TEXT: Everyman Minis
  Eidolon Knight
  
  02
  Everyman Minis
  Eidolon Knight
  Author: Alexander Augunas
  Cover Artist: Jacob Blackmon
  Development: Alexander Augunas
  Designation of ProDuct iDentity
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  Declaration of oPen game content
  All content not designated as Product Identity is declared Open Game Content as de-
  scribed in Section 1(d) of the Open Game License Version 1.0a.
  Compatibility with the Pathfinder rolePlaying game requires the Pathfinder rolePlaying game 
  from Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on 
  the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does 
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  Everyman Minis: Eidolon Knight © 2018 by Everyman Gaming, LLC.
  about everyman gaming, llc
  Everyman Gaming began as the blog of Alexander Augunas in January 2014, where 
  he wrote about Pathfinder Roleplaying Game tips, tricks, and techniques for both 
  players and GMs. In May of 2014, Alex began talks with the Know Direction Network 
  about bringing his blog to their site under the name Guidance. At the same time, Alex 
  transformed Everyman Gaming into the company it is today so he could begin self-
  publishing his works. In 2016, he teamed up with Rogue Genius Games to release 
  Ultimate Occult and has remained with them since.
  Want to check out a full listing of Everyman Gaming LLC products and stay up-to-date with 
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  03
  Welcome to Everyman Minis!
  From the company that brought you jewels such as Ultimate 
  Charisma, miCrosized adventUres, and the everyman UnChained 
  series, everyman minis is a serious attempt to answer the eternal 
  question that every publisher has—can we do more for you, 
  the customers of Everyman Gaming LLC? Can we provide 
  more for you? Can we create small snippets of interesting 
  ideas on a weekly basis that will genuinely help to improve 
  your game? We sincerely believe that the answer to all these 
  questions is, “Yes,” and so everyman minis was born!
  everyman minis combines top Pathfinder rolePlaying game 
  talent with the creative minds who have been producing the 
  Everyman Gaming content that you know and love from the 
  very beginning. They focus on a single theme—an idea that 
  takes a variety of forms. Some everyman minis are designed to 
  offer small snippets of support to existing Everyman Gaming 
  products, while others contain ideas that while cool, are often 
  too specialized for other Everyman Gaming products. Some 
  are simply vetting grounds for new ideas, while others are 
  tried and true. Regardless of the theme or idea, all everyman 
  minis are intended to add something cool or weird to the 
  Pathfinder rolePlaying game. We believe that every Everyman 
  Gaming product is something special and wonderful, no 
  matter how small, and hopefully after reading this installment 
  of everyman minis you’ll feel the same!
  ~ Alexander Augunas
  On the Morality of Riding Eidolons
  Designing a summoner who can effectively fight by riding his 
  eidolon into battle has been something that I’ve personally 
  wanted in the Pathfinder rolePlaying game for a long time, especially 
  a summoner who rides a goodly eidolon to combat the forces of 
  evil. This wasn’t possible using the unchained summoner class 
  until Pathfinder rolePlaying game: Ultimate Wilderness was released, 
  however, because the mount evolution presented in Pathfinder 
  rolePlaying game: Pathfinder UnChained doesn’t allow any good-
  aligned subtypes to take the evolution. From this, a large number 
  of players seem to accept the notion that good eidolons wouldn’t 
  demean themselves to serve as mounts, or that the act of using 
  an eidolon as a mount was somehow evil or degrading to the 
  eidolon. Here are a few counters to this idea:
   » Being a Mount is Degrading: While serving a “lesser” 
  creature as a mount might seem degrading, it’s also practical 
  from a tactical perspective. Since humility is a virtue, it stands 
  to reason that good eidolons would be more likely than evil 
  ones to set aside their hubris and serve another as a mount.
   » Mounts are Servants: While it’s true that real-world 
  humans often mount things we’ve domesticated, this is a 
  fantasy game where people riding dragons is considered 
  cool and awesome. If a dragon is willing to let you ride it, 
  then an outsider should be willing (and enabled) to allow 
  you to do the same.
  
  04
  New Archetype
  The following archetype is available to all unchained summoners.
  Eidolon Knight (Unchained Summoner 
  Archetype)
  Where most summoners fancy themselves as spellcasters 
  who stay as far away from the dangers of combat as possible, 
  others are drawn to the fray, eager to prove their worth to 
  their eidolon. These self-styled eidolon knights forgo much of 
  the versatility favored by other summoners, instead perfecting 
  martial techniques that enable them to stand shoulder to 
  shoulder with their eidolon against extraplanar threats.
  Weapon and Armor Proficiency: An eidolon knight is 
  proficient with all simple and martial weapons, and with light 
  armor and shields (except tower shields).
  This ability alters the summoner’s weapon and armor 
  proficiencies.
  Diminished Spell Knowledge: An eidolon known knows 
  one fewer spell of each spell level he can cast than normal.
  Eidolon Mount: At 1st level, an eidolon knight must choose 
  an eidolon subtype that can choose the quadruped or serpentine 
  base form. He gains Eidolon MountUW as a bonus feat.
  This ability replaces summon monster I.
  Mounted Combat (Ex): At 2nd level, an eidolon knight 
  gains Mounted Combat as a bonus feat.
  This ability replaces bonded senses.
  Bonded Tactics (Ex): Starting at 3rd level, the eidolon 
  of an eidolon knight can spend 1 evolution point from 
  its evolution pool to choose one of the eidolon knight’s 
  teamwork feats. The eidolon gains the chosen feat as a 
  bonus feat, ignoring its prerequisites. The eidolon can spend 
  evolution points in this manner multiple times. Teamwork 
  feats gained in this manner count as evolutions for all 
  effects, and if an eidolon gains temporary evolutions (such 
  as through evolution surgeAPG), it can choose to gain one of 
  the eidolon’s teamwork feats as described above instead of 
  gaining an evolution. Likewise, any circumstance during 
  which an eidolon could change its evolutions (such as when 
  the eidolon knight gains a level or when the eidolon knight’s 
  eidolon is targeted by transmogifyAPG) allows you to change 
  your teamwork feats for different evolutions (including 
  different teamwork feats via this ability, if desired).
  Teamwork Feat: At 3rd level and every 4 levels 
  thereafter, the eidolon knight gains a bonus teamwork feat 
  in addition to those gained from normal advancement. The 
  eidolon knight must meet the prerequisites of the selected 
  bonus teamwork feat.
  This ability replaces summon monster II, summon monster 
  IV, summon monster VI, summon monster VII, and gate.
  Improved Bonded Tactics (Ex): At 5th level, 
  the eidolon knight and his eidolon gain Improved Spell 
  SharingACG as a bonus feat. If either character already has 
  this feat, that character gains a different teamwork feat 
  of their choice as a bonus feat instead. If the eidolon has 
  Improved Spell Sharing by virtue of bonded tactics, that 
  teamwork feat is immediately changed for a different 
  evolution or teamwork feat. 
  . At 9th level, whenever the eidolon knight uses Improved 
  Sharing to split a spell’s duration between his eidolon and 
  himself, he gains a +2 bonus to the spell’s caster level, but 
  only for the purpose of determining the spell’s duration. This 
  bonus increases to +4 at 13th level and +6 at 19th level. 
  This doesn’t stack with other effects that improve a spell’s 
  duration, such as the Extend Spell feat or other effects that 
  boost a spell’s caster level.
  This ability replaces summon monster III, summon monster 
  V, summon monster VII, and summon monster IX.
  New Evolutions
  The following evolutions are available to all eidolons of 
  unchained summoners, although many are especially 
  appropriate for the eidolon of an eidolon knight.
  1-Point Evolutions
  The following evolutions cost 1 point from the eidolon’s 
  evolution pool.
  Eidolon Saddle (Ex): The eidolon manifests with a 
  magical saddle that can be configured to the rider’s request. 
  Switching between these configurations takes 1 minute that 
  requires concentration from both the eidolon and its master. 
  The configurations are as follows.
   » Gear: The eidolon’s saddle sprouts magical bags that can 
  carry as much gear as the eidolon can carry. Any gear 
  carried by the eidolon when it leaves this configuration or 
  returns to its home plane is deposited in its space.
   » Riding: The eidolon’s saddle magically adheres to its rider, 
  granting the rider a +2 circumstance bonus on Ride checks 
  related to staying in the saddle. If the rider is knocked 
  unconscious while in the eidolon’s saddle, the rider has a 
  100% chance to stay in the saddle.
  An eidolon must have the mount evolution (or its summoner 
  must have the Eidolon Mount feat) to learn this evolution.
  Eidolon Storage (Su): The eidolon possesses an 
  extradimensional space within which it can store excess 
  gear or items, functioning as a portable hole that is accessible 
  only through the eidolon. Some eidolons project the hole 
  onto a nearby surface, while others act as both gate and 
  key, and require the summoner to step into the eidolon 
  itself like a doorway. This storage area is 1 square foot in 
  size per level of the eidolon’s summoner and can hold up to 
  5 pounds per summoner level. An eidolon can produce an 
  item from this space as a move action, as if it were drawing 
  an easily accessible item from a backpack, while allowing 
  other creatures entry for 1 round is a standard action that 
  requires concentration.
  A character must be adjacent to the eidolon to access its 
  storage space. If the eidolon dies or is sent back to its home 
  plane, its storage space cannot be accessed. 
  
  05
  2-Point Evolutions
  The following evolutions cost 2 points from the eidolon’s 
  evolution pool.
  Bonded Initiative (Su): Whenever the eidolon’s 
  summoner is mounted on them and he rolls an initiative 
  check, the eidolon also roll an initiative check. Whichever 
  result is higher (the eidolon’s or the eidolon’s summoner) is 
  the result that both characters use as their initiative.
  An eidolon must have the mount evolution (or its summoner 
  must have the Eidolon Mount feat) to learn this evolution.
  Fast Retrieval (Ex): The eidolon can retrieve an item from 
  its storage space as a swift action, or as an immediate action.
  An eidolon must have the eidolon storage evolution to learn 
  this evolution.
  Speed Boost (Ex): The eidolon becomes more agile, 
  allowing it to move faster. The eidolon’s base speed increases 
  by 10 feet. This evolution can be selected more than once.
  3-Point Evolutions
  The following evolutions cost 3 points from the eidolon’s 
  evolution pool.
  Bonded Charge (Ex): Whenever the eidolon’s summoner 
  is mounted on the eidolon and the eidolon charges, both the 
  eidolon and their summoner gain a +4 bonus to melee attack 
  rolls from the charge instead of the normal +2. In addition, 
  neither the eidolon nor its summoner takes the usual penalty 
  to AC after making a charge.
  An eidolon must have the mount evolution (or its summoner 
  must have the Eidolon Mount feat) to learn this evolution, and 
  the eidolon’s summoner must be at least 3rd level.
  Expansive Storage (Su): Increase the dimensions of the 
  eidolon’s extradimensional storage space to 5 feet per level of 
  the eidolon’s summoner. This allows the space to hold up to 
  20 pounds per summoner level.
  An eidolon must have the eidolon storage evolution to learn 
  this evolution.
  Maker’s Jaunt (Sp): Whenever the eidolon’s summoner is 
  mounted on the eidolon and the eidolon charges, the eidolon’s 
  summoner can use his maker’s call ability to teleport himself 
  and his eidolon as if using dimension door, using the summoner’s 
  caster level. Additional creatures riding the eidolon are also 
  teleported, up to the limit described by dimension door. If the 
  eidolon is carrying a medium load when the summoner uses 
  this ability, it is fatigued. If the eidolon is carrying a heavy load 
  when the summoner uses this ability, it is exhausted instead. 
  These conditions last until the eidolon rests or returns to its 
  home plane for at least 8 hours.
  4-Point Evolutions
  The following evolutions cost 4 points from the eidolon’s 
  evolution pool.
  Greater Bonded Charge (Ex): Whenever the eidolon’s 
  summoner is mounted on the eidolon and the eidolon charges, 
  the eidolon’s summoner doubles the critical threat range of all 
  weapons wielded during the charge. This increase does not 
  stack with other effects that increase the threat range of the 
  weapon. In addition, the eidolon can make a free bull rush, 
  disarm, sunder, or trip combat maneuver if its summoner’s 
  charge attack is successful. This free combat maneuver does 
  not provoke an attack of opportunity.
  New Feats
  The following feats are available to all characters who meet 
  their prerequisites.
  Ride-By Spellcasting (Combat)
  Your skill at riding allows you or your mount to use magic 
  while engaged in mounted combat.
  Prerequisites: Combat Casting or Mounted Combat.
  Benefit: When you are mounted and use the charge 
  action, you may move and cast a spell or use a spell-like or 
  supernatural ability, then move again (continuing the straight 
  line of the charge). Your total movement for the round can’t 
  exceed double your mounted speed, and the action you use 
  (cast a spell or use a spell-like or a supernatural ability) cannot 
  require more than 1 standard action. If your mount is capable 
  of casting a spell or using a spell-like or supernatural ability 
  and it could normally attack during the charge, it can also 
  swap its attack at the end of the charge to cast a spell or use a 
  spell-like or supernatural ability.
  Summon Mount
  You are able to summon steeds for your companions.
  Prerequisites: Summon monster I class feature.
  Benefit: You can use your summon monster class feature 
  to summon a mount, functioning as mount except you can 
  summon a total number of mounts with a single use of your 
  summon monster class feature equal to the highest summon 
  monster spell level you can cast with the summon monster class 
  feature (1 mount for summon monster I, 2 mounts for summon 
  monster II, and so on). Use your summoner level as the spell’s 
  caster level for all effects. Mounts summoned using this ability 
  uses the duration of the mount spell rather than the summon 
  monster class feature.
  Summon Steeds
  You are able to summon steeds for your companions.
  Prerequisites: Summon monster III class feature.
  Benefit: You can use your summon monster class feature 
  to summon an eidolon steed, functioning as phantom steed 
  except you can summon a total number of steeds with a single 
  use of your summon monster class feature equal to the highest 
  summon monster spell level you can cast with the summon 
  monster class feature – 2 (1 mount for summon monster III, 2 
  mounts for summon monster IV, and so on). Use your summoner 
  level as the spell’s caster level for all effects. Mounts summoned 
  using this ability uses the duration of the phantom steed spell 
  rather than the summon monster class feature.
  
  06
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  System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: 
  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax 
  and Dave Arneson.
  Advanced Player’s Guide, © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
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  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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  MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Wilderness, © 2017, Paizo Inc.; 
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  The Book of Experimental Might, © 2008, Monte J. Cook; All rights reserved.
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  original content from TSR.
  Animal Lord, Cat Lord from the Tome of Horrors Complete, © 2011, 
  
  Looking for good help?
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  with Everyman Unchained: Eidolons! 
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  Why not summon it?
  07
  Necromancer Games, Inc., published and distributed by Frog God Games; 
  Author: Scott Greene, based on original material by Gary Gygax.
  Atomie from the Tome of Horrors Complete, © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: Scott 
  Greene, based on original material by Gary Gygax.
  Axe Beak from the Tome of Horrors Complete, © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: Scott 
  Greene, based on original material by Gary Gygax.
  Dragon, Faerie from the Tome of Horrors Complete, © 2011, 
  Necromancer Games, Inc., published and distributed by Frog God Games; 
  Author: Scott Greene, based on original material by Brian Jaeger and Gary Gygax.
  Genie, Marid from the Tome of Horrors Complete, © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: Scott 
  Greene, based on original material by Gary Gygax.
  Hippocampus from the Tome of Horrors Complete, © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Authors: Scott 
  Greene and Erica Balsley, based on original material by Gary Gygax.
  Kelpie from the Tome of Horrors Complete, © 2011, Necromancer Games, 
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based 
  on original material by Lawrence Schick.
  Korred from the Tome of Horrors Complete, © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: Scott 
  Greene, based on original material by Gary Gygax.
  Leprechaun from the Tome of Horrors Complete, © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: Scott 
  Greene, based on original material by Gary Gygax.
  Mite from the Tome of Horrors Complete, © 2011, Necromancer Games, 
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based 
  on original material by Ian Livingstone and Mark Barnes.
  Nereid from the Tome of Horrors Complete, © 2011, Necromancer Games, 
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based 
  on original material by Gary Gygax.
  Slime Mold from the Tome of Horrors Complete, © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: Scott Greene.
  
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