TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2 or 4 TU 
  TU Cost 
  0, 1, or 2 TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE 
  ADVENTURE 
  Cross off all items NOT found 
  APL 6 
  � 
  Wand of Cure Moderate Wounds (Adventure, DMG) 
  � 
  Ring of Counterspells (Adventure, DMG) 
  � 
  Sleep Arrow (Max 5) (Regional, DMG) 
  � 
  Death Ward Armor Upgrade (Regional, CA) 
  � 
  Bracers of Archery (lesser) (Adventure, DMG) 
  � 
  +2 Vest of Resistance (Adventure, CA) 
  � 
  +1 Mithral Chain Shirt (Adventure, DMG) 
  APL 8 (all of APL 6 plus the following) 
  � 
  +3 Cloak of Resistance (Adventure, DMG) 
  � 
  Merciful Weapon Enhancement (Adventure, DMG) 
  � 
  Burrowing Arrow (Max 10) (Regional, CW) 
  � 
  Magebane Weapon Upgrade (Regional, CA) 
  � 
  +4 Cloak of Charisma (Adventure, DMG) 
  APL 10 (all of APLs 6-8 plus the following) 
  � 
  Wand of Cure Serious Wounds (Adventure, DMG) 
  � 
  +4 Cloak of Resistance (Adventure, DMG) 
  � 
  Screaming Arrow (10 max) (Regional, DMG, as per 
  Screaming Bolt but Arrow) 
  � 
  Rod of Substitution (cold) (Regional, CA) 
  � 
  +4 Gloves of Dexterity (Adventure, DMG) 
  � 
  +4 Vest of Resistance (Adventure, CA) 
  APL 12 (all of APLs 6-10 plus the following) 
  � 
  Boots of Speed (Adventure, DMG) 
  � 
  Horseshoes of Speed (Adventure, DMG) 
  � 
  Armor of the Unending Hunt (Regional, CW) 
  � 
  Ring of Arcane Might (Regional, CA) 
  � 
  +6 Cloak of Charisma (Adventure, DMG) 
  � 
  +4 Amulet of Health (Adventure, DMG) 
  Adventure Record# 
  595 CY
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 1,800xp (2,120 xp); 
  1,800gp (2,250 gp) 
   
  APL 8 
  max 2,250xp (2,630 xp); 
  2,600gp (3,250 gp) 
   
  APL 10 
  max 2,700xp (3,165 xp); 
  4,600gp (5,750 gp) 
   
  APL 12 
  max 3,150xp (3,645 xp); 
  6,600gp (8,250 gp) 
  Inevitable Result: The character has agreed to deliver the 
  Deathless Monks to justice. Conjuration (healing) spells cast by a 
  Lawful cleric upon this character are treated as if cast with the 
  Augment Healing feat (Complete Divine) – this does not stack 
  with the feat itself. 
   
  �War Regalia: Elven Bramblewood War Regalia is well-crafted 
  supple leather garments which can be worn over light armor or 
  just as clothing. It provides a +4 circumstance bonus to Hide, 
  Move Silently and Tumble checks when worn in Forest terrain. 
  (600 gp).  Access: Regional 
   
  Banned by the Bastion: This hero suffers a –4 charisma check 
  penalty with all Mullahs in Ket and may never enter the Bastion of 
  the Restorer. 
   
  Holy Purpose: To spread the word of Al’Akbar (either True or 
  Exalted until they are as one again) heroes must offer every 
  sentient, non-good aligned foe, with which they can communicate, 
  a chance to repent and follow the teachings of the Restorer of 
  Righteousness or the High Cleric or be put to death. The hero 
  cannot kill any foe that repents and accepts Al’Akbar as his new 
  deity. 
  A Different Path: The Oathbreaker status on AR TUS4-05 does 
  not take effect on this character, either now or in the future. 
   
  �The Faith is Grateful: The heroes have provided a service 
  beneficial to the True Faith. They may redeem it in this module for 
  access (in this module only, not for MIC) to one of the following: 
  monk’s belt, periapt of wisdom +4, horn of goodness/evil, incense 
  of meditation, candle of truth; or they may retain this as a point of 
  Influence with the Mullahs of Ket. 
   
  Healing of the Dragon:  Four times, as the Feet of the Dragon, the 
  hero may heal the wounds of another.  As a free action on their 
  turn, they may activate this to heal an ally within 30’ as if with a 
  maximized cure serious wounds spell. No more than one use can 
  be expended per round. Check off as used. O    O    O    O 
   
  �Behir Hide: The hide of the behir(s) is cured and gifted the 
  heroes by friendly forces. This may be exchanged in any future 
  regional or metaregional module for up to 1000 gp towards the gp 
  cap (not to exceed the cap). Otherwise, the behir hide has no 
  intrinsic value and is useable once (cross-off when expended). 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Ket5-01 Choices of the Dragon 
  A Regional Adventure 
  Set in the Ket Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ket/595/Normal Scenarios/KET5-01 - Choices of the Dragon (APL 6-12)/KET5-01 - Choices of the Dragon AR.pdf