TEXT: 1
  
  2
  Free20: Hammerfall
  Written by Chris A. Field
  Cover Illustration by: Anthony Cournoyer
  Interior Illustrations by: Sade, Black Hand Source.
  All illustrations are property of their creators and are used with permission.
  Otherverse Games
  www.otherversegames.blogspot.com
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from
  Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder
  Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this
  product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and
  the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are
  used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/
  pathfinderRPG/compatibility for more information on the compatibility license.
  Two unrelated ideas, neither of which I can claim credit for came together to create this Free20
  PDF.
  The first idea is Marvel Comic’s latest cross-over “Fear Itself.” A short summary: divine hammers
  from an ancient and evil pantheon crash on Earth, granting vast power to some of Marvel’s most
  physically powerful heroes and villains, but over-writing their personality with that of the artifact.
  Wackiness ensues.
  Second, is the Playing D&D With Porn Stars blog, which I read pretty religiously. This blog, and
  many of the other blogs listed on its links roster, really enjoy randomly generated, chart-driven craziness.
  After reading these blogs for a few months myself, I’m really starting to appreciate the bizarre and often
  darkly hilarious results you can get by adding a few random charts to your game. Witness one of my
  latest releases: Infinite Guns. That whole thing is a set of random assembly charts to build guns with.
  These two great ideas came together to produce the Relyc Hammers, ancient and enigmatic
  artifacts from an earlier iteration of the universe.
  
  3
  Relyc Hammers
  The universe has died and been reborn
  many times. Our universe is not the first Universal
  Iteration to exist, and when it finally collapses, it
  will not be the last draft of the Universe to exist.
  When the old universe was destroyed and
  recreated, almost
  everything was wiped
  away: men, angels,
  demons, even gods.
  Only a few shards of
  the former reality exist.
  Some archmages claim
  that Ioun Stones are
  crystals of sand and
  dust from the former
  reality; adventurers and
  naturalists have long
  suspected that mimics, xorn and other
  creatures that should not exist are remnants
  of the last Universal Iteration.
  So are the Relyc Hammers. These
  strange weapons are uncounted trillions of
  years old, artifacts of impossible power that
  briefly bond with and transfigure a wielder
  from the current Universal Iteration, before
  vanishing again, as suddenly as they
  appeared.
  Campaign Use
  Unlike artifacts, which tend to only
  be appropriate at high levels, Relyc
  Hammers can be inserted into a campaign
  at any level. They can provide a terrifying
  power boost to recurring foes, send
  beloved NPCs on a murder spree across the
  kingdom, or give the heroes a terrific and
  shortlived powerboost and some opportunities to
  ham it up, role-playing out their possession by the
  spirit within the Relyc Hammer.
  No two Relyc Hammers are alike. The
  weapons vary wildly in appearance, power,
  temperament and purpose. Once a creature picks
  up a Relyc Hammer it gains the Relyc Possessed
  Template. This template only lasts a short time,
  before it vanishes (along with the Hammer),
  returning the possessed character to normal.
  Relyc Hammer
  Appearance
  All Relyc Hammers take the
  form of huge
  one or two
  handed
  warhammers,
  maces or in
  some rare
  cases, battle
  axes.
  Regardless
  of its form, a Relyc Hammer is
  all but impossible to destroy. It has
  Hardness 30 and 100 Hit Points. Good
  luck sundering one of these beasts: even
  the Tarresque couldn’t snap the haft of
  one of these terrifying weapons.
  These weapons are always sized for
  Medium creatures.
  Each Relyc Hammer is unique and
  strangely decorated. Roll 1d20 to find out
  what’s strangest about the weapon. You
  can also roll multiple times to create a
  truly odd weapon.
  Introducing the
  Relyc Hammers
  Relyc Hammers appear suddenly, streaking
  across the night sky and impacting like a meteor.
  All gaint, humanoid and monstrous humanoid
  creatures of size Medium and Large creatures
  within 10 miles of the impact feel a strange stirring
  in their soul. These creatures must succeed at a DC
  12 WILL Save or feel compelled to journey to the
  crash site and attempt to recover the Relyc
  Hammer.
  
  4
   Those who fail their saves gain
  instinctual knowledge of the Relyc
  Hammer’s location, and though
  they do not know the Hammers
  true nature or capabilities, they
  know it is an object of great
  power.
  Those who succeed on
  their initial will save will never
  again be troubled by any Relyc
  Hammer; these artifacts prefer the
  strong and dull-witted as hosts.
  The first creature of appropriate type to
  touch the Relyc Hammer becomes its latest master
  and gains the Relyc Possessed Template.
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  The Relyc Possessed Template
  Creatures possessed by a Relyc Hammer
  undergo a startling physical transformation. Their
  bodies, armor and clothing change to match the
  design of the Relyc Hammer that’s riding their
  souls. The ancient weapon merges with the flesh of
  the possessed creature’s dominant hand. The Relyc
  Hammer cannot be sundered or disarmed, as it
  becomes a living part of its host.
  The Relyc Hammer does not otherwise
  speak or have any gameplay statistics aside from
  whatever over the top, bombastic mad rantings the
  controlling player comes up with. Have some fun
  with it. Force others to address you as Graavar,
  Ruler of Hope! Toss as much pseudo-Elizabethan
  language as you can into your dialogue, and end
  every sentence with an exclamation point! Rise
  from thy table of gaming, pound your fists, and
  fight boldly, Relyc Possessed adventurer!
  Ability Score Modifiers
  The Relyc Possessed character receives a
  +4 inherent bonus to STR, and a +6 inherent bonus
  to CON. They suffer a -4 penalty to their INT and
  CHA scores. As I said before, the Relyc Hammer
  prefers strong and dullwitted hosts, and uses its
  power to make sure their host meets their needs.
  Relyc Hammer Powers
  For every three character levels or Hit Dice
  possessed by the host (rounded up), the Relyc
  Hammer gains a +1 enhancement. This
  enhancement bonus can be spent on actual
  enhancement bonus, or to purchase any magical
  enhancements of equivalent value. Give the player
  a few minutes to look over and select (or randomly
  roll) from the list of standard magical weapon
  qualities found in the Pathfinder Roleplaying
  Game core rulebook. Even a first level character
  possessed by a Relyc Hammer gets a +1 weapon
  out of the deal for as long as the possession lasts.
  Rage
  For the duration of the possession, the
  Relyc Possessed character is considered to be
  under a constant state of rage, identical to that of a
  first level Barbarian. The Relyc Possessed cannot
  end this rage unless the possession is broken, or he
  is released by the hammer.
  Soul of the Relyc Hammer
  For the duration of the possession, the
  character is possessed by the soul within the
  Hammer. The character’s alignment does not
  change, though the character becomes more brutal,
  arrogant and belligerent. The player remains in
  
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  6
  control of the character, but should role play out
  his or her newly combative nature.
  For the duration of the possession, the
  character will not answer to its old name, only
  answering to the name of the soul within the
  Hammer, and will acquire an obsession- a task
  to complete. If the player chooses to
  complete this bonus
  objective, when the
  possession ends, he or
  she gains a bonus feat of
  their choosing.
  The Soul in the
  Hammer has a two-
  syllable name, and a title.
  Roll randomly for each part of the
  creature’s appellation.
  What exactly do the target groups mean?
  Sometimes, the meaning is obvious: men and
  women refer to the gender of humanoid creatures.
  Others refer to a subtype (cold, fire, aquatic for
  oceans), but can also refer to natural terrain. You
  might be called to protect oceans from careless
  fishing or pollution.
  The Relyc Hammer’s bonus objective is related
  intimately to its Title. Some suggested bonuses
  based upon its title include:
  ·
  Seducer: Have consensual sexual or
  romantic encounter with members of
  the subject group as often as possible.
  ·
  Destroyer, Devourer, Crusher, Scourge
  or Nemesis: Engage the subject group
  and defeat them in battle as often as
  possible. Devourer especially urges you
  to cannibalize or finish off defeated
  members of the group.
  ·
  Ruler: Give commands, and see them
  followed, by members of the group.
  Work with this group to improve their
  station and yours.
  ·
  Finder: Use Perception checks, Sense
  Motive checks and Survival skills to track,
  persue and unmask hidden members of this
  group and their secrets.
  ·
  Redeemer: By example and diplomacy, try
  to convert members of the target group to
  your alignment.
  
  7
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  Serpents probably means creatures of the
  reptilian subtype, ordinary snakes, and possibly
  dragons and dragon-kin. Hope and Stars are a little
  weirder obviously. Maybe hope refers to support
  classes like paladin, bard, and caviler, or refers to
  those who bring hope in other ways: missionaries,
  charity workers and the like. Stars might refer to
  outsiders, extraterrestrials or sorcerers with a
  celestial bloodline, or even simple astronomers.
  Ultimately, what the bonus objective and who its
  target is falls to the gamemaster to decide.
  The game master ultimately determines
  whether the possessed character has met the bonus
  objective. Be generous, the character doesn’t have
  to take every opportunity for mayhem presented,
  as long as they play differently and try more often
  then not to carry out their ancient mission. The
  purpose of the Relyc Hammers is to let the player
  characters have a bit of fun playing dimwitted
  cosmic thugs with a sense of Kirby-like
  melodrama, not to set up impossible moral choices
  or alignment screw-jobs.
  Ending the Template
  If a player character gains a Relyc Hammer,
  the template remains in place until they gain their
  next level. Once they level up, the Relyc Hammer
  vanishes with a clap of thunder and a flash of
  blinding lighning. The template goes with it,
  returning the character to normal, leaving them
  with only the memories of the time they were
  ridden by the Soul in the Hammer.
  If a non-player adversary gains a Relyc
  Hammer, the template remains with the monster
  for 2d4 fight scenes. This is measured by the speed
  the play group gets in to trouble. The fight scenes
  don’t necessarily have to be with the Relyc
  Possessed villain; assume he is off causing havoc
  with his newfound power while the heroes have
  adventures of their own.
  If a non-hostile non-player character gains
  a Relyc Hammer, it remains with them until the
  player character most associated with the
  possessed character gains their next level. NPCs
  like this include the player’s favorite bartender or
  local prostitute, a dim-witted local thug or
  stablehand, or a relative or childhood friend of one
  of the player characters.
  
  8
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Otherverse Games/Free20 Hammerfall.pdf