TEXT: - Huntsman -
  - Scout -
  - Huntsman -
  - Lookout -
  - Guide -
  - Guide -
  Journey Task - A Good Road Taken
  A competent Guide aids the company by 
  discovering and choosing better paths to travel. 
  A successful Travel test reduces the number of fatigue
  points by 1 or 2 on an ordinary or a great /
  extraordinary success respectively for all companions.
  Journey Task - A Soft Bed and Warm Fire 
  An able Scout fashions a good camp from the 
  materials at hand.
  A successful Explore test removes the Wearied status
  from 1 or 2 companions on an ordinary or a great /
  extraordinary success respectively.
  Journey Task - A Hearty Meal 
  The capable Huntsman successfully forages for 
  extra provisions to provide for a hearty meal.
  A successful Hunting test restores 2 or 4 endurance on
  an
  ordinary
  or
  a
  great
  /
  extraordinary
  success
  respectively for all companions.
  Journey Task - Sharp Wits Avail
  A sharp witted Look-Out stays alert for signs of 
  danger. 
  A successful Awareness test reduces Eye Awareness by
  1 or 2 on an ordinary or a great / extraordinary
  success respectively or or roll the Feat Die twice
  (selecting the preferred result) when next selecting the
  target of a Hazard
  
SOURCE: textdata/thevault/The One Ring/Third Party.Homebrew/Player Aids/Player Aid - Journey Role Task Cards.pdf