TEXT: THIS PRODUCT IS 4E COMPATIBLE
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  Written and Created by
  Aeryn “Blackdirge” Rudel
  Editing/Proofreading
  John Ball
  Playtesting
  Erik Nowak, Jeremy Nowak,  
  Samantha Styles, Christopher Vasey
  Illustrations
  Jesse Mohn
  Graphic Design & Layout
  Erik Nowak
  BLACKDIRGE’S BARGAIN BESTIARIES 
  HYBRID HORRORS: DRAGON-BLOODED 
  Published by Blackdirge Publishing, ©2009
  Reference to other copyrighted material in no way constitutes a 
  challenge to the respective copyright holders of that material.  
  Blackdirge Publishing and the Blackdirge Publishing logo  
  are trademarks of Aeryn Rudel. All rights reserved.  
  All illustrations are ©2009 Jesse Mohn. All rights reserved.
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  HYBRID HORRORS:  
  DRAGON-BLOODED 
  Dragons are fecund monsters, and their unique magical 
  properties allow them to breed with nearly any living creature. 
  The results of these unions are very often terrifying monsters in 
  their own right, combining traits from both dragon and beast  
  to form a new and powerful creature. Although many dragon-
  blooded hybrids are sterile, a few do breed true and go on to 
  found their own unique races of draconic monsters. 
  Dracogriff 
  Page 2 
  Dracolisk 
  Page 3 
  Dracosphinx 
  Page 4 
  Dracotrice 
  Page 6 
  
  2
  DRACOGRIFF
  The dracogriff is a fearless predator that combines the grace 
  and strength of the griffon with the speed, power, and intellect 
  of a metallic dragon.
  DRACOGRIFF LORE
  Arcana or Nature DC 19: The mating of a female silver 
  dragon and a male griffon produces a powerful hybrid known 
  as a dracogriff. Dracogriffs are not sterile, and can breed with 
  silver dragons or griffons. They tend to dwell upon high 
  mountains, enjoying temperatures below freezing, and do  
  not typically prey upon intelligent creatures.
  Arcana or Nature DC 21: Unlike standard griffons, 
  dracogriffs do not serve intelligent humanoids as mounts. 
  Because of increased intellect and draconic pride, dracogriffs 
  ﬁnd serving as a mount to be insulting and disgraceful in  
  the extreme.
  DRACOGRIFF TACTICS
  A dracogriff prefers to attack from the air, opening combat by 
  hovering and blasting its enemies with freezing breath. It then 
  climbs higher into the air and uses frost fury charge against an 
  enemy damaged by its breath weapon. On the ground, the 
  dracogriff uses furious onslaught each round, focusing attacks  
  on bloodied opponents if possible. Once the dracogriff becomes 
  bloodied, it focuses its attacks on a single opponent, and uses 
  freezing breath as often as it recharges.  
  ENCOUNTER GROUPS
  Dracogriffs often serve the silver dragons that sired them, 
  many times acting as guardians for their sire’s lair or its full 
  draconic offspring. In addition, dracogriffs, like silver dragons, 
  tend to be honorable and just, and may ally themselves with 
  humanoids that share the same ideals. 
  Level 11 Encounter (XP 3,000) 
   
  • 1 centaur mystic (level 13 controller) 
   
  • 2 centaur hunters (level 12 artillery) 
   
  • 1 dracogrifﬁn (level 9 elite brute)
  Blackdirge’s Bargain Bestiaries: Hybrid Horrors
  Dracogriff 
  Level 9 Elite Brute
  Medium large magical beast 
  XP 800
  Initiative +7 
  Senses Perception +12; low-light vision 
  HP 240; Bloodied 120 
  AC 21; Fortitude 23, Reflex 20, Will 20
  Immune fear (only when bloodied); Resist 10 cold
  Saving Throws +2
  Speed 6, ﬂy 10 (hover), overland ﬂight 15
  Action Points 1
  m Claws (standard; at-will)  
  +12 vs. AC; 2d8 + 6 damage. 
  M Bite (standard; at-will)  
  +12 vs. AC; 1d10 + 6 damage.
  M Furious Onslaught (standard; at-will) 
  The dracogriff makes a claws attack and a bite attack.  
  If the dracogriff is bloodied, it can make an additional claws 
  or bite attack against any target hit by the initial  
  claws or bite attack.  
  c Freezing Breath (standard; recharge 6) ✦ Cold 
  Close blast 3; +8 vs. Reﬂex; 2d6 + 5 cold damage, and  
  the target gains vulnerable 5 cold (save ends).
  Freezing Frenzy (only while bloodied) ✦ Cold 
  The dracogriff gains a +2 bonus to attack rolls and can take 
  an extra move action each turn. In addition, freezing breath 
  gains recharge 456. 
  Frost Fury Charge (standard, usable only while ﬂying; at-will)  
  ✦ Cold 
  When the dracogriff charges, it gains a +4 bonus to the 
  attack roll instead of the normal +1. On a hit, the target 
  takes an additional 1d8 cold damage and is slowed until 
  the end of the dracogriff’s next turn.
  Alignment Unaligned  
  Languages Draconic
  Skills Athletics +15
  Str 22 (+10)  
  Dex 16 (+7)  
  Wis 16 (+7) 
  Con 20 (+9)  
  Int 8 (+3)  
  Cha 12 (+5) 
  Description This stately creature has the head and fore-claws of a 
  silver-feathered eagle and the hind quarters of a large silver wyrm. 
  Its wings are massive and shine with metallic silver feathers. Plumes 
  of frost rise from the beasts, open raptor-like mouth.
  
  3
  DRACOLISK
  Cunning and lethal, the multi-limbed dracolisk uses its potent 
  venom to slay even the heartiest enemies. It is a malicious 
  predator, and enjoys watching intelligent prey slowly succumb 
  to its awful venom.
  DRACOLISK LORE
  Arcana or Nature DC 16: Dracolisks are spawned from 
  the union of a female green dragon and a male venom-eye 
  basilisk. They are one of the more common draconic hybrids, 
  and can breed true with venom-eye basilisks but not with 
  green dragons. Unlike many draconic hybrids, dracolisks 
  inherit much of their dragon parent’s intellect and guile,  
  along with a healthy dose of malicious cruelty.   
  Arcana or Nature DC 21: Dracolisks have command  
  of both Common and Draconic and enjoy taunting their 
  victims before killing and devouring them. 
  DRACOLISK TACTICS
  A dracolisk is a clumsy ﬂier and prefers to ﬁght on the ground 
  whenever possible. It begins combat with venom breath to ensure 
  that its melee attacks and fearsome gaze are more effective against 
  its foes. It then focuses venomous compulsion on an obvious 
  spellcaster or an enemy with strong ranged attacks, hoping to pull 
  the target closer without having to abandon a defensible position. 
  In melee, the dracolisk uses claw storm as often as possible, 
  targeting enemies already suffering ongoing poison damage from 
  its bite or gaze. A dracolisk typically uses its action point when 
  either claw storm or venomous breath recharges, combining one  
  of these fearsome attacks with a bite attack in the same round. 
  ENCOUNTER GROUPS
  Dracolisks enjoy the company of other venomous creatures, 
  and may be found serving evil humanoids if properly 
  motivated with food and treasure.
  Level 12 Encounter (XP 3,400) 
   
  • 1 dracolisk (level 12 elite controller) 
   
  • 2 minotaur warriors (level 10 soldier) 
   
  • 2 wyverns (level 10 skirmisher)
  Blackdirge’s Bargain Bestiaries: Hybrid Horrors
  Dracolisk 
  Level 12 Elite Controller
  Large natural magical beast (reptile) 
  XP 1,400
  Initiative +9 
  Senses Perception +14; darkvision 
  HP 252; Bloodied 126 
  AC 26; Fortitude 25, Reflex 22, Will 23
  Resist 25 poison
  Saving Throws +2
  Speed 6, ﬂy 6 (clumsy)
  Action Points 1
  m Bite (standard; at-will) ✦ Poison 
  +17 vs. AC; 1d10 + 5 damage, and ongoing 10 poison 
  damage (save ends). 
  M Claw (standard; at-will) ✦ Poison 
  +17 vs. AC; 1d6 + 5 damage.
  M Claw Storm (standard; recharge 456) ✦ Poison 
  The dracolisk makes 4 claw attacks. 
  M Poisonous Prod (immediate reaction, if an adjacent enemy 
  does not move on its turn; at-will) ✦ Poison 
  The dracolisk makes a claw attack against the target. 
  R Venomous Compulsion (standard; at-will) ✦ Charm, 
  Gaze, Poison 
  Ranged 10; +16 vs. Fortitude; 2d6 + 6 poison damage, 
  and ongoing 5 poison damage (save ends). Each time the 
  target fails a saving throw against the ongoing damage, it is 
  pulled 1 square closer to the dracolisk. If the target is pulled 
  adjacent to the dracolisk, the dracolisk can make a 
  bite attack against the target as a free action. 
  c Venom Breath (standard; recharge 6) ✦ Poison  
  Close blast 5; +15 vs. Reﬂex; 3d6 + 6 poison damage, and 
  the target takes a -2 penalty to Fortitude defense and saving 
  throws (save ends both).
  Alignment Evil 
   
  Languages Common, Draconic
  Skills Bluff +14, Insight +14, Intimidate +14
  Str 21 (+11)  
  Dex 16 (+9)  
  Wis 17 (+9) 
  Con 22 (+12)  
  Int 11 (+6)  
  Cha 16 (+9) 
  Description This terrifying reptilian monster moves about on six 
  short, pillar-like legs, each ending in a formidable set of talons. Its 
  head is broad and crowned with a short, crest-like horn, and its long, 
  low-slung body is thick and ungainly. The beast’s scales are a muted 
  green, and its stubby wings look barely capable of supporting its  
  bulky body in ﬂight.
  
  4
  DRACOSPHINX 
  The fabled dracosphinx is a rare draconic hybrid that  
  comes close to a true dragon in terms of physical power  
  and destructive ability. 
  DRACOSPHINX LORE
  Arcana or Religion DC 22: Dracosphinxes arise from the 
  union of a female adult red dragon and a male sphinx. Unlike 
  many hybrids, the dracosphinx eclipses its parents in physical 
  power, while retaining the keen intellect and natural cunning 
  supplied by both. Like traditional sphinxes, dracosphinxes are 
  typically encountered alone; however, like red dragons, they 
  make frequent forays to hunt, gather treasure, or simply 
  slaughter any living creature they encounter. 
  Arcana or Religion DC 27: Dracosphinxes, like 
  standard sphinxes are fond of posing challenging riddles  
  to travelers. However, dracosphinxes often cheat by posing 
  riddles with no true answers, despite the fact that this robs 
  them of the increased power of dracosphinx’s challenge. 
  DRACOSPHINX TACTICS
  A dracosphinx begins combat with immolating roar, and  
  then spends an action point to use scorching breath. It then uses 
  pounce to quickly move into combat, targeting a bloodied 
  opponent or a probable spellcaster. In melee, the dracosphinx 
  generally uses its claws to mark opponents, and then follows 
  up on marked foes with two bite attacks via marked fury. It 
  uses pounce to quickly maneuver around the battleﬁeld, 
  spreading its attacks around. A dracosphinx prefers to ﬁght on 
  the ground, and takes to the air only to escape a potentially 
  lethal situation. 
  ENCOUNTER GROUPS
  Dracosphinxes are normally solitary creatures, but they occasionally 
  enter into alliances with other evil, ﬁre-dwelling creatures. 
  Level 21 Encounter (XP 16,000) 
   
  • 1 dracosphinx (level 19 solo soldier) 
   
  • 2 ﬁre giant forgecallers (level 18 artillery)
  Blackdirge’s Bargain Bestiaries: Hybrid Horrors
  Dracosphinx 
  Level 19 Solo Soldier
  Large immortal magical beast 
  XP 12,000
  Initiative +15  
  Senses Perception +18; darkvision 
  HP 728; Bloodied 364 
  AC 35; Fortitude 32, Reflex 29, Will 29; see also 
  dracosphinx’s challenge
  Resist 15 ﬁre
  Saving Throws +5
  Speed 6, ﬂy 8, overland ﬂight 12
  Action Points 2
  m Bite (standard; at-will) ✦ Fire 
  Reach 2; +26 vs. AC (see also dracosphinx’s challenge); 
  2d8 + 7 damage plus 2d6 ﬁre damage. 
  m Claw (standard; at-will)  
  Reach 2; +26 vs. AC (see also dracosphinx’s challenge); 
  2d8 + 7 damage, and the target is marked until the end of 
  the dracosphinx’s next turn.
  M Marked Fury (standard; at-will) ✦ Fire 
  The dracosphinx can make two melee basic attacks agasint 
  a marked target as a standard action. 
  M Pounce (standard; at-will) ✦ Fire 
  The dracosphinx shifts 6 squares and makes a bite attack. If the 
  bite attack hits, the dracosphinx can make a claw attack as a free 
  action. If the claw attack hits, the target is also knocked prone. 
  c Immolating Roar (standard; recharge 56) ✦ Fear, Fire 
  Close burst 10; targets enemies; +22 vs. Will (see also 
  dracosphinx’s challenge); the target takes a -2 penalty to 
  attack rolls and gains vulnerable ﬁre 5 (save ends both) 
  c Scorching Breath (standard; recharge 56) ✦ Fire 
  Close blast 5; +22 vs. Reﬂex (see also dracosphinx’s 
  challenge); 3d10 + 6 ﬁre damage. Miss: Half damage. 
  c Bloodied Breath (free, when ﬁrst bloodied, encounter) 
  Scorching breath recharges, and the dracosphinx uses it. 
  Searing Recovery (standard; encounter) ✦ Healing 
  The dracosphinx spends a healing surge and regains 182 hit 
  points. The dracosphinx’s melee attacks deal ongoing 10 ﬁre 
  damage (save ends) until the end of its next turn. 
  Dracosphinx’s Challenge  
  The dracosphinx poses a challenge out of combat (see page 5). 
  If the challenged creatures refuse to answer or fail to answer 
  correctly, the dracosphinx gains the following beneﬁts until the 
  end of the encounter: an extra use of searing recovery, a +2 
  bonus to attack rolls, and a +2 bonus to all defenses.
  Alignment Evil 
   
  Languages Common, Draconic,  
   
   
  Supernal
  Skills Arcana +17, Bluff +17, History +17, Insight +18, 
  Intimidate +17, Religion +16 
  Str 25 (+16)  
  Dex 19 (+11)  
  Wis 19 (+11) 
  Con 22 (+15)  
  Int 16 (+10)  
  Cha 16 (+10) 
  Description This powerful beast combines lion and dragon in a 
  compelling mix. Its scaled body is lean, low slung, and cat-like, and it 
  boasts a pair of huge, leathery wings the color of burnt blood. The beast’s 
  head is slightly anthropomorphic, but any human qualities are quickly 
  lost in the short scaled muzzle, yellowed fangs, and wiry red mane.  
  
  5
  THE DRACOSPHINX’S  
  CHALLENGE 
  Like a standard sphinx, you can run a dracosphinx’s 
  challenge by posing a riddle to your players. If they can 
  answer it, then the dracosphinx does not gain the combat 
  beneﬁts of dracosphinx’s challenge. However, you can also 
  run the following skill challenge to simulate the riddle, 
  adding a bit more complexity to the encounter,  
  allowing for the fact that the dracosphinx may  
  be cheating the PCs. 
  Dracosphinx’s Challenge 
  Level 19
  Skill Challenge 
  4,800 XP
  Complexity 
  3 (8 successes before 3 failures)
  Primary Skills 
  Arcana, History, Religion
  Secondary Skills 
  Bluff, Insight
  Success 
  The characters divine the answer to the dracosphinx’s riddle 
  or ascertain that there is no answer. The dracosphinx does 
  not gain the beneﬁts of dracosphinx’s challenge, and the 
  characters are a bit savvier to the dracosphinx’s ruses, in 
  and out of combat. The characters receive a +2 bonus to all 
  defenses agasint the dracosphinx’s attacks until the start of their 
  second turn in the encounter.  
  Failure 
  If the riddle posed by the dracosphinx has an answer and 
  the PCs fail to guess it, the dracosphinx gains all the beneﬁts 
  describes under dracosphinx’s challenge. If the riddle has no 
  answer, and the PCs fail to ascertain that, the dracosphinx gains 
  a surprise round on the PCs at the beginning of the encounter. 
  Arcana (DC 22, 1 success, no maximum, standard action) 
  Your deep understanding of draconic lore and obscure 
  arcane secrets grants you a clue to the dracosphinx’s 
  challenging riddle.
  Bluff (DC 22, 0 successes, free action, usable only if there is no 
  answer to the dracosphinx’s riddle) 
  The group gains a +2 bonus to its next Arcana, History,  
  or Religion check in this skill challenge.  
  You are accomplished at twisting the truth, and it’s hard to 
  tell a lie to a master liar. 
  History (DC 22, 1 success, no maximum, standard action) 
  Your knowledge of local and world history provides insight 
  into the dracosphinx’s riddle.
  Insight (DC 22, 0 successes, free action) 
  The group gains a +2 bonus to its next Arcana, History,  
  or Religion check in this skill challenge. 
  You are an accomplished truth-seeker, and your keen eyes 
  can discern even the minutest changes in the dracosphinx’s 
  behavior, possibly giving some insight into the answer  
  it seeks...or the fact that there is no answer.  
  Religion (DC 22, 1 success, no maximum, standard action) 
  Your knowledge of immortal creatures and deep 
  understanding of religious matters provides clues that may 
  lead to the answer the dracosphinx seeks.
  Blackdirge’s Bargain Bestiaries: Hybrid Horrors
  
  6
  DRACOTRICE 
  The dracotrice combines the malevolence of an evil dragon 
  with the instinctual cunning of the cockatrice. 
  DRACOTRICE LORE
  Arcana or Nature DC 15: Dracotrices arise from the 
  union of a male red dragon and a female cockatrice. Typically, 
  only one in ten of such pairings produces a true dracotrice. 
  Dracotrices are mules, and cannot breed with dragons, 
  cockatrices, or other dracotrices. 
  Arcana or Nature DC 19: Dracotrices gain much from 
  their draconic parent, including increased size, strength, and 
  intelligence, plus enhanced ﬂight ability and a withering 
  breath weapon. However, they lack the ability to petrify 
  opponent like true cockatrices, but retain the cockatrice’s 
  rather cowardly approach to combat. 
  ENCOUNTER GROUPS
  Cowardly and wicked, dracotrices tend to surround themselves 
  with allies that can handle the majority of melee combat. They 
  can be bribed into serving various types of evil humanoids 
  with promises of food and treasure. 
  Level 7 Encounter (XP 1,550) 
   
  • 1 dracotrice (level 7 elite skirmisher) 
   
  • 3 duergar shock troopers (level 6 brute) 
   
  • 1 duergar theurge  (level 5 controller)
  DRACOTRICE TACTICS
  A dracotrice typically begins combat with stoneﬁre breath, 
  from the air if possible. It then targets a slowed creature with 
  a combination of fanning wings and stoneﬁre bite. It tries to 
  use fanning wings on the same target every round to ensure  
  a continued immolation of the targeted foe. When other 
  enemies press in close, the dracotrice uses stoneﬁre escape to 
  moves to a more defensible position. It uses its action point 
  when stoneﬁre breath recharges, combining the breath 
  weapon with a stoneﬁre bite in the same round.
  Blackdirge’s Bargain Bestiaries: Hybrid Horrors
  Dracotrice 
  Level 7 Elite Skirmisher
  Medium natural magical beast (reptile) 
  XP 600
  Initiative +10 
  Senses Perception +9; darkvision 
  HP 160; Bloodied 80 
  AC 21; Fortitude 19, Reflex 20, Will 17
  Immune petriﬁcation; Resist 10 ﬁre
  Saving Throws +2
  Speed 6, ﬂy 6 (hover)
  Action Points 1
  m Stonefire Bite (standard; at-will) ✦ Fire 
  +12 vs. AC; 1d6 + 5 damage plus 1d6 ﬁre damage, and 
  the dracotrice makes a secondary attack against the same 
  target. Secondary Attack: +10 vs. Fortitude; the target is 
  slowed and takes ongoing 5 ﬁre damage (save ends both). 
  First Failed Saving Throw: The target is immobilized and 
  takes ongoing 10 ﬁre damage (save ends both). 
  M Fanning Wings (minor 1/round; at-will)  
  Slowed or immobilized target only; +10 vs. Reﬂex; 1d6 + 3 
  damage, and the target takes a -2 penalty to saving throws 
  against the effects of stoneﬁre bite or stoneﬁre breath until 
  the end of its next turn. 
  c Stonefire Breath (standard; recharge 6) ✦ Fire 
  Close blast 3; +8 vs. Reﬂex; 1d10 + 3 ﬁre damage, 
  ongoing 5 ﬁre damage and the target is slowed (save ends 
  both). Miss: Half damage; no ongoing damage, and the 
  target is not slowed.
  M Stonefire Escape (immediate reaction; when an enemy 
  moves adjacent to the dracotrice; recharge 56) 
  The dracotrice uses stoneﬁre bite against the triggering 
  enemy, and shifts a number of squares up to its ﬂy speed. 
  Alignment Chaotic evil 
   
  Languages Draconic
  Skills Stealth +13
  Str 18 (+7)  
  Dex 20 (+8)  
  Wis 15 (+5) 
  Con 16 (+6)  
  Int 8 (+1)  
  Cha 10 (+3) 
  Description Looking like an overgrown chicken crossed with a great, 
  red-scaled lizard, this creature would almost be funny if it wasn’t so 
  obviously dangerous. It stands nearly as high as a man, with great 
  leathery wings, a lashing reptilian tail, two stubby forearms ending in 
  taloned, three-ﬁngered hands, and a serpentine neck supporting a very 
  avian head. A slight shimmer of heat surrounds the beast, and faint 
  wisps of smoke rise from between its beaked jaws.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/4th Edition/Blackdirge Publishing/Blackdirges Bargain Bestiaries - Hybrid Horrors - Dragon-Blooded.pdf