TEXT: Barghest
  A Race of Soul Stealing Infernal Canine-like Goblinoids
  By Christopher Zito
  
  The Broken Contract
  Gehenna is a realm outside the Great Wheel that houses
  some of the most fowl devilry in all the planes. A realm in
  which it's gravity has and ill shift about it that any who travel
  the plane always feels as if they are climbing a mountainside.
  Any who were to trip and fall while walking through the plane
  of Gehenna are often left to die tumbling down for miles
  before catching their footing or snagged upon the the molten
  rocky terrain. Gehenna houses all manner of demons, devils
  and creatures capable of surviving blistering heats and
  infernal landscapes, one such infernal creature is the
  Barghest.
  Barghest are the result of a Demon Lord's revenge upon a
  Goblin warlord who did not honor his contract for aid in
  conquest. How the story is often told is that a Goblin
  Warchief who had ties to the infernal realms sought power
  from a Demon Lord of Gehenna to grant him infernal
  contract and honor a bargain for such power. After a long
  campaign of war the Goblin unsatisfied with his gains
  neglected to uphold his end of the bargain and when the
  Demon Lord approached him for repayment he was turned
  away from what he was owed. In response to this dishonor
  the Demon Lord crafted a new race of demons, goblin in
  nature but imbued with the fury and hellfire of the very realm
  the Goblin drew his power from.
  Creating a race of beast that could disguise itself as a
  Goblin and transform into a wolf, the Demon Lord told his
  new creation of it's primary task, to kill, devour and steal the
  souls of every goblin. For every Goblinoid soul a Barghest
  obtains they will be welcomed back to the realm of Gehenna
  where they shall live the rest of their lives in luxury and
  reward. With their newfound purpose and hunger for Goblin
  blood, The Barghest were implanted within the Goblin
  Warchief's armies disguised as babies, women, and men. As
  they grew from whelps, they would learn the Warchief's plots,
  his tactics, and his weaknesses and before long Goblinoid
  forces and civilians of the Warchief's army will fall before him
  and where his solders should stand is a snarling pack of
  hungry wolfen demons.
  The Big Bad Wolf
  Barghest are described as Orc sized Goblinoids with a variety
  of wolf-like features which are commonly mistaken for
  Lycanthropy. They hold the capability of transforming into
  large wolf like forms that still have their goblinoid faces and
  when they are brought into the Material Realms are given an
  ability to flawlessly assume a form of a Goblinoid creature. A
  Barghest that is assigned to the Material Planes to undertake
  a their task of harvesting Goblinoid souls have two ways of
  travel from Gehenna, they are either sent by the will of the
  Demon Lord they serve or are sent down as a soul. Those
  sent as souls are implanted into a Goblinoid woman ready to
  give birth, the soul of a Barghest possess the unborn
  Goblinoid child and without the mothers knowing their child
  is born as a disguised Barghest. Through the course of their
  childhood their infernal abilities will grow and when the
  Goblinoid matures they will be taken over by their true
  natures and either accept the role as a true Goblinoid hunting
  Barghest, or their sanity shall slip away as they devour and
  obtain the souls of their loved ones.
  Will Work For Souls
  Barghest who were born naturally within the Material Planes
  that do not serve a Demon Lord often have full control of
  their actions and morals, but are still seen as outcasts and
  abominations should other Goblinoids were to discover their
  true natures. All Barghests either from the Material Planes of
  Gehenna are honorbound by contracts as they were created
  as a cautionary tales for Goblins to always honor bargains
  and deals.
  If a Barghest does not see itself as a free thinking
  individual, it can be contained through bargaining and bound
  by contract. As long as it's hunger and collection of Goblinoid
  souls is quelled, a Barghest will offer it's service to any who
  create a contract, thus Clerics, Warlocks and Wizards will
  summoning a Barghest from Gehenna and craft pacts with
  them as guards or familiars. Barghest born of the Material
  Realms who fancy themselves as adventurers will seek to
  service a master powerful enough to see their quest for
  Goblinoid souls and flesh, for surely the Humans and
  Dwarves may have issues Goblin and their talents can satisfy
  both their new master's and their own need for Goblinoid
  souls.
  
  Barghest Traits
  Your Barghest character will have the follow traits.
  Ability Score Increase. Your Charisma score increases by
  2 and your Dexterity score increases by 1.
  Age. Barghest age and mature the same as Goblins, they
  are born as any average Goblinoid race, slowly grow more
  into their Infernal natures and tendencies as they mature.
  However due to their demonic heritage, they can live a
  additional 10 to 20 years longer then an average Goblin.
  Barghest mature at 14 and can live up to 80 years.
  Alignment. Barghest are chaotic knowing their lot in life is
  the hunt and harvest of the souls of other Goblinoids. So long
  as the aligencies are needed to see a job done they will follow
  and abide by most moral codes as long as there is a contract,
  a common endgoal, or a reward to further the hunt.
  Size. Barghest are stocky and huntched which can often
  dwarf their height to it's actual size. Barghest are Medium,
  varying from 4'5 - 6'5 feet tall.
  Speed. Your base walking speed is 35ft.
  Sunligth Sensitivity. While in sunlight, Barghest have
  disadvantage on Attack rolls, as well as on Perception checks
  that rely on sight.
  Darkvision. Barghest have 60ft of Darkvision.
  Keen Senses. Barghest have disadvantage on Perception
  checks that rely on scent.
  Goblin Disguise. All Barghest have the ability to guise
  their form as a Goblin, Hobgoblin, or Bugbear to better blend
  into Goblin society. Upon character creation you must choose
  your disguised form to be either Goblin, Hobgoblin, or
  Bugbear. As an action, you can take the appearance of the
  Goblinoid form of your choosing that is unique to yourself.
  Your new Goblinoid form must have at least one physical
  similarity to your true form such as eye color, ear shape, skin
  color, or a physical scarring. You retain all of your stats while
  in your Goblinoid form, however your disguise is dropped
  after either taking damage, using an action to drop your form,
  you are knocked unconscious, or you are killed.
  Wolf Shapechange. Barghest are born with the ability to
  transform into a wolf like beast that bares their face with
  more predominant canine features. As an action you can
  assume the form of a Dire Wolf akin to the Wild Shape Druid
  feature. If your Dire Wolf form's HP drops to 0, you may
  transform back into your Dire Wolf form again after a long
  rest.
  Languages. Barghest can read, write and speak Goblin,
  Infernal and Common.
  Death and Banishment
  Typically when the Barghest dies or is trapped in a
  fire larger then themselves for one minute, they are
  banished from the Material Planes. While this is
  one way for a normal Barghest player to die what if
  the player's Barghest was born within the Material
  Plane? The following variant is to offer an optional
  death and revival process that is less taxing on the
  player while remaining thematic to the race.
  Barghest Death and Revival Varient
  When the Barghest PC dies, they erupt into a pillar of fire
  and turn into ash after a minute. Once the body is completely
  burnt to cinders the Barghest's soul is sent to the plane of
  existence where they came from. If the Bargest was born on
  the Material Plane they are sent to the afterlife as per any
  normal soul. To revive a Barghest ally one must perform any
  resurrection spell while also adding the soul or body of a
  slain Goblinoid that has died within the last 24 hours as an
  arcane component.
  Additionally for flavor purposes, if an ally resummons or
  revived a Barghest ally, this could be seen as an act of
  contracting a Barghest to serve the ally as a master if a
  Barghest was under contract for another creature. Revival
  and resummons from Banishment is seen as being bought
  out of a previous contract when conserning infernal
  contracts, as Barghest who fail their contracts are executed
  by less forgiving masters.
  
  New Subrace
  The following subrace was made to be an additional subrace
  option for Tiefling for the purposes of granting the player
  Barghest like features while retaining the use of more core
  friendly races. In addition to the Tiefling subraces offered in
  Mordenkainen's Tome of Foes you may also choose the
  subrace race listed below.
  Tiefling Subrace:
  Barghest Traits
  Your Barghest Tiefling character will be have the following
  features.
  Ability Score Increase. Your Dexterity score increases by
  1.
  Additional Language. The Barghest Tiefling speak, read
  and understand Goblin.
  Infernal Legacy. You know the Primal Savagery cantrip.
  When you reach 3rd level, you can cast the Disguise Self spell
  once with this trait and regain the ability to do so when you
  finish a long rest. When you reach 5th level, you can cast the
  Misty Step spell once with this trait and regain the ability to
  do so when you finish a long rest. Charisma is your
  spellcasting ability for these spells.
  Wolf Shapechange. Barghest are born with the ability to
  transform into a wolf like beast that bares their face with
  more predominant canine features. As an action you can
  assume the form of a Dire Wolf akin to the Wild Shape Druid
  feature. If your Dire Wolf form's HP drops to 0, you may
  transform back into your Dire Wolf form again after a long
  rest.
  New Martial Melee
  Weapon
  Name
  Cost
  Damage Weight
  Properties
  Man
  Catcher
  15
  gp
  1d8
  Piercing
  12 lb.
  Reach, Two Handed,
  Corral
  Man Catcher
  Man Catchers are polearms with a circular metal claw, often
  adorned with barbs or spikes on the inside of the claws. The
  Man Catcher's purpose was not to deal damage but mainly to
  clasp the claws around the neck or limb of a victim. This
  would restrain the victim and allow the wielder of the
  polearm to corral them to another location while remaining a
  safe distance away from the target's attempts to strike back
  or break free.
  Corral. When you successfully hit a Medium or Small
  target with the weapon, you can spend a bonus action to
  impose a grapple check on the target.
  Also until the end of your next turn you may move you and
  the target of the grapple up to your movement speed freely. At
  the end of your movement the target can be placed 5ft or 10ft
  away from you.
  As an action while the target is grappled you may choose to
  either apply the weapon's damage to the enemy or impose
  disadvantage to their next check to break free of the weapon's
  grapple.
  
  Credits
  Art Credits
  Sigourney Martin
  Everingot Almanac
  Patreon
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Suppliment/Barghest.pdf