TEXT:  
  Bard Colleges 
  The way of a bard is gregarious. Bards seek each other out 
  to swap songs and stories, boast of their accomplishments, 
  and share their knowledge. Bards form loose associations, 
  which they call colleges, to facilitate their gatherings and 
  preserve their traditions. 
  College of Masks 
  Bards in the College of Masks (or Masters of Masks, as 
  they have come to be called) are virtuoso performers who 
  practice becoming the figure they portray, rather than 
  merely imitating them. Bards who practice in this college 
  come to believe that all life is performed, rather than lived, 
  and that to become an actor in this Great Play requires that 
  one merely put on the metaphorical mask of another. 
       Because each person wears a mask every day, a Master 
  of Masks carries with him a number of masks, each a 
  potent magical artifact of a specific archetypical character 
  or creature to allow them to better enter those roles. 
  Bonus Proficiencies 
  When you join the College of Masks at 3rd level, you gain 
  proficiency in Deception and Performance. If you are 
  already proficient in one of these skills you may instead 
  gain skill proficiency in another 1st level bard skill. 
  Persona Masks 
  Also at 3rd level, you learn to craft potent magical masks, 
  each of which allows you to take on a different persona and 
  gain some aspect of that archetypical character.  
       At 3rd level, you gain the ability to create two masks of 
  your choice. Creating a mask requires 8 hours of work and 
  100 gp. You may only use masks created by yourself. No 
  one else (even another Master of Masks) can benefit from a 
  persona mask you create. You may switch masks as a 
  bonus action. 
  Hidden Mask 
  At 6th level, you can craft 1 additional mask of your 
  choice. You wear a mask, even when others cannot see it. 
  You may make a mask you wear become invisible, or 
  return an invisible mask to visibility, as a bonus action. 
  Master of Many Masks 
  At 14th level, you can craft 1 additional mask of your 
  choice. You have become a master of assuming the 
  archetypes contained within the masks, and may wear two 
  masks simultaneously, gaining the benefits of each.  
       If your masks disagree for how your alignment appears, 
  for each alignment axis (good/evil or lawful/chaotic), your 
  alignment appears neutral. 
   
   
   
   
   
   
   
   
   
   
   
  Persona Masks 
  Angel 
  The image of an androgynous face with eyes serenely 
  upturned to the heavens forms this mask, carved from 
  flawless alabaster. When you hit a creature with a melee 
  weapon attack, you can expend one spell slot to deal 
  radiant damage to the target, in addition to the weapon’s 
  damage. The extra damage is 1d8 for a 1st-level spell slot, 
  plus 1d8 for each spell level higher than 1st, to a maximum 
  of 4d8. Beginning at 6th level, you may expend a Bardic 
  Inspiration die as an action to heal a creature you touch by 
  the amount rolled plus your Charisma modifier. Your 
  alignment appears to be lawful good while you are wearing 
  an Angel mask. 
  Archmage 
  This mask of deep purple fluorite is sculpted in the image 
  of a heavily wrinkled old man. While wearing the mask of 
  the Archmage, you have the spells burning hands, 
  expeditious retreat, grease, and magic missile prepared in 
  addition to the spells you have prepared. Beginning at 6th 
  level, add scorching ray and gust of wind to your spell 
  prepared. In addition at 6th level, you can expend a Bardic 
  Inspiration die as a bonus action to increase the save DC of 
  a spell cast by you by half the amount rolled, rounded 
  down. You must finish a long rest before using this ability 
  again. Your alignment appears to be chaotic good while 
  you wear the Archmage mask. 
   
   
  
   
  Assassin 
  Hardened black leather and metal clasps create the 
  disturbing aspect of the assassin. While wearing this mask, 
  you gain the Rogue Sneak Attack class feature with 
  damage as a rogue of half your level. Beginning at 6th 
  level, when you make a melee attack against a creature who 
  hasn't taken a turn in combat yet, you can expend a Bardic 
  Inspiration die as a bonus action to increase damage your 
  damage against that creature by the amount rolled. Your 
  alignment appears to be lawful evil while you wear an 
  Assassin mask. 
  Beast 
  Bright, flaking warpaint streaks this battered wooden image 
  of a snarling, fang-toothed wild man. While wearing this 
  mask, you gain the Barbarian Reckless Attack class feature. 
  In addition, beginning at 6th level, when you score a 
  critical hit with a melee weapon attack, you can expend a 
  Bardic Inspiration as a bonus action increase your damage 
  by the amount rolled. Your alignment appears to be true 
  neutral while wearing a Beast mask. 
  Demon 
  This obsidian mask bears the visage of a darkly handsome 
  fiend. Small, black horns adorn the demon's forehead, and 
  its black ears rise to points. You have resistance to fire and 
  cold damage while you are wearing this mask. At 6th level, 
  you can glare at a single target when they make an attack 
  against you and expend a Bardic Inspiration die as a 
  reaction to reduce their attack roll by the amount rolled. 
  Your alignment appears to be chaotic evil while wearing a 
  Demon mask. 
  Dragon 
  This multihued mask of precious metals and scintillating 
  gemstones forms the terrible visage of a snarling wyrm. 
  While you wear this mask, you can use your action to 
  exhale destructive energy. Each creature in a 15-foot cone 
  must make Dexterity saving throw. A creature takes 4d6 
  fire damage on a failed save, and half as much damage on a 
  successful one. You cannot use this ability again for 1d4 
  rounds after using it. Beginning at 6th level, you may 
  expend a Bardic Inspiration die as a bonus action to gain 
  resistance to an energy type of your choice for a number of 
  rounds equal to the amount rolled. Your alignment appears 
  to be neutral evil while you wear a Dragon mask. 
  Faceless 
  Only a pair of empty eyeholes break this otherwise 
  featureless oval, porcelain mask. While you wear this 
  mask, you have advantage on saves against spells. 
  Beginning at 6th level, you can spend a Bardic Inspiration 
  die as a bonus action to gain advantage on Stealth checks 
  for a number of rounds equal to the result rolled. Your 
  alignment appears to be neutral while you are wearing a 
  Faceless mask. 
  Gladiator 
  This wyvern-hide mask is shaped like the face of a grim 
  warrior. Scars cover its surface, and silver chainmail rings 
  surround its outer edge. While you wear this mask, you 
  have proficiency with martial weapons. Beginning at 6th 
  level, when you make a melee weapon attack, you can 
  expend a Bardic Inspiration die as a bonus action to 
  increase your attack roll by the amount rolled. Your 
  alignment appears to be chaotic neutral while you wear a 
  Gladiator mask. 
  High Priest 
  This mask of rose porphyry has a wide mouth open in song, 
  but instead of eyes it has slits twisted into runes, which 
  somehow do not restrict your vision. While wearing the 
  mask of the high Priest, you have the spells bless, detect 
  evil and good, healing word, and shield of faith prepared in 
  addition to the spells you have prepared. Beginning at 6th 
  level, add aid and zone of truth to your spells prepared. In 
  addition at 6th level, you can expend a Bardic Inspiration 
  die as a bonus action to increase the save DC of a spell cast 
  by you by half the amount rolled, rounded down. You must 
  finish a long rest before using this ability again. Your 
  alignment appears to be neutral good while you wear a 
  High Priest mask. 
  Monk 
  This smoothly sanded wooden mask depicts the stern face 
  of a bald man. While wearing this mask you gain the Monk 
  Martial Arts class feature using Unarmed Strike damage of 
  your level. Beginning at 6th level, you may roll a Bardic 
  Inspiration die as a bonus action to cast feather fall targeted 
  only on yourself for a number of rounds equal to the 
  amount rolled. You alignment appears to be lawful neutral 
  while you wear a Monk mask. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/College of Masks.pdf