TEXT: the mahanji oasis
  
  coriolis design team
  Tomas Härenstam, Nils Karlén,
  Kosta Kostulas, Christian Granath
  writer
  Kosta Kostulas
  editor
  Nils Karlén
  graphic design
  Christian Granath
  cover art
  Magnus Fallgren
  interior art
  Ylva Ljungqvist, Gustaf Ekelund
  maps
  Gustaf Ekelund
  translation
  Tim Persson
  proofreading
  John M. Kahane
  sku code
  MUH051207
  isbn
  978-91-87222-64-1
  CORIOLIS™ Copyright© 2017 Paradox Interactive AB. All rights reserved. www.paradoxplaza.com 
  
  THE MAHANJI OASIS
  Under the scorching sun and in almost unbearable heat, 
  life on Lubau somehow continues. Nomad caravans, 
  Zenithian explorers and ancient cultists manage to live 
  their lives on the inhospitable planet closest to the star 
  of Kua. They all meet at the Mahanji Oasis, to escape the 
  oppressive heat, make deals and scheme plots of intrigue. 
  Welcome into the shadow. 
  the lush mahanji Oasis is located in Lubau's 
  northern hemisphere, wedged in between the 
  glistening Crystal lakes. For centuries, the oasis 
  has been a hub for local tribes of Firstcome 
  nomads, but has grown rapidly in the last years 
  thanks to a large influx of Zenithian settlers.
  The Mahanji Oasis open sector is a place the 
  PCs could visit for many different reasons. They 
  could be prospectors looking for petroleum, 
  on the hunt for an ancient scroll in the Tayasuf 
  Ilm Library or maybe they have been hired to 
  spy on the Factory and Omar din Nimatallah, 
  the mysterious bionic. Read up on Lubau on 
  page 282 of the Rulebook before introducing 
  the Mahanji Oasis into your game.
  OVERVIEW
  The Mahanji Oasis is located in the Kerahana 
  province in northern Lubau. From orbit, the 
  oasis and the surrounding Crystal lakes are 
  visible as a string of blue pearls framed by green, 
  surrounded by the vast desert. The Crystal lakes 
  are supplied by a large network of underground 
  springs, and the mountains around Mahanji are 
  full of caverns and tunnels. Before the Zenithian 
  colonization began, the region's only permanent 
  residents were a couple of Firstcome tribes living 
  around Lake Mnembau. The tribes traded with 
  the local nomads and those at an old temple. 
  The nomads are divided between the Beri and 
  Xinghur tribes, with the latter being humanites.
  The area known as the Mahanji Oasis 
  includes all of the smaller camps and settle-
  ments around Lake Mnembau, but the major 
  hub is Mahanji village.
  y MAHANJI VILLAGE
  The village of Mahanji consists of around a 
  hundred low, sand-colored houses built in the 
  traditional style of the Kerahana province. The 
  houses have slightly slanted walls, are partly 
  dug down, have cool basements underneath, 
  and roof terraces covered in grapevines and 
  other climbing plants. Palm and fruit trees grow 
  around the houses. A few important places in 
  Mahanji village are described below.
  Achalom's Cantina: The hub of the village is the 
  cantina run by the Zenithian Achalom Herohm. 
  The cantina is a sandstone building dominated 
  by a large, circular common room where visitors 
  are treated to food and drink by Achalom's four 
  daughters. There are several hookahs here, but the 
  guests will have to make do with tabak – Achalom 
  is strongly opposed to heavier drugs – or visit 
  Fraytor's Bar for something more potent. A wind-
  ing spiral staircase leads from the common room 
  up to the roof terrace. Locals, nomads from the 
  seraglio and the occasional, tired spaceport worker 
  during the day watch, mainly frequent Achalom’s.
  Caravan seraglio and loader park: The old cara-
  van seraglio has recently been restored with funds 
  from the petroleum companies. It is constructed 
  in an antique style said to come from Al-Ardha. 
  The outer parts consist of arched colonnades 
  leading to small stalls, rooms and corridors where 
  dromedons can rest away from the heat, and are 
  always full of nomads, dromedon drivers and 
  peddlers. Outside of the main gate leading to 
  the courtyard, a marketplace has formed where 
  SCENARIO LOCATION
  1
  
  locals sell fruits, vegetables, and sometimes fish. This is also 
  where the loader park can be found – a large gravel yard where 
  rows of enormous petroleum loaders are parked.
  The petroleum companies: The architectural style of these 
  houses stands out in the village. These white, two-storey 
  buildings with rounded domes are connected to each other 
  by whitewashed colonnades, and house Mahanji Petroleum, 
  Free Petroleum and the Free League offices for petroleum 
  and spaceport workers. The largest building does, of course, 
  belong to Mahanji Petroleum. This is where Kehoni Mahnon 
  can be found, in an elegant office opening up onto a balcony 
  shaded by vines. Parts of the building are empty, kept ready 
  for when a new colonial agent is appointed.
  The Well of Dreams: Along the beach of Lake Mnembau, 
  there is a string of low, sandstone buildings. They look rather 
  anonymous when observed from land, but this is, indeed, the 
  Well of Dreams pleasure house. Facing the lake, the houses 
  have long wooden jetties and beautiful, covered balconies 
  where patrons and courtesans enjoy the view and each other's 
  company – there is even a small stretch of the beach kept 
  raked and clean of rocks and debris for those who wish to go 
  for a swim in the hot waters of Lake Mnembau. 
  THE MAHANJI OASIS
   
  ◆ AVERAGE TEMPERATURE: 40-60 degrees centigrade during 
  the day and around 30 degrees at night.
   
  ◆ POPULATION: 1,000 permanent residents at the Mahanji 
  Oasis, plus around 500 workers at the spaceport and in 
  the petroleum industry. The Firstcome residents are of 
  Beri and Xinghur descent.
   
  ◆ GOVERNANCE: The Mahanji Oasis is an independent set-
  tlement governed by the Firstcome clans. The Colonial 
  Agency and the Free League govern the petroleum com-
  panies, the spaceport, NimaBionics and the Foundation’s 
  Geochemical Outpost.
   
  ◆ LAW AND ORDER: The local sharif, working alone, keeps 
  the peace. The petroleum companies, the spaceport 
  and NimaBionics have their own security staff, and are 
  officially not included in the sharif's responsibilities, but 
  anything that happens in public is still the sharif's busi-
  ness. Certain elements of the population are aware of an 
  additional, secret organization called the Guardians.
   
  ◆ IMPORTS: Medicine, spare parts, meat.
   
  ◆ EXPORTS: Petroleum, fruits, spices, bionic derivatives.
  2
  THE MAHANJI OASIS
  
  LAKE MNEMBAU
  COUNTRY ROAD
  CARAVAN TRAIL
  SAND CRAWLER TRAIL
  TO KAHNA-FIELD
  COUNTRY ROAD
  M O R G AW U
  M O U N TA I N S
  N E T U V I
  P E N I N S U L A
  B E S K A I
  P E N I N S U L A
  LOSANA BAY
  LAKE NOBI
  BAY OF
  THE
  LOST
  SOULS
  LEMON ORCHARDS
  C R
  Y
  S
  T
  A
  L
   
  L A
  K E
  S
  A DAW N
  E  H E
  I G
  H TS
  C O R
  I T H
   H E I
  G
  H T
  S
  THE MAHANJI OASIS
  SCENARIO LOCATION
  3
  01  
  02
  05
  03
  04
  06
  08
  07
  MAP: THE MAHANJI OASIS
  1. Mahanji Village
  2. The Foundation's Geochemical Outpost
  3. The Rig Cemetery
  4. The Hermitage
  5. Xin-Mal's Diving Center
  6. The Tayasuf Ilm Temple and Library
  7. The Estate and The Factory
  8. The Spaceport
  9. The Ruins
  
  LAKE SAHAVA
  LAKE 
  IDOE
  LAKE RAKSHI
  LAKE MINOBAU
  MAHANJI VILLAGE
  4
  THE MAHANJI OASIS
  A 
  D  
  F  
  H  
  G  
  E  
  B  
  C  
  09
  MAP: MAHANJI VILLAGE
  A. Achalom's Cantina
  B. Caravan seraglio
  C. Loader park
  D. The petroleum companies
  E. The Well of Dreams
  F. Fraytor's Bar
  G. The doctor's office
  H. Matil Hamila's Emporium
  
  The Well's proprietor, Cantara Usiel, brags about this being 
  the finest pleasure house on the planet. Petroleum workers, 
  stevedores and ship crews wanting to relax and spend their 
  hard-earned birr frequent the house.
  Fraytor's Bar: Known simply as ”The Bar”, this is the nadir 
  of the Mahanji Oasis. The hangar-like building is ugly, cast 
  in grey concrete and covered with a rapidly deteriorating, 
  sand-colored plaster. There are large metal double doors in 
  the front with the settlement's only neon sign above them. 
  Pink, curly letters invite visitors inside. At night, kohôl, drugs 
  and even the occasional proxy trip can be found here.
  The doctor's office: A small house containing the settlement's 
  medical office. Patients are shown into a small room with red 
  carpeting both on the floor and on the walls. This is the medlab. 
  Navid Allomon, the settlement's medicurg and pathologist, runs 
  the clinic with the assistance of his apprentice Chaga. There 
  is an autopsy room in the house as well, but it is rarely used.
  Matil Hamila's Emporium: Matil Hamila, a Zenithian peddler 
  with an eye for business, runs Mahanji’s general store. The 
  store can offer most ordinary tech, but no weapons – unless the 
  customer is really insistent, that is. Matil can order advanced 
  tech through contacts in Mehrabi and via certain freighter 
  captains, but the delivery times are often many months.
  y THE FOUNDATION'S GEOCHEMICAL OUTPOST
  The outpost is operated by a group of enthusiastic scientists 
  and engineers under the command of Professor Minemoka. 
  They study the unusual mountain ridges between the Crystal 
  lakes that contain curious levels of various rocks and rare 
  radioactive isotopes, but Lake Mnembau itself is, of course, 
  the most fascinating element of the region, believed to have 
  formed after an asteroid crash eons ago. The locals stay away 
  from the outpost, and say extra prayers against bad luck if 
  they have to pass it. The outpost is a small cluster of domed, 
  concrete buildings. Professor Minemoka's pride and joy – a 
  pontoon boat loaded with advanced geochemical sensor 
  equipment – can be found moored by the beach.
  y XIN-MAL'S DIVING CENTER
  Xin-Mal's Diving Center is located next to the geochemical out-
  post. Xin-Mal is an eccentric Xinghur who runs the center with 
  the help of the family's three sons. Xin-Mal is known throughout 
  the system and in Mira among those of the privileged strata who 
  practice the curious sport of diving. Now and then, a biologist 
  comes through the center, usually to obtain a specimen of the 
  exotic mouri-mouri fish. The center consists of three sandstone 
  buildings with roof terraces, and an underground garage where 
  Xin-Mal keeps a bahtrol-powered sand crawler. A concrete 
  boathouse on the beach contains two inflatable speedboats.
  y THE ESTATE AND THE FACTORY
  The estate of Omar din Nimatallah covers most of the large 
  mesa that overlooks the lake. The mesa towers sixty meters 
  above the water and the estate is made up of several independent 
  buildings circling a domed main house in the middle. Trees and 
  bushes surround the estate. During the nights, the buildings 
  are lit up and can be seen from across the water. One of the 
  houses is balanced on the edge and contains a big elevator used 
  to transport the estate's residents and servants to the Factory 
  and Mahanji village. The Factory, a huge, one-storey concrete 
  building without windows, is located beside the mesa in a 
  small valley. It is completely smooth and doesn't appear to be 
  guarded, but advanced electronic security systems make sure no 
  trespassers make it inside. The Factory has many subterranean 
  levels and this is where most of the bionic research takes place.
  y THE SPACEPORT
  The spaceport is basically a couple of long concrete runways on 
  a wide field. Enormous, mobile hangars are kept ready nearby 
  to protect landed ships from sandstorms. There is a small 
  terminal for the modest number of passengers who visit the 
  oasis, and sharif Hector Akoub lives in a small house next door. 
  Behind the terminal, there are some ten round petroleum vats 
  and usually several petroleum loaders, either parked nearby 
  or busy pumping petroleum into the vats. Tubes run from 
  the vats to pumping stations on the runways for transport off 
  world. There is a fusion reactor in the spaceport, powering the 
  bahtrol refinery, the pumping stations and parts of the village.
  y THE TAYASUF ILM TEMPLE AND LIBRARY
  Tayasuf Ilm is an ancient Icon temple and library, surrounded 
  by sandstone mountains. The complex is very old and consists 
  of two parts. The round main building has a high dome that 
  was gilded in ages past, but sandstorms have chipped away 
  at its splendor over the years and left no trace of its former 
  SCENARIO LOCATION
  5
  
  glory. Inside the main house there is only one big room, 
  surrounded by several balconies. Lanterns and candles, aided 
  by sunlight coming in through an opening in the ceiling, 
  keep the shadows at bay. In the back of the house, facing 
  the mountain, a spiral staircase leads from the main hall to 
  the library, an oblong building on the mountain ledge high 
  above. A corridor from the library leads to a small ravine 
  lake surrounded by hanging terraces and small plantations. 
  Temple elder Rahmana can usually be found here.
  y THE HERMITAGE
  In the middle of the desert there is a small palm grove and a 
  tiny hut. This is the home of ascetic hermit Moaciri. She spends 
  most of her time meditating in the shadows of the trees.
  y THE RIG CEMETERY
  A few kilometers outside of the village rests the remains of the 
  mobile oilrigs brought here in the last oil rush a few years back. 
  The enormous, rusted carcasses on their twenty-meter-wide 
  tracks have become quiet palaces for the sparse, local fauna. 
  Two spaceship wrecks can also be found here. Their captains 
  foolishly attempted to land here instead of in the spaceport 
  and paid a bitter price for it. The nomads stay away from 
  the place, as there are plenty of rumors going around about 
  raiders and other, more mysterious, creatures living here.
  y THE RUINS
  Between a couple of oddly spiral shaped cliffs, a group of 
  ruined buildings protrude from the sand. Archaeologists who 
  have attempted to study the site have been chased away by 
  local raiders (the Guardians). A high wall used to be the most 
  well known landmark in the area. The wall was not made from 
  any indigenous stone, but from some incredibly dense rock 
  of unknown origin. It followed a slight but perfect curve – 
  undetectable without advanced sensors –, which seemed 
  to hint at an original construction with a circumference of 
  two thousand kilometers. Sensor data pertaining to this has 
  never made it off Lubau, as the wall section was blown up 
  by bandits (the Guardians) before more than a preliminary 
  scan had been completed, and the investigating archaeolo-
  gist was mysteriously killed in a landslide shortly thereafter. 
  This incident, together with other stories of researchers and 
  prospectors going missing in the area, has created a strong 
  air of mystery around the ruins.
  6
  THE MAHANJI OASIS
  
  THE SITUATION
  The peaceful days in the Mahanji Oasis are coming to 
  an end. The nomads have been on edge ever since the 
  Zenithians arrived to drill for petroleum in the desert 
  and NimaBionics constructed the Factory next to Lake 
  Mnembau. Rumors have it that experiments outlawed in 
  the core of the system are secretly being performed there. 
  When people start disappearing (see Events below), the 
  dams can no longer hold – the Beri have sent out word 
  and are preparing for a war council in the desert. At the 
  same time, the old Firstcome order of the Guardians has 
  increased their activity in guarding the ancient ruins found 
  at the perimeter of the Oasis. Their purpose and origin 
  remain a mystery. 
  CHARACTERS AND CREATURES
  Most of the Oasis' residents are not described in detail, 
  only named and given a location. A few key NPCs are 
  described below.
  HECTOR AKOUB, SHARIF AND GUARDIAN
  Sharifhood is a prestigious honor among the nomads, and can 
  loosely be translated into ”protector of the clan”. Sharif Akoub's 
  position is special in that he is responsible for the safekeeping of 
  several clans belonging to different tribes, although he himself 
  is Beri. He is of the strict opinion that everything that happens 
  in and around the Oasis is his business, which puts him on a 
  collision course with the petroleum companies. In the Firstcome 
  community, Akoub's mandates are absolute, as many there – 
  correctly – believe him to be a member of the Guardians – he is 
  actually the current master of the secret order. Hector's main 
  concern this day is that time is beginning to catch up with him. He 
  is considering taking on some sharif apprentices, and eventually 
  grooming the best one for the day when he will be gone. Hector 
  is in possession of the Guardians' most valuable artifact, the 
  Arrow of Ulung.
  APPEARANCE: Hector normally dresses in a wide, black caftan 
  over his thermostatic suit and with his accelerator pistol clearly 
  visible. As a Guardian, he wears red and uses a combat bow and 
  duralite arrows.
  CHARACTERISTICS: Firm and decisive.
  ATTRIBUTES:
  STRENGTH 3, AGILITY 3, WITS 4, EMPATHY 3
  HIT POINTS: 6
  MIND POINTS: 7
  REPUTATION: 8
  SKILLS: Observation 5, Infiltration 4, Ranged Combat 4, Survival 
  4, Dexterity 3, Manipulation 3
  TALENTS: Nine lives, Combat Veteran, Rugged
  ARMOR: Heavy (6)
  WEAPONS: Accelerator pistol, accelerator rifle, combat bow
  GEAR: Thermostatic suit, exploding arrows, the Arrow of Ulung 
  (negates Armor), personal communicator, personal sensor, sand 
  crawler.
  OMAR DIN NIMATALLAH, BIONICS SCIENTIST
  Omar din Nimatallah comes from a prominent Zenithian pilot family, 
  but was disowned at an early age. He has an adventurous spirit, 
  SCENARIO LOCATION
  7
  
  and travelled the Horizon 
  for many years 
  before settling in 
  the Mahanji Oasis. In 
  Lake Mnembau, he discovered 
  the mouri-mouri fish, and, using a rather primitive bionics lab, was 
  able to study its fascinating genetic code. After being ignored by the 
  Foundation when seeking funds for more advanced research, he 
  came into contact with Celer-Delekta and commercialized his theories 
  instead. This partnership proved very rewarding for Omar, who today 
  works in a state-of-the-art laboratory and lives in an estate as large 
  as a palace. He is still fascinated by the possibilities of bionics, and is 
  always interested in acquiring rare organisms to study. Lately, he has 
  been devoting himself to the creation of new life forms – often very 
  simple ones – but his initial success has made him impatient and he 
  has attempted to create semi-intelligences – with mixed results. His 
  biggest dream is to discover the genetic sequence for mystical powers. 
  Omar firmly believes that the mysterious powers that are manifesting 
  themselves across the Horizon are rooted in genetics, and is doing 
  everything he can to unlock their secrets – even going as far as ”invit-
  ing” mystics to the Factory to experiment on them.
  APPEARANCE: Dark brown eyes, short-cropped hair, obese and has 
  a big double chin. Wears a vest with a geometrical pattern.
  CHARACTERISTICS: Pensive, but can become very agitated in 
  conversations.
  ATTRIBUTES:
  STRENGTH 4, AGILITY 2, WITS 5, EMPATHY 3
  HIT POINTS: 8
  MIND POINTS: 8
  REPUTATION: 7
  SKILLS: Technology 5, Science 5, Culture 4, Manipulation 4, Data 
  Djinn 3, Ranged Combat 3
  TALENTS: Faction Standing, Licensed, Wealthy Family, Tough
  ARMOR: -
  WEAPONS: Thermal pistol
  GEAR: Arrash pipe, arrash, transactor with 20,000 birr.
  RAHMANA, TEMPLE ELDER
  As Elder in the Tayasuf Ilm temple and library, Rahmana is one of 
  the oldest living people in the Oasis, and even remembers the time 
  before the colonization. She is usually found wandering around in 
  the temple gardens, bent over her cane. Her life's goal has been 
  to categorize all of the library's ancient scrolls, and she is almost 
  done. Despite her age, Rahmana is young at heart and has begun 
  transferring the knowledge of the library onto more modern media 
  with the help of some of her younger colleagues. She is always 
  interested in new visitors, and will gladly show them around the 
  temple grounds.
  APPEARANCE: A crooked old Beri lady with white hair.
  CHARACTERISTICS: Talkative, but also a good listener.
  ATTRIBUTES:
  STRENGTH 2, AGILITY 2, WITS 5, EMPATHY 4
  HIT POINTS: 4
  MIND POINTS: 9
  REPUTATION: 7
  SKILLS: Culture 5, Science 4, Manipulation 3, Mystic Powers 3.
  TALENTS: Bless, Rugged, Premonition, Intuition, Mind Walker
  ARMOR: -
  WEAPONS: -
  GEAR: Cane, Ulung talisman.
  8
  THE MAHANJI OASIS
  
  KEHONI MAHNON, MERCHANT WITH MAHANJI PETROLEUM
  Kehoni Mahnon is the closest thing the Mahanji Oasis has to a 
  Colonial agent. She is akbar and top dog of Mahanji Petroleum, a 
  subsidiary to the Colonial Agency. She can usually be found at her 
  cool, air-conditioned offices in the Mahanji Petroleum building in 
  the village. Her two biggest interests are pumping petroleum from 
  the ground and trying to make Free Petroleum go bankrupt. That 
  she has not been officially named Colonial agent yet irritates her 
  enormously – but on the other hand, most of the profits from the 
  oil end up in her pockets. She has been considering applying for 
  the position as Colonial agent for many years and turn the Oasis 
  into an official colony, but she would prefer to eliminate the com-
  petition, Free Petroleum, first. Kehoni is always protected by her 
  two bodyguards Agmal and Lior (use the Soldier stats from the 
  Rulebook, p 343).
  APPEARANCE: Black hair, studded with gems. Dresses in fancy 
  djellabas. Always wears a brooch with the Mahanji Petroleum 
  logotype. 
  CHARACTERISTICS: Analytic, quick to bribe or threaten to get her way 
  with people.
  ATTRIBUTES:
  STRENGTH 3, AGILITY 2, WITS 3, EMPATHY 4
  HIT POINTS: 5
  MIND POINTS: 7
  REPUTATION: 6
  SKILLS: Manipulation 4, Culture 2
  TALENTS: Judge of Character
  ARMOR: -
  WEAPONS: Thermal pistol
  GEAR: Tag with 20,000 birr.
  TECHNOLOGY AND ARTIFACTS
  The tech around the Oasis is mainly concentrated in the 
  village – landed spaceships, loaders and whatever Zenithian 
  visitors bring with them. The desert around the settlement is 
  as good as empty, except for the ruins and the library, where 
  valuable, archaeological finds can be dug up.
  EVENTS
  The events below are related to the petroleum, NimaBionics 
  and the two nomads tribes in the area.
  y BLOOD FIEND
  A series of gruesome murders haunts the Oasis. The victims 
  range from drunken stevedores to nomad hunters, but 
  they have all been killed at night. The PCs could become 
  involved in this for many reasons – maybe they are hired 
  by the sharif, or approached by members of the Guardians 
  posing as local merchants afraid for their commerce unless 
  the murderer is brought to justice. Analyzing the victims 
  and the evidence will show that they have been killed in 
  various ways, but with an increasing amount of violence and 
  sophistication: from blunt force trauma, via stab wounds, 
  to gunshot wounds on the latest victims. All of the bodies 
  have suffered various degrees of post mortem mutilation. 
  The attacker has often removed and eaten the victims' livers 
  and brains. The explanation for the killings is that a pack of 
  blood fiends (see the Rulebook, p 333) have escaped from 
  the Factory, and are terrorizing the area.
  SCENARIO LOCATION
  9
  
  10
  THE MAHANJI OASIS
  y ULUNG AWAKENS!
  A freighter suffers a reactor meltdown during its approach to 
  the spaceport and crashes into Lake Mnembau and the east 
  beach. A heroic rescue operation is launched, and the PCs 
  are recruited to help out. After the crash, the luminescent 
  plankton that usually lights up the lake at night disappears 
  (because of toxic emissions from the wreckage), and the 
  Firstcome mumble about bad omens. When mangled body 
  parts from missing spaceport workers float ashore onto the 
  beach, many view it as proof of what has been quietly feared 
  – that mighty Ulung is upset by the crash. Ulung is the local 
  spirit deity that the nomads worship as an Icon. Ulung is the 
  negative aspect of the deity and Zahdak its positive aspect. 
  This is, of course, not true – it is actually another one of din 
  Nimatallah's mutants on the rampage. A bionic shark (use 
  the Nahang stats in the Rulebook, p 323) has escaped from 
  the sublevels of the Factory and made its way to the lake. The 
  shark is allergic to the luminescent plankton that live close 
  to the surface, and has until recently been forced to stay in 
  the depths, but now the plankton are gone and the shark is 
  loving its new diet: humans.
  y THE PETROLEUM WELL
  The Oasis is suddenly boiling with rumors – apparently, 
  someone has been drilling for oil on the western beach of 
  the lake, and possibly found something! The truth is that 
  Olim, a poor date farmer, has found petroleum coming out 
  of the ground behind his grove. Olim has recently lost his 
  wife and has two daughters to support, and when he saw the 
  petroleum, he immediately contacted Mahanji Petroleum to 
  try to claim the find, despite being fully aware that this is 
  against the customs of the Oasis. The new find causes an 
  uproar among the players in the area: the Guardians wish to 
  destroy all evidence of a new well, the petroleum companies 
  want to secure it for themselves, and the sharif has to keep 
  the peace. As Olim is of Beri blood, Xinghur emotions might 
  run high, possibly leading to tribal war or blood feuds.
  y THE MURDER OF THE PROFESSOR 
  Professor Minemoka has been murdered! There could be 
  several different suspects – from the grad student who got 
  passed up for a position at the outpost, to the Guardians whose 
  other methods of getting the professor to stop disturbing 
  Lake Mnembau have failed. Maybe the PCs themselves end 
  up accused of the crime?
  y THE VISION
  One or several PCs have a vision or dream of being in the 
  desert, dehydrated and close to death. The vision then goes 
  on to show images of white, endless corridors, people in 
  padded cells rocking catatonically, a ruined building under 
  a burning sun and finally, a crushing sensation of drowning 
  in the blue abyss. The vision is a cry for help from one of the 
  mystics held captive at the Factory.
  
  LAKE MNEMBAU
  COUNTRY ROAD
  CARAVAN TRAIL
  SAND CRAWLER TRAIL
  TO KAHNA-FIELD
  COUNTRY ROAD
  M O R G AW U
  M O U N TA I N S
  N E T U V I
  P E N I N S U L A
  B E S K A I
  P E N I N S U L A
  LOSANA BAY
  LAKE NOBI
  BAY OF
  THE
  LOST
  SOULS
  LEMON ORCHARDS
  LAKE SAHAVA
  LAKE 
  IDOE
  LAKE RAKSHI
  LAKE MINOBAU
  C R
  Y
  S
  T
  A
  L
   
  L A
  K E
  S
  A DAW N
  E  H E
  I G
  H TS
  C O R
  I T H
   H E I
  G
  H T
  S
  THE MAHANJI OASIS
  MAHANJI VILLAGE
  THE MAHANJI OASIS
  PLAYERS MAP
  
SOURCE: textdata/thevault/Coriolis RPG (Year Zero Engine) [multi]/Coriolis - The Mahanji Oasis.pdf