TEXT:  
  GP
  Starting GP
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 12 
  � 
  Goggles of lifesight (Adventure, Libris Mortis) 
  � 
  Boots of speed (Adventure, DMG) 
  � 
  Belt of one mighty blow (Adventure, MH) 
  � 
  +3 mithral full plate (Adventure, DMG) 
  � 
  +1 impact human and elf bane heavy flail (Adventure, 
  DMG) 
  � 
  Pearl of power, 3rd level spell (Adventure, DMG) 
  � 
  Ring of lockpicking (Adventure, CV) 
  � 
  Lesser metamagic rod of chaining (Adventure, CA) 
  � 
  +2 mithral breastplate (Adventure, DMG) 
  � 
  Book of blood (Adventure, CA) 
  � 
  Lesser bracers of archery (Adventure, DMG) 
  � 
  Ring of counterspells (Adventure, DMG) 
  � 
  Armbands of might (Adventure, CV) 
   
  APL 14 (all of APL 12 plus the following) 
  � 
  +1 animated heavy steel shield (Adventure, DMG) 
  � 
  Minor cloak of displacement (Adventure, DMG) 
  � 
  Ring of arcane might (Adventure, CA) 
   
  APL 16 (all of APLs 12-14 plus the following) 
  � 
  +1 human, elf, and dwarf bane heavy flail (Adventure, 
  DMG) 
  � 
  Pearl of power, 6th level spell (Adventure, DMG) 
  � 
  Cloak of salamander (Adventure, MH) 
  � 
  Staff of abjuration (Adventure, DMG) 
  CA = Complete Arcane; CV = Complete Adventurer; 
  MH= Miniatures Handbook 
  Adventure Record#
  595 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 12 
  max 3,150 XP; 6,600 gp
   
  APL 14 
  max 3,600 XP; 13,200 gp
   
  APL 16 
  max 4,050 XP; 19,800 gp
   
   
  Gnome Vale Gemstone: Your gemstone given to you by the
  gnomes of Gnome Vale has been enchanted to allow you to invoke
  one spell, once per day. You may treat the gemstone as a use-
  activated magic item that does not provoke attacks of opportunity.
  The caster level for the spell is 5th. Choose one of the following
  based upon the gemstones you possess; cross off the other two. 
   
  Blue gemstone: greater invisibility 1/day; green gemstone:
  haste 1/day; yellow gemstone: protection from energy 1/day. 
   
  Zelphar of Harmony: This beautiful green cloak bears the persona
  of Zelphar, an elf of ages long ago.  He is chaotic good and is an
  optimist who always sees the bright side of the situation no matter
  how dire.  He does tend to be long winded when speaking of
  strange places but can joke like a drunken sailor if appropriate.  It
  acts as a cloak of displacement (minor). AL CG; Int 10, Wis 12, Cha
  18; Speech, 60 ft. vision and hearing; Ego 14 (12 if no gems are put
  into the cloak). Lesser Powers: Mirror image 3/day. Zelphar has 10
  ranks in Knowledge (geography) and 10 ranks in Diplomacy (total
  modifier +14).  The PC can imbue the cloak before the gnomes
  have assembled it to include two of the following color gems:
  ______________ and _______________.  In order to use a gem’s power, it must
  be activated. Price 39,500 gp (must be purchased after the
  adventure). Cannot be crafted. 
  Blade of the Mighty: Recovered from the dank, bloody Lost
  Caverns of Tsojcanth, this weapon is made from the unique
  material of starmetal.  Emblazoned on the haft are numerous
  runes.  It is a +1 starmetal _____________. If the PC recovered Drelnza’s
  undead skin and imbues it into the weapon it becomes a +1 ghost
  strike starmetal _____________.   
   
  The weapon can be imbued with any one of the gems for free
  – color of the gem imbued is _____________. In order to use a gem’s
  power, it must be activated. 
  (Adventure, 7,000 gp [+1 starmetal] or 23,000 gp [+1 ghost strike
  starmetal] plus the cost of a masterwork weapon.) 
   
  Szirb’s Shining Helm: This beautiful, bright golden helm gleams in
  the sunlight.  Recovered in the vile Lost Caverns of Tsojcanth, and
  assembled by the gnomes of Gnome Vale, they have crafted it with
  your input.  The two eye sockets will be empty, but it will confer a
  +2 sacred bonus to Armor Class. 
   
  The PC can have the helm imbued to include two of the
  following color gems: ______________ and _______________.  In order to use a
  gem’s power, it must be activated. If one or more gems are imbued,
  the character takes a –4 penalty to Spot checks while wearing the
  helm. 
  (Adventure, 10,000 gp.) 
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Secrets of Tsojcanth – High-Level 
  A Core Special Adventure 
  Set in the Lost Caverns of Tsojcanth 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/595/CORS5-03 Secrets of Tsojcanth/CORS5-03 Secrets of Tsojcanth High-Level AR.pdf