TEXT: LO-FI SCI-FI RPG • JASON TOCCI
  
  CHARACTERS
  PLAY: Players describe what their characters do.
  The GM advises when their action is impossible,
  requires extra steps, demands a cost, or presents
  a risk. Players only roll to avoid risks.
  ROLLING: Roll a d6 skill die — higher with a rele-
  vant skill, or d4 if hindered by injury or
  circumstances. If helped by circumstances, roll an
  extra d6; if helped by an ally, they roll their skill
  die and share the risk. Take the highest die.
  1–2 Disaster. Suﬀer the full risk. GM decides if
  you succeed at all. If risking death, you die.
  3–4 Setback. A partial success or lesser
  consequence (e.g., not dead, but maimed).
  5+
  Success. The higher the roll, the better.
  If success can’t get you what you want (you make
  the shot, but they’re bulletproof!), you’ll at least
  get useful info or set up an advantage.
  LOAD: Carry as much as makes sense, but more
  than one bulky item may hinder you at times.
  ADVANCEMENT: After an operation, increase a
  skill (none➡d8➡d10➡d12), get d4 credits (₡).
  DEFENSE: Say how one of your items (or robotic
  limbs) breaks to turn a hit into a brief hindrance.
  Broken gear is useless until repaired.
  DEATH: Your mind is backed up remotely and on a
  cortical cartridge. If killed, you can be installed in
  a new body (a sleeve) or plugged into an ally,
  sharing their senses, visible in allies’ HUDs like a
  ghost with scan-lines. If decisively removed from
  play, make a new character to introduce ASAP.
  Favor inclusion over realism.
  RUNNING THE GAME: Lead the group in setting
  lines not to cross. Fast-forward, pause, or redo
  scenes for pacing and safety; invite players to do
  likewise. Present dilemmas you don’t know how
  to solve. Move the spotlight to give everyone time
  to shine. Test periodically for bad luck (e.g., run
  out of ammo, or into guards) — roll d6 for (1–2)
  trouble now or (3–4) signs of trouble.
  ►Choose your character’s specialty.
  FACE: Increase (d8) any 2 of Reading People,
  Deception, Persuasion, Intimidation. Take +1 ₡.
  HEAVY: Increase (d8) any 2 of Hand-to-hand,
  Labor, Running, Shooting. Take a weapon.
  GHOST: Increase (d8) any 2 of Climbing, Sleight
  of Hand, Stealth, Tracking. Take a tool.
  TECH: Increase (d8) any 2 of Electronics, Hacking,
  Explosives, Piloting. Take a tool.
  ►Choose your character’s origin.
  AI: Quick-thinking in robotic sleeves. Increase 1
  skill. Most use Android or Utility Bot sleeves.
  HUMAN: Apply 3 skill increases. Most are in
  “birthday suit” (original body) or a Clone sleeve.
  UPLIFT: Choose either Ape (increase Climbing),
  Corvid (Flying), or Octopus (Swimming). Most use
  their original species’s sleeve.
  ►Choose or invent skills (if prompted by origin).
  Climbing, Connections, Deception, Hacking,
  Electronics, Engines, Explosives, Forgery, Hand-
  to-hand, Intimidation, Labor, Persuasion, Piloting,
  Reading People, Running, Shooting, Sleight of
  Hand, Spacewalking, Stealth, Tracking
  ►Take a cortical cartridge (for a running backup,
  heads-up display, and smartphone), a weapon,
  and ₡2. Most items cost ₡1 each. Ignore micro-
  credit transactions (e.g., knife, meals).
  ARMOR: Vest (break once for defense), battle
  armor (₡2, bulky, break up to 3×), hardsuit (₡3,
  bulky, break up to 3×, vacuum-rated, mag boots).
  WEAPONS: Grenades (4, any of fragmentation,
  ﬂashbang, smoke, EMP), pistol, riﬂe (bulky),
  shotgun (bulky), stun baton, tranq gun.
  TOOLS: Flamethrower (bulky), low-G jetpack,
  mini drone (also usable as sleeve), repair tools,
  survey pack (climbing gear, ﬂare gun, mapper,
  tent; bulky), system override key (1 use).
  RULES
  
  SLEEVES
  DETAILS
  ►Invent or roll for details, true in any sleeve.
  NYM
  1
  Ascii
  2
  Blake
  3
  Cipher
  4
  Dat
  5
  Eyre
  6
  Fine
  7
  Glyph
  8
  Haze
  9
  Icon
  10
  Jinn
  11
  Kite
  12
  Line
  13
  Mesa
  14
  Nova
  15
  Oryx
  16
  Pulsar
  17
  Rio
  18
  Saturn
  19
  Trike
  20
  Wave
  PERSONAL ITEM
  1
  Antique calculator
  2
  Creased photo
  3
  Dog-eared book
  4
  Flask (half-full)
  5
  Gold ring on chain
  6
  Hand-knit hat
  7
  Locket with holo
  8
  Lucky coin
  9
  Mentor’s knife
  10
  Nemesis’scartridge
  11
  Pac-man for HUD
  12
  Paper journal
  13
  Postcards
  14
  Single bullet
  15
  Stolen cyber-eye
  16
  Stopped watch
  17
  Stylish jacket
  18
  Vial of blood
  19
  Vintage shades
  20
  Walkman
  HISTORY
  1
  Atoning for sins
  2
  Exoplanet colonist
  3
  Fled indenture
  4
  Former socialite
  5
  Had a family once
  6
  Hunted by old-you
  7
  Illegal test subject
  8
  Left the Yakuza
  9
  Lunar refugee
  10
  [MEMORY ERROR]
  11
  Obsolete doctor
  12
  On a corp’s payroll
  13
  Onetime academic
  14 “On ice” 98 years
  15
  Raised by a cult
  16
  Recent immigrant
  17
  Roving outlaw
  18
  Thissleeve’sstolen
  19
  Upliftrightsactivist
  20
  War veteran
  QUIRK
  1
  Archaic phrases
  2
  Chuckles bleakly
  3
  Distinct swagger
  4
  Easy drawl
  5
  Easily distracted
  6
  Fondles weapons
  7
  Formal manner
  8
  Gentle demeanor
  9
  Goofy laugh
  10
  Grunts when irked
  11
  Hums pop songs
  12
  Mumbles to self
  13
  Never swears
  14
  Quietly menacing
  15
  Sarcastic as hell
  16
  Says “buddy” a lot
  17
  Speaks tersely
  18
  Stretches idly
  19
  Super impatient
  20
  Vague accent
  ►Choose a body. Additional sleeves cost 10, +1
  for each upgrade (minus half-cost of old sleeve
  if you trade-in). Skill increases are cumulative
  with origin skills. Unfamiliar limbs or appear-
  ance may hinder you awhile.
  ANDROID: Includes either synth skin (looks
  human) or a case (break for defense). Upgrade
  with infrared vision, palm stunner/deﬁbrillator,
  retractable claws, skill boost (1 skill increase),
  spring-loaded legs, tethered grappling hand.
  APE: Bonobo, chimpanzee, gorilla, or orangutan.
  Sharp teeth, prehensile feet. Increase Climbing,
  Labor, Hand-to-hand. Upgrade as Clone.
  CLONE: Vat-grown original or duplicate of a
  human body. Upgrade with athletic (increase a
  related skill), camouﬂage, claws, custom look,
  dermal armor (plasticky), enhanced senses, fast-
  healing, grip pads, nonsomniac, prehensile feet,
  pheromones, toxin ﬁlter, vacuum-resistant.
  CORVID: Enlarged crow or raven. Opposable big-
  toe. Increase Flight, Stealth. Upgrade as Clone.
  JUVENILE: Human child clone. Size/appearance
  may help or hinder. Upgrade as Clone.
  MECH: Truck-sized industrial robot. Heavy chas-
  sis (break for defense). Upgrade with digger,
  dozer blade, ﬂamethrower, jackhammer, low-G
  jets, treads, wheels, winch. Increase Labor.
  Restricted outside roads and work sites.
  OCTOPUS: Air-breathing, camouﬂage, ink spray,
  sharp beak, squeezing, 360° vision. Increase
  Swimming, Spacewalking. Upgrade as Clone.
  SECURITY BOT: Disc-shaped robot. 360° vision, 4
  clawed tentacles, armor (break up to 3×).
  Upgrade with +1 tentacle, ﬂamethrower, infrared
  vision, low-G jet, stunner, turret. Not street-legal.
  UTILITY BOT: Dog-sized work robot. Start with 2
  upgrades from air compressor, blowtorch, drill,
  low-G jet, nail gun, remote-controllable, repair
  tools, saw, treads, welder, or Android upgrades.
  
  Version 1.3. Art CC BY BEEPLE. More 2400 at jasontocci.itch.io/2400
  ►Operations
  1
  Avert mass-wipe by stellar magnetic storm
  2
  Capture sinister memory-hacker “therapist”
  3
  Claim unearthed alien artifact before corps
  4
  Deal with roving outlaw barge raiding ships
  5
  Divert deep-space swarm headed this way
  6
  Dr. Day raised an army of himself—stop him
  7
  Help/stop Cy, sleeved in Lima station itself
  8
  Investigate derelict archaeological vessel
  9
  Investigate “plague” making uplifts “revert”
  10
  Investigate plot to destroy a backup facility
  11
  Investigate sabotaged space comm relays
  12
  Neutralize source of massacre in Lab 223C
  13
  New Venus station is missing—where is it?
  14
  People are collapsing into gray goo—why?
  15
  Stop a freighter from crashing into a planet
  16
  Stop a vidcast that wipes AI minds on sight
  17
  Stop machines burrowing into colony world
  18
  Track down Null, a notorious sleevejacker
  19
  Who’s hacking androids to kill, and why?
  20
  Why didn’t you return from the last mission?
  ►Twists
  1
  CMD, rival org to CTRL, wants to recruit you
  2
  CMD team working in parallel on same op
  3
  CTRL has a mole working against you
  4
  CTRL scrutinizing agents’ use of force
  5
  Connection to Bratva/Triad power struggle
  6
  Consciousness-merging bill approved
  7
  Ex-agent accosts you, insists CMD is CTRL
  8
  Hedonist death cult party gets out of hand
  9
  Illegal weapon sales somehow connected
  10
  Killing your own alts ruled legal in court
  11
  Lazarus Co bankruptcy endangers backups
  12
  Market crash leads to sleeve shortage
  13
  Op requires unfamiliar sleeves for disguise
  14
  Permadeath protest increasingly disruptive
  15
  Recall of recent cortical cartridge batch
  16
  Rez Corp oﬀers you ₡50 to abandon the op
  17
  Respawn Inc tries to slow you with red tape
  18
  Uplift laborers go on strike, violence feared
  19
  Yakuza involved, reasons unclear at ﬁrst
  20
  Your sleeves were seen committing crimes
  ►Contacts, targets, or people of interest
  1
  Ash, smirking leader of a CMD ﬁeld team
  2
  Balderdash, jovial android info broker
  3
  Clay, octopus security consultant, ex-thief
  4
  Dex, enigmatic crow handler with CTRL
  5
  EON, hyper-intelligent AI, unclear motives
  6
  Figment, android actor/model, CTRL asset
  7
  Glo, wild street preacher, antenna in head
  8
  Halter, aging, resolute permadeath activist
  9
  ICEMANG, cocksure, sleeveless hacker
  10
  Jabroni, gorilla bouncer, adores wrestling
  11
  Kestrel, CTRL analyst angling for ﬁeld duty
  12
  Lobo, gang leader, custom wolfman sleeve
  13
  Myrmidon, cold merc in decked-out sec bot
  14
  Nestor, friendly bonobo black marketeer
  15
  Oni, bodyguard in heavily modiﬁed mech
  16
  Porter, old utility bot city worker, seen it all
  17
  Quiet, Lazarus Co manager, informant
  18
  Roark, Rez security chief, new sleeve daily
  19
  Sasha, helpful tech, indentured at Respawn
  20
  Vi, psychotropics dealer to AI, juvie sleeve
  YOU CAN GET ANYTHING IN ALPHA CENTAURI —
  even a new body. But with freedom from death and
  plug-and-play memories, strange new risks arise.
  As a CTRL agent, that’s where you come in.
  You’ll get a new body if you die—maybe even an
  extra “alt” sleeve to boost your eﬃciency—but
  you’d better save up if you don’t want whatever (or
  whoever) they’ve got lying around.
  ►Locations
  1
  Asteroid rich with rare cartridge-material
  2
  Bio Waste Disposal, full of dead sleeves
  3
  Cartridge factory, crawling with sec bots
  4
  Church of the Hive Mind satellite chapel
  5
  Corporate oﬃces, visible in low orbit
  6
  The Cylinder, “posthuman” space habitat
  7
  Hachi, water-ﬁlled octopus research ship
  8
  Junkyard, cheap cyber-parts clearinghouse
  9
  Miyamoto Garden, cultivated to look unreal
  10
  Murderdome, hosts ﬁghts to sleeve-death
  11
  Nest, a private colony of uplifted corvids
  12
  New Bengaluru, shining hub of Proxima B
  13
  Plant 904, astringent odor of sleeve vats
  14
  RezHab, a glittering, domed arcology
  15
  Sanctuary, tenement for simian laborers
  16
  Spaceport bar where the Bratva hang out
  17
  Stellar Wind Turbines shielding Proxima B
  18
  Tokyo 3.0, city of 6 million, in stellar orbit
  19
  Virtopia, no-extradition virtual sovereignty
  20
  West Shuttleport, very public meeting area
  
SOURCE: textdata/thevault/2400 System/2400 ALT [v1.3]/2400 ALT v1.3 singles.pdf