TEXT: Fleeting Luck
  Every time a player rolls a 20 on an action check (or a 1 on a Luck check), they gain a 
  Fleeting Luck token.  Every time any player rolls a 1 on an action check (or a natural 20 
  on a Luck check), all Fleeting Luck in play are lost.
  Fleeting Luck can be spent as per normal Luck, providing a +1 modifier for each Fleeting 
  Luck point spent after the die roll, and any player may contribute their Fleeting Luck to 
  any other player’s roll, if they choose to.  Regular Luck can also be spent in the usual 
  way on top of any modifiers provided by Fleeting Luck.        
  Beast Checks
  All players and the Judge are encouraged to think of behaviors that the animals would be 
  naturally inclined to do in the situation at hand, and can at any time invoke any play-
  er(s) with these natural inclinations, as long as it is in the spirit of fun for the play-
  ers at the table.
  The invocation can be rejected by the Judge, but if the Judge decides to permit it, the 
  Beast(s) affected by the invocation can decide to succumb to the natural urge for a Fleet-
  ing Luck token, or they can attempt to resist this urge with a Stat check.  Usually these 
  checks are of a social or intellectual nature, so Beast Checks are most frequently made 
  against Personality or Intellect, but the Ability and DC for the check is left to the 
  Judge to best fit the situation.  
  A general rule of thumb is to provide no more than one Fleeting Luck token from Beast 
  Checks per Beast in an encounter.
  Fur Burn
  Beasts can choose to burn points from their Personality and Intelligence Attributes to 
  modify a die roll before the die is rolled, similar to the Spellburn mechanic in DCC. This 
  mechanic assumes that the Beast is abandoning their human-like intellects and social capa-
  bilities to draw upon the wellspring of their animalistic origins to desperately accom-
  plish the task at hand, with the result being that they draw nearer to their base animal 
  states in doing so.
  Fur Burn recovers at a rate of 1 point per day.  Stats cannot be burned below 3 or the 
  Beast will revert back to a fully animal state of mind, and becomes a feral NPC until the 
  Fur Burned stat(s) are recovered to a minimum of 3. 
  Beastial Freakouts
  This involves the Beast tapping their inner beastial essence through a gratuitous display 
  of howling, snorting, shrieking, prancing, hooting, feces hurling, or other beastial ac-
  tivity appropriate to the Beast’s type.
  A Beastial Freakout allows the player to spend Luck before the die is rolled for any ac-
  tion, with each point of Luck spent increasing the die up the dice chain by one shift.
  Quickstart Rules
  
  Armor Rules
  Armor Die In Bronx Beasts, Armor does not increase Armor Class, but instead soaks damage 
  done by attacks that do hit.  This approach to armor was developed by Reid San Fillipo for 
  the Umerican Survival Guide.  Each piece of useful armor worn increases the wearer’s armor 
  die by one die shift, starting at d3, with no armor effectively being an armor die of zero.  
  Fumble Die is equal to one die shift less than their Armor Die, with a minimum of a d4 
  (characters can always fumble).  For example, if a character has a d8 Armor Die, they 
  would have a d6 Fumble Die, but Armor Dice of d3, d4, and d6 will always have a d4 Fumble 
  Die.
  Armor Check Penality is applied to physical actions that a character performs, such as 
  swimming, climbing, cooking, and playing video games.  It is a measure of the bulk of 
  their armor getting in the way of their unimpeded movements.
  Damaging Armor When a 1 is rolled on an Armor Die roll, the armor is damaged and becomes 
  one die shift less effective.  This in turn may also reduce the Fumble Die and Armor Check 
  Penalty provided by the now less effective armor.  If an Armor Die of a d3 rolls a 1, the 
  armor is entirely destroyed and no longer provides any protection.
  Shields still affect Armor Class, and do not increase the Armor Die.  Shields increase the 
  Fumble Die shifts and Armor Check Penalty by the number of AC points the shield provides.
  Healing and Recovery
  Bronx Beasts does not include an equivalent to the Cleric class, and magical healing is 
  not usually available.  As such, the following healing rules taken from DCC Lankhmar are 
  in place to make the game somewhat less lethal.
  During combat, a character can spend a point of Luck to recover 1 hit die + Stamina modi-
  fier worth of Hit Points as an action.  They are in effect taking a quick break from combat 
  to check their wounds, catch their breath, or rally their strength.  This can happen only 
  once per battle, but can occur even as the last opponent is defeated.
  Outside of combat, a character can take time to  bind their wounds, restore their spirit, 
  and recover from the stress of battle.  Recuperating in this manner takes 1d3 turns, after 
  which the character can spend 1 point of Luck and regain hit points equal to a roll of his 
  class hit die + Stamina bonus + their level. If the character’s rest is interrupted before 
  this time elapses, they do not regain any hit points and must start the recuperating pro-
  cess anew. Each character can only recuperate once per day and gains no benefit from fur-
  ther rests until they have had a full night’s sleep.  A full night’s sleep recovers 1 Hit 
  Point, and a day of bed rest will recover 2 Hit Point.
  Rousing Dying Characters
  When a character is reduced to zero or less hit points by any means, they are incapaci-
  tated and begin bleeding out. They will bleed out for a number of rounds equal to their 
  level before dying.  A bleeding-out character can be saved from death by staunching their 
  wounds, which takes an action by an ally working to save the dying character.  When this 
  occurs, the character remains incapacitated and is considered to be at zero hit points and 
  unconscious. Once the battle is ended, the incapacitated character can spend 1 Luck to re-
  gain a single hit point and become conscious.
  
SOURCE: textdata/thevault/Dungeon Crawl Classics/DCC Adventures & Settings/Bronx Beasts (DCC)/Bronx Beasts Quickstart Rules (DCC).pdf