TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 (all of APL2 plus the following) 
  � pearl of power L1 (Regional, Caster Level 5, DMG) 
  � pearl of power, L2  (Regional, Caster Level 7, DMG) 
  � scroll of acid orb (Regional, Caster Level 7, Tome &     
  Blood) 
  � scroll of sonic orb (Regional, Caster Level 7, Tome & 
  Blood) 
  � mighty whip (Regional, Arms & Equipment) 
  � whip-dagger (Regional, Arms & Equipment) 
  � mighty whip-dagger, (Regional, Arms & Equipment) 
  � Leather Scale (Regional, Arms & Equipment) 
  � Sunnaugi's spellbook (Adventure; see above) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Sunnaugi's spellbook (Adventure; see above) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Dragonhide Breastplate (Adventure, Caster Level, DMG) 
  � vest of resistance +1 (Adventure, Caster Level, DMG) 
  � Sunnaugi's spellbook (Adventure; see above) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � +1 keen greataxe (Adventure, Caster Level, DMG) 
  � Sunnaugi's spellbook (Adventure; see above) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � amulet of natural armor +1 (Adventure, Caster Level, 
  DMG) 
  � potion of cure serious wounds (Adventure, Caster Level, 
  DMG) 
  � Sunnaugi's spellbook (Adventure; see above) 
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp
   
  APL 10 
  max 1,350 XP; 2,300 gp
   
  APL 12 
  max 1,575 XP; 3,300 gp
  � Favor of Count Jarinto of Stalward,: As a reward for rescuing
  the villagers of Longwood, Count Jarinto will arrange for any one
  weapon of your choice to be enchanted (at normal cost), with the
  following enhancements: axiomatic, keen, mighty cleaving, bane-
  aquatic. Likewise, any one set of armor can be enhanced with acid,
  electricity, fire and/or cold resistance. In addition the favor can be
  used for standard things, though to become a knight in Count
  Jarinto's service one's alignment need to be LN or N. 
   
  � Favor of Chaldea Starglow: In thanks for your courage in
  saving the entire village of Longwood, you may copy spells from
  her spellbook as if she were a fellow PC. 
  Chaldea's Spellbook: 1st- acid orb lesser, burning hands, endure
  elements, expeditious retreat, magic missile, magic weapon, sonic
  orb lesser, true strike, unseen servant, mage armor, shield, feather
  fall; 2nd- alter self, bull's strength, cat's grace, darkvision, false life,
  rope trick, see invisibility; 3rd- greater magic weapon fireball,
  haste, keen edge, lightning bolt, slow, 4th- evard’s black tentacles,
  polymorph, acid orb, sonic orb 
   
   
  � Favor of Longwood: In gratitude for their rescue, the villagers
  of Longwood are willing to craft certain special items, normal and
  masterwork. All items listed under Items Found with frequency
  Regional can be purchased now, after a Sunndi Regional, or, at the
  extra cost of 1TU, after any other Living Greyhawk scenario. 
   
  � Sunnaugi's spellbook: APL4: 1st—acid orb, lesser, cold orb,
  lesser, electric orb, lesser, feather fall, fire orb, lesser, mage armor,
  magic missile, protection from good, ray of enfeeblement, shield,
  sonic orb, lesser, true strike; 2nd—false life, glitterdust, ice knife,
  indifference, invisibility, scorching ray, see invisibility 
  APL 6: All of APL4, plus the following: 2nd—resist energy, touch
  of idiocy; 3rd—dispel magic, fireball, fly, haste, ice burst, negative
  energy burst, slow  
  APL 8: All of APL6 plus the following: 3rd— hold person,
  lightning bolt, 4th — acid orb, dimension door, enervation, greater
  invisibility, sonic orb;  
  APL 10: All of APL8 plus the following: 4th — electric orb, mass
  enlarge person, 5th — cone of cold, energy buffer, feeblemind,
  ghostform 
  APL 12: All of APL10 plus the following: 5th — dominate person,
  waves of fatigue; 6th — chain lightning, disintegrate. 
  This Record Certifies that 
  _______________________________________________ 
   
  played by______________________________________ 
   
  Player  
   
   
  RPGA #
  Has Completed 
  Wind Reaping 
  A Splintered Sun Metaregional Adventure
  Set in The Kingdom of Sunndi 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained _____________
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region The Splintered Suns/594/Normal Scenarios/TSS4-06 - Wind Reaping (APL 4-12)/TSS4-06 - Wind Reaping AR.pdf