-sized multi-purpose vessel  
  Scale: Capital  
  Length: 150 meters  
  Skill: Capital ship piloting: Corellian Corvette  
  Crew: 18-150, depending upon configuration (30 
  typical)  
  Crew Skill: Astrogation 3D, capital ship gunnery 
  4D+1, capital ship piloting 3D+2, capital ship shields 
  3D, sensors 3D+1  
  Passengers: Up to 600, depending upon 
  configuration  
  Cargo Capacity: 5,000 metric tons  
  Consumables: 1 year  
  Cost: 2.9 million (new), 1.0 million (used)  
  Hyperdrive Multiplier: x2  
  Nav Computer: Yes  
  Maneuverability: 2D  
  Space: 6  
  Atmosphere: 330; 950 kmh  
  Hull: 4D  
  Shields: 2D  
  Sensors:  
  Passive: 35/1D  
  Scan: 70/2D  
  Search: 90/3D  
  Focus: 4/4D 
   
  Outbound Flight  
  Craft: Customized Rendili StarDrive’s Dreadnaughts 
  Owner: Old Republic  
  Era: Rise of the Empire  
  Source: Starships of the Galaxy - Saga Ed. (page 77)  
  Scale: Capital  
  Length: 645 meters 
  Skill: Capital ship piloting: Outbound Flight  
  Crew: 5,000, gunners: 440 
  Crew Skill: 4D+1 to all relevant skills  
  Passengers: 46,000  
  Cargo Capacity: 19,000 metric tons  
  Consumables: 10 years  
  Cost: Not available for sale  
  Hyperdrive Multiplier: x2  
  Hyperdrive Backup: x18  
  Nav Computer: Yes  
  Maneuverability: 0D  
  Space: 2  
  Hull: 9D+2 
  Shields: 3D+1 
  
  Se
  Pa
  Sca
  Sea
  Fo
  We
  75
  Fir
  ba
  Cre
  Ski
  Fir
  Sp
  Da
  30
  Fir
  Cre
  Ski
  Fir
  Sp
  Da
  25
  Fir
  Cre
  Ski
  Sca
  Fir
  Sp
  Da
  Sh
  spe
   
  Dr
  Cra
  Fig
  Aff
  Era
  So
  (pa
  78)
  Ty
  Sca
  Le
  Sk
  Cr
  nsors:  
  assive: 30/0D 
  an: 50/1D  
  arch: 100/3D
  cus: 4/3D  
  eapons:  
   Turbolaser
  re Arc: 16 top
  ck 
  ew: 4 
  ill: Capital sh
  re Control: 1D
  ace Range: 3
  amage: 8D 
   Laser Cann
  re Arc:  
  ew: 36 top, 6
  ill: Capital sh
  re Control: 2D
  ace Range: 3
  amage: 5D 
   Quad Lase
  re Arc: 5 top, 
  ew: 2 
  ill: Starship g
  ale: Starfight
  re Control: 2D
  ace Range: 1
  amage: 7D 
  hip Complem
  eeders. 
  roid Starfig
  aft: 
  Baktoi
  ghter 
  filiation: Tra
  a: Old Repub
  ource: Secre
  age 229), Sta
  ) 
  ype: Autonom
  ale: Starfight
  ngth: 3.5 me
  kill: Starfighte
  ew: 0 (droid
    
  D  
  r Batteries 
  p, 16 bottom
  hip gunnery 
  D 
  3-10/30/60 
  nons 
  6 bottom, 6 le
  hip gunnery 
  D 
  3-20/40/80 
  r Cannons 
   5 bottom, 5 
  gunnery 
  ter 
  D 
  1-3/12/25 
  ment: Variou
  ghter 
  id 
  Armor 
  ade Federatio
  blic 
  ets of Nabo
  arships of th
  mous starfigh
  ter 
  eters 
  er piloting 
  d brain) 
  m, 16 left, 16 r
  eft, 6 right, 4 
   left, 5 right, 5
  us shuttlecraf
  Workshop 
  on / Separati
  oo (pg 8), d
  he Galaxy - S
  hter 
  right, 6 front
   front, 2 back
  5 front 
  ft and 
  Vulture-cla
  ists 
  d20 Rulebo
  Saga Ed. (pa
  t, 5 
  k 
  ass 
  ok 
  age 
  Cr
  gu
  Ca
  Co
  Co
  M
  Sp
  At
  H
  Se
  Pa
  Sc
  Se
  Fo
  W
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
  2 
  to
  Fi
  Sk
  Sp
  At
  Da
   
  Sc
  Cr
  Af
  Er
  rew Skill: 
  unnery 4D+1
  argo Capaci
  onsumables
  ost: 19,000 (
  Maneuverabi
  pace: 10 
  tmosphere: 
  Hull: 3D 
  ensors: 
  assive: 20/0D
  can: 40/1D 
  earch: 60/2D
  ocus: 3/3D 
  Weapons: 
   Blaster Can
  ire Arc: Front
  kill: Starship 
  ire Control: 1
  pace Range:
  tmosphere R
  amage: 4D 
   Medium 
  orpedoes eac
  ire Arc: Front
  kill: Starship 
  pace Range:
  tmosphere R
  amage: 8D 
  carab 
  raft: Haor Ch
  ffiliation: Tr
  ra: Old Repu
  Starfighter 
  1 
  ity: None 
  s: 2 days 
  (new), 5000 
  ility: 3D 
   410; 1,180 k
  D 
  D 
  nnons (fire-li
  t 
   gunnery 
  1D 
   1-5/10/17 
  Range: 100-50
  Concussion
  ch) 
  t 
   gunnery 
   1/3/7 
  Range: 30-100
  hall Eng. Sca
  rade Federat
  ublic 
   piloting 4
  (used) 
  kmh 
  inked) 
  00/1/1.7 km 
  n Missile 
  0/300/700 
  arab-class St
  tion 
  4D+1, stars
  Launchers 
  arfighter 
  ship 
  (4 
  
  So
  Ty
  Sca
  Le
  Sk
  Cr
  Cr
  3D
  Co
  Ma
  Sp
  Atm
  Hu
  Sh
  Se
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  Sea
  Fo
  We
  4 B
  Fir
  Ski
  Sp
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  Da
   
  Dy
  Cra
  Aff
  Era
  So
  Ty
  Sca
  Le
  Sk
  Cr
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Na
  Ma
  Sp
  Atm
  Hu
  Se
  Pa
  Sca
  ource: Starsh
  ype: Drone st
  ale: Starfight
  ngth: 3.8 me
  kill: Starfighte
  ew: None (d
  ew Skill: Sta
  D, sensors 3D
  ost: 17,000 
  aneuverabil
  pace: 6 
  mosphere: 3
  ull: 2D+2 
  hields: 1D+1
  nsors: 
  assive: 5/0D 
  an: 15/1D 
  arch: 25/2D 
  cus: 1/3D 
  eapons: 
  Blaster Cann
  re Arc: Front 
  ill: Starship g
  ace Range: 1
  mosphere Ra
  amage: 5D 
  ynamic Fre
  aft: Core Ga
  filiation: Ge
  a: Old Repub
  ource: Starsh
  ype: Light fre
  ale: Starfight
  ngth: 24 me
  kill: Space tra
  ew: 1 plus co
  ew Skill: Va
  assengers: 6 
  argo Capacit
  onsumables
  ost: 80,000 (3
  yperdrive Mu
  av Computer
  aneuverabil
  pace: 4 
  mosphere: 2
  ull: 3D+2  
  nsors:  
  assive: 15/0D 
  an: 25/1D  
  hips of the Ga
  tarfighter 
  ter 
  eters 
  er piloting: S
  droid brain) 
  arfighter pilo
  D 
  ity: 1D 
  310; 900 kmh
   
  nons (fire-lin
  gunnery 
  1-3/7/15 
  ange: 100-30
  ighter 
  alactic System
  neral  
  blic  
  hips of the Ga
  eighter 
  ter  
  eters  
  ansports  
  o-pilot (can 
  ries  
    
  ty: 60 metric
  : 2 months  
  30,000 used) 
  ultiplier: x3 
  r: Yes  
  ity: 0D  
  280; 800 kmh
    
  alaxy - Saga 
  carab 
  oting 3D, sta
  h 
  nked in pairs
  00/700/1.5 km
  ms Dynamic-
  alaxy - Saga 
  co-ordinate)
  c tons  
    
    
  h 
  Ed. (page 79
  arship gunne
  s) 
  m 
  -class freight
  Ed. (page 80
  ), gunners: 1 
  9) 
  ery 
  ter  
  0)  
    
  W
  D
  Cr
  Fi
  Sk
  Fi
  Sp
  At
  Da
  G
  de
  Ch
  m
   
  Je
  Cr
  In
  Af
  Er
  So
  Sa
  Ty
  Sc
  Le
  Sk
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  Ca
  Co
  Co
  H
  be
  Na
  w
  M
  Sp
  At
  H
  Se
  Pa
  Sc
  Se
  Fo
  W
  2 
  Fi
  Sk
  Fi
  Weapons:  
  ouble Laser
  rew: 1  
  ire Arc: Turre
  kill: Starship 
  ire Control: 3
  pace Range:
  tmosphere R
  amage: 4D 
  ame notes
  esigned 
  fo
  haracters re
  modify or repa
  edi Intercep
  raft: Kuat S
  nterceptor 
  ffiliation: Je
  ra: Rise of th
  ource: Wiza
  aga Ed. (pag
  ype: Intercep
  cale: Starfigh
  ength: 5.47 m
  kill: Starfight
  rew: 1 and a
  argo Capaci
  onsumables
  ost: 290,000 
  Hyperdrive M
  elow) 
  av Compute
  with 10 jumps
  Maneuverabi
  pace: 13 
  tmosphere: 
  Hull: 2D+1 
  ensors: 
  assive: 10/0D
  can: 15/1D 
  earch: 20/2D
  ocus: 2/2D+
  Weapons: 
   Laser Cann
  ire Arc: Front
  kill: Starship 
  ire Control: 3
  r Cannon  
  et  
   gunnery  
  3D  
   1-3/10/18  
  Range: 50-100
  s: The Dyn
  or 
  easy 
  m
  eceive a +2 
  air the Dynam
  ptor 
  Systems En
  edi Order 
  he Empire 
  ards Website
  e 82) 
  ptor 
  hter 
  meters 
  ter piloting: E
  astromech dr
  ity: 60 kilogr
  s: 2 days (1 w
   (new), 140,0
  Multiplier: x
  er: Uses astr
  s 
  ility: 4D+2 
   515; 1,500 k
  D 
  D 
  1 
  nons (fire-lin
  t 
   gunnery 
  3D 
  0/200/300  
  namic clas
  modification 
   bonus to a
  mic-class fre
  ngineering E
  e, Starships 
  Eta-2 
  roid (can co
  rams 
  week with b
  000 (used) 
  x1 (with bo
  romech droi
  kmh 
  ked) 
  ss freighter 
   
  and 
  rep
  ny skill rolls
  eighter. 
  Eta-2 Actis-cl
  of the Galax
  ordinate) 
  ooster ring) 
  ooster ring, 
  id programm
   is 
  pair. 
  s to 
  lass 
  xy - 
  see 
  med 
  
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 5D 
  2 Light Ion Cannons (fire-linked) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 3D 
  Space Range: 1-3/10/20 
  Atmosphere Range: 100-300/1/2 km 
  Damage: 4D 
  Notes: The Eta-7 requires a separate hyperdrive 
  module in the form of a booster ring (the 
  TransGalMeg Industries hyperdrive booster ring). 
  Docking with the ring takes 3 rounds to accomplish, 
  and requires a Difficult starfighter piloting skill check 
  (the fighter's maneuverability counts for this roll). 
   
  Geonosian Starfighter 
  Craft: Huppla Pasa Tisc Shipwrights Collective's 
  Nantex-class Territorial Defense Fighter 
  Affiliation: Separatists 
  Era: Rise of the Empire 
  Source: Starhips of the Galaxy – Saga Ed. (page 85) 
  Type: Light interceptor starfighter  
  Scale: Starfighter  
  Length: 9.8 meters  
  Skill: Starfighter piloting: Nantex-class starfighter 
  Crew: 1  
  Crew Skill: Starfighter piloting 3D+1, starship 
  gunnery 3D+2, starship shields 3D  
  Cargo Capacity: 50 kilograms  
  Consumables: 2 days 
  Cost: Not available for sale (estimated value 72,000 
  credits) 
  Maneuverability: 3D  
  Space: 10  
  Atmosphere: 435, 1,250 kmh  
  Hull: 3D+1 
  Sensors:  
  Passive: 20/0D  
  Scan: 45/1D+1  
  Search: 85/2D+2  
  Focus: 4/4D  
  Weapons: 
  Laser Cannon 
  Fire Arc: Front 
  Skill: Starship gunnery  
  Fire Control: 1D+2 
  Space Range: 1-3/12/25  
  Atmosphere Range: 100-300/1.2/2.5 km  
  Damage: 3D 
  Game Notes: From the time each Geonosian pilot is 
  hatched, he or she is paired with a specific 
  starfighter flight computer. This, and the ship’s 
  pheromone emitters and scent stimulators, make it 
  impossible for any species other than a Geonosian 
  to pilot. 
   
  Fanblade Starfighter 
  Craft: Huppla Pasa Tisc Shipwrights Collective 
  Ginivex-class Starfighter 
  Affiliation: Separatists 
  Era: Rise of the Empire 
  Source: Starships of the Galaxy – Sag Ed. (page 87) 
  Type: Aggressive starfighter 
  Scale: Starfighter 
  Length: 8.7 meters 
  Skill: Starfighter piloting: Fanblade 
  Crew: 1 
  Cargo Capacity: 50 kilograms 
  Consumables: 1 week 
  Cost: Not available for sale 
  Hyperdrive Multiplier: x1 
  Hyperdrive Backup: None 
  Nav Computer: Yes, limited to 5 jumps 
  Maneuverability: 3D+2 
  Space: 10 
  Atmosphere: 436; 1,250 kmh 
  Hull: 2D+2 
  Shields: 2D 
  Fanblades: When the fanblades are deployed the 
  ship gains an additional 1D of shields, though all 
  other ships gain a +2D to detect the ship on all 
  sensors rolls. 
  Sensors:  
  Passive: 15/0D 
  Scan: 25/+1 
  Search: 50/1D+2 
  Focus: 2/2D 
  Weapons:  
  
  2 Double Laser Cannons (fire-linked) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 4D 
  Space Range: 1-3/15/25 
  Atmosphere Range: 100-300/1.5/2.5 km 
  Damage: 6D 
   
  Gozanti Cruiser  
  Craft: Gozanti-class Cruiser  
  Affiliation: General  
  Era: Old Republic  
  Source: Starships of the Galaxy – Saga Ed. (page 90)  
  Type: Cruiser transport 
  Scale: Starfighter  
  Length: 42 meters  
  Skill: Space transports: Gozanti Cruiser  
  Crew: 6, gunners: 6 
  Crew Skill: Varies  
  Passengers: 12  
  Cargo Capacity: 75 metric tons  
  Consumables: 1 month  
  Cost: 150,000 (used)  
  Hyperdrive Multiplier: x3  
  Hyperdrive Backup: x12  
  Nav Computer: Yes  
  Maneuverability: 1D+2  
  Space: 3  
  Atmosphere: 138; 400 kmh 
  Hull: 6D  
  Shields: 1D  
  Sensors:  
  Passive: 15/0D  
  Scan: 30/1D  
  Search: 55/2D  
  Focus: 4/4D  
  Weapons:  
  4 Laser Cannons  
  Fire Arc: front  
  Crew: 1 
  Skill: Starship gunnery  
  Fire Control: 2D  
  Space Range: 1-3/12/25  
  Atmosphere Range: 100-300/1.2/1.5 km 
  Damage: 4D  
  2 Quad Laser Cannons 
  Fire Arc: Turret  
  Crew: 1 
  Skill: Starship gunnery  
  Fire Control: 2D  
  Space Range: 1-3/12/25  
  Atmosphere Range: 100-300/1.2/1.5 km 
  Damage: 5D 
  Proton Torpedo Launcher 
  Fire Arc: Front 
  Skill: Starship gunnery  
  Fire Control: 1D  
  Space Range: 1/3/7 
   
  Atmosphere Range: 30-100/300/700  
  Damage: 9D 
   
  Pellaeon Star Destroyer 
  Craft: 
  Kuat 
  Drive 
  Yards' 
  Pellaeon-class 
  Star 
  Destroyer 
  Affiliation: New Empire 
  Era: Legacy 
  Source: Starships of the Galaxy - Saga Ed. (page 99) 
  Type: Star Destroyer 
  Scale: Capital 
  Length: 1,300 meters 
  Skill: Capital ship piloting: Star Destroyer 
  Crew: 8,450, gunners: 355 
  Passengers: 2,700 (troops) 
  Cargo Capacity: 11,000 metric tons 
  Consumables: 6 months 
  Hyperdrive Multiplier: x0.75 
  Hyperdrive Backup: x5 
  Nav Computer: Yes 
  Maneuverability: 1D 
  Space: 6 
  Hull: 7D+2 
  Shields: 3D 
  Sensors: 
  Passive: 50/2D 
  Scan: 200/3D 
  Search: 300/4D 
  Focus: 7/5D 
  Weapons: 
  50 Heavy Turbolaser Batteries 
  Fire Arc: 20 front, 15 left, 15 right 
  Crew: 1 (20), 2 (30) 
  Skill: Capital ship gunnery 
  Fire Control: 1D 
  Space Range: 3-15/35/75 
  Atmosphere Range: 6-30/70/150 km 
  Damage: 11D 
  50 Heavy Turbolaser Cannons 
  Fire Arc: 20 front, 10 left, 10 right, 10 back 
  Crew: 3 
  Skill: Capital ship gunnery 
  Fire Control: 1D+1 
  Space Range: 3-15/35/75 
  Atmosphere Range: 6-30/70/150 km 
  Damage: 7D 
  20 Ion Cannons 
  Fire Arc: 10 front, 5 left, 5 right 
  Crew: 1 (10), 2 (10) 
  Skill: Capital ship gunnery 
  
  Fir
  Sp
  Atm
  Da
  15
  Fir
  Cre
  Ski
  Fir
  Sp
  Atm
  Da
  50
  Fir
  Cre
  Ski
  Fir
  Sp
  Atm
  Da
  Sta
  sta
   
  Na
  Cra
  J-ty
  Ow
  Era
  So
  103
  Ty
  Sca
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Hy
  Na
  Ma
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  re Control: 4D
  ace Range: 1
  mosphere Ra
  amage: 6D 
   Tractor Bea
  re Arc: 9 fron
  ew: 3 
  ill: Capital sh
  re Control: 4D
  ace Range: 1
  mosphere Ra
  amage: 6D  
   Proton Tor
  re Arc: 20 fron
  ew: 1 
  ill: Capital sh
  re Control: 2D
  ace Range: 2
  mosphere Ra
  amage: 10D 
  arfighter 
  arfighters, 6 s
  aboo Star S
  aft: Theed P
  ype Star Skif
  wner: Senato
  a: Rise of the
  ource: Starsh
  3) 
  ype: Persona
  ale: Starfight
  ngth: 29.2 m
  kill: Space tra
  ew: 3, skelet
  assengers: 3 
  argo Capacit
  onsumables
  ost: Not for sa
  yperdrive Mu
  yperdrive Ba
  av Computer
  aneuverabil
  pace: 7 
  mosphere: 3
  ull: 5D 
  hields: 3D 
  nsors: 
  assive: 30/1D 
  an: 70/2D 
  D 
  1-10/25/50 
  ange: 2-20/50
  am Projecto
  t, 3 left, 3 rig
  hip gunnery 
  D 
  1-5/15/30 
  ange: 2-10/30
  rpedo Launc
  nt, 10 left, 10
  hip gunnery 
  D 
  2-5/30/60 
  ange: 4-24/60
  Complemen
  shuttles 
  Skiff 
  Palace Space
  ff 
  or Amidala 
  e Empire 
  hips of the 
  al starship 
  ter 
  meters, 49.3-m
  ansports: J-ty
  ton: 1/+5 
   
  ty: 10 metric
  : 1 month 
  ale (5,000,00
  ultiplier: x0
  ackup: x5 
  r: Yes 
  ity: 3D+1 
  350; 1,050 km
   
  0/100 km 
  ors 
  ht 
  0/60 km 
  chers (4 torp
  0 right, 10 ba
  0/120 km 
  nt: 
  48 
  e Vessel Engi
  Galaxy - Sa
  meter wings
  ype starship 
  c tons 
  00 used in bla
  .5 
  mh 
  pedoes each
  ck 
  Predator-cla
  ineering Cor
  aga Ed. (pa
  pan 
  ack market)
  h) 
  ass 
  rps 
  age 
  ) 
  Se
  Fo
  2 
  Fi
  Fi
  Sp
  At
  Da
   
  K
  Cr
  As
  Af
  Er
  So
  10
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  4D
  Ca
  Co
  Co
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  Tw
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  Q
  Fi
  Cr
  Sk
  Fi
  Sp
  earch: 80/3D
  ocus: 5/3D+2
   Laser Cann
  ire Arc: Front
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 7D 
  K-Wing Assa
  raft: Koens
  ssault Starfig
  ffiliation: Ne
  ra: New Rep
  ource: Stars
  05) 
  ype: Heavy b
  cale: Starfigh
  ength: 16 m
  kill: Starfight
  rew: 1, gunn
  rew Skill: S
  D  
  argo Capaci
  onsumables
  ost: 250,000 
  Maneuverabi
  pace: 7 (9 w
  tmosphere: 
  Hull: 5D 
  hields: 2D 
  ensors:  
  assive: 20/1D
  can: 35/2D  
  earch: 70/3D
  ocus: 3/3D+2
  win Laser C
  ire Arc: Dorsa
  rew: 1 
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 4D  
  Quad Laser C
  ire Arc: Ventr
  rew: 1 
  kill: Starship 
  ire Control: 2
  pace Range:
  D+1 
  2 
  nons (fire-link
  t 
  2D+2 
   1-3/12/25 
  Range: 100-30
  ault Bombe
  sayr Manuf
  ghter 
  ew Republic
  public 
  ships of the
  bomber  
  hter  
  eters  
  ter piloting: K
  ners: 3  
  Starfighter pil
  ity: 440 kilog
  s: 1 day 
   (new), 120,0
  ility: 2D  
  when engagin
   350; 1,000 k
  D  
  D  
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  Cannon  
  al turret 
   gunnery  
  2D  
   1-3/13/25  
  Range: 100-30
  Cannon 
  ral turret 
   gunnery  
  2D  
   1-2/8/1.5  
  ked) 
  00/1.2/2.5 km
  er 
  facturing B
  c 
  e Galaxy - S
  K-wing  
  loting 4D, st
  grams  
  000 (used) 
  ng SLAM) 
  kmh 
  00/1.3/2.5 km
  m  
  BTL-S8 K-W
  Saga Ed. (pa
  tarship gunn
  m  
  Wing 
  age 
  nery 
  
  Atmosphere Range: 100-200/800/1.5 km  
  Damage: 6D 
  Ordnance Emplacements * (typical 18 proton 
  torpedoes, 4 concussion missiles and 6 plasma 
  torpedos) 
  Fire Arc: Front 
  Crew: 1 
  Skill: Starship gunnery  
  Fire Control: 2D  
  Space Range: 1-2/8/15 (missiles), 1/3/7 (torpedoes) 
  Atmosphere Range: 100-200/800/1.5 km (missiles), 
  50-100/300/700 (torpedoes) 
  Damage: 9D (proton torpedoes), 8D (concussion 
  missiles and shieldbuster torpedoes) 
  * Can be configured to carry any compatible 
  armament load. 
   
  Mankvim-814 
  Craft: 
  Feethan 
  Ottraw 
  Scalable 
  Assemblies 
  Mankvim-814 Light Interceptor 
  Affiliation: Techno Union 
  Era: Rise of the Empire 
  Source: Starships of the Galaxy – Saga Ed. (page 
  109) 
  Type: Light interceptor 
  Scale: Starfighter 
  Length: 10.7 meters 
  Skill: Starfighter piloting: Mankvim-814 
  Crew: 1 
  Cargo Capacity: None 
  Cost: 15,000 (new), 6,000 (used) 
  Consumables: 2 hours 
  Maneuverability: 2D+2 
  Space: 10 
  Atmosphere: 500; 1,450 kmh 
  Hull: 1D+2 
  Shields: 1D 
  Sensors:  
  Passive: 15/0D 
  Scan: 25/1D 
  Search: 40/2D 
  Focus: 1/2D 
  Weapons:  
  Twin Laser Cannons 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/17 
  Atmosphere Range: 100-500/1/1.7 km 
  Damage: 2D 
  Nebula Star Destroyer  
  Craft: Republic Engineering Corporation Nebula-
  class Fleet Carrier 
  Affiliation: New republic 
  Era: New Republic 
  Source: Cracken’s Threat Dossier (pages 79-80), 
  Starships of the Galaxy – Saga Ed. (page 93), 
  Starships of the Galaxy – Saga Ed. (page 119) 
  Type: Star Destroyer  
  Scale: Capital  
  Length: 1,040 meters  
  Skill: Capital ship piloting: Star Destroyer  
  Crew: 6,795, gunners: 244, skeleton: 2,265/+10  
  Crew Skill: Varies  
  Passengers: 1,600 (troops)  
  Cargo Capacity: 15,000 metric tons  
  Consumables: 6 months  
  Cost: Not available for sale  
  Hyperdrive Multiplier: x1  
  Hyperdrive Backup: x10  
  Nav Computer: Yes  
  Maneuverability: 1D  
  Space: 7  
  Atmosphere: 350; 1,000 kmh  
  Hull: 7D  
  Shields: 5D 
  Sensors:  
  Passive: 50/1D  
  Scan: 100/2D  
  Search: 150/3D  
  Focus: 5/3D+2  
  Weapons: 
  40 Heavy Turbolaser Batteries  
  Fire Arc: 10 front, 10 left, 10 right, 10 back  
  Crew: 2  
  Skill: Capital ship gunnery  
  Fire Control: 2D  
  Space Range: 3-15/35/75  
  Atmosphere Range: 6-30/70/150 km  
  Damage: 10D  
  40 Heavy Turbolaser Cannons  
  Fire Arc: 10 front, 10 left, 10 right, 10 back  
  Crew: 2  
  Skill: Capital ship gunnery  
  Fire Control: 2D  
  Space Range: 3-15/35/75  
  Atmosphere Range: 6-30/70/150 km  
  Damage: 7D  
  20 Ion Cannons  
  Fire Arc: 5 front, 5 left, 5 right, 5 back  
  Crew: 1  
  Skill: Capital ship gunnery  
  
  Fire Control: 3D  
  Space Range: 1-10/25/50  
  Atmosphere Range: 2-20/50/100 km  
  Damage: 4D  
  8 Tractor Beam Projectors  
  Fire Arc: 3 front, 2 left, 2 right, 1 back  
  Crew: 6  
  Skill:  Capital ship gunnery  
  Fire Control: 3D  
  Space Range: 1-5/15/30  
  Atmosphere Range: 2-10/30/60 km  
  Damage: 4D  
  8 Concussion Missile Tubes (30 missiles each) 
  Fire Arc: Turret  
  Crew: 2  
  Skill: Capital ship gunnery  
  Fire Control: 3D  
  Space Range: 2-12/30/60  
  Atmosphere Range: 200-1.2/3/6 km  
  Damage: 9D 
  Carried Craft: 60 starfighters, 12 space transports 
   
  P-38 
  Craft: Buuper Torsckil Abbey Devices Porax-38 
  Starfighter 
  Affiliation: Utapaun / General 
  Era: Rise of the Empire 
  Source: Starships of the Galaxy – Saga Ed. (page 
  121) 
  Type: Patrol starfighter 
  Scale: Starfighter 
  Length: 12.7 meters 
  Skill: Starfighter piloting: P-38 
  Crew: 1 
  Cargo Capacity: 65 kilograms 
  Consumables: 2 days 
  Cost: 120,000 (new), 50,000 (used) 
  Hyperdrive Multiplier: x1 
  Nav Computer: Limited to 4 jumps 
  Maneuverability: 2D+1 
  Space: 10 
  Atmosphere: 415; 1,200 kmh 
  Hull: 3D 
  Shields: 1D+2 
  Sensors:  
  Passive: 15/+2 
  Scan: 50/1D+1 
  Search: 80/3D+2 
  Focus: 5/4D 
  Weapons:  
  2 Laser Cannons (fire-linked) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/17 
  Atmosphere Range: 100-500/1/1.7 km 
  Damage: 5D 
   
  Predator Fighter 
  Craft: 
  Sienar 
  Fleet 
  Systems' 
  Predator-class 
  Starfighter 
  Affiliation: New Empire 
  Era: Legacy 
  Type: Space superiority fighter 
  Scale: Starfighter 
  Length: 5 meters 
  Skill: Starship piloting: Predator 
  Crew: 1 
  Crew Skill: All skills 4D+2 
  Cargo Capacity: 70 kilograms 
  Consumables: 1 week 
  Hyperdrive Multiplier: x1 
  Nav Computer: Yes 
  Maneuverability: 5D+2 
  Space: 16 
  Atmosphere: 515; 1,500 kmh 
  Hull: 3D+1 
  Shields: 1D 
  Sensors: 
  Passive: 30/1D+2 
  Scan: 50/2D+1 
  Search: 90/3D+2 
  Focus: 6/4D 
  Weapons: 
  4 Laser Cannons (fire linked) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 5D 
   
  Alliance Assault Frigate Mk II 
  Craft: Rendili StarDrive Assault Frigate Mark II 
  Affiliation: Rebel Alliance 
  Era: Rebellion 
  Source: Starships of the Galaxy – Saga Ed. (page 
  125) 
  Type: Modified Dreadnaught 
  Scale: Capital 
  Length: 700 meters 
  
  Sk
  Cr
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  sen
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  ew: 4,820, gu
  ew Skill: Ca
  oting: Assau
  nsors 3D 
  assengers: 1
  argo Capacit
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  ost: Not avail
  yperdrive Mu
  yperdrive Ba
  av Computer
  aneuverabil
  pace: 6 
  ull: 5D 
  hields: 3D* 
  Mon Cal sh
  ields. When
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  tal, one of th
  ought up to i
  nsors: 
  assive: 20/1D 
  an: 50/2D 
  arch: 80/3D 
  cus: 5/4D 
  eapons: 
   Laser Cann
  re Arc: 5 fron
  ew: 1(4), 2(8
  ill: Capital sh
  re Control: 3D
  ace Range: 1
  mosphere Ra
  amage: 3D 
   Quad Lase
  re Arc: 8 fron
  ew: 3 
  ill: Capital sh
  re Control: 2D
  ace Range: 1
  mosphere Ra
  amage: 4D 
   Turbolaser
  re Arc: 5 fron
  ew: 1(8), 3(7
  ill: Capital sh
  hip piloting: 
  unners: 118, 
  apital ship gu
  ult Frigate 5D
  00 (troops) 
  ty: 7,500 met
  : 1.5 years 
  lable for sale
  ultiplier: x2 
  ackup: x12 
  r: Yes 
  ity: 1D+2 
  hield system
  n a die of sh
  n make an 
  he backup di
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  ange: 100-30
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  hip gunnery 
  D 
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  ange: 100-50
  r Batteries 
  t, 5 left, 5 rig
  7) 
  hip gunnery 
   assault friga
   skeleton: 1,3
  unnery 4D+
  D, capital sh
  tric tons 
  e 
   
  m provides 4
  hields is lost
  Easy capita
  ie codes of s
   shield back 
  ht 
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  ht 
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  ht 
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  2, capital sh
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  ire Rate: 1/3 
  ire Control: 1
  pace Range:
  tmosphere R
  amage: 7D 
  arries: A m
  hrough hyper
  ith Intercep
  raft: StarFor
  ffiliation: Sit
  ra: Old Repu
  ource: Stars
  30) 
  cale: Starfigh
  ength: 13 m
  kill: Starfight
  rew: 1 
  rew Skill: 
  unnery 3D+2
  assengers: N
  argo Capaci
  onsumables
  ost: Not avai
  Maneuverabi
  pace: 8 
  tmosphere: 
  Hull: 1D+2 
  ensors:  
  assive: 20/0D
  can: 35/1D 
  Weapons: 
  aser Cannon
  ire Arc: Front
  kill: Starhip g
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 3D 
  utlass-9 
  raft: Sorosuu
  ffiliation: Ge
  ra: Old Repu
  ource: Starsh
  ype: Space s
  cale: Starfigh
  ength: 12 m
  kill: Starfight
  rew: 1 
  1D 
   3-10/30/60 
  Range: 300-1/
  modified Assa
  rspace atop 
  ptor 
  rge Sith Inter
  th 
  ublic 
  ships of the
  hter 
  eters 
  ter piloting: S
  Starfigther 
  2 
  None 
  ity: 40 kg 
  s: 1 day 
  ilable for sal
  ility: 3D 
   436; 1,250 k
  D 
  n 
  t 
  gunnery 
  2D 
   1-5/10/17 
  Range: 100-50
  ub Cutlass-9
  eneral 
  ublic 
  hips of the G
  superiority st
  hter  
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  ter piloting  
  /3/6 km 
  ault Shuttle m
  the superstru
  rceptor 
  e Galaxy – S
  Sith Intercep
   piloting 4
  e 
  kmh 
  00/1/1.7 km 
   Patrol Fight
  Galaxy – Saga
  tarfighter  
  may be carr
  ucture.  
  Saga Ed. (pa
  ptor 
  4D+1, stars
  ter 
  a Ed. (page1
  ried 
   
  age 
  ship 
  32) 
  
  Crew Skill: Varies widely 
  Cargo Capacity: 110 kilograms  
  Consumables: 2 weeks  
  Cost: 140,000 (new), 65,000 (used) 
  Hyperdrive Multiplier: x2  
  Nav Computer: Yes  
  Maneuverability: 1D 
  Space: 4 
  Atmosphere: 280; 800 kmh 
  Hull: 2D+2  
  Shields: 1D  
  Sensors:  
  Passive: 20/0D  
  Scan: 45/1D+1  
  Search: 85/2D+2  
  Focus: 4/4D  
  Weapons:  
  2 Laser Cannons (fire-linked)  
  Fire Arc: Front  
  Skill: Starship gunnery  
  Fire Control: 2D  
  Space Range: 1-3/12/25  
  Atmosphere Range: 100-300/1.2/2.5 km  
  Damage: 4D 
  Concussion Missile Launcher (8 missiles) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 1D+2 
  Space Range: 1/3/7 
  Atmospheric Range: 50-100/300/700 
  Damage: 8D 
   
  Trade Federation Battleship 
  Craft: 
  Modified 
  Hoersch-Kessel 
  Drive, 
  Inc., 
  Lucrehulk-class LH-3210 cargo hauler 
  Affiliation: Trade Federation 
  Era: Old Republic 
  Source: Secrets of Naboo (page 6), Starships of the 
  Galaxy – Saga Ed. (page 146) 
  Type: Battleship 
  Scale: Capital 
  Length: 3,170 meters 
  Skill: Capital ship piloting: Lucrehulk 
  Crew: 150 droids, 25 Neimoidian command staff 
  Crew Skill: Capital sip piloting 4D+1, capital sip 
  gunnery 4D+1, capital ship shields 4D+1 
  Passengers: 139,000 battle droids 
  Cargo Capacity: 5 million metric tons 
  Consumables: 500 days 
  Cost: Not available for sale 
  Hyperdrive Multiplier: x2 
  Hyperdrive Backup: x10 
  Nav Computer: Yes 
  Maneuverability: 1D 
  Space: 4 
  Hull: 6D 
  Shields: 3D 
  Sensors: 
  Passive: 30/1D 
  Scan: 60/2D 
  Search: 90/3D+2 
  Focus: 6/4D 
  Weapons: 
  42 Quadlasers 
  Fire Arc: 14 front, 14 rear, 7 right, 7 left. 
  Scale: Starfighter 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/20 
  Atmosphere Range: 100-500/1/2 km 
  Damage: 5D 
  Weapons during Clone Wars: 
  51 Turbolasers 
  Fire Arc: 13 front, 13 right, 13 left, 12 rear 
  Skill: Capital ship gunnery 
  Fire Control: 2D 
  Space Range: 3-15/35/75  
  Atmosphere Range: 6-30/70/150 km  
  Damage: 5D 
  520 Assault Laser Cannons 
  Fire Arc: 92 front, 184 right, 184 left, 60 rear 
  Scale: Starfighter 
  Skill: Starship gunnery 
  Fire Control: 1D+1 
  Space Range: 2-10/20/40  
  Atmosphere Range: 0.2-1/2/4 km  
  Damage: 7D 
  185 Quadlaser Batteries 
  Fire Arc: 51 front, 55 right, 55 left, 24 rear 
  Scale: Starfighter 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/20 
  Atmosphere Range: 100-500/1/2 km 
  Damage: 4D 
  Starship Complement: 50 landing ships, 1500 droid 
  starfighters 
  Ground Assault Complement: 550 MTTs, 1500 troop 
  carriers, 6250 ATTs 
   
   
   
  
  Trade Federation Droid Control Ship 
  Craft: 
  Modified 
  Hoersch-Kessel 
  Drive, 
  Inc., 
  Lucrehulk-class LH-3210 cargo hauler 
  Affiliation: Trade Federation 
  Era: Old Republic 
  Source: Secrets of Naboo (page 7), Starships of the 
  Galaxy – Saga Ed. (page 147) 
  Type: Command ship 
  Scale: Capital 
  Length: 3,170 meters 
  Skill: Capital ship piloting: LH-3210 Lucrehulk 
  Crew: 150 droids, 25 Neimoidian command staff 
  Passengers: 10 plus 139,000 battle droids 
  Crew Skill: Capital ship piloting 4D+1, capital ship 
  gunnery 4D+1, capital ship shields 4D+1 
  Cargo Capacity: 4.3 million metric tons 
  Consumables: 500 days 
  Cost: Not available for sale 
  Hyperdrive Multiplier: x2 
  Hyperdrive Backup: x10 
  Nav Computer: Yes 
  Maneuverability: 1D 
  Space: 4 
  Hull: 6D 
  Shields: 3D 
  Sensors: 
  Passive: 30/1D 
  Scan: 60/2D 
  Search: 90/3D+2 
  Focus: 6/4D 
  Weapons: 
  42 Quadlasers 
  Fire Arc: 14 front, 14 rear, 7 right, 7 left. 
  Scale: Starfighter 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/20 
  Atmosphere Range: 100-500/1/2 km 
  Damage: 5D 
  Starship Complement: 50 landing ships, 1500 droid 
  starfighters 
  Ground Assault Complement: 550 MTTs, 1500 troop 
  carriers, 6250 ATTs 
   
   
   
   
   
   
  Trade Federation Core Ship 
   
  Craft: Hoersch-Kessel Drive, Inc., Lucrehulk-class 
  modular control core 
  Affiliation: Trade Federation 
  Source: Starships of the Galaxy – Saga Ed. (page 
  147) 
  Type: Battleship cruiser 
  Scale: Capital 
  Length: 696 meters diameter 
  Skill: Capital ship piloting: Core Ship 
  Crew: 150 
  Crew Skill: Capital sip piloting 4D+1, capital sip 
  gunnery 4D+1, capital ship shields 4D+1 
  Passengers: 30,000 battle droids 
  Cargo Capacity: 75,000 kilograms 
  Consumables: 1 year 
  Cost: Not available for sale 
  Hyperdrive Multiplier: x2 
  Hyperdrive Backup: x10 
  Nav Computer: Yes 
  Maneuverability: 1D 
  Space: 4 
  Atmosphere: 175; 500 kmh 
  Hull: 5D 
  Shields: 2D+2 
  Sensors: 
  Passive: 30/1D 
  Scan: 60/2D 
  Search: 90/3D+2 
  Focus: 6/4D 
  Weapons: 
  3 Turbolasers 
  Fire Arc: 1 front, 1 right, 1 left 
  Skill: Capital ship gunnery 
  Fire Control: 2D 
  Space Range: 3-15/35/75  
  Atmosphere Range: 6-30/70/150 km  
  Damage: 5D 
  48 Assault Laser Cannons 
  Fire Arc: 12 front, 12 right, 12 left, 12 rear 
  Scale: Starfighter 
  Skill: Starship gunnery 
  Fire Control: 1D+1 
  Space Range: 2-10/20/40  
  Atmosphere Range: 0.2-1/2/4 km  
  Damage: 7D 
  21 Quadlaser Batteries 
  Fire Arc: 7 front, 5 right, 5 left, 4 rear 
  Scale: Starfighter 
  Skill: Starship gunnery 
  Fire Control: 2D 
  
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  aft: Slayn & 
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  a: Rise of the
  ource: Starsh
  ype: Short ran
  ale: Starfight
  ngth: 6 mete
  kill: Starfighte
  ew: 1 
  ew Skill: All 
  argo Capacit
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  ost: 135,000 (
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  av Computer
  aneuverabil
  pace: 9 
  mosphere: 4
  ull: 3D+1 
  nsors: 
  assive: 20/1D 
  an: 35/2D 
  arch: 55/3D 
  cus: 4/3D+2
  eapons: 
  Blaster Cann
  re Arc: Front 
  ill: Starship g
  re Control: 3D
  ace Range: 1
  mosphere: 10
  amage: 5D 
  Concussion 
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 2
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  amage: 8D 
  1-5/10/20 
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  t 
   Korpil V-19 T
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  hips of the Ga
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   skills 3D 
  ty: 70 kilogra
  : 1 week 
  (new), 70,00
  Multiplier: x
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  r: Limited to
  ity: 3D+2 
  400; 1,150 km
   
   
  nons 
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  gunnery 
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  00/1/2 km 
  Torrent Starf
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  alaxy – Saga 
  starfighter 
  V-19 Torrent 
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  00 (used) 
  1 (escort m
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  mh 
  .5 km 
  unchers (3 m
  500/3.5/5 km 
  fighter 
   Ed. (pg 146)
  model only), 
  scort model)
  missiles each
   
  ) 
  or 
  ) 
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  Cr
  Cr
  Ca
  Co
  V-Wing 
  raft: Kuat S
  lass "V-wing"
  ffiliation: Ol
  ra: Rise of th
  ource: Wiza
  aga Ed. (pag
  ype: Starfigh
  cale: Starfigh
  ength: 7.9 m
  kill: Starfight
  rew: 1 and a
  argo Capaci
  onsumables
  ost: 102,500 
  Maneuverabi
  pace: 8 
  tmosphere: 
  Hull: 2D+2 
  hields: 1D 
  ensors:  
  assive: 20/0D
  can: 30/1D 
  earch: 50/2D
  ocus: 3/3D 
  Weapons:  
   Twin Laser 
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 3D 
  X-83 TwinTa
  raft: Incom 
  ra: Legacy 
  ffiliation Ne
  ource: Starsh
  ype: Space s
  cale: Starfigh
  ength: 12.5 m
  kill: Starfight
  rew: 1 plus a
  rew Skill: Al
  argo Capaci
  onsumables
  Systems Eng
  " Starfighter 
  ld Republic /
  he Empire 
  ards Website
  e 150) 
  hter 
  hter 
  meters 
  ter piloting: V
  astromech dr
  ity: 60 kilogr
  s: 15 hours 
   (new), 45,00
  ility: 4D 
   500; 1,450 k
  D 
  D 
   Cannons 
  t 
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-30
  ail 
  Corporation 
  ew Jedi Orde
  hips of the G
  superiority st
  hter 
  meters 
  ter piloting: T
  astromech 
  ll appropriate
  ity: 70 kilogr
  s: 6 days 
  gineering Al
  / Empire 
  e, Starships o
  V-wing 
  roid (can co
  rams 
  00 (used) 
  kmh 
  00/1.2/2.5 km
   X-83 TwinTa
  er / General 
  Galaxy - Saga
  tarfighter 
  TwinTail 
  e skills at 5D
  rams 
  lpha-3 Nimb
  of the Galax
  ordinate) 
  m 
  ail Starfighte
  a Ed. (page 1
  D 
  bus-
  xy – 
  er 
  51) 
  
  Co
  Hy
  Na
  Ma
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  Sea
  Fo
  We
  4 H
  Fir
  Ski
  Fir
  Sp
  Atm
  Da
  3 P
  ea
  Fir
  Ski
  Fir
  Sp
  Atm
  Da
   
   
  YT
  Cra
  Tra
  Aff
  ost: 160,000 (
  yperdrive Mu
  av Computer
  aneuverabil
  pace: 10 
  mosphere: 4
  ull: 5D+2 
  hields: 2D 
  nsors: 
  assive: 30/1D 
  an: 80/1D+2
  arch: 120/2D
  cus: 5/4D 
  eapons: 
  Heavy Laser
  re Arc: Front 
  ill: Starship g
  re Control: 3D
  ace Range: 1
  mosphere Ra
  amage: 8D 
  Proton Torp
  ch) 
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 1
  mosphere Ra
  amage: 10D 
  T-2000 Tran
  aft: Corellia
  ansport 
  filiation: Ge
  (new), 75,00
  ultiplier: x1 
  r: Yes 
  ity: 3D+2 
  415; 1,200 km
   
  2 
  D+1 
  r Cannons (f
   
  gunnery 
  D 
  1-3/12/25 
  ange: 100-30
  pedo Launch
   
  gunnery 
  D+2 
  1/3/7 
  ange: 100/30
  nsport 
  an Engineer
  neral 
  00 (used) 
   
  mh 
  fire-linked) 
  00/1.2/2.5 km
  hers (4 heav
  00/700 
  ring Corpor
  m 
  vy torpedoes 
  ration YT-20
   
  000 
  Er
  So
  15
  Ty
  Sc
  (p
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  H
  H
  Na
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  2 
  Fi
  to
  Co
  Cr
  Sk
  Fi
  Sp
  At
  Da
   
  Y-
  Cr
  Af
  Er
  So
  15
  Ty
  Sc
  Le
  Sk
  Cr
  co
  Cr
  Pa
  Ca
  Co
  Co
  H
  H
  Na
  pr
  M
  Sp
  At
  H
  ra: Rebellion
  ource: Stars
  54) 
  ype: Stock fr
  cale: Starfigh
  page 154) 
  ength: 29.4 m
  kill: Space tr
  rew: 1 or 2 (
  assengers: 7
  argo Capaci
  onsumables
  ost: 150,000 
  Hyderdrive M
  Hyderdrive B
  av Compute
  Maneuverabi
  pace: 4 
  tmosphere: 
  Hull: 6D 
  hields: 2D 
  ensors: 
  assive: 15/0D
  can: 35/1D 
  earch: 60/2D
  ocus: 3/3D 
  Weapons: 
   Quad Laser
  ire Arc: 1 dor
  o forward to
  ontrol) 
  rew: 1 
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 5D 
  -Wing Cou
  raft: Modifie
  ffiliation: Ge
  ra: Rise of th
  ource: Stars
  58) 
  ype: Custom
  cale: Starfigh
  ength: 16.5 m
  kill: Starfight
  rew: 1, gu
  oordinate) 
  rew Skill: Al
  assengers: 3
  argo Capaci
  onsumables
  ost: 210,000 
  Hyperdrive M
  Hyperdrive B
  av 
  Compu
  rogrammed 
  Maneuverabi
  pace: 7 
  tmosphere: 
  Hull: 4D 
  n 
  ships of the
  reighter 
  hter Starship
  meters 
  ransports: YT
  (can co-ordin
  7 
  ity: 115 metr
  s: 3 months 
   (new), 45,00
  Multiplier: x2
  Backup: x12 
  er: Yes 
  ility: 1D+2 
   280; 800 km
  D 
  D 
  r Cannons 
  rsal turret, 1 
  o be fired by
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-30
  rier 
  ed Koensayr 
  eneral  
  he Empire 
  ships of the
  m transport fi
  hter 
  meters 
  ter piloting: Y
  unners: 1, 
  ll skills 3D 
  3 
  ity: 800 kilog
  s: 1 month 
   (new), 90,00
  Multiplier: x
  Backup: x12 
  uter: 
  No 
   with 10 jump
  ility: 1D+2 
   350; 1,000 k
  e Galaxy – S
  ps of the Ga
  T-2000 
  nate), gunne
  ric tons 
  00 (used) 
  2 
   
  mh 
  ventral turre
  y the pilot a
  00/1.2/2.5 km
   BTL-S3 Y-wi
  e Galaxy – S
  ghter 
  Y-wing 
  1 astromec
  grams 
  00 (used) 
  1 
   
  (uses 
  astr
  ps) 
  kmh 
  Saga Ed. (pa
  laxy – Saga 
  ers: 2 
  et (may be fix
  at only 1D F
  m 
  ing 
  Saga Ed. (pa
  ch droid (c
  romech 
  dr
  age 
  Ed. 
  xed 
  Fire 
  age 
  can 
  roid 
  
  Shields: 1D+2 
  Sensors: 
  Passive: 20/0D 
  Scan: 35/1D 
  Search: 40/2D 
  Focus: 2/3D 
  Weapons: 
  2 Laser Cannons (fire linked) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 4D+2 
  2 Proton Torpedo Launchers (2 torpedoes each) 
  Fire Arc: Front 
  Crew: 1 
  Skill: Starship gunnery 
  Fire Control: 1D+2 
  Space Range: 1/3/7 
  Atmosphere Range: 50-100/300/700 
  Damage: 9D 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Equipment 
   
  Optional Rule: Outfitting Capital Ships and 
  Starfighters 
  Unless otherwise noted, the equipment described is 
  designed to be installed on starfighter scale 
  transports, freighters, yachts, and other similar craft.   
  They are not designed to be installed into snub 
  fighters or capital ships (unless specifically noted 
  otherwise).  Follow the following guidelines to 
  convert the equipment for outfitting starfighters and 
  capital ships: 
   
  Converting to Snubfighters 
  Cost: x1.5 (for miniaturization costs) 
  Space: (# of metric tons) +12 = # of kilograms 
   
  Converting to Capital Ships 
  Cost: x20  
  Space: (# of metric tons) x20 = # of metric tons 
   
  These conversion rules are not necessarily designed 
  to be convert previously existing West End Games 
  supplements, or with equipment described outside 
  of this conversion guide.  However, it can serve as a 
  general guideline for installing equipment in this 
  guide in other starship types. 
   
  x5 Hyperdrive 
  Model: Sienar Fleet Systems Lifesaver 1000 Reserve 
  Hyperdrive 
  Type: Commercial propulsion system 
  Cost: 2,500 plus installation costs 
  Weight: 8 metric tons 
  Availability: 1 
  Game 
  Notes: 
  The 
  Lifesaver 
  100 
  is 
  only 
  recommended as a backup hyperdrive and must be 
  overhauled after each use. 
  Source: Galaxy Guide 6: Tramp Freighters (pages 
  39-40), Starships of the Galaxy – Saga Ed. (page 40-
  41) 
   
  x4 Hyperdrive 
  Model: Rendili StarDrive’s ATX-5 
  Type: Commercial propulsion system 
  Cost: 4,000 plus installation costs 
  Weight: 10 metric tons 
  Availability: 1 
  Source: Galaxy Guide 6: Tramp Freighters (page 39), 
  Starships of the Galaxy – Saga Ed. (page 40-41) 
   
  x3 Hyperdrive 
  Model: Incom Horizon-Hopper Light Stardrive 
  Type: Commercial propulsion system 
  Cost: 7,000 plus installation costs 
  Weight: 12 metric tons 
  Availability: 2 
  Source: Galaxy Guide 6: Tramp Freighters (page 39), 
  Starships of the Galaxy – Saga Ed. (page 40-41) 
   
  x2 Hyperdrive 
  Model: Corellian Avatar-10 
  Type: Commercial propulsion system 
  
  Co
  We
  Av
  Ga
  Av
  So
  Sta
   
  x1
  Mo
  Ty
  Co
  We
  Av
  Ga
  to 
  dif
  So
  Sta
   
  Hy
  Ty
  Co
  We
  Av
  Ga
  ext
  hyp
  sta
  pil
  de
  sel
  pa
  sta
  hyp
  So
   
  Hy
  Ty
  Co
  We
  Av
  Ga
  tem
  int
  sta
  ost: 10,000 pl
  eight: 15 me
  vailability: 2 
  ame Notes: S
  atar-10 recei
  ource: Galaxy
  arships of the
   Hyperdriv
  odel: SoroSu
  ype: Comme
  ost: 15,000 pl
  eight: 18 me
  vailability: F 
  ame Notes: A
  install this ty
  fficulty level d
  ource: Galaxy
  arships of the
  yperdrive S
  ype: Specializ
  ost:  x5 cost o
  eight: 0 
  vailability: 3 
  ame Notes: 
  terior of a s
  perdrive sle
  arfighter repa
  oting rolls 
  pendent on
  lects (Found
  ges 40-41).  
  andard price
  perdrive sled
  ource: Starsh
  yperdrive R
  ype: Specializ
  ost: Special 
  eight: 0 
  vailability: 3 
  ame Notes:
  mporary ext
  tended for 
  arfighter fro
  lus installatio
  etric tons 
   
  Space transp
  ive a +1D bo
  y Guide 6: Tr
  e Galaxy – Sa
  ve 
  uub Griffyn-X
  ercial hyperd
  lus installatio
  etric tons 
   
  Any non-Sor
  ype of drive
  during the at
  y Guide 6: Tr
  e Galaxy – Sa
  Sled 
  zed propulsi
  of standard c
   
   Hyperdrive 
  starfighter.  I
  d requires o
  air roll.  Wh
  suffer a -2
  n the class 
  d in Galaxy G
   The gamem
  e by x5 to d
  d. 
  hips of the Ga
  Ring 
  zed propulsi
   
  : Hyperdriv
  terior hyper
  temporary 
  m entering
  on costs 
  ports rpair ro
  onus. 
  ramp Freigh
  aga Ed. (pag
  XTG Lightspe
  rive 
  on costs 
  roSuub vess
   suffer an in
  ttempt. 
  ramp Freigh
  aga Ed. (pag
  ion system 
  class hyperd
   sleds are 
  Installing or 
  one hour an
  ile the sled 
  2 penalty.  
  of hyperdri
  Guide 6: Tra
  master shoul
  determine th
  alaxy – Saga 
  ion system 
  e rings ar
  drive device
   use, and 
  g a planet’s
  olls to install a
  hters (page 39
  ge 40-41) 
  eed Unit 
  els attempti
  ncrease of o
  hters (page 39
  ge 40-41) 
  rive 
  bolted to t
   removing t
  nd a Modera
  is installed, 
  The price 
  ive the play
  amp Freighte
  ld multiply t
  he cost of t
   Ed. (page 42
  e removab
  es.  They a
   prevent t
  s atmosphe
  an 
  9), 
  ng 
  ne 
  9), 
  he 
  he 
  ate 
  all 
  is 
  yer 
  ers 
  he 
  he 
  2) 
  ble, 
  are 
  he 
  ere 
   (m
  w
  re
  do
  W
  1D
  H
  is 
  hy
  as
  So
   
  M
  m
  Tr
   
  A
  M
  Ty
  Co
  W
  Av
  G
  +
  So
   
  St
  M
  Ty
  Co
  W
  Av
  G
  to
  So
   
  Su
  M
  Ty
  Co
  W
  Av
  G
  te
  a 
  ch
  se
  un
  meaning the
  while left in o
  equires an Ea
  ocking roll c
  When the rin
  D+1 penalty
  eavily Dama
   destroyed.  
  yperdrive the
  s a standard 
  ource: Stars
  Maneuverin
  maneuverabil
  ramp Freight
  Advanced N
  Model: Sienar
  ype: Advanc
  ost: 20,000 p
  Weight: 5 me
  vailability: 2
  ame Notes
  3D to all astr
  ource: Stars
  tarfighter N
  Model: Sienar
  ype: Basic S
  ost: 500 plus
  Weight: 12 kg
  vailability: 1
  ame Notes: 
  o 5 jumps. 
  ource: Stars
  ublight Acc
  Model: Corell
  ype: Subligh
  ost: 25,000 p
  Weight: 12 to
  vailability: 3
  ame Notes:
  emporarily re
   powerful c
  harged if m
  ensors, engi
  nused for at
  e hyperdrive
  orbit).  Docki
  asy starfight
  causes dama
  g is attached
  y.  If the st
  aged or wors
    The price is
  e player sele
   freighter hyp
  hips of the G
  ng 
  Jets 
  –
  lity can be 
  ter (page 35)
  Navicompu
  r Fleet System
  ced Navigatio
  plus installati
  etric tons 
  2 
  : The adva
  rogation roll
  hips of the G
  Navicompu
  r Fleet System
  tarfighter Na
  s installation
  g 
  1 
   The starfigh
  hips of the G
  celerator M
  lean IP-10 SL
  ht engine boo
  plus installati
  ns 
  3, X 
  : A Sublight 
  edirects pow
  capacitor.  T
  more than on
  ines, maneu
  t least 10 ro
  e ring is vuln
  ing with the 
  ter piloting ro
  age to the h
  d all piloting
  tarfighter tak
  se, then the 
  s dependent
  ects.  The pr
  perdrive unit
  Galaxy – Saga
  – 
  Rules 
  f
  found in G
  ). 
  ter 
  ms Compus
  on Compute
  ion costs 
  anced navic
  ls. 
  Galaxy – Saga
  uter 
  ms 56B-1 Na
  avigation Com
  n costs 
  hter navicom
  Galaxy – Saga
  Motor 
  LAM 
  oster 
  ion costs 
   Accelerator
  wer from unu
  The capacito
  ne ship syst
  uvering thru
  ounds.  The
  nerable to th
   hyperdrive r
  oll.   Failing 
  hyperdrive ri
  g rolls suffer 
  kes damage
  hyperdrive r
  t on the class
  rice is the sa
  t.   
  a Ed. (page 4
  for 
  improv
  alaxy Guide
  tar-94 
  r 
  computer ad
  a Ed. (page 4
  av 
  mputer 
  mputer is limi
  a Ed. (page 4
  r Motor (SLA
  used systems
  or can only 
  tem (weapo
  usters, etc.)
  e SLAM can 
  heft 
  ring 
  the 
  ing.  
   a -
  e of 
  ring 
  s of 
  ame 
  42) 
  ving 
  e 6: 
  dds 
  42) 
  ited 
  42) 
  AM) 
  s to 
   be 
  ons, 
  ) is 
   be 
  
  activated to direct the stored power and push them 
  into the sublight engines.  The accelerator motor can 
  only be used for two consecutive rounds.  During 
  those rounds, the starship increases its move by +3.  
  After the two rounds, the drive becomes discharged 
  and automatically shuts down. 
  Source: Starships of the Galaxy – Saga Ed. (page 42) 
   
  Sublight drives 
  For available sublight drives and installation rules, 
  see Galaxy Guide 6: Tramp Freighters, pages 38-39.  
  Saga sublight drives do not convert proportionally in 
  terms of cost and space to movement.   
   
  Armor - Rules for improving hull die codes can be 
  found in Galaxy Guide 6: Tramp Freighter (page 36). 
   
  Jamming Suite 
  Model: Fabritech StaticStrom 71 
  Type: Targeting computer jammer 
  Scale: Starfighter 
  Cost: 5,000 plus installation costs 
  Weight: 3 metric tons 
  Availability: 3, X 
  Game 
  Notes: 
  The 
  jamming 
  suite 
  interferes 
  specifically with a targeting computer’s ability to gain 
  a solid lock on the starfighter.  When the jammer is 
  engaged, it applies a -2D to avoid being detected by 
  scanners, but removes -2D from the fire control of 
  any weapon targeting the freighter or transport.  
  Though the jammer is effective against other 
  starfighter-scale ships, it is ineffective against the 
  larger computer systems of capital scale or higher 
  weapons. 
  Source: Starships of the Galaxy – Saga Ed. (page 42) 
   
  Starfighter Jamming Suite 
  Model: Fabritech StaticStrom 15 
  Type: Targeting computer jammer 
  Scale: Starfighter 
  Cost: 6,500 plus installation costs 
  Weight: 15 kilograms 
  Availability: 3, X 
  Game 
  Notes: 
  The 
  jamming 
  suite 
  interferes 
  specifically with a targeting computer’s ability to gain 
  a solid lock on the starfighter.  When the jammer is 
  engaged, it applies a -2D to avoid being detected by 
  scanners, but removes -2D from the fire control of 
  any weapon targeting the freighter or transport.  This 
  model may be installed in a snub fighter, though is 
  incompatible with a freighter or transport’s power 
  systems.  Though the jammer is effective against 
  other starfighter-scale ships, it is ineffective against 
  the larger computer systems of capital scale or 
  higher weapons. 
  Source: Starships of the Galaxy – Saga Ed. (page 42) 
   
  Jamming Array 
  Model: Kuat Drive Yards Ichi’bault Jamming Array 
  Type: Targeting computer jammer 
  Scale: Capital 
  Cost: 20,000 plus installation costs 
  Weight: 60 metric tons 
  Availability: 3, X 
  Game 
  Notes: 
  The 
  jamming 
  suite 
  interferes 
  specifically with a targeting computer’s ability to gain 
  a solid lock on the ship in which it is installed.  
  When the jammer is engaged, it applies a -2D to 
  avoid being detected by scanners, but removes -2D 
  from the fire control of any weapon targeting the 
  vessel.  Though the jammer is effective against other 
  capital scale or smaller ships, it is ineffective against 
  the larger computer systems of Death Star scale or 
  higher weapons. 
  Source: Starships of the Galaxy – Saga Ed. (page 42) 
   
  Regenerating Shield Generator 
  Model: Mon Calamari Defender backup shielding 
  Type: Backup shield generator 
  Cost: 5,000 
  Weight: 12 metric tons 
  Availability: 3, R 
  Game Notes: Regenerating shield generators are 
  designed to be a backup system to an existing shield 
  generator already installed on a starship.  The 
  backup shielding provides 2D in backup shields. 
  When a die of shields is lost, the shield operator can 
  attempt to make an Easy starship shields roll. If 
  successful, one of the backup shield dice can be 
  activated to bring the ship back up to its maximum 
  shield die code. Once all three backup dice are 
  exhausted, the shields can withstand the normal 
  amount of damage and then must be completely 
  overhauled. 
  Source: Starships of the Galaxy – Saga Ed. (page 45) 
   
  Droid Jammer 
  Model: Kuat Systems Engineering StaticStorm 6 
  Type: Droid starship interference device 
  Scale: Starfighter 
  Cost:  8,000 
  Weight: 4 tons 
  Game Notes: Droid jammers are designed to 
  interfere with droid controlled ships.  By using 
  specialized droid-keyed jamming mechanisms, they 
  interfere 
  with 
  droid 
  avionics 
  and 
  sensor 
  mechanisms.  All droid operated starships within 5 
  space units incur a -1D penalty to all rolls.  
  Source: Starships of the Galaxy – Saga Ed. (pages 
  45) 
   
  Gravity Well Projectors 
  Model: Sienar Flight Systems Halter 560 
  Type: Starship hyperspace interdictor 
  Scale: Capital 
  Cost: 50,000 
  Weight: 100 metric tons 
  Availability: 2, X 
  Fire Arc: Turret 
  Skill: Capital ship gunnery 
  Fire Control: 6D 
  Space Range: 1-5/75/150 
  Damage: Blocks hyperspace travel 
  Game Notes: The cost and weight are the same for 
  starfighter scale freighters and capital ships.   
  Source: Starships of the Galaxy – Saga Ed. (page 45) 
  
  Tractor Beam 
  Model: Bostic Industries 521 Grappler 
  Type: Heavy tractor beam 
  Scale: Capital 
  Cost: 10,000 
  Weight: 32 metric tons 
  Availability: 1, F 
  Crew: 1 
  Skill: Capital ship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/17 
  Atmosphere Range: 100-500/1/1.7 km 
  Damage: 4D 
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Cargo Jettisoning System 
  Model: Customized Cargo Jettisoning System 
  Type: In-space cargo ejection device 
  Scale: Starfighter 
  Cost: 1,000 
  Weight: 6 metric tons 
  Availability: 2, F 
  Game Notes: A cargo jettisoning system allows a 
  spacer (usually a smuggler) to eject the cargo while 
  moving in space.  The ejection counts as an action, 
  and requires a Very Difficult sensors roll to be 
  noticed from another starship. 
  Source: Starships of the Galaxy – Saga Ed. (page 48) 
   
  Light Cargo Pod 
  Model: Starfire Inc. Eyu’muv 389 Cargopod  
  Type: External cargo carrier 
  Scale: Starfighter 
  Cost: 1,000 
  Weight: 0 metric tons 
  Availability: 1 
  Game Notes: A light cargo pod is an external cargo 
  carrying container.   Each light cargo pod provides 
  an additional 50 tons of cargo space, though these 
  tons may not be used for further upgrades.  Each 
  time a cargo pod is added, it removes -2 from a 
  ship’s maneuverability.  A ship is limited to the 
  amount of cargo containers it may attach to the hull, 
  insofar as a ship cannot reduce its maneuverability 
  below 0D.  Cargo pods may be made detachable 
  and reattach-able for five times the cost. 
  Source: Starships of the Galaxy – Saga Ed. (page 48, 
  49) 
   
  Light Cargo Pod 
  Model: Starfire Inc. Eyu’muv 389 Cargopod  
  Type: External cargo carrier 
  Scale: Starfighter 
  Cost: 500 
  Weight: 0 metric tons 
  Availability: 1 
  Game Notes: A light cargo pod is an external cargo 
  carrying container.   Each light cargo pod provides 
  an additional 50 tons of cargo space, though these 
  tons may not be used for further upgrades.  Each 
  time a cargo pod is added, it removes -2 from a 
  ship’s maneuverability.  A ship is limited to the 
  amount of cargo containers it may attach to the hull, 
  insofar as a ship cannot reduce its maneuverability 
  below 0D.  Cargo pods may be made detachable 
  and reattach-able for five times the cost. 
  Source: Starships of the Galaxy – Saga Ed. (page 48, 
  49) 
   
  Medium Cargo Pod 
  Model: Garadian Industries Hauler-81g 
  Type: External cargo carrier 
  Scale: Starfighter 
  Cost: 1,000 
  Weight: 3 metric tons (for heavy attachment hard 
  points) 
  Availability: 1 
  Game Notes: A cargo pod is an external cargo 
  carrying container.   Each medium cargo pod 
  provides an additional 250 tons of cargo space, 
  though these tons may not be used for further 
  upgrades.  Each time a cargo pod is added, it 
  removes -1D+1 from a ship’s maneuverability.  A 
  ship is limited to the amount of cargo containers it 
  may attach to the hull, insofar as a ship cannot 
  reduce its maneuverability below 0D.  Cargo pods 
  may be made detachable and reattach-able for five 
  times the cost. 
  Source: Starships of the Galaxy – Saga Ed. (page 48, 
  49) 
   
  Heavy Cargo Pod 
  Model: 
  Xenostar 
  Engineering 
  Corporation 
  Massmover-60 
  Type: External cargo carrier 
  Scale: Capital 
  Cost: 1,500 
  Weight: 10 metric tons (for heavy attachment hard 
  points) 
  Availability: 1 
  Game Notes: A cargo pod is an external cargo 
  carrying container.   Each heavy cargo pod provides 
  an additional 500 tons of cargo space, though these 
  tons may not be used for further upgrades.  Each 
  time a cargo pod is added, it removes -2 from a 
  ship’s maneuverability.  A ship is limited to the 
  amount of cargo containers it may attach to the hull, 
  insofar as a ship cannot reduce its maneuverability 
  below 0D.  Cargo pods may be made detachable 
  and reattach-able for five times the cost. 
  Source: Starships of the Galaxy – Saga Ed. (page 48, 
  49) 
   
  Stygium Cloaking Device 
  Model: Pygidium Industries Vanisher 7 
  Type: Stygium crystal cloaking device 
  Scale: Starfighter 
  Cost: 100,000,000 
  Weight: 5 metric tons  
  Availability: 4, X 
  Game Notes: Any ship hidden by a stygium crystal 
  cloaking device can only be detected by a Heroic 
  Sensors roll.  However, if the presence of the ship is 
  known, the ship may be attacked normally.  Stygium 
  crystal cloaking devices were in use during the Old 
  Republic, however the diminishing supply of stygium 
  
  crystals made them effectively non-existent during 
  the Empire. 
  Editor’s Note: Galaxy Guide 6: Tramp Freighters has 
  the following to say on page 41: “To date, there is no 
  working cloaking device known in Imperial space.  
  The discovery of a working cloaking shield would be 
  worth hundreds of millions of credits for the sentient 
  lucky enough to find or construct one.  Of course, for 
  that kind of money, just about every major 
  crimelord, smuggler, bounty hunter, government 
  and scientist would kill to obtain it…”  It is highly 
  advisable that the gamemaster think carefully before 
  making such technology available to players. 
  Source: Starships of the Galaxy – Saga Ed. (page 48, 
  49), Galaxy Guide 6: Tramp Freighters (page 41)  
   
  Hibridium Cloaking Device 
  Model: Vlastdros Engineering Blackstar Cloaking 
  Device 
  Type: Hibridium ore cloaking device 
  Scale: Capital 
  Cost: 50,000 
  Weight: 15 metric tons  
  Availability: 4, X 
  Game Notes: Any ship hidden by a hibridium ore 
  cloaking device renders a starship double-blind.  No 
  sensors or visual perception can penetrate the inside 
  or outside of the cloaking field.   
  Editor’s Note: Galaxy Guide 6: Tramp Freighters has 
  the following to say on page 41: “To date, there is no 
  working cloaking device known in Imperial space.  
  The discovery of a working cloaking shield would be 
  worth hundreds of millions of credits for the sentient 
  lucky enough to find or construct one.  Of course, for 
  that kind of money, just about every major 
  crimelord, smuggler, bounty hunter, government 
  and scientist would kill to obtain it…”  It is highly 
  advisable that the gamemaster think carefully before 
  making such technology available to players. 
  Source: Starships of the Galaxy – Saga Ed. (page 48, 
  49), Galaxy Guide 6: Tramp Freighters (page 41) 
   
  Cryogenic Chambers 
  Model: IntelStar ColdCarry Freeze Chamber. 
  Type: Starship Cryogenic Chamber. 
  Scale: Starfighter 
  Cost: 500 per metric ton of cryogenic chambers 
  Weight: 3 metric tons per metric ton of cryogenic 
  chambers 
  Availability: 2 
  Game Notes: Cryogenic chambers allow for the 
  transportation of livestock or of critically injured 
  passengers.  Any living being in a cryogenic chamber 
  is kept in stasis or in safe hibernation.  This 
  modification carries the same cost and space with 
  both Starfighter and Capital scale ships. 
  Source: Starships of the Galaxy – Saga Ed. (pages 48, 
  49) 
   
  Docking Clamp 
  Model: Corellian Engineering Landing Claw 
  Type: Starship docking/landing device 
  Scale: Starfighter 
  Cost: 800 
  Weight: 2 metric tons  
  Availability: 1 
  Game Notes: Docking clamps allow two ships to 
  dock with one another in space.  This may either 
  facilitate the transfer of passengers.  However, a 
  docking clamp can allow a starfighter-scale ship to 
  land and attach to any surface regardless of 
  orientation.  A significantly larger ship may move, 
  maneuver, and travel through hyperspace with a 
  smaller vessel clamped to it.  However, if a ship 
  takes damage of Heavily Damaged or worse, the 
  docking clamp will lose its hold and all ships are 
  shaken loose. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  48) 
   
  Heavy Docking Clamp 
  Model: SoroSuub AutoLatch 9 
  Type: Starship docking device 
  Scale: Capital 
  Cost: 2,000 
  Weight: 25 metric tons  
  Availability: 1 
  Game Notes: Docking clamps allow two ships to 
  dock with one another in space.  This may either 
  facilitate the transfer of passengers.  However, larger 
  vessels may use them for makeshift starfighter 
  launches.  A significantly larger ship may move, 
  maneuver, and travel through hyperspace with a 
  smaller vessel clamped to it.  However, if a ship 
  takes damage of Heavily Damaged or worse, 
  docking clamps lose their hold and all ships are 
  shaken loose. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  48) 
   
  Extended Range Package 
  Model: Orlean 851 Scout Package 
  Type: Starship consumables and fuel  
  Scale: Starfighter 
  Cost: 100 
  Weight: 8 metric tons  
  Availability: 2 
  Game Notes: This modification is a series of tanks 
  and storage containers including additional fuel and 
  atmosphere 
  scrubbers 
  that 
  can 
  extend 
  the 
  Consumables rating of a ship 10% (rounded down) x 
  the number of modifications taken.  That is to say, if 
  a starship owner wishes to add multiple extended 
  range packages, it increases the rage 10% of the 
  original Consumables rating of the ship, and the 10% 
  increase will not be incremental. 
  Source: Starships of the Galaxy – Saga Ed. (page 50) 
   
  Hangar Bay 
  Model: Corellian Engineering VB-12 converted 
  hangar 
  Type: Converted hangar space 
  Cost: 500 
  Weight: 115 metric tons per starfighter or shuttle 
  Availability: 2 
  
  Game Notes: A converted hangar bay allows for a 
  small craft to be carried and launched.   
  Source: Starships of the Galaxy – Saga Ed. (page 50) 
   
  Hidden Hangar Bay 
  Model: Corellian Engineering VB-12 converted 
  hangar 
  Type: Converted hangar space 
  Cost: 10,000 
  Weight: 150 metric tons per starfighter or shuttle 
  Availability: 2 
  Game Notes: A converted hangar bay allows for a 
  small craft to be carried and launched.  A hidden 
  hangar bay requires a Heroic roll to detect from 
  outward observance or scans. 
  Source: Starships of the Galaxy – Saga Ed. (page 50) 
   
  HoloNet Transceiver  
  Model: Kuat Drive Yards T89-a Holotransceiver 
  Type: HoloNet communications device 
  Cost: 50,000 
  Weight: 32 tons 
  Availability: 2, X 
  Game Notes: Allows for full access to HoloNet 
  communication ability, thus allowing for real-time 
  full holographic communications from anywhere 
  and to anywhere in the galaxy.  The transceiver does 
  not provide any additional aid to decoding encrypted 
  HoloNet transmissions. 
  Source: Starships of the Galaxy – Saga Ed. (page 50) 
   
  Hypertransceiver  
  Model: Kuat Drive Yards BT 891 Fastalk 
  Type: advanced communications transceiver 
  Cost: 2,000 
  Weight: 5 tons 
  Availability: 2 
  Game Notes: Allows for ships to have unlimited 
  range 
  in 
  voice 
  communication, 
  though 
  with 
  recognizable lag.  The hypertransceiver will allow 
  access to some information transmitted over the 
  HoloNet, though without full detailed holographic 
  display. 
  Source: Starships of the Galaxy – Saga Ed. (page 50) 
   
  Basic Luxury Upgrade 
  Model: SoroSuub Presidential Luxury Upgrade 
  Type: Comfort and luxury interior starship upgrade 
  Cost: 10,000 
  Weight: 1 ton 
  Availability: 1 
  Game Notes: Provides accommodations, recliners, 
  and comfortable starship accommodations on the 
  level of a comfortable hotel. 
  Source: Starships of the Galaxy – Saga Ed. (page 50) 
   
  Advanced Luxury Upgrade 
  Model: SoroSuub Royal Luxury Upgrade 
  Type: Comfort and luxury interior starship upgrade 
  Cost: 20,000 
  Weight: 3 tons 
  Availability: 1 
  Game Notes: Provides accommodations, recliners, 
  and comfortable starship accommodations on the 
  level of an upper end hotel. 
  Source: Starships of the Galaxy – Saga Ed. (page 50) 
   
  Extreme Luxury Upgrade 
  Model: SoroSuub Imperial Luxury Upgrade 
  Type: Comfort and luxury interior starship upgrade 
  Cost: 50,000 
  Weight: 5 tons 
  Availability: 2 
  Game Notes: Provides accommodations, recliners, 
  and comfortable starship accommodations on the 
  level fit for an industry’s highest executives. 
  Source: Starships of the Galaxy – Saga Ed. (page 50) 
   
  Medical Suite 
  Model: Mon Calamari VitalMax Med Bay 
  Type: On board basic medical bay 
  Scale: Starfighter 
  Cost: 3,000 
  Weight: 4 tons 
  Availability: 2 
  Game Notes: Allows crew members to stabilize the 
  condition of an injured character with an Easy first 
  aid roll for wounded and incapacitated characters, 
  and a Moderate first aid roll for mortally wounded 
  characters.  A medical suite has sufficient stocks to 
  allow characters with (A) medicine to perform 
  surgery on board.  Medical Suites also contain 
  sufficient medicines and stocks to keep the crew in 
  good physical condition during long space flights.   
  Source: Starships of the Galaxy – Saga Ed. (page 51) 
   
  Medical Suite 
  Model: Mon Calamari SolidBody Infirmary package 
  Type: On board medical bay 
  Scale: Capital 
  Cost: 60,000 
  Weight: 83 tons 
  Availability: 2 
  Game Notes: Allows crew members to stabilize the 
  condition of an injured character with an Easy first 
  aid roll for wounded and incapacitated characters, 
  and a Moderate first aid roll for mortally wounded 
  characters.  A medical suite has sufficient stocks to 
  allow characters with (A) medicine to perform 
  surgery on board.  Medical Suites also contain 
  sufficient medicines and stocks to keep the crew in 
  good physical condition during long space flights.  
  Included in the capital scale packages are 15 
  medical beds, and 3 bacta tanks.  Larger capital 
  ships may install multiple medical suite packages. 
  Source: Starships of the Galaxy – Saga Ed. (page 51) 
   
  Passenger 
  Conversion 
  – 
  For 
  passenger 
  conversion rules, see Galaxy Guide 6: Tramp 
  Freighters, page 42. 
   
  Sensory Enhancement Package – See Guide 6: 
  Tramp Freighters, page 41. 
   
   
  
  Remote Slave Circuitry 
  Model: Ubbrikian Quickrig 6 
  Type: Starship slave circuitry  
  Scale: Starfighter  
  Cost: 700 
  Weight: 0 tons 
  Availability: 1 
  Game Notes: Remote slave circuits allow a starship 
  to be controlled remotely via comm.  It allows a port 
  authority to guide a ship into position.  Alternatively, 
  it allows two ships to make coordinated hyperspace 
  jumps.  There is a concern among some spacers that 
  remote slave rigging will allow thieves to find the 
  slave circuit command codes and steal a ship 
  remotely. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  51-52) 
   
  Basic Slave Circuitry 
  Model: Ubbrikian Insta-Crew V-19 
  Type: Internal slave circuitry  
  Scale: Starfighter  
  Cost: 1,000 
  Weight: 3 tons 
  Availability: 1 
  Game Notes: Internal slave circuits use massive 
  internal computers to rig various starship operations 
  into a set of large computerized hubs.  Starship 
  operations would be automated, and thus reducing 
  the crew size by 1/3 (minimum 1). 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  51-52) 
   
  Basic Slave Circuitry 
  Model: Ubbrikian Insta-Crew V-19 
  Type: Internal slave circuitry  
  Scale: Capital  
  Cost: 20,000 
  Weight: 60 tons 
  Availability: 2 
  Game Notes: Internal slave circuits use massive 
  internal computers to rig various starship operations 
  into a set of large computerized hubs.  Starship 
  operations would be automated, and thus reducing 
  the crew size by 1/3. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  51-52) 
   
  Advanced Slave Circuitry 
  Model: Iliddian Industries Darkwing 8B 
  Type: Internal slave circuitry  
  Scale: Starfighter  
  Cost: 4,000 
  Weight: 5 tons 
  Availability: 3 
  Game Notes: Internal slave circuits use massive 
  internal computers to rig various starship operations 
  into a set of large computerized hubs.  Starship 
  operations would be automated, and thus reducing 
  the crew size by 2/3 (minimum 1). 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  50-51) 
   
  Advanced Slave Circuitry 
  Model: Rendili Stardrive Bt-231 Slave system 
  Type: Internal slave circuitry  
  Scale: Capital 
  Cost: 80,000 
  Weight: 80 tons 
  Availability: 3 
  Game Notes: Internal slave circuits use massive 
  internal computers to rig various starship operations 
  into a set of large computerized hubs.  Starship 
  operations would be automated, and thus reducing 
  the crew size by 2/3. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  50-51) 
   
  Recall Slave Circuitry 
  Model: Starfire Inc. Caller 82c Slave Circuit 
  Type: Slave homing circuit  
  Scale: Starfighter  
  Cost: 4,000 
  Weight: 0 tons 
  Availability: 2 
  Game Notes: Any starship with any slave circuitry 
  can also have a recall slave circuit installed 
  separately.  This device allows the owner to use a 
  com signal to call a starship to the character’s 
  current location (limited to the range of the com 
  device being used to transmit the signal).  The 
  starship 
  can 
  only 
  take 
  off, 
  perform 
  simple 
  maneuvers to the location, and land.  Anyone in the 
  pilot’s station can disable the recall circuits.   
  The slave circuit operates with the following stats: 
  DEXTERITY 0D 
  KNOWLEDGE 0D 
  MECHANICAL 1D 
  (with one of the following skills:)  space transports 
  1D+2, starfighter piloting 1D+2 
  PERCEPTION 1D 
  STRENGTH 0D 
  TECHNICAL 0D 
  Source: Starships of the Galaxy – Saga Ed. (page 51) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Weapons 
   
  Light Blaster Cannon 
  Model: Arakyd Gorram Light Blaster 
  Type: Starship blaster cannon 
  Scale: Starfighter 
  Cost: 1,200 
  Weight: 2 metric tons 
  Availability: 1, F 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/17 
  Atmosphere Range: 100-500/1/1.7 km 
  Damage: 3D  
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Medium Blaster Cannon 
  Model: Bostic Industries B-12c 
  Type: Starship blaster cannon 
  Scale: Starfighter 
  Cost: 2,500 
  Weight: 2 metric tons 
  Availability: 2, R 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/17 
  Atmosphere Range: 100-500/1/1.7 km 
  Damage: 4D 
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Heavy Blaster Cannon 
  Model: Incom BLR-40 G 
  Type: Starship blaster cannon 
  Scale: Starfighter 
  Cost: 5,500 
  Weight: 2 metric tons 
  Availability: 2, X 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/10/17 
  Atmosphere Range: 100-500/1/1.7 km 
  Damage: 5D 
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Cannon 
  Enhancements 
  – 
  See 
  weapon 
  modification rules in Galaxy Guide 6: Tramp 
  Freighters page 37. 
   
  Light Concussion Missile Launcher 
  Model: 
  Comar 
  Hunter-3 
  Concussion 
  Missile 
  Launcher 
  Type: Concussion missile launcher 
  Scale: Starfighter 
  Skill: Starship gunnery 
  Weight: 3 tons 
  Ammo: 6 
  Cost: 2,000 
  Availability: 2, X 
  Fire Control: 1D 
  Space Range: 1/3/7 
  Atmosphere Range: 50-100/300/700 
  Editor’s Note: West End Games sources conflict as 
  to whether concussion missile launchers use the 
  missile weapons: concussion missile, skill or the 
  starship gunnery: concussion missile skill.  However, 
  the majority of ships use the starship gunnery Skill. 
  Source: Starships of the Galaxy – Saga Ed. (pages 45, 
  47) 
   
  Light Concussion Missile  
  Model: 
  Comar 
  Impact-3 
  Concussion 
  Missile 
  Launcher 
  Type: Concussion missile 
  Scale: Starfighter 
  Cost: 500 
  Availability: 2, X 
  Damage: 7D 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  45-47) 
   
  Medium Concussion Missile Launcher 
  Model: Kuat Systems Tara-fy Missile Launcher 
  Type: Concussion missile launcher 
  Scale: Starfighter 
  Skill: Starship gunnery 
  Weight: 21 tons 
  Ammo: 16 
  Cost: 4,500 
  Availability: 2, X 
  Fire Control: 2D+1 
  Space Range: 1/5/9 
  Atmosphere Range: 50-100/500/900 
  Editor’s Note: West End Games sources conflict as 
  to whether concussion missile launchers use the 
  missile weapons: concussion missile, skill or the 
  starship gunnery: concussion missile skill.  However, 
  the majority of ships use the starship Gunnery Skill. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  45-47) 
   
  Medium Concussion Missile  
  Model: Kuatg Systems PXL-2000 Concussion Missile 
  Type: Concussion missile 
  Scale: Starfighter 
  Cost: 750 
  Availability: 2, X 
  Damage: 8D 
  Source: Starships of the Galaxy – Saga Ed. (pages 45, 
  47) 
   
   
   
  
  Heavy  Concussion Missile Launcher 
  Model: Kuat Systems Tara-fy Missile Launcher 
  Type: Concussion missile launcher 
  Scale: Capital 
  Skill: Capital ship gunnery 
  Weight: 100 tons 
  Ammo: 30 
  Cost: 30,000 
  Availability: 2, X 
  Fire Control: 2D 
  Space Range: 2-12/30/60 
  Atmosphere Range: 200-1.2/3/6 km 
  Source: Starships of the Galaxy – Saga Ed. (pages 45, 
  47) 
   
  Heavy Concussion Missile  
  Model: Kuatg Systems PXL-2000 Concussion Missile 
  Type: Concussion missile 
  Scale: Capital 
  Cost: 2,000 
  Availability: 2, X 
  Damage: 9D 
  Source: Starships of the Galaxy – Saga Ed. (pages 45, 
  47) 
   
  Docking Gun 
  Type: Starship defense system 
  Scale: Character 
  Skill: Vehicle Blasters 
  Cost:  Weapon cost + 1,000 
  Fire Control: 2D+2 
  Game Notes: A docking gun is a character scale 
  weapon that a character has purchased (usually a 
  blaster rifle) and integrated onto the exterior of his 
  or her ship (such as the Millenum Falcon’s under-
  side swivel blaster).  The weapon can be engaged 
  from the cockpit to be used where a starfighter scale 
  weapon would cause excess damage to a hanger, or 
  would be too inaccurate.  Most of the weapon 
  statistics remain the same (such as range, cost, 
  availability, and damage), though the starship 
  gunnery skill replaces the normal weapon skill, and 
  the weapon gains a Fire Control of 2D+2.  
  Source: Starships of the Galaxy – Saga Ed. (pages 45, 
  47) 
   
  Fire Linked Weapons  - See Galaxy Guide 6: 
  Tramp Freighters pages 40-41. 
   
  Ion Bomb Rack 
  Model: Comstar 681-Galloway bomb rack 
  Type: Concussion missile launcher 
  Skill: Starship gunnery 
  Weight: 5 tons 
  Ammo: 4 
  Cost: 1,000 
  Availability: 2, X 
  Fire Control: 0D 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  45-47) 
   
   
   
  Ion Bomb 
  Model: Comar 124 Neutralizer 
  Type: Electronics disabling bomb. 
  Scale: Starfighter 
  Cost: 500 
  Availability: 2, X 
  Radius: 15/25/40 meters 
  Damage: 5D/4D/3D ion damage 
  Game Notes: An ion bomb cannot fired, but must be 
  dropped from a bomb bay from the bottom of a ship.    
  Source: Starships of the Galaxy – Saga Ed. (pages 
  45) 
   
   
  Light Ion Cannon 
  Model: Firriad f3-10 ion cannon 
  Type: Starship ion cannon 
  Scale: Starfighter 
  Cost: 2,000 
  Weight: 1 metric ton 
  Availability: 1, F 
  Skill: Starship gunnery 
  Fire Control: 3D 
  Space Range: 1-3/7/36 
  Atmosphere Range: 100-300/700/3.6 km 
  Damage: 3D  
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Medium Ion Cannon 
  Model: Firriad f5-15 ion cannon 
  Type: Starship ion cannon 
  Scale: Starfighter 
  Cost: 3,000 
  Weight: 3 metric ton 
  Availability: 1, R 
  Skill: Starship gunnery 
  Fire Control: 2D+1 
  Space Range: 1-3/7/36 
  Atmosphere Range: 100-300/700/3.6 km 
  Damage: 5D  
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Heavy Ion Cannon 
  Model: Firriad f9-36 ion cannon 
  Type: Starship ion cannon 
  Scale: Capital 
  Cost: 6,000 
  Weight: 20 metric ton 
  Availability: 2, X 
  Crew: 2 
  Skill: Capital ship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/15/30 
  Atmosphere Range: 2-20/30/60 km 
  Damage: 3D  
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Hapan Heavy Ion Cannon 
  Model: Hapan Harvracha triple ion cannon 
  Type: Starship ion cannon 
  Scale: Capital 
  Cost: 12,000 
  Weight: 13 metric ton 
  Availability: 3, X 
  
  Skill: Capital ship gunnery 
  Fire Control: 3D 
  Space Range: 1-10/25/50 
  Atmosphere Range: 2-20/30/60 km 
  Damage: 5D  
  Game Notes: A Hapan heavy ion cannon is not 
  available (and illegal) outside of the Hapan cluster.  
  Further, a Hapan will not sell an ion cannon to 
  someone outside the cluster. 
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Light Laser Cannon 
  Model: Czerka 12-25b light laser 
  Type: Starship blaster cannon 
  Scale: Starfighter 
  Cost: 1,500 
  Weight: 2 metric tons 
  Availability: 1, F 
  Skill: Starship gunnery 
  Fire Control: 2D 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 3D  
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Medium Laser Cannon 
  Model: Czerka AF-216 
  Type: Starship blaster cannon 
  Scale: Starfighter 
  Cost: 4,000 
  Weight: 2 metric tons 
  Availability: 2, R 
  Skill: Starship gunnery 
  Fire Control: 3D 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 4D 
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Heavy Blaster Cannon 
  Model: Czerka BL-4rg 
  Type: Starship blaster cannon 
  Scale: Starfighter 
  Cost: 6,000 
  Weight: 2 metric tons 
  Availability: 2, X 
  Skill: Starship gunnery 
  Fire Control: 3D_2 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 5D 
  Source: Starships of the Galaxy – Saga Ed. (page 47) 
   
  Proton Torpedo Launcher 
  Model: H’vrarda  Industries  G-19L   
  Type: Proton torpedo launcher 
  Scale: Starfighter 
  Skill: Starship Gunnery 
  Weight: 3 tons 
  Ammo: 3 
  Cost: 2,500 
  Availability: F 
  Fire Control: 1D 
  Space Range: 1/3/7 
  Atmosphere Range: 50-100/300/700 
  Game Notes: Additional ammunition racks can be 
  added, which occupy 0.5 metric tons and an 
  increase cost of 1,250 for every two torpedoes.  The 
  maximum capacity is 16 proton torpedoes. 
  Editor’s Note: West End Games sources conflict as 
  to whether concussion missile launchers use the 
  missile weapons: proton torpedo, skill or the starship 
  gunnery: proton torpedo skill.  However, the majority 
  of ships use the starship gunnery skill. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  45-47) 
   
  Proton Torpedo 
  ustries Grak Torpedo 
  y: F 
  hips of the Galaxy – Saga Ed. (pages 
  hieldbuster Torpedo 
  s  T-119C   
  er 
  nery 
  0 
  /7 
   50-100/300/700 
  n racks can be 
  flict as 
  ips of the Galaxy – Saga Ed. (pages 45, 
  47) 
  Model: H’vrarda Ind
  Type: Proton Torpedo 
  Scale: Starfighter 
  Cost: 800 
  Availabilit
  Damage: 9D 
  Source: Stars
  45-47) 
   
  S
  Model: H’vrarda  Industrie
  Type: Shield disabling torpedo launch
  Scale: Starfighter 
  Skill: Starship Gun
  Weight: 15 tons 
  Ammo: 4 
  Cost: 10,00
  Availability: 2, X 
  Fire Control: 2D 
  Space Range: 1/3
  Atmosphere Range:
  Game Notes: Additional ammunitio
  added, which occupy 0.25 metric tons and an 
  increase cost of 2,500 for every torpedo added.  The 
  maximum capacity is eight proton torpedoes. 
  Editor’s Note: West End Games sources con
  to whether concussion missile launchers use the 
  missile weapons: shieldbuster torpedo, skill or the 
  starship 
  gunnery: 
  shieldbuster 
  torpedo 
  skill.  
  However, the majority of ships use the starship 
  gunnery skill. 
  Source: Starsh
  
  Shieldbuster Torpedo 
  Model: H’vrarda Industries Horek Shieldbuster 
  D 
  hieldbuster torpedoes are specifically 
  erable damage to starships 
  Mine Launcher 
  odel: Ingrada Technologies F-65 Minelayer   
  ne deployment racks 
  y: 1, X 
  : 0D 
  ditional ammunition racks can be 
  cupy 0.25 metric tons and an 
  Mine 
  odel: Ingrada Standard Space Mine 
  roximity mine 
  : 1-3 
  n a ship enters within three space 
  e detonates.  Space mines require a 
  ced Space Mine 
  odel: Ingrada Advanced Space Mine 
  : 1-4 
  n a ship enters within four space 
  e detonates.  Advanced space mines 
  eavy Space Mine Launcher 
  odel: Ingrada Technologies  G-89 Minelayer   
  yment racks 
  s 
  y: 1, X 
  : 0D 
  ditional ammunition racks can be 
  ccupy 0.25 metric tons and an 
   Space Mine 
  odel: Ingrada Advanced Space Mine 
   mine 
  X 
  : 1-3 
  n a ship enters within three space 
  e detonates.  Advanced space mines 
  urbolaser 
  odel: Kuat Drive Yards Firestorm 6 
  er 
  tric tons 
   1, X 
  al ship gunnery 
  rol: 2D 
  ge: 6-30/70/150km 
  ga Ed. (page 47) 
  odel: Kuat Drive Yards Thunderclap 9 
  er 
  tric tons 
  al ship gunnery 
  rol: 3D 
  ge: 6-30/70/150km 
  ga Ed. (page 47) 
  Type: Concussion missile 
  Scale: Starfighter 
  Cost: 1,000 
  Availability: F 
  Damage: 10
  Game Notes: S
  engineered to do consid
  with their shields engaged by overloading the shield 
  generators.  However, once the shields are down, 
  the Shieldbusters are considerably less effective, 
  only doing 5D damage to an unshielded vessel. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  45-47) 
   
  Space 
  M
  Type: Space proximity mi
  Scale: Starfighter 
  Skill: Starship Gunnery 
  Weight: 8 tons 
  Ammo: 6 
  Cost: 5,000 
  Availabilit
  Fire Control
  Game Notes: Ad
  added, which oc
  increase cost of 1,500 for every mine added.  The 
  maximum capacity is 12 mines.   
  Source: Starships of the Galaxy – Saga Ed. (pages 
  46-47) 
   
  Space 
  M
  Type: Space p
  Scale: Starfighter 
  Cost: 1,000 
  Availability: 1, X 
  Blast Radius
  Damage: 7D 
  Game Notes: Whe
  units, the min
  Moderate sensors roll to detect. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  46-47) 
   
  Advan
  M
  Type: Space proximity mine 
  Scale: Starfighter 
  Cost: 5,000 
  Availability: 1, X 
  Blast Radius
  Damage: 9D 
  Game Notes: Whe
  units, the min
  require a Difficult sensors roll to detect. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  46-47) 
   
   
   
  H
  M
  Type: Space proximity mine deplo
  Scale: Capital 
  Skill: Starship Gunnery 
  Weight: 18 ton
  Ammo: 6 
  Cost: 5,000 
  Availabilit
  Fire Control
  Game Notes: Ad
  added, which o
  increase cost of 1,500 for every mine added.  The 
  maximum capacity is 12 mines.   
  Source: Starships of the Galaxy – Saga Ed. (pages 
  46-47) 
   
  Heavy
  M
  Type: Space proximity
  Scale: Capital 
  Cost: 5,000 
  Availability: 1, 
  Blast Radius
  Damage: 6D 
  Game Notes: Whe
  units, the min
  require a Moderate sensors roll to detect.  Starfighter 
  scale craft get an additional +2D to detect capital 
  scale space mines. 
  Source: Starships of the Galaxy – Saga Ed. (pages 
  46-47) 
   
  Light T
  M
  Type: Light turbolas
  Scale: Capital 
  Cost: 5,000 
  Weight: 13 me
  Availability:
  Crew: 1 
  Skill: Capital Capit
  Fire Cont
  Space Range: 3-15/35/75 
  Atmosphere Ran
  Damage: 3D 
  Source: Starships of the Galaxy – Sa
   
  Medium Turbolaser 
  M
  Type: Medium turbolas
  Scale: Capital 
  Cost: 10,000 
  Weight: 22 me
  Availability: 1, X 
  Crew: 3 
  Skill: Capital Capit
  Fire Cont
  Space Range: 3-15/35/75 
  Atmosphere Ran
  Damage: 5D 
  Source: Starships of the Galaxy – Sa
   
  
  Heavy Turbolaser 
   
  Model: Kuat Drive Yards Foxfire 12 
   
  tric tons 
  al ship gunnery 
  rol: 3D 
  ge: 6-30/70/150km 
  ga Ed. (page 47) 
   
  he above text blocks were converted by the community at the Rancor Pit Forums 
  http://www.rancorpit.com/forums
   
   
  Type: Heavy turbolaser
   
  Scale: Capital 
   
  Cost: 20,000 
   
  Weight: 44 me
   
  Availability: 2, X 
   
  Crew: 3 
   
  Skill: Capital Capit
   
  Fire Cont
   
  Space Range: 3-15/35/75 
   
  Atmosphere Ran
   
  Damage: 7D 
   
  Source: Starships of the Galaxy – Sa
   
   
   
   
   
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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SOURCE: textdata/thevault/Star Wars [multi]/SWD6/Misc/SWD6 - Starships of the Galaxy.pdf