TEXT:   OP3 
  Adventures in Filbar 
  By Frank Schmidt 
   
   
   
  Peat’s Bog 
  An adventure setting based in the Filbar campaign for A 
  single character of 5th level. Part of the Filbar Solo series, 
  it is Playable in any campaign with Minor modifications! 
  Part of the one page dungeon contest from 2016 
   
   
  Exclusively at www.RPgnow.com 
  
    
   
  Pink Zone (33% per hex) 
  •2 Swarms of Insects 
  Swarm of Insects (2): Armor Class 12 Hit Points 25 
  (5d8) 
  D +3 4D4 bite (2d4 if swarm is half strength or lower) 
  STR/DEX/CON/INT/WIS/CHA 3(-4) 13(+1) 10(+0) 1(−5) 
  7(-2) 1(−5) 
  Challenge ½ (100 XP) 
  •4 Stirges 
  Stirges: Armor Class 14 (natural armor) Hit Points 2 
  (1d4) 
  D +5 1D4 +3 and blood loss 
  STR DEX CON INT WIS CHA /4 (−3) 16 (+3) 11 (+0) 2 
  (−4) 8 (−1) 6 (−2) 
  Challenge 1/8 (25 XP) 
  •Pair of Crocodiles 
  Crocodiles (2): Armor Class 12 Hit Points 20 (3d10 
  +3) 
  D +4 1d10 +2 bite DC12 vs. Strength to escape 
  grapple 
  STR/DEX/CON/INT/WIS/CHA 15(+2) 10(+0) 13(+1) 2(-
  4) 10(+0) 5(−3) 
  Challenge ½ (100 XP) 
   
  Gold Zone (50% per hex) 
  •Giant Constrictor Snake 
  Giant Constrictor Snake: Armor Class 12 (natural) 
  Hit Points 50(8d12 + 8) 
  D +6 2d8 +4 and DC16 grapple to escape 
  STR DEX CON INT WIS CHA /19(+4) 14(+2) 12(+1) 1 (-
  5) 10(+0) 3(−4) 
  Challenge 2 (450 XP) 
  •4 Bullywugs 
  Bullywugs (4):  Armor Class 15 (hide armor, shield) 
  Hit Points 15 (2d8 +2) 
  D +3 1d4 +1 Bite & +3 1d6 +1 spear  
  STR DEX CON INT WIS CHA /15 (+2) 14 (+2) 13 (+1) 8 
  (-1) 11 (−0) 9 (−1) 
  Challenge ¼ (50 XP) Treasure 15gp 
  •2 Lizard Folk 
  Lizard folk (2): Armor Class 15 (natural armor) Hit 
  Points 22 (4D8 +4) 
  D +4 to hit 1D6 +2 Javelin, 1D6 +2 Bite  
  STR DEX CON INT WIS CHA /15 (+2) 10 (+0) 13 (+1) 7 
  (−2) 12 (+1) 7 (-2) 
  Challenge 1/2 (100 XP) 30gp 
   
  Silver Zone (25% per hex) 
  •Wight 
  Wight: Armor Class 14 Hit Points 66 (6d8 +18) 
  D +4 1D8 +3 long sword  
  STR/DEX/CON/INT/WIS/CHA 15(+2) 14(+2) 16(+3) 
  10(+0) 13(+1) 15(+2) 
  Challenge 3 (700 XP) DC13 vs. Constitution or total 
  max.  
  •3 Lizard Folk 
  Lizard folk (3): Armor Class 15 (natural armor) Hit 
  Points 22 (4D8 +4) 
  D +4 to hit 1D6 +2 Javelin, 1D6 +2 Bite  
  STR DEX CON INT WIS CHA /15 (+2) 10 (+0) 13 (+1) 7 
  (−2) 12 (+1) 7 (-2) 
  Challenge 1/2 (100 XP) 30gp 
  •3 Swarms of Insects 
  Swarm of Insects (3): Armor Class 12 Hit Points 25 
  (5d8) 
  D +3 4D4 bite (2d4 if swarm is half strength or lower) 
  STR/DEX/CON/INT/WIS/CHA 3(-4) 13(+1) 10(+0) 1(−5) 
  7(-2) 1(−5) 
  Challenge ½ (100 XP) 
   
   
  Peat’s Bog is an adventure for a 5th level adventurer and DM to guide them. The PC finds 
  themselves in the small farming thorp of Jakeston Rest at a roadside inn. While eating a 
  meal they are approached by some local farmers reporting a Lizard infestation and will ask 
  the ‘heroic’ PC if they can take a quick look. A small group of Lizard folk have wandered into 
  the area. The swamp is home to two structures from the past that have been lost to time as 
  well as spots of quicksand and sinkholes. 
   
  A. 
  Jakeston Rest – A farming community with a roadside tavern where the PC will be 
  stopping for a meal. It is at this location that they will be asked to “take a look” at the 
  problem.  
  B. 
  Uncertain Footing – These areas are sinkholes with poor footing. They are 
  unrecognizable from other swampy areas. Hitting these spots will require a DC12 vs. 
  Wisdom to avoid them. Failure to miss the hole will result in a 25% chance of losing an 
  item that they possess.  
  C. 
  Quicksand – These spots are patches of quicksand that will require a DC12 vs. 
  Dexterity to avoid. Failure will require a series of three more DCs of growing difficulty 
  (13, 14, and 15) with any success allowing the PC to climb out using thick vines, limbs, 
  or their own creativity. 
  D. 
  Ruins of Abor – The old stone building is home to a Bone Naga that has ruled the 
  swamp without the Jakeston residents knowing. The beast guards a cache of 800gp 
  worth of gemstones (including a Gem of Seeing) and a Rod of Healing with 14 charges. 
  Each charge can heal 2d8 +4 lost hit points.  
  Bone Naga: Armor Class 15 Hit Points 60 (9d10 +9) 
  D +5 6D6 +3 <Bite> & 3d6 DC12 vs. Constitution poison DC12 (Wisdom)/+4 Spell 
  attacks  
  Spells: Cantrips (at will): mending, sacred flame, Thaumaturgy 
  1st level (4 slots): command, shield of faith 
  2nd level (3 slots): calm emotions, hold person 
  3rd level (2 slots): bestow curse 
  STR/DEX/CON/INT/WIS/CHA 15(+2) 16(+3) 12(+1) 15(+2) 15(+2) 16(+3) 
  Challenge 4 (1100 XP) 
  E. 
  Statue of the Warrior – This location has a 10’ dirty bronze statue covered in moss and 
  bird droppings. Present at this location is the leader of the Lizard folk awaiting word from 
  his warriors about the area. This leader carries a +2 Trident of Water Breathing and 
  500gp.  
  Lizard folk King: Armor Class 15 (natural armor) Hit Points 90 (12D8 +24) 
  D +5 to hit 1D8 +5 +2 Trident x2 
  STR DEX CON INT WIS CHA /17(+3) 12(+1) 15(+2) 11(+0) 11(+0) 15(+2) 
  Challenge 4 (1100 XP) 
  OP3 - Peat’s Bog – An adventure in Filbar 
  
   
  Player’s Map 
  
   
  Ruins of Abor <above> Statue of the Warrior <Below> 
   
  
SOURCE: textdata/thevault/1e, OSRIC Generic/1e, OSRIC Adventures & Settings/Adventures in Filbar (OSRIC,1-2e, 5e)/OP3 Peats Bog (Filbar; 5e).pdf