TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why do you need an Altrusian Moth? 
   
  What do you need to learn from the Library of Skulls? 
   
  What reason do you have to hate or love the 
  Underdark? 
   
  What experience do you have finding ancient artifacts? 
   
  What have you heard about the Sleestak Caverns? 
   
  Do you believe in the legend of the Lizard Gods? 
  IMPRESSIONS 
   
  The strange hissing of the Sleestak 
   
  Savage odor of reptiles 
   
  The heat of the far below… 
   
  The endless dark… 
   
  Crystals of all hues glisten from the cavern walls 
   
  A rickety rope bridge linking the path over a vast 
  cavern ravine; rushing water below… 
   
  Water bubbling from a nearby underground spring 
   
  The echo of your footsteps… 
   
  The intense colors of the glowing fungi 
   
   
   
  BEWARE OF SLEESTAK! V1.0C 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOALS 
   Establish details, describe 
   Use what they give you 
   Ask questions 
   Leave blanks 
   Look for interesting facts 
   Help the players understand the moves 
   Give each character a chance to shine 
   Introduce NPC’s 
   Fill out your worksheet 
  DUNGEON MOVES 
   Change the environment 
   Point to a looming threat 
   Introduce a new faction or type of 
  creature 
   Use a threat from an existing faction or 
  type of creature 
   Make them backtrack 
   Present riches at a price 
   Present a challenge to one of the 
  characters 
   
   
   
   
   
   
  CUSTOM MOVES 
  If you activate an Altrusian Pig Trap ROLL+DEX: 
  10+ You avoid the pit trap 
  7-9: You fall into the pit trap (1d4 damage) but there is a 
  valuable Altrusian Pig (1 hp) also in trap. Sleestak love 
  Altrusian Pigs and will parley for them. 
  Less than 6: You fall into the pit trap (1d4 damage) 
   
  PLACES 
  Library of the Skulls                                                                         
  The Library of Skulls is in fact, a library. The talking skulls 
  here are from hold the forgotten history of the ancestors 
  to the Sleestak. They are often used as databases revealing 
  information through voices and a smoke of Ignorance. 
  Once in this smoke, individuals become less intelligent. 
  The Skulls seem to be constantly updating and are 
  constantly absorbing and processing information from the 
  area, developing logical analysis of current events. The 
  Sleestak always go to the Skulls for advice and never 
  question them. Each Skull represents a different subject 
  (social studies, math, etc.). 
  THINGS 
  The Altrusian Moth    (200 Coins)                                                               
  A moth that only comes out at night and is necessary in 
  the Sleestak fertility process. They are Invaluable to 
  alchemists for many expensive potion formulas. 
  Pylons                                                                                             
  These are small truncated square pyramid-like buildings 
  that litter the landscape of Sleestak ruins. Pylons are often 
  golden, tall and narrow, spaced approximately every 
  quarter mile in a regular pattern. The surface of a Pylon is 
  polished to a mirror-like precision and extremely smooth 
  to the touch. Each Pylon has a different function and 
  abilities but some act as dimensional gates to other 
  realities. 
  
  MORE THINGS 
  Ioun Stones                                                                                   
  These crystalline stones always float in the air and must be 
  within 3 feet of their owner to be of any use. When a 
  character first acquires a stone, she must hold it and then 
  release it, whereupon it takes up a circling orbit 1d3 feet 
  from her head. Thereafter, a stone must be grasped or 
  netted to separate it from its owner. The owner may 
  voluntarily seize and stow a stone (to keep it safe while 
  she is sleeping, for example), but she loses the benefits of 
  the stone during that time. Ioun stones have 1 hit point, 
  and an Armor of 5. The powers of each stone vary 
  depending on its color and shape. 
   
  Example stones include:  
  Amber stone: adds 2 to armor class 
  Crimson spindle: grants user Infravision 
  Mirror pyramid: immune to petrification 
  Yellow sphere: sheds light (as per the rote)  
  Green star: immunity to poison 
  Green disc: you require no food, water or air 
  Red cube: immune to normal fire damage 
  Blue triangle: immune to charm and sleep spells 
  Dark blue rhomboid: you can never be surprised 
  Pale orange ellipsoid: feather fall (no damage from falling) 
  Monsters 
   Ochre Jelly or “Sleestak God” (Large, Solitary, 
  Amorphous) 
  Acidic Touch (d10 damage)                           19 HP, 1 Armor  
  Near 
  Special Qualities: Immune to electricity 
  Ochre Jelly is the archetypical ooze predator. Their acid is 
  specifically designed to dissolve flesh, not metal, a tidbit 
  that comes in handy when trying to prevent them from 
  devouring you. Every time they split, they divide their 
  health and reduce their damage die by one step. 
  Instinct: Dissolve tasty biological matter thrown in your 
  comfy pit lair 
   
  Sleestak (Group) 
  Crossbow or Nets (d10 damage) 1                  6 HP, 3 Armor 
  Close, Far 
   
        
  Special Qualities: Slow, Fear Fire  
  The Sleestak are a reptilian bipedal humanoid species. 
  They have a thin but wide-set mouths and large, round 
  black eyes that are averse to light. Covered mostly in green 
  scales, their bellies are yellow. Sleestak also have claws on 
  their feet and on their hands, with a horn protruding from 
  the top of their heads. They breathe with a pronounced 
  breath sound as if breathing through congestion. This is 
  probably due to their wide set mouth and flat nostrils. At 
  one time, in the distant past, the Sleestak were known as 
  Altrusians. They were a very peaceful and intelligent race. 
  They eventually grew into an advanced civilization, and 
  had seemingly mastered many secrets. They created cities 
  and temples. Unfortunately, the Altrusians lost control 
  over their emotions, and destroyed their civilization 
  becoming known as the Sleestak. The Sleestak now are a 
  degenerate race that has lost much of their knowledge 
  and culture. The Sleestak are accomplished in the arts of 
  building, foraging, and hunting, and make and use 
  crossbows and nets to hunt. The crossbows are no larger 
  than the size of a Sleestak forearm.  
  Instinct: Devour intruders!                          
   
  Sleestak Chieftain 
  Crystal Sword (d12 damage)                   12 HP, 3 Armor 
  Close 
   
        
  Special Qualities: Slow, Fear Fire                                                                  
  The Sleestak leader is larger and slightly more intelligent 
  than the average Sleestak. 
  Instinct: Capture intruders for sacrifice in the pit!   
   
  Slow 
   
  Seek to capture men for alien rituals. 
   
  Fearful of fire 
   
  (Inspired by the Land of the Lost television show 1974-1977) 
   
   
   
   
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  Attribution 4.0 International License. 
   
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  (http://catsoftindalos.blogspot.com/) 
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