TEXT: Rules for
  Meta-Game Organizations
  Developed by the Tusmit Triad
  Daniel Mayrand (poc@tusmit.org)
  Dominique Dufour (doom@tusmit.org) 
  Jean Guérette (jean@tusmit.org)
  Version 597 CY, January 1st, 2007
  
  Version 597 CY, January 1st, 2007
  CONTENT
  Organization Eligibility and Restrictions.............................................................. 3
  Eligibility....................................................................................................................... 3
  Certificates.................................................................................................................... 3
  How to join.................................................................................................................... 3
  Citizenship.................................................................................................................... 4
  Leaving a Meta-Org..................................................................................................... 4
  Ranks............................................................................................................................. 4
  Guard Ranks...............................................................................................................................4
  Jundi / Jundiya........................................................................................................................4
  Raqeeb / Raqeeba...................................................................................................................4
  Mulazim / Mulazima.............................................................................................................. 4
  Naqeeb / Naqeeba...................................................................................................................5
  'Aqeed / 'Aqeeda.....................................................................................................................5
  Fareeq / Fareeqa..................................................................................................................... 5
  Water Watchers Ranks...............................................................................................................6
  'Arif / 'Arifa............................................................................................................................ 6
  Wakeel Raqeeb / Wakeela Raqeeba.......................................................................................6
  Ra'is Ruqubaa / Ra'isa Ruqubaa.............................................................................................6
  Muqaddam / Muqaddama.......................................................................................................6
  Liwa' / Liwa'...........................................................................................................................7
  Musheer / Musheera...............................................................................................................7
  Farises Ranks..............................................................................................................................7
  Jundi Awwal / Jundiya Oula.................................................................................................. 7
  Raqeeb Awwal / Raqeeba Oula..............................................................................................8
  Mulazim Awwal / Mulazima Oula.........................................................................................8
  Ra'id / Ra'ida.......................................................................................................................... 8
  'Ameed / 'Ameeda.................................................................................................................. 8
  Fareeq Awwal / Fareeqa Oula................................................................................................9
  Supporters of Tusmit................................................................................................... 9
  Supporter................................................................................................................................ 9
  Local Hero..............................................................................................................................9
  Hero........................................................................................................................................9
  Legendary Hero....................................................................................................................10
  College of the Arts...................................................................................................... 10
  Appendix 1: Prestige Classes..................................................................................... 11
  Brotherhood of Bashaarat.........................................................................................................11
  Guard........................................................................................................................................11
  Member of the Khund nation................................................................................................... 11
  Order of Pure Blood................................................................................................................. 11
  Tears of the Marid....................................................................................................................11
  Appendix 3: Contacts................................................................................................. 12
  Page 2 of 14
  
  Version 597 CY, January 1st, 2007
  ELIGIBILITY AND RESTRICTIONS
  ELIGIBILITY
  Only registered members of the RPGA (Role-Playing Games Association) Network may join a 
  meta-game organization (meta-org).
  Once you are eligible to join a meta-org, your character must abide by the requirements as 
  presented in the description of each organization. Characters may belong to more than one 
  organization as long as the following guidelines are followed.
  •
  Characters can only be part of one Military organization at a time. Changing Military 
  organizations is usually done because of promotion or demotion. For instance, leaving the 
  Militia for the Guard implies a promotion to the standing army.
  •
  Characters cannot belong to more than one Religious organization at a time, unless the 
  organizations belong to the same faith. Certain exceptions might apply – consult the Tusmit 
  Triad for more information.
  •
  Characters may belong to as many Social or Underground organizations as desired, as long as 
  they do not conflict with requirements in other meta-orgs.
  •
  Certain combinations of organizations may incur in game penalties and dangers as the judge 
  of the event (another term for “Dungeon Master”) sees fit.
  If  you  feel  your  character  should  be  allowed  to  join  a  meta-org  despite  not  meeting  its 
  requirements, you could petition the Tusmit Triad member in charge of meta-orgs to grant you a 
  special dispensation. Those requests will be evaluated on a case-by-case basis.
  CERTIFICATES
  To demonstrate membership in a meta-org you must possess a meta-org certificate showing your 
  character joined or renewed membership in a meta-org for the current year (including paying the 
  dues for that membership). Those certificates are available on the official Tusmit website at 
  http://www.tusmit.org.
  HOW TO JOIN
  1.
  Print out a copy of the meta-org certificate of the meta-org you wish to join.
  2.
  At your next game, fill out the bottom of the meta-org certificate with the correct 
  information about TU and gp expenditures, and have it sign by your judge. 
  3.
  If a meta-org requires that you pay dues on a yearly basis, the cost of those dues have to 
  be paid in full, a) at the game on which the character join the meta-org for the current 
  year,and b) at the character’s first game of the year, for every subsequent year.
  4.
  If you fail to deduct the Time Unit cost from your yearly total, you will be given a 
  warning by the judge at that game. A second infraction of this sort by a player with the 
  same meta-org and character will result in the immediate voiding of the membership in 
  that meta-org. 
  5.
  Characters must have played at least 1 complete game before joining a meta-org, i.e. the 
  meta-org certificate cannot be the first one of the Adventure Record stack.
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  Version 597 CY, January 1st, 2007
  CITIZENSHIP
  Certain meta-orgs require citizenship in order to join.
  A non-human character born in Tusmit or a human character born outside of Tusmit is 
  considered to be a Tusmit Resident if his home region is Tusmit. A character whose home region 
  is not Tusmit is normally a Foreigner. Humans born in Tusmit are considered a Citizen as of birth, 
  everyone else must earn their citizenship by spending a full year in the Military. Other methods 
  might be available – consult the Tusmit Triad for more information.
  LEAVING A META-ORG
  If the player does not renew membership in a meta-org at the beginning of the current year, then 
  the membership is considered lapsed. That character will not be able to use any of the benefits of 
  this  organization  until  the  membership  is  made  current.  The  character  may  re-apply  for 
  membership but must meet all initial requirements and expenses once again.
  RANKS
  It is possible for a character to advance in ranks inside certain meta-orgs. The following tables list 
  the ranks available and the “seniority” needed to reach them.
  The seniority is calculated based on the number of Time Units the character had left when he 
  first joined the meta-org.
  For example, a character named Jordi joined the Guard in 596CY when he had 10 Time Units 
  left. He should be making Raqeeb the following year when he has 36 Time Units left, Mulazim 
  when he has 10 Time Units left (1 year has passed), and so on…
  Guard Ranks
  Seniority
  Male Title
  Female Title
  Upon joining
  Jundi
  Jundiya
  After 26 Time Units
  Raqeeb
  Raqeeba
  After 52 Time Units (1 year)
  Mulazim
  Mulazima
  After 78 Time Units
  Naqeeb
  Naqeeba
  After 104 Time Units (2 years)
  'Aqeed
  'Aqeeda
  After 156 Time Units (3 years)
  Fareeq
  Fareeqa
  Jundi / Jundiya
  These are simple rookie soldiers. Most of them have gained experienced through the militia and 
  are thus expected to show a reasonable amount of judgement. Guards receive this rank upon 
  joining and go through it as a probation time until promoted to Raqeeb.
  Raqeeb / Raqeeba
  After 26 time units of membership Jundis can be promoted to this title if they meet the following 
  requisites:
  •
  5 Ranks of Ride
  Guards who reach this rank have completed basic training and are familiar with the military 
  structure.
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  Version 597 CY, January 1st, 2007
  Mulazim / Mulazima
  After 52 Time Units of membership Raqeebs can be promoted to this title if they also expend 1 
  Military Influence Point and meet the following requisites:
  •
  +4 Base Attack Bonus
  •
  6 Ranks of Ride
  Guards who reach this rank usually have larger responsibilities, they usually have leadership over 
  a small unit of other guards (around 6) when on duty.
  Naqeeb / Naqeeba
  After 78 Time Units of membership Mulazims can be promoted to this title if they also expend 1 
  Military Influence Point and meet the following requisites:
  •
  +5 Base Attack Bonus
  •
  8 Ranks of Ride
  •
  Mounted Combat Feat
  Guards who reach this rank are Faris material but are either lacking the proper connections or 
  simply prefer the looser Guard structure over the very controlled Faris organization. Naqeebs are 
  veterans and are given more respect by their peers. When on duty Naqeebs are often assigned to 
  supervise the guard in a specific city quarter or sometimes in small cities. Sadly, due to the nature 
  of this “dead-end” rank it is also the one with the highest level of corruption.
  'Aqeed
    
   /   'Aqeeda
    
  After 104 Time Units of membership Mulazims can be promoted to this title if they also expend 1 
  Military Influence Point and meet the following requisites:
  •
  +7 Base Attack Bonus
  •
  8 ranks in ONE of the following skills: Diplomacy, Gather Information, Handle Animal, 
  Intimidate, Knowledge [Local VTF] or Sense Motive
  •
  Mounted Combat Feat
  •
  Leadership feat
  •
  Specific promotion obtained through play
  Most Guards who reach this rank could have become Farises but chose to continue in the Guard 
  instead, either by opportunity or choice. ‘Aqeeds are high ranking military members and have 
  proven their worth in the past. While on duty ‘Aqeeds supervise the guard in whole cities and are 
  mostly uncontested in their authority while in their assigned area.
  Fareeq / Fareeqa
  After 156 Time Units of membership Mulazims can be promoted to this title if they also expend 2 
  Military Influence Points and meet the following requisites:
  •
  +9 Base Attack Bonus
  •
  8 Ranks in TWO of the following skills: Diplomacy, Gather Information, Handle Animal, 
  Intimidate, Knowledge [Local VTF] or Sense Motive
  •
  Mounted Combat Feat
  •
  Leadership feat
  •
  Specific promotion obtained through play
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  Version 597 CY, January 1st, 2007
  •
  Assignment to a specific Sheikdom (contact the Tusmit Triad for specifics)
  Fareeqs are the highest authority in the Guard military. Each Fareeq oversees a Sheikdom and 
  answers directly to the Pasha, thus no more than 11 Fareeqs are in station at one time. Other than 
  from a direct order from the Pasha, Fareeqs can not be arrested for any crime while in their 
  Sheikdom and even while outside their jurisdiction few are those who would dare file a report 
  against them. 
  Water Watchers Ranks
  Seniority
  Male Title
  Female Title
  Upon joining
  'Arif
  'Arifa
  After 26 Time Units
  Wakeel Raqeeb
  Wakeela Raqeeba
  After 52 Time Units (1 year)
  Ra'is Ruqubaa
  Ra'isa Ruqubaa
  After 78 Time Units
  Muqaddam
  Maqaddama
  After 104 Time Units (2 years)
  Liwa'
  Liwa'a
  After 156 Time Units (3 years)
  Musheer
  Musheera
  'Arif / 'Arifa
  These are simple rookie soldiers. Most of them have gained experienced through the militia and 
  are thus expected to show a reasonable amount of judgement. Water Watchers receive this rank 
  upon joining and go through it as a probation time until promoted to Raqeeb.
  Wakeel Raqeeb / Wakeela Raqeeba
  After 26 time units of membership 'Arifs are promoted to this title automatically. Water Watchers 
  who reach this rank have completed basic training and are familiar with the military structure. 
  Most of their service involves river patrols inside Tusmit.
  Ra'is Ruqubaa / Ra'isa Ruqubaa
  After 52 Time Units of membership Wakeel Raqeebs can be promoted to this title if they also 
  expend  1  Military  Influence  Point.  Water  Watchers  who  reach  this  rank  have  larger 
  responsibilities, they usually have leadership over a small unit of other Water Watchers (around 6) 
  when on duty and are sent on the Tuflik or Blashikmund for border patrol.
  Muqaddam / Muqaddama
  After 78 Time Units of membership Ra'is Ruqubaa can be promoted to this title if they also 
  expend 2 Military Influence Points and meet the following requisites:
  •
  +4 Base Attack Bonus
  •
  2 Ranks in Profession [Sailor]
  •
  8 Ranks of Swim
  Water Watchers who reach this rank are seasoned veterans. This is the highest “field” rank most 
  watchers will attain since higher rank will impose more responsibilities, authority and paperwork.
  Liwa' / 
    
  Liwa'
    
  After 104 Time Units of membership Muqaddam can be promoted to this title if they also expend 
  2 Military Influence Points and meet the following requisites:
  •
  +6 Base Attack Bonus
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  Version 597 CY, January 1st, 2007
  •
  6 ranks in ONE of the following skills: Intimidate, Knowledge [Geography],  Profession 
  [Sailor], Rope Use, Spot or Survival
  •
  8 Ranks in Swim
  •
  Leadership feat
  •
  Specific promotion obtained through play
  Liwas rarely go on the water anymore, their tasks are more administrative and they oversee whole 
  water sections.
  Musheer / Musheera
  After 156 Time Units of membership Liwas can be promoted to this title if they also expend 2 
  Military Influence Points and meet the following requisites:
  •
  +8 Base Attack Bonus
  •
  8 Ranks in TWO of the following skills: Intimidate, Knowledge [Geography], Profession 
  [Sailor], Rope Use, Spot or Survival
  •
  8 Ranks in Swim
  •
  Leadership feat
  •
  Specific promotion obtained through play
  •
  Assignment to a specific river system (contact the Tusmit Triad for specifics)
  Musheers are the highest authority in the Water Watcher military. Each Musheer oversees a whole 
  river system and answers directly to the Pasha, thus there are no more than 6 Musheers at any one 
  time. Other than from a direct order from the Pasha, Musheers can’t be arrested for any crime 
  while on water and even while outside their jurisdiction few are those who would dare file a report 
  against them.
  Farises Ranks
  Jundi Awwal 
    
  /   Jundiya Oula
    
  Most Jundi Awwals were Mulazim who showed promise and were selected to be a Faris. Even if 
  this is the lowest rank for the Farises it comes with a great prestige and represents the culmination 
  of a whole life’s work and dedication.
  Raqeeb Awwal / 
    
  Raqeeba Oula
    
  After 26 time units of membership Jundi Awwals are promoted to this title automatically. Farises 
  who reach this rank have completed basic training and are familiar with the military structure.
  Page 7 of 14
  Seniority
  Male Title
  Female Title
  Upon joining
  Jundi Awwal
  Jundiya Oula
  After 26 Time Units
  Raqeeb Awwal
  Raqeeba Oula
  After 52 Time Units (1 year)
  Mulazim Awwal
  Mulazima Oula
  After 78 Time Units
  Ra'id
  Ra'ida
  After 104 Time Units (2 years)
  'Ameed
  'Ameeda
  After 156 Time Units (3 years)
  Fareeq Awwal
  Fareeqa Oula
  
  Version 597 CY, January 1st, 2007
  Mulazim Awwal
    
   /   Mulazima Oula
    
  After 52 Time Units of membership Raqeeb Awwals can be promoted to this title if they also 
  expend 1 Military Influence Point. Farises who reach this rank have larger responsibilities, they 
  usually have leadership over a small unit of other Farises (around 6) when on duty.
  Ra'id
    
   /   Ra'ida
    
  After 78 Time Units of membership Mulazims can be promoted to this title if they also expend 2 
  Military Influence Points and meet the following requisites:
  •
  +8 Base Attack Bonus
  •
  6 ranks in ONE of the following skills: Diplomacy, Gather Information, Handle Animal, 
  Intimidate, Knowledge [Local VTF] or Sense Motive
  •
  11 Ranks of Ride
  •
  Mounted Combat Feat
  •
  Not a member of any Tusmit Underground Meta Organization
  Ra’ids are veterans and are given more respect by their peers, they are sometimes sent to supervise 
  important investigations directly on the field. When on duty Ra’ids are assigned to supervise the 
  Farises in a large city or specific region while still having some field work to do. 
  'Ameed
    
   /   'Ameeda
    
  After 104 Time Units of membership, 'Ameeds can be promoted to this title if they also expend 2 
  Military Influence Points and meet the following requisites:
  •
  +10 Base Attack Bonus
  •
  8 ranks in TWO of the following skills: Diplomacy, Gather Information, Handle Animal, 
  Intimidate, Knowledge [Geography], Knowledge [Local VTF], Knowledge [Nobility] or 
  Sense Motive
  •
  13 Ranks of Ride
  •
  Mounted Combat Feat
  •
  Ride-By-Attack Feat
  •
  Leadership Feat
  •
  Not a member of any Tusmit Underground Meta Organization 
  •
  Specific promotion obtained through play
  •
  Promotion confirmed by the Pasha’s military adviser (contact the Tusmit Triad for 
  specifics)
  ‘Ameeds are high ranking military officers and have proven their worth in the past. While on duty 
  ‘Ameeds supervise the guard in multiple sheikdoms at once and are mostly uncontested in their 
  authority while in their assigned area. Most ‘Ameeds don’t go on the field anymore as their tasks 
  are more administrative. There are only 8 Ameeds at any one time.
  Fareeq Awwal
    
   /   Fareeqa Oula
    
  After 156 Time Units of membership Mulazims can be promoted to this title if they also expend 4 
  Military Influence Points and meet the following requisites:
  •
  Specific promotion obtained through a special mission
  Page 8 of 14
  
  Version 597 CY, January 1st, 2007
  Only 2 Fareeq Awwals are in service at any one time. They supervise all the Farises across Tusmit 
  and have almost unequalled social power at their disposal. Even the Pasha has to listen to their 
  opinion since together they control all of Tusmit’s military. They can only be accused of a crime 
  by the Pasha and have complete liberty to act in all things.
  SUPPORTERS OF TUSMIT
  Rank
  Title
  Frequency
  1
  Supporter
  Upon entering
  2
  Local Hero
  After 52 TUs
  3
  Hero
  After 104 TUs
  4
  Legendary Hero
  After  156 TUs
  Supporter
  New members are accepted to this rank automatically. By joining this group, you are doing your 
  part in bolstering the defences of this fine nation. You have actively helped members of the 
  community and you are being recognized for such an act. You are given a brooch that identifies 
  you as a Supporter and your name is spread across the land. Due to rising tensions between Tusmit 
  and Ket, Ketites do not respond as favourably toward you.
  Local Hero
  After 52 TUs of membership as a Supporter a member may expend 4 Tusmit Influence Points (of 
  any origin) to be recognized as a Local Hero if they also meet the following requisites:
  •
  Having played 6 rounds of Tusmit regional adventures in their career
  •
  Having played 4 rounds of Tusmit regional adventures in the last 52 TUs
  Now a seasoned Supporter and adventurer in Tusmit, recognized by many in the region, you 
  continue to help those in needs and do what you can to remove all the threats pose to our great 
  land. Your name is known across the land, your face is recognized by most Tusmites. You are 
  doing more than your share to bring lasting peace into our lands and you are being recognized for 
  such acts.
  Hero
  After 52 TUs of membership as a Local Hero a member may expend 4 Tusmit Influence Points (of 
  any origin) to be recognized as a Hero if they also meet the following requisites:
  •
  Having played 12 rounds of Tusmit regional adventures in their career 
  •
  Having played 4 rounds of Tusmit regional adventures in the last 52 TUs 
  You never need to introduce yourself once you're a member of this Faction. Even the most recluse 
  of Tusmites has heard of you and your deeds for this great land. Your name has even spread 
  through the neighbouring lands (for better or worse), the populace cheers for you and villains all 
  want to see your demise. Tusmit Nobles throw a party for you everywhere you go and there is 
  nowhere in the land that you are unwelcome.
  Legendary Hero
  After 52 TUs of membership as a Hero a member may expend 4 Tusmit Influence Points (of any 
  origin) to be recognized as a Legendary Hero if they also meet the following requisites:
  •
  Having played 18 rounds of Tusmit regional adventures in their career 
  Page 9 of 14
  
  Version 597 CY, January 1st, 2007
  •
  Having played 4 rounds of Tusmit regional adventures in the last 52 TUs
  •
  Completion of a special mission set by the Tusmit Triad or acquisition of specific 
  documentation through an adventure.
  As a Legendary Hero of Tusmit, you will be remembered for all time. Your deeds will be recorded 
  in all of Tusmit's literature, your likeness sculpted by the greatest artists and deeds sung by the 
  most eloquent bards the Baklunish culture has to offer. Tusmites simply revere you!
  COLLEGE OF THE ARTS
  Members of the College gain rank every 26 TUs after joining. Rank provides spell access and 
  prestige but has certain requisites as detailed here:
  Rank
  Title
  Frequency
  Requisites
  1
  Cabalist
  Upon entering
  2
  Prestidigitator
  After 1 semester (26 TUs)
  3
  Spellbinder
  After 2 semester (52 TUs)
  Ability to cast 2nd level arcane spells
  4
  Spellweaver
  After 3 semester (78 TUs)
  Ability to cast 3rd level arcane spells
  5
  Magician
  After 4 semester (104 TUs)
  Ability to cast 4th level arcane spells
  6
  Warlock
  After 5 semester (130 TUs)
  Ability to cast 5th level arcane spells
  7
  Initiate
  After 6 semester (156 TUs)
  Ability to cast 6th level arcane spells
  8
  Thaumaturgist
  After 7 semester (182 TUs)
  Ability to cast 7th level arcane spells
  9
  Archmage
  After 8 semester (208 TUs)
  Ability to cast 8th level arcane spells
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  Version 597 CY, January 1st, 2007
  APPENDIX 1: CONVERSION FROM PREVIOUS TUSMIT META-ORGS
  As  of  January  1st,  2007,  the  meta-orgs  have  gone  through  multiple  changes;  some  have 
  disappeared and some old organizations have resurfaced. The meta-orgs which have remained are 
  the ones we believe will be most used during adventures. The mentality behind this is to give more 
  exposure to the remaining meta-orgs.
  The meta-orgs who have disappeared still exist in-game and you can still declare your 
  character as a member for role-playing purposes, but no benefits or costs are associated with them 
  since they have been judged to be more minor than the ones for which we actually have 
  certificates for.
  Regardless, you may not continue to use older meta-org certificates. All old certificates 
  are considered void as of January 1st 2007. You should still keep them in your AR stack for audit 
  purposes.
  For new characters, there will be no conversion necessary but for older members of meta-
  orgs, these new versions may cause problems. Follow these criteria when you  update your 
  membership for next year:
  1) Membership and Requisites:
  1.
  If your character doesn’t meet the requisites of a meta-org anymore and he was a 
  member as of December 31st 2006, then you can remain a member until December 
  31st 2007 if you still meet the old requisites. 
  After that date. if you do not have the new requisites, you won’t be able to renew for 
  2008.
  2) Ranks and Requisites:
  2.
  The College of the Arts ranks can be adjusted directly and immediately with the 
  new requisites.
  3.
  You keep the same military rank indefinitely (no demotion) but will need superior 
  requisites to further be promoted. 
  The only exception to this is for any character that would have ranks as a Fareeq in the 
  Guard, Musheer in the Water Watchers or Fareeq Awwal in the Faris. Those characters 
  are considered to be at the next inferior rank until they have the higher requisites.
  1.
  Supporters of Tusmit keep the same rank indefinitely but must meet the full 
  superior requisites to further graduate.
  Influence Points 
  The new format of Influence Points is intertwined with the meta-org system. All Influence Points 
  given from now on will be associated with one of the 4 domains (Military, Religious, Social and 
  Underground). A lot of effort will be made to give more exposure to the new Influence System, 
  both during the games and through the meta-orgs.
  During an adventure your choices will determine with whom you get the influence.
  Old Influence Points were not identified and should be used through common sense. As a 
  rule of thumb, unless there is obvious reason for an old Influence Point to be invalid it should be 
  fine to be used as a Generic Influence Point.
  Favors can’t be used as Influence Point in this way unless specified in their text already. 
  Most favors will have a specific effect which is not influence-related.
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  Version 597 CY, January 1st, 2007
  APPENDIX 2: LIST OF AVAILABLE META-ORGS AS OF JANUARY 1
   
   ST  ,  
  2007
  The following is a list of available meta-orgs as of January 1st, 2007:
  Military:
  The Farises
  The Guard
  The Militia
  The Water Watchers
  Religious:
  Church of the Exalted Faith of Al'Akbar
  Church of the True Faith in Al'Akbar
  Church of Azor'Alq
  Church of Zuoken
  Social:
  Clan Member of the Khund nation
  Clan Member of the Ugdru Tribes
  College of the Arts of Sefmur
  Mouqollad Consortium – Tusmit District
  Supporter of Tusmit
  Underground:
  Brotherhood of Bashaarat
  Order of Pure Blood
  Tears of the Marid
  Tusman Rebel
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  Version 597 CY, January 1st, 2007
  APPENDIX 3: PRESTIGE CLASSES ACCESSIBLE THROUGH META-
  ORGS
  The following is a list of prestige classes accessible through meta-orgs
  Certain Core prestige classes have very specific, in-game requirements that must be fulfilled 
  before entry. If you wish to join on of these prestige classes, please contact the Triad for further 
  details.
  Brotherhood of Bashaarat
  Spymaster Prestige Class
  Nightsong Infiltrator Prestige Class
  Guard
  Tactical Fighter Prestige Class
  Mouqollad Consortium – Tusmit District
  Wayfayrer Guide Prestige Class
  Order of Pure Blood
  Alienist Prestige Class
  Bonded Summoner Prestige Class
  Tears of the Marid
  Nightsong Enforcer Prestige Class
  Temple Raider of Olidammara Prestige class (After one year of membership)
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  Version 597 CY, January 1st, 2007
  APPENDIX 4: CONTACTS
  Official Home of the Dungeons & Dragons RPG 
  http://www.wizards.com/dnd
  Official Home of the RPGA Network
  http://www.rpga.com
  Home of the Living Greyhawk Campaign
  http://www.wizards.com/default.asp?x=lg/welcome
  Official Home of the Nation of Tusmit
  http://www.tusmit.org
  Official Discussion Group on Tusmit
  http://games.groups.yahoo.com/group/lg-tusmit/
  Tusmit Triad member in charge of meta-orgs
  Jean Guérette (jean@tusmit.org)
  Tusmit Triad Point of Contact
  Daniel Mayrand (poc@tusmit.org)
  Tusmit Triad 
  tusmittriad@yahoogroups.com 
  Page 14 of 14
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Tusmit/Meta_Orgs_597CY.pdf