TEXT: NEW LAVA SPELLS 
  MOLTEN UPHEAVAL 
  5th-level transmutation (Druid, Sorcerer, Wizard) 
  Casting Time: 1 action 
  Range: 90 feet 
  Components: V, S, M (igneous rock carved into a hammer) 
  Duration: Concentration, up to 1 minute 
  Choose a point you can see on the ground within range. 
  The ground bursts with molten geysers in a 40 foot cube 
  centered on that point. Each creature in that area must make 
  a Dexterity saving throw. A creature takes 6d6 fire damage on 
  a failed save, or half as much damage on a successful one. 
  Cracks and fissures filled with molten lava open up in the 
  area and chum the remaining solid earth, making the ground 
  in the area difficult terrain until the spell ends. Any creature 
  that enters the spell's area for the first time on a tum or ends 
  its tum in the area must make a Dexterity saving throw. A 
  creature takes 6d6 fire damage on a failed save, or half as 
  much on a successful save. Creatures that aren't in or on the 
  ground automatically succeed on this saving throw, but prone 
  creatures make this saving throw with disadvantage. 
  This spell ignites flammable objects in the area that aren't 
  being worn or carried When the spell ends, the ground in the 
  area cools and solidifies, becoming difficult terrain until 
  cleared Each 5-foot-square portion of ground in the area 
  requires at least 10 minutes to clear using mason's tools. 
  At Higher Levels. When you cast this spell using a spell 
  slot of 6th level or higher, the fire damage dealt increases by 
  ld6 for each slot level above 5th. 
  WALL OF LAVA 
  8th-level conjuration (Sorcerer, Wizard) 
  Casting Time: 1 action 
  Range: 150 feet 
  Components: V, S, M (a small piece of obsidian) 
  Duration: Concentration, up to 10 minutes 
  You create a wall of fire on a solid surface within range. 
  You can make the wall up to 100 feet long, 30 feet high, and 3 
  feet thick, or a ringed wall up to 50 feet in diameter, 30 feet 
  high, and 3 feet thick. The wall is opaque, gives off dim light 
  for 30 feet, and lasts for the duration. 
  When the wall appears, each creature within its area must 
  make a Dexterity saving throw. On a failed saving throw, a 
  creature takes 8d8 fire damage and is restrained by the wall 
  After it appears, creatures that enter the wall's space for the 
  first time on a tum or that touch the wall must make the 
  same Dexterity saving throw and suffer the same effects on a 
  BY BENEVOLENT EVIL 
  failed saving throw. If the creature touched the wan it also 
  takes half damage on a successful saving throw. 
  Creatures can enter and move through the wan but they 
  must spend 6 feet of movement for every 1 foot moved 
  through the wall Any creature that touches the wall or ends 
  its turn inside the wall must make a Strength saving throw, 
  becoming restrained by the wall on a failed saving throw. Any 
  creature that ends its turn within 5 feet of the wall takes 4d8 
  fire damage, or l 2d8 fire damage if its restrained by or inside 
  the wall A restrained creature can use an action on its turn to 
  attempt to escape. It makes a Strength check against your 
  spell save DC. On a success, it frees itself. 
  Spells that deal more than 20 cold damage that pass 
  through the wall cause the area of the wall they pass through 
  to freeze into solid obsidian glass (at least a 5-foot square 
  section is frozen~ Each 5-foot-square obsidian section has AC 
  12 and 30 hit points and is vulnerable to thunder damage. 
  Reducing an obsidian section to O hit points destroys it. 
  When a section is destroyed, the wall's lava doesn't fill it. 
  This spell ignites flammable objects in the area that aren't 
  being worn or carried 
  If you maintain your concentration on this spell for its 
  whole duration, the wall hardens into permanent obsidian 
  stone and can't be dispelled instead of vanishing. Without the 
  spell's magic, the destruction of these panels might now 
  cause connected panels to collapse at the DM's discretion. 
  At Higher Levels. When you cast this spell using a spell 
  slot of 9th level the damage dealt by being near the wall 
  increases by ld8 and all other damage rolls for the spell 
  increase by 2d8. 
  ( vl.O) FROM THE ELEMENTS AND 
  BEYOND 
  D&D UNLEASHED 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/D&D Unleashed/Previews from The Elements & Beyond/D&D Unleashed -- New Lava Spells (1p0).pdf