TEXT: A Scenario for Delta Green: The Role-Playing Game
  LOVER IN THE ICE
  A Scenario for Delta Green: The Role-Playing Game
  LOVER IN THE ICE
  
  LOATHSOME SECRETS AWAKEN
  An apocalyptic ice storm has crippled Lafontaine, Missouri. The Agents must brave 
  the elements to ﬁ nd a missing “Friendly” and secure a forgotten storage facility 
  packed with artifacts of past operations. They soon confront an appalling horror 
  that invades and mutilates its victims in the most gruesomely intimate ways. What 
  is preying on the citizens of Lafontaine? Can the Agents overcome the threat with 
  decisive investigation and action? Or will they doom everyone in the horror’s path—
  including themselves?
  Recommended only for the most resilient players and Agents, “Lover in the Ice” 
  is a scenario for Delta Green: The Role-Playing Game, available from Arc Dream 
  Publishing. 
  DELTA GREEN: LOVER IN THE ICE
  MSRP $14.99
  Stock code APU8144 • ISBN 978-1-940410-56-2
  Published by Arc Dream Publishing
  Sold by Studio 2 Publishing
  Get more great games at www.arcdream.com.
  This is a work of fiction.
  
  11
  Written by Caleb Stokes and illustrated by Dennis 
  Detwiller. Published by arrangement with the Delta 
  Green Partnership (delta-green.com). The intellectual 
  property known as Delta Green is ™ and © the Delta 
  Green Partnership, who has licensed its use here. The 
  contents of this document are © Caleb Stokes, except-
  ing those elements that are components of the Delta 
  Green intellectual property. Thanks to Svend An-
  dersen, Sam Briskin-Rodriguez, Greg Conant, Chris 
  Cooper, Joseph DiSimone, Terry Knox, Wojtek Kobza, 
  Benjamin Moore, Tong Mu, Paul Smith, and Aaron 
  Vanek for proofreading.
  Introduction
  It’s January in the year of your choosing. An apoca-
  lyptic ice storm struck Lafontaine, Missouri on Jan. 2. 
  An extreme cold front caused ground temperature to 
  drop by 17˚ Celsius in a matter of hours. Simultane-
  ously, humidity reached 100% and a thunderstorm 
  blanketed the region. The rain coated everything 
  in layer upon layer of ice. Roofs collapsed under 
  four-inch sheets. Trees exploded as sap flash-froze in 
  the trunks. Transformers shorted out and fell flaming 
  from their posts. Cars not crushed by falling debris 
  skidded off impassible roads or froze up. Flights in 
  and out of the area were cancelled. The governor de-
  clared the city a disaster area but the ice and continu-
  ing winter weather prevented dispatch of services.
  Inside Lafontaine, a mothballed Green Box—a 
  storage facility rented by the conspiracy in the old 
  days—sent a silent alarm to Delta Green on the night 
  of the storm. The contents of the box were never 
  inventoried after the organizational restructuring in 
  2001. The Friendly caretaker on site is not responding. 
  Delta Green doesn’t know what caused the breach or 
  what potential threats might now be in the field. They 
  need eyes on the ground. 
  The nearest available operatives—the players’ 
  Agents—each get a call from a known Delta Green 
  case officer on the afternoon of Jan. 5. Whether the 
  Agents are part of the Program or the Outlaws is up 
  to the Handler. The call comes in the usual way, from 
  one of half a dozen numbers arranged ahead of time 
  Lover in the Ice
  A Delta Green operation by Caleb Stokes, © 2020
  A Scenario for Delta Green: The Role-Playing Game
  LOVER IN THE ICE
  
  2
  // Delta Green //
  // Lover in the Ice //
   
  » It has a silent alarm to warn the Group 
  of intrusions.
   
  » The night of January 2nd, the alarm indi-
  cated a breach.
   
  » Phone lines and cell towers are down across the 
  city due to the storm.
   
  » The door to GB224 has been open for nearly a 
  week and we don’t know what was inside.
   
  » The case officer arranged cover for the team as a 
  FEMA oversight group riding in with a National 
  Guard relief convoy. The cover is thin. Anyone 
  investigating it is likely to pull it apart right away. 
  Don’t test it.
   
  » The case officer arranged office space at the City 
  Utilities company. 
  The Agents are to find the Friendly, Skip Mills, 
  and learn what he knows. Then they are to go to 
  GB224 and inventory its contents. If they determine 
  that anything has been stolen, they must recover it.
  They can contact the case officer by texts from 
  a burner phone that he gives them now to a burner 
  phone that he carries. The communications will not be 
  secure. They are not to text anything that might draw 
  outside attention or interest.
  The Dead Author’s Secrets
  Author Ryan Whitehead didn’t live in Lafontaine, nor 
  even in Missouri. He made his home on a decaying 
  ancestral plantation house in Alabama. He achieved 
  some literary fame in the 1960s for his first novel, 
  Man Jesus With the Golden Arm, a biblical allegory 
  retold as the story of messianic minor-league pitcher 
  amidst the tumultuous American cultural revolution. 
  Stylistically, he was regarded as the “upper-crust 
  Hunter Thompson,” fusing an unflinching and 
  contemporary voice with a penchant for Modernist 
  allusion and Southern Gothic themes.
  Riding high off his critical success, Whitehead 
  was commissioned by the San Francisco magazine 
  Blammo! to write the gonzo journalism so popular 
  with its readers. After being paid a significant advance 
  he went to Brazil to report on the Trans-Amazonian 
  but which frequently change. The caller sounds like he 
  is confirming an ordinary dinner or business meeting. 
  He gives a time and place: a private TSA conference 
  room at Lambert Airport, St. Louis, Missouri, 11:45 
  P.M. tonight.
  It is up to each Agent to make personal arrange-
  ments and get a last-minute flight to Lambert. The 
  Handler decides whether they have funds provided 
  earlier by Delta Green or have to use their own money. 
  As always, traveling by plane in the U.S. restricts 
  the kind of gear they can carry. Federal law enforce-
  ment officers are allowed their duty sidearms. No one 
  can carry personally-owned weapons aboard. Delta 
  Green Agents are usually expected to equip themselves 
  to suit the mission after they arrive.
  Briefing
  TSA agents at Lambert allow the Agents into the 
  conference room. Inside is a balding man in his early 
  fifties. He has a heavy paunch and deep circles under 
  his eyes. He does not offer his name here but the 
  Agents know him as DHS Special Agent Patrick Hill. 
  They have met him before. He’s a Delta Green case of-
  ficer. He arranges missions. He is the go-between and 
  cut-out between the Agents on the ground and the 
  rest of Delta Green. The mission is the Agents’ job; 
  the Agents are his job. He never refers to Delta Green 
  by name, calling it only “the Group.” He insists the 
  Agents take the same precaution. 
  If the Agents worry about eavesdropping, he 
  waves off their concerns. Maybe he already handled it. 
  The following is all he has to say by way of briefing.
   
  » The Group has had a storage unit in Lafontaine, 
  Missouri, since the 1990s.
   
  » The unit is at Earl’s Rent-A-Space, Unit 0171
   
  » The Group designates it GB224.
   
  » It’s watched by a Friendly who works for Lafon-
  taine City Utilities.
   
  » A Friendly is a contact who can be counted on for 
  help but is not an agent
   
  » The Friendly thinks it’s long-term storage of CIA 
  documents and knows nothing of the Group.
  
  3
  // Lover In the Ice //
  // Delta Green //
  Highway, a massive public works project promised by 
  the new military government. Rumors said the road’s 
  work crew was trailed by a movable city called “Little 
  Altamira” that served all the workers’ base needs: 
  drugs, dance, and sex. In 1967, Whitehead traveled to 
  Brazil to write the article, accompanied by his child-
  hood friend Albert Capchka and Gabriella Larentinos, 
  an editor from Blammo! The group was reported 
  to have checked in with their military escort before 
  heading downriver. 
  Then…nothing.
  In 1968, nearly five months after he left, White-
  head was spotted back in his hometown. He was 
  gaunt, having lost over 20 kg, and now shook un-
  controllably with tremors. All attempts to learn the 
  whereabouts of the rest of his party were met with 
  silence. Whitehead insisted everything would be clear 
  once he finished his “next novel.”
  Whitehead’s troubles grew exponentially upon his 
  return. He remained under investigation by police for 
  the disappearances of Gabriella Larentinos and Albert 
  Capchka. Uncharacteristic reluctance and secrecy by 
  the typically pro-Western Brazilian dictatorship com-
  plicated inquiries to the point where charges could 
  never be brought. The stain of suspicion stuck to 
  Whitehead’s reputation.
  The author’s alcohol and drug abuse, significant 
  even before the trip, became rampant after his return. 
  His drunken ravings about monsters lurking in the 
  jungle became something of a legend in his Alabama 
  town. Police reports said Whitehead’s longtime neglect 
  of his young wife devolved into full-blown domestic 
  abuse. His wife obtained a divorce in 1970, citing 
  screaming fits, physical abuse, and lack of intimacy.
  Eventually, Blammo! won a massive lawsuit 
  against Whitehead for damages incurred from the 
  undelivered article’s advance and for his “failure to 
  account for the whereabouts of vital staff members.” 
  Whitehead’s only defense in the case was the asser-
  tion that the article “demanded a novel” and that all 
  would be made clear soon. The court costs and dam-
  ages resulted in the loss of much of his family fortune.
  Whitehead’s need to feed his various addictions 
  finished the job and wiped him out financially. He 
  declared bankruptcy and drew government disability 
  checks starting in the late Seventies. Whitehead spent 
  
  4
  // Lover in the Ice //
  // Delta Green //
  the rest of his life locked up in a tiny government-as-
  sistance apartment. He grew increasingly reclusive 
  and obsessed with finishing his novel. His once-bright 
  literary star dimmed and was forgotten.
  In 1981, a cash-strapped Whitehead attempted to 
  sell some of his supplies and books to a few collectors 
  still interested in his career. Though the details of the 
  meeting are unclear, it ended in a bizarre double-homi-
  cide at Whitehead’s apartment complex. The peculiar 
  nature of the wounds and the supernatural proclivities 
  of the deceased collectors drew the attention of Delta 
  Green, at that time an underground conspiracy. By 
  the time the investigation indicated Whitehead as the 
  primary suspect in the killings, agents found the au-
  thor dead from a self-inflicted gunshot wound to the 
  head. A note (see HANDOUT A on page 25) was pinned 
  to his chest.
  That note now can be found in Green Box 224.
  Whitehead’s suicide note mentioned a Brazilian 
  army ammo box found near his body. The agents 
  on the scene, guided by experience and by other 
  documents found in the apartment, heeded the dead 
  man’s advice and refrained from investigating fur-
  ther. Whitehead’s personal effects and the ammo box 
  were eventually secured in a Green Box (see HANDOUT 
  B on page 26).
  The records of the Whitehead investigation and its 
  inconclusive results are available to Delta Green today, 
  but they lost all track of the evidence after decades 
  of illegal activity and subterfuge. Through the vicissi-
  tudes of Delta Green’s operations in the Eighties and 
  Nineties, Whitehead’s possessions eventually landed 
  in Green Box 224 in Lafontaine, Missouri. There they 
  stayed until the ice storm of Jan. 2 released what the 
  dead author never wanted released.
  The Threat
  Skip Mills, a Delta Green Friendly, is the unwitting 
  caretaker of the Green Box. He has been infected by 
  the contents of Whitehead’s Brazilian ammo box, a 
  horror called a Seeder. It turned him into a repro-
  ductive organ for the Amantè, the hellish Amazonian 
  creature that ruined Whitehead’s life. Mills has gone 
  completely mad and birthed a new Amantè into the 
  world, and it has spawned others. The creatures and 
  their thralls are now picking their way through the 
  frozen city, eating and corrupting anyone they find. 
  If their existence continues after the weather breaks, 
  there’s no telling how many will die before the infec-
  tion can be contained.
  Seeder
  A Seeder originates with the foot-long nightmare phal-
  lus that the Amantè leaves implanted in its victim. The 
  phallus ends in four serrated needles made of bone, 
  ringed around a black gill that operates like a stand-in 
  esophagus, piping air and food to the host. Each bone 
  needle is attached to a vein that runs down the length 
  of the wriggling, grayish tube. Two veins suck blood 
  from the victim while the other two inject an orange 
  recombinant fluid. An alien biological process housed 
  in the bulbous pustule at the base of the phallus rear-
  ranges human blood into the orange fluid on a cellular 
  level. This bulb also contains nerve tendrils that inte-
  grate with the host’s limbic system. 
  Seeder organs are relatively useless until placed 
  in a host, though they can move and implant autono-
  mously with the element of surprise. Once lodged in 
  the throat, the Seeder organ takes control of, rewrites, 
  and supercharges the host’s hormonal production. Se-
  rotonin update alteration causes a deep depression (in 
  addition to the negative psychological effects of being 
  assaulted by the Amantè in the first place). Meanwhile, 
  the parasitic organ chemically corrupts the brain’s 
  stress hormones into endorphins analogous to those 
  found in human sexual arousal, though many times 
  more potent. Within minutes of infection, victims 
  are rendered neurologically incapable of all joy and 
  sensation beyond an animal reproductive instinct—an 
  instinct chemically reconditioned to trigger only in 
  instances of violence and pain.
  Host Behavior
  Those infected quickly begin to sexualize nearly every 
  encounter with other human beings, regardless of re-
  lationship, context, or taboo. The host literally begins 
  to lose his or her mind trying to resist perpetrating 
  
  5
  // Lover in the Ice //
  // Delta Green //
  save violence. Imagining people naked quickly evolves 
  into imagining them flayed alive. Disgust loses ground 
  to insane lust. A Seeder unlucky enough to actually 
  witness a violent act while caught in this fugue state is 
  in danger of having his or her very mind shatter with 
  desire to join in. Suffering this inexplicable urge costs 
  1 SAN from the unnatural. Resisting it costs 1D4 SAN 
  from the unnatural. Giving in and perpetrating it has 
  the usual SAN cost for violence, probably 1/1D8 or 
  1/1D10 depending on the severity.
  Two major behavioral patterns manifest after 
  infection, surrender and withdrawal. 
  perversely violent acts. As infection continues, psy-
  chic driving conflates the victim’s every stress re-
  sponse with arousal, anatomically incentivizing 
  risk-taking behavior.
  The host’s brain struggles to grasp its corrupt-
  ed neurological chemistry. Sexual fantasies become 
  intensely distracting, and as the Seeder acclimates 
  to its new host the waking dreams grow ever more 
  depraved. All skills are at a −20% penalty unless the 
  skill serves the Seeder organ’s ends.
  Nothing about the Amantè’s lifecycle remotely 
  resembles sex or love. No matter how perverse, the 
  infected are left emotionally catatonic to all thoughts 
  THREAT MATRIX
  SEEDER
  A Seeder host retains its human stats and skills but gains the 
  “Seeder stab” attack. The Seeder stab uses the host’s Unarmed Combat 
  skill and inflicts 1D4 damage.
  INCUBUS
  An Incubus is a human corpse repurposed into an Amantè womb. The 
  Amantè do not reproduce so much as clone. Genetic material in human 
  blood is broken down and reassembled into a series of different DNA 
  strands through the remarkable action of the Seeder organ. It is 
  then injected into the host. The bloated corpse that remains becomes 
  the Incubus. 
  The orange fluid is the microbiological stew that makes up an 
  Amantè. Within the flesh of the victim, the invasive microbiome 
  reassembles itself into tissues, organs, and systems. Over time 
  something like a fetus is created, built from the same biological 
  blueprint every time. The infant Amantè begins to feed on the 
  remaining tissues of the host until breaking free. 
  From the outside, anyone unlucky enough to see this “conception” 
  witnesses a bloated corpse with something gurgling and shifting 
  inside of it. The dead flesh writhes until a hungry monster comes 
  bursting forth in an eruption of rotten flesh. 
  “Birth” occurs one to two days after a victim’s death. Witnessing 
  an Incubus at rest costs 0/1D4 SAN from violence. Seeing the young 
  Amantè tear free costs 1/1D4 SAN from the unnatural.
  
  6
  // Lover in the Ice //
  // Delta Green //
  Infecting Agents
  Agents isolated from the team might be attacked and 
  become unwilling tools of the Amantè, sabotaging 
  group efforts from within.
  An Agent should be given a chance to resist the 
  attack. An Amantè is drastically stronger than a hu-
  man but it is possible to resist one long enough to run 
  away. Even if physically pinned, the Agent still has a 
  chance. The Amante’s position is unsteady when it is 
  attempting to force a Seeder down someone’s throat. 
  If the Agent can keep from screaming by succeeding 
  at the SAN roll, they can prevent the tendrils at the 
  base of the organ entering their mouth. This prevents 
  the victim from calling for help but it allows another 
  chance to beat the creature’s Unarmed Combat roll 
  and wrestle free. 
  If the Seeder gains purchase, the Agent instantly 
  passes out. He or she wakes up a few minutes later, 
  intensely nauseous and exhausted. Shock, combined 
  with the alien creature grafting itself to the nervous 
  system, makes the whole event seem like a terrible 
  nightmare. Those forcing themselves to remember 
  the attack in detail find no comfort. The more of the 
  attack is recalled, the more…pleasant it seems. 
  The Handler shouldn’t take away control of a 
  Seeder-infested Agent immediately. The Agent can 
  resist temptation. Each time the Agent resists a fan-
  tasy or witnesses stressful behavior, it costs another 
  1/1D6 SAN from the unnatural. Once the character’s 
  Breaking Point is reached, the Handler offers one 
  last choice: commit suicide before it’s too late or give 
  up control and attack the closest warm body. Sui-
  cide requires the Agent to fail a SAN test unless the 
  Agent is adapted to helplessness. An infested Agent 
  that survives attacking the nearest warm body loses 
  1D4/1D10 SAN from helplessness after realizing what 
  they’ve done. The 1/1D6 SAN rolls begin again once 
  a new violent stimulus arrives. Mental degradation 
  continues until the Seeder organ is removed with a 
  successful Surgery test (at a −20% penalty because the 
  organ is actively fighting back), until the host dies, or 
  until the victim’s SAN reaches zero, at which point he 
  or she becomes a gleeful servant of the Amantè.
  Those Who Give In
  In most instances, Seeder hosts rationalize their 
  murderous urges as perfectly natural impulses. The 
  victim might even regard the Amantè as a liberating 
  entity and seek to actively serve it. The host begins 
  engineering wild, hedonistic encounters with as many 
  participants as possible. The host attempts to separate 
  partners from the herd and either bring them to an 
  Amantè for implantation or stab them to death with 
  the Seeder’s needle phallus, thus creating an Incubus 
  (see page 5). The simultaneous mind-rending horror 
  and intense pleasure of murdering someone to create 
  an Incubus often shatters the host’s remaining sani-
  ty, costing 1D4/1D10 SAN due to helplessness. The 
  infected typically hides the body in a safe place and 
  seeks to repeat the process as many times as possible. 
  Those Who Withdraw
  A few infected individuals withdraw from society. 
  This typically occurs when someone is seeded by an 
  organ whose Amantè is dead. Without the primal 
  influence of their master, certain psychological types 
  only feel a more intense shame with their heightened 
  craving for physical pleasure. Those resisting might 
  take temporary solace in self-mutilation as a means 
  of temporarily appeasing the beast within them. But 
  even if the host has the organ surgically removed, this 
  merely delays the inevitable. Eventually the host gives 
  in to the typical predatory tactics.
  Regardless of type, a host finds any act of physical 
  violence intensely arousing. Conflict has been natu-
  rally selected as an aphrodisiac to the Amantè, as it 
  conceals their invasive breeding habits and increases 
  their chances of survival. It is difficult for any Seeder 
  host to resist the sight of violence. Sufficiently violent 
  stimulus—such as the presence of blood or violent, 
  screamed threats—costs 1/1D6 SAN from the unnatu-
  ral. The roll is made every turn in the presence of the 
  violent stimulus. 
  A Seeder host who goes temporarily insane 
  or whose SAN reaches the Breaking Point loses all 
  self-control. The spiny Seeder organ bursts forth from 
  the mouth and the host attacks until he or she com-
  mits murder or is incapacitated.
  
  7
  // Lover in the Ice //
  // Delta Green //
  Timeline of Disaster
  Many terrible things happen before the Agents’ arrival.
  2001 to 2003
  Delta Green reorganizes under an official governmen-
  tal remit. Many of the conspiracy’s resources are cat-
  alogued and repurposed. Some artifacts were housed 
  in “Green Boxes,” unmarked civilian locations used 
  for storage. Personnel turnover and the loss of institu-
  tional memory keep many Green Boxes hidden. Some 
  Green Boxes contain materials so biologically, super-
  naturally, or mimetically toxic as to make transporta-
  tion too dangerous and expensive. These Green Boxes 
  are rigged with security systems and put under the 
  care of local Friendlies to ensure containment. One 
  such location is Green Box 224 in Lafontaine, Mis-
  souri. Unable to safely catalogue its contents without 
  knowledge of the site’s former case history or per-
  sonnel, a secondary team installed a security system 
  and placed GB224 under the care of a local Friendly, 
  Lafontaine City Utilities supervisor Skip Mills. Mills 
  believed he was guarding a secret CIA storage site.
  January 2, This Year
  A catastrophic ice storm strikes Lafontaine, Missouri. 
  A tree limb breaks off and crashes through the roof 
  and door of storage unit 0171 at Earl’s Rent-a-Space, 
  Green Box 224. The Seeder organ is set free among 
  the belongings of Ryan Whitehead, which had been 
  stored in the Green Box since his 1981 suicide and a 
  subsequent, abortive Delta Green investigation. Over 
  the years, the organ has recovered from its wounds 
  and survived in a state of hibernation. Shocked into 
  activity by the extreme cold, the parasite begins inch-
  ing out of the rubble in search of a host. The security 
  system installed in the Green Box alerts both Delta 
  Green and Mills to a possible breach.
  January 3
  The Seeder escapes.
  1:00 A.M.
  Skip Mills braves the ice storm to investigate the 
  alarm in GB224. Damage from downed power lines 
  and trees prompts him to enter the property. Security 
  cameras record his arrival.
  1:05 A.M.
  Mills investigates noises within the crushed unit 0171. 
  The desperate Seeder organ attacks. It hooks itself to 
  his face and forces its bulbous stalk down his scream-
  ing throat. Bleeding from multiple facial lacerations 
  and overwhelmed with terror, Mills passes out.
  1:30 A.M.
  Mills regains consciousness, though still woozy and 
  vomiting. On security camera footage he can be seen 
  as a dark shape leaving the facility. Earl’s Rent-a-
  Space loses power shortly after.
  2:30 A.M.
  Mills returns home in a daze. Overcome by the 
  strange urges of the Seeder organ, he violently slays 
  his mother and turns her corpse into an Incubus for 
  the Amantè. In the grips of combined hormonal eu-
  phoria and disgusted horror, Mills slips into shock.
  5:45 A.M.
  Though not fully lucid due to the influence of the par-
  asite, Mills realizes he has committed an unnatural act 
  of murder. Fearing discovery, he covers his tracks. He 
  goes to work at City Utilities to maintain appearances.
  6:30 A.M. to 1:00 P.M.
  At work and barely lucid, Mills has the craziest day 
  of his career. Power is down across the entire city. He 
  spends most of the day in his office badly handling 
  calls. His every interaction with his secretary, Tanya 
  Cambria, brings about the terrifying urges that saw 
  him kill his mother. He spends much of the day look-
  ing at Internet pornography in a hopeless attempt to 
  quell these inexplicable temptations.
  
  8
  // Lover in the Ice //
  // Delta Green //
  9:00 P.M.
  Jonah Washington, the third roommate renting 1824 
  West Ambrosia Street, finally gets home through the 
  weather after visiting his family on winter break. A 
  National Guard reservist, he’s been called up for the 
  crisis and came home only to drop off his things. He is 
  immediately propositioned sexually by his two room-
  mates. Thinking his friends are joking (Washington is 
  openly gay), he allows himself to be stripped partially 
  before resisting and provoking an attack. Suffering 
  from multiple stab wounds, Jonah escapes into the 
  cold. The girls pursue him through the abandoned 
  streets until the parasites’ aversion to cold forces them 
  to retreat home.
  10:15 P.M.
  While out, the girls find a homeless man on his way to 
  the Truman Memorial High School shelter. They offer 
  him refuge in their home and then film his murder. 
  They spend the rest of the night watching the tape, 
  physically abusing themselves, and making art to 
  please their new dark god.
  January 5
  The danger spreads.
  1:30 A.M.
  Jonah Washington, bleeding from stab wounds and 
  delirious with fear, succumbs to exposure in the dis-
  used ATM kiosk where he took shelter. 
  5:30 A.M.
  Phone records show the Seeder-infested girls calling 
  Pamela Decature, their landlady, about a supposed 
  burst pipe in the basement. They also begin calling fel-
  low student Chad Bergman in an attempt to arrange a 
  party for that night.
  9:00 A.M.
  Pamela Decature arrives to help with the supposed 
  burst pipe. She is killed and used to incubate another 
  Amantè in the basement. There are now two Incubi 
  inside 1824 West Ambrosia.
  1:00 P.M.
  Mills goes home “sick.” He continues to try sup-
  pressing his new instincts by purchasing enormous 
  amounts of pornography at the sex shop outside town. 
  He spends the entire night abusing himself to resist the 
  urges as his mother putrefies in the next room.
  January 4
  The Amantè emerges.
  6:00 A.M.
  An Amantè is born from the corpse of Skip Mills’ 
  mother. The infected man in the next room is so 
  enraptured in his psychosexual fugue that he doesn’t 
  notice the horrific sounds. The creature scrabbles 
  through the ceiling and leaves through the attic, 
  seeking prey. 
  7:15 A.M.
  Skip Mills fails to return to work despite repeated 
  calls to his home. His cycle of self-abuse continues 
  until he succumbs to his murderous urges by attack-
  ing the Agents when they come to his home (see page 
  17). Meanwhile the Amantè seeks to escape the bitter 
  cold outside.
  9:00 A.M.
  The young Amantè takes shelter in the attic of Tilda 
  Hasting and Melody Farthing at 1824 West Ambrosia 
  Street, the closest home still generating heat. 
  9:00 A.M. to 12:00 P.M.
  The Amantè hunts and devours pets in the area. It 
  grows to full size.
  1:30 P.M.
  The Amantè implants Melody Farthing while she is 
  napping. Farthing wakes from her nightmare-haunted 
  sleep as a Seeder host.
  5:00 P.M.
  The Amantè easily overpowers Tilda Hasting as she 
  checks on the noise from her roommate’s room.
  
  9
  // Lover in the Ice //
  // Delta Green //
  10:00 A.M.
  Deputy Eli Filagree finds the body of Jonah Washing-
  ton. Though it’s ruled as another homeless death on 
  account of the extreme cold, Filagree begins investi-
  gating the mysterious nature of Washington’s wounds.
  8:00 P.M.
  Suffering insatiable lust and the urge to find another 
  warm place, Hasting and Farthing proceed to Pamela 
  Decature’s house by trekking through the snow. Their 
  Amantè master follows in the treetops.
  8:30 P.M.
  Kelly Decature, Pamela’s husband, greets his two 
  tenants at the door and is immediately attacked by 
  the Amantè. He and his son are killed and feasted 
  upon to nourish the still-growing creature. The girls, 
  completely consumed by the pleasure of witnessing 
  the slaughter, merely watch. Before they return home 
  for more reflexive self-abuse and Amantè worship, the 
  Amantè tears off another wriggling Seeder and gifts it 
  to its thralls.
  9:00 P.M.
  The Amantè, having secured a sizable food source, 
  begins nesting in the Decature home.
  11:00 P.M.
  Another Lafontaine University acquaintance of Far-
  thing and Hasting, Chad Bergman leaves voicemail on 
  both girls’ phones saying that power has been restored 
  at the McFillion Hall dormitory and “the party is 
  on” for the next evening. Melody Farthing and Tilda 
  Hasting have passed out from the exhaustion serving 
  their new god. 
  January 6
  The operation begins. As soon as Farthing and Hast-
  ing wake, they attempt to gain a third accomplice with 
  the borrowed Seeder. Then they will turn as many par-
  ty attendants as possible into wombs for new Amantè.
  7:00 A.M.
  The Agents arrive in Lafontaine.
  
  10
  // Lover in the Ice //
  // Delta Green //
  Mills, Skip (Seeder Host)
  Site supervisor for Lafontaine City Utilities and the 
  first Seeder host.
  Washington, Jonah (Deceased)
  Lafontaine University student and National Guard 
  reservist who roomed with Hasting and Farthing. He 
  escaped their attacks only to die in the frigid cold.
  The Agents Arrive
  The Agents enter Lafontaine in the back of a Navis-
  tar Defense 7000-MV troop transport stuffed with 
  blankets, clothing, and food. The ride is freezing and 
  uncomfortable, but the disaster relief convoy has the 
  only military vehicles capable of getting anyone across 
  the icy Midwestern plains. 
  As far as the National Guardsmen running the 
  convoy know, the agents are part of a FEMA group 
  tasked with monitoring the relief effort: watchers, not 
  workers. The troops accommodate minor requests, 
  but they much prefer “the suits” get the hell out of 
  the way and let them do their jobs. The agents can 
  expect to be happily ignored as long as they don’t 
  obstruct relief efforts or ask for something odd, 
  such as weaponry.
  Start the scenario in the truck as it pulls into town, 
  giving agents a chance to greet each other, or right as 
  the truck enters the city limits.
  First Impressions
  As the truck enters town, give the players the follow-
  ing description of the city.
   
  » Nearly every road is blocked with felled trees. 
  Phone and power lines dangle everywhere. There 
  are few emergency responders. Most of them are 
  still chiseling vehicles out of the ice. Only a few 
  major roadways are cleared and salted.
   
  » The commercial and university districts to the 
  south have power restored. 
  Persons of Interest
  The Agents are likely to encounter some or all of 
  these characters.
  Bergman, Chad
  Sophomore in political science at Lafontaine Universi-
  ty and friend to Farthing and Hasting. He’s organizing 
  a massive dorm party at their urging.
  Cambria, Tanya
  Skip Mills’ secretary and customer service rep.
  Decature, Kelly and Liam (Deceased)
  Husband and son of Pamela Decature. The Amantè 
  used Farthing and Hasting to gain entry to the home 
  and kill the pair. Their bodies provide meat for the 
  creature while its Seeder organs breed.
  Decature, Pamela (Incubus)
  Owner of the property at 1824 West Ambrosia Street 
  and landlady to Farthing, Hasting, and Washing-
  ton. Murdered by Farthing and Hasting to incu-
  bate an Amantè.
  ‘Doe, John’ (Incubus)
  One of the city’s many homeless seeking shelter from 
  the storm. He was lured into the house at 1824 West 
  Ambrosia and became the first victim of Hasting 
  and Farthing.
  Farthing, Melody (Seeder Host)
  Art student at Lafontaine University, turned to a Seed-
  er host by the newly born Amantè.
  Filagree, Deputy Eli
  Young sheriff’s department officer investigating the 
  death of Jonah Washington.
  Hasting, Tilda (Seeder Host)
  Art student at Lafontaine University, turned to a Seed-
  er host by the newly born Amantè.
  
  11
  // Lover in the Ice //
  // Delta Green //
  Tanya Cambria is the first person players en-
  counter. Although she was made aware that a FEMA 
  response team was to be housed at the facility, she has 
  yet to find any space for them to set up amongst the 
  chaos. In a pinch, she takes the group to a temporary 
  office set up in a prefab trailer out in the parking lot. 
  The space was being used by Skip Mills since his office 
  got a tree limb through the window, but he’s been out 
  sick for the past three days.
  An Agent with HUMINT 30% or better, or who 
  makes a roll at +20%, realizes Cambria is uncomfort-
  able talking about Mills. Pressing her further divulges 
  concerns for his job and health. Missing work during 
  a disaster like this will not be forgiven, no matter the 
  excuse. She sympathizes; he looked very ill when he 
  came into work three days ago. His face was covered 
  in scratches and sweat. She claims he gave her the 
  oddest, pained stares when she came by to drop off 
  his mail and lunch.
  Utilities Manager’s Office
  Tanya drops the group off in Mills’ office and returns 
  to her work. The prefabricated trailer suffices as a 
  base from which sorties can be planned and commu-
  nications secured. The trailer is isolated, private, and 
  heated. City Utilities is too busy to bother the Agents 
  unless specifically forced to, and the room is equipped 
  with a few foldout tables, a desk, and a computer. If 
  it weren’t for the weird smell and cheesy Seventies 
  wood-grain interior, it would be perfect.
  Ostensibly, FEMA administration is the entire rea-
  son for the characters to be in Lafontaine. If National 
  Guardsmen and local officials find the office repeatedly 
  empty while seeking disaster relief coordination, they 
  get suspicious. But the Agents may not be able to 
  spend much time here. Someone must move and guard 
  the contents of GB224. 
  But the first order of the business is the office 
  itself. Mills left his mark on the room in the few hours 
  he worked before he went home “sick.” Agents have a 
  few routes to investigate.
  Mills’ home address can easily be found in corre-
  spondence in his desk.
   
  » Northern Lafontaine is the oldest part of the city, 
  cut off from the rest by an industrial belt of aban-
  doned warehouses, rail yards, and factories. 
   
  » The only lifeline south, The Zora Neale Hurston 
  Bridge, remains a clogged, icy mess. The majority 
  of homes remain damaged and without power. 
  Shelters are crammed with people desperate for 
  warmth and food.
  Communications in Lafontaine
  Some phone lines and cell towers in the city are work-
  ing. An Agent trying to make a phone call can make a 
  Luck roll to get a signal. 
  Make sure the players know the rules that Delta 
  Green expects their Agents to follow. They are to 
  always act as if someone outside Delta Green is listen-
  ing. Any communications must be coded to maintain 
  plausible deniability. (“I’m home with the mail” is in-
  nocuous enough. “We killed the monster and the two 
  college kids and Green Box 224 is secure,” less so.) 
  The National Guard radio frequency is also avail-
  able though equally insecure. Of course, it’s supposed 
  to be reserved for the Guard. Using it for personal 
  messages draws complaints that raise the risk of scru-
  tiny. An Agent with Military Science 40% or better, or 
  who makes a roll, can come up with jargon to send 
  messages that won’t raise suspicions.
  Lafontaine City Utilities
  Unless redirected, the agents are dropped off in front 
  of the City Utilities building before the truck joins 
  the rest of the vehicles in the motor pool parking 
  lot around back.
  Lafontaine City Utilities Lobby
  The Lafontaine City Utilities building is clogged with 
  activity. Complaining customers in their second week 
  without electricity pack the lobby like cattle. Over-
  worked receptionists do their best to calm the crowd. 
  Exhausted lineman trudge in and out, returning for 
  more equipment or just trying to catch a few minutes’ 
  sleep in the locker room.
  
  12
  // Lover in the Ice //
  // Delta Green //
  HQ for the relief effort. The parking lot has been 
  cleared of its thick coat of ice. Large command tents 
  and diesel generators take up the space nearest the 
  building. Otherwise, the cold keeps the parking lot 
  mostly empty save when trucks drive in to be resup-
  plied or repaired.
  Deputy Eli Filagree can be found here, desperately 
  trying to get help from some of the linemen before 
  they go back out for more triple overtime. It is not go-
  ing well. The deputy is rather mousy for a law officer, 
  and the linemen are too world-weary and overworked 
  to give out anything without a warrant.
  If approached by anyone with City Utilities or 
  FEMA credentials, Deputy Filagree tries to get access 
  to the Power Grid Monitor Program. He’s investigat-
  ing the death of an unidentified man (Jonah Wash-
  ington) a couple of nights ago, and he wants to know 
  what residences still had heat in the area where the 
  body was found.
  Using HUMINT, Law, or Criminology reveals 
  that Deputy Filagree is working off the books on 
  this investigation. His superiors aren’t keen to waste 
  resources during a disaster investigating the death of 
  a homeless man from exposure. Filagree is convinced 
  of foul play and figures he could get promoted to 
  detective by closing a murder. He figures that if he 
  knows which places near the body had heat, he can go 
  door to door (checking on citizens to see if they need 
  rides to a disaster shelter), peek in, and get enough 
  probable cause to search a place and escalate the 
  investigation.
  Agents in federal law enforcement can Persuade 
  Filagree to confide in them. Eager to have someone lis-
  ten to his theory, Deputy Filagree reveals the odd na-
  ture of the death and agrees to take the Agents to view 
  the body at the city morgue, described on page 16.
  On the Streets at Night
  Outside at night, Agents can roll Alertness to hear 
  strange hoots and clicks echoing over the eerily quiet 
  city. Tracking the Amantè through sound is a danger-
  ous proposition as that’s how it hunts its prey.
  Using Computer Science or SIGINT
  The computer is on and still logged in. Accessing the 
  program that monitors the power grid requires a sep-
  arate password, but basic web browsing and access to 
  email is possible. 
  The Power Grid Monitor Program can be used to 
  determine which buildings on the north side still have 
  working connections.
  The web history shows Mills surfed numerous de-
  viant porn sites on his last day. The erotica is violent 
  in the extreme and unfocused on a particular gender. 
  Viewing it costs 0/1 SAN from violence.
  An Agent with Computer Science or SIGINT 
  at 40% or better or who makes a roll realizes Mills’ 
  email password may also be written down somewhere 
  here. If the Agents spend a few minutes searching, it 
  turns out to be on an index card at the bottom of 
  a desk drawer.
  Amongst a flood of requests for reports, Mills sent 
  out a hastily typed memo listing a number of address-
  es where lines were down. Minutes later, he sent out 
  a second memo urging everyone to ignore a certain 
  address in the previous message. Research shows this 
  is the address to Earl’s Rent-a-Space (page 24).
  Searching
  A Search roll finds the underside of desk covered in 
  days-old semen. Mills was doing questionable things 
  during his one day back at work since the storm.
  The backside of the desk calendar has “Ecclesias-
  tes28” written on it. This is the password to the Power 
  Grid Monitor and Control Program.
  Using SIGINT or Criminology
  Calling the office’s landline phone operator or dialing 
  star-69 can reveal that the last place Mills called was a 
  pornography shop on the way to his house. The own-
  er warns callers not to risk driving out; the shop was 
  cleaned out by an “avid collector” a few days ago…
  the same day Mills went home sick.
  City Utilities Motor Pool
  The City Utilities Motor Pool, where Skip Mill’s trailer 
  office is set, has been transformed into a makeshift 
  
  13
  // Lover in the Ice //
  // Delta Green //
  smashed wreck. More disconcerting than the breach 
  is the footprint found in the snow at the inside corner 
  of the unit. It’s recent and lies next to a frozen pile of 
  bloody vomit.
  If you’re in a hurry, you can say the Green Box 
  held together well despite the impact of the tree limb. 
  The contents can easily be placed back into their orig-
  inal containers, giving clear indication as to what is 
  missing and sending the Agents back out on the hunt.
  If you want to take your time and play with the 
  Agents a bit, describe the contents as a hopeless mess 
  of black trash bags, yellow file boxes, and poorly 
  labeled evidence tags. The Agents have to take all 
  the contents back to the Utilities Manager’s Office to 
  inventory the remains. That may send one group of in-
  vestigators out into the cold, forced to look for threats 
  in the area with no intel while others stay back at base, 
  desperately searching through Things We Were Not 
  Meant to Know. 
  Agents doing inventory must roll 1D10. The result 
  is the number of the contents they are currently sifting 
  through. Once they get through it, they can go up 
  one number, down one number, or roll again. (If they 
  roll a number that’s already come up, reroll.) This 
  creates a dynamic where the alpha unit must franti-
  cally search through a toxic pile of sanity-destroying 
  junk lest the beta unit get caught by God-knows-what 
  while fumbling around in the snow.
  1. Carving
  A wooden carving like a mannequin head. A hatchet 
  is lodged in the cranium and there are scorch marks 
  around the base. Characters skilled in anything like 
  Craft (Woodworking) notice the odd, unearthly grain 
  of the wood. Aside from the obvious attempts to 
  destroy the thing, the only signs of tool use are the 
  crudely drawn eyes and crooked smile. It appears as 
  if the head was not carved but grown in its current 
  shape, which costs 0/1 SAN from the unnatural. If 
  at any point the head is exposed to the night sky, it 
  immediately floats upwards like a balloon, costing 
  a 1/1D4 SAN from the unnatural. It rises into a sky 
  where the stars are not where they should be, into a 
  vanishing point replaced by a swirling void.
  Earl’s Rent-a-Space
  Earl’s Rent-a-Space is open around the clock to those 
  with a code to the razor-wire fence gate. Each unit 
  has its own padlock. A gigantic tree limb snapped off, 
  crushing a number of units on the side of the property 
  facing the highway. Unit 0171 is among the damaged 
  storage spaces. The gate to the facility remains locked 
  but another limb has smashed part of the chain-link 
  flat and allows entry.
  Searching the Property
  A number of interesting details can be found on 
  the property.
  Alertness, Search, or SIGINT: The security camer-
  as around the perimeter have been rendered useless by 
  a power outage but appear to be undamaged. Some 
  recordings from the storm might still be intact.
  A portable battery and Craft (Electronics) or 
  SIGINT gets the ancient surveillance monitor work-
  ing. The video recordings from the night of the storm 
  show a dark, hooded figure (Skip Mills, if the charac-
  ters know enough to recognize him by now) entering 
  the facility from the breach in the fence. He seems 
  to be looking up as he moves. He leaves frame and 
  stays out of sight for a half hour before stumbling 
  away as if drunk.
  Accounting and some time with the filing cabinets 
  reveal payment information for unit 0171. Though 
  it is paid on time every month, no one has visited the 
  site since 2002, when a Washington, D.C. law firm 
  took over payments as part of a trust from a private 
  renter. Investigating the identity of the previous renter 
  leads to a cut-out identity and a dead end.
  The Contents of GB224
  At unit 0171, a giant tree limb that had been growing 
  overhead snapped under the weight of the ice, caving 
  in the walls and ceiling. Everything inside lies in a 
  jumbled heap of boxes, plastic evidence bags, and icy 
  wood. The security system, a motion sensor plugged 
  into the main power line and built with a phone line 
  to send its alarm to Mills and to Delta Green (phone 
  service paid monthly along with the unit’s rental), is a 
  
  // Lover in the Ice //
  // Delta Green //
  correspond to any building in the plans, only with the 
  red-drawn addition.
  By the 1920s, Lebowitz’s obsession with the red 
  square is apparent. Hastily scrawled notes in both 
  Yiddish and English exclaim, “How do I get there?!” 
  Numerous routes drawn in various colors of ink 
  circumnavigate the square before ending abruptly at 
  X’s, each annotated with notes about dates, times, and 
  number of attempts. 
  The 1923 file contains only a dismissal notice by 
  the City of Chicago on the grounds of “conduct unbe-
  coming a city official.” The 1924 file contains a single 
  map, hand-drawn, and a dizzying spiral of failed 
  routes spaced out over the course of months. Written 
  on a strip of tattered cloth, the final note reads “The 
  cattle tunnels! I shall have them now!” 
  A search of public access records online reveals 
  that Abner Lebowtiz was publically suspected of 
  having robbed the City Archives in June 1924. He 
  was never seen after that. Learning that there are no 
  records of Chambliss Meatpacking ever existing in the 
  city of Chicago costs 0/1 SAN from the unnatural.
  4. Decorative Box
  This huge nonahedron (nine-sided shape), carved from 
  some unidentifiable hardwood, is a puzzle box. When 
  a hidden clasp is depressed, one of the panels opens 
  to reveal a smaller nonahedron inside. This is also 
  a puzzle box. There are eight nested puzzle boxes in 
  total. The eighth is barely three centimeters across 
  and appears impossible to solve. Continuing to fiddle 
  with it provokes a 0/1 SAN test against helpless-
  ness. A successful Occult test remembers an obscure 
  nine-number code from certain weird theories. Then 
  a SIGINT test applies the code to manipulation of the 
  little box. Only then will it open. Upon opening, there 
  is a blinding flash of light. The Agent working on the 
  puzzle and the decorative box itself disappear and 
  are removed from the game. Anyone witnessing this 
  loses 1/1D6 SAN test from the unnatural. Encourage 
  the player to make a character sheet for Deputy Eli 
  Filagree and bring him as a new Friendly into the 
  investigation.
  2. List of Hands
  A large list printed on yellowed dot-matrix paper, 
  accordion-folded. It is easily forty inches thick. Each 
  entry contains an exacting description of a pair of 
  hands: “Caucasian. Male. Glove size large/23 cm. 
  Unkempt nails, bite marks on the thumbs. Wedding 
  band tan-line, but no ring for 3 years and 2 months 
  previous. Black hair on knuckles. Scar on left metacar-
  pal from carving accident in woodshop, fall semester 
  1994.” Reading the entire list reveals that the Agent’s 
  own hands are on the list—ask the player to describe 
  what unique marks they recognize—followed by the 
  hands of whomever touches the list next. There are 
  thousands more entries on the list after those. The last 
  two entries read “...used to staunch puncture wound. 
  Abdomen. Mortal: ruptured spleen and perforated 
  bowels. Death in 2 min 19 seconds” and, finally, 
  “Flames.” Reading the whole thing takes two days, 
  costs 1D4 SAN from the unnatural, and adds one 
  percentile to the reader’s Unnatural skill.
  3. Archival Documents
  These are the files of Abner Lebowitz, mostly maps. 
  The maps appear to be yearly surveys of the Stockyard 
  District in Chicago from 1910 to 1924. Taking a de-
  tailed account of them requires about two hours for a 
  single Agent. Initially, the material seems quite boring. 
  Lebowitz appears to have been a cartographer charged 
  with updating city maps each year for the purposes of 
  electoral districting, census taking, and police records. 
  Each year has its own file containing a map dedicated 
  to each purpose and whatever notes Lebowitz deemed 
  relevant: reports of improperly zoned construction, 
  time sheets, and so on. In 1912, there are a few notes 
  about Chambliss Meatpacking and formal inquiries 
  into a possible error in city records. 
  As the archives go on, the notes grow increasingly 
  complex and haphazard. A building appears in the 
  center of each map, hand-drawn in red ink. There are 
  grainy photographs of the city skyline. Alertness no-
  tices that the same squat building is at least partially 
  visible in each one. Reviewing the maps and photo-
  graphs very carefully finds that the building does not 
  
  15
  // Lover in the Ice //
  // Delta Green //
  5. Violin
  A violin and bow. Plucking or bowing the strings pro-
  duces no sound whatsoever for the player or anyone 
  nearby (SAN loss: 0/1 from the unnatural). But 100 
  meters away, even through walls and background 
  noise, people feel like they hear the violin. The sound 
  is faint and often prompts people to ask, “Does any-
  one else hear that?” Agents that realize the connection 
  lose 0/1 SAN from the unnatural. The item otherwise 
  just appears to be a broken violin.
  6. Personal Documents and Metal Box
  Hundreds of yellow legal pads contain failed drafts 
  of Escaping Altamira, an unpublished novel by one-
  off 1960s literary star Ryan Whitehead. The paper is 
  smeared with moisture. Sifting through the decades of 
  drafts eventually leads to Whitehead’s initial Amazon 
  notes (HANDOUT B, page 26) and his eventual suicide 
  note (HANDOUT A, page 25). (An audio adaptation of 
  the Amazon note is available for download, record-
  ed by by RiQ at the Miskatonic University Podcast 
  forums: https://soundcloud.com/tyson-fultz/sets/es-
  caping-altamira-voice. It could be played as a cas-
  sette recording.)
  There is also an ammo box with Portuguese letter-
  ing on the side; Military Science (Land) 60% or a roll, 
  or a little research with History 40% or a roll, reveals 
  it to be Brazilian from the 1960s. The metal has been 
  bent and crushed from the inside, where thousands of 
  tiny scratch marks can be seen.
  Here’s a summary of what can be learned from 
  studying the handout:
   
  » An unnatural thing cut from the mouth of Albert 
  Capchka escaped from GB224.
   
  » The thing is from a tropical climate.
   
  » Sex and violence are dangerous temptations often 
  confused by those affected.
   
  » The thing in the ammo box is somehow connected 
  to a hooting sound in the trees.
   
  » Whitehead was driven to a life of reclusive mad-
  ness by the events in the Amazon.
  7. Specimens
  A series of vacuum-sealed cellophane packets en-
  case an entire box-worth of odd, fleshy lumps. The 
  things, if they ever were alive, are long dead and grey 
  with age. Each is about the size of a fist and appears 
  tumorous. Dissection with Forensics or Medicine 
  reveals a bloody, nonsensical collection of cells; mus-
  cle strands weave through the middle of circulatory 
  vessels dead-ending at teeth and hair. Each giblet has 
  a skeletal structure (without joints) that holds it in a 
  rigid shape. Those versed in Anthropology, Archeol-
  ogy, Occult, or a classical language recognize that the 
  specimens resemble characters from the Greek, Ara-
  maic, and Hebrew alphabets. SAN loss: 0/1D4 from 
  the unnatural.
  8. Rotoprint Plate
  A metal cylinder used in a hand-cranked rotary print-
  ing press. An Agent with at least 40% in a visual Art 
  skill such as painting or photography or who makes a 
  roll recognizes that the plate depicts six separate com-
  ic strips by renowned artist Rodolphe Töpffer. The 
  text is in French and printed backwards, but spinning 
  the cylinder gives readers the odd sensation that the 
  story never ends. After the six strips have been viewed, 
  a seventh seems to be composed of entirely original 
  panels. The next strip is the same. Though the reader 
  can stop and count the strips from a different angle, 
  turning the cylinder always results in the replacement 
  of out-of-sight panels with new images. Actually 
  printing comics with a compatible press has the same 
  effect; no two pages are ever the same, though the sub-
  ject matter all seems quite mundane. If the Agents set 
  up camera equipment to record the changes as the cyl-
  inder turns, anyone watching the footage loses 1/1D6 
  SAN from the unnatural and loses all memory of it.
  9. Climbing Gear
  A rucksack has “McKinley or Bust!” written in 
  faded ink along the side. It contains old rope cords, 
  seal-skin mittens, rusted pitons, and a dark-stained 
  ice axe. Much of the rope appears to be frayed and 
  gnawed upon, scored on all sides as if run through 
  
  16
  // Lover in the Ice //
  // Delta Green //
  City Morgue
  Deputy Eli Filagree can get the Agents access to the 
  morgue if he trusts them to help in his investigations. 
  Alternately, the Agents can get access themselves by 
  flashing their FEMA credentials and coming up with a 
  pretext. But that much interaction with local officials 
  raises the risk of questions later. Investigators without 
  credentials can gain access so long as they are not 
  spotted entering the building; the facility is currently 
  running on generator power, but the alarm system is 
  on a separate circuit and still disabled by the storm 
  damage. This requires a Stealth test by the Agent with 
  the lowest skill unless they come up with a careful and 
  thorough plan.
  Jonah Washington’s corpse is stored here, exactly 
  as it was found crumpled inside a disused ATM kiosk 
  downtown. He has no identification. 
  An Agent with INT 12 or better recognizes the 
  body’s state of undress as suspicious. Washington 
  wore mittens but no coat, and an athletic shirt and 
  jeans not worthy of cold weather. One shoe is missing. 
  It appears he ran into the frigid night midway through 
  getting undressed, which is what initially tipped off 
  Deputy Filagree.
  A Navigate roll or skill of 50% or better can 
  identify the nearest heated location. Working from 
  the assumption that Washington fled from somewhere 
  heated before dying in the snow, access to the Pow-
  er Grid program at Skip Mills’ office shows that the 
  nearest heated location on the night of his death was 
  1824 West Ambrosia Street (see page 18). Failing that, 
  a general area from where the victim must have fled 
  can be narrowed down.
  A Military Science roll (any type) or skill of 50% 
  or better notices that the tattoo on Jonah’s chest 
  relates to a National Guard unit. Cross-referencing his 
  appearance with the nearest base or asking enlisted 
  soldiers on site can provide Jonah Washington’s iden-
  tity. His current address is listed as 1824 West Ambro-
  sia Street. He should have reported for duty, weather 
  and transportation permitting, the morning of Jan. 5.
  some sort of grinder. The ice axe is covered in long-
  dried black ichor on one end. Scientific analysis of 
  the ichor proves inconclusive, though those with 
  sufficiently advanced equipment learn that everything 
  in the bag emits radiation akin to objects recovered 
  from Chernobyl.
  10. Portrait Collection
  This box contains dozens of family portraits. The 
  medium varies from photography to oil painting 
  to sculpture. Alertness, Anthropology, Archeolo-
  gy or Art can notice an eerie similarity between all 
  the images. Mothers look like time-lapse photos of 
  daughters, even as paintings turn to black-and-white 
  photography. The bust of a patriarch bears striking 
  resemblance to the younger brother in another picture. 
  Identical twins abound. Nobody ever smiles. 
  Those with Art or History can arrange the pieces 
  in a rough chronological order. If this is done it be-
  comes apparent that some of the portraits were taken 
  simultaneously. Italian and German brushstrokes, 
  contemporaneous in the art history, are used to depict 
  the families with identical features in strikingly differ-
  ent locales. Two photographs from 1934—one of a 
  family reunion in South Africa and another of a Sun-
  day picnic in Louisiana—are dated a mere two days 
  apart despite obviously depicting the same people. 
  Finally, a pair of laminated FBI identity cards 
  from 1992 show the male and female face from the 
  other portraits. The names—invent them to suit your 
  campaign—are traceable to a now-defunct office out-
  side Langley, Virginia. Their histories are otherwise 
  classified and secret, and investigating them further 
  draws as much scrutiny and ill-will from Delta Green 
  as you would like to inflict. All Agents present roll 
  POW×5%. On a failure, the Agent remembers briefly 
  meeting one or both of these people at a long-forgot-
  ten meeting. This knowledge costs 1/1D4 SAN from 
  the unnatural.
  
  17
  // Lover in the Ice //
  // Delta Green //
  A Forensics roll or skill of 50% or better finds the 
  four-pronged puncture wounds of the Seeder are visi-
  ble beneath Jonah’s clothes. Pressure causes a strange 
  orange fluid to leak out. 
  Extended examination suggests that each wound 
  had a divided purpose. Odd bruising looks like two 
  needles sucked blood out under enormous pressure. 
  The other two injected the orange fluid at a pressure 
  sufficient to rupture veins.
  Analyzing the orange fluid with advanced micro-
  scopic equipment (such as that found at Lafontaine 
  University’s biology department) and a Medicine roll 
  or skill at 50% or better illuminates its alarming resil-
  ience and reassembly capabilities. Partial DNA strands 
  combine with nearby genetic material. The only thing 
  keeping the orange goop from assembling into an 
  organism on the spot is the paucity of living genetic 
  material. In a living host, the stuff could grow into…
  something…in a matter of days.
  The implications for such a genetic find are stag-
  gering, not to mention the knowledge that its building 
  blocks are entirely compatible with human biology. 
  Pondering such a biological anomaly is enough to cost 
  1/1D4 SAN from the unnatural.
  Skip Mills’ Home
  The house Skip shared with his mother is located in 
  a dilapidated neighborhood a few miles from City 
  Utilities. Nearly all the residences on the block are 
  foreclosed and those that aren’t are busy recover-
  ing from the storm. No one answers the door. The 
  windows have been papered. Jazz music blares loudly 
  from inside. There is an odd stench around the place 
  detectable even through the frigid air.
  The doors aren’t locked. Mills has turned his 
  home into a sickening tribute to the flesh. The walls 
  are plastered with pornography of every shade, some 
  printed from the Internet and some from purchased 
  magazines. The TVs and computer screens are all 
  transmitting filth. The home reeks of organic decay 
  and the heat is set as high as it will go.
  If Mills has not yet attacked the Agents at City 
  Utilities he can be found wandering the house, naked, 
  emaciated, and trapped in a psychosexual fugue. The 
  mere presence of the Agents is enough to arouse the 
  desperate Seeder host and provoke an attack. Seeing 
  the spiny thing emerge from his throat costs 1/1D4 
  SAN from the unnatural. Killing him with that 
  pained, guilty expression on his face risks SAN loss 
  from violence. 
  Searching the Mills Home
  Once Skip is put to rest, the house can offer the 
  group information and psychological trauma in 
  equal measure.
  HUMINT at 40% or a roll can trace Skip’s 
  descent into madness through the layers of pornogra-
  phy in which he cocooned himself. Each piece of smut 
  proves more violent and deviant than the last. A really 
  brilliant profiler—HUMINT 80%, or HUMINT 60% 
  combined with Criminology 60%—might realize that 
  Skip was trying to cage himself in with his own twist-
  ed urges, coating the walls in stimulation to prevent 
  himself from leaving and seeking new victims. From 
  the looks of it, it wasn’t working. There’s enough ille-
  gal perversion hanging from the walls to turn experi-
  enced investigators white.
  At least 30% in Medicine or a roll at +20% 
  makes it apparent that the level of sexual compulsion 
  displayed by Skip Mills is impossible on biological 
  grounds. He should have passed out from exhaustion 
  and dehydration after a few hours, but his frenzied 
  self-abuse seems to have gone on for days.
  Alertness 50% (or Alertness 40% combined with 
  HUMINT 40%) or a roll notices that this is not the 
  house of a bachelor, at least not one as mundane 
  as Mills was before the storm. The interior design 
  appears to have been gaudy and the color scheme 
  decidedly feminine. Pictures of Skip with his mother 
  line the mantle. 
  
  18
  // Lover in the Ice //
  // Delta Green //
  cellar door has been clawed through with astounding 
  ferocity. Scraps of grayish flesh hang from the splin-
  ters around the hole.
  B—WASHER/DRYER CONNECTION: The pipes are not 
  burst. The repair job that drew Pamela Decature into 
  the basement was obviously fabricated.
  C—PAMELA DECATURE’S CORPSE (INCUBUS): The bloated 
  body shifts like a too-full water balloon. Pamela’s face 
  is caught in a mask of terror, and the same orange flu-
  id leaking from her wounds drips from her nose and 
  eyes (0/1D4 SAN). Her death can provide players with 
  their first Incubus to study since the impregnation is 
  not quite mature enough to be dangerous. Addition-
  ally, her wallet contains documents identifying her 
  as the landlord and providing her address (see page 
  21). Her phone’s voicemail reveals that Hasting and 
  Farthing lured Pamela in by lying about burst pipes. 
  D—BACK ALLEY PARKING: There are three cars in the 
  parking lot, two sedans and a jeep. The cars are coat-
  ed completely in ice but the jeep is clean. It must have 
  arrived after the storm.
  E—PET BOWLS: There are three large bowls filled 
  with dog food in the kitchen. But there are no 
  dogs. Anywhere.
  F—SIGNS OF STRUGGLE: The carpet and walls are 
  bloody. There’s an overturned dresser and clothes are 
  strewn about the floor. If Jonah Washington’s corpse 
  has been examined, the Agents recognize his clothing.
  G—PICTURES, DOCUMENTS, AND KEYS: The desk has a 
  portrait of Jonah Washington with his boyfriend, so 
  obviously Farthing and Hasting weren’t concerned 
  about his compliance when they pinned him against 
  the wall. Washington’s documents confirm he was 
  coming home from a reservist weekend when the 
  storm hit. The keys go to the jeep outside.
  H—ODDLY PLACED ART: The house is very well dec-
  orated except for a blanket oddly tacked to a wall in 
  the hallway. Moving it back reveals bloody smears 
  streaked across the wallpaper. The girls must have 
  been hiding signs of a struggle from another victim. 
  There is likely another body in the house. 
  I—TILDA HASTING’S PHONE: It holds two voice-
  mails. One is from Pamela Decature, giving the time 
  she would be over to fix the pipes. Another is from 
  His Mother
  Mills’ mother can be found by the stench wafting 
  through the house. She lies in the bedroom where she 
  was killed. Her remains are barely recognizable, a 
  hollowed-out husk burst messily all over the room. 
  An Agent with any Forensics recognizes the 
  impossibility of the mother’s wounds. The lacerations 
  that splayed out Mrs. Mills appear to have come from 
  inside her. The egg-like hardening of her dermis is also 
  highly unnatural, almost as if she was completely ex-
  sanguinated before she exploded. Digging through the 
  remains closely costs 0/1 SAN from violence. Those 
  with such strong stomachs can discover the four-
  pronged puncture wounds of the Seeder’s needles.
  Bloody hand prints—they look vaguely primate 
  but are not human—and claw marks track up the 
  walls of Mrs. Mill’s bed, ending in a hole torn through 
  the ceiling. The attic is empty but the exterior fan has 
  been ripped out and more claw marks lead outside.
  If the Agents know the Amantè’s climate from 
  Whitehead’s papers in GB224 and monitor the city 
  power grid in Mills’ office, they can find the nearest 
  suitably heated location: 1824 West Ambrosia Street. 
  1824 West Ambrosia Street
  This century-old house has been converted into rental 
  housing for Lafontaine University students. Its façade 
  and porch are grand in comparison to the rest of the 
  block. The back yard is spacious enough to allow the 
  residents to park cars there. The house is owned by 
  Pamela Decature and currently rented by Lafontaine 
  University students Jonah Washington, Tilda Hasting, 
  and Melody Farthing. There is no answer at the door.
  There are two Incubi in the house, a homeless 
  man seized by the girls and their landlady Pamela 
  Decature. The homeless man should birth a monster 
  while the Agents are present. Decature might be ripe 
  as well, depending on the Handler’s needs and how 
  long the Agents took getting this far. 
  See maps of the house on pages 19 and 20. The 
  following list details each relevant clue and threat. 
  A—CLAW MARKS AND FORCED ENTRY: It’s apparent 
  that the Amantè broke in through the basement. The 
  
  19
  // Lover in the Ice //
  // Delta Green //
  Basement
  1824 W. amBrosia
  First Floor
  1824 W. amBrosia
  
  20
  // Lover in the Ice //
  // Delta Green //
  L—BLOODY SHEETS: The blood on the bed is 
  mixed with the same orange fluid indicative of a 
  Seeder attack.
  M—UNIDENTIFIED CORPSE (INCUBUS): The homeless 
  man butchered by the girls is ready to pop. The sound 
  of the characters in the room should be enough to 
  “induce labor.” The Amantè that results, while not 
  fully grown, is still mature enough to infect and kill. If 
  it manages to deposit its Seeder or begins to lose the 
  fight, it will flee to Truman Memorial High School as 
  described on page 21.
  N—UNSETTLING PAINTINGS: Melody, when not driven 
  entirely by bloodlust, has been painting pictures of the 
  creature residing in her throat. Though there is some 
  artistic license, the depictions are fairly accurate. Cor-
  relating this art with what’s happening costs 0/1 SAN 
  from helplessness.
  Chad Bergman saying, “The party at McFillion is 
  on!” The call log shows a call to Pamela Decature 
  a day earlier. The call refers to McFillion Hall, de-
  scribed on page 21.
  J—LAPTOP: The browser history is littered with vi-
  olent pornography from the last two days. A webcam 
  video with over 200 personal views is open. The video 
  shows Hasting setting up the camera while Farthing 
  leads a homeless man into the adjacent bedroom. 
  After some initial seduction, a full-blown Seeder 
  attack occurs. “Hard to watch” fails to describe it. 
  Viewing it costs 1/1D4 SAN from the unnatural but 
  provides valuable insights as to tactics and psycholog-
  ical triggers.
  K—DISTURBING SCULPTURE: Hasting, when not 
  murdering people, has been sculpting effigies of her 
  new god. The detail is remarkable. See page 23 for an 
  illustration of the Amantè.
  1824 W. amBrosia
  second Floor
  
  21
  // Lover in the Ice //
  // Delta Green //
  or to make private phone calls, unless knowledgeable 
  Agents confront it. Any attempt to kill the Amantè 
  where witnesses can see or to evacuate results in panic 
  among the refugees and phone calls to the police and 
  National Guard. The authorities can be expected as 
  soon as the weather allows.
  Tech-savvy agents can roll appropriate Craft skills 
  to figure out how to turn on the scoreboard, illumi-
  nating the creature(s) swinging amongst the rafters. 
  Those who’ve come to understand the monster’s reli-
  ance on sound can activate the school’s public address 
  system to cloak their movements. Sporting goods such 
  as baseball bats can be repurposed as weapons. A 
  chainsaw with fuel can be found next to a pile of tree 
  limbs near the entrance.
  McFillion Hall, 5th Floor
  This state-of-the-art Lafontaine University dormitory 
  is located across the bridge on the Southside. With 
  classes cancelled due to the weather, bored students 
  back early from Christmas break have turned the fifth 
  floor into a Caligula-esque party. The Agents need to 
  find and incapacitate Tilda Hasting and Melody Far-
  thing before they use the Seeder organ gifted to them 
  by the Amantè to infect Chad Bergman. Any delay 
  sees Bergman turned into a Seeder host. The three of 
  them will begin leading other college students into iso-
  lated sexual trysts. If not stopped, the Seeder hosts fill 
  a dorm room with Incubi, waiting to burst forth with 
  a horde of Amantè by the time the rest of the students 
  return for classes.
  Shots fired or other overt violence in the dormito-
  ry causes panic. Other authorities can be expected as 
  soon as the weather allows. The Agents must be swift 
  and discreet.
  Conclusion
  By the time the Agents discover where the original 
  Amantè and the Seeder hosts went, it will probably 
  be too late to reach both in succession. If the Agents 
  ignore the Amantè attacking the high school, there 
  is no telling how many refugees might be infected or 
  Pamela Decature’s Home
  This cheap, one-level, two-bedroom house is typical 
  of the north side. Kelly and Liam Decature rot in the 
  living room, half-eaten and strewn about. The heat 
  is set ludicrously high. The grotesque hothouse costs 
  0/1D4 SAN from violence.
  The original Amantè born of Skip Mills’ mother 
  lurks in the attic. It attacks any who enter its den, at-
  tempting to kill or infect them. However, the creature 
  is smart enough to know when it is hopelessly out-
  numbered. Rather than die facing overwhelming force, 
  it flees in an attempt to find new victims at Truman 
  Memorial High School as described on this page.
  An Agent with Search 30% or who makes a roll at 
  +20% finds Kelly Decature’s cellphone. On its voice-
  mail, Tilda Hasting and Melody Farthing can be heard 
  informing Kelly that his wife left “tools” over at their 
  place and they would like to return them. The phone’s 
  log shows that he called back for a 45-second conver-
  sation, long enough to give the girls his address.
  A blood-spattered, hastily printed flier lies where 
  it was slipped under the door. It advertises food, 
  shelter, and cots available at Truman Memorial High 
  School, only a few blocks away.
  Agents may roll Alertness to hear muffled drag-
  ging sounds coming from the attic. That’s their only 
  warning of an impending Amantè attack. It prefers an 
  Agent it can catch alone.
  Truman Memorial 
  High School
  Any Amantè driven from its den or newly born seeks 
  hosts and prey at Truman Memorial High School. The 
  gym’s power is being run off massive generators and 
  the building is pumping out enough heat to shelter 
  nearly fifty refugees. It is an irresistible target for 
  any Amantè trapped out in the cold. As everyone is 
  trying to save fuel by operating on low power, the 
  gym’s lights are off; the occupants rely on lanterns 
  and flashlights to move about the cots. The darkness 
  allows the Amantè to strike from the dark undetected, 
  picking off refugees who go alone to the bathrooms 
  
  22
  // Lover in the Ice //
  // Delta Green //
  consumed before everyone else escapes. If the Agents 
  don’t confront the Seeder hosts at the dormitory 
  party, that could mean a dozen Incubi and an eventual 
  Amantè plague. The icy conditions make quick travel 
  between the two locations unlikely. Preventing an out-
  break for certain requires dealing with both problems 
  at once. Otherwise any victory over the creatures is 
  uncertain at best, temporary at worst. If the Agents 
  split up, keep every player engaged by shifting quickly 
  between their separate scenes to maximize tension.
  Agents must also consider the likely public re-
  sponse to their actions. The isolating factor of the ice 
  storm won’t last forever; legal repercussions and infor-
  mation leaks are imminent. If any civilians witness 
  Amantè or Seeder attacks and survive, the Agent’s 
  case officer demands that the Agents help victims 
  “process” what they saw by talking them down from 
  obvious hallucinations and into remembering a more 
  sane version of events. If they do that well enough, 
  the few witnesses stubborn enough to stick to stories 
  of monsters in the school can be made to look ridicu-
  lous. Dosing an unwitting witness with hallucinogenic 
  drugs can help with that. It’s dangerous, illegal, and 
  unethical, but it may reduce the risk of further expo-
  sure to deadly unnatural horrors. 
  In the case of a total mission failure, where the 
  Agents are all incapacitated or killed, rioting begins 
  at Lafontaine University over the next few days and 
  slowly moves into the northern portions of the city. 
  The media are quick to place the blame on a mix of 
  government mismanagement of the crisis and old 
  racial tensions in Lafontaine. Further National Guard 
  units equipped with riot gear move into the city as the 
  weather thaws. A number of homes and apartment 
  buildings burn before the unrest is quelled, but casu-
  alties and arrest numbers remain low. It turns out the 
  initial reports of deaths caused by the ice storm were 
  drastically underestimated. Conspiracy theorists claim 
  there were agent provocateurs on the ground stirring 
  up trouble, and secret government hit teams wiping 
  out entire buildings with thermite. But conspiracy 
  theorists always say crazy things.
  
  23
  // Lover in the Ice //
  // Delta Green //
  The Amantè attempts to turn people into Seeders 
  hosts as fast as it can grow replacement organs with 
  which to do the task. The phallus is linked to its cre-
  ator and offers the creature a degree of telepathic emo-
  tional control over the host, but the primitive Amantè 
  rarely finds the need. The creature’s only priority is 
  survival. The effects of its parasitic anatomy are more 
  than enough to motivate most people to fulfill its 
  reproductive desires. 
  El Amantè
  Unnatural lover
  STR 19 CON 21 DEX 20 INT 8 
  POW 10
  HP 20 WP 10
  ARMOR 2 points of leathery hide.
  SKILLS Alertness 60%, Athletics 80%.
  ATTACKS Claw or bite 60%, damage pin or 1D6+2.
  SANITY LOSS 1/1D6 from the unnatural.
  Characters
  El Amantè
  The Amantè is a terrible creature found in the humid 
  hell of the inner Amazon. How it evolved or where it 
  came from, no one knows. It stands about as tall as an 
  orangutan but is hairless, covered instead with pallid, 
  leathery grey skin. The head is dominated by a huge 
  circular orifice with concentric rows of teeth used for 
  hooking and sucking in prey. 
  When spawned in a human victim, the creature 
  has the basic upper shape of a primate but has no legs. 
  It can only move by loping across the ground on its 
  gorilla-sized arms or swinging from limb to limb in 
  the tree canopy. The lower half of the body is made 
  up solely by what appears to be a recurved tail. Those 
  unfortunate enough to be attacked by the Amantè find 
  that this tail is actually a phallus. 
  The Amantè is eyeless, relying on huge bat-like 
  ears and a high-pitched “hoot” for echolocation. 
  Though perfect for hunting in the dense jungle 
  night, such dependence on sound can be a hindrance 
  in the hectic modern world. If the environment is 
  overwhelmingly noisy, the Amantè suffers −20% to 
  all rolls and tries to retreat to places where it can 
  hunt unimpeded.
  The Amantè’s only goals when encountering prey 
  are appeasing its hunger and its reproductive instincts. 
  If it doesn’t instantly kill prey with its claws and begin 
  feasting, it attempts to pin the victim to the ground 
  and implant its phallus, the Seeder organ (see page 
  5). The creature uses its clawed hands and weight to 
  pin the victim before thrusting the thorny phallus 
  into the mouth.
  This is not typically hard to do as the victim is 
  usually screaming in terror. Being subjected to this as-
  sault costs 0/1D6 SAN from helplessness. Only if the 
  victim succeeds at this Sanity test can he or she resist 
  the urge to shriek.
  Once lodged in the throat of the victim, the 
  Amantè pulls back and rips the organ from its body 
  with a sickening snap of tendons and a spray of or-
  ange fluid. The Amantè then retreats to feast, rest, and 
  regrow its organ.
  
  DEVICE #5491, PROJECT SONNET TEST MODEL, HIGH-YIELD EM SCREEN
  Approved for field test against UAC 08/22/98.
  Reclamation operations are to follow any successful test. 
  Platte AFB, Platte County Nebraska, twelve personnel. See 
  attached dossiers. Non-MOON DUST personnel expendable. 
  Casualties to be retained for autopsy and tissue sampling. 
  PLUTO authorization P. Bimmel, A. Dempsey
  68554271/68564372/78674383 
  DEPARTMENT OF HOMELAND SECURITY
  DECLARATION AND RELEASE
  Federal Emergency Management Agency
  O.M.B. No. 1660-0002
  Expires February 28, 2021
  PAPERWORK BURDEN DISCLOSURE NOTICE 
  rting burden for this data collection is estimated to average 2 minutes per response. The burden estimate includes the time for reviewing instructions, 
  xisting data sources, gathering and maintaining the data needed, and completing and submitting this form. This collection of information is required to 
  etain benefits. You are not required to respond to this collection of information unless a valid OMB control number is displayed on this form. 
  ments regarding the accuracy of the burden estimate and any suggestions for reducing the burden to: Information Collections Management, 
  t of Homeland Security, Federal Emergency Management Agency, 500 C Street, SW, Washington, DC 20472-3100, Paperwork Reduction 
  60-0002). NOTE: Do not send your completed form to this address. 
  PRIVACY ACT STATEMENT  
  Y: FEMA collects, uses, maintains, retrieves, and disseminates the records within this system under the authority of the Robert T. Stafford Disaster 
  Emergency Assistance Act (the Stafford Act), Pub. L. No. 93-288, as amended (42 U.S.C. §§ 5121-5207); 6 U.S.C. §§ 776-77, 795; the Debt 
  Improvement Act of 1996, 31 U.S.C. §§ 3325(d), 7701(c)(1); the Government Performance and Results Act, Pub. L. No. 103-62, as amended; 
  ation Plan No. 3 of 1978; Executive Order 13411, “Improving Assistance for Disaster Victims,” August 29, 2006; and Executive Order 12862 “Setting 
  Service Standards,” September 11, 2003, as described in this notice.
  L PURPOSE(S): This information is being collected for the primary purpose of determining eligibility and administrating financial assistance under a 
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  service to disaster assistance applicants. FEMA collects the social security number (SSN) to verify an applicant's identity and to prevent a duplication of 
   USE(S): FEMA may share the personal information of U.S. citizens and lawful permanent residents contained in their disaster assistance files 
   FEMA as generally permitted under 5 U.S.C. § 552a(b) of the Privacy Act of 1974, as amended, including pursuant to routine uses published in 
  tance Files Notice of System of Records, 78 Fed. Reg. 25,282 (Apr.30, 2013) and upon written request, by 
  24
  // Lover in the Ice //
  // Delta Green //
  Deputy Eli Filagree
  Filagree’s carbine, kept in his patrol car, has a holo-
  graphic sight which grants +20% to hit as long as he 
  has taken no damage since his last action.
  Pepper spray stuns the target (a CON×5% test 
  resists it) and inflicts a −20% penalty to all actions 
  for one hour. It has a range of one meter. But if the 
  attack roll fails, it sprays the user instead. The user 
  must make a CON×5% test at +20% to avoid being 
  stunned and suffers −10% to all actions for one hour.
  Filagree’s conducted-energy device (CED) pistol 
  stuns the target (a CON×5% test resists it) and inflicts 
  a −20% penalty to all actions for 1D20 turns. Once 
  struck the victim can be zapped again on the shoot-
  er’s turn without an attack roll until the barbed darts 
  are yanked out. Anyone holding the victim suffers 
  the same effects. Its wired darts have a range of four 
  meters. It can fire four times.
  Deputy Filagree
  Young and mousy but dedicated
  STR 11 CON 15 DEX 11 INT 14 POW 12 CHA 9
  HP 13 WP 12 
  SAN 60 BREAKING POINT 48
  ARMOR Reinforced Kevlar vest, 4 points.
  SKILLS Alertness 40%, Athletics 40%, Dodge 40%, 
  Drive 50%, Firearms 40%, Forensics 40%, HUMINT 
  40%, Law 30%, Melee Weapons 40%, Persuade 40%, 
  Search 60%, Unarmed Combat 50%.
  ATTACKS 9 mm pistol 40%, damage 1D10
   AR-15 carbine 40%, damage 1D12
   Collapsible baton 40%, damage 1D6
   Pepper spray 55%, damage special
   CED stun pistol 40%, damage special
   Unarmed 50%, damage 1D4−1
  Skip Mills
  Mills never learned he was a Friendly for Delta Green. 
  He signed paperwork that purported to hire him as a 
  civilian security contractor for the CIA and that swore 
  him to secrecy. The paperwork was bogus and the job 
  was nonexistent. His “CIA” contact was DHS Special 
  Agent Patrick Hill, the Agents’ case officer. He will 
  never have a chance to learn his true role.
  Skip Mills
  Amantè Seeder Host
  STR 12 CON 11 DEX 10 INT 9 
  POW 11 CHA 9
  HP 12 WP 12 
  SAN 0
  SKILLS Athletics 40%, Dodge 40%, Melee Weapons 
  30%, Unarmed Combat 40%
  ATTACKS Unarmed 40%, damage 1D4−1.
   Seeder stab 40%, damage 1D4.
  
  25
  // Lover in the Ice //
  // Delta Green //
  Handout a
  
  26
  // Lover in the Ice //
  // Delta Green //
  Handout B1
  
  27
  // Lover in the Ice //
  // Delta Green //
  Handout B2
  
  28
  // Lover in the Ice //
  // Delta Green //
  Handout B3
  
  29
  // Lover in the Ice //
  // Delta Green //
  Handout B4
  
  30
  // Lover in the Ice //
  // Delta Green //
  Handout B5
  
  THIS IS A WORK OF FICTION
  PERSONAL DATA
  1. LAST NAME, FIRST NAME, MIDDLE INITIAL
  2. PROFESSION (RANK IF APPLICABLE)
  3. EMPLOYER
  4. NATIONALITY
  5. SEX
  6. AGE AND D.O.B.
  7. EDUCATION AND OCCUPATIONAL HISTORY
  STATISTICAL DATA
  8. STATISTICS
  SCORE
  ×5
  DISTINGUISHING FEATURES
  Strength (STR)
  Constitution (CON)
  Dexterity (DEX)
  Intelligence (INT)
  Power (POW)
  Charisma (CHA)
  9.
  DERIVED ATTRIBUTES
  MAXIMUM
  CURRENT
  Hit Points (HP)
  Willpower Points (WP)
  Sanity Points (SAN)
  Breaking Point (BP)
  10. PHYSICAL DESCRIPTION
   F    M   
  PSYCHOLOGICAL DATA
  11.
  BONDS
  SCORE
  12.
  MOTIVATIONS AND MENTAL DISORDERS
  13. INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
  APPLICABLE SKILL SETS
  
  Accounting (10%)
  
  First Aid (10%)
  
  Ride (10%)
  
  Alertness (20%)
  
  Forensics (0%)
  
  Science (0%):
  
  Anthropology (0%)
  
  Heavy Machinery (10%)
  
  Archeology (0%)
  
  Heavy Weapons (0%)
  
  Search (20%)
  
  Art (0%):
  
  History (10%)
  
  SIGINT (0%)
  
  HUMINT (10%)
  
  Stealth (10%)
  
  Artillery (0%)
  
  Law (0%)
  
  Surgery (0%)
  
  Athletics (30%)
  
  Medicine (0%)
  
  Survival (10%)
  
  Bureaucracy (10%)
  
  Melee Weapons (30%)
  
  Swim (20%)
  
  Computer Science (0%)
  
  Military Science (0%):
  
  Unarmed Combat (40%)
  
  Craft (0%):
  Unnatural (0%)
  
  Navigate (10%)
  Foreign Languages and Other Skills:
  
  Criminology (10%)
  
  Occult (10%)
  
  
  Demolitions (0%)
  
  Persuade (20%)
  
  
  Disguise (10%)
  
  Pharmacy (0%)
  
  
  Dodge (30%)
  
  Pilot (0%):
  
  
  Drive (20%)
  
  
  Firearms (20%)
  
  Psychotherapy (10%)
  
  Check a box when you attempt to use a skill and fail. After the session, add 1D4−1 to each checked skill and erase all checks.
  Violence     adapted  Helplessness     adapted
  
  THIS IS A WORK OF FICTION
  INJURIES
  14. WOUNDS AND AILMENTS
  Has First Aid been attempted since the last injury?     yes: only Medicine, Surgery, or long-term rest can help further
  EQUIPMENT
  15. ARMOR AND GEAR
  Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
  16.
  WEAPONS
  SKILL %
  BASE RANGE
  DAMAGE
  ARMOR PIERCING
  LETHALITY %
  KILL RADIUS
  AMMO
  (a)
  (b)
  (c)
  (d)
  (e)
  (f)
  (g)
  REMARKS
  17. PERSONAL DETAILS AND NOTES
  18. DEVELOPMENTS WHICH AFFECT HOME AND FAMILY
  19.
  SPECIAL TRAINING
  SKILL OR STAT USED
  Please indicate why this agent was recruited and why the agent agreed to be recruited.
  20. AUTHORIZING OFFICER
  21. AGENT SIGNATURE
  112382
  DD
  315
  TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED-DELTA GREEN
  AGENT DOCUMENTATION SHEET
  UNITED STATES
  FORM
  
SOURCE: textdata/thevault/Delta Green [multi]/adventures/DG - Lover in the Ice.pdf