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  Merchants 
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  Merchants 
   Which career should you play? If you want to travel, picking and choosing which 
  world to visit next, then Merchant is the answer.  
   
  Merchant: The operator of a (star) ship engaged in trade and commerce. 
  Trader. Broker. Entrepreneur. 
   
   
  MERCHANTS 
  To Begin  Int 
  Risk and Reward  Str C2 C3 Int 
  Rank 0 Promotion  9  
    Mod +2 if Int 6+ 
  Officer Promotion  Terms x 2 
    Mod +3 if Int 8+ 
  Continue  Str 
   
   
   
  SKILL ELIGIBILITY 
  Per Term  4 skills 
  When Promoted  1 Skill 
  Automatic  By Rank 
   
   
  MUSTERING OUT BENEFITS 
  1D 
  Money 
  Benefits 
  1 
  StarPass 
  Forbidden Knowle 
  2 
  High Psg 
  Secret 
  3 
  High Psg 
  Wafer Jack 
  4 
  Cr  15,000 
  Str +1 
  5 
  StarPass 
  C2 +1 
  6 
  Cr  25,000 
  C3 +1 
  7 
  Cr  30,000 
  Int +1 
  8 
  Cr  35,000 
  Ship Share 
  9 
  Cr  40,000 
  Life Insurance 
  10 
  Cr  45,000 
  Directorship 
  11 
  Cr100,000 
  TAS Fellow 
  DM + Rank 
   
  CAREER CHANGE OPTIONS 
  Citizen, Scholar, Entertainer, 
  Craftsman, Scout, Spacer, Soldier, 
  Rogue, Noble, Marine, Functionary. 
  subject to eligibility 
   
   
   
  TABLE OF MERCHANT RANKS 
   
  Level 
  Title 
   
  Automatic Skill 
  0 
  Merchant0 
  Officer Apprentice 
  automatic 
   
  1 
  Merchant1 
  4th Officer 
   
  Steward 
  2 
  Merchant2 
  3rd Officer 
   
  Engineer 
  3 
  Merchant3 
  2nd Officer 
   
  Astrogator 
  4 
  Merchant4 
  First Officer 
   
  Pilot 
  5 
  Merchant5 
  Captain 
   
   
  6 
  Merchant6 
  Senior Captain 
   
   
   
   
   
   
  THE MERCHANT’S GOAL 
   Every Merchant is working toward a specific goal: his own Free Trader. Risk 
  and Reward for a Merchant are focused on accumulating shares in a merchant 
  starship. 
   
  If The Risk Roll Fails… 
   The Merchant is injured (hit points equal to the difference between the roll 
  and the characteristic). Roll for recovery (= 1D, but not to exceed original 
  injury). Unrecovered injury permanently reduces the characteristic. 
   Service May End. Permanent injury of 3 points or more (even if from more 
  than one injury) requires a disability discharge and double mustering out 
  benefits. 
   
  If The Reward Roll Succeeds… 
   Every instance of Reward gives the character Ship Shares, redeemable 
  toward ownership of a Trader, upon mustering out (a typical merchant starship 
  has between 10 and 20 shares). 
   Escalating Ship Shares. The first Reward receipt provides one Share. The 
  second receipt provides TWO Shares (and so on). The fifth receipt of a Share 
  provides 5 Shares. 
   
   
  MERCHANT SKILLS 
   
   
   
  1 Personal 2 Academic 3 Frontier 
  4 Corporate 5 Security 
  6 Freighter 7 Liner 
   
  1 C1 +1 
  Major* 
  Zero-G 
  Admin 
  Fighting 
  Merchant 
  Steward 
  1 
  2 C2 +1 
  Major* 
  Vacc Suit 
  Broker 
  Fighting 
  Trader 
  Starship Skill 
  2 
  3 C3 +1 
  Minor* 
  Pilot 
  Trader 
  Gunner 
  Bureaucrat 
  One Trade 
  3 
  4 C4 +1  
  One Science 
  Starship Skill 
  Trader 
  Gunner 
  Computer 
  Language 
  4 
  5 C5 +1  
  One Trade 
  Comms 
  Driver 
  Driver 
  Starship Skill 
  Animals 
  5 
  6 C6** +1 
  One Trade 
  Gunner 
  Flyer 
  Flyer 
  One Art 
  Gambler 
  6 
  *If the character does not have a Major/Minor this benefit is lost. **If the character has C6=Caste, this benefit is lost. 
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1136 Characters Chargen Merchants.pdf