TEXT: 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  TREASURES & TRINKETS: 
  RAGING SWAN PRESS 
  TREASURE HOARDS #3 
  
   
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  TRINKETS & TREASURES: TREASURE HOARDS #3 
  Your	PCs	are	deep	in	the	dungeon	and	have	just	defeated	a	terrifying	dragon!	As	they	bandage	their	wounds,	and	ready	their	fallen	
  friend’s	bodies	for	return	to	the	surface,	they	look	around	and	ask	“So	what	treasure’s	in	the	dragon’s	hoard,	anyway?”	At	that	point,	
  unless	the	GM	has	prepared	a	detailed	list	of	treasure,	the	PCs	get	(possibly)	literally	tons	of	coins	and	some	generic	magic	items.	(After	
  all,	most	GMs	have	better	things	to	do	with	their	prep	time	than	generate	descriptions	for	stuff	the	PCs	will	likely	sell).	
  	
  Treasures	&	Trinkets:	Treasure	Hoards	#3	banishes	these	problems	by	providing	a	veritable	hoard	of	25	pre-generated,	richly	detailed	
  treasure	hoards	for	challenges	11-16	ready	to	insert	into	almost	any	GM’s	campaign.		
  Treasures	&	Trinkets:	Treasure	Hoards	#3	is	designed	for	use	with	the	5th	edition	of	the	world’s	most	popular	roleplaying	game.	
  	
  C R E D I T S  
  Design:	 Ronald	 Calbick,	 Thomas	 King,	 Andrew	 J.	 Martin,	 Chad	
  Perrin	and	Liz	Smith	
  Development:	Creighton	Broadhurst	
  Art:	 William	 McAusland.	 Some	 artwork	 copyright	 William	
  McAusland,	used	with	permission.	
  	
  ©Raging	Swan	Press	2016.	
  	
  The	 moral	 right	 of	 Ronald	 Calbick,	 Thomas	 King,	 Andrew	 J.	
  Martin,	Chad	Perrin	and	Liz	Smith	to	be	identified	as	the	author	
  of	this	work	has	been	asserted	in	accordance	with	the	Copyright	
  Designs	and	Patents	Act	1988.		
  	
  All	 rights	 reserved.	 No	 part	 of	 this	 publication	 may	 be	
  reproduced,	stored	in	a	retrieval	system	or	transmitted,	in	any	
  form	or	by	any	means,	without	the	prior	permission	in	writing	of	
  Raging	Swan	Press	or	as	expressly	permitted	by	law.	
  	
  C O N T E N T S  
  Challenge	11-16	Treasure	Hoards	................................................	2	
  Support	Raging	Swan	Press	..........................................................	7	
  OGL	V1.0A	....................................................................................	7	
  	
  Product	Identity:	All	trademarks,	registered	trademarks,	proper	
  names	(characters,	deities,	artefacts,	places	and	so	on),	dialogue,	
  plots,	 storylines,	 language,	 incidents,	 locations,	 characters,	
  artwork	and	trade	dress	are	product	identity	as	defined	in	the	
  Open	Game	License	version	1.0a,	Section	1(e)	and	are	not	Open	
  Content.	
  	
  Open	Content:	Except	material	designated	as	Product	Identity,	
  the	 contents	 of	 Trinkets	 &	 Treasures:	 Treasure	 Hoards	 #3	 are	
  Open	 Game	 Content	 as	 defined	 in	 the	 Open	 Gaming	 License	
  version	1.0a	Section	1(d).	No	portion	of	this	work	other	than	the	
  material	designated	as	Open	Game	Content	may	be	reproduced	
  in	any	form	without	written	permission.	
  	
  To	learn	more	about	the	Open	Game	License,	visit	
  wizards.com/d20.	
  	
  	
  
  2	
  C H A L L E N G E  1 1 - 1 6  T R E A S U R E  H O A R D S  
  Use	 the	 table	 below,	 to	 determine	 which	 set	 of	 items	 the	 PCs	
  find.	They	can	find	the	entire	hoard	in	one	place	or	the	GM	can	
  split	it	up	among	encounter	areas.	
  D%	
  TREASURE	HOARD	
  NOTES	
  01-04	
  Treasure	hoard	#1	
  	
  05-08	
  Treasure	hoard	#2	
  	
  09-12	
  Treasure	hoard	#3	
  	
  13-16	
  Treasure	hoard	#4	
  	
  17-20	
  Treasure	hoard	#5	
  	
  21-24	
  Treasure	hoard	#6	
  	
  25-28	
  Treasure	hoard	#7	
  	
  29-32	
  Treasure	hoard	#8	
  	
  33-36	
  Treasure	hoard	#9	
  	
  37-40	
  Treasure	hoard	#10	
  	
  41-44	
  Treasure	hoard	#11	
  No	magic	
  45-48	
  Treasure	hoard	#12	
  	
  49-52	
  Treasure	hoard	#13	
  	
  53-56	
  Treasure	hoard	#14	
  	
  57-60	
  Treasure	hoard	#15	
  	
  61-64	
  Treasure	hoard	#16	
  	
  65-68	
  Treasure	hoard	#17	
  No	magic	
  69-72	
  Treasure	hoard	#18	
  	
  73-76	
  Treasure	hoard	#19	
  	
  77-82	
  Treasure	hoard	#20	
  	
  83-86	
  Treasure	hoard	#21	
  	
  87-92	
  Treasure	hoard	#22	
  No	magic	
  93-96	
  Treasure	hoard	#23	
  	
  97-98	
  Treasure	Hoard	#24	
  No	magic	
  99-100	
  Treasure	Hoard	#25	
  	
   
  T R E A S U R E  H O A R D  1  
  § 
  Coinage:	18,005	gp,	2,211	pp.	
  § 
  Emerald:	The	deep,	bright	green	colour	of	this	rectangular	cut	
  stone	draws	the	gaze	deeper	into	what	begins	to	look	like	a	
  mysterious	 series	 of	 dark	 doorways	 in	 a	 dimly	 lit	 corridor	
  (worth	 1,000	 gp;	 DC	 15	 Intelligence	 check	 identifies	 and	
  values).	
  § 
  Sapphires	 (6):	 Small	 transparent	 bright	 blue	 pyramids	 (each	
  worth	1,000	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Ornately	Crafted	Javelins	(5):	Five	thin,	straight	wooden	poles	
  surmounted	by	steel	heads	patterned	with	labyrinthine	twists	
  of	narrow	bands	of	light	and	dark	metal	(each	worth	200	gp;	
  DC	10	Intelligence	check	values).	
  § 
  Potion	of	Supreme	Healing:	This	small	metal	flask	contains	a	
  thick,	silver	fluid.	
  § 
  Potion	 of	 Cloud	 Giant	 Strength:	 This	 opaque	 green	 bottle	
  containing	a	pale	blue	liquid	that	smells	of	freshly	fallen	rain.	
  T R E A S U R E  H O A R D  2  
  § 
  Coinage:	12,619	gp,	2,512	pp.	
  § 
  Pearl	Necklace:	This	simple	strand	of	small	pearls	has	a	silver	
  clasp	connecting	its	ends	(worth	1,800	gp;	DC	15	Intelligence	
  check	values).	
  § 
  +3	Sling	Bullets	(7):	Each	of	these	small	bullets	rattles	like	a	
  bell	 and	 is	 painted	 with	 a	 prayer	 (written	 in	 Halfling)	 in	
  miniscule	letters.	
  § 
  Scroll	of	Resurrection:	This	scroll	is	sealed	within	an	ivory	scroll	
  case	with	gold	caps,	each	stamped	with	a	fanged	smile	(scroll	
  case	worth	200	gp;	DC	10	Intelligence	check	values).	
  § 
  Scroll	of	Move	Earth:	Held	in	a	small,	leather	case,	this	scroll	is	
  tightly	bound.	
  T R E A S U R E  H O A R D  3  
  § 
  Coinage:	14,936	gp,	1,990	pp.	
  § 
  Musical	Cage:	Small	gold	bird	cage	containing	a	clockwork	bird	
  that	sings	when	wound	up	(worth	2,000	gp;	DC	20	Intelligence	
  check	values).	
  § 
  Tapestry:	 This	 tapestry	 shows	 a	 tiefling	 riding	 a	 nightmare	
  across	a	starry	sky	(worth	2,000	gp;	DC	20	Intelligence	check	
  values).	
  § 
  Gold	Rose:	Lifelike	rose	worked	with	a	yellow	gold	centre	and	
  red-gold	 petal-tips,	 on	 a	 silver	 stem	 (worth	 1,250	 gp;	 DC	 20	
  Intelligence	check	values).	
  § 
  Potion	of	Healing:	A	tall	thin	bottle	is	filled	with	a	deep	red	
  liquid	that	smells	of	roses.	
  § 
  Potion	of	Fire	Breath:	A	square	flask	that	contains	a	pale	red	
  liquid.	
  § 
  Scroll	of	Flaming	Sphere:	This	piece	of	parchment	is	charred	
  on	all	sides.	
  § 
  Scroll	of	Illusory	Script:	The	writing	on	this	scroll	is	faint	and	
  somewhat	difficult	to	read.	
  § 
  Elemental	 Gem:	 A	 mote	 of	 energy	 flickers	 within	 a	 yellow	
  diamond.	
   
   
  
  3	
  T R E A S U R E  H O A R D  4  
  § 
  Coinage:	12,880	gp,	2,345	pp	in	an	ivory	chest	(see	below).	
  § 
  Star	 Rubies	 (3):	 Inside	 these	 ovoid,	 purplish	 red	 translucent	
  stones	is	a	six-point	white	starburst	of	three	intersecting	lines	
  (each	worth	1,000	gp;	DC	15	Intelligence	check	identifies	and	
  values).	
  § 
  Coronet:	 A	 golden	 circlet	 supports	 a	 swan	 with	 five	 wings	
  extending	 to	 either	 side;	 the	 bird's	 chest	 is	 set	 with	 a	 single	
  blood-hued	garnet	(worth	1,500	gp;	DC	20	Intelligence	check	
  values).	
  § 
  Ivory	Chest:	The	coins	and	gemstones	lie	within	a	sturdy	ivory	
  chest,	 big	 enough	 to	 contain	 three	 times	 the	 volume	 of	 its	
  contents.	It	has	masterfully	worked	steel	fittings	decorated	by	
  gold	inlay	(worth	500	gp;	DC	15	Intelligence	check	values).	
  § 
  Radiant	Raiment:	A	beautiful	gown	made	from	white	elven	silk	
  decorated	with	gold	embroidery.	It	was	obviously	made	for	a	
  wealthy	 noblewoman	 with	 discriminating	 tastes	 (worth	 250	
  gp;	DC	15	Intelligence	check	values).	
  § 
  Potion	 of	 Stone	 Giant	 Strength:	 This	 carved	 stone	 bottle	
  contains	a	pulpy	light	grey	liquid.	
  § 
  Scroll	of	Compulsion:	This	scroll	looks	like	it	was	wet	recently	
  and	smells	musty.	
  T R E A S U R E  H O A R D  5  
  § 
  Coinage:	13,585	gp,	1,615	pp.	
  § 
  Black	Pearls	(2):	These	small	black	spheres	stand	out	distinctly	
  with	a	glistening,	almost	liquid	metallic	sheen	(each	worth	500	
  gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Portable	Screen:	A	three-panelled	free-standing	screen;	each	
  dark	 blue	 panel	 features	 an	 embroidered	 dragon	 (one	 gold,	
  one	silver	and	one	copper;	worth	2,000	gp,	DC	20	Intelligence	
  check	values).	
  § 
  Potion	of	Invisibility:	A	small	vial	is	suspended	on	a	fine	silver	
  chain;	it	contains	a	milky	white	liquid.	
  T R E A S U R E  H O A R D  6  
  § 
  Coinage:	19,141	gp,	1,511	pp.	
  § 
  Star	 Sapphire:	 A	 thin	 patina	 of	 dust	 lies	 on	 the	 surface	 of	 a	
  lavender	blue	translucent	stone	with	the	white	rays	of	a	tiny	
  star	lurking	in	its	heart.	It	is	set	in	the	corroded	steel	pommel	
  of	a	rapier;	the	weapon’s	blade	and	quillions	have	rusted	away	
  (worth	 1,000	 gp;	 DC	 15	 Intelligence	 check	 identifies	 and	
  values).	
  § 
  Gold	 Circlet:	 This	 golden	 crown	 is	 crafted	 to	 appear	 like	 a	
  circlet	 of	 vines	 and	 leaves	 (worth	 250	 gp;	 DC	 10	 Intelligence	
  check	values).	
  § 
  Staff	 of	 Frost:	 This	 heavy	 white	 birch	 staff	 is	 flecked	 with	
  glitter	along	its	entire	length.	
  § 
  Manual	of	Quickness	of	Action:	This	large	heavily-worn	tome	
  has	been	illuminated	with	numerous	decorative	illustrations	of	
  antiquated	figures	conducting	various	exercises.		
  T R E A S U R E  H O A R D  7  
  § 
  Coinage:	21,659	gp,	1,650	pp.	
  § 
  Book:	Large,	heavy	book	bound	in	scarlet	leather;	inside	it	lists	
  and	illustrates	all	the	common	planar	beings	along	with	their	
  reward	 preferences	 and	 favoured	 negotiation	 styles	 (worth	
  1,000	gp;	DC	20	Intelligence	check	values).	
  § 
  Velvet	 Gown:	 Deep	 blue	 velvet	 gown	 with	 lighter	 blue	 satin	
  trim	at	collar	and	cuffs	(worth	400	gp;	DC	15	Intelligence	check	
  values).	
  § 
  Scroll	of	Maze:	The	back	of	this	vellum	scroll	is	inscribed	with	
  an	elaborate	drawing	of	intertwined	lines	and	shapes.	
  T R E A S U R E  H O A R D  8  
  § 
  Coinage:	17,119	gp,	2,263	pp.	
  § 
  Yellow	 Sapphires	 (2):	 Transparent	 fiery	 yellow	 teardrop-
  shaped	stones	(each	worth	1,000	gp;	DC	15	Intelligence	check	
  identifies	and	values).	
  § 
  Blue	Spinels	(2):	Small	transparent	deep	blue	trapeziums	(each	
  worth	500	gp;	DC	15	Intelligence	check	identifies	and	values).		
  § 
  Casket:	 Close	 woven	 willow	 casket	 lined	 with	 padded	 white	
  silk	and	containing	the	above	stones	nestled	at	the	points	of	a	
  seven	 pointed	 star	 (worth	 500	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  +1	 Longbow:	 Beautifully	 stained	 longbow	 stamped	 with	 a	
  leaping	fish	sigil.	
  § 
  Mace	of	Disruption:	The	head	of	this	masterfully	crafted	mace	
  resembles	a	radiant	sun.	
  § 
  Armour	of	Resistance	(Chain	Shirt):	This	chain	shirt	has	been	
  painted	black	and	is	immaculate	condition.	
  T R E A S U R E  H O A R D  9  
  § 
  Coinage:	14,830	gp,	2,078	pp.		
  § 
  Black	 Opals	 (3):	 Small,	 greenish-black	 translucent	 eggs	 with	
  gold	sparks	inside	(each	worth	1,000	gp;	DC	15	identifies	and	
  values).	
  § 
  Painting:	Full-length	portrait	of	a	magician	in	sky-blue	robes;	a	
  psuedodragon	 curled	 around	 his	 shoulders	 (worth	 2,000	 gp;	
  DC	20	Intelligence	check	values).	
  § 
  Potions	of	Speed	(2):	The	fluid	in	these	vials	comprises	various	
  swirling	colours	and	has	a	fruity	taste.	
  § 
  Oil	of	Sharpness:	This	small	metal	flask	contains	a	liquid	that	
  smells	tinny	or	metallic.	
  § 
  Bag	of	Devouring:	This	brightly	coloured	bag	is	decorated	with	
  elaborate	needlework	depicting	a	large	black	bat	with	a	gaping	
  mouth.	 A	 long	 orange	 tassel	 hangs	 from	 the	 end	 of	 the	
  drawstring.	
   
   
  
  4	
  T R E A S U R E  H O A R D  1 0  
  § 
  Coinage:	17,044	gp,	2,167	pp.		
  § 
  Ruby:	 The	 facets	 defining	 the	 edges	 of	 this	 translucent,	
  triangular	cut,	purplish	red	stone	lends	its	three	sides	a	subtly	
  convex	 curve	 (worth	 2,500	 gp;	 DC	 25	 Intelligence	 check	
  identifies	and	values).	
  § 
  Black	Pearls	(3):	Light	glints	almost	reluctantly	off	the	surface	
  of	 these	 small	 black	 spheres	 (each	 worth	 500	 gp;	 DC	 15	
  Intelligence	check	identifies	and	values).	
  § 
  Signet	Ring:	This	iron	ring	has	a	thick	band,	and	the	wide	bezel	
  bears	an	intricate	carving	of	a	horned	serpent	winding	around	
  an	 arcane	 symbol	 (worth	 1,000	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  Potion	of	Healing:	This	short	round	bottle	has	an	etched	rose	
  on	one	side.	
  § 
  Potion	 of	 Greater	 Healing:	 This	 triangular	 flask	 contains	 a	
  lavender	liquid.	
  § 
  Scroll	 of	 Sacred	 Flame:	 Fine	 writing	 covers	 this	 scrap	 of	
  parchment.	
  § 
  +1	 Arrows	 (13):	 These	 exquisite	 arrows	 are	 in	 a	 mouldering	
  quiver	that	falls	apart	if	moved.	
  T R E A S U R E  H O A R D  1 1  
  § 
  Coinage:	19,090	gp,	1,172	pp.	
  § 
  Emerald	 Earrings:	 These	 earrings	 feature	 gold	 wire	 twisted	
  into	 the	 shape	 of	 an	 eye;	 a	 sparkling	 emerald	 in	 the	 centre	
  serves	 as	 the	 pupil	 (worth	 600	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  Painted	 Ball:	 A	 battered	 felt-lined	 box	 holds	 a	 wooden	 orb,	
  covered	in	faded	paint	depicting	a	man	descending	from	the	
  clouds	(worth	400	gp;	DC	15	Intelligence	check	values).	
  T R E A S U R E  H O A R D  1 2  
  § 
  Coinage:	14,518	gp,	1,636	pp.	
  § 
  Garnets	 (15):	 These	 brownish-red	 ovular	 stones	 are	 nearly	
  opaque,	but	the	cut	is	not	perfect;	many	are	slightly	chipped	
  (each	worth	100	gp	each;	DC	10	Intelligence	check	identifies	
  and	values).	
  § 
  Opal	Bracelet:	Heavy	golden	chain	with	a	shimmering	scarlet	
  stone	(worth	1,000	gp;	DC	15	Intelligence	check	values).	
  § 
  Onyx	 Chess	 Set:	 Each	 piece	 is	 carved	 from	 subtranslucent	
  black	or	white	onyx	(worth	2,000	gp;	DC	25	Intelligence	check	
  values).	
  § 
  +3	 Heavy	 Crossbow	 Bolts	 (5):	 These	 bolts	 are	 all	 painted	 a	
  different	shade	of	red.	
  T R E A S U R E  H O A R D  1 3  
  § 
  Coinage:	9,220	gp,	1,531	pp.	
  § 
  Emerald:	This	grass-green	transparent	stone	is	cut	in	the	form	
  of	a	thick	square	with	bevelled	edges.	It	rests	in	a	small	felt-
  covered	square	box,	on	a	tiny	white	satin	pillow	(worth	1,500	
  gp;	DC	20	Intelligence	check	identifies	and	values).	
  § 
  Scroll	 of	 Secret	 Chest:	 The	 writing	 on	 this	 scroll	 is	 poorly	
  written	and	has	numerous	ink	smudges	along	its	edges.	
  T R E A S U R E  H O A R D  1 4  
  § 
  Coinage:	13,541	gp,	2,589	pp.	
  § 
  Emeralds	 (2):	 A	 small	 transparent	 deep	 green	 prism	 (each	
  worth	1,000	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Topazes	 (3):	 Medium-sized	 transparent	 harvest	 gold	 spheres	
  (each	 worth	 500	 gp;	 DC	 15	 Intelligence	 check	 identifies	 and	
  values).	
  § 
  Platinum	Wire:	Four-pound	coil	of	fine	platinum	wire	(worth	
  2,500	gp;	DC	25	Intelligence	check	values).	
  § 
  Portable	Altar:	Two-foot	by	three-foot	crate	fastened	with	a	
  wide	leather	strap	that	unfolds	into	a	polished	wooden	altar	
  engraved	with	the	symbols	of	commonly	worshipped	deities;	
  packed	inside	is	a	polished	silver	knife,	bowl,	cup	and	common	
  lamp	(worth	1,500	gp;	DC	20	Intelligence	check	values).	
  § 
  Staff	of	the	Magi:	Arcane	symbols	are	carved	along	the	entire	
  length	of	this	solid	oak	staff.	Gold	and	silver	filigree	on	its	head	
  surround	a	red	crystal	sphere	that	flickers	with	inner	energy.	
  T R E A S U R E  H O A R D  1 5  
  § 
  Coinage:	15,305	gp,	2,717	pp.	
  § 
  Fur-lined	Mantle:	Dark	blue	silk	mantle	lined	with	white	mink	
  and	embroidered	in	abstract	silver	diamond	patterns	at	collar	
  and	hem	(worth	2,500	gp;	DC	25	Intelligence	check	values).	
  § 
  Electrum	Platter:	Massive,	slightly	battered	plate	made	from	
  electrum	 and	 stamped	 with	 twined	 vines	 round	 the	 edge	
  (worth	1,000	gp;	DC	15	Intelligence	check	values).	
  § 
  Dove	Pendant:	Dove	carved	from	white	moonstone	suspended	
  on	a	fine	platinum	chain	(worth	1,000	gp;	DC	15	Intelligence	
  check	values).	
  § 
  Jade	Cats	(2):	Matching	pair	of	small	sleeping	cats	carved	from	
  creamy	 jade	 (each	 worth	 500	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  Potion	 of	 Superior	 Healing:	 This	 thick	 clear	 vial	 contains	 a	
  pearl-coloured	liquid	with	a	strong	mint	smell	to	it.	
  § 
  Potion	 of	 Mind	 Reading:	 The	 fluid	 in	 this	 flask	 is	 purple	 in	
  colour	and	smells	like	wine.	
  § 
  Elixir	 of	 Health:	 A	 viscous	 pale	 orange	 liquid	 with	 streaks	 of	
  white	fills	this	small	bottle.	
  	
  
  5	
  T R E A S U R E  H O A R D  1 6  
  § 
  Coinage:	15,192	gp,	1,909	pp.	
  § 
  Scroll	of	Hallow:	This	scroll	is	written	in	an	elegant	decorative	
  script.	
  § 
  Scroll	of	Ice	Storm:	Written	in	concise,	tight	script	this	scroll	
  uses	startling	blue	ink.	
  § 
  Opals	(5):	Large,	translucent	pale-blue	ovals	flecked	with	green	
  and	 gold	 (each	 worth	 1,000	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  Gold	 Candlesticks	 (2):	 A	 matched	 pair	 of	 gold	 candlesticks	
  wrapped	with	silver	blackthorn	twine	(each	worth	1,000	gp;	DC	
  15	Intelligence	check	values).	
  § 
  Sun	 Medallion:	 Four-inch	 diameter	 disc	 worked	 with	 a	 fiery	
  sun	in	shades	of	gold	(worth	1,500	gp;	DC	20	Intelligence	check	
  values).	
  T R E A S U R E  H O A R D  1 7  
  § 
  Coinage:	10,120	gp,	1,208	pp.	
  § 
  Fire	 Opals	 (2):	 Small	 translucent	 red-gold	 ovals	 (each	 worth	
  1,000	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Peridots	 (5):	 Large	 translucent	 olive-green	 ovals	 (each	 worth	
  500	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Jade	Bracelet:	Light	and	dark	green	jade	beads	alternate	on	a	
  sturdy	 linen	 braid	 (worth	 1,000	 gp;	 DC;	 DC	 15	 Intelligence	
  check	values).	
  § 
  Cloak	Pin:	Four-inch	silver	disk	engraved	with	a	fox	chased	by	a	
  goose	(worth	500	gp;	DC	15	Intelligence	check	values).	
  T R E A S U R E  H O A R D  1 8  
  § 
  Coinage:	13,637	gp,	1,498	pp.	
  § 
  Aquamarines	(4):	Medium	transparent	blue-green	oval	(each	
  worth	500	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Jade	Bracelet:	Light	and	dark	green	jade	beads	alternate	on	a	
  sturdy	linen	braid	(worth	1,100	gp).	
  § 
  Crystal	 Skull:	 Life-sized	 elf	 skull	 made	 of	 clear	 crystal	 (worth	
  1,250	gp;	DC	20	Intelligence	check	values).	
  § 
  Hammer	of	Thunderbolts:	This	squat,	black	hammer	is	sturdy	
  but	extremely	rudimentary.	The	angles	on	the	head	are	hard	
  and	crude.	
  T R E A S U R E  H O A R D  1 9  
  § 
  Coinage:	10,120	gp,	1,208	pp.		
  § 
  Pearls	(5):	Small	opaque	white	spheres	(each	worth	200	gp;	DC	
  15	Intelligence	check	identifies	and	values).	
  § 
  Crenulated	Silver	Chalice:	Set	with	a	jade	dragon	curled	on	the	
  base;	 a	 DC	 25	 Wisdom	 (Perception)	 reveals	 a	 hidden	
  compartment	for	holding	poison,	operated	via	pressure	on	the	
  dragon's	 head	 (worth	 2,500	 gp;	 DC	 25	 Intelligence	 check	
  values).	
  § 
  Astronomer's	 Carpet:	 Dark	 blue	 plush	 carpet	 featuring	 a	
  segment	 of	 night	 sky,	 complete	 with	 constellations	 in	 silver	
  thread	(worth	1,000	gp;	DC	15	Intelligence	check	values).	
  § 
  Velvet	 Slippers:	 Green	 velvet,	 decorated	 with	 a	 starburst	
  pattern	 of	 mother-of-pearl	 beads	 (worth	 1,000	 gp;	 DC	 15	
  Intelligence	check	values).	
  § 
  Clockwork	Egg:	This	bronze	egg,	a	little	larger	than	a	chicken’s,	
  has	hinges	and	features	a	small	knob.	Turning	the	knob	causes	
  the	egg	to	pop	open,	revealing	a	wonder	of	gears	that	squeak	
  loudly	as	they	turn,	reminiscent	of	a	chirping	bird	(worth	750	
  gp;	DC	20	Intelligence	check	values).	
  § 
  Potion	of	Clairvoyance:	A	tall	slender	vial	contains	an	emerald	
  green	liquid	flecked	with	gold.	
  § 
  Potion	of	Heroism:	A	blood-stained	scrap	of	cloth	is	wrapped	
  around	a	crystal	flask	filled	with	a	bubbling	crimson	liquid.	
  § 
  Potion	 of	 Stone	 Giant	 Strength:	 A	 small	 pottery	 cup	 with	 a	
  wooden	 lid	 is	 sealed	 with	 wax	 and	 contains	 a	 tan-coloured	
  liquid.	
  T R E A S U R E  H O A R D  2 0  
  § 
  Coinage:	17,730	gp,	1,866	pp.	
  § 
  Star	 Sapphires	 (5):	 Small	 translucent	 deep	 blue	 oval	 with	 a	
  white	 star	 in	 the	 centre	 (each	 worth	 1,000	 gp;	 DC	 15	
  Intelligence	check	identifies	and	values).	
  § 
  Blackthorn	 Pendant:	 White-gold	 blackthorn	 bud	 against	 a	
  spray	of	leaves	hung	on	a	fine	silver	chain	(worth	2,000	gp;	DC	
  20	Intelligence	check	values).	
  § 
  Orb:	Jet	black	sphere	quartered	with	bands	of	platinum	(worth	
  1,000	gp;	DC	15	Intelligence	check	values).	
  § 
  Wine	 Barrels	 (5):	 Each	 is	 filled	 with	 vintage	 red	 wine	 (each	
  worth	200	gp;	DC	10	Intelligence	check	values).	
  § 
  +2	 Studded	 Leather	 Armour:	 Sheepskin-lined	 light	 brown	
  armour.	
  T R E A S U R E  H O A R D  2 1  
  § 
  Coinage:	17,009	gp,	1,921	pp.	
  § 
  Ruby:	Large	transparent	crimson	oval	(worth	5,000	gp;	DC	20	
  Intelligence	check	identifies	and	values).	
  § 
  Candelabra:	 Silver	 nine-branched	 candelabra;	 each	 stem	
  moulded	in	the	shape	of	a	different	flower	(worth	500	gp;	DC	
  15	Intelligence	check	values).	
  § 
  Silver	 Goblets	 (2):	 A	 pair	 of	 silver	 goblets	 shaped	 like	 large	
  eggs	 cut	 open	 (each	 worth	 250	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  Potion	of	Storm	Giant	Strength:	Musty,	faintly	glowing	water	
  in	a	glass	vial.	
   
   
  
  6	
  T R E A S U R E  H O A R D  2 2  
  § 
  Coinage	in	Piggy	Banks:	Half	a	dozen	old,	chipped	ceramic	pigs	
  with	 small	 slots	 in	 the	 top	 wider	 than	 most	 coins	 sit	 in	 an	
  orderly	 row,	 ranging	 from	 a	 cute	 pink	 piglet	 to	 an	 angry	
  looking	razorback	with	threatening	tusks.	Each	of	these	piggy	
  banks	 is	 heavy	 with	 the	 coinage	 it	 contains,	 and	 an	 odd	
  specimen	made	to	look	like	a	gravid,	mottled	sow	wearing	a	
  bow	 on	 its	 tail	 weighs	 as	 much	 as	 the	 rest	 of	 them	 put	
  together:	10,020	gp,	2,258	pp.	
  T R E A S U R E  H O A R D  2 3  
  § 
  Coinage:	18,033	gp,	1,718	pp.	
  § 
  Choker:	 Band	 of	 dark	 green	 satin	 embroidered	 with	 silver	
  leaves	 and	 golden	 birds	 (worth	 900	 gp;	 DC	 15	 Intelligence	
  check	values).	
  § 
  Rose	Rug:	Circular	plush	woollen	rug	depicting	a	single	open	
  red	rose	(worth	600	gp;	DC	15	Intelligence	check	values).	
  § 
  Potions	of	Clairvoyance	(2):	A	very	small	keg	contains	a	green	
  liquid	flecked	with	gold,	enough	for	two	people.	
  § 
  Scroll	 of	 Protection:	 A	 large	 piece	 of	 parchment	 with	 two	
  wooden	rollers.	Only	half	the	parchment	has	been	used.	
  T R E A S U R E  H O A R D  2 4  
  § 
  Coinage:	7,070	gp,	1,337	pp.	
  § 
  Emerald:	Small	transparent	sea-green	sphere	(worth	1,000	gp;	
  DC	15	Intelligence	check	identifies	and	values).	
  § 
  Pearl	 Earrings:	 Pair	 of	 white	 pearl	 bob	 earrings	 in	 a	 silver	
  setting	(worth	500	gp;	DC	15	Intelligence	check	values).	
  § 
  Mosaic	 Chests	 (2):	 Small	 walnut	 chests,	 one	 inlaid	 with	 a	
  mosaic	 of	 a	 man	 drinking	 a	 toast,	 the	 other	 a	 mosaic	 of	 a	
  woman	playing	a	harp	(each	worth	600	gp;	DC	15	Intelligence	
  check	values).	
  § 
  Garter:	 Man's	 blue	 silk	 garter	 embroidered	 with	 alternating	
  raindrops	 and	 leaves	 (worth	 100	 gp;	 DC	 5	 Intelligence	 check	
  values).	
  T R E A S U R E  H O A R D  2 5  
  § 
  Coinage:	13,068	gp,	1,875	pp.	
  § 
  Uncut	 Diamonds	 (2):	 Small	 rough	 translucent	 whitish-grey	
  ovals	(each	worth	1,000	gp;	DC	15	Intelligence	check	identifies	
  and	values).	
  § 
  Circlet	 of	 Blasting:	 Slim	 gold	 circlet	 with	 a	 turquoise-eyed	
  snake	rearing	up	at	the	front.	
  § 
  Scale	Mail	of	Resistance	(Force):	Reflected	light	glints	on	the	
  pebbled	scales	of	this	armour.	The	breastplate,	gauntlets	and	
  greaves	 are	 stiff,	 their	 surfaces	 hard,	 but	 the	 heavy	 leathery	
  material	 on	 the	 inside	 of	 each	 piece	 yields	 slightly	 when	
  pressed.	
  § 
  +2	 Battleaxe:	 Faded	 green	 split	 leather	 grip;	 DC	 15	 Wisdom	
  (Perception)	 check	 reveals	 the	 word	 “Scaleslicer”	 etched	
  faintly	into	the	haft.	
  	
   
  
  7	
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  O G L  V 1 . 0 A  
  The	following	text	is	the	property	of	Wizards	of	the	Coast,	Inc.	and	is	Copyright	2000	Wizards	of	the	Coast,	Inc	("Wizards").	All	Rights	Reserved.	
  	
  1.	Definitions:	(a)"Contributors"	means	the	copyright	and/or	trademark	owners	who	have	contributed	Open	Game	Content;	(b)"Derivative	Material"	means	copyrighted	material	including	derivative	
  works	and	translations	(including	into	other	computer	languages),	potation,	modification,	correction,	addition,	extension,	upgrade,	improvement,	compilation,	abridgment	or	other	form	in	which	an	existing	
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  game	mechanic	and	includes	the	methods,	procedures,	processes	and	routines	to	the	extent	such	content	does	not	embody	the	Product	Identity	and	is	an	enhancement	over	the	prior	art	and	any	additional	
  content	clearly	identified	as	Open	Game	Content	by	the	Contributor,	and	means	any	work	covered	by	this	License,	including	translations	and	derivative	works	under	copyright	law,	but	specifically	excludes	
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  15	COPYRIGHT	NOTICE:	Open	Game	License	v	1.0	©2000,	Wizards	of	the	Coast,	Inc.	
  	
  Open	Game	License	v1.0a.	Copyright	2000,	Wizards	of	the	Coast	Inc.	
  	
  System	Reference	Document	5.0	Copyright	2016,	Wizards	of	the	Coast,	Inc.;	Authors	Mike	Mearls,	Jeremy	Crawford,	Chris	Perkins,	Rodney	Thompson,	Peter	Lee,	James	Wyatt,	Robert	J.	Schwalb,	Bruce	
  R.	Cordell,	Chris	Sims,	and	Steve	Townshend,	based	on	original	material	by	E.	Gary	Gygax	and	Dave	Arneson.		
  	
  So	What’s	the	Hoard	Like,	Anyway?	©Raging	Swan	Press	2012;	Authors:	Thomas	King	and	Chad	Perrin.	
  	
  So	What’s	The	Hoard	Like,	Anyway?	II	©Raging	Swan	Press	2012;	Authors:	Andrew	J.	Martin	and	Liz	Smith	
  	
  Trinkets	&	Treasures:	Treasure	Hoards	#3.	©Raging	Swan	Press	2016;	Author:	Ronald	Calbick,	Thomas	King,	Andrew	J.	Martin,	Chad	Perrin	and	Liz	Smith.	
  
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Raging Swan Press/Treasures & Trinkets - Treasure Hoards 3.pdf