TEXT:  
  HYDRA OPERATION MANUAL 
  
   
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  ACKNOWLEDGEMENTS
  ACKNOWLEDGEMENTS
  ACKNOWLEDGEMENTS
  ACKNOWLEDGEMENTS    
   
  This work is fan made. All publicly recognizable characters, settings, etc.  
  are the property of their respective owners. The author is in no way  
  associated with the owners, creators, or producers of any previously  
  copyrighted material. No copyright infringement is intended.  
   
  Marvel characters, locations, names, artwork and everything related to them 
  is © Marvel Comics.  
   
  Marvel Heroic Roleplaying is © Margaret Weis Productions. You cannot use 
  this book without a copy of MHR Operations Manual. You won’t be 
  disappointed! Go buy one! 
   
   
   
  Hydra Operation Manual created by Chris Neumann 2013 
   
  
   
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  HYDRA OPERATION MANUAL 
  HYDRA
  HYDRA
  HYDRA
  HYDRA    
   
  “Hail Hydra! Immortal Hydra! Cut off a 
  limb and two more shall take its place!!” 
   
  During the earliest recorded days of human history, a group of Egyptians, led 
  by a man named Imhotep, fought back a Brood invasion. Spurred by this, the 
  survivors formed two secret organizations - the Brotherhood of the Shield 
  and the Brotherhood of the Spear. The Brotherhood of the Spear spread out, 
  ingraining itself into all facets of human society - science, magic, politics - like 
  a multi-headed beast, aparently destroyed around the time of the French 
  Revolution. And although it went by many names - the Cathari sect, the Thule 
  Society and all its antecedents - it is under the name of the many-headed 
  Hydra that it is most well-known. 
   
  Hydra is a worldwide subversive organization dedicated to global domination. 
  At its height, Hydra was the most extensive, powerful, and dangerous such 
  organization in history. Hydra agents wear green costumes with cowls 
  concealing their entire heads except for their mouths and chins. Their 
  organization takes its name from the many-headed serpent-like monster of 
  Greek mythology, the Lernaean Hydra, whose venom was lethal and who was 
  known for its ability to grow two heads immediately to replace any head that 
  was severed. (The Lernaean Hydra actually existed, and was slain by Hercules 
  as one of his legendary Twelve Labors.) Hydra prides itself on its ability to 
  regroup and rebuild itself, allegedly mightier than before, after any major 
  defeat. Indeed, the organization has now endured for over four decades. 
   
  During this time, however, Hydra has undergone considerable structural and 
  ideological changes, so much so that today's Hydra bears only superficial 
  similarities to the organization in its heyday. 
  
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  The man most responsible for the creation of Hydra was Baron Wolfgang Yon 
  Strucker, the Prussian aristocrat who served as wing commander of Nazi 
  Germany's infamous Death's-Head Squadron, and later as leader of its 
  Blitzkrieg Squad of Commandos. Infuriated by Strucker's defeats by the 
  American commando, Sgt. Nicholas Fury. By Strucker's failure to execute the 
  entire population of a French village, Adolf Hitler ordered the Gestapo to find 
  and assassinate him. Strucker would have had little hope of escaping the 
  Gestapo if not for the aid of the Red Skull, the second most powerful man in 
  the Third Reich. The Skull intended to supplant Hitler eventually, or to achieve 
  world domination himself if Hitler lost the war. To these ends the Skull 
  assigned Strucker to create a power base in the Far East for him. (It was 
  because the power base that Strucker helped create turned out to be Hydra 
  that years later the Red Skull claimed credit for Hydra's creation. Obviously, 
  however, the Skull's role in creating Hydra was quite indirect.) With the aid of 
  the Skull's men and some loyal men of his own, Strucker escaped Europe. The 
  embittered Strucker had no intention of serving anyone but himself, however, 
  and severed ties with the Skull on becoming the Supreme Hydra. 
   
  On arriving in Japan, Strucker made contact with Japanese subversives who 
  informed him that they were forming a secret society bent on world 
  conquest. Strucker rapidly became the mastermind behind this society's rise 
  to power. He planned and led raids on major war plants and military 
  equipment storehouses throughout the world. This secret society became 
  known as Hydra. Upon building Hydra's army and arsenal to what he judged 
  to be maximum strength, Strucker slew the original Supreme Hydra, who was 
  Japanese, and became Supreme Hydra himself. 
  
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  Strucker conceived of Hydra as a strongly ideological fascist organization 
  heavily influenced by Nazi philosophy. Hydra's very name, a reference to 
  Greek mythology, attests to the major role Strucker had in shaping the 
  organization even before he became its leader. Its salute, "Hail Hydra!", is an 
  obvious variation on "Heil Hitler!" The full form of the salute reflects the 
  fascist near-religious idealization and of submission to the power of the state, 
  or, in Hydra's case, the organization: "Hail Hydra! Immortal Hydra! We shall 
  never be destroyed! Cut off one limb and two more shall take its place! We 
  serve the Supreme Hydra, as the world shall soon serve us!" In keeping with 
  Nazism's male supremacist ethic, Hydra restricted its membership to men. 
  Only decades later would Strucker's Hydra permit exceptions to this rule, 
  most notably. Laura Brown, daughter of Imperial Hydra Arnold Brown, and 
  Madame Hydra, who was later known as the Viper. Strucker created a cult of 
  personality about himself as the Supreme Hydra, comparable to that of 
  Hitler's in Germany. There was a heavy ideological emphasis on the 
  anonymity of other HYDRA agents, who generally remained masked 
  whenever they were among one another, and were usually addressed by 
  numbers. 
   
   
   
  Strucker soon began construction of a fortress on a small Pacific island, which 
  became Hydra's principal base upon its completion, and was known as Hydra 
  Island. While building Hydra's arsenal, Strucker had also recruited a staff of 
  brilliant scientists, who would later become the nucleus of the Hydra branch 
  known as the Advanced Idea Mechanics, or AIM. Hydra was close to obtaining 
  nuclear weaponry, and thus achieving the means to conquer the Earth, when 
  Hydra Island was invaded by Captain Simon Savage's U.S. Marine 
  commandos, the Leatherneck Raiders, and their Japanese counterparts, the 
  so-called Samurai Squad. The Hydra Island base was destroyed, but Strucker 
  escaped. (All of this happened while World War II was still continuing.) 
   
  
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  Strucker slowly and quietly rebuilt Hydra in the years following World War II, 
  this time using as its nucleus the best remaining men of the Nazi Schutz-
  Staffel (S.S.). As a result, and because of Nazi Germany's defeat, Strucker 
  more emphatically regarded Hydra as the heir to the Third Reich. However, 
  after nearly being killed in an encounter with the young Charles Xavier and 
  Magneto, Strucker decided to remain behind the scenes from then on. He 
  made the United States the center of Hydra's operations, although Hydra 
  spread its influence around the world. Although Hydra's ideology, 
  ceremonies, and organization remained fascistic, Strucker concealed its 
  connections to Nazism. He created a new central committee, code-named 
  THEM within Hydra, which would supervise the operations of Hydra and its 
  sister societies. Strucker made himself Grand Imperator of THEM, its highest 
  petition, and masqueraded under a number of aliases in public life, most 
  prominently, the multimillionaire socialite Don Antonio Caballero. Only a 
  small fraction of Hydra agents knew of the Grand Imperator's existence, and 
  fewer still knew his true identity 
   
  THEM appointed Arnold Brown, executive Secretary to Leslie Farrington, one 
  of the directions of Imperial Industries International, to be Supreme Hydra, 
  or, as Brown was also called, perhaps because he was not Hydra's true leader, 
  Imperial Hydra. Brown's principal usefulness to Hydra was in draining 
  resources for Hydra from Imperial Industries International, and in managing 
  Hydra's day-to-day operations. Ultimate power, however, remained in 
  Strucker's hands. Under Brown's leadership, Hydra developed an arsenal of 
  weaponry, submarines, and fighter aircraft greater than those of most 
  nations. Hydra now had agents throughout the globe. 
  
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  To meet the threat of Hydra, S.H.I.E.L.D. (Supreme Headquarters 
  International Espionage, Law-Enforcement Division) was created; Hydra 
  assassinated S.H.I.E.L.D.'s first Public Director, who was replaced by Colonel 
  Nicholas Fury of the CIA, Strucker's greatest wartime foe. Soon after Fury 
  became Public Director, Hydra attempted to blackmail the world with its 
  orbiting Betatron Bomb, which could release lethal radiation upon the Earth. 
  While inventor Anthony Stark deactivated the bomb, Fury captured Hydra's 
  New York City headquarters. Brown was murdered by his own men, who 
  seemingly failed to recognize him as Imperial Hydra without his costume. 
   
   
   
  Immediately after Brown's defeat, THEM set into action, directing subversive 
  activities against S.H.I.E.L.D. and the U.S. government by its two subdivisions, 
  AIM and the original Secret Empire. While its enemies were thus distracted, 
  Hydra itself secretly regrouped and rebuilt its strength. 
   
  With the defeats of AIM and the Secret Empire, Hydra reemerged as an open 
  opponent of S.H.I.E.L.D. and the world. Strucker in effect abolished THEM by 
  again making himself Supreme Hydra and by making the other members of 
  THEM into Hydra's new central committee, who were still completely subject 
  to himself. Strucker launched the Overkill Horn, which would have set off 
  every nuclear explosive on Earth; Hydra legions, supposedly safe in their 
  special shelters, were to emerge later and take control of the devastated 
  planet. Fury and S.H.I.E.L.D. thwarted this scheme. 
  
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  Then, impersonating S.H.I.E.L.D. agent John Bronson, whom Hydra had 
  secretly captured, Strucker smuggled the so-called Death Spore bomb aboard 
  S.H.I.E.L.D.'s airborne Heli-Carrier headquarters. When the bomb exploded, it 
  would destroy the Heli-Carrier and release deadly spores, which air currents 
  would carry throughout the world. By now, Strucker had built a new Hydra 
  Island, a "synthetic atoll" on the site of the original island. Here was gathered 
  Hydra's leadership and elite guard, since the new fortress's impenetrable 
  dome would afford maximum protection from the Death Spore. (Other Hydra 
  agents around the world were presumably protected within special shelters.) 
  In a telecast from the island, Strucker, still disguised as Bronson but 
  proclaiming himself to be the Supreme Hydra, demanded that the world 
  surrender to Hydra, for only those nations which surrendered would be 
  Supplied with antidotes for the spores. 
   
  However, Fury had found the Death Spore bomb on the Heli-Carrier, singly 
  invaded Hydra Island, and planted the bomb there. Fury was captured and 
  Strucker nearly executed him at a mass meeting of Hydra agents on the 
  island, before whom he revealed his true identity. But Fury escaped 
  execution, and as a result of the ensuing battle between Fury and Strucker 
  within the island base, Strucker unwittingly fled into a nuclear reactor 
  chamber and was immediately incinerated. Fury fled the island just before 
  the Death Spore bomb, which had been triggered by the unsuspecting 
  Strucker, detonated, virtually completely sinking the island. The dome 
  prevented any of the spores from escaping to the outside world. All Hydra 
  members present on the island were killed. 
   
   
  
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  Hydra has never since regained the power it had under Strucker. The bulk of 
  the organization, including its most brilliant and all capable members were 
  wiped out on Hydra Island. All that remained were Hydra agents who had 
  either been meant to hide it from the Spore in smaller shelters, or had been 
  left to their fate. The worldwide Hydra organization fragmented. Those who 
  arose to lead the various Hydra factions were usually mediocrities, most of 
  whom pretentiously referred to themselves as Supreme Hydras. AIM seceded 
  from Hydra, and the Secret Empire was later revived independently of Hydra. 
  The remnant of HYDRA in the New York City area was led first by Madame 
  Hydra, and later by the Grim Reaper and the Space Phantom. A western 
  European faction was led by Count Otto Vermis. Another Hydra remnant, 
  centered in Las Vegas, came under the control of the Red Skull, who managed 
  it through the American crime boss Wilson Fisk, the Kingpin, and his son 
  Richard also known as the Schemer. The Fisks were unaware of the Skull's 
  involvement, and the Kingpin opposed the Skull on learning the Skull was the 
  faction's true leader. 
   
   
   
  The first major attempt to rebuild Hydra was made by surviving Hydra 
  members based on the United States East Coast, who decided to turn Hydra 
  into a less ideological organization, which would still seek world domination, 
  but which would be structured along the lines of American organized crime. 
  In keeping with this idea, these Hydra leaders recruited Silvio "Silvermane" 
  Manfredi, the leader of a Maggia "family," as the new Supreme Hydra. 
  Silvermane quickly built this East Coast-based Hydra into a large, well-
  organized and well-equipped fighting force. He established a large secret 
  Hydra base in New York City, and recruited numerous costumed criminals to 
  serve as Hydra division leaders, including his own son Blackwing, Commander 
  Kraken, the Fixer, the Fox, Jackhammer, El Jaguar, Man-Killer, and Mentallo 
  (the Fixer and Mentallo had previously worked for Strucker's Hydra). 
  Silvermane and his recruits from the American criminal underworld, however, 
  were ultimately out of their depth in running a major subversive organization 
  like Hydra, and new East Coast Hydra was easily defeated by Fury and 
  S.H.I.E.L.D.. This Hydra organization thereupon also fragmented. 
  
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  Finally, Hydra was reorganized under radically different lines by unknown 
  criminals, presumably American. Although this new Hydra has worldwide 
  influence, it seems centered in the United States to a far greater extent than 
  Strucker's Hydra ever was. As always, this Hydra is dedicated to world 
  domination, but it has abandoned the traditional fascist Hydra ideology 
  entirely. The only clear link between the current Hydra and Strucker's Hydra is 
  the fact that the current organization's members dress in the traditional 
  Hydra costumes. Women are now allowed into the organization in large 
  numbers, and can hold important positions in it. Agents are often addressed 
  by their real names, and Hydra officials often appear unmaskad before their 
  colleagues and subordinates in the organization. There is no apparent cult of 
  personality surrounding the Supreme Hydra. 
   
  This current Hydra is organized along the lines of a major contemporary 
  corporation. Agents can work full time or part time for the organization. They 
  are paid high salaries and receive medical and other benefits. Hydra now 
  recruits many ordinary American  
  citizens into its organization as a  
  result. Enticed by the financial  
  rewards, these citizens blind them- 
  selves to the full extent of Hydra's  
  criminal and subversive nature. Of  
  course, even within the new Hydra,  
  failure in a major assignment is pu- 
  nishable by death. It is not known  
  who the current Supreme Hydra is. 
   
  But although Hydra has thus rebuilt  
  itself, its power and reputation are  
  far below what they were during the  
  height of the Strucker period. Even  
  Strucker's own children, Andrea and  
  Andreas, have nothing to do with to- 
  day's Hydra and have instead founded  
  their own organization, Fenris. Hydra  
  has launched no truly formidable as- 
  sault on S.H.I.E.L.D. or the world since  
  Strucker's death, nor, since his demise, has it produced a weapon comparable 
  to the Overkill Horn or Betatron and Death Spore bombs, or Hydra's 
  Dreadnaught robots.  
  
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  In the wake of von Strucker's first death, the surviving elements of HYDRA 
  broke into factions that each adopted its own reorganized modus operandi. 
  Several of these factions developed "super-agents" that would occasionally 
  break away in turn to become freelance operatives, or, in some rarer cases, 
  superheroes such as the first Spider-Woman. Von Strucker was eventually 
  revived and reunited several of the HYDRA factions under his leadership to 
  renew his campaign against S.H.I.E.L.D. and humanity for several more years.  
   
  Despite his reorganization of the group, various independent HYDRA factions 
  continue to operate around the Marvel Universe, and a HYDRA Civil War 
  would later result. While Baron Helmut Zemo had Strucker placed in stasis for 
  his own ends, Gorgon and Strucker's second wife Elsbeth von Strucker 
  mystically created a clone of Strucker who they set up to fail, allowing for a 
  public execution of him, after which - as part of an alliance with The Hand, 
  they utilized an army of brainwashed superheroes and supervillains, including 
  Northstar and Elektra to launch a massive assault on SHIELD. The assault was 
  ultimately repelled and Wolverine killed Gorgon.  
   
  Hydra planned an all out attack on the United States by smuggling missiles 
  into New York for use in a planned bio-weapon assault on the Ogallala 
  Aquifer. They formed a distraction using clones of the Avengers (Iron Man, 
  Captain America, Thor and Hawkeye, who was dead at the time) but were 
  foiled when Spider-Man joined the Avengers' new line-up. The clones became 
  infamous as the Super Agents designated Hydra Four. 
   
  When Nick Fury went rogue from S.H.I.E.L.D. and the government, it was 
  discovered that for many years Hydra had one of its tentacles into the highest 
  levels of S.H.I.E.L.D., effectively meaning Fury had been working for Hydra all 
  this time. Ironically, Hydra was dealing with its own infiltrators around the 
  same time, namely the Skrulls. Upon realization that he had been breached 
  by the Skrulls, Strucker chose to completely destroy his undersea base 
  codenamed Ichor with all of its personnel. He then reconvened Hydra at 
  Gehenna, their most treasured stronghold, and called the full Hydra High 
  Council together. They even forced the Grandmaster of the Hand to resurrect 
  the Gorgon to convene the full council of Hydra's leaders. 
   
  So it was that Baron Strucker, Kraken, the Hive, the Gorgon, Madame Hydra 
  and the Viper all met together for what was apparently the first time, and 
  Strucker laid out his intentions. Fury had discovered their true structure and 
  was going to come for them. Rather than wait, he wanted Hydra to go to war 
  with Fury. Though some were reluctant, there was unanimous consent for 
  Strucker's war. 
  
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  Hydra was betrayed by one of its leaders Madame Hydra, otherwise known as 
  Contessa Allegro de la Fontaine. She was, in fact, a sleeper agent of Leviathan, 
  an ancient enemy of Hydra's dating back to the years of its very formation. 
  She acquired from them an alien power source that could be used to awaken 
  Leviathan's leader from stasis, and so rose Orion, leader of Leviathan. The two 
  organizations met for what Hydra hoped could be an understanding between 
  them. Leviathan was not interested in any understanding, and so fierce war 
  began between Leviathan and Hydra. 
   
  All the while, Nick Fury and his small force of Secret Warriors manipulated 
  events to urge them on. Hydra took heavy losses in the war with Leviathan, 
  and this was made worse when Nick Fury and his Secret Warriors successfully 
  destroyed Gehenna. The loss of this stronghold fractured Hydra's leadership, 
  and two factions clashed in an internal civil war. One side rallied behind the 
  Gorgon and the other behind Kraken. This only increased Hydra's losses, and 
  it turned out this was all carefully orchestrated by Nick Fury. Kraken was not 
  the original man who helped create Hydra but was actually Jake Fury. Hydra 
  had been played into killing itself, and Nick Fury personally executed Strucker. 
   
  Though diminished, Hydra managed to endure because Fury had not 
  accounted in his plans for Gorgon's resurrection. What remained of Hydra 
  gathered under his and Viper's leadership. 
   
   
  
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  HYD
  HYD
  HYD
  HYDRA LEADERS
  RA LEADERS
  RA LEADERS
  RA LEADERS    
  
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  HYDRA SUPER AGENTS 
  Years were spent transforming Hydra agents into superhumans capable of 
  matching the earth’s mightiest heroes in physical power. Hydra conceived a 
  multitude of special programs to create superhuman operatives, among them 
  the genetically engineered von Strucker twins and Hydra Four, high-tech 
  armaments of the Assassin Squad, tor the Department of Occult Armament’s 
  attempt to create Vampires, only to name a few. Some of these programs 
  have been crowned with success, while others failed spectacularly. 
  The Hydra Four were Hydra versions of the Avengers sent into Manhattan to 
  cause havoc in an attempt to draw out the Avengers. Each member wields a 
  weapon/weapons that is based upon the person they are mimicking. Only 
  Militant had a chance to fight his counterpart (Captain America), and 
  although he held his own, he was ordered to retreat, along with the other 
  three. Spider-Man later infiltrated their headquarters, where it was revealed 
  each member had been subject to altered genetics. 
  
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  HYDRA AGENTS 
  
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  HYDRA MILESTONES 
   
  Characters associated with Hydra may choose from the following Milestones. 
   
  DEEP COVER AGENT 
  You have either infiltrated or allied yourself with one or more organizations in 
  order to report on their activities to Hydra, or you’re reporting to one of those 
  organizations by joining Hydra. You may also be a sleeper agent waiting to 
  receive specific instructions to execute one of Hydra’s glorious secret plans. 
  Hail Hydra!  
  1 XP when you make a choice or perform an action that could put your true 
  allegiance in question. 
  3 XP when you allow the organization you’re infiltrating to accomplish one of 
  its goals to maintain your cover identity. 
  10 XP when you either blow your cover to protect someone or allow 
  innocents to suffer to maintain your secret. 
   
  CHILD OF HYDRA
  CHILD OF HYDRA
  CHILD OF HYDRA
  CHILD OF HYDRA    
  Hydra’s influence transcends generations and filial loyalties. An older relative 
  has been involved with Hydra, making you and your family a potential target 
  of the organization itself or some of its many enemies. 
  1 XP when you mention that a parent, older sibling, or other relative is or was 
  a Hydra agent. 
  3 XP when you suffer mental or emotional stress related to your family’s 
  affiliation. 
  10 XP when you stress out a Hydra-affiliated family member or forsake your 
  allies to join your family. 
   
  ALPHABET SOUP 
  “The Hand, Hydra, A.I.M., the Hellfire Club, H.A.M.M.E.R., S.H.I.E.L.D., and the 
  list goes on and on, all with different ideas about how to make the world 
  heaven or hell.” 
  1 XP when you talk to a grunt in any of the above organizations. 
  3 XP when you talk to the leader of an organization and deal them mental or 
  emotional stress from the conversation. 
  10 XP when you either decide that this organization needs to be decimated 
  and declare war upon them or take control of the organization so that it is 
  ruled by you. 
  
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  HYDRA UNLOCKABLES 
   
  All unlockables with an XP cost are available to any hero following one of the 
  Hydra Milestones presented previously. All other Hydra unlockables are 
  treated as scene effects. 
   
  [D8/D10 doom] Assassin Squad: The Assassin Squad, once known as “Tiger 
  Division”, employed a variety of high-tech devices, including jetpacks, laser 
  handguns and rifles, bazookas, a gun which fired a cable lasso, gas masks, 
  skateboards, and the Hydra-Ram. If the Hydra force in this scene includes 
  Baron von Strucker, Gorgon, or Horst Eisele, you may spend a D8 from the 
  doom pool to replace Hydra Armor from the power set of all Hydra agents 
  with Power Vest D8 and add Jet Pack D6 or step up Weapons to D8; spend a 
  D10 doom die to do both. 
   
  [D8 doom] Department of Occult Armaments: The D.O.A. tried to create 
  super-agents for Hydra by supernatural means. The best results of these 
  rituals, lead by Lt. Gregory Belial, were the Agents designated Rotwrap, 
  Innards, Malpractice and Pyre that clashed with the Nightstalkers. Belial had 
  the plan to create vampire stormtroopers from Hannibal King's DNA, but 
  failed when his creation Bloodstorm One destroyed their current laboratory 
  and killed him as well as his whole team. If the Hydra force in this scene 
  includes Baron von Strucker or Gregory Belial, you may spend a D8 from the 
  doom pool to add Mystic Resistance D6 to the power set of all Hydra agents 
  and gain a D6 Mystic resource. 
   
  [5 XP/D6 doom] Echidna Capital Management: A venture capital firm 
  founded by Hydra, Echidna is committed to funding (and in funding gaining a 
  controlling stake in) businesses on the cutting edge of several key areas: 
  genetic engineering, new media, nanotechnology, next-generation military 
  systems, and aerospace engineering & manufacturing. You may spend 5 XP 
  during a transition scene, or if the Hydra force in this scene includes Baron 
  von Strucker, Kraken, or Supreme Hydra you may spend a D6 from the doom 
  pool to gain a D8 Business, Science, or Tech resource. 
   
  [D6/D8 doom] Falcon Division: Hydra’s Falcon Division is responsible for air 
  combat duties. If the Hydra force in this scene includes Baron von Strucker, 
  Terror-Carrier, or Madame Hydra, you may spend a D6 doom die to add Jet 
  Pack D6 to the power set of all Hydra agents, or spend a D8 doom die to add 
  one affiliation die to Terror-Carrier up to a maximum of 6D8, or add one Viper 
  Jet as a reinforcement to the scene. 
  
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  [5 XP/10 XP/D8 doom] Mysterious Agenda: Hydra’s plans are both subtle 
  and far-reaching; sometimes that means offering aid (or at least appearing to 
  offer aid) to heroes. For 5 XP, a group of four Hydra troopers or a single Hydra 
  agent shows up to help you out during a single Action Scene, then departs. 
  For 10 XP, Madame Hydra herself appears. Naturally, this will have 
  repercussions down the line. For a D8 doom die you may add two affiliation 
  die to a mob of Hydra troopers up to a maximum of 6D8, or a single Hydra 
  agent as reinforcements to the scene. 
   
  [D8 doom] Pearl Sect: The anticapitalistic Pearl Sect left in disgust, when the 
  east coast branch of Hydra was restructured by Silvermane under a corporate 
  model. They found a half-completed A.I.M. storehouse built by the Taylor 
  Foundation under an abandoned factory of theirs, and moved in. There they 
  formulated a plan of world-domination: They'd build a giant mind-control 
  device and train it on the nearby Wall Street, fomenting economic chaos and 
  eventual governmental collapse. If the Hydra force in this scene includes 
  Madame Hydra, or Mother of Pearl, add “SFX: Gas. When inflicting a 
  complication on a target, add a D6 and step up the effect die, then shutdown 
  that power. Recover power by activating an opportunity.” to all Hydra agents. 
   
  [D10 doom] Rhino Division: Rhino Division is Hydra’s Heavy Weapons 
  Department. Rhino Division troops arrive in massive tanks, giant walker 
  robots or other machinery of war. If the Hydra force in this scene includes 
  Baron von Strucker, Supreme Hydra, or Madame Hydra, you may spend a D10 
  doom die to add one Hydra-Bot, one Rhino Tank, or two Dreadnaughts as 
  reinforcements to the scene. 
   
  [D6 doom] Sea Dragon Division: Sea Dragon Division is responsible for 
  Hydra’s naval actions. If the Hydra force in this scene includes Baron von 
  Strucker, Supreme Hydra, or Madame Hydra, you may spend a D6 from the 
  doom pool to add Swimming D6 to the power set of all Hydra agents and gain 
  a D6 asset, usable once during the scene.  
   
  [5 XP/D6 doom] Typhon Group: The Typhon Group was founded in 1949 by 
  Hydra as a fount of money and a means of publicly moving capital around. 
  The Typhon Group is one of the largest pharmaceuticals companies on Earth. 
  It provides cost-effective vaccinations to poor countries, which has earned it 
  praise. However, The Typhon Group is also a world-renowned producer of 
  chemical weapons. You may spend 5 XP during a transition scene, or if the 
  Hydra force in this scene includes Baron von Strucker, Gorgon, or Hive you 
  may spend a D6 from the doom pool to gain a D6 Business, Medical, or Tech 
  resource and a D6 asset, usable once during the scene. 
  
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  HYDRA LOCATIONS 
   
  HYDRA ISLAND 
  Located 500 miles north of Darwin, Australia, in its original configuration, 
  Hydra Island contained a number of BOOBY TRAPS on the surface, including 
  poison darts, land mines and hidden pits. The main base of operations was 
  located below ground, where a SUBMARINE PEN was located, along with 
  sophisticated facilities that included control rooms, periscopes for monitoring 
  the surface, and cells.  
   
  The reconstructed Hydra Island was a synthetic atoll surrounded by an 
  IMPENETRABLE SHIELD designed to protect it from the Death Spore virus 
  which they attempted to launch from the island. The island also possessed 
  broadcasting equipment which enabled Hydra to transmit to any location on 
  Earth. The island was also equipped with HANGARS, LABORATORIES and 
  PRISON-CELLS, and an energy-based execution device called the ALPHA-
  TRON. In battle with Baron von Strucker, Nick Fury managed to create an 
  epiderm-mask of Strucker's face and donned it, then gave Strucker a mask of 
  his own face atop one of Fury, to trick Strucker's own agents into thinking 
  that Strucker was Fury. After Strucker was killed by his own men, Fury left the 
  island with Laura Brown, leaving behind the Death Spore virus device which 
  had been planted on the Helicarrier. When it detonated, it slew all of the 
  Hydra agents on the island, but the island's own dome prevented it from 
  spreading. Hydra Island SUNK into the ocean.  
   
  An LMD replica of Strucker was activated as Hydra Island fell, and it believed 
  itself to be the real Strucker. It set about creating LMD Hydra agents to serve 
  it, and raised Hydra Island back to the surface. After kidnapping Captain 
  Samuel Sawyer to force him to aid them in the launch of a B-52's NUCLEAR 
  WARHEADS, the Strucker LMD brought Sawyer and the B-52 to Hydra Island, 
  but was pursued by Captain America, Nick Fury, and the former members of 
  the Howling Commandos. When Captain America entered the island, he was 
  surprised to find it habitable, and suspected that the Death Spore had a short 
  life-span. The LMD attempted to kill its enemies by exploding, but Sawyer 
  took the blast for the others. Before dying, Sawyer set the B-52 to detonate 
  its warheads, and the heroes departed Hydra Island before it was blasted into 
  RUINS. 
   
  
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  HYDRA OPERATION MANUAL 
  GEHENNA 
  Situated in an ISOLATED MOUNTAIN RANGE in New Zealand, lay the RUINS 
  of the ANCIENT TEMPLE of Gehenna, that once served as headquarters for 
  the Hydra Council. Protected by Hydras most powerful mystics and soldiers, 
  its WALLS were nigh impenetrable to those who were not welcome. Many 
  covert projects were situated at the now destroyed mountain stronghold 
  complex, and the ruins still keep a few secrets. 
   
   
   
  HYDRA BASES 
  Since the near-total destruction of Hydra Island years ago, Hydra cells have 
  operated out of a variety of secret bases in major cities throughout the world. 
  Some, like the Hydra Terror-Carrier or Hydra’s flying island, are technological 
  marvels; others are just ordinary warehouses purchased by shell companies. 
  Hydra bases are REGULARLY PATROLLED by FACELESS GOONS, and with a 
  rare few exceptions are manned by ISOLATED CELLS with no knowledge of 
  Hydra’s activities anywhere else. 
   
   
  
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  HYDRA EQUIPMENT 
  
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SOURCE: textdata/thevault/Marvel Superheroes/Marvel - Heroic/Marvel Heroic RPG - Hydra Operation Manual.pdf