TEXT:  
   
  GP 
  Starting GP 
  Lifestyle 
  � None 
  � Standard 
  (12 gp x TU)  
  � Rich 
  (50 gp x TU) 
  � Luxury 
  (100 gp x TU) 
   
  - 
  GP 
  Lifestyle Costs 
  GP 
  Subtotal 
   
  XXXXX  GP 
  Added GP Costs 
   
  GP 
   FINAL GP TOTAL 
   
   
  XP 
  Starting XP 
  -     XXXXXX XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  +     XXXXXX XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  8 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  Benefits of Membership: 
  • The Master gains a +4 bonus to Diplomacy checks when dealing with other 
  members of The Pack, due to your reputation as an authority within the group. 
  • If contact is made with Pack members during an adventure (see Table P1 in the 
  VMCS to determine chance of success), the Master may add a +4 bonus to any Gather 
  Information checks (judge’s call on benefits and penalties can be assessed for 
  overuse) 
  • The Master gains a +4 bonus to Sleight of Hand checks for money making 
  • The Master gains a +2 bonus to all Bluff checks when dealing with any Church or 
  military authority of Veluna.  If the authority is aware of the PC’s affiliation with 
  the Pack, the +2 bonus becomes a -4 penalty to Bluff and Diplomacy checks. 
  • Access to purchase the following items at normal price: Alchemical Tooth (CAd), 
  Antitoxin Capsule (CAd), Ascender/Slider (AE), Bolt Cutters (AE), Boot Blade 
  (CS), Boot Sheath (AE), Camouflage Kit (CAd), Capsule Retainer (CAd), Catstink 
  (CAd), Collapsible Grappling Hook (AE), False Book (AE), Flash Pellet (CAd), 
  Forgery Kit (CAd), Forger’s Paper (CS), Freeglide (CAd), Glass Cutter (AE), 
  Grappling Ladder (AE), Hacksaw (common or superior) (AE or Du), Hand 
  Periscope (Du), Housebreaker Harness (AE), Jeweler’s Loupe (AE), Knife Vest 
  (AE), Leap Capsule (CAd), Listening Cone (CAd), Lockslick (Du), Lockslip Grease 
  (CAd), Longspoon Thieves’ Tools (normal or masterwork) (CAd), Sashling (RW), 
  Silent Shoes (AE), Sleeve Blade (CS), Swiftstride Capsule (CAd), Smuggler’s Boots 
  (AE), Softfoot (CAd), Stability Capsule (CAd),Wrist Sheath (AE) 
  • Free standard lifestyle upkeep while in region 
  • Access to the following alternate class features: Antiquarian (CC), Quick Fingers 
  (DS), Spell Sense (CM) 
  • Access to the Spymaster prestige class 
   
  Adventure Record# 
  59
  59
  59
  598888    CY
  CY
  CY
  CY    
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N  
      
  LLLL E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N     
  & Annual Costs 
  Apprentice
  Apprentice
  Apprentice
  Apprentice    
   
   
  Guildsman
  Guildsman
  Guildsman
  Guildsman    
   
   
  Capo
  Capo
  Capo
  Capo    
   
   
  Master
  Master
  Master
  Master    
  8 TUs annually; 
  5% of all future earnings 
   
   
  The Pack is a loose confederation of many organizations with 
  similar goals and philosophies throughout Veluna. The 
  organizations are mostly geographically divided, with one Pack 
  overseeing all gambling operations in the north, for example, 
  while another handles fencing operations in the south. The 
  separate organizations had existed for generations, but only 
  since the end of the Greyhawk Wars did they come to cooperate 
  on a national level. Thus the Pack was born. To this day, they 
  make sure that the Pack’s non-evil methods are more profitable 
  than those used by the competition. 
   
  Masters have been recognized by the Guildmaster for service, 
  and have been given much responsibility within the 
  organization. More overseeing of activities is now in the job 
  description, as is what little (and temporary) paperwork is 
  required by the Pack. Occasionally the Master finds himself 
  being called upon by associates of the Pack (sometimes even by 
  the churches themselves, although such gossip is quickly 
  denied) to “discover” information for them via means mundane, 
  or in places where greater knowledge of a people or area is 
  needed than that can be discovered by scrying. 
   
   
  Requirements to become a Master: 
  • Resident of Veluna 
  • Alignment: Lawful neutral  
  • Sneak attack +5d6 OR six rogue class skills at 12 
  ranks or higher 
  • 12 months service as a Capo 
  • 8 Time Units per year (duties) 
  • PC must pay a 5% ‘fee’ of all money earned in 
  adventures to cover legal fees and other 
  “expenses” 
   
   
  This Record Certifies that 
  ______________________________________________________ 
   
  Played by ___________________________________________ 
                              Player 
  RPGA # 
  Is a Member of 
  The Pack 
  A Meta-Organization of Veluna 
   
  Event: _________________________________ Date: ____________  
  DM: _______________________________________________________ 
   
  Signature 
   
   
                        RPGA # 
  Play Notes: 
  � First Joined AR # ________________ 
  � Renewed AR # 
  ________________ 
  � Promoted AR # ________________ 
  � Left AR # 
  ________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
   
  This AR does not 
  count when 
  determining 
  Adventure, 
  Regional, 
  Metaregional, or 
  Core access. 
  NOTE: All bonuses granted by meta-orgs are considered Circumstance bonuses which do not stack with bonuses granted by other meta-orgs 
  (unless otherwise specified).  See the latest edition of the VMCS for additional rules regarding this and other meta-organizations. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Veluna/The Pack/Pack Master.pdf