TEXT: PIC 
  CHAOTIC 
  1d6 
  or weapon 
  The quintessential savage, brutal grunts 
  • Size Medium (6Ê tall) 
  • Intelligence 9 (medium) 
  • Infravision 90Ê, Suffer –1 to hit in full sunlight 
  • Leader has 8 hp and +1 to damage rolls 
  • Tribal Chief attacks as 4HD, 15 hp, +2 damage  
  • Morale drops to 6 if leader or Chief is slain 
  • Typically carry 2d8+1 silver pieces each 
  15 
  12 
  14 
  13 
  16 
  8 
    II (XIX) 
  ORC 
  6 
  120’ 
  (40’)  
  1 
  19 18 17 16 
  14 
  15 
  13 12 11 10 
    1d5x10 
    2d4  
    10 / 13 / 27 
  2d4 
  or weapon +1 
  Big, mean and hairy lugs 
  • Size Large (8Ê tall) 
  • Intelligence 7 (medium low) 
  • Infravision 60Ê, no penalty in daylight 
  • +1 to damage rolls for strength 
  • Stealthy · surprise opponents 50% of the time 
  • Typically carry 1d10+1 electrum pieces each 
  15 
  12 
  14 
  13 
  16 
  9 
  III (XXI) 
  BUGBEAR 
  5 
  90’ 
  (30’)  
  3+1 
  16 15 14 13 
  11 
  12 
  10 9 8 7 
    5d4 
    2d4  
    100 
  1d8 
  or weapon 
  Disciplined and merciless brutes  
  • Size Medium (6 1/2Ê tall) 
  • Intelligence 11 (medium high) 
  • Infravision 60Ê, no penalty in daylight 
  • 1d4 KingÊs Bodyguards attack as 4HD, 3d6 hp each 
  • Hobgoblin King attacks as 5HD, 22 hp,+2 damage  
  • Morale is 10 in presence of their king 
  • Typically carry 2d8+1 silver pieces each 
  15 
  12 
  14 
  13 
  16 
  8 
    II (XIX) 
  HOBGOBLIN 
  4 
  90’ 
  (30’)  
  1+1 
  18 17 16 15 
  13 
  14 
  12 11 10 9 
    4d6 
    1d6  
    15 / 27 / 56 
  1d6 
  or weapon 
  Stinking and vicious little scamps 
  • Size Small (3 1/2Ê tall),  Intelligence 7 (medium low) 
  • Infravision 90Ê, Suffer –1 to hit in full sunlight 
  • Outdoors 20% chance 1 in 4 will have Dire Wolf mounts 
  • 2d6 KingÊs Bodyguards attack as 2HD, 2d6 hp each 
  • Goblin King attacks as 3HD, 15hp, +1 damage 
  • Morale is 9 in presence of their king 
  • Typically carry 4d6 copper pieces each 
  17 
  14 
  16 
  15 
  18 
  7 
    I (XX) 
  GOBLIN 
  6 
  60’ 
  (20’)  
  1–1  
  19 18 17 16 
  14 
  15 
  13 12 11 10 
    6d10 
    2d4  
    5 / 7 / 10 
  CHAOTIC 
  CHAOTIC 
  CHAOTIC 
  x1 
  x1 
  x1 
  x1 
  5 Ave 
  14 Ave 
  4 Ave 
  6 Ave 
  Claudio Pozas’ artwork used with permission of www.fierydragon.com 
  Images courtesy and copyright of Fiery Dragon Productions, Inc. 
  For use with Labyrinth Lord at www.goblinoidgames.com/labyrinthlord.htm layout by J. Chappell 
  3x5 Monster Cards BW1.0 — Goblinoids 
  Recommend printing on 8 1/2 x 11” 20 lb. cardstock or colored paper 
  p. 89 
  p. 66 
  p. 81 
  p. 77 
  
  PIC 
  Claudio Pozas’ artwork used with permission of www.fierydragon.com 
  Images courtesy and copyright of Fiery Dragon Productions, Inc. 
  Recommend printing on 81/2 x 11” 20 lb. cardstock or colored paper 
  PIC 
  CHAOTIC 
  1d6 
  by weapon 
  Bone-chilling, relentless tomb guardians 
  • Size Medium (6Ê tall) 
                 
  • Intelligence 1 (unintelligent)  
  • Attacks until destroyed, follows creatorÊs commands 
  blindly 
  • Immune to Charm or Sleep spells 
  • Typically does not carry treasure 
  15 
  12 
  14 
  13 
  16 
  12 
    None 
  SKELETON 
  7 
  60’ 
  (20’)  
  1 
  19 18 17 16 
  14 
  15 
  13 12 11 10 
    3d10 
    3d4  
    13 
  1d8 
  claw or 
  weapon 
  Grave-risen, worm-infested flesh eaters  
  • Size Medium (6Ê tall) 
  • Intelligence 1 (unintelligent)  
  • Attacks on sight 
  • Immune to Charm or Sleep spells 
  • Loses initiative automatically · attacks last every round 
  • Typically does not carry treasure 
  15 
  12 
  14 
  13 
  16 
  12 
   None 
  ZOMBIE 
  8 
  120
  (40’)  
  2 
  18 17 16 15 
  13 
  14 
  12 11 10 9 
    4d6 
    2d4  
    29 
  Life 
  Energy 
  Drain 
  Frightful, life-leaching barrow dwellers  
  • Size Medium (6Ê tall) 
  • Intelligence: 5 (semi intelligent) 
  • Immune to Charm or Sleep spells 
  • Only harmed by magic, blessed or silver weapons 
  • Special Attack:  Life Energy Drain. Successful hit 
  causes Level Drain  1 level/hit die from victim, no 
  saving throw.  If reduced to level 0, victim dies and 
  becomes a wight themselves in 1d4 days. 
  • Typically do not carry treasure · kept in lair only. 
  15 
  12 
  14 
  13 
  16 
  12 
    XXI 
  WIGHT 
  5 
  90’ 
  (30’)  
  3 
  17 16 15 14 
  12 
  13 
  11 10 9 8 
    1d8 
    1d6  
    110 
  2 claws, 
  1 bite - 
  Paralysis 
  Gangly, creeping marrow-suckers 
  • Size Medium (6Ê tall)               •Intelligence: 3 (animal) 
  • Avoids and dislikes the sun 
  • Immune to Charm or Sleep spells 
  • Turned as 3HD undead, not 2HD 
  • Special Attack:  Paralysis.  Successful hit causes Paraly-
  sis, lasting 2d4 turns unless the victim makes a saving 
  throw vs. paralysis.  Once paralyzed, the ghoul will 
  move onto other targets 
  • Typically do not carry treasure · kept in lair only. 
  15 
  12 
  14 
  13 
  16 
  9 
    XXI 
  GHOUL 
  6 
  90’ 
  (30’)  
  2 
  18 17 16 15 
  13 
  14 
  12 11 10 9 
    2d8 
    1d6  
    47 
  CHAOTIC 
  CHAOTIC 
  CHAOTIC 
  3x5 Monster Cards BW1.0 — Undead 
  x3 
  x1 
  x1 
  x1 
  5 Ave 
  8 Ave 
  8 Ave 
  13 Ave 
  For use with Labyrinth Lord at www.goblinoidgames.com/labyrinthlord.htm layout by J. Chappell 
  p. 94 
  p. 102 
  p. 76 
  p. 101 
  
  PIC 
  Claudio Pozas’ artwork used with permission of www.fierydragon.com 
  Images courtesy and copyright of Fiery Dragon Productions, Inc. 
  Interpreted for Labyrinth Lord by jonchappellnow@yahooo.com 
  Recommend printing on 81/2 x 11” 20 lb. cardstock or colored paper 
  
  Labyrinth Lord and Goblinoid Games are trademarks of Daniel Proctor.  Labyrinth Lord is copywritten 2007.  For more information contact 
  www.goblinoidgames.com 
   
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
   
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means 
  copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, 
  extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" 
  means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game 
  mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an 
  enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by 
  this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means 
  product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic 
  elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and 
  other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special 
  abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any 
  other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the 
  Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or 
  the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, 
  modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 
   
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and 
  in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License 
  except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 
   
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
   
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-
  exclusive license with the exact terms of this License to Use, the Open Game Content. 
   
  5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are 
  Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 
   
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT 
  NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's 
  name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 
   
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in 
  another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with 
  any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent 
  Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a 
  challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest 
  in and to that Product Identity. 
   
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game 
  Content. 
   
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this 
  License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 
   
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
   
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written 
  permission from the Contributor to do so. 
   
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content 
  due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 
   
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of 
  becoming aware of the breach. All sublicenses shall survive the termination of this License. 
   
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it 
  enforceable. 
   
  15 COPYRIGHT NOTICE 
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. 
  
SOURCE: textdata/thevault/OSR(ic)/Labyrinth Lord/Labyrinth Lord Monster Manuals/Labyrinth Lord Monster Cards/Monster Cards 1 (LL).pdf