TEXT: Crack Kung Fu Fighting Bunnies Go! 
  A game of stimulant-fueled cyborg martial arts rodents 
   
   
   
   
  By: Jay Steven Anyong 
  Version 1.0 
  http://pointyman2000.blogspot.com 
   
  
  In the dystopian world of underground animal fighting, a new sport has gained 
  prominence among Space Pirate Circles. Now all Space Pirate Asteroids feature 
  a Bunny Arena! In an electrocuted 2-meter ring sits two fluffy bunnies, 
  cyberneticaly enhanced and biologically raised to become the ultimate in 
  underground sports entertainment. 
   
  These Cyber Kung-Fu Bunnies run on cocaine, or crack, the illegal substance 
  that creates a feeling of well-being, while simultaneously stimulating the organic 
  bunny, allowing the cybermods to merge with them at a startling 89% harmony 
  rating! 
   
  Enchanced by training downloaded from the floating brains of the world's 
  greatest martial artists, and minds harmonized by the euphoria of the drug these 
  bunnies are put into the ring, and the crowd cheers! 
   
  Today, your bunny hops into the ring. Do you and your rodent have what it takes 
  to be Top Rabbit? 
   
  
  Players take the place of the Space Pirates who own their own Crack Fighting 
  Bunny (Go!), and are ready to send their addicted cyborg rodents into the Bunny 
  Arena and hop out as the winners! 
   
  CHARACTER CREATION 
   
  2 basic character creation mechanics: 
   
  Space Pirate Trainer: 
   
  As a Space Pirate Trainer, you must first begin with an appropriate name. Most 
  Space Pirates choose names that fit the following format: 
  [Trait] [First Name] [Space Object] 
   
  Examples: 
  Swarthy Jack Asteroid 
  Jumping Charlie Nova 
   
  Or if you're feeling a bit archaic: 
  [Color] Beard 
   
  Purple Beard 
  Mauve Beard 
  Periwinkle Beard 
   
  See? It's easy! 
   
  Once you're done picking your Pirate name, you can go now and show them 
  what you've got. Space Pirates are men among men, and have the following 
  stats: 
   
  Rough - How much combat ability a Pirate has 
  Tough - How much damage a Pirate can take 
  Fear - How much fear a Pirate can instill in others 
  Loot - How much coin the Pirate has in his coffers 
   
  You have 9 points to distribute to the above stats, stats max out at 5.  The ratings 
  are: 
   
  1 - You're a wimp and your own bunny terrifies you. 
  2 - You would make a great deck swabber. 
  3 - An average Space Pirate 
  4 - You've taken on three men with swords. Drunk men, mind you, and you had a gun. 
  5 - A true pirate of legendary ability, grown men wet themselves at the sight of you. 
   
  ---- 
   
  
  Bunny creation mechanics: 
   
  Crack Kung Fu Bunnies (Go!) have a different set of stats: 
   
  Kung Fu - Ability of a Crack Kung Fu Bunny (Go!) to Wang the Chang 
  Kung Flee - Ability of your Crack Kung Fu Bunny (Go!) to not having his Chang 
  Wanged. 
  Kung Hop - Ability of your Crack Kung Fu Bunny (Go!) to move into or out of 
  Kung Fu range. 
   
  Unlike their Space Pirate Trainers, Crack Kung Fu Bunnies (Go!) only have 5 
  points to distribute, to a maximum of 3 per stat. 
   
  In addition, each Bunny also starts with 15 Chang. The Chang attribute 
  determines how much Wang it can take before it goes unconscious. 
   
  Crack Kung Fu Bunnies (Go!) also have access to intense Kung Fu training from 
  the minds of such powerful martial artists as Brus Lee (the Viking descended 
  martial artist who founded Brus Kwon Do). As a result, they have access to any 
  one (1) super bunny power: 
   
  As of this writing, I only have Three Bunny Powers statted out, more to come as I drink excessive 
  amounts of Hot Chocolate to feed my sugar high. 
   
  Hyper Bunny Drill! 
  Everyone knows that the Bunny's most fearsome natural weapon is their buck 
  teeth. And so with super Cyborg technology scavenged from space wreckage, 
  this Crack Kung Fu Bunny has his teeth replaced why terrifying drill bits! The 
  Crack Kung Fu Bunny (Go!) leaps into the air, landing on the opponent bunny's 
  head, biting down and activating spinning death! 
  Kung Fu modifier: -2 
  Wang: 4 
  Crack: 2 
  Range: Melee 
   
  Jackrabbit Kick! 
  At his trainer's command, the hypercyborg mechanisms in the Bunny's already 
  powerful legs go on overdrive, burning up the Crack stored in the Bunny's 
  system. With supersonic speed, the Bunny leaps towards the opponent landing a 
  flying series of multiple kicks aimed at preselected vital points, all in mere 
  fractions of a second! 
  Kung Fu modifier: -1 
  Wang: 3 
  Crack: 1 
  Range: Close 
   
  Arrrghminator! 
  
  One of the crudest bunny cyborg enhancements, but still a crowd favorite, is the 
  Arrrghminator! A small rodent-sized cannon is built into the Rabbits forepaw, and 
  with a command from it's Trainer, the Rabbit points and shoots! Miniature cannon 
  balls fly out from the paw, straight into the fluffy mass that is it's enemy! 
  Kung Fu modifier: -3 
  Wang: 2 
  Crack: 1 
  Range: Far 
   
  Bunny powers require the use of Crack to activate, and Crack is expensive. 
  Remember that, as the Trainer's Loot score is vital to preparing the bunny for 
  battle. Each Bunny starts the game with 7 Crack. 
   
  Systems (Or, how to do stuff) 
   
  Being a Space Pirate Trainer with a Crack Kung Fu Bunny (Go!) is hard work. As 
  a SPT (for short) acquiring Loot is the best way to earn enough to afford sweet, 
  sweet Crack that you need to fuel your furry engine of destruction. 
   
  How do you get Loot, you ask? Simple! You win it from other SPTs on the Bunny 
  arena, or if you're really spoiling for quick Loot, then you can fight other pirates, 
  or helpless Space Villagers. 
   
  Task Resolution 
   
  Game play starts with players given a 4 card hand out of a freshly shuffled deck, 
  and the rest of the cards are reshuffled and placed face down. 
   
  Whenever a SPT performs an action, the GM must decide on the target number. 
  The SPT player then draws the top card of the deck and reveals it. To succeed, 
  the value of the card drawn PLUS his stat must match or exceed the difficulty set 
  by the GM. If the draw is insufficient to succeed, then the result is a failure. 
   
  Example: 
   
  Space Pirate Trainer Smelly Jimmy Nova is trying to extort some Loot from some Space 
  Villagers. He grins wickedly and show them Sparkle, his Crack Kung Fu Bunny, threatening to 
  have Sparkle attack them if they do not surrender the Loot. 
   
  The GM rules that since these are mere Space Villagers, it shouldn't be too difficult to intimidate 
  them. As such, he sets the difficulty at 6. SPT's player draws a card from the deck, and pulls up a 
  4! he adds that then to Smelly Jimmy Nova's Fear score of 3 and comes up with 7, higher than 
  the difficulty number. Smelly Jimmy Nova makes the villagers wet themselves with fear, and they 
  give him their Loot, just enough for him to go and buy more Crack for his bunny. 
   
  Sometimes, luck gives us a bad draw. In cases like those, a player may choose 
  to switch the card drawn with one of the cards in his hand. In doing so, he 
  overrides the card he drew, and discards it, replacing it completely with the value 
  
  of the card from his hand. Take note that the player does not refill his hand, and 
  only has the 4 cards from the start of the game. 
   
  To liven things up, it is also possible to alter another player's draw. Once per 
  draw, the player may choose a card he had in hand and replace the card drawn 
  by another player (including the GM) with it. This could either help or hinder the 
  other character, depending on what you changed it with. 
   
  Common SPT tasks: 
  Lying - Fear 
  Doing athletic stuff - Tough 
  Breaking things - Rough 
  Buying Crack - Loot 
  Piloting a ship - Rough 
  Scaring Space Villagers - Fear 
  Lifting Objects - Rough 
   
  If there are any disagreements about what stat to use for what purpose, pick your 
  preference and Flip a coin. It's the Space Pirate Way. 
   
  Bunny Dueling 
   
  Bunny dueling is a highly regimented affair, both bunnies start off at opposite 
  ends of the Bunny Arena, sizing each other up. 
   
  Both Players then make a FEAR draw, the one with the highest result intimidates 
  his Crack Kung-Fu Fighting Bunny to GO! first. 
   
  **Special note: In order for an action to be valid, the player (not the 
  character) must phrase his command to the bunny in the following syntax: 
  "[bunny name] [command] GO!" Failure to follow the special Space Pirate 
  Trainer command syntax will result in forfeiting your Bunny's action for the 
  turn. 
   
  During it's turn, a Crack Kung-Fu Fighting Bunny can do any of the following 
  things: 
   
  Kung-Fight: The bunny attacks with the weapon of the Trainer's choice 
  Kung-Forward: The bunny surges forwards, closing the range from Far to 
  Close, or Close to Melee. 
  Kung-Flee: The Bunny Retreats, increasing the range from Melee to Close, or 
  Close to Far. 
   
  Range: 
  There are three ranges, the Bunny Arena is small enough that there is no Range 
  further than Far. :p 
   
  When a Bunny is commanded to Kung-Fight the Trainer then tells them what 
  
  attack to use. In addition to the Special Attacks, there is a default attack 
  maneuver. 
   
  Default attack 
  Uh... the Bunny attacks, as hard as it can! 
  Kung Fu modifier: -0 
  Wang: 1 
  Crack: 0 
  Range: Melee 
   
  To attack, a Crack Kung-Fu Fighting Bunny has to make a Kung-Fu draw, 
  applying any penalties from the chosen attack. The Result is then compared to 
  the opponents Kung-Flee draw. Ties are successful attacks. The victim then 
  deducts the number of Wang the attack does from his Chang. 
   
  A bunny can move 2 range increments at a time with a successful Kung-Hop 
  draw. So a bunny in Melee range can choose to disengage and pull out to Far 
  Range in one turn by making a successful Kung-Hop away. This ability has a 
  Kung-Hop Modifier of -1 and a difficulty number of 5. 
   
  Kung-Flee comes into play only when your bunny is under attack. Read the 
  Kung-Fu rules for how Kung-Flee is used. 
   
  After one action, the other player's bunny has an action, until one bunny has lost 
  all of its Chang. Only then is the remaining Bunny declared the winner. 
   
  
   
  Crack! 
   
  Crack is the beautiful substance that keeps your bunny going… and going… and 
  you get the picture.  Crack is a highly illegal and dangerous substance hence, it 
  is of prime value to the Space Pirate Community. 
   
  Bunny Arena matches usually have 5-10 Crack as prizes to the winner, hence 
  this is the primary means to obtain Crack.  Other sources would be Space 
  Villages, that the SPT can raid, or by attacking other SPTs  for their Crack.
  
  CREDITS: 
   
  Haphazard Photoshop work by: Nicco Salonga 
  Written on a sugar high by: Jay Steven Anyong 
  Non existent layout by: Jay Steven Anyong 
   
  *No actual bunnies were harmed in the making of this game, and no actual crack dealers made money from this game 
  either. 
  ** Note, this author in no way, shape or form promotes the use of Drugs. Even on Bunnies. Stay clean.  
  ***All images that have been modified are the property of their owners, and in no way does this work challenge their rights 
  to those pictures. 
   
  All Rights Reserved by Jay Steven Anyong, July 14, 2005.  Users may distribute this work freely, but may not sell, alter or 
  modify this document in any way. 
   
   
   
   
   
  “Panzer Bruno” current reigning Champion of the Crack Kung Fu Bunny 
  Go! Arena of Asteroid PX-7561 and his Space Pirate Trainer, Fearsome 
  Freddy Meteorite. 
  
SOURCE: textdata/thevault/Crack Kung Fu Fighting Bunnies Go/Crack Kung Fu Fighting Bunnies Go Corebook.pdf