TEXT: CHARACTER NAME
  RACE
  BACKGROUND
  ALIGNMENT
  EXPERIENCE POINTS
  BARD
  BARD COLLEGE
  PROFICIENCY
  PASSIVE 
  PERCEPTION
  INSPIRATION
  PASSIVE  
  INSIGHT
  STRENGTH
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  CHARISMA
  SAVING THROWS
  ATHLETICS
  SAVING THROWS
  ACROBATICS
  SLEIGHT OF HAND
  STEALTH
  SAVING THROWS
  SAVING THROWS
  ARCANA
  HISTORY
  INVESTIGATION
  NATURE
  RELIGION
  SAVING THROWS
  ANIMAL HANDLING
  INSIGHT
  MEDICINE
  PERCEPTION
  SURVIVAL
  SAVING THROWS
  DECEPTION
  INTIMIDATION
  PERFORMANCE
  PERSUASION
  RACIAL TRAITS
  PROFICIENCIES
  LIGHT 
  ARMOUR
  MEDIUM 
  ARMOUR
  HEAVY 
  ARMOUR
  SIMPLE 
  WEAPONS
  MARTIAL 
  WEAPONS
  SHIELDS
  LANGUAGES
  TOOLS & OTHER PROFICIENCIES
  AC
  INITIATIVE
  SPEED
  Hit Point 
  Maximum
  Temporary 
  Hit Points
  HIT DICE
  Used
  Total
  d8
  DEATH SAVES
  SUCCESSES
  FAILURES
  NAME
  ATK BONUS
  DAMAGE/TYPE
  SPELL 
  ATTACK BONUS
  SPELL 
  SAVE DC
  BARDIC INSPIRATION
  Used
  Total
  DIE
  CANTRIPS KNOWN
  SPELLS KNOWN
  SONG OF REST
  FAVOURITE SPELLS
  NAME
  RANGE
  CASTING TIME
  SAVE
  C
  C
  C
  C
  C
  SPELL SLOTS
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  9th
  BARDIC INSPIRATION
  LEVEL1
  You can inspire others through stirring words or music. As a  
  bonus action on your turn choose one creature other than yourself 
  within 60 feet of you who can hear you. That creature gains one Bardic 
  Inspiration die. Once within the next 10 minutes, the creature can roll 
  the die and add the number rolled to one ability check, attack roll, or 
  saving throw it makes. You regain any expended uses of Bardic 
  Inspiration when you finish a long rest. 
   
  At 5th level you regain all of your expended uses of Bardic Inspiration 
  when you finish a short or long rest.
  SONG OF REST
  You can use soothing music or oration to help revitalize your wounded 
  allies during a short rest. If you or any friendly creatures who can hear 
  your performance regain hit points at the end of 
  the short rest, each of those creatures regains an extra 1d6 hit points.  
   
  The hit points regained increases to 1d8 at 9th level, to 1d10 at 13th 
  level, and to 1d12 at 17th level.
  LEVEL2
  BARD COLLEGE FEATURE
  LEVEL3
  COUNTERCHARM
  LEVEL6
  As an action, you can start a performance that lasts until the  
  end of your next turn. During that time, you and any friendly 
  creatures within 30 feet of you have advantage on saving throws 
  against being frightened or charmed. A creature must be able to hear 
  you to gain this benefit. The performance ends early if you are 
  incapacitated or silenced or if you voluntarily end it (no action 
  required).
  BARD COLLEGE FEATURE
  LEVEL6
  BARD COLLEGE FEATURE
  LEVEL
  14
  SUPERIOR INSPIRATION
  LEVEL
  20
  When you roll initiative and have no uses of Bardic Inspiration  
  left, you regain one use.
  CANTRIPS & SPELLS KNOWN
  Level
  R
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/DM's Guild/Class Character Sheets - The Bundle/456029-Character_Sheet_BARD_EDITABLE.pdf