TEXT: PD20 CORE RULEBOOK: FAQ and Updates
  GENERAL QUESTIONS
  21-Sep-2005. How much fluff and flavor is in the
  book? I buy RPGs as much to read as to play.
  While the PD20 Core Rulebook has the
  Races, Classes, Skills, Feats, and Equipment
  required for a new game setting, at almost 200
  pages, it does include a lot of detailed
  background on the Star Fleet Universe. As
  such, it should more than meet your “fluff”
  requirement. The Klingon and Romulan books
  are brimming with history, background, and
  flavor, plus many adventure seeds and stories.
  21-Sep-2005. How easy would it be to play a non-Fed
  campaign with just the core book?
  While the major non-Federation racial
  templates are in the core book, there is very
  little data about those empires. So, while you
  can create characters of any race, your ability
  to create an accurate setting in the core areas
  of these other empires is limited. Adventures
  within the Federation and in remote/border
  areas can be accomplished with what the core
  book provides.
  21-Sep-2005. How deadly is combat? Is it fast or
  slow?
  Same combat speed as standard D20. It’s
  about twice as deadly as D&D, but this is
  balanced by all of the stun-capable weapons
  (i.e., GMs have a lot of control over how
  deadly it is). The key difference is that due to
  the higher weapon damages (a disruptor pistol
  hurts considerably more than a crossbow
  bolt), low level NPCs can’t be taken as lightly.
  21-Sep-2005. Are there any example NPCs stated out
  from the various races?
  There are some sample Federation
  characters, representing a few of the races, in
  the book. In character creation, which
  “education package” you take matters at least
  as much as race. The “Education Packages”
  are a new concept, a slightly-discounted group
  of things which are intended to produce a
  “well-rounded individual”.
  RACIAL TEMPLATES
  21-Sep-2005. Is it safe to say that when it’s listed as a
  Vulcan racial trait, it’s saying they get the Nerve Pinch
  feat for free at level 1, ignoring the feat’s normal
  prerequisites?
  Correct.
  21-Sep-2005. The three separate bullet point lists for
  the Alpha-Centauran racial traits (page 27) seem to be
  a little messed up.
  ERRATA: Replace the Alpha-Centauran data
  with the following:
  Racial Traits (All)
  - Medium Size
  - Base Land Speed 30’
  - 1 extra feat at 1st level
  - Automatic Languages: A-C. Bonus: Fed
  standard, one other
  Racial Traits (Male)
  - +1 STR, +1 DEX, -2 WIS
  - 2 extra skill points at 1st level and 1 extra
  skill point at each additional level
  Racial Traits (Female)
  - +2 DEX, +2 CHA
  21-Sep-2005. Regarding the Slirdarian Berserk trait,
  what circumstances would trigger a need to make the
  Will check associated with this (ex. whenever he
  enters combat? When damaged in combat?)? Or is it
  actually intended as something the Slirdarian actively
  attempts to invoke, requiring him to SUCCEED at a
  Will check to invoke (rather than fail as the rule is
  written)?
  ERRATA: Replace first line of Berserk
  description with the following:
  When he needs to, a Sliridian can fly into a
  frenzied rage.
  21-Sep-2005. How do automatic and bonus languages
  work in PD20?
  Automatic Languages work just like bonus
  languages with the exception that a character
  gains them regardless of intelligence score.
  So if a race has 3 automatic languages and
  the character has a Int of 9, he still can speak
  those languages. However those languages
  are applied against any bonus languages the
  
  PD20 CORE RULEBOOK: FAQ and Updates
  character can gain. Characters are free to
  learn any language, as advances in Education
  have made language training in all languages
  available in Academies and Universities.
  CHARACTER CLASSES
  21-Sep-2005. The Galactic Intelligence Agent class
  (pg. 51) is missing the flavor text paragraph that the
  others classes have.
  Sorry about that. Lack of space.
  GIA officers are university-educated multi-
  talented people, with the skills of a scientist,
  the mind of a detective, the spirit of an actor,
  and the soul of a riverboat gambler. GIA
  officers serve spies, saboteurs (in wartime
  only), and analysts who work for the
  Federation government. Many work in foreign
  consulates and embassies, where they gather
  local intelligence. Others work “illegally” in
  foreign areas, under the “cover story” of being
  a businessman, vacationer, journalist,
  academic, or whatever else gets them into an
  out of the area they are investigating.
  Technically, these people are “officers” rather
  than “agents”, since an “agent” is a foreign
  local hired by an “officer” in the country where
  he is stationed. The term “secret agent”
  means that it is a secret that you are an agent
  for someone other than your nominal
  employer.
  Assassinations are generally prohibited by
  Federation law, although these can be
  sanctioned in wartime and in unique cases
  where the removal of a specific individual will
  change the course of events.
  21-Sep-2005. Promotion/Grade Table” on page 77
  does not include data for the GIA ranks (GS1-GS10).
  Could one safely say that the GS1 through GS10
  should use the same values as O1 through O10 since
  GIA agents are always officers? And what the heck
  does “GS” mean?
  Yes, the GIA uses the same rank values as
  military officers. GS refers to their Government
  Service Grade, since GIA officers are hired
  and paid as government bureaucrats.
  SKILLS
  21-Sep-2005. Characters with the Nerve Pinch feat
  and the Combat Martial Arts feat (which is a
  prerequisite for Nerve Pinch) no longer provoke
  attacks of opportunity when they Nerve Pinch, correct?
  I assume so, but I wanted to double-check.
  The Nerve Pinch always counts as an
  unarmed attack, regardless of what other
  Feats that you may have. The Combat Martial
  Arts pre-requisite is more about the training
  required for non-Vulcans to learn this ability
  than about game effects.
  FEATS
  21-Sep-2005. The “Renown [General]” feat (pg. 109)
  seems to be missing its descriptive text, by the way. I
  would have also added a “Special:” line to Renown’s
  text to address how it stacks with the Fame and
  Infamy feats, but so long is it is intended to stack with
  them, I guess it isn’t really necessary.
  PD20 is based on V3.5, but due to the subject
  material incorporates some elements of D20
  Modern and many entirely new elements.
  Renown/Low Profile are actually redundant
  with Fame/Infamy as they have exactly the
  same benefits. They don’t stack and player-
  characters can pick which one sounds better.
  END OF GAME REWARDS
  WEALTH, TECHNOLOGY, EQUIPMENT
  21-Sep-2005. I am confused how the stun setting of
  Phasers works.
  ERRATA. Replace line under TABLE 7/4:
  Phaser Weapon Damage with the following:
  Characters hit by a phaser weapon on Stun
  take the numerical damage as SUBDUAL
  damage plus have to make a Fortitude save. If
  the Fortification save is failed, the character
  falls unconscious for a number of minutes
  equal to the amount they failed their save. The
  victim cannot be revived before that “time
  elapses", but then the victim awakens and
  recovers from having been unconscious
  normally.
  21-Sep-2005. The transporter rules read “But under
  less than normal circumstances, a failed transporter
  roll will inflict from 1d points of fatigue to 4d points of
  
  PD20 CORE RULEBOOK: FAQ and Updates
  damage to the transportee depending on how badly
  the skill roll was missed (GM ruling)"
  ERRATA. Replace this line with the following:
  But under less than normal circumstances, a
  failed transporter roll will inflict d6 points of
  subdual damage for every 3 points (or fraction
  thereof) that the roll was missed.
  27-Sep-2005. For the currency minded, does one
  increase the wealth Bonus per level in a similar
  manner as D20M? If not, how does one, or does one
  reacquire the wealth Bonus only through role-playing?
  PD20 is based on V3.5, but due to the subject
  material incorporates some elements of D20
  Modern and many entirely new elements,
  causing minor confusion. Yes, you can
  assume that it works like in D20 Modern.
  27-Sep-2005, PD20 states that the function of the
  Profession skill changed, but has no description. Does
  it function like D20M or does it work differently?
  PD20 is based on V3.5, but due to the subject
  material incorporates some elements of D20
  Modern and many entirely new elements,
  causing minor confusion. Yes, you can
  assume that it works like in D20 Modern.
  27-Sep-2005. Purchase DCs: Sure, replicators often
  do the job, but sometimes you have to buy/barter from
  the locals when a replicator is not available. For
  primitive planets so I can buy archaic weapons and
  such, what is the conversion rate of PHB gold pieces
  to Dollars or Wealth? There is no wealth chart in
  PD20. Would it be like the Wealth chart in D20M’s? If
  so, then converting to dollars is sufficient. The D20M
  Urban Arcana setting addressed this by setting
  conversion at 1gp = US$20, but hey its the future, it
  could be different.
  PD20 is based on V3.5, but due to the subject
  material incorporates some elements of D20
  Modern and many entirely new elements,
  causing minor confusion. Yes, you can
  assume that it works like in D20 Modern. You
  are exactly correct that 1 gp = US$20.
  27-Sep-2005. For the not so serious minded, what is
  the purchase DC of the Free Trader?
  More than you could afford. Assume that you
  are leasing the boat from a shady corporation
  or even shadier individual for a share of your
  profits.
  Compiled by Andy Palmer, updated 1 June 2007.
  Copyright © 2007 ADB, Inc.
  
SOURCE: textdata/thevault/Star Trek RPG/Prime Directive/Prime Directive d20 FAQ and Updates - Unknown.pdf