TEXT: SCOFFLAWS
  &
  SCOUNDRELS
  A CRIME FIGHTER RPG
  SOURCEBOOK
  
  Scofflaws & Scoundrels is a supplemental sourcebook for the 
  game Crime Fighter RPG. It contains four Non-Player Crime 
  Fighters (NPCFs) and twelve Non-Player Criminals (NPCs) from 
  the world of Crime Fighter RPG. The NPCFs (the scofflaws) and 
  NPCs (the scoundrels) are provided as ready made characters 
  for Crime Fighter RPG adventures. Though a Crime Master 
  (CM) may use the characters in this sourcebook whichever 
  way he or she so deems, some scenarios involving each NPCF 
  and NPC are suggested at the end of this sourcebook. All 
  NPCFs and NPCs were created at the same level as beginning 
  PCFs, and have not been given any Experience Rewards yet. 
  It is recommended that the NPCFs in this sourcebook be allies 
  or mistaken foes of Player Crime Fighters (PCFs) originally 
  created for Crime Fighter RPG. However, the NPCFS can also 
  be pre-made PCFs for players that don't want to create 
  original PCFs. Alternatively, the NPCFs can be ran as NPCs.
  Likewise, it is recommended that the NPCs in this sourcebook 
  be foes of original PCFs, but they can also be ran as NPCFs by 
  the CM or pre-made PCFs by the other players.
  The rest of this sourcebook includes profiles for each 
  character included, followed by the suggested scenarios 
  section. The profiles of the NPCFs proceed the profiles of the 
  NPCs. Each character's profile contains their artwork, name, 
  motifs, Combat Skills, Detective Skills, Gadgetry, and a brief 
  background describing the character's origin and abilities.
  
  Crime Fighter Name- The Midnighter
  Motifs- Midnight Avenger, Dark Detective, Nocturnal Vigilante
  Combat Skills- Attack Melee +1 (Melee Expert), Attack Range 
  +1 (Ranged Expert), Evade Melee +1 (Expert Block), Evade 
  Range +1 (Expert Dodge)
  Detective Skills- Detection +1 (Night Vision), Deduction +1 
  (Dark Detective), Intimidation +1 (Masked Man Of Mystery), 
  Stealth +1 (Night Stalker)
  Gadgetry- Augment: Attack Melee +1 (Weighted Gloves), 
  Augment: Attack Range +1 (Midnight Gun), Augment: Stealth 
  +1 (Midnight Cloak), Oppose: Detection -1 (Midnight Cloak)
  Background- Nobody knows the origin of The Midnighter. He 
  mysteriously appears during the midnight hour to bring 
  evildoers to justice in the twilight hours of the night.
  
  Crime Fighter Name- Mr. 420
  Motifs- 420, Holistic Herbalist, Medical Grower, Pacifist
  Combat Skills- Initiative +1 (Swift Roll), Evade Melee +1 
  (Pacifism), Evade Range +1 (Peaceful Resistance), Resilience 
  +1 (Holistic Health) 
  Detective Skills- Detection +1 (Heightened Perception), 
  Deduction +1 (Heightened Awareness), Education +1 
  (Holistic Herbalist), Persuasion +1 (Toke Down)
  Gadgetry- Augment: Persuasion +1 (Blunt Smoke), Oppose: 
  Persuasion -1 (Blunt Smoke), Heal Wound (Medicinal Herb), 
  Heal Wound (Herbal Medicine)
  Background- A proponent of the recreational use of medicinal 
  herbs, Mr. 420 seeks to promote his agenda by pacifying 
  criminals using his special blend of blunt-wrapped medicine.
  
  Crime Fighter Name- Square Peg
  Motifs- Squares, Rectangles, Geometry
  Combat Skills- Initiative +1 (Acrobatic Tumbling), Attack Range 
  +1 (Throwing Skill), Evade Melee +1 (Acrobatic Tumbling), 
  Evade Range +1 (Acrobatic Tumbling)
  Detective Skills- Detection +1 (Notices Shapes & Patterns), 
  Deduction +1 (Mathematical Mind), Education +1 (Geometry 
  Major), Persuasion +1 (Cute & Friendly)
  Gadgetry- Augment: Attack Range +1 (Chucking Rectangle), 
  Augment: Resistance +1 (Checkered Suit), Oppose: Evade 
  Range -1 (Chucking Rectangle), Heal Wound (Square Meal)
  Background- A friendly college student by day and a fierce 
  crime fighter by night, Square Peg is obsessed with studying 
  parallelograms and chucking her steel rectangles at villains.
  
  Crime Fighter Name- Talon
  Motifs- Flying Detective, Avian Ally, Birdman Bounty Hunter
  Combat Skills- Inititative +1 (Aerodynamic), Attack Melee +1 
  (Talon Expertise),  Evade Melee +1 (Wing Block), Evade 
  Range +1 (Aerobatics)
  Detective Skills- Detection +2 (Eagle Eyed), Deduction +2 
  (Flying Detective)
  Gadgetry- Oppose: Resistance -1 (Talon Claws), Extra Wound 
  Melee (Talon Claws), Flight (Wings), Minor Cohort: +1 Evade 
  Range, +1 Detection, Flight gadget (Pet Hawk)
  Background- Talon is known as 'The Flying Detective', a 
  private eye for hire who makes his living by solving crimes and 
  turning in criminals for their bounty money.
  
  Criminal Name- Bad Cop
  Motifs- Corrupt Police Officer, Sadistic Law Enforcer
  Combat Skills- Attack Melee +1 (Riot Training), Attack Range 
  +1 (Sharpshooter Training), Resistance +1 (Tough Cop), 
  Resilience +1 (Strong Will)
  Detective Skills- Detection +1 (Police Training), Deduction +1 
  (Police Training), Intimidation +1 (Mean Spirited), Streetsmart 
  +1 (Dirty Cop)
  Gadgetry- Augment: Attack Melee +1 (Truncheon), Augment: 
  Attack Range +1 (Police Gun), Augment: Resistance +1 (Riot 
  Gear), Prevent Wound (Riot Gear)
  Background- Bad Cop was a police officer who was thrown off 
  the police force for corruption. In response, he stole some 
  advanced police weaponry and became a super criminal.
  
  Criminal Name- Blitzer
  Motifs- Football, Blitzing, Armored Juggernaut
  Combat Skills- Initiative +1 (Forward Charge), Resistance +1 
  (Muscle Mass), Resilience +2 (Physical Conditioning)
  Detective Skills- Detection +1 (Survey Field), Intimidation +2 
  (Near Invincible), Streetsmart +1 (Ex-Con Football Player)
  Gadgetry- Augment: Resistance +2 (Blitzer Battlesuit), 
  Augment: Resilience +1 (Blitzer Battlesuit), Prevent Wound 
  (Blitzer Battlesuit)
  Background- An ex-convict that was hired to test out a special 
  battlesuit, Blitzer instead charged off with the battlesuit and 
  began a life of crime as a smash & grab, hit & go criminal.
  
  Criminal Name- The Cockatrice
  Motifs- Petrification, Poison, Mythological Creatures
  Combat Skills- Attack Melee +1 (Cockatrice Claws),  Attack 
  Range +1 (Cockatrice Quills), Resistance +1 (Cockatrice 
  Costume), Resilience +1 (Cockatrice Costume)
  Detective Skills- Deduction +1 (Cunning & Intelligent), 
  Education +1 (Brilliant Chemist), Intimidation +1 (Mythical 
  Appearance),  Stealth +1 (Sneaky & Underhanded)
  Gadgetry- Oppose: Initiative -2 (Petrifying Poison), Oppose: 
  Evade Melee -1 (Petrifying Poison), Oppose: Evade Range -1 
  (Petrifying Poison)
  Background- A scientist obsessed with mythic creatures that 
  could change people into stone, The Cockatrice went insane 
  after he invented a special poison that petrifies it's victims.
  
  Criminal Name- Deathbow
  Motifs- Archery, Death, Sniper, Skulls, Assassination
  Combat Skills- Initiative +2 (Agile Archer), Attack Range +2 
  (Expert Marksman)
  Detective Skills- Detection +2 (Precision Focus), Intimidation 
  +1 (Deadly Reputation), Stealth +1 (Assassin Stealth)
  Gadgetry- Oppose: Evade Range -1 (Death Bow), Oppose: 
  Resistance -1 (Piercing Arrowhead), Oppose: Resilience -1 
  (Poisoned Arrow Tip), Extra Wound Range (Arrows Of Death)
  Background- Deathbow is a deadly extortionist and murderer 
  who uses his sharpshooting skills and advanced archery to 
  threaten various victims into paying him or being killed by him.
  
  Criminal Name- illuminati
  Motifs- Illumination, Hypnotic Light, Glowing Bulbs, 
  Combat Skills- Initiative +2 (Dazzling Illumination), Resistance 
  +1 (Shimmer Suit), Resilience +1 (Shimmer Suit)
  Detective Skills- Persuasion +2 (Mesmerizing Light), Stealth 
  +2 (Blinding Glare)
  Gadgetry- Oppose: Initiative -2 (Dazzling Illumination), 
  Oppose: Persuasion -2 (Mesmerizing Light)
  Background- Very little is known about the mysterious villain 
  called illuminati. He appears out of nowhere in a flash of light, 
  mesmerizing all those around with his hypnotic light pulses.
  
  Criminal Name- Lucretia Borg
  Motifs- Cybernetics, Bionics, Billionaire Industrialite
  Combat Skills- Initiative +2 (Cybernetic Speed), Attack Range 
  +2 (Internal Targeting System)
  Detective Skills- Deduction +2 (Brilliant Mind), Education +2 
  (Technological Genius)
  Gadgetry- Augment: +1 Resistance (Exo Skeleton), Prevent 
  Wound (Exo Skeleton), Multi Attack Range (Borg Blasters), 
  Flight (Bionic Boost)
  Background- Secretly the CEO of a large corporation 
  specializing in robotics, Lucretia Borg commits crimes to afford 
  the expensive alteration of her body with futuristic cybernetics.
  
  Criminal Name- Merry Maker
  Motifs- Jolly Jester, Criminal Pranks, Forced Laughter
  Combat Skills- Initiative +1 (Tumbling Trickster), Evade Melee 
  +1 (Pratfall), Evade Range (Jester Jig), Resilience +1 (Swift & 
  Hardy)
  Detective Skills- Deduction +1 (Extremely Clever), Education 
  +1 (Wacky Inventor), Persuasion +1 (Merry Prankster), 
  Stealth +1 (Show Stopper)
  Gadgetry- Augment: Attack Melee +1 (Merry Mace), Augment: 
  Persuasion +1 (Laughing Gas), Oppose: Persuasion -2 
  (Laughing Gas)
  Background- Merry Maker was once a successful comedian 
  who snapped when his career took a dive. Since then, he has 
  began a life of crime forcing people to laugh and make merry.
  
  Criminal Name- Ms. Firecracker
  Motifs- Firecrackers, Explosives, Demolitions, Arson
  Combat Skills- Initiative +2 (Petite Spitfire), Attack Melee +1 
  (Demolitions Expert), Attack Range +1 (Expert Tosser)
  Detective Skills- Persuasion +1 (Innocent Act), Streetsmart 
  +1 (Juvenile Delinquent), Stealth +2 (Small Sneak)
  Gadgetry- Extra Wound Melee (Big Firecracker), Extra Wound 
  Range (Big Firecracker), Multi Attack Melee (Firecrackers), 
  Multi Attack Range (Firecrackers)
  Background- Ms. Firecracker may look adorable and act 
  innocent, but she is in fact a very lethal and dangerous young 
  arson who has no remorse for any of the damage she causes.
  
  Criminal Name- Politico
  Motifs- Politics, Deception, Disguise, Dirty Tactics
  Combat Skills- Attack Melee +1 (Knife Expert), Attack Range 
  +1 (Firearms Expert), Evade Melee +1 (Defensive Fighting), 
  Evade Range +1 (Evasive Action)
  Detective Skills- Deduction +1 (Political Mastermind), 
  Education +1 (Political Science), Persuasion +1 (Silver 
  Tongue), Stealth +1 (Master Of Disguise)
  Gadgetry- Augment: Persuasion +1 (Sharp Dressed Man), 
  Augment: Stealth +1 (Disguise Kit), Extra Wound Melee 
  (Various Knives), Extra Wound Range (Various Guns)
  Background- The political mastermind Politico constantly 
  meddles in politics and elections, using his lethal skills and 
  Machiavellian planning to manipulate the political process.
  
  Criminal Name- Rabid
  Motifs- Rat Man, Rodent Army, Rabies, Pestilence, Sewers
  Combat Skills- Initiative +1 (Ratlike Reflexes), Evade Melee + 
  1 (Ratlike Reflexes), Evade Range +1 (Ratlike Reflexes), 
  Resilience +1 (Virus Resistant)
  Detective Skills- Detection +1 (Keen Senses), Intimidation +1 
  (Fearsome Aspect), Streetsmart +1 (Sewer Knowledge), 
  Stealth +1 (Expert Skulker) 
  Gadgetry- Oppose: Resilience -2 (Virulent Vial), Oppose: 
  Intimidation -1 (Giant Rat Mask), Minor Cohort: +1 Initiative, 
  +1 Stealth, Oppose: Resilience -1 gadget (Rabid Rat) 
  Background- The vile Rabid was a research scientist who went 
  mad after a beloved lab rat died of rabies. He has since 
  weaponized the disease and trained an army of sewer rats.
  
  Criminal Name- Starla
  Motifs- Stars, Celestial Bodies, Astronomy, Astrology
  Combat Skills- Attack Range +2 (Star Wand), Evade Range +2 
  (Star Suit)
  Detective Skills- Detection +1 (Starry Eyed), Deduction +1 
  (Starry Wisdom), Education +1 (Astronomy & Astrophysics),
  Persuasion +1 (Stellar Looks)
  Gadgetry- Augment: Attack Range +1 (Star Wand), Augment: 
  Evade Range +1 (Star Suit), Oppose: Initiative -1 (Shining 
  Star Medallion), Flight (Star Cloak)
  Background- The astrophysicist turned criminal Starla invented 
  a special wand and suit that redirects stellar radiation into star 
  blasts, a spinning field of energy stars, and anti-gravity flight.
  
  Criminal Name- Vectra
  Motifs- Lines, Parallels, Angles, Vectors, Graphs
  Combat Skills- Attack Melee +2 (Battle Staff Expert), Evade 
  Melee +1 (Blocking), Evade Range +1 (Acrobatic Flips)
  Detective Skills- Detection +1 (Analytical Mind), Deduction +1 
  (Linear Thinking), Education +1 (Highly Conceptual), Stealth 
  +1 (Escape Artist)
  Gadgetry- Augment: Attack Melee +1 (Battle Staves), 
  Augment: Evade Melee +1 (Battle Staves), Augment: Evade 
  Range +1 (Battle Staves), Multi Attack Melee (Battle Staves)
  Background- The acrobatic criminal Vectra is obsessed with 
  lines and parallels. She is also a formidable hand-to-hand 
  combatant, deftly wielding a pair of steel staves while in battle.
  
  Suggested Scenarios for Scofflaws & Scoundrels
  Scenario for The Midnighter The Midnighter has been stalking 
  the Player Crime Fighters from afar, trying to gauge if they are 
  worthy allies or possible enemies. He offers no explanation as 
  to why he is tailing the PCFs, and it is up to them to figure out 
  what he is up to and why he is following them. During all this, 
  one or more of The Midnighter's foes will begin a crime spree.
  Scenario for Mr. 420 A push for local medical legislation brings 
  the activist Mr. 420 into town to help support a legalization 
  proposition. The proposition is actually a front for an anti-
  legalization organization which has hired a Non-Player Criminal 
  to enact their plan. The Player Crime Fighters must expose the 
  NPC and show Mr 420 the truth behind the false proposition.
  Scenario for Square Peg Square Peg has learned that two 
  Non-Player Criminals are plotting an elaborate crime together. 
  She now seeks to enlist the aid of one Player Crime Fighter so 
  that it may be two heroes versus two villains, which she 
  envisions to be symbolic of a square. Square Peg will use her 
  charms and try to prove her worth to the PCF she has chosen.
  Scenario for Talon A clever Non-Player Criminal has left Talon a 
  deliberate series of clues that lead to the Player Crime 
  Fighters. Talon mistakenly falls for the ploy and tries to bring 
  the PCFs to justice. If the PCFs can subdue Talon and prove 
  their innocence to him, they can all begin the hunt for the NPC 
  who caused the whole mess in the first place.
  
  Scenario for Bad Cop Bad Cop has taken over the city's police 
  academy and is holding a group of cadets as hostage. His 
  plan is to trade the cadets for the chief of police, who he will 
  then ransom off to the city as well as other criminals to see 
  who bids the highest. It is up to the Player Crime Fighters to 
  enter the highly booby-trapped academy and save the cadets.
  Scenario for Blitzer Blitzer has began a smash & grab crime 
  spree of jewelry stores, leaving a wide wake of destruction in 
  his path. It is up to the Player Crime Fighters to catch Blitzer in 
  the act and stop him. Failing that, they must track him down to 
  wherever his current hideout is in order to bring him to justice 
  and return the stolen jewels to their rightful owners.
  Scenario for The Cockatrice The Cockatrice has recently 
  acquired a penthouse with a roof garden. After turning the 
  penthouse owner to stone and putting the 'statue' of him in 
  the garden, the villain decided he needed more statues to fill 
  the garden with. Having assembled a list of social elites to 
  turn to statues, only the Player Crime Fighters stand in his way.
  Scenario for Deathbow The Player Crime Fighters are 
  contacted by a rich family who claims that they need help after 
  being extorted by the criminal Deathbow. The evil archer 
  threatened to murder the entire family one by one unless they 
  paid him a lot of money. They paid the ransom, but Deathbow 
  has nonetheless begun to slowly killing them off one at a time.
  
  Scenario for illuminati illuminati begins a mysterious crime 
  wave wherein different technology is stolen from various 
  places in order to secretly design some sort of powerful light 
  device. It is up to the Player Crime Fighters to piece together 
  what illuminati is up to, and to destroy the secret device when 
  illuminati finally steals enough parts to create it. 
  Scenario for Lucretia Borg A rival corporation has reportedly 
  invented a new cybernetic innovation that threatens to cut into 
  the profits of Lucretia Borg's company. The Player Crime 
  Fighters must thwart her devious plan to acquire the new 
  cybernetic device for her own use, thereby empowering her 
  and robbing her competion of a profitable invention.
  Scenario for Merry Maker The annual comedy film festival is 
  occurring, and the wicked Merry Maker has decided he wants 
  to crash the party. Throughout the week-long festival, the 
  Player Crime Fighters must hamper Merry Maker's numerous 
  attempts to create havoc and mayhem by using the film 
  festival's crowd as a captive audience for his fiendish pranks.
  Scenario for Ms. Firecracker A recent rash of arsons 
  throughout the city can only be the work of the criminal Ms. 
  Firecracker. But when the Player Crime Fighters hunt down the 
  juvenile villainess, she claims that she has no involvement 
  whatsoever in the fires. Is Ms. Firecracker playing innocent as 
  usual, or is there a different villain behind the arson?
  
  Scenario for Politico It is time for citywide elections, and 
  Politico has stacked the electoral slate with numerous puppet 
  politicians that will, if elected, secretly work for him to pass 
  local legislation to ban crime fighting vigilantes. It is up to the 
  Player Crime Fighters to uncover the deceptive plot and 
  expose the corrupt political candidates as pawns of Politico.
  Scenario for Rabid The time has come for Rabid to unleash 
  plague and pestilence upon the city. Appearing from out of the 
  sewers, the insane ratman is determined to cause a rabies 
  epidemic by infesting the city's water supply with the disease 
  and letting loose his vicious army of rabid rats. Amidst a city in 
  panic, the Player Crime Fighters must stop Rabid's evil plan.
  Scenario for Starla A meteor that recently crashed on Earth is 
  on display at the city's metropolitian museum. The display has 
  attracted the attention of Starla, who has decided to give the 
  museum fair warning that she will be coming in to take the 
  meteor for her own. The museum's curator implores the Player 
  Crime Fighters to help guard the meteor from being stolen.
  Scenario for Vectra The V Line subway system has just been 
  introduced to the metropolitan area as an improvement over 
  the old subway system. The villainous Vectra has decided to 
  invade the grand opening of the V Line and kidnap the mayor 
  during the maiden voyage of the new train. It is up to the 
  Player Crime Fighters to board the V Line and save the mayor. 
  
  Scofflaws & Scoundrels was written by Errin Famiglia as a 
  supplement for the game Crime Fighter RPG.
  All artwork in Scofflaws & Scoundrels was made by me using 
  the excellent program known as the Hero Machine. You can 
  learn more about the Hero Machine at www.heromachine.com , 
  or can use the online Hero Machine at www.ugo.com/channels/
  comics/heroMachine2 to visually re-create your own Crime 
  Fighters and Criminals for Crime Fighter RPG.
  
SOURCE: textdata/thevault/Crime Fighter/Crime Fighter Scofflaws & Scoundrels.pdf