TEXT:  
  Presents: 
  MARTIAL ARTS UNLIMITED 
  A Master guide to the Martial Arts of Interlock Unlimited and comprehensive rules for melee weapons of every variety. 
   
  Written by Deric Bernier  (droc@mc2k.com) 
   
  This is just one of many articles for the  
  Interlock Unlimited System you can find on 
  Datafortress 2020, the largest, most comprehensive 
  Cyberpunk 2020 site in the world. 
  Visit it at: 
  http://datafortress2020.oliwy.net/ 
   
   
  UPDATED 2-13-12 
   
  
  MARTIAL ARTS STYLES 
  STYLE BONUSES  
  This is a list of bonuses provided by each martial art, as well as the IP modifier 
  required to learn them.  The IP modifier is what you multiply your Earned or 
  General IP by in order to increase the skill, thus Aikido with a (5) IP modifier 
  requires 50 points of IP to gain a one in.  The list is compiled of real world and 
  fictional martial arts, and is an all-encompassing example of the possibilities 
  available to the character.  However the setting your game takes place in may 
  require you to limit, sometimes drastically, the Martial Arts available to the players.  
  For instance a game set in the old west might possibly see some of the Chinese 
  Martial arts in very rare occasions, but Boxing, Wrestling, and possibly Savate 
  would be all that are normally available outside of simple Brawl/Melee.  Historic 
  European campaigns would probably be limited to Liechtenauer, Armazare, 
  Agrippa, Fencing, Walpurgis, Spada Longa, Spadone, Irish Cudgel Fighting, and the 
  Silver Method.  In a fantasy or Far Flung Sci-Fi setting, where the Martial Arts 
  would be unique to the game world (such as Teras Kasi from Star Wars), you could 
  either rename certain martial arts to fit your needs, or create new ones with the 
  guidelines provided at the end of the section.  For GM’s who wish to keep things simple in any setting, they can 
  always choose to limit the players choice of martial art to Combat, an all encompassing martial art suitable for 
  any situation, but not overpowering in any of them.  
   
  Style 
  IP  
  Mod 
  Strike/ 
  Cast Punch Kick Disarm Sweep Block Dodge Grapple Throw Hold Choke Escape Ram 
  African 
  Kickfighting 
  (3) 
  - 
  1 
  3 
  - 
  2 
  3 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  African Monkey 
  Style 
  (2) 
  - 
  2 
  1 
  - 
  1 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Agrippa  
  (3) 
  2 
  - 
  - 
  1 
  - 
  4 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  Aikido 
  (5) 
  - 
  - 
  - 
  3 
  3 
  1 
  3 
  4 
  4 
  3 
  1 
  3 
  - 
  Aikijitsu 
  (4) 
  - 
  2 
  1 
  3 
  - 
  1 
  2 
  2 
  2 
  1 
  - 
  - 
  - 
  American 
  Kickboxing 
  (2) 
  - 
  1 
  3 
  - 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  An Ch'I 
  (5) 
  3 
  3 
  3 
  1 
  1 
  2 
  1 
  1 
  1 
  1 
  2 
  2 
  - 
  Animal Kung-Fu 
  (2) 
  2 
  2 
  2 
  - 
  - 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Arasake-Te  
  (3) 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  Armazare  
  (4) 
  3 
  1 
  1 
  2 
  - 
  3 
  - 
  1 
  - 
  1 
  - 
  - 
  2 
  Bando 
  (4) 
  1 
  2 
  3 
  1 
  2 
  1 
  1 
  1 
  - 
  1 
  1 
  - 
  - 
  Baraqah 
  (4) 
  - 
  1 
  2 
  - 
  2 
  2 
  - 
  3 
  2 
  3 
  - 
  3 
  - 
  BCT 
  (3) 
  1 
  1 
  1 
  1 
  - 
  1 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  Bersilat 
  (3) 
  1 
  2 
  2 
  - 
  - 
  2 
  1 
  - 
  1 
  - 
  - 
  1 
  - 
  Bok Pai 
  (3) 
  - 
  3 
  2 
  - 
  1 
  2 
  2 
  - 
  2 
  - 
  - 
  1 
  - 
  Boxing  
  (2) 
  - 
  3 
  - 
  - 
  - 
  3 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Brazillian Juijitsu 
  (4) 
  - 
  - 
  - 
  - 
  2 
  1 
  1 
  4 
  1 
  4 
  3 
  3 
  - 
  Capeoria 
  (3) 
  - 
  1 
  2 
  - 
  3 
  2 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  Catchascatchcan 
  (3) 
  - 
  1 
  1 
  - 
  1 
  1 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  
  Style    
  IP  
  Mod    
  Strike/ 
  Cast    Punch    Kick    Disarm    Sweep    Block    Dodge    Grapple    Throw    Hold    Choke    Escape    Ram    
  Cha Chu'an 
  (4) 
  - 
  3 
  3 
  - 
  1 
  2 
  2 
  - 
  2 
  - 
  - 
  1 
  - 
  Cha Hsuin Men 
  (4) 
  4 
  2 
  1 
  2 
  - 
  2 
  2 
  - 
  - 
  - 
  1 
  1 
  - 
  Ch'in Na 
  (4) 
  - 
  1 
  - 
  1 
  - 
  2 
  2 
  2 
  2 
  2 
  2 
  1 
  - 
  Choi Li Fut 
  (4) 
  2 
  2 
  2 
  1 
  2 
  2 
  1 
  1 
  1 
  - 
  - 
  - 
  - 
  Chu Fen Do 
  (2) 
  - 
  1 
  1 
  1 
  - 
  1 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  Chulukua 
  (2) 
  2 
  1 
  2 
  - 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  Combat  
  (3) 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  Coung Nhu 
  (3) 
   
  2 
  2 
  2 
  - 
  1 
  1 
  1 
  2 
  1 
  1 
  - 
  - 
  Dambe 
  ((2) 
  - 
  3 
  3 
  - 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  El Cuchillo 
  (2) 
  3 
  - 
  1 
  1 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Escrima 
  (3) 
  3 
  1 
  1 
  3 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Fencing 
  (2) 
  3 
  - 
  - 
  - 
  - 
  2 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  Fong Ngan  
  (3) 
  - 
  4 
  2 
  1 
  - 
  1 
  1 
  - 
  - 
  1 
  1 
  - 
  - 
  Fu Chiao Pai 
  (3) 
  1 
  4 
  4 
  - 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  1 
  - 
  Gatka 
  (3) 
  3 
  1 
  1 
  - 
  - 
  2 
  2 
  - 
  - 
  - 
  1 
  - 
  - 
  Goju Ryu 
  (3) 
  1 
  2 
  1 
  1 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  1 
  - 
  Gun Fu 
  (4) 
  1 
  - 
  1 
  3 
  3 
  3 
  3 
  2 
  - 
  - 
  - 
  2 
  1 
  Hakoko 
  (2) 
  - 
  - 
  - 
  - 
  1 
  - 
  - 
  1 
  3 
  1 
  1 
  - 
  - 
  Hashishin Style 
  (2) 
  2 
  - 
  - 
  - 
  - 
  - 
  1 
  1 
  - 
  1 
  1 
  - 
  - 
  Hisardut 
  (4) 
  - 
  2 
  2 
  1 
  - 
  1 
  - 
  2 
  2 
  1 
  2 
  1 
  - 
  Hsing-Yi Chuan 
  (4) 
  - 
  3 
  2 
  1 
  1 
  1 
  2 
  1 
  1 
  1 
  - 
  1 
  - 
  Hoppkido 
  (2) 
  - 
  1 
  1 
  - 
  1 
  1 
  - 
  1 
  - 
  - 
  1 
  - 
  - 
  Hwarang-Do 
  (4) 
  3 
  2 
  2 
  - 
  1 
  1 
  1 
  - 
  1 
  1 
  2 
  1 
  - 
  Irish Cudgel 
  Fighting 
  (2) 
  3 
  1 
  - 
  1 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Ishin Ryu 
  (3) 
  1 
  2 
  2 
  1 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  1 
  - 
  Jailhouse Rock 
  (3) 
  - 
  2 
  2 
  1 
  1 
  1 
  2 
  - 
  - 
  - 
  - 
  1 
  - 
  Jattenhand 
  (5) 
  2 
  2 
  1 
  - 
  3 
  1 
  4 
  - 
  2 
  - 
  - 
  4 
  3 
  Jeet Kun Do 
  (3) 
  3 
  3 
  2 
  1 
  1 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Jitte 
  (5) 
  4 
  1 
  2 
  - 
  2 
  - 
  1 
  2 
  3 
  2 
  1 
  2 
  - 
  Jogo De Pau 
  (3) 
  3 
  - 
  1 
  2 
  - 
  2 
  3 
  - 
  - 
  - 
  - 
  - 
  - 
  Judo 
  (3) 
  - 
  - 
  - 
  - 
  2 
  - 
  1 
  2 
  3 
  2 
  1 
  1 
  - 
  Jui Jitsu 
  (3) 
  - 
  1 
  1 
  1 
  1 
  3 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  Kajukenbo 
  (3) 
  1 
  2 
  2 
  1 
  1 
  2 
  2 
  2 
  - 
  - 
  - 
  1 
  - 
  Kalari 
  (3) 
  1 
  2 
  2 
  - 
  1 
  1 
  1 
  - 
  - 
  - 
  - 
  3 
  - 
  Karate 
  (2) 
  - 
  2 
  2 
  1 
  - 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Kaliope 
  (4) 
  1 
  3 
  3 
  2 
  1 
  2 
  1 
  - 
  1 
  1 
  - 
  3 
  - 
  Kendo 
  (3) 
  4 
  - 
  1 
  - 
  2 
  3 
  3 
  - 
  - 
  - 
  - 
  - 
  - 
  
  Style    
  IP  
  Mod    
  Strike/ 
  Cast    Punch    Kick    Disarm    Sweep    Block    Dodge    Grapple    Throw    Hold    Choke    Escape    Ram    
  Kenjutsu 
  (3) 
  4 
  - 
  - 
  3 
  - 
  3 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  Kenpo 
  (3) 
  - 
  2 
  2 
  1 
  1 
  1 
  - 
  1 
  1 
  1 
  - 
  1 
  - 
  Kobujutsu 
  (3) 
  3 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Koppo  
  (4) 
  - 
  4 
  2 
  - 
  3 
  3 
  - 
  2 
  - 
  2 
  1 
  2 
  - 
  Krabi Krabong 
  (4) 
  5 
  - 
  1 
  3 
  2 
  3 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Krav Maga 
  (4) 
  2 
  3 
  1 
  3 
  1 
  2 
  - 
  2 
  - 
  - 
  1 
  2 
  - 
  Kuk Sool Won 
  (3) 
  3 
  1 
  1 
  - 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  - 
  Kuntao 
  (3) 
  2 
  2 
  2 
  - 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  1 
  - 
  Kung Fu (US) 
  (3) 
  2 
  2 
  2 
  1 
  1 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Kuo-Chu'an  
  (4) 
  - 
  3 
  1 
  2 
  3 
  2 
  3 
  - 
  - 
  - 
  - 
  - 
  - 
  Kupigana Ngumi 
  (4) 
  - 
  2 
  2 
  - 
  1 
  3 
  1 
  1 
  2 
  1 
  1 
  2 
  - 
  Kyokoshinkai 
  (4) 
  - 
  3 
  2 
  - 
  - 
  1 
  1 
  1 
  2 
  2 
  - 
  2 
  - 
  Lee Kwan Choo  
  (no damage) 
  (5) 
  - 
  4 
  1 
  3 
  - 
  3 
  4 
  2 
  4 
  3 
  - 
  1 
  - 
  Li-Chia 
  (3) 
  - 
  3 
  2 
  - 
  - 
  2 
  1 
  - 
  - 
  - 
  - 
  1 
  - 
  Liechtenauer 
  (3) 
  4 
  1 
  1 
  1 
   
  1 
  1 
  1 
  1 
  1 
   
   
   
  Lua 
  (5) 
  - 
  2 
  2 
  2 
  1 
  3 
  - 
  4 
  2 
  3 
  2 
  2 
  - 
  Maratabeen 
  (3) 
  1 
  2 
  1 
  1 
  - 
  1 
  - 
  2 
  2 
  1 
  2 
  - 
  - 
  Mien-Chu'an 
  (4) 
  - 
  3 
  1 
  3 
  - 
  3 
  2 
  - 
  - 
  2 
  - 
  2 
  - 
  Moo Gi Gong  
  (3) 
  3 
  1 
  1 
  3 
  1 
  3 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  Muay Thai 
  (3) 
  - 
  3 
  4 
  - 
  - 
  - 
  2 
  - 
  1 
  - 
  - 
  - 
  - 
  Ninjutsu 
  (3) 
  3 
  3 
  1 
  2 
  2 
  1 
  2 
  1 
  1 
  1 
  1 
  1 
  - 
  Nuba Stick 
  Fighting 
  (3) 
  3 
  - 
  2 
  - 
  - 
  2 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  Nuba Wrestling 
  (3) 
  - 
  1 
  - 
  - 
  1 
  - 
  - 
  2 
  2 
  2 
  2 
  2 
  - 
  Null Boxing 
  (2) 
  - 
  3 
  3 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  - 
  1 
  1 
  Pakua 
  (4) 
  - 
  3 
  3 
  1 
  2 
  1 
  3 
  1 
  1 
  1 
  - 
  1 
  - 
  Pao Pat Mei  
  (3) 
  - 
  3 
  3 
  - 
  3 
  - 
  - 
  1 
  1 
  - 
  1 
  - 
  - 
  Panzer Faust  
  (full borg only) 
  (5) 
  - 
  3 
  3 
  - 
  1 
  - 
  3 
  3 
  1 
  - 
  - 
  4 
  3 
  Panzer Kunst  
  (full borg only) 
  (5) 
  3 
  3 
  3 
  - 
  2 
  1 
  3 
  1 
  1 
  1 
  - 
  2 
  1 
  Pentjak Silat 
  (5) 
  3 
  1 
  2 
  - 
  - 
  2 
  3 
  1 
  - 
  1 
  2 
  1 
  - 
  Sankukai 
  (4) 
  - 
  1 
  3 
  - 
  1 
  2 
  1 
  2 
  2 
  2 
  - 
  3 
  - 
   Sambo 
  (4) 
  2 
  2 
  2 
  2 
  2 
  - 
  - 
  2 
  3 
  2 
  - 
  2 
  - 
  Savate 
  (2) 
  - 
  - 
  4 
  - 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  S.C.A.R.S. 
  (5) 
  2 
  2 
  2 
  2 
  - 
  2 
  - 
  2 
  2 
  2 
  2 
  2 
  - 
  Shao Lin  
  (3) 
  2 
  2 
  2 
  - 
  2 
  3 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Silver Method  
  (2) 
  3 
  1 
  1 
  1 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Sinanju  
  (5) 
  - 
  4 
  1 
  3 
  1 
  2 
  4 
  1 
  1 
  1 
  1 
  1 
  - 
  
  Style    
  IP  
  Mod    
  Strike/ 
  Cast    Punch    Kick    Disarm    Sweep    Block    Dodge    Grapple    Throw    Hold    Choke    Escape    Ram    
  Snake Style  
  Kung Fu 
  (4) 
  - 
  4 
  - 
  - 
  - 
  3 
  3 
  - 
  - 
  3 
  - 
  3 
  - 
  Spada Longa  
  (3) 
  3 
  - 
  - 
  2 
  2 
  1 
  - 
  1 
  - 
  1 
  - 
  - 
  - 
  Spadone  
  (2) 
  4 
  1 
  1 
  - 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Streetfighting 
  (3) 
  1 
  2 
  2 
  1 
  1 
  2 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  Sumo 
  (4) 
  - 
  2 
  - 
  - 
  2 
  - 
  2 
  2 
  3 
  1 
  - 
  1 
  4 
  Tae Kwan Do 
  (3) 
  - 
  3 
  3 
  - 
  2 
  2 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Tai Chi Chuan  
  (3) 
  2 
  2 
  1 
  - 
  2 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Taido 
  (6) 
  2 
  3 
  3 
  - 
  3 
  3 
  3 
  2 
  3 
  1 
  - 
  1 
  4 
  Tai Sing Pek 
  Kwar  
  (4) 
  - 
  3 
  2 
  1 
  1 
  2 
  3 
  1 
  1 
  - 
  - 
  3 
  2 
  T'ang Su 
  (5) 
  - 
  2 
  2 
  2 
  - 
  3 
  4 
  3 
  1 
  - 
  2 
  1 
  - 
  Te 
  (3) 
  2 
  2 
  1 
  1 
  2 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Thamoc 
  (3) 
  1 
  - 
  - 
  3 
  - 
  1 
  1 
  3 
  - 
  3 
  - 
  1 
  - 
  Trash Boxing 
  (3) 
  - 
  2 
  3 
  - 
  3 
  - 
  1 
  - 
  1 
  - 
  - 
  2 
  1 
  Tien-Hsueh Touch (4) 
  - 
  5 
  - 
  1 
  - 
  2 
  3 
  1 
  - 
  1 
  - 
  1 
  - 
  Tsui Pa Hsien 
  (4) 
  1 
  2 
  2 
  2 
  1 
  2 
  2 
  1 
  1 
  2 
  - 
  1 
  1 
  Uechi Ryu 
  (3) 
  - 
  3 
  3 
  - 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  - 
  U-Ra-Do 
  (3) 
  1 
  1 
  1 
  - 
  3 
  2 
  - 
  - 
  - 
  1 
  1 
  - 
  - 
  Varmannie 
  (3) 
  - 
  1 
  1 
  - 
  1 
  - 
  - 
  2 
  1 
  1 
  1 
  1 
  - 
  Wai Wing Chun 
  (4) 
  2 
  2 
  2 
  - 
  1 
  2 
  2 
  1 
  - 
  2 
  - 
  2 
  - 
  Walpurgis 
  (3) 
  3 
  2 
  - 
  1 
   
  2 
  1 
  - 
  - 
  - 
   
   
   
  Wrestling  
  (3) 
  - 
  - 
  - 
  - 
  1 
  - 
  - 
  2 
  2 
  2 
  1 
  2 
  - 
  Wudong 
  (3) 
  - 
  3 
  2 
  1 
  1 
  1 
  1 
  1 
  - 
  1 
  - 
  1 
  - 
  Wu Shu T'sung  
  (3) 
  2 
  2 
  2 
  1 
  - 
  1 
  1 
  - 
  - 
  1 
  - 
  2 
  - 
  Xing-Chiao 
  (3) 
  - 
  3 
  3 
  - 
  2 
  1 
  - 
  - 
  - 
  1 
  - 
  - 
  - 
  Yu-Sool  
  (5) 
  - 
  3 
  1 
  - 
  - 
  2 
  2 
  4 
  3 
  - 
  3 
  1 
  2 
  Zanji   
  Shinjenken-Ryu 
  (4) 
  5 
  1 
  2 
  - 
  - 
  2 
  2 
  2 
  - 
  - 
  - 
  - 
  - 
  Zero Gee Combat 
  (3) 
  - 
  1 
  1 
  - 
  - 
  1 
  2 
  2 
  2 
  1 
  - 
  1 
  2 
   
  DESCRIPTION
  AFRICAN KICKFIGHTING - A popular form of sparring on 
  the subcontinent, basically involving two tribesmen kicking each 
  other senseless.  Not a formal style, and almost unheard of outside 
  of Africa. 
   
  AFRICAN MONKEY STYLE - Similar to the Chinese monkey 
  boxing only in that it tries to emulate the behavior of the primate, 
  African monkey style is far more bestial and savage, but not as 
  refined or polished.  No forms, really just a very primal outburst, 
  complete with scratching and biting, and lots of noise.  Unheard of 
  outside of Africa. 
   
  AGRIPPA – Italian fencing art, characterized by its highly 
  defensive maneuvers. 
  AIKIDO - Defensive martial art. Fairly common anywhere in the 
  free world it teaches it users to wait until attacked and then proceed 
  to break the offending arm, leg or whatever.  Taught everywhere, 
  though the techniques are very difficult to master.  Lesser forms, 
  which aren't as extensive, are often passed off as aikido. 
  AIKIJITSU - An ancient Japanese art, taught to samurai so they 
  would not be defenseless when unarmed.  It focuses on strikes, 
  pressure points, disarms, and throws, and is meant to be used until 
  a samurai can procure himself a weapon.  Very rarely taught 
  outside of Japan, and even in Japan it is fairly rare, the few 
  practitioners who do teach it are generally Feudal enthusiasts. 
  
  AMERICAN KICKBOXING - A very watered down form of 
  Muay Thai.  When someone tells you they are an expert Kickboxer 
  this is usually what they are talking about.  It does not have the 
  conditioning exercises or rigorous, almost torturous, training of the 
  Thai martial art, and is instead more for tournament fighting along 
  the tamer American and European rules.  Taught Everywhere.  
  AN CH'I - This is the style of the Lin Kuei, the Chinese version of 
  the shinobi, it is rumored that the very origins of Ninjutsu came 
  from the Lin Kuei.  Like its Japanese counterpart, An Ch'i is 
  considered an assassin’s art, suited for attack and withdraw 
  fighting.  This style teaches the use of many weapons, especially 
  those that can be easily concealed.  Taught only in secret remote 
  locations in China. 
  ANIMAL KUNG-FU - A bastardized version of the Five Style 
  Fist.  This version is common worldwide, and is easy to learn, 
  though not very balanced. 
  ARMAZARE - European martial art designed around fighting in 
  heavy armor, such as plate.  
  ARASAKA-TE - developed by instructors at Arasaka to be an all-
  purpose, fast, and easy to learn martial art, this new style has 
  enjoyed immense popularity among the corporate and security 
  circles. Considered weak by other martial artists due to its 
  corporate origins.  Taught at all Arasaka training Facilities as well 
  as Dojos in any city they have major holdings. 
  BANDO - The martial art of the infamous Nepalese soldiers, the 
  Gurkha.  Actually the art is ancient, consisting of 3 separate forms 
  until they were fused in the 1930's.  Its attacks are centered around 
  incapacitation above death.  This means a practitioner will most 
  likely go for an unprotected leg before attempting to strike a 
  defended head or torso.  Their are many animal forms to this style, 
  each with slight variations.  It also places emphasis on use of the 
  Kukri blade, a heavy knife which acts as both a combat weapon 
  and machete. 
  BARAQAH - A Muslim Martial art originating in North Africa.  
  Generally taught only in the Muslim community it focuses on 
  grappling and quick strikes. 
  BCT - Basic Combat Training, this is the general, all purpose, 
  martial art taught to American servicemen.  Derived mostly from 
  Karate and Judo, it is also commonly taught around the U.S. by 
  retired military personnel. 
  BERSILAT - A Malaysian martial art similar, and possibly 
  derived from, Pentjak Silat.  Like Choi Li Fut and Capoeira it 
  resembles a dance, as is often performed as such at weddings and 
  other celebrations, however it is also a deadly martial art, with 
  focus on striking, armed and unarmed.  Rarely taught outside of 
  India or Indian Communities. 
  BOK PAI - Crane style kung fu, emulating the graceful, fluid 
  movements of the great bird for which it is named. It is a soft style 
  and the moves are sweeping arm attacks and roundhouse kicks, all 
  while the artist is constantly pivoting and spinning  
  BOXING - The manly art of fisticuffs. Completely geared around 
  upper body strength and powerful punches. 
  BRAZILLIAN JUIJITSU - Made famous by the Gracie family, 
  Brazilian Ju-Jistu is possibly the ultimate in the grapping arts, 
  allowing smaller fighters to take down men twice their size and 
  weight with relative ease.  Once a practitioner has a successful 
  grapple, he will hold on tenaciously, slowly crawling and 
  maneuvering around the opponents body until he has the best 
  position possible to put his opponent down.  It biggest weakness 
  however, is that against an armed opponent, or multiple opponents, 
  it is virtually useless.  Taught almost mostly in Brazil, though its 
  popularity has been steadily increasing.  Many times you will see 
  people trying to pass off an inferior martial art as Brazilian Jujitsu. 
  CAPEORIA - Developed by Caribbean slaves this style resembles 
  a tribal dance. (During the 19th century, slave owners would stage 
  gladiatorial bouts between their slaves for gambling purposes. The 
  slaves would sometimes be dressed as roosters and wore metal 
  claws on their fingers and spurs tied to their calves.) 
  CATCHASCATCHCAN - A hybrid competition martial art that 
  tried to encompass everything, though not very well.  It lacks the 
  discipline and focus of more traditional martial arts, and has zero 
  spiritual considerations.  It is only slightly more respected than 
  professional wrestling.  But it is oddly popular as a martial art, 
  especially to those who care little for expanding their mental and 
  spiritual repertoire along with their physical. 
  CHA CH'UAN - From the outer reaches of Mongolia this form 
  was born centuries ago. Mongolia is still the only place known 
  where this relatively secret art can be taught. It uses the hit and run 
  principle of attack. Practitioners will jump in attack the retreat, 
  repeating when opportunity presents itself.  
  CHA HSIUN MEN - (white jade fan) A very rare martial art this 
  is geared towards the mastery of the iron fan weapon. It is the art 
  of surprise; a practitioner will calm his enemy then attack when he 
  is off guard. Not very effective against multiple attackers it can be 
  devastating to a single opponent who lets his guard down.  
  CH'IN NA - Another rare art, this is an ancient wrestling style. It 
  teaches the bodies weak points and how to best attack them, a 
  master will know every nerve cluster, the precise way to attack a 
  limb to leave it broken or dislocated. An extremely dangerous form 
  it is taught only in secrecy and only after tokens of fealty are given 
  and an oath given to never reveal its practitioners. If the oath is 
  broken the penalty is death.  
  CHOI-LI FUT- A style of kung fu directly descended from the 
  Shaolin this style teaches when a fight is eminent to attack first 
  with lightning speed and ferocious kicks and punches. It is a fairly 
  common form taught almost everywhere in the free world. 
  CHU FEN DO - Similar in concept to Jeet Kun Do, but lacking 
  Master Lee's spiritual concepts and background, Chu Fen Do is an 
  average all around martial arts with an open philosophy towards 
  eliminating form and embracing function and efficiency.  Taught 
  across America, Canada and Europe. 
  CHULUKUA - The only Native American martial art still in 
  existence, and really a conglomeration of over 150 Native 
  American tribal martial arts, melded into one system.  Taught not 
  only as a form of self-defense, but also as a form of cultural pride.  
  Only official Native American tribe members are taught this, 
  though it has spread to almost reservation in North America, and 
  among the nomad community as well. 
  
  COMBAT – Universal system of fighting, no real focus on any 
  one area, but instead covering techniques for any application. (This 
  is your most basic all-encompassing martial art, not pretty, no 
  style, but it covers everything.)  
  CORNU BRETON - An obscure English grappling art, all but 
  forgotten except for historical aficionados and Cornish cultural 
  adherents. 
  COUNG NHU -  A Vietnamese martial art melding the basic 
  principles and forms of many other martial arts, including those 
  from China, Japan, and Korea.  Rare outside of Vietnam and 
  Vietnamese communities. 
  DAMBE -A very savage martial art from Nigeria consisting of 
  kicks, punches, knees and headbutts. Almost unheard of outside of 
  Africa. 
  EL CUCHILLO - A Spanish martial art revolving around the 
  knife.  Jitte is derived and expanded from this art.  Taught in 
  Spanish, Mexican, and South American back alleys, and anywhere 
  else there is a large latin community.   
  ESCRIMA - This is a basic description of the Filipino martial 
  arts.  While it does teach unarmed techniques, its center of focus is 
  around a short stave called an Escrima stick, and the Balisong 
  knife (incorrectly referred to as the butterfly knife).  The first goal 
  of Escrima is to disarm an opponent, and the art is categorized by it 
  quick multiple attacks to the arms and wrists, followed by a 
  devastating attack to the head and body.  
  FENCING – The basic European weapon style.  Modern teachings 
  are centered solely on the foil or Epee, but classically Fencing 
  included training in a wide variety of weapons including swords, 
  pole-arms, axes, clubs, and more. 
  FONG NGAN- (Phoenix Eye Kung Fu) A common style 
  emphasizing on getting in too close for your opponent to make an 
  effective attack while giving the student of the form ample 
  opportunity to decimate his enemy. Weapons become useless once 
  the artist gets in his preferred range, which is usually almost chest-
  to-chest with his attacker. Intimidation also plays a big part of this 
  style and before the fight begins a practitioner will try to stare his 
  opponent down.  
  FU CHIAO PAI- (Tiger Claw Kung Fu) Students of this style 
  imitate the powerful tiger when in combat. With fierce attacks and 
  devastating blows always trying to do the most amount of damage 
  he can to his opponent. A very hard form developed without many 
  of inner peace teachings common in most eastern martial arts. 
  GATKA - An ancient martial art from India, practiced by Sihk 
  warriors.  It is centered around the use of the saber, but hand to 
  hand techniques were also taught.  Rare now, practiced mostly by 
  traditionalists, and almost unheard of outside of India. 
  GOJU RYU - A relatively new martial art, deeply rooted in the 
  Tao philosophy.  It's principles involve retaliation with the exact 
  opposite amount of force as your opponent, if an attacker throws a 
  punch, instead of grabbing ther punch, a practitioner will grab the 
  arm, and break it, or use pressure points to attack him.  If the 
  offender tries to grapple with him, he will deliver a swift blow to 
  the forehead, or a kick to the chest.  It also teaches some weapon 
  forms, favoring the more defensive weapons.  A good brutal, 
  defensive based martial art.  
  GUN FU - Completely geared around mastery of the handgun, this 
  form makes a firearm truly an extension of the user. Students are 
  only taught the basics of surviving a gunfight - stay constantly 
  moving, fire till your opponent is dead, (preferably from as close a 
  distance as possible) count your shots, when your out don't hesitate 
  to find another weapon instead of taking the time to reload yours 
  (the dead guy on the floor won't be needing his anymore right) if 
  your hit don't think about it till your dead or your enemies are, 
  never panic, and above all keep your opponent on the defensive. 
  Once a student has learned the basics the only way for him to 
  advance in his art is through combat, so beginners don't stay 
  beginners long, they are either killed or they become better. A 
  master is a truly magnificent sight in a gun battle. 
  HAKOKO - Hawaiian wrestling, generally taught only on the 
  islands. 
  HASHISHAN STYLE - This is the martial art of the dreaded 
  Fedavi cult of the Middle East.  A cult very similar to the Thugee 
  of India.  It is an assassins cult, and members are typically 
  brainwashed and fed a strong concoction of Hashish.  This form 
  doesn't have any defensive techniques, as the cult members fully 
  intend to either succeed or die.  Both the Fedavi and the Thuggee 
  were partial to the use of the knife, and of a special weighted sash 
  used to strangle.  
  HOPPKIDO- A form of karate taught almost everywhere in the 
  world. It's only major difference is that it is a tad more diverse than 
  the basic karate although somewhat less powerful. It is a good 
  form for beginners. 
  HISARDUT - Developed in Israel for Mossad and the Israeli 
  military, Hisardut is an effective martial art and has grown in 
  popularity due to its efficiency and effectiveness.  Taught mainly 
  in Israel, but it has been spreading through North America, Europe 
  and Australia. 
  HSING-YI CHUAN - A very violent and harsh Chinese form, 
  training its disciples to hit hard and fast, and to take a hit without 
  pain.  While Eagle Claw was created for foot soldiers, Hsing-Yi 
  Chuan was said to be created for officers, and as such is a more 
  complex and refined martial art, though still very similiar.  It  also 
  exchanges freely with Pakua, and the two arts are so similar that 
  they are often mistaken for each other.  Hsing-Yi Chuan revolves 
  around its"12 Sacred Animals" styles, namely, dragon, dove, tiger, 
  crane bear, tiger, horse, monkey, turtle, snake, eagle falcon, 
  swallow, and rooster.  
  HWARANG DO- An incredibly diverse form of karate, an 
  attacker of someone using this martial art had better stay on his or 
  her toes. A practitioner will wait to be attacked then counter attack 
  with the opposite of whatever is coming - if kicked he will grab his 
  opponent's leg and throw him, if grabbed instead of trying to break 
  free he will simply punch the offender. Originally from Korea this 
  form is still taught almost exclusively there. 
  IRISH CUDGEL FIGHTING - This Irish fighting art revolving 
  around the use of a heavy club, commonly referred to as a 
  shillelagh, has undergone resurgence in popularity in Ireland as of 
  late.  Mostly due to an upswing in Irish traditionalists.  Taught in 
  Ireland and in Irish communities. 
  
  ISHIN-RYU - Another common though relatively new form of 
  karate it is taught around the principles of the bo staff and 
  emphasizes quick blows snap kicks followed by a hasty 
  withdrawal only to be repeated again and again till the opponent 
  can no longer attack. 
  JAILHOUSE ROCK - A martial art developed in prison, by the 
  inmates.  It's simple and straight to the point, which is usually the 
  avoidance of ending up on the point of someone’s Shiv.  Taught in 
  any prison, anywhere. 
  JATTENHAND - Derived from Parkour and made into a 
  philosophical martial art for full conversions.  Tracers, as 
  practitioners of Jattenhand are known, can often be recognized 
  illuminated bands of color worn somewhere on the Tracers body.  
  Most commonly these illuminated bands are displayed on wrists 
  and ankles, so that when in motion a Tracer literally leaves behind 
  a light trail.  Basic training generally involves a series of "follow 
  the leader" type sessions, where the mästare starts out in charge, 
  running an ever different and varying obstacle course through the 
  city. As the students learn to keep up they eventually progress to a 
  level where they take the leader position for other students, with 
  the mästare watching from the sidelines, for technique and 
  inventiveness. Graduation to mastery  come when the Student can 
  challenge the mästare, and successfully lose him in a chase, 
  whether by making him fall or by simply losing him.  The rules of 
  the chases are simple, no "civilian" interference, no property 
  damage. Among the student led chases, the "leader" position can 
  be challenged to unarmed combat at any time, but the chase has to 
  keep moving, even during the fight. If a combatant falls, is 
  separated from the chase he loses all rights of challenge that day. A 
  fall is defined as cessation of controlled motion for longer than one 
  round. If the leader of the chase hits a dead end or can't continue 
  the chase he loses leadership rights to any chases for a week (or 
  more at the mästare's discretion).  The philosophy Jattenhand is 
  simple, "Always keep moving, no matter, what, to rest is to die'!"   
  (Generally available only in near future or beyond settings) 
  (Note: Jattenhand created by Mort and the other members of 
  VFTE) For more information see CHEAP FBC by Mike Van Atta, 
  available for Download at Datafortress 2020. 
  JEET KUN DO- The style of kung fu developed and made 
  famous by the legendary Bruce Lee. The reason he developed it 
  was because he was sick of the forms recognized in most other 
  styles of kung fu, his thoughts being that the forms let your 
  opponent know your moves in advance and that gave away too 
  much of an advantage so he developed his own style. The name 
  literally means "no form". The style is incredibly fast and 
  ferocious, its moves are very difficult to predict making its user a 
  very dangerous foe indeed.  Taught everywhere. 
  JITTE - Centered around the use of the knife or dagger this is a 
  new style developed by European nomads. In many places in 
  Europe firearms are very hard to come by and very expensive, 
  knives however are easy to obtain legal everywhere and you must 
  be very skilled or very sneaky to use them well. Originally 
  developed for trial by combat arenas where any dispute can be 
  settled whether it be as small as an argument between to people or 
  as large as territorial disputes. Also called the gypsy blade fighting 
  style due to its nomadic origins.  Taught only in the nomad 
  community. 
  JOGO DE PAU - Portuguese stick fighting, taught almost 
  exclusively in Portugal. 
  JUDO- Perhaps the most common eastern martial art in the world, 
  it is taught everywhere to anyone. It is a required course in many 
  military branches, police forces and even school as part of the 
  phys-ed program. A Japanese form of wrestling, it teaches to use 
  your opponent's weight and momentum against him. Taught 
  everywhere. 
  JUI JITSU - Another fairly common Japanese art this takes the 
  anything goes approach to fighting. Not considered to be very 
  honorable but very effective. A good all around martial art.  
  Taught Everywhere. 
  KAJUKENBO - Also known as Hawaiian street fighting.  
  Combines native arts with those taught by Japanese immigrants 
  into an effective means of self-defense.  The art came about during 
  a particularly violent time in Hawaiian history, when during the 
  1940's and 50's street thugs and organized crime families were 
  fighting for control.  Taught mostly in Hawaii, though schools 
  have popped up in Japan, Tahiti, and the US Mainland.  
  KALARI - An Indian martial art rarely very rarely taught to 
  outsiders.  Closely related to the Hindu religion, it works well with 
  the body and mind mastering techniques of the Yogi's.  
  Practitioners are trained with many different weapons, as well as in 
  unarmed combat.  For the optimum effectiveness the artist will 
  cover his body in oil before a fight, to make himself hard to grab.  
  Rare outside of India and Hindu communities. 
  KALIOPE- A martial art taught only to women, and taught in 
  secrecy.  Its primary philosophy is to defend against larger, 
  heavier, usually armed, and usually male, opponents.  This kata for 
  this skill is a very graceful, dance, that resembles a cross between 
  ballet, and tribal dances.  The skill is most effective when the artist 
  enters the dance, because the dance moves in a circular motion, 
  masking the oncoming attacks and defenses, and disorienting the 
  attacker.  The art is equally effective against group as it is single 
  opponents.  In more desperate times the art also teaches dirty 
  tricks, and escape tactics.  Very rare, but taught worldwide, new 
  students are generally chosen after a careful screening process. 
  KARATE - Your basic karate, if you don't know about this one 
  you've been on an island all your life.  Taught everywhere. 
  KENDO - The Japanese style of fencing. This has its students get 
  geared up in bamboo armor and proceed to whack the hell out of 
  each other with their bamboo swords (shinae's). Not very common 
  outside of Japan this is the country's way of keeping the art of 
  bushido alive. A safer direct descendent of zanji shinkenjen-ryu 
  and Kenjutsu. 
  KENJUTSU - This is the sword art of the Samurai, not as 
  intensive as the harsher Zanji Shinjenken-Ryu, this art was the one 
  preferred by soldiers and footmen among the samurai ranks.   
  KENPO- Another form of karate also very common. It has more 
  of an emphasis on grappling skills.  Taught Everywhere. 
  KOBUJUTSU - This is an Okinawan style centered on armed 
  combat techniques, and many of the tradition martial arts weapons 
  are included in this training.  Taught in Okinwana, Japan, Europe, 
  America, and Australia. 
  
  KOPPO- An ancient forerunner of modern karate and judo. It is a 
  rare and obscure form and more deadly than its predecessors. 
  Taught exclusively in Japan to a very select student body that must 
  prove themselves worthy of the honor. Thought by some to be 
  developed to combat the ninja clans of feudal Japan. 
  KRABI KRABONG -  Quite possibly the fastest and most 
  dangerous weapons art in the world.  Originating in Burma and 
  Thailand, Krabi Krabong is the armed version of Muay Thai.  
  While spears, staves, and other weapons are among its arsenal, the 
  main Weapon of Krabi Krabong is the Daab (or Dha), a short, light 
  curved blade with long handle (usually over half the length of the 
  blade).  The Daab's are wielded in pairs, and are used much like 
  (and with the same amazing speed)  Escrima sticks.  Traditional 
  forms have included some rather odd looking leaping attacks that 
  look like hops, but in combat these are discarded in favor of more 
  effective movement.  Where Kenjutsu is graceful and fluid, Krabi 
  Krabong is furious and frenzied.  Note:  Whereas Katana's are 
  somewhat heavy (though not as heavy as European counterparts) 
  Daab's are short bladed and very thin.  Blade lengths vary from 1 
  1/2 to 2 1/2 feet in length, and ceremonial daabs are often 
  intricately carved.  Very rarely found outside of Thailand. 
  KRAV MAGA - This Israeli martial art was founded after WWII 
  by a Jewish holocaust survivor.  It incorporates the most deadly 
  and effective moves from the various martial arts and street 
  fighting techniques around the world.  Every member of the Israeli 
  Army trains in it, Mossad operatives train to expert level.  It is 
  possibly the most deadly form of martial arts in existence, meant to 
  take on multiple armed attackers.  There is no sport version, nor 
  submission moves, it is entirely geared to either kill or incapacitate 
  your opponent as quickly and efficiently as possible. 
  KUK SOOL WON - A Korean form, similar to that of  the 
  Japanese Samuria sword art, Zanji Shinjinken-Ryu.  This is the art 
  of the legendary Korean warriors, the Hwarrang knights.  Taught 
  everywhere in Korea, but not generally known outside the country. 
  KUNG FU- (American) The basic kung fu taught all over the 
  western world, a bastardized mutt of different forms with each 
  school seeming to specialize in its own style. Not as advantageous 
  as other forms of kung fu it is a good martial art in its own right, 
  very indistinct and easier to learn.  Taught everywhere. 
  KUNTAO - An Indonesian martial art, the chief competitor to 
  Pentjak Silat, a competition which spawns often bloody rivalry.  
  Teaching numerous weapon styles, as well an hand to hand, this is 
  a well rounded, effective art.  Unfortunately, like Pentjak Silat, it is 
  not commonly taught outside of Indonesia.  
  KUO-CHU'AN- (Dog Style Kung Fu) Perhaps the most comedic 
  of all martial arts don't be fooled, for it is also one of the most 
  effective. Practitioners, upon being attacked, will feign injury to 
  the point of obvious melodrama - falling to the ground, rolling 
  around, wailing like a child, and generally giving the appearance of 
  a fool who is overly sensitive and has no business fighting. But it's 
  all an elaborate ruse to get the opponent to underestimate them, 
  thus causing the opponent to be of guard, and when their opponent 
  is sufficiently lulled into sense of superiority the silliness ceases 
  and the attacks become very fierce often destroying the attacker 
  before he knew what happened. To further this deception, in any 
  fight that is not a serious student of dog boxing will always 
  purposely lose.  Almost unheard of outside of China, and even in 
  the country it is very rare. 
  KUPIGANA NGUMI- Known as the "Essence of African Martial 
  Arts," Kupigana Ngumi is representative of many African martial 
  arts.  It is a very dance like system, and focuses on style over 
  substance.  
  KYOKUSHINKAI - This form of karate is based on striking 
  power and the ability to take a blow. Powerful blows are honed to 
  perfection by demonstrations where the students punch and kick 
  through wood boards, cinder blocks, bricks, rocks, trees, 
  whatever... Body hardening also plays an important part and 
  students subject themselves to having things broken over them or 
  hurled at them or whatever else their masters can think of.  
  Common all over the world. 
  LEE KWAN CHOO- This is perhaps the greatest martial art of 
  all, because it truly is only for defense. It is impossible to damage 
  an opponent using this form. Meditation and spiritual 
  enlightenment are a big part of this completely non-violent martial 
  art. Geared completely towards avoidance attacks are made but 
  cause no damage whatsoever, stopping just before contact and 
  effectively stunning an opponent without actually striking him. 
  When someone attacks a master of this style the master will 
  usually dodge and parry their attacks until either they have beaten 
  themselves up by running into other things, pass out from 
  exhaustion, or simply give up. This form is only taught in remote 
  Chinese monasteries.  
  LI-CHIA - (Short Hand Kung Fu) Always remaining within 
  arms reach of his opponent, the practitioner of this martial art 
  attacks straight on with as many punches and snap kicks as 
  possible until his opponent has been beaten into submission. A 
  fairly common form of kung fu schools and can be found through 
  out the US and Europe. 
  LIECHTENHAUER – The German school of martial arts, 
  primarily geared around weapon use, but also inclusive of a variety 
  of unarmed attacks and defenses.  
  LUA - Once strictly prohibited to anyone but the Hawaiian royal 
  family, Lua has now become popular in America due to its bone 
  breaking techniques.  Oddly enough, it is still illegal to teach in 
  Hawaii. 
  MARATABEEN - An Arabian martial art originating from 
  Morocco, taught in most Arab communities. 
  MIEN CH'UAN - (Cotton Fist Kung Fu) The master chooses the 
  student for this art, which is centered on counter attacking with 
  equal or greater force. This is done by dodging and parrying 
  attacks until an opening presents itself, and then attacking the 
  opponent's weak spots with full force.  Common in China, and 
  taught though rarely in Europe, Australia, and North America. 
  MOO GI GONG - A martial art that specializes in using anything 
  as a melee weapon. From a pair of chopsticks, to a stepladder. 
  (JACKIE CHAN is the foremost example of this type of fighting 
  where in every movie he makes he does something of this nature- 
  in RUMBLE IN THE BRONX he used a ski, FIRST STRIKE the 
  aforementioned stepladder, watch his Chinese flicks for better 
  examples, I only used these films because they can be found in 
  video stores everywhere.) As long as a practitioner of this martial 
  art is not trapped in an empty room he is never helpless. Taught in 
  monasteries and schools throughout China and Japan, as well as 
  rare schools in Europe and America. 
  
  MUAY THAI- (Thai kick boxing) One of the deadliest martial 
  arts in the world. While it involves many spiritual aspects and 
  ceremonies, the art itself is simply brutal.  From the age where they 
  can walk young children in Thailand are taught this ultraviolet 
  form of kick boxing. The death toll from this sport in Thailand is 
  staggering, especially today where bloodports are the most sought 
  after forms of entertainment. As if that wasn't enough, organized 
  crime controls the sport completely and lives are traded daily for 
  the entertainment of the crowds and the money they lose gambling. 
  Fixing a fight is common and if the fighter refuses to throw it they 
  are killed along with their families and friends.  True Muay Thai is 
  rare outside of Thailand, though not unheard of. 
  NINJUTSU - This is not the fake ninjutsu you find in survivalist 
  camps that cater to the paranoid. This is the real thing. The ancient 
  Japanese art of assassination. On the whole the world thinks there 
  are no ninja left in the world, this is a cultivated lie. The ninja clans 
  are still there doing the dirty work for the highest bidder, and while 
  they usually only work for Japanese customers they have been 
  know to make exceptions. The ninja are the most feared assassins 
  in the world, and this is a fear they have exploited to its full 
  potential. Deadly and silent, beware the ninja, for he will never 
  attack when expected, never give you a fair fight and never show 
  any mercy. Ninjutsu is only taught at secret schools in Japan. 
  NUBA STICK FIGHTING - Stick fighting, like wrestling,  is 
  popular and traditional in almost every part of Africa.  Nowadays 
  however stick fighting is used almost entirely for ceremony, as the 
  horrors of constant civil war in most of Africa make it all but 
  useless.   
  NUBA WRESTLING - Wrestling is more than just a sport to the 
  Nubas—it is a seminal part of their culture with both social and 
  religious purposes. Boys prepare for manhood through wrestling 
  competitions. Successful wrestlers achieve a higher status that 
  follows them through life. Wrestling also has connections with 
  fertility rites, ancestral worship, and animistic beliefs. It is so 
  intertwined with all aspects of Nuba culture, it is feared that if the 
  Nuba were to lose wrestling, it might cause them to lose other 
  customs.”- National Geographic  This is very rare outside of 
  Africa, and is closely tied to Nuba Stick Fighting.  
  NULL BOXING - A recently developed martial art, with little 
  philosophical influence.  This style was developed by the 
  combatants the underground gladiatorial pits sponsored by wealthy 
  corporates.  The style is very new, and is still evolving, and it has a 
  duel purpose of being very cinematic, and very lethal.  The 
  practitioner will first make small attacks to gauge the skill of his 
  enemy, then after playing with him long enough for the crowd to 
  have a show, he will move in quickly with a barrage of fast 
  powerful attacks, trying to kill or incapacitate the opponent as 
  quickly as possible.  (Created by Steven Barnes for his Aubry 
  Night series of books.)  Taught in underground death match circles 
  all over the world. 
  PAKUA - An art very similar to T'ai Chi Chuan.  Common inside 
  China and taught with growing popularity all over the world. 
  PAO PAT MEI - (Leopard Style Kung Fu) Emulating the 
  cunning and ferocity of the leopard a practitioner of this art will 
  gauge his enemy carefully then attack this incredible speed and 
  deadly force. Taught only in remote monasteries in China, Laos, 
  and Vietnam.  
  PANZER FAUST- (for full conversions only) A martial art 
  developed exclusively for use by full borgs, it centers on the 
  enormous power and fantastic speed only a full body conversion 
  could stand. The stress in the joints would tear a human apart even 
  if he could learn it. Once learned this is the only martial art a borg 
  can know due to the rigorous training.  Originally taught only to 
  US military full conversion cyborgs, it has grown in popularity and 
  begun being taught in private schools all over the world. 
  PANZER KUNST - A martial art developed by one of the original 
  students of Panzer Faust.  Whereas Panzer Faust is geared for stand 
  up fighting, and centers on the ability of a heavy borg to deliver 
  powerful blows, Panzer Kunst was developed to make use of a 
  lighter borgs speed and agility.  It suffers from the same drawbacks 
  as Panzer Faust.  Taught in private schools wherever there is a high 
  population of Full Conversion Cyborgs. 
  PENTJAK SILAT- The eastern art of assassination, this martial 
  art is shrouded in secrecy and deceit. It has been said that to learn 
  its secret is to lose your soul, no one knows where this is taught.  
  Watered down versions can be found almost everywhere. 
  SANKUKAI- Restricted only to Buddhist monks this martial art is 
  designed to subdue an opponent until his anger has passed, or until 
  the hold placed on his pressure points has caused him to pass out. 
  This form of karate is only taught in Buddhist temples in Japan to 
  monks who have served for no less than a year.  
  SAMBO- The Russian art of wrestling. It really just amounts to 
  “do whatever it takes to win”. While it used to only be taught in 
  the USSR, it’s become more common worldwide since the 
  collapse. 
  SAVATE- The French art of kickboxing, this is another martial art 
  that has enjoyed success throughout Europe but has never hit iit 
  big anywhere else. As a martial art it is not as fluid as most of the 
  eastern martial arts due to its European background although it is 
  devastatingly effective and impressive to view in use. 
  S.C.A.R.S. - The Scientific Combat Auto-Reactionary System, 
  also known as Autokinetics, is the martial art taught exclusively to 
  Navy S.E.A.L.'s and Air Force Rescue teams.  It is among the most 
  brutal and effective learn martial arts on the planet, and is 
  completely geared towards offense, in fact it teaches no defense, 
  instead it focuses on killing moves, delivered as quickly and 
  efficiently as possible. Training for this art is so harsh in fact, that 
  many would be practitioners, including seasoned martial artists and 
  combat veterans, quit during the first day.  Outside of military 
  training grounds, only one school exists, and it charges a 5,000eb 
  per week fee for training.  
  SHAO-LIN KUNG FU- The original kung fu, all other forms 
  have their base here. One of the oldest martial arts still in 
  existence. It is only taught in china in Shao-lin monasteries. The 
  art is free to learn but one must go through the rigorous training 
  and harsh discipline of the Shao-Lin monks.  
  SILVER METHOD – The English martial arts method, centered 
  primarily around the sword.  
   
  
  SINANJU- The Korean art of assassination. This martial art is 
  rumored to date back to the time of Christ. Although Koreans are 
  known to exaggerate when it comes to this subject. It is said that 
  masters of Sinanju have staged the perfect assassinations and left 
  there victims as nothing more than a fairy tale. Robin Hood was 
  said to have been killed by a master of Sinanju. There is only one 
  master of Sinanju per generation and his students spend their 
  whole lives learning to take his place until he chooses one of them. 
  All other students are banished from the master’s village forever.  
  SNAKE STYLE KUNG FU - Practitioners of this art keep their 
  hands open when attacking and strike with their fingers. The 
  attacking hand looks like a snake striking and is very hard to get a 
  lock on. The strikes will are aimed at vital spots on the enemies 
  body, eyes, throat, nerve clusters, etc...Taught only in China. 
  SPADA LONGA – European martial art centered on polearms.  
  SPADONE – European martial art centered on the sword.  
  STREETFIGHTING - Not a formal martial art, but it is a trained 
  one, practitioners generally work with their own strengths and 
  weaknesses.  Dirty fighting at its finest.  Every street fighters art 
  will be as individual as the practitioner, and the stats given are 
  merely representative. 
  SUMO- The ancient style of two fat guys in their undies trying to 
  push each other out of a circle Taught mainly in Japan. This is their 
  national sport and great care and ceremony goes into each bout. 
  The wrestlers aren't just fat either, there is quit a bit of muscle in 
  their enormous bodies. Fighting a sumo wrestler is not a good idea, 
  a slap from a sumo could break your neck and you could hit him 
  30 times before he feels it. Taught in Hawaii and Japan. 
  TAE KWAN DO- A Korean form of karate that is centered on 
  offensive attacks. Schools for this form can be found anywhere.  
  TAI-CHI CH'UAN- The single most common martial art in the 
  world and the national physical fitness program in China. In fact it 
  is the only martial art you can get instructional tapes for at any 
  video store. While widely perceived as simply an exercise routine 
  or meditation technique it is a legitimate martial art.  Taught 
  absolutely everywhere. 
  TAIDO- Only one school in the world teaches this martial art and 
  its found in Korea. It is a relatively new art and has attracted 
  enormous popularity. Last year the school had a student body of 
  over 2 thousand. The main reason for this is the amount of style 
  involved. All attacks are aerial, and when performed properly are 
  spectacular to observe.  
  TAI SING PEK KWAR- (Monkey Style Kung Fu) He who 
  learns this form will act like a monkey during a fight, roll on the 
  ground, flail his arms and make monkey sounds. Another martial 
  art that takes advantage of a ruse designed to confuse or enrage the 
  opponent, and then attack him when he is off guard.  Rare even in 
  China, outside the country it is almost unheard of. 
  T'ANG-SU- This is oldest form of Korean martial arts known, and 
  the precursor to all forms of karate. Exclusively an offensive 
  martial art this style has no defensive moves at all. It is the most 
  difficult form of karate and it is taught only in remote areas of 
  Korea.  
  TE - The oldest Okinawan karate is a weapon based form, the 
  weapons are what the martial arts weapons of today are based upon 
  but then they were simply agricultural tools that the people learned 
  to use as weapons. A form primarily focused on avoidance of 
  aggression a practitioner of this art will never attack until he 
  himself is attacked. It can be learned anywhere there is a large 
  Okinawan community.  
  THAMOC - The Art Of Modern Confrontation. This martial art 
  was developed for police officers. The primary moves are geared 
  towards self-preservation. Disarming techniques, blocks and holds 
  used to subdue a criminal without resorting to deadly force. Taught 
  at police academies and self-defense courses throughout the world.  
  THRASH BOXING- This martial art comes from the streets and 
  dance clubs of the world and is really nothing more than a 
  combative dance. Even when engaged in a fight to death it will 
  appear as though the combatants are merely dancing, until the 
  blood starts to flow no untrained observer will be able to tell there 
  is a fight going on. It seems that in the dance clubs of 2020 it is 
  unlikely anyone would care, on the contrary such fight are often a 
  spectator event. Learned only on the dance floor.  
  TIEN-HSUEH TOUCH- This is the feared death touch technique. 
  This is the most kept secret in the world of martial arts. Learning it 
  involves signing your freedom away to a black society and 
  spending the rest of your life as a servant to the dark community of 
  assassins. If the practitioner ever refuses a task or tries to leave he 
  is hunted down and killed, such are the rules for the masters of the 
  death touch. Also since this technique takes a lifetime to master, no 
  other martial art can be learned after this art is taken. But from the 
  start of your training until your death, you spend your time 
  mastering the death touch.  You can kill someone with a touch, not 
  just instantly but up too weeks later.  Not all practitioners however, 
  are malevolent, in fact some practitioners are well respected 
  healers, due to their innate knowledge of human anatomy and the 
  flow of chi.  Students are chosen for this art, and it is highly 
  recommended that GM's NEVER allow characters to take it as a 
  starting skill.  If they want it they must seek out the masters and 
  prove themselves worthy through gameplay only. 
  TSUI PA HSIEN -(Drunken Style Kung Fu) This martial art is 
  designed to resemble a drunken stupor. The practitioner wobbles 
  about mumbling, looking like he is barely able to stand, making 
  carefully orchestrated attacks and defensive maneuvers. Onlookers 
  will be completely fooled, putting a master's victory down to sheer 
  luck and his opponent will be battered, humiliated and 
  dumbfounded. Taught only in China.  
  UECHI RYU - Another form of karate, originating in Okinawa.  
  U- RA - DO - This is a nomad martial art developed by the under 
  ground population using an amalgam of all the martial arts brought 
  in from around the world by the roving clans. It is said no two 
  people know the same style and differences in bonuses may vary. 
  (What’s given is an average set of bonuses) this gives practitioners 
  an advantage in that there moves are incredibly diverse and 
  unpredictable. Moves are traded as favors or as courtesy and when 
  ever two clans meet there will always be the exchange of forms 
  and kata's. This martial art is also becoming popular in the street 
  where youth's trade move's like skating tricks. Its users are known 
  for their love of the game footbag, which they play whenever they 
  get the chance.  Taught only in the nomad community. 
  
  VARMANNIE - Taught only in remote villages in india, and 
  almost unheard of anywhere else, this martial art has no distinct 
  forms, and is geared towards an individuals own strenghts and 
  weaknesses.  Mostly it is a grappling art, oddly enough geared 
  towards multiple attackers.  The idea behind it is, you grab an 
  opponent and move him into the path of oncoming attackers, and 
  use your feet to disable them while they are unable to rush. 
  WAI WING CHUN- A popular form of Kung Fu, and one of the 
  oldest in the world.  Very effective, and very fast.  This was Bruce 
  Lee's style before he developed Jeet Kun Do.  Commonly taught in 
  most civilized countries of the world. 
  WALPURGIS – The earliest European formal martial art known, 
  it deals almost entirely with the sword and buckler combination. 
  WRESTLING- Greco roman wrestling taught in every high 
  school in America.  
  WUDONG - A Chinese style, combining the art of deceptive 
  fighting, with that of quick fierce strikes designed to end a fight 
  quickly.  Common in China, and found sparsely in Europe, North 
  America and Australia. 
  WU SHU T'SUNG- (People's Republic Of China's Kung Fu) Is 
  the official martial art of Red China. To learn you must travel to 
  China and enroll yourself in the communist doctrine. A formidable 
  and very hard style kung fu.  
  XING CHIAO - (Eagles Claw Kung Fu) Once again an animal 
  style whereupon practitioners imitate the actions of an eagle, 
  making leaping attacks with kicks and using there hands to make 
  gouging and clawing attack, and then making a quick retreat to re-
  evaluate the situation before once again joining the fight. Taught in 
  china by masters who live the hermits life, the student must 
  struggle through the lack of his teaches presence and mostly teach 
  himself.  
  YU-SOOL - A mixture of karate and Aikido this form teaches to 
  counter with opposite resistance, a punch with a sweep, a parry 
  with a kick etc...Taught only in Korea.  
  ZANJI SHINJINKEN-RYU- The samurai art of the katana. The 
  Japanese swordsmen are undeniably the best in the world and this 
  is their art. Completely geared towards the use of the katana and 
  the bushido way of life, the student must first prove to the master 
  that he is worthy. Almost never taught outside of Japan, where 
  even there it is growing increasingly more rare.(for more info read 
  the book AUTUMN LIGHTNING)  
  ZERO GEE COMBAT - Only effective in a 0-G environment 
  this is the art of fighting without gravity. Momentum and inertia 
  are the major philosophies behind this martial art. Taught at any 
  orbital station and at any military space camp.  
   
  
  MELEE WEAPONS 
  To make my life, and the life of all GM's, far easier, I am giving an extensive list of melee weapons.  However, with this list the 
  weapons will be classed by type.  So as opposed to having stats for each and every weapon, I will merely be giving damage based 
  of the general type of groups of weapons, along with rules for customization, options, and quality, and all the things that that 
  entails.  Hopefully the following lists, while not complete by any means, will give you enough information to place any other 
  weapons you might be curious about. 
  1.  BLADED WEAPONS 
  LIGHT KNIVES = 1 point of Damage, general cost of  
  $10 
  Pocket Knives, Scalpels, Pen Knives, Boxcutters, Knitting 
  Needle, Ice Pick 
   
  MEDIUM KNIVES = 1/2 D6 Damage, general cost of $25 
  Steak Knife, Balisong, Fillet Knife, Small Throwing knife, Boot 
  Knife, Stilleto, Small Kris, Push Knife, Folding Knife, Dirk, 
  Bagh Nahks, Teko, Ashiko, 
   
  HEAVY KNIVES = 1D6 Damage, general cost of $50 
  Combat knife, Hunting knife, Butcher knife, Tanto, Bowie, 
  Dagger, Large Throwing Knife, Large Kris 
   
  LIGHT SWORD = 2D6 Damage, general cost of $100 
  European Short Sword, Tai Chi Sword, Wakizashi, Daab, 
  Machete, Kuhkri, Ninja-to, Gladius, Large Survival Knife, 
  Large Bowie, Butterfly knife, Chinese War Sword, Epee', Foil, 
  Barong, Sword Cane, 
   
  MEDIUM SWORD = 3D6 Damage, general cost of $200 
  Katana, Broadsword, Dao, Chinese Hook Sword, Tachi, 
  Cavalry Saber, Scimitar, Cutlass, Rapier, Longsword, Rapier, 
  Shamshir, Small Scimitar,  
   
  HEAVY SWORD = 4D6 Damage, General cost of $300 
  Claidmore, Zweihander, No-Dachi, Bastard Sword, 
  Greatsword, Flamberge, Executioners Sword, Large Scimitar, 
   
  LIGHT THROWN WEAPON = 1 point Damage, general 
  cost of $5 
  Bar Dart, Shuriken, Asian Throwing Spike, Hyo,  
   
  MEDIUM THROWN WEAPON = 1/2 d6 Damage, 
  general cost of $10 
  Small Throwing Knife, Heavy Shuriken, Boot knife, Bowie 
  Knife, 
   
  HEAVY THROWN WEAPON = 1D6 Damage, general 
  cost of $20 
  Heavy Throwing Knife, Tomahawk, Throwing Ax, Chakram, 
  VERY HEAVY THROWN WEAPON = 2D6 Damage, 
  General cost of $40 
  Heavy Throwing Axe, Mongwanga, Spear, Javelin, Lawn Dart 
   
  LIGHT AXE = 1D6 Damage, general cost of $20 
  Hatchet, Tomahawk, Hand Axe, Hunga Munga, Kama 
   
  MEDIUM AXE = 2D6 Damage, general cost of $40 
  Mongwanga, Battleaxe, Woodsmans Axe, Splitting Axe, 
  Carvers Axe, 
   
  HEAVY AXE = 3D6 Damage, general cost of $60 
  Great Axe, Executioners Axe, Double Bit Axe 
   
  LIGHT POLEARMS = 3D6 Damage, general cost of $50 
  Spear, Hook Spear, Imperial Polearm, Asegai, Boar Spear, 
  Samburu Spear, Zulu Spear, Native American Spear, Wu Cha 
   
  HEAVY POLEARMS = 4D6 Damage, general cost of 
  $100 
  Naginata, Kwan-Do, Lance, Halberd, Poleaxe, Yari 
   
  2. BLUDGEONING WEAPONS: 
   
  LIGHT BLUDGEONING = 1D6 Damage, general cost of 
  $0-30 
  Short Club, Sap, Escrima Stick, Brass Knuckles, Weighted 
  Gloves, 
   
  MEDIUM BLUDGEONING = 2D6 Damage, general cost 
  of $50 
  Tonfa, Club, Cudgel, Cane, Nightstick, Small Mace, Baton, Jo-
  Staff, Sai, Jitte, Hanbo 
   
  HEAVY BLUDGEONING = 3D6 Damage, general cost 
  of $25-75 
  Baseball bat, Nunchaku, Flail, Mace, Bo-Staff, Large Club, 
  Heavy Pommeled Cane, 
   
  VERY HEAVY BLUDGEONING = 4D6 Damage, 
  general cost of $100 
  Heavy Mace, Heavy Flail, Great Club, 3 Sectional Staff,  
  
  3.  FLEXIBLE WEAPONS 
  LIGHT FLEXIBLE WEAPON = 1/2 D6 Damage, 
  general cost of $30 
  Riding Crop, Kangaroo Rat, Switch Whip, Bamboo Whip, 
  Weighted Sleeve or Sash,  
   
  MEDIUM FLEXIBLE WEAPON = 1d6 Damage, general 
  cost of $50 
  Short Bullwhip, Cat-O-nine-tails, Bicycle chain,  
   
  HEAVY FLEXIBLE WEAPON = 2d6 Damage, general 
  cost of $100 
  Bullwhip, Heavy Chain, Manrikigusari, Jie Jui Ban, 
  Monowhip 
   
  MELEE WEAPON QUALITY 
  1 
  Cheap, breaks on a roll of 4 on a 1D10 after any fumble 
  or parry 
  2 
  Poor Quality-breaks on 2 or less on a 1d10 after a fumble 
  or parry 
  3 
  Standard Quality, hard to damage, breaks only on a 
  critical fumble 
  4 
  High Quality, long lasting, can take abuse, military 
  quality tool, almost impossible to damage without 
  specifically intending to. 
  5 
  Masterwork Quality, even trying, it is near impossible to 
  damage.  Only the finest weapons can achieve this. 
  4. MELEE WEAPON RULES 
  Melee weapons are assumed to be of standard 
  quality, however you can upgrade/ degrade the 
  quality. 
  A weapon with a quality of 1 is 1/5th the price listed. 
  A weapon with a quality rating of 2 drops the price ½  
  A weapon with a quality rating of 3 is standard. 
  A weapon with a quality rating of 4 raises the price x3 
  A weapon with a quality rating of 5 raises the price x10 
  (Certain weapons, especially improvised ones such as 
  most glass bottles have a quality rating of zero and break 
  upon impact) 
  All hafted weapons can also do damage as a Jo or Bo 
  staff, depending on length. 
  Weapon Pommels can be used to make bludgeoning 
  attacks and do 1/2 D6 damage. 
  Improvised weapons are to be compared to the above 
  list using common sense to figure out what would be 
  the best category of comparison for the improvised 
  weapon.  For really odd bludgeoning weapons, damage 
  is figured at 1/2d6 for every 2lbs of weapon weight. 
  You can throw any weapon, but throwing any weapon 
  not specifically designed for it results in a -5 to hit. 
  5. MELEE WEAPON OPTIONS 
   
  Jagged, spikey, edges add +3 to damage of bladed 
  weapons, cost an extra 20% of weapon cost. 
   
  Monoblades add 1d6 to damage of bladed weapons, 
  weapon cost x5, drop quality down to 1, if orbital 
  crystal is used cost is x7 and quality only drops to 2.  
  (Generally available only in near future or beyond 
  settings) 
   
  For x10 weapon cost you can have only the edge of a 
  bladed weapon covered with Monocrystal, even if the 
  mono edge shatters the weapon will still have a 
  working blade.  Using this method only the actual edge 
  of the blade suffers a quality loss. (this can be done to 
  any bladed weapon) (orbital crystal can be used for x15 
  the cost of the weapon)  (Generally available only in 
  near future or beyond settings) 
   
  For every 50 years of age of the weapon, add 100eb to 
  the price. 
   
  If the weapon was created by a known Mastersmith, 
  add $1,000 to price, and improve weapon quality by 
  one rank.  You can do this till you achieve Masterwork 
  quality. 
   
  Spikes add +3 to damage of any bludgeon weapon. 
   
  A knuckle guard (25eb) or handbasket (50eb SP:6) can 
  be added to any melee weapon, protecting the hand and 
  allowing for 1/2 D6 bludgeon damage. 
   
  You can add 10% extra weight to the end of a weapon 
  for an additional 20% of the weapon cost. This gives an 
  additional 1 point of damage for every weight increase 
  up to a maximum of 5. 
   
  Custom Engraving, precious metal inlay, gem setting, 
  and special material handles (such as bone or ivory) are 
  possible, at a steep fee (determined by GM) 
   
  Many weapons can be used to entangle, Hook swords, 
  tonfa, Jitte's, whips, chains.... even a towel.  Weapons 
  such as these provide a +1 to grapple, hold, and choke 
  check 
  
  ADDITIONAL RULES 
  CREATING YOUR OWN MARTIAL ARTS:  No Martial Art has less than a (2) IP 
  modifier. This reflects the physical, mental, and spiritual dedication necessary to learning a 
  martial art. The formula for creating the existing Martial Arts presented above, and for 
  creating your own new martial arts is: 
  MARTIAL ARTS DIFFICULTY MODIFIERS: 
  DIFFICULTY MODIFIER (2)= 1+1D6 in MArt bonuses 
  DIFFICULTY MODIFIER (3)= 7+1D6 in MArt bonuses 
  DIFFICULTY MODIFIER (4)= 13+1D6 in MArt bonuses 
  DIFFICULTY MODIFIER (5)= 19+1D6 in MArt bonuses 
  Using a die allows for differential between any new 
  martial arts created, otherwise everyone would just 
  max out their Martial Arts bonuses.  For an example 
  of a new Martial Art, choose the difficulty modifier.  
  ATHLETICS AND ENDURANCE:  Having skill in 
  Endurance AND Athletics allows you to drop the 
  Difficulty modifier by 1 point (minimum +2 modifier).  
  However this only works as long as your Athletics and 
  Endurance skills are equal or higher than your martial 
  arts skill.  If your martial art skill rises higher than these 
  two skills the difficulty modifier reverts to normal.  
  MULTIPLE MARTIAL ARTS: When reading the 
  rules you may say to yourself, "What's the point, you 
  can only use one at a time anyway, so one offensive and 
  one defensive is all I need, its all I can use anyway 
  right?" Well… kind of. True if you have a 4 in one and 
  a 2 in another you can't add them together to get a 6 
  when trying to kick someone, but what you can do is 
  take the highest value bonus from your various martial 
  arts.  Say you have a martial art with a punch of 4 and a 
  block of 1, and you take another martial art with a 
  punch of 2 and a block of 3, you keep the punch of 4 
  from the first martial art, and use the block of 3 from 
  the second, so you keep the highest bonus given of any 
  martial art you know, though you must use the martial 
  art that provides that bonus.  If you already know a 
  Martial Art (including Brawl/Melee) you may reduce 
  the IP modifier of learning a new Martial Art by 1 
  (minimum of 2) until the new Art reaches the same 
  level as the old.  If the new Martial Art has a lower IP 
  modifier than the old one, you may reduce the modifier 
  by 2 (minimum of 2), this effect stacks with the 
  modifier reduction from Athletics and Endurance. 
   
   "WHAT IS STEEL 
  COMPARED TO THE 
  HAND THAT WEILDS IT" 
  Conan The Barbarian  
  DAMAGE: Damage is 
  figured by adding HALF the 
  level of your martial arts skill 
  (only the applicable one) to 
  your BOD damage modifier 
  and the roll of the dice. 
  Unlike actual martial arts, Brawl Melee users do not get 
  a bonus to damage (unless the character has the Savage 
  Role which gives them a bonus equal to their Rampage 
  level).   
  WEAPONS: Depending on the martial art learned, it 
  also might teach the use of a variety of weapons.  
  Anything with a strike bonus offers weapons training.  
  For every point of Martial Art skill you have (providing 
  it has a strike bonus, or is somehow otherwise tied to a 
  weapon) you may choose 2 melee weapon types to 
  master.  Alternatively, you may choose Weapon 
  Master, which only allows for 1 weapon to be learned 
  at every level, but gives you a +1 to your Strike/Cast 
  bonus, or you may choose to be a Weapon Specialist, 
  which limits you to 1 weapon every 2 levels, but 
  provides a +1 to Strike/Cast and a +1 to Block when 
  using a weapon. Using a melee weapon type untrained 
  results in a -3 to hit.  (This rule does not apply to 
  practitioners of Moo Gi Gong, they may not specialize, 
  nor are they limited by their skill, in their hands, 
  anything can be used as a weapon.) 
   
  FORMLESS MARTIAL ARTS: Some Martial Arts, 
  like Jeet Kun Do, Krav Maga, Streetfighting, and U-Ra-
  Do, don't teach specific techniques and forms, instead 
  they teach moves tailored to the individual’s strengths 
  and weaknesses.  In situations like this, it is best to add 
  up the bonus points of the art, and re-apply them to suit 
  the practitioner’s needs. 
   
   
   
  
   
   
  SPECIAL TALENTS OF THE MARTIAL ARTIST: 
    
  Martial Artists may learn a few tricks outside of just 
  fighting.  The following abilities are only available to 
  those who learn Martial Arts the traditional way. 
  Falling- This is an ability common to every martial art 
  available, basically it is just knowing the proper way to 
  fall and take the least amount of damage, a martial artist 
  can divide the dice value of damage taken from falling 
  by half.  
  Katas- Kata's serve duel purposes, in one sense they 
  are away to work out, stretch and meditate 
  simultaneously, in another sense they accustom the 
  artist to his art, till it becomes a second nature.  
  Meditation- While meditation is not singular to the 
  martial arts, it is a very important part of it to many of 
  them, although most of the western arts do not place 
  much importance on the benefits of meditation.  
  One-Inch Punch- This is an ability made famous by 
  the legendary Bruce Lee, and involves focusing all the 
  energy and momentum of your body into one place, 
  then starting with the fingers extended and touching the 
  target, you quickly close your fist and punch the 
  distance of your closed fingers.  While in combat it 
  doesn't offer many benefits, it does act as a full-fledged 
  punch, doing the same amount of damage.  
  Iron Fist- This takes years of conditioning the hands.  
  It starts with the artist pounding his fists and feet into 
  the sand, then graduating to trees, to rock, in some 
  cases going as far as glass and burning coals.  The 
  purpose of this is to build up hard calluses on the hands 
  and feet, which will allow the artist to drive his hand 
  through wood, blocks of ice, etc...  While it really 
  provides no combat benefits, it can be used to shatter 
  barriers and to show off skills.  
  Pressure Points- Most eastern martial arts teach the 
  locations of the pressure points and nerve clusters on 
  the human anatomy.   
  Dim Mak- This is the deadly touch of death, available 
  only to disciples of the Tsien Hsueh Touch.  To use the 
  touch of death you must first concentrate for 3 rounds.  
  During these three rounds you may mot make any other 
  actions, and if you do, or are interrupted, you must start 
  all over again.  Next roll a successful punch, and this 
  roll must succeed by at least 5 points over your 
  opponents block/parry or dodge roll.  A successful roll 
  indicates that the strike was performed correctly.  To 
  determine how long it will take for the effect of the 
  strike to take place roll 2D6 with an additional day for 
  every level of the artist’s skill. (At a 10 skill level the 
  artist can choose how long it takes up to 25 days.)  The 
  victim can roll a save, (BOD + Luck + Resist 
  Torture/Drugs (or Endurance, whichever you feel is 
  more applicable) + roll.) but it must be higher than the 
  attackers total strike roll +1 point per day that goes by.  
  The victim can only roll once per day, and unless the 
  victim recognized the technique he or she will be 
  unaware anything is wrong (so the GM should probably 
  make their save rolls without telling the character what 
  is happening).  The victim will feel perfectly normal 
  until the fated day arrives, then suddenly and without 
  warning he will he will suffer an aneurysm and die.  
  (While Tsien Hsueh Touch is the only art in the world 
  that actively teaches this technique, it has spread very 
  rarely to other forms, and is usually kept as a closely 
  guarded written secret, kept only in the most remote of 
  temples and dojo's, and known only to the eldest, most 
  revered masters.  In these situations the technique was 
  usually stolen as a means to defend against the masters 
  of the death touch, and it is under no circumstances 
  actually taught unless the master feels a very real threat 
  from the Tsien Hsueh Touch.)  
  
  Healing - Martial artists can use their knowledge of the 
  human body to heal as well as to hurt.  A Martial Artist 
  can add1/3rd of his Martial Art Skill level to Diagnose 
  Illness and First aid.  
  Borg Arts - Generally available only in near future or 
  beyond settings, artists with a full conversion Cyborg 
  package are physically superior to most men, and their 
  bodies allow for a much greater range of ability, 
  therefore the borg arts Panzerfaust, Panzer Kunst, and 
  Jattenhand, are geared specifically towards borgs, and 
  allow for greater damage and a wider range of 
  maneuvers.  For more on this please refer to Solo of 
  Fortune 2 for Cyberpunk 2020 by R. Talsorian Games.  
  IP Modifier Reduction Through Skills - A character 
  with both Athletics and Endurance skill equal to higher 
  than the characters Martial Art skill may reduce the 
  Skill modifier by 1, however, at GM discretion, other 
  skills may also be used in addition to Athletics and 
  Endurance to further reduce the IP Modifier.  The skills 
  must be relevant to the Martial Art, and the minimum 
  IP mod a Martial Art can be reduced to is 2, but for 
  some of the more difficult Martial Arts, this may relieve 
  the burden of IP sink raising the Martial Art creates.  
  The following skills, used in addition to Athletics and 
  Endurance, will lower the IP mod by 1 each, provided 
  they are equal level or higher than the Martial Art(s) 
  they relate to: 
   
  Strength Feat - Appropriate to any style, but especially 
  ones that emphasize power, such as grappling and 
  punching focused Arts.  For such arts it may replace 
  Athletics for the initial -1 reduction to the arts IP Mod. 
   
  Awareness Notice - Appropriate to any Martial Art. 
   
   
   
  Dance - Applicable to Capoeira, Choi Li Fut, Bersilat, 
  Kaliope, Kupigani Ngumi, Thrash Boxing, and Tai Chi, it 
  can be used by practitioners of these arts in to replace 
  Endurance or Athletics, or in addition to them for the 
  purpose of reducing the IP Mod for the Martial Art 
   
  First Aid - Applicable to the Martial Arts whose stated 
  primary focus is attacking nerve clusters and pressure 
  points such as Gojo Ryu, Aikido, and Tien Hsueh. 
   
  Perform - Some styles, such as Monkey Style, and Kuo 
  Chu’An, place great emphasis on putting your opponent 
  off-guard or deceiving him through body movments. 
   
  Resist Torture/Drugs - Some styles, such as Wu-Shu, 
  intend to build extreme pain endurance in practitioners, 
  others such as Wing Chun, use training methods that 
  could be considered torture (for example, stretching to 
  achieve appropriate range of joint movements). Some 
  obscure styles, such as Hashishan, might even practice 
  using narcotic substances in training. 
   
  Stealth - An-Ch’I, Hashishan, Krav Maga, Ninjutsu, and 
  other assassination arts all rely as much on stealth and 
  avoidance as they do actual combat. 
   
  Tech: Cyber - In near future settings where 
  cybertechnology is available, certain arts have sprung up 
  specifically designed for cyborgs to fight other cyborgs.  
  Having this skill allows the practitioner to know the weak 
  spots in their opponents cybernetic limbs, as well as the 
  strengths of their own.  Even non-augmented individuals 
  who regularly fight cyborgs may benefit from this skill. 
   
  This is by no means all the skills that could apply, the Player and 
  the GM should feel free to read the Martial Arts description, look 
  at its stats, or do further research, and determine what other skills 
  might be relevant enough to reduce the IP modifier.   
   
  Having A Teacher - Having a Teacher reduces the IP 
  cost to raise a skill by half, this is the only way a 
  Martial Art IP modifier can be brought down to a 
  comparative 1.  The Teacher must have Teaching and 
  the relevant Martial Art skills at least 1 point higher 
  than that of his students Martial Art Skill.     
   
   
   
  
   Feel free to e-mail me and let me know what you think, if you have any questions or even to complain, and remember, keep your feet 
  on the ground and don't reach for moving Shuriken.  
  Created and written by Deric Bernier, all images by Deric Bernier, 
  For more of the best Cyberpunk 2020 goodness available, go to 
   
   
  http://datafortress2020.oliwy.net/ 
  To e-mail the author: 
  droc@mc2k.com 
   
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Datafortress 2020 - Interlock Unlimited - Martial Arts Unlimited.pdf