TEXT: ASTRAEUS SUPER-HEAVY TANK
  The Astraeus is a super-heavy tank, similar in form to the smaller Repulsor transport in use by the newly created Primaris Space 
  Marines, but on a far grander scale. It mounts a formidable array of weapons, designed around a pair of immense macro-accelerator 
  cannon. These complex mass drivers are capable of unleashing a barrage of high calibre ferro-carbide slugs, an onslaught against which 
  even heavy armour cannot long stand. Providing a stable firing platform for these temperamental weapons are banks of enhanced 
  repulsor plates, allowing the inexorable advance of the Astraeus to continue unhindered by hostile terrain or the vain defiance of the 
  foe, while its layered void shields can shrug off even the most devastating weapon strikes. The Astraeus is a symbol of the Imperium’s 
  might, unbowed by the dawning of a bloody new millennium and unbroken by the onslaught of its foes.
  Unusually, the design does not originate directly from the work of Archmagos Dominus Cawl’s Repulsor transports designs, but instead 
  blends his innovations with STC technology supposedly recovered by the Minotaurs Chapter during the so-called Perun Cross Incident, 
  a battle whose records are sealed to all but the higher echelons of the Inquisition. As such, production of these vehicles is focused among 
  the more distant Forge Worlds, primarily the fortress-forge of Mezoa, where the gaze of Mars cannot so easily pry.
  Astraeus Super-heavy 
  Tank
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Astraeus
  *
  5+
  *
  9
  8
  24
  *
  9
  2+
  An Astraeus Super-heavy Tank is a single model. It is equipped with a twin heavy bolter, storm 
  bolter, ironhail heavy stubber, two las-rippers, enhanced repulsor field and twin macro-accelerator cannon.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Twin heavy bolter
  36"
  Heavy 6
  5
  -1
  1
  –
  Twin lascannon
  48"
  Heavy 2
  9
  -3
  D6
  –
  Ironhail heavy stubber
  36"
  Heavy 3
  4
  -1
  1
  –
  Plasma eradicator
  When attacking with this weapon, choose one of the profiles below:
  – Standard
  36"
  Heavy D3
  8
  -4
  1
  –
  – Supercharge
  36"
  Heavy D3
  9
  -4
  2
  For each hit roll of 1, the bearer suffers a mortal wound 
  after all of this weapon’s shots have been resolved.
  Las-ripper
  24"
  Heavy 2
  8
  -3
  3
  –
  Storm bolter
  24"
  Rapid Fire 2
  4
  0
  1
  –
  Twin macro-accelerator
  cannon
  72"
  Heavy 12
  8
  -2
  3
  Attacks made with this weapon suffer no penalty to its 
  hit roll when targeting nits with the Fly keyword.
  Enhanced repulsor field
  Melee
  Melee
  User
  -2
  D3
  –
  WARGEAR OPTIONS
  • This model may exchange its twin heavy bolter for a twin lascannon.
  • This model may take an additional ironhail heavy stubber.
  • This model may replace its two las-rippers with two plasma eradicators.
  ABILITIES
  Power of the Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing 
  Heavy weapons.
  Hover Tank: Instead of measuring distances and ranges to and from this model's base, measure to and from this 
  model's base or hull (whichever is closer).
  Enhanced Repulsor Fields: Your opponent must subtract 3 from any charge rolls made for units that declare a 
  charge against an Astraeus Super-heavy Tank.
  Steel Behemoth: This model may Fall Back in the Movement phase and still Charge during the controlling 
  player's turn. It may fire its weapons if enemy units are within 1" of it (except for its twin macro-accelerator 
  cannon which may still fire but must target units that are not within 1"). In addition, this model only gains a 
  bonus to its save when in cover if at least half of the model is obscured from the attacker.
  Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it 
  explodes, and each unit within 2D6" suffers D6 mortal wounds.
  Void Shields: An Astraeus Super-heavy Tank is protected by specialised void shield generators, near-
  impenetrable barriers of force projected out at a distance from their hulls in layers designed to deflect and 
  absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented 
  by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or 
  invulnerable save against any form of attack, except from weapons with the Melee type. Like invulnerable saves, 
  void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to 
  negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the 
  model, with the mortal wound being ignored if the save roll is passed. Note that void shield saves may not be 
  taken against mortal wounds inflicted by this model's plasma eradicators.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, <Chapter>
  KEYWORDS
  Vehicle, Titanic, Fly, Astraeus Super-heavy Tank
  p
  o
  w
  e
  r
  36
  DAMAGE
  Some of an Astraeus’ characteristics change as it 
  suffers damage in battle, as shown below:
  REMAINING W
  M 
  BS 
  A
  VOID SHIELD
  11-24+
  12"
  3+
  8
  5+
  6-10
  9"
  4+
  6
  6+ 
  1-5
  5"
  5+
  D3
  7+
  © Copyright Games Workshop Limited 2017. Games Workshop, GW, Forge World, Warhammer,  
  Warhammer 40,000 and all associated logos, names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.
  
  UNIT POINTS COST
  MODEL
  MODELS 
  PER UNIT
  POINTS PER MODEL 
  (Does not  
  include weapons)
  Astraeus 
  Super-heavy Tank
  1
  500
  RANGED WEAPONS POINTS COSTS
  WEAPON
  POINTS PER WEAPON
  Twin heavy bolter
  17
  Twin lascannon
  50
  Las-ripper
  30
  Plasma eradicator
  25
  Twin macro-accelerator cannon
  120
  Ironhail heavy stubber
  6
  Storm bolter
  2
  Enhanced repulsor field
  0
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/1) Codex & Index/4) Downloads, Other/40k 8e - Astraeus Super-Heavy Tank (Errata 2019-09-30 updated).pdf