TEXT: Royal Navy v3.5                                                                                                                                                              1
  Royal Navy
  Ruling the waves of the Azure Sea to protect the Ulekian homeland.
  The Royal Navy of the Principality of Ulek is one of the dominant naval forces operating on the Azure Sea
  today, with a proud history of service and tradition going back centuries. Based out of the capital city of
  Gryrax, the Royal Navy’s mission is two-fold: to protect the Principality from naval attack by the Pomarj,
  the Scarlet Brotherhood, and other hostile forces, and to keep the maritime shipping lanes free from the
  predatory attacks of pirates, aquatic humanoids, and sea monsters. 
  Tours of duty on ships of the Royal Navy’s blue-water fleet can last up to six months or more. In an effort
  to recruit adventurers whose lifestyles are incompatible with long sea voyages, the Navy has opened up
  positions on its coastal patrol vessels whose missions may only last for a month at a time.
  Organization
  The Office of the Admiralty of the Royal Navy is a two-story stone building located on the waterfront of
  Gryrax Harbor. It is the administration center for the operations of the Royal Navy, as well as the home
  office of the Admiral of the Fleet, who holds a seat on the Prince’s war council. 
  As of the end of 593 CY, the active fleet consists of two galleys, four warships, twenty longships, thirty
  sailing ships, and forty keelboats. In addition to the fleet, the Navy is charged with manning and
  maintaining the shore batteries defending Gryrax Harbor, as well as all lighthouses owned by the Crown.
  Most dwarves have yet to overcome their race’s aversion to sea travel, so humans and halflings make up
  a majority of personnel in the Royal Navy. Dwarves do make up the majority of marine troops, however.
  Small but significant numbers of gnomes, half-elves, and half-orcs are also found in the Navy.
  The Navy is divided into two branches that characters may join:
  Fleet – Officers and enlisted personnel of the Fleet forces serve on the Royal Navy’s seagoing vessels
  and in its shore installations. Sailors serve in a variety of specialties, called ratings, depending on one’s
  skills and natural aptitudes, including:
  • 
  Armorer’s Mate: responsible for the crafting and care of the weapons stored in a ship’s armory, and
  of all metal parts of the ship. Field-related skill: Craft (Armorsmithing, Bowmaking, Blacksmithing, or
  Weaponsmithing).
  • 
  Boatswain’s Mate (pronounced bosun): responsible for a ship’s rigging, winches, hoists, nets, and
  anchors. Field-related skill: Use Rope.
  • 
  Carpenter’s Mate: responsible for making sure that the ship remains seaworthy by caring for the
  masts, hull, decks, and all things wooden. Field-related skill: Craft (Carpentry).
  • 
  Chaplain’s Mate: responsible for performing various religious ceremonies and tending to the spiritual
  well being of the crew. Field-related skill: Knowledge (Religion).
  • 
  Cook’s Mate: responsible for the preparation of daily meals for the ship’s crew, as well as rationing of
  supplies of ale and grog. Field-related skill: Profession (Cook). 
  • 
  Gunner’s Mate: responsible for ensuring the serviceability of the ship’s complement of siege
  weaponry. Field-related skill: Profession (Siege Engineer).
  • 
  Purser’s Mate: responsible for the purchase and requisitioning of provisions for the ship’s stores and
  of uniforms for the crew, as well as dispensing pay. Field-related skill: Appraise.
  
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  • 
  Sailmaker’s Mate: responsible for sewing, patching, and stowing the ship’s sails. Field-related skill:
  Profession (Tailor).
  • 
  Spellcaster’s Mate: responsible for using magic to unleash artillery on enemy vessels, control and
  predict weather, cure injuries, and in other support roles. Field-related skill: Spellcraft.
  • 
  Surgeon’s Mate: responsible for aiding the ship’s surgeon in the care of the sick and wounded. Field-
  related skill: Heal.
  • 
  Yeoman’s Mate: responsible for bookkeeping and clerical duties on shore, or for serving as an
  assistant to an officer. Field-related skill: Diplomacy.
  New recruits in the Royal Navy enter the service after their initial training at the rate (rank) of Seaman
  Apprentice, although exceptionally talented individuals may bypass the rate of Seaman Apprentice and
  begin service at the rate of Ordinary Seaman. 
  Marines – The Royal Marines are a department of the Royal Navy, headed by a Commandant who
  operates under the authority of the Admiral of the Fleet. Marines are stationed aboard naval vessels
  throughout the fleet, although their duties do not include the technical or support roles held by the
  crewmen they serve alongside. Marines’ duties are strictly combat-oriented, and include firing volleys of
  arrows at enemy vessels, participating in shore landing raids, repelling enemy boarding parties, and
  forming boarding parties of their own. On shore, marines are used to guard the Office of the Admiralty
  and other naval facilities, and form honor guards for official ceremonies. Although a part of the Navy,
  marines use a different rank system, similar to the one used by the Royal Army.
  Aboard naval vessels, marine units are led by an officer who is a member of the captain’s senior staff and
  is responsible for the discipline and disposition of his unit. In combat situations, the ship’s captain may
  give the marine officer general orders, such as to open fire on an enemy ship, but the marine officer is
  responsible for relaying the order to his unit and for combat maneuvers and tactics. 
  Uniforms and Insignia
  The uniforms of officers in the Royal Navy consist of a white shirt and dark blue leggings, worn under a
  dark blue waistcoat and jacket, trimmed in silver braid. Black boots and a black tricorner hat are worn with
  the uniform. For official occasions, a dark blue overcoat trimmed in silver is substituted for the jacket. The
  officer’s rate insignia is embroidered on the epaulets of the jacket or overcoat, and rate stripes are
  embroidered on the sleeve cuffs.
  Enlisted sailors and chief petty officers on duty wear the uniform dark blue shirt and breeches, with a red
  neckerchief tied around the neck. For official occasions, a white shirt and breeches are worn, along with a
  dark blue vest, accompanied by a round black felt hat and black boots. The sailor’s rate chevrons are
  embroidered on the left sleeve.
  Marines’ uniforms consist of a white shirt and breeches with black boots, over which is worn studded
  leather armor and a red vest. The dress uniform dispenses with the armor and vest in place of a red
  jacket trimmed in silver. Marine officers wear their rank insignia embroidered on the epaulets of their
  jacket or vest, while enlisted marines’ rank chevrons are embroidered on their left sleeve.
  The insignia of the Royal Navy consists of the battleaxe standard superimposed on an ornate compass
  star. Behind the compass star lie two crossed anchors. Underneath the device lies a banner with the
  words “Might, Honor, Courage” written in Dwarven runes.
  The naval ensign of the Royal Navy, proudly flown from all ships in service, consists of the red battleaxe
  standard over a field of argent.
  Leadership
  The Admiral of the Fleet is the highest-ranking officer in the Royal Navy, although ultimate command
  authority rests with the Prince. Unlike the Royal Army, where the majority of the officer corps is dwarven
  and all senior officers are exclusively drawn from the dwarven nobility, the officer corps in the Royal Navy
  
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  is much more indicative of the Principality’s diverse population. In fact, the current Admiral of the Fleet is
  a human, as are most captains in the fleet.
  Some notable personages in the Royal Navy include:
  • 
  Admiral of the Fleet Tiberius Mansfield III – A human man in his fifties, Admiral Mansfield has been
  sailing the waves since childhood, coming from a long line of sailors. He is a stern but fair man, who
  personally inspects all newly commissioned ships of the line and takes the time to get to know each
  of his captains by name. His unwavering loyalty to the Prince and legendary seamanship have made
  him a living legend to the entire fleet, and especially among the crew of his flagship, the HHS
  Leviathan.
  • 
  General Urik Silverhelm, Commandant of the Royal Marines – General Silverhelm is one of the
  highest examples of determination, courage, and honor among dwarves in the Royal Marines. He has
  made it his personal mission to provide a role model for all dwarves in the service and to inspire other
  dwarves to heed the calling of the sea, believing it only natural that the dwarven talent for battle
  should be taken to the waves. His finest hour was the repulsion of a boarding party from the orc-
  crewed Pomarj warship Grishkaa despite being outnumbered five to one, eventually turning the tide
  and capturing the Grishkaa for the Crown.
  • 
  Captain Minéh Hunweth – Captain Hunweth is a human woman in her early forties, sporting the
  tanned-brown skin tone of one who has spent her life on the sea. Originally a cleric of Osprem, she
  discovered that the sea had a greater pull than the church, and left it for the Navy, believing it to be a
  superior method to devote herself to her goddess’s service. She eventually was promoted to first
  officer under a younger Captain Mansfield, and received her own command after her heroic actions in
  the Battle of Marcab Bay. Subsequently, she successfully petitioned to have her vessel renamed the
  HHS Osprem’s Trident in honor of her deity.
  • 
  Captain Moritious Terrapin Mushhummer – A gnomish male and wizard of great talent, Captain
  Mushhummer holds the rank of captain despite never having had command of a ship. He possesses
  a near-supernatural connection to the ocean, being able to predict weather conditions with near
  perfect accuracy. His duties include acting as a tactical advisor to Admiral Mansfield, devising new
  methods of applying magic to naval battles, using spells to relay orders from the Admiralty to ships at
  sea, and performing as the Royal Navy’s liaison to the Sea Mages of Gradsul, with whom the Royal
  Navy has a limited program of intelligence exchange. 
  History
  The Ulekian military tradition has historically been heavily oriented towards ground forces and infantry. It
  was not until the Keoish union with the Ulek states nearly three hundred years ago that the development
  of a navy in the Principality began.
  As a vassal state of Keoland, the Principality received assistance in the development of its naval forces in
  the form of expert shipbuilding engineers and veteran crews. Over time, the Royal Navy grew from its
  humble beginnings as a fledgling flotilla into a minor power on the Azure Sea, charged with defending
  Ulek against pirate raids and evil sea creatures. It was not until after the Principality severed its
  dependence on the Lion Throne and the subsequent Hateful Wars that the Royal Navy truly came into its
  own, in order to cope with the threat from the orcish regime that established itself in the Pomarj.
  Since that time, the Royal Navy has continued its honorable mission of defense of the Principality and its
  interests. More recently, the Royal Navy has added resisting the expansionist machinations of the Scarlet
  Brotherhood to its list of responsibilities. A grand program of expanding the fleet was started six years
  ago, partly funded by Ulekian merchant houses seeking protection for their trade vessels plying the ocean
  lanes. Dozens of new capital ships were built in fleet construction yards, with more vessels still under
  construction.
  The days ahead for the Principality will not be easy ones by any means. However, the sailors and
  marines of the Royal Navy will not falter in their sacred duty, and it appears that they will have the
  resources necessary to do their jobs.
  
  Royal Navy v3.5                                                                                                                                                              4
  Requirements
  Each tier’s requirements are built upon those of the rates below, and costs are cumulative. Thus a soldier
  who joins as an Ordinary Seaman will need to meet all the requirements for both Seaman Apprentice and
  Ordinary Seaman. But when a Seaman Apprentice advances to Ordinary Seaman mid year, he need pay
  only the additional costs of the Ordinary Seaman rate (because he has already paid for all benefits from
  the Seaman Apprentice rate that year). Annual costs must be paid for all qualifying rates on the first AR of
  the new year. Initial costs are paid only once. If at any time you fail to meet the requirements of your rate
  (through level loss or another tragedy) your rate will be reduced to the highest rate for which you qualify.
  All
  • 
  Must spend a number of TUs per year depending on rate. 
  • 
  All Royal Navy personnel must serve a minimum 156 TUs and 3 years (real time) from the time they
  enlist.
  • 
  Must be a citizen of the Principality of Ulek. (Must have had Principality of Ulek as home region for
  the past 52 Time Units.  Characters created within the last year whose home region is the Principality
  of Ulek are also eligible.)
  • 
  Must accept all missions done for the Royal Navy.
  • 
  Subject to orders and Military Justice.
  • 
  All Navy personnel are considered off duty while adventuring unless explicitly stated in the module,
  and are unable to requisition troops or supplies.
  • 
  A member of the Royal Navy represents His Serene Highness, Prince Olinstaad Corond, and the
  nation. A soldier may never take any action that could stain the name of the Royal Navy. This
  includes attacking an innocent, doing willful harm, or destruction of private property without a valid
  reason.
  All enlisted sailors and marines must meet the listed requirements to achieve each rate or rank.
  Characters join the Royal Navy as enlisted personnel up to the rate of Ordinary Seaman (for Fleet
  personnel) or the rank of Corporal (for Marines). No character may join at a higher enlisted position at the
  moment, though this could change in the future.  Officer positions are not available at this time. Refer to
  the description of enlisted crewman ratings for a list of field-related skills.
  Fleet Crewmen
  Seaman Apprentice
  • 
  Must spend 2 TUs in initial training.
  • 
  Must spend 4 TUs in yearly commitments.
  • 
  Profession (Sailor) skill 2 ranks.
  • 
  Field-related skill 2 ranks.
  • 
  Swim skill 2 ranks.
  Ordinary Seaman
  • 
  Must spend 2 TUs in initial training.
  • 
  Must spend 4 TUs in yearly commitments.
  • 
  Unless the candidate joined initially at the rate of Ordinary Seaman, must have spent 26 TUs and six
  months (real time) at the rate of Seaman Apprentice
  • 
  Profession (Sailor) skill 3 ranks.
  • 
  Field-related skill 3 ranks.
  • 
  Swim skill 3 ranks.
  Able Seaman
  • 
  Must spend 3 TUs in initial training.
  • 
  Must spend 6 TUs in yearly commitments.
  • 
  Must have spent 26 TUs and six months (real time) at the rate of Ordinary Seaman.
  
  Royal Navy v3.5                                                                                                                                                              5
  • 
  Ability to speak Dwarven.
  • 
  Profession (Sailor) skill 4 ranks.
  • 
  Field-related skill 4 ranks.
  • 
  Swim skill 4 ranks.
  Petty Officer
  • 
  Must spend 3 TUs for initial training.
  • 
  Must spend 6 TUs in yearly commitments.
  • 
  Must have spent 26 TUs and six months (real time) at the rate of Able Seaman.
  • 
  Ability to speak Dwarven.
  • 
  Profession (Sailor) skill 5 ranks.
  • 
  Field-related skill 5 ranks.
  • 
  Swim skill 5 ranks.
  Chief Petty Officer
  • 
  Must spend 3 TUs for initial training.
  • 
  Must spend 8 TUs in yearly commitments.
  • 
  Must have spent 26 TUs and six months (real time) at the rate of Petty Officer.
  • 
  Ability to speak Dwarven.
  • 
  Profession (Sailor) skill 6 ranks.
  • 
  Field-related skill 6 ranks.
  • 
  Swim skill 6 ranks.
  Marines
  Private
  • 
  Must spend 2 TUs in initial training.
  • 
  Must spend 4 TUs in yearly commitments.
  • 
  Base Attack Bonus +1.
  • 
  Swim skill 2 ranks.
  • 
  Climb skill 2 ranks.
  Corporal
  • 
  Must spend 2 TUs in initial training.
  • 
  Must spend 4 TUs in yearly commitments.
  • 
  Unless the candidate joined initially at the rank of Corporal, must have spent 26 TUs and six months
  (real time) at the rank of Private.
  • 
  Base Attack Bonus +2.
  • 
  Swim skill 3 ranks.
  • 
  Climb skill 3 ranks.
  Sergeant
  • 
  Must spend 3 TUs in initial training.
  • 
  Must spend 6 TUs in yearly commitments.
  • 
  Must have spent 26 TUs and six months (real time) at the rank of Corporal.
  • 
  Ability to speak Dwarven.
  • 
  Base Attack Bonus +3.
  • 
  Swim skill 4 ranks.
  • 
  Climb skill 4 ranks.
  Gunnery Sergeant
  • 
  Must spend 3 TUs for initial training.
  • 
  Must spend 6 TUs in yearly commitments.
  • 
  Must have spent 26 TUs and six months (real time) at the rank of Sergeant.
  
  Royal Navy v3.5                                                                                                                                                              6
  • 
  Ability to speak Dwarven.
  • 
  Base Attack Bonus +4.
  • 
  Swim skill 5 ranks.
  • 
  Climb skill 5 ranks.
  Master Sergeant
  • 
  Must spend 3 TUs for initial training.
  • 
  Must spend 8 TUs in yearly commitments.
  • 
  Must have spent 26 TUs and six months (real time) at the rank of Gunnery Sergeant.
  • 
  Ability to speak Dwarven.
  • 
  Base Attack Bonus +5.
  • 
  Swim skill 6 ranks.
  • 
  Climb skill 6 ranks.
  Benefits
  • 
  Free Standard Lifestyle in any Principality of Ulek scenario that starts within the city of Gryrax or any
  other town with a Royal Navy presence, or takes place aboard any Royal Navy vessel.
  • 
  +1 circumstance bonus to Bluff, Diplomacy, Gather Information, and Intimidate checks in the
  Principality of Ulek when wearing the Royal Navy uniform. This bonus increases to +2 at the rate of
  Able Seaman/Sergeant and to +3 at the rate of Chief Petty Officer/Master Sergeant.
  • 
  20% discount on the following PHB weapons: Battleaxe, Dwarven Waraxe, Handaxe, Rapier,
  Scimitar, Longsword, Longbow, Composite Longbow, Light Crossbow, Heavy Crossbow.
  • 
  Standard-issue equipment: Royal Navy personnel are issued a duty uniform, dress uniform,
  Backpack and a choice between the following weapons of Rapier, Short Sword, Handaxe,
  Longsword, or Battleaxe. These items are military issued and do not properly belong to the crewman;
  they cannot be sold, but will be replaced if lost. Royal Navy personnel may (and often do) utilize their
  own equipment in place of that which is issued.
  • 
  Access to the following mundane items:
  Seaman Apprentice/Private or higher:
  Navigator’s Kit (A&E)
  Swimmer’s Kit (A&E)
  Suregrip (T&B)
  • 
  Access to the following magic items:
  Seaman Apprentice/Private or higher:
  Ring of Swimming (DMG)
  Eyes of the Eagle (DMG)
  Ordinary Seaman/Corporal or higher:
  Belt of Giant Strength +4 (DMG)
  Petty Officer/Gunnery Sergeant or higher:
  Folding Boat (DMG)
  Chief Petty Officer/Master Sergeant or higher:
  Horn of Tritons (DMG)
  • 
  Access to the following magic item enhancements:
  Able Seaman/Sergeant or higher:
  Aquatic (MotW)
  Distance (DMG)
  Petty Officer/Gunnery Sergeant or higher:
  Bane(aquatic humanoids) (DMG)
  • 
  Access to the following feats:
  Seaman Apprentice/Private or higher:
  Improved Swimming (MotW)
  Resist Disease (MotW)
  Resist Poison (MotW)
  
  Royal Navy v3.5                                                                                                                                                              7
  Able Seaman/Sergeant or higher:
  Animal Defiance (MotW)
  Widen Spell (T&B)
  Petty Officer/Gunnery Sergeant or higher:
  Animal Control (MotW) 
  Knock-Down (S&F)
  Sculpt Spell (T&B)
  Chief Petty Officer/Master Sergeant or higher:
  Expert Tactician (S&S)
  Leaving the Royal Navy
  A person may resign from the Royal Navy at any time after completing their 3-year tour of duty; transfer to
  another military service in the Principality of Ulek or another region (in the case of real-world relocation of
  the player); be honorably discharged due to a variety of reasons; or be removed by force, usually by the
  commitment of a crime or by betraying the Royal Navy and the Principality of Ulek.  A person who suffers
  a dishonorable or forced discharge loses all benefits granted by the Royal Navy, and suffers a
  circumstance penalty to all Charisma checks with the Royal Navy as determined by the Office of the
  Admiralty.  All ex-Royal Navy personnel retain all feats learned and all levels gained in Royal Navy
  granted prestige classes, though they may not advance in these prestige classes nor take any Royal
  Navy granted feat.
  Credits:
  Author:
   
  Tom Kunzen
  Additional Design & Editing:
  PoU Metagaming Committee
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ulek/Royal Navy v3-5.pdf