TEXT: Amunition Types for CP2020
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  1 of 2
  9/19/2009 5:18 PM
  Ammunition Types, Costs, and Availability for CP2020
  This is the listing of ammuntion types for all styles of weaponry found in Cyberpunk 2020.
  Used with permission from Paul Tobia
  SP Mod. is the Stopping Power modifer for the round/bullet.
  Damage Mod. is the Damage Modifer for the round/bullet.
  Cost is the multipler to the normal cost of the bullets as in page 54 of the main rulebook.
  Legal is if the style of ammuntion can be brought over the counter at a gun shop or can be used in the USA and other areas.
  BMAC is Black Market Availability and Cost Multiplier as in Interface #1 and is a measure of how hard those rounds/bullets are to get
  on the black market.
  * denotes types note in any supplement to date [up to Chrome2]
  Type                SP Mod.     Damage Mod.     Cost          Legal     BMAC
   
  Normal                  -               -         x1            Y       x1-2 
  ArmourPiercing         1/2   1/2 once penetrated  x3            Y       x1-2
  Cased[1]            ------by ammunition type----- x2            Y       x2-3
  Acid[2]             1d6 damage for 3 rds to       x5            N       x2-3
                      armour first then target.
  Drug                by drug type in bullet type   x5            N[3]    x1-5[4]
  *High Explosive         2x              2x        x3            N       x2-3
  HyperPenetration     --treat as AP or Normal      x3            Y       x2-3
                         which ever is better--
  Dual Purpose            1/2           1/2 or      x4            Y       x2-3
                                        1.5x if 
                                     unarmoured
  API                     1/2           1/2 and     x4            N[5]    x2-3
                                      1d6 / 1d6/2  
                                  from heat [50% fire]
  Flechettes              1/2[soft]       -         x5            N       x4-5
  Rubber                  -             1/2 Real,  1/3            Y       x1-2
                                        1/2 Stun.      
  Light APHE              1/2             -         x4            N       x2-3
  *Explosive Tipped       1/4             1/2       x5            N       x3-4
          AP [ETAP]
  EHI[20-30mm][6]         1/4             -         x10+          N       x3-4
  *HEAP                   1/2             x1.5      x6            N       x3-4
  *Glazer                  -              x2        x3            N       x3-4
  *AntiArmour              -              1/2[7]    x6            N       x4-5
  *Taser                   -            1/4 plus    x4            Y       x2-3
                                        damage as   
                                       a taser at 
                                        +2 save
  Safety Round[8] 4x              2x               x1.5           Y       x2-3
  Notes:
   
  The old style ammunition common in all firearms before 2005. Uses a 
  brass or plastic cased chemical accelerant for the round.
   
  1.
  The damage is for a standard round with a acid tip. Special higher 
  damage rounds are available only for certain weapons, like airguns and 
  the Cyborg Assualt Cannon.
   
  2.
  Legality is by the drug,. Sleep and Stun/Nausea drugs are the only legal 
  payload of these rounds.
   
  3.
  The cost multiplier on the Black Market depends on the legality / 
  damage of the drug in question.
   
  4.
  Legality of these round is dependant on the Country/State/City you are 
  in. Illegal in Europe and most major cities, especially Chicago and New 
  York.
   
  5.
  Extra High Impact for high calibre weapons, as in Chromebook 2.
   
  6.
  Damage to armour first [-6 to hit spot] then to target.
   
  7.
  No indirect or ricochets with this round. Shatters if does not penetrate.
  8.
  
  Amunition Types for CP2020
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SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Weapon - Ammunition Types, Costs, and Availability by Tobias.pdf