TEXT:  
  GP
  Starting GP
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  *Quaal’s feather token – whip (Adventure/Core; 
  DMG; 500 gp) 
   
  APL 4 (all of APL2 plus the following) 
  � 
  * elixir of frost breath (Adventure/Core; see AR) 
  � 
  * dust of disappearance (Adventure/Core; DMG; 3,500 
  gp) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  * cloak of arachneda (Adventure/Core; DMG; 14,000 
  gp) 
  � 
  * +1 ghost touch rapier (Adventure/Core; DMG; 8,320 
  gp) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  * amulet of health +4 (Adventure/Core; DMG; 16,000 
  gp) 
  � 
  * + minor ring of energy resistance (fire) 
  (Adventure/Core; DMG; 12,000 gp) 
   
  Delete access for items dependant on whether this PC 
  has the “Returned Goods” AR item. 
   
   
  Adventure Record#
  595 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450gp 
   
  APL 4 
  max 675 XP; 650gp 
   
  APL 6 
  max 900 XP; 900gp 
   
  APL 8 
  max 1,125 XP; 1,300gp
   
   
   
   
  � Elixer of Frost Breath: This elixir bestows upon the drinker the
  ability to breathe cold up to three times, each time dealing 4d6
  points of cold damage to a single target up to 25 feet away. The
  victim can attempt a DC 13 Reflex save for half damage. Unused
  blasts dissipate 1 hour after the liquid is consumed. 
   
  Moderate evocation; C: 11th; Craft Wondrous Item,
  Energy Subsititution (cold), scorching ray, Price 1,100 gp; 
   
  �Favor of Breyd:  Breyd has useful contacts in Hardby’s
  Alchemist’s Guild. This grants access to all alchemical items in
  Complete Adventurer table 4-2 in legal in the campaign. 
   
  �Favor of The Shrew:  Joramy has blessed this character. This
  favor grants a +2 sacred bonus to all saving throws against fire-
  based spells or effects. 
  The attitude of Joramy’s clergy towards the PC in future
  encounters improves by one step. 
  In addition, this favor counts as having a friendly contact with
  a representative of Joramy, qualifying the character for the
  Contemplative prestige class. 
   
  �Returned goods: For returning goods to the Medrin & Razz
  Trading Company, the PC gains Core access to all the items
  marked with an asterisk. 
  �Gratitude of Cassandra Havelos:  For their services to the
  Gynarchy of Hardby, the bearer has the gratitude of Cassandra
  Havelos, a Didatrix of the Gynarchy. 
  Male PCs  may claim: Free standard upkeep in one future Core
  adventure starting in Hardby or the Bright Lands. 
  Female PCs  may claim one of the following: Free luxury
  upkeep in one future Core adventure starting in Hardby or the
  Bright Lands. 
  Honorary membership of the Order of the Throne of Wood:
  Free adventurer’s upkeep in any Core adventure beginning in
  Hardby or the Bright Lands; +2 circumstance bonus to Diplomacy,
  Gather Information and Bluff checks in Hardby, -2 circumstance
  penalty to Diplomacy, Gather Information and Bluff checks with
  agents of the Free City of Greyhawk, Greyhawk City Thieves’ and
  Assassins’ Guilds. 
   
  �Haunted: For denying Nyuny her vengeance, and striking the
  killing blow against her nemesis, Nyuny will haunt the PC.  
  Once each scenario, as determined by the DM, Nyuny
  manifests – only visible to the PC – and target the PC with a doom
  spell. The doom lasts for 1 minute, and the save DC to resist its
  effect is 12. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  COR5-16 Here Comes the Sun 
  A Core Adventure 
  Set in the City of Hardby 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/595/COR5-16 Here Comes The Sun (APL 2-8)/COR5-16 Here Comes The Sun AR.pdf