TEXT: CHAMPIONS OF ZED  
  CHARACTER MODIFIERS AND BENEFITS: 
  Prime 
  Requisite 
  Experience Pts. 
  Required 
  3-6 
  +25% 
  7,8 
  +10% 
  9-12 
  - 
  13,14 
  - 5% 
  15-18 
  -10% 
  STR  
  > 14: +1 to HP/Level also +2 to damage 
  for Fighters, 
  Opening Stuck Doors 
  Strength Trait 
  d6 result 
  3-8 
  1 
  9-12 
  1,2 
  13 + 
  1- 3 
  Carrying capacity = 8 pounds per point 
  INT  
  > 14: +1 1st level magic-user spell; 
  Languages Known 
  Intelligence 
  Table 
  3-9 
  1 language 
  10-12 
  3 languages 
  13,14 
  5 languages 
  15,16 
  7 languages 
  17,18 
  8 languages 
  WIS 
  > 14: +1 1st Level cleric spell (House Rule: 
  bonus also applies to magic based saves) 
  DEX 
  Dexterity Table 
  3-8
  Shoot any projectile at -1 
  9-12 
  no bonus 
  13-18 
  Shoot any projectile at +1 
  14-18 
  16% (+1 on d6, +3 on d20) to 
  move silently 
  CON  
  13, 14: +1 HP per HD, > 14: +2 HP per 
  HD, bonuses also apply to saving throws 
  for any severe physical shock 
  Health Recovery 
  Constitution 
  Effect 
  3, 4 
  Double recover time 
  5, 6 
  Recovery time increased by ½ 
  7-15 
  Average recovery time 
  16, 17 
  Recovery time reduced by 1/3 
  18 
  Recovery time reduced by ½ 
  CHA 
  Charisma Table 
  Score 
  Loyalty Base 
  Reaction 
  Modifier 
  3, 4 
  -2 
  -1 
  5, 6 
  -1 
  -1 
  7-9 
  0 
  - 
  10-12 
  0 
  - 
  13-15 
  +1 
  - 
  16, 17 
  +2 
  +1 
  18 
  +4 
  +1 
  
  RACE ADJUSTMENTS 
  Dwarves: 
  
  10% less XP needed per level
  
  level 8 fighter maximum
  
  save at 4 levels higher
  
  dark sight to 60'
  
  underground direction sense, 90%
  
  underground detection sense - traps, secret doors, and slopes, angles, and new
  construction, 2 in 6 automatic or 4 in 6 when trying
  
  ½ damage from giant creatures
  
  hear through doors 2 in 6
  Elves: 
  
  detect secret doors and move silently anywhere or silently and unseen outdoors, 2 in 6 or
  4 in 6 when trying
  
  Dark Sight to 60'
  
  forest direction sense, 100%
  
  immune to ghoul paralysis
  
  additional +1 wielding elvish magic weapon
  
  hear through doors 2 in 6
  Hobbits: 
  
  hide/move in wilderness as elves
  
  +4 FC with bows etc.
  
  95% accurate with slings to 150 feet
  
  90% chance of drowning
  
  save at 4 levels higher
  
  maximum 4th level Fighter
  
  hear through doors 2 in 6
  Orcs: 
  
  -1 combat in bright light
  
  Dark Sight
  
  +1 Constitution
  
  +4 save vs. disease
  
  tracking sense: 2 in 6 or 4 in 6 when trying.
  Baledraug: 
  
  gliding flight for 150 feet
  
  magic resistance (per table)
  
  immolation (per table)
  
SOURCE: textdata/thevault/Champions of ZED (osr)/Champions of ZED Character Stat Modifiers and Benefits Reference Sheet.pdf