TEXT: “Oh come, all ye faithful, to the HUGE
  ‘Christmas in July’ SALE going on RIGHT NOW at
  BLUMENFIELD’S!!! Hark! I hear prices dropping!
  Spread peace and joy all year ‘round. Why wait for
  December? Start buying now! Nothing shows how
  much you care like a present from Blumenfield’s!
  Away in a manger? Order from our catalog!
  Operators are waiting for your call!!”
  Beneath reflections of Santas dancing on his
  glasses, Nybbas smiled. “Oh yeah. Now this has
  potential.”
  GURPS, Warehouse 23, and the all-seeing pyramid are registered
  trademarks of Steve Jackson Games Incorporated. Pyramid, In
  Nomine, A Very Nybbas Christmas, and the names of all prod-
  ucts published by Steve Jackson Games Incorporated are regis-
  tered trademarks or trademarks of Steve Jackson Games
  Incorporated, or used under license. All rights reserved. A Very
  Nybbas Christmas is copyright © 1998, 2004 by Steve Jackson
  Games Incorporated.
  The scanning, uploading, and distribution of this material via
  the Internet or via any other means without the permission of the publisher is illegal, and pun-
  ishable by law. Please purchase only authorized electronic editions, and do not participate in or
  encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is
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  e23.sjgames.com
  Stock #82-1001
  Version 1.0 January 5, 2004
  STEVE JACKSON GAMES
  ®
  ™
  A Very NybbaS
  ChriStmaS
  AN e23 ADVENTURE 
  FOR IN NOMINE® FROM
  STEVE JACKSON GAMES
  FOR 3 TO 6 PLAYERS
  GURPS CHARACTER
  CONVERSIONS BY
  ELIZABETH MCCOY AND
  KIMARA L. BERNARD
  In Nomine was written by 
  Derek Pearcy based on an original
  game by CROC, under license
  from Asmodée
  BY ALAIN H. DAWSON
  ART BY DAN SMITH
  
  The Demon Prince of the Media has a great
  idea. Why not complete the secularization of
  Christmas in one fell swoop? Get stores to start
  decorating for Christmas before Halloween; hell,
  before Labor Day, and suck the last drops of reli-
  gious meaning from Christ’s birthday. Promote
  getting above giving. Selfishness and guilt every-
  where! And put the last nail in St. Nicholas’ coffin
  by making his namesake a pitchman. That even
  beats having Fred Astaire sell vacuum cleaners
  from the grave.
  Now for some good P.R.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  2
  This adventure can be played with both
  the traditional In Nomine rules, or GURPS
  In Nomine. The converted characters have
  been only slightly “normalized” – they are
  straight conversions, using the rules in
  Chapter 9 of GURPS In Nomine. The only
  exception is in levels of Discord; in a normal
  conversion, an adapted Frequency of
  Submission table (pp. CI10-11) would be
  used. For simplicity, Discord has been taken
  “straight,” with the default GURPS Basic
  Set or GURPS Compendium I mechanics.
  Human characters have also been rounded or
  approximated in some cases.
  Extra Hit Points and
  Reduced Hit Points
  Many of the converted GURPS characters
  have Extra Hit Points for physical, mental,
  and celestial combat. The physical advantage
  is written as Extra Hit Points for the vessel in
  question. Extra Hit Points (Mind) are bought
  with the -50% Limitation, “Only for mental
  combat,” and Extra Hit Points (Soul) are
  bought with the -20% Limitation, “Only for
  celestial combat.” Reduced Hit Points for
  Mind Hits and Soul Hits have the same
  Limitations. See pages 27 and 28 in GURPS
  In Nomine for more information.
  Seneschals
  All the Seneschals in this adventure are
  Word-bound to their Tethers. The benefits
  that Word-binding grants are typically deter-
  mined by the GM, and so have not been
  added to the Seneschals’point totals. Instead,
  they are all presumed to have an additional
  level of Celestial Rank, for 5 points.
  Power Investiture and
  Essence Control
  The GURPS In Nomine advantages
  Power Investiture (p. IN27), and Essence
  Control (p. IN31) are both included in the
  Basic Celestial Template (pp. IN9-10). Non-
  player celestials are assumed to have the
  default 9 levels of Essence Control, and have
  allocated their initial Power Investiture levels
  to Power Investiture (Corporeal) 3, Power
  Investiture (Ethereal) 3, and Power
  Investiture (Celestial) 3. Any totals listed in
  the descriptions include these levels plus any
  additional purchased.
  Page References
  Rules and statistics in this article are
  specifically for the GURPS Basic Set, Third
  Edition. Any page reference that begins with
  a B refers to the GURPS Basic Set – e.g., p.
  B102 means p. 102 of the GURPS Basic Set,
  Third Edition. Page references that begin
  with CI indicate GURPS Compendium I,
  BE to GURPS Bestiary, and IN to GURPS
  In Nomine. For a full list of abbreviations,
  see p. CI181 or the updated web list at
  www.sjgames.com/gurps/abbrevs.html.
  GURPS IN NOMINE
  
  The Ad Men
  Nybbas doesn’t want to entrust his brain child to
  amateurs, so he calls in some heavy hitters to organ-
  ize his campaign. Of course, any of his servants will
  be told to cooperate with the plan, which he is
  launching nationwide in the United States.
  He wants to use the Blumenfield’s chain as a start-
  ing place for the “Christmas in July” media blitz,
  then use their success to pressure other stores into
  following suit. He then plans to continue his media
  Christmas until he has destroyed the sanctity of the
  holiday. Jezreel is all set to give Blumenfield’s the
  full Madison Avenue treatment, and Rex is along to
  ensure that every segment of society laps it up.
  JEZREEL
  Balseraph Knight of the
  Media
  Corporeal Forces – 2
  Strength 3
  Agility 5
  Ethereal Forces – 4
  Intelligence 10
  Precision 6
  Celestial Forces – 4
  Will 8
  Perception 8
  Vessel: Human/3 (Charisma +1)
  Role: “Jessica Meyers,” Advertising Executive/4,
  Status/4
  Skills: Artistry/6 (Graphic Arts), Computer
  Operation/3, Driving/2, Fast-Talk/6, Knowledge/6
  (Advertising), Savoir-Faire/4
  Songs: Charm (Celestial/4), Motion (Celestial/5),
  Thunder/3, Tongues (Corporeal/6, Ethereal/4,
  Celestial/3)
  Attunements: Balseraph of the Media, Knight of
  Influence, Subliminal
  Jezreel is a highly successful advertising execu-
  tive working for the firm of Brown & Samuels, one
  of the hottest ad agencies in New York. Not only
  could she sell a refrigerator to an Eskimo, she could
  get him to pay extra for an ice dispenser. She cur-
  rently enjoys great favor with Nybbas and she wants
  to keep it that way.
  He has asked her to get the Blumenfield’s account
  and clean it up – less tacky hard-sell, more palatable
  and marketable. She’ll have to steal it from one of
  her competitors, but she’s got no problem with that.
  She plans to go to the Blumenfield’s execs and pitch
  her ideas until they sign on with her. From that point
  it’s in the bag. Christmas practically sells itself.
  In person, Jezreel likes to go for the severe, board-
  room look. She loves the trappings of success and
  always wears the best of everything, but never to
  tacky excess. She goes for $150 haircuts and
  $150,000 automobiles. She can easily afford both.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  3
  More about Andrealphus, Nybbas, and
  Rex can be found in Superiors 2: Pleasures
  of the Flesh. Malphas’ extended write-up is
  in The Final Trumpet, while Mammon,
  Demon Prince of Greed, is in Superiors 4:
  Rogues to Riches. For more about the
  Archangels, consult Superiors 1: War and
  Honor
  for 
  Laurence 
  and 
  Dominic.
  Christopher, Archangel of Children, is found
  in Night Music.
  MORE ON THE POWERS THAT BE
  
  REX
  Demon of Cool
  Balseraph Baron of the
  Media
  Corporeal Forces – 6
  Strength 12
  Agility 12
  Ethereal Forces – 3
  Intelligence 6
  Precision 6
  Celestial Forces – 6
  Will 12
  Perception 12
  Vessel: Human male/5 (Charisma +3)
  Suggested Word Forces: 14
  Skills:
  Dodge/3, 
  Driving/5, 
  Fighting/5,
  Knowledge/6 (What’s Currently Cool), Savoir-
  Faire/6, Seduction/6
  Songs:
  Attraction 
  (Ethereal/6), 
  Charm
  (Corporeal/5, 
  Ethereal/4, 
  Celestial/5), 
  Form
  (Celestial/6), Light (Corporeal/6)
  Attunements: Balseraph of the Media, Baron of
  the Fourth Estate, Balseraph of Lust, Balseraph of
  Dark Humor, Dark Desire, all of Nybbas’ Servitor
  Attunements, the Demon of Cool.
  Special Rite: Rex gains 1 Essence every time he
  starts a trend.
  Special Ability: The Demon of Cool can create
  cool – or at least make people think that whatever he
  is doing or saying is cool. In person, he can affect 10
  people for each Essence he spends, making them
  believe that one thing he has said or done is cool.
  However, the real power of this attunement works
  through visual media. When he is seen on screen
  (TV, movies, photographs, etc.), his attunement
  affects ten percent of his audience per Essence spent.
  Either in the flesh or seen through a lens, his victim
  may make a Will roll to resist him; celestials add
  their Celestial Forces to the roll.
  Just as visual media gave birth to the image of
  cool, the Prince of the Media gave life to the Demon
  of Cool, and Nybbas is a very proud parent. Not sur-
  prisingly, Rex’s Word goes hand in hand with his
  father’s. Cool would be nowhere without the media,
  A  V E R Y  N Y B B A S  C H R I S T M A S
  4
  ST 8 [-50]; DX 11 [-20]; IQ 22 [125]; HT 8 
  [-50].
  Speed 4.75; Move 4.
  Dodge 4.
  Advantages: Band (Balseraph) [26]; Band
  Attunement (Balseraph of the Media) [30];
  Basic Celestial Template [480]; Distinction:
  Knight of Influence [21]; Essence Control 10*
  [1]; Extra Hit Points (Mind) 3 [8]; Extra Hit
  Points (Soul) 3 [12]; Manual Dexterity +1 [3];
  Power Investiture (Ethereal) 4 [10], Power
  Investiture (Celestial) 4 [10] Role (Advertising
  Executive; Wealthy; Status +1) [40]; Servitor
  Attunement (Subliminal) [35]; Servitor of the
  Media [4]; Vessel (Woman; Attractive, Extra
  Hit Points +12) [95].
  * Bought up from the Basic Celestial
  Template.
  Disadvantages: Power Investiture (Corporeal) 2
  [-10]; Reduced Alertness -4 [-20]; Weak Will 
  -4 [-32].
  Quirks: Always wears the best in quality – and
  price. [-1]
  Skills: Artist (Graphic Arts)-23/29; Computer
  Operation/TL7-23 [2]; Electronics Operation
  (Computers)/TL7-20 [1/2]; Driving (Car)-17
  [1]; Fast-Talk-25 [8]; Professional Skill
  (Advertising)-25 [8]; Savoir-Faire-26 [4].
  Songs:
  Charm (Celestial)-21 [8]; Motion
  (Celestial)-22 [12]; Tongues (Celestial)-20 [4];
  Tongues 
  (Corporeal)-21 
  [16]; Tongues
  (Ethereal)-21 [8]; Thunder-21 [4].
  JEZREEL, BALSERAPH
  KNIGHT OF THE MEDIA
  800 1/2 POINTS
  
  but the media would have far less influence without
  the attraction of being hip.
  Rex is simply the embodiment of all that is cool.
  He always seems to be doing, wearing, or smoking
  the latest thing, just before everyone else discovers
  it. He makes James Bond look like a bum. He also
  enjoys seeing what extreme or unhealthy act he can
  persuade humanity to undertake just because it has
  his stamp of approval on it. Smoking, drinking to
  excess, one night stands, stealing; Rex has success-
  fully promoted all of these activities as cool.
  Kobal gets along with him extremely well.
  Decorative branding is the result of the latest bet
  between them, and the Prince paid up by giving Rex
  the Balseraph of Dark Humor attunement.
  However, Rex’s favorite Prince (aside from his
  father, of course) is Andrealphus. They enjoy
  being around each other almost as much as they
  enjoy being around themselves. Over the years,
  Rex has done as much to promote the Word of
  Lust as his own Word, considering them to be
  inseparable. Andrealphus has rewarded him with
  a couple of attunements, and in other ways which
  neither of them will discuss.
  Rex’s personality and appearance are as change-
  able as fashion. One minute he’s brooding around
  A  V E R Y  N Y B B A S  C H R I S T M A S
  5
  ST 26 [225]; DX 28 [275], IQ 14 [0]; HT 26
  [225].
  Speed 13.5; Move 13.
  Dodge 17; Parry (Judo) 13.
  Advantages: Alertness +12 [60]; Ally Group (His
  servants; 15 or less) [60]; Basic Celestial
  Template [480]; Band (Balseraph) [26]; Band
  Attunement (Balseraph of Dark Humor) [4];
  Band Attunement (Balseraph of Lust) [43];
  Band Attunement (Balseraph of the Media)
  [30]; Combat Reflexes [15]; Demon of Cool
  [86]**; Distinction: Knight of Influence [21];
  Distinction: 
  Captain 
  of 
  Swank 
  [15];
  Distinction: Baron of the Fourth Estate [40];
  Essence Control 29 [20]*; Extra Hit Points
  (Soul) +15 [60]; Fashion Sense [5]**; Power
  Investiture (Corporeal) 6 [30]*; Power
  Investiture (Celestial) 6 [30]*; Power
  Investiture (Word-Forces) 14 [140]**; Rite:
  Start a Trend [2]**; Secret Advantage (Word-
  related powers) [100]**; Servitor Attunement
  (Dark Desire) [47]; Servitor Attunement
  (Soundtrack) [10]; Servitor Attunement
  (Subliminal) [35]; Servitor of the Media [4];
  Strong Will +12 [48]; Vessel (Very Handsome;
  Zeroed; Extra Hit Points +41) [265].
  * Bought up from the Basic Celestial Template.
  ** The Special Ability of Rex’s Word is built as
  Symphonic Influence [30] with the modifiers
  Multiple Targets [+30%], No Roll Required
  [+66%], Enhanced through Media [+100%], and
  Costs Essence [-10%]. His Word also gives him
  Power Investiture (Word-Forces), which allows
  him to manipulate extra Essence and serves as
  optional Extra Hit Points (Soul) in combat, as well
  as adds to disturbance when he goes celestial;
  Rite: Start a Trend; Fashion Sense; and . . . a
  Secret Advantage, representing any further pow-
  ers the GM deems appropriate.
  Disadvantages: Reduced Manual Dexterity -6 
  [-18]; Short Attention Span [-10].
  Skills: Brawling-27 [1/2]; Boxing-26 [1/2];
  Driving (Car)-30 [8]; Judo-25 [1/2]; Karate-29
  [8]; Motorcycle (Scooter/Light)-27 [1/2];
  Motorcycle (Medium/Heavy)-27 [1/2]; Savoir-
  Faire-18 [8]; Sex Appeal-29 [8]; What’s
  Currently Cool-17 [8].*
  *What’s Currently Cool is a Mental/Average
  skill, like Streetwise only . . . Cool.
  Songs: Attraction (Ethereal)-14 [16]; Charm
  (Corporeal)-16 [12]; Charm (Ethereal)-12 [8];
  Charm (Celestial)-16 [12]; Form (Celestial)-17
  [16]; Light (Corporeal)-17 [16].
  REX, BALSERAPH BARON OF THE MEDIA,
  DEMON OF COOL
  2,493 1/2 POINTS
  
  in a leather jacket, the next he’s raving in a poly-
  ester shirt and tattoos. He learned the Corporeal
  Song of Light for the sole purpose of keeping him-
  self in the spotlight, and the Celestial Song of Form
  so that he could change his body type as easily as
  he changes his clothes. His servants (and he has
  many of them) are his fawning, sycophantic hang-
  ers-on.
  Whenever Nybbas wants Rex to perform a
  specific task, he teams him up with a very organ-
  ized Servitor (such as Jezreel, above). Nybbas is
  aware of the necessity for both great ideas and
  detailed planning, the latter not being Rex’s
  strong suit. He has the attention span of a teenag-
  er on eXtasy.
  Blumenfield’s
  Blumenfield’s started in the late 1800s as a depart-
  ment store in New York run by immigrants from
  Germany. Sales from their popular catalogues helped
  them expand into other cities, and their growth
  exploded in the ‘50s as parents bought more and
  more for their baby boom children. Blumenfield’s
  has stores in more than half the country, but they are
  currently facing a financial crisis which leaves them
  vulnerable to takeover bids by other conglomerates.
  The Blumenfield’s executives were a little over-
  whelmed by Jezreel’s onslaught, but they quickly
  realized that she would make them a great deal of
  money with her skill and ideas. Not being stupid,
  they have thrown the weight of their approval behind
  the Christmas campaign.
  LES CALDWELL
  Blumenfield’s CEO
  Corporeal Forces – 1
  Strength 2
  Agility 2
  Ethereal Forces – 2
  Intelligence 6
  Precision 2
  Celestial Forces – 2
  Will 4
  Perception 4
  Toughness: 2
  Status: 5
  Skills: Computer Operations/2, Driving/3, Detect
  Lies/4, 
  Fast-Talk/2, 
  Knowledge/4 
  (Business
  Operations)
  Les Caldwell is a tough, savvy businessman
  whose skills haven’t been quite enough to halt
  Blumenfield’s slow decline. He is originally from
  Brooklyn, a local kid making good by getting
  through Harvard, and then an M.B.A. from the
  University of Chicago. After a few noteworthy suc-
  cesses in bailing out companies with problems, he
  decided to take on the task of restoring Blumenfield’s
  to its former glory.
  The shareholders were glad to see him, but in the
  three years he has been at the company’s helm, he
  has still not managed to produce a complete turn-
  around in its fortune. He regards Jessica and her ad
  campaign as promising for the company, however he
  is reserving judgment until solid proof arrives of her
  plan’s effectiveness.
  NATALIA PEJOVIC
  Blumenfield’s Sales Associate
  Corporeal Forces – 2
  Strength 3
  Agility 5
  Ethereal Forces – 2
  Intelligence 4
  Precision 4
  Celestial Forces – 1
  Will 2
  Perception 2
  Toughness: 1
  Status: 2
  Skills: Fast-Talk/1, Knowledge (Fashion/4),
  Languages (Serbo-Croatian/3, Italian/2, French/2),
  Savoir-Faire/3
  Natalia is a 23-year-old sales associate who has
  worked for Blumenfield’s for a year. In keeping with
  her line of work, she is outgoing and talkative, not to
  mention extremely good looking. She thinks that the
  “Christmas in July” theme is rather tasteless, but she
  won’t complain about making more commissions if
  the advertisements work.
  She is an average member of the Blumenfield’s
  sales force, although slightly more cosmopolitan
  than the norm. The GM can have her working in any
  city where the players are operating.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  6
  
  Scrooge
  Nybbas isn’t the only Prince of Hell who thinks
  year-round Christmas is a good idea. Malphas is
  delighted with the concept. What better way to drive
  a wedge between Christianity and all the other reli-
  gions? Act as though
  Christmas is the only reli-
  gious 
  holiday 
  that
  Americans want to cele-
  brate, ram it down
  everyone’s throats
  regardless of their
  beliefs, encourage
  non-Christian chil-
  dren to beg their
  parents for Christmas presents, then sit back and
  watch the fun. This could make the Middle East look
  like a schoolyard scuffle.
  Malphas has assigned his Servitors to support
  Nybbas’ campaign any way they can. First, they
  should encourage Blumenfield’s competitors to
  fight back with their own Christmas campaigns,
  and second, they should stir up resentment among
  other faiths. There’s nothing that servants of
  Factions do so well as setting groups against each
  other.
  Unbeknownst to Nybbas, Malphas has sent one
  Servitor to Earth in order to spread a rumor that the
  angels are behind this Christmas nonsense. Some
  demons are bound to believe it and try to stop
  Nybbas’ plan, but hell, they don’t call Malphas the
  Prince of Factions for nothing.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  7
  LES CALDWELL
  46 POINTS
  ST 7 [-20]; DX 8 [-15]; IQ 15 [60]; HT 7 [-20].
  Speed 3.5; Move 3.
  Dodge 3.
  Advantages: Extra Hit Points +1 [5]; Extra Hit Points (Mind) +4 [10]; Extra Hit Points (Soul) +2 [8];
  Reputation +3 (Bail-out CEO; high-ranking businessmen, 10 or less) [3]; Status 5 [20 Very Wealthy
  [30].
  * One free level of Status from Wealth.
  Disadvantages: Reduced Alertness -2 [-10]; Weak Will -4 [-32].
  Quirks: Demands proof, not words; Distractible. [-2]
  Skills: Administration-16 [4]; Computer Operations/TL7-15 [1]; Driving (Car)-10* [0]; Detect Lies-15
  [4]; Fast-Talk-14 [1]; Savoir-Faire-15** [0].
  * Default from IQ.
  ** Free from Status.
  Languages: English (native)-15 [0].
  NATALIA PEJOVIC
  30 1/2 POINTS
  ST 9 [-10]; DX 13 [30]; IQ 11 [10]; HT 9 [-10].
  Speed 5.5; Move 5.
  Dodge 5.
  Advantages: Beautiful [15]; Extra Hit Points +3 [15]; Fashion Sense [5].
  Disadvantages: Reduced Alertness -2 [-10]; Weak Will -3 [-24].
  Quirks: Talkative. [-1]
  Skills: Fast-Talk-10 [1/2]; Merchant (Fashion)-11/17 [4]; Savoir-Faire-12 [2].
  Languages: English (native)-11 [0]; French-10 [1]; Italian-10 [1]; Serbo-Croatian-11 [2].
  
  HAZAEL
  Impudite Servitor of Factions
  Corporeal Forces – 3
  Strength 4
  Agility 8
  Ethereal Forces – 3
  Intelligence 5
  Precision 7
  Celestial Forces – 3
  Will 6
  Perception 6
  Vessel: Human male/3
  Role: Journalist/3, Status/3
  Skills: Computer Operation/4, Dodge/2, Escape/2,
  Fast-Talk/5, Lying/3, Move Silently/2
  Songs: 
  Attraction 
  (Ethereal/3), 
  Motion
  (Corporeal/3), Possession/2
  Attunements: Impudite of Factions, Imbroglio
  Hazael is a smooth operator. He is very skilled
  at leading people down the path he chooses for
  them, convincing them at every turn that it is their
  own idea. Creating a war of niceness between retail
  conglomerates is just the sort of big job he has been
  dying to oversee. If he does his job well, he might
  even get a Distinction out of it.
  In preparation for his current assignment, he
  watched A Miracle on 34th Street over a hundred
  times. His favorite moment is when the competing
  department stores become outwardly altruistic in
  order to make more money. Not being a very orig-
  inal thinker, he plans to use the same tactics to get
  other chains besides Blumenfield’s into the
  Christmas spirit.
  He has assumed the Role of a well-known
  columnist, and he will use the national forum of
  newspapers to trumpet the joy and goodwill of
  Blumenfield’s, “as they keep the spirit of
  Christmas alive all through the year.” Traveling
  around the country, he will interview the manage-
  ment of other large chains, asking for their
  response to Blumenfield’s campaign and trying to
  goad them into defending themselves in the media.
  JEHOZABAD
  Shedite Knight of Deception
  Corporeal Forces – 4
  Strength 10
  Agility 6
  Ethereal Forces – 3
  Intelligence 6
  Precision 6
  Celestial Forces – 3
  Will 8
  Perception 4
  Skills: Dodge/4, Emote/3, Fast-Talk/2, Move
  Silently/6
  Songs:
  Entropy 
  (Ethereal/3, 
  Celestial/1),
  Possession/4, Shields (Corporeal/5)
  Attunements: Shedite of Factions, Knight of
  Factions, Imbroglio, Polarize
  Shedim are generators of chaos and Jehozabad is
  no exception. It sows dissent wherever it goes,
  A  V E R Y  N Y B B A S  C H R I S T M A S
  8
  ST 10 [-30]; DX 17 [30]; IQ 12 [-15]; HT 10 [-
  30].
  Speed 6.75; Move 6.
  Dodge 7.
  Advantages: Alertness +2 [10]; Basic Celestial
  Template [480]; Band (Impudite) [34]; Band
  Attunement (Impudite of Factions) [21];
  Combat Reflexes [15]; Extra Hit Points (Soul)
  +1 [3]; Role (Journalist) 3 [15]; Servitor
  Attunement (Imbroglio) [52]; Strong Will +2
  [8]; Vessel (Human Male; Extra Hit Points
  +13) [95].
  Disadvantages: Reduced Manual Dexterity -1 
  [-3]; Servitor of Factions [-8].
  Skills: Acting-12 [2]; Computer Operation/TL7-
  14 [4]; Electronics Operation/TL7-10 [1/2];
  Escape-15 [1]; Fast-Talk-14 [6]; Stealth-16 [1].
  Songs: Attraction (Ethereal)-9 [4]; Motion
  (Corporeal)-9 [4]; Possession-8 [2].
  Languages: English (native)-12 [0]; Helltongue
  (native)-12 [0].
  HAZAEL, IMPUDITE
  OF FACTIONS
  701 1/2 POINTS
  
  including Hell. Demons are not safe from its machi-
  nations any more than humans or angels. It hates
  everybody.
  Malphas has charged Jehozabad with spreading
  rumors, creating a false trail to connect the early
  Christmas season with angelic interference. It is not
  on Earth to promote a particular outcome but to cre-
  ate suspicion and, ultimately, conflict. It would be
  perfectly willing to point out a demon to an angel
  simply to start a fight between them, thus lending
  credence to its murmurs of an angelic plot. It has
  even been known to possess weak and inexperienced
  angels (by using the Song of Possession) and get
  them into loads of trouble with friends and enemies
  alike.
  Once set into motion, Jehozabad will continue to
  widen any distance between two groups and inflame
  any tensions it can discover until Malphas recalls it.
  The only way to stop it is to deprive it of a host,
  expose its lies, or get it in trouble with the Prince of
  Factions. Even then, it may return to continue its
  work. Like a bad check, Jehozabad keeps coming
  back.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  9
  ST 22 [125]; DX 15 [10]; IQ 14 [0]; HT 22
  [125].
  Speed 9.25; Move 9.
  Dodge 11.
  Advantages: Basic Celestial Template [480];
  Band (Shedite) [76]; Band Attunement
  (Shedite of Factions) [24]; Combat Reflexes
  [15]; Distinction (Knight of Deception) [25];
  Enhanced Dodge [15]; Essence Control 10
  [1]*; Extra Hit Points +18 [90]; Servitor
  Attunement (Imbroglio) [52]; Strong Will +4
  [16].
  * Bought up from the Basic Celestial
  Template.
  Disadvantages: Reduced Alertness -4 [-20];
  Reduced Hit Points (Soul) -1 [-4]; Servitor
  of Factions [-8].
  Skills: Acting-14 [2]; Fast-Talk-13 [1]; Stealth-18
  [16].
  Songs: Entropy (Ethereal)-11 [4]; Entropy
  (Celestial)-9 [1]; Possession-12 [8]; Shields
  (Corporeal)-14 [12].
  Languages: English (native)-14 [0]; Helltongue
  (native)-14 [0].
  JEHOZABAD, SHEDITE
  KNIGHT OF DECEPTION
  1,107 POINTS
  The More
  the Merrier
  Andrealphus is not all that turned on by Nybbas’
  plan, but he definitely likes media exposure, and Rex
  has also requested that Nybbas work with the Prince
  of Lust to spice up his campaign. “It’s summer, so
  people want to think about being cold. And what do
  you want to do when it’s cold? Have sex! I’m telling
  you, dad . . . ouch! . . . I mean, Sir.”
  Andre has agreed to lend some of his Servitors for
  the purpose of making Christmas sexy. The Lilim do
  look cute in those fur bikinis . . .
  LOLA
  Lilim Servitor of Lust
  Corporeal Forces – 3
  Strength 3
  Agility 9
  Ethereal Forces – 5
  Intelligence 9
  Precision 11
  Celestial Forces – 2
  Will 3
  Perception 5
  Vessel: Human female/3, Charisma +2
  Role: TV Personality/4, Status/4
  Skills: Emote/5, Move Silently/3, Savoir-Faire/4,
  Seduction/5
  Songs: Attraction (Ethereal/4, Celestial/2), Charm
  (Corporeal/2, Ethereal/3, Celestial/4), Numinous
  Corpus (Fangs/2)
  Attunements: Lilim of Lust, Dark Desire
  
  Discord: A level/5 Geas owed to Andrealphus
  Artifact: Seduction Talisman/6 (a ruby pendant)
  Lola is an average Lilim in most ways (turn ons:
  red hair, control; turn offs: angels, losing . . .) but she
  has more than her fair share of street smarts. Her
  brightest move lately has been to shack up with Rex.
  Not only is he a big shot in Hell, he’s killer handsome
  and in favor with her Prince. She can’t lose. Now if
  she could just get a Geas on him, things would be
  perfect.
  She is Rex’s ulterior motive for including
  Andrealphus in the Christmas plan, and she’s thrilled
  to be along for the ride. Her bombshell looks and
  long red hair are going to be a main focus of the TV
  and print ad campaign, along with Rex and his sex
  appeal. Like any demon, particularly a Lilim, she
  loves to be the center of attention.
  Andrealphus himself gave her the ruby pendant
  she wears in exchange for her Geas. He encouraged
  her to use the artifact on Rex so that he would
  become attached to her, thus giving Andrealphus a
  hold over a high-ranking demon in Nybbas’ organi-
  zation. The Prince of Lust would also like to see her
  get a Geas on Rex, which is why he sent her for this
  particular assignment.
  Greed is
  Good
  Hazael has a buddy who just happens to work for
  Mammon, Balseraph Prince of Greed (Superiors 4:
  Rogues to Riches), and he’s asked her to join in the
  fun. Mammon himself has given her his approval to
  run amok. She wants to use the festivities to promote
  credit card debt, shoplifting, squabbling over fad toys
  – in short, greed. ‘Tis the season to dip into your
  kids’ college fund and get a second mortgage.
  TABITHA
  Habbalite Knight of Greed
  Corporeal Forces – 3
  Strength 5
  Agility 7
  Ethereal Forces – 4
  Intelligence 8
  Precision 8
  Celestial Forces – 4
  Will 10
  Perception 6
  Vessel: Human female/2
  A  V E R Y  N Y B B A S  C H R I S T M A S
  10
  ST 8 [-50]; DX 19 [60]; IQ 20 [80]; HT 8 [-50].
  Speed 6.75; Move 6.
  Dodge 6.
  Advantages: Artifact (Sex Appeal Talisman [8])
  [4]; Band (Lilim) [34]; Band Attunement
  (Lilim of Lust) [20]; Basic Celestial Template
  [480]; Essence Control 10 [1]*; Extra Hit
  Points (Mind) 8 [20]; Manual Dexterity +2 [6];
  Power Investiture (Ethereal) 5 [20]*; Role (TV
  Personality; Comfortable Wealth; Status 1) 4
  [35]; Servitor Attunement (Dark Desire) [47];
  Vessel (Red-haired woman; Beautiful; Extra
  Hit Points 13) [110].
  * Bought up from the Basic Celestial
  Template.
  Disadvantages: Geas (Owed to Andrealphus) 5 [-
  10]; Power Investiture (Celestial) 2 [-10]*;
  Reduced Alertness -8 [-40]; Servitor of Lust 
  [-12]; Weak Will -12 [-96].
  * Bought down from the Basic Celestial
  Template.
  Skills: Acting-22 [6]; Performance-20* [0];
  Savoir-Faire-24 [5]; Sex Appeal-10/14** [6];
  Stealth-19 [2].
  * Acting-based default.
  ** Wearing her Sex Appeal talisman, she
  has 8 additional points in Sex Appeal, and
  thus a skill of 14.
  Songs: Attraction (Ethereal)-20 [8]; Attraction
  (Celestial)-15 [2]; Charm (Corporeal)-16 [2];
  Charm (Ethereal)-19 [4]; Charm (Celestial)-17
  [8]; Numinous Corpus (Fangs)-16 [2].
  Languages: English (native)-20 [0]; Helltongue
  (native)-20 [0].
  LOLA, LILIM OF LUST
  693 POINTS
  
  Skills:
  Computer 
  Operation/4, 
  Driving/2,
  Emote/6, Fast-Talk/6, Knowledge/5 (Contract Law),
  Lying/4
  Songs: Charm (Celestial/3), Form (Celestial/3),
  Projection (Corporeal/4), Thunder/2
  Attunements: Habbalite of Greed, Knight of
  Treasure, Art of the Deal, Only the Best
  Tabitha considers it her life’s work to teach people
  a lesson about greed. In her opinion, the only way to
  renounce greed honestly is to embrace it and lose
  everything. She works tirelessly to sink people into
  debt, and nothing pleases her more than an eviction
  or a broken marriage caused by her efforts. Even a
  panhandling homeless person raises her ire. The only
  way to escape her influence is to be broke and happy
  to stay that way. In her eyes, that is a blessed state.
  In person, Tabitha exudes a quiet aura of dedica-
  tion and (in loftier moments), piety. This serves her
  well, since her usual method of bilking her victims is
  through bogus charities. She is quite adept at mail
  fraud and especially proud when she bankrupts sen-
  ior citizens, leaving their children a legacy of debt.
  She is going to do her damndest to ensure that
  people spend money like water during the extended
  Christmas season. Her goal is to make people’s nor-
  mal January financial hangover look like chump
  change.
  FAITH, HOPE AND
  CHARITY
  In order to achieve her goal, Tabitha will use her
  own tried and true method: bleed the suckers dry
  through a very worthwhile (and fake) charity.
  She has set up the Have-a-Heart Foundation, a
  charity which claims to help disadvantaged people,
  build hospitals, distribute toys to homeless children
  and food to homeless families, airlift drugs and farm-
  ing tools to third-world nations and anything else that
  Tabitha could dream up. Usually she works on a
  small scale, but Hazael has been writing glowing
  tributes to Have-a-Heart in his column. He also put
  her in touch with Jezreel who immediately saw the
  A  V E R Y  N Y B B A S  C H R I S T M A S
  11
  ST 12 [-15]; DX 16 [20]; IQ 18 [45]; HT 12 [-
  15].
  Speed 7; Move 7.
  Dodge 7.
  Advantages: Band (Habbalite) [25]; Band
  Attunement (Habbalite of Greed*) [4]; Basic
  Celestial Template [480]; Essence Control
  11** [2]; Extra Hit Points (Mind) +3 [8]; Extra
  Hit Points (Soul) +3 [12]; Distinction (Knight
  of Treasure*) [29]; Manual Dexterity +1 [3];
  Power Investiture (Ethereal) 4** [10]; Power
  Investiture (Celestial) 4** [10]; Servitor
  Attunement (Art of the Deal*) [15]; Servitor
  Attunement (Only the Best*) [47]; Strong Will
  +4 [16]; Vessel (Human female; Zeroed; Extra
  Hit Points +8) [75].
  Disadvantages: Reduced Alertness -4 [-20];
  Servitor of Greed* [-6].
  Quirks: Believes that the happily penniless are
  “blessed.” [-1]
  Skills:Acting-23 [12]; Computer Operation/TL7-
  20 [4]; Driving (Car)-15 [1]; Electronics
  Operation (Computers)/TL7-17 [1]; Fast-Talk-
  22 [8]; Law (Contract Law)-18/24 [6].
  Languages: English (native)-18 [0]; Helltongue
  (native)-18 [0]. 
  Songs:
  Charm 
  (Celestial)-16 
  [4]; 
  Form
  (Celestial)-16 [4]; Projection (Corporeal)-16
  [8]; Thunder-14 [2].
  * See the box Getting Greedy for
  GURPS, p. 13.
  ** Bought up from the Basic Celestial
  Template.
  TABITHA, HABBALITE
  KNIGHT OF GREED
  794 POINTS
  
  potential of Have-a-Heart and launched it with its
  own national campaign.
  The ads pull at people’s heartstrings and purse
  strings by trumpeting a few very splashy good deeds
  that Tabitha actually engineered. Plus, every time
  people give, they get a chance to win $100,000. It’s
  the Publishers Clearinghouse of charities. The
  money thus raised is used to bribe government inves-
  tigators to give Have-a-Heart a clean bill of health.
  Any inspectors who hold out are coerced in a less
  friendly way by the slew of demons and Soldiers
  working to support “Christmas in July.”
  RIGHT NOW
  The rest of the money goes to setting up a new
  credit card company called Right Now, Incorporated.
  Unlike Have-a-Heart, the Right Now card is real, but
  with such a (literally) diabolical contract that it
  siphons away money while it promotes more spend-
  ing. The higher the balance, the lower the interest
  payment, but the card holder must charge up the bal-
  ance each month in order to get low interest for that
  month. Deep in the fine print Tabitha has buried
  penalties for prompt payment, a zero balance, or can-
  celing an account. It’s the perfect card for people
  who are into instant gratification. It also offers ten
  percent off at any store that has joined in the
  “Christmas in July” campaign.
  And
  They’re
  Off!
  JEZREEL AND THE
  PUBLIC RELATIONS
  MACHINE
  As the main organizer of this plot, Jezreel will be
  directing Rex and Lola as well as selling both of
  Tabitha’s going concerns. Her files at Brown &
  Samuels have almost every detail of the campaign,
  including the planned duration. Jezreel has solid out-
  lines for July and August, and projections that extend
  into the next year. Her records will look innocuous to
  any casual observer, but just in case, she keeps them
  locked in her office at Brown & Samuels.
  She will be present at most of the commercial
  shoots for Blumenfield’s and promotional appear-
  ances by Rex and Lola. She will also be consulting
  with Tabitha at the offices of Have-a-Heart and Right
  Now, Incorporated.
  JEHOZABAD
  The Shedite will by busy planting rumors that
  Nybbas’ campaign is an angelic hoax. It may
  blow the party’s cover to an angel just to make its
  story sound good. If it comes upon any demon-
  strators against “Christmas in July,” it will try to
  create a mob mentality and goad the crowd into
  violent confrontation. It doesn’t care who it sets
  against whom, just that it leaves fighting in its
  wake.
  HAZAEL
  He will be running around the country, firing off
  columns from his laptop. His writing will eulogize
  A  V E R Y  N Y B B A S  C H R I S T M A S
  12
  
  the early Christmas movement and all stores which
  support it, while accusing its detractors of being
  selfish and un-American. He will also plug Have-
  a-Heart, giving the address where to send dona-
  tions in every column.
  THE MAN
  Nybbas is being very hands-on with this cam-
  paign. He will occasionally show up at Brown &
  Samuels to talk with Jezreel, where he will be dis-
  tinguishable by his bad suit and his glasses, which
  seem to reflect TV screens at all times. He may
  appear briefly at random promotional events to
  monitor the audience’s interest level. “It’s all in the
  demographics, baby!”
  The
  Players
  The demons have an opportunity to cause
  major havoc by backing Nybbas’ idea. How many
  people would go postal if they heard “Jingle
  Bells” every day for six months? The general
  opinion amongst the Princes is that at the very
  least, this will irritate the Host, and at best it
  might cause the bloodiest religious war in history.
  Servitors of Nybbas and Malphas will be in on the
  plan from the beginning; others may join in as
  they discover what’s happening. Even Asmodeus
  approves, mostly because it will keep Earth-side
  demons busy and out of mischief (the wrong kind
  of mischief, that is).
  The real problem for demons will be putting up
  with all of the good cheer. Fake or not, tidings of
  comfort and joy make greed more palatable for
  humans, but the Diabolicals (except for the
  Balseraphs) will have to grit their teeth and avoid
  television if they want to stay sane. How many
  demons would go postal if they heard “Joy to the
  World” every day for six months?
  “Christmas
  in July”
  Jezreel has carefully orchestrated all of the ele-
  ments of the campaign to launch at precisely the right
  time. She has commercials aimed at the entire demo-
  graphic spread, TV shows, appearances, tree-lighting
  ceremonies, books, talk show bookings – anything a
  good Servitor of the Media can think up.
  Except for the first one on the fourth of July, the
  tree-lighting ceremonies may take place anywhere
  the GM decides to put them, although Jezreel would
  never schedule one in some one-horse town. They
  should be held in an urban setting.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  13
  GETTING GREEDY
  FOR GURPS
  Mammon, Balseraph Prince of Greed, is
  detailed in Superiors 4: Rogues to Riches – not
  GURPS In Nomine. While Tabitha (p. 11)
  could become a Habbalite of Gluttony instead,
  certain nuances might be lost. The point costs to
  convert her are thus:
  • Servitor of Greed: Dissonance Conditions
  (Code of Honor and Dissonance Condition) 
  [-10]; Duty [-15]; Basic Rites [6]; Invocation
  Base: 4 [13]. Total: -6 points.
  • Habbalite of Greed: resonance bonus aver-
  aging +3 (Touch Only, -20%) [4].
  • Art of the Deal: new power, roughly based
  on Abracadabra and Incarnate Law [15].
  • Only the Best: Symphonic Knowledge:
  Highest Quality Item (No Roll Required,
  +66%; Restricted scope, -50% [35]); Modified
  Merchant skill (pays 3/4 asking price for any-
  thing thus detected, +20% [12]) Total: 47
  points.
  • Knight of Treasure: Celestial Rank 1 [5];
  Symphonic Influence: Signatures (Affects mul-
  tiple targets, +30%; only signature forgery, 
  -30%; costs 2 Essence, -20%) [24]. Total: 29
  points.
  
  July 1st: Commercials aimed at adults begin air-
  ing, starring Rex and Lola. Simultaneously, Jezreel
  has arranged reruns of all the classic children’s holi-
  day specials, one a day for the next month, inter-
  spersed with commercials promoting Have-a-Heart
  and the Right Now card.
  July 4th: Rex, Lola, and Jezreel will be on hand
  for the first tree-lighting ceremony outside of the
  Blumenfield’s in Los Angeles. They will light 100
  palm trees with red, white and blue lights, then set off
  fireworks and sign autographs. Nybbas will drop by
  to admire his work.
  July 8th: An original cartoon series, created to
  sell “Christmas in July” and lots of toys, will premier.
  Blumenfield’s commercials with tie-ins to the car-
  toon will also premier. “The Miracle of Christmas in
  July” articles start running in the tabloids.
  July 11th & 12th: Tree-lighting ceremonies.
  July 17th: Scheduled debut of a pop-theological
  book called 365 Days of Christmas. It is schmaltzy
  drivel about feeling the spirit of Christmas every day,
  with not one genuine sentiment in the whole book. If
  not blocked or discredited, it will immediately go on
  the bestseller list.
  July 18th & 19th: Tree-lighting ceremonies.
  July 20th–24th: More commercials will be shot
  in New York and Florida.
  July 25th & 26th: Tree-lighting ceremonies.
  July 31st: If “Christmas in July” is still generat-
  ing money, Les Caldwell will go on TV and thank his
  loyal clients, inducing other stores to follow suit.
  August 1st: Christmas goes to Japan.
  LOCATION, LOCATION,
  LOCATION
  This adventure is based on a national (potential-
  ly international) campaign which is supported by
  four Princes – Nybbas, Malphas, Andrealphus and
  Mammon – and encouraged by all of the others
  except Saminga, who couldn’t care less. The game
  may be played out in one location, or the group
  may travel to different places and still be involved.
  “Christmas in July” is ubiquitous.
  If “Christmas in July” lasts until August in the
  United States, Nybbas will import it to Japan, one
  of Rex’s favorite places. If his plan folds in the
  U.S., he won’t bother to expand into new territo-
  ries.
  The
  Grinches
  Obviously, Nybbas cannot launch such a
  grandiose plan without heavenly interference.
  Unfortunately for him, the forces of good are close at
  hand. The advertising firm of Brown & Samuels is
  home not only to a demon, but to an alert Soldier of
  God with an even more alert angelic patron. If either
  of them catch a whiff of demonic activity they will
  try to shut it down. Failing that, they’ll call in rein-
  forcements.
  MARCEL KIM
  Soldier of God
  Corporeal Forces – 2
  Strength 4
  Agility 4
  Ethereal Forces – 2
  Intelligence 6
  Precision 2
  Celestial Forces – 2
  Will 3
  Perception 5
  Status: 3
  Skills: 
  Computer 
  Operation/3, 
  Dodge/1,
  Driving/2, Knowledge/2 (Advertising), Languages
  (English/3, Korean/4)
  Songs: 
  Healing 
  (Corporeal/3), 
  Shields
  (Corporeal/3)
  Marcel is a first-generation American from a
  Eurasian family. His parents raised him to strive for
  A  V E R Y  N Y B B A S  C H R I S T M A S
  14
  
  two things: faith and success. His faith is decidedly
  Catholic, and his success is coming along nicely. He
  is the first person in his family to graduate from col-
  lege (on a full scholarship), and from there he went
  to work for Brown & Samuels.
  At work he made the acquaintance of Deborah,
  a Servitor of Marc and a client of the firm. She was
  struck by his kindness and honesty, rare qualities in
  the advertising business, and recently recruited
  him.
  Marcel is a personable young man, handsome in a
  collegiate way, and painfully earnest. His style of
  dress is pure yuppie. He lives in a tiny apartment in
  Manhattan.
  He has no idea that Jessica Meyers is the demon
  Jezreel, but she does rub him the wrong way. He
  dislikes her way of selling and doing business and
  he would be happy to put her out of commission.
  When he hears of the “Christmas in July” cam-
  paign he is deeply offended and suspicious. He
  thinks that Something Must Be Done about this
  bastardization of his religion and he pleads with his
  angelic superior to put a stop to it.
  DEBORAH
  Elohite Vassal of Trade
  Corporeal Forces – 3
  Strength 3
  Agility 9
  Ethereal Forces – 4
  Intelligence 8
  Precision 8
  Celestial Forces – 3
  Will 4
  Perception 8
  Vessel: Human female/3
  Role: Entrepreneur/4, Status/4
  Skills:
  Computer 
  Operation/4, 
  Driving/2,
  Dodge/3, Fast-Talk/3, Knowledge/5 (Business
  Management), Language (English/3, Japanese/3)
  Songs: 
  Harmony 
  (Ethereal/4), 
  Healing
  (Corporeal/3, Ethereal/2), Tongues (Corporeal/3,
  Ethereal/4)
  Attunements: Elohite of Trade, Vassal of Trade,
  Divine Contract, Head of a PIN
  Deborah is a young angel (just under a centu-
  ry), quite at home in the modern world of finance.
  As an Elohite, she finds the logic of numbers
  more to her liking than the erratic humans behind
  them, but she enjoys the added challenge that
  emotions bring to doing business. They are a vari-
  able, affecting business transactions the way luck
  affects poker.
  On Earth she acts as a white knight – a literal
  “angel investor” – bailing out or protecting com-
  panies which Marc feels are deserving.
  Underdogs are glad to see her, empire-builders
  wish that she would fall off the face of the plan-
  et.
  She is fond of Marcel, considering him to be her
  discovery, but she tends to patronize him. She
  thinks his point of view is too narrow, chalking it
  up to inexperience and not being able to see the
  Symphony for the notes. However, she does try to
  accommodate his requests so as not to discourage
  him and ruin his impressive zeal for his job as a
  Soldier.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  15
  ST 11 [10]; DX 12 [20]; IQ 15 [60]; HT 11 [10].
  Speed 5.75; Move 5.
  Dodge 6.
  Advantages: Awareness (Symphonic) [15];
  Combat Reflexes [15]; Comfortable [15];
  Essence Control 6 [22]; Patron (Deborah;
  powerful individual, 12 or less) [30]; Power
  Investiture (Corporeal) 1 [10]; Status 1 [5].
  Disadvantages: Reduced Alertness -2 [-10];
  Weak Will -4 [-32].
  Quirks: Dresses very yuppie; Always enthusias-
  tic. [-2]
  Skills: Computer Operations/TL7-16 [2]; Driving
  (Car)-11 [1]; Merchant-14 [1]; Professional
  Skill (Advertising)-14 [1].
  Songs: Healing (Corporeal)-14 [4]; Shields
  (Corporeal)-14 [4].
  Languages: English-15 [2]; Korean (native)-19
  [4].
  MARCEL KIM
  186 POINTS
  
  Passing
  the Buck
  Marcel has hounded Deborah relentlessly to inter-
  fere with “Christmas in July.” He has no proof that it
  is a demonic plot, he simply believes that it is harm-
  ful to the sanctity of Christmas and must be
  stopped. Since he doesn’t have the seniority to
  block Jezreel, he has asked that Deborah speak
  to Marc about it.
  However, 
  Marc 
  welcomed 
  the
  “Christmas in July” idea as a way to lift the
  retail market out of its summer dol-
  drums. Upon hearing this, Marcel
  still refused to drop the subject.
  To keep him happy, Deborah
  agreed to tell some of her
  friends who might be inter-
  ested 
  in 
  sparing
  Christianity the embar-
  rassment of “Christmas
  in July.”
  JEHOIAKIM
  Malakite Servitor of the
  Sword
  Corporeal Forces – 4
  Strength 10
  Agility 6
  Ethereal Forces – 2
  Intelligence 4
  Precision 4
  Celestial Forces – 3
  Will 8
  Perception 4
  Vessels: Human male/4, Dog/2
  Skills: Dodge/3, Fighting/3, Large Weapon/2
  (Sword), Tactics/2
  Songs: Numinous Corpus (Claws/2), Thunder/3
  Attunements: Malakite of the Sword, Hunt, Holy
  Fortitude
  Jehoiakim is one of the more fervent supporters of
  Christianity in Laurence’s ranks. He firmly believes
  that the key to the Symphony is getting all of human-
  ity thinking in one direction, and if Laurence thinks
  that Christianity is a good direction, who would he be
  to argue?
  A  V E R Y  N Y B B A S  C H R I S T M A S
  16
  ST 8 [-50]; DX 19 [60]; IQ 18 [45]; HT 8 [-50].
  Speed 6.75; Move 6.
  Dodge 7.
  Advantages: Basic Celestial Template [480];
  Choir (Elohite) [20]; Choir Attunement
  (Elohite of Trade) [15]; Combat Reflexes [15];
  Distinction (Vassal of Trade) [35]; Essence
  Control 10* [1]; Extra Hit Points (Mind) +3
  [8]; Extra Hit Points (Soul) +1 [4]; Power
  Investiture 
  (Ethereal) 
  4 
  [10]; 
  Role
  (Entrepreneur; Comfortable Wealth) [30];
  Servitor Attunement (Divine Contract) [34];
  Servitor Attunement (Head of a PIN) [14];
  Vessel (Human Female; Extra Hit Points +13)
  [95].
  * Bought up from the Basic Celestial
  Template.
  Disadvantages: Reduced Manual Dexterity -1 
  [-3]; Servitor of Trade [-6]; Weak Will -8 
  [-64].
  Skills:
  Computer 
  Operation/TL7-20 
  [4];
  Electronics Operation (Computers)/TL7-16
  [1/2]; Driving (Car)-18 [1]; Fast-Talk-18 [2];
  Administration-20 [6].
  Songs: Harmony (Ethereal)-17 [8]; Healing
  (Corporeal)-15 [4]; Healing (Ethereal)-15 [2];
  Tongues (Corporeal)-15 [4]; Tongues (Ethereal)-
  17 [8].
  DEBORAH, ELOHITE
  VASSAL OF TRADE
  733 1/2 POINTS
  
  Along with his single-minded devotion, he is
  notoriously devoid of a sense of humor. He
  sees nothing amusing about “Christmas in
  July.” In fact, he dislikes any secularization
  of Christmas because it is part of the core of
  Christian belief.
  Jehoiakim is one of those angels who
  doesn’t spend much time on Earth because
  he takes everything too seriously. His
  faux pas potential is astronomical.
  Laurence uses him for specific, dan-
  gerous assignments and then calls him
  back 
  to 
  Heaven. 
  However,
  Jehoiakim has earned some autono-
  my and he is happy to respond to
  Deborah’s request. He is eager for
  any opportunity to strike a blow for
  his favorite religion.
  And He
  Told Two
  FriendS . . .
  After scoping out the problem, Jehoiakim
  decides that he can’t handle the enormity of
  “Christmas in July” by himself. Because of the
  national scope of the advertising campaign, he has
  enlisted the help of two of his comrades. He knows
  that he is in over his head, and that his suspicions
  are unproven. Without further evidence he doesn’t
  want to ask Laurence for help, but like Marcel he
  smells a rat and he refuses to drop his investigation.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  17
  JEHOIAKIM, MALAKITE
  OF THE SWORD
  1,097 POINTS
  ST 22 [125]; DX 15 [10]; IQ 10 [-30]; HT 22
  [125].
  Speed 9.25; Move 9.
  Dodge 10; Parry (broadsword) 8.
  Advantages: Basic Celestial Template [480];
  Choir (Malakite) [35]; Choir Attunement
  (Malakite of the Sword) [4]; Combat Reflexes
  [15]; Power Investiture (Corporeal) 4* [10];
  Servitor Attunement (Holy Fortitude) [25]**;
  Servitor Attunement (Hunt) [20]; Servitor of
  the Sword [1]; Strong Will +8 [32]; Vessel
  (Dog; Extra Hit Points +13) [109];† Vessel
  (Human male; Extra Hit Points +23) [150].
  * Bought up from the Basic Celestial
  Template.
  ** Holy Fortitude is a new Servitor
  Attunement, roughly comparable to Extra
  Life (p. CI36); see p. 73 of Superiors 1: War
  & Honor for the mechanics, substituting
  degree of success (minimum 1) for the
  check digit, and 5 seconds for “combat
  rounds.” Thus, anyone who benefits from
  this attunement will remain alive and invul-
  nerable for at least 10 seconds.
  † Jehoiakim’s dog vessel was priced
  according to p. BE108, excluding advan-
  tages and disadvantages that do not apply to
  celestial canines. Of note is that he does not
  gain a +5 to Alertness, but instead has Acute
  Hearing and Acute Taste and Smell +8. His
  Brawling skill applies in both forms. (Yes,
  he does tend to bite, even as a human . . .)
  Disadvantages: Power Investiture (Ethereal) 2* 
  [-10]; Reduced Hit Points (Mind) -1 [-3];
  Reduced Hit Points (Soul) -1 [-4]; Reduced
  Manual Dexterity -2 [-8].
  * Bought down from the Basic Celestial
  Template.
  Quirks: Takes Earthly life too seriously. [-1]
  Skills: Brawling-16 [2]; Broadsword-14 [1];
  Tactics-8 [1].
  Songs: Numinous Corpus: Claws-7 [2]; Thunder-
  8 [4].
  Languages: English (native)-10 [0]; Angelic
  (native)-10 [0].
  
  He has asked angels of a more subtle persuasion
  than himself to confirm his fears before he voices
  them to a higher authority.
  MISHAEL
  Seraph Vassal of the Sword
  Corporeal Forces – 3
  Strength 5
  Agility 7
  Ethereal Forces – 4
  Intelligence 7
  Precision 9
  Celestial Forces – 4
  Will 8
  Perception 8
  Vessel: Human female/4
  Skills: Acrobatics/2, Detect Lies/4, Dodge/4,
  Fighting/3, Large Weapon/6 (Sword), Tracking/4,
  Savior-Faire/1, Emote/1
  Songs:
  Harmony 
  (Ethereal/3), 
  Healing
  (Corporeal/2, 
  Ethereal/3, 
  Celestial/3), 
  Light
  (Celestial/4)
  Artifact: Fiery Sword/3
  Attunements: Seraph of the Sword, Vassal of the
  Sword, The Blade Blessing of Laurence, Scabbard,
  Purity of Purpose
  Mishael is an investigator par excellence. She is a
  diplomat by nature, but once she has enough evi-
  dence to indicate a course of action, she acts without
  hesitation. She is the embodiment of the phrase
  “cooler heads shall prevail.”
  Laurence entrusts her with assignments in which
  the truth is obscure and subtlety is required, but she
  is no spy. All of her investigations take place in the
  open, though she has no problem with telling people
  only what they need to know. In fact, Mishael prefers
  A  V E R Y  N Y B B A S  C H R I S T M A S
  18
  ST 12 [-15]; DX 16 [20]; IQ 16 [20]; HT 12 [-15].
  Speed 7; Move 7.
  Dodge 8; Parry (broadsword) 11.
  Advantages: Alertness +2 [10]; Artifact (Fiery
  Sword) [15]; Basic Celestial Template [480];
  Choir (Seraph) [26]; Choir Attunement (Seraph
  of the Sword) [20]; Combat Reflexes [15];
  Distinction (Vassal of the Sword) [30];
  Enhanced Parry [10]; Essence Control 11 [2]*;
  Extra Hit Points (Mind) +3 [8]; Extra Hit Points
  (Soul) +3 [12]; Manual Dexterity +2 [6]; Power
  Investiture 
  (Ethereal) 
  4 
  [10]*; 
  Power
  Investiture (Celestial) 4 [10]*; Servitor
  Attunement (Blade Blessing) [25]; Servitor
  Attunement (Purity of Purpose) [56]**;
  Servitor Attunement (Scabbard) [70];† Servitor
  of the Sword [1]; Strong Will +2 [8]; Vessel
  (Human female; Zeroed; Extra Hit Points 18)
  [125].
  * Bought up from the Basic Celestial
  Template.
  ** Purity of Purpose is Symphonic
  Influence: Listen to Me, with the
  Enhancements: No Roll Required (+66%),
  Affects Groups (+30%), and the Limitation,
  Only While Talking (-10%). It costs 56
  points.
  † Scabbard is a new power, inspired by
  Snatcher (p. CI45); it is also comparable to
  Claws (long talons) (p. CI67) and ranged
  Natural Attacks (pp. CI72-73), plus
  Transformation (p. CI68).
  Disadvantages: Pacifism (Self-Defense Only) 
  [-15]
  Quirks: Sense of Duty toward Jehoiakim; Quiet
  listener [-2].
  Skills:
  Acrobtics-14 [1]; Acting-15 [1/2];
  Broadsword-19 [16]; Detect Lies-16 [4];
  Karate-15 [2]; Savoir-Faire-15 [1/2]; Tracking-
  19 [4].
  Songs: Harmony (Ethereal)-14 [4]; Healing
  (Corporeal)-12 [2]; Healing (Ethereal)-14 [4];
  Healing (Celestial)-14 [4]; Light (Celestial)-15
  [8].
  Languages: English (native)-16 [0]; Angelic
  (native)-16 [0].
  MISHAEL, SERAPH
  VASSAL OF THE SWORD
  982 POINTS
  
  to listen rather than talk, and more than one person
  has made the mistake of forgetting she was around.
  In combat, Mishael is formidable. Demons have
  been known to flee at the sight of her ruthless expres-
  sion, illuminated by her flaming sword. Despite her
  abilities, she prefers to avoid violence unless she has
  no choice. When she has no choice, she fights to win.
  She has had to baby-sit Jehoiakim in the past and
  she is fond of him in a motherly fashion. His sim-
  plistic worldview refreshes her, although she finds
  him a bit too rambunctious. However, she does not
  patronize his extreme dedication and she is happy to
  help him with his current problem.
  AZARIAH
  Ofanite Servitor of Judgment
  Corporeal Forces – 3
  Strength 4
  Agility 8
  Ethereal Forces – 3
  Intelligence 6
  Precision 6
  Celestial Forces – 4
  Will 5
  Perception 11
  Vessel: Human female/3, Horse/2
  Skills:
  Acrobatics/3, 
  Dodge/3, 
  Driving/5,
  Escape/4, Knowledge/5 (United States Geography),
  Tracking/3
  Songs: Light (Ethereal/4), Motion (Corporeal/3,
  Ethereal/2, Celestial/3), Shields (Celestial/3)
  Artifact: Stunt Cycle/4
  Attunements: Ofanite of Judgment, Incarnate
  Law
  Cruising the highways and byways of America,
  Azariah only slows down for one thing: Discord. She
  uses her Choir Attunement like a cop uses a radar
  gun, except she is moving and her targets are (usual-
  ly) stationary. She likes big, crowded cities teeming
  with people, because the larger and denser the popu-
  lation, the more likely she is to find the shriek of
  Discord within it. As a Servitor of Dominic, angels
  are her main focus, but she certainly won’t ignore
  any source of Discord she may stumble across.
  Confrontation is not her style. When she discovers
  a Discordant being, she passes along the information
  to one of Dominic’s servants more specialized in
  investigation. She earmarks potential problems so
  that Dominic can check them out in their early
  stages, but she never hangs around to find out what
  happens.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  19
  ST 10 [-30]; DX 17 [30]; IQ 14 [0]; HT 10 [-30].
  Speed 7; Move 7.
  Dodge 8.
  Advantages: Alertness +10 [50]; Artifact (Stunt
  Cycle) [21]; Basic Celestial Template [480];
  Choir (Ofanite) [25]; Choir Attunement
  (Ofanite of Judgment) [15]; Combat Reflexes
  [15]; Essence Control 10 [1]; Power Investiture
  (Celestial) 4 [10]*; Servitor Attunement
  (Incarnate Law) [15]; Vessel (Horse;* Extra Hit
  Points 8) [127]; Vessel (Human; Zeroed; Extra
  Hit Points 13) [100].
  Disadvantages: Reduced Manual Dexterity -2 
  [-6]; Servitor of Judgment [-10]; Weak Will -2
  [-16].
  Quirks: Likes relaxing as a horse [-1].
  Skills: Acrobatics-17 [2]; Area Knowledge
  (United States)-17 [6]; Driving (Car)-20 [8];
  Escape-18 [4]; Motorcycle (Scooter/Light)-17
  [1/2]; Motorcycle (Medium/Heavy)-17 [1/2];
  Tracking-24 [2].
  Songs:
  Light 
  (Ethereal)-12 
  [8]; 
  Motion
  (Corporeal)-11 [4]; Motion (Ethereal)-10 [2];
  Motion (Celestial)-12 [4]; Shields (Celestial)-
  12 [4].
  Languages: Angelic (native)-14 [0]; English
  (native)-14 [0].
  AZARIAH,
  OFANITE OF JUDGMENT
  868 POINTS
  
  In person she looks petite, blonde, and wiry, with
  a short, spiky haircut apparently styled by 100 mile
  an hour winds. She will occasionally manifest as a
  palomino quarter horse, but this is more for relax-
  ation than pursuit.
  Azariah is friendly with Mishael, the Servitor of
  Laurence having performed mop-up duty for her on
  more than one occasion. Azariah finds Mishael’s
  stillness fascinating, but the urge to move on pre-
  vents her from becoming very close to the Seraph.
  They do touch base from time to time, and Mishael
  hopes that with some direction, the Ofanite might be
  useful in uncovering a diabolical presence amongst
  the “Christmas in July” team.
  The
  Children’S
  CruSade
  Christopher (Cherub Archangel of Children;
  Night Music, pp. 16-18) doesn’t care who is behind
  the Christmas media blitz, he just wants it stopped.
  The Christmas cartoon and the ads are targeting chil-
  dren’s innocence and love of the holiday, twisting the
  youngsters’ point of view until they can only be sat-
  isfied with toys.
  The Archangel of Children has started fighting
  fire with fire. He has assigned a Soldier to take the
  battle to the enemy – in other words, to go on TV.
  JOSE MARTINEZ
  Soldier of God
  Corporeal Forces – 2
  Strength 4
  Agility 4
  Ethereal Forces – 2
  Intelligence 5
  Precision 3
  Celestial Forces – 2
  Will 3
  Perception 5
  Status: 5
  Skills: Artistry/4 (Script Writing), Driving/3,
  Knowledge/3 
  (TV
  Production), 
  Language
  (English/3, Spanish/4)
  Songs: Healing (Corporeal/2)
  Born in Nicaragua, Jose’s family emigrated to the
  United States to avoid the fighting and bloodshed
  during the eighties. Adjusting to their newly adopted
  country proved to be difficult as they were over-
  whelmed by information, and often they wasted their
  little money on worthless junk that looked good on
  TV. His parents had never had so many choices
  before and their naiveté often got them in trouble or
  cost them their hard-earned wages.
  Jose learned to be cynical very early in life
  because of such experiences and focused his indig-
  nation at the huge media machine that controls
  America’s information. He ended up majoring in
  communications at UCLA, driven by a desire to
  interject some truth and balance into the television
  medium.
  Ahijah, a Mercurian of Children, first noticed Jose
  when he quit a lucrative children’s show to protest
  against the producer’s ethics. The angel was
  impressed by Jose’s rapport with kids and knowledge
  A  V E R Y  N Y B B A S  C H R I S T M A S
  20
  JOSE MARTINEZ
  107 POINTS
  ST 11 [10]; DX 12 [20]; IQ 13 [30]; HT 11
  [10].
  Speed 5.75; Move 5.
  Dodge 5.
  Advantages: Awareness (Symphonic) [15];
  Charisma +1 [5]; Essence Control 6 [21];
  Power Investiture (Corporeal) 1 [10];
  Reputation +2 (Honest TV show host; fol-
  lowers of Tell It Like It Is, 10 or less) [2];
  Status 2 [10].
  Disadvantages: Reduced Alertness -2 [-10];
  Weak Will -4 [-32].
  Skills: Driving (Car)-12 [2]; Professional Skill
  (TV Production)-13 [2]; Writing-14 [4].
  Songs: Healing (Corporeal)-11 [2].
  Languages: English-13 [2]; Spanish (native)-
  17 [4].
  
  of television production. He recruited Jose as a
  Soldier and with encouragement from Christopher,
  he found Jose another job, producing his own chil-
  dren’s show for public television.
  The show, Tell It Like It Is, began airing in June
  and immediately picked up a cult of approving crit-
  ics, college students, and parents, but more impor-
  tantly, kids love it. At home with a shoestring budg-
  et, Jose uses great writing, curiosity and honesty to
  keep his audience interested. His topics range from
  scientific to social to religious, but his main message
  to his viewers is “think for yourself.” He does on-air
  consumer testing and deconstructs an advertisement
  so that kids can see the exaggeration in the ad’s
  claims.
  Sadly, like most public TV shows, Tell It Like It Is
  doesn’t get the attention it deserves from mainstream
  viewers, but little by little it is gaining ground, help-
  ing a few more children think for themselves every
  day.
  Christopher has sent word to Jose that the
  “Christmas in July” campaign is false and perni-
  cious. Demons or no demons, he wants some kind of
  balance for the lure of the ads. Jose is to provide that
  balance, using his show to help kids separate the
  hype from the holiday.
  ReactionS
  UpStairs
  Upon receiving any serious proof of “Christmas in
  July’s” demonic connection, Laurence and Dominic
  will act, sending down reinforcements for their
  Servitors already on the scene and authorizing them
  to recruit other angels to the cause.
  Even if the angels don’t find anything concrete,
  when “Christmas in July” turns into “Christmas in
  August,” Laurence will mobilize his available
  Earthly servants to combat this menace to
  Christianity.
  On first inspection, Marc thought “Christmas in
  July” would benefit the economy and (from a human
  perspective) he will be slow to change his mind. It
  goes without saying that if he discovers Nybbas’
  hand manipulating the campaign he will have an
  abrupt change of opinion. If Jezreel’s long-term
  plans are brought to light he will also take action to
  stop them. A brief rise in spending is good, but pro-
  longed spending and debt can only hurt the economy
  and possibly trigger a recession. When he realizes
  that “Christmas in July” is not scheduled to end ever,
  he will stop thinking that it’s a good idea.
  Of all the Superiors, Marc has the best chance of
  combating “Christmas in July” effectively and quiet-
  ly. Nybbas is waging a very public campaign, but it
  will die like a fish in the Sahara if no money comes
  rolling in. Marc and his angels can undermine
  Nybbas’ whole plan by financial strangulation, but
  first they must be convinced that “Christmas in July”
  is detrimental to trade.
  Christopher is unlikely to urge his Servitors into a
  direct confrontation with Nybbas’ henchmen, but he
  will be very interested in damage control. Any way
  his angels can teach children about the true meaning
  of Christmas or how to resist the advertisements will
  be much appreciated. Better still, Christopher would
  like to see the Christmas cartoon and all its tie-ins
  bumped from syndication or sabotaged.
  Les Caldwell, Blumenfield’s CEO (see “A Very
  Nybbas Christmas, Part One”) is only interested in
  getting his company into the black. He has no
  attachment to Jezreel’s ad campaign, and he would
  be happy to try something else if he thinks it will
  work better or if “Christmas in July” bombs.
  The
  PlayerS
  Angels can get involved with Nybbas’ plans sev-
  eral ways:
  ● Nybbas himself will show up at Brown &
  Samuels to consult with Jezreel, and may pop up at
  random during the commercial shoots and promo-
  tional appearances. (This often creates a lot of distur-
  bance, which angels might investigate; he’s also
  potentially visible during the promotional appear-
  ances.)
  A  V E R Y  N Y B B A S  C H R I S T M A S
  21
  
  ● Jezreel, Rex, and Lola will be appearing around
  the country, performing tree-lighting ceremonies and
  promoting the Blumenfield’s ad campaign. (Rex, at
  the least, is hardly inconspicuous; angels might
  notice him.)
  ● Either Marcel or the angels could sneak a look
  at Jezreel’s files.
  ● Servants of Dominic and Laurence will be told
  in no uncertain terms that they must prevent this per-
  version of the Christian faith.
  ● Other Superiors – Christopher in particular –
  may instruct them to put a stop to the advertisements.
  ● Anyone involved can call on an ally (i.e. the
  angels) for help.
  ● Jehozabad might try to possess a weak angel in
  an attempt to confuse and mislead other demons into
  thinking the angels are to blame for “Christmas in
  July.”
  ● Angels may have to defuse tensions between
  different religious groups who are incensed about the
  offensive Christmas campaign.
  Even if they receive no orders, neither angels nor
  demons will be able to escape the ads, the Christmas
  muzak, the fake trees, and reruns of It’s A Wonderful
  Life. Out of a regard for the sanctity of the holiday, a
  fear of interfaith turmoil, or perhaps in self-defense,
  angels will have to do something if they want the
  elves and the “Ho-ho-ho”-ing to go away.
  Balancing
  the
  AdventurE
  In a demonic campaign, the powerful angels
  should be played up, constantly nipping at the player
  demons’ heels. The angels serving Dominic and
  Laurence can call in hefty backup if they are
  harassed, providing possible combat and face-to-face
  encounters. Servitors of Marc are subtle: the demons
  may not know someone is working against them
  until things start to go wrong.
  Conversely, Jehozabad could convince them that
  the angels are behind this early Christmas, leading to
  mass confusion as they scheme against their own
  hellish brethren. And if they get really confused
  about their role in this adventure, there are plenty of
  high-ranking demons to give them a kick in the right
  direction.
  In an angelic campaign, the balancing factor is the
  fact that the demons have a head start. They’ve been
  planning their moves for weeks and the angels will
  have to play catch-up. There are enough demons
  with enough agendas to keep any group busy.
  If the characters are not very powerful, the Game
  Master can clue them in to Nybbas’ involvement
  before actually starts, giving them more time to stop
  it. If they are feeling overwhelmed, strengthen the
  angelic NPCs’ support or provide some convenient
  backup from an alert Superior.
  The
  Outcome
  HELLSPAWN
  The demonic goal is to prolong the fake Christmas
  season for as long as possible. Each week the char-
  acters help this goal should net them extra character
  points in addition to points awarded for individual
  gaming sessions. If Nybbas’ plan makes it until
  August, the GM should give them another bonus.
  In game terms, demons have plenty of opportuni-
  ty for advancement if they prolong “Christmas in
  July.” Four Princes are heavily involved in this
  adventure, so good roleplaying should meet with fast
  rewards. If the demons made a contribution above
  and beyond merely supporting “Christmas in July”,
  they could be in for an attunement or Distinction.
  They can also make connections to some of Hell’s
  high fliers, especially Rex, who isn’t picky about his
  friends as long as they admire him.
  If “Christmas in July” failed, the Princes will
  probably focus their wrath on the plot’s organizers,
  letting off the little guys. However, important
  A  V E R Y  N Y B B A S  C H R I S T M A S
  22
  
  demons anxious to cover their butts will be looking
  for dupes and fall-guys, so the lower-ranking demons
  should make themselves scarce if they are smart.
  If the party fell for Jehozabad’s lies and interfered
  with “Christmas in July”, there won’t be a hole deep
  enough to hide them from Nybbas. However, if they
  went after a real angel successfully they can parlay
  that achievement into a reward, even if they were
  suckered.
  HEAVEN SENT
  The angels are trying to block the myriad facets of
  “Christmas in July”. They should get extra points for
  each branch of Nybbas’ plan they shut down or crip-
  ple. This award should increase or decrease accord-
  ing to how much they disturbed the Symphony in
  pursuit of their goal.
  Laurence, Marc, and Christopher are the most
  likely Superiors to take notice of their angelic agents’
  successes, although if they did something spectacu-
  lar their own Superiors will take note, even if they
  weren’t on assignment.
  If the angels were working on their own recogni-
  zance, failing to slow Nybbas’ campaign will earn
  them neither reward nor censure. However, if their
  Superior gave them orders to stop “Christmas in
  July” and they failed, they will have to explain what
  went wrong and may be punished.
  In the event that Jehozabad took over one of the
  angels and incriminated him, their Superior may
  have to investigate what happened before letting him
  off the hook. This could lead to more adventures as
  the angels track down the Shedite and stop it.
  A  V E R Y  N Y B B A S  C H R I S T M A S
  23
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SOURCE: textdata/thevault/In Nomine/Adventures/SJG37-3340 A Very Nybbas Christmas.pdf