TEXT: The Mecha Hack © 2018 Absolute Tabletop, LLC. Permission is granted to photocopy this document for personal use.
  /
  ARMOR POINTS
  /
  HIT POINTS
  POWER
  MOBILITY
  SYSTEM
  PRESENCE
  PILOT ABILITY
  HIT DIE
  DAMAGE DIE
  REACTOR DIE
  CALLSIGN
  CHASSIS
  PILOT
  LEVEL
  CHASSIS ABILITIES
  MODULES
  EQUIPMENT
  
  The Mecha Hack © 2018 Absolute Tabletop, LLC. Permission is granted to photocopy this document for personal use.
  DISTANT
  CLOSE
  NEAR
  FAR
  MAKING A TEST
  Roll a d20:
  • Success: rolling under the 
  corresponding attribute.
  • Failure: rolling equal to or over the 
  corresponding attribute.
  • Critical Success: 1; Critical Failure: 
  20
  ON YOUR TURN 
  Take any two actions:
  • Move to a near location.
  • Attack an enemy in range.
  • Test an attribute to complete a 
  task.
  • Use pilot, chassis, or module 
  abilities. 
  If you take the same action twice, you 
  must roll your reactor die.
  You can do any number of mundane 
  actions.
  REACTOR DIE
  You must roll your reactor die when:
  • You take critical damage.
  • You take the same action twice.
  • An ability directs you to.
  • The GM directs you to.
  If you roll a 1 or 2, downgrade your 
  reactor die to the next lowest die.
  If you roll a 1 or 2 on a d4 reactor die, 
  you are overheated.
  ARMOR POINTS
  When you take damage, you can choose 
  to spend a number of APs to reduce that 
  damage by an equal amount. APs regain 
  after a rest.
  DISTANCE
  • Close locations don’t require a 
  move action to reach.
  • Near locations require 1 move 
  action. 
  • Far locations require 2 move 
  actions. 
  • Distant locations require 3 or 
  more move actions.
  OVERHEATED
  • You cannot take actions.
  • You have disadvantage on all tests.
  • You skip your next turn.
  DISABLED
  • You cannot take actions until 
  repaired.
  • You automatically fail all tests until 
  repaired.
  • You must roll on the Disabled 
  Mecha table.
  GAMEPLAY TIPS
  Seek cover from ranged attacks. Utilize 
  both actions every turn. Try to avoid 
  rolling your reactor die more than once 
  per turn. Don’t forget to use support and 
  utility abilities. Strategize together!
  PLAYER AID
  
SOURCE: textdata/thevault/Deduped  Shit/Mecha Hack/The Mecha Hack - Character Sheet [2018].pdf