TEXT: Weekly Wonders
  Wrath
  
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  version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, 
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  LLC does not guarantee compatibility, and does not endorse this product.
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  Designers
  Alex Riggs, Joshua Zaback
  Editor
  Rosa Gibbons
  Credits
  Necromancers of the Northwest, LLC
  8123 236th St SW, Unit 102
  Edmonds, WA, 98026
  www.necromancers-online.com
  
  2 2
  Introduction
  The seven deadly sins are inextricably tied with the official 
  Pathfinder campaign setting, and, with it, to the very game 
  itself. There is something potent about this particular group 
  of vices that has drawn human fascination for centuries, 
  however, and so it is no surprise that they would turn up 
  here, yet again. But just as the enemies in certain iconic 
  Pathfinder Adventure Path adventures gain their power from 
  sin, so too can players draw their strength from the likes 
  of envy, gluttony, greed, lust, pride, sloth, and wrath. Each 
  installment of Weekly Wonders: Archetypes of Sin presents six 
  new archetypes tied to one of the seven deadly sins.
  This installment focuses on the sin of wrath. While it is 
  easy to think of wrath as being limited to blind anger and 
  mindless rage, and these are certainly types of wrath, this sin 
  can be more subtle, as well, such as those who harbor long 
  grudges and count slights made against them. Worst of all, 
  sometimes wrath can masquerade as justice, and those who 
  demand retribution for wrongs committed against them are 
  often gripped by some form of wrath. The archetypes in this 
  book explore a variety of different types of wrath, from insane 
  fury to cold, implacable hatred.
  New Archetypes
  The following archetypes are presented in alphabetical order, 
  based on the name of the class that they modify.
  Vicious Rager (Barbarian)
  Most barbarians tap into the power of wrath to at least some 
  extent, but there are some that truly revel in their anger, 
  whose hatred of their foes is the only thing that motivates 
  them. Vicious ragers give themselves over entirely to wrath, 
  dealing massive amounts of damage, even though doing so is 
  hazardous to their health.
  Vicious Rage (Ex): A vicious rager can call upon inner 
  reserves of hatred and malice, granting her additional 
  combat prowess at the cost of her own health. Starting at 1st 
  level, a vicious rager can vicious rage for a number of rounds 
  per day equal to 4 + her Constitution modifier. At each level 
  after 1st, she can rage for 2 additional rounds. Temporary 
  increases to Constitution do not increase the total number of 
  rounds that she can rage per day. She can enter a vicious rage 
  as a free action. The total number of rounds of vicious rage 
  per day is renewed after resting for 8 hours, although these 
  hours do not need to be consecutive.
  While in a vicious rage, the vicious rager gains a +2 bonus 
  on attack rolls, and suffers a –2 penalty to AC. Additionally, 
  the vicious rager’s attacks each deal an additional 2d6 
  points of damage, but she suffers 1d6 points of damage with 
  each successful attack she makes. While in a vicious rage, 
  the vicious rager cannot use any Charisma-, Dexterity-, 
  or Intelligence-based skills (except Acrobatics, Fly, 
  Intimidate, and Ride), or any ability that requires patience 
  or concentration. A vicious rager can end her rage as a free 
  action. She suffers no penalties after ending her rage, but 
  cannot begin raging again for 1 minute.
  At 11th level, the vicious rager’s rage becomes more intense. 
  While in a vicious rage, she now gains a +3 bonus on attack 
  rolls, and suffers a –3 penalty to AC. The bonus damage 
  inflicted by her attacks increases to 4d6, but the damage she 
  suffers with each successful attack she makes also increases 
  to 2d6.
  At 20th level, the vicious rager’s rage becomes terrifying to 
  behold. While in a vicious rage, she now gains a +4 bonus 
  on attack rolls, and suffers a –4 penalty to AC. The bonus 
  damage inflicted by her attacks increases to 6d6, but the 
  damage she suffers with each successful attack she makes also 
  increases to 3d6.
  This ability counts as a standard barbarian’s rage class feature 
  for the purposes of abilities that interact with barbarian rage, 
  and for meeting prerequisites.
  This ability replaces the rage, greater rage, and mighty rage 
  class features.
  Battle Reflexes (Ex): At 2nd level, a vicious rager gains the 
  Combat Reflexes feat as a bonus feat, even if she doesn’t 
  meet the prerequisites, and she can use either her Strength 
  modifier or her Dexterity modifier, whichever is higher, to 
  determine how many attacks of opportunity she can make in 
  a round.
  This ability replaces the uncanny dodge class feature.
  Battle Ready (Ex): By 3rd level, a vicious rager is always 
  ready for a fight. She gains a +1 bonus on initiative checks, 
  and a +2 bonus on any check made to determine if she is 
  able to act in a surprise round (typically, but not always, 
  Perception or Sense Motive checks, or, if she is trying to 
  take opponents by surprise, Bluff or Stealth checks). At 
  6th level, and every three levels thereafter, the bonus on 
  initiative checks increases by +1, while the bonus on checks to 
  determine if she acts in a surprise round increases by +2.
  This ability replaces the trap sense class feature.
  Spiteful Determination (Ex): By 5th level, the closer a 
  vicious rager comes to death, the more that her stubborn 
  determination comes to the fore. As long as her current hit 
  points are less than 1/2 her maximum hit points, she gains a 
  +2 bonus on saving throws. If her current hit points are less 
  than 1/4 her maximum hit points, this bonus increases to +4, 
  instead.
  This ability replaces the improved uncanny dodge class 
  feature.
  Festering Rage (Su): Beginning at 17th level, the vicious 
  rager’s hatred becomes so palpable that wounds she inflicts 
  while raging become difficult to heal. The bonus damage 
  inflicted as a result of her vicious rage cannot be healed by 
  mundane means, and can be healed magically only if the 
  caster succeeds on a caster level check (DC 15 + the vicious 
  rager’s barbarian level). All other damage inflicted by the 
  vicious rager’s attacks (including the damage she herself 
  suffers) is unaffected by this ability.
  This ability replaces the tireless rage class feature.
  
  3
  3
  Hatemonger (Inquisitor)
  While most forms of wrath are personal in nature, based on 
  real or imagined slights that another person has made against 
  the wrathful, there are other types of hate that are entirely 
  impersonal, based on who the person is, rather than what 
  they have done. Hatemongers are inquisitors who devote 
  themselves to hunting down and eliminating certain types of 
  creatures that they believe are a blight on the world.
  Fiery Faith: A hatemonger’s divine power is drawn from the 
  strength of her own convictions and fiery force of personality. 
  As a result, she uses her Charisma score instead of her 
  Wisdom score to determine the spell levels she has access to, 
  the DC of her spells, and how many bonus spells per day she 
  receives.
  Favored Enemy (Ex): At 3rd level, a hatemonger selects 
  a creature type from the ranger favored enemies table. 
  She gains a +2 bonus on Bluff, Knowledge, Perception, 
  Sense Motive, and Survival checks against creatures of her 
  selected type. Likewise, she gets a +2 bonus on weapon 
  attack and damage rolls against them. A hatemonger may 
  make Knowledge skill checks untrained when attempting to 
  identify these creatures.
  At 6th level, and every three levels thereafter (9th, 12th, 15th, 
  and 18th level), the hatemonger may select an additional 
  favored enemy. In addition, at each such interval, the bonus 
  against any one favored enemy (including the one just 
  selected, if so desired) increases by +1.
  This ability replaces the teamwork feats gained at 3rd, 6th, 
  9th, 12th, 15th, and 18th levels.
  Wrathful Response (Ex): Beginning at 3rd level, as long 
  as the hatemonger’s current hit points are less than 1/2 her 
  maximum, she treats the critical multiplier of any weapon 
  she wields as though it were 1 higher than it actually is, and 
  the saving throw DCs of spells that she casts are increased by 
  +1.
  This ability replaces the solo tactics class feature.
  Incite Hatred (Ex): Beginning at 5th level, a hatemonger 
  can spread her hatred of certain creatures to others through 
  inflammatory speeches. Doing so takes 10 minutes, and 
  allows the hatemonger to affect all creatures that can see 
  her and understand her words. Each such creature must 
  succeed on a Will save (DC 10 + 1/2 her inquisitor level + her 
  Charisma modifier) or get wrapped up in the hatemonger’s 
  inflammatory words. Whenever she uses this ability, the 
  hatemonger must select one creature type from among those 
  she has selected as her favored enemy. Affected creatures 
  have their starting attitudes towards creatures of the chosen 
  type reduced by two steps (to a minimum of hostile) for 
  2d4 days, and also receive a +1 morale bonus on attack and 
  damage rolls made against creatures of the chosen type for 
  1 hour. Note that just because a creature is hostile does not 
  necessarily mean that it will assault on sight, depending on 
  the creature’s alignment and the likelihood that it would 
  survive doing so. The hatemonger can use this ability three 
  times per day.
  This ability replaces the discern lies class feature.
  Spiteful Survival (Ex): Beginning at 11th level, a 
  hatemonger’s will to defeat her opponents only grows 
  stronger the closer she is to death. As long as her current hit 
  points are less than 1/2 her maximum hit points, she gains a 
  +4 morale bonus on all saving throws.
  This ability replaces the stalwart class feature.
  Punisher (Vigilante)
  It is hard to wage a war without succumbing to a deep-rooted 
  hatred of the enemy. It is no surprise, then, that vigilantes, 
  fighting a war by themselves against crime and corruption, 
  often come to despise those that they fight against in ways 
  that bystanders will never understand. Some vigilantes 
  give themselves over to this hatred, and they are sometimes 
  referred to as punishers.
  Punisher (Ex): At 1st level, instead of becoming either an 
  avenger or a stalker, a punisher instead gains the following 
  vigilante specialization.
  Punisher: The vigilante becomes more ferocious the 
  closer he is to death. As long as his current hit points are 
  less than 1/2 his maximum hit points, he gains a +1 bonus 
  on attack and damage rolls. If his current hit points 
  are less than 1/4 his maximum hit points, this bonus is 
  doubled, and if his current hit points are less than 0, 
  the bonus is tripled. At 5th level, and every four levels 
  thereafter, this bonus increases by 1 (to a maximum of +5 
  at 17th level).
  The punisher may choose to count as either an avenger or a 
  stalker for the purposes of qualifying for vigilante talents. He 
  gains no other benefits of being an avenger or a stalker. Once 
  this choice is made, it cannot later be changed.
  This ability replaces the vigilante specialization class feature.
  Frightening Persona (Ex): Starting at 3rd level, as long as 
  he is in his vigilante identity, a punisher gains a bonus equal 
  to 1/2 his vigilante level on Intimidate checks he makes.
  This ability replaces the unshakable class feature.
  Violent Burst (Ex): Beginning at 5th level, a punisher 
  channels his rage into his attacks, and injuring him only 
  makes him all the more deadly. As long as he is in his 
  vigilante identity, and his current hit points are less than 1/2 
  his maximum, he treats the critical multiplier of any weapon 
  he wields as though it were 1 higher than it actually is.
  This ability replaces the startling appearance class feature.
  Frightening Demeanor (Ex): Beginning at 11th level, a 
  punisher’s rage can be so potent that it seems to rolls off 
  him in waves, allowing him to easily intimidate others. As 
  long as he is in his vigilante identity and his current hit 
  points are less than 1/2 his maximum, whenever a punisher 
  uses Intimidate to demoralize a foe, he can demoralize 
  all foes within 30 feet instead, rolling a single Intimidate 
  check and applying the result to each creature separately. 
  If the punisher’s current hit point total is less than 1/4 his 
  maximum hit points, he gains a +5 bonus on this Intimidate 
  
  4 4
  check, and if his current hit point total is less than 0, he gains 
  a +10 bonus on the check, instead.
  This ability replaces the frightening appearance class feature.
  Strikeback (Ex): Beginning at 17th level, a punisher can 
  trade blow for blow with his opponents. As long as he is in 
  his vigilante identity, and his current hit points are less than 
  1/2 his maximum hit points, then once per round, when 
  an opponent makes a melee attack against the punisher, 
  he can make an attack of opportunity against the attacker. 
  This attack of opportunity is made after the results of the 
  triggering attack are resolved, and if the triggering attack 
  leaves the punisher unable to make an attack of opportunity, 
  the chance is lost.
  This ability replaces the stunning appearance class feature.
  Wrathpriest (Warpriest)
  There are many religions that focus on fire and brimstone, 
  and the wrath that will be visited down on the people by 
  deities if they are not properly appeased. Born from such 
  faiths, wrathpriests see themselves as instruments of divine 
  fury, put upon the Material Plane to punish enemies of the 
  faith, a term that they tend to interpret more and more 
  broadly as time goes on.
  Blessings: A wrathpriest is limited in the blessings available 
  to him. When determining his blessings, he may not select 
  any of the following: charm, healing, repose, or trickery. 
  Additionally, if any of the following blessings are granted by 
  his deity, then at least one of his blessings must be chosen 
  from among the following: destruction, strength, or war. The 
  wrathpriest is still limited to selecting blessings offered by his 
  deity.
  This ability modifies the blessings class feature.
  Righteous Fury (Su): Wrathpriests channel a righteous 
  fury in battle, which only grows the longer the fight goes on. 
  Beginning on the second round of combat, a wrathpriest 
  deals 1 additional point of damage with each successful 
  attack. Each round thereafter, this bonus damage increases 
  by 1, to a maximum of the wrathpriest’s level. The bonus 
  is reduced by 1 at the end of each round in which the 
  wrathpriest took no hostile actions (to a minimum of 0).
  Beginning at 5th level, a wrathpriest can focus on his rage as 
  a swift action to speed up this process, increasing the bonus 
  damage by 1 point (but not in excess of the maximum). 
  Beginning at 10th level, the wrathpriest’s anger comes more 
  quickly, and the bonus damage begins at 2, and increases by 2 
  each round and each time he spends a swift action to increase 
  it (the maximum remains equal to his warpriest level). At 15th 
  level, the bonus damage also increases by 2 the first time each 
  round that the wrathpriest is damaged by an opponent.
  This ability replaces the sacred weapon class feature.
  Wrathful Fervor (Su): A wrathpriest’s fervor is focused 
  wholly and completely on annihilating his enemies, with no 
  concern for anything else. A wrathpriest’s fervor ability always 
  damages the affected creature, regardless of the wrathpriest’s 
  alignment and whether the creature is living or undead.
  Additionally, as a swift action, a wrathpriest can expend 
  2 uses of his fervor to cast any one warpriest spell he has 
  prepared with a casting time of 1 round or shorter, which 
  deals damage as part of its effect. Spells cast in this way 
  ignore somatic components and do not provoke attacks of 
  opportunity. The wrathpriest does not need to have a free 
  hand to cast a spell in this way. The wrathpriest cannot 
  expend uses of this ability to cast spells targeting himself, as 
  other warpriests can.
  This ability modifies the fervor class feature.
  Spiteful Channel (Su): Like his fervor, when a wrathpriest 
  channels energy, it always takes the form of hateful ruination. 
  A wrathpriest’s channeled energy always damages all 
  creatures in the affected area other than the wrathpriest 
  himself, regardless of the wrathpriest’s alignment and 
  whether those characters are living or undead.
  Additionally, whenever he uses his channel energy ability, 
  the wrathpriest can attempt to channel greater amounts of 
  energy, at risk of his own health. If he does, he suffers 4d6 
  points of damage, and increases the damage dealt by his 
  channeled energy by 2d6 points. At 8th level, and every four 
  levels thereafter, he gains the ability to suffer an additional 
  4d6 points of damage to further increase the damage 
  dealt by his channeled energy by an additional 2d6 points 
  (for a maximum of 20d6 points of damage to increase his 
  channeled energy by 10d6 points of damage at 20th level).
  This ability modifies the channel energy class feature.
  Spiteful Witch (Witch)
  Not all wrath comes in the form of white-hot rage. Sometimes 
  it is a cold, calculated hatred, a spiteful, vindictive pettiness 
  that demands that every slight one suffers be met with an 
  equal—or greater—response. While most witches are no 
  stranger to this type of wrath, some are directly empowered 
  by it, seeming to live for little more than to deliver vengeance 
  upon those who wrong them.
  Patron: A spiteful witch must choose the spite patron at 1st 
  level.
  Spite: 2nd–hex vulnerabilityACG, 4th–disfiguring touchUM, 
  6th–bestow curse, 8th–absorb toxicityUC, 10th–baleful 
  polymorph, 12th–curse of the outcastUI, 14th–insanity, 
  16th–supreme curse terrainHA, 18th–maze of madness and 
  sufferingHA.
  Spiteful Familiar: A spiteful witch’s familiar is filled with 
  the same malice that she is, and gains the following special 
  abilities instead of some of the normal features of a witch’s 
  familiar.
  Vicious Combatant (Su): As a swift action, the spiteful 
  witch’s familiar can imbue its natural attacks with hateful 
  energy, causing it to deal an additional 2d4 points of 
  
  5
  5
  damage with each successful hit, but also suffering 1d4 
  points of damage itself. It can suppress this effect again 
  with another swift action.
  This ability replaces the share spells ability.
  Eye for an Eye (Su): If the spiteful witch is 11th level or 
  higher, her familiar is protected by a ward of spiteful 
  vengeance. Any creature that damages the familiar 
  suffers an amount of damage equal to half that dealt to 
  the familiar.
  This ability replaces the spell resistance ability.
  Death Rattle (Su): If the spiteful witch is 13th level or 
  higher, then when her familiar dies, it delivers a powerful 
  death curse upon its killer. The creature that slew the 
  familiar is affected as though with the spell bestow curse 
  with no saving throw. If multiple creatures are each 
  partially responsible for the familiar’s death, it may 
  choose which of them is affected, and if no creature is 
  directly responsible, it may choose to curse any creature 
  within medium range (100 feet + 10 feet/level) that it can 
  see. The caster level for this effect is equal to the spiteful 
  witch’s witch level.
  This ability replaces the scry on familiar ability.
  Vengeful Magic (Su): Beginning at 4th level, a spiteful witch 
  is able to channel the power of her hatred into her spells and 
  hexes. As long as her current hit points are less than 1/2 her 
  maximum hit points, whenever she casts a spell or uses a hex, 
  if it has a single target, and that target has damaged her or 
  taken another hostile action against her in the last minute, 
  she treats her caster level as 2 higher than it actually is for the 
  purposes of that hex or spell, and the saving throw DC, if any, 
  is increased by +1.
  This ability replaces the hex gained at 4th level.
  Spiteful Retort (Su): Beginning at 12th level, whenever a 
  spiteful witch is felled in combat, she can respond with a 
  powerful and vitriolic burst of magic. Any time the spiteful 
  witch is reduced to 0 or fewer hit points, is rendered 
  unconscious by an effect, or is slain outright, as an immediate 
  action, before becoming incapacitated, she can cast a single 
  spell she knows or use a single hex as a free action, even if 
  it is not her turn. The hex or spell must target the creature 
  that incapacitated the witch, and must have no other targets. 
  Additionally, the benefits of her vengeful magic class feature 
  are doubled for spells and hexes cast in this way (+4 to caster 
  level, +2 to DC).
  This ability replaces the hex gained at 12th level.
  Wrath Subschool (Wizard)
  Some wizards study the school of evocation less because of 
  an interest in manipulating energy, and more because of the 
  school’s metaphysical connection with the sin of pride. 
  Associated School: Evocation.
  Replacement Powers: The following school powers replace 
  all of the normal powers of the evocation school.
  Lash Out (Sp): Whenever you cast a spell that deals hit 
  point damage, if your current hit points are less than 1/2 
  your maximum hit points, add your wizard level to the 
  damage inflicted by the spell. This bonus applies only 
  once per spell, not once per missile or ray, and cannot 
  be split between multiple missiles or rays. This bonus 
  damage is not increased by Empower Spell or similar 
  effects. This damage is of the same type as the spell. At 
  20th level, as long as your current hit points are less than 
  1/2 your maximum hit points, the saving throw DCs of 
  spells you cast that deal hit point damage are increased 
  by +2.
  Vicious Bolt (Sp): As a standard action, you can unleash 
  a ray of pure, unadulterated hatred at a single creature 
  within 60 feet. You must succeed on a ranged touch 
  attack to hit the target. If the attack hits, it deals an 
  amount of damage equal to 2d6 + your wizard level. 
  Whether the attack hits or misses, you suffer 1d6 points 
  of damage each time you use this ability. You can use 
  this ability a number of times per day equal to 3 + your 
  Intelligence modifier.
  Wreath of Vengeance (Su): Beginning at 8th level, as a 
  swift action, you can wreathe yourself in a coruscating 
  aura of red-black energy, which punishes those who 
  harm you. Whenever you are damaged, the creature 
  damaging you suffers an amount of damage equal to 
  half what you suffered. This damage is not subject to 
  resistance or immunity. You can use this ability for a total 
  number of rounds per day equal to your wizard level. 
  These rounds do not need to be consecutive.
  
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  15. COPYRIGHT NOTICE 
   
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.  
   
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan 
  Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. 
  Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and 
  Dave Arneson. 
  Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo 
  Publishing, LLC.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based 
  on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, 
  Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon 
  Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason 
  Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, 
  Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip 
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  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason 
  Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. 
  Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, 
  Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James 
  Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney- MacFarland, Sean K 
  Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game GameMastery Guide. © 2010, Paizo Publishing, LLC; Author: Cam 
  Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. 
  Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, 
  Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley 
  Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny 
  Williams, Skip Williams, Teeuwynn Woodruff.
  Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross 
  Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, 
  Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, 
  Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason 
  Bulmahn
  Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal 
  MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ 
  Taylor. 
  Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton 
  J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, 
  Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen 
  Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, 
  Mark Seifter, and Linda Zayas-Palmer.
  Pathfinder Roleplaying Game Monster Codex. © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse 
  Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. 
  Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, 
  Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ 
  Taylor.
  Pathfinder Roleplaying Game NPC Codex. © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, 
  Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, 
  Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan 
  Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, 
  Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom 
  Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ 
  Taylor, and Steve Townshend.
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason 
  Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, 
  Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Campaign. © 2013, Paizo Publishing, LLC; Authors: Jesse 
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  James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, 
  Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen 
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  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, 
  Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ 
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  Pathfinder Roleplaying Game Ultimate Equipment. © 2012 Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt 
  Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason 
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  Pathfinder Player Companion: Arcane Anthology © 2016, Paizo Inc.; Authors: Alexander Augunas, 
  Steven T. Helt, and David N. Ross. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark 
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, 
  Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Psionics Unleashed. Copyright 2010, Dreamscarred Press. 
  Weekly Wonders: Archetypes of Sin Volume VII: Wrath Copyright 2018, Necromancers of the 
  Northwest, LLC; Authors: Alex Riggs, Joshua Zaback
   
  END OF LICENSE 
  
  Destroy Your Enemies With These Wrathful Archetypes!
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Wayward Rogue/Weekly Wonders - Archetypes of Sin 7 - Wrath.pdf