TEXT: Operation Contagion 
  © 1997, Matt Cowger 
  Contagion is a short scenario designed to be played in 2-4 hours by a group of 3-6 investigators. While it is designed with Delta 
  Green in mind it would be easy to adapt to Cthulhu Now or any other modern day role play game. The rest of the material here 
  is KEEPERS EYES ONLY, if you plan to be a player in this scenario you would be advised to read no further. 
  Background 
  Before Majestic 12 learned a few harsh lessons in discretion there was a period of open experimentation with the information 
  contained in 'The Cookbook', the text given to them by the unearthly Greys. Many of these experiments ended in disaster, 
  usually fatal. The experiment that spawned the bacteria in Contagion was one such failure. The bacteria claimed three lives 
  before it was contained. A small amount was held for continued research, the rest was sealed in a steel container, buried in a 
  forested lot and written off. With the passage of time and the movement of paperwork, the barrel and its contents were 
  forgotten. 
  Eventually the city encroached on this forested lot and earthmovers partially uncovered and split the container. The colony, long 
  dormant, awoke and slithered out of its container, after an attack on an unsuspecting surveyor, it took shelter in a nearby 
  crevice. The next day it succeeded in taking an unsuspecting school boy, and its mass continues to grow. 
  The surveyor was taken to a nearby hospital in a state of shock. The CDC was notified due to the alarming and rapidly spreading 
  bacteria that seemed to be literally devouring the victim. The staff was unable to identify the strange animal like gashes that 
  seemed to be the source of the infection. The report came to the attention of Delta Green, through a friendly, and a group is 
  sent to the hospital to investigate. 
  And so it starts… 
  Plot 
  Contagion starts with the investigators given their invites to the Night at The Opera in classic Delta Green style. Their ID’s are 
  standard FBI issue and the hotel rooms offered as shabby as can be imagined. They have one rental car among them.The 
  hospital is full of unfriendly and jaded staff and the people in the subdivision are unco-operative and have more concern about 
  soccer practice then some sick construction worker. 
  Jimmy Davis, head of the local police investigation isn’t much help either. He’s got little clue as to what is going on and will 
  quickly yield to the investigators badges. Frank Travers, head of surgery, could care less. His goals are to drink the night away at 
  the local country club, and sign paperwork at the hospital. 
  The cell, on this job is truly alone. Follow the time line for events as the characters try to figure out what is going on. 
  Timeline 
  Day One: 
  8:00am parents of Zack Danvers report their child missing. 
  10:40am investigators show up at <name> Hospital. 
  10:50am Mitchell Haws’ body discovered missing, air ventilation system of containment room found badly damaged. 
  11:30am nurse calls security, reports man ‘lurking’ in ICU, fled when confronted, couldn’t be found. 
  1:50pm infant found missing. 
  3:30pm patient complains of banging in air ducts. 
  5:00pm news report of missing child, last seen in same area as the attack on Mitchell Haws. 
  Day Two: 
  2:40am visiting relative assaulted in restroom, severe cuts develop the infection. 
  3:15am visitor is put in isolation, doctor and investigators notified if not there. 
  9:45am visitor dies (if no action or ineffective action taken) 
  10:30am remains of infant found in basement maintenance area, bones have been scoured clean. 
  2:50pm police locate skeletal remains of a child near construction site, examination will show them to belong to Zack Danvers. 
  
  3:30pm Police cordon off end of lot, looking for more evidence. Finding none. They abandon the search by appx. 9pm. 
  5:15pm very upset nurse reports seeing ‘a large snake’ near the maternity ward, she is sent home for the evening (unless action 
  is taken re: the small cut on her hand) 
  6:45pm intern complains of elevator ‘acting funny’ to maintenance. 
  9:50pm partial remains of cancer patient found hanging from air duct. The body, beyond the midsection, is not found. 
  10:20pm visitor rises as a new bacteria colony, this is observed by an on-duty nurse if the investigators aren’t there. Like the 
  first colony, it attempts to break out through the ventilation containment system. 
  Day Three: 
  8:30am The two bacteria colonies merge in the tunnels under the hospital, attack and overpower a custodian, the (much larger) 
  colony spends the rest of the day feeding on him. 
  10:30am A construction worker is attacked by what he describes as ‘a nest of snakes’ he is brought to the hospital with severe 
  lacerations to his leg. 
  12:00pm CDC demands full report. 
  Day Four: 
  6:00am the massive colony assaults the maternity ward, attempting to drop out of the air duct and kill/eat anyone they 
  encounter. 
  10:00am The source colony, starved, lashes out at a construction crew, injuring four (three become infected) and killing two. 
  …the contagion spreads, city must be quarantined…failure. 
  Creature Information 
  The main villain of Contagion is a semi-sentient, extremely voracious bacteria. It is an engineered organism, similar in some 
  ways to the oil-eating microbe. It was a by product of Majestic 12 experiments, using some of the information found in 'The 
  Cookbook'. It was found to be highly unstable and all the samples were sealed in a barrel and buried in the late eighties. MJ-12 
  wrote off the entire experiment and forgot about it. The barrel and its contents remained forgotten, until now. 
  Development on the edge of town unearthed the barrel and caused a breach in its side. The bacteria-colony escaped and seeped 
  into a small crevice near the construction site. The colony is a bit of a picky eater, preferring human flesh to that of other 
  organisms. The surveyor that was its first unfortunate victim was able to get away and was taken to a hospital in a state of 
  shock. The curious school boy it captured next wasn't so lucky and it is on this unfortunate that it is feeding at the start of the 
  scenario. 
  The bacteria-colony grows by infecting hosts and devouring the flesh on those it attacks, eventually turning the unfortunates into 
  smaller colonies of the bacteria. An attack has a potential of infecting a victim. If the percentage is rolled under, the victim must 
  make a CON. Vs. POT. roll to resist the infection. (The POT. of the Bacteria starts at a base of 15). If infected by the bacteria the 
  victim has CON-1d8 hours of life remaining. A massive IV anti-biotic flush, as well as treating the wound has a chance of saving 
  the victim. If untreated the infection kills the host and begins to render the flesh into a sort of protoplasm/bacteria like 
  substance. The victim then rises as a smaller colony in SIZ-1d4 hours. The new colony operates under the same conditions as 
  the first bacteria-colony, spread and devour. 
  A recently risen colony has the following stats: 
  STR:22 -|- CON:15 -|- DEX:13 -|- INT:8 -|- POW:10 -|- SIZ:(Same as before infection) -|- EDU:0 
  HP:25 -|- MP:10 
  It has three modes of attack- 
  Bite 1d4 & 15% chance of infection 
  Slash 1d6 & 15% chance of infection 
  Entangle 1d8/round 20% chance of infection. Victim must make a Str vs. Str test on the resistance table to break free. 
  It does not like bright sunlight and actively avoids it if possible. It takes the minimal damage inflicted by gunfire (i.e. a pistol that 
  does 1d6 damage would only do one point of damage to it), but takes double damage from fire. Additionally, 
  alcohol/peroxide/etc. is very toxic to the colony inflicting damage along the following scale: 
  Pint: 1d2 
  Quart: 1d6 
  
  1/2 Gallon: 1d8 
  Gallon: 1d10 
  Additionally multiple colonies can merge and divide, each additional colony that joins adds the following: 
  STR:+2 (Up to 35) 
  CON: +1 (Up to 25) 
  HP:+5 (Up to 60) 
  Add +1 to damage of each attack up to +15 
  Add +1% to chance of infection from attacks (Up to 40%) 
  Add +1 to the Potency of the bacteria in the CON. vs. POT. infection roll. 
  The colonies can form into vaguely humanoid forms or amorphous masses. While the mass itself can't move quickly, individual 
  appendages can move with a whipcord like speed. It can ooze through small openings and possibly drop on the unwary. 
   
  
SOURCE: textdata/thevault/Delta Green [multi]/adventures/DG - Adv - Operation Contagion.pdf