TEXT: Spotlight On:
  THE CRAZY EIGHTS
  
  The Crazy Eights
  The Crazy Eights
  1
  Credits
  Development
  Joshua C. Perian • Ray Arrastia
  Writing
  Edward McEneely
  BattleTech Line Editor
  Aaron Cahall
  BattleTech Line Developer
  Ray Arrastia
  Graphic Design & Layout
  Ray Arrastia • David Allen Kerber
  AS/SBF/ACS Data
  Chris Marti • Joshua Franklin
  Factchecking/Playtesting
  David Kerber, Joshua C. Perian, 
  Geoff Swift, Chris Wheeler, 
  Patrick Wynne.
  Special Thanks
  Melanie and The Grub (obviously). 
  Joshua McCarthy and Chris Thompson, 
  and the rest of the adamantine core 
  of Team Davion, invincible in battle, 
  insufferable in victory, essential at 
  weddings: Geoff Swift, Jonathan Andrus, 
  and “Neko Bijn.”
  Introduction
  For every Kell Hounds or Wolf’s Dragoons, there are a hundred similar outfits that are just as 
  talented—and just as deadly—that you have never heard of. Or worse, you have not heard of 
  enough. Sure, the glory hounds who make the evening tri-vid news are movers and shakers, 
  and can change national borders whenever they want, but they’re not the only ones. For 
  every Eridani Light Horse, there is a mercenary crew with a storied battlefield history just as 
  spectacular. These are the units that have gone largely unnoticed in the long, bloody history of 
  the Inner Sphere, their stories untold or nearly forgotten. Take a closer look at the battles and 
  events that have shaped the human sphere, and you’ll find even two-bit troops like Wilson’s 
  Hussars have made a difference.
  —Professor Harry Alexander, Spotlight On: The Almost Famous, Free Republic Press
  How to Use This Book
  Welcome to Spotlight On, a campaign supplement offering players the opportunity to learn 
  about unique and battle-tested forces from the Inner Sphere, the Periphery, and beyond.
  The background information contained in the Unit History and Description section gives 
  players the unit’s history, notable events, tactics, traditions, organization, unique goals and 
  traits to create an unlimited number of BattleTech games, while the Characters section details 
  some of the unit’s more famous, interesting, or notorious members. Each character entry 
  includes additional gameplay and scenario-building material, as well as special abilities that 
  set these warriors apart from the rank and file. The Personnel Roster offers a complete vehicle 
  listing for the outfit at particular points in BattleTech history. These snapshots can be used 
  to create stand-alone games, be weaved into an existing game, or become part of a larger 
  ongoing campaign.
  The Mission Tracks section presents a few of the key battles that occurred across the unit’s 
  history. Players wishing to incorporate these tracks into their Chaos Campaign sessions should 
  use the Warchest Points (WP) listed in brackets. Each Mission Track contains information for use 
  in gameplay such as terrain suggestions, weather, and special rules. Each track also contains 
  a list of optional features that can be used to enhance your game experience. For the best 
  results, all players should agree whether or not to use these bonus features before play.
  Rules may reference the following books: Total Warfare (TW), Tactical Operations (TO), Alpha 
  Strike: Commander’s Edition (AS:CE), Campaign Operations (CO), and A Time of War (AToW). 
  Lastly, Special Command Abilities (see p. 83, CO or p. 102, AS:CE) and Formation Abilities 
  (see p. 60, CO or p. 117, AS:CE) for the unit are listed, along with corresponding Alpha Strike 
  cards and any unique record sheets (if applicable).
  E-CAT35SN110
  ©2020 The Topps Company Inc. All rights Reserved. Spotlight On: The Crazy Eights,  
  Classic BattleTech, BattleTech, BattleMech and ’Mech are registered trademarks and/or trademarks 
  of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
  Under License From
  ®
  STAR LEAGUE 
  CLAN INVASION
  JIHAD
  SUCCESSION WARS
  CIVIL WAR
  DARK AGE
  ILCLAN
  
  The Crazy Eights
  The Crazy Eights
  2
  Unit History  
  and Description
  The Armed Forces of the Federated Suns prize their ancient 
  traditions, and perhaps no unit more than Eighth Company of the 
  Twentieth Avalon Hussars, The Crazy Eights. A stalwart presence 
  in the Capellan and Sarna Marches for nearly six hundred years, 
  the Eights eschewed their regiment’s growing focus on combat 
  engineering in favor of their own longstanding excellence in 
  maneuver warfare. Reborn along with the Twentieth, the Crazy 
  Eights now stand on the Draconis Combine border, ready to test 
  their ingenuity against the Dragon.
  Barely a hundred years younger than their brigade, and by 
  extension the Davion state itself, the Twentieth Avalon Hussars was 
  formed in the twenty-fifth century and rapidly transitioned from a 
  headquarters formation into a BattleMech regiment by the end of 
  the 2400s. They became a Regimental Combat Team in 2902, and, 
  after being virtually annihilated during Operation Sovereign Justice 
  in 3068, reformed and deployed as a Light Combat Team in 3108. 
  When the reborn Avalon Hussars first appeared, a few observers 
  noted that the LCT’s third ’Mech company was listed on the TO&E 
  as “Eighth Company”—granting new life to a unit that played an 
  important but largely unheralded part in the history of the regiment.
  Originally part of the Twentieth Hussars’ Charlie Battalion, Eighth 
  Company was a medium pursuit company within the regiment’s 
  maneuver element. Davion doctrine of the late 2600s adhered to 
  the “two up, one back” system, under which two battalions would fix 
  the enemy in place while the third moved to outflank their position. 
  While effective in a stand-up fight, the concept was less useful when 
  the Hussars engaged with guerillas who used tactics and equipment 
  uncannily similar to those of the Capellan Confederation Armed 
  Forces. When Davion battalions attempted to sweep guerilla-
  controlled areas, the Capellans would hit and fade, drawing pursuit 
  forces into ambushes. Eighth Company’s Captain Lorelei Vongh 
  proposed deploying her troops into the area of operations a week 
  before a sweep, under the cover of routine propaganda leaflet 
  drops, allowing the sweepers to then drive the enemy towards her 
  hidden ’Mechs. 
  Vongh’s plan was put into action on Carmacks late in 2700. Two 
  lances of fleeing guerilla ’Mechs, later confirmed to be elements of 
  the Confederation Reserve Cavalry, were caught between Eighth 
  Company and the remainder of Charlie Battalion. All eight Cavalry 
  machines were destroyed, the largest “bag” of confirmed ’Mech kills 
  in a single action for the Hussars that year. A Capellan prisoner led 
  AFFS forces to a subterranean logistics complex able to support an 
  on-world presence several orders of magnitude larger than the MIIO 
  had believed possible. Though no personnel were present, hundreds 
  of tons of stores were captured or destroyed. The capture of the 
  incontrovertibly Capellan-born MechWarrior Ivan Abdulrixit-Liao 
  proved an immense propaganda coup, and the Federated Suns 
  kept his imprisonment a secret until after the Confederation had 
  issued vociferous denials to the Star League Council. This success 
  ensured Vongh’s meteoric rise (she ended her career commanding 
  the Davion Light Guards) and established the reputation of Eighth 
  Company as “The Crazy Eights” for their willingness to remain hidden 
  in their BattleMechs deep in unsecured territory for a week or more.
   Using tactics developed by Vongh, the Twentieth Avalon Hussars 
  gained a reputation as anti-guerilla specialists, combining “hearts 
  and minds” operations (the genesis of the regiment’s engineering 
  expertise) with carefully-planned combat operations of short 
  duration and high intensity. Capellan infiltration into the March was 
  never fully halted during the Star League era, but it was severely 
  curtailed during the remaining years of the League. 
  Anti-guerilla operations came to an end for the Hussars with the 
  searing hell of the First Succession War. Their counter-insurgency 
  expertise would have proven useful in the “broken-backed” phase 
  the War entered in 2788, but it boiled away in a nuclear fireball on 
  Kumquat in 2786 that left Charlie Battalion reduced to a shattered 
  paper formation until the Second Succession War. When shakily back 
  on their feet, the Crazy Eights retained their pursuit role but joined 
  in the new regimental emphasis on defensive works and combat 
  engineering, preferring ’Mechs with hand actuators like the Javelin 
  or Phoenix Hawk to assist in construction duties. 
  In 2864, as the Second War wound down, Sergeant James Pejman 
  became enshrined in Crazy Eights legend by taking on a pristine 
  Capellan Charger in his ammunition-less Shadow Hawk, shouting: 
  “Hold your fire, boys and girls! I’m going to slap this bastard into the 
  next world!” The Charger tore off the left arm of Pejman’s ’Mech and 
  was using it as a club when the AFFS pilot landed two punches to 
  the larger machine’s head in quick succession, narrowly missing the 
  cockpit but so rattling the MechWarrior that the janshi attempted 
  to eject before the Shadow Hawk’s fist had cleared his flightpath. 
  The captured Charger was pressed into service to replace Pejman’s 
  crippled Hawk. Pejman’s Folly remained on active service with the 
  company through 3040, when it was (over strenuous objections by 
  the company) retired to the NAIS as a war trophy. Pressed back into 
  service in the Siege of New Avalon during the Jihad, the ancient 
  Charger was lost.
  It has been said that the First Succession War was fought by 
  House Lords, the Second by generals, and the Third by company 
  commanders. Though this last era saw a sharp dip in the quality 
  of the AFFS’s conception of grand tactics, it was a golden age for 
  captains and leftenants, who enjoyed a level of operational freedom 
  few low-ranking officers have known before or since. In an irony 
  typical of the era, despite their elevation to a Regimental Combat 
  Team, the Twentieth Avalon Hussars did not bring more than a 
  battalion into action for over a century. 
  During the long era of raids and counter-raids that defined the 
  Third Succession War, the Crazy Eights saw action on nearly two 
  hundred occasions, though fewer than half of these were full-
  company deployments, and only ten included the entirety of 
  Charlie Battalion; the RCT as whole saw action only once, in 3008. 
  The Crazy Eights gained a reputation as tough, effective troops, and 
  more often than not got the better of “our friends to the west,” the 
  frequently targeted Third Battalion of the Second Ariana Fusiliers.
  Between 3014 and 3026 (when Operation Galahad necessitated 
  curtailment), the Crazy Eights made a “Christmas Raid” every 
  December, leaving behind neatly wrapped books banned within the 
  
  The Crazy Eights
  The Crazy Eights
  3
  Confederation at their LZ. This predictability backfired badly in 3025. 
  The Fusiliers, despite being in the throes of much-needed overhauls, 
  managed to field their full strength (albeit in various states of disrepair) 
  and ambushed the Crazy Eights as they disembarked from their 
  DropShips. Captain Jayanti Zibler was killed in the stinging defeat.
  Chastened and demoralized by the loss, the Crazy Eights were 
  fortunate in the appointment of their next CO, Ehud Green, a 
  brilliant small-unit tactician. During the Fourth Succession War, 
  Green devised a plan that lured the Fourth Confederation Reserve 
  Cavalry into an ambush on Styk, with the Crazy Eights serving as 
  the bait and the RCT’s heavy armor closing the trap. The Eights 
  were bitterly disappointed when their battalion was left on Styk 
  as part of the garrison while the rest of the RCT pressed on. When 
  they learned of the annihilation of the Second Ariana Fusiliers on 
  Algot, the Crazy Eights held a bacchanalian wake for their old foe 
  that required response from every military policeman on-planet to 
  break up. 
  The next quarter-century proved a frustrating time for the 
  Crazy Eights, as they and the Twentieth Avalon Hussars as a whole 
  were kept out of the War of 3039 and the Clan Invasion to serve 
  garrison duty in the Sarna March. The Marik-Liao invasion took 
  the Hussars by surprise when it fell upon the March in 3057. They 
  were even more surprised when the Lyran Alliance seceded from 
  the Federated Commonwealth, and it became apparent that their 
  position was untenable as the local populace rose up against the 
  “Davion occupiers” who had been living among them for years. 
  The Hussars invoked the Emergency War Powers Act to leave the 
  system in an orderly fashion on two commercial JumpShips, one of 
  them a Lyran-flagged Monolith belonging to Lockheed/CBM. In the 
  ensuing legal action by Lockheed, a different version of the story 
  emerged in court: after being informed that the Lyran Alliance did 
  not recognize the authority of representatives of House Davion, a 
  company of BattleMechs made a zero-gee deployment onto the 
  hull of the JumpShip and threatened to introduce them to “a novel 
  and revolutionary new form of air conditioning.” Thanks to some 
  atypically deft maneuvering on the part of the AFFC JAG Corps, the 
  trial took place on New Syrtis and was eventually decided in favor of 
  the Hussars. However, prosecutors made note of an FSNS news story 
  from January 3056 which mentions Eighth Company practicing with 
  their BattleMechs in zero-gravity as part of an NAIS study.
  Staunchly loyal to Victor Steiner-Davion, and embittered by their 
  inglorious retreat and the lengthy ensuing court case, the Hussars 
  were infuriated by Katherine Steiner-Davion’s usurpation of the 
  Federated Suns. During this time, the Hussars began passing their 
  wineglasses over their water when toasting to the health of the 
  First Prince, showing their loyalty to “the Prince over the water.” In 
  the corrosive atmosphere of an empire on the brink of civil war, 
  casual “anti-Lyran” acts weren’t just tolerated, but encouraged. When 
  push finally came to shove and the Federated Commonwealth Civil 
  War began in 3062, the Hussars joined the Fifth Davion Guards 
  and eventually the Third NAIS Cadre in steamrolling the Loyalist 
  Alcyone CMM. The militia’s captured colors upholstered chairs in 
  the Twentieth Avalon Hussars Officer’s Mess.
  While Alcyone was largely a walkover, the rest of the Civil War 
  was anything but for the Hussars and the Crazy Eights. They hot-
  dropped onto “Atomic Annie” Leyland and her Fifth FedCom RCT on 
  Marlette in 3064, relentlessly pushing the Loyalists back. Charged 
  with maintaining contact with the enemy to prevent the Fifth F-C 
  from using any more WMDs without risk to itself, the Crazy Eights 
  more than lived up to their sobriquet.
  After the shattered Fifth fled offworld, the Hussars kept up the 
  pressure on other Loyalist formations. The intense fighting on 
  Marlette dragged on until 3067 and gained Eighth Company top-
  scorer Sergeant Mathilde Evans twenty-one of her thirty-two kills, 
  four of them in as many minutes against the Marlette CrMM during 
  the confused engagement known as “The Battle in the Blizzard.” 
  The Crazy Eights still celebrate “Blizzard Night” annually, concluding 
  with a furniture-annihilating re-enactment.
  While the FedCom Civil War was a “Good War” for the Crazy 
  Eights, Operation Sovereign Justice was anything but. After a 
  strong start, an attempt at riot control on Randar turned bloody, 
  and the counterattacking Holdfast Guards used the awesome 
  firepower of the WarShip Ilsa Hyung to annihilate the RCT almost to 
  a man. Barely a company survived, including a cadet turned acting-
  subaltern attached to the Crazy Eights. The shattered remnants of 
  the Twentieth Avalon Hussars were folded into their sister regiment, 
  the Twenty-Second Avalon Hussars. 
  The story of the Crazy Eights might have ended there, had Acting-
  Subaltern Aayushmaan Lal, Eighth Company’s sole survivor, not 
  risen to Marshaldom and a position in the AFFS High Command. Lal 
  maintained contact with his old comrades in arms from the Hussars, 
  and when Harrison Davion resolved to raise more units loyal to 
  House Davion rather than the March Lords in 3100, Lal pushed for 
  a resurrection of the Twentieth Avalon Hussars. Originally intended 
  for deployment against the CCAF once more, the Victoria War’s 
  consumption of resources delayed the new LCT’s full readiness until 
  3108. Harrison’s deep distrust of the Capellan March in the wake of 
  the war caused the reconstituted Hussars to instead be assigned to 
  the Draconis March.
  Following the shipwreck of the AFFS’s hopes on Palmyra in June 
  3143, the Twentieth faced their sternest test in the defense of 
  Robinson. Faced with two of the vaunted Sword of Light regiments, 
  the Hussars knew it was only a question of how dearly they could 
  sell themselves. The Crazy Eights (now the third company of the 
  LCT’s ’Mech battalion) led pursuing Kuritan troops into prepared 
  killing fields, almost a complete reversal of their role in the Star 
  League era. When the Hussars’ fortifications finally collapsed, the 
  Crazy Eights covered the LCT’s headlong flight to the remaining 
  DropShips, taking the Command Lance of the Eighth Sword of Light 
  in the flanks and killing both the regimental commander and his 
  executive officer. Only a Falconer bearing three downed Crazy Eights 
  ’MechWarriors made it back to the evacuation LZ.
  Now stationed on DeWitt, the Twentieth Avalon Hussars and the 
  Crazy Eights have a long road ahead of them. If the AFFS finds a way 
  to stem the Kuritan tide, it will rely on the bold ingenuity of units 
  like the Crazy Eights.
  
  The Crazy Eights
  The Crazy Eights
  4
  Personalities
  ALECTO ZIBLER
  Title/Rank: Leftenant, Twentieth Avalon Hussars LCT
   
  (Detached Duty)
  Born: 11 May 3119 (26 in 3145)
  Leftenant Alecto Zibler commanded the Crazy Eights’ scout 
  lance on Robinson, leading Kuritan forces into ambushes time 
  and time again. When it became clear that Robinson would fall, 
  she volunteered to remain on-world as part of a stay-behind cell 
  to harass the occupiers and tie down as many Kuritan troops as 
  possible. The oldest of identical triplets born to Colonel Heather 
  Zibler and classicist Jeremiah Rankin, her path to becoming a 
  MechWarrior was an easy one. Her sister Megara, also a MechWarrior, 
  was killed in action on Robinson commanding a lance of the Second 
  Robinson Rangers. Tisiphone, her remaining sister, is a doctoral 
  student serving as a civilian advisor to the MIIO. While only an 
  average shot, Alecto is an excellent pilot, and her firm grasp of 
  guerilla tactics in or out of her ’Mech makes her a perfect fit in 
  the company her distant relative Jayanti Zibler once commanded. 
  After Megara’s death, Alecto’s hatred of the DCMS has reached near-
  pathological levels, and one of her last actions while attached to 
  the Avalon Hussars was to stomp on the cockpit of downed Eighth 
  Sword of Light CO Tai-sa Theodore Mori, killing him.
  Special Abilities: Alecto has a –2-TP Compulsion/Hatred of 
  Draconis Combine Trait (see p. 111, AToW).
  FOSTER OYENUSI
  Title/Rank: Sergeant (Brevet-Leftenant), Twentieth Avalon Hussars  
   
  LCT; PhD in Actuarial Science (Lubrene University)
  Born: 4 September 3106 (39 in 3145)
  Sergeant Oyenusi claimed ten confirmed kills during the 
  defense of Robinson, making him the top-scoring Crazy Eight of 
  the fighting, as well as the only one to escape in a ’Mech. He was 
  pursuing a doctorate at Lubrene University when a routine aptitude 
  test revealed an incredible faculty for ’Mech piloting. To offset the 
  immense cost of his studies, he agreed to serve a term in the AFFS 
  after his education and found that he enjoyed military life. As a 
  student of probabilities, he considers his survival an aberration, and 
  since Robinson he’s tormented by survivor’s guilt. His award of the 
  Robinson Medal of Valor came with a large cash bequest, and he 
  uses the rapidly devaluing money to fund mercenaries operating 
  behind Kuritan lines in search of Davion POWs. He has requested to 
  be assigned to any AFFS raids against the DCMS, but his superiors 
  are unwilling to risk the loss of a war hero.
  AAYUSHMAAN LAL
  Title/Rank: Warrior’s Hall Cadet/Acting-Subaltern (3068), 
   
  Marshal of the Armies (3110) 
  Born: 20 January 3046 (22 in 3068; 64 in 3110) 
  Acting-Subaltern Lal was seconded to the Twentieth Avalon 
  Hussars in 3068 from Warrior’s Hall to fill out the ranks for Operation 
  Sovereign Justice, and he was one of the few survivors of the 
  debacle on Randar. His unflappability and personal magnetism 
  made him a natural leader, and his excellent performance 
  commanding a battalion in Operation Matador ensured his 
  promotion to Leftenant General. After the end of the Jihad, he 
  served as a military tutor to Harrison Davion, and eventually rose 
  to command the entire AFFS before opting to retire in 3113 after 
  differing with the First Prince on defense strategy. Throughout 
  his career, Lal showed a particular interest in the memory of the 
  Twentieth Avalon Hussars, and later the reborn LCT. He would 
  happily intervene on behalf of anyone who served with either 
  incarnation of the unit, well into his lengthy retirement.
  Special Abilities: In games set after 3068 , units which are part 
  of a force including Lal receive a +1 bonus to their Morale Check 
  rolls (see p.179, TO:AR and p. 169, ASCE) as long as Lal’s unit is on 
  the battlefield. After surviving Randar, Lal automatically passes all 
  Morale Checks.
  MATHILDE EVANS
  Title/Rank: Sergeant, Twentieth Avalon Hussars
  Born: 5 March 3034 (34 in 3068)
  The all-time high-scorer for the Crazy Eights, Mathilde Evans was 
  considered an unremarkable MechWarrior before the start of the 
  FedCom Civil War. During that conflict she became a ruthlessly 
  efficient soldier, quickly dispatching enemies and making the most 
  of her Falconer’s maneuverability to repeatedly position herself to 
  deliver telling blows. Her score of 32 confirmed kills would almost 
  certainly have been much higher if not for her habit of herding badly 
  damaged enemies in front of the guns of her lancemates. Terse and 
  uncommunicative outside of combat, she is cheerful and talkative 
  in action. During Sovereign Justice, she expressed skepticism about 
  the wisdom of the operation on several instances, but gained her 
  final four kills against McCarron’s Armored Cavalry on Ares. Evans 
  died when her Falconer took a direct hit from an NPPC on Randar 
  during the Capellan counterattacks.
  Special Abilities: A phenomenal MechWarrior, Evans possesses 
  both the Sharpshooter and Jumping Jack Special Pilot Abilities (see 
  p. 68, CO).
  EHUD GREEN
  Title/Rank: Captain, Twentieth Avalon Hussars
  Born: December 10, 2996 (32 in 3028)
  Graduating first in the War College of Goshen’s Class of 3019, 
  Ehud Green was seconded to his alma mater as an instructor until 
  3026, when he was assigned to command the Crazy Eights after the 
  death of Captain Jayanti Zibler. The veteran MechWarriors under 
  Green’s command were skeptical of a CO who had never fired a shot 
  in anger, but his performance during the Galahad exercises erased 
  any doubts. Though he is an unremarkable MechWarrior, Green 
  possesses an adept tactical sense and has led his MechWarriors 
  to victory time and time again. After the defeat of Warrior House 
  Fujita on Styk, Green became withdrawn, and at the conclusion of 
  the Fourth Succession War, he retired from the AFFS and became a 
  teacher with a Vagabond School. In 3045, he briefly took command 
  
  The Crazy Eights
  The Crazy Eights
  5
  of a planetary militia to drive off a pirate band. After several of his 
  former subordinates made a pilgrimage to visit him in 3048, he 
  agreed to attend an Avalon Hussars reunion, only to be killed in a 
  DropShip accident en route.
  Special Abilities: As long as Green’s unit is on the battlefield, his 
  force receives a +2 bonus to their Initiative Rolls.
  LISEL “PUNCHA-PUNCHA” ESDAILE
  Title/Rank: Leftenant, Twentieth Avalon Hussars
  Born: 19 June 3003 (25 in 3028)
  Leftenant Lisel Esdaile was an elfin woman only barely above the 
  minimum height to be a MechWarrior. Despite (or perhaps because 
  of) this, she had a fierce love of physical attacks in her ’Mech, 
  forgoing ranged weapons whenever possible to bring her ’Mech 
  into close combat with the enemy. Assigned to the Crazy Eights 
  in 3021, she was the last member of the unit to have the honor of 
  piloting Pejman’s Folly in combat, claiming four kills in it between 
  3025 and 3030—only one using her ’Mech’s lasers. Though she 
  aspired to command the company after Captain Green left, Esdaile 
  was temperamentally unsuited to lead any formation larger than 
  her recon lance. Much to her chagrin, she found herself shunted off 
  into a variety of unimportant positions with no hope of promotion. 
  She retired in 3041 after her requests to transfer to a frontline unit 
  during the War of 3039 were denied. Happily, she was able to secure 
  a lucrative position as a consultant to Johnston Industries on the 
  Axman project. Her strident memorandums against the AXM-
  2N variant make for entertaining reading.
  JAMES PEJMAN
  Title/Rank: Sergeant, Twentieth Avalon 
  Hussars
  Born: 7 June 2842 
  Though he served with the Hussars for only 
  three years, James Pejman had an outsized 
  influence on the Crazy Eights. “What he lacks in 
  judgment,” his lance commander remarked, 
  “he makes up for in chutzpah.” Never one 
  to back down from a fight, even when 
  it would be a good idea, Pejman’s 
  2864 defeat of a Liao Charger is 
  part of Eighth Company lore, 
  and earned him a short-lived 
  promotion to leftenant. There 
  are as many stories of Pejman’s 
  adventures as there have been 
  Crazy Eights. He was cashiered in 2865 
  for using AFFS material for personal gain—
  specifically, trading the power generated by 
  the Charger’s massive 400 LTV fusion reactor 
  to a house of ill-repute in exchange for 
  unspecified goods and services. Until 
  the last two years of his life, he held 
  a riotous annual party to celebrate 
  the foundation of the Capellan Confederation (“our beloved foe”) 
  attended by as many current or former Crazy Eights as could make 
  it. The tradition continued long after his death in 2939, and caused 
  many sideways glances when the Crazy Eights reformed in the 
  Draconis March in the Thirty-Second Century.
  JACK WEXLER
  Title/Rank: Leftenant, Twentieth Avalon Hussars 
   
  /Subcommander (CCAF)
  Born: 8 February 2740 (25 in 2765)
  Jack Wexler could have had it all. A gifted medium-lance 
  commander with the Crazy Eights, he was engaged to scout 
  lance leader Leftenant Henry Ikeda, but defected to the Capellan 
  Confederation late in 2766. He reunited with his old unit at the 
  head of a Capellan raiding force, destroying his old lance and badly 
  injuring his former lover. An MIIO investigation suggested he was a 
  deep-cover sleeper agent, recruited by the Maskirovka in his early 
  teens. A post-hypnotic personality overlay enabled him to defeat 
  routine security measures. Hasty changes were made to the checks 
  in the wake of his betrayal, and Wexler’s former lover tracked him 
  down over the course of three years, killing him in a gunfight. By 
  the time of his death in 2770, Wexler was a beaten and harried man, 
  abandoned by the Confederation, hunted by the Federated Suns, 
  and reduced to piracy in the Periphery to survive. 
  HENRY IKEDA
  Title/Rank: Leftenant, Twentieth Avalon 
  Hussars  
   
  (2766), Leftenant 
  Colonel, First Avalon   
  Hussars 
  (2789)
  Born: 13 July 2740 (25 in 2765) 
  One of the rare MechWarriors produced 
  by the Point Barrow Academy, Henry 
  Ikeda had a taciturn exterior that few were 
  privileged to see past. His fellow lance 
  commander, Jack Wexler, was one, and 
  the pair’s friendship turned into something 
  more. Ikeda held himself personally 
  responsible for failing to spot Wexler’s 
  betrayal, and he used his life savings to track 
  down and kill his former lover. Upon his return to 
  the AFFS, Ikeda was posted to the Fourteenth Avalon 
  Hussars, allegedly planning black ops in Capellan 
  space. During the First Succession War, he served 
  with the First Hussars until an inner ear injury left him 
  unable to pilot a ’Mech. Otherwise in good health, he 
  helped train militia units on the Periphery border 
  well into his seventies. Upon his death in 2836, 
  one of the few possessions found in his spartan 
  living quarters was a decades-old holo of himself 
  and Wexler.
  
  The Crazy Eights
  The Crazy Eights
  6
  Personnel Roster
  Late Star League Era
  EIGHTH COMPANY (“THE CRAZY EIGHTS”), CHARLIE 
  BATTALION, TWENTIETH AVALON HUSSARS (2765)
  G Lance (Medium Lance)
  Captain Vanessa Kilgore, Elite, TDR-5S Thunderbolt
  Subaltern Pearl d’Abbadie, Veteran, SHD-2H Shadow Hawk
  Sergeant Sefton Quint, Veteran, BJ-1 Blackjack
  Sergeant Clytemnestra Lin, Regular, PXH-1D Phoenix Hawk
  H Lance (Medium Lance)
  Leftenant Jack Wexler, Veteran, ASN-21 Assassin
  Sergeant Procrustes Nyembe, Veteran, CLNT-2-3T Clint
  Sergeant Meg Corse, Veteran, PXH-1 Phoenix Hawk
  Sergeant Jane Beaumont, Veteran, WVR-6R Wolverine
  I Lance (Light Lance)
  Leftenant Henry Ikeda, Elite, FS9-H Firestarter
  Sergeant Petra Deere, Veteran, LCT-1V Locust
  Sergeant Nick Valenzuela, Veteran, STG-3R Stinger
  Sergeant Ignacio Martel, Veteran, OTT-7J Ostscout
  Late Succession Wars Era
  EIGHTH COMPANY (“THE CRAZY EIGHTS”), CHARLIE 
  BATTALION, TWENTIETH AVALON HUSSARS RCT (3028)
  A Lance (“Able Archers”) (Medium Lance)
  Captain Ehud Green, Regular, SHD-2D Shadow Hawk
  Subaltern Sarah Carter, Veteran, GRF-1N Griffin
  Sergeant Pedro Rossimoff, Veteran, DV-6M Dervish
  Sergeant Ryan Buchanan, Veteran, SCP-1N Scorpion
  B Lance (“Bold Broadswords”) (Medium Lance)
  Leftenant Wanda Bolan, Veteran, BJ-1DB Blackjack
  Sergeant Cato Chavez, Veteran, ENF-4R Enforcer
  Sergeant Olga Kempf, Elite, ENF-4R Enforcer
  Sergeant Lupe Hastings, Veteran, VND-1R Vindicator
  C Lance (“Cunning Chevaliers”) (Light Lance)
  Leftenant Lisel “Puncha-Puncha” Esdaile, Veteran, 
   
  CGR-1A1 Charger
  Sergeant Imhotep Malan, Veteran, PXH-1D Phoenix Hawk
  Sergeant Ted Powers, Veteran, WSP-1D Wasp
  Sergeant Molly Cooper, Veteran, JVN-10N Javelin
  M
  M
  M
  L
  The Crazy Eights  (2765)
  M
  M
  M
  L
  The Crazy Eights  (3028)
  M
  H
  M
  The Crazy Eights  (306
  M
  M
  M
  L
  The Crazy Eights  (2765)
  M
  M
  M
  L
  The Crazy Eights  (3028)
  
  The Crazy Eights
  The Crazy Eights
  7
  FedCom Civil War / Jihad Era
  EIGHTH COMPANY (“THE CRAZY EIGHTS”), CHARLIE 
  BATTALION, COMBAT COMMAND C, TWENTIETH AVALON 
  HUSSARS RCT (3068)
  CCC/Charlie/8Co Strike (Heavy Lance)
  Captain Judith Zibler, Veteran, MTR-6K Maelstrom
  Acting-Subaltern Aayushmaan Lal, Regular, 
   
  PPR-5T Salamander
  Sergeant Mathilde Evans, Elite, FLC-8R Falconer
  Sergeant Alberto Diawara, Veteran, ENF-6G Enforcer III
  CCC/Charlie/8Co Pursuit (Medium Lance)
  Leftenant Mike Guimon, Veteran, MDG-2A Rakshasa
  Sergeant Makepeace Chavez-Kempf, Veteran, 
   
  ENF-6M Enforcer III
  Cadet-Mechwarrior Hugo Y’Blood, Regular, DV-8D Dervish
  Cadet-Mechwarrior Norman Edwardes, Regular, GRF-6S Griffin 
  CCC/Charlie/8Co Recon (Light Lance)
  Brevet-Leftenant Edger Klemper-Klein, Elite, NGS-6T Nightsky
  Sergeant Nelson Hani, Veteran, PXH-6D Phoenix Hawk
  Sergeant Lucy Pickering, Veteran, RTX1-O Raptor
  Cadet-Mechwarrior Christian Hollande, Regular, ALM-8D Fireball
  dark age Era
  EIGHTH (CHARLIE) COMPANY (“THE CRAZY EIGHTS”), 
  BATTLEMECH BATTALION, TWENTIETH AVALON 
  HUSSARS LCT (3145)
  Charlie Alpha Lead (Heavy Lance)
  Captain Freddie Watters, Green, Vulture Mk IV
  Sergeant Jan Stangryciuk, Regular, Rifleman IIC 8
  Sergeant Zoe Hake, Veteran, OTL-8D Ostsol
  Sergeant Hanse Esumi, Regular, ENF-6Ma Enforcer III
  Charlie Beta Strike (Medium Lance)
  Leftenant Clementine Hadjuk, Regular, SNT-04 Sentry
  Sergeant Foster Oyenusi, Veteran, FLC-8R Falconer
  Mechwarrior Mohamed Mian, Green, Black Hawk
  Mechwarrior Anna Jinders y Ortega, Regular, CDR-1X Cuirass
  Charlie Gamma Recon (Light Lance)
  Leftenant Alecto Zibler, Regular, HSN-10SR Hellspawn 
  Sergeant Brock Napoli, Regular, LCT-5M Locust 
  Sergeant Malik Farage, Regular, GBT-1G Gambit 
  Sergeant Madeleine Inayat, Regular, VLK-QD3 Valkyrie
  M
  H
  M
  L
  The Crazy Eights  (3068)
  M
  H
  M
  L
  The Crazy Eights  (3145)
  L
  ts  (3028)
  M
  H
  M
  L
  The Crazy Eights  (3068)
  M
  H
  M
  L
  The Crazy Eights  (3145)
  
  The Crazy Eights
  The Crazy Eights
  8
  Limp Sword ‘28
  GAME SETUP
  Recommended Terrain: Coastal, Woodland.
  Set up four maps in a 2x2 pattern. The Defender’s home edge ends in the Burtnik Sea, one of 
  the major bodies of salt water that forms 80 percent of Styk’s surface; no retreat off this edge is 
  possible. The Attacker’s home edge is opposite. 
  Attacker 
  Recommended Forces: Third Battalion, Fourth Confederation Reserve Cavalry (Regular) 
  The Attacker’s force must consist entirely of ’Mechs, and may not include any light ’Mechs. 
  The Attacker enters the map from their edge on Turn 1.
  Defender
  Recommended Forces: Twentieth Avalon Hussars RCT (Veteran)
  The Defender’s force is 150 percent of the Attacker, but may include only an equal amount 
  of ’Mechs as the Attacker. The Defender may not field any BattleMechs slower than the fastest 
  attacker. The Defender’s non-’Mech units begin the game as Hidden Units (see p. 259, TW) more 
  than 10 hexes from the Attacker’s home edge; their ’Mechs must be deployed no more than 21 
  hexes and no less than 14 hexes from the Attacker’s home edge.
  WARCHEST
  Track Cost: 400 
  Optional Bonuses
  −400 Hold Up, Dammit (Attacker Only): The Attacker has slowed the pursuit to allow their 
  support elements to catch up. Reduce the Defender’s force to 100 percent of the Attacker’s, and 
  the Attacker’s force may include non-’Mech units.
  +250 The Stories Were True! (Defender Only): The Hussars always claimed that they faced 
  Warrior House Fujita, not the CRC. What if they did? Half of the Attacker’s force possesses an 
  Elite skill rating.
  −100 I Spy (Defender Only): The Defender may place three Spotters with an effective Gunnery Skill of 2 anywhere on the map; these 
  units are immobile and may spot for indirect LRM or artillery fire. They are destroyed if any Attacker unit enters their hex.
  OBJECTIVES
  1. Mow ’Em Down. Destroy more than half of the enemy’s units. [350]
  2. A Tiny Little Huge Mistake (Attacker Only). Destroy more opposing ’Mechs than the Defender. [200]
  3. Oh No You Don’t (Defender Only). Do not allow more than half of the Attacker’s units to withdraw off their home edge. [200]
  SPECIAL RULES
  The following rules are in effect for this track:
  Forced Withdrawal
  The Attacker is operating under Forced Withdrawal (see p. 258, TW).
  AFTERMATH
  Despite some initial hiccups, the ambush was a success: the Hussars encircled the inexperienced Reserve Cavalry troops, cut them down 
  in droves, and forced their surrender. The Capellans managed to hit hard before taking their tumble, keeping the Crazy Eights sidelined for 
  the rest of Operation RAT.
  “Ramrod 1, update, they’re 
  still chasing us.”
  “That’s the plan, Ramrod 3.”
  “Ramrod 1, those [interfer-
  ence] are scoring hits on me!”
  “Stay frosty, Ramrod 3, we’ve 
  got them right where we want 
  them.”
  “Come back here and say 
  that, Ramrod 1.”
  SITUATION
  Near the Burtnik Sea
  Styk, Capellan Confederation
  28 August 3028
  Eager to come to grips with 
  the defenders of Styk, the 
  Twentieth Avalon Hussars at-
  tempted to lure them away 
  from Tao MechWorks and into 
  an ambush. The inexperienced 
  Fourth Confederation Reserve 
  Cavalry took the bait. 
  
  The Crazy Eights
  The Crazy Eights
  9
  The Battle in the Blizzard
  GAME SETUP
  Recommended Terrain: Urban or Industrial.
  Up to half of the buildings may be replaced with rubble. The Defender selects one map edge 
  as their home edge; the Attacker’s home edge is opposite.
  Attacker 
  Recommended Forces: Twentieth Avalon Hussars (Veteran), Fifth Crucis Lancers (Elite)
  The Attacker’s force is 100 percent of the Defender’s force. No more than half of the Attacker’s 
  force may be ’Mechs. The Attacker enters from their home edge on Turn 1. 
  Defender
  Recommended Forces: Marlette CrMM (Regular), Fifth Lyran Guards (Green)
  No more than one-third of the Defender’s force may be ’Mechs. The Defender may deploy 
  anywhere within four hexes of their home edge. Up to one-quarter of the Defender’s force may 
  play as Hidden Units (see p. 259, TW) and may be deployed anywhere within 10 hexes of the 
  Attacker’s home edge.
  WARCHEST
  Track Cost: 500 
  Optional Bonuses
  −1000 Atomic Annie’s Christmas Cracker (Defender Only): Before fleeing off-world, the 
  Fifth F-C left behind a single Davy Crockett-I or –M (see p. 129-131, Jihad Hot Spots: 3070) for the 
  Defender to use if things get hairy.
  +300 Go Big or Go Home (Attacker only): The Attacker’s force is 75% of the Defender’s.
  −100 More than a Vulgar Brawl: Both sides can call in artillery strikes from their two 
  dedicated artillery tubes (1 Sniper and 1 Long Tom) at a distance of 5 mapsheets from their 
  home edge, starting on Turn 1.
  OBJECTIVES
  1. Through Snow and Blood (Attacker Only). More than half of the Attacker’s unit must exit 
  the Defender’s home edge. [750]
  2. Hold Them! (Defender Only) Prevent more than half of the Attackers from exiting off the 
  Defender’s home edge. [750]
  3. Attrition is the Mission. Destroy more enemy units than the player’s force loses. [500]
  SPECIAL RULES
  The following rules are in effect for this track:
  Forced Withdrawal
  Both sides are operating under Forced Withdrawal (see p. 258, TW).
  Snow
  The rules for Deep Snow (see p. 41, TO) and Blizzards (p. 60, TO) are in effect.
  AFTERMATH
  In the confused fighting that ensued, neither side gained a clear advantage, marking the 
  cessation of offensive operations until the weather improved.
  “I, that did never weep, now melt 
  with woe/That winter should cut off 
  our spring-time so.”
  – William Shakespeare,
  Henry VI, Part 3, Act II, Scene iii
  SITUATION
  Jedda Complex
  Marlette, Federated Suns
  20 December 3065
  Just as the Allied assault against 
  Katherine’s Loyalists was gaining 
  momentum, a series of winter 
  storms blasted much of Marlette, 
  grounding aerospace assets 
  and forcing a temporary halt to 
  the fighting. In late December, 
  the Allies braved the storms to 
  attempt a probing attack against 
  Loyalist positions.
  
  The Crazy Eights
  The Crazy Eights
  10
  10
  TOTAL WARFARE / ALPHA STRIKE SPECIAL COMMAND ABILITIES
  Between 2700 and 2786, Eighth Company may use the special rules for their parent formation on p.182 of Historical: Reunification War
  STRATEGIC BATTLEFORCE FORMATION
  Formation
  Type
  Size
  Move
  JUMP T. Move
  TMM
  Tactics
  Morale
  Skill
  PV
  Formation Specials
  Eighth Company (“The Crazy 
  Eights”), Charlie Battalion, 
  Twentieth Avalon Hussars (2765)
  BM
  2
  6j
  3
  —
  2
  3
  6
  3
  96
  RCN
  Units
  Type
  Size
  Move
  JUMP T. Move
  TMM Arm S
  M
  L
  Skill
  PV
  Unit Specials
  G Lance
  BM
  2
  5
  2
  —
  2
  14
  3
  3
  1
  3
  39
  IF1
  H Lance
  BM
  2
  6
  3
  —
  2
  10
  2
  2
  1
  3
  33
  RCN
  I Lance
  BM
  1
  7
  3
  —
  3
  7
  2
  1
  0
  3
  24
  RCN
  Formation
  Type
  Size
  Move
  JUMP T. Move
  TMM
  Tactics
  Morale
  Skill
  PV
  Formation Specials
  Eighth Company 
  (“The Crazy Eights”), Charlie 
  Battalion, Twentieth Avalon 
  Hussars RCT (3028)
  BM
  2
  5j
  2
  —
  2
  4
  6
  3
  98
  —
  Units
  Type
  Size
  Move
  JUMP T. Move
  TMM Arm S
  M
  L
  Skill
  PV
  Unit Specials
  A Lance
  BM
  2
  5
  2
  —
  2
  12
  3
  3
  2
  3
  38
  IF1
  B Lance
  BM
  2
  4
  2
  —
  2
  13
  4
  3
  1
  3
  34
  FLK1/-
  C Lance
  BM
  2
  6
  2
  —
  2
  11
  3
  2
  0
  3
  26
  RCN
  Formation
  Type
  Size
  Move
  JUMP T. Move
  TMM
  Tactics
  Morale
  Skill
  PV
  Formation Specials
  Eighth Company (“The Crazy 
  Eights”), Charlie Battalion, 
  Combat Command C, Twentieth 
  Avalon Hussars RCT (3068)
  BM
  2
  6j
  2
  —
  2
  3
  6
  3
  142
  OMNI1
  Units
  Type
  Size
  Move
  JUMP T. Move
  TMM Arm S
  M
  L
  Skill
  PV
  Unit Specials
  CCC/Charlie/8Co Strike
  BM
  3
  5
  1
  —
  2
  13
  5
  5
  3
  3
  54
  ECM,IF1,PRB,TAG
  CCC/Charlie/8Co Pursuit
  BM
  2
  5
  2
  —
  2
  12
  5
  6
  3
  3
  52
  IF1
  CCC/Charlie/8Co Recon
  BM
  2
  8
  2
  —
  2
  7
  4
  3
  1
  3
  36
  OMNI1,RCN
  Formation
  Type
  Size
  Move
  JUMP T. Move
  TMM
  Tactics
  Morale
  Skill
  PV
  Formation Specials
  Eighth (Charlie) Company 
  (“The Crazy Eights”), BattleMech 
  Battalion, Twentieth Avalon 
  Hussars LCT (3145)
  BM
  2
  6j
  2
  —
  2
  4
  7
  4
  136
  ECM,OMNI1
  Units
  Type
  Size
  Move
  JUMP T. Move
  TMM Arm S
  M
  L
  Skill
  PV
  Unit Specials
  Charlie Alpha Lead
  BM
  3
  5
  1
  —
  2
  14
  6
  6
  2
  4
  54
  ECM,FLK1/-,OMNI1
  Charlie Beta Strike
  BM
  2
  5
  3
  —
  2
  11
  5
  4
  2
  4
  43
  —
  Charlie Gamma Recon
  BM
  1
  8
  2
  —
  3
  8
  3
  3
  1
  4
  39
  ECM,PRB,RCN,TAG
  ABSTRACT COMBAT SYSTEM COMBAT TEAMS
  Combat Team
  Type
  Size
  Move
  TMM
  T. Move Arm S
  M
  L
  Skill
  PV
  Combat Team Specials
  Eighth Company (“The Crazy Eights”), Charlie Battalion, 
  Twentieth Avalon Hussars (2765)
  BM
  2
  6
  2
  —
  10
  2
  2
  1
  3
  32
  RCN
  Eighth Company 
  (“The Crazy Eights”), Charlie Battalion, Twentieth Avalon 
  Hussars RCT (3028)
  BM
  2
  5
  2
  —
  12
  3
  3
  1
  3
  33
  —
  Eighth Company (“The Crazy Eights”), Charlie Battalion, 
  Combat Command C, Twentieth Avalon Hussars RCT (3068)
  BM
  2
  6
  2
  —
  11
  5
  5
  3
  3
  47
  OMNI1
  Eighth (Charlie) Company 
  (“The Crazy Eights”), BattleMech Battalion, Twentieth 
  Avalon Hussars LCT (3145)
  BM
  2
  6
  2
  —
  11
  5
  4
  2
  4
  45
  ECM,OMNI1
  
  the crazy eights
  G Lance (Medium Lance)
  Late Star League Era
  Special Command Abilities: Between 2700 and 2786, Eighth Company may use the special rules for their parent formation on p.182 of 
  Historical: Reunification War
  Formation: Command Lance (p. 63, CO; p. 120, ASCE)
  BV: 4,431 (Not adjusted for Skill Ratings)
  PV: 150 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Twentieth Avalon Hussars (2765).
  Formation Bonus Abilities apply to this lance only.
  Brawler
  Brawler
  Skirmisher
  Skirmisher
  Sniper
  Sniper
  Skirmisher
  Skirmisher
  
  the crazy eights
  h Lance (Medium Lance)
  Late Star League Era
  Special Command Abilities: Between 2700 and 2786, Eighth Company may use the special rules for their parent formation on p.182 of 
  Historical: Reunification War
  Formation: Medium Battle Lance (p. 63, CO; p. 118, ASCE)
  BV: 3,661 (Not adjusted for Skill Ratings)
  PV: 118 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Twentieth Avalon Hussars (2765).
  Formation Bonus Abilities apply to this lance only.
  Scout
  Scout
  Striker
  Striker
  Skirmisher
  Skirmisher
  Skirmisher
  Skirmisher
  
  the crazy eights
  i Lance (light Lance)
  Late Star League Era
  Special Command Abilities: Between 2700 and 2786, Eighth Company may use the special rules for their parent formation on p.182 of 
  Historical: Reunification War
  Formation: Recon Lance (p. 65, CO; p. 119, ASCE)
  BV: 2,081 (Not adjusted for Skill Ratings)
  PV: 95 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Twentieth Avalon Hussars (2765).
  Formation Bonus Abilities apply to this lance only.
  Scout
  Scout
  Scout
  Scout
  Scout
  Scout
  Scout
  Scout
  
  the crazy eights
  A Lance (Medium Lance)
  Late Succession Wars Era
  Special Command Abilities: None.
  Formation: Command Lance (p. 63, CO; p. 120, ASCE)
  Ehud Green (Shadow Hawk) Special Pilot Abilities: As long as Green’s unit is on the battlefield, his force receives a +2 bonus to their 
  Initiative Rolls.
  BV: 4,336 (Not adjusted for Skill Ratings)
  PV: 131 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Twentieth Avalon Hussars RCT (3028).
  Formation Bonus Abilities apply to this lance only.
  Striker
  Striker
  Sniper
  Sniper
  Missile Boat
  Missile Boat
  Skirmisher
  Skirmisher
  
  the crazy eights
  B Lance (Medium Lance)
  Late Succession Wars Era
  Special Command Abilities: None.
  Formation: Striker/Cavalry Lance (p. 66, CO; p. 118, ASCE)
  BV: 4,103 (Not adjusted for Skill Ratings)
  PV: 127 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Twentieth Avalon Hussars RCT (3028).
  Formation Bonus Abilities apply to this lance only.
  Brawler
  Brawler
  Skirmisher
  Skirmisher
  Skirmisher
  Skirmisher
  Brawler
  Brawler
  
  the crazy eights
  c Lance (light Lance)
  Late Succession Wars Era
  Special Command Abilities: None.
  Formation: Heavy Recon Lance (p. 65, CO; p. 120, ASCE)
  BV: 3,061 (Not adjusted for Skill Ratings)
  PV: 94 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Twentieth Avalon Hussars RCT (3028).
  Formation Bonus Abilities apply to this lance only.
  Scout
  Scout
  Skirmisher
  Skirmisher
  Scout
  Scout
  Striker
  Striker
  
  the crazy eights
  CCC/Charlie/8Co Strike (Heavy Lance)
  FedCom Civil War / Jihad Era
  Special Command Abilities: None.
  Formation: Heavy Striker/Cavalry Lance (p. 66, CO; p. 119, ASCE)
  Mathilde Evans (Falconer) Special Pilot Abilities: A phenomenal MechWarrior, Evans possesses both the Sharpshooter (see p. 99, 
  ASCE) and Jumping Jack Special Pilot Abilities (see p. 97, ASCE).
  BV: 7,356 (Not adjusted for Skill Ratings)
  PV: 194 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Combat Command C, Twentieth Avalon 
  Hussars RCT (3068).
  Formation Bonus Abilities apply to this lance only.
  Skirmisher
  Skirmisher
  Missile Boat
  Missile Boat
  Skirmisher
  Skirmisher
  Skirmisher
  Skirmisher
  
  the crazy eights
  CCC/Charlie/8Co Pursuit (Medium Lance)
  FedCom Civil War / Jihad Era
  Special Command Abilities: None.
  Formation: Probe Lance (p. 63, CO; p. 120, ASCE)
  BV: 6,772 (Not adjusted for Skill Ratings)
  PV: 170 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Combat Command C, Twentieth Avalon 
  Hussars RCT (3068).
  Formation Bonus Abilities apply to this lance only.
  Skirmisher
  Skirmisher
  Sniper
  Sniper
  Missile Boat
  Missile Boat
  Sniper
  Sniper
  
  the crazy eights
  CCC/Charlie/8Co Recon (Light Lance)
  FedCom Civil War / Jihad Era
  Special Command Abilities: None.
  Formation: Recon Lance (p. 65, CO; p. 119, ASCE)
  BV: 4,539 (Not adjusted for Skill Ratings)
  PV: 137 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth Company (“The Crazy Eights”), Charlie Battalion, Combat Command C, Twentieth Avalon 
  Hussars RCT (3068).
  Formation Bonus Abilities apply to this lance only.
  Striker
  Striker
  Striker
  Striker
  Striker
  Striker
  Scout
  Scout
  
  the crazy eights
  Charlie Alpha Lead (Heavy Lance)
  dark age Era
  Special Command Abilities: None.
  Formation: Command Lance (p. 63, CO; p. 120, ASCE)
  BV: 7,388 (Not adjusted for Skill Ratings)
  PV: 164 (Adjusted for Skill Ratings)
  Special Command Abilities apply to entire Eighth (Charlie) Company (“The Crazy Eights”), BattleMech Battalion, Twentieth Avalon Hussars 
  LCT (3145).
  Formation Bonus Abilities apply to this lance only.
  Brawler
  Brawler
  Skirmisher
  Skirmisher
  Skirmisher
  Skirmisher
  Skirmisher
  Skirmisher
  
  the crazy eights
  Charlie Beta Strike (Medium Lance)
  dark age Era
  Special Command Abilities: None.
  Formation: Striker/Cavalry Lance (p. 66, CO; p. 118, ASCE)
  BV: 6,784 (Not adjusted for Skill Ratings)
  PV: 132 (Adjusted for Skill Ratings)
  Sniper
  Sniper
  Skirmisher
  Skirmisher
  Skirmisher
  Skirmisher
  Striker
  Striker
  Special Command Abilities apply to entire Eighth (Charlie) Company (“The Crazy Eights”), BattleMech Battalion, Twentieth Avalon Hussars 
  LCT (3145).
  Formation Bonus Abilities apply to this lance only.
  
  the crazy eights
  Charlie Gamma Recon (Light Lance)
  dark age Era
  Special Command Abilities: None.
  Formation: Recon Lance (p. 65, CO; p. 119, ASCE)
  BV: 3,789 (Not adjusted for Skill Ratings)
  PV: 116 (Adjusted for Skill Ratings)
  Striker
  Striker
  Striker
  Striker
  Striker
  Striker
  Striker
  Striker
  Special Command Abilities apply to entire Eighth (Charlie) Company (“The Crazy Eights”), BattleMech Battalion, Twentieth Avalon Hussars 
  LCT (3145).
  Formation Bonus Abilities apply to this lance only.
  
SOURCE: textdata/thevault/BattleTech [multi]/Sourcebooks/Battletech - Spotlight On - The Crazy Eights [2020] {E-CAT35SN110}.pdf