TEXT: Text, art and editing 
  Liva Jensen & Stein Hansen
  With the help of 
  Dark spirits and intrusive thoughts
  Babalon’s Hangover
  
  Intro+prolog+div
  18+, Stop here if you are easily offended.
  BABALON’S HANGOVER
  The mother of abominations woke up expecting after a feast held in 
  the pits of doom and gloom. The father? She did not recall. It was 
  that kind of dank night. All she could remember was a mass  
  consumation of genitals from the lost souls of Eden, perpetuating 
  the abhorrent circle of purgatory. In the sheen of all her grandeur, 
  drenched in the bottomless foul smell of the abyss, had the eggs 
  already started to protrude through her scorched skin and blistered 
  boils. The hatching gave birth to 40 rancid and spotting creatures, 
  giving life to the stories and blasphemous monsters in this fanmade 
  bestiary to be used in Mörk Borg.
  We tried our best to fulfill Babalon’s wish - indulging her precious 
  children in a slaughterfest that they solemnly desverve. We wanted 
  to give a deep thanks to the guest artists who were commissioned and 
  took their time in illustrating some awesome work; Joel Clapp,  
  Scrap Princess and Johan Nohr. I also want to give a huge thanks to 
  my partner in life and crime, Liva Jensen.
  In a dark cave I sat, beyond the salted mountains of thoughts, I  
  consumed obscure and cursed words of profane books. Just as the  
  vision of silence, the bestiarum revealed itself. It had to be  
  created or the world will end. 
  Written, illustrated and edited by Stein Hansen & Liva Jensen with 
  the help of some dark spirits and intrusive thoughts.
  Babalon’s Hangover is an independent production by Stein Hansen & 
  Liva Jensen and is not affiliated with Ockult Örtmästare Games or 
  Stockholm Kartell. It is published under the MÖRK BORG Third Party 
  License.
  MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
  The first book of Babalon
  Lo, a shadow of horror is risen
  in eternity! Unknown, unprolific,
  self-clos’d, all-repelling. What demon
  hath form’d this abominable void,
  this soul-shudd’ring vacuum? Some said
  it is Babalon. But unknown, abstracted,
  brooding, secret, The dark power hid.
  Times on times she divided, and measur’d
  space by space in her ninefold darkness,
  unseen, unknown; changes appear’d
  Like desolated mountains, rifted furious
  by the black winds of perturbation.
  For she strove in battles dire,
  in unseen conflicts with shapes,
  bred from her forsaken wilderness,
  of beast, bird, fish, serpent and element,
  combustion, blast, vapour and cloud.
  (continued)
  
  A Mass Grave of Immolation
  Wargolem
   
  Hp 20  
  Morale -  
  A martyrs flesh -d6  
  Coagulated pulpsword d10  
  Special Regenerating limbs. Only words from a sacred scroll can hurt 
  it, or if its master is burned. Test agility DR12 to avoid its many 
  limbed fingers. Fail, and be trapped inside its meat cage. 
  Body parts 6s 
  Random unclean scroll 
  Destroyed 50s
  A Mass Grave Of Immolation
  Magma Heads
  Revelation Swarm
  Birdsquids
  The Village of Wailing
  • 
  The first incident 
        Puppeteer
  • 
  The second incident 
        The ones that came from 
        the depths
  • 
  The third incident 
        Pesta
  • 
  The fourth incident 
        Devil
  • 
  Stress & Strain Table
  Abberation of grief and malice
  • 
  Weeping Mother
  • 
  Night Spirit
  • 
  Manducor
  • 
  Shadow People
  • 
  Hallowed Men
  • 
  Rotten
  Haguazza
  The Redeemer
  Abyssal Prince
  Antromorphic seaTrap
  INDEX
  Shark King
  Cackleclope
  Dragoons
  Nocturnal Immortalis
  Ink Worms
  High Priest
  Necrophyte
  The Wanderer
  Blasphemous Knights
  • 
  Pagan king 
        I. Rejecting
  • 
  Inquisitor
        II. Perverting
  • 
  Anti-Paladin
        III. Mocking
  Dead Adventurers
  Grapplecrab & Cursed Cutlery
  Pikemen & Axe Murderer
  False Gods
  • 
  The Kingdom Beneath A Drowned  
  Sun
  • 
  Hymn
  • 
  Jehoshaphat
  • 
  A creature of myth  
  uninmaginable to men
  • 
  Helvete
  • 
  Ildfar
                       _______ 1.
        ______________________ 2.
             _________________ 3.
       _______________________ 4.
                   
                   ___________ 8.
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                    _________ 11.
                      _______ 12.
               ______________ 14.
             ________________ 15.
         ____________________ 16.
              _______________ 18.
             ________________ 20.
       ______________________ 22.
     ________________________ 24.
         ____________________ 26.
           __________________ 28.
                 ____________ 30.
         ______________________ 32.
          _____________________ 34.
       ________________________ 36.
                   ____________ 38.
        _______________________ 40.
          _____________________ 41.
         ______________________ 42.
           ____________________ 44.
             __________________ 46.
             __________________ 48.
               ________________ 50.
               ________________ 52.
                           ____ 54.
                     __________ 55.
      _________________________ 58.
       ________________________ 60.
              _________________ 62.
                       ________ 64.
          _____________________ 66.
         ______________________ 68.
  1
  
  Magma Heads
  Fire Fetus
  Hp 13 Morale -
  No armor
  MAGMA! d2,d4, d6 -
  SPECIAL
  Everything simply melts 
  in its vicinity.  The 
  closer you get, the more 
  damage you take. Up to a 
  maximum of d20 damage.
  Ignores armor. 
  1.Envy
  2.Wrath
  3.Greed
  4.Sloth
  5.Pride
  6.Gluttony
  7.Lust
  Revelation Swarm
  Hp 1 Morale -
  No armor
  Sin injector d2
  Special
  If hit by its injector, 
  roll d8 on sin table. Your 
  being is filled by the  
  respective sin. It becomes 
  your agenda. If the result 
  is an 8, then the outcome 
  is determined by the GM.
  3
  2
  
  Fucking Horrible birds
  birdSquids
  birdSquids
  Hp 10
  Morale 8
  Feathers -d2
  Sharp Beak d6 SPECIAL
  On a hit, it 
  will latch onto 
  your face. Test 
  Strength DR14 to 
  get it off. It 
  will attack you 
  twice per round 
  until you can 
  pass the test.
  4
  5
  
  The thought behind The Village of Wailing
  We have composed a small adventure seed in the form of a 
  creative spark, rather than a full fledged story. The four 
  tragedies that befell The Village of Wailing are displayed in 
  small poems, for when and why they would happen. However,  
  whether or not they happened at all is entirely up to you as 
  a GM. There is no correct way to interpret this adventure.
  A small nudge to get you going:
  If I would run The Village of Wailing in my home game, I 
  would build up a setting best encapsulated by Stephen King’s 
  quote, commenting on the three types of terror; “...when you 
  come home and notice everything you own had been taken away 
  and replaced by an exact substitute. It’s when the lights 
  go out and you feel something behind you, you hear it, you 
  feel its breath against your ear, but when you turn around, 
  there’s nothing there...”.
  This is how I see The Village of Wailing;
  Something is off in the mundane day-to-day. You’ll feel it 
  lurking in the background, but unable to pin it down. The 
  village has always been there, its origins unknown, and  
  continuously an attraction of strange events, but  
  nevertheless endured. Sprinkled with child book’s nightmares, 
  you have the start of a setting. 
  The smell here would be that of stale air; even if you are 
  under the night sky, it would seem as if you are locked  
  inside a damp cellar. The sound here is equally offputting; 
  like a vacuum, devoid of vibrations, quietly building up to 
  roaring outburst inside your head, but the peak never  
  arises in the deafening silence. The inhabitants of Wailing 
  are seemingly welcoming, however truly bizarre; the more you 
  observe their mannerisms, the more eerie they seem. Almost 
  puppetlike in their features, mimicing humans.
  The tragedies that befell
  The Village of
  Wailing
  A True Tale of Fire and Fading
  7
  6
  
  Wailing
  Puppeteer
  Th
  e 
  vil
  lag
  ers 
  scre
  amed
  , li
  ttle 
  could
   we d
  o
  We
   c
  oul
  d b
  e re
  deem
  ed, 
  we w
  ere i
  n pur
  sue
  Th
  ey
   ca
  me 
  from
   ben
  eath
  , wi
  th bl
  acken
  ed te
  eth
  Th
  ei
  r h
  orr
  ible
   eye
  s an
  d da
  rk si
  lhoue
  ttes
  Ha
  d 
  us 
  swa
  llow
  ed i
  n de
  mise
   and 
  in de
  ep re
  gret
  The on
  es that ca
  me from th
  e depths
  The on
  es that ca
  me from th
  e depths
  Th
  e 
  vil
  lag
  ers 
  scre
  amed
  , li
  ttle 
  could
   we d
  o
  We
   c
  oul
  d b
  e re
  deem
  ed, 
  we w
  ere i
  n pur
  sue
  Th
  ey
   ca
  me 
  from
   ben
  eath
  , wi
  th bl
  acken
  ed te
  eth
  Th
  ei
  r h
  orr
  ible
   eye
  s an
  d da
  rk si
  lhoue
  ttes
  Ha
  d 
  us 
  swa
  llow
  ed i
  n de
  mise
   and 
  in de
  ep re
  gret
  HP 10
  Morale -
  Rusted Teeth d6
  Iron skin -d4
  Special 
  If it hits you, test 
  Thoughness DR12. If 
  failed, your wound is  
  infected by rust, taking 
  d4 damage per hour 
  (ingnores armor). You can 
  test toughness once per 
  day or die in corroded
  agony.
  He came with his puppets
  With laughter and crumpets
  A spectacular show
  However little did we know
  His malicious intent
  We needed to repent
  It took not too long
  As we now are part of his show
  For ever, ever gone
  HP 15
  Morale 12
  Fleshy doll d4
  Black doublet -d2
  Special 
  Before roll to hit - 
  test presence DR13. 
  If failed - you hit 
  his doll instead of 
  him (The doll will not 
  take damage). The doll 
  will thereby retaliate, 
  doing an immediate d4 
  damage to you.
  The First Incident
  9
  8
  
  The Third Incident
  The Fourth Incident
  The Fourth Incident
  We welcomed her glefully in
  And awoke with blackspotted skin
  She swept with her broom
  And now we are doomed
  To suffer the faith of being entombed
  We asked with horror into
  Could we done something else
  Could we done something new
  True torment compeles
  Another turn of the screw
  Into our web of lies
  This might be our demise
  Pesta
  HP 20
  Morale -
  Ragged cloth -d2 
  Infected fingernails d4
  Special 
  If you are hit, then you are 
  infected with black boils.
  If it hits you a second time, 
  then the boils will burst, 
  doing d4 damage to those around 
  you, infecting them also. 
  The worst was to come
  We had suffered and burned
  With a low vibrant hum
  So again we yearned
  With sulfur and smoke
  A saviour awoke
  And so is the tale of
  The Village of 
  Wailing
  A Village of 
  Smoke and  
  Remaining
  HP 30
  Morale -
  Dark monolithic skin -d6
  Brimstone fail -d8 
  Special 
  If hit, test strength 
  DR14. If failed, you 
  lose the same amount of 
  hp permanently.
  If all hp is lost, you 
  yourself turn into a 
  devil, adapting the 
  devil’s stats, ravaging 
  the lands until you are 
  stopped.
  Devil
  10
  11
  
  Stress & Strain
  A table used in the village of Wailing.
  If the PCs are experiencing a horrible encounter or discover 
  something dreadfull, roll a d10. If the result is a 6 or below, 
  you have failed. Therefore, roll a d10 on the stress table. When 
  they gain stress, a strain always follows. Roll additional d10 
  for strains. Apply the effects at your own discretion. 
   
   1. Anxiety disorder
   1. Muscle and joints tense
   2. Panic attack
   2. A skin reaction
   3. Irrational
   3. Digestive problems
   4. Trauma
   4. Nausea
   5. Depression
   5. Fever
   6. Violent
   6. Cluster headaches
   7. Impulsive
   7. Hair loss
   8. Insomnia
   8. Heartburn
   9. Night terrors
   9. Light headed
   10. Despair
   10. Death
  Stress d10
   Strain d10
  13
  12
  
  the weeping mother
  Shrieker Geist
  HP 15 
  Morale -
  Ethereal -d4
  Rosary d4
  Special At the end of every round she shrieks with grief. Test 
  Presence DR13. If failed, you feel a deep melancholy over the 
  loss of your child. You lose your next turn.
  Ethereal: You will have to find an artifact/weapon before you 
  can damage her.
  Night Spirit
   
  k
  i
  l
  l the
   one i
  t P
  OS
  S
  E
  SS
  ES
  T
  E
  S
  T
   
  D
  R
  1
  4
   
  Pres
  e
  n
  c
  e
   
  o
  r
   
  b
  e
   
  p
  o
  s
  se
  ssed
  E
  c
  t
  o
  -
  m
  i
  s
  t
  Can only be KILLE
  D if y
  ou
  E
  c
  t
  o
  p
  l
  a
  s
  m
   
  2
  5
  s
  Ectoplasm 25s
  15
  14
  
  Manducor
  Hp 15 Morale -
  Fleshy Bark -d6
  Branches d4
  Blackened Trees
  Special test presence DR14 or become entangled in its roots. 
  Roll another d4 to determind how many rounds it takes to 
  reach its human-like mouths. When in contact with its maw, 
  the PC who is entangled will start to take d6 damage 
  until completely devoured.
  Skin 
  bark 30s
  Red sap 3s, per 
  litre
  Gold tooth 32s
  17
  16
  
  Hp 10 Morale 8 No armor
  Cold touch -d4 + special
  Special Nighmares. The restless dead 
  enter your dreams. If touched, you are 
  unable to rest for d4 days.
  Remnants
  A memory of the dead.
  If killed, roll a d6. If 
  the result is a 6, then 
  they pass on the memory of 
  a long buried
  treasure,
  item or just 
  a faint 
  glimpse of 
  the remnants 
  death. 
  Shadow People
  19
  18
  
  Hallowed Men
  Hp 10
  Morale 9
  Faith -d4
  Hammer & Nails d6
  Special Blessed
  DR14 to hit
  Head 6s
  Captured 24s
  Dead 30s
  21
  20
  
  ROTTEN.
  Infected men
  Hp 13 Morale -
  Blistered skin -d2
  Gristle hands d4 + special
  Special Koldbrann.
  If hit, test DR14 Toughness 
  or your flesh will die,  
  taking d2 damage until you 
  are dead.
  Amputation 
  will stop
  the infection.
  Sweet-smellin
  Sweet-smelling fluid 15s
  23
  22
  
  Fortunes & misfortunes
  A cryptic prophecy is revealed in the indubitable intestines.
       Roll a d20 for the  
  1. HIS EYES ARE LIKE FLAMES OF FIRE, AND ON HIS HEAD ARE MANY 
     DIADEMS. HE HAS A NAME WRITTEN THAT NO ONE KNOWS BUT HIMSELF.
  2. YOUR LIMBS ARE TAKEN FROM YOU, AND YOU SHALL CRAWL THE EARTH.
  3. FILL THE WORLD IN BLOOD AND YOU SHALL REIGN ETERNAL.
  4. THE BLACK WAVES WILL CRUSH YOUR NAME UPON ITS ROCKS
  5. YOU WILL FIND DEATH SHOULD YOU SEEK IT.
  6. THREE RAVENS WILL CURSE YOUR NEXT LIFE.
  7. FORTUNE WILL SAVE YOUR LIFE, ONCE.
  8. A PROMISE BROKEN, BUT WEALTH FOUND.
  9. A SWORD WILL FIND YOUR COMPANION.
  10. SEVEN CROSSES FOR SEVEN LIVES.
  11. YOUR END IS NEAR.
  12. THE GODS SPEAKETH.
  13. THE FALSE WILL FIND YOU.
  14. A BLACK IDOL WILL GUIDE YOU.
  15. 30 SILVER WAS THE PRICE OF BETRAYAL.
  16. YOU ARE BLINDED, BUT NEVER SEEN AS CLEAR.
  17. THE LIVES OF OTHERS WILL PERISH IN YOUR GREED.
  18. YOU WILL BE TORMENTED BY NIGHTMARES FROM BEYOND.
  19. AN IMPORTANT ITEM IS FOUND IN THE CLOSE FUTURE.
  20. YOUR MIND WILL NOT BE YOURS WHEN THE BELL TOLLS MIDNIGHT.
  Hagauzza to speaketh the truth.
  Hagauzza
  Hp 20
  Morale 11
  Bloody skin -d6
  Talons d4+1
  Head 10s
  Captured 40s
  Dead 15s
  If reaction is 
  friendly she will 
  offer to forsee
  your fate. You can 
  also offer a 
  sacrifice of flesh.
  Special Bloodspirit. Fast, elusive and attacks twice per round. 
  DR13 to hit.
  Blood
  WITCH
  25
  24
  
  The RedeemeR
  DEAD OR ALIVE 100s
  NUN
  Hp 15
  Morale 9
  Skin of penance -d2
  Iron Cross  d6+1
  SPECIAL hireable.
  Can be persuaded into 
  joining your quest 
  while executing her 
  vengeance, if you do 
  a successful presence 
  TEST.
  27
  26
  
  “I felt myself on the edge of the 
  world; peering over the rim into a 
  fathomless chaos of eternal night.”
  - H.P Lovecraft
  byssal princ
  Calamari 12s
  Captured 50s
  Corpse 40s
  Acolyte
  Hp 25 Morale - 
  Blackened armor -d6 
  Flail d8
  Special Fast swimmer. Always has 
  initiative under water.
  If in melee range, test presence DR16
  before you hit, or see into its
  coral infested face, hypnotized
  by mesmerizing tentacles as it
  reveals the dark beyond.
  You thereby lose your next turn and it 
  automatically damages you.
  If the test is failed 3 times, 
  Thalassophobia festers as you start 
  laughing and commit suicide.
  28
  29
  
  Enzyme-bag 23s
  Corpse 43s
  Captured 24s
     Antromorphic seaTrap
  Hp 15 
  Morale 11
  Leathery skin -d4
  Big Mouth d4
  SPECIAL
  Antromorphic tongue that is  
  inflated above the sea line 
  with flailing arms. There it 
  lies, waiting for a gullable 
  fool to rescue the poor soul 
  who is drowning.
  If caught by the seatrap, you 
  will be entrapped inside its 
  big mouth, where tiny pore-like 
  tubes will penetrate your body.
  An enzyme will be injected  
  inside you, and the process of 
  liquidation starts.
  Your companions have d4 rounds 
  to kill it, or all that is left  
  of you is a mere skin suit.
  phytoplankton Serpent
  31
  30
  
  ark Ki
  A grinding whirlpool of honed 
  teeth and blood, death is a mercy.
  SHARK
  Captured 44s
  White eyes 12s
  Corpse 32s
  Hp d6x5 
  Morale - 
  Thick skin -d2 
  Teeth d6x5
  SPECIAL
  Talefins are intertwined in 
  rotten flesh, guts and stale 
  blood.
  There will always be d4+2 of 
  them.
  33
  32
  
  Corpse 55s
  Captured 70s
  Sonargland 23s
  Hp 18 Morale 11
  Reptilian skin -d4
  Club d8
  SPECIAL Uses its sonar laugh 
  to find you. Always has 
  initiative in dark places.
  A perfect predator. After 
  the first round, it blends 
  back into the darkness and 
  starts the second round with 
  a suprise attack, in 
  addition to its normal 
  attack.
  GIANT
  CACKLECLOPE
  35
  34
  
  Dragoons
  Ubuesque SELLSWORDS
  Hp 15 Morale -
  Heavy armor -d6
  Zwëihander d10
  Special hireable.
  Services for rent, 100s/day.
  If on a horse, they hit on 
  DR11.
  silver before honor
  Corpse 40s
  Captured 30s
  Grusome armor 220s
  37
  36
  
  Black heart 15s
  Captured 50s
  Corpse 25s
  nocturnal immortalis
  Hp 16 Morale 9
  Fleshrags -d2
  Succulent Teeths d4+1
  Transylvanian hunger.
  If it kills you, then  
  you turn into one of them 
  in d4 days.
  You will be stalking your 
  old group of companions, 
  waiting to strike at 
  the least convenient of 
  times.
  Special
  Ghouls
  39
  38
  
  1. A permanent fascination with small animals 2. Lycanthropy. 3. Sadistic 
  thoughts. 4. Stendhal Syndrome. 5. Depersonalization. 6. Your tears now 
  remove all colour. 7. Cotard Delusion. 8. Your mind alters your companions’ 
  faces. 9. Synaesthesia. 10. Barely functional - you see sounds and hear 
  visions of sight. 11. Somniphobia. 12. A grand magus memory - you aquire a 
  random scroll. 13. You learn an alien language. 14. Capgras Delusion. 
  15. Alien hand syndrome. 16. Boanthrophy. 17. Schizophrenia. 18. Todd 
  syndrome. 19. Apotemnophilia. 20. A glimpse of the unfathomable birth of 
  everything, the enigmatic sense of immeasurable understanding. Implodes your 
  very self into a dramatic sound of your last scream. You die horribly, and 
  all you leave behind is the uneducated shell of your physical body.
  Mind Altering
  Hp 1 Morale -
  Special
  Test presence DR13. 
  If failed, the ink 
  worms slip under 
  your skin. Then roll 
  d20 on mind altering 
  table.
  Ink Sacks 30s
  Ink Worms
  Grubs
  Hp 15 Morale 10
  No armor
  Bronze Axes d6+Special
  Special blood for the sun god!
  Attacks simultaneously with axes.
  High priest
  If reaction is friendly, he will ask for ink 
  sacks to use in obscure inking rituals for  
  visionary pleasures.
  Captured 40s
  Skull mask 15s
  Corpse 20s
  41
  40
  
  Necropyte
   THEM. I AM THEM. I AM THEM. I AM THEM. I AM THEM. I AM THEM. I AM THEM. I AM THE
  I Am The Black Wizards
  Hp 25 
  Morale - 
  No Armor 
  Dagger d4
  Special Starts with 
  d4 random scrolls from their 
  cauldron of black gold.
  They have no armor, but will 
  have to be killed d4 times 
  before they are dead. Reroll 
  scrolls everytime they 
  resurrect. If they have to roll 
  on the arcane catastrophe 
  table, the PC who was the  
  target of the spell rolls as 
  if he was the one who fumbled, 
  suffering the result.
  If killed, they turn to ash, 
  leaving only the cauldron behind. 
  The cauldron weighs 60kg. 
  Contains black liquid gold. Test 
  Presence -1 to generate d4 random 
  scrolls.
  It can also be sold for 1000s, 
  but only to a wizard.
  Regular merchant price is 30s 
  and some lard.
  43
  42
  
  Hp 18
  Morale 11
  Wards -d6
  Censer d8
  The Wanderer
  If the Wanderer’s reaction is friendly, 
  he will bless you.
  Boons & Curses
  Roll a d6 on the table below
  The Wise God blesses you.
  1.  Next test +1.
  The Wise God curses your name.
  2. Next test -2.
  Death blesses you.
  3. You ignore next fatal blow/incident.
  Death is expecting you.
  4. You will take double the damage next time 
  you take any damage.
  The trickster blesses you.
  5. Double the next silver you find.
  The trickster blesses you.
  6. The next three treasures you find will 
  crumble in your hands.
  Glowing Censer 330s
  Captured 140s
  Corpse 30s
  45
  44
  
  Pagan King
  i. Rejecting
  The first of the blasphemous knights.
  A violent Pagan King, riding a black 
  howler bear. Rejecting his faith, seeker of 
  the primal.
  Hp 15 Morale - 
  Heavy armor & Rune shield -d6
  Black Runeaxe & Shortsword d8+d4
  Special Rejecting his humanity and goes 
  on a rampage the longer he fights.
  For every round after the first, increase 
  Runeaxe damage to next dice -d10,d12,d20.
  His rune Shield can ignore damage twice 
  before breaking. If he uses his shield, 
  do not add shortsword damage (d4).
  47
  46
  
  INQUISITOR
  ii. Perverting
  Hp 15
  Morale -
  Heavy golden armor -d6
  Master of all arms ???
  Special
  Roll d10 on weapons table at the start of every 
  round.
  When dealt melee damage, attacker suffers d4 damage 
  from his spiked armor.
  Lo and behold the second knight, 
  carried by his slaves 
  on a throne of bodyparts. 
  A connoisseur of torture and lust.
  Perverting his fate 
  in a boundless ecstacy.
  49
  48
  
  ANTI-PALADIN
  iii. Mocking
  The last of the three blasphemous 
  knights. He rides a pridefull white  
  warhorse, clad in blackened plate with 
  hundreds of symbols that mock his fate.
  Hp 15 Morale -
  Heavy armor -d6
  Blackened Longsword -d10
  Special
  A skilled warrior. 
  Always has a free attack 
  before you roll initiative.
  Always test agility before he strikes. 
  If failed, he finds a weakspot and 
  ignores your armor.
  51
  50
  
  D
  e
  a
  d
   
  A
  d
  v
  e
  n
  t
  u
  r
  e
  Past selves
  Hp 16
  Morale 9
  Light, Medium, Heavy
  Sword, Femur and Fireball
  SPECIAL
  Functions as one, attacks 
  and defends as three.
  Roll a d2, d4 and d6 and 
  pick highest for armor.
  Roll a d4, d6 and d10 
  pick highest for attack.
  If the d10 is highest, 
  set target ablaze, doing 
  d2 damage per turn.
  Always picks the most 
  reckless and idiotic 
  option if given.
  Captured 10s
  Past Items 35s
  Old Journal 5s
  53
  52
  
  Hp 15 Morale 10
  Hard shell -d4
  Claw d4 + Special
  SPECIAL
  Grappled. If hit, you are 
  automatically in a  
  headlock. DR14 Strength 
  Test to get out. If you 
  fail the test three times, 
  you pass out and wake up 
  after the fight is over.
  Hp - Morale -
  Metal Material - Special
  Sharp and blunt edges d6
  Can not be defeated 
  before the spell is 
  broken. “90% of accidents 
  happen at home.”.  
  “Not anymore...”.
  Grapplecrab
  WRESTLER
  Special
  Cursed cutlery
  Household Items
  Hp 15 Morale -
  no armor
  Pikes d10
  SPECIAL
  Runs against you, 
  DR10 Agility test
  or be impaled and 
  die.
  PIKEMEN
  Undead
  Axe Murderer
  A dull boy
  Hp 18 Morale -
  Insane -d4
  Woodcutter Axe d6
  SPECIAL
  Immune to scrolls, as 
  he is protected by 
  madness. Fast Swing, 
  Hits on DR10.
  55
  54
  
  The thought behind False Gods
  These are the bosses, the big bad. As some of them are Gods, I  
  realized that there needed to be dramatic, challenging and  
  meaningful encounters. 
  Some of them are just too big, and even a zwëihander wouldn’t leave a 
  scratch on them. They are really hard to tackle head-on, so it might 
  be advised to make up some enchanted armor that blocks hellfire, or 
  a pendant of weakening, that will cut the statblocks of the gods in 
  half. These creatures are also just projections of the gods  
  themselves, a fragment of their greatness, at least that’s my idea.
  As an example, we have the kingdom beneath a drowned sun. A being so 
  vast that a lost kingdom either resides inside or ontop of it. An 
  entire adventure/setting and campaign can even revolve around  
  defeating the beast, from inside the kingdom itself. As it is a mere 
  story and does not have a statblock, you will have to figure out 
  that for yourself. The GM could ask himself: “Might they be guarding 
  his heart?”, “is there a brain it has that needs to be destroyed?”, 
  “what are some of the consequences of slaying a god?”, and “are they 
  holding something worse at bay?”. These are some questions to keep 
  in mind when placing a being of infinite power and grandour in your 
  game. 
  But of course, some of you love smacking things until they are dead, 
  and that my friend, is also a valid way to kill something. So why not 
  make up some kind of item that would make it possible? For example, 
  you could weave in the Sword of a Thousand Truths. Otherwise a normal 
  sword (d6), but feeds on the lies of gods, and adds d20 damage when 
  fighting them. However, the sword could also be hidden and guarded 
  by monsters from this bestiarium.
  There is no correct way to interpret the False Gods, whatever creates the 
  most fun in your game. You do you.
  56
  
  59
  58
  
  Hymn
  Inside the prism-concrete 
  reality the it sits, on 
  her black throne, a being 
  of the purest dreams.  
  Evasive in its existence, 
  the he hymns. 
  Hp 66 Morale -
  Aura of Gods -d12
  Melody of Death d4 + special
  SPECIAL
  A melancholic hymn 
  intrudes your mind,
  Test DR15 presence 
  or be infected by 
  thoughts of suicide.
  If you defeat Hymn’s 
  projection, it will 
  linger in your 
  thoughts and spread 
  as wildfire in dry 
  grass to anyone you 
  have contact with. It 
  will spread from them 
  to others. A suicidal 
  galore.
  Kreator Titan
  61
  60
  
  Jehoshaphat
  The many that desired to become the 
  one. A reflection of the awe that it 
  once was. With violent lust it will 
  become as the past again.
  It appeared as a translucent shadow 
  in the dark sky, bringing with it a 
  breath of madness.
  Hp 66 Morale -
  Reflected Iridescent Glass-skin -d6
  Glass Maw & Claws d8
  Chromatic breath d12 Hits all.
  Special
  Attacks Twice. At the 
  end of every round it 
  breathes halluciogenic 
  gas. Test presence DR14 
  or lose your turn.
  GLASS DRAGON
  63
  62
  
  In the cracks deep beneath the endless sea, 
  within the boiling black void it sleeps.
  Just an old story, a myth the old seafarers say.
  The rumours suggest there is one, a mad scholar, 
  who has invented a way to breath underwater.
  But you would not have time to hear the ramblings 
  of a madman, would you?
  Learning the scroll of Gilled-breath.
  Cast it on d6 targets, lasts for d4 hours.
  “Find the beast! SLAY IT! And tap into its blood, 
  as it is infused with magic!” He cackles, as you 
  leave the room.
  HP 66 Morale -
  Thick hide -d12
  40,000 Tentacles d4 + special
  SPECIAL
  A creature of myth uninmaginable to men
  Test agility DR12 every 
  time it is your turn to 
  avoid the thousands of 
  gripping tentacles. If 
  failed, you are grappled; 
  roll a d4. The result 
  is how many turns it 
  will take to cut off its 
  limbs. If grappled again, 
  it has fully engulfed 
  your feeble body. Test 
  DR12 thoughness or  
  suffocate and die.
  65
  64
  
  Helvete
  DEMON
  Hp 66 Morale -
  Obsidian skin -d6
  Sword of Oblivion d12
  My mouth is given to me. 
  My mouth is opened by Ptah, 
  with a chisel of metal, 
  with which he opened the  
  mouth of the Gods. 
  I am sekhmet-Wadjet who dwells 
  in the west of heaven. I am 
  Sahyt-mong the souls of On.
  The ceremony has gone terribly 
  wrong. Did we misinterpret the 
  symbols? What have we done?
  Special
  The Gate of the Tearing Ether 
  opens up in its mouth. A thousand 
  screams can be heard. Test 
  Presence DR16 or be sucked into 
  the fire of damnation.
  67
  66
  
  ILDFAR
  DEMON
  Hp 66 Morale -
  Unholy Flame-skin -d6
  Hellfire d12+special
  SPECAL
  Will summon d4 Magma 
  Heads, its children.
  Test Toughness DR13 or 
  the fire sets root in 
  your armor or flesh, 
  burning you forever 
  (d4) even in death. 
  As you resurrect as a 
  Child of Ildfar.
  As the living incarnate of 
  the burning sun, it rises 
  from fire as bright embers 
  in the ash. 
  It has been summoned 
  through obscure rituals in 
  a long dead language.
  69
  68
  
  Illustrated by:
  Joel Clapp - Pagan King, Inquisitor and Anti-Paladin (p.49-51).
  Scrap Princess - Wargolem and Antromorphic SeaTrap (p.1 and p.30).
  Johan Nohr - The sea Creature in A kingdom beneath a drowned sun (p.59).
  Stein Hansen & Liva Jensen - Magma Head, Revelation Swarm, Birdsquids, The 
  Village of Wailing, Puppeteer, The ones that came from the depht, Pesta, 
  Devil, Weeping Mother, Night spirit, Blackened Trees, Shadow people, Hallowed 
  Men, Rotten, Hagauzza, The Redeemer, Abyssal Prince, Shark King, Cacklelope, 
  Dragoons, Nocturnal Immortalis, Ink Worms, High Priests, Necropyte,  
  The Wanderer, Dead Adventurers, Crapplecrab, Cursed Cutlery, Pikemen, Axe 
  Murderer, Hymn, Glass Dragon, A creature of myth unimaginable to men,  
  Helvete, Ildfar, and Front-back cover.
  The first book of Babalon
  (continued)
  Dark, revolving in silent activity,
  Unseen in tormenting passions,
  An Activity unknown and horrible,
  A self-contemplating Shadow,
  In enormous labours occupied.
  But Eternals beheld her wast forests;
  Age on ages she lay, clos’d unknown,
  Brooding, shut in the deep; all avoid
  The petrific, abominable Chaos.
  Her cold horrors, silent dark Babalon
  Prepar’d; her ten thousands of thunders,
  Rang’d in gloom’d array, stretch out across
  The dread world; and the rolling of wheels,
  As of swelling seas, sound in her clouds,
  In her hills of stor’d snows, in her mountains
  Of hail and ice; voices of terror
  Are heard, like thunders of autumn,
  When the cloud blazes over the harvests.
  
SOURCE: textdata/thevault/MÖRK BORG/Mork Borg - Babalons Hangover for screen (spread).pdf