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  Dungeons  
  Matt Davids – www.dicegeeks.com 
  177 DUNGEON MAPS 
  1D100 DUNGEON ENCOUNTERS 
   
  for the Master
  
   
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  Dungeons for the Master 
  By 
  Matt Davids 
   
  Edited by Erin Davids 
   
  Maps drawn by Matt Davids 
  Stock Art by Daniel Comerci – hounworks.it and Marc Radle 
  Dungeon Encounter Idea Assistance by Jake Branson, Andy Collins, Andrew Nagy, Clint Vogt, and Erin Davids 
  The maps and my words are copyrighted 2016. All rights reserved. If you would like permission to use my maps for 
  any purpose, please email me at matt@dicegeeks.com. 
  Support dicegeeks on Patreon! 
   
   
   
   
   
   
   
  Explore Dicegeeks Resources and RPGs at DriveThruRPG.com 
  Dicegeeks Twitter - @dicegeeks 
  Dicegeeks Monthly RPG Newsletter: http://eepurl.com/bINBh5 
  Free Dungeon Maps PDF just for joining the newsletter! 
  www.dicegeeks.com 
   
   
  
   
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  Forward and Contents 
   
  Hand drawing dungeon maps is a great joy for me. I am able to create small worlds with 
  rich histories simply by drawing a map. Dungeons for the Master is an outpouring of this 
  creative impulse. 
  Also, I remember years of game mastering fantasy games where the game would come to a 
  dead stop as I drew a dungeon map. I don’t want any game master or dungeon master to 
  go through that lull in gaming. This PDF will ensure GM’s and DM’s always have a dungeon 
  map at their fingertips. 
  I hope these dungeon maps provide you with many hours of role-playing bliss. Enjoy! 
  Dungeons for the Master is broken into these four sections: 
   
  100 Original Maps – A hundred dungeon maps drawn for this PDF only. 
   
  77 Other Maps – These maps are available elsewhere on my blog or given away in 
   
   
  newsletters.  
   
  1D100 Dungeon Encounters – A list of fascinating encounters only available in 
  this PDF. 
   
  Map Key – A breakdown of the simple symbols used in the maps. 
   
   
   
   
  
   
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  100 Original Maps 
  
   
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  77 Other Maps 
  
   
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  1D100 Dungeon Encounters 
  Simply roll 1D100 on the chart below. Once a result is determined, click on the item to roll on 
  the sub-tables. 
  1. Note    
  2. Rodent 
  3. Ghost 
  4. Pantry 
  5. Skeleton 
  6. Tree 
  7. Dwarf 
  8. Ring 
  9. Bridge 
  10. Globe 
  11. Vial 
  12. Bowl 
  13. Bottle 
  14. Barracks 
  15. Book 
  16. Key 
  17. Halfling 
  18. Blood 
  19. Wolf 
  20. Waterfall 
  21. Mirror 
  22. Sword 
  23. Egg 
  24. Vase 
  25. Map 
  26. Wind Chime 
  27. Painting 
  28. Necklace 
  29. Mace 
  30. Cat 
  31. Banquet 
  32. Human 
  33. Chest 
  34. Leaf 
  35. Vines 
  36. Chasm 
  37. Warhammer 
  38. Shack 
  39. Statuette 
  40. Pool 
  41. Well 
  42. Fire 
  43. Branch 
  44. Scroll 
  45. Elf 
  46. Inscription 
  47. Leather Pouch 
  48. Bracelet 
  49. Dog 
  50. Drawing 
  51. Tavern 
  52. Flower 
  53. Ray of Light 
  54. Spring 
  55. Bucket 
  56. Broom 
  57. War Model Table 
  58. Rug 
  59. Bear 
  60. Decanter 
  61. Vault 
  62. Fireplace 
  63. Mine 
  64. Grove 
  65. Kitchen 
  66. Remnants of a Battle 
  67. Symbol 
  68. Throne 
  69. Stocks  
  70. Altar 
  71. Statue 
  72. Window 
  73. Bone 
  74. River 
  75. Trophy 
  76. Cage 
  77. Opening to Outside 
  78. Chains 
  79. Skins 
  80. Wind 
  81. Corpse 
  82. Crystal 
  83. Easel 
  84. Spider 
  85. Bookcase 
  86. Sheet of Music 
  87. Door 
  88. Odor  
  89. Cauldron 
  90. Musical Instrument 
  91. Garden 
  92. Bat 
  93. Stone 
  94. Pipe Organ 
  95. Sanctuary  
  96. Hourglass 
  97. Crypt 
  98. Library 
  99. Secret Passage 
  100. 
  Star Chart 
   
   
  
   
  Top 
  1. Note   
  A crinkled note lies 
  upon the floor. 
   
   
   
  2D20 
  Note Type 
  2 
  Unintelligible 
  3 
  Demanding ransom of a child being held 
  4 
  Love of “Tereath” for “Saleha” 
  5 
  Last will of a rich merchant named “Kovoss Ren” 
  6 
  A Dear John letter signed “Your True Love” 
  7 
  Threatening note to “Finlenas” signed “Kroth” 
  8 
  Adventurer’s Bucket List 
  9 
  Poem of sorrow 
  10 
  Wanted poster for one “Alysh Dorrvin” 
  11 
  Poem of regret 
  12 
  “Day 47 and they are still after me!” 
  13 
  Artifact wanted: signed “Gord Dremmerstone” 
  14 
  Battle Hymn 
  15 
  Mercenaries wanted: signed “Freya Delann” 
  16 
  Lost: A cat named Logor, Reward offered 
  17 
  Alchemist’s Recipe 
  18 
  Adventurer’s to do list  
  19 
  Packing list for an expedition  
  20 
  Poem of death 
  22 
  Simply says “Do not enter this place!” 
  23 
  List of items to build a trap 
  24 
  Hit list of people in a nearby town 
  25 
  Inventory list of traveling caravan 
  26 
  Directions to hunting grounds nearby the dungeon 
  27 
  Riddle 
  28 
  Revealing of a double cross signed with flourish by “Ria” 
  29 
  List of ingredients for some unknown spell 
  30 
  Suicide note signed “Kangus Knoll” 
  31 
  Who’s Who of nearby town 
  32 
  Directions to treasure within the dungeon 
  33 
  Slaves wanted: signed “Vo Sannus” 
  34 
  Minstrel wanted: apply at the Sleeping Sow Inn 
  35 
  Wanted poster of one of the PC’s 
  36 
  Poem of praise 
  37 
  Directions to water within the dungeon 
  38 
  Directions to a secret meeting 
  39 
  Directions to a secret exit of the dungeon 
  40 
  Describes all the traps in the dungeon 
  
   
  Top 
  2. Rodent 
  A rodent has made this 
  chamber its home. 
   
   
   
   
   
   
   
   
   
   
   
  3. Ghost 
  A ghost appears before 
  the party. 
  1D8 
  Species 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Animal 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D8 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
  7 
  Generous 
  8 
  Confused 
  1D10 
  Substance 
  1 
  Ectoplasm 
  2 
  Smoke 
  3 
  Mist 
  4 
  Steam 
  5 
  Fire 
  6 
  Dust 
  7 
  Skeleton 
  8 
  Light 
  9 
  Shadow 
  10 
  Reflection 
  1D6 
  Cause of Death 
  1 
  Murder 
  2 
  Suicide 
  3 
  Battle 
  4 
  Accident 
  5 
  Natural Causes 
  6 
  Disease 
  1D12 
  Abilities 
  1 
  Possession 
  2 
  Intangible 
  3 
  Healing 
  4 
  Curses 
  5 
  Blessings 
  6 
  Divination 
  7 
  Prophesy 
  8 
  Environment Control 
  9 
  Time Control 
  10 
  Psychic 
  11 
  Illusions 
  12 
  Visions 
   
   
   
   
   
  1D8 
  Type 
  1 
  Mouse 
  2 
  Rat 
  3 
  Gofer  
  4 
  Vole 
  5 
  Mole 
  6 
  Weasel 
  7 
  Marmot 
  8 
  Squirrel 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D6 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
  
   
  Top 
  4. Pantry 
  This chamber is used a food storeroom.  
  1D12 
  Contents 
  1 
  Empty 
  2 
  Freshly stocked with food 
  3 
  Moldy food 
  4 
  Nothing but booze 
  5 
  Infested food 
  6 
  Poisoned food 
  7 
  Alchemy supplies 
  8 
  Wine cellar 
  9 
  Illusory food 
  10 
  Trap 
  11 
  “Strange” meat 
  12 
  Cheese wheels stacked floor to ceiling  
  5. Skeleton 
  A skeleton lies on the floor. 
  1D20 
  Species 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Animal 
  9 
  Goblin 
  10 
  Orc 
  11 
  Ogre 
  12 
  Troll 
  13 
  Dragon 
  14 
  Minotaur 
  15 
  Centaur 
  16 
  Cyclops 
  17 
  Giant 
  18 
  Exoskeleton 
  19 
  Snake 
  20 
  Lizard Man 
   
   
  1D6 
  Cause of Death 
  1 
  Murder 
  2 
  Suicide 
  3 
  Battle 
  4 
  Accident 
  5 
  Natural Causes 
  6 
  Disease 
  1D10 
  Artifact 
  1 
  Weapon 
  2 
  Armor 
  3 
  Coin Purse 
  4 
  Canteen 
  5 
  Trinket 
  6 
  Pack 
  7 
  Magic Item 
  8 
  Note  
  9 
  Map 
  10 
  Drawing 
   
  
   
  Top 
  6. Tree 
  In the very center of the room  
  stands a tree. 
  1D6 
  Type 
  1 
  Evergreen 
  2 
  Sap Tree 
  3 
  Hardwood 
  4 
  Softwood 
  5 
  Fruit Tree 
  6 
  Bonsai 
  1D6 
  Age/Size 
  1 
  Sapling 
  2 
  Dwarf 
  3 
  Slender 
  4 
  Mature 
  5 
  Colossal  
  6 
  Ancient  
  1D20 
  Special 
  1 
  Talking 
  2 
  Spirit 
  3 
  Petrified 
  4 
  Mechanical 
  5 
  Moving 
  6 
  Tree of Life 
  7 
  Tree of Death 
  8 
  Prophesy 
  9 
  Singing 
  10 
  Magical Fruit 
  11 
  Gateway 
  12 
  Healing 
  13 
  Dead 
  14 
  Rotting 
  15 
  Stump 
  16 
  Undead 
  17 
  Bleeding Red Blood 
  18 
  Treasure Tree 
  19 
  Carnivorous 
  20 
  Inhabited 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  7. Dwarf 
  A dwarf paces back and forth. 
  1D6 
  Size 
  1D12 
  Profession 
  1 
  Tiny 
  1 
  Adventurer 
  2 
  Emaciated 
  2 
  Warrior 
  3 
  Normal 
  3 
  Bounty Hunter  
  4 
  Obese 
  4 
  Smuggler 
  5 
  Giant 
  5 
  Merchant 
  6 
  Monstrous 
  6 
  Laborer 
  1D8 
  Disposition 
  7 
  Scholar 
  1 
  Friendly 
  8 
  Rogue 
  2 
  Depressed 
  9 
  Assassin 
  3 
  Sleepy 
  10 
  Hunter 
  4 
  Frantic 
  11 
  Cleric 
  5 
  Inebriated 
  12 
  Thief 
  6 
  Aggressive 
   
   
  7 
  Generous 
   
   
  8 
  Confused 
   
   
   
   
  
   
  Top 
  8. Ring 
  A ring rests upon the chamber floor. 
  1D20 
  Material 
  1 
  Iron 
  2 
  Steel 
  3 
  Bronze 
  4 
  Gold 
  5 
  Platinum  
  6 
  Ebony  
  7 
  Ivory 
  8 
  Obsidian  
  9 
  Glass 
  10 
  Grass 
  11 
  Wooden 
  12 
  Stone 
  13 
  Bone 
  14 
  String 
  15 
  Hemp 
  16 
  Hair 
  17 
  Mithril 
  18 
  Chain 
  19 
  Crystal  
  20 
  Unknown 
  1D20 
  Origin 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Goblin 
  9 
  Orc 
  10 
  Ogre 
   
   
  11 
  Troll 
  12 
  Dragon 
  13 
  Minotaur 
  14 
  Centaur 
  15 
  Cyclops 
  16 
  Giant 
  17 
  Lizard Folk 
  18 
  Angelic 
  19 
  Demonic 
  20 
  Unknown 
  1D8 
  Quality 
  1 
  Simple 
  2 
  Ornate 
  3 
  Exquisite 
  4 
  Damaged 
  5 
  Common 
  6 
  Worn 
  7 
  Rare 
  8 
  Fake 
  1D10 
  Properties 
  1 
  Gem 
  2 
  Talking 
  3 
  Cursed 
  4 
  Blessed 
  5 
  Aligned (Can only be worn 
  by a specific alignment) 
  6 
  Attribute Based (Can only 
  be worn if certain 
  minimum attribute scores 
  are met) 
  7 
  Race Attuned (Can only 
  be worn by a specific 
  race)  
  8 
  Sex Attuned (Can only be 
  worn by one sex) 
  9 
  Faith Attuned (Can only 
  be worn by a specific 
  faith) 
  10 
  Possessed 
   
   
  
   
  Top 
  9. Bridge 
  A bridge stretches from one side of the 
  chamber to the other. 
  1D12 
  Material 
  1 
  Iron 
  2 
  Steel 
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Wooden 
  8 
  Stone 
  9 
  Bone 
  10 
  Rope 
  11 
  Chain 
  12 
  Crystal  
  1D6 
  Crosses 
  1 
  Bare Floor 
  2 
  A Symbol on the Floor 
  3 
  Circular Pit 
  4 
  Square Pit 
  5 
  Chasm 
  6 
  Burning Coals 
   
   
   
   
   
   
   
   
  10. Globe 
  A globe is found. 
  1D12 
  Material 
  1 
  Iron 
  2 
  Platinum  
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Gold 
  8 
  Bronze 
  9 
  Wooden 
  10 
  Stone 
  11 
  Bone 
  12 
  Crystal  
  1D6 
  Characteristic 
  1 
  Sitting still on a base that 
  can turn 
  2 
  Sitting on a base slowly 
  spinning 
  3 
  Suspended by a rope 
  4 
  Suspended by a rope slowly 
  spinning 
  5 
  Levitating but not spinning 
  6 
  Levitating and spinning 
  1D6 
  Special 
  1 
  Current map of the planet 
  the players are on 
  2 
  Older map of the planet 
  (continents have shifted, 
  etc.)  
  3 
  A different planet 
  4 
  No makings at all 
  5 
  Symbols 
  6 
  Changing patterns  
   
   
  
   
  Top 
  11. Vial 
  The chamber contains a single vial. 
  1D12 
  Material 
  1 
  Iron 
  2 
  Platinum  
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Gold 
  8 
  Bronze 
  9 
  Wooden 
  10 
  Stone 
  11 
  Bone 
  12 
  Crystal  
  1D6 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  Sitting upside down on the floor 
  6 
  In a fire pit 
  1D20 
  Contents 
  1 
  Green intoxicating vapor 
  2 
  Blue foul vapor 
  3 
  Orange sweet vapor 
  4 
  Black sustaining vapor 
  5 
  Yellow vapor that is a spirit who tells a sad tale 
  6 
  Red vapor is a spirit who possesses 
  7 
  Holy water 
  8 
  Rare spice 
  9 
  Human blood 
  10 
  Healing potion 
  11 
  Goblin Blood 
  12 
  A bee preserved in alcohol 
  13 
  Orc Blood 
  14 
  Smoke 
  15 
  Fire that leaps out then dissipates 
  16 
  Poison  
  17 
  Elf Blood 
  18 
  Blood of an ancient King or Queen 
  19 
  Bone powder 
  20 
  Gunpowder 
   
   
  
   
  Top 
  12. Bowl 
  A solitary bowl rests in the room. 
   
   
   
  1D12 
  Material 
  1 
  Iron 
  2 
  Platinum  
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Gold 
  8 
  Bronze 
  9 
  Wooden 
  10 
  Stone 
  11 
  Bone 
  12 
  Crystal  
  1D6 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  Sitting upside down on the floor 
  6 
  In a fire pit 
  1D10 
  Contents 
  1 
  Salt 
  2 
  Dust 
  3 
  Holy water 
  4 
  Rare spice 
  5 
  Human blood 
  6 
  Goblin Blood 
  7 
  Poison 
  8 
  Rare spice 
  9 
  Bone powder 
  10 
  Vision pool (whoever looks into it 
  sees something they desire) 
  
   
  Top 
  13. Bottle 
  A glass bottle greets the party. 
  1D6 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  Sitting upside down on the floor 
  6 
  In a fire pit 
  1D10 
  Contents 
  1 
  Message – “Run you fools!” 
  2 
  Message – Roll on under the note 
  entry 
  3 
  Ancient wine 
  4 
  Oil 
  5 
  Simple model of a ship 
  6 
  Translucent ship model 
  7 
  Highly-detailed model of a famous 
  lost ship 
  8 
  A map to pirate treasure 
  9 
  A trapped ship (sailors can be seen 
  working the rigging) 
  10 
  If uncorked the party is transported 
  aboard the ship inside 
   
   
   
   
  14. Barracks 
  This chamber was converted into a barracks with bunk beds. 
   
   
  1D6 
  Condition 
  1 
  Stripped, only bed frames and smashed footlockers remain 
  2 
  Ancient, untouched, beds are made   
  3 
  Skeletons of the soldiers slumber in the beds 
  4 
  Soldiers, alive and well, sleep in the beds  
  5 
  Goblins are breaking open the footlockers 
  6 
  Spectral forms of ancient soldiers play cards at table 
   
  
   
  Top 
  15. Book 
  A single book rests in the room. 
  1D6 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  Sitting on a book stand 
  6 
  Pages strewn about 
  1D6 
  Type 
  1 
  Chronicle of the dungeon 
  2 
  Chronicle of an ancient kingdom 
  3 
  Poetry 
  4 
  Holy book 
  5 
  Doomsday book 
  6 
  Spell book  
   
   
  
   
  Top 
   
  16. Key 
  A single key calls this chamber home. 
   
   
   
   
  17. Halfling 
  A halfling twiddles his thumbs. 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D8 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
  7 
  Generous 
  8 
  Confused 
  1D12 
  Profession 
  1 
  Farmer 
  2 
  Warrior 
  3 
  Bounty Hunter  
  4 
  Smuggler 
  5 
  Merchant 
  6 
  Bard 
  7 
  Scholar 
  8 
  Rogue 
  9 
  Assassin 
  10 
  Hunter 
  11 
  Cleric 
  12 
  Thief 
   
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D4 
  Size 
  1 
  Tiny 
  2 
  Small 
  3 
  Normal 
  4 
  Large 
  1D20 
  Origin 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Goblin 
  9 
  Orc 
  10 
  Ogre 
  11 
  Troll 
  12 
  Dragon 
  13 
  Minotaur 
  14 
  Centaur 
  15 
  Cyclops 
  16 
  Giant 
  17 
  Lizard Folk 
  18 
  Angelic 
  19 
  Demonic 
  20 
  Unknown 
  1D4 
  Use 
  1 
  Opens one lock in the dungeon 
  2 
  Opens three locks in the 
  dungeon 
  3 
  Master key (opens all door locks 
  in the dungeon) 
  4 
  Unknown, does not fit any lock in 
  the dungeon 
  
   
  Top 
  18. Blood 
  Several pools of blood congeal on the 
  floor. 
  1D20 
  Origin 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Goblin 
  9 
  Orc 
  10 
  Ogre 
  11 
  Troll 
  12 
  Dragon 
  13 
  Minotaur 
  14 
  Centaur 
  15 
  Cyclops 
  16 
  Giant 
  17 
  Lizard Folk 
  18 
  Angelic 
  19 
  Demonic 
  20 
  Unknown 
  1D4 
  Age 
  1 
  Ancient 
  2 
  Maybe a year or two 
  3 
  Several days old 
  4 
  Recent, within an hour 
   
   
  19. Wolf 
  A wolf paces. 
  1D6 
  Type 
  1 
  Mechanical 
  2 
  Diseased 
  3 
  Talking 
  4 
  Dead 
  5 
  Undead 
  6 
  Rabid 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D6 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
   
   
  
   
  Top 
  20. Waterfall 
  This chamber contains a waterfall. 
  1D4 
  Size 
  1 
  Tiny 
  2 
  Small 
  3 
  Normal 
  4 
  Large 
  1D6 
  Special 
  1 
  Blood, not water 
  2 
  Wine, not water 
  3 
  Pours into a pit 
  4 
  Pours into a trough that 
  drains into a hole in the wall 
  5 
  Pours on the floor but seeps 
  through quickly  
  6 
  Water is “falling” up 
   
   
   
   
   
   
   
   
   
  21. Mirror 
  A mirror awaits the party. 
  1D12 
  Size 
  1 
  Rectangle on the floor  
  2 
  Entire floor 
  3 
  Rectangle on the ceiling  
  4 
  Entire ceiling  
  5 
  Rectangle on the west wall 
  6 
  Entire west wall 
  7 
  Rectangle on the east wall 
  8 
  Entire east wall 
  9 
  Rectangle on the north wall 
  10 
  Entire north wall 
  11 
  Rectangle on the south wall 
  12 
  Entire south wall 
  1D8 
  Special 
  1 
  Objects pass through but living beings 
  do not 
  2 
  Living beings pass through but objects 
  do not 
  3 
  Shows reflections of characters’ older 
  selves  
  4 
  Shows reflections of characters’ 
  younger selves 
  5 
  Cycles reflections of everyone who has 
  been in that room 
  6 
  No reflections except the empty room 
  7 
  Normal reflections 
  8 
  Characters see themselves as undead 
  but not others 
   
   
  
   
  Top 
  22. Sword 
  A sword rests in this chamber. 
  1D8 
  Position 
  1 
  Lying in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Lying on a raised dais 
  4 
  Levitating 
  5 
  Stuck into the floor 
  6 
  Stuck into a raised dais 
  7 
  Leaning against a wall 
  8 
  Stuck into a wall 
  1D4 
  If Disturbed 
  1 
  Nothing 
  2 
  Tremor 
  3 
  Horrific screams 
  4 
  Ceiling collapses   
  1D8 
  Special 
  1 
  Talking two-handed great word 
  2 
  Gnarled and mangled short sword, +1 
  to hit 
  3 
  Bejeweled long sword, cursed -1D4 to 
  damage 
  4 
  Talking long sword 
  5 
  Misshapen long sword, +1 to hit 
  6 
  Bejeweled short sword 
  7 
  Talking short sword 
  8 
  Bejeweled two-handed great sword 
   
  23. Egg 
  An egg sits in the middle of the room. 
  1D6 
  Size 
  1 
  One foot around 
  2 
  Two feet around 
  3 
  Three feet around  
  4 
  Four feet around 
  5 
  Five feet around  
  6 
  Six feet around 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  1D4 
  Special 
  1 
  Hatches if warmed 
  2 
  Hatches if cooled 
  3 
  If squeezed it opens  
  4 
  Made of wood 
  1D6 
  Hatchling 
  1 
  Dragon 
  2 
  Bird 
  3 
  Human 
  4 
  Elf 
  5 
  Dwarf 
  6 
  Halfling 
  
   
  Top 
  24. Vase 
  A vase sits in the room. 
  1D4 
  Size 
  1 
  Tiny 
  2 
  Small 
  3 
  Normal 
  4 
  Large 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D6 
  Contents 
  1 
  Flower 
  2 
  Empty 
  3 
  Water 
  4 
  Oil 
  5 
  A lone goldfish swimming in water 
  6 
  A severed human hand 
   
   
   
   
   
   
   
   
   
   
  25. Map 
  A map is seen. 
  1D6 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  Tacked to a wall 
  6 
  Tacked to the ceiling 
   
  26. Wind Chime 
  A wind chime hangs in the middle of the 
  room. 
  1D4 
  Size 
  1 
  Tiny 
  2 
  Small 
  3 
  Normal 
  4 
  Large 
  1D8 
  Effects 
  1 
  If touched casts a healing spell on 
  the individual 
  2 
  If touched casts a healing spell on 
  everyone in the room 
  3 
  If touched casts magic missile on 
  the individual  
  4 
  If touched casts magic missile on 
  everyone in the room 
  5 
  If touched an angel is summoned 
  6 
  If touched a demon is summoned 
  7 
  If cut down all light sources go out 
  8 
  If cut down the ceiling collapses  
   
   
  
   
  Top 
  27. Painting 
  Someone or something has creating a painting. 
  1D8 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  Tacked to a wall 
  6 
  Tacked to the ceiling 
  7 
  Painted on the wall 
  8 
  Painted on the ceiling  
  1D4 
  If Disturbed 
  1 
  Nothing 
  2 
  Tremor 
  3 
  Horrific screams 
  4 
  Ceiling collapses   
  1D6 
  Special 
  1 
  A pleasant landscape 
  2 
  If touched the character is sucked into the painting 
  3 
  Every character sees a different image 
  4 
  If touched figures in the painting appear in the room 
  5 
  Eyes the figures in the painting follow the characters 
  6 
  Scene of war that changes every time someone blinks 
   
   
  
   
  Top 
  28. Necklace 
  A bright shining necklace greets the party. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D20 
  Origin 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Goblin 
  9 
  Orc 
  10 
  Ogre 
  11 
  Troll 
  12 
  Dragon 
  13 
  Minotaur 
  14 
  Centaur 
  15 
  Cyclops 
  16 
  Giant 
  17 
  Lizard Folk 
  18 
  Angelic 
  19 
  Demonic 
  20 
  Unknown 
   
   
   
   
   
   
   
   
  1D20 
  Material 
  1 
  Iron 
  2 
  Steel 
  3 
  Bronze 
  4 
  Gold 
  5 
  Platinum  
  6 
  Ebony  
  7 
  Ivory 
  8 
  Obsidian  
  9 
  Glass 
  10 
  Grass 
  11 
  Wooden 
  12 
  Stone 
  13 
  Bone 
  14 
  String 
  15 
  Hemp 
  16 
  Hair 
  17 
  Mithril 
  18 
  Chain 
  19 
  Chrystal  
  20 
  Unknown 
  1D8 
  Quality 
  1 
  Simple 
  2 
  Ornate 
  3 
  Exquisite 
  4 
  Damaged 
  5 
  Common 
  6 
  Worn 
  7 
  Rare 
  8 
  Fake 
  1D8 
  Special 
  1 
  No magical effects 
  2 
  Gem 
  3 
  Talking 
  4 
  Cursed 
  5 
  Blessed 
  6 
  Aligned (Can only be worn by a 
  specific alignment) 
  7 
  +1 to Constitution  
  8 
  GM/DM can choose any magical 
  necklace he wishes 
    
   
  
   
  Top 
  29. Mace 
  A mace rests in this room. 
  1D8 
  Position 
  1 
  Lying in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Lying on a raised dais 
  4 
  Levitating 
  5 
  Stuck into the floor 
  6 
  Stuck into a raised dais 
  7 
  Leaning against a wall 
  8 
  Stuck into a wall 
  1D4 
  If Disturbed 
  1 
  Nothing 
  2 
  Tremor 
  3 
  Horrific screams 
  4 
  Wall collapses   
  1D6 
  Special 
  1 
  Talking heavy mace 
  2 
  Gnarled and mangled heavy 
  mace, +1 to hit 
  3 
  Bejeweled light mace, cursed -
  1D4 to damage 
  4 
  Talking light mace 
  5 
  Misshapen light mace, +1 to hit 
  6 
  Bejeweled heavy mace 
   
  30. Cat 
  A cat licks its paw. 
  1D6 
  Type 
  1 
  Mechanical 
  2 
  Diseased 
  3 
  Talking 
  4 
  Dead 
  5 
  Undead 
  6 
  Rabid 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D6 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
   
  31. Banquet 
  A banquet has been prepared. 
  1D6 
  Style 
  Odd 
  Simple homespun fair, table, chairs, all utensils are wooden 
  Even 
  Ornate and fancy, table, chairs, all utensils are gold and silver 
  1D8 
  Special 
  1 
  Smells wonderful, tastes terrible 
  2 
  Smells terrible, tastes wonderful 
  3 
  Smells wonderful, tastes wonderful 
  4 
  Smells terrible, tastes terrible 
  5 
  Hearty healthy meal 
  6 
  Disappears when touched, instantly reappears   
  7 
  Food is poisoned  
  8 
  Food restores health  
  
   
  Top 
  32. Human 
  A human sharpens a dagger. 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D8 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
  7 
  Generous 
  8 
  Confused 
  1D12 
  Profession 
  1 
  Adventurer 
  2 
  Warrior 
  3 
  Bounty Hunter  
  4 
  Smuggler 
  5 
  Merchant 
  6 
  Laborer 
  7 
  Bard 
  8 
  Rogue 
  9 
  Assassin 
  10 
  Wizard 
  11 
  Cleric 
  12 
  Thief 
   
   
   
   
   
   
   
  33. Chest 
  A chest calls this chamber home. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D4 
  Size 
  1 
  Tiny 
  2 
  Small 
  3 
  Normal 
  4 
  Large 
  1D20 
  Origin 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Goblin 
  9 
  Orc 
  10 
  Ogre 
  11 
  Troll 
  12 
  Dragon 
  13 
  Minotaur 
  14 
  Centaur 
  15 
  Cyclops 
  16 
  Giant 
  17 
  Lizard Folk 
  18 
  Angelic 
  19 
  Demonic 
  20 
  Unknown 
  1D8 
  Contents 
  1 
  Nothing 
  2 
  Gems (1D20) 
  3 
  Gold pieces (2D20) 
  4 
  Silver pieces (2D100) 
  5 
  Weapons 
  6 
  Armor 
  7 
  Souls of the damned 
  8 
  A body 
   
   
  
   
  Top 
  34. Leaf 
  A single lonely leaf. 
   
   
  35. Vines 
  Vines cover one wall. 
  1D10 
  Special 
  1 
  Carnivorous  
  2 
  If someone comes within five feet, vines lash out 
  3 
  Poisonous thorns  
  4 
  Grab individuals but let go if they stop struggling   
  5 
  If moved the wall behind the vines begins to move forward 
  6 
  If disturbed the floor starts to rise 
  7 
  Release intoxicating pollen 
  8 
  If disturbed the wall collapses 
  9 
  If cut the vines leak acidic sap 
  10 
  If burned the vines release noxious fumes 
   
   
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D4 
  Type 
  1 
  Oak 
  2 
  Elm 
  3 
  Maple 
  4 
  Ash 
  1D8 
  Special 
  1 
  Nothing 
  2 
  If touched sticks to the person 
  3 
  If touched it burns the character 
  4 
  Talking 
  5 
  If eaten the character sees a 
  vision of the future 
  6 
  If eaten all health is restored 
  7 
  Turns into a leaf boat when 
  placed on water 
  8 
  Placed in a coin purse, money 
  increases by 10%, leaf disappears 
  
   
  Top 
  36. Chasm 
  A chasm cuts across the chamber. 
  1D4 
  Position 
  1 
  Diagonal  
  2 
  Straight across 
  3 
  Along a wall 
  4 
  Corner 
  1D4 
  Size 
  1 
  A few inches wide 
  2 
  Two feet wide 
  3 
  Six feet wide 
  4 
  Ten feet wide 
  1D6 
  Special 
  1 
  Spews smoke 
  2 
  Spews dust 
  3 
  Wind howls out from the deep 
  4 
  Heat raises 
  5 
  Cold radiates 
  6 
  Bloodcurdling screams rise from 
  the depths 
   
   
  37. Warhammer 
  A warhammer rests in the chamber. 
  1D8 
  Position 
  1 
  Lying in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Lying on a raised dais 
  4 
  Levitating 
  5 
  Stuck into the floor 
  6 
  Stuck into a raised dais 
  7 
  Leaning against a wall 
  8 
  Stuck into a wall 
  1D4 
  If Disturbed 
  1 
  Nothing 
  2 
  Tremor 
  3 
  Horrific screams 
  4 
  Ceiling collapses   
  1D4 
  Special 
  1 
  Talking 
  2 
  Gnarled and mangled +1 to hit 
  3 
  Bejeweled, cursed -1D4 to damage 
  4 
  Bejeweled 
   
  38. Shack 
  Some poor soul built a shabby little home. 
   1D10 
  Condition 
  1 
  Ancient, abandoned, few personal items 
  remain 
  2 
  Ancient, a skeleton rests in the makeshift bed 
  3 
  Ancient, ransacked, blankets are ripped, 
  furniture over turned 
  4 
  Ancient, ransacked, a skeleton with an arrow 
  in it 
  5 
  A few years old, abandoned, some hunting 
  gear lies nearby 
  6 
  Recent, ransacked, a body with an arrow in it  
  7 
  Recent, ransacked, blankets are ripped, 
  furniture over turned 
  8 
  Recent, someone is frying bacon 
  9 
  Recent, the bedroll is still warm 
  10 
  Recent, someone is sleeping in it 
  
   
  Top 
  39. Statuette 
  A small statuette waits in this chamber. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D20 
  Material 
  1 
  Iron 
  2 
  Steel 
  3 
  Bronze 
  4 
  Gold 
  5 
  Platinum  
  6 
  Ebony  
  7 
  Ivory 
  8 
  Obsidian  
  9 
  Glass 
  10 
  Grass 
  11 
  Wooden 
  12 
  Stone 
  13 
  Bone 
  14 
  String 
  15 
  Hemp 
  16 
  Hair 
  17 
  Mithril 
  18 
  Chain 
  19 
  Chrystal  
  20 
  Unknown 
   
  1D8 
  Quality 
  1 
  Simple 
  2 
  Ornate 
  3 
  Exquisite 
  4 
  Damaged 
  5 
  Common 
  6 
  Worn 
  7 
  Rare 
  8 
  Fake 
  1D8 
  Special 
  1 
  Human female, casts a healing 
  spell if touched 
  2 
  Human male, if touched burns the 
  character 
  3 
  Elf female, if touched character 
  takes frost damage 
  4 
  Elf male, it talks to the party 
  5 
  Dwarf female, grants a spell if 
  touched by a cleric 
  6 
  Dwarf male, if touched +1 to 
  fortitude 10 minutes  
  7 
  Gnome female, if touched an acid 
  arrow hits the character 
  8 
  Gnome male, if touched Bardic 
  Inspiration is casted on the 
  character  
   
   
  
   
  Top 
  40. Pool 
  A still pool glistens on the floor. 
  1D6 
  Description  
  1 
  A mere puddle 
  2 
  A few inches deep 
  3 
  A foot deep 
  4 
  Surrounded by stones, two feet deep 
  5 
  Fine masonry around the lip, very deep 
  6 
  Within a stone circle there is thin layer 
  of water like glass 
  1D6 
  Special 
  1 
  Simple water 
  2 
  Wine 
  3 
  Poison  
  4 
  Water that tastes bitter 
  5 
  Vision pool, character sees the future 
  6 
  Vision pool, character sees the past  
   
  41. Well 
  In the exact center of the room is a well. 
  1D4 
  Description 
  1 
  Very deep, but nothing to draw 
  with 
  2 
  Very deep, but there is a bucket 
  and rope 
  3 
  Water comes right to the lip 
  4 
  No bottom can be seen 
  1D6 
  Special 
  1 
  Simple water 
  2 
  Wine 
  3 
  Poison  
  4 
  Water that tastes bitter 
  5 
  Gold and gems encrust the walls 
  6 
  Wishing well 
   
  42. Fire 
  A fire rages. 
  1D4 
  Position 
  1 
  In the middle of the floor 
  2 
  Along a wall 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D6 
  Special 
  1 
  Talking 
  2 
  A face a appears 
  3 
  If touched it dissipates 
  4 
  If touched it feels cold 
  5 
  If touched it burns the character 
  6 
  If touched it screams 
   
  43. Branch 
  In the middle of the floor lies a branch. 
  1D6 
  Description  
  1 
  The Golden Bough 
  2 
  Leafs rustle on a normal tree 
  branch  
  3 
  Made of silver 
  4 
  Looks like normal tree branch, but 
  is a club with +2 to hit 
  5 
  Petrified  
   
  6 
  Wand of some druidic power 
   
   
  
   
  Top 
  44. Scroll 
  A scroll beckons. 
  1D4 
  Position 
  1 
  In the middle of the floor 
  2 
  Next to a wall 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D6 
  Special 
  1 
  Ancient tale 
  2 
  A decade’s old tale 
  3 
  Recent tale 
  4 
  Recent tale, the ink is not 
  completely dry 
  5 
  Defensive spell 
  6 
  Offensive spell 
   
  45. Elf 
  An elf hums a long forgotten tune. 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D8 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
  7 
  Generous 
  8 
  Confused 
  1D12 
  Profession 
  1 
  Adventurer 
  2 
  Warrior 
  3 
  Wizard  
  4 
  Smuggler 
  5 
  Merchant 
  6 
  Bard 
  7 
  Scholar 
  8 
  Rogue 
  9 
  Assassin 
  10 
  Hunter 
  11 
  Cleric 
  12 
  Thief 
   
   
  
   
  Top 
  46. Inscription 
  There is an inscription in this room. 
  1D6 
  Location 
  1 
  Floor  
  2 
  Ceiling  
  3 
  West wall 
  4 
  East wall 
  5 
  North wall 
  6 
  South wall 
  1D6 
  Inscription 
  1 
  “Go Back!” 
  2 
  “All hope is gone. Flee!” 
  3 
  “Lost! Lost! Ever wandering!” 
  4 
  Only symbols 
  5 
  “I found it! At long last, I have found it!” 
  6 
  Gives the location of treasure buried near 
  the dungeon 
   
  47. Leather Pouch 
  A simple leather pouch rests in this chamber. 
  1D4 
  Position 
  1 
  In the middle of the floor 
  2 
  Next to a wall 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D8 
  Special/Contents 
  1 
  Gold pieces 1D20 
  2 
  Copper pieces 2D100 
  3 
  Three wooden tokens to a festival 
  4 
  Unknown coin 
  5 
  Gems 1D20 
  6 
  Severed Elven finger 
  7 
  Platinum pieces 1D10 
  8 
  Bag of Holding 
   
   
  
   
  Top 
  48. Bracelet 
  A single bracelet rests in this chamber. 
  1D4 
  Position 
  1 
  Sitting in the middle of the 
  floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D20 
  Origin 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Goblin 
  9 
  Orc 
  10 
  Ogre 
  11 
  Troll 
  12 
  Dragon 
  13 
  Minotaur 
  14 
  Centaur 
  15 
  Cyclops 
  16 
  Giant 
  17 
  Lizard Folk 
  18 
  Angelic 
  19 
  Demonic 
  20 
  Unknown 
   
   
   
   
   
   
   
  1D20 
  Material 
  1 
  Iron 
  2 
  Steel 
  3 
  Bronze 
  4 
  Gold 
  5 
  Platinum  
  6 
  Ebony  
  7 
  Ivory 
  8 
  Obsidian  
  9 
  Glass 
  10 
  Grass 
  11 
  Wooden 
  12 
  Stone 
  13 
  Bone 
  14 
  String 
  15 
  Hemp 
  16 
  Hair 
  17 
  Mithril 
  18 
  Chain 
  19 
  Chrystal  
  20 
  Unknown 
  1D8 
  Quality 
  1 
  Simple 
  2 
  Ornate 
  3 
  Exquisite 
  4 
  Damaged 
  5 
  Common 
  6 
  Worn 
  7 
  Rare 
  8 
  Fake 
  1D8 
  Special 
  1 
  No magical effects 
  2 
  Gem 
  3 
  Talking 
  4 
  Cursed 
  5 
  Blessed 
  6 
  Aligned (Can only be worn by a 
  specific alignment) 
  7 
  +1 to Constitution  
  8 
  GM/DM can choose any 
  magical necklace he wishes 
   
   
  
   
  Top 
  49. Dog 
  A dog ambles about the chamber. 
  1D6 
  Type 
  1 
  Mechanical 
  2 
  Diseased 
  3 
  Talking 
  4 
  Dead 
  5 
  Undead 
  6 
  Rabid 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D6 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
   
  50. Drawing 
  A drawing is in this chamber. 
  1D10 
  Drawn On 
  1 
  Paper 
  2 
  Papyrus 
  3 
  Vellum 
  4 
  Parchment  
  5 
  Floor 
  6 
  West wall 
  7 
  East wall 
  8 
  South wall 
  9 
  North wall 
  10 
  Ceiling  
  1D6 
  Medium 
  1 
  Charcoal 
  2 
  Mud 
  3 
  Ink/Stain 
  4 
  Scratches 
  5 
  Chalk  
  6 
  Blood 
  1D12 
  Description 
  1 
  A goat 
  2 
  A cow 
  3 
  A bear 
  4 
  A horse 
  5 
  A cat 
  6 
  A dog 
  7 
  A goblin 
  8 
  A raven 
  9 
  A crude stick figure 
  10 
  A crowned figure 
  11 
  A town 
  12 
  A battle scene  
   
   
  
   
  Top 
  51. Tavern 
  Welcome to the pub and pull up a stool. 
  1D6 
  Condition 
  1 
  Stripped, only smashed furniture 
  remains  
  2 
  Ancient, bar, tables, and tap remain 
  untouched 
  3 
  Skeletons of the patrons and the 
  bartender are scattered about 
  4 
  Full of humans, elves and dwarves 
  now all looking at the party  
  5 
  Goblins are having a party 
  6 
  Spectral forms of ancient tavern 
  goers living the life 
   
   
   
   
   
   
   
   
  52. Flower 
  A single flower has its home in this 
  chamber. 
  1D8 
  Location 
  1 
  Cut and lying on the floor  
  2 
  Growing out of the floor 
  3 
  Cut and lying on a shelf along a wall 
  4 
  Growing out of a wall 
  5 
  Growing out of the ceiling  
  6 
  Cut and lying on a raised dais 
  7 
  Growing out a raised dais 
  8 
  Levitating in the middle of the room 
  1D8 
  If Touched 
  1 
  A wall collapses  
  2 
  The ceiling collapses 
  3 
  A healing spell is casted on the 
  character 
  4 
  A healing spell is casted on the entire 
  room 
  5 
  A secret message is spoken in the 
  character’s mind 
  6 
  The character is burned 
  7 
  The flower sings a sad love ballad 
  8 
  The character lives an entirely different 
  life from current age until death, and 
  then awakens. To the party they were 
  unresponsive only for a few seconds.  
   
  53. Ray of Light 
  A thin ray of light descends from the ceiling at an angle. 
  1D8 
  If Disturbed 
  1 
  A wall collapses  
  2 
  The ceiling collapses 
  3 
  Poison arrows shoot at the character 
  4 
  A voice calls out, “Only fools dare explore these halls!” 
  5 
  Fire fills the entire room 
  6 
  Gold pieces fall out of the ceiling (1D20) 
  7 
  Blades comes out of the floor near the doorways of the room 
  8 
  A healing spell is cast on the character 
   
   
  
   
  Top 
  54. Spring 
  Along one of the walls a spring bubbles. 
  1D6 
  Description  
  1 
  A mere puddle 
  2 
  A few inches deep 
  3 
  A few feet deep 
  4 
  From the source a meandering 
  rivulet crosses the room 
  5 
  A deep half-moon shape out from 
  the wall 
  6 
  Very deep yet narrow channel near 
  the wall 
  1D6 
  Special 
  1 
  Pure cold water 
  2 
  Wine 
  3 
  Poison  
  4 
  Water tastes bitter 
  5 
  Hot water 
  6 
  Drinking restores health 
   
   
   
   
   
   
   
   
  55. Bucket 
  A bucket calls this chamber home. 
  1D12 
  Material 
  1 
  Iron 
  2 
  Platinum  
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Gold 
  8 
  Bronze 
  9 
  Wood 
  10 
  Stone 
  11 
  Bone 
  12 
  Chrystal  
  1D4 
  Position 
  1 
  Sitting in the middle of the 
  floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D10 
  Contents 
  1 
  Holy water 
  2 
  Flower petals  
  3 
  Healing potion 
  4 
  A powder that is smoking 
  5 
  Sand 
  6 
  Poison  
  7 
  Ashes 
  8 
  Soapy water 
  9 
  Empty 
  10 
  Pure water 
   
  
   
  Top 
  56. Broom 
  A broom leans against a wall. 
  1D10 
  If Touched 
  1 
  Nothing, just a broom 
  2 
  Screams and falls on 
  the floor 
  3 
  Turns to dust 
  4 
  Begins beating the 
  character 
  5 
  Begins flying around 
  the room 
  6 
  Bursts into flame 
  7 
  Begins sweeping the 
  room wildly 
  8 
  Begins speaking 
  9 
  Begins singing 
  10 
  Casts a frost spell on 
  the entire chamber 
   
   
   
   
   
   
   
  57. War Model Table 
  Some general has arrayed his troops 
  against his foe to study movements on a 
  table in the middle of the room. 
  1D4 
  Description  
  1 
  Very crude representations of 
  troops and terrain 
  2 
  Simple models 
  3 
  Well-crafted models 
  4 
  Extremely detailed and painted 
  figures and terrain 
  1D6 
  Special 
  1 
  If examined closely, troop 
  models are slowly moving 
  2 
  The troops are surrounding 
  one of the character’s 
  hometown 
  3 
  The troops are surrounding the 
  last town the party visited 
  4 
  If examined closely, the troops 
  seem to be living beings 
  5 
  The models are actually 
  fighting battles 
  6 
  If examined closely, the 
  character shrinks and is 
  trapped 
   
   
   
  
   
  Top 
  58.   Rug 
  A rug lies on the floor. 
  1D4 
  Description  
  1 
  Animal skin 
  2 
  Woven, drab 
  3 
  Woven, colorful 
  4 
  Very colorful rags tied 
  together 
  1D4 
  Size 
  1 
  Four feet round 
  2 
  Six feet around 
  3 
  Eight feet around 
  4 
  Ten feet around 
  1D6 
  Special 
  1 
  Carnivorous  
  2 
  Talking 
  3 
  If stepped on, it screams 
  4 
  Anyone who steps on it is 
  thrown off 
  5 
  If stepped on, it transports the 
  character to another room 
  6 
  Flying 
   
  59. Bear 
  A bear paces back and forth. 
  1D6 
  Type 
  1 
  Mechanical 
  2 
  Diseased 
  3 
  Talking 
  4 
  Dead 
  5 
  Undead 
  6 
  Rabid 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D6 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
   
  60. Decanter 
  A decanter rests in the room. 
  1D12 
  Material 
  1 
  Iron 
  2 
  Platinum  
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Gold 
  8 
  Bronze 
  9 
  Wooden 
  10 
  Stone 
  11 
  Bone 
  12 
  Chrystal  
   
   
  1D6 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  Sitting on a shelf along a wall 
  6 
  In a fire pit 
  1D8 
  Contents 
  1 
  Foul water 
  2 
  Pure cold drinking water 
  3 
  Holy water 
  4 
  Elf blood 
  5 
  Human blood 
  6 
  Goblin Blood 
  7 
  Poison 
  8 
  Oil 
   
   
  
   
  Top 
  61. Vault 
  Someone may be keeping their valuables 
  in the thick, locked vault. 
  1D6 
  Location 
  1 
  Middle of the room 
  2 
  Floor 
  3 
  West wall 
  4 
  East wall 
  5 
  South wall 
  6 
  North wall 
  1D6 
  Trap 
  Odd 
  Magic 
  Even 
  Non-magic 
  1D8 
  Contents 
  1 
  Empty 
  2 
  Dust 
  3 
  Bones 
  4 
  Weapons (1D20) 
  5 
  Armor (1D20) 
  6 
  Books and maps (2D20) 
  7 
  Spell scrolls (2D20) 
  8 
  Gold and gems (1D100x 100 GP 
  value) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  62. Fireplace 
  A fireplace greets the party. 
  1D4 
  Location 
  1 
  Middle of the room 
  2 
  West wall 
  3 
  East wall 
  4 
  North wall 
  1D6 
  Fire 
  1 
  Cold ashes 
  2 
  Warm ashes 
  3 
  Glowing embers 
  4 
  Smoldering 
  5 
  Small fire 
  6 
  Roaring fire 
  1D6 
  Special 
  1 
  Nothing, just a fireplace 
  2 
  If fire is started or stoked, a 
  sleep spell is casted on the 
  room 
  3 
  Scrolls were/are being burned 
  not wood 
  4 
  Books were/are being burned 
  not wood  
  5 
  The fire/ash is an illusion 
  covering a child’s coffin 
  6 
  Beneath the fire/ash is a magic 
  ring 
   
   
  
   
  Top 
  63. Mine 
  A mine shaft has been cut down through 
  the floor of this chamber. 
  1D6 
  Vein 
  1 
  Coal 
  2 
  Quartz 
  3 
  Iron 
  4 
  Copper 
  5 
  Silver 
  6 
  Gold 
  1D6 
  Condition 
  1 
  Not worked in centuries 
  2 
  Not worked in decades 
  3 
  Not worked in a few years 
  4 
  Opened a few months ago 
  5 
  Currently being mined 
  6 
  Currently being mined (1D12 
  miners working now) 
  1D6 
  Special 
  1 
  Vein depleted  
  2 
  Small vein 
  3 
  Decent vein 
  4 
  Good vein 
  5 
  Very nice vein 
  6 
  The motherlode 
   
   
   
   
   
  64. Grove 
  A group of trees have grown in this room. 
  1D4 
  Type 
  1 
  Oak 
  2 
  Elm 
  3 
  Maple 
  4 
  Ash 
  1D4 
  Special 
  1 
  The trees are singing 
  2 
  If a tree is cut, other trees attack 
  the cutter 
  3 
  If a party rests here, their 
  wounds are healed 
  4 
  A group of druids have made this 
  a meeting place 
  65. Kitchen 
  Pots, pans and other utensils hang around an oven and stove. 
  1D6 
  Special 
  1 
  Long abandoned 
  2 
  Ransacked 
  3 
  Looks as if someone was setting it up, but quit recently 
  4 
  Food is cooking but no one is around 
  5 
  Food is being prepared (1d4 chefs) 
  6 
  Food is being prepared by spectral forms 
   
   
  
   
  Top 
  66. Remnants of a Battle 
  A gory scene awaits the party. 
  1D4 
  Time 
  1 
  Ancient, the combatants are 
  nothing but skeletons 
   
  2 
  Several years old, bodies have 
  nearly decomposed 
  completely 
  3 
  Several months old, bodies are 
  decomposing 
  4 
  Within a few hours, the blood 
  is warm and dripping 
  1D10 
  Combatants 
  1 
  One human vs. One Orc 
  2 
  One elf  vs. Orcs and goblins 
  (1D6) 
  3 
  One dwarf vs. Orcs and 
  goblins (1D6) 
  4 
  Adventurers (1D6) vs. Orcs 
  and goblins (1D12) 
  5 
  Two elves vs. Orcs and goblins 
  (1D10) 
  6 
  Adventurers (1D8) vs. Orcs 
  and goblins (1D20) 
  7 
  Adventurers (1D10) vs. Orcs 
  and goblins (1D20) 
  8 
  Six dwarves  vs. Orcs and 
  goblins (1D20) 
  9 
  Adventurers (1D12) vs. Orcs 
  and goblins (1D20) 
  10 
  Adventurers (1D20) vs. Orcs 
  and goblins (2D20) 
   
  67. Symbol 
  A mystic symbol has been placed  
  in this room. 
  1D4 
  Size 
  1 
  Tiny 
  2 
  Small 
  3 
  Normal 
  4 
  Large 
  1D6 
  Location 
  1 
  Floor 
  2 
  West wall 
  3 
  East wall 
  4 
  North wall 
  5 
  South wall 
  6 
  Ceiling  
  1D6 
  Type 
  1 
  Lightning bolt 
  2 
  Star 
  3 
  Geometric shapes 
  4 
  Arrow 
  5 
  Skull and cross bones 
  6 
  Coat of arms 
   
   
  
   
  Top 
  68. Throne 
  Against one wall sits a raised throne. 
  1D10 
  Material 
  1 
  Iron 
  2 
  Steel 
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Wood 
  8 
  Stone 
  9 
  Bone 
  10 
  Crystal 
  1D6 
  If Sat Upon 
  1 
  Trap! Poison arrows shoot at 
  the character 
  2 
  A healing spell is casted on the 
  character 
  3 
  The character is turned into a 
  pig for an hour unless the spell 
  is broken by a wizard or similar 
  type 
  4 
  Trap! Wrists and ankles are 
  shackled to the throne 
  5 
  A flame spell is casted on the 
  character 
  6 
  Nothing at the time, however 
  upon leaving the dungeon the 
  character is proclaimed king or 
  queen of nearby town 
  69. Stocks  
  A set of stocks is in the exact middle of 
  this room. 
  1D6 
  Condition 
  1 
  Thrown open as if waiting for a 
  malefactor 
  2 
  Closed and locked, but no criminal 
  3 
  Broken as if something tore its way 
  to freedom 
   
   
   
   
  4 
  Closed and locked around a skeleton 
  5 
  Closed and locked around a decaying 
  body 
  6 
  Closed and locked around a living 
  person who begins to petition the 
  party for freedom 
   
   
  
   
  Top 
  70. Altar 
  In the middle of the chamber is an altar. 
  1D10 
  Material 
  1 
  Iron 
  2 
  Steel 
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Wood 
  8 
  Stone 
  9 
  Bone 
  10 
  Crystal 
  1D6 
  Condition 
  1 
  Abandoned long ago 
  2 
  A food offering was left long ago, it 
  is now rotted 
  3 
  Blood sacrifice long ago, the blood is 
  dried 
  4 
  Libations have been poured out and 
  are now dry 
  5 
  Blood sacrifice within the hour  
  6 
  Libations have been poured out 
  within the hour 
  1D6 
  If Touched 
  1 
  Casts a healing spell on the character 
  2 
  Casts a fire spell on the character 
  3 
  Curses the character 
  4 
  Casts sleep on the entire room 
  5 
  Blesses the character 
  6 
  Casts a healing spell on the entire 
  room 
  71. Statue 
  In the middle of this chamber stands a 
  statue. 
  1D10 
  Material 
  1 
  Iron 
  2 
  Steel 
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Wood 
  8 
  Stone 
  9 
  Bone 
  10 
  Crystal 
  1D20 
  ROLL TWICE: 
  once for the body and once for the 
  head 
  1 
  Jackal 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Crow 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Rat 
  9 
  Goblin 
  10 
  Orc 
  11 
  Ogre 
  12 
  Troll 
  13 
  Dragon 
  14 
  Bull 
  15 
  Centaur 
  16 
  Hawk 
  17 
  Horse 
  18 
  Gnome 
  19 
  Snake 
  20 
  Human 
  1D6 
  If Touched 
  1 
  Casts a healing spell on the 
  character 
  2 
  Blesses the character with extra 
  strength 
  3 
  Curses the character with weakness 
  4 
  Curses the character with blindness 
  5 
  Blesses the character with extra 
  intelligence 
  6 
  Casts a healing spell on the entire 
  room 
  
   
  Top 
  72. Window 
  There is a window in this room. 
  1D4 
  Size 
  1 
  Tiny 
  2 
  Small 
  3 
  Normal 
  4 
  Large 
  1D6 
  Location 
  1 
  Floor 
  2 
  West wall 
  3 
  East wall 
  4 
  North wall 
  5 
  South wall 
  6 
  Ceiling  
  1D6 
  View 
  1 
  Valley 
  2 
  Mountains 
  3 
  Sky 
  4 
  Forest 
  5 
  Ocean 
  6 
  Star field 
   
   
   
   
   
   
   
   
   
   
  73. Bone 
  A bone has been placed in this room. 
  1D6 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  On shelf on one wall 
  6 
  In a fire pit 
  1D20 
  Type 
  1 
  Jackal 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Crow 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Rat 
  9 
  Goblin 
  10 
  Orc 
  11 
  Ogre 
  12 
  Troll 
  13 
  Dragon 
  14 
  Bull 
  15 
  Centaur 
  16 
  Hawk 
  17 
  Horse 
  18 
  Gnome 
  19 
  Snake 
  20 
  Human 
  1D6 
  If Touched 
  1 
  Casts a healing spell on the 
  character 
  2 
  Ceiling collapses 
  3 
  Talks 
  4 
  Wall collapses 
  5 
  Turns to dust 
  6 
  Casts a healing spell on the 
  entire room 
   
   
   
   
  
   
  Top 
  74. River 
  A river runs through it. 
  1D4 
  Size 
  1 
  Only a few feet wide 
  2 
  Several feet wide 
  3 
  About half of the floor 
  4 
  Entire floor 
  1D4 
  Type 
  1 
  Swift and deep 
  2 
  Slow and shallow 
  3 
  Slow and deep 
  4 
  Swift and shallow 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  75. Trophy 
  A trophy has been placed in this chamber. 
  1D6 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  5 
  Sitting upside down on the floor 
  6 
  In a fire pit 
  1D10 
  Material 
  1 
  Iron 
  2 
  Steel  
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Wood 
  8 
  Stone 
  9 
  Bone 
  10 
  Crystal 
  1D6 
  If Touched 
  1 
  Nothing 
  2 
  The character sees a vision of the 
  story of the trophy 
  3 
  The character is burned 
  4 
  It turns to dust 
  5 
  Casts a healing spell on the 
  character 
  6 
  Nothing at the time, however after 
  leaving the dungeon a nearby town 
  proclaims the character is their 
  champion and must a villain who 
  has been harassing the town 
   
   
  
   
  Top 
  76. Cage 
  A cage greets the party. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D10 
  Material 
  1 
  Iron 
  2 
  Steel  
  3 
  Ebony  
  4 
  Ivory 
  5 
  Obsidian  
  6 
  Glass 
  7 
  Wood 
  8 
  Stone 
  9 
  Bone 
  10 
  Crystal 
  1D6 
  Inside 
  1 
  Skeleton 
  2 
  Animal skeleton 
  3 
  Nothing 
  4 
  Tiger 
  5 
  A gaunt dying elf 
  6 
  A person who begins to petition 
  the party for freedom 
   
  77. Opening to Outside 
  A collapse has revealed the  
  outside world. 
  1D6 
  Location 
  1 
  Floor 
  2 
  West wall 
  3 
  East wall 
  4 
  North wall 
  5 
  South wall 
  6 
  Ceiling  
   
  78. Chains 
  Iron chains lie on the floor 
  1D6 
  Description 
  1 
  A pile of small chains 
  2 
  Shackles that clap fast a skeleton 
  3 
  Shackles now smashed as if their prisoner broke free 
  4 
  A pile of large chains 
  5 
  Shackles that hold a living person who begins to petition the party for freedom 
  6 
  Massive links that pass through the ceiling and floor, they appear to bear a great weight 
   
   
  
   
  Top 
  79. Skins 
  A heap of skins (1D10) lie in the center of 
  the room. 
  1D20 
  Type 
  1 
  Jackal 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Crow 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Rat 
  9 
  Goblin 
  10 
  Orc 
  11 
  Ogre 
  12 
  Troll 
  13 
  Dragon 
  14 
  Bull 
  15 
  Centaur 
  16 
  Hawk 
  17 
  Horse 
  18 
  Gnome 
  19 
  Snake 
  20 
  Human 
  1D6 
  Description 
  1 
  Crudely tanned 
  2 
  Seem to have been discarded 
  3 
  Tanning started but not finished 
  4 
  Ancient and turning to dust 
  5 
  Still dripping blood 
  6 
  Expertly tanned 
   
  80. Wind 
  A wind blows through the room 
  unceasingly. 
  1D6 
  Description 
  1 
  Gentle, smells of sulfur 
  2 
  Gentle, very cold 
  3 
  Gentle, very dusty 
  4 
  Strong and hot 
  5 
  Intense and stinging 
  6 
  So strong standing is extremely difficult 
   
   
  
   
  Top 
  81. Corpse 
  A corpse lies on the floor. 
  1D20 
  Species 
  1 
  Human 
  2 
  Elf 
  3 
  Dwarf 
  4 
  Half-Orc 
  5 
  Gnome 
  6 
  Halfling 
  7 
  Half-Elf 
  8 
  Animal 
  9 
  Goblin 
  10 
  Orc 
  11 
  Ogre 
  12 
  Troll 
  13 
  Dragon 
  14 
  Minotaur 
  15 
  Centaur 
  16 
  Cyclops 
  17 
  Giant 
  18 
  Exoskeleton 
  19 
  Snake 
  20 
  Lizard Man 
  1D6 
  Cause of Death 
  1 
  Murder 
  2 
  Suicide 
  3 
  Battle 
  4 
  Accident 
  5 
  Natural Causes 
  6 
  Disease 
  1D10 
  Artifact 
  1 
  Weapon 
  2 
  Armor 
  3 
  Coin Purse 
  4 
  Canteen 
  5 
  Trinket 
  6 
  Pack 
  7 
  Magic Item 
  8 
  Note  
  9 
  Map 
  10 
  Drawing 
   
  82. Crystal 
  A large crystal is housed here. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating over a large shaft 
  1D6 
  Special 
  1 
  Talking 
  2 
  A person is trapped inside 
  3 
  It blesses the party 
  4 
  If touched, it casts fire upon the 
  entire room 
  5 
  If touched, it cracks – the world is 
  not the same in some way 
  6 
  If touched, it casts a healing spell 
  on the entire room 
   
   
  83. Easel 
  Some artist (or fiend) has set up an easel 
  in this chamber. 
  1D6 
  Special 
  1 
  No canvas just an easel and paints 
  2 
  A crude landscape painting has been 
  started but is unfinished 
  3 
  Blood has been smeared on a canvas 
  4 
  A family portrait – mother, father, 
  several children – the mother has 
  been rudely covered in black paint  
  5 
  A vast incredible landscape with 
  perfect depth and perspective, if 
  touched the character is transported 
  there 
  6 
  The portrait of a beautiful elf woman 
  is captured in every detail, if touched 
  she speaks and tells a tale of being 
  trapped in the painting 
   
   
  
   
  Top 
  84. Spider 
  A spider greets the party. 
  1D6 
  Type 
  1 
  Mechanical 
  2 
  Diseased 
  3 
  Talking 
  4 
  Dead 
  5 
  Undead 
  6 
  Rabid 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D6 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
   
   
   
  85. Bookcase 
  A quaint wooden bookcase rests in this 
  chamber. 
  1D6 
  Location 
  1 
  Floor 
  2 
  West wall 
  3 
  East wall 
  4 
  North wall 
  5 
  South wall 
  6 
  Ceiling  
  1D6 
  Books 
  1 
  None 
  2 
  A couple water damaged histories 
  3 
  One tattered spell book 
  4 
  A chronicle of the building of the 
  dungeon 
  5 
  Many rare and fine histories and folktale 
  volumes 
  6 
  Several finely bound spell books 
  86. Sheet of Music 
  A single sheet of music sits in the chamber. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D6 
  If the Song is Played or Sang 
  1 
  Nothing, it is a simple song 
  2 
  Becomes that song you can never get out of your head 
  3 
  A ghost band appears and plays along 
  4 
  Casts a fire spell on someone near the character 
  5 
  A key drops from the ceiling  
  6 
  Casts a healing spell on the character 
   
   
  
   
  Top 
  87. Door 
  A simple wooden door is in this chamber. 
  1D6 
  Location 
  1 
  Floor 
  2 
  West wall 
  3 
  East wall 
  4 
  North wall 
  5 
  South wall 
  6 
  Ceiling  
  1D6 
  Locked 
  Odd 
  Yes 
  Even 
  No 
  1D6 
  If Opened 
  1 
  A plain wall behind it 
  2 
  A plain wall behind, but it’s a trap – 
  2D4 poison arrows  
  3 
  Broom closet  
  4 
  Opening to the outside 
  5 
  Small weapons cache 
  6 
  Tiny room with coins on the floor – 
  2D20 gold pieces 
   
   
   
   
   
  88. Odor  
  A foul stench assaults the nostrils. 
  1D6 
  Effect 
  1 
  Merely unpleasant 
  2 
  Uncomfortable but bearable 
  3 
  Putrid, characters feel the need 
  to pinch their noses 
  4 
  Characters will think twice 
  become entering  
  5 
  Horrid smell that causes gagging 
  6 
  Foul reek, rolling is needed for 
  characters not to retch 
   
  89. Cauldron 
  In the middle of the room is an iron 
  cauldron. 
  1D6 
  Description  
  1 
  Empty, ashes underneath 
  2 
  Half full of foul liquid, ashes of a 
  long dead fire are beneath it 
  3 
  Full of water, no evidence of a 
  fire 
  4 
  A layer of black sledge in the 
  caldron, smoldering fire 
  5 
  Someone or something is boiling 
  “strange meat” 
  6 
  Boiling witch’s brew, roaring fire 
   
   
  
   
  Top 
  90. Musical Instrument 
  A lone musical instrument waits in this chamber. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D6 
  Type 
  1 
  Lute 
  2 
  Pan flute 
  3 
  Lyre 
  4 
  Ocarina  
  5 
  Bull’s Horn 
  6 
  Guitar 
  1D6 
  If Played 
  1 
  Nothing, a normal instrument 
  2 
  The party is warped to a random 
  room in the dungeon 
  3 
  A demon is summoned 
  4 
  A small door opens revealing… 
  5 
  A voice booms in the room 
  saying, “Off key! Play it again!” 
  6 
  A ghost appears and wishes to 
  play a duet 
   
  91. Garden 
  Someone has cultivated a garden in the middle of the chamber. 
  1D4 
  Plants 
  1 
  Simple vegetables 
  2 
  Mushrooms and other fungi 
  3 
  Flowers 
  4 
  Rare herbs and spices 
  1D6 
  If Eaten 
  1 
  Nothing, normal garden 
  2 
  Tastes bitter 
  3 
  Poison 
  4 
  Increases strength for two hours 
  5 
  Hallucinogenic 
  6 
  Special healing properties 
  
   
  Top 
  92. Bat 
  A bat flitters about the chamber. 
  1D6 
  Type 
  1 
  Mechanical 
  2 
  Diseased 
  3 
  Talking 
  4 
  Dead 
  5 
  Undead 
  6 
  Rabid 
  1D6 
  Size 
  1 
  Tiny 
  2 
  Emaciated 
  3 
  Normal 
  4 
  Obese 
  5 
  Giant 
  6 
  Monstrous 
  1D6 
  Disposition 
  1 
  Friendly 
  2 
  Depressed 
  3 
  Sleepy 
  4 
  Frantic 
  5 
  Inebriated 
  6 
  Aggressive 
   
  93. Stone 
  In the middle of the chamber is a standing 
  stone. 
  1D10 
  If Touched 
  1 
  Nothing 
  2 
  Earthquake 
  3 
  The character is burned 
  4 
  The character is cursed 
  5 
  The ceiling collapses 
  6 
  The character’s hand sticks to the stone 
  7 
  The stone descends into the floor and 
  there is a loud “click” 
  8 
  The character is blessed 
  9 
  The stone will become a golem that will 
  follow the character 
  10 
  The character is healed 
   
  94. Pipe Organ 
  A gigantic pipe organ covers one wall. 
  1D10 
  Special 
  1 
  If touched, it disappears  
  2 
  If played, a wall collapses  
  3 
  A hooded figure is wildly playing 
  4 
  If a song is played, a hatch in the floor opens 
  5 
  If touched, the character is burned 
  6 
  The organ is playing by itself 
  7 
  Goblins are actively tearing it a part 
  8 
  If one certain key is pressed, 1D100 gold pieces fall to the floor 
  9 
  A ghost is playing a sad song 
  10 
  If played, a healing spell is casted on the entire room 
   
   
  
   
  Top 
  95. Sanctuary  
  This chamber is a religious sanctuary. 
  1D8 
  Special 
  1 
  It is being desecrated by goblins 
  at this very moment 
  2 
  Desecrated long ago 
  3 
  If the party desecrates it, the 
  ceiling and walls collapse 
  4 
  The party interrupts a ceremony 
  being preformed 
  5 
  An old priest asks the party for 
  help with a ritual 
  6 
  If a party member prays, they are 
  blessed 
  7 
  If any of the objects are touched, 
  the character is burned 
  8 
  If the party rests in the room, 
  they are healed 
   
  96. Hourglass 
  An hourglass rests in this room. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D4 
  Size 
  1 
  Tiny 
  2 
  Small 
  3 
  Normal 
  4 
  Large 
  1D6 
  If Flipped Over 
  1 
  Time stops around the character until the sand is finished pouring down 
  2 
  Fire pours out of the ceiling 
  3 
  Each character is sent back to a critical hour in their past, when the hour is up they will return 
  to the here and now 
  4 
  Time runs backward for an hour, the characters’ actions in the past hour rewind as if they 
  never were 
  5 
  A demon is summoned 
  6 
  Time stops until the characters leave the dungeon 
   
   
  
   
  Top 
  97. Crypt 
  There is a large burial chamber in the 
  middle of the room. 
  1D6 
  Locked 
  Odd 
  Yes 
  Even 
  No 
  1D6 
  If Entered 
  1 
  Looted tomb, everything is 
  ransacked 
  2 
  The tomb is prepared, but no 
  one has been laid to rest 
  3 
  Looks as if someone (or 
  thing) crawled out of the 
  sarcophagus 
  4 
  A ghost appears, it beckons 
  one of the characters to lie in 
  the sarcophagus  
  5 
  Many bone boxes stacked on 
  top of each other 
  6 
  Unspoiled lavish tomb with 
  sarcophagus  
   
  98. Library 
  The walls are lined with books from the 
  floor to the ceiling. 
  1D6 
  Special 
  1 
  If a character reads a fiction 
  book, they actually live the life 
  of the protagonist 
   
  2 
  A character finds a history and 
  maps of the surrounding lands 
  3 
  If books are removed from the 
  room, the ceiling collapses  
  4 
  A character finds a quest 
  book, the contents change all 
  the time revealing quests the 
  party can accept 
  5 
  A character finds a book 
  telling about they become the 
  ruler of a great land 
  6 
  50% chance of finding an 
  excellent book of spells 
   
  99. Secret Passage 
  Upon closer examination a secret passage is discovered. 
  1D6 
  Leads To 
  1 
  The outside world 
  2 
  A small room with a concealed pit  
  3 
  A hidden tomb 
  4 
  A pool of slimy water 
  5 
  A large fire pit with hot coals 
  6 
  A treasure vault 
   
   
  
   
  Top 
   
  100. Star Chart 
  A highly-detailed star chart has been left in this chamber. 
  1D4 
  Position 
  1 
  Sitting in the middle of the floor 
  2 
  Suspended by a rope 
  3 
  Sitting on a raised dais 
  4 
  Levitating 
  1D6 
  Special 
  1 
  If a character touches a planet, they are transported to it 
  2 
  Characters can see that a great star alignment will occur tonight 
  3 
  The characters are represented as constellations 
  4 
  Planets and stars are slowly moving on the parchment  
  5 
  If touched it burns the character 
  6 
  It’s nearly priceless in quality, a wizard or scholar would give nearly anything for it 
   
   
   
   
  Map Key 
   
   
   Closed door 
   
   
   
   
  Open door 
   
   
   
   
  Stairs – as they descend the lines narrow 
   
   
   
   Pit 
   
  
   
  Top 
   
   
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SOURCE: textdata/thevault/_GM Books/Adventure prep and inspiration/Dicegeeks - Dungeons for the Master.pdf