TEXT:  
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  APL 2 
  � 
  wand of inflict light wounds (Regional; DMG; 750 gp) 
  � 
  amulet of natural armor +2 (Adventure; DMG; 8,000 gp)
   
  APL 4 (all of APL2 plus the following) 
  � 
  wand of ray of enfeeblement (Regional; DMG; 750 gp)
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  +2 full plate armor (Adventure; DMG; 5,650 gp)  
  � 
  amulet of natural armor +3 (Adventure: DMG; 16,000 
  gp) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  stone of good luck (Adventure; DMG; 20,000 gp) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � 
  +2 heavy wooden shield (Adventure; DMG; 4,170 gp) 
  � 
  ring of protection +2 (Adventure; DMG, 8,000 gp) 
  � 
  amulet of natural armor +4 (Adventure; DMG; 32,000 
  gp) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � 
  periapt of wisdom +4 (Adventure; DMG; 16,000 gp) 
  � 
  amulet of natural armor +5 (Adventure; DMG; 50,000 
  gp) 
  Adventure Record#
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
  � Major Favor with the Nyr Dyv Rhennee: The
  Rhenee will bargain a 10% discount on the purchase
  of a single item from the PHB or DMG to which the
  PC has access, up to a maximum non-discounted
  purchase price of 5,000 gp.  If this Favor is combined
  with the Major Favor with the Nyr Dyv Rhennee
  from URD4-05, the maximum non-discount price
  increases to 10,000 gp or a 15% discount on an item of
  5,000 gp or less. 
   
  � Favor of Lynairon: He offers you his mithral
  longsword and mithral chainmail to you as tokens of
  his gratitude.  They may be purchased at 80% of book
  price.   
   
  � Favor of Vetha Karedaiva: You may use this
  favor to gain one time access to one of these three
  items: deck of illusion, glove of storing, or gloves of
  swimming. 
  � Curse of the Rhennee: For betraying the 
  Rhennee, you have been cursed by Karedaiva.  Each 
  night for your next two adventures, you will suffer 
  the effects of a nightmare spell, DC 19.  If you gave 
  her a lock of hair, you receive a -10 penalty to the 
  save.  Mark if the penalty applies: Yes _____    No _____ 
   
  � Service of the Noble House: In return for 
  helping House __________________ obtain Staru’s Stone, 
  they will upgrade any one ability enhancement item, 
  bracers of armor, or cloak of resistance, up to a 
  maximum value of +3 (bracers of armor or cloak of 
  resistance) or +6 (ability enhancement item).  The 
  house symbol is placed upon the item for all to see. 
   
  � Mysterious Fortune Deck:  This deck of cards 
  radiates faint Evocation, Necromancy, and 
  Transmutation. 
  This Record Certifies that 
   
  _______________________________________________________
  Played by 
  _______________________________________________________
                   Player 
  RPGA # 
  Has Completed 
  URD5-04 – With a Twist 
  A Regional Adventure 
  Set in the Duchy of Urnst 
  Event: _________________________________ Date: ____________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
   
  Home Region _______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Duchy of Urnst/595/Normal Scenarios/URD5-04 - With a Twist (APL 2-12)/URD5-04 - With a Twist AR.pdf