TEXT: 1
  
  2
  Bravery Feats
  Bravery feats are a new category of feat. All Bravery 
  feats require the bravery class feature as a prerequisite. 
  Although they are not considered to be Combat feats 
  unless so marked, all bravery feats can be chosen 
  as fighter bonus feats. Many Bravery feats will gain 
  additional uses or improved functionality depending 
  on the total number of Bravery feats known, though it 
  is not strictly necessary to know more than one.
  Battlefield Commander [Bravery]
  Your voice rings out the clarion call of battle, fortifying 
  the hearts and minds of those who follow you.
  Prerequisites: Int 13 or Cha 13.
  Benefit: As a swift action, you may grant all allies 
  who can hear your voice the benefits of your bravery 
  class feature for a number of rounds equal to 3 +1/2 
  your character level. Each time you activate 
  this ability, you may also choose to share the 
  effects of one other bravery feat you have 
  with all allies affected by this ability. You 
  cannot have more than one instance of this 
  ability active at any one time. You may use this 
  ability 1/day for each bravery feat you know.
  Blood-SliCked terrain [Bravery, 
  ComBat]
  By opening yourself up for a retaliatory blow, 
  you inflict a gushing wound on a 
  tripped opponent.
  Prerequisites: 
  Dex 
  13, 
  Improved Trip, Undaunted Assault.
  Benefit: When you make a trip attempt 
  while wielding a piecing or slashing 
  weapon and using your Undaunted 
  Assault feat, on a successful CMB 
  check the tripped opponent also takes 
  an amount of bleed damage equal 
  to your bravery bonus, and must 
  make an Acrobatics check (DC 10 + 
  your CMB) to stand up from prone 
  without taking a full-round action. 
  Opponents 
  immune 
  to 
  bleed 
  damage are immune to this effect.
  Attempting a trip while using 
  this ability always provokes 
  an attack of opportunity from 
  your opponent, even if another 
  ability would normally prevent 
  you from provoking.
  B
  ravery is quite possibly the defining factor in 
  a hero. The strength of a warrior’s arm, the 
  speed and accuracy of a dervish, the cunning 
  of an experienced commander, none of these mean 
  anything if they don’t first have the courage to 
  step onto the field and face their foes. The fighter 
  more than any other class is an exemplar of this 
  truth, routinely facing down spell-hurling sorcerers, 
  otherworldly monsters, even devils and demons, all 
  with nothing but a slender piece of steel or wood 
  with which to confront the roaring magics of these 
  fearsome foes. 
  Presented below are a series of feats designed to 
  showcase just how essential bravery can be to a 
  warrior, influencing everything from leadership to 
  the ability to deal with magical threats. 
  
  3
  Break the line [Bravery, ComBat]
  If you can’t go over and can’t go under, you just trust 
  that you can go through.
  Prerequisite: Str 13, Improved Bull Rush or 
  Improved Overrun, Undaunted Assault, base attack 
  bonus +1.
  Benefit: When you make a bull rush (if you have 
  the Improved Bull Rush feat) or overrun (if you 
  have the Improved Overrun feat) attempt while 
  using your Undaunted Assault feat, on a successful 
  CMB check the opponent also takes damage equal 
  to your bravery bonus plus Strength modifier. This 
  damage is in addition to any damage you deal from 
  other abilities, such as trample. In addition, each 
  time your bravery bonus improves (+2, +3, etc.) the 
  maximum size creature you can attempt to bull rush 
  and overrun increases by 1 size category.
  Attempting a bull rush or overrun attempt while 
  using this ability always provokes an attack of 
  opportunity from your opponent, even if another 
  ability would normally prevent you from provoking.
  Bull By the hornS [Bravery, ComBat]
  When you first heard the phrase “take the bull by the 
  horns” you took it literally, much to the bull’s dismay.
  Prerequisite: Dex 13, Improved Grapple, 
  Improved Unarmed Strike, undaunted Assault.
  Benefit: When you make a grapple check 
  while using your Undaunted Assault 
  feat, on a successful CMB check the 
  opponent also takes damage equal 
  to your bravery bonus plus Strength 
  modifier. This damage is in addition 
  to any damage you deal from 
  other abilities, such as constrict. In 
  addition, each time your bravery 
  bonus improves (+2, +3, etc.) the 
  maximum size creature you can 
  attempt to grapple by 1 size category.
  Attempting a grapple while using this ability 
  always provokes an attack of opportunity 
  from your opponent, even if another ability 
  would normally prevent you from provoking.
  ComBat engineer [Bravery, 
  ComBat]
  You don’t just know how to hit things, 
  you know where to hit them, and 
  you’re unafraid of the potential 
  consequences of breaking things.
  Prerequisites: Int 13
  Benefit: You gain a competence bonus on 
  Knowledge 
  (dungeoneering) 
  and 
  Knowledge 
  (engineering) checks equal to the bonus granted by 
  your bravery class feature. This bonus also applies 
  to damage rolls you make against a creatures and 
  objects immune to critical hits.
  Committed movement [Bravery]
  You know that when moving in dangerous 
  environments, hesitation can be fatal.
  Benefit: Your bravery bonus now applies as a 
  competence bonus to Climb and Swim checks as 
  well. This bonus is doubled if you are making the 
  check as part of an attempt to catch a falling character 
  while climbing or when making a swim check to 
  avoid nonlethal damage from fatigue.
  Courage under fire [Bravery, ComBat]
  Not even the roaring belch of a black powder weapon 
  gives you pause, and you remain calm enough to 
  twist into enemy fire in the hopes your armor can 
  deflect a few shots.
  
  4
  Benefit: Your bravery class feature now also grants 
  a dodge bonus to AC against firearm attacks that target 
  touch AC. In addition, if you are wearing heavy armor 
  of have a metal shield that grants a +2 or greater shield 
  bonus, when a firearm attack would successfully deal 
  damage to you, you may spend an immediate action 
  to make an attack roll using your base attack bonus + 
  your Dexterity modifier + your bravery class feature 
  bonus. If the total result of this roll is equal to or greater 
  than the attack that would have hit you, you instead 
  deflect the attack and take no damage. You may use this 
  secondary ability 1/ day per Bravery feat you know.
  daring Bravery [Bravery]
  Your fearless disposition leads you to push the line 
  when it comes to safety, running through hell’s own 
  fires if that’s what the situation demands.
  Benefit: Your bravery bonus now applies to Reflex 
  saves against spells and abilities that target an area 
  of effect. In addition, you gain a competence bonus 
  equal to your bravery class feature on Acrobatics 
  checks made to move through a threatened square 
  without provoking an attack of opportunity.
  eldritCh Parry [Bravery, ComBat]
  You are brave enough to test your steel against 
  pure magic.
  Prerequisites: Int 13, Disruptive, Fighter level 6, 
  Spellcraft 3 ranks.
  Benefit: If you are the target of a magic attack 
  (for purposes of this feat, an instantaneous spell, 
  spell-like ability, or supernatural ability that allows 
  a saving throw), or an adjacent creature is the target 
  of a magic attack, or a magic attack with a radius is 
  centered adjacent to you, you may attempt to disrupt 
  the eldritch energies of that attack.
  As an immediate action, you may attempt to 
  identify the magic attack with a Spellcraft check 
  (for spells and spell-like abilities) or the appropriate 
  Knowledge skill (for supernatural abilities). If you 
  successfully identify the attack you make a special 
  attack roll (1d20 + base attack bonus + bravery 
  bonus) against a DC of 10 + caster level (for spells 
  and spell-like abilities) or 10 + HD (for supernatural 
  abilities). On a successful check, the magic attack is 
  disrupted and does not occur. On a failed check, the 
  attack occurs normally and you automatically fail 
  your saving throw against it (if you would normally 
  be one of its targets).
  You may use this ability 1/day plus 1 additional 
  time per day for each bravery feat you know. You are 
  staggered for 1 round after using this ability.
  
  5
  fearleSS leaP [Bravery, ComBat]
  Once more into the breach!
  Prerequisites: Fighter level 6.
  Benefit: When you perform a charge action you 
  may make an Acrobatics check to jump, adding 5 
  feet per point of your bravery bonus to the height 
  or distance you jump. You may perform an attack 
  action in place of the attack normally granted by 
  a charge (allowing you to Vital Strike the targeted 
  opponent, for example).
  fearSome rePutation [Bravery]
  Your fearsome reputation goes before you, 
  making it easier for you to exert authority and 
  command respect.
  Prerequisites: Charisma 13.
  Benefit: Drawing on the confidence and assurance 
  of your hard won victories, you gain a competence 
  bonus equal to twice the bonus granted by your 
  bravery class feature on Diplomacy and Intimidate 
  checks made to improve a creature’s attitude or 
  gather information.
  heave ho [Bravery, ComBat]
  When you want to move someone, you’re not afraid 
  of throughing your whole body into the effort.
  Prerequisite: Improved Drag or Improved 
  Reposition, Undaunted Assault, base attack +1.
  Benefit: When you make a drag (if you have 
  the Improved Drag feat) or reposition (if you 
  have the Improved Reposition feat) attempt 
  while using your Undaunted Assault feat, on 
  a successful CMB check the opponent also 
  takes damage equal to your bravery bonus plus 
  Strength modifier. This damage is in addition to any 
  damage you deal from other abilities. In addition, 
  each time your bravery bonus improves (+2, +3, 
  etc.) the maximum size creature you can attempt to 
  drag and reposition increases by 1 size category.
  Attempting a bull rush or overrun attempt while 
  using this ability always provokes an attack of 
  opportunity from your opponent, even if another 
  ability would normally prevent you from provoking.
  imProved eldritCh Parry [Bravery, 
  ComBat]
  You have become a master of disrupting the energy 
  of magic attacks.
  Prerequisites: Int 13, Disruptive, Eldritch Parry, 
  Fighter level 10, Spellcraft 5 ranks.
  Benefit: You are not staggered for 1 round after 
  using Eldritch Parry.
  in rain, Sleet, or roaring flame 
  [Bravery]
  It takes more than a little frostbite or some first 
  degree burns to stop you from powering through and 
  getting the job done.
  Prerequisite: Endurance.
  Benefit: You gain resist fire and cold to a value 
  equal to your bravery bonus. (For example, a 6th 
  level fighter would have resist fire 2 and cold 2). If 
  you are a 10th level or higher fighter, these values are 
  doubled and you no longer need to make Fortitude 
  saving throws to avoid nonlethal damage due to 
  extreme environmental conditions in temperatures 
  between 140o F and 0o F.
  
  6
  into the void [Bravery]
  When you looked into the Abyss, it looked into 
  you… and was afraid.
  Prerequisites: Knowledge (planes) 7 ranks, fighter 
  level 15.
  Benefit: You have learned how to fearlessly chase 
  your foes down no matter where they flee. When an 
  adjacent opponent uses a spell with the (teleportation) 
  keyword to transport themselves to another location, 
  you may attempt to follow them. As an immediate 
  action, make a single melee attack roll against an AC of 
  30 and a Knowledge (planes) skill check with a DC of 
  25, adding your bravery bonus as a competence bonus 
  to both rolls. If successful, you leap into the lingering 
  teleportation magic and immediately transport to an 
  open square adjacent to the enemy that teleported. You 
  are staggered for 1 round after using this ability. You 
  may use this ability 1/day plus 1 additional time per day 
  for each bravery feat you know in addition to this one.
  latent Courage
  It may be late in coming, but true bravery lies in the 
  heart of every warrior.
  Prerequisites: Fighter level 6, archetype that 
  replaces the bravery class feature.
  Benefit: You gain Bravery, as the fighter class 
  feature, treating your total character level -4 as your 
  Fighter level when determining the bonus granted by 
  this ability. This qualifies you for Bravery feats.
  riSky feint [Bravery, ComBat]
  Your willingness to take daring risks makes it hard 
  for an opponent to discern where your true attacks 
  are actually coming from.
  Benefit: You gain a bonus on feint attempts equal 
  to the bonus granted by your bravery class feature. If 
  your feint fails, you provoke an attack of opportunity 
  from the creature you attempted to feint. In addition, 
  1/day you may use Bluff to feint in combat as a 
  swift action. You may use this ability 1/day plus 1 
  additional time per day for each bravery feat you 
  know in addition to this one.
  Severe Weave [Bravery, ComBat]
  You may have to risk balls of fire and rains of acid on 
  the way, but if you can reach an enemy spellcaster, 
  you know how to bring them down.
  Prerequisites: Int 13, Disruptive, Eldritch Parry, 
  Spellbreaker, Fighter level 10.
  Benefit: You can strike the defensive energies 
  around an enemy spellcaster in just such a way 
  that they are unraveled. As a standard action you 
  may make a special dispel check (1d20 + base 
  attack bonus + bravery bonus) against an adjacent 
  spellcaster. This acts as a single-target dispel magic 
  that can only dispel abjuration spells. Use of this 
  ability counts against your daily uses per day of your 
  Eldritch Parry ability.
  SPirit of Courage [Bravery]
  Your bravery is so powerful. Magic items can draw 
  strength from it.
  Benefit: Magic items you wear or hold add your 
  bravery bonus to their saving throws and hardness.
  StuBBorn Bravery [Bravery]
  When someone tries to tell you what to do, your 
  instinct is to do the opposite.
  Benefit: The bonus to Will saves granted by your 
  bravery class feature applies to all mind-affecting 
  effects, as well as the DC for an enemy to use the 
  Intimidate skill to demoralize you.
  
  7
  Sure griP [Bravery]
  You have no fear that your combat ability can 
  fail you.
  Prerequisites: Fighter level 5, weapon training 
  class feature.
  Benefit: When wielding a weapon that benefits 
  from your weapon training class feature you gain a 
  competence bonus to your CMD against disarm and 
  sunder attempts equal to the bonus granted by your 
  bravery class feature. If a foe’s CMB check fails to 
  meet your CMD against the maneuver by 5 or more, 
  you may make an attack of opportunity to attempt 
  to disarm or sunder (your choice) the attacker’s 
  weapon (if any).
  undaunted aSSault [Bravery, ComBat]
  Your willingness to throw yourself at an opponent 
  with a certain disregard for your own safety often 
  makes it easier to strike foes.
  Benefit: You can throw caution to the wind 
  and lower your guard to make more powerful 
  attacks. At the beginning of your turn, before 
  you take any movement or attacks, you may 
  choose to take a penalty to AC equal to your 
  bravery bonus in order to gain the same 
  bonus to all melee attack rolls you make 
  until the beginning of your next turn. 
  Special: The feat counts as having an Int 
  of 13 and Power Attack for purposes of 
  prerequisites for other feats.
  unflinChing Brutality [Bravery, 
  ComBat]
  When it is time to fight dirty, you don’t 
  care how rough you need to get.
  Prerequisite: 
  Combat 
  Expertise, Improved Dirty Trick, 
  Undaunted Assault.
  Benefit: When you make a 
  dirty trick attempt while using 
  your Undaunted Assault feat, 
  on a successful CMB check 
  the opponent also takes damage 
  equal to your bravery bonus plus 
  Strength modifier. This damage 
  is in addition to any damage you 
  deal from other abilities. The 
  penalty you inflict lasts for a number of rounds equal 
  to your bravery bonus, +1 per 5 by which you exceed 
  your target’s CMD. If you have the Greater Dirty 
  Trick feat, the duration is a number of rounds equal 
  to 1d4+your bravery bonus, +1 per 5 by which you 
  exceed your target’s CMD.
  Attempting a dirty trick attempt while using this 
  ability always provokes an attack of opportunity 
  from your opponent, even if another ability would 
  normally prevent you from provoking.
  Warrior’S reSolve [Bravery]
  Even when you fall prey to fear, it is never for long.
  Benefit: You reduce the duration of fear effects by 
  a number of rounds equal to your bravery bonus, to 
  a minimum of 1 round.
  
  8
  
  9
  Credits
  Author: Michael Sayre
  Developer: Owen K.C. Stephens
  Cover Illustration: Juan Diego & Bruno Balixa,
  courtesy of LPJ
  Interior Illustrations: Storn Cook, courtesy of LPJ;
  Michael Scotta, courtesy of Purple Duck Games;
  and Cerberus
  Editor: Rogue Genius Games
  Publisher: Owen K.C. Stephens
  Graphic Design and Typesetting: Lj Stephens
  Produced by: Rogue Genius Games
  Project Manager: Lj Stephens
  Consigliere: Stan!
  Contents Copyright 2014 Rogue Genius Games
  Rogue Genius Games Logo created by Lj Stephens 
  using designs by Claudio Pozas. Used with 
  permission.
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  All rights reserved
  Published Under the SRD, OGL, and d20 (v 3) License ©2000, 
  Wizards of the Coast, Inc.
  Compatibility with the Pathfinder Roleplaying Game requires 
  the Pathfinder Roleplaying Game from Paizo Publishing, Inc. 
  See http://paizo.com/pathfinderRPG for more information on 
  the Pathfinder Roleplaying Game. Paizo Publishing, Inc. does 
  not guarantee compatibility, and does not endorse this product.
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  DECLARATION OF OPEN CONTENT: All game 
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  artifacts AND OR the names of abilities presented within this 
  book are Open Game Content as described in Section 1(d) of 
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  Product Code: RGG0137
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  10
  Author: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, 
  Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, 
  Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin 
  McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K 
  Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, 
  Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, 
  Teeuwynn Woodruff.
  Basidirond from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Cave Fisher from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Lawrence Schick.
  Dark Creeper from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Rik Shepard.
  Dark Stalker from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Simon Muth.
  Dracolisk from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Ear Seeker from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene and Erica Balsley, based on original material by Gary 
  Gygax.
  Froghemoth from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Giant Slug from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene.
  Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Philip Masters.
  Mite from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Ian Livingstone and Mark 
  Barnes.
  Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene and Clark Peterson, based on original material by Gary 
  Gygax.
  Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Neville White.
  Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Authors Scott Greene and Patrick Lawinger.
  Yellow Musk Creeper from the Tome of Horrors, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
  Yeti from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Tome of Horrors III, copyright 2005 Necromancer Games, Inc.; Author: 
  Scott Greene, with Casey Christofferson, Erica Balsley, Kevin Baase, Lance 
  Hawvermale, Travis Hawvermale, Ian S. Johnston, Patrick Lawringer, 
  Nathan Paul, Clark Peterson, Greg Ragland, Robert Schwalb and Bill Webb
  Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip 
  Williams
  Crystal Ooze from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax
  Russet Mold from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax
  Vegepygmy from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax
  Yellow Musk Zombie from the Tome of Horrors, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Albie Fiore
  Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; 
  Authors Wolfgang
  Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua 
  J. Frost, Tim
  Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, 
  Martin Mason, Rob
  McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. 
  Wesley Schneider,
  Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, 
  based on material
  by Jonathan Tweet, Monte Cook, and Skip Williams.
  The Book of Fiends, © 2003, Green Ronin Publishing; Authors Aaron Loeb, 
  Erik Mona,
  Chris Pramas, Robert J. Schwalb.
  Amphisbaena from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Angel, Monadic Deva from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Bat, Mobat from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors
  Scott Peterson and Clark Peterson, based on original material by Gary 
  Gygax.
  Beetle, Slicer from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Brownie from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Dermot Jackson.
  Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Roger Musson.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, 
  Revised, © 2002,
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Ian McDowall.
  Daemon, Derghodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Daemon, Hydrodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene and Erica Balsley.
  Decapus from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Jean Wells.
  Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Ian Livingstone.
  Giant, Wood from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Wizards of the Coast.
  Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Grippli from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Peter Brown.
  Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene and Erica Balsley, based on original material by Gary 
  Gygax.
  Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Lawrence Schick.
  Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Magma Ooze from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene.
  Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Simon Tillbrook.
  Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott
  Greene, based on original material by Gary Gygax.
  Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Lewis Pulsipher.
  Quickling from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Sandman from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott
  Greene, based on original material by Simon Muth.
  Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Slithering Tracker from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by David Cook.
  Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene and Erica Balsley, based on original material by Roger Moore 
  and Gary Gygax.
  Tenebrous Worm from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Mike Roberts.
  Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Troll, Ice from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Russell Cole.
  Troll, Rock from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene.
  Zombie, Juju from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; 
  Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael 
  Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, 
  James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, 
  Monte Cook, and Skip Williams. 
  Kobold Quarterly Issue 7, © 2008, Open Design LLC, www.
  koboldquarterly.com; Authors John Baichtal, Wolfgang Baur, Ross Byers, 
  Matthew Cicci, John Flemming, Jeremy Jones, Derek Kagemann, Phillip 
  Larwood, Richard Pett, and Stan! 
  Adherer from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors Scott Greene and Clark Peterson, based on original 
  material by Guy Shearer. 
  Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Axe Beak from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Carbuncle from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors Scott Greene, based on original material by Albie 
  Fiore. 
  Caryatid Column from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Jean Wells. 
  Demodand, Shaggy from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Demodand, Slimy from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Demodand, Tarry from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Jeff 
  Wyndham. 
  Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Roger 
  Musson. 
  Dragon, Faerie from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger 
  and Gary Gygax. 
  Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Simon 
  Tilbrook. 
  Flumph from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Ian McDowell and 
  Douglas Naismith. 
  Foo Creature from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Underworld 
  Oracle. 
  Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Nick Louth. 
  Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Wolf-In-Sheep’s-Clothing from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax.
  Pathfinder Roleplaying Game Advanced Player’s Guide. copyright 2010, 
  Paizo Publishing, LLC; Author: Jason Bulmahn
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo 
  Publishing, LLC; Authors:
  Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. 
  Cortijo, Jim Groves,
  Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom 
  Phillips, Patrick
  Renie, Sean K Reynolds, and Russ Taylor.
  Anger of Angels. © 2003, Sean K Reynolds
  The Book of Hallowed Might. © 2002, Monte J. Cook
  Monte Cook’s Arcana Unearthed. © 2003, Monte J. Cook
  Path of the Magi. © 2002 Citizen Games/Troll Lord Games; Authors: Mike 
  McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds
  Skreyn’s Register: The Bonds of Magic. © 2002, Sean K Reynolds
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, 
  LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob 
  McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, 
  Owen K.C. Stephens, and Russ Taylor
  Pathfinder Roleplaying Game Ultimate Equipment © 2012, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, 
  Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim 
  Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal 
  MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.
  Demodad, Slime from the Tome of Horrors Complete © 2011, 
  Necromancer Games, Inc., published and distributed by Frog God Games; 
  Author: Scott Greene, based on original material by Gary Gygax.
  Forlarren from the Tome of Horrors Complete © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: 
  Scott Greene, based on original material by Ian Liveingstone. 
  Hangman Tree from the Tome of Horrors Complete © 2011, 
  Necromancer Games, Inc., published and distributed by Frog God 
  Games; Author: Scott Greene, based on original material by Gary Gygax. 
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo 
  Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, 
  Sean K Reynolds, Denis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim 
  Hitchcock, Tracey Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan 
  Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and 
  Ray Vallese.
  Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Ross Byers, Jesse Benner, 
  Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy 
  Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom 
  Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, 
  Tork Shaw, Owen K.C. Stephens, and Russ Taylor..
  The Genius Guide to Bravery Feats. ©2014, Rogue Genius Games. Author: 
  Michael Sayre.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Genius Guides/Feats/The Genius Guide to Bravery Feats.pdf