TEXT:  
  GP
  Starting GP 
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
  GP
  Subtotal 
  +
  GP
  GP Gained 
  GP
  Subtotal 
  +
  GP
  GP Gained 
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items not found 
   
  APL 2: 
  � 
  Hat of disguise  (Frequency; Adventure; 1,800 gp; 
  DMG) 
  � 
  P’lerextral’s Spellbook: (Frequency; Adventure; 150gp; 
  See above) 
   
  APL 4 (all of APL 2 plus the following): 
  � 
  P’lerextral’s Spellbook: (Frequency; Adventure; 600gp; 
  See above) 
   
  APL 6 (all of APLs 2-4 plus the following): 
  � 
  P’lerextral’s Spellbook: (Frequency; Adventure; 
  1,000gp; See above) 
   
  APL 8 (all of APLs 2-6 plus the following): 
  � 
  +2 breast plate (Frequency; Adventure;  4,350 gp; DMG)
  � 
  P’lerextral’s Spellbook: (Frequency; Adventure; 
  1,550gp; See above) 
   
  APL 10 (all of APLs 2-8 plus the following): 
  � 
  +2 studded leather armor (Frequency; Adventure; 4,175 
  gp; DMG) 
  � 
  +2 longsword (Frequency; Adventure; 8,315 gp; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following): 
  � 
  Slippers of spider climb  (Frequency; Adventure; 4,800 
  gp; DMG) 
   
   
  Adventure Record#
  594 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  Cross off all items not found 
  � Favor of Eridok—You have helped uncover a plot to discredit
  the fine craftsmanship of Eridok. As a reward he has given you first
  crack at his latest shipment of magic. You may place the items on
  hold and purchase them at a later date. You have Core access to the
  following for one year after playing this adventure: candle of
  invocation, necklace of adaptation, goggles of night, periapt of wound
  closure, bracers of armor +4, ring of mind shielding, ring of swimming,
  potion of neutralize poison, trident of warning, wand of silence, and wand
  of summon monster III. 
   
  � Favor of Eltrin D’rintini—This gentleman among rogues has 
  given you a measure of respect. You may call upon him when in 
  the City of Greyhawk and he will help you in your quest for 
  knowledge. You may add 2 to any Gather Information of 
  Knowledge (local—Core) check. In addition, you never know 
  when having “friends” such as he will come in handy. 
   
  � P’lerextral’s Spellbook: 
  APL 2: 
   0—detect magic, detect poison, mage hand, read magic, 
  resistance; 1st—charm person, obscuring mist, sleep. 
  APL 4:  
  0—detect magic, detect poison, mage hand, message, read magic, 
  resistance; 1st—charm person, expeditious retreat, obscuring 
  mist, sleep; 2nd—darkness, web. 
  APL 6:  
   0—detect magic, mage hand, detect poison, message, read magic, 
  resistance; 1st—charm person, expeditious retreat, obscuring 
  mist, sleep; 2nd—darkness, glitterdust, web; 3rd—fireball, 
  nondetection. 
  APL 8+: 
   0—detect magic, detect poison, mage hand, message, read magic, 
  resistance; 1st—charm person, expeditious retreat, obscuring mist, 
  sleep; 2nd—darkness, glitterdust, web; 3rd—fireball, haste, 
  nondetection; 4th—enervation, greater invisibility. 
   
   
  This Record Certifies that 
   
  _______________________________________________________
  Played  by 
  _______________________________________________________
  Player 
  RPGA # 
  Has Completed 
  The Letter 
  A Core Adventure 
  Set in The City of Greyhawk 
  Event: __________________________________ Date: ___________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/594/COR4-08 The Letter (APL 2-12)/COR4-08 The Letter AR.pdf