TEXT:  
  TWILIGHT2000 
   
  Your as good as dead already 
   
  The groundwater is poisoned, the rainwater is toxic, you've 
  been exposed to far too much hard radiaton. The Nuclear 
  Autumn means that grains won't grow, fallout descends in a 
  deadly but gentle blanket. Famine is not as bad as the 
  pandemics - rogue bioweapons competing against mother 
  natures home grown fury. The military machine grinds on 
  remorselssly over a scorched landscape as disintegrating 
  battalions are locked in a savage and senseless death grip. 
   
  NO ONE GET'S OUT OF HERE ALIVE. 
   
  Welcome to Twilight 2000 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
  
   Cyberpunk Combat for Twilight 2000 
     
   
    
  WEAPON 
  WA CONC 
  AMMO 
  DAM 
  ROF CLIP RNG REL KG 
  AMT .380 BACKUP 
  0 
  HO 
  .380 ACP 2D6+1 
  2 
  6 
  20m 
  ST 
  0.5 
  AMT HARDBALLER 
  +1 
  J 
  .45 ACP 
  2D6+2 
  1 
  7 
  50m 
  VR 
  1 
  ASP (S&W M39 REBUILD) 
  0 
  P 
  9mmP 
  2D6+1 
  2 
  7 
  50m 
  ST 
  0.7 
  ASTRA A-80 
  +1 
  P 
  .380 ACP 2D6+1 
  2 
  15 
  40m 
  VR 
  1 
  ASTRA CONSTABLE 
  +1 
  HO 
  .380 ACP 2D6+1 
  2 
  6 
  25m 
  ST 
  0.7 
  AUTOMAG .357 
  +1 
  J 
  .357 AMP 
  3D6 
  2 
  7 
  60m 
  UR 
  1.4 
  AUTOMAG .44 
  +1 
  J 
  .44 AMP 
  4D6+2 
  1 
  7 
  55m 
  UR 
  1.6 
  BAUER M25 
  0 
  HO 
  .25 ACP 
  1D6 
  3 
  6 
  20m 
  ST 
  0.3 
  BENELLI MODEL B-76 
  +1 
  J 
  9mmP 
  2D6+1 
  2 
  8 
  50m 
  VR 
  1 
  BERETTA MODEL 70S 
  +2 
  P 
  .22 LR 
  1D6+1 
  3 
  15 
  35m 
  VR 
  0.5 
  BERETTA MODEL 81 
  +2 
  P 
  7.65mm 
  1D6+4 
  3 
  12 
  40m 
  VR 
  0.7 
  BERETTA MODEL 84 
  +2 
  P 
  9mmS 
  2D6 
  2 
  13 
  45m 
  VR 
  0.7 
  BERETTA MODEL 92S 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  15 
  50m 
  VR 
  0.9 
  BERETTA MODEL 951 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  12 
  50m 
  VR 
  0.9 
  BROWNING HI-POWER HP-35 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  13 
  50m 
  VR 
  0.9 
  BROWNING BDA (BERETTA M84 REBUILD) +2 
  P 
  9mmS 
  2D6 
  2 
  13 
  45m 
  VR 
  0.6 
  BROWNING HI-POWER HP-DA 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  13 
  50m 
  VR 
  0.9 
  CHARTER ARMS EXPLORER II 
  0 
  P 
  .22 LR 
  1D6+1 
  2 
  8 
  35m 
  ST 
  0.5 
  CHINESE TYPE-64 (SILENCED) 
  0 
  J 
  7.65mmC 1D6+4 
  2 
  8 
  40m 
  ST 
  1.2 
  COLT LIGHTWEIGHT COMMANDER 
  +1 
  P 
  .45 ACP 
  2D6+2 
  1 
  7 
  45m 
  VR 
  0.7 
  COLT COMBAT COMMANDER 
  +1 
  P 
  .45 ACP 
  2D6+2 
  1 
  7 
  45m 
  VR 
  1 
  COLT M1911A1 
  +1 
  J 
  .45 ACP 
  2D6+2 
  1 
  7 
  50m 
  VR 
  1.1 
  COLT GOVERNMENT MODEL 380 
  +1 
  P 
  .380 ACP 2D6+1 
  2 
  8 
  45m 
  VR 
  1 
  C.O.P. DERRINGER 
  0 
  HO 
  .357 MAG 2D6+3 
  2 
  4 
  10m 
  VR 
  0.2 
  CZECH CZ-75 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  15 
  50m 
  VR 
  1 
  DETONICS .45 
  0 
  P 
  .45 ACP 
  2D6+2 
  1 
  6 
  20m 
  ST 
  0.8 
  DETONICS SCOREMASTER 
  +2 
  P 
  .45 ACP 
  2D6+2 
  1 
  8 
  50m 
  ST 
  1.1 
  DETONICS D/A 9MM 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  6 
  30m 
  ST 
  0.6 
  FN FN35DA GP-35 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  14 
  50m 
  VR 
  0.8 
  FN FN140DA 
  +1 
  P 
  9mmS 
  2D6 
  2 
  12 
  45m 
  VR 
  0.6 
  GLOCK 17 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  17 
  50m 
  VR 
  0.6 
  H&K HK-4 .22LR 
  +2 
  HO 
  .22 LR 
  1D6+1 
  3 
  12 
  35m 
  VR 
  0.3 
  H&H HK-4 .25ACP 
  +2 
  HO 
  .25 ACP 
  1D6 
  3 
  11 
  40m 
  VR 
  0.4 
  H&K HK-4 .32ACP 
  +2 
  P 
  .32 ACP 
  1D6+4 
  3 
  10 
  45m 
  VR 
  0.5 
  H&K HK-4 .380ACP 
  +2 
  P 
  .380 ACP 2D6+1 
  2 
  9 
  50m 
  VR 
  0.6 
  H&K P7 M8 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  8 
  50m 
  VR 
  0.8 
  H&K P7 M13 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  8 
  50m 
  VR 
  0.9 
  H&K P9S 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  9 
  50m 
  VR 
  0.9 
  H&K VP702 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  18 
  50m 
  VR 
  0.9 
  HIGH STANDARD "SURVIVAL PACK" 
  +3 
  P 
  .22 LR 
  1D6+1 
  3 
  10 
  35m 
  VR 
  0.8 
  
  IMI M91 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  12 
  50m 
  VR 
  1.3 
  IMI DESERT EAGLE .357 
  +2 
  P 
  .357 MAG 2D6+3 
  2 
  8 
  50m 
  VR 
  1.5 
  IMI DESERT EAGLE .44 
  +1 
  J 
  .44 MAG 
  4D6 
  1 
  7 
  60m 
  VR 
  1.7 
  IMI DESERT EAGLE .50 
  0 
  J 
  .50 MAG 
  4D6+4 
  1 
  7 
  65m 
  VR 
  2 
  LLAMA OMNI LF 9MM 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  9 
  50m 
  VR 
  1.1 
  LLAMA OMNI LF .45 
  +1 
  P 
  .45 ACP 
  2D6+2 
  2 
  7 
  50m 
  VR 
  1.1 
  LLAMA OMNI SF .380 ACP 
  0 
  HO 
  .380 ACP 2D6+1 
  2 
  7 
  50m 
  ST 
  0.7 
  LLAMA OMNI SF .22LR 
  0 
  HO 
  .22 LR 
  2D6+1 
  3 
  8 
  15m 
  ST 
  0.6 
  LUGAR P-08 
  0 
  J 
  9mmP 
  2D6+1 
  1 
  8 
  50m 
  ST 
  0.9 
  MAB-P15 
  0 
  P 
  9mmP 
  2D6+1 
  2 
  15 
  50m 
  VR 
  1.1 
  MAKAROV PM 
  +1 
  P 
  9mmM 
  2D6+1 
  2 
  12 
  50m 
  VR 
  0.6 
  MAMBA 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  15 
  50m 
  VR 
  1.2 
  MANHURIN "WALTHER" PPK/S .380ACP 
  +1 
  P 
  .380 ACP 2D6+1 
  2 
  7 
  50m 
  ST 
  0.6 
  MANHURIN "WALTHER" PPK/S .32ACP 
  0 
  P 
  .32 ACP 
  1D6+4 
  2 
  7 
  45m 
  ST 
  0.5 
  MANHURIN "WALTHER"PPK/S .22LR 
  0 
  HO 
  .22 LR 
  1D6+1 
  3 
  8 
  15m 
  ST 
  0.3 
  MAUSER M1896 
  +1 
  P 
  7.65mm 
  1D6+4 
  1 
  8 
  45m 
  UR 
  1.1 
  MAUSER HSc 
  0 
  P 
  .380 ACP 2D6+1 
  2 
  8 
  50m 
  VR 
  0.6 
  METZGER ARMS SPECTRE 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  12 
  50m 
  VR 
  0.5 
  POLISH P-64 
  +1 
  P 
  9mmM 
  2D6+1 
  2 
  10 
  50m 
  VR 
  0.6 
  RENATO GAMBA HSc80 
  0 
  P 
  9mmP 
  2D6+1 
  2 
  13 
  50m 
  VR 
  0.7 
  RUGER MK II 
  0 
  P 
  .22 LR 
  1D6 
  3 
  10 
  35m 
  ST 
  1 
  RUGER MK II STANDARD 
  +1 
  P 
  .22 LR 
  1D6 
  3 
  13 
  35m 
  ST 
  1 
  RUGER P-85 
  0 
  P 
  9mmP 
  2D6+1 
  2 
  11 
  50m 
  VR 
  0.8 
  SEMMERLING LM-4 SA 
  -1 
  HO 
  .45 ACP 
  2D6+2 
  1 
  4 
  10m 
  ST 
  0.7 
  SIG SAUER P-210-2 
  +2 
  P 
  9mmP 
  2D6+1 
  2 
  8 
  50m 
  VR 
  0.7 
  SIG SAUER P225 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  8 
  50m 
  VR 
  0.6 
  SIG SAUER P230 
  +1 
  P 
  9mmS 
  2D6 
  2 
  8 
  45m 
  VR 
  0.4 
  SMITH & WESSON 439 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  12 
  50m 
  VR 
  0.8 
  SMITH & WESSON 459 DA 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  14 
  50m 
  VR 
  0.8 
  SMITH & WESSON 239 ALLOY 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  12 
  50m 
  VR 
  0.4 
  SMITH & WESSON 259 ALLOY 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  14 
  50m 
  VR 
  0.4 
  SMITH & WESSON 639 STAINLESS 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  12 
  50m 
  VR 
  1.1 
  SMITH & WESSON 659 STAINLESS 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  14 
  50m 
  VR 
  1.1 
  STAR BKM 
  0 
  P 
  9mmP 
  D26+1 
  2 
  8 
  50m 
  ST 
  0.7 
  STAR PD 
  0 
  P 
  .45 ACP 
  2D6+2 
  2 
  6 
  50m 
  ST 
  0.7 
  STERLING MK II 
  +1 
  P 
  9mmS 
  2D6 
  2 
  8 
  45m 
  ST 
  0.7 
  STEYR GB-80 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  18 
  50m 
  VR 
  0.9 
  SUPER TITAN II 
  0 
  P 
  9mmS 
  2D6 
  2 
  11 
  45m 
  ST 
  0.8 
  TAURUS PT-92 
  +1 
  P 
  9mmP 
  2D6+1 
  2 
  15 
  50m 
  VR 
  1 
  TOKAREV TT-33 
  +1 
  P 
  7.65mm 
  1D6+4 
  2 
  8 
  45m 
  VR 
  0.5 
  WALTHER P5 
  0 
  P 
  9mmP 
  2D6+1 
  2 
  8 
  50m 
  VR 
  0.8 
  WALTHER PP SUPERAUTO 
  0 
  P 
  9mmPOL 2D6+1 
  2 
  7 
  50m 
  VR 
  0.8 
  WILDEY 9MM-WM 
  +1 
  P 
  9mmWM 
  3D6 
  2 
  15 
  55m 
  VR 
  1.4 
  WILDEY .45-WM 
  0 
  P 
  .45WM 
  3D6+2 
  2 
  8 
  60m 
  ST 
  1.5 
  ZASTAVA M70 
  +1 
  P 
  9mmM 
  2D6+1 
  2 
  8 
  50m 
  VR 
  0.7 
  
   
   
   
  Twilight 2000 
  Equipment 
  New Equipment and changes to out of 
  date descriptions. Return to Twilight 2000 
  main page 
   
  Return to Main Page Revised Equipment listings. IR 
  Goggles: 
  Well, they don't actually use them! In fact, nearlly all 
  Night Vision Goggles (NVG's) are Light Intensification 
  technology (Starlight scopes). Most of the NVG's do in 
  fact have an IR seeing capability, and a small in-built IR 
  illuminator for close up viewing in totally dark 
  environments. So your players are in fact getting LI/IR 
  (passive/active) goggles. Both NATO and the Warsaw 
  Pact have good examples. The 2000 standard is the 
  NATO AN/PVS-7 and the Pact Kolibl Orion-8. 
  Price and availablity unchanged. 
   
  Kevlar (Ballistic Nylon) Vest: 
  This item has changed into several different types, it is 
  also now possible to add on or take off panels to 
  change the protection of the vest, so you can change 
  the vests weight and encumbrance relative to the threat 
  that you may face. The heavier armours are very 
  constricting, but the upper levels of protection will stop 
  a 7.62mm bullet! 
  Follow this link for an explanation of the armour ratings 
  and the calibre of weapons they protect against. 
  The standard military level of protection is III-A, this is 
  the type listed in the main rules. The NATO equivalent 
  is the PASGT or the RBA and the Pact version are the 
  various Kirasa models. 
   
  Model I 
  Wt: 3kg 
  T2K/Cyberpunk SP 12 
  Price: $600 (R/R) 
   
  Model II-A 
  Wt: 3.2kg 
  T2K/Cyberpunk SP 15 
  Price: $650 (R/R) 
   
  Model II 
  Wt: 3.5kg 
  T2K/Cyberpunk SP 18 
  Price: $700 (S/R) 
   
  Model III-A 
  (- 1 Reflex T2K/Cyberpunk) 
  Wt: 4kg 
  T2K/Cyberpunk SP 20 
  Price: $800 (C/C) 
   
  Model III 
  (- 3 Reflex, -5 Awareness T2K/Cyberpunk) 
  Wt: 8kg 
  T2K/Cyberpunk SP 30 
  Price: $1600 (S/S) 
   
  Model IV 
  (- 5 Reflex, -10 Awareness T2K/Cyberpunk) Primarily 
  used for demolition disposal teams but also for some 
  specialist urban warfare teams 
  Wt: 10KG 
  T2K/Cyberpunk SP 35 
  Price: $1700 (R/R) Click on Image for larger view
  
  ANZaSPN 
  Australian, New Zealand and 
  South Pacific Nations 
  UN Force 
  A stranded UN composite unit in Germany, 
  suitable for Southern Pacific characters. 
   
  Australian, New 
  Zealand and South 
  Pacific Nations UN 
  Enclave, Augsberg, 
  Germany, 2000 
   
  Deteriorating world conditions due to the general 
  European engagement made it very difficult for the 
  various australasian UN contingents to continue their 
  missions. Supply routes often passed through war 
  zones and disengagement agreements were 
  increasingly ignored as a slide to world war 
  accelerated. Urgent meetings with UN officials and 
  various australasian states took place 1996 in effect 
  pleading for troops to stay on the ground as US forces, 
  for so long shouldering the lions share of 
  peacekeeping, were increasingly recalled for NATO 
  duties. 
  The situation was only made worse when Turkey 
  invaded Cypress in 1997, all australasian UN troops 
  were pulled out and sent to a temporary facility at 
  Heidelburg, Germany. Ostensibly, this move was only 
  until the official approval could be sought through 
  worsening global communications from France, until 
  then unengaged and still largely intact, for a transfer 
  across the border and out of Europe using a French 
  port as air transport was no longer a possibility. Living 
  on what was in fact American largesse in a hard 
  pressed country, all of the “Australian, New Zealand 
  and Southern Pacific Nations” troops felt a deep need 
  to do something more than just sit in a camp and use 
  up rations, after repeated requests from the various 
  commanders in the base cautious UN approval was 
  given to begin rear area security duties, at the same 
  time Australasian and South Pacific citizens trapped in 
  Europe were directed to the Heidelburg camp for 
  eventual evacuation home. 
   
  Many troops were struggling to come to terms with their 
  new role when the French finally settled the question of 
  using French ports by invading the Ruhr valley and in 
  the process encountered the UN ANZaSPN enclave. At 
  first French and UN troops kept a cautious distance, but 
  a nasty incident between a Tongan patrol and a French 
  unit soon had the French troops surging forward as the 
  UN troops fell back as fast as they could. There was 
  particular bitter fighting at Eberbach as rearguard 
  troops sought to slow the French juggernaught. Many 
  UN troops will never forgive the French for what they 
  see as a betrayal, up until a week before the French 
  invasion most UN troops still thought they’d be 
  evacuated through Bordeaux. 
  During the retreat down highway 50, many of the UN 
  peacekeepers had their first experience of large unit 
  action and unfortunately the casualty figures reflected 
  this. As main force NATO units were diverted from the 
  front to deal with seemingly unstoppable onslaught, 
  ANZaSPN troops were sent to cantonment at 
  Augsberg. Over the next two years the 24th 
  Panzergrenadiers at  nearby Nurnburg adopted the 
  strange little UN unit and due to the complete 
  breakdown of international communication in 1999,  
  incorporated them into the 1 German Corps command 
  structure. 
   
  Units at the ANZaSPN enclave: 
   
  Australia. 
  UNTSO, from Syria, Lebanon and Israel. 
  12 unarmed observers. 
  ONUC, from the Congo: 
  An army medical team, tropical-medicine doctor, 
  surgeon and medical orderly. 
  UNFICYP, from Cypress. 
  20 Federal Police 
  UNPROFOR, from Herzogovenia, 
  A Brigadier, elements of 1st of the 15th New South 
  Wales Lancers, 10th Light Horse, the Royal Australia 
  Regiment, the Royal Victorian Regiment, Special Air 
  Services and various support services (Signals etc.) 
  UNSCOM, from Iraq, 
  12 Chemical/Biological warfare experts, 9 officers of the 
  Australian Intelligence Corps. 
  UNDP, from Mozambique, 
  2 Deminers from the Royal Australian Engineers. 
  MFO, from Israel and Egypt, 
  A Major-General, 27 troops from various units. 
   
  In addition, approximately 2500 Australian nationals 
  caught holidaying, involved in overseas work or 
  consular staff and security are incorporated into the 
  Enclave, many have joined the unit and provide a pool 
  of manpower available to the Enclave command 
  structure.  
  
   
  
  Twilight 2000 Character Sheet. 
  Characters Name:  
   
   
   
   
   
   
   
   Age: 
  Time:  Rank:   
   
  Branch: 
   
   Specialty:  
   
   Nationality:  
   
   Blood Type:     
  Eyes:    
   
  Weight:  
    Rads:_______ Throw Range:______ Run:____ Leap:____ Lift:_____ Load:_____ Hair: 
   
   
  STATS: 
  INT:[    \__] REF:[    \__] TECH:[    \__] COOL:[    \__] ATT:[    \__] LCK:[ \__] MA:[     \__] BODY:[    \__] EMP:[    \__] 
   
  Skills: 
  ATTR: 
   
   
   
   
  INT: 
   
   
   
   
  REF: 
   
  Personal Grooming:  
  [___/___]  
   
   
   
   
   
   
   
   
  [___/___] 
  Wardrobe & style:   
  [___/___]  
  Gamble:  
   
  [___/___]  
  Melee: 
   
   
  [___/___]  
   
   
   
   
   
  Geology:  
   
  [___/___]  
  Motorcycle: 
   
  [___/___]  
  BODY: 
   
   
   
   
  Hide/evade: 
   
  [___/___]  
  Operate hvy Machine 
  [___/___]  
  Endurance: 
   
  [___/___]  
  History: 
   
   
  [___/___]  
  Parachute: 
   
  [___/___]  
  Strength feat: 
   
  [___/___]  
  Language: Russian  
  [___/___]  
  Pilot: 
   
   
  [___/___] 
  Swimming: 
   
  [___/___]  
  Language: German  
  [___/___]  
  Pilot: 
   
   
  [___/___] 
   
   
   
   
   
  Language: Polish 
   
  [___/___]  
  Pilot: 
   
   
  [___/___] 
  COOL: 
   
   
   
   
  Language: 
   
  [___/___]  
  Pilot: 
   
   
  [___/___] 
  Interrogation: 
   
  [___/___]  
  Language: 
   
  [___/___]  
  Pilot: 
   
   
  [___/___] 
  Intimidate: 
   
  [___/___]  
  Language: 
   
  [___/___]  
  Pilot: 
   
   
  [___/___] 
  Oratory:  
   
  [___/___]  
  Library Search: 
   
  [___/___]  
  Ride: Horse 
   
  [___/___]  
  Resist torture/drug  
  [___/___]  
  Mathematics: 
   
  [___/___]  
  Ride: 
   
   
  [___/___] 
  Streetwise: 
   
  [___/___]  
  Metallurgy: 
   
  [___/___]  
  Rifle: 
   
   
  [___/___]  
   
   
   
   
   
  Meteorology: 
   
  [___/___]  
  Snow ski:  
   
  [___/___]  
  EMPATHY: 
   
   
   
  Navigation: 
   
  [___/___]  
  Stealth: 
   
   
  [___/___]  
  Human perception:  
  [___/___]  
  Physics:  
   
  [___/___]  
  Submachinegun: 
   
  [___/___]  
  Interview:  
   
  [___/___]  
  Programming: 
   
  [___/___]  
   
  Leadership: 
   
  [___/___]  
  Scrounging: 
   
  [___/___]  
  TECH: 
  Seduction: 
   
  [___/___]  
  Teaching:  
   
  [___/___]  
  Aero tech: 
   
  [___/___] 
  Social: 
   
   
  [___/___]  
  Wilderness survival  
  [___/___]  
  Basic tech: 
   
  [___/___]  
  Persuasion: 
   
  [___/___]  
  Zoology:  
   
  [___/___]  
  Tac Missile 
   
  [___/___] 
  Perform:  
   
  [___/___]  
   
   
   
   
   
   
   
   
  [___/___] 
   
   
   
   
   
  REF: 
   
   
   
   
   
   
   
  [___/___] 
  INT: 
   
   
   
   
  Autogun:  
   
  [___/___]  
  Biological weapons:  
  [___/___] 
   
   
   
   
   
  Archery:  
   
  [___/___]  
  Chemical weapons:  
  [___/___]  
  Accounting: 
   
  [___/___]  
  Athletics:  
   
  [___/___]  
  Civil engineering: 
   
  [___/___] 
  Anthropology: 
   
  [___/___]  
  Brawling:  
   
  [___/___]  
  Combat engineering: 
  [___/___] 
  Awareness/notice:  
  [___/___]  
  Dance: 
   
   
  [___/___]  
  Demolitions: 
   
  [___/___] 
  Biology:  
   
  [___/___]  
  Dodge/escape: 
   
  [___/___]  
  Disguise:  
   
  [___/___] 
  Chemistry: 
   
  [___/___]  
  Drive Wheel: 
   
  [___/___]  
  Electronics: 
   
  [___/___] 
  Composition: 
   
  [___/___]  
  Drive Track: 
   
  [___/___]  
  Farming:  
   
  [___/___]  
  Diagnose: 
    
  [___/___]  
  Fencing:  
   
  [___/___]  
  First aid:  
   
  [___/___]  
  Education & gen.kno 
  [___/___]  
  Handgun:  
   
  [___/___]  
  Forgery:  
   
  [___/___] 
  Expert: Mil EXP______ 
  [___/___]  
  Heavy weapons: 
   
  [___/___]  
  Indirect fire: 
   
  [___/___] 
  Expert: Communications 
  [___/___]  
  Large Cal. Gun: 
   
  [___/___]  
  Paint & draw: 
   
  [___/___] 
  Expert:____________ 
  [___/___]  
  Martial Arts: Military  
  [___/___]  
  Photo & film: 
   
  [___/___] 
  Expert:____________ 
  [___/___]  
  Martial Arts: 
   
  [___/___]  
  Pick lock:  
   
  [___/___] 
  Expert:____________ 
  [___/___]  
  Martial Arts: 
   
  [___/___]  
  Pickpocket: 
   
  [___/___] 
  Expert:____________ 
  [___/___]  
  Martial Arts: 
   
  [___/___]  
  Play: 
   
   
  [___/___] 
  Forage:  
   
  [___/___]  
  Martial Arts: 
   
  [___/___]  
  Play: 
   
   
  [___/___] 
  Fishing:  
   
  [___/___]  
   
   
   
  [___/___]  
  Rotor tech: 
   
  [___/___] 
  Forward observer:  
  [___/___]  
   
   
   
  [___/___]  
  Medical/surgery: 
   
  [___/___] 
   
   
   
  [___/___]  
   
   
   
  [___/___]  
  Nuclear weapons:  
  [___/___] 
   
   
   
  [___/___]  
   
   
   
  [___/___]  
  Weaponsmith: 
   
  [___/___]  
   
   
  Name:  
   
   Type:    WA:  Conc:  
  Dam:  #Shots: Rof:  
  Ammo:  
  Range:  
  Rel: 
  M16A2 Assault Rifle 
   Rifle 
      +2 
   Not 
   
  5D6 
     30 
  3/12 
  5.56Nato    
  400m   
  VR 
  Combat Knife  
   Melee     +1  
   Jacket  
  1D6+3  
  Bayonet 
   
   Melee       0      Not 
   
  2D6+3 
  Entrenching Tool 
   Melee       -1 
   Not 
   
  2D6 
  Grenade 
   
   Athletics  -5     Pocket  
  5D6 
   
   
   
   
  Throw  
   ST 
   
     Martial Arts Key attacks: 
   Style 
  Strike Punch Kick 
  Disarm Sweep Block 
  Dodge Grapple Throw Hold 
  Choke Escape Ram 
  Military +2 
  +2 
  +2 
  +2 
  +2 
   
   
  +2 
  +3 
  +3 
   
  +2 
   
   
   
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Sourcebook - T2K to Cyberpunk by Jim Lawrie.pdf