TEXT: 1
  4 GhostbustinG items
  #1 With a bullet Point
  One Idea. One Page. One Dollar
  Sometimes rules supplements read like the world-setting bible of 
  frustrated novelists. Although solid world-building is a useful skill, you 
  don’t always need four paragraphs of flavor text to tell you swords are 
  cool, magic is power, shadows are scary, and orcs are savage. Sometimes 
  a GM doesn’t have time to slog through a page of history for every magic 
  weapon. Sometimes all that’s needed are a few cool ideas, with just enough 
  information to use them in a game. Sometimes, all you need are bullet 
  points.
  #1 With A Bullet Point is a line of very short, cheap PDFs, and each 
  one gives the bare bones of a set of related options. It might be five spells, 
  six feats, eight magic weapon special abilities, or any other short set of 
  related rules we can cram into about a page. Short and simple, these PDFs 
  are for GMs and players who know how to integrate new ideas into their 
  campaigns without any hand holding—they just need fresh ideas and the 
  rules to support them. No in-character fiction setting the game world. No 
  charts and tables. No sidebars of explanations and optional rules. Just one 
  sentence of explanation for the High Concept of the PDF, then bullet points.
  
  2
  The high ConCepT: Magic items geared 
  for dealing with incorporeal undead in a 
  fantasy campaign setting. “Who you gonna 
  pall?” (As in the cloth you put over coffins? 
  Like pallbearer? Get it?)
  Oil of Force
  Aura: faint transmutation; CL: 5th
  Slot: —; Price: 500 gp; Weight: —
  Description
  This opalescent liquid can be applied to a 
  weapon (or 20 units of ammo), a suit of armor, or a 
  shield as a standard action. The oil causes the item 
  to be covered in a thin barrier of magical force for 1 
  minute. The item is considered a magic force effect 
  for this duration, causing it to attack and damage 
  incorporeal creatures normally, or apply its armor 
  or shield bonus to AC to incorporeal attacks 
  normally.
  Construction
  Requirements: Craft Wondrous Item, shield, 
  spiritual weapon; Cost: 250 gp
  Pocket Coffin
  Aura: moderate necromancy; CL: 7th
  Slot: —; Price: 10,000 gp; Weight: 2 lbs.
  Description
  This miniature brass coffin is approximately 
  the size of a wizard’s spellbook, and is covered 
  in arcane runes of warding, repose, and silence. 
  Each pocket coffin has a hook (to allow it to hang 
  easily from a belt or harness) and a 20-foot silken 
  lanyard cord.
  When an undead has been destroyed (reduced to 
  0 hit points), the pocket coffin can be used to absorb 
  its unliving essence, to ensure the malign entity 
  does not return to the mortal world. The coffin must 
  be placed at the location of the undead’s death, and 
  if the undead has a physical corpse or receptacle 
  for its soul (such as a lich’s phylactery) that must 
  also be present. The miniature brass coffin opens in 
  a flash of light, sucks in the undead’s essence, and 
  slams shut. As long as the pocket coffin is shut, the 
  undead cannot reform or remanifest. Pocket coffins 
  do not have any sort of built-in lock – they cannot 
  be opened by a spirit they contain, but any creature 
  handling it can easily flip the lid open to release the 
  spirit within.
  A pocket coffin can hold only one spirit at a time. 
  If an old spirit is released, the pocket coffin can 
  be used to capture a new undead spirit. Legends 
  suggest the spirits trapped in a pocket coffin can 
  be unloaded into an artifact known as the Cabinet 
  of Spirits, but if such an artifact ever existed it is 
  long-since lost.
  Construction
  Requirements: Craft Wondrous Item, lesser planar 
  ally, sanctify corpse; Cost: 5,000 gp
  Rod of Holy Water
  Aura: moderate conjuration; CL: 11th
  Slot: none; Price: 3,250 gp; Weight: 4 lbs.
  Description
  This rod is a hollow tube of white wood, with a 
  leather-wrapped grip at one end and silver bands 
  etched with the holy symbols of good-aligned gods. 
  Five times per day, the rod can fire a bolt of holy 
  water at a target. This is a ranged touch attack, with 
  a range of 30 feet. Any target struck by the bolt acts 
  as if it has been hit by a vial of holy water. (Holy 
  water damages even incorporeal undead.) The bolt 
  of holy water evaporates one round after being 
  fired, even if placed it in a watertight container.
  Construction
  Requirements: Craft Rod, bless water, magic 
  missile; Cost: 1,725 gp
  Spectral Torch
  Aura: moderate divination; CL: 3rd
  Slot: none; Price: 2,500 gp; Weight: 1 lb.
  Description
  A spectral torch appears to be a burned-out 
  stump of a torch that has been banded in cold 
  iron rings covered in arcane runes. Under normal 
  circumstances a very faint wisp of smoke trails 
  continuously up from the torch, though it never 
  gives off light or heat. However, when the torch 
  is brought near locations where undead are, or 
  have recently been (even incorporeal undead), 
  the amount of smoke produced increases and 
  changes color. By waving the torch about and 
  following where it produces the most smoke, 
  it is possible to find and sometimes even track 
  undead. By learning what colors of smoke are 
  produced by the trail of which undead, a user can 
  sometimes identify what undead created each 
  trail the torch detects.
  Efforts to find and track undead are handled 
  by treating anyone holding the torch as if he had 
  the scent special ability, only against undead 
  (and effective against incorporeal undead). A 
  character can also make a Knowledge (religion) 
  check at -10 to identify the undead being tracked 
  by the smoke the torch produces. Each time that 
  character successfully identifies an undead after 
  seeing the torches’ reaction to it (even if this is 
  just by following the torch until the undead is 
  encountered) this penalty is reduced by 1, to a 
  minimum penalty of -2.
  Construction
  Requirements: Craft Wondrous Item, dancing 
  lantern, detect undead; Cost: 1,250 gp
  
  3
  3
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  #1 With a Bullet Point: 4 Ghostbusting Items. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens
  Designer:
  Owen K.C. Stephens
  Proofreader:
  The Geniuses
  Art:
  Rene Walk and V Shane
  Graphic Design and Typesetting:
  R. Hyrum Savage and Lj Stephens
  Creative Director:
  Stan!
  Produced By:
  Super Genius Games
  www.supergeniusgames.com
  Contents ©2011 Owen K.C. Stephens
  Used with permission.
  
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