TEXT: BAN1: BANDIT ENCOUNTER VARIATIONS
  Group Background/Description
  entire group is addicted to opium-like drug (all proceeds go to feeding addiction) 
  entire group is bathed in some sort of sweet smoky smell (-1 penalty on attempts to surprise)
  entire group is drenched in overwhelming stench of body odor (-2 penalty on attempts to surprise)
  entire group is illiterate—possess several treasure maps but unable to read them
  entire group is tattooed and branded (higher level NPCs bear more elaborate tattoos in greater number)
  entire group is under inﬂuence of PCP-like hallucinogen (+1 damage due to STR, speak in gibberish)
  entire group is under the spell of a magic-user (to whom all proceeds are given)
  entire group is well-mannered and well-spoken (particularly for bandits) 
  entire group paints their faces to resemble human skulls (-1 to morale of PCs’ henchmen)
  everything done by the group is in the name of their deity (invoke his/her name during attacks)
  group composed of cult members (proceeds fund miscellaneous cult activities)
  group composed entirely of females
  group composed entirely of military deserters
  group composed of extended family [roll 1d2: 1=patriarchy; 2=matriarchy]
  group composed of low-level novice thieves gaining experience at guild’s direction
  group composed of lycanthropes (only able to turn during full moon)
  group composed of migratory bandits from distant/exotic locale
  group composed of older thieves of relatively low level (especially for their age)
  group composed of unrelated males and females that think of themselves as a “family”
  group is in territorial dispute with another group of bandits (50% chance other group attacks soon after)
  group is working for corrupt local lord
  group robs from the rich and gives to the poor
  group was recently robbed by stronger group of bandits (possess no treasure, no magic items/weapons)
  group's number includes former female captive that has since become empathetic to her captors 
  group's number includes relative of one of the PCs that was long thought missing
  in-ﬁghting between two strong-willed individuals threatens to divide the group
  member of group was polymorphed (humanoid appearance, treated as lesser member of group)
  members of group are actually freedom ﬁghters raising funds to build an army
  members of group are bounty hunters that rob only out of opportunity
  members of group are sadistic, take prisoners and subject them to elongated torture before killing them
   Roll    
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  29
  30
  BAN2: LAIR
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  abandoned/ruined temple
  camouﬂaged/hidden keep/fortress
  rocky cave/cavern complex
  inconsequential building in established settlement
  lost/forgotten settlement
  nomadic camp (tents)
  re-purposed crypt/tomb
  ruins of keep/fortress
  underground cave/cavern complex
  underground dungeon complex
  10s Digit: Size
   1-10 small
   11-20  medium
   21-30  large
  1s Digit: Type
  BAN2: ARMS, SHIELD, ARMOR, AND MOUNT
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  short bow/no shield
  light crossbow/no shield
  pole arm*/no shield
  spear/no shield
  sword/no shield
  sword/shield
  sword, darts/shield
  sword, dagger/shield
  sword, poisoned darts/shield
  sword, poisoned dagger/shield
  * bandits carrying pole arms will not be mounted
  10s Digit: Armor/Mount
   1-10 leather/no mount
   11-20  leather/light horse
   21-30  chain/medium horse
  1s Digit: Arms/Shield
  “d30 Bandit Encounters”: © 2014, New Big Dragon Games Unlimited
  d30 Bandit Encounters
  
SOURCE: textdata/thevault/Old School Revival (OSR(ic))/[OSR Generic]/Old School Adventures D30 Accessories (OSR)/d30 Encounters; Generators/d30 Bandit Encounters (OSR).pdf