TEXT: 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  TREASURES & TRINKETS: 
  RAGING SWAN PRESS 
  TREASURE HOARDS #1 
  
   
  PATREON.COM/RAGINGSWANPRESS 
  	
    
  YOUR TIME IS PRECIOUS 
  MAKE YOUR CAMPAIGN PREP. EASIER 
  JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN 
  
  ragingswan.com	
  	
  		
  gatekeeper@ragingswan.com	
  TREASURES & TRINKETS: TREASURE HOARDS #1 
  Your	PCs	are	deep	 in	the	dungeon	and	have	just	defeated	a	terrifying	dragon!	As	they	bandage	their	wounds,	and	ready	their	fallen	
  friend’s	bodies	for	return	to	the	surface,	they	look	around	and	ask	“So	what	treasure’s	in	the	dragon’s	hoard,	anyway?”	At	that	point,	
  unless	the	GM	has	prepared	a	detailed	list	of	treasure,	the	PCs	get	(possibly)	literally	tons	of	coins	and	some	generic	magic	items.	(After	
  all,	most	GMs	have	better	things	to	do	with	their	prep	time	than	generate	descriptions	for	stuff	the	PCs	will	likely	sell).	
  	
  Treasures	&	Trinkets:	Treasure	Hoards	#1	banishes	these	problems	by	providing	a	veritable	hoard	of	25	pre-generated,	richly	detailed	
  treasure	hoards	for	challenges	0-4	ready	to	insert	into	almost	any	GM’s	campaign.		
  Treasures	&	Trinkets:	Treasure	Hoards	#1	is	designed	for	use	with	the	5th	edition	of	the	world’s	most	popular	roleplaying	game.	
  	
  C R E D I T S  
  Design:	Ronald	Calbick,	Thomas	King	and	Chad	Perrin	
  Development:	Creighton	Broadhurst	
  Art:	 William	 McAusland.	 Some	 artwork	 copyright	 William	
  McAusland,	used	with	permission.	
  	
  ©Raging	Swan	Press	2016.	
  	
  The	moral	right	of	Ronald	Calbick,	Thomas	King	and	Chad	Perrin	
  to	be	identified	as	the	author	of	this	work	has	been	asserted	in	
  accordance	with	the	Copyright	Designs	and	Patents	Act	1988.		
  	
  All	 rights	 reserved.	 No	 part	 of	 this	 publication	 may	 be	
  reproduced,	stored	in	a	retrieval	system	or	transmitted,	in	any	
  form	or	by	any	means,	without	the	prior	permission	in	writing	of	
  Raging	Swan	Press	or	as	expressly	permitted	by	law.	
  	
  C O N T E N T S  
  Challenge	0-4	Treasure	Hoards	....................................................	2	
  Support	Raging	Swan	Press	..........................................................	7	
  OGL	V1.0A	....................................................................................	7	
  	
  Product	Identity:	All	trademarks,	registered	trademarks,	proper	
  names	(characters,	deities,	artefacts,	places	and	so	on),	dialogue,	
  plots,	 storylines,	 language,	 incidents,	 locations,	 characters,	
  artwork	and	trade	dress	are	product	identity	as	defined	in	the	
  Open	Game	License	version	1.0a,	Section	1(e)	and	are	not	Open	
  Content.	
  	
  Open	Content:	Except	material	designated	as	Product	Identity,	
  the	 contents	 of	 Treasures	 &	 Trinkets:	 Hoards	 Challenge	 #1	 are	
  Open	 Game	 Content	 as	 defined	 in	 the	 Open	 Gaming	 License	
  version	1.0a	Section	1(d).	No	portion	of	this	work	other	than	the	
  material	designated	as	Open	Game	Content	may	be	reproduced	
  in	any	form	without	written	permission.	
  	
  To	learn	more	about	the	Open	Game	License,	visit	
  wizards.com/d20.	
  	
  	
  
  2	
  C H A L L E N G E  0 - 4  T R E A S U R E  H O A R D S  
  Use	 the	 table	 below,	 to	 determine	 which	 set	 of	 items	 the	 PCs	
  find.	They	can	find	the	entire	hoard	in	one	place	or	the	GM	can	
  split	it	up	among	encounter	areas.	
  D%	
  TREASURE	HOARD	
  NOTES	
  01-04	
  Treasure	hoard	#1	
  	
  05-08	
  Treasure	hoard	#2	
  	
  09-12	
  Treasure	hoard	#3	
  No	magic	items	
  13-16	
  Treasure	hoard	#4	
  	
  17-20	
  Treasure	hoard	#5	
  	
  21-24	
  Treasure	hoard	#6	
  	
  25-28	
  Treasure	hoard	#7	
  	
  29-32	
  Treasure	hoard	#8	
  	
  33-36	
  Treasure	hoard	#9	
  	
  37-40	
  Treasure	hoard	#10	
  	
  41-44	
  Treasure	hoard	#11	
  	
  45-48	
  Treasure	hoard	#12	
  	
  49-52	
  Treasure	hoard	#13	
  	
  53-56	
  Treasure	hoard	#14	
  	
  57-60	
  Treasure	hoard	#15	
  	
  61-64	
  Treasure	hoard	#16	
  	
  65-68	
  Treasure	hoard	#17	
  	
  69-72	
  Treasure	hoard	#18	
  	
  73-76	
  Treasure	hoard	#19	
  No	magic	items	
  77-82	
  Treasure	hoard	#20	
  	
  83-86	
  Treasure	hoard	#21	
  	
  87-92	
  Treasure	hoard	#22	
  	
  93-96	
  Treasure	hoard	#23	
  	
  97-98	
  Treasure	Hoard	#24	
  	
  99-100	
  Treasure	Hoard	#25	
  	
   
  T R E A S U R E  H O A R D  1  
  § 
  Coinage:	2,309	cp,	1,379	sp,	108	gp.	
  § 
  Cut	 Malachite	 (2):	 These	 worked	 gems	 are	 a	 deep	 sea	 foam	
  green,	cut	into	roughly	square	shapes	(each	worth	10	gp;	DC	
  10	Intelligence	check	identifies	and	values).	
  § 
  Jewel-Encrusted	Statue:	Roughly	four-foot	tall,	this	gold	statue	
  is	studded	with	dozens	of	small	set	valuable	gems.	It	depicts	an	
  immensely	 obese,	 bearded	 man	 wearing	 ornate	 robes	 and	
  carrying	 a	 mitre	 (worth	 300	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  Potions	of	Healing	(2):	These	copper	vials	seem	heavier	than	
  they	 should	 be.	 Closer	 examination	 reveals	 their	 sides	 are	
  thicker	than	normal.		
  § 
  Potion	of	Greater	Healing:	This	clay	tube	contains	a	lavender	
  liquid.		
  § 
  Potion	 of	 Climbing:	 This	 vial	 contains	 a	 syrupy	 brown	 liquid	
  resembling	tree	sap.	
  T R E A S U R E  H O A R D  2  
  § 
  Coinage:	2,115	cp,	924	sp,	99	gp.	
  § 
  Banded	 Agate	 (8):	 These	 translucent	 striped	 blue	 stones	 are	
  smooth	and	worn	(each	worth	10	gp;	DC	10	Intelligence	check	
  identifies	and	values).	
  § 
  Small	Mirror	Set	in	a	Painted	Wooden	Frame:	A	simple	mirror	
  set	within	a	pale	blue	frame;	the	paint	is	chipping	and	peeling	
  (worth	25	gp;	DC	10	Intelligence	check	values).	
  § 
  Nobleman's	Portrait:	A	small	painting	of	a	nobleman	done	by	
  a	second-rate	artist.	The	man's	face	is	set	in	a	sneer	of	disdain	
  (worth	25	gp;	DC	10	Intelligence	check	values).		
  § 
  Matching	 Opal	 Ring:	 A	 medium-sized	 opal	 set	 into	 a	 silver	
  band.	The	gem	is	black	with	veins	of	red,	giving	it	a	somewhat	
  fiendish	 appearance	 (worth	 25	 gp;	 DC	 10	 Intelligence	 check	
  values).	It	matches	the	necklace,	below.	
  § 
  Matching	Opal	Necklace:	A	silver	necklace	made	to	appear	as	
  a	 fiendish	 face,	 complete	 with	 horns	 and	 fangs.	 Three	 black	
  and	red	opals	are	set	into	it	as	the	fiend's	eyes	(worth	50	gp;	
  DC	15	Intelligence	check	values).	It	matches	the	ring,	detailed	
  above.		
  § 
  Black	 Velvet	 Mask:	 This	 mask—held	 in	 place	 by	 two	 thin	
  leather	straps—resembles	a	fiendish	face	and	is	stitched	with	
  silver	thread	(worth	25	gp;	DC	10	Intelligence	check	values).	
  § 
  Potion	of	Resistance:	This	iron	vial	contains	water	flecked	with	
  silver.	
  § 
  Potion	 of	 Animal	 Friendship:	 This	 plain	 pottery	 vial	 is	 rough	
  and	crudely	crafted;	it	is	tightly	stoppered	with	a	slightly	over-
  sized	cork	
  T R E A S U R E  H O A R D  3  
  § 
  Coinage:	1,514	cp,	652	sp,	73	gp.	
  § 
  Star	Rose	Quarz	(10):	These	translucent,	rose-coloured	stones	
  have	 a	 white	 star-shaped	 centre	 (each	 worth	 50	 gp;	 DC	 10	
  Intelligence	check	identifies	and	values).	
  § 
  A	 is	 for	 Aboleth:	 A	 rare	 copy	 of	 the	 famed	 children's	 book.	
  Goes	all	the	way	from	A	–	Aarakocra	to	Z	–	Zombie	(worth	50	
  gp;	DC	10	Intelligence	check	values).	
  § 
  Landscape	 Painting:	 A	 beautiful	 painting	 of	 a	 serene	 forest	
  glade.	Off	to	one	side	is	a	small	pond,	with	a	waterfall.	Various	
  scantily-clad	 fey	 creatures	 frolic	 in	 its	 pristine	 waters	 (worth	
  100	gp;	DC	15	Intelligence	check	values).	
  § 
  Quarterstaff:	This	dark	grained	wooden	quarterstaff’s	finish	is	
  smooth	 and	 even.	 It	 weighs	 roughly	 half	 what	 one	 might	
  expect	(worth	40	gp;	DC	15	Intelligence	check	values).	
   
   
  
  3	
  T R E A S U R E  H O A R D  4  
  § 
  Coinage:	1,972	cp,	602	sp,	49	gp.	
  § 
  Giant's	Ivory	Necklace:	A	necklace	of	tribal	fetishes,	made	of	
  walrus	ivory	and	bearing	a	scrimshaw	pattern.	The	necklace	is	
  larger	than	those	worn	by	humans	and	must	have	belonged	to	
  some	 kind	 of	 giant	 (worth	 100	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  Potion	of	Hill	Giant	Strength:	This	vial	contains	a	foul-smelling	
  tan-coloured	liquid.		
  § 
  +1	 Light	 Crossbow	 Bolts	 (4):	 The	 tip	 of	 these	 finely	 crafted	
  wooden	bolts	are	etched	with	the	Dwarven	rune	for	death.	
  T R E A S U R E  H O A R D  5  
  § 
  Coinage:	2,404	cp,	1286	sp,	104	gp.	
  § 
  Chalcedony	 (8):	 These	 opaque	 white	 stones	 are	 cool	 to	 the	
  touch	 (each	 worth	 50	 gp;	 DC	 10	 Intelligence	 check	 identifies	
  and	values).		
  § 
  Amethyst	Pendant:	A	simple	string	necklace,	with	a	pendant	
  shaped	 like	 a	 tankard.	 The	 pendant	 is	 carved	 from	 a	 deep	
  violet	 coloured	 amethyst	 (worth	 25	 gp;	 DC	 10	 Intelligence	
  check	values).		
  § 
  Flask	of	Whiskey:	A	metal	flask	with	an	embossed	emblem	of	a	
  large	tree	(worth	25	gp;	DC	10	Intelligence	check	values)	holds	
  a	particularly	smooth	whiskey.	
  § 
  Slippers	 of	 Spider	 Climbing:	 A	 pair	 of	 unadorned	 black	 silk	
  slippers	that	are	rough	and	uncomfortable	to	wear.	
  § 
  Stone	 of	 Good	 Luck:	 This	 translucent	 green	 stone	 has	
  numerous	 thin	 white	 bands	 and	 an	 engraved	 clover	 leaf	 on	
  one	side.		
  § 
  Eyes	of	the	Eagle:	A	set	of	simple	wire	frame	spectacles	with	
  ornate	crystal	lenses.	
  T R E A S U R E  H O A R D  6  
  § 
  Coinage:	2,547	cp,	996	sp,	83	gp.	
  § 
  Bottle	 of	 Absinthe:	 A	 dark	 green	 bottle	 filled	 with	 murky	
  liquid.	Two	elves	dance	and	cavort	on	the	label	(worth	50	gp;	
  DC	10	Intelligence	check	values).	
  § 
  Gilded	 Dinner	 Plate:	 A	 fine	 plate	 like	 one	 would	 find	 in	 a	
  nobleman's	 dining	 room.	 On	 the	 bottom	 of	 the	 plate	 is	 the	
  artisan's	 symbol,	 a	 stylized	 falcon	 (worth	 100	 gp;	 DC	 25	
  Intelligence	check	values).	
  § 
  Crowbar:	This	iron	crowbar’s	edges	are	only	barely	touched	by	
  the	 reddish	 tint	 of	 encroaching	 rust	 (worth	 2	 gp;	 DC	 10	
  Intelligence	check	values).		
  § 
  Ring	 of	 Water	 Walking:	 This	 finely	 crafted	 silver	 band	 is	
  embossed	with	overlapping	waves	of	water.	The	wearer	of	this	
  ring,	never	suffers	from	seasickness.		
  T R E A S U R E  H O A R D  7  
  § 
  Coinage:	1,901	cp,	1,081	sp,	67	gp.		
  § 
  Lapis	Wolf:	This	statuette	of	a	stylized	wolf	is	about	the	size	of	
  a	 small	 cat	 and	 carved	 from	 lapis	 lazuli,	 giving	 it	 an	 intense	
  blue	 colouration	 (worth	 150	 gp;	 DC	 15	 Intelligence	 check	
  values).		
  § 
  Potions	 of	 Healing	 (4):	 These	 vials	 contain	 a	 liquid	 smelling	
  vaguely	of	roses.		
  § 
  Potion	 of	 Diminution:	 This	 small	 vial	 contains	 a	 sour	 yellow-
  tinted	liquid.		
  § 
  Driftglobe:	This	not	quite	round	glass	sphere	has	a	small	chip	
  in	 it.	 Several	 small	 cracks	 radiate	 outwards	 from	 the	 chip,	
  suggesting	the	driftglobe	may	shatter	before	long.		
  T R E A S U R E  H O A R D  8  
  § 
  Coinage:	1,945	cp,	814	sp,	90	gp.	
  § 
  Sardonyx	(7):	Opaque	red	and	white	banded	stones	in	a	small	
  leather	 pouch	 (each	 worth	 50	 gp;	 DC	 10	 Intelligence	 check	
  values).	
  § 
  Rare	Books:	Several	obscure	tomes,	detailing	subjects	such	as	
  the	 proper	 etiquette	 for	 gnomish	 ball-room	 dancing	 and	 the	
  ecology	of	the	bulette	(worth	75	gp;	DC	15	Intelligence	check	
  values).	
  § 
  Scroll	of	Darkness:	This	tattered	piece	of	parchment	bears	a	
  skull	seal	set	in	black	wax.		
  § 
  Scroll	of	Heroism:	This	rigid	scroll—written	in	flowing	scarlet	
  ink—is	hard	to	unroll.	
  § 
  Scroll	 of	 Magic	 Mouth:	 Cramped	 words	 cover	 this	 yellowed	
  parchment,	which	is	decorated	with	several	doodles	of	a	large,	
  open	mouth.		
  T R E A S U R E  H O A R D  9  
  § 
  Coinage:	2,022	cp,	1,633	sp,	51	gp.		
  § 
  Barrel	of	Rare	Spices:	A	large	barrel	of	rare	and	exotic	spices.	
  It	gives	off	a	very	distinctive	peppery	smell	(worth	50	gp;	DC	15	
  Intelligence	check	values).		
  § 
  Cook	Pot:	A	black,	well-used	cook	pot	in	good	condition	with	a	
  heft	perhaps	better	suited	for	use	as	a	makeshift	bludgeoning	
  weapon	 than	 part	 of	 a	 traveller’s	 gear	 (worth	 8	 sp;	 DC	 10	
  Intelligence	check	values).	
  § 
  Ornate	 Hourglass:	 This	 large	 hourglass	 made	 from	 polished	
  oak	with	golden	inlay	(worth	100	gp;	DC	10	Intelligence	check	
  values)	is	cumbersome.	It	is	set	to	measure	the	passage	of	one	
  hour.		
  § 
  Scroll	of	Guidance	(2):	Beautifully	rendered	divine	symbols	and	
  illustrations	 of	 praying	 angels	 border	 these	 scrolls	 held	 in	 a	
  simple	brass	tube.	
  
  4	
  T R E A S U R E  H O A R D  1 0  
  § 
  Coinage:	2,216	cp,	851	sp,	97	gp.		
  § 
  Giant	Onyx	(6):	Worked	black	onyx	gems	with	bands	of	white,	
  each	roughly	the	size	of	a	grown	man's	fist	(each	worth	50	gp;	
  DC	10	Intelligence	check	identifies	and	values).	
  § 
  Handful	of	Emerald	Fragments	(4):	The	shattered	pieces	of	an	
  unworked	 emerald;	 several	 of	 the	 jagged	 fragments	 are	
  surprisingly	sharp	(each	worth	10	gp;	DC	10	Intelligence	check	
  identifies	and	values).	
  § 
  Copper	 Band:	 A	 dented	 copper	 ring	 with	 a	 barely	 legible	
  emblem	of	a	soaring	bird.	A	DC	10	Wisdom	(Perception)	check	
  reveals	 the	 emblem	 to	 actually	 be	 a	 set	 of	 crossed	 daggers	
  (worth	25	gp;	DC	10	Intelligence	check	values).	
  § 
  Ruby	Crown:	This	circlet	of	burnished	silver	has	two	flawless	
  red	and	violet	rubies	set	into	its	centre	(worth	100	gp;	DC	15	
  Intelligence	check	values).	
  § 
  Universal	 Solvent:	 This	 heavy	 water	 flask	 contains	 a	 thick,	
  smelly	liquid.	
  T R E A S U R E  H O A R D  1 1  
  § 
  Coinage:	1,981	cp,	915	sp,	82	gp.	
  § 
  Lute:	 This	 ornately	 crafted	 lute	 grants	 the	 user	 a	 +1	 on	
  Charisma	 (Performance)	 checks	 made	 while	 singing	 and	
  dancing	(worth	100	gp;	DC	15	Intelligence	check	values).	
  § 
  Silver	 Locket:	 A	 silver	 locket	 hung	 on	 a	 chain	 of	 the	 same	
  material.	 On	 the	 inside	 is	 a	 portrait	 of	 a	 young	 woman	 with	
  blonde	hair	(worth	100	gp;	DC	15	Intelligence	check	values).	
  § 
  Boots	of	Striding	and	Springing:	These	pale	green	boots	are	
  heavily	worn	and	smell	musty.	
  T R E A S U R E  H O A R D  1 2  
  § 
  Coinage:	2,872	cp,	1,036	sp,	30	gp.	
  § 
  Blue	 Quartz	 (8):	 Transparent	 pale	 blue	 stones	 in	 a	 small	
  wooden	 box	 (each	 worth	 10	 gp;	 DC	 10	 Intelligence	 check	
  identifies	and	values).	
  § 
  Silk	 Vest:	 A	 tailored	 vest	 of	 red	 silk,	 stitched	 with	 golden	
  thread.	It	is	plain	yet	obviously	of	good	quality	(worth	50	gp;	
  DC	10	Intelligence	check	values).	
  § 
  Potion	 of	 Greater	 Healing:	 Lavender-coloured	 liquid	 fills	 this	
  battered	iron	vial.	
  § 
  Bag	 of	 Holding:	 A	 pale	 brown	 cloth	 bag	 with	 a	 band	 of	
  mountains	embroidered	around	the	middle.	
  T R E A S U R E  H O A R D  1 3  
  § 
  Coinage:	2,270	cp,	868	sp,	110	gp.	
  § 
  Flawed	Diamond:	This	small,	somewhat	clear,	white	gem	has	a	
  brilliant	 lustre.	 Although	 it	 has	 numerous	 flaws,	 it	 is	 still	
  valuable	(worth	150	gp;	DC	10	Intelligence	check	identifies	and	
  values).	
  § 
  Silver	 Hand	 Mirror:	 This	 small	 handheld	 vanity	 mirror	 is	
  fashioned	 from	 a	 single	 piece	 of	 silver;	 a	 riot	 of	 leaves	 and	
  daisy-petals	in	relief	ringing	the	flat	surface	of	a	thin	sheet	of	
  glass	 over	 the	 polished	 viewing	 surface	 (worth	 50	 gp;	 DC	 10	
  Intelligence	check	values).	
  § 
  Ranger's	 Charm:	 A	 small	 pendant	 on	 a	 leather	 string.	 The	
  pendant	is	three	crossed	arrows	made	of	iron	(worth	25	gp;	DC	
  10	Intelligence	check	values).	
  § 
  Potion	of	Superior	Healing:	This	metal	flask	contains	a	pearl-
  coloured	liquid	that	tastes	exceptionally	bitter.	
  T R E A S U R E  H O A R D  1 4  
  § 
  Coinage:	2,042	cp,	1,137	sp,	104	gp.	
  § 
  Carnelians	 (2):	 A	 reddish	 translucency,	 as	 of	 sunlight	 seen	
  through	closed	eyelids	on	a	cloudless	noon,	colours	this	pair	of	
  polished	 stones.	 One	 is	 uncut,	 the	 other	 showing	 the	 first	
  marks	 of	 a	 jeweller's	 work	 (worth	 25	 and	 50	 gp;	 DC	 10	
  Intelligence	check	identifies	and	values).	
  § 
  Silk	 Vest:	 A	 tailored	 vest	 of	 red	 silk,	 stitched	 with	 golden	
  thread.	It	is	plain	yet	obviously	of	good	quality	(worth	25	gp;	
  DC	10	Intelligence	check	values).	
  § 
  Scroll	 of	 Hypnotic	 Pattern:	 This	 stained	 and	 ragged	 piece	 of	
  parchment	 looks	 as	 if	 it	 might	 fall	 apart	 completely	 if	 not	
  handled	with	care.	
  § 
  Potion	of	Poison:	This	square	stoppered	flask	contains	a	clear	
  liquid	with	an	aromatic	smell.		
  § 
  Potion	 of	 Invulnerability:	 A	 vial	 carved	 of	 petrified	 wood	
  contains	 a	 crimson	 liquid	 that	 makes	 anyone	 smelling	 it	 feel	
  light-headed.	
  § 
  Potions	 of	 Mind	 Reading	 (2):	 These	 flasks	 each	 contain	 a	
  purple	liquid	and	have	a	stopper	on	a	small	silver	chain.	
  T R E A S U R E  H O A R D  1 5  
  § 
  Coinage:	1,759	cp,	980	sp,	64	gp.	
  § 
  Bloodstones	(2):	These	red	spotted	blue-green	stones	are	the	
  size	of	a	thumbnail	(each	worth	50	gp;	DC	10	Intelligence	check	
  identifies	and	values).	
  § 
  Jade	 Necklace:	 A	 necklace	 of	 beads	 made	 from	 green	 jade,	
  intermixed	with	what	appears	to	be	wolf	or	worg	fangs	(worth	
  200	gp;	DC	15	Intelligence	check	values).	
  § 
  Golden	Bracelet:	This	plain	golden	bracelet	is	a	thin	circle	of	
  metal	half	an	inch	wide	with	the	edges	curled	into	narrow	lips.	
  A	deep	nick	in	one	edge	cuts	halfway	across	its	width,	and	a	
  crust	of	black	could	be	the	blood	of	its	former	owner	(worth	50	
  gp;	DC	10	Intelligence	check	values).	
  § 
  Alchemy	Jug:	A	large	ceramic	jug	decorated	with	all	manner	of	
  carefully	painted	and	interconnected	elemental	symbols.		
  
  5	
  T R E A S U R E  H O A R D  1 6  
  § 
  Coinage:	2,375	cp,	1,550	sp,	49	gp.	
  § 
  Flasks	 of	 Oil	 (20):	 A	 wooden	 crate	 is	 filled	 with	 simple,	
  battered	steel	flasks,	each	of	which	contains	enough	lamp	oil	
  to	 fill	 a	 lantern	 (each	 worth	 1	 sp;	 DC	 5	 Intelligence	 check	
  values).	
  § 
  Nose	Ring:	This	plain,	thin	golden	ring	is	too	small	for	a	typical	
  finger,	and	stops	a	quarter	inch	shy	of	being	a	complete	band;	
  it	has	rounded	ends	on	either	side	of	the	gap	(worth	25	gp;	DC	
  10	Intelligence	check	values).	
  § 
  Cube	 of	 Force:	 A	 small	 red	 silk	 drawstring	 pouch	 contains	 a	
  transparent	glass	cube	with	swirling	mist	within	it.	Each	face	is	
  engraved	with	a	different	shape	positioned	as	the	pupil	of	an	
  open	eye.	
  T R E A S U R E  H O A R D  1 7  
  § 
  Coinage:	2,081	cp,	1,036	sp,	78	gp.	
  § 
  Flawed	 Crimson	 Garnet:	 A	 tear-shaped	 stone	 with	 crimson	
  colouration	marbled	with	veins	of	orange	(worth	50	gp;	DC	10	
  Intelligence	check	identifies	and	values).	
  § 
  Potions	 of	 Superior	 Healing	 (2):	 These	 simple	 clay	 pots	 are	
  covered	 with	 decorative	 white	 paint	 and	 contain	 an	
  exceptionally	bitter	pearl-coloured	liquid.	
  § 
  Handy	 Haversack:	 This	 soft	 leather	 backpack	 looks	 newly	
  fashioned	 and	 has	 the	 initials	 “GRC”	 pyrographed	 on	 the	
  central	pouch.		
  § 
  Potion	 of	 Etherealness:	 This	 glass	 vial	 wrapped	 in	 wire	 and	
  contains	 a	 liquid	 that	 alternates	 between	 being	 clear	 and	 a	
  cloudy	grey.	
  T R E A S U R E  H O A R D  1 8  
  § 
  Coinage:	2,590	cp,	1,438	sp,	48	gp.	
  § 
  Jade	Dice	(4):	A	small	wooden	box	is	lined	with	green	velvet	
  and	 contains	 four	 gemstone	 dice	 (each	 worth	 25	 gp;	 DC	 10	
  Intelligence	check	values).	
  § 
  Potion	of	Hill	Giant	Strength:	This	small	cracked	vial	contains	a	
  tan-coloured	liquid	with	a	foul	smell.		
  § 
  Oil	of	Slipperiness:	This	tall,	narrow	vial	has	a	cork	stopper	and	
  contains	a	thick	yellow	liquid.	
  § 
  Potion	 of	 Greater	 Healing:	 This	 small	 glass	 vial	 looks	 very	
  delicate	 and	 contains	 a	 lavender-coloured	 liquid.	 The	 liquid	
  smells	of	lavender	and	roses.	
  § 
  Dust	of	Dryness:	A	small	leather	pouch	is	embroidered	with	a	
  simple	desert	scene	and	contains	a	fine	sand-coloured	dust.	
  T R E A S U R E  H O A R D  1 9  
  § 
  Coinage:	2,205	cp,	1,133	sp,	76	gp.		
  § 
  Resplendent	 Royal	 Outfit:	 This	 red,	 blue	 and	 gold	 robe	 is	 of	
  the	finest	silks	and	embroidered	with	fabulous	skill	and	talent.	
  A	cloak	and	mantle	made	from	wolf's	fur	completes	the	outfit	
  (worth	250	gp;	DC	15	Intelligence	check	values).	
  § 
  Owlbear	 Statue:	 Roughly	 the	 size	 of	 a	 halfling,	 this	 statue	
  depicts	 an	 owlbear	 roaring	 in	 triumph.	 The	 statue	 is	 carved	
  from	dark	green	jade,	flecked	with	specks	of	red	(worth	150	
  gp;	DC	15	Intelligence	check	values).	
  § 
  Tribal	Headdress:	An	old	and	timeworn	headdress,	made	from	
  numerous	feathers	and	beads.	Worthless	except	to	a	collector	
  (worth	50	gp;	DC	15	Intelligence	check	values).	
  T R E A S U R E  H O A R D  2 0  
  § 
  Coinage:	1,822	cp,	566	sp,	70	gp.	
  § 
  Giant	 Lapis	 Chunk:	 A	 large	 gemstone,	 with	 a	 deep	 indigo	
  colour,	about	the	size	of	a	humanoid's	head	(worth	100	gp;	DC	
  10	Intelligence	check	identifies	and	values).	
  § 
  Potion	 of	 Fire	 Giant	 Strength:	 A	 bubbling	 red	 liquid	 fills	 an	
  overly	large	flask	that	is	warm	to	the	touch.	
  § 
  Potion	 of	 Gaseous	 Form:	 A	 simple	 leather	 pouch	 holds	 a	
  simple	 bottle.	 Tendrils	 of	 mist	 flow	 out	 and	 over	 the	 bottle	
  when	opened.	
  § 
  Horseshoes	 of	 Speed:	 These	 four	 horseshoes	 are	 bound	
  together	with	a	small	piece	of	twine.		
  § 
  Feather	 Token	 (Bird):	 This	 large,	 black	 feather	 is	 incredibly	
  smooth.	
  T R E A S U R E  H O A R D  2 1  
  § 
  Coinage:	2,022	cp,	1,633	sp,	51	gp.	
  § 
  Amethyst:	 The	 multitude	 of	 tiny	 facets	 in	 this	 transparent,	
  purple	 heart-shaped	 stone	 creates	 a	 dizzying	 flicker	 of	 light	
  and	dark,	as	it	catches	and	refracts	the	light	(worth	150	gp;	DC	
  10	Intelligence	check	identifies	and	values).		
  § 
  Potions	of	Healing	(2):	These	vials	have	a	tall,	thin	neck	and	a	
  broad	 rounded	 bottom.	 Within	 tiny	 golden	 flecks	 float	 in	 an	
  otherwise	incredibly	clear,	but	viscous,	liquid.	
  § 
  Scroll	of	Ice	Knife:	A	large	piece	of	vellum	has	been	rolled	into	
  a	 heavy	 brass	 tube	 decorated	 with	 stylised	 engravings	 of	 a	
  lofty,	show-covered	mountain	range.	
  § 
  Scroll	of	Charm	Person:	The	faded,	cramped	writing	on	this	old	
  and	 cracked	 scroll	 is	 barely	 decipherable.	 Rough	 handling	
  could	cause	it	to	rip.		
  § 
  Scroll	 of	 Thaumaturgy:	 A	 small	 worn	 piece	 of	 parchment	
  rolled	into	a	tube	and	tied	with	a	bloodstained	ribbon.	
  
  6	
  T R E A S U R E  H O A R D  2 2  
  § 
  Coinage:	2,277	cp,	1,008	sp,	120	gp.		
  § 
  Old	Book:	A	scuffed	and	well-worn	text	written	with	manticore	
  blood	 ink	 on	 fine	 linen	 paper,	 bound	 in	 aged	 dried	 leather,	
  bears	 the	 title	 “Elementary	 Principles	 of	 the	 Arcane	
  Instrument”	(worth	500	gp;	DC	15	Intelligence	check	values).	
  § 
  Embroidered	 Cloak:	 A	 heavy	 black	 cloak,	 elaborately	
  embroidered	 and	 lined	 with	 violet	 silk	 (worth	 75	 gp;	 DC	 10	
  Intelligence	check	values).	
  § 
  Cloak	 of	 the	 Manta	 Ray:	 This	 exquisite	 cloak	 is	 a	 bright	
  aquamarine	colour.	When	put	on	for	the	first	time,	the	cloak	
  changes	its	length	so	that	its	hem	brushes	the	ground.	
  § 
  Scroll	of	Darkvision:	An	ivory	scroll	case	contains	a	single	piece	
  of	well-preserved	parchment	(scroll	case	worth	25	gp;	DC	10	
  Intelligence	check	values).	
  T R E A S U R E  H O A R D  2 3  
  § 
  Coinage:	2,757	cp,	1,445	sp,	109	gp.	
  § 
  Assorted	Ornamental	Stones	(9):	A	small	bag	contains	fifteen	
  polished	 spheres,	 each	 composed	 of	 a	 different	 colourful	
  stone.	 These	 marbles	 bear	 the	 faint	 wear	 of	 use	 in	 a	 child's	
  game,	 perhaps	 a	 very	 wealthy	 couple's	 child	 (each	 worth	 10	
  gp;	DC	10	Intelligence	check	identifies	and	values).	
  § 
  Staff	 of	 Withering:	 This	 gnarled	 wooden	 staff	 is	 carved	 into	
  the	shape	of	a	slender	emaciated	figure	with	arms	stretched	
  over	its	head	and	the	hands	cupped	around	a	small	head	with	
  a	gaunt	face.	
  T R E A S U R E  H O A R D  2 4  
  § 
  Coinage:	2,872	cp,	1,036sp,	30	gp.	
  § 
  Diamond	Ring:	This	somewhat	plain	gold	ring	is	set	with	three	
  small	diamonds	in	a	triangular	pattern	(worth	300	gp;	DC	15	
  Intelligence	check	values).	
  § 
  Velvet	Hat:	This	wide-brimmed	hat	with	a	shapeless	crown	is	
  made	 from	 maroon	 crushed	 velvet,	 its	 stitching	 so	 skilfully	
  worked	it	is	invisible	to	any	but	the	most	expert	eye	(worth	10	
  gp;	DC	10	Intelligence	check	values).	
  § 
  Potion	 of	 Greater	 Healing:	 This	 flask	 is	 egg-shaped	 and	
  contains	a	lavender-coloured	liquid	with	a	layer	of	sediment	at	
  the	bottom.	
  § 
  Potion	 of	 Fire	 Breath:	 This	 metal	 flask	 contains	 a	 fluid	 that	
  smells	strongly	of	cinnamon.		
  § 
  +1	Arrows	(6):	These	arrows	all	have	black	fletching.	
  T R E A S U R E  H O A R D  2 5  
  § 
  Coinage:	2,671	cp,	909	sp,	40	gp.	
  § 
  Amethyst	 Ring:	 This	 gold	 band	 set	 with	 three	 deep	 violet	
  stones	has	an	inscription	on	the	underside.	A	DC	15	Wisdom	
  (Perception)	check	reveals	it	to	be	the	phrase,	“Enduring	as	the	
  Mountain”	 written	 in	 Dwarven	 (worth	 200	 gp;	 DC	 15	
  Intelligence	check	values).	
  § 
  Flasks	of	Acid	(3):	These	thick	glass	flasks	slosh	thickly	with	a	
  heavy	black	fluid;	an	acrid	stench	greets	anyone	opening	them	
  (each	worth	25	gp;	DC	10	Intelligence	check	values).	
  § 
  Hat	of	Disguise:	An	unadorned	dark	grey	peasant’s	bonnet.	
  § 
  Boots	 of	 the	 Winterlands:	 These	 small,	 fur	 trimmed	 white	
  boots	slip	on	surprisingly	easy	despite	their	size.	
  
  7	
  S U P P O R T  R A G I N G  S W A N  P R E S S  
  Please	consider	joining	our	Patreon	campaign.	
  	
  	
  Your	support	enables	us	to	pay	our	freelancers	a	decent	wage.	In	return,	you	get	free	books	before	they	go	on	general	release.	
  	
  	
  Learn	more	and	sign	up	at	patreon.com/ragingswanpress.	
  	
  O G L  V 1 . 0 A  
  The	following	text	is	the	property	of	Wizards	of	the	Coast,	Inc.	and	is	Copyright	2000	Wizards	of	the	Coast,	Inc	("Wizards").	All	Rights	Reserved.	
  	
  1.	Definitions:	(a)"Contributors"	means	the	copyright	and/or	trademark	owners	who	have	contributed	Open	Game	Content;	(b)"Derivative	Material"	means	copyrighted	material	including	derivative	
  works	and	translations	(including	into	other	computer	languages),	potation,	modification,	correction,	addition,	extension,	upgrade,	improvement,	compilation,	abridgment	or	other	form	in	which	an	existing	
  work	may	be	recast,	transformed	or	adapted;	(c)	"Distribute"	means	to	reproduce,	license,	rent,	lease,	sell,	broadcast,	publicly	display,	transmit	or	otherwise	distribute;	(d)"Open	Game	Content"	means	the	
  game	mechanic	and	includes	the	methods,	procedures,	processes	and	routines	to	the	extent	such	content	does	not	embody	the	Product	Identity	and	is	an	enhancement	over	the	prior	art	and	any	additional	
  content	clearly	identified	as	Open	Game	Content	by	the	Contributor,	and	means	any	work	covered	by	this	License,	including	translations	and	derivative	works	under	copyright	law,	but	specifically	excludes	
  Product	Identity.	(e)	"Product	Identity"	means	product	and	product	line	names,	logos	and	identifying	marks	including	trade	dress;	artifacts;	creatures	characters;	stories,	storylines,	plots,	thematic	elements,	
  dialogue,	 incidents,	 language,	 artwork,	 symbols,	 designs,	 depictions,	 likenesses,	 formats,	 poses,	 concepts,	 themes	 and	 graphic,	 photographic	 and	 other	 visual	 or	 audio	 representations;	 names	 and	
  descriptions	of	characters,	spells,	enchantments,	personalities,	teams,	personas,	likenesses	and	special	abilities;	places,	locations,	environments,	creatures,	equipment,	magical	or	supernatural	abilities	or	
  effects,	logos,	symbols,	or	graphic	designs;	and	any	other	trademark	or	registered	trademark	clearly	identified	as	Product	identity	by	the	owner	of	the	Product	Identity,	and	which	specifically	excludes	the	
  Open	Game	Content;	(f)	"Trademark"	means	the	logos,	names,	mark,	sign,	motto,	designs	that	are	used	by	a	Contributor	to	identify	itself	or	its	products	or	the	associated	products	contributed	to	the	Open	
  Game	License	by	the	Contributor	(g)	"Use",	"Used"	or	"Using"	means	to	use,	Distribute,	copy,	edit,	format,	modify,	translate	and	otherwise	create	Derivative	Material	of	Open	Game	Content.	(h)	"You"	or	
  "Your"	means	the	licensee	in	terms	of	this	agreement.	
  	
  2.	The	License:	This	License	applies	to	any	Open	Game	Content	that	contains	a	notice	indicating	that	the	Open	Game	Content	may	only	be	Used	under	and	in	terms	of	this	License.	You	must	affix	such	a	
  notice	to	any	Open	Game	Content	that	you	Use.	No	terms	may	be	added	to	or	subtracted	from	this	License	except	as	described	by	the	License	itself.	No	other	terms	or	conditions	may	be	applied	to	any	Open	
  Game	Content	distributed	using	this	License.	
  	
  3.	Offer	and	Acceptance:	By	Using	the	Open	Game	Content	You	indicate	Your	acceptance	of	the	terms	of	this	License.	
  	
  4.	Grant	and	Consideration:	In	consideration	for	agreeing	to	use	this	License,	the	Contributors	grant	You	a	perpetual,	worldwide,	royalty-free,	non-exclusive	license	with	the	exact	terms	of	this	License	
  to	Use,	the	Open	Game	Content.	
  	
  5.	Representation	of	Authority	to	Contribute:	If	You	are	contributing	original	material	as	Open	Game	Content,	You	represent	that	Your	Contributions	are	Your	original	creation	and/or	You	have	
  sufficient	rights	to	grant	the	rights	conveyed	by	this	License.	
  	
  6.	Notice	of	License	Copyright:	You	must	update	the	COPYRIGHT	NOTICE	portion	of	this	License	to	include	the	exact	text	of	the	COPYRIGHT	NOTICE	of	any	Open	Game	Content	You	are	copying,	
  modifying	or	distributing,	and	You	must	add	the	title,	the	copyright	date,	and	the	copyright	holder's	name	to	the	COPYRIGHT	NOTICE	of	any	original	Open	Game	Content	you	Distribute.	
  	
  7.	Use	of	Product	Identity:	You	agree	not	to	Use	any	Product	Identity,	including	as	an	indication	as	to	compatibility,	except	as	expressly	licensed	in	another,	independent	Agreement	with	the	owner	of	
  each	element	of	that	Product	Identity.	You	agree	not	to	indicate	compatibility	or	co-adaptability	with	any	Trademark	or	Registered	Trademark	in	conjunction	with	a	work	containing	Open	Game	Content	
  except	as	expressly	licensed	in	another,	independent	Agreement	with	the	owner	of	such	Trademark	or	Registered	Trademark.	The	use	of	any	Product	Identity	in	Open	Game	Content	does	not	constitute	a	
  challenge	to	the	ownership	of	that	Product	Identity.	The	owner	of	any	Product	Identity	used	in	Open	Game	Content	shall	retain	all	rights,	title	and	interest	in	and	to	that	Product	Identity.	
  	
  8.	Identification:	If	you	distribute	Open	Game	Content	You	must	clearly	indicate	which	portions	of	the	work	that	you	are	distributing	are	Open	Game	Content.	
  	
  9.	Updating	the	License:	Wizards	or	its	designated	Agents	may	publish	updated	versions	of	this	License.	You	may	use	any	authorized	version	of	this	License	to	copy,	modify	and	distribute	any	Open	
  Game	Content	originally	distributed	under	any	version	of	this	License.	
  	
  10	Copy	of	this	License:	You	MUST	include	a	copy	of	this	License	with	every	copy	of	the	Open	Game	Content	You	Distribute.	
  	
  11.	Use	of	Contributor	Credits:	You	may	not	market	or	advertise	the	Open	Game	Content	using	the	name	of	any	Contributor	unless	You	have	written	permission	from	the	Contributor	to	do	so.	
  	
  12	Inability	to	Comply:	If	it	is	impossible	for	You	to	comply	with	any	of	the	terms	of	this	License	with	respect	to	some	or	all	of	the	Open	Game	Content	due	to	statute,	judicial	order,	or	governmental	
  regulation	then	You	may	not	Use	any	Open	Game	Material	so	affected.	
  	
  13	Termination:	This	License	will	terminate	automatically	if	You	fail	to	comply	with	all	terms	herein	and	fail	to	cure	such	breach	within	30	days	of	becoming	aware	of	the	breach.	All	sublicenses	shall	
  survive	the	termination	of	this	License.	
  	
  14	Reformation:	If	any	provision	of	this	License	is	held	to	be	unenforceable,	such	provision	shall	be	reformed	only	to	the	extent	necessary	to	make	it	enforceable.	
  	
  15	COPYRIGHT	NOTICE:	Open	Game	License	v	1.0	©2000,	Wizards	of	the	Coast,	Inc.	
  	
  Open	Game	License	v1.0a.	Copyright	2000,	Wizards	of	the	Coast	Inc.	
  	
  System	Reference	Document	5.0	Copyright	2016,	Wizards	of	the	Coast,	Inc.;	Authors	Mike	Mearls,	Jeremy	Crawford,	Chris	Perkins,	Rodney	Thompson,	Peter	Lee,	James	Wyatt,	Robert	J.	Schwalb,	Bruce	
  R.	Cordell,	Chris	Sims,	and	Steve	Townshend,	based	on	original	material	by	E.	Gary	Gygax	and	Dave	Arneson.		
  	
  So	What’s	the	Hoard	Like,	Anyway?	©Raging	Swan	Press	2012;	Authors:	Thomas	King	and	Chad	Perrin.	
  	
  Treasures	&	Trinkets:	Treasure	Hoards	#1.	©Raging	Swan	Press	2016;	Author:	Ronald	Calbick,	Thomas	King	and	Chad	Perrin.	
  
  R A G I N G S W A N . C O M  
   EVERYTHING  
       is better with  
  tentacles 
  
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  ragingswan.com 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Raging Swan Press/Treasures & Trinkets - Treasure Hoards 1.pdf