TEXT: Dyshas 
  ������
  �
  ��
   
  Diff.Name  
   
  Requires  
   
  Isho 
  Range Form Col. 
  Notes  
   
  Shal  
  *  
  Faint 
   
   
  S40,T10  
   
   
  20  
  20  
  Bolt  
  Shal 
  *  
  Calm Animal 
  S25,T5  
   
   
  10  
  20  
  Bolt  
  Shal 
  ** 
  Blinding  
   
  S40,L30,De15 
   
  5 
   
  20  
  Bolt  
  Shal 
  ** 
  Scramble 
   
  S70,De20 
   
   
  50  
  10  
  Bolt  
  Shal 
  *** Body Freeze  
  S80,De50 
   
   
  10  
  10  
  Bolt  
  Shal 
  *** Brain Blast  
  S80,De50 
   
   
  20  
  10  
  Bolt  
  Shal 
  **** Craze 
   
   
  S80,De20,T20 
   
  20  
  10  
  Bolt  
  Shal 
  **** Drain 
   
   
  S90,T40,De20,Du15 40  
  20  
  Bolt  
  Shal 
   
   
  Ebba 
  *  
  Push 
   
   
  E15  
   
   
   
  3 
   
  10  
  Orb  
  Ebba 
  *  
  Ping 
   
   
  E35  
   
   
   
  3 
   
  10  
  Orb  
  Ebba 
  ** 
  Power Orb  
  E25  
   
   
   
  5 
   
  10  
  Orb  
  Ebba 
  ** 
  Tumble  
   
  E30,L15,T5  
   
  10  
  na  
  Orb  
  Ebba 
  ** 
  Levitate  
   
  E40,T15  
   
   
  20  
  na  
  Orb  
  Ebba 
  ** 
  Power Hold  
  E50,G15 
   
   
  20  
  10  
  Orb  
  Ebba 
  *** Bell  
   
   
  S50,E30De5  
   
  5 
   
  20  
  Orb  
  Ebba 
   
  *** Suspension Orb E60.G45,T10,Du5 
  25  
  5 
   
  Orb  
  Ebba 
  **** Spinner  
   
  E75,G45,T10,Du5 
  50  
  5 
   
  Orb  
  Ebba 
  **** Constrictor  
  E75,G60 
   
   
  75  
  10  
  Orb  
  Ebba 
   
   
  Du 
  *  
  Orb of Light  
  Du5  
   
   
   
  1 
   
  40  
  Orb  
  Du  
   
  *  
  Dysha Display 
  Du25,+other 30  
  5 
   
  20  
  Depends Du 
  ** 
  Flingers  
   
  Du15,E5 
   
   
  10  
  40  
  Orb  
  Du 
  ** 
  Quantum 
   
  Du35 
   
   
   
  15  
  20  
  Orb  
  Du 
  *** Blurring  
   
  Du40,T25,L15 
   
  30  
  na  
  Orb  
  Du 
  *** Cast Energy  
  Du50,De20  
   
  20  
  20  
  Orb  
  Du 
  **** Crater  
   
  Du75,De40  
   
  30  
  10  
  Orb  
  Du 
   
   
  Gobey 
  *  
  Shield  
   
  G25,L20,T5  
   
  5 
   
  na  
  Orb  
  Gobey 
  *  
  Support  
   
  G30,T15 
   
   
  10  
  10  
  Orb  
  Gobey 
  ** 
  Bubble  
   
  G60,E10,T5  
   
  20  
  10  
  Orb  
  Gobey 
  ** 
  Body Shield  
  G60,L30,T10 
   
  30  
  na  
  Body 
  Gobey 
  *** Wall 
   
   
  G70,E40,T5  
   
  60  
  10  
  Orb  
  Gobey 
  *** Shield Shatter 
  G70  
   
   
   
  20  
  20  
  Orb  
  Gobey 
  **** Cage 
   
   
  G60,De40,E30,T5 
  40  
  10  
  Orb  
  Gobey 
  **** Shield Implosion G60,E50,De10 
   
  50  
  10  
  Orb  
  Gobey 
   
   
   
   
   
   
   
  
  Desti 
  *  
  Lightning Blast De15 
   
   
   
  10  
  40  
  Bolt  
  Desti 
  *  
  Stiff  
   
   
  De35,S10 
   
   
  15  
  40  
  Bolt  
  Desti 
  ** 
  Frost Bolt 
   
  De50,Du20,G10  
  20  
  20  
  Bolt  
  Desti 
  ** 
  Ignite 
   
   
  De40 
   
   
   
  5 
   
  10  
  Bolt  
  Desti 
  *** Lightning Strike De70,E50,S20 
   
  40  
  20  
  Bolt  
  Desti 
  *** Electrify  
   
  De60,S30,E20 
   
  40  
  40  
  Bolt  
  Desti 
  **** Penetration Bolt De80,T50 
   
   
  50  
  10  
  Bolt  
  Desti 
   
   
  Launtra 
  *  
  Fire Touch  
  Du25,L25 
   
   
  5 
   
  na  
  Body 
  Launtra 
  *  
  Night Eyes  
  L40,T10  
   
   
  1 
   
  na  
  Body 
  Launtra 
  ** 
  Healer  
   
  L25,S15,De5,T5  
  10  
  na  
  Body 
  Launtra 
  ** 
  Faint Touch  
  S40,L20,T10  
   
  1 
   
  na  
  Body 
  Launtra 
  ** 
  Spider Grip  
  L60,E30,G15 
   
  10  
  na  
  Body 
  Launtra 
  *** Leave Emotion L50,E50,S30  
   
  10  
  na  
  Orb  
  Launtra  
   
   
  *** Enhance Senses L70,E50,T40 
   
  5 
   
  na  
  Body 
  Launtra 
  **** Spectral Stun 
  Du50,L40 
   
   
  5 
   
  10  
  Body 
  Launtra 
   
   
  Tra 
  *  
  Deflector 
   
  T20  
   
   
   
  1 
   
  na  
  Body 
  Tra 
  *  
  Naull Reading 
  T25  
   
   
   
  5 
   
  na  
  Body 
  Tra 
  ** 
  Inner Ear 
   
  T30,L20  
   
   
  10  
  na  
  Orb  
  Tra 
  ** 
  Inner Eye 
   
  T40,L30  
   
   
  20  
  na  
  Orb  
  Tra 
  *** Reflect  
   
  T50  
   
   
   
  1 
   
  na  
  Body 
  Tra 
  *** Absorb  
   
  T70,S30  
   
   
  5 
   
  na  
  Body 
  Tra 
  **** Create Warp  
  T80  
   
   
   
  100  
  5 
   
  Orb  
  Tra 
  �
  ����
  ��
  ** 
  Carry 
   
   
  G45,E30 
   
   
  25  
  20  
  Orb  
  Gobey
  ** 
  Force 
   
   
  G40,De30 
   
   
  20  
  20  
  Orb  
  Gobey 
  ** 
  Pull  
   
   
  G45,De40 
   
   
  40  
  20  
  Orb  
  Gobey 
  ** 
  Give Isho 
   
  T20  
   
   
   
  5 
   
  na  
  Body 
  Tra 
  ** 
  Capture Copra 
  T30  
   
   
   
  20  
  5 
   
  Orb  
  Tra 
  *** Summon 
   
  S70,E40  
   
   
  40  
  na  
  Body 
  Shal 
  *** Seek 
   
   
  T40,S20  
   
   
  20  
  na  
  Orb  
  Tra 
  *** Rummage 
   
  S60,T20,E5  
   
  60  
  na  
  Bolt  
  Shal 
  **** Sway 
   
   
  S80,E50  
   
   
  60  
  na  
  Bolt  
  Shal 
  **** Tunnel  
   
  G70,De50 
   
   
  60  
  20  
  Orb  
  Gobey 
  **** Wipe 
   
   
  G80,E40,T40 
   
  80  
  10  
  Orb  
  Gobey 
  **** Wrap 
   
   
  T90,Du70,S40 
   
  100  
  na  
  Orb  
  Tra 
   
   
  �
  ��
  
  �
  ��
  � “
  
  
  ��
  
  ��
  �
  � ”
  
   
  ** 
  Confuse  
   
  S40,E20  
   
   
  10  
  10  
  Bolt  
  Shal 
  ** 
  Steal Sight  
  Du50,S20 
   
   
  30  
  5 
   
  Orb  
  Du 
  ** 
  Steal Isho 
   
  T40,E30  
   
   
  10  
  5 
   
  Orb  
  Tra 
  *** Steal Colour  
  T50,E40  
   
   
  40  
  na  
  Body 
  Tra 
  *** Weaken  
   
  S50,L30  
   
   
  30  
  20  
  Bolt  
  Shal 
   
  *** Isho Disease  
  S60,L40,De20 
   
  50  
  5 
   
  Bolt  
  Shal 
  **** Isho Poison  
  S80,L60,De30 
   
  70  
  5 
   
  Bolt  
  Shal 
   
  
   
  �
  �
  ���
  ���
  ��
  ���
   
  ** 
  Capture Copra 
  T30  
   
   
   
  20  
  5 
   
  Orb  
  Tra 
  ** 
  Stinger  
   
  S30  
   
   
   
  30  
  40  
  Bolt  
  Shal 
  *** Summon 
   
  S70,E40  
   
   
  40  
  na  
  Body 
  Shal 
  *** Seek 
   
   
  T40,S20  
   
   
  20  
  na  
  Orb  
  Tra 
  *** Isho Disease  
  S60,L40,De20 
   
  50  
  5 
   
  Bolt  
  Shal 
  *** Rummage 
   
  S60,T20,E5  
   
  60  
  na  
  Bolt  
  Shal 
  **** Sway 
   
   
  S80,E50  
   
   
  60  
  na  
  Bolt  
  Shal 
  **** Isho Poison  
  S80,L60,De30 
   
  70  
  5 
   
  Bolt  
  Shal 
  **** Enslave  
   
  S80,E65,T20  
   
  100  
  na  
  Bolt  
  Shal 
  **** Spasm  
   
  S80,De40,Du20  
  80  
  40  
  Bolt  
  Shal 
   
   
  �
  �
  ���
  
  
  ���
  � “
  ���
  �
  ��
  �
  ��
  ”
  
   
  Calling 
  ** 
  Capture Copra 
  T30  
   
   
   
  20  
  5 
   
  Orb  
  Tra 
  ** 
  Strengthen  
  G40,L20 
   
   
  20  
  20  
  Orb  
  Gobey 
  ** 
  Give Isho 
   
  T20  
   
   
   
  5 
   
  na  
  Body 
  Tra 
  *** Weaken  
   
  S50,L30  
   
   
  30  
  20  
  Bolt  
  Shal 
  *** Bell  
   
   
  S50,E30De5  
   
  5 
   
  20  
  Orb  
  Ebba 
  1D6+2 words. Rel to sign 
  *** Kern Other  
  T40,S20  
   
   
  20  
  na  
  Body 
  Tra  
  Activates victims kerning process. 
  **** Illusion  
   
  Du70,E50,L30 
   
  40  
  5 
   
  Orb  
  Du 
   
   
  �
  ���
  �
  
  �
  ��
  ��
  � “
  
  ��
  
  �
  
  � ”
  
   
  ** 
  Heal Animal  
  L30,S15,De10,T10 
  10  
  na  
  Body 
  Launtra 
  ** 
  Heal/Regrow Plant  L40,S20,G20  
  20  
  na  
  Body 
  Launtra 
  *** Change Plant 
  L60,G40,E20 
   
  30  
  na  
  Body 
  Launtra 
  *** Guard  
   
  Du50,L30,T20 
   
  30  
  na  
  Body 
  Launtra 
   
   
   
   
  
  Dysha damage & effect 
   
   
  ������
  �
  ��
   
  Name  
   
  Isho D Notes 
    
  Shal 
  Faint  
   
   
  20  
   
  3D6 v ISHO or faint. +2 to roll per bundle. Out 1 min per point failure. 
  Calm Animal  
  10  
   
  3D6 v 10(manic), 12(Dangerous), 14(Obnoxious) – SIZE and +2 / bundle  
  Blinding  
   
  5 
   
   
  3D6 v SPOT. Failure =less blinding. Blinded 4 rnds – failure points. 
  Scramble  
   
  50  
   
  4D6 v COL. +2 to roll per bundle. Scrambles all moon skills except  desti. 2  
  moon skills less per success point. Lasts 1 minute (20 rnds). +1 min per bundle. 
  Body Freeze  
  10  
   
  3D6 v CON. +2 to roll per bundle Loose body control 3 rnds. 
  Brain Blast 
   
  20  
   
  Skull 1D10 IP. 3D6 v CON or faint. 3D6 v AGI or fumble. +2 IP and +2 to roll  
  per bundle. – 40 for 3 rnds thereafter. 
  Craze  
   
   
  20  
   
  3D6 V ISHO or epilepsy for 20 rnds – ISHO. 1D3 B4 (1D6) wounds.  
  Drain  
   
   
  40  
   
  Drains ½ isho per rnd for 3 rnds. Target can unweave. 
   
   
  Ebba 
  Push  
   
   
  3 
   
   
  Up to 20 kg. +5 kg per bundle. 
  Ping  
   
   
  3 
   
  B1 Small area. No injury bundling, only range. 
  Power Orb 
   
  5 
   
  B5 +2 damage per bundle. 
  Tumble 
   
   
  10  
   
  Dampens fall injury roll with 10. +2 per bundle. 
  Levitate  
   
  20  
   
  10 m slowly up or stationary. Not sideways. Lasts 1 round per 2 isho points. 
  Power Hold 
   
  20  
   
  9 rnds – SIZEx2. Break free on 4D6 v STR + SIZE. +2 rnds and to roll/bundle.  
  Bell  
   
   
  5 
   
   
  1D6+2 words. Released to a certain signature. If not in range orb will last 1 day. 
  Suspension Orb 
  25  
   
  6 rnds. +2 per bundle. Shield worth 40 IP. +10 IP per bundle. 
  Spinner  
   
  50  
   
  Spin for 3 rnds –SIZE. +1 rnd per bundle. –15 per rnd of spinning for 5 rnds.  
  after. 3D6 v AGI to drop items in hands every rnd. 
  Constrictor 
   
  75  
  S8 +2 damage per bundle. Can sever thin limbs/objects.  
   
   
  Du 
  Orb of Light  
  1 
   
   
  Bright 10x10m 1 hour or dim 1 day. 
  Dysha Display  
  5 
   
   
  Various different displays of light, sparkles, isho rain, orbs and bolts. Harmless. 
  Flingers  
   
  10  
  F3 +2 per bundle. 5 orbs=up to 5 close targets. +20 for 1 target/-10 per additional. 
  Quantum  
   
  15  
  F8 No bundling allowed! 
  Blurring  
   
  30  
   
  Hard to attack. Multiple figures. –20 for attackers. +10 per bundle. 
  Cast Energy 
   
  20  
  F8  +2 per bundle. 
  Crater 
   
   
  30  
  F8 +2 per bundle. Damage to all within 10m, -1 damage per 2m away from centre. 
   
   
  Gobey 
  Shield 
   
   
  5 
   
   
  Shield skill+AGIx2 or AGIx4 to defend. 3 rnds. Shield with 20 IP. +2 rnds or  
  +5 IP per bundle. 
  Support  
   
  10  
   
  Supports walls, bridges, ledges etc with/for 40 kg. +10 kg per bundle. 1 day. 
  Bubble 
   
   
  20  
   
  270cm x 270cm shield worth 40 IP. +10 IP per bundle. Lasts until destroyed. 
  Body Shield 
   
  30  
   
  Armour of 10 v all attacks but fire and dyshas. 1 armour point less per rnd. +2  
  armour per bundle. 
  Wall  
   
   
  60  
   
  Max 32m. Shield worth 100 IP. +20 per bundle. Lasts until destroyed. 
  Shield Shatter  
  20  
   
  Destroys 20 isho shield IP. +20 per bundle. Noise and light. 
  Cage  
   
   
  40  
  F5 Shield worth 30 IP. Interference to escape. Strikes when it collapses. +10 IP or  
  +2 damage per bundle.  
  Shield Implosion 50  
  B5 Destroys 10 isho shield IP per rnd for 5 rnds + 1 power orb per rnd. 
   
  
  Desti 
  Lightning Blast 
  10  
  F5 +2 damage per bundle. 
  Stiff  
   
   
  15  
  - 
  3D6 v STR to drop objects in hands. 3D6 v AGI to fall. +2 to roll per bundle 
  Frost Bolt  
   
  20  
  F6 +2 damage per bundle. 
  Ignite  
   
   
  5 
   
  F1 Ignites burnable objects. 
  Lightning Strike 
  40  
  F5 +2 damage per bundle. Throws target 3m –SIZE (+1m/bundle). Fall damage? 
  Electrify  
   
  40  
  F7 +2 damage per bundle. 2 rnds of damage if metal armour. Can short circuit ET. 
  Penetration Bolt 
  50  
  F10 +2 damage per bundle. Ignores grunder but not crystal armour. 
   
   
  Launtra 
  Fire Touch 
   
  5 
   
  F6 +2 per bundle. 1 rnd = 1 attack. 
  Night Eyes 
   
  1 
   
   
  1 min. +1 min per bundle. 
  Healer 
   
   
  10  
   
  Heals 4 IP of 1 wound. Only once per wound. +1 HR & HP. Gives **. Also heals  
  slight infections and slows poisoning and disease.  
  Faint Touch 
   
  1 
   
   
  3D6 v ISHO or faint. Out 2 rnds per point failure. Must counter victim’s isho with ½. If  
  same amount =4D6, if x2 isho=5D6, x3=6D6 etc.  
  Spider Grip 
   
  10  
   
  1 min. +1 min per bundle. Ebba auto unweaves. 
  Leave Emotion 
  10  
   
  Emotion held for 1D6 days (or 1D6 weeks if 1 CP is spent).  
   
   
  Enhance Senses 
  5 
   
   
  1 min. +1 min per bundle. +5 to SPOT and LISTEN + other senses. 
  Spectral Stun  
  5 
   
   
  3D6 v SPOT. Failure=success. Stun 3 rnds –“success” points. –40 for(stun x10) rnds  
   
   
  Tra 
  Deflector  
   
  1 
   
   
  1 isho point per 3 incoming. 
  Naull Reading  
  5 
   
   
  Perfect view of emotion, conscience, lies, truth, dysha and colour knowledge. 
  Inner Ear  
   
  10  
   
  Through 1.5m thick. 30 seconds. +30 seconds or 0.5m per bundle. 
  Inner Eye  
   
  20  
   
  Through 1.5m thick. 30 seconds. +30 seconds or 0.5m per bundle. 
  Reflect 
   
   
  1 
   
   
  1 isho point per 2 incoming. Reflect = attack roll from defender. 
  Absorb 
   
   
  5 
   
   
  Takes isho from incoming dysha if def. moon is higher. Bundles must be met by bundles. 
  Create Warp  
  100  
   
  Creates temporary warp that will last 1D6+1 rnds –1 per person warping. Roll warp  
  manipulation after each person or 40% chance warp will close.  Partner location unknown. 
  �
  ����
  ��
   
  Carry  
   
   
  25  
   
  Up to 100 kg 100 m. +20 kg or m per bundle.  
  Force  
   
   
  20  
   
  Up to 100 kg 20 m. +20 kg or m per bundle. Can resist with 3D6 v STR, -2 per bundle. 
  Pull  
   
   
  40  
   
  Up to 100 kg 20 m. +20 kg or m per bundle. Can resist with 3D6 v STR, -2 per bundle. 
  Give Isho  
   
  5 
   
   
  Weaver can transfer isho to receiver. As much as he wants. Target can resist. 
  Capture Copra  
  20  
   
  Captures appearance of isho copra. 1 CP to memorise otherwise 4D6 v INT. 
  Summon  
   
  40  
   
  Calls upon chosen copra(s) within 50 km. +10 km per bundle. Must capture copra first. 
  Seek  
   
   
  20  
   
  Dysha homes in on a target’s copra. +30 to attack. +5 per bundle. Must capture copra first. 
  Rummage  
   
  60  
   
  Find a certain thought or rough memory. If aware can resist w 3D6 v INT, -2 per bundle. 
  Sway  
   
   
  60  
   
  Plants simple thought or rough memory. If aware can resist w 3D6 v INT, -2 per bundle. 
  Tunnel 
   
   
  60  
   
  Combines Carry and Pull to transport away dirt etc. 100 kg per minute. Lasts 6 minutes. 
  Wipe  
   
   
  80  
   
  Movable Wall max 32m. Shield worth 100 IP. +20 per bundle. Lasts until destroyed. Can  
  put Force upon opponent and press them away (3D6 v STR, -2 per bundle) -20 IP/ Force. 
  Wrap  
   
   
  100  
   
  Limited optical invisibility. No movement. -10 to SPOT. Lasts 1D6 rounds. No bundling. 
   
  
  �
  ��
  
  �
  ��
  � “
  
  
  ��
  
  ��
  �
  � ”
  
   
  Confuse  
   
  10  
   
  3D6 v INT or target is befuddled, confused and incapable of action for 1rnd/failure. +2 to  
  roll per bundle. Can defend but not attack or speak clearly. 
  Steal Sight 
   
  30  
   
  Reversed night eyes. Black eyes. Target blinded for 10 rnds + 1rnd/failure. Can unweave. 
  Steal Isho  
   
  10  
   
  3D6 v ISHO, +2 to roll per bundle, or loose ½ isho to weaver. Bolt links weaver and target. 
  Steal Colour  
  40  
   
  3D6 v COLOUR (no bundles) or loose ½ col pts to weaver. All col pts if target is killed. 
  Weaken  
   
  30  
   
  Victim is weighed down by body dysha 1D6+3 rnds. -40 to all physical skills, -4 to F, S  
  and Knockback rolls and no injury bonus. (+2 rnds or add -10 per bundle). 
  Isho Disease  
  50  
   
  3D6 vs ISHO (-2 per bundle) or become ill (-40 to all skills, -5 to all stats) for 1D6x5  
  hours. Can be relieved by kerning all isho. 
  Isho Poison 
   
  70  
   
  3D6 v ISHO or become poisoned. (-20 to all skill, -4 to stats accumulating per 12 hours  
  until treated. If stat reaches 0 roll 3D6 v CON or die.) Can only be treated by greater  
  dyshas or limilates. No bundling. 
    
   
  �
  �
  ���
  ���
  ��
  ���
   
  Capture Copra  
  20  
   
  Captures appearance of isho copra. 1 CP to memorise otherwise 4D6 v INT. 
  Stinger 
   
   
  30  
  F6 +2 damage per bundle. +1 to E rolls. 
  Summon  
   
  40  
   
  Calls upon chosen copra(s) within 50 km. +10 km per bundle. Must capture copra first. 
  Seek  
   
   
  20  
   
  Dysha homes in on a target’s copra. +30 to attack. +5 per bundle. Must capture copra first. 
  Isho Disease  
  50  
   
  3D6 vs ISHO (-2 per bundle) or become ill (-40 to all skills, -5 to all stats) for 1D6x5  
  hours. Can be relieved by kerning all isho. 
  Rummage  
   
  60  
   
  Find a certain thought or rough memory. If aware can resist w 3D6 v INT, -2 per bundle. 
  Sway  
   
   
  60  
   
  Plants simple thought or rough memory. If aware can resist w 3D6 v INT, -2 per bundle. 
  Isho Poison 
   
  70  
   
  3D6 v ISHO or become poisoned. (-20 to all skill, -4 to stats accumulating per 12 hours  
  until treated. If stat reaches 0 roll 3D6 v CON or die.) Can only be treated by greater  
  dyshas or limilates. No bundling. 
  Enslave  
   
  100  
   
  3D6 v ISHO or binds targets mind/will to weaver. Weaver can impose one command/day  
  (“Kill them”, bring me…”, nothing suicidal). Target resists command if 3D6 v INT. No bu 
  Spasm 
   
   
  80  
   
  All within 10m roll 3D6 v ISHO or spasm uncontrollably for 1D6 rnds. No bundling. 
   
   
  �
  �
  ���
  
  
  ���
  � “
  ���
  �
  ��
  �
  ��
  ”
  
   
  Calling 
   
   
   
  Capture Copra  
  20  
   
  Captures appearance of isho copra. 1 CP to memorise otherwise 4D6 v INT. 
  Strengthen 
   
  20  
   
  Victim is strengthened and supported by body dysha. +2 STR and injury bonus per bundle. 
  Give Isho  
   
  5 
   
   
  Weaver can transfer isho to receiver. As much as he wants. Target can resist. 
  Weaken  
   
  30  
   
  Victim is weighed down by body dysha 1D6+3 rnds. -40 to all physical skills, -4 to F, S  
  and Knockback rolls and no injury bonus. (+2 rnds or add -10 per bundle). 
  Bell  
   
   
  5 
   
   
  1D6+2 words. Released to a certain signature. If not in range orb will last 1 day. 
  Kern Other 
   
  20  
   
  May roll 3D6 v ISHO (+2 to roll per bundle) or kerning process starts. May be  
  kerning injuries if resisting. Kerning can be stopped by rolling 3D6 v ISHO. 
  Illusion 
   
   
  40  
   
  Creates soundless simple illusions, preferably of stronger light. (Shadows, silhouettes,  
  simple objects.) Best at a distance, at night and cannot stand closer examination. 
   
   
  
  �
  ���
  �
  
  �
  ��
  ��
  � “
  
  ��
  
  �
  
  � ”
  
   
  Heal Animal  
  10  
   
  Heals animals at double effect compared to normal healer dysha. 
  Heal/Regrow Plant 20  
   
  Heals and mends plants. 
  Change Plant  
  30  
   
  Alters appearance, adds natural defences etc. Larger alterations takes hours or days. 
  Guard 
  30  
  F5 Wraps around creature or plant and follows it. All touching it will suffer injury. Stores 4  
  burn attacks and lasts 1D6 hours. (+2 injury and +1 burn attacks per bundle.) 
   
   
  �
  �
  �
  ��
  �
  ���
  ��
   
  Ca-Shal 
  *****Statue  
   
   
  Holds target totally still with no ability to move. Can break free on 5D6 v STR (-2 per bundle) 
  *****Charging 
   
   
  Charges crystals again. 
   
   
   
   
  Cie-Ebba 
  *****Sending  
   
   
  Send conversation over sho-sen to target. Must be within tra-sense range. 
  *****Message  
   
   
  Can leave a 2 minute message in an orb that will activate when approached by a  
  copra/certain copra. 
   
   
  Ca-Du 
   
   
   
   
   
  Ca-Gobey 
  *** Bridge  
   
   
  Thin membrane over water or chasm. 
  *****Shaping  
   
   
  Isho slowly grinds and shapes materials (stone, wood etc) to certain shape. Only inanimate  
  objects can be shaped. The stronger the longer it takes. 
   
   
   
  Ca-Desti 
  *****Ignite Isho  
  F* Ignites the isho in a person. 1D6+isho points/3 damage per round for isho points/4 rnds unless  
  target kerns. 
  *****Red Fury 
   
   
  4D6 v ISHO (-2 per bundle) or become enraged, frenzied. Attacks anything. Failure still means  
  fury, anger etc at degree depending on virtue. Weaver can choose only the weaker effect. 
  *****Desti’s Crest  
  F8 +2 damage per bundle. Shockwave of Desti energy spreads out from weaver. All within 20 m  
  (+10 per bundle) are burnt. 
  *****Evid Tagging 
   
  Will lock a creatures copra to an evid. It will track and attack this copra if encountered. 
  *****Thailier Bolts 
  F10 +2 damage per bundle. 3 Desti bolts at 3 multiple targets. 
  *****Desti Fire 
   
  F15 Unstoppable flames that burns anything in the area affected and will ignite all burning  
  substances normally. Tremendous heat. 
  *****Coma 
   
   
   
  4D6 v ISHO (-2 per bundle) or slowly places victim in a coma for 3D6+10 –CON hours. +4  
  hours per bundle. Weaver can increase coma time with new dysha. 
   
   
  Ca-Launtra 
  ** 
  Purify Water  
   
  Originally intended to purify birthing water. 
  *****Regenerate  
   
  Heals 8 IP to one wound, gives +2 HR and +4 HP. 
  *****Cleansing 
   
   
  Cleanses most poisons, diseases and infections. 
   
   
  Ca-Tra
  
SOURCE: textdata/thevault/Sky Realms of Jorune/Sky Realms of Jorune - Dyshas.pdf