TEXT: 255
  Weapon Type
  Weapon Name
  Date in Use
  Prod time in days
  Wt. Lbs
  Length
  Base Damage
  �����������������
  Bash Chance
  Cost in Pennies
  Cavalry Lances
  H
  Kontos
  100-1500AD
  3
  4
  9'
  5 P
  +1
  8
  20
  H
  Lance
  1000-1500AD
  3
  4
  10'
  8 P
  +4
  7
  22
  H
  Chivalric Lance
  1130-1500AD
  4
  5
  12'
  10 P
  +5
  7
  26
  H
  Tournament Lance
  1340-1500AD
  3
  4
  13’
  15C
  +1
  10
  39
  Knives
  L
  Throwing Knives
  -1500AD
  1.5
  �
  8”
  1P
  +0
  10
  16
  L
  Knife
  -1500AD
  1
  �
  12”
  1P
  +0
  10
  10
  L
  Dagger
  1000-1500AD
  2
  �
  15”
  2P
  +0
  10
  18
  L
  Poignard
  1275-1500AD
  3
  ¾
  18”
  2P
  +0
  10
  24
  L
  Skean
  1525-1749AD
  3
  1
  20”
  3P
  +0
  10
  28
  L
  Dirk
  1000-1500AD
  3
  1
  20”
  3P
  +0
  10
  25
  Short Swords
  M
  Roman Gladius
  216-20BC
  4
  2
  24”
  4P
  +0
  9
  60
  M
  Seax
  400-1275AD
  4
  2
  24”
  4P
  +0
  9
  60
  Slashing Swords
  L
  Goblin Scimitar
  -
  -
  3
  27”
  4S
  +0
  9
  -
  L
  Yatagham
  1100-1850AD
  -
  4
  30”
  4S
  +0
  0
  -
  M
  Roman Spatha
  20BC-580AD
  7
  3
  36”
  4S
  +0
  8
  90
  M
  Arab Scimitar
  1250-1500AD
  14
  2-4
  40”
  5S
  +1
  8
  80
  M
  Knights Broadsword
  1100-1500AD
  14
  2-4
  40”
  6S
  +1
  8
  200
  M
  Orcish Scimitar
  -
  -
  2-4
  42”
  5S
  +1
  7
  -
  M
  Longsword
  1000-1180AD
  9
  3-5
  44”
  5S
  +1
  7
  120
  H
  Greatsword
  1240-1500AD
  14
  5+
  48”
  6S
  +1
  7
  160
  Great Swords
  H
  Falchion
  1220-1500AD
  7
  5+
  33”
  6S
  +1
  7
  24
  2H
  Claymore
  1500-1749AD
  7
  5+
  48”
  8S
  +1
  7
  150
  2H
  Greatsword
  1240-1500AD
  14
  6+
  40”
  9S
  +1
  6
  160
  2H
  2-Handed Scimitar
  1250-1500AD
  14
  8+
  4 �’
  9S
  +2
  6
  150
  2H
  Zweihander
  1450-1500AD
  12
  14+
  6’
  10S
  +2
  6
  180
  L  =  Light  Weapon: Fast in  
  combat but limited impact and 
  damage compared to heavier 
  arms.
  M =  Medium Weapon:A 
  weapon of significant mass 
  and capable of delivering a 
  substantial impact as well as 
  severe damage.
  H  =  Heavy Weapon: A  
  relatively massive weapon 
  which is somewhat slow in 
  combat but  delivers a lot of 
  damage and a severe impact.
  2H = 2-Handed Heavy Weapon: 
  This cannot be wielded with one 
  hand at any time,making the use 
  of a shield impossible.
  2HS  = Characters wit  STR 
  13+  may wield such arms one-
  handed as Medium Weapons, 
  but this is exceptional.
  LM= Light weight weapon for AP 
  cost but classed as a medium 
  weapon for damage.
  MH = a medium weapon for 
  AP cost but classed as a heavy 
  weapon for damage.
  The Marketplace
  
  256
  Weapon Type
  Weapon Name
  Date in Use
  Prod time in days
  Wt. Lbs
  Length
  Base Damage
  �����������������
  Bash Chance
  Cost in Pennies
  War Axes
  M
  War Axe
  1050-1500AD
  4
  3
  36”
  5S
  +1
  7
  8
  2H
  Battle Axe
  1300-1500AD
  9
  5
  48”
  8S
  +1
  7
  30
  Flails, Maces & Hammers
  M
  Cavalry Flail
  1230-1300AD
  9
  4
  4’
  6C
  +1
  7
  18
  2H
  Military Flail
  1375-1500AD
  7
  5
  5’
  9C
  +2
  7
  15
  M
  Dwarven Hammer
  -
  12
  5
  27”
  6C
  +1
  9
  40
  2H
  Dwarven Hammer
  -
  12
  5
  27”
  8C
  +1
  8
  40
  M
  Warhammer
  1000-1500AD
  5
  3
  21”
  5C
  +2
  9
  10
  M
  Mace
  1000-1500AD
  5
  3
  21”
  8C
  +1
  9
  6
  2H
  Maul, Sledge
  -1500AD
  4
  9-16
  48”
  10C
  +2
  7
  10
  Polearms
  2H
  Morningstar
  1215-1500AD
  9
  5
  88”
  10P
  +1
  8
  11
  2H
  Lucerne Hammer
  1450-1500AD
  10
  4
  80”
  8P
  +2
  8
  20
  2H
  Pole Axe
  1240-1500AD
  5
  4
  6’
  8S
  +1
  6
  12
  2H
  Halberd
  1290-1500AD
  8
  6
  6 �’
  10S
  +2
  6
  10
  2H
  Billhook
  1325-1500AD
  5
  10
  86”
  5P
  +0
  9
  8
  War Spears
  M
  Roman Pilum
  325-450BC
  3
  4
  6’
  5P
  +0
  10
  5
  M
  War Javelin
  -1500AD
  3
  3
  6’
  5P
  +0
  10
  5
  M
  Infantry Spear
  -1500AD
  3
  7
  7’-9’
  5P
  +0
  10
  5
  2H
  Infantry Spear
  -1500AD
  3
  7
  7’-9’
  7P
  +1
  9
  5
  Civilian Spears
  M
  Hunting Spear
  -1500AD
  3
  4
  6’
  5P
  +0
  10
  4
  M
  Harpoon
  1000-1500AD
  4
  6
  45”
  6P
  +1
  10
  9
  2H
  Boar Spear
  1000-1500AD
  5
  5
  80”
  7P
  +1
  9
  9
  M
  Fishing Trident
  -1500AD
  5
  6
  87”
  5P
  +1
  10
  8
  Fighting Staves
  LM
  Quarterstaff
  -1500AD
  1
  3
  7’
  5C
  +0
  9
  Make
  MH
  Shod Staff
  -1500AD
  3
  5
  7’
  6C
  +1
  9
  5
  Clubs
  L
  Blackjack
  1000-1500AD
  1
  2
  12”
  1C
  +0
  9
  2
  L
  Small Club
  -1500AD
  -
  3
  3-”
  2C
  +0
  9
  Make
  M
  Medium Club
  -1500AD
  -
  5
  30”
  3C
  +0
  8
  Make
  2H
  Large Club
  -1500AD
  -
  10
  5’
  5C
  +1
  8
  Make
  Table - Melee Weapons
  
  257
  Weapon Type
  Weapon Name
  Date in Use
  Prod time in days
  Wt. Lbs
  Length
  Base Damage
  �����������������
  Bash Chance
  Cost in Pennies
  -
  Short Bow2
  1000-1500AD
  13
  2
  3-4’
  +0
  -
  -
  8
  -
  Composite Bow3
  1000-1500AD
  28
  2 �
  3’
  +3
  -
  -
  120
  -
  Longbow3
  1000-1500AD
  28
  2 �
  6’
  +5
  -
  -
  25
  -
  Elvish Longbow3,4
  -
  49
  2 �
  5’
  +5
  -
  -
  -
  L
  Hunting Arrows 5
  1000-1500AD
  2
  0.1
  30”
  9
  +2
  -
  10
  M
  War Arrows6
  1000-1500AD
  2
  0.1
  30”
  10
  +2
  8
  25
  M
  Armour Piercing Arrows7
  1000-1500AD
  2
  0.1
  30”
  12
  +2
  9
  15
  -
  Arrow Quiver8
  1300-1500AD
  2
  3
  18”
  20
  -
  Light Crossbow
  1000-1500AD
  10
  7 �
  30”
  36
  -
  Medium Crossbow9
  1250-1500AD
  15
  12
  3 �’
  90
  -
  Heavy Crossbow9
  1375-1500AD
  8
  18
  3 �’
  110
  L
  Hunting Bolts10
  1000-1500AD
  2
  �
  18”
  6
  +0
  10
  15
  M
  Light Crossbow Bolts11
  1000-1500AD
  2
  �
  18”
  10
  +1
  10
  15
  M
  Medium Crossbow Bolts11
  1250-1500AD
  2
  �
  18”
  12
  +1
  9
  25
  H
  Heavy Crossbow Bolts11
  1370-1500AD
  2
  �
  18”
  18
  +2
  8
  25
  -
  Bolt Quiver
  1000-1500AD
  2
  2
  22”
  10
  L
  Shepherds Sling12
  1000-1500AD
  1
  �
  60”
  4
  +0
  10
  2
  L
  Slingstaff
  1000-1500AD
  �
  5
  7’
  4
  +0
  10
  20
  M
  Lead Bullets13
  1000-1500AD
  1
  �
  1 �”
  +5
  +2
  -
  2
  L
  War Darts14
  350-625AD
  �
  �
  18”
  -
  +1
  10
  1
  1Increase the Bash Chance by +1 for each range increment above Medium Range. 
  2Short bows include all bows suitable for horse archery. Heavier composite bows and longbows are strictly infantry weapons and 
  cannot be used well from the saddle.
  3Composite bows and Longbows are rated for the strength of the user. If underbowed one cannot shoot farther than the ranges 
  stated for that bow rating. If overbowed it is impossible to shoot farther than the ranges stated for one’s ideal bow rating.
  4Elvish Longbows are considered by Elves to be a part of their very self, they will not sell them. They are essentially hunting 
  arms but can do very well in combat.
  5Standard civilian arrows used to hunt game but not too effective against armour.  Cost is for 20 arrows.
  6�������������������������������������������������������������������������������������
  7Armour-piercing arrows with limited range, very effective versus armour. Cost is for 20  arrows.
  8Quiver has a capacity of 20 arrows. Before this date arrows were tucked in the belt.
  9Arbelest-type crossbow using a windlass to cock the powerful weapon, this is a very time-consuming operation.
  10Standard civilian bolts used to hunt game, somewhat effective versus armour. Cost is for 20 bolts
  11War bolts, very effective versus armour. Cost is for 20 bolts.
  12The sling is measured from end to end.
  13�������������������������������������������������������������������������������������������������������
  14War darts are the Roman Martiobarbuli. Cost is for 20 darts.
  Table - Missile Weapons
  The Marketplace
  
  258
  ����������������������������������������
  �����������������������������������
  ��������������������� �������������
  �� ���������������STR 12���������������
  �������������������������������������
  ���������������������������������������
  �����������������������������������
  �������������������������������������
  �������������������������������������
  �������������������STR 15 and armed 
  �������������������������������������
  �������������������������������������
  ��������������������������������������������
  ���������
  Name
  SR
  MR
  LR
  ER
  Max
  Hunting Arrows
  +2
  +2
  +1
  +0
  +0
  War Arrows
  +3
  +3
  +2
  +2
  +1
  AP Arrows
  +2
  +2
  +2
  +1
  +1
  Lt X-Bowbolts
  0
  0
  0
  0
  0
  Mdm X-Bowbolts
  0
  0
  0
  0
  0
  Hvy  X-Bowbolts
  0
  0
  0
  0
  0
  Darts
  +2
  +1
  +0
  +0
  +0
  Hunting Javelins
  +2
  +1
  0
  0
  0
  War Javelins
  +3
  +1
  +1
  0
  0
  Other Weapons
  +1
  +1
  +1
  +0
  +0
  ���������������������������������������������
  �������������
  0%
  -5%
  -10%
  -20%
  -30%
  Short
  Medium
  Long
  Extreme
  Maximum
  Weapon Name
  Base Dmg
  Range
  Mod1
  Range
  Mod1
  Range
  Mod1
  Range
  Mod1
  Range
  Mod1
  Dart
  6
  10'
  0
  30'
  0
  60'
  -3
  90'
  -7
  150'
  -10
  Hunting Javelin
  8
  10'
  0
  30'
  0
  60'
  -3
  90'
  -8
  120'
  -11
  War Javelin
  9
  10'
  0
  30'
  0
  60'
  -3
  90'
  -6
  120'
  -9
  Pilum
  10
  10'
  0
  30'
  0
  60'
  -3
  90'
  -7
  120'
  -10
  Thrown  Axe
  8
  10'
  0
  20'
  -1
  40'
  -3
  60'
  -6
  90'
  -9
  Thrown Knife
  1
  5'
  0
  10'
  0
  20'
  -1
  30'
  -3
  40'
  -5
  Short Bow
  9
  20'
  0
  30'
  -3
  90'
  -7
  150'
  -12
  500'
  -15
  War Arrow
  10
  10'
  0
  30'
  -2
  60'
  -4
  100'
  -7
  400'
  -9
  AP Arrow
  12
  10'
  0
  20'
  -2
  40'
  -5
  60'
  -7
  180'
  -10
  Composite. Bow
  12
  20'
  0
  40'
  -4
  120'
  -9
  300'
  -15
  700'
  -18
  War Arrow
  13
  20'
  0
  40'
  -3
  90'
  -7
  175'
  -14
  525'
  -17
  AP Arrow
  15
  20'
  0
  40'
  -3
  80'
  -7
  150'
  -15
  375'
  -18
  Longbow
  14
  20'
  0
  40'
  -5
  150'
  -10
  350'
  -16
  800'
  -20
  War Arrow
  15
  20'
  0
  40'
  -4
  125'
  -8
  250'
  -15
  600'
  -19
  AP Arrow
  17
  20'
  0
  40'
  -7
  80'
  -8
  175'
  -16
  450'
  -20
  Elvish  Longbow
  14
  20'
  0
  60'
  -5
  200'
  -10
  450'
  -16
  900'
  -20
  War Arrows
  15
  20'
  0
  50'
  -4
  150'
  -8
  250'
  -15
  600'
  -19
  AP Arrows
  17
  20'
  0
  50'
  -7
  125'
  -8
  175'
  -16
  450'
  -20
  Light Crossbow
  10
  20'
  0
  50'
  -2
  100'
  -5
  200'
  -10
  600'
  -13
  Mdm.  Crossbow
  12
  20'
  0
  50'
  -2
  100'
  -3
  200'
  -10
  900'
  -13
  Heavy  Crossbow
  18
  20'
  0
  50'
  -3
  100'
  -6
  200'
  -12
  1,200'
  -18
  Shepherd's Sling
  4
  10'
  4
  20'
  -1
  40'
  -3
  80'
  -6
  300'
  -9
  Lead Bullets
  9
  10'
  9
  20'
  -2
  40'
  -5
  80'
  -8
  300'
  -9
  Slingstaff
  4
  10'
  5
  20'
  -1
  60'
  -3
  150'
  -6
  600'
  -9
  Lead Bullets
  9
  10'
  10
  20'
  -2
  60'
  -5
  150'
  -8
  600'
  -9
  1��������������������������������������������
  Table - Missile Ranges
  
SOURCE: textdata/thevault/Chivalry & Sorcery (osr)/Chivalry & Sorcery 5e/Chivalry & Sorcery 5e Player Aids/Chivalry & Sorcery 5e Player Aid 3 Weapons Print Friendly.pdf