TEXT: undeFEATable
  17: LorEmAsTEr
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo 
  Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. 
  Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
  3.5 SYSTEM COMPATIBLE
  LPJ9557
  Written By Michael R. Kimmel
  NEW FEATS
  DivErSE MASTEry
  With your ability to learn quickly, you immediately 
  gain knowledge in a number of different areas.
  Prerequisites: Instant mastery (loremaster secret), 
  Int 13+
  Benefit: When you take this feat you gain 4 skill 
  ranks which you may spend on any skills. These 
  skill points are in addition to any others you gain 
  normally and are spent just like any other skill 
  points. You may not put more ranks into any given 
  skill than you are normally allowed.
  Normal: Normally you gain skill points only from 
  gaining levels or Hit Dice.
  FlExiblE KNoWlEDgE 
  Each day you are able to focus on particular fields 
  of knowledge while ignoring others.
  Prerequisites: Int 17+, loremaster level 5th
  Benefit: Each day when you prepare spells, you 
  may move any number of ranks you possess in 
  your Knowledge skills into other Knowledge skills 
  in which you already have at least 1 rank. You may 
  not place more ranks into a given skill than you 
  are normally allowed. These ranks remain in these 
  Knowledge skills until you once again study spells 
  and choose how to focus your Knowledge.
  Normal: Normally your skill ranks remain perma-
  nently in the skills you have chosen.
  FocuSED AFFlicTioN lorE
  You choose one specific field of knowledge and 
  the maladies encompassed by it, and by focusing 
  on that field, you are able to use your knowledge 
  exclusively to resist those maladies.
  Prerequisites: Skill Focus (any knowledge skill), 
  lore of true stamina (loremaster secret), Int 13+
  Benefit: When you take this feat, choose one 
  Knowledge skill which you have improved 
  with the Skill Focus feat. Whenever you make 
  a Fortitude save to resist an effect encompassed 
  by that Knowledge skill, you may use your 
  Knowledge skill check in place of your Fortitude 
  save bonus to resist the effect. For example, 
  Knowledge (arcana) would allow you to resist 
  effects created by dragons, constructs, and magical 
  beasts in this way. Refer to the Knowledge skill 
  list for the topics covered by each knowledge skill.
  Special: You may take this feat more than once. 
  Each time, it applies to a new Knowledge skill 
  which you have improved with the Skill Focus 
  feat.
  FocuSED rESiSTANcE
  At the beginning of each day, you focus on 
  resisting the mental attacks of one type of creature 
  that you have knowledge of, and your resistance 
  against these attacks is strengthened.
  Prerequisites: Wis 15+,  secrets of inner strength 
  (loremaster secret)
  Benefit: At the beginning of each day, when you 
  prepare spells, you may also choose one creature 
  type that is covered under a Knowledge skill which 
  you possess at least 7 ranks in. For the next 24 
  hours, you gain a +1 bonus per two levels of lore-
  master you possess to Will saving throws made to 
  resist effects caused by creatures of that type (for 
  example, spells they cast and their special attacks).  
  You may choose a different creature type each day 
  when you prepare spells, but you may not change 
  that creature type until you have rested a full 8 
  hours and once again prepare spells.
  iMbuE lorE 
  You are able to temporarily pass imbue someone 
  else with your knowledge of a particular subject.
  
  undeFEATable
  2
  Prerequisites: Int 15+, Skill Focus (see benefit), lore-
  master level 5th
  Benefit: By spending one minute tutoring another creature 
  with an Intelligence score of at least 3, you can grant that 
  creature the ability to make Knowledge skill checks with a 
  single Knowledge skill which you have improved with the 
  Skill Focus feat. They may make these skill checks with 
  your skill ranks and Intelligence modifier or their own, 
  combining the higher value of each, and with their own 
  miscellaneous modifiers (such as from magic) except for 
  those modifiers granted by your Skill Focus feat, which 
  they benefit from. They are able to retain this benefit for a 
  number of days equal to your loremaster level, after which 
  point their knowledge of the topic reverts to its original 
  state. 
  iMMEDiATE TAcTic MASTEry
  You are able to quickly study a foes tactics and gain 
  immense knowledge in how to evade its attacks.
  Prerequisites: Int 15+, dodge trick (loremaster secret), 
  loremaster level 4th
  Benefit: Once per day as a full-round action, you can study 
  a foe that you are able to see in combat. For the remainder 
  of the day, you gain a +1 dodge bonus to Armor Class and 
  Combat Maneuver Defense per 2 levels of loremaster you 
  possess against all attacks made by that foe. You can use 
  this ability one additional time per day when you attain 8 
  levels of loremaster.
  KNoW ThEir WEAK SpoTS
  You have intimate knowledge of the weak spots of crea-
  tures of a specific type, allowing you to deal more damage 
  to them with your attacks.
  Prerequisites: Int 13+, Skill Focus (any Knowledge skill), 
  weapon trick (loremaster secret), loremaster level 3rd
  Benefit: When you take this feat, choose one type of crea-
  ture (such as undead) encompassed by a Knowledge skill 
  which you have improved with the Skill Focus feat. You 
  gain a +1 bonus to weapon attack rolls against creatures of 
  that type. In addition, each time you successfully strike a 
  creature of that type with a weapon attack (but not with a 
  spell), your attack deals an additional 1d6 damage per three 
  levels of loremaster you possess.
  Special: You may take this feat more than once. Each time, 
  it applies to a different creature type.
  liAr’S lorE
  You are able to lie extremely well about a chosen field of 
  knowledge, using your extensive knowledge in place of 
  your ability to bluff.
  Prerequisites: Int 13+, Skill Focus (any Knowledge skill), 
  loremaster level 3rd
  Benefit: When you take this feat, choose any one 
  Knowledge skill which you have improved with the Skill 
  Focus feat. Whenever you wish to lie about a topic which 
  is encompassed by this Knowledge skill, you may use the 
  Knowledge skill in place of the Bluff skill to oppose your 
  opponent’s Sense Motive skill check. All normal modifiers 
  for the lie’s believability apply to this check.
  lorE oF AFFlicTioNS 
  You use your various fields of knowledge to resist afflic-
  tions and other harmful effects on your body.
  Prerequisites: Int 13+, lore of true stamina (loremaster 
  secret)
  Benefit: Whenever you need to make a Fortitude save to 
  resist a harmful effect, you may first make a Knowledge 
  skill check using a Knowledge skill related to the effect. 
  This check uses the same DC as the Fortitude save. If your 
  Knowledge check is successful, you gain a +4 bonus on 
  your Fortitude save to resist the effect. If the same effect 
  causes you to make another Fortitude save at a later time, 
  another Knowledge check is required. A Knowledge skill 
  is “related” for purposed of this feat if it covers the type of 
  creature or event which caused the effect you are trying to 
  resist. For example, Knowledge (religion) would help you 
  to resist attacks made by undead creatures or gods, while 
  Knowledge (nature) would help you to resist the effects of 
  weather or attacks made by plants. Refer to the Knowledge 
  skill list for the topics covered by each knowledge skill.
  lorE oF crEATioN
  You have mastered the method of crafting a particular type 
  of item and it takes you less time to craft those items.
  Prerequisites: Any one item creation feat, loremaster level 
  6th
  Benefit: When you take this feat, choose any one magic 
  item creation feat you have. You gain a +3 bonus to Craft 
  skill checks you make while crafting items to be enchanged 
  with that feat. In addition, items you craft to be enchanted 
  take one half as long as normal to craft and one half as 
  long as normal to enchant. They still take up the full 
  amount of other resources to craft and you must still meet 
  the normal requirements for crafting each item.
  
  undeFEATable
  3
  lorE oF EvASioN 
  You use your various fields of knowledge to hone your 
  reflexes and evade the attacks of your enemies.
  Prerequisites: Int 13+, secret knowledge of avoidance 
  (loremaster secret)
  Benefit: Whenever you are about to make a Reflex save 
  to resist an attack that normally deals half damage on a 
  successful save, you may first make a Knowledge skill 
  check using a Knowledge skill related to the effect. This 
  check uses the same DC as the Reflex save. If your 
  Knowledge check is successful, you instead take no 
  damage on a successful save and only half damage even 
  on a failed save. For example, Knowledge (arcana) allows 
  you to avoid the breath weapons of dragons, constructs, 
  and magical beasts. Refer to the Knowledge skill list for 
  the topics covered by each knowledge skill.
  lorE oF A FivE ToNguES
  You have great control over your linguistic mind and are 
  able to quickly learn many new languages and focus on 
  one of them to understand each day.
  Prerequisites: Int 17+, 5 or more ranks in Linguistics, 
  loremaster level 4th
  Benefit: When you take this feat, choose five new 
  languages that you do not already know but have been 
  exposed to at least once in the past. You immediately learn 
  these languages; however, you are only able to speak and 
  understand one of the languages per 3 levels of loremaster 
  you possess on any given day. The languages you under-
  stand are chosen whenever you prepare spells and cannot 
  be changed until you rest for 8 hours and prepare spells 
  again. The other languages are still in your memory but 
  cannot be accessed until that time.
  lorE oF gooD hEAlTh
  Your vast knowledge in different fields has also taught you 
  many secrets of good health.
  Prerequisites: Secret health (loremaster secret) or 
  Toughness, loremaster level 1st, Int 13+
  Benefit: You gain 2 additional hit points for every 
  Knowledge skill you have in which you possess 7 or 
  more ranks. If you possess 14 or more ranks in a given 
  Knowledge skill, you gain 2 more additional hit points. 
  You gain 2 additional hit points whenever you later attain 7 
  or 14 ranks in a knowledge skill.
  Special: If you later drop below 7 or 14 ranks in a 
  Knowledge skill, you lose the hit points granted by this 
  feat for your ranks in that skill.
  lorE oF TruTh
  You are able to detect falsehoods with your knowledge 
  rather than your social cunning.
  Prerequisites: Int 15+, loremaster level 1st
  Benefit: Whenever you wish to detect whether someone is 
  lying, if they are speaking about a topic which is encom-
  passed by a knowledge skill in which you possess 7 or 
  more ranks, you may use that Knowledge skill in place 
  of the Sense Motive skill in order to determine whether 
  or not they are lying. This Knowledge check is opposed 
  by the suspected liar’s Bluff check and all normal modi-
  fiers for the lie’s believability apply. If you beat the liar’s 
  check by 5 or more, you also determine whether or not the 
  liar knows the truth about the topic they are speaking of, 
  or whether they are merely fabricating something without 
  knowledge of the truth. 
  MASTEr lEArNEr
  You immediately master a skill which you recently began 
  studying.
  Prerequisites: Instant mastery (loremaster secret), Skill 
  Focus (see benefit), Int 15+, loremaster level 3rd
  Benefit: When you take this feat, choose a skill which you 
  used the instant mastery secret to learn your initial ranks 
  in and which you have improved with the Skill Focus feat. 
  By taking this feat you immediately gain enough ranks in 
  the skill to increase it to your current maximum number of 
  ranks, just as if you had spent skill points on it.
  MASTEry oF DiviNATioN METAMAgic
  You can more easily apply a chosen metamagic feat to 
  your divination spells.
  Prerequisites: 12 or more ranks in Knowledge (arcana), 
  newfound arcana (loremaster secret), Spell Focus (divina-
  tion), at least 1 metamagic feat
  Benefit: When you take this feat, choose any one 
  metamagic feat. When you apply that feat to divination 
  spells, the spell uses a spell slot 1 level lower than the 
  modified spell would usually use. (For example, your 
  Quickened divination spells now use up spell slots 3 levels 
  higher than normal instead of 4 levels higher than normal.)
  MoNSTEr TAcTicS lorE
  You have studied the attack methods of a particular type of 
  creature, allowing you to better evade their attacks.
  Prerequisites: Int 13+, Skill Focus (any Knowledge skill), 
  dodge trick (loremaster secret)
  
  undeFEATable
  4
  Benefit: When you take this feat, choose one type of 
  creature (such as undead) encompassed by a Knowledge 
  skill which you have improved with the Skill Focus feat. 
  You gain a +1 dodge bonus to Armor Class and Combat 
  Maneuver Defense per three levels of loremaster you 
  possess against all attacks made by creatures of that type.
  Special: You may take this feat more than once. Each time, 
  it applies to a different creature type.
  rEcAll viSioNS 
  Once per day you are able to recall a divination spell you 
  have cast.
  Prerequisites: Spell Focus (divination), loremaster level 
  5th, ability to cast prepared spells
  Benefit: Once per day as a standard action, you are able to 
  recall any one divination spell you had prepared and then 
  cast that day. This spell is then prepared again, just as if it 
  had not been cast. The spell may be of any level and it is 
  recalled with the same metamagic feats applied to it during 
  its first casting.
  ScholAr’S STAMiNA
  Your vast intellect grants you greater stamina and health.
  Prerequisites: Secret health (loremaster secret) or 
  Toughness, loremaster level 1st, Int 13+
  Benefit: Whenever you recover hit points by resting, you 
  recover 2 additional hit points per point of Intelligence 
  modifier you possess. In addition, whenever you gain a 
  level of the loremaster class, you use your Intelligence 
  modifier in place of your Constitution modifier to deter-
  mine your bonus hit points at that level. When you take 
  this feat, retroactively apply this change to any previous 
  levels of the loremaster class you have attained. Changes to 
  your Intelligence modifier affect hit points from these Hit 
  Dice just as changes to your Constitution modifier affect 
  hit points from your other Hit Dice. For example, if your 
  Intelligence modifier decreases by 1, your maximum hit 
  points decrease by 1 per level of loremaster you possess 
  until your Intelligence modifier is restored to its normal 
  level.
  SpoNTANEouS DiviNATioNS
  You can spontaneously cast certain divination spells you 
  know.
  Prerequisites: Spell Focus (divination), loremaster level 
  2nd, able to cast prepared spells
  Benefit: When you take this feat, choose a number of 
  divination spells that you can cast (either by having it in 
  your spellbook or having it on your divine spell list) equal 
  to your loremaster level. You are able to cast each of these 
  spells spontaneously by expending a spell slot of equal or 
  higher level than the spell you choose to cast. Each time 
  you gain a level in loremaster you may add 1 additional 
  divination spell to those that you can cast spontaneously in 
  this way.
  STroNg-WillED MEMory
  Your memory of things which test your will is strong, 
  allowing you to better resist them in the future.
  Prerequisites: Wis 13+, secrets of inner strength (lore-
  master secret)
  Benefit: Whenever you make a Will save, whether or not 
  your save is successful, you gain a +1 bonus to Will saves 
  made to resist that effect (for example, a specific spell or 
  type of attack, regardless of the creature that creates the 
  effect) until the next time you rest. This bonus stacks if you 
  are subjected to the same type of effect more than once 
  during this period, to a maximum of +1 per level of lore-
  master you possess. 
  TrAp lorE
  By studying traps you have become better able to spot and 
  avoid them.
  Prerequisites: Int 13+, 7 or more ranks in Knowledge 
  (dungeoneering), secret knowledge of avoidance (lore-
  master secret), loremaster level 3rd
  Benefit: Whenever you would make a Perception check 
  to notice a trap, you can use Knowledge (dungeoneering) 
  to notice the trap instead. In addition, you gain a +1 bonus 
  per three levels of loremaster you possess to Reflex saves 
  made to avoid traps and Armor Class against attacks made 
  by traps.
  Normal: Normally traps are spotted using the Perception 
  skill.
  TrEASurE lorE
  Your knowledge of treasures allows you to quickly identify 
  them and even use them.
  Prerequisites: Int 15+, 13 or more ranks in Knowledge 
  (arcana), greater lore (loremaster class feature)
  Benefit: Whenever you examine a magical item, you may 
  make a Knowledge (arcana) check prior to making your 
  Spellcraft check. This check has the same Difficulty Class 
  as the Spellcraft check. If the Knowledge (arcana) check is 
  successful, your Spellcraft check to attempt to identify the 
  item takes only a single standard action. In addition, you 
  may use Knowledge (arcana) in place of the Use Magic 
  Device skill when you attempt to use an item that you have 
  
  undeFEATable
  5
  identified or otherwise have intimate knowledge of (but not 
  when you attempt to use an item blindly).
  Normal: Normally identifying a magical item takes 3 
  rounds.
  Truly FlExiblE KNoWlEDgE
  Each day you are able to completely alter your areas 
  of expertise and other skills, enabling yourself to focus 
  perfectly on the tasks ahead of you.
  Prerequisites: Int 19+, Flexible Knowledge, loremaster 
  level 8th
  Benefit: This feat functions exactly as Flexible 
  Knowledge, except that it allows you to move skill ranks 
  each day to and from all skills in which you already 
  possess at least 3 ranks.
  WEApoN lorE
  You have studied the use of a particular type of weapon 
  and you are better able to fight with it and against it.
  Prerequisites: Int 13+, weapon trick (loremaster secret), 
  loremaster level 3rd
  Benefit: When you take this feat, choose one group of 
  weapons listed under the “weapon training” fighter class 
  feature. You gain a +1 bonus per 3 levels of loremaster you 
  possess to attack rolls made with weapons in that group. 
  In addition, you gain a +1 bonus to Armor Class against 
  attacks made with weapons in that group (though this 
  bonus does not increase).
  
  The following text is the property of Wizards of the Coast, Inc. and is 
  Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners 
  who have contributed Open Game Content; (b)”Derivative Material” means 
  copyrighted material including derivative works and translations (including into 
  other computer languages), potation, modification, correction, addition, exten-
  sion, upgrade, improvement, compilation, abridgment or other form in which 
  an existing work may be recast, transformed or adapted; (c) “Distribute” means 
  to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or 
  otherwise distribute; (d)”Open Game Content” means the game mechanic and 
  includes the methods, procedures, processes and routines to the extent such 
  content does not embody the Product Identity and is an enhancement over the 
  prior art and any additional content clearly identified as Open Game Content 
  by the Contributor, and means any work covered by this License, including 
  translations and derivative works under copyright law, but specifically excludes 
  Product Identity. (e) “Product Identity” means product and product line names, 
  logos and identifying marks including trade dress; artifacts; creatures charac-
  ters; stories, storylines, plots, thematic elements, dialogue, incidents, language, 
  artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, 
  themes and graphic, photographic and other visual or audio representations; 
  names and descriptions of characters, spells, enchantments, personalities, 
  teams, personas, likenesses and special abilities; places, locations, environ-
  ments, creatures, equipment, magical or supernatural abilities or effects, logos, 
  symbols, or graphic designs; and any other trademark or registered trademark 
  clearly identified as Product identity by the owner of the Product Identity, and 
  which specifically excludes the Open Game Content; (f) “Trademark” means 
  the logos, names, mark, sign, motto, designs that are used by a Contributor to 
  identify itself or its products or the associated products contributed to the Open 
  Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, 
  Distribute, copy, edit, format, modify, translate and otherwise create Derivative 
  Material of Open Game Content. (h) “You” or “Your” means the licensee in 
  terms of this agreement. 
  2. The License: This License applies to any Open Game Content that contains a 
  notice indicating that the Open Game Content may only be Used under and in 
  terms of this License. You must affix such a notice to any Open Game Content 
  that you Use. No terms may be added to or subtracted from this License except 
  as described by the License itself. No other terms or conditions may be applied 
  to any Open Game Content distributed using this License. 
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your 
  acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, 
  the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive 
  license with the exact terms of this License to Use, the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contributing original 
  material as Open Game Content, You represent that Your Contributions are 
  Your original creation and/or You have sufficient rights to grant the rights 
  conveyed by this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE 
  portion of this License to include the exact text of the COPYRIGHT NOTICE 
  of any Open Game Content You are copying, modifying or distributing, and 
  You must add the title, the copyright date, and the copyright holder’s name to 
  the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including 
  as an indication as to compatibility, except as expressly licensed in another, 
  independent Agreement with the owner of each element of that Product 
  Identity. You agree not to indicate compatibility or co-adaptability with any 
  Trademark or Registered Trademark in conjunction with a work containing 
  Open Game Content except as expressly licensed in another, independent 
  Agreement with the owner of such Trademark or Registered Trademark. The 
  use of any Product Identity in Open Game Content does not constitute a chal-
  lenge to the ownership of that Product Identity. The owner of any Product 
  Identity used in Open Game Content shall retain all rights, title and interest in 
  and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly 
  indicate which portions of the work that you are distributing are Open Game 
  Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated 
  versions of this License. You may use any authorized version of this License 
  to copy, modify and distribute any Open Game Content originally distributed 
  under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License with every 
  copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open 
  Game Content using the name of any Contributor unless You have written 
  permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any of the 
  terms of this License with respect to some or all of the Open Game Content 
  due to statute, judicial order, or governmental regulation then You may not Use 
  any Open Game Material so affected. 
  13. Termination: This License will terminate automatically if You fail to 
  comply with all terms herein and fail to cure such breach within 30 days of 
  becoming aware of the breach. All sublicenses shall survive the termination of 
  this License. 
  14. Reformation: If any provision of this License is held to be unenforce-
  able, such provision shall be reformed only to the extent necessary to make it 
  enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. 
  Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, 
  and Skip Williams.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights 
  reserved.
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott 
  Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; 
  Based on original content from TSR.
  Undefeated 17, Copyright 2010, Louis Porter Jr. Design, Inc.
  opEN gAME licENSE vErSioN 1.0A 
  Louis Porter Jr. Design, NeoExodus: A House Divided & logos are a trademark owned by Louis Porter Jr. Inc. All rights reserved. All other content is copyright 2010 Louis 
  Porter Jr. Design Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book is compatible 
  with 3rd Edition and Revised 3rd Edition rules. This edition of adventure planner is produced under version 1.0a and/or draft versions of the Open Game License and the System. 
  Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document.
  Designation of Open Game Content: All Text
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Louis Porter Jr. Design/UndeFEATable/UndeFEATable 17 - Loremaster.pdf