TEXT: Chris Handforth
  Compatible with Scion Second Edition
  NILE WAR GODS
  
  Chris Handforth
  NILE WAR GODS
  
  3
  NILE WAR GODS
  CREDITS
  Author: Chris Handforth
  Editor: Chris Handforth
  Artists: Chris Handforth, publicdomainvectors.org,  
   
         Pixabay.com, Scion Art Packs
  SPECIAL THANKS TO
  Mom and Dad, for fostering and enduring my love  
   
  of mythology. 
  Meghan and Neall, for introducing me to Scion.
  Alex. Team Scion will miss you. Rest in Peace.
  This work contains material that is copyright Onyx Path Publishing. Such material is used with 
  permission under the Community Content Agreement for Storypath Nexus Community Content 
  Program. All other original material in this work is copyright 2019 by Christopher Handforth and 
  published under the Community Content Agreement for Storypath Nexus Community Content 
  Program.
  © 2019 Onyx Path Publishing. All rights reserved. References to other copyrighted material in no way constitute a 
  challenge to the respective copyright holders of that material. “Scion” and all characters, names, places, and text herein are 
  copyrighted by Onyx Path Publishing.
  This product was created under license. STORYPATH SYSTEM, STORYPATH NEXUS COMMUNITY CONTENT 
  PROGRAM, and all related game line terms and logos are trademarks of Onyx Path Publishing. All setting material, art, and 
  trade dress are the property of Onyx Path Publishing. www.theonyxpath.com
  
  4
  THE GODS
  NILE WAR GODS
  W
  elcome to the Storypath Nexus! This supplement 
  examines three additional Gods from the Netjer 
  Pantheon sharing a single theme: war. Few people know these 
  three deities today, but they each have storied histories and 
  at one time were important divinities in the lands of Kemet. 
  ANHUR, THE SKY BEARER
  Aliases: 
  Anhuret, 
  Arensnuphis, 
  Inher, 
  Inhert, 
  Iryhemesnefer, Onouris, Onuris
  Long ago, the lion Goddess Menhit fought the Titans 
  in Upper Egypt. She was victorious but lost her way amid 
  the southern cataracts during the battle, so the Netjer elect-
  ed to send a Scion to her aid. This task tested the chosen 
  Hero’s prowess as a tracker and warrior, but he succeeded in 
  helping Menhit return home. Time buried the Scion’s mor-
  tal name under the desert sands, but everyone in Memphis 
  knows the name the Netjer bestowed upon him in thanks: 
  Anhur. The Sky Bearer ascended to Godhood so long ago he 
  has served among the most prominent Netejer and since fell 
  into obscurity, but Kemet never forgot him.
  Anhur appears with a human or lion head, wearing a 
  crown with four feather plumes and a shendyt, a kilt-like 
  lower body wrap. Anhur’s modern incarnations don’t always 
  wear the full quadruple feathers, but they unfailingly have 
  at least one tucked into their high-quality garments. While 
  Anhur is a flurry of violence and action in a fight, he is pa-
  tient and calculating before battles begin. He insists Gods 
  and mortals respect him in all matters; his temper is short 
  when he feels unappreciated. Anhur and Ares fought side 
  by side during the Ptolemaic Dynasty and Egypt’s stint as 
  a Roman province, so their Scions often join forces. Anhur 
  reaches out to sub-Saharan pantheons with his Kushite 
  Mantle of Arensnuphis and encourages his Scions to build 
  similar diplomatic bridges.
  Anhur holds himself aloof from most modern concerns, 
  but the former Scion keeps close tabs on his divine children, 
  even those who do not receive a Visitation. Those Scions he 
  does visit consider themselves to be big siblings to pre-Vis-
  itation Scions and seek them out. Wanderlust drives them to 
  explore the World and strike down the monsters threatening 
  humanity. Fate draws Anhur’s Scions into conflict with 
  the titanspawn Maga’s crocodile-demon offspring. Anhur 
  bestows protective relics upon his children to assist them 
  against his greatest foes. His favorite gift is a paramotor that 
  summons a gale-force sandstorm in its wake.
  Callings: Guardian, Hunter, Warrior
  Purviews: Beast (Lion), Epic Stamina, Epic Strength, 
  Journey, Sky, War
  
  5
  NILE WAR GODS
  MONTU, LORD OF WASET
  Aliases: Buchis, Bakh, Bakha, Ment, Mentu Menthu, 
  Minuthi, Mont, Monthu, Montju
  Shining and furious, Montu remembers when Re was 
  young. In those days, Montu was the state God of Waset 
  and a solar deity, but he saw he couldn’t defeat Re’s might 
  issuing forth from far away Iunu. Rather than face humili-
  ation at the stronger sun God’s hands, Montu stepped aside 
  and assumed a new Mantle, becoming a war God as strong 
  and dominating as the scorching midday heat. By adapting 
  to Re’s new hegemony, Montu’s cult survived for genera-
  tions, spreading throughout Egypt. Few people worship him 
  beyond the Nile’s banks, but fervent worshippers around 
  the World pray that Montu’s strong arms will grant them 
  victory.
  Montu no longer competes with Re, but he retains the 
  falcon-headed body of a sun God nonetheless, complete with 
  a solar disk crowning his brow. Often mistaken for Heru or 
  Ra, the twin plumes flaking either side of Montu’s solar disk 
  serve as his identifying markers. Montu also takes the form 
  of a warrior with a bull’s head in homage to his most sacred 
  Incarnation, the Buchis Bull. Montu’s modern Incarnations 
  prefer naval dress uniforms decked out in medals display-
  ing their seniority and marital prowess, armed with either 
  a khopesh or a ceremonial saber. Montu leads by example, 
  refusing to shirk his responsibilities on the front line under 
  any circumstance. He leaps into combat, favoring swift and 
  decisive action, but he is adaptable and changes tactics if his 
  preferred methods prove ineffective.
  Montu’s Scions adapt in the face of adversity, refusing 
  to concede an inch and approaching problems from every 
  conceivable angle. Their most infamous relics are Montu’s 
  warships. Often, these are small motorboats allow Scions 
  to sneak in behind enemy lines, but Fenris Arms’ R&D de-
  partment recently unearthed rumors of a divine battleship 
  patrolling the East African seaboard. Among the Netjer, 
  Montu associates with Raet, Re’s female Mantle, and Satis, 
  both being his ex-lovers. While Montu’s relationships with 
  these Goddesses are platonic these days, Fate often drags 
  their Scions together. Montu also allies with Apollo, but 
  recently he began send Scions as envoys to the Devá. Those 
  aware of this outreach speculate it must have something to 
  do with the Buchis Bull’s reincarnation cycles.
  Callings: Judge, Leader, Warrior
  Purviews: Beasts (Bull, Falcon), Epic Strength, Order, 
  Sun, War
  SATIS, GODDESS OF FLOODS
  Aliases: Satet, Satjit
  When titanspawn threaten to invade Egypt from the 
  south or corrupt the Nile’s headwaters, Satis’ arrow storms 
  drive them away. When mothers cry out in pain during child-
  birth, Satis’ touch eases their suffering. When the dead need 
  purification so their souls can travel westward, Satis’ waters 
  wash away all impurities. From her cultic center in Swenett 
  — modern-day Aswan — Satis guards the cataracts marking 
  Egypt’s southern borders. She incarnates as a woman armed 
  with bow and arrows who wears the conical white crown of 
  Lower Egypt. Her body either possesses an antelope’s head, 
  or antelope horns flank her crown. Her modern incarnations 
  are lithe and athletic; depending on which aspect Satis 
  wishes to emphasize, they appear as archers, swimmers, or 
  runners.
  Satis and Montu once shared a romantic relationship, 
  but her current inamorato is Khnum, who also calls Swenett 
  home. She bore the Goddess Anuket into the World, although 
  isn’t clear if this child was the fruit of her relationship with 
  Khnum, Montu, or Re. Aset and Satis work well together, 
  ensuring the Nile’s flood coincides with the rising of Sirius 
  in the night sky. Satis is friendly with the Yazata Anahita, as 
  the Persian Goddess also oversees war and water’s purity. 
  The relationship between Hera and Satis is generally good, 
  although the Goddesses become annoyed with each other 
  when their worshipers have difficulty telling them apart.
  Scions keep a constant eye out for Cataract Springs 
  bottled water, as Satis bestows this purifying Relic upon 
  Heroes when titanspawn threaten to flood the lands. Her 
  Scions are fighters, but their preference is for defense over 
  offense. They respect boundaries, both literal and metaphor-
  ical, although they have no qualms about crossing them after 
  acknowledging their existence and importance. Love — be 
  it romantic, platonic, or familial — is an important emotion 
  for these Scions. They guard their mortal parents and off-
  spring closely, but their protection extends to former roman-
  tic partners as well. That said, not everyone appreciates their 
  overprotective ex showing up out of nowhere with mummy 
  legion at their command.
  Callings: Guardian, Liminal, Lover
  Purviews: Beast (Antelope), Beauty, Epic Dexterity, 
  Fertility, Stars, War, Water.
  RELICS
  Anhur, Montu, and Satis gift the following Relics upon 
  their Scion and champions.
  Antelope Mask (•)
  Purview: Beast (Antelope)
  Motif: Swift as an arrow.
  This golden mask mimics Satis’ animalistic form, with 
  genuine antelope horns reaching high above the wearer’s 
  crown. Wielding this relic grants Heros the freedom to run 
  with the water and appreciate life from an animal’s point of 
  view. Satis bestows these masks upon her favorite children, 
  although she also gifts them to those who need to loosen up 
  and enjoy life as a Scion. Determining their mother’s moti-
  vations for presenting the Birthright plagues many Scions. 
  Flaw: The Scion must wear the Antelope Mask when 
  using it.
  
  6
  RELICS
  Montuhotep’s Muscle Shirt (••)
  Purviews: Epic Strength, War
  Motif: By Montu’s strong arms!
  Waset is the bastion of Montu’s faith, but he was a pop-
  ular God for the ancients, and they worshipped him in many 
  cities. Occasionally, the tank tops sold in the gift stores near 
  his sanctuary turn out to be more than cheap cotton sold to 
  tourists. Scions bearing these Relics find themselves blessed 
  with Montu’s legendary strength and Pharaoh Mentuhotep 
  II’s tactical acumen.
  Flaw: Once per arc, Montu requires the Scion’s service; 
  gain the Paying Tribute Condition.  
  Tiberius’ Crown (•••••)
  Purviews: Fortune, Order, Sky
  Motif: Champion of two faiths.
  A famous engraving shows Emperor Tiberius wearing 
  Anhur’s four-plumed crown. Archeologists consider this 
  poetic mythmaking by the rulers of Roman Ægypt, but 
  the crown is real, buried somewhere underneath Rome. If 
  uncovered, it sparks a conflict between the Netjer and the 
  Theoi. The former assert it is Anhur’s regalia, while the lat-
  ter argue the Ægyptians gifted it to Tiberius and thus to the 
  entire Roman Pantheon.
  Knack: The Crown enhances its bearer’s majesty and 
  draws the attention of everyone in the room, provides the 
  Scion with the Grand Entrance Knack (Scion: Hero pg 230). 
  Flaw: Conflicts tend to erupt over the Crown, and 
  Tiberius managed to rule for 22 years by not using it. Each 
  time it is used, the Storyguide adds one point to the Tension 
  Pool.
  STORY SEEDS
  Dr. Noor Fathi, a linguistics professor, enlists the 
  Band’s aid in protecting her archeological expedition from 
  bandits and roving monsters. She neglects to mention, that 
  she is a Scion of Montu in search of Re’s truename and that 
  “bandits” harassing her are Aset and Re’s cultists. When 
  the Band discovers the truth, do they uphold the Netjer’s 
  established order, or do they side with Dr. Fathi in ensuring 
  Re’s sun sets and Montu’s rises?
  The secret to Anuket’s parentage is the Gods don’t care. 
  Satis has an answer, but all that matters to her is that she 
  is Anuket’s mother. Re and Montu both have healthy rela-
  tionships with Satis and treat Anuket with parental affection. 
  Khnum knows she is his daughter, regardless of whether she 
  is his Scion. Mortals, unfortunately, struggle to rise above 
  base gossip. A tabloid has uncovered the truth, and if they 
  publish the tale, it threatens to Fatebind the Gods into a con-
  flict that none of them desire.
  The sun hangs, unmoving, in the sky. Somehow, cultists 
  of Isfet have found their way into Pet, arrested Re’s move-
  ment, and are raining down falsehoods on the World below. 
  Anhur recruits Scions to set Ma’at right again before the 
  world burns, but reaching Pet is hard enough on a good day. 
  This time, the Band will have to navigate sorcerous illusions 
  hiding all the entrances to the sky realm.
  
SOURCE: textdata/thevault/Scion (storyteller) [multi]/2nd edition/3rd Party/SCION 2e - Nile War Gods.pdf