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  GP
  Starting GP 
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
  GP
  Subtotal 
  +
  GP
  GP Gained 
  GP
  Subtotal 
  +
  GP
  GP Gained 
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  4  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 
  � Adamantine Dagger (Adventure, DMG) 
  � Adamantine Heavy Mace (Adventure, DMG) 
  � Adamantine Longsword (Adventure, DMG) 
  � Continual flame torch (Adventure, DMG) 
  � Figurine of Wondrous Power (silver raven) (Adventure, DMG) 
  � The Hands of Yagrax (Cursed, See Above) 
  � Keystone of Kilypsis (Adventure, See Above) 
  � Wand of Charm Person (1st level caster) (Adventure, DMG) 
  � Wand of Magic Missile (1st level caster) (Adventure, DMG) 
  � Wand of Silent Image (1st level caster) (Adventure, DMG) 
   
  APL 8 (all of APL 6 plus the following) 
  � Bracers of Armor +2 (Adventure, DMG) 
  � +1 Breastplate of Light Fortification (Adventure, DMG) 
  � Wand of Magic Missile (5th level caster) (Adventure, DMG) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � Cloak of Resistance +2 (Adventure, DMG) 
  � Figurine of Wondrous Power (serpentine owl) (Adventure, DMG)
  � +1 Longsword of Shock (Adventure, DMG) 
  � Wand of Ice Storm (Adventure, 7th level caster, DMG) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � Figurine of Wondrous Power (bronze griffon) (Adventure, DMG)
  � +2 Longsword of Defending (Adventure, DMG) 
  � Wand of Magic Missile (9th level caster) (Adventure, DMG) 
   
  Adventure Record# 
  593 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 1,800xp; 1,525gp 
   
  APL 8 
  max 2,250xp; 2,324gp 
   
  APL 10 
  max 2,700xp; 4,040gp 
   
  APL 12 
  max 3,150xp; 5,885gp 
  � The Hands of Yagrax 
  This pair of withered black hands is severed at each wrist but both
  hands possess a limited form of life. While outside their cold iron chest,
  these hands constantly crawl about the PC with a cold dead touch. The
  Hands radiate strong necromancy, transmutation, and divination magic.
   
  While The Hands are outside their cold iron chest the PC does not
  heal naturally, suffers a –2 to all attack rolls and skill checks due to the
  hands interference and must succeed at a Concentration check (DC  15
  + the spell level) before casting any spell. The PC also suffers a –4
  circumstance penalty to Diplomacy, Bluff, and Perform skill checks
  due to the appalling nature of The Hands. This effect does grant a +4
  circumstance bonus to Intimidate skill checks.  All skill check
  modifiers are subject to the DMs discretion (and may be greater or
  lesser depending upon the circumstances). Finally, a PC cursed with
  The Hands may never pick up or possess Malthindor, Oblivion’s Blade. 
   
  These effects can be subdued by placing The Hands of Yagrax back
  into their cold iron chest (none of the penalties or bonuses are in effect
  while the hands are in the chest). However, while inside the chest, the
  PC constantly dreams of the hands and must rest an extra 1d4 hours
  each night or be fatigued the next day (cannot run or charge and suffers
  a –2 penalty to Strength and Dexterity). Unfortunately, the PC must
  bear the chest with them at all times. If the chest ever becomes
  separated from the PC by more than 100 ft. the hands suddenly appear
  on the PC, leaving the chest behind. The chest weighs 40 lbs and is the
  only chest that will hold the hands. 
   
  The curse of The Hands of Yagrax can be removed with a limited wish
  followed by a remove curse. A caster of at least 13th level must cast both.
  If this is done, The Hands of Yagrax simply disappear, never to be seen
  again. 
   
  Frequency: Cursed; Market Price: 0gp, this item is added to the PCs
  MIL free of charge and may not be sold or traded. It can only be
  removed in the manner noted above; Requirements: Cannot be Crafted. 
   
  � Keystone of Kilypsis 
  This wedge shaped piece of stone is covered in a thick layer of calcified
  grime and filth. Magic does not appear to clean off this grime, but slow
  and determined work does. Any PC that purchases this stone must
  immediately spend 2 TU to clean and reveal the stone’s original form.
  Once this is done, the stone begins to radiate strong conjuration magic.
  Ownership of this stone qualifies a PC to play in the special event “Dust
  of a Dead World”. Instead of spending the required TU, the PC may
  instead pay a skilled wizard to do it, paying 1,000gp per TU. In either
  case, the cost paid must be recorded on this AR. 
   
  Frequency: Adventure; Market Price: 500gp and 2 TU (or 1,000gp for
  each TU); Requirements: Cannot be Crafted. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Sepulcher of the Wizard King 
  A Two-Round Core Adventure 
  Set in the northern reach 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/COR (Core)/ARs/COR3-10 Sepulcher of the Wizard King AR (3E).pdf