TEXT: Page �1
  CHARACTER CRUCIBLE 
  DHAMPIRS 
  
  CHARACTER	CRUCIBLE	
  DHAMPIRS	
  RACE	
   
   
  by	Mark	Craddock	
  Dedicated	to	Priscilla	
  Cover	Background:	Crescent	Moon	by	Hugo	Victor	
  	
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  DHAMPIRS	
  Sometimes the hungering darkness will 
  seduce a mortal, Their passion bringing a 
  hybrid of life and death, light and darkness 
  into the world. Dhampirs, or half-vampires, 
  are the children of humans and vampires and 
  in most ways are a mockery of both. 
     They are neither truly alive, nor truly 
  undead. A dhampir does their best to ﬁnd a 
  place to call home, to ﬁnd someone to love 
  them. Often, they set out after adventure 
  because ﬁnding either of those things are far 
  too daunting. 
  LEGACY	OF	DEATH	
  Dhampirs learn early in their lives to be wary, 
  as few understand them and fewer 
  still feel comfortable around them. If they do 
  not take care and guard their origin closely, 
  they may face certain doom. 
     Their survival relies upon caution, 
  perception, and cleverness at all times. They 
  know their territory and the best ways to 
  make a hasty escape. The darkness calls to 
  them, a siren song set to the beat of their own 
  heart. A half-vampire is marked as a predator 
  no matter how much they try to bury it. 
  LEGACY	OF	DEATH	
  Dhampirs are blessed with natural 
  coordination, strength, and toughness. They 
  may easily walk the warrior or rogue’s path 
  and often ﬁnd martial training a natural outlet 
  for their darker nature.
  CHILDREN	OF			
  THE	NIGHT	
  A society of dhampirs is virtually unknown, 
  as their population is far too 
  low. They often ﬁnd themselves in the 
  company of only one side of their heritage, 
  generally to exclusion. 
     If amongst humans or other mortals, it is 
  common for them to hunt the undead. Their 
  unnatural gifts are perfect for stalking the 
  darkness that lies within their own souls. 
     However, they may also become powerful 
  agents for undead, especially their vampiric 
  forebears. They may move about in daylight, 
  facilitating any number of tasks, profound and 
  mundane. Plus, their physical gifts make them 
  potent guardians and their own hunger for 
  blood gives them much in common with 
  those they might call master. 
     In short, a dhampir's existence is the 
  personiﬁcation of the cosmic battle between 
  light and darkness within all of us. 
  DHAMPIR	NAMES	
  Dhampirs have names appropriate to the 
  culture in which they were born.  
   
  Male Names: Abraham, Alucard, Johan, 
  Kurst, Nox, Vlad, Zanos.  
  Female Names: Anna, Lilith, Nyx, 
  Persephone, Rose, Shakti, Wilhemena. 
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  DHAMPIR	TRAITS	
  Your dhampir character has certain traits 
  deriving from your vampiric heritage. 
     Ability Score Increase. Your Constitution 
  score increases by 1, your Dexterity score 
  increases by 1, and your Strength score 
  increases by 1. 
     Age. Dampirs mature at the same rate as 
  humans but live about twice as long. 
     Alignment. Due to the conﬂicting nature of 
  their heritage, they are often neutral. 
     Size. Your size is Medium. 
     Speed. Your base walking speed is 30 feet. 
     Darkvision. Thanks to your undead 
  parentage, your darkvision has a radius of 60 
  feet. 
     Fangs. You are proﬁcient with your bite 
  (melee attack, reach 5 ft., one target) which 
  deals 1d4 piercing damage on a hit. 
     Blood Drinker. On the same turn you deal 
  damage with your bite, you may use a bonus 
  action to expend a hit die. Roll that die and 
  add your Constitution modiﬁer. You regain hit 
  points and your target takes necrotic damage 
  equal to the total. 
     You may not use this trait again until you 
  complete a short or long rest. 
     Night Stalker. You gain proﬁciency in the 
  Stealth skill. 
     Vampiric Resistance. You have resistance 
  to necrotic damage. 
     Languages. You can speak, read, and write 
  Common and one extra language of your 
  choice. 
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  Page �5
  Do you want more races for 
  your game? 
  Inside you will find full 
  details on dhampirys, a half-
  vampire race who embodies the 
  best and worst of both of its 
  heritages. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/CrossPlanes - Character Crucible Dhampirs.pdf