TEXT: CLERIC SUBCLASS: LUCK DOMAIN 
  ------
  The gods of luck and fortune have many followers, as so 
  many mortals seek good luck and easy fortune. These 
  deities -
  including Tymora, Tyche, Hermod, Vergadain, 
  Ralishaz, Olladra, and Bes -
  rarely take sides, weighing 
  weal and woe (mostly) fairly for alt Some are benevolent, 
  especially favoring those who leave tokens of chance at 
  their shrines. Clerics of luck often make decisions based 
  on a coin flip or dice rolL leaving tough choices to their 
  deity, and preaching that life is always unpredictable. 
  LUCK DOMAIN SPELLS 
  Cleric Level 
  Spells 
  1 st 
  bane, bless 
  3rd 
  augury, mirror image 
  5th 
  bestow curse, haste 
  7th 
  jinx (new), twist fate (new) 
  9th 
  blessing of luck (new), circle of power 
  PROPHET OF CHANCE 
  When you choose this domain at 1st leveL you gain 
  proficiency with two gaming set of your choice, and you 
  have advantage on ability checks made to play gaming 
  sets that involve chance. 
  You also learn the guidance cantrip, which doesn't 
  count against the number of cleric cantrips you know. 
  FORTUNE'S BLESSING 
  Also at 1st leveL whenever a creature that you can see 
  within 60 feet of you rolls a 1 or 20 on the d20 for an 
  attack rolL ability check, or saving throw, you can use 
  your reaction to invoke your god's power. You can use 
  this feature a number of times equal to your Wisdom 
  modifier (a minimum of once} You regain all expended 
  uses when you finish a long rest. 
  Each time you use this feature, you choose one of the 
  following effects. 
  Blessing. Either you or the creature (your choice) has 
  advantage on one attack rolL ability check, or saving 
  throw of its choice that it makes before the end of its 
  next turn. It chooses to use the blessing before it makes 
  a rolL not after. Once used, the blessing vanishes. 
  Fortune. Either you or the creature regains hit points 
  equal to 2 + half your cleric level (your choice} 
  Fumble. The creature must succeed on a Dexterity 
  saving throw against your cleric spell save DC, or else it 
  is knocked prone, drops what it is holding, and is unable 
  to take reactions until the start of its next turn. 
  CHANNEL DIVINITY: BLIND LUCK 
  Starting at 2nd-leveL you can use your Channel Divinity 
  to pray for a blessing of miraculous luck. 
  As a bonus action, you present your holy symbol and 
  pray. Until the end of your next turn, when you make an 
  attack, you can briefly close your eyes and choose to use 
  the blessing. You have advantage on the attack roll and 
  ignore disadvantage for being unable to see the target. 
  ART CREDIT "Rolling Dice" by I n Llanas 
  BY BENEVOLENT EVIL (@Evi'Benevolent) 
  , 
  If you hit with the attack, the blessing is used up, and if 
  the attack deals any damage, you increase the damage 
  dealt to one target by 2d6 + your cleric levet 
  SENSE MISFORTUNE 
  At 6th leveL you learn how to recognize the sensation of 
  approaching bad fortune. You have advantage on saving 
  throws against traps and on initiative rolls, and you can't 
  be surprised In addition, when you are critically hit by 
  an attack, you reduce the damage you take from the 
  attack by an amount equal to your cleric levet 
  DIVINE STRIKE 
  At 8th leveL you gain the ability to infuse your weapon 
  strikes with divine energy. Once on each of your turns 
  when you hit a creature with a weapon attack, you can 
  cause the attack to deal an extra 1d8 damage of the 
  same type dealt by the weapon to the target. When you 
  reach 14th leveL the extra damage increases to 2d8. 
  INTHE ZONE 
  At 17th leveL you are able to control your lucky streaks 
  with perfect precision. At the start of any of your turns, 
  you can choose to enter into a lucky trance. Until the 
  start of your next turn, you have advantage and ignore 
  disadvantage on all attacks, ability checks, and saving 
  throws, and creatures have disadvantage on saving 
  throws against cleric spells you cast. 
  Once you use this feature, you cannot use it again 
  until you finish a short or long rest. 
  ( vl.0) FROM LEGENDS OF PRESTIGE 
  AND PROWESS 
  D&D UNLEASHED 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/D&D Unleashed/Previews from Legends of Prestige and Prowess/D&D Unleashed - The Luck Domain Cleric (1p0).pdf