TEXT: CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  print on both sides
  fipped on short edge
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Career
  Gain +1 to Moves 
  when interacting 
  with an unknown 
  alien species.
  AMBASSADOR
  Career
  Gain +1 to Moves 
  when you seek to 
  kill someone with 
  your own hand.
  ASSASSIN
  Career
  Gain +1 to Moves 
  when breaking into 
  a location you are 
  not wanted.
  INFILTRATOR
  Career
  Gain +1 to Moves 
  when personally 
  operating a starship.
  PILOT
  Career
  Gain +1 to Moves 
  when your actions 
  will cause you to 
  rise in galactic 
  political power.
  POLITICO
  Career
  Gain +1 to Moves 
  when espousing 
  the virtues of The 
  Empire to a doubtful 
  audience.
  PROPAGANDIST
  Career
  Gain +1 to Moves 
  when destroying 
  facilities, installations, 
  and massive starships.
  SABOTEUR
  Career
  Gain +1 to Moves 
  when uncovering 
  ancient, forbidden 
  lore.
  SCHOLAR
  
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  CRUSH the
  REBELLION
  career
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Career
  Gain +1 to Moves 
  when working 
  with exotic, new 
  technologies.
  SCIENTIST
  Career
  Gain +1 to Moves 
  when travelling 
  through untamed 
  wilderness.
  SCOUT
  Career
  Gain +1 to Moves 
  when fighting 
  shoulder-to-
  shoulder with rank 
  and file troops.
  SOLDIER
  Career
  Gain +1 to Moves 
  when stealing secrets 
  from the enemy.
  SPY
  Career
  Gain +1 to Moves 
  when leading 
  an unstoppable 
  military force.
  TACTICIAN
  Career
  Gain +1 to Moves 
  when you exploit an 
  alien world and leave 
  its native populace 
  devastated.
  CONQUEROR
  Career
  Gain +1 to Moves 
  when thwarting 
  heretics and other 
  supernatural powers.
  ZEALOT
  Career
  Gain +1 to Moves 
  when following The 
  Emperor’s will by 
  fulfilling Prophecy.
  DISCIPLE
  
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Secret Agenda
  Win the safety and 
  freedom of your 
  oppressed homeworld 
  by destroying its local 
  rivals through abuse 
  of Imperial power.
  EMPEROR’S VOICE
  Secret Agenda
  Execute a mass 
  military defection to 
  the enemies of The 
  Human Empire.
  GRAND ADMIRAL
  Secret Agenda
  Track down and kill 
  an escaped, hidden 
  Sorcerer-Lord before 
  The Emperor takes 
  them on as a new 
  apprentice.
  HIGH INQUISITOR
  Secret Agenda
  Construct a 
  devastating 
  technological super-
  weapon without 
  The Emperor’s 
  approval.
  PLANETARY GOVERNOR
  Secret Agenda
  Someone has 
  deeply wronged you 
  in your past history. 
  Now is the time for 
  them to be judged 
  for their crimes.
  SHADOW COMMANDER
  Secret Agenda
  Train a mystic 
  apprentice, 
  violating a sacred 
  Imperial edict.
  SORCERER-LORD
  Secret Agenda
  Oversee the illegal 
  genocide of an entire 
  sentient species.
  STORM GENERAL
  Secret Agenda
  Unearth a powerful, 
  lost, mystic artifact 
  and keep it for 
  yourself.
  EMPEROR’S EYES
  
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  secret agenda
  CRUSH the
  REBELLION
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Secret Agenda
  For the good of 
  all, assassinate 
  The Emperor.
  EMPEROR’S HAND
  Secret Agenda
  Embezzle funds 
  from ten quadrillion 
  intergalactic bank 
  accounts and retire 
  to a life of luxury.
  EMPEROR’S REACH
  Secret Agenda
  You are an arch-
  heretic and supreme 
  traitor, hiding right 
  under The Emperor’s 
  nose. Spread the 
  corruption of your 
  heresy to the corners 
  of the universe.
  HERESIARCH
  Mission Creation
  an elusive domestic 
  terrorist plot
  The Emperor is 
  concerned about…
  Mission Creation
  a time-sensitive 
  domestic terrorist 
  plot
  The Emperor is 
  concerned about…
  Mission Creation
  organized crime 
  and rampant 
  smuggling of illegal 
  substances
  The Emperor is 
  concerned about…
  Mission Creation
  organized crime 
  and rampant 
  smuggling of illegal 
  weaponry
  The Emperor is 
  concerned about…
  
  The Emperor 
  is concerned 
  about...
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Mission Creation
  a covert enemy 
  military strike
  The Emperor is 
  concerned about…
  Mission Creation
  an overwhelming 
  enemy military strike
  The Emperor is 
  concerned about…
  Mission Creation
  a military defection 
  led by power-hungry 
  officers
  The Emperor is 
  concerned about…
  Mission Creation
  a military defection 
  led by undisciplined 
  soldiers
  The Emperor is 
  concerned about…
  Mission Creation
  a political coup 
  d’état by members 
  of the Imperial Court
  The Emperor is 
  concerned about…
  Mission Creation
  a political coup 
  d’état by outside 
  politicos
  The Emperor is 
  concerned about…
  Mission Creation
  a sovereign, rival 
  galactic power that 
  was once a vassal 
  state to the Human 
  Empire
  The Emperor is 
  concerned about…
  Mission Creation
  a sovereign, rival 
  galactic power 
  from a previously 
  unknown alien race
  The Emperor is 
  concerned about…
  
  The Emperor 
  is concerned 
  about...
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Mission Creation
  a doomsday cult of 
  mystic heretics
  The Emperor is 
  concerned about…
  Mission Creation
  a well-armed cult of 
  mystic heretics
  The Emperor is 
  concerned about…
  Mission Creation
  a lost item or person 
  of extreme historic 
  military value
  The Emperor is 
  concerned about…
  Mission Creation
  a lost item or 
  person of extreme 
  personal value
  The Emperor is 
  concerned about…
  Mission Creation
  a rogue imperial 
  agent who is all too 
  familiar
  The Emperor is 
  concerned about…
  Mission Creation
  a legendary rogue 
  imperial agent
  The Emperor is 
  concerned about…
  Mission Creation
  ruthless, brutal 
  space pirates
  The Emperor is 
  concerned about…
  Mission Creation
  crafty, cunning 
  space pirates
  The Emperor is 
  concerned about…
  
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  The Emperor 
  is concerned 
  about...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Mission Creation
  simmering 
  proletariat unrest 
  and discontent, 
  waiting to explode
  The Emperor is 
  concerned about…
  Mission Creation
  violent proletariat 
  unrest that has 
  devolved into 
  anarchy
  The Emperor is 
  concerned about…
  Mission Creation
  sinister local 
  government 
  corruption
  The Emperor is 
  concerned about…
  Mission Creation
  wasteful local 
  government 
  incompetence 
  The Emperor is 
  concerned about…
  Mission Creation
  clandestine Imperial 
  Homeworld. 
  , Located in the…
  Mission Creation
  forbidden
  Deep Core. 
  , Located in the…
  Mission Creation
  industrialized
  Core Worlds.
  , Located in the…
  Mission Creation
  commerce-rich
  Core Worlds.
  , Located in the…
  
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  , located in 
  the...
  mission creation
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Mission Creation
  pollutant-choked 
  Core Worlds.
  , Located in the…
  Mission Creation
  Mid Rim 
  borderlands.
  , Located in the…
  Mission Creation
  untouched
  Outer Rim.
  , Located in the…
  Mission Creation
  lawless
  Outer Rim.
  , Located in the…
  Mission Creation
  savage
  Outer Rim.
  , Located in the…
  Mission Creation
  desolate
  Outer Rim.
  , Located in the…
  Mission Creation
  mysterious
  Unknown Regions.
  , Located in the…
  Mission Creation
  the horrific
  Great Void.
  , Located in the…
  
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Mission Creation
  the presence of 
  a Sorcerer-Lord 
  come back from the 
  3,114th Intergalactic 
  Crusade.
  Your unique talents are 
  called for, due to…
  Mission Creation
  secret aid from a 
  local terrorist cell 
  using unethical 
  methods.
  Your unique talents are 
  called for, due to…
  Mission Creation
  a hateful populace 
  who have become 
  unsympathetic to 
  The Emperor’s will.
  Your unique talents are 
  called for, due to…
  Mission Creation
  the important 
  hostages who have 
  sentimental value to 
  The Emperor.
  Your unique talents are 
  called for, due to…
  Mission Creation
  the Imperial secrets 
  which must be 
  protected.
  Your unique talents are 
  called for, due to…
  Mission Creation
  the experimental, 
  new technology 
  wielded by your 
  enemies.
  Your unique talents are 
  called for, due to…
  Mission Creation
  the presence of 
  doppelganger 
  assassins.
  Your unique talents are 
  called for, due to…
  Mission Creation
  the scheming of 
  traitors from within 
  the ranks of your 
  subordinates.
  Your unique talents are 
  called for, due to…
  
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  Your unique 
  talents are called 
  for in this matter, 
  due to…
  mission creation
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Mission Creation
  a dangerous 
  environmental 
  hazard on a 
  planetary scale.
  Your unique talents are 
  called for, due to…
  Mission Creation
  a dangerous 
  environmental 
  hazard on a
  galactic scale.
  Your unique talents are 
  called for, due to…
  Mission Creation
  this mission is a test 
  of your abilities, 
  designed by The 
  Emperor Himself.
  Your unique talents are 
  called for, due to…
  Mission Creation
  a hired assassin or 
  bounty hunter of 
  legendary skill.
  Your unique talents are 
  called for, due to…
  Mission Creation
  secret aid from a 
  local terrorist cell 
  using untraceable 
  methods.
  Your unique talents are 
  called for, due to…
  Mission Creation
  the important 
  hostages who are 
  connected to the 
  Mission Leader.
  Your unique talents are 
  called for, due to…
  Mission Creation
  secret aid from a 
  mystic, heretical 
  terrorist cell.
  Your unique talents are 
  called for, due to…
  Mission Creation
  a terrifying 
  xenomorphic 
  predator of 
  Humanity.
  Your unique talents are 
  called for, due to…
  
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  CRUSH the
  REBELLION
  imperial edict
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  CRUSH the
  REBELLION
  imperial edict
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  CRUSH the
  REBELLION
  imperial edict
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  CRUSH the
  REBELLION
  imperial edict
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  Honors
  Honors
  Honors
  Honors
  Mission Creation
  Roll three dice and 
  take the lowest 
  two when using 
  Combat.
  Imperial Edict
  Mission Creation
  Roll three dice and 
  take the lowest 
  two when using 
  Cunning.
  Imperial Edict
  Mission Creation
  Roll three dice and 
  take the lowest 
  two when using 
  Loyalty.
  Imperial Edict
  Mission Creation
  Roll three dice and 
  take the lowest 
  two when using 
  Reputation.
  Imperial Edict
  You may discard this card 
  to Betray an Agent when 
  that agent makes a Move 
  and does not mention their 
  raiment or fetures. If you do 
  so, gain a +1 bonus to a skill 
  of your choice (Max +3.)
  You must then tell when 
  you placed your faith in the 
  supernatural.
  You may discard this card to 
  Betray an Agent when that 
  agent makes a Move and 
  fulfills their Prophecy. If you 
  do so, gain a +1 bonus to a 
  skill of your choice (Max +3.)
  You must then put duty 
  before love.
  You may discard this card to 
  Betray an Agent when that 
  agent makes a Move and 
  does not incorporate any of 
  their Careers. If you do so, 
  gain a +1 bonus to a skill 
  of your choice (Max +3.)
  You must then reveal a dark 
  secret about yourself.
  You may discard this card to 
  Betray an Agent when that 
  agent rolls a 7-9 on with 
  Combat. If you do so, gain 
  a new Special Ability.
  You must then tell the painful 
  truth to your loved ones.
  
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  You may discard this card 
  to Betray an Agent when 
  another agent rolls a 7-9 
  with Cunning. If you do so, 
  gain a new Special Ability.
  You must then stand up to 
  your superiors.
  You may discard this card 
  to Betray an Agent when 
  another agent rolls a 7-9 
  with Loyalty. If you do so, 
  gain a new Special Ability.
  You must then incriminate 
  an innocent party.
  You may discard this card 
  to Betray an Agent when 
  another agent rolls a 7-9 with 
  Reputation. If you do so, 
  gain a new Special Ability.
  You must then make an ally 
  with someone whom you 
  know you shouldn’t.
  You may discard this card to 
  Betray an Agent when that 
  agent Votes for you. If you 
  do so, gain a +1 bonus to a 
  skill of your choice (Max +3.)
  You must then uphold the law, 
  going against what you know 
  to be morally right.
  You may discard this card to 
  Betray an Agent when that 
  agent suffers a wound, but is 
  not knocked out. If you do so, 
  gain a +1 bonus to a skill of 
  your choice (Max +3.)
  You must then tell disgrace 
  yourself, your family, or 
  your uniform.
  You may discard this card to 
  Betray an Agent when that 
  agent confronts one of their 
  fears. If you do so, gain a +1 
  bonus to a skill of your choice 
  (Max +3.)
  You must then acquire a 
  dread or superstition.
  You may discard this card 
  to Betray an Agent when 
  that agent is disappointed by 
  a subordinate. If you do so, 
  gain a new Special Ability.
  You must then publicly 
  shame another agant.
  You may discard this card 
  to Betray an Agent 
  when that agent expresses 
  their elitism and sense of 
  superiority. If you do so, 
  gain a new Special Ability.
  You must then inform 
  the authorities on those 
  struggling to survive.
  
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  You may discard this card to 
  Betray an Agent when that 
  agent tells what you know to 
  be a lie. If you do so, gain 
  a +1 bonus to a skill of your 
  choice (Max +3.)
  You must then ignore a 
  problem until it overwhelms.
  You may discard this card to 
  Betray an Agent when 
  that agent oppresses 
  those too weak to defend 
  themselves. If you do so, 
  gain a +1 bonus to a skill 
  of your choice (Max +3.)
  You must then spread a 
  vicious rumor.
  You may discard this card 
  to Betray an Agent when 
  when that agent incriminates 
  the innocent. If you do so, 
  gain a +1 bonus to a skill 
  of your choice (Max +3.)
  You must then tell a self-
  aggrandizing lie.
  You may discard this card to 
  Betray an Agent when that 
  agent places their faith in the 
  supernatural. If you do so, 
  gain a new Special Ability.
  You must then witness the 
  death of a loyal servant.
  You may discard this card to 
  Betray an Agent when that 
  agent destroys something 
  beautiful. If you do so, gain 
  a new Special Ability.
  You must then tell how The 
  Human Empire secretly 
  disgusts you.
  You may discard this card 
  use Betray an Agent when 
  that agent spends Destiny 
  on a Move. If you do so, 
  gain a new Special Ability.
  You must then perform a 
  hideous act and get away 
  with it.
  You may discard this card 
  to Betray an Agent when 
  that agent saves someone’s 
  life. If you do so, gain a new 
  Special Ability.
  You must then tell a story of 
  Imperial incompetence.
  You may discard this card 
  to Betray an Agent when 
  that agent is elected to be 
  Mission Leader. If you do so, 
  gain a new Special Ability.
  You must then tell a story of 
  why you just gave up.
  
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  career
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  honors
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  Honors
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  You may discard this card to 
  Betray an Agent when that 
  agent fails a Move using 
  Combat. If you do so, gain 
  a new Special Ability.
  You must then abuse your 
  power.
  You may discard this card to 
  Betray an Agent when that 
  agent fails a Move using 
  Cunning. If you do so, 
  gain a +1 bonus to a skill 
  of your choice (Max +3.)
  You must then tell us why 
  you are better than “them”.
  You may discard this card to 
  Betray an Agent when that 
  agent fails a Move using 
  Loyalty. If you do so, gain 
  a new Special Ability.
  You must then describe 
  what natural wonder was 
  destroyed by your pursuits.
  You may discard this card to 
  Betray an Agent when that 
  agent fails a Move using 
  Reputation. If you do so, 
  gain a +1 bonus to a skill 
  of your choice (Max +3.)
  You must then tell us how 
  you rose to power.
  
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  CRUSH the
  REBELLION
  
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  CRUSH the REBELLION
  
SOURCE: textdata/thevault/Crush the Rebellion (PbtA)/CRUSH the REBELLION - Cards.pdf