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  Utility 0
  Stir the Air
  Area A sphere with a 2-yard radius centered on a 
  point you can reach
  Duration 1 minute
  You create a light breeze in the area, which moves 
  with you for the duration. T e breeze clears away 
  odors and dust, scatters lightweight objects such 
  as papers, extinguishes candles, and causes larger 
  ﬂ ames to ﬂ icker and dance. Creatures in the area 
  that attack you with thrown or ranged weapons 
  make their attack rolls with 1 bane.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 0
  Wind Blast
  Target One creature or object within short range
  A powerful wind assails the target. Make a Will 
  attack roll against the target’s Strength. On a 
  success, the wind moves the target 1d6 yards away 
  from you.
  Attack Roll 20+ T e target falls prone at the end 
  of this movement.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 1
  Evoke Gale
  Area A cone, 3 yards long, originating from a 
  point within short range
  A howling wind disperses vapors, fog, smoke, and 
  gas from the area. Unprotected ﬂ ames gutter out, 
  and lightweight objects are blown to the nearest 
  edge of the area. Each creature in the area must get 
  a success on a Strength challenge roll or be moved 
  1d6 yards away from the origin point. Flying 
  creatures make the roll with 1 bane.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 1
  Flense
  Target One creature or object within short range
  Windborne grit scours your target. Make a 
  Will attack roll against the target’s Strength. On 
  a success, the target takes 2d6 + 3 damage. A 
  living creature that becomes incapacitated by this 
  damage dies instantly, its ﬂ esh (if any) stripped 
  from its bones.
  Attack Roll 20+ T e target takes 2d6 extra 
  damage.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 1
  Glide
  Target One creature within long range
  Duration 1 minute
  Triggered You use a triggered action to cast 
  this spell when you see the target fall. For the 
  duration, the target takes no damage from 
  landing af er a fall. If it continues to fall af er the 
  eﬀ ect ends, it takes damage based on where it 
  continues falling from.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 2
  Still the Air
  Area A sphere with a 4-yard radius centered on a 
  point within medium range
  Duration 1 hour
  For the duration, no sound emanates from or 
  reaches into the area. Creatures in the area are 
  deafened and are immune to any sound-based 
  attack, such as the T underclap spell.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
   Attack 2
  Thunderclap
  Area A sphere with a 10-yard radius centered on a 
  point within medium range
  A wave of thunderous noise spreads out from 
  the center of the area, dealing 1d6 + 1 damage to 
  everything in it. Each creature in the area must 
  make a Strength challenge roll, taking half the 
  damage on a success. On a failure, the creature 
  also becomes deafened for 1 minute.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 3
  Bestow Flight
  Target One creature you can reach
  Duration 1 hour
  You touch the target. It can ﬂ y at its normal Speed 
  for the duration.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 3
  Fling
  Area A cylinder, 4 yards tall with a radius of 4 
  yards, centered on a point within long range
  A powerful blast of wind erupts from the origin 
  point. Each creature in the area must make a 
  Strength challenge roll; Size 1 or smaller creatures 
  make the roll with 1 bane. On a failure, it falls 
  prone and is moved 5d6 yards away from the 
  origin point. If it encounters a solid surface 
  before moving the full distance, it and the surface 
  it strikes each take 1d6 damage plus 1d6 extra 
  damage per 5 yards remaining in this movement 
  (round down).
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 115
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 4
  Create Cyclone
  Area A line, 20 yards long, 10 yards high, and 2 
  yards wide originating from a point within long 
  range
  A powerful whirlwind appears at one end of the 
  area and moves along and through it, dealing 3d6 
  damage to anything whose space it enters. Each 
  unsecured object damaged in this way is moved 
  1d6 yards in a direction you choose. Each creature 
  damaged in this way must make a Strength 
  challenge roll. On a failure, it is moved 1d6 yards 
  in a direction you choose and falls prone. On a 
  success, it just takes half the damage.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 116
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 5
  Bind Air Genie
  Target A cube of air, 2 yards on a side, originating 
  from a point within long range
  Duration 1 minute
  At the end of the round in which you cast this 
  spell, the target cube becomes a Size 2 wind genie. 
  You cannot voluntarily end this spell. When the 
  genie appears, make a Will attack roll against 
  its Will. T e genie becomes compelled for the 
  duration on a success, or becomes hostile to you 
  on a failure.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 116
  
SOURCE: textdata/thevault/Shadow of the Demon Lord/Cards/SotDL - Spell Cards - Air.pdf