TEXT:   
   
   
   
  GP 
  Starting GP 
  Lifestyle 
   
  None 
   
  Standard (12 gp x TU)  
   
  Rich (50 gp x TU) 
   
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP 
  GP Spent 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  - 
  GP 
  GP Spent 
   
   
  GP 
  FINAL GP TOTAL 
   
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  XP 
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
   Masterwork cutlass (Adventure; Stormwrack) 
   
  APL 4 (all of APL2 plus the following) 
   Scroll of Kelgore’s fire bolt  (Adventure; PHB II) 
   Scroll of deflect  (Adventure; PHB II) 
   
  APL 6 (all of APLs 2-4 plus the following) 
   Scroll of seeking ray  (Adventure; PHB II) 
   Sroll of Bigby’s disrupting ray  (Adventure; PHB II) 
   
  APL 8 (all of APLs 2-6 plus the following) 
   +1 cutlass (Adventure; Stormwrack) 
   Ring of protection +2 (Adventure; DMG) 
   Cloak of resistance +2 (Adventure; DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
   +1 keen cutlass (Adventure; Stormwrack) 
   Headband of intellect +4 (Adventure; DMG) 
   Wand of Melf’s acid arrow (Adventure; DMG) 
   Ring of protection +2 (Adventure; DMG) 
   +1 Large greatclub (Adventure; DMG) 
   Gloves of dexterity +4 (Adventure; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
   Belt of giant strength +4 (Adventure; DMG) 
   +1 Large chain shirt (Adventure; DMG) 
   Ring of protection +3 (Adventure; DMG) 
   Cloak of resistance  +3 (Adventure; DMG) 
   
   
  Adventure Record# 
  5 9 6  C Y  
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
   
  w Favor of Captain Toct: You have saved Captain Toct’s life 
  and he is grateful. He rewards you allowing you access to his 
  craftsmen, which gives you adventure access to the following 
  items and item special abilities from Stormwrack:  
  Item Special Abilities: aquatic, corrosive, and buoyant . 
  Items: magnificent captain’s coat, captain’s lantern, and 
  stormrider cloak.  
  You can purchase as many items are you want and may access 
  this favor multiple times. If you already have the Favor of Captain 
  Toct from COR5-12 Return to the Undercity you instead gain core 
  access to the items and item special abilities above.  
   
  w Favor of Lucian: Lucian profusely thanks you on your journey 
  back along the Jewel River. In thanks, he offers to provide you 
  training in some new skills he learned in the Faerie Kingdom of 
  Celene before his exile. You may now in the future select the 
  alternate class features for fighters and rogues presented in Player’s 
  Handbook II. You may not make any retrospective selections. 
   
   
  w οFavor of Almarayne: The fair lady is overjoyed at your 
  success and offers to open her meager coffers to you. She provides 
  you with adventure access to the following items: staff of 
  charming, bag of holding Type III, helm of comprehend languages 
  and read magic, vest of escape, pale blue ioun stone, boots of 
  levitation, candle of truth, hat of disguise, Quaal’s feather toke, and 
  swan boat. 
   
  w Captured by Slavers: The slavelords have captured you and 
  thrown you into their stock pens. You have two options:  
  If the next adventure you play is the next part of this series – 
  City of Malice - you do not suffer a TU penalty. 
  If the next adventure you play is not City of Malice a band of 
  adventurers has rescued you. You must pay 5 TUs immediately, but 
  are freed with all your gear. 
   
  This Record Certifies that 
  __________________________________________ 
  Played 
  by________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  COR6-12 The Calm Before the Storm 
  A Regional Adventure set in the Orcish 
  Empire of the Pomarj and the Wild Coast  
   
  Event: _______________________ Date: ________ 
  DM:___________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
   
  Gained a level 
   
  Lost a level 
   
  Ability Drained 
  ______________ 
   
  Died 
   
  Was raised/res’d 
   
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/596/COR6-12 Calm Before The Storm (APL 2-12)/COR6-12 Calm Before The Storm AR.pdf