TEXT:  
  Zhodani 
  Zhodani Dranzhrin
  Dranzhrin Class Consular Corvette
   Class Consular Corvette    
    
    
  Created by SVWilson3 using: Book 2: Starships and Book 5:Highguard. 
   
  Class: Dranzhrin 
  Type: Consular Corvette 
  Architect: ZhDA 
  Tech Level: 15 
  USP 
           LL-62436E2-230000-20200-0       MCr 382.034  650 Tons 
  Bat Bear             4     4 2                        Crew: 27 
  Bat                  4     4 2                          TL: 15 
   
  Cargo: 18 Tons Passengers: 4 Low: 6 Fuel: 299.000 EP: 39.000 Agility: 3 Consular Guards: 9 
  Craft: 1 x 20T Ship's Launch, 1 x 4T Grav Sled, 2 x 8T Light Fighters 
  Fuel Treatment: Fuel Scoops and On Board Fuel Purification 
   
  Detailed Description 
   
  TONNAGE: 650-tons standard, 9,100.000 cubic meters, Cone Configuration 
   
  CREW: Command: 2, Flight: 4, Medical: 1, Steward: 1, Engineering: 4, Gunnery: 6, Consular Guard: 
  9 
   
  ENGINEERING: Jump-4, 3G Maneuver, Power plant-6, 39.000 EP, Agility 3 
   
  AVIONICS: Bridge, Model/5 fib1 Computer  
   
  HARDPOINTS: 6 Hardpoints 
   
  ARMARMENT & DEFENCES: 2 Single Turrets each a Particle Accelerator (Factor-2), 4 Triple Mixed 
  Turrets each with: 2 Pulse Lasers (Factor-2), 1 Single Sandcaster (Factor-3) in 4 Batteries, Armored 
  Hull (Factor-2) 
   
  CRAFT: 1x20-ton Ship's Launch (Crew of 2), 1x4-ton Grav Sled (Crew of 0), 2x8-ton Light Fighters 
   (Crew of 1) 
   
  FUEL: 246Tons Fuel (4 parsecs jump and 30 days endurance) On Board Fuel Scoops, On Board 
  Fuel Purification Plant 
   
  MISCELLANEOUS: 21 Staterooms & 1 Consular Stateroom, 6 Low Berths, and 18 Tons Cargo 
   
  COST: MCr 416.912 Singly (incl. Architects fees of MCr 4.128), MCr 330.227 in Quantity 
   
  CONSTRUCTION TIME: 99 Weeks Singly, 79 Weeks in Quantity 
    
    
                                                               
  1 The computer models mentioned in book 2 and 5 are based on a 70-80s interpretation of CPU’s and storage.  I have 
  yet to develop a revision of the given cannon on computers, but I believe a Model 5/fib is the beyond the fabled 
  supercomputers that model nuclear weapons and such. At ten tons I figure it better be able to do a lot rather than play 
  Xbox games!  I would call it in present day terms a Synaptic Pentium to the nth power. 
  
  Class Notes
  Class Notes: 
   
  Built on Zhodane (Zhdant; the home world of the Zhodani) they are designed to service the 
  needs of the senior members (retired) of the Qlondlabr (supreme council) who continue to carry on 
  the work of the Consulate. These senior members are often charged with executing public projects 
  and diplomatic missions on behalf of the Triumvirate (the three supreme executive consuls) of the 
  supreme council. It is not uncommon to encounter these vessels in frontier regions and outside of 
  the Consulate. They are not designated as warships. Yet, because of the missions and their political 
  significance they are heavily armed.  This branch maintains the small ships to aid the Supreme 
  Council in administrating the Consulate.  The consular registry indicates there are 236 corvettes in 
  service throughout Zhodani space.  The crews of the Consular Corvettes are highly trained and 
  represent the cream of the Zhodani Navy. Competition for assignments on these vessels is fierce.  
  Both officers and files hope to add a consular cruise as a caveat to their careers and are known to 
  have improved chances for promotions during these assignments.     
   
  • 
  Fighters
  Fighters-Two 8-ton (TL-15) Light Fighters provide coverage to the ship’s launch while in 
  flight and to the frigate during refueling operations. The craft are accessed via the cockpit 
  pod located on the ships main accessway. The Pilot climbs into the pod and is transported 
  in the access tube to the fighter frame waiting in the port or starboard vehicle bay. There 
  the pod and frame integrate as the fighter system and launch for operations. Recovery of 
  the pilot is the same procedure in reverse. [Fighter stats: Crew: 1Armored (factor 6), 
  capable of 6-G acceleration, an agility of 6 powered by a (factor 9) fusion plant, fuel: 0.72 
  tons, armed with a pulse laser (factor-2) and two missile systems (factor-2) with two reloads 
  each, and a thought controlled weapon system2 with a TL15 Model 1/fib3 that runs-gunner 
  interface/enhancement, electronic countermeasures, targeting (multi), launch/recovery and 
  navigation programs.   
   
   
   
   
   
    
  • 
  Ship’s Launch
  Ship’s Launch- A 20 ton launch  (TL-15) Crew: 2 (pilot and steward/cargo handler), 
  Passengers: 8 Cargo: 6, Bridge TL-15 Mod 1/fib, 3-G Acceleration, Agility: 3, Fuel: 1.2 tons. 
  The passenger couches can be removed for more cargo space. 
   
  Crew & Passengers
  Crew & Passengers--  
    
  • 
  Command Team
  Command Team- The command team of the frigate is composed of two highly trained line 
  officers the Ship’s Captain is usually a Commander and a proficient command pilot-
  navigator, yet promising Lt. Commanders have been known to sit in the highly prized 
  captain’s chair. The captain always selects the executive officer for performance and 
  compatibility; the XO hold’s the rank of Lt. Commander or Lieutenant. The executive officer 
  besides being a capable pilot himself always has the unenviable position of being multi 
  tasked as the ship’s protocol officer, communication/combat electronic warfare officer and 
  the PMS4 coordinator. In combat both the Captain and XO are found on the bridge.  
   
  • 
  Flight Section
  Flight Section- The 4 Pilot-Officers of the flight section assigned to the frigate and are 
  trained as starship and small craft pilot/navigators additionally all are psionic adepts. They 
  rotate watches on the bridge standing a 6 in 36 and Ship’s Launch duty when needed.  
  Battle condition assignments are for the flight section: the two carried fighters and psionic 
  fighter director. In combat the ship’s launch pilot is assigned to the bridge to assist the 
  Captain with piloting the vessel. Each Pilot officer has a single stateroom. 
   
                                                               
  2 Yes… I admit it… I ripped the idea off from the movie Firefox but it sounds great and the Zhodani are “the masters 
  of psionics”. So why not! 
  3 It is the author’s opinion that at higher tech levels the mod 1 and mod 2 computers become more compact and have 
  higher storage and processing speeds. Thus, I have given the fighter a TL-15 Mod 1/fib that acts like a model 2/fib. 
  As much of cannon hound as I am, I just couldn’t just bring myself to agree with the rules of Book 2 and 5 on this.  
  4 Preventive Maintenance System…. It can cause…I better not say ☺ 
  
  • 
  Engineering Section
  Engineering Section- Engineering is staffed by a Chief Engineer (Lieutenant), MPA (Warrant 
  Officer) and two engineering senior petty officers. They are assisted by two engineering 
  droids who carry out the scheduled preventive maintenance tasks and assist monitoring the 
  drives. The engineering section stands a 6 in 24 watch in the drive space. At battle stations 
  the Chief Engineer and one petty officer are present in the drive space. The MPA and 
  remaining petty officer serve as a damage control party. All EVA5 operations are conducted 
  by four EVA repair droids and are controlled remotely from the engineer’s module on the 
  drive deck. The Chief Engineer is quartered in a single stateroom. The MPA has a ½ 
  stateroom to him/herself and the petty officers double bunk.  
   
  • 
  Gunnery Section
  Gunnery Section- A Master Gunner (Warrant Officer) leads five highly proficient petty 
  officers man the gunner’s modules that remotely control the ship’s 2 Particle Accelerators 
  turrets and 4 triple mixed turrets (dual pulse laser single sand caster). When not at battle 
  stations they are assigned ship husbandry duties and assist the rest of the crew with daily 
  preventive maintenance tasks. The Master Gunner has a ½ stateroom, where as the petty 
  officers bunk together in an expanded berth.  
   
  • 
  Medical Officer
  Medical Officer- The ship’s surgeon has a modest sickbay and is assisted by highly capable 
  medical droid. The sickbay contains 4 beds and a modular surgical suite.  The ships surgeon 
  is usually a Doctor with several years of practice behind him. The appointment usually 
  given to a medical service Lt. Commander. His/her stateroom is adjoining the sickbay. Also 
  adjacent to sick bay are 6 low berths. They are sometimes used to transport additional 
  consul’s staff or as emergency low berths in times of distress.  
   
  • 
  Steward & Services Technician
  Steward & Services Technician- When a Steward (Warrant Officer) of outstanding culinary 
  reputation and customer service skills is appointed to a consular frigate it is the pinnacle 
  assignment of their career. The consuls select them personally after an interview and 
  sampling their culinary talent. Multi-tasked on such a small vessel the Steward is responsible 
  for stores, the mess, and entertainment. On top of that he /she is trained to assist the 
  ship’s medical officer and act as the medic in his absence. The Steward is the only warrant 
  officer with a full stateroom. He is assisted by a mess specialist /protocol droid. The 
  Steward’s battle station assignment is in the sick bay assisting the ship’s surgeon. 
   
  • 
  Consul and Intendents
  Consul and Intendents- The Consul, when embarked, occupies the large stateroom (triple 
  sized) with all the trappings and appoints expected of a senior member of the supreme 
  council. As always the consul has his/her personal Intendent, valet/handmaiden, and 
  personal secretary in tow. Often with larger retinues the valet and secretary double bunk, 
  leaving the additional stateroom free for another Intendent or other personal staff.  
   
  • 
  Consular Guards
  Consular Guards- The Consul’s personal guard consists of a Captain and 8 highly trained 
  commissioned specialists selected from the ranks of the Consular Guard’s Commandos They 
  are vigilant with the personal security of the Consul. There is always one Commando always 
  on guard outside the consul’s stateroom. In battle conditions two are assigned to the consul 
  for bodily protection and the rest act as ship’s troops and assist in damage control efforts. 
  The Captain has his own stateroom and the commissioned specialists each occupy a ½ 
  stateroom.  
   
                                                               
  5 Extra Vehicular Activity- The majority of minor repairs can be completed with the droids. Sometimes it will 
  require a vacc-suit EVA to handle certain repairs.  
  
SOURCE: textdata/thevault/Traveller/08 - Mongoose Traveller/Third Party Materials/Ships and Vehicles/Dranzhrin Class Consular Corvette.pdf