TEXT: ILL2c: GUARDIAN II*
  Appears as...
  1d10 berserkers
  1d6 bugbears
  1d5 centaurs
  1d6 clerics
  1d10 dwarves
  1d10 elves
  1d10 ﬁghters
  1d10 gargoyles
  1d6 ghasts
  1d6 ghouls
  1d10 gnolls
  1d30 goblins
  1d6 harpies
  1d6 hobgoblins
  1d30 kobolds
  1d6 lizardmen
  1d3 lycanthropes
  1d5 magic-users
  1d10 men-at-arms
  1d5 mummies
  NPC party
  1d5 ogres
  1d10 orcs
  1d30 skeletons
  1d10 thieves 
  1d6 trobghouls
  1d6 troglodytes
  1d3 trolls
  1d5 wights
  1d30 zombies
   Roll     
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  ILL2b: GUARDIAN I*
  Appears as...
  1d3 basilisks
  1 beholding beast
  1d2 chimerae
  1d5 cockatrices
  1 couerl (D.P.)
  1 demon
  1 djinni
  1 dragon
  1 dragonne
  1 efreet
  1 elemental
  1 ettin
  1d5 gargoyles
  1 giants
  1 golem
  1d2 gorgons
  1 hydra
  1d3 lamias
  1d3 lammasus
  1 lich
  1d3 manticores
  1d3 medusae
  1d5 minotaurs
  1 naga
  1 ogre mage
  1d3 rakshasas
  1d3 salamandera
  1d3 spectres
  1 sphinx
  1 vampire
   Roll     
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  ILL2d: ILLUSORY EFFECTS†
  Effect
  audible glamer (ﬂee in fear)
  audible glamer (stand stunned in fear)
  blurs eyesight (suffer “to hit” penalty)
  color spray (blinded)
  color spray (fall unconscious)
  color spray (stand stunned/dazed)
  confusion (as spell)
  darkness in room (causes blindness) 
  emotion: apathy (will not attack)
  emotion: empathy (-1 to hit; -2 to damage rolls)
  emotion: rage (attack those nearby)
  equilibrium loss (lose balance, fall down)
  fear (ﬂee area)
  fear (stand stunned 1d3 turns on failed save)
  hold (unable to move)
  hypnotize (become fascinated with target)
  hypnotize (respond to suggestion/command)
  illusory electricity
  illusory ﬁre
  illusory fog (reduces vision to half, -2 “to hit”)
  illusory script (unseen on failed save)
  illusory temperature change/shift
  magic mouth (requires riddle be answered)
  mass invisibility (all people/objects in area)
  mirror image(s)
  moving light(s)
  moving shadow(s)
  target appears larger/farther/closer than it is
  silence (causes deafness)
  twist tongues (unable to speak/cast spells)
  * illusory guardians will disappear on a successful 
   “to hit” roll agains them (AC at DM’s discretion)
  † duration of any effect at DM’s discretion;
   save vs. spells where appropriate
   Roll     
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  ILL1: ILLUSIONS PROTECTING/HIDING FEATURES
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  concealed/camouﬂaged
  disguised (as different thing)
  displaced, appears stationary
  displaced, appears to move/teleport
  hidden by illusory wall
  invisible
  protected by illusory energy type (roll on ILL2a)
  protected by Type 1 illusory guardian (roll on ILL2b)
  protected by Type 2 illusory guardian (roll on ILL2c)
  protected by illusion effect (roll on ILL2d)
  10s Digit: Subject
   1-10 object
   11-20  passage
   21-30  trap
  1s Digit: Illusion
  Roll on d30
   
   
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  ILL2a: ILLUSORY ENERGY TYPE & SIZE
  Apparent
  Energy Type
  acid
  cold/frost
  electricity
  ﬁre/ﬂame
  smoke
  spectral
  “Shape” of Illusory Energy
  Cloud
  Column
  Cube
  Sphere
  Wall
  “d30 Illusion Generator”: © 2014, New Big Dragon Games Unlimited
  d30 Illusion Generator
  
SOURCE: textdata/thevault/System neutral/Tables & Charts/Curious Details/AtoZ-d30-IllusionGenerator.pdf