TEXT: Racial PoweRs
  Customizable Character Class Deck
  compatible with 13th Age™, and Th e Archmage Engine™ 
  Racial PoweRs
  caRD Deck
  Racial PoweRs
  caRD Deck
  
  Racial Powers card Deck
  Design by  Kazekami — kazekami303@gmail.com
  Version  1.0 — April 2014
  lEgal noticE
  Th is Racial Powers Card Deck uses trademarks and /or 
  copyrights owned by Fire Opal Media, which are used 
  under the Fire Opal Media, 13th Age Community Use 
  Policy. We are expressly prohibited from charging you to 
  use or access this content. Th is Racial Powers Card Deck 
  is not published, endorsed, or speciﬁ cally approved by 
  Fire Opal Media.
  For more information about Fire Opal Media’s 13th Age 
  Community Use Policy, please visit:
  www.fi reopalmedia.com/communityuse
  For more information about Fire Opal Media 
  and 13th Age products, please visit: 
  www.fi reopalmedia.com and 
  www.pelgranepress.com
  Licensed under the Open Game License.
  
  Human Racial Power
  Quick to FigHt
  Racial poweR 
  once peR Battle
  EffEct
  At the start of each battle, roll initiative twice 
  and choose the result you want.
  champion fEat 
  lEarnEd *
  If you roll a natural 19 or 20 for initiative, increase  
  the escalation die by 1 (usually from 0 to 1 since it’s  
  the start of the battle). 
  
  Human Racial Power
  Quick to FigHt
  powEr usEd
  oncE pEr BattlE
  
  Dwarf Racial Power
  tHat’s YouR Best sHot ?
  Racial poweR 
  once peR Battle
  FRee action
  Trigger: after you have been hit by an enemy attack.
  EffEct
  Once per battle as a free action after you have been hit 
  by an enemy attack, you can heal using a recovery. 
  If the escalation die is less than 2, you only get half the 
  usual healing from the recovery. Unlike other recoveries 
  that might allow you to take an average result, you have 
  to roll this one!
  Note that you can’t use this ability if the attack drops 
  you to 0 hp or below. You’ve got to be on your feet to 
  sneer at their attack and recover.
  champion fEat 
  lEarnEd *
  If the escalation die is 2+ when you use that’s your  
  best shot, the recovery is free. 
  
  Dwarf Racial Power
  tHat’s YouR Best sHot ?
  powEr usEd
  oncE pEr BattlE
  
  Dark elf Racial Power
  cRuel
  Racial poweR 
  once peR Battle
  FRee action
  Trigger: You hit a target with a natural  
   
  even attack roll.
  EffEct
  Once per battle, deal ongoing damage to a target  
  you hit with a natural even attack roll as a free action. 
  The ongoing damage equals 5 times your level.  
  (For example, at 3rd level you would deal 15 ongoing 
  damage against a single target.) 
  As usual, a normal save (11+) ends the damage.  
  A critical hit doesn’t double this ongoing damage.
  champion fEat 
  usEd'
   lEarnEd *
  Once per day, you can instead use cruel to deal  
  5 ongoing damage per level against an enemy you  
  miss or that you roll a natural odd attack against. 
  
   Dark elf Racial Power
  cRuel
  powEr usEd
  oncE pEr BattlE
  HeRitage oF tHe swoRD
  ElvEn fEat
  advEnturEr fEat 
  lEarnEd *
  If you can already use swords that deal d 6 and 
  d 8 damage without attack penalties, you gain a  
  +2 damage bonus with them. (This bonus doesn’t 
  increase miss damage.)
  Otherwise, if your class would ordinarily have an  
  attack penalty with such swords, you can now use  
  them without penalties. 
  
  High elf Racial Power
  HigHBlooD telePoRt
  Racial poweR 
  once peR Battle
  Move action
  EffEct
  Once per battle as a move action, place yourself in 
  a nearby location you can see.
  champion fEat 
  lEarnEd *
  Deal damage equal to twice your level to one enemy 
  engaged with you before or after you teleport. 
  
   High elf Racial Power
  HigHBlooD telePoRt
  powEr usEd
  oncE pEr BattlE
  HeRitage oF tHe swoRD
  ElvEn fEat
  advEnturEr fEat 
  lEarnEd *
  If you can already use swords that deal d 6 and 
  d 8 damage without attack penalties, you gain a  
  +2 damage bonus with them. (This bonus doesn’t 
  increase miss damage.)
  Otherwise, if your class would ordinarily have an  
  attack penalty with such swords, you can now use  
  them without penalties. 
  
  wood elf Racial Power
  elven gRace
  Racial poweR 
  once peR tuRn
  Trigger: at the start of each of your turns, roll a die  
   
  to see if you get an extra standard action
  EffEct
  At the start of each of your turns, roll a die to see if 
  you get an extra standard action. if your roll is equal 
  to or lower than the escalation die, you get an extra 
  standard action that turn.
  At the start of battle, you roll a d 6. Each time you 
  successfully gain an extra action, the size of the die you 
  roll increases by one step on the following progression: 
  (d 4), d 6, d 8, d10, d12, d 20. If you get an extra action 
  after rolling a d 20, you can’t get any more extra actions 
  that battle.
  champion fEat 
  usEd'
   lEarnEd *
  Once per day, start a battle rolling a d 4 for elven grace 
  instead of a d 6.
  
   wood elf Racial Power
  elven gRace
  racial powEr
  oncE pEr turn
  HeRitage oF tHe swoRD
  ElvEn fEat
  advEnturEr fEat 
  lEarnEd *
  If you can already use swords that deal d 6 and 
  d 8 damage without attack penalties, you gain a  
  +2 damage bonus with them. (This bonus doesn’t 
  increase miss damage.)
  Otherwise, if your class would ordinarily have an  
  attack penalty with such swords, you can now use  
  them without penalties. 
  
  gnome Racial Power
  conFounDing
  Racial poweR 
  once peR Battle
  Trigger: You roll a natural 16 + with an attack.
  EffEct
  Once per battle, when you roll a natural 16+ with an 
  attack, you can also daze the target until the end of 
  your next turn.
  champion fEat 
  lEarnEd *
  Instead of being dazed, the target of your confounding 
  ability is weakened until the end of your next turn.
  
   gnome Racial Power
  conFounDing
  powEr usEd
  oncE pEr BattlE
  dazEd
  You take a − 4 penalty to attacks.
  wEakEnEd
  You take a − 4 penalty to attacks and to defenses.
  
  gnome Racial Power
  MinoR illusions
  Racial poweR 
  at-will
  StandaRd action
  EffEct
  As a standard action, at-will, you can create a strong 
  smell or a sound nearby. 
  Nearby creatures that fail a normal save notice the 
  smell or sound. Creatures that make the save may 
  notice it but recognize it as not exactly real. 
  sMall
  Gnomes have a +2 AC bonus against  
  opportunity attacks.
  
   gnome Racial Power
  MinoR illusions
  rEusaBlE powEr
  at-will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Half-elf Racial Power
  suRPRising
  Racial poweR 
  once peR Battle
  EffEct
  Once per battle, subtract one from the natural result 
  of one of your own d 20 rolls.
  champion fEat 
  lEarnEd *
  You gain an additional use of surprising each battle,  
  but you can only use it to affect a nearby ally’s d 20 roll. 
  
   Half-elf Racial Power
  suRPRising
  powEr usEd
  oncE pEr BattlE
  
   Half-orc Racial Power
  letHal
  Racial poweR 
  once peR Battle
  EffEct
  Once per battle, reroll a melee attack and use the roll 
  you prefer as the result.
  champion fEat 
  usEd'
   lEarnEd *
  If the lethal attack reroll is a natural 16 +, you can  
  use lethal again later this battle. 
  
   Half-orc Racial Power
  letHal
  powEr usEd
  oncE pEr BattlE
  
   Halfling Racial Power
  evasive
  Racial poweR 
  once peR Battle
  Trigger: an enemy hits you with an attack.
  EffEct
  Once per battle, force an enemy that hits you with an 
  attack to reroll the attack with a −2 penalty.
  champion fEat 
  lEarnEd *
  The enemy’s reroll takes a −5 penalty instead. 
  sMall
  Halflings have a +2 AC bonus against  
  opportunity attacks.
  
   Halfling Racial Power
  evasive
  powEr usEd
  oncE pEr BattlE
  
  Dragonspawn Racial Power
  BReatH weaPon
  closE-quartErs 
  racial powEr 
  oncE pEr BattlE
  quick action
  target: one nearby enemy
  attack: Highest ability score + level vs. pd
  hit
  1 d 6 × Level damage of an energy type  
  that makes sense for your character.
  miss
  —
  champion fEat 
  lEarnEd *
  Your breath weapon attack targets 1 d 3 nearby enemies 
  in a group instead. 
  
  Dragonspawn Racial Power
  BReatH weaPon
  powEr usEd
  oncE pEr BattlE
  EnErgy typE
  
  aasimar Racial Power
  Halo
  Racial poweR 
  once peR Battle
  FRee action
  EffEct
  Once per battle as a free action during your turn,  
  gain a +2 bonus to all defenses until you are hit by  
  an attack (or until the battle ends).
  champion fEat 
  lEarnEd *
  Halo also activates automatically any time you  
  heal using a recovery.
  
  aasimar Racial Power
  Halo
  powEr usEd
  oncE pEr BattlE
  
  Forgeborn Racial Power
  neveR saY Die
  Racial poweR 
  once peR Battle
  Trigger: Your hit points drop to 0 or below.
  EffEct
  Whenever you drop to 0 hp or below, roll a normal 
  save if you have a recovery available. 
  On an 11+, instead of falling unconscious, you stay 
  on your feet and can heal using a recovery. Add the 
  recovery hit points to 0 hp to determine your hp total.
  champion fEat 
  lEarnEd *
  If you roll a 16+ on your never-say-die save, you gain an 
  additional standard action during your next turn. 
  
  Forgeborn Racial Power
  neveR saY Die
  powEr usEd
  oncE pEr BattlE
  
  tiefling Racial Power
  cuRse oF cHaos
  Racial poweR 
  once peR Battle
  FRee action
  Trigger: a nearby enemy rolls a natural 1– 5  
   
  on an attack or a save
  EffEct
  Once per battle as a free action when a nearby enemy 
  rolls a natural 1–5 on an attack or a save, turn their  
  roll into a natural 1 and improvise a further curse 
  that shows how their attempt backfires horribly.
  A curse should have about the same impact as a typical 
  once-per-battle ability. For example, a typical curse 
  might lead to the cursed attacker dealing half damage 
  to themself with their fumbled attack and being dazed 
  until the end of their next turn. The GM may reward 
  storytelling flair and /or limit the suggested effects of 
  the curse.
  champion fEat 
  lEarnEd *
  Whenever a nearby enemy rolls a natural 1 on  
  an attack against you, you can use curse of chaos  
  against them without expending it. 
  
  tiefling Racial Power
  cuRse oF cHaos
  powEr usEd
  oncE pEr BattlE
  
SOURCE: textdata/thevault/Deduped  Shit/Racial Powers Deck v1/13th Age Racial Powers Deck Single_v1.pdf