TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2 or 4 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  �Rewards of the Freemen: Members of the Dyvers Anti-
  Slavery League (at the beginning of this adventure) receive 
  Regional access to those items marked with an * below. 
  APL 2-4 
  � 
  *Arcane Scroll of Extended Iron Silence (Adventure, 375 
  gp; Spell Compendium) 
  � 
  Bane of the Little Folk (Adventure, 1,500 gp; see above) 
  � 
  *Catstink (Adventure, 50 gp; Complete Adventurer) 
  � 
  *Elixir of Sneaking (Adventure; DMG) 
  � 
  *Flash Pellet (Adventure, 50 gp; Complete Adventurer) 
  � 
  *Hat of Disguise (Adventure; DMG) 
  � 
  *Lockslip Grease (Adventure, 50 gp; Complete 
  Adventurer) 
  � 
  Pearl of Power (1st level) (Adventure; DMG) 
  � 
  Quickfrost (Adventure, 25 gp; Complete Adventurer) 
  � 
  Weapon Capsule retainer (Adventure, 100 gp; Complete 
  Adventurer) 
  APL 6 (all of APL2-4 plus the following) 
  � 
  *+1 Shadow Chain Shirt  (Adventure; DMG) 
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Periapt of Wisdom +4 (Adventure, DMG) 
  � 
  Ring of Climbing (Adventure; DMG) 
  APL 10 (all of APLs 2-8 plus the following) 
  � 
  *+1 Shadow Studded Leather  (Adventure; DMG) 
  � 
  Bag of Holding Type III (Adventure; DMG) 
  APL 12 (all of APLs 2-10 plus the following) 
  � 
  Divine Scroll of Heal  (Adventure; DMG) 
  � 
  Headband of Intellect +4 (Adventure; DMG) 
  � 
  * Mask of Lies (Adventure; 17,000 gp; Complete 
  Adventurer) 
  � 
  Potion of Barkskin (+5) (Adventure; DMG) 
  � 
  Ring of Protection +2 (Adventure; DMG)
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 900xp; 900gp 
   
  APL 4 
  max 1,350xp; 1,300gp 
   
  APL 6 
  max 1,800xp; 1,800gp 
   
  APL 8 
  max 2,250xp; 2,600gp 
   
  APL 10 
  max 2,700xp; 4,600gp 
   
  APL 12 
  max 3,150xp; 6,600gp 
  �Bull Market: With all three trade routes open, the city's 
  population and economy are booming with foreign merchant 
  traffic. Anything purchased at the end of this adventure 
  (regardless if it is awarded on this AR), may be bought at a 5% 
  discount. 
  �Enmity of Vincent Fleet: There’s no reason why death can’t be 
  civilized, a lesson you failed to learn, but Vinnie plans to teach you. 
  The next time you die while in the Free Lands of Dyvers, you must 
  succeed at a DC 20 Fortitude save after receiving a raise dead, 
  resurrection, or true resurrection cast by an NPC or lose a second 
  level. Vinnie slays you immediately on your return. (This effect 
  does not occur following a reincarnate.) 
  �Respect of Vincent Fleet: You played by the rules and earned 
  Vinnie’s regard. The next time you are killed by a death effect, you 
  must only pay for a raise dead rather than a resurrection. Vinnie 
  takes care of the rest. (This favor does not apply to the casting of a 
  true resurrection.) 
  �Bane of the Little Folk: After Minsk lost his family to a halfling 
  adventurer, he commissioned a magic belt from the Tower of 
  Necromancy. The belt consists of a rope linked through17 
  shriveled halfling heads. When the belt is within 60 feet of a 
  halfling, the heads swivel in their direction and screech. (cont) 
  (cont) This grants the wearer a free Spot check against the 
  halfling's Hide score with a +5 circumstance bonus and a free 
  Listen check at –10 against the halfling's Move Silently score. The 
  belt detects invisible and disguised halflings but does not pinpoint 
  the halfling's square. The belt fits creatures of Large or smaller and 
  imposes a –4 penalty in social situations when dealing with people 
  who find necromancy appalling. This penalty increases to –8 for 
  halflings. The wearer may suppress the effects of the belt with a 
  command word and can reactivate it the same way. This belt can be 
  thwarted by intervening material as detect evil.  Faint varied; CL 
  7th; Craft Wondrous Item, alarm, locate creature; Price 1,500 gp; 
  Weight 1 lb. 
  �Temporary Influence Point with the Dyvers Anti-Slavery 
  League Trio: Over the years, you have repeatedly come to the aid 
  of Jal Torak, Parm, and Warfungle in an effort to assist Lord Darien 
  Kesser expose a large slaver cell in the Free Lands. For your 
  assistance, they are at your disposal. You may redeem this 
  influence point for each of the three favors (but each favor may 
  only be redeemed once). You must consult with the individual to 
  receive the bonus, which takes 1d4 hours. Cross the favor out once 
  it’s been used.  Jal: +20 to one Knowledge (local: VTF) check; Parm: 
  +20 to one Knowledge (religion) check; Warfungle: +20 to one 
  Knowledge (arcana) check
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Dyv6-02 Into the Dragon’s Maw 
  A Regional Adventure 
  Set in the Dyvers Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Dyvers/596/Normal Scenarios/DYV6-02 - Into the Dragon's Maw (APL 2-12)/DYV6-02 - Into the Dragon's Maw AR.pdf