TEXT: KREBIZ-2 
  INCLUDES - ADV ANCED KREBIZ RULES: 
  FIGHTER SABOTS 
  THE KRI .... SERIES FIGHTERS 
  CAPSU .. E AUXI .. IARY PACKS 
  mSTORICAL BACKGROUND FOR THE KREBIZ: 
  KREBIZ CAMPAIGN NOTES 
  KREBIZ TIME .. INE 
  KREBIZ PL.ANETARY SYSTEM 
  MORE HISTORICA .. SCENARIOS 
  TECHNICAL INFORMATION INCLUDING: 
  SHIP DESCRIPTIONS FOR AN ADDITIONA .. 85 KREBIZ UNITS 
  THE AL.L.-NEW KREBIZ KRAKEN O .. DSTY .. E DREADNOUGHT 
  THREE ADDITIONAL. KREBIZ REFITS 
  KREBIZ DEFENSE SATE .. L.ITES 
  KREBIZ BASES 
  ALSO INCLUDED: 30 PAGES OF COMPANION SSDS 
  DISPLA YING 35 KREBIZ UNITS 
  The material contained In this product is expansion material for use with the game STAR FLEET BATTLES 
  (the starship combat game created by Amarillo Design Bureau and published by Task Force Games). This 
  product is not sponsored by, or affiliated with Paramount Pictures, Amarillo Design Bureau or Task Force 
  Games. This is an Independent product created solely by Companion Games. You must have STAR 
  FLEET BATTLES Captain's Basic Set and Companion Games' Kreblz-1 to use this product. 
  
  KREBIZ-2 
  INTRODUCTION 
  The expansion material you have just purchased is the 
  result of 8 years (since 1985) of creative energy, playtesting, 
  designing and redesigning. I sincerely hope you find the Krebiz 
  playable, fair, and most of all, fun! SFB is a fantastic game 
  designed for having fun. If you are one of those people who 
  believe that only 'official' material should be used then throw 
  this book away NOW! It is 'unofficial' material. This product is 
  not sponsored by or affiliated with Amarillo Design Bureau or 
  Task Force Games. This is an independent product by 
  Companion Games. 
  The material enclosed is for fun and experimentation. 
  It is for people who are tired of the same old weapons, ships 
  and scenarios. It is for those who wish to encounter a new race 
  with no prior knowledge of the tactics needed. Most importantly 
  this expansion material is for anyone who ever created, 
  designed or modified any ship, rule or scenario. SFB players 
  thrive on new material. It can't come out fast enough, can it? 
  So stop waiting and playa new race's starships. 
  Note: If you do not have Captain's Basic Set, Krebiz-1 
  and/or do not know how to play STAR FLEET BATTLES then 
  you will not be able to use this material. 
  C. Henry Schulte 
  INTEGRATION 
  The material in this supplement is designed for easy 
  integration into your existing SFB rule book. As with the other 
  SFB rulebooks, simply cut this booklet apart at the center, hole 
  punch it and insert it in your rulebook. The rules are numbered 
  in a unique manner so that new 'official' material, added at a 
  later date, will not contrast with the rules presented here, and 
  so that our product can be easily differentiated from that of 
  TFG. 
  Example: (RH-1) should be inserted at the end of the 
  R section (Race History section) of your rulebook, behind the 
  last RH-1 rule. The rule pages give suggested places to locate 
  each page of this book. Alternatively, players could leave this 
  book intact so that all the Krebiz material is readily accessible. 
  RULE ABBREVIATIONS 
  CR 
  ON 
  ER 
  FR 
  HC 
  HS 
  Combat Rule 
  MR 
  Direct-fire Weapon Rule 
  PR 
  Ship Equipment Rule 
  RH 
  Fighter Rule 
  SW 
  Historical Campaign 
  TR 
  Historical Scenario 
  XR 
  Movement Rule 
  Power Rule 
  Race History 
  Seeking Weapon 
  Terrain Rule 
  X-Ship Rule 
  KREBIZ-1. KREBIZ-3 & KREBIZ-4 
  If a rule is cited somewhere in this text and you 
  cannot locate it, it might be in one of these products; see the 
  rules index on page two. 
  All of the ships described in the (RH-1) section of this 
  product do not have SSDs enclosed in this product. All of the 
  'missing' SSDs are printed in the other Krebiz books. Each 
  ship description tells you where the accompanying SSD is 
  printed. In this manner, those who do not wish to pay for all the 
  extra SSDs do not have to. 
  Copyright e 1993 C. Henry Schulte 
  INTRODUCTION 
  USAGE 
  The race presented in this supplement can be used in 
  a number of ways. It is solely up to the players and GM (if any) 
  how to use this product. Some possibilities are listed here: 
  HISTORICAL RACE: Use the history presented herein. 
  SUBSTITUTE RACE: This race could be substituted in an 
  ongoing campaign for one of the existing races. 
  COMPUTER SIMULATION: This race could be used as a 
  training simulator race by one of the existing races. 
  RANDOM ENCOUNTER RACE: This race could be used in an 
  ongoing campaign where the GM integrates random 
  encounters. 
  FAR SIDE RACE: This race could be located on the far side of 
  the galaxy, presumably with other such races. 
  EXTRA-GALACTIC: This race could be visiting this galaxy from 
  another, or a standard race could visit the galaxy of this race. 
  SURPRISE ENCOUNTER: Spring it on another player who has 
  never read this book by using the Tactical Intelligence rules 
  (D17). Players should use discretion when doing this. 
  Obviously the possibilities are endless. Enjoy. 
  TABLE OF CONTENTS 
  INTRODUCTION 
  RULES INDEX 
  OTHER PRODUCTS 
  IN-COMING FIRE 
  DESIGN CREDITS 
  KREBIZ SHIP REFITS 
  KREBIZ FIGHTERS & SHUTTLES 
  KREBIZ PFs 
  KREBIZ SHIPS 
  FIGHTER SABOT WEAPONS 
  HISTORICAL SCENARIOS 
  KREBIZ CAMPAIGN NOTES 
  KREBIZ SSf)s 
  THE KREBIZ CAMPAIGN GAME 
  1 
  2 
  2 
  2 
  2 
  3 
  3 
  4 
  5 
  11 
  13 
  17 
  19 
  The War of Annihilation Campaign Game was to be 
  presented in this product, however after the recent revisions, 
  play testing and expansion that it underwent, the campaign 
  game grew to over 12 pages. If we presented it here, 10 SSDs 
  would have been eliminated from this product, and then you 
  wouldn't have all the ships needed to play the campaign. We 
  therefore, moved the Campaign to the product Krebiz-3. 
  SSD INFORMATION 
  If you haven't already noticed, the SSDs in this book 
  are quite different from those you are used to. Essentially 
  everything you need is there, plus a few extra bonuses. 
  Notes: 
  1. The actual HET cost is given on the Turn Mode Chart, as is 
  the breakdown rating. 
  2. The Power Curve box is a listing of the ship's total power 
  distribution. 
  3. All large groups of boxes have a number in the lowest right 
  hand box indicating quantity. 
  4. The Ship Data Table lists the movement cost and the 
  number of internals. The number of internals does not include 
  Sensor, Scanner, Dam. Con., Ex. Dam. or Shields; it does 
  include all possible refits. In cases where two numbers are 
  given the first is without the armor, the second is with it. 
  5. The last Ex. Dam. box contains the explosion strength. 
  Page 1 
  
  INFORMATION 
  SUBMISSIONS 
  Your comments and suggestions are always welcome. 
  We are not considering submitted material at this time (except 
  scenarios & fiction), but we may in the future. Anything already 
  submitted to ADB is off limits! NOTE: We would like to see 
  fiction, scenarios and tactics based on our material and unique 
  races right now. 
  Thank you for your interest. 
  RULES INDEX 
  RULE 
  MR-1 
  MR-2 
  DW-1 
  DW-2 
  DW-3 
  DW-4 
  SW-1 
  SW-2 
  SW-3 
  SW-4 
  SW-5 
  ER-1 
  ER-2 
  ER-3 
  FR-1 
  FR-2 
  FR-3 
  TR-1 
  TR-2 
  RH-1 
  RH-2 
  RH-3 
  RH-4 
  HC-1 
  HC-2 
  HC-3 
  XR-1 
  XR-2 
  XR-3 
  DESCRIPTION 
  Argonian Hull Rotation 
  Argonian Impulse Movement 
  Sabot Heavy Weapon 
  Energy Flux Heavy Weapon 
  Argonian Plasma Phasers 
  Phaser-MR: Mid-Range Phasers 
  LOCATION 
  Argonians-1 
  Argonians-1 
  Krebiz-1 
  Argonians-1 
  Argonians-1 
  In-Coming Fire #3 
  Bi-Tritium Boomerang Torpedoes 
  Indirigans-1 
  Fuser Mechanisms 
  Indirigans-1 
  Fighter Boomerangs 
  Indirigans-2 
  Boomerang Racks 
  Indirigans-2 
  Advanced Technology Boomerangs Indirigans-2 
  Krebiz Special Rules 
  Krebiz-1 
  Strobe Defense System 
  Argonians-1 
  Legendary Spies 
  In-Coming Fire #3 
  Krebiz Fighter Rules 
  Krebiz-2 
  Argonian Fighter Rules 
  Argonians-2 
  Indirigan Fighter Rules 
  Indirigans-2 
  Argonian Nebula 
  Argonians-1 
  Medically Infectious Zone 
  Argonians-1 
  Krebiz Ships 
  Krebiz-1,2,3 
  Argonian Ships 
  Argonians-1,2,3 
  Indirigan Ships 
  Indirigans-1,2 
  Vektrean Mercenaries Preview 
  In-Coming Fire #3 
  Krebiz Campaign Notes 
  Krebiz-2 
  Krebiz Campaign Game Pt-1 
  Krebiz-3 
  Scavenger Hunt, Campaign Pt-2 
  Krebiz-3 
  Krebiz X-1 Rules 
  Krebiz-3 
  Argonian X-1 Rules 
  Argonians-3 
  Indirigan X-1 Rules 
  Indirigans-2 
  PLEASE NOTE: There are too many scenarios in these 
  products to have listed them all here. There are some 
  additional expansion rules which already exist but are not 
  listed here to prevent confusion. They will appear with future 
  races that are not as yet defined. This index will be expanded 
  as products are added to our SFB support line. 
  PHOTOCOPIES 
  Players may make copies of the SSDs and play aids 
  in this book for their own personal use. Nothing in this product 
  may be reproduced for resale or distribution of any kind. 
  Page 2 
  KREBIZ-2 
  OTHER PRODUCTS 
  COMPANION GAMES publishes several other fine 
  products for use with SFB: 
  Current products: 
  Pages 
  Price 
  Argonians-1 
  48 
  $8.50 
  Argonians-2 
  48 
  $8.50 
  Argonians-3* 
  48 
  $8.50 
  Argonian Countersheet 
  $2.50 
  Indirigans-1 * 
  48 
  $8.50 
  Indirigans-2* 
  48 
  $8.50 
  Krebiz-1 
  48 
  $8.50 
  Krebiz-2 
  48 
  $8.50 
  Krebiz-3* 
  48 
  $8.50 
  Krebiz-4* 
  48 
  $8.50 
  Krebiz Countersheet 
  $2.50 
  In-Coming Fire (monthly newsletter) 
  8 
  $1.00 ea. 
  Shipping & Handling: $4.00 U.S., $5.90 U.S. 2-day, 20% 
  Canada, 40% foreign ground, 60% foreign air. 
  * These products are complete but have not gone to the printer 
  at this time (September 1993), they will be available soon. 
  To order any of these products, write to us at: 
  COMPANION GAMES 
  P.O. BOX 392 
  STAMFORD, NY 12167 
  Or call us at 1-800-49 GAMES (1-800-494-2637) to direct order. 
  Have your VISA or Mastercard ready. Orders only please. 
  Other inquiries please call 1-607-652-9038. 
  If you have a technical question, we will gladly answer it as long 
  as a self addressed stamped envelope accompanies your 
  question(s). Why-type questions will be answered in In-Coming 
  Fire & no SASE is required. For a free sample copy of In-
  Coming Fire #1 and an order form I product update send us a 
  stamped self-addressed envelope. 
  DESIGN CREDITS 
  The list below gives credit to those who deserve it: 
  General Contributions: Shivaun N. Schulte, Taylor D. Schulte, 
  C. Henry Schulte, Mark A. Galasso, Richard RaUSCh, John M. 
  Hammer, John Rigley Sr., John E. Kasper, Ronald Spitzer, Ed 
  Slusarek, John Rigley Jr, and Ginger Lewis. 
  Non-Computer Art: Ryan C. Gable. 
  Claw, Basic History, Sabot prototype: John (Jack) Rigley. 
  Kraken, Claw, Mandible, Pincer, Clipper, Assorted Capsules, 
  Extended History, Sabot, Krebiz Special Rules, Krill Fighters: 
  C. Henry Schulte. 
  Ground Base Ideas, Bases have Heavy Sabots instead of PH-
  4s, Defsats, Minesweeper, Extended History, Capsule 
  Auxiliary Packs, Campaign Game: John Kasper. 
  Chief Playtesters: John M. Hammer, John (Jack) Rigley, Mark 
  Galasso, Richard Rausch, John E. Kasper. 
  Proofing & Content Editing: John M. Hammer. 
  Computer Graphics & Art, SSDs and Text: C. Henry Schulte. 
  And most of all, thanks to you, the players. 
  If I have missed anyone, please forgive me. 
  C. Henry Schulte 
  Copyright e 1993 C. Henry Schulte 
  
  KREBIZ-2 
  Insert pages 3-4 of this book between pages 10 & 11 
  of Krebiz-1. 
  MORE KREBIZ REFITS 
  (RH-1.RS) KRAKEN CRUISER REFIT 
  The loss of the three kraken cruisers was a 
  devastating blow to the Krebiz fleet. Had these units been 
  available the battleships formed by adding a capsule would 
  most likely have been enough to fend off the Klingons. If a 
  kraken were available in Y135 it would have been refitted as 
  follows: 
  The 4 'belly' phaser-2s would be converted to phaser-
  1s. Four PH-3s and extra impulse power would also be added. 
  Finally, the ADD ammunition would be increased to defend 
  against greater drone use by the Krebiz' two main adversaries. 
  New kraken cruisers built after Y135 would automatically 
  receive this refit. 
  This refit is conjectural in so far as no kraken ever 
  received it, but it is factual since Krebiz engineers drew plans 
  for the refit as a contingency for the return of the lost kraken 
  (RH-1.37). 
  (RH-1.R9) AUXILIARY CAPSULE PACK REFIT 
  During Y180 the Krebiz gained some significant 
  profits from several years of good economic trade. These 
  extra funds were used to develop capsule packs. The 
  dreadnought capsule operated independently and it was 
  decided that this unit would need the capsule packs the most. 
  Two different types of auxiliary packs were built: the power 
  pack and defense pack. 
  Capsule packs must be mounted in pairs and dropped 
  in pairs. Use the rules in (ER-1.6) for dropping and attaching 
  packs as the procedures are the same. 
  Krebiz-2 has an SSD for the C-DN with auxiliary power 
  packs and auxiliary defense packs. 
  Other types of packs were considered for the various 
  capsules, but only these two types were ever built. Krebiz-4 
  will present the conjectural auxiliary warp packs for the heavy 
  and light capsules. 
  (RH-1.R10) OTHER RACE REFITS 
  These refits were simply the additions made to Krebiz 
  ships in the possession of the Wyn or pirates. 
  The Pirate Refit was simply the mounting of a capsule 
  equipped with pirate option mounts onto a pincer or clipper. 
  Note: None of the engines on these units can be doubled. This 
  represented situations where a pirate might capture a pincer or 
  clipper and modify it to his own use. This is not an unlikely 
  situation since these ships had no shields and were 
  susceptible to hit & run raids and capture by boarding parties. 
  See (RH-1.78) & (RH-1.88) for more information. 
  The Wyn Refit was the addition of a special capsule 
  built in the Wyn Cluster and some 'maximization' of the basic 
  hull. One pincer and one clipper received these modifications 
  when they escaped into the cluster when the Krebiz system 
  was devastated by the Klingons. See (RH-1.79) & (RH-1.89) 
  for more information. 
  Consult the SSD (or the reference numbers for these 
  units) for more information on these ships. 
  Copyright 0 1993 C. Henry Schulte 
  HISTORY 
  KREBIZ FIGHTERS & SHUTILES 
  (RH-1.F1) MULTI-ROLE SHUTTLE 
  The Krebiz MRS carries a six round ADD rack, has 
  one PH-3-360, and one fighter SABOT charge. It takes ten hits 
  to destroy, 7 to cripple. Other information the same as (J8.0). 
  (RH-1.F2) ADMINISTRATIVE SHUTTLE 
  The Krebiz administrative shuttle is functionally 
  identical to those of other races. The standard rules and uses 
  apply. 
  (RH-1.F3) MINE SWEEPING SHUTTLE 
  The Krebiz mine sweeping shuttle is functionally 
  identical to those of other races. The standard rules and uses 
  apply. 
  (RH-1.F4) GROUND ASSAULT SHUTTLE 
  The Krebiz ground assault shuttle is functionally 
  identical to the GAS shuttles of other races. The standard 
  rules and uses apply. 
  (RH-1.F5) HEAVY TRANSPORT SHUTTLE 
  The Krebiz heavy transport shuttle is functionally 
  identical to those used by the other races. The standard rules 
  and uses apply. 
  (RH-1.F6) KRILL-S FIGHTER 
  The Krill-S fighter was developed in conjunction with 
  the Krill-F (RH-1.F7) in Y175. The original plan called for 
  seventy two of each type. Cost overruns and government 
  cutbacks (yes the Krebiz government actually cut back on 
  things when they said they were going to) caused this number 
  to be limited to 27 Krill-S and only 13 Krill-Fs. The fighter 
  performed well until the neighboring races developed 
  overwhelming fighters. The Krebiz could not afford the R&D 
  necessary to produce more competitive fighters. 
  The S designator represents 'sloW' when compared to 
  'fast' for the Krill-F. The Krill-S can carry and fire two fighter 
  SABOT charges. See (FR-1) for more information on fighter 
  SABOT weapons. These can be fired on the same or different 
  impulses and can be sequentially fired. In addition to the 
  fighter SABOTs this fighter carried a PH-3-FA, 1 chaff pod and 
  2RALADS. 
  Other data: 
  Pilots: 
  Year in Service: 
  PH-3: 
  RAl..ADS: 
  Chaff: 
  DFR 
  Crippled: 
  Speed: 
  BPV: 
  1 
  Y175 (Jan) 
  1xFA 
  2 
  1 
  3 
  6 
  12 
  8 
  Krebiz RALAD symbol -----../ 
  Page 3 
  r
  : 
  
  HISTORY 
  (RH-1.F7) KRILL-F FIGHTER 
  The Krill-F fighter was developed in conjunction with 
  the Krill-S. However, the first Krill-F did not appear until Y178. 
  Only 13 Krill-Fs were ever produced historically (although there 
  are a number of conjectural ships that would have carried them 
  presented in Krebiz-3 & 4). 
  The F designator represents 'fast', compared to the 
  Krill-S. The Krill-F can fire 2 fighter SABOT charges either 
  simultaneously, sequentially or independently. In addition to 
  the fighter SABOTs this fighter carried two PH-3-FA, two chaff 
  pods and two RALADS. 
  Other data: 
  Pilots: 
  Year in Service: 
  PH-3: 
  RALADS: 
  Chaff: 
  DFR: 
  Crippled: 
  Speed: 
  BPV: 
  1 
  Y178 (Jan) 
  2xFA 
  2 
  2 
  4 
  7 
  15 
  10 
  (RH-1.F8) KRILL-E FIGHTER 
  DO 
  The Krill-E fighter was the electronic warfare version 
  of the Krill-F developed in Y181. Four Krill-Fs were modified to 
  this version. 
  This version not only carried an EW pod, but both its 
  fighter SABOTs were replaced with electronic targeting 
  equipment capable of directing up to four other Krills' fighter 
  SABOTs into one sequential volley. See (FR-1.6) for details on 
  this procedure. A PH-3, two chaff pods and two RALADS were 
  also carried. 
  Other data: 
  Pilots: 
  1 
  Year in Service: Y181 (Jan) 
  1xFA 
  PH-3: 
  RALADS: 
  2 
  Chaff: 
  DFR: 
  Crippled: 
  Speed: 
  BPV: 
  2 
  3 
  7 
  15 
  12 
  Cl 0 lIiI 0 Cl 
  IM./Z 111141'S .'"11 CI'IIT: 
  ~ 
  TIE SIIIEItI .,.m fJl S'.fJT ".E; 
  TIE .,.E "'IIT fJl fJIIII.ESSfJR'S I.E; 
  I.nE •• "E IIllIITS IIIIITI.' WEa: 
  fJ.E lMIIU'1IT IlITfJ TIE ,'Ea: 
  E'CI T/tllm ClAW fJl I.,U. HTI TEa: 
  TfJ ., •• TIE fJIIII.ESSfJ.S •• "IIT I. lEa: 
  Page 4 
  KREBIZ~2 
  (RH-1.F9) KRILL-H HEAVY FIGHTER 
  The Krill-H is a conjectural heavy fighter for the 
  Krebiz. It could have been developed by Y179. No Krill-Hs 
  were ever produced historically (although there are a number of 
  conjectural ships that would have carried them presented in 
  Krebiz-3 & 4). 
  The H designator represents 'heavy'. The Krill-H can 
  fire 4 fighter SABOT charges. A maximum of two of these 
  could be fired on the same impulse. They could also be 
  sequentially fired as standard ,SABOTs are. In addition to the 
  fighter SABOTs this fighter carried two PH-3-FA, two chaff 
  pods, two RALADS and an anti-drone system with six anti-
  drones. 
  Other data: 
  Pilots: 
  Year in Service: 
  PH-3: 
  RALADS: 
  Anti-Drones: 
  Chaff: 
  DFR: 
  Crippled: 
  Speed: 
  BPV: 
  2 
  Y179 (Jan)* 
  2xFA 
  2 
  6 
  2 o 
  10 
  12 
  16 
  *Conjectural Year in Service. 
  15 
  ClOlIilOCl 
  I I I I I I I 
  KREBIZ FAST PATROL SHIPS 
  The Krebiz never built PFs. It has been hypothesized 
  that the capsules were already a form of durable PF and that 
  warp booster type packs (similar to the auxiliary packs 
  described in (RH-1.R9» could be attached to the mounting 
  brackets on each side. It was further hypothesized that the 
  battlecruiser capsule was best suited for this purpose and 
  therefore the one used. 
  Unfortunately the Krebiz never had enough C-BCs to 
  make this feasible. Additionally, it was never certain that the 
  Krebiz would accept this concept either:' These packs would 
  turn the capsules into attrition units and they were way too 
  expensive to be used in such a manner. Nevertheless, the 
  following are conjectural PFs based on this hypothesis. 
  Krebiz PFs must pay the standard energy required for 
  life support, fire control & EW. All other PF rules apply as 
  written. Additional variants may be, presented in Krebiz-4. 
  (RH-1.PF1) STANDARD PF 
  This PF was simply a C-BC with two 'hot' warp booster 
  packs attached. (K1.63) applies if these packs are attached 
  and operating. The SSD is in Krebiz-3. 
  (RH-1.PF2) PF LEADER 
  This PF was a C-BC with two 'hot' warp booster packs 
  attached. The packs were slightly modified however, to 
  include a transporter, tractor beam, battery and an APR. 
  (K1.63) applies if these packs are attached and operating. The 
  SSD is in Krebiz-3. 
  (RH-1.PF3) SCOUT PF 
  The scout PF had a special sensor in the 'nose' of 
  each auxiliary warp pack. (K1.63) applies if these packs are 
  attached and operating. The SSD is in Krebiz-3. 
  Copyright «> 1993 C. Henry Schulte 
  
  KREBIZ-2 
  Insert pages 5-10 ofthis book between pages 14 & 15 
  of Krebiz-1. Page 16 of Krebiz-1 is incorporated here. 
  MORE KREBIZ CRUISERS 
  (RH-1.37) OLDSTYLE DREADNOUGHT (DN-O) 
  This cruiser is the warp powered version of the 
  sublight dreadnought: DN-S (RH-1.38). All sublight kraken 
  were converted to warp power by Y75. 
  The Krebiz had built only three of these ships, but the 
  Kzintis destroyed two in Y105 during the second Klingo-Kzinti 
  War. The third kraken was thought destroyed in Y123 after 
  (HS-17). but in actuality it sublight evaded and remained 
  hidden in an asteroid belt orbiting a large gas giant until repairs 
  were made. It then attempted the Long Journey Home (HS-18) 
  in Y181. 
  In Y135 the Krebiz could have applied a refit to the 
  kraken, shown on the SSD, but this never occurred 
  historically. 
  The DN-sized command capsules were capable of 
  attaching to the kraken and were, in fact, built with this ability 
  for the contingency of the return of the sole lost kraken. 
  The kraken does not have shields. If the capsule is 
  dropped the shields go with it. The SSD is in Krebiz-2. 
  (RH-1.38) SUBLIGHT DREADNOUGHT (DN-S) 
  These cruisers were the original ships designed by 
  the Krebiz in year Y(-300) (three hundred years before the SFB 
  game's timeline). The ship changed little over that time period. 
  In Y65 the Krebiz finally accepted warp technology and added 
  it to the kraken. See (RH-1.37) for a description of the warp 
  ship. 
  This ship does not have shields. As an experiment, 
  players could attach a capsule to the sublight kraken, giving it 
  shields. However, historically this never occurred. The armor 
  banks were sufficient for nearly three hundred years, but, 
  when other races developed shield technology these ships fell 
  behind quickly. The SSD is in Krebiz-3. 
  CAPSULES FOR OTHER RACES 
  (RH-1.40) PIRATE CAPSULE (C-PRT) 
  In campaign games where ships might be sold 
  between races, or if the pirates should capture a Krebiz pincer 
  or clipper, this capsule could be built by the pirates for use on 
  these ships. 
  Claws and mandibles were too rare to be sold or 
  traded, and it would be unlikely that any would be captured. 
  See also (DW-1.97), (RH-1.78) and (RH-1.88). Cannot double 
  engines! The SSD is in Krebiz-3. 
  (RH-1.41) WYN CAPSULE (C-WYN) 
  In Y186 the Klingons attacked and conquered the 
  Krebiz system. The Wyn, in their usual manner, managed to 
  make some modifications to the sole heavy destroyer, the 
  "Soaring Beast". The SSD shows the ship after these 
  modifications were made. A second Wyn capsule was built for 
  the FF "Wretch". 
  Consult the SSDs, (DW-1.97), (RH-1.79) and (RH-
  1.89) for more information. The SSD is in Krebiz-3. 
  Copyright e 1993 C. Henry Schulte 
  HISTORY 
  KREBIZ SHIP COMBINATIONS 
  (RH-1.50) DREADNOUGHT (DN) 
  The dreadnought capsule and claw cruiser 
  combination is the most powerful ship the Krebiz built. These 
  were kept near the Krebiz Home World until needed to defend 
  against Klingon or Kzinti invasion. For more information 
  consult the descriptions of the claw cruiser (RH-1.6) and the 
  dreadnought capsule (RH-1.10). The SSD for this unit is in 
  Krebiz-1. 
  (RH-1.51) BATTLECRUISER (BC) 
  The battlecruiser combination consisted of the 
  battlecruiser capsule and a claw cruiser. This was the most 
  powerful ship fielded by the Krebiz next to the DN or DNL. The 
  SSD for this unit is in Krebiz-2. 
  (RH-1.52) COMMAND CRUISER (CC) 
  The command cruiser was the predominant ship in the 
  Krebiz fleet. It conducted most of the missions of exploration, 
  defense, escort, and on rare occasion, raider. It consisted of 
  the command capsule and the claw cruiser combination. The 
  tournament cruiser is based on this design and that of the BC. 
  The SSD for this unit is in Krebiz-1. 
  (RH-1.53) HEAVY CRUISER (CA) 
  The heavy cruiser combination was roughly 
  equivalent to the command cruiser combination above, and 
  performed basically the same missions. In addition there were 
  always two CAs on routine patrol around the three Krebiz 
  homeworlds to protect against piracy and invasion. The SSD 
  for this unit is in Krebiz-1. 
  (RH-1.54) CARRIER (CV) 
  In Y168 Krebiz Ground Forces assaulted a Klingon 
  fighter ground base on one of the outlying Krebiz Worlds. The 
  attack took the Klingons by complete surprise. As a result 14 
  Z-Y fighters were captured undamaged. One of these was an 
  EWversion. 
  To put the fighters to their best use a capsule was 
  manufactured in Y169 for use as a carrier. To keep the carrier 
  supplied the Krebiz purchased replacement fighters and 
  ammunition from Orion pirates. 
  These fighters required some modifications to allow 
  Krebiz pilots to fit into them. Essentially the seat was removed 
  and the cockpit area was expanded to allow room for the 
  shelled pilot. Several humanoid mercenaries were also 
  employed as fighter pilots for a short period of time. 
  The carrier has 12 Z-Y fighters and 2 spares, 100 
  points of drones, can launch 2 fighters every other turn. The 
  SSD for this unit is in Krebiz-2. 
  (RH-1.55) DIPLOMATIC CRUISER (CD) 
  The Krebiz designed this combination for diplomatic 
  missions to the Klingons, Kzintl, Federation and Wyn. In Y165 
  the only diplomatic capsule "Dirly"was attached to the cruiser 
  "Pinch" and sent to the Federation in an effort to become a 
  member race. Note: RH-1.15 erroneously states this occurred 
  in Y185, however it actually occurred in Y165. 
  The Federation believed this to be a tactic to draw the 
  alliance back into war with the KJingons and the Coalition. They 
  denied the Krebiz membership. The SSD for this unit is in 
  Krebiz-1. 
  Page 5 
  
  HISTORY 
  (RH-1.56) PRIORITY CARGO TRANSPORT (CTP) 
  This combination consisted of a claw and a priority 
  cargo transport capsule (C-CTP). It had the same uses as the 
  CTA and CT. The SSD for this unit is in Krebiz-3. 
  (RH-1.57) HEAVY CARGO TRANSPORT (CTA) 
  This combination consisted of a claw or mandible and 
  a heavy cargo capsule (C-CA). It had the same uses as the 
  CTL and CT. The SSD for this unit is in Krebiz-2. 
  (RH-1.58) CARGO TRANSPORT (CT) 
  This cruiser/capsule combination mounted a cargo 
  capsule (C-CT) on a claw or mandible. It was used primarily for 
  cargo transport between Krebiz, Klingon and Kzinti worlds. On 
  rare occasion trade also occurred with the Lyrans and Wyn. 
  The SSD for this unit is in Krebiz-2. All of the C-CTs were 
  replaced by C-CTAs in Y170. After that time this combination 
  was no longer used. 
  (RH-1.59) COMMANDO CRUISER (ComCA) 
  This capsule was intended for ground assault 
  missions. Only one was built and placed on a mandible. On 
  rare occasion a claw would carry the commando capsule. 
  This ship has 32 BPs, 2 Commando, 2 HWS, 2 GCV, 2 
  GAS and 1 HTS included in the BPV. 
  The cruiser has a spare shuttle, the capsule does not. 
  The SSD for this unit is in Krebiz-3. 
  (RH-1.60) LIGHT DREADNOUGHT (DNl) 
  The dreadnought capsule and mandible cruiser 
  combination made for one of the more unique ships in the 
  galaxy: the light dreadnought. 
  Essentially a weapon for weapon equivalent to the 
  DN, this ship was more efficient economically and it has a 
  movement cost of 1. Some fleet intelligence services 
  classified this ship as a BCH. 
  This ship also had some unique problems. The 
  capsule's engine had to much heat output near the forward 
  portion of the cruiser. Too prevent damage the center warp 
  engine was limited to 78% output. To simulate this the four 
  shaded warp engines in the capsule do not function when it is 
  attached. They can be crossed off as damaged, however. 
  The mandibles' arms were too weak to allow HETs 
  when carrying the C-DN; therefore it gets no breakdown bonus. 
  For more information consult the descriptions of the 
  mandible cruiser (RH-1.7) and the dreadnought capsule (RH-
  1.10). The SSD for this unit is in Krebiz-2. 
  (RH-1.61) LIGHT BATTlECRUISER (BCl) 
  The light battlecruiser combination consisted of the 
  battlecruiser capsule and a mandible cruiser. The BCL also 
  suffered some of the problems of weak cruiser arms. It does 
  not get a breakdown bonus. The SSD for this unit is in Krebiz-
  1. 
  (RH-1.62) LIGHT COMMAND CRUISER (CCl) 
  The light command cruiser was probably the most 
  used combination of capsules. It should truly be termed the 
  workhorse of the Krebiz fleet. As the heavier capsules were 
  being built and assigned to claws, more of the C-CCs were 
  assigned to available mandibles. The SSD for this unit is in 
  Krebiz-1. 
  Page 6 
  KREBIZ-2 
  (RH-1.63) NEW HEAVY CRUISER (NCA) 
  While not a 'new heavy cruiser' as most other races 
  viewed the term, the NCA should probably have been called a 
  'light heavy cruiser.' That term seemed too contradictory so 
  NCA was used. This reference made sense, as more CoCAs 
  were being assigned to mandibles, as new larger capsules 
  were built and assigned to the claws. The SSD for this unit is in 
  Krebiz-2. 
  (RH-1.64) MEDIUM CARRIER (CVM) 
  In Y168 Krebiz Ground Forces assaulted a Klingon 
  fighter ground base. See (RH-1.54) for more information. This 
  ship represents the mandible version of that carrier. 
  This carrier has 12 Z-Y fighters and 2 spares, 100 
  points of drones and can launch 2 fighters every other impulse. 
  The SSD for this unit is in Krebiz-2. 
  (RH-1.65) LIGHT DIPLOMATIC CRUISER (CDl) 
  It was rare for the only diplomatic capsule, the "Dirty," 
  to be attached to a mandible. The SSD shown represents the 
  combination. other data the same as (RH-1.55). The SSD for 
  this unit is in Krebiz-2. 
  (RH-1.66) LIGHT PRIORITY CARGO TRANSPORT 
  (CTPl) 
  This combination consisted of a mandible and a 
  priority cargo capsule (C-CTP). It had the same uses as the 
  CTP. The SSD for this unit is in Krebiz-3. 
  (RH-1.67) HEAVY CARGO TRANSPORT (CTA-M) 
  This is the mandible version of the heavy cargo 
  transport. It had the same uses as the CTL and CT. The SSD 
  for this unit is in Krebiz-2. 
  (RH-1.68 CARGO TRANSPORT (CT-M) 
  This cruiser/capsule combination mounted a cargo 
  capsule (C-CT) on a claw or mandible. It was used primarily for 
  cargo transport between Krebiz, Klingon and Kzinti worlds. On 
  rare occasion trade also occurred with the Lyrans and Wyn. 
  The designation '-M' signifies the CT as being carried by a 
  mandible, no designator would indicate a claw cruiser as the 
  carrying unit. The SSD for this unit is in Krebiz-1. 
  (RH-1.69) LIGHT COMMANDO CRUISER (ComCl) 
  This capsule was intended for ground assault 
  missions. Only one was built and placed on a mandible. On 
  occasion a claw would also carry the commando capsule. 
  This, however ,was the standard configuration. 
  Has 32 BPs, 2 Commando, 2 HWS, 2 GCV, 2 GAS and 1 HTS 
  included in the BPV. The cruiser has a spare shuttle the 
  capsule does not. The SSD for this unit is in Krebiz-3. 
  (RH-1.70) MEDIUM CRUISER (CM) 
  The Krebiz medium cruiser maximized the pincer hull. 
  Larger capsules broke the arms of the pincer at warp speeds. 
  Other data same as pincer and C-CM. The SSD for this unit is 
  in Krebiz-1. 
  (RH-1.71) LIGHT CRUISER (Cl) 
  There were usually 2 or 3 light cruiser capsules in use 
  on pincer cruiser hulls at any given time, and several more on 
  the planets. Other data same as the pincer cruiser (RH-1.8) 
  and light cruiser capsule (RH-1.17). The SSD for this unit is in 
  Krebiz-1. 
  Copyright e 1993 C. Henry Schulte 
  
  KREBIZ-2 
  (RH-1.72) GALACTIC SURVEY CRUISER (GSC) 
  Due to a lack of available claws the Krebiz elected to 
  build a galactic survey capsule for use with the pincer. It 
  performed well and acted as a scout during wartime. The SSD 
  for this unit is in Krebiz-1. 
  (RH-1.73) HEAVY DESTROYER (DDA) 
  The heavy destroyer is based on the pincer cruiser 
  with the addition of the destroyer capsule. There were rarely 
  any of these in use, except for wartime, as the pincer hulls 
  would attach light cargo transports (C-CTLs) in peace time, for 
  transporting goods between Krebiz planets and Klingon or 
  Kzinti outposts. 
  The destroyer capsules were stationed on the Krebiz 
  planets until needed in wartime or for special missions. There 
  were, however, occasions where maneuvers were conducted 
  to practice emergency lift-offs and attachments. This was 
  done to keep the crews ready for the inevitable attack. The 
  SSD for this unit is in Krebiz-2. 
  (RH-1.74) SCOUT (SC) 
  The scout capsules did not get much more space time 
  than the destroyer capsules did. Unless there was a unique 
  occurrence that needed scientific study, the scout capsules 
  stayed on the planets waiting for war. The SSD represents the 
  pincer version of the scout. The SSD for this unit is in the 
  product Krebiz-2. 
  (RH-1.75) BATTLE FRIGATE (FFB) 
  The pincer rarely carried a frigate capsule. The 
  capsule was essentially worthless, except for providing small 
  shields. The C-FF was generally assigned to clipper cruisers. 
  Only in desperate situations did C-FFs attach to pincer hulls. 
  The SSD for this unit is in Krebiz-2. 
  (RH-1.76) LIGHT CARGO TRANSPORT (CTl) 
  This combination consisted of a pincer and a light 
  cargo capsule (C-CTL). Used for transport between Krebiz 
  planets and Klingon or Kzinti outposts, CTLs conducted a 
  major portion of Krebiz trade. The SSD for this combination is 
  in Krebiz-1. 
  (RH-1.77) TROOP TRANSPORT (TT) 
  This ship consisted of a pincer cruiser and troop 
  transport capsule. It and the TTL were the starliners of the 
  Krebiz fleet. This ship often transported colonists, delegates, 
  military personnel, ambassadors and other assorted 
  government officials. See also the C-n. The SSD for this unit 
  is in Krebiz-3. 
  (RH-1.78) PIRATE DESTROYER (DD-P) 
  In campaign games where ships might be sold 
  between races, or if the pirates should capture a Krebiz pincer, 
  this cruiser/capsule combination would represent that ship. 
  Claws and mandibles were too rare to be sold or 
  traded, and it would be more unlikely that any would be 
  captured. See also (RH-1.R1 0) and (RH-1.88). The SSD for 
  this combination will not be presented until Krebiz-4 is 
  completed. 
  Copyright 0 1993 C. Henry Schulte 
  HISTORY 
  (RH-1.79) WYN INTERNED KREBIZ DESTROYER 
  (DD-W) 
  In Y186 the Klingons attacked and conquered the 
  Krebiz system, destroying the entire Krebiz Fleet. Only two 
  ships were able to avoid destruction. One of these was the 
  destroyer capsule "Soaring" attached to the pincer cruiser 
  "Beast". 
  The Wyn, in their usual manner, managed to make 
  some modifications to both the capsule and main hull. The 
  SSD shows the ship after these modifications were made. In a 
  campaign there can be only one such ship, and only if the 
  Krebiz have been conquered. 
  There are no ready racks for fighters in the shuttle 
  bays due to space limitations. Each bay was expanded to 
  allow two administrative shuttles, but this left little room for 
  anything else. See also, (RH-1.R10) and (RH-1.89) for another 
  Wyn interned unit. The SSD for this combination is in Krebiz-4. 
  (RH-1.80) CLIPPER MEDIUM CRUISER (CM-C) 
  The Krebiz medium cruiser capsule over-maximized 
  the clipper hull. A larger capsule could not be carried. The 
  clipper loses its nimble benefits when carrying the C-CM. 
  Consult the SSD for other penalties. The SSD is in Krebiz-2. 
  This combination cannot land on planets. 
  (RH-1.81) NEW LIGHT CRUISER (NCl) 
  There was usually one light cruiser capsule in use on 
  a clipper hull at any given time. Other data same as the clipper 
  cruiser and light cruiser capsule. Note the restrictions on the 
  SSD. This ship was deSignated an NCL to distinguish it from 
  the CL. The SSD is in Krebiz-2. This combination cannot land 
  on planets. 
  (RH-1.82) LIGHT GALACTIC SU RVEY 
  CRUISER (GSCl) 
  Due to a lack of available claws and mandibles the 
  Krebiz elected to build a galactic survey capsule for use with 
  the pincer and clipper. It acted as a scout during wartime. The 
  capsule was too large for the cruiser and caused some strain 
  to the clipper's arms. The clipper loses nimble status when this 
  capsule is attached, as well as its breakdown bonus. The SSD 
  is in Krebiz-2. This combination cannot land on planets. 
  (RH-1.83) LIGHT DESTROYER (DOL) 
  The light destroyer is based on the clipper cruiser with 
  the addition of the destroyer capsule. This was the most 
  common capsule used on clippers besides the C-CTL. During 
  wartime, the clipper hulls would drop the light cargo transports 
  (C-CTLs) and take on these capsules. 
  The destroyer capsules were stationed on the Krebiz 
  plaMts until needed in wartime or for special missions. There 
  were, however, occasions where maneuvers were conducted 
  to practice emergency lift-offs and attachments. This was 
  done to keep the crews ready for the inevitable attack. The 
  SSD for this unit is in Krebiz-1. 
  (RH-1.84) SCOUT FRIGATE (SCF) 
  The scout frigate was used more than the scout was. 
  When there was a unique occurrence that needed scientific 
  study, the scout frigate was usually assigned. There was 
  usually one scout frigate in service at any given time. The SSD 
  for this unit is in Krebiz-1. 
  Page 7 
  
  HISTORY 
  (RH-1.85) NEW FRIGATE (FFN) 
  The clipper frigate was found to be inadequate, even 
  in frigate roles. The addition of this capsule helped to rectify 
  the situation. These were based on planets while C-CTls were 
  in primary use. As capsule production increased, it became 
  very rare for C-FFs to be assigned even to clipper cruisers. 
  The SSD for this unit is in Krebiz-1. 
  (RH-1.86) CLIPPER LIGHT CARGO 
  TRANSPORT (CTL-C) 
  This combination consisted of a clipper and a light 
  cargo capsule (C-CTl). Used for transport between Krebiz 
  planets and Klingon or Kzinti outposts, CTls conducted a 
  major portion of Krebiz trade. 
  The clipper was the predominant cargo ship of the 
  Krebiz, as it could land on planets. It didn't have to disconnect 
  its capsule and remain in orbit while the capsule landed and 
  then returned. The SSD for this unit is in Krebiz-2. 
  (RH-1.87) LIGHT TROOP TRANSPORT (TTL) 
  This ship consisted of a clipper cruiser and troop 
  transport capsule. It was the starliner of the Krebiz fleet. This 
  ship often transported colonists, delegates, and government 
  officials. See also con. 
  The designation light is used solely to differentiate 
  between the pincer and clipper; the size of the capsules are 
  identical. The SSD for this unit is in Krebiz-3. 
  (RH-1.88) PIRATE FRIGATE (FF-P) 
  In campaign games where ships might be sold 
  between races, or if the pirates should capture a Krebiz 
  clipper, this cruiser/capsule combination would represent that 
  ship. 
  Claws and mandibles were too rare to be sold or 
  traded, and it would be unlikely that any would be captured. 
  See also (RH-1.R10) and (RH-1.78). The SSD for this 
  combination is in Krebiz-4. 
  (RH-1.89) WYN INTERNED KREBIZ 
  FRIGATE (FF-W) 
  In Y186 the Klingons attacked and conquered the 
  Krebiz system, destroying the entire Krebiz Fleet. Only two 
  ships were able to avoid destruction. One of these was the 
  clipper cruiser "Wretch" which had escaped without a capsule. 
  The Wyn, in their usual manner, managed to make 
  some modifications to the main hull. The SSD shows the ship 
  after these modifications were made. 
  The Wyn capsule, C-WYN (RH-1.41) was built within 
  the cluster and added to the clipper. In a campaign there can 
  be only one such ship, and only if the Krebiz have been 
  conquered. 
  There are no ready racks for fighters in the shuttle 
  bays due to space limitations. See also, (RH-1.R10) and (RH-
  1.79) for the Wyn interned Krebiz destroyer. The SSD for this 
  combination is in Krebiz-4. 
  (RH-1.90) 
  BATTLESHIP (BB) 
  The combination of the dreadnought capsule and the 
  kraken cruiser formed this formidable ship. The battleship is a 
  factual design, but was never in actual operation. The closest 
  it came was in the scenario The long Journey Home (HS-18), 
  when a C-DN attached to a kraken cruiser which had dropped 
  its warp engines. The SSD for this unit is in Krebiz-2. 
  PageS 
  KREBIZ-2 
  (RH-1.91) 
  BATTLE CONTROL BATTLESHIP 
  (BBB) 
  This unit is comprised of the kraken oldstyle 
  dreadnought with a conjectural battle control capsule. If the 
  Krebiz were used as a major race this unit could have been 
  constructed. This ship carried 18 krill fighters and 3 PFs. The 
  SSD for this combination is in Krebiz-4. 
  (RH-1.92) 
  SPACE CONTROL BATTLESHIP (BBS) 
  The space control capsule attached to a kraken would 
  form this huge unit. This combination is also a conjectural 
  design. It carried 18 krill fighters and 6 PFs. The SSD for this 
  combination is in Krebiz-4. 
  (RH-1.93) 
  BATTLESHIP CARRIER (BBV) 
  The last of the four dreadnought capsule variants 
  would attach to a kraken oldstyle dreadnought to form this 
  heavy unit. It carried 30 assorted krill fighters; only 6 of these 
  were the conjectural krill-H heavy fighters. The SSD for this 
  combination is in Krebiz-4. 
  (RH-1.150) HEAVY REPAIR CRUISER (CRH) 
  The C-RH attached to the claw cruiser, forms this ship. 
  It was only used for repair purposes or when transporting the 
  capsule. Power is drawn from the damaged claw to repair it. 
  The standard procedure was to repair any damaged power 
  systems first, especially if they were all destroyed (They were 
  needed for the repair process). 
  While this unit is called a heavy repair cruiser, it does 
  not repair other units. The repair capsule is used to repair the 
  claw cruiser which it is attached to. Once repairs are 
  complete, the heavy repair capsule (RH-1.28) can detach, then 
  attach to another damaged unit. The SSD for this unit is in 
  Krebiz-3. 
  (RH-1.151) DREADNOUGHT BATTLE CONTROL 
  SHIP (DNB) 
  This unit is comprised of the claw old style cruiser with a 
  conjectural battle control capsule. If the Krebiz were used as 
  a major race this unit would have been constructed. This ship 
  carried 18 krill fighters and 3 PFs. The SSD for this 
  combination is in Krebiz-4. 
  (RH-1.152) SPACE CONTROL SHIP (SCS) 
  The space control capsule attached to a claw cruiser 
  would form this unit. This combination is also a conjectural 
  design. It carried 18 krill fighters and 6 PFs. This SCS would 
  be the equivalent of those belonging to the other races. The 
  SSD for this unit is in Krebiz-4. 
  (RH-1.153) DREADNOUGHT CARRIER (DNV) 
  The last of the four dreadnought capsule variants 
  which could attach to a kraken and form this unit was the C-
  CVA. It carried 30 krill fighters, with a maximum of 6 of the 
  conjectural krill-H heavy fighters. The SSD for this unit is in 
  Krebiz-4. 
  Copyright @ 1993 C. Henry Schulte 
  
  KREBIZ-2 
  (RH-1.160) HEAVY REPAIR CRUISER (CRH-M) 
  The C-RH attached to the mandible was only used for 
  repair purposes or when transporting the heavy repair capsule. 
  Power is drawn from the damaged mandible to repair it. The 
  standard procedure was to repair any damaged power systems 
  first, especially if they were all destroyed. 
  While this unit is called a heavy repair cruiser, it does 
  not repair other units. The heavy repair capsule is repairing the 
  mandible cruiser upon which it is attached. Once repairs are 
  complete, the capsule (RH-1.28) can detach, then attach to 
  another damaged unit. The SSD is in Krebiz-3. 
  (RH-1.161) LIGHT DREADNOUGHT BATTLE 
  CONTROL SHIP (DNBL) 
  This unit is comprised of the mandible oldstyle cruiser 
  with a conjectural battle control capsule. It is not likely that 
  this unit would be operated even if the Kreblz were used as a 
  major race. The DN capsules would be in use on the larger 
  hulls and the limitations brought on by the combination were 
  considered to excessive. 
  The capsule's engine had too much heat output near 
  the forward portion of the cruiser. To prevent damage, the 
  center warp engine was limited to 66% output. This was 
  slightly more severe than that of the DNL. To simulate this the 
  six shaded warp engines in the capsule do not function when it 
  is attached. They can, however, be crossed off as damaged. 
  These boxes function normally when the capsule is detached. 
  The mandibles' arms were too weak to allow HETs when 
  carrying the CoB, therefore it gets no breakdown bonus. 
  This ship would have carried 18 krill fighters and 3 PFs. 
  The SSD for this unit is in Krebiz-4. 
  (RH-1.162) LIGHT SPACE CONTROL SHIP (SCSL) 
  The space control capsule attached to a mandible 
  cruiser would form this unit. This combination is also a 
  conjectural design. It carried 18 krill fighters and 6 PFs. This 
  SCS would be the equivalent of those belonging to other races. 
  This combination had similar, but slightly more severe, 
  heat problems than the DNL and was limited to 66% output. To 
  simulate this the six shaded warp engines in the capsule do not 
  function when it is attached. They can, however, be crossed 
  off as damaged. The mandibles' arms were too weak to allow 
  HETs when carrying the C-SCS, therefore it gets no breakdown 
  bonus. The SSD for this combination is in Krebiz-4. 
  (RH-1.163) LIGHT DREADNOUGHT 
  CARRIER (DNVL) 
  This unit also suffered a 66% output limit on its center 
  warp engine, as well as no breakdown bonus. It would have 
  carried 30 assorted krill fighters, with a maximum of 6 of the 
  conjectural krill-H heavy fighters. The SSD for this 
  combination is in Krebiz-4. 
  (RH-1.170) LIGHT REPAIR CRUISER (CRL) 
  This is the pincer attached to the light repair capsule. 
  Power is drawn from the'damaged pincer to repair it. The 
  standard procedure was to repair any damaged power systems 
  first, especially if they were all destroyed (they were needed 
  for the repair process). 
  While this unit is called a light repair cruiser, it cannot 
  repair other units. The light repair capsule is repairing the 
  pincer cruiser which it is attached to. Once repairs are 
  complete, the light repair capsule (RH-1.29) can detach, then 
  attach to another pincer or clipper. The SSD Is in Krebiz-3. 
  Copyright 0 1993 C. Henry Schulte 
  HISTORY 
  (RH-1.171) HEAVY MINE SWEEPER (MSH) 
  One minesweeper capsule was built in Y170, in 
  preparation for the pending Klingon invasion. It served on both 
  the pincer and clipper cruisers and often by itself. The capsule 
  has 2 MSSs and one spare. The SSD is in Krebiz-3. 
  (RH-1.172) LIGHT CARRIER (CVL-C) 
  In Y175 the Krebiz developed two prototype fighters 
  and built forty of them. They also developed a small capsule to 
  carry them. The pincer cruiser carrying this capsule (the C-
  CVL) resulted In this ship. The light carrier had 1 spare Krill 
  fighter. The SSD is in Krebiz-2. 
  (RH-1.173) HOSPITAL SHIP (HS) 
  Klingon brutality resulted in the need for this unit. The 
  basic use for this unit is the same as that of other races. The 
  SSD is in Krebiz-3. 
  (RH-1.174) CARRIER ESCORT (CVE) 
  This conjectural design carried a capsule used for 
  carrier escort duties. If the Krebiz were used as a major race 
  such a unit would be a necessity of the carrier groups. Has no 
  Krill fighters of its own. The SSD is in Krebiz-4. 
  (RH-1.180) LIGHT REPAIR CRUISER (CRL-C) 
  The clipper with the light repair capsule forms this ship. 
  Power is drawn from the damaged clipper to repair it. The 
  standard procedure was to repair any damaged power systems 
  first, especially If they were all destroyed (they were needed 
  for the repair process). 
  While this unit is called the light repair cruiser, it does 
  not repair other units. The light repair capsule is repairing the 
  clipper cruiser which it is attached to. Once repairs are 
  complete, the light repair capsule (RH-1.29) can detach, then 
  attach to another pincer or clipper. The SSD for this unit is in 
  Krebiz-3. 
  (RH-1.181) LIGHT MiNE SWEEPER (MSL) 
  The minesweeper capsule was built in preparation for 
  the upcoming Klingon invasion. It served on both the pincer 
  and clipper cruisers. This ship laid and maintained most of the 
  mine fields in the Krebiz star system. Capsule has 2 MSS and 
  one spare. The SSD for this unit is in Krebiz-3. 
  (RH-1.182) LIGHT CARRIER (CVL-P) 
  In Y175 the Krebiz developed two prototype fighters 
  and built approximately 36 of them. They also developed a 
  small capsule to carry them. The pincer cruiser carrying this 
  capsule (the C-CVL) resulted in this ship. The light carrier had 
  1 spare Krill fighter. The SSD is in Krebiz-3. 
  (RH-1.183) LIGHT HOSPITAL SHIP (HSL) 
  Kllngon brutality resulted In the need for this unit. The 
  hospital capsule was more often carried by the clipper cruiser 
  hull than by the pincer. The SSD for this unit is in the product 
  Krebiz-3. 
  (RH-1.184) LIGHT CARRIER ESCORT (CVEL) 
  This conjectural design placed a carrier escort capsule 
  on the pincer cruiser and used it for carrier escort duties. If the 
  Krebiz were used as a major race such a unit would be a 
  necessity of a carrier group. Has no Krill fighters of its own. 
  The SSD is in Krebiz-4. 
  Page 9 
  
  HISTORY 
  OTHER KREBIZ UNITS 
  (RH-1.200) TOURNAMENT SHIP (TBC) 
  This ship is balanced for play in the standard 
  tournament. Consult a judge about whether or not the Krebiz is 
  allowed in the tournament in which you are playing. Since the 
  Krebiz are an 'unofficial' race they probably won't be allowed in 
  most tournaments. The SSD for this unit is in the product 
  Krebiz-1. 
  (RH-1.201) KREBIZ BATTLE STATION (BATS) 
  The Krebiz did not have starbases. The BATS was 
  the largest base which they built. Only one was built and it 
  orbited Krebizar. See the SSD for more information. This base 
  has no PH-4s, the Krebiz did not have the technology. SABOT 
  weapons were used instead. Historically, no augmentation 
  modules were added to this base. 
  The positional stabilizers on the BATS (if active) made 
  the SABOT more effective, see the chart on the BATS. The net 
  result was the subtraction of 4 from the true range (players do 
  not need to do this, the chart on the SSD already accounts for 
  this enhancement). These weapons were designated "Heavy 
  SABOTs" (DW-1.96) for clarification purposes. Only bases 
  can use these weapons. 
  Note: There are three armor arcs, 120 degrees each. 
  Fire coming from a hex row which could be distributed on more 
  than one armor bank may be applied to only one bank. The 
  Krebiz player may choose which bank 'is damaged. See (ER-
  1.23) for more information. The SSD for this unit is in the 
  product Krebiz-2. 
  (RH-1.202) KREBIZ BASE STATION (BS) 
  The Krebiz did not have starbases. One BS orbited 
  each of the two Krebiz colony planets. See the SSD for more 
  information. Note the use of SABOTs instead of PH-4s. 
  Historically, no augmentation modules were added to this 
  base. 
  The positional stabilizers on the BS made the SABOT 
  more effective (DW-1.96), see the chart on the BS. The net 
  result was the subtraction of 4 from the true range (players do 
  not need to do this, the chart on the SSD already accounts for 
  this enhancement). 
  Note: There are three armor arcs, 120 degrees each. 
  Fire coming from a hex row which could be distributed on more 
  than one armor bank may only be applied to one bank. The 
  Krebiz player may choose which bank is damaged. See (ER-
  1.23) for more information. The SSD for this unit is in the 
  product Krebiz-2. 
  (RH-1.203) 
  KREBIZ SYSTEM ACTIVITY 
  MAINTENANCE STATION (SAMS) 
  The Krebiz had nine of these stations. The SSD is in 
  Krebiz-4, but you can use the standard SFB SSD for now. 
  The PH-Xs are PH-2s, the WPN boxes are two 
  SABOTs (heavy SABOTs if stabilizers are active). 
  Historically, up to two augmentation modules could be added 
  to th is base. 
  Page 10 
  KREBIZ-2 
  (RH-1.204) KREBIZ FLEET REPAIR DOCK (FRO) 
  The Krebiz homeworld had one of these stations, 
  orbiting it. Prior to Y160 the FRO. had no shields. Historically, 
  no augmentation modules were added to this unit. 
  The FRD is capable of effecting repairs on a maximum 
  of four units at any given time. Power from the cruiser and the 
  FRD can be applied to the repair process. Capsules can dock 
  to the FRD in any of the cruiser slots using the standard 
  docking procedure. The SSD for this unit is in Krebiz-2. 
  (RH-1.205) KREBIZ DEFENSE 
  SATELLITES (DefSat) 
  Each Krebiz planet had one set of these satellites as 
  shown on the SSD (12 total). There were three Types: A, Band 
  C. A and B are based on the standard types found in R1.15. 
  Type C is unique to the Krebiz. This larger type was developed 
  by the Krebiz due to the dire defensive positions they were 
  usually in. 
  These satellites used standard SABOTs, not Heavy 
  SABOTs. Multiple satellites cannot combine SABOT volleys. 
  The SSDs for these units are in Krebiz-2. 
  Also shown on the SSD is the Defense Satellite 
  Maintenance Capsule. These capsules could be carried by a 
  pincer or clipper, but this never occurred historically (no SSD is 
  provided, until (perhaps) Krebiz-4). The capsule usually 
  performed its missions alone. Each planet had one of these 
  capsules. 
  (RH-1.206) GROUND BASED SABOTS (GBS) 
  The Krebiz homeworld had six of these stations, one 
  in each hex facing. The two colonies have three. Prior to Y160 
  these bases had no shields. 
  Since they did not have ph-4 technology, the Krebiz 
  used the SABOT (the heavy type used on all Krebiz bases) as 
  the primary weapon for these bases. The SABOTS and PH-2s 
  are not affected by firing through the atmosphere, however 
  weapons fired at them are. 
  Ships must be within five hexes to fire on ground 
  bases. The SSD for this unit is in Krebiz-2. 
  (RH-1.207) GROUND BASED CAPSULE 
  FACILITY (GBCF) 
  The Krebiz homeworld had two of these stations. The 
  two colonies each have one. Prior to Y160 these bases had no 
  shields. 
  The PH-2s are not affected by firing through the 
  atmosphere, however weapons fired at them are. 
  These bases were where capsules were built and 
  maintained. There were often several capsules assigned to 
  protect these ground facilities at any given time. The SSD for 
  this unit is in Krebiz-2. 
  Copyright C 1993 C. Henry Schulte 
  
  KREBIZ-2 
  Insert pages 11-12 of this book at the end of the J 
  section of your rulebook. 
  (FR-1.1) FIGHTER SABOTS 
  When the Krebiz developed fighters, they were 
  determined to find a way to incorporate the SABOT heavy 
  weapon. The scientists working on the project finally came up 
  with a way to mount a downsized version of the SABOT weapon 
  deemed the 'FIGHTER SABOT,' onto the krill fighters. See 
  (RH-1.F6-F9) for description of the various krill fighters. 
  (FR-1.1) DESIGNATION 
  Fighter SABOT charges are designated on the 
  individual fighter SSDs by the symbol O. 
  (FR-1.2) ARMING FIGHTER SABOTS 
  (FR-1.21) ARMING: Fighter SABOT charges are armed 
  within freezers inside the shuttle I fighter bay of the carrier. It 
  costs 3 total points of power over 2 turns to arm one fighter 
  SABOT charge, at least 1 point on each tum, i.e. 1-2 or 2-1. 
  (FR-1.22) HOLDING: Fighter SABOT charges are held for 
  zero energy in the carrier's freezers. 
  (FR-1.23) FREEZERS: There are two such freezers in 
  each fighter box on the carrier's SSD. The charges can be 
  armed while the fighter is in space so that upon the fighter's 
  return reloading can begin. 
  (FR-1.24) FIGHTER BAYS: Fighter bays on Krebiz 
  carriers are designated as follows: 
  o 
  Krill-S, krill-F or krill-E fighter box. 
  Krill-H double-space fighter boxes 
  (Equals 1 krill-H fighter slot). 
  (F R-1.241) Each box for the krill-S, krill-F or krill-E fighter 
  box has two fighter SABOT freezers: the number needed for 
  the fighter. Krill-Es do not use fighter SABOTS, but the box 
  has the freezer anyway. 
  (FR-1.242) Each box of the krill-H fighter box pair has two 
  freezers. This results in four total freezers, the number 
  needed for the krill-H. NOTE: The krill-H is conjectural and 
  therefore these boxes will only appear on conjectural ships. 
  (FR-1.25) OVERLOADS: Fighter SABOTs cannot be 
  overloaded. 
  (FR-1.26) SEQUENTIAL FIRING: Fighter SABOTs can 
  be fired sequentially, see (FR-1.5) & (FR-1.6) for this 
  procedure. 
  (FR-1.3) DECK CREW ACTIONS 
  It takes one deck crew 32 impulses to load one fighter 
  SABOT charge onto one fighter. 
  Copyright 0 1993 C. Henry Schulte 
  FIGHTER SABOTS 
  (FR-1.4) AVAILABILITY 
  Note that only the krill-S, krill-F, krill-H (conjecturally) 
  and the Krebiz MRS carried these weapons. The krill-E did not 
  carry fighter SABOTs but was capable of sequencing other 
  krills' fighter SABOTs (FR-1.6). 
  (FR-1.5) FIRING PROCEDURE 
  (FR-1.51) OPERATION: Fighter SABOT charges are fired 
  much like regular SABOT weapons. A fighter can fire both 
  charges on the same turn, either on the same impulse or 
  different impulses. The charges can be fired sequentially, and 
  the rules for regular SABOTs apply in this instance, i.e. the 
  first charge is fired on impulse N and the second is fired on 
  impulse N+1. If the charges are fired sequentially then use the 
  Successive Volley Damage Percentages portion of the regular 
  SABOT chart to determine damage distribution. 
  (FR-1.52) MULTIPLE FIGHTERS: Two fighters cannot 
  combine volleys of fighter SABOT fire, nor can the carrier and 
  one or more fighters combine volleys. Each fighter generates 
  its own SABOT volleys. EXCEPTION: Krill-E fighters are the 
  only units which can combine the fire of other krills into one 
  volley (FR-1.6). 
  (FR-1.53) FIGHTER SABOT CHART: 
  The chart below shows the fighter SABOT chart. 
  Note: The successive volley damage percentages portion of 
  the SABOT combat table is not included. This does not mean 
  the fighter SABOT only affects one shield. Fighter SABOTs 
  always 'splash' (just as standard SABOTs do) and the 
  successive volley damage percentages portion of the 
  standard SABOT combat table must be used. 
  FIGHTER SA80T CHART 
  RANGE 
  0-1 2-4 5-8 
  HIT 
  1-5 1-4 1-3 
  DAMAGEt 12 
  8 
  4 
  (FR-1.54) FIRING ARCS: Fighter SABOT charges are 
  limited to the FA firing arc on all fighters that carried the 
  weapon. 
  (FR-1.55) STANDARD RULES: All of the standard 
  SABOT rules apply to fighter SABOTs except those 
  exceptions listed here. 
  (FR-1.6) KRILL-E SEQUENCING 
  The krill-E electronic warfare fighter was capable of 
  sequencing the fighter SABOTs of other krill fighters. 
  Sequencing is the combining of other krills' fighter SABOTs 
  into one sequential volley. 
  (FR-1.61) OPERATION: The special electronics designed 
  into the krill-E fighter were used to control the frequencies on 
  which the other krills fired their fighter SABOTs thereby 
  allowing the beacon from one krill's SABOT(s) to be used by 
  the next krill. 
  Page 11 
  
  FIGHTER SABOTS 
  (FR-1.62) RANGE: The krill-E must be within four hexes of 
  the target and within four hexes of each firing krill when it fires. 
  A krill beyond 4 hexes could not apply its fighter SABOTs to 
  the sequence controlled by the krill-E unless it moved to within 
  four hexes before it fired and before the sequence ended. 
  (FR-1.63) PROCEDURE: The controlling player fires 1 or 
  more fighter SABOTs from a krill at the target. On the next 
  impulse he simply announces that a krill-E is sequencing the 
  SABOTs of another krill. He must designate which krill is firing 
  and which krill-E is sequencing. 
  (FR-1.631) The controlling player need only make this 
  announcement when the sequence switches from one krill to 
  the next. Example: On impulse N krill A fires 1 fighter Sabot. 
  On impulse N+1 it fires it's second fighter SABOT. On impulse 
  N+2 the controlling player announces that krill B is firing one 
  fighter SABOT and that it is being sequenced by the krill-E. On 
  impulse N+3 krill B fires its second fighter SABOT. On impulse 
  N+4 he announces that krill C is firing one fighter SABOT and 
  that it is being sequenced by the krill-E. Etc. 
  (FR-1.632) The beacon can only be transferred to one krill at 
  a time, i.e. In the example above krill C could not fire on 
  impulse N+2 and also have its fighter SABOTs sequenced. 
  They would be a sequence of their own. 
  (FR-1.633) Rule (DW-1.454) applies as written, however, all 
  of these shots must come from the same krill, see (FR-1.632). 
  In the above example, krill B could fire both fighter SABOTs on 
  impulse N+2. These would both act as the same volley. On 
  impulse N+3 the sequence could be transferred to krill C. 
  (FR-1.64) LIMITS 
  (FR-1.641) DURATION LIMIT: The krill-E can only pass the 
  sequence three times, I.e. four krills' fighter SABOTs can be 
  combined into one sequence. 
  (FR-1.642) CONTROL LIMIT: The krill-E can only control the 
  transfer of one beacon at a time (even with two impulses in 
  between the transfers, see the example in (FR-1.631». 
  (FR-1.643) DROPPING CONTROL: The krill-E could 'drop' 
  control of one sequence to start control of another on the 
  following impulse. Example: on impulse N the krill transfers 
  one sequence, on impulse N+1 the krill-E could drop control of 
  that sequence and pick up control of another sequence and 
  transfer it. 
  (FR-1.6431) A sequence that was dropped cannot be regained. 
  (FR-1.6432) The fighter SABOTs of the krill receiving the 
  sequence on the impulse before the krill-E drops control will 
  continue to strike the beacon until that fighter stops firing or 
  runs out of fighter SABOT charges (up to 4 impulses later for a 
  krill-H). 
  (FR-1.65) POWER REQUIREMENTS: No energy is 
  required from the carrier to power the krill-E's sequencing 
  electronics. The fighter's engines provide enough power for 
  continued operation. 
  (FR-1.66) DECK CREW ACTION: No deck crews are 
  required to arm the krill-E, except for its RALADS. Deck crews 
  are not required for the operation of sequencing equipment. 
  (FR-1.67) OPTIONAL RULE: Krill-E sequencing can be 
  somewhat complicated. Those players who do not wish to deal 
  with the extra complications can simply choose not to use krill-
  Es in their squadrons and thus ignore rule (FR-1.6) entirely. 
  Page 12 
  KREBIZ-2 
  (FR-1.68) TECHNICAL EXPLANATION: The krill-E's 
  electronics pick up the beacon of the first krill and transmit the 
  frequency to the second krill. The second krill's fighter 
  SABOTs are then set to that frequency and fired. Unlike the 
  standard SABOT which cannot be sequenced from different 
  units, the harmonic interference is low enough that the much 
  weaker fighter SABOTs are not affected and they can be 
  sequenced. 
  The fighter SABOT beacon's quality degrades rather 
  quickly after being transferred repeatedly. After the third 
  transfer to the fourth krill it becomes unreadable by the krill-E. 
  The beacon's signal HAS become too weak. At this point 
  another krill must start a new sequence which the krill-E could 
  then transfer about. 
  (FR-1.7) RESTRICTIONS 
  The following restrictions apply to fighter SABOTs. 
  (FR-1.71) OTHER RACES: Fighter SABOTs cannot be 
  mounted on the fighters of other races (I.e. Orion operated 
  fighters.) 
  (FR-1.72) LAUNCH DELAY: Fighter SABOTs cannot be 
  fired until 8 impulses after the fighter was launched, i.e. the 
  regular rules apply. 
  (FR-1.73) CRIPPLED STATUS: If the fighter is crippled 
  it can no longer fire its fighter SABOTs (until repaired). 
  (FR-1.74) STANDARD SABOTS: Standard SABOT 
  weapons cannot arm or fire fighter SABOTs. Fighter SABOTs 
  cannot arm or fire standard SABOTs. 
  (FR-1.8) OTHER FIGHTER RULES: 
  All of the rules in section J apply as written unless a 
  rule in this section alters the standard procedure. Below are 
  confirmations of some standard rules given to ease the 
  inevitable questions regarding these specific systems. 
  (FR-1.81 ) MULTI-ROLE SHUTTLES: CONFIRMATION: 
  Krebiz MRS shuttles did carry one fighter SABOT. They were 
  the actual test platforms used when the weapon was 
  developed. 
  (FR-1.82) FIGHTER PODS: 
  The standard fighter pod 
  rules apply to Krebiz fighters. (J 11.111) defines the amount of 
  pods a Krebiz fighter can carry. All other (J 11) rules apply as 
  written. A fighter pod cannot be substituted for a SABOT 
  charge on a Krill fighter. 
  (FR-1.83) RALADS: (J12) applies as written to Krebiz 
  fighters. RALADs cannot replace fighter SABOT charges. 
  (FR-1.84) CASUAL BASES: Only RALADS, pods and 
  chaff packs can be loaded onto Krebiz fighters at casual 
  bases (J13). Fighter SABOTs cannot be loaded at casual 
  bases. 
  Copyright e 1993 C. Henry Schulte 
  
  KREBIZ-2 
  Insert these scenarios at the end of the SH section of your 
  rulebook behind (HS-16) from Argonians-2. 
  (HS-17.0) THE LAST OF ITS KIND (y123) 
  by John E. Kasper, PA 
  During the 2nd Klingo-Kzinti War (Y103-106) the Kzinti 
  took control of the Krebiz system and in the process destroyed 
  the ON-Os Terror' and 'Behemoth' along with eig ht other 
  Krebiz ships. The only bright spot the Krebiz could see in this 
  darkness was the knowledge that the badly damaged 'Kraken' 
  had escaped and was being repaired at a secret base the 
  Krebiz had established years earlier. In Y123, the Kzinti found 
  the secret base. 
  (HS-17.1) NUMBER OF PLAYERS: Two; the Krebiz 
  player and the Kzinti player. 
  (HS-17.2) INITIAL SETUP 
  TERRAIN: Use two open space maps, with the xx30 edge of 
  Map A adjacent to the xx01 edge of Map B for initial setup. 
  There is a 8 hex diameter gas giant (P2.22) with its center on A-
  2221. There are small moons (P2.23) in hexes A-2213, A-
  3528, B-0301. There are three additional small moons in the 
  general area. One is 27 hexes away in direction E from hex A-
  2221. The second is 43 hexes away in direction 0 from hex A-
  2221. The third is 58 hexes away in direction F from hex A-
  2221. An asteroid field occupies the area from 60 to 200 hexes 
  away from hex A-2221 in all directions. 
  KZINTI: CL, 2x FF. Kzinti ships enter from within 6 hexes of 
  A-2201, heading 0, speed Max, WS-ili. 
  KREBIZ: ON-a, Small Base (a SAMS + power module & repair 
  module). On the previous turn, the 'Kraken'was docked to the 
  small base in A-2230, heading A, speed last turn 0, WS-O. 
  (H S-17. 3) LE NGTH 0 F SC ENARIO: The scenario 
  continues until either the 'Kraken' or the Kzinti ships are either 
  destroyed or disengage. The 'Kraken'is very low on fuel and 
  cannot disengage by either separation or acceleration. 
  (HS-17 .4) SPECIAL RULES 
  (H S-17 .41) MAP: Use a floating map, with two maps on the 
  table at all times. The players must keep track of where they 
  are with respect to A-2221 to determine what terrain features 
  are nearby. 
  (HS-17.42) SHUTTLES AND PFs: In Y123, there are no 
  fighters, PFs, MRS, or WBPs. 
  (HS-17.43) COMMANDER'S OPTION ITEMS: 
  (H S-17 .431) The Kzinti ships can each select Commander's 
  Option Items up to 20% of its Combat BPV. See (S3.2) for 
  details and exceptions. The 'Kraken' has one T-Bomb, 3 
  dummy T-Bombs, and no other items. 
  (HS-17 .432) All drones are "Slow", speed 8 or "Moderate", 
  speed 12. No special drones, except for armored drones are 
  available. 
  (HS-17.44) REFITS: None of the ships have any refits. 
  (H S-17 .45) The Small Base was specially constructed for 
  the express purpose of having secret repair facility in time of 
  need. It can be simulated by using a standard Krebiz SAMS 
  with one Power Module and one Repair Module. 
  (HS-17.46) The 'Kraken'has been completely repaired, but 
  is very low on fuel and other consumables. The ADD racks are 
  full, but there are only 6 reloads per rack. 
  Copyright e 1993 C. Henry Schulte 
  SCENARIOS 
  The 'Kraken' only has enough warp fuel left to 
  generate apprOXimately 200 points of warp energy. The exact 
  number is determined by drawing 8 cards from a standard 52 
  card deck. The Krebiz player secretly adds up the spot value 
  of the cards (aces = 1, face cards = 10, all others = face value) 
  and adds this number to 150 to determine the total warp power 
  available. Set the cards aside for examination by the Kzinti 
  player after the scenario. Once all the fuel points are used the 
  'Kraken' cannot generate warp power. The warp engines can 
  run at less than full capacity each turn as determined by the 
  Krebiz player. 
  (HS-17.5) VICTORY CONDITIONS: The Krebiz player 
  wins if the 'Kraken' escapes, or if the Kzinti ships are 
  destroyed or disengage and the 'Kraken' is not destroyed. The 
  Kzinti player wins if neither of the above events occur and the 
  small base is destroyed. 
  (HS-17.6) VARIATIONS: This scenario can be played 
  again under different conditions by replacing the Kzinti ships 
  with a Klingon squadron consisting of a 06 and 2x E4. 
  (HS-17.7) BALANCE: This scenario portrays a historical 
  situation, it is not a balanced fight. Balancing methods: 
  (H S-17. 71) Add or subtract a Kzinti ship. 
  (HS-17.72) Increase or decrease the amount of fuel. 
  (HS-17.8) TACTICS: 
  KZINTI: Your tactics are largely determined by what 
  the Krebiz player tries to do. If he tries to sub-light disengage, 
  stay close and use your drones. If he tries to destroy you, 
  keep your distance and try to use up his fuel. 
  KREBIZ: You have two basic strategies: run away 
  or stand and fight. Carefully read the disengagement section 
  of the rules (C7.0). If the Kzinti ships are too close, you won't 
  be able to sub-light disengage. Remember that you can easily 
  cripple any of the Kzinti 'ships, but not all of them before your 
  fuel runs out. 
  (HS-17.9) HISTORICAL OUTCOME: The 'Kraken' 
  crippled both of the frigates, then jettisoned its warp engines 
  and hid in the asteroid belt. The Kzinti ships then destroyed 
  the base. The Kzinti captain reported that both the 'Kraken' 
  and the base had been destroyed. The truth remained locked in 
  the 'Kraken's' distress buoy, not to be found for 58 years. 
  (HS-18.0) THE LONG JOURNEY HOME 
  by John E. Kasper, PA 
  (Y181) 
  In Y180, the SCF Translucent Tempest' ofthe 3rd Squadron 
  found the 'Kraken's' distress buoy containing the log tapes of 
  its final battle. Despite the fact that fifty eight years had gone 
  by, it seemed likely that the ship, If not the crew, would still be 
  in the system somewhere. 
  The Translucent Tempest' found the 'Kraken' at the Trojan 
  point of a class M double planet. The crew had set up an active 
  colony on the planet and raised their children and 
  grandchildren to be loyal and competent crew members. The 
  Translucent Tempest' hurried back home with the news. 
  The Krebiz high command sent the C-DN 'Rotten' the CRH-M 
  'Frothing Courier' and the C-RL 'Flat Healer' to repair and 
  rescue the 'Kraken'. They were nearly finished when the 
  Klingons found them. 
  Page 13 
  
  SCENARIOS 
  (HS-18.1) NUMBER OF PLAYERS: Two; the Krebiz 
  player and the Klingon player. 
  (HS-18.2) INITIAL SETUP 
  TERRAIN: Use two open space maps, with the xx30 edge of 
  Map A adjacent to the xx01 edge of Map B for initial setup. 
  There are Class M planets (P2.21) in A-2225 and B-2703. 
  There are small moons (P2.23) in hex B-3323, A-1009, and B-
  2117. The inner portion of this solar system is very dusty. The 
  entire map is a Dust Cloud (P13.0). 
  KLiNGON: D7K, D6K, D5K. Klingon ships enter from the 
  xx01 row of map A, heading D, speed Max, WS-ili. 
  KREBIZ: 'Rotten Kraken' in Hex B-1703, heading B, Speed 
  last tum 0, WS-II. 'Frothing Courier and 'Flat Healer in A-2230, 
  heading A, speed last turn 10, WS-II. 
  (H S-18. 3) LE N GTH 0 F SC E NAR 10: The scenario 
  continues until either the Krebiz or the Klingon ships are either 
  destroyed or disengage. Due to the large amount of dust and 
  debris in the inner portions of this star system, no ship can 
  disengage by acceleration without first traveling 500 hexes in 
  any direction. 
  (HS-18.4) SPECIAL RULES 
  (HS-18.41) MAP: Use a floating map. 
  (HS-18.42) SHUTTLES AND PFs: The 'Kraken' has 1 
  shuttle. It does not have a WBP. All other shuttles on all other 
  ships have WBPs. There are no F'Fs or Fighters in this 
  scenario. The D7K and the 'Rotten' both have MRSs (if used). 
  (HS-18.43) COMMANDER'S OPTION ITEMS: 
  (HS-18.431) The Klingon ships and all Krebiz ships except 
  the 'Kraken' can each select Commander's Option Items up to 
  20% of their combat BPV. See (S3.2) for details and 
  exceptions. The 'Kraken' has no Commander's Option Items. 
  (H S-18.432) All drones are speed 32. Special drones can be 
  purchased up to racial limits. 
  (HS-18.44) REFITS: The Klingon ships have all refits. The 
  Krebiz ships, other than the 'Kraken,' have all refits. The 
  'Kraken' has no refits. 
  (HS-18.45) The 'Kraken' does not have any WARP engines. 
  They do not function, cannot be damaged, cannot be repaired, 
  are not there. 
  (H S-18 .46) The 'Kraken' is only partially repaired. Apply one 
  20 point non-directional volley to it using the DAC (ignore the 
  armor). The systems hit are not destroyed, but are INACTIVE 
  and must be activated using (G30.0). All the 'Kraken's' armor 
  has been repaired and is functioning normally. 
  (HS-18.5) VICTORY CONDITIONS: This expedition was 
  undertaken to strengthen the Krebiz fleet. Any result that 
  does this is a victory for the Krebiz. Calculate the total BPV of 
  ships, cruisers, and capsules under Krebiz control (including 
  captured Klingon ships) that disengage by separation in any 
  direction. (The condition of the units is irrelevant.) From this 
  total, subtract 342. If the result is positive and greater than 
  50, the Krebiz win. If it is negative and less than -50, the 
  Klingons win. Anything else is a draw. 
  Page 14 
  KREBIZ-2 
  (HS-18.6) VARIATIONS: This scenario can be played 
  again by replacing the Klingons with a squadron consisting of 
  two to three ships of any race with a BPV no greater than 400. 
  (HS-18.7) BALANCE: This scenario is intended to portray 
  a historical situation, not provide a balanced fight. The 
  scenario can be balanced by adding or subtracting a Klingon 
  ship or changing the size of one or more of the Klingon or 
  Krebiz ships. 
  (HS-18.8) TACTICS: 
  KLINGON: Your tactics are simple. Hit anything as 
  hard as you can. Remember though, crippling a unit isn't 
  enough. If a unit isn't destroyed, it might escape. 
  KREBIZ: You have three basic strategies: try to 
  destroy his ships, try to capture his ships, or run away. If you 
  decide to fight, you should probably treat the 'Rotten Kraken' 
  as a base, not a ship. If you decide to run, try to scatter. He 
  may not get all of your units. 
  (HS-18.9) HISTORICAL OUTCOME: The battle was 
  inconclusive. The 'Kraken' and 'Flat Healer' were destroyed, 
  but the D5K was captured. Since they had never had the 
  'Kraken' the Krebiz were not actually weakened by this battle, 
  but an opportunity to strengthen their fleet was missed. 
  (HS-19.0) THE CLAW OF ALCISHA 
  (y181) 
  by John E. Kasper, PA 
  Many of the Krebiz follow the teachings of Alci,sha, 
  who essentially taught that the highest good was talking your 
  way out of trouble. As had became widely known, Krebiz 
  leaders were planning to actually fight the Klingons this time. A 
  radical sect of Alcisharri arose, who declared that this action 
  was blasphemy. 
  In Y179, Keesh-Shaper, a brilliant physicist, joined 
  the sect. He decided that something must be done to stop this 
  upcoming war. After deciding to give his discovery of a device 
  to break the SABOT beacon (see HS-19.47) to the Klingons, he 
  began to search for a way to accomplish this. Younger-
  Swimmer, a co-religionist who was captain of the DDL 
  'Drowning Shark' (part of the 3rd Squadron) offered to defect 
  and take Keesh-Shaper with him. 
  The 'Drowning Shark' set off for Klingon space 
  broadcasting a call for help and asylum, with the rest of the 
  Third Squadron in hot pursuit. 
  (HS-19.1) NUMBER OF PLAYERS: Three; the Krebiz 
  player, the Klingon player and the Defector player. 
  Alternatively, the Klingon player could also control the 
  'Drowning Sham.' 
  (HS-19.2) INITIAL SETUP 
  TERRAIN: Use a floating map. 
  DEFECTOR: DDL 'Drowning Sham' in 2215, heading D, 
  speed Max, WS-ili. Keesh-Shaper is on-board. 
  KLiNGON: F5L, F5D, F5K heading A, Speed Max, WS-Ili. 
  Klingon ships start 210 hexes from 2215 in direction D. 
  KREBIZ: BC 'Singing Scorpion' in Hex 2201, heading D, 
  Speed Max, WS-ili. 
  Copyright C 1993 C. Henry Schulte 
  
  KREBIZ-2 
  ( H S -1 9. 3) LEN G THO F S C E N A RIO: The scenario 
  continues until either Keesh-Shaper is captured or killed by the 
  Krebiz or escapes to the Klingon side or all ships on one side 
  are either destroyed or disengage. 
  (HS-19.4) SPECIAL RULES 
  (HS-19.41) MAP: Use a floating map. Start with open 
  space, but any terrain acceptable to both players could be 
  added. 
  (HS-19.42) SHUTTLES AND PFs: All shuttles on all 
  ships have WBPs. If fighters or PFs are used, they all have 
  WBPs. EW fighters could be used under the normal rules. Any 
  eligible ship (J8.5) could purchase an MRS as a Commander's 
  Option (if used). 
  (HS-19.43) COMMANDER'S OPTION ITEMS: 
  (H S-19 .431) All can select Commander's Option Items up to 
  20% of the combat BPV. See (S3.2) for details and 
  exceptions. 
  (HS-19.432) All drones are speed 32. Special drones can be 
  purchased up to racial limits. 
  (HS-19.44) REFITS: All ships have all refits. 
  (HS-19.45) KREBIZ REINFORCEMENTS: The rest of 
  the Third Squadron is trying to catch up. The OOA 'Deranged 
  Primate' will arrive at the beginning of Tum 2. Place it 25 hexes 
  away from the 'Drowning Shark' in direction F, heading C, 
  Speed Max, WS III. 
  (H S-19 .451) After the 'Deranged Primate,' additional ships 
  from the 3rd Squadron will arrive from time to time. At the start 
  of each turn, before energy allocation roll 1 die. If the result is 
  less than the number of turns that have elapsed since the most 
  recent pursuing ship arrived, randomly select one to three of 
  the ships from the 3rd Squadron (on one die, 1-3 = 1 ship,4 & 5 
  = 2 ships, 6 = 3 ships). The new ship(s) will be 25 hexes from 
  the 'Drowning Shark' in a random' direction, with the 'Drowning 
  Shark' in its FA arc, Speed Max, WS III. Direction determined 
  as follows:RoII 1 die, 1-2 = direction F, 3-4 = direction A and 5-6 
  = direction B. 
  (HS-19.452) Y181 Third Squadron OB: If playing this 
  as part of (HC-2) or (HC-3), use the Y181 3rd Squadron ships 
  from the campaign. If playing this scenario as a stand-alone 
  scenario, in addition to the ships mentioned above, the 3rd 
  Squadron includes: 2xCL-O, C-BC, C-CC, 2xC-CA, C-SC, 2x 
  C-FF, C-TT. Capsules not attached to cruisers cannot be 
  used. 
  (HS-19.46) KLiNGON SHIPS 
  AND REINFORCEMENTS: The first set of 
  Klingon ships are 210 hexes away. Keep track of how far the 
  'Drowning Shark' moves in each direction during each turn. 
  Movement in direction 0 counts 1 per hex; in directions C or E, 
  1/2 per hex; in directions For B, -1/2 per hex; in direction A, -1. 
  At the end of each turn, add all of these together and add 31. 
  Subtract this number from the distance to the Klingon ships. If 
  the remaining distance is less than or equal to 25, the Klingon 
  ships appear 25 hexes from the 'Drowning Shark' on impulse 1 
  of the next turn, from any direction within the E, 0 or C arc, with 
  the 'Drowning Shark' in their FA arc, Speed Max, WS III. 
  (HS-19.461) Additional Klingon ships will arrive from time to 
  time using the procedure in (HS-19.451). The die roll 
  determines the maximum BPV in the reinforcing fleet: 1 or 2 = 
  100, 3 or 4 = 200,5 = 300, 6 = 400. This limit DOES NOT 
  include Commander'S Options. The new ship(s) will be 30 
  hexes from the 'Drowning Shark' in direction 0, with the 
  'Drowning Shark' in its (their) FA arc(s), Speed Max, WS III. 
  Copyright e 1993 C. Henry Schulte 
  SCENARIOS 
  (HS-19.462) AVAILABLE KLiNGON SHIPS: Any 
  Klingon ships can be used, subject to the BPV limits in (HS-
  19.461), availability in Y181, and the restrictions of (S8.3). 
  (HS-19.47) THE BEACON BREAKER: Keesh-Shaper 
  has developed a way to use a PROBE to break the beacon 
  used by SABOTs during sequential volleys. The 'Drowning 
  Shark' can use this at any time. If Keesh-Shaper is transferred 
  to a Klingon ship, that ship can start arming one of these 
  probes 32 impulses later. After an additional 32 impulses, all 
  other Klingon ships can do the same. 
  (HS-19.471) USAGE: The PROBE is armed and launched 
  in the usual fashion (G5.21), but requires 2 points of energy on 
  each tum, not 1. A probe armed in this manner cannot be held. 
  (HS-19.472) CHANCE TO HIT: A probe armed as a 
  beacon breaker can only be fired at a ship within 6 hexes, with 
  an established beacon; otherwise it automatically misses. 
  This probe will hit on a 1-5 under these conditions. EW shifts 
  apply normally. 
  (HS-19.473) EFFECT: If a probe prepared in this manner is 
  launched at a (presumably friendly) ship which is currently 
  being attacked with SABOTs two things happen. First score 3 
  points of damage to the sensitized shield. Second, the beacon 
  is broken and any SABOTs fired on the same impulse as the 
  probe are treated as first-volley SABOTs. 
  (HS-19.48) KEESH-SHAPER, YOUNGER-
  SWIMMER, AND MUTINY: Keep track of the 
  location and health of both Keesh-Shaper and Younger-
  Swimmer using (G22.13). Both start out on the BRIDGE. 
  Keesh-Shaper could be transferred to another ship by shuttle 
  or transporter. If one of them is killed or absent from the 
  'Drowning Shark,' or both are disabled, there is a chance that a 
  mutiny (G6.2) will occur on the 'Drowning Shark.' If both are 
  killed or absent, subtract one from the die roll to determine if 
  mutiny occurs and add two to the die roll that determines its 
  success. 
  (HS-19.5) VICTORY CONDITIONS: The Krebiz win a 
  minor victory if they prevent Keesh-Shaper from defecting to 
  the Klingons. If they sustain no loss of fleet strength (I.e. BPV 
  of captured and destroyed Krebiz ships is less than the BPV of 
  captured Klingon ships) in the process, increase this to a major 
  victory. 
  The Klingons win a major victory if they manage to 
  disengage with Keesh-Shaper aboard a ship not under control 
  of the Krebiz player, i.e. on board a Klingon ship or the 
  'Drowning Shark.' They score a minor victory if Keesh-Shaper 
  is killed and the Krebiz player loses (destroyed or captured) 
  ships with a greater total BPV than the Klingons lose. 
  (HS-19.6) VARIATIONS: This scenario can be played 
  again under different conditions by replacing the Klingon ships 
  with equivalent Lyran or Kzinti ships. 
  (HS-19.7) BALANCE: This scenario is intended to portray 
  a historical situation, not provide a balanced fight. The 
  scenario can be balanced by adding or subtracting a Klingon 
  ship or changing the size of one or more of the Klingon or 
  Krebiz ships or by changing when reinforcements arrive. 
  Page 15 
  
  SCENARIOS 
  (HS-19.8) TACTICS: 
  KLiNGON: Grab Keesh-Shaper and run. 
  Everything else is unimportant. 
  KREBIZ: Do everything you can to encourage a 
  mutiny on the 'Drowning Shari<.' Try to capture Keesh-Shaper. 
  If possible, use tractors to slow the ship down. If you manage 
  to capture a Klingon ship, you might actually make this work 
  out for good. 
  (HS-19.9) HISTORICAL OUTCOME: Keesh-Shaperwas 
  killed; the crew of the 'Drowning Shark' mutinied and returned 
  their ship to Krebiz space. The secret to the Beacon Breaker 
  died with Keesh-Shaper. 
  (HS-20.0) CLOSING UP SHOP (y185) 
  by John E. Kasper, PA 
  The Krebiz were highly successful merchants. During 
  the General War many of them made large profits. A large 
  percentage of these profits were pumped into the preparations 
  for repelling the expected Klingon invasion. 
  In the early phases of the War of Annihilation, the 
  Klingons aUacked many Krebiz trading missions near their 
  borders. These assaults were carried out by the ISF, based on 
  trumped up charges of piracy. 
  (HS-20.1) NUMBER OF PLAYERS: Two; the Krebiz 
  player and the Klingon player. 
  (HS-20.2) INITIAL SETUP 
  TERRAIN: Use fixed map. Class M planet in hex 2215. 
  KREBIZ A: FF-O 'Blade' in Hex 2213, heading E, in Standard 
  Orbit (PS.O), WS-1. C-CTL 'Red' on the planet, hex side 
  secretly selected by the Krebiz player (hidden deployment 
  (020.12». 
  KREBIZ B: CA-O 'Maw' in Hex 2213, heading E, in Standard 
  Orbit (PS.O), WS-I. FF-O 'Ught' in Hex 2217, heading B, in 
  Standard Orbit (PS.O), WS-1. C-CTL 'Loaded' and C-CPA 
  'Priceless' on the planet, hex side secretly selected by the 
  Krebiz player (hidden deployment (020.12». 
  KLINGON A: G2 in Hex 4201, heading E, speed Max, WS-ili. 
  KLiNGON B: D51, E41 in Hex 4201, heading E, speed Max, 
  WS-ili. 
  (HS-20.3) LENGTH OF SCENARIO: The scenario 
  continues until all units from one side disengage or are 
  destroyed. 
  (HS-20.4) SPECIAL RULES 
  (HS-20.41) MAP: Use a fixed map. Krebiz must disengage 
  in directions O,E, or F. 
  (HS-20.42) SHUTTLES AND PFs: All shuttles on all 
  ships have WBPs. There are no fighters or PFs in this 
  scenario. Any eligible ship (JS.5) could purchase an MRS as a 
  Commander'S Option (if used). 
  (HS-20.43) COMMANDER'S OPTION ITEMS: 
  (HS-20.431) All can select Commander's Option Items up to 
  20% of its Combat BPV. See (S3.2) for details and exceptions. 
  (HS-20.432) All drones are speed 32. Special drones can be 
  purchased up to racial limits. 
  (HS-20.44) REFITS: All ships have all refits. 
  (HS-20.45) This scenario includes setups for two separate 
  battles. The ships listed as "A:" in (HS-20.2) are used for one 
  battle. Those marked "B:" are used for another. 
  Page 16 
  KREBIZ-2 
  (HS-20.46) KLiNGON REINFORCEMENTS: A: One 
  additional G2 is available. Roll 1 die at the beginning of each 
  turn before energy allocation. If the result Is less than the turn 
  number, the G2 arrives anywhere along the xx01 or 42xx map 
  edges on Impulse 1 of that turn. B: 1x F51 and 2x E41 are 
  available. Put the counters in a cup and set them aside. Roll 1 
  die at the beginning of each turn before energy allocation. If 
  the result is less than the turn number (for the first 
  reinforcement) or less than the number of turns since the most 
  recent reinforcement (for 2nd and 3rd reinforcements), draw 
  one counter from the cup. That ship arrives anywhere along the 
  xx01 or 42xx map edges on impulse 1 of that tum. 
  (HS-20.47) THE CARGO WAREHOUSE: There is a 
  cargo warehouse on the planet. It does not have an SSO and 
  cannot be hit. The C-CTL and/or C-CPA are docked with this 
  warehouse at the beginning of the scenario. They have not 
  transferred any cargo yet. Treat them as ships docked outside 
  a base for purposes of (G25.0). The warehouse effectively 
  has an unlimited amount of cargo. 
  (HS-20.48) CAPSULE REPAIR POINTS: The Krebiz 
  player gains one Capsule Repair Point (see HC-2) for each 50 
  points of undestroyed carg 0 over (A: 300; B: 500) points that 
  the Krebiz player has at the end of the scenario. 
  (HS-20.5) VICTORY CONDITIONS: For a draw, the 
  Krebiz must disengage with at least (A: 300; B: 500) points of 
  undestroyed cargo and capture enough Klingon ships to make 
  up for the BPV of any lost cruisers and/or capsules. If the 
  Krebiz disengage with more cargo, or with a greater BPV of 
  captured Klingon ships, they win. Any other result is a Klingon 
  victory. 
  (HS-20.6) VARIATIONS: This scenario has built-in 
  variation and can be played with either the "A:" forces or "B:" 
  forces. Equivalent Lyran or Kzinti ships could also be used. 
  (HS-20.7) BALANCE: This scenario is intended to portray 
  a historical situation, not provide a balanced fight. The 
  scenario can be balanced by adding or subtracting a Klingon 
  ship or changing the size of one or more of the Klingon or 
  Krebiz ships. 
  (HS-20.8) TACTICS: 
  KLiNGON: Either attack the cruiser and strand the 
  capsule, or concentrate on the capsule and ignore the cruiser. 
  KREBIZ: Load cargo until the reinforcements come 
  then run! 
  (HS-20.9) HISTORICAL OUTCOME(S): These last 
  minute efforts added little to the overall Krebiz force and could 
  have resulted in the loss of hard-to-replace cruisers. 
  Fortunately for the Krebiz, all of the cruisers escaped, 
  although not all of the capsules did. 
  Copyright e 1993 C. Henry Schulte 
  
  KREBIZ-2 
  Insert these campaign rules at the end of the U section of your 
  rulebook. 
  (HC-tO) CAMPAIGN NOTES 
  The following section contains assorted 
  information regarding the use of the Krebiz in an on-going 
  campaign game. Most of the material presented here is 
  needed to play the (HC-2 & HC-3) campaign ga·me included in 
  the third Krebiz product. 
  (HC-1.1) KREBIZ TIMELINE 
  Y50 First Klingo-Kzinti War in which the Krebiz System is the 
  centerpiece. The system (F&E hex 1506) is captured by the 
  Klingons in Y82. 
  Y82 Krebiz surrender to the Klingons. Krebiz not allowed to 
  build any new ships, except replacements. 
  Y103 2nd Klingo-Kzinti War. Kzinti regain the Krebiz System 
  in Y106. 
  Y123 Third Klingo-Kzinti War. Results are inconclusive. The 
  last Kraken was apparently destroyed. 
  Y131 Krebiz break all treaties, declare neutrality, and begin to 
  refit their old-style cruisers. The Krebiz expand their borders 
  to include other portions of the neutral zone between the 
  Klingons and Kzinti. 
  Y140 Krebiz develop shield technology. Liberal factions 
  prevent the application of this technology to ships. 
  Y158 Fourth Klingo-Kzinti War begins. Krebiz try to playoff 
  both sides against the other, always siding with the weaker. 
  Y160 Krebiz begin manufacturing Command Capsules. 
  Y162 End of fourth Klingo-Kzinti War. Klingons are in weak 
  control of the Krebiz system. No treaty exists to prevent the 
  Krebiz from building ships. 
  Y165 Krebiz send Diplomatic Capsule 'Ditty' attached to the 
  Cruiser 'Pinch' to the Federation to apply for membership. 
  Pacifist factions in the Federation prevent the acceptance of 
  the Krebiz application on grounds that the Klingons would see 
  it as an act of aggression. The Klingons learn of the Krebiz 
  attempt and are greatly insulted. As it headed home, the 
  Klingons ambushed the 'Ditty Pinch' in an asteroid belt and 
  attempted to destroy it. It escaped thanks to the luck and 
  abilities of its captain at Running the Gauntlet (HS-16). The 
  Klingons decide to punish the Krebiz by destroying their space 
  flight capacity and enslaving the system. 
  Y166 The Klingons temporarily set aside their plans to destroy 
  the Krebiz due to the General War. The Krebiz learn of the 
  Klingon plans. They officially declare complete neutrality 
  during the General War, while secretly starting to prepare for 
  the coming invasion. 
  Y166-Y185 During the General War, the Krebiz desperately 
  scoured the portions of space surrounding their home system 
  looking for repairable derelicts. They added several ships, 
  fighters, and PFs to their fleet during this Scavenger Hunt (HC-
  3). 
  Y185 First battles of the War of Annihilation (Krebiz name) or 
  the Krebiz Police Action (Klingon name) (HC-2). The Klingons 
  quickly swept the Krebiz out of the areas they had colonized 
  and sent them running back to their home system. Since this 
  phase had been so easy, the conquest of the home system 
  was assumed to be a foregone conclusion. The Klingons sent 
  a relatively small fleet, expecting little resistance. The Krebiz 
  fought fiercely, defeating the Klingon fleet. Several Klingon 
  ships were captured. The captains and officers of the Klingon 
  ships which retumed home were executed for treason. 
  Copyright e 1993 C. Henry Schulte 
  CAMPAIGN NOTES 
  Y186(early) Second battle of the War of Annihilation. Again 
  the Klingons underestimated the Krebiz and this Klingon fleet 
  was defeated. 
  Y186(late) The Third and final battle of the War of 
  Annihilation takes place with a much larger and more serious 
  Klingon fleet, together with the remnants of the previous fleets 
  (with new officers), and a Lyran squadron. All Krebiz ships and 
  bases were destroyed and the Krebiz worlds were taken over 
  by the Klingons. The only escapees were 'Soaring Beast' and 
  'WretCh.' which escaped to the WYN cluster. 
  (HC-t2) KREBIZ SOLAR SYSTEM 
  AND TERRAIN SETUPS: 
  The Krebiz system has a total of 6 planets, 7 asteroid belts and 
  numerous satellites large and small. Two of the planets and 
  one of the satellites are class M. The fifth planet is a huge gas 
  giant, so large it could be considered a very small sun. The 
  following rules describe this system in SFB terms. These 
  setups can be used for player generated scenarios and for the 
  campaign game (HC-2 & HC-3). The 'map' below shows the 
  basic layout of the Krebiz system and the orbits of the major 
  satellites described in this rules section. 
  A] 
  ~6 • 
  BLOW-UP OF P5 SYSTEM 
  (HC·1.21) ALNID: The Krebiz sun, ALNID, is 107 hexes in 
  diameter. As stars go, it is quite cool and ships can enter its 
  outer layer. Ships interact with ALNID using the GAS GIANT 
  rules (P2.22), with a number of modifications. The atmosphere 
  is 10 hexes deep, not 1 hex. The "atmosphere" of ALNID is a 
  double-strength HEAT ZONE (P10.0), and an ION STORM 
  (P14.0). Use a map edge to represent the bottom of the 
  atmosphere. Up to ten hexes from the surface of Alnid is a 
  double strength heat zone. From ten to 50 hexes is a heat 
  zone. Units going deeper than 10 hexes into the atmosphere 
  are destroyed. Alnid is not shown on the above map, but is just 
  off it at the bottom left comer. 
  (HC-1.22) ASTEROID BELTS: The seven asteroid belts 
  (A1-A7) in the Krebiz system can be established by using the 
  procedures in (P3.1) or by using asteroid terrain maps, subject 
  to agreement by both players. Asteroid belts A2 and A7 are 
  unusually dense. Set them up using (P3.1), but put two 
  asteroid counters in each hex. Complete random movement of 
  counters using dice. If two counters end up on the same hex, 
  remove one of them. 
  Page 17 
  
  CAMPAIGN NOTES 
  (HC-1.23) PLANETS AND SATELLITES: 
  (HC-1.231) CLASS M: F'Kema (P2), Filnaa (P3), and 
  Krebizar (S1) are Class M planets. Sarm (P4) and Kral (S2) are 
  class K, which are not distinguishable from Class M in SFB. 
  Use (P2.1) for all of them. 
  (HC-1.232) SMALL MOONS: Alnid-Alta (P1), Krif(S3), 
  Kpaka-ot, Kpaka-wtu, and Kpaka-tud (small satellites of 
  Kpaka, not shown), together with others mentioned in 
  (HC-2.4), all use the SMAll MOONS rules (P2.3). 
  (HC-1.233) GAS GIANTS: Aln (P5) and Kpaka (P6) are 
  gas giants (P2.22). 
  ALN: Aln is 56 hexes in diameter and radiates a 
  great deal of heat. It is surrounded by a 3 hex HEAT ZONE 
  (P10.0). The atmosphere is 5 hexes deep, not the normal 1 
  hex and is a HEAT ZONE (P10.0), and a half-strength ION 
  STORM (P14.0). Units going deeper than 5 hexes into the 
  atmosphere are destroyed. A RING system (P2.223) 23 hexes 
  wide starts 4 hexes from the planetary surface. Krebizar, the 
  Krebiz home world, orbits 52 hexes above the surface. Kral 
  orbits at 88 hexes and Krif 108 hexes above Aln's surface. An 
  Asteroid belt 20 hexes wide completes the system starting at 
  130 hexes from Aln's surface. 
  KPAKA: Kpaka is 4 hexes in diameter. Kpaka-ot 
  orbits 4 hexes from its surface, along with Kpaka-wtu (15 
  hexes from the surface) and Kpaka-tud (23 hexes from the 
  surface). 
  (HC-1.2) KREBIZ F&E FACTORS 
  CRUISERS: 
  DN-O 
  10/5 
  CA-O 
  5-6/2-3 
  Cl-O 
  5/2 
  DD-O 
  5-2/2-1 
  FF-O 
  4-2/2-1 
  KRAKEN Combinations: 
  BB 
  18/9 
  CLAW Combinations: 
  ON 
  13-1417 
  BC 
  10-11/5-6 
  CC 
  8-914-5 
  CA 
  8-9/4-5 
  CV 
  8-9(6)/4-5(3) 
  CD 
  7-11/3-6 
  CT 
  5-8/2-4 
  CTA 
  5-8/3-4 
  CTP 
  8-9/4-5 
  ComCA 6-10/3-5 
  CRH 
  6-9/3-5 
  SUB-LIGHT CRUISERS: 
  DN-S 
  5/3 
  CA-S 
  2-3/1-2 
  Cl-S 
  2/1 
  DD-S 
  2-1/1-1 
  FF-S 
  2-1/1-1 
  MANDIBLE Combinations: 
  DNl 
  BCl 
  CCl 
  NCA 
  CVL 
  COL 
  CT-M 
  CTA-M 
  CTPl 
  ComCl 
  CRH-M 
  13/7 
  10/5 
  8-9/4-5 
  8/4 
  8(6)/4(3) 
  7-10/3-5 
  5-7/2-3 
  5-7/3-4 
  8-9/4 
  6-9/3-4 
  6-9/3-4 
  NOTE: (HC-1.2) is a preview of the F&E material to be 
  presented in Krebiz-3. Build costs and conversion costs will 
  be presented along with other F&E material. 
  Page 18 
  KREBIZ-2 
  PINCER Combinations: 
  CLIPPER Combinations: 
  CM 
  8-7/4-3 
  CM-C 
  8-7/4-4 
  Cl 
  8-7/4-3 
  NCl 
  8-6/4-3 
  GSC 
  6-7+/3-3 
  GSCl 
  6+/3 
  DDA 
  6-5/3-2 
  DOL 
  5/2 
  SC 
  5-4+/2 
  SCF 
  4+12 
  FFB 
  5/2 
  FFN 
  4-5/2-3 
  CTl 
  5-4/2 
  CTL-C 4/2 
  TT 
  6/3 
  TTL 
  512 
  CRL 
  5-6/2-3 
  CRL-C 4-5/2 
  CVl~ 6-5(3)/3-2(2) 
  CVL-C 5(3)/2(1) 
  CH 
  6/3 
  CHl 
  5/2 
  MSH 
  5/2 
  MSl 
  4/2 
  HEAVY CAPSULES: 
  LIGHT CAPSULES: 
  C-DN 
  8/4 
  C-CM 
  3-5/1-2 
  +Aux-D 8-9/5 
  C-Cl* 
  1-4/0-2 
  +Aux-P 9-8/5 
  C-GS 
  2-411-2 
  C-BC* 4/2 
  C-DD* 
  0-2/0-1 
  C-CC* 
  2/1 
  C-SC* 
  0-2/0-1 
  C-CA* 
  2/1 
  C-FF* 
  0-1/0 
  C-CV 
  3(6)/1 (3) 
  C-CTl 0-110 
  C-CD 
  2-5/1-3 
  C-TT 
  0-3/0-2 
  C-CTP* 1-3/1-1 
  C-Rl* 
  0-3/0-1 
  C-CTA 0-2/0-1 
  C-MS 
  0-2/0-1 
  C-CT 
  0-2/0-1 
  C-CVL 0-2(3)/0-1(1) 
  C-Com* 0-4/0-2 
  C-H 
  0-3/0-2 
  C-RH* 
  0-3/0-2 
  C-DSM 0-2/0-1 
  BASES, PLANETS ETC. 
  SAMS 
  BS 
  BATS 
  BATS(Y177) 
  BATS(Y178) 
  AlnidAlta 
  F'Kema 
  Filnaa 
  Krebizar 
  5/2 
  10-8/5-4 
  15-12/8-6 
  15-12(3)/8-6( 1) 
  15-12(6)/8-6(3) 
  3; after Y184: 3(3) 
  6; after Y179: 9(3) 
  6; after Y182: 9(3) 
  12(3); Y180 to Y182: 15(6) + 3PF; 
  after Y183: 18(12) + 6PF 
  FOREIGN CAPSULES AND COMBINATIONS: 
  DD-P 
  FF-P 
  C-Prt 
  9-6/5-3 
  9-6/4-3 
  2-4/1-2 
  DD-W 
  714 
  FF-W 
  6/3 
  C-WYN 1-3/0-2 
  NOTE 1: Many capsule/cruiser combinations are not the sum 
  of their components, since some capsules have insufficient 
  power to operate efficiently alone. These capsules are marked 
  with a *. 
  NOTE 2: Command Limits: One capsule not on a cruiser can be 
  included in a battle force for each cruiser in the battle force 
  without counting against the command limits of the flag ship. 
  NOTE 3: Scout ships are denoted with a +. 
  Copyright «) 1993 C. Henry Schulte 
  
  KREBIZ B~SE ST~TION 
  i~!it IREPAIR 
  SAgFX 
  [IT[] 
  10 
  LAB 
  I I 
  I 
  ARMOR 360° SENSOR ARMOR 3600 
  REPAIR 
  I I 
  I 
  I t!E 
  I I 
  I I I I I I 1101 
  ARMOR RA 
  -4SHIELD 
  III =1 
  HEAVY SA80T COM8AT TABLE 
  NOTES: 
  :UIIiG (;·:·,,;->::,~~:··>;/:·~~:·.:.o~~:~-':6·18:·.?-·:: 9+;12::·:'13::t:f9~1,'2.o::f3:;ot· 
  HIT, STO 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  '-5 
  1-4 
  NIl 
  NIl 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  OMGE, OVERLOAD 
  28 
  24 
  20 
  NIl 
  NIl 
  ·s UCCE5S i.iE'~YIi (f£,y.::·-DAI"iAGIi~:P..tRG-E Ni.~i;.ES .. ::·~.,:,,:,.~,:.~,'f,\· 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ElD 25" 
  50" 75" 100" 
  1. ALL PH- 23 BECOME PH-l sON 
  THE PHASER REfIT (VI35). 
  2. SHADED BOXES ARE THE SHI ElD 
  REfITS (V 170 & V180). 
  3. THIS BASE DID NOT HAVE SHIELDS 
  PRIOR TO V160. 
  4. HEAVV SABOTS ARE STANDARD 
  SABOTS IF POSITIONAL 
  STABILIZERS ARE NOT IN USE. 
  5. SABOT FEEDBACK ONLY OCCURS 
  8ASE DATA T A8LE 
  TYPE 
  = 
  85 
  POINT VALUE = 
  120 
  MOVEMENT 
  = 
  NA 
  SHIELDS 
  = 1/2+1/2 
  LI FE SUPPORT = 1+1/2 
  SIZE CLASS 
  = 
  3 
  REFERENCE 
  =RH-1.202 
  INTERNALS 
  = 113/161 
  PHASER REF IT = 
  +5 
  SHIELD REFITS = 
  +5e8. 
  CREW UNITS 
  • 
  90 
  80ARDING PARTIES 
  I I 
  I 
  I I I 
  I I 
  I 
  I I 
  1121 
  TRANSPORTER MINES 
  IRIRIRIRIRIRlololDlolDIDI 
  SHUTTLES 
  ONE BAY 
  eMIR 
  HIT POINTS 
  TYPE 
  I I I I I 
  I I I I I 
  SENSOR 
  PR08ES 
  1616151412101 1111111 
  SCANNER 
  10 
  I 0 I 0111315191 POWER CURVE 
  DAM. CON. 
  WARP 
  33 
  1614141212101 ~~:ULSE: 
  ~ 
  EX. DAM. 
  AWR 
  = 
  0 
  ITIIJ 
  TOTAL· 33 
  ~ 
  BATTERV. 
  4 
  ANTI-DRONES 
  NO RELOADS 
  11111111 
  IIIIIIIL 
  30 HIT" 
  - 1-2 1-3 1-4 -
  WEAPON ARCS 
  $LLF t RF.~ 
  RA 
  LR 
  RR ~
  REMAINING FIVE SHIELDS 
  75" 
  50" 25" 
  0" 
  AT A TRUE RANGE OF 0 OR 1 (OW-I.73). '--___________ 
  ...... 
  PHASER-1 
  , 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  Copyright C> 1993 C. Henry Schulte 
  3 
  2 
  2 
  1 
  1 
  PHASER-2 
  ~:Jt:t ::::~:}!i.~~;t§~~~~%l~::2~\~ij1i~~~~~~ 
  165543211 
  26544211 
  3644411 
  454431 
  5 
  5 
  4 3 
  3 
  6 
  5 
  3 3 
  3 
  PHASER-3 
  ~fjjff: ~~f~~\~::~~~fi~~;~~~f}~~r£?~ 
  1 
  444311 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  5 
  4 3 
  2 
  6 
  3 
  3 
  1 
  Krebiz- 2 PIge 19 
  
  KR£BIZ BATTL£ STATION 
  BASE DATA TABLE 
  TYPE 
  BATS 
  • 6SHIElO 
  • 
  ~;.;.;,p;.;;.w 
  PH-2 FX 
  REPAIR 
  urnm 
  , 
  TRAC 
  ~ 
  ~X 
  I 
  ~ 
  r:::£I]] 
  2 
  ~ 
  .'HORl-'~ 
  LA" 
  ~~."'. '-'F 
  I I I I I I 
  I 
  ,~·m,~1S 
  r--
  SABT AOO 
  PRB SABT 
  ~ 
  m m 120m 
  ~ 
  ltl "0 EB "B EB "0 13!: 
  1tUX 
  HULL 
  EMER 
  LS RR 
  0 
  I I I I I I I I I I I bJ I 0 
  RS LR 
  SABOT TRAC PH-2 
  APR 
  PH-2 TRAC SABOT 
  ffi .§. m I111111111 LI m .§. 00 
  m .. MO. 'W 
  •• MO. 'W m 
  EI33 
  SENSOR EI33 
  [II2I3I4] 
  ARMOR RA 
  lSllllllllllll 
  lS 
  I 
  I I 
  1 1 1 1 1 1 121~ 
  -4SHIELO 
  1I III a 
  HEAVY SABOT COMBAT TABLE 
  :b"IiG~·//·:f;,>;~·f;·:!'-':·:.ci~:S:->;·;6:t8:·.?::9+~ 2H3:~;1·9~·~·2.o::t3::(·· 
  HIT, STO 
  " 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  ·SliC-C·E·SS i.tE:;YO .. t:[:\(DAI'iAGE·:·:P..tRtENt~i;.ES~~'::··:·.~·:·,,::·\··:·. 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25" 
  50" 75" 100" 
  NOTES: 
  1. ALL PH-2s BECOME PH-Is ON 
  THE PHASER REFIT (YI35). 
  2. SHADED BOXES ARE THE SHI ELD 
  REFITS (V 170 & V180). 
  3. THIS BASE OlD NOT HAVE SHIELOS 
  PRIOR TO V160. 
  4. HEAVV SABOTS ARE STANDARD 
  SABOTS If POSITIONAL 
  STABILIZERS ARE NOT IN USE. 
  5. SABOT FEEDBACK ONLY OCCURS 
  = 
  POINT VALUE = 
  220 
  MOVEMENT 
  = 
  NA 
  SHIELDS 
  = 
  1 + 1 
  L I FE SUPPORT = 1+112 
  SIZE CLASS 
  = 
  2 
  REFERENCE 
  = RH-1.201 
  INTERNALS 
  = 192/267 
  PHASER REF IT = 
  +5 
  SHIELD REFITS = 
  +5e8. 
  CREW UNITS 
  it 
  130 
  BOARDING PARTIES 
  1 1 1 1 1 1 1 1 1 1 1 1241 
  TRANSPORTER MINES 
  I RI RI RI RI RI Rlol 01 01 01 01 01 
  SHUTTLES 
  ONE BAV 
  CIITR 
  HIT POINTS 
  TYPE 
  SENSOR 
  1616151412101 
  SCANNER 
  DAM. CON. 
  1614141212101 
  EX. DAM. 
  I I I I 1201 
  WARP 
  33 
  IMPULSE = 
  a 
  APR 
  = 
  0 
  AWR 
  = 
  0 
  TOTAL 
  = 33 
  BATTERV = 
  6 
  ANTI-DRONES 
  NO RELOAOS 
  I I I I I I I I 
  I I I I I I I I 
  30 HIT· 
  - 1-2 1-3 1-4 -
  WEAPON ARCS 
  $''':''W 
  RA 
  LR 
  RR ~ 
  REMAINING FIVE SHI ELDS 
  75" 
  50" 25" 
  0" 
  AT A TRUE RANGE Of 0 OR 1 (DW-1.73) . ...... ___________ 
  ..... 
  PHASER-1 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  6 
  4 
  4 
  3 
  3 
  2 
  2 
  Pave 20 Kreblz- 2 
  4 
  3 
  3 
  2 
  3 
  1 
  2 
  1 -
  2 
  1 
  PHASER-2 
  ?:~ft: :{~:)·i:j:·:·~~f*:(~!{i.t~~l~:::}~~*~·:£f.}}. 
  165543211 
  26544211 
  3644411 
  4 
  5 
  4 
  4 
  3 
  1 
  55433 -
  65333-
  PHASER-3 
  ?:oFf~:: ~~:~~~t~~l~~&:~§~:%~r~§. 
  1444311 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  -
  -
  5 
  4 
  3 
  2 
  6 
  3 
  3 
  1 
  CoPllright ® 1993 C. Henrll Schulte 
  
  KRESIZ KRAKEN 
  OLDSTYLE DREADNOUGHT 
  NOTES: 
  1. THIS SHIP DID NOT HAVE SHIELDS. 
  2. SHADED BOXES ARE THE REFIT. 
  3. SHADED PH- 2s ARE PH- 1 s ON THE REFIT. 
  4. THE REFIT ADDED 6 ROUNDS OF ADD AMMUNITION. 
  SABOT COMBAT TABLE 
  :DIiG~·;i';;:·;·~~;· .. ;\;~ .. ::O~'I;;:1;;z~:lIi..'f,':·!,5:+;a:·,:i';·:~;9::i·:i5;·~:1~43l:i: 
  HIT,STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NIl 
  NA 
  DAMAGE, STD 
  Nil 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NIl 
  NA 
  SUC-GESSI.Y·E~YO It.[.y.·.'';AHAGE::P..ER£t:N''F.~G.ES':.~ .. ·:·:.::~ .. :~;:·:· 
  VOLLEV 
  ht 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ElD 25" 
  50" 75" 100" 
  REMAINING FIVE SHI ElDS 
  75" 
  50" 25" 
  0" 
  ~ .J. :? ::if~:~;~~:i~\::~:?:~::B~::Y~·::'~::::~:.~~i;·~~;£r:(j;1.:7.ttti;~~~ 
  198765543211 
  28765543211 
  375544431 
  46444432 
  55444331 
  6443322-
  1 + 1/2 WARP MOVEMENT CHART 
  TURN MODE 0 
  1 
  2-4 
  2 
  5-8 
  '3 
  9-12 
  4 
  13-17 
  5 
  18-24 
  6 
  25+ 
  1 
  2 
  3 
  4 
  S 
  6 
  BD 
  5 5 
  5 
  4 
  4 4 
  4 4 
  4 
  3 
  3 3 
  WEAPON ARCS 
  4 
  3 
  2 
  4 
  2 
  1 
  4 
  1 
  1 
  3 
  1 
  3 
  -
  -
  3 
  SHIP DATA TABLE 
  TYPE 
  = DN-O 
  POINT VALUE = 
  120 
  MOVEMENT 
  = 
  1 + 1/2 
  LIFE SUPPORT = 1 + 112 
  SIZE CLASS 
  = 
  2 
  REFERENCE 
  = RH-l.'37 
  INTERNALS 
  = 125/175 
  REFIT 
  = 
  +26 
  rn l:n IIUIII 
  BOARDING PARTIES 
  LhJ1111111 
  14 
  TRANSPORTER MINES 
  IRIRIRIRI 
  Ir-DTI~DIr-D"'I""DI 
  SHUTTLES 
  TWO BAYS 
  CMIR 
  HIT POI NTS 
  TYPE 
  SENSOR 
  PROBES 
  1616141311101 111 I I 151 
  SCANNER 
  POWER CURVE 
  I 0 I 0 I 11 317191 WARP 
  = 48 
  IMPULSE = 
  6 
  DAM. CON. 
  APR 
  = 
  0 
  '6'4'4'2'2' 0 I AWR 
  = 0 
  TOTAL 
  = 54 
  EX. DAM. 
  BATTERV = 6 
  I I I I I ,29, 
  REF IMP = 4 
  ANTI-DRONES 
  DOUBLE RELOADS 
  I 61~',i11 
  I 
  11 
  2 
  I 
  1611!~L I 
  LI2 
  ' .. ::, ~ .~t?~·:·.:?:O?::!~f: .. ;-·:,!·~:::.:,?(J.:::;;.~:·!4-':I:·,:'" 
  HIT-
  -
  1-2 1-3 1-4 
  -
  ~~"'(~{ :·~~:.?.:i~~:?:£ff~m1-k~~~J.rif~]: 
  1 
  444311 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  -
  S 
  4 
  3 
  2 
  6 
  3 
  3 
  1 
  ,:·~p.:Ii~~:~;·;;f;{-;i;·:·:~~.3::{:;';':~·~;::~~·:·:·::*&f:.1;··:·:·;~;~·,;;;{.~),t:~~i,'i:·.t·:·i,j··i/f~}~I:ji;··:t:$::~:::'(~·{~.i;;;/·;·(8;':;;4;~·.:·;;~:~q{-~::iJ.'i:;~~U~3;·.)2,:,(&~.5i·:~-i~:'~·i·~·:;;~-'//~:~~;~(!"· 
  Standard 2 
  3 
  5 
  6 
  8 
  9 
  11 
  12 14 15 
  17 18 20 
  21 23 24 
  26 27 29 
  30 32 33 
  35 36 38 
  39 41 
  42 
  44 
  4S 
  Fract. 
  IY2 
  3 4Y2 6 
  712 9 10Y2 12 13Y21 S 16Y2 18 19Y2 21 22Y2 24 2512 27 2SY2 
  30 31Y2 33 34Y2 36 37Y2 39 4OY2 42 43Y2 45 
  Copyrioht ® 1993 C. Henry Sehul~e 
  Krebiz-2 P e 21 
  
  KREBIZ KRAKEN BATTLESHIP 
  SHIELD-6 
  SHIELD"'1 
  SHIELD-2 
  I I I 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 13J 
  ~ -
  - f-
  ~ -
  - ~ 
  ~ -
  - f-
  ~ -
  - f-
  ~ -
  - ~ 
  f-
  ~ 
  f-
  ~ 
  l3i .... 
  ~ 
  .... 
  24 
  RWARP 
  1111111 
  SHIELD "'4 
  1 1 1 1 1 
  30 
  NOTES: 1. COMMAND CAPSULE MOVEMENT COST IS 112 WHEN SEPARATED. 
  2. CRUISER MOVEMENT COST IS 1+112 WHEN SEPARATED. 
  3. SHI ELD S ARE ON THE CAPSULE. 
  4. SHADED BOXES ARE THE REFIT: SHADED PH- 2, ARE PH- 1,. 
  SIX ROUNDS OF ADD AMMUNITION WAS ADDED. 
  SHIP DATA TAOLE 
  TYPE 
  = 
  DB 
  POINT VALUE = 
  242 
  MOVEMENT 
  = 
  2 
  SHIELDS 
  ;;;: 
  1+2 
  LI FE SUPPORT = 
  1+112 
  SIZE CLASS 
  ;;;: 
  2 
  REFERENCE 
  = RH-1.90 
  INTERNALS 
  = 176/226 
  REFIT 
  ;;;: 
  +26 
  WID CAPSULE = 
  120 
  ITllllllllllJ 
  BOARDING PARTIES 
  1 1 1 1 1 1 1 1 1 1 1 1241 
  TRANSPORTER MINES 
  IRIRIRIRIRIRIDIDIDIDIDIDI 
  SHUTTLES 
  THREE BAYS 
  eMTR 
  HIT POINTS 
  TYPE 
  10101011131517191 
  DAtt. CON. 
  POWER CURVE 
  filiHH]
  6 4 4 
  WARP· 66 
  4 2 2 0 
  IMPULSE· 
  6 
  APR 
  .. 
  0 
  AWR 
  .. 
  0 
  a:m
  EX• DAM. 
  TOTAL 
  = 72 
  BATTERY = 
  6 
  3 
  REF IMP = 
  4 
  ANTI-DRONES 
  DOUBLE RELOADS 
  1 
  6 iii;!; 
  1 
  SABOT COMBAT TABLE 
  TURN MODE D 
  .,-W_E_.A_.P.;;:;O;.;.;N;..;A_R_.C_.S _____________ --, 
  :R~iliG ~>;.:_~'·:~·:'·:,-:,~~,:·:.o·~_t~:~~Z'~l4::.:,'\5:~:e.~~:'~:,~9:~'I_tl,~;~'B-31i: 
  1 
  2-4 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  2 
  5-6 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  3 
  9-12 
  DAMAGE, STD 
  NA 
  16 
  12 
  8 
  4 
  4 
  13-17 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  5 
  16-24 
  'SliOC'ESS i,iE'-;yOI.'t~;iS"M.\~t:p,tRG_~"lAG.ES;;~.::··:~;:·;)::,~ 
  6 
  25+ 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 2511 
  5011 
  7511 
  10011 
  HET 
  OD 
  REMAINING FIVE SHIELDS 
  7511 
  5011 
  2511 
  011 
  PHASER-l 
  PHASER-3 
  :~:tfG. ~~!~~~t¥M&~~1;];Wt4z. 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  6 
  5 
  4 
  1444311 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  2 
  6 
  5 
  4 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 
  3 
  6 4 
  4 
  3 
  4 
  4 
  4 
  1 
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  4 
  5 4 
  3 
  4 
  4 
  4 
  3 
  -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 
  5 
  5 
  4 
  3 
  5 
  4 
  3 
  2 
  -
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  6 
  5 
  3 
  3 -
  -
  6 
  3 
  3 
  1 
  PICj8 22 Krebiz-2 
  Copyright ® 1993 C, Henry Schulte 
  
  KREBIZ DREADNOUGHT CAPSULE 
  SHIP DATA TABLE 
  WITH AUXILIARY POWER PACKS 
  TYPE 
  = 
  C-DN 
  POINT VALUE = 122/61 
  MOVEMENT 
  = 
  112 
  SHIELDS 
  = 
  1+2 
  SHIELD -6 
  SHIELD -I 
  SHIELD -2 
  LIFE SUPPORT = 
  112 
  I I I I I I I I I I I I I I I I I I~ 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1.10 
  INTERNALS 
  = 
  63 
  WITH AUX-P PACKS +20 J;;:;:; 
  CREW UNITS 
  I'" PH-I FH SABOT PH-I "-
  I I 1'5f*1 
  1 1 1 1 1 1 1 1 
  m'A'B'C'm 
  m~ EB 
  ~m 
  .... ~ 
  .... B 
  BOARDING PARTIES 
  1 1 1 1 1 1 1 1 1 1'01 
  TRe) FLAG 
  FLAG ITRC 
  1m 0 
  SHTTL 0 
  1m 
  SH,!!L.2., -5 
  TRAN 
  HULL [I] HULL 
  TRAN 
  SHI~D..!3 
  ! §3 IMPULSE E§ ! 
  TRANSPORTER MINES 
  - -
  I--
  [!]]] 
  [E]]] 
  - -
  mJ 
  EB 
  81 
  I--
  - -
  .... -
  - l-
  I l 
  CWARP 
  lB~ it 
  --
  SHUTTLES 
  ONE BAY 
  I C"·I 
  HIT POIlITS I 
  TYPE I 
  - I-
  :::;: 
  :::::: 
  - -
  I I I I I 
  - I-
  - -
  - I-
  PH-3 
  PH-3 
  - -
  - I-
  m 
  iii 
  - -
  SENSOR 
  PROBES 
  - I-
  RH-r 
  iH-R 
  - -
  16 15101 
  111 I 1 151 
  - I-
  - -
  - I-
  --
  SCANNER 
  POWER CURVE 
  - I-
  - -
  10 15 19 1 
  WARP 
  = 18 
  - l-
  I I I 
  I I I I I I~ 
  - -
  IMPULSE = 4 
  -~ 
  I I I I 
  SHIELD -4 
  :! 
  DAM. CON. 
  APR 
  = 0 
  1 1 1 1 1 
  AWR 
  0 
  16 14101 
  = 
  _ 
  .... 
  TOTAL 
  = 22 
  NOTES: 1. THIS CAPSULE CAN LAND ON PLANETS BY POWERED lANDI NGS. 
  BATTERY = 0 
  2. AUXI LlARV PACKS CAN ONLY BE MOUNTED I N PAl RS. 
  EX. DAM. 
  PK APR = 4 
  3. ONLY ONE PAIR OF AUXILIARY PACKS CAN BE MOUNTED. 
  1 1 1 19 1 
  PK BTTV . 2 
  4. AUXI LlARY PACKS MUST BE DROPPED BEFORE THIS 
  CAPSULE COULD BE ATTACHED TO A CRUISER. 
  SABOT COMBAT TABLE 
  TURN nODE D 
  WEAPON ARCS 
  [,·;!'·;Z..f}(: 
  ,~ 
  IE 
  1 
  2-4 
  HIT,STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  2 
  5-8 
  FH 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NIl 
  NIl 
  3 
  9-12 
  <(S» ~ 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  4 
  13-17 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NIl 
  NIl 
  5 
  18-24 
  L ........ " 
  R 
  f$~ 
  :,.~"~.",,,,:, 
  '::,'PJ 
  ~~ ..... ;:~::~~-:'~i~ 
  6 
  25+ 
  1iq: RR 
  IVOlLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ElD 25'11 sox 
  75'11 
  laO'll riT 
  6r¥-
  RH 
  REMAINING FIVE SHI ElDS 
  75'11 sox 
  25'11 'OX 
  2Y2 
  PHASER-l 
  PHASER-2 
  PHASER-3 
  ., 
  '~' 
  =~;~:~i~f.¥t.$*~t1.~~!.~~~~m:i~~ 
  ~:df~ 
  i~t.~.E:'W:""N"~W~¥';M·~·":'3~· " 
  ~~-m'~~ ~tt':~~~ttj~~~~itw~l~~; 
  ~'A?t 
  ' ......... ,:.,-,.,-"",,~, . 'P. "::i~r""'" :.:.'-:: 
  ~~:~:.~,~~;~~.:.~~~.{~:{~~.?~~:?. ff~:~:O.:I~:~~. 
  -Ri)Ii~· 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  6 5 5 
  4 
  3 
  2 
  1 
  1 
  1 
  4 
  4 
  4 
  3 
  1 
  1 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 -
  2 
  6 5 
  4 
  4 
  Z 
  1 ' 
  1 -
  2 
  4 
  4 
  4 
  Z 
  1 
  -
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 -
  -
  -
  3 
  6 4 
  4 4 
  1 
  1 
  -
  ..; 
  3 
  4 
  4 
  4 
  1 -
  -
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  -
  -
  -
  -
  4 
  5 4 
  4 3 
  1 -
  -
  -
  4 
  4 
  4 
  3 -
  -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 
  -
  -
  -
  -
  5 
  5 4 
  3 3 - - - -
  5 
  4 
  3 
  2 - -
  -
  6 
  4 
  4 
  3 
  3 
  2 
  2 - - -
  -
  -
  6 
  5 3 
  3 3 - - -
  -
  6 
  3 
  3 
  1 - -
  -
  1/2 WARP MO~l:nl:n I CHART 
  10 1 
  11"'" q 
  12 1~" 14! 
  14 
  1! 
  15 
  '.~:1C'N.:A'~;-/'~i.:;i:'6'.:!,~i;~{';;~If{/'~·l ~$,t:p};:/'!f t::·;::t., 'T""'" ~·.';:~1oj1~: •. 5':.:· .. ··,."~·f,,t; 7·' 
  SbnU ... d Y2 
  1 1).2 2 
  23~: 3),2 : 4~ ~ 5j ~ : 6Y2 
  ~ 7: Y2 
  : 
  9 
  1 ~ 
  F ... ~t. 
  1 
  2 
  8 ~ 9 
  9~ 10 10~ 11 
  11~12 12~ 13 13~14 14~15 
  : C> 1993 C. HenrI! Schulte 
  Krebiz-Z Peae 23 
  
  KREBIZ DREADNOUGHT CAPSULE 
  SHIP DATA TABLE 
  WITH AUXILIARY DEFENSE PACKS 
  TYPE 
  = 
  C-DN 
  POINT VALUE = 122/61 
  MOVEMENT 
  = 
  1/2 
  SHIELDS 
  = 
  1+2 
  SHIELD -6 
  SHIELD -I 
  SHIELD -2 
  LI FE SUPPORT = 
  1/2 
  I I I I I I I I I I I I I I I I I I~ 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1.10 
  INTERNALS 
  = 
  63 
  WITH AUX-D PACKS +20 I:::::. 
  CREW UNITS 
  1 1 1151*1 
  1 1 1 1 1 1 1 1 
  I"PH-l FH SABOT PH-1"'-
  mlAIBltlm 
  BOARDING PARTIES 
  "'~ EB :"' 
  I I I I I I I I I 1101 
  32 
  -~ 
  --
  TRANSPORTER MINES 
  TRe 
  FLAG 
  FLAG ITRe 
  [ffi] 
  [[[[) 
  1m 0 
  SHTTL 0 
  1m 
  SH,!!L,lt -5 
  TRAN 
  HULL [I] HULL 
  TRAN 
  SHI~D..!3 
  SHUTTLES 
  ONE BAY 
  rn §3 IMPULSE E§ rn 
  eMTR 
  HIT POINTS 
  TYPE 
  ---
  --
  - -
  BTTY 
  ~ 
  BTTY 
  - -
  I I 
  I I 
  ~ -
  1m 
  1m 
  --
  I I 
  I I 
  I--
  APR 
  ~ 
  CWARP ,J 
  APR 
  --
  SENSOR 
  PROBES 
  rn 
  IiliI 
  I"""" -
  ..... 
  - I-
  16 15 10 1 
  11 I I I 151 
  ADD 
  ADD 
  .... -
  rn 
  IE 
  - I-
  :-
  ~ -
  ... 
  . .. 
  - I-
  SCANNER 
  POWER CURVE 
  I--
  PH-3 
  PH-3 
  - l-
  10 15 19 1 
  WARP 
  18 
  Ii] 
  iii 
  = 
  ~ -
  -I-
  IMPULSE = 
  4 
  I--
  "R'iH 
  iH'=R 
  - I-
  DAM. CON. 
  APR 
  .. 
  0 
  161 4 10 1 
  AWR 
  '"' 
  0 
  I"""" -
  - I-
  TOTAL 
  = 22 
  I--
  - I-
  BATTERY = 
  0 
  I--
  I I I I I I I 
  I I I I 1 13J 
  - I-
  EX. DAM. 
  PK APR 
  = 
  2 
  1-30 
  SHIELD -4 
  -~ 
  I I I 19 1 
  PK BTTY = 
  2 
  1 I I I I 
  .... .;.;. 
  _ 
  .... 
  ANTI-DRONES 
  DOUBLE RElOADS 
  NOTES: 1. THIS CAPSULE CAN LAND ON PLANETS BY POWERED LANDI NGS. 
  1 • • 
  • 
  • 
  • • .12 
  2. AUXILIARY PACKS CAN ONLY BE MOUNTED IN PAIRS. 
  2. • 
  • 
  • 
  • • 
  .12 
  3. ONLY ONE PAl R OF AUXI LlARV PACKS CAN BE MOUNTED. 
  ?:.~ .,!iJ; .:-;~ .. : .. O;~;.~.:!J.;:::~{~~~:«-~:'~{~~'~'i#.i: 
  4. AUXI LlARY PACKS MUST BE DROPPED BEFORE THIS 
  CAPSULE COULD BE ATTACHED TO A CRUISER. 
  HIT -
  -
  1-2 1-3 1-4 -
  SABOT COMBAT TABLE 
  TURN MODE D 
  WEAPON ARCS 
  f:UIIG(:··:~·;·,';·:·;·.';·:1."':';O·::';··I;"':::·:Z'':;j(::'''··~5:~;a-.::: ... ·..;;9::.;-l-S~;:~1~::.:.3l)··· 
  1 
  2-4 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  2 
  5-8 
  FH 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  3 
  9-12 
  .$). ~* 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  4 
  13-17 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  5 
  18-24 
  L ........ " 
  R 
  ·SOmESSj.I·E~YO .. t:t¥:""HAGE:Jt.tR£·EtlUG.E5·~-y":·~'~{f,-: 
  6 
  25+ 
  -fiWo 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHIELD 25" 
  50" 75" 100" riT 
  6rT 
  RH 
  REMAINING FIVE SHIELDS 
  75" 
  50" 25" 
  0" 
  ZY2 
  PHASER-l 
  PHASER-2 
  PHASER-3 
  "btE' 
  ;~~;~~~·~:::~·:i~~::~::;:::~;#::i~~~J~:;:~::~~~i~~·}::i;1.?~~:~::~:~:; 
  '~~!~~$ 
  :;~:~*~~i~i::~;~':~~itt~J~:~:::~\6J;~:~~t:{:::: 
  :::.~:~:? 
  ~t~M·ti.~WM:~jg@::t~t 
  ::~W 
  :·itol::'l:) 
  :·IilO I;: 1.::. 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  4 
  4 
  4 
  3 
  1 
  1 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  -
  2 
  6 
  5 
  4 
  4 
  2 
  1 
  1 
  -
  2 
  4 
  4 
  4 
  2 
  1 
  -
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 
  -
  -
  -
  3 
  6 
  4 
  4 
  4 
  1 
  1 
  -
  -
  3 
  4 
  4 
  4 
  1 -
  -
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 -
  -
  -
  -
  4 
  5 
  4 
  4 
  3 
  1 -
  -
  -
  4 
  4 
  4 
  3 -
  -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 -
  -
  -
  -
  5 
  5 
  4 
  3 
  3 -
  -
  -
  -
  5 
  4 
  3 
  2 - -
  -
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  -
  -
  -
  -
  6 
  5 
  3 
  3 
  3 -
  -
  -
  -
  6 
  3 
  3 
  1 -
  -
  -
  1/2 WARP MOVEMENT CHART 
  ~;;f.'·f;~·~:··~··>J:~\-2.·:·,/.3;:··::·::fI/>::·~,~>::~·:·;;·:·,:.'1::··:·,;;· .. ::lf>::~··~~··:·;.t.~··:·:·::'.1.:··.t·:·:·::;1··Z·,;·.f:~}\t·~~~t-.~·::··:··f~·~··:··~U;\t·~8.:··:·:·;-tW:~~,;t'f:·::Z"·:f~·;~·~·/·:· .. ~.3.:·.:·':2;(.>.2:5~··/~~:·:·;·~·~·:··::·~·.IJ>::··:~:·~:~:·:~~'f 
  St~rd 1 
  1 2 
  2 
  3 
  3 
  4 
  4 
  5 
  5 
  6 
  6 
  7 
  7 
  8 
  8 
  9 
  9 
  10 
  10 
  11 
  11 
  12 12 13 
  13 14 14 
  15 
  15 
  Fract. 
  Y2 
  1 lY2 2 
  2Y2 3 3Y2 
  4 4Y2 5 
  5Y2 6 
  6Y2 
  7 7Y2 
  8 
  8Y2 9 
  9~ 
  10 10~ 11 
  11~ 12 12~ 13 13~ 14 14~ 15 
  Peoe 24 Krebiz-2 
  COPllright @ 1993 C. Henrll Sthulte 
  
  - 
  ] 
  J 
  KREBIZ HEAVY CAPSULES 
  CARRIER 
  PRIORITY CARGO 
  SH~!..L!2...-6 
  SHIELD -I 
  SH~/2...-2 
  SH,!!.!-~ -6 
  SHIELD -I 
  SH~~-2 
  I I I I I I I I 1,81 
  I I I I I I 1141 
  ~ -
  I- ~ 
  I- ~ 
  ~ -
  ~ -
  I- ~ 
  I- ~ 
  ~ -
  ~ -
  ~ .... 
  I- ~ 
  ~ -
  ~ -
  PH-l SABOT PH-l'-
  ~ -
  ~ ... 
  FA 
  ~ -
  ... I-
  FHm FHm 
  IIIFH 
  ~ -
  ~ -
  H-l SABOT PH-l 
  ~ I-
  -~ 
  FIGHTER BRDG FIGHTER 
  ~i4 
  ~i4 
  FAm m 
  IIIFA 
  -~ 
  -~ 
  I E3 I 
  .... .;.;. 
  .... .;.;. 
  -~ 
  - -
  - -
  HULL BRIDGE HULL 
  [£]OJ[£] 
  IMP 
  CARGO 
  SHJ!h!2..-5 
  C HULL B 
  C HULL 
  SHlllg...-3 
  S!!!~ -5 
  I I I I I 
  1121 
  SHI~.!3 
  IT] 
  0 
  - ~ 
  rn 
  - ~ 
  - I-
  '\J IMPULSE 1/1 
  ~ -
  - ~ 
  - ~ 
  ... ~ 
  I I I 
  ~ -
  - ~ 
  - ~ 
  - ~ 
  ~ -
  SHIELD -4 
  - ~ 
  SHIELD -4 
  -
  - ~ 
  I I I I I 
  1,21 
  - ~ 
  I I I I I 
  1121 
  ~ 
  -~ 
  -~ 
  I-~ 
  ~ 12 
  _ ... 
  _ ... 
  ..... ... 
  ... -
  POWER CURVE 
  CREW 
  HET 
  PDWER CURVE 
  I 1*1 I I I I I 19 1 
  lI1 
  WARP 
  0 
  CREW 
  CANtin 
  WARP 
  = 
  2 
  = 
  HET. 
  IMPULSE = 
  2 
  BOARDING PARTIES 
  BD-6 
  IMPULSE = 
  4 
  I 1*1 141 
  APR 
  = 
  0 
  [TI] 
  OJ 
  APR 
  = 
  0 
  AWR 
  = 
  0 
  AWR 
  = 
  0 
  BOARDING PARTIES 
  TOTAL 
  = 4" 
  DECK CREWS 
  TOTAL 
  = 4" 
  [TI] 
  BATTERY = 
  0 
  I I I I I I I I I I I 1121 
  BATTERY = 
  0 
  SHIP DATA TABLE 
  SENSOR 
  SHIP DATA TABLE 
  SENSOR 
  TYPE 
  = 
  C-CV 
  16 12 10 1 
  TYPE 
  = C-CTP 
  [TI]] 
  POINT VALUE = 72/36 
  SCANNER 
  POINT VALUE = 50/25 
  SCANNER 
  MOVEMENT 
  = 
  1/5 
  10 13 19 1 
  MOVEMENT 
  = 
  1/5 
  mIl 
  SHIELDS 
  = 1/2+1/2 
  SHiElDS 
  = 1/2+1/2 
  LIFE SUPPORT = 
  0 
  DAM. CON. 
  L I FE SUPPORT = 
  0 
  DAM. CON. 
  SIZE CLASS 
  = 
  5 
  [1]]] 
  SIZE CLASS 
  = 
  5 
  I::ilII 
  REFERENCE 
  = RH-1.14 
  EX. DAM. 
  REFERENCE 
  = RH-l.22 
  EX. DAM. 
  INTERNALS 
  = 
  23 
  OIl 
  INTERNALS 
  = 
  23 
  m 
  THIS CAPSULE CARRIED 12 Z-Y (OR OTHER) FIGHTERS. 
  SABOT COMBAT TABLE 
  TURN MODE 0 
  WEAPON ARCS 
  ~AAJIG [.,:·;·~·::·::,~·;:;·;:}:·:::.o-+::·r . 
  .:"::;:t";'i4>:~·";5:~;a·:·;:,:· .. :'9::.n·"5'.'i.':I~:;;'3"O:· 
  1 
  2-4 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  NOTES: 
  2 
  5-8 
  FH 
  ~
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NIt 
  NA 
  , 1 . THESE CAPSULES 
  3 
  9-12 <®) 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  01 D NOT CARRY 
  4 
  13-17 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NIt 
  NIt 
  TRANSPORTER BOMBS. 
  5 
  18-24 
  L ......... 110". R 
  1iq: RR 
  ·SlilX·E5Sii·E;;Ylil:.tE..Y-;'I)At1AGE·:;"P..tRtEtiUG.E5};;·:.~·:· .. ::·~}. 2. THESE CAPSULES CAN 
  6 
  25+ 
  VOLLEY 
  ht 
  2nd 
  3rd 
  4th+ 
  LAND ON PLANETS. 
  RH 
  ACTIVATED TARGET SHI fLO 25'" 
  50'" 
  75'" 100'" 
  HET 
  BD 
  REMAINING FIVE SHIELDS 
  75'" 
  50'" 
  25'" 
  0'" 
  SEE CAPSULES ABOVE 
  FA = LF + Rf 
  PHASER-l 
  PHASER-2 
  PHASER-3 
  >ltn~:~ 
  :~~~~~Mi~:::::~·:~i::ff:W.i&~@~fr~~:~~~:~~t\;::~~:~ 
  ~~!~} 
  :;~~~*:~l~1.~%it~l~?i~6~1i~~k~t::~ 
  .::.~~;{: 
  ~~:ilf~1~:~:::::::~zJ~it~f: 
  ;Iltff( 
  ;·ROi.:'((.' 
  :·101.:(,:', 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  I 
  4 
  4 
  4 
  3 
  1 
  1 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  -
  2 
  6 
  5 
  4 4 
  2 
  1 
  1 
  -
  2 
  4 
  4 
  4 
  2 
  1 
  -
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 -
  -
  -
  3 
  6 
  4 
  4 
  4 
  1 
  1 
  -
  -
  3 
  4 
  4 
  4 
  1 -
  -
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  -
  -
  -
  -
  4 
  5 
  4 
  4 
  3 
  1 -
  -
  -
  4 
  4 
  4 
  3 -
  -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 - -
  -
  -
  5 
  5 4 
  3 
  3 - -
  - -
  5 
  4 
  3 
  2 -
  -
  -
  6 
  4 
  4 
  3 
  3 
  2 
  2 - - -
  -
  -
  6 
  5 
  3 
  3 
  3 - - -
  -
  6 
  3 
  3 
  1 - -
  -
  1/5 WARP MOVEMENT CHART 
  ~~p'·J;~·~>/J>;.:X~:··::;··:.3i"~,;~~~:,~~;·:,~··:··~·:·,:.:r·:·,;~){·,;}·";·:·:t·'J;/:';j;..{;·'::J··i:',;··l~hl·,~;·.:t-.~.~'~f~::··:;~-t·l,··:·,:"·~B.:··:·,;-tg;:;}~~(f,;t:l;.:';~·~.',;·:·,~3;··>~~{,.:t.S;->::~~:;~·~·~\~,':·A~t:},~(f· 
  St.an41rd 
  1 
  1 
  1 
  1 
  1 2 
  2 
  2 
  2 
  2 
  3 
  3 
  3 
  3 
  3 
  4 
  4 
  4 
  4 
  4 
  5 
  5 
  5 
  5 
  5 
  6 
  6 
  6 
  6 
  6 
  Fract. 
  Ys % % ts 
  1 lYs 1% 1%1~ 2 
  2Ys 2%2% 2~ 3 
  3YS 3% 3% 3~ 4 4YS 4% 4% 4~ 5 
  5Ys 5% 5% 5~ 6 
  COPlJrillht (S) 1993 C. HenrlJ Schulte 
  Krebiz-2 Pege25 
  
  KREBIZ HEAVY CAPSULES 
  COMMANDO 
  HEAVY REPAIR 
  SHIELD -6 
  SHIELD "'5 
  14 
  SHUTTLES 
  I I I I I I I I I 1201 
  PH-1FH 
  ULL IIIIJ HUL 
  m BRDG m 
  SHTL [IJ SHTL 
  B 
  BARRACKS B 
  10 •• ~ 
  TRA' 
  ~ CARGO ~ 
  t::11 I I I t::1 
  IMPULSE 
  eMIR 
  HIT POINTS 
  TYPE 
  HIS 
  SHIELD "'2 
  SHIELD "'3 
  SHIELD "'6 
  SHIELD -I 
  I I I I I I I I 1181 
  SHIELD -5 
  POWER CURVE 
  WARP 
  0 
  IMPULSE = 
  2 
  APR 
  = 
  0 
  PH-I FH 
  IIIIJ 
  HULL BRIDGE HULL 
  IIDBDI1 
  ~Em 
  IMPULSE 
  CREW 
  SHIELD -2 
  SHIELD "'3 
  CANNOT 
  HET. 
  I II 
  I II 
  AWR 
  = 
  0 
  BOARDING PARTIES 
  SHIP DATA TABLE 
  TYPE 
  = C-Com 
  POINT VALUE = 84/42 
  MOVEMENT 
  = 
  115 
  SHIELDS 
  = 
  1+1 
  LI FE SUPPORT = 
  0 
  SIZE CLASS 
  = 
  5 
  REFERENCE 
  = RH-1.27 
  INTERNALS 
  = 
  28 
  SENSOR 
  SCANNER 
  [IT[] 
  I]E] 
  NA 
  1-5 
  1-4 
  1-6 
  1-5 
  1-4 
  NA 
  16 
  12 
  28 
  24 
  20 
  ACTIVATED TARGET SHI ELD 25" 
  REMAI NI NG FIVE SHI ELDS 
  75" 
  PHASER-l 
  1 
  9 
  4 
  2 
  8 
  3 
  3 
  7 
  3 
  4 
  6 
  2 
  5 
  5 
  1 
  6 
  4 
  1/5 W 
  3 
  2 
  1 
  TOTAL 
  = 2' 
  BATTERY = 
  0 
  [liJ 
  HWS 
  COMMANDO 
  [liJ 
  [liJ 
  SHIP DATA TABLE 
  ~ 
  POWER CURVE 
  TYPE 
  = 
  C-RH 
  H&R 
  WARP 
  = 0 
  POINT VALUE = 50/40 
  GeY 
  IMPULSE· 
  3 
  MOVEMENT 
  = 
  1/5 
  OJ 
  APR · 0 
  AWR 
  .Jl.. 
  SHIELDS 
  = 112+112 
  • 
  m 
  TOTAL 
  • 
  3 
  BATTERY • 
  0 
  LIFE SUPPORT = 
  0 
  SIZE CLASS 
  = 
  5 
  -----
  DAM. CON. 
  EX. DAM. 
  REFERENCE 
  = RH-1.28 
  [!]]] 
  OIl 
  INTERNALS 
  = 
  1-2 
  NIl 
  4 
  NIl 
  NOTES: 
  I. THESE CAPSULES 
  DI D NOT CARRY 
  TRANSPORTER BOMBS. 
  2. THESE CAPSULES CAN 
  LAND ON PLANETS. 
  TURN MODE D 
  1 
  2-4 
  2 
  5-8 
  3 
  9-12 
  4 
  13-17 
  5 
  18-24 
  6 
  25+ 
  HET 
  DD 
  26 
  WEAPON ARCS 
  FH 
  '$)' 
  RH 
  SENSOR 
  [!]]] 
  SCANNER 
  []TIl 
  DAM. CON. 
  I]]]] 
  EX. DAM. 
  OJ 
  SEE CAPSULES ABOVE 
  FA .. LF + RF 
  2 
  1 
  6 5 5 
  2 
  1 
  2 
  6 
  5 4 
  1 
  2 
  4 
  4 
  4 
  2 
  3 
  6 
  4 4 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  5 4 4 
  4 
  4 
  4 
  3 -
  -
  5 
  5 4 3 
  5 
  4 
  3 
  2 
  6 
  5 3 
  3 
  6 
  3 
  3 
  
  KR£BIZ LIGHT C~PSUL£S 
  MIN£SW££P£R 
  LIGHT R£P~IR 
  SH~~.L!L-6 
  SHIELD -I 
  SHW.~2 
  SH!!.L!L-6 
  SHIELD ·1 
  SHtll/L-2 
  I I I I I I I I I 1201 
  I I I I I 1 I 1,61 
  ~ -
  --t-
  --
  - ~ 
  ~ ..... 
  - I-
  - -
  - ~ 
  I--
  - ~ 
  - -
  - ..... 
  ~ -
  HULL BRDG HUL.~ 
  - ~ 
  - ~ 
  1"H_3BRIDGE PH} 
  ~ "-
  I--
  - ~ 
  - ~ 
  ~ -
  ~ -
  IIIOlIl 
  - ~ 
  t- ~ 
  FH m[Orn FH 
  "-j3 
  MINE MINE MINE 
  ~;:ij 
  ~ -
  m~m 
  t- ~ 
  .... 
  --
  I--
  2 
  7 8 
  10 
  t- ~ 
  ~ ~ 
  3 
  SHTL 
  11 
  t-1ii 
  ......... 
  4 [0 12 
  .... ..... 
  SH~L~·5 
  SHJ!.L~-3 
  lrrrr,Tn 
  SHIELD -3 
  ~ -
  - ~ 
  SHIELD -5 
  "--
  - ~ 
  ; 
  ; 
  ..... -
  - "-
  SHIELD -4 
  "--
  SHIELD -4 
  l-I-
  Etm 
  I I I I 1101 
  TI-
  L-TI 
  -
  -...;. 
  POWER CURVE 
  SHUTTLES 
  ONE BAY 
  POWER CURVE 
  WARP 
  = 0 
  eNIR 
  HIT POINTS 
  TYPE 
  WARP 
  = 0 
  CREW 
  IMPULSE = 2 
  I I J I I 
  ttSs 
  IMPULSE = 2 
  1 1*1 I 1 161 
  CANNOT 
  APR 
  = 0 
  I I I I I 
  ttSS 
  APR 
  = 0 
  HET 
  AWR 
  = 0 
  AWR 
  = 0 
  BOARDING PARTIES 
  TOTAL 
  = 2" 
  CREW 
  BP 
  CANNOT 
  TOTAL 
  = "2 
  OIl 
  BATTERY = 0 
  1 1*1 141 
  OIl 
  HET 
  BATTERY = 0 
  SHIP DATA TABLE 
  SENSOR 
  SHIP DATA TABLE 
  SENSOR 
  TYPE 
  = 
  C-MS 
  ~ 
  TYPE 
  = 
  C-RL 
  [ill] 
  POINT VALUE = 47/24 
  SCANNER 
  POINT VALUE = 
  4S/35 
  SCANNER 
  MOVEMENT 
  = 
  1/5 
  [ill] 
  MOVEMENT 
  = 
  liS 
  [ill] 
  SHIELDS 
  = 112+112 
  SHiElDS 
  = 112+112 
  LIFE SUPPORT = 
  112 
  DAM. CON. 
  LIFE SUPPORT = 
  112 
  DAM. CON. 
  SIZE CLASS 
  = 
  S 
  [ill] 
  SIZE CLASS 
  = 
  5 
  [I(]] 
  REFERENCE 
  = RH-1.30 
  EX. DAM. 
  REFERENCE 
  = RH-I.29 
  EX. DAM. 
  INTERNALS 
  = 
  21 
  [E] 
  INTERNALS 
  = 
  19 
  [TI] 
  MINE RACKS 
  TURN MODE C 
  WEAPON ARCS 
  1 I 
  I 
  I 
  I 
  7 
  I 
  I 
  I 
  I 
  1 
  2-4 
  2 
  I 
  I 
  I 
  I 
  8 
  I 
  I 
  I 
  I 
  NOTES: 
  2 
  S-9 
  1. THE C- RL DI D NOT 
  FH 
  3 
  I 
  I 
  I 
  I 
  9 
  I 
  I 
  I 
  I 
  CARRY TRANSPORTER BOMBS. 
  3 
  10-14 
  <®> ft 
  4 
  I 
  I 
  I 
  I 
  10 I 
  I 
  I 
  I 
  2. THESE CAPSULES CAN 
  4 
  15-20 
  5 
  I 
  I 
  I 
  I 
  11 
  I 
  I 
  I 
  I 
  LAND ON PLANETS. 
  S 
  21-27 
  L 
  t 
  R 
  6 
  I 
  I 
  I 
  I 
  12 I 
  I 
  I 
  I 
  6 
  26+ 
  LR~ RR 
  MINE RACKS DESTROYED ON SHUTTLE, 
  CARGO OR EXCESS DAMAGE HITS. 
  HET 
  BD 
  RH 
  SMALL MINES ARE HALF BOXES. 
  SEE CAPSULES ABOYE 
  PHASER-l 
  PHASER-2 
  PHASER-3 
  '·--b'i:t·.:: 
  :~:tlf~~~j;f.r~iti~t.*t~:~~i:~1.i:t!.l1.~~~ff~r-;~; 
  :~Jf:i~ §~*:~jJi1iJ.~*~~t:~]~~~~6J.i~~~£1:~ 
  ',0"1:£".':' 
  :t~:M~f~ijl'~~f.~it}{tlf;:: 
  ;~fl2t 
  ~~;.::; .. 
  :. 
  l.:1.::' 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  6 5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 4 4 
  4 
  3 
  1 
  1 
  2 
  8 
  7 
  6 
  5 
  5 4 3 
  2 
  1 
  1 -
  2 
  6 
  5 
  4 
  4 
  2 
  1 
  1 
  -
  2 4 4 
  4 
  2 
  1 
  -
  3 
  7 
  5 
  5 
  4 4 4 
  3 
  1 -
  -
  -
  3 
  6 
  4 
  4 
  4 
  1 
  1 
  -
  -
  3 
  4 
  4 
  4 
  1 -
  -
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 -
  -
  -
  -
  4 
  5 
  4 
  4 
  3 
  1 -
  -
  -
  4 
  4 
  4 
  3 - -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 - -
  - -
  5 
  5 4 
  3 
  3 - -
  - -
  5 
  4 
  3 
  2 - -
  -
  6 4 4 3 
  3 
  2 
  2 -
  - -
  - -
  6 
  5 
  3 
  3 
  3 - -
  -
  -
  6 
  3 
  3 
  1 - -
  -
  1/5 WARP MOVEMENT CHART 
  "~P'·f;~t"--i--J:'--;;'--;Z--;':;.3::":':':~'i,;;·}:-;:;-.-;·:·::~~:~~--;7::'}~.:;Q'·;·:·::;·.~··:·.:.t·J):;':'~:.1;--';~':;;1"Z;''-;·.J.:~~;~.1··it;·:t,~,-;,,:'·{~~:'i,'1;1::.~~1:8;:;;;-1;~':·,-;,:.:;~(U~:1::;-,-::~,~,~;·-'.-~.3;',:'.-:2;.".-.2.5;',>;~:,--;·~·:M~,,:·.-::··:-.-;~:g;/~Q"·, 
  SUln~rd 1 
  1 
  1 
  1 
  1 2 
  2 
  2 
  2 
  2 
  3 
  3 
  3 
  3 
  3 
  4 
  4 
  4 
  4 
  4 
  5 
  5 
  5 
  5 
  5 
  6 
  6 
  6 
  6 
  6 
  Fract. 
  Ys % % 'YS 
  1 lYS 1%1%1% 2 
  2Ys 2% 2342% 3 
  3YS 3% 3% 3% 
  4 4YS 4% 4% 4% 5 
  5Ys 5% 5% 5% 6 
  Copyril)ht ® 1993 C. Henry Schulte 
  Krebiz- 2 Pel)e 27 
  
  KREBIZ LIGHT CAPSULES 
  LIGHT CARRIER 
  KRILL FIGHTERS 
  SHIELD -6 
  SHIELD -I 
  SHIELD -2 
  PH-I BRIDGE PH-I 
  o 0 I!lI 
  0 
  o 0 Il!J 
  0 
  o 0111 
  0 
  FH mOJm FH 
  SHIELD -5 
  11 
  POWER CURVE 
  WARP 
  0 
  IMPULSE = 2 
  APR 
  0 
  AWR 
  = 
  0 
  TOTAL 
  "2 
  BATTERY = 0 
  SHIP DATA TABLE 
  TYPE 
  = 
  POINT VALUE = 
  MOVEMENT 
  = 
  SHIELDS 
  = 
  LI FE SUPPORT = 
  SIZE CLASS 
  = 
  REFERENCE 
  = 
  INTERNALS 
  = 
  m
  F~R rnmF~R 
  = IMP = 
  = OJ = 
  SHIELD -4 
  I I I I 1,01 
  CREW 
  I 1*1 
  BP 
  [TI] 
  161 
  DECK CREWS 
  1 1 1 1 1 161 
  C-CVL 
  45/23 
  115 
  112+1/2 
  112 
  5 
  RH-1.31 
  14 
  13 
  SHIELD -3 
  II 
  HET 
  OJ 
  BD-6 
  IT] 
  SENSOR 
  [ill] 
  SCANNER 
  [§E] 
  DAM. CON. 
  [IT2] 
  EX. DAM. 
  [ITJ 
  o 0 I!lI 
  0 
  o 0 IllJ 
  0 
  o 01mJ 
  0 
  DELETE THESE 
  • 
  BOXES FOR THE 
  KRI LL -S FIGHTER. 
  A KRI LL-E COULD REPLACE 
  ONE OF THE OTHER KRI LLS. 
  KRILL FIGHTERS 
  FIGHTER: 
  KRILL-S 
  POINT VALUE · 
  8 
  PH-3 
  -
  lxFA 
  Ftr SABOT FA -
  2 
  DFR 
  · 
  3 
  CRIPPLED · 
  6 
  SPEED 
  · 
  12 
  FIGHTER SABOT CHART 
  RANGE 
  0-1 2-4 5-8 
  HIT 
  1-5 1-4 1-3 
  DAMAGEt 12 
  8 
  4 
  (RH-l F) 
  KRILL-F 
  KRILL-E 
  10 
  12 
  2xFA 
  lxFA 
  2 
  0 
  4 
  3 
  7 
  7 
  15 
  15 
  t USE SUCCESSIVE VOLLEY 
  DAMAGE PERCENTAGES 
  FOUND ON THE STANDARD 
  SABOT COMBAT TABLE. 
  SABOT COnBAT TABLE 
  TURN nODE C 
  WEAPON ARCS 
  ~RA"iiG ~}':';::.: ·}·::~:·:~::·;.o·~·>1/;:~':;~;(·;:~·~5.~:e:}:·:·;::g::;-;t5:·;·:'~:f30··· 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NIl 
  NIl 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NIl 
  NIl 
  ·SUCc·Es!tI.'lE~YO 1.t:~::"'AI1AGf?P..tRC·EIli1.".E5 .. ?::·:·..;~..;~,;,:. 
  VOLLEY 
  ht 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25" 
  50" 75" 100" 
  REMAINI NG FIVE SHI ELDS 
  75" 
  50" 25" 
  0" 
  PHASER-I 
  ;'~i: ~=;:f~t~f~i:~%:i:~\*0::::~:~}~:~~:~::!I1~§~~::~~; 
  198765543211 
  28765543211 
  375544431 
  4 
  644 4 
  4 
  3 
  2 
  5 
  5 444 3 
  3 
  1 
  6443322-
  1/5 WARP MOVEMENT CHART 
  2-4 
  NOTES: 
  2 
  5-9 
  1. THIS CAPSULE 
  3 
  10-14 
  DI D NOT CARRY 
  4 
  15-20 
  TRANSPORTER BOMBS. 
  5 
  21-27 
  2. THIS CAPSULE CAN 
  6 
  28+ 
  LAND ON PLANETS. 
  HET 
  BD 
  SEE c ,t,PSLlE ,t,SOVE 
  PHASER-2 
  ;:Jfi~ 1~it.~!iW~:~:l1f.J:t{~~~6J~~~t~f; 
  1655432 
  2654421 
  3644411 
  4 
  5 
  4 
  4 
  3 
  1 
  5 
  5 
  4 
  3 
  3 
  65333-
  FH 
  '$)' 
  RH 
  PHASER-3 
  1 
  2 
  3 
  4 
  5 
  6 
  4 
  4 
  4 
  3 
  4 
  4 
  4 
  2 
  4 
  4 
  4 
  1 
  4 
  4 
  3 
  4 
  3 
  2 
  3 
  3 
  1 
  ~'P',J; 
  :.~.",:·,,;.:· .. ;~!,~;.~.:·,,;~~};:~~:·~:~~.~':·;;1~.>;';·!'Q··};~:.~.:;.t·!t\· ',t~";':1"~";' :·~·!,·;~I··~~·:t~;"::·:·~··~·;·,:·f,'I;~·:~·;f~:·:{,"'i~·~~.' .. ;~Q"" .. ;~:1;.,:·::·~~.~;:· .. ~.3;.>~: .. : ... ~.S;":''';'~~:''::'~'~:''';.~.tr."'';;~:'~:~:'':{''3.Q' .. 
  St~"dI111122222333334 44445555566666 
  F,.~ct. 
  Ys % % ts 
  1 lYs 1% 1% 1% 2 
  2Ys 2% 2% 2% 3 
  3Ys 3% 3% 3~ 4 4Ys 4% 4% 4% 5 
  5Ys 5% 5% 5% 6 
  Pege 28 Krebiz-2 
  CoPlirioht CS> 1993 C. Henrll Schulte 
  
  KREBIZ CLAW BATTLECRUISER 
  SHIP DATA TABLE 
  SHIELD "'6 
  SHIELD "'5 
  NOTES: 
  SHIELD "'I 
  I 
  I I I 
  I 
  SABOT 
  PH-l l!rn PH-
  fHti) BRIDGE ID'H 
  HULL rn HULL 
  ~'EB'~ 
  CWARP 
  SHIELD "'4 
  15 
  RWARP 
  1. COMMAND CAPSULE MOVEMENT COST IS 115 WHEN SEPARATED. 
  2. SHI ELD S ARE ON THE CAPSULE. 
  3. SHADED BOXES ARE THE REFIT. 
  4. SHADED PH-2s ARE PH- Is ON THE REFIT. 
  5. THE REfiT ADDED 6 ROUNDS Of ADD AMMUNITION. 
  SABOT COMBAT TABLE 
  TURN MODE D 
  :~NG~·:··f.:!' ... ,!;~8:::·-/··:·:::O··~··1~~,:;·:2:~:i4:·.?!,5~:a:;~~):9::j·l5':~·:1~:t3'O:: 
  1 
  2-4 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  2 
  5-8 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NIl 
  NA 
  3 
  9-12 
  DAMAGE,STD 
  Nil 
  16 
  12 
  8 
  4 
  4 
  13-17 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NIl 
  NA 
  5 
  18-24 
  SUCCESS i.Y.E:;YO .. t:~:";AI1AGE::P..tRC·EN'fAi;.~s};;,:·.~·:·.?i':.: 
  6 
  25+ 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHIELD 25X 
  50X 
  75X 100X 
  HET 
  BD 
  REMAINING FIVE SHI ELDS 
  75X 
  SOX 
  25X 
  OX 
  PHASER-1 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  6 
  5 
  5 
  2 
  B 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  2 
  6 
  5 
  4 
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 
  3 
  6 4 
  4 
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  4 
  5 
  4 
  4 
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 
  5 
  5 4 
  3 
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  6 
  5 
  3 
  3 
  Cop\lright \D 1993 C. Henry Schulte 
  TYPE 
  = 
  BC 
  SHIELD"'2 
  POINT VALUE = 
  183 
  MOVEMENT 
  = 
  1 
  SHIELDS 
  = 
  1 +1 
  LIFE SUPPORT = 
  1 
  SIZE CLASS 
  = 
  3 
  REFERENCE 
  = RH-L51 
  INTERNALS 
  = 102/132 
  REFIT 
  = 
  +13 
  WIO CAPSULE = 
  90 
  In l:nJ IIIIII 
  BOARDING PARTIES 
  tEI'llllll 
  14 
  TRANSPORTER MINES 
  I R I R I R I R I 
  '~D=r, ~D 
  I~D"'I D~I 
  SHUTTLES 
  TWO BAVS 
  eN'R 
  HIT POIN'S 
  TYPE 
  I I I I I 
  SHI ElD "'3 
  I I I I I 
  SENSOR 
  PROBES 
  1616151412101 111 I 
  I 151 
  SCANNER 
  POWER CURVE 
  I a I 0 I 11 3151 91 WARP 
  34 
  IMPULSE = 6 
  DAM. CON. 
  APR 
  = 0 
  141412121 0 I 
  AWR 
  = 
  0 
  TOTAL 
  40 
  EX. DAM. 
  BATIERY '" 
  4 
  I I I I 
  1211 
  REF IMP = 2 
  18 
  ANTI-DRONES 
  DOUBLE RELOADS 
  1 
  I 
  I 
  6111i;!;. 
  I 
  I 
  II 
  2 
  I 
  I 
  6 llilili. 
  I 
  I 
  I 
  112 
  ....~IM.~~(:··\·:·.ot~<:l?·!~··:~:i'J::::;:::·~/~:;:::··\ .. 
  ~.!: 
  HIT'" 
  -
  1-2 1-3 1-4 
  -
  WEAPON ARCS 
  FH 
  ~®L:: .::.* 
  3 
  2 
  2 
  1 
  1 
  1 
  1 
  RH 
  PHASER-3 
  f:~'~J: :~~~~it*1~tg:::jk@~r,{:~: 
  1 
  4 
  4 
  4 
  3 
  1 
  2 
  4 
  4 
  4 
  2 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  -
  5 
  4 
  3 
  2 
  -
  6 
  3 
  3 
  1 
  Krebiz- 2 pege 29 
  
  KREBIZ CLAW CARRIER 
  SHIELD "'6 
  SHIELD "'I 
  I I 
  I 
  I I 
  FH 
  PH-l SABOT PH-l 
  FHEi] rn rnFH 
  F~I~HT:R BBRDG F~I~HT:R 
  - -
  --
  --
  --
  ;; IMP ;; 
  HULL 0 
  HULL 
  mom 
  SHIELD "'5 
  15 
  15 
  LWARP 
  RWARP 
  SHIELD "'4 
  I I 
  I 
  I 
  I 
  I I 
  NOTES: 
  1. COMMAND CAPSULE MOVEMENT COST IS 1/5 WHEN SEPARATED. 
  2. SHIELDS ARE ON THE CAPSULE. 
  3. SHADED BOXES ARE THE REFIT. 
  4. SHADED PH-2s ARE PH-Is ON THE REFIT. 
  5. THE REFIT ADDED 6 ROUNDS OF ADD AMMUNITION. 
  6. CARRIED 12 Z-V FIGHTERS (OR OTHER CAPTURED/PURCHASED 
  FIGHTERS). USE APPROPRIATE FIGHTER GROUP SSDs. 
  SABOT COMBAT TABLE 
  :UMGr·~·.? .. ;··:~:,>;\··:*·:· .. ;O··~··I::~"::··:2:·1:i4:··? .. ::S:·~:S:··/·:·}9::';':fS·:·.{··:M::t3li:·. 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  DAMAGE, STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  ·SliOOE·Ssi.~.E:~YIi 1.t.:~\(";At1AGfj~'P..tReEJllil~j;.E5:'S:;~~·>;'~':: 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25X 
  SOX 
  75X 100X 
  REMAINING FIVE SHIELDS 
  75X 
  SOX 
  25X 
  OX 
  PHASER-l 
  :::~!=.~:::; :.~:·~·~.~.::::?::·~~{;}t~:!*~ti~:~W~'~M;~;i~~·~*~~;~5.~.~: 
  Q(lltl; ,q: .. :.,:.1 .. ,: .. ~ .. ,,:.~ .. :.,.~,:.~,:.,:.;Q, .. ,.I§ ... ·.~~,:.:.~Q' .. :":'1.5: .... 
  1 
  9876554321 
  I 
  28765543211 
  375544431 
  4 
  644 4 
  4 
  3 
  2 
  5 
  544 4 
  3 
  3 
  1 
  6443322-
  Page 30 Krebiz- 2 
  TURN MODE D 
  1 
  2-4 
  2 
  5-8 
  3 
  9-12 
  4 
  13-17 
  5 
  18-24 
  6 
  25+ 
  WEAPON ARCS 
  SHIP DATA TABLE 
  TYPE 
  = 
  CV 
  POINT VALUE = 
  162 
  MOVEMENT 
  = 
  1 
  SHIELDS 
  = 112+112 
  LI FE SUPPORT = 
  1 
  SIZE CLASS 
  = 
  3 
  REFERENCE 
  = RH-l.54 
  INTERNALS 
  = 101/131 
  REFIT 
  = 
  +13 
  WIO CAPSULE = 
  90 
  rn l=ri U IIIII 
  BOARDING PARTIES 
  I I I 
  I 
  I I 
  I 
  I I 
  1101 
  DECK CREWS 
  I I I 
  I I 
  I 
  I 
  I I 
  I I 
  1121 
  TRANSPORTER MINES 
  IRIRIRIRI 
  ~IDTI~DI~DTI~DI 
  SHUTTLES 
  FOUR BAYS 
  eMTR 
  HIT POINTS 
  TYPE 
  T I I I I 
  T I I I I 
  NO FIGHTERS IN REAR BAYS. 
  SENSOR 
  PROBES 
  16161412101 
  III I 
  I 151 
  SCANNER 
  10101113191 
  DAM. CON. 
  14141212101 
  EX. DAM. 
  I I 
  I I 
  1,91 
  POWER CURVE 
  WARP 
  • 
  32 
  IMPULSE. 
  4 
  APR 
  0 
  AWR 
  0 
  TOTAL 
  36 
  BATTERV = 
  4 
  REF IMP = 
  2 
  ANTI-DRONES 
  DOUBLE RELOADS 
  I 
  I 6 I~;;i;. 
  I 
  112 
  2 
  I 
  161iliiiil 
  I 
  112 
  :1iAiiG(;.-..:{O·..: ...... :.:·:.-I::·.: .. ~·.: ... ?"'!", ... ~.: .. :'$:.:;.-:: .. :~.~ 
  HIT'" 
  -
  1-2 1-3 1-4 
  -
  PHASER-3 
  ~:Jf~ ~~:M·~~ii:::::~~W~~:;t~~:f:f~t 
  I 
  4 
  4 
  4 
  3 
  I 
  I 
  2 
  4 
  4 
  4 
  2 
  I 
  3 
  4 
  4 
  4 
  I 
  4 
  4 
  4 
  3 
  5 
  4 
  3 
  2 
  -
  -
  6 
  3 
  3 
  1 
  Copyright IS) 1993 C. Henry Schulte 
  
  KREBIZ CLAW 
  HEAVY CARGO TRANSPORT 
  SHIELD -6 
  SHIELD -I 
  I I I I I 
  SHIELD -5 
  SHIELD -4 
  I I I I I 
  NOTES: 
  1. COMMAND CAPSULE MOVEMENT COST IS 115 WHEN SEPARATED. 
  2. SHI ELDS ARE ON THE CAPSULE. 
  3. SHADED BOXES ARE THE REFIT. 
  4. SHADED PH-Zs ARE PH-Is ON THE REFIT. 
  5. THE REFIT ADDED 6 ROUNDS OF ADD AMMUNITION. 
  SABOT COMBAT TABLE 
  :u-1IiG [·~1,·:·~·1·}~,,;/·:·~.o··~-t,:·~;Z:·-ti4::?!,S:~;e:·:1,.; .. ~~9::j·:t-S-·:~:l~)j.3"O:·· 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  ·SliCc'ESsi.y..E:·:YOL.t:t\I!~.oAI'iAG6:"P..tRC'£NUii.ES .. ~X~;'\:·::·}::··:'. 
  VOLLEV 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ElD 25W; 
  SOW; 
  75W; 
  100')1 
  REMAINING FIVE SHI ElDS 
  75W; 
  SOW; 
  25W; 
  OW; 
  PHASER-l 
  i~~t ~~:~~~~ttf§~~R~~~~~$t.f1Jf~f~i\f:~tti~:~~i 
  19876554321 
  28765543211 
  375544431 
  4 
  644 4 
  4 
  3 
  2 
  55444331 
  6443322-
  Co yright (S) 1993 C. Henru Schulte 
  TURN MODE D 
  1 
  2-4 
  2 
  5-8 
  3 
  9-12 
  4 
  13-17 
  5 
  18-24 
  6 
  25+ 
  1!f~ 
  BD 
  5-6rT 
  SHIELD -2 
  SHIELD -3 
  WEAPON ARCS 
  SHIP DATA TABLE 
  TYPE 
  = 
  CTA 
  POINT VALUE = 
  135 
  MOVEMENT 
  = 
  1 
  SHIELDS 
  = 112+112 
  LIFE SUPPORT = 
  I 
  SIZE CLASS 
  = 
  3 
  REFERENCE 
  = RH-1.57 
  INTERNALS 
  = 115/145 
  REFIT 
  = 
  +13 
  WID CAPSULE = 
  90 
  rru:nllllill 
  BOARDING PARTIES 
  I I I I 1 I I I I I 
  1121 
  SHUTTLES 
  TWO BAVS 
  eMTR 
  HIT POINTS 
  TYPE 
  I I I I I 
  I I I I I 
  SENSOR 
  16161412101 
  SCANNER 
  10101113191 
  DAM. CON. 
  14141212101 
  EX. DAM. 
  1 I I I 1171 
  PROBES 
  111 I I 151 
  POWER CURVE 
  WARP 
  = 30 
  IMPULSE = 
  4 
  APR 
  0 
  AWR 
  0 
  TOTAL 
  34 
  BATTERY = 
  4 
  REF IMP = 
  2 
  ANTI-DRONES 
  DOUBLE RELOADS 
  1 
  I 
  I (oI!I'''' 
  I 
  :z 
  I 
  I (01&iiii. 
  I 
  1 
  :J ~.~ ,,~·\f .. \:O·~·.',,···:· .. I:W .. "',:'·1.""'·':.:~~$j:·:··\+';f .. 
  HIT -
  -
  1-2 1-3 1-4 
  -
  PHASER-3 
  1 
  4 
  4 
  4 
  3 
  1 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  5 
  4 
  3 
  2 -
  -
  6 
  3 
  3 
  1 
  Krebiz-2 Pege 31 
  
  SHIELD "'6 
  I--
  I---
  I---
  I--
  I--
  l-
  I--
  ~ 
  .... 
  SHIELD "'S 
  KREBIZ MANDIBLE 
  LIGHT DREADNOUGHT 
  SHIELD "'I 
  , , , , , , , , , , , , , , , , , '36' 
  IMPULSE 
  I!lIII I 11iI11 
  , , , , , , , SHIELD "'4 
  I I I I I """J 
  NOTES: 1. CAPSULE MOVEMENT COST IS 112 WHEN SEPARATED. 
  2. THE SHI ELDS ARE ON THE CAPSULE. 
  3. SHADED BOXES (Except Center Warp) ARE THE REFIT. 
  4. SHADED PH-2s ARE PH-Is ON THE REFIT. 
  5. THE REFIT ADDED 6 ROUNDS Of ADD AMMUNITION. 
  SHIELD "'2 
  - I--
  - I-- I--
  - I-
  - l-
  I--
  I--
  ~ 
  = 
  SHIELD "'3 
  6. SHADED WARP BOXES DO NOT FUNCTION WHEN CAPSULE IS ATTACHED. 
  7. THIS SHIP/CAPSULE COMBINATION DOES NOT GET A BREAKDOWN BONUS. 
  SABOT COM8AT TABLE 
  TURN MODE 0 
  WEAPON ARCS 
  :U'IG t··:·!":·:"::.'>N:;~~.o'¥,'I;'>;':~t:it!,,>;s:~;e:·::;};~9:'i·:t:-S/:i"'::t3'O:. 
  1 
  2-4 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  2 
  5-8 
  HIT, OYERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  3 
  9-12 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  4 
  13-17 
  DMGE,OYERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  5 
  18-24 
  ·SliOOESSi.'E~YIi .. tfJ'l;..a;At1AGi;:p..tRtEti'fAii.ES~~~:f.{!:/{ 
  6 
  25+ 
  VOLLEY 
  ht 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25" 
  50" 75" 100" 
  REMAINING FIVE SHIELDS 
  75" 
  50" 25" 
  0" 
  HET 
  80 
  5 
  3-6rT 
  PHASER-l 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  I 
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  Pete 32 Krebiz- 2 
  SHIP DATA TABLE 
  TYPE 
  = 
  DNL 
  POINT VALUE = 
  192 
  MOVEMENT 
  = 
  1 
  SHIELDS 
  = 
  1+2 
  LIFE SUPPORT = 1+1/2 
  SIZE CLASS 
  = 
  2 
  REFERENCE 
  = RH-I.60 
  INTERNALS 
  = 115/141 
  REFIT 
  = 
  +12 
  WIO CAPSULE = 
  70 
  rn l:ri 111..1111 
  BOARDING PARTIES 
  TRANSPORTER MINES 
  SHUTTLES 
  THREE BAYS 
  eMIR 
  HIT POINTS 
  TYPE 
  SENSOR 
  PROBES 
  1616151412101 111 I I 151 
  SCANNER 
  POWER CURVE 
  I 0 I 0 I 11 315191 WARP 
  36 
  IMPULSE = 6 
  DAM. CON. 
  APR 
  = 0 
  I 6141412121 0 I AWR 
  = 
  0 
  TOTAL 
  42 
  EX. DAM. 
  BATTERY = 
  3 
  I I I I I 1231 REF IMP = 
  2 
  ANTI-DRONES 
  DOUBLE RELOADS 
  1 
  I 
  I 
  16liii,ii. 
  I 
  112 
  ::·:·AA.~GE·:':::·,:·.O·::;:::.:·:I:~~;:~ ~:.z:;··:·:·:~:::~:·:·:::··\ ~~.::; 
  HIT'" 
  -
  1-2 1-3 1-4 
  -
  PHASER-3 
  f:.m~i ~l~}::~;:}fii*itit.r~~ 
  I 
  4 
  4 
  4 
  3 
  1 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  S 
  4 
  3 
  2 
  6 
  3 
  3 
  1 
  Copyright ® 1993 C. Henry Schulte 
  
  SHIELD "'6 
  SHIELD "'5 
  KREBIZ MANDIBLE 
  NEW HEAVY CRUISER 
  SHIELD -4 
  NOTES: 1. CAPSULE MOVEMENT COST IS 115 WHEN SEPARATED. 
  2. THE SHIELDS ARE ON THE CAPSULE. 
  3. SHADED BOXES ARE THE REFIT. 
  4. SHADED PH-2s ARE PH-Is ON THE REFIT. 
  5. THE REFIT ADDED 6 ROUNDS OF ADD AMMUNITION. 
  TURN nODE D 
  1 
  2-4 
  1-5 
  1-2 
  2 
  5-8 
  WEAPON ARCS 
  SHIP DATA TABLE 
  TYPE 
  = 
  NCA 
  POINT VALUE = 
  116 
  nOVEnENT 
  :: 
  2/3 
  SHIELDS 
  = 112+112 
  LI FE SUPPORT = 
  1 
  SIZE CLASS 
  = 
  3 
  REFERENCE 
  = RH-1.63 
  INTERNALS 
  = 77/103 
  REFIT 
  = 
  +13 
  wiD CAPSULE = 
  70 
  BOARDING PARTIES 
  I I I I I I I lsi 
  SHUTTLES 
  TWO BAVS 
  tlTR 
  HIT POims 
  TYPE 
  ~ I I I I 
  I I I I I 
  SENSOR 
  16161412101 
  SCANNER 
  10101,,3191 
  DAn. CON. 
  14141212101 
  EX. DAn. 
  I I I I 1151 
  PROBES 
  111 I I HII 
  POWER CURVE 
  WARP 
  24 
  IMPULSE = 4 
  APR 
  .. 
  0 
  AWR 
  .. .....Q. 
  TOTAL 
  • 28 
  BATTERY. 
  3 
  REF IMP. 
  2 
  ANTI-DRONES 
  DOUBLE RELOADS 
  I 
  I 
  I 
  I 
  Ii Ell 
  I 
  I 
  I 
  ~:iA'Ii~:'.~,~iJ~«~I;:~1.·;~~'.~·~:<~;;:;~-;~,;·gi!t:f.f, 
  HIT -
  -
  1-2 1-3 1-4 
  -
  fH 
  1-6 
  1-5 
  NA 
  3 
  9-12 @$':: .::.* 
  NA 
  16 
  8 
  4 
  4 
  13-17 
  28 
  24 
  NA 
  NA 
  5 
  18-24 
  6 
  25+ 
  ACTIVATED TARGET SHI ElD 25" 
  50" 
  RH 
  REMAINING FIV£SHIElDS 
  75" 
  50" 
  3 
  PHASER-l 
  PHASER-2 
  PHASER-3 
  ~rAFi~ 
  f,~~.~·;:.!.~:~~~:;~~~~'},:~.1~~~:'.~~$~:::· 
  %:q:~;':ff;1;~;-':~~··M'i::?';f:si?-~q:~;-~w.{~· 
  1 
  8 
  7 
  6 
  5 
  1 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  Z 
  7 
  6 
  5 
  5 
  2 
  6 5 
  4 
  4 
  2 
  1 
  2 
  3 
  5 
  5 
  4 
  4 
  3 
  6 4 
  4 
  4 
  1 
  1 
  3 
  4 
  4 
  4 
  4 
  4 
  4 
  5 4 
  4 
  3 
  1 
  4 
  5 
  4 
  4 
  4 
  3 
  5 
  5 
  4 
  3 
  3 - -
  5 
  6 
  4 
  4 
  3 
  3 
  Z 
  Z -
  6 
  5 
  3 
  3 
  3 - -
  6 
  2/3 WARP nOVEnENT CHART 
  Fr.act. 
  CoPlirillht Ii> 1993 C. Henrll Schulte 
  Krebiz-2 PI!I8 33 
  
  KREBIZ MANDIBLE 
  MEDIUM CARRIER 
  SHIELD "'I 
  , , 
  IIIIII111 
  SHIELD "'6 
  SHIELD "'5 
  NOTES: 
  1. COMMAND CAPSULE MOVEMENT COST IS 115 WHEN SEPARATED. 
  2. SHI ELD S ARE ON THE CAPSULE. 
  3. SHADED BOXES ARE THE REFIT. 
  4. SHADED PH-2s ARE PH-Is ON THE REfiT. 
  5. THE REfiT ADDED 6 ROUNDS Of ADD AMMUNITION. 
  6. CARRIED 12 Z-Y FIGHTERS (OR OTHER CAPTURED/PURCHASED 
  FIGHTERS). USE APPROPRIATE FIGHTER GROUP SSOS. 
  SABOT COMBAT TABLE 
  (ulIGfi;:-;~;:}:·:·:.~·;:·/·:· .. ::o··g·C·:··:t-ii4.::~!'5'~;e::~:~~:;9::';-·lS;::';Hri·30:. 
  HIT,STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  ·SOCC[SSI.Y.E~YO"'1:=t'I;'lSAI1AG[:·:P..tRC·EN"f."ii.E5·~~·1·>/;'~";~· 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25" 
  50" 75" 100" 
  REMAINING FIVE SHI ELOS 
  75" 
  50" 25" 
  0" 
  PHASER-l 
  ~:J:·~e ;~~f.~~~t~fw.li~$~tf,¥gl~~:!~::~~~~~i 
  198765543211 
  28765543211 
  375544431 
  46444432 
  55444331 
  6443322-
  2/3 WARP MOVEMENT CHART 
  TURN MODE D 
  1 
  2 
  3 
  4 
  5 
  6 
  HET 
  2 
  3 
  4 
  5 
  6 
  2-4 
  5-8 
  9-12 
  13-17 
  18-24 
  25+ 
  BD 
  6 
  5 
  4 
  644 
  544 
  543 
  5 
  3 
  3 
  SHIELD "'2 
  SHIELD #3 
  WEAPON ARCS 
  SHIP DATA TABLE 
  TYPE 
  = 
  CVM 
  POINT VALUE = 
  142 
  MOVEMENT 
  = 
  2/3 
  SHIELDS 
  = 112+112 
  II FE SUPPORT = 
  1 
  SIZE CLASS 
  = 
  3 
  REFERENCE 
  = RH-l.64 
  INTERNALS 
  = 871113 
  REFIT 
  = 
  +13 
  WIO CAPSULE = 
  70 
  rru:n IIIIIII 
  BOARDING PARTIES 
  I I I 
  I I 
  I 
  I lsi 
  DECK CREWS 
  I I 
  I 
  I I 
  I 
  I 
  I I I 
  I 
  1121 
  TRANSPORTER MINES 
  IRIRIRIRI 
  I~DTI~DI~DTID~I 
  SHUTTLES 
  FOUR BAYS 
  CMTR 
  HIT POINTS 
  TYPE 
  (JIll 
  I I I I I 
  NO FIGHTERS IN REAR BAYS. 
  SENSOR 
  PROBES 
  16161412101 
  111 
  I 
  I 151 
  SCANNER 
  10101113191 
  DAM. CON. 
  14141212101 
  EX. DAM. 
  I I 
  I 
  I 
  1161 
  POWER CURVE 
  WARP 
  24 
  IMPULSE = 4 
  APR 
  = 
  0 
  AWR 
  = 
  0 
  TOTAL 
  • 28 
  BATTERY. 
  3 
  REF IMP -
  2 
  ANTI-DRONES 
  DOUBLE RELOADS 
  6 * 
  2 
  f:'!M ~1i(,:§:·~.O::·:··:§:·:).;:··:·;:-;::,~·a~:1,;:M:·:·::·:-'\":f,~ 
  HIT'" 
  -
  1-2 1-3 1-4 
  -
  fH 
  ~$L:: -:: .• 
  4 
  2 
  4 
  1 
  3 
  1 
  3 
  -
  3 
  -
  -
  RH 
  PHASER-3 
  1 
  2 
  3 
  4 
  5 
  6 
  4 
  4 
  4 
  3 
  4 
  4 
  4 
  2 
  4 
  4 
  4 
  1 
  4 
  4 
  3 
  4 
  3 
  2 
  3 
  3 
  1 
  .~p',fO 
  :"i? ·~~~~>;{·:.3;'>;~~~;;~·~->::~:··}';il~:1,,'!,.·};~.~~~.t.!l;;\'.f.l/-:::1··Z>:J.:·~/··:~.1'·jt;·;1.~:.;;:r~"·:·";·1;·~·{!'1:·8;{~"';~:;1,~\·::·~Q',>::·Z'·t/·~·~->::··>~.3.:·./2;"}.2·.5;·.:.:'~. >:·~·~};~·.IJ>::{i,~~··::~· . Q'" 
  stWard 1 
  2 
  2 
  3 
  4 
  4 
  5 
  6 
  6 
  7 
  8 
  8 
  9 
  1 0 1 0 
  11 
  1 2 1 2 1 3 
  1 4 1 4 
  15 
  1 6 1 6 17 
  1 8 1 8 1 9 
  20 20 
  Fract. 
  ~ 1~ 2 2~ 3Y3 4 4~ 5~ 6 6~ 7Y3 
  8 8~ 9~ 10 10% 11~ 1212% 13Y3 1414% 15~ 1616% 17~ 1818% 19Y3 20 
  34 Krebiz-2 
  Copyright e 1993 C. Henry Schul1e 
  
  KR£BIZ M~NDIBL£ 
  LIGHT DIPLOM~TIC CRUIS£R 
  SHIELD -I 
  I 
  I 
  I 
  I 
  I 
  I 
  I 
  I 
  I 
  I 
  I 
  1181 
  SHIELD -6 
  PH-I 
  ADD 
  PH-I 
  FH IIIII OJ IlE1 FH 
  ~LBUW 
  SHIELD -5 
  SHIELD -4 
  NOTES: 1. CAPSULE MOVEMENT COST IS 115 WHEN SEPARATEO. 
  2. THE SHI ELDS ARE ON THE CAPSULE. 
  3. SHADED BOXES ARE THE REFIT. 
  4. SHADED PH-2s ARE PH-Is ON THE REFIT. 
  5. THE REFIT ADDED 6 ROUNDS OF ADD AMMUNITION. 
  SABOT COMBAT TABLE 
  ~'JIG 
  E-':;',;,';:~·:.~·:.~:::·::.:.o'~·1;~:·:-:z,:;:;(·!:\s:~;a;'i;:"!:'9::-;-1-S·:·i::Hi·it3:0:· 
  HIT, STD 
  Nil 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NIl 
  NA 
  OAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NIl 
  NIl 
  ·SOOO·t5St.,t~YOL.t:t(";~~Gt:·:p..tReEtil"G.E5 .. ;-};,>;~!,-\··:. 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25" 
  50'" 
  75'" 100" 
  REMAINING fiVE SHIELDS 
  75" 
  50'" 
  25" 
  0'" 
  PHASER-l 
  ~:O'fi ~:~lj~1~r~1~i~~~~l~~t~~~t.!~[~~~~:~i 
  TURN MODE D 
  1 
  2-4 
  2 
  5-8 
  3 
  9-12 
  4 
  13-17 
  5 
  18-24 
  6 
  25+ 
  BD 
  PHASER-2 
  SHIELD -2 
  SHIELD -3 
  WEAPON ARCS 
  198765543211 
  28765543211 
  375544431 
  4 
  6 444 432 
  55444331 
  6443322-
  1 
  2 
  3 
  4 
  5 
  6 
  655432 
  654421 
  644411 
  5 
  4 
  4 
  3 
  1 
  543 3 
  5 
  3 
  3 
  3 
  2/3 WARP MOVEMENT CHART 
  SHIP DATA TABLE 
  TYPE 
  = 
  CDL 
  POINT VALUE = 
  140 
  MOVEMENT 
  = 
  2/3 
  SHIELDS 
  = 112+112 
  LIFE SUPPORT = 
  1 
  SIZE CLASS 
  = 
  3 
  REFERENCE 
  = RH-1.65 
  INTERNALS 
  = 87/113 
  REFIT 
  = 
  +13 
  WIO CAPSULE = 
  70 
  rn l:n IIIIIJ I 
  BOARDING PARTIES 
  I 
  I 
  I 
  I 
  I 
  I 
  I lsi 
  TRANSPORTER MINES 
  IRIRIRIRI 
  r::ID=rI~DI~D"'I~DI 
  SHUTTLES 
  TWO BAYS 
  eMTR 
  HIT POINTS 
  TYPE 
  JJJJJ 
  I I I I I 
  SENSOR 
  16161412101 
  PROBES 
  111 
  I 
  I 
  151 
  SCANNER 
  10101113191 
  POWER CURVE 
  DAM. CON. 
  14141212101 
  EX. DAM. 
  I 
  I 
  I 
  I 
  1161 
  WARP 
  26 
  IMPULSE = 
  4 
  APR 
  = 0 
  AWR 
  = 
  0 
  TOTAL 
  • 30 
  BATTERY.. 
  3 
  REF IMP· 
  2 
  ANTI-DRONES 
  DOUBLE RELOADS 
  ::·:~ltili '~;-;:.:.i1~:)~J}/:-:~~~";:.~:t,~~:.:.::.:)~.~ 
  HIT-
  -
  1-2 1-3 1-4 
  -
  PHASER-3 
  ~::dIf: ~~:~:sr~~fi~~t:~j:~~f4:?~ 
  1444311 
  2 
  4 
  4 
  4 
  2 
  I 
  3 
  4 
  4 
  4 
  I 
  4 
  4 
  4 
  3 
  5 
  4 
  3 
  2 
  6 
  3 
  3 
  I 
  '.~p'·f;n·-!'-~J/'~ .. ~·~·:· .. ::~~,:!,-~·Y;-s·~·:··~-§"·:t.,:;..'l~·:·!;-:·.·::~··<.";;::t·P::··jf.l:-'-;]'·~·!'-· :~/:~.l'·~ft,~";''.J:·~\·1;·1;:i,1:'8X:::~;~··:··)·::~·;'':~:I;.' .. ::·~·~~!,-:· .. ~.3;'.>:Z.i«'~· ... 2·.S;''';~'i:~:~·l:-'-; 
  '.,:;~:~~ .. >;3.Q'" 
  St~nclard 1 
  2 
  2 
  3 
  4 
  4 
  5 
  6 
  6 
  7 
  8 
  8 
  9 
  1 0 1 0 II 
  1 2 I 2 
  1 3 
  I 4 14 
  1 5 
  I 6 1 6 1 7 
  1 8 1 8 
  I 9 
  20 20 
  Fmt. 
  % 
  1~ 2 2% 3~ 4 4% 5~ 6 6% 7~ 8 8% 9~ 10 10% 11~ 12 12% 13~ 1414% 15~ 1616% 17~ 18 18% 19~ 20 
  CoPliright C> 1993 C. Henr Schulte 
  Krtbiz-2 P 
  35 
  
  KREBIZ MANDIBLE 
  SHIP DATA TABLE 
  HEAVY CARGO TRANSPORT 
  TYPE 
  = CTA-M 
  POINT VALUE = 
  115 
  MOVEMENT 
  = 
  2/3 
  SHIU.o "'6 
  SHIELD "'I 
  SHIEr1P "'2 
  SHIELDS 
  = 112+1/2 
  I I I I I I I I I I I I I 1141 
  LI FE SUPPORT = 
  1 
  -
  ~ 
  SIZE CLASS 
  = 
  3 
  -
  ~ 
  REFERENCE 
  RH-1.67 
  HULLBRIDGE HULl: 
  = 
  -
  mOm 
  ~ 
  INTERNALS 
  = 101/127 
  -
  ~ 
  REFIT 
  +13 
  CARGO 
  = 
  -
  ~ 
  WID CAPSULE 
  70 
  = 
  -
  ~ 
  -
  ~ 
  CREW UNITS 
  -
  ~ 
  I I I 1*1 I I I I I IJ I 
  -
  SA 
  SA 
  ~ 
  -
  BOT 
  BOT 
  .... 
  -
  UK) 
  '~ ImE 32 ~ 
  (]]~A 
  -
  ~ 
  ARMOR 
  ARMOR 
  -
  BOARDING PARTIES 
  ~ ; 
  m 
  14 
  I I I I I I I I I 1101 
  .... 
  [J 
  PH-2360· 
  OL 
  -
  TRANSPORTER MINES 
  JmJ 
  IRIRIRIRI 
  I DI D I DID I 
  PH-2 LS 
  TRAC 
  BTTY AUX CON BTTY 
  TRAN 
  PH-2 RS 
  SHUTTLES 
  [ill] CD 0 [[] D [[] [ill] 
  TWO BAYS 
  CNTR 
  HIT POINTS 
  TYPE 
  ARMOR 
  PRB 
  AFT HULL 
  EMER 
  ARMOR 
  I I I I I 
  ~ 
  D I I I I 1101 0 W; 
  I I I I I 
  SHI~"'5 
  ADD 
  BTTY 
  SHI~D "'3 
  ~ 
  [II 
  LAB 
  0 
  -
  SENSOR 
  PROBES 
  ~ 
  PH-3 I 
  I I 
  I 
  I PH-3 
  -
  16161412101 
  11 I 
  I 
  I lsi 
  ~ 
  i~ 
  IMPULSE .OHI 
  -
  SCANNER 
  POWER CURVE 
  liiil I liil ./'" 
  ~ 
  -
  10101113191 
  WARP 
  = 22 
  ~ 
  -
  IMPULSE = 4 
  ~ 
  -
  DAM. CON. 
  APR 
  = 0 
  11 
  11 
  14141212101 
  AWR 
  = 0 
  ~ 
  -
  TOTAL 
  26 
  LWARP 
  SHIELD "'4 
  RWARP 
  . 
  ~m 
  I I I I I 
  1121 
  E~ 
  EX. DAM. 
  BATTERY . 3 
  I I 
  I 
  I 1'31 
  REF IMP = 2 
  NOTES: 1. CAPSULE MOVEMENT COST IS 1/5 WHEN SEPARATED. 
  ANTI-DRONES 
  DOUBLE RELOADS 
  1 I 
  I 
  Ii 1!I!!l!1 
  I 
  I 
  I 2 
  2. THE SHIELDS ARE ON THE CAPSULE. 
  /IM ~~(€~.iJ/{~:··:;·l.::-;;'··:·::·:::~:i«€~/·:··:;·:·~~··~ 
  3. SHADED BOXES ARE THE REFIT. 
  4. SHADED PH-2s ARE PH-Is ON THE REFIT. 
  HIT '" 
  -
  1-2 1-3 1-4 -
  5. THE REFIT ADDED 6 ROUNDS OF ADD AMMUNITION. 
  SABOT COMBAT TABLE 
  TURN MODE D 
  WEAPON ARCS 
  f:lilJiG E:~::-:·; .: .. : .:.;.:.;.:,: .. :;:;o.::.;-t '-;::Z::')(.;~~f,S:f;e:·~·:·::~9·'i-1-S~"i,"~1~7;50 ... 
  1 
  2-4 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  2 
  5-B 
  .$~ 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  3 
  9-12 
  t) 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  4 
  13-17 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  5 
  18-24 
  ·SIiCCZESS 1·IE~YIi 1."t·t'i;";AtMG E~:P.tRt·E ti"f."ii.E:S,}:·~·:.~':.::'~? 
  6 
  25+ 
  LR~RR 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHIELD 25" 
  50" 75" 100" 
  HET 
  BD 
  RH 
  REMAINING FIVE SHIELDS 
  75" 
  50" 25" 
  0" 
  1l3Y35-6rT" 
  PHASER-1 
  PHASER-2 
  PHASER-3 
  ::.~!:.~:;. 
  ··Rb&1(: ~~~fl{i~~i%f.~~~i:i:fiH:~;j!fJ1f~t~~~J: 
  -:~!~:f~ 
  .'ROm· ~~:~~:~;tJ~~:~$i0l~*-r.lt~~W.~1 
  ~"~:: :~~~~i~~*f{{f;i~itf~~r~~ 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  4 
  4 
  4 
  3 
  1 
  1 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  -
  2 
  6 
  5 
  4 
  4 
  2 
  1 
  1 
  -
  2 
  4 
  4 
  4 
  2 
  1 
  -
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 -
  -
  -
  3 
  6 
  4 
  4 
  4 
  1 
  1 -
  -
  3 
  4 
  4 
  4 
  1 -
  -
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  -
  -
  -
  -
  4 
  5 
  4 
  4 
  3 
  1 -
  -
  -
  4 
  4 
  4 
  3 -
  -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 
  -
  -
  - -
  5 
  5 
  4 
  3 
  3 -
  - - -
  5 
  4 
  3 
  2 - -
  -
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  -
  -
  - -
  6 
  5 
  3 
  3 
  3 -
  -
  -
  -
  6 
  3 
  3 
  1 -
  -
  -
  2/3 WARP MOVEMENT CHART 
  ~~e..J~»"J:f,'>::·~~··~~·:3=/ .. A··~·->::;~··~·:· .. ;~··:··:~";'l~:··~.'·~.·:··r";·:;.t·~'.';;!J;·.{·:· .. ;·~1··~··::··f}:·:::··:~.I··~;··:t-.~~~:·f~·~~·1;·1,·:·!,1:,:··j1ig;~~~·,~~(f .. ::·~::1;·\·~·~->~}2..3.:·.>~2 .• 
  ·.>.~.5;/~~··';~·l~,;·i;'/··:;::.'1;~}3.Q" .. 
  SUndard 1 
  2 
  2 
  3 
  4 
  4 
  5 
  6 
  6 
  7 
  8 
  8 
  9 
  10 10 
  11 
  12 12 13 
  14 14 15 
  16 16 17 
  18 18 
  19 
  20 20 
  Fr~t. 
  % lY3 2 22/3 3Y3 4 40/3 5~ 6 6% 7Y3 
  8 8% 9~ 10 10% l1Y3 '2 12% 13Y3 1414% 15Y3 1616%17~ 1818% 19Y3 20 
  Peae 36 Krebiz- 2 
  Copyright ~ 1993 C. Henry Schu11e 
  
  SHIELD -6 
  13 
  SHIELD -5 
  KREBIZ PINCER 
  HEAVY DESTROYER 
  SHIELD -I 
  I I I I I 
  SHIELD '4 
  I I I I 1101 
  . ' 
  ...... i!' ~ 
  NOTES: 1. CAPSULE MOVEMENT COST IS 115 w1iJE1l SEPARATED. 
  2. THE SHIELDS ARE ON THE CAPSULE .. 
  3. SHADED PH- 2s ARE PH-l s ON THE REFIT. 
  SABOT COMBAT TABLE 
  TURN MODE C 
  f:U1IG [~~.~::::·,:·}:;::.~~.~::.o·+;··l:S·:··:Z-':;)(::':~5:~;a-;::,:,::,"9::';"l:S·:·i.~I'6::::'3lJ: 
  I 
  2-4 
  HIT,STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  2 
  5-9 
  SHIELD -2 
  SHIELD -3 
  WEAPON ARCS 
  SHIP DATA TABLE 
  TYPE 
  = 
  DDA 
  POINT VALUE = 
  92 
  MOVEMENT 
  = 
  1/3 
  SHIELDS 
  = 112+112 
  LIFE SUPPORT = 
  1/2 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1. 73 
  INTERNALS 
  = 49/65 
  REFIT 
  = 
  +3 
  WID CAPSULE = 
  55 
  CREW UNITS 
  OJ 1*11 I II IIII 
  BOARDING PARTIES 
  I I I I I I I lsi 
  TRANSPORTER MINES 
  [ill] 
  [ill] 
  SHUTTLES 
  TWO BAVS 
  eMTR 
  HIT POINTS 
  TYPE 
  I I I I I 
  , I I I I 
  SENSOR 
  16161412101 
  SCANNER 
  10101113191 
  DAM. CON. 
  141212101 
  EX. DAM . 
  I I I 191 
  PROBES 
  II I I I 151 
  POWER CURVE 
  WARP 
  15 
  IMPULSE. 
  4 
  APR 
  .. 
  0 
  AWR 
  • 
  0 
  TOTAL 
  .. 19 
  BATTERV = 
  2 
  HIT I OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  DAMAGE, STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  ·SOOO·f:SSi.tE~YOI,:·ft¥:'lSAI'iAGE::P..t.RG·Etlt~G.E5':~'!,';:·~·:·,,:·~~:~. 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  FH 
  -:: .• 
  3 
  10-14 
  ~$L:: 
  4 
  15-20 
  5 
  21-27 
  6 
  28+ 
  HET 
  BD 
  ACTIVATED TARGET SHI ELD 
  25~ 
  50~ 
  75~ 100~ 
  REMAINING FIVE SHIELDS 
  75~ 
  SO~ 
  25~ 
  O~ 
  PHASER-I 
  ~:Jft ~~~:~~~~f{~~~~¥.it.*-ff.~~j~~~f.~~~~~:~~~ 
  198765543211 
  28765543211 
  375544431 
  46444432 
  55444331 
  6443322-
  113 WARP MOVEMENT CHART 
  RH 
  PHASER-2 
  J:Af@ ·~~!J.~~~~~~~~;i~~6Ji~~w;~: 
  165543211 
  26544211 
  3644411 
  4 
  5 
  4 
  4 
  3 
  1 
  55433-
  -
  65333-
  PHASER-3 
  J~'* ~~::g{it¥t:~iki11.~$. 
  I 
  4 4 
  4 
  3 
  1 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  -
  -
  5 
  4 
  3 
  2 
  6 
  3 
  3 
  1 
  ,~p.f;~,'f,"">:~'::~':/,';i~':;~:·f,·,:;::~~,:,:::~.:·';}::7::·.:{,";f,.·:·,;.:.~:·;·.:t.p!·:·,~ .:..{.;;':J" :'';' ··~{,{t·~~.;t· 
  ·';;:J:·~;.Y>1~';{,1·~8.:':i,:,,;~:,:::;.:.·;~Q"",~:I;·}";~·~.;';:·,~3;'':'~; '\2-.S;,}:'~~".~~.' ;";'~""',;\~~:~~{'-3.Q-. 
  St~nd.\ .. dI122 223334445556667 
  F .. ~ct. 
  ~ % lY2 1~ 1% 2 2~ 2% 3 3Y3 3% 4 4Y3 4% 5 sY3 5% 6 
  6 
  COPliright (5) 1993 C. Henrll Schulte 
  
  SHIELD -6 
  SHIELD -5 
  KREBIZ PINCER 
  SCOUT 
  SHIELD -I 
  I I I I I 
  NOTES: 1. CAPSULE MOVEMENT COST IS 1/5 WHEN SEPARATED. 
  2. THE SHI ELDS ARE ON THE CAPSULE. 
  3. SHADED PH- 2s ARE PH-I s ON THE REFIT. 
  4. SPECIAL SENSORS DESTROYED ON TORPEDO HITS. 
  SABOT COMBAT TABLE 
  IllI"lIGi{·':{·::·'i:}~'::·::::·:·:::O-;:";··1:.}:·:2:·;;:4:··:':·:;S-;:';a:;:::~':~9·;.a.g~':·;1~·:~3'O:· 
  TURN MODE C 
  I 
  2-4 
  2 
  5-9 
  HIT,STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  3 
  10-14 
  DAMAGE, STD 
  NA 
  16 
  12 
  8 
  4 
  4 
  15-20 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  5 
  21-27 
  'SOCc'E-s!iI.~·t'~YO .. t:f.'t:"'AMAGE\'P..£ReENt~G.ES·~~-:~;·:;·~:?· 
  6 
  28+ 
  VOLlEV 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ElD 25" 50" 75" 100" 
  REMAINING FIVE SHI ElDS 
  75" 
  50" 25" 
  0" 
  PHASER-I 
  SHIELD -2 
  SHIELD -3 
  WEAPON ARCS 
  ~;~t :M:'J~:f~@~~~ftJ.*I$*:fJ.[-~·:~:::~~~~~~~f 
  ~~If~ ~~f.~~{*~~:~iti~l·~0~~lf:~R% 
  198765543211 
  28765543211 
  375544431 
  46444432 
  5 
  5 444 3 
  3 
  1 
  6443322-
  1/3 WARP MOVEMENT CHART 
  165543211 
  26544211 
  3644411 
  4 
  5 4 4 3 
  1 
  5 
  5 4 
  3 
  3 
  6 
  5 3 
  3 
  3 
  SHIP DATA TABLE 
  TYPE 
  = 
  SC 
  POINT VALUE = 115/105 
  MOVEMENT 
  = 
  113 
  SHIELDS 
  = 112+112 
  LI FE SUPPORT = 
  112 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1. 74 
  INTERNALS 
  = 49/65 
  REFIT 
  = 
  +3 
  WIO CAPSULE = 
  55 
  CREW UNITS 
  []J 1*1 I I I I I 1/ I 
  BOARDING PARTIES 
  I I I I I I I lei 
  TRANSPORTER MINES 
  [ill] 
  [ffi] 
  SHUTTLES 
  TWO BAYS 
  eMIR 
  HIT POINTS 
  TYPE 
  I I I I I 
  I I I I I 
  SENSOR 
  16161412101 
  SCANNER 
  10101113191 
  DAM. CON. 
  141212101 
  EX. DAM. 
  I I I 191 
  PHASER-3 
  PROBES 
  111 I I 151 
  POWER CURVE 
  WARP 
  15 
  IMPULSE. 
  4 
  APR 
  a 
  AWR 
  • 
  0 
  TOTAL 
  • 19 
  BATTERY = 
  2 
  fJf!i~ ml~~~f~~~1~*::jj::;:::tr.i~f. 
  1 
  4 
  4 
  4 
  3 
  1 
  1 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  -
  5 
  4 
  3 
  2 
  -
  6 
  3 
  3 
  1 
  .;, . 
  '.!", *:·..;~:;{;.~·:!,~~~:;c-~:;.>:::t.:·:;.:· .. :.l~.:!,{i:"'·.':';~·.";.:~.t.~~·.·~ ~t{·";:1··~·";·· ;·~:·::·:~.1··jt·:l.~:::··:·iJ:·~·;·,:··~·1;~:{!,1·~8.:·{/:";9i};·4.Mt-:l;{;;~·~·/->~2.~:/Z;.··>.2·.5;.:·"::'~;f1/~'~:·'';·'~··/:·,:~·~9i./~q·. 
  Standard 1 
  1 2 
  2 
  2 
  2 
  3 
  3 
  3 
  4 
  4 
  4 
  5 
  5 
  5 
  6 
  6 
  6 
  7 
  7 
  7 
  8 
  8 
  9 
  10 
  10 10 
  F .. ~t. 
  ~ % lY2 lY3 1% 2 2~ 2% 3 3}l 3% 4 4Y3 4% 5 5Y3 5% 6 
  6 
  6 
  7 7 
  7 
  9 
  9~ 
  9~ 10 
  PIge 38 Krebiz-2 
  
  KREBIZ PINCER 
  BATTLE FRIGATE 
  SHIELD "'6 
  SHIELD "'I 
  SHIELD "'2 
  I I I I I 
  10 
  10 
  SHIELD "'5 
  SHIELD "'3 
  NOTES: 1. CAPSULE IS IMPULSE MOVEMENT ONLY WHEN SEPORATED. 
  2. THE SHI ELDS ARE ON THE CAPSULE. 
  3. SHADED PH-2s ARE PH-I s ON THE REFIT. 
  SABOT COMBAT TABLE 
  ~UII& t-::-··.:· .. :.:i:}i.·;·.::::.~:.o·;::;.1:-':::-:Z::':')(::':'-;5:~;S:.::::.'i;~~:-l$..:'I~:=t3"O'. 
  HIT,STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT,OYERLOAD 
  1-6 
  1-5 
  1-4 
  NIl 
  NIl 
  OAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE,OYERLOAD 
  28 
  24 
  20 
  NIl 
  NIl 
  ·succ"E-ssl.IE;:VO":ff.Y-;.oAf'iAGE~:P..tRtEIli'f.~G.ES .. ;>7,':.~':!,~~. 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25" 
  50" 75" 100" 
  REMAINING FIVE SHIELDS 
  75" 
  50" 25" 
  0" 
  PHASER-1 
  i:dfi ~~~~~~jf.Jrfgj~ii*~~~~~t§1.~~~~f§tw.~~~: 
  Fract. 
  CopyriOht ~ 1993 C. Henry Schulte 
  2 
  1 
  TURN MODE C 
  1 
  2 
  3 
  4 
  5 
  6 
  2-4 
  5-9 
  10-14 
  15-20 
  21-27 
  28+ 
  BD 
  PHASER-2 
  WEAPON ARCS 
  ~.fdf~ ~1:~~¥i~~t%l~W1JJ:~~~j: 
  165543211 
  26544211 
  3644411 
  4 
  5 
  4 
  4 
  3 
  1 
  5 
  5 
  4 
  3 
  3 
  6 
  5 
  3 
  3 
  3 
  SHIP DATA TABLE 
  TYPE 
  = 
  FFB 
  POINT VALUE = 
  81 
  MOVEMENT 
  = 
  1/3 
  SHIELDS 
  = 112+112 
  LIFE SUPPORT = 
  1/2 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-L 75 
  INTERNALS 
  = 47/63 
  REFIT 
  = 
  +3 
  WIO CAPSULE = 
  55 
  CREW UNITS 
  1 1 1 1 *1 1 1 1 1 1 1 1241 
  BOARDING PARTIES 
  I I I I I I I lsi 
  TRANSPORTER MINES 
  III]] 
  rm:J 
  SHUTTLES 
  TWO BAYS 
  eMTR 
  HIT POINTS 
  TYPE 
  I I I J J 
  I I I I I 
  SENSOR 
  16161412101 
  PROBES 
  III I I lsi 
  SCANNER 
  10101113191 
  POWER CURVE 
  DAM. CON. 
  141212101 
  EX. DAM. 
  I I I 191 
  PHASER-3 
  WARP 
  14 
  IMPULSE.. 
  4 
  APR 
  .. 
  0 
  AWR 
  • 
  0 
  TOTAL 
  .. 18 
  BATTERY = 
  2 
  :oif* ~~M~t~fi~§}.1t4!ir4~~ 
  I 
  4 
  4 
  4 
  3 
  2 
  4 
  4 
  4 
  2 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  :3 
  5 
  4 
  3 
  2 
  6 
  3 
  3 
  1 
  
  KREBIZ PINCER 
  LIGHT CARRIER 
  SHIELD -6 
  13 
  SHIELD -5 
  SHIELD -I 
  I I I I I 
  PH-l BRIDGE PH-l 
  FH [J] [IJ m 
  FH 
  ~
  F~Rrn~~R 
  = IMP = 
  = [IJ = 
  SHIELD -2 
  11 
  NOTES: 1. CAPSULE MOVEMENT COST IS 115 WHEN SEPARATED. 
  2. THE SHI ELOS ARE ON THE CAPSULE. 
  3. SHADED PH-2s ARE PH-I' ON THE REFIT. 
  4. NO FIGHTERS IN REAR SHUTTLE BAYS. 
  5. A KRI LL-E COULD REPLACE ONE OF THE OTHER KRILLS. 
  FIGHTER SABOT CHART 
  RANGE 
  0-1 2-4 5-8 
  t USE SUCCESSIVE VOLLEY 
  HIT 
  1-5 1-4 1-3 
  DAMAGE PERCENTAGES 
  FOUND ON THE STANDARD 
  DAMAGEt 12 
  8 
  4 
  SABOT COMBAT TABLE. 
  SABOT COMBAT TABLE 
  F.u*[-{i.';·;:·:::}·:~:::~:::/O·~··I>:.::·:2:·;;~~:-'::\5:;:,,;a:·::::}··~9·~··:t:5-':::·~I~::'3·O'" 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NIl 
  NIl 
  DAMAGE, STD 
  NIl 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NIl 
  NIl 
  ·sI.iCc·ESSI.lE-':Yjj"1::~:"'AHAGE~:"P..tRtEtiUG.E5::E,,:':~·:f;~"l.:·~ 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25" 
  50" 75" 100'" 
  REMAINING FIVE SHI ELDS 
  75'" 
  50'" 
  25'" 
  0'" 
  PHASER-I 
  DELETE THESE 
  ~ 
  BOXES FOR THE 
  KRI LL -S FIGHTER. 
  . TURN MODE C 
  1 
  2-4 
  2 
  5-9 
  3 
  10-14 
  4 
  15-20 
  5 
  21-27 
  6 
  26+ 
  PHASER-2 
  o 0 II 0 
  WEAPON ARCS 
  SHIP DATA TABLE 
  TYPE 
  = CYL-P 
  POINT VALUE = 
  100 
  MOVEMENT 
  = 
  113 
  SHIELDS 
  = 112+112 
  LIFE SUPPORT = 
  112 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1.172 
  INTERNALS 
  = 54/70 
  REFIT 
  = 
  +3 
  W /0 CAPSULE = 
  55 
  CREW UNITS 
  []J 1*1 I I I I I II I 
  BOARDING PARTIES 
  I I I I I I I lsi 
  DECK CREWS 
  I I I I I 161 
  TRANSPORTER MINES 
  [ffi] 
  [ill] 
  SHUTTLES 
  FOUR BAYS 
  eMIR 
  HIT POINTS 
  TYPE 
  I I I I I 
  r I I I I 
  SENSOR 
  16161412101 
  SCANNER 
  10101113191 
  DAM. CON. 
  141212101 
  EX. DAM. 
  I I I 1111 
  PROBES 
  111 I 1 1 sl 
  POWER CURVE 
  WARP 
  = 14 
  IMPULSE = 
  4 
  APR 
  = 
  0 
  AWR 
  = 
  0 
  TOTAL 
  = 18 
  BATTERY .. 
  2 
  KRILL FIGHTERS 
  (RH-l F) 
  FIGHTER: 
  KRILL-S KRI LL- F 
  POINT VALUE = 
  8 
  10 
  PH-3 
  = 
  lxFA 
  2xFA 
  Ftr SABOT FA = 
  2 
  2 
  DFR 
  = 
  3 
  4 
  CRIPPLED 
  = 
  6 
  7 
  SPEED 
  = 
  12 
  15 
  PHASER-3 
  ::':A~~; ;~l~~~~~~i~t~~i~~f:fJf:M}J~~~ft~:::~:~~:::: 
  ~=t~ ~~:~I~~~~~~f~::W~g~6~~f.{j~2 
  ~~:.w~ ~~f~g~~~~~~;:itjg~tJ~~~: 
  198765543211 
  28765543211 
  375544431 
  4 
  644 4 432 
  5 
  544 4 
  3 
  3 
  1 
  6443322-
  1/3 WARP MOVEMENT CHART 
  655432 
  654421 
  644411 
  5 
  4 431 
  543 3 
  533 3 
  1 
  4 
  4 
  4 
  3 
  2 ·4 442 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  5 
  4 
  3 
  2 
  6 
  3 
  3 
  1 
  ~~ .~~lti,~:'(";~';~";~;.~/"4\·:·,::,~·:;·:·,::~··:··;·>;7;·{,,:-,:·,:.·:·,~:··";:·;.t.!l;i{':1X{·~·:1··~":··f~· .. ;·:;.I·.jI~:t-.!1:'::',:·~·:~::·:~·I:·1;.:";1·:~:{!'·-li~:·!"~~(Mt:1i:;;~·~.;,:·.>~.3>2; •. 
  >.2·.5:··>::·~Ji:~:~·~:* 
  ':!":";~~~l,'3.q .. 
  Stwllrd 1 
  1 
  2 
  2 
  2 
  2 
  3 
  3 
  3 
  4 
  4 
  4 
  5 
  5 
  5 
  6 
  6 
  6 
  7 
  7 
  7 
  8 
  8 
  8 
  9 
  9 
  9 
  10 
  10 10 
  F .. ~t. 
  ~ % 1Y2 1~ 1% 2 2~ 2% 3 3Y3 3% 4 4Y3 4% 5 
  5Y3 5% 6 
  6 
  62!; 
  7 7 
  7 
  8 8Y, 
  8 
  9 9Y, 
  92!; 10 
  40 Krebiz-2 
  
  SHIELD "'6 
  SHIELD "'5 
  KREBIZ CLIPPER 
  NEW LIGHT CRUISER 
  SHIELD "'I 
  I I I I I 
  SHIELD "'4 
  I I I I I I I I I I I 1121 
  NOTES: 1. CAPSULE MOVEMENT COST IS 115 WHEN SEPARATED. 
  2. SHI P IS NI MBLE WHEN SEPARATED. 
  3. THE SHI ElOS ARE ON THE CAPSULE. 
  4. SHADED BOXES ARE THE REFIT. 
  5. SHADED PH-2$ ARE PH-1s ON THE REFIT. 
  6. THIS SHI P/CAPSULE COMBINATION IS NOT NI MBlE. 
  7. THIS SHI P/CAPSULE COMBINATION DOES NOT GET AN HET BONUS. 
  S. CANNOT LAND ON PLANETS. 
  SABOT COMBAT TABLE 
  1·:Ri\·.IIGt·\~;:}:·:·,,::·:·;:·>":·:·:.o·+-":·f'/·:iA )4:..:~:~~~;a·:;:~j;;9::i-l1t·:1·~t~·::.;-· 3li:' 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  DAMAGE,STD 
  NA 
  16 
  12 
  S 
  4 
  DMGE, OVERLOAD 
  2S 
  24 
  20 
  NA 
  NA 
  ·SlictE·SSl.tE':YObt:t\'!;.oAHAG[::'P..E·RC-ENJ.~i;.Es .. ;~ ... \'!"Y,·~~~ 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25~ 
  50~ 
  75~ IOO~ 
  REMAI NI NG fiVE SHI ELOS 
  75~ 
  50~ 
  25~ 
  O~ 
  PHASER-1 
  TURN MODE B 
  2-6 
  2 
  3 
  4 
  5 
  7-12 
  13-19 
  20-26 
  27+ 
  BD 
  PHASER-2 
  SHIELD "'2 
  SHIELD "'3 
  12 
  WEAPON ARCS 
  ?:J:'~f ~~:~f,~)j;@~ti~~f~:0::;~1iri:*~f~:~m~~\1: 
  :~:df~ ~~:~lf{{iW~*;~:~·~~6~\f.~~~$:' 
  198765543211 
  28765543211 
  375544431 
  4 
  644 4 
  4 
  3 
  2 
  55444331 
  6443322-
  1/3 WARP MOVEMENT CHART 
  165543211 
  26544211 
  3644411 
  4 
  5 
  4 
  4 
  3 
  1 
  55433-
  65333-
  SHIP DATA TABLE 
  TYPE 
  = 
  NCL 
  POINT VALUE = 
  89 
  MOVEMENT 
  = 
  1/3 
  SHIELDS 
  = 112+112 
  II FE SUPPORT = 
  1/2 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1. 81 
  INTERNALS 
  = 48/58 
  REFIT 
  = 
  +3 
  wID CAPSULE = 
  30 
  CREW UNITS 
  1 1 1 1 
  *1 1 1 1 1 '22' 
  BOARDING PARTIES 
  I I I I I I I lsi 
  TRANSPORTER MINES 
  0]] 
  [IT[] 
  SHUTTLES 
  TWO BAYS 
  eMTR 
  HIT POINTS 
  TYPE 
  J J I I J 
  I I I I I 
  PROBES 
  111 I I 151 
  SCANNER 
  POWER CURVE 
  10101113191 
  DAM. CON. 
  141212101 
  EX. DAM. 
  I I I 1,01 
  PHASER-3 
  WARP 
  = 
  IMPULSE = 
  APR 
  = 
  AWR 
  .. 
  TOTAL 
  = 
  BATTERY· 
  14 
  4 
  0 
  0 
  18 
  1 
  Ift~ :~~:f~~·\ti::::::::;~:~:@~~~tf,f4~~ 
  1444311 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  5 
  4 
  3 
  2 
  6 
  3 
  3 
  1 
  ~~p.'~~~:~'~':!">;':~:''';~';.3::''/;4,'f,'.:'''::;~'.~/~;'.~:· .. :.1~·:f,-{f,1{··:~;~;··:··J.~/;·';"(· .. ;;1··~>::··.t-~· .. ;··:;.1·.~::·.:t-. 
  ''':::'~:'~;':'';.w; i·/t:.:·::;.1;~·';";\~lt .. ::~\1::·}::·~·~.>;·.>~.3;.:..~;,,->.~~·.>~z.f;>;~'1.~';~.':.:'-/~:9;;: .. ;·3.(!"-· 
  Standard 1 
  1 
  2 
  2 
  2 
  2 
  3 
  3 
  3 
  4 
  4 
  4 
  5 
  5 
  5 
  6 
  6 
  6 
  7 
  S 
  9 
  9 
  9 
  10 
  10 10 
  Fract. 
  ~ 21.J lY2 lY3 1% 2 2~ 22/3 3 3Y3 3% 4 4Y3 4% 5 
  5~ 5% 6 
  6 
  B BY, 
  S 
  9 
  9Y, 
  92,1, 10 
  COPllright (5) 1993 C. Henrll Schulte 
  
  KREBIZ CLIPPER LIGHT 
  G~L~CTIC SURVEY CRUISER 
  SHIELD -6 
  SHIELD -I 
  I I I I I 
  SHIELD -5 
  SHIELD -3 
  SHIELD -4 
  I I I I I I I I I I I 1121 
  NOTES: 1. CAPSULE MOVEMENT COST IS 115 WHEN SEPARATED. 
  2. SHIP IS NIMBLE WHEN SEPARATED. 
  3. THE SHIELDS ARE ON THE CAPSULE. 
  4. SHADED BOXES ARE THE REFIT. 
  5. SHADED PH- 2s ARE PH-Is ON THE REFIT. 
  6. THIS SHIP/CAPSULE COMBINATION IS NOT NIMBLE. 
  7. THIS SHIP/CAPSULE COMBINATION DOES NOT GET AN HET BONUS. 
  8. CANNOT LAND ON PLANETS. 
  9. SPECIAL SENSOR IS DESTROYED ON A TORPEDO HIT. 
  SABOT COMBAT TABLE 
  TURN MODE B 
  WEAPON ARCS 
  2-6 
  ~~·JIG[.,:.::·:·.::~;:~:·:}:·>,··;"j)·~:·t>,:;~z-i:iti.,:.~s-~;a:,',':',;':9 ~··:t:S~::::t~:S"·30·· 
  HIT, STD 
  NIl 
  1-5 
  1-4 
  1-3 
  1-2 
  SHIP DATA TABLE 
  TYPE 
  = GSCL 
  POINT VALUE = 105/95 
  MOVEMENT 
  = 
  113 
  SHIELDS 
  = 112+112 
  L I FE SUPPORT = 
  112 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1.62 
  INTERNALS 
  = 54/64 
  REFIT 
  = 
  +3 
  WIO CAPSULE = 
  30 
  CREW UNITS 
  BOARDING PARTIES 
  I I I I 1 I I lsi 
  TRANSPORTER MINES 
  [ill] 
  lIm 
  SHUTTLES 
  TWO BAYS 
  CITR 
  HIT POINTS 
  TYPE 
  I I I J J 
  TTl I I 
  SENSOR 
  16161412101 
  SCANNER 
  10101113191 
  DAM. CON. 
  ,41212101 
  EX. DAM. 
  I I I 1101 
  PROBES 
  11111151 
  POWER CURVE 
  WARP 
  15 
  IMPULSE = 
  4 
  APR 
  = 0 
  AWR 
  '"' 
  0 
  TOTAL 
  19 
  BATTERY"' 
  1 
  2 
  7-12 
  FH 
  '::.ij}) 
  3 
  13-19 
  ~$L:: 
  4 
  20-26 
  5 
  27+ 
  BD 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NIl 
  NIl 
  DAMAGE,STD 
  NIl 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  :sOOOE·ssl:r.·r·:YOL.tt'#~iSAt1AGt~'P.tRtENt~GJS,:~,:··:!,':·!,~:~':. 
  VOLLEY 
  ht 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ElD 25" 50" 75" 100" 
  REMAINING FIVE SHIELDS 
  75" 
  50" 25" 
  0" 
  PHASER-l 
  ~~·~t ~·~~~~·~·~{~~~~:~~i.~:~/~;~~~~1i.l~~i:~j:;'~ffJ~jW;,: 
  198765543211 
  28765543211 
  375544431 
  4 
  644 4 432 
  5 
  544 4 
  3 
  3 
  1 
  6443322-
  1/3 WARP MOVEMENT CHART 
  HET 
  RH 
  1% 
  3-6rT" 
  PHASER-2 
  ~::Jft~ ~~:~jWft.j*=~%1~~:zi6~~:;~~mw 
  165543211 
  26544211 
  3644411 
  4 
  5 
  4 
  4 
  3 
  1 
  5 
  543 3 
  -
  65333 -
  PHASER-3 
  ;~~~: :i~~~fJWJf~~~ifH!r.~~*: 
  1444311 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  -
  -
  5 
  4 
  3 
  2 
  6 
  3 
  3 
  1 
  '~P',f;~~: .. ~.~J"';~';~':";~;.~':*~~'\~~~~':'~"6.::*.>;:f::~;·,;.·:·,::~:';·;··:.t~:;~, \(·>::;l··~··,::··f~>::·:~.l·.jI~.:t. :'::·:··f~; ... 'f.'l;~':·.:?I·:·B;··:~i-I;;;;·~:};~Q"~··;t·:l::·>::·~·~-/-/2.3.:·.>~; ';'.~.~··>::'~·:f;:· .. ;·~·~:;;;-~·.IJ:~·;:~Z:9;~/''3.q, 
  Standllrd 1 
  1 2 
  2 
  2 
  2 
  3 
  3 
  3 
  4 
  4 
  4 
  5 
  5 
  5 
  6 
  6 
  6 
  7 
  7 
  7 
  8 
  9 
  Fr~ct. 
  ~ ~ 1 Y2 1~ 12;3 2 2~ 22j3 3 3~ 32;3 4 4Y3 4 ~ 5 
  5~ 5~ 6 
  6 
  62J. 
  7 7 
  8 
  Pe 
  42 Krebiz-2 
  
  KR£BIZ CLIPP£R 
  LIGHT CARGO TRANSPORT 
  SHIELD -6 
  SHIELD -I 
  SHiElD -2 
  , 
  1 1 1 1 
  HULL BRIDGEHUU 
  m 
  10 
  SHIELD -5 
  SHIELD -3 
  SHiElD -4 
  I I , 1 I 1 1 181 
  *NIMBLE SHIP BENEFITS (LOST IF CRIPPLED OR BROKE DOWN) 
  REDUCED COST OF ERRATIC MANEUVERS - EQUAL TO 3 HEXES MOVEMENT (C 10.12). 
  CAN USE ERRATIC MANUVERS UNDER WILD WEASEL AT SPEED 0 OR 1 (Cl0.54, 
  2 HET BONUSES (C6.521). 
  C2.42, Cl 0.12}. 
  CAN MAKE MI D- TURN SPEED CHANGES EVERY 6 IMPULSES, 4 MAX/TURN (C 12.31). 
  -1 FROM DIE ROLL FOR: 
  SMALL TARGET MODIFIERS(EI.7). 
  ASTEROID DAMAGE (P3.221) 
  RANGE 
  ECM BONUS 
  RING DAMAGE (P2.223). 
  0-14 
  NONE 
  +1 ON SMALL MOON DIE ROLLS (P2.231). 
  + 1 TO 01 E ROLL FOR QUICK REVERSE (C 1.36). 
  15-29 
  +2 
  MOVES AFTER ALL NON- NI MBLE SHI PS HAVE (C 1.313). 
  30+ 
  +4 
  SA80T COMBAT TABLE 
  TURN MODE 8 
  WEAPON ARCS 
  t·:Ri\·"GE:~·~~·~;-'::·>~\'!,'!..Q;·l;:'::~l;;;:"4:·i·.>::5};e:,~::·!i2,'il:S-~l':~t~~·3"O: 
  I 
  2-6 
  HIT,STD 
  NIt 
  1-5 
  1-4 
  1-3 
  1-2 
  2 
  7-12 
  SHIP DATA TABLE 
  TYPE 
  = CTL-C 
  POINT VALUE = 
  59 
  MOVEMENT 
  = 
  1/3 
  SHIELDS 
  = 112+112 
  LI FE SUPPORT = 
  112 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1.86 
  INTERNALS 
  = 52/62 
  REFIT 
  = 
  +3 
  WID CAPSULE = 
  CREW UNITS 
  OOARDING PARTIES 
  1'11'161 
  30 
  TRANSPORTER MINES 
  [ill] 
  ~ 
  SHUTTLES 
  TWO BAYS 
  eMTR 
  HIT POINTS 
  TYPE 
  IJJJJ 
  I I I I I 
  PROOES 
  SENSOR 
  16161412101 
  11 I I I I 5 I 
  SCANNER 
  10101113'91 
  POWER CURVE 
  DAM. CON. 
  141z1210' 
  EX. DAM. 
  I I I 171 
  WARP 
  = 
  IMPULSE = 
  APR 
  = 
  AWR 
  = 
  TOTAL 
  = 
  BATTERY = 
  NOTES: 1. THE CAPSULE MOVEMENT 
  10 
  4 
  0 
  0 
  14 
  1 
  COST IS 115 WHEN SEPARATED. 
  Z. THE SHI ELDS ARE ON THE CAPSULE. 
  3. SHADED PH- 2$ ARE PH-Is 
  ON THE REFIT. 
  4. CAN MAKE POWERED LANDI NGS. 
  FH 
  .::.ij]) 
  3 
  13-19 e$L:: 
  4 
  20-26 
  5 
  27+ 
  NIMOLE SHIP 
  HET 
  8D 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NIt 
  DAMAGE,STD 
  NIt 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NIt 
  ·"5000(-55 I:tE~YObtE\'!;-DAt1AGlf'P.t.RtEtil~6.ES,::~,;~·.~\··::,:~·~ 
  VOLLEY 
  1st 
  Znd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHIELD 25" 
  50" 75" 100" 
  REMAINING FIVE SHI ELDS 
  75" 
  50" 25" 
  0" 
  PHASER-I 
  ;:J'~~ ~~~f~~~»J~1%Wii~~~l~~~1ij:~[~~~~~~~:if1~; 
  1 
  9876554321 
  I 
  Z 
  8765543211 
  375544431 
  46444432 
  55444331 
  6443322-
  1/3 WARP MOVEMENT CHART 
  RH 
  PHASER-2 
  J~:A{b ;~~!I~:wt~~~hl~ili~6l:;~~~l*. 
  165543211 
  26544211 
  364441 
  I 
  4 
  5 
  4 
  4 
  3 
  1 
  55433-
  65333-
  PHASER-3 
  1 
  2 
  3 
  4 
  5 
  6 
  4 4 
  4 4 
  4 4 
  4 
  4 
  4 
  3 
  3 
  3 
  4 
  3 
  4 
  2 
  4 
  1 
  3 
  -
  -
  2 
  1 
  ~ 
  .·f;~t··i;-·"J;';~~:~;··~~~·:·f~>;··:·:·::;~~~;;"§"~·~':·~.'1::··:·':~';'f·f;··~~·:t·. ";-f" ' .. {:"::]" "'::' ;~·,~·.:~.1··jla·~';··:~··~/~~~··>;1·:8;·:·:'-.1; ·.',;~ .. ::~Q~'.~~~;::::·~·~.;!,;·,~.3;-.' .. :2.:.·.:· .. .z.5:''.~~~.~:·~~·:r·.f~..,:··::··:~:t~·'/, . 
  Q~ 
  St~nwd 1 
  1 
  2 
  2 
  2 
  2 
  3 
  3 
  3 
  4 
  4 
  4 
  5 
  5 
  5 
  6 
  6 
  6 
  7 
  8 
  9 
  9 
  9 
  10 
  10 10 
  Fract. 
  Y3 ~ IY2 1Y3 12;3 2 2~ 20/3 3 3Y3 3~ 4 4Y3 4~ 5 
  5~ 5~ 6 
  6 
  8 8Y, 8 
  9 9Y, 
  92j, 10 
  Copyright Cl 1993 C. HenrI! Schulte 
  
  KREBIZ CLIPPER MEDIUM CRUISER 
  SHIELD "'6 
  SHIELD "'I 
  SHIELD "'2 
  I I I I 
  1 1 I I 1 
  SHIELD "'5 
  SHIELD "'3 
  SHIELD "'4 
  I I I I I I I I I I I I 1 1 I 1161 
  NOTES: 1. CAPSULE MOVEMENT COST IS 115 WHEN SEPARATED. 
  2. SHI PIS NI MBLE WITH A MOVEMENT COST OF 1/3 WHEN SEPARATED. 
  3. THE SHI ELOS ARE ON THE CAPSULE. 
  4. SHADED BOXES ARE THE REFIT. 
  5. SHADED PH- 23 ARE PH-13 ON THE REFIT. 
  6. THIS SHI P/CAPSULE COMBINATION IS NOT NIMBLE. 
  7. THIS SHI P/CAPSULE COMBINATION DOES NOT GET AN HET BONUS. 
  8. CANNOT LAND ON PLANETS. 
  SABOT COMBAT TABLE 
  EO'IIGE;,:::.~·,,::·\·:·'::;··::·::::;··~O·~··I:.}:·:2:·;;:~t.::·:· .. ;5:~;S:·':::::·':~9:'-i;t5~'::;1~:';-'3'O:· 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  OAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  ·SliCC·E·Ssl.lt~Yii .. t:~::.oAHAGE~~.tReENUG.ES.?~··:.~':··::~'::":'. 
  VOLLEV 
  ht 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHIELD 25" 
  50" 75" 100" 
  REMAINING FIVE SHI ELDS 
  75" 
  50" 25" 
  0" 
  PHASER-l 
  ::·:A:·K :·~~f,~i~~~}:~·~;§i.~~~t*~~{li]'~~1j~~~~f 
  198765543211 
  28765543211 
  375544431 
  4 
  644 4 432 
  5 
  544 4 
  3 
  3 
  1 
  6443322-
  112 WARP MOVEMENT CHART 
  TURN MODE B 
  2-6 
  2 
  3 
  4 
  5 
  7-12 
  13-19 
  20-26 
  27+ 
  HET 
  BD 
  2Y2 
  3-6rT-
  PHASER-2 
  WEAPON ARCS 
  f~f~ {;~~~%~f~~~!I«lifi~~6~0~~::~;:~: 
  1 
  65543211 
  26544211 
  3644411 
  4 
  5 
  4 
  4 
  3 
  1 
  5 
  5 
  4 
  3 
  3 
  65333-
  SHIP DATA TABLE 
  TYPE 
  = 
  CM-C 
  POINT VALUE = 
  110 
  MOVEMENT 
  = 
  1/2 
  SHIELDS 
  = 
  1+1 
  LI FE SUPPORT = 
  112 
  SIZE CLASS 
  = 
  4 
  REFERENCE 
  = RH-1.80 
  INTERNALS 
  = 52/62 
  REFIT 
  = 
  +3 
  WIO CAPSULE = 
  30 
  CREW UNITS 
  U I 1*1 I I II I II I 
  BOARDING PARTIES 
  I I I I 1 I I I I 1101 
  TRANSPORTER MINES 
  mIl 
  t:mJ 
  SHUTTLES 
  TWO BAVS 
  CNTR 
  HIT POINTS 
  TYPE 
  I I I I I 
  I I I I I 
  SENSOR 
  16161412101 
  SCANNER 
  10101113191 
  DAM. CON. 
  141212101 
  EX. DAM. 
  I I I 1111 
  PHASER-3 
  PROBES 
  11 I I I 151 
  POWER CURVE 
  WARP 
  .. 
  18 
  IMPULSE = 
  4 
  APR 
  a 
  AWR 
  a 
  TOTAL 
  22 
  BATTERY = 
  1 
  ~:.m~~ ~~:~~¥~Wi~:i~:~~j8rl4;~:: 
  1444311 
  2 
  4 4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  -
  5 
  4 
  3 
  2 
  -
  6 
  3 
  3 
  1 
  "$I!·f;~t>;}J:·';:·:;~>;;~.3::··:·'::·;..J/·::·::·:~··~·::'~.>;:.:;7;·,:·,;;·:'lf:·/";~;.t·P::';'~;,fl·:·'::·;l··~·':;·.J.: ~·,,;·,:·.:1··~::··:l.~,;·;;~:·~;~~·t:~:;·:'1:8.:·{,~"';?i{,:::·,;·~Q', ... ~t:t:,;~·~·>::/2.3.:·;·,:'2;".:·,.2·.5;{!,'~§/·~·:M~.'M:;~~:~:·,:;~·3.Q··· 
  St~nul'd 1 
  1 2 
  2 
  3 
  3 
  4 
  4 
  5 
  5 
  6 
  6 
  7 
  7 
  8 
  8 
  9 
  9 
  10 
  10 
  11 
  11 
  12 12 13 
  13 14 14 
  15 
  15 
  FI'~ct. 
  Y2 
  1 1Y22 
  2Y2 3 3Y2 4 4~ 5 
  5Y2 6 6Y2 
  7 7Y2 
  8 
  8Y2 9 
  9~ 
  10 10~ 11 
  11~ 12 12~ 13 13~ 14 14~ 15 
  Pege 44 Krebiz-2 
  
  KREBIZ FLEET REPAIR DOCK 
  8ASE DATA T A8LE 
  TYPE 
  = 
  FRD 
  POINT VALUE = 150/45 
  - 1 SHIELD 
  MOVEMENT 
  NA 
  I I I I I I I I I Izol 
  = 
  SHIELDS 
  = 
  1+1 
  LI FE SUPPORT = 1+1/2 
  -~H~LD 
  CLAW /MANDI BlE 
  -
  2~!llD 
  SIZE CLASS 
  = 
  2 
  ~ -
  LlNKAGE~ TRAC 
  REPAIR 
  TRAC 
  --
  REFERENCE 
  = RH-l.204 
  ~ -
  0 I 
  0 
  - -
  INTERNALS 
  = 122/162 
  .... -
  PH-Z 
  IMP 
  - -
  PHASER REFIT = 
  +5 
  - -
  rnm 
  § 
  - ~ 
  - -
  KRAKEN 
  - ~ 
  CREW LlNITS 
  - -
  LINKAGE~ 
  - ~ 
  it 
  - ~ 
  ~ ~ 
  - ~ 
  ARMOR 
  CARGO 
  ARMOR 
  ~ ~ 
  I 
  I I I I 1101 I 
  -~ 
  FH 
  FH 
  ~ro 
  _ .... 
  .... = 
  CENTER HUll 
  PI NCER/CLI PPER m 
  PI NCER/CLI PPER 
  LlNKAGE~ 
  ~LINKAGE 
  90 
  TRAC 
  AUX 
  EMER 
  TRAC 
  80ARDING PARTIES 
  0 [l] 
  SABOT ADD SABOT IT] D 
  I I 
  I 
  I I 
  I 
  I 
  I I 
  I I I'ZI 
  0 IJ] [II 
  REPAIR 
  REPAIR 
  BHY PRB BHY 
  TRANSPORTER MINES 
  ~ 
  B 
  0 B ~ 
  IRIRIRIRIRIRIDIDIDIDIDIDI 
  o 
  8 
  BRDG 
  80 
  TRAN B 
  SHTL 
  SHUTTLES 
  ONE BAY 
  -~'illlD 
  ARMOR 
  0 
  0 
  ARMOR 
  -3~~D 
  I 
  eMTR I 
  HIT POINTS I 
  TYPE I 
  I 
  APR I 
  I I I I I 
  I--
  m 
  I- ~ 
  I--
  RH 
  RH 
  f- ~ 
  SENSOR 
  PR08ES 
  f--
  f- ~ 
  16 16 101 
  11 I 1 1 1101 
  ~ -
  ~ I-
  SCANNER 
  ~ -
  ~ ~ 
  10 10 19 1 
  IMP 
  REPAIR 
  PH-Z 
  POWER CURVE 
  ~ -
  ~ 
  ~ 
  § I m 
  DAM. CON. 
  WARP 
  = 0 
  ~ -
  ~ 
  ~ 
  18 61616 41 
  IMPULSE = 6 
  ~ -
  RH 
  ~ 
  ~ 
  APR 
  ZO 
  14 41212 01 
  = 
  ~fo 
  ~ro 
  AWR 
  = 0 
  TRAC 
  TRAC 
  EX. DAM. 
  TOTAL 
  = 26 
  .... = 
  CLAW/MANDIBLE 0 
  0 
  ........ 
  I I 
  I 
  1'61 
  BATIERY = 4 
  LlNKAGE~ 
  SABOTs ARE 360· 
  ANTI-DRONES 
  NO RELOADS 
  1 
  I 
  I 
  I 
  -4SHIELD 
  1 1 
  1 
  1 1 
  I I I I I I I I I Izol 
  :;:'I!i~ ~~~":":~::':\1i':~:.~~:.!::~:.:.;:.~~ 
  30 HIT-
  - 1-2 1-3 1-4 -
  HEAVY SA80T COM8AT TA8LE 
  NOTES: 
  WEAPON ARCS 
  :1iA'iiG E:··:·";':·.~··:!'-:!'~";':!":':O-+-:S:~\' "18:!,':.~ g;~;, 2~·'·.13::i'1"9::·:·!'··2.o::j.3:"':· 1. ALL PH-2s BECOME PH-Is ON 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  THE PHASER REFIT (YI35). 
  Z. THIS BASE DID NOT HAVE SHIELDS 
  $~.
  HIT, OVERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  PRIOR TO Y 1 60. 
  DAMAGE,STD 
  NA 
  16 
  12 
  8 
  4 
  3. HEAVY SABOTs ARE STANDARD 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  SABOTs If POSITIONAL 
  SliOO·Essi.~E~YIi .. t:fr'¥:.p'I'iAGti:P.tR(}ENi~G.ES,:q .. ;.: ... ::.~;::.:. 
  STABILIZERS ARE NOT IN USE. 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  4. SABOT fEEDBACK ONLY OCCURS 
  AT A TRUE RANGE OF 0 DR 1 (DW-1.73). 
  ACTIVATED TARGET SHI ELD 25'11 
  50'11 
  75'11 
  100'11 
  5. THE ARMS OF THE CRUISERS ATIACH 
  REMAINING fiVE SHIELDS 
  75'11 
  50'11 
  25'11 
  0'11 
  TO LINKAGE PAIRS. 
  PHASER-l 
  PHASER-2 
  PHASER-] 
  "Dlr'" 
  :~l~~tflr0it~:~:~~~%~~~::::r.G·;:$:::!~t~~~::~w;. 
  .::t;!~~~~ 
  t~;t.~~~;t~it.~t.t~%:\~i.:w~% 
  ·O·!J.··· 
  t.~~~~~%~~}~t{ifir~:~: 
  ~~:·~t 
  ~Q"~' 
  t.Rti~:t" 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  Z 
  1 
  1 
  1 
  6 5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  4 
  4 
  4 . 3 
  1 
  1 
  2 
  8 
  7 
  6 
  5 
  5 4 3 
  2 
  1 
  1 -
  2 
  6 
  5 
  4 
  4 
  2 
  1 
  1 
  -
  2 
  4 
  4 
  4 
  2 
  1 -
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 -
  -
  -
  3 
  6 
  4 
  4 
  4 
  1 
  1 - -
  3 
  4 
  4 
  4 
  1 -
  -
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  -
  -
  -
  -
  4 
  5 
  4 
  4 
  3 
  1 -
  -
  -
  4 
  4 
  4 
  3 - -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 
  -
  -
  -
  -
  5 
  5 
  4 
  3 
  3 - -
  -
  -
  5 
  4 
  3 
  2 - -
  -
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  -
  -
  -
  -
  6 
  5 
  3 
  3 
  3 -
  -
  -
  -
  6 
  3 
  3 
  1 - -
  -
  Copyright ® 1993 C. Henry Schulte 
  Krebiz- Z Page 45 
  
  KREBIZ GROUND BASED 
  BASE DATA TABLE 
  CAPSULE FACILITY 
  TYPE 
  = G8CF 
  POINT VALUE = 
  13 
  MOVEMENT 
  = 
  NA 
  A 
  B 
  C 
  SHIELDS 
  = 1/2+112 
  SHIELD 
  SHIELD 
  SHIELD 
  LI FE SUPPORT = 
  0 
  I I I I I I I I I 1101 I I I I I I I I I 1101 I I I I I I I I I 1101 
  SIZE CLASS 
  = 
  5 
  REFERENCE 
  = RH-l.207 
  ARMOR 
  ARMOR 
  ARMOR 
  INTERNALS 
  = 21/27 
  1 I I I I I I 
  I I I I I I I 
  1 I I I I I I 
  SHIELD REFIT 
  +2 
  BRDG PH-2 
  HULL 
  BRDG PH-2 
  HULL 
  BRDG PH-2 
  HULL 
  0 EIIIJ 0 
  0 lIm 0 
  0 lIm 0 
  360 0 WEAPONS 
  +2 
  PH-l REFIT 
  +2 
  REPR 
  APR 
  CRGO 
  REPR 
  APR 
  CRGO 
  REPR 
  APR 
  CRGO 
  W/O STABILIZERS 
  -2 
  ~~~ 
  ~~~ 
  ~~~ 
  1.11111.1 
  1111111111111 
  1.111111111 
  . 
  SENS 
  DAM CON 
  SENS 
  DAM CON 
  SENS 
  DAM CON 
  NOTES: 
  [IT§] 
  1412101 
  I:ml 
  1412101 
  [IT§] 
  1412101 
  1. PRIOR TO Y160 THESE BASES DID NOT 
  HAVE SHIELDS. 
  SCAN 
  EX DAM 
  SCAN 
  EX DAM 
  SCAN 
  EX DAM 
  2. THESE BASES DO NOT PAY FOR LIFE 
  [ill] 
  I I 131 
  [ill] 
  I I 131 
  [ill] 
  1 I 131 
  SUPPORT OR FIRE CONTROL. 
  CREW UNITS 
  BP 
  CREW UNITS 
  BP 
  CREW UNITS 
  BP 
  3. SEE R 1.14 FOR ADDITIONAL RULES. 
  I 1*1 I 151 OIl 
  I 1*1 I 151 OIl 
  I 1*1 I 151 OIl 
  4. ALL WEAPONS ARE 180 0 UNLESS THE 
  BASE IS ON AN ASTEROI D, THEN THEY 
  ARE 360· ON PLANETS, ONE BASE 
  0 
  E 
  F 
  FACES EACH DIRECTION. 
  SHIELD 
  SHIELD 
  SHIELD 
  5. ALL HULL ARE CENTER HULL. 
  1 I I I I I I I I 1101 1 I I I I I I I I 1101 1 I I I I I I I I 1101 
  6. THESE BASES DO NOT HAVE SABOT 
  WEAPONS OR PHASER-ls. 
  ARMOR 
  ARMOR 
  ARMOR 
  7. THE PHASER-l REFIT REPLACES ALL 
  I I I I I I I 
  I I I I I I 1 
  I I I I I I I 
  PHASER-2s WITH PHASER-ls. THIS 
  BRDG PH-2 
  HULL 
  BRDG PH-2 
  HULL 
  BRDG PH-2 
  HULL 
  REFIT IS AVAI LABLE ON OR AFTER Y 135. 
  0 [ill] 0 
  0 [ill] 0 
  0 [ill] 0 
  8. THE VALlf:S ON THE BASE DATA TABLE 
  REPR 
  APR 
  CRGO 
  REPR 
  APR 
  eRGO 
  REPR 
  APR 
  CRGO 
  ARE FOR ONE BASE OF THIS TYPE. 
  ~~~ 
  ~~~ 
  ~w's~ 
  POWER CURVE 
  1111111111111 
  111111111.1 
  11111.1.1 
  WARP 
  .. 0 
  IMPULSE = 0 
  SENS 
  DAM CON 
  SENS 
  DAM CON 
  SENS 
  DAM CON 
  APR . 6 
  [ill] 
  1412101 
  [ill] 
  14 12101 
  [ill] 
  1412101 
  AWR 
  = 0 
  TOTAL 
  = 6 
  SCAN 
  EX DAM 
  SCAN 
  EX DAM 
  SCAN 
  EX DAM 
  BATTERY = 0 
  [ill] 
  I I 131 
  [ffi] 
  I I 131 
  [ill] I I 13 1 
  CREW UNITS 
  BP 
  CREW UNITS 
  BP 
  CREW UNITS 
  BP 
  I 1*1 I 151 em 
  I 1*1 I 151 OIl 
  I 1*1 I 151 em 
  WEAPON ARCS 
  0.E$J ~ 
  L ............. R 
  LR~ 
  D 
  PHASER-l 
  PHASER-2 
  PHASER-3 
  ·· .. 111;( .. ; 
  ~~~1;tr.~%itt~~$~§t~1:r~t!~~\\t~i~;:: 
  ~."~J.\~ 
  ~~:~m.~:W~~~*~1~1~]~~1l¥~~t~: 
  :::.~!€\~ 
  ~~f~~·i:i{:*t%~lti!;~::f~;t: 
  ::iiO~~: 
  ·',otlt· 
  :·IilO .. tt 
  1 
  9 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  I 
  1 
  1 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  4 
  4 
  4 
  3 
  1 
  1 
  2 
  8 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 -
  2 
  6 
  5 
  4 
  4 
  2 
  1 
  1 -
  2 
  4 
  4 
  4 
  2 
  1 
  -
  . 
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 -
  - -
  3 
  6 
  4 
  4 
  4 
  1 
  1 - -
  3 
  4 
  4 
  4 
  1 -
  -
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 
  -
  -
  -
  -
  4 
  5 
  4 
  4 
  3 
  1 -
  -
  -
  4 
  4 
  4 
  3 
  -
  -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 
  - -
  -
  -
  5 
  5 
  4 
  3 
  3 -
  -
  -
  -
  5 
  4 
  3 
  2 - -
  -
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  - -
  -
  -
  6 
  5 3 3 
  3 -
  -
  -
  -
  6 
  3 
  3 
  1 -
  -
  -
  Page 46 Krebiz- 2 
  Copyright e 1993 C. Henry Schulte 
  
  KREBIZ GROUND BASED SABOTs 
  BASE DATA TABLE 
  TYPE 
  = 
  6BS 
  A 
  B 
  C 
  POINT VALUE = 
  18 
  MOVEMENT 
  = 
  NA 
  SHIELD 
  SHIELD 
  SHIELD 
  SHIELDS 
  = 1/2+1/2 
  I I I I I I I I I 1'01 I I I I I I I I I 1101 I I I I I I I I I 1101 
  LI FE SUPPORT = 
  0 
  ARMOR 
  ARMOR 
  ARMOR 
  SIZE CLASS 
  = 
  5 
  I I I I 1 I I 
  I I I I I I I 
  I I I I I I I 
  REFERENCE 
  = RH-1.206 
  BRDG PH-l 
  SABT 
  BRDG PH-l 
  SABT 
  BRDG PH-l 
  SABT 
  INTERNALS 
  = 16/22 
  Dfffij m 
  Dfffij I]] 
  Dfffij II] 
  SHIELD REFIT 
  +2 
  HULL 
  3 4 
  HULL 
  HULL 3 4 
  HULL 
  HULL 
  3 4 
  HULL 
  360· WEAPONS 
  +4 
  o 
  APR 0 
  o 
  APR 0 
  o 
  APR 0 
  PH-1 REFIT 
  +4 
  II EB 
  II EB 
  I I I I I 
  WIO STABILIZERS -2 
  lal 
  lal 
  lal 
  SENS 
  DAM CON 
  SENS 
  DAM CON 
  SENS 
  DAM CON 
  NOTES: 
  []TI] 
  14 12 10 1 
  []TI] 
  14 12 10 1 
  []li] 
  14 12 10 1 
  1. PRIOR TO Y160 THESE BASES DID NOT 
  HAVE SHIELDS. 
  SCAN 
  EX DAM 
  SCAN 
  EX DAM 
  SCAN 
  EX DAM 
  2. HEAVY SABOTS ARE STANDARD SABOTS 
  [ill] 
  1 1 141 
  [ill) 
  I I 141 
  [ill] 
  1 1 141 
  IF POSITIONAL STABI LlZERS ARE NOT 
  CREW UNITS 
  BP 
  CREW UNITS 
  BP 
  CREW UNITS 
  BP 
  IN USE. 
  1 ,-, I 151 m1 
  1 1-' I 151 m1 
  I 1-' I 151 m1 
  3. SABOT FEEDBACK ONLY OCCURS AT A 
  TRUE RANGE OF 0 OR 1 (DW-1.73). 
  4. THESE BASES DO NOT PAY FOR LI FE 
  SUPPORT OR FI RE CONTROL. 
  0 
  £ 
  F 
  S. SEE R 1.14 FOR ADDITIONAL RULES. 
  6. GBSs ON THE SAME PLANET OR 
  SHIELD 
  SHIELD 
  SHIELD 
  ASTEROID CAN COMBINE SABOTS INTO 
  I I I I I I I I I l' 01 I I I I I I I I I 1'01 I I I I I I I I I 1101 
  SEQUENTIAL VOLLEYS. 
  7. ALL WEAPONS ARE lao· UNLESS THE 
  ARMOR 
  ARMOR 
  ARMOR 
  BASE IS ON AN ASTEROI D, THEN THEY 
  I I I I I I I 
  I I I I I I I 
  I I I I I I I 
  ARE 360·. ON PLANETS, ONE BASE 
  FACES EACH DIRECTION. 
  BRDG PH-l 
  SABT 
  BRDG PH-l 
  SABT 
  BRDG PH-I 
  SABT 
  8. ALL HULL ARE CENTER HULL. 
  Dfffij [£] 
  Dfffij m 
  Dfffij [II 
  9. THE PHASER-l REFIT REPLACES ALL 
  HULL 
  3 4 
  HULL 
  HULL 3 4 
  HULL 
  HULL 
  3 4 
  HULL 
  PHASER-2s WITH PHASER- h. THIS 
  o 
  APR 0 
  -
  o 
  APR 0 
  o 
  APR 0 
  REFIT IS AVAI LABlE ON OR AfTER Y 135. 
  II EB 
  II EB 
  II EB 
  10. THE VALUES ON THE BASE DATA TABLE 
  lal 
  18 1 
  18 1 
  ARE FOR ONE BASE OF THIS TYPE. 
  SENS 
  DAM CON 
  SENS 
  DAM CON 
  SENS 
  DAM CON 
  POWER CURVE 
  II[§] 
  14 12 10 1 
  II[§] 
  14 12 10 1 
  II[§] 
  14 12 10 1 
  WARP 
  = 0 
  SCAN 
  EX DAM 
  SCAN 
  EX DAM 
  SCAN 
  EX DAM 
  IMPULSE -
  0 
  [ill] 
  1 I 141 
  [ill] 
  1 1 141 
  [ill] 
  1 1 141 
  APR 
  · 
  8 
  CREW UNITS 
  BP 
  CREW UNITS 
  BP 
  CREW UNITS 
  BP 
  AWR 
  · .-9.. 
  I 1*1 I 151 OIl 
  I 1*1 I 151 OIl 
  I 1*1 I 151 m1 
  TOTAL · 8 
  BATIERY = 
  0 
  HEAVY SABOT COMBAT TABLE 
  WEAPON ARCS 
  :HNG£,>;-:::··:,:;·::!;/·:~:··:·::o··~~:':'~:6'18>;~::(~1Z.?:13:9:1·9:~:·!,··z.o::i·3j(·. 
  HIT, STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  il0Ee" 
  HIT,OYERLOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  ~ 
  DAMAGE, STD 
  NA 
  16 
  12 
  a 
  4 
  DMGE, OVERLOAD 
  2a 
  24 
  20 
  NA 
  NA 
  L 
  t 
  R 
  ·SLiCc·E·ssi.iE~YOL.t:Vf.;'DAr1AGE::P..tRC·Etii.I\G.E.s:::·::::·:~};}::":'. 
  LR~RR 
  VOLLEY 
  1st 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ELD 25" 
  50" 75" 100" 
  D 
  REMAINING FIVE SHI ELDS 
  75" 
  50" 25" 0" 
  PHASER-1 
  PHASER-2 
  PHASER-3 
  :::J:·fi; :;t:~~~~;'~~f~:~·:::~X*::::::::~N:::~1ll.~·*~~~1::::~\%:}~W~ 
  ::·~J~W 
  :'~QI+I;~' :~t:~:~~::@(l~·::(~::~i:t-~%~~ijn:i.\tl;': 
  :J?;g): 
  :'~QI+I;> :t~:~:~~~::£r@~~:::~:~t.~r~~; 
  1 
  9 
  a 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  1 
  4 
  4 
  4 
  3 
  1 
  1 
  2 
  B 
  7 
  6 
  5 
  5 
  4 
  3 
  2 
  1 
  1 
  -
  2 
  6 5 
  4 
  4 
  2 
  1 
  1 -
  2 
  4 
  4 
  4 
  2 
  1 -
  3 
  7 
  5 
  5 
  4 
  4 
  4 
  3 
  1 -
  - -
  3 
  6 
  4 
  4 
  4 
  1 
  1 
  - -
  3 
  4 
  4 
  4 , -
  -
  4 
  6 
  4 
  4 
  4 
  4 
  3 
  2 - -
  -
  -
  4 
  5 
  4 
  4 
  3 
  1 -
  -
  -
  4 
  4 
  4 
  3 -
  -
  -
  5 
  5 
  4 
  4 
  4 
  3 
  3 
  1 
  -
  -
  -
  -
  5 
  5 
  4 3 3 - -
  -
  -
  5 
  4 
  3 
  2 -
  -
  -
  6 
  4 
  4 
  3 
  3 
  2 
  2 -
  -
  -
  -
  -
  6 
  5 3 
  3 3 -
  -
  -
  -
  6 
  3 
  3 
  1 -
  -
  -
  COP\lright Ii) 1993 C. Henry Schulte 
  Krebiz-2 Peve47 
  
  KREBIZ DEFENSE SATELLITES 
  STANDARD CONFIGURATION 
  MAINTENANCE CAP. 
  A- LOW ORBIT 
  B- MEDIUM ORBIT 
  SHIELD "'6 
  SHIELD "'I 
  SHIELD "'2 
  II 
  II 
  II 
  II 
  II 
  C- HIGH ORBIT 
  SABOT COMBAT TABLE 
  :R~1iG E:··:·";·>::·~~:··:··i;;~·~·>::O··g·1;~.::·:t~:4:-'/::5+;If} .. ::~9:~··f5·/·:1-~·::i-3·O:·. 
  HIT,STD 
  NA 
  1-5 
  1-4 
  1-3 
  1-2 
  HIT,OVERlOAD 
  1-6 
  1-5 
  1-4 
  NA 
  NA 
  DAMAGE, STD 
  NA 
  16 
  12 
  8 
  4 
  DMGE, OVERLOAD 
  28 
  24 
  20 
  NA 
  NA 
  ·SUCGE-SSi.Y.·E~YO b·f""}DAMAG[:,:"P..ERt·ENt.\G.E5 .. ;~ .. ::··:·}:·.~·/·:·. 
  VOllEV 
  13t 
  2nd 
  3rd 
  4th+ 
  ACTIVATED TARGET SHI ElD 25" 
  50'.11 
  75'.11 
  100'.11 
  REMAI NI NG FIVE SHI ElDS 
  75" 
  50'.11 
  25'.11 
  0" 
  1/5 WARP MOYEMENT CHART 
  II 
  m 
  Ii 
  II 
  iI 
  PHASER-2 
  PH_2BRIDGE PH-2 
  fH m[IJm FH 
  ~~~ 
  SHIELD "'5 
  SHIELD "'3 
  SHIELD "'4 
  11 
  I I 1 1 1101 
  POWER CURYE 
  CREW 
  WAR P 
  0 
  FI :.r:1 *::';1F--r1""11""""T"16""1 
  CANNOT 
  HET 
  IMPULSE = 
  4 
  APR 
  = 
  0 
  AWR 
  0 
  TOTAL 
  ="4 
  BATIERY = 
  0 
  BP 
  NOTES: 
  rr:;"1 
  1. DI D NOTCARRY 
  L......J1J 
  TRANSPORTER BOMBS. 
  2. CAN LAND ON PLANETS. 
  SENSOR 
  SCANNER 
  DAM. CON. EX. DAM. 
  II[§] 
  m:2J 
  ITliI 
  OIl 
  SHIP DATA TABLE 
  DEFSAT DATA 
  TYPE 
  = 
  POINT YALUE = 
  MOYEMENT 
  = 
  SHIELDS 
  LI FE SUPPORT = 
  SIZE CLASS 
  = 
  C-DSM 
  50/25 
  1/5 
  112+112 
  1/2 
  5 
  SIZE = 
  7 
  REF. = Rl02.205 
  TYPE = DEFSAT-A 
  BPY = 
  20 
  TYPE = DEFSAT-B 
  BPY = 
  22 
  REFERENCE 
  =RH-1.205 
  TYPE = DEFSAT-C 
  INTERNALS 
  = 
  21 
  BPY = 
  44 
  TURN MODE C 
  WEAPON ARCS 
  1 
  2-4 
  2 
  5-9 
  FH 
  3 
  10-14 
  <®> 
  4 
  15-20 
  5 
  21-27 
  6 
  28+ 
  HET 
  BD 
  RH 
  SEE CAPSULE ABOVE 
  PHASER-3 
  ~:Qifri: :~:t:+~~;:*:~~~·:f.:j;i:{'f~@~~~{:~~t.{::;: 
  ~:ri~:J.:: :~~:M{::i}:@~~g:f1:?:~~@ 
  165543211 
  26544211 
  3644411 
  4 
  5 4 
  4 
  3 
  1 
  5 
  543 3 
  -
  65333-
  1444311 
  2 
  4 
  4 
  4 
  2 
  1 
  3 
  4 
  4 
  4 
  1 
  4 
  4 
  4 
  3 
  -
  5 
  4 
  3 
  2 
  -
  6 
  3 
  3 
  1 
  "~~.f;~':·;;·'''J:\;'·2./:·;.3::·.:·:·;;.(~\~.~{,,;~{,,;·.>:.1~·::·;~";~··:·1:··~·;·;.t.!l;;·.:"}1.:··.{·:·,,::·;1··~>::\t-~~·;~.1··iI~;t-.~>/~:·~;;·,:··~·1;·:'::·~1·~8;}:: .. ;g;.>;{ .. ;Z(f .. ::·~·:1;·;:~~·~\~···l3;;:-:'2.:.·.>.2·.5;·;· .. ;.~ ··,;~l·'-::~.~:· .. ;··:'!;'l;~·:: .. ;·~(f 
  St~n~,.dI111122222333334 44445555566666 
  F,.~t. 
  Ys % % ts 
  1 lYs 1% 1% 1% 2 
  2}S 2% 2% 2% 3 
  3YS 3% 3% 3% 
  4 4YS 4% 4% 4% 5 
  5}S S% 5% S'YS 
  6 
  P8\Je 48 Krebiz- 2 
  Copyright ® 1993 C. Henry Schulte 
  
  KREBIZ-2 
  INCLUDES - THE FOLLOWING KREBIZ RULES: 
  KRIL.L. FIGHTERS: The Krebiz only produced 40 krill fighters (27 krill-Ss and 13 krill-Fs). The 
  krill-S and krill-F were armed with two fighter SABOTs each. Four of the kri"-Fs were later 
  converted to krill-Es. The krill-E electronic warfare fighter can sequence the fighter SABOTs of 
  other krills into one series. The krill-H heavy fighter is a conjectural design for use on the larger 
  conjectural carriers, presented for the purpose using the Krebiz as a major race. It would carry 
  four fighter SABOTs. 
  FIGHTER SABOTS: This weapon is armed by the carrier in the shuttle bay and loaded onto the 
  krill fighters by deck crews. Fighter SABOTs can be fired in sequential volleys in the same 
  manner as standard SABOTs are fired. The krill-E fighter can sequence the fighter SABOTs of 
  other krills into one series. 
  KRAKEN DREADNOUGHT: The Krebiz originally constructed five classes of starships: the 
  kraken dreadnought, the claw cruiser, the mandible light cruiser, the pincer destroyer and the 
  clipper frigate. Krebiz-1 presented the last four. The Krebiz built three Kraken Class 
  Dreadnoughts: two were destroyed by the Kzintis, but one escaped and went into hiding. When 
  the Krebiz built command capsules, the C-DN sized capsule was constructed to permit operation 
  on the kraken. This was a contingency plan for the return of the sole lost kraken. The 
  combination formed the Krebiz battleship. When the lost kraken was located it began the Long 
  Journey Home (HS-18), but, unfortunately for the Krebiz, never made it. Had it survived, the 
  Krebiz may have avoided complete annihilation. 
  KR£BIZ CAMPAIGN NOTES: The Krebiz were destroyed by the Klingons in Y186 during the 
  War of Annihilation (AKA.: Krebiz Police Action in Klingon circles). The campaign game (HC-2 & 
  HC-3) is presented in Krebiz-3, but the history leading up to it, timeline and order of battles are 
  presented here. 
  COMBINATION DESCRIPTIONS: This product also presents the ship descriptions for every 
  Krebiz cruiser I capsule combination built (and many conjectural combinations). The location for 
  each of their SSDs is also given. Many of the SSDs for these units are in the products Krebiz-3 
  & Krebiz-4 (Conjectural Ships). 
  KREBIZ BASES: The SSDs and descriptions for the Krebiz Base Station, Battle Station, FRO, 
  Ground Based SABOT Station, Ground Based Capsule Facility and Defense Satellites are also 
  presented within. 
  ~~C\~_~~CQO~MPMg~A~N~IO~N~G~AUME~SE~ 
  ~_~ 
  P.O. Box 392 
  oJ ~~ 
  Stamford. NY 12167 
  lHC,URt "OURS 
  $ 
  ~ • tj \\I-i,' •• II9III, 
  $4.l5 
  93803 
  The material contained in this product is expansion material for use with the game STAR FLEET BATTLES 
  (the starshlp combat game created by Amari"o Design Bureau and published by Task Force Games). This 
  product is not sponsored by, or affiliated with Amarillo Design Bureau, Task Force Games or Paramount 
  Pictures. This is an independent product created solely by Companion Games. You must have STAR 
  FLEET BATTLES Captain's Basic Set and Companion Games' Krebiz-1 to use this product. 
  
SOURCE: textdata/thevault/Star Trek RPG/Star Fleet Battles/SFB - Companion Games Krebiz-2.pdf