TEXT: DESIRE DOMAIN ( CLERIC) 
  Gods and Goddesses of the Desire Domain take many forms, 
  but all wield power over the feeling of raw desire, whether it 
  be desire for money, food, fame, love, drugs, or even darker 
  delights. Some deities of this domain are known as Gods and 
  Goddesses of lust or beauty, such as Aphrodite or Freyja. 
  Others are known as deities of wine and hedonism, like 
  Olidammara (Greyhawk) or Dionysus. Some are respected 
  lords of commerce, like Waukeen (Faerun), and others reviled 
  masters of greed and thievery, like The Keeper (Eberron} 
  DESIRE DOMAIN SPELLS 
  Cleric Level Spells 
  1st 
  3rd 
  5th 
  7th 
  9th 
  Charm Person, Command 
  Enthrall, Locate Object 
  Excite Emotions (new), Vampiric Touch 
  Charm Monster (XCE), Compulsion 
  Dominate Person, Ceas 
  HONEYED WORDS 
  When you choose this domain at 1st leveL you learn the 
  friends and vicious mockery can trips, which don't count 
  against the number of cleric cantrips you know. 
  You also gain proficiency in one of the following skills of 
  your choice: Deception, Performance, or Persuasion. 
  DISARMING APPEAL 
  Also at 1st leveL you gain the ability to hamper your enemies 
  with blessed charm. When a creature within 15 feet of you 
  that you can see targets you with an attack but before the 
  attack rolL you can use your reaction to attempt to beguile it. 
  The attacker must make a Wisdom saving throw. On a 
  failed saving throw, the triggering attack misses, and the 
  attacker cannot attack you until the end of your next turn. An 
  attacker that can't be charmed is immune to this feature. 
  You can use this feature a number of times equal to your 
  Wisdom modifier (a minimum of once} You regain all 
  expended uses when you finish a long rest. 
  CHANNEL DIVINITY: CHARM OF THE Gons 
  Starting at 2nd leveL you can use your channel divinity to 
  briefly change what another creature deeply wants. As an 
  action, you choose one creature that you can see within 30 
  feet of you. That creature must make a Wisdom saving throw. 
  On a failed saving throw, the target is charmed by you until 
  the start of your next turn. While it is charmed in this way, 
  you can dictate how the target takes its turns. For example, 
  you can designate a location that the creature must try to 
  . 
  move toward, or you can designate another creature that the 
  target must take hostile action toward The target will not 
  take obviously lethal action such as walking off a cliff, 
  jumping into lava, or engaging a pit fiend in single combat. If 
  it is forced to attack its allies, the attack has disadvantage. 
  ONE MAN'S TRASH 
  Starting at 6th leveL your deity grants you the uncanny ability 
  to sense that which people value and desire. You know when 
  an object worth 200gp or more is within 60 feet of you, and 
  you know how many. This does not inform you of the location 
  or full value of the object or objects. 
  BY BENEVOLENT EVIL 
  AN OFFER You CAN'T REFUSE 
  Also at 6th leveL you gain the ability to strengthen your divine 
  magic by using nothing more than your words to weaken 
  your enemies' resolve. 
  When you use your Disarming Appeal or Charm of the 
  Gods class features against a humanoid that can hear you 
  and shares a language with you, you can make your choice of 
  a Charisma (Persuasion) or Charisma (Deception) check 
  contested by the target's Wisdom (Insight) check. If you win 
  the contest, the target has disadvantage on their saving throw 
  against the triggering class feature. 
  POTENT SPELLCASTING 
  Starting at 8th leveL you add your Widsom modifier to the 
  damage you deal with any cleric cantrip. 
  UNTOUCHABLE 
  Starting at 17th leveL you can use your Disarming Appeal 
  class feature an unlimited number of times without having to 
  rest, though it still requires you to use your reaction. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/D&D Unleashed/Previews from Legends of Prestige and Prowess/D&D Unleashed - The Desire Domain Cleric (1p0).pdf