TEXT: Found on docks and ships, these small, pot-
  bellied monstrosities have bright green hair, 
  orange eyes, and a drunken stare. They are 
  only a foot tall and weigh ten lb, but they are 
  renowned for causing mischief far beyond 
  their tiny size. Their mouths are filled with 
  razor-sharp teeth.
  Drunken Tricksters. Rum gremlins make 
  their homes near the docks of seaside towns 
  and some are known to stow away on ships. 
  Each rum gremlin radiates a magic aura of 
  drunkenness affecting any creatures in the 
  area. Those affected find it difficult to stay 
  on their feet and may become sick from the 
  effect. 
  Rum gremlins often prey on sailors and 
  dockworkers, working in groups to swarm 
  affected victims who they drag into their 
  lairs below docks or in the holds of ships. 
  They also take great delight in the collateral 
  damage their magic can wreak, frequently 
  sparking accusations and quarrels in places 
  they inhabit before picking off isolated 
  victims.
  Befriending. The little Horrors Love 
  practical jokes and mischief, and will 
  sometimes take a fondness to particular 
  victims they find especially comedic. Any 
  degenerate hoping to befriend a rum 
  gremlin should likely begin by taking 
  whatever steps they can to keep the gremlin 
  entertained. Providing it with copious 
  amounts of alcohol may also draw it’s 
  favour; but be careful, while most gremlins 
  are partial to rum, each may have it’s own 
  particular taste in spirits, and will often 
  become upset if provided with anything else.
  Familiar: rum Gremlin
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Clockwork Dragon/04-Other Stuff/Booze-Goblin.pdf