TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  2 or 4  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
   
  All APLs (all of the following): 
  � +1 Frost Composite Long Bow, +5 Str Bonus (Adventure; 
  Dungeon Master’s Guide) 
  � Broach of Shielding (Adventure; Dungeon Master’s Guide) 
  � Crystal of Security, Lesser (Adventure; MIC; Limit 1) 
  � Large +2 Adamantine Greatsword (Adventure; Dungeon 
  Master’s Guide) 
  � Ring of Evasion (Adventure; Dungeon Master’s Guide) 
  � Ring of Freedom of Movement (Adventure; Dungeon 
  Master’s Guide) 
  � Tunic of Steady Spell Casting (Adventure; MIC; Limit 1) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 1,350 xp; 1,300 gp 
   
  APL 6 
  max 1,800 xp; 1,800 gp 
   
  APL 8 
  max 2,250 xp; 2,600 gp 
   
  APL 10 
  max 2,700 xp; 4,600 gp 
   
  APL 12 
  max 3,150 xp; 6,600 gp 
   
  APL 14 
  max 3,600 xp; 13,200 gp 
   
  APL 16 
  max 4,050 xp; 19,800 gp 
  Cross out any game effects this character does not gain. 
  � Lost the Hell’s Ring: You have lost Hell’s 5th, 7th or 8th ring.  You 
  have permanently lost two points from Con, Dex, and Cha, and each 
  individual lost point may only be returned with a miracle or wish.  You 
  retain the +2 profane bonus to your BAB.  If you regain any lost points to 
  Con, you lose the profane bonus to BAB. 
   
  � Hellscepter Broken: Your group has broken the Hellscepter, and all 
  those bound to it have taken profound damage or death.   You receive 
  the blessing of the gods granting you a one-time use of a free heal spell 
  upon yourself (as immediate action, CL 25th).  Mark as USED when the 
  spell is taken. 
   
  The PC who did the final damage to the Hellscepter gains an additional 
  use of a free heal spell upon yourself (but as a swift action, CL 15th).  
  Mark as USED when this use is taken. 
    
  � Hellscepter Destroyed: Using Hellbreaker on the Hellscepter 
  permanently destroys the scepter.  Yondalla provides a blessing to all 
  PCs present (alive or dead).  This blessing is that all 1s or 2s rolled on 
  dice for conjuration (healing) spells to heal or cure the PC are re-rolled 
  for the rest of the campaign. 
   
  � Thanks from Nolar Thotec: For not killing him when you had the 
  chance and freeing him from the Hellscepter’s thrall, he arranges for all 
  ITEMS FOUND DURING THE ADVENTURE to gain Frequency: 
  Metaregional.  If this PC has the Ire of Elector Dira Hamisti, he can 
  remove that Ire instead (mark this thanks as USED in that case). 
  � Hellbreaker Destroyed: PCs who own or are bonded to Hellbreaker 
  permanently lose Hellbreaker (or access to it) and gain a sacred bonus to 
  checks to resist trip or disarm, checks to resist or escape grapples, or to 
  melee weapon damage (circle one) at a rate of +1 per full 5,000 gp value of 
  the sword owned (minimum +1 bonus, maximum +5 bonus).  Enter value 
  here: _____________.  You also gain access (Frequency: Any) to the bane (evil 
  outsider) weapon special ability upgrade, at half normal cost the first time 
  you purchase it. 
   
  � Killed Nolar Thotec: You have slain the Most Vile Enemy of Gran 
  March.  Military and veteran PCs receive the Sword of the March award 
  and are commissioned or promoted one step (circle choice).  Knight 
  Colonel rank PCs are assigned to the staff of the Army of Victory.  All 
  military PCs are given the option to retire from military at their promoted 
  rank regardless of time left on service. Non-military/veterans are instead 
  granted citizenship in Gran March and given permanent immunity from 
  being activated except in defense of Gran March.  Allied military PCs 
  receive the Sword of the March award, are granted citizenship, and are 
  made honorary members of the 1st Battle (gaining all metaorganization 
  benefits).  All PCs receive a 20% discount to all purchases on this AR and 
  the items accessible on this AR. 
   
  � Thanks from the Lich Queen: In making it possible to acquire the 
  Hellscepter, the Lich Queen thanks you.  You have access Frequency: Any to 
  purchase any one set from the MIC.  You are limited to one of each item in 
  the set.  Enter the set here: _________________________________________________________. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  GRM8-05 Quorem 
  A Regional Adventure 
  Set in Gran March 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Gran March/598/Normal Scenarios/GRM8-05 - Quorum (APL 4-16)/GRM8-05 - Quorum AR.pdf