TEXT:  
  Ranger Archetypes 
  The ideal of the ranger can have many expressions. 
  Arcane Archer 
  The Arcane Archers are a spectacle to behold, as skilled 
  with a bow and arrow as they are with magic. Called bow 
  arcanists and mage marksmen, such warriors are renowned 
  throughout the realms for their supernatural accuracy and 
  the devastating effects of their arcane arrows. Masters of 
  this technique are bowmen of legend, unleashing arrows 
  tipped with eldritch might to lay waste to entire legions of 
  enemies in mere seconds. 
  Arcane Initiate 
  Beginning at 3rd level you gain the ability to learn and cast 
  a number of arcane spells. Choose two evocation spells 
  from the Sorcerer spell list of a level for which you 
  have a spell slot available. The chosen spells count as 
  ranger spells for you but don’t count against the 
  number of ranger spells you know. However, these 
  spells may not be changed when you gain a 
  level in this class. At 7th, 11th, and 15th 
  levels, you learn an additional two spells 
  from the Sorcerer spell list. Spells learned 
  at 15th level may be from any school. Spells learned 
  from this feature can only be cast with the Imbue 
  Arrow feature. 
  Imbue Arrows 
  At 3rd level, you can imbue your arrows with magical 
  energies. As a bonus action you may imbue an arrow, 
  bolt, or other type of ammunition with a spell you know 
  of first level or higher, expending a spell slot and spell 
  components as though you cast the spell normally. You 
  may only imbue spells with a duration of instantaneous. 
  You also may imbue an arrow with pure arcane energy, 
  expending no spell slot, but allowing this arrow to deal an 
  additional 1d6 force damage on a hit. If you do not fire this 
  projectile on the turn it is imbued, the ammunition remains 
  imbued so long as you maintain concentration on it. 
       When making an attack with one of these projectiles, 
  treat it as a normal attack. If the attack successfully hits a 
  creature, the spell is cast centered on your target or 
  targeting only the creature hit by the arrow, as appropriate. 
  Spells requiring spell attacks automatically hit, since the 
  arrow has already struck the target. Line and cone spells are 
  cast in the direction the arrow flew to strike the target. 
   
   
  Arcane Intuition 
  At 7th level, you are intuitively aware of all magic auras. 
  After you have been in the presence of a magic aura for 1 
  minute, you can sense its presence, though you cannot 
  discern its origin or the school of magic to which it 
  belongs. 
  Seeking Arrows 
  At 11th level, your imbued arrows gain a limited ability to 
  seek their target.  You may now apply your Wisdom 
  modifier as a bonus to hit with your imbued arrows. 
  Greater Imbue Arrows 
  At 15th level, you may now imbue two arrows 
  instead of one as a bonus action, expending 
  spell slots for each separately, and concentrate 
  on two imbued arrows at once. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Arcane Archer.pdf