TEXT: The Collection and Recovery Division is what may be considered as the second story department. Their duties encompass
  “collecting” items of interest or need when a highly trained - profession job is required.  As with other divisions, they also watch
  out for “freelancers.”
  Requirements
  Base Attack Bonus: +3
  Family Outing: 8 TU
  Annual Time Units: 2 TU
  Annual License: 1,000 gp.
  Residency: Verbobonc
  Special: Must have the Uncanny Dodge ability. Must have spent 6 months real time as a Friend of the Family or be offered a
  promotion by an “Aunt” or “Uncle” gained from adventure play.
  Benefits
  Underworld Knowledge – Cousins are introduced to many techniques during their training. The training varies by Family
  Division to ensure members are well versed in applying their trade. Cousins of the Collection and Recovery Division gain a
  +2 competence bonus to Open Lock and Disable Device skill checks within the Verbobonc Regional Campaign Setting.
  Protection of the Family – Cousins are able to have slight offenses forgiven or lightened when working on a ‘chore’ for the
  family. If a character is playing in a module that requires a task to be performed for the family and caught twisting the laws of
  the Viscount, they are able to bring the influence of the Merchants to their benefit. This is a double-edged sword and carries
  repercussions with the Family. Cousins must forfeit any personal treasure gained from the event to the Family and pay 250
  gp for each TU of the sentence that is paroled to repay the favor granted. Crimes of Murder or against Nobles are outside the
  ability of the family to aid.
  Feats – Acrobatic, Chink in the Armor, Dash, Fleet of Foot, Jack of All Trades, Quicker then the Eye, Shadow, Snatch Weapon
  and Trustworthy from S&S; Eyes in the Back of Your Head and Prone Attack from S&F; Resist Poison from MotW.
  Equipment (mundane) – halfling skip rocks, whip dagger from S&F; grapple-firing crossbow, longreach thieves’ tools, mechanical
  burglar (Type: I, II) and waterproofing from S&S and mithral rapier, mithral shirt from DMG.
  Equipment (Magical) – collar of cleverness (1 trick), collar of resistance +2 from MotW and breaker bottle, spool of endless
  rope from S&S and +2 weapon enchantment (rapier), +2 armor enchantment (mithral shirt) enhancement dancing (all weapons),
  armor enhancement glamered (mithral shirt), boots of elvenkind, dust of appearance, dust of disappearance, dust of
  tracelessness, cloak of elvenkind, gloves of Dexterity +4, lens of detection, ring of chameleon power, ring of climbing, ring of
  mind shielding, slippers of spider climbing, wand of knock from DMG.
  Special – Cousins begin to develop a network of their own for gathering information and maintaining control over their duty
  area. This gives the Cousin a unique resource that can be leveraged for aid or information. There is a cost associated with
  each contact. Contact the Meta-Campaign Director at meta-campaign@verbobonc.net when petitioning for a contact.
  Regional Adaptable Prestige Classes – Cousins of C&R has access to advance in the Spymaster prestige class. Notify the
  Verbobonc Meta-Campaign Director prior to advancing in a regional prestige class.
  has acquired the following Meta-Campaign Certificate from the Verbobonc Triad
  ~ the Battirovka Family Cousin ~ Collection & Recovery ~
  This certificate should be presented to the DM prior to play.
  Additional information can be found in the ‘Wayfarer’s Guide to Verbobonc’ or our web site at verbobonc.net
  Questions, comments or requests can be sent to: meta-campaign@verbobnc.net
  DM Signature: ___________________________ RPGA #: __________
  Convention: _____________________________ Date: _____________
  ® and ™ designate trademarks of Wizards of the Coast, INC © 2000 Wizards of the Coast, Inc.
  Ths certificate is the property of Wizards of the Coast and has a $0 actual cash value.
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Verbobonc/The Family/VER-MC301-Family-C&R-Cousin.pdf