TEXT: Penny in the Cave v0.1 
  Penny looked over her hastily assembled band, Nicodemus, the fire breather, leaned heavily on 
  his cane. He claimed that he used to work in a circus, but he’d been begging on a street corner 
  when she found him. Dianna was a huckster. She sold bogus potions on street corners. But 
  she’d been an army nurse once, and could set a broken bone or bandage a wound to 
  satisfaction.  
   
  Two-bit was the star of the line-up, a towering, muscular figure in leather and mail. She’d been 
  blacklisted by the city’s underworld for accidentally breaking the arm of a man she was 
  supposed to be bodyguarding, and was now looking for more honest work. 
   
  They weren’t exactly the brave adventuring party she’d hoped for, but they didn’t have to go far. 
  Just deep enough into the Cave to get a share of treasure for each of them. She’d have enough 
  to pay her father’s bail, and maybe get an apartment somewhere with sun.  
   
  Penny tucked her lockpicks securely into her pack, and slid her goggles into place. 
   
  Components: 
  ●
  Cave Map Page 
  ●
  Half-Page for The Coin Crew 
  ●
  Half-Page for The Cavemaster 
   
  You Need: 
  ●
  A Penny (Penny) 
  ●
  A Nickel (Nicodemus) 
  ●
  A Dime (Dianna) 
  ●
  A Quarter (Two-Bit) 
  ●
  A Matchstick (For Combat) 
  ●
  A Pencil and Eraser 
   
  Matchstick Moves: 
  ●
  Football Flick: Hold the Match upright between the paper or a coin, and the tip of your 
  finger. Use your other hand to flick the matchstick. 
  ●
  Straight Drop: Hold the Match head between your thumb and finger. Drop the back end 
  of the match onto the coin or paper from about a centimetre up. 
   
  How to Play: 
  ●
  Decide who will be the Cavemaster, and who will be the Coin Crew. The Cavemaster 
  goes first 
  ○
  Cavemaster’s Turn: Add a chest and three other things to the map.  
  
  ○
  You may not place things of the same type next to each other, and you may not 
  place two of the same things on a turn. 
  ■
  Trap: Spikes.Any Hero that lands on this loses 2 Health. 
  ■
  Trap: Web. Any Hero that lands on this doesn’t move next turn. 
  ■
  Monster: Goblin. Any Hero that lands on this loses 1 Health. After you 
  place a Goblin, immediately place a second one. (This doesn’t count as 
  one of your “things”. 
  ■
  Monster: Troll. Any Hero that lands on this loses 1 Health. Cave Player 
  may choose to flick them once. 
  ■
  Monster: Bones. Every turn, football flick the matchstick off of each of 
  these spaces. If the head lands on a Hero, they lose 1 Health. 
   
  ○
  Coin Crew’ Turn: If it’s your first turn, line up the Coin Crew at the mouth of the 
  cave. Flick each of your Coin Crew once.  
  ○
  If a Hero goes off the map, they lose one health. Place them on the edge where 
  they went off.  
  ○
  Once a Hero stops moving, if it’s over an obstacle, the obstacle activates. If they 
  overlap two or more obstacles, the Cavemaster chooses one to activate. 
  ■
  Penny: If Penny lands on a Chest, cross it off the board, and check one of 
  the Treasure boxes on the Coin Crew’ Page. If Penny lands on a Trap, 
  ignore it. 
  ■
  Nicodemus: Before or after flicking Nicodemus, football flick the 
  matchstick off him. Destroy any Monster or Trap the head lands on. 
  ■
  Dianna: If Dianna collides with another Hero, she restores one health to 
  them. She can forgo moving to restore one health to herself. 
  ■
  Two-Bit: Before or after flicking Two-Bit, straight drop the matchstick onto 
  her. Destroy any Monster the head lands on. 
   
  Winning the Game: 
  ●
  The Coin Crew win if they manage to collect 5 chests. 
  ●
  The Cavemaster wins if Penny is knocked out, or if they fill every spot in the cave. 
  
SOURCE: textdata/thevault/Collections/Kid Friendly/6. Beginning Miniatures & War Games/Penny in the Cave/Penny in the Cave Rules.pdf