TEXT: MEDDLING KIDS
  MEDDLING KIDS
  The Legend
  Soul
  Cat
  area every 15 minutes, which can also be seen by 
  the surveillance circuit cameras (accessed in Area 
  C);
  Área G - The daycare playground. The portal to the 
  World of Fables is hidden inside the playground’s 
  little house, where the Soul-of-Cat took Dennis. To 
  open the portal, the players need to find out the 
  magic words.
  Área H- The Cat’s Tree, a centenary oiti tree, home 
  to countless cats of all colors — including the fat 
  Chessfur Cat, who knows the whereabouts of 
  Dennis, but will only tell the portal's magical words 
  and the secret of how to defeat the Soul-of-Cat in 
  exchange for a favor.
  Storyteller’s Note: The Chessfur Cat wants to know 
  the secret of Nettle Forest spiders, and will ask the 
  group to find it out with the only one who knows: the 
  Rat King, who lives in the sewers. All lying tests 
  against the Chessfur Cat are made at Disadvantage.
  Área I - The Cashew Tree, another place where the 
  players can find Mr. Watchman. His round starts 
  in Area C and always ends at the Cashew Tree. He 
  avoids the Cat’s Tree because he considers the cats 
  around it as a bad omen.
  Storyteller’s Note: The Rat King is a supernatural 
  creature who lives in the sewers, an amalgam of dirt 
  with hundreds of rats trapped by their tails in a blind 
  knot, giving them a collective consciousness and 
  intelligence. He lurks everywhere and knows every-
  thing that goes on around him, which he uses to 
  bargain for new secrets. And he knows how to defeat 
  the Soul-of-Cat.
  THE WORLD OF FABLES
  It is a place of magic, beauty and fear, where the 
  horrors of myth and legend lurk the children in the 
  dark corners of this plane. And in the darkest of 
  these shadows of despair lies the Soul-of-Cat.
  Soul-of-Cat’s lair is a graveyard of abandoned 
  animals, where they still cry and wander in search 
  of their homes. Black bags are scattered every-
  where, filled with kidnapped children. Dennis is in 
  a bag hanging from the large tree in the center of 
  the cemetery, where the Soul-of-Cat lies.
  The Soul-of-Cat is a supernatural creature that 
  kidnaps meddling children. He cannot be defeated 
  by force, only but by rubbing a branch of catnip 
  (found near the cashew tree) on its snout, which 
  will cause the creature to flee, far away, and leave 
  the characters alone. The Soul-of-Cat is very agile, 
  so any Body tests made against it are made at 
  Disadvantage. But he is very curious — and this 
  can be explored by the players.
  Storyteller’s Note: encourage players to find 
  solutions without resorting to violence. Reward the 
  group by doing so, letting them recover a survival 
  point or finding an item or information that may be 
  essential to the adventure.
  KEY CHARACTERS
  Rebolo: a man involved with all the machinations 
  in the streets, even dealing with the supernatural;
  Mrs. Zefa: a lovely neighborhood lady who always 
  has a snack ready for the kids;
  Mr. Watchman: the daycare keeper, always 
  preventing the boys from using the playground. 
  He is Rebolo's partner and has a german shepherd 
  named Crunchy. Body tests against him are made 
  under disadvantage.
  Mr. Zito: a grumpy old man who keeps chasing 
  kids, cutting open their soccer balls (that always 
  fall in his backyard) and complaining to their 
  parents.
  ADVENTURE SEEDS
  • The players find out that a new dark spot of bad 
  feelings is emerging in the World of Fables, due to 
  the pollution that is being thrown by Rebolo's men 
  into Toad’s Lagoon;
  • The players defeated the Soul-of-Cat, but it 
  already has a new plan against the residents of 
  Viscount’s Street. Its first step will be to make an 
  alliance with the Nettle Forest spiders;
  • The Bogeyman spied on the characters as they 
  passed through the World of Fables, learning some 
  of their secrets — to use against them at the first 
  chance.
  of the
  -of-
  EDIÇÕES
  RAPHAEL LIMA
  MINIJOGOS
  An adventure for Meddling Kids
  by Raphael Lima
  
  FOR THE STORYTELLER
  The Soul-of-Cat is a monster born from the 
  brazilian folklore of the state of Rio Grande do 
  Norte. The scariest thing about it is that no one 
  knows how it looks or what it does. But just the 
  sound of its name brings fear into every children’s 
  heart. It's like a ghost that no one sees but can be 
  felt close by. When children mysteriously disap-
  pear and cat footprints and fur tufts are found 
  near where they were last seen, you can be sure it 
  was the Soul-of-Cat.
  To play this adventure, you'll need two 20-sided 
  dice, a copy of the Meddling Kids rules, paper 
  sheets, pencils, erasers, and a group of friends 
  willing to have fun.
  FOR THE PLAYERS
  This adventure takes place on Viscount’s Street, in 
  a neighborhood of a medium-sized city in Brazil 
  during the 1990s. On a sunny Saturday morning, a 
  mother is crying and gluing missing posters on 
  the neighborhood streetlight posts, because her 
  son disappeared in the last night. And in his 
  bedroom she found some muddy cat footprints 
  and a fur tuft under his bed.
  As you talk, Mrs. Zefa comes over and says: “It was 
  the Soul-of-Cat, has to be. Who else could take 
  Dennis away like that? That boy was too peepy for 
  his own good.”
  Objective: Investigate Dennis’ whereabouts.
  Rumors (d20)
   
  1-5 Dennis was seen near the Cat’s Tree
   6-10 The grumpy old Rebolo is a suspect
   11-15 Dennis was exploring the sewer works
   16-20 Dennis was taken by the black car.
  GAME DEVELOPMENTS
  After investigating the rumors, the players will 
  find that Dennis disappeared when he went to 
  investigate the Santa Monica Daycare.
  Storyteller’s Note: Players must be sneaky through-
  out the daycare investigation. Mr. Watchman makes 
  the round every 15 minutes, always starting in Area C 
  and ending in Area I (where it takes longer to 
  return), passing through Area F. If the storytellers 
  wants to avoid having players having to constantly 
  re-roll Body tests, he can request that they spend 
  Survival Points to keep the stealth, leaving the tests 
  for the truly jittery moments.
  Santa Monica Daycare map
  Área A - A classroom with 25 desks, a whiteboard 
  and an extra desk for the teacher, as well as 
  numerous drawings of children taped to the wall. 
  The door is closed (key can be found in Area C). 
  Among the drawings pasted on the wall, there is 
  one of Soul-of-Cat;
  Área B - A classroom with 25 desks, a whiteboard 
  and an extra desk for the teacher, as well as 
  numerous drawings of children taped to the wall. 
  The door is closed (key can be found in Area C). 
  Among the drawings pasted on the wall, there is 
  one of the Rat King. One of the lightbulbs is 
  broken and there is a screwdriver over one of the 
  desks;
  Área C - The principal’s room, where are kept all 
  the daycare keys, and where Mr. Watchman usual-
  ly stays, along with Crunchy, his fierce german 
  shepherd. In this room you can access the external 
  surveillance system, with cameras facing Area F. 
  When the watchman is in Area C, he can use this 
  resource;
  Área D - The kitchen, which is also closed (key in 
  Area C). Here, players can find something to eat, 
  in the form of snacks or food ingredients. Eating 
  healthy things recovers injuries;
  Área E - The bathroom doors are open and 
  ominous sounds come out from them. There is a 
  secret sewer access door in here, but a screwdriver 
  is required to open it;
  Área F- The daycare hallways. This area gives 
  access to all doors in the building and is always 
  well lit. Mr. Watchman always passes through this 
  F
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SOURCE: textdata/thevault/Collections/Kid Friendly/3. Rules Lite Collection/Meddling Kids/Meddling Kids - The Legend of the Soul-of-Cat.pdf