TEXT:  
  Jal 
  A Race Divided, a People United 
   
   
   
   
   
  Adastra 
  Racial Booster Pack 
   
   
   
  
   
   
   
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  ADASTRA BOOSTER PACK - Prologue 
  3 
   
  Chapter 1 - PROLOGUE 
  We are one. 
   
  This is a Booster Pack for the ADASTRA setting. Booster Packs are self 
  contained and holds only the information needed to play the item 
  contained within. 
  In this case it is the race of Jal.  
  Basic History 
  The Jal are a powerful race of 
  Protoawakened. Long ago, a god 
  known simply as the Progenitor 
  granted all his divine power to the 
  females of the jal race. 
  After the Kin learned of their 
  existence, they decided that the 
  young race was worthy of study. 
  Females 
  developed 
  powerful 
  divine abilities, and the males 
  showed immense arcane aptitude 
  due to their proximity to the 
  females of their kind. 
  The Kin recognized a growing 
  divide between the male and 
  female jal, and manipulated the 
  males until their arcane strength 
  was just as potent as their female 
  counterparts' divine strength. As 
  the race grew and developed, their 
  power and understanding of the way of things did as well. They have 
  joined the ranks of the beings known as Protoawakened. 
   
  Special Rules 
  Below are rules and definitions that have been added specifically for this 
  campaign setting that adds a new level of depth to the game. 
   
  Awakened [Keyword] 
  Powers with the Awakened keyword are power and abilities that have 
  tremendous potential to change the flow of the current encounter. 
  Normally there is a backlash when using the power, such as damage to 
  yourself or the disruption of the rest of your powers, but this does not 
  occur if the user is not fully Awakened. Protoawakened are still affected. 
  MORE ON PROTOAWAKENED 
  Having protoawakened in your 
  party is not as tricky as it sounds. 
  They are powerful characters by 
  nature, but they are still subject to 
  vulnerabilities just like any other 
  creature. 
  A lot of role play issues can 
  creep up too. There are plenty of 
  people 
  that 
  don’t 
  trust 
  protoawakened beings or, as a 
  mixed blessing, have a form of 
  hero 
  worship 
  with 
  protoawakened.  
   
  MORE ON AWAKENED 
  Powers with the Awakened 
  keyword 
  require 
  that 
  the 
  character 
  has the 
  ability 
  to 
  Awaken to begin with. This is why 
  you need the Awakened Spark to 
  access them. Using them while 
  not 
  fully 
  Awakened 
  has 
  consequences; a backlash will 
  occur, specified in the power. 
  
   
   
   
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  All powers with the Awakened keyword require that you have an 
  Awakened Spark. 
   
  Awakened Spark 
  Every being has that extra something that drives them. Characters start 
  with an Awakened Spark. In dire moments, some have been known to burn 
  this spark to spectacular effect.  
  The Awakened Spark is only given once and there is no way to gain that 
  back when it is burned, without DM approval of course. Normally only 
  player characters have access to this, but the DM may give the main villain 
  of the adventure one as well. 
   
  SPARK BURN 
   PLAYER CHARACTER FEATURE 
  When hope seems to be lost, you reach down deep inside and find the 
  spark to keep going. 
  Daily ♦ Awakened 
  No Action  
   Personal 
  Requirement: You must have an Awakened Spark 
  Effect: Until the end of the encounter, all of your encounter powers can be 
  used as at-will powers, you gain a power bonus to all of your ability 
  scores and saving throws equal to your level, and you may teleport 
  yourself and all creatures adjacent to you up to your new Intelligence 
  modifier as an at-will move action. This teleportation ignores effects that 
  would normal prevent teleportation, and does not require line of sight 
  or line of effect. You may end this effect as a free action. 
  Backlash: When the encounter is over, you lose your Awakened Spark 
  permanently. Your maximum hit points are reduced to zero, but you are 
  stabilized. All of your Ability Scores are reduced to 1. You regain 1 hit 
  point and 1 point to all of your Ability Scores for each extended rest until 
  you are no longer bloodied. Your maximum hit points and Ability Scores 
  are then restored to their normal values, and you heal as normal. 
   
   
   
   
  
   
   
  ADASTRA BOOSTER PACK - Jal 
  5 
   
  Chapter 2 - JAL 
  “Understanding is like a flower bud. Each petal is knowledge, and as it 
  starts to bloom, each petal reveals a new one and so forth until you come 
  across full enlightenment.” 
  -The Guru 
   
  Blessed by the gods, the Jal race is both mysterious and peaceful, a 
  combination which has unfortunately contributed to their persecution. For 
  centuries, the Jal have been traveling from astraea to astraea to find a 
  home. Their fledgling power has made them feared and respected across 
  many different realms. Most of their efforts have been for naught, as they 
  would be chased off and forced to find a new place to rest. 
  At the end of the Great Roaming, the Jal and several different races 
  found Loar Uti, an uninhabited astraea with enough resources to start a 
  small "homestead," which has grown into their home realm. They decided 
  to make a stand against those would seek to exploit them for their power, 
  and were eventually successful in a struggle that unfortunately tarnished 
  their peaceful nature. Inherently peaceful, jal society routinely banished 
  those amongst themselves that displayed violent tendencies, but the 
  necessities of war have caused the jal to embrace, albeit reluctantly, 
  violent measures when needed.  
  The race itself is divided by gender more so than other races. Male jal 
  are naturally predisposed to the arcane, while female jal all share a divine 
  bloodline, bestowed to them by a long-lost deity. 
   
  Average Height: 7’2” – 8’6” 
  Average Weight: 210lb – 350lb 
   
  Size: Medium 
  Speed: 6 squares 
  Vision: Glare-vision, Low-light, Darkvision 
   
  Language: Common, Kin, and one of your choice 
  Ancient Legacy [Kin]: You have been greatly influenced by the Kin. You 
  count as a Kin for effects that require so. 
  Glare-vision: You are immune to effects caused by bright light or radiant 
  keywords that impair vision such as blindness. 
   
  FEMALE JAL 
  Ability Scores: +2 Wisdom, +2 Charisma 
  Skill Bonuses: +2 Religion 
   
  Divine Right: You are a cleric for the purposes of feats, paths, and 
  destinies. You may expend half of your healing surges, minimum of one, 
  to recover an expended divine power. 
  Halo: A glowing aura surrounds you and is especially bright around your 
  head. Anyone within half your level squares of you gains a +1 to saving 
  throws and gains +1d4 temporary hit points when they heal. 
  Miracle: You have the miracle power. 
   
  MALE JAL 
  Ability Scores: +2 Intelligence, +2 Charisma 
  Skill Bonuses: +2 Arcane 
   
  Arcane Blood: You are a wizard for the purposes of feats, paths, and 
  destinies. You may expend half of your healing surges, minimum one, as 
  a standard action to recover an expended arcane power. 
  Runes: Floating around your body are powerful runes. You may prepare a 
  number of rituals equal to one fourth your level as though they were 
  scrolls. They are a runic glyph that floats around you. As a standard 
  action, you may use a ritual stored this way as if it were a scroll. 
  Blood Boon: You gain the blood boon power. 
  
   
   
   
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  MIRACLE    
  JAL RACIAL POWER 
  Your halo grows bright. Words of the Progenitor cycle though your head. In 
  an outburst you are granted your miracle. 
  Daily • Divine 
  Standard Action 
  Personal 
  Prerequisite: You must be female 
  Requirement: You must expend an action point; you do not gain any 
  benefits when doing so. 
  Effect: You expend a power you know. You may use a non-feature power 
  from another class that is of the same level as the power you expended. 
   
  BLOOD BOON    
   JAL RACIAL POWER 
  All the runes around you glow bright with intention. The spell you unleash 
  is far more powerful than anyone imagined. 
  Daily • Arcane 
  Standard Action    
                    Personal 
  Prerequisite: You must be male 
  Requirement: You must expend a healing surge, you do not gain any hit 
  points. 
  Effect: Add a power bonus to your next attack with the arcane keyword 
  that is equal to half your healing surge value. This bonus may be applied 
  to your attack roll, damage roll, or the range of the attack. 
   
  The race is divided between the two genders. The female jal was blessed 
  to take on the power of a now long-gone god, while the side effect is 
  nearly pure arcane power in the blood of the males. Throughout their 
  ancient texts, they have been regularly visited by god-like beings later to 
  be identified as the Kin. 
   
  Play a jal if you want… 
  • to be masters of your magical art. 
  • to be part of a grand legacy. 
  • to be a member of a race that favors divine or arcane classes. 
   
  Physical Qualities 
  For millennia, the jal body has been going through a combination of 
  forced and natural changes. Being very tall and long by nature, each 
  gender has a strong aptitude for specific kinds of magic. The gender is 
  easily identified by the aura they produce; males have floating runes 
  circling their bodies, and the females have a radiant aura that is especially 
  bright around their head. 
  Jal are hairless, with large eyes that vary in color according to gender. 
  Their hands only have three fingers. Their skin has the basic ability to 
  change color according to mood. 
   
  FEMALE JAL 
  The 
  female 
  jal 
  were 
  all 
  given 
  the 
  power of a now long-gone 
  god they call the Progenitor. 
  With this divine power, the 
  females gained the abilities 
  to perform basic miracles 
  and 
  superb 
  healing 
  abilities. That magic is 
  part of their physical 
  essence and requires a 
  lot of energy to 
  perform. 
  The 
  eyes 
  of 
  the 
  female jal glow with a 
  radiant 
  white 
  light 
  and 
  they 
  have 
  a 
  distinctive 
  white 
  halo that constantly 
  bathes 
  them 
  in 
  white light. 
  Female Jal Paladin 
  
   
   
  ADASTRA BOOSTER PACK - Jal 
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  MALE JAL 
  Males of the race were manipulated by the Kin even more than their 
  female counterparts. When the females of the races were given the 
  powers of the Progenitor, the males were affected so that they gained a 
  natural aptitude towards the arcane. This allows them to 
  boost their arcane abilities by drawing upon their physical 
  essence.  
  The eyes of the male jal have a polychromatic glow 
  with runes floating around their body.  
   
  Playing a Jal 
  For centuries, the jal have been growing both 
  physically and culturally towards awakening. Jal 
  are known for their wisdom and intelligence in 
  times of need. For centuries they have been 
  sought after and exploited for their 
  knowledge and power, and because of this, 
  they are raised to be quite reserved.  
  Being a race of protoawakened, they 
  are powerful but exhibit a talent for 
  restraint. Jal never truly express 
  emotion as most humanoids do, and 
  they strive to never let their 
  emotions guide their decisions. 
  Many see this as 
  though they had no 
  emotion, but they do feel as 
  deeply as any other being. 
  The difference between the jal 
  genders is academic. Beyond the basic 
  physiological and psychological differences 
  between males and females of any humanoid, 
  they have come to terms with their 
  manipulated state of being (by the Progenitor 
  and the Kin), and in fact usually embrace it as 
  a legacy they share and represent. 
   
  Jal Truth Seeker Paragon Path 
  The cosmos is veiled in lies, shadowed by ignorance. We will illuminate 
  the darkness with our own discoveries. 
   
  Prerequisites: Jal, level 11, Have an Awakened Spark 
   
  The truth seekers seek to unravel the mysteries of the cosmos and the 
  mysteries of their own destiny. 
   
  PATH FEATURES 
  Lore Mastery (11th Level): Whenever you roll a History check, you may 
  add half your level to the check. 
  Awakening (11th level): You may spend an additional action point in 
  each encounter. 
  Understood Legacy (16th Level): You have a legacy that is unique to most 
  any other race, your own duality. 
  Female Jal: If you are female, you have a fragment of a divine spark that 
  gives gods their power. Once per day as a free action, you may use miracle 
  to mimic a prayer of half your level by only expending three healing surges, 
  you do not gain any hit points from doing so. This does not expend the 
  daily use of miracle. 
  Male Jal: If you are male, you are part of a bloodline that has been 
  manipulated by the Kin for centuries. When you use blood boon, the effect 
  is equal to half your surge value. 
   
  JAL TRUTH SEEKER POWERS 
  EYE OF THE STORM                
                      ATTACK 11 
  You have a way to see the order in the chaos, and then use it as a weapon. 
  Encounter • Awakened, Charm 
  Standard Action      
       Close Burst Twice your surge value 
  Requirement: You must have an Awakened Spark. Spend two healing 
  surges but regain no hit points. 
  Target: All creatures within burst 
  Attack: Charisma vs. Will 
  Hit: The target cannot attack until the end of your next turn. 
   
  Male Jal Rogue 
  
   
   
   
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  ESSENCE BURN                  
                         UTILITY 12 
  Using your own essence, you are able to empower yourself. 
  At-Will • Awakened 
  Move Action             
                 Personal 
  Requirement: You must have an Awakened Spark 
  Effect: You may spend half of your total healing surges to gain 1 action 
  point. You do not regain any hit points from spending these surges, or from 
  any effect the action point is used for. You cannot regain any healing 
  surges from any effect the action point is used for. 
   
  FOCUS                        
                           ATTACK 20 
  Your mind attains a level of focus that you can only hold briefly, but to 
  devastating effect. 
  Encounter • Awakened 
  Standard Action           
                Ranged 5 
  Requirement: You must have an Awakened Spark  
  Target: One creature 
  Attack: Charisma vs. Will 
  Hit: 2d12 + Charisma modifier damage. All negative status and ongoing 
  effects you are affected by are cancelled and transferred to the target.  
   
  Scion of the Kin Epic Destiny 
  “We have altered you in order to continue our kind.” 
   
  Prerequisites: Jal Truth Seeker, Male, Have an Awakened Spark 
   
  You are becoming more like the powerful race that manipulated your 
  forefathers for generations. 
   
  REFUSE TO DREAM ANY LONGER! 
  By refusing to dream any longer, you finish your ascension to full 
  awakening, leaving the mortal realms and exploring the cosmos in its true 
  state of being. When you reach the true zenith of your understanding of 
  how the cosmos is interconnected, you can use your own focus to 
  manipulate the quantum level of all that is. You are finally awakened. You 
  explore the cosmos, attempting to understand the total depth of the 
  multiverse. 
  The Long Walk: You now roam from astraea to astraea. You learn 
  everything there is to learn and from this, and gain in power for it. This 
  long walk across the cosmos will eventually lead you to the Aether, a realm 
  of pure probability and knowledge where matter and intention are one 
  and the same. How long most stay in this journey depends on the 
  Awakened themselves, but with time and space no longer a limit to you, 
  you have achieved a level of immortality that is equal to the gods, and 
  have all of eternity to determine your purpose. 
   
  SCION OF THE KIN 
  Fount of Knowledge (21st level): Your Intelligence score and your 
  Wisdom score both increase by 2. 
  Accelerated Boon (21st level): You can use blood boon as an encounter 
  power rather than a daily. 
  Strong Essence (24th level): You gain an additional number of healing 
  surges equal to one quarter your level. 
  High Runes (30th level): When you prepare your runes, you do not have 
  to pay the material or gold costs. 
   
  SCION OF THE KIN POWER 
  FORM OF THE KIN         
   UTILITY 26 
  You become an example of what the Kin was. 
  Daily • Awakened 
  Standard Action                          
     Personal 
  Requirement: You must have an Awakened Spark 
  Effect: Whenever you expend healing surges for any reason, you may 
  regain one arcane power. 
   
  Scion of the Progenitor Epic Destiny 
  “I pass my fading spark to those who loved me, so I may live as they 
  prosper.” 
  -The Progenitor 
   
  Prerequisites: Jal Truth Seeker, Female, Have an Awakened Spark 
   
  The power of the Progenitor has strengthened within you. This strength 
  has allowed you to step closer to awakening. 
  
   
   
  ADASTRA BOOSTER PACK - Jal 
  9 
   
   
  REFUSE TO DREAM ANY LONGER! 
  By refusing to dream any longer, you finish your ascension to full 
  awakening, leaving the mortal realms and exploring the cosmos in its true 
  state of being. When you reach the true zenith of your understanding of 
  how the cosmos is interconnected, you can use your own focus to 
  manipulate the quantum level of all that is. You are finally awakened. You 
  explore the cosmos, attempting to understand the total depth of the 
  multiverse. 
  The Long Walk: You now roam from astraea to astraea. You learn 
  everything there is to learn and from this, and gain in power for it. This 
  long walk across the cosmos will eventually lead you to the Aether, a realm 
  of pure probability and knowledge where matter and intention are one 
  and the same. How long most stay in this journey depends on the 
  Awakened themselves, but with time and space no longer a limit to you, 
  you have achieved a level of immortality that is equal to the gods, and 
  have all of eternity to determine your purpose. 
   
  SCION OF THE PROGENITOR 
  Glimpse of Divine Omniscience (21st level): Your Intelligence score and 
  your Wisdom score both increase by 2. 
  High Miracle (21st level): You can use miracle as an encounter power 
  rather than a daily. 
  Strong Essence (24th level): You gain an additional number of healing 
  surges equal to one quarter your level. 
  Defensive Halo (30th level): You and your allies within your halo gain a 
  bonus equal to your Wisdom modifier to all defenses. 
   
  SCION OF THE PROGENITOR POWER 
   
   
   
  FORM OF THE PROGENITOR         
    UTILITY 26 
  You become an example of what the Progenitor was. 
  Daily • Awakened 
  Standard Action               
                Personal 
  Requirement: You must have an Awakened Spark 
  Effect: For the rest of the encounter, whenever you expend a healing surge 
  for any reason, gain hit points as though you expended a healing surge. 
  
   
   
   
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  Chapter 3 - FEATS  
  As time passes, people find that they have more ways to help. New 
  talents form and new illnesses arise. 
   
  Heroic Tier Feats 
  Any feat in the following section is available to a character of any level 
  who meets the prerequisites. Heroic tier feats are the only feats you can 
  take if you are 10th level or lower. 
   
  Blood Right [Jal] 
  Benefit: You can call upon the power that is flowing through your veins. 
  If you are female you have access to touch of light; if you are male you 
  have access to soul bolt. 
   
   
  TOUCH OF LIGHT  
     FEAT POWER 
  You call upon the power in your blood to heal an injured ally. 
  At-Will • Awakened, Divine, Heal, Radiant 
  Standard Action 
  Melee Touch 
  Requirement: You must have an Awakened Spark. Spend a healing surge 
  but regain no hit points 
  Target: One ally 
  Effect: They regain hit points as though they spent a healing surge. 
  Special: The target regains an additional 1d8 at level 21.  
   
  SOUL BOLT    
  FEAT POWER 
  You call upon the power that flows from your blood to lash out at your 
  enemies. 
  At-Will • Arcane, Awakened, Force 
  Standard Action 
  Range See Below 
  Requirement:  You must have an Awakened Spark. Spend a healing surge 
  but regain no hit points. 
  Target: One creature 
  Attack: Charisma vs. AC 
  Hit: 1d10 + Charisma modifier force damage. 
  Special: Increase to 2d10 + Charisma modifier at level 21. The range is 
  equal to the surge value of the healing surge expended. 
  
   
   
  ADASTRA BOOSTER PACK - Feats 
  11 
   
  Empower [Jal] 
  Benefit: You can call upon the power that is flowing through your veins. 
  If you are female you have access to shield of light; if you are male you 
  have access to shape. 
   
  SHAPE    
  FEAT POWER 
  Calling upon your essence, you reshape your spell to miss your allies. 
  At-Will • Arcane, Awakened, Force 
  Minor Action 
  Personal 
  Requirement You must have an Awakened Spark. Spend a healing surge 
  but regain no hit points 
  Effect: When using an arcane power with an area range, you may have a 
  number of squares equal to your Charisma modifier remain unaffected. 
   
  SHIELD OF LIGHT  
     FEAT POWER 
  Your halo shines with such a force so as to deflect your enemies' blows. 
  At-Will • Awakened, Divine, Force, Radiant 
  Standard Action 
  Area Halo 
  Requirement: You must have an Awakened Spark  
  Target: All allies within your halo 
  Effect: When damage is dealt to you or an ally within your halo, ignore the 
  damage. Each time damage is ignored this way, you lose a healing 
  surge. If you have no healing surges, this effect ends. 
  Sustain Minor: Effect of the area persists. 
   
  Enlightenment [Jal] 
  Benefit: You may spend a healing surge but regain no hit points. You 
  gain a feat bonus equal to your surge value to your next History check. 
   
  Jal Instinct [Jal] 
  Benefit: When selecting your Heroic-level powers, you may select 
  powers from another class. If you are female, you may also select cleric 
  prayers of the appropriate level. If you are male, you may also select 
  wizard spells of the appropriate level. 
   
  Paragon Tier Feats 
  Any feat in the following section is available to a character of 11th level 
  or higher who meets the prerequisites. 
   
  Fortified Soul [Jal] 
  Benefit: You gain an additional three healing surges. 
   
  Glow [Jal] 
  Benefit: You can call upon the power that is flowing through your veins. 
  If you are female you have access to extended brightness; if you are male 
  you have access to rune burn. 
   
  EXTENDED BRIGHTNESS    
   FEAT POWER 
  You tap into your inner strength, forcing the light within to shine with 
  greater intensity. 
  Encounter • Awakened, Divine, Radiant 
  Standard Action 
  Personal 
  Requirement: You must have an Awakened Spark. Spend two healing 
  surges but regain no hit points. 
  Effect: Until the end of your next turn, the range of your halo is doubled. 
   
  RUNE BURN    
   FEAT POWER 
  A rune that floats around you ignites, granting you its strength. 
  Encounter • Arcane, Awakened 
  Standard Action 
  Personal 
  Requirement You must have an Awakened Spark. Dismiss a rune but its 
  effects are not triggered. 
  Effect: You may recover an expended arcane power equal to the level of 
  the ritual tied to the rune you expended. 
   
  Jal Compulsion [Jal] 
  Benefit: When selecting your Paragon-level powers, you may select 
  powers from another class. If you are female, you may also select cleric 
  prayers of the appropriate level. If you are male, you may also select 
  wizard spells of the appropriate level. 
  
   
   
   
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  Sacrifice [Jal] 
  Benefit: You can call upon the power that is flowing through your veins. 
  If you are female you have access to martyr; if you are male you have 
  access to blaze of glory. 
   
  BLAZE OF GLORY    
   FEAT POWER 
  In one burst of emotion, you set the world on fire. 
  Encounter • Arcane, Awakened, Fire 
  Standard Action 
  Close Burst 5 
  Requirement: You must have an Awakened Spark. Spend two healing 
  surges but regain no hit points. 
  Target: All creatures within burst 
  Attack: Charisma vs. Reflex 
  Hit: 2d10 + your surge value fire damage. 
   
  TOUCH OF LIGHT    
   FEAT POWER 
  In an act of righteousness, you save your companions from harm. 
  Encounter • Awakened, Divine, Radiant 
  Standard Action 
  Range See below 
  Requirement: You must have an Awakened Spark. Spend two healing 
  surges but regain no hit points 
  Target: Each ally within your halo 
  Effect: Until the end of the encounter, whenever an ally takes damage 
  within your halo, you take that damage instead. This effect may be 
  dismissed as a minor action. 
   
  Epic Tier Feats 
  You have to be epic tier or higher to gain epic feats. 
   
  High Sense [Jal] 
  Benefit: If you are female, you can sense the location of any divine 
  character or creature (cleric, paladin, avenger, etc.) within your halo, as 
  well as what god they worship. If you are male, you can sense any arcane 
  character or creature (wizard, warlock, sorcerer, etc.) within a range equal 
  to your Charisma modifier, as well as the last spell they cast. 
   
  Jal Desire [Jal] 
  Benefit: When selecting your Epic-level powers, you may select powers 
  from another class. If you are female, you may also select cleric prayers of 
  the appropriate level. If you are male, you may also select wizard spells of 
  the appropriate level. 
   
  Resurgence [Jal] 
  Benefit: You may spend an action point and regain two healing surges. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  ADASTRA BOOSTER PACK - Feats 
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  DISRUPTED [STATUS EFFECT] 
  The Disrupted status effect 
  essentially turns off a power or 
  powers. An individual power that 
  is disrupted cannot be used until 
  it loses its disrupted status. If the 
  entire character is disrupted, 
  then that character cannot use 
  any powers until the status effect 
  ends. Melee basic and ranged 
  basic attacks can still be used. 
  Magic items can be disrupted 
  as well, but artifacts cannot. 
  Rise and Fall [Jal] 
  Benefit: You can call upon the power that is flowing through your veins. 
  If you are female you have access to raise the fallen; if you are male you 
  have access to fell the standing. 
   
  FELL THE STANDING  
    FEAT POWER 
  With the desire to end this battle as soon as possible, you unleash all the 
  power within your body. 
  Daily • Arcane, Awakened, Necrotic 
  Standard Action            
        Close Burst 20 
  Requirement: You must have an Awakened Spark. Spend four healing 
  surges but regain no hit points. 
  Target: All creatures within burst 
  Attack: Charisma vs. Fortitude 
  Hit: The target takes damage equal to half their maximum hit points. If the 
  creature is Elite or Solo, they instead take damage equal to one-quarter 
  their maximum hit points. If the target is bloodied before taking this 
  damage, they instead take 1d8 necrotic damage. 
  Backlash: You become disrupted until you take an extended rest. 
   
   
  RAISE THE FALLEN   
   FEAT POWER 
  Seeing a companion fall, you lay your hands on their body and give them a 
  piece of your life. 
  Daily • Awakened, Divine, Radiant 
  Standard Action          
           Melee Touch 
  Requirement: You must have an Awakened Spark. Spend four healing 
  surges but regain no hit points. 
  Target: One dying ally 
  Effect: The target regains all hit points and is disrupted until they take an 
  extended rest. 
  Backlash: You are disrupted until you take an extended rest. 
   
  
SOURCE: textdata/thevault/Adastra/Adastra Jal - A Race Divided A People United.pdf