TEXT: a game of post-apocalyptic community by jim pinto
  t h e  s p i k e r
  
  s p i k e r
  The spiker is a troubleshooter and problem-solver. The spiker works 
  in the nebulous space between a hatchet and a welder. He or she takes 
  on the difficult tasks that no one else wants to do. But they do not 
  work alone. All spikers begin play with one NPC helper, either a drone, 
  expert, welder, or wrecker. This NPC is in addition to any NPCs that 
  already exists in the game. The spiker has a good rapport with this NPC. 
  In addition, a spiker may always spend three drama points to direct an 
  additional scene.
  Who* was forced out of the tribe so you could join?
  Who do you view as your sidekick?
  Who views you as his or her sidekick?
  Who creates more that his or her share of problems?
  Who** needs to leave the tribe before things spiral out of control?
  Anytime the spiker rolls dice on an action related to troubleshooting, 
  he or she rolls on the spiker action chart. All other rolls are made on the 
  spiker fight chart or general action chart.
  
  3
  spiker action chart
   Roll 
  Value
   
  2 
   Failure. Trepidation. Trepidation.
   3–6 
   Failure. Confliction.
   
  7 
  Minimal Failure.
   8–9 
  Minimal Success. The Bargain.
   10–11 
  Success.
   
  12 
   Overwhelming Success.
  spiker fight chart
   Roll 
  Value
   
  2 
   Failure. Trepidation.
   3–4 
   Failure. Stymied.
   5–6 
  Minimal Failure.
   
  7 
  Press on.
   8–9 
  Minimal Success. The Bargain.
   10–11 
  Success.
   
  12 
   Overwhelming Success.
  general action chart
   Roll 
  Value
   2–3 
   Failure. Trepidation.
   4–5 
   Failure. Stymied.*
   6–7 
  Minimal Failure.*
   
  8 
  Minimal Success. The Bargain.
   
  9 
  Minimal Success.
   10–11 
  Success.
   
  12 
   Overwhelming Success.
  
  t h e  c a r c a s s : 
  s p i k e r
  words by jim pinto
  art by Earl Geier, Michael Phillippi
  graphics and doodles by jim pinto
  proofing and assistance by Tobie Abad, Diana Kwolkoski Stoll, 
  Martijn Tolsma
  This is an expansion role to The Carcass roleplaying game. 
  The Carcass is Book 4 in the GMZero series.
  new action results
  Confliction. The action (or plan of action) leads to tension between 
  the character and his or her sidekick OR another character relevant to 
  the action. [Think of it as devisive points of view.] If there is already 
  trepidation over this issue, the issue escalates, affecting at least one 
  character and one NPC in the tribe.
  Copyright 2014 © post world games and jim pinto. 
  Stake artwork © 2014 Earl Geier, used with permission. All rights reserved. 
  There is no open source system data in this product. 
  
SOURCE: textdata/thevault/Deduped  Shit/GMZero - The Carcass/The Carcass - The Spiker.pdf