TEXT: THE
  AWFUL
  EIGHT
   
  A CRIME FIGHTER RPG
  SOURCEBOOK
  
  The Awful Eight is a supplemental sourcebook for the game 
  Crime Fighter RPG. It contains eight Non-Player Criminals (NPCs) 
  from the world of Crime Fighter RPG. The NPCs are provided as 
  ready made characters for Crime Fighter RPG adventures. 
  Though a Crime Master (CM) may use the characters in this 
  sourcebook whichever way he or she so deems, some scenarios 
  involving each NPC are suggested at the end of this 
  sourcebook, as well as scenarios involving all eight members of 
  The Awful Eight working together at once. Though four NPCs 
  (Mountain Lion, Cruella, Shuteye, and Deadly Beez) were 
  created at the same level as beginning Player Crime Fighters 
  (PCFs), two NPCs (Fright Knight and Naga) were created with 
  one Experience Reward, and two NPCs (Mr. Fixit and Mr. 
  Roboto) were created with two Experience Rewards. This is to 
  add an extra challenge for beginning PCFs, as well as to 
  differentiate this sourcebook from Scofflaws & Scoundrels.
  The rest of this sourcebook includes profiles for each character 
  included, followed by the suggested scenarios section. The 
  profiles of the NPCs go in the order of lowest Experience 
  Rewards to highest Experience Rewards. Each character's 
  profile contains their artwork, name, motifs, Combat Skills, 
  Detective Skills, Gadgetry, and a brief background describing 
  the character's origin and abilities.
  
  Criminal Name-Mountain Lion 
  Motifs- Lions, Wild Cats, Man Mountain, Hunting Human Prey
  Combat Skills- Attack Melee +2 (Great Strength), Evade Melee 
  +2 (Powerful Muscles)
  Detective Skills- Detective +1 (Keen Senses), Intimidation +2 
  (Feral Ferocity), Stealth +1 (Hunt Prey)
  Gadgetry- Augment: Resistance +2 (Treated Lion Skin), 
  Augment: Resilience +2 (Treated Lion Skin)
  Background- A mountain of a man, the criminal known as 
  Mountain Lion began his life of crime after stealing a specially 
  treated mountain lion skin from a Native American shaman.
  
  Criminal Name- Cruella
  Motifs- Cruelty, Sadism, Violence, Spikes, Chains, Vandalism
  Combat Skills- Attack Melee +1 (Brutal Brawler), Evade Melee 
  +1 (Dirty Infighting), Resistance +1 (Battle Scarred), 
  Resilience +1 (High Pain Threshold)
  Detective Skills- Intimidation +2 (Cruel Threats), Persuasion 
  +1 (Aggressive Personality), Streetsmart +1 (Brutal Thug)
  Gadgetry- Augment: Attack Melee +1 (Spiked Bats), Augment: 
  Resistance +1 (Spike Suit), Oppose: Evade Melee -1 (Spiked 
  Bats), Oppose: Resistance -1 (Sharp Spikes)
  Background- Mean-spirited from an early age, the villainess 
  Cruella has spent much of her life bullying and beating people. 
  She became a super criminal just to beat down tougher foes.
  
  Criminal Name- Shuteye
  Motifs- Eyes, Sleep Induction, Muscle Relaxation, Dream State
  Combat Skills- Initiative +2 (Sleep Gas), Evade Melee +1 (Gas 
  Cloud), Evade Range +1 (Gas Cloud)
  Detective Skills- Detection +1 (Night Vision), Deduction +1 
  (Vision Quest), Stealth +2 (Dream Thief)
  Gadgetry- Oppose: Attack Melee -2 (Hypnotic Eye), Oppose: 
  Attack Range -2 (Hypnotic Eye)
  Background- A scientist turned criminal, the enigmatic Shuteye 
  discovered a way of inducing drowsiness in others through the 
  combined use of sleeping gas and a special hypnotic eye. 
  
  Criminal Name- Deadly Beez
  Motifs- Bees, Flying, Stinging, Trained Assassin
  Combat Skills- Initiative +2 (Fast Flier), Attack Melee +2 
  (Assassin Training)
  Detective Skills- Detection +2 (Trained Eye), Persuasion +1 
  (Femme Fatale), Stealth +1 (Aerial Ambush)
  Gadgetry- Oppose: Resistance -1 (Bee Stingers), Oppose: 
  Resilience -1 (Poison Sting), Extra Wound Melee (Bee Stingers), 
  Flight (Bee Wings)
  Background- The lethal killer Deadly Beez was trained and 
  armed by a secret group of skilled assassins. Once fully trained, 
  she killed them all and flew off to seek her own life of crime.
  
  Criminal Name- Fright Knight
  Motifs- Death Knight, Terrifying Fright, Skulls, Bones, Skeletons
  Combat Skills- Attack Melee +1 (Bone Club Strike), Evade Melee 
  +1 (Bone Club Block), Resistance +1 (Strong Bones), 
  Resilience +1 (Hard To Kill)
  Detective Skills- Intimidation +2 (Frightening Appearance)
  Gadgetry- Augment: Attack Melee +1 (Bone Club), Augment: 
  Evade Melee +1 (Bone Club), Oppose: Intimidation -2 (Fright 
  Skull), Prevent Wound (Skull Breastplate)
  Background- Obsessed with necrophobia, the man who would 
  become Fright Knight spent years developing the special skull, 
  breastplate, and club that now make up his terrifying persona.
  
  Criminal Name- Naga
  Motifs- Snakes, Serpents, Reptiles, Poison, Fangs, Scales
  Combat Skills- Initiative +2 (Slithering Speed), Attack Melee +1 
  (Swift Strike), Resistance +1 (Scaly Skin)
  Detective Skills- Persuasion +2 (Snake Charmer), Stealth +2 
  (Silent Slither)
  Gadgetry- Augment: Initiative +1 (Slither Suit), Oppose: 
  Resistance -1 (Snake Bite), Oppose: Resilience -2 (Naga 
  Poison), Minor Cohort: Attack Melee +1, Stealth +1, Oppose: 
  Resilience -1 gadget (Serpentine Servant)
  Background- Naga was a geneticist who spliced her own genes 
  with that of a snake. It only altered her appearance, so she has 
  since armed herself with special snakelike weaponry.
  
  Criminal Name- Mr. Fixit
  Motifs- Mechanical Genius, Gizmos, Hardware, Repair Work
  Combat Skills- Attack Range +2 (Perfect Aim), Evade Range +2 
  (Evasive Action)
  Detective Skills- Detection +1 (Perceptive), Deduction +1 
  (Ingenious), Education +2 (Technological Marvel)
  Gadgetry- Augment: Detection +1 (Radar Helm), Augment: 
  Attack Range +1 (Telescopic Visor), Flight (Jet Pack), Multi 
  Attack Range (Laser Pistols), Omni Gadget (Random Gizmo)
  Background- Co-leader of The Awful Eight, Mr. Fixit was once a 
  simple mechanic who had a knack for jerry-rigging gizmos. Over 
  time, his talent for invention would lead to a life of crime.
  
  Criminal Name- Mr. Roboto
  Motifs- Robotics, Robots, Cybernetics, Technology, Invention
  Combat Skills- Resistance +2 (Robotic Implants), Resilience +2 
  (Internal Power Supply)
  Detective Skills- Deduction +2 (Highly Intelligent), Education 
  +2 (Robotics Genius)
  Gadgetry- Augment: Deduction +1 (Micro Processor), Augment: 
  Education +1 (Data Base), Prevent Wound (Robo Suit), Heal 
  Wound (Repair Systems), Major Cohort: Resistance +2, 
  Detection +2, Augment: Attack Range +1 gadget, Extra Wound 
  Range gadget (Robot O)
  Background- Leader of The Awful Eight, Mr. Roboto was once a 
  peaceful man, but he turned on humanity after creating his own 
  robots and altering himself with his own robotic implants.
  
  Suggested Scenarios for The Awful Eight
  Scenarios for The Awful Eight are of two varieties: group 
  scenarios involving all the NPCs and single scenarios involving 
  each NPC individually. Scenarios for the entire group will be 
  designated as being for The Awful Eight, while scenarios for 
  lone members will be designated by the respective NPC's name.
  Scenario for The Awful Eight A number of NPCs from The Awful 
  Eight are imprisoned at the city's high security facility, and the 
  rest of The Awful Eight are determined to attack the facility and 
  free their jailed members. It is up to the CM to determine which 
  of The Awful Eight are imprisoned and which will attack the high 
  security facility. It is suggested that Mr. Roboto and Mr. Fixit be 
  the only ones imprisoned or the only ones attacking the facility, 
  as they are the leaders of The Awful Eight and would require 
  being busted out (or busting out their compatriots) in order to 
  proceed with any caper involving all of them. When the jailbreak 
  does occur, it will be up to the Player Crime Fighters to stop it.
  Scenario for The Awful Eight While on a routine patrol, one of 
  the Player Crime Fighters accidentally stumbles upon a meeting 
  of the entire membership of The Awful Eight. Soon discovered 
  spying on them, the PCF is outnumbered by all of the villains 
  and severely beaten, then left for dead. The other PCFs (or a 
  Non-Player Crime Fighter) discover the dying PCF and save him 
  or her from almost certain death. Once the nearly-killed PCF 
  has fully recuperated, the hunt is on for revenge against every 
  single member of The Awful Eight, one at a time or all together.
  
  Scenario for Mountain Lion After watching a report on the local 
  news about a mountain lion being shot by park rangers at a 
  nearby national park, Mountain Lion goes on berserk rampage 
  at the ranger station, killing several rangers and destroying the 
  station. When the Player Crime Fighters arrive on the scene, 
  they are informed that the villain is still somewhere in the park.
  Scenario for Cruella After a spat with the rest of The Awful Eight, 
  Cruella decides to break out on her own for a little while and 
  earn some money as a mob enforcer. Hiring herself out to a 
  local mob boss, one of her first assignments is to give a 
  beatdown to one of the pesky Player Crime Fighters that keeps 
  interfering with the mob boss's citywide operations.
  Scenario for Shuteye A rash of burglaries has hit the city's 
  richest patrons. Each victim reports being visited in a dreamlike 
  state by a strange man. All they remember is a single glowing 
  eye, but the rest of the dream is too vague to recall. No doubt, 
  the 'strange man' is Shuteye, and it is up to the Player Crime 
  Fighters to discover the pattern to his crime spree and stop it.
  Scenario for Deadly Beez A rich socialite calls upon the Player 
  Crime Fighters and asks to hire them to protect her brother. The 
  brother in question is a rich, eccentric beekeeper who has 
  recently married a new, younger bride. The sister is highly 
  suspicious of the new bride, and thinks she is out to kill her 
  brother. She is right, as that new bride is in fact Deadly Beez.
  
  Scenario for Fright Knight The longshoremen down at the city's 
  main port have been afraid to be at the docks at night, as it is 
  apparently haunted by a fearsome ghoul with a horrific skull for 
  a face. Turns out the ghoul is none other than Fright Knight, 
  who is overseeing a smuggling operation at night and scaring 
  off any possible eyewitnesses. The Player Crime Fighters will 
  have to discover the villain's operation and put an end to it.
  Scenario for Naga The local zoo has a rare albino boa 
  constrictor on exhibit on loan, and Naga has decided that she 
  wants it as a pet. Her plan is to create havoc in the zoo by 
  releasing a large number of her pet serpents among the 
  visitors, then steal the boa constrictor in the ensuing panic. The 
  Player Crime Fighters will be at the zoo when it all goes down. 
  Scenario for Mr. Fixit One of the Player Crime Fighters hears a 
  strange rumor, that Mr. Fixit is not human and is in fact just a 
  robot made by Mr. Roboto. The PCFs have their curiosity peaked 
  and are determined to find out the truth of the matter. Is Mr. 
  Fixit really a robot in disguise, or has he merely put the rumor 
  out on the street to lure the unsuspecting PCFs into a trap?
  Scenario for Mr. Roboto Mr. Roboto's beloved Robot O has 
  malfunctioned and gone off missing. Mr. Roboto is distraught, 
  and goes on a search for his robot creation. Robot O wanders 
  the city in a confused state and is found broken down by the 
  Player Crime Fighters. When Mr Roboto discovers his robot in 
  the PCF's possession, he becomes furious and attacks them.
  
  The Awful Eight was written by Errin Famiglia as a supplement 
  for the game Crime Fighter RPG.
  All artwork in The Awful Eight was made by me using the 
  excellent program known as the Hero Machine. You can learn 
  more about the Hero Machine at www.heromachine.com , or can 
  use the online Hero Machine at www.ugo.com/channels/comics/
  heroMachine2 to visually re-create your own Crime Fighters and 
  Criminals for Crime Fighter RPG.
  
SOURCE: textdata/thevault/Crime Fighter/Crime Fighter The Awful Eight.pdf