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  DUNGEON DRESSING: 
  RAGING SWAN PRESS
  CHESTS
  OSR
  
  	
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  DUNGEON DRESSING: CHESTS 
  Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come 
  up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses 
  on a common dungeon ﬁxture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting 
  and cool noteworthy features. 
  This instalment of Dungeon Dressing presents loads of great features and details to add to the chests in your dungeon. Designed to be used 
  both during preparation or actual play, Dungeon Dressing: Chests is an invaluable addition to any GM's armoury! 
  C RE DI TS 
  Design: Eric Hindley 
  Development: Creighton Broadhurst  
  Art: William McAusland and Matt Morrow. Some artwork 
  copyright William McAusland, used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2019.
  CONTENTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Chests 
  2 
  .....................................................................................................
  Major Chest Features 
  2 
  .....................................................................
  Chest Sizes 
  3 
  .......................................................................................
  Special Chests 
  3 
  .................................................................................
  What’s in the Chest? 
  3 
  .......................................................................
  Minor Chest Features & Dressing 
  4 
  .................................................
  Chest Tricks & Traps 
  6 
  ........................................................................
  New Monster: Alluring Mimics 
  6 
  ......................................................
  Molten Gold Pit Trap 
  6 
  ......................................................................
  Swallowing Chest 
  6 
  ...........................................................................
  OGL V1.0A 
  8
  .............................................................................................
  OSR
  
  C H ES TS 
  Chests, or more accurately their contents, are most adventurers’ 
  favourite dungeon feature. Chests represent their hard earned 
  reward after days in the dark, exploring new terrain and 
  overcoming challenging foes. Therein new and shiny discoveries 
  await, equipping the heroes for even greater challenges. 
   
  The popularity of chests’ contents doesn’t mean a GM should 
  overlook the chest itself. The right chest can add a great element 
  of continuity or surprise to an adventure. 
  MAJOR CHEST FEATURES 
  Use this table, to generate interesting characteristics for your 
  chests. Some features listed below may be inappropriate based 
  on your dungeon’s setup—ignore or modify such entries as 
  appropriate. 
  D%
  MAJOR FEATURE
  01-05
  The chest is made from sturdy oak boards bound in 
  iron. The lock is obviously much newer than the chest.
  06-10
  This heavy iron chest is tarnished on every surface 
  except the lock.
  11-12
  The chest doesn’t seem to have a lid; no seams are 
  visible1.
  13-14
  The chest is hinged at the bottom; the chest ﬂips up 
  when opened.
  15-16
  A layer of dust has settled on top of this otherwise 
  invisible chest.
  17-18
  This dwarf-made chest—including its lock and hinges—
  is carved from a single block of stone.
  19-20
  This small wooden chest is shaped like a cofﬁn and 
  smells of earth. Dried mud hangs to one corner, near 
  the ﬂoor.
  21-22
  The chest is shaped like an animal’s skull; it is hinged at 
  the jaws.
  23-24
  The chest is crafted from the leg bones of many 
  different creatures. Leering skulls decorate its lid. The 
  chest’s lock is hidden in one such skull1.
  25-26
  The chest is made from strips of bamboo, lending it an 
  exotic appearance.
  27-28
  The chest is made from woven reeds.
  29-30
  The chest is built into the ﬂoor, only its lid (which seem 
  at ﬁrst glance to be a trapdoor) is visible.
  31-32
  A massive, ornate lock2 dominates this iron strongbox
  33-34
  The chest’s lid is sealed with red wax; a rampant 
  wyvern seal covers the chest’s lock.
  35-36
  The chest is made of teak, bound in iron. The iron 
  shows rust, as if it’s been exposed to humid air. 
  37-38
  Heavy patina coats this mahogany chest’s brass bands.
  39-40
  The contents of this chest are visible through its thick, 
  cloudy glass sides.
  41-42
  Worn leather covers this wooden chest. The area 
  around the lock is particularly worn.
  43-44
  Gilded scrollwork decorates the top and sides of this 
  red-stained chest.
  45-46
  This small lockbox is made from ornately decorated 
  silver, and is worth 150 gp.
  47-48
  Sculptural inlay, depicting a legendary serpent, 
  decorates the front of this chest.
  49-50
  The iron reinforcement on this chest is cast to 
  resemble twisted, creeping vines.
  51-52
  This bronze chest has an elaborately sculpted kraken 
  sprawled across its lid.
  53-54
  The chest is made of a pale wood bound in black iron.
  55-56
  A  gilded lid decorated with an elaborate sculpted 
  religious sigil tops this peculiar chest.
  57-58
  This trapezoidal chest has a ﬂat top, a tapered bottom 
  and a wide top.
  59-60
  This chest has a hidden drawer1 in its bottom in 
  addition to its usual compartment.
  61-62
  A distinct rune of pale wood is inlaid in this chest’s 
  darker mahogany lid.
  63-64
  Iron ornamentation on the sides of this chest 
  resembles the pointed arches and windows of gothic-
  style architecture.
  65-66
  This chest’s wood is an amalgam of vibrant colours— 
  green, red and yellow; whether these are natural or 
  stained is unclear.
  67-68
  Silver inlay in the side of this chest depicts a valiant 
  warrior battling a ferocious ﬁre-breathing dragon.
  69-70
  This red-stained chest is bound in black metal and 
  opens at the front, rather than the top.
  71-72
  This unmarred black chest covered in black dragon 
  scales almost seems to suck in the light. 
  73-74
  The battered and dented dull brown wood of this 
  chest has clearly seen better days.
  75-76
  The chest’s lock is full of hard, dried wax which must 
  be cleared out before the lock is used2.
  77-78
  The chest is divided down the middle, creating two 
  distinct containers. It has two lids (and two locks).
  79-80
  An iron latticework covers this chest.
  81-82
  This simple, but heavy iron lockbox is in pristine 
  condition—as is its lock2.
  83-84
  This bright blue chest has spring-loaded hinges, 
  causing it to pop open when unlocked.
  85-86
  The colour of this dull green chest has long faded, but 
  the chest itself remains sturdy. 
  87-88
  Intertwining Dwarven runes warning of danger and 
  doom to any who should dare steal the chest’s 
  contents cover this heavy steel trunk.
  2
  
  1: A successful ﬁnd secret doors roll discovers. 
  2: Requires one turn and a successful open lock roll. 
  CHEST SIZES 
  Chests come in several different sizes. This table assumes the 
  chest is made of wood. 
   
  SPECIAL CHESTS 
  Sometimes, the chest is part of the treasure. This table summarises 
  the weight and cost modiﬁcations for atypical chests. 
  WHAT’S IN THE CHEST? 
  Use this table to generate a chest’s basic contents. 
  89-90
  This chest seems to have been grown from a single 
  small tree, trained into chest shape.
  91-92
  The chest looks like a keg turned on its side and is 
  hinged in the middle.
  93-94
  The chest is nothing more than a few large boards 
  crudely nailed together. It has no lock, and is easy to 
  break into.
  95-99
  The chest is lined with lead (which blocks detect magic 
  spells and similar affects). 
  100
  The chest is trapped. Refer to Chest Tricks & Traps.
  SIZE
  VOLUME
  WEIGHT
  COST
  Small
  2 cubic feet
  25 lbs.
  2 gp
  Medium
  4 cubic feet
  50 lbs.
  5 gp
  Large
  6 cubic feet
  100 lbs.
  10 gp
  Huge
  8 cube feet
  250 lbs.
  25 gp
  MATERIAL
  WEIGHT
  BASIC COST
  ORNATE COST
  Bone
  x1
  x2
  x4
  Glass
  x 1/2
  x10
  x20
  Iron
  x2
  x5
  x10
  Iron-bound
  x 1 1/2
  x2
  x4
  Stone
  x3
  x4
  x8
  D20
  CONTENTS
  1-4
  Clothes, blankets and so on
  5-7
  Food and drink
  8-12
  Trade goods
  13-14
  Books, scrolls or other valuable objects
  15-18
  Treasure
  19-20
  A trap. Reroll to see what else the chest contains
  3
  
  MINOR CHEST FEATURES & DRESSING 
  Use this table, to generate interesting features for your chests. 
  Some features listed below may be inappropriate based on your 
  dungeon’s setup—ignore or modify such entries as appropriate. 
  D%
  MINOR FEATURE OR DRESSING
  01
  Thick green moss grows on this chest.
  02
  Black mould covers this chest.
  03
  Carvings of fantastic creatures battling legendary 
  heroes adorn this chest.
  04
  One corner of the chest bears scorch marks.
  05
  This elaborate chest is actually more valuable than its 
  contents. Smashing into the chest destroys its value.
  06
  The lock of this chest is shaped like a snarling demon; 
  the chest’s key is inserted into the beast’s mouth.
  07
  This chest bears signs of violence, as if someone had 
  tried and failed to break in.
  08
  This chest’s hinges have been removed; several iron 
  spikes have been used to nail it shut.
  09
  Eldritch runes cover the chest; some of them ﬂicker 
  with pale blue light.
  10
  Blasphemous writing are scrawled on every surface of 
  this chest.
  11
  This chest is enormous, and once belonged to a giant.
  12
  This chest is tiny and is sized for creatures even smaller 
  than a halﬂing.
  13
  Green vines grow on this chest, their roots questing 
  into its rotten wood.
  14
  This chest sits in a shallow pool of stagnant water 
  (which has no apparent source).
  15
  Scuffs and scrapes cover the ﬂoor of this room, as if the 
  chest has been frequently dragged about.
  16
  Scorch marks mar the chest’s lid.
  17
  A skeleton sprawls on the ﬂoor near the chest; its arms 
  still wrapped partly around it.
  18
  A full set of thieves’ tools are scattered in front of the 
  chest; a single pick jams the lock.
  19
  A half-full mug of ale sits atop the chest.
  20
  A placard that reads, “For Emerala, on her wedding 
  day” juts from the top of the chest.
  21
  The indented tracings of a crude map decorate the top 
  of this chest.
  22
  Carved into this chest are the words, “Property of 
  Kandel’s Inks.”
  23
  Blazing brass letters on top of this chest proclaim, “DO 
  NOT OPEN.”
  24
  The lock on this chest has rusted completely solid, and 
  is unopenable.
  25
  An elaborately painted cherry blossom decorates this 
  chest’s lid.
  26
  Chipping paint in a number of places reveals this chest 
  has been painted at least three different colours.
  27
  The lock of this chest comprises sliding panels that 
  create a puzzle.
  28
  When the chest is opened it emits a soft melody, 
  though the source of the music is unclear.
  29
  Faint traces remain of what must have once been an 
  elaborate painting on the chest’s lid.
  30
  A crude face is daubed in garish paint on this chest, 
  giving it a monstrous appearance.
  31
  The key for this chest is still in the lock.
  32
  A well-made woodsman’s axe is embedded in the top 
  of this chest.
  33
  The chest sits on a red silk blanket atop a small table.
  34
  One of the planks of this wooden chest has been 
  removed and stands propped against the wall nearby.
  35
  The surface of this chest is heavily scarred, as if it had 
  been attacked by a large, powerful beast.
  36
  This chest has been pushed under a table to support 
  one end (which has no legs).
  37
  Heavy chains are wrapped around this chest; the 
  chest’s lock is badly damaged.
  38
  A pile of beetle carapaces have been swept into a 
  small pile next to the chest.
  39
  A small pile of bones, the remains of someone’s meal, 
  lies in a pile in front of this chest.
  40
  An assortment of semi-precious stones has been 
  hammered into this chest, seemingly at random.
  41
  Parts of the chest’s lid and one hinge have been 
  melted as if by a powerful acid. (The chest has half the 
  normal number of hit points).
  42
  A drop cloth and a pair of candles have transformed 
  this chest into a makeshift shrine.
  43
  The chest sits at the centre of a powdered silver 
  summoning circle.
  44
  This chest has been ﬂipped up on its end, though it 
  remains closed.
  45
  The ﬂoor around the chest is cracked, as if it has 
  suffered a great impact.
  46
  A thick layer of spider webs encases the chest; the 
  spider is nowhere to be seen.
  47
  This chest sits in a shallow pit barely bigger than the 
  chest itself; only the chest’s lid is exposed.
  48
  This chest is inside an iron cage. The cage shows signs 
  of something having tried to bend its bars.
  49
  Depictions of ghostly spirits have been artistically 
  painted on the sides of the chest.
  50
  A massive claw, perhaps shed by some fearsome 
  monster, is embedded in the top of the chest.
  51
  An open book lies face down on top of the chest. The 
  book’s title is How to Open a Locked Chest.
  4
  
  1: A detect magic reveals. 
  2: -15% chance to pick with open locks. 
  3: +15% chance to pick with open locks. 
  4: A successful ﬁnd/remove trap reveals this fact before the chest 
  is opened.
  52
  An engraved arrow circling counter-clockwise 
  surrounds this chest’s keyhole.
  53
  The chest has been overturned; its spilled contents 
  cover the ﬂoor.
  54
  The chest is trapped with an alarm spell1, which 
  activates noisily when the chest is opened.
  55
  The chest has a superior lock2 crafted to look like a 
  couple dancing.
  56
  The chest has a simple lock3 made of crude beaten 
  copper.
  57
  A ﬁne layer of ash covers everything in this room.
  58
  Shards of volcanic glass surround the chest, as if 
  something was smashed on it.
  59
  A statue (that points at the chest) stands in one corner 
  of the room.
  60
  A harmless green slime covers the chest and spills 
  onto the ﬂoor.
  61
  A simple grey blanket is draped over the chest.
  62
  Scrawled in chalk on the wall over the chest is a simple 
  word: “Beware.”
  63
  This chest is tied shut with hemp rope; its lock works, 
  but is unlocked.
  64
  The ﬂat top of the chest has a checker pattern built in, 
  and a smattering of game pieces stand on it.
  65
  The lock on this chest has been removed, leaving a 
  gaping hole.
  66
  The lock on this chest has been disassembled; its parts 
  are laid out on a cloth in front of the chest.
  67
  Red, black and white melted wax, likely the result of 
  many expended candles, coats this chest’s lid. 
  68
  Two iron bands secure this chest to the ﬂoor.
  69
  A set of manacles is fastened to each side of the chest.
  70
  The chest appears to be badly damaged; its seems 
  split as if it had been dropped from a great height.
  71
  A thick layer of tar seals the chest’s lid shut.
  72
  A tiny shovel and pick sit beside the chest; a small hole 
  has been started in the ground nearby.
  73
  The chest has been placed on a set of rollers that 
  makes moving it about much easier.
  74
  The lock of this chest is made of delicately wrought 
  gold. The lock is worth 50 gp, and double that with the 
  matching key.
  75
  A small jade statuette of an elephant (worth 40 gp) sits 
  atop the chest.
  76
  Etched into the top of the chest are the words, “Be 
  cursed any who open me.”
  77
  Shards of glass, as from a shattered vial, sit in a blue 
  stain on the ﬂoor behind this chest.
  78
  The chest has a burlap sack placed over it, presumably 
  as a sort of (terrible) disguise.
  79
  A set of lifelike carved eyes and teeth adorn the chest, 
  making it seem as if it were a living creature.
  80
  A tanned, spotted animal hide is splayed on the ﬂoor 
  in front of the chest.
  81
  An already triggered needle trap juts from this chest’s 
  keyhole.
  82
  The hinges and banding on this chest are gold-plated. 
  (If scraped off, this scrap metal is worth 20 gp).
  83
  The withered remains of a strange weed are wrapped 
  around the chest.
  84
  An iron ﬁreplace poker is wedged into the side of the 
  lid of this chest.
  85
  Elaborate tile work on the sides of this chest form 
  colourful, seemingly abstract patterns.
  86
  A potent odour of rotten meat suffuses the chest.
  87
  Though it appears to be well-maintained, the chest 
  opens with a loud creak4. 
  88
  The pleasant smell of lilac wafts from the chest when it 
  is opened.
  89
  Half of the chest is painted bright red; the bucket and 
  paint brush still sit nearby.
  90
  This chest appears as much a religious icon as a 
  container; elaborate scrollwork and iconography cover 
  every surface.
  91
  A raggedly-drawn box has been traced on the ﬂoor in 
  chalk around the chest.
  92
  A chalk rectangle is sketched on the ﬂoor next to the 
  chest; its dimensions match the chest exactly.
  93
  A large chalk “X” is drawn on the ﬂoor in front of the 
  chest.
  94
  A series of tally marks are drawn in charcoal near the 
  lock of the chest.
  95
  The chest is secured to the ﬂoor with a pair of iron 
  bolts through its bottom.
  96
  A small blanket sits atop this chest; a small cat is curled 
  up on it, fast asleep.
  97
  On the wall behind the chest is a painting of the chest, 
  with a grinning devil sitting atop it.
  98
  An oil can sits atop the chest; the chest’s hinges and 
  lock are impossibly rusty.
  99
  Roll twice on this table, ignoring results of 99-100
  100
  Roll thrice on this table, ignoring results of 99-100
  5
  
  CHEST TRICKS & TRAPS 
  Chests are not always safe. Often, the dungeon’s designer hides 
  clever traps and tricks in them in order to protect their valuable 
  treasures. The traps and tricks here are examples of such features 
  that can be used to protect chests.  
  NEW MONSTER: ALLURING MIMICS 
  Alluring mimics are a variant of the standard mimic which are even 
  more deadly to treasure hunters and solo adventurers. Their 
  ability to lure victims too close and feast on their ﬂesh make them 
  especially favoured as guardians of treasure chambers. 
   
  The alluring mimic normally takes the form of a chest, but they 
  also favour the form of other containers such as wardrobes.  
   
  Alluring mimics can mimic objects as their normal brethren 
  but also use their silvered tongue ability to lure prey into their 
  vicinity. They can also cast several spells (see below) to increase 
  the attractiveness of their surrounds if it seems their prey will see 
  through their basic ruse. Alluring mimics can speak and know the 
  language of mimics. Enslaved mimics, or those allied with other 
  intelligent creatures, may know other languages. 
   
  An alluring mimic has all the abilities of their lessen brethren 
  along with the following powers: 
  Silvered Tongue: An alluring mimic can use its silvered tongue to 
  lure hapless foes into its waiting jaws. The alluring mimic sings 
  a wordless song of haunting, otherworldly beauty. Any 
  creature (except other alluring mimics) within 30 feet must 
  make a saving throw against spells or become entranced by 
  the alluring mimic’s song. An entranced victim moves toward 
  the alluring mimic using the most direct means available. If the 
  path leads into a dangerous area, such as a ﬁre, the creature 
  receives a second saving throw to end the effect before 
  moving into peril. Captivated creatures take no actions except 
  to defend themselves. A victim within 5 feet of the alluring 
  mimic stands and offers no resistance to its attacks. The effect 
  continues as long as the alluring mimic sings and for 1 round 
  thereafter.  
  Spell Casting: (alluring mimics cast spells as a 7th-level illusionist) 
  At will—magic aura, ventriloquism 
  1/day—hallucinatory terrain 
  MOLTEN GOLD PIT TRAP 
  This ﬁendish trap is often used in shrines to altruism and similar 
  places to punish the greedy. Many see the idea of using treasure 
  as punishment a great irony and moral lesson. When this iron 
  chest is touched, a pit opens in the ﬂoor in front of the chest. The 
  chest then superheats its contents before pouring them onto 
  anyone unfortunate enough to be in the pit. 
   
  Activation: The trap activates, when a character touches the 
  chest’s lid. 
   
  Find the Trap: A character making a successful ﬁnd/remove 
  trap roll detects the trap. Alternatively, a detect magic or similar 
  effect detects the magical portion of the trap. 
   
  Defeating the Trap: A successful ﬁnd/remove trap roll disarms 
  the trap. A result of 15% or lower activates the trap. Alternatively, a 
  character aware of the trap who searches and makes a successful 
  ﬁnd secret doors roll discovers a small button by the chest’s lock 
  which turns the trap on and off. Finally, smashing the chest’s lid 
  (AC 3, hp 45) destroys the trap, but this makes a lot of noise which 
  might alert nearby creatures. 
   
  Effect: When triggered, this trap has the following effects: 
  As you touch the chest, a pit opens below your feet. 
  •
  Effect (Round 1): A 40 ft. deep pit (4d6 falling damage; 
  multiple targets [all targets in a 10 ft. square area]) opens in 
  front of the chest. The pit’s walls are smooth (-15% chance to 
  use climb walls to escape). 
  •
  Effect (Round 2-3): The chest smokes as the metal inside 
  begins to heat up. 
  •
  Effect (Round 4): The chest begins to glow with intense heat 
  as the metal inside the chest melts. Characters within 10 ft. of 
  the chest suffer 1d6 ﬁre damage. Anyone touching the chest 
  suffers 2d6 ﬁre damage. 
  •
  Effect (Round 5): The metal inside the chest is now melted. 
  The chest upends itself to pour this concoction into the pit. 
  This deals 4d6 ﬁre damage (a successful saving throw against 
  breath weapons halves this damage) and might knock anyone 
  climbing the pit’s walls back into the pit. The trap rolls 4d6 
  and if the total is greater than the climbing character’s 
  Strength score, the character falls from the wall and suffers 
  falling damage. 
  Aftermath: Once the chest has deposited its melted treasure into 
  the pit it returns to its normal position and cools down over the 
  next hour. The melted treasure cools down over the same time, 
  but is now a melted slag. Characters will have to be inventive to 
  retrieve it all. 
  SWALLOWING CHEST 
  These variant animated objects are often used in dungeons 
  populated by intelligent creatures to trap intruders so they can 
  interrogate them at leisure or just ﬁnish them off personally. 
   
  Activation: The trap activates, when a character touches the 
  chest’s lid. 
   
  Find the Trap: A cleric or wizard closely examining the chest 
  recognises it as an animate object. 
   
  Defeating the Trap: A character making a successful ﬁnd 
  secret doors roll discovers a small switch on the rear of the chest 
  which activates or deactivates the animate object. A character 
  aware of the chest’s special properties who searches it thoroughly 
  discovers the chest’s command word (regisitki) carved faintly into 
  its lid. Finally, destroying the chest (see its stat block below) ends 
  the trap. 
   
  Effect: When triggered, this trap has the following effects: 
  As you touch the chest, a cacophony of mind-numbing sound 
  bursts all around you.  
  6
  
  •
  Effect (Round 1): The chest emits a burst of sound in a 10 ft. 
  radius. This deals 1d8 points of damage and stuns targets for 
  1 round; a successful saving throw against paralysation 
  negates the stun effect. The cacophonous sound alerts 
  anyone nearby as an alarm spell. 
  •
  Effect (Round 2 Onwards): The chest animates and lumbers 
  forth to grapple and swallow whole a stunned intruder. It 
  relinquishes the trapped intruder when commanded to do so 
  by its master. 
  SWALLOWING CHEST 
  Swallowing chests are animate objects (see the animate object 
  spell). They hold the treasure placed in them by their owners, and 
  have no wealth of their own. Many are empty—placed as nothing 
  more than lures for the unwary or clueless. 
  Frequency: Rare 
  No. Appearing: 1 
  Armour Class: 4 
  Move: 3’’ 
  Hit Dice: 7 
  % in Lair: 100% 
  Treasure Type: Varies 
  No. Of Attacks: 1 
  Damage/Attack: 2-12 
  Special Attacks: See below 
  Special Defences: Nil 
  Magic Resistance: Standard 
  Intelligence: Non-  
  Alignment: Neutral 
  Size: M  
  Psionic Ability: Nil 
   
  Attack/Defence Modes: Nil 
   
  Swallowing chests can swallow their targets:  
  Swallow Whole: If the swallowing chest hits an armour class four 
  better than its target’s AC, or if it rolls a natural 20, it deals 
  damage and swallows its foe. A swallowing chest can hold one 
  medium-sized or two small-sized creatures at once. In 
  subsequent rounds, once it has swallowed a target it begins to 
  violently shake which deals 2d12 damage to any creatures 
  stuck inside, instead of normally attacking. It stops shaking, 
  when those imprisoned within stop moving. Characters 
  trapped inside a swallowing chest can try to cut their way free 
  using any small, light weapon.  
  7
  
  OGL V1.0A 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
   
  1. Deﬁnitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including 
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  over the prior art and any additional content clearly identiﬁed as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works 
  under copyright law, but speciﬁcally excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures 
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  and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 
   
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must 
  afﬁx such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be 
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  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this 
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  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any 
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  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
   
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  shall survive the termination of this License. 
   
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
   
  15 COPYRIGHT NOTICE: Open Game License v 1.0 ©2000, Wizards of the Coast, Inc. 
   
  Open Game License v1.0a. Copyright 2000, Wizards of the Coast Inc. 
   
  System Reference Document: ©2000, Wizards of the Coast, Inc. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
   
  Dungeon Dressing: Chests. ©Raging Swan Press 2019; Author: Eric Hindley. 
  To learn more about the Open Game License, visit wizards.com/d20. 
  Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue, plots, storylines, language, incidents, locations, 
  characters, artwork and trade dress are product identity as deﬁned in the Open Game License version 1.0a, Section 1(e) and are not Open Content. 
  Open Content: Except material designated as Product Identity, the contents of Dungeon Dressing: Chests are Open Game Content as deﬁned in the Open Gaming License version 
  1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. The moral right of 
  Eric Hindley to be identiﬁed as the author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988.
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SOURCE: textdata/thevault/Raging Swan - Gloamhold/Raging Swan GM's Miscellany Dungeon Dressing/Raging Swan Dungeon Dressing Chests 2.0.pdf