TEXT: Vathak Magic iteMs2
  axe of Perdition
  Weapon (Axe), very rare (requires attunement)
  This smooth black hand axe appears to be made of 
  a solid piece of ebony wood, even including the axe 
  head. You gain a +1 to attack and damage rolls with 
  this weapon. In addition, any creature hit by this 
  weapon must make a DC 12 Strength saving throw, 
  prone on a failure, or prone and stunned for 1d4 
  rounds if they fail by 5 or more. You can use a bonus 
  action to summon the axe back to your hand.
  Bag of rats
  Wondrous item, rare (requires attunement)
  This bag appears to be made from rat fur, and is 
  uncomfortably itchy to the touch. Once per day, you can 
  reach into the bag and cause a swarm of rats to emerge 
  in a space within 10 feet of you. As a bonus action you 
  can direct the swarm to use its movement, but you 
  cannot control its action; the swarm attacks anything 
  that is in its space, including you. After 1 minute, the 
  swarm returns to the bag, and can’t be summoned 
  again until the next stroke of midnight. If the swarm is 
  defeated or otherwise lost, the bag does not function 
  again until you fill it with cheese worth 1 gp.
   
  Blade of efficient Murder
  Weapon (short sword), rare (requires attunement)
   This handsome blade has a crimson red handle, 
  which has marbled red stains along the blade. 
  You gain a +1 to attack and damage rolls with this 
  weapon. You also deal an additional 5 slashing 
  damage when you attack a target and no other living 
  creatures are within 30 feet.
  consecration salts
  Wondrous item, very rare
   These salts are said to be made from the bodies of 
  ancient holy men. None know for sure, but they are 
  certainly of a holy origin. When spread around the 
  site of a haunting or the grave of an unruly ghostly 
  entity, the haunt or entity are rendered nullified for 
  a year and a day. If site is disturbed or subject to 
  a gruesome act (murder, dark ritual, etc), then the 
  activity resumes. If the site is not disturbed for a year 
  and a day, the activity is dispelled entirely.
  graVegood WeaPon
  Weapon (any), uncommon (requires attunement)
   When a righteous warrior dies and becomes a zombie, 
  the warrior’s indignation can manifest through their 
  weapon. Such a weapon gains magical properties. 
  You gain a +1 bonus to attack and damage rolls made 
  with this weapon, but only against undead. Such 
  weapons are known to exist when heroes are slain in 
  rituals dedicated to fiends or when transmuted by fey, 
  working against the respective creature types.
   
  graVe roBBer’s shoVel
  Wondrous item, uncommon
   The shaft of this shovel is black and the blade a dark 
  grey steel. This shovel can magically exhume a corpse 
  without disturbing the grave or coffin. The shovel can do 
  so once, and regains the ability to do so at midnight.
  
  Author: Ismael Alvarez
  Artist: Rick Hershey
  Design and Layout: Rick Hershey
  Fat Goblin Hoarde: Ismael Alvarez, Jason Owen Black, Geoff Gander, Taylor 
  Hubler, Matt Roth, Lucus Palosaari, Troy Daniels, and Rick Hershey. 
  Business Manager: Tristan Hershey
  Publisher: Rick Hershey of Fat Goblin Games
  Vathak Magic Items2  © 2020 Fat Goblin Games 
  Open Game Content: All material — including but not limited to art, place and character 
  names, character and setting descriptions, background, and new class descriptions—is 
  Product Identity. All other content is considered Open Game Content. 
  Reference in non-Open Game Content (thus not covered by the Open Game License) in 
  this work to content owned by others is not a challenge to their ownership and is used 
  under Fair Use. 
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 
  Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
   
  1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who 
  have contributed Open Game Content; (b) “Derivative Material” means copyrighted 
  material including derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, extension, upgrade, 
  improvement, compilation, abridgment or other form in which an existing work may 
  be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, 
  lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game 
  Content” means the game mechanic and includes the methods, procedures, processes 
  and routines to the extent such content does not embody the Product Identity and 
  is an enhancement over the prior art and any additional content clearly identified as 
  Open Game Content by the Contributor, and means any work covered by this License, 
  including translations and derivative works under copyright law, but specifically excludes 
  Product Identity. (e) “Product Identity” means product and product line names, logos and 
  identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, 
  plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, 
  depictions, likenesses, formats, poses, concepts, themes and graphic, photographic 
  and other visual or audio representations; names and descriptions of characters, spells, 
  enchantments, personalities, teams, personas, likenesses and special abilities; places, 
  locations, environments, creatures, equipment, magical or supernatural abilities or 
  effects, logos, symbols, or graphic designs; and any other trademark or registered 
  trademark clearly identified as Product identity by the owner of the Product Identity, 
  and which specifically excludes the Open Game Content; (f) “Trademark” means the 
  logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself 
  or its products or the associated products contributed to the Open Game License by 
  the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, 
  modify, translate and otherwise create Derivative Material of Open Game Content. (h) 
  “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a 
  notice indicating that the Open Game Content may only be Used under and in terms 
  of this License. You must affix such a notice to any Open Game Content that you Use. 
  No terms may be added to or subtracted from this License except as described by the 
  License itself. No other terms or conditions may be applied to any Open Game Content 
  distributed using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your 
  acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the 
  Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with 
  the exact terms of this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original material 
  as Open Game Content, You represent that Your Contributions are Your original creation 
  and/or You have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion 
  of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game 
  Content You are copying, modifying or distributing, and You must add the title, the 
  copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any 
  original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as 
  an indication as to compatibility, except as expressly licensed in another, independent 
  Agreement with the owner of each element of that Product Identity. You agree not to 
  indicate compatibility or co-adaptability with any Trademark or Registered Trademark 
  in conjunction with a work containing Open Game Content except as expressly licensed 
  in another, independent Agreement with the owner of such Trademark or Registered 
  Trademark. The use of any Product Identity in Open Game Content does not constitute 
  a challenge to the ownership of that Product Identity. The owner of any Product Identity 
  used in Open Game Content shall retain all rights, title and interest in and to that Product 
  Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which 
  portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated 
  versions of this License. You may use any authorized version of this License to copy, 
  modify and distribute any Open Game Content originally distributed under any version 
  of this License.
  10. Copy of this License: You MUST include a copy of this License with every copy of 
  the Open Game Content You distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game 
  Content using the name of any Contributor unless You have written permission from the 
  Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of 
  this License with respect to some or all of the Open Game Content due to statute, judicial 
  order, or governmental regulation then You may not Use any Open Game Material so 
  affected. 
  13. Termination: This License will terminate automatically if You fail to comply with 
  all terms herein and fail to cure such breach within 30 days of becoming aware of the 
  breach. All sublicenses shall survive the termination of this License. 
  14. Reformation: If any provision of this License is held to be unenforceable, such 
  provision shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors: 
  Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, 
  Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original 
  material by E. Gary Gygax and Dave Arneson.
  Shadows over Vathak © 2012, Fat Goblin Games, Authors: Rick Hershey and Jason Stoffa.
  Shadows over Vathak: Player’s Guide © 2016, Fat Goblin Games; Authors: Ismael 
  Alvarez, Tyler Beck, John Bennett, Jason Owen Black, Troy Daniels, J Gray, Rick Hershey, 
  Taylor Hubler, Lucus Palosaari, Jennifer Povey, Michael Riter, and Matt Roth.
  Shadows over Vathak: Explorer’s Guide to Vathak © 2016, Fat Goblin Games; 
  Author: Lucus Palosaari
  Vathak Magic Items2 © 2020, Fat Goblin Games; Author: Ismael Alvarez
  fatgoblingames.com
  Looking for more creatures, items,                     
  adventures, player options, and horror 
  for your 5th Edition Fantasy Game? 
  then join our Patreon!
  patreon.com/vathak5th
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Fat Goblin Games/SoV - Vathak Magic Items 2.pdf