TEXT: 7.1 Blaster Critical Strike Table
  A
  B
  C
  D
  E
  Beam grazes foe’s hand. Foe must 
  make a Routine maneuver to hold 
  onto anything held by it.
  Beam nicks foe’s hand. If foe is holding 
  something, it is a Light maneuver to hold 
  on to it.
  Beam pierces foe’s hand. If foe is holding 
  an object, he must make a Medium 
  maneuver or drop it.
  Beam passes through bones, muscles, 
  and tendons in hand. If foe is holding 
  anything, he must make a Hard maneuver 
  or drop it.
  Beam slices through foe’s hand, slashing 
  bones and tendons. Foe drops anything he 
  was holding in that hand.
   +0H
   +1H – π
   +1H – 2π – (-10)
   +3H – 2π – (-10)
  +5H – 3∑∏ – (-20)
  Forearm graze causes foe to flinch. 
  He loses initiative next round.
  Forearm wound causes foe to grimace.
  Forearm strike separates muscles and 
  tendons. Foe emits a startled gasp. If he 
  is holding anything, he must make a Hard 
  maneuver to hold onto it.
  Beam slices through muscles and 
  tendons in foe’s forearm. The arm begins 
  to spasm, and foe drops anything that he 
  was holding.
  Beam slices through bones and tendons in 
  foe’s forearm. Foe drops anything he was 
  holding.
   +1H
   +3H – π
   +4H – ∑ – (-10)
   +5H – 2∑ – (-15)
   +7H – 3∑∏ – ∫ – (-25)
  Beam grazes foe’s upper arm. 
  Wound is cauterized.
  Beam causes minor muscle damage to 
  biceps.
  Beam causes major muscular damage to 
  upper arm.
  Foe emits a scream of anguish as beam 
  passes through bone and tendons in his 
  elbow. Arm is useless. 
  Beam slices through biceps, bone, and 
  tendons. Arm is completely useless.
   +1H 
   +3H – π – (-5)
   +5H – 2∑ – (-10)
   +3H – 4∑ – 2π – (-20)
   + 12H – 6∑ – (-25)
  Beam nicks foe’s triceps. Could have
  been worse.
  Beam rips through triceps. He didn’t like 
  that one.
  Major muscle damage to foe’s triceps.
  Elbow hit shatters elbow. Arm is useless. 
  Foe shrieks like a banshee.
  Beam cuts deep through bone, triceps, and 
  tendons. Arm is useless.
   +1H 
   +3H – π – (-5)
   +5H – 2∑ – (-10)
   +3H – 4∑ – 2π – (-20)
   + 12H – 6∑ – (-25)
  Beam nicks foe’s shoulder. Foe 
  becomes nauseous from the pain.
  Shoulder hit. Minor damage, but a lot of 
  pain.
  Beam passes through shoulder, severing 
  muscles and tendons.
  Beam slices through muscles and 
  tendons on its way through shoulder. 
  Looks like you got an artery.
  Beam passes through shoulder, missing 
  everything but that artery.
   +2H
   +2H – ∑ – (-5)
   +7H – 3∑ – (-10)
   +7H – 2∑ – 2∫ – (-20)
   +3H – 9∫ – (-5)
  Beam just misses clavicle. That was 
  lucky.
  Beam cuts a chunk out of foe’s clavicle.
  Beam cracks foe’s clavicle. He stumbles 
  in shock.
  Beam catches bone, muscle, and tendon 
  in foe’s shoulder.
  Beam slices through shoulder and destroys 
  joint. Arm is useless.
   +2H
   +4H – (-5)
   +8H – π – (-10) 
   +12H – 2∑ – (-20)
   +12H – 4∑∏ – 6∫ – (-50)
  A tiny piece of foe’s thigh 
  evaporates.
  Thigh wound burns through muscle.
  Beam slices muscles in foe’s thigh. Ouch.
  Beam cuts deep into thigh, nicking the 
  femoral artery.
  Beam slices through femur, catching 
  femoral artery. Foe collapses.
   +2H
   +4H – 2∑
   +10H – 3∑ – (-15)
   +15H – 3∑∏ – ∫ – (-25)
   +12H – 5∑∏ – ∫ – (-25)
  Beam grazes calf. Nice limp.
  Beam passes through calf. Foe sucks air 
  and drops to one knee.
  Beam passes cleanly through foe’s calf. 
  Muscles and tendons are severed.
  Beam passes through calf and tibia.
  Beam slices through calf and bone. Foe 
  goes down with a startled look on his face.
   +2H
   +2H – π – (-5)
   +5H – ∑ – (-10)
   +12H – 2∑ – 3π – (-15)
   +15H – 3∑∏ – (-25)
  Beam pierces foe’s boot.
  Shot neatly severs foe’s toe.
  Beam slices through several small bones 
  in foe’s foot. That’s gotta hurt.
  Ankle strike slices through bone and 
  tendon. Foe’s leg folds like a good map.
  Ankle strike slices through bone and 
  tendon. If using a hunting class II or better, 
  foot is removed.
   +2H
   +4H – π – (-5)
   +10H – 2∑ – (-15)
   +12H – 3∑∏ – (-20)
   +15H – 4∑∏ – ∫ – (-25)
  If foe had been watching his weight, 
  that would have never hit.
  Beam hits foe’s hip joint, causing it to 
  crack.
  Beam chips foe’s hip. All moving 
  maneuvers are at -30 until chips are 
  removed.
  Hip strike slices through pelvic girdle. 
  He’ll probably never walk right again.
  Beam shatters hip joint with heat 
  expansion. It’s a Kodak moment.
   +3H – π
   +5H – ∑ – (-5)
   +10H – 2∑ – ∏ – (-15) 
   +15H – 3∑∏ – (-20)
   +20H – 5∑∏ – (-50)
  Beam pierces both cheeks. Biggest 
  muscle in the body, ya know.
  Beam hit foe right between his eyes. 
  Beam somehow passes through head 
  without hitting anything too vital. Foe is in 
  a coma for three days.
  Beam hits foe right between the eyes. Foe 
  stumbles and falls, dead. Well done, 
  David.
  Heat shatters sternum, sending shards of 
  bone through his lungs, liver, spleen, and 
  stomach. The beam continues through 
  the heart, adding insult to injury.
  Beam strikes foe’s groin, severing vitals. 
  You are stunned for one round in 
  sympathy.
   +10H – (-10)
   +12H – (-25) – (+25)
  (+25)
   (+25)
   +30H – 12∑∏ – ∫ – (-75)
  Crackling path of beam brushes 
  foe’s knee.
  Knee fracture causes foe severe pain. 
  That’ll probably be able to predict the 
  weather.
  Cracked knee. Guess he’s dropping out of 
  the NFL draft.
  Beam shatters kneecap, damaging 
  muscles and tendons. Looks like his 
  dancing career is over.
  Beam shatters foe’s kneecaps, sending 
  shards through muscles and tendons.
   +1H – π
   +5H – ∑ – (-10)
   +10H – 2∑ – (-15)
   +15H – 4∑∏ – (-20)
   +20H – 6∑ – 4∏ – (-30)
  Shot creates an interesting 
  extension to foe’s appendix scar.
  Beam passes through abdomen, causing 
  only muscle damage.
  Abdominal hit severs muscles and 
  intestines, but it feels a lot worse than it 
  is.
  Lower abdominal strike causes internal 
  bleeding.
  Beam slices through kidney. Foe is bleeding 
  badly.
   +2H
   +3H – ∑ – (-5)
   +5H –  3∑ – (-15)
   +5H – 3∑∏ – ∫ – (-15)
   +10H – 4∑∏ – 4∫ – (-20)
  Beam hits foe’s love handle, causing 
  fat to boil away. He should thank 
  you.
  Heat from beam cracks two ribs.
  Beam slices through ribs, causing 
  secondary muscle and tendon damage.
  Beam passes through rib and liver. He’s 
  bleeding black. Not good.
  Spleens are highly overrated.
   +4H – 2π – (-5)
   +5H – ∑ – (-10)
   +10H – 3∑ – (-15)
   +7H – 2∑ – 3∫ – (-10)
   +10H – 3∑∏ – 5∫ – (-20)
  Beam passes through abdomen 
  without critical damage. New belly 
  button?
  Beam passes through abdominal cavity, 
  causing minor damage to intestines.
  Beam perforates intestines in the upper 
  abdomen. Talk about heart burn.
  Beam passes through ribs, piercing 
  organs and veins on its way through the 
  body.
  Beam slices through spine, paralyzing foe.
   +4H – ∑ – (-5)
   +5H – ∑ – (-10)
   +8H – 2∑ – ∫ – (-10)
   +10H – 4∑ – 2∏ – 3∫ – (-15)
   +15H
  Beam pierces chest, missing heart 
  by a hand’s width. Toying with him?
  Chest strike severs ribs, causing major 
  muscle damage to boot.
  Beam slices through ribs, muscles, 
  tendons, and a lung. Nice sucking chest 
  wound.
  Beam cracks sternum and grazes heart.
  Beam neatly pierces heart. Send flowers.
   +5H – (-5)
   +10H – 2∑ – (-10)
   +10H – 3∑ – ∏ – ∫ – (-15)
   +12H – 3∑∏ – 6∫ – (-30)
  (+20)
  You slice his earlobe off. -20 to all 
  hearing maneuvers.
  Beam creases foe’s skull. That’s gonna be 
  a nice scar.
  Beam glances off skull. Blood, permanent 
  hearing loss (in one ear), and 
  disorientation are just the beginning.
  Beam grazes brain. Foe drops into a 
  coma for three weeks.
  Beam neatly dissects brain.
   +2H
   +5H – 3∑ – (-5)
   +7H – 2∑ – ∫ – (-15) 
   +10H – 7∫
  (+20)
  Beam pierces cheek. Foe has 
  difficulty talking. His Appearance is 
  modified by -10 until healed.
  Beam cracks foe's jaw. Foe can’t talk. -10 
  to temporary Appearance, -5 to 
  permanent Appearance.
  Beam neatly destroys foe’s voice box. 
  And he was worried about smoking . . .
  Beam passes through major artery in 
  foe’s neck.
  Beam passes through throat and spine. Foe 
  is mute and paralyzed.
   +4H – 2∑ – (-5)
   +6H – 2∑ – ∏ – 2∫ – (-10)
   +7H – 3∑∏ – (-15)
   +3H – π – 9∫ – (-10)
   +8H – 19∫ – (-75)
  Beam passes through eye. Foe 
  collapses without so much as a 
  twitch.
  Beam pierces ear and kills foe instantly.
  Beam burns a deadly path through foe’s 
  brain. Say goodnight, Gracie.
  Beam slices some excess tissue from 
  foe’s brain. Foe is in a coma for two 
  years.
  Beam passes through foe’s eye. Foe dies 
  instantly. You wish you had a camera.
   (+20)
   (+20)
   (+20)
   (+20)
  (+25)
  56-60
  01-05
  06-10
  11-15
  16-20
  21-30
  31-40
  41-50
  51-55
  61-65
  66
  67-70
  71-75
  76-80
  81-85
  86-90
  91-95
  96-99
  100
  
  7.6 Plasma Critical Strike Table
  A
  B
  C
  D
  E
  Blast hits item in foe’s hand. A Light 
  maneuver will allow him to hold 
  onto it.
  Blast hits whatever he was holding. A 
  Medium maneuver, and he might even 
  hold onto it.
  Plasma catches object in foe’s hand. He 
  must make a Hard maneuver to hold onto 
  it.
  Shot burns through foe’s hand and 
  anything he was holding.
  Blast detonates whatever foe was holding, 
  sending shrapnel through hand.
   +1H
   +2H – π
   +3H – 2π – (-10)
   +3H – 3∑ – (-15)
   +7H – 4∑∏ – (-25)
  Light burns. You gain initiative next 
  round.
  Deep burn on foe’s forearm, you get the 
  initiative next round.
  Glancing shot burns through tendon in 
  foe’s forearm.
  Blast burns through muscles and tendons 
  in foe’s forearm.
  Blast burns through both bones in forearm, 
  rendering arm useless.
   +2H
   +5H – 2π
   +6H – 2∑ – (-15)
   +7H – 3∑ – (-20)
   +10H – 5∑∏ – 2∫ – (-40)
  Blast leaves a nasty burn.
  Plasma grazes foe’s biceps, causing a 
  painful burn.
  Plasma burns deeply into foe’s biceps.
  Plasma burns through bone and tendon, 
  making foe wonder why it’s called the 
  humerus.
  Blast burns through upper arm, eating 
  through bone and tendon. Foe cannot lift 
  his arm.
   +2H 
   +5H – 2π – (-5)
   +10H – 3∑ – (-15)
   +8H – 4∑ – (-20)
   + 20H – 6∑∏ – ∫ – (-40)
  Foe's arm catches a bit of it.
  Blast causes a painful burn to foe’s 
  triceps.
  Solid hit burns through triceps.
  Plasma effectively destroys elbow. Medic! Penetrating blast burns through upper arm 
  and bone. Arm is useless.
   +2H 
   +5H – 2π – (-5)
   +10H – 3∑ – (-15)
   +4H – 4∑ – 2π – (-25)
   +20H – 6∑∏ – (-40)
  Foe moved at the last moment. You 
  barely got a piece of him.
  Shot burns foe’s shoulder.
  Blast burns deep into foe’s shoulder, 
  dissolving muscles and tendons alike.
  Plasma burns through shoulder and out 
  other side.
  You just burned a hole in his shoulder big 
  enough to put your fist through. That’s a 
  gusher.
   +3H
   +5H – 2∑ – (-10)
   +12H – 4∑ – 2∏ – (-15)
   +12H – 4∑∏ – 2∫ – (-25)
   +5H – 8∫ – (-10)
  He almost felt that one.
  Plasma burns foe’s neck.
  Blast burns clean through foe’s clavicle.
  Plasma burns out top of foe’s shoulder.
  Plasma burns shoulder joint to the nub. 
  That arm will never be right again.
   +2H
   +4H – 2∑
   +12H – 2∑ – (-25) 
   +20H – 3∑∏ – (-25)
   +25H – 3∑∏ – (-30)
  Shot grazes foe’s thigh, leaving an 
  ugly mark.
  Plasma burns into foe’s thigh. Minor 
  muscle damage.
  Plasma burns deep into foe’s thigh.
  Shot burns through thigh, removing half 
  the muscles, burning tendons, and 
  cooking through arteries.
  Blast to thigh burns through bone and 
  arteries. Foe drops into an expanding pool 
  of blood.
   +2H
   +6H – (-10)
   +12H – 2∑ – (-25)
   +20H – 3∑∏ – (-25)
   +25H – 5∑∏ – 6∫ – (-75)
  Blast grazes foe’s calf. That must 
  smart.
  Plasma burns a chunk out of foe’s calf. 
  Minor muscle damage.
  Shot to foe’s calf burns through muscle 
  and tendons.
  Shot burns through foe’s tibia. That leg 
  isn’t gonna be the same again.
  Shot hits lower leg, burning through bone 
  and sinew. Leg folds like a lawn chair.
   +2H
   +2H – π – (-5)
   +5H – ∑ – (-10)
   +12H – 2∑ – 3π – (-15)
   +15H – 3∑∏ – (-30)
  Blast just misses, but plasma 
  splatters onto foot.
  Plasma grazes foe’s foot, burning off two 
  toes.
  Plasma catches foe in center of foot, 
  burning through bone and muscle, and 
  melting into the ground.
  Plasma burns through most of ankle, 
  bones, and tendons.
  If using hunting class I or greater, foot is 
  burned right off. Otherwise, ankle is 
  destroyed.
   +3H
   +6H – 2π – (-5)
   +15H – 3∑ – (-20)
   +18H – 4∑ - 2∏ – (-30)
   +25H – 6∑∏ – (-50)
  Close shot. Good thing those hips 
  weren’t any wider.
  Shot catches foe’s hip. Heat expansion 
  cracks hip. Ouch.
  Plasma causes cracks in foe’s femur. 
  Walking will cause d10 hits per minute.
  Plasma burns through foe’s hip joint.
  Foe’s hip is destroyed.
   +5H – π
   +8H – 2∑ – (-5)
   +15H – 3∑ – 2∏ – (-15) 
   +20H – 4∑∏ – (-25)
   +30H – 6∑∏ – (-50)
  Shot catches foe in the rear. Those 
  burns look painful.
  Blast hits foe in shoulder, but splashing 
  plasma catches foe in ear, causing brain 
  damage. Foe is in a coma for d10 days.
  Plasma burns straight into foe’s forehead, 
  then down into foe’s neck. Very sad.
  Shot burns through abdomen. Any 
  organs not burned out begin spilling on 
  the ground.
  Blast to foe’s groin burns all vitals to a nub. 
  All within sight are stunned in sympathy for 
  one round.
   +15H – (-15)
   +20H – (-40) – (+25)
  (+25)
   +40H – 4∑∏ – 13∫ – (-75)
   +40H – 15∑∏ – 6∫ – (-75)
  Plasma grazes foe’s knee.
  Blast burns deep into foe’s knee, but fails 
  to cause more damage.
  Blast burns flesh off foe’s knee.
  Plasma burns out kneecap. Muscles and 
  tendons are damaged as well.
  Knee joint destroyed. Tendons are not 
  doing much better.
   +2H – π
   +7H – ∑ – (-10)
   +15H – 3∑ – (-15)
   +20H – 5∑∏ – (-25)
   +25H – 8∑∏ – (-30)
  Close shot grazes foe’s stomach.
  Foe catches a piece of it in his abdomen. 
  Minor damage.
  Shot burns fist-sized hole through foe’s 
  abdomen.
  Major damage to stomach causes 
  bleeding in spite of cauterization.
  Blast blows through kidney. Blood bubbles 
  out of wound and begins filling abdomen.
   +3H
   +7H – 2∑ – (-10)
   +8H – 3∑ – (-15)
   +8H – 4∑∏ – 2∫ – (-15)
   +15H – 5∑∏ – 6∫ – (-30)
  Plasma burns off a random love 
  handle.
  Foe dodges most of the blast, but it still 
  burns through d5 ribs.
  Blast burns through d5 ribs. Muscles and 
  tendons are badly burned.
  Blast bursts through ribs, crippling a 
  lung. Hope he has a good medical plan.
  Good thing God gave him two lungs. 
  Several ribs are burned away.
   +6H – 3π – (-5)
   +8H – 3∑ – (-10)
   +15H – 4∑ – (-20)
   +15H – 4∑∏ – 3∫ – (-15)
   +15H – 5W∏ – 7∫ – (-30)
  Only a piece of that caught him. He’ll
  have a new appendix scar.
  Foe takes it in the gut. The internal 
  damage is significant.
  Plasma burns a grapefruit-sized hole in 
  foe’s abdomen.
  Blast makes a gory mess of foe’s 
  midsection.
  Blast blows through foe's gut. His spine 
  dissolves, leaving him paralyzed.
   +6H – 2∑ – (-5)
   +8H – 3∑ – (-15)
   +10H – 3∑∏ – ∫ – (-15)
   +20H – 5∑∏ – 3∫ – (-25)
   +25H
  Blast splashes onto chest as it 
  passes.
  Solid hit burns through d5 ribs and 
  causes muscle and tendon damage.
  Plasma burn through d10 ribs wrecks 
  foe’s lung.
  Sternum manages to channel plasma 
  around heart, but both lungs and various 
  other organs are damaged.
  Blast burns straight through foe’s sternum. 
  Talk about a heart attack.
   +8H – 2∑ – (-5)
   +15H – 3∑ – ∏ – (-15)
   +15H – 3∑∏ – ∫ – (-25)
   +18H – 4∑∏ – 4∫ – (-30)
  (+20)
  Foe’s ear is removed.
  Plasma doesn’t quite burn through foe’s 
  skull.
  Plasma burns deep into foe’s skull, 
  wrecking foe’s hearing in that ear for 
  good.
  Plasma burns hole in skull. Foe slips into 
  a coma for d10 weeks and loses a level’s 
  worth of experience.
  Foe’s head just sort of boils away. Foe is 
  too shocked to fall over.
   +3H
   +5H – 3∑ – (-5)
   +10H – 3∑∏ – 2∫ – (-15) 
   +30H – 7∫
  (+20)
  Shot leaves burn marks across foe’s 
  face. Scar will shave 10 off his 
  Appearance.
  Plasma burns through foe’s jaw. 
  Naturally, he can’t talk. Take 20 off his 
  Appearance.
  Blast to foe's mouth burns through jaw 
  and teeth.
  Plasm burns foe’s jaw away. That’s a lot 
  of blood for a burn-wound.
  Plasma burns straight through foe's mouth 
  and out through his spine. Foe is paralyzed.
   +6H – 3∑ – (-5)
   +8H – 3∑∏ – (-5)
   +10H – 4∑∏ – ∫ – (-15)
   +8H – 2π – 10∫
   +12H – 18∫ – (-75)
  Blast enters through eye, burning 
  out half his brain. Neat.
  Plasma enters foe’s ear and hollows out 
  his skull. Wow.
  You burn foe’s head down to a nub. Carry 
  on.
  Blast catches foe dead in the face, 
  melting it right off. Ick.
  Foe’s neck just sort of disintegrates, leaving 
  his head hanging in the air for a beat.
   (+20)
   (+20)
   (+20)
   (+20)
  (+25)
  56-60
  01-05
  06-10
  11-15
  16-20
  21-30
  31-40
  41-50
  51-55
  61-65
  66
  67-70
  71-75
  76-80
  81-85
  86-90
  91-95
  96-99
  100
  
  7.5 Laser Critical Strike Table
  A
  B
  C
  D
  E
  Beam pierces the skin between foe’s 
  fingers.
  Beam grazes hand. Foe flinches.
  Beam nicks foe’s hand, piercing anything 
  he carries.
  Shot burns through hand, missing almost 
  everything vital.
  Foe has a burn clean through his hand. That 
  must smart.
   +0H
   +1H – π
   +1H – π – (-5)
   +1H – 2π – (-10)
   +3H – 2∑∏ – (-15)
  Forearm burn leaves only slight 
  damage. You have the initiative.
  Beam creases forearm. The wound is 
  cauterized.
  Beam slices through tendons in forearm. 
  Foe screams in surprise.
  Hole burns through muscles in foe’s 
  forearm. Foe grips it in pain.
  Beam burns clean through forearm, slicing 
  bone in two. Arm is useless. Foe drops 
  anything he’s carrying.
   +0H
   +1H – π
   +2H – π – (-5)
   +3H – ∑ – (-10)
   +4H – 2∑∏ – (-20)
  Beam grazes inner arm.
  Minor muscle damage to foe’s upper arm.
  Better luck next time.
  Beam cauterizes its way through biceps, 
  doing some small amount of damage.
  Laser passes through elbow, slicing the 
  joint and tendons. Arm is useless.
  Beam cuts through bicep, slicing bone in 
  two and severing muscles and tendons.
   +1H 
   +1H – π – (-5)
   +2H – 2π – (-5)
   +2H – 4∑ – (-20)
   + 8H – 4∑ – (-20)
  That’ll leave a mark.
  Shot nicks foe’s bicep. His flinch only 
  makes it worse.
  Beam slices deep into biceps. Instant 
  tattoo removal.
  Funny bone cracks from heat. Muscles 
  and tendons severed. Say “Mommy.”
  Foe grasps arm as beam cuts bone, 
  tendons, and muscles. Burned and mangled 
  flesh hangs in a grizzly mess. Ick.
   +1H 
   +1H – π – (-5)
   +4H – 2∑ – (-10)
   +5H – 4∑∏ – (-15)
   + 12H – 6∑ – (-25)
  You got a piece of his shoulder, but 
  only barely.
  Beam pierces shoulder, but only barely.
  Clean shoulder wound. Muscles and 
  tendons bare the brunt of the damage.
  Laser cuts through shoulder, damaging 
  muscles and tendon, but cauterizing all 
  damage.
  You missed the bone and the biceps. If it 
  wasn’t for the artery, that would have been 
  a waste of a shot.
   +1H
   +3H – π – (-5)
   +3H – 2∑ – (-10)
   +3H – 2∑ – (-20)
   +1H – 9∫ – (-5)
  Beam takes a chunk out of foe’s 
  shoulder.
  Beam takes a piece out of foe’s clavicle. 
  He screams like a small child.
  Beam passes clean through foe’s clavicle. 
  That arm ain’t hanging right.
  Beam passes clean through clavicle. That 
  must’ve hurt.
  Clavicle and shoulder joint are nearly a 
  complete write off. Better find a really good 
  surgeon.
   +1H
   +8H – 3∑ – (-15)
   +12H – 4∑ – (-20) 
   +12H – 3∑∏ – (-25)
   +10H – 5∑∏ – (-25)
  Beam brushes foe’s hip.
  Slight muscle damage to foe’s thigh. 
  Foe’s leg almost crumples out from 
  underneath him.
  Beam passes straight through foe’s thigh.
  Beam burns a neat little hole through 
  thigh, cutting muscle and tendon.
  Scything beam of light severs thigh bone 
  and artery. Foe collapses like a bag of 
  wheat.
   +1H
   +2H – 4∑ – (-10)
   +5H – π – (-10)
   +12H – 4π – (-10)
   +11H – 4∑∏ – 6∫ – (-50)
  You take a piece out of foe's calf.
  Beam only nicks foe’s calf, severing a 
  single tendon.
  Beam strikes straight through calf, 
  severing muscle and tendon. That’ll leave 
  a mark.
  Beam slices through shinbone and calf, 
  fracturing bone and severing muscle.
  Agonizing shot burns through shin bone 
  and muscles. Foe goes down . . . hard.
   +2H
   +2H – π – (-5)
   +5H – ∑ – (-10)
   +12H – 2∑ – 3π – (-15)
   +15H – 3∑∏ – (-30)
  Foe moves his foot just in time.
  Were you trying to make him dance or 
  something? Beam slices off foe’s toe.
  Beam passes effortlessly through foe’s 
  foot. Several bones are cut. Foe looks at 
  you in shock.
  Slicing path through ankle breaks bone 
  and tendons. Foe looks down in shock.
  You think he was Achilles? Beam slices 
  through ankle and tendon, disconnecting 
  the foot completely. Ouch.
   +2H
   +2H – π – (-5)
   +8H – 2∑ – (-10)
   +10H – 3∑- ∏ – (-20)
   +12H – 4∑∏ – ∫ – (-25)
  Barely grazed his belly.
  Beam passes cleanly though foe's hip 
  bone. Minor damage. Foe takes a step 
  and the hip bone snaps.
  You leave a very nice hole in foe’s hip.
  Surgical removal of foe's love handles. 
  You smell boiling fat.
  Slice hip bone in two. Foe mews pitifully.
   +2H
   +3H – 2∑ – (-10)
   +8H – 2∑ – (-15) 
   +12H – 3∑∏ – (-20)
   +15H – 5∑∏ – (-50)
  They told him to watch his six. Now 
  he won’t be sitting down for days. 
  Pitiful.
  Beam passes clean in one ear and out the 
  other. Foe drops in coma for one week.
  Laser makes neat incision in foe’s nose. 
  Beam continues through spine, 
  brainstem, and back of head. Check out 
  the look on his face.
  You waved that one around just enough 
  to open beautiful slices in front and back 
  of foe. Those look like intestines.
  Slicing blow to groin vaporizes vitals. All 
  within 15 feet are stunned, dumbfounded, 
  for one round.
   +7H – (-5)
   +8H – (-25) – (+25)
  (+25)
   +12H – 4∑∏ – 3∫ – (-30)
   +12H – 5∑∏ – ∫ – (-30)
  Beam brushes foe’s knee.
  Beam cracks kneecap in two. Foe 
  manages to shift his weight just in time.
  Very neat hole in foe’s knee. He won’t be 
  making the team this fall.
  Surgical strike almost completely 
  removes kneecap.
  Kneecap shatters from intense heat. Tnedon 
  damage adds insult to injury.
   +1H – π
   +3H – ∑ – (-10)
   +7H – 2∑ – (-10)
   +12H – 4∑∏ – (-15)
   +15H – 4∑∏ – (-25)
  Beam goes right through foe's 
  abdomen, miraculously missing 
  everything.
  Beam passes though abdomen, 
  perforating foe’s intestine.
  Beam passes through foe’s stomach. Talk 
  about a perforated ulcer.
  Wound opens in torso, slicing through 
  kidneys and intestines. Foe gasps in pain.
  Beautiful little hole through kidney. Even 
  with the cauterization, there’s blood.
   +2H
   +1H – π – (-5)
   +3H – 2∑ – (-5)
   +3H – 2∑∏ – (-10)
   +8H – 4∑∏ – 3∫ - (-15)
  Laser pierces foe’s side. Nothing 
  important is damaged.
  Beam takes out rib, but just misses lung.
  Beam cuts two ribs in half. Muscle and 
  tendon damage result.
  That black blood probably means you hit 
  his liver. Not good.
  Nice appendectomy. You go to med 
  school?
   +3H – π
   +3H – 2∑ – (-5)
   +5H – 2∑ – (-10)
   +6H – 2∑ – ∫ – (-10)
   +8H – 3∑∏ – 3∫ – (-20)
  Beam passes through gut, nicking 
  an intestine.
  Shot to foe’s belly-button turns his outie 
  into an innie. Minor damage to intestines.
  Beam pierces foe’s lung. Can you say, 
  “sucking chest wound?" I knew you 
  could.
  Slicing shot to pelvic girdle. He’s actually 
  bleeding from this one. Good work.
  You managed to miss all the important 
  stuff. Well, except the spinal cord. Foe 
  collapses, paralyzed.
   +3H – π – (-5)
   +3H – π – (-5)
   +5H – 2∑ – (-10)
   +8H – 3∑∏ – ∫ – (-15)
   +12H – (-75)
  Almost got his lung with that one. 
  Minor muscle damage.
  Rib cracks as beam passes through it.
  Rib and lung pierced. Life stinks 
  sometimes.
  Drilled straight through sternum. 
  Unfortunately, it was an artery you 
  clipped, not the heart.
  Beam drills right through heart. It takes foe 
  two rounds to realize he’s dead.
   +3H – π – (-5)
   +7H – 2∑ – (-10)
   +8H – 2∑∏ – (-15)
   +8H – 3∑∏ – ∫ – (-30)
  (+20)
  You clip off a piece of foe’s ear. It 
  feels worse than it is.
  Beam leaves crease in foe’s head. His hair 
  is smouldering.
  Beam slices through side of head, 
  piercing inner ear and damaging eye. -10 
  to Awareness maneuvers.
  Surgical blow to the brain severs several 
  nerve bundles. Foe drops, unconscious, 
  for two months. When he awakes, he’s 
  deaf.
  Beam slices right through brain pan. Very 
  surgical. Foe almost survives.
   +2H – ∑∏
   +3H – 2∑
   +6H – 2∑ – (-10) 
   +8H – 3∫
  (+20)
  Beam cracks foe’s jaw, but just 
  slightly.
  Beam crack’s foe’s jaw. It’ll have to be 
  wired shut.
  Surgical removal of voice box. Wow.
  Beam severs carotid artery. Foe tries to 
  staunch the flow, but it pours out through 
  his fingers.
  Beam catches jugular and spine. He can’t 
  even reach up to try to stop the blood.
   +3H – 2∑ – (-5)
   +5H – 2∑∏ – (-10)
   +6H – 3∑∏ – (-10)
   +2H – π – 9∫ – (-10)
   +6H – π – 11∫ – (-75)
  Beam pierces skull in non-vital area. 
  If he hadn’t twitched, he would have 
  lived.
  Beam pierces foe's eye. Foe drops like a 
  puppet with its strings cut.
  Beam pierces brain, damaging multiple 
  areas. Poor sap dies instantly.
  Beam enters eye. A flick of the wrist 
  brings beam out side of head. Sad.
  You missed. No wait. Is that a burn 
  between his eyes? Foe crumples, dead.
   (+20)
   (+20)
   (+20)
   (+20)
  (+25)
  56-60
  01-05
  06-10
  11-15
  16-20
  21-30
  31-40
  41-50
  51-55
  61-65
  66
  67-70
  71-75
  76-80
  81-85
  86-90
  91-95
  96-99
  100
  
  7.2 Burn Through Critical Strike Table
  A
  B
  C
  D
  E
  His hand gets warm. 
  Hot spot forms on hand. Foe must make 
  a Light maneuver to hold onto whatever 
  he’s holding.
  Shoot object in foe’s hand. Foe is burned 
  as the object flies free.
  Item in foe’s hand is hit. Check for 
  breakage. Item is dropped as foe takes 
  second degree burns.
  Shot cuts through foe’s armor and several 
  bones in his hand. Hand is useless.
   +0H
   +0H – π
   +1H – 2π (-5)
   +2H – 2π – (-10)
   +3H – 3∑ – (-20)
  Nice and toasty. 
  Hot spot on forearm causes foe to twitch 
  and lose initiative next round.
  Hot spot causes second degree burns on 
  foe’s forearm. Foe must make a Medium 
  maneuver or drop anything he is holding.
  Blast burns through armor, causing third 
  degree burns to foe’s wrist.
  Shot slices through armor and cuts bone in 
  foe’s forearm. Foe drops anything he was 
  holding and loses initiative for two rounds.
   +0H
   +2H – π
   +2H – π – (-10)
   +4H – 2∑ – (-15)
   +5H – 3∑ – (-20)
  Watch it, that almost left a mark. 
  Foe’s biceps are burned.
  Burn through causes second degree burn 
  to biceps.
  Shot to elbow transfers enough heat for 
  third degree burns. 
  Attack cuts through armor, biceps, and 
  bone. Bone fractures.
   +0H 
   +2H – π – (-5)
   +4H – 2∑ – (-10)
   +3H – 4∑ – 2π – (-15)
   + 8H – 6∑ – (-25)
  Foe shifts uncomfortably.
  Hot spot causes minor burn on foe’s 
  triceps.
  Hot spot causes second degree burns to 
  foe’s triceps.
  Burn through inflicts third degree burns 
  to upper arm.
  Attack cuts through armor, triceps, and 
  bone. Bone fractures.
   +0H 
   +2H – π – (-5)
   +4H – 2∑ – (-10)
   +3H – 4∑ – 2π – (-15)
   + 8H – 6∑ – (-25)
  Foe’s had worse sun burns.
  Shoulder hit. Burn through causes minor 
  damage.
  Armor doesn’t quite distribute the energy 
  right. Second degree burns to foe’s 
  shoulder.
  A dangerous amount of energy transfers 
  to foe’s shoulder, causing third degree 
  burns.
  Attack cuts through armor and cracks 
  shoulder joint. Ain’t heat expansion a pain?
   +1H
   +1H – π – (-5)
   +5H – 2∑ – π – (-10)
   +5H – 3∑ – 2π – (-15)
   +5H – 4∑π – (-20)
  Minor burn on shoulder.
  Hot spot manages to cause a burn on 
  foe’s clavicle.
  Second degree burn right on foe’s 
  clavicle. Ouch.
  A blast of heat sears its way into foe’s 
  clavicle, causing third degree burns.
  Attack cracks foe’s shoulder joint. Ouch.
   +1H
   +4H – 2π – (-5)
   +5H – 3∑ – (-10) 
   +5H – 3∑ – 2π – (-15)
   +5H – 4∑π – (-20)
  Maybe you have this thing on the 
  wrong setting.
  Deep thigh burn angers foe.
  Second degree burns to foe’s thigh.
  Armor sears its way into foe’s thigh, 
  leaving third degree burns.
  Massive heat transfer causes terrible burns 
  and fractures femur with uneven heat 
  expansion.
   +1H
   +4H – (-5)
   +6H – π – (-10)
   +8H – 2∑ – (-15)
   +10H – 4∑∏ – (-40)
  Minor burn on foe’s calf.
  Hot spot burns through to foe’s calf.
  Second degree burns to foe’s calf.
  Armor cooks foe’s calf, leaving third 
  degree burns.
  Heat transfer is extreme. Calf burned and 
  bone broken.
   +1H
   +1H – π
   +4H – π – (-10)
   +10H – 2∑ – π – (-15)
   +8H – 3∑∏ – (-30)
  Foe jerks his foot out of the way.
  Heat burns through to foe’s toe.
  Hot spot on foe’s foot causes second 
  degree burns.
  Foe’s ankle receives third degree burns.
  Foe’s ankle takes terrible burns. If weapon 
  is hunting class II or greater, ankle shatters 
  (+20H).
   +1H
   +4H – π – (-5)
   +8H – 2π – (-10)
   +10H – 3∑∏ – (-15)
   +12H – 4∑∏ – (-25)
  Hot point forms over waist. He 
  sucks air for a round.
  Heat burns through to foe’s hip.
  Deep, second degree burns to foe’s hip.
  Heat bakes third degree burns into foe’s 
  hip.
  Foe’s hip joint shatters from rapid heat 
  expansion.
   +2H – π
   +4H – ∑ – (-5)
   +8H – 2∑ – π – (-10) 
   +12H – 3∑∏ – (-15)
   +20H – 5∑∏ – (-50)
  Hot point on rump causes a nasty 
  burn.
  Stress flaws cause armor to shatter. 
  Shock sends foe to the ground, where the 
  impact sends foe unconscious. The coma 
  lasts d10 days.
  Shot finds flaw in foe’s head armor. Blast 
  cuts deep into foe’s skull, causing a large 
  crack. Foe is down for the count.
  Attack finds flaw in armor. Blast cuts 
  deep into foe’s chest, causing internal 
  bleeding.
  Shot to groin transfers an undue amount of 
  heat. Foe is now sterile . . . permanently. 
  You are stunned for one round in 
  sympathy.
   +8H – 2∑
   +10H – (-10) – (+25)
  +20H – (+25)
   +20H – 4∑∏ – ∫ – (-30)
   +30H – 12∑∏ – (-50)
  Hot point forms over knee.
  Heat causes deep burn to knee.
  Deep, second degree burns to foe’s knee.
  Attack digs deep into foe’s knee, leaving 
  third degree burns.
  Heat shatters foe’s knee. The burns are 
  horrible.
   +1H – π
   +4H – ∑ – (-5)
   +7H – 2∑ – (-10)
   +12H – 4∑∏ – (-15)
   +18H – 6∑ – 4∏ – (-30)
  Nice little burn to his gut, there.
  Hot spot causes burn to foe’s abdomen.
  Hot spot burns deep into abdomen. 
  Blisters, blisters everywhere.
  Lower abdominal strike causes third 
  degree burns.
  Attack manages to penetrate armor, cutting 
  into foe’s kidney. This is bad.
   +2H
   +2H – π – (-5)
   +6H –  2∑ – (-10)
   +5H – 3∑∏ – (-15)
   +8H – 4∑∏ – 2∫ -(-20)
  Hot point causes foe to clutch his 
  side.
  Side hit burns flesh right to the ribs.
  Hot spot blisters foe’s side.
  Blast burns deep into foe’s side. Burns 
  are third degree.
  Attack cuts through armor and four ribs.
   +3H – 2π
   +4H – 2∑ – (-5)
   +8H – 3∑ – (-10)
   +10H – 4∑ – (-15)
   +12H – 3∑∏ – 2∫ – (-20)
  Hot point scalds foe’s belly.
  Foe scorched high on abdomen. He loses 
  initiative next round.
  Energy flash causes second degree burns 
  across foe’s gut.
  Attack burns deeply into foe’s side.
  Third degree burns to foe’s back.
   +3H – ∑
   +4H – ∑ – (-5)
   +6H – 2∑ – (-10)
   +8H – 3∑∏ – (-15)
   +15H – 2∑ – (-10)
  Hot spot burns foe’s chest.
  Hot spot burns deep, causing penetrating 
  second degree burns.
  Armor fails to distribute energy correctly. 
  Third degree burns to chest.
  Armor fails to distribute heat properly. 
  Burns to foe’s sternum are very severe.
  Attack penetrates foe’s armor, cutting 
  through sternum and nicking artery.
   +3H – π
   +8H – 2∑ – (-10)
   +10H – 3∑∏ – (-15)
   +10H – 3∑∏ – (-30)
  +15H – 4∑∏ – ∫ – (-40)
  Foe’s ear is burned.
  Burns to foe’s head.
  Second degree burns to foe’s ear.
  Severe burns peel flesh off foe’s 
  forehead. Extreme pain causes foe to 
  pass out for three hours.
  Attack cuts through armor, skull, and brain. 
  Death is quite instantaneous.
   +2H - ∑
   +3H – 3∑
   +6H – 2∑ – (-10) 
   +12H – (-15)
  (+20)
  Nasty burn to foe’s cheek takes 5 off 
  his Appearance until healed.
  Burns cause blisters to rise on foe’s face 
  and lips. -10 to foe’s Appearance until 
  healed.
  Flaw in foe’s armor lets just enough 
  energy through to open foe’s carotid 
  artery. Foe will die in ten minutes without 
  medical aid.
  Blast finds flaw in foe’s armor. Trachea 
  badly damaged. Foe will choke to death 
  from fluids in six minutes without 
  medical attention.
  Attack cuts through armor, spine, and 
  spinal cord. Foe is paralyzed.
   +4H – 2∑ – (-5)
   +6H – 2∑ – ∏ – (-10)
   +6H – 3∑∏ – (-15)
   +3H – 3∑∏ – (-20)
   +8H – (-75)
  Flash of heat burns foe’s eye. It is 
  now blind. 
  Foe’s ear suffers second and third degree 
  burns. Foe gasps in anguish.
  Blast finds flaw in foe’s armor, carving 
  into the side of foe’s head. Foe is quite 
  dead.
  Flaw in foe’s helmet lets just enough 
  energy through the helmet to damage 
  brain. Foe is in a coma for two years.
  Attack finds flaw in helmet, cutting straight 
  through armor, then bouncing around 
  inside, turning foe’s brain to a charred 
  mess. 
  +5H – 2∑∏ – (-10) – (+20)
  +6H – 3∑∏ – (-10) – (+20)
   (+20)
   (+20)
  (+25)
  56-60
  01-05
  06-10
  11-15
  16-20
  21-30
  31-40
  41-50
  51-55
  61-65
  66
  67-70
  71-75
  76-80
  81-85
  86-90
  91-95
  96-99
  100
  
  7.11 Stun Critical Strike Table
  A
  B
  C
  D
  E
  Maybe you’ll get a second chance.
  Foe shrugs it off.
  Foe shakes his head to clear it.
  Foe turns his ankle.
  Foe reaches out to steady himself.
   +0H
   +0H
   +0H
  +2H
   +0H – ∑
  No effect.
  Foe staggers.
  Foe is dazed a moment.
  Foe has a hard time functioning for three 
  rounds.
  Foe falls to one knee.
   +0H
   +1H 
   +0H – ∑
   +0H – ∑ – 3(-20) 
   +0H – 3∑∏
  Foe stumbles.
  Foe is a little off for three rounds.
  Foe has a hard time with his hand-eye 
  coordination for 4 rounds.
  Foe leans against the nearest object for 
  support.
  Foe’s coordination is messed up for 2 days.
   +1H 
   +0H – 3(-10)
   +0H – 2∑ – 4(-20)
   +0H – 3∑ 
   +0H – 5∑ – (-10)
  Foe is shaken.
  Foe is dazed.
  Foe looks at you, surprised.
  Foe loses the use of his arm for 24 
  rounds. He stumbles.
  Foe’s legs stop working for 3 days.
   +0H – ∑ 
   +1H – ∑ – (π -20)
   +0H – 3∑ 
  +4H – 5∑ – 24(-20)
   +0H – 8∑ – (-25)
  Foe is somewhat dazed.
  Foe looks around, confused.
  Foe is stunned.
  Foe is paralyzed from the waist down for 
  7 rounds. If standing, he takes the 
  damage below.
  Foe loses control of his neck muscle and 
  his head falls asleep for 12 rounds.
   +0H – 2∑
   +0H – 2∑
   +0H – 4∑ – 4(π -10)
  +5H – 7(-50)
   +0H – 12∑
  Foe is stunned.
  Foe is disoriented.
  Foe falls to one knee, struggling to 
  remain conscious.
  Foe is having a hard time concentrating.
  Foe wanders off, confused, for 16 rounds.
   +0H – 2∑
   +0H – 3∑ – (π -20)
   +0H – 5∑∏
   +0H – 8∑
   +0H – 16∑∏
  Foe is having trouble.
  Foe reaches out to steady himself.
  Foe has a problem with hand-eye 
  coordination for 1 hour.
  Foe falls, hard.
  Foe is disoriented and confused.
   +0H – 3∑
   +0H – 4∑
   +3H – 6∑
   +6H – 9∑∏
   +0H – 20∑ – 10∏
  Foe is confused.
  Foe is knocked to his knees. Penalty only 
  applies next round.
  Foe’s limbs feel wooden for 7 rounds.
  Foe collapses, stunned.
  Foe is lost and unable to cope with his 
  surroundings.
   +0H – 2∑ – (π -20)
   +0H – 5∑ – 1(-30)
   +0H – 7∑ – 7(-30)
   +0H – 10∑∏
   +0H – 24∑∏
  Well done.
  Foe staggers and falls against something 
  pointy.
  Foe has a hard time moving right for 
  about 12 rounds.
  Foe is incapacitated for 11 rounds.
  Foe goes down, hard.
   +0H – 3∑
   +3H – 6∑
   +0H – 8∑ – 12(-20)
   +0H – 11∑∏
   +0H – 28∑∏
  Foe falls to one knee.
  Foe’s arms cease functioning for 7 
  rounds.
  Neural pathways disrupted. Foe is blind 
  for 9 rounds. Foe falls.
  Foe drops to the ground in a grand mal 
  seizure. It lasts 12 rounds.
  Foe does a face plant. Graceful.
   +0H – 4∑ – ∏
   +0H – ∑
   +5H – 9∑∏
   +7H – 12∑∏
   +10H – 32∑∏
  Foe falls. He isn’t orienting well at 
  all.
  Foe collapses, landing wrong. He looks 
  like that hurt.
  Attack takes all the life out of foe’s limbs. 
  He falls, paralyzed, for 20 rounds.
  Foe collapses, snapping an arm in the 
  process. He is unresponsive for 24 
  rounds.
  Foe collapses in a coma for 20 days. 
  Penalty lasts an additional 20 days.
   +7H – 10∑ – 5∏ – (+25)
   +10H – 15∑∏ – (+25)
   +13H – 20∑∏ – (+25)
   +18H – 24∑∏ – (-40) – (+25)
  +25H – (-30)
  Foe drops his weapon.
  Foe is dazed. He drops anything in his 
  hands and stares into space, completely 
  unresponsive, for 8 rounds.
  Foe begins drooling all over himself as he 
  collapses, paralyzed. Pathetic.
  Foe collapses into a quivering pile for 13 
  rounds. His equipment is scattered.
  Foe collapses on his equipment, causing 
  random damage.
   +0H – 5∑
   +0H – 8∑
   +0H – 10∑∏
   +0H – 13∑∏
   +0H – 36∑∏
  Foe falls to one knee.
  Foe’s legs fold underneath him. His legs 
  refuse to work for 10 rounds.
  Foe falls to his knees. He is not doing 
  well.
  Strike wrecks foe’s coordination for 14 
  rounds.
  Foe loses control of his limbs for 40 
  rounds. Guess he’ll have to use harsh 
  language.
   +1H – 6∑ - 3∏
   +0H – 9∑
   +0H – 11∑ – 11(π -50)
   +0H – 14∑∏ – 14(-50)
  +0H – 40(-50)
  Foe is really disoriented.
  Muscles give out. Foe is paralyzed for 10 
  rounds.
  Foe is messed up. He can’t quite move 
  right for 15 rounds.
  Foe's neurons begin misfiring. He isn’t 
  himself for 20 hours.
  Foe is uncoordinated for two days.
   +0H – 10∑
   +0H – 10∑∏
   +0H – 12∑ – 15(-40)
   +0H – 15∑∏ – (-50)
   +0H – 45∑∏ – (-50)
  Foe is knocked down.
  Foe falls to his knees.
  Foe manages to stay upright for three 
  rounds, after which he collapses for 10 
  rounds, paralyzed.
  Attack leaves one half of foe’s body 
  paralyzed for 16 rounds.
  Something goes terrible wrong. Foe’s heart 
  goes into arrest. Immediate medical 
  attention should save him. He has 10 
  rounds.
   +2H – 8∑∏
   +0H – 11∑ – 3∏
   +6H – 3∑∏
  +0H – 19(-70)
  +0H – (-20)
  Foe is really out of it.
  Foe collapses as his muscles give out. He 
  is paralyzed for 12 rounds.
  Foe is uncoordinated for 5 hours.
  Foe is paralyzed, but fully conscious, for 
  17 rounds.
  Foe falls hard. He slips into a 30-day coma.
   +0H – 9∑∏
   +0H – 12∑∏
   +0H – 14∑ – (-20)
  +9H
  +20H
  Foe is lost. Penalty lasts for one 
  hour.
  Sonics scramble foe’s brain. His body 
  doesn’t work right for 24 hours.
  Foe’s eyes won’t focus. All actions 
  involving vision are penalized for 1 day.
  Foe wishes he were dead.
  Motor control is spotty at best. Foe is 
  unable to fight for 24 hours.
   +0H – 10∑∏ – (-25)
   +0H – 15∑ – (-20)
   +0H – 18∑ – (-50) 
  +0H – 18∑∏
  +0H
  Foe is out cold for 15 rounds.
  Foe collapses, cutting himself. He cannot 
  move for 20 rounds.
  Foe collapses, paralyzed, for 24 rounds. 
  He then tries on a 10-day coma.
  Foe is incapable of all but the briefest 
  moments of lucidity for 3 days.
  Foe folds like a bad poker hand. He will not 
  regain consciousness for 30 days.
  +4H
  +5H – 20∑∏ – ∫
   +0H – 24∑∏
  +0H
  +0H
  Foe begins to spasm. He has 
  whiplash. He won’t completely 
  shake this off for 3 hours.
  Foe is knocked cold for 24 rounds. When 
  he wakes up, it takes 6 hours for his 
  coordination to come back.
  Foe feel his legs go out from underneath 
  him. He lands hard, and doesn’t shake off 
  the effects for 24 hours.
  Foe goes down like the Titanic.
  Foe falls, hitting his head and causing 
  tremendous blunt trauma. Foe dies.
  +0H – 10∑∏ – (-40) – (+20)
  +0H – (-50) – (+20)
   +8H – 30∑∏ – (-40) – (+20)
   +15H – 50∑∏ – (+20)
  (+25)
  56-60
  01-05
  06-10
  11-15
  16-20
  21-30
  31-40
  41-50
  51-55
  61-65
  66
  67-70
  71-75
  76-80
  81-85
  86-90
  91-95
  96-99
  100
  
SOURCE: textdata/thevault/Spacemaster/Spacemaster Critical Tables Errata.pdf