TEXT: © Copyright Games Workshop Limited 2018. Games Workshop, GW, Forge World, Warhammer, Warhammer 40,000 and all associated logos, 
  names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.
  Forge World rules ClariFiCations For the 
  drop pods oF the horus heresy v1.0
  With the release of The Horus Heresy: Age of Darkness Rulebook, certain rules in the Forge World Horus Heresy Army List and Campaign books required review 
  and clarification. The following is an errata pertaining to the various Drop Pods of the Horus Heresy, as are found in  
  The Horus Heresy – Legiones Astartes: Age of Darkness Army List.
  Unit Composition
  • 1 Legion Drop Pod
  Unit Type
  • Vehicle (Open-topped, Transport)
  Wargear
  • Twin-linked bolter
  • Impact-reactive doors
  Special Rules
  • Deep Strike
  • Drop Pod Assault
  • Inertial Guidance System
  Transport Capacity
  • The Legion Drop Pod may transport 10 
  models or a single Legion Dreadnought or 
  Rapier Carrier and Crew.
  Legion Drop Pod (Page 46) – Replace the profile of this unit with the one below:
  legion drop pod 
  35 points
   
  Armour
   
  BS 
  Front Side 
  Rear 
  HP
  Legion Drop Pod 
  4 
  12 
  12 
  12 
  3
  Drop Pod Assault
  All units with this special rule are Drop Pods and must enter play using the Deep Strike 
  special rule, and any unit which has purchased a Drop Pod as a transport must be deployed 
  within it. At the beginning of the controlling player’s first turn, they must choose half of 
  their Drop Pod units (rounding up) to make a Drop Pod Assault. These units arrive on their 
  controlling player’s first turn. The arrival of the remaining Drop Pods in the player’s force 
  is rolled for as usual for the mission.
  Impact-reactive Doors
  As soon as a Drop Pod is deployed, its doors are automatically opened to their full extent. 
  All passengers must disembark immediately when the doors open and no models can 
  embark for the rest of the game. 
  Once it has been deployed, a Drop Pod cannot move and counts as a vehicle that has 
  suffered an irreparable Immobilised result on the Vehicle Damage table (although no Hull 
  point loss is suffered).
  Inertial Guidance System
  Should a Drop Pod scatter on top of impassable terrain or another model, reduce the 
  scatter distance by the minimum required to avoid the obstacle.
  A Legion Drop Pod is a Dedicated Transport 
  choice for the Space Marine Legion army 
  list as found in the Legiones Astartes: Age of 
  Darkness Army List book.
  
  © Copyright Games Workshop Limited 2018. Games Workshop, GW, Forge World, Warhammer, Warhammer 40,000 and all associated logos, 
  names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.
  Unit Composition
  • 1 Legion Dreadnought Drop Pod
  Unit Type
  • Vehicle (Open-topped, Transport)
  Wargear
  • Impact-reactive doors
  Special Rules
  • Deep Strike
  • Drop Pod Assault
  • Inertial Guidance System
  • Burning Retros
  Transport Capacity
  • The Legion Dreadnought Drop Pod may 
  transport a single Legion Dreadnought, 
  Legion Contemptor Dreadnought, 
  Contemptor-Cortus Class Dreadnought or 
  Leviathan Pattern Dreadnought.
  Legion Dreadnought Drop Pod (Page 47) – Replace the profile of this unit with the one below:
  legion dreadnought drop pod 
  100 points
   
  Armour
   
   
  BS 
  Front Side 
  Rear 
  HP
  Legion Dreadnought Drop Pod 
  4 
  12 
  12 
  12 
  3
  Drop Pod Assault
  All units with this special rule are Drop Pods and must enter play using the Deep Strike 
  special rule, and any unit which has purchased a Drop Pod as a transport must be deployed 
  within it. At the beginning of the controlling player’s first turn, they must choose half of 
  their Drop Pod units (rounding up) to make a Drop Pod Assault. These units arrive on their 
  controlling player’s first turn. The arrival of the remaining Drop Pods in the player’s force 
  is rolled for as usual for the mission.
  Impact-reactive Doors
  As soon as a Drop Pod is deployed, its doors are automatically opened to their full extent. 
  All passengers must disembark immediately when the doors open and no models can 
  embark for the rest of the game. 
  Once it has been deployed, a Drop Pod cannot move and counts as a vehicle that has 
  suffered an irreparable Immobilised result on the Vehicle Damage table (although no Hull 
  point loss is suffered).
  Inertial Guidance System
  Should a Drop Pod scatter on top of impassable terrain or another model, reduce the 
  scatter distance by the minimum required to avoid the obstacle.
  Burning Retros
  Owing to the meteoric descent speed and the fiery blast of the Drop Pod’s retros on arrival, 
  the Legion Dreadnought Drop Pod and any Dreadnought which disembarks from it gain 
  the Shrouded special rule when they arrive from Reserve, until the beginning of the 
  controlling player’s next turn.
  A Legion Dreadnought Drop Pod is a 
  Dedicated Transport choice for the Space 
  Marine Legion army list as found in the 
  Legiones Astartes: Age of Darkness Army 
  List book.
  
  © Copyright Games Workshop Limited 2018. Games Workshop, GW, Forge World, Warhammer, Warhammer 40,000 and all associated logos, 
  names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.
  Unit Composition
  • 1 Dreadclaw Drop Pod
  Unit Type
  • Vehicle (Flyer, Hover, Transport)
  Wargear
  • Frag assault launchers
  Special Rules
  • Assault Vehicle
  • Deep Strike
  • Drop Pod Assault
  • Inertial Guidance System
  • Heat Blast
  Transport Capacity
  • The Dreadclaw has a Transport Capacity 
  of 10 models, or can be used to transport 
  a single Legion Dreadnought, Legion 
  Contemptor Dreadnought or Contemptor-
  Cortus Class Dreadnought.
  Access Points
  •  One access hatch beneath the hull. In 
  practice, you may choose any point at the 
  base of the hull to measure from when 
  disembarking.
  Anvillus Pattern Dreadclaw Drop Pod (Page 55) – Replace the profile of this unit with the one below:
  anvillus pattern dreadClaW drop pod 
  115 points
   
  Armour
   
  BS 
  Front Side 
  Rear 
  HP
  Dreadclaw Drop Pod 
  - 
  12 
  12 
  12 
  3
  Drop Pod Assault
  All units with this rule are Drop Pods and must enter play using the Deep Strike special 
  rule, and any unit which has purchased a Drop Pod as a transport must be deployed in 
  them. At the beginning of the controlling player’s first player turn, they must choose half 
  of their Drop Pod units (rounding up) to make a Drop Pod Assault. These units arrive on 
  their controlling player’s first player turn. The arrival of the remaining Drop Pods in the 
  player’s force is rolled for as usual for the mission.
  Inertial Guidance System
  Should a Drop Pod scatter on top of impassable terrain or another model, reduce the 
  scatter distance by the minimum required to avoid the obstacle. 
  Heat Blast
  Certain boarding Assault Claws and Drop Pods are fitted with cyclic thermal jets and melta 
  cutters designed to burn their way into the armoured hulls of ships. The Legiones Astartes 
  quickly learned they could also use these systems as a limited form of offensive weaponry, 
  dispersing their blasts to incinerate anything nearby on landing, or, in the more extreme 
  cases, even scorch a swathe across the battlefield using dangerous low-level flying attacks.
  Players may, if they wish, choose to make a Heat Blast attack when the model is operating 
  in Hover mode, as described below. Heat Blast attacks may never target Zooming Flyers 
  or Swooping Monstrous Creatures. Roll a D6 each time a Heat Blast attack is made. On a 1, 
  the Drop Pod itself suffers a penetrating hit with no saves of any kind allowed. 
  Heat Blast attacks take either of the two forms described below and only one Heat Blast 
  attack may be made during a given turn.
  Heat Blast (Deep Strike): Immediately after the model deploys using the Deep Strike 
  rule, measure a radius of 3"+D3" horizontally outwards from its main hull (do not count 
  any landing struts, etc.). All models caught in the blast suffer a Str 6 AP 5 hit with the 
  Ignores Cover special rule. Vehicles are struck on their weakest Armour Value. This is 
  counted as a flamer-based attack. If this mode of Heat Blast attack is used, models may not 
  embark or disembark from the Drop Pod on the same turn.
  Heat Blast (Fire Sweep): During the movement phase, if the controlling player wishes, 
  any unit the model passes directly over (i.e., falls directly under its hull) suffers D6 Str 5 
  AP 5 hits with the Ignores Cover special rule. Vehicles are struck on their weakest Armour 
  Value. This is counted as a flamer-based attack. Hits caused by this attack are allocated by 
  the opposing player.
  An Anvillus Pattern Dreadclaw Drop Pod 
  is a Fast Attack choice for the Space Marine 
  Legion army list as found in the Legiones 
  Astartes: Age of Darkness Army List book.
  
  © Copyright Games Workshop Limited 2018. Games Workshop, GW, Forge World, Warhammer, Warhammer 40,000 and all associated logos, 
  names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.
  Unit Composition
  • 1 Deathstorm Drop Pod
  Unit Type
  • Vehicle (Open-topped)
  Wargear
  • Deathstorm launcher system
  • Impact-reactive doors
  Special Rules
  • Deep Strike
  • Drop Pod Assault
  • Inertial Guidance System
  • Area Denial
  • Deathstorm Landing Volley
  Deathstorm Drop Pod (Page 61) – Replace the profile of this unit with the one below:
  deathstorm drop pod 
  115 points
   
  Armour
   
  BS 
  Front Side 
  Rear 
  HP
  Deathstorm Drop Pod 
  4 
  12 
  12 
  12 
  3
  Drop Pod Assault
  All units with this rule are Drop Pods and must enter play using the Deep Strike special 
  rule, and any unit which has purchased a Drop Pod as a transport must be deployed within 
  it. At the beginning of the controlling player’s first turn, they must choose half of their 
  Drop Pod units (rounding up) to make a Drop Pod Assault. These units arrive on their 
  controlling player’s first player turn. The arrival of the remaining Drop Pods in the player’s 
  force is rolled for as usual for the mission.
  Impact-reactive Doors
  As soon as a Drop Pod is deployed, its doors are automatically opened to their full extent. 
  All passengers must disembark immediately when the doors open and no models can 
  embark for the rest of the game. 
  Once it has been deployed, a Drop Pod cannot move and counts as a vehicle that has 
  suffered an irreparable Immobilised result on the Vehicle Damage table (although no Hull 
  point loss is suffered).
  Inertial Guidance System
  Should a Drop Pod scatter on top of impassable terrain or another model, reduce the 
  scatter distance by the minimum required to avoid the obstacle. 
  Area Denial
  Any successful Morale checks or Pinning tests caused by a Deathstorm Drop Pod on the 
  turn it deploys must be re-rolled.
  Deathstorm Landing Volley
  A Deathstorm Drop Pod opens fire indiscriminately in the first Shooting phase after it 
  arrives from reserve. Each unit (friendly or enemy) which has one or more models within 
  12" of the hull of the model suffers a single shooting attack using the profile listed for 
  the Deathstorm Drop Pod’s armament, instead of its normal shooting attack this turn. In 
  subsequent turns, the Deathstorm may fire normally in any direction from its weapon 
  mounting.
  Deathstorm Launcher System
  When making an attack with this weapon, choose one of the following profiles: 
   
  Weapon 
  Range 
  Str 
  AP 
  Type
  Deathstorm frag launcher 
  48" 
  5 
  4 
  Heavy 2, Blast (3"), Pinning
  Deathstorm krak launcher 
  48" 
  8 
  3 
  Heavy 3
  A Deathstorm Drop Pod is a Heavy Support 
  choice for the Space Marine Legion army 
  list as found in the Legiones Astartes: Age of 
  Darkness Army List book.
  
  © Copyright Games Workshop Limited 2018. Games Workshop, GW, Forge World, Warhammer, Warhammer 40,000 and all associated logos, 
  names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.
  Unit Composition
  • 1 Legion Kharybdis Assault Claw
  Unit Type
  • Vehicle (Flyer. Hover, Transport)
  Wargear
  • Five Kharybdis storm launchers
  • Melta-ram
  • Frag assault launchers
  Special Rules
  • Assault Vehicle
  • Deep Strike
  • Drop Pod Assault
  • Inertial Guidance System
  • Heat Blast
  • Independent Machine Spirits
  Transport Capacity
  • The Kharybdis has a Transport Capacity 
  of 20 models or can be used to transport 
  either a unit of Rapier Carrier teams or 
  a single Legion Dreadnought, Legion 
  Contemptor Dreadnought, Contemptor-
  Cortus Class Dreadnought or Leviathan 
  Pattern Dreadnought.
  Access Points
  • One access hatch beneath the hull. In 
  practice, you may choose any point at the 
  base of the hull to measure from when 
  disembarking.
  Legion Kharybdis Assault Claw (Page 74) – Replace the profile of this unit with the one below:
  legion Kharybdis assault ClaW 
  235 points
   
  Armour
   
  BS 
  Front Side 
  Rear 
  HP
  Kharybdis Assault Claw 
  4 
  12 
  12 
  12 
  5
  Drop Pod Assault
  All units with this rule are Drop Pods and must enter play using the Deep Strike special 
  rule, and any unit which has purchased a Drop Pod as a transport must be deployed within 
  it. At the beginning of the controlling player’s first turn, they must choose half of their 
  Drop Pod units (rounding up) to make a Drop Pod Assault. These units arrive on their 
  controlling player’s first player turn. The arrival of the remaining Drop Pods in the player’s 
  force is rolled for as usual for the mission.
  Inertial Guidance System
  Should a Drop Pod scatter on top of impassable terrain or another model, reduce the 
  scatter distance by the minimum required to avoid the obstacle. 
  Heat Blast
  Certain boarding Assault Claws and Drop Pods are fitted with cyclic thermal jets and melta 
  cutters designed to burn their way into the armoured hulls of ships. The Legiones Astartes 
  quickly learned they could also use these systems as a limited form of offensive weaponry, 
  dispersing their blasts to incinerate anything nearby on landing, or, in the more extreme 
  cases, even scorch a swathe across the battlefield using dangerous low-level flying attacks.
  Players may, if they wish, choose to make a Heat Blast attack when the model is operating 
  in Hover mode, as described below. Heat Blast attacks may never target Zooming Flyers 
  or Swooping Monstrous Creatures. Roll a D6 each time a Heat Blast attack is made. On a 1, 
  the Drop Pod itself suffers a penetrating hit with no saves of any kind allowed. 
  Heat Blast attacks take either of the two forms described below and only one Heat Blast 
  attack may be made during a given turn.
  Heat Blast (Deep Strike): Immediately after the model deploys using the Deep Strike 
  rule, measure a radius of 3"+D3" horizontally outwards from its main hull (do not count 
  any landing struts, etc.). All models caught in the blast suffer a Str 6 AP 5 hit with the 
  Ignores Cover special rule. Vehicles are struck on their weakest Armour Value. This is 
  counted as a flamer-based attack. If this mode of Heat Blast attack is used, models may not 
  embark or disembark from the Drop Pod on the same turn.
  Heat Blast (Fire Sweep): During the movement phase, if the controlling player wishes, 
  any unit the model passes directly over (i.e., falls directly under its hull) suffers D6 Str 5 
  AP 5 hits with the Ignores Cover special rule. Vehicles are struck on their weakest Armour 
  Value. This is counted as a flamer-based attack. Hits caused by this attack are allocated by 
  the opposing player. 
  A Legion Kharybdis Assault Claw is a 
  Heavy Support choice for the Space Marine 
  Legion army list as found in the Legiones 
  Astartes: Age of Darkness Army List book.
  
  © Copyright Games Workshop Limited 2018. Games Workshop, GW, Forge World, Warhammer, Warhammer 40,000 and all associated logos, 
  names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.
  Independent Machine Spirits
  This model may target different enemy units with each of its weapons.  
  Melta-ram
  Although it is a Flyer, the Kharybdis may conduct Ram attacks as if it were a Tank while using Hover mode. It may not, however, Ram other 
  Flyers or make such an attack on any turn on which it arrives from Deep Strike, embarks or disembarks models or makes a Heat Blast attack.
  Kharybdis Storm Launcher
  These rapid fire missile launchers are designed to provide the Kharybdis with some measure of striking power as it closes with its target and 
  to clear landing zones around the Kharybdis, throwing nearby resistance into disarray as the warriors on board disembark. To this end, the 
  launcher fires clusters of fragmentation and anti-armour warheads, with each launcher controlled independently by on-board augury-arrays.
  Weapon 
  Range 
  Str 
  AP 
  Type
  Kharybdis storm launcher 
  24" 
  6 
  5 
  Heavy 2, Pinning, Twin-linked
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/The Horus Heresy/FAQs/Horus Heresy - Drop Pods - Errata (v1.0).pdf