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  Medusa 
   
  Medusas are expert infiltrators, with a head of 
  snakes for hair. 
   
  Many people know the medusas are horrific 
  monsters that can turn you to stone with a 
  glance, yet few know that medusas are fairly 
  prevalent within settlements and organisations 
  throughout the world. Due to their reputation 
  medusas hide their true identities from 
  everyone, secretly moving their way up the 
  leadership ladder of any organisation they 
  infiltrate. They prefer to use poison over their 
  petrifying gaze, although now and again an 
  adversary proves too troublesome or intelligent 
  to succumb to the indirect method. 
   
  You Might… 
  • 
  Seek out and acquire powerful magical 
  artefacts. 
  • 
  Manipulate others through their fears or 
  secrets. 
  • 
  Ensure that you are the one calling the 
  shots and leading your chosen group. 
   
  Others Probably… 
  • 
  Are wary of your gaze, lest you turn them 
  to stone. 
  • 
  Assume that if they cannot see you, you 
  are less dangerous. 
  • 
  Believe that your kind are only found out 
  in the wilderness. 
   
  Physical Description 
  Medusas have a similar body structure to that of 
  humans, with matching proportions that allow 
  them to blend in. Their skin tones can also vary 
  similarly to humans from pale to extremely dark. 
  However, a few medusas have pale green or blue 
  skin tones instead. The most striking feature is 
  one kept hidden – a head of snakes instead of 
  hair. 
  Medusas reach maturity in their 14th year and 
  can live up to 110 years old. The typical medusa 
  stands around 5’ 7” tall. 
   
  Society 
  As widespread as medusas are, by their nature 
  they are solitary and adopt the culture of the 
  society around them. To this end, there is no 
  typical medusa society; however due to their 
  ability to turn others to stone with but a gaze, 
  medusas typically favour blind or undead 
  creatures as guardians or allies due to their 
  resistance if not outright immunity to these 
  effects. 
  Compatibility with Pathfinder Second Edition requires Pathfinder Second Edition from Paizo Inc. See paizo.com/pathfinder to 
  learn more about Pathfinder. Paizo Inc. does not guarantee compatibility, and does not endorse this product. 
   
  Hit Points 
  8 
   
  Size 
  Medium 
   
  Speed 
  25 feet 
   
  Ability Boosts 
  Dexterity 
  Intelligence 
  Free 
   
  Ability Flaw 
  Wisdom 
   
  Languages 
  Common, Elvish 
  Additional languages equal to your 
  Intelligence modifier (if it’s positive). Choose 
  from Draconic, Halfling, Osiriani, Tien, 
  Undercommon, Vudrani, and any other 
  languages to which you have access (such as 
  the languages prevalent in your region). 
   
  Traits 
  Medusa 
  Humanoid 
   
  Darkvision 
  You can see in darkness and dim light just as 
  well as you can see I bright light, though your 
  vision is darkness is in black and white. 
  
   
  The only known medusas are female, 
  necessitating a male humanoid mate for 
  procreation. Whether this is because all medusas 
  are female by birth, or tradition dictates that 
  males are killed off is unknown. Once a child 
  reaches maturity they are often encouraged to 
  leave and find their own place in the world 
  around them. 
   
  Alignment and Religion 
  Medusas have a wide variety of personalities, 
  although most have a more chaotic bent. 
  However, those that reach leadership positions 
  tend to be more lawful. While in common 
  knowledge medusas are painted as horrible 
  monsters, most medusas are merely looking out 
  for themselves and tend to be more neutral than 
  evil or good. As for the gods, medusas follow any 
  god that meets their personal beliefs but worship 
  of gods that favour independence and self-
  reliance are quite common. 
   
  Names 
  Achaikos, Aniketos, Chares, Dareios, Euanthe, 
  Hesiodos, Kyriakos, Origenes, Ptolemais, Timaeus 
   
   
  Poisoner 
  You are able to distil a number of poisons from 
  yourself. Each day during your daily preparations 
  you can create a number of poisons equal to your 
  level without the normal monetary cost in 
  alchemical reagents or needing to attempt a 
  Crafting check. These poisons must be your level 
  or lower and you must have the formula for the 
  poison you create. These items have the infused 
  trait and remain potent for 24 hours or until your 
  next daily preparations, whichever comes first. 
   
  Snake Sight 
  The snakes on your head constantly warn you of 
  impending danger. You gain All-Around Vision. 
   
   
   
   
   
  As part medusa, you can select from among the 
  following ancestry feats. 
  Faux Pas  
  Feat 1 
   
   
  Trigger You critically fail when you Make an 
  Impression 
  You can turn a faux pas to your advantage. Make 
  a Deception check against the target of your 
  Make an Impression. Use this result as the result 
  of your Make an Impression roll instead. 
   
  Magic Sense 
  Feat 1 
   
  Your senses instinctively alerts you to the 
  presence of magic. You can cast 1st-level read 
  aura cantrip as an arcane innate spell at will. A 
  cantrip is heightened to a spell level equal to half 
  your level rounded up.  
   
  Medusa Lore 
  Feat 1 
   
  You have some genetic memories from your 
  medusa ancestors. You gain the trained 
  proficiency rank in Deception and Diplomacy. If 
  you would automatically become trained in one 
  of those skills (from your background or class, for 
  example), you instead become trained in a skill of 
  your choice. You also become trained in Medusa 
  Lore. 
   
  Snake Fangs 
  Feat 1 
   
  The snakes on your head are particularly 
  aggressive. You gain an unarmed snake fang 
  melee attack and are trained in it:  
  Melee  snake fangs (agile, finesse), Damage 1d4 
  piercing 
   
  Vizier 
  Feat 1 
   
  You gather secrets and whisper in the ears of 
  others. You can use the Gather Information 
  action to uncover a secret about a creature with 
  a DC appropriate for the level of that creature. 
  You can then use that secret only once to 
  automatically succeed at a Coerce action with 
  that creature. 
    
   
   
  MEDUSA 
  MEDUSA 
  MEDUSA 
  MEDUSA 
  MEDUSA 
  
   
  Biting Snakes 
   
  Feat 5 
   
   
  Prerequisites Snake Fangs 
  Trigger A creature ends its turn adjacent to 
  you 
  Your make a snake fangs Strike against the 
  creature. 
   
  Lickspittle 
  Feat 5 
   
  A flunky becomes indispensable to you, hanging 
  around and doing you bidding. The lickspittle is 
  helpful to you, allowing you to make simple 
  Requests of them such as purchasing basic 
  equipment with your funds or finding a room at 
  an inn. They do not travel with you to places that 
  are 
  obviously 
  dangerous, 
  including 
  most 
  adventure locations, but they’ll wait for you at 
  the nearest settlement. When you Lie, your 
  lickspittle can back you up, granting you a +1 
  circumstance bonus to your Deception check. 
   
  Petrifying Gaze  
  Feat 9 
   
   
   
   
   
  You feel your eyes begin to change as other 
  creatures begin to slow around you. When a 
  creature ends its turn in the aura (10’), it must 
  attempt a Fortitude save vs your Class DC. If the 
  creature fails, it becomes slowed 1 for 1 round. 
  The medusa can deactivate or activate this aura 
  by using a single action, which has the 
  concentrate trait. 
   
  Serpent Venom 
  Feat 9 
   
   
  The snakes on your head have become able to 
  produce venom. Your snake fangs Strike now 
  deals serpent venom: 
   
  Serpent Venom (poison) Saving Throw Your Class 
  DC, Fortitude; Maximum Duration 6 rounds; 
  Stage 1 1d6 poison damage and enfeebled 1 (1 
  round); Stage 2 2d6 poison damage and 
  enfeebled 2 (1 round) 
   
  Focus Gaze  
  Feat 13 
   
   
   
   
   
   
  Prerequisites Petrifying Gaze 
  Frequency once per day 
   
  You fix your glare at a creature you can see within 
  30 feet. The target must immediately attempt a 
  Fortitude save against your petrifying gaze. If the 
  creature was already slowed by petrifying gaze 
  before attempting its save, a failed save causes it 
  to be petrified for 1 hour. After attempting its 
  save, the creature is then temporarily immune 
  until the start of the medusa's next turn. 
   
  Persistent Gaze  
  Feat 17 
   
   
  Prerequisites Focus Gaze 
   
  Your gaze is more powerful than before. When a 
  creature fails against your Focus Gaze, it is 
  petrified permanently instead of for 1 hour. In 
  addition, you can use this ability at will. 
   
   
   
   
   
   
   
  Poison Condenser  
  Item 5 
   
   
   
  Price 100 gp 
  Usage held in 1 hand; Bulk L 
  A Poison Condenser is a small glass vial with a 
  tarnished copper band around its neck.  
   
  Activate 1 minute (interact); Requirements two 
  doses of the same poison poured inside; Effect 
  The DC of the poison is increased by +2, but only 
  one dose remains. 
   
   
   
   
   
   
   
   
  MEDUSA 
  MEDUSA 
  VISUAL 
  TRANSMUTATION 
  MEDUSA 
  AURA 
  ARCANE 
  POISON 
  MEDUSA 
  VISUAL 
  TRANSMUTATION 
  MEDUSA 
  INCAPACITATE 
  CONCENTRATE 
  ARCANE 
  MEDUSA 
  TRANSMUTATION 
  MEDUSA 
  MAGICAL 
  
   
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SOURCE: textdata/thevault/Pathfinder/2nd Edition/3rd Party/Ben Edwards - Liber Genus I - Medusa [PF2].pdf