TEXT:  
   
  
   
  1 
   
   
   
   
   
   
   
  Credits
  Credits
  Credits
  Credits    
   
  Written by Conrad Evanshire, copyright 2017. 
  http://cevanshire.blogspot.ca/ 
   
  Cover, Supervillains, Henchmen, and Minions artwork by Kat Glidewell. 
  Additional artwork from openclipart.org used under  
  the Creative Commons Zero 1.0 License. 
   
  Hero Kids is a trademark of Justin Halliday  
  and is used with permission. 
  No challenge is intended. 
   
  Hero Kids and other supplements can be purchased at 
  www.drivethrurpg.com. 
   
   
   
   
  
   
  2 
   
  Inventory and Skills    
   
  Inventory 
   
   
  Cash: You get an extra die on Intelligence 
  (Negotiation) tests to persuade someone. 
   
  Food: You get an extra die on Intelligence 
  (Negotiation) tests to persuade someone. 
   
  Medical Kit: Returns yourself or an adjacent 
  target to full health. 
   
  Mortar and Pestle: Outside of combat, you 
  can replenish 1 used medical kit per day. 
   
  Rope: You get an extra die on Strength 
  (Climb) tests and Dexterity (Rope Use) tests. 
   
  Skills 
   
   
   
  Acrobatics: You get an extra die on Dexterity 
  (Acrobatics) tests. 
   
  Climb: You get an extra die on Strength 
  (Climb) tests. 
   
  Disarm: You get an extra die on Dexterity 
  (Trap/Device) tests. 
   
  Influence: You get an extra die on Strength 
  (Intimidate) and Intelligence (Negotiation) tests. 
   
  Investigate: You get an extra die on 
  Intelligence (Investigate) tests. 
   
  Knowledge: You get an extra die on 
  Intelligence (Knowledge/Lore) tests. 
   
  Perception: You get an extra die on 
  Intelligence (Perception) tests. 
   
  Sneaky: You get an extra die on Dexterity 
  (Stealth) and Intelligence (Disguise) tests. 
   
  Swim: You get an extra die on Strength 
  (Swim) tests. 
   
  Track: You get an extra die on Intelligence 
  (Track) tests. 
  
   
  3 
   
      
      
  Sup
  Sup
  Sup
  Supervill
  ervill
  ervill
  ervillaaaaiiiins,
  ns,
  ns,
  ns,    
  Henchmen,
  Henchmen,
  Henchmen,
  Henchmen,    
  &&&&    
  Minions
  Minions
  Minions
  Minions    
   
   
  
   
  4 
   
   
  KO 
   
  Hurt 
   
  Bruised 
   
  KO 
    
  Necrolose 
    
   
   
  Magic Attack: Eerie Green Ray 
  Magic attack at a target up to 4 squares 
  away.
   
   
  Special Action: Zombify 
  Create a zombie thrall from a KO’d 
  creature up to 4 squares away. It 
  remains in this state until: it is healed, 
  you are KO’d, or the end of the 
  encounter. Then it returns to the KO’d 
  state. The zombie thrall attacks your 
  nearest enemy. You have no direct 
  control over it.
   
   
  Bonus Ability: Health Drain  
  You get 1 health back if you KO a target. 
   
  Inventory and Skills 
    
   
   
   
   
   
   
   
      
          
       
   
   
   
   
    
  Zombie Thrall 
   
   
   
   
  Melee Attack: Slam 
  Melee attack at an adjacent target.  
   
   
  Special Action: Latch On 
  Melee attack at an adjacent target using 
  1 less die. If you hit, the target also has 
  its movement halved until you are 
  detached. You become detached if you 
  attack again, you are hit, or an adjacent 
  attacker beats you on an opposed 
  Strength test. 
   
   
  Bonus Ability: Slow, Maaasterrrrrr! 
  You can only move 2 squares. 
   
  If the person who created you is injured, 
  you gain 2 extra squares of movement.  
   
    
    
   
     
   
                          
   
  
   
  5 
   
   
  KO 
   
  Hurt 
   
  Bruised 
   
  KO 
    
  Voodoo 
    
   
   
   
  Magic Attack: Hex Bolt 
  Magic attack at a target up to 4 squares 
  away. 
   
   
  Special Action: Spook 
  Magic attack at a target up to 4 squares 
  away using 1 less die. If you hit, the 
  target also immediately moves 4 
  squares away from you.
   
   
  Bonus Ability: Bad Juju 
  If you are hit, your attacker gets 1 less 
  die to attack on its next turn. 
   
   
  Inventory and Skills 
    
   
   
   
   
   
   
   
      
          
      
   
   
   
   
    
  Voodoo Doll 
   
   
   
   
   
   
   
  Melee Attack: Poke 
  Melee attack at an adjacent target.  
   
   
  Special Action: Pin 
  Melee attack at an adjacent target using 
  1 less die. If you hit, the target also 
  cannot move until your next turn. 
   
   
  Bonus Ability: Final Blessing 
  If you are KO’d, your master gets 1 extra 
  die on its next attack. 
   
   
  Inventory and Skills 
    
    
   
     
   
   
   
   
  
   
  6 
   
   
  KO 
   
  Hurt 
   
  Bruised 
   
  KO 
   
  Hurt 
    
  Behemoth 
   
   
   
   
   
   
  Melee Attack: Bonk 
  Melee attack at an adjacent target.
   
   
  Special Action: Double Whammy 
  If 2 adjacent targets are side-by-side, 
  make a melee attack at both targets 
  using 1 less die. Each target you hit 
  takes damage. If you hit both targets, 
  they are also knocked prone. 
   
   
  Bonus Ability: Giant 
  You are over 12 feet tall and you occupy 
  a 2x2 square. If you roll a 1 on a melee 
  attack or strength test, reroll the die. 
   
  Inventory and Skills 
    
    
   
     
   
   
      
          
     
   
   
   
   
    
  Gremlin 
   
   
   
   
   
   
   
  Melee Attack: Scratch 
  Melee attack at an adjacent target.  
   
   
  Special Action: Mischief Maker 
  Melee attack at an adjacent target using 
  1 less die. If you hit, the target also loses 
  its Special Action until your next turn. 
   
   
  Bonus Ability: Super Speed 
  You can move up to 8 squares on your 
  turn. 
   
   
  Inventory and Skills 
    
    
   
    
   
   
       
   
   
  
   
  7 
   
   
  KO 
   
  Hurt 
   
  Bruised 
   
  KO 
   
  Hurt 
    
  Retroman 
    
   
   
  Ranged Attack: Ion Cannon 
  Ranged attack at a target up to 6 
  squares away (1 less die against 
  adjacent targets).
   
   
  Special Action: Downgrade 
  Ranged attack at a target up to 6 
  squares away using 1 less die (cannot 
  attack adjacent targets). If you hit, the 
  target also has 1 less die in its offensive 
  dice pool until your next turn.
   
   
  Bonus Ability: Force Field 
  When you are not at full health, you gain 
  1 die to your armor pool. 
   
  Inventory and Skills 
   
   
   
    
   
   
   
   
      
          
      
   
   
   
   
    
  8-Bit 2D-Zero 
   
   
   
  Melee Attack: Claw Crush 
  Melee attack at an adjacent target.  
   
  Ranged Attack: Pew Pew! 
  Ranged attack at a target up to 6 
  squares away (1 less die against 
  adjacent targets).
   
   
  Special Action: Tractor Beam 
  Ranged attack at a target up to 6 
  squares away. If you hit, the target is 
  pulled up to 6 squares closer to you.
   
   
  Bonus Ability: Short Circuit 
  All adjacent targets (enemies and allies) 
  cannot use their bonus ability while they 
  are beside you. 
   
  Inventory and Skills 
   
   
    
   
   
   
   
   
     
   
   
  
   
  8 
   
   
  KO 
   
  Hurt 
   
  KO 
    
  Double Trouble 
   
   
    
   
   
  Melee Attack: Bop and Pop 
  Melee attack at an adjacent target.
   
   
  Special Action: Self-Duplication 
  You create a duplicate of yourself 
  splitting your dice pools and health. You 
  both act independent of one another.  
  If you or your duplicate are KO’d, you 
  become the remaining version and 
  regain your original dice pools. 
   
   
  Bonus Ability: Gang Up  
  When your target is engaged, your 
  attacks against it gain 1 extra die. 
   
  Inventory and Skills 
    
    
   
   
   
   
   
      
          
       
   
   
   
   
  Trouble 
   
   
    
     
   
   
  Melee Attack: Pop 
  Melee attack at an 
  adjacent target. 
   
   
  Bonus Ability:  
  Gang Up  
  When your target is 
  engaged, your attacks 
  against it gain 1 extra 
  die. 
   
  Inventory and Skills 
   
   
   
     
   
   
    
    
   
    
    
   
   
   
   
   
  Double 
   
   
    
     
   
   
  Melee Attack: Bop 
  Melee attack at an 
  adjacent target. 
   
   
  Bonus Ability:  
  Gang Up  
  When your target is 
  engaged, your attacks 
  against it gain 1 extra 
  die. 
   
  Inventory and Skills 
   
   
   
   
    
    
   
    
    
   
   
   
   
   
   
   
   
  Bruised 
   
  Hurt 
   
  KO 
  
   
  9 
   
   
  KO 
   
  Hurt 
   
  Bruised 
   
  KO 
   
  Hurt 
   
  Bruised 
    
  Hallucia 
    
   
   
  Magic Attack: Frizzle Frazzle 
  Magic attack at a target up to 4 squares 
  away. 
   
   
  Special Action: Illusory Ally 
  An illusion of a target (up to 4 squares away) 
  appears in an empty square adjacent to the 
  target. It has 1 less health and 1 less die in its 
  highest dice pool than the target (minimum 1). 
  All other features are the same. As an action, 
  you control the illusion. You can only have 1 
  Illusory Ally at a time. 
   
   
  Bonus Ability: Mirror Image 
  If you are hit, an image of you appears in your 
  square. It has 1 health and no dice pools or 
  ability to attack. If you are hit again, there is a 
  50% chance the attack hits your image 
  instead. You can only have 1 image at a time. 
   
  Inventory and Skills 
    
   
   
   
   
    
   
   
      
          
       
   
   
   
   
    
   
  _____________________ 
   
   
   
   
   
  Normal Attack:  
   
   
   
   
   
  Special Action:  
   
   
   
   
   
   
  Bonus Ability:  
   
   
   
   
  Inventory and Skills 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
      
                
       
   
   
  
   
  10 
   
   
  KO 
   
  Hurt 
   
  Bruised 
   
  KO 
   
  Hurt 
   
  Bruised 
    
   
  _____________________ 
   
   
   
   
   
  Normal Attack:  
   
   
   
   
   
  Special Action:  
   
   
   
   
   
   
  Bonus Ability:  
   
   
   
   
  Inventory and Skills 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
      
                
       
   
   
   
   
    
   
  _____________________ 
   
   
   
   
   
  Normal Attack:  
   
   
   
   
   
  Special Action:  
   
   
   
   
   
   
  Bonus Ability:  
   
   
   
   
  Inventory and Skills 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
      
                
       
   
   
  
   
  11 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
  12 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Hero Kids/Hero Kids - Super Kids - Supervillains Henchmen and Minions Cards.pdf