TEXT: Spheres Apocrypha: 
  Swashbucklers
  
  2
  Charming Fencer 
  (Swashbuckler Archetype)
  Proficiencies: Charming fencers are proficient with simple 
  weapons, as well as light armor and bucklers. In addition, if 
  this is this character’s first level in any class, they may select a 
  martial tradition of their choice.
  This alters weapon and armor proficiencies.
  Combat Training (Ex): A charming fencer is considered an 
  Expert practitioner, gaining spheres and talents as appropriate. 
  Charming fencers use Charisma as their practitioner modifier.
  This ability replaces the swashbuckler’s bonus feats, as well as 
  charmed life and nimble.
  Fencer Finesse: At 1st level, the swashbuckler gets the Finesse 
  Fighting Equipment talent as a bonus talent. Additionally, she 
  can use her Charisma score in place of Intelligence as a prereq-
  uisite for combat feats.
  This replaces swashbuckler finesse.
  Deeds of Renown
  The following are new deeds of renown any swashbuckler may 
  take.
  Charming Motion (Ex): Whenever the swashbuckler uses 
  a (motion) talent from the Athletics sphere, she may spend a 
  panache point to regain martial focus as an immediate action. 
  This replaces derring-do.
  Graceful Rush (Ex): At times, a swashbuckler just wants 
  to hit a bit harder. When she hits an enemy with a brutal 
  strike from the Berserker sphere, as long as the swashbuckler 
  has at least 1 panache point, she may perform a bull rush as 
  a free action that does not provoke an attack of opportunity. 
  In addition, the swashbuckler may spend a panache point to 
  apply two (exertion) talents she possesses to the attack. This 
  cannot be combined with Extended Exertion. This replaces 
  opportune parry and riposte, and one other 1st level deed.
  Daring Patrol (Ex): At 3rd level, whenever the swashbuckler 
  puts up a patrol with the Guardian sphere and she has at least 
  one panache point, she may add 5 feet of reach to any light 
  or one-handed piercing weapon for the purpose of the patrol’s 
  area. This replaces kip-up.
  Inspired Gladiator (Ex): At 3rd level, whenever the swash-
  buckler hits an opponent with a light or one-handed piercing 
  melee weapon with an attack action, she may spend a panache 
  point to perform a boast she knows from the Gladiator sphere 
  as a swift action. This replaces menacing swordplay.
  Exploitative Charm (Ex): At 7th level, the swashbuckler 
  has learned to better take advantage of enemy weak points. If 
  the swashbuckler performs an attack action or attack of op-
  portunity that doesn’t qualify for a fatal thrust, the charming 
  fencer may spend a panache point to make the attack count as 
  a fatal thrust as an immediate action. This replaces superior 
  feint.
  Opportunistic Duelist (Ex): At 7th level, whenever the 
  swashbuckler deals bleed damage to a creature using the blood-
  ed strike ability of the Duelist sphere, she may spend a panache 
  point as a swift action to ‘mark’ that creature for rounds equal 
  to her Charisma modifier. Effects that end the bleed also re-
  move this mark. So long as she is using a light or one-handed 
  piercing weapon, the swashbuckler gets a bonus to her CMB 
  against that creature equal to the amount of bonus bleed 
  damage granted to her by blooded strike. This replaces targeted 
  strike.
  Provoking Ruse (Ex): At 7th level, the swashbuckler may 
  spend a panache point to feint a target that she has challenged 
  with the Guardian sphere as a swift action. This replaces a 7th 
  level deed you know.
  Swashbucklers
  
  3
  New Talents
  Duelist Sphere
  Defensive Slice
  Addendum: You may take Defensive Slice a second time. If 
  you do, whenever you use Defensive Slice, you may instead ex-
  pend two attacks of opportunity when making the attack roll. 
  If you succeed, you send the projectile back to the creature 
  that made the attack, using your defensive slice’s attack roll. 
  You may only use this ability once per round.
  Equipment Sphere
  Ninjutsu Training (discipline)
  You gain proficiency with the kama, kusarigama, nunchaku, 
  rope dart, sai, short sword, shortbow, shuriken, siangham, and 
  wakizashi, and may wield the katana as a two-handed martial 
  weapon. In addition, when attacking an enemy that is unaware 
  of your presence, your first attack against them deals an addi-
  tional +1 damage.
  You may take this talent a total of twice. If taken a second 
  time, you also gain proficiency with the chakram, crystal 
  chakram, double-chained kama, kyoketsu shoge, tekko-kagi, 
  tube arrow shooter, and may wield the katana as a one handed 
  exotic weapon.
  Swashbuckler Training (discipline)
  You gain proficiency with the butterfly knife, longsword, ra-
  pier, scimitar, spiral rapier, and sword cane, and may wield the 
  estoc as a two-handed martial weapon. Whenever you make 
  an attack using your Dexterity bonus on attack rolls and your 
  Strength bonus on melee damage rolls, any creature you deal 
  damage to suffers a -1 to CMB when attempting to disarm or 
  sunder your weapon, and a -1 to CMD against disarm or sunder 
  attempts you make against it. These penalties end at the start 
  of your next turn. At +10 base attack bonus, these penalties 
  increase to -2.
  Gladiator Sphere
  Flamboyant Movement (boast)
  You confuse enemies with flirtatious gestures before your at-
  tack. The next enemy you attack before the end of your next 
  turn must succeed at a Will save, or else they are denied their 
  Dexterity bonus to AC against your attack. Each time the 
  same creature attempts a save against this effect they gain a 
  cumulative +1 bonus to the save for the next 24 hours.
  New Feats
  Understand Thy Enemy
  Prerequisites: Fencing sphere (Read Foe, Parry And Riposte) 
  or Fencing sphere (Read Foe) and opportune parry and riposte 
  deed, Scout sphere.
  Benefit: Whenever you scout a creature, the next parry and 
  riposte you use against that creature does not cost martial fo-
  cus, an attack of opportunity, or a panache point. When used 
  in this way, the ability does not require you to have a panache 
  point to perform an attack and you do not regain martial focus.
  New Traits
  Well-Balanced Blade (Equipment)
  Your skill at one-handed combat has translated to being able 
  to push your wielding limit just a little further than others with 
  similar training.
  Pick a single exotic weapon in which you have martial profi-
  ciency with wielding it with two hands, but not in one hand, 
  such as the bastard sword, estoc or katana. You gain the exotic 
  weapon proficiency in this weapon to wield it in one hand.
  Sphere-Specific Drawbacks
  Fencing Sphere
  Virtuous
  You do not gain any ranks in Bluff from the base sphere. You 
  gain Read Foe with this drawback.
  Credits
  Creative Director: Adam Meyers
  Author: David Barnett
  Editor: Johannes Luber
  Layout: Rachel Meyers
  Special Thanks: Steven Alpert, Debra Rigby, Odin 
  Anstiss-Liljefors
  
  4
  Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® 
  Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for 
  more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does 
  not guarantee compatibility, and does not endorse the product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® 
  Roleplaying Game and the Pathfinder® Roleplaying Game Compatibility Logo are trade-
  marks of Paizo Publishing, LLC, and are used under the Pathfinder® Roleplaying Game 
  Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more in-
  formation on the compatibility license.
  Spheres Apocrypha: Casting Traditions and all other Drop Dead Studios product names 
  and their respective logos are trademarks of Drop Dead Studios in the U.S.A. and other 
  countries.
  All Drop Dead Studios characters, character names, and the distinctive likenesses thereof 
  are property of Drop Dead Studios. This material is protected under the copyright laws 
  of the United States of America. Any similarity to actual people, organizations, places, or 
  events included herein is purely coincidental.
  Open Game Content: All material — including but not limited to art, place and character 
  names, character and setting descriptions, background, and new class descriptions— is 
  Product Identity. All other content is considered Open Game Content
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 
  Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have 
  contributed Open Game Content; (b)”Derivative Material” means copyrighted material 
  including derivative works and translations (including into other computer languages), 
  potation, modification, correction, addition, extension, upgrade, improvement, compi-
  lation, abridgment or other form in which an existing work may be recast, transformed 
  or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, pub-
  licly display, transmit or otherwise distribute; (d)”Open Game Content” means the game 
  mechanic and includes the methods, procedures, processes and routines to the extent 
  such content does not embody the Product Identity and is an enhancement over the 
  prior art and any additional content clearly identified as Open Game Content by the 
  Contributor, and means any work covered by this License, including translations and de-
  rivative works under copyright law, but specifically excludes Product Identity. (e) “Product 
  Identity” means product and product line names, logos and identifying marks including 
  trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, 
  dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, 
  poses, concepts, themes and graphic, photographic and other visual or audio representa-
  tions; names and descriptions of characters, spells, enchantments, personalities, teams, 
  personas, likenesses and special abilities; places, locations, environments, creatures, 
  equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; 
  and any other trademark or registered trademark clearly identified as Product identity 
  by the owner of the Product Identity, and which specifically excludes the Open Game 
  Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are 
  used by a Contributor to identify itself or its products or the associated products contrib-
  uted to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means 
  to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative 
  Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this 
  agreement. 
  2. The License: This License applies to any Open Game Content that contains a notice 
  indicating that the Open Game Content may only be Used under and in terms of this 
  License. You must affix such a notice to any Open Game Content that you Use. No terms 
  may be added to or subtracted from this License except as described by the License itself. 
  No other terms or conditions may be applied to any Open Game Content distributed 
  using this License. 
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance 
  of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, the 
  Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with 
  the exact terms of this License to Use, the Open Game Content. 
  5. Representation of Authority to Contribute: If You are contributing original material as 
  Open Game Content, You represent that Your Contributions are Your original creation 
  and/or You have sufficient rights to grant the rights conveyed by this License. 
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion 
  of this License to include the exact text of the COPYRIGHT NOTICE of any Open 
  Game Content You are copying, modifying or distributing, and You must add the title, the 
  copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any 
  original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indi-
  cation as to compatibility, except as expressly licensed in another, independent Agreement 
  with the owner of each element of that Product Identity. You agree not to indicate com-
  patibility or co-adaptability with any Trademark or Registered Trademark in conjunction 
  with a work containing Open Game Content except as expressly licensed in another, in-
  dependent Agreement with the owner of such Trademark or Registered Trademark. The 
  use of any Product Identity in Open Game Content does not constitute a challenge to 
  the ownership of that Product Identity. The owner of any Product Identity used in Open 
  Game Content shall retain all rights, title and interest in and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly indicate which 
  portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated versions 
  of this license. You may use any authorized version of this License to copy, modify and dis-
  tribute any Open Game Content originally distributed under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License with every copy of the 
  Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game 
  Content using the name of any Contributor unless You have written permission from the 
  Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this 
  License with respect to some or all of the Open Game Content statute, judicial order, 
  or governmental regulation then You may not Use any Open Game Material so affected. 
  13. Termination: This License will terminate automatically if You fail to comply with all 
  terms herein and fail to cure such breach within 30 days of becoming aware of the breach. 
  All sublicenses shall survive the termination of this License. 
  14. Reformation: If any provision of this License is held to be unenforceable, such provi-
  sion shall be reformed only to the extent necessary to make it enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and 
  Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: 
  Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Spheres of Power © 2014, Drop Dead Studios; Authors: Adam Meyers, Tyler Keene, 
  Ryan Ricks, Owen Stephens
  Spheres of Might © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael 
  Sayre, Andrew Stoeckle, N. Jolly
  Spheres Apocrypha: Swashbucklers © 2020; Authors: David Barnett
  Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: 
  Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen 
  Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Player Companion: Alchemy Manual © 2014, Paizo Inc.; Authors: Jason 
  Nelson, Patrick Renie, and David N. Ross.
  Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; 
  Author: JD Wiker.
  Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; 
  Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, 
  Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, 
  Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
  Spheres of Power © 2014 Drop Dead Studios LLC, Author Adam Meyers, Thomas Keene, 
  Ryan Ricks, Owen Stephens
  The Luchador © 2016, Drop Dead Studios LLC, Author: Michael Sayre
  Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, 
  LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, 
  Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, 
  Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC 
  Stephens, Russ Taylor, and numerous RPG Superstar contributors
  The Player’s Guide to Skybourne © 2016, Drop Dead Studios LLC; Authors: Adam 
  Meyers, Mike Myler, David Silver
  Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, 
  John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. 
  Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, 
  Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, 
  Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda 
  Zayas-Palmer.
  Pathfinder Campaign Setting: Inner Sea Intrigue © 2016, Paizo Inc.; Authors: David N. 
  Ross with Ross Byers
  Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis 
  Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim 
  Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom 
  Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, 
  Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse 
  Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin 
  Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James 
  Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen 
  Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David 
  Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.
  Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy 
  Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen 
  Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse 
  Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, 
  Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: 
  Alexander Augunas and David N. Ross.
  Pathfinder Player Companion: Heroes of the Wild © 2015, Paizo Inc.; Authors: Tyler 
  Beck, Pedro Coelho, Justin Juan, Mikko Kallio, Jason Keeley, Nick Salestrom, and William 
  Thrasher.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Drop Dead Studios/DDS - Spheres Apocrypha - Swashbucklers.pdf