TEXT:  
   
   
   
  Munitorum Tabella B/7172-G.Alpha 
   
   
   
  Ornamenta Classio Telum 
   
   
  Bolt Weapons 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  An unofficial supplement for Dark Heresy 
  Produced for Dark Reign By Luddite, Layout, additional snipers and heavy bolters by Magi 09/2008 
  Updated to include data from Inquisitor`s Handbook 
   
   
  
  Bolt Weapons 
  The Bolt Weapon is the characteristic 
  weapon of the Adeptus Astartes (Space 
  Marines) and Adeptus Sororitas (Sisters of 
  Battle); they are also used in more limited 
  numbers throughout the Imperium's armed 
  forces. Bolt weapons are purposefully 
  unsubtle weapons, with very obvious and 
  bloody effects. 
  Bolt Weapons are smoothbore, semi and 
  fully-automatic gyro-jet guns that fire two 
  stage projectiles known as bolts. The bolter’s 
  main advantage over a conventional firearm 
  is that the amount of propellant required for 
  the first stage (barrel ejection) is relatively 
  small. This means that the recoil is 
  negligible when compared to a conventional 
  projectile weapon. 
  The bolt round is fired by a percussion pin 
  that ignites a pre-ignition chemical charge 
  with enough force to eject the bolt from the 
  barrel. Within three meters of leaving the 
  barrel, the bolt's tiny rocket is ignited 
  simultaneously 
  propelling 
  the 
  warhead 
  forwards and imparting a stabilising spin. 
  The bolt maintains a constant velocity 
  throughout 
  its 
  trajectory 
  due 
  to 
  the 
  propulsion thrust, travelling no more than 
  twenty or so meters beyond its maximum 
  range with insufficient force to cause real 
  harm or to trigger any explosive effects.. 
  The bolt is a mass reactive warhead, which 
  has earned the bolter its reputation as a terror 
  weapon. A millisecond fuse detonates the 
  warhead after it has penetrated the target. 
  Against soft tissue the effect is particularly 
  gruesome, and many protagonists quickly 
  capitulate after seeing the results of bolter 
  fire on their comrades. It is possible that the 
  creation of this projectile was motivated by 
  the ancient first encounters with the alien 
  Orks, whose massive frames and tendency to 
  ignore pain render solid projectiles largely 
  ineffective. This standard bolt is also 
  effective against light armoured vehicles.  
   
   
  Types of Bolt Weapons 
  There are several Bolt Weapons making up a 
  fearsome arsenal, some of these include: 
  Boltgun 
  Boltguns are the standard bolter armament. 
  They are capable of firing a variety of bolts 
  with different warheads. 
  Storm Bolter 
  The Storm Bolter is essentially a dual 
  chambered, linked bolter. Its massive rate of 
  fire makes it a devastating weapon at close 
  quarters. It is ideally suited for assault 
  missions. Before the Storm Bolter was 
  created by the Tech Priests combi-weapons 
  were developed; essentially two boltguns 
  fused together. These combi-bolters were 
  capable of a higher rate of fire than the 
  Storm Bolter when at short range, but 
  without a synchronized firing mount, were 
  less effective at longer range. Combi-bolters 
  have been replaced by Storm Bolters in 
  Imperial armies, but are still frequently used 
  by Chaos Space Marines. 
  Bolt Pistol 
  Bolt Pistols are a smaller version of the 
  Bolter and are effective weapons in close 
  combat. 
  Heavy Bolter 
  Heavy Bolters are a larger calibre Bolter 
  with sustained fire capabilities. It is used by 
  Imperial forces as a squad support weapon, 
  as well as close anti-infantry defence for 
  tanks and other armoured vehicles. 
  The heavy bolter is a support weapon. 
  Unlike other bolter weapons, it uses a much 
  larger calibre round (1.0 calibre bolt rounds) 
  and is in common use by all Imperium's 
  martial 
  forces. 
  Heavy 
  bolters 
  operate 
  differently than other bolt weapons. Rounds 
  are fed into the firing chamber by an electric  
  
   
  motor, rather than exhaust gases cycling the 
  action as in other bolt weapons. Exhaust 
  gases are used to generate the power needs 
  of the weapon; the initial power, and first 
  round chambered by working a slide on the 
  weapons side. These features enable the 
  heavy bolter to maintain rates of fire that 
  would cripple a standard bolter or bolt pistol.  
  Due to its size and weight, Imperial Guard 
  infantry operate using a two man team, firing 
  it from a tripod mount. A single Space 
  Marine, being physically much larger and 
  stronger, can carry both the heavy bolter and 
  its ammunition alone, and fire it from a 
    
  braced standing position, even with little aid 
  from their power armour. Space Marine 
  Scouts without power armour use lightened 
  heavy bolters. The Sisters of Battle, with the 
  assistance 
  of 
  power 
  armour-augmented 
  strength, are also capable of carrying the 
  heavy bolter and ammunition alone. When 
  used in this manner by heavy infantry, the 
  weapon itself is carried with both hands and 
  fired from the hip, with the ammunition belt-
  fed from a backpack. It is also referred to as 
  the "Back Breaker" or the "Bruiser" 
  particularly amongst Underhive inhabitants. 
   
   
   
   
  
  Bolt Pistols 
   
  Bolt pistol (Mk.I Crow Pattern) 
  Class:  Pistol 
  Range:  30m 
  Calb:  0.75 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Unreliable. Oldest pattern still in production. 
  Pistol magazine or belt feed only 
  Wt: 3,5kg 
  Cost:  250 
  Availability:  Rare 
   
  Bolt pistol (Mk.III Garm Pattern) 
  Class:  Pistol 
  Range:  30m 
  Calb:  0.75 
  RoF:  S/2/- 
  Rld:  Full 
  Special:  Pistol magazine or belt feed only. Standard 
  Imperial Officer sidearm of choice. Often brandished 
  by Commissars. 
  Wt: 4,5kg 
  Cost:  350 
  Availability:  Rare 
   
  Bolt revolver  
  (Mk.I Reason-Hyrus Pattern) 
  Class:  Pistol 
  Range:  30m 
  Calb:  0.75 
  RoF:  S/-/- 
  Rld:  2Full 
  Special:  Reliable. .The bolt revolver features an 
  integral 4-shot revolving drum. Reloading the drum 
  takes 1 full action for two shots. 
  Wt: 3kg 
  Cost:  350 
  Availability:  Very Rare 
   
   
   
   
   
   
   
   
  Bolt pistol (Mk.III Sacristan Pattern) 
  Class:  Pistol 
  Range:  30m 
  Calb:  0.75 
  RoF:  S/2/- 
  Rld:  Full 
  Special:  Hefty. Reliable. Pistol magazine only. Made 
  for Ordo Calixis. 
  Wt: 3,3kg 
  Cost:  380 
  Availability:  Very Rare 
   
  Bolt pistol (Mk.III Mauler Pattern) 
  Class:  Pistol 
  Range:  30m 
  Calb:  0.75 
  RoF:  S/3/- 
  Rld:  Full 
  Special:  Pistol magazine or belt feed only. Each is 
  hand-made. For double price, it can be fitted to 
  particular user, making it Best quality weapon. 
  Wt: 2,75kg 
  Cost:  375 
  Availability:  Very Rare 
   
  Bolt pistol (Astartes Mk.I Ultima Pattern) 
  Class:  Pistol 
  Range:  30m 
  RoF:  S/3/- 
  Calb:  0.75 
  Rld:  Full 
  Special:  Hefty. Armoured. Pistol magazine or belt 
  feed only. Grip is made for use in power armour. 
  Wt: 4,5kg 
  Cost:  450 
  Availability:  Very Rare 
   
  Micro bolt pistol (Mk.IV Duke Pattern) 
  Class:  Pistol 
  Range:  10m 
  Calb:  0.75 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Integral box magazine(contains 1 shot) 
  Wt: 1kg 
  Cost:  650 
  Availability:  Very Rare 
   
  
   
   
   
  Boltguns 
   
  Boltgun  
  (Mk.XIX Avenger BX Pattern) 
  Class:  Basic 
  Range:  90m 
  RoF:  S/2/- 
  Calb:  0.75 
  Rld:  Full 
  Special:  - 
  Wt: 8kg 
  Cost:  500 
  Availability:  Rare 
   
   
   
   
   
   
  Boltgun carabine  
  (Mk.I Phandaal Pattern) 
  Class:  Basic 
  Range:  60m 
  RoF:  S/3/- 
  Calb:  0.75 
  Rld:  Full 
  Special:  Lightened and shortened boltgun. 
  Wt: 4kg 
  Cost:  350 
  Availability:  Very Rare 
   
   
   
   
   
   
   
   
  
   
  Boltgun (Mk.I Crusade Pattern) 
  Class:  Basic 
  Range:  70m 
  RoF:  S/3/- 
  Calb:  0.75 
  Rld:  Full 
  Special:  Inaccurate. Oldest pattern still in production. 
  Wt:  7kg 
  Cost:  350 
  Availability:  Very Rare 
   
  Boltgun (Mk.III Crusade Pattern) 
  Class:  Basic 
  Range:  80m 
  RoF:  S/3/- 
  Calb:  0.75 
  Rld:  Full 
  Special:  - 
  Wt:  7.5kg 
  Cost:  475 
  Availability:  Very Rare 
   
  Boltgun (Mk.II Mars Scourge Pattern) 
  Class:  Basic 
  Range:  90m 
  RoF:  S/2/- 
  Calb:  0.75 
  Rld:  Full 
  Special:  Reliable. Hefty. Favoured by Adeptus 
  Sororitas. Equipped with a sarrisa bayonet fixture 
  (counts as axe in melee). 
  Wt:  10kg 
  Cost:  650 
  Availability:  Very Rare 
   
  Boltgun (Mk.III Godwyn Pattern) 
  Class:  Basic 
  Range:  80m 
  RoF:  S/3/- 
  Calb:  0.75 
  Rld:  Full 
  Special:  Hefty  
  Wt:  6kg 
  Cost:  500 
  Availability: Very Rare 
   
  Boltgun (Astartes Mk.IV Ultima Pattern) 
  Class:  Basic 
  Range:  90m 
  RoF:  S/3/6 
  Calb:  0.75 
  Rld:  Full 
  Special:  Hefty, Armoured 
  Wt: 8kg 
  Cost:  650 
  Availability:  Very Rare 
   
  Boltgun (Mk.IV Godwyn-Deaz Pattern) 
  Class:  Basic 
  Range:  90m 
  RoF:  S/3/- 
  Calb:  0.75 
  Rld:  Full 
  Special:  Hefty 
  Wt:  6kg 
  Cost:  450 
  Availability:  Very Rare 
   
  Boltgun (Mk.VII Nostra Pattern) 
  Class:  Basic 
  Range:  60m 
  RoF:  S/3/6 
  Calb:  0.75 
  Rld:  2Full 
  Special:  Inaccurate.  Must be attached to the forearm 
  of a power armour suit.  Belt feed only.     
  Wt:  5kg 
  Cost:  1450 
  Availability:  Very Rare 
   
   
   
  
   
   
  Storm bolters 
   
  Storm Bolter (Mk.III Triplex Phall) 
  Class:  Basic 
  Range:  60m 
  RoF:  -/3/10 
  Calb:  0.75 
  Rld:  2Full 
  Special:  Inaccurate, Hefty.  
  Wt:  11kg 
  Cost:  900 
  Availability:  Very rare 
   
  Storm Bolter (Mk.IV Triplex Phall) 
  Class:  Basic 
  Range:  90m 
  RoF:  -/3/10 
  Calb:  0.75 
  Rld:  2Full 
  Special:  Inaccurate, Hefty, Armoured. Grip is made 
  for use in power armour. 
  Wt:  14kg 
  Cost:  1000 
  Availability:  Very rare 
  Mounted Storm Bolter  
  (Mk.VII Terminatus Pattern) 
  Class:  Basic 
  Range:  80m 
  RoF:  -/3/10 
  Calb:  0.75 
  Rld:  2Full 
  Special:  Inaccurate.  Must be attached to the forearm 
  of a power armour suit.  Belt feed only.     
  Wt:  6kg 
  Cost:  1300 
  Availability:  Very Rare 
   
  Combi Bolter (Mk.I Conquest Pattern) 
  Class:  Basic 
  Range:  80m 
  RoF:  -/4/10 
  Calb:  0.75 
  Rld:  2Full 
  Special:  Inaccurate, Unreliable, Hefty, Armoured 
  Wt:  6kg 
  Cost:  1600 
  Availability:  Very Rare 
  
   
   
  Bolt sniper rifles 
   
  Angelus bolt carabine  
  Class:  Basic 
  Range:  100m 
  RoF:  S/-/- 
  Calb:  0.75 
  Rld:  3Full 
  Special:Accurate.   Integral stock magazine contains 3 
  shots.  Each shot must be loaded individually, taking 
  1Full action per each shot loaded. 
  Wt:  11kg 
  Cost:  2000 
  Availability:  Very Rare 
   
  Bolt rifle (Mk.I Axefield E Pattern) 
  Class:  Basic 
  Range:  120m 
  RoF:  S/-/- 
  Calb:  0.75 
  Rld:  5Full 
  Special:Accurate. Illegal weapon, favoured by bounty 
  hunters. Integral box magazine contains 5 shots.  
  Each shot must be loaded individually, taking 1Full 
  action per each shot loaded. 
  Wt:  12kg 
  Cost:  1500 
  Availability:  Very Rare 
   
  Bolt sniper rifle (Mk.IV Surgeon Pattern) 
  Class:  Basic 
  Range:  150m 
  RoF:  S/-/- 
  Calb:  0.75 
  Rld:  2Full 
  Special:  Accurate. 
  Wt:  12.5kg 
  Cost:  2500 
  Availability:  Very Rare 
   
  Bolt sniper rifle  
  (Mk.VIII Astartes Pattern) 
  Class:  Basic 
  Range:  180m 
  RoF:  S/-/- 
  Calb:  1.00 
  Rld:  2Full 
  Special:  Accurate.This is a bolt rifle prefered by 
  Space Marine Scouts. 
  Wt:  15kg 
  Cost:  2800 
  Availability:  Very Rare 
   
   
   
   
  
   
   
   
   
  Heavy Bolters 
   
  Scout Heavy Bolter  
  (Imperial Mk.I ‘Godwyn’ Pattern) 
  Class:  Heavy 
  Range:  100m 
  Calb:  1.00 
  RoF:  -/3/8 
  Rld:  4Full 
  Special: Inaccurate, Extra Hefty, belt ammunition 
  only. This is a “scout“ heavy bolter. It is used mainly 
  in light infantry units, mostly Space Marine Scouts. 
  Wt:  25kg 
  Cost:  1500 
  Availability:  Very Rare 
   
  Imperial Guard Heavy Bolter  
  (Imperial Mk.III ‘Godwyn’ Pattern) 
  Class:  Heavy 
  Range:  120m 
  Calb:  1.00 
  RoF:  -/-/10 
  Rld:  4Full 
  Special:  Tripod, Flak plate, belt ammunition only 
  (becomes Unreliable if fired without the aid of a 
  gunner to ensure the belt feeds properly) 
  Wt:  50kg 
  Cost:  1800 
  Availability:  Very Rare 
   
  Heavy Bolter  
  (Astartes Mk.IVa Pattern) 
  Class:  Heavy 
  Range:  120m 
  Calb:  1.00 
  RoF:  -/3/10 
  Rld:  8Full 
  Special:  Armoured, Extra Hefty, belt ammunition 
  only 
  Wt:  40kg 
  Cost:  2000 
  Availability:  Very Rare 
   
  Marine Heavy Bolter  
  (Astartes Mk.IVc Pattern) 
  Class:  Heavy 
  Range:  140m 
  Calb:  1.00 
  RoF:  -/3/10 
  Rld:  8Full 
  Special:  Armoured, Extra Hefty, Belt Magazine 
  Bulk-Hopper, belt ammunition only 
  Wt:  42kg 
  Cost:  2200 
  Availability:  Very Rare 
   
   
  
   
   
   
  Magazines 
   
  Magazine:  Straight-bolter 
  Clip:  0.75 x15 
  Wt:  1kg (full) 
  Special:  - 
  Cost:  25 
  Availability:  Very Rare 
   
  Magazine:  Straight-bolter pistol 
  Clip:  0.75 x6 
  Wt:  0,5kg (full) 
  Special:  - 
  Cost:  25 
  Availability:  Very Rare 
   
  Magazine:  Sickle-bolter 
  Clip:  0.75 x20 
  Wt:  1kg (full) 
  Special:  - 
  Cost:  20 
  Availability:  Very Rare 
   
  Magazine:  Sickle-bolter pistol 
  Clip:  0.75 x8 
  Wt:  0,5kg (full) 
  Special:  - 
  Cost:  20 
  Availability:  Very Rare 
   
  Magazine:  Drum-bolter 
  Clip:  0.75 x50 
  Wt:  3.5kg (full) 
  Special:  Makes weapon Unreliable and Hefty 
  Cost:  65 
  Availability:  Very rare 
   
  Multi-feed Drum Magazine 
  Magazine:  Drum 
  Clip:  0.75 x3x18 
  Wt:  4.5kg (full) 
  Special:  Makes weapon Unreliable and Hefty 
  Cost:  465 
  Availability:  Very rare 
  This drum incorporates thee separate feeder lines that 
  allows three separate types of ammunition to be 
  loaded into the drum.  The drum has a feed selector 
  switch on it that allows the type of ammo feed to be 
  changed without having to load a new magazine. 
  It takes a half action to alter the feed selector. 
  E.g. this would allow the drum to have Dense core – 
  regular, Kraken and Infrerno rounds loaded into it and 
  the user can switch between each type as a half 
  action. 
   
   
   
   
   
   
   
  
   
  Magazine:  Belt (disintegrating) 
  Clip:  0.75 x200 (typical capacity) 
  Wt:  2kg (not including shells); 7 kg (0.75 x200 ) or 
  12 kg(1.00 x200 ) 
  Special:  Makes weapon Unreliable and Hefty; 
  increases weapon reload by ‘1Full’ 
  Cost:  135 (for 200 capacity belt) 
  Availability:  Very Rare 
   
  Belt Magazine Hopper 
  Typically a polymer backpack or hip-box the hopper 
  holds the coiled belt and incorporates a smooth-feeder 
  aperture to prevent jamming or belt twist.  
  Capacity:  holds 200 rounds 
  Wt:  7kg (not including shells); 12 kg (0.75 x200 ) or 
  17 kg(1.00 x200 ) 
  Cost:  65 
  Availability:  Very Rare 
   
  Belt Magazine Bulk-Hopper 
  A large-capacity armoured polymer backpack the 
  hopper holds the coiled belt and incorporates a 
  smooth-feeder aperture to prevent jamming or belt 
  twist.    
  Capacity:  holds 450 rounds 
  Wt:  14kg (not including shells); 25 kg (0.75 x450 ) 
  or 36 kg(1.00 x450 ) 
  Cost:  265 
  Availability:  Very Rare 
   
   
   
   
   
   
   
   
   
  
   
   
   
  Ammunition 
   
  Ammunition:  0.75 Bolt  
  Wt: 0,25 kg / 10 bolts 
   
  Dense core – regular 
  Dam:  1d10+8X 
  Pen:  4 
  Special:  - 
  Cost:  16/shot 
  Availability:  Rare 
  Kraken Penetrator 
  Dam:  1d10+5X 
  Pen:  8 
  Special:  Kraken pattern armour piercers are bolt 
  shells which have adamantium tips and core for better 
  armour penetration. 
  Cost:  16/shot 
  Availability:  Very Rare 
  Inferno Round 
  Dam:  1d10+9E 
  Pen:  4 
  Special:  Target must roll vs Agility or catch fire. 
  Cost:  22/shot 
  Availability:  Very Rare 
  Hellfire Round 
  Dam:  1d10+8X 
  Pen:  4 
  Special:  Toxic 
  Cost:  24/shot 
  Availability:  Very Rare 
  Stalker Round 
  Dam:  1d10+6I 
  Pen:  2 
  Special:  Reduces range by20%.  Weapon becomes 
  silent. 
  Cost:  18/shot 
  Availability:  Very Rare 
  Metal Storm Round 
  Dam:  1d10+8X 
  Pen:  1 
  Special:  Blast(1). Metalstorm pattern bolt shells burst 
  into a spray of fragments just before they strike their 
  target. 
  Cost:  22/shot 
  Availability:  Very Rare 
   
  
   
   
  Ammunition:  1.00 Bolt  
  Wt: 0,5 kg / 10 bolts 
   
  Dense core – regular 
  Dam:  1d10+12X 
  Pen:  5 
  Special:  - 
  Cost:  36/shot 
  Availability:  Very Rare 
  Kraken Penetrator 
  Dam:  1d10+8X 
  Pen:  8 
  Special:  Kraken pattern armour piercers are bolt 
  shells which have adamantium tips and core for better 
  armour penetration. 
  Cost:  36/shot 
  Availability:  Very Rare 
  Inferno Round 
  Dam:  1d10+14E 
  Pen:  4 
  Special:  Target must roll vs Agility or catch fire. 
  Cost:  54/shot 
  Availability:  Very Rare 
  Hellfire Round 
  Dam:  1d10+12X 
  Pen:  4 
  Special:  Toxic 
  Cost:  54/shot 
  Availability:  Very Rare 
  Stalker Round 
  Dam:  1d10+8I 
  Pen:  3 
  Special:  Reduces range by20%.  Weapon becomes 
  silent. 
  Cost:  58/shot 
  Availability:  Very Rare 
  Metal Storm Round 
  Dam:  1d10+12X 
  Pen:  2 
  Special:  Blast(2). Metalstorm pattern bolt shells burst 
  into a spray of fragments just before they strike their 
  target. 
  Cost:  42/shot 
  Availability:  Very Rare 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
  New weapon qualities: 
   
  Hefty 
  Firing the weapon imposes -10BS unless the wielder 
  has SB4+, Bulging biceps, or is wearing recoil gloves 
  or power armour, or the weapon is braced (p127). 
   
  Extra Hefty 
  Firing the weapon imposes -15BS unless the wielder 
  has SB5+ and Bulging biceps, or is wearing power 
  armour. The weapon must be braced (p127). If man-
  portable it can be braced without a bipod or tripod. 
   
  Armoured 
  Counts as 1AP to body (front only) when used.  
  Weapon will take far more punishment and damage 
  than a normal weapon. 
   
  Tripod  
  The weapon must be deployed on a tripod and set up, 
  using a two man crew (gunner and loader) before it 
  can be fired.  It takes 4 full rounds to limber or 
  unlimber the tripod setup. 
  Wt:  24kg 
  Cost:  185 
  Availability: Rare 
   
  Flak plate 
  The weapon has a flak plate mounted on it to protect 
  the crew.  This counts as ‘Cover – Iron 16AP’ to the 
  front only. The plate is removable and weighs 15kg. 
   
   
   
  References: 
   
  Much of the ‘fluff’ text taken from: 
  http://wh40k.lexicanum.com/wiki/Bolt_Weapons 
   
  Bolt revolver (Mk.I Reason-Hyrus Pattern) 
  found here, posted by ‘Reason’: 
  http://www.fantasyflightgames.com 
  /ffgforums/posts/list/13186.page 
   
  Artists: 
   
  Mark 
  http://ghettomole.deviantart.com/ 
   
  Phillip Sibbering 
  http://www.philipsibbering.net/ 
   
  Johan Streiffert 
  http://strayferret.deviantart.com/ 
   
  Edward Little 
  http://orgun246.deviantart.com/ 
   
  Andrea Uderzo 
  http://andreauderzo.deviantart.com/ 
  Nacho Fernandez  
  http://nachomon.deviantart.com/ 
   
  Artist (or artists) at Ordo Malleus web page  
  http://www.malleus.dk/Ordo/Default.aspx 
   
   
   
   
  
   
  Bolt Weapons Tables 
   
  Bolt Pistols 
  Name 
  Range 
  RoF 
  Ammo 
  Reload 
  Special 
  Weight 
  Cost 
  Availability 
  Mk.I Crow Pattern 
  30m 
  S/-/- 
  0.75 
  Full 
  Unreliable. 
  Oldest 
  pattern 
  still in production. Pistol 
  magazine or belt feed only 
  3,5kg 
  250 
  Rare 
  Mk.III Garm Pattern 
  30m 
  S/2/- 
  0.75 
  Full 
  Pistol magazine or belt feed 
  only. 
  Standard 
  Imperial 
  Officer sidearm of choice. 
  Often 
  brandished 
  by 
  Commissars. 
  4,5kg 
  350 
  Rare 
  Bolt Revolver 
  Mk.I Reason-Hyrus Pattern 
  30m 
  S/-/- 
  0.75 
  2Full 
  Reliable. .The bolt revolver 
  features an integral 4-shot 
  revolving drum. Reloading 
  the drum takes 1 full action 
  for two shots. 
  3kg 
  350 
  Very Rare 
  Mk.III Sacristan Pattern 
  30m 
  S/2/- 
  0.75 
  Full 
  Hefty. Reliable.  
  Pistol magazine only.  
  Made for Ordo Calixis. 
  3,3kg 
  380 
  Very Rare 
  Mk.III Mauler Pattern 
  30m 
  S/3/- 
  0.75 
  Full 
  Pistol magazine or belt feed 
  only. Each is hand-made. For 
  double price, it can be fitted 
  to particular user, making it 
  Best quality weapon. 
  2,75kg 
  375 
  Very Rare 
  Mk.I Astartes Ultima Pattern 
  30m 
  S/3/- 
  0.75 
  Full 
  Hefty. Armoured.  
  Pistol magazine or belt feed 
  only. Grip is made for use in 
  power armour. 
  4,5kg 
  450 
  Very Rare 
  Micro Bolt Pistol 
  Mk.IV Duke Pattern 
   
  10m 
  S/-/- 
  0.75 
  Full 
  Integral box magazine 
  (contains 1 shot) 
  1kg 
  650 
  Very Rare 
   
  Bolters (basic weapons) 
  Name 
  Range 
  RoF 
  Ammo 
  Reload 
  Special 
  Weight 
  Cost 
  Availability 
  Mk.XIX Avenger BX Pattern 
   
  90m 
  S/2/- 
  0.75 
  Full 
  - 
  8kg 
  500 
  Rare 
  Boltgun Carabine 
  Mk.I Phandaal Pattern 
   
  60m 
  S/3/- 
  0.75 
  Full 
  Lightened 
  and 
  shortened 
  boltgun. 
  4kg 
  350 
  Very Rare 
  Mk.I Crusade Pattern 
  70m 
  S/3/- 
  0.75 
  Full 
  Inaccurate. 
  Oldest 
  pattern 
  still in production. 
  7kg 
  350 
  Very Rare 
  Mk.III Crusade Pattern 
   
  80m 
  S/3/- 
  0.75 
  Full 
  - 
  7,5kg 
  475 
  Very Rare 
  Mk.II Mars Scourge Pattern 
  90m 
  S/2/- 
  0.75 
  Full 
  Reliable. Hefty. Favoured by 
  Adeptus Sororitas. Equipped 
  with a sarrisa bayonet fixture 
  (counts as axe in melee). 
  10kg 
  650 
  Very Rare 
  Mk.III Godwyn Pattern 
   
  80m 
  S/3/- 
  0.75 
  Full 
  Hefty. 
  6kg 
  500 
  Very Rare 
  Mk.IV Astartes Ultima Pattern 
   
  90m 
  S/3/6 
  0.75 
  Full 
  Hefty. Armoured. 
  8kg 
  650 
  Very Rare 
  Mk.IV Godwyn-Deaz Pattern 
   
  90m 
  S/3/- 
  0.75 
  Full 
  Hefty. 
  6kg 
  450 
  Very Rare 
  Mk.VII Nostra Pattern 
  60m 
  S/3/6 
  0.75 
  2Full 
  Inaccurate.  Must be attached 
  to the forearm of a power 
  armour suit.  Belt feed only.    
  5kg 
  1450 
  Very Rare 
   
   
   
  
   
   
  Storm Bolters (basic weapons) 
  Name 
  Range 
  RoF 
  Ammo 
  Reload 
  Special 
  Weight 
  Cost 
  Availability 
  Mk.III Triplex Phall Pattern 
   
  60m 
  -/3/10 
  0.75 
  2Full 
  Inaccurate. Hefty.  
  11kg 
  900 
  Very Rare 
  Mk.IV Triplex Phall Pattern 
   
  90m 
  -/3/10 
  0.75 
  2Full 
  Inaccurate, Hefty, Armoured. 
  Grip is made for use in power 
  armour. 
  14kg 
  1000 
  Very Rare 
  Mk.VII Terminatus Pattern 
  80m 
  -/3/10 
  0.75 
  2Full 
  Inaccurate.  Must be attached 
  to the forearm of a power 
  armour suit.  Belt feed only. 
  6kg 
  1300 
  Very Rare 
  Combi Bolter 
  Mk.I Conquest Pattern 
   
  80m 
  -/4/10 
  0.75 
  2Full 
  Inaccurate, Unreliable, Hefty, 
  Armoured 
  6kg 
  1600 
  Very Rare 
   
  Bolt Sniper Rifles (basic weapons) 
  Name 
  Range 
  RoF 
  Ammo 
  Reload 
  Special 
  Weight 
  Cost 
  Availability 
  Angelus Bolt Carabine 
   
  100m 
  S/-/- 
  0.75 
  3Full 
  Accurate. 
  Integral 
  stock 
  magazine contains 3 shots. 
  Each shot must be loaded 
  individually, 
  taking 
  1Full 
  action per each shot loaded. 
  11kg 
  2000 
  Very Rare 
  Mk.I Axefield E Pattern 
   
  120m 
  S/-/- 
  0.75 
  5Full 
  Accurate. 
  Illegal 
  weapon, 
  favoured by bounty hunters. 
  Integral 
  box 
  magazine 
  contains 5 shots.  Each shot 
  must be loaded individually, 
  taking 1Full action per each 
  shot loaded. 
  12kg 
  1500 
  Very Rare 
  Mk.IV Surgeon Pattern 
   
  150m 
  S/-/- 
  0.75 
  2Full 
  Accurate.  
  12,5kg 
  2500 
  Very Rare 
  Mk.VII Astartes Pattern 
   
  180m 
  S/-/- 
  1.00 
  2Full 
  Accurate.This is a bolt rifle 
  prefered by Space Marine 
  Scouts. 
  15kg 
  2800 
  Very Rare 
   
  Heavy Bolters (heavy weapons) 
  Name 
  Range 
  RoF 
  Ammo 
  Reload 
  Special 
  Weight 
  Cost 
  Availability 
  Scout Heavy Bolter 
  Mk.I Godwyn Pattern 
   
  100m 
  -/3/8 
  1.00 
  4Full 
  Inaccurate, Extra Hefty, belt 
  ammunition only. This is a 
  “scout“ heavy bolter. It is 
  used mainly in light infantry 
  units, mostly Space Marine 
  Scouts. 
  25kg 
  1500 
  Very Rare 
  Imperial Guard Heavy Bolter 
  Mk.III Godwyn Pattern 
   
  120m 
  -/-/10 
  1.00 
  4Full 
  Tripod, 
  Flak 
  plate, 
  belt 
  ammunition only (becomes 
  Unreliable if fired without the 
  aid of a gunner to ensure the 
  belt feeds properly) 
  50kg 
  1800 
  Very Rare 
  Heavy Bolter 
  Mk.IVa Astartes Pattern 
   
  120m 
  -/3/10 
  1.00 
  8Full 
  Armoured. Extra Hefty. 
  Belt ammunition only. 
  40kg 
  2000 
  Very Rare 
  Marine Heavy Bolter 
  Mk.IVc Astartes Pattern 
   
  140m 
  -/3/10 
  1.00 
  8Full 
  Armoured. Extra Hefty.  
  Belt Magazine Bulk-Hopper. 
  Belt ammunition only. 
  42kg 
  2200 
  Very Rare 
   
   
   
   
   
  
   
  Weapon Ranges and Modifiers 
  for Dark Heresy, by Magi 09/2008 
   
  Range 
  Distance 
  Skill modifier 
  Damage modifier 
  Point-blank 
  Up to 3m 
  +30 
  - 
  Short 
  Half Range 
  +10 
  - 
  Standard 
  Standard Range 
      0 
  - 
  Long 
  2x Range 
  -10 
  - 
  Extreme 
  3x Range 
  -30 
  - 
  Maximum 
  10x Range 
  -50 
  All damage is halved 
   
  Most weapons can fire even beyond maximum range, but the effect on target is negligible. Solid 
  projectiles lose too much kinetic energy to be effective at those ranges. Laser, plasma and melta 
  weapons lose beam coherency and dissipate. Bolt projectiles and missiles spend all their fuel and 
  drop to the ground. 
   
  Table 7-9: Size Modifiers 
   
  Size 
   
   
  Skill modifier 
  Miniscule (Door handle, knife) 
  -30 
  Puny (Rat, servo-skull) 
  -20 
  Scrawny (Child, ash slug) 
  -10 
  Average (Human, mutant) 
      0 
  Hulking (Grox, combat servitor) 
  +10 
  Enormous (Silt spider, Land Speeder) 
  +20 
  Massive (Battle tank, scar wyrm) 
  +30 
   
  Table 7-10: Cover Types 
   
  Cover Type 
   
   
  AP 
  Light Wood, Armour-glas, Light Metal 
  4 
  Heavy Wood, Flakboard, Sandbags, Ice 
  8 
  Rockcrete, Thick Iron, Stone 
  16 
  Plasteel, Armaplas 
  32 
   
   
   
  
SOURCE: textdata/thevault/Warhammer/40k/Game books/Homebrew megafolder/Bolters v2.2.pdf