TEXT: Web Enhancement 
  Reborn Soul Sorcerer Bloodline
  Credits
  Designers – Sean O’Connor, Robert W. Thomson
  Design Consultant – Connie J. Thomson
  Logo Design - Kristen M. Collins
  Artist - Jason Ammons
  Layout – Connie J. Thomson
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, 
  LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo 
  Publishing, LLC does not guarantee compatibility, and does not endorse this product.
  The Book of Arcane Magic Web Enhancement – Reborn Soul Sorcerer Bloodline ©2009 4 Winds Fantasy Gaming.  All 
  Rights Reserved.  The Book of Arcane Magic Web Enhancement is presented under the Open Game License.  See page 
  3 for the text of the Open Game License.  Except for material designated as Product Identity (see below), the contents 
  of this 4 Winds Fantasy Gaming product are Open Game Content, as defined in the Open Gaming License 1.0a, Section 
  1(d).  No portion of this work other than the material designated as Open Game Content might be reproduced in any 
  form without written permission.  To learn more about the Open Game License visit http://wizards.com .
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
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  the compatibility license.
  Product Identity – The following items are hereby identified as Product Identity, as defined in the Open Game 
  License version 1.0a, Section 1(e), and are not Open Content: All 4 Winds Fantasy Gaming trademarks, proper names 
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  logos.
  
  2
  T
  he Book of Arcane Magic: A Sourcebook for Bards, 
  Sorcerers & Wizards presented ten new sorcerer 
  bloodline options compatible with the Pathfinder 
  Roleplaying Game.  Now, to go along with the Bestial, 
  Divine, Feline, Fiendish, Genie, Lycanthropic, Mixed, 
  Monstrous, Nightmarish and Scaly bloodlines, 4 Winds 
  Fantasy Gaming presents the Reborn Soul.
      Spells denoted with an (*) after the spell name are 
  spells that are detailed in Chapter 1 of The Book of Arcane 
  Magic.
  Reborn Soul
  You are the reborn soul of a long-dead arcane spellcaster. 
  As such, you are occasionally gifted with insight into the 
  mystical arts, flashes of the past, and are capable of bursts 
  of great power. 
      Class Skill: Knowledge (Religion).
      Bonus Spells: chill touch (3rd), false life (5th), arcane 
  sight (7th), shadow conjuration (9th), spirit sight* (11th), 
  legend lore (13th), finger of death (15th), moment of 
  prescience (17th), foresight (19th).
      Bonus Feats: Arcane Strike, Augment Summoning, 
  Endurance, Extend Spell, Great Fortitude, Magical 
  Aptitude, Silent Spell, Still Spell.
      Bloodline Arcana: Whenever you cast a spell of the 
  divination school, increase the duration of the spell by 
  50% (minimum 1 round).  This bonus does not stack with 
  the increase granted by the Extend Spell feat.
      Bloodline Powers: As you grow more powerful, your 
  control over your power grows, however as your past life 
  and current become more intertwined, your perception of 
  reality may become distorted.
      Knowing Touch (Ex): Starting at 1st level, you can 
  make a melee touch attack against a creature and learn 
  something of their past and future which leaves them 
  susceptible to your attacks – magical and physical – 
  for a number of rounds equal to ½ your sorcerer level 
  (minimum 1).  Creatures affected by the knowing touch 
  suffer a -1 penalty to all saving throws versus your spells 
  and a -1 penalty to AC versus your attacks.  You can use 
  this ability a number of times per day equal to 3 + your 
  Charisma modifier.
      Soul Shadow (Su): Beginning at 3rd level, whenever 
  anyone attempts to scry you (with a spell or magical 
  device) you appear to them as nothing more than a 
  shadow, with only occasional distinct features becoming 
  clear.  Those features that do become clearly visible from 
  time to time are closer in appearance to your past life’s 
  body than your current body.  Beginning at 9th level, you 
  become immune to attempts to scry you (with a spell or 
  magical device), and you simply cannot be located in such 
  a manner.  
      Strength of Death (Ex): At 9th level, you gain DR 5/cold 
  iron.  Your body and your soul have experienced death 
  before and have become strengthened by it.  At 17th level, 
  the DR increases to 10/cold iron.
      Hindsight (Sp): At 15th level you gain the ability to see 
  into the recent past in your local area, similar to the spell 
  hindsight*.  A 60 foot cone in front of you reveals events 
  that transpired in that area as far back in the past as 72 
  hours.  You can move about and scan the area in different 
  directions during the duration of the ability, which lasts 3 
  ½ hours.  While using your hindsight ability you can also 
  use spells such as detect magic, arcane sight and other 
  divinations as if you were present during the time you are 
  viewing.  At 15th level you can use this ability once per day.  
  At 19th level you can use this ability twice per day.
      When Past and Present Collide (Ex): At 20th level, your 
  mind exists simultaneously in the present as well as in 
  your past life.  As such, you gain permanent immunity to 
  all divination spells and to any mind-affecting spells and 
  effects.  In addition, creatures who are the subject of your 
  divination or mind-affecting spells suffer a -5 penalty to 
  their saving throws and you receive a +5 bonus to your 
  caster level check to overcome spell resistance, should it 
  apply.
  The Forgetful Wizard says, “Look for ‘The Book of Divine 
  Magic: A Sourcebook for Clerics, Druids, Paladins & 
  Rangers’ coming in September from 
  4 Winds Fantasy Gaming!”
  Book of Arcane Magic Web Enhancement
  Reborn Soul Sorcerer Bloodline
  
  3
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based 
  on material by E. Gary Gygax and Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, 
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  The Book of Arcane Magic.  Copyright 2009, 4 Winds Fantasy 
  Gaming; Authors Connie J. Thomson and Robert W. Thomson
  The Book of Arcane Magic Web Enhancement.  Copyright 2009, 
  4 Winds Fantasy Gaming; Authors Sean O’Connor and Robert W. 
  Thomson
  
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