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  1 
  135 years ago, K’iche’ shaman Tachlati 
  settles in the Redrock poppy cliffs. 
  127 years ago, Tachlati’s mind 
  shatters, opening a gate to Heaven 
  and causing an avalanche. 
  41 years ago, Vogel Survey Company 
  finds the Redrock poppy cliffs. 
  38 years ago, Redrock Expedition 
  settles. 
  14 years ago, Angel Galveston is born. 
  1 week ago, the glass beast appears. 
  A few days ago, Angel Galveston learns 
  the truth. 
  Today, the party arrives. 
   
  135 Years Ago… 
   
  Exiled from the K’iche’ lands for defiling 
  sacred ground, the shaman Tachlati 
  roamed the Americas until settling on 
  Redrock Mountain near modern day 
  Boston. He discovered a grove of 
  smokable, depressive plants, the 
  Redrock Poppies, which mended his 
  neurosis-addled crack-mind with 
  temporal dilations and astral 
  nightmares. 
   
  127 Years Ago… 
   
  While poppy-led nirvana kept Tachlati 
  tripping balls, he dove too deeply on a 
  binge one night and exploded his brain 
  to pieces. His consciousness fused with 
  reality, blending his fragile mortality 
  with the poppy’s analgesic nature, 
  opening a brief gate to Christian 
  Heaven. Half of Redrock Mountain 
  collapsed in a dimensional earthquake 
  from this cosmic blunder. 
   
  41 Years Ago… 
   
  Rumors of crystalline outcroppings 
  attracted a team from the Dutch Vogel 
  Survey Company. The team brought 
  back samples of glass poppies, a 
  peculiar mutation of opiate poppy that 
  grew exclusively in the Redrock caves. 
  38 Years Ago… 
   
  Seeking eager colonists, the Vogel 
  Survey Company established a working 
  camp, the Redrock Expedition, that 
  would mine the mountain and extract 
  the mysterious crystalline poppies for 
  exportation back to the mainland. 
   
  14 Years Ago… 
   
  A deformed, crippled, mentally 
  scattered child was born in Redrock. His 
  name was Angel Galveston, and he was 
  one of the first children born an addict. 
  He was kept in doped-up stasis by his 
  family, who had joined the town in 
  consuming the glass poppies with 
  religious significance. 
   
  1 Week Ago… 
   
  The glass beast appeared in the mines 
  and killed several workers before 
  Constable Poggle evacuated and closed 
  the mine. The mines have stayed closed 
  since, and now the town’s primary 
  income and personal drug source is 
  blocked off. 
   
  A Few Days Ago… 
   
  Angel Galveston had a vision after his 
  little sister, Ruthie Galveston, 
  peppered him with his daily dose of 
  opium powder. He saw Tachlati’s 
  destruction from decades before, as 
  well as a powdery astral presence 
  lurking within the mines: the Dust 
  Angel, who is billowing with increasing 
  power like rising a nuclear meltdown. It 
  will destroy the Redrock Expedition if 
  action isn’t taken. 
   
  Today… 
   
  Angel has a vision of a group of 
  adventurers that may staunch the 
  upcoming destruction. 
  
  2 
  So What the Hell is 
  Happening? 
   
  When Tachlati got so goddamned high 
  and literally found Heaven (he got lost 
  looking for Xibalba), his supercharged 
  brain exploded and opened a portal. An 
  angel was pulled through the portal 
  and into the mortal world. As the portal 
  closed, the energy from the event 
  caused an avalanche that buried half the 
  damn mountain (angel included). 
  But the angel didn’t die. 
  The angel lay trapped; immortal and 
  imprisoned, slowly going mad. Its 
  physical form starved and rotted away, 
  leaving it nothing more than dust. The 
  dust infected the ground and turned the 
  poppies to glass. 
  After years of the Redrock Expedition 
  mining for glass poppies, the angel has 
  freed itself. In its aimless throes at the 
  bottom of the mine, it created the glass 
  beast, which attacked and killed several 
  miners and town militia. 
  All of Redrock is panicking since the 
  mine is closed due to the freaky-deaky 
  monster lurking inside—their income 
  has stopped, and their narcotics are 
  limited. With high tensions being 
  stoked by their pulpit-leading 
  matriarch, Major Mother Livia, 
  everyone is on the tipping point. 
   
  What About the Party? 
   
  Angel Galveston has spoken about 
  “strangers who can save us,” which 
  has divided the town—most think he’s 
  crazy, but a few are grasping for hope. 
  So when the party arrives, opinions 
  shift in favor of Angel, but the Major 
  Mother Livia is dead-set on having 
  Angel outed as a heretic since she 
  believes his “visions from God with 
  the holy glass flower” should be hers 
  instead of his. 
  Let the party decide how they handle 
  their actions from there. 
  Hey Kids, Let’s Talk About 
  Opium! 
   
  Opium is a driving element in this 
  adventure because drugs can make 
  people do silly things. Characters will 
  come across this drug, and some may 
  use it. Non-dwarfs snorting or 
  smoking 1 oz. of opium causes one of 
  the following to happen over 1d4 
  days (results are cumulative): 
   
  D6 
  HOW HIGH ARE YOU? 
  1 
  Pain relief. +1d4 to Wisdom. 
  2 
  Anxiety. -1d4 to Charisma 
  3 
  Low Blood Pressure. -1d4 to 
  Constitution. 
  4 
  Hallucinations. Unable to 
  sleep for 24 hours. 
  5 
  Mood Swing. -2 on Encounter 
  Reaction chart rolls. 
  6 
  Lethargy. Gain 1 point of 
  encumbrance. 
   
  Now keep in mind that almost 
  everyone in the Redrock Expedition 
  is an opium addict—they even revere 
  it as a divine gift from Heaven. So when 
  their supply is cut off from the glass 
  beast presence, the whole town starts 
  seething in paranoia. 
  The dwarfs, however, are almost 
  immune to the drug’s depressing 
  nature—probably because LotFP 
  dwarfs are already dead inside! 
  
  3 
  ALTERNATE SETTINGS AND GAMES 
   
  This adventure is set in 1600’s Colonial America with a weird fantasy twist, 
  meaning this is a real-world setting that incorporates aspects of early history. 
  Playing with real world history can be odd because “good” and “evil” become 
  increasingly awkward when real-world religions, ethnic groups, and cultures are 
  involved. You can adapt this adventure to other settings with a few changes: 
   
  • TRADITIONAL FANTASY (D&D, Pathfinder, OSR hacks, etc.) 
  o 
  Tachlati isn’t Mayan, but a travelling wizard who opened a portal to one of 
  the many planes, and an extraplanar creature fell through. 
  o 
  Puritans are a “lawful neutral” religion in a newly settled area. 
  o 
  Firearms can stay, or they can be replaced with heavy crossbows. 
  o 
  Opium can be any kind of addictive drug. 
   
  • WEIRD FANTASY MODERN EUROPE (LotFP traditional setting) 
  o 
  Tachlati is still Mayan—he just travelled really far. 
  o 
  Redrock Mountain can be set along the Alps, Carpathians, or somewhere 
  within rural England. 
  o 
  Puritans were on the rise in England in the 1500’s, but any other reclusive 
  religious town can work. 
  o 
  Opium was used in Sumeria and Greece, so it’s possible that poppy flowers 
  were exported to other areas of Europe. 
   
  ADVENTURE PROMPTS 
   
  Roll or choose one of the prompts below to entice your PC’s to action. 
   
  D6 
  PROMPT 
  1 
  Jacopo Deleon, a pirate smuggler posing as a sugar merchant in Boston, 
  hires the party for 50 sp each to travel to the Redrock Expedition and bring 
  back information about his missing copartner, Kimberley Kone. 
  2 
  Two Powhatan hunters bringing furs to Salem tell a folklore legend of 
  “Tachlati, a crazy priest from the Southlands who died on Redrock 
  Mountain—folklore tells of his magic codex lost in the tunnels.” His codex is 
  a powerful magic device, and many local natives would love to possess it. 
  3 
  An opium-addled vagrant exiled from Redrock stumbles across the party. 
  Questioning him tells of how “I haven’t had a fix in days! They got it all kept! 
  Crates of it! Mother Livia is hoarding all that money—that powdered 
  Heaven!” 
  4 
  Angel Galveston reaches out, speaking to the PC’s in their dreams. He asks 
  for help so that his town can survive. “Heaven bled into our world, and this 
  little drop will drown us…” 
  5 
  Durk Dhagrath, a dwarf hermit, shows the PC’s a glass poppy, telling them 
  “This be magic! Aye, from Redrock Mountain. Cheap, up there! Travellers 
  like ye can buy and sell, right? Ye’ll roll in silver in trading.” 
  6 
  Marco Bellucci, spy for the Catholic Church, pays the PC’s 50 sp each to 
  “Investigate this Redrock Expedition and see what this ‘heavenly glass’ 
  they’ve found is about. Sounds like heresy. We don’t like heresy…”  
  
  4 
   
  REDROCK EXPEDITION 
   
  • Location: 100 or so miles from Boston. 
  • Period: Colonial America, somewhere between 1629 (signing the Cambridge 
  agreement) and 1683 (Battle of Vienna). 
  • Population: 125 (~100 humans and ~25 dwarfs.) 
  • Commerce: Mining and exporting glass poppies. 
  • Leadership: Plutocracy turned Theocracy. 
  • Officiant: Livia, Major Mother of the Church of the Glass Flower 
  • Religion: Puritan leaning towards idolatry, near total submission to the idolatry 
  from Major Mother Livia’s reverence for the glass poppies (and everyone is high 
  all the time). 
  • Culture: Men are laborious, women are domestic. Agrarian, mining, no “idle 
  hands” allowed. Dwarves keep to themselves and work the mines. 
  • Opium: Valued commercially and ceremonially, proximity to it keeps everyone in 
  a mild dreamlike state. Dwarves largely unaffected and just want to make money. 
  • Layout: Central area near mines acts as a town center. Other citizens live in 
  various caves, cottages, or farms along the base or on the mountainside. 
  
  5 
  Major Mother Livia 
   
   
   
   
  70-year-old former Puritan town leader 
  rules from the pulpit, shaking her 
  gnarled fist over an opioid-addled 
  congregation. Opinions: 
   
  • Glass Beast: “This new world 
  warning will return to Heaven once 
  the Galveston boy is gone.” 
  • Angel Galveston: “A blasphemer 
  who must be cast out!” Wants to use 
  her scroll of damnation on him. 
  • Poppies: “A new Eden in a New 
  World—flowers of Knowledge!” 
  Constable Poggle 
   
   
   
   
  Middle-age dwarf peacekeeper among 
  the Redrock people. Easy retirement job 
  until recent events. Set aside 525 sp 
  and 3 gp of municipal funds as 
  bounty for the glass beast. Opinions: 
   
  • Glass Beast: “Must be destroyed so 
  we can get back to work.” 
  • Angel Galveston: “Just a loon of a 
  boy—killing him would be a mercy.” 
  • Livia: “Crackpot, but she pays me.” 
  • Phan Ho: “I’ve sent a courier to 
  Boston. Maybe someone there can 
  translate for this man.” 
   
  LIVIA: Armor 12, Move 20’, 2 HD, 
  2nd-level Cleric: command, cure 
  light wounds, 7 HP, small weapon 
  (scepter) 1d4, Morale 12. Items: 
  small weapon (scepter worth 50 
  sp), 10 oz. of opium worth 20 sp. 
  POGGLE: Armor 16, Move 30’, 2 
  HD, 2nd-level Dwarf, 11 HP, great 
  weapon (great axe) 1d10, pistol 
  1d8, Morale 10. Items: great 
  weapon (great axe), pistol, chain 
  armor, silver ring worth 50 sp. 
  DAMNATION 
  Cleric Level 5; Duration: instantaneous; Range: 30’ 
   
  Fires of Hell reach up and grab the target, dragging it down to Hell like in that 
  Sam Raimi movie. Target must make a saving throw versus Magic to resist the 
  fires. If resisted, the tendrils instead reach for the caster, who must make a save 
  versus Magic or be taken to Hell—but if the caster is standing within 5 feet of a 
  helpless person, the tendrils will take the helpless person instead. If the fires 
  don’t grab anyone, they return to Hell empty-handed. 
  
  6 
  Man-At-Arms Lug 
   
   
   
   
  19-year-old town militia. Lost his leg 
  fighting the glass beast. On bedrest in 
  the barracks. Opinions: 
   
  • Glass Beast: “A monster—a 
  punishment from God?” 
  • Livia: “She may have a point about 
  the Galveston boy…” 
  • Angel Galveston: “I think he’s a 
  curse. Just look at him.” 
   
   
  Redrock Citizens 
   
   
   
   
  Anxious from opioid withdrawal since 
  the glass poppy mines have closed 
  down. Opinions: 
   
  • Glass Beast: “A godly omen.” 
  • Angel Galveston: “He might be at 
  fault for all this.” 
  • Poppies: “MUST HAVE THEM!” 
  • Livia: “She’ll know what to do!” 
  • Dwarves: “What do they know?” 
   
   
   
  Growing anxious too, but mostly out of 
  fear of their human compatriots. 
  Opinions: 
   
  • Glass Beast: “A monster.” 
  • Angel Galveston: “Poor sot.” 
  • Poppies: “Income.” 
  • Livia: “Drugged out witch.” 
  • Humans: “Slaves to their crop.” 
  LUG: Armor 12, Move 10’, 1 HD, 1st-
  level Fighter: 5 HP, Morale 7. Can’t 
  move without a crutch. Infected 
  with glass disease. Incubation time 
  over. Failed first save the morning 
  the PC’s arrive. 
  GLASS DISEASE 
   
  • Incubation: 1 week. 
  • Infection Time: 1 week. 
  • Interval: 24 hours. 
  • Effect: 10% of body crystallizes 
  as glass expands from wound. 
   
  Glass body parts have 50% chance 
  to shatter when struck. Glass 
  organs won’t function. Cure disease 
  reverses the effects. 
   
  CITIZEN (HUMAN): Armor 12, 
  Move 40’, 1 HD, 3 HP, minor 
  weapon (club/dagger) 1d6, Morale 
  5 (8 on opiates) +3 to Morale when 
  under the effects of opiates. Items: 
  club/dagger. 
  CITIZEN (DWARF): Armor 12, 
  Move 40’, 1 Hit Die, 0-level Dwarf: 4 
  HP, minor weapon (club/dagger) 
  1d6, Morale 8. Items: club/dagger. 
   
  
  7 
  Angel Galveston 
   
   
   
   
  14-year-old anomaly. Mother smoked 
  opium during pregnancy. Misshapen 
  and lame: arms and legs bent and 
  jointed backwards. His sister, Ruthie, 
  translates his raspy speech. Always 
  doped on opium. 
  While on an opium binge, he can see 
  into the past or glimpse images of the 
  future. Angel has used his legend lore 
  skills to decipher the origin of the glass 
  poppies. Opinions: 
   
  • Glass Beast: “It can be killed—but it 
  will come back if the Dust Angel is 
  still here.” 
  • Livia: “Rattled with madness.” 
  • Dust Angel: “Confused, lost, 
  trapped… needs to go away.” 
  • Poppies: “They open my mind, but I 
  don’t want them to open me up too 
  much. I don’t want to crack open 
  another gate to Heaven—but I might 
  have to.” (he will open a gate just 
  like Tachlati did if he’s on a massive 
  opium binge). 
  Ruthie Galveston 
   
   
   
   
  9-year-old little sister to Angel. Mother 
  died giving birth to her, and father died 
  of opium overdose a year ago. Manages 
  her household alone. Mechanical and 
  pessimistic in her tasks. Makes a living 
  doing laundry. Dotes on Angel. Hides 
  her father’s pistol under her skirt 
  waistband at all times. Opinions: 
   
  • Glass Beast: “No God made that.” 
  • Livia: “If she touches my brother, I’ll 
  kill her. No questions. To Hell with 
  her.” 
  • Dust Angel: “If my brother says it’s 
  real, then it’s real.” 
  • Poppies: “They keep me closer to 
  God. The real God. They are just a 
  bridge, not an idol.” 
   
   
   
   
   
   
  ANGEL GALVESTON: Armor 10, 
  Move 0’, 1 HD, 1 HP, Morale 10. Can 
  innately cast augury or legend lore 
  once per day while under the 
  effects of opium. 
  RUTHIE GALVESTON: Armor 12, 
  Move 40’, 1 HD, 3 HP, minor 
  weapon (club) 1d6, pistol 1d8. 
  Morale 6. Items: club/dagger, 
  pistol. 
  
  8 
  Kimberley Kone 
   
   
   
   
  30-year-old curt English merchant 
  procuring opium for the pirate market 
  in Port Royale. Her ship is docked in 
  Boston. Has been waiting three days 
  for her 12 prepaid crates of glass 
  poppies. Opinions: 
   
  • Redrock: “Nightmare hellhole.” 
  • Glass Beast: “I hate it because I 
  can’t get my shipment. But if this 
  place shuts down, opium prices will 
  increase everywhere!” 
  • The PC’s: “Hire them! I want them 
  to steal as much of my opium 
  shipment as they can and bring the 
  crates to my ship at Boston so I can 
  export them. My quartermaster will 
  give them 30% of the crates’ value 
  in silver pieces.” 
  • Her Shipment: “My life depends on 
  this score! These addict brats 
  already have my money. This is 
  theft!” 
  Phan Ho 
   
   
   
   
  40-year-old flamboyant Siamese 
  smuggler with a fake smile pretending 
  to set up an opium trade deal. Speaks 
  Thai, English, Mandarin, and 
  Portuguese, but pretends to only 
  speak Thai so that he can delay his stay 
  with a fabricated language barrier. 
  Arrived two weeks ago. Waiting for 
  Kimberley Kone to get her shipment so 
  he can rob her and bring the goods to 
  his own ship in Boston to later sell at 
  Port Royale. Opinions: 
   
  • Redrock: “Utter fools.” 
  • Glass Beast: “A terrible spirit that 
  plagues this place because they see 
  Opium as a god, not a good.” 
  • Kimberley: “Once she’s away from 
  town, I’ll shoot her and take her 
  opium shipment.” 
  • Livia: “I only pretend to like her 
  when I bow in her presence.” 
  • The PC’s: “Vultures! They’re here to 
  steal the opium shipment as well!
  KIMBERLEY KONE: Armor 14, 
  Move 30’, 2 HD, 2nd-level Specialist, 
  9 HP, minor weapon (dagger) 1d6 
  or arquebus 1d8, Morale 10. 3/6 
  Stealth, 3/6 Sneak Attack. Items: 
  pikeman’s armor, minor weapon 
  (dagger), ornate arquebus worth 
  100 sp, 120 sp.  
  PHAN HO: Armor 12, Move 30’, 1 
  HD, 1st-level Fighter, 8 HP, staff 1d4 
  or pistol 1d8 or arquebus 1d8 
  Morale 10. Items: 2 pistols, 
  arquebus (tanegashima), staff, 
  purse with 5 gp and 71 sp. 
  
  9 
  CHURCH OF THE GLASS 
  FLOWER 
   
  Plain but practical wooden church 
  erected in the center of town. Windows 
  let in sunlight during day and candles 
  keep it lit during night services. 
  Livia stays in the church 
  throughout the afternoon and 
  evenings. She’s always willing to speak 
  with her “flock” so she’s roaming town 
  in the morning. Sundays are for service, 
  but a town meeting can be called here at 
  any time. 
   
  • Pews: Wooden, seat 8 people each. 
  • Pulpit: King James Bible with New 
  Testament torn out and “Gospels 
  according to Livia” praising the 
  holiness of the glass poppy. 
  • Utility Storage: 2 shovels, 10 cords 
  of 50 ft. rope, 4 mining picks, 10 
  canvas tarps, 400 candles. 
   
  Livia’s Room 
   
  Barebones living style for a clergy 
  member that shirks material 
  possession. 
   
  • Bed: plain. Underneath is a 
  personal chest with 2 gp, 14 sp, 
  and the scroll of damnation. 
  • Bookshelf: Ledger of church 
  donations which are collected as 
  tax. Shows the poppy mines 
  generate between 7,000 and 
  9,000 sp in net profit for Vogel 
  Survey each month. 
  • Writing desk: Stores blank 
  book, quill, ink, Puritan holy 
  symbol. 10 ounces of powdered 
  opium worth 20 sp. 
  
  10 
  WAREHOUSE & STABLE 
   
  Large log structure, twenty feet tall. 
  Houses the harvested glass poppies 
  until they are shipped out by Vogel 
  Survey’s distribution conglomerates. 
   
  • Dog Houses: Two mastiffs (James 
  and Jane) sleep here. They keep 
  vermin out of the warehouse. Kept 
  on a 30-foot rope during the day, but 
  unleashed at night to roam freely. 
  With people, they will bark in 
  alarm moreso than bite, but will 
  attack aggressive interlopers. 
  • Horse Pens: Two mules and two 
  horses. Mules used during day for 
  work. Horses belong to Kimberley. 
  • Kimberley’s Cart: Basic trade cart. 
  Can haul  
  • Kimberley’s Shipment: 12 crates 
  with 20 pounds of glass poppies in 
  each. Padded with hay to prevent 
  breakage. Each crate counts as an 
  oversized item. There are 9 other 
  crates meant for other buyers. 
  • Lifting Door: 15-foot wide wooden 
  door lifted up with chains to receive 
  and release shipments. 
  • Office: Staffed by three Redrock 
  citizens during the day. One night 
  guard armed with arquebus at night. 
  Contains a notice from Livia stating 
  that Kimberley’s shipment is to be 
  held until the glass beast is no 
  longer a problem. 
   
   
   
   
   
  MASTIFF: Armor 12, Move 60’, 1 
  Hit Die, 4 HP, Bite 1d6, Morale 10. 
  Crate Value Breakdown 
   
  1 glass poppy (1 oz.) = 2 sp. 
  1 crate = 320 poppies = 640 sp. 
  12 crates = 7,680 sp. 
  30% of 1 crate value = 213 sp. 
  30% of 12 crates = 2,304 sp. 
   
  Each crate is an oversized item. 
  
  11 
   
   
  
  12 
  GLASS POPPY MINE 
   
  Located a half mile journey up the 
  mountain from Redrock Expedition. 
  Abandoned for the last week, this series 
  of tunnels is where the Redrock 
  Expedition harvests the glass poppies. 
  Now that it’s shut down, a wooden “NO 
  ENTRY” sign is posted at the mouth. A 
  dwarf citizen stands as a lookout. 
   
  Glass Shard Outcroppings 
   
  Several walls of the mine are now 
  coated with sharp glass shards (areas 
  1, 8, 10, 11) that can slice people to 
  ribbons. Touching glass outcropping in 
  these areas deals 1d4 damage. 
   
  Random Mine Events 
   
  For each area in the mine except areas 
  10 and 11, roll a die. On even rolls, one 
  of the following random events occurs 
  somewhere in the area. 
   
  D6 
  EVENT 
  1 
  Terrified, alien screams echo 
  from area 11. 
  2 
  Glass opium powder lingers in 
  the air. If inhaled, save vs. 
  Poison or suffer 1 effect on the 
  How High Are You? chart. 
  3 
  1d4 squares in this area are 
  weakened ground—stepping 
  on them causes a Paralyze save 
  or foot falls through and lands 
  on glass for 1d4 damage. 
  4 
  Dead citizen wandering as a 
  glass man. 
  5 
  Torso of a glass man crawling 
  around (half speed). 
  6 
  Pillar of spikey glass blocks 
  most of the area. Can be 
  chipped away with a pick or 
  crowbar. 50% chance that 
  noise of the activity lures a 
  glass man. 
  Glass Man 
   
   
   
   
  Miners slain by the glass beast and 
  resurrected in proximity of the dust 
  angel 1d4 days later. Body encrusted 
  with glass. Mindless, hateful, afraid. Will 
  tear other living creatures to shreds in 
  an attempt to dress themselves in meat 
  and skin. 
  GLASS MAN: Armor 12, Move 40’, 1 
  Hit Die, 4 HP, glass slice (melee) 
  1d6 or shard (range 30’) 1d4, 
  Morale 12. 
  TREASURE 
   
  Encased in glass in area 11 is 
  Tachlati’s library. All books are 
  bound in a bark paper codex and 
  written in K’iche’: 
   
  • Tome of Rites (spellbook): 
  contains dig, phantasmal 
  psychedelia, summon. 
  • Research Notes: details how to 
  make morphine from opium. 
  Can be sold for 4,000 sp or more 
  to a scientist. Can be added to a 
  laboratory or library. 
  • Popol Vuh (book): Worth 
  3,000 sp to a library or 5,000 xp 
  if given to a Native American 
  ruler. 
  
  13 
   
  GLASS BEAST 
   
  A nightmare coagulated in broken 
  crystalline refuse; the glass beast is the 
  dust angel’s holy fears made 
  manifest. A hateful sneer against the 
  mortal world, the glass beast operates 
  on pure predatory instinct. Those it kills 
  will rise as glass men 1d4 days later. 
  Lurks in area 10 but will patrol areas 
  7-10 when on alert. If slain, it will 
  reform 1d4 days later in area 11 until 
  the dust angel is gone. 
   
   
  DUST ANGEL 
   
  This angel was dragged to the mortal 
  world after Tachlati’s revelation. He is 
  stretched asunder—not allowed to die. 
  The angel exists as a cloud of golden 
  dust. Immune to damage but can be 
  affected by spells. Its presence causes 
  the glass beast, glass men, and glass 
  shards to manifest. Some ways the 
  PC’s can eliminate/halt it: 
   
  • Scroll of Damnation: Use Livia’s 
  scroll to send it to Hell. 
  • Angel Galveston: He can overdose 
  on opioids and reopen the gate to 
  Heaven (or elsewhere? Xibalba? 
  Tamoanchan?) as his head explodes. 
  • Removal: Gather the dust in a 
  container and take it away. The new 
  location will start spawning glass 
  beasts. Makes a neat weapon! 
  • Reburial: Cause a collapse in the 
  mine that seals it away. 
  GLASS BEAST: Armor 14, Move 40’, 
  3 Hit Dice, 16 HP, glass claw 1d8+1 
  and hit characters must succeed on 
  a Poison save or contract glass 
  disease, Morale 12. Can breathe 
  glass dust on anyone 30’ in front of 
  it in a 45 degree angle doing 1d6 
  damage, Breath save for half. 
  Items: 6 jade eyes worth 100 gp 
  each. 
  
  14 
  CREATURE STATS 
   
  VALUABLE ITEMS WORTH 100 SP OR MORE 
   
  Bold denotes treasure that can be turned in for XP. 
  * grants additional XP if returned to a Native American ruler.
   
   
  ANGEL GALVESTON:  Crippled psychic boy. Armor 10, Move 0’, 1 HD, 1 HP, Morale 10. Can 
  innately cast augury or legend lore once per day while under the effects of opium.  
  CITIZEN (DWARF): Opium resistant, laborers. Armor 12, Move 120’, 1 Hit Die, 0-level 
  Dwarf: 4 HP, club/dagger 1d6, Morale 8. 
  CITIZEN (HUMAN): Zealous opium addicts. Armor 12, Move 120’, 1 HD, 3 HP, club/dagger 
  1d6, Morale 5 (8 on opiates) +3 to Morale when under the effects of opiates. 
  GLASS BEAST: Glass angel’s manifestation. Armor 14, Move 90’, 3 Hit Dice, 16 HP, glass claw 
  1d8+1 and hit characters must succeed on a Poison save or contract glass disease, Morale 
  12. Can breathe glass dust on anyone 30’ in front of it in a 45 degree angle doing 1d6 
  damage, Breath save for half. Items: 4 jade eyes worth 100 gp each. 
  GLASS MAN: Victims of glass disease. Armor 10, Move 90’, 1 Hit Die, 4 HP, glass slice (melee) 
  1d6 or shard (range 30’) 1d4, Morale 12. 
  KIMBERLEY KONE: Opium pirate smuggler. Armor 14, Move 90’, 2 HD, 2nd-level Specialist, 
  9 HP, weapon minor (dagger) 1d6 or arquebus 1d8 Morale 10. 3/6 Stealth, Sneak Attack x3. 
  Items: pikeman’s armor, weapon minor (dagger), ornate arquebus worth 100 sp, certificate 
  of payment written for 12,960 sp to Redrock Expedition, 120 sp.  
  LIVIA: Elder pulpit leader of conviction. Armor 12, Move 20’, 2 HD, 2nd-level Cleric: 
  command, cure light wounds, 7 HP, small weapon (scepter) 1d4, Morale 12. Items: medium 
  weapon (scepter worth 50 sp), 10 oz. of opium worth 100 sp. 
  LUG: Injured town guard, infected. Armor 12, Move 10’, 1 HD, 1st-level Fighter: 5 HP, Morale 
  7. Can’t move without a crutch. Infected with glass disease. Incubation time over. Failed first 
  save the morning the PC’s arrive. 
  MASTIFF: Good dogs yes they are! Armor 12, Move 180’, 1 Hit Die, 4 HP, Bite 1d6, Morale 10. 
  PHAN HO: Thai pirate pretending he doesn’t know English. Armor 12, Move 120’, 1 HD, 1st-
  level Fighter, 8 HP, staff 1d4 or pistol 1d8 or arquebus 1d8 Morale 10. Items: 2 pistols, 
  arquebus (tanegashima), staff, purse with 5 gp and 71 sp. 
  POGGLE: Militia leader, wants a solution. Armor 16, Move 40’, 2 HD, 2nd-level Dwarf, 11 HP, 
  great weapon (great axe) 1d10 pistol 1d8, Morale 10. Items: Great weapon (great axe), 
  pistol, chain armor, silver ring worth 50 sp. 
  RUTHIE GALVESTON: Jaded, resilient, will shoot people who threaten Angel. Armor 12, 
  Move 120’, 1 HD, 3 HP, club 1d3, pistol 1d8. Morale 6. Items: pistol 
  ITEM 
  LOCATION 
  VALUE 
  2d6 pounds of glass 
  poppies 
  Area 3 of the glass poppy mine 
  ~224 sp 
  Crate of poppies (19) 
  Warehouse 
  640 sp each 
  Jade eyes (6) 
  Glass beast’s face 
  100 sp each 
  Ornate Arquebus 
  Kimberley Kone’s inventory 
  100 sp 
  Popol Vuh* 
  Area 11 of the glass poppy mine 
  3000 sp/5000 xp 
  Research notes 
  Area 11 of the glass poppy mine 
  4,000 sp 
  Scroll of Damnation 
  Livia’s bedroom, Church of the Glass 
  Flower 
   
  Tome of Rites 
  Area 11 of the glass poppy mine 
   
  
  15 
  Unbless'd thy hand! — if in this low disguise 
  Wander, perhaps, some inmate of the skies? 
   
  — The Odyssey, Homer (Pope's translation) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This product is an independent production by Remley Farr Publications and is not 
  affiliated with Lamentations of the Flame Princess. Lamentations of the Flame 
  Princess is a registered trademark owned by James Edward Raggi IV. 
   
   
   
   
   
   
  www.remleyfarr.com 
  
SOURCE: textdata/thevault/Lamentations of the Flame Princess/LotFP Adventures and Settings/Ruthie's Angel (LotFP).pdf