TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6 
  � Wand of lesser vigor (Adventure; limit 1 per 
  player; CL 1, 750gp) 
  � Lyre of building (Adventure, DMG) 
  � Scroll of know vulnerabilities (Adventure, 
  SpC, 750gp)  
  � Scroll of dragonskin (Adventure, SpC, 375gp) 
  � Lesser metamagic rod (silent) (Adventure, 
  DMG) 
  � Pearl of Power, 1
  st level (Adventure, DMG) 
  � Vest of Escape (Adventure, DMG) 
  � Spellbook I (Adventure, see above, 420 gp) 
   
  APL 8 (all of APL 6): 
  � Ring of counterspells (Adventure; DMG) 
  � Spellbook II (Adventure, see above, 740 gp) 
   
  APL 10 (all of APLs 6-8): 
  � Scroll of wall of dispel magic (Adventure; 
  SpC, 1,125) 
  � Metamagic rod, silent (Adventure, DMG) 
  � Spellbook III (Adventure, see above, 870 gp) 
   
  APL 12 (all of APLs 6-10): 
  � Ioun stone, Dusty Rose (Adventure, DMG) 
  � Spellbook IV  (Adventure, see above, 1,020 gp)
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  Conversion to Vathris: The PC has willingly forsaken his 
  previous god and now worships Vathris. The PC must 
  discard all relevant abilities associated with his/her 
  previous deity (e.g. domain powers).  All divine levels are 
  now associated with Vathris. A PC cleric must select his 
  new domains from those of Vathris (Destruction, Law, 
  War), and move one category on the alignment chart from 
  his current alignment towards Vathris’ alignment, LN.  
  Favor of the College of the Arcane: For locating the 
  missing expedition and returning with Keeshan alive, the 
  College provides one-time Regional access to any one of 
  the following magical items: ioun stone (dusty rose), ring of 
  energy resistance (minor), ring of swimming, pearl of 
  power, (2
  nd), pearl of power (3
  rd), cape of the mountebank.  
  Circle which item you are granted access to, and cross this 
  favor off once used. 
  Friend at the Museum: +3 circumstance bonus to any 
  Knowledge check made in Mitrik, if you have time to visit 
  with Museum staff. 
  A Good Word from Rosslyn. Kind words spoken in the right ears 
  have improved the nobility’s attitude towards you. If you incurred 
  the Enmity of the Nobility in VEL6-08 Heart’s Lament, the penalty 
  is ignored when dealing with House Mori, Randis, or Basalle. 
   
  Keeshan’s Spellbook: If Keeshan survived, then he lets you copy 
  from his spellbook (see LGCS597 p16).  If he died, then you may 
  purchase his spellbook. 
  Spellbook I:  1st - grease, mage armor, magic missile, 
  ray/enfeeblement, alarm; 2nd - false life, glitterdust, scorching ray, 
  shatter; 3rd - bands of steel (SpC), dispel magic, fly, reverse arrows 
  (SpC); 4th – Evard’s black tentacles, improved invisibility, 
  stoneskin; 5th - dominate person. 
  Spellbook II (I plus)  1st -shield; 2nd - see invisibility; 3rd - arcane 
  sight; 4th - Otiluke’s resilient sphere; 5th - refusal (SpC), reciprocal 
  gyre (SpC); 6th - chain lightning, superior resistance (SpC). 
  Spellbook III (I & II plus) 6th - greater dispel magic; 7th - 
  antimagic ray (SpC). 
  Spellbook IV (I-III plus) 7th - prismatic spray; 8
  th - power word, 
  stun. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VEL7-03 Unlamented 
  A Regional Adventure 
  Set in the Veluna Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Veluna/597/Normal Scenarios/VEL7-03 - Unlamented (APL 6-12)/VEL7-03 - Unlamented AR.pdf