TEXT: JIHAD PLOT SUPPLEMENT
  ™
  
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  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  STRATEGIC ANALYSIS…
  Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of 
  the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, 
  to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed, capitals 
  fell, and loyalties were shattered.
  But eventually, the leaders of the Inner Sphere’s ancient warring factions recognized the true threat, and united behind a bold 
  new freedom fighter to bring down the Word of Blake’s bastion of power: Terra. Though the war still rages on, and the Blakists’ Master 
  yet lives, the followers of Devlin Stone know all too well that victory today may only pave the way for the wars of tomorrow.
  Field Report: LAAF describes the state of the Lyran Alliance in the wake of the events described in 
  Jihad Hot Spots: Terra, including the overall military and logistical condition of one of the Great Houses 
  who stood against the Word of Blake menace. Mauled by the Word of Blake and the Clans alike mere 
  months after the end of a bloody civil war, the battle weary House of Steiner now struggles to recover its 
  strength at the dawn of a new era …
  
  1
  TO: Devlin Stone
  FROM: David Lear
  Date: 12 September 3079
  As with our previous reports, this report is an overview, based 
  upon data compiled from multiple sources, including official channels, 
  covert activities, public material as well as corporate information that 
  the owning of one mere share of stock allows. Although this material 
  has been vetted as thoroughly as possible, even the most complete 
  cross-checking cannot assure that we are completely accurate 
  regarding another nation’s state secrets.
  While it is easy to think of House Steiner as a mercantile state with 
  little interest in conflict, the Lyran Alliance is a capable and dangerous 
  state. As such, it should not be taken lightly; despite our good relations 
  with them. Their excursions into the former Free Worlds League a 
  decade ago are a lesson that they should be not dismissed out of 
  hand. With that noted, the Alliance has far greater concerns than our 
  plans, namely the persistent threat of Clan Jade Falcon. In addition, 
  there is also the Draconis Combine, Clan Wolf, the border states of the 
  former League, and their Periphery border.
  The nation will likely turn to recovery after the final defeat of the 
  Blakists, trying to use their industrial base to rebuild their defenses 
  faster than their enemies. We should, as ever, keep an eye on the 
  Alliance and remember that it is a foreign border, but incursions will 
  most likely be from dissenters, such as the inevitable resurgence of Free 
  Skye. In such a conflict, planets that are currently undisputed within our 
  territory may be drawn into the conflict as rebels demand territory that 
  is “traditionally” or “historically” associated with their cause.
  HOW TO USE THIS BOOK
  Field Report: LAAF is a BattleTech supplement designed to provide players with information about the state of the Lyran 
  Alliance Armed Forces (LAAF) in the aftermath of the liberation of Terra during the Jihad (and before the eventual formation of the 
  Republic of the Sphere).
  This first section of this book—the Alliance Overview—is divided into two broad sections, a Strategic Update and the Goals 
  of the State. Strategic Update is a brief overview of the LAAF’s current condition and perceived objectives, while Goals of the State 
  presents the political and suspected military benchmarks the Lyrans are likely to use in the future.
  The next chapter, Logistical Status, covers the state of Academies and Command Centers throughout the Alliance, while 
  Infrastructural Integrity will present an overview of the state of LAAF support units in the wake of the Jihad.
  The next chapter, Military Readiness, will present a specific update on the status, officers, and notable events of the various 
  brigades of the LAAF, with an eye toward their likely future employment. Included are ratings for the experience and estimated 
  combat strengths of each regiment within the subject brigade.
  Finally, Irregular Forces covers the prominent state-employed mercenaries and other irregular forces.
  CREDITS
  Project Development: Herbert A. Beas II
  BattleTech Line Developer: Herbert A. Beas II
   
  Assistant Line Developer: Ben H. Rome
  Writing: Ken’ Horner
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design and Layout: Ray Arrastia
   
  Evolved Faction Logos Design: Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Joel Bancroft-Connors, Roland M. Boshnack, Bill Derer, 
  Joshua Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel Isberner, 
  Mike Miller, Craig Reed, Luke Robertson, Andreas Rudolph, Chris Smith, Peter Smith, 
  Øystein Tvedten, Chris Wheeler, Patrick Wynne 
  Special Thanks: To all the players who’ve ever shared a table and a roll of the dice 
  with me, I wouldn’t enjoy this universe if I were the only one visiting it. Also to all the 
  people help me put out a great product, thanks for making me look so good.
  Developer’s Note: For more information about the Lyran Alliance Armed Forces, or 
  the state of warfare before and during the Jihad, see Field Manual: Lyran Alliance, Field 
  Manual: Updates, Jihad: Terra, or Technical Readout: 3085.
  
  2
  
  3
  SOCIAL-KILLER
  I met Hauptmann Cassandra Lightfoot at 
  a party after we linked up with the Twenty-fifth 
  Arcturan Guard on Lyons. I was surprised they had 
  time for one, but she was resplendent in her gown, 
  the center of attention. She could tell stories and 
  had all the other officers and locals there eating 
  out of her hand. I tried to talk strategy or tactics 
  with her, but she elegantly brushed it aside. A 
  typical Social General in the making.
  After hitting Chara, we crossed paths 
  again, on the battlefield. We were stonewalled 
  pretty good by the Blakists. But she just used 
  her company like a vibroblade through veal, 
  opening up a huge hole for us to exploit. She 
  was even gracious when filing her report, 
  never hinting that her little company saved our 
  battalion’s bacon.
  —Field report from Major Nancy Smith, 
  Stone’s Lament, 3077
  WHERE THE HEART IS
  [Admiral Nathalie Cara]: “Steward, have all 
  stations reported pre-jump readiness?”
  [Leutnant Wyatt Steward]: “Aye, Admiral. 
  Confirmation from throughout the ship.”
  [Cara]: “Navigation, are the coordinates en-
  tered and double-checked?”
  [Leutnant Tommy Yu]: “Affirmative, Admiral. 
  My calculations agree with the automated ones.”
  [Cara]: “Good. Jump drive is charged and ready?”
  [Yu]: “Affirmative, Admiral. We are ready to 
  commence the jump upon your command.”
  [Cara]: “Verify that our bubble is clear.“
  [Steward]: “Aye, Admiral. Radar puts all con-
  tacts clear of our jump bubble.”
  [Cara]: “Now hear this. Crew of the LAS Invin-
  cible, we have one last jump to perform. Every-
  one to jump stations. We will jump in five…
  four…three…two…jump!”
  [Yu]: “Jump engaged, Admiral.”
  [Brief delay. Suddenly, the calm background hum 
  of shipboard systems is pierced by the angry wail 
  of emergency claxons.]
  [Cara]: “All stations, report!”
  [Steward]: “Decompression alarm! We’ve got 
  minor air leaks on sections twelve, fifteen, twen-
  ty-eight and forty-three. Bulkheads in place. Mi-
  nor structural damage as well. Nothing critical.”
  [Yu]: “Jump core reports multiple fractures and 
  a rupture in helium reserve Alpha. The cappy-
  ALLIANCE OVERVIEW
  The Lyran Alliance has a heavy reliance on the traditions of the old Lyran Commonwealth, 
  but that is not to say that the Alliance is identical to its ancestor. Having learned both from 
  its time as a partner in the Federated Commonwealth as well as its successes and failures 
  since, the Alliance has remained a capable state with a fierce industrial heart. With such 
  a strong economic backbone, this realm can weather infrastructural damage that would 
  cripple its neighbors.
  STRATEGIC UPDATE
  Ever the team player (at least publicly), the Alliance was more than willing to donate 
  troops to the Coalition. Of course, this was likely because some of the first Coalition targets 
  were Lyran worlds under Blakist control. A further drive into the heart of the Protectorate 
  was also self-serving, as anything that could relieve the pressure on the various front lines 
  would give their shattered interior more time to recover. Of course, in helping them, we 
  open ourselves access to that same economy as well.
  Most interesting was the allocation of forces from the Lyrans. Duke Robert Kelswa-
  Steiner, with the power of the Isle of Skye behind him, took half of the Skye Rangers with 
  him while nearly all of the other contributions were from the Arcturan Guards—over five 
  solid regiments worth. A few more regiments were thrown in for good measure, but it 
  was apparent that the Arcturans would take the brunt of the fighting for our cause. Duke 
  Kelswa-Steiner’s military skill proved a double-edge sword, helping military success but 
  building up a dangerous amount of political capital for someone of his power to use against 
  the Archon.
  The LAAF fought well in conjunction with the Coalition, especially alongside the 
  Federated Suns and our forces. The latter may not be very apparent, but Lyran natives were 
  some of our first volunteers and a number of units that fell were absorbed into our rolls. 
  Stereotypically, several mid-level officers spent almost as much time politically fighting 
  amongst themselves, as they did actually fighting the enemy. (Such is the nature of the 
  beast with the Lyran forces, where fighting skills are only a portion of the total package 
  CONTINUED ON P. 4
  PEBBLES AND AVALANCHES
  LYRAN ALLIANCE
  LYRAN ALLIANCE
  r at the head of two distinct realms,
  
  4
  rigging got us through that last jump but will 
  probably require an overhaul to jump again.”
  [Cara]: [sighs] “I don’t think there will be any 
  refits sooner, Mister Yu. Lock down those leaks 
  and take us in-system.”
  [Steward]: “Tharkad command will at least be 
  much happier to see us than last time, Admiral.”
  [Cara]: “I should think so, Leutnant. This old girl 
  is finally back where she belongs.”
  —Recorded on the bridge of the LAS Invin-
  cible, 28 May 3078
  INDUSTRY ASSESSMENT
  General,
  Here is the request list from Second 
  Donegal Guards. Should we be able to fulfill 
  the request, it certainly would increase the 
  combat effectiveness of the Second. Normally, 
  this allocation would be spread amongst the 
  entire Armed Forces, but I feel it would be an 
  interesting experiment to allocate the Guards 
  what they requested, along with some top-level 
  graduates. Perhaps they would quickly become 
  a quality response outfit. They have focused on 
  some high-tech designs, but Leutnant-General 
  Viktor Belododia has requested a significant 
  investment in homegrown C3 equipment. As 
  always, procurement is under your final control.
  Assault: Banshee-8S, Banshee-9S, Hauptmann 
  x2, Marauder II -4S, Xanthos-4O, Xanthos-5O, 
  Zeus-9T
  Heavy: Avatar, BlackHawk-Ku, Caesar-3S x2, 
  Falconer-8R x2, Maelstrom-5K, Penetrator-
  4D, Thunderbolt-17S, Warhammer-9S
  Medium: Clint-5U x2, Eisenfaust x2, Firestarter 
  FS9-O x2, Ghost, Griffin-6S x2, Hatchetman-
  6S, Hunchback-5S, Mongoose II -267 x2, 
  Mongoose II -268, Phoenix Hawk-7S
  Light: Commando-7S, Hollander-G1, Mjolnir B2, 
  Scarabus-9T, Spector-5S, Stiletto-4B, Stinger-
  6S x2, Wasp-3S, Wight-2SC, Wolfhound-3S x2
  [While the General has reservations, 
  he notes that the lighter units will have to 
  go somewhere. Request will be filed with 
  the suppliers, though the assault selections 
  will need to meet approval for both cost and 
  availability from Capital Approval. –QM]
  —Internal LAAF memo incorrectly copied to 
  headquarters staff of Devlin Stone
  needed to advance through the ranks.) However, we found many to be an exception to this 
  rule; it would thus be foolish to presume from the onset that all of their commanders are 
  political fops, especially since their forces are rarely denied anything but the best military 
  equipment to be had. 
  Should the Lyrans decide to move against us in an organized manner, logistics will be 
  a telltale sign; an army this well equipped and well fed simply cannot move that quickly. 
  On the other hand, strikes from rebellious parties—real or of intelligence invention—are a 
  greater danger. While renegades are less likely to drive deep into our territories, keeping an 
  eye upon potential Lyran terrorism will be our best defense against a surprise assault from 
  that quarter. In such an event, it would be best if we worked to assist the state in their efforts 
  to contain such threats, tipping them off should forces become agitated on our border. 
  GOALS OF THE STATE
  Form really does meet function with the Lyran military. While the adoration of larger 
  units is often overblown—sometimes even to an enemy’s determent—Alliance units do 
  favor heavier equipment. While problematic for a maneuver campaign (bigger does not 
  always mean slower with today’s cutting-edge technology), it makes perfect sense for a 
  force designed around defensive operations, where most of the Lyran military focuses. This 
  mission could change, however, given the territory losses of the past few decades. If any 
  nation can muster the means to push back against the Clans in the future, it will likely be 
  the Lyran Alliance.
  Nevertheless, the current situation does not allow for much offensive capability within 
  the LAAF. The lingering Blakist threat around Circinus and the instability of the Free Worlds 
  border leaves that entire border on defensive alert. Meanwhile, the twin assaults of Blakist 
  strikes and sabotage mixed with incursions by the Hell’s Horses and Ice Hellions have left 
  the Jade Falcon and Wolf Clan front stirred up, even under the present détente.
  The neighboring Combine is also as war-weary as any other realm, beset by external 
  attacks as well as internal conflict. The former Lyon’s Thumb could still be an issue and one 
  where the Lyrans could use what little offensive power they have to accomplish something 
  there. More likely, the future will bring some small clashes along the Free Worlds League 
  border as that state continues to crumble into its constituent parts. With smaller opponents 
  and less chance of a meaningful resistance, Lyran aggression—such as it might be—would 
  actually make the most headway there. Given the hostilities there early in the Jihad, the 
  odds are favorable that fighting may flare up anew now that the common threat is receding.
  In addition to being able to exploit the Lyran-League border (in the unlikely event that 
  we need to consider it), there are internal power struggles that should be monitored and 
  kept in mind. The re-establishment of the Archonettes facilitated improved administration 
  and faster response times to hostile incursions within their affected areas, but the greater 
  regional authority has its downsides as well. The Buena Archonette often clashes with the 
  Duchy of Tamarind, creating a diplomatic crisis for the Archon. A similar situation is brewing 
  in the Inarcs and Kaumberg Archonettes, where the local rulers appear uninterested in 
  relinquishing their authority to the state. Combined with recent democratic uprisings, the 
  never-ending unrest in Skye, and the somewhat questionable line of royal succession, and 
  these various internal matters are like an ammo bin ready to ignite.
  Fortunately for our meager intelligence operatives, there are a plethora of Lyran 
  forces in the Coalition. From Duke Kelswa-Steiner’s forces and the Nineteenth Arcturan 
  Guards rolled into our Revenants, to the straight-up Lyran volunteers, we have a wide 
  array of interactions within Lyran soldiery. There was even the incident on Lyons when we 
  interrogated forces that were expelled from the Coalition. For the most part, the Lyrans are 
  amenable to our cause. 
  
  5
  PAYING WELL
  Despite the damage the Jihad unleashed, Lyran 
  shipping was never truly crippled. While Blakist 
  occupation took its toll on trade, merchants found 
  different routes and customers to keep themselves 
  solvent. One of the choicest clients is still the LAAF. 
  Shippers will cite the reliability of the payment, the 
  reimbursement rates, volume and straightforward 
  contracts as reasons why they enjoy working with the 
  Quartermaster Corps.
  But, buy a few rounds for a captain who’s been 
  celebrating a successful run, and he will likely tell you a 
  different story. The LAAF shipment pays the bills, but it 
  is the smaller shipments of contraband that many ships 
  smuggle in that provides the bonus. A few cases of 
  alcohol, a couple datachips of banned programming—
  with maybe a kilo of X-Quick on top—can bring a hefty 
  return for only a little risk, much to the consternation of 
  many a commanding officer.
  —From Behind the Scenes, the Vital Parts of the 
  Jihad You Don’t Know
  NOWHERE TO SCHMOOZE
  There has been a dramatic shift in cadet requests 
  for postings upon graduation in the Lyran Alliance in 
  the past five years. For centuries, the First and Second 
  Royal Guards have topped the lists year after year, both 
  as a choice assignment for new recruits and veterans 
  alike, as well as a point of contact with the scions of the 
  Lyran nobility and military leadership. Where in the past 
  these two regiments represented at least sixty percent 
  of all requests, this year only a mere three percent of 
  academy graduates requested posting in either Guards.
  Instead, cadets are seeking a much wider variety 
  of postings. Topping the list in 3078 was the Fifteenth 
  Lyran Regulars, with twenty six-percent of cadets 
  hoping to end up on Melissia. This may have been 
  influenced by the fact that much of Lyran high society 
  briefly relocated there during the siege of Tharkad. 
  Also high on the list were the Third Lyran Guards 
  and special dispensations to join the Blackstone 
  Highlanders. This demand has even created a new 
  niche for entrepreneurs. There are several agencies, 
  lead by Top Gunz out of Bolan, that will determine 
  the best command to be placed with, the likelihood 
  of acceptance, and even assistance in filling out the 
  request—all for a price.
  With the Jihad winding down, the Royal Guards 
  may return to prominence. But until then, many 
  cadets—and their families—remain worried that the 
  Guards may see more combat than they have in the 
  past, even being posted off of Tharkad.
  —Article from Alliance Military Monthly, July 3079.
  LOGISTICAL STATUS
  Although the Lyran Alliance has a strong history of providing top-notch supplies 
  for their troops, combined with an efficient bureaucracy, political influence has 
  historically impaired these strengths. Some commands have been favored over 
  others for little more reason than social clout. A chronic lack of transportation assets 
  throughout the centuries has done little to improve the situation.
  ACADEMIES AND COMMAND CENTERS
  The Jihad was hit or miss on the Lyran military academies. The prestigious 
  Nagelring and Sanglamore academies were at times occupied or suffered immense 
  damage. Coventry suffered as badly, despite lacking the history of some of the 
  others. Alarion had it far worse, with the entire planet being rendered uninhabitable. 
  By comparison, the War College of Buena and the Melissa Steiner Martial Academy 
  of Bolan survived untouched, churning out waves of new warriors without fail. 
  Even the Royal New Capetown Military Academy became a focal point for feeding 
  officers into the LAAF. Only now are the damaged academies recovering from the 
  worst of the Jihad.
  With capacities reduced realm-wide, the bar has been set higher for admission 
  into the Alliance’s academies. With a backlog of candidates, and a decimated 
  military, it seems likely that these higher standards will remain in lace for some time. 
  The alternative for applicants is local boot camps and non-accredited academies. 
  Used to feed the massive demand for enlisted forces and support troops, the Jihad 
  allowed even more opportunities for field promotions than centuries before. It 
  will be interesting to see how the Lyrans deal with an abundance of more capable 
  noncommissioned officers fighting over a smaller number of openings in officer 
  candidate school.
  More troubling are the losses of the training commands. With only three ’Mech 
  battalions, the realm’s cadres were understrength even before the Jihad. All of 
  these troops were pressed into service during the war, and were whittled down to 
  approximately a company each. While history has shown that cadre forces are not a 
  necessity, their experience is invaluable when filling openings with pilots who aren’t 
  completely raw. This would be an excellent area to coordinate with the Lyrans should 
  we decide to ally ourselves more closely with them.
  The decentralization of the Archon’s power via the Archonettes was beneficial 
  during the Jihad, especially with so many vital worlds occupied or devastated. Now 
  that the war is largely over, whether this practice will be maintained is a question not 
  only for our staff to analyze, but for the Lyrans as well. With the crisis past, will Tharkad, 
  Donegal, Coventry, Skye and the other province capitols resume their prominence for 
  coordinating military action? After these eminent headquarters are the theaters which 
  ring the Alliance. Intelligence reports indicate that these are getting military priority 
  over provincial command centers. Not to be left behind, the Archonettes are thus 
  upgrading and refitting their various command centers and military assets at varying 
  rates, led by Archonette Tamari LaRue of Inarcs.
  
  6
  OFF THE EDGE OF THE MAP
  The Jihad cut the Alliance Navy’s WarShip fleet in 
  half, leaving just four capital ships under Lyran colors. Of 
  these, the Yggdrasil is the Alliance’s most potent weapon, 
  the lone Mjolnir-class battlecruiser after the Flygia’s loss 
  over Chara two years ago. The venerable Tharkad-class 
  Invincible started out the war in the Blakist hands, as an 
  erstwhile “gift” that actually kicked off the offensive, but 
  was finally recaptured by the Lyrans years later. She is 
  still a commissioned ship now, but her age and damage 
  leave her fit only as a museum or training vessel. Perhaps 
  a complete overhaul might restore the cruiser to combat 
  worthiness, but such a task would require new yards the 
  Alliance simply does not have. Replacing one of the fight 
  bays with a gift shop might be worth more to the Lyrans 
  than trying to refit the ancient ship.
  The majority of the WarShips that started the 
  conflict for the Lyrans were Fox-class corvettes—a 
  half-dozen in all. The Robert Marsden and Katherine 
  Steiner still patrol the black reaches, but the Robert 
  Kelswa, after having been briefly taken by the Word, 
  was destroyed over Benjamin, while the Katrina 
  Steiner was tragically lost jumping to Terra during the 
  liberation. The Melissa Steiner and Ian McQuiston 
  were lost earlier in the war, over Hesperus and Tharkad, 
  respectively. But the worst blow came with the loss of 
  the Alarion shipyards. It is unknown to what extent—if 
  any—such facilities can be repaired. In the meantime, 
  a massive expansion effort is under way at Gibbs to at 
  least allow for the upkeep of the surviving fleet ships.
  WHO’S RUNNING THE SHOW?
  Looking at the new designs rolling off of the Lyran 
  manufacturing line, one can easily see a new surge of 
  units packing C3 systems. The benefits of such a network 
  have been proven in the past, especially for a nation with 
  such an extensive boarder with Clan powers. On the other 
  hand, the resurgence of ECM equipment (even among 
  the conservative Clans) can impede the usefulness of a 
  significant outlay of equipment. Weighing these costs 
  and benefits is quite a task for LAAF High Command.
  But are they really the ones doing the math? Is 
  this a decision made upon high by our best tacticians 
  and strategists? Or is the Quartermaster Corps making 
  this call—or, more to the point, a Quartermaster Corps 
  influenced by the Alliance’s number one provider of C3 
  computer systems: Nashan Diversified.
  No one can argue that this technology effective 
  on an ECM-free battlefield, and is thus at least partly 
  worth the cost. But if the primary decision is actually 
  based on increasing profits over increasing much-
  needed firepower, we may all suffer in the long run.
  —Editorial Section, Donegal Global Daily, 23 
  July 3078
  INFRASTRUCTURAL INTEGRITY
  The Jihad was especially destructive to the Lyran infrastructure. Their military 
  production was practically strangled as three of the largest manufacturers in the 
  Inner Sphere were occupied and damaged by Word forces. Their immense shipyards 
  over Alarion were effectively destroyed. Weapons of their own manufacture were 
  turned against them and their allies.
  But it could have been worse. Defiance Industries on Hesperus, Coventry 
  Metal Works, and the multiple manufacturing centers on Tharkad all survived to 
  be liberated. Though some of their lines suffered lingering damage, the Word’s 
  efforts to preserve several captured Lyran production centers for their own use 
  made it possible for others to be recaptured in working condition. Meanwhile, 
  dozens of smaller facilities worked overtime to take up the slack. Perhaps even 
  Alarion will be able to at least resume JumpShip repair and construction far in 
  the future.
  In a way, the widespread destruction, followed by the Word’s defeat on Terra, 
  might even be beneficial to the Alliance military industrial complex. Prior to the 
  war, Defiance executives had been talking of revamping their lines on Hesperus 
  II, enhancing their capabilities with the latest technologies. With nearly half of 
  the ’Mech lines now down on the crown jewel of the Lyran defense industry, 
  there is a big hole to fill, and a clean slate to start from. Niche designs will likely 
  be shipped off to their Furillo or Kwangjong-ni facilities, while DefHes recovers. 
  Meanwhile, Lockheed/CBM’s facilities on Tharkad were heavily damaged during 
  the fighting, but they might be rebuilt to create new OmniFighter models. Even 
  the sabotage and fighting on Coventry might allow Coventry Metal Works to 
  modernize their more venerable lines and provide an excuse to cease production 
  of poor performers.
  Meanwhile, StarCorps’ profit margin has never been higher, as they sell to both 
  the Alliance and the open market. Their facilities on Son Hoa were only slightly 
  damaged by Word of Blake raiders, who were more intent to raid them for supplies. 
  Still, the remote location has given credence to plans for relocating some lines to 
  Loburg. Furillo and Melissia survived unscathed as well, continuing to churn out 
  war material. Norse-Storm even expanded its production since the start of the war, 
  adding the Xanthos to their offerings. Inarcs seems similarly expansive, but our 
  agents have noticed that off-planet shipments don’t seem to match the production 
  capability of Blackstone and ScolTek combined. This could indicate black or gray 
  market activity, or—like Skye—it could be a sign of high-level nobility expanding 
  their pet forces.
  As rosy as the future is for the Alliance, the present is not a pretty picture. 
  Alarion will likely never construct WarShips again and even JumpShip capability may 
  take decades to recover. The world itself is a lost cause, rendered completely toxic 
  to human life, perhaps for centuries to come. Overall, production is down—well 
  below the military’s current needs. This applies not only to the weapons of war we 
  see, but all of the equipment and vehicles it takes to bring them into the field and 
  keep them there. The Archon is allowing external sales to friendly nations, and we 
  can count ourselves among them, but we cannot count on that forever. Despite its 
  mercantilism, the Alliance could always decide to bite the bullet and focus primarily 
  on rebuilding its own strength first, cutting off much of our supply.
  
  7
  
  8
  ALLIANCE GUARDS
  Remnants of the Federated Commonwealth Corps, the Alliance Guards proved both their loyalty and 
  their resilience during the Civil War. Given the outcome of that conflict, this again put the Guards’ loyalty 
  in question, especially given that Hauptmann-General Isadora Agravaine remained in command of the 
  Guards despite the change in Archonship from Katherine to Peter to Adam. After a brief involvement 
  in the invasion of the Free Worlds League, the Guards were used as a solid backbone for the defense 
  of the realm throughout much of the Jihad.
  The Alliance Guards have found themselves toward the end of the line when it comes to resupply 
  and refit. Nevertheless, they are relatively well off, able to keep their modern machines running while 
  the older ones died, thanks to a relative lack of manpower. Over time, the Guards will likely start receiving 
  cast-off machines as the rest of the LAAF modernizes, and may have to consider jury-rigged industrial 
  equipment to supplement their front line forces.
  CONDITION
  All three Guards regiments saw action during the Jihad. The Fourth Guards hit Thermopolis in 3068, helping to dismantle the Fifth Fusiliers 
  of Oriente before continuing on to Autumn Wind. As the League hit back, the Fourth moved to a reserve position and primarily fought raiders. 
  Much of their force was picked clean to supplement other commands hammered by the counterattack. The lull along the League border since 
  the cease-fire left the Fourth waiting for a strike that never came.
  Similarly, the Third was used as a reserve force and a supplement for damaged commands during the occupations of Tharkad and Hesperus 
  II. They did see action after being transferred to Timbiqui, though that was against pirates raiding the famous brewery. The video captured of 
  a Third Guards Zeus being sprayed down by a beer truck as it cut a marauding Centurion in half with energy weapons has made its rounds 
  through the Inner Sphere.
  The Fifth Alliance Guards defended against Falcon raids in the early 3070s. Though they suffered more casualties than the other Guards, 
  they weren’t scavenged for pilots and ’Mechs to bolster other commands. Since then, they joined the rest of the Guards on the border of the 
  disintegrating Free Worlds League. Recent retirements have changed the Fifth’s dynamic as younger warriors have replaced most of the senior 
  command slots; only Colonel Karami Mohammed remains as a holdover from the Civil War.
  MORALE
  The morale of the Alliance Guards brigade is lower than it has ever been. Their relegation to a reserve role, combined with their primarily 
  losses to transfers has left many resentful of the remainder of the LAAF. Still, the relative lack of combat has left the brigade’s overall command 
  intact. Moreover, unlike many of the other Alliance forces, the Guards are all posted close enough to one that they can provide mutual support 
  along the League border.
  REGIMENTAL STATUS
  Third Alliance Guards
  Regiment/Regular/Questionable
  40% strength | 90% Upgraded
  Current Base: Timbiqui
  Fourth Alliance Guards
  Regiment/ Veteran/Questionable
  40% strength | 80% Upgraded
  Current Base: Cavanaugh II
  Fifth Alliance Guards
  Regiment/ Veteran/Reliable
  55% strength | 95% Upgraded
  Current Base: New India / Timbuktu
  
  9
  Skye Jaegers
  Regiment / Regular /Questionable
  40% strength | 50% Upgraded
  Current Base: Skye
  ALLIANCE JAEGERS
  Upon her declaration of the formation of the Lyran Alliance, Katherine Steiner-Davion created a new 
  brigade, the Alliance Jaegers. These regiments were fanatically loyal to the Archon, as shown in the Civil 
  War. Afterward, the Jaegers found themselves at the bottom of the roster for all supplies and resupply. 
  The Jihad did not provide the Jaegers any redemption or assistance, and it is unlikely this brigade will 
  survive much longer.
  The onset of the war saw the Alarion Jaegers perish under the orbital and nuclear bombardment 
  of their homeworld, and the biological agents the Word unleashed in their wake killed any lingering 
  survivors. Similarly, the Donegal and Bolan Jaegers died on their respective homeworlds—although at 
  least the Bolan Jaegers were able to inflict some damage to Apollyon’s Fifty-second Shadow Division 
  before their destruction.
  Although technically not a part of the Jaegers brigade, the Tamar Cavaliers were on paper for a 
  transfer in the days before the Jihad began. Sadly, this regiment met its end at the hands of the enemy 
  that still occupies its namesake homeworld. Upon landing on Tomans in 3070, the Cavaliers led the initial 
  charge into the jaws of Clan Wolf’s Fourth Wolf Guards, backed up by the Sixth Lyran Guards and some Exiled Wolf forces. Unfortunately, the Clan 
  forces overwhelmed the Lyran troops, destroying the Cavaliers and rendering the Sixth combat-ineffective.
  CONDITION
  The only survivors of this brigade, the Skye Jaegers, were actually destroyed during the Free Worlds League’s early counter-offensive. 
  Reconstituted a few years later, they were vital in retaking Hesperus II from the Blakists. They were also used heavily in Operation: SCOUR. Though 
  they saw regular combat, they were used primarily as a reserve force. When the regiment was rebuilt, it was placed under the command of 
  Hauptmann-General Christian Campbell, overall commander of the Alliance Jaegers. He retains that post to this day, which is actually something 
  of a demotion. His command is less than half strength and will be lucky to get anything that isn’t based on RetroTech for the next decade.
  MORALE
  As part of the Lyran Alliance, the Skye Jaegers are about as low in morale as they could be. They are poorly supported; the lone surviving 
  regiment in their brigade and their commander is a pariah. However, as an unofficial member of the Skye Rangers they are committed to the Isle 
  of Skye. Whether this will result in more separatist activity—and whether we can use this to our advantage—is unknown.
  REGIMENTAL STATUS
  
  10
  10
  Fifteenth Arcturan Guards
  Regiment/Veteran/Reliable
  55% strength | 85% Upgraded
  Current Base: La Blon / Marfik
  Seventeenth Arcturan Guards
  Regiment/Veteran/Reliable
  40% strength | 100% Upgraded
  Current Base: Surcin
  Twenty-Third Arcturan Guards
  Regiment/Elite/Reliable
  30% strength | 85% Upgraded
  Current Base: Arcturus
  Twenty-Fifth Arcturan Guards
  Regiment/Veteran/Reliable
  70% strength | 100% Upgraded
  Current Base: Alioth / Menkent
  ARCTURAN GUARDS
  Harkening back to the oldest days of the Lyran Commonwealth, when the Lyran capitol was 
  Arcturus, the Arcturan Guards have always been a cornerstone of the Lyran military. During the Jihad, 
  it was no different. In fact, all of the surviving Arcturan Guards found themselves included in the 
  campaign to retake Terra, a significant achievement. This has left the proud brigade spent; basking in 
  the glory of victory, but scarcely ready to re-enter the fray any time soon. 
  CONDITION
  Badly damaged in the Civil War, the Eleventh Acturan was ill equipped for the Blakist assault on 
  Tharkad. Though they fought valiantly, sheer attrition caught up with them, and their few survivors 
  rolled into the hodgepodge resistance that survived them. (Once Tharkad was free, these survivors were 
  incorporated into the Royal Guards.) The Twentieth acquitted itself well during the liberation of Hesperus II 
  before being shattered by the Blakist counterattack on Gabriel. The remains of that command were rolled into 
  the Twenty-third Arcturan Guards.
  The rest of the Guards comprised the majority of the Alliance’s contribution to the Protectorate campaign. The Fifteenth—along with the 
  Fifth Crucis Lancers—made the first assaults against Vicore Industries. While the fighting was brutal, casualties were relatively minimal. The 
  final push, accompanied by orbital bombardment, left a great many of the Guards dead or combat ineffective. Had the bombardment not also 
  destroyed the facilities, the sacrifice might have been more than a senseless loss of life.
  The Seventeenth had one of the easiest fights of the war. Dropping onto Zosma, they expected heavy resistance from the Blakists. Instead, 
  only a few hastily raised militia forces opposed them—most of whom surrendered shortly after being engaged in battle; only a few lances put up 
  any real resistance. This luck didn’t hold, however; the grind to Terra destroyed half of the regiment, and more were lost in the final assault on Terra.
  The Nineteenth took a much darker route than the Seventeenth. Stymied by the Blakists on Styx, their commander hastily employed 
  nuclear weapons to dislodge the Blakists from an inhabited city, killing thousands. Continued poor decisions by their command staff left the 
  regiment unable to function and Coalition commanders ordered them folded into our Revenants.
  One of the Alliance’s best rapid-response forces, the Twenty-third Arcturan found itself continually undermanned. Nonetheless, the regiment 
  survived the early Jihad largely intact. With an influx of personnel from the Twentieth, they joined in Operation SCOUR and the campaign for 
  Terra. Landing in Asia, they were instrumental in taking Tokyo. Their sudden burst into the Castle Brian caught the Blakists unprepared, taking 
  out a full Level II before the Word rallied. This enabled allied forces to exploit holes in the enemy’s defense, leading to a quick victory.
  The Jade Falcons wiped out the last of the Guards, the Twenty-fifth, in 3069, yet despite the chaos of the early Jihad, the regiment was 
  rebuilt and returned to the Falcon front two years later, stopping an assault by Delta Galaxy cold. They showed the same ability all the way to 
  their touchdown on Terra. As one of the few non-militia LAAF units even close to fully manned, the Alliance will undoubtedly rely heavily on the 
  Twenty-fifth’s strength for the next few years.
  MORALE
  The Arcturan Guards are still reeling from their losses but are basking in the glow of their hard-fought victories. This combination has 
  led to a peculiar sense of entitlement among the Arcturans, who are solidly loyal to the Alliance, yet belligerent when they feel wronged by 
  their superiors. Numerous citations of complaining and insubordination among the ranks suggests a frayed cohesion in the wake of such 
  heavy fighting. Fortunately, the promotion of Mariano Pascual to head the brigade—after Hauptmann-General Annette Ridgewell’s death on 
  Tharkad—has proven a stabilizing force for all the Guards.
  REGIMENTAL STATUS
  
  11
  11
  Second Donegal Guards RCT
  Regiment/Elite/Fanatical
  60% strength | 95% Upgraded
  Current Base: A Place
  Seventh Donegal Guards
  Regiment/Veteran/Fanatical
  35% strength | 85% Upgraded
  Current Base: Donegal
  DONEGAL GUARDS
  Nominally raised from the old Protectorate of Donegal, the Donegal Guards have always been 
  fiercely loyal to House Steiner and the Archon in particular. While this cost them dearly in the Civil 
  War, eight regimental combat teams and three regiments were a powerful force in the Alliance and 
  did not suffer terribly from moving down the Quartermaster’s queue. Nor did the brigade stumble 
  with the death of its commander, Caesar Steiner, as the brigade XO, Hauptmann-General Sarah 
  Steiner, was already handling much of the commander’s duties. Still, the Jihad hit the Donegal 
  Guards hard, probably as hard as almost any brigade in the Inner Sphere. Only two of the eleven 
  Guards commands survived to see news of Terra’s fall reach the Alliance.
  CONDITION
  The Second Guards came out of the Jihad rather well, all considered. As one of its best-equipped 
  and -trained commands, the LAAF will be leaning upon this elite regiment for at least the next half 
  decade. The Second was heavily involved in the Alliance invasion of the Free Worlds League, smashing what little opposition they faced, but 
  after the Marik counterattack, they were pulled back and spent much of the Jihad on the defensive, before contributing some raids into the 
  Protectorate prior to the Coalition invasion.
  Though not in nearly as good shape, the Seventh did survive the Jihad as well, ending up among the forces used to retake Terra from the 
  Word of Blake. They, too, were part of the Alliance’s push into the League, and also felt the wrath of the League as they pushed back. Operation 
  SCOUR was rough on the Seventh, though some of it was their own doing. With the Sixth Pesht Regualrs, they secured Lyons, a world long 
  contested between the Lyrans and the Combine. Upset that Combine forces were “Dragon-ifying” Lyons, the Seventh tried to eject the Regulars 
  from their bases. The attempt to keep the Sixth away from the majority of the population failed and both forces fell into fighting. While the 
  Seventh appeared to be winning the battle, Devlin Stone wasn’t about to allow such infighting to poison the Coalition and sent in Belle Lee to 
  settle the dispute, and dispatched both regiments elsewhere.
  In the Federated Suns, the Fifth Donegal Guards were barely at operational strength when the Word of Blake struck New Avalon. The 
  regiment’s survivors were quickly rolled into the rest of the shattered defenders and only a handful survived the long series of sieges and battles. 
  The Fourth suffered a similar fate on New Syrtis at the hands of Capellan attack forces. On Kathil, the Eighth was shattered when the Blakists 
  struck that world in force.
  The Third Guards met its end trying to defend Donegal from the Blakist assault there. After the planet was freed, the survivors were rolled 
  into the Second, while the severely undermanned Sixth—originally on Melissia—would eventually be rolled into the Seventh. The Thirteenth 
  met another inglorious end, overwhelmed by Word forces as they expanded the Protectorate. Even the current Archon’s former command—the 
  Fourteenth Donegal Guards—was unable to survive the Jihad; they were destroyed attempting to free Tharkad from Blakist occupation.
  Meanwhile, the Free Worlds League counterattack on Graceland destroyed the Eleventh, while the Seventeenth was caught and destroyed 
  on Shiloh after a month of fighting off the League forces. Half of the Seventeenth was eventually repatriated to the Alliance after the ceasefire, 
  but the rest of those troops were never heard from. Rumors vary between being used as experimental test subjects for Blakist secret weapons 
  to fleeing the Inner Sphere to become bandits.
  MORALE
  As individual commands, both of the surviving Guards regiments are cohesive fighting forces, capable of carrying out any mission asked 
  of them. They remain fiercely loyal to the Archon, perhaps even more so than the days in which he was himself among their number. This could 
  backfire, however, if the Guard perceives that Adam Steiner has abandoned his former comrades-in-arms. There has been talk in the courts of 
  disbanding the Guards; some suggesting that they should be combined into one RCT so resources can be directed elsewhere, while others 
  believe they should be rolled into the Lyran Guards brigade instead. Such rumors amongst the nobility should be taken with a grain or ten of 
  salt, but as they work their way back to the survivors of the LAAF’s elite, such rumors could fester.
  REGIMENTAL STATUS
  
  12
  12
  Third Lyran Guards RCT
  Regiment/Veteran/Reliable
  75% strength | 90% Upgraded
  Current Base: Solaris / Rahne
  Fifth Lyran Guards RCT
  Regiment/Veteran/Reliable
  60% strength | 75% Upgraded
  Current Base: Hesperus II
  Fourteenth Lyran Guards RCT
  Regiment/Veteran/Questionable
  40% strength | 95% Upgraded
  Current Base: Zdice
  Twenty-Fourth Lyran Guards RCT
  Regiment/Regular/Reliable
  40% strength | 95% Upgraded
  Current Base: Main Street
  Thirty-Second Lyran Guards RCT
  Regiment/Regular/Reliable
  30% strength | 85% Upgraded
  Current Base: Graus
  LYRAN GUARDS
  The heart of the Lyran national defense, the Lyran Guards do not have any actual or historical link to any 
  specific area of the Alliance or its Commonwealth predecessor. Historically amongst the first to receive top-of-
  the-line equipment and the most promising warriors, the Lyran Guards have been at the forefront of virtually 
  every major offensive or critical defensive action in the realm’s history. Only smaller than the Donegal Guards 
  at the beginning of the Jihad, the Guards once again found themselves at the heart of the Lyran defense 
  during the Jihad.
  CONDITION
  The Lyran Guards are the only large brigade remaining still capable of operating at full regimental combat 
  team status. Just over half of these commands survived the Jihad, though their staying power was better than 
  this would suggest. The Tenth Guards—only seen a Lyran on paper, after they transferred their loyalty from 
  Victor to Yvonne and pledged themselves to her—did not survive the fighting for New Avalon. The Thirty-sixth 
  also died early in the Jihad, when they were caught on Preston by the Knights of the Inner Sphere during the Free 
  Worlds League’s first counterattack, and forced to surrender. Their equipment was used to help the League invasion while 
  the soldiers remained POWs until the end of the conflict.
  The Sixth were mauled by Clan Wolf while fighting alongside the Tamar Cavaliers on Tomans. Though they survived the initial onslaught, they were 
  trapped on planet and eventually capitulated when their force became combat-ineffective. Also at the hand of the Clans, the Twenty-sixth met their end 
  in 3070 when the Jade Falcons took advantage of the Alliance’s preoccupations to renew their own offensive. Leutnant-General Theodore Hess used his 
  conventional forces to contain the First Falcon Hussars while his depleted ’Mech forces attacked, but the unexpected use of Infernos by Quinn’s Ravagers 
  left a hole in this well-coordinated defense, and the Twenty-sixth crumbled. While Hess managed to rally much of his command, it was too late and 
  the Falcons prevailed. The last Lyran Guards unit to perish in the Jihad also met an overwhelming force; the Fifteenth faced the Word of Blake’s Fortieth 
  Shadow Division accompanied by the Thirty-eighth Division while defending Hesperus II.
  As part of the Coalition force that freed Tharkad from Blakist occupation, the Third Guards spent almost four years training to retake their capitol, 
  waiting for the very moment they could attack. As the vanguard unit, the Third landed first and held its beachheads at great cost. Afterward, the Third 
  spent the remainder of the war on Solaris, defending the Game World after the Blakist retreat from there. With Solaris still gripped in chaos, the Third did 
  encounter its fair share of hostile fire, but nothing on the level typical of its earlier actions.
  The Fifth Guards did not have such an easy time. The only Lyran Guards assigned to the Coalition, the Fifth was constantly engaged in the fighting. 
  After Terra was secured, over a full battalion was pulled from the Accrington FTM to bolster the Fifth’s depleted ’Mech forces, and the RCT was sent to 
  guard the factories on Hesperus II.
  The Fourteenth opened the invasion of the Free Worlds League with an uncontested landing on Pingree, an action that was followed by tougher 
  and tougher fighting until the ceasefire. Also chewed up in the fighting with the League was the Thirty-second. Worn down by the constant battle during 
  the League counter-assault, they spent much of the Jihad licking their wounds on the border. The Twenty-fourth Guards fought alongside the Third on 
  Tharkad, but—unlike the Third—this was because the RCT had been there since the Jihad began. Caught on-planet during the first actions in 3068, the 
  Twenty-fourth waged a guerrilla war on Tharkad as the core of the organized resistance. Reduced to barely more than a company by the time Tharkad 
  was freed, it took an entire battalion from the Teyvareb TTM to fill the holes in this regiment’s roster, allowing the Twenty-fourth to close out the war 
  beaten but not defeated.
  MORALE
  Having seen so many comrades fall in battle, morale is low throughout the Lyran Guards, but the brigade remains a capable fighting force that is 
  slated to receive the lion’s share of talented new graduates and cutting-edge equipment in the coming years. Still woefully under-strength, they will 
  likely remain so for some time as the Allaince’s industries and academies struggle to recover, and there exists no current timetable for when any of the 
  destroyed Guards units—if any—will be rebuilt or returned to active service. 
  REGIMENTAL STATUS
  
  13
  13
  Fourth Lyran Regulars
  Regiment/Veteran/Questionable
  60% strength | 75% Upgraded
  Current Base: Ford
  Eighth Lyran Regulars
  Regiment/Regular/Questionable
  80% strength | 80% Upgraded
  Current Base: Loric
  Ninth Lyran Regulars
  Regiment/Regular/Reliable
  55% strength | 85% Upgraded
  Current Base: Khon Kaen
  Tenth Lyran Regulars
  Regiment/Veteran/Questionable
  60% strength | 80% Upgraded
  Current Base: Bolan
  Fifteenth Lyran Regulars
  Regiment/Regular/Reliable
  75% strength | 75% Upgraded
  Current Base: Melissia
  LYRAN REGULARS
  If the Lyrans were a Clan, the Lyran Regulars would be the second line ranks to the Lyran Guards 
  frontline warriors. Though they may be towards the bottom of the pecking order, the Regulars have 
  generally never taken offense to this treatment, as they see themselves as the backbone of the state’s 
  defense, the dedicated core between the top-of-the-line formations and the militia. This solid “blue 
  collar” brigade is still capable of developing adept warriors and dispatching the Alliance’s enemies, 
  and has managed to weather the Jihad with more manpower per regiment than most of their more 
  prominent brethren. For this reason, the Regulars will find themselves relied upon even more than 
  any other time in history.
  CONDITION
  With just two combined arms companies at its command when the Word hit Woodbine, the Third Lyran 
  Regulars were finished almost as soon as the Jihad started. The Seventh and Eleventh Regulars both met similar 
  ends in the ill-advised offensive against the Free Worlds League. The Seventh found itself part of the attack on Megrez, annihilating the Sixth 
  Marik Militia there, but when the League fought back, the Seventh were recalled to Cavanaugh II, where the vengeful Second Knights of the 
  Inner Sphere annihilated them. The Eleventh easily took Colfax with minimal resistance only to face three FWLM regiments in the counterattack. 
  Though understrength and green to boot, the Eleventh Regulars refused to surrender until the regiment was rendered completely combat 
  ineffective, leaving the League forces with little to salvage. 
  The Fourth Regulars were dispatched to McAffe as its forces pressed on into the Free Worlds League, but were forced to retreat off planet, 
  losing nearly a quarter of their forces to the Home Guard and two regiments of Marik Militia. They regrouped on Megrez and defended the 
  planet for the remainder of the Jihad. The Eighth and Tenth Regulars joined the Seventh in taking Megrez but did not face the full brunt of the 
  League counterattack. The Eighth next went to Niihau and sent the League forces there reeling, though at the cost of some vital personnel. This 
  led to them being assigned garrison duty for much of the next decade.
  The Ninth saw a lot of action, but most of it was internal. Only dealing with pirate raids, Hauptmann-Kommandant Floyd Wood constantly 
  complained to the Margrave about his superiors while Leutnant-General Annabeth Patrick hamstrung his forces as much as possible, keeping 
  them just barely operational. Were it not for the Jihad, both would have likely found themselves behind a desk. Politics was also the battlefield 
  for the Fifteenth, but in a more positive light. As the primary garrison force on Melissia, a staging point for the liberation of Tharkad, the regiment 
  found itself networking with almost every command that came through—including, if rumors are true, members of Clan Wolf.
  MORALE
  The Lyran Regulars have the worst brigade morale in the Alliance at the moment. Their brief successes in the invasion of the Free World 
  League have largely been forgotten but the losses they suffered have not. Nor were they able to help the Alliance fight any of the major battles 
  of the Jihad for the past decade, as most were left in garrison roles to lick their wounds. With minimal losses to the surviving regiments and the 
  destruction of so many other commands, the Regulars will likely receive fewer shipments from the Quartermaster than the meager upgrades 
  they are used to. They still represent a good defensive deterrent, but are far too unmotivated to be relied upon for a major offensive of any kind.
  REGIMENTAL STATUS
  
  14
  14
  First Royal Guards
  Regiment/Veteran/Fanatical
  80% strength | 90% Upgraded
  Current Base: Tharkad
  Second Royal Guards
  Regiment/Elite/Fanatical
  5% strength | 100% Upgraded
  Current Base: Tharkad
  Third Royal Guards
  Regiment/Veteran/Fanatical
  50% strength | 100% Upgraded
  Current Base: Coventry
  ROYAL GUARD
  As the Alliance’s premier brigade, the Royal Guard typically consisted of three elite commands: the 
  Third on the battlefield while the First and Second dominated and protected the Royal Court. The Jihad 
  dramatically changed all that. If the social generals can be kept at bay, the Royal Guard could become a 
  much more important unit in the Alliance’s battle plans.
  CONDITION
  Long were the First and Second Guard a reward for both heroics and good connections. Although 
  elite on paper, these regiments were largely ceremonial, their workload was light and the opportunity to 
  mix with the Royal Court great. When the Blakists hit Tharkad, both commands found themselves constantly 
  under fire. Those with skill and potential survived; the rest fell. In reality, both Guards met their demise as the 
  resistance turned to guerrilla warfare and fought in cells. Archon Peter kept both alive in name, referring to anyone fighting alongside him as the 
  Royal Guard. Following Tharkad’s liberation, the First was reconstituted from the surviving warriors and a battalion each from the Alekseyevka 
  and Florida TTMs. The Second exists primarily on paper, just a lance of the best MechWarriors that defended their capitol. While a few political 
  aspirers survived, they also became the veteran warriors their Alliance needed to keep from being overrun.
  The Third Royal Guard was still recovering from the damage it sustained before and during the Civil War when the Jihad started. Deployed 
  as a reserve force for many combat operations, the Third eventually fell back to rebuild on Coventry. A full battalion from the Qanatir MTM was 
  recently transferred to this elite regiment, generating quite a bit of resentment from its older and more established members.
  MORALE
  The current efforts to rebuild the Royal Guards are creating some unique challenges. There has been friction between the former militia 
  members brought in to bolster these regiments and the handful that survived their recent tribulations. At the same time, traditionalists are 
  criticizing this approach for damaging the Royal Guard’s legacy of demanding requirements, even though the newcomers have trained hard to 
  make the First and Third into solid fighting units.
  REGIMENTAL STATUS
  
  15
  15
  Fourth Skye Rangers
  Regiment/Elite/Questionable
  40% strength | 75% Upgraded
  Current Base: Graceland
  Seventeenth Skye Rangers
  Regiment/Regular/Questionable
  45% strength | 60% Upgraded
  Current Base: Blue Diamond
  Skye Guard
  Regiment/Regular/Questionable
  40% strength | 70% Upgraded
  Current Base: Skye
  SKYE RANGERS
  Despite a long history of serving the state, most Lyrans see the Skye Rangers as synonymous with 
  rebellion and the Free Skye Movement rather than protectors of the Alliance—particularly after these 
  forces led an unauthorized attack on the Free Worlds League early in the Jihad. Only the fragile political 
  condition of the Alliance government and Duke Kelswa-Steiner’s power has kept much House Steiner 
  from imposing sanctions on these forces. This has made it possible for the Rangers to remain within the 
  Isle of Skye, where they have been busy dealing with the Blakist incursion for much of the past decade.
  CONDITION
  Like most of the Rangers, the Fourth took part in the Lyran offensive against the Free Worlds League 
  early in the Jihad, and were responsible for capturing Thermopolis and destroying the Fifth Fusiliers of Oriente. 
  Limited in their movements after the ceasefire, they were unable to assist in many Alliance-wide missions, such 
  as liberating Tharkad, but instead spent much of the war responding to Blakist attacks in the Skye region, including the defense of Skye itself. 
  Reduced to little more than a company on Hesperus during the Skye rebellions, the Seventeenth Rangers (the Boys of Summer) were 
  severely limited in performing any major combat operations. Thus the only serious mission they took on during the Jihad was one close to their 
  heart: a relief effort to Summer after that world was freed. With the planetary capitol reduced to a charred crater and disease running rampant, 
  the Seventeenth’s role was mainly maintaining order while humanitarian services and government functions were restored. The influx of a 
  battalion from the Nekkar SPM helped bring this regiment back from the brink of disbandment, and perhaps this—along with the Lyran efforts 
  to assist the world of Summer—has helped to soften the anti-Tharkad politics of these warriors.
  Unlike the Seventeenth, the Twenty-second was slated for rebuilding after their own disastrous end in the Civil War. When the Blakists took 
  Hesperus II, Duke Kelswa-Steiner saw his chance to liberate the world, likely to be held by Free Skye given all of the Alliance’s “problems”. The 
  regiment began preparations for the mission as they rebuilt on Caledonia when Apollyon and his Fifty-second Shadow Division suddenly struck. 
  The Blakists performed a combat drop right on top of the Rangers and slaughtered them to the man. The only survivors were administrative 
  staff.
  The Skye Guards also performed in the League offensive, driving through Megrez to Gallatin. There, General Esteban and her troops tried 
  to hold back the FWLM counter-offensive, but to no avail. When Duke Kelswa-Steiner was assigned to lead the Coalition’s Lyran task force, he 
  brought the Guards with him. Though they saw heavy action, more dangerous objectives tended to go to other commands. However, on Phecda 
  they failed their Duke, who was shot out of his ’Mech and lost his leg. This shame has followed the Guards ever since, despite their respectable 
  showing throughout the Terran invasion.
  MORALE
  The morale of the Skye Rangers is almost as murky as their loyalty. Their enthusiasm for the Isle of Skye is leaps and bounds above of that 
  for the Alliance. However, with the shattered status of the Isle and the death of the Twenty-second, the brigade’s confidence is lower than it 
  has been for some time. Indeed, even their Free Skye leanings—once so pronounced as to be ubiquitous—has appeared subdued since the 
  recapture of Terra.
  REGIMENTAL STATUS
  
  16
  16
  TRAINING UNITS
  As a prime source of new blood for the LAAF, the training units have been ravaged more by demand than by 
  battlefield confrontation. In short supply before the Jihad, the far-ranging destruction has further hampered the 
  Alliance’s future military leaders. If the Alliance has any hope of sustaining its forces against a myriad of dangerous 
  enemies, they will need to seriously address the shortfalls now plaguing its raining cadres.
  CONDITION
  Three times might be the death-knell for the Coventry Training Cadre. Freshly rebuilt after the Civil War, they put 
  up a heroic defense against the Blakist assault on their homeworld but, in the end, they were horribly outmatched. 
  The return of the CTC is merely a dream at this point, as the academy itself currently lies in ruins. The Nagelring 
  Training Brigade suffered a similar fate, though their future is less in doubt, given the certainty that the Alliance’s most 
  prestigious academy will recover. Also currently absent is the Sanglamore Training Battalion. Their ’Mechs were used to 
  hastily rebuild the Twenty-second Skye Rangers and as a result, the Sanglamore cadets have been relegated to simulators.
  Buena War College started the controversial policy of pushing through cadets in three-month service cycles rather 
  than the customary six. The subject of much criticism at the time, by the end of the Jihad it almost seemed longer than the 
  Inner Sphere average, when academies began pumping out new warriors as fast as possible. Equipment has been appropriated from Buena’s 
  training battalion to fill other rosters, leaving the college with just over a company of ’Mechs. The same can be said of the Royal New Capetown 
  battalion—except, perhaps, that they are less likely to see replacements in the near future than Buena is.
  Back from the dead is the Pandora Training Battalion. As a peace offering after their admission to the Coalition, the Jade Falcons returned 
  the surviving members of the last Pandora cadre force. While their skills had improved immensely, the Clan considered them too under-skilled 
  and stubborn for their liking. The ten MechWarriors were quickly matriculated elsewhere, but the rest of the training battalion lived on as a semi-
  autonomous group taking overflow cadets from any Lyran academy.
  MORALE
  Morale is almost always high among cadets. The optimism about how they can make a difference and so many openings in so many storied 
  units is outweighing the extra pressure they are under to get through their rotation. Only those academies without lacking training commands 
  have been suffering in this area, if only because these untested warriors feel that the devastation of the Jihad has robbed them of the complete 
  training experience they would have otherwise had.
  REGIMENTAL STATUS
  Buena War College Training Battalion
  Battalion/Green/Reliable
  40% strength | 45% Upgraded
  Current Base: Buena
  Royal New Capetown Training Battalion
  Battalion/Green/Reliable
  35% strength | 25% Upgraded
  Current Base: New Capetown
  Pandora Training Battalion
  Battalion/Green/Reliable
  30% strength | 100% Upgraded
  Current Base: Crimond
  
  17
  17
  REGIONAL MILITIAS
  The LAAF regional militias tended to see two types of activity during the Jihad: waiting for an attack that never 
  materialized, or getting wiped out by the ones that did. Few of the militias that saw combat in the Jihad survived, 
  though a few did make their attackers pay for their invasion. Another trend that caught them up was the wholesale 
  transfer of entire companies and battalions to help rebuild damaged or depleted line forces. This was a boon for 
  those warriors eager to “see the universe”, but most—those who joined the militias so they would not be so far from 
  their homes or families—have found the changes difficult to handle.
  CONDITION
  Battles by Theater and Province Militia regiments during the Jihad were generally very one-sided. The Gacrux 
  FTM literally lasted only ten minutes in battle when an entire Word of Blake Division hit them. The Lyons FTM, meanwhile, 
  was able to keep the Blakists from complete victory for over a month, combining guerrilla fighting with terrorist tactics 
  against Word support staff. They even managed to capture an Archangel OmniMech, but the inexperienced MechWarriors 
  found the advanced machine almost impossible to utilize properly.
  One of the few glowing reports of the war came from the Qanatir MTM. When a small mercenary force discovered a Blakist Level II just 
  one jump beyond the Alliance’s border, the militia assembled a battalion and—with the mercenaries’ aid—wiped out the Blakists to the man. 
  Perhaps in recognition of this victory, that very same battalion found itself transferred to the vaunted Third Royal Guards shortly thereafter.
  MORALE
  The transferring of entire sub-commands to other regiments has severely depleted the Militias’ morale. In the past, it was difficult for most 
  individuals to get a transfer to a line command, so few felt threatened by forced relocation. While there is an understanding that these are 
  exceptional times, these transfers are not being billed as temporary adjuncts serving with other forces, but have totally become part of these 
  other regiments. This approach keeps many of the Alliance’s line units from being the useless paper tigers that many were after the Civil War, but 
  the ad-hoc approach could have dangerous long-term repercussions.
  REGIMENTAL STATUS
  Accrington FTM
  Regiment/Green/Reliable
  60% strength | 50% Upgraded
  Current Base: Accrington
  Alexandria FTM
  Regiment/Green/Reliable
  40% strength | 50% Upgraded
  Current Base: Freedom
  Nekkar SPM
  Regiment/Green/Questionable
  55% strength | 45% Upgraded
  Current Base: Alkaid
  Neerabup MTM
  Regiment/Green/Reliable
  15% strength | 45% Upgraded
  Current Base: Neerabup
  Qanatir MTM
  Regiment/Green/Reliable
  60% strength | 75% Upgraded
  Current Base: Qanatir
  Alekseyevka TTM
  Regiment/Green/Reliable
  65% strength | 50% Upgraded
  Current Base: Alekseyevka
  Florida TTM
  Regiment/Green/Reliable
  65% strength | 50% Upgraded
  Current Base: Florida
  Teyvareb TTM
  Regiment/Green/Reliable
  55% strength | 50% Upgraded
  Current Base: Teyvareb
  Carlisle APM
  Regiment/Green/Reliable
  65% strength | 70% Upgraded
  Current Base: Carlisle
  Dar-es-Salaam CTM
  Regiment/Green/Reliable
  50% strength | 50% Upgraded
  Current Base: Giausar
  Furillo BPM
  Regiment/Green/Questionable
  60% strength | 80% Upgraded
  Current Base: Furillo
  
  18
  18
  IRREGULAR FORCES
  STATE OF NON-STATE FORCES
  The Alliance has had a mixed history with forces not under its direct control. While the Commonwealth before it was a mercenary’s dream, 
  the Alliance suffered a lot from internal conflict, poor military leadership and more warfare than should be expected of such a strong mercantile 
  state. The Jihad has not helped any, with four Archonettes and the Arc-Royal region, three warrior societies on the borders, and another 
  state border in general disarray. Still, the Lyrans remain fair—if no longer quite so generous—with their contracts, though they expect their 
  mercenaries to work for it. As the Lyran economy recovers, expect that they will continue to rely heavily on mercenaries and other irregular 
  forces to supplement their depleted state armies.
  “CLAN KELL”
  The Kell Hounds, Wolf’s Dragoons, and Clan Wolf (in Exile) inhabit Arc-Royal and the neighboring worlds, protecting a vital expanse of 
  the Alliance’s border with the Jade Falcons. A decade or so ago that might have been enough to threaten the entire Falcon Occupation Zone. 
  Only now, a wounded, exiled Clan is really all that remains. [NOTE: A complete report of Clan Wolf in Exile will be detailed in my report on the Clans.] 
  The Dragoons are shattered, demoralized, and still rebuilding while the Kell Hounds are a mere shadow of their former greatness. Despite this, 
  Morgan and Phelan Kell work well together to keep the Alliance safe from their Falcon counterparts. The nearby Wolves must also think carefully 
  before attempting any forays into Alliance space, knowing their estranged brethren stand ready to intervene should they violate the peace.
  MERCENARIES
  While more than a few mercenary commands have the appearance of house troops, serving the Lyran state for decades, such troops 
  walk a fine line of personal freedom and economic stability. The Alliance has sought out some of these forces, especially those savaged in 
  defense of their people, and extended offers for gradual integration into the greater LAAF. The One-Eyed Jacks have already accepted this 
  proposal, changing their name to the Blackjacks and entering the ranks of the LAAF’s semi-detached “irregular” forces. Rumor has it, the Fighting 
  Intellectuals have also been approached to join either a line regiment or the Kells. Discussions there are ongoing.
  The mergers and acquisitions trend is not just between the Alliance and mercenaries. The Grave Walkers have been discussing becoming 
  part of the Kell Hounds. This is made even more interesting by the fact that the Grave Walkers are currently almost the same size in troop 
  strength as the Hounds. Other commands are enjoying a more typical relationship, such as Kirkpatrick’s Invaders and Brion’s Legion. Smaller 
  outfits have found good employment scouting out worlds just outside the Periphery borders for Blakist stragglers. The Hexare Grenadiers found 
  a Level II camped out on Oporto and called in the Qanatir MTM to help them wipe out the Word’s forces.
  Finally, the corporations and nobles of the realm are involved in the defense of their territories—and as a general consequence, the 
  Alliance. The line between Archonette Tamari LaRue, Blackstone BattleMechs and the Blackstone Highlanders is a perpetual question. After 
  rescuing his sister, Grand Duchess Claudia, Rüdiger Steiner has been using his Lyran Irregulars to help defend the Periphery border. The exact 
  legal relationship between this ’Mech battalion and the Alliance is unclear, but it is apparent that Rüdiger is focused on the best interests of 
  the Alliance, whether High Command realizes this or not. Other industries have followed Defiance Industries’ lead by hiring company-sized and 
  smaller forces to protect their vital facilities—earning tax credits from the Alliance for “policing the immediate vicinity”.
  IRREGULAR FORCE STATUS
  Blackstone Highlanders
  Battalion/Regular/Reliable
  95% strength | 90% Upgraded
  Current Base: Inarcs
  Brion’s Legion, First Regiment
  Regiment/Veteran/Reliable
  65% strength | 40% Upgraded
  Current Base: Son Hoa
  The Dioscuri
  Battalion/Veteran/Questionable
  40% strength | 50% Upgraded
  Current Base: Launam
  Fighting Intellectuals
  Battalion/Regular/Reliable
  25% strength | 30% Upgraded
  Current Base: Arc-Royal
  Grave Walkers
  Battalion/Veteran/Questionable
  40% strength | 100% Upgraded
  Current Base: Arc-Royal
  Kell Hounds
  Regiment/Elite/Fanatical
  15% strength | 100% Upgraded
  Current Base: Arc-Royal
  Kirkpatrick’s Invaders
  Regiment/Veteran/Reliable
  70% strength | 80% Upgraded
  Current Base: Virtue
  Blackjacks
  Regiment/Regular/Reliable
  40% strength | 70% Upgraded
  Current Base: Dixie
  Rubinsky’s Light Horse
  Regiment/Veteran/Reliable
  40% strength | 40% Upgraded
  Current Base: Melissia
  
  Terra
  A Place
  Abbadiyah
  Abejorral
  Aberystwyth
  Abramkovo
  Acamar
  Accrington
  Acrux
  Acubens
  Adelaide
  Adhafera
  Aiguebelle
  Akfata
  Al Hillah
  Al Jafr
  Alchiba
  Alcor
  Aldebaran
  Alekseyevka
  Alexandria
  Algorab
  Alhena
  Alioth
  Alkaid
  Alkalurops
  Alkes
  Alma Alta
  Alnasi
  Alphard
  Alphecca
  Alrakis
  Alshain
  Altair
  Altais
  Altenmarkt
  Althastan
  Alula Australis
  Alula Borealis
  Alya
  Alyina
  Amity
  Amminadav
  Anembo
  Annunziata
  Antares
  Apolakkia
  Apostica
  Arboris
  Arc-Royal
  Arcadia
  Arcturus
  Ardoz
  Arganda
  Aristotle
  Arluna
  Ascella
  Asta
  Athenry
  Atocongo
  Atria
  Aubisson
  Auldhouse
  Aur
  Australia
  Ayacucho
  Azha
  Babaeski
  Baker 3
  Ballynure
  Baryshevo
  Basiliano
  Batajnica
  Baxter
  Bella I
  Benfled
  Berenson
  Bessarabia
  Beta VII
  Biloela
  Binyang
  Biota
  Biuque
  Bjornlunda
  Black Earth
  Blackjack
  Blair Atholl
  Menkent
  Blue Hole
  Blumenort
  Bobruisk
  Bolan
  Bondurant
  Bordon
  Borghese
  Bountiful Harvest
  Breukelen
  Brooloo
  Bruben
  Bryant
  Bucklands
  Buckminster
  Buena
  Butler
  Gulf Breeze
  Calafell
  Caldrea
  Caledonia
  Callison
  Callisto V
  Cameron
  Camlann
  Canal
  Canonbie
  Caph
  Capolla
  Carlisle
  Carnwath
  Carse
  Carsphairn
  Carstairs
  Liberty
  Cascade
  Castor
  Cavanaugh II
  Cebalrai
  Chaffee
  Chahar
  Champadanga
  Chan
  Chapultepec
  Chara
  Chateau
  Chertan
  Chhaprauli
  Chiavenna
  Chukchi III
  Ciampino
  Ciotat
  Circinus
  Clermont
  Clinton
  Coldbrook
  Colfax
  Colinas
  Colmar
  Concord
  Connaught
  Cor Caroli
  Corridan IV
  Coventry
  Crevedia
  Crimond
  Cruz Alta
  Csesztreg
  Cumbres
  Cusset
  Czarvowo
  Dalkeith
  Danais
  Danxian
  Dar-es-Salaam
  Dawn
  Dehgolan
  Deia
  Dell
  Deneb Algedi
  Denebola
  Denizli
  Derf
  Devil's Rock
  Devin
  Dieron
  Dieudonne
  Diosd
  Dixie
  Domain
  Dompaire
  Donegal
  Dromini VI
  Drosendorf
  Dubhe
  Dukambia
  Duran
  Dustball
  Dyev
  Eaglesham
  Eaton
  Edasich
  Eguilles
  Eidsfoss
  Eilenburg
  Elgin
  Ellengurg
  Ellijay
  Eltanin
  Elume
  Enders Cluster (10)
  Engadin
  Engadine
  Enkoping
  Enzesfled
  Epsilon
  Epsilon Eridani
  Epsilon Indi
  Errai
  Esteros
  Etiler
  Eutin
  Evciler
  Ewanrigg
  Fatima
  Feltre
  Ferihegy
  Ferleiten
  Fianna
  Finsterwalde
  Firenze
  Fletcher
  Florida
  Fomalhaut
  Ford
  Forkas
  Fort Loudon
  Freedom
  Furillo
  Gacrux
  Galatea
  Gallery
  Galuzzo
  Gannett
  Ganshoren
  Garrison
  Gatineau
  Genoa
  Giausar
  Gibbs
  Gienah
  Ginestra
  Gladius
  Glengarry
  Goat Path
  Goetville
  Goito
  Golandrinas
  Graceland
  Graham IV
  Gram
  Graus
  Great X
  Greenlaw
  Grumium
  Grunwald
  Guatavita
  Gunzburg
  Gypsum
  Hainfeld
  Halesowen
  Halfway
  Halifax
  Hall
  Halmyre Deans
  Hamilton
  Harvest
  Heiligendreuz
  Helm
  Hermagor
  Herzberg
  Hesperus II
  Hillerod
  Hinckley
  Hohenems
  Hollabrunn
  Hood IV
  Horneburg
  Hot Springs
  Howick
  Hsien
  Hyde
  Hyperion
  Ilzra
  Imbros III
  Inarcs
  Inchicore
  Incukalns
  Ingress
  Irian
  Issaba
  Izar
  Jabuka
  Jatznik
  Jaumegarde
  Jerangle
  Jesenice
  Kalidasa
  Kamenz
  Kandersteg
  Kandis
  Karbala
  Karkkila
  Karston
  Kaumberg
  Kaus Australis
  Kaus Borealis
  Kaus Media
  Kawich
  Keid
  Kelang
  Kelenfold
  Kempten
  Kervil
  Kessel
  Khartoum
  Khon Kaen
  Kies
  Kikuyu
  Kimball II
  Kirchbach
  Kirkcaldy
  Kitzingen
  Kladnitsa
  Ko
  Kobe
  Kochab
  Kockengen
  Kolovraty
  Komephoros
  Koniz
  Konstance
  Kookens 
  Pleasure Pit
  Kostinbrod
  Kowloon
  Krievci
  Krung Thep
  Kufstein
  Kuzuu
  Kvistgard
  Kwangchowwang
  Kwangjong-ni
  La Blon
  La Grave
  Laiaka
  Lambrecht
  Lamon
  Lancaster
  Langhorne
  Launam
  Laurent
  Laurieston
  Leganes
  Leoben
  Leskovik
  Liao
  Liezen
  Lipton
  Loburg
  Loric
  Lost
  Lothan
  Lovinac
  Loxley
  Lucianca
  Ludwigshafen
  Lyndon
  Lyons
  Ma'anshan
  Machida
  Madiun
  Maestu
  Mahone
  Main Street
  Maisons
  Malibu
  Mandaoaaru
  Mannedorf
  Marcus
  Marfik
  Mariefred
  Maule
  Maxie's Planet
  McAffe
  Meacham
  Medellin
  Medzev
  Megrez
  Melissia
  Memmingen
  Blue Diamond
  Merak
  Mercedes
  Mesa Verde
  Mezzana
  Miaplacidus
  Millerton
  Millungera
  Milton
  Minderoo
  Miquelon
  Mississauga
  Mizar
  Mkuranga
  Mogyorod
  Montmarault
  Moore
  Morges
  Moriguchi
  Moritz
  Morningside
  Mozirje
  Muphrid
  Najha
  Nanking
  Nashir
  Nathan
  Neerabup
  Nekkar
  Nestor
  New Bergen
  New Caledonia
  New Capetown
  New Earth
  New Exford
  New Home
  New Hope
  New India
  New Kyoto
  New Oslo
  Procyon
  New Wessex
  Newtown Square
  Niangol
  Nirasaki
  Nockatunga
  Noisiel
  Northwind
  Nouasseur
  Novara
  Nox
  Numki
  Nuneaton
  Nusakan
  Odessa
  Oliver
  Orestes
  Orkney
  Ormstown
  Outreach
  Pandora
  Pangkalan
  Parakoila
  Pasig
  Pencader
  Penobscot
  Phalan
  Phecda
  Pherkad
  Pike IV
  Pilkhua
  Pingree
  Planting
  Pobeda
  Pocologan
  Pollux
  Porrima
  Port Moseby
  Poulsbo
  Predlitz
  Premana
  Preston
  Qanatir
  Qarahta
  Quarell
  Quentin
  Quilino
  Qurayyat
  Radostov
  Rahne
  Rajkot
  Ramsau
  Rapla
  Rasalgethi
  Rasalhague
  Rastaban
  Recife
  Reese Station
  Remulac
  Revivim
  Rexburg
  Richvale
  Ridderkerk
  Rigil Kentarus
  Rijeka
  Roadside
  Rochelle
  Rodigo
  Romulus
  Rosice
  Rubigen
  Rukbat
  Ryde
  Sabik
  Saffel
  Saiph
  Sakhalin
  Santana
  Sapienza
  Sappir
  Saravan
  Sargasso
  Sarikavak
  Sarpsborg
  Satalice
  Savannah
  Seginus
  Seiduts
  Senftenberg
  Setubal
  Sevren
  Shahr Kord
  Shaula
  Sheratan
  Sheridan
  Shiloh
  Shimosuwa
  Shionoha
  Shirotori
  Shitara
  Sierpc
  Sirius
  Skandia
  Skokie
  Skondia
  Skye
  Small World
  Smolnik
  Soilihull
  Solaris
  Son Hoa
  St. John
  Stanley
  Stantsiya
  Stanzach
  Sterling
  Stewart
  Storfors
  Strandfontein
  Styx
  Sudeten
  Suk II
  Sulafa
  Summer
  Summit
  Surcin
  Svarstaad
  Svinngarn
  Swartklip
  Symington
  Syrma
  Tainjin
  Talitha
  Tall Trees
  Tamar
  Tangua
  Tania Australis
  Tania Borealis
  Tapihue
  Telos IV
  Terra Firma
  Tetersen
  Teyvareb
  Thannhausen
  Tharkad
  Thermopolis
  Thorin
  Thuban
  Thun
  Timbiqui
  Timbuktu
  Timehri
  Timkovichi
  Tiruppur
  Toffen
  Togwotee
  Tomans
  Trell I
  Trellisane
  Trent
  Trentham
  Triesting
  Trolloc Prime
  Tsarahavana
  Tsinan
  Tsukude
  Tukayyid
  Turinge
  Twycross
  Ueda
  Uhuru
  Unukalhai
  Unzmarkt
  Upano
  Urjala
  Utrecht
  Uzhgorod
  Valloire
  Van Diemen IV
  Veckholm
  Vega
  Venaria
  Vendrell
  Vermezzo
  Verthandi
  Viborg
  Vihtijarvi
  Vindemiatrix
  Virtue
  Volders
  Vorarlberg
  Vorzel
  Vulcan
  Waldorff
  Wasat
  Weingarten
  Westerstede
  Wheel
  Whittington
  Willunga
  Wiltshire
  Windsor
  Winfield
  Wing
  Winter
  Woodstock
  Wrociaw
  Wyatt
  Yed Posterior
  Yed Prior
  Yeguas
  Yorii
  York
  Zanderij
  Zaniah
  Zaprudy
  Zavijava
  Zdice
  Zebebelgenubi
  Zebeneschamali
  Zhongshan
  Zoetermeer
  Zollikofen
  Zosma
  Zurich
  Zvolen
  Zwenkau
  Zwipadze
  The Rack
  Pain
  Waypoint
  Diedre's Den
  Andiron
  Baltazar III
  All Dawn
  Caldarium
  Gillfillan's Gold
  Otisberg
  Slewis
  17th Skye Rangers
  Skye Guards
  Buena War College TB
  Royal New Capetown TB
  Pandora TB
  Accrington FTM
  Alexandria FTM
  Nekkar SPM
  Neerabup MTM
  Alekseyevka TTM
  Florida TTM
  Teyvareb TTM
  Carlisle APM
  Dar-es-Saleem CTM
  Furillo BPM
  Blackstone Highlanders (m)
  Brion’s Legion (m)
  The Dioscuri (m)
  Grave Walkers (m)
  Kell Hounds (m)
  Kirkpatrick’s Invaders (m)
  Blackjacks (m)
  Rubinsky’s Light Horse (m)
  14th Lyran Guards
  24th Lyran Guards
  32nd Lyran Guards
  4th Lyran Regulars
  8th Lyran Regulars
  10th Lyran Regulars
  15th Lyran Regulars
  1st Royal Guards
  2nd Royal Guards
  3rd Royal Guards
  4th Skye Rangers
  3rd Alliance Guards
  4th Alliance Guards
  5th Alliance Guards
  Skye Jaegers
  15th Arcturan Guards
  17th Arcturan Guards
  23rd Arcturan Guards
  25th Arcturan Guards
  2nd Donegal Guards
  6th Donegal Guards
  3rd Lyran Guards
  5th Lyran Guards
  9th Lyran Regulars
  Qanatir MTM
  Fighting Intellectuals (m)
  Lyran Alliance Armed Forces
  Deployment Map - August 3079
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40
  50 lightyears
  
SOURCE: textdata/thevault/BattleTech [multi]/Sourcebooks/Handbooks & Manuals/BattleTech - Field Report - LAAF.pdf