TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Wand of scent (Adventure, Complete Divine) 
  � 
  Scroll of slide (Adventure, Miniatures Handbook) 
  � 
  Scroll of greater slide (Adventure, Miniatures 
  Handbook) 
  � 
  Scroll of curse of impending blades (Adventure, 
  Complete Arcane) 
  � 
  Songblade (Regional, Complete Adventurer) 
  � 
  Dwarf-carved handle (Regional, see above, 5,000 gp) 
  � 
  +1 spell storing/+1 spell storing quarterstaff 
  (Regional, DMG, 16,600 gp) 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  +1 dagger of ki focus (Adventure, DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Bag of tricks (rust) (Adventure, DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Horn of volume (Adventure, Miniatures Handbook) 
  � 
  Bracers of quick strike (Adventure, Miniatures 
  Handbook) 
  � 
  Gloves of fortunate striking (Adventure, Miniatures 
  Handbook) 
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  � An Excellent Steed: You rescued a wounded horse. This took
  you 2 TU plus 300 gp. As a result you may have a heavy warhorse
  with maximum hit points. You need at least 1 rank in Handle
  Animal to claim this steed. Because the steed is loyal to you, you
  gain a +2 circumstance bonus to Handle Animal and Ride checks
  involving this animal. 
   
  � An Excellent Companion: You rescued a wounded horse. This
  took you 3 TU plus 400 gp. As a result you may have a heavy
  warhorse animal companion with maximum hit points. You need
  Wild Empathy to claim this steed. If you currently are unable to
  take an animal companion, it will later come to you when you are
  able to take it as an animal companion. Treat the heavy warhorse as
  a Level -3 animal companion. Because the steed is loyal to you, you
  gain a +2 circumstance bonus to Handle Animal and Ride checks
  involving this animal. 
   
  � Dwarf-Carved Handle: You have found a handle covered in
  dwarven runes. It seems quite ornate! Is it really worth as much as
  that vendor says? You must have purchased the stone to receive
  this and only one character at a table can receive the handle. It
  costs you 5000 gp to have it properly adjusted to fit the stone. Still,
  something seems to be missing… 
  � A Whirlwind Romance: You spent a night dating Trys and
  have decided to continue the relationship. For the next year, your
  living expenses (lifestyle costs) in Shield Lands regional
  adventures are reduced by one-half as you share costs with your
  new romantic interest. This also means that for good or ill, you are
  refusing to believe that finding a hat JUST like Trys’ in the
  basement of the Hextor Cult is anything more than just a
  coincidence. Finally, it means that you and Trys have confessed a
  love for each other. Could love be blind? 
   
  � Not From Dyvers: Well, actually, you are. Still, you can tell
  anyone your homeland is the Shield Lands and receive a +5
  competence bonus to your Bluff check (thanks to your forged
  papers). You can join Shield Lands meta-organizations that have a
  residency requirement of the Shield Lands. You must meet all
  other meta-org requirements. Just don’t get discovered… 
   
  � Gnome Vale Yellow Gemstone: A gnome calling himself
  Clegin presented you with a well-cut, human’s palm-sized
  gemstone colored yellow. Upon the face is etched a symbol of
  arcane magic signifying the school of abjuration; there is also a
  lingering aura of this magic upon the gemstone. If sold, it will
  fetch 50 gold pieces. You do not have to pay for this item. You may
  only possess one Gnome Vale yellow gemstone.
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  The Man from D.Y.V.E.R.S. 
  A Regional Adventure 
  Set in The Shield Lands 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/595/Normal Scenarios/SHL5-05 - The Man from D.Y.V.E.R.S. (APL 2-8)/SHL5-05 - The Man from D.Y.V.E.R.S. AR.pdf