TEXT: BALANCE 
  Transmutation cantrip (All Cantrip Classes) 
  Casting Time: 1 action 
  · Range: Self 
  Components: S 
  Duration: 1 round 
  Using a simple gesture, you briefly smooth out your body's 
  movements with magic. You have advantage on Dexterity 
  checks until the start of your next turn. 
  BOLSTER 
  Transmutation cantrip (All Cantrip Classes) 
  Casting Time: 1 action 
  Range: Self 
  Components: S 
  Duration: 1 round 
  Clenching your hands into fists, you briefly strengthen your 
  body with magic. You have advantage on Strength checks 
  until the start of your next turn. 
  ENHANCE BODY 
  4th-level transmutation (Artificer, Cleric, Paladin, Ranger, 
  Sorcerer, Wizard) 
  Casting Time: 1 action 
  Range: Touch 
  Components: V, S 
  Duration: Concentration, up to 1 minute 
  You touch one creature, imbuing the target with magic that 
  enhances and empowers its body. Choose either Strength or 
  Dexterity to empower. Until the spell ends, the target gains 
  the following benefits: 
  • The target has advantage on ability checks that use the 
  chosen ability score and on saving throws to maintain 
  concentration. 
  • The target's speed increases by 10 feet. 
  • The target has advantage on weapon attacks. 
  • When the target takes the Attack action, it gains a bonus 
  to the damage rolls of each weapon attack it makes as 
  part of that action. The bonus is equal to your spellcasting 
  modifier (minimum+ 1~ 
  BY BENEVOLENT EVIL (@EvilBenevolent) 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/D&D Unleashed/Previews from Legends of Prestige and Prowess/D&D Unleashed -- Strength and Dexterity Spells (1p0).pdf