TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Cloak of resistance +2 (Adventure, DMG)* 
  � Periapt of health (Adventure, DMG)* 
  � Lesser strand of prayer beads (Adventure, DMG)* 
   
  APL 4 (All of APL 2 plus the following) 
  � Wand of cure light wounds (Adventure, DMG) 
   
  APL 6 (All of APL 2-4 plus the following) 
  � Vest of resistance +1 (Adventure, as cloak of resistance 
  except vest slot, DMG) 
   
  APL 8 (All of APL 2-6 plus the following) 
   
  APL 10 (All of APL 2-8 plus the following) 
  � +2 breastplate  (Adventure, DMG) 
  � +1 glaive , bane humanoid – elf (Adventure, DMG) 
  � Oil of greater magic weapon +2 (Adventure, DMG) 
  � Vest of resistance +2 (Adventure, as cloak of resistance 
  except vest slot, DMG) 
   
  APL 12 (All of APL 2-10 plus the following) 
  � +2 full plate2 (Adventure, DMG) 
  � +1 glaive, frost (Adventure, DMG) 
  � Oil of greater magic weapon +3 (Adventure, DMG) 
  � Oil of magic vestment +2 (Adventure, DMG) 
  � Potion of barkskin +5 (Adventure, DMG) 
  � Potion of shield of faith +5 (Adventure, DMG) 
   
   
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
   
   �Favor with Count Kestor: You have earned the gratitude 
  of Count Kestor for finding a cure to the plague of Garon. 
  This favor counts as a standard favor with Count Kestor. 
  Besides standard use, it can be spend to gain one time 
  access to one of the following items: boots of levitation, 
  brooch of shielding, folding boat, necklace of fire balls (up 
  to type V), slippers of spider climbing, or a stone of alarm. 
   
  �Favor with the Wastrian Clergy: By providing the cure to 
  the bullywugs, you begrudgingly earned a favor. A gray 
  dried toad leg was given to you as a token for this favor. 
  Once used, the token will turn to dust. 
  The favor can be used to prevent a killing stroke to 
  your unconscious PC. It can also be used to gain a minor 
  boon during an adventure, as detailed in future scenarios.   
   
   
   
   
  �Friendship of Rajivah: By turning Rajivah from the path 
  of evil you have earned his respect and friendship. This 
  might have an impact in later scenarios.  
  He is also willing to sell you some of his items he 
  collected during his travels, providing regional access to 
  these items. These are marked below with a *. 
   
   
   
  This Record Certifies that 
  _______________________________________________ 
   
  played by______________________________________ 
   
  Player  
   
   
  RPGA # 
  Has Completed 
  SND4-05 In Sickness and in Health 
  A Regional Adventure 
  Set in The Kingdom of Sunndi 
   
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sunndi/594/Normal Scenarios/SND4-05 - In Sickness and in Health (APL 2-12)/SND4-05 - In Sickness and in Health AR.pdf