TEXT:     
  Presents:
  Presents:
  Presents:
  Presents:    
  THE ULTIMATE MARTIAL ARTS LIST 
  A Master guide to the martial arts of Cyberpunk 2020 and comprehensive rules for melee weapons of every variety.    
   
  Written by Deric Bernier  (droc@mc2k.com) 
  This is just one of many articles for the Cyberpunk 2020 Roleplaying Game you can find on Datafortress 2020, 
  the largest, most Comprehensive Cyberpunk 2020 site in the world. 
  Visit it at: 
  http://datafortress2020.110mb.com/ 
  
   D-ROC'S MASTER MARTIAL ARTS LIST 
  COMPILED AND WRITTEN BY DERIC "D-ROC"BERNIER.  
  Warning: Because of the HUGE table on this page, it may take a while to load. 
  INTRODUCTION  
  Ok, for all you punks who like a little variety in your ass whippin' I have compiled 
  the master martial arts list. Using the format in the PACIFIC RIM SOURCEBOOK 
  , this list includes every martial art you could imagine, including some I made up 
  just to add some spice to the mix. The hardest part was setting the difficulty 
  modifier. Originally my system was based on how hard the style was to learn, and 
  how hard it was to find, but after several comments I have decided to revise this.  
  Now the IP modifier is based strictly on how hard the art is to learn.  The 
  difficulty of finding someone to teach the character the art is something that 
  should be roleplayed. If you don't own a copy of PAC RIM I strongly urge you to 
  go out and buy it right now. It specifies in detail the hand to hand and melee rules 
  for CP 2020. Ok, got your cup in place, let's go.  
   
    
  Chin Lu, student and teacher at Momma Sifu's 
  and Papa Sensei's School of Martial Arts.  
  STATS  
  Style 
  IP  
  Mod 
  Strike/ 
  Cast Punch Kick Disarm Sweep Block Dodge Grapple Throw Hold Choke Escape Ram 
  African 
  Kickfighting 
  (3) 
  - 
  1 
  3 
  - 
  2 
  3 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  African Monkey 
  Style 
  (2) 
  - 
  2 
  1 
  - 
  1 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Aikido 
  (5) 
  - 
  - 
  - 
  3 
  3 
  1 
  3 
  4 
  4 
  3 
  1 
  3 
  - 
  Aikijitsu 
  (4) 
  - 
  2 
  1 
  3 
  - 
  1 
  2 
  2 
  2 
  1 
  - 
  - 
  - 
  American 
  Kickboxing 
  (2) 
  - 
  1 
  3 
  - 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  An Ch'I 
  (5) 
  3 
  3 
  3 
  1 
  1 
  2 
  1 
  1 
  1 
  1 
  2 
  2 
  - 
  Animal Kung-
  Fu 
  (2) 
  2 
  2 
  2 
  - 
  - 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Arasake-Te  
  (3) 
  1 
  1 
  1 
  1 
  - 
  1 
  1 
  1 
  1 
  1 
  2 
  1 
  - 
  Bando 
  (4) 
  1 
  2 
  3 
  1 
  2 
  1 
  1 
  1 
  - 
  1 
  1 
  - 
  - 
  Baraqah 
  (4) 
  - 
  1 
  2 
  - 
  2 
  2 
  - 
  3 
  2 
  3 
  - 
  3 
  - 
  BCT 
  (3) 
  - 
  2 
  1 
  1 
  - 
  1 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  Bersilat 
  (3) 
  1 
  2 
  2 
  - 
  - 
  2 
  1 
  - 
  1 
  - 
  - 
  1 
  - 
  Bok Pai 
  (3) 
  - 
  3 
  2 
  - 
  1 
  2 
  2 
  - 
  2 
  - 
  - 
  1 
  - 
  Boxing  
  (2) 
  - 
  3 
  - 
  - 
  - 
  3 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Brazillian 
  Juijitsu 
  (4) 
  - 
  - 
  - 
  - 
  2 
  1 
  1 
  4 
  1 
  4 
  3 
  3 
  - 
  Capeoria 
  (3) 
  - 
  1 
  2 
  - 
  3 
  2 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  Catchascatchcan (3) 
  - 
  1 
  1 
  - 
  1 
  1 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  
  Style    
  IP  
  Mod    
  Strike/ 
  Cast    Punch    Kick    Disarm    Sweep    Block    Dodge    Grapple    Throw    Hold    Choke    Escape    Ram    
  Cha Chu'an 
  (4) 
  - 
  3 
  3 
  - 
  1 
  2 
  2 
  - 
  2 
  - 
  - 
  1 
  - 
  Cha Hsuin Men (4) 
  4 
  2 
  1 
  2 
  - 
  2 
  2 
  - 
  - 
  - 
  1 
  1 
  - 
  Ch'in Na 
  (4) 
  - 
  1 
  - 
  1 
  - 
  2 
  2 
  2 
  2 
  2 
  2 
  1 
  - 
  Choi Li Fut 
  (4) 
  2 
  2 
  2 
  1 
  2 
  2 
  1 
  1 
  1 
  - 
  - 
  - 
  - 
  Chu Fen Do 
  (2) 
  - 
  1 
  1 
  1 
  - 
  1 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  Chulukua 
  (2) 
  2 
  1 
  2 
  - 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  Cornu Breton 
  (2) 
  - 
  - 
  - 
  - 
  - 
  - 
  1 
  2 
  1 
  1 
  1 
  1 
  - 
  Coung Nhu 
  (3) 
   
  2 
  2 
  2 
  - 
  1 
  1 
  1 
  2 
  1 
  1 
  - 
  - 
  Dambe 
  ((2) 
  - 
  3 
  3 
  - 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  El Cuchillo 
  (2) 
  3 
  - 
  1 
  1 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Escrima 
  (3) 
  3 
  1 
  1 
  3 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Fong Ngan  
  (3) 
  - 
  4 
  2 
  1 
  - 
  1 
  1 
  - 
  - 
  1 
  1 
  - 
  - 
  Fu Chiao Pai 
  (3) 
  1 
  4 
  4 
  - 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  1 
  - 
  Gatka 
  (3) 
  3 
  1 
  1 
  - 
  - 
  2 
  2 
  - 
  - 
  - 
  1 
  - 
  - 
  Goju Ryu 
  (3) 
  1 
  2 
  1 
  1 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  1 
  - 
  Gun Fu 
  (4) 
  1 
  - 
  - 
  2 
  3 
  2 
  4 
  4 
  - 
  - 
  - 
  2 
  1 
  Hakoko 
  (2) 
  - 
  - 
  - 
  - 
  1 
  - 
  - 
  1 
  3 
  1 
  1 
  - 
  - 
  Hashishin Style (2) 
  2 
  - 
  - 
  - 
  - 
  - 
  1 
  1 
  - 
  1 
  1 
  - 
  - 
  Hisardut 
  (4) 
  - 
  2 
  2 
  1 
  - 
  1 
  - 
  2 
  2 
  1 
  2 
  1 
  - 
  Hsing-Yi Chuan (4) 
  - 
  3 
  2 
  1 
  1 
  1 
  2 
  1 
  1 
  1 
  - 
  1 
  - 
  Hoppkido 
  (2) 
  - 
  1 
  1 
  - 
  1 
  1 
  - 
  1 
  - 
  - 
  1 
  - 
  - 
  Hwarang-Do 
  (4) 
  3 
  2 
  2 
  - 
  1 
  1 
  1 
  - 
  1 
  1 
  2 
  1 
  - 
  Irish Cudgel 
  Fighting 
  (2) 
  3 
  1 
  - 
  1 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Ishin Ryu 
  (3) 
  1 
  2 
  2 
  1 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  1 
  - 
  Jailhouse Rock 
  (3) 
  - 
  2 
  2 
  1 
  1 
  1 
  2 
  - 
  - 
  - 
  - 
  1 
  - 
  Jattenhand 
  (5) 
  2 
  2 
  1 
  - 
  3 
  1 
  4 
  - 
  2 
  - 
  - 
  4 
  3 
  Jeet Kun Do 
  (3) 
  3 
  3 
  2 
  1 
  1 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Jitte 
  (5) 
  4 
  1 
  2 
  - 
  2 
  - 
  1 
  2 
  3 
  2 
  1 
  2 
  - 
  Jogo De Pau 
  (3) 
  3 
  - 
  1 
  2 
  - 
  2 
  3 
  - 
  - 
  - 
  - 
  - 
  - 
  Judo 
  (3) 
  - 
  - 
  - 
  - 
  2 
  - 
  1 
  2 
  3 
  2 
  1 
  1 
  - 
  Jui Jitsu 
  (3) 
  - 
  1 
  1 
  1 
  1 
  3 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  Kajukenbo 
  (3) 
  1 
  2 
  2 
  1 
  1 
  2 
  2 
  2 
  - 
  - 
  - 
  1 
  - 
  Kalari 
  (3) 
  1 
  2 
  2 
  - 
  1 
  1 
  1 
  - 
  - 
  - 
  - 
  3 
  - 
  Karate 
  (2) 
  - 
  2 
  2 
  1 
  - 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Kaliope 
  (4) 
  1 
  3 
  3 
  2 
  1 
  2 
  1 
  - 
  1 
  1 
  - 
  3 
  - 
  Kendo 
  (3) 
  4 
  - 
  1 
  - 
  2 
  3 
  3 
  - 
  - 
  - 
  - 
  - 
  - 
  Kenjutsu 
  (3) 
  4 
  - 
  - 
  3 
  - 
  3 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  Kenpo 
  (3) 
  - 
  2 
  2 
  1 
  1 
  1 
  - 
  1 
  1 
  1 
  - 
  1 
  - 
  Kobujutsu 
  (3) 
  3 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  
  Style    
  IP  
  Mod    
  Strike/ 
  Cast    Punch    Kick    Disarm    Sweep    Block    Dodge    Grapple    Throw    Hold    Choke    Escape    Ram    
  Koppo  
  (4) 
  - 
  4 
  2 
  - 
  3 
  3 
  - 
  2 
  - 
  2 
  1 
  2 
  - 
  Krabi Krabong (4) 
  5 
  - 
  1 
  3 
  2 
  3 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Krav Maga 
  (4) 
  2 
  3 
  1 
  3 
  1 
  2 
  - 
  2 
  - 
  - 
  1 
  2 
  - 
  Kuk Sool Won 
  (3) 
  3 
  1 
  1 
  - 
  - 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  - 
  Kuntao 
  (3) 
  2 
  2 
  2 
  - 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  1 
  - 
  Kung Fu (US) 
  (3) 
  2 
  2 
  2 
  1 
  1 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Kuo-Chu'an  
  (4) 
  - 
  3 
  1 
  2 
  3 
  2 
  3 
  - 
  - 
  - 
  - 
  - 
  - 
  Kupigana 
  Ngumi 
  (4) 
  - 
  2 
  2 
  - 
  1 
  3 
  1 
  1 
  2 
  1 
  1 
  2 
  - 
  Kyokoshinkai 
  (4) 
  - 
  3 
  2 
  - 
  - 
  1 
  1 
  1 
  2 
  2 
  - 
  2 
  - 
  Lee Kwan Choo  
  (no damage) 
  (5) 
  - 
  4 
  1 
  3 
  - 
  3 
  4 
  2 
  4 
  3 
  - 
  1 
  - 
  Li-Chia 
  (3) 
  - 
  3 
  2 
  - 
  - 
  2 
  1 
  - 
  - 
  - 
  - 
  1 
  - 
  Lua 
  (5) 
  - 
  2 
  2 
  2 
  1 
  3 
  - 
  4 
  2 
  3 
  2 
  2 
  - 
  Maratabeen 
  (3) 
  1 
  2 
  1 
  1 
  - 
  1 
  - 
  2 
  2 
  1 
  2 
  - 
  - 
  Mien-Chu'an 
  (4) 
  - 
  3 
  1 
  3 
  - 
  3 
  2 
  - 
  - 
  2 
  - 
  2 
  - 
  Moo Gi Gong  
  (3) 
  1 
  1 
  2 
  3 
  2 
  4 
  - 
  - 
  - 
  - 
  - 
  - 
  - 
  Muay Thai 
  (3) 
  - 
  3 
  4 
  - 
  - 
  - 
  2 
  - 
  1 
  - 
  - 
  - 
  - 
  Ninjutsu 
  (3) 
  3 
  3 
  1 
  2 
  2 
  1 
  2 
  1 
  1 
  1 
  1 
  1 
  - 
  Nuba Stick 
  Fighting 
  (3) 
  3 
  - 
  2 
  - 
  - 
  2 
  2 
  - 
  - 
  - 
  - 
  - 
  - 
  Nuba Wrestling (3) 
  - 
  1 
  - 
  - 
  1 
  - 
  - 
  2 
  2 
  2 
  2 
  2 
  - 
  Null Boxing 
  (2) 
  - 
  3 
  3 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  - 
  1 
  1 
  Pakua 
  (4) 
  - 
  3 
  3 
  1 
  2 
  1 
  3 
  1 
  1 
  1 
  - 
  1 
  - 
  Pao Pat Mei  
  (3) 
  - 
  3 
  3 
  - 
  3 
  - 
  - 
  1 
  1 
  - 
  1 
  - 
  - 
  Panzer Faust  
  (full borg only) 
  (5) 
  - 
  3 
  3 
  - 
  1 
  - 
  3 
  3 
  1 
  - 
  - 
  4 
  3 
  Panzer Kunst  
  (full borg only) 
  (5) 
  3 
  3 
  3 
  - 
  2 
  1 
  3 
  1 
  1 
  1 
  - 
  2 
  1 
  Pentjak Silat 
  (5) 
  3 
  1 
  2 
  - 
  - 
  2 
  3 
  1 
  - 
  1 
  2 
  1 
  - 
  Sankukai 
  (4) 
  - 
  1 
  3 
  - 
  1 
  2 
  1 
  2 
  2 
  2 
  - 
  3 
  - 
   Sambo 
  (4) 
  2 
  2 
  2 
  2 
  2 
  - 
  - 
  2 
  3 
  2 
  - 
  2 
  - 
  Savate 
  (2) 
  - 
  - 
  4 
  - 
  - 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  S.C.A.R.S. 
  (5) 
  - 
  4 
  2 
  2 
  - 
  - 
  - 
  2 
  3 
  2 
  3 
  2 
  - 
  Shao Lin  
  (3) 
  2 
  2 
  2 
  - 
  2 
  3 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Sinanju  
  (5) 
  - 
  4 
  1 
  3 
  1 
  2 
  4 
  1 
  1 
  1 
  1 
  1 
  - 
  Snake Style  
  Kung Fu 
  (4) 
  - 
  4 
  - 
  - 
  - 
  3 
  3 
  - 
  - 
  3 
  - 
  3 
  - 
  Streetfighting 
  (3) 
  1 
  2 
  2 
  1 
  1 
  2 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  Sumo 
  (4) 
  - 
  2 
  - 
  - 
  2 
  - 
  2 
  2 
  3 
  1 
  - 
  1 
  4 
  Tae Kwan Do 
  (3) 
  - 
  3 
  3 
  - 
  2 
  2 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Tai Chi Chuan  (3) 
  2 
  2 
  1 
  - 
  2 
  1 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  
  Style    
  IP  
  Mod    
  Strike/ 
  Cast    Punch    Kick    Disarm    Sweep    Block    Dodge    Grapple    Throw    Hold    Choke    Escape    Ram    
  Taido 
  (6) 
  2 
  3 
  3 
  - 
  3 
  3 
  3 
  2 
  3 
  1 
  - 
  1 
  4 
  Tai Sing Pek 
  Kwar  
  (4) 
  - 
  3 
  2 
  1 
  1 
  2 
  3 
  1 
  1 
  - 
  - 
  3 
  2 
  T'ang Su 
  (5) 
  - 
  2 
  2 
  2 
  - 
  3 
  4 
  3 
  1 
  - 
  2 
  1 
  - 
  Te 
  (3) 
  2 
  2 
  1 
  1 
  2 
  - 
  1 
  - 
  - 
  - 
  - 
  - 
  - 
  Thamoc 
  (3) 
  1 
  - 
  - 
  3 
  - 
  1 
  1 
  3 
  - 
  3 
  - 
  1 
  - 
  Trash Boxing 
  (3) 
  - 
  2 
  3 
  - 
  3 
  - 
  1 
  - 
  1 
  - 
  - 
  2 
  1 
  Tien-Hsueh 
  Touch 
  (4) 
  - 
  5 
  - 
  1 
  - 
  2 
  3 
  1 
  - 
  1 
  - 
  1 
  - 
  Tsui Pa Hsien 
  (4) 
  1 
  2 
  2 
  2 
  1 
  2 
  2 
  1 
  1 
  2 
  - 
  1 
  1 
  Uechi Ryu 
  (3) 
  - 
  3 
  3 
  - 
  1 
  1 
  1 
  1 
  1 
  1 
  - 
  - 
  - 
  U-Ra-Do 
  (3) 
  1 
  1 
  1 
  - 
  3 
  2 
  - 
  - 
  - 
  1 
  1 
  - 
  - 
  Varmannie 
  (3) 
  - 
  1 
  1 
  - 
  1 
  - 
  - 
  2 
  1 
  1 
  1 
  1 
  - 
  Wai Wing Chun (4) 
  2 
  2 
  2 
  - 
  1 
  2 
  2 
  1 
  - 
  2 
  - 
  2 
  - 
  Wrestling  
  (3) 
  - 
  - 
  - 
  - 
  1 
  - 
  - 
  2 
  2 
  2 
  1 
  2 
  - 
  Wudong 
  (3) 
  - 
  3 
  2 
  1 
  1 
  1 
  1 
  1 
  - 
  1 
  - 
  1 
  - 
  Wu Shu T'sung  (3) 
  2 
  2 
  2 
  1 
  - 
  1 
  1 
  - 
  - 
  1 
  - 
  2 
  - 
  Xing-Chiao 
  (3) 
  - 
  3 
  3 
  - 
  2 
  1 
  - 
  - 
  - 
  1 
  - 
  - 
  - 
  Yu-Sool  
  (5) 
  - 
  3 
  1 
  - 
  - 
  2 
  2 
  4 
  3 
  - 
  3 
  1 
  2 
  Zanji   
  Shinjenken-Ryu (4) 
  5 
  1 
  2 
  - 
  - 
  2 
  2 
  2 
  - 
  - 
  - 
  - 
  - 
  Zero Gee 
  Combat 
  (3) 
  - 
  1 
  1 
  - 
  - 
  1 
  2 
  2 
  2 
  1 
  - 
  1 
  2 
   
  DESCRIPTIONS  
  AFRICAN KICKFIGHTING- A popular form of sparring 
  on the subcontinent, basically involving two tribesmen 
  kicking each other senseless.  Not a formal style, and almost 
  unheard of outside of Africa. 
  AFRICAN MONKEY STYLE - Similiar to the Chinese 
  monkey boxing only in that it tries to emulate the behavior 
  of the primate, African monkey style is far more bestial and 
  savage, but not as refined or polished.  No forms, really just 
  a very primal outburst, complete with scratching and biting, 
  and lots of noise.  Unheard of outside of Africa. 
  AIKIDO - Defensive martial art. Fairly common anywhere 
  in the free world it teaches it users to wait until attacked and 
  then proceed to break the offending arm, leg or whatever.  
  Taught everywhere, though the techniques are very difficult 
  to master.  Lesser forms, which aren't as extensive, are often 
  passed off as aikido. 
  AIKIJITSU - An ancient Japanese art, taught to samurai so 
  they would not be defenseless when unarmed.  It focuses on 
  strikes, pressure points, disarms, and throws, and is meant to 
  be used until a samurai can procure himself a weapon.  Very 
  rarely taught outside of Japan, and even in Japan it is fairly 
  rare, the few practitioners who do teach it are generally 
  Feudal enthusiasts. 
  AMERICAN KICKBOXING - A very watered down form 
  of Muay Thai.  When someone tells you they are an expert 
  Kickboxer this is usually what they are talking about.  It 
  does not have the conditioning exercises or rigorous, almost 
  torturous, training of the Thai martial art, and is instead more 
  for tournament fighting along the tamer American and 
  European rules.  Taught Everywhere.  
  AN CH'I - This is the style of the Lin Kuei, the Chinese 
  version of the shinobi, it is rumored that the very origins of 
  Ninjutsu came from the Lin Kuei.  Like its Japanese 
  counterpart, An Ch'i is considered an assassin’s art, suited 
  for attack and withdraw fighting.  This style teaches the use 
  of many weapons, especially those that can be easily 
  concealed.  Taught only in secret remote locations in China. 
  ANIMAL KUNG-FU - A bastardized version of the Five 
  Style Fist.  This version is common worldwide, and is easy 
  to learn, though not very balanced. 
  
  ARASAKA-TE - developed by instructors at Arasaka to be 
  an all-purpose, fast, and easy to learn martial art, this new 
  style has enjoyed immense popularity among the corporate 
  and security circles. Considered weak by other martial artists 
  due to its corporate origins.  Taught at all Arasaka training 
  Facilities as well as Dojos in any city they have major 
  holdings. 
  BANDO - The martial art of the infamous Nepalese soldiers, 
  the Gurkha.  Actually the art is ancient, consisting of 3 
  separate forms until they were fused in the 1930's.  Its 
  attacks are centered around incapacitation above death.  This 
  means a practitioner will most likely go for an unprotected 
  leg before attempting to strike a defended head or torso.  
  Their are many animal forms to this style, each with slight 
  variations.  It also places emphasis on use of the Kukri blade, 
  a heavy knife which acts as both a combat weapon and 
  machete. 
  BARAQAH - A Muslim Martial art originating in North 
  Africa.  Generally taught only in the Muslim community it 
  focuses on grappling and quick strikes. 
  BCT - Basic Combat Training, this is the general, all 
  purpose, martial art taught to American servicemen.  
  Derived mostly from Karate and Judo, it is also commonly 
  taught around the U.S. by retired military personnel. 
  BERSILAT - A Malaysian martial art similar, and possibly 
  derived from, Pentjak Silat.  Like Choi Li Fut and Capoeira 
  it resembles a dance, as is often performed as such at 
  weddings and other celebrations, however it is also a deadly 
  martial art, with focus on striking, armed and unarmed.  
  Rarely taught outside of India or Indian Communities. 
  BOK PAI - Crane style kung fu, emulating the graceful, 
  fluid movements of the great bird for which it is named. It is 
  a soft style and the moves are sweeping arm attacks and 
  roundhouse kicks, all while the artist is constantly pivoting 
  and spinning  
  BOXING - The manly art of fisticuffs. Completely geared 
  around upper body strength and powerful punches. 
  BRAZILLIAN JUIJITSU - Made famous by the Gracie 
  family, Brazilian Ju-Jistu is possibly the ultimate in the 
  grapping arts, allowing smaller fighters to take down men 
  twice their size and weight with relative ease.  Once a 
  practitioner has a successful grapple, he will hold on 
  tenaciously, slowly crawling and maneuvering around the 
  opponents body until he has the best position possible to put 
  his opponent down.  It biggest weakness however, is that 
  against an armed opponent, or multiple opponents, it is 
  virtually useless.  Taught almost mostly in Brazil, though its 
  popularity has been steadily increasing.  Many times you 
  will see people trying to pass off an inferior martial art as 
  Brazilian Jujitsu. 
  CAPEORIA - Developed by Caribbean slaves this style 
  resembles a tribal dance. (During the 19th century, slave 
  owners would stage gladiatorial bouts between their slaves 
  for gambling purposes. The slaves would sometimes be 
  dressed as roosters and wore metal claws on their fingers and 
  spurs tied to their calves.) 
  CATCHASCATCHCAN - A hybrid competition martial art 
  that tried to encompass everything, though not very well.  It 
  lacks the discipline and focus of more traditional martial 
  arts, and has zero spiritual considerations.  It is only slightly 
  more respected than professional wrestling.  But it is oddly 
  popular as a martial art, especially to those who care little for 
  expanding their mental and spiritual repertoire along with 
  their physical. 
  CHA CH'UAN - From the outer reaches of Mongolia this 
  form was born centuries ago. Mongolia is still the only place 
  known where this relatively secret art can be taught. It uses 
  the hit and run principle of attack. Practitioners will jump in 
  attack the retreat, repeating when opportunity presents itself.  
  CHA HSIUN MEN - (white jade fan) A very rare martial 
  art this is geared towards the mastery of the iron fan weapon. 
  It is the art of surprise; a practitioner will calm his enemy 
  then attack when he is off guard. Not very effective against 
  multiple attackers it can be devastating to a single opponent 
  who lets his guard down.  
  CH'IN NA - Another rare art, this is an ancient wrestling 
  style. It teaches the bodies weak points and how to best 
  attack them, a master will know every nerve cluster, the 
  precise way to attack a limb to leave it broken or dislocated. 
  An extremely dangerous form it is taught only in secrecy and 
  only after tokens of fealty are given and an oath given to 
  never reveal its practitioners. If the oath is broken the 
  penalty is death.  
  CHOI-LI FUT- A style of kung fu directly descended from 
  the Shaolin this style teaches when a fight is eminent to 
  attack first with lightning speed and ferocious kicks and 
  punches. It is a fairly common form taught almost 
  everywhere in the free world. 
  CHU FEN DO - Similar in concept to Jeet Kun Do, but 
  lacking Master Lee's spiritual concepts and background, Chu 
  Fen Do is an average all around martial arts with an open 
  philosophy towards eliminating form and embracing 
  function and efficiency.  Taught across America, Canada and 
  Europe. 
  CHULUKUA - The only Native American martial art still in 
  existence, and really a conglomeration of over 150 Native 
  American tribal martial arts, melded into one system.  
  Taught not only as a form of self-defense, but also as a form 
  of cultural pride.  Only official Native American tribe 
  members are taught this, though it has spread to almost 
  reservation in North America, and among the nomad 
  community as well. 
  
  CORNU BRETON - An obscure English grappling art, all 
  but forgotten except for historical aficionados and Cornish 
  cultural adherents. 
  COUNG NHU -  A Vietnamese martial art melding the 
  basic principles and forms of many other martial arts, 
  including those from China, Japan, and Korea.  Rare outside 
  of Vietnam and Vietnamese communities. 
  DAMBE -A very savage martial art from Nigeria consisting 
  of kicks, punches, knees and headbutts. Almost unheard of 
  outside of Africa. 
  EL CUCHILLO - A Spanish martial art revolving around 
  the knife.  Jitte is derived and expanded from this art.  
  Taught in Spanish, Mexican, and South American back 
  alleys, and anywhere else there is a large latin community.   
  ESCRIMA - This is a basic description of the Filipino 
  martial arts.  While it does teach unarmed techniques, its 
  center of focus is around a short stave called an Escrima 
  stick, and the Balisong knife (incorrectly referred to as the 
  butterfly knife).  The first goal of Escrima is to disarm an 
  opponent, and the art is categorized by it quick multiple 
  attacks to the arms and wrists, followed by a devastating 
  attack to the head and body.  
  FONG NGAN- (Phoenix Eye Kung Fu) A common style 
  emphasizing on getting in too close for your opponent to 
  make an effective attack while giving the student of the form 
  ample opportunity to decimate his enemy. Weapons become 
  useless once the artist gets in his preferred range, which is 
  usually almost chest-to-chest with his attacker. Intimidation 
  also plays a big part of this style and before the fight begins 
  a practitioner will try to stare his opponent down.  
  FU CHIAO PAI- (Tiger Claw Kung Fu) Students of this 
  style imitate the powerful tiger when in combat. With fierce 
  attacks and devastating blows always trying to do the most 
  amount of damage he can to his opponent. A very hard form 
  developed without many of inner peace teachings common 
  in most eastern martial arts. 
  GATKA - An ancient martial art from India, practiced by 
  Sihk warriors.  It is centered around the use of the saber, but 
  hand to hand techniques were also taught.  Rare now, 
  practiced mostly by traditionalists, and almost unheard of 
  outside of India. 
  GOJU RYU - A relatively new martial art, deeply rooted in 
  the Tao philosophy.  It's principles involve retaliation with 
  the exact opposite amount of force as your opponent, if an 
  attaker throws a punch, instead of grabbing ther punch, a 
  practitioner will grab the arm, and break it, or use pressure 
  points to attack him.  If the offender tries to grapple with 
  him, he will deliver a swift blow to the forehead, or a kick to 
  the chest.  It also teaches some weapon forms, favoring the 
  more defensive weapons.  A good brutal, defensive based 
  martial art.  
  GUN FU - Completely geared around mastery of the 
  handgun, this form makes a firearm truly an extension of the 
  user. Students are only taught the basics of surviving a 
  gunfight - stay constantly moving, fire till your opponent is 
  dead, (preferably from as close a distance as possible) count 
  your shots, when your out don't hesitate to find another 
  weapon instead of taking the time to reload yours (the dead 
  guy on the floor won't be needing his anymore right) if your 
  hit don't think about it till your dead or your enemies are, 
  never panic, and above all keep your opponent on the 
  defensive. Once a student has learned the basics the only 
  way for him to advance in his art is through combat, so 
  beginners don't stay beginners long, they are either killed or 
  they become better. A master is a truly magnificent sight in a 
  gun battle. 
  HAKOKO - Hawaiian wrestling, generally taught only on 
  the islands. 
  HASHISHAN STYLE - This is the martial art of the 
  dreaded Fedavi cult of the Middle East.  A cult very similar 
  to the Thugee of India.  It is an assassins cult, and members 
  are typically brainwashed and fed a strong concoction of 
  Hashish.  This form doesn't have any defensive techniques, 
  as the cult members fully intend to either succeed or die.  
  Both the Fedavi and the Thuggee were partial to the use of 
  the knife, and of a special weighted sash used to strangle.  
  HOPPKIDO- A form of karate taught almost everywhere in 
  the world. It's only major difference is that it is a tad more 
  diverse than the basic karate although somewhat less 
  powerful. It is a good form for beginners. 
  HISARDUT - Developed in Israel for Mossad and the 
  Israeli military, Hisardut is an effective martial art and has 
  grown in popularity due to its efficiency and effectiveness.  
  Taught mainly in Israel, but it has been spreading through 
  North America, Europe and Australia. 
  HSING-YI CHUAN - A very violent and harsh Chinese 
  form, training its disciples to hit hard and fast, and to take a 
  hit without pain.  While Eagle Claw was created for foot 
  soldiers, Hsing-Yi Chuan was said to be created for officers, 
  and as such is a more complex and refined martial art, 
  though still very similiar.  It  also exchanges freely with 
  Pakua, and the two arts are so similar that they are often 
  mistaken for each other.  Hsing-Yi Chuan revolves around 
  its"12 Sacred Animals" styles, namely, dragon, dove, tiger, 
  crane bear, tiger, horse, monkey, turtle, snake, eagle falcon, 
  swallow, and rooster.  
  HWARANG DO- An incredibly diverse form of karate, an 
  attacker of someone using this martial art had better stay on 
  his or her toes. A practitioner will wait to be attacked then 
  counter attack with the opposite of whatever is coming - if 
  kicked he will grab his opponent's leg and throw him, if 
  
  grabbed instead of trying to break free he will simply punch 
  the offender. Originally from Korea this form is still taught 
  almost exclusively there. 
  IRISH CUDGEL FIGHTING - This Irish fighting art 
  revolving around the use of a heavy club, commonly referred 
  to as a shillelagh, has undergone resurgence in popularity in 
  Ireland as of late.  Mostly due to an upswing in Irish 
  traditionalists.  Taught in Ireland and in Irish communities. 
  ISHIN-RYU - Another common though relatively new form 
  of karate it is taught around the principles of the bo staff and 
  emphasizes quick blows snap kicks followed by a hasty 
  withdrawal only to be repeated again and again till the 
  opponent can no longer attack. 
  JAILHOUSE ROCK - A martial art developed in prison, 
  by the inmates.  It's simple and straight to the point, which is 
  usually the avoidance of ending up on the point of 
  someone’s Shiv.  Taught in any prison, anywhere. 
  JATTENHAND - Derived from Parkour and made into a 
  philosophical martial art for full conversions.  Tracers, as 
  practitioners of Jattenhand are known, can often be 
  recognized illuminated bands of color worn somewhere on 
  the Tracers body.  Most commonly these illuminated bands 
  are displayed on wrists and ankles, so that when in motion a 
  Tracer literally leaves behind a light trail.  Basic training 
  generally involves a series of "follow the leader" type 
  sessions, where the mästare starts out in charge, running an 
  ever different and varying obstacle course through the city. 
  As the students learn to keep up they eventually progress to a 
  level where they take the leader position for other students, 
  with the mästare watching from the sidelines, for technique 
  and inventiveness. Graduation to mastery  come when the 
  Student can challenge the mästare, and successfully lose him 
  in a chase, whether by making him fall or by simply losing 
  him.  The rules of the chases are simple, no "civilian" 
  interference, no property damage. Among the student led 
  chases, the "leader" position can be challenged to unarmed 
  combat at any time, but the chase has to keep moving, even 
  during the fight. If a combatant falls, is separated from the 
  chase he loses all rights of challenge that day. A fall is 
  defined as cessation of controlled motion for longer than one 
  round. If the leader of the chase hits a dead end or can't 
  continue the chase he loses leadership rights to any chases 
  for a week (or more at the mästare's discretion).  The 
  philosophy Jattenhand is simple, "Always keep moving, no 
  matter, what, to rest is to die'!"   (Note: Jattenhand created by 
  Mort and the other members of VFTE) For more information 
  see CHEAP FBC. 
  JEET KUN DO- The style of kung fu developed and made 
  famous by the legendary Bruce Lee. The reason he 
  developed it was because he was sick of the forms 
  recognized in most other styles of kung fu, his thoughts 
  being that the forms let your opponent know your moves in 
  advance and that gave away too much of an advantage so he 
  developed his own style. The name literally means "no 
  form". The style is incredibly fast and ferocious, its moves 
  are very difficult to predict making its user a very dangerous 
  foe indeed.  Taught everywhere. 
  JITTE - Centered around the use of the knife or dagger this 
  is a new style developed by European nomads. In many 
  places in Europe firearms are very hard to come by and very 
  expensive, knives however are easy to obtain legal 
  everywhere and you must be very skilled or very sneaky to 
  use them well. Originally developed for trial by combat 
  arenas where any dispute can be settled whether it be as 
  small as an argument between to people or as large as 
  territorial disputes. Also called the gypsy blade fighting style 
  due to its nomadic origins.  Taught only in the nomad 
  community. 
  JOGO DE PAU - Portuguese stick fighting, taught almost 
  exclusively in Portugal. 
  JUDO- Perhaps the most common eastern martial art in the 
  world, it is taught everywhere to anyone. It is a required 
  course in many military branches, police forces and even 
  school as part of the phys-ed program. A Japanese form of 
  wrestling, it teaches to use your opponent's weight and 
  momentum against him. Taught everywhere. 
  JUI JITSU - Another fairly common Japanese art this takes 
  the anything goes approach to fighting. Not considered to be 
  very honorable but very effective. A good all around martial 
  art.  Taught Everywhere. 
  KAJUKENBO - Also known as Hawaiian street fighting.  
  Combines native arts with those taught by Japanese 
  immigrants into an effective means of self-defense.  The art 
  came about during a particularly violent time in Hawaiian 
  history, when during the 1940's and 50's street thugs and 
  organized crime families were fighting for control.  Taught 
  mostly in Hawaii, though schools have popped up in Japan, 
  Tahiti, and the US Mainland.  
  KALARI - An Indian martial art rarely very rarely taught to 
  outsiders.  Closely related to the Hindu religion, it works 
  well with the body and mind mastering techniques of the 
  Yogi's.  Practitioners are trained with many different 
  weapons, as well as in unarmed combat.  For the optimum 
  effectiveness the artist will cover his body in oil before a 
  fight, to make himself hard to grab.  Rare outside of India 
  and Hindu communities. 
  KALIOPE- A martial art taught only to women, and taught 
  in secrecy.  Its primary philosophy is to defend against 
  larger, heavier, usually armed, and usually male, opponents.  
  This kata for this skill is a very graceful, dance, that 
  resembles a cross between ballet, and tribal dances.  The 
  skill is most effective when the artist enters the dance, 
  because the dance moves in a circular motion, masking the 
  oncoming attacks and defenses, and disorienting the 
  attacker.  The art is equally effective against group as it is 
  single opponents.  In more desperate times the art also 
  
  teaches dirty tricks, and escape tactics.  Very rare, but taught 
  worldwide, new students are generally chosen after a careful 
  screening process. 
  KARATE - Your basic karate, if you don't know about this 
  one you've been on an island all your life.  Taught 
  everywhere. 
  KENDO - The Japanese style of fencing. This has its 
  students get geared up in bamboo armor and proceed to 
  whack the hell out of each other with their bamboo swords 
  (shinae's). Not very common outside of Japan this is the 
  country's way of keeping the art of bushido alive. A safer 
  direct descendent of zanji shinkenjen-ryu and Kenjutsu. 
  KENJUTSU - This is the sword art of the Samurai, not as 
  intensive as the harsher Zanji Shinjenken-Ryu, this art was 
  the one preffered by soldiers and footmen among the 
  samurai ranks.  Very rare, even in Japan.  
  KENPO- Another form of karate also very common. It has 
  more of an emphasis on grappling skills.  Taught 
  Everywhere. 
  KOBUJUTSU - This is an Okinawan style centered on 
  armed combat techniques, and many of the tradition martial 
  arts weapons are included in this training.  Taught in 
  Okinwana, Japan, Europe, America, and Australia. 
  KOPPO- An ancient Japanese martial art, the forerunner of 
  modern karate and judo. It is a rare and obscure form and 
  more deadly than its predecessors. Taught exclusively in 
  Japan to a very select student body that must prove 
  themselves worthy of the honor. Thought by some to be 
  developed to combat the ninja clans of feudal Japan. 
  KRABI KRABONG -  Quite possibly the fastest and most 
  dangerous weapons art in the world.  Originating in Burma 
  and Thailand, Krabi Krabong is the armed version of Muay 
  Thai.  While spears, staves, and other weapons are among its 
  arsenal, the main Weapon of Krabi Krabong is the Daab (or 
  Dha), a short, light curved blade with long handle (usually 
  over half the length of the blade).  The Daab's are wielded in 
  pairs, and are used much like (and with the same amazing 
  speed)  Escrima sticks.  Traditional forms have included 
  some rather odd looking leaping attacks that look like hops, 
  but in combat these are discarded in favor of more effective 
  movement.  Where Kenjutsu is graceful and fluid, Krabi 
  Krabong is furious and frenzied.  Note:  Whereas Katana's 
  are somewhat heavy (though not as heavy as it's European 
  counterparts) Daab's are short bladed and very thin.  Blade 
  lengths vary from 1 1/2 to 2 1/2 feet in length, and 
  ceremonial daabs are often intricately carved.  Very rarely 
  found outside of Thailand. 
  KRAV MAGA - This Israeli martial art was founded after 
  WWII by a Jewish holocaust survivor.  It incorporates the 
  most deadly and effective moves from the various martial 
  arts and street fighting techniques around the world.  Every 
  member of the Israeli Army trains in it, Mossad operatives 
  train to expert level.  It is quite possibly the most deadly 
  form of martial arts in existence, meant to take on multiple 
  and armed attackers, there is no sport version, there are no 
  submission moves, it is entirely geared to either kill or 
  incapacitate your opponent as quickly and efficiently as 
  possible. 
  KUK SOOL WON - A popular Korean form, similar to that 
  of  the Japanese Samuria sword art, Zanji Shinjinken-Ryu.  
  This is the weapon art of the legendary Korean warriors, the 
  Hwarrang knights.  Taught everywhere in Korea, but not 
  generally known outside the country. 
  KUNG FU- (American) This is your basic kung fu taught 
  all over the United States and Europe. It is a bastardized 
  mutt of many different forms with each school seeming to 
  specialize in its own style. While not as advantageous as 
  other forms of kung fu it is a good martial art in its own 
  right, it is very indistinct and easier to learn.  Taught 
  everywhere. 
  KUNTAO - An Indonesian martial art, the chief competitor 
  to Pentjak Silat, a competition which spawns often bloody 
  rivalry.  Teaching numerous weapon styles, as well an hand 
  to hand, this is a well rounded, effective art.  Unfortunately, 
  like Pentjak Silat, it is not commonly taught outside of 
  Indonesia.  
  KUO-CHU'AN- (Dog Style Kung Fu) Perhaps the most 
  comedic of all martial arts don't be fooled, for it is also one 
  of the most effective. Practitioners, upon being attacked, will 
  feign injury to the point of obvious melodrama - falling to 
  the ground, rolling around, wailing like a child, and 
  generally giving the appearance of a fool who is overly 
  sensitive and has no business fighting. But it's all an 
  elaborate ruse to get the opponent to underestimate them, 
  thus causing the opponent to be of guard, and when their 
  opponent is sufficiently lulled into sense of superiority the 
  silliness ceases and the attacks become very fierce often 
  destroying the attacker before he knew what happened. To 
  further this deception, in any fight that is not a serious 
  student of dog boxing will always purposely lose.  Almost 
  unheard of outside of China, and even in the country it is 
  very rare. 
  KUPIGANA NGUMI- Known as the "Essence of African 
  Martial Arts," Kupigana Ngumi is representative of many 
  African martial arts.  It is a very dance like system, and 
  focuses on style over substance.  
  KYOKUSHINKAI - This form of karate is based on 
  striking power and the ability to take a blow. Powerful blows 
  are honed to perfection by demonstrations where the 
  students punch and kick through wood boards, cinder blocks, 
  bricks, rocks, trees, whatever... Body hardening also plays an 
  important part and students subject themselves to having 
  
  things broken over them or hurled at them or whatever else 
  their masters can think of.  Common all over the world. 
  LEE KWAN CHOO- This is perhaps the greatest martial 
  art of all, because it truly is only for defense. It is impossible 
  to damage an opponent using this form. Meditation and 
  spiritual enlightenment are a big part of this completely non-
  violent martial art. Geared completely towards avoidance 
  attacks are made but cause no damage whatsoever, stopping 
  just before contact and effectively stunning an opponent 
  without actually striking him. When someone attacks a 
  master of this style the master will usually dodge and parry 
  their attacks until either they have beaten themselves up by 
  running into other things, pass out from exhaustion, or 
  simply give up. This form is only taught in remote Chinese 
  monasteries.  
  LI-CHIA - (Short Hand Kung Fu) Always remaining 
  within arms reach of his opponent, the practitioner of this 
  martial art attacks straight on with as many punches and 
  snap kicks as possible until his opponent has been beaten 
  into submission. A fairly common form of kung fu schools 
  and can be found through out the US and Europe. 
  LUA - Once strictly prohibited to anyone but the Hawaiian 
  royal family, Lua has now become popular in America due 
  to its bone breaking techniques.  Oddly enough, it is still 
  illegal to teach in Hawaii. 
  MARATABEEN - An Arabian martial art originating from 
  Morocco, taught in most Arab communities. 
  MIEN CH'UAN - (Cotton Fist Kung Fu) The master 
  chooses the student for this art, which is centered on counter 
  attacking with equal or greater force. This is done by 
  dodging and parrying attacks until an opening presents itself, 
  and then attacking the opponent's weak spots with full force.  
  Common in China, and taught though rarely in Europe, 
  Australia, and North America. 
  MOO GI GONG - A martial art that specializes in using 
  anything as a melee weapon. From a pair of chopsticks, to a 
  stepladder. (JACKIE CHAN is the foremost example of this 
  type of fighting where in every movie he makes he does 
  something of this nature- in RUMBLE IN THE BRONX he 
  used a ski, FIRST STRIKE the aforementioned stepladder, 
  watch his Chinese flicks for better examples, I only used 
  these films because they can be found in video stores 
  everywhere.) As long as a practitioner of this martial art is 
  not trapped in an empty room he is never helpless. Taught in 
  monasteries and schools throughout China and Japan, as well 
  as rare schools in Europe and America. 
  MUAY THAI- (Thai kick boxing) One of the deadliest 
  martial arts in the world. While it involves many spiritual 
  aspects and ceremonies, the art itself is simply brutal.  From 
  the age where they can walk young children in Thailand are 
  taught this ultraviolet form of kick boxing. The death toll 
  from this sport in Thailand is staggering, especially today 
  where bloodports are the most sought after forms of 
  entertainment. As if that wasn't enough, organized crime 
  controls the sport completely and lives are traded daily for 
  the entertainment of the crowds and the money they lose 
  gambling. Fixing a fight is common and if the fighter refuses 
  to throw it they are killed along with their families and 
  friends.  True Muay Thai is rare outside of Thailand, though 
  not unheard of. 
  NINJUTSU - This is not the fake ninjutsu you find in 
  survivalist camps that cater to the paranoid. This is the real 
  thing. The ancient Japanese art of assassination. On the 
  whole the world thinks there are no ninja left in the world, 
  this is a cultivated lie. The ninja clans are still there doing 
  the dirty work for the highest bidder, and while they usually 
  only work for Japanese customers they have been know to 
  make exceptions. The ninja are the most feared assassins in 
  the world, and this is a fear they have exploited to its full 
  potential. Deadly and silent, beware the ninja, for he will 
  never attack when expected, never give you a fair fight and 
  never show any mercy. Ninjutsu is only taught at secret 
  schools in Japan. 
  NUBA STICK FIGHTING - Stick fighting, like wrestling,  
  is popular and traditional in almost every part of Africa.  
  Nowadays however stick fighting is used almost entirely for 
  ceremony, as the horrors of constant civil war in most of 
  Africa make it all but useless.   
  NUBA WRESTLING - Wrestling is more than just a sport 
  to the Nubas—it is a seminal part of their culture with both 
  social and religious purposes. Boys prepare for manhood 
  through wrestling competitions. Successful wrestlers achieve 
  a higher status that follows them through life. Wrestling also 
  has connections with fertility rites, ancestral worship, and 
  animistic beliefs. It is so intertwined with all aspects of Nuba 
  culture, it is feared that if the Nuba were to lose wrestling, it 
  might cause them to lose other customs.”- National 
  Geographic  This is very rare outside of Africa, and is 
  closely tied to Nuba Stick Fighting.  
  NULL BOXING - A recently developed martial art, with 
  little philosophical influence.  This style was developed by 
  the combatants the underground gladiatorial pits sponsored 
  by wealthy corporates.  The style is very new, and is still 
  evolving, and it has a duel purpose of being very cinematic, 
  and very lethal.  The practitioner will first make small 
  attacks to gauge the skill of his enemy, then after playing 
  with him long enough for the crowd to have a show, he will 
  move in quickly with a barrage of fast powerful attacks, 
  trying to kill or incapacitate the opponent as quickly as 
  possible.  (Created by Steven Barnes for his Aubry Night 
  series of books.)  Taught in underground death match circles 
  all over the world. 
  PAKUA - An art very similar to T'ai Chi Chuan.  Common 
  inside China and taught with growing popularity all over the 
  world. 
  
  PAO PAT MEI - (Leopard Style Kung Fu) Emulating the 
  cunning and ferocity of the leopard a practitioner of this art 
  will gauge his enemy carefully then attack this incredible 
  speed and deadly force. Taught only in remote monasteries 
  in China, Laos, and Vietnam.  
  PANZER FAUST- (for full conversions only) A martial art 
  developed exclusively for use by full borgs, it centers on the 
  enormous power and fantastic speed only a full body 
  conversion could stand. The stress in the joints would tear a 
  human apart even if he could learn it. Once learned this is 
  the only martial art a borg can know due to the rigorous 
  training.  Originally taught only to US military full 
  conversion cyborgs, it has grown in popularity and begun 
  being taught in private schools all over the world. 
  PANZER KUNST - A martial art developed by one of the 
  original students of Panzer Faust.  Whereas Panzer Faust is 
  geared for stand up fighting, and centers on the ability of a 
  heavy borg to deliver powerful blows, Panzer Kunst was 
  developed to make use of the lighter borgs speed and 
  agility.  It suffers from the same drawbacks as Panzer Faust.  
  Taught in private schools wherever there is a high population 
  of Full Conversion cyborgs. 
  PENTJAK SILAT- The eastern art of assassination, this 
  martial art is shrouded in secrecy and deceit. It has been said 
  that to learn its secret is to lose your soul, no one knows 
  where this is taught.  Watered down versions can be found 
  almost everywhere. 
  SANKUKAI- Restricted only to Buddhist monks this 
  martial art is designed to subdue an opponent until his anger 
  has passed, or until the hold placed on his pressure points 
  has caused him to pass out. This form of karate is only 
  taught in Buddhist temples in Japan to monks who have 
  served for no less than a year.  
  SAMBO- The Russian art of wrestling. It really just 
  amounts to do whatever it takes to win. While it used to only 
  be taught in the Soviet Union, it is becoming more common 
  around the world since its collapse. 
  SAVATE- The French art of kickboxing, this is another 
  martial art that has enjoyed success throughout Europe but 
  has never hit iit big anywhere else. As a martial art it is not 
  as fluid as most of the eastern martial arts due to its 
  European background although it is devastatingly effective 
  and impressive to view in use. 
  S.C.A.R.S. - The Scientific Combat Auto-Reactionary 
  System, also known as Autokinetics, is the martial art taught 
  exclusively to Navy S.E.A.L.'s and Air Force Rescue teams.  
  It is among the most brutal and effective learn martial arts on 
  the planet, and is completely geared towards offense, in fact 
  it teaches no defense, instead it focuses on killing moves, 
  delivered as quickly and efficiently as possible. Training for 
  this art is so harsh in fact, that many would be practitioners, 
  including seasoned martial artists and combat veterans, quit 
  during the first day.  Outside of military training grounds, 
  only one school exists, and it charges a 5,000eb per week fee 
  for training.  
  SHAO-LIN KUNG FU- The original kung fu, all other 
  forms have their base here. One of the oldest martial arts still 
  in existence. It is only taught in china in Shao-lin 
  monasteries. The art is free to learn but one must go through 
  the rigorous training and harsh discipline of the Shao-Lin 
  monks.  
  SINANJU- The Korean art of assassination. This martial art 
  is rumored to date back to the time of Christ. Although 
  Koreans are known to exaggerate when it comes to this 
  subject. It is said that masters of Sinanju have staged the 
  perfect assassinations and left there victims as nothing more 
  than a fairy tale. Robin Hood was said to have been killed by 
  a master of Sinanju. There is only one master of Sinanju per 
  generation and his students spend their whole lives learning 
  to take his place until he chooses one of them. All the other 
  students are banished from the master’s village forever.  
  SNAKE STYLE KUNG FU - Practitioners of this art keep 
  their hands open when attacking and strike with their fingers. 
  The attacking hand looks like a snake striking and is very 
  hard to get a lock on. The strikes will always be aimed at 
  vital spots on the enemies body, eyes, throat, nerve clusters, 
  etc...This ancient style of kung fu is taught only in China. 
  STREETFIGHTING - Not a formal martial art, but it is a 
  trained one, practitioners generally work with their own 
  strengths and weaknesses.  Dirty fighting at its finest.  Every 
  street fighters art will be as individual as the practitioner, and 
  the stats given are merely representative. 
  SUMO- The ancient style of two fat guys in their undies 
  trying to push each other out of a circle Taught mainly in 
  Japan. This is their national sport and great care and 
  ceremony goes into each bout. The wrestlers aren't just fat 
  either, there is quit a bit of muscle in their enormous bodies. 
  Fighting a sumo wrestler is not a good idea, a slap from a 
  sumo could break your neck and you could hit him 30 times 
  before he feels it. The worst thing would be if he fell on you, 
  so be careful around the big guys.  Taught in Hawaii and 
  Japan. 
  TAE KWAN DO- A Korean form of karate that is centered 
  on offensive attacks. Schools for this form can be found 
  anywhere.  
  TAI-CHI CH'UAN- The single most common martial art in 
  the world and the national physical fitness program in China. 
  In fact it is the only martial art you can get instructional 
  tapes for at any video store. While widely perceived as 
  simply an exercise routine or meditation technique it is a 
  legitimate martial art.  Taught absolutely everywhere. 
  
  TAIDO- Only one school in the world teaches this martial 
  art and its found in Korea. It is a relatively new art and has 
  attracted enormous popularity. Last year the school had a 
  student body of over 2 thousand. The main reason for this is 
  the amount of style involved. All attacks are aerial, and 
  when performed properly are spectacular to observe.  
  TAI SING PEK KWAR- (Monkey Style Kung Fu) He 
  who learns this form will act like a monkey during a fight, 
  roll on the ground, flail his arms and make monkey sounds. 
  Another martial art that takes advantage of a ruse designed 
  to confuse or enrage the opponent, and then attack him when 
  he is off guard.  Rare even in China, outside the country it is 
  almost unheard of. 
  T'ANG-SU- This is oldest form of Korean martial arts 
  known, and the precursor to all forms of karate. Exclusively 
  an offensive martial art this style has no defensive moves at 
  all. It is the most difficult form of karate and it is taught only 
  in remote areas of Korea.  
  TE - The oldest Okinawan karate is a weapon based form, 
  the weapons are what the martial arts weapons of today are 
  based upon but then they were simply agricultural tools that 
  the people learned to use as weapons. A form primarily 
  focused on avoidance of aggression a practitioner of this art 
  will never attack until he himself is attacked. It can be 
  learned anywhere there is a large Okinawan community.  
  THAMOC - The Art Of Modern Confrontation. This martial 
  art was developed for police officers. The primary moves are 
  geared towards self-preservation. Disarming techniques, 
  blocks and holds used to subdue a criminal without resorting 
  to deadly force. Taught at police academies and self-defense 
  courses throughout the world.  
  THRASH BOXING- This martial art comes from the 
  streets and dance clubs of the world and is really nothing 
  more than a combative dance. Even when engaged in a fight 
  to death it will appear as though the combatants are merely 
  dancing, until the blood starts to flow no untrained observer 
  will be able to tell there is a fight going on. It seems that in 
  the dance clubs of 2020 it is unlikely anyone would care, on 
  the contrary such fight are often a spectator event. Learned 
  only on the dance floor.  
  TIEN-HSUEH TOUCH- This is the feared death touch 
  technique. This is the most kept secret in the world of 
  martial arts. Learning it involves signing your freedom away 
  to a black society and spending the rest of your life as a 
  servant to the dark community of assassins. If the 
  practitioner ever refuses a task or tries to leave he is hunted 
  down and killed, such are the rules for the masters of the 
  death touch. Also since this technique takes a lifetime to 
  master, no other martial art can be learned after this art is 
  taken. But from the start of your training until your death, 
  you spend your time mastering the death touch.  You can kill 
  someone with a touch, not just instantly but up too weeks 
  later.  Not all practitioners however, are malevolent, in fact 
  some practitioners are well respected healers, due to their 
  innate knowledge of human anatomy and the flow of chi. 
   Students are chosen for this art, and it is highly 
  recommended that GM's NEVER allow characters to take it 
  as a starting skill.  If they want it they must seek out the 
  masters and prove themselves worthy through gameplay 
  only. 
  TSUI PA HSIEN -(Drunken Style Kung Fu) This martial 
  art is designed to resemble a drunken stupor. The 
  practitioner wobbles about mumbling, looking like he is 
  barely able to stand, making carefully orchestrated attacks 
  and defensive maneuvers. Onlookers will be completely 
  fooled, putting a master's victory down to sheer luck and his 
  opponent will be battered, humiliated and dumbfounded. 
  Taught only in China.  
  UECHI RYU - Another form of karate, originating in 
  Okinawa.  
  U- RA - DO - This is a nomad martial art developed by the 
  under ground population using an amalgam of all the martial 
  arts brought in from around the world by the roving clans. It 
  is said no two people know the same style and differences in 
  bonuses may vary. (What’s given is an average set of 
  bonuses) this gives practitioners an advantage in that there 
  moves are incredibly diverse and unpredictable. Moves are 
  traded as favors or as courtesy and when ever two clans meet 
  there will always be the exchange of forms and kata's. This 
  martial art is also becoming popular in the street where 
  youth's trade move's like skating tricks. Its users are known 
  for their love of the game footbag, which they play whenever 
  they get the chance.  Taught only in the nomad community. 
  VARMANNIE - Taught only in remote villages in india, 
  and almost unheard of anywhere else, this martial art has no 
  distinct forms, and is geared towards an individuals own 
  strenghts and weaknesses.  Mostly it is a grappling art, oddly 
  enough geared towards multiple attackers.  The idea behind 
  it is, you grab an opponent and move him into the path of 
  oncoming attackers, and use your feet to disable them while 
  they are unable to rush. 
  WAI WING CHUN- A popular form of Kung Fu, and one 
  of the oldest in the world.  Very effective, and very fast.  
  This was Bruce Lee's style before he developed Jeet Kun 
  Do.  Commonly taught in most civilized countries of the 
  world. 
  WRESTLING- Greco roman wrestling taught in every high 
  school in America.  
  WUDONG - A Chinese style, combining the art of 
  deceptive fighting, with that of quick fierce strikes designed 
  to end a fight quickly.  Common in China, and found 
  sparsely in Europe, North America and Australia. 
  
  WU SHU T'SUNG- (People's Republic Of China's Kung 
  Fu) Is the official martial art of Red China. To learn you 
  must travel to China and enroll yourself in the communist 
  doctrine. A formidable and very hard style kung fu.  
  XING CHIAO - (Eagles Claw Kung Fu) Once again an 
  animal style whereupon practitioners imitate the actions of 
  an eagle, making leaping attacks with kicks and using there 
  hands to make gouging and clawing attack, and then making 
  a quick retreat to re-evaluate the situation before once again 
  joining the fight. Taught in china by masters who live the 
  hermits life, the student must struggle through the lack of his 
  teaches presence and mostly teach himself.  
  YU-SOOL - A mixture of karate and Aikido this form 
  teaches to counter with opposite resistance, a punch with a 
  sweep, a parry with a kick etc...Taught only in Korea.  
  ZANJI SHINJINKEN-RYU- The samurai art of the katana. 
  The Japanese swordsmen are undeniably the best in the 
  world and this is their art. Completely geared towards the 
  use of the katana and the bushido way of life, the student 
  must first prove to the master that he is worthy. Almost 
  never taught outside of Japan, where even there it is growing 
  increasingly more rare.(for more info read the book 
  AUTUMN LIGHTNING)  
  ZERO GEE COMBAT - Only effective in a 0-G 
  environment this is the art of fighting without gravity. 
  Momentum and inertia are the major philosophies behind 
  this martial art. Taught at any orbital station and at any 
  military space camp.  
  FENCING AND ARCHERY  
  I don't include fencing and archery in my martial arts list, 
  due to the fact that outside their chosen weapon, they offer 
  little to no training in other areas.  Therefore, fencing and 
  archery do not gain the benefits of the martial arts. 
   
   
   
  
  MELEE WEAPONS 
  To make my life, and the life of all CP 2020 GM's, far easier, I am giving an extensive list of melee weapons.  However, with this 
  list the weapons will be classed by type.  So as opposed to having stats for each and every weapon, I will merely be giving damage 
  based of the general type of groups of weapons, along with rules for customization, options, and quality, and all the things that 
  that entails.  Hopefully the following lists, while not complete by any means, will give you enough information to place any other 
  weapons you might be curious about. 
  1.  BLADED WEAPONS 
  LIGHT KNIVES = 1 point of Damage, general cost 
  of 10eb 
  Pocket Knives, Scalpels, Pen Knives, Boxcutters, 
  Knitting Needle, Ice Pick 
   
  MEDIUM KNIVES = 1/2 D6 Damage, general cost 
  of 25eb 
  Steak Knife, Balisong, Fillet Knife, Small Throwing 
  knife, Boot Knife, Stilleto, Small Kris, Push Knife, 
  Folding Knife, Dirk, Bagh Nahks, Teko, Ashiko, 
   
  HEAVY KNIVES = 1D6 Damage, general cost of 
  50eb 
  Combat knife, Hunting knife, Butcher knife, Tanto, 
  Bowie, Dagger, Large Throwing Knife, Large Kris 
   
  LIGHT SWORD = 2D6 Damage, general cost of 
  100eb 
  European Short Sword, Tai Chi Sword, Wakizashi, 
  Daab, Machete, Kuhkri, Ninja-to, Gladius, Large 
  Survival Knife, Large Bowie, Butterfly knife, Chinese 
  War Sword, Epee', Foil, Barong, Sword Cane, 
   
  MEDIUM SWORD = 3D6 Damage, general cost of 
  200eb 
  Katana, Broadsword, Dao, Chinese Hook Sword, Tachi, 
  Cavalry Saber, Scimitar, Cutlass, Rapier, Longsword, 
  Rapier, Shamshir, Small Scimitar,  
   
  HEAVY SWORD = 4D6 Damage, General cost of 
  300eb 
  Claidmore, Zweihander, No-Dachi, Bastard Sword, 
  Greatsword, Flamberge, Executioners Sword, Large 
  Scimitar, 
   
  LIGHT THROWN WEAPON = 1 point Damage, 
  general cost of 5eb 
  Bar Dart, Shuriken, Asian Throwing Spike, Hyo,  
   
  MEDIUM THROWN WEAPON = 1/2 d6 Damage, 
  general cost of 10eb 
  Small Throwing Knife, Heavy Shuriken, Boot knife, 
  Bowie Knife, 
   
  HEAVY THROWN WEAPON = 1D6 Damage, 
  general cost of 20eb 
  Heavy Throwing Knife, Tomahawk, Throwing Ax, 
  Chakram, 
   
  VERY HEAVY THROWN WEAPON = 2D6 
  Damage, General cost of 40eb 
  Heavy Throwing Axe, Mongwanga, Spear, Javelin, Lawn 
  Dart 
   
  LIGHT AXE = 1D6 Damage, general cost of 20eb 
  Hatchet, Tomahawk, Hand Axe, Hunga Munga, Kama 
   
  MEDIUM AXE = 2D6 Damage, general cost of 40eb 
  Mongwanga, Battleaxe, Woodsmans Axe, Splitting Axe, 
  Carvers Axe, 
   
  HEAVY AXE = 3D6 Damage, general cost of 60eb 
  Great Axe, Executioners Axe, Double Bit Axe 
   
  LIGHT POLEARMS = 3D6 Damage, general cost of 
  50eb 
  Spear, Hook Spear, Imperial Polearm, Asegai, Boar 
  Spear, Samburu Spear, Zulu Spear, Native American 
  Spear, Wu Cha 
   
  HEAVY POLEARMS = 4D6 Damage, general cost 
  of 100eb 
  Naginata, Kwan-Do, Lance, Halberd, Poleaxe, Yari 
   
   
   
   
  
  2. BLUDGEONING WEAPONS: 
  LIGHT BLUDGEONING = 1D6 Damage, general 
  cost of 0-30EB 
  Short club, sap, Escrima Stick, Brass Knuckles, 
  Weighted Gloves, 
   
  MEDIUM BLUDGEONING = 2D6 Damage, general 
  cost of 50eb 
  Tonfa, Club, Cudgel, Cane, Nightstick, Small Mace, 
  Baton, Jo-Staff, Sai, Jitte, Hanbo 
   
  HEAVY BLUDGEONING = 3D6 Damage, general 
  cost of 25-75eb 
  Baseball bat, Nunchaku, Flail, Mace, Bo-Staff, Large 
  Club, Heavy Pommeled Cane, 
   
  VERY HEAVY BLUDGEONING = 4D6 Damage, 
  general cost of 100eb 
  Heavy Mace, Heavy Flail, Great Club, 3 Sectional Staff,  
   
  3.  FLEXIBLE WEAPONS 
  LIGHT FLEXIBLE WEAPON = 1/2 D6 Damage, 
  general cost of 30eb 
  Riding Crop, Kangaroo Rat, Switch Whip, Bamboo 
  Whip, Weighted Sleeve or Sash,  
   
  MEDIUM FLEXIBLE WEAPON = 1d6 Damage, 
  general cost of 50eb 
  Short Bullwhip, Cat-O-nine-tails, Bicycle chain,  
   
  HEAVY FLEXIBLE WEAPON = 2d6 Damage, 
  general cost of 100eb 
  Bullwhip, Heavy Chain, Manrikigusari, Jie Jui Ban, 
  Monowhip 
   
   
   
  MELEE WEAPON QUALITY 
  1 
  Cheap, breaks on a roll of 4 on a 1D10 after any 
  fumble or parry 
  2 
  Poor Quality-breaks on 2 or less on a 1d10 after a 
  fumble or parry 
  3 
  Standard Quality, hard to damage, breaks only on a 
  critical fumble 
  4 
  High Quality, long lasting, can take abuse, military 
  quality tool, almost impossible to damage without 
  specifically intending to. 
  5 
  Masterwork Quality, even trying, it is near 
  impossible to damage.  Only the finest weapons can 
  achieve this. 
  4. MELEE WEAPON RULES 
  Melee weapons are assumed to be of standard 
  quality, however you can upgrade or degrade the 
  quality. 
  A weapon with a quality of 1 is 1/5th the price listed. 
  A weapon with a quality rating of 2 drops the weapon 
  price by half. 
  A weapon with a quality rating of 3 is standard. 
  A weapon with a quality rating of 4 raises the weapon 
  price x3 
  A weapon with a quality rating of 5 raises the weapon 
  price x10 
   
  (certain weapons, especially improvised ones such as 
  most glass bottles have a quality rating of zero and 
  break upon impact) 
   
  All hafted weapons can also do damage as a Jo or Bo 
  staff, depending on length. 
   
  Weapon Pommels can be used to make bludgeoning 
  attacks and do 1/2 D6 damage. 
   
  Improvised weapons are to be compared to the above 
  list using common sense to figure out what would be 
  the best category of comparison for the improvised 
  weapon.  For really odd bludgeoning weapons, damage 
  is figured at 1/2d6 for every 2lbs of weapon weight. 
  You can throw any weapon, but throwing any bladed 
  weapon not specifically designed for it results in a -5 to 
  hit. 
   
  
  5. MELEE WEAPON OPTIONS 
   
  Jagged, spikey, edges add +3 to damage of bladed 
  weapons, cost an extra 20% of weapon cost. 
   
  Monoblades add 1d6 to damage of bladed weapons, 
  weapon cost x5, drop quality down to 1, if orbital 
  crystal is used cost is x7 and quality only drops to 2. 
   
  For x10 weapon cost you can have only the edge of a 
  bladed weapon covered with Monocrystal, even if the 
  mono edge shatters the weapon will still have a 
  working blade.  Using this method only the actual edge 
  of the blade suffers a quality loss. (this can be done to 
  any bladed weapon) (orbital crystal can be used for x15 
  the cost of the weapon) 
   
  For every 50 years of age of the weapon, add 100eb to 
  the price. 
   
  If the weapon was created by a known Mastersmith, 
  add 1,000 eb to price, and improve weapon quality by 
  one rank.  You can do this up till you achieve 
  Masterwork quality. 
   
  Spikes add +3 to damage of any bludgeon weapon. 
   
  A knuckle guard (25eb) or handbasket (50eb SP:6) can 
  be added to any melee weapon, protecting the hand and 
  allowing for 1/2 D6 bludgeon damage. 
   
  You can add 10% extra weight to the end of a weapon 
  for an additional 20% of the weapon cost. This gives an 
  additional 1 point of damage for every weight increase 
  up to a maximum of 5. 
   
  Custom Engraving, precious metal inlay, gem setting, 
  and special material handles (such as bone or ivory) are 
  possible, at a steep fee (determined by GM) 
   
  Many weapons can be used to entangle, Hook swords, 
  tonfa, Jitte's, whips, chains.... even a towel.  Weapons 
  such as these provide a +1 to grapple, hold, and choke 
  check
   
   
   
  
  ADDITIONAL RULES 
  CREATING YOUR OWN MARTIAL ARTS:  Until now there has never been a working system for how the Martial 
  Arts and their difficulty modifiers worked, according to inside sources this is because Mike Pondsmith just winged it 
  and hoped no one would ever notice.  Well, I noticed, and decided we needed something a little more streamlined, 
  something that actually works.  Because of the formula I created, several martial arts difficulties had to be changed, and 
  the modifiers now actively reflect the bonuses given by martial arts.  It is also important to note, that now, absolutely 
  no martial art has less than a (2) modifier.  This is far more realistic and in line with the point of martial arts.  After all, 
  why would anyone take brawling if they could get a martial art for the same price.  The formula for existing the 
  existing martial arts presented above, as well as for creating your own new martial arts is as follows: 
  MARTIAL ARTS 
  DIFFICULTY 
  MODIFIERS: 
  DIFFICULTY MODIFIER 
  (2)= 
  1+1D6 in MA 
  bonuses 
  DIFFICULTY MODIFIER 
  (3)= 
  7+1D6 in MA 
  bonuses 
  DIFFICULTY MODIFIER 
  (4)= 
  13+1D6 in MA 
  bonuses 
  DIFFICULTY MODIFIER 
  (5)= 
  19+1D6 in MA 
  bonuses 
  Using a die allows for differential between any new 
  martial arts created, otherwise everyone would just 
  max out their martial arts bonuses.  For an example 
  of a new martial art, choose the difficulty modifier.  
  ATHLETICS AND ENDURANCE:  Having skill in 
  Endurance AND Athletics allows you to drop the 
  Difficulty modifier by 1 point (minimum +2 modifier).  
  However this only works as long as your Athletics and 
  Endurance skills are equal or higher than your martial 
  arts skill.  If your martial art skill raises high than these 
  two skill the difficulty modifier reverts to normal.  
  Obviously Full conversion Cyborgs ignore this rule, 
  and instead all martial arts EXCEPT those which are 
  considered BORG only have a difficulty modifier of 
  one point lower (minimum of +2 modifier).  Full borg 
  only martial arts are unaffected, their difficulty modifier 
  cannot be changed. 
  MULTIPLE MARTIAL ARTS: When reading the 
  rules you may say to yourself, "What's the point you 
  can only use one at a time anyway, so one offensive and 
  one defensive is all I need, its all I can use anyway 
  right?" Well.... kinda. True if you have a 4 in karate and 
  a 2 in koppo you can't add them together to get a 6 
  when trying to kick someone, but what you can do is 
  take the highest value bonus from your various martial 
  arts.  So say you have a martial art with a punch of 4 
  and a block of 1, and you take another martial art with a 
  punch of 2 and a block of 3, you keep the punch of 4 
  from the first martial art, and use the block of 3 from 
  the second, so you keep the highest bonus given of any 
  martial art you know.  I know a lot of people are going 
  to disagree with me on this but listen up. The reason 
  someone takes more than one martial art in real life is 
  to increase their physical arsenal, the more ways you 
  know how to do something the better you can do it. So 
  you say, "Well gee, if i take a bunch of martial arts at 
  level 1 I will be invincible right?"...WRONG. First off, 
  most people don't have the time, money or resources to 
  devote to the rigorous training. Even if a character does 
  he will spend all his time practicing. GM'S worrying 
  about this upsetting the power balance of your game 
  take note- if the characters can do it so can the bad 
  guys- or the good guys depending on what kind of 
  characters you have running around in your game. And 
  if they don't keep practicing they begin to forget and 
  their skill level drops and they're screwed. Make their 
  sensei's a strong influence in their lives. Role-play their 
  training- that's where they will be spending most of 
  their time anyway. If they do take multiple martial arts 
  have their schools clash. There are all sorts of things 
  you can do to discourage your players from getting out 
  of hand. Use your imagination.  
   "WHAT IS STEEL COMPARED TO THE HAND 
  THAT WEILDS IT" Conan The Barbarian  
  DAMAGE: Here is a sensitive issue - damage is 
  figured by adding the level of your martial arts skill 
  (only the applicable one dufus) to your body damage 
  modifier and the roll of the dice. Exactly as it says on 
  page 100 of the CYBERPUNK 2020 RULEBOOK (page 
  102 of the updated version)and page 137 of the 
  PACIFIC RIM SOURCEBOOK. Again a lot of people 
  are gonna disagree here too, but not only is it the 
  official rules - it is also a fact that a properly trained 
  hand can do more damage then any conventional 
  handgun round. Even a .50 AE bullet won't destroy a 
  cinder block but I personally know people who can 
  
  break several at the same time with their bare hands. 
  NUFF SAID! 
  GRAPPLE, HOLD, THROW AND CHOKE:  
  Grapple is meraly used to initiate a grab action, 
  afterwards you can choose whether to Hold (continue 
  grab), Throw (fling your opponent), or Choke (use the 
  grappling action to do damage, either through a choke, 
  joint manipulation, arm breaks, etc.)  The most 
  dangerous martial artists in the world do most of their 
  damage through joint locks and breaks, when you can 
  grab a persons arm, and break it in four places, then 
  proceed to work your way down the body, you have 
  effectively won the confrontation.  As such, the Choke 
  action gets the damage bonus that applies to kicks, 
  punches, rams, and throws as well (Martial Art skill 
  plus STR bonus, plus weapon if applicable). 
  WEAPONS: Depending on the martial art learned, it 
  also might teach the use of a variety of weapons.  
  Anything with a strike bonus offers weapons training.  
  There are also some, like THAMOC that have no 
  bonus, but train in specific weapons anyway (in this 
  case the tonfa/nightstick).   
  For every point of MA skill you have (providing it has 
  a strike bonus, or is somehow otherwise tied to a 
  weapon) you may choose 2 melee weapons to master.  
  At a Skill of 10 you are assumed to have mastered all 
  weapons tied to that martial art. 
   
  FORMLESS MARTIAL ARTS: Some martial arts, 
  like Jeet Kun Do, Krav Maga, Streetfighting, and U-Ra-
  Do, don't teach specific techniques and forms, instead 
  they teach moves tailored to the individual’s strengths 
  and weaknesses.  In situations like this, it is best to add 
  up the bonus points of the art, and re-apply them to suit 
  the practitioner’s needs.
   
   
   
  
  SPECIAL ABILITIES OF THE MARTIAL ARTIST:  
  Falling- This is an ability common to every martial art 
  available, basically it is just knowing the proper way to 
  fall and take the least amount of damage, a martial artist 
  can divide the dice value of damage taken from falling 
  by half.  
  Katas- Kata's serve duel purposes, in one sense they 
  are away to work out, stretch and meditate 
  simultaneously, in another sense they accustom the 
  artist to his art, till it becomes a second nature.  
  Meditation- While meditation is not singular to the 
  martial arts, it is a very important part of it to many of 
  them, although most of the western arts do not place 
  much importance on the benefits of meditation.  
  One-Inch Punch- This is an ability made famous by 
  the legendary Bruce Lee, and involves focusing all the 
  energy and momentum of your body into one place, 
  then starting with the fingers extended and touching the 
  target, you quickly close your fist and punch the 
  distance of your closed fingers.  While in combat it 
  doesn't offer many benefits, it does act as a full-fledged 
  punch, doing the same amount of damage.  
  Iron Fist- This takes years of conditioning the hands.  
  It starts with the artist pounding his fists and feet into 
  the sand, then graduating to trees, to rock, in some 
  cases going as far as glass and burning coals.  The 
  purpose of this is to build up hard calluses on the hands 
  and feet, which will allow the artist to drive his hand 
  through wood, blocks of ice, etc...  While it really 
  provides no combat benefits, it can be used to shatter 
  barriers and to show off skills.  
  Pressure Points-  Most eastern martial arts teach the 
  locations of the pressure points and nerve clusters on 
  the human anatomy.  For more detail of this area see 
  my Master Rules List Volume 2.  
  Dim Mak- This is the deadly touch of death, available 
  only to disciples of the Tsien Hsueh Touch.  To use the 
  touch of death you must first concentrate for 3 rounds.  
  During these three rounds you may mot make any other 
  actions, and if you do, or are interrupted, you must start 
  all over again.  Next roll a successful punch, and this 
  roll must succeed by at least 5 points over your 
  opponents block/parry or dodge roll.  A successful roll 
  indicates that the strike was performed correctly.  To 
  determine how long it will take for the effect of the 
  strike to take place roll 2D6 with an additional day for 
  every level of the artist’s skill. (At a 10 skill level the 
  artist can choose how long it takes up to 25 days.)  The 
  victim can roll a save, (bod + luck + resist torture/drugs 
  *or endurance, whichever you feel is more applicable* 
  + roll.) but it must be higher than the attackers total 
  strike roll +1 point per day that goes by.  The victim 
  can only roll once per day, and unless the victim 
  recognized teh technique he or she will be unaware 
  anything is wrong (so the GM should probably make 
  their save rolls without telling the character what is 
  happening).  The victim will feel perfectly normal until 
  the fated day arrives, then suddenly and without 
  warning he will he will suffer an aneurysm and die.  
  (While Tsien Hsueh Touch is the only art in the world 
  that actively teaches this technique, it has spread very 
  rarely to other forms, and is usually kept as a closely 
  guarded written secret, kept only in the most remote of 
  temples and dojo's, and known only to the eldest, most 
  revered masters.  In these situations the technique was 
  usually stolen as a means to defend against the masters 
  of the death touch, and it is under no circumstances 
  actually taught unless the master feels a very real threat 
  from the Tsien Hsueh Touch.)  
  Healing- Martial artists can use their knowledge of the 
  human body to heal as well as to hurt.  For the rules on 
  this refer to the Rough Guide To The Pacific Rim 
  sourcebook.  
  Gun Fu- Gun fu is centered around the use of the 
  handgun, and offers many bonuses to close combat 
  firefights.  For the complete rules of Gun Fu, please 
  refer to Listen Up You Primitive Screwheads, The 
  Referee's guide.  
  Borg Arts- Artists with a full conversion package are 
  physically superior to most men, and their bodies allow 
  for a much greater range of ability, therefore the borg 
  arts Panzerfaust, Panzer Kunst, and Jattenhand, are 
  geared specifically towards borgs, and allow for greater 
  damage and a wider range of maneuvers.  For more on 
  this please refer to Solo of Fortune 2.  
  Feel free to e-mail me and let me know what you 
  think, if you have any questions or even to complain, 
  and remember, keep your feet on the ground and 
  don't reach for moving Shuriken. 
   
  
   (Created and written by Deric Bernier, all images by Deric Bernier,) 
   
  For more of the best Cyberpunk 2020 goodness available, go to 
   
   
  http://datafortress2020.110mb.com/ 
  To e-mail the author: 
  droc@mc2k.com 
   
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Datafortress 2020 - Ultimate Martial Arts.pdf