TEXT:  
   
  CONAN Fate Accelerated Edition 
   
  Know, oh Fate lover, that between the years when the oceans drank Atlantis and the 
  gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age 
  undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath 
  the stars. Conan FAE edition is designed for people who wish to adventure in the world of 
  Hyboria. The land crafted by Robert E. Howard for his iconic sword and sorcery hero Conan 
  of Cimmeria. 
   
  To properly use this hack there are three things players should have. First, a working 
  knowledge of the Hyborian world as depicted by Howard, De Camp, Jordan, Thomas and the 
  various others who brought Conan to life in novels, short stories and comics. 
   
  Second, is a copy of the Mongoose Games Conan RPG. This game is in essence a blend of the 
  3.5 D&D version of Mongooses Conan setting, FAE and Fate. Concepts like Class and Race 
  are described in the Mongoose RPG in great detail and are used as point of reference for 
  several of the Aspects and Stunts in this game. 
   
  Third, is a copy of Evil Hats, Fate Accelerated Edition and Fate Core. This game uses some 
  mechanics from both and players should have access to these rules in order to make sense 
  of what is to follow. 
   
  Aspects 
   
  The High Concept and Trouble Aspects remain the same. The three remaining Aspects are 
  specific to Conan FAE. 
   
  Race – The varied peoples of Howard’s Hyboria are very distinctive. The reactions of a 
  civilized Aquilonian will vary widely from a citizen of dark and mysterious Stygia. The land 
  from which a character hails will have a great deal of bearing as to who she is and how she 
  interacts with other cultures. This Aspect can easily be Invoked or Compelled for various 
  social reasons that are obvious if you are familiar with Howard’s work. 
   
  Class – Players have several classes to choose from. Barbarian, Soldier, Thief, etc. This 
  aspect describes who the character is from a professional point of view. Exactly like 
  classes in D&D and in extension the Conan RPG. Feel free to elaborate on the classes as you 
  see fit. For example a Scholar could be a “Priest of Mitra” or a Barbarian could be a “Savage 
  Warrior of the Frozen North” or a Soldier could be a “Stalwart Gunderman Mercenary.” 
  
   
   
  Reputation – A brief description of what the character is known for or stands for. While 
  high concept is the way the character thinks of herself, the characters reputation 
  represents what others think of her. 
   
  Approaches 
   
  Instead of the regular FAE approaches, Conan uses the standard statistic line from 
  Dungeons and Dragons. Strength, Constitution, Dexterity, Wisdom, Intelligence and 
  Charisma. Think of them as equivalents to Strength = Forceful, Dexterity = Quick/Sneaky, 
  Wisdom = Careful, Intelligence = Clever and Charisma = Flashy. Constitution can be a form 
  of Forceful but also works much like the Physique Skill in Fate Core, granting more stress 
  and/or consequence boxes as described on page 118 of the Fate Core book. Wisdom also acts 
  like the Will skill in Fate Core when it comes to Mental Stress boxes. 
   
  It is easy to simply transfer a characters stat bonus straight to the Approach bonus.  For 
  example a Strength stat of 18 in D&D has a bonus of +4 while a Charisma of 8 would be a -1. 
  Those bonuses would carry over directly. If not converting from the Mongoose version of 
  Conan follow the regular rules for Approaches in the Fate Accelerated rule book. 
   
  Stress and Consequences 
   
  Conan uses the Stress and Consequences found in Fate Core. There are two Tracks, Mental 
  and Physical which can be boosted by the Wisdom (which acts exactly like Will) and 
  Constitution (which acts exactly like Physique) respectively. The addition of the Mental track 
  to the regular FAE system is done to accommodate the horror aspect in Howard’s world 
  and should be used to track the consequences of being exposed to the myriad horrors of 
  the outer dark that are part of the stories in Hyboria. 
   
  Stunts 
   
  Players get three Stunts for Conan FAE. Players are encouraged to use the Feats and 
  Class Abilities from the Mongoose Conan RPG as templates for Stunts. Here are a few 
  examples. 
   
  Dodge – Receive a +1 to all Defense Actions using the Dexterity Approach. 
   
  Two Weapon Fighting – Receive a +2 to any use of the Dexterity Approach in an Attack 
  action while wielding a light weapon in each hand. 
   
  Uncanny Dodge – Spend a Fate Point to roll a Defense Action even when the character is 
  unaware of an attack. 
   
  Web of Death – When using a Defend Action that is successful, spend a Fate Point to apply 
  the shift difference as an attack immediately against the attacker. 
   
  Refresh 
   
  All players start with a refresh of 3. Extra Stunts can be purchased at a cost of one 
  Refresh per stunt, maximum of two. 
  
   
  Equipment 
   
  Great Weapons get a +2 shift for damage but grant the Aspect “Unwieldy”. 
   
  Armor gives you a -1 shift for damage. Heavy armor gives a -2 but adds the Aspect 
  “Cumbersome”. A shield gives a +1 to any Defend action. 
   
  Akbitanan weapons have Akbitanan as an Aspect to represent their superior make. 
   
  That’s it. It’s that simple. 
   
  
SOURCE: textdata/thevault/Kid Friendly/7. RPGs/Ages 8-10 (Attention span of 2 hours +, Proficient in basic math, Starting to read or reading chapter books)/FATE Accelerated (FAE)/FAE Homebrew/Conan FAE.pdf