TEXT: 400
  CHARACTER CREATION WALKTHROUGH
  APPENDIX A
  GET PREPARED
  If you’re using the character sheet in the back of this book, make a 
  two-sided photocopy and then fold it in thirds like a pamphlet so 
  the Numenera logo is on the top of the front panel and NOTES is 
  on the back.
  When the pamphlet is closed, you’ll see a place to write your 
  character’s name, descriptor, type, and focus, along with space 
  to include an image. When you open the front panel, you’ll see 
  a place for your character’s background. And when you open the 
  pamphlet fully, you’ll see a place for all of your character’s stats, 
  skills, abilities, and equipment.
  CHOOSE YOUR CHARACTER 
  DESCRIPTOR, TYPE, AND FOCUS
  Starting on the front panel, record your character’s name and the 
  descriptor, type, and focus to complete the sentence.
  For this example, let’s say I am a Charming glaive who Bears a Halo of Fire.
  The space below that is a place to draw, sketch, or paste an image 
  of your character. You might want to wait to ﬂesh out your background 
  until you have ﬁgured out your character’s stats, since they can play a 
  role in your history.
  FILL IN YOUR 
  STAT POOLS, AS 
  DETERMINED BY YOUR 
  TYPE
  First, take a detailed look at your type, 
  because that’s where you’ll get your Pool 
  starting values. Fill in those values.
  For my glaive, my starting values are 
  Might 11, Speed 10, and Intellect 7, plus 
  6 additional points to spread between 
  the Pools. I’m going to add 3 points to 
  Might, 1 to Speed, and 2 to Intellect, 
  for totals of: Might 14, Speed 11, and 
  Intellect 9. 
  Your descriptor might also add to 
  your Pools. Feel free to check your 
  descriptor now to see if it gives you 
  additional points, and, if so, add them to 
  the appropriate starting Pool.
  Follow these steps to create your Numenera character.
  My descriptor of Charming gives me +2 to my Intellect Pool. This 
  increases my starting stat Pool numbers to Might 14, Speed 11, and 
  Intellect 11. 
  FILL IN YOUR EDGE STATS, AS 
  DETERMINED BY YOUR TYPE
  My glaive has a Might Edge of 1, a Speed Edge of 1, and an 
  Intellect Edge of 0.
  WRITE IN ADDITIONAL STATS, AS 
  DETERMINED BY YOUR TYPE
  Add any Effort, skills, and cypher limits, as well as any special 
  abilities provided by your type. These include esoteries, ﬁghting 
  moves, and tricks of the trade. Be sure to write down the cost (if 
  any) of any special abilities and to note whether you are trained 
  (T) or specialized (S) in a skill.
  My glaive has an Effort of 1 and a cypher limit of 2. He is also 
  Practiced in Armor and Practiced With All Weapons, and I’m going to 
  choose jumping as his trained (T) skill. I also get to choose two ﬁghting 
  moves, so I’ll take Pierce and Thrust.
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  APPENDIX A: CHARACTER CREATION WALKTHROUGH
  Most foci also give you a special ability. Feel free to look at your 
  focus now and add any special abilities. 
  My focus of Bears a Halo of Fire gives me a ﬁre esotery called 
  Shroud of Flame. 
  WRITE IN ADDITIONAL STATS,  
  AS DETERMINED BY YOUR  
  DESCRIPTOR & FOCUS
  If you haven’t already added any additional points from your 
  descriptor and focus to your starting Pool, do so now. Add any 
  additional skills or equipment from your descriptor and focus as 
  well. 
  I’ve already done this, so I don’t need to do it again.
  CHOOSE YOUR POSSESSIONS,  
  AS DETERMINED BY YOUR TYPE
  The possessions that you start the game with are dictated by your 
  type and include weapons, armor, packs, and other gear. If you 
  wear armor, or if you have a special ability that grants you Armor, 
  note the total amount of Armor in the space provided.
  Check to see if your descriptor gives you additional 
  possessions, such as equipment or extra shins.
  As a glaive, I start the game with clothing, two weapons (or one weapon 
  and a shield), light or medium armor, an explorer’s pack, and 5 shins. I’m 
  going to choose a fringed beastskin jacket (medium armor), which gives me 
  2 points of armor. 
  My descriptor gives me 10 extra shins.
  LIST YOUR ATTACKS 
  Attacks are based on your chosen weapons and esoteries. List 
  them here, write down how much damage they do, and include 
  any special modiﬁers. 
  For my weapons, I chose two daggers. My Pierce and Thrust ﬁghting moves 
  give me +1 to damage to attacks with those weapons.
  Shroud of Flame costs me 1 Intellect point, but it inﬂicts +2 points of 
  damage on anyone who attempts to touch me or strike me with a melee 
  attack. It also gives me +2 to Armor against ﬁre damage when the shroud 
  is active.
  ADD CYPHERS, ODDITIES,OR ARTIFACTS
  Your GM will provide you with starting cyphers, as well as 
  an oddity. Some foci will also give you an artifact.
  Bears a Halo of Fire gives me an artifact—a device that can be used to 
  spray inanimate objects to make them ﬁre-resistant.
  INCLUDE YOUR BACKGROUND
  If you wish, each one of the three aspects of your 
  character can help deﬁne your background. Your type gives you a 
  connection to the world, your focus gives you a connection to one 
  other player character, and your descriptor gives you a connection 
  to the ﬁrst adventure.
  For my glaive connection, I’m going to choose a past as a bouncer 
  in a local bar. My focus allows me to choose a PC in the group who 
  isn’t harmed by my ﬁre. Last, my descriptor connects me to the 
  current adventure, and I’ll choose that I instigated this adventure and 
  convinced everyone else to join me.
  DURING PLAY, NOTE DAMAGE 
  TRACK, RECOVERY ROLLS, AND XP
  During gameplay, keep records of how 
  many recovery rolls you’ve used each 
  day and where you are on the damage 
  track. (If you’re hale or dead, you won’t 
  need to mark anything; otherwise, it’s 
  important to make a note of your status 
  on the damage track.) The 1D6+ box is 
  for recording the amount that you add 
  to your recovery rolls; this number is 
  usually your current tier, but it can be 
  altered by various modiﬁers.
  Additionally, note what tier you are 
  and how many experience points you 
  currently have.
  KEEP GOOD NOTES
  The notes section is designated for 
  events and experiences that happen to 
  your character once the game begins.
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SOURCE: textdata/thevault/Cypher System/Campaign Settings/Numenera/Game Aids/Character Creation Walkthrough.pdf