TEXT: Page 1 of 15
  Keep of Count Habbish
  A TUNNELS AND TROLLS©
  ADVENTURE
  FOR FOUR (4) OR MORE THIRD LEVEL – FIFTH LEVEL CHARACTERS
  WRITTEN BY
  DOUGLAS MITTEN
  BASED ON THE GAME
  TUNNELS AND TROLL 7.5 EDITION©™
  WRITTEN BY
  KEN ST. ANDRE
  TRADEMARKED 2008 BY
  AND
  PUBLISHED UNDER LICENSE BY
  FIERY DRAGON PRODUCTIONS, INC
  
  Page 2 of 15
  Although this adventure is designed for the Tunnels and Trolls 7.5 edition it can be used with earlier
  versions of Tunnels and Trolls. It is recommended that at least four (4) characters of third (3rd) level or
  higher plus Cuzax the Courageous make up the party. All magic weapons, armor, spells, wands, scrolls,
  and staves function as per the rules.
  At the end of each paragraph are alternatives and these are more when using it as a solo. Game
  Masters are encouraged to change, add, or delete anything they please. The keep is very simple, it is a
  two story brick building that is eighty (80) square feet. There is one out building that houses the
  Centaurs. If a fight begins with in ear shot of these Centaurs they will bolt. If San Dor Hul is slain; the
  command spell that keeps these untamed and barbarian-like creatures docile and ride able is dispelled.
  Again they will bolt. However, if characters enter the outbuilding the centaurs will fight without quarter.
  Questions concerning anything contained in this adventure or any errors discovered should be sent to
  me via Trollhall.com.
  This adventure takes place on the Coral Isle, an isolated island on Troll World of my creation, which I
  hope to publish in the near future. I have one other adventure that will be published soon. It is called
  “BIG RED AND LITTLE RED” and it will be sold for $10.00 on Drive Thru RPG. All proceeds from the sale
  of this adventure will be donated to the Jeff Freels Kidney Transplant Fund. My hope is that this free
  adventure will help develop interest in “BIG RED AND LITTLE RED” and thereby make the fund grow.
  Additionally, if you enjoy this adventure with Cuzax, then please consider a donation to support the
  Transplant Fund.
  Thank you and may all your rolls be doubles.
  Douglas
  Douglas
  Douglas
  Douglas Mitten
  Mitten
  Mitten
  Mitten
  
  Page 3 of 15
  Paragraph
  Paragraph
  Paragraph
  Paragraph 1.1.1.1.
  As your party sits in the local tavern, drinking and flirting with the staff a human in Flowing Robes of
  Scarlet enters the tavern and shouts above the din.
  “Hear Ye, Hear Ye, Monsters have invaded the Keep of Count Habbish and slain all the guards,
  citizens and the Count and his entire family. His soul cries out for vengeance – will any among you
  join me in driving the monsters from Habbish Keep and avenging the dead? I am Cuzax, the
  Courageous, I seek hardy warriors, to follow me into the wild and bring justice to all that so wrongly
  killed an entire community. I do not seek treasure; all who come may divide the spoil in any manner
  that is agreeable to all. But I claim as mine alone the Staff of Magic that the Count carries. If these
  evil creatures discover its secretes’ none in this land will be safe. Who will travel, fight, and gain the
  riches of this mighty Lord?”
  If you agree to join him go to Paragraph 2.
  If you do not want to join him on this adventure then you stay in the inn, drink heavily, pass out,
  robbed of all belongings and are killed by the thieves.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 2.2.2.2.
  You have traveled for five hours to reach the Count’s Keep. The gates to the keep have been
  repaired and are shut. As you gaze at the foreboding structure you seek a flock of crows rise from
  behind the walls and fly rapidly in your direction. They attack your party.
  Crowette MR 7 1d6+4 Special damage any sixes rolled result in 3 spite damage
  Weapon: their magical brass feathers (each crowette can throw a maximum of 12 feathers then they
  die) Range 120’ and they only need a savings roll of 5 or better to hit. (2 crowettes per character)
  If you live go to Paragraph 3. If you die the crows eat your party.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 3.3.3.3.
  The Goblin Commander challenges you as you approach the gateway. “Who are you and what do you
  want? As you begin to respond he shouts, “That’s Commander to you, maggot!” Any attempt to speak
  with him without referring to him as “Commander” results in him yelling louder, “That’s Commander to
  you, maggot!” The Goblins on the walls begin laughing at your party.
  If you attack the Goblin Commander then go to Paragraph 4.
  If you talk the Goblin Commander into allowing you in the Keep then go to Paragraph 5.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 4.4.4.4.
  The Goblins on the walls fire their bows at your party.
  Goblin Commander MR 18 attack dice = Goblin Sword 2d6+9 Armor 10
  Goblin Command talent 2d6 Roll + 13 = SR
  
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  Paranoid and cowardly commander frequently yelling “That’s Commander to you, maggot!”
  ST 12
  CON 18
  INT 11
  WIZ 12
  LK 15
  DEX 16
  CHR 8
  SPD 14
  +3
  +4
  +2
  10 Goblin Guards
  MR 18 attack: Gladius 3d6+2 Light Self Bow 3d6 range 70 yards (12 arrows in their quivers)
  ST 13
  CON 18
  INT 11
  WIZ 12
  LK 15
  DEX 16
  CHR 8
  SPD 14
  +1
  +3
  +4
  +2
  If you survive and defeat the goblins go to Paragraph 6.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 5.5.5.5.
  {The keep is an 80’ square building. The walls are ten feet thick. The first floor is a 60’ square open room.
  It has a stair attached to the walls and rises to the second floor. The Room is furnished with chairs,
  tables and wooden platforms covered with fresh straw for sleeping. Standing in the room is a large troll.
  {See the Character sheet for Jarrr Ahhh.}
  The Commander leads you into the building. You are greeted by a large Troll, “Welcome guests and
  Cuzax you are most welcome back and I know the Master will be very happy to see you as his guest once
  again, I am called Jarrr Ahhh. I serve the master as his Butler and Chief of Staff. You may rest here if you
  are tired, if you are hungry, I will have the cook fix you a hot meal. The master is busy with other guests
  right now but I am sure he will want to meet with you later today. If you like I can ask Tumli to dance for
  you; she is quite beautiful and dances a very erotic dance. How many would like a hot meal? Do you
  have any questions? If that is all you need, I ask your permission to take my leave of you, for I have other
  duties to attend and complete for the Master. As you look around the room, you are startled to see a
  very life like Uruk face in the wall at the foot of the stairs. As you stare at it the eyes move and it speaks,
  “It is quite impolite to stare, my name is Duruk and I am a servant of San Dor Hul. A rather poor and not
  as trusted a servant as I should have been as by my imprisonment in this stone wall be testimony
  enough for even the dumbest fool. Oh, I am sure that you noticed. You were staring at me quite
  intensely just now. Do not deny it, we both… “A voice from above shouts, “Duruk, SHUT UP and leave
  the master’s guests alone.”
  A number of uruks enter the room carrying plates of hot, steaming food. Plates of meat, potatoes,
  hominy, and steins of light golden ale are set on the tables. The uruks quietly leave the room. Cuzax
  speaks quietly, “Do not eat any of the food served here and do not drink the ale. You do not know the
  source of that meat nor the contents of the ale. Much danger exists in this house and you must
  beware.”
  The Uruks come in and clear the table. Jarrr Ahhh returns, “I am sorry that our food is not to your liking.
  We are less picky. I must attend to my Master. I will call you when he is ready to see you.” Jarrr Ahhh
  walks up the stairs. You hear a door open and then close.
  Cuzax whispers, “We must go into the lower level and eliminate the Uruks. Then we can go upstairs and
  deal with whatever we find up there. Quiet now, and watch your back.” Cuzax leads the party to a door
  hidden by the stairs and opens it slowly.
  
  Page 5 of 15
  As you descend the stair the voices of the Uruks get louder. The stair ends and across the room are four
  (d) Uruks. They are kneeling and seem to be involved in some sort of game. The see you and jump up,
  drawing their weapons. Sax dagger 2d6+45 MR 80. {Grazoof – Gord Rotter – Lustur – Murk Goggard}
  If you survive go to paragraph 7. If you do not then the Uruks have a grand dinner.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 6666
  As you enter the Keep you see a large troll, he is holding a shield in his right hand and a sword with a
  large hook on the end. It appears to be very sharp on both sides of the sword and inside the hook. He
  smiles cruelly and speaks, “Slaying goblins is allowed not.” He then shouts very loudly, “Intruders,
  Intruders, To Arms, To Arms. And charges, his shield before him and his sword held high.
  He will fight to the death to kill or capture you. If you are defeated you will be eaten. If you are
  victorious go to Paragraph 11.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 7777
  These Uruks have a total of 200 gold coins. If you want to search the lower level go to paragraph
  8.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 8888
  Behind a curtain on the far side of the room you find a large cage. There are six humans in the
  cage. They all wear the livery of the Count Haggish. They are very weak and one manages to
  speak, “We are servants of the Count. We are held prisoner here, the Uruks have eaten two of
  our fellows. Please release us. Please give us food and water.” The other five all nod in
  agreement. If you grant their requests go to Paragraph 9. If you leave them there you find
  nothing else of worth in this level. Return to the first level. Go to Paragraph 10
  Paragraph
  Paragraph
  Paragraph
  Paragraph 9999
  The six humans eat the food and drink the water you give them. Some are so weak they need
  help to get the food and water to their mouths. {Knowledge known by the servants: The last
  time they saw the Count and his family they were still alive. The Counts guards that were unhurt
  were with the Count. The servants were brought to this cage. It is the Counts Wine cellar. The
  wine was removed along with the wine racks. They have been here for two weeks.} You find
  nothing else of value in the lower level. The servants are too weak to climb the stairs. Return to
  the first level. Go to Paragraph 10.
  
  Page 6 of 15
  Paragraph
  Paragraph
  Paragraph
  Paragraph 10
  10
  10
  10
  When you reach the first level you see Jarrr Ahhh, he is holding a shield in his right hand and a
  sword with a large hook on the end in his left hand. The sword appears to be very sharp on both
  sides of the sword and inside the hook. He smiles cruelly and speaks, “You have been most
  unruly guests. I can smell the blood of the Uruks from here. Surrender your weapons, and plead
  for your lives before the Master.” If you surrender go to Paragraph 12. If you fight, he then
  shouts very loudly, “Intruders, Intruders, To Arms, To Arms.” Jarrr Ahhh charges, his shield
  before him and his sword held high. After three combat turns, he is joined by 8 Bronze Warriors
  and 2 Bronze Leaders.
  If you survive Cuzax leads you up the stairs. Go to Paragraph 12
  If not, Bronze Warriors do not take prisoners.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 11
  11
  11
  11
  As you are fighting the Troll, eight (8) bronze warriors and two (2) leaders come running down
  the stairs from the second level.
  If you survive Cuzax leads you up the stairs. Go to Paragraph 12
  If not, Bronze Warriors do not take prisoners.
  Paragraph
  Paragraph
  Paragraph
  Paragraph 12
  12
  12
  12
  You reach the top of the stairs and open the door. On the far side of the room is a large wooden
  cell. It holds five human males and a human female with two young girls. Just outside the cage is
  a man 7’ tall, dressed in formal attire. He has jet-black skin that gleams like polished obsidian. As
  he turns around you see his jewel like eyes and very sharp teeth. He speaks, “Well what is going
  on downstairs? CUZAX, will you ever tire of leading poor fools in here to die?” Cuzax has been
  preparing a TTYF Spell and before San Dor Hul can speak another word, he casts his TTYF hitting
  San Dor Hul for 105 points of damage. San Dor Hul flys back against the wooden cage and then
  falls forward onto the floor with a death gargle escaping from his lips. A woman screams and
  shouts, “I will kill you Cuzax, I will cut your beating heart from your body.” She charges holding a
  Madu Shield in front of her and a two bladed axe low to the floor. Cuzax points his Staff at her
  and shouts, “Glue You” She slows and seems to be running in slow motion. She is then hit with a
  TTYF Spell and falls to the floor dead. Cuzax walks over to a Staff leaning against the wall. He
  picks it up and vanishes.
  When you search the room you find 2489 gold coins. You release the Count and his family and
  he then goes over to the wall and passes his hand over the wall. A small door appears about four
  feet above the floor. Opens the door and removes a small leather pouch. He says, “As a token of
  my thanks, take these and share them with each other.” The pouch is not very heavy but in it
  you find 20 diamonds each worth fifty gold pieces. {If you have not killed the goblins, then from
  the window you see them running across the valley away from the keep.} You can now collect all
  the weapons and armor that are on the foes you have slain. And return to Coral Harbor and sell
  all that you don’t need. {Best price 75% of their listed value.}
  THE END
  
  Page 7 of 15
  Bronze
  Bronze
  Bronze
  Bronze Warriors
  Warriors
  Warriors
  Warriors – see character sheets San Dor Hul’s personal guards
  Tumli Human Warrior (F) San Dor Hul’s consort
  Lucky and Good Centaurs – San Dor Hul’s and Tumli’s mounts
  San
  San
  San
  San Dor
  Dor
  Dor
  Dor Hul
  Hul
  Hul
  Hul’’’’ssss Minions
  Minions
  Minions
  Minions
  Jarrr Ahhh Forest Troll Most trusted and loyal Minion
  Grazoof – Gord Rotter – Lustur – Murk Goggard – Uruks
  Name: San Dor Hul
  Kin: Anthropophagus
  Type: Rogue
  Level: III
  Current Lv.
  Adds
  ST: 32
  ___
  ___
  ___
  ___
  ____
  20
  Personal Adds: 45
  Missile Adds: 53
  Wiz: 30
  ____________
  IQ: 30
  ____________
  Weapon
  Dice +Adds
  St/Dex
  Range
  Wt.
  Used
  Lk: 25
  ____________
  13
  Ex Heavy Bow
  6d6+ 3
  25/17
  160 yds
  80 wu
  DX: 18
  ____________
  6
  Sword Cane (ZAPA) 3(3d6)
  10/12
  -0-
  20 wu
  CN: 90
  ____________
  24 arrows __________
  CH: 15
  ____________
  Spd: 20 ____________
  8
  Armor
  Hits
  St
  Wt.
  Leather
  10
  2
  90
  AP__________ Languages: Common; Orc; Troll; Goblin; Avian
  Treasure: 2489 gold; Staff of Magic (as a rogue he doesn’t understand how to use it.)
  
  Page 8 of 15
  TUNNELS AND TROLLS 7TH EDITION CHARACTER SHEET
  NAME Tumli
  TYPE WARRIOR
  KIN HUMAN FEMALE
  LEVEL 1
  ST 14
  CON 17
  DEX 13
  SPD 14
  INT 9
  WIZ 15
  LK 11
  CHR 19
  ADDS +2
  ADDS +1
  ADDS+2
  Height 5’ 5”
  Weight 123
  Weight Carried 305
  Wt Possible 1400
  21 % of Wt Possible
  Combat Adds 5
  Missile Adds 6
  Adventure Points
  _________________
  (At. X 100 = Amt Req.)
  Armor
  Hits
  Wealth
  Missile Weapon Ranges Saving Rolls
  LEATHER VEST 2
  GP 25
  Point Blank (1 ft. or less)
  1
  COIF
  2
  SP
  Easy (Up to 30 ft.)
  2
  MADU SHIELD
  1
  CP
  Challenging (Up to 100 ft.)
  3
  Weapon
  Dice +Adds
  Range
  Other Valuables:
  Difficult (Up to 300 ft.)
  4
  2 BLADED AXE
  4d+6
  3’
  Remarkable (over 300 ft.)
  5
  MADU SHIELD
  1d+3
  Saving Rolls (SR)
  Lv X 5 + 15= Target #
  AP= SR dice roll X SRLV
  Talents (RATING X 100 = AP TO RAISE TALENT SCORE /ATTRIBUTE + LEVEL + 1)
  Rating/Attribute
  PERSUASION
  21
  Languages: COMMON
  Bragging Rights: KILLED GOBLIN
  BACK PACK
  BELT POUCH
  WATER SKIN
  FLINT AND STEEL
  SALT PORK (3 PACKAGES – 9 DAYS WORTH)
  OIL FLASK
  50’ SILK ROPE
  TINDER BOX
  
  Page 9 of 15
  TUNNELS AND TROLLS 7TH EDITION CHARACTER SHEET
  NAME MURK DOGGARD
  TYPE WIZARD
  KIN Uruks
  LEVEL 3
  ST 14
  CON 17
  DEX 13
  SPEED 14
  INT 23
  WIZ 26
  LK 12
  CHR 7
  +2
  +1
  +2
  16
  Height 4’ 8”
  Weight 137
  Weight Carried 255
  Wt Possible 1400
  18% of Wt Possible
  Combat Adds 5
  Adventure Points
  __________________
  (At. X 10 = Amt Req.)
  Armor
  Hits
  Wealth
  Missile Weapon Ranges Saving Rolls
  ORC RING
  20 (40)
  GP 70
  Point Blank (1 ft. or less)
  20
  ORC W/SH
  6 (12)
  SP
  Easy (Up to 30 ft.)
  25
  CP
  Challenging (Up to 100 ft.)
  30
  Weapon
  Dice +Adds
  Range
  Other Valuables:
  Difficult (Up to 300 ft.)
  35
  SAX Dagger 2d+5
  -0-
  Remarkable (over 300 ft.)
  40
  Saving Rolls (SR)
  Lv X 5 + 15 = Target #
  AP= SR dice roll X SRLV
  Talents (RATING X 10 = AP TO RAISE TALENT SCORE /ATTRIBUTE + LEVEL + 1)
  Rating/Attribute
  COMBAT MAGIC
  31/WIZARDRY
  Languages: ORC, COMMON, WIZARD SPEECH
  _____________________________________________________________________________________
  Bragging Rights:
  TTYF 6 250’ FLAME FLICK 5 15’ FIRE BALL 6 100’ 2d6 X LV
  BACK PACK
  BELT POUCH
  WATER SKIN
  FLINT AND STEEL
  SALT PURUK (3 PACKAGES – 9 DAYS WORTH)
  OIL FLASK
  TINDER BOX
  
  Page 10 of 15
  TUNNELS AND TROLLS 7TH EDITION CHARACTER SHEET
  NAME GORD ROTTER
  TYPE WARRIOR
  KIN Uruks
  LEVEL 2
  ST 15
  CON 12
  DEX 16
  SPEED 16
  INT 9
  WIZ 10
  LK 11
  CHR 8
  3
  4
  4
  Height 5’
  Weight 200
  Weight Carried 250
  Wt Possible 1500
  16% of Wt Possible
  Combat Adds 11
  Missile Adds 15
  Adventure Points
  __________________
  (At. X 10 = Amt Req.)
  Armor
  Hits
  Wealth
  Missile Weapon Ranges Saving Rolls
  ORC RING
  20 (40)
  GP 13
  Point Blank (1 ft. or less)
  20
  SP
  Easy (Up to 30 ft.)
  25
  CP
  Challenging (Up to 100 ft.)
  30
  Weapon
  Dice +Adds
  Range
  Other Valuables:
  Difficult (Up to 300 ft.)
  35
  Sax Dagger
  2d6+5
  -0-
  Remarkable (over 300 ft.)
  40
  Saving Rolls (SR)
  Lv X 5 + 15= Target #
  AP= SR dice roll X SRLV
  QUIVER WITH 24 ARROWS
  SPENT:
  BLACK ARROW NEVER MISSES AT < 41 YDS IF > 41 YDS ONLY 1ST LEVEL SR REQUIRED TO HIT
  Talents (RATING X 10 = AP TO RAISE TALENT SCORE /ATTRIBUTE + LEVEL + 1)
  Rating/Attribute
  MISSILE WEAPONS
  20/DEXTERITY
  Languages: ORC
  Bragging Rights: SHOOTS OUT THE EYE OF A RAT AT 40 YDS
  BACK PACK
  BELT POUCH
  WATER SKIN
  FLINT AND STEEL
  SALT PURUK (3 PACKAGES – 9 DAYS WORTH)
  OIL FLASK
  TINDER BOX
  
  Page 11 of 15
  TUNNELS AND TROLLS 7TH EDITION CHARACTER SHEET
  NAME LUSTUR
  TYPE WARRIOR
  KIN Uruks
  LEVEL 3
  ST 39
  CON 29
  DEX 32
  SPD 36
  INT 12
  WIZ 13
  LK 14
  CHR 6
  27
  20
  24
  2
  Height 5’ 8”
  Weight 234
  Weight Carried 400
  Wt Possible 3900
  10 % of Wt Possible
  Combat Adds 73
  Adventure Points
  _________________
  (At. X 10 = Amt Req.)
  Armor
  Hits
  Wealth
  Missile Weapon Ranges Saving Rolls
  ORC RING
  20 (40)
  GP 100
  Point Blank (1 ft. or less)
  20
  SP
  Easy (Up to 30 ft.)
  25
  CP
  Challenging (Up to 100 ft.)
  30
  Weapon
  Dice +Adds
  Range
  Other Valuables:
  Difficult (Up to 300 ft.)
  35
  SAX Dagger
  2d6+5
  Remarkable (over 300 ft.)
  40
  Saving Rolls (SR)
  Lv X 5 + 15 = Target #
  AP= SR dice roll X SRLV
  Quiver of Twenty-four Arrows
  Spent arrows:
  Talents (RATING X 10 = AP TO RAISE TALENT SCORE /ATTRIBUTE + LEVEL + 1)
  Rating/Attribute
  MARKSMANSHIP
  36/DEXTERITY
  Languages: ORC, COMMON
  Bragging Rights:
  BACK PACK
  BELT POUCH
  WATER SKIN
  FLINT AND STEEL
  SALT PURUK (3 PACKAGES – 9 DAYS WORTH)
  OIL FLASK
  JUG OF ROT GUT ALE
  TINDER BOX
  
  Page 12 of 15
  TUNNELS AND TROLLS 7.5 EDITION CHARACTER SHEET
  NAME Grazoof
  TYPE Wizard
  KIN Uruks
  LEVEL 3
  STR 42
  Luck 36
  DEX 29
  SPD 37
  INT 35
  WIZ 36
  CON 78
  CHR 34
  Adds
  30
  24
  17
  25
  Current
  Wounds
  Height
  6’ 5”
  Weight
  279
  Eye Color Black
  Hair Color Black
  Weight Carried
  505
  Wt Possible
  4200
  % of Wt Possible
  12%
  Combat Adds (CA)
  (StA+LkA+DexA+SpdA)
  96
  Missile Adds
  CA+DEX Adds)
  113
  Adventure Points
  (At. X 10 = Amt Req. to raise one
  point.)
  Savings Roll AP Tally
  Armor
  Hits
  Strength Cost
  WU
  Missile Weapon Ranges
  Saving Rolls
  Mail
  12
  12
  250
  360
  Point Blank (1 ft. or less)
  LV1 = 20
  Easy (Up to 30 ft.)
  LV2 = 25
  Challenging (Up to 100 ft.)
  LV3 = 30
  Difficult (Up to 300 ft.)
  LV4 = 35
  Weapon
  Dice + Adds
  ST/DEX
  Range
  Cost
  WU
  Remarkable (over 300 ft.)
  LV5 = 40
  Deluxe Staff
  2d6+9
  10/8
  -0-
  5k
  50
  For Saving Rolls above five use
  Magical Very Lt. Bow
  2(2d6+6)
  9/15
  80 yds
  50K
  30
  SRLV X 5 + 15 + Attribute = Target #
  Sax Dagger
  2d6+5
  7/10
  -0-
  30
  25
  AP= SR dice roll X SRLV
  20 Arrows
  40
  10
  Arrows used: ÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖ
  Coins
  Number
  Conversion to Silver
  Coins
  WU
  Value in
  Silver
  Coins
  Talents
  Attribute/skill level
  Orichalcum
  5
  1 op = 1000 sp
  5
  5000
  Persuasion
  INT+5
  Troll Gold
  1 TG = 500
  Marksmanship
  DEX+4
  Mithril
  1 m. = 100 sp
  Leadership
  INT+3
  Elven SP
  1 ESP = 50 sp
  Jade
  1 jp = 20 sp
  Gold
  27
  1 gp = 10
  27
  270
  Steel
  2 stp = 5 sp
  Silver
  1 sp = 1 sp
  Bronze
  1bp = 0.5 sp
  Iron
  1 rp = 0.1 sp
  Copper
  1 cp = 0.01 sp
  Gems
  GP Value
  Spells
  Notes
  Magical Items
  Power
  All First Level
  Light bow
  Double damage
  All Second level
  All Third level
  
  Page 13 of 15
  Jarrr Ahhh Forest Troll Warrior
  Speaks: Common, Troll, Goblin, and Centaur
  Total Weight Carried:481
  Kindred:
  Kindred:
  Kindred:
  Kindred: Troll
  Troll
  Troll
  Troll
  STR:
  STR:
  STR:
  STR: 162
  162
  162
  162
  CON:
  CON:
  CON:
  CON: 150
  150
  150
  150
  INT:
  INT:
  INT:
  INT: 93
  93
  93
  93
  WIZ:
  WIZ:
  WIZ:
  WIZ: 89
  89
  89
  89
  LK:
  LK:
  LK:
  LK: 157
  157
  157
  157
  DEX:
  DEX:
  DEX:
  DEX: 163
  163
  163
  163
  CHR:
  CHR:
  CHR:
  CHR: 94
  94
  94
  94
  SPD:
  SPD:
  SPD:
  SPD: 150
  150
  150
  150
  CA/MA
  CA/MA
  CA/MA
  CA/MA 594/745
  594/745
  594/745
  594/745
  Talent
  Attribute Lv. Skill Bonus
  Intercepts Missiles
  DEX 169
  (6)
  Intimidation
  ST
  167
  (5)
  Underground Survival LK
  160
  (3)
  Wilderness Survival
  LK
  162
  (5)
  Find Food and Water
  LK
  160
  (3)
  Taunt
  INT
  95
  (2)
  Tracking
  LK
  159
  (2)
  Marksmanship
  DEX 165
  (2)
  Melee:
  Melee:
  Melee:
  Melee:
  5D6+624
  Missile:
  Missile:
  Missile:
  Missile:
  12D6+746
  Weapon:
  Weapon:
  Weapon:
  Weapon:
  Roguesword Lv 3 5d6 +30
  Armor:
  Armor:
  Armor:
  Armor:
  Steel Helm 5 hits
  Armor
  Armor
  Armor
  Armor
  Troll Shield 10 hits
  Bow:
  Bow:
  Bow:
  Bow:
  Trollbow 12d6+1
  Ammo:
  Ammo:
  Ammo:
  Ammo:
  24 Arrows
  Used Ö
  
  Page 14 of 15
  BRONZE WARRIOR
  Number
  Number
  Number
  Number appearing
  appearing
  appearing
  appearing 8888
  Monster
  Monster
  Monster
  Monster Rating
  Rating
  Rating
  Rating: 29
  Combat
  Combat
  Combat
  Combat Dice
  Dice
  Dice
  Dice: 3d6 +15
  Special
  Special
  Special
  Special Damage:
  Damage:
  Damage:
  Damage: 1/1 –
  Normal spite damage.
  Special
  Special
  Special
  Special Abilities
  Abilities
  Abilities
  Abilities: Armor –
  their equipment takes 3 hits per
  Combat round.
  The Bronze Legion is a militant
  organization determined to
  cleanse the underground world
  of all foulness – and treasure!
  Structured and disciplined, they
  make for strong allies, or deadly
  enemies. While they
  may aid delvers in battle,
  they may end up at
  odds over their belief
  that all treasure recovered
  underground go
  toward maintaining their
  efforts underground. They
  always work in pairs (“battle
  duo”) and add an additional
  pair per level of the dungeon or
  underground complex. In addition,
  for every 4 warriors, add 1
  commander.
  Bronze
  Bronze
  Bronze
  Bronze Leader,
  Leader,
  Leader,
  Leader,
  Commander
  Commander
  Commander
  Commander
  Number
  Number
  Number
  Number appearing
  appearing
  appearing
  appearing 2222
  Monster
  Monster
  Monster
  Monster Rating
  Rating
  Rating
  Rating: 39
  (with every 4 Bronze
  Legion warriors)
  Combat
  Combat
  Combat
  Combat Dice
  Dice
  Dice
  Dice: 4d6 +20
  Special
  Special
  Special
  Special Damage:
  Damage:
  Damage:
  Damage: 1/1 – normal
  spite damage
  Special
  Special
  Special
  Special Abilities
  Abilities
  Abilities
  Abilities: Armor – their
  equipment takes 10 hits per
  combat round.
  Leading between 4 and 6 warriors,
  the Bronze Legion
  commanders are hard-and-fast
  warriors with great training and
  natural skill. Working
  their way up through
  the ranks of the legion
  (read: “surviving”),
  they’ve honed their
  skills in the dark depths
  and are dedicated to the cause
  of the Legion. No monster
  escapes their blades, and all
  items recovered are brought to
  their leaders on the surface
  Centaurs
  MR 140
  Combat Dice 15d6+70
  Special damage – Trample – Frenzied Attack – almost berserk in manner, involving
  rapid, powerful drumming of hooves upon a foe for 1d3 combat rounds doubles damage
  Special attacks – Heavy Long Bow 6d6+3 (Missile Adds 77) Range 160 yards
  
  Page 15 of 15
  TUNNELS AND TROLLS 7.5 EDITION CHARACTER SHEET
  NAME Cuzax the Courageous
  TYPE Wizard
  KIN Human
  LEVEL 3
  STR 22
  Luck 36
  DEX 29
  SPD 37
  INT 35
  WIZ 36
  CON 28
  CHR 24
  Adds
  10
  24
  17
  25
  Current
  Wounds
  Height
  5’ 5”
  Weight
  179
  Eye Color Black
  Hair Color Blond
  Weight Carried
  97
  Wt Possible
  2200
  % of Wt Possible
  4%
  Combat Adds (CA)
  (StA+LkA+DexA+SpdA)
  76
  Missile Adds
  CA+DEX Adds)
  93
  Adventure Points
  (At. X 10 = Amt Req. to raise one
  point.)
  Savings Roll AP Tally
  Armor
  Hits
  STR
  Cost
  WU
  Missile Weapon Ranges
  Saving Rolls
  Scarlet Wizard Robes
  32(WIZ)
  12
  250
  5
  Point Blank (1 ft. or less)
  LV1 = 20
  Easy (Up to 30 ft.)
  LV2 = 25
  Challenging (Up to 100 ft.)
  LV3 = 30
  Difficult (Up to 300 ft.)
  LV4 = 35
  Weapon
  Dice + Adds
  ST/DEX
  Range
  Cost
  WU
  Remarkable (over 300 ft.)
  LV5 = 40
  Deluxe Staff
  2d6+9
  10/8
  -0-
  5k
  50
  For Saving Rolls above five use
  Magical Very Lt. Bow
  2(2d6+6)
  9/15
  80 yds
  50K
  30
  SRLV X 5 + 15 + Attribute = Target #
  Sax Dagger
  2d6+5
  7/10
  -0-
  30
  25
  AP= SR dice roll X SRLV
  20 Arrows
  40
  10
  Arrows used: ÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖ
  Coins
  Number
  Conversion to Silver
  Coins
  WU
  Value in
  Silver
  Coins
  Talents
  Attribute/skill level
  Orichalcum
  5
  1 op = 1000 sp
  5
  5000
  Persuasion
  INT+5
  Troll Gold
  1 TG = 500
  Marksmanship
  DEX+4
  Mithril
  1 m. = 100 sp
  Leadership
  INT+3
  Elven SP
  5
  1 ESP = 50 sp
  5
  250
  Jade
  1 jp = 20 sp
  Gold
  27
  1 gp = 10
  27
  270
  Steel
  2 stp = 5 sp
  Silver
  1 sp = 1 sp
  Bronze
  1bp = 0.5 sp
  Iron
  1 rp = 0.1 sp
  Copper
  1 cp = 0.01 sp
  Gems
  GP Value
  Spells
  Notes
  Magical Items
  Power
  All First Level
  Light bow
  Double damage
  All Second level
  All Third level
  .
  
SOURCE: textdata/thevault/Tunnels & Trolls (osr)/Adventures & Settings/TnT - Keep of Count Habbish.pdf