TEXT: DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA 
  are registered trademarks of Wizards of the Coast, Inc. LIV-
  ING GREYHAWK is a trademark of Wizards of the Coast, 
  Inc.  ALL RIGHTS RESERVED. 
  This certificate certifies that 
  __________________________________________________________________________________________________________________ 
  A character played by 
  _________________________________________________ 
  ____________________ _____________________ ___________ 
  Signature  of Player 
   
   
   
  RPGA Number 
  Date 
   
  AR 
   
  Has fulfilled the requirements for membership in this Verbobonc regional metaorganization.  
  Membership must be renewed annually at the beginning of each calendar year. Please keep all previous certificates 
  of membership together along with this one so an accurate account of your membership can be made in the event of 
  an audit. 
  _______________________________________________  
  __________________________________________  
  ________________________________ 
  Signature of DM  
   
   
  RPGA Number 
   
  Date 
  Twilight fallS 
  Founded in CY593 by Seebo Beren, a gnome veteran from the Kron Hills, the Academy of Combat Mastery has served to 
  instruct a select few in the special warfare tactics of the gnome military.  These tactics include the tenants of mobility over 
  impregnable armor, precision strikes as opposed to overwhelming force, and intelligently using the theatre of combat to gain 
  advantages over your opponents. 
  The Academy crest is a field of red, upon which is a royal blue gauntlet and a light blue glove each holding crossed weapons; 
  the gauntlet is holding a frost battleaxe and the glove is holding a flaming longsword.  In between the two weapons above 
  where the weapons cross is a midnight blue gauntlet with silver trim in the shape of a fist.    
  Region: Must be a resident of Verbobonc 
  Feats: Combat Expertise or Dodge 
  Time: 6 TU annually spent performing training drills. 
  Special: You must pay a one-time 500 gp application fee; plus 
  annual tuition costs. 
  Titles, Benefits, and Duties: Advancement in the Academy 
  of Combat Mastery is dependant upon practicing the skills 
  and techniques perfected at the school. Upon acceptance to 
  the Academy, you receive an Affiliation Score, representing 
  your progress upon the path of learning. As you advance, you 
  gain additional benefits and receive promotion to higher 
  ranks. Benefits are cumulative except skill bonuses, which 
  overlap (do not stack). 
  Team Formation: Members of the Academy are eligible to 
  form teams, for later access to Teamwork benefits (from 
  Heroes of Battle, Dungeon Master’s Guide II, and Player’s 
  Handbook II). Access to specific Teamwork options will 
  appear in adventures or through special events. 
  This regional documentation has been issued by the Triad of the region of Verbobonc and must be turned over to them upon request.  
  It may be revoked, altered, changed, or otherwise modified at any time by the Verbobonc Triad for any reason deemed necessary. 
  Requirements: 
  academy of combat mastery 
  Criterion 
  Modifier 
  Character level bonus 
  +½ PC’s level 
  Character size is Small  
  +2 
  Possesses a feat with Combat Expertise or Dodge as a 
  prerequisite1 
  +1 
  Plays a Verbobonc regional adventure as a Cadet, Instructor, or 
  Master.2 
  +⅓ per round 
  Defeat a creature with 3 or more hit dice/levels than you in 
  single melee combat 3 
  +1 
  5 or more ranks in the following skills: Balance, Jump, Tumble, 
  Perform [Weapon Drill] 
  +1 per skill 
  Base Attack Bonus +5 
  +2 
  Base Attack Bonus +104 
  +4 
  Fails to outmaneuver opponent in melee combat (does not use 
  Tumble skill to move through threatened areas)  
  -1 
  Cowardice or fear exhibited during a melee combat encounter  -6 
  Does not accept a challenge to single melee combat5 
  -15 
  Turns down advancement or promotion to the next higher tier Special6 
  Notes: 
  1. 
  This criterion applies for each feat possessed by the character with Dodge 
  as a prerequisite. Virtual feats are not counted for purposes of this 
  modifier. 
  2. 
  This criterion applies for each round of Verbobonc regional adventures 
  played as a member of the Academy by the character.  
  3. 
  This criterion can be earned once per adventure. 
  4. 
  This modifier overlaps (does not stack with) the bonus for Base Attack 
  Bonus +5. 
  5. 
  In addition to the -15 modifier to his Affiliation Score, a member of the 
  Academy that does not accept a challenge to single combat cannot 
  improve his Affiliation score until that challenge is accepted. 
  6. 
  Academy members that turn down promotion when eligible to advance 
  to the next higher tier have their Affiliation Scores ‘frozen’ at their 
  current score. They may not increase their Affiliation Score past that 
  point. 
  Score 
  Title: Benefits and Duties 
  3 or lower No affiliation 
  4-10 
  Applicant: You need to prove yourself before your application is approved. 
  11-20 
  Cadet: Y0u pay 250 wheatsheves annually as tuition to the Academy, payable upon 
  admission to the Academy as a Cadet and then annually at the start of each year. Upon 
  admission, you receive a set of light blue gauntlets which identify your rank in the 
  Academy, a masterwork gnomish twist cloth (RS) uniform and a signature ring (RS) - both 
  emblazoned with the Academy crest. These items must be returned (even if you have 
  placed magical enhancements upon them) should you ever leave the Academy.  
  Associated Skills: Skills associated with members of the Academy of Combat Mastery are 
  Jump, Knowledge [History], Perform [Weapon Drill] and Tumble. You receive a +1 
  circumstance bonus when making skill checks with your Associated Skills. 
  21-30 
  Instructor: Your tuition increases to 500 wheatsheves annually, payable upon 
  advancement to Instructor and then annually at the start of each year. Your skill bonuses 
  with your Associated Skills increase to +2; you receive a set of royal-blue Academy 
  gauntlets (+2 circumstance bonus to Perform [Weapon Drill] checks). These gauntlets 
  must be returned should you ever leave the Academy. 
  Finally, you receive free Adventurer Lifestyle [Standard] during any Verbobonc 
  adventure set in a Verbobonc Town Project town that has an Academy of Combat 
  Mastery organizational structure.   
  31+ 
  Master: Your tuition increases to 1,000 wheatsheves annually, payable upon 
  advancement to Master and then annually at the start of each year. Your fame has spread 
  throughout the region and the adoring public lavish you with song and food in return for 
  a demonstration of your skill. At the start of any adventure set in Verbobonc, you may 
  make a DC 20 Perform [Weapon Drill] or Tumble check to receive free Adventure 
  Lifestyle [High]; alternatively, you may make a DC 30 Perform [Weapon Drill] or Tumble  
  check to receive free Adventure Lifestyle [Luxury]. If your Affiliation Score is ever 
  reduced because of cowardice or failure to accept challenge to single combat, you forever 
  lose the ability to use these skills to receive free lifestyle - even if the lost Affiliation 
  points are later regained. 
  Your skill bonuses with your Associated Skills increase to +4; your Instructor’s gauntlets 
  are now midnight blue, signifying your rank of Master, and a masterwork version of any 
  one (1) weapon from Complete Warrior or Races of Stone. This weapon is provided for free 
  as a token of respect and honor to the master and is emblazoned with the Academy’s coat 
  of arms along with the master’s personal seal. This weapon is yours to keep, even if you 
  later leave the Academy. Enter your chosen weapon:  
  
  Twilight fallS 
  The Academy of Combat Mastery is the premiere institution for martial training and drilling in 
  Verbobonc.    
  academy of combat mastery 
  As you gain points to your Affiliation Score, 
  you must record these points on the Academy 
  Log, which must be countersigned by the DM 
  of any adventure in which you play. 
  The DM is strongly encourages to review both 
  this log and the Metaorganization Certificate 
  and verify that all entries are recorded prop-
  erly. 
  Academy Advancement Log 
  AR 
  Adventure 
  Code 
  APL 
  Affiliation Points 
  Earned/Lost 
  Affiliation 
  Score 
  Example: 15 
  VER5-01 
  4 
  5 
  5 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  DM’s Name 
  John Q. Butcher 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  DM’s RPGA Number 
  99999999 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Notes 
  Beat Grog One-Eye in single combat. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  LOG # 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Greyhawk/Tuflik, Fals, and Velverdyva Trade Route/Verbobonc/Verbobonc Gazetteer/Verbobonc - Twilight Falls Academy of Combat Mastery 597.pdf