TEXT: The Fetid Strider
  A Shifter Archeytpe
  November Special
  
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan 
  Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
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  Advanced Bestiary © 2004, Green Ronin Publishing, LLC; Author: Matt Sernett.
  Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based 
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  Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
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  Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, 
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  Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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  Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, 
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  on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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  L. Sutter, and Greg A. Vaughn, based on material by Jonathan Tweet, Monte Cook, and 
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  Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: 
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  Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason 
  Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ 
  Taylor, and Ray Vallese.
  The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.
  The Book of Fiends, © 2003, Green Ronin Publishing; Authors Aaron Loeb, Erik Mona, 
  Chris Pramas, Robert J. Schwalb.
  Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark 
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis 
  Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  Amphisbaena from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Angel, Monadic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Basidirond from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Bat, Mobat from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Authors Scott Peterson and Clark Peterson, based on original material by Gary Gygax.
  Beetle, Slicer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Roger Musson.
  Brownie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Dermot Jackson.
  Cave Fisher from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Lawrence Schick.
  Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Roger Musson.
  Crystal Ooze from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, © 
  2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian 
  McDowall.
  Daemon, Derghodaemon from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Daemon, Hydrodaemon from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Dark Creeper from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Rik Shepard.
  Dark Stalker from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Simon Muth.
  
  Death Dog from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; 
  published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Underworld Oracle.
  Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene and Erica Balsley.
  Decapus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Jean Wells.
  Demon Lord, Kostchtchie from the Tome of Horrors Complete © 2011, Necromancer 
  Games, Inc.; published and distributed by Frog God Games; Author: Scott Greene, based 
  on original material by Gary Gygax.
  Demon Lord, Pazuzu from the Tome of Horrors Complete © 2011, Necromancer Games, 
  Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on 
  original material by Gary Gygax.
  Demon, Nabasu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Dracolisk from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Executioner’s Hood from the Tome of Horrors Complete © 2011, Necromancer Games, 
  Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on 
  original material by Gary Gygax.
  Flumph from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; 
  published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Ian McDowell and Douglas Naismith.
  Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Ian Livingstone.
  Froghemoth from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Giant Slug from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Giant, Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Wizards of the Coast.
  Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Grippli from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Peter Brown.
  Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.
  Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene.
  Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Philip Masters.
  Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Lawrence Schick.
  Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Lurker Above from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; 
  published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Gary Gygax.
  Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene.
  Marid from the Tome of Horrors III, © 2005, Necromancer Games, Inc.; Author Scott 
  Greene.
  Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Mite from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Ian Livingstone and Mark Barnes.
  Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Simon Tillbrook.
  Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Lewis Pulsipher.
  Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Russet Mold from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Roger Musson.
  Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Neville White.
  Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Simon Muth.
  Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by David Cook.
  Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary 
  Gygax.
  Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Mike Roberts.
  Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Trapper from the Tome of Horrors Complete © 2011, Necromancer Games, Inc.; 
  published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Gary Gygax.
  Troll, Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Russell Cole.
  Troll, Rock from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene. 
  Vegepygmy from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott 
  Greene, based on original material by Gary Gygax.
  Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott 
  Greene and Patrick Lawinger.
  Yellow Musk Creeper from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Albie Fiore.
  Yellow Musk Zombie from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Albie Fiore.
  Yeti from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, 
  based on original material by Gary Gygax.
  Zombie, Juju from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Player Paraphernalia November Special The Fetid Strider, A Shifter Archetype © 2017, 
  The Knotty-Works; Author: John Buckley.
  d20pfsrd.com. © 2010, John Reyst.
  Some artwork from Pixabay.com using CC0 Creative Commons License.
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  Some artwork copyright Christopher M. Eisert, used with permission.
  
  1
  Player Paraphernalia 
  November Special
  By The Knotty-Works
  Welcome to the November speical issue of  the 
  Player Paraphernalia series, short supplements 
  designed to offer players new options for use with 
  the Pathfinder RolePlaying Game (©Paizo, Inc.).
  Given the release of  the new Shifter class found 
  in Paizo’s Ultimate Wilderness™, the potential 
  for the class is as far reaching as the creatures 
  found in all six Bestiaries.  So we present the Fetid 
  Strider, an archetype for the Shifter that focuses 
  on vermin as well as fourteen vermin aspects to 
  choose from.  So if  you wish to become a true 
  spider man or buzz forth as a fly, this issue gives 
  you that ability.
  The FeTid STrider (ShiFTer ArcheType)
  While seen as a parasitic branch, barely 
  any better than those creatures that the 
  fetid strider emulates, the truth is that 
  much of the natural world is populated, 
  protected, 
  and 
  fueled 
  by 
  creatures 
  considered inconsequential by most.  The 
  fetid strider has unlocked her potential and 
  understanding of vermin, able to channel 
  their essence abilities through her own 
  body.  The power of the collective flows 
  in her veins, allowing her to connect to a 
  world much ignored by others.
  Hive Mind (Sp)
  The fetid strider may communicate with 
  creatures of the vermin type up to 3 times 
  per day plus her Charisma modifier. This 
  functions as the Speak with Animals spell, 
  but only functions with creatures of the 
  vermin type, including swarms.  This effect 
  does not alter the vermin’s attitude towards 
  the fetid strider and any answers she gleans 
  will be based on the collective intelligence 
  of the vermin and its attitude towards her.
  This replaces the shifter’s Bonus Languages.
  Though the fetid strider still gains the ability 
  to speak Druidic.
  Hive Empathy (Ex)
  The fetid shifter may attempt to improve the 
  attitude of a vermin (including swarms) by 
  making a Charisma check, adding her level 
  to the roll. This functions as a Diplomacy skill 
  check to improve the attitude of a person, 
  only the fetid shifter affects the attitude of 
  the vermin.  
  The vermin and fetid strider must be within 30 
  ft. of each other and neither being overtly 
  threatened.  The attitude of the vermin is 
  based on the situation, but generally it 
  
  2
  ranges from indifferent (if the fetid strider 
  can communicate with the vermin) to 
  unfriendly (fi she cannot communicate with 
  the vermin).  Influencing a vermin or vermin 
  swarm requires 1 minute, but the time may 
  vary based on the situation as determined 
  by the GM.
  This feature replaces the shifter’s Wild 
  Empathy.
  Vermin Focus (Su)
  The fetid strider chooses a vermin as her 
  aspect at 1st level, being bonded with the 
  spiritual connection to the vermin type. The 
  fetid strider may shift into the minor form of 
  her vermin aspect as a swift action, and 
  may maintain her minor form for a total 
  number of minutes per day equal to 3 + her 
  class level per day.  This time must be taken 
  in 1-minute intervals, but it need not be 
  consecutive.  The fetid strider may end the 
  minor form aspect as a free action during 
  her turn.  The fetid strider may only assume 
  a single minor form at a time.
  The minor form of the fetid strider’s aspect 
  is not a polymorph effect, and she does 
  not lose the benefits of the minor form while 
  affected by a polymorph effect.  The fetid 
  strider may choose another vermin aspect 
  at 5th level and every five levels thereafter 
  to a maximum of five aspects at 20th level. 
  Once a vermin aspect is chosen, it cannot 
  be changed.  The fetid strider cannot 
  assume the minor form of all five aspects at 
  20th level.
  At 4th level the fetid strider can turn herself 
  into the major form of her vermin aspect as 
  the Vermin Shape II (except as noted here) 
  spell once per day for up to a number of 
  hours equal to her class level.  Changing 
  into the major form or back require a 
  standard action that does not provoke 
  attacks of opportunity.  Generally, the 
  aspect’s major form also offers altered or 
  additional effects for the polymorph effect 
  from the spell.
  The fetid strider loses her ability to speak 
  while in her vermin form, though she can 
  communicate with other vermin of the 
  same general grouping as her current form.  
  She may find ways to communicate with 
  allies through other means.
  The fetid strider gains one additional use 
  of the vermin shape per day at 6th level 
  and every 2 levels thereafter.  This does 
  not affect the total amount of time that 
  she may assume a major form per day, 
  but does give her the ability to split the 
  transformation into manageable intervals 
  as needed.  The fetid can take feats and 
  other abilities that require the wild shape 
  class feature, treating her class level as 
  her effective druid level for purposes of 
  prerequisites.
  This feature replaces the shifter’s Shifter 
  Aspect, Wild Shape, and Final Aspect 
  features.
  Lesser Swarm (Su)
  At 9th level, the fetid strider may transform 
  into a swarm of tiny creatures based on 
  one of her chosen aspects as a swift action. 
  The fetid strider gains a +2 natural armor 
  bonus and a +2 size bonus to her AC and 
  may move up to 10 ft. per round, gaining 
  tiny swarm traits. This includes the ability to 
  move into another’s space, provoking an 
  attack of opportunity, causing 2d6 points 
  of bludgeoning, piercing, and slashing 
  damage plus an additional 1d6 points 
  of damage at 12th level and 16th level to 
  the creature in the swarm’s space.  The 
  fetid strider is immune to critical hits and 
  cannot be bull rushed, flanked, grappled, 
  or tripped.  While in the form of a swam, 
  
  3
  the fetid strider only suffers half damage 
  from slashing and piercing weapons.  Spells 
  directed at a single target that cause 
  damage only cause ½ damage to the 
  fetid strider while area based spells that 
  cause damage cause 1.5 times the normal 
  damage, including splash effects.
  The fetid strider’s Strength drops to 1, but 
  it does not affect the damage caused 
  by her swarm attack.  As a polymorph 
  effect, the fetid strider’s armor, weapons, 
  and equipment meld into the swarm and 
  she gains no benefit from worn armor and 
  cannot use items or speak with others while 
  transformed into a swarm.
  If the fetid strider is reduced to 0 or less 
  hit points or is rendered unconscious, she 
  immediately reverts back to her normal 
  form.  She may spend a free action to 
  change back to her normal form on her 
  turn.
  This feature replaces the shifter’s Chimeric 
  Aspect feature.
  Greater Swarm (Su)
  At 14th level, the fetid strider may transform 
  into a swarm of diminutive creatures based 
  on one of her chosen aspects as a swift 
  action.  The fetid strider gains a +2 natural 
  armor bonus as well as a +4 size bonus to 
  her AC and she may move up to 20 ft. per 
  round, gaining the diminutive swarm traits 
  The fetid strider is immune to critical hits and 
  cannot be bull rushed, flanked, grappled, 
  or tripped.  She is immune to weapon 
  damage.  The fetid strider is immune to 
  spells directed at a single target that cause 
  damage while area based spells that 
  cause damage cause 1.5 times the normal 
  damage, including splash effects.
  The fetid strider’s Strength drops to 1, but 
  it does not affect the damage caused 
  by her swarm attack.  As a polymorph 
  effect, the fetid strider’s armor, weapons, 
  and equipment meld into the swarm and 
  she gains no benefit from worn armor and 
  cannot use items or speak with others while 
  transformed into a swarm.
  If the fetid strider is reduced to 0 or less 
  hit points or is rendered unconscious, she 
  immediately reverts to her normal form.  
  She may spend a free action to change 
  back to her normal form on her turn.
  This feature replaces the shifter’s Greater 
  Chimeric Aspect feature.
  Vermin ASpecTS
  The following aspects are available to the 
  fetid strider.
  Ant
  No other objectifies the working colony 
  than the trusted ant.  This aspect represents 
  the ability to work in tandem with others for 
  the greater good of the collective.
  Minor Form
  You gain a +2 competence bonus to 
  Perception.  At 8th level, this competence 
  bonus increases to +4, and at 15th level the 
  bonus increases to +6.
  Major Form
  Your shape changes to that of a medium 
  sized Ant Drone (Bestiary™) and you gain a 
  fly speed of 20 ft. with poor maneuverability, 
  darkvision 60 ft., and scent.  If you are on 
  the ground, you gain a +4 bonus to your 
  CMD versus any maneuvers meant to 
  move or topple you.  At 8th level, you gain 
  a free grab attack when you successfully 
  bite another and your fly speed increases 
  to 30 ft. with average maneuverability.  At 
  15th level, your sting attack is poisonous, 
  requiring a Fortitude save equal to 10 + ½ 
  your class level + your Constitution modifier 
  with a frequency of 1/round for up to 4 
  rounds causing 1d2 points of Strength 
  damage for each failed save.  Once the 
  victim successfully makes their Fortitude 
  save, it suffers no more damage from the 
  poison.
  
  4
  Bee
  Industrious and devoted to the core, the 
  bee is truly devoted to the cycle of life 
  and nature.  This aspect represents the 
  belief that devotion is enough to serve and 
  protect nature.
  Minor Form
  You gain a +2 competence bonus to 
  Knowledge (engineering) skill checks and 
  may even make such checks untrained.  At 
  8th level, this competence bonus increases 
  to +4 and at 15th level it becomes +6.
  Major Form
  You assume the form of a medium sized 
  Giant Bee (Bestiary 2™) with a fly speed 
  of 30 ft. with good maneuverability and a 
  natural armor bonus of +2.  At 8th level, you 
  increase to a large Giant Bee, increasing 
  your fly speed to 60 ft., a +3 natural armor 
  bonus, your sting causes 1d6 points of 
  damage, and you gain the effects of 
  the Hover feat.  At 15th level, your sting 
  becomes poisonous, requiring a Fortitude 
  save equal to 10 + ½ your class level + your 
  Constitution modifier with a frequency of 1/
  round for up to 4 rounds causing 1d2 points 
  of Strength damage for each failed save.  
  Once the victim successfully makes their 
  Fortitude save, it suffers no more damage 
  from the poison.
  Beetle
  Noted for their insatiable hunger of 
  decaying plants, beetles generally appear 
  more dangerous than they actually are; 
  however, that quickly changes for those 
  that get between a beetle and its next 
  meal.
  
  5
  Minor Form
  You gain +2 competence bonus to your 
  CMD versus Bull Rush, Overrun, Reposition, 
  and Trip attempts.  This competence bonus 
  increases to +4 at 8th level and +6 at 15th 
  level.
  Major Form
  Your shape changes to that of a large 
  Giant Stag Beetle (Bestiary™) and you 
  gain a +8 natural armor bonus and a fly 
  speed of 20 ft. with poor maneuverability.  
  At 8th level, you can trample opponents for 
  1d6 points of damage plus your strength 
  modifier using your highest base attack as 
  a full-round action.  Creatures that attempt 
  to avoid the trample are allowed a Reflex 
  save equal to 10 + ½ your class level + your 
  Strength modifier.  At 15th level, Your fly 
  speed increases to 30 ft. with an average 
  maneuverability and your bite attack 
  causes 3d8 points of damage.  Opponents 
  you attempt to trample cannot choose to 
  avoid you and you do not provoke attacks 
  of opportunity while trampling over others.
  Centipede
  Known for their voracious appetites with 
  little care as to what they consume, the 
  centipede represents pure hunger. This 
  aspect focuses on the ability to move 
  quickly and quietly without attracting any 
  attention.
  Minor Form
  You gain a +2 competence bonus to Stealth 
  checks.  This competence bonus increases 
  to +4 at 8th level and +6 at 15th level.
  Major Form
  You may assume the shape of the medium 
  sized Giant Centipede (Bestiary™).  You 
  gain darkvision 6 ft., a climb speed equal 
  to your base movement rate, a +2 natural 
  armor bonus, and you cannot be tripped.  
  At 8th level, your base movement increases 
  by 10 ft. and you become large as the 
  Hissing Centipede (Bestiary™), increasing 
  our bite damage to 2d6 points and your 
  natural armor increases to +4.  At 15th level, 
  your bite becomes poisonous requiring a 
  Fortitude save equal to 10 + ½ your class 
  level + your Constitution modifier with a 
  frequency of 1/round for up to 6 rounds 
  causing 1d2 points of Dexterity damage 
  for each failed save.  Once the victim 
  successfully makes their Fortitude save, it 
  suffers no more damage from the poison.
  Crab
  Slow to act but quick to move, the crab 
  belies its speed and deft actions by its 
  strange appearance. Those that take this 
  aspect focus on appearing pacifistic while 
  concealing a quick and deadly secret.
  Minor Form
  You gain a +2 competence bonus to 
  grapple attempts.  This bonus increases to 
  +4 at 8th level, and +6 at 15th level. Unless 
  you have Improved Grapple, you still 
  provoke an attack of opportunity when 
  you attempt to grapple.
  Major Form
  Your shape changes to that of a medium 
  sized Giant Crab (Bestiary™) and you gain 
  a swim speed equal you’re your base 
  movement rate, darkvision 60 ft., and the 
  natural armor bonus is +6.  At 8th level, your 
  size increases to that of a large crab, and 
  your claw damage causes 1d6 points of 
  damage and you gain a free grab attempt 
  with a successful claw strike, and your 
  natural armor bonus increases to +8.  At 15th 
  level, you can constrict a grappled target 
  for an additional 1d6 points of damage 
  and your natural armor bonus increases to 
  +10.
  Dragonfly
  While many see only the graceful nature 
  of the dragonfly, its true nature is one of 
  deadly hunting prowess.  The dragonfly’s 
  
  6
  aspect is one of beauty overshadowing it 
  more menacing demeanor.
  Minor Form
  You gain Step Up as a bonus feat.  At 8th 
  level you gain Following Step as a bonus 
  feat.  At 15th level, you gain Step Up and 
  Strike as a bonus feat.
  Major Form
  You can take on the form of a medium 
  sized 
  Giant 
  Dragonfly 
  (Bestiary 
  2™), 
  gaining a fly speed of 30 ft. with good 
  maneuverability, and a bite attack that 
  does 1d8 points of damage.  At 8th level, 
  your fly speed increases to 60 ft. with 
  perfect maneuverability, you may make a 
  free grab attempt upon a successful bite, 
  and you gain the effects of the Hover feat. 
  At 15th level, your bite causes 2d8 points of 
  damage and you gain the effects of the 
  Flyby feat. 
  Fly
  While grubbing for a living seems disgusting 
  to most, the fly doesn’t take its responsibilities 
  lightly.  This aspect focuses on completing 
  the cycle of life, consuming that which 
  would only rot otherwise.
  Minor Form
  You can sense rotting flesh or vegetation 
  within 60 ft.  This includes corporeal undead 
  that have flesh.  You can concentrate for 
  one round to determine exact location 
  within range, though if it is invisible it still 
  gains total concealment.  At 8th level you 
  gain the effects of the Status spell as far as 
  any living creature within 60 ft. by spending 
  a move action to concentrate.  At 15th 
  level, you may sense the condition of living 
  creatures within 120 ft.
  Major Form
  You take on the form of a medium sized 
  Giant Fly (Bestiary 2™), gaining a fly speed 
  of 30 ft. with good maneuverability, a climb 
  speed equal to half your normal movement 
  rate, a natural +1 armor bonus, and a bite 
  that causes 1d6 points of damage.  At 
  8th level, your fly speed increases to 60 ft., 
  your climb speed increases to your normal 
  movement rate, and you gain a +3 dodge 
  bonus to your AC.  At 15th level, your bite 
  carries the filth fever disease, anyone 
  bitten by you must make a Fortitude save 
  (DC equals 10 + ½ your class level + your 
  Constitution) or contract the disease.  
  Onset is 1d3 days with a frequency of 1/
  day and it can be cured with 2 consecutive 
  saves.  The disease causes 1d3 points of 
  Constitution damage per day.
  Locust
  The scourge of an agrarian based society, 
  the locust’s insatiable hunger can easily 
  wipe out entire crops within minutes.  The 
  locus aspect represents a true blight to the 
  natural world, consuming everything in its 
  path.
  Minor Form
  You gain a +4 competence bonus to any 
  Acrobatics skill checks involving jumping.  
  At 8th level, you may take 10 on Acrobatic 
  skill checks to jump even if distracted or in 
  danger.  At 15th level, you are considered 
  to have a running start when making a 
  jump check, even if you are jumping from 
  a stand still.
  Major Form
  You may assume the shape of a medium 
  sized Giant Locust (Bestiary 4™), granting you 
  a fly speed equal to your base movement 
  rate with average maneuverability, a bite 
  attack for 1d6 points of damage, a +4 
  competence bonus to your CMD versus trip 
  attempts, and a +4 natural armor bonus. 
  At 8th level, your bite damage increases to 
  1d8 points of damage and does double 
  damage against plant type creatures and 
  your fly speed increases to 60 ft. At 15th level, 
  you may spit a short burst of acid up to 30 
  ft. away as a standard action that causes 
  1d6 points of acid damage.
  
  7
  Mantis
  The apex predator of the insect world, 
  few can survive the crushing claws and 
  mandibles of the praying mantis. This 
  aspect represents superiority in combat 
  and a swiftness to take action.
  Minor Form
  While you are in a natural forest setting, you 
  gain a +1 circumstance bonus to attack 
  rolls, Perception skill checks, and Initiative 
  rolls.  At 8th level, this circumstance bonus 
  increases to +2.  At 15th level, this bonus 
  increases to +4.
  Major Form
  You can take the shape of a large sized Giant 
  Mantis (Bestiary™), gaining a climb speed 
  and flying speed with poor maneuverability 
  equal to your base movement rate, a +5 
  natural armor bonus, and two claws that 
  cause 1d6 points of damage.  At 8th level, 
  you may make a standard action to attack 
  with one of your claws with an extended 
  10-ft. reach, gaining a +4 bonus to the 
  attack.  You also gain a bite attack that is a 
  secondary attack that causes 1d6points of 
  damage.  At 15th level, you may act on the 
  surprise round and if you are not surprised 
  during that round you can take a full round 
  of actions.
  Mosquito
  Blood thirsty flying pariahs, the mosquito 
  represented nature’s truest vampire.  This 
  aspect represents an unquenchable thirst 
  for life’s essence.
  Shifter Claws
  Rather than manifesting a set of claws with 
  this aspect, you instead grow a proboscis 
  that may be used to cause 1d6 points of 
  piercing damage.  You do gain the DR 
  benefits at 3rd level with your proboscis.  At 
  7th level, your proboscis causes 1d8 points 
  of piercing damage.  At 11th level, your 
  proboscis also causes 1 point of bleed 
  damage.  At 13th level, your proboscis 
  
  8
  causes 1d10 points of damage plus 1d3 
  points of bleed damage.  You also gain the 
  DR benefits at 17th level.
  Minor Form
  You gain a +2 circumstance bonus 
  versus natural diseases.  At 8th level, this 
  circumstance 
  bonus 
  versus 
  diseases 
  increases to +4.  And at 15th level, this 
  circumstance 
  bonus 
  versus 
  diseases 
  increases to +6.
  Major Form
  You can alter your form to that of a 
  medium sized Giant Mosquito (Bestiary 
  2™), granting you a fly speed of 30 ft. with 
  good maneuverability, and +2 natural 
  armor bonus, and a bite that causes 1d6 
  points of piercing damage plus 1 point of 
  bleed damage.  At 8th level, your fly speed 
  increases to 60 ft. with good maneuverability, 
  your bite causes 1d8 points of piercing 
  damage plus 1d2 points of bleed damage, 
  and you gain a free grab attack when you 
  successfully bite an opponent.  At 15th level, 
  your bite also carries Malaria, and a victim 
  of your bite must make a Fortitude save 
  with a DC equal to 10 + ½ your class level + 
  your Constitution modifier.  If the victim fails 
  its Fortitude save, it becomes diseased with 
  an onset of 1d3 days, a frequency of 1/day 
  and it can be cured with 2 consecutive 
  saves.  The disease causes 1d point of 
  Wisdom damage per day.
  Scorpion
  Master hunters of the desert wastelands, 
  scorpions invoke terror with their alien 
  appearance, but in truth they only hunt 
  and kill to survive.  This aspect represents 
  the desire to overcome one’s environment, 
  regardless of the conditions.
  Minor Form
  You gain a +2 competence bonus to Climb 
  skill checks.  At 8th level, this competence 
  bonus increases to +4.  And at 15th level, this 
  competence bonus increases to +6.
  Major Form
  You may take on the shape of a medium 
  sized Cave Scorpion (Bestiary 2™), gaining 
  darkvision 60 ft. and tremorsense of 30 ft., 2 
  claw attacks for 1d4 points of damage and 
  1 sting attack for 1d4 points of damage, 
  and a climb speed equal to half your 
  normal base movement speed.  At 8th 
  level, you also cause 2d4 points of rending 
  damage when you successfully strike 
  with both claws, and your climb speed 
  increases to your base movement rate.  At 
  15th level, your sting attack also poisons the 
  target requiring a Fortitude save equal to 
  10 + ½ your class level + your Constitution 
  modifier with a frequency of 1/round for up 
  to 4 rounds causing 1d2 points of Strength 
  damage for each failed save.  Once the 
  victim successfully makes their Fortitude 
  save, it suffers no more damage from the 
  poison.
  Spider
  Cold and calculating, the spider is the 
  epitome of patience and planning.  This 
  aspect focuses on that of the wily hunter 
  that waits for prey to come to her.
  Minor Form
  You gain a +2 competence bonus on 
  Acrobatics skill checks.  This competence 
  bonus increases to +4 at 8th level and +6 at 
  15th level.
  Major Form
  This aspect grants you the ability to take 
  the form of a medium sized Hunting Spider 
  (Bestiary™), with a climb speed of 30 ft., +2 
  bonus versus Poisons, a +1 natural armor 
  bonus, and a +4 competence bonus to 
  Stealth and your CMD versus trip attempts. 
  At 8th level, you gain the web special attack 
  that you may use 3 + your Constitution 
  modifier times per day in total with a DC to 
  escape its effects equal to 10 + ½ your class 
  level + your Constitution modifier.  Webs 
  you create break down after a number of 
  hours equal to your class level.  At 15th level, 
  
  9
  your bite becomes poisonous requiring a 
  Fortitude save equal to 10 + ½ your class 
  level + your Constitution modifier with a 
  frequency of 1/round for up to 4 rounds 
  causing 1d2 points of Strength damage 
  for each failed save.  Once the victim 
  successfully makes their Fortitude save, it 
  suffers no more damage from the poison.
  Tick
  The epitome of a blood sucking parasite, 
  the tick’s sole purpose is to live off the life 
  blood of others.  This aspect represents the 
  skill of taking advantage of others through 
  planning and patience.
  Minor Form
  You gain a +2 competence bonus on 
  Stealth checks.  At 8th level, the competence 
  bonus increases to +4.  And at 15th level, the 
  competence bonus increases to +6.
  Major Form
  Shedding your own skin, you take on the 
  form of a small Giant Tick (Bestiary 2™).  
  This grants you a bite attack for 1d4 points 
  of damage that also gives you a free grab 
  attack with a +2 competence bonus, a +4 
  natural armor bonus, and a climb speed 
  equal to your base movement rate.  At 
  8th level, your bite grants you the blood 
  drain ability once you successfully grab an 
  opponent for 1d2 points of Constitution, your 
  competence bonus to grab an opponent 
  increases to +4, and your natural armor 
  bonus increases to +5.  At 15th level, your 
  bite carries the red ache disease, anyone 
  bitten by you must make a Fortitude save 
  (DC equals 10 + ½ your class level + your 
  Constitution) or contract the disease.  Onset 
  is 1d3 days with a frequency of 1/day and 
  it can be cured with 2 consecutive saves.  
  The disease causes 1d3 points of Strength 
  damage per day.
  
  10
  Wasp
  Death from above, the wasp represents one 
  of nature’s most dangerous flying denizens.  
  This aspect focuses on speed and agile 
  flight with a deadly stinging attack.
  Minor Form
  You gain a +1 competence bonus when 
  flanking an opponent.  This bonus increases 
  to +2 at 8th level and +4 at 15th level. 
  Major Form
  You can take the shape of a large Giant 
  Wasp (Bestiary™), granting you a fly speed 
  of 30 ft. with good maneuverability and a 
  +4 natural armor bonus.  At 8th level, your 
  fly speed increases to 60 ft. and you are 
  treated as having the FlyBy Attack feat.  At 
  15th level, your sting becomes poisonous 
  requiring a Fortitude save equal to 10 + ½ 
  your class level + your Constitution modifier 
  with a frequency of 1/round for up to 6 
  rounds causing 1d2 points of Dexterity 
  damage for each failed save.  Once the 
  victim successfully makes their Fortitude 
  save, it suffers no more damage from the 
  poison.
  Water Strider
  Seemingly magical in nature, the water 
  strider’s ability to walk on water makes it 
  an efficient hunter of other vermin that live 
  in and around water sources.  This aspect 
  focuses on the ability to adapt to one’s 
  environment and changing situations.
  Minor Form
  You gain Blind-Fight as a bonus feat.  At 8th 
  level you can move across a liquid surface 
  during your turn as long as you end your 
  movement on solid ground.  You still suffer 
  any environmental effects of the surface 
  you are running over.  At 15th level, you gain 
  Improved Blind-Fight as a bonus feat and 
  do not need to meet the Perception ranks 
  prerequisite.
  Major Form
  You can assume the form of a large Giant 
  Water Strider (Bestiary 4™), gaining the 
  ability to walk on water or other similar 
  liquid as if it was solid, a +2 natural armor 
  bonus, darkvision 60 ft., and a bite attack 
  for 1d2 points of damage and two claw 
  attacks for 1d4 points of damage.  While 
  walking on water, you can bear the weight 
  of another as long as it does not exceed 
  your light load encumbrance allowance.  
  At 8th level, you gain a fly speed equal to 
  half your base movement rate with poor 
  maneuverability, you gain tremorsense 
  with a range of 30 ft. while on water, and 
  your bite damage increases to 1d4 points 
  of damage.  At 15th level, your tremorsense 
  increases to 60 ft. while you are on the 
  water, and you can carry up to a medium 
  load while walking on the water and your 
  base movement rate while walking on the 
  water increases to 40 ft.
  
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Knotty-Works/Player Paraphernalia - 2017-11 - The Fetid Strider.pdf