TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 4: 
  � 
  Cape of the Monteback (Regional; DMG 10,080 
  gp)* 
  � 
  Ring of Protection +2 (Regional; DMG 4,000 gp)* 
  � 
  Meta-magic rod Substitution (non-lethal) lesser 
  (Regional, Complete Arcane, 2,700 gp)* 
  � 
  +1 Merciful Spiked Chain (Regional DMG 8,325 
  gp) 
  � 
  +1 Merciful Rapier (Regional DMG 8,320 gp) 
  � 
  +1 Mithril Chainmail (Regional DMG 5,150 gp) 
   
  APL 6 (All of APL 4 plus the following) 
  � 
  Cloak of Resistance +2 (Regional; DMG 4,000 gp)  
  � 
  Amulet of Natural Armor +2 (Regional; DMG 8,000 
  gp) 
  � 
  +1 Great Falchion (Regional, Sandstorm 2,500 gp) 
   
  APL 8 (All of APLs 4-6 plus the following) 
  � 
  Ring of Protection +3 (Regional; DMG 18,000 gp) * 
  � 
  Meta-magic 
  rod 
  Substitution 
  (non-lethal) 
  (Regional, Complete Arcane, 10,500 gp)* 
  � 
  +1 Mithril Animated Shield, Heavy (Regional; 
  DMG 10,020 gp) 
   
  APL 10 (All of APLs 4-8 plus the following) 
  � 
  +2 Merciful Sap (Regional DMG 8,301 gp) 
   
  APL 12 (All of APLs 4-10 plus the following) 
  � 
  Circlet of Persuasion (Regional, DMG 4,500 gp) 
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  �Favor of the Slave Queen:  You have entered into an accord 
  with Shyanne Vahit, Queen of the Slavers in Dhaybia. She has kept 
  many of your possessions in return for you finding out a bit more 
  information for her on the High Masters. But through an 
  unfortunate mix up, your most prize possession has been lost. But 
  true to her word she will replace it with something of equal value. 
  In game terms she will convert one item to another of equal value. 
  If you have a weapon with a total market bonus of +3 (weapon or 
  armor) you may reconfigure the item through any access you have. 
  If you had a +1/Frost/Merciful longsword, you can now get a 
  +1/Bane Human/Flaming longsword (as long as you have that 
  access through past ARs). This also expends the access favor.  
  You can change the weapon or armor if the base price is 
  within 100 gp you can pay the difference (such as pick a 
  greatsword instead of the longsword). You could also swap a stat 
  boosting item for a different one (periapt of wisdom for a 
  headband of intellect) if they are of the same modifier (+2 for a +2 
  or +4 for a +4 and you must have access to the stat boosting item on 
  a previous AR) 
  . 
   
  �Captured! You have allowed yourself to be captured by 
  the slavers in order to get more information on the High 
  Masters. Your character is removed from play until such 
  time as you play the Special Mission: ZEFsm6-01: Sorry to 
  Barge In 
   
  �Marked in Dhaybia: You have been noticed in Dhabiya 
  as a prospective slave. This will have consequences should 
  you decide to return to the foul City. 
   
  �Can you feel it Squirm?  Any PC that received the 
  “creature” receives a special AR stating the benefit and 
  detriment to having “Junior” along for the next 2 years. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ZEF6-08 That Look 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/596/Normal Scenarios/ZEF6-08 - That Look (APL 4-12)/ZEF6-08 - That Look AR.pdf