TEXT:  
  The Lump Hag
   
  The Lump Hag
  a new monster for use with the pathfinder® roleplaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not en-
  dorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplay-
  ing Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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               Product No. MM402    customerservice@abandonedarts.com
  
  2
  The Monster of the Week
  The Monster of the Week product line takes its inspiration from the television trope of the 
  same name: a convention by which a weekly television production might introduce a 
  new freak, villain, or beastie in every episode, allowing the episode’s themes and topics to 
  revolve around the latest “big bad.” Monster of the Week aims to arm GMs with creatures and 
  villains perfect for such a role. Whether you’re looking to populate a memorable encounter 
  or a villainous story arc, our Monster of the Week is made for maximum creep-factor and 
  memorable “wow” power!
  Within this installment’s pages you will find the true and terrible description of the lump 
  hag – a twisted crone with tragic origins. Disquieting and gruesome in the extreme, the 
  lump hag makes an excellent choice for horror-themed adventures and encounters, as well 
  as those designed to illicit feelings of uneasiness in your players. The lump hag might also 
  serve well for certain sorts of mystery adventure, as each hag might incorporate elements 
  of local history into the truth of her own origins. Take a seat by the fire and read on, my 
  friends, and hear the tale of a once-lovely lass turned mindlessly-miserable, hunchbacked 
  old crone; a tragic hag whose doom she inherited from her equally-monstrous mother…
  The Lump Hag
  A slack-jawed crone stands hunched forward, 
  quivering with palsy. Spiders dribble and dangle 
  from her wretched frame, and upon her stooped 
  spine lurks a mound of decrepit flesh – a tremen-
  dous hunchback.
  Lump Hag                                     CR 7
  XP 3,200; CE Medium monstrous humanoid
  Init +1; Senses darkvision 60 ft.; Perception +11
  DEFENSE
  AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
  hp 85 (9d10+36)
  Fort +9, Ref +7, Will +7
  Immune poison
  OFFENSE
  Speed 30 ft.
  Melee 2 claws +13 (1d4+4)
  Special Attacks clinging spiders, rend (2d4+6)
  Spell-Like Abilities (CL 9th, concentration +9)  
  constant—detect poison, pass without trace, 
  sympathy (arachnids, DC 18), tongues
     at-will—charm spiders (as charm animal, affecting 
  only spiders and spider-like creatures), delay 
  poison, warp wood (DC 12)
     1/day—longstrider, rusting grasp, soften earth 
  and stone, vomit swarm (spiders only) [APG]
  STATISTICS
  Str 19, Dex 12, Con 18, Int 11, Wis 13, Cha 10
  Base Attack +9; CMB +13; CMD 24 (30 vs. trip)
  Feats Alertness, Blind-Fight, Combat Casting, Great 
  Fortitude, Intimidating Prowess
  Skills Bluff +6, Intimidate +13, Knowledge (arcana) 
  +2, Knowledge (nature) +2, Perception +11, 
  Sense Motive +6, Stealth +10, Survival +10
  Languages Aklo, Common
  SQ death throes
  ECOLOGY
  Environment temperate forest or marsh
  Organization solitary or coven (3)
  Treasure standard
  SPECIAL ABILITIES
  Clinging Spiders (Ex) A lump hag subconsciously 
  attracts spiders wherever she goes, the 
  creatures nesting and living both upon and 
  within the crone’s decrepit body. Whenever an 
  adjacent creature strikes the lump hag with a 
  melee weapon, or whenever the lump hag deals 
  damage to a creature with a natural attack, that 
  creature must succeed at a Reflex saving throw 
  (DC 15) or find several biting spiders clinging 
  tenaciously to his limbs. A creature so affected 
  may become poisoned, as though by a spider 
  swarm (see the Pathfinder Roleplaying Game 
  Bestiary). The save DC is Dexterity-based.
  Death Throes (Ex) One full round after a lump hag 
  is slain, the crone’s enormous hunchback bursts 
  open with a sickening crack, flinging spiders 
  and cobwebs in all directions. A spider swarm 
  (see the Pathfinder Roleplaying Game Bestiary) 
  crawls from the ruptured corpse, agitated and 
  
  3
  crawling mindlessly toward the nearest threat. 
  Additionally, creatures within 10 ft. of the lump 
  hag’s corpse when it bursts must succeed at a 
  Reflex saving throw (DC 18) or be covered with 
  biting spiders (see the clinging spiders special 
  attack, above). The save DC is Constitution-
  based.
  Spider Swarm Poison
  Type injury; Save Fortitude DC 11
  Frequency 1/round for 2 rounds
  Effect 1d2 Str; Cure 1 save
   
       Many kinds of hag are fond of using might or 
  magic to create offspring with handsome human 
  men. The progeny of these damned unions are 
  known as “changelings” – the always-female 
  descendants of such mad trysts. Typically tall and 
  comely, a changeling otherwise resembles her 
  father’s race (human, more often than not) save 
  for eyes of mismatched colors and an uncommonly 
  fair skin tone. Dropped on doorsteps by their hag-
  mothers and left for others to raise, changelings 
  most often adopt the cultures of their fathers. Upon 
  reaching puberty, a changeling receives “the call,” 
  a psychic voice or vision of hypnotic power, which 
  beckons the girl to undertake a quest: to travel to 
  the woods and wilds, to discover the truth about 
  her heritage, and to meet her monstrous mother. 
  Some changelings at the conclusion of this quest 
  are seduced by promises of power, undergoing 
  
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  awful rites and rituals and becoming hags, 
  themselves. Others find themselves tangled in 
  the machinations of their scheming hag-mothers, 
  played as pawns by this magical new matriarchal 
  figure. Others still make lifelong adversaries of 
  their mothers, forsaking their hexed heritages and 
  setting out on their own paths to power.
  But what of those changelings whose monstrous 
  mothers meet their ends in the years between 
  their prodigal daughter’s abandonment and 
  her inevitable “calling” back to the wilds? After 
  undertaking the quest to answer the visions that 
  each receives on adulthood, most changelings 
  naturally assume that the source of that hypnotic 
  calling is attributable to their hag-mother’s magic. 
  The truth, however, is more complicated: “the call” 
  may well originate from some otherworldly place 
  or entity – something akin to the patron powers 
  that speak to witches through their familiars and 
  grant covens of hags their supernatural gifts. 
  Thus, a changeling’s monstrous matron need not 
  remain among the living in order for her unwitting 
  daughter to feel compelled to seek her out. And if 
  such a changeling’s hag-mother is truly no longer 
  among the living? Well…
  Some unfortunate changeling daughters in 
  exactly this situation find nothing in the wilds 
  – there is no end to their quest, no destiny to 
  discover. A few, perhaps, stumble upon their 
  mothers’ graves, or the sites of their demise. Most 
  find nothing at all – only the forest, the swamp, the 
  overgrown wilderness and the lonesome silence 
  that holds sway over such places. Compelled 
  and commanded, still – summoned to search for 
  the answer to a question they know not, these 
  motherless daughters meet a fate worse than the 
  revelation of some monstrous matron: madness. 
  The calling haunts and compels these doomed few 
  for the rest of their days, never-relenting visions 
  and voices urging the hag-spawned wretch to seek 
  and search and quest and comb. In time, these 
  hypnotic apparitions take root in the changeling’s 
  mind, causing a physical transformation reflective 
  of the mad, ragged compulsions that now 
  dominate the wretch. Such are the so-called “lump 
  hags,” who are also called the “nennmóðir” in the 
  tongues of giants. Supernatural vitality suffuses 
  the changeling’s body even as she appears to 
  wither, rot, and sag, her posture and form twisting 
  to reflect the warped and ruined mind underneath. 
  The most notable of these transformations is 
  the gruesome development of a large, tumor-
  like “hump” upon the crone’s back. Hollow on 
  the inside, the lump hag owes her folk-name to 
  this grisly growth. So too is the hag’s personality 
  and temperament hollowed out: her existence 
  becoming one of mad, senile distractedness, as 
  though ever listening for a voice she cannot clearly 
  make out.
  Most natural creatures avoid these doomed hag-
  spawn instinctively – but not spiders. Lump hags 
  cannot beget changeling daughters of their own, 
  though the hag’s motherly instinct may be partially 
  responsible for the sympathetic, telepathic 
  enchantments that attract spiders to her. Just as an 
  animal familiar whispers spell secrets to a witch, 
  so too are spiders said to speak to a lump hag. 
  Perhaps the spirits of the crones’ hag-mothers 
  speak through them, or perhaps the dark and 
  lonely wilderness itself sees fit to communicate to 
  such wretched creatures through its most lowly of 
  servants. Whatever you believe, it is certain that a 
  lump hag is further transformed by the creeping, 
  crawling creatures it attracts, gaining a suite of 
  disquieting magical abilities even as their physical 
  bodies are ravaged, poisoned, and withered by the 
  arachnid hosts that come to call it home.
  Lump Hags in Covens
  Though a lump hag shuns other hags and is 
  ill-suited by temperament to join a coven, a trio 
  of lump hags may rarely form a coven among 
  one another. Such gruesome covens are virtually 
  always the result of the deceased hag-mother 
  having borne more than one daughter before 
  perishing – some covens have even been known 
  to consist of triplet sisters. A coven of lump hags 
  may work together to produce the following spell-
  like abilities, in addition to those normally afforded 
  a coven of hags: commune with nature, dominate 
  spider (DC 16, as dominate animal, affecting only 
  spiders and spider-like creatures), giant vermin 
  (spiders only), poison (DC 17), summon swarm 
  (spiders only), and web (DC 15).
  
  5
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  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax 
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  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; 
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  Abandoned Arts Presents: Monster of the Week: The Lump Hag ©, 2016, 
  Daron Woodson; Author: Daron Woodson; Artist: Rick Hershey: Layout: Troy 
  Daniels
  
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