TEXT: 01
  SACRED ALLIANCES
  A Divine Trinity of Justice Supplement
  All the lore your character needs to join the Trinity Ranks
  
  02
  CREDITS
  Design: Marcelo Morais
  Development: Marcelo Morais
  Art: Caroline Simões, Sergio Roma 
  Graphic Design: Sergio Roma
  Proofreading: Carolina Negrão
  Production: Carolina Negrão
  Editing: Marcelo Morais
  Special Thanks: Daniel Oliveira, Santiago Minetti, and all 
  the people from the community that reached us with their 
  feedback.
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  DISCLAIMER - Specus Draconis Publisher is not responsible for the fanaticism of the devotees in Faerûn, not even for those who do not believe in the gods, 
  even less for those who dishonor such deities, because Kelemvor’s judgment will send those souls to the walls of the faithless, were the fiends will torture 
  them for all eternity.
  
  03
  The Divine Trinity of 
  Justice
  “After the empire of Netheril was defeated in 1487 DR, I had just 
  one thing in my mind — rebuild Daggerdale. With Torm’s divine 
  guidance, I had convinced Lord Barathal that a prosperous future 
  for all the Dalelands was on its way and that he should prepare 
  Daggerdale for that.
     When I proposed to build a temple dedicated to Torm in Dagger 
  Falls, I offered Lord Barathal all my knowledge to restructure the 
  army, the watch and the laws. As Torm predicted, Lord Barathal 
  gave me a free hand for that, so I did not hesitate for a second in 
  implementing everything I could.
     Once the temple was built, its true purpose was revealed — to 
  become the main base for the Divine Trinity of Justice in the 
  Dalelands. Then, the first acolytes arrived to join the clergy, as 
  well as members from the Order of the Gauntlet to help me se-
  cure all Daggerdale from evil.
     Our sacred mission is to be diligent in keeping Daggerdale safe. 
  With our hearts in their right places, we can hear our gods’ wish-
  es and work towards peaceful days.”
  Nhardim Redil
  High Priest of the Knight’s Rest
   
  Right after The Sundering, Lord Ao had rewritten the Gods’ du-
  ties on the Tablets of Fate, therefore the more organized deities 
  forged alliances to strengthen their celestial positions, as men-
  tioned on page 6 of Sacred Alliances.
    Tyr, Ilmater and Torm are long-standing allies, but only recently 
  they had decided to form an organized alliance. It had begun on 
  Marpenoth 14th, 1487 DR when a voice unheard for many years 
  at the House of the Triad had spoken to Torm and Ilmater. Tyr 
  returned from death to retake his position as God of Justice and 
  spoke about a new alliance structure, involving their devotees, 
  where they will be ranked according to tasks accomplished to ex-
  pand the alliance’s influence. In exchange for their achievements, 
  the gods will grant them new powers.
     In essence, Lord Ao ordered all gods to be as close as possible 
  to their devotees, otherwise risking falling into oblivion.
     One night later, Torm took notice of one of his followers, who 
  was asking for guidance at the belvedere of Dagger Falls. That 
  was Nhardim, and he had been contemplating the Lion’s Head 
  Constellation. By chance or providence, it was the last night the 
  Head could be seen in the sky, and it marks Torm’s Resurrection 
  after the Time of Troubles. The God of Duty could not had found 
  a better follower for his newly discussed plans!
     Using the Wanderers to simulate the Head’s mouth opening in 
  the sky to catch Nhardim’s attention, Torm had sent his avatar to 
  talk to his devotee. A gift to the paladin and a warning too, for the 
  god’s avatar apparition on the prime material plane means the 
  mission must be accomplished quickly.
     On the same night, all Triad’s clergy received instructions about 
  the new alliance’ structure. Triad’s devotees are the most orderly 
  on Faerûn, once an order is given, they will work in unison to ful-
  fill it. That is why the Divine Trinity of Justice had been spread-
  ing fast, and also due to the benefits quickly brought to the region 
  they are currently dedicating to. Usually, these regions are where 
  the Triad is most needed, such as the Heartlands after the Empire 
  of Netheril’s incursion to drain the Myth Drannor’s Mythal.
  Temples as Base of Operations
  Any temple or shrine of Tyr, Ilmater or Torm supports the alliance 
  and the Order of the Gauntlet, as well other affiliated orders and 
  monasteries.
     The Knight’s Rest in Dagger Falls is the Dalelands’ main base 
  for the Alliance and the Order of the Gauntlet. Everything with-
  in the region is reported to Nhardim, the High Priest. For more 
  information about the temple’s structure and clergy, stay tuned 
  for our future solo adventure Newborn Legends part 1, and also 
  Adventuring on Daggerdale part 1.
     There is also a Temple dedicated to Ilmater In Yhaunn, Sembia, 
  called Rack of Glory that works as the main base for the Mer-
  chant State. And finally a Temple dedicated to Tyr in Cormyr that 
  works as the main base for the Forest Kingdom and stronghold of 
  the Divine Trinity of Justice for all the Heartlands.
     Rumor has it that when the three High Priests last gathered, 
  they had dispatched the best Order of the Gauntlet agents to 
  investigate the Thayan occupation of Mulmaster in the Moosea. 
  They consider this movement a great threat to the Heartlands. In 
  addition, it is said that Nhardim is very close to the Order of the 
  Platinum Claws, a group of metallic dragons and dragonborns 
  that worships Bahamut and patrol the Dalelands to keep the re-
  gion safe from chromatic dragons’ depredations.
  Goals and Motivations
  The alliance focuses its efforts in three different areas: 
  • Law. It brings justice to any society, but much more
  important than create laws is to enforce its application
  to whoever is involved when a crime occurs;
  • Charity. Feeding, healing, sheltering and teaching a
  craft to the poor will not just help them, but the society’s
  economy as well;
  • Smiting Evil. If you cannot keep a society safe from
  evildoers, all efforts on laws and charity will be lost.
  Thus to be ready to deal with it is not an option, but the
  upmost priority.
     According to the mentioned goals, it is clear that their motiva-
  tion is the creation of a fair, safe and benevolent society.
     Therefore, the alliance’ structure was built to develop high 
  skilled individuals that will expand the church’s influence through 
  the realms as they ascend into Alliance Piety Rank. To keep up 
  with the church’s expansion, the alliance needs the support of af-
  filiated monasteries and orders, and the most important of them 
  is the Order of the Gauntlet with its special agents.
  Very often one alliance’s goals are opposed to the ones from an-
  other. Hence, its leaders assign members to weaken the opposed 
  alliance, through relics theft, sabotage or even murdering very 
  important characters (the last one is never an option for the Trini-
  ty). The Divine Trinity of Justice strongly opposes the Nefarious 
  Coalition and vice versa. There is a cold war among them on 
  every corner of Faerûn.
     The alliance accepts clerics, monks and paladins, but a few 
  fighters had joined the ranks recently, most of them from  Dag-
  gerdale.
  divine trinity of justice
  
  04
  Divine Trinity of Justice Piety Rank
  According to their rank within the alliance, the members are called:
  • Rank one. Caretaker
  • Rank two. Right-Gauntlet
  • Rank three. Skilled Mind
  • Rank four. Stubborn Code
  • Rank five. Loyal Goodness
  Divine Gossips
  Tyr had invited Amaunator to join the alliance, but the Light of Law preferred to help as an affiliate when the matter was laws creation 
  or restructuring.
     Bahamut, the good-aligned dragon’s god serves as an affiliate too when the Trinity needs him. He is very close to Torm.
     Worried by the shadow sickness’ effects that had been tormenting the people of Sembia and southern Dales, Ilmater had instructed 
  through dreams a band of clerics and paladins to take care of the afflicted. The band is now called Pleasant Hands, and can be en-
  countered tending the communities in need.
  What Comes Next?
  More supplements about the other alliances will come shortly, as well as a guide to help you to introduce Sacred Alliances on your 
  ongoing campaigns. The next one will tell you the secrets of The Fourfold Juncture of Knowledgey. Stay tuned!
  divine trinity of justice
  The shadow spread through the lands conquered by the Empire of Netheril. It blocked the sun’s light, destroyed crops and 
  brought unnatural creatures to terrorize the lands.
  All these changes together had afflicted the people’s minds and bodies that only divine healing can clear off, now that Neth-
  eril has fallen and the shadow is absent.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Specus Draconis/Sacred Alliances - A Divine Trinity of Justice Supplement.pdf