TEXT: A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Dwarf     __ Human     __ Half-orc 
  Size: Medium-size 
  Gender: __________ 
  Class: Fighter 
  Level: 1 
  Alignment: choose any non-evil: ____________________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence 
         
         
   
  Wisdom 
         
         
   
  Charisma  
         
         
   
   
  Languages: Common, dwarven or orc 
  Money: 10 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc.  
  Bonuses 
  Reflex (Dex) 
         
  = 
  0 
  + 
         
  + 
  * 
   
  (Dwarf): *+2 vs. poison and spells 
  Fortitude (Con) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
  Will (Wis) 
         
  = 
  0 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [10+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +4    
  + 
    +2    
  + 
        
  + 
  0 
  + 
  0 
   
  Armor Type / Bonus:  Scale mail/+4  
  Shield Type / Bonus:  Large wooden shield/+2 
  Check Penalty: –6 
  Movement: 15´ (20’ human and half-orc) 
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  40 lb. 
  Initiative: 
           
  = 
  ___ 
  +    +4 (human) 
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  +1 
  + 
         
  + 
  0 
           
  = 
  +1 
  + 
         
  + 
  0 
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  (Dwarf) dwarven waraxe [focus] 
        
  1d10  
  x3 
  —  
  15 lb. 
  Med.  
  Slash 
  (Human, half-orc) bastard swd [focus] 
        
  1d10  
  x2 
  —  
  10 lb. 
  Med.  
  Slash 
  shortbow 
         
  1d6   
  x3   
  60´   
  2 lb.  
  Med. 
  Pierce 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Armor 
  Special Abilities, heroic feats, etc. 
  Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Climb [Str] 
        
  = 
        +        + 
  -6 
  (Dwarf and half-orc) Darkvision (60´) 
  Jump [Str] 
        
  = 
        +        + 
  -6 
  (Dwarf) Intuit unusual stonework (+2) 
  Ride [Dex] 
        
  = 
        +        + 
      
  (Dwarf) +2 saves vs.poison and spells 
  Listen* [Wis] 
        
  = 
        +        + 
      
  (Dwarf) +1 attack vs. orcs and goblinoids 
  Search* [Int] 
        
  = 
        +        + 
      
  (Dwarf) +4 dodge bonus vs. giants 
  Spot* [Wis] 
        
  = 
        +        + 
      
  (Dwarf) +2 on Alchemy checks 
  Swim [Str] 
        
  = 
        + 
        + 
  -6 
  Exotic weapon proficiency (waraxe or bastard sword) 
    * cross-class skill 
   
   
   
   
   
   
   
  Weapon Focus (+1 w/ waraxe or bastard sword) 
   
   
   
   
   
   
   
   
  (Human) Improved Initiative (+4) 
   
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Quiver with 20 arrows 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Human     __ Half-orc      
  Size: Medium 
  Gender: __________ 
  Class: Barbarian 
  Level: 1 
  Alignment: choose any non-evil non-lawful: ____________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence 
         
         
   
  Wisdom 
         
         
   
  Charisma  
         
         
   
   
  Languages: Common, maybe orc 
  Money: 8 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc.  
  Bonuses 
  Reflex (Dex) 
         
  = 
  0 
  + 
         
  + 
  * 
   
   
  Fortitude (Con) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
  Will (Wis) 
         
  = 
  0 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [12+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +3    
  + 
    +0    
  + 
        
  + 
     0   
  + 
  0 
   
  Armor Type / Bonus:  Studded leather/+3 
   
  Shield Type / Bonus:  None 
  Check Penalty: –1 
  Movement: 40´  
   
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  20 lb. 
  Initiative: 
           
  = 
  ___ 
  + 
         
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  +1 
  + 
         
  + 
        
           
  = 
  +1 
  + 
         
  + 
  0 
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Greataxe [focus] 
        
  1d12  
  x3 
  —  
  20 lb. 
  Lg.  
  Slash 
  Dagger 
        
  1d4   
  x2   
  10´   
  1 lb.  
  Tiny. 
  Pierce 
  Shortbow 
        
  1d6   
  x3   
  60´   
  2 lb.  
  Med. 
  Pierce 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Armor 
  Special Abilities, heroic feats, etc. 
  Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Climb [Str] 
        
  = 
        +        + 
  -1 
  (Half-orc) Darkvision (60´) 
  Wilderness Lore [Wis] 
        
  = 
        +        + 
      
  Weapon Focus (+1 w/ greataxe) 
  Listen [Wis] 
        
  = 
        +        + 
      
  (Human) Alertness (+2 on Listen and Spot) 
  Jump [Str]  
        
  = 
        +        + 
  -1 
  Barbarian Rage (+4 Con, +4 Str, +2 Will saves, -2 AC,  
  Swim [Str]  
        
  = 
        +        + 
  -1 
     +2 hp); after rage –2 Str, -2 Con until next encounter; 
  Ride [Dex]  
        
  = 
        +        + 
      
     rage lasts 3 + Con mod rounds unless ended earlier 
  Intimidate [Cha]  
        
  = 
        + 
        + 
      
  Fast Movement (+10 move, included above) 
  Intuit Direction [Wis]  
        
  = 
        + 
        + 
      
  Cannot read or write 
  Spot [Wis] * 
        
  = 
        + 
        + 
      
   
     * cross-class skill 
   
   
   
   
   
   
   
   
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Quiver with 20 arrows. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Elf     __ Human     __ Half-orc 
  Size: Medium-size 
  Gender: __________ 
  Class: Ranger 
  Level: 1 
  Alignment: choose any non-evil: ____________________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence 
         
         
   
  Wisdom 
         
         
   
  Charisma  
         
         
   
   
  Languages: Common, elven or orc 
  Money: 22 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc.  
  Bonuses 
  Reflex (Dex) 
         
  = 
  0 
  + 
         
  + 
  * 
   
  (Elf): * +2 vs Enchantment spells 
  Fortitude (Con) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
  Will (Wis) 
         
  = 
  0 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [10+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +3    
  + 
    +0    
  + 
        
  + 
    0   
  + 
  0 
   
  Armor Type / Bonus:  Studded leather/+3 
   
  Shield Type / Bonus:  None 
  Check Penalty: –1 
  Movement: 30´ 
   
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  20 lb. 
  Initiative: 
           
  = 
  ___ 
  + 
        
    
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  +1 
  + 
         
  + 
  0 
           
  = 
  +1 
  + 
         
  + 
  0 
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Long Sword 
        
  1d8  
  x2 
  —  
  4 lb. 
  Med.  
  Slash 
  Short Sword (off-hand) 
        
  1d6  
  x2 
  —  
  3 lb. 
  Sm.  
  Pierce 
  Longbow 
        
  1d8   
  x3   
  100´   
  3 lb.  
  Lg. 
  Pierce 
      When striking with both swords, the ranger is –2 with each attack. If the ranger has a Strength bonus, add only half of it to damage with the short 
  sword, which is in the ranger’s off hand. 
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Wilderness Lore [Wis] 
        
  = 
        +        + 
      
  (Half-orc) Darkvision (60´) 
  Animal Empathy [Cha] 
        
  = 
        +        + 
      
  (Elf) Low-light vision (x2 normal range) 
  Hide [Dex] 
        
  = 
        +        + 
  -1 
  (Elf) Immune to magical sleep, +2 vs Enchantments 
  Move Silently [Dex] 
        
  = 
        +        + 
  -1 
  (Elf) +2 on Search, Spot, and Listen checks  
  Listen [Wis] 
        
  = 
        +        + 
      
  (Elf) W/in 5’ of secret door, gets search check 
  Spot [Wis] 
        
  = 
        +        + 
      
  Fight two-handed (in light armor) with no penalties 
  Search [Int] 
        
  = 
        + 
        + 
      
  Point Blank Shot: +1* with missile weapons up to 30’ 
  Heal [Wis] 
        
  = 
        +        + 
      
  (Human) Precise Shot: shoot into melee w/out penalty 
  Intuit Direction [Wis] 
        
  = 
        +        + 
      
  Favored enemy: ________________________ 
  Track [Wis] 
        
  = 
        +        + 
      
  +1 Bluff, Listen, Sense Motive, Spot, Track, vs favored enemy 
   
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Three torches. Quiver with 20 arrows. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Human     __ Half-elf     __ Gnome 
  Size: Medium (small for gnome) 
  Gender: __________ 
  Class: Paladin 
  Level: 1 
  Alignment: choose any non-evil: __Lawful good___________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence 
         
         
   
  Wisdom 
         
         
   
  Charisma  
         
         
   
   
  Languages: Common, elven or gnome 
  Money: 8 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc. 
  Bonuses 
  Reflex (Dex) 
         
  = 
  0 
  + 
         
  + 
  * 
  (Gnome): *+2 vs. illusions 
  Fortitude (Con) 
         
  = 
  +2 
  + 
         
  + 
  * 
  (Half-Elf): * +2 vs Enchantment spells, +4 vs magical sleep 
  Will (Wis) 
         
  = 
  0 
  + 
         
  + 
  * 
  Add Cha mod to all saves if positive 
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [10+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +4    
  + 
    +2    
  + 
        
  +  +1 (gnome) + 
  0 
   
  Armor Type / Bonus:  Scale mail/+4  
  Shield Type / Bonus:  Large wooden/+2 
  Check Penalty: –6 
  Movement: 20´ (15’ for gnome) 
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  40 lb. 
  Initiative: 
           
  = 
  ___ 
  +  +4 (human)     
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  +1 
  + 
         
  + 
    +1 (gnome)    
           
  = 
  +1 
  + 
         
  + 
    +1 (gnome)    
   
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  (Human, half-elf) Long Sword [focus] 
        
  1d8  
  x2 
  —  
  4 lb. 
  Med.  
  Slash 
  (Gnome) Short Sword [focus] 
        
  1d6  
  x2 
  —  
  3 lb. 
  Sm.  
  Pierce 
  Shortbow 
        
  1d6   
  x3   
  60´   
  2 lb.  
  Med. 
  Pierce 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Heal [Wis] 
        
  = 
        +        + 
      
  (Half-Elf, Gnome) Low-light vision (x2 normal range) 
  Ride [Dex] 
        
  = 
        +        + 
      
  (Half-Elf) +4 save vs magical sleep, +2 vs Enchantment 
  Diplomacy [Cha] 
        
  = 
        +        + 
      
  (Half-Elf) +1 on Search, Spot, and Listen checks 
  Spot [Wis] * 
        
  = 
        +        + 
      
  (Gnome) Small: +1 AC, +1 attack, +4 Hide, +4 dodge vs giants 
  Listen [Wis] * 
        
  = 
        +        + 
      
  (Gnome) +1 attack vs goblinoids and kobolds 
  Climb [Str] * 
        
  = 
        +        + 
  -6 
  (Gnome) +2 on Listen and Alchemy Checks 
  Search [Int] * 
        
  = 
        + 
        + 
      
  Detect evil at will 
     * cross-class skill 
   
   
   
   
   
   
   
  Divine grace (add Cha mod to saves) 
   
   
   
   
    
   
   
  Lay on hands (2 points/day) – or can use to damage undead 
  Gear: Backpack with waterskin, one day’s trail rations,  
   
   
  Divine health (immune to disease) 
  bedroll, sack, and flint & steel. Three torches. Quiver with 20 arrows. 
  Weapon Focus (+1 with longsword or shortsword) 
   
   
   
   
    
   
   
  (Human) Improved Initiative (+4) 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Halfling     __ Human     __ Elf 
  Size: Medium (small for halfling) Gender: __________ 
  Class: Rogue 
  Level: 1 
  Alignment: choose any non-evil: ____________________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence 
         
         
   
  Wisdom 
         
         
   
  Charisma  
         
         
   
   
  Languages: Common, halfling or elven 
  Money: 43 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc.  
  Bonuses 
  Reflex (Dex) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
  (Halfling): *+1 vs. all 
  Fortitude (Con) 
         
  = 
  0 
  + 
         
  + 
  * 
   
  (Elf): * +2 vs Enchantment spells 
  Will (Wis) 
         
  = 
  0 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [6+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +2    
  + 
    +0    
  + 
        
  +  +1 (halfling) + 
  0 
   
  Armor Type / Bonus:  Leather/+2 
   
  Shield Type / Bonus:  None 
  Check Penalty: –6 
  Movement: 30´ (20 for halflings) 
   
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  15 lb. 
  Initiative: 
           
  = 
  ___ 
  + 
        
   
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  +0 
  + 
         
  + 
   +1 (halfling)   
           
  = 
  0 
  + 
         
  + 
  +1 (halfling)  
   
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Short Sword  
        
  1d6  
  x2 
  —  
  3 lb. 
  Sm.  
  Pierce 
  Lt Crossbow 
        
  1d8   
  x2   
  80´   
  7 lb.  
  Med. 
  Pierce 
  Dagger 
        
  1d4   
  x2   
  10´   
  1 lb.  
  Tiny. 
  Pierce 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [8 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Climb [Str] 
   
  = 
        + 
        + 
        
  (Halfling) Small. +1 AC, +1 attack, +4 Hide 
  Hide [Dex] 
   
  = 
        + 
        + 
        
  (Halfling) +2 Climb, Move Silently, Jump, & Listen 
  Move Silently [Dex] 
   
  = 
        + 
        + 
        
  (Halfling) +1 attack with thrown weapons 
  Decipher Script [Int] 
   
  = 
        + 
        + 
        
  (Elf) Low-light vision (x2 normal range) 
  Open Locks [Dex] 
   
  = 
        + 
        + 
        
  (Elf) Immune to magical sleep, +2 vs Enchantments 
  Listen [Wis] 
   
  = 
        + 
        + 
        
  (Elf) +2 on Search, Spot, and Listen checks 
  Disable Device [Int] 
   
  = 
        + 
        + 
        
  (Elf) W/in 5’ of secret door, gets search check 
  Search [Int] 
   
  = 
        + 
        + 
        
  Improved Initiative (+4 on init checks) 
  Spot [Wis] 
         = 
        + 
        + 
        
  (Human) Alertness (+2 on Listen and Spot) 
  Use Magical Device [Cha] 
         = 
        + 
        + 
        
  Sneak attack (+1d6 damage) – can attempt 1/day 
  Pick Pockets [Dex] 
        
  = 
        +        + 
        
  May use Search skill to find traps 
  Bluff [Cha] 
        
  = 
        +        + 
        
   
  Intimidate [Cha] 
        
  = 
        +        + 
        
   
   
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Thieves’ tools. Hooded lantern and 3 pints of oil. Case with 
  10 crossbow bolts. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Half-elf     __ Human  
  Size: Medium 
  Gender: __________ 
  Class: Bard 
  Level: 1 
  Alignment: choose any non-evil non-lawful: ____________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity (min 13) 
         
         
   
  Constitution  
         
         
   
  Intelligence 
         
         
   
  Wisdom 
         
         
   
  Charisma (min 10) 
         
         
   
   
  Languages: Common, maybe elven 
  Money: 32 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc. 
  Bonuses 
  Reflex (Dex) 
         
  = 
  +2 
  + 
         
  + 
  * 
  (Half-Elf): * +2 vs Enchantment spells, +4 vs magical sleep 
  Fortitude (Con) 
         
  = 
  0 
  + 
         
  + 
  * 
   
   
  Will (Wis) 
         
  = 
  0 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [6+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +3    
  + 
    +0    
  + 
        
  + 
    +0  
  + 
  0 
   
  Armor Type / Bonus:  Studded leather/+3 
   
  Shield Type / Bonus:  None 
  Check Penalty: –1 
  Movement: 30´ 
  Total 
  = 
   Dex Mod + 
  Misc. 
  Spell Failure: 15% 
  Weight:  20 lb. 
  Initiative: 
           
  = 
  ___ 
  +  +4 (human)     
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  0 
  + 
         
  + 
        
           
  = 
  0 
  + 
         
  + 
  0 
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Long Sword [focus] 
        
  1d8  
  x2 
  —  
  4 lb. 
  Med.  
  Slash 
  Shortbow 
        
  1d6   
  x3   
  60´   
  2 lb.  
  Med. 
  Pierce 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Perform [Cha] 
        
  = 
        +        + 
      
  (Half-Elf) Low-light vision (x2 normal range) 
  Spellcraft [Int] 
        
  = 
        +        + 
      
  (Half-Elf) +4 save vs magical sleep, +2 vs Enchantment 
  Use Magical Device [Cha] 
        
  = 
        +        + 
      
  (Half-Elf) +1 on Search, Spot, and Listen checks 
  Gather Information [Cha] 
        
  = 
        +        + 
      
  Dodge (+1 AC vs chosen opponent) 
  Listen [Wis]  
        
  = 
        +        + 
      
  (Human) Improved Initiative (+4) 
  Decipher Script [Int] 
        
  = 
        +        + 
      
  Spells known (can cast 4 per day): (cast “on the fly”) 
  Diplomacy [Cha]  
        
  = 
        + 
        + 
      
     Cantrips: alter instrument, detect magic, ghost sound, 
  Knowledge (any area) [Int]  
        
  = 
        + 
        + 
      
     light, and read magic 
  Pick Pockets [Dex]  
        
  = 
        + 
        + 
  -1 
  Bardic Music: Fascinate 1 creature, countersong musical 
   
   
   
   
   
   
   
   
     attacks, inspire confidence (+2 Will saves vs charm, fear) 
   
   
   
   
   
   
   
   
  Bardic Knowledge (1 + Int Mod check to know general  
   
   
   
   
   
   
   
   
     facts about noteworthy people, places, or things 
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Three torches. Quiver with 20 arrows. Lute (common 
  instrument), spell component pouch. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race:  Human  
  Size: Medium 
  Gender: __________ 
  Class: Monk 
  Level: 1 
  Alignment: choose any non-evil lawful: ____________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity (min 13) 
         
         
   
  Constitution  
         
         
   
  Intelligence  
         
         
   
  Wisdom 
         
         
   
  Charisma  
         
         
   
   
  Languages: Common 
  Money: 6 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc.  
  Bonuses 
  Reflex (Dex) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
  Fortitude (Con) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
  Will (Wis) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Wis. 
  Hit Points [8+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +0    
  + 
    +0    
  + 
        
  + 
    +0  
  + 
  ___ 
   
  Armor Type / Bonus:  None  
  Shield Type / Bonus:  None 
  Check Penalty: 0 
  Movement: 30´ 
   
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  0 lb. 
  Initiative: 
           
  = 
  ___ 
  + 
       
   
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  0 
  + 
         
  + 
     0   
           
  = 
  0 
  + 
         
  + 
  0 
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Unarmed 
   
  1d6 
  x2 
  --- 
  0 lb 
  Tiny 
  Bludg 
  Quarterstaff 
        
  1d6  
  x2 
  —  
  4 lb. 
  Lg.  
  Bludg 
  Sling 
        
  1d4   
  x2   
  50´   
  0 lb.  
  Sm. 
  Bludg 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Listen [Wis] 
        
  = 
        +        + 
      
  Unarmed strike 1d6 damage 
  Climb [Str] 
        
  = 
        +        + 
      
  No weapon attacks of opportunity against you 
  Move Silently [Dex] 
        
  = 
        +        + 
      
  Evasion (save for no dmg on reflex saves vs magical att) 
  Tumble [Dex] 
        
  = 
        +        + 
      
  Stunning attack 1/day  
  Jump [Str]  
        
  = 
        +        + 
      
     (foe makes Fort save vs 10+Wis mod or is stunned 1 rd) 
  Escape Artist [Dex] 
        
  = 
        +        + 
      
  Add Wis mod to AC 
  Hide [Dex]  
        
  = 
        + 
        + 
      
  Mobility (+4 AC vs attacks of opp due to movement) 
  Swim [Str]  
        
  = 
        + 
        + 
      
  (Human) Dodge (+1 AC vs chosen opponent) 
  Walk Tightrope [Dex]  
        
  = 
        + 
        + 
      
   
   
   
   
   
   
   
   
   
   
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Three torches. Pouch with 10 sling stones. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Halfling     __ Human     ___ Half-orc 
  Size: Medium (small for halfling) Gender: __________ 
  Class: Cleric 
  Level: 1 
  Alignment: choose any non-evil: ____________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence  
         
         
   
  Wisdom (min 11) 
         
         
   
  Charisma  
         
         
   
   
  Languages: Common, halfling or orc 
  Money: 24 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc.  
  Bonuses 
  Reflex (Dex) 
         
  = 
  0 
  + 
         
  + 
  * 
   
  (Halfling): *+1 vs. all 
  Fortitude (Con) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
  Will (Wis) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [8+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +4    
  + 
    +2    
  + 
        
  +  +1 (halfling) + 
  0 
   
  Armor Type / Bonus:  Scale mail/+4  
  Shield Type / Bonus:  Large wooden/+2 
  Check Penalty: -6 
  Movement: 30´ (20’ for halfling) 
   
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  40 lb. 
  Initiative: 
           
  = 
  ___ 
  + 
        
   
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  0 
  + 
         
  + 
    +1 (halfling)  
           
  = 
  0 
  + 
         
  + 
  +1 (halfling)  
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Heavy mace 
   
  1d8 
  x2 
  --- 
  12 lb 
  Med 
  Bludg 
  Light crossbow 
        
  1d8  
  x2 
  —  
  6 lb. 
  Sm.  
  Pierce 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Spellcraft [Int] 
        
  = 
        +        + 
      
  (Halfling) +1 attack with thrown weapons  
  Concentration [Con] 
        
  = 
        +        + 
      
  (Half-orc) Darkvision (60´) 
  Heal [Wis] 
        
  = 
        +        + 
      
  (Halfling) Small. +1 AC, +1 attack, +4 Hide 
  Knowledge (religion) [Int] 
        
  = 
        +        + 
      
  (Halfling) +2 Climb, Move Silently, Jump, & Listen 
  Diplomacy [Cha]  
        
  = 
        +        + 
      
  Dodge (+1 AC bonus vs one foe) 
  Gather Information [Cha] * 
        
  = 
        +        + 
      
  (Human) Alertness (+2 on Listen and Spot) 
  Listen [Wis]*  
        
  = 
        + 
        + 
      
  Change any prepared spell into a cure spell of same lvl 
     * cross-class skill  
   
   
   
   
   
   
   
  Turn Undead 
   
   
   
   
   
   
   
   
  Choose deity: __________ and two domains: ____________ 
   
   
   
   
   
   
   
   
  Granted powers: __________________________________ 
   
   
   
   
   
   
   
   
  Domain spells at 1st level: ____________________________ 
  Spells per day: 3 orisons, plus 1 1st level and 1 domain spell (If Wis 12+.you get one extra 1st level spell per day) 
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Case with 10 crossbow bolts. Wooden holy symbol. Three 
  torches. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Elf     __ Gnome     ___ Human 
  Size: Medium (small for gnome) 
  Gender: __________ 
  Class: Druid 
  Level: 1 
  Alignment: choose any non-evil with neutral comp:________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence  
         
         
   
  Wisdom (min 11) 
         
         
   
  Charisma  
         
         
   
   
  Languages: Common, elven or gnome 
  Money: 11 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc.  
  Bonuses 
  Reflex (Dex) 
         
  = 
  0 
  + 
         
  + 
  * 
   
  (Gnome): *+2 vs. Illusion 
  Fortitude (Con) 
         
  = 
  +2 
  + 
         
  + 
  +2 
   
  (Elf): * +2 vs Enchantment spells 
  Will (Wis) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [8+Con mod] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +3    
  + 
    +2    
  + 
        
  +  +1 (gnome) + 
  0 
   
  Armor Type / Bonus:  Hide/+3 
   
  Shield Type / Bonus:  Large wooden/+2 
  Check Penalty: -5 
  Movement: 30´ (20’ for gnome) 
   
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  35 lb. 
  Initiative: 
           
  = 
  ___ 
  + 
        
   
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  0 
  + 
         
  + 
   +1 (gnome)    
           
  = 
  0 
  + 
         
  + 
  +1 (gnome) 
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Scimitar 
   
  1d6 
  x2 
  --- 
  4 lb 
  Med 
  Slash 
  Club 
        
  1d6 
  x2 
  10’  
  3 lb. 
  Med.  
  Bludg 
  Sling 
        
  1d4   
  x2   
  50´   
  0 lb.  
  Sm. 
  Bludg 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [4 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Spellcraft [Int] 
        
  = 
        +        + 
      
  (Elf and Gnome) Low-light vision (x2 normal range) 
  Animal Empathy [Cha] 
        
  = 
        +        + 
      
  (Elf) Immune to magical sleep, +2 vs Enchantments 
  Concentration [Con] 
        
  = 
        +        + 
      
  (Elf) +2 on Search, Spot, and Listen checks 
  Wilderness Lore [Wis] 
        
  = 
        +        + 
      
  (Elf) W/in 5’ of secret door, gets search check 
  Heal [Wis]  
        
  = 
        +        + 
      
  (Gnome) Small: +1 AC, +1 attack, +4 Hide 
  Handle Animals [Cha]  
        
  = 
        +        + 
      
  (Gnome) +1 attack vs goblinoids and kobolds 
  Knowledge (nature) [Int]  
        
  = 
        + 
        + 
      
  (Gnome) +4 dodge bonus vs giants 
  Listen [Wis] *  
        
  = 
        + 
        + 
      
  (Gnome) +2 on Listen and Alchemy Checks 
  Spot [Wis] * 
        
  = 
        + 
        + 
      
  Identify plants, animals, pure water with 100% accuracy 
     * cross-class skill 
   
   
   
    
   
   
  Spells per day: 3 orisons, plus 1 1st level (1 extra for Wis 12+) 
   
   
   
   
    
   
   
  Great Fortitude (+2 on Fort Saves, included) 
  Druids begin with animal companion, but not for this demo. 
   
   
  (Human) Combat Casting (+4 to Concentration checks when casting) 
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Pouch with 10 sling bullets. Holly and mistletoe. Three 
  torches. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to 
  your ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
  Gnome 
  +2 Constitution, –2 Strength 
  10 
  2 
  0 
  Half-elf 
  None 
  11 
  3 
  0 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  12 
  4 
  +1 
  Halfling 
  +2 Dexterity, –2 Strength 
  13 
  5 
  +1 
  14 
  6 
  +2 
  15 
  8 
  +2 
  16 
  10 
  +3 
  17 
  13 
  +3 
  18 
  16 
  +4 
  19 
  --- 
  +4 
  20
  ---
  +5
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select       __ Elf     __ Dwarf     ___ Human 
  Size: Medium  
  Gender: __________ 
  Class: Wizard 
  Level: 1 
  Alignment: choose any non-evil:____________________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence (min 11)         
         
   
  Wisdom  
         
         
   
  Charisma  
         
         
   
   
  Languages: Common, elven or dwarven 
  Money: 15 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc.  
  Bonuses 
  Reflex (Dex) 
         
  = 
  0 
  + 
         
  + 
  * 
   
  (Dwarf): *+2 vs. poison and spells 
  Fortitude (Con) 
         
  = 
  0 
  + 
         
  + 
  * 
   
  (Elf): * +2 vs Enchantment spells 
  Will (Wis) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [4+Con mod +3] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +0    
  + 
    +0    
  + 
        
  + 
    +0  
  + 
  0 
   
  Armor Type / Bonus:  None  
  Shield Type / Bonus:  None 
  Check Penalty: 0 
  Movement: 30´ (20’ for dwarf) 
   
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  0 lb. 
  Initiative: 
           
  = 
  ___ 
  + 
        
   
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  0 
  + 
         
  + 
    0    
           
  = 
  0 
  + 
         
  + 
  0 
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Quarterstaff 
        
  1d6  
  x2 
  —  
  4 lb. 
  Lg.  
  Bludg 
  (Elf) shortbow 
         
  1d6   
  x3   
  60´   
  2 lb.  
  Med. 
  Pierce 
  (Not elf) Lt Crossbow 
        
  1d8   
  x2   
  80´   
  7 lb.  
  Med. 
  Pierce 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Spellcraft [Int] 
        
  = 
        +        + 
      
  (Elf) Low-light vision (x2 normal range) 
  Concentration [Con] 
        
  = 
        +        + 
      
  (Elf) Immune to magical sleep, +2 vs Enchantments 
  Knowledge (arcana) [Int] 
        
  = 
        +        + 
      
  (Elf) +2 on Search, Spot, and Listen checks 
  Hide [Dex] * 
        
  = 
        +        + 
      
  (Elf) W/in 5’ of secret door, gets search check 
  Move Silently [Dex] *  
        
  = 
        +        + 
      
  (Dwarf and half-orc) Darkvision (60´) 
  Search [Int] *  
        
  = 
        +        + 
      
  (Dwarf) Intuit unusual stonework (+2), +2 Alchemy 
  Spot [Wis] *  
        
  = 
        + 
        + 
      
  (Dwarf) +1 attack vs. orcs and goblinoids 
     * cross-class skill 
        
  = 
        + 
        + 
      
  (Dwarf) +4 dodge bonus vs. giants 
   
        
  = 
        + 
        + 
      
  Toughness (+3 hit points) 
  Spellbook: All cantrips; plus charm person, summon monster I, 
   
  (Human) Spell focus (enchantment, +2 to save DC) 
  sleep, cause fear, color spray, magic missile, and minor illusion. 
   
  Spells per day: 3 cantrips, plus 1 1st level (1 extra 1st if Int 12+) 
   
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Ten candles, map case, three pages of parchment, ink, inkpen. 
  Spell component pouch, spellbook (may be kept safely at home). Quiver with 20 arrows or bolts. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to your 
  ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Dwarf 
  +2 Constitution, –2 Charisma 
  8 
  0 
  -1 
  Elf 
  +2 Dexterity, –2 Constitution 
  9 
  1 
  -1 
   
  10 
  2 
  0 
  Familiar Table (choose a familiar—don’t pay gp cost for this demo)
  11 
  3 
  0 
  __Bat 
  None 
  12 
  4 
  +1 
  __Cat 
  Master gains a +2 bonus on Move Silently checks 
  13 
  5 
  +1 
  __Hawk 
  None 
  14 
  6 
  +2 
  __Owl 
  Has low-light vision; master gains a +2 bonus on  
  15 
  8 
  +2 
   
     Move Silently checks 
  16 
  10 
  +3 
  __Rat 
  Master gains a +2 bonus on Fortitude saves 
  17 
  13 
  +3 
  __Raven 
  Speaks one language 
  18 
  16 
  +4 
  __Snake (Tiny) Poisonous bite 
  19 
  --- 
  +4 
  __Toad 
  Master gains +2 to Constitution score 
  20 
  --- 
  +5 
  __Weasel 
  Master gains a +2 bonus on Reflex saves 
  
  A Chance Run-in Demo Character Sheets 
   
  Confidential – Property of Wizards of the Coast. Not to leave the demo. 
  Character Name: _________________________ 
  Age: ______ 
  Height: _____ 
  Weight: _______ 
  Race: Select     ___ Human     ___ Half-elf     ___ Half-orc 
  Size: Medium  
  Gender: __________ 
  Class: Sorceror 
  Level: 1 
  Alignment: choose any non-evil:____________________ 
   
  Ability 
  Score 
  Mod 
  Strength 
         
         
   
  Dexterity 
         
         
   
  Constitution  
         
         
   
  Intelligence 
         
         
   
  Wisdom  
         
         
   
  Charisma (min 11) 
         
         
   
   
  Languages: Common, elven or orc 
  Money: 17 gp 
   
   
  Saving Throws 
   
   
   
  Base 
   
  Ability 
  Type  
  Total 
  = 
  Save 
  + 
  Mod 
  +  
  Misc. 
  Bonuses 
  Reflex (Dex) 
         
  = 
  0 
  + 
         
  + 
  * 
  (Half-Elf): * +2 vs Enchantment spells, +4 vs magical sleep 
  Fortitude (Con) 
         
  = 
  0 
  + 
         
  + 
  * 
   
   
  Will (Wis) 
         
  = 
  +2 
  + 
         
  + 
  * 
   
   
   
  Armor 
   
   
   
  Armor  
  Shield 
   
  Dex 
   
  Size 
   
  Misc. 
  Hit Points [4+Con mod +3] 
  Class 
  = 10 
  + Bonus + 
  Bonus + 
  Mod 
  + 
  Mod 
  + 
  Mod 
  __________ 
           
  = 10 
  +   +0    
  + 
    +0    
  + 
        
  + 
    +0  
  + 
  0 
   
  Armor Type / Bonus:  None  
  Shield Type / Bonus:  None 
  Check Penalty: 0 
  Movement: 30´ 
   
  Total 
  = Dex Mod + 
  Misc. 
  Spell Failure: n/a 
  Weight:  0 lb. 
  Initiative: 
           
  = 
  ___ 
  +  +4 (human)     
   
  Melee 
   
  Base 
   
  Str 
   
  Size 
  Ranged 
   
  Base 
   
  Dex 
   
  Size 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
  Attack 
  = 
  Attack 
  + 
  Mod 
  + 
  Mod 
          
  = 
  0 
  + 
         
  + 
    0    
           
  = 
  0 
  + 
         
  + 
  0 
   
  Weapon 
  Attack 
  Damage 
  Crit 
  Range 
  Wt. 
  Size 
  Type 
  Shortspear 
        
  1d8  
  x3 
  20’  
  5 lb. 
  Lg.  
  Pierce 
  Lt Crossbow 
        
  1d8   
  x2   
  80´   
  7 lb.  
  Med. 
  Pierce 
   
   
   
   
  Ability 
  Skill (cross-class?)  
  Total 
  = Ranks + Mod + Misc 
  Special Abilities, heroic feats, etc. 
  Choose [2 + Int bonus] x 4 ranks of skills from this list. Cross-class skills cost 2 points per rank, and class skills 1 per rank. 
  Spellcraft [Int] 
        
  = 
        + 
        + 
      
  (Half-Elf) Low-light vision (x2 normal range) 
  Concentration [Con] 
        
  = 
        + 
        + 
      
  (Half-Elf) +4 save vs  magical sleep, +2 vs Enchantments 
  Knowledge (arcana) [Int] 
        
  = 
        + 
        + 
      
  (Half-Elf) +1 on Search, Spot, and Listen checks 
  Gather Information [Cha] * 
        
  = 
        + 
        + 
      
  (Half-orc) Darkvision (60´) 
  Diplomacy [Cha] *  
        
  = 
        + 
        + 
      
  Toughness (+3 hit points) 
  Hide [Dex] *  
        
  = 
        + 
        + 
      
  (Human) Improved Initiative (+4) 
  Move Silently [Dex] *  
        
  = 
        + 
        + 
      
  Spells per day: 5 cantrips, plus 3 1st level (+1 1st lvl if Cha 12+) 
     * cross-class skill 
        
  = 
        + 
        + 
      
  Spells Known: (cast spells “on the fly” w/o memorizing in advance) 
   
        
  = 
        + 
        + 
      
      cantrips—detect magic, ghost sound, light, read magic; 
   
   
   
   
   
   
   
   
      1st-level spells—summon monster I, sleep. 
   
  Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint & steel. Ten candles, map case, three pages of parchment, ink, inkpen. 
  Spell component pouch, spellbook (may be kept safely at home). Quiver with 20 arrows or bolts. 
  Assign ability points by buying the from this table. You have 28 points. Then apply racial modifiers to your 
  ability scores. Your final scores will range between 6 and 20.  
   
  Write the bonuses for your chosen ability points in the Mod field to the right of the ability scores. 
   
  Attribute 
  Cost 
  Bonus 
  Racial Modifiers 
  6 
  --- 
  -2 
  Human 
  None 
  7 
  --- 
  -2 
  Half-elf 
  None 
  8 
  0 
  -1 
  Half-orc 
  +2 Strength, –2 Intelligence, –2 Charisma 
  9 
  1 
  -1 
   
  10 
  2 
  0 
  Familiar Table (choose a familiar—don’t pay gp cost for this demo)
  11 
  3 
  0 
  __Bat 
  None 
  12 
  4 
  +1 
  __Cat 
  Master gains a +2 bonus on Move Silently checks 
  13 
  5 
  +1 
  __Hawk 
  None 
  14 
  6 
  +2 
  __Owl 
  Has low-light vision; master gains a +2 bonus on  
  15 
  8 
  +2 
   
     Move Silently checks 
  16 
  10 
  +3 
  __Rat 
  Master gains a +2 bonus on Fortitude saves 
  17 
  13 
  +3 
  __Raven 
  Speaks one language 
  18 
  16 
  +4 
  __Snake (Tiny) Poisonous bite 
  19 
  --- 
  +4 
  __Toad 
  Master gains +2 to Constitution score 
  20 
  --- 
  +5 
  __Weasel 
  Master gains a +2 bonus on Reflex saves 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Adaptables/591/ADP1-01 - A Chance Run-In (APL 2)/ADP1-01 - A Chance Run-In - Demo PCs.pdf