TEXT:  
  Drinkers v1.1 
  This Meta-Record Certifies that 
  _____________________________________________________ 
  Played by 
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             Player 
    RPGA # 
  has joined 
  The Drinkers of the Cup of Midnight 
  An Iuz’s Border States Meta-organization 
   
   
        
   
  Organization Notes: 
  � 
  First Joined 
  AR # _____ 
  � 
  Promoted 
  AR # _____ 
  � 
  Promoted 
  AR # _____ 
  � 
  Promoted 
  AR # _____ 
  � 
  Left  
  AR # _____ 
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  Level of 
  Organization & 
  Annual Costs 
   
  Mandragora 
  1 TUs; 100 gp 
   
  Stryx 
  2 TUs; 200 gp  
   
  Dohgai 
  3 TUs; 300 gp 
   
  Ahnku 
  4 TUs; 400 gp 
   
   
  Event: ___________________________________ Date: _________________ 
  DM: ________________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
   
  Name: The Drinkers of the Cup of Midnight 
  Symbol: A black chalice 
  Background, Goals, and Dreams: The Drinkers are a 
  secretive organization opposed to Old Wicked that use 
  whatever means are available to accomplish their goals. 
  The origins and inner workings of the organization are 
  shrouded in mystery. 
  Enemies and Allies: The Drinkers are committed to 
  thwarting the plans of Iuz whenever possible. The 
  Drinkers are rumored to have worked with the demon-
  lord, Pazuzu, on at least one occasion. 
  Members: Led by the Shade. If any other members still 
  exist, they are unknown. 
  Type: Spy ring 
  Scale: 6 
  Loyalty: You must maintain loyalty to the Drinkers 
  over even fealty to a king. While religious affiliations 
  are allowed, stringent adherence to doctrinal rules is 
  frowned upon by the organization. 
   
   
   
  TITLES AND DUTIES 
  Mandragora: 
  � 
  Must have played at least one Iuz’s Border States event. 
  � 
  Must have one Influence Point with the Drinkers of 
  the Cup of Midnight. 
  � 
  Must have an Affiliation Score of 5+. 
   
  One-time cost: 1 TU being inducted into the 
  Drinkers and donate 100 gp to the coffers. 
  Stryx: 
  � 
  Must have an Affiliation Score of 15+. 
   
  One-time cost: 1 TU learning your new duties and a 
  200 gp donation. 
  Dohgai: 
  � 
  Must have an Affiliation Score of 25+. 
   
  One-time cost: 1 TU learning your new duties and a 
  400 gp donation. 
  Ahnku: 
  � 
  Must have an Affiliation Score of 35+. 
   
  One-time cost: 1 TU learning your new duties and an 
  800 gp donation. 
  BENEFITS 
  Mandragora: 
  � Gains metaregional access to the following mundane items: AEG: book, false; 
  glass cutter; grappling hook, collapsible; shoes, silent; vest, knife; giant wasp 
  poison; large scorpion poison; purple worm poison; redek vine extract poison. 
  CV: dagger, barbed; rapier, quickblade; blend cream; catstink; alchemical tooth; 
  camouflage kit; forgery kit. PlH: heavy sickle; ripper. RS: quickrazor, gnome; 
  tumbler's breastplate. 
  � May learn the feat Guerilla Warrior (HB). 
  Stryx (all of the previous plus the following): 
  � May learn the feat Bane Magic (outsider or undead) (HH). 
  � May take levels in the Mindbender and Spymaster (CV) prestige classes. 
  � Gains one permanent Influence Point with the Drinkers. 
  Dohgai (all of the previous plus the following): 
  � May learn the feat Foe Specialist (evil outsider) (MH). 
  � May take levels in the Death Delver (HH) and Nightsong Infiltrator (CV) 
  prestige classes. 
  � Gains one permanent Influence Point with the Drinkers. 
  Ahnku (all of the previous plus the following): 
  � Gains a +2 Great Renown bonus to Leadership score when attracting a cohort 
  that is a member of the Drinkers. 
  � May learn the feat Font of Life (HH). 
  � Gains one permanent Influence Point with the Drinkers. 
  Lifestyle Benefits during 
  Iuz’s Border States Events 
  The Drinkers have minor contacts spread 
  throughout the Northern Flanaess who 
  are willing to help them. 
  Mandragora: Free Standard lifestyle. 
  Stryx: Free Standard lifestyle. 
  Dohgai: Free Rich Lifestyle. 
  Ahnku: Free Rich Lifestyle. 
  Skill Bonuses during 
  Iuz’s Border States Events 
  Drinkers gain bonuses to the 
  following skills involving Iuz and 
  his 
  minions: 
  Bluff, 
  Disguise, 
  Forgery, 
  Gather 
  Information, 
  Intimidate, Knowledge (local – Iuz’s 
  Border States), and Sense Motive. 
  Mandragora: +1 
  Stryx: +2 
  Dohgai: +3 
  Ahnku: +4 
   
   
   
  Meta-Record 
  Home Region must be within Iuz’s Border States 
  
   
   
   
   
   
   
  Affiliation Points: 
   
  Promotion within the Drinkers of the Cup of Midnight is based on a point system. In addition, a PC may spend Favors or 
  Influence Points (non-permanent) gained from the Drinkers of the Cup of Midnight during adventures to gain 2 Affiliation 
  Points per Favor or Influence Point. Once an Influence Point is spent in this manner, a PC may gain no other benefit from 
  that favor or influence point. A PC is eligible for promotion as soon as they qualify for the next tier.  
  Items which grant or remove Drinker Points 
  Character Level: 1 point per 4 levels 
  Character has a chaotic alignment: +1 
  Character has a lawful alignment: -3 
  Character has a good alignment: -2 
  Character has spymaster levels: +1 per level 
  Character has levels in (circle): mindbender, mindspy, 
  nightsong infiltrator, shadowdancer, or temple raider: +2 per 
  class 
  Character has levels in (circle): arcane trickster, exemplar, 
  loremaster, nightsong enforcer, or thief acrobat: +1 per class 
  Character has rogue levels: +1 
  Character has paladin levels: -3 
  Character has the slippery mind class feature: +1 
  Character can cast 1st to 2nd level spells: +1 
  Character can cast 3rd to 4th level spells: +1 
  Character can cast 5th to 6th level spells: +1 
  Character can cast 7th to 8th level spells: +1 
  Character can cast 9th level spells: +1 
  Per 5 ranks in (circle): Bluff, Diplomacy, Disguise, Forgery, 
  Gather Information, Intimidate, or Sense Motive: +1 for each 
  skill 
  Per 10 ranks in (circle) Decipher Script, Disable Device, Escape 
  Artist, Hide, Move Silently, Open Lock, Sleight of Hand, 
  Knowledge (local – Iuz’s Border States): +1 for each skill 
  Per 5 points in Charisma above 10 (15, 20, etc.): +1 
  Character has a Charisma score of 9 or lower: -2 
  Per 6 months as a Drinker: +2 
  Per Enmity with the Drinkers: -10 
   
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SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/DrinkersMetaAR1-1.pdf