TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Lute of fascination (Regional, see above) 
  � 
  Safewing emblem (Adventure, Races of the Wild) 
  � 
  Scroll of resurgence (Adventure, Complete Divine) 
  � 
  Wand of magic missile (1st level) (Adventure, DMG) 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  Elven courtblade (Adventure, Races of the Wild) 
  � 
  Masterwork bit and bridle (Regional, see above) 
  � 
  Universal solvent (Adventure, DMG) 
  � 
  Wand of light (Adventure, DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  +1 chain shirt barding (Adventure, DMG) 
  � 
  +1 mithral shirt (Adventure, DMG) 
  � 
  Masterwork elven courtblade (Adventure, Races of 
  the Wild) 
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
   
  � Boon of Samul Seylayal: This boon manifests itself in
  the form of a magical earring clipped onto the ear of a hero.
  This earring does not take up a magical item slot. Using this
  boon requires a standard action and is identical to
  activating use-activated item. It grants one of the following
  effects to the hero for 10 rounds: displacement, glibness,
  see invisibility, or speak with animals. The effect may be
  chosen at the time of use. This boon only functions for the
  hero to whom it was gifted. Mark this boon as “Used” once
  it is activated. 
   
  � Favor of Rufal Hammerstrike:  You have performed a
  valuable service for the Hammerstrike clan of dwarves in
  Highfolk town and you have earned the favor of one of
  their smiths, Rufal Hammerstrike. Rufal will sell each hero
  one suit of interlocking plate (from Races of Stone).
  Additionally, he will sell each hero any number of song
  collars (also from Races of Stone). This favor provides
  Adventure access to interlocking plate (limit one per PC),
  and Regional access to song collars. 
   
  � Lute of Fascination: When played, this masterwork lute
  allows its player to target the fascinate option of his bardic
  music against one additional target for each point of his
  Charisma bonus (minimum 1).  
  Moderate enchantment; Craft Wondrous Item, eagle’s
  splendor, bardic music special ability, rainbow pattern; CL
  8; Market Price: 7,500gp. 
   
  � Masterwork Bit and Bridle: Designed for horses, this
  bit and bridle grants a +2 circumstance modifier to Ride
  checks made while on a horse tacked with it. Market Price:
  52 gp. 
   
  � Gnome Vale Green Gemstone: A gnome calling
  himself Clegin presented you with a well-cut, human’s
  palm-sized gemstone colored green. Upon the face is
  etched a symbol of arcane magic signifying the school of
  transmutation; there is also a lingering aura of this magic
  upon the gemstone. If sold, it will fetch 50 gold pieces. You
  do not have to pay for this item. You may only possess one
  Gnome Vale green gemstone. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  For the Purity of Music 
  A Regional Adventure 
  Set in Highfolk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/595/Normal Scenarios/HIG5-05 - For the Purity of Music (APL 2-6)/HIG5-05 - For the Purity of Music AR.pdf