TEXT: #16
  Shirel’S AutomAtion mAnuAl
  (tiny And SmAll ConStruCtS)
  
  1
  Player ParaPhernalia #16
  By the Knotty-Works
  Welcome to the sixteenth issue of Player 
  Paraphernalia, a hodge podge of character ideas 
  and alternate rules that may be used with the 
  Pathfinder Roleplaying Game (Paizo, Inc©).  This 
  issue introduces some pre-generated animated 
  objects for use with the Animated Objects or other 
  quick construct spells.
  Animated Minions of the non-undead variety can 
  be very useful to an adventuring wizard or cleric.  
  Unlike Summoned Monsters or animated undead, 
  animated constructs offer the spell caster the ability 
  to tailor the constructs based on the need at hand 
  based on the use of construction points.  Paizo’s 
  Pathfinder Bestiary offers several construction 
  points to start out, with Ultimate Magic expanding 
  the list to make such temporary constructs very 
  useful and the Pathfinder Adventure Path #43: 
  Haunting of Harrowstone also rounds out the 
  list with options including additional attacks and 
  additional types of movement.  In addition, the 
  Advancing with Class: The Wizard produced by The 
  Knotty-Works offers several additional options to 
  expand the usefulness of temporary constructed 
  minions and Deep Magic by Kobold Press also has 
  several new options for building effective allies.
  Construction Points are generally granted by the 
  size of the animated object.  In addition, Advancing 
  with Class: The Wizard offers a few options for 
  expanding the number of construction points 
  available to your new friend(s).  Although Animate 
  Objects is limited to the Cleric path, there are two 
  variants of the Animist archetype for wizards that 
  does grant an arcane caster access to the spell, 
  one is found in Advancing with Class: The Wizard 
  supplement while the other can be found in Kobold 
  Press’ Deep Magic.  Additional spells can be found 
  in both products that are available to wizards and 
  sorcerers that grant other spells that can be used to 
  animate mundane objects.
  General Notes on Animated Objects
  The general descriptions given in the Pathfinder 
  Bestiary refer individual objects for the samples.  
  However, those that specialize in the art of object 
  animation understand that almost anything at hand 
  can be used to cobble together a friend for times 
  of need.  The following animated constructs can be 
  created with the Animate Objects spell (or other 
  appropriate spells from third party sources).  Sure, 
  a chair makes an effective small ally, but a whole 
  dining room set could easily be combined to make a 
  large ally instead.  The following examples include a 
  conglomerate collection of items and a few options 
  based on the number of construction points used.
  Tiny Automatons
  Chef’s Companion
  animated object (tiny) 
  CR ½ 
  XP 200
  N Tiny construct
  Init +2; Senses darkvision 60, low-light vision; Perception -5 
  DEFENSE
  AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
  hp 5 (1d10)
  Fort +0, Ref +2, Will -5
  Defensive Abilities hardness 5 Immune Construct Traits 
  OFFENSE
  Speed 15 ft.
  Melee slashing knife +1 (1d2-2/19-20) 
  STATISTICS
  Str 6, Dex 14, Con -, Int -, Wis 1, Cha 1
  Base Atk +1 CMB +1 CMD 9
  SQ None
  Composed of kitchen knives for arms and legs and a 
  iron pot or pan for the main body, the chef’s companion 
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG 
  for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.
  Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, Pathfinder is a registered trademark of Paizo Publishing, 
  LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of 
  Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.
  com/ pathfinderRPG/compatibility for more information on the 
  compatibility license. Some rights reserved.
  
  2
  can make mincemeat of other small or tiny targets quite 
  easily and can even be used to harass medium sized 
  creatures with some effectiveness. (1 CP; slashing 
  attack)
  Additional Builds
  Scullery’s Aid
  This construct’s body is made from scullery’s broom and 
  dust pan, as a result it is vulnerable to fire but the knives 
  used for arms are a little beefier and it causes 1d4 -2 
  points of slashing damage. (2 CP, CR 1, 1 Flaw; Brittle, 
  Improved Attack)
  Slicer Dicer
  Constructed with large cleavers for arms, the Slicer Dicer 
  may attack twice per round causing 1d4-2 points of 
  damage with each cleaver. (5 CP, CR 2; Additional Attack, 
  2 Slashing Attacks, 2 Improved Attacks)
  Chop-O-matic
  This tiny construct  consists of several small knives 
  that arrange themselves around the circular body of 
  the pan and then the whole object spins very rapidly.  
  The spinning allows it to fly with a speed of 25 ft and a 
  clumsy maneuverability.  It only makes one attack per 
  round but the damage is more substantial for 1d6 -2 
  points of damage. (4 CP, CR 2; Additional Movement 
  (Fly), Faster, Improved Attack (x2))
  Fractured Doll
  animated object (tiny) 
  CR 1/2 
  XP 200
  N Tiny construct
  Init +2; Senses darkvision 60, low-light vision; Perception -5 
  DEFENSE
  AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
  hp 5 (1d10)
  Fort +0, Ref +2, Will -5
  Defensive Abilities Unnerving Appearance Immune 
  Construct Traits 
  OFFENSE
  Speed 15 ft.
  Melee slam +2 (1d2-1) 
  STATISTICS
  Str 8, Dex 14, Con -, Int -, Wis 1, Cha 1
  Base Atk +1 CMB +1 CMD 9
  SQ None
  Created from discarded ceramic and wooden 
  childhood dolls, these small constructs come in a 
  variety of shapes and sizes though the dolls are typically 
  female.  Most are battered and beaten and as a result 
  seem to have an unnerving effect against those that 
  recognize the dolls for what they are.  They are generally 
  stronger than they look and a small army of these 
  constructs can terrorize a village or small town causing 
  nightmares in both adults and children for months after. 
  (1 CP, 1 Flaw; Composite Materials, Enhanced Strength, 
  Unnerving Appearance)
  Additional Builds
  Biting Betsy
  This homely looking doll has an exaggerated mouth that 
  is full of sharp metallic teeth.  As a result she has a bite 
  attack for 1d3 -1 points of damage and both its slam 
  and bite attack are considered magical for purposes of 
  damage reduction. (3 CP, 1 Flaw CR 1; Additional Natural 
  Attack, Composite Materials, Enhanced Attack, 
  Enhanced Strength, Unnerving Appearance)
  
  3
  De-la-Muerte Doll
  These dolls were generally created to emulate the 
  features of a recently departed.  These tiny objects 
  are said to be haunted by the souls of those the doll 
  emulates.  As a result they emit a fear aura within 10 
  ft requiring any living creature to make a Will save or 
  become frightened for 1d4 rounds (DC 10), even if the 
  save is successful the creature is shaken for 1 round.  
  This is a fear effect and those immune to fear are 
  immune to this effect.  
  The doll also suffers damage as an undead if positive 
  energy is channeled to damage undead.  These dolls are 
  not as strong as the normal fractured doll and its slam 
  attack only has a +1 attack bonus and the damage is 
  1d2-2. (1 CP, 2 Flaws; Composite Materials, Fear Aura, 
  Haunted)
  Charming Charles
  This is a male doll with blood red hair and generally 
  outlandish apparel.  For some reason these dolls seem 
  to end up with butcher knives when animated and 
  seem to have a will of their own.  As a result they have 
  an Intelligence and Wisdom of 5 and seem to have 
  chaotic and evil tendencies regardless of the creator’s 
  alignment.  They attack with a slashing knife that causes 
  1d4-1 points of damage with a crit range of 19-20 and a 
  +3 attack bonus.  They also have 2d10 hit points (10 hit 
  points) and Fast Healing at a rate equal to the creator’s 
  appropriate modifier – Wisdom or Intelligence). (9 CP, 
  1 Flaw, CR 4; Artificial Awareness, Composite Materials, 
  Enhanced Strength, Fast Healing, Improved Attack, 
  Improved Construction, Slashing Attack)
  Grinning Skull
  animated object (tiny) 
  CR 1 
  XP 400
  N Tiny construct
  Init +2; Senses darkvision 60, low-light vision; Perception -5 
  DEFENSE
  AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
  hp 5 (1d10)
  Fort +0, Ref +2, Will -5
  Defensive Abilities hardness 5 Immune Unnerving 
  Appearance Construct Traits 
  OFFENSE
  Speed 15 ft. fly, clumsy maneuverability
  Melee Bash +1 (1d2-2)
             Bite +1 (1d2-2) 
  STATISTICS
  Str 6, Dex 14, Con -, Int -, Wis 1, Cha 1
  Base Atk +1 CMB +1 CMD 9
  SQ None
  Medium humanoid skulls are a favorite for those that 
  like this construct, though skulls from other medium or 
  small creatures may be used just as effectively.  The 
  skull slowly flies around with clumsy maneuverability and 
  attempts to bash or bite opponents.  Living opponents 
  with animal Intelligence or greater are generally 
  unnerved by these automatons and many mistake them 
  for undead creatures, though a successful Knowledge 
  (arcane or religion) check with a DC of 10 will let the 
  observer realize that the skull is just an animated object. 
  (3 CP; Additional Movement [Flight], Additional Natural 
  Attack, Unnerving Appearance)
  Additional Builds
  Flaming Skull
  This grinning skull has a flaming aura that causes an 
  extra 1d6 points of fire damage with its slam or bite 
  attack.  The fire weakens the skull and it loses the 
  hardness 5 and it is vulnerable to cold. (3 CP, 2 flaws; 
  Additional Movement [Flight], Additional Natural Attack, 
  Brittle, Burn, Composite Construction, Unnerving 
  Appearance)
  Laughing Skull
  This skull is inhabited by an evil spirt and is considered 
  undead in regards to positive energy channeling and 
  undead detection.  The skull actually causes fear in living 
  creatures, requiring anyone within 10 feet to make a 
  Will save (fear affect, DC 10) or become frightened for 
  1d4 rounds.  If the opponent makes a successful saving 
  throw, he is still shakened for 1 round.  The laughing 
  skull also has damager reduction 5/magic. (5 CP, 1 Flaw, 
  CR 2; Additional Movement [Flight], Additional Natural 
  Attack, Damage Reduction, Fear Aura, Haunted)
  Strangling Scarf
  animated object (tiny) 
  CR 1 
  XP 400
  N Tiny construct
  Init +2; Senses darkvision 60, low-light vision; Perception -5 
  DEFENSE
  AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 
  size)
  hp 5 (1d10)
  Fort +0, Ref +2, Will -5
  
  4
  Defensive Abilities Immune Construct Traits 
  OFFENSE
  Speed 15 ft.
  Melee slam (1d2-2) or Strangle
  Special Attacks  Grab, Strangle
  STATISTICS
  Str 6, Dex 14, Con -, Int -, Wis 1, Cha 1
  Base Atk +1 CMB +1 CMD 9
  SQ +8 to Stealth checks and can hide in plain sight
  Composed of cloth, the strangling scarf attempts to 
  make its way to the target’s neck where it can proceed to 
  cut off the victim’s air supply. (2 CP, CR 1, 1 Flaw; Cloth, 
  Grab, Inconspicuous, Strangle)
  Small Automatons
  Makeshift Swordsman
  animated object (small) 
  CR 2 
  XP 800
  N Small construct
  Init +2; Senses darkvision 60, low-light vision; Perception -5 
  DEFENSE
  AC 18, touch 12, flat-footed 16 (+1 Dex, +6 natural, +1 size)
  hp 21 (2d10 +10)
  Fort +0, Ref +1, Will -5
  Defensive Abilities hardness 10 Immune Construct Traits 
  OFFENSE
  Speed 20 ft.
  Melee slashing short sword +3 (1d3/19-20) 
  STATISTICS
  Str 10, Dex 12, Con -, Int -, Wis 1, Cha 1
  Base Atk +2 CMB +1 CMD 12
  SQ None
  The makeshift swordsman is the animation of two or 
  three one handed sword and a light or heavy steel shield.  
  It is composed primarily of metal but tends to be a bit 
  slow.  As a result it is considered staggered and may only 
  make one action a round (either move or standard).  (2 
  CP, 1 flaw; Metal, Clunky, Slashing Attack)
  Alternate Builds
  Makeshift Axeman
  Constructed of a light or heavy metal shield and three or 
  four hand or throwing axes.  This construct is just as slow 
  as the swordsman but its critical threat on a natural 20 
  may cause 3 times the normal damage with a confirmed 
  critical hit. (2 CP, 1 flaw, CR 2; Metal, Clunky, Slashing 
  Attack)
  Makeshift Crossbowman
  This small construct is composed of a light crossbow, 
  bolts, and two or more medium sized light or one handed 
  weapons.  The crossbowman can fire one bolt a round 
  and automatically reloads itself as a swift action which 
  does not count towards its limited number of actions 
  per round.  The bolts fired only have a range of 20 feet 
  and causes 1d6 points of damage and has a critical 
  threat range of 19 to 20.  (3 CP, 1 flaw, CR 3; Augmented 
  Critical, Clunky, Ranged Attack, Improved Attack)
  New Construction Options
  Inconspicuous (Ex, 1 CP):  This can only be applied to 
  small or smaller animated objects.  It grants a +8 bonus 
  to stealth checks when attempting to make a surprise 
  attack and the object may attempt to hide even while 
  being observed.
  Improved Construction (Ex, 1CP):  This construction can 
  only be applied once and grants one additional d10 Hit 
  Die.  This will not impact the object’s size but it will grant 
  a +1 to the object’s base attack bonus.
  Unnerving Appearance (Su, 1 CP):  Any living creature 
  with an Intelligence of 3 or higher must make a Will save 
  or suffer a -2 penalty on attack rolls, saving throws, or 
  skill checks but only in regards with interactions with the 
  construct.  The Will save DC is 10 + ½ the construct’s Hit 
  Dice.
  
  5
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  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
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  Tome of Horrors Complete. © 2011, Necromancer Games, Inc., published and distributed by Frog God 
  Games; Author: Scott Greene.
  Anger of Angels. ©2003, Sean K Reynolds.
  Book of Fiends. ©2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert 
  J. Schwalb.
  The Book of Hallowed Might. ©2002, Monte J. Cook.
  Monte Cook’s Arcana Unearthed. ©2003, Monte J. Cook.
  Path of the Magi. ©2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason 
  Peck, Jeff Quick, and Sean K Reynolds.
  
  6
  Skreyn’s Register: The Bonds of Magic. ©2002, Sean K Reynolds.
  Angel, Monadic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Basidirond from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based 
  on original material by Gary Gygax.
  Bat, Mobat from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott 
  Peterson and Clark Peterson, based on original material by Gary Gygax.
  Beetle, Slicer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Roger Musson.
  Brownie from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Dermot Jackson.
  Cave Fisher from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based 
  on original material by Lawrence Schick.
  Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Roger Musson.
  Crystal Ooze from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Gary Gygax.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised. ©2002, Necromancer 
  Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Derghodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; 
  Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Hydrodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Dark Creeper from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Rik Shepard.
  Dark Stalker from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based 
  on original material by Simon Muth.
  Death Dog from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Underworld Oracle.
  Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene and Erica Balsley.
  Decapus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Jean Wells.
  Demon Lord, Kostchtchie from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Demon Lord, Pazuzu from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Dracolisk from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on 
  original material by Gary Gygax.
  Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Executioner’s Hood from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Flumph from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowell and 
  Douglas Naismith.
  Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Ian Livingstone.
  Froghemoth from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, based 
  on original material by E. Gary Gygax.
  Giant Slug from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based 
  on original material by Gary Gygax.
  Giant, Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Wizards of the Coast.
  Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Grippli from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Gary Gygax.
  Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Peter Brown.
  Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene and Erica Balsley, based on original material by Gary Gygax.
  Ice Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene.
  Iron Cobra from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Philip Masters.
  Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Lawrence Schick.
  Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Gary Gygax.
  Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Lurker Above from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene.
  Marid from the Tome of Horrors III. ©2005, Necromancer Games, Inc.; Author: Scott Greene.
  Mihstu from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Mite from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on 
  original material by Ian Livingstone and Mark Barnes.
  Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Nabasu Demon from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Necrophidius from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by Simon Tillbrook.
  Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Gary Gygax.
  Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Gary Gygax.
  Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Gary Gygax.
  Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Lewis Pulsipher.
  Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Gary Gygax.
  Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Russet Mold from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based 
  on original material by Gary Gygax.
  Sandman from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by Roger Musson.
  Shadow Demon from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Neville White.
  Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Simon Muth.
  Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by David Cook.
  Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene 
  and Erica Balsley, based on original material by Roger Moore and Gary Gygax.
  Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Mike Roberts.
  Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Trapper from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Troll, Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Russell Cole.
  Troll, Rock from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.
  Vegepygmy from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based 
  on original material by Gary Gygax.
  Wood Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Authors: Scott Greene and 
  Patrick Lawinger.
  Yellow Musk Creeper from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Albie Fiore.
  Yellow Musk Zombie from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Albie Fiore.
  Yeti from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on 
  original material by Gary Gygax.
  Advancing with Class: The Wizard. Copyright 2013 The Knotty-Works, John Buckley
  Player Paraphernalia #16 Shirel’s Automation Manual (Tiny and Small Constructs) ©2015, The Knotty-
  Works; Author: John Buckley
  d20pfsrd.com. Copyright 2010, John Reyst.
  
  7
  Other KnOtty WOrKs 
  Pathfinder cOmPatible PrOducts
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer over 
  fifty new and unique spells.  Advancing with Class 
  supplements offer new abilities for existing 
  classes or introduce a new class with unique 
  mechanics for the Pathfinder game.
  
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