TEXT:  
  
   
  © 2014  
  BY: 
  A Rainy knight 
   
  PDF Layout: 
  Mutazoia 
  
   
  4-A クラス 
  クラス 
  クラス 
  クラス  
  ひとみ洋子
   
   
  結城リト
   
   
  小柴胡湯ユキ
   
   
  リサ価格
   
  平沢唯
   
   
  秋山澪
   
   
  琴吹紬
   
   
  中野梓
   
  田井中律
   
   
   
  広川ナオ
   
   
   
  ナガナ加奈子
   
   
   
  山本菜
   
  々
   
  子
   
  大和
  大和
  大和
  大和なつみ
  なつみ
  なつみ
  なつみ
      
   
   
  正宗玲子
  正宗玲子
  正宗玲子
  正宗玲子
   
   
   
  リト
  リト
  リト
  リト佳子
  佳子
  佳子
  佳子
   
   
   
   
   
   
   
   
   
   
   
  綾波士郎
   
   
  綾波士郎
   
   
  綾波士郎
   
   
  綾波士郎
   
  
   
  軽音部のハード仕事で彼らの次の歌に
   
  学校の前で集合写真のポーズの女の子帖
   
  
   
  Introduction 
   
  There’s a new transfer student in class! He’s a handsome and 
  well-meaning young man, but a bit inexperienced when it 
  comes to love. Unfortunately for his studies, from the very 
  first day of classes, he finds himself positively surrounded by      
  gorgeous young women, each interested in making him hers 
  and hers alone! His school life is about to get a lot noisier,  
  funnier, and bouncier in the middle of this showdown between 
  girlish lovers. 
   
  High School Harem Comedy is a rules-light game system 
  aimed at facilitating a fun storytelling and role-playing       
  experience in the vein of harem anime. The Game Master 
  (Principal) takes on the role of a hapless harem protagonist 
  while the players take on the roles of his prospective  lovers, 
  trying to befriend, impress, and arouse the protagonist with 
  their unique charms. 
   
   
  An Overview of Game play 
   
  A game is divided into episodes. Each episode is a             
  self-contained adventure in which the protagonist and the girls 
  have some kind of interesting experience in their high school 
  life, whether it be a regular day of classes, after school club 
  activities, a gift-giving holiday, or a trip to the beach or hot 
  springs on summer vacation. 
   
  Each episode consists of the Principal confronting the players 
  with a series of scenes which present opportunities for the 
  girls to win Victory Points (VP) via the four rolls:  Allure, 
  Conflict, Luck, and Skill.  
   
  A scene might present multiple roll for the girls to choose  
  between for instance, during their trip to the beach, the girls 
  might   be able to pick between using Allure to get the       
  protagonist to rub lotion on their back, using Conflict to set 
  the other girls adrift on the riptide, using Luck to cause a  
  wardrobe  malfunction in front of the protagonist, or using 
  Skill to impress the protagonist with incredible watermelon 
  splitting ability. These scenes might involve rolling against a 
  challenge of fixed difficulty or using opposed rolls in a     
  competition between the girls. Success in these scenes awards   
  either varying amounts of VP  or bonuses such as modifiers to 
  rolls in upcoming scenes and access to scenes with more VP at 
  stake, and the girl with the highest VP at the end of the      
  episode  is declared the “winner” of the episode. In the event 
  of  a tie, a tiebreaker challenge can be held or victory can be 
  awarded to multiple girls. 
   
  The length of the campaign can be decided in a variety of 
  ways. The Principal can define the winner as the girl with the   
  greatest number of victories after a set number of episodes or 
  the first girl to reach a certain number of  victories, or the 
  game can simply be played out until the  players have had 
  their fun, and the series ends with the classic “harem ending.”  
  
   
  Princess Lucia 
  Seo Kouji 
  
   
  A Players Guide
  A Players Guide
  A Players Guide
  A Players Guide    
   
  Just a few easy steps, and you’ll be off pursuing your        
  beloved!.............................................. 
   
  1. Choose two Archetypes from the list. 
   
  2. Choose a strength and weakness. Your choices are Allure, 
  Conflict, Luck, and Skill. 
   
  3. Choose a number of advantages set by the Principal (a safe   
  default is 6). Your choices are the ones listed under your   
  personality and class and the ones listed under “Universal 
  Advantages." 
   
  4. Come up with all the other details of your girl. You should 
  be consistent with the archetype and advantages you’ve    
  chosen, but you have a lot of   leeway to come up with a 
  name, back story, appearance, personality quirks, and        
  anything else. 
  …………………………………………
  .
  .
   
   
  . 
  Now, you can play an episode.!  …………………...        . 
   
  1. When the Principal confronts you with a scene, decide 
  which choice to take (if there’s an option) and  decide if you 
  want to apply any of your advantages to the roll.  
         ………………………………………
  .
  .
  . 
  2. Make your roll with a d6 (or have the Principal roll for 
  everyone) 
  ……………………………………………
  . 
  3. Wait for the Principal to announce the basics of how the 
  scene plays out based on the results. Tally up any VP that you 
  were awarded…… 
  ……………… 
  4. Role-play the scene. Be creative! Flesh out the details in a 
  way that agrees with the advantages that were applied and the 
  results of the rolls. Be a little saucy! This is a harem  comedy, 
  so accidental gropes and panty-shots are par for the course. 
  But remember that it's about being teasing, awkward, and 
  flirtatious, not explicit…… 
   
  5. Repeat from step 1 until the episode has ended. The girl 
  with the most VP at the end of the episode has won!.... 
  ............................................................................ 
  Winning isn’t everything! Although this game is built around 
  a PvP framework and a winner is declared at the end of each 
  episode, it’s not meant to be a terribly deep strategic         
  experience. The real goal is to have fun and tell a               
  fan-servicey harem comedy story, so don’t worry too much 
  about losing the episode if you had a good time. Additionally, 
  many of the rules and advantages are intentionally vague and 
  loose to assist creative, flexible storytelling, so don’t take 
  advantage of this just to get a   bigger modifier on your roll if 
  it doesn’t make much sense in the story. 
    Getting started
    Getting started
    Getting started
    Getting started 
  Kimi No Iru Machi  
  Seo Kouji 
  
   
  The Four Rolls
  The Four Rolls
  The Four Rolls
  The Four Rolls 
   
  All rolls in this game are made with a d6. The abbreviation 
  “D#” will be used to signify “Difficulty Number,” so “D6”  
  refers to a Difficulty 6 challenge, not the die… 
  … 
  Every girl is strong at one of the rolls and weak at one of the 
  others. You gain +1 on all rolls using your strong roll and take  
  -1 on all rolls using your weak roll… 
   
  Rolls can be opposed or unopposed. In an opposed roll, all girls 
  involved make their rolls and the highest roll succeeds. In the 
  event of a tie, re-roll. In an unopposed roll, one or more girls 
  make a roll against a difficulty set by the Principal, with any 
  roll greater than or equal to that difficulty yielding a             
  success… 
   
  Conflict 
   
  The ability to intimidate, scare, fight, or sabotage  others and 
  get in the way of the other girls’  attempts to woo the           
  protagonist. Conflict rolls typically concern hostile social     
  interactions or physical altercations… 
  ……………………………
  . 
  Example: Hanako wants to join Protagonist-kun for lunch, but 
  Ami muscles her aside and goes with him instead thanks to her 
  strong Conflict. 
   
  Luck 
   
  The ability to more frequently end up in intimate situations with 
  the protagonist through pure chance. Luck rolls typically     
  concern circumstances beyond your control or the actions of the 
  protagonist and NPCs. 
   
  Example: Protagonist-kun is looking for an empty classroom to 
  take a nap in. Sanae has strong Luck, so it’s likely that         
  Protagonist-kun will choose the room where she’s changing 
  into her track uniform. 
   
  Allure 
  …………………………………………
  .
  .
  . 
  The ability to capture the protagonist’s attention and influence 
  his decision-making with your personality and looks. Allure 
  rolls typically concern positive social interactions…… 
  …………………… 
  Example: The girls are each trying to get Protagonist-kun to 
  join their club. Hanako has strong Allure, so Protagonist-kun is 
  more likely to join her club., 
  Skill 
   
  The ability to succeed in non-romantic pursuits – for  instance, 
  cooking, dancing, sports, or studying. Skill rolls typically    
  concern nonsocial activities or actions which require some 
  practice or expertise. 
   
  Example: The girls are making chocolates for Protagonist-kun 
  on Valentine’s Day. Kyoko has strong Skill, so it’s likely that 
  her chocolates will be the  tastiest. 
   
  Your girl's harem role is largely described by your choice of 
  personality and class. Any two archetypes may be combined 
  (with Principal approval). No two players may use the same       
  combination archetypes.  
   
  Once you’ve selected your girl’s archetypes  you define her 
  skill set by selecting a number of  advantages decided by the 
  Principal (a standard number would be 6). These can be drawn 
  from the advantages listed under your personality or class and 
  the Universal Advantages found further  below. You may not 
  take more than one advantage with the same mechanical effect.  
   
  A Principal’s Guide
  A Principal’s Guide
  A Principal’s Guide
  A Principal’s Guide    
   
  As the Game Master, or “Principal”, your main job aside from            
  role-playing the protagonist is to come up with the fluff and the   
  mechanics of the scenes that make up the game. The basic   
  elements of roll types, unopposed rolls, opposed rolls can be 
  put together in a variety of ways to form the skeleton of a 
  scene, and this generic template can be applied to all sorts of 
  specific situations. Here are a few generic templates to get you 
  started: 
   
  One unopposed roll: Set a difficulty number, and award VP to 
  any girl who manages to roll that number or higher. You might 
  restrict which roll types are allowed, and you might allow    
  Interference rolls to inflict penalties on rolls. 
   
  Multiple unopposed rolls: Set difficulty numbers to a few       
  options which the girls have the chance to choose between. You 
  might award more VP for more difficult rolls, or you might    
  restrict the roll types allowed for each choice. 
   
  One opposed roll: All the girls make a roll, and whoever gets 
  the highest result wins VP. You might award VP to everyone 
  who ties for first, or you might award VP to the highest two or 
  three rolls, or you might award lesser VP rewards to            
  runners-up.  
   
  • 
  Love hina 
  • 
  Mahou sensei negima 
  • 
  Hayate No Gotoku 
  • 
  Koi Koi Seven 
  • 
  Maken-ki 
  • 
  To love Ru 
  • 
  Tenchi muyo 
  • 
  Princess Lucia 
  • 
  Nisekoi 
  • 
  Koi Neko 
  Suggested harem style anime/manga to get your creative juices flowing 
  
   
  Multiple opposed rolls: The girls select one of multiple options 
  and make a roll. The highest roller in each option wins VP. All 
  the options with a regular opposed roll still apply here, and you 
  might restrict roll types or change VP rewards between           
  different options. 
   
  Opposed and unopposed rolls: The girls select one of multiple 
  options. Some options play out like unopposed roll scenes, and 
  others play out like opposed roll scenes. 
   
  Preparation scenes: Instead of VP, the rewards that you give for 
  victory are bonuses to rolls in one or more of the next scenes in 
  the episode. 
   
  Qualifying scenes: Instead of VP, the reward that you give for 
  victory is the right to choose a more lucrative option in the next 
  scene, or the right to participate in the next scene at all. 
   
   
   
   
  Maken-Ki! 
  Takeda Hiromitsu 
  
   
  Your girl's harem role is largely described by your 
  choice of archetypes. The Principal has veto power 
  over archetype pairings that he finds incompatible, 
  but you are otherwise free to choose any two arche-
  types for your girl. No two players may use the same 
  pair of archetypes. 
   
  Once you’ve selected your girl’s archetypes, you 
  define her skill set by selecting a number of          
  advantages decided by the Principal (a standard 
  number would be 6). These can be drawn from the 
  advantages listed under your archetypes and the  
  Universal Advantages found further below. You may 
  not take more than one advantage with the same  
  mechanical effect.  
   
  Archetypes 
   
  Tsundere 
   
  “D-don’t get the wrong idea, Protagonist-kun! I’m 
  not doing this because I l-like you or anything!” 
   
  You have a prickly personality which conceals a 
  secret lovey-dovey core. You deny your love for the 
  protagonist whenever the subject comes up, but your 
  luminescent blushing gives away your true feelings. 
   
  Cold Shoulder: Acting hostile isn’t a mistake for 
  you, it’s your strategy. Once per episode, you may 
  treat a failed unopposed Allure roll as a success. 
   
  Gift Giver: “I just made too much, okay?!” +2 on 
  Allure or Skill rolls involving making or giving a gift 
  to the protagonist. 
   
  Less is More: Just like the guiding principle of zettai 
  ryouiki, the rarity of your tenderness makes it just as 
  valuable as that of girls who always have it on     
  display. Once per episode, instead of applying any 
  other modifiers to a roll, you may use the highest 
  modifier being applied to the same roll by another 
  girl. 
   
  Personality Flip: Your usual standoffish attitude 
  makes your tender moments all the more memorable. 
  Twice per episode, by showing your extreme tsun 
  side and voluntarily taking a -2 on your roll in one 
  scene, you may show your extreme dere side and 
  take a +2 on your roll in a later scene. 
   
  Verbal Barrage: “Urusai, urusai, urusai!” +2 on 
  Conflict rolls involving verbal arguments.  
   
  Yandere 
   
  “Protagonist-kun belongs to me… I’ll kill anyone 
  who interferes!” 
   
  You have an unhealthy obsession with the protago-
  nist and a disturbing lack of mercy for the other girls 
  vying for his affection. You dream of nothing but 
  being with him, and your empty-eyed stare might be 
  the last thing your competitors ever see. 
   
  Armed and Dangerous: You’re frighteningly good 
  at improvising weapons from your surroundings. +1 
  on Conflict rolls when you have access to an impro-
  vised weapon (broken bottles, baseball bats, folding 
  chairs, et cetera) and +2 on Conflict rolls when you 
  have access to a particularly scary weapon (butcher 
  knives, axes, chainsaws, et cetera). 
   
  Knife 'ut: Wielding blades is second nature to you. 
  +2 on Skill rolls involving sharp edges (e.g. dicing 
  vegetables, trimming plants, cutting out decorations). 
   
  Murderous Love: Your dangerously obsessive      
  devotion is your charm. Twice per episode, you can 
  substitute a Conflict roll for an Allure roll. 
   
  Stalker: You’ll never let him out of your sight. +2 
  on Luck rolls involving running into the protagonist 
  in a startling place (e.g. in his room when he wakes 
  up in the morning, right behind in the photography 
  club’s dark room). 
   
  Terrifying Presence: Looking into your psychotic 
  eyes is downright terrifying. +2 on Conflict rolls 
  involving intimidation or fright.  
   
  Personalities  and 
  Personalities  and 
  Personalities  and 
  Personalities  and 
  Advantags
  Advantags
  Advantags
  Advantags    
  
   
  Kuudere 
   
  “Oh… nice to see you, Protagonist-kun.” 
   
  You have a cold, pragmatic exterior which only rarely lets your 
  true, tender feelings shine through. Staying in control of your 
  emotions and keeping a cool head may be a useful trait in deal-
  ing with your competitors, but you might just end up showing 
  your true colors to your beloved protagonist… 
   
  Deep Freeze: Retreating into your shell helps you concentrate 
  and act ruthlessly, although it can be a bit off-putting. Once per 
  episode, you may use this ability to take +2 on Conflict and 
  Skill rolls and -2 on Allure and Luck rolls for the next three 
  rolls. This ability cannot be used during the duration of Thaw 
  Out. 
   
  Poker Face: No one can really read your expression, since it 
  rarely changes much in the first place. +2 on rolls involving 
  telling lies.  
   
  Stay Cool: You don’t let fatigue or outside interference get in 
  the way when a tough decision needs to be made. Twice per 
  episode, you may nullify all negative modifiers on a roll. This 
  ability cannot be used during the duration of Thaw Out. 
   
  Thaw Out: Sometimes you just need to drop your cold exterior 
  to make your true feelings known, even if it flusters you a bit. 
  Once per episode, you may use this ability to take +2 on Allure 
  and Luck rolls and -2 on Conflict and Skill rolls for the next 
  three rolls. This ability cannot be used during the duration of 
  Deep Freeze.  
   
  Genki 
   
  “Ya-hoooo~! Coming through, Protagonist-kun!” 
   
  You have a cheery disposition and more energy than a sugared-
  up hummingbird. You’re both hyper and assertive, and your 
  willingness to literally bowl the protagonist over with your en-
  thusiasm is your signature strength. 
   
  Butt In: It’s hard to keep you out of somewhere you really 
  want to be. +1 on any rolls where a failure would result in you 
  being disqualified from an upcoming scene. 
   
  Hyper-charged: You’ve got the energy of two people 
  crammed into one body. Twice per episode, in a scene where 
  there are multiple options to choose from, you can take two 
  options at once. You take -2 on both rolls and get the results of 
  both    options. If both options lead to the same goal, you take 
  the  better of the two results. 
   
  Morning Person: You jump out of bed with boundless energy 
  while others are still groggily waking up. +2 on Allure rolls 
  before school or in the early morning on non-school days. 
   
  Over-clock: You can summon up even more energy than nor-
  mal at times, but you tend to burn out afterwards. Twice per 
  episode, you can take +2 on any roll, but you take -2 on the 
  next roll you make. You cannot use Over-clock on the roll    
  penalized by your first use of it. You may use Hyper-charged 
  and Overclock in the same scene; doing so allows you to make 
  both rolls at no penalty, requires both uses of Over-clock, and       
  imposes -4 on your roll in the next scene. Whew!  
   
  Shrinking Violet 
   
  “Eeek! Ah, d-don’t mind me, Protagonist-kun…” 
   
  You have a shy, withdrawn personality and an adorable timid-
  ity. You’re not the type to openly chase the protagonist down, 
  but your vulnerable appeal may very well draw him to you  
  instead. 
   
  Quiet Patience: You understand the value of waiting quietly in 
  the wings for just the right chance to act. Twice per episode, +2 
  on a roll if you failed to earn any VP in the last two scenes 
  where VP was awarded. 
   
  Scaredy-Cat: You instinctively cling to the protagonist when 
  you get frightened. +2 on Allure rolls in scary situations (dark 
  rooms, haunted houses, et cetera). 
   
  Shrinking Shadow: You’re so meek and quiet that people 
  sometimes seem to forget that you’re even in the room. +2 on 
  Skills rolls involving sneaking or stealth. 
   
  Vulnerable: You have a tendency to get in trouble, but the 
  protagonist always rushes to your aid. +2 on Luck rolls        
  involving ending up in peril.  
   
  Cuckoolander 
   
  “Hey, Protagonist-kun. You ever wonder what it would be like 
  to have pincers like a beetle?” 
   
  You’re a bit of an oddball with a penchant for thinking of 
  things that no normal person ever would. It’s a little unclear 
  sometimes if you really understand what’s going on here, but 
  you certainly seem to like the protagonist a lot nonetheless. 
  
   
  Huh? What?: You weren’t really paying attention to whatever 
  just happened, so you’ll just keep doing what you were before. 
  Once per episode, you may apply whatever advantages you 
  applied to the previous roll to your current roll regardless of 
  context or roll type. Abilities with limited usage cannot be    
  replicated in this way. 
   
  'on Sequitur: Nobody seems that surprised when you do 
  something entirely irrelevant to the matter at hand. Twice per 
  episode, you may voluntarily take a -1 penalty on a roll of any 
  type and use one of the other three roll types in its place. 
   
  Odd Affinity: “Odd” is a word that describes you pretty well. 
  Twice per episode, you may choose to make an Odd Roll, 
  which doubles the value of your die roll if the rolled number is 
  odd (i.e. the possible results are 2, 2, 4, 6, 6, and 10). 
   
  Zone Out: It’s hard to hold a coherent argument against you or 
  faze you with anything whenever your head starts drifting off 
  into the clouds. +1 on Conflict rolls involving verbal alterca-
  tions, fright, or intimidation.  
   
   
  Pervert 
   
  “There’s nothing quite like a little harmless skinship, is there, 
  Protagonist-kun~?” 
   
  You have a love of all things inappropriately touchy-feely in 
  addition to a penchant for excited nosebleeds. You somehow 
  ended up with the protagonist occupying the number one spot 
  in your fantasies, so now it’s time to demonstrate your ‘bad 
  touch’ to him and the other girls alike! 
   
  Insult to Injury: You have an unsettling habit of seeing a   
  victory over another one of the girls as a chance to do a little  
  inappropriate touching. The severity of any penalties you    
  impose on other girls’ rolls as a result of opposed Conflict is       
  increased by 1. 
   
  Panty Thief: Your experience with underwear thievery has 
  honed your sneaking skills. +2 on Skill rolls involving stealth 
  or burglary. 
   
  Peeping Tom: You have a sixth sense when it comes to finding 
  people in the middle of changing. +2 on Luck rolls involving 
  peeping or walking in on embarrassing situations. 
   
  Shameless: Your casual attitude towards erotic situations gives 
  you the confidence to flaunt what you've got. +2 on Allure rolls 
  involving nudity or extremely revealing clothing. 
   
  Wandering Hands: Anyone who gets too close to you soon 
  comes to regret it after you unsettle them with your talent for 
  nonconsensual skinship. Any girl who makes an opposed    
  Conflict roll as the attacker against you takes -1 on her next 
  roll.  
   
   
   
   
  Half-Foreign 
   
  “Guten Morgen, Protagonist-kun!” 
   
  You have a touch of the exotic about you thanks to your mother 
  or father of foreign blood. You’re just arriving here after a long 
  time living overseas, but your quirky sprinklings of foreign 
  phrases and your unusual mannerisms will help you stand out to 
  the protagonist among the other girls. 
   
  Colorful Cursing: Your incomprehensible yet funny-sounding 
  tirades of swearing makes you seem cute even when you’re 
  furious. Whenever you lose an opposed Conflict roll, you gain 
  +2 on your next Allure roll. This ability does not stack with 
  itself to provide any bonuses larger than +2. 
   
  Culture Enthusiast: You light up whenever you participate in 
  all these quaint cultural customs that seem fresh and new to 
  you. +1 on Allure, Luck, and Skill rolls while taking part in 
  unfamiliar cultural activities. 
   
  Kanji Illiterate: It’s pretty hard for you to read signs on doors 
  since you never learned how to read kanji! +2 on Luck rolls 
  involving mistakes or accidents resulting from your inability to 
  read kanji. 
   
  Be a little saucy! This is a harem  comedy, so       
  accidental gropes and panty shots are par for 
  the course. But remember that it's about being 
  teasing, awkward, and flirtatious, not explicit… 
  
   
  Quaint Greeting: "Ohayou, ohayou, bonjour!" Your sprin-
  klings of foreign expressions in your greetings makes running 
  into you more memorable. If the first roll you make after a 
  change in setting is an Allure or Luck roll, you take a +1 on that 
  roll. 
   
  Stand Out: Your eyes, skin, hair, or some other combination of 
  foreign features really set you apart from the others and make it 
  hard to steal attention away from you with charms or chance. 
  +2 on any opposed Allure.  
   
  Bokukko 
   
  “Yo, Protagonist-kun! Wanna go catch a movie with me (boku) 
  after this?” 
   
  You have a striking habit of referring to yourself with mascu-
  line pronouns. Your speech is a bit rougher and more masculine 
  than the other girls, and you very well might have the tomboy-
  ish personality to go along with it. You’re tired of being seen as 
  “one of the guys,” so it’s time to show the protagonist the 
  charm of your feminine side, too! 
   
  Boyish Charm: You naturally look good in men’s clothes, 
  though there’s also a certain appeal to seeing you dressed up 
  femininely as a rare change now and then. +1 on Allure rolls 
  while wearing an outfit that could be described as “masculine” 
  or "really feminine." 
   
  Down and Dirty: Like any good tomboy, you don’t hesitate to 
  get back up after you get scuffed up a bit playing around. Twice 
  per episode, you may take a modifier on any roll equal to the 
  margin by which you failed your previous roll. 
   
   
  'ow It's On: Nothing gets you worked up like losing to some 
  frilly, feminine girl, and you can really kick some tail when 
  you're in the mood. Whenever you lose an opposed Allure roll, 
  you gain +2 on your next Conflict roll. This ability does not 
  stack with itself to provide any bonuses larger than +2. 
   
  One of the Guys: Your tomboyish temperament and masculine 
  style of speech make you seem more approachable to the pro-
  tagonist at times, especially when the storm of jealous women 
  that is his life starts to wear him down. +1 on Allure and Luck 
  rolls when the protagonist could be described as “stressed out 
  by love” and +2 on Allure and Luck rolls when the protagonist 
  could be described as “exhausted by love.”  
   
  Ojou 
   
  “Ara~! You say the store was closed, Protagonist-kun? I sup-
  pose I’ll have to buy it out and reopen it.” 
   
  You have expensive tastes and a background in wealthy, high-
  class society. You have more money than is strictly reasonable, 
  and you’re convinced that you have the sophisticated charm to 
  win the one thing you desire that money can’t buy: the         
  protagonist’s heart.  
   
  Classy Lady: You’re well educated and practiced in high     
  culture. +2 on Skill rolls involving classy activities such as  
  ballroom dancing, high fashion, proper etiquette, et cetera. 
   
  Dazzling Display: You can disorient the other girls by flashing 
  them more riches than they’ll ever see again in their lives. 
  Twice per episode, you can force any other girls attempting a 
  roll in the same scene to roll twice and take the lower result. 
  "Contingency Plan" nullifies this effect if used in the same 
  scene.  
   
  Graceful: You’re far too dignified to suffer embarrassing slip-
  ups and random mistakes. Twice per episode, you may        
  substitute a value of 4 for any d6 roll. 
   
  Hired Muscle: You've got some tough-looking professionals in 
  black suits trailing behind you, just itching for the chance to 
  earn their (considerable) pay by pouncing on any thug who 
  looks at you funny. Once per episode, you may treat a failed 
  unopposed Conflict roll as a success. 
   
  School Queen: Your sense of style and daily arrival in a        
  limousine makes you a goddess to the guys of the student body 
  at large. +2 on rolls involving NPC students other than the         
  protagonist.  
   
   
   
  
   
  Osananajimi  
   
  “Protagonist-kun, you made a promise to me back when we 
  were kids… that we’d get married when we grew up.” 
   
  You have a long history with the protagonist extending back to 
  childhood. He might have forgotten his promise to you, but you 
  haven’t. You’ve watched him from a distance nearly all your 
  life, and now it’s time to make your move. 
   
  Big Gamble: You worry that these new girls will steal the   
  protagonist away from you if you don’t claim him quickly, so 
  you’re willing to take all-or-nothing action. Twice per episode, 
  you can choose to make any roll a Big Gamble, in which a  
  result of 1-3 is counted as a 1 and a result of 4-6 is counted as a 
  6. 
   
  'ostalgic Memories: You and the protagonist still have warm 
  memories of growing up together, just the two of you. +2 on 
  unopposed rolls that none of the other girls are attempting. 
   
  Old Friends: You have less romantic distance to cover since 
  you already know the protagonist well. You begin every      
  episode with a small sum of extra VP determined by the     
  Principal. 
   
  Playful Blackmail: You know all the dirt on what the protago-
  nist was like growing up, and you’re not afraid to share some 
  juicy stories. +2 on Allure rolls involving influencing the     
  protagonist’s decision-making. 
   
  Simpler Times: Seeing you brings the protagonist back to his 
  childhood and clears his mind of your competitors’ shameful 
  charms. Once per episode, you can nullify all modifiers and 
  abilities applied by the other girls to an opposed Allure roll. 
  Abilities nullified by this advantage are not counted as         
  expended.  
   
  Dojikko 
   
  “Oof! I fell on something soft… EHH?! Protagonist-kun?!” 
   
  You have an endearing tendency to clumsily mess up every-
  thing you try. You stammer out blushing apologies on a regular 
  basis and always try your best, though your knack for tripping 
  on thin air might help you literally close the distance between 
  you and the protagonist. 
   
  Accident-Prone: You just can’t help but trip and fall in embar-
  rassing positions. +2 on Luck rolls involving stumbles, falls, 
  and accidents. 
   
  Easily Forgiven: It’s hard to get frustrated with you despite the 
  mistakes you made. Once per episode, you may treat a failed 
  unopposed Skill roll as a success. 
   
  Lovable Klutz: Your ineptitude only adds to your charm. If 
  you lose an opposed Skill roll or fail an unopposed Skill roll, 
  +2 on your next Allure roll. This ability cannot be stacked with 
  itself; if you fail two Skills rolls and then make an Allure roll, 
  the bonus remains at +2 and an additional use does not carry 
  over. 
   
  Taking You With Me: You might not do it intentionally, but 
  your stumbles can send you crashing right into your rivals’ 
  way. Twice per episode, when you and at least one other girl 
  are attempting the same opposed or unopposed roll, you may 
  force one of the other girls to use the result of your die roll in 
  place of theirs if yours is lower. You may voluntarily take a 1 
  on this roll.  
   
  Meganekko 
   
  “You’re quite fascinating, Protagonist-kun… my heart races 
  whenever I study you.” 
   
  You have a quiet, glasses-girl appeal that’s matched only by 
  your clever intellect. You may not be as loud or outgoing as the 
  other girls vying for the protagonist, but you have a keen eye 
  for observation and planning that will serve you well against 
  them. 
   
  Contingency Plan: You always keep an extra option up your 
  sleeve in case something randomly goes wrong with Plan A. 
  Twice per episode, when making a roll, you may roll twice and 
  take the higher result. 
   
  Foresight: When you’re able to correctly guess the results of 
  your own actions, you can capitalize even on the worst of     
  situations. Twice per episode, when making a roll, you may 
  guess whether the result of your d6 will be even or odd. If you 
  guess correctly, the result is counted as a 6. 
  
   
  Honor Student: You’re intelligent and naturally talented at 
  schoolwork. +2 on Skill rolls involving logic, puzzles, or        
  academics. 
   
  Just As Planned: You have a knack for elaborate scheming. 
  Twice per episode, before an opposed roll involving you and at 
  least two other girls is made, you may secretly inform the Prin-
  cipal who you think will win the roll. If your guess is correct, 
  your ridiculously contrived plan succeeds, and you win the roll 
  instead. 
   
  Chuunibyou  
   
  “At last, Protagonist-kun! The threads of fate have bound us 
  together like roots of the World Tree!” 
   
  You have teenaged delusions of grandeur and a knack for    
  embarrassing yourself with fantasies of adventure and fate. You 
  and the protagonist were lovers in your past lives as the heroes 
  who slew the last dragons, and now destiny has brought you 
  together again in this timeline! 
   
  Destiny’s Bond: Fate draws you and the protagonist together! 
  Once per episode, you may treat a failed unopposed Luck roll 
  as a success. 
   
  Multiple Personalities: Within you slumbers a hidden alter 
  ego with terrible powers that awakens in times of crisis…    
  supposedly. Once per episode, you can choose a different 
  strong and weak roll for the remainder of the episode. 
   
  Sealed Power: When the world is pushed to the brink of anni-
  hilation, you unleash your forbidden techniques to turn the ta-
  bles (and embarrass yourself a bit). Three times per episode, 
  you automatically reroll if you get a “1” on any roll.  
   
  Sukeban 
   
  “Tch. Leave me and Protagonist-kun alone, and maybe I’ll just 
  break a couple of your bones.” 
   
  You have a fearsome reputation as a delinquent boss and a  
  penchant for truancy and violence. Still, you’ve somehow 
  found your wild heart captured by the protagonist, and you 
  aren’t about to let a bunch of prim-and-proper goody two-shoes 
  show you up when it comes to romance. 
   
  Bruiser: You’re adept at physical fights, whether this is 
  through strength, skill, mercilessness, or some combination 
  thereof. +2 on Conflict rolls involving physically fighting or 
  overpowering the other girls. 
   
  Fearsome Reputation: Your violent past is the stuff of       
  legends, and just the thought of drawing your ire is enough to 
  make most people quake in their boots. +2 on Conflict rolls 
  involving fear or intimidation.  
   
  Truant: Cutting class is a long-time habit of yours. +2 on Luck 
  rolls to run into the protagonist outside of class during a school 
  day.  
   
  Violence Is Always The Answer: Why look for fancy        
  solutions when your fists would do the trick? +1 on Conflict 
  rolls if you had the option of using another roll type instead.  
   
  Iinchou 
   
  “Protagonist-kun! Must I teach you the rules of this school 
  once again?!” 
   
  You have a sense of responsibility and leadership that makes 
  you fit for being a class representative, or at least enough     
  people in the class thought so to elect you. Your authority and 
  reliability, whether real or alleged, will be useful as you pursue 
  the protagonist through the halls – without running! 
   
  Connections: You have a good reputation with the teachers 
  and staff around the school, and you project an aura of reliabil-
  ity that any higher-ups can respect. +2 on rolls involving teach-
  ers or other authority figures. 
   
  Problem Solver: People naturally come to you when they’re 
  Sekirei 
  Gokurakuin Sakurako 
  
   
  running into a problem in their school life. +2 on Luck rolls 
  when the protagonist is looking for a girl to help him with 
  something. 
   
  Serious Business: Seeing as it’s your responsibility to maintain 
  morality and order among the class, you have no patience for 
  shameless flirting around. Twice per episode, you may impose  
  -2 on all Allure rolls made in a given scene. 
   
  Work Ethic: You're such a diligent student that your failures 
  only motivate you to try harder, and good things happen when 
  you really apply yourself. Whenever you fail an unopposed 
  Skill roll, you gain +2 on your next Luck roll. This ability does 
  not stack with itself to provide any bonuses larger than +2.  
   
  Idol Singer 
   
  “Protagonist-kun, you’ll come to see my next concert, right~?” 
   
  You have a career outside school as a pop singer, combining 
  sugary lyrics with choreographed moves to capture the hearts of 
  entire crowds. But now that you’ve found your own heart    
  captured by the protagonist, it’s time to work at winning the 
  love you’ve sung so many songs about! 
   
  Idol Talent: Putting on a performance is your job, and you do 
  it well. +2 to Skill rolls involving singing or dancing. 
   
  Kira Kira: You’ve gained a knack for making any costume 
  glitter after donning many a sparkly, dazzling outfit for your 
  concerts. +2 to Allure rolls when wearing a costume or an idol 
  outfit. 
   
  Security Detail: You’ve got a security staff you can             
  occasionally put to work shooing away undesirables in your 
  stead. Once per episode, you may treat a failed unopposed  
  Conflict roll as a success. 
   
  Stage Presence: You're a natural at getting all eyes on you. +1 
  on opposed Allure rolls.  
   
  Star Quality: Something about you makes you stand out easily 
  in a crowd. +1 on rolls being attempted by all the girls         
  simultaneously.  
   
  Sensei-chan 
   
  “Why don’t you see me after class, Protagonist-kun~?” 
   
  You have a job as a teacher at the school, the demeanor of a 
  high school girl, and a lingering fear that you’re going to be 
  single all your life if you don’t find a man soon. Luckily for 
  you, one of those students of yours is looking pretty handsome 
  lately… It’s not entirely clear how you manage to do your job 
  alongside your childish antics, but some of the girls apparently 
  look up to you anyways. 
   
  Advisor: Your life experience makes a useful resource for  
  confused and aimless students, no matter how questionable 
  your life choices may be. +2 on Luck rolls when the protagonist 
  is looking for a girl to help him with something. 
   
  Desperately Single: You’d do anything to find a boyfriend at 
  this point, no matter how recklessly open it leaves you to the 
  other girls’ schemes. Twice per episode, you may take +2 on an 
  Allure or Skill roll, but you then take -2 on your next           
  Conflict roll. 
   
  Everyone's Big Sis: Your endearingly childish nature has made 
  you a nearly universal favorite among your students. +2 on rolls 
  involving NPC students other than the protagonist. 
   
  Get Wasted: You have a special place as the only girl of legal 
  drinking age, and you often indulge in lowering your           
  inhibitions at the expense of your coordination. Twice per   
  episode, you may take +2 on an Allure or Conflict roll, but you 
  then take -2 on your next Skill roll. 
   
  Insane Driver: You have a car, although the world would 
  probably be a safer place if you didn’t. At the start of any scene 
  set somewhere the cast travels to by vehicle, the rest of the girls 
  take -2 on their first two rolls in that scene as their fear and 
  nausea subsides. 
   
  Scolding: Although you might not be the best role model at 
  times, you are still the girls’ teacher, and you can make them 
  stop fighting in and out of class. Twice per episode, you may 
  impose -2 on all Conflict rolls made in a given scene.  
  
   
  Miko 
   
  “Look at that fortune you drew, Protagonist-kun. Fantastic luck 
  in love…” 
   
  You have a position as a shrine maiden or priestess for a local 
  religion of some sort, and you have experience with telling  
  fortunes and warding off evil spirits as part of your duties. With 
  your paper talismans in hand, you’re ready to make sure your 
  foretelling of excellent luck in love comes true for yourself! 
   
  Fortune Talisman: You shower good fortune upon yourself 
  and the others. Twice per episode, you may give yourself and 
  one of the other girls +2 on your next roll. 
   
  Maiden’s Garb: Your traditional form of dress is oddly      
  appealing in modern times. +2 on Allure rolls while wearing 
  your shrine maiden’s outfit. 
   
  Misfortune Talisman: You foresee disaster in the near future. 
  Twice per episode, you may impose -2 on all Luck rolls made 
  in a given scene. 
   
  Practiced Grace: You perform your traditional duties with 
  unshakable elegance. Twice per episode, you may substitute a 
  value of 4 for any d6 roll. 
   
  Shrine Caretaker: You help keep the shrine beautiful through 
  diligent work. +2 on Skill rolls involving making repairs or 
  making something clean or presentable. 
   
  Warding Talisman: You protect yourself from the spirits of ill 
  fortune, leaving the others to suffer their influence. Any other 
  girls who attempt the same Luck roll as you take a -1 on their 
  roll.  
   
  Otaku 
   
  “Oh, Protagonist-kun… I love you even more than my limited-
  edition figure collection!” 
   
  You have a deep involvement in hobbies such as anime, manga, 
  gaming, or cosplaying, but you’ve evidently been paying 
  enough attention to the real world to fall in love with the     
  protagonist. Some people might find your obsessive pastimes a 
  little off-putting, but, if nothing else, you know you have the 
  dedication to win his heart! 
   
  Amateur 'ovelist: You’re just waiting for your big break on 
  those light novels you write and illustrate as a hobby. +2 on 
  Skill rolls involving writing or drawing. 
   
  Cosplay Enthusiast: You have a painstaking eye for detail that 
  complements your love of cosplay. +2 on Skill rolls involving 
  crafting disguises or costumes, and +2 on Allure rolls while 
  dressed in cosplay. 
   
  Doujinshi Enthusiast: You’ve drawn a variety of questionable 
  manga with characters that look suspiciously like the protago-
  nist, which could raise some interesting questions if he stum-
  bles upon that copy you dropped (or unsettle any competitors 
  whose likenesses you happened to include). Three times per 
  episode, you may attempt an extra D4 Luck roll which grants a 
  +2 on an Allure or Conflict roll if successful. 
   
  Genre Savvy: You’ve watched enough harem anime to know 
  where this is going… you don’t just stumble into unexpectedly 
  romantic situations, you plan them. Twice per episode, you may 
  substitute a Skill roll for a Luck roll. 
   
  Moe Enthusiast: You believe in the conquering power of cute-
  ness over all else! +1 on Allure rolls if you had the option of 
  using another roll type instead.  
   
  School Journalist 
   
  “This just in - you and I are soul mates, Protagonist-kun! Read 
  all about it!” 
   
  You’re an enthusiastic leader in your school’s newspaper club, 
  and you have a real knack for scoring the interviews and scoops 
  that will get the student body talking. You’ve lately found your-
  self constantly wanting to interview the protagonist at length 
  about his feelings for you, so it’s time for a little investigative 
  journalism! 
   
  Head Author: Your line of work has led you to know more 
  than a little about proper language use and elegant graphic   
  design. +2 on Skill rolls involving writing or drawing. 
   
  Investigative Journalist: You’ve done your homework when it 
  comes to your competitors’ specialties and weaknesses. +2 on 
  all Conflict rolls made using your target's weak roll. 
   
  Keen Eye: You’re always on the lookout for the next big story. 
  +2 on Skill rolls involving perception or research. 
   
  Muckraker: You've got more dirt on the protagonist than he 
  could imagine, and you're not afraid to leverage it a bit. +2 on 
  Allure rolls involving influencing the protagonist’s decision-
  making.  
   
  
   
  Snoop: You’re always prowling around for a good scoop. +2 
  on Luck rolls involving finding or walking in on someone.  
   
  Sports Star 
   
  “Yo, Protagonist-kun! You’ll be at my meet next weekend, 
  right?” 
   
  You have talent and passion for a sport of some kind and an 
  indomitable sense of dedication to practice and training. You’re 
  almost always the victor at the end of your matches, but now 
  that you’ve fallen in love with the protagonist, will you be able 
  to emerge victorious in love as well? 
   
  Athletic: Your relentless training regimen gives you a leg up in 
  all kinds of physical pursuits. +1 on Skill rolls involving   
  physical exertion. This bonus increases to +2 in any activity 
  involved in your sport of choice. 
   
  Competitive Spirit: You have the driving will to rise above the 
  rest in any endeavor. +1 on rolls being attempted by all the girls 
  simultaneously. 
   
  Do Your Best: You believe in inspiring yourself and others to 
  pursue their individual talents, whatever they might be. Twice 
  per episode, you may grant an additional +2 bonus to all girls 
  using their strong roll (including yourself). 
   
  Runner’s Glow: You positively beam with energy once you’ve 
  got a good sweat going. +2 on Allure rolls during or soon after 
  heavy physical exertion. 
   
  Second Wind: No matter how hard you get knocked down, you 
  have the will to get back up and stay in the game. Twice per 
  episode, you may apply a bonus on any roll equal in magnitude 
  to the sum of all negative modifiers applied to your previous 
  roll. 
   
  Self Improvement: If there's something you've learned from 
  your training, it's that any failing or weakness can be corrected 
  with hard work and determination. Three times per episode, 
  you may take +1 on your weak roll.  
   
  Martial Artist 
   
  "HI-YAH! ... Y-your defense is pretty solid, Protagonist-kun." 
   
  You have a passionate dedication to traditional martial arts, 
  whether that be karate, kendo, judo, or something else, and you 
  may even be the next master in line of a family tradition.  
  Training and discipline has always been a way of life for you, 
  but you've found yourself having some distracting thoughts 
  about a certain guy lately... It's time to make a move and lay 
  your competition flat, but you'll make sure to respectfully bow 
  first. 
   
  Gorgeous Gi: There's something stunning about the sight of 
  your well-toned body in your training uniform. +2 on Allure 
  rolls while wearing martial arts uniforms or equipment. 
   
  Heir to the Dojo: All the regulars back at the dojo just love to 
  dote on the master's daughter, even if it means intruding a bit 
  on her love life. Once per episode, you may treat a failed     
  unopposed roll as a success if having other people assist you 
  would be helpful. 
   
  Practiced Kata: Your tough training has refined your combat 
  style into an art form. Twice per episode, you may substitute a 
  Skill roll for a Conflict roll. 
   
  Warrior's Way: With years of martial arts training behind you, 
  you're practically a walking weapon when you need to be. +2 
  on Conflict rolls involving physical conflict.  
   
   
   
  
   
  Universal Advantages 
   
  These advantages can be chosen by any girl, regardless of   
  archetype. 
   
  Good Cook: You can prepare appealing, tasty food. +2 on Skill 
  rolls involving cooking. 
   
  'atural Swimmer: You've spent more time than most in the 
  water, and you've got the skills and the beach body to show for 
  it. +1 on Allure rolls while in swimwear, and +1 on Skill rolls 
  involving swimming. 
   
  Outdoorswoman: You've got a passion for some combination 
  of camping, hiking, and hunting. +2 on Skill rolls involving       
  outdoorsy and survivalist activities. 
   
  Splash Magnet: You've got an unfortunate arrangement with 
  fate to make your life a never ending series of suggestive spills 
  and splashes. +2 on Luck rolls involving getting wet. 
  Stargazer: You know the night sky like the back of your hand, 
  and you've written way too many poems and song lyrics about 
  the Summer Triangle. +2 on Skill rolls involving astronomy, 
  and +2 on Allure rolls under the night sky. 
   
  Sweet Tooth: You have a love for cute, feminine snacks and a 
  highly questionable way of eating lollipops. +1 on Skill rolls  
  involving making or buying sweets, and once per episode, +1 to 
  an Allure roll while eating sweets.  
  Yandere Kanojo 
  Shinobi 
  
   
  A sample scene:
  A sample scene:
  A sample scene:
  A sample scene:    
  Valentines day Chocolate
  Valentines day Chocolate
  Valentines day Chocolate
  Valentines day Chocolate 
   
  The girls are hand making chocolates beforehand. They can try 
  a unique recipe (D4 Skill) for a +1  modifier in the next scene, 
  try an upscale recipe (D5 Skill) for a +2 modifier in the next 
  scene, try an extremely fancy and exotic recipe (D6 Skill) for a 
  +3 modifier in the next scene, or visit another girl and attempt 
  to sabotage her (must win an opposed   Conflict roll) to        
  impose a -3 modifier on her target in the next scene. 
   
  At school, the girls all attempt to give the protagonist their 
  chocolates in a flirtatious manner (Allure roll with modifiers 
  from Scene 1). The highest roller(s) win 2VP. 
      
  An example of play:
  An example of play:
  An example of play:
  An example of play:    
  Gym Class
  Gym Class
  Gym Class
  Gym Class    
   
  Principal: It’s time for gym class, and our protagonist, Takeshi     
  Tanaka, is warming up for another day of sports. Meanwhile, 
  the girls are sizing up the opportunities for a little physical  
  contact to go with their physical education! Your options are to    
  somehow impress him with your fitness (D5 Skill, 1VP) or end 
  up in some sort of embarrassing accident with him during class 
  (D5 Luck, 1VP). You may take a -1 on your roll of choice to 
  make a Conflict roll against one of the other girls, imposing -2  
   
  on them if you succeed. A secret bonus will be awarded for a 
  result of at least 7 on the Luck roll. 
   
  Ami (Genki Dojikko): I think I’ll use Luck, since I have an 
  advantage that applies here… ah, “Accident-Prone!” 
   
  Yumi (Tsundere Idol Singer): Hmmph, I don’t have anything 
  that applies here. I’ll use Skill, since Luck is my weak roll. 
   
  Kana (Shrinking Violet Chuunibyou): Ooh, a  bonus! I’ll go 
  with Luck since that's my strong roll. 
   
  Akiko (Yandere Osananajimi): I don’t want Kana to get that 
  bonus. I’ll use Skill and make a Conflict roll against Kana with 
  “Terrifying Presence.” Conflict is my strong roll, too. Oh, and 
  “Armed and Dangerous” after I grab a baseball bat from the 
  equipment room. 
   
  Kana: Well, I get to use “Delusional Defense” when I oppose 
  that Conflict roll! 
   
    Sample Scenes
    Sample Scenes
    Sample Scenes
    Sample Scenes 
  The real goal is to have fun and 
  tell a fan-servicey harem comedy 
  story... 
  
   
   
  Principal: Alright, I’ll roll the dice. 
   
  Ami rolls 1d6+2 for Luck and gets a 7. 
  Yumi rolls 1d6 for Skill and gets a 5. 
  Kana rolls 1d6+1 for Luck and gets a 6. She then rolls 1d6+2 
  for Conflict and gets a 4. 
  Akiko rolls 1d6-1 for Skill and gets a 2. She then rolls 1d6+4 
  for Conflict and gets a 7. 
   
  Principal: Let’s begin the scene. Akiko, you don’t do anything   
  impressive in class since you failed your Skill roll, but you   
  successfully scare Kana away from Takeshi with your baseball 
  bat and crazy yandere eyes since you beat her Conflict roll. 
  Kana, your Luck roll drops to 4 because of Akiko, so you’re too 
  freaked out by her to make a move on Takeshi. Yumi, you suc-
  ceed at something impressive during class, catching  Takeshi’s 
  attention and earning 1VP. Ami, since you got a 7 on your Luck 
  roll, in addition to having an embarrassing accident, you hurt 
  yourself during class, and Takeshi helps you to the nurse’s  
  office. You get 2VP. Now, let’s role-play this scene! 
   
  Akiko: Akiko doesn’t pay much attention in gym class, too 
  busy glaring at how that insufferable Kana is looking at her 
  beloved Takeshi-senpai. She walks over during the break and 
  casually winds up with the baseball bat, staring into Kana’s 
  soul with her dead, empty eyes. “Takeshi-senpai is mine… 
  don’t interfere!” 
   
  Kana: “Uwah!” Kana backs away from the crazy   person with 
  the white-knuckle grip on the bat. “A manifestation of the   
  Wyvern Lords on this plane! I must fall back for the time    
  being… the time is not yet right for me to release my sealed 
  power.” 
   
  Yumi: During sports practice, Yumi expertly spikes the      
  volleyball past Takeshi’s guard, twintails fluttering in the air as 
  she soars up to make the winning hit! 
  Ami: “W-watch out, Takeshi-kun!” Ami dives to try to return 
  Yumi’s spike, but the ball nails her right in the face and sends 
  her sprawling back awkwardly, spinning and bumping her chest 
  against him before falling and hitting her head. 
   
  Principal: Takeshi gasps when Yumi first makes her spike. 
  “Whoa, incredible shot, Yumi!” He can’t help but think how 
  cool she looks for a moment before he suddenly sees Ami dart 
  in front of him, taking a rough hit. He blushes for a moment as 
  she presses into him but soon clears his mind when he sees her  
  lying hurt on the ground. “Ami, are you okay?!” He looks for 
  the teacher. “Yukawa-sensei! Let me take Ami to the nurse’s    
  office!” 
   
  Ami: “Thank you, Takeshi-kun…” Ami smiles as Takeshi 
  helps her up 
   
  Akiko: “I told you Takeshi-senpai is mine... I won’t forget 
  this!” Akiko watches on from the sidelines with a death glare as 
  her beloved Takeshi-senpai helps that shameless hussy to her 
  feet. 
   
  Yumi: “Takeshi-kun, you d-dummy! I-it’s not like I wanted 
  you to pay more attention to me or anything…” 
   
  Principal: There’s always next time, I guess. Anyways, after 
  gym class is over, it’s time to eat lunch… 
   
  Kimi No Iru Machi 
  Seo Kouji 
  
   
      
  Supernatural
  Supernatural
  Supernatural
  Supernatural    
  Archetype List
  Archetype List
  Archetype List
  Archetype List    
   
  To run a harem comedy with a touch of the supernatural, the 
  Principal may allow players to choose from the following list of  
  archetypes in addition to the usual list when creating their  
  characters.  
   
  Eldritch Abomination  
   
  “I’m the chaos that always crawls up to Protagonist-kun with a 
  smile~!” 
   
  You are an unspeakable elder god whose visage would drive 
  mortals mad with but a glance. Luckily for the others, you’ve 
  decided to take on the form of a cute high school girl, at least as 
  long as your ineffable whims drive you to pursue the           
  protagonist. 
   
  A Thousand Faces: You can manifest yourself as any number 
  of unspeakable forms and avatars of enormous power while on 
  this world, although most of them aren’t pretty. Twice per   
  episode, by voluntarily taking a 1 on your d6 on any Allure roll, 
  you may take a 6 on your d6 on your next non-Allure roll. 
   
  Crawling Chaos: You giggle with delight and thrive on the 
  discord and conflict your competitors sow in their ruthless   
  attempts to win the protagonist’s heart. +1 on rolls in any scene 
  in which at least two other girls make Conflict rolls. 
   
  Shadow out of Time: A judicious bit of body-swapping and 
  mental projection lets you send your competitors down the 
  paths of your choosing. Once per episode, in a scene where 
  multiple rolls are available to choose between, you may dictate 
  which rolls all of the other girls must choose. Their respective 
  players may still decide which advantages to apply to the     
  chosen rolls. 
   
  Shining Trapezohedron: As the protagonist gazes into this 
  artifact, you suddenly appear before him from the depths of 
  space and time. Once per episode, you may appear in any 
  scene, even if you failed a requirement to participate in the 
  scene.  
   
  Celestial  
   
  “Love is truly the greatest blessing, Protagonist-kun.” 
   
  You are a blessed being from on high, whether that be an angel 
  or a goddess. Your love for the protagonist is pure as the driven 
  snow, and you will pursue him with all the warmth and        
  compassion befitting a benevolent angel. 
   
   
   
  Blessed Comfort: Among your holy powers is your soft,    
  healing touch. +2 on Skill rolls involving healing or caring for 
  someone. 
   
  Compassion: You believe in peace, not conflict, and seeing 
  others find happiness warms your heart greatly. Twice per   
  episode, you may give +2 on another girl’s roll. If she receives 
  VP as a result, you receive a VP bonus equal to half of what 
  your target received, rounding up. 
   
  Purity: Your heavenly presence is not as marred and ridden 
  with imperfections as many of your competitors. Three times 
  per episode, you may take +1 on your weak roll. 
   
  Serenity: Your rise above the dirty tricks and fighting of your 
  competitors to attain a peaceful state of enlightenment. Twice 
  per episode, +2 on a non-Conflict roll if you had the option of 
  making a Conflict roll instead.  
   
    Rules Variants
    Rules Variants
    Rules Variants
    Rules Variants 
  3x3 Eyes  
  Yuso Takada 
  
   
  Demon 
   
  “I want all of you, Protagonist-kun... your body and your 
  soul.” 
   
  You are a fiendish being of the Underworld, an accursed     
  servant of the lords of Hell. You’re no stranger to the sin of 
  lust, and you have plenty of temptations to dangle before the       
  protagonist to draw him into your dark, loving embrace. 
   
  Faustian Pact: You can grant devilish gifts to your competi-
  tors, knowing all the while that the cost for a demon’s services 
  is always greater than it first appears. Twice per episode, you 
  may give +2 on another girl’s roll. On the next roll in which 
  both you and your target participate, she takes -2 on her roll and 
  you gain +1 on yours. 
   
  Speak of the Devil: They say that calling your name will cause 
  you to appear, but when it comes to your beloved, you’re    
  always ready to show up. +2 on Luck rolls involving being 
  found by the protagonist. 
   
  Temptation: Your charms are the perfect tool for drawing the 
  protagonist into your grasp, assuming you don’t put him off in 
  the process. Twice per episode, you may take +2 on an unop-
  posed Allure roll. If you are successful, you also take +1 on 
  your next roll. If you fail, you take -2 on your next roll. 
   
  Torment: All that time punishing sinners has really taught you 
  how to use people’s least favorite things against them. Twice 
  per episode, you may inflict an additional -2 penalty on any 
  girls using their weak roll (not including yourself).  
  Vampire 
   
  “Your scent is ever so delicious, Protagonist-kun… I don’t 
  know if I can restrain myself any longer.” 
   
  You are an elegant creature of the night with a sinister beauty 
  and a taste for human blood, but the protagonist has somehow 
  become something more to you than an inviting meal. Your 
  dark powers will be all you need to raise a glass of your      
  competitors’ blood and make a toast to long life and happiness 
  for you and your beloved. 
   
  Elegant Fiend: You have an air of class and sophistication that 
  sets you apart from just any old monster. +2 on Skill rolls    
  involving classy activities such as ballroom dancing, high    
  fashion, proper etiquette, et cetera. 
   
  Lady of Darkness: Your true beauty can only manifest itself 
  away from the irritating rays of the sun. +2 to Allure rolls    
  during scenes set late at night or in near-total darkness. 
   
  Sanguine Kiss: You’ve planted your lips on enough necks to 
  be able to do it alluringly as well as threateningly. +1 on Allure 
  rolls involving kissing, and +1 on Conflict rolls involving close 
  physical contact. 
   
  Vampiric Drain: You grow strong from the life force of your 
  defeated rivals. Whenever you get the highest result on an   
  opposed roll involving at least two other girls, you gain +1 on 
  your next roll.  
   
   
  
   
  Nekomusume (Cat Girl) 
   
  "Come on, Protagonist-kun! Let's play nyaaow!" 
   
  Nyaa~! You're an adorable mix of girl and feline, with the cute 
  little ears, fangs, and tail to show for it. You've found the lap 
  that you'd like to curl up on for the rest of your life, and       
  absolutely nothing is going to stand between a cat and a warm, 
  comfortable place. Everyone had better be careful, because you 
  aren't declawed! 
   
  Animal Affinity: You're a little bit animal yourself, so working 
  with normal animals comes naturally to you. +1 on Luck and 
  Skill rolls involving animals. This bonus increases to +2 when 
  dealing with cats. 
   
  Cat 'ap: You're always up for a little shut-eye, and you look 
  amazingly cute all curled up. +2 on Allure rolls while asleep. 
   
  Catlike Reflexes: All that chasing the laser dot has really     
  limbered you up. +2 on Skill rolls involving feats of agility or 
  speed. 
   
  Hiss!: Arching your back is a little awkward, but you still look 
  plenty mean when you get really angry. You may take +2 on 
  any Conflict roll, but doing so imposes a -2 penalty on your 
  next Allure roll. 
   
  'ine Lives: You have a knack for getting out of the stickiest 
  situations without a scratch. Twice per episode, you may      
  substitute a Luck roll for a Conflict roll.  
   
  Universal Monstrous 
   Advantages 
   
  The following list of advantages is available to all players in a 
  supernatural game, to either create their own breed of monster 
  from scratch or tweak one of the full archetypes below. All 
  advantage choices from this list are subject to the GM          
  approving them as reasonably fitting the concept of the monster 
  girl. 
   
  Crazy Strong: It's just absurd how much muscle you pack in 
  such a cute little body. +2 on Conflict rolls involving only brute 
  physical strength, and +2 on Skill rolls involving feats of sheer 
  strength. 
   
  Flame Affinity: Maybe you like the heat, or maybe you're just 
  constantly on fire. +2 on Skill rolls involving cooking or    
  crafting with flame, and +2 on Conflict rolls involving flame. 
   
  Ice Affinity: Some people like it chilly, but you love it freezing 
  cold. +2 on Skill rolls involving cooking with or moving atop 
  ice or snow, and +2 on Allure rolls in the snow. 
   
  Solar Powered: Whether it's photosynthesis or photoelectric 
  cells, being in the sunlight just perks you right up. Choose one 
  of the four rolls; you receive +1 on that roll while in sunlight. 
   
  Weird Spot: Let it suffice to say that your biology includes a 
  bit of an inconvenient erogenous zone. Choose a body part; you 
  receive +2 on Allure rolls and -1 on Skill rolls in scenes in 
  which that part is touched.  
   
  
   
  Quirks
  Quirks
  Quirks
  Quirks    
   
  Sometimes the girls won't quite fit neatly into a couple of    
  archetypes - something about them sticks out in particular in 
  contrast to the rest of their character. These are "quirks,"      
  advantages that don't necessarily match with the overall style of 
  your character. 
   
  During character creation, the Principal may optionally allow     
  players to choose one of their advantages from any archetype in 
  the game.  
   
  Team Game
  Team Game
  Team Game
  Team Game----play and 
  play and 
  play and 
  play and     
  Cooperative Games
  Cooperative Games
  Cooperative Games
  Cooperative Games  
   
  They say that love is war, and sometimes a war calls for an 
  alliance. The Principal may optionally include scenes where the 
  girls temporarily split into opposing teams. Further, the Princi-
  pal may choose to run an entire campaign with fixed teams; this 
  method may even be used to allow for a cooperative game in 
  which the players join forces to keep the protagonist out of the 
  clutches of a whole host of scheming, nefarious suitors. 
   
  Team Rolls 
   
  In a team game, a typical scene consists of one Main Roll and 
  one or more Assist Rolls. In each scene, each team nominates 
  one of its members to attempt the Main Roll, and the           
  remaining members all attempt the Assist Rolls. A Main Roll 
  may be an unopposed roll, or it may be an opposed roll against 
  the representatives from the other teams. Assist Rolls  are often 
  unopposed, but they may also be made opposed against the 
  other teams’ representatives or assisting characters. 
   
  The results of the scene are dictated by the result of the Main 
  Roll, which is modified by the results of the Assist Rolls. The 
  Principal determines what impact the  Assist Rolls have - each 
  team member who succeeds on an Assist Roll might grant 
  modifiers, re-rolls, or lower difficulties to the character attempt-
  ing the Main Roll, or they might impose penalties on the oppos-
  ing team’s representatives. If there are multiple Assist Rolls    
  available, they might have different effects. 
   
  Cooperative Play 
   
  The Principal may run a cooperative game in which the compe-
  tition between the girls is replaced by a charming adventure in 
  which the girls work together in pursuit of a common goal. Per-
  haps the girls of the Occult Club must join forces to keep those   
  hussies over in the Light Music Club from stealing away their 
  handsome new recruit. Perhaps the former rivals must all band 
  together against a callous high school supermodel who        
  suddenly sweeps onto the scene from her time abroad in      
  Norway. Or perhaps the girls must use their talents and      
  feminine wiles to help the protagonist keep the hot springs  
  resort he grew up in from being demolished. 
   
  There are a few ways a Principal could handle such a game. 
  One option is to create a team of rivals using the standard           
  character creation rules (or perhaps a single foe outfitted with 
  additional advantages or   bonus modifiers) and run a standard 
  team game, with the rival team controlled entirely by the    
  Principal. The Principal could also run a game where there is 
  only one team and all Main Rolls are unopposed (but have a 
  high enough   difficulty to require strong cooperation between 
  the girls). In such a game, the Principal can use the team’s over-
  all VP total as a metric for choosing between story branches 
  and endings (or even entirely discard the VP system and use 
  rolls solely as a       mechanic for determining the outcome of 
  story events).  
   
  An Example of play 
   
  Akiko, Haruka, and Natsumi are determined to keep Takeshi 
  from falling into the clutches of Kurumi, the manipulative yet 
  gorgeous supermodel who just transferred into class. The big 
  school dance is coming up, and they need to make sure that 
  Takeshi goes with any one of them instead of Kurumi. The 
  Main Roll is an opposed Allure against Kurumi to ask Takeshi 
  out to the dance for 2VP. The Assist Rolls are a D5 Skill roll to 
  help choose a flattering outfit which grants a +2 bonus to the 
  character attempting the Main Roll and an opposed Conflict roll 
  against Kurumi which imposes a -2 penalty on her roll if suc-
  cessful. 
   
  Akiko, the skillful and fashionable Ojou, successfully picks out 
  a trendy French dress while Natsumi, the spiteful Yandere,  
  ruthlessly takes a baseball bat to Kurumi’s kneecaps, leaving 
  Haruka with a considerable leg up as she musters up the     
  courage and speaks straight to her beloved’s. The girls’ team 
  gains 2VP over Kurumi, but she’s not ready to throw in the 
  towel just yet. This battle is won, but not the war… 
   
  Another example of play  
   
  Miyako, Miyuki, and Mei are lending the protagonist a hand as 
  he runs a bake sale in a last-ditch effort to save his            
  grandmother’s failing hot springs resort. The main roll is a D6 
  Luck roll to find a customer with a big enough heart and wallet 
  to make a donation to save the historic inn, and the Assist Roll 
  is a D4 Skill roll to bake enough delicious sweets to draw more 
  potential donors to the inn, granting the character attempting 
  the Main Roll a free reroll for each success. Miyako’s brownies 
  are suspiciously gritty, but Miyuki’s outstanding cream puffs 
  grant Mei one re-roll. Mei botches her first roll with a 1 on her 
  d6, but with Miyuki’s re-roll, she rolls a miraculous 6 and 
  touches the heart of the local tycoon, saving the home of so 
  many of the protagonist’s childhood memories and winning 
  them all a special place in his heart!  
   
   
  
   
  Ai ga Tomaranai! 
  Akamatsu Ken 
  
   
  Glossary of Terms
  Glossary of Terms
  Glossary of Terms
  Glossary of Terms    
   
  Bokukko: a female character who uses male pronouns. This 
  term arises from the Japanese Pronoun boku, primarily used by 
  boys 
  and 
  young 
  men, 
  and 
  "ko", 
  a 
  feminine                             
  suffix. Extreme tomboys may prefer the pronoun ore, normally 
  used by Hot-Blooded young men.  
   
  Chuunibyou is A Japanese slang term which roughly translates 
  to "Middle School 2nd Year Syndrome". People with 
  chuunibyou either act like a know-it-all adult and look down on 
  real ones, or believe they have special powers unlike others. 
   
  Cuckoolander: A Talkative Loon who rambles, talks to people 
  and things that aren't there, and rarely pays much attention to 
  what's going on around him. So it's just natural that the other 
  characters ignore everything they have to say... Until, in a 
  strange twist of hindsight, it turns out they were right all along. 
   
  Dojikko is Japanese for clumsy with the feminine suffix "-ko" 
  added on the end. In other words: "clumsy child". The word can 
  be used to describe people of both genders. It has also become a 
  major "element of Moe" in anime and manga, and Anime 
  Fanspeak for Cute Clumsy Girl.  
   
  Fan service, or service cut, is a term originating from anime 
  and manga fandom for material in a series which is intention-
  ally added to please the audience. It is about "servicing" the fan 
  - giving the fans "exactly what they want". Fan service usually 
  refers 
  to 
  "gratuitous 
  titillation", 
  but 
  can 
  also 
  refer 
  to intertextual references to other series.  The typical, but not 
  only, variety of fan service in anime or manga is racy, sexual, 
  or erotic content, such as nudity and other forms of eye 
  candy (for example, sexy maid costumes)  
   
  H are m: 
  An 
  a m bi guousl y-defi n ed 
  subgenr e 
  of anime and manga characterized by a protagonist surrounded, 
  usually amorously, by three or more members of the opposing 
  sex and/or love interests The most common and practically 
  tantamount scenario is a male-oriented harem anime where the 
  main male character is surrounded by a group of females; when 
  it is a female-oriented harem anime, it is informally referred to 
  as a reverse harem, or gyakuhāremu .  
   
  Imouto (ee-mo-oo-toh) is the Japanese Romaji for 'little sister.'  
  When referring to ones own family, or someone who is not 
  unlike family, such as a lifelong or childhood friend, it can just 
  be said as imouto. However, when referring to another family, 
  you should always add a suffix on the end, such as imouto-san, 
  unless given consent otherwise.  
   
  Kuudere: An anime/manga slang term for a character that is 
  cold, blunt, cynical, and pretty much doesn't care if her beloved 
  dies. That's what she is on the outside but she is actually caring 
  and nice on the inside. 
   
  Meganekko, literally, "glasses girl"—one of the classic "sweet 
  girl" stereotypes in anime. Cute enough without going over-
  board or posing the threat that a more conventionally beautiful 
  girl 
  might, 
  the 
  meganekko 
  is 
  usually 
  pleasant, 
  smart, and clever. And something about the fact that she needs 
  glasses seems to imply an endearing vulnerability that makes 
  her far more accessible to the average guy. 
   
  Osananajimi  is usually a girl, who grew up together with the 
  main character, practically since infancy, and has been always 
  in love with him, but instead of taking the initiative to become 
  his girlfriend, she decided to take it slowly, developing a Like 
  Brother and Sister relationship with him. In the most stereotypi-
  cal examples, this trope is usually first demonstrated by a scene 
  of her routinely visiting him in the morning, waking him up, 
  walking to school with him, and giving him a lunch box full of 
  delicious food that she prepared. 
   
  Ojou (Sounds like "O-Joe". Or Eau-djeau if you speak French.) 
  literally, a formal Japanese word for "young lady", the term 
  Ojou (often Ojou-san or Ojou-sama, as they are the more    
  formal honorifics) is typically used in anime when referring to 
  wealthy, high-class female characters. This is not to be con-
  fused with Oujo, which means "princess" or "queen"; ''ojou'' 
  has the accent on the second syllable rather than the first. 
   
  Otaku come in many flavors, but one thing can be said for each 
  and every one of them. They've each staked out their own    
  favorite thing, and they obsess over it relentlessly. Regardless 
  of other intelligence, an otaku will have an obsessive, un-
  healthy, and almost encyclopedic knowledge of their chosen 
  topic. Essentially, someone could be an otaku about just about 
  anything: politics, sports, history, etc. When otaku is used by 
  itself by a Westerner, 99% of the time it will mean 
  "anime/manga otaku". 
   
  Sensei-Chan is a common Japanese media character type, 
  the female high school teacher who is fairly young, attractive, 
  even cute, and on friendly terms with her students.  On the 
  other hand, she is still unmarried, and very conscious about it, 
  as well as about the lack of respect she gets. She is               
  usually extremely childish, such that even her own students 
  appear more mature than her. 
   
  Sukeban means delinquent girl or boss girl in Japanese, A dic-
  tionary of Japanese Slang, says that sukeban only refers to the 
  leader of a girl gang, not any member of the girl gang.  The 
  common signifiers of sukeban (described by the Japanese    
  police in 1980s pamphlets as "omens of downfall")              
  include brightly dyed or permed hair, and modifications of 
  the school uniform such as wearing colored socks, rolling up 
  the sleeves and lengthening the skirt. Sukeban may engage in 
  activities such as slug torture, stimulant use, shoplifting, theft, 
  and violence,  
   
  Miko is a shrine maiden in the Shinto religion. Given the 
  strength of Shinto in Japan and the position shrine maidens 
  hold in it, it is no surprise that they are a common character 
  type in anime. Straight portrayals and dramatizations are used 
  just as frequently as a priest or nun would be in North      
  American or European media. If a main character, she might 
  be endowed with mystical powers in order to fight demons, 
  hang Ofuda so that she won't have to fight the demons in the 
  first place, receive visions, etc. Otherwise fictional and non-
  
   
  fictional Miko work in shrines, often as an after school job. 
  Their outfits traditionally consist of red hakama (trousers) or a 
  long red skirt, and a white haori (kimono jacket). 
   
  Tsundere: a Japanese character development process that   
  describes a person who is initially cold and even hostile       
  towards another person before gradually showing their warm 
  side over time. The word is derived from the terms tsun 
  tsun meaning to turn away in disgust, and dere dere meaning to 
  become 'lovey dovey'. 
    
  Yandere: a portmanteau of two Japanese word yanderu, mean-
  ing to be sick, and deredere, which is defined as strongly and 
  deeply exhausted, infatuated, or love-struck, but in this case 
  used for "love struck. The word was developed from           
  tsundere which describes a character who is both hard nosed or 
  moody tsuntsun  and the aforementioned love-struck. The sick 
  portion was added when a new layer of  romantic obsession 
  came about beyond normal tsundere (where cool emotions were 
  warmed and nurtured towards awkward, romantic or sexualized 
  tension) where seemingly normal displays of strong and deep 
  romantic love and affection become mentally dilapidated (i.e. 
  kidnapping crushes, poisoning food that is to be eaten by a  
  romantic rival, or forcing the romantic love interest to commit 
  shinju. 
   
   
  Nisekoi 
  Komi Naoshi 
  
   
  Maou na Ore to Fushihime no Yubiwa  
  Kankitsu Yusura 
  
   
  
SOURCE: textdata/thevault/High School Harem Comedy/High School Harem Comedy RPG.pdf