TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why did you come here? 
   
  How did you learn of this forbidden place? 
   
  What reason do you have to hate or love the sea? 
   
  What sorrow lurks in your heart? 
   
  Have you heard about Death wandering these shores? 
   
  Do you believe a portal to the Underworld is near? 
  IMPRESSIONS 
   
  The cry of sea gulls 
   
  The constant salty wetness in the air 
   
  The crunch of black sand beneath your feet 
   
  The cruel ocean’s crash against the shore 
   
  The whisper of lost love in the wind 
   
  Cold-eyed grins of shattered skulls in the sand 
   
  The flash of green at sunset 
   
  A tear upon your cheek 
   
   
   
  SHORES OF SORROW V1.0C 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOALS 
   Establish details, describe 
   Use what they give you 
   Ask questions 
   Leave blanks 
   Look for interesting facts 
   Help the players understand the moves 
   Give each character a chance to shine 
   Introduce NPC’s 
   Fill out your worksheet 
  DUNGEON MOVES 
   Change the environment 
   Point to a looming threat 
   Introduce a new faction or type of 
  creature 
   Use a threat from an existing faction or 
  type of creature 
   Make them backtrack 
   Present riches at a price 
   Present a challenge to one of the 
  characters 
   
   
   
   
   
   
  CUSTOM MOVES 
   
  When you agree to play chess with Death, roll+INT. 
  •On a 10+ you win and your next Last Breath move 
  will be successful. Or a comrade will be returned 
  from his kingdom? 
  •On a 7-9 you play to a draw; gain a +1 on your next 
  Last Breath roll. 
  •On a 6 or less you lose and Death has a small quest 
  in mind to square the books...or your soul would also 
  be valid payment. The "choice" is yours. 
   
  “I remember a terrible expanse of dirty water, 
  brighter and perhaps cleaner way off in the 
  distance, but smelling and slopping and chill 
  close at hand, like Time when it wears away 
  objects, delivers them, removes them…You 
  name it, and it spits it up some time or other: a 
  dead man, a shell that might be alabaster, rose 
  and pumpkin bright, with a sinistral whorling, 
  rising inevitably to the tip of a horn as innocent 
  as the unicorn's, a bottle with or without a note 
  which you may or may not be able to read, a 
  human foetus, a piece of very smooth wood 
  with a nail hole in it--maybe a piece of the True 
  Cross, I don't know--and white pebbles and dark 
  pebbles, fishes, empty dories, yards of cable, 
  coral, seaweed, and those are pearls that were 
  his eyes. Like that. You leave the thing alone, 
  and after awhile it takes it away again. That's 
  how it operates.” 
  -Roger Zelazny 
  
  THINGS 
   
  Arcane Map 
   
  3 Uses                        0 Weight 
  A blank map on withered parchment. After a player spends 
  a few minutes concentrating on the item the map will 
  show a route to his or her greatest desire. Note that the 
  map does not usually show monsters, traps or hidden 
  doors. After three uses it crumbles. 
   
  Survivor’s Ring 
   
                                      0 Weight 
  When worn this ring of pale bone and silver will allow a 
  character to survive without the need of food or water. 
   
  Gladiator Lizard Egg                                                   2 Weight               
  2,000 Coins 
  Services 
  Ferryman to the Underworld: 2 Coins 
  Monsters 
  Crab, Giant                                                                         Group 
  Pincers (d8 damage, 1 piercing) 
  Close, Messy 
   
          6 HP, 3 Armor 
  The storm had washed ashore the old fishing boat, broken. 
  And his crew had been scattered all along the beach, 
  unconscious. They were coming for fresh and tasty meat. 
  Crabs were getting off the sand, swimming out of the sea, 
  or bursting out of water holes. Most were quite large... 
  Larger than a cart wheel, with pincers strong enough to 
  cut an arm off, and mandibles chopping their way through 
  leather and fabric.  
  Instinct: To feed on carrion 
   
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) 
  For more free Dungeon World material 
   
  (Inspired by the Fritz Leiber story The Bleak Shore) 
  Ghost 
      Solitary, Devious, Terrifying 
  Phantom touch (d6 damage) 
  Close, Reach 
   
   
   
       16 HP 
  Special Qualities: Insubstantial 
  Every culture tells the story the same way. You live, you 
  love or you hate, you win or you lose, you die somehow 
  you’re not too fond of and here you are, ghostly and full of 
  disappointment and what have you. Some people take it 
  upon themselves, brave and kindly folks, to seek out the 
  dead and help them pass to their rightful rest. You can find 
  them, most times, down at the tavern drinking away the 
  terrors they’ve seen or babbling in the madhouse. Death 
  takes a toll on the living, no matter how you come by it.  
  Instinct: To haunt 
   
  Reveal the terrifying nature of death 
   
  Haunt a place of importance 
   
  Offer information from the other side, at a price 
   
  Gladiator Lizard                        Solitary, Intelligent, Construct 
  Claws (d10 damage, 2 piercing) 
   Close, HP: 16 Armor: 2 
  Special Qualities: Magical Creation 
  This extremely rare creature is only found naturally on the 
  Shores of Grief. Eggs of the gladiator lizard may 
  occasionally be taken from the Bleak Shore and the 
  hatchlings uses as guards or in zoos. Gladiator lizards 
  appear to be of magical or alien origin. They seem never to 
  need food or other nourishment. They are large lizardoids 
  with huge sharp claws instead of hands. Young lizards 
  emerge from their eggs fully grown and the eggs can be 
  enchanted to hatch when disturbed by intruders. Their 
  lifespan seems to be considerable – two decades or more. 
  This is especially useful when they are used as guardians, 
  since they cannot be tamed or otherwise civilized. In such 
  cases, there is always a fail-safe device that can cage or 
  otherwise restrain the gladiator lizards if the owner wishes 
  to visit his valuables. 
  Instinct: Hatch and Attack 
   
   
  Skeleton            
                                             Undead, Horde 
  Rusty weapon (d4 damage)  
            7 HP, 3 Armor 
  Close 
  The pile of bones suddenly stirs, rising up to take on a 
  human shape. Its long, bony fingers reach out to claw at 
  the living.  
  Instinct: To increase their ranks 
   
   
   
   
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
  The Chess Master’s Riddle: 
   
  “Some try to hide, some try to cheat, but time will show 
  we will always meet,  
  Try as you might to guess my name,  
  But I m sure you all know when it’s you I claim”  
   
  “Who am I?”  
  (“Death”)  
  “Shall we play a game?” 
   
  
SOURCE: textdata/thevault/Powered by the Apocalypse/Dungeon World/Adventures/Tygart Dungeon Starters/Shores of Sorrow.pdf