TEXT: Consolidated Table of Rumors About Rappan Athuk 
  www.necromancergames.com 
  Page 1 
  Consolidated Table of Rumors 
  Consolidated Table of Rumors 
  Consolidated Table of Rumors 
  Consolidated Table of Rumors     
  About Rappan Athuk
  About Rappan Athuk
  About Rappan Athuk
  About Rappan Athuk 
  In addition to the Legend of Rappan Athuk,  
  any character has a chance of knowing up to 
  two rumors about the complex from common 
  legends. Each character can make an Intelli-
  gence check (DC 13). Each success earns the 
  character a rumor. Wizards, Clerics and 
  Bards (but not Sorcerers) can make another 
  Intelligence check (DC20) modified by the 
  higher of their Intelligence, Wisdom or Cha-
  risma bonuses. A success earns the character 
  an additional rumor. Roll each rumor ran-
  domly on 3d10-2 on the table below or select 
  an appropriate rumor as you see fit. 
  Because you may be required to give the 
  players one kind of rumor rather than an-
  other—such as if the players successfully 
  consult a sage and you wish to give them a 
  rumor that is mostly true—the following ru-
  mors are labeled indicating their degree of 
  truth or falsity.  
  1. Zelkor, the good wizard of old is now an 
  evil lich, and he lives in the upper levels, 
  protecting the evil temple, and descent into 
  it. (Partially true) 
  2. A high priestess of Hecate, the goddess of 
  magic, was turned into a statue of living 
  rock, and is entombed in the dungeon. She 
  had a magic ring that allowed her to shape 
  change. Her name is Akbeth. (True) 
  3. A rich gold mine can be found if one can 
  find a cavern with a man made river channel 
  and defeat the monsters there. (Mostly true) 
  4. The temple of Orcus no longer exists 
  within the dungeon. Its existence is a lie told 
  by adventurers to keep others away. (False)  
  5. A great oracle can be found beyond a great 
  cavern. He can tell all to anyone willing to 
  pay his price. (Mostly true) 
  6. A large group of dwarves recently went to 
  look for a large gold mine said to be in the 
  dungeon. None of them returned. (True)  
  7. When he built the complex, Orcus put a 
  curse on it, so that any that disturb his temple 
  will turn evil and become slaves of darkness, 
  never to return. (False)  
  8. A great city of Goblins lies deep in the 
  complex, and they are followers of Orcus. 
  (True) 
  9. The entrance to Hell lies deep in a maze 
  complex. It can be found only by swimming 
  through a pool of water. (True, though only 
  in a figurative sense. The level is called Hell 
  by any that have been in it.)  
  
  Consolidated Table of Rumors About Rappan Athuk 
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  10. A great priest was entombed within the 
  complex behind a door sealed with seven 
  seals. If released, the powers of good would 
  be greatly aided. (True)  
  11. The dungeon was originally a good for-
  tress built to protect the advancing hordes of 
  evil. Evil overcame its defenders. (False)  
  12. Magical black skeletons inhabit the dun-
  geon. They are greatly feared, as clerics can-
  not turn them. (Partially true. Clerics have a 
  substantially reduced chance to turn them.)  
  13. A powerful illusionist lives near the sur-
  face. Do not believe everything you see. He 
  is cannibalistic and possesses great powers. 
  (Mostly true. The “illusionist” is actually 
  Scramge the Rakshasa.)  
  14. There is a monster immune to everything 
  on the first level. It is amorphous, and smells 
  terrible. The wise man flees from it. (As your 
  party will see, this is very true.) 
  15. Inside a great labyrinth lies a strange 
  mushroom that can restore youth to a human. 
  They are blue with red spots, and lie under a 
  bridge. (Partially True. The mushrooms re-
  sets your age to a random age, which for 
  most means youth.) 
  16. Some of the tunnels dug by the giant rats 
  of the complex lead to interesting places. 
  Some lead nowhere. (Very True)  
  17. The wise man uses the rivers to travel in 
  this place. This is dangerous unless the cor-
  rect paths are known, and many men have 
  been drowned in them. (True)  
  18. Deep in the dungeon lies a vast cavern 
  with monsters of gigantic size. A beholder 20 
  feet in diameter has been seen. (Partially true. 
  The large cavern does contain gigantic mon-
  sters but the beholder is normal size) 
  19. A magical pool leads to a wishing well. If 
  one casts a magic item into it, he would get a 
  wish. (False) 
  20. There is a corridor of solid white stone, 
  which is cursed. Anyone who walks its 
  length is lost forever. (Almost True. Most, 
  but not all, who walk the corridor will die.) 
  21. On the fourth level, there are no mon-
  sters, but wondrous amounts of gems. 
  (False. Give us a break.)  
  22. The caves are safer than the carved pas-
  sages. The upper levels are also very tough 
  in the carved areas. (False. The caves are 
  no safer than the carved passages. Both are 
  dangerous.) 
  23. As the Great mage Speigle said, 
  “Beware of purple worms.” The wise man 
  heeds his advice. (So true it’s written on 
  the wall on level 3)  
  24. In the lower levels, spells cannot be re-
  gained due to the evil powers in this place. 
  Conserve spells on deep treks. (True) 
  25. Solid mithril gates bar the way into a 
  great treasure horde guarded by a lich in the 
  great cavern. If one can access them, they 
  could be richer than an emperor. (Partially 
  true) 
  26. Deep within the hill lies a pool of lava 
  guarded by demonic lizards. If one can de-
  feat them pure gold can be distilled from 
  the liquid rock. (Partially true—there are 
  
  Consolidated Table of Rumors About Rappan Athuk 
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  salamanders but no gold) 
  27. Giant scorpions guard the way to the 
  tomb of a fell king. (True) 
  28. It is said that the great paladin Bannor 
  was overcome by a horde of enemies in the 
  dungeon. His mighty holy sword, Gurthdu-
  rial, is rumored to have been lost in the Hall 
  of the Cyclops King. (Completely False) 
  29. A new form of troll, a “swimmer,” was 
  seen to aid goblin miners in a deep cavern 
  complex. (True; this sighting confirms the 
  existence of river trolls [Level 8].) 
  30. The tomb of a fallen paladin — corrupted 
  by the witch, Deserach — was hidden near 
  the goblin city. (True. GMs should make the 
  tomb on Level 9A very hard to find, as it is 
  one of the most challenging encounters in the 
  dungeon.) 
  31. Prayers to Hecate can sometimes be used 
  to defeat guardians sacred to her. (True. This 
  rumor offers a means to defeat a Lernaean 
  pyrohydra, if wisely employed.) 
  32. Kazleth, a titanspawn abomination (the 
  head of a bull atop the body of an ogre), rules 
  as Lord of the Maze. (True; he is the phase 
  minotaur king of Level 7A.) 
  33. A demonic spider queen lurks near her 
  pets. (Partially true; she is a wizard, not a de-
  mon.) 
  34. The goblin city’s entrance lies unguarded. 
  The goblins allow free trade with anyone 
  who visits them (False. Two shadow dragons 
  guard the entrance and prevent the passage of 
  nongoblins.) 
  35. A benevolent old wizard lives near the 
  temple of Orcus. He reportedly offers refuge 
  to those who kill the servants of the evil one. 
  (False. Banth is possibly more evil than the 
  priests of Orcus. Banth will slay or transmute 
  any PC who crosses his path). 
  
SOURCE: textdata/thevault/Any (Any System Generic)/The Lost Lands - (system agnostic)/FGG - The Lost Lands - Rappan Athuk - Consolidated Table of Rumors.pdf