TEXT: EXPERT CLASSES 
   
   
   
  ? 
   
  DRUNKEN FIGHTER 
  (EXPERT) 
   
  Most adventurers are happy to down a tankard or two after a 
  big fight, but the Drunken Fighter truly excels at the art of drinking 
  to excess. Once he’s gotten a swig or two under his belt he is an 
  unpredictable fighter; happily staggering about from opponent to 
  opponent in an alcoholic-fueled haze as blows glance off his 
  booze-numbed countenance.  
  Depending on the campaign setting a Drunken Fighter 
  could be: 
   
  A martial arts master committed to enlightenment 
  through expansion of his mind. 
   
  An uncouth barbarian, drinking and brawling 
  his way through life. 
   
  A foppish noble, happily carousing 
  from adventure to adventure. 
   
  An old soldier, made all the more 
  dangerous due to the drink he 
  uses to silence the voices of fallen 
  comrades. 
   
  An irritable barfly, who is surprisingly dangerous 
  to patrons who interrupt his good times. 
   
  Party Role: Combatant – The Drunken Fighter is a 
  strong combatant, especially when he’s deep in his cups. 
  CLASS FEATURES 
  Requirements: Constitution 13+, Acrobatics 4+ Ranks, Study 
  (Alcohol), Charging Basics 
  Favored Attributes: Constitution, Dexterity, Strength 
  Class Skills: Acrobatics, Athletics, Impress, Medicine, Notice, 
  Resolve, Sense Motive, Sneak 
  Skill Points: 4 + Int mod per Level 
  Vitality: 12 + Con mod per Level 
  CORE ABILITY 
  Hard Drinkin’: You’ve discovered the hidden potential of 
  alcohol. When you benefit from an alcoholic drink, you also gain a 
  bonus d6 action die. Unless used, this action die is lost at the end 
  of the scene. You may gain a number of these bonus action dice 
  per scene up to your starting action dice. Additionally, you receive 
  a 20% discount when purchasing alcohol.  
  CLASS ABILITIES 
  Drink Like A Demon: You may benefit from an additional 
  drink per day. Also, you gain Subdual Resistance equal to the 
  number of alcohol drinks you’ve benefited from this scene for the 
  remainder of the scene. Finally, you may drink during combat as a 
  full round action. 
  Staggering Charge I: You incorporate your drunken 
  staggering into your combat style, attacking opponents from 
  unexpected angles. At level 2, you gain Mobility Basics as a 
  bonus feat. Additionally you may use the Charge trick an extra 
  time for each drink you've consumed during this scene. 
  Staggering Charge II: At level 7, you gain 
  your choice of either Mobility Mastery or 
  Charging Mastery as a bonus feat. Additionally, 
  when you charge an opponent you may make a 
  Feint check as a free action using your Acrobatics 
  skill at -4 to the check. 
  Bonus Feat: At levels 3, 5, 7 and 9 you 
  gain a bonus feat from either the Basic 
  Combat or Chance feat trees. 
  It’s Medicinal, I Swear: At level 4, you 
  and your teammates may benefit 
  from an additional drink per day. 
  Further, when you drink alcohol you 
  gain the effects of a Brawn I or Cure 
  Wounds II spell. 
  At level 8, you and your teammates may 
  benefit from a further additional drink per day 
  and the effect of alcohol consumption increases to 
  a Brawn II, or Cure Wounds IV spell. 
  Uncanny Dodge I: Your senses are supremely sharp, letting 
  you react quickly to danger. At Level 4, you retain your Dexterity 
  bonus to Defense (if any) even when flat-footed. 
  Uncanny Dodge II: At Level 8, you never become flanked. 
  Evasion I: At Level 6, whenever you aren’t flat-footed and 
  make a successful Reflex save to reduce damage, you suffer no 
  damage at all. 
  Binge Drinker: At Level 10, your teammates may benefit 
  from a further additional drink per day and the number of drinks 
  that you yourself can benefit from changes from “per day” to “per 
  scene”. 
    
  Table X.1: Drunken Fighter 
  Level 
  BAB 
  Fort 
  Ref 
  Will 
  Def 
  Init 
  Lifestyle 
  Legend 
  Abilities 
  1 
  +0 
  +1 
  +2 
  +1 
  +2 
  +1 
  +0 
  +0 
  Drink like a demon, hard drinkin’ 
  2 
  +1 
  +2 
  +3 
  +2 
  +3 
  +1 
  +0 
  +1 
  Staggering charge I 
  3 
  +2 
  +2 
  +3 
  +2 
  +3 
  +2 
  +1 
  +1 
  Bonus feat 
  4 
  +3 
  +2 
  +4 
  +2 
  +4 
  +2 
  +1 
  +1 
  It’s medicinal, I swear, uncanny dodge I 
  5 
  +3 
  +3 
  +4 
  +3 
  +5 
  +3 
  +1 
  +1 
  Bonus feat 
  6 
  +4 
  +3 
  +5 
  +3 
  +6 
  +4 
  +2 
  +2 
  Evasion I 
  7 
  +5 
  +4 
  +5 
  +4 
  +6 
  +4 
  +2 
  +2 
  Bonus feat, staggering charge II 
  8 
  +6 
  +4 
  +6 
  +4 
  +7 
  +5 
  +2 
  +2 
  It’s medicinal, I swear, uncanny dodge II 
  9 
  +6 
  +4 
  +6 
  +4 
  +8 
  +5 
  +3 
  +2 
  Bonus feat 
  10 
  +7 
  +5 
  +7 
  +5 
  +9 
  +6 
  +3 
  +3 
  Binge drinker 
   
  
  (EXPERT CLASS) 
   
   
   
  ? 
   
  NPC CLASS ABILITIES 
   
  The following new class abilities from the Drunken Fighter 
  expert class are available to NPCs using the class ability NPC 
  quality (see Fantasy Craft, page 231). 
  Table X.2: NPC Class Abilities 
  Class Ability 
   
  XP Value 
  Binge Drinker 
  5 
  Drink Like a Demon 
  3 
  It’s Medicinal, I Swear (Higher Spells) 
  2 
  It’s Medicinal, I Swear (Lower Spells) 
  2 
   
  This class designed by Sletchman and modified (including the 
  name) by Big Jim. 
   Art by komus of deviantART. 
   
  
SOURCE: textdata/thevault/FantasyCraft/Homebrew/03 - Expert - Drunken Fighter (ver 2.0).pdf