TEXT: Type to enter text
  LAST CHANCE
  A RAGING SWAN PRESS MINI-EVENTURE
  DRINKING
  AT THE
  OSR
  
  	
  YOUR TIME IS PRECIOUS 
  MAKE YOUR CAMPAIGN PREP. EASIER 
  JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN 
  PATREON.COM/RAGINGSWANPRESS 
  
  DRINKING AT THE LAST CHANCE 
  In sight of the corpses swinging from Traitor's Gate crouches a tavern with a deep, shadowy porch furnished with scarred tables and a sign 
  bearing a grinning skull with a die between its teeth. Here drink Languard’s bounty hunters, off-duty watchmen and those fascinated with 
  death and suffering. If you need help ﬁnding someone in Languard—or if you just want a really good view of the city’s monthly brutal 
  executions—the Last Chance is the place to go! 
  C RE DI TS 
  Design: Creighton Broadhurst and Amber Underwood 
  Development: Creighton Broadhurst  
  Art: William McAusland and Dean Spencer. Some artwork 
  copyright William McAusland, used with permission. 
  C O NTE NTS 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2020. 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress 
  WHAT’S A MIN I-EVEN TURE? 
  A mini-eventure is akin to a normal encounter, but does not 
  (normally) feature violence or physical challenges. Instead, a mini-
  eventure focuses on the use of social skills and role-play to resolve 
  the challenges, or events, therein. Most mini-eventures take place 
  in an urban locale. Mini-eventures are an excellent change of pace 
  and can be used as ﬁller between adventures or as situations in 
  which characters who have invested in social skills can shine. They 
  are also perfect for players who enjoy role-playing. 
  USING THIS MINI-EVENTURE 
  This supplement provides everything you need to run a short, 
  ﬂavoursome eventure. As well as presenting an in-depth look at a 
  locale this supplement also present several tables for use during 
  play. Roll on any or all of them as often as desired to create 
  interesting, engaging situations. These tables include: 
  •
  What’s Going On? Something is normally happening when 
  the characters arrive at a locale. Use this list, to determine 
  what is going on. 
  •
  Opportunities & Complications: Fate often throws 
  opportunities and complications at adventurers. Use this list, 
  to determine what befalls the characters while at the locale. 
  •
  Notable Wanted Posters: Roll on this list to see which 
  posters catch the characters’ eyes. Alternatively, design your 
  own posters to propel the characters into their next 
  adventure. 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  What’s a Mini-Eventure? 
  1 
  .......................................................................
  Using this Mini-Eventure 
  1 
  ................................................................
  The Last Chance 
  2 
  ....................................................................................
  For Sale 
  2 
  ............................................................................................
  Notable Folk 
  2 
  ....................................................................................
  Other Folk in the Common Room 
  2 
  ................................................
  What’s Going On? 
  3 
  ..........................................................................
  Opportunities & Complications 
  3 
  ....................................................
  Notable Wanted Posters 
  3 
  ................................................................
  Whispers & Rumours 
  3 
  ......................................................................
  OGL V1.0A 
  4
  .............................................................................................
  OSR
  
  T HE L AS T C HA N CE 
  In sight of the corpses swinging from Traitor's Gate crouches a 
  tavern with a deep, shadowy porch furnished with scarred tables 
  and a sign bearing a grinning skull with a die between its teeth. 
  The owner is Jyry, a thrifty businessman who cultivates the tavern's 
  grim atmosphere. He starts macabre wagers about executions, 
  discusses bounties with his regulars and supplies human 
  knucklebones for games of chance. 
   
  The interior is a single-room ﬂoor lit only with ﬂickering 
  candles and the hearth ﬁre behind the bar. Patrons cluster around 
  these points of light, forming insular groups that laugh at private 
  jokes and make bets as the staff offer odds on all aspects of 
  upcoming executions and punishments. No one sits at the bar at 
  the tavern's far end as its counter is reserved for food preparation. 
  Behind the bar, a hatch leads to the basement, where Jyry stores 
  food, racks his alcohol and has his personal room. 
  FOR SALE 
  The offering at the Last Chance is basic, but wholesome: 
  •
  Drink: Fermented milk (ﬂagon) 6 cp, mead (ﬂagon) 1 sp. 
  •
  Food: Cabbage rolls with mashed turnips 1 sp, blood 
  dumpling soup with fried mushrooms 3 sp. 
  NOTABLE FOLK 
  Bounty hunters and off-duty watchmen are common among the 
  patrons, making the Last Chance a surprisingly honest (and safe) 
  place to drink. Many of the tavern’s patrons are habitual armed, 
  and have no hesitation in using their weapons and martial skills to 
  defend themselves or the tavern’s staff. 
  •
  Impi Jyrentytär (N female half-elf thief 1) works as the Last 
  Chance's gloomy barmaid. She dresses all in black and 
  entertains customers with her dry wit. A former street urchin 
  who got her job out of pity, she has a good eye for trouble 
  and a steady work ethic. 
  •
  Jyry Mustonen (N middle-aged male human) has a knack for 
  business and has used his middling skill as a brewer to earn 
  enough money to buy the Last Chance. He still brews beer 
  but focuses more on management these days. 
  •
  Ruska Isotalo (LN female human ranger 4) loves her work as 
  a bounty hunter and laughs loud at her own grim jokes. Bald, 
  toweringly tall and covered in tattoos, Ruska is infamous for 
  her brutal methods that toe the line of the law. The Last 
  Chance is her second home, and her tendency to help its staff 
  and buy rounds has earned her much goodwill. 
  OTHER FOLK IN THE COMMON ROOM 
  Many folk visit the Last Chance; some are bounty hunters, others 
  are off-duty members of the watch. Sometimes, heavily disguised 
  thieves—or their agents—and other ne’er-do-wells also come here 
  for a vicarious thrill or to remove their Wanted posters from the 
  tavern’s notice wall. 
  1.
  Krister Miemo (N male human ﬁghter 2) nurses a drink, and 
  appears generally miserable. Krister is a watchman, and his 
  best friend was recently killed while chasing a thief. He is 
  distraught, angry and ready to lash out. 
  2.
  Elisa Ora (LN female human ﬁghter 2/thief 1) dreams of 
  becoming a feared bounty hunter like her mother. She readily 
  takes stupid risks and is looking for a new partner as her last 
  one gave up the life after one too many close calls. 
  3.
  Pieti Uljas (LN middle-aged male human ﬁghter 2) likes to 
  drink, and prefers when someone else pays. Short on coin, 
  the watchman accosts the characters and makes unsubtle 
  comments about his thirst. Pieti could make a useful contact 
  on the city watch, if handled correctly. 
  4.
  Liekko Tuntia (CN female half-elf thief 3) has come to the Last 
  Chance to study those who would hunt her for gold. She is 
  heavily disguised as a human courtesan, but perceptive 
  characters notice she turns down several offers of work. 
  Liekko is daring and making a reputation for herself among 
  Languard’s thieves. She is also highly skilled at disguises and 
  always obscures her true appearance when working. 
  5.
  Petteri Toivas (LG male human paladin [Darlen] 3) appears 
  tremendously out of place in the Last Chance. He is hunting a 
  notorious criminal (roll on “Notable Wanted Posters” to 
  determine who) and has come here to gather information. His 
  white and gold cloak, fastidiously-maintained appearance 
  and air of disapproval mark him as different to the tavern’s 
  normal clientele. 
  6.
  Ulla Vasara (NE female human wizard [necromancer] 7) 
  lingers in the tavern trying to ascertain if the rumour labelling 
  Jyry as a corpse robber (Whispers & Rumours #1) is true or 
  not. Ulla seeks several “material components” for a ritual, and 
  wonders if Jyry is the man to get them for her. She is also 
  quite taken with Impi and her style and is plotting how to get 
  the barmaid alone. 
  2
  RUNNING THIS EVENTURE 
  Drinking at the Last Chance can be nothing more than an 
  interlude between adventures, the venue for some rumour-
  ﬁnding or contact-meeting, or even serve as the hook into the 
  characters’ next adventure. You can either plan events ahead of 
  schedule or just “wing” the whole mini-eventure using the tables 
  herein to facilitate play. (These tables should be able to form the 
  basis of repeated trips to the Last Chance as long as you keep 
  track of what results the characters have already experienced).  
   
  Finally, Drinking at the Last Chance works well with the 
  eventure Day Out at the Executions. 
  IN YOUR CAMPAIGN 
  The Last Chance tavern is location L10 on the City of Languard 
  map, but is easily added to almost any fantasy town or city. The 
  Last Chance is best suited to a common quarter—it is not 
  somewhere the great or the good congregate.
  
  WHAT’S GOING ON? 
  While the characters are at the Last Chance, one or more things 
  from the list below may occur. 
  1.
  Quiet: The common room is virtually empty; it is easy to ﬁnd 
  a seat or strike up conversion with the staff. 
  2.
  Ruska’s Buying: Ruska is buying a round of drinks when the 
  characters enter; she offers to buy the characters drinks and 
  then sits with them for a while to get to know them. 
  3.
  New Wanted Posters: New Wanted posters have just been 
  put up behind the bar, and a veritable scrum of bounty 
  hunters are gathered around studying them. 
  4.
  Busy: The Last Chance is packed, and there are no free 
  tables; it takes ages to get a drink but it’s easier to hear 
  rumours. Roll twice on “Opportunities & Complications”. 
  5.
  Poster Stolen: The Last Chance is quiet. When no one is 
  looking, a nondescript man nips behind the bars and rips 
  down a poster before quickly leaving. (The man could be a 
  bounty hunter intent on no one else capturing his prey or 
  might be working for the person described on the poster). 
  6.
  Insular Customers: The regulars are more insular and 
  taciturn than normal—a bounty hunter died last week trying to 
  apprehend the notorious “Bandit Queen” Firean Maiethil. 
  Many speculate her bounty will soon be raised again. 
  OPPORTUNITIES & COMPLICATIONS 
  Lucky adventurers can ﬁnd opportunities almost anywhere. 
  Unlucky adventurers can ﬁnd complications almost anywhere. 
  1.
  Impi’s Bet: Impi has wagered Jyry a criminal listed on one of 
  the tavern’s Wanted posters will feature at next month’s 
  execution day. To win her bet, she tries to talk the characters 
  into hunting down the relevant criminal. Roll on “Notable 
  Wanted Posters” to determine who is the subject of the bet. 
  2.
  Resembles a Criminal: A character resembles a wanted 
  criminal, and several patrons notice the likeness; some 
  regulars may try to collect the reward. 
  3.
  Overheard Plan: The characters overhear two drunk bounty 
  hunters making a plan to capture a criminal (roll on “Notable 
  Wanted Posters” to determine who). One of the two mentions 
  the criminal’s location and they decide to apprehend them 
  ﬁrst thing in the morning. If the characters act quickly, they 
  could catch the criminal themselves, and claim the reward. 
  4.
  Dragon and the Thief: A marathon game of Dragon and the 
  Thief is going on at a table near the bar. Any characters 
  appearing obviously wealthy are invited to join the game. 
  5.
  Arguing Bounty Hunters: Two would-be bounty hunters are 
  arguing over who has the “right” to pursue a certain criminal. 
  The tavern’s more experienced clientele watch the quickly 
  escalating argument with bemused enjoyment. 
  6.
  The Bloodstained Prince: The halﬂing bard Dricolen 
  Nimbleﬁ nger—usually the entertainment at the Scythe 
  (location L3 on the City of Languard map)—sings the ballad of 
  Crown Prince Ilasual Nenonen (the Bloodstained Prince) and 
  his attempt almost 400 years ago to claim Ashlar’s throne. 
  NOTABLE WANTED POSTERS 
  A gallimaufry of Wanted posters covers the wall behind the bar. 
  Roll on this list as many times as desired, to determine which 
  Wanted posters catch the characters’ eyes. 
  1.
  Aake Torio: Lowlife scum wanted for the shockingly brutal, 
  ritual-like murder of several prostitutes; 50 gp. 
  2.
  Firean Maiethil: The self-styled “Bandit Queen” is wanted in 
  Dulwich for banditry, murder and worse; 600 gp. 
  3.
  Veela Koira: Bandit leader wanted for banditry and murder 
  on the road between Languard and Coldwater; 200 gp. 
  4.
  Hilppa Ilakka: Smuggler and slaver in league with the pirates 
  of Deksport; 100 gp. 
  5.
  Tuuli Viti: Witch in league with demonic forces; 300 gp. 
  6.
  Laaus Salme: Wanted for murder during a barroom brawl; 20 
  gp (In fact, Laaus is innocent, but knows the location of a 
  singular mystical jewel which certain powerful folk covet.) 
  WHISPERS & RUMOURS 
  Many rumours, half-truths and outright lies circulate among the 
  Last Chance’s patrons. (Some or all of the rumours below may be 
  false, as you decide.) Characters chatting with other folk in the 
  tavern may learn some or all of the rumours below: 
  1.
  Jyry the Corpse Robber: While Jyry is a middlingly-good 
  brewer and landlord the Last Chance is cover for his true 
  profession—corpse robber and supplier to necromancers and 
  other odious folk. 
  2.
  Cheap Bounties: The value of bounties has been falling for 
  the last few years. Clearly, the duke is running out of coin or 
  he thinks bounty hunters work out of the goodness of their 
  own hearts! 
  3.
  Too Good at Her Job: Ruska is too good at her job. Some say 
  she’s a witch in disguise while others believe she has 
  extensive contacts in the city’s underworld. 
  4.
  Jyry is Rich: There is more to Jyry than meets the eye; he’s 
  undeniably skilled at making money and is a miser. He hides 
  his coin hoard in the cellar. 
  5.
  Stolen Body Parts: Someone—or something—is stealing bits 
  and pieces (and sometimes entire corpses) of the criminals 
  executed at the monthly execution days. 
  6.
  A Boiling: Panu Vaito poisoned his entire family before 
  running amok in the city with a 
  woodcutter’s axe which he used to kill 
  ﬁve other people. He will be boiled to 
  death at the next execution day. 
  3
  
  OGL V1.0A 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
   
  1. Deﬁnitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including 
  derivative works and translations (including into other computer languages), potation, modiﬁcation, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in 
  which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open 
  Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement 
  over the prior art and any additional content clearly identiﬁed as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works 
  under copyright law, but speciﬁcally excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures 
  characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic 
  and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, 
  creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identiﬁed as Product identity by the 
  owner of the Product Identity, and which speciﬁcally excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify 
  itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate 
  and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 
   
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must 
  afﬁx such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be 
  applied to any Open Game Content distributed using this License. 
   
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
   
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this 
  License to Use, the Open Game Content. 
   
  5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You 
  have sufﬁcient rights to grant the rights conveyed by this License. 
   
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are 
  copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 
   
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the 
  owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open 
  Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content 
  does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product 
  Identity. 
   
  8. Identiﬁcation: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 
   
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any 
  Open Game Content originally distributed under any version of this License. 
   
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
   
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 
   
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or 
  governmental regulation then You may not Use any Open Game Material so affected. 
   
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses 
  shall survive the termination of this License. 
   
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
   
  15 COPYRIGHT NOTICE: Open Game License v 1.0 ©2000, Wizards of the Coast, Inc. 
   
  Open Game License v1.0a. Copyright 2000, Wizards of the Coast Inc. 
   
  System Reference Document: ©2000, Wizards of the Coast, Inc. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
   
  Gloamhold Campaign Guide. ©Raging Swan Press 2017; Author: Creighton Broadhurst.  
   
  City Backdrop: Languard. ©Raging Swan Press 2017; Author: Creighton Broadhurst.  
   
  Languard Locations: Low City. ©Raging Swan Press 2018; Author: Creighton Broadhurst, Jeff Gomez and Amber Underwood. 
   
  Drinking at the Last Chance. ©Raging Swan Press 2020; Author: Creighton Broadhurst and Amber Underwood. 
  To learn more about the Open Game License, visit wizards.com/d20. 
  Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue, plots, storylines, language, incidents, locations, 
  characters, artwork and trade dress are product identity as deﬁned in the Open Game License version 1.0a, Section 1(e) and are not Open Content. 
  Open Content: Except material designated as Product Identity, the contents of Drinking at the Last Chance are Open Game Content as deﬁned in the Open Gaming License version 
  1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. The moral right of 
  Creighton Broadhurst and Amber Underwood to be identiﬁed as the author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988.
  4
  
  �2
  
   
   
   
   
   
   
   
   
   
   
   
   
  TITLE 
    
  
SOURCE: textdata/thevault/Raging Swan - Gloamhold/Raging Swan Gloamhold/Raging Swan Eventures/Raging Swan Drinking at the Last Chance.pdf