TEXT: HEIGHT
  STEAMJACK NAME
  WEIGHT
  MAX FUEL LOAD
  FUEL CONSUMPTION
  CHASSIS TYPE
  STEAMJACK
  STATS
  PHY
  SPD
  STR
  AGI
  PRW
  POI
  INT
  PER
  DAMAGE GRID
  Crippled Arc Node:
  Cannot be used to channel spells.  
  Crippled Cortex:
  Lose all focus points and cannot be allocated focus.
  Cannot spend focus points for any reason. 
  Crippled Movement:
  DEF 7. Cannot run or charge. 
  Crippled Arm or Head:
  Roll one fewer die on attack and damage rolls with 
  weapons in the crippled location. Cannot make power 
  attacks with weapons in crippled location.
  IMPRINT:
  NOTES:
  FIGHTING BONUS:
  LANGUAGE:
  CORTEX
  RANGED WEAPONS
  NAME
  NOTES
  AMMO
  POW
  RNG
  RAT
  NAME
  NOTES
  AMMO
  POW
  RNG
  RAT
  MELEE WEAPONS
  NAME
  NOTES
  P+S
  MAT
  NAME
  NOTES
  P+S
  MAT
  ADDITIONAL WEAPON
  NAME
  NOTES
  LOC
  LOC
  LOC
  LOC
  DEF
  +
  =
  BASE
  DEF
  TOTAL
  DEF
  MODIFIERS
  ARM
  +
  =
  BASE
  DEF
  TOTAL
  ARM
  MODIFIERS
  GEAR & UPGRADES
  NAME 
  DESCRPTION/NOTES
  CATASTROPHIC DAMAGE
  AREA DAMAGED 
  DESCRPTION/NOTES
  WEAPON LOCK
  Requirement: Open Fist
  Roll: MAT
  Effect: Target cannot attack with locked location
  Pg Ref: 312
  HEAD-BUTT
  Requirement: Attack equal or smaller size base
  Roll: MAT
  Effect: STR damage roll + Knockdown
  Pg Ref: 313
  PUSH
  Requirement: None
  Roll: Contested Roll STR +d6
  Effect: Target pushed 1” directly away
  Pg Ref: 313
  SLAM
  Requirement: 3˝ + movement and charge capable
  Roll: MAT (–2 vs larger base)
  Effect: STR damage roll + Slammed
  Pg Ref: 313
  THROW
  Requirement: Open Fist
  Roll: MAT then contested STR + d6
  Effect: STR damage roll + target thrown 1/2 STR inches
  Pg Ref: 313
  DOUBLE HANDED THROW
  Requirement: Two Open Fists
  Roll: MAT then contested: Attacker STR + 2d6, Defender STR + d6
  Effect: As throw but STR inches. Targeted throw possible
  Pg Ref: 314
  TRAMPLE
  Requirement: Heavy steamjack and charge capable
  Movement: Straight line advance through small based models
  Roll: MAT
  Effect: Target cannot attack with locked location
  Pg Ref: 314
  KNOCKOUT STRIKE
  Requirement: Melee attack against living target
  Roll: MAT -1
  Effect: POW+STR Damage Roll, Target must pass Willpower test versus STR 
  +7 or be knocked out.
  Pg. Ref: 210
  GRAPPLE
  Requirement: Open Fist
  Roll: MAT
  Effect: Enter Grapple with Target
  Pg. Ref: 210
  GEAR & UPGRADES
  NAME 
  DESCRPTION/NOTES
  Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only. 
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SOURCE: textdata/thevault/Iron Kingdoms/Iron Kingdoms - Unleashed/Core/Iron Kingdom - Steamjack Sheet.pdf