TEXT: ©2017	Wizards	of	the	Coast	LLC	
  1	
  Unearthed	Arcana:	Eladrin	and	Gith
  This	document	provides	two	new	race	options	
  for	player	characters:	eladrin	(an	elf	subrace)	
  and	gith.	
  	 The	eladrin	in	this	document	is	an	alternative	
  to	the	version	of	the	subrace	that	appears	in	the	
  Dungeon	Master’s	Guide.	
  This	Is	Playtest	Material	
  The	material	here	is	presented	for	playtesting	and	to	
  spark	your	imagination.	These	game	mechanics	are	in	
  draft	form,	usable	in	your	campaign	but	not	refined	by	
  final	game	design	and	editing.	They	aren’t	officially	part	
  of	the	game	and	aren’t	permitted	in	D&D	Adventurers	
  League	events.	
  	 If	we	decide	to	make	this	material	official,	it	will	be	
  refined	based	on	your	feedback,	and	then	it	will	appear	
  in	a	D&D	book.	
  Eladrin	
  Eladrin	are	elves	native	to	the	Feywild,	a	realm	
  of	unpredictability	and	boundless	magic.	At	your	
  DM’s	option,	you	can	select	eladrin	as	the	
  subrace	for	an	elf	character,	instead	of	one	of	the	
  elf	subraces	in	the	Player’s	Handbook.	
  	 As	creatures	of	the	Feywild,	eladrin	can	be	
  wildly	unpredictable.	They	tend	toward	an	
  alignment	of	chaotic	neutral,	mixing	a	love	of	
  freedom	with	benign	self-interest.	Eladrin	that	
  embrace	good	or	evil	take	their	beliefs	to	an	
  extreme,	serving	as	great	champions	of	justice	or	
  terrifying	villains.	
  The	Four	Seasons	
  Each	eladrin	has	four	distinct	personality	
  states—one	for	each	season—that	they	shift	
  between	when	they	experience	powerful	
  emotion.	
  	 Autumn	is	the	season	of	peace	and	goodwill,	
  when	summer’s	harvest	is	shared	with	all.	
  Eladrin	adopt	this	personality	when	overcome	
  with	contentment.	
  	 Winter	is	the	season	of	dolor,	when	the	
  vibrant	energy	of	the	world	slumbers.	It	is	a	time	
  of	sadness	and	regret,	entered	when	eladrin	are	
  overcome	with	sorrow.	
  	 Spring	is	the	season	of	cheerfulness	and	
  unfettered	celebration,	marked	by	merriment	as	
  winter’s	sorrow	passes.	Eladrin	enter	this	state	
  when	overcome	with	joy.	
  	 Summer	is	the	season	of	boldness	and	
  aggression,	a	time	of	unfettered	energy.	Eladrin	
  enter	this	state	when	overcome	with	fury.	
  	 You	may	create	personality	traits	and	flaws	for	
  each	of	your	seasons,	reflecting	an	eladrin’s	
  tempestuous	personality.	You	can	roll	on	the	
  following	tables	or	read	them	for	inspiration.	To	
  add	some	chaos	to	your	character,	you	may	roll	
  on	these	tables	each	time	you	change	seasons.	
  Autumn	
  d4	
  Autumn	Personality	Trait	
  1	
  If	someone	is	in	need,	you	never	withhold	aid.	
  2	
  You	share	what	you	have,	with	little	regard	to	your	
  own	needs.	
  3	
  There	are	no	simple	meals,	only	lavish	feasts.	
  4	
  You	stock	up	on	fine	food	and	drink.	You	hate	
  going	without	such	comforts.	
  	
  d4	
  Autumn	Flaw	
  1	
  You	trust	others	without	thought.	
  2	
  You	give	to	the	point	that	you	leave	yourself	
  without	necessary	supplies.	
  3	
  Everyone	is	your	friend,	or	a	potential	friend.	
  4	
  You	spend	excessively	on	creature	comforts.	
  	
  Winter	
  d4	
  Winter	Personality	Trait	
  1	
  The	worst	case	is	the	most	likely	case.	
  2	
  You	preserve	what	you	have.	Better	to	hunger	
  today	and	have	food	for	tomorrow.	
  3	
  The	world	is	full	of	dangers.	You	never	let	your	
  guard	drop.	
  4	
  A	penny	spent	is	a	penny	lost	forever.	
  	
  d4	
  Winter	Flaw	
  1	
  Everything	dies	eventually.	Why	bother	building	
  anything	that	is	meant	to	last?	
  2	
  Nothing	matters	to	you,	and	you	allow	others	to	
  guide	your	actions.	
  3	
  Your	needs	come	first.	In	winter,	all	must	watch	
  out	for	themselves.	
  4	
  You	speak	only	to	point	out	the	flaws	in	others’	
  plans.	
  
  ©2017	Wizards	of	the	Coast	LLC	
  2	
  Spring	
  d4	
  Spring	Personality	Trait	
  1	
  Every	day	is	the	greatest	day	of	your	life.	
  2	
  You	do	everything	with	enthusiasm,	even	the	most	
  mundane	chores.	
  3	
  You	love	music	and	song.	You	supply	a	tune	
  yourself	if	no	one	else	can.	
  4	
  You	can’t	stay	still.	
  	
  d4	
  Spring	Flaw	
  1	
  You	overdrink.	
  2	
  Toil	is	for	drudges.	Yours	should	be	a	life	of	leisure.	
  3	
  A	pretty	face	infatuates	you	in	an	instant,	but	your	
  fancy	passes	with	equal	speed.	
  4	
  Anything	worth	doing	is	worth	overdoing.	
  	
  Summer	
  d4	
  Summer	Personality	Trait	
  1	
  You	believe	that	direct	confrontation	is	the	best	
  way	to	solve	problems.	
  2	
  Overwhelming	force	can	solve	almost	anything.	
  The	tougher	the	problem,	the	more	force	you	
  apply.	
  3	
  You	stand	tall	and	strong	so	that	others	can	lean	on	
  you.	
  4	
  You	maintain	an	intimidating	front.	Better	to	
  prevent	fights	with	a	show	of	force	than	be	led	to	
  harm	others.	
  	
  d4	
  Summer	Flaw	
  1	
  You	are	stubborn.	Let	others	change.	
  2	
  The	best	option	is	one	that	is	swift,	unexpected,	
  and	overwhelming.	
  3	
  Punch	first.	Talk	later.	
  4	
  Your	fury	can	carry	you	through	anything.	
  	
  Eladrin	Traits	
  The	chaotic	eladrin	are	creatures	of	powerful	
  emotions,	infused	with	a	power	that	can	align	
  with	the	magic	of	the	seasons.	
  	 Ability	Score	Increase.	Your	Intelligence	or	
  Charisma	score	increases	by	1	(your	choice).	
  	 Fey	Step.	As	a	bonus	action,	you	can	magically	
  teleport	up	to	30	feet	to	an	unoccupied	space	
  you	can	see.	Once	you	use	this	trait,	you	can’t	do	
  so	again	until	you	finish	a	short	or	long	rest.	
  	 Shifting	Seasons.	At	the	end	of	each	short	or	
  long	rest,	you	can	align	yourself	with	the	magic	
  of	one	season,	regardless	of	the	season	that	is	
  dominating	your	personality.	Doing	so	allows	
  you	to	cast	a	certain	cantrip,	as	shown	in	the	
  Shifting	Seasons	Cantrips	table.	When	you	align	
  yourself	with	a	season’s	magic,	you	lose	the	
  cantrip	associated	with	the	previous	season	and	
  gain	the	cantrip	associated	with	the	new	season.	
  	 Your	spellcasting	ability	for	these	cantrips	is	
  Intelligence	or	Charisma,	whichever	is	higher.	
  Shifting	Seasons	Cantrips	
  Season	
  Cantrip	
  Autumn	
  Friends	
  Winter	
  Chill	touch	
  Spring	
  Minor	illusion	
  Summer	
  Fire	bolt	
  Gith	
  At	your	DM’s	option,	you	can	create	a	gith	
  character,	using	the	following	rules	to	create	it.	
  See	the	Monster	Manual	for	information	on	the	
  history	of	the	gith.	
  Gith	Traits	
  Gith	feature	a	number	of	common	traits.	
  	 Ability	Score	Increase.	Your	Intelligence	score	
  increases	by	1.	
  	 Age.	Gith	reach	adulthood	in	their	late	teens	
  and	live	for	about	a	century.	
  	 Size.	Gith	are	taller	and	leaner	than	humans,	
  with	most	a	slender	6	feet	in	height.	
  	 Speed.	Your	base	walking	speed	is	30	feet.	
  	 Languages.	You	can	speak,	read,	and	write	
  Common	and	Gith.	
  	 Subrace.	There	are	two	kinds	of	gith,	githyanki	
  and	githzerai.	Choose	one	of	these	subraces.	
  Githyanki	
  The	brutal	githyanki	are	trained	from	birth	as	
  warriors.	
  	 Ability	Score	Increase.	Your	Strength	score	
  increases	by	2.	
  	 Alignment.	Githyanki	tend	toward	lawful	evil.	
  They	are	self-centered,	violent,	and	arrogant,	yet	
  they	remain	the	faithful	servants	of	their	lich-
  queen,	Vlaakith.	Renegade	githyanki	tend	toward	
  chaos	as	they	have	forsaken	her	will.	
  	 Decadent	Mastery.	You	learn	one	language	of	
  your	choice,	and	you	are	proficient	with	one	skill	
  or	tool	of	your	choice.	In	the	timeless	city	of	
  
  ©2017	Wizards	of	the	Coast	LLC	
  3	
  Tu’narath,	githyanki	have	bountiful	time	to	
  master	odd	bits	of	knowledge.	
  	 Martial	Prodigy.	You	are	proficient	with	light	
  and	medium	armor.	Your	people	are	ever	ready	
  for	war.	
  	 Githyanki	Psionics.	You	know	the	mage	hand	
  cantrip.	When	you	reach	3rd	level,	you	can	cast	
  jump	once	with	this	trait,	and	you	regain	the	
  ability	to	do	so	when	you	finish	a	long	rest.	When	
  you	reach	5th	level,	you	can	cast	the	misty	step	
  spell	once	with	this	trait,	and	you	regain	the	
  ability	to	do	so	when	you	finish	a	long	rest.	
  	 Intelligence	is	your	spellcasting	ability	for	
  these	spells.	You	can	cast	all	of	them	without	
  components.	
  Githzerai	
  In	their	fortresses	within	Limbo,	the	githzerai	
  hone	their	minds	to	a	razor’s	edge.	
  	 Ability	Score	Increase.	Your	Wisdom	score	
  increases	by	2.	
  	 Alignment.	Githzerai	tend	toward	lawful	
  neutral.	Their	rigorous	training	in	psychic	
  abilities	requires	an	implacable	mental	discipline.	
  	 Monastic	Training.	You	gain	a	+1	bonus	to	AC	
  while	you	aren’t	wearing	medium	or	heavy	
  armor	and	aren’t	using	a	shield.	All	githzerai	
  receive	basic	training	from	monks,	and	the	
  monks	among	them	are	unmatched	in	their	
  defensive	abilities.	
  	 Githzerai	Psionics.	You	know	the	mage	hand	
  cantrip.	When	you	reach	3rd	level,	you	can	cast	
  shield	once	with	this	trait,	and	you	regain	the	
  ability	to	do	so	when	you	finish	a	long	rest.	When	
  you	reach	5th	level,	you	can	cast	the	detect	
  thoughts	spell	once	with	this	trait,	and	you	
  regain	the	ability	to	do	so	when	you	finish	a	long	
  rest.	
  	 Wisdom	is	your	spellcasting	ability	for	these	
  spells.	You	can	cast	all	of	them	without	
  components.	
  Random	Height	and	Weight	
  Subrace	
  Base	
  Height	
  Base	
  Weight	
  Height	
  Modifier	
  Weight	
  Modifier	
  Eladrin	
  4ʹ6ʺ	
  90	lb.	
  +2d12	
  ×	1d4	lb.	
  Githyanki	
  5ʹ0ʺ	
  100	lb.	
  +2d12	
  ×	2d4	lb.	
  Githzerai	
  4ʹ11ʺ	
  90	lb.	
  +2d12	
  ×	1d4	lb.	
  	
  Height	=	Base	Height	+	Height	Modifier	(in	inches)		
  Weight	=	Base	Weight	+	Height	Modifier	(in	pounds)	×	
  Weight	Modifier	
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Unearthed Arcana/UA44 - Eladrin and Gith.pdf