TEXT: Summoning Cheat Sheet
  What You Need to Know
  What You Need to Do
  Attributes
  Magic
  Willpower
  (Drain Resistance Attribute)
  Skills
  Summoning
  Options
  Spirit Type
  Desired Force
  1. Choose a type of spirit to summon and the Force you 
  want it to have.
   
  2. Add your Magic Attribute to your pool.
  Mentor Spirit Bonus
  Summoning Focus
  3. Add your Summoning Skill to your pool.
   
  4. Add your Mentor Spirit modifier to your pool, if it 
  applies.
  5. Add the Rating of a Summoning Focus to your pool, if it 
  is of the right type and you do not wish to save it to help 
  reduce Drain later.
  Wound Modifier
  6. Subtract any Wound Modifier from your pool.
  7. Roll your pool dice, add up the hits. If you glitch, tell 
  the gamemaster.
  Variables
  Your Hits
  Spirit’s Hits
  8. The gamemaster rolls the spirit’s Force and adds up the 
  hits.
  9. Subtract the spirit’s hits from your hits. If you have zero 
  or fewer hits, no spirit appears. If you have hits left over, 
  each hit counts as a service the spirit owes you.
   
  10. Multiply the spirit’s hits by two. This is the Damage 
  Value of the Drain, minimum 2.
  Drain Damage Value
  11. Start a new pool,  add your Willpower to it.
  12. Add the Attribute that you use to resist Drain, 
  according to your tradition.
  13. If you did not add your Summoning Focus Rating to 
  your summoning pool, add it now.
  14. Roll your pool dice. Subtract one from the Drain 
  Damage Value for each hit.
  15. If you did not reduce the Drain Damage Value to zero, 
  apply the damage to your Condition Monitor: Physical if 
  the Force was greater than your Magic, Stun otherwise.
  http://pavao.org/shadowrun
  
  Spellcasting Cheat Sheet
  What You Need to Know
  What You Need to Do
  (Except Indirect Combat Spells)
  1. Choose the spell you wish to cast at the target.
  2. Choose a force for the spell, up to twice your Magic.
  3. Add your Magic to your pool.
  4. Add your Spellcasting to your pool.
  5. Add the bonus for your Mentor Spirit to your pool, if 
  applicable.
  6. Add the bonus for a Spellcasting Focus to your pool, if it 
  is of the correct type and you do not wish to save it to 
  help resist drain later.
  7. Subtract any Wound Modifier from your pool.
  8. Roll your pool dice, add up your hits. If you glitch, tell 
  the gamemaster.
  9. Take the lesser of your hits and the spell's force; this is 
  your actual hits total.
  10. If the spell is resisted and your target is living, the 
  gamemaster will roll resistance pool and subtract from 
  your actual hits. If your target is non-living, the 
  gamemaster will compare your actual hits to the 
  threshold. If your actual hits is reduced to zero or less (in 
  the former case), or if your actual hits falls short of the 
  threshold (in the latter case), skip to step 12.
  12. Start a new pool,  add your Willpower to it.
  13. Add the Attribute that you use to resist Drain, 
  according to your tradition.
  14. If you did not add your Spellcasting Focus Rating to 
  your spellcasting pool, add it now.
  15. Roll your pool dice. Subtract one from the Drain 
  Damage Value for each hit.
  16. If you did not reduce the Drain Damage Value to zero, 
  apply the damage to your Condition Monitor: Physical if 
  the Force was greater than your Magic, Stun otherwise.
  Attributes
  Magic
  Willpower
  (Drain Resistance Attribute)
  Variables
  Your Hits
  Defender's Hits
  Modified DV
  Your Net Hits
  Actual Hits
  Skills
  Spellcasting
  Options
  Spell Cast
  Drain DV (per spell description)
  Mentor Spirit Bonus
  Wound Modifier
  Spellcasting Focus
  Force
  11. Tell the gamemaster your actual hits and the force of 
  the spell. Your gamemaster will determine the effect of 
  the spell.
  http://pavao.org/shadowrun
  
  Ranged Combat
  Cheat Sheet
  What You Need to Know
  What You Need to Do
  Attributes
  Agility
  Skills
  (Weapon Skill)
  Options
  Weapon Used
  Ammo Used
  1. Choose the weapon and ammo you want to use, and 
  note their DV and AP.
  2. Choose a fire mode that you want to use.
  Weapon + Ammo DV
  Weapon + Ammo AP
  3. Add your Agility to your pool.
  4. Add the correct weapon skill to your pool: Archery, 
  Automatics, Exotic Ranged, Heavy, Longarms, Pistols, or 
  Throwing.
  5. Add the bonus for a laser sight or smartlink to your 
  pool.
  Wound Modifier
  6. Subtract any Wound Modifier from your pool.
  7. Subtract the Recoil Compensation from the number of 
  rounds fired this Phase, then subtract one; the difference is 
  the recoil modifier.
  Variables
  Number of rounds fired this 
  Action Phase (incl this attack)
  Your Hits
  8. If the weapon is a heavy weapon, double the recoil 
  modifier.
  9. If the weapon is a shotgun and the fire mode is BF or 
  FA, double the recoil modifier.
  10. If the recoil modifier is greater than zero, subtract it 
  from your pool.
  Defender's Hits
  11. Roll your pool dice, note your hits.
  12. If your fire mode is one of the wide bursts, tell the 
  gamemaster; the defender loses defense pool.
  13. The defender rolls defense pool and subtracts their hits 
  from your hits. If your net hits are zero or less, stop now.
  14. Add your net hits to your weapon + ammo DV; this is 
  your modified DV. If this number is greater than the 
  defender's armor modified by your weapon AP), it causes 
  Physical damage, otherwise it causes Stun damage.
  Weapon Fire Mode: (rounds fired)
  SS(1)        SA(1)         BF/Narrow(3)      BF/Wide(3)
  FA/Long Narrow(6)          FA/Long Wide(6)
  FA/Full Narrow(10)             FA/Full Wide(10)
  Recoil Compensation
  Laser Sight/Smartlink Bonus
  Recoil Modifier
  Modified DV
  Your Net Hits
  15. If your fire mode is one of the narrow bursts, add one 
  less than the number of rounds in the burst to your 
  modified DV.
  16. Tell the gamemaster your final modified DV. The 
  defender will attempt to resist the horrible damage you 
  have just caused.
  http://pavao.org/shadowrun
  
  Melee Cheat Sheet
  What You Need to Know
  What You Need to Do
  Skills
  (Weapon Skill)
  1. Choose the weapon you want to use, and note its DV 
  and AP.
  2. Add your Agility to your pool.
  3. Add the correct weapon skill to your pool: Blades, 
  Clubs, Exotic Melee, Unarmed.
  4. Add your reach and your weapon's reach together, and 
  compare them to the defender's total reach. The higher 
  reach may either add the difference to their own pool, or 
  subtract it from their opponent's pool.
  5. Subtract any Wound Modifier from your pool.
  6. Roll your pool dice, note your hits.
  7. The defender rolls defense pool and subtracts their hits 
  from your hits. If your net hits are zero or less, stop now.
  8. Add your net hits to your weapon DV; this is your 
  modified DV. If this number is greater than the defender's 
  armor modified by your weapon AP), it causes Physical 
  damage, otherwise it causes Stun damage.
  Variables
  Your Hits
  Defender's Hits
  Defender's Reach
  Modified DV
  Your Net Hits
  9. Tell the gamemaster your final modified DV. The 
  defender will attempt to resist the horrible damage you 
  have just caused.
  Attributes
  Agility
  Strength
  Options
  Weapon Used
  Weapon DV
  Weapon AP
  Wound Modifier
  Weapon Reach
  Your Reach
  http://pavao.org/shadowrun
  
  Matrix Combat
  Cheat Sheet
  What You Need to Know
  What You Need to Do
  Skills
  Cybercombat
  1. Choose the attack program you want to use: Attack, 
  Black Hammer, or Blackout.
  2. Add the attack program rating to your pool.
  3. Add your Cybercombat rating to your pool.
  4. Subtract any wound modifier you may have from Stun 
  or Physical damage.
  5. Subtract any matrix damage modifier from your pool.
  6. Roll your pool dice, note your hits.
  7. The defender rolls defense pool and subtracts their hits 
  from your hits. If your net hits are zero or less, stop now.
  8. Add your net hits to your attack program rating; this is 
  your modified DV.
  9. Tell the gamemaster the attack program that you used 
  and your final modified DV. The defender will attempt to 
  resist the horrible damage you have just inflicted.
  Programs
  Attack Program Rating
  Options
  Wound Modifier
  Matrix Damage Modifier
  Variables
  Defender's Firewall
  Defender's Response
  Defender's Hits
  Your Hits
  Your Net Hits
  Modified DV
  http://pavao.org/shadowrun
  
  Indirect Combat Spell
  Cheat Sheet
  What You Need to Know
  What You Need to Do
  Skills
  Spellcasting
  1. Choose the spell you wish to cast at the target.
  2. Choose a force for the spell, up to twice your Magic.
  3. Add your Magic to your pool.
  4. Add your Spellcasting to your pool.
  5. Add the bonus for your Mentor Spirit to your pool, if 
  applicable.
  6. Add the bonus for a Spellcasting Focus to your pool, if it 
  is of the correct type and you do not wish to save it to 
  help resist drain later.
  7. Subtract any Wound Modifier from your pool.
  8. Roll your pool dice, add up your hits. If you glitch, tell 
  the gamemaster.
  9. Take the lesser of your hits and the spell's force; this is 
  your actual hits total.
  10. The defender rolls defense pool and subtracts their hits 
  from your actual hits. If your net hits are zero or less, skip 
  to step 13.
  11. Add your net hits to the force; this is your modified 
  DV. If this number is greater than half of the defender's 
  Impact armor, the spell causes Physical damage, otherwise 
  it causes Stun damage.
  12. Tell the gamemaster your final modified DV, along 
  with any elemental effect of the spell. The defender will 
  attempt to resist the horrible damage you have just 
  caused.
  Attributes
  Magic
  Willpower
  (Drain Resistance Attribute)
  Variables
  Your Hits
  Defender's Hits
  Modified DV
  Your Net Hits
  Actual Hits
  13. Start a new pool,  add your Willpower to it.
  14. Add the Attribute that you use to resist Drain, 
  according to your tradition.
  15. If you did not add your Spellcasting Focus Rating to 
  your spellcasting pool, add it now.
  16. Roll your pool dice. Subtract one from the Drain 
  Damage Value for each hit.
  17. If you did not reduce the Drain Damage Value to zero, 
  apply the damage to your Condition Monitor: Physical if 
  the Force was greater than your Magic, Stun otherwise.
  Options
  Spell Cast
  Drain DV (per spell description)
  Elemental Effect (if any)
  Mentor Spirit Bonus
  Wound Modifier
  Spellcasting Focus
  Force
  http://pavao.org/shadowrun
  
  Drone Combat
  Cheat Sheet
  What You Need to Know
  What You Need to Do
  Attributes
  Drone's Pilot
  Autosoft
  Targeting
  1. Choose the weapon and ammo you want to use, and 
  note their DV and AP.
  2. Choose a fire mode that you want to use.
  3. Add your Drone's Pilot rating to your pool.
  4. Add the Targeting Autosoft rating to your pool.
  5. Subtract any Damage Modifier from your pool.
  6. Subtract the Recoil Compensation from the number of 
  rounds fired this Phase, then subtract one; the difference is 
  the recoil modifier.
  7. If the weapon is a heavy weapon, double the recoil 
  modifier.
  8. If the weapon is a shotgun and the fire mode is BF or 
  FA, double the recoil modifier.
  9. If the recoil modifier is greater than zero, subtract it 
  from your pool.
  10. Roll your pool dice, note your hits.
  11. If your fire mode is one of the wide bursts, tell the 
  gamemaster; the defender loses defense pool.
  12. The defender rolls defense pool and subtracts their hits 
  from your hits. If your net hits are zero or less, stop now.
  13. Add your net hits to your weapon + ammo DV; this is 
  your modified DV. If this number is greater than the 
  defender's armor modified by your weapon AP), it causes 
  Physical damage, otherwise it causes Stun damage.
  Options
  Weapon Used
  Ammo Used
  Weapon + Ammo DV
  Weapon + Ammo AP
  Damage Modifier
  Weapon Fire Mode: (rounds fired)
  SS(1)        SA(1)         BF/Narrow(3)      BF/Wide(3)
  FA/Long Narrow(6)          FA/Long Wide(6)
  FA/Full Narrow(10)             FA/Full Wide(10)
  Recoil Compensation
  Variables
  Number of rounds fired this 
  Action Phase (incl this attack)
  Your Hits
  Defender's Hits
  Recoil Modifier
  Modified DV
  Your Net Hits
  14. If your fire mode is one of the narrow bursts, add one 
  less than the number of rounds in the burst to your 
  modified DV.
  15. Tell the gamemaster your final modified DV. The 
  defender will attempt to resist the horrible damage you 
  have just caused.
  http://pavao.org/shadowrun
  
  Defense Cheat Sheet
  For Defending Against Ranged, Melee, or 
  Indirect Spellcasting Attacks
  What You Need to Know
  What You Need to Do
  Skills
  Dodge
  1. Choose whether to spend your current or your next 
  Complex Action for Full Defense.
  2. Add your Reaction to your pool.
  3. If you are defending against a melee attack, add your 
  Dodge to your pool.
  4. If you are not using Full Defense, skip this step. You 
  may add either your Dodge (possibly again) or your 
  Gymnastics to your pool; if you are defending against a 
  melee attack, your skill for your currently held melee 
  weapon may be added instead (Unarmed Combat 
  included). Only one of the above may be added.
  5. Subtract any Wound Modifier from your pool.
  8. Roll your pool dice, note your hits.
  9. Subtract your hits from the attacker's hits. If the net hits 
  are zero or less, you avoided the attack; stop now.
  10. Add the attacker's net hits to the attacker's weapon 
  DV; this is the modified DV. If this number is greater than 
  your armor rating (modified by the weapon AP), it causes 
  Physical damage, otherwise it causes Stun damage.
  Variables
  Attacker's Hits
  Your Hits
  Modified DV
  Attacker's Net Hits
  11. Add your Body to your pool.
  Attributes
  Reaction
  Options
  Wound Modifier
  Gymnastics
  (Melee Skill)
  Full Defense Used?
  Other Modifiers (p. 151)
  Prior attacks since last action
  6. Subtract one from your pool for each prior attack you 
  have defended against since your last action.
  7. Add to or subtract from your pool any other modifiers 
  from page 151.
  Attacker's Weapon DV
  Attacker's Weapon AP
  Body
  12. Add your Armor Rating, modified by the weapon AP, 
  to your pool.
  Your Armor Rating
  13. Roll your pool dice, and subtract the hits from the 
  modified DV. If the difference greater than zero, apply that 
  number of boxes to the appropriate damage track, 
  Physical or Stun.
  http://pavao.org/shadowrun
  
  Compiling Cheat Sheet
  What You Need to Know
  What You Need to Do
  Attributes
  Resonance
  Willpower
  Skills
  Compiling
  Options
  Sprite Type
  Desired Rating
  1. Choose a type of sprite to compile and the Rating you 
  want it to have.
   
  2. Add your Resonance Attribute to your pool.
  3. Add your Compiling Skill to your pool.
   
  Wound Modifier
  4. Subtract any Wound Modifier from your pool.
  5. Roll your pool dice, add up the hits. If you glitch, tell 
  the gamemaster.
  Variables
  Your Hits
  Sprite's Hits
  6. The gamemaster rolls the sprite's Rating and adds up 
  the hits.
  7. Subtract the sprite's hits from your hits. If you have zero 
  or fewer hits, no sprite appears. If you have hits left over, 
  each hit counts as a task the sprite owes you.
   
  8. Multiply the sprite's hits by two. This is the Fading 
  Damage Value, minimum 2.
  Fading Damage Value
  9. Start a new pool, add your Willpower to it.
  10. Add your Resonance to the new pool.
  11. Roll your pool dice. Subtract one from the Fading 
  Damage Value for each hit.
  12. If you did not reduce the Fading Damage Value to 
  zero, apply the damage to your Condition Monitor: 
  Physical if the Rating was greater than your Resonance, 
  Stun otherwise.
  http://pavao.org/shadowrun
  
  Banishing Cheat Sheet
  What You Need to Know
  What You Need to Do
  Attributes
  Magic
  Willpower
  (Drain Resistance Attribute)
  Skills
  Banishing
  Options
  Target Spirit's Force
  Target Spirit's Summoner's Magic
  1. Choose a target spirit and find its force, along with its 
  type, and whether it has been bound.
  2. Add your Magic Attribute to your pool.
  Banishing Focus
  3. Add your Banishing Skill to your pool.
  4. Add your Mentor Spirit modifier to your pool, if it 
  applies.
  5. Add the Rating of a Banishing Focus to your pool, if it is 
  of the right type and you do not wish to save it to help 
  reduce Drain later.
  Wound Modifier
  6. Subtract any Wound Modifier from your pool.
  7. Roll your pool dice, add up the hits. If you glitch, tell 
  the gamemaster.
  Variables
  Your Hits
  Spirit’s Hits
  8. The gamemaster rolls the target spirit’s Force and adds 
  up the hits. If the target is a bound spirit, the gamemaster 
  also rolls its summoner's Magic rating and adds those hits.
  9. Subtract the spirit’s hits from your hits. If you have zero 
  or fewer hits, nothing happens. If you have hits left over, 
  each hit reduces the target spirit's owed services. If the 
  owed services are reduced to zero, it will leave on its next 
  action, but any magician may attempt to summon it 
  before it leaves.
   
  10. Multiply the spirit’s hits by two. This is the Damage 
  Value of the Drain, minimum 2.
  Drain Damage Value
  11. Start a new pool, add your Willpower to it.
  12. Add the Attribute that you use to resist Drain, 
  according to your tradition.
  13. If you did not add your Banishing Focus Rating to your 
  summoning pool, add it now.
  14. Roll your pool dice. Subtract one from the Drain 
  Damage Value for each hit.
  15. If you did not reduce the Drain Damage Value to zero, 
  apply the damage to your Condition Monitor: Physical if 
  the Force was greater than your Magic, Stun otherwise.
  Mentor Spirit Modifier
  http://pavao.org/shadowrun
  
  Astral Combat Cheat Sheet
  What You Need to Know
  What You Need to Do
  Skills
  Astral Combat
  1. Choose the weapon focus you want to use, and note its 
  DV. If unarmed, the DV is half your Charisma, rounded up.
  2. If you are astrally perceiving (or dual-natured), add your 
  Willpower to your pool. If you are astrally projecting, add 
  your Logic to your pool.
  3. Add your Astral Combat to your pool.
  4. Add your reach and your weapon's reach together, and 
  compare them to the defender's total reach. The higher 
  reach may either add the difference to their own pool, or 
  subtract it from their opponent's pool.
  5. Add the Weapon Focus Rating if you are using one.
  7. Roll your pool dice, note your hits.
  8. The defender rolls defense pool and subtracts their hits 
  from your hits. If your net hits are zero or less, stop now.
  9. Add your net hits to your weapon DV; this is your 
  modified DV.
  Variables
  Your Hits
  Defender's Hits
  Defender's Reach
  Modified DV
  Your Net Hits
  11. Tell the gamemaster your final modified DV. The 
  defender will attempt to resist the horrible damage you 
  have just caused.
  Attributes
  Logic
  Willpower
  Options
  Weapon Focus Used (if any)
  Weapon Focus DV
  Weapon Rating
  Wound Modifier
  Weapon Reach
  Your Reach
  Charisma
  6. Subtract any Wound Modifier from your pool.
  10. Decide whether your attack will cause Stun damage or 
  Physical damage, and tell the gamemaster.
  http://pavao.org/shadowrun
  
  NPC Record Sheet
  Street Name:
  Metatype:
  Sex:
  Age:
  Bod
  Agi
  Rea
  Str
  Cha
  Int
  Log
  Wil
  Init
  IP
  Astral Init/IP
  Matrix Init/IP
  Edg
  Ess
  Mag/Res
  Edge Pool
  Physical Attributes
  Mental Attributes
  Special Attributes
  Special Attributes
  Skills
  Qualities
  Stun
  Damage Track
  -2
  -4
  -3
  -1
  8+(Willpower÷2, round up) boxes
  Cumulative damage modifier
  Physical
  Damage Track
  -4
  -6
  -5
  -3
  8+(Body÷2, round up) boxes
  Cumulative damage modifier
  -2
  -1
  Armor:
  /
  Ballistic
  Impact
  Physical Damage Overflow:
  Weapon or Spell
  Damage
  AP/Drain
  Mode
  Recoil Comp
  Ammo/
  Ammo Type
  Dice Pool
  Dice Pool
  Reach
  Additional Gear/Spells/Powers:
  Affiliation:
  http://pavao.org/shadowrun
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/Shadowrun Cheat Sheets.pdf