TEXT: Moon
  Valley
  Adam Jury
  
  1
  Credits
  Copyright © Melior Via, LLC 2014
  Accursed, Melior Via, and their associated logos are trademarks of Melior Via, LLC in Cleveland, Ohio.
  Contact us: info@meliorvia.com or visit us at www.meliorvia.com
  This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage 
  Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle 
  makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
  Lead Developer
  Ross Watson
  Writer
  Adam Jury
  Cover Artwork
  Kevin Childress
  Interior Artwork
  Kamil Jadczak
  Cartography
  Je� �reston
  Graphic Design
  Kevin Childress
  Publisher
  John Dunn
  Contents
  The Setup 
  2
  The Valley of the Moon 
  2
  The Experiments 
  2
  Other Residents 
  2
  The Valley’s Center 
  2
  Under the House 
  3
  Moving Beyond 
  3
  CENELAPHS 
  3
  Map 
  3
  
  Moon Valley
  2
  The Setup
  ���������������������������������������������������
  about the moving fortress of Turris Atra, some of her 
  experiments have begun to migrate to and coalesce in 
  several di�erent locations, �rea�ing more havoc than 
  usual� �eople in a�ected areas have been forced to 
  abandon their homes and livelihoods. In many cases, 
  the experiments stripped the land around them of 
  edible plants and game, then moved in to attack the 
  residents once their resources were depleted.
  The Valley of the Moon
  The PCs have been made aware of 
  this situation happening in a nearby 
  village, Moon Valley, and investigate like 
  good PCs do. Upon arriving at the village, 
  they are greeted by Paredes, village Elder. 
  He spins a great yarn about the historical 
  importance of the village, how it was 
  the �rst settled in the region, and 
  so forth. He explains that several 
  square blocks of the town contain 
  the most important properties 
  (including a small farm), and that their 
  sanctity must be kept. In addition, 
  the town�s Moonlight �estival is 
  scheduled for the next full moon, 
  and Paredes would like to run the 
  festival as planned.
  In addition to fending o� �anes 
  as necessary—both reactively and 
  proactively—the PCs are tasked 
  with setting up defenses, digging 
  a perimeter, and other such grunt 
  work. While this is going on, they 
  �nd out that Moon Valley has more 
  going on than an invasion from the 
  Chimera�s experiments.
  The Experiments
  Depending upon where your PCs are in Morden, 
  they encounter a variety of banes near and around 
  the town—some as detailed in Accursed (p. 120–121), 
  but GMs are encouraged to create several of their own 
  to be resonant with the player characters and their 
  fears and experiences. One of experiment types that is 
  massing around Moon Valley is the cenelaph.
  Other Residents
  Within hours of arriving and meeting with 
  Paredes, the PCs encounter other residents. As a town 
  in peril, Moon Valley is bustling with nervous energy. 
  The townsfolk are doing their best to go along with life 
  as normal while defending from the banes. Townsfolk 
  that the characters are likely to bump into will include:
  • 
  Nieves, the town gossip, almost certainly already 
  knows why they are in town. Any information 
  shared with anyone is likely to come back to 
  Nieves� ears, and then out of her mouth again.
  • 
  Reyes is well-loved by all the townsfolk, and will 
  attempt to get the PCs on her side 
  to help roust Paredes from his 
  position if widespread suspicion 
  about him spreads.
  • 
  Elonso �oins Reyes in her e�orts, 
  but will not take an active stance unless 
  asked or provoked. He is more intent on 
  helping set up the town for defense.
  • 
  Nina is in favor of �eeing Moon Valley, 
  but is unable to convince those older than 
  her that it is worth giving up.
  • 
  Lucio is young, eager, and is full 
  of hare-brained ideas. He can be used 
  to inject levity, but his absurd ideas 
  can also guide the PCs, as Paredes 
  o�ten uses Lucio to do dirty work.
  The Valley’s Center
  While spending time in Moon Valley 
  helping shore up their defences, it should 
  become obvious to the PCs that something beyond 
  the banes is amiss. �eyond the townsfolk rumors, 
  Paredes� capricious behavior is notable. Particularly, 
  he becomes extremely paranoid when the PCs get close 
  to his personal property, and insists on being nearby if 
  they help with any repairs to it.
  Inquisitive PCs may decide to investigate further 
  without much provocation, but if they need a nudge, try 
  the following, depending how much of a push they need.
  • 
  Paredes accuses a townsfolk of trying to break into 
  his house and steal food. When the PCs talk to said 
  townsfolk, his side of the story is he was carrying 
  out Paredes� repair instructions when Paredes 
  arrived suddenly and exploded for no known 
  reason. No evidence of the�t is found.
  • 
  A townsfolk turns up dead on the outskirts of 
  the village, allegedly from an experiment attack. 
  Paredes seems intent on burying the body quickly 
  “to prevent further attacks,” at the expense of 
  normal funeral customs. An examination of the 
  oon
  re
  re
  r
  o
   of f f
  ear
  ar
  ar
  ar
  ar
  arby
  byy
  by
  b  
  e e e lililililike
  ke
  ke
  ke
  ke
  ke 
  illllag
  agge,e, 
  ge
  ge E
   Eld
  ld
  lder
  er
  er
  er
  er
  er
  er. . 
  iststor
  or
  orricicalalala  
  wa
  was s s
  d d 
  s s s
  at
  at
  at
  at
  at
  at
  a  t
   tthe
  he
  he
  he
  he
  he
  heiririririririr 
  itition
  on
  onn, , 
  isisi  
  n, , 
  e e e
  es s s s s s s
  nd
  ndd
  nd
  ndd
  ndd
  nd
  n  
  d 
  g g g g
  t t 
  bu
  bu
  bu
  bu
  bu
  but
  as
  as
  as
  aske
  ke
  ke
  ke
  ke
  ke
  ked d d
  he
  he
  he
  he
  he
  he
  he
  help
  lp
  lp
  lpp
  lp
  lpin
  in
  in
  in
  in
  in
  ing g g g g se
  se
  se
  se
  se
  se
  se
  se
  se
  s
  •
  Ni
  Ni
  N n
  bu
  bu
  bu
  buu
  bu
  buu
  buu
  but t t t isisisisisisisis u
   u
   u
   u
  he
  he
  he
  he
  he
  heer r r r r r th
  th
  th
  th
  th
  th
  th
  th
  •
  of
  of
  of
  of
  of
  o h
   h
   h
  to
  to
  to
  to
  to 
  ca
  ca
  ca
  ca
  ca
  ca
  can
  o�
  o�
  o�te
  te
  te
  te
  ten n n n us
  us
  us
  us
  uses
  es
  es
  es L LL
  The Va
  Wh
  Wh
  Wh
  Wh
  Whh
  Whilililile e e s
  he
  he
  he
  he
  h lp
  lp
  lp
  lp
  lp
  lp
  lpin
  in
  in
  in
  in
  ing g g g sh
  sh
  sh
  shh
  sh
  shhor
  or
  o
  be
  be
  be
  be
  beeco
  co
  co
  co
  c me
  me
  me
  me
  me
  me
  me
  m  o oobv
  bv
  bv
  bv
  bv
  bv
  bvio
  io
  io
  io
  io
  io
  io
  io
  io
  iou
  th
  th
  th
  th
  th
  th
  th
  th
  th
  th
  thhe e e ba
  ba
  ba
  ba
  ba
  ba
  ba
  bane
  ne
  ne
  ne
  ne
  ne
  ne
  ne
  n s s s s isisisisisissisisiss aa
   a
   a
   aa
   aami
  mi
  mi
  mi
  mi
  mi
  mi
  mi
  mi
  mis
  Pa
  Pa
  Pa
  Pa
  Pa
  Pa
  Pa
  Pa
  Pa
  Pa
  Pa
  Pare
  re
  re
  re
  re
  ree
  re
  r de
  de
  de
  de
  de
  de
  de
  de
  de
  de
  de
  de
  de
  dee
  de
  de
  des�s�s�s�s�s�s�s�s  c
   c
   c
   c
   c
   cap
  ap
  ap
  ap
  ap
  ap
  ap
  ap
  ap
  ap
  ap
  app
  app
  ap
  appriririririririririririririr cicicicicicicicicicicic ou
  ou
  ou
  ou
  ou
  ou
  ou
  ou
  ou
  ou
  ou
  ou
  ouu
  o s
  he
  he
  he
  he
  he
  he
  he
  he
  he
  he
  he
  he
  he
  he
  he
  hebec
  ec
  ec
  ec
  ec
  ec
  ec
  ec
  ec
  ecom
  om
  om
  om
  om
  om
  om
  om
  om
  om
  om
  om
  om
  omes
  es
  es
  es
  es
  es
  es
  es
  es
  es
  es
  esext
  xt
  xt
  xt
  xt
  xt
  xt
  xtt
  xt
  xtt
  xttre
  re
  re
  re
  re
  re
  re
  re
  re
  ree
  r m
  
  Moon Valley
  3
  body shows that while it does have wounds from 
  an animal-like creature, they are not fresh, but 
  there is a fresh wound at the base of her neck.
  The player characters may investigate by speaking 
  to other citizens or directly with Paredes. Paredes is 
  evasive, but under no circumstances will he allow the 
  party to fully investigate his residence. This likely 
  makes the player characters want to get in the house 
  even more!
  Under the House
  Paredes is hiding a tome of �itchcra�t that he 
  does not know how to extract and use, but he knows 
  that he cannot �gure it out while the village is 
  paying attention. He has decided that the attacks are 
  a perfect time to �nd out�hopefully by distracting 
  the townsfolk and giving him enough time to learn 
  its secrets. �ut if events come to Paredes staying alive 
  at the expense of all the townsfolk, he has gone mad 
  enough with power to consider it a good idea.
  The tome is unspeakably ancient and badly 
  stained and marked. �t le�t Turris �tra when it was 
  inadvertently sewn inside of one of the �himera�s 
  banes. She has sent the cenelaphs to the city in the 
  hopes of recovering it. Paredes recovered it from 
  the remains of another bane when he was travelling 
  through the nearby forests. �t the ���s discretion, the 
  tome can include the directions for performing up to 
  three particular �itchcra�t powers as rituals. 
  Paredes also has a stash of valuable jewels, not 
  recorded on the village�s ledger. �f the village is 
  destroyed, they are a reward for the PCs. If the village 
  survives, ethical PCs have the opportunity to use them 
  to help rebuild the village.
  Moving Beyond
  If �oon �alley is protected and Paredes� magical 
  item is never discovered, he continues to try and 
  unlock it.
  In the long run, the Chimera�s experiments 
  attempt to blight Moon Valley so that she can recover 
  the tome. Surrendering it to her agents cuts o� the 
  attacks abruptly. Alternatively, if the characters leave 
  the city with it, they are likely to continue to hold her 
  attention until they surrender it or she recovers it 
  from them. In any case, once the book is no longer in 
  the village, it ceases to be a high priority target for the 
  Witch or her agents. 
  Cenelaphs
  �uilt from the bodies of deer, elk, or other cervidae 
  merged with tortured humans, cenelaphs are the most 
  intelligent of the Chimera�s banes, as they still have 
  some access to their human memories and skills. Their 
  twisted expressions and guttural screams are the 
  things of nightmare, especially as they have a unique 
  way of invoking the inner fears of humans.
  Attributes: Agility d8, Smarts d6, Spirit d10, 
  Strength d8, Vigor d8
  Skills: Athletics d8, �ighting d10, �uts d8, 
  Intimidation d10, Notice d8, Subterfuge d8, Taunt d10
  Charisma: +2, �a�e: 8; �arr�: 7; Toughness: 8
  Special Abilities
  Fleet-Footed:  Cenelaphs roll d10s instead of d6s 
  when running.
  Low Light Vision: The cenelaph�s human 
  eyes have been modi�ed so that they can see clearly 
  through even the darkest forest. They ignore penalties 
  for Dim and Dark lighting. 
  Natural 
  Weapons: 
  The 
  horns and cloven hooves of the 
  Cenelaph are sharp and deadly, 
  allowing them to gouge and kick 
  for Str + d6 damage with +1 Reach.
  Size: +2, the Cenelaph is 
  larger than a deer.
  Witchline 
  (Chimera): 
  �anes of the Chimera can be 
  sensed by Mongrel Accursed 
  within 25 feet.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Accursed/SWADE - Accursed - Moon Valley.pdf