TEXT: SPACE WOLVES
  ®
  
  SPACE WOLVES WARGEAR LISTS
  Some of the units you will find on the following pages reference one or more of the following wargear lists 
  (e.g. Combi-weapons). When this is the case, the unit may take any item from the appropriate list below. 
  The profiles for the weapons in these lists can be found in Codex: Space Wolves.
  MELEE WEAPONS
  • Chainsword
  • Frost axe
  • Frost sword
  • Lightning claw
  • Power axe
  • Power fist
  • Power maul
  • Power sword
  • Thunder hammer
  • Wolf claw
  COMBI-WEAPONS
  • Combi-flamer
  • Combi-melta
  • Combi-plasma
  • Storm bolter
  TERMINATOR MELEE 
  WEAPONS
  • Chainfist
  • Frost axe
  • Frost sword
  • Lightning claw
  • Power axe
  • Power fist
  • Power maul
  • Power sword
  • Thunder hammer
  • Wolf claw
  WARHAMMER LEGENDS
  Over the years, many Warhammer 40,000 fans have amassed huge collections of Citadel miniatures for use in games of 
  Warhammer 40,000. Today, some of those classic models are no longer available, and their rules no longer feature in 
  current publications. So, to enable you to unleash your models on the tabletop, forever, their rules are provided here as 
  Warhammer Legends.
  On the following pages you will find a mixture of datasheets and 
  additional wargear options. Used alongside those found in Codex: 
  Space Wolves, these allow you to field certain legendary models in 
  your games.
  The rules here can be used in any type of play – open, narrative 
  or matched, and full points are provided to help you balance 
  your forces.
  Warhammer Legends will not form part of our ongoing balance 
  review for the wider Warhammer 40,000 game – and we don’t 
  recommend Legends units for competitive tournaments. This 
  means that event organisers and attendees alike can guarantee 
  that everything they’re gaming with is easily available to 
  everyone and has been subject to the same rigorous balance and 
  playtesting process.
  Of course, organisers are also free to specify that they will be 
  including Legends rules if they like, allowing the use of the full 
  classic range at their event.
  
  DATASHEETS
  NAME
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  Rhino Primaris
  *
  6+
  *
  6
  7
  10
  *
  8
  3+
  A Rhino Primaris is a single model equipped with: twin plasma gun. It has an orbital comms array.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Hunter-killer missile
  48"
  Heavy 1
  8
  -2
  D6
  The bearer can only shoot with each hunter-killer 
  missile it is equipped with once per battle.
  Twin plasma gun
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  24"
  Rapid Fire 2
  7
  -3
  1
  - Supercharge
  24"
  Rapid Fire 2
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  WARGEAR OPTIONS
  • This model can additionally be equipped with 1 hunter-killer missile.
  ABILITIES
  And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Orbital Comms Array: In your Shooting phase, one 
  model from your army with an orbital comms array 
  that has not been used this battle can use it to call in 
  an orbital barrage. If it does, select one point on the 
  battlefield and roll one D6 for each unit within D6" 
  of that point, subtracting 1 from the result if the unit 
  being rolled for is a Character. On a 4+, the unit 
  being rolled for suffers D3 mortal wounds.
  Smoke Launchers: Once per battle, instead of shooting 
  in your Shooting phase, this model can use its smoke 
  launchers. Until the start of your next Shooting phase, 
  when resolving an attack made with a ranged weapon 
  against this model, subtract 1 from the hit roll.
  Explodes: When this model is destroyed, roll one D6 
  before any embarked models disembark and before 
  removing it from play. On a 6 it explodes, and each unit 
  within 6" suffers D3 mortal wounds.
  Self-repair: If this model has lost any wounds, you can 
  roll one D6 at the start of your turn; on a 6 this model 
  regains 1 lost wound.
  Servo-skull Hub: At the start of your Shooting phase, 
  select one of the following:
   Targeting Data Skull: Select one friendly Space 
  Wolves unit within 12" of this model. Until the end of 
  the phase, when resolving an attack made by a model in 
  that unit, add 1 to the hit roll. 
  Repair Skull: Select one friendly Space Wolves 
  Vehicle model within 12" of this unit. That model 
  regains 1 lost wound.
   
  Vox Skull: Until the start of your next Shooting phase, 
  when a Morale test is taken for a friendly Space 
  Wolves unit within 12" of this model, subtract 1 from 
  the result.
  TRANSPORT
  This model has a transport capacity of 6 Space Wolves Infantry models. It cannot transport Jump Pack, 
  Primaris, Terminator, Wulfen or Centurion models.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Vehicle, Transport, Rhino Primaris
  Rhino Primaris
  DAMAGE
  Some of this model’s characteristics change as it 
  suffers damage, as shown below:
  REMAINING W
  M
  BS
  A
  6-10+
  12"
  3+
  3
  3-5
  6"
  4+
  D3
  1-2
  3"
  5+
  1
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  Land Raider Excelsior
  *
  6+
  *
  8
  8
  16
  *
  9
  2+
  A Land Raider Excelsior is a single model equipped with: grav-cannon and grav-amp; 2 
  twin lascannons.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Excelsior combi-plasma
  When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 
  from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
  - Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  - Plasma gun (standard)
  24"
  Rapid Fire 1
  7
  -3
  1
  -
  - Plasma gun (supercharge)
  24"
  Rapid Fire 1
  8
  -3
  2
  For each hit roll of 1 made for attacks with this weapon, 
  the bearer suffers 1 mortal wound after shooting with 
  this weapon.
  Grav-cannon and grav-amp
  24"
  Heavy 4
  5
  -3
  1
  When resolving an attack made with this weapon 
  against a unit with a Save characteristic of 3+ or better, 
  this weapon has a Damage characteristic of D3 for 
  that attack.
  Hunter-killer missile
  48"
  Heavy 1
  8
  -2
  D6
  The bearer can only shoot with each hunter-killer 
  missile it is equipped with once per battle.
  Multi-melta
  24"
  Heavy 1
  8
  -4
  D6
  When resolving an attack made with this weapon 
  against a unit that is within half range, roll two D6 when 
  inflicting damage with it and discard one of the results.
  Storm bolter
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Twin lascannon
  48"
  Heavy 2
  9
  -3
  D6
  -
  WARGEAR OPTIONS
  • This model can additionally be equipped with 1 hunter-killer missile.
  • This model can additionally be equipped with 1 storm bolter.
  • This model can additionally be equipped with 1 multi-melta.
  • This model can additionally be equipped with 1 Excelsior combi-plasma.
  ABILITIES
  And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Aquila Aegis Field: This model has a 5+ 
  invulnerable save.
  Data Augurs: When resolving an attack made with a 
  ranged weapon by this model, if it is within 24" of any 
  friendly Space Wolves Rhino Primaris models, 
  add 1 to the hit roll.
  Smoke Launchers: Once per battle, instead of shooting 
  in your Shooting phase, this model can use its smoke 
  launchers. Until the start of your next Shooting phase, 
  when resolving an attack made with a ranged weapon 
  against this model, subtract 1 from the hit roll.
  Rites of Battle: Re-roll hit rolls of 1 for attacks made by 
  models in friendly Space Wolves units whilst their 
  unit is within 6" of this model.
  Power of the Machine Spirit: This model does not 
  suffer the penalty for moving and firing Heavy weapons.
  Explodes: When this model is destroyed, roll one D6 
  before any embarked models disembark and before 
  removing it from play. On a 6 it explodes, and each unit 
  within 6" suffers D6 mortal wounds.
  TRANSPORT
  This model has a transport capacity of 10 Space Wolves Infantry models. Each Jump Pack, Terminator or 
  Wulfen model takes the space of two other models and each Centurion model takes the space of three other 
  models. It cannot transport Primaris models.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Vehicle, Land Raider, Transport, Land Raider Excelsior
  Land Raider Excelsior
  DAMAGE
  Some of this model’s characteristics change as it 
  suffers damage, as shown below:
  REMAINING W
  M
  BS
  A
  9-16+
  10"
  3+
  6
  5-8
  5"
  4+
  D6
  1-4
  3"
  5+
  1
  p
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  16
  
  NAME
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  Imperial Space Marine
  6"
  3+
  3+
  4
  4
  4
  3
  8
  3+
  An Imperial Space Marine is a single model equipped with: disintegration combi-gun; disintegration pistol; frag grenades; krak grenades. Only 
  one Imperial Space Marine model can be included in your army.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Disintegration combi-gun
  When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 
  from hit rolls for attacks made with this weapon.
  - Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  - Disintegration gun
  18"
  Rapid Fire 1
  5
  -3
  D6
  -
  Disintegration pistol
  9"
  Pistol 1
  5
  -3
  D6
  -
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  ABILITIES
   And They Shall Know No Fear (see Codex: Space Wolves)
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Infantry, Character, Imperial Space Marine
  Imperial Space Marine
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  Rune Priest on Bike
  14"
  2+
  3+
  4
  5
  5
  3
  9
  3+
  A Rune Priest on Bike is a single model equipped with: bolt pistol; twin boltgun; runic axe; frag grenades; krak grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Plasma pistol
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  Twin boltgun
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Runic axe
  Melee
  Melee
  +1
  -2
  D3
  -
  Runic stave
  Melee
  Melee
  +2
  -1
  D3
  -
  Runic sword
  Melee
  Melee
  User
  -3
  D3
  -
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • This model can additionally have a psychic hood.
  • This model can additionally have runic armour.
  • This model can be equipped with one of the following instead of 1 runic axe: 1 runic stave; 1 runic sword.
  •  This model can be equipped with one of the following instead of 1 bolt pistol: 1 plasma pistol; 1 weapon from 
  the Combi-weapons list.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Psychic Hood: If this model has a psychic hood, then 
  when a Deny the Witch test is taken for it to resist a 
  psychic power manifested by an enemy model within 
  12", add 1 to the total.
  Runic Armour: A model with runic armour has a 5+ 
  invulnerable save.
  Turbo-boost: When this model Advances, add 6" to 
  its Move characteristic until the end of the Movement 
  phase instead of making an Advance roll.
  PSYKER
   This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic 
  power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Tempestas discipline 
  (see Codex: Space Wolves).
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Biker, Character, Psyker, Rune Priest
  Rune Priest
  on Bike
  p
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  7
  
  NAME
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  Wolf Priest on Bike
  14"
  2+
  3+
  4
  5
  5
  3
  9
  3+
   A Wolf Priest on Bike is a single model equipped with: bolt pistol; twin boltgun; crozius arcanum; frag grenades; krak grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Plasma pistol
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  Twin boltgun
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Crozius arcanum
  Melee
  Melee
  +1
  -1
  2
  -
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 bolt pistol: 1 plasma pistol; 1 weapon from 
  the Combi-weapons list.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Oath of War: You can re-roll hit rolls for attacks 
  made with melee weapons by models in friendly 
  Space Wolves units whilst their unit is within 6" of 
  this model.
  Spiritual Leader: Friendly Space Wolves units can 
  use this model’s Leadership instead of their own whilst 
  they are within 6" of this model.
  Wolf Amulet: This model has a 4+ invulnerable save.
  Healing Balms: At the end of your Movement phase, 
  this model can heal one friendly Space Wolves 
  Infantry, Space Wolves Biker or Space Wolves 
  Cavalry unit within 3" of it. If that unit contains a 
  model that has lost any wounds, that model regains up 
  to D3 lost wounds. Each unit can only be healed by this 
  ability once per turn.
  Turbo-boost: When this model Advances, add 6" to 
  its Move characteristic until the end of the Movement 
  phase instead of making an Advance roll.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Biker, Character, Wolf Priest
  Wolf Priest
  on Bike
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  Wolf Guard Battle Leader 
  on Bike
  14"
  2+
  3+
  4
  5
  5
  3
  8
  3+
  A Wolf Guard Battle Leader on Bike is a single model equipped with: bolt pistol; twin boltgun; chainsword; frag grenades; krak grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Plasma pistol
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  Twin boltgun
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Chainsword
  Melee
  Melee
  User
  0
  1
  When the bearer fights, it makes 1 additional attack 
  with this weapon.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 chainsword: 1 plasma pistol; 1 storm shield; 1 
  weapon from the Melee Weapons list.
  •  This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 plasma pistol; 1 
  weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Huskarl to the Jarl: Re-roll wound rolls of 1 for attacks 
  made by models in friendly Space Wolves units 
  whilst their unit is within 6" of this model.
  Storm Shield: A model with a storm shield has a 3+ 
  invulnerable save.
  Turbo-boost: When this model Advances, add 6" to 
  its Move characteristic until the end of the Movement 
  phase instead of making an Advance roll.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Biker, Character, Wolf Guard, Battle Leader
  Wolf Guard 
  Battle Leader
  on Bike
  p
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  6
  
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  Iron Priest on Bike
  14"
  2+
  3+
  4
  5
  5
  3
  8
  2+
  An Iron Priest on Bike is a single model equipped with: boltgun; twin boltgun; servo-arm; thunder hammer; frag grenades; krak grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Helfrost pistol
  12"
  Pistol 1
  8
  -4
  D3
  When resolving an attack made with this weapon, if a 
  model suffers any unsaved wounds but is not destroyed, 
  roll one D6; on a 6, the target suffers 1 mortal wound.
  Plasma pistol
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  Twin boltgun
  24"
  Rapid fire 2
  4
  0
  1
  -
  Servo-arm
  Melee
  Melee
  x2
  -2
  3
  When the bearer fights, no more than one attack can be 
  made with each servo-arm. When resolving an attack 
  made with this weapon, subtract 1 from the hit roll.
  Tempest hammer
  Melee
  Melee
  x2
  -3
  3
  When resolving an attack made with this weapon, you 
  must subtract 1 from the hit roll. In addition, when 
  resolving an attack made with this weapon, if a model 
  suffers any unsaved wounds but is not destroyed, roll 
  one D6; on a 6, the target suffers 1 mortal wound.
  Thunder hammer
  Melee
  Melee
  x2
  -3
  3
  When resolving an attack made with this weapon, 
  subtract 1 from the hit roll.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • This model can be equipped with 1 tempest hammer instead of 1 thunder hammer.
  • This model can be equipped with one of the following instead of 1 boltgun: 1 bolt pistol; 1 helfrost pistol.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Turbo-boost: When this model Advances, add 6" to 
  its Move characteristic until the end of the Movement 
  phase instead of making an Advance roll.
  Battlesmith: At the end of your Movement phase this 
  model can repair one friendly Space Wolves Vehicle 
  model within 1". That model regains D3 lost wounds. 
  Each model can only be repaired once per turn. 
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Biker, Character, Techmarine, Iron Priest
  Iron Priest
  on Bike
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  Iron Priest on 
  Thunderwolf
  10"
  2+
  3+
  4
  5
  6
  3
  8
  2+
  An Iron Priest on Thunderwolf is a single model equipped with: boltgun; crushing teeth and claws; servo-arm; thunder hammer; frag grenades; 
  krak grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Helfrost pistol
  12"
  Pistol 1
  8
  -4
  D3
  When resolving an attack made with this weapon, if a 
  model suffers any unsaved wounds but is not destroyed, 
  roll one D6; on a 6, the target suffers 1 mortal wound.
  Plasma pistol
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  Crushing teeth and claws
  Melee
  Melee
  5
  -1
  1
  When the bearer fights, it makes 3 additional attacks 
  with this weapon and no more than 3 attacks can be 
  made with this weapon. 
  Servo-arm
  Melee
  Melee
  x2
  -2
  3
  When the bearer fights, no more than one attack can be 
  made with each servo-arm. When resolving an attack 
  made with this weapon, subtract 1 from the hit roll.
  Tempest hammer
  Melee
  Melee
  x2
  -3
  3
  When resolving an attack made with this weapon, you 
  must subtract 1 from the hit roll. In addition, when 
  resolving an attack made with this weapon, if a model 
  suffers any unsaved wounds but is not destroyed, roll 
  one D6; on a 6, the target suffers 1 mortal wound.
  Thunder hammer
  Melee
  Melee
  x2
  -3
  3
  When resolving an attack made with this weapon, 
  subtract 1 from the hit roll.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  • This model can be equipped with 1 tempest hammer instead of 1 thunder hammer.
  • This model can be equipped with one of the following instead of 1 boltgun: 1 bolt pistol; 1 helfrost pistol.
  ABILITIES
   And They Shall Know No Fear (see Codex: Space Wolves)
  Battlesmith: At the end of your Movement phase, this model can repair one friendly Space Wolves Vehicle 
  model within 1". That model regains D3 lost wounds. Each model can only be repaired once per turn. 
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Cavalry, Character, Thunderwolf, Techmarine, Iron Priest
  Iron Priest
  on Thunderwolf
  p
  o
  w
  e
  r
  6
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Lone Wolf
  6"
  2+
  3+
  4
  4
  3
  3
  8
  3+
  A Lone Wolf is a single model equipped with: bolt pistol; chainsword; frag grenades; krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Plasma pistol
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  Chainsword
  Melee
  Melee
  User
  0
  1
  When the bearer fights, it makes 1 additional attack 
  with this weapon.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 chainsword: 1 plasma pistol; 1 storm shield; 1 
  weapon from the Melee Weapons list.
  •  This model can be equipped with one of the following instead of 1 bolt pistol: 1 plasma pistol; 1 weapon from 
  the Combi-weapons list.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Space Wolves)
  An Army of One: This model can never have a 
  Warlord Trait.
  Storm Shield: A model with a storm shield has a 3+ 
  invulnerable save.
  A Glorious Death…: When this model would lose its 
  last remaining wound, roll one D6; on a 4+ that wound 
  is not lost. If this model is destroyed in the Fight phase, 
  it can make three attacks with one of its melee weapons 
  before it is removed from play.
  …Worthy of a Saga: When resolving an attack 
  made with a melee weapon by this model against a 
  Character or Monster unit, re-roll a wound roll of 1.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Character, Infantry, Lone Wolf
  Lone Wolf
  p
  o
  w
  e
  r
  5
  
  Every Lone Wolf goes to battle determined to avenge his 
  fallen pack-mates.
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Lone Wolf in 
  Terminator Armour
  5"
  2+
  3+
  4
  4
  4
  3
  9
  2+
  A Lone Wolf in Terminator Armour is a single model equipped with: storm bolter; power sword.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Storm bolter
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Power sword
  Melee
  Melee
  User
  -3
  1
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 power sword: 1 storm shield; 1 weapon from 
  the Terminator Melee Weapons list.
  •  This model can be equipped with one of the following instead of 1 storm bolter: 1 weapon from the Combi-
  weapons list; 1 weapon from the Terminator Melee Weapons list.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Teleport Strike: During deployment, you can set up 
  this model in a teleportarium chamber instead of 
  setting it up on the battlefield. If you do, at the end 
  of one of your Movement phases you can set up this 
  model anywhere on the battlefield that is more than 9" 
  away from any enemy models.
  Storm Shield: A model with a storm shield has a 3+ 
  invulnerable save.
  A Glorious Death…: When this model would lose its 
  last remaining wound, roll one D6; on a 4+ that wound 
  is not lost. If this model is destroyed in the Fight phase, 
  it can make three attacks with one of its melee weapons 
  before it is removed from play.
  …Worthy of a Saga: When resolving an attack 
  made with a melee weapon by this model against a 
  Character or Monster unit, re-roll a wound roll of 1.
  Crux Terminatus: This model has a 5+ invulnerable save.
  An Army of One: This model can never have a 
  Warlord Trait.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Character, Infantry, Terminator, Lone Wolf
  Lone Wolf
  in Terminator Armour
  p
  o
  w
  e
  r
  7
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Wolf Guard on Bike
  14"
  3+
  3+
  4
  5
  2
  2
  8
  3+
  Wolf Guard Pack Leader 
  on Bike
  14"
  3+
  3+
  4
  5
  2
  3
  8
  3+
  This unit contains 1 Wolf Guard Pack Leader on Bike and 4 Wolf Guard on Bikes. It can additionally contain up to 5 Wolf Guard on Bikes 
  (Power Rating +13). Every model is equipped with: bolt pistol; twin boltgun; chainsword; frag grenades; krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Plasma pistol
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  Twin boltgun
  24"
  Rapid fire 2
  4
  0
  1
  -
  Chainsword
  Melee
  Melee
  User
  0
  1
  When the bearer fights, it makes 1 additional attack 
  with this weapon.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  Any model can be equipped with one of the following instead of 1 chainsword: 1 storm shield; 1 plasma pistol; 
  1 weapon from the Melee Weapons list.
  •  Any model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 plasma pistol; 
  1 weapon from the Melee Weapons list; 1 weapon from the Combi-weapons list.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Storm Shield: A model with a storm shield has a 3+ 
  invulnerable save.
  Turbo-boost: When this unit Advances, add 6" to the 
  Move characteristic of its models until the end of the 
  Movement phase instead of making an Advance roll.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Biker, Wolf Guard
  Wolf Guard
  on Bikes
  p
  o
  w
  e
  r
  13
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Wolf Lord on Bike
  14"
  2+
  2+
  4
  5
  6
  4
  9
  3+
  A Wolf Lord on Bike is a single model equipped with: master-crafted boltgun; twin boltgun; chainsword; frag grenades; krak grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Master-crafted boltgun
  24"
  Rapid Fire 1
  4
  -1
  2
  -
  Twin boltgun
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Chainsword
  Melee
  Melee
  User
  0
  1
  When the bearer fights, it makes 1 additional attack with 
  this weapon.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 master-crafted boltgun: 1 power lance; 1 
  weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
  •  This model can be equipped with one of the following instead of 1 chainsword: 1 power lance; 1 storm shield; 1 
  weapon from the Melee Weapons list.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Space Wolves)
  Iron Halo: This model has a 4+ invulnerable save.
  Storm Shield: A model with a storm shield has a 3+ 
  invulnerable save.
  Rites of Battle: Re-roll hit rolls of 1 for attacks made by 
  models in friendly Space Wolves units whilst their 
  unit is within 6" of this model.
  Turbo-boost: When this model Advances, add 6" to 
  its Move characteristic until the end of the Movement 
  phase instead of making an Advance roll.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Space Wolves
  KEYWORDS
  Biker, Character, Wolf Lord
  Wolf Lord
  on Bike
  p
  o
  w
  e
  r
  6
  
  The datasheets from Codex: Space Wolves that are listed below are 
  updated as follows:
  DREADNOUGHT
  This datasheet gains the following wargear options:
  •  This model can be equipped with one of the following instead of 
  1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin 
  heavy flamer.
  •  This model can be equipped with 1 twin autocannon instead of 1 
  Dreadnought combat weapon and 1 storm bolter.
  IRON PRIEST
  This datasheet gains the following wargear options:
  •  This model can be equipped with 1 thunder hammer instead of 1 
  tempest hammer.
  •  This model can be equipped with one of the following instead of 1 
  helfrost pistol: 1 bolt pistol; 1 boltgun.
  RUNE PRIEST
  This datasheet gains the following wargear options:
  •  This model can be equipped with 1 weapon from the Combi-weapons 
  list instead of 1 bolt pistol.
  VENERABLE DREADNOUGHT
  This datasheet gains the following wargear options:
  •  This model can be equipped with one of the following instead of 
  1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin 
  heavy flamer.
  •  This model can be equipped with 1 twin autocannon instead of 1 
  Dreadnought combat weapon and 1 storm bolter.
  WOLF PRIEST
  This datasheet gains the following wargear options:
  •  This model can be equipped with 1 weapon from the Combi-weapons 
  list instead of 1 bolt pistol.
  WARGEAR OPTIONS
  
  ARMOURY OF THE FANG
  RANGED WEAPONS
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Disintegration combi-gun
  When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1
  from hit rolls for attacks made with this weapon.
  - Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  - Disintegration gun
  18"
  Rapid Fire 1
  5
  -3
  D6
  -
  Disintegration pistol
  9"
  Pistol 1
  5
  -3
  D6
  -
  Excelsior combi-plasma
  When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 
  from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
  - Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  - Plasma gun (standard)
  24"
  Rapid Fire 1
  7
  -3
  1
  -
  - Plasma gun (supercharge)
  24"
  Rapid Fire 1
  8
  -3
  2
  For each hit roll of 1 made for attacks with this weapon, the 
  bearer suffers 1 mortal wound after shooting with this weapon.
  Twin autocannon
  48"
  Heavy 4
  7
  -1
  2
  -
  Twin heavy flamer
  8"
  Heavy 2D6
  5
  -1
  1
   When resolving an attack made with this weapon, do not 
  make a hit roll: it automatically scores a hit.
  Twin plasma gun
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  24"
  Rapid Fire 2
  7
  -3
  1
  -
  - Supercharge
  24"
  Rapid Fire 2
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this weapon, 
  the bearer is destroyed after shooting with this weapon.
  MELEE WEAPONS
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Crushing teeth and claws
  Melee
  Melee
  5
  -1
  1
  When the bearer fights, it makes 3 additional attacks with 
  this weapon and no more than 3 attacks can be made with 
  this weapon.
  POINTS VALUES
  HQ
  UNIT
  MODELS 
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Iron Priest on Bike
  1
  65
  Iron Priest on Thunderwolf
  1
  80
  Land Raider Excelsior
  1
  200
  Rhino Primaris
  1
  52
  Rune Priest on Bike
  1
  109
  Wolf Guard Battle Leader 
  on Bike
  1
  85
  Wolf Lord on Bike
  1
  88
  Wolf Priest on Bike
  1
  135
  RANGED WEAPONS
  WEAPON
  POINTS PER WEAPON
  Disintegration combi-gun
  0
  Disintegration pistol
  0
  Excelsior combi-plasma
  11
  Twin autocannon
  20
  Twin heavy flamer
  28
  Twin plasma gun
  22
  MELEE WEAPONS
  WEAPON
  POINTS PER WEAPON
  Crushing teeth and claws
  0
  ELITES
  UNIT
  MODELS 
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Imperial Space Marine
  1
  60
  Lone Wolf
  1
  75
  Lone Wolf in 
  Terminator Armour
  1
  115
  Wolf Guard on Bikes
  5-10
  34
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Codex & Index/Legends/Legends - Space Wolves.pdf