TEXT: The College of Silence
  Written by David Flor
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  The College of Silence
  Not for resale. Permission granted to print or photocopy this document for personal use only.
  “To communicate through silence is a link between the thoughts 
  of man.”
  - Marcel Marceau
  The College of SilenCe
  The College of Silence is considered by some to be the “black 
  sheep” among bard colleges. Where most bards revel in their ability 
  to retell their stories to a captivated audience, or sing at the top of 
  their lungs, bards of the College of Silence have perfected the ability 
  to tell stories and express themselves while making no sound at all, 
  presenting their words through fluid hand movements and gestures 
  filled with arcane magic. 
  BonuS ProfiCienCieS
  When you join the College of Silence at 3rd level, you can use 
  your hands in lieu of a physical spellcasting focus for your bard 
  spells. You can cast any spell that has a verbal component silently 
  so long as both your hands are free and you are not restrained.
  You also gain proficiency in the Performance skill so long as the 
  performance involved does not require making any form of sound, 
  verbal or otherwise. You also must have both hands free and not be 
  restrained.
  When you use your Song of Rest ability, you can perform it 
  silently. Any friendly creatures must be able to see you to benefit 
  from the effect.
  CharadeS
  When you join the College of Silence, you also learn Charades, 
  a special somatic language that is completely silent and involves 
  only hand and body movements. This allows you to communicate 
  silently with anyone else that also knows the language, at the same 
  speed as regular conversation. In order to use this language, you 
  must have both hands free, cannot be restrained, and the target 
  with which you are attempting to communicate with must be able 
  to see you and understand the language.
  College of SilenCe feaTureS
  Bard Level
  Feature
  3rd
  Imposing Silence
  6th
  Charades Mastery, Mime
  14th
  Repeat Performance, Innate Silence
  imPoSing SilenCe
  At 3rd level, you learn the silence spell as a bard spell, which 
  does not count towards your spells known. Being in the silence 
  spell’s area of effect does not prevent you from casting spells that 
  may require verbal components (see Bonus Proficiencies above).
  When casting the silence spell, you can expend one of your 
  Bardic Inspirations to cast the spell in such a way that it does not 
  require your concentration to sustain. Once you cast the spell in 
  this manner, you must finish a short or long rest before you can 
  empower the spell using Bardic Inspiration again.
  CharadeS maSTery
  At 6th level you can use the Charades language in such a way 
  that you can be understood by any other creature that can see you 
  and shares at least one langugage in common with you.
  mime
  At 6th level, you learn special performances in which every 
  movement is infused with magic. Each performance requires an 
  action to begin, and you can sustain the effect through concentration 
  so long as you have both hands free and are not restrained.
  Once you use this ability, you cannot use it again until you finish 
  a short or long rest.
  Against the Wind: You mimic walking in place against a 
  strong wind. For the duration of the effect, you are immune 
  to the restrained condition and are resistant to force and 
  thunder damage. If anything attempts to knock you prone, you 
  can attempt a DC 10 Dexterity saving throw as a reaction and 
  add your Bardic Inspiration die to the result. On a successful 
  saving throw, you do not fall prone. The effect ends when you 
  move more than half your speed in a single round or if you 
  go prone.
  Wall of Force: You mimic being trapped behind an invisible 
  wall of force. Roll your Bardic Inspiration die and note the 
  result. For the duration of the effect, when any ranged attack 
  is made against you, roll your Bardic Inspiration die again; 
  if the die roll does not match your initial roll and the ranged 
  attack is not a critical hit, the attack misses completely. The 
  effect ends when any ranged attack succeeds.
  Rope Pull: You mimic pulling on an invisible rope. For the 
  duration of the effect, at the start of your turn, choose one 
  creature of your choice witin 60 feet. That creature must 
  succeed on a Strength saving throw against your spell save 
  DC or be pulled up to 20 feet towards you and be restrained 
  until the end of your next turn or until the effect ends. The 
  effect ends if you choose to not pull any target at the start of 
  your turn.
  rePeaT PerformanCe
  At 14th level, you can precisely mimic any spell you see. If you 
  see a spell cast that involves a somatic component, you can expend 
  one of your Bardic Inspirations to cast the same spell. You must 
  have a corresponding spell slot available, must have any material 
  components the spell may require, and must have seen the spell 
  being cast since your last long rest.
  Once you use this feature, you cannot use it again until you finish 
  a long rest.
  innaTe SilenCe
  At 14th level, you can expend one of your Bardic Inspirations 
  to use your Imposing Silence ability and cast the silence innately, 
  requring no spell slots or components, and in such a way that it 
  doesn’t require your concentration to sustain. Once you cast the 
  spell in this manner, you cannot use this ability again until you 
  finish a short or long rest.
  WriTing
  David Flor
  ediTing
  Jeremy Morgan
  Cover arT
  James Stowe 
  http://www.sidekickquests.com/
  SPeCial ThankS
  David Gibson
  “Omne ignotum pro magnifico”
  CrediTS
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/College of Silence.pdf