TEXT: Andrik
  Of the world all beings andriken is probably the most unique. These descendants of the common 
  Of the world all beings andriken is probably the most unique. These descendants of the common 
  ducks have with darkness power made a caricature of the other cultural beings, a fact that 
  escaped no other genera or Andri manufacturers themselves. Whoever created andrikar made it 
  the world's will, and expressed through his black magic a rare contempt of the higher laws, 
  släktesgränser and general good taste. An average andrik is well aware of how others see race 
  and respond heckling - real or imagined - with a bitter blend of insolent pride, obstinate rebellion 
  and tearful victim mentality.
  AndrikAr performed so white felt first in the Sanctuary west of Alberetor. If 
  AndrikAr performed so white felt first in the Sanctuary west of Alberetor. If 
  they arrived by boat or if they actually created in the nearly lawless city is 
  unknown. It is clear in any case that they are here to stay and took place in 
  the city lumpenproletariat. From the Sanctuary spread andrikar along the 
  coast in both East and West in search of a more dignified life. When 
  Alberetor evacuation kuerades followed andrikar with the Ambria. The 
  majority of Ambrias andrikar live their entire lives on the move, in the form of 
  single families engaged in peddling or more families together as river 
  traders. The most famous, however, the andrikbukanjärer as fast sail rowers 
  do ambrias water unsafe. In these geese härjare rampant ideas of 
  andrikarnas superiority, then the most recently developed thus
  - with pirates logic - is the most prominent. They have even taken a new 
  name for its genus; Andrake. Andrakepiraterna are not many but synner- 
  certainly active, and feathered Corsairs are a priority target for the ambriska 
  galleys chasing pirates on Reich waterways. This has pushed andrikska 
  filibuster against national outskirts. Not infrequently, they have taken refuge 
  in hard-to-get into no-man's land in southern Davokar where dense 
  vegetation and rivers many tributaries provide excellent conditions for 
  piracy.
  AndrikArs features
  Andrikar has features Diminutive, Labs and Pariah.
  Andrikar has features Diminutive, Labs and Pariah.
  Andrikar has features Diminutive, Labs and Pariah.
  Andrikar has features Diminutive, Labs and Pariah.
  Many also feature provocative, which transposed disposed of like other 
  Many also feature provocative, which transposed disposed of like other 
  Many also feature provocative, which transposed disposed of like other 
  abilities.
  AndrikArs naMe
  Andrikar has a soft approach to Bob, and typically provides each nickname 
  based on appearance; Wide Laboratory, One-Eye, Gråfjäder, bare back, 
  Ruggen, Black, Mohawk. In at least a couple more andrikfamiljer the naming 
  practice completely abandoned in favor of a simpler system with numbers, 
  where lower numbers indicate previous births than higher numbers.
  AndrikAr as adventurers
  A andrik leaving family and joins compromised adjuster probably with good 
  reason, usually such binding; probably the family is dead or andriken thrown 
  from his family for any felony.
  Andrikar with a background among traders is usually thieves, the pirate 
  background is usually warriors. There are no known cases of andrikar are 
  mystics or even that they could learn rituals. However, there is a rumor that 
  talks about a psychic andrik in the Sanctuary, a story that actually gave its 
  name to an inn in the town Kastor, "duck and spåkulan".
  New rules: Andrikars feature
  New rules: Andrikars feature
  diminutive
  Andrikar are small, delicate and often miserable with ruffled feathers and flaky beaks. It 
  is simply difficult to see them as a serious threat, even if they have weapons in the labs. 
  Enemies will primarily choose other targets, at least until andriken shown to fight (ie 
  done damage to an enemy). If andriken is the only target they can reach with an attack 
  they attack it anyway. Diminutive thwarting directly on andriken use Provocative.
  they attack it anyway. Diminutive thwarting directly on andriken use Provocative.
  they attack it anyway. Diminutive thwarting directly on andriken use Provocative.
  they attack it anyway. Diminutive thwarting directly on andriken use Provocative.
  Paws
  Andrikar have developed bad hands, and thus difficult to perform fine motor actions 
  such as creating something with your hands, worship a lock or similar. As soon as a 
  challenge requiring finder skill will andriken a second chance to fail.
  provocative
  Andrikar has a talent for provoking, and only through their feathers revelation and 
  associated hoarse voice - in the eyes of many pure natural sickening only that - but also 
  by a delicate talent to annoy and disturb others. For some andrikar this is only a burden, 
  but many andrikar puts a strange pride in his ability to shake enemies and cause them 
  to lose your composure - a situation that andrikar learned to exploit to their advantage.
  If the enemy is already in bärsärkarvrede need no type lock, andriken succeed 
  automatically provoke the enemy to the brink of insanity. Enemies capable Stand Active gets 
  automatically provoke the enemy to the brink of insanity. Enemies capable Stand Active gets 
  automatically provoke the enemy to the brink of insanity. Enemies capable Stand Active gets 
  beat opposing team each round to regain composure. When andriken use
  provocative stop feature Diminutive to apply.
  provocative stop feature Diminutive to apply.
  provocative stop feature Diminutive to apply.
  provocative stop feature Diminutive to apply.
  Novice 
  Free. Andriken can be successful [ RESOLUTE ← Smart] get an enemy to be 
  Free. Andriken can be successful [ RESOLUTE ← Smart] get an enemy to be 
  Free. Andriken can be successful [ RESOLUTE ← Smart] get an enemy to be 
  Free. Andriken can be successful [ RESOLUTE ← Smart] get an enemy to be 
  Free. Andriken can be successful [ RESOLUTE ← Smart] get an enemy to be 
  Free. Andriken can be successful [ RESOLUTE ← Smart] get an enemy to be 
  unreasonably provoked, allowing andriken get a second chance to succeed in all 
  defense and resistance blow to the enemy. Only one enemy at a time can be thrown 
  off in this way. The effect persists for the rest of the battle without further impact, but if 
  andriken want to provoke another enemy requires a new kind. Journeyman
  Free. Andrikens ability to infuriate the enemy not only andriken a second chance to 
  Free. Andrikens ability to infuriate the enemy not only andriken a second chance to 
  succeed in the defense and resistance types, but the enemy will also be imprudent to 
  attack; at a successful [ RESOLUTE ← Smart] andriken get a second chance to succeed 
  attack; at a successful [ RESOLUTE ← Smart] andriken get a second chance to succeed 
  attack; at a successful [ RESOLUTE ← Smart] andriken get a second chance to succeed 
  attack; at a successful [ RESOLUTE ← Smart] andriken get a second chance to succeed 
  attack; at a successful [ RESOLUTE ← Smart] andriken get a second chance to succeed 
  with the attack against the enemy. Otherwise operates as level I, against an enemy at 
  a time and the rest of the battle unless andriken want to change the target of their 
  hackles. Master Active. Andriken is a masterful mocker and can be a 
  hackles. Master Active. Andriken is a masterful mocker and can be a 
  hackles. Master Active. Andriken is a masterful mocker and can be a 
  quacking singing and an obscene dance spend an entire group of enemy off 
  balance. This requires a successful blow in Smart.
  balance. This requires a successful blow in Smart.
  Then, all the enemies vermilion of unreasoning anger and andriken get a second 
  chance on defense, resistance kind and attacks against all enemies for the rest of the 
  battle.
  andrik
  
SOURCE: textdata/thevault/Symbaroum [multi]/LANG/[SV]/Symbaroum - Extra - Andrik [SWE].sv.en.pdf