TEXT: MODIFIERS
  routine +6
  very easy +4
  easy +2
  normal +0
  difficult -2
  very difficult -4
  extremely difficult -6
  STANDARD CHECKS
  Bash in doors: BOD+ST
   Climbing: AGI+ST
  Dancing: AGI+RF
   Decipher script: MIN+RE
  Disarm traps: AGI+DX
  Flirting: MIN+AU
  Jumping: AGI+RF
   Knowledge: MIN+RE 
  Lighting a fire: MIN+DX
  Open locks: AGI+DX
  Open secret doors: MIN+DX
  Perception: MIN+RE
   Pick pockets: AGI+DX
   Read tracks: MIN+RE
   Resist poison: BOD+TO
  Riding: BOD+RF
  Sneaking: AGI+RF
  NATURAL HEALING
  Injured characters regenerate 
  damage on a successful BOD+TO 
  check. The amount of damage 
  healed is equal to the roll result. 
  Every 4h of bed rest grant a +1 
  bonus to this check. 
  STANDARD ACTIONS
  Awake an unconscious character
   Bash door
  Cast a normal spell
  Cast a targeted spell
  Change active spell
  Concentrate on a spell
   Dodge 
  Draw/switch weapons 
   Melee Attack
  Open a lock
  Quaff a potion
  Ranged Attack
   Run (double move)
  Stand up and/or draw weapon
  Take some healing herbs
  FALLING DAMAGE
  Falling damage is equal to the 
  fallingdistance x 3 in meters (e.g. 
  12 points of damage for a 4m 
  fall). Defense applies as usual.
  FIRE & ACID
  Size of fire
  Damage/Rnd
  torch (like club)
  Attack result
  burning clothes
  d20
  campfire
  d20
  in a burning house
  2d20
  inferno
  5d20
  wet clothes
  -d20
  Amount of acid
  Damage/Rnd
  jet of acid
  Attack result
  bucket
  d20
  whole body
  2d20
  SCROLLS
  Spells can be activated (regardless of 
  level) directly from the scroll. In both 
  cases the spell disappears from the 
  parchment. 
  TAVERN & TEMPLE
  In the tavern
  Cost
  “Company”
  5SP
  Feast for one person
  2SP
  Mug of wine
  2CP
  Mug of beer
  1CP
  Regular meal
  3CP
  Room for a night
  5CP
  Stable space
  1CP
  In the temple
  Cost
  Bandages (heal 1 HP)*
  5SP
  Greater Healing (spell)
  100GP**
  Healing potion (d20 HP)
  10GP
  Healing spell (cost per 1 HP)
  1SP**
  Holy water*** (spell)
  5SP**
  Pendant with holy symbol
  1GP
  Resurrection (spell)
  500GP**
  *: Per day HP equal to BOD can be bandaged
  **: Donation necessary if PC is unknown/dis-
  liked
  ***: Damage for demons/undead (check value 
  d20)
  1 GOLD = 10 SILVER = 100 COPPER
  DS-GAMEMASTERSHIELD
  DS-GAMEMASTERSHIELD
  WWW.DUNGEONSLAYERS.COM
  © 2009 Christian Kennig
  © 2009 Christian Kennig
  
SOURCE: textdata/thevault/Dungeonslayers [multi]/Dungeonslayers Gamemaster Shield.pdf