TEXT:     
  Presents:
  Presents:
  Presents:
  Presents:    
  AUTUMN BLADE 
  A criminal arms dealing and talent brokerage organization in Night City 
   
  Written by Deric Bernier  (droc@mc2k.com) 
   
   
  AUTMN BLADE PAGE 2  
  NAKAJIMO IMPORTS PAGE 3  
  MAMA SIFU AND PAPA SENSEI'S  
   SCHOOL OF MARTIAL ARTS  
  THE YOJIHIROMATA ESTATE  
  THE ORGANIZATION
      
   
  This is just one of many articles for the Cyberpunk 2020 Role-playing Game you can find on Datafortress 2020, 
  the largest, most Comprehensive Cyberpunk 2020 site in the world. 
  Visit it at: 
  http://datafortress2020.110mb.com/
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  THIS ARTICLE IS INTENDED FOR USE BY THE GM'S, THE FOLLOWING INFORMATION WOULD NOT BE COMMON KNOWLEDGE TO CHARACTERS OR THE PUBLIC AND 
  SHOULD BE KEPT CONFIDENTIAL, THE ONLY PART OF THIS ARTICLE THE CHARACTERS WOULD HAVE ANY KNOWLEDGE OF ARE THE WEAPONS AND EQUIPMENT, AND 
  EVEN THEN THERE ARE ITEMS THAT WOULD BE UNAVAILABLE TO THEM. 
  AUTUM
  AUTUM
  AUTUM
  AUTUMN BLADE
  N BLADE
  N BLADE
  N BLADE  
   
  Autumn Blade is a criminal arms dealing syndicate run out of Night City.  Only its customers and a select few others even know of its 
  existence.  Built from the ashes of Yakuza treachery this organization has grown from a small street operation to an international 
  business in the short span of  7 years.  Autumn Blade works alongside, but is not affiliated with, the Yakuza, the Tongs, and the Triads.  
  The organization has two primary agendas.  The first is the international black market sale of arms and munitions, and it is an interest 
  in which they excel.  Autumn Blade's reputation for quality, price, and anonymity is unmatched anywhere in the United States or in 
  the Orient.  Generally only dealing in high quality or military weaponry it has been said that NOTHING is unattainable to the Autumn 
  Blade.  For the right fee the organization will procure anything, from the newest Malorian handgun to military aircraft.  In fact 
  Autumn Blade controls the arms trade for the west coast and is growing in power every day.  
  The second means of income for Autumn Blade is its special service teams.  The syndicate will contract out teams for any number of 
  assignments from personal security to black ops.  The operatives of Autumn Blade are masters in their field but for the sake of the 
  organizations anonymity all personnel are kept under a low profile.  So while many are the top in there professions few have a 
  reputation at all.  
  Anonymity is the number one concern of Autumn Blade and all business dealings come second to it.  On rare occasions multi-million 
  dollar deals have been abandoned on a hunch.  Only the most trusted clients meet with the heads of Autumn Blade personally and 
  many  never know who they are dealing with at all.  One of many faceless representatives will approach a prospective client, usually 
  the representative has no idea of his employer and only after a several deals have been successfully closed and background checks run 
  on the client will he ever meet with the head of the organization.  However whenever a deal is made whether for an arms or special  
  services a demonstration will always be provided as well as a gift.  
  In addition to the sale of weapons and special services Autumn Blade also has criminal dealings in the Asian community such as 
  prostitution, the fencing of stolen goods and gambling, these are minor interests of Autumn Blade and the organization is very careful 
  not to cross boundaries when it comes to these areas of business.  The organization also dabbles lightly in the drug trade, opium, hash, 
  and marijuana only though, and inside the organization there is strict intolerance policy towards anything harder.  In addition to the 
  criminal aspect, Autumn Blade also controls many legitimate businesses,  the largest is Nakajimo Imports.  Restaurants, night clubs, 
  grocery stores, Wake Up records and Mama Sifu and Papa Sensei's school of martial arts are all owned by Autumn Blade.  The 
  subsidiary branches of the organization be they legal or otherwise generally have no idea they are affiliated and are carefully 
  positioned so as not to intrude on anyone else's territory.  The legal subsidiaries serve not only as an extra source of income but also as 
  a front for money laundering.  
  The final secret to Autumn Blades success and anonymity is information.  The head of the organization has an uncanny ability to find 
  dirt on anyone and has powerful contacts all over the world.  From top ranking military officers and government officials, to heads of 
  corporations.  Information and favors have paved the way for Autumn Blades empire.  In Night City the organization is almost all 
  knowing and very little escapes its watchful eye.  
  Even though the organization is based in Night City it takes very little interest in affairs of state unless it concerns Autumn Blade 
  directly.  Although they make sure to stay abreast of all current developments utilizing any and all chances that arise to further  its 
  own interests.  
  
   NAKIJIM
  NAKIJIM
  NAKIJIM
  NAKIJIMO COMPLEX
  O COMPLEX
  O COMPLEX
  O COMPLEX    
   
  Located in downtown Night City, the Nakajimo building 
  contains many of the legal businesses controlled my Autumn 
  Blade.  It is a 46 story building and the top ten floors are 
  owned exclusively by the organization.  Most of the rest of the 
  floors are rented out to private businesses and other 
  companies.  On the roof there is full helicopter and AV landing 
  pad as well as a garden.  Office space is normally rented by the 
  floor, but on levels 2-ten smaller spaces are available.  Rates in 
  the building are high and if a tenant acts suspicious then a 
  reason is found for their lease to be terminated.  Security is 
  even higher and every floor is monitored.  Security is so high it 
  rivals that of the Arasaka building (and in fact in some ways is 
  superior).  
  The lobby of the building is spacious and is decorated with an 
  oriental flair.  Koto music plays through the PA system and the 
  front desk is manned by a 3 attractive young women at all 
  times.  Security guards are plainly visible in the lobby and as 
  many as ten can be seen walking around or manning their 
  posts at any given time.   Janitors and maintenance are rarely 
  seen during the day, usually only if there is a spill or something 
  needing immediate repairs.  The building is kept immaculately 
  clean.  At night not much changes around the building, since 
  many of the businesses housed within are open 24 hours a day.  
  The first 3 floors are a popular high end shopping center.    
  The fourth and fifth floors house a 4 star Japanese restaurant 
  by the name of The Dragon House.  The restaurant itself has 
  the standard eastern decor and a bar to the rear, the 
  restaurant sits in the corner of the building and both the bar 
  and the restaurant proper overlook the streets.  Between the 
  bar and the restaurant is a lounge, with a false waterfall 
  trickling over a rock cliff built on to the wall.  A walkway criss 
  crosses the waterfall  to the door 30 feet above, leading to an 
  exclusive nightclub,  The Smoking Section, which prominently 
  features live jazz every night, and Kenjiro Sonada and his 
  band Slanted Heart play regularly.  
  Floor 6 is reserved exclusively for building security and the 
  main database for the building.  It contains two rows of coffins, 
  20 each, for use by off duty security, maintenance, and the 
  janitorial staffs.  The entire staff of the Nakajimo building is 
  in-house and no outside services are ever contracted.  From 
  this point of the building every square inch of the 1st through 
  44th floors are monitored by camera, thermograph and motion 
  sensors.  This includes the roof and basements, as well as the 
  parking garages,  only the bathrooms aren't monitored from 
  here.   
  Floors 7 though 36 are the areas rented out to other companies, 
  including  a fitness club, the offices of  World Rhythm and 
  Watchmen magazines, Brower Law Firm, FKDC radio 
  Funkadelic, and Electric Dreams, a high end cosmetic surgery 
  and cybernetics clinic run by Killikena Grey.  
  Levels 37 and 38 contain the corporate headquarters for 
  Nakajimo Imports, (but all merchandise is stored in a 
  warehouse near the shipyards).  Nakajimo Imports is the 
  totally legitimate main business front for Autumn Blade, and 
  imports various goods from foreign markets, including wares 
  from Crystal Palace.  Nakajimo also handles the building, and 
  its lease space.  Contrary to the standard practices of such a 
  front, no illegal or unreported merchandise moves through 
  Nakajimo, nor is any such contraband stored in the 
  warehouse.  While money laundering does take place it is in 
  such a fashion that it is virtually untraceable, as with all 
  Autumn Blade holdings.  
  Level 39 is the recording studio and corporate suite for Wake 
  Up records, home to such bands as Slurred Dystopia, Kestrel, 
  and Slanted Heart.  While they are the three biggest bands 
  under contract, Wake Up records manages many local bands 
  and acts as a promoter  on occasion.   The Kestrel twins, Molly 
  and Gina, are often seen here, and the Irish group, with its 
  Celtic/industrial sound have topped the charts of college 
  stations throughout the west coast.  Often when a group is 
  recording here, footage will be displayed in the monitors at the 
  nightclub downstairs, sometimes even followed by a live show 
  on the stage.  
  Level 40 houses an art museum where the works of several of 
  the cities finest artist's are on display, along with an eastern 
  section where many authentic pieces of Asian art and various 
  suits of armor and weapons are displayed.  
  Level 41 is currently empty, and this is the last floor, with the 
  exception of the roof, attainable by the public.  To gain 
  entrance to the upper floors you must press the buttons on the 
  
  elevator phone in a preset 5 number code.  The code changes 
  irregularly and only the Upper echelon of Autumn Blade are 
  ever privy to the code.  Once the code has been entered, the 
  rear of the elevator opens into another elevator.  Upon 
  stepping into this elevator you must successfully complete a 
  retinal and fingerprint scan.  
     
  Level 42 contains 2 very large apartments, one of which is 
  currently being shared by Connor Lee and Thomas Johnson.  
  The other is inhabited by Markus Xavier.  
  Level 43 contains the real security area,  in this room is the 
  mainframe that controls everything from climate control to the 
  steel shutters which cover the insides of the windows .  The 
  entire building is monitored from here both audially and 
  visually.  Every room including bathrooms, is monitored and 
  in the secure areas past the 36th floor, thermograph sensors 
  and motion detectors are also utilized.  The mainframe is 
  completely separate from all other computers in the building 
  except for those in Chars personal office, and it has a singular 
  unlisted phone line connected only to the Yojihiromata estate 
  mainframe, making it completely safe from net attacks 
  provided the attacker doesn't have the unlisted number. A 
  separate mainframe is connected to the regular security and 
  building mainframe as well as the police, I contains a satellite 
  uplink and acts as a backup.  To gain entrance to this floor you 
  must first re-subject yourself to all the security procedures on 
  the elevator, plus the weight of the elevator is monitored as 
  well as the heat signatures.  The Inner Circle are the only ones 
  whom the computer has been programmed to accept.  If the 
  requirements are not met the elevator will flood with Tear gas 
  3 and the floors deliver a very high electric shock.  All the 
  floors owned by Autumn Blade have been extensively 
  soundproofed and feature armored shutters which can be 
  dropped from the ceiling down behind the glass for protection.  
  Level 44 is made of 2 apartments, one for Jacque Dubois and 
  Kilikena Grey, the other is shared "Rasta" Mike and Patrick 
  Connor.   
  Level 45 contains the private gymnasium and Chars personal 
  office and apartment.  Its security measures are the same as 
  level 34's.  The Gym takes up half the floor and the 
  apartment/office takes up the rest.   Scott and Yumi live here, 
  and Janitorial robots keep these floors clean.  In addition to 
  the normal security there are hidden panels in many of the 
  walls containing armament for two people, including two 
  handguns and 2 assault rifles or submachine guns.  Hidden in 
  one of the support columns there is also a small armory.  
  Hidden in floor panels on each side of the building there are 
  parachutes designed specifically for low altitude jumps as a 
  last ditch escape attempt.    A full bar and entertainment 
  system accessible by remote from anywhere in the apartment 
  completes the suite, with four drop down screens in the main 
  area and one in the bedroom.  The view is breathtaking, the 
  bedroom window faces the bay, and all the windows on the 
  floors owned by AB are self tinting...also controlled by the 
  remote.  The gymnasium houses state of the art equipment, a 
  large swimming pool, a programmable maze, a running track 
  and aerobic facilities, as well as space set aside for sparring.  
  Level 46 is the hangar bay for AV's and helicopters.  This level 
  is completely open to all building personnel although there is a 
  walled off private section for Autumn Blades personal use.  
  The main area will house 8 AV-4's and two commercial 
  helicopters.  The private area has enough room for four AV-
  4's. refueling facilities are available on both sides and feed 
  from a Fuel tank on the roof.  
  In addition to the underground parking garage, there are two 
  private sub levels, sub-level one is a private parking garage 
  accessible only to members of Autumn Blade, and sub-level 
  two is a bomb shelter.  Some of the support columns in the 
  building are hollow, and serve as an escape route from the 
  secured floors to either the basement or the roof. 
  The Nakajimo Complex is connected via sky walk on the third 
  floor to the Embassy Hotel across the street, the Embassy is a 
  38 story luxury hotel with all the amenities, and is considered 
  part of the complex. 
      
              
      
      
      
      
      
      
  
  FLOORS 1
  FLOORS 1
  FLOORS 1
  FLOORS 1----3333 
  LOBBY AND SHOPPING
  LOBBY AND SHOPPING
  LOBBY AND SHOPPING
  LOBBY AND SHOPPING 
   
  1st Floor 
  The Apothecary ...........................101 
  Best of  Night City ......................108 
  The Candy Store..........................125 
  Classic Touch Florist ................102 
  The Coterie Theatre....................144 
  N.C. Sports Stuff..........................104 
  Lunch Land...................................131 
  Mirage  Jewelry .........................106 
  Office Designs.............................111 
  Pretzel Time.................................127 
  Sheridan's Lattes .......................119 
  Showplace .....................................133 
  Adam's Men’s Wear ....................129 
      
  2nd Floor 
  Automated Postal Service ..............238 
  Bacara Designs ...............................217 
  Bloom! ...............................................223 
  Car’s The Star .................................235 
  College Craze ..................................226 
  The Combat Zone.............................216 
  Chip’s Chocolate Factory ..............239 
  Customer Service/Ticketmaster..230 
  Finishings For Her..........................227 
  Kitty Cat Boutique ..........................221 
  Hallmark ..........................................208 
  Holiday Magic ..................................209 
  Kangaroo Crossing ........................215 
  Naturally Salon & Day Spa ...........203 
  Playful Paws .....................................222 
  Frousse Rare Books .......................231 
  Pandemonium Urbanwear...............211    
  3rd Floor 
  California Repertoire Theatre ....314 
  Bath and Body Works ..................317 
  boulevard blues ..............................327 
  N' Imports Fine Tobacco ..............304 
  Crystals Casual .............................308 
  Crown Center Cinema ..................300 
  Hopes Bridal Shop .........................335 
  Hopes Elegance ..............................326 
  Giancarlos Men’s Formal..............328 
  Kaleidoscope ...................................316 
  Nakajimo Imports ..........................320 
  Jewelry Box Fine Antiques ..........313 
  The Kids Place ...............................311 
  Petite Sophisticate ........................304 
  Russian Arts  Store ......................315 
  Victoria’s Secret ...........................312 
  Vinone’s ..........................................305 
  Wilderness Reflections ...............309    
  Restaurants 
  Dragon House Restaurant ... Floors 3-4 
  Crayola® Café ...................................214 
  d’Bronx ................................................124 
  Einstein Bros. Bagels .......................121 
  Fritz’s Railroad Restaurant ............135 
  Golden Harvest Bakery ....................126 
  Greek Food, Ltd. ................................136 
  K.C. Bar B.Q. .....................................136 
  Kabuki .................................................110 
  Milano Italian Restaurant ................130 
  Morton’s Steakhouse .......Halls Level 1 
  Wing Kong Exchange........................123 
  Pasta la Vista ......................................141 
  The Patio .............................Halls Level 2 
  Potatoes and More ..............................136 
  A Streetcar Named Desire ...............113 
  Taste of Philly .....................................136 
  Z•TECA ................................................143    
  Other Public Establishments in the Complex  
  Embassy Hotel ............ Across the street access from complex possible via skywalk 
  The Smoking Section Lounge and Night Club......... Floor 4-5 
  Echelon Fitness and Gym ................ Floors 8-9 
  Einhard Accounting........  Floor 10 
  Gazelles Interior Design Firm ........... Floor 10 
  Whisper In Your Ear Advertising Firm ............. Floors 11 
  Velvet Touch Massage and Escort service........ Floors 12-13 
  Discover Your World Travel Agency ........ Floor 14 
  Word Rhythm Magazine ................... Floors 15-16 
  Jones and Skerrit Private Investigations ........... Floor 17 
  Night City Mutual Insurance ............ Floor 18 
  Lamb Finances And Mortgage......  Floor 19 
  Destination Known Real Estate Agency ..........  Floor 20 
  Watchmen Magazine .................... Floors 21-22 
  Brower, Spiegle and Kazuya Law Firm ......... Floors 24-27 
  FKDC.FM Radio Funkadelic .................. Floors 29-31 
  Gibson and Burroughs Publishing ......... Floors 32-33 
  Electric Dreams Cybernetics Clinic & Boutique........................ Floors 34-36 
  Nakajimo Imports Corporate Headquarters ................. Floors 37-38 
  Wake Up Records .................. Floor 39 
  Celestial Voice Art Museum..... Floor 40     
  
  THE SMOKING SECTION
  THE SMOKING SECTION
  THE SMOKING SECTION
  THE SMOKING SECTION    
   
  Located on the fourth floor of the Nakajimo Tower is the Smoking Section, one of Night Cities most elite 
  nightclubs.  Primarily catering to the jazz crowd, it provides a comfortable and relaxing atmosphere for a quiet 
  evening.  A stark contrast of modern design with classic music.  On Saturday and Wednesday nights, the music 
  switches from jazz to whomever has been booked to play, from metal to hip-hop. 
   
      
  
      
   
  VELVET TOUCH 
  VELVET TOUCH 
  VELVET TOUCH 
  VELVET TOUCH     
  MASSAGE AND ESCORT SERVICE
  MASSAGE AND ESCORT SERVICE
  MASSAGE AND ESCORT SERVICE
  MASSAGE AND ESCORT SERVICE 
   
   
  Night City's most prestigious and elite establishment.  Let us fulfill all your deepest desires and fantasies.  
  All our employees are licensed and rated professional companions, fully trained in all the erotic arts.  Of 
  course not all our services involve sex, we host business meetings, parties, and never forget our world 
  class massage parlor.  Come in for tea, soak up the atmosphere, and let us pamper and arouse you to 
  your hearts content. 
   
  We employ a vast demographic of both male and female escorts, and we are 
  able to satisfy every fetish, desire, and orientation legally and discreetly.  
  We maintain an open contract with Electric Dreams, so rest assured all our 
  escorts are beautiful, some have even undergone exotic modification, or body sculpting to make them 
  appear MUCH younger.  Peruse our catalogue and choose the man or woman that is right to serve you.  
  Our escorts are available both on location, and on call for all your personal needs, whether you just need 
  a date for a business dinner, or if you require a more personal evening. 
   
   
  
  Our rates are as follows: 
  Traditional Tea Ceremony 150eb per hour, Nude server 200eb /hour 
  Massage 200eb/hour Nude, 500eb/hour 
  Dinner or Lunch 200eb an hour, Nude Server250eb/hour, Nude companion to serve as a table  400eb/hour 
  Private on premises fantasy room with companion, 600eb/hour by reservation only, must call one week in advance 
  Private companion off premises 800/eb per hour,  
  Party plans, 500 per companion, per hour, minimum of 2 companions. 
   
   
   
  We also sell the latest in sex toys for both men and women, so be sure to browse our catalogue and pick up something for yourself or 
  that someone special, if you don't have someone special, I am sure one of our professionals would be more than happy to let you watch 
  while they use your purchase. 
   
      
  
  WAKE UP
  RECORDS 
  Wake up records is the recording studio and record label owned 
  and operated by Slanted Heart front man Ken Sonada.  While they 
  originally specialized in Jazz and Funk, the variety of genres and 
  talent they have acquired is all encompassing.  The Record label lets 
  artists choose their level of commitment, and offers fair rates 
  accordingly.  While it can't yet compete with the major labels, this 
  small company has even attracted some of the heavier talent away 
  from the corporations that seem to be interested in strangling all 
  creativity from their artists in hopes of making a few dollars more 
  when the corp kids start thinking its trendy.  Wake Up Records 
  says screw that.  What matters to us is the art, we are trying to start a revolution in the 
  music industry, where the artists vision is what is put out, not what is guaranteed to make us money.  While we 
  will offer creative input and criticisms to help you polish your act, we will NEVER force you to do anything, 
  once you have signed with us you are free to make your own choices as to what you play, what 
  you say, and what you wear.  You will learn on your own if it will be accepted by the fans.  We do 
  most recording in house, and our studios provide a relaxed, comfortable environment where 
  your creativity will surge.  Our equipment is state of the art, and we have a full range of musical 
  instruments, from common guitar and drum kits, to the most obscure of Asian and African 
  implements.  If you can play it and make music with it, we either have it, or can provide it.  Of 
  course you are welcome and encouraged to bring and use your own instruments, but we have 
  found its nice to have the backup and selection just in case. 
   
  Here is just a sample of the Artists under contract with us, we would like to see your name added to the list as 
  well. 
   
  
  KESTREL 
   
  Kestrel, led by the twin duet of Gina and Molly 
  Collins are our biggest act.  The groups mix of Celtic 
  and industrial influences give them the perfect voice 
  to tell their story.  Born in Dublin and growing up 
  with the violence there, these two former street rats 
  made it big with their debut album.  A haunting and 
  often violent foray into the aftermath of conflict, 
  broken hearts, and loss.  Their follow up, an angry 
  but more hopeful album hits stores next month. 
   
  SLANTED HEART 
   
  Wake Up Records founder Kenjiro Sonada's own 
  band.  With a post modern Jazz/funk sound, it was 
  through this band that Ken not only found an 
  underground following, but also was able to gather 
  the finances needed to start Wake Up Itself.  Slanted 
  Heart is known in jazz circles as one the top groups 
  to watch.  With Ken alternating between Bass 
  Guitar, Cello, Sax, and piano, he is a veritable 
  whirlwind of musical aptitude.  The sound they 
  produce is wild and varied, and their latest album, 
  Dead Man's Gun, is clearly reminiscent of hip hop 
  bands of the late 80's early 90's like the Goats,  
  Tribe Called Quest, and De La Soul. 
  KANSAS CITY SLIM 
   
  Slim and Ken met during the Playboy Jazz festival 
  held in Portland last year.  The two immediately hit 
  it off and Slim and his band of classical jazz 
  ragamuffins have shared the stage with Slanted 
  Heart many times since, with both artists appearing 
  on each others recordings.  According to one 
  reviewer, Slim doesn't play that guitar so much as 
  strokes it like a cat, and the sound that comes out is 
  the purr of something magic and incomprehensive.  
  Born in Jamaica he brings a heavy Caribbean sound 
  to classic jazz, and his back up band is an ever-
  changing and growing ensemble of talent. 
   
  FARADAYS LAW 
   
  Led by front man Bob Faraday, this group is all 
  about taking rock to the next level.  Heavily inspired 
  by late 70's punk and early 90's industrial they 
  strive to put the edge back into music.  Their first 
  album, Bleed Bitch, was an underground hit with 
  the urban youth, and his follow up,  Metropolis 
  Burning, smashed their way into the mainstream 
  subconscious.  With a sound that seems the odd 
  stepchild of Talking Heads and Ministry, there is no 
  stopping this band now.  Bob, lead singer and bass 
  player, is a local boy, from these very Night City 
  streets.  Raised in the combat zone he brings all that 
  rage and frustration with him to every performance. 
   
  
  DEUS MACHINE 
   
  Led by singer/songwriter Raymond Days, Deus 
  Machine's echoing and haunting sound, rife with 
  political themes and the call for a resurgence of 
  honor and freedom, have brought him attention not 
  only from the indie crowd, but the mainstream pop 
  charts are taking notice as well.  With a sound that 
  some call reminiscent of U2, or the more recent 
  Coyotes Dancing, their latest album War Torn 
  Gospel is sure to go platinum. 
   
   
  BROKEN TOYS 
   
  Broken Toys has been likened to the essence of sex 
  and sensuality itself traveling through the air to kiss 
  your ears.  Vocalist and front woman Crystal purrs 
  like a kitten, and roars like a lioness.  Songs about 
  sex, love, loss, and everything else that happens 
  behind closed doors have struck a chord with her 
  audience.  Her voice can reach 8 octaves, and her 
  wild, almost childlike, vocal acrobatics have men 
  and women alike enthralled.  One reviewer claimed 
  it was "Like listening to the ghosts of Bjork, Cindy 
  Lauper, and Ella Fitzgerald all trying to seduce you 
  at once, and she does it all without being trashy or 
  crude, its more the sound of her voice, not what she 
  is actually saying, though that is quite poetic as 
  well."
   
   
      
      
  
  PENTHOUSE
  PENTHOUSE
  PENTHOUSE
  PENTHOUSE    
  The entire top floor is divided into to 2 parts, the penthouse suite and Autumn Blades private gymnasium.  Scott 
  and Yumi live in the penthouse full time, though Char does keep an apartment and an office here. 
   
  Char and Yumi's bedroom takes up the north end of the penthouse, with the kitchen and bar immediately to the 
  east.  Chars office and bedroom take up the south end, and the rest of the penthouse is open space for living and 
  entertaining.  Below the bar and behind the elevators, is Autumn Blades private security room, which overrides 
  building security, and exceeds it.  The room to the south of the elevators is a conference room, though its rarely 
  used. 
   
  The Gymnasium is fully functional, and includes a running track, reinforced shooting range, full weight training 
  and gymnastic equipment and a pool.  The pool actually butts right up against the transparent reinforced 
  plastisteel wall, making swimming in it a rather unique experience.  The large room in the gymnasium is a high 
  tech "laser tag" style training room with programmable walls and laser sensors… 
   
  
  MAMA SIFU AND 
  MAMA SIFU AND 
  MAMA SIFU AND 
  MAMA SIFU AND PAPA SENSEI'S SCHOOL OF MARTIAL ARTS
  PAPA SENSEI'S SCHOOL OF MARTIAL ARTS
  PAPA SENSEI'S SCHOOL OF MARTIAL ARTS
  PAPA SENSEI'S SCHOOL OF MARTIAL ARTS 
  Located between Japan and China town, this school is completely hidden by 4 surrounding buildings.  There is only one main entrance 
  to the school and that is a small alley between the building to the north and the building to the east, located on the east side.  The 
  building to the north is a clothing factory, the building to the east is A large restaurant and teahouse, the two businesses are separate 
  but occupy the same building.  To the south is an antique store, mostly filled with useless junk and tourist bargains.  And lastly to the 
  west is a flower shop.  The alleyway entrance is constantly littered with refuse, and only a small clear pathway enough for single file 
  travel is available.  Stepping off the pathway is ill advised as the clutter conceals traps, the traps on the ground are only to frighten 
  intruders, alert the dojo, and if close enough to ensnare.  The more lethal traps are hidden in the walls, window's and overhangs of the 
  buildings to either side and can only be activated from the inside.  The local residents are keenly aware of the danger of the alley and 
  only those  who train at the school ever enter the alley.  A 12-foot tall heavy wooden gate made to look like a fence is at the end of the 
  alley and serves to obstruct the dojo from view. A laser tripwire sits four feet from the gate, and triggers a silent alarm inside the dojo 
  as a final early warning system.  
  The dojo caters to anyone who wants to learn, and while the surrounding neighborhoods don't generally welcome outsiders any 
  students of this school are given their space provided they don't interfere with matters beyond their school.  Students have a very 
  simple set of rules to live by:  
  Never reveal the location or existence of the dojo to anyone.  
  All outside business stays outside.  
  Personal grudges against other students will not be tolerated 
  inside the dojo.  
  Drug use of any kind will not be tolerated in the dojo.  
  (Mama's garden has all the medicine you could need)  
  No guests, unless pre-approved by Mama and Papa.  
  Preserve the innocence of the younger pupils.  
  No Firearms inside the dojo.  
  All students are equal, regardless of skill or tenure.  
  No horseplay in Mama Sifu's garden. 
  To become a pupil of the school, one must first impress Mama and Papa, not with martial skill but with general determination, will 
  power, tolerance, and an open mind.   Before anything is taught to a new prospect, they are first turned away several times, this is too 
  prove their determination.  The hopeful is simply told at the door that the school is full, if he returns asking to learn a sufficient 
  number of times (usually 3) he/she is asked to run simple errands, such as getting a set of hedge clippers from a store on the other side 
  of town, or taking a package to a location (the package is usually empty but the student won't know that).  This is the test of willpower 
  and after several such errands the pupil is admitted into the school, but not as a student.  He/she is admitted as a janitor/maintenance 
  person and is subjected to random humiliation by the other students and faculty, (although they are very careful about it and know the 
  limits of such antics).  Finally after enduring these tests the prospective student is put before the assembled Masters, he is asked what 
  he wishes to learn, the best possible answer to this is "As much as I can.” the masters will then ask, where would you like to start and 
  each master will give a demonstration of their skill.  
  Mama and Papa along with a few of the other masters are permanent residents of the school, housing for about 20 students is also 
  available and  rent is either paid by money or working around the school.  If the beds are full, up to ten students can elect to sleep on 
  the floor, futons will be provided but the rent is not decreased.  The student lodgings are not private however, in fact nothing is for the 
  students, not the bathrooms, showers, dressing rooms, anything.  The masters have their own private rooms and baths but usually 
  shower with the students, this is not done out of perversion but rather to keep the school close, any complaints of unwanted 
  advancements are dealt with very very severely.   Another reason the master’s join the students in the shower is to prevent such a thing 
  from occurring.  It is taught at the school that there is no shame in the body.  The strict rules on harassment do not mean that 
  relationships are prohibited, relationships are tolerated so long as both individuals are consensual and mature enough.  
  How each individual master teaches is up to him or her to decide as long as no unnecessary cruelty takes place, Mama and Papa always 
  have the final word on any training performed though, or anything else related to the school for that matter.  
  The average student body is about 100 to 120, with each master getting roughly two hours use of one of the two main training rooms 
  per day .  Fees for the school vary but the highest price asked is never above 1000 eb a month.  Students who are without monetary 
  means must perform labor for the school, the less you can pay the more work you have to do.  
  Financially the school is backed and owned by Autumn Blade, the organization purchased the school when they were having monetary 
  problems and occasional sends operatives there for training, as well as recruiting from its normal student body.   Even though Autumn 
  Blade owns the school it has no power in how the school is run.  
  The schools anonymity is strictly enforced, and exists for the protection of the school, they understand this and it is one rule they will 
  never break.  Several of the masters own their own Dojo's and for those students who wish to enter competition many of the masters 
  allow them to register with their own schools.  
  
  THE MASTERS
  THE MASTERS
  THE MASTERS
  THE MASTERS  
  There are  13  Masters of the school. The full time masters of the school are known as  Mama, Papa, and the Aunts and Uncles, with the 
  names of their arts origin countries making up the second part of their names.  The others are known as the Part Time Masters and are 
  simply known by their names, their part time status is usually due to their occupations, need for competition or simply desire for the time to 
  do as they wish.  They are treated equally and when they cannot teach a class someone will fill their shoes, even if it need be for several 
  months. The school is always looking for new masters. 
   
  MAMA SIFU (Lin Yum Ma)  
  AGE: 69  
  ROLE: SOLO  
  CHARACTER POINTS: 311  
  INT: 9  REF: 10/8  TECH: 7  COOL:10  ATTR: 8/5  
  LUCK: 4  MA: 8/4  BOD: 7/5  EMP: 10  
  Mama Sifu was born in a small village in Eastern China, as an infant she was given to the 
  Chinese Opera Research Institute in Hong Kong, and trained for 15 years in Chinese 
  Theatre (Peking opera), martial arts, music and acrobatics.  This is the same school that 
  turned out legends like Jackie Chan and Samo Hung, the training was very rigorous and 
  cruel, but it turned her into quite a young martial artist.  Upon graduation she had a brief 
  and forgotten film career, then returned to Mainland China and wandered around for a 
  while, visiting various schools and learning what she could. She met Papa on a trip to 
  Japan, the too soon fell in love but racial tensions at the time made it hard for them as a 
  couple, so the two left Nippon for America.  The two settled in California and were 
  married soon after.  When Richard Night began redeveloping Del Coronado into what is now known as Night City they moved into the 
  Asian community and set up shop teaching what they could at first to whoever would learn.  Their traditional views on training and 
  incredible skill soon attracted the student base they needed. When things started to go downhill because of the Yakuza and Tong 
  conflicts they found themselves once again in the middle official tensions, the Yakuza wanted Papa to train their soldiers and the Tongs 
  wanted Mama to train theirs.  Instead the moved right in between the two neighborhoods and set up their own private hidden school, 
  to insure nothing of this nature ever happened again they began holding auditions for additional instructors and son garnered the best 
  the city had to offer in each of their respective styles.  
  Mama Sifu is the harshest and most skilled of all the instructors, where her small stature would normally be considered a setback she 
  more than makes up for it by taking on any challenge that comes her way.  Disrespectful and students often find themselves the victim 
  of a beating as she wails on them with whatever happens to be close enough at hand, and when she is unarmed is when she is most 
  dangerous.   Her harshness aside, when not directly training students she is cheerful, and acts as a surrogate grandmother to all the 
  students, especially with Yumi whom she truly views as a daughter.  She has also become quite fond of Chin Lu, the young monk who 
  teaches at the school.  She is playful and flirtatious with the male student body which is perhaps the scariest thing about her (At least to 
  the students) but she and Papa are truly happy together, although a little sad they could not have children of their own.  The botanical 
  garden is Mama's personal undertaking, and only the most prized students are ever allowed to help her in it.  She sells flowers to the 
  building next door and sells herbs and roots to the traditional healers of the area.  She is quite a skilled healer herself and very few 
  medical problems arise in the school she cannot take care of.  She teaches Wui Wing Chun, Tai Chi Ch'uan, Tsui Pa Hsein, Choi Li 
  Fut, Cha Hsuin Men, Li Chia, and Jeet Kun Do.  
  PAPA SENSEI (ICHIGO HOKUNO)  
  AGE: 74  
  ROLE: SOLO  
  CHARACTER POINTS: 295  
  INT: 8  REF: 10/9  TECH: 5  COOL: 10  ATTR: 6  
  LUCK: 5  MA: 9/5  BOD: 8/4  EMP: 9  
  Papa Sensei was born in Honshu not long after the great war.  His father was a Japanese army 
  trainer and when the war ended he became a martial arts instructor.  Papa grew up learning the 
  various Martial arts of the land, and while his father was mainly schooled in Kyoshinkai he took 
  every opportunity to learn as many of the various forms of Karate as he could, as well as gaining 
  knowledge of the other Japanese styles as well.  By the time he was 18 he had been winning 
  tournaments all over the country, but his fathers strict regimen and the intensive training caused the 
  boy to resist his fathers control.  After losing a match his father beat him severely and cast him out 
  into the street.   Feeling unworthy of further competition he went to a Sumo school and worked as a 
  water boy for a while then shortly after he left and just sort of wandered around for a while.  Lost in 
  spirit with no sense of direction the young master found himself taking any odd job he could get and 
  spending the money on alcohol.  One day he awoke from a drunken stupor to Find himself on the 
  
  steps of a Buddhist temple.  He was allowed to stay with the monks for a while and managed to cleanse himself of his shame.  He re-
  entered the competition circuit and met Mama at a match in Hokkaido, the winner of the match depends on who you talk to but in 
  reality both were disqualified after kissing each other.  When his Father heard of Papa's engagement to a Chinese he set out to find his 
  prodigal son, and after a confrontation Papa and Mama fled to California, where they were married.  
  Papa is not as harsh a teacher as Mama, but he is very demanding.  He is loved and respected by his students and has been the object 
  of a crush of many a female pupil.  His kind eyes and playful demeanor only fade when intense training begins, and he can usually be 
  seen smoking his pipe lazily in the afternoon with several students gathered around to hear his stories and advice.  Papa Sensei is 
  deeply in love with his wife, and much to her chagrin he will get frisky and flirtatious at her most inopportune moments, like when she 
  is scolding a student.  Its a running joke between them and students have been known to keep score and even wager on who will get the 
  upper hand per day.  His finest student is Yumi and his surrogate daughter is the apple of his eye.  He also welcomes Scott as her 
  fiancée with open arms and treats the young man like the too were already married.  Papa teaches, Kyoshinkai, Hwarang-Do, Koppo, 
  Kenpo, Te, Judo, Jui Jitsu, Aikido, and has a limited amount of knowledge about Sumo.  
     
  AUNTIE KOREA (TRACEY CHO)  
  AGE: 48  
  ROLE: SOLO  
  CHARACTER POINTS: 241  
  INT: 8  REF: 10  TECH: 6  COOL: 7 ATTR: 5  
  LUCK: 6  MA: 7  BOD: 7  EMP: 6  
  Auntie Korea comes from a long line of martial artists, her family has been highly respected in the 
  field for many years.  Upon reaching the age of 18 each child is expected to set out and find her 
  own way, spreading their school name as far as possible.   Auntie Korea's journey led her to 
  America where she opened up shop in Seattle.  Unfortunately when the collapse came it hit her 
  hard, new to the country she was caught unprepared, and was left in financial ruin.  She had been 
  working as a hostess in a restaurant when she heard of a new school in California holding 
  auditions for instructors.  She went to California and the rest is history.  
  Auntie Korea is a very disciplined and closed woman, and this shows in her lessons.  Not very warm or friendly she is not particularly 
  liked by her students, she is however very respected and her expertise is unquestioned.  She resides at the school and teaches Tae Kwon 
  Do, Yu Sool, T'ang-Su, and Taido.  
     
  UNCLE THAI (HOUAK SIM PHON)  
  AGE: 34  
  ROLE: SOLO  
  CHARACTER POINTS: 187  
  INT: 6  REF: 10  TECH: 5  COOL: 10/9  ATTR: 6  
  LUCK: 4  MA: 9  BOD: 10  EMP: 7/5  
  Uncle Thai was like most boys in Thailand, he wanted to be a champion kick boxer.  And like most boys he 
  trained day and night.  He had promise and skill, and the determination to take him to the top.  He rose 
  quickly through the ranks and by the age of 21 he had a shot at champion.  There was only one problem, 
  organized crime controlled every aspect of the sport.  When it came time for the title fight he was told to lose.  
  This was the shot he had dreamed of all his life and he was going to be damned if he threw it away.  He won 
  the fight, but he was damned anyway, they caught up to the young fighter and in retribution cut off his leg, 
  warning him that the next time he was seen his head would be next.  Fearing for his life he fled to the states.  
  The money he had won paid enough for passage and a cyberleg so when he reached America he was destitute.  He began teaching at a 
  school in San Francisco but was unable to bring himself to compete, the cybered events were to fierce and he couldn't compete in the 
  regular tournaments because of his leg.  Refusing to further degrade his body he became depressed and apathetic.  When word hit him 
  of auditions at the new school in Night City he didn't know why he went, but he soon found a home.  
  Uncle Thai is friendly and caring, his teaching methods are supportive and he is generally well liked by the student body.  However he 
  is prone to fits of depression and keeps his distance from personal relationships.  Ashamed of his leg, he keep it covered always, and if 
  it is noticed or mentioned to him he will immediately become withdrawn and sulk.  He is however an excellent teacher.  He teaches 
  Muay Thai.  
     
   
   
   
  
  AUNTIE FRANCE (MARIE EPONE)  
  AGE: 29  
  ROLE: SOLO  
  CHARACTER POINTS: 187  
  INT: 7  REF: 9  TECH: 7  COOL: 5  ATTR: 8  
  LUCK: 6  MA: 7  BOD: 6  EMP: 6  
  Auntie France is a true aristocrat, her parents are wealthy European landholders, and she was 
  born with a silver spoon in her mouth.  At her boarding school in Paris she became quite an adept 
  at the martial art of Savate and received a scholarship to college because of her promising talent.   
  Bored of school and her lifestyle she dropped out and traveled across Europe, in Greece she made 
  a friend and traveling companion in a young gypsy girl named Rebecca, the two traveled the world 
  on her fathers money.  The relationship started out as a business proposition, Marie had seen 
  Rebecca giving a street performance of her martial art skills and it had impressed her.  Her style 
  had what Savate was lacking, where Savate was primarily focused with footwork Jitte was focused 
  with hand and knife attacks, wishing to learn the new style Auntie France approached the gypsy 
  and offered to allow her to travel with her all expenses paid in exchange for lessons.   The two girls became the best of friends and 
  eventually their relationship took a more intimate twist.   After a few years the two were inseparable lovers, but then tragedy struck.  
  They had been in India sightseeing when they accidentally became separated.  Marie searched frantically but Rebecca was never seen 
  again, it was suspected she was kidnapped by white slavers but no evidence was ever found.  Marie was heartbroken and decided to go 
  the cruelest place in the world.  She ended up in Night City, settling down and opening her own business (a small boutique in the corp 
  sector called Eponine's).  She got news of a new school holding auditions for Martial arts instructors, hoping perhaps that Rebecca 
  would show up she went.  Her skills impressed Mama and Papa and she was invited to join.  
  Auntie France is a sad but friendly woman, occasionally she will take a favorite student out for an extravagant day of shopping or 
  lavish night on the town, so students try very hard to win her favor.  Her lesbian tendencies have led to brief encounters with a few of 
  the female students but she sees no one on a regular basis.  Her teaching methods are straightforward but effective and her classes are 
  popular.   She has her own apartment and when not at the dojo she is seeing to her business affairs.  She teaches Savate, and Jitte.  
     
  UNCLE JAMAICA (HUGH JAMES)  
  AGE: 29  
  ROLE: SOLO  
  CHARACTER POINTS: 189  
  INT: 6  REF: 9  TECH: 5  COOL: 10 ATTR: 8  
  LUCK: 4  MA: 5  BODY: 10  EMP: 8  
  Hugh is a native of Jamaica and learned Capeoria and so he could enter the blood fights held 
  for rich tourists.  As the years went by, the danger involved increased as did the stakes.  
  Soon death matches were common and though Hugh tried to avoid them it eventually came 
  down to either kill or quite.  He quite and purchased passage onboard a cargo ship bound 
  for the USA.  He snuck into the country and began traveling.  Picking up the skill of U-Ra-
  Do along the way.   Eventually ending up in Night City.  He ran around with the Voodoo 
  Boyz for a while but there reliance on drugs for commerce was not the direction he wanted 
  his life to take, it was too much like home.  He got word of the school and applied the same 
  evening.  The school, wanting to continue in its increasing diversity took him in and now he 
  resides and teaches there full time.  
  Hugh is Rasta to the bone, he has even convinced Mama to grow cannabis in her garden 
  alongside Papa's Opium.  He is friendly, trustworthy and has the most popular class of all the aunts and uncles.  He is laid back and 
  utilizes music very heavily when teaching, occasionally playing the drums himself, he is never strict and teaches with kindness and 
  understanding, it may take his students longer to learn what he is teaching but and while the other masters may feel he is to lenient on 
  his pupils, the pupils themselves never have cause to resent  
  him. He teaches Capeoria and U-Ra-Do.  
     
   
   
   
   
   
  
  UNCLE RUSSIA (SASHA CORSKI)  
  AGE: 35  
  ROLE: SOLO  
  CHARACTER POINTS: 178  
  INT: 6  REF: 8  TECH: 7  COOL: 8  ATTR: 5  
  LUCK: 5  MA: 4  BOD: 10  
  Sasha's parents were Soviet defectors from the cold war.  His father was a wrestler 
  bound for the Olympic games when he defected during an exhibition trip in New 
  York City.  Due to his fathers size and ability to wrestle he was picked up by a talent 
  scout and entered the entertainment industry as a professional wrestler.  It was good 
  money and all the fights were staged so he had plenty of time to teach his some his 
  native martial art of Sambo.  When his popularity faded due the end of the cold war 
  the family moved to Denver and set up a wrestling academy catering mostly to 
  professional wrestlers but many legitimate wrestlers attended as well.  Sasha heard 
  about the school during a match in Night City and decided to give it a try.  
  Sasha lives in an apartment in Old Town, and also manages a western branch of his fathers school.  He pushes his students to strive 
  and his teaching style resembles that of a stereotypical football coach, always shouting encouragement and reprimanding mistakes 
  very vocally.  He teaches Sambo, Greco-Roman Wrestling, and has begun to take up boxing, all though he can only teach the basics at 
  this point (as that's all he has really learned.)  
     
     
  THE PART TIME MASTERS  
     
  HARUHIKO SHIROW  
  AGE: 37  
  ROLE: SOLO  
  CHARACTER POINTS: 256  
  INT: 9  REF: 10  TECH: 6  COOL: 10  ATTR: 4  
  LUCK: 4  MA: 6  BOD: 9  EMP: 8  
  Haruhiko is descended from a long and prestigious samurai family, and grew up in Kendo 
  schools.  By age 16 he was the National fencing champion in Japan, and a master of Zanji 
  Shinjenken-Ryu, at age 17 he took the gold in the Olympic games.  He was fast becoming a 
  legend and upon his 18th birthday received the families ancestral Daisho.  Arasaka 
  approached him for sponsorship, this would mean massive coverage and glory for the young 
  athlete but uninterested in serving a master he refused.  In the 2004 Olympic games tragedy 
  struck, he accidentally killed his opponent in an exhibition match.  Overcome by guilt and 
  shame he dropped out of competition.  The Yakuza then found him, and tried to force him 
  into training their soldiers.  When he refused his family was threatened and to show they 
  meant it his father was killed.  Seeing no way out he conceded and began training Yakuza 
  soldiers in the way of the sword and was exhibited like a slave in front of clients and rivals.  
  The day came when the Arasaka gave him orders to compete in a death match against a 
  champion from the Triads.  He defeated the enemy but refused to kill him, this caused the Yakuza to lose face and they killed his 
  mother for his defiance.  Seething with rage Haruhiko slaughtered his entire class and his mothers murderer, but now hunted by the 
  Yakuza he had no choice but to flee.  Seeking salvation he went to his old friend Ichigo Hokuno, where he was offered sanctuary and a 
  place to hone his art as well a teach it to others.  Through Ichigo's connections with Char Haruhiko's bounty had been resolved with 
  the Yakuza.  
  Haruhiko would be a full time teacher at the school, but he is prone to leave for weeks at a time to just wander from place to place, he 
  has also become an accomplished calligrapher and painter finding art helps to soothe is troubled soul.  His students find him a hard 
  man to be around but an excellent teacher.  His teaching style is very disciplined and severe and is wont to come out of nowhere and 
  strike an unaware student with a shinai, he does this to teach them to always expect an attack, he also teaches the way of Bushido, and 
  every aspect of classic Samurai training.   He teaches Zanji Shinjenken-Ryu, Kendo, Ishin-Ryu, Zen Archery, and to those who would 
  learn it, calligraphy and painting.  
     
   
   
   
  
  CHIN-LU  
  AGE: 22  
  ROLE: SOLO  
  CHARACTER POINTS: 172  
  INT: 9  REF: 9  TECH: 8  COOL: 9  ATTR: 7  
  LUCK: 6  MA: 9  BODY: 9  EMP: 7  
  Chin was an orphan who was left on the doorstep of a Shaolin temple in China.  The monks raised 
  him in their footsteps.  The boy was incredible quick to learn and exhaustively scoured the monastery 
  for knowledge.  It was a simple life, learning the ways of the monks.  Chin had never traveled further 
  than the small village near the monastery, and never without accompaniment by another student or 
  monk.  He had never seen a handgun and had never had a conversation with a girl, so before he 
  could become a monk it was decided he should see the other side of life.  He was to deliver a message 
  to Lin Yum Ma in a place called Night City America.   None of the monks at the temple had ever 
  been outside of China and  knew nothing of Night City, if they had perhaps they would have had 
  second thoughts about sending so naive a boy to such a place of corruption.  Regardless the boy was 
  given the message, 3000 dollars worth of gold pieces and some clothes to wear, donated by the village 
  for the poor and trained in the English language for a full month (only learning basic conversation 
  skills).  The boy made his way to Hong Kong where he got a passport and exchanged his gold for 
  Euro, then boarded a ship for America.  Upon arrival he set out on foot into the city, as night fell he 
  began looking for somewhere to sleep.   Not able to find a hotel he sat down on a corner bench and began to meditate when he felt a tap 
  on his shoulder.  He was being harassed by a group of young thugs, as he was about to teach the brigands a lesson a strange man 
  appeared black as the sun, with hair like a pom pom, and dressed in fine clothes (a black pimp with an afro).  The man warned the 
  brigands off and introduced himself as Darryl.  Chin explaining his situation caused the man to take him in for the night.  On the way 
  to the man's apartment however the two were attacked from behind by the group of thugs and a few of their friends.  Chin beat them 
  into unconsciousness faster than Darryl could recognize that he was in a fight.  Seeing possibilities in his new companion, Darryl took 
  him home and gave him a change of clothes, informing Chin that he would help him find the person he sought but it would cost him 3 
  favors to be called when the need arose, Chin heartily agreed.  He found the dojo within days and delivered the message.  Chin was 
  invited to stay at the school and accepted.  It was at the school that he met Jacques Dubois and Thomas Johnson, and even though 
  early on Jacques convinced the lad that phone calls cost a thousand dollars apiece the two became best friends and occasionally 
  partners, Chin often accompanying the two on wild adventures.   Char too, has noticed Chin's skill, and is devising a way to introduce 
  the young master into the organization.  
  Chin is one of the finest martial artists in the world, there is not a person in the school he has not defeated, in fact he has never been 
  defeated in hand to hand combat yet.  He has never used a handgun on another human being and abhors them.  His naive and 
  optimistic outlook make him truly an enigma in the mean streets of the city.  Trained all his life in the martial arts and possessing the 
  truest soul of any encountered at the dojo he is well loved and treated with the highest regard.  As a teacher he is incredible and his 
  classes are quickly becoming the most popular, rarely he will disappear, usually with Jacques or Thomas but this is forgiven as he 
  spends more time teaching then all of the part time masters, even when he is not conducting a class he is teaching.  Chin teaches 
  Shaolin Kung Fu, all animal styles, Moo Gi Gong, Tsui Pa Hsein, Tai Chi Ch'uan and Lee Kwan Choo.   
  YUMI SONADA  
  Yumi, when not on assignment  for Autumn Blade, fills in for many of the other instructors, her martial arts skills 
  are on a par with Chin-lu's.  She also continues as a student, always hoping to learn more styles and increase her 
  knowledge.  Regardless of whether she is teaching or not she spends a lot of time at the school, her childhood 
  home, keeping close to her family.  
  (For Yumi's stats and background see Men & Women Of Autumn Blade.)    
  SCOTT HARADA  
  When time allows it Scott joins Yumi as a teacher and student at the dojo, since he is only there but once or twice 
  a month he teaches the students rudimentary Gun-Fu with foam pistol replicas.  
  (For Scott's stats and background see Men & Women Of Autumn Blade.)    
  NEKO YOJIHIROMATA  
  Neko teaches a select few students in the dark art of Ninjutsu, the masters of the school generally frown on this but 
  since her schedule only allows for her to come in at the most once ever two weeks they allow it to continue.  To fill 
  her students stead in the mean time she prescribes a strict regimen of exercises for the students to accomplish in her 
  absence.  
  (For Neko's stats and background see Men & Women Of Autumn Blade.)  
     
  KIMI NOBUN  
  Kimi is permitted if possible to fill in for Neko, teaching what she knows for an entire day then delivering Neko's instructions for 
  exercise in her absence.  
  (For Kimi's stats and background see Men & Women Of Autumn Blade.)  
  
  (This part of the article is really for my own benefit, and it contains the description of each floor of the estate  
  and will be of generally no use to the average game.  It might also seem a little too munchkin or a little too close to Wayne manor for some of you.  So feel free to ignore this section if you 
  wish.   As far as being munchkin goes......well think as you will but Autumn Blade is a very powerful organization, and as head of that organization Char tends to get both extravagent 
  and paranoid.  For those of you truly interested in Autumn Blade or those of you who wish to try your hand at destroying my creation you will find this section valuable. Either way 
  enjoy.)  
   
  THE YOJIHIROMATA ESTATE
  THE YOJIHIROMATA ESTATE
  THE YOJIHIROMATA ESTATE
  THE YOJIHIROMATA ESTATE 
   
  When Char was originally forming the organization one of his first priorities was to find somewhere large 
  enough and obscure enough to store the large amounts of contraband needed to get the organization off its feet.  
  He found out about such a place from a skiing acquaintance.  The acquaintance had worked as a marine 
  photographer and while exploring the coastline he discovered an underwater cave that led to an enormous 
  cavern.   Char explored the site for himself and found it to be exactly what he was looking for.  He bought the 
  land above and much of the land surrounding.  Then he and Scott widened the entrance to allow for a small 
  cargo submarine and put a camouflaged tarp over the entrance to hide it from curious divers.   A small 
  construction crew was hired for a hefty fee, (you have to pay a lot to get workers to go to and from work 
  blindfolded) and work was begun in earnest.  The cavern was expanded, support columns erected, and large 
  generators brought in, a small two story medical center, a stockade, a shooting range and the main security 
  station were installed.  While this was being done the house itself was being built above ground.  The entire 
  process took 3 years and when it was done Char had a home that was a virtual fortress.  The house itself while 
  being huge, looks perfectly normal.  The cavern is only accessible by Autumn Blades inner circle, heads of staff 
  and a few trusted security personnel.  With the exception of the security area and the medical center, for the 
  most part the cavern is used as a warehouse, shipments are transported to and from by submarine.   The caves 
  intersect and branch off and if you don't know exactly where you are going it almost impossible to navigate.  
  The house elevator will also transport you to the cavern (if you know and punch in the right code) and there are 
  several hollow support columns which provide emergency escape routes from the mansion to the cavern.   Char 
  owns the land surrounding the house for ten miles in every direction, the estate has incredibly tight security both 
  on land and in the water, and tight radar surveillance monitors the skies above.  The security was designed to 
  stop single persons or small teams from gaining entrance and so far only Jacques Dubois has been successful in 
  besting the security.  Subsequently the gaps in the system which allowed his entrance have been filled at his 
  advising.   Nothing short of a full scale assault will penetrate the estate now, making this the only place where 
  the Inner Circle and trusted others can truly relax.  The house itself is located outside of Night city on a wooded 
  area of the coast.  
   
     
   
   
   
   
  
  FIRST FLOOR
  FIRST FLOOR
  FIRST FLOOR
  FIRST FLOOR 
  Upon entering the front door to Char's home (north side) the first door to the right leads to a small theater which is used for video 
  demonstrations, lectures, and entertainment.  It has comfortable seating for 7 people and the stage is large enough for a small 
  performance and features a dropping flat screen monitor.  Moving South down the long hallway we find the entrance to an indoor 
  traditional rock garden.  Illuminated by a sky light and indirect lighting fixtures. The next door in the hallway opens to the indoor pool 
  and spa, the room connects to the garden.  Char has mentioned on several occasions that the rock garden is his particular favorite and 
  spends much of his time here relaxing and contemplating. There are bath/changing rooms next to the pool for both men and women.  
  Just across the Hall and a bit north is the laundry room, containing two industrial size washing machines and dryers, as well as dry 
  cleaning equipment.  
  Moving south again we come across the rooms used by security, staff, and sometimes guests.  there are 3 rooms on the outside wall and 
  2 on the inside of every floor but the top.  Each room is essentially a one bedroom apartment.  
  Continuing south we find the corner which houses the ballroom.  A spacious and elegant area complete with a fully stocked bar.  
  Decorating more in tune with his needs, and that of the inner circle, this room has been renovated into an arcade/bar.   
  Turning east we find the kitchen, easily comparable to that of the finest restaurant in terms of  appliance.  The walk in pantries and 
  cooler with rear deep freeze flanking the south wall hold enough food to feed an army.  
  Turning the corner and moving north we find the main dining hall, with seating for 30 guests at the table, this area is almost never 
  used.  
  Advancing north down the rest of the long hallway we come to the corner and the living room.  This is where most of the entertaining 
  takes place.  The entertainment system is the best money can buy and kooks into all the speakers in the house.  A piano also resides in 
  the northeast corner of the room a state of the art holo projector is the centerpiece of the room.  
  The building completely surrounds a large courtyard containing a dojo, a small greenhouse and a shrine.  The dojo walls are covered 
  in weapon racks with at least 2 of every melee weapon imaginable, 1 combat quality version, and a wooden version for sparring.  
  To keep the courtyard spacious and attractive all the rooms of the building are on the outside wall except the laundry room and the 2 
  rooms on each floor used by security and staff.  The entire hallway on the first floor is one long mural that depicts an ancient Japanese 
  fable, it begins upon entering and moves to the right all the way around the outside wall back to the front door then resumes around 
  the inside wall.  This was done by an artist friend of Chars and the cost is a secret.  He decorated walls in the Nakajimo building in a 
  similar fashion.   Elevators are located at the north east inside corner of the estate. 
  SECOND FLOOR
  SECOND FLOOR
  SECOND FLOOR
  SECOND FLOOR 
  Starting again at the northwest corner we find the corner to contain the balcony to the theater, with enough space for ten people.  
  Moving south we find the door leading to the balcony surrounding and overlooking the rock garden, a spiral staircase covered in ivy 
  connects each floor to the garden.   
  The next door down is the gallery and library.  The library is small and mostly contains books on military strategy, weaponsmithing, 
  corporate structure and discipline, art, culture, history, and philosophy in addition to various fiction and non fiction works.  The 
  gallery is where Char keeps his art and ancestral items such as the family blades and armor (which actually belong to Neko).  
  Still moving south we pass the rooms reserved for security and staff till we come to the southwest corner and the upper level of the 
  bar/arcade.  
  Moving east we pass the study, a nice comfortable room for quiet relaxation and a bit of privacy.  
  Turning north we travel past a porch built onto the roof of the dining hall, it offers a splendid view of the estate to the east.  
  Moving north again we come to Kimi Nobun's bedroom. 
  
  THIRD FLOOR
  THIRD FLOOR
  THIRD FLOOR
  THIRD FLOOR 
  Moving upstairs and to the northwest corner we stumble upon the conference room.  Two large couches set facing each other take up 
  most of the room, with a holotank between them set squarely in the center of the room.  A complete audio entertainment center finishes 
  out the room.  The walls, ceiling and carpet of this room are all white, while everything else is black creating a stunning contrast.  
  Continuing our course we move south past Hal and Vicki's room and the room reserved for Scott and Yumi.  Both rooms are very 
  large and contain full bathrooms, as well as both overlooking the rock garden.  Scott and Yumi's room, on the rare occasion that they 
  have important guests, are loaned out, they almost never sleep at the mansion.  
  Still heading south we walk by the security and staff rooms again to a small gymnasium.    
  In the southeast corner we find the music room built above the study, it contains a variety of instruments and is soundproofed to act as 
  a recording studio if the need arises, the microphones in the room are also fed into the house speaker array so that live music can be 
  enjoyed by the entire house.  
  There are no rooms in the eastern wall, but in the northwest corner we find the large room directly above Kimi's room.  The room is 
  currently being used as a dance studio.  Actually Neko just like having a large empty room.  
  In the middle of the east and west walls there is an enclosed walkway connecting the two sides of the house.  It has sliding windows and 
  is directly above the dojo about 6 feet. 
  FOURTH FLOOR
  FOURTH FLOOR
  FOURTH FLOOR
  FOURTH FLOOR 
  Moving up to the fourth floor again starting in the northwest corner we find Chars office.  This is where he conducts most of his 
  business.  It is spacious and imposing, but refined.  It contains a large black desk, while the back wall contains a collection of antique 
  (but functioning and loaded) firearms and other weapons, on the west wall there is a display case featuring a nodachi, daisho, and 
  tanto that were made by a weaponsmith in Japan using the tradition techniques.  A large aquarium takes up the northwest corner and 
  a couch similar to one of the ones in the lounge sits at the back of the room.  A large flat double sided television screen folds down from 
  the ceiling in the center of the room and a holoprojector is built into the floor.  
  Heading south we discover Char and Neko's bedroom, with a huge bathroom and of course a balcony overlooking the garden.  The 
  room is huge and is all together what you would expect from Char and Neko's bedroom.  
  Once again heading south we pass the security and Robert Ishima's bedroom.  Having her doctor close at hand makes Char feel much 
  more comfortable. 
  The large room in the northeast corner is currently being used for storage. 
  THE CAVERN
  THE CAVERN
  THE CAVERN
  THE CAVERN 
  This cavern originally served as a speakeasy during the 1920's, as well as a bootleggers distillery.  After prohibition ended the site was 
  abandoned, in fact the antique pool table, black jack and poker tables, and the roulette wheel in the mansions game/ball room, were all 
  recovered from this cave before it was converted into what it is now.  The cavern now serves as the security center and warehouse for 
  Autumn Blade.  Several caves lead off from the main cavern, most lead to dead ends, but 4 of them lead to the surface, 1 cave to the 
  west leads up to a small opening which can only be accessed by a ladder, 1 cave to the north which opens near a small motorcycle trail, 
  1 cave to the south heads sharply down and accesses the underground channel, it can be used as an escape tunnel only by taking a raft 
  as far as possible, then scuba diving for 200 feet till you clear the cave and are into the bay.  The other south passage also accesses the 
  underground channel.  This passage is the main route, used to move surplus back and forth from the warehouse.  All exits to the 
  cavern are sealed with false rock wall doors, which blend into the surrounding rock.  To prevent anyone from seeing shipments come 
  and go, a small submarine is used.  In emergencies, an escape slide from the mansion lets out between the firing range and the medical 
  center.  Also, in case of serious emergency the exits can be sealed with blast doors 2 feet thick of steel.   
   
  The Cavern ceiling has been reinforced, as a precaution against earthquakes.  Security personnel come and go via the cargo 
  submarine, and generally stay for a shift of one week, with two off.  Under normal conditions there are 3 security personnel at all 
  times, though up to 10 are always on call.  Normal access for members of the inner circle is via elevator, which leads directly to the 
  mansion.  To reach the cavern a secret panel is opened and a retina scan and 6 digit code are required. 
  
  Since the escape tunnels are extremely long Kundalini electric motorcycles have been positioned 20 meters inside the tunnels to allow 
  rapid travel through the tunnels, each of the bikes seats two, travels 60 miles per hour and holds spare money, 2 Armalite 44's and 
  extra ammunition.  The outside exits of the tunnels are sealed by a thin layer of artificial grass over a wooden plank.  In these tunnels 
  there are numerous side passages which lead to nowhere and anyone who does not know the route is likely to get lost for a very long 
  time, the other tunnels in the cavern act much the same way and some are lit to create a red herring trail in case security has been 
  breached.  
  The western building is the security center for both the cavern and the mansion and grounds.  It is from here Autumn Blade runs it's 
  illegal activities.  Surveillance covers every inch of the area, and the defense weapons on the mansion are controlled from the six 
  weapon stations on the east wall.  Hidden cameras covering the mansion and grounds are monitored 24 hours a day from the large 
  computer array on the west wall.  The computer array on the north wall is where records, routes, and all covert activity of Autumn 
  Blade are controlled from.  The specialized array in the southwest corner is Jesse Winters personal station, he jacks in directly to the 
  computers, and from here he can control every aspect of Autumn Blade security.  Next to it is Autumn Blades netrunner setup, 
  featuring life support and bio monitor, and state of the art military and black market hardware and software. The small room just 
  inside the door is the armory for the security personnel of Autumn Blade.  2 cases of Loaded FN-RALS (10 per case) with 2 extra 
  magazines apiece, 1 case of Armalite .44's (20) with 2 magazines apiece, 1 case with 2 suits of metal gear, 1 case of grenades and 4 
  Laws, and the final case contains Scott Harada’s original Hardsuit prototype.  The large room on the west side of the building is Jesse 
  Winters personal room.  Since Jesse became a full conversion he has been made head of security, and resides permanently inside the 
  cavern.  Autumn Blade see to it he is given everything he needs or desires.  His normal body is a full Dragoon conversion, but efforts 
  are being made to acquire him a Gemini body, which would allow him to leave the cave.  The body itself has been acquired, however 
  finding a means to allow him to switch back and forth readily between bodies is proving difficult as Jesse is extremely trepidations 
  about the possibility of losing anymore of what remains of his organic self.  To keep his sanity and to allow him a sense of freedom, 
  Jesse spends most of his time hooked into a state of the art virtual reality.  He also receives counseling for cyberpsyochosis vie this 
  virtual reality, by the same doctor who treats Neko. 
  Built on to the southern wall of the building are the barracks for security personnel, allowing 16 people to live in relative comfort.  the 
  second story contains another 24 beds. 
  The large building to the east is the storage facility.  This warehouse stores the surplus small arms of Autumn Blade.  Most of the Arms 
  Autumn Blade sells are moved around and sold as quickly as possible, however sometimes overstock occurs, and to alleviate the 
  problem, this warehouse stores any item which either can't be readily sold, or the organization has an over abundance of.  Stock is 
  unloaded from the mini sub and moved via rail to the warehouse for storage. 
  To the north is a small clinic.  While not state of the art, this medical center is filled with stolen and black market medical equipment, 
  allowing the facility to serve most medical needs, from trauma, to cybernetic implantation and maintenance.   The sick bay houses 6 
  beds with full monitoring and IV support.  There is also another small room which can act as a quarantine unit in emergencies. 
  To the west of that is a firing range.  And to the east, surrounded by reinforced 3 foot concrete walls, this is the fuel depot for the 
  generators.  Enough fuel is stored here to power the generators for a full year at optimum efficiency.  There is no eastern wall, merely 
  open cave, this is a precaution against explosion, allowing the blast to travel away from the complex.  These industrial generators were 
  stolen.  Originally intended to serve on a cruise ship they were brought in and assembled piece by piece. 
  On the north side of the security building we find the cafeteria.  The deep freeze and pantry of this kitchen stores a years worth of food 
  for 6 people.  An emergency supply of MRE's in the warehouse provides another years worth of food.   These food stores are kept in 
  reserve and never touched, security personnel are provided food stored in the freezer/refrigerator and cupboards which is restocked 
  every two weeks, in addition to whatever they bring in themselves.  
  Much of the rest of the room is used for merchandise storage and everything but vehicles is stored here, including enough armament 
  and ammunition to support a war.  Due to being underground the cavern is a constant 72 degrees and has enough food and supplies to 
  be completely sealed off for up to two years with as many as 25 people.  While it wouldn't be able to survive a direct hit from a nuke it 
  would survive a hit as far away as 7 miles.    
  Non Autumn Blade personnel are almost never allowed here, and even very few of the field operatives know of its existence. 
   
   
   
   
  
  THE SURROUNDING ESTATE
  THE SURROUNDING ESTATE
  THE SURROUNDING ESTATE
  THE SURROUNDING ESTATE    
  The Yojihiromata estate extends roughly 6 miles to the North and South of the house, 4 miles to the east and all the way to coast line 
  directly behind the house. The land is clear for about half a mile in ever direction then is blanketed by forest, the property line to the 
  east extends all the way to the main road and there is a ten foot wall topped by electrified razor wire surrounding the estate along the 
  road and a 20 foot electrified chain link fence topped with the same razor wire for 3 miles in every direction except along the coast line 
  which is protected by a 60 foot cliff.  Next to the mansion there is a large garage containing the personal vehicles of the Inner Circle, 
  staff and security vehicles are stored in a smaller garage on the other side of the mansion, and carpooling is requested.  for guests there 
  is a large circular drive directly in front of the house.  
  About 5 miles to the east there is a small private airport that Char acquired for a song when he purchased the rest of the property.  It 
  is constantly manned by Autumn Blade security and has one large hangar as well as two smaller ones.  the runway is long enough for 
  small aircraft and even some cargo planes to land and take off from, for larger planes the road is used.....deceptively simple.  The large 
  hangar is windowless and armored, and completely sealed off, with only the Inner Circle and Hal and Vicki having access.  This is 
  where the military type vehicles, including aircraft, armored vehicles and the like are stored.  One of the two smaller hangars are used 
  for Autumn Blades legal aircraft the other is used for visiting customers and general storage.  
  A full time traffic controller lives on site, as well as a mechanic, friends and old partners of Hal and Vicki's their trust has been earned 
  and they know the rules.  For the most part anyone found trespassing here is shot and disposed of, and there are three security fences 
  each about a mile apart.  the first a simple fence with the markings no trespassing, and then get more serious as you go along.  
  There is a boat dock at the base of the cliff behind the mansion, access is gained by a long staircase and the dock holds a small yacht 
  and a number of smaller watercraft, including a ski boat, a pontoon boat and 5 waverunners.  In addition there is a hydroplane 
  capable of seating two in an enclosed dock.  This last boat was purchased on a whim and is really only used for fun, although in case of 
  an escape its very unlikely anything would be able to catch up short of aircraft.   In addition to the house airfield and Nakajimo 
  building, Autumn Blade also indirectly owns a number of warehouses in the combat zone, and it is here that most business dealing are 
  done.  Autumn Blade has contracts with the gangs surrounding the buildings to make sure that they remain unmolested.   Char also 
  owns several homes all over the world, none are as large or have as much security as his personal estate, and are for the most part used 
  as either safe houses or vacation homes. 
  SECURITY
  SECURITY
  SECURITY
  SECURITY  
  The estate security is even tighter than that of the Nakajimo building, with almost every foot of the estate monitored by video, audio 
  and motion sensors.  The air above is blanketed by radar while the sea is monitored by sonar for a mile out.  In addition there are 
  remote gun emplacements.  And while a full military assault would most certainly overthrow the mansion small groups and individuals 
  would find it nearly, if not entirely, impossible to cover the ground to the house.   The house itself is where security gets dirty.  The 
  exterior doorways all contain deluxe scanway gates and once security lockdown is in place only authorized personnel have access.  The 
  windows are all automatic and armored, and are equipped with window tremblers.  White noise generators are positioned in most of 
  the rooms around the house.  Any or all rooms can be flooded with one of two gases, either knockout or neurotoxin 2, and many of the 
  walls in the house contain small hidden compartments which contain gas masks, weapons and ammunition.  The mansion is monitored 
  audibly, visually, with motion sensors, and thermographically.  
  Security for the entire estate is controlled from the cavern as well as all net facilities.  2 netrunners monitor everything and to combat 
  net infiltration the cyberdecks are only hooked into the mainframe to download information after they have been completely shut off 
  from the net and have successfully received the information without being tagged or traced.  To do this the decks can only be 
  connected to either the net or the mainframe at once and any trace attempts or corrupted information is rerouted through a numerous 
  serious of other realspace locations.  As most of the incoming information is directly from Nakajimo or the mansion this is rarely a 
  problem, for outside resources and net runs Autumn Blade relies on its field netrunners who work outside the estate and from 
  different locations each time.  The mainframe contains an AI named Elsie Dee, her Icon is that of a cute little girl with blonde hair in a 
  dress, she oversees everything that happens in the computers.  She also acts as security backup when online and a data filter for 
  receiving information.  If approached she will be inquisitive to the point of annoyance, answering questions with inane questions of her 
  own, she will also alert real world personnel of the intruder.  If the intruder does not leave her demeanor will change to that of a child 
  about to throw a tantrum, if the intruder still doesn't leave she will go into a tantrum and her icon will change into a very nasty very 
  large demon and destroy the intruder.  A minor portion of her has been downloaded into Scott’s armor to act as support and offer him 
  effective net linkup.  At the Nakajimo building she has a twin named Cindy Lou who performs the same duty.  When data is 
  transferred from one Nakajimo to the estate the two always oversee it and the icon will usually show the two playing together in a 
  playground while security netrunners  are represented by animal icons all around them.  
  As a last ditch security measure, after complete evacuation of Inner circle and necessary personnel all primary Autumn Blade holdings 
  are rigged for self destruct, including the top three floors of the Nakajimo building.  
  
   
  
   
  
   
  
   
  
      
  
      
  
  FOR GM'S EYES ONLY.....PLAYERS GO AWAY, THERE IS NO WAY YOUR CHARACTER  
  COULD KNOW ABOUT THE INNER WORKINGS OF THIS ORGANIZATION UNLESS YOUR  
  CHARACTER IS A MEMBER AND SINCE I HAVE NEVER PLAYED WITH YOU, YOU ARE  
  SIMPLY NOT A MEMBER. OF COURSE IF YOU WANT YOUR CHARACTER TO BECOME AN  
  OPERATIVE OF  AUTUMN BLADE E-MAIL ME A DESCRIPTION OF YOUR CHARACTER,  
  HIS CAPABILITIES AND A BRIEF HISTORY, AND MAYBE CHAR WILL CONTACT YOU AND  
  MAKE YOU AN OFFER YOU CAN'T REFUSE.  
  THE ME
  THE ME
  THE ME
  THE MEN AND WOMEN OF AUTUMN 
  N AND WOMEN OF AUTUMN 
  N AND WOMEN OF AUTUMN 
  N AND WOMEN OF AUTUMN 
  BLADE
  BLADE
  BLADE
  BLADE  
   
  As stated before, Autumn Blades secondary interest is special services, whether it be Body guards, retrieval services, reconnaissance 
  teams, rescue and or "snatcher" squads, assassins, black ops teams, and anything else you could possibly need a questionably legal 
  professional's) for.  These are the men and women who fill those roles.  Autumn Blade has exhaustively searched for and found the best 
  operatives in their respective fields, they are so good no one knows who they are.  Anonymity is guaranteed and enforced, to protect 
  both Autumn Blade and the client.   If you need something done and done right, these are the people you talk to.  
  To become an operative of Autumn Blade is not easy, especially since they don't advertise.  You have to impress them, word of mouth 
  from operatives or contacts is usually the only way to do this.  If by chance someone is seen as a potential operative they will be invited 
  for an interview by an anonymous employer.  The invitation will instruct the applicant to be at a certain location, (usually either the 
  Buddokon or at a specific empty warehouse) at an exact date and time, the invitation will dissolve after 1 minute of skin contact so the 
  applicant better have a good memory.  If the applicant arrives, he/she will find himself greeted at the entrance and stripped of 
  everything but the clothes on their back, a cybernetic inhibitor in placed on them and they are ushered into a dark room to where they 
  will wait for several moments before being greeted by voices in the dark.  A primary initiation takes place to test their combat and 
  problem solving skills, then they are given instructions for a test to gauge their individual specialties.  During this time the applicant is 
  under scrutinous observation.   If he/she passes the test then depending on the level of skill and the past reputation the applicant will 
  finally meet either Char or an intermediary.  If it is Char then they will be made a full fledged member and continue on to special 
  training.  If its an intermediary then they will be hired but will not be made aware of the organization that is hiring them.  
  Personnel of Autumn Blade are treated well, they are given a generous salary and for every successful mission they are given a bonus 
  high above what they would normally receive. They are also allowed access, within reason,  to any equipment necessary for completion 
  of a task.  Even those operatives not directly employed by Autumn Blade receive compensation beyond the norm.  All operatives of 
  Autumn Blade, both direct and indirect, receive a special pager, its number is not revealed to the operative and any attempts to tamper 
  with it will cause it to explode.  If the pager beeps, a number will be displayed, the operative has 5 minutes to call that number.   Upon 
  calling they will receive instructions and this is how a job is normally contracted.  Special security precautions insure that the pager is 
  impossible to trace, and the number that appears on the pager is always different and completely random.  
  Fees for Autumn Blades services are high, but the service and personnel are worth it.  Occasionally deals can be made and Char has 
  even been known to foot the bill if he believes the cause to be worthwhile.  
  Autumn Blade is made up of professionals, and these are its operatives: 
  
  THE INNER CIRCLE
  THE INNER CIRCLE
  THE INNER CIRCLE
  THE INNER CIRCLE  
  These are the people who control Autumn Blade 
   
  CHAR YOJIHIROMATA  
  AGE: 32  
  ROLE: FIXER/CORP  
  CHARACTER POINTS: 394  
  INT: 10  REF: 9/12  TECH: 9  COOL: 9/10  ATTR: 4/10  
  LUCK: 7  MA: 9/13  BODY: 7  EMP: 10/7  
  Char was born 4/7/87 in Osaka Japan.  His parents who usually resided in California had gone to 
  Japan so their son would be born in his native land.  After  his birth the family returned to 
  America.  Chars father, Lord Taro Yojihiromata was the right hand man to Yakuza Oyabun Oyata 
  Hayagami.  Six months after his 5th birthday Chars parents were taken out by Costa Nostra 
  assassins as retribution for a Yakuza hit on a Mafia warehouse.  Due to his fathers rank and close 
  friendship, Oyabun Hayagami took Char as his ward.  It wasn't just out of pity, Hayagami saw an 
  opportunity in the form of this young boy.  Char was betrothed to his newborn daughter Neko 
  earlier that year, and now Hayagami would have a more direct control over the heir to his empire.  
  He began training the boy for his future role almost from the moment he learned to speak.  The 
  child was brought along on every deal that posed no immediate threat to him.  By the time he was 
  twelve he knew more about the business than most of Hayagami's trusted personnel.  
  Char was taught by the best tutors money could afford, in both Japanese and English, and by the 
  age of 17 he had a gained an education equal to a Rhodes honor student.  While Char did only 
  average in the physical aspect of his education, his mental prowess proved remarkable.  At the age 
  of sixteen, fearful that Char was learning to much, Hayagami decided to keep the boy out of the 
  family business until his marriage to his daughter on his 25th birthday.  Instead he gave Char 20,000 EB and the instructions to start 
  his own business.  Hayagami felt that if the boy succeeded he would truly be a worthy heir.  Char began small and soon found he had 
  an uncanny affinity for two things, information and arms dealing.  At first it was slow, dealing to small neighborhood gangs, but by the 
  time he was 18 he controlled all weapon sales to the Asian gang community.  His rivals left him alone for fear of retribution from 
  Hayagami and Char was careful not to step on the wrong toes.  At 18 his career took a giant step forward when he started dealing 
  weapons to  many of the larger gangs of Night City (most notably the Horde... now known as Maelstrom).  His operation got so big that 
  he needed a steady partner.  He found one in 20 year old Kyle Harris, a combat zone fixer.  The partnership was short lived, Harris 
  betrayed Char, stole a shipment of guns and killed the buyer taking the payment as well.  Harris sold the guns to a rival gang of the 
  Hordes and put out a contract on Char.  When Char heard of this he countered by giving the Horde a large shipment of military 
  assault weapons, the only payment he asked was that Harris be brought to him alive and unharmed.  The Horde annihilated the rival 
  gang in two nights  and brought Harris before Char.  Harris was taken to the heart of the combat zone at 11pm stripped naked and 
  shackled hand and foot to a light post, a sign was stapled to his back which read only "POLICE INFORMANT", he was never seen 
  again.  
  The day before Chars 25th birthday, as Neko arrived in Night city for the their wedding she was kidnapped by the Mafia.  Demands 
  were made and Hayagami refused to kowtow, oddly enough he also did not seem to make any effort to find her.  Enraged Char decided 
  to find her on his own.  He hired two freelance solo's, Scott Harada and Yumi Sonada, to help him find her.  Upon finding her they 
  discovered she had been extensively cybernetically enhanced and was deep in the throws of cyberpsychosis.  Furious and believing the 
  men who kidnapped her did this Char and his new companions slaughtered all the kidnappers but one.  The last kidnapper informed 
  them that she was like that when they took her and proved it by showing them the restraining wheelchair she was in when they took 
  her from the airport.  He also informed them that the whole thing was arranged by Hayagami.  Char let the kidnapper go so he could 
  spread the message that Char was not someone to be reckoned with.  Char sent Scott and Yumi to take Neko to the hospital, and 
  immediately set out to find if their was truth to the kidnappers accusations.  He went  home and confronted the Oyabun.  Hayagami 
  confessed stating it was the final test for Char, now he would be made the official heir to the Hayagami empire.  As for his daughters 
  enhanced state he explained that now she would be the perfect body guard, and that Char should be grateful.  Instead Char became 
  enraged and attacked Hayagami, beating him severely, as he was about to kill Hayagami he hesitated, Char declared that Hayagami's 
  plan had backfired and that now he would never join the Yakuza.  Hayagami now furious and humiliated attacked Char.  Char 
  crippled Hayagami and put him on a plane for South America with the warning that if he ever returned his death would be long and 
  painful.  Hayagami was now powerless and Char seized his estate.  He liquidated the entire Hayagami fortune and called for a meeting 
  of the Yakuza dons, informing them  that control of the Night City Yakuza was no longer the responsibility of the Hayagami house, 
  and they were free to find a new Oyabun amongst themselves, but he would have no part in it.  It worked perfectly, the Yakuza was to 
  busy trying to find a new leader to mount retribution on Char, and by the time a new Oyabun was chosen it was too late.  Char used 
  the money to build Autumn blade and invited to Scott and Yumi as partners.  He also acquired a great deal of wealth from a salvage 
  
  operation of one of the larger banks in the submerged section of LA, rumor has it that he now uses the submerged banks vault as a 
  storage facility.  
  As soon as Neko was released from the hospital, after several months of therapy, the two were married.  Char is a ruthless business 
  man, and while he will do anything to keep a low profile, he will also be sure to exact swift and devastating retribution to any who 
  would betray him.  His home is a virtual fortress, and while he spends most of his time there, he is by no means a recluse.  Char has 
  powerful contacts all over the world, and knows the secrets of many who would rather he didn't.  Char is serious and determined, he 
  rarely becomes jovial, and only when he is in the company of his wife or senior partners, Neko, Yumi, Scott and Kimi.  
     
  NEKO YOJIHIROMATA  
  AGE:27  
  ROLE: SOLO  
  CHARACTER POINTS: 269  
  INT: 8  REF: 10/14  TECH: 5  COOL: 7/8 ATTR: 10  
  LUCK: 6  MA:  8/16/21  BODY: 7/17  EMP: 10/4  
  From the day of her birth Neko was betrothed to marry Char, she was the 
  only daughter of Yakuza Oyabun Oyata Hayagami and his wife Kaori.  
  Kaori had become pregnant 3 times after Neko was born but was forced 
  to abort the fetus's because they were all female.  Kaori could not give 
  Hayagami sons and after Neko's fourth birthday vanished without a 
  trace.  Neko suspects her father may know something, but he has never 
  given any hint of what happened.   After her mother's disappearance 
  Neko was sent to Japan.  There on a small uncharted island off the coast 
  of northern Japan, she attended a secret school.  The school was a ninja 
  camp centuries old, and she was trained hard as a ninja.  She also 
  underwent traditional geisha and social training, and opposedley was instructed in massage and sexual techniques.  This was all part of 
  Hayagami's plan for the future of his empire.  Neko was to be the perfect bodyguard and wife to his chosen successor and ward, Char 
  Yojihiromata.  Neko stayed on the island until she was 20 years old, as her wedding approached she was taken by her masters to a 
  room and sedated heavily.  A group of Japan's finest surgeons went to work and gave her drastic cybernetic implantation, increasing 
  her speed, reflexes, strength, senses and endurance.  Other implants made her silent as a cat gave her weapons such as retractable 
  vampires and rippers.  They boosted her healing abilities to an uncanny level.  The science of cybertechnology was still young however 
  and she did not receive the therapy she needed.  While still unconscious Neko was placed on a plane and sent escorted to America for 
  her wedding.  Upon arrival she was taken by hired Mafia associates hired by her father.  This was a ruse designed to look like a 
  kidnapping to see how Char would react, it backfired and when Char and his companions finally found her she had lapsed deep into 
  the throws of cyberpsychosis.   She attacked Char, Scott, and Yumi and they barely managed to subdue her.  She was taken to the 
  hospital and given the best care and therapy available while Char enacted his revenge on her father.  Soon after her release from the 
  hospital she and Char were married.  Electing to keep the enhancements was Char's decision, and Neko submitted.  Due to her 
  extremely enhanced state and her tentative grasp on sanity Char employs a full time live-in doctor and therapist from Switzerland and 
  twice a year they travel to the Swiss Alps for upgrades on her Cybernetic systems.  She has therapy sessions twice a week, unless 
  traveling, and has managed to regain much of her lost humanity.  
  Neko is quiet and reserved, and whenever there is company, or whenever her husband leaves their home she is always by his side.  
  Occasionally she teaches at Mama Sifu's and Papa Sensei's dojo, and is a student there as well.  Neko is one of the deadliest women on 
  the face of the earth,  her cybernetic enhancements have made her the perfect assassin.  Unfortunately she knows very little of the 
  world and would be completely lost without her husband.  Neko was trained only in the use of traditional weapons and has up until 
  recently known next to nothing about firearms.  When not by her husbands side, Neko enjoys spending time with Yumi and Kimi, and 
  only seems to come out of her shell when the three are together.  
   
    SCOTT HARADA  
  AGE: 29  
  ROLE: SOLO  
  CHARACTER POINTS: 320  
  INT: 9  REF: 10/13  TECH: 8  COOL: 9  ATTR: 7  
  LUCK: 6  MA: 10/13  BODY: 10/17  EMP: 10/5  
  Scott was orphaned at an early age when his parents were killed by the 
  wasting plague.  He was raised by his older sister in the slums of Night 
  City's Chinatown.  Scott’s father was of Scottish descent and his mother 
  was mixed Chinese/Japanese.  He and his sister lived tentatively on the 
  streets and his sister became addicted to morphine, to support herself 
  her brother and her habit she became a prostitute.  When Scott was 18, 
  he witnessed 3 young women being assaulted by members of a local street gang.  Scott jumped in and attacked the offenders with his 
  skateboard while the young girls watched.  Scott barely managed to beat the thugs into retreat and returned a stolen purse to the 
  
  young Yumi Sonada then left quickly.  He had stolen the wallet from her purse and made his way home.  The boy had taken the wallet 
  out of habit as he made his living as a pickpocket, but he also had ulterior motive, he wanted to know more about the young girl whom 
  he had just rescued.  Scott hurried up the stairs of the abandoned building he and his sister lived in, he wanted to tell his sister about 
  the girl, but instead found his sister dead with a needle sticking from her arm.  Scott fell to his knees crying over his sisters body.  
  Yumi had followed the thief home and found him there sobbing next to his sister.  Yumi walked over to him and put her arms around 
  him.  She took him away from there and set him up in an apartment.  Scott could not understand why a stranger would do this but 
  Yumi began taking care of him.  She trained him in martial arts and got him a job as a bouncer at a club her brother played at.  The 
  two soon fell in love.  
  One of Scott's new neighbors was a combat vet of the first and second South Am wars and took Scott under his wing.  He taught Scott 
  how to use a gun, and all the skills needed to survive in combat.  Scott became a freelance gun, and was fast gaining a rep on the 
  streets.  Yumi moved in with Scott and the two sometimes worked as partners, but usually Scott worked alone. Scott and Yumi were 
  hired by Char to help find his kidnapped fiancée and proved themselves to be dependable and extremely talented.  After the incident 
  was over Char invited them to join him full time as partners.  
  Scott accepted and serves as Chars chief enforcer and second in command.   Scott is extremely combat proficient and has incredible 
  skill with handguns.  He learned and mastered the skill of Gun-fu, and has been trained by Yumi in other martial arts as well.  If  Scott 
  wasn't so careful about keeping a low profile he would surely be one of leading solos in SOF's top ten list.  Scott is generally good 
  natured and cheerful, but when he is "working" he is completely serious and to the point.  He loves Yumi and worries for her safety, 
  this is perhaps his greatest weakness.  
     
  YUMI SONADA  
  AGE: 26  
  ROLE: SOLO  
  CHARACTER POINTS: 294  
  INT: 9  REF: 10/13  TECH: 7  COOL: 7  ATTR:10  
  LUCK: 8  MA: 9/12  BOD: 8/15  EMP: 10/7  
  Yumi's father was an executive for Arasaka who was growing weary in his unfulfilled life.  His eldest 
  daughter (a child from his first marriage) had been missing ever since she was 18.  He had married 
  again and the couple had twins,  a boy Ken, and a girl Yumi.  Soon after the twins were born he 
  received an offer from Militech, he accepted.  Militech extracted the family from Japan and set them 
  up  in Chicago.  They thought they had escaped, but when the twins were three years old Arasaka 
  found them.  Two hitmen entered the house and killed the parents, but before they could kill the 
  children a woman appeared and slaughtered the assassins.  The woman was the long lost older sister 
  of Yumi and Ken.  Her disappearance was due to her becoming a Ninja for Arasaka.  When she 
  heard of Arasaka's plot to kill her family she betrayed her masters and saved the children.  Knowing 
  she could not protect them, she took the children to an elderly couple she knew she could trust and 
  then disappeared.  The couple, known only as Mama Sifu and Papa Sensei, ran a secret dojo in the 
  Little Tokyo/ Chinatown district of the newly formed Night City.  The couple raised the twins as 
  students and came to regard them as their own children.  The children were never allowed to leave 
  the dojo alone nor were they to ever venture beyond the safety of the Asian community.  From the 
  moment they were brought to the Dojo the children were constantly trained in the martial arts.  
  Along with the Sensei and Sifu there were numerous instructors from around the world.  Each 
  masters of specific martial arts, the other teachers were named after the countries where there 
  martial art originated, i.e. Uncle Jamaica for Capeoria, Auntie Russia for Sambo etc...   By the time 
  they were 12 they had already mastered several martial arts each, unfortunately they were also 
  isolated from the world and knew very little, outside of their neighborhood.  In addition to their martial arts training, teachers would 
  take turns tutoring the children in regular education as well.  the twins learned to speak Japanese, Chinese, and English fluently, and 
  are able to get by in several other languages as well.  
  One day while strolling down a back alley with some of her friends 
  from the school, Yumi and the other girls were mugged.   Before 
  Yumi could wipe the floor with her would be assailants, a strange 
  boy came from nowhere and attacked the muggers.  After the 
  muggers fled the assault the boy returned Yumi's purse, 
  introduced himself as Scott Harada and ran away.  A few moments 
  later Yumi discovered her wallet was missing from her purse and 
  tracked the boy down.  Intent on pummeling the lad, what she 
  found was more than she expected.  She followed Scott to an 
  abandoned building and discovered him crying over his sisters 
  corpse.  Her anger soon gave way to compassion and Yumi got 
  Scott out of their and set him up in an apartment.  The two fell in 
  
  love and have remained so to this day.  
  Despite all their instructors efforts all the twins really knew were martial arts.  So when they turned 18 Ken decided he had, had 
  enough.  He left the safety of the dojo and became a musician.  Yumi stayed for a while longer, and when their was nothing more she 
  could learn from her instructors she became a teacher herself, although she moved in with Scott eventually. When Char approached 
  Yumi and Scott, he was actually just looking for Yumi.  The Dojo had long catered to Yakuza pupils in addition to its regular student 
  body, and Char had learned of Yumi's prowess through Hayagami's henchmen who had studied under her.  
  Yumi is a very compassionate and free spirited young woman and usually quite calm (although when excited she does tend to get a 
  little bouncy), and even tempered.  Her sheltered upbringing did not fully prepare her for the sins of today’s world though, and 
  occasionally when things become crazy, especially if children or innocents are being hurt, she will go berserk and attack the enemy in a 
  blind rage until the enemy is no more.  Yumi is extremely dangerous and one of the greatest martial artists in the world,  Scott has 
  trained her to use firearms but she prefers either to use her hands or melee weapons.  Neither of the children have anything but vague 
  memories of their parents, not even knowing their names, nor  are they even aware that they have a sister.  Recently Yumi has been 
  entertaining thoughts of marriage, but as of yet has not discussed them with Scott.  She is third in charge of Autumn Blade, and the 
  Head martial arts instructor.  She also is still student and teacher at Papa Sensei's and Mama Sifu's.  
     
  KIMI NOBUN  
  AGE: 21  
  ROLE: SOLO  
  CHARACTER POINTS: 215  
  INT: 8  REF: 10/12  TECH: 7  COOL: 7 ATTR: 9  
  LUCK: 4  MA: 10  BODY: 6/10 EMP: 9/6  
  Kimi was born to a pirate clan that believed in the concept of  community birth 
  (childbirth is a public process and the child is separated from its parents after 
  birth, then the entire community becomes the child’s parents,   this is especially 
  important in a slaver society that sells and barters its own children).  During a 
  heave-to in the ruins of Los Angeles, a seven year old Kimi was sold to a group of 
  salvagers in exchange for a custom Jet Ski.  The salvagers then sold the girl to a 
  whore house owner in the Night City combat zone.  The girl grew up sweeping the 
  floors, cleaning rooms, and emptying trash.  Occasionally one of the older girls 
  would take the time to teach the young girl to read and write.  During this time 
  Kimi became a thief, she realized her small body could get her places others could 
  not, and her youth made her go generally unnoticed on the streets.   She would 
  follow the regular johns home to learn where they lived and then when they paid a 
  visit to the brothel she would go and rob them blind.  But Kimi was getting older 
  and the customers began requesting her.  So at the age of 11 she was put to work, at first it was just posing which she could live with, 
  but then it was decided she would become a full fledged whore.  On the night she was lose her virginity an auction was held for her.  
  When a large man bid the highest, he took her upstairs.  After 2 hours the girls of the house began to worry about her, when they 
  opened the door to her room the found the man dead, his throat slit from ear to ear....... Kimi was gone.  Kimi was of obvious oriental 
  descent so she went to China town to lay low.  Too young to work and destitute, she lived on the streets, turning tricks every now and 
  then for food or a place to stay.  Yumi and Ken found her in an alley, she was suffering from dehydration and malnourishment.  She 
  had been raped and left for dead.  They brought her to the dojo where the girl became another adopted daughter of Mama Sifu and 
  Papa Sensei.  The girl was taught much the same way as Yumi and Ken were, although she preferred the darker forms of Martial arts.  
  Kimi began studying Ninjutsu at the age of 19 from the masters at the school, and that’s how she met Neko, and later Char.  At the age 
  of  20 Kimi became an assassin.  She tried to keep her profession a secret from the school, but soon she was discovered.  She was told to 
  leave the school.  Before she got even a block away, Char pulled up in a big black limousine and offered her a job and a room at the 
  mansion.  She was 22 at the time.  
  Kimi is the most dangerous kind of assassin, the kind that kills you in bed.  Along with a very few other cybernetics Kimi has a 2 
  Cybersnakes, one implanted in her throat, the other in her vagina.  She will wait till the moment of orgasm and trigger them both at 
  the same time.  Then simply wait for the thrashing of the victim to stop before making her escape.  Kimi is not a classic beauty but she 
  appears cute and innocent and is a master of seduction and disguise.  Even though she is Autumn Blades top assassin, Char and Yumi 
  treat her like a daughter.  They will not let her take jobs that involve to much risk and will keep her safe whenever possible.  She has a 
  private tutor and therapist, and is slowly coming to grip with the demons of her childhood.  Kimi has a crush on Ken and wants him to 
  notice her, but Ken regards her as a little sister much to her discernation.  She has been bio-sculpted to ensure that her regular 
  appearance is that of a 16 year old girl.  
   
   
  
   
  HEADS OF STAFF
  HEADS OF STAFF
  HEADS OF STAFF
  HEADS OF STAFF  
  The men and women who oversee the day to day task of keeping the organization and its operatives running smooth,  they are all full 
  time members of Autumn Blade. 
  JESSE WINTER  
  AGE: 30  
  ROLE: SOLO  
  CHARACTER POINTS: 149  
  INT: 6  REF: 9/15  TECH: 9  COOL: 7  ATTR: 4/NA  
  LUCK: 3  MA: 4/25  BODY: 9/20/60  EMP: 10/2  
  Jesse parents were full blooded Cherokee working for Green Peace but when the collapse started 
  no one seemed to care much about the environment and his parents soon found themselves out of a 
  job.  They returned to the reservation and that’s where Jesse spent his childhood.  Jesse spent a 
  brief time in the Army and was one of the first shipped to South Am during the war.   He was one 
  of the fortunate few who came home before the USA pulled out.  He found work as a guide in 
  Oklahoma and joined a caravan headed for Colorado.  It was there that he encountered Connor 
  Lee.  The young netrunner had been found by his enemies and was in quite a bit of trouble.  Jesse 
  jumped in and helped Connor escape.  Unfortunately Connor's enemy was the United States Air 
  Force and they relentlessly pursued Connor and Jesse all the way back to California.  Just as the 
  reached site of their safe destination the USAF intercepted them, Jesse was captured but Connor 
  managed to escape.  When Jesse refused to give the whereabouts of his netrunner companion the 
  USAF decided to use Jesse for an experiment.  They took Jesse to a hidden stronghold in San Diego 
  and put him under and  into surgery, outfitting him with a full Dragoon package.  
  Just before the operation was complete the door was broken down and an Autumn Blade assault team stormed the building.  Conner 
  Had gotten to his employer Char and Char had called a contact of his in the USAF (a General would you believe).  While Jesse was still 
  unconscious they removed him to a large van waiting outside.  He was taken to the cavern beneath Chars mansion and immediately 
  put into intensive therapy, six months later Jesse was in control of his mind again.  In order to keep Jesse hidden Char hired him as 
  head of security and he spends all of his time in the cavern underneath Chars mansion.  Jesse is a Dragoon Full body conversion and 
  for obvious reasons he very rarely leaves the mansion's grounds, only in cases where his presence is needed.  He is sometimes prone to 
  depression and a special VR environment has been added to the main computer to occupy him until  a Gemini body that he can switch 
  back and forth from can be appropriated.  His  manner is sullen and serious and he has struggled greatly to pull himself back from the 
  grip of Cyberpsychosis  
     
  HAL AND VICKI COLE  
  AGES: 35 AND 32  
  ROLES: SOLO  
  CHARACTER POINTS: 210 AND 189  
  HAL;  
  INT: 8  REF: 10/13  TECH: 8  COOL: 10  ATTR: 8  
  LUCK: 5  MA: 5  BOD: 8  EMP: 9/6  
  VICKI;  
  INT: 9  REF: 10/13  TECH: 7  COOL: 8  ATTR: 7  
  LUCK: 6  MA: 6  BOD: 5  EMP: 8/6  
  Hal and Vicki are the head pilots for Autumn Blade.  They met during the South Am conflict,  he was a fighter jock and she was 
  driving AV-9's.  The two married after returning from the war.  
  Each of them are qualified to fly just about anything that was meant to fly, although they each have their specialties.  Hal prefers to fly 
  fixed wing, while Vicki likes AV's and helicopters.  The two were hired after a black ops mission went bad,  the operatives hired Hal 
  and Vicki to get them home and the two pilots flew an old B-17 they had been restoring, all the way from Colorado to California 
  escaping two pursuing AV-6's in the process and actually downing another.  Although they lost the plane just after crossing the border 
  the team was successfully home and Hal and Vicki were immediately made Chars personal pilots and given a room at the mansion.  
  Separately the two are great pilots, but when in the cockpit together they are sheer brilliance.   One or the other will also serve as 
  chauffer if the need is there, but one will always be left behind for air support if trouble arises.  
     
  ATARU TAGAMA  
  AGE: 43  
  ROLE: NETRUNNER  
  CHARACTER POINTS: 211  
  
  INT: 10  REF: 9  TECH: 10  COOL: 7  ATTR: 5  
  LUCK: 3  MA: 4  BODY: 4  EMP: 8/5  
  Ataru was a netrunner before most people knew what the net was.   He's old school, cut from the same generation of hackers as Rache 
  Bartmoss.  He had his first PC at the age 5  and ever since he lived for the electronic hum.  When cybermodems were first brought to 
  the market  he had one before anyone else he knew, by the time they caught on he was already making a name for himself cracking 
  into databases and designing new programs.  His expertise is based on years of experience, and contrary to popular belief he does not 
  have any kind of empathy with the system, nor was he born with his skills, he simply earned them through hard work and a lifetime of 
  experience.    He was one of the first employed by Autumn Blade and has been the Head of Communications since the day he was 
  hired.  He personally programmed all of Autumn Blades computers.   Ataru never throws anything away,  he still has his first PC and 
  cybermodem.  In fact one reason Autumn Blades computers are so hard to crack is because he still uses his antiques as supplements to 
  the rest of the modern components.  Ataru is closed and rather cold, the only time he becomes expressive at all is when he feels 
  challenged, or when someone doubts his abilities.  
  ALEX "FENRIS" MICKHAILOVITCH  
  AGE: 38  
  ROLE: NOMAD/OUTRIDER  
  CHARACTER POINTS: 210  
  INT: 8  REF: 9/12  TECH: 9  COOL: 10  ATTR: 6  
  LUCK: 5  MA: 4  BODY: 9/13  EMP: 7/5  
  Alex's parents were full blooded Czech, and when the Soviet Union fell they 
  immigrated to America.  Alex 21 when he joined the Army and went to war in 
  South America.  When US packed up their bags he like so many others were 
  left behind.  He survived "the long walk" home  
  and soon fell in with a small nomad outfit in the Midwest known as the 
  Confederates.  He left them because of their racist policies, he had seen to 
  much stupidity already.  He wandered from clan to clan joining for brief 
  periods then moving on.  He has traveled with every major nomad group on the land, in the air, and above and beneath the sea.  
  He now works with Autumn Blade as Nomad Liaison.  And has helped Char establish a firm foothold in weapons sales to the nomad 
  community.  He also works as a freelance outrider from time to time.  He is quiet and serious all the time, and when not on the road he 
  becomes very restless.  He also has a quirky habit of taking the weapons from defeated enemies and usually carries a duffle bag full of 
  assorted weapons on his bike which he will sell or trade with other nomads.  
     
  MARCUS XAVIER  
  AGE:29  
  ROLE:CORP  
  CHARACTER POINTS:173  
  INT: 10   REF: 7   TECH: 7    COOL:  8  ATTR: 8  
  LUCK: 5   MA: 5  BODY: 10   EMP: 9/7  
  Marcus was a lucky kid, he was born into money and his parents were IEC corporate executives.  
  He spent his childhood enrolled in the best corporate schools, his parents didn't ignore him and he 
  was actually taught the value of honor and integrity.  After completion of the Crystal Palace his 
  was one of the first families to relocate their and he spent his teen amid all the cultures of the 
  world.......granted it was only the wealthy but when everyone around you is wealthy and of different 
  descent you tend not to worry about little things like racism and the effete attitude towards the 
  lower class.  The only prejudice he seemed to grasp was a slight dislike for Earth.  Nevertheless 
  when Marcus found himself dirt side he quickly found himself recruited by Arasaka.  
  Who felt they needed a competent cultured Caucasian to ease relations in their Night City 
  holdings.  While Marcus was in his first year at the Arasaka building in Night City, rumors abound 
  of Militech staging an extraction to get him out of their grasp.  Fearing personal retaliation from 
  both sides Marcus hired Autumn Blade to protect him.    While under contract with Xavier Char 
  was able to find out some personal things about the lad.  Char confronted him.....burning the disc which contained the incriminating 
  data and gaining Marcus's trust in the process.  Marcus left Arasaka and now maintains the day to day business of Autumn Blades 
  legal holdings.  He acts as Executive VP and presides over all affairs that come through the Nakajimo Building....although he lives in 
  his own apartment.  
  Marcus is a muscular and attractive man, although his background has made him some what arrogant.  In his duties he answers only 
  to the inner circle and is one of the more trusted of Char's employees.  
     
   
   
  
   
  TOJIMA KOBAYASHI  
  AGE: 55  
  ROLE: TECHIE  
  CHARACTER POINTS: 204  
  INT: 10  REF: 8  TECH: 10  COOL: 10  ATTR: 3  
  LUCK: 4  MA: 6  BODY: 4  EMP: 10/5  
  Tojima, Autumn Blades weaponsmith.  He was in Arasaka's Munitions R&D department until he accidentally blew up his workshop 
  (along with the prototype for a new Railgun).  After his dismissal he was picked up by Char and has been content in his new position 
  ever since.  Tojima's face and body are littered with scars from mishaps during testing.  He knows the safety risks but insists on hands 
  on testing for all but the most dangerous of items.  Still Tojima is incredibly skilled in his field, and whether it be improving an existing 
  weapon or designing one from scratch, he always manages to get the job done to specs.  
     
  GARY KARSON  
  AGE: 63  
  ROLE: TECHIE  
  CHARACTER POINTS: 202  
  INT: 9  REF: 9  TECH: 10  COOL: 4  ATTR: 4  
  LUCK: 5  MA: 4  BOD: 6  EMP: 9/6  
  Gary is Autumn Blades head mechanic, he services and repairs all the vehicles in the underground complex beneath the mansion.  He 
  was recommended to the organization by Hal and Vicki, that was all the reference he needed and he was put on the payroll and given a 
  room at the mansion the following day.  Gary can fix just about any machine ever made, he also has designed several vehicles and 
  ACPA for autumn blade.  Most notably the powered armor he and Scott designed.  
  DR. ROBERT ISHIMA  
  AGE: 64  
  ROLE: MEDTECH  
  CHARACTER POINTS: 267  
  INT: 10  REF: 5  TECH: 10  COOL: 9  ATTR: 5  
  LUCK: 9  MA: 4  BODY: 4   EMP: 7/5  
  Char found Dr. Ishima in a cyber clinic in Switzerland.  Ishima was a Japanese militia combat surgeon, and later he was a top staff 
  surgeon for Tokyo General.  But when his wife was brought into the emergency room one night and he was unable to save her from a 
  massive coronary he grew disillusioned of his career.   So when cybernetics hit the market he switched fields.  He quickly learned all he 
  could about the new science and became a leader in the field.  It was no surprise when he was recruited by one of Switzerland’s top 
  clinics.  It was not easy for Char to convince Ishima to come to Autumn Blade but with an incredible salary offer and all the benefits he 
  could want Ishima finally accepted.  He is now Autumn Blades Chief surgeon and a permanent resident of Chars mansion.  He also 
  always accompanies Char and Neko on their trips to Switzerland for Neko's regular upgrades.  Ishima is a friendly old man and has a 
  rather bizarre sense of humor, his favorite trick is to say "oops" a lot during surgery.  Despite his eccentricities  
  he is a master in his field and has developed many new cybernetics and methods of implantation.  
     
  NENAH ISHIMA  
  AGE: 28  
  ROLE: MEDTECH  
  CHARACTER POINTS: 167  
  INT: 8  REF: 8  TECH: 9  COOL: 3  ATTR: 9  
  LUCK: 4  MA: 10  BOD: 6  EMP: 6/5  
  Nenah is Dr. Ishima's only beloved daughter and when he came to Autumn blade she came with him.  Nenah serves as her fathers 
  nurse and is also an excellent therapist specializing in cyberpsychosis.  She had originally not wanted to follow medicine in her fathers 
  footsteps, at the age of 16 she was training hard to be a Japanese runner in the Olympics.  But the loss of her mother caused her to give 
  up her dreams and take up the healing arts.  She still loves to run and takes a 10 mile run every morning.  If truth be known, it was 
  Nenah who convinced her father to accept his position at Autumn Blade.  She wanted to live in America, especially Night City,  life was 
  too good in Europe and the people were too conceited, she wanted to  get away from all that  
  and America was the next best place.  Nenah is extremely friendly and shares her fathers bizarre sense of humor.  Much to her fathers 
  disapproval she has had affairs with many of the operatives of Autumn blade but has never gotten serious with anyone.  Her father 
  would prefer her to meet a lawyer or someone else who was not in such a high risk profession, but Nenah enjoys the independence and 
  excitement for now.  
     
   
   
  
   
  KILIKENA GREY  
  AGE: 23  
  ROLE: MEDTECH  
  CHARACTER POINTS: 130  
  INT: 9  REF: 8/10  TECH: 1O  COOL: 6  ATTR: 8  
  LUCK: 4  MA: 4  BODY: 8  EMP: 9/7  
  Kilikena is a native Hawaiian.  While her family was out sailing one day their boat was 
  attacked by pirates.  Her parents were killed and she and her brother were taken to the slave 
  auction.  They were sold to a wealthy doctor and his wife from Nevada.  The couple raised the 
  children and treated them like their own.  Eventually Kilikena went through medical school 
  and upon graduating took a job at Trauma Team as a combat surgeon.  she did good work but 
  much to the consternation of her superiors she would not only pull the client out she would also 
  save every one else who was hurt.  This led to her transferal to Night City.  On her first day on 
  the job her team was called in to extract two clients from a firefight.  One of the clients was a 
  young man named Jacque Dubois the other was Conner Lee.  Jacque charmed the young 
  medic and soon they become lovers.  After much urging Kilikena retired from Trauma Team 
  and hired on at Autumn Blade.  At first she was simply a Combat Medic but Char quickly 
  grew impressed with her and moved her into a safer position as his Chief Medical Operative of 
  his office building and occasionally she assists Dr. Ishima at the mansion.  Kilikena recently 
  became pregnant by Jacque and has been hinting at marriage rather heavily as of late.  
     
  TOYO NOMAYAMI  
  AGE: 37  
  ROLE: SERVANT  
  CHARACTER POINTS: 196  
  INT: 9  REF: 9  TECH: 7  COOL: 10  ATTR: 7  
  LUCK: 4  MA: 5  BODY: 6  EMP: 9  
  Toyo is the head butler and chef of the Yojihiromata Estate.  He oversees all servants and maintenance staff.  He was the only 
  employee of Hayagami's that Char kept around and has always been loyal and honorable.  He is always straightforward and 
  professional in his duties but in his off time he cuts loose and frequents the Jazz clubs of the city.  
     
  TOMOKO MIZUMI  
  AGE: 19  
  ROLE: SERVANT  
  CHARACTER POINTS: 97  
  INT: 7  REF: 8  TECH: 4  COOL: 5  ATTR: 10  
  LUCK: 5  MA: 7  BODY: 5  EMP: 10  
  Head maid of the Yojihiromata Estate Tomoko also serves as a nanny for the children of Char's guests.  Tomoko is Char's and Neko's 
  personal maid and secretary.  Char found her working as a bartender in a seedier area of town.  The girls warm personality, and 
  ability to make the best drinks he had ever tasted, got her hired on the spot.  She, like the rest of the staff is a permanent resident of the 
  mansion.  Char treats her well but there is a small amount of jealousy from Neko towards her.  She is one of the girls though, and 
  possibly Kimi's best friend.   She is currently fixated on Connor Lee, but he has yet to notice. 
   
   
   
   
   
   
  
   
  FIELD OPERATIVES
  FIELD OPERATIVES
  FIELD OPERATIVES
  FIELD OPERATIVES  
  These are the individuals who are most commonly sent on ops, many work freelance and some don't even know exactly who it is they 
  work for.  Many have worked together but there are a few who are kept apart for obvious reasons. 
  BEVEL NICOBAVARAL  
  AGE: 28  
  ROLE: SOLO  
  CHARACTER POINTS: 180  
  INT: 10  REF:10  TECH: 5  COOL: 9  ATTR: 7  
  LUCK: 6  MA: 10  BODY: 9/13  EMP: 7/6  
  Bevel is an Australian aborigine, he ran away from his parents when he was 17 and fled to 
  Sydney.  Bevel roamed around Australia taking jobs as a guide or a hired gun for a while 
  when he met Paulene Motts.  Paulene was the daughter of a wealthy land owner that had hired 
  Bevel to keep out dangerous animals and unwanted guests.  The two fell in love but when her 
  father found out that his daughter was being corrupted by an "abo." he became enraged.  The 
  two lovers fled to Portsmouth and tried to hide in the slums.  They married and soon were 
  expecting a child, but men hired by Paulene's father kept appearing, and Bevel and his wife 
  were constantly on the run.  Fearing that her father would catch them, and tired of the 
  prejudice the whole country looked at them with,  he hired on as a roadie with the European 
  band "Kestral" and became good friends with the front women, Gina and Molly Collins.  
  When the band left for America, he and his wife boarded the ship with them.   While on the 
  voyage, Paulene suffered a miscarriage and lost the baby.  The ship docked at Night City harbor and the two found a place on the 
  outskirts of the combat zone.  Bevel immediately went looking for work.   After a while he managed to get a job as security for a local 
  club.  One night a fight broke out and Bevel took down four men in under 30 seconds, as it happened Ken's band was playing that 
  night and he suggested that Bevel should try a different employer.  Bevel was introduced to Char and was soon on the payroll.  Bevel is 
  compulsive and will always finish anything he starts.  
     
  KARL "DREDD" McCULLOUGH  
  AGE:34  
  ROLE: SOLO  
  CHARACTER POINTS: 153  
  INT: 8  REF: 9/12  TECH: 7  COOL: 9  ATTR: 5  
  LUCK: 5  LUCK: 4  MA: 8  BODY: 9/11  EMP: 8/6  
  Karl was born in the combat zone, his parents were Irish Americans who ran with a 
  forgotten gang.  When Karl was 11 years old he watched from a rooftop as the cops 
  invaded the combat zone, he stared in horror as the police put 34 bullets into his 
  fathers body and beat his mother to death.  After it was all over Karl went down to the 
  street and desperately searched for some reminder that his parents once lived, all he 
  found was blood.  Karl was alone, he roamed the combat zone.  The denizens of the 
  zone knew what happened to the boy and would take him in whenever possible, 
  feeding and clothing him, but most of the time he spent alone.  When he was 16 he met 
  Sarah Jones.  She was another orphan of the zone and the two became companions and lovers and when they were 18 she became 
  pregnant.  When Sarah went into labor Karl panicked and stole a car, put Sarah into the car and drove for a hospital.  As fate would 
  have it the car was pulled over two blocks from the hospital.  When the police walked towards the vehicle Karl jumped out and begged 
  them to get her to the hospital but his rapid movement startled the police and they, fearing he might be armed and on drugs (so the 
  police report goes), began hitting him over the head with their billy clubs, Karl tried to tell them, but every time he tried to stand they 
  would only hit him again.  Sarah got out of the car and ran towards the police screaming for them to stop, that's when they turned on 
  her.  They beat her into unconsciousness before realizing her condition.  Karl saw it out of the corner of his eye just before lapsing into 
  unconsciousness.  When he awoke he was in a cell and there was a doctor outside.  The doctor informed him that Sarah had died 
  during childbirth from severe abdominal hemorrhaging, they had lost the baby as well.  Karl lost it, he began screaming and throwing 
  himself against the bars, the police had to tranquilize him.  When his eyes opened again he heard a man talking , he stayed very still, 
  the man was joined by another, it was the two police who had stopped them.  He heard the door to his cell open and leapt up just as the 
  two men were entering, the first officer he hit hard in the forehead, knocking him out, he leaped onto the second before he could 
  scream and ripped out his throat with his teeth.  He beat the other policeman to death with his own club.  Soaked in blood he made his 
  way towards the end of the cell block, the guard had his back to Karl.  Karl snuck up took his gun then ordered him to open the door.  
  after a bloody shoot-out in the jail Karl escaped and disappeared into the zone.  Word soon spread and eventually reached Chars ears, 
  Karl was approached by Autumn Blade and invited into the organization.  Karl is somber and quiet, he hates police and if a job means 
  he might have the chance to kill a few he will take it no matter what the risk.  
  
    
  NICHOLAS " BLOODY NICK" ANTHONY  
  AGE: 26  
  ROLE: SOLO  
  CHARACTER POINTS: 120  
  INT: 7 REF: 10/12  TECH: 5  COOL: 10  ATTR: 7  
  LUCK: 10  MA: 8  BODY: 10  EMP: 9/8  
  Nick grew up in the Australian outback with his sheep herding family.  He led a very happy 
  childhood and his best friend was an Aborigine boy named Pulauy N'bolongy.  When things got 
  tense and the Koories started uprising Nick was forbidden to see his friend, so the two snuck away 
  at night and played and talked until the sun came up then snuck back to their homes.  When he was 
  16 Pulauy abruptly ended their friendship with no explanation, Nick was hurt and confused.  He 
  went for 6 months not knowing what happened to his friend, he also noticed his parents were 
  becoming paranoid and would run to the window at every sound.  Then one night it happened, the 
  Koorie National Front attacked the farm and slaughtered his parents, Pulauy was with them and 
  saw to it that Nick was spared.  After burying his parents, Nick went on a bloody rampage and 
  killed every Aborigine he found, hunting them down and in some cases skinning them alive.  Finally 
  he found Pulauy, armed with only knives the two fought for an hour an a half until at last Nick got 
  the upper hand and raised his childhood friend over his head and brought him down hard on his 
  knee, snapping his spine.  Nick then with the entire Koorie nation after him left Australia for 
  America.  Nick became good friends with Karl and on his recommendation was employed by 
  Autumn Blade.  Nick is boisterous, loud, and arrogant, but generally friendly, he holds no prejudice except for aborigines whom he 
  will goad into a fight and usually try to kill, whenever he meets one.  
     
  PATRICK O'CONNOR  AKA...KEVIN CAMBERIDGE  
  AGE: 25  
  ROLE: SOLO  
  CHARACTER POINTS: 154  
  INT: 10  REF:10  TECH: 6  COOL: 7  ATTR: 8  
  LUCK: 5  MA: 7  BOD: 8/10  EMP: 8/5  
  Patrick was the son of a European solo, and spent his childhood listening to his fathers exploits.  Whenever 
  his father was on assignment he would train with his dads equipment and hire himself out as muscle to the 
  neighborhood kids.  He was never really a bully, but there was something about his eyes that made him very 
  intimidating.  When he was 15 his father took him to New York and set up shop in America.  One day after 
  accepting a job Patrick’s father simply never came home.  Patrick had plenty of money but was very lonely, 
  he decided to take up his fathers business and soon found a partner and friend in a Japanese youth named 
  Keosho Komaru.  The two made a good pair until they were hired by a Militech corp to extract a rival's 
  daughter and escort her to Night City to be held for ransom.  All went smooth at first, but Patrick and the 
  girl fell in love.  For Keosho, the love of money was greater than friendship and when Patrick least expected 
  it Keosho struck.  He shot Patrick several times and left him for dead on the side of the road in Arizona.  
  Patrick survived, although he spent 4 months in a coma.  Upon waking up he set out to track down Keosho 
  and find the girl but soon learned that the deal had gone sour and the girl was killed.  Patrick underwent 
  cosmetic surgery and changed his face and name, he also had a device implanted to change his voice as 
  well.  He found Keosho in Night City.  Needing money before he could take his revenge, he again became a freelance gun.  After several 
  successful ventures he attracted the attention of Autumn Blade.  Char approached him and Patrick accepted, telling Char his story.  
  As fate would have it, Keosho had been employed by Autumn Blade earlier that year.  Char made a deal with Patrick, when the time 
  came Keosho would be his, but for the time being the organization needed him.  Patrick accepted and has since been buddying up to 
  Keosho who has no idea that Kevin is really Patrick.  
     
  KEOSHO KOMARU  
  AGE: 21  
  ROLE: SOLO  
  CHARACTER POINTS:145  
  INT: 7  REF: 10  TECH: 6  COOL: 8  ATTR: 6  
  LUCK: 6  MA: 9  BODY: 9  EMP: 6/4  
  Keosho spent his early childhood with his parents, living a quiet life in a corporate zone in the Kobe 
  prefecture.  As he grew older he became involved in a bosozuka gang.  His parents unable to do 
  anything else as the boy was constantly getting into trouble with the law and had dropped out of 
  high school, disowned the boy.  After committing a murder at the age of  18 he was forced to flee 
  the country.  He found himself in New York and quickly partnered himself with Patrick.  After his 
  betrayal of Patrick he made his way to Night City with the girl and when the father refused to pay 
  he killed her.  Setting up shop in NC he quickly earned a reputation for having the ability to do any job with out a qualm.  Autumn 
  
  Blade had been looking for an assassin without morals and discretely picked up his contract through a middle man.  Keosho doesn't 
  know who he works for he only knows that the bill is always paid.  Keosho has been said to have no soul,  and his attitude and 
  demeanor would suggest some truth to that.  Whenever possible he will use a sword to finish an opponent but will begin an attack by 
  hitting from behind his target.  
     
  ELGIN "BULLDOG" ROSS  
  AGE: 25  
  ROLE: SOLO/BOOSTER/FIXER  
  CHARACTER POINTS: 136  
  INT: 7  REF: 9  TECH: 6  COOL: 9  ATTR: 6  
  LUCK: 7  MA: 8  BODY: 10  EMP: 9  
  Elgin’s parents were Brazilian coffee pickers who illegally immigrated to 
  California in the late eighties.  Elgin grew up in the slums of old San Bernardino, 
  and was very active in the street gangs there.  By the age of twelve he was a full 
  fledged member of "13 Posse",  the gang survives to this day and now operates in 
  the dry ruins of LA and the combat zone of Night City.  Elgin has become a 
  ranking member and is known only as "Bulldog" on the street.  For an old school 
  "gangsta" Elgin has oddly enough developed a true sense of honor, he doesn't do 
  the drugs his gang sells on the street and will go out of his way to make sure 
  innocents aren't harmed in rival disputes and executions.  The reason 13 Posse 
  survived is that they front arms and drugs to the other gangs and so are a valuable 
  presence in the underground gang community of  California.  Elgin’s sense of 
  honor made him the logical choice to maintain Autumn Blades weapon sales to the 
  street gangs of NC and the surrounding area.  It works out fairly well, Char supplies the guns and ammunition and Elgin sells them to 
  all but the largest gangs.  (Char deals with the larger gangs personally.)  Elgin knows a good thing when he sees it and will not 
  jeopardize his relationship with Autumn blade.  Elgin is primarily muscle for the gang, and is only a fixer as far as his dealings with 
  Char go, he does not personally sell the guns, nor do his fellow gang bangers know where he gets them from.  This mystery works for 
  him however and is one of the reasons he has such a high standing in the gang.    
     
  DARAVIEN "DAR"  
  AGE: 17  
  ROLE: SOLO  
  CHARACTER POINTS: 123  
  INT: 8  REF: 10  TECH: 5  COOL: 7  ATTR: 10  
  LUCK: 8  MA: 6  BODY: 6/10  EMP: 7/5  
  Dar is a 17 year old girl and partner to Christian Alexander.  She has never told anyone where she 
  is from or what her real name is.  She has been riding with Christian since she was 15 and has been 
  his lover since the day they met.  Normally one would question a man for having relations with a 
  girl so young but this pair are ruthless killers and to ask the wrong question will receive an answer 
  in the form of a knife in your belly and urine on your corpse.  These two are ruthless and slaughter 
  happy, they are employed tentatively by Autumn Blade but are only used for the dirtiest of jobs.  
  The river of blood they leave behind is vast, no one knows who they work for, no one cares, they 
  just get out of their way.  Actually they work for the highest bidder, but Char is holding something 
  over their heads that keeps them loyal.  No one knows what it is, but it must be big to hold these 
  bloodthirsty monsters in place, for they have never betrayed him.  
     
  KENJIRO SONADA  
  AGE: 26  
  ROLE: ROCKERBOY  
  CHARACTER POINTS: 165  
  INT: 7  REF: 9  TECH: 10  COOL: 6  ATTR: 10  
  LUCK: 9  MA: 8  BOD:  8  EMP: 7/6  
  After he left the dojo Ken went on to become an accomplished musician.  He is currently a 
  member of  2 bands both of which he is a front man for.  One band is a ska band which changes 
  names almost every gig, the other is a jazz band called Slanted Heart.  He started out singing for 
  the ska band and only stays now because of the energy he gets from it.  The jazz band is his real 
  passion.  Occasionally he plays parties and always plays when Char throws one, so he can 
  jokingly be classified as the Autumn Blade musical director.  Actually he is included here because 
  of his relation to Yumi and the fact the Autumn Blade owns his recording label....Wake Up 
  records.  Ken is conceited but otherwise friendly and laid back, the conceit comes from his 
  success with the ladies.  
     
  
  CONNOR LEE  
  AGE: 19  
  ROLE: NETRUNNER  
  CHARACTER POINTS: 165  
  INT: 10  REF: 10/11  TECH: 10  COOL: 5  ATTR: 9  
  LUCK: 6  MA: 8  BODY: 7/11  EMP: 7/4  
  Connor is one of the youngest field operatives of Autumn Blade, but he has proved himself many 
  times over.  While his life socially is not very fulfilling what he accomplishes inside the net is 
  astonishing.  He has broken into the highest security datafortresses and left without a trace of 
  detection.  He was recruited into the organization when he was caught accessing files in their 
  database.  His skill at avoiding trouble and staying calm while doing his job in the net has made him 
  the most respected field netrunner in the organization and he has been given a special van with a full 
  communications and interface suite.  He also has an unlimited budget when it comes to what he needs 
  to accomplish an objective.   Although as a netrunner he is extremely formidable, he is virtually 
  useless in any other aspect of operations and in combat he is more likely to run and hide than fight 
  back.  This is overlooked and he is usually quite a distance away from any conflict that might arise.  
  Not allot is known of his past.  He spent his childhood in corporate suburban Australia, his parents 
  were reeducated for subversion against the company, and he was sent to a corporate school.  While at 
  school his Dean, recognizing his ability made a deal with him.  Connor embezzled 200 thousand eb for 
  him, and in return Connor was given his freedom and a plane ticket to the USA.    Conner is reclusive 
  and shy, he only comes alive in the net.  He has become quite wealthy but his social life is nonexistent.  
  His only real friends are Jacque, Jesse, and Thomas and has never had a romantic interest, although 
  he is well liked, trusted and respected by almost all of the organization.  
  ALEX ENGLEBERT  
  AGE:26  
  ROLE: NETRUNNER  
  CHARACTER POINTS: 161  
  INT: 10  REF: 8/10  TECH: 10  COOL: 4  ATTR: 7  
  LUCK: 4  MA: 9  BODY: 5  EMP: 7/4  
  Alex was raised in the combat zone, his parents ran numbers for a small time criminal and 
  were not in the habit of doting on their son.  Alex managed to get a hold of a cybermodem 
  when he was 12 and immersed himself in the net.  He soon learned the skills needed to 
  create any program necessary to do the job.  At the age of 15 his parents found his modem 
  and sold it.  In retaliation Alex simply walked to the nearest Dataterm and created a false 
  "shoot on site," warrant for killing a police officer, then called the police and gave the 
  location of his parents.  SWAT showed up 20 minutes later and killed his parents when 
  they tried to run.  Alex grieved for two full minutes, then hacked his way into enough 
  money to set him up right and began his life as a netrunner specializing in writing 
  intrusion programs and anti Ice software.  
  Alex was one of the first employees of Autumn Blade and was hired through headhunters.  
  Alex would hold Connor's spot as top field runner if it weren't for his own agendas.  
  Earlier this year Alex embezzled 2 million dollars from Autumn Blade.  As retribution 
  Char had a device implanted in his spine that when remote activated can either cause excruciating pain, or outright kill him.  If the 
  device is tampered with or an attempt is made to remove it by anyone else than Ishima, it will explode.  The reason Char did not kill 
  him is because he is simply too valuable, and he is devious enough to have certain failsafes in the event of an untimely disappearance.  
  Alex is cocky and devious, and his attitude and betrayal have caused him to be despised by other members of Autumn Blade.  He has 
  become very paranoid of Char and will always do as instructed.  As a further lesson to keep him in check, he was present when Char 
  personally put a bullet into the brains of his co-conspirators.  
     
   
   
   
   
   
   
  
  GEN-LEI YOOL  
  AGE: 25  
  ROLE: MEDIA  
  CHARACTER POINTS: 210  
  INT: 10  REF: 10  TECH: 5  COOL: 10  ATTR: 9  
  LUCK: 7  MA: 5  BODY: 5  EMP: 10  
  Gen's parents were Korean immigrants.  Her family was wiped out in a slum 
  clearing operation by New York cops and she was sent to an orphanage.  At age 9 
  Net 54 granted her a scholarship and she was immediately enrolled in their 
  corporate program.  Today Gen is a top rate reporter specializing in investigative 
  reports on government corruption.  She hired Autumn Blade to provide protection 
  for her on her rise to the top, Autumn Blade now pays her for inside information 
  and to insure anonymity from the press.  Gen uses her influence to suppress any 
  information which might expose the organization and in return she gets the story 
  on whatever they happen to run across.  Last year she was nominated for a 
  Pulitzer when she broke the story on a federal judge on the take.  (The judge had 
  betrayed Autumn Blade and they turned him over to Gen, two days after the story 
  broke the judge committed suicide)  
     
  NAPOLEON MONTESQUIE  
  AGE: 26  
  ROLE: NOMAD  
  CHARACTER POINTS: 134  
  INT: 10  REF: 9/12  TECH: 9  COOL: 7  ATTR: 9  
  LUCK: 7  MA: 8  BODY: 8  EMP: 10/7  
  Napoleons parents were European smugglers, sailing the high seas and doing anything to turn a 
  profit, at the age of six they traded him to an immigrant nomad community in the ruins of  L.A. 
  known as the L.A. Ramblers.   He hated the water and stowed away with a land based clan the 
  Ramblers were trading with two weeks later.  Upon discovery they made him a family member 
  and he rode with them all over both the California's and Nevada.  He was hired on at Autumn 
  Blade after a recommendation from Alex and has since found a home in Trader Town (coming 
  soon) on the outskirts of Night City.  Napoleon stays close to the nomad community when not on 
  assignment for Autumn Blade.  
     
  CHRISTIAN ALEXANDER  
  AGE: 31  
  ROLE: NOMAD/OUTRIDER  
  CHARACTER POINTS: 153  
  INT: 10  REF: 10/13  TECH: 9  COOL: 10  ATTR: 6  
  LUCK: 7  MA: 9  BOD: 9/13  EMP: 9/8  
  Dar's partner and one of the most ruthless violent men alive.  As mentioned with 
  Dar, Autumn Blade only uses these two when all other methods are out of the 
  question.  Christian was a feral child who was found by a nameless nomad clan.  
  He was raised as best as possible, but Christian simply hated people.  Upon 
  reaching 13 he began his career as an outrider, only joining the clan when 
  absolutely necessary.  By 19 he realized he hated being tied down to the clan, so he 
  left and worked freelance, hiring out as outrider to whoever was making the 
  longest trips.  He has ridden with most of the clans but very few know him 
  personally, even though almost all nomads know of him.  He met Dar in a shit bar 
  in a shit town, when she was 15.  She was running from some bikers intent on 
  raping her when she bumped into his motorcycle, the bikers took one look at him 
  and ran.  Christian himself doesn't know why he decided to let the girl join 
  him...perhaps he was lonely, or perhaps he just needed a woman, but whatever the 
  reason he took her with him.  A few miles out of town the bikers and their friends 
  caught up to them determined to get the girl back and show the stranger who's 
  turf he was on. Christian attacked them, and much to his surprise Dar fought like a hellcat alongside him.  The two have been partners 
  and lovers ever since and they are the only ones either of them can stand.  Christian is an opium addict and  borderline alcoholic, he is 
  also prone to fits of rage and has only rarely left an opponent alive.  
   
   
  
  JACQUE "ARROW" DUBOIS  
  AGE: 27  
  ROLE: THIEF  
  CHARACTER POINTS: 304  
  INT: 10  REF: 8/12  TECH: 8  COOL: 9  ATTR: 8  
  LUCK: 4  MA: 8  BODY: 10/14  EMP: 9/6  
  Jacque grew up an orphan in the streets of France.  When he was 9 
  he was taken in by a pick pocket known only by the name Fetus.    
  Fetus taught the boy every thing he knew but there was little 
  money in his current specialization.  Jacque had his eyes set on 
  bigger things.  He became a cat burglar and was getting pretty 
  good.   Unfortunately when he was 15 he was caught trying to 
  escape a house he had just burgled.  He was arrested, sentenced, 
  and sent to a juvenile camp.   While serving his sentence, Jacque 
  became friends with the camp art teacher.  The teacher taught 
  Jacque about the value of art and taste, introducing the boy to the 
  finer things in life, as well as teaching the boy to be quite a skilled 
  artist himself.  The boy found class and style to be to his liking.  
  Nine months after Jacque had been at the camp though, his teacher was transferred to serve as Art Director for 
  a museum in Belgium.  The following week Jacque escaped.  He spent the next few years honing his skills and 
  became a very accomplished thief.  He would steal priceless paintings from the tightest security areas leaving 
  only a bolt from his crossbow behind as a calling card.  Because of his signature the Media began dubbing him 
  the "Arrow."  As skilled as he was, the pressure in Europe became to much.  He boarded a cruise ship to 
  America and made Night City his stomping grounds.  He was soon becoming known in NC for his exploits when 
  he decided on a caper that would change his life.  He was hired to steal an original 
  Muramasa blade from the Nakajimo Building, where it was on display.  As Jacque 
  was making his escape goods in hand he was caught by Scott Harada and brought 
  before Char. The floor of the Nakajimo Building where the blade was being held was 
  owned by Autumn Blade and the sword itself was the ancestral blade of the Hayagama 
  clan.  
  Char was very impressed by the young thief.  He hired him on the spot.  Jacque, after 
  several assignments soon proved himself trustworthy and honorable...for a thief anyway.  Since then he has 
  been trained in many combat related skills including firearms training and martial arts.  Today Jacque is the 
  most trusted member of Autumn Blade outside of the inner circle.  He still works freelance but has become 
  invaluable to Autumn Blade and has been sent on more assignments than any other operative save for Scott 
  and Yumi.  Jacque is a master thief and a fair acrobat, inside the organization his stealth ability is second only 
  to Neko's.  His reputation as Arrow remains high and only a very select few know he is one and the same, and 
  to insure the organizations anonymity, on assignments for Autumn Blade he is forbidden to leave a calling 
  card.  He is generally friendly and outgoing although he can be quite a scoundrel.  His best friend is the young 
  Shaolin Chun-Li who teaches at Mama Sifu's   and Papa Sensei's dojo.   He is deeply in love with Kilikena Grey 
  but the scoundrel in him has led to affairs with other women in the past.  Now that she is pregnant Jacque is 
  considering marriage, but whether this will come to pass remains to be seen.  
   
     
  MARK STRIKER  
  AGE:24  
  ROLE: FIXER  
  CHARACTER POINTS: 196  
  INT: 8  REF: 10/11  TECH: 6  COOL: 9  ATTR: 6  
  LUCK: 9  MA: 8  BODY: 8   EMP: 8/5  
  Mark was raised in an orphanage, like so many children of the time his parents had abandoned 
  him.  The boy was found in a dumpster by Police and placed in the North California upstate home 
  for boys.  He was placed with several foster families but always ended up back in the orphanage 
  after a pet or three had suddenly turned up dead, or a fight with a neighborhood boy had resulted 
  in hospitalization.  At the age of 16 Mark left the orphanage to disappear in the slums of Night 
  City.  Here he didn't fare as well and was constantly prayed on by the gangs of whatever neighbor 
  hood he happened to find himself in.  Fed up with his current role in Darwin's theory he decided it 
  was time to become one of the strong.  First he acquired a firearm, then used it to commit several 
  muggings in the corporate sector......almost getting pinched on numerous occasions but somehow 
  managing to stay ahead of the police.  When he had acquired enough cash he bought a shipment of arms and began selling them in the 
  combat zone.  After a few years his business began to pick up and his reputation spread to Autumn Blade.  He was approached one 
  night with 20,000 eb worth of military grade weapons and offered a deal.  He would receive more weapons every month and if he had 
  
  special orders those would be filled as well.  He would receive 30% of the profit and deposit the rest in an anonymous account wired to 
  Switzerland. The supplier remained anonymous but Mark couldn't pass up the offer......he no longer had to pay for or procure his 
  wares himself and that was just perfect by him.  He has no idea that the supplier of his merchandise is Autumn Blade nor has he any 
  knowledge of the organization other than rumors.  Nevertheless he fills an important role in the organization, as supplying weapons in 
  the Combat Zone is not something Char wants to deal with directly.  
  Mark is a violent and generally untrustworthy man, he is held in check by Autumn Blade through necessary threats and ample 
  rewards when his work is deemed satisfactory.  So far he has yet to betray his benefactors but he is watched closely.  He has currently 
  employs a 17 year old body guard  named Maddoc "Mad Dog" McGraw, the youth is a mentally insane homicidal psychopath 
  addicted to Synthcoke and Taz, and is just as apt to stab someone in the neck as to ask for a cup of coffee.  Due to the pairs violent 
  tendencies Autumn Blade is currently scouting for other more reliable sources to take their place.  
     
  TONY BLACK  
  AGE: 26  
  ROLE: FIXER  
  CHARACTER POINTS: 162  
  INT: 7  REF: 9  TECH: 7  COOL: 9  ATTR: 6  
  LUCK: 8  MA: 6  BOD: 6  EMP: 10  
  Tony was just another homeless child growing up in the "Zone," no parents no siblings.  He grew 
  up running in the alleys, picking pockets whenever he could and pulling small B&E jobs.  During 
  adolescence he fell in with a gang and shuffled through the ranks as he grew older.  It was during 
  this time that he was introduced to narcotics.  He found opium to be his vice of choice and quickly 
  became a dealer to support his habit.  Originally he set up shop around the campus but soon the 
  Voodoo Boyz muscled him out.  While trying to find new stomping grounds he came upon Thomas 
  Johnson, who happened to be looking for what he was selling at the time.  
  As time passed the two became fairly well aquatinted and soon Thomas recommended him to 
  Autumn Blade.  Char anonymously set him up in the waterfront district and now Tony is Autumn 
  Blades dealer of opium and hash for that area.  Tony is another one of the organizations members 
  with absolutely no real knowledge of Autumn Blades existence.  He is fairly calm and generally relaxed when dealing with clients, he 
  doesn't take any unnecessary risks and keeps his head above water, unfortunately he also has a habit of pinching his merchandise and 
  while this  
  has been ignored by Autumn Blade in the past how long this lasts remains to be seen.  
   
  Lt.  DAYSHA MARIE "RIMBO" UNTERRIN MENDEZ  
  AGE: 24  
  ROLE: COP  
  CHARACTER POINTS: 295  
  INT: 9  REF: 8/11  TECH: 5  COOL: 9  ATTR: 8  
  LUCK: 9  MA: 10  BODY: 9/13  EMP:8/6  
  Marie is the team leader of a Night City C-SWAT squad and a permanent employee of 
  Autumn Blade.  When her lover and fellow C-SWAT member, Matt Worley, was killed on a 
  call, she stayed by his side and waited for an ambulance, he died in her arms and the perp 
  escaped.  Tied down by the department there was no way she could find the perp, she searched 
  the streets exhaustively on her own time, but to no avail.  One night after rousting a contact 
  she was approached by a man cloaked in shadows.  The man made an offer,  she would work 
  for Autumn Blade and the man who killed her partner would be delivered to her.  Marie 
  thought hard about it, she had joined the force to uphold justice, but she had come to the 
  realization that law and justice were not the same thing.  She accepted the offer and has been 
  on the payroll ever since.  Marie is a good cop, yet she also leaks information to Autumn Blade 
  and has even worked as an operative when time and her schedule have allowed it.  (see also 
  NCPD.........coming soon)  
     
     
   
   
   
   
  
  THOMAS JOHNSON  
  AGE: 27  
  ROLE: TECHIE  
  CHARACTER POINTS: 179  
  INT: 10  REF: 10/14  TECH: 10  COOL: 7  ATTR: 8  
  LUCK: 6  MA: 7  BODY: 9/11  EMP: 9/7  
  Thomas's parents were Jamaicans living in Mexico, when the soldiers came through on their "long walk" 
  they simply joined up.  Thomas, was taken under the wing of the entire motor pool, and along the way 
  learned the insides and out of every military vehicle that was still running. He  would often stay behind 
  with them to try and fix or salvage the ones that stopped running.  Thomas is a true Rasta and cultivates 
  his own Marijuana, he also listens to reggae and has a large collection of original Bob Marley on vinyl.  He 
  met Connor and Jacque a few years ago, and the three are now best friends, they work together whenever 
  possible.  Thomas is picky fussy and nervous, but when he is sufficiently stoned he is the most laid back 
  member of the entire organization.  He has no qualms about joining a fray and he is a true tinkerer.  He is 
  a street level Macgyver, and can pull off virtually any temporary repair with almost no tools whatsoever.  
     
  XEROX PINDLE  
  AGE:17  
  ROLE: TECHIE  
  CHARACTER POINTS: 120  
  INT: 5  REF: 10/8  TECH: 10  COOL: 7  ATTR: 7  
  LUCK: 9  MA: 6  BODY: 7  EMP: 10/8  
  Xerox's parents were crack heads and his mother gave birth to him in a gas station.  The first thing her 
  mother saw after he popped out was the copy machine so she named her boy Xerox.  Luckily his mother had 
  cut back considerably during her pregnancy and advances in medical science were able to keep Xerox 
  healthy.  He was almost immediately removed from the custody of his parents and put in a foster home.  
  Xerox is not very bright but he can work wonders with an engine.  His foster father was a mechanic and the 
  boy was a motorhead from the age he was able to speak.  Xerox is a good kid and his comrades make sure to 
  keep him safe.  
     
  SETH MESNER  
  AGE: 22  
  ROLE: MEDTECHIE  
  CHARACTER POINTS: 139  
  INT: 7  REF: 10  TECH: 10  COOL: 7  ATTR: 4  
  LUCK: 4  MA: 8  BODY: 8   EMP: 8/7  
  Seth is a Night City native, he grew up in the combat zone and his parents ran a free clinic/ emergency 
  ward.  Seth respected his parents for their convictions but hated them for giving away their services for 
  free.  Seth learned as much as he could about medicine and first aid from his parents and by the age of 
  twelve was assisting in the ever increasing number of emergency procedures at the clinic.  Around the age of 
  18 Seth started making house calls then was struck with a plan.  He started selling drugs from the clinic on 
  the street.  He was soon making the money he had always longed for and every thing was going well, until 
  his plan backfired.  A morphine junkie decided to stop paying and just take what he wanted..  Seth was out 
  when it happened,  the young addict burst into the clinic with a submachine gun and when his parents 
  refused to give him what he wanted he cut them down and fled.  Seth was crushed,  the neighbor hood 
  however found the addict and enacted their own brand of justice.  After beating them to within an inch of 
  his life they brought the murderer to Seth.  Seth killed him slow.  Later Seth realized it was all his fault and 
  left the neighborhood, ashamed to face himself let alone his neighbors, who had come to depend upon and respect his parents.  Seth 
  began hiring himself out as a freelance combat medic,  he would take high risk jobs for little pay and was on a suicide course when 
  Autumn Blade found him.  Char had been looking for someone to replace Kilikena and Seth fit the bill perfectly.  Seth has found 
  friends among this close knit criminal organization, and has even begun to stop hating himself.  Seth is an excellent medic but he is not 
  afraid to enter the firefight himself, he is just as comfortable popping caps as he is dressing a wound.  
     
   
   
   
   
  
  JAMES REARDON  (LAVONDYSS)  
  AGE: 30  
  ROLE: MEDTECHIE  
  CHARACTER POINTS: 149  
  INT: 9  REF: 9  TECH: 9  COOL: 9   ATTR: 9  
  LUCK: 3  MA: 4  BODY: 5  EMP: 4/2  
  James is perhaps one of the unluckiest men alive.  He has been shot, stabbed, and generally maimed on 
  almost every mission he has ever undertaken.  In fact, the reason he got into medicine in the first place was 
  so he would have the gear to save himself at all times.  James has always been a magnet for personal injury, 
  as a child he set the record in his neighbor hood for bloody noses, scabbed knees, etc...  With his slight body 
  and shy demeanor, he also made an easy target for the bullies and gangs of his childhood environment.  
  Although he ends up getting hurt more than anyone else, his courage is undoubted.  Having survived just 
  about every type of personal injury, he has developed a fearless attitude towards combat.  He will walk 
  straight into a firefight to pull out a wounded team mate, and always make sure everyone else in the group is 
  stable before administering aid to himself.  His comrades laughingly call him "Decoy the boy target," but 
  they also respect him and will go out of their way to help him.  
  There are other members of Autumn Blade, but with the exception of guards and other people who work 
  and live at the mansion, none of them know what Autumn Blade is.   Many of them work for the legal 
  subsidiary companies, and are in no position of standing in the organization and have never even heard of 
  the existence of Autumn Blade, nor the man who owns their businesses.  
  AGE: 39  
  ROLE: SOLO  
  CHARACTER POINTS: 244  
  INT: 8  REF: 10/13  TECH: 6  COOL: 10  ATTR: 8  
  LUCK: 4  MA: 5  BODY: 8/12  EMP: 7/6  
  Warren's father was a fallen English catholic priest, kicked out of the church for impregnating Warren's 
  mother, an IRA demolition's expert who had been taking sanctuary within the church.  His father's 
  dismissal and forced marriage changed him and he became abusive towards both his wife and son.  
  Growing up in Belfast was difficult, and while attending catholic school he learned just how hard life can 
  be.  He was beaten by the other children after they learned of his father's scandal, the scandal also caused 
  him to be scorned by the nuns of the school.  At home his father would beat Warren because he reminded 
  him of his sin,.  His mother was the only one who seemed to care for him, and he devoted himself to her.  
  Then when he was 16 he found himself dating a protestant girl.  It was then that his mother became active 
  again at the request of old comrades.  Tragedy befell when a bomb made by his mother killed his 
  girlfriend and several other people out side the American Embassy.  He disowned his family, his religion, 
  and his country on that day.  
  He found himself in England running with a street gang and was gaining himself a small criminal 
  record and fast on his way to becoming an alcoholic, when he was picked up for assault after a 
  gang fight.  The judge gave him two choices, military or prison, he chose the military.  He quickly 
  fell into place here, and soon found himself in the SAS, and while he was reprimanded for his 
  drunken behavior several times he found this life to be to his liking.  After a few years of 
  distinguished service, and earning an impressive combat record, he was switched to a black ops 
  team.   He began to relish in his work, and was sent to china for the covert assassination of a 
  known drug trafficker.  It was here that Warren had first felt peace in his entire life, he began 
  seeing a young Chinese girl named Shennie May Chong and things looked well.  When he was 
  ordered to complete the mission he grudgingly set to work.  Then when he found out that his job 
  was to eliminate the target, his wife, and 2 small children Warren went berserk, killing 2 of his 
  teammates and escaping with his Chinese fiancée' into the mountains.  Shennie-May had come 
  from a village high in the mountains, and it was here that Warren found a way to control and 
  Focus his alcoholism, with the help of a master of Tsui Pa Tsien.   Warren married the girl, and 
  seemed to straighten himself out, especially after their child was born.  Then once again 
  misfortune struck, the surviving members of his old team found Warren, and ambushed him and 
  his family as they were driving up the mountain, returning from town.  Warren tried to evade the 
  attack, but it was too sudden and too fierce, and his car careened off a cliff.  His wife and child 
  were alive until the car hit bottom then burst into flames, Thrown from the car at the last moment 
  warren watched helpless as his family burned to death.  The crash had cost him his family, his 
  faith, and his right arm which had been ripped off his body in the fall.  
  Warren escaped, and after some checking found out that it was widely believed he died in 
  the crash, Warren used this to his advantage, calling himself only Redemption, he hired himself 
  out as an assassin, a mercenary, whatever he could get so long as it was dangerous, and allowed 
  
  him to keep his anonymity.  He worked for years all over the world, when he happened to meet with Char in the Caribbean.  Char 
  instantly took a liking to him, and hired him, making Redemption his long reaching arm.  Keeping him unknown from all but the inner 
  circle, and using him as an advance assassin, sent in to eliminate competition in an area before Autumn Blade moves in, and to 
  eliminate foreign enemies who are untouchable by normal means.  
  Warren feels tremendous guilt for his wife and child's death, thinking that if he had been more skilled, or if he had left Shennie in the 
  first place they would be alive to day.   This is why he chose the name Redemption, feeling that the only way to redeem himself is 
  through a violent death.  Redemption is a master at infiltration, blending in so well you could look right at him and not notice it, he is 
  an alcoholic, and a womanizer, and a master of drunken boxing.  He is also highly skilled with handguns, explosives, and just plain 
  dirty tricks.   He is an expert at what he does, and that is remaining undetected before and after a hit, and he plans his marks very 
  carefully.   He has recently befriended Blaine Callow, after the youth helped him and his old comrade Gypsy out of a very difficult 
  situation, and even more recently on his assignment in Neo-City has found himself falling in love with a young singer named Crystal.  
  Personality wise, Redemption is arrogant and boisterous, sometimes prone to depression, but underneath it all he is a consummate 
  professional.  
     
  BLAINE CALLOW  
  AGE: 22  
  ROLE: SOLO  
  CHARACTER POINTS: 146  
  INT: 9  REF: 10  TECH: 6  COOL: 6  ATTR: 5  
  LUCK: 7  MA: 8  BODY: 10   EMP: 8/8  
  Blaine's parents were Americans living in Mexico, when his mother found out she was pregnant they 
  returned to the states, allowing their son to be raised in America.  Unfortunately they chose Los 
  Angeles to make home, and it was while he was visiting his grandparents in San Francisco that the 
  earthquake hit, killing his parents.  His grandparents took the boy in, and tried to raise him as best 
  they could.  Unfortunately his grandparents were strict baptists, and tried to force Blaine into 
  accepting their ways.  Blaine was always rebellious, and the arguments were many.  It finally 
  reached a head one Sunday just prior to Blaine's 17th birthday, when after an argument with his 
  grandparents the night before, Blaine stood up in church, before the entire congregation, and began 
  a tirade against his grandparents, the church, and all the hypocrisy therein.  His grandparents threw 
  him out and disowned him that afternoon, but not before he managed to steal 1200eb.  Finding 
  himself alone and on the street, he made his way to Night City, where he found a job as a bouncer 
  for an under 18 dance club by lying about his age.   It was there where he discovered his affinity in this field, and began hiring himself 
  out as a bodyguard, then moving up and finding work as a hitman.  One hit changed his life forever.  He was sent to Jamaica to 
  eliminate a rival of his employer, after the job, just as he was boarding the plane, he was captured and thrown in prison.  Here he met 
  his friends "Rasta" Mike, Alex Archley, Cecilia "Gypsy" Consuela, Mark Stryker, and "Mad Dog."  after two months of 
  incarceration, the group, with the help of a nomad by the name of Otis Fugit, made a daring escape, and crossed the gulf of Mexico 
  back into America.  From there they made their way back to Night City, Blaine and Gypsy becoming romantically entangled along the 
  way.  It was then that Blaine, Mike, Maddoc and Mark helped Gypsy and Redemption, and attracted the eye of Autumn Blade.  
  Redemption had noted the lads bravery and sacrifice, and had been impressed.  He had passed the word along to Char and an audition 
  was arranged.  Blaine passed and is now a full member of Autumn Blade's field operatives.  
  Blaine is a somewhat troubled vengeful youth, angry at the hypocrisy of the world.  He is cold, with a biting sarcasm, only letting his 
  guard down when among friends, or with his lover Gypsy.  
     
  ALEXANDER BRECMAN  
  AGE: 25  
  ROLE: SOLO  
  CHARACTER POINTS: 131  
  INT: 6 REF: 10/13  TECH: 6  COOL: 9  ATTR: 8  
  LUCK: 7  MA: 9  BOD: 10/14  EMP: 9/4  
  Born to a corporate family, Alexander spent his childhood in a nice, safe corporate suburb, he 
  went to school, was on the sports teams, and was your classic American kid.  It was in high school 
  that he began taking Jeet Kun Do, and found the martial arts suited him, even if the message did 
  not.  About the time of his graduation, Alexander realized how bored he was with the life he was 
  leading, and the life he had been groomed for was even worse, so taking his college scholarship 
  money he left town and began traveling.  Ending up in Night city He became an assistant 
  instructor at a JKD school.  From there he started hiring himself out as muscle, learning to use a 
  gun and the other tricks of the trade.  The only person he kept in contact with from his former 
  life, was his fiancée', and then one night the tragedy occurred that transformed him into a killer.  He came home and found his wife in 
  bed with someone else, in a fit of rage he killed them both and fled.  Not even bothering to cover the evidence he left everything he 
  owned and started hanging out at the Forlorn Hope.  It was there, on a chance encounter that he got embroiled in the 
  
  Gypsy/Redemption scenario, and this led to him traveling with the group.  Autumn Blade noticed him, and while not truly impressed 
  with him it, it was thought he might have his uses.   While not truly a member and knowing nothing of its existence, Autumn Blade 
  does anonymously arrange jobs for him, keeping him on something of a reserve status, for occasions when Autumn Blade might need 
  an outsider.  Alexander is bitter, and sometimes prone to fits of guilt, at other times he is jovial, good tempered and friendly, it is 
  thought that he might be suffering from manic depression.  
     
     
  CHANCE BRISTOL  
  AGE: 23  
  ROLE: COURIER  
  CHARACTER POINTS: 185  
  INT: 9  REF: 10/11  TECH: 5  COOL: 9  ATTR: 7  
  LUCK: 9  MA: 5  BODY: 9  EMP: 8  
  Chance came from a middle income family living in the suburbs, his father, the local newspaper publisher, 
  got him a job delivering papers when he was 12, and hoped that it would interest him in joining the 
  profession.  Instead what Chance realized, was that he loved being out on his own, on his bike, and when he 
  turned 14 he quit working for the paper,  and hired himself out as a courier to some of the local businesses.  
  He was soon gaining a name for himself as one the best couriers in town.  When he was 18 he bought 2 
  motorcycles, A Takata 9000  and a custom freestyle bike.  It was around this time he fell into a motorcycle 
  club and began racing in his spare time.  The races were simple street races, usually for pink slips, but 
  Chance never lost, nor did he ever have any interest in racing professionally.  It was during one of these 
  races that Chance was noticed by Scott Harada.  The two became friends, and would often ride together, 
  although they talked little of their professional lives at the time.  It was when Chance confessed his need for 
  excitement that Scott introduced him to Char, and he has served as Autumn Blades courier ever since.  
  Chance is impeccably loyal, if caught he will resist, then give a very convincing cover story, all the while 
  stating that he isn't sure who he works for, that he has never met his employer.  Although most of his work 
  is legitimate, working officially for Nakajimo Imports, and subsidiaries, he has also been known to deliver packages for Autumn Blade 
  itself.  Chance isn't much of a fighter, and doesn't really like guns all that much, relying on his bike to get him out of most situations.  
  Still he does understand his work can be dangerous, and carries a Norse Technologies "Fafnir", his philosophy being, "If I am gonna 
  shoot something, its gonna die."  
  Personality wise, Chance is friendly outgoing, and courteous, and just a bit of a scoundrel.  He lives for speed, and is happiest when 
  racing his bike at break neck speeds through heavy traffic.  
   
     
  DONOVAN MEAD  
  AGE: 42  
  ROLE: SOLO  
  CHARACTER POINTS: 138  
  INT: 8  REF: 10  TECH: 5  COOL: 8   ATTR: 5  
  LUCK: 8  MA: 6  BODY: 8  EMP: 6/4  
  Donovan is an Italian, born and bred.  His family had been Mafioso for generations, and his 
  place in the organization seemed assured.  Donovan's greed and  love for violence got in the 
  way though, and after too many embarrassing mistakes he was sent to his Uncle Francisco in 
  the USA at age 35.  His uncle was a lieutenant to the Don of Night City, and had a reputation 
  for being a hard ass, it was hoped he could straighten out the young Donovan.  At first things 
  seemed well, and for about 5 years he managed to remain a loyal and obedient hitter for his 
  uncle.  Ambition however, got the better of him once more and soon he was taking hits on the 
  side, some against his own family.  That's when Autumn Blade caught up to him, 
  anonymously threatening to expose his activities to the don unless he became a willing pawn.  
  Knowing his life would be worthless if his deception was discovered, he now works for 
  Autumn Blade as both an informant and as an occasional hired gun.  He has no idea who maintains this control over him, only making 
  contact through an unlisted phone number and receiving instructions via a pager.  Donovan is cold, ruthless, violent and greedy, he 
  frequently abuses his position in the mafia and has his fingers in everything from prostitution to drug dealing.  He believes himself to 
  be a ladies man, although the truth he will usually attempt to rape any woman that refuses his advances.  This and other examples of 
  his nature have been observed by Autumn Blade, and his usefulness is quickly coming to an end, at which time they will release 
  information of all his double dealings to the Don without warning.  
     
   
  
  MADDOC "MAD DOG" McGRAW  
  AGE: 16  
  ROLE: SOLO  
  CHARACTER POINTS: 102  
  INT: 6  REF: 10/12  TECH: 5  COOL: 7  ATTR: 6  
  LUCK: 10  MA: 8  BODY: 8  EMP: 8/6  
  Born in the "combat zone" to parents who just didn't care about anything but their next fix, Maddoc's 
  life was difficult.  His childhood was spent getting into trouble one way or another, usually of a violent 
  nature.  When he was 12 he left home one evening and simply never came back, preferring life on the 
  streets to life in his home where he was either beaten or simply ignored completely.  He fell heavily into 
  the drug culture, and started mugging people to pay for his habit.  A few months after his 15th 
  birthday, Mark Stryker ended up saving Maddoc's life from a small booster gang he had just ripped 
  off, and the two have been inseparable ever since.   A chance trip to Jamaica came to be a disastrous 
  choice after Maddoc killed a police officer after he tried to confiscate his drugs, and the two ended up in prison where they met,  and 
  escaped with "Rasta" Mike, Blaine Callow, Gypsy, and Alex Archley.  
  At 16 years of age Maddoc is the juvenile delinquent bodyguard of Mark Stryker, and while he doesn't officially work for Autumn 
  Blade, his relationship with Mark provides that Autumn Blade keep informed of his activities.   Maddoc is dangerously addicted to 
  drugs, favoring hallucinogens, and speed, but taking anything he can get his hands on.  He is also known for using women, slipping 
  drugs into girls drinks and having his way with them, all the while keeping his two girlfriends Hairy Moo Pie and Sarah Thompson, 
  inline through the use of drugs.  Maddoc is extremely dangerous, and is wanted in Night City for multiple counts of rape, drug 
  possession and distribution, contributing to the delinquency of a minor, assault, assault with a deadly weapon murder (including the 
  murders of 3 police officers), and robbery.  For someone so young, Maddoc is extremely violent and dangerous, and his habit of mixing 
  any and all drugs he can get his hands on only escalates the situation.  Strangely enough, Maddoc is very charismatic, and possesses a 
  strange sort of streetwise charm, it is almost hypnotic, and even though the majority of people he comes in contact with would 
  normally despise him, they end up liking him, very strange indeed.  Maddoc's most prized possession is a switchblade knife, it was the 
  only thing he took from his parents, and while he has been known to carry a gun, he always has the knife on him.  
     
  PATRICIA "HAIRY MOO PIE" SMITH  
  AGE: 15  
  ROLE: PROSTITUTE  
  CHARACTER POINTS: 95  
  INT: 6  REF: 8  TECH: 8  COOL: 5   ATTR: 8  
  LUCK: 6  MA: 9  BODY: 7  EMP: 8  
  Patricia is an orphan of the streets, her parents were drug dealers who sold her into prostitution when 
  she was 11.  Her pimp immediately hooked her on various drugs and set her to work.  It was earlier 
  this year when Maddoc found her one night, being beaten on the street by her pimp for refusing to let a 
  customer defecate on her.  Maddoc ran up and stabbed the pimp repeatedly, leaving him to bleed to 
  death from a severed artery while he took Patricia back to his apartment.  
  At 15 Patricia is now one of Maddoc's girlfriends, and occasionally works as a courier for Mark 
  Stryker.  She also frequently accompanies Mark and Maddoc on jobs, to act as lookout, diversion and in some cases backup.  Her drug 
  addiction persists to this day, as Maddoc is addicted himself.  She earned her nickname due to her failure to shave her armpits, legs, 
  etc...  Patricia is very violent, and she has often engaged her boyfriend in fist fights erupting quite quickly over the smallest 
  disagreements.  
     
     
  SARAH THOMPSON  
  AGE:17  
  ROLE: PROSTITUTE  
  CHARACTER POINTS: 108  
  INT: 4  REF: 8/7  TECH: 6  COOL: 5  ATTR: 8  
  LUCK: 4  MA: 10  BODY: 4  EMP: 7/4  
  Born in Kansas, in the small town of Manhattan, Sarah lived with her mother and 4 brothers and 
  sisters.  The family had moved to Manhattan to be Closer to Leavenworth, where her father was 
  incarcerated on drug charges.  Sarah's oldest sister told her that her father had molested her as a child, 
  and warned Sarah not to let it happen to her.  So the day before he was to be released from prison, 
  Sarah ran away, ending up in California, and living on the streets.  Unable to buy food, she became a 
  prostitute at age 15, using drugs to escape reality, she became addicted quickly.  Just after her 17 
  birthday, Maddoc, Patricia, and Mark found her sleeping in an alley.  At Patricia's insistence they took 
  her in, and made her part of the family.   Maddoc and Mark will often "lend" her to customer's to close a deal, although like Patricia, 
  she considers herself Maddoc's girlfriend.  
  
  Sarah is schizophrenic, and prone to violent mood swings.  Usually she will either be very quiet, or be raging out of control.  The drugs 
  Maddoc gives her, help to control this a bit, but at the same time make her more and more dependent on him, as well as deteriorating 
  her mental and physical health.  Her role in Autumn Blade is the same as Patricia's.  
     
  JAKE RATCHETT  
  AGE: 19  
  ROLE: NETRUNNER  
  CHARACTER POINTS: 125  
  INT: 10  REF: 7  TECH: 8  COOL: 8   ATTR: 6  
  LUCK: 6  MA: 7  BODY: 6  EMP: 9/7  
  Jack was just another orphan on the streets, surviving as best he could, until he managed to stumble 
  onto a broken deck he found in a garbage can.  He took it to a techie he knew, and did odd jobs and ran 
  errands to pay for having the deck repaired.  On his first dive Jake knew what he wanted to do, and by 
  the age of 16 he was making a name for himself on the street, he specialized in accessing school records 
  and changing students grades for them.  Then he discovered he could make more money by simply 
  hacking into the payroll departments of various small corporations and writing checks for himself.  It 
  was when he tried accessing Nakajimo imports that he was discovered by Autumn Blade.  Now he 
  receives a nice salary and all the software and hardware he needs to keep him in business and 
  comfortable.  He acts as a field netrunner, and a liaison between the more trusted Autumn Blade 
  netrunners and outsiders.  
  Jake is a fairly normal teenager, a bit more friendly than most, but possessing the same disregard for 
  authority that almost defines teenagers.  Connor Lee has taken him under his wing, and delights in 
  showing his protégé the ropes.  
  ALEXANDRIA VICTORIA DEVONSHIRE  AKA: Alex Devon  AKA: Lexie Shire  
  AKA:  Vickie Alexander  AKA: Torie Victor  AKA: Xandria Von Desmond  AKA: Shire  
  AGE: 23  
  ROLE: PROWLER  
  CHARACTER POINTS: 149  
  INT: 9  REF: 10/12 TECH: 9  COOL: 8   ATTR: 9  
  LUCK: 4  MA: 7  BODY: 8/10  EMP: 10/8  
  Alexandria comes from old money,  and was kicked out of every private school in 
  England and France before she  was 14.  She made friends easily  enough but had a 
  severe problem with authority.  This led to private  tutoring,  which she viewed with the 
  same contempt till she found a gymnastics coach, who showed her education could be 
  just as  physical as it was mental.       One summer, her family received a  visit from her 
  American cousin Jack (a South Am vet), Jack had been wounded and confined to a 
  wheelchair, so he and Alexandria (Lexie as he liked to call her) spent hours upon end 
  talking.  Jack's candid views and experience opened Lexie's eyes to her parents 
  aristocracy.  A bond was formed and the two became fast friends Until Jake had to 
  return to the states in the fall.  Alexandria's Gymnastics Tutor, Grace Meyer died 
  suddenly of an aneurysm, leaving Alexandria  feeling heartbroken, angry and alone,  For 
  new years eve her parents threw a large party, that night Alex hits 5 houses (including her parents), netting 28,000 eb and beginning 
  her life as a thief.  Alexandria left home and began traveling the world, invested most of the money she acquired during her travels 
  and  spent some of the money on cybernetics and therapy.  Her travels took her all over the globe until she landed in California, where 
  she found an apartment in Night city, and set up a getaway in Greece.  She then started working with a fence named Leroi Charles 
  based out of Seattle, and met her best friend  and conspirator, a netrunner named Maggie Squire.  Alexandria invited Maggie into her 
  apartment and the two have lived together ever since.  
  Alexandria had been working the west coast of the United States for about six months when she happened to meet Jacque Dubios, who 
  had been robbing the same museum as her one night.  They ran into each other a few more times after that and after getting to know 
  more about her Jacque recommended her to Char, who now has Alexandria on his payroll.  
  Alexandria is an incredibly skilled thief, and while not quite on the same level as Jacque and Patrick, she is well on her way to earning 
  that level of skill.  Outside of work she is a very tasteful and elegant woman, the epitome of European class and style, and yet she has 
  an enchanting playful personality, on the job her attitude remains the same, although in some ways her playfulness increases.  She 
  views what she does as a game, and treats it like one, if she is not having any fun, or if a job doesn't prevent enough of a challenge, she 
  has been known to walk away completely.  
     
   
  
   
  "RASTA" MIKE  
  AGE: 25  
  ROLE: FIXER  
  CHARACTER POINTS: 158  
  INT: 8  REF: 10  TECH: 8  COOL: 9   ATTR: 7  
  LUCK: 6  MA: 6  BODY: 10  EMP: 8  
  "Rasta" Mike is the only name anyone knows him by.  Its pretty certain he was born 
  and raised in the Caribbean, but other than that his past is a secret.  He is a mid-level 
  drug dealer, distributing mostly organic narcotics to hippies, and college students in 
  Night city, occasionally going on tour with one band or another in order to better 
  distribute his wares.  Rasta was involved in the same prison break as Blaine and the 
  others,   and cultivates that relationship into a sometimes partnership, sometimes 
  friendship and has come to be tentatively, and anonymously employed by Autumn 
  Blade..  He takes the drugs he sells, but makes it a strict policy to keep his personal and 
  business supplies completely separate, and hesitates to use or sell anything that isn't 
  organic.  Although will he will bend on this if the price is right.  
  With his friends, Mike is jovial, charismatic, and friendly.  With his enemies, he is 
  ruthless, swift and deadly.  No matter what he is outspoken, and often becomes the 
  voice of whatever group he finds himself in.  Mike is a born leader, with fierce loyalty to 
  his friends.  Much of the success of the prison break was due to his ability to rally the 
  others, and organize them.  
     
     
  PATRICK CONNOR  
  AGE: 32  
  ROLE: PROWLER  
  CHARACTER POINTS: 306  
  INT: 8  REF: 10/12  TECH: 6  COOL: 8   ATTR: 9  
  LUCK: 10  MA: 8/16  BODY: 8  EMP: 9/8  
  Patrick is perhaps the single luckiest man on earth.  Situations, and even 
  mistakes which would get other men killed seem to work to his advantage, 
  resulting in incredible feats, and mind blowing stunts.  He can fall, or get pushed 
  off a skyscraper, and somehow manage to walk away without a scratch.  He has 
  never been shot, he has never had a broken bone, and he has never been caught.  
  Patrick started out small, working with a band in night city that consisted of his 
  lover, a solo named Suzanne, a hired gun who only went by the name of 
  "Ferret", and a freelance corporate named Graham Lane.  They were an 
  adventurous group, and it was only so long before fate caught them with their 
  pants down.  First "Ferret" was killed by a gang of booster's in the zone named the "Gremlins", then Graham was hired on at 
  Arasaka and repositioned in Korea, Suzanne however married Patrick and the two stayed active.  
  Suzanne was a mystery though, No photograph exists of her, she always kept her face hidden behind a veil, and while Patrick insists 
  that her beauty is immeasurable, rumors began to circulate that she was a man.  Still as an assassin, Suzanne was phenomenal, her 
  skill on a par with Japan's finest shinobi.  Unfortunately after two years of marriage, the two 
  were on a job, what was supposed to be their retirement heist, and Suzanne mysteriously 
  disappeared, she was 3 moths pregnant at the time.  Now Patrick has come to be employed 
  with Autumn Blade in the hopes that his old friend Char, might be able to help him find his 
  wife.  Patrick has always been an incredibly skilled thief, his dexterity, reflexes and cunning 
  allow him to get in places most wouldn't dare to try, and his incredible luck allows him to 
  pull off the impossible.  Since joining the organization, he has become close friends with 
  fellow thief, Jacque Dubios, and the two often work together.  When this happens they are 
  virtual magicians, able to pull off nearly any feat given.  
  Patrick carries two Malorian Silverguns, and has a reputation in the organization for always 
  hitting a target in the head, even from incredible distances.  Personality wise, Patrick is 
  serious, always keeping a professional attitude, and yet he also possesses a keen almost 
  morbid sense of humor.  
     
     
  
   
   
  MAX AND MAXINE VEGA  
  AGE(s): 28  
  ROLE(s): FIXER  
  CHARACTER POINTS: (him) 197, (her) 202  
  (him)  
  INT: 7  REF: 8  TECH: 4  COOL: 5   ATTR: 10  
  LUCK: 10  MA: 9  BODY: 8  EMP: 10  
  (her)  
  INT: 9  REF: 9  TECH: 4  COOL: 4   ATTR: 10  
  LUCK: 9  MA: 8  BODY: 6  EMP: 10  
  Max and Maxine Vega's past is shrouded in mystery, all that is 
  known for sure is that they are twins, and are believed to have 
  originated in Europe, most likely the French Riviera.  Specializing 
  in playing the confidence game and blackmail, the twins have 
  reputedly made an enormous sum of money.  For each Job they 
  adopt new quirks, going about each one with cold calculated plans.  
  Always dramatic, for them it is the work that is its own reward.  It 
  is truly amazing they are able to perform the work they do, especially with the high profile they keep, but uncannily they always 
  manage to keep their noses clean.  
  Char took notice of the twins after they managed to con Jacque and Alexandria out of a "Matisse" that they had stolen.  They used the 
  deadfall con, and it was only by sheer luck that Jacques discovered what had happened, but not before they had made their escape.  
  Impressed by this, Char began searching for them, and made them offers they couldn't refuse, now they work freelance for Autumn 
  Blade, although they believe themselves to be working for a splinter group of the Yakuza.  Char does not trust them, and has taken 
  measures to ensure their loyalty, and has contingencies waiting if they try and betray Autumn Blade.  Currently the two are working 
  in Neo-city, setting up the contacts, services and locations needed by Autumn Blade to gain a seat of power in the city.  
     
  KITTY PRESTON  
  AGE: 26  
  ROLE: FIXER/ESCORT  
  CHARACTER POINTS: 149  
  INT: 8  REF: 10/13  TECH: 5  COOL: 10   ATTR: 10  
  LUCK: 3  MA: 7  BODY: 8  EMP: 8/6  
  Kitty Preston's parents were low level freelance corporate researchers, who managed to land a contract 
  with Biotechnica, and were shipped to a research facility in the Caiman Islands.  It was the beginning of 
  what seemed like a dream come true for her family, when Hurricane Simpson hit.  Her parents were 
  killed when a power line crashed through their window and electrocuted them, Kitty managed to escape 
  and as part of the contract signed with their parents, became a ward of the company.  She was sent into 
  corporate education programs, but the young girl had become quite a troublemaker, finally in 
  frustration she was sent to a corporate resort and sent to work as a hostess.  As she got older her career 
  took a change and she became a company escort.  A visiting executive was so impressed by the young 
  woman's beauty he bought her contract and took her back with him to Night City.  The first night she 
  escaped, and knowing only one line of work, became a professional escort.  After a few years she had 
  seduced her way into the beds of important men and women all over the city, her list of contacts was 
  growing.  She began using the contacts she made in the bedroom as way to further herself, selling information and resorting to 
  blackmail.  All the while her business was growing.  Autumn Blade heard of her prowess and anonymously recruited her for her 
  information services, becoming a silent partner and offering her the financial backing required to expand her business.  
  Today Kitty runs one of the most well respected and high priced escort services in Night City, and while she still takes on important 
  clients herself, she also employs 18 other girls and 5 men.  Kitty is a friendly seductive woman on the surface, with expensive biosculpts 
  to ensure her appearance remains that of an 18 year girl.  Underneath however she a calculating business woman, and crossing her is a 
  mistake.  She has contacts in high and low places throughout the state, and if she is wronged she won't hesitate to call them in.  While 
  she does not know exactly who her silent partner is, she is happy with the situation for now.  
   
   
  
  Antonio Scarboni  
  AGE: 32  
  ROLE: CORP/SPY  
  CHARACTER POINTS: 158  
  INT: 10  REF: 9  TECH: 8  COOL: 9   ATTR: 7  
  LUCK: 9  MA: 5  BODY: 9/11  EMP: 10/7  
  Antonio comes from a deep mafia background, and calls Sicily home.  He is fianced to Gina Pezzini, the 
  favorite daughter of Don Pezzini, and is held in high favor in the Pezzini family, to the point of being 
  groomed as the Don's heir.  After becoming embroiled in a feud with the other families, Antonio was 
  ordered to lie low for a while, while the heads of family tried to sort out their differences.  Wishing to 
  follow the Don's orders but refusing to stay inactive, Antonio hired his services out as an expert in 
  corporate espionage.  Having attended Cambridge, majoring in corporate studies, and minoring in 
  theater, Antonio had become very adept at understanding the corporate machine, this combined with 
  his extreme gift for acting and the make-up skills he had learned was put to good use, and Antonio 
  found he could infiltrate anywhere.  
  Antonio is a master of corporate espionage, he will infiltrate a company, and sometimes sit for months, calmly waiting for the right 
  moment before making his move.  He is calm, resourceful, and cool.  His mastery of disguise allows him to be anywhere, and to 
  disappear completely when needed.  His real identity is always kept a secret, allowing him to be himself with no one the wiser.  He was 
  originally discovered when Autumn Blade hired him anonymously through various contacts to infiltrate Militech to obtain research 
  data on a new weapons system.  Since then Autumn Blade keeps an open contract with Antonio, although he is unaware of the identity 
  of his employers, usually being contacted through various sources.  
     
     
  NATHAN RYANS  
  AGE: 24  
  ROLE: CORP  
  CHARACTER POINTS: 135  
  INT: 10  REF: 9  TECH: 7  COOL: 7  ATTR: 7  
  LUCK: 6  MA: 8  BODY: 8  EMP: 10  
  Nathan is a corporate born and bred,  after the untimely death of his parents Nathan continued in their 
  footsteps, attending corporate training schools and landing a job at one of Militech's subsidiary 
  branches of cybernetic manufacturing.    Today Nathan heads one of the R&D departments, reporting 
  to the R&D director, a woman named Karen Nagel.  Nathan's relationship with his superior is far from 
  his liking, he believes the woman to be using company funds to payroll her own private projects.  In an 
  effort to eliminate his superior, and forward himself up the corporate ladder Nathan has enlisted the 
  services of Autumn Blade, becoming a pawn in the process.  He was approached by Mark Stryker and 
  propositioned, their services for his information.   While he is unaware of Mark's employers, he did 
  accept the proposal, and is now waiting for the right time to put his plans in motion.  Autumn Blade 
  however has utilized this contact quite nicely, using information provided by Nathan to stay ahead on 
  Militech's R&D projects.  In return Nathan receives regular monetary compensation.  
  Nathan has been seeing a woman in his research team, a young doctor by the name of Christina Ferrel.  He is calm, aloof and arrogant, 
  accustomed to his high profile lifestyle, he is also very ambitious, and Autumn Blade cultivates all this to their advantage.  
     
     
  ALEX ARCHLEY  
  AGE: 25  
  ROLE: TECHIE  
  CHARACTER POINTS: 129  
  INT: 9  REF: 9/8  TECH: 9  COOL: 6/5   ATTR: 5  
  LUCK: 4  MA: 6  BODY: 9  EMP: 8  
  Alex was born a motorhead, working as mechanic in his fathers auto shop.  He continued his 
  education through college, and his exceptional prowess with machines got him a job teaching shop at 
  NCU.  Unfortunately, Alex has one other love in his life besides mechanics, synthcoke.  His addiction 
  to the drug got him fired from his teaching position, and eventually landed him in jail.  This is where 
  he met "Rasta" Mike, Blaine, Gypsy, Mark, and Maddoc.  His affinity for makeshift devices was one 
  of the key contributors to their escape, and is the main reason his friendship with them has persisted.  
  Alex was hired along with the rest of them after the Redemption operation.  Alex and few of the other 
  team members have recently begun traveling with a band of musicians on tour, as it is a perfect cover 
  for "Rasta" Mike to distribute the weapons and drugs that Autumn Blade sells through him.  
       
  
  CHRISTINA FERREL  
  AGE: 30  
  ROLE: MEDTECHIE  
  CHARACTER POINTS: 149  
  INT: 10  REF: 8  TECH: 10  COOL: 9   ATTR: 8  
  LUCK: 8  MA: 7  BODY: 5  EMP: 5  
  Christina comes from a suburban family, and after high school attended medical school, Unfortunately it was while 
  at college that she developed a drug problem.  She began abusing her privileges, illegally procuring morphine and 
  taking it.  In her third year she was caught and summarily expelled from school.  What at the time was possibly the 
  worst moment in her life, also was one of the luckiest.  During the hearing at the board of inquiries, a woman named 
  Karen Nagel, who had been touring the school while waiting to present a research grant from Militech, took notice 
  of Christina.  Seeing that she could well use a young medical students expertise, and knowing her lack of a Degree of 
  medicine would keep her loyal to the company (or at least to her).  Karen recruited young Christina, after  a brief 
  conversation revealed she specialized in cybernetics.   She found herself working for one of Militech's cybernetic 
  R&D subsidiaries.  This is where she met Nathan.  She is the head medical officer in Nathan's group, her expertise 
  in cybernetic application is very promising.  
  Her role in Autumn Blade is the same as Nathan's, as is her knowledge of the organization.  Although her role is of dual importance, as 
  it always helps to have friendly doctors you can call on in an emergency.  Christina is somewhat cold, and while she is very flirtatious 
  when it suits her, she is really only jovial with Nathan.  Her bedside manner is especially detached, and her patients refer to her as the 
  ice princess.  
     
  LIN FU SHENG  
  AGE: 23  
  ROLE: SOLO  
  CHARACTER POINTS: 161  
  INT: 9  REF: 10  TECH: 7  COOL: 10   ATTR: 6  
  LUCK: 3  MA: 4  BODY: 9  EMP: 5  
  Fu Sheng was an older student at monastery where Chin-Lu grew up.  He is also the illegitimate son of one of the 
  monks, although he is unsure of exactly which one is his father.  During his time at the monastery Fu Sheng 
  underwent the same rigorous training as Chin and the rest of the disciples, driving himself especially hard.  His 
  origins were well known at the school, and he was often seen as being unworthy by the other students.  While 
  growing up at the monastery, it was a constant contest between Chin And Fu Sheng for the position of best 
  student.  Somehow, Fu Sheng, although a year older than Chin, could never quite surpass the younger student.   
  After Chin left, Fu Sheng finally got the position as favored student, although it was short lived.  The monks had 
  always been concerned about Fu Sheng's anger and temper, and when Chin left it became uncontrollable.  He 
  was bullying the other students, and the monks had no choice but to turn him out, hoping he would return when 
  he had worked through his rage.  Instead Fu Sheng, furious at the monks, wandered from town to town, making 
  challenges and besting all opponents who came before him.  He ended up in Hong Kong, and soon was making a name for himself and 
  rising in status in the underground deathmatch tournaments.  When he had enough money he traveled to America, looking for Chin, 
  and testing his fate in the arena's of Night City.  
  It was here that Autumn Blade became aware of Fu Sheng, his notoriety was spreading like wildfire among the Asian crime families.  
  Char paid him a personal visit one night.  Offering to deliver Chin, if Fu Sheng would first work for him as an Assassin for a period of 
  one year.  3 months have passed, and how the arrangement will turn out remains to be seen.  Fu Sheng has learned to hide his emotions 
  well, although deep down he seethes with rage.  He sees Chin as his greatest obstacle, and is obsessed with defeating him in fair combat.  
  BRENT A. DELCOUR "BORIS"  
  AGE: 33  
  ROLE: SOLO  
  CHARACTER POINTS: 192  
  INT: 9  REF: 10  TECH: 8  COOL: 9  ATTR: 8  
  LUCK: 6  MA: 5  BODY: 8/10  EMP: 9/7  
  Brent was born Johnny Devane in Colorado Springs in 1987.  His father, Mike Devane, was an instructor at 
  the Air Force Academy there, and his mother was a tour guide for NORAD.  Little Johnny spent a pleasantly 
  normal childhood there, attending public school and being groomed for life in the military.  His parents also 
  enrolled him in  Muy Thai training when he was 12 with instructor Kim Yuongs to further encourage the 
  boys appetite for discipline and focus.   At 16 he received his IFAA certification and was making a name for 
  himself in local and state tournaments.  A year later he was made senior martial arts instructor of the school.  
  At 18 Johnny enrolled in the military immediately after graduation, his parents initial approval was soon 
  strained as he revealed he had not joined the Air Force, but instead the Navy.  Johnny's military career was 
  off to a good start, he scored very high with his instructors at basic, then put in immediately for SEAL 
  training, again graduating at the top of his class and was assigned to a SEAL team serving in Asia.  It was 
  
  here he met Betty Bladge, and almost immediately the two became inseparable friends, in the field as well as off duty.  Eventually 
  Johnny was made team commander, in his tour of duty receiving both the Purple Heart and the Navy Cross.  Then in the fall of 2011, 
  after a particularly airy mission in which the entire team but Johnny and Betty were lost, they were both recruited by the C.I.A..  It 
  was here that both their lives began to change.  They were being sent worldwide on assignments, mostly to northern Africa and 
  southern Europe.   The lifestyle suited them both well, and gave them the sense of adventure and excitement both had craved.  Then 
  everything came screeching to a halt.  In late 2014 early 15' they discovered the C.I.A. branch they had been working for had actually 
  been disbanded several years before, and that they were working for a group that was operating illegally for the purposes of creating 
  tension between the EEC and their allies.  The two friends launched a plot to get out, and over the course of a year made preparations 
  for their departure.  It wasn't easy, though the two were trusted agents who had proved themselves time and again, they simply knew 
  too much for their superiors to ever let them go.  Their preparations led to the faking of their deaths during a mission in Algeria.  The 
  two changed their names, and Johnny Devane became Brent Delcour.  They laid low, traveling back to America by way of  smugglers 
  and aquatic nomad groups and eventually came to rest in Night City California.  They waited 2 full years, during which time they 
  acquired new credentials, slightly altered their faces through surgery, and began making connections, stockpiling a small arsenal of 
  weapons equipment and contacts.  Finally when it seemed safe they came back on the scene as a free lance black ops team.  They 
  started small and began working their way up, using a fixer to set them up with jobs anonymously.  It was through this fixer that they 
  began working for Autumn Blade, without their knowledge of course.  
  Brent is a bit rough around the edges when not working, somewhat rude and obnoxious, especially towards women.  However on the 
  job he is a professional all the way.  He and Natasha work only as a team, with him specializing in the physical aspects of a job.  
  Through years of working in the CIA. he has grown accustomed to an expensive lifestyle, one which includes fast cars, fancy 
  apartments, high fashion, and the latest tech.  Of course this means the team has too take the most high paying jobs available to them 
  to be able to afford this lifestyle, which of course usually means great risk.  It is this habit of always being in either danger or debt that 
  is lately causing friction between Boris and Natasha.  Brent keeps tabs on his parents, though he will not contact them for fear of 
  putting them, and himself, in danger.  
     
  INOBU MASIMOTO  
  AGE: 20  
  ROLE: SOLO  
  CHARACTER POINTS: 151  
  INT: 6 REF: 10  TECH: 6  COOL: 9  ATTR: 7  
  LUCK: 7  MA: 6  BOD: 10  EMP: 9/9  
  Born in 1996  in the Kobe prefecture of Japan, Inobu led a well disciplined childhood.  His 
  father Takira was an instructor of Jeet Kun Do, which while not a popular art in Japan 
  (where native arts were more respected), grew in popularity over the years.  His father also 
  taught Kobujutsu  and the boy grew up exposed to the martial arts and the strict regimen 
  imposed by his parents.  As Inobu grew older he began to resent the ordered and disciplined 
  lifestyle, and as most teenagers are wont to do he began rebelling.  His grades began to drop, 
  his attitude changed and he began falling in with local speed gangs.  Things reached a head 
  when he was 18.  After being arrested, his father fearful of the boy either falling under 
  Yakuza influence, or dishonoring the family name, sent the boy to Hong Kong to attend 
  college.   Inobu had a hard time adjusting, but soon fell in with a group of exchange students, 
  who also happened to be martial artists.  Feeling it unimportant to his future Inobu has allowed his studies to lapse, instead he and his 
  friends pour most of their time and energy into the underground combat circles of Hong Kong.  It was here they were discovered by 
  Autumn Blade when Char happened to be visiting on vacation.  Char uses Inobu and his friends primarily as operatives in Hong Kong, 
  though none of them know the size of Chars organization or even its name.  Char works on their strengths, and Inobu as the best 
  martial artist of the bunch is used primarily an enforcer, though he must be manipulated into doing this work.  
  Inobu is highly honorable, his chosen weapon being a custom wakizashi he carries under his coat in a special sling.  He will not 
  willingly commit murder, or harm an innocent.  He is very moral, yet he is also very headstrong and arrogant.  He is extremely loyal to 
  his friends, and will do anything for them.  He is also a fairly positive fellow, and tends to remain in a good mood, even when things go 
  wrong.  A very competent martial artist, he is quickly gaining a reputation in the underground fighting circles.  
     
   
   
   
   
   
  
  MISTY ANN DARLING "NATASHA"  
  AGE: 32  
  ROLE: NETRUNNER  
  CHARACTER POINTS: 198  
  INT: 10  REF: 9/10  TECH: 10  COOL: 8   ATTR: 8  
  LUCK: 6  MA: 7  BODY: 6  EMP: 9/6  
  Misty's real name in Betty Bladge, and she comes from a small town in Virginia.  Her parents were 
  somewhat wealthy and Betty wanted for nothing growing up.  She attended the best private schools and 
  grew up safe and happy.  Unfortunately by the time she graduated high school she was a bit bored.  She 
  craved adventure and against her parents wishes joined the military.  Originally she was a 
  communications specialist with the Navy, but soon grew weary of that as well.  She enlisted in the SEAL 
  program and finally her craving for excitement was fulfilled.  It was here she and Brent became friends 
  and team mates.  And when Brent was recruited by the C.I.A. she went with him.  When it was 
  discovered that the branch they were working for was operating illegally it was Betty who was insistent 
  on getting out, and most of the planning was done by her as well.  She managed to have the AV they 
  were supposed to be flying crash in the irradiated section of eastern Algeria.  As Brent changed his 
  name, so too did Betty, it was also her idea to use the codenames Boris and Natasha.  Now while Brent 
  specializes in the physical end of things Misty handles all technical and communications aspects of the 
  team.  A very competent techie, and an even better netrunner Misty is the brains of the outfit.  
  Misty is very different from Brent, she is kind and warm, though a bit bubbly.  She almost always smiles, and is a bit of a flirt, 
  especially in the net.  Misty and Brent have never had a sexual relationship, though their has been a degree of sexual tension.  As a 
  whole though, their relationship is more like that of a brother and sister, and the two are very protective, although critical, of each 
  other.  Recently Misty's mother died, and her father has become ill,  she desperately wants to contact them, but has not yet for fear of 
  giving herself away and putting them in danger.  
     
  TERRENCE FRAUSSE  
  AGE: 58  
  ROLE: FIXER  
  CHARACTER POINTS: 175  
  INT: 9  REF: 6  TECH: 6  COOL: 10   ATTR: 4  
  LUCK: 5  MA: 5  BODY: 5  EMP: 8  
  Terrence comes from old money, his grandfather was one of Eichmans bodyguards.  His grandfather went 
  underground after WWII but was discovered and fled to America and changed his name.  The family moved 
  around allot in those days, buying up property but never staying in one place.   Sick of the running the family 
  split up, and Terrence’s mother moved to Seattle Washington, where he grew up surrounded in decadence and 
  luxury.  The knowledge of where the money came from has always been kept from Terrence, and his mother 
  took it with her to the grave.  However, Terrence invested wisely, and as he grew older remembered the 
  importance of contacts that his family used to travel from place to place.  He turned making contacts into a 
  business, and in his old age has become a talent broker, with a very successful stable.  If someone on the west coast is looking for 
  freelance work, or workers, Terrence is the man to see.  Not just for covert work either, if you need a construction crew, or a 
  landscaper, or even a butler, Terrence can help.  While not really a big timer, Terrence does have his share of high dollar talent, most 
  notably Boris and Natasha.  Autumn Blade uses him as a middle man, primarily since he is the type to keep his mouth shut and still 
  produce results.  He is unaware of the true size and scale of Autumn Blade, but has a feeling the organization is bigger then he is led to 
  believe.  Still he knows better than to start digging, as the arrangement he has is too lucrative to risk, and the people are too dangerous 
  and resourceful to try and cross.  As far as the talent he deals with, he makes sure they get the best rates, and that the customer is 
  always satisfied.  
  Terrence is completely business oriented.  When he does make jokes they are usually not funny, and more often than not ill timed, its a 
  good thing he doesn't do it often.  He likes to meet both clients and talent in restaurants, and will always have them pay for the meal 
  and the tip, while ordering the most expensive thin on the menu.  He is curt and to the point, and is very critical of bad manners or 
  tardiness.  e speaks with a heavy German accent, and tends to wear old clothes, usually tweed suits.  
   
   
   
   
     
     
  
   
  ANDREW "CHEESE" ROMAN  
  AGE: 19  
  ROLE: FIXER  
  CHARACTER POINTS: 155  
  INT: 9  REF: 9  TECH: 5  COOL: 6   ATTR: 6  
  LUCK: 4  MA: 10  BODY: 10  EMP: 10  
  Andrew lost his mother at an early age, his father was a hotel manager in Sydney Australia.  He spent most 
  of his life weightlifting and surfing.  When he was 15 he became friends with a boy named Mike Billabug, 
  the son of a nomad family his father had employed to work in the hotel and began learning U-Ra-Do from 
  him.  As Andrew got older he and his father would move around allot, as his dad was transferred from one 
  hotel to another.  He found it hard to make friends and became somewhat introverted.  However he did 
  discover that the best way to be important to people was to have something they couldn't live without.  It 
  was this discovery that led him to become a fixer, and he specialized in getting anything for the right price.  
  Electronics, drugs, bootleg albums, guns, even trading cards.  Wherever he went he would begin making connections immediately.  
  Recently his father was transferred to Hong Kong, and of course Andrew went with him, enrolling in college there where he met 
  Inobu, Narcistus, and Ona.  Being another foreign student he was quickly invited into the group, and now spends nearly all his free 
  time with them.  Not a very strong martial artist, though he is certainly very large and muscular, Andrews talents lie within his ability 
  to get ahold of anything, and it is this that Autumn Blade uses him for most often.   Both in terms of supplying much of his demand, 
  and in using him to procure items as well.  Like the rest of his friends, Inobu has no real idea of who or what he is working for.  
  Andrew, being somewhat introverted, is very quick tempered and somewhat manic.  He  is also very excitable.  He will often go 
  overboard when trying to meet and gain friends, often to the point of pushing them away, and he is very uncomfortable around girls, 
  with whom he has little experience.  He has a very short fuse, and when angry is likely to lash out.  Still his friends are his life, and he 
  will do anything for them.  While enrolled in college, Andrew rarely attends classes, preferring to sleep late or just hang out.  He has a 
  bit of a crush on Ona, but tries hard to hide it from her.  His friends tend to call him "Cheese" due to his personality and taste.  
     
  ONAMACRITUS "ONA" ELAY  
  AGE: 20  
  ROLE: TECHIE/SOLO  
  CHARACTER POINTS: 157  
  INT: 9  REF: 10  TECH: 9  COOL: 8  ATTR: 10  
  LUCK: 6  MA: 8  BODY: 8   EMP: 5  
  Ona's parents were mixed European,  wealthy and very eccentric.  They wanted a name for their 
  daughter no one had ever heard before, and this attitude towards their daughter continued through 
  her childhood.  Where one week she would be at one of the finest schools in England, the next she 
  would be taking some art class in Paris, or on a tour of India with her parents.  While her life was 
  full of culture, exciting and diverse, she had no real structure in her life.  Her parents plans to open 
  her to the world around her, and to have her experience life at its fullest backfired.  Ona became 
  listless, she had no real friends, no real home, and no sense of accomplishment, since every time she 
  would start something she would abruptly have to leave again.  Finally she'd had enough, and when 
  she turned 16 she moved to Hong Kong to go to school.   Here she met a martial arts instructor, an 
  older man whom she fell in love with.  She moved in with him and attended school.  Here she at last 
  found the structure in her life she so desperately needed.  Three years later, at the age of 42, her 
  lover, Sifu Jason Leung, was murdered at the hands of an unknown martial artist.  She inherited his dojo/home, and although 
  heartbroken, stayed in Hong Kong and attended college where she met Inobu, Andrew, and Narcista.  Now she haunts the 
  underground martial arts circles hoping to find the man who killed her lover.  Ona attends class devoutly, especially chemistry and 
  biology.  In addition to being a fair martial artist she is also becoming a decent chemist, and has begun manufacturing designer drugs, 
  which she has Andrew sell for her.  
  Ona is a bit cold and withdrawn, not prone to emotional response.  She is very quick thinking and inventive, and is often the one who 
  devises solutions to whatever problems she and her friends come across.  She is also very manipulative, and uses every means at her 
  disposal to achieve what she wants.  This is not to say she is immoral, she has a definite sense of honor and friendship, but is not above 
  seduction, or underhandedness to accomplish her goals.  Lately however, due to her friends influence, she has begun showing more of 
  an emotional side, and opening up to her friends.  And of course beneath all the angst, she is still a 20 year old girl, and is beginning to 
  understand the importance of having good friends and a good time.  
   
   
   
  
   
     
  NARCISTA M'AILA  
  AGE: 18  
  ROLE: TECHIE  
  CHARACTER POINTS: 148  
  INT: 7  REF: 9  TECH: 10  COOL: 6   ATTR: 8  
  LUCK: 6  MA: 7  BODY: 6  EMP: 6/5  
  Narcista's parents are West Indian land owners, and one of the wealthiest families on the islands.  Her 
  entire life she was spoiled rotten by her parents and was given virtually everything she wanted.  
  Eventually she became what is known as a brat, and began causing trouble with the locals.  This 
  continued until she was 18, all the while her parents were wrapped around her finger.  By this time she 
  had no friends, and was very unpopular on the islands.  Her parents had finally had enough of her 
  indulgence, and decided to teach her a lesson.  They sent her to school in Hong Kong, her room and 
  board, and tuition completely paid in advance, with the understanding that she would receive no more 
  money whatsoever until she graduated.  Narcista was dumb struck, she was in a strange country, with so 
  many people, and needed chips just to understand the language.  She was quickly ostracized and alone, 
  and her attitude didn't help much.  In desperation she sought out other foreigners, any foreigners and 
  invited herself into the circle of friendship shared by Andrew, Inobu, and Ona.  They have thus far put 
  up with her, and she and Ona have even become very close.  Narcista enrolled in the easiest classes she 
  could, and has found her calling in the mechanical department, especially when it comes to making 
  gadgets, many of which don't always work as she intended.  She also tends to provide quite a distraction 
  for her friends other activities, and often acts as a decoy when they are on assignment for Autumn 
  Blade.  Narcista does not work for Autumn Blade, but collects a portion of her friends payment for any 
  roll she might provide in an assignments accomplishment.  Competent in Capeoria and Bando, she can 
  hold her own in a fight.  
  Narcista is very temperamental and headstrong, if things don't go her way she is prone to outburst and tantrums at the least, and in 
  more drastic situations violent rage.  Her self indulgent nature and tendency towards calling trouble upon herself have at times made 
  her extremely unpopular among her friends.  They tend to take her with a grain of salt, and in more delicate situations do not include 
  her.  She is also somewhat addicted to drugs, mostly amphetamines, and this has caused many confrontations, both verbal and physical 
  between her and her friends.  The last incident caused her friends to lock her in a room and force her to dry out in hopes that she will 
  kick.  It seemed to have worked, however she has begun to drink heavily, and when the situation comes to a head it may be the final 
  straw.  
     
  SUSAN SATIN  
  AGE: 29  
  ROLE: MEDTECH/PROSTITUTE  
  CHARACTER POINTS: 165  
  INT: 9  REF: 8  TECH: 10  COOL: 7   ATTR: 10/8  
  LUCK: 4  MA: 7  BODY: 5  EMP: 8  
  Susan didn't have what you would call a happy childhood.  Her mother died of the wasting plague when she was 
  very young leaving only her father to take care of her and her three older brothers, Sean, Travis, and Ben.  They 
  lived in a run down 3 bedroom single wide trailer in northern California.  Her father worked endless hours in a 
  steel mill trying to support them, and barely making due.  The family survived on love.  He tried his best to instill in 
  her the value of education, and was very strict about her schooling.  She got good grades in school, but didn't see the 
  point, the family was so poor that she felt she would never get anywhere.  Then on her 18th birthday she got the 
  surprise of a lifetime.  Her father and all three brothers had managed to save enough to pay her tuition, and they 
  sent her off to college.  She made it through 8 grueling years of school, training to be a doctor, a profession which would allow her to 
  support her family.  Finally her graduation came, but tragedy struck again.  Her father and brothers, who had been driving up to see 
  her graduate were involved in a horrific accident with a tractor trailer.  The driver of the semi had fallen asleep at the wheel and 
  plowed into her fathers truck.   There were no survivors.  It drove Susan over the edge, she started drinking, then turned to drugs, 
  awash in a sea of depression and self destruction she hit rock bottom.  She became a prostitute to support her morphine addiction.  It 
  was standing on a street corner waiting for the next John that she found Warren Bishop in an alley, suffering from multiple knife 
  wounds.  She took him back to her apartment and tended his wounds.  Warren, in an effort to repay had Char put her into a detox 
  program, and pay her 5,000 eb.  After getting out she was put on Autumn Blades employment list as an emergency medtech for 
  situations where operatives are on the run and need immediate medical care.  She is equipped generously for her medical needs, and 
  receives a salary of 3,000eb a month, though she rarely treats anyone.  She is no longer a true prostitute, however she has become an 
  exotic dancer at a club downtown out of some need for self destruction.  She has very little knowledge of the true size and scope of 
  Autumn Blade, and has never met any of the Inner Circle.  
  
   
   
  TONY "ROCKY HORROR" ROCKAMURA and JASON ROCKAMURA 
  AGE: (T) 28 (J) 24 / 
  ROLE(s): SOLO  
  CHARACTER POINTS: (T)96 (J)87 
  TONY 
  INT: 7  REF: 8  TECH: 7  COOL: 10  ATTR: 6 
  LUCK: 4  MA: 4  BODY: 10  EMP: 7 
  JASON 
  INT: 8  REF: 10  TECH: 5  COOL: 7  ATTR: 8  
  LUCK: 5  MA: 7  BODY: 7  EMP: 7  
  Tony and his brother Jason grew up in the slums of Samoa.  Orphaned 
  at an early age, they grew up as wards of the state till they were able to 
  hop a boat to the states in hopes of a better life.  Unfortunately all they 
  really knew how to do was steal and fight.  They began working as 
  bodyguards, and running a small protection racket.  After an 
  altercation with the pimp of a local brothel in the combat zone, the 
  Rockamura's  decided it was time to move up in the world.  They killed 
  the pimp and his muscle, and took over the brothel for themselves.  
  Jason doing most of the business, and Tony keeping the girls and the 
  customers in line.  Still they didn't really know what they were doing, 
  and soon the brothel began losing money.  Luck intervened, and Deacon 
  Winters, after witnessing Tony and Jason take on a group of 6 men 
  successfully after one had cut one of the girls, spread the word through the Autumn Blade hierarchy, hired the two as his muscle.  He 
  also took care of the business aspect of the brothel, and the three use it as a base, and act as the eyes, ears, and muscle of Autumn Blade 
  in the combat zone. 
   
  Tony is a giant of a man, standing 6' 6" and weighing nearly 400 lbs.  His great strength and intimidating size win most altercations 
  before they even begin.  Jason on the other hand is his polar opposite.  A natural surfer, Jake is short and wiry, small and quick.  Both 
  brothers are outgoing and friendly, Tony's temper is slow to rise, but erupts like a volcano, Jason is much more hot headed, often 
  pushing a confrontation.     
   
  DEACON WINTERS 
  AGE: 26 
  ROLE: FIXER  
  CHARACTER POINTS: 101  
  INT: 9 REF: 9  TECH: 5  COOL: 10  ATTR: 9  
  LUCK: 4  MA: 5  BOD: 6  EMP: 6  
  Deacon grew up a privileged youth.  His parents were wealthy suburbanites, his father the mayor of a 
  small town in northern Oregon, his mother a college professor.  They had high hopes for Deacon, and 
  indulged his every whim.  But his parent’s plans were not the life he wanted.   He did well in school, but 
  found his life to be mundane.  When he began getting into trouble in college, his parents cut him off 
  thinking it would straighten him out.  It had the opposite effect.  He began selling drugs, and using the 
  connections he made through his father and college to set up a lucrative business for himself.  He thrived 
  on the sense of danger, until reality caught up with him.  A rival dealer whose territory Deacon had been 
  inadvertently intruding upon found him in his home one evening, and nearly killing him and stealing 
  every thing he had.  Deacon sought revenge, and after killing the dealer, who had been a low ranking employee of Autumn Blade, they 
  contacted him to act as replacement.  The organization hadn't been happy with the dealer anyway, drugs were something they frowned 
  upon, so they gave Deacon a choice.  Agree to give up selling drugs, and instead deal guns in the combat zone.  He accepted and settled 
  into his new life, in an apartment furnished by Autumn Blade.  It was here he found Tony And Jake Rockamura, and partnered with 
  them.  He provided them the knowledge and experience to make money, they provided him with protection.  In addition to dealing 
  small arms, he also runs a brothel that he and the Rockamura brothers use as a base of operations. 
  Deacon is very calm, to the point of being disaffected.   His youth, grooming, good looks, and education give him a step up when it 
  comes to making people feel at ease.  He has almost no sense of humor.  He also has a habit of seducing attractive well off women, and 
  casually discarding them.  He never sleeps with any of the women in the brothel, or anyone in the combat zone, as he feels these women 
  are beneath him. 
  
   
   
   
  BETTY WEMEL 
  AGE: 30 
  ROLE: INFORMANT 
  CHARACTER POINTS: 78  
  INT: 5  REF: 4  TECH: 5  COOL: 3   ATTR: 3  
  LUCK: 6  MA: 6  BODY: 4  EMP: 5  
  Betty has forgotten most of her own past.  Born and raised in Georgia to highly religious and abusive parents, 
  she spent her childhood hiding in fantasy worlds of her own design.  Her high school were a disaster as her home 
  life worsened.  In retaliation she continued hiding from reality with drugs and promiscuity.  Sleeping with 
  anyone she could and ingesting, inhaling, or shooting up anything offered to her.   From that point on her life 
  became a drug and sex induced blur.  She became pregnant six times, the first she gave up for adoption, 2 were 
  miscarried from drug use, and the rest were aborted.  Eventually her lifestyle took its toll on her body.  The 
  pregnancies and drugs left her a shriveled husk, and only the most desperate of men would sleep with her.  Her personality, splintered 
  and warped as it was, kept her from making lasting friends, so she most commonly finds herself sleeping on the streets, urban 
  homeless.  Still, she has her uses.  She sees and hears things, and always knows when something is happening underground, especially if 
  it has to do with narcotics. 
  Betty will do anything for a fix, and staying high is the most important thing in her life, as it allows her to escape into her own little 
  world.  She will also sleep with anyone, often offering her body for any favor, food, a place to sleep, drugs, whatever.  Despite her 
  lifestyle, she still somehow believes herself to be a moral person, and has been often seen shouting at attractive young women who pass 
  her, calling them whores and harlots.  She is deeply disturbed, and will not even speak to any member of the opposite sex.  
      
  SARGAT 
  AGE: 40  
  ROLE: SOLO/FIXER  
  CHARACTER POINTS: 148  
  INT: 6  REF: 9  TECH: 7  COOL: 8   ATTR: 4  
  LUCK: 6  MA: 7  BODY: 9  EMP: 7/5 
  Born in South Africa Sargat grew up in the midst of border conflicts and brush wars.  He had 
  no childhood to speak of and was fighting by the age of 12.  Over the years he found combat to 
  be to his liking, and became a mercenary hiring himself out all over Africa.  When Char found 
  himself in Africa negotiating an arms deal to a local militia in Kenya, he was impressed by the 
  honestly he saw in Sargat.  After a few long evening discussing the situation in Africa, Char 
  was suitably impressed both by Sargat's understanding of the conflicts, and by his wide net of 
  connections.  Seeing the need and profit for Autumn Blade by having a permanent 
  representative in Africa, Char gave Sargat the position.  Now, when he can't be in the fight 
  himself, Sargat makes a lucrative living selling arms all over the continent.  
  Sargat is very straightforward.  He never side talks, and he never fails to go fully with his instincts.  When he is happy he celebrated 
  wildly, laughing, drinking, loud and boisterous.  When he is sullen, you know it, and when he is angry, watch out. 
   
   
   
   
   
   
   
   
   
   
   
   
  
   (Created and written by Deric Bernier, images from Deric Bernier, Hajime Soryama, Megazone 23, Macross Plus, Macross 7, D20 
  Modern, El Pinoy, Bizarre love, Megazone 23, Chris Foss, and other unkown artists.  Characters created by Deric Bernier,  
  Tim Covell, Chris Little, Brent Able, Kim Mouse, Jeff Toney, Cameron "Bonedaddy" Jacobs, Chris Pemberton, Brandon Fleming, 
  Jeff Gray, Chris Zorn, Daniel Walker, Matt Baldwin, Tracheotomy scar Mike, Jason Horton, Jesse Miller, Alison Vale, Jesse 
  Singer, Sean Philips, Wayne Crutchfield, Sharon Bernier, and James Bernier.   All Character art by Deric Bernier (Except Patrick 
  Connor, which was done by Jeff Toney) 
   
  For more of the best Cyberpunk 2020 goodness available, go to 
   
   
  http://datafortress2020.110mb.com/ 
  To e-mail the author: 
  droc@mc2k.com 
   
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Datafortress 2020 - Autumn Blade.pdf