TEXT: Game DesiGner
  Jennifer Steen
  eDitor
  John Adamus
  illustrator
  Brian Patterson
  layout artist
  Daniel Solis
  Jennisodes Presents:
  
  dedication and thank You
  This game is dedicated to my loving husband and two 
  puppies who have supported me in all my gaming adventures. 
  Also, Tacos, Pandas, Puppies, Dice, Gaming.
  A special thanks to Cassie Krause for her assistance with the 
  classroom play section, to Luke Crane for his encouragement 
  and guidance, and to John, Brian and Daniel for their amazing 
  talents and support.
  Copyright © 2012 Jennisodes, LLC. All rights reserved.
  No part of this work covered by the copyright hereon may be reproduced, stored in a retrieval system, or transmitted in 
  any form or by any means, graphic, electronic, mechanical,  including photocopying, recording, or otherwise, without 
  the prior expressed permission of the publisher. 
  All characters and events portrayed in this work are fictional. Any resemblance to real people, events, masterminds, 
  minions, or world domination plans is purely coincidental.
  2
  
  Table of 
  ConTenTs
  Overview__________________________________________4
  intrOductiOn____________________________________ 6
  Welcome the World of the Masterminds _ 6
  character_creatiOn________________________10
  Mastermind Character Creation ________ 11
  Rounds and The Nemesis ______________ 16
  Minion Character Creation _____________ 18
  Game_cards____________________________________ 20
  Sample Words _________________________ 21
  Game_Play:_miniOn_turn__________________ 22
  Game_Play:_mastermind_turn_________ 24
  Ties ___________________________________ 27
  Game_Play:_rOunds_________________________ 28
  FinishinG_the_Game_________________________ 30
  The International League of Masterminds 30
  the_debrieFinG_rOOm_______________________ 32
  Online_Play____________________________________ 33
  Setup _________________________________ 33
  Game Play _____________________________ 33
  classrOOm_Play____________________________ 34
  KicKstarter_suPPOrters_______________ 36
  QuicK_Play_Guide____________________________46
  3
  
  overview
  ProJect ninJa Panda taco 
  is a collaborative story-telling game where each player, 
  acting as a Mastermind, attempts to take over the 
  world, while preventing their Nemesis from doing the 
  same while Minions help whoever gives them the best 
  loot. This game is outlandish, zany, megalomaniacal 
  and perfect for any age.
  Any Mastermind can try to take over the world 
  but only the smartest and most creative succeed. 
  The Masterminds always need some help to pull off 
  their plan so they ask Minions for help. Minions love 
  to help, and love to receive items for helping, but 
  Minions are also incredibly simple-minded, and may 
  not always help a particular plan succeed.
  Enter the world of the Masterminds and find 
  out how you will take over the world. 
  thinGs you neeD to Play
  4 to 6 players
  8 fudge dice - 4 of one color and 
  4 of another
  2 tokens per player - Each token 
  is a different color. Tokens can 
  be chips, stones, or coins. 
  3 note cards per player
  Character Sheet for each player
  4
  
  5
  
  introduction
  Welcome the World of the masterminds
  My name is Mastermind Kentucky McCoy 
  and you must be here to find out how to 
  become like me. I reckon I’m the most powerful 
  Mastermind in the world, and I’m guessing 
  that’s what you want to be too. This world here 
  is like a rodeo for those who try to rule it. One 
  minute you are on top of the world and the next 
  you are thrown off, just like riding a buckin’ 
  bronco.
  Look around. You may be wondering where 
  all these other mighty fine Masterminds come 
  from. We each belong to the International 
  League of Masterminds, hidden here in the 
  most secure of secret locations. 
  I remember the day when I became a 
  Mastermind. I rode up to the International 
  League of Masterminds on a Tuesday evening, I 
  think it was. The head Mastermind, Mastermind 
  Princess Fontina, strapped on this here shiny 
  Mastermind pin. You can see it right here 
  pinned to the lapel of my purple leather jacket. 
  I hope you’re ready to strap on your boots and 
  get going, time’s a-wastin’. 
  You look like the type of person that 
  can stand up to a challenge. Part of being a 
  mastermind is that you must come up with 
  a three-step plan to take over the world. You 
  look mighty confused so let me tell you about 
  mine. My plan was called Project Puppy Lemon 
  Waffle Iron. I remember it fondly... 
  First I lassoed all the puppies in the world 
  and created the cutest 24-hour television show 
  full of puppies. Everyone in the world watched 
  it and become so obsessed with the show they 
  did everything I said. It was nice.
  In the second part of Project Puppy Lemon 
  Waffle Iron, I sold lemons to everyone in the 
  world, collecting all of the monies... all of 
  them. I know you are probably thinking that 
  I’m off my rocker but it really did work. Once 
  I collected all of the monies I gave half to the 
  Minions who helped me. It’s always nice to give 
  the Minions some pretty little thing – they live 
  for getting stuff. 
  For the last part of my plan I made the 
  biggest waffle iron the world has ever seen! 
  6
  
  Then with all of the monies, all of them... well half of the monies, 
  I was able to create the largest waffle that anyone had ever seen. 
  My plan to take over the world has been talked about for ages 
  now. It really was a masterpiece.  
  Being a Mastermind may look easier than milking a cow but 
  there is a downside. Every Mastermind has a Nemesis. Have you 
  ever wondered why all your left socks have holes in them or why 
  that chicken crossed the road? It’s because a Mastermind’s plan 
  got thwarted by his Nemesis. They are the Yang to your Yin, the 
  humidity to your good hair day. They’re the white shoes to your 
  Labor Day. They’re the 8-track to your mp3 collection ooh, they 
  just make me so mad.
  7
  
  My Nemesis is Mastermind Dark Baron Harold Siegfried 
  with his darn telekinetic hard hat. He must be everyone’s Nemesis 
  because no one liked him. He was constantly trying to ruin my 
  plan to take over the world with his silly hat. He almost succeeded 
  when we were on top of a volcano in Hawaii. I don’t know what 
  came of him after he fell into the volcano but I reckon he put his 
  secret lair there, you know because he likes clichés. 
  I hope he doesn’t come back to stop my next plan.
  There is one more element of world dominatin’ that will leave 
  you grinning like a weasel in a hen house. These here are mighty 
  fine fellows called Minions. They love to help the Masterminds 
  such as yourself complete whatever plan you’re thinkin’ of doin’. 
  All you have to do is promise them a new item for their tool belt 
  and they will be ready faster than lickety-split.  
  8
  
  If you look yonder you can see my favorite 
  Minion right there. His name is Minion Walter 
  Pantaloons and he has many items on his tool 
  belt. He sure has been helpful. As you can see all 
  the Minions have a nametag. Fortunately they 
  all belong to Minion Union 1525 that meets 
  in the basement of the International League of 
  Masterminds. The basement isn’t all that bad, 
  we keep it stocked with grub and drinks.
  I hear that down there the Minions like 
  to show off their shiny new tool belt items. 
  They talk about their latest plan they assisted 
  in and laugh about how a Mastermind failed. 
  Just to let you know - having the most toolbelt 
  items is something those wee little Minions get 
  very competitive about. Like this time Walter 
  helped me with the world’s largest waffle iron, 
  he gloated about his lifetime supply of syrup 
  for WEEKS. He talked about it constantly. 
  Especially on the Facebook.
  You’ve been mighty kind to listen to me 
  ramble on about becoming a Mastermind. 
  Let’s go inside the International League of 
  Masterminds and get you started! 
  9
  
  character creation
  Welcome to the International League 
  of Masterminds. Let me introduce you to 
  Mastermind Lord Fredrick Slitherton. You 
  already have met Minion Walter Pantaloons. 
  These fine chaps will show you around and help 
  you become a Mastermind and a Minion. Lord 
  Fredrick can be a bit of a character at times but 
  don’t mind him. I think he got off the wrong side 
  of the horse today. Walter here is one mighty fine 
  Minion who can give you some tips on getting 
  toolbelt items.
  Before you begin you will need a character 
  sheet or piece of paper and a writing utensil. 
  Once you are ready you should mosey on 
  down to the end of the hallway and through 
  the double wooden doors. Ya’ll don’t forget to 
  look at the portraits along the wall. My portrait 
  is the 29th on the left. They are some of the 
  finest Masterminds that have ever lived. Some 
  day you might be posing for your own portrait. 
  Someday, if you’re clever and strong and smart. 
  Best of luck to ya’ll.2 Full pages of Art Work]
  10
  
  mastermind character creation
  Fellow Masterminds! McCoy has told me 
  that you need some...help taking over the world. 
  Take it from me, Mastermind Lord Fredrick 
  Slitherton, it all comes down to execution. You 
  will need to get the Minions help, even though 
  I think they’re fairly useless. But not everyone 
  can be an evil Mastermind like myself with this 
  stylish curly mustache and black cape. The way 
  to conquer the world is to complete your master 
  plan or what I like to call a ‘project’. 
  Every triumphant master plan has three 
  basic steps. You will build upon each step 
  successively, as you can’t reach step 3 if you 
  haven’t completed step 1. Hopefully you already 
  knew that. If not, then we have some other 
  issues to work on, but I digress.
  Before we discuss your project, let us talk 
  about you and who you are. Every Mastermind 
  needs a name. A really good name - something 
  memorable that rolls off the tongue. Something 
  that will make your Minions cry out in cheers 
  whenever you succeed or what they’ll say to beg 
  for your mercy when they fail you and your 
  clearly awesome plan.  What should we call you? 
  If you need some help, which I know you 
  probably do, here is a list of names I have come 
  up with. 
  Write it down on the ‘Character Sheet’ in 
  front of you, next to the word ‘Mastermind’ as 
  that is what you should be calling yourself. 
  Once you have done that we can continue 
  to the more important aspects of being a 
  Mastermind. 
  11
  
  masterminD names
  Mastermind Zoe Pumpernickel, Doctor of 
  Veterinary Medicine.
  Windy Drawers
  Mastermind Norbidingle Goldfoot 
  Professor Amelia Elke Whompturtle, Ph.D 
  Neurochemistry and Marine Biology 
  Mastermind Gloom, Lord of Sadness
  Mastermind Rings Espenbrenner III
  Mastermind PhantasmaVictoria
  Mastermind Frogbear Robot
  Mastermind Archdruid Beorn
  Jorb Hagaren Chooser of the Pink Rhombus
  Mastermind: Professor Demigauss
  Mastermind Sebastian Tristan Aristotle Benedict 
  Bonaparte Yamamoto aka Mr. Stabby
  Mastermind Sir Corben Smoots
  Mastermind Lee “Gobbo” Forge
  Mastermind Captain Xavier Purplebeard of the 
  Pirate Ship Overkill
  Dr. Hawktopus 
   Angelique The Greek
  Mastermind Lord Fullbladder, Master of Goblins
  Mastermind Baron von Bubblebath
  Mastermind Sir Per Fluous, Lord of Point Lesse
  The Secret DM
  Cyborg Millard Fillmore
  Bruce McDeathmaster
  The Cuddlebunny… of DEATH
  The next step in becoming a Mastermind is 
  to define your best quality. Every Mastermind 
  has a key quality that allows them to accomplish 
  the task at hand. 
  What makes you a Mastermind?
  Everyone is different but you... YOU can take 
  over the world. Perhaps you have the quality to 
  shoot beams from electromagnetic glasses. Or 
  maybe you squish people with your insanely 
  large feet. Write this down below your name. For 
  myself, Mastermind Lord Fredrick Slitherton, I 
  write down ‘The most devious grin that sends 
  shivers down your spine’. Write down only one 
  quality right now. Only one I SAY!
  As you can see, you’re here along with 
  a number of other Masterminds. You may 
  be thinking....’Why are they here? I am the 
  SMARTEST Mastermind in the WORLD! These 
  other Masterminds will just get in my way.’ 
  12
  
  Well, keep thinking that. You’ll get your 
  chance to thwart these other Masterminds. The 
  world only has room for one ruler, after all. 
  If you were previously a masterful Minion 
  (see page 32) you’ve been instructed to write 
  down your favorite toolbelt item from a 
  previous challenge as your first quality. Write it 
  in that first spot. 
  When Kentucky McCoy beat all the other 
  minions to become a Mastermind he decided 
  to take his lasso as his favorite toolbelt item. I 
  don’t think this was his best choice but that’s 
  just me.
  13
  
  I see you can somewhat follow directions 
  so let’s try and move on to a more complicated 
  task.  
  Next, take your piece of paper and pass it to 
  the Mastermind on your left. No, really, it will 
  be okay. You’ll eventually get it back. 
  As you receive a piece of paper in front of 
  you, review the name and the qualities listed. 
  Really consider the Mastermind on the paper. 
  Study them. Apply some of that considerable 
  brainpower you have. Write down something 
  about them, some quality or item you observe. 
  I know you may not like to read or write – just 
  know that when you become as amazing as 
  myself you can have an intern do the work for 
  you. Now take a moment to add a new quality 
  to this list in the next blank spot.
  14
  
  Once you’ve added a new quality to the 
  list, pass it again to the left. Keep passing to the 
  left until all five slots have been filled. Should 
  you receive your paper back before all the 
  slots are filled, you are to fill them in yourself. 
  You’re ready to proceed when you have FIVE 
  (5) qualities listed on your sheet beneath your 
  name.
  Nice job! Now it’s time to introduce 
  yourselves to the others. Tell everyone your 
  name and who you are. What makes you the 
  Mastermind that you are. Why do you want to 
  take over the world? 
  The world is your stage, don’t be small 
  about this.   
  15
  
  rounds and the nemesis
  Before you continue on it is time to fill 
  out the information about your Nemeses. 
  On the piece of paper there are 3 sections 
  labeled:  Round 1, Round 2 and Round 3. 
  Turn to the person on your right and write 
  down their Mastermind name next to Round 1. 
  Turn to the 2nd person on your right and 
  write down their Mastermind name next to 
  Round 2. 
  Finally, turn to the 3rd person on your right 
  and write down their Mastermind name next to 
  Round 3.  
  16
  
  This reminds me of my Nemesis  Dark Baron 
  Harold Sigfried. He had this telekinetic hard hat 
  that could destroy almost anything. But you 
  all know how that ended.... at the bottom of a 
  volcano in Hawaii. 
  Such a shame really. 
  No not really, he was kind of an idiot, 
  now that I think about it. 
  Right, if you could just continue 
  through the brass doors to the next room 
  that would be splendid. I need to go back 
  to my secret lair and take some medicine 
  to bring down my headache. 
  17
  
  minion character creation
  Good afternoon Minions, welcome to 
  basement of the International League of 
  Masterminds. This is where the Union of 
  Minions meet. I know it doesn’t look like much 
  but lucky for us we have juice and cookies. 
  Let me introduce myself. My name is 
  Minion Walter Pantaloons and I have a pretty 
  nifty toolbelt. It’s filled with shiny items like my 
  magnetic wand and my lunchbox filled with 
  gummy worms. I really do like shiny objects. 
  Before you are allowed to go out into the world to 
  get your own items and help those Masterminds 
  there’s just some super fun paperwork to fill out.
  Turn your character sheets to the side that 
  says “MINION”. You should write your Minion 
  name after that. I like writing it in big bold 
  letters so everyone can read it. I’m sure you have 
  a lovely name just like mine. If for some reason 
  you don’t have a name, I might be able to help 
  you. Somewhere around here is a list. Here it is.
  18
  
  I know it seems silly that I’m wearing this 
  nametag but the Masterminds upstairs have 
  a hard time remembering all of our names. At 
  least the Masterminds gave us toolbelts to hold 
  all our items. A few of you might already have 
  a toolbelt from previous missions. On the little 
  piece of paper there you only have to fill out one 
  toolbelt item. You only get one for now as there 
  have been a few budget cuts. 
  Once that’s done, we’ll go around the room 
  to introduce ourselves. I always like meeting new 
  Minions who can be my friends.  Then we go to 
  the final presentation before you help conquer 
  the world!
  minion names
  Minion George, caster of traps.
  Silky Drawers
  Minion Froogle the Fearless
  Minion: Otto “Stickyfingers” Rogers, 
  Elevated Octopus
  Minion Drake, The Sneaky Snake Minion
  Lazy Guitar playing Cat Minion
  Minion Murray
  Penguin Zombie Minion Low Sodium
  Minion Deagol
  Minion Huei Cleaner of the Bubble
  Minion: Van der Bot
  Mini-on, the miniature minion
  Minion Tohalo
  Daryl the Minion of Lee
  Monkey Minion Maximillian
  iGor
  Maia Dow, The Destroyer of Worlds
  Minion Kevin, the Intern
  Minion Squeaky, the giant Rubber Duck
  Marionette Jen Teale
  Munchkin
  Minionette Clarence
  Dakron, The Fabric Minion
  Robotic Minion FJ6
  19
  
  Game cards
  Masterminds and Minions, I Mastermind 
  Lord Fredrick Slitherton will be presenting to 
  you how to try and go about conquering the 
  world. I stress try because I know that none 
  of you will ever be able to defeat me, but this 
  will at least get you closer, and give me some 
  competition. Competition keeps a Mastermind 
  sharp. 
  Before we begin the presentation there is 
  another minor task at hand. It’s small really, 
  barely worth mentioning. All master plans 
  consist of three steps like I told you when we 
  first met. I have found through my years of 
  being the most diabolical Mastermind there has 
  ever been that I must take risks and develop my 
  plan as I go. 
  Each of you will contribute 3 cards 
  consisting of a word or short phrase. These 
  words can be anything at all and you will have 
  to win each step of the plan to collect your 
  three-phrase PROJECT. 
  This may sound like a daunting task but I 
  assure you it isn’t. Think about a few outlandish 
  objects or places. The world is your oasis and 
  a good Mastermind can make a plan out of 
  anything. I once had to make a plan using the 
  Pythagorean theorem. That plan didn’t work 
  out so well as I had let the Minions calculate the 
  Great pyramid’s hypotenuse. 
  As I was saying, anything can be written on 
  these cards. This task may be a little harder so 
  here is a list of project words for you to ponder 
  over. These project cards will be shuffled once 
  you are done so another Mastermind might get 
  the project card you have written. Dastardly fun 
  isn’t it?
  Once you have completed this step, collect 
  the cards in a pile and shuffle them. Then place 
  them in the middle of your table face down. 
  Now it is time to begin. The person who speaks 
  up first is the first Mastermind.
  20
  
  samPle Words
  Ninja
  Panda
  Tacos
  The Eiffel Tower
  The Moon
  Tambourines with little bells
  The London Eye (Ferris Wheel)
  Sewers of NYC
  Rainbow colored streamers
  Calculators
  The Great Wall of China
  Computer virus
  Giant death ray laser
  Ant colony
  Didgeridoo
  The worlds largest planetarium
  Global Cheese trading conglomerate
  The Olympics
  Battle cruiser in Deep Orbit
  Oysters
  A map of the Marianas Trench
  Wall Street
  Jumbo jet plane
  Mrs Murphy’s entire 4th grade class
  The world’s combiest combover
  Really clean ears
  Four and a half yards of cape fabric
  Highly polished magnets
  Top secret soda recipe
  Gigantic squid
  Golden Dragons
  Umbrellas
  Turtleneck sweaters
  21
  
  Game Play: minion turn
  I hope you have been paying attention to 
  Mastermind Lord Fredrick Slitherton. He says 
  some silly things sometimes - especially the part 
  about not wanting our help. He should know 
  that I, Minion Walter Pantaloons, always strive 
  to do my best when helping Masterminds. Here 
  is how you can help the Masterminds succeed 
  in their plans.
  After listening intently to both the 
  Mastermind’s and Nemesis’ plans, each Minion 
  must secretly decide who they want to help. You 
  have two voting tokens in front of you, one color 
  for the Mastermind, and a different color for 
  the Nemesis. Pick up the tokens and privately 
  decide who you want to help, (privately as in 
  no one else can see your choice). Consider the 
  toolbelt items you may receive with your vote.
  Remember you can only help one - either 
  the Mastermind or the Nemesis. Choose your 
  token and hold it out in a closed fist and wait 
  for the Mastermind’s instructions. When the 
  Mastermind asks you who you are voting for, 
  show your token and describe how you will 
  help using one of your toolbelt items. 
  I want you to succeed so I shall give you an 
  example!
  As Mastermind Lord Fredrick Slitherton 
  asks me who I’m helping I turn over my hand 
  and show my blue token. This means I’m 
  helping the Nemesis. I then say: “I am helping 
  Nemesis Dark Baron Harold Sigfried with my 
  magnetic wand. I shall run around to every tv 
  and warp the picture with my wand!” 
  I know each of you can do it and I hope 
  you collect many toolbelt items. I better go as 
  Slitherton gets annoyed if I talk for too long.
  22
  
  23
  
  Game Play: 
  masterminD turn 
  As I have told you before, I, Mastermind 
  Lord Fredrick Slitherton never liked getting 
  help from Minions but I found at times some 
  of them could be helpful. You must instruct 
  the Minions to rise up and choose who they 
  will vote for. I find that a bold loud “Minions.... 
  ARISE!” works to get any last minute stragglers 
  to pay attention. 
  It is imperative that you ask each Minion 
  who they are voting for and how they will help. 
  You don’t want a lazy Minion do you? Of course 
  not! Make sure those Minions tell you their 
  reasons! 
  Once you have asked each and every one of 
  the Minions instruct them to place the tokens 
  in the center of the table. Hopefully they realize 
  to only place the token of the Mastermind they 
  are voting for in the center of the table. You 
  probably will have to keep track of this. They 
  are Minions, you know.
  Now listen closely as the next steps are most 
  important. Both the mastermind and 
  nemesis, should pick up four fudge dice 
  and roll them on the table. On your four dice 
  count all the pluses on the table and subtract 
  the minuses. Leave the blanks alone, they do 
  nothing. 
  Fudge dice might be new to some of you so 
  I shall explain this a little further. Let’s say you 
  roll the 4 dice and get a +, -, +, and a blank. You 
  now have two pluses, one minus, and a blank 
  that we can ignore. Take the two “pluses” and 
  subtract the one “minus” and get a positive one! 
  Very simple for such an evil genius Mastermind! 
  Even a Minion could figure it out.
  24
  
  mastermind, count the number of 
  tokens of your color from the center of the table 
  and add that to the total from the dice.
  nemesis, count the number of tokens 
  of your color from the center of the table and 
  add that to the total from the dice. Announce to 
  the table with some pride your totals. 
  The Mastermind with the highest number 
  wins! If there is a tie, should there be a tie, I 
  shall explain how to deal with your failure in a 
  moment.
  25
  
  mastermind! If you have the 
  highest number pick up that first project card 
  and write the word down in the first space next 
  to ‘Project’. Thank the Minions for assisting you 
  and remind them of what their new toolbelt 
  item is! You should also tell them to write it 
  down, as they will probably forget. 
  If you have lost, I suggest you hang your 
  head and try to do better next time.
  nemesis! If you have the highest 
  number, congratulations! You have thwarted 
  the one person you despise the most. Take 
  the card and turn it over, out of play. Praise 
  the Minions for helping you and award them 
  their new toolbelt item! Hopefully by now, the 
  Minions realize to actually write it down. 
  26
  
  A good Mastermind knows that ties can 
  happen at any time. I might have been a little 
  harsh calling it a failure, though it has never 
  happened to me. 
  Once the Fudge dice and Minion Points 
  are added together if the outcome is a tie, the 
  Mastermind is given a choice. 
  When describing the plan the Mastermind 
  identified one quality that he used to help 
  with his plan. The Mastermind can choose to 
  cross off this quality (and never use it again) 
  to win the card. The Minions who helped the 
  Mastermind then receive the toolbelt item. If 
  the Mastermind does not wish to get rid of the 
  quality the card is discarded and does not go to 
  the Nemesis. [See page 31 for the ranking chart]
  ties
  27
  
  The game is played in three rounds with 
  each player taking a turn as the Mastermind. 
  This means you will be a Mastermind three 
  times. You will also be a nemesis three times. 
  Think of all the plans you can accomplish! 
  Minions! I suggest listening to the 
  Masterminds as they are smarter and more evil 
  than you. Remember to use your toolbelt when 
  helping with a plan and always cheer loudly 
  when you help a Mastermind succeed. Having 
  more toolbelt items is good for business and the 
  Minion with the most toolbelt items at the end 
  can become a Mastermind of their very own.
  Masterminds, now you’re ready to conquer 
  the world. Remember there are only 3 rounds of 
  play and once completed you must return to the 
  International League of Masterminds. If you are 
  unable to complete your three-step plan during 
  the 3 rounds I suggest you try your darnedest to 
  stifle the plans of your Nemeses. 
  At the end of the game you will be asked 
  to count the number of project cards you 
  have completed and the number of qualities 
  remaining. Each card is worth two points and 
  each quality is worth one point. The Mastermind 
  with the most number of points will take over 
  the world. If there is a tie the Mastermind who 
  thwarted the most plans (project cards won as a 
  Nemesis) wins.
  Ruling the world takes cunning and decisive 
  plans. Never underestimate your Nemesis and 
  watch out for those Minions. 
  Go now and try to rule the world, and do 
  not come back until you are finished! 
  Game Play: rounds
  28
  
  29
  
  Finishing the Game
  the international league of masterminds
  Minions 
  and 
  Masterminds! 
  Please 
  come and sit in the blue leather seats in the 
  auditorium. I think Mastermind Kentucky 
  McCoy helped design the room. I hope that 
  one of the masterminds here has completed 
  their plan to rule the world, but I would like to 
  address the Minions first.
  Minions, count the number of tool belt 
  items on your paper. The Minion(s) with the 
  most items has done something that the rest 
  of you have failed at. This Minion should be 
  rewarded for helping so many plans succeed. 
  As such, I Lord Fredrick Slitherton hereby 
  declares that this Minion from this day forth be 
  a Mastermind. Minion no more! 
  You will receive your Mastermind pin in 
  the debriefing room later.
  Now for the fun part. Masterminds, I know 
  you have tried your hardest but sometimes 
  your hardest just isn’t enough. Take a look at 
  your paper. Each card you have won is worth 
  2 points. Each quality you still have is worth 1 
  point. Refer to the chart to find where you rank. 
  The Mastermind with the highest rank has 
  taken over the world! 
  When two or more Masterminds tie with 
  the same rank the Mastermind with the most 
  Nemesis cards wins. If there is a still a tie the 
  Masterminds end up squabbling like little girls 
  and no one is able to conquer the world. Do you 
  understand?
  Remember 
  there 
  can 
  only 
  be 
  one 
  Mastermind to rule the world. 
  When you are finished please continue on 
  to the debriefing room. 
  30
  
  masterminD Points anD ranKinG chart
  ranK
  1
  2
  3
  4
  5
  6
  7
  8
  9
  Project carDs
  3 Cards
  3 Cards
  3 Cards
  2 Cards
  3 Cards
  2 Cards
  2 Cards
  1 Card
  1 Card
  Qualities
  5 Abilities
  4 Abilities
  3 Abilities
  5 Abilities
  2 Abilities
  4 Abilities
  3 Abilities
  5 Abilities
  4 Abilities
  Points
  11
  10
  9
  9
  8
  8
  7
  7
  6
  31
  
  the Debriefing room
  Howdy again! It’s me Mastermind Kentucky 
  McCoy. I bet my britches one of you here became 
  a Mastermind today. There is some grub on the 
  table so please help yourself.
  I can see ya’ll have been very busy trying 
  to take over the world. I would like to begin by 
  congratulating the winning Minion. You must 
  have been quick to the draw to beat everyone else. 
  Now you must pick your favorite item 
  on your toolbelt. Go on, I know you have a 
  favorite. Once you have done that I must collect 
  your toolbelt as you now get this De-luxe 
  Mastermind pin. 
  Let’s give a big round of applause for our 
  newest Mastermind!
  Did any of you Masterminds tie with the 
  same ranking? That never ends well, let me 
  tell you. You just end up squabbling away and 
  wind up at the bottom of a volcano. Hopefully 
  there was a winning Mastermind. If so, then 
  congratulations to you! It is quite an achievement 
  to rule the world. What was the favorite part of 
  your plan? Go on, tell everyone. 
  It is time to end our journey together. I’d like 
  to ask the winning Mastermind to go through 
  this side door here. You must get ready for your 
  portrait session. As for the rest of you I hope you 
  get some rest around a warm fire. Tomorrow you 
  can try and take over the world again! 
  32
  
  Want even more ways to play Project Ninja 
  Panda Taco? Well you can use the Internet to 
  find some friends to play. Here are a few tips to 
  help with the transition. 
  setuP
  You can use Google+ Hangouts with 
  video cameras to see and talk to the other 
  Masterminds.
  Create 1 Mastermind at a time by asking 
  each player for a quality.
  Have 1 person write down all the project 
  cards and hold one up to the camera at the 
  beginning of each turn.
  game PlaY
  Keep track of your qualities and toolbelt 
  items on character sheets in Google documents 
  or printed out at home.
  Use an online dice roller or roll Fudge dice 
  off camera. 
  Use voting tokens or write “Mastermind” 
  and “Nemesis” on a note card to hold up to the 
  camera.
  Don’t forget to check out the website at 
  ProjectNPT.com for more information and 
  helpful web applications you can use!
  online Play
  33
  
    sPeaKinG anD listeninG: 
  comPrehension anD collaboration
  CCSS.ELA-Literacy.SL.1 Engage effectively in a 
  range of collaborative discussions (one-on-one, 
  in groups, and teacher-led) with diverse partners 
  on grade level topics and texts, building on others’ 
  ideas and expressing their own clearly.
  CCSS.ELA-Literacy.SL.1b Follow agreed-upon rules 
  for discussions and carry out assigned roles.
  CCSS.ELA-Literacy.SL.1c Pose and respond to specific 
  questions by making comments that contribute to 
  the discussion and elaborate on the remarks of 
  others.
  CCSS.ELA-Literacy.SL.3 Summarize the points a 
  speaker makes and explain how each claim is 
  supported by reasons and evidence.
  lanGuaGe: conventions oF stanDarD 
  enGlish
  CCSS.ELA-Literacy.L.1 Demonstrate command of 
  the conventions of standard English grammar and 
  usage when writing or speaking.
  lanGuaGe: KnowleDGe oF lanGuaGe
  CCSS.ELA-Literacy.L.3 Use knowledge of language 
  and its conventions when writing, speaking, 
  reading, or listening.
  CCSS.ELA-Literacy.L.3a Expand, combine, and 
  reduce sentences for meaning, reader/listener 
  interest, and style.
  CCSS.ELA-Literacy.L.3b Compare and contrast the 
  varieties of English (e.g., dialects, registers) used in 
  stories, dramas, or poems.
  classroom Play
  Want to play PNPT in your classroom?  It’s as easy! PNPT can be tied to the following Common 
  Core State Standards and will have your kids developing their own Masterminds in now time.  Play 
  it as a class with a group of kids controlling each Mastermind, or in a small group setting where each 
  student controls their own.  Your students will have a blast creating the story with their classmates 
  and then turning the game into a narrative, a comic book, or a class skit.  Look for full lesson plans 
  on ProjectNPT.com.
  34
  
  writinG: texts, tyPes anD PurPoses
  CCSS.ELA-Literacy.W.3 Write narratives to develop 
  real or imagined experiences or events using 
  effective technique, descriptive details, and clear 
  event sequences.
  CCSS.ELA-Literacy.W.3a Orient the reader by 
  establishing a situation and introducing a narrator 
  and/or characters; organize an event sequence that 
  unfolds naturally.
  CCSS.ELA-Literacy.W.3b Use narrative techniques, 
  such as dialogue, description, and pacing, to 
  develop experiences and events or show the 
  responses of characters to situations.
  CCSS.ELA-Literacy.W.3c Use a variety of transitional 
  words, phrases, and clauses to manage the sequence 
  of events.
  CCSS.ELA-Literacy.W.3d Use concrete words and 
  phrases and sensory details to convey experiences 
  and events precisely.
  CCSS.ELA-Literacy.W.3e Provide a conclusion that 
  follows from the narrated experiences or events.
  35
  
  kickstarter supporters
  A very big “Thank you” to all of the backers from Kickstarter. 
  leaGue oF masterminDs
  John
  rogers
  keegan
  bateman
  tim
  rodriguez
  36
  
  sharon
  terrill
  William
  Wong
  Jim
  raggi
  claes
  svensson
  37
  
  Project
  Jason Ramboz
  Peter Griffith
  Josh Rensch
  Nate Lawrence
  Derek Grimm
  Robert
  minion union 1521
  Leo Lalande
  Gianluca Casu
  Martijn Schenk
  Ben Balestra
  Nathan Olmstead
  Sara Kristman
  masterminD
  Laura Wong
  Kayne Newell
  Halsted Larsson
  Tim White
  Kim Stone
  John Mehrholz
  Eric Ausley
  Sean Belowich
  Allen Turner
  Michael Wight
  archnemesis
  Jason Slingerland
  Dave Chalker
  Christopher Mennell 
  James Priebnow
  Tom Cadorette
  Heath White
  Brennan Taylor
  Duane Sibilly
  Hans Cummings
  Connie M. Allison
  38
  
  taKeover
  Tresi Arvizo
  Matt Fray
  Irven Keppen
  Kelsey Paul
  Chris Dulsky
  Anthony Franchini
  Chris Nolen
  Candida Norwood
  Yoshi Creelman
  Michael Kiesling
  Patrick Walsh
  Elric Chou
  Daniel Slater
  Lee Langston
  Chad Underkoffler
  Grady W. Smithey III
  Melina Pinilla
  Joseph Le May
  Cameron Precord
  Jen Driver-Sylvia
  nemesis
  Brian Engard
  Sven Hannemann
  Paco Garcia Jaen
  Michael Stackpole
  Michael Iachini
  Daniel Cetorelli
  Angie Wambaugh
  Brian Allred
  Justin Lance
  Christopher Corbett
  Miguel Pineiros
  Mark Valente
  Adam David Pinilla
  Martijn Waegemakers
  Johnathan L Bingham
  David Logan
  Eric M. Paquette
  Jesse R Davis
  Rick Neal
  Keith Scholz
  Bruce Paulson
  Kyle Pauley
  Philip Gelatt
  Haley Rose
  Mark Richardson
  Zack Walters
  Anna Walker
  Matthew Evans
  Oren Geshuri
  Ken Finlayson
  Adrian Stein
  Paul A. Catalano, Jr
  Jim Sigler
  Stephanie Turner
  Cerity Mellark
  39
  
  minions
  Tracy Barnett
  Rob Hall
  Fred Hicks 
  Jack Gulick
  Fraser Ronald
  Sean Nittner
  Benjamin Menard
  Tom Flanagan
  Simon Withers
  Daniel Hodges
  Marc Majcher
  Scott James Magner
  Liz Bauman
  Samuel Crider
  James Gabrielsen
  Tyler Blue
  Mo Henry Bug
  James Slade
  Scott Underwood
  Rob Trimarco
  Ryan Roth
  Tim Dodge
  J Hudzik
  Matt Weber
  Matthew Petruzzelli
  Josh Crowe
  Morgan Weeks
  Matthew Edwards
  Jason Pitre
  Thomas Ladegard
  Peter Aronson
  Roy Sachleben
  Kirk Tolleshaug
  9th Level
  Anthony Hersey
  Jake E. Fitch
  Jody Kline
  Beatriz A Santillain
  T. Rob Brown
  Tim Ireland
  Victor Wyatt
  Petri Wessman
  Brian Upton
  Shervyn von Hoerl
  Jesse Thacker
  Seth T. Blevins
  Bryant Paul Johnson
  Scott Dunphy
  Bill Paulson
  Quinn Murphy
  MuggaMugga
  Danny Oakley
  Anthony Della Rocco
  Jared Axelrod
  Greg Roy
  Trevor Stickney
  Judd M. Goswick
  Charles Jaimet
  Jeremy Kostiew
  David Golbitz
  Ray Mitchell
  Michael Tree
  Scott Acker
  Graeme Comyn
  Anne Imundo
  Andrew Webb
  Mendel Schiedekamp
  Damon C Bradshaw
  David Braslow
  Margaret Colville
  Sara
  Morgan
  Christopher Hunter
  Mike McMullan
  Dale Friesen
  Kirin Robinson
  Jonathan Bristow
  Martin Greening
  Robert Couch
  Charles
  Robert Johnson
  Charles Paradis
  Andrew O. Johnson
  Logan Bonner
  Jonathan
  Evan Torner
  40
  
  Colin Jessup
  Chris Kirby
  David Bresson
  Sean Macdonald
  Wayne West
  Nat “Woodelf” Barmore
  Neil Bennett
  George Roehr
  Doug Keester
  Tim Jensen
  James Mendez Hodes
  Wade E. Ussery
  Jon Eisenstein
  Caoimhe Ora Snow
  Kris Johnson
  Alex Gee
  Philippe Marcil
  Gregor Hutton
  Purple Duck Games
  Alex Neilson
  Jeremy Tidwell
  Monica Valentinelli
  Russell Morrisey
  Jason Flowers
  Michael Hill
  Adam Danielski
  Carl Rigney
  Mark Levad
  Angela Hickman Newnham
  Jurie Horneman
  Chad Maue
  John A Davis
  Dustin Brants
  Kristine Chester
  Stephen Dewey
  Emily Care Boss
  Michael McDowell
  Mick Bradley
  Wombat Sanders
  Amanda Valentine
  W. Scott Meeks
  Mark Kinney
  Rob Donoghue
  Connor Collins
  Joanna Charambura
  William Huggins
  Sean Frackowiak
  Paul Bradley
  Shaun Kelso
  joshua ferraiuolo
  Matt Leitzen
  James Ballard
  Patrick DeLise
  Timothy ”Thoth” Cooke
  Rishi Agrawal
  Evan
  Jimmie Bragdon
  Chino Cougar Devine
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Joseph Tremain
  Lauren Windom
  Jacob “MooseCake” Kernohan
  Adam Rajski
  Jonathan Grimm
  Frederick Doot
  Tim Ryan
  Jeff Wong
  Tobias Harms
  Dave Coleman
  Ed Kowalczewski
  Kristin Sullivan
  Eric Spell
  41
  
  enhanceD toolbelt
  Paulo de Tiege
  Jeremy Morgan
  Brian Benoit
  Ernest Flatt
  Jonathan Ly Davis
  Steven Ness
  toolbelt
  Jamie Chambers
  Brian Liberge
  Matthew D. Gandy
  Matt Forbeck
  Chris Perrin
  Tim Seiger
  David Mihola
  Eric Lytle
  Curtis Hay
  Kat Lim
  Jim RyanF
  Chris Hearns
  Jennifer Skahen
  Todd Zircher
  Jonathan Campbell
  fantomas
  MIke Nutt
  Scott Gable
  Capellan
  Kristoffer Lunden
  James Macleod
  Ben Mund
  Kevin Weiser
  Dale McCoy, Jr
  Kevin Kulp
  James Stuart
  PK Sullivan
  Glenn Seiler
  Gail Terman
  Paul Drussel
  Andy “awmyhr” MyHR
  Chris Bernhardi
  Michael Kohne
  Paris Green
  Jose Daniel Campos Alfaro
  Benjamin Bangsberg
  Andy Kitkowski
  Chuck Wendig
  David Sowa
  Mark Haines
  Ben Johnson
  Alphonso Butt
  Jason King
  Brad Johnson
  David Bowers
  Alden Strock
  Ewen Cluney
  Steven Furlanetto
  Bryan Rennekamp
  Rod Cobb
  Patty Kirsch
  Rafe Ball
  Monte Cook
  Mark Jacobsen
  Maxim Nikolaev
  Chris Czerniak
  Mark Nunnikhoven
  42
  
  Ian McVicker
  Alice Carback
  Jim Sweeney
  Mark Diaz Truman
  Nearly Enough Dice
  Andrew Peregrine
  Rocha
  Lisandro Gaertner
  Michael Godesky
  Wade Rockett
  Marcos Silva
  SinCitySnowman
  Ian Borchardt
  Sarah Williams
  Nobilis Reed
  Daryl Gubler
  Francis Fernandez
  nulloperations
  Wesley K Hall
  Ron Krause
  Mats Carlsson
  Jocelyn Koehler
  Leonard Balsera
  Michael Bentley
  Clint Weathers
  Will Hindmarch
  John LeBoeuf-Little
  Darren Moser
  Sean T. DeLap
  Flavio Mortarino
  Bret Gillan
  Matteo Turini
  Lukas Myhan
  Clay Karwan
  Justin D. Jacobson
  gunnergreg
  Hans Chung-Otterson
  Stew Wilson
  David Saggers
  Jeffrey Fuller
  Jennifer Martin
  FelTK
  Rochelle Mantanona
  Dale Medhurst
  Seth Hartley
  Shannon Ryke
  Mauro Ghibaudo
  Robert Ferency-Viars
  Eric Stevens
  Michael
  Chad Stevens
  Troy “Wrongtown” Hall
  Gilbert Isla
  Guy MacDonnell
  R.D. Nottingham
  43
  
  masterminD
  minion
  Qualities
  items
  nemesis
  Project
  my minion
  rounD 1
  rounD 2
  rounD 3
  
  masterminD
  minion
  Qualities
  items
  nemesis
  Project
  my minion
  rounD 1
  rounD 2
  rounD 3
  
  1
  2
  3
  4
  1
  2
  3
  4
  Making MasterMinds
  What is your Mastermind’s Name?
  Create 1 Quality for your Mastermind
  Pass your sheet to the person on your left
  Write 1 Quality for this Mastermind
  Repeat process until your sheet is returned
  minion character
  What is your Minion’s Name?
  Create 1 Toolbelt for your Mastermind
  Draw your Minion!
  assiGn nemeses
  Turn to the person on your right
  Write down their Mastermind Name as Nemesis 1
  Turn to the 2nd person on your right
  Write down their Mastermind Name as Nemesis 2
  Turn to the 3rd person on your right
  Write down their Mastermind Name as Nemesis 3
  Project carDs
  Write 3 cards each with a word or phrase
  Shuffle everyone’s cards
  Place cards face-down in the center of the table
  46
  
  1
  2
  3
  4
  5
  1
  2
  3
  4
  5
  Playing the gaMe
  The first player will play their Mastermind Character
  The Mastermind reads off their first Nemesis
  The other players will play their Minion Characters
  masterminD turn
  Turn over the top Project Card
  Using one of your qualities, describe the next sequential step of your plan
  Persuade the Minions to help you by offering a new Toolbelt Item
  Ask the Nemesis how he will stop you!
  nemesis turn
  Using one of your qualities, describe how you will stop the Mastermind’s plan
  Persuade the Minions to help you by offering a new Toolbelt Item
  minion turn
  Vote for the Mastermind or the Nemesis
  Describe how you will help using your Toolbelt Item
  roll!
  Mastermind and Nemesis roll 4 fudge dice
  Add Minion votes
  Highest roll wins
  winner
  Mastermind writes word as project, helping minions get promised Toolbelt Item
  Nemesis keeps card, helping minions get promise toolbelt item
  47
  
  masterminD turn
  Turn over the top Project Card
  Using one of your qualities, describe 
  the next sequential step of your plan
  Persuade the Minions to help you by 
  offering a new Toolbelt Item
  Ask the Nemesis how he will stop you!
  winner
  Mastermind writes word as 
  project, helping minions get 
  promised Toolbelt Item
  Nemesis keeps card, helping 
  minions get promise toolbelt item
  nemesis turn
  Using one of your qualities, describe how 
  you will stop the Mastermind’s plan
  Persuade the Minions to help you by 
  offering a new Toolbelt Item
  minion turn
  Vote for the Mastermind or 
  the Nemesis
  Describe how you will help 
  using your Toolbelt Item
  roll!
  Mastermind and Nemesis 
  roll 4 fudge dice
  Add Minion votes
  Highest roll wins
  48
  
SOURCE: textdata/thevault/Kid Friendly/7. RPGs/Ages 8-10 (Attention span of 2 hours +, Proficient in basic math, Starting to read or reading chapter books)/Project Ninja Panda Taco.pdf