TEXT: Mutt Humans �
  �
  Page 1
  MUTT HUMAN BASE SKILLS
  Agility
  4d6-lowest die
  Alertness
  4d6-lowest die
  Charm
  4d6-lowest die
  Cunning
  4d6-lowest die
  Dexterity
  4d6-lowest die
  Fate
  4d6-lowest die
  Intelligence
  4d6-lowest die
  Knowledge
  4d6-lowest die
  Mechanical
  4d6-lowest die
  Nature
  4d6-lowest die
  Stamina
  4d6-lowest die
  Strength
  4d6-lowest die
  Description
  Mutt humans are the true humans; they are 
  everything and every race blended into what, 
  at ﬁrst glance, appears to be the 
  unexceptional. Certainly most of the other 
  races consider humans to be a inferior race, 
  tainted and polluted. Mutt humans often have 
  claim to a dwarf great grandfather on their 
  mother�s side, while at the same time Dad was 
  an elﬁn. Maybe a cousin was one-quarter hob, 
  a nephew is one-eighth brownie. But essentially 
  mutt humans are humans. Unlike the other races 
  which can be thought of as purebreds, humans 
  are more of an amalgamation, without any 
  species-wide outstanding qualities (and hence no 
  possibility of rolling a nineteen), but also without, 
  as a race, any extremely poor traits.  Humans 
  tend to be more adaptable, more durable than the 
  other races. Yet at the same time some mutt 
  humans can be as charming as the most debonair 
  elf or as brutish and dimwitted as the slowest hob.  
  �
  Mutt humans tend to complain about their lots in 
  life, but in actuality, considering the odds against 
  them, they are extremely lucky, often beating 
  incredible odds, surviving in the most inhospitable 
  situations (as slaves, in the Arctic, in cities of 
  elves). And because of this “dumb” luck--which 
  might be more accurate to call tenaciousness--
  humans often become the best at nearly any 
  occupation, relying less of natural ability and more 
  on hard work, ingenuity, and, again, luck.  
  �
  Mutt humans are a rapidly growing race, found in 
  most cities of the world, even occupying cities of 
  their own. They are considered nuisances by 
  many races, vermin by the “ﬁner” races such as 
  elves and other sidhe. But humans are capable of 
  wider ranges of emotions, more horrible atrocities 
  than the other races, and often greater acts of 
  kindness, which accounts for why most races 
  tolerate them. But many races ﬁnd what they 
  perceive as human ﬁckleness to be troubling. 
  Some humans have peculiar ideas, including 
  ideas of societies without royalty, equality 
  between races and even sexes, tolerance for 
  various religions, and so on. Yet other humans do 
  nothing but try to control or even enslave others, 
  seeking wealth and power and social position as 
  the grandest of royalty.
  �
  Humans, because of their unpredictable nature, 
  are probably the most creative race, developing 
  new technologies, new forms of music, and new 
  religions constantly. However, in game terms, it 
  might be easiest to assume mutt humans can 
  choose between most of the other races� 
  religions.
  Mutt Humans
  Specialties: see family background
  Age: Intelligence + Knowledge - 2d6 (15 
  years minimum)
  Racial Ability: Dumb Luck
  Uses per Day: Two
  Effects:  Twice per day mutt humans can 
  add +1 column shift to any skill roll before or 
  after (if he can roll passable vs. the skill in 
  question) the die is rolled.
  
  Mutt Humans �
  �
  Page 2
  Strength +d6
  Size
  4
  tiny
  5
  very short
  6
  very short
  7
  short
  8
  short
  9
  short
  10
  average
  11
  average
  12
  average
  13
  average
  14
  average
  15
  average
  16
  tall
  17
  tall
  18
  tall
  19
  tall
  20
  very tall
  21
  very tall
  22
  very tall
  23
  enormous
  24
  enormous
  Stamina + d6
  Weight
  4
  very thin
  5
  very thin
  6
  very thin
  7
  thin
  8
  thin
  9
  thin
  10
  thin
  11
  average
  12
  average
  13
  average
  14
  average
  15
  average
  16
  average
  17
  heavy
  18
  heavy
  19
  heavy
  20
  heavy
  21
  heavy
  22
  very heavy
  23
  very heavy
  24
  very heavy
  Size and Weight
  
  Mutt Humans �
  �
  Page 3
  Fate +d6
  Background
  Starting 
  Bronze
  Free Skills
  Specialties
  4
  slave
  $10
  10
  dodge, run, will, empathy
  5
  drunk
  $10
  10
  dodge, conceal, bargain, lie
  6
  derelict
  $10
  10
  contacts, lie, run, direction
  7
  gravedigger
  $10
  10
  search, contacts, conceal, sanity
  8
  hermit
  $10
  10
  forage, caves, sanity, memory
  9
  criminal
  $110
  9
  ﬁlch, contacts, bully, brawling
  10
  rat catcher
  $110
  9
  forage, stealth, caves, aim
  11
  pickpocket
  $110
  9
  stealth, ﬁlch, climb, lie
  12
  farmer
  $110
  9
  plants, forage, build, intuition
  13
  ﬁsher
  $110
  9
  boating, swim, repair, direction
  14
  servant
  $110
  9
  sincerity, repair, customs, conceal
  15
  shop keeper
  $210
  8
  customs, literacy, business, bargain
  16
  warrior
  $210
  8
  sword, brawling, bully, ride
  17
  herbalist
  $210
  8
  plants, search, medical, poisons
  18
  innkeeper
  $210
  8
  business, customs, bargain, entertain
  19
  merchant
  $210
  8
  business, literacy, languages, customs
  20
  hedge wizard
  $210
  8
  literacy, protection, languages, legends
  21
  entertainer
  $310
  7
  entertain, memory, legends, mimic
  22
  advisor
  $310
  7
  empathy, customs, sincerity, lie
  23
  gentry
  $410
  6
  customs, literacy, contacts, ride
  24
  priest
  $410
  6
  preach, theology, sincerity, literacy
  Background
  
SOURCE: textdata/thevault/Legendary Lives [editions]/3rd party/LL_MuttHumansRace.pdf