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  PRODUCT NO. FO323 
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  ABANDONED ARTS©
   PRESENTS: 
   
  TEN NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  DEADLY OPPORTUNIST  [COMBAT] 
  You are skilled at punishing opponents who let their guard down. 
  PREREQUISITES: Dex 15, Combat Reflexes 
  BENEFIT: Whenever you successfully strike an opponent with an attack of opportunity, 
  you may forfeit some number of your remaining attacks of opportunity for the round 
  in order to gain a bonus on your damage roll equal to twice the number of attacks that 
  you forfeit. 
     If your attack of opportunity is performed with a light weapon, or with any weapon 
  compatible with the Weapon Finesse feat, you gain a bonus equal to three times the 
  number of attacks of opportunity forfeit instead. 
   
  DEFENSIVE AID  [COMBAT] 
  You can aid in the defense of your allies while bolstering your own. 
  PREREQUISITES: base attack bonus +1 
  BENEFIT: Whenever you successfully use the aid another action to assist an ally in 
  combat, you gain a +2 dodge bonus to your Armor Class until the start of your next turn. 
   
  DEFENSIVE BATTLER  [COMBAT] 
  You are very difficult to outmaneuver in combat. 
  PREREQUISITES: Int 13, Defensive Combat Training, base attack bonus +1 
  BENEFIT: The DC to grant an aid another bonus to Armor Class against attacks that you 
  make or on attack rolls made against you is increased by a number equal to your base 
  attack bonus. 
  NORMAL: The DC to grant an aid another bonus against any given character is 10. 
   
  FALSE STRIKE  [COMBAT] 
  You can turn an unfortunate mistake into a timely opportunity. 
  PREREQUISITES: Int 13, Combat Expertise 
  BENEFIT: You can attempt a false strike attack as a full-round action. If you do, make a 
  melee attack against any creature within reach. If your attack hits, you deal damage to 
  your opponent normally. If your attack misses your opponent, you may retroactively 
  treat the attack as an aid another action benefitting one ally within reach as though 
  you had used the aid another action to aid that creature’s attack rolls or Armor Class 
  against the original target of your attack. 
   
  IMPROVED TAKEDOWN  [COMBAT] 
  Your charging takedowns put opponents at your mercy. 
  PREREQUISITES: Str 15, Greater Grapple, Greater Trip, Improved Trip, Improved 
  Grapple, Takedown, base attack bonus +10 
  BENEFIT: Whenever you successfully use your Takedown feat to grapple an opponent at 
  the end of a charge, you may choose to pin that opponent automatically. 
  OPPORTUNE AID  [COMBAT] 
  You can turn a simple assist into a deadly set-up. 
  PREREQUISITES: Combat Reflexes 
  BENEFIT: Whenever you successfully use the aid another action to aid an ally in combat, 
  you gain a +2 bonus on attack and damage rolls with attacks of opportunity until the 
  start of your next turn. 
   
  SHIELD MOUNT  [COMBAT] 
  You can use your shield to defend your mount in battle. 
  PREREQUISITES: Mounted Combat 
  BENEFIT: As a swift action, you can protect a mount that you ride, sharing with your 
  mount the shield bonus to Armor Class granted by a shield that you wield for 1 round. 
  As long as your mount benefits from this shield bonus to Armor Class, any armor check 
  penalty incurred by the shield is doubled as it applies to Ride skill checks that you make. 
   
  STRATEGIC DEFENSES  [COMBAT] 
  You can coordinate a brilliant defense, allowing your allies to conduct the offensive. 
  PREREQUISITES: Int 13, Combat Expertise 
  BENEFIT: As a full-round action, you can assist in the defense of nearby allies whose 
  attentions are focused on another task. Allies holding readied actions within 30 ft. of 
  you gain a +2 dodge bonus to Armor Class until the start of your next turn. Allies must 
  be able to see and hear you to gain the benefits of your efforts, and the benefits of this 
  feat function only as long as you are conscious and able to direct your allies’ defenses. 
   
  TAKEDOWN  [COMBAT] 
  With a running tackle, you can wrestle your opponent to the ground. 
  PREREQUISITES: Str 13, Improved Grapple, Improved Trip, base attack bonus +6 
  BENEFIT: Whenever you successfully charge an opponent and trip (or otherwise knock 
  prone) that opponent with the attack performed at the end of your charge, you may 
  immediately attempt to grapple that opponent as a free action. 
  NORMAL: Attempting to grapple a creature is a standard action. 
   
  TIRELESS TENACITY 
  When exhaustion would drop a less resolute warrior, you find the strength to fight on. 
  PREREQUISITES: Endurance 
  BENEFIT: Once per minute as a free action, you may ignore the effects of the fatigued 
  condition (or reduce the exhausted condition to mere state of fatigue) for 1 round. If 
  you do, you immediately take 1d6 points of nonlethal damage. 
  SPECIAL: If you are immune to nonlethal damage, or if you possess damage reduction 
  which applies against nonlethal damage, you receive lethal damage whenever you gain 
  the benefits of this feat. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Battle © 2012, Daron Woodson; Author: Daron Woodson, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
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