TEXT: 172
  Notables
  Nafertari (also 
  known as Zabibi)
  Medium Human Female Stygian Noble 14/Thief 2
  Hit Dice:  10d8+20+12 (77 hp)
  Initiative:  +15 (+5 Dex, +10 Refl ex save)
  Speed:  40 ft.
  DV (Dodge):  21 (+6 level, +2 Dex)
  DV (Parry):  20 (+8 level, +2 Str)
  DR:  0
  Attack:  Dagger +17 melee fi nesse; or thrown dagger +17 
  ranged
  Full Attack:  Dagger +17/+12/+7 melee fi nesse; or thrown 
  dagger +17 ranged
  Damage:  Dagger 1d4+2 melee fi nesse; or thrown dagger 
  1d4+1 ranged
  Special Attacks:  Social Ability: Entertainer, Sneak Attack 
  +1d6
  Special Qualities:  Social Ability: Comeliness, Social 
  Ability: Savoir-Faire, Title (satrap’s mistress), Rank Hath 
  Its Privileges, Wealth, Do You Know Who I Am?, Lead by 
  Example +6
  Space/Reach:  5 ft. (1)/5 ft. (1)
  Saves:  Fort +7, Ref +15, Will +11
  Abilities:  Str 15, Dex 20, Con 14, 
  Int 13, Wis 12, Cha 24
  Skills:  Appraise +11, Balance 
  +13, Bluff +14*, Diplomacy +15*, 
  Disguise +9*, Escape Artist +9, 
  Gather Information +12*, Handle 
  Animal +14, Intimidate +13*, 
  Jump +11, Knowledge (arcane) +11, 
  Knowledge (nobility) +3, Open Lock 
  +10, Perform (dance) +31*, Perform 
  (ritual) +15, Ride +9, Search +6, Sense 
  Motive +3, Sleight-of-Hand +8, Tumble +15
  Feats:  Exotic Weapon Profi ciency: Stygian 
  bow, Leadership, Skill Focus (Perform – 
  dance), Skill Focus (Gather Information), 
  Weapon Focus (dagger), Lightning 
  Refl exes, Acrobatic, Agile, Dodge, Run, 
  Fleet-Footed
  Leadership:  29 (16 level, +7 Cha, 
  +4 noble, +2 base of operations 
  – palace at Zamboula)
  Possessions:  Noble-quality 
  dancing girl outfi t, dagger.  
  Nafertari is descended from ancient Stygian nobility, though 
  her ancestors also include Shemites and Turanians.  Her 
  infl uence in the city of Zamboula is unparalleled.  She is a 
  part of one of the Stygian noble houses that once governed 
  the city and which still have a good deal of political power, 
  and she has also taken advantage of the city’s new Turanian 
  rulers by becoming mistress of the satrap, Jungir Khan.  It is 
  widely believed in Zamboula that Nafertari is the true ruler, 
  and that Jungir Khan is no more than her pawn.  Given her 
  captivating beauty, this seems entirely plausible.
  Nafertari is an aristocrat fi rst and foremost, but her lust for 
  power is almost equalled by her desire for objects of beauty 
  and magic, and it is to this end that she learned the certain 
  skills of a thief.  She thinks nothing 
  of robbing her fellow nobles, 
  particularly if they have magical 
  items of great power.  Her main 
  game though is politics, at which 
  she is very good – but she thinks 
  she is even better than she is, and 
  relies overmuch on her beauty to 
  get her through most situations. 
  She is so good at hoodwinking 
  others, and so used to being obeyed 
  at once even if said others realise 
  they are being hoodwinked, that 
  a bold and perceptive adventurer 
  could certainly turn the tables and 
  deceive her in return.  
  If need be, Nafertari could call up 
  over a thousand loyal followers in 
  Zamboula, a mixture of Stygians, 
  Kushites, Turanians and Shemites 
  for the most part.  These include 
  many members of her palace guard 
  (Turanian soldier 2), a few of the 
  Pelishtim city watch (Pelishtim 
  soldier 1), younger warrior-nobles 
  from the old Stygian families of 
  the city (Stygian noble 1), her 
  three court magicians (Stygian 
  scholar 5, Stygian scholar 5, and 
  Stygian scholar 6), and ordinary 
  folk of the city (Kushite or 
  Shemite commoner, nomad, or 
  barbarian 1).  Her cohort is a 
  Wadai tribesman who is skilled 
  both with matters of healing 
  and war (barbarian 14).  
  
  Notables
  173
  Baron Amalric of 
  Tor
  Medium Human Male Nemedian Noble 16
  Hit Dice: 10d8+(2x2) (53 hp)
  Initiative: +8 (+3 Dex, +5 Ref)
  Speed: 25 ft.
  DV (Dodge vs. Ranged):  22 (+2 Dex, +6 Level, + 4 large 
  shield)
  DV (Dodge vs. Melee):  18 (+2 Dex, +6 Level)
  DV (Parry vs. Melee):  23 (+1 Str, +8 Level, +4 large 
  shield)
  DR:  12 (plate armour and visored helm) (DR 11 if visor is 
  up)
  Base Attack Bonus/Grapple: +12/+13
  Attack: Heavy Lance +16 melee (1d10+1/x3/ 4 AP) 
  Full Attack: Heavy Lance +16/+11 melee (1d10+1/x3/ 4 
  AP)
  Special Qualities: Title, rank hath its privileges, wealth, 
  special regional feature +3, ally (x2), smear others, lead by 
  example +6, enhanced leadership, do you know who I am?, 
  rally, adaptability (+2 circumstance bonus to diplomacy and 
  bluff), weapon familiarity (greatsword)
  Space/Reach: 5 ft./5 ft.
  Magical Attack Bonus: +4
  Saves: Fort +5, Ref +8, Will +12 
  Abilities: Str 13, Dex 16, Con 11, Int 19, Wis 15, Cha 20
  Skills: Appraise +19, Bluff +28, Diplomacy 
  +28, Gather Information +20, Intimidate +26, 
  Knowledge (local) +12, Knowledge (religion) +10, 
  Knowledge (nobility) +15, Ride +21, Sense Motive +23, 
  Spot +8
  Feats: Leadership , Mounted Combat, Persuasive, 
  Negotiator, Power Attack, Spirited Charge, 
  Ride-by Attack, Quick Draw, Trample, Steely 
  Gaze
  Climate/Terrain: Hyborian kingdoms
  Reputation: Villain 85 (+9 to Bluff, Gather Information, 
  and Intimidate if person has heard of him)
  Treasure: Standard
  Advancement: By character class.
  Possessions:  Plate armour, visored helmet, heavy lance, 
  greatsword, poniard, Hyborian warhorse, superior-quality 
  arming doublet and hose.  
  A Nemedian, Amalric, Baron of Tor, was a large man who 
  supported Valerius as the king of Aquilonia.  Amalric was 
  known for his skills at plotting, planning, and using people.  
  He organised Orastes, Tarascus, and Valerius to resurrect 
  Xaltotun in a bid to remove Conan from the throne of 
  Aquilonia.  Amalric saved Orastes from being burned as a 
  magician and thus enlisted the mage’s help, giving him his 
  fi rst powerful ally.  Xaltotun was his second ally.  Amalric, 
  intending Tarascas and Valerius to be nothing more than 
  puppets, plotted to become an emperor over the Hyborian 
  Kingdoms.  
  Amalric was beyond being merely wealthy.  He had enough 
  wealth to replenish the royal treasury of Nemedia after Tarascus 
  took over.  Amalric was the real ruler of Nemedia during 
  Tarascus’ reign.  Amalric himself crowned Valerius the king of 
  Aquilonia after Conan was deposed.  Amalric wanted to see 
  Aquilonia crushed, destroyed of its last shred of independence, 
  and then he wished to seize it for himself, rebuild it after his 
  own fashion with his vast wealth, and use its men and natural 
  resources to wrest the crown of Nemedia from Tarascus.  
  Amalric was killed by the lance of Pallantides during the 
  battle that restored Conan to power.  He often fought on 
  horseback in full harness with a lance.
  
  174
  Notables
  Olgerd 
  Vladislav
  Medium Human Male Hyrkanian Nomad 13
  Hit Dice: 10d10 + 30 + 9 (99 Hit Points)
  Initiative: +16 (dex)
  Speed: 30 ft
  DV (Dodge vs. Ranged):  25 (+4 Dex, +9 Level, +2 
  Favoured Terrain)
  DV (Dodge vs. Melee):  25 (+4 Dex, +9 Level,+2 Favoured 
  Terrain)
  DV (Parry vs. Melee):  24 (+3 Str, +9 Level, +2 Favoured 
  Terrain)
  DR:  5 (Mail Shirt)
  Base Attack Bonus/Grapple: +13/+16
  Attack: Cherkees Knife (scimitar) +16 melee (1d8+3/18-20 
  x2/ AP 5) or Hyrkanian Bow (+3) +19 (1d10+3/19-20 x2/ 
  AP 6)
  Full Attack: Cherkees Knife (scimitar) +16/+11/+6 melee 
  (1d8+3/18-20 x2/ AP 5) or Hyrkanian Bow (+3) +19/+14/
  +9 (1d10+3/19-20 x2/ AP 6)
  Face/Reach: 5 ft/5ft
  Special Attacks: Nomad Charge +2
  Special Qualities: Track, Favoured Terrain (Plains) +4, 
  Born to the Saddle, Second Favoured 
  Terrain (Desert) +1
  Saves: Fort +11, Ref +12, Will +5 
  (only +3 vs. Hypnotism)
  Abilities: Str 16, Dex 18, Con 17, Int 
  14, Wis 12, Cha 14
  Skills: Bluff +10, Climb +6, Craft 
  (Bowyer) +4, Handle Animal +12, Hide 
  +9, Listen +10, Move Silently +8, Ride +21, 
  Search +8, Spot +9, Survival +15
  Feats: Mounted Combat, Point Blank Shot, 
  Precise Shot, Ride-by Attack, Weapon Focus 
  (Hyrkanian Bow), Rapid Shot, Trample, 
  Improved Initiative, Mounted Archery, 
  Endurance, Mobility, Diehard  Spirited 
  Charge, Improved Mobility, Far Shot
  Climate/Terrain: Steppe
  Reputation: 82 (Cruel; +9 bonus 
  to Intimidate and Bluff checks, not 
  refl ected in skills above)
  Corruption: 0
  Allegiance: None
  Code of Honour: None
  Advancement: By character class
  Possessions:  Mailed shirt, spired 
  helmet, heavy lance, cherkees knife 
  (scimitar), Hyrkanian bow, Turanian 
  desert warhorse.
  Olgerd Vladislav is a former hetman of the Zaporoskan 
  kozaki turned chief of a Zuagir tribe.  He is a hard man, 
  and toughness is the only quality he respects in a man.  He 
  misjudges Conan, however, and Conan removes him from 
  his position.  Olgerd lives, however, and may return later to 
  harass Conan in a search for vengeance.  
  He dresses well for a kozak and sometimes even wears a silk 
  turban wrapped around a spired helmet (increase his DR 
  appropriately if he is wearing his helmet).   
  Note: L. Sprague de Camp rewrote Howard’s Three-Bladed 
  Doom into The Flame Knife and placed this character in 
  that story.  Known as The Tiger in that apocryphal story, he 
  was the power behind the throne of Yanaidar and was killed 
  by Conan.  As the story was not intended to be a Conan 
  yarn by Howard, Games Masters may wish to consider the 
  story as spurious, allowing an older Olgerd to be in power 
  somewhere, perhaps plotting to bring Conan down 
  from his Aquilonian throne.  Even if the story 
  is considered canonical in your campaign, 
  Olgerd could still be of use.  Perhaps he did 
  not die as previously thought.  Perhaps he 
  haunts Drujistan as a ghost.  Perhaps 
  some Iranistani sorcerer has 
  resurrected Olgerd.
  
  Exotic Weapons
  Weapon
  Cost
  Damage
  Critical
  Armour 
  Piercing
  Range 
  Increment
  Hardness
  Hit 
  Points
  Weight
  Type
  One-Handed Melee Weapons
  Whip*†®
  10 sp
  1d3
  x2
  -
  -
  2
  3
  2 lb
  Slashing
  * See the weapon description for special rules.  † Finesse weapon.  ® Reach weapon.
  Whip: A whip deals nonlethal damage. It deals no damage to any creature with an armour related damage reduction or a natural 
  armour bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you do not threaten the area 
  into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere 
  within your reach (including adjacent foes).
  Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon. You can make trip attacks with a whip. 
  If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped. When using a whip, you get a +2 
  bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails). 
  You can use the Weapon Finesse feat to apply your Dexterity modifi er instead of your Strength modifi er to attack rolls with a 
  whip sized for you, even though it is not a light weapon for you.
  Notables
  175
  Thalis the 
  Stygian
  Medium Human Female Stygian 
  (Acheronian) Noble 5
  Hit Dice: 5d8 (23 hit points)
  Initiative: +3 (+2 Dex, +1 Ref)
  Speed: 30 ft
  DV (All):  14
  DR:  -
  Base Attack Bonus/Grapple: +3/+4
  Attack: Whip +5 ranged (1d3/x2) or dagger +4 
  melee (1d4+1/19-20/x2 / 2 AP)
  Full Attack: Whip +5 ranged (1d3/x2) 
  or dagger +4 melee (1d4+1/19-20/x2 / 
  2 AP)
  Space/Reach: 5 ft/5 ft
  Special Qualities: Title, Rank Hath Its Privileges, 
  Wealth, Special Regional Feature +1, Comeliness, Lead 
  by Example, Exotic Weapon Profi ciency (Stygian Longbow)
  Magic Attack Bonus: +2 (+3 if using curses, should she learn 
  magic)
  Saves: Fort: +3, Ref: +3, Will: +5 (-2 racial penalty to all 
  saving throws against Corruption)
  Attributes: Str 12, Dex 14, Con 11, Int 13, Wis 12, Cha 18
  Skills: Bluff +12, Craft (alchemy) +5, Diplomacy +12 (+11 
  against non-noble Stygians), Handle Animal +6 (+8 when 
  driving a chariot), Knowledge (arcane) +5, Knowledge 
  (religion) +7, Perform (ritual) +16, Perform (dance) +6, 
  Sense Motive +9
  Feats: Exotic Weapon Profi ciency (Whip), Weapon Finesse, 
  Skill Focus (Perform: ritual), Great Fortitude
  Climate/Terrain: Xuthal
  Organisation: Solitary
  Reputation: 4 (talented)
  Corruption: 5 (detached)
  Advancement: By character class
  Possessions:  Whip, dagger and noble-quality kirtle.
  Descended from the Giant-Kings that founded Stygia, 
  Thalis is of the ruling caste of that dark nation, ivory-
  skinned, tall, lithe and dark-haired.  As part of that 
  insular group, she shares Acheronian and Stygian 
  traits.  She is the daughter of a king in Luxur 
  and when she was fourteen she had been led 
  through the temples of Derketo, initiated 
  into her sexual mysteries.  She was abducted 
  by a rebel prince when she was a young 
  girl of about fi fteen.  With an army of 
  Kushite bowmen, the Stygian and his 
  kidnapped girl travelled south until they 
  all died.  She was placed on a camel 
  and the camel wandered until it came 
  to the city of Xuthal, where she was 
  revived with their golden wine. She 
  is pretty much a sexual plaything for the 
  men of Xuthal now, just about the only 
  reason they will forgo their lotus sleep for a space.  She 
  knows more about erotic pleasures than even the priestesses 
  of Derketo now and is an expert in Derketo’s sensual rituals.  
  She has a lithe strength few would suspect in her.  She has no 
  modesty when it comes to her curses if angered.
  Wearing distinctive perfume, Thalis is tall, lithe, and clad in 
  a narrow girdle crusted with jewels.  A slim, jewelled dagger 
  juts from the girdle.  A burnished mass of night-black hair 
  sets off the whiteness of her ivory body.  Her dark eyes, 
  shaded by long dusky lashes, are deep with sensuous 
  mystery. 
  She captured Natala to become Thog’s bride, but 
  instead was possibly mated to the thing Thog 
  herself.  If that was indeed her fate, her child 
  would be fully grown by now.  Her 
  experiences with Thog have made 
  her quite corrupt.
  
SOURCE: textdata/thevault/Conan RPGs/Conan (d20)/3rd Party/Conan Nafertari.pdf