TEXT: Magic 
  Mirrors
  
  2
  Credits
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  Open Game Content:  The Open content in this issue includes the medium and major magic mirrors tables. All other 
  material is Product Identity, especially place names, character names, locations, story elements, and fiction. No other 
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  ©2014 Open Design. All rights reserved.
  www.koboldpress.com
  Design: Mike Welham
  Editing: Eytan Bernstein
  Art Direction & Graphic Design: Marc Radle
  agic mirrors often feature in fantasy stories, 
  usually as a device to scry on others or for a 
  villain to query regarding the identity of the 
  fairest creature in all the land. Mirrors, and their near 
  magical reflective properties, stand on fertile ground for 
  new magic items. However, very few wondrous magic 
  items are indeed mirrors.
  Portability
  Most likely the lack of portability makes 
  it difficult for wandering adventurers 
  to employ a mirror, but a canny 
  character (and certainly a clever 
  villain) can find a use for a 
  difficult-to-transport object. 
  Bags of holding also have a large 
  enough opening to fit over 
  most typical mirrors and store 
  them for easy transport. The 
  magic mirrors presented below 
  generally fall into the purview of 
  powerful characters, so gaining 
  access to a mirror should not be 
  an issue.
   
  In addition, some smaller 
  mirrors—the hand mirrors that noble 
  M
  Accountant: Shelly Baur
  Publisher: Wolfgang Baur
  lords and ladies use—are no more cumbersome than a 
  buckler or a dagger, and often have a handle. These are 
  noted in the text as hand mirrors and generally weigh 2 
  or 3 pounds.
  Ownership
  Most magic items have a wielder or are worn by their 
  owner, but large standing mirrors and wall mirrors 
  are rarely wielded and even more rarely worn; 
  they are too fragile and too bulky. Instead 
  of a wielder, these mirrors have an owner 
  they function to serve. An owner is a 
  living creature of at least 3 Intelligence 
  who touches the mirror and gazes 
  into it for a round—doing so reveals 
  the mirror’s command word for 
  mirrors that require one. 
       It takes 24 hours for a new 
  prospective owner to attune a 
  magic mirror.
       Undead and constructs cannot 
  be owners of magic mirrors 
  without some special ritual or spell 
  that grants them the semblance 
  of life. They can use magical hand 
  mirrors normally. 
  
  3
  radiant appearance, which grants him a +2 competence 
  bonus on Charisma checks to influence other beings 
  (this bonus increases to +5 with respect to creatures with 
  a matching subtype). This beautifying bonus persists for 
  16 hours or until the owner targets a creature with charm 
  monster (DC 16 Will save). The charm has an 8-day 
  duration, and it ends immediately if the owner later uses 
  the mirror to charm another creature. While the charm 
  is in effect, the owner cannot use the beautifying abilities 
  of the mirror. The mirror only grants its bonus once 
  every 24 hours.
  CONSTRUCTION
  Requirements Craft Wondrous Item, charm monster, 
  eagle’s splendor, prestidigitation; Cost 5,760 gp
  Mirror of Removing Afflictions
  Aura moderate abjuration and conjuration; CL 11th
  Slot none; Price 27,720 gp; Weight 3 lbs.
  DESCRIPTION
  This hand mirror measures 9 inches in diameter. The 
  pleasant fragrance from its plain sandalwood frame 
  conceals the antiseptic odor wafting from the mirror’s 
  surface. Once per day, the mirror’s owner can employ 
  its power to absorb a disease, poison, or curse into the 
  mirror, removing the affliction from the owner. This 
  ability works per the rules for remove disease, neutralize 
  poison, and remove curse as appropriate. Onlookers see 
  black tendrils drift from the owner to the mirror.
   
  The mirror can absorb one disease, one poison, and 
  one curse (mummy rot counts as an absorbed curse and 
  disease), at which point the mirror gains a moderate 
  aura of necromancy. Once it has absorbed an affliction, it 
  cannot absorb another of the same type of affliction. 
  To remove an affliction from the mirror, and free up that 
  benefit for future use, one of two methods can be used. 
  The owner of the mirror may cast a spell to remove that 
  type of affliction on the mirror, neutralizing the effect 
  within the mirror. 
   
  If the spell is not available, the mirror can lose one 
  of its afflictions if a being other than the owner looks 
  Archer’s Trick Shot Mirror, Mundane   
  Aura moderate transmutation; CL 9th
  Slot none; Price 30,000 gp; Weight 5 3 lbs.
  DESCRIPTION
  This round, steel-framed hand mirror has no handle, 
  but its 5-inch diameter makes it easy to hold. As a 
  standard action, the mirror’s owner can toss it at a 
  square and designate how far above the square the 
  mirror hovers. The positioned mirror allows the owner 
  to ignore cover against targets to which the mirror has 
  line of effect when he attacks with ranged weapons. 
  The mirror deflects the projectile at the target for the 
  owner without any penalty to the attack, other than any 
  penalties accrued by extending the attack’s range. The 
  mirror remains in place until recalled by the owner, as a 
  free action, at which point the mirror travels 40 feet per 
  round toward the owner. While it moves in this fashion, 
  the owner cannot use it to make trick shots.
  CONSTRUCTION
  Requirements Craft Wondrous Item, telekinesis;  
  Cost 15,000 gp
  Beautifying Mirror
  Aura moderate enchantment and transmutation;  
  CL 8th
  Slot none; Price 11,520 gp; Weight 70 lbs.
  DESCRIPTION
  This full-length, polished, freestanding, wood-framed 
  mirror stands 6 feet tall and is 3 feet wide. The mirror’s 
  frame depicts icons of beauty appropriate to the owner, 
  varying from different types of alluring flowers to 
  graceful birds or adorable animals. For a narcissistic 
  owner, the frame prominently displays the owner’s face. 
  The owner activates the mirror with a command word 
  while standing before the mirror. 
   
  After the owner speaks the command word, 
  blemishes disappears from his skin, and clothes he 
  currently wears become crease- and dirt-free. In 
  addition to these minor alterations, the owner takes on a 
  Magic Mirrors and Combat
  When determining the suitability of a magic mirror 
  for use in combat, consider both dimensions and 
  weight. While bags of holding and similar devices 
  can hold most mirrors, some mirrors are unwieldy 
  in a sudden encounter, simply due to their size. For 
  particularly large and heavy mirrors, the DM should 
  consult the carrying capacity and encumbrance rules 
  to determine if utilizing such an item in combat would 
  impose a penalty to maximum Dexterity, physical 
  skills and checks, and movement speeds. The DM may 
  wish to increase these penalties for particularly large 
  or oddly shaped items, regardless of their weight. 
  
  4
  into it and succumbs to one of the effects. In this case, 
  the peering victim sees its reflection as though afflicted 
  by a disease, poison, or curse within the mirror (chosen 
  at random if the mirror has absorbed more than one 
  affliction). It must succeed at a saving throw per the 
  affliction, but the DC is 2 lower since the mirror does 
  not have the same potency as the affliction’s originator. 
   
  If the creature fails the save, it is affected per the 
  affliction’s rules. If the creature makes its initial save, it 
  is not affected by any secondary or ongoing effects of 
  the affliction. The affliction only takes root if the victim 
  fails its first save. If the victim succeeds on its first save, 
  the mirror retains the affliction, and it cannot attempt 
  to bestow it again for 24 hours. The mirror can never 
  target an individual with the same affliction more than 
  once, though a victim can be targeted by a different 
  affliction on a subsequent viewing if the mirror holds 
  more than one. 
  CONSTRUCTION
  Requirements Craft Wondrous Item, bestow curse, 
  contagion, neutralize poison, poison, remove curse, 
  remove disease; Cost 13,860 gp
  Duplicating Mirror
  Aura moderate illusion; CL 10th
  Slot none; Price 14,400 gp; Weight 20 lbs.
  DESCRIPTION
  This polished steel, oval mirror measures 3 feet tall 
  by 1 foot wide. The mirror reflects a perfect image 
  of its owner, but a hazy shadow image of the owner 
  also appears next to the owner. Onlookers witnessing 
  the owner using the mirror also see this hazy image. 
  Everyone other than the owner sees their normal 
  reflection when looking in the mirror. 
   
  If the mirror’s owner is within line of sight of the 
  mirror, she can use a standard action to command it 
  to create a tangible duplicate image of her and direct 
  the duplicate to help her in combat. The duplicate can 
  take up a position on the opposite side of the owner’s 
  opponent to grant the owner a +2 flanking bonus. 
  Additionally, it can appear in an adjacent space to grant 
  her a +2 circumstance bonus on feint checks. Finally, 
  it can provide a distraction during a dirty trick or steal 
  maneuver to either eliminate an attack of opportunity 
  from the maneuver’s target or to provide a +2 
  circumstance bonus on the maneuver check. Redirecting 
  and repositioning the duplicate image requires a move 
  action from the owner, but this move action can be 
  combined with another move action.
   
  The duplicate image remains for a total of 10 minutes 
  per day, which the owner can break up into 5-round 
  increments. Removing the mirror from the owner’s line 
  of sight immediately eliminates the owner’s duplicate 
  for that 5-round increment. Destroying the mirror 
  eliminates the duplicate permanently. The owner can 
  use another standard action to create a new duplicate on 
  their next turn if he regains line of sight with it.
  CONSTRUCTION
  Requirements Craft Wondrous Item, shadow 
  conjuration; Cost 7,200 gp
  Focusing Mirror
  Aura strong universal; CL 17th
  Slot none; Price 27,500 gp; Weight 10 lbs.
  DESCRIPTION
  A lead frame holds this 10-inch-high, 6-inch-wide 
  crystal mirror. The mirror shows a normal reflection, 
  but anyone who fixates his gaze on a specific location 
  by looking in the mirror can see that spot with amazing 
  clarity (granting a +5 competence bonus on Perception 
  checks). The mirror’s true power reveals itself when 
  its owner casts a ray spell and reflects the ray with the 
  mirror toward his target. The ray is empowered as 
  though the caster used the Empower Spell feat. This 
  ability does not affect the spell’s casting time. Since the 
  owner can hold the mirror in one hand, it does not 
  impede a spell’s somatic component.
  CONSTRUCTION
  Requirements Craft Wondrous Item, Empower Spell; 
  Cost 13,750 gp
  Distorting Mirror
  Aura moderate transmutation; CL 11th
  Slot none; Price 11,000 gp; Weight 27 lbs.
  DESCRIPTION
  This full-length mirror is set in a cheap wooden frame, 
  and its surface bends in odd directions. It does not 
  display a true reflection of those before it. Instead, it 
  displays a grossly distorted image, either presenting an 
  elongated and extremely thin reflection or a squat and 
  wide reflection. When the owner has not activated the 
  mirror with its command word, this image is harmless, 
  if a bit disturbing. Once per day, for an hour after 
  the mirror’s owner activates the mirror, it physically 
  distorts the shape of creatures passing before it and 
  seeing their reflection, unless they succeed at a DC 19 
  
  5
  Infinite Mirrors
  Aura strong transmutation; CL 15th
  Slot none; Price 48,200 gp; Weight 98 lbs. (49 lbs. per 
  mirror)
  DESCRIPTION
  These full-length mirrors (5 feet tall by 2 feet wide, 
  either oval or rectangular) are always found in pairs. 
  When they are discovered, they are 10 feet apart from 
  each other. If one is picked up from the ground, the 
  other stays where it is, but the moment the first mirror 
  is set back down on the ground in a different location, 
  the other mirror teleports 10 feet from it. The mirrors 
  cannot be set down if a location lacks sufficient space 
  for them to operate. Two people can pick up the mirrors 
  and attempt to separate them, but the moment one is set 
  down, regardless of its location, the other will appear 10 
  feet away. 
   
  In order to activate them, the owner must set them 
  opposite each other, such that each reflects what is in the 
  other mirror. Intelligent creatures that look at the infinite 
  reflections get some vertigo, but the mirrors otherwise 
  have no effect until their owner activates them.
   
  When the owner activates the mirrors with a 
  command word, an intelligent creature that sees its 
  reflections in the mirrors must succeed at a DC 22 
  Fortitude save or become affected as though by temporal 
  stasis. The creature disappears from in between the 
  mirrors, but its infinite reflections remain trapped 
  by the mirrors. The mirrors may hold only one such 
  victim, but the owner may release a trapped victim 
  from stasis if he wishes to trap another one. Destroying 
  both mirrors (hardness 20, 150 hp) also releases the 
  victim, who must succeed at another DC 22 Fortitude 
  save to avoid suddenly aging as the passage of time 
  spanning its imprisonment catches up to it. Whether 
  they contain a victim or not, the mirrors resist being 
  covered. All blankets, paint, and other obscuring items 
  and substances slough off the mirrors. 
  CONSTRUCTION
  Requirements Craft Wondrous Item, temporal stasis; 
  Cost 26,600 gp
  Fortitude save. The mirror’s owner sets its effects when 
  he activates it. The mirror can always grant a creature a 
  +4 enhancement bonus to Strength at the cost of a –2 
  penalty to Dexterity, always grant it a +4 enhancement 
  bonus to Dexterity while inflicting a –2 penalty to 
  Strength, or randomly choose from either option. The 
  bonus and penalty last for an hour, at which point the 
  affected creature’s body compresses or extends into its 
  normal shape.
  CONSTRUCTION
  Requirements Craft Wondrous Item, mass bull’s 
  strength, mass cat’s grace; Cost 11,880 gp
  Ghast Mirror
  Aura moderate necromancy; CL 12th
  Slot none; Price 26,020 gp; Weight 57 lbs.
  DESCRIPTION
  A large creature’s ribcage frames this five-foot by two-
  foot, rectangular, tarnished metal mirror, which gives off 
  an unnatural chill from its surface. Everything reflected 
  in the mirror appears as though time has severely ravaged 
  it. Objects show signs of major decay, and creatures 
  become gaunt, thin, and chalky-skinned in the mirror. 
   
  While a creature stands before the mirror, it scans 
  the creature’s image (DC 19 Will save negates); it can 
  hold 6 such images, each of which must come from a 
  different creature. Once per week, during the deepest 
  hours of night, the mirror’s owner can select an image 
  from the mirror and provide it a fresh corpse of the 
  same size, from which it creates a ghast with the selected 
  creature’s appearance (with a +10 on the Disguise check 
  to imitate the creature). 
   
  The mirror’s owner does not have control of the 
  newly created undead creature, requiring the owner to 
  use some other means to control the ghast, but it will 
  not attack the owner. Most often, the owner leaves the 
  ghast to operate own its own and throw the imitated 
  creature’s reputation into serious doubt, because those 
  who survive the ghast’s attacks will surely remember 
  the features of the monster that attacked them. While a 
  ghast bearing a creature’s likeness remains in existence, 
  the mirror cannot gain another image from the same 
  creature. If the ghast is destroyed, the mirror can claim a 
  new image of the creature. 
  CONSTRUCTION
  Requirements Craft Wondrous Item, create undead; 
  Cost 13,060 gp
  
  6
  Mage’s Trick Shot Mirror, Spell
  Aura strong abjuration and transmutation; CL 13th
  Slot none; Price 60,000 gp; Weight 5 3 lbs.
  DESCRIPTION
  Similar in design to the archer’s trick shot mirror, the 
  mage’s trick shot mirror instead benefits spellcasters 
  who need to bend ray- or line-producing spells toward 
  a difficult target. This mirror allows a spellcaster 
  to maintain line of sight for missile or ray spells by 
  allowing the missile or ray to deflect off the mirror 
  toward its target. Additionally, the mirror can bounce 
  a line-shaped spell (such as lightning bolt), which sends 
  the line in a different direction. Any spell deflected by 
  the mirror is still subject to its range.
   
  Spellcasters with the patience and money can set up 
  multiple mage’s trick shot mirrors to further bank line-
  shaped spells. 
  CONSTRUCTION
  Requirements Craft Wondrous Item, spell turning, 
  telekinesis; Cost 30,000 gp
  Mirror of Alternate Realities
  Aura strong universal; CL 15th
  Slot none; Price 151,500 gp; Weight 55 lbs.
  DESCRIPTION
  This ornate, oval mirror is 6 feet tall and 3 feet wide, 
  with a bronze frame worked to feature cresting waves 
  and whirlpools. A creature viewing itself in the mirror 
  sees ghostly echoes that move in a similar fashion but 
  ahead or behind the viewer by a second or less. Anyone 
  touching the surface meets with resistance as if it was a 
  solid surface, but the mirror ripples similarly to a liquid’s 
  reaction to the contact.
   
  Only the mirror’s owner can benefit from the mirror’s 
  incredible power to whisk her into an alternate reality 
  that differs in mostly minor ways from her current 
  reality. However, she can effectively undo the results of an 
  action she or her companions took in the past 24 hours, 
  by choosing a reality where they took a different course 
  of action. This allows her to undo harmful spell effects, 
  remove an affliction, or even raise creatures from the 
  dead. This can benefit multiple creatures at once provided 
  the effect the owner undoes stems from a single source 
  or event (a monster diseased more than one character, an 
  encounter resulted in multiple deaths, etc.).
   
  She must spend a number of hours scanning the 
  mirror for a suitable reality equal to the approximate 
  spell level of the effect she plans to create multiplied 
  by the number of affected creatures (for example, 
  a raise dead on 3 of her compatriots would require 
  15 hours of scanning because it requires three such 
  spells of 5th level). The owner is always aware of the 
  number of intended targets. Once she has found a 
  suitable reality, she steps through the mirror and 
  replaces her counterpart in that reality (effectively 
  killing her counterpart and disappearing from her 
  previous reality). The strain of opening up a new 
  reality sometimes destroys the mirror (5% chance per 
  hour of scanning—75% in the previous example). The 
  destruction roll is performed when she steps through 
  the mirror.
   
  If the mirror survives destruction, it follows its owner 
  to the new reality. Additionally, we encourage GMs to 
  introduce complications as an unintended side effect of 
  stepping into a new reality.
  CONSTRUCTION
  Requirements Craft Wondrous Item, limited wish; 
  Cost 76,500 gp
  Mirror of Assumed Identities
  Aura faint transmutation; CL 3rd
  Slot none; Price 21,000 gp; Weight 48 lbs.
  DESCRIPTION
  This plain standing mirror seems fashioned for an 
  entryway where guests can check their appearance 
  before fully making their entrance into a larger room. Its 
  innocuous appearance hides its true purpose, however. 
  When a creature stands in front of the activated mirror 
  (requiring a command word from the mirror’s owner), 
  it records that creature’s appearance, mannerisms, and 
  speech, as appropriate. The mirror can hold up to 12 
  such recordings and will remove the oldest recording if 
  it fills up all 12 slots. Each such recorded image can be 
  used multiple times, and the owner can choose any or  
  all available aspects to mimic at the time he assumes the 
  new likeness (changing his decision each time).
   
  With additional commands, the owner can program 
  the mirror to stop recording once it has filled all 
  its slots or only record creatures with specified and 
  obvious characteristics (gender, race, etc., but not class 
  or alignment, for example). The owner can spend an 
  hour in front of the mirror while it displays one of the 
  recordings, and he changes to match all the details 
  recorded by the mirror. The owner may also choose a 
  subset of those details; for example, he could only to 
  sound like the mimicked person, so he would only alter 
  his voice and not his appearance to match the target. 
   
  The alteration grants the mirror’s owner a +10 
  competence bonus on Disguise checks to imitate the 
  
  7
  target if the mirror only gathered one aspect (most likely 
  appearance), a +20 competence bonus if the mirror 
  gathered two aspects, and a +40 competence bonus if the 
  mirror gathered all three aspects. 
   
  The mirror does not impart any knowledge or 
  memories held by the target (apart from anything he 
  said in front of the mirror). The mirror’s owner must 
  again stand in front of the mirror to return to his normal 
  form, though he immediately returns to his normal form 
  if the mirror is destroyed.
  CONSTRUCTION
  Requirements Craft Wondrous Item, alter self, vocal 
  alteration; Cost 10,500 gp
  Mirror of Blades
  Aura moderate abjuration; CL 10th
  Slot none; Price 20,576 gp; Weight 3 lbs.
  DESCRIPTION
  This circular hand mirror measures 1 foot in diameter, 
  and its frame and handle are fashioned from polished 
  silver. The entire mirror creates distracting reflections 
  in bright light as every surface catches the light and 
  bounces it in random directions, but no so much to 
  negatively impact those hit by the reflections. 
   
  The owner reveals the mirror’s true purpose when she 
  strikes it on a hard surface, releasing the 8 interlocking 
  silver blades (treat as masterwork alchemical silver 
  daggers) comprising the mirror. She can use one or more 
  of the blades as melee weapons, or she can command the 
  daggers to animate and swirl around her for 10 rounds, 
  causing any creature that starts its turn within 5 feet of 
  the owner to take 5d4 points of damage. Because of the 
  protective nature of the swirling daggers, the owner can 
  cast spells without provoking attacks of opportunity.
   
  While the daggers are within the mirror, the owner 
  gains a +20 bonus to Sleight of Hand checks to conceal 
  the fact that the mirror contains weapons.
  CONSTRUCTION
  Requirements Craft Wondrous Item, wreath of 
  bladesUC; Cost 11,576 gp
  Mirror of Captured Sunlight
  Aura faint evocation; CL 5th
  Slot none; Price 45,000 gp; Weight 3 lbs.
  DESCRIPTION
  A number of representations of the sun and its rays of 
  light adorn the gleaming gold frame of this hand mirror. 
  Creatures looking at their reflection see a halo of light 
  surround them, even in conditions of non-magical 
  darkness. In conditions of bright light, the mirror 
  reflects the light shining on it in all directions, and, 
  as a move action, the mirror’s owner can direct these 
  reflections to give a target the dazzled condition for one 
  minute (DC 14 Fortitude save negates). 
   
  The mirror’s true benefit is available when it absorbs 
  sunlight. It retains this absorbed sunlight for 24 hours, 
  and the owner can use the stored light to power an effect 
  equivalent to daylight with a duration equal to the time 
  the mirror spent absorbing sunlight. The mirror can be 
  used in one hour intervals.
   
  As a standard action, the mirror’s owner can fire a 
  ray equivalent to searing light; this reduces the daylight 
  effect’s time limit by 1 hour. The mirror must have at 
  least one hour of absorbed sunlight remaining to power 
  searing light. 
   
  Clerics of deities with the Light domain can often use 
  a mirror of captured sunlight as a holy symbol. 
  CONSTRUCTION
  Requirements Craft Wondrous Item, daylight, searing 
  light; Cost 22,500 gp
  Mirror of Deep Insight
  Aura moderate divination; CL 9th
  Slot none; Price 16,200 gp; Weight 4 lbs.
  DESCRIPTION
  Glyphs related to self-understanding and hidden 
  knowledge cover this hand mirror’s teak frame. The 
  mirror’s surface is barely reflective, as if the mirror’s 
  silver backing had corroded beyond use. However, 
  this mirror’s owner does not rely on the item to reflect 
  surface details. Instead, he uses the mirror to seek deep 
  within his soul—and the strange realms the mirror 
  accesses—to discover information he may have forgotten 
  or repressed. He can also obtain information he simply 
  never had because of its forbidden nature.   
   
   
  This allows him to retry an Intelligence- or Wisdom-
  based skill check, or attempt such a skill check as though 
  he were trained in that skill, with an insight bonus up 
  to +10, once per day. Whether or not the new attempt 
  is successful, the self-reflection or contact with alien 
  entities poses a danger to the owner. If he is trained 
  in the skill, he incurs a 5% chance per insight bonus 
  (minimum 5%) of the mirror targeting him with insanity 
  (DC 21 Will save negates). If he uses an untrained skill, 
  he incurs a 10% chance per insight bonus (minimum 
  10%) to summon an appropriate creature or group of 
  creatures (an outsider for a Knowledge [planes] check, a 
  
  8
  powerful fey for a Knowledge [nature] or Survival check, 
  etc.), per summon monster VII,   except the creatures 
  summoned are not under his control. Alternately, if 
  the sought knowledge has an alignment component 
  to it, the mirror could shift the owner’s alignment one 
  step towards the alignment (for example, a character 
  researching devils could shift towards Lawful Evil) if he 
  fails a DC 21 Will save.
  CONSTRUCTION
  Requirements Craft Wondrous Item, contact other 
  plane, seek thoughts; Cost 8,100 gp
  Mirror of Eavesdropping
  Aura faint divination; CL 5th
  Slot none; Price 54,000 gp; Weight 4 lbs.
  DESCRIPTION
  This 8-inch diameter mirror set in a delicate silver frame 
  usually shows a normal reflection, but an unattuned 
  mirror occasionally shows a flicker of a reflection 
  from another mirror within 1 mile. If the mirror of 
  eavesdropping is attuned to another mirror, a process 
  requiring this mirror to rest within 20 feet of the attuned 
  mirror for 10 uninterrupted minutes, the owner of the 
  mirror of eavesdropping can command it to display the 
  reflection of the attuned mirror. The owner can use her 
  mirror to see and hear anything within range of the 
  attuned mirror. The mirror of eavesdropping can only 
  be attuned to one other mirror at a time, though some 
  claim that there are versions that can eavesdrop on a 
  number of mirrors simultaneously. 
  CONSTRUCTION
  Requirements Craft Wondrous Item, clairaudience/
  clairvoyance; Cost 27,000 gp
  Mirror of the Gargoyle
  Aura moderate enchantment and transmutation;  
  CL 15th
  Slot none; Weight 50 lbs.
  DESCRIPTION
  When examined with magic, this appears to be a 
  beautifying mirror, quick-change mirror, or any other 
  mirror that alters the owner’s appearance (DM’s choice), 
  with a subtly hidden gargoyle etched into the mirror’s 
  frame. When the owner uses the mirror to change his 
  appearance, he must succeed at a DC 20 Fortitude 
  save to avoid polymorphing into a hideous creature. 
  Creatures who do not already know the owner have 
  a hostile starting attitude toward the owner, while 
  those who know the owner must succeed at a DC 20 
  Perception or Sense Motive check to realize his identity 
  (close family or friends receive a bonus to the check). 
  Breaking the mirror’s curse with a remove curse (or 
  more powerful) spell reverts the mirror’s victim to his 
  normal form.
  CREATION
  Magic Items beautifying mirror, quick-change mirror 
  Mirror of Held Memories
  Aura moderate divination; CL 9th
  Slot none; Price 32,400 gp; Weight 20 lbs.
  DESCRIPTION
  At 2 feet high and 1 foot wide, this oval mirror set in 
  a plain wooden frame is large enough to hang over a 
  mantle and reflect the head and torso of those who 
  stand close to it (it can reflect a person’s entire body 
  ineffectively at the distance required to capture the entire 
  body).   The mirror scans the memories of those who 
  stand before it, even if they do not see their reflection 
  in the mirror, and can record the memories of up to 5 
  unique beings, provided a creature fails a DC 17 Will 
  save. The amount of time recorded depends on the 
  length of continuous time spent before the mirror: 
  every 2 rounds up to 1 minute captures 1 day’s worth of 
  memories; 1–2 minutes captures 1–2 weeks, respectively; 
  every 3 minutes up to 15 minutes captures 1 month; and 
  every 15 minutes captures 1 year. The longest the mirror 
  can retain memories for a creature is 5 years.   The 
  mirror’s owner can spend a like amount of time to recall 
  a specified creature’s memories.  
   
  The owner can specify which creatures the mirror 
  can record, which could include descriptions ranging 
  from “everyone who stands in front of the mirror” to “all 
  creatures of a specific gender or race.” The owner could 
  even specify physical characters, characteristics of the 
  creature, such as clothing, scars, or eye color. The owner 
  also specifies which recordings get discarded, but the 
  default is that the oldest recording gets overwritten by 
  the current recording.
   
  While this mirror is useful in conjunction with 
  mirrors that allow their owners to take on another’s 
  identity, some paranoid owners use this mirror to 
  record their own memories and compare the stored 
  memories against their personal recollections to 
  uncover any tampering. 
  CONSTRUCTION
  Requirements Craft Wondrous Item, Heighten Spell, 
  detect thoughts, share memoryAPG; Cost 16,200 gp
  
  9
  Mirror of Jealousy
  Aura moderate enchantment; CL 11th
  Slot none; Weight 6 lbs. (hand mirror) 45 lbs.  
  (full-length mirror)
  DESCRIPTION
  This cursed mirror instills a jealous obsession in a 
  creature that views her reflection within it. At first 
  glance, it appears to allow the owner to spy on others 
  or to assume their identities. As soon as the creature 
  examines it more closely, the mirror latches onto some 
  important aspect of the victim’s personal history, an 
  item or person that was the object of the owner’s desire, 
  and amplifies it into a passionate jealous obsession. This 
  obsession could be a favor someone owes her, a familial 
  or personal relationship, or an object she always wanted. 
   
  If the mirror’s owner fails a DC 19 Will save, the 
  mirror affects her as though it cast geas on her, and she 
  takes that spell’s penalties as long as she does not act to 
  acquire the target of her envy. While she pursues the 
  mission imparted by the mirror, she gains a +4 morale 
  bonus on Will saves, and she gains a +4 morale bonus to 
  all of her physical attributes. The mirror can only affect a 
  single creature at one time. 
   
  Until the mirror’s curse has been removed by means 
  of a remove curse (or more powerful) spell, the owner 
  will return to the mirror to receive a new target once she 
  has dealt with the previous target.
  CREATION
  Magic Items attuned mirror, mirror of assumed 
  identities, mirror of held memories
  Projecting Mirror
  Aura strong illusion; CL 15th
  Slot none; Price 40,505 gp; Weight 62 lbs.
  DESCRIPTION
  This roughly five-foot-diameter mirror stands within 
  a thin gold frame. The mirror reflects objects within 
  normally, but creatures passing by the mirror might 
  notice a ghostly afterimage following them out of the 
  corners of their eyes. For a total of 15 minutes per day, 
  broken up into a minimum of 1-minute increments, 
  the mirror’s owner can call forth a shadowy duplicate 
  of herself. The owner must be within line of sight of 
  the mirror to activate it in this way. While the owner’s 
  duplicate roams, she is considered staggered, but she 
  can recall the image as a free action, losing the staggered 
  condition on her next turn. The image can take its full 
  round of actions as directed by the owner, which can 
  include movement and spellcasting (limited to spells 
  with a range of touch or greater). The image is treated as 
  an incorporeal creature with 15 hp and the same AC as 
  the owner, excepting armor and natural armor bonuses. 
  It can fly at the owner’s base speed, range to 250 feet 
  from the owner, and it can pass through solid barriers 
  without ending the effect. Since the owner has a tangible 
  tie to the image, she takes half the damage the image 
  takes from attacks or effects (DR, energy resistances, and 
  immunities do not apply to this damage).
  CONSTRUCTION
  Requirements Craft Wondrous Item, project image; 
  Cost 20,255 gp
  Quick-Change Mirror
  Aura moderate conjuration; CL 9th
  Slot none; Price 8,600 gp; Weight 50 lbs.
  DESCRIPTION
  This utilitarian, rectangular standing mirror looks 
  similar to a mirror one would find at a tailor’s, and 
  measures 4 feet high by 2 feet wide. The mirror presents 
  a normal reflection and does not serve any decorative 
  purpose. Despite its rather plain features, the mirror 
  provides a great boon for an owner in a hurry to change 
  in and out of clothes and armor. The mirror can hold 
  up to 12 outfits; each such outfit can include 1 item per 
  standard slot as well as decorative items.
   
  In order to store an outfit, the owner must spend 
  one minute in front of the mirror modeling the outfit. 
  At any later date, the owner can spend another minute 
  in front of the mirror to withdrawn an outfit, storing his 
  current clothes in the mirror and putting on the clothes 
  that were stored. The outfit can include both magical and 
  mundane items, and only the owner can withdraw those 
  items he has stored. While an “outfit” is typically defined 
  as the clothes or armor worn by the owner, he can model 
  carried or held items for the mirror and store them 
  as part of an outfit. Thus, the owner could kit himself 
  out with armor, a full backpack and a readied sword, 
  for example. If the mirror is destroyed, all items stored 
  within it fall in a heap at its base. 
   
  If the mirror is encountered, roll 1d12 to determine 
  the number of outfits contained within it. These can only 
  be retrieved by destroying the mirror or by acquiring 
  ownership of it.
  CONSTRUCTION
  Requirements Craft Wondrous Item, secret chest;  
  Cost 4,300 gp
  
  10
  Ray Trapper
  Aura moderate evocation; CL 7th
  Slot none; Price 91,000 gp; Weight 5 lbs.
  DESCRIPTION
  This hand mirror sits within an onyx frame, which has a 
  matching onyx handle. While the surface reflects objects 
  normally, touching the surface reveals it as sticky. 
  However, the surface does not retain fingerprints or 
  debris coming into contact with it. If the mirror’s owner 
  holds the mirror while a ray targets her or a creature 
  within her normal reach, she can absorb the ray by 
  succeeding at a touch attack with a DC equal to the ray’s 
  attack roll. If she succeeds, the mirror absorbs the ray 
  and the owner is not affected. If she fails, she is affected 
  by the ray and is not entitled to a saving throw (if any).
   
  The mirror can only hold one ray at a time, so the 
  owner cannot use the mirror to trap another ray until 
  she releases the trapped ray. As a standard action, she 
  can fire the ray from the mirror; the ray has all the same 
  characteristics per the original caster (damage dice, 
  range, etc.), but it uses the owner’s touch attack to strike 
  a target. She need not fire the ray immediately after 
  absorbing it, but the ray’s magic dissipates after an hour 
  (allowing her to absorb a new ray).
  CONSTRUCTION
  Requirements Craft Wondrous Item, imbue with spell 
  ability; Cost 45,500 gp
  Relaying Mirrors
  Aura moderate transmutation; CL 9th
  Slot none; Price 73,500 gp for a set of three; Weight 2 
  lbs. for each mirror
  DESCRIPTION
  These dual-sided mirrors measure 4 inches in diameter 
  and come in sets of three. While practical for all as 
  hand mirrors, spellcasters derive the most benefit from 
  them. As a move action, the owner can place one or 
  more mirrors in front of him, and they hover there until 
  used. If the owner casts a spell, he can use the mirrors 
  to increase the spell’s range category by a maximum of 
  steps (touch to close, close to medium, medium to long) 
  equal to the mirrors he set. Once the mirrors relay the 
  spell, all mirrors set by the owner drop harmlessly to the 
  ground and remain inert for 24 hours. The owner need 
  not set all mirrors in a set if he only desires a one-step 
  increase in range (if he wants to change a medium-range 
  spell to a long-range spell, for example).
  CONSTRUCTION
  Requirements Craft Wondrous Item, Reach SpellAPG, 
  levitate; Cost 36,750 gp for a set of three
  Replicating Mirror
  Aura faint illusion; CL 5th
  Slot none; Price 10,000 gp; Weight 40 lbs.
  DESCRIPTION
  This mahogany-framed silver mirror stands 5 feet 
  tall and 2 feet wide. It reflects objects normally, but it 
  always shows a faint, ghostly image of its owner, as if 
  the mirror has permanently absorbed the image. When 
  the owner points the mirror at a voluntary target and 
  says the command word, the mirror creates 5 illusory 
  duplicates of target, as per mirror image, except that 
  the mirror replenishes 1 image (to the maximum of 
  5) at the beginning of the owner’s turn. The duplicates 
  remain for a total of 5 minutes per day, in a minimum 
  of 1-minute increments. 
  CONSTRUCTION
  Requirements Craft Wondrous Item, symbol of 
  mirroringUM; Cost 5,000 gp
  Revealing Mirror
  Aura moderate divination; CL 11th
  Slot none; Price 66,000 gp; Weight 45 lbs.
  DESCRIPTION
  Metal crafted to translucency frames this full-length 
  mirror, which apparently reflects nothing in front of 
  it. Superstitious people who see this phenomenon may 
  believe that vampires abound in the room holding the 
  mirror. However, any invisible creatures in the mirror’s 
  visible range appear in the mirror as though they were 
  not invisible. All creatures, not just the owner, can see 
  the invisible creature through the mirror. A hand mirror 
  variant functions the same way, but only weighs 4 lbs. 
  CONSTRUCTION 
  Requirements Craft Wondrous Item, true seeing; 
   Cost 33,000 gp
  Soul-Storing Mirror
  Aura strong abjuration; CL 15th
  Slot none; Price 200,000 gp; Weight 30 lbs.
  DESCRIPTION
  A carved ivory frame surrounds this full-length 
  mirror, which is lighter than one would expect based 
  on its 5-foot-by-3-foot size. The mirror shows a normal 
  reflection, unless the owner has used its magical 
  properties to store her soul. In this case, the mirror shows 
  a ghostly figure of the owner pacing about the reflected 
  section of the room. While the mirror stores the owner’s 
  soul, she cannot be affected by death effects, spells or 
  effects that imprison her soul, or mental ability damage 
  
  11
  or drain. Any spell or effect that detects a creature’s life 
  force registers the owner’s body as neither alive nor dead. 
  Since she controls her body from a distance, she acts as 
  though she is sickened. Finally, since her soul does not 
  inhabit her body, any spell or effect that allows another 
  creature to possess her body automatically succeeds. She 
  immediately knows if a creature has possessed her body, 
  and she can send her consciousness back as a standard 
  action to allow herself a Will save (at a –4 penalty) to 
  expel the possessing creature.
  If her body is slain while her soul inhabits the mirror, 
  she does not gain negative levels if her body is later 
  restored. For every day beyond the first that her body 
  remains dead, she must succeed at a Will save (DC 15, +1 
  per previous save) or go insane, per the insanity spell.
  CONSTRUCTION
  Requirements Craft Wondrous Item, mind blank;  
  Cost 100,000 gp
  Stasis Mirror
  Aura strong transmutation; CL 15th
  Slot none; Price 12,000 gp; Weight 57 lbs. 
  DESCRIPTION
  This bronze-framed, iron-handled hand mirror, allows 
  its owner  to make full use of her summon spells. The 
  8-inch-diameter mirror is made of four sections, each 
  about 4 inches across, and held together with a window-
  like lattice of electrum. These four panes are four magical 
  compartments that the user can fill with a summoned 
  creature as a free action, creating a translucent image 
  of the suspended creature in one of the mirror’s 
  quadrants. As a standard action, she can recall one of the 
  summoned creatures, which appears at close range and 
  acts immediately after it appears. Time does not pass for 
  suspended creatures, but the owner must recall them 
  by the time she prepares spells for the next day or the 
  creatures return from whence they came.
  CONSTRUCTION
  Requirements Craft Wondrous Item, temporal stasis; 
  Cost 6,000 gp
  Table 1: Medium Magic Mirrors
  d% 
  Mirror
  Market 
  Price
  01–07
  Quick-Change Mirror
  8,600 gp
  08–15
  Replicating Mirror
  10,000 gp
  16–22
  Distorting Mirror
  11,000 gp 
  23–30
  Beautifying Mirror
  11,520 gp
  31–37
  Stasis Mirror
  12,000 gp
  38–44
  Duplicating Mirror
  14,400 gp
  45–51
  Mirror of Deep Insight
  16,200 gp
  52–59
  Mirror of Blades
  20,576 gp
  60–67
  Mirror of Assumed 
  Identities
  21,000 gp
  68–74
  Ghast Mirror
  26,020 gp
  75–82
  Focusing Mirror
  27,500 gp
  83–89
  Mirror of Removing 
  Afflictions
  27,720 gp
  90-95
  Mirror of the Gargoyle 
  (cursed)
  —
  96-00
  Mirror of Jealousy (cursed)
  —
  Use the following tables to randomly place a mirror 
  in a villain’s lair or as treasure belonging to a creature 
  that had no idea of the mirror’s power.
  Table 2: Major Magic Mirrors
  d% 
  Mirror
  Market 
  Price
  01–09
  Archer’s Trick Shot Mirror, 
  Mundane
  30,000 gp
  10–18
  Mirror of Held Memories
  32,400 gp
  19–27
  Projecting Mirror
  40,505 gp
  28–36
  Mirror of Captured  
  Sunlight
  45,000 gp
  37–44
  Infinite Mirrors
  48,200 gp
  45–52
  Mirror of Eavesdropping
  54,000 gp
  53–60
  Mage’s Trick Shot Mirror, 
  Spell
  60,000 gp
  61–68
  Revealing Mirror
  66,000 gp
  69–76
  Relaying Mirrors
  73,500 gp
  77–84
  Ray Trapper
  91,000 gp
  85–92
  Mirror of Alternate  
  Realities 
  151,500 gp
  93–100
  Soul-Storing Mirror
  200,000 gp
  
  12
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  System Reference Document. Copyright 2000, Wizards of the 
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  based on material by E. Gary Gygax and Dave Arneson.
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