TEXT: -  -
  1248 Sourcebook 4
  The Freedom League
  Traveller 1248 Sourcebook 4
  Daniel Hammersley, Richard Perks  
  and Grahame Mulliss
  
  Traveller 1248
  SOURCEBOOK 4: THE FREEDOM LEAGUE
  A SOURCEBOOK FOR TRAVELLER 1248
  BASED ON THE AWARD-WINNING TRAVELLER GAME SYSTEM AND UNIVERSE BY MARC MILLER
  Dedication and Thanks
  This book is dedicated to all of those who dreamed, who dared, and those who did the work. My personal 
  thanks to the Avenger Press team and ComStar Games who saw it to completion. 
  Hugs to the Elf and thanks to her merry band of play testers in the New Era, without their efforts in our 1201 
  adventure series much of this would have been pointless.
  To my Traveller writing comrades Martin J. Dougherty, Richard Perks, Shane McLean, Grahame Mulliss, Mike 
  West, and Matt Ashley, the Star Viking who said it best with brevity: “Because we believe.”
  Special thanks to my wife and family who put up with my meeting all of our deadlines before deployment 
  overseas during the Holiday season. Especially my blind son John, whose dreams have never heard the 
  phrase, “You can’t”.
  --Daniel Walker Hammersley, 6 January 2008.
  Credits
  RCSA Historian
  Daniel Hammersley
  RCSA Assistant
  Shane Mclean
  RCN Naval Liaison
  Richard Perks
  RCSA Economic Advisor
  Grahame Muliss
  Stellar Cartographer and Astronomy Advisor
  Constantine Thomas
  Stellar Cartographer and Terran Confederation Liaison
  Mike West
  “The Watchkeeper”
  An adventure for Traveller: 1248
  Written by Grahame Mulliss from an original idea by Richard Perks
  Additional material by Daniel Hammersley and Richard Perks
  Playtested by “That lot at Gencon” (Martin J Dougherty, Shane Mclean, Peter Scarrott, Roger Calver and Tim 
  Lewcock) and “The BRPGA” (Tim Gill, Rob Carter, Bryan Wallbridge and Matt Bafico)
  Cover Artwork by Bryan Wallbridge
  Layout by Michael Taylor
  Copyright ©2008 Avenger Enterprises in association with Comstar Media, LLC. All rights reserved.
  Traveller is a trademark of Far Future Enterprises and is used under license.
   2 3 4 5 6 7 8 9 10
  
  Table of Contents
  Authors Note..................................................................................................................................................5
  Freedom League Timeline .............................................................................................................................5
  A Legacy of Idealism and Ideals: Birthright of the Freedom League .............................................................9
  Diaspora ......................................................................................................................................................67
  Old Expanses ..............................................................................................................................................70
  Old Expanses Sector ...................................................................................................................................73
  Diaspora Sector ...........................................................................................................................................76
  The Freedom League Worlds (248-onwards) ............................................................................................82
  Military Forces   ...........................................................................................................................................89
  Freedom League Navy (FLN) ......................................................................................................................90
  Ships of the Freedom League Navy ............................................................................................................92
  League Defense Forces (LDF)  ...................................................................................................................93
  Freedom League Foreign Policy Relationships—Major Powers .................................................................99
  Former League Worlds and Nearby Stellar States ....................................................................................22
  Bellin Confederacy ....................................................................................................................................22
  Republic of Renj (Sitah-P/ Old Expanses).................................................................................................25
  Trade Union of Voskl (Rusco-C/Old Expanses) ........................................................................................28
  Duwamish Federation (Shumisdi-N/ Diaspora) .........................................................................................32
  United Worlds Alliance (Narquel-A, Shadigi-E, Kushga-F, Ebasha-I, Iusea-J/ Diaspora)  ......................... 35
  Easter Concord (Ultima-A/ Solomani Rim, Sulieman-B/ Solomani Rim, Concord-C/ Solomani Rim) ....... 37
  Rann Republic (Harlequin[D]/Solomani Rim, Banasdan[H]/Solomani Rim) ..............................................39
  Appendix I - Minor Aliens of the Freedom League World Region ..............................................................42
  Ashiin       ...................................................................................................................................................42
  Gonzan ......................................................................................................................................................43
  Kolipian ......................................................................................................................................................44
  Nind ...........................................................................................................................................................44
  ‘Sandmen’, aka: AI-Cyms, or ‘Cyms’ .........................................................................................................45
  Schalli ........................................................................................................................................................46
  Sst’ankh’rii .................................................................................................................................................47
  Z’kraal ........................................................................................................................................................47
  Appendix II - Persons Of Note, In Memoriam ............................................................................................48
  Personalities of the Current Times ............................................................................................................52
  Appendix III - Ships of the Freedom League .............................................................................................54
  Starships-Military Vessels..........................................................................................................................54
  Victrix-class Sloop  400tn  TL2 ...............................................................................................................55
  Victrix-class Sloop (Conversion model)  400tn  TL2/TL3 ......................................................................56
  Warspite-class Sloop  600tn  TL3 ...........................................................................................................57
  Fusilier-class Military Clipper  2,500 / 3,500tn  TL4 ...............................................................................58
  Lancer-class Military Clipper  2,500 / 3,500tn  TL4 ................................................................................59
  Sword-class Light Cruiser  7,000tn  TL4 .................................................................................................60
  Staff-class Light Cruiser  7,000tn  TL4 ....................................................................................................6
  Ballista-class Strike Cruiser  7,000tn  TL4 .............................................................................................62
  Hero-class Heavy Cruiser  30ktn  TL4 ....................................................................................................63
  Sierra Madre-class Multi-Mission Scout  00tn  TL ..............................................................................64
  League Government Courier  00tn  TL4 ................................................................................................65
  League Private Courier  00tn  TL2 ........................................................................................................66
  Chimera-class Multi-Mission Scout  00tn  TL4 .....................................................................................67
  Workhorse-class Jump Shuttle  200tn  TL2 ...........................................................................................68
  Strongman-class Jump Shuttle  600tn  TL3 ...........................................................................................69
  Mainstay-class Commercial Clipper  2,000 / 3,500tn  TL4 .....................................................................70
  Apollo-class Commercial Clipper  2,500 / 3,500tn  TL4 ........................................................................7
  Space Craft - MilitaryHornet-class (Single Seat) Fighter  5tn  TL4 .......................................................72
  Wasp-class (Single Seat) Assault Fighter  5tn  TL4 ..............................................................................73
  Wildbat-class Fighter  6tn  TL2 .............................................................................................................74
  Davies-class Assault Lander  5tn  TL3 ..................................................................................................75
  Starship Pods ............................................................................................................................................76
  Military Clipper Modules - 50tn Modules ...................................................................................................77
  00tn Modules ...........................................................................................................................................8
  200tn Modules ...........................................................................................................................................86
  Civilian Clipper Modules - 00tn Modules .................................................................................................87
  
  200tn Modules ...........................................................................................................................................97
  500tn Modules ...........................................................................................................................................200
  000tn Modules .........................................................................................................................................202
  APPENDIX IVAMBER ZONE - THE WATCHKEEPER ..............................................................................204
  REFEREES INFORMATION  ....................................................................................................................204
  PART ONE: IT’S A DIRTY JOB BUT SOMEONE HAS TO DO IT  ............................................................205
  Part 2: RESUPPLY RUN   .........................................................................................................................207
  SHIPS ........................................................................................................................................................ 2
  APPENDIX V .............................................................................................................................................22
  Diaspora Subsector ...................................................................................................................................22
  Old Expanses Sector .................................................................................................................................27
  Solomani Rim (Subsectors A to D) ............................................................................................................22
  Alpha Crucis Sector (Subsectors A to D) ...................................................................................................222
  Freedom League SPINWARD FRONTIER ...............................................................................................223
  Diaspora Sector - Narquel Diaspora, Subsector A ....................................................................................229
  Libert Diaspora, Subsector B ....................................................................................................................232
  Sufren Subsector (C)/ Diaspora  ...............................................................................................................235
  Khavle Subsector (D)/ Diaspora  ...............................................................................................................237
  Shadigi Diaspora, Subsector E .................................................................................................................240
  Kushga Subsector (F) / Diaspora  .............................................................................................................243
  Alurza Subsector (G)/ Diaspora ................................................................................................................246
  Pasdaruu Subsector (H)/ Diaspora ...........................................................................................................249
  Ebasha Subsector (I) / Diaspora  ..............................................................................................................252
  Iusea Subsector (J) / Diaspora  .................................................................................................................255
  The Blight Subsector (K)/ Diaspora  ..........................................................................................................258
  Promise Subsector (L)/ Diaspora  .............................................................................................................26
  Hijiri Subsector (M) / Diaspora ..................................................................................................................264
  Shumisdi Subsector (N) / Diaspora  ..........................................................................................................267
  Madoc Subsector (O)/ Diaspora  ...............................................................................................................270
  Khulam Subsector (P)/ Diaspora  ..............................................................................................................273
  Freedom League - Old Expanses Sector ..................................................................................................277
  Dethenes Subsector (A)/ Old Expanses ....................................................................................................283
  Quinoid Subsector- B, Old Expanses Sector.............................................................................................287
  Ahrhi Subsector (C)/ Old Expanses...........................................................................................................29
  Voskl Subsector (D)/ Old Expanses ..........................................................................................................293
  248 Subsector Notes ...............................................................................................................................294
  Surya Subsector (E)/ Old Expanses ..........................................................................................................296
  Jayna Subsector (F)/ Old Expanses ..........................................................................................................299
  2-Worlds Subsector (G)/ Old Expanses ..................................................................................................303
  Ile Subsector (H)/Old Expanses ................................................................................................................306
  Thoezennt Subsector (I)/ Old Expanses....................................................................................................308
  Shenk Subsector (J)/ Old Expanses.......................................................................................................... 3
  Karse Subsector (K)/ Old Expanses  .........................................................................................................35
  Vendtup Subsector (L)/ Old Expanses ......................................................................................................38
  Aubaine Subsector (M)/ Old Expanses .....................................................................................................320
  Oriflamme Subsector (N)/ Old Expanses ..................................................................................................324
  So Skire Subsector (O)/ Old Expanses  ....................................................................................................327
  Sitah Subsector (P)/ Old Expanses  ..........................................................................................................330
  The Solomani Rim Frontier - Ultima Subsector, Solomani Rim (A) ...........................................................333
  Sulieman subsector B, Solomani Rim .......................................................................................................339
  Concord/ Charuth subsector C, Solomani Rim..........................................................................................342
  Gashurzid (Harlequin) subsector D, Solomani Rim ...................................................................................345
  Freedom League RIMWARD FRONTIER - ALPHA CRUCIS SECTOR ....................................................347
  Ximenes Subsector (A)/ Alpha Crucis  ......................................................................................................35
  McKenzie Subsector (B)/ Alpha Crucis .....................................................................................................354
  Dagir Subsector (C)/ Alpha Crucis ............................................................................................................357
  Alba Subsector (D)/ Alpha Crucis Sector ..................................................................................................360
  
  Authors Note
  This book focuses on the Freedom League Worlds; the 
  successor to the interstellar polity called the Reforma-
  tion Coalition, a successor state of the Hiver client state 
  once known as the Dawn League. The Freedom League 
  Worlds evolved from more idealistic aims, to ruthless 
  ones when facing the ignorance and savagery of the 
  Wilds left by the wake of the AI-Viral Collapse, to once 
  again a more idealistic view of self-governance as they 
  set out before. Initially aided by the Hiver Federation, 
  they are now six-years from their allies’ steady patron-
  age, and although a few Hivers have stayed on within the 
  League, they are standing on their own two feet at last, 
  sinking or swimming into the New Era. 
  The Thermidorian reaction to the previous ‘Star Viking’ 
  era of the Reformation Coalition’s early days is perhaps 
  understandable for a Reconstructionist Era interstellar 
  polity that took great pains to set itself apart from both the 
  Solomani Confederacy’s Human-Supremacist dogma, 
  and the worst excesses of the Final War by the warring 
  factions of the late Third Imperium. For the Star Vikings’, 
  guilt, conscience, and bitterness have found them cast 
  aside by the present day revisionists who now enjoy the 
  fruits of their labors and their sacrifices. They too know 
  their bloody-handed past, and in redemption of their 
  name, have set out to save their unknown brothers at the 
  Galactic Core at the outset of this campaign setting in 
  248. 
  The Freedom League’s Society today is that of a raucous 
  family, with wolves, sheep, black sheep, in-laws and out-
  laws, and squabbles, uniting however from time to time in 
  common cause against external threats. Many who read 
  these pages will find familiarity with the previous editions 
  of Traveller: The New Era, upon whose foundations this 
  work is built. Indeed the broad-brush is used more often 
  than not to allow Referees the greatest latitude in making 
  up their own minds what parts of this they will use or dis-
  card. The Freedom League encompasses many different 
  human cultures and subcultures, regions, and religions, 
  not to mention a healthy sprinkling of minor aliens among 
  its population, such as the Hivers, the Ithklur, the Schalli 
  and the Droyne.
  That being said, the Freedom League Worlds is what 
  you interpret from our painting of it within this cockpit-
  frame work we have erected in the Traveller Universe 
  Marc Miller gave us over two decades ago, and Martin J. 
  Dougherty continued with in his 248 series. Make of it 
  and the future of Traveller in this region what you will. 
  –Daniel W. Hammersley, Richard Perks, Shane McLean, 
  and Grahame Mulliss: the TNE Heretics
  Freedom League Timeline
  Date 
  Events
  30 
  The Collapse.
  3 
  Covenant of Sufren formed.
  56 
  Union of Promise falls to two vampire 
  fleets.
  57 
  Duke Craig dies.
  60 
  Major worlds that will eventually form the 
  Easter Concord regain star-flight.
  64 / 65 
  Dawn League Core worlds now maintain-
  ing steady interstellar contact.
  65 
  Mercantile Guild forms at Gegashaa.
  66 
  Galines Trade Confederation formed.
  75 Approx. 
  Hivers establish a “stepping stone” polity 
  in the Hinterworlds Sector.
  76 
  Trade Union of Voskl loses contact with 
  Margaret’s Domain.
  79 
  Last organized viral forces in the core of 
  the Covenant of Sufren defeated.
  82 
  League of Bonsher joins the Galines 
  Trade Confederation.
  84 
  Packo Ramstattan assassinated on 
  Solee.
  85 
  Hivers contact Renj.
   
  Gabriela Ramstattan consolidates her 
  control of Solee.
   
  Change of leadership within the Mercan-
  tile Guild.
  86 
  Voskl starts to reach out to neighboring 
  worlds eventually forming the Voskl Trade 
  Union.
  86 to 89 
  Solee joins the Galines Trade Confedera-
  tion and provides military aid in anti-pi-
  racy campaigns.
  90 
  Solee discovers two major imperial era 
  warships, and the vessels commander 
  who is an officer of Lucan’s Imperium
  9 
  Solee discovers a derelict imperial era 
  cruiser, and its commander Von Kessel, 
  an officer from Margaret’s faction.
  92 
  Solee’s anti-piracy campaign for the Ga-
  lines Trade Confederation ends. Gabriela 
  Ramstattan is proclaimed Empress of 
  Solee’s star empire
   
  A mission from what will become the 
  Dawn League returns with the first Hiver 
  personnel.
  93 
  Hiver follow on missions arrive within the 
  core dawn League worlds. 
   
  Hiver technical academy is established.
  93 to 95 
  Von Kessel organizes planetary defense 
  forces within the Galines Trade Confed-
  eration, whilst Solee starts to contact 
  nearby worlds.
  
  - 6 -
  95 to 97 
  Dawn League core worlds contact re-
  maining nearby worlds.
  96 
  Solee’s involvement on Marcena and 
  Hindahl begins.
  98 
  Twelve vessels selected by the Dawn 
  League as exploration ships.
   
  Covenant of Sufren develop the snake 
  anti viral weapon.
  99 
  Solee moves against Guild assets in 
  Shenk subsector.
   
  Solee admiral Von Kessel seizes the Old 
  Expanses depot.
   
  Twelve dawn League exploration vessels 
  set out. None return.
  200 
  Dawn League sends an improvised force 
  into the wilds to search of its mission 
  exploration vessels. 
   
  Covenant of Sufren captures a missing 
  Dawn League vessel “Lady Elise” which 
  is now a vampire.
   
  Oriflamme invades the neighboring world 
  of Spencer.
   
  Professor Ilielik Kuligaan found onboard 
  a derelict liner.
  20 
  Dawn League reforms as the Reforma-
  tion Coalition.
   
  Reformation Coalition establishes out-
  posts on neighboring worlds.
   
  Coalition colony established on Poyzen.
   
  Solee bombs Marcena and Hindahl.
   
  Solee admiral Von Kessel absorbs sys-
  tems as far as Quinoid Subsector, Old 
  Expanses.
   
  United Worlds Alliance formed.
  202 
  Reformation Coalition discovers the viral 
  hell world of Promise, and a Covenant of 
  Sufren contact mission.
   
  Coalition pacification campaigns and 
  Moonshadow missions across the Area 
  of Operations.
   
  Vampire raid at Nike Nimbus kills many 
  thousands.
   
  Solee seized the Reformation Coalition 
  vessel “Marathon Victrix”.
   
  Solee spy missions penetrate the Coali-
  tion.
   
  Mueller foreign minister assassinated 
  within the Coalition by Guild mercenaries 
  working for the Solee Star Empire.
   
  First skirmishes between Coalition and 
  Solee forces.
   
  Reformation Coalition meets Sandman, 
  a sane “Peacemaker” virus from Prom-
  ise.
  1203 
  Promise liberated by large Coalition fleet.
   
  Reformation Coalition navy sweeps vam-
  pire nests out of Promise and Khulam 
  Subsectors.
   
   
  Worlds within Khulam, Promise and 
  Shenk subsectors admitted into the Coa-
  lition
   
  Solee and Reformation Coalition estab-
  lish embassies on Mueller.
   
  Mueller government collapses and is 
  replaced by populist government.
   
  Jump – 3 trade route between the Refor-
  mation Coalition and Renj established.
   
  Oriflamme starport upgraded to Class A.
   
  Kalkaska scandal involving auction cuts 
  engulfs Oriflamme government.
   
  Terran Commonwealth defeats a vam-
  pire nest at Champa.
   
  Covenant of Sufren moves against TEDs 
  and vampire support facilities on nearby 
  worlds.
   
  Dunas judgement grant survivors all 
  rights to a world, and rejects claims of 
  salvage companies.
   
  United Worlds Alliance defeats a com-
  bined Guild / Imperial Raymore fleet over 
  Phoenix.
   
  Mueller votes to join the Reformation 
  Coalition. Solee coup attempt foiled by 
  the populist government supported by a 
  Coalition task force.
  204 
  Coalition secretary general declares 
  Sandmen AI-Cyms to be citizens.
   
  Mueller and Reformation Coalition de-
  clare war on the Solee Star Empire
   
  Solee advance takes Yontez and Tequila. 
  Coalition taskforce destroyed over Yon-
  tez.
   
  Reformation Coalition task force at 
  Mueller starts deep commerce raids into 
  Solee territory.
   
  Reformation Coalition fleets leave Coali-
  tion space to support Coalition client 
  states in Shenk Subsector.
   
  Solee fleet elements drive at the Coali-
  tion destroying numerous minor outposts 
  before arriving at Baldur. Baldur highport 
  destroyed and planet bombarded. Solee 
  fleet takes heavy damage from planetary 
  defenses and Solee admiral killed.
   
  Coalition merchant fleet deployed to sup-
  ply aid to Baldur.
   
  Reformation Fleet attempts to retake 
  Yontez, but runs into several Solee 
  convoys. Both fleets take heavy losses 
  in combat vessels. Coalition fleet with-
  draws.
   
  Two Solee invasion fleets are gutted by 
  hidden Imperial era communities armed 
  with relic technology. Massive losses 
  in troop carriers, landing shuttles and 
  
  - 7 -
  escorts. Solee now effectively unable to 
  launch large scale planetary invasions.
   
  Reformation Coalition brings up more 
  forces and starts crippling raids amongst 
  Solee client states and allies in Shenk 
  subsector.
   
  Solee admiral Von Kessel recalled. On 
  his journey to Solee, several GTC worlds 
  inform him of their intention to withdraw 
  from Solee’s empire over black war tac-
  tics employed so far.
   
  Von Kessel arrives at Solee, and stages 
  a coup. 
   
  Solee surrenders.
   
  Reformation Coalition clippers start 
  operations against the Guild in Diaspora 
  Sector.
  205 
  Reformation Coalition forces operating 
  in the Diaspora Sector against the Guild 
  are reinforced by new Coalition naval 
  vessels built for the Solee War.
   
  Reformation Coalition forces take control 
  of the Solee Star Empire, including the 
  Old Expanses Depot. Individual worlds 
  begin government changes to allow entry 
  into the Reformation Coalition.
   
  Internal coups within the Mercantile 
  Guild.  Slavers and pirates expelled as 
  Free Trader Association captains take 
  control. 
   
  Bail 4 and Ephraim contacted by the 
  Reformation Coalition and used as 
  advanced bases to sweep the Vampire 
  Highway as far as Sufren.
   
  Reformation Coalition forces raiding 
  and destroying Guild facilities and ships 
  across central Diaspora. Diaspora Sector 
  Depot and remnants of Imperial Ray-
  more fall to the Coalition.
   
  Guild starport at Jump interdicted by the 
  Coalition Navy. 
   
  Hammer Lathrop killed in a battle with 
  planetary defenses over Jump.
   
  Oriflamme government falls after numer-
  ous scandals.
   
  Sandmen AI-Cyms introduced into Auc-
  tion to restore public confidence.
  206 
  Reformation Coalition moves against the 
  United Worlds Alliance in the belief they 
  are a Guild supporting pocket empire.
   
  Reformation Coalition forces invading 
  UWA capital of Phoenix encounter a 
  mixed UWA / Guild defector fleet backed 
  by a Azhanti High Lightening Cruiser 
  from the Regency. 
   
  Guild facilities on Gegashaa fall to Coali-
  tion forces.
   
   
  Sandman AI-Cyms introduced into the 
  Auction system.
  207 
  Negotiations between the Reforma-
  tion Coalition and the Regency / United 
  Worlds Alliance start on Phoenix.
   
  Vampire activity starts to increase across 
  the Diaspora Sector (continues until 
  209).
   
  Sufren starts to bolster planetary defens-
  es and purchases warships from Solee.
   
  Terran Commonwealth and the Reforma-
  tion Coalition combine to purge major 
  vampire nest at Gashurzid.
  208 
  Embassies from the Reformation Coali-
  tion and the Regency established on 
  Phoenix.
   
  Reformation Coalition recognizes the 
  United Worlds Alliance.
   
  Reformation Coalition discovers De-
  thenes.
  209 
  Easter Concord established.
  20 
  Sufren scouts detect a massive vampire 
  fleet moving through Massilia Sector 
  towards the Covenant of Sufren.
   
  Sufren passes word of the Black Fleet to 
  the Reformation Coalition and the United 
  Worlds Alliance.
  2 
  Black Fleet enters Diaspora Sector.
   
  Left flank of the Black Fleet moves into 
  the Old Expanses and is finally defeated 
  over Dethenes.
   
  Central portion and right flank of the 
  Black Fleet sweep through Diaspora 
  devastating worlds before moving to as-
  sault Sufren.
   
  Climatic battle over Sufren. Sufren naval 
  forces destroy Lucan captial prime 
  dreadnaught and fleet logistics tender, 
  but are destroyed in return.
   
  Sufren rendered uninhabitable by Black 
  Fleet strikes.
   
  Coalition / UWA / Regency warships re-
  spond to Black Fleet incursion under the 
  command of admiral Von Kessel.
   
  Coalition agrees pact with the Mercantile 
  Guild to support the alliance fleet.
   
  Final Black Fleet units hunted down by 
  alliance naval forces as the vampire run 
  out of missiles and spare part.
   
  Covenant of Sufren refugees resettled 
  on neighboring worlds in a massive 
  Coalition rescue effort, placing a massive 
  drain on Coalition resources.
  23 
  Economic downturn in Kushga subsector 
  from shifting salvage monies / refugee 
  crisis.
  
  - 8 -
  1214 
  United Worlds Alliance economic influ-
  ence spreads through central Diaspora 
  and into Coalition held territory.
   
  Reformation Coalition Navy sends war-
  ships to support the battles at Captial, 
  further straining Coalition defenses and 
  coffers.
  25 
  Ledge secedes from the Coalition over 
  lack of development funds.
   
  Coalition forces retreat from the Imperial 
  capital. Admiral Von Kessel killed during 
  the retreat.
  26 
  News leaks out of the Coalition – De-
  thenes membership negotiations.
   
  Widespread defections of worlds from 
  the Reformation Coalition over lack of 
  bootstrap funds and the Dethenes AI-
  Cym entry issue.
   
  Reformation Coalition contacts the Voskl 
  Trade Union.
  27 
  Continuing defection of worlds from 
  the Reformation Coalition over lack of 
  bootstrap funds and the Dethenes entry 
  issue.
   
  Coalition advisor Ilielik Kuligaan dies of 
  old age.
  28 
  Dethenes formally joins the Reformation 
  Coalition.
   
  Start of the Great Recession within the 
  Coalition.
   
  Centrist party gains ascendancy with the 
  Coalition.
  28 to 22 
  Regency Campaign to the Imperial Core
  29 
  Formal rapprochement with the Mercan-
  tile Guild. 
   
  Guild takes up shipping duties to worlds 
  that have broken away from the Refor-
  mation Coalition
  220 
  Bellin Confederacy breaks away from the 
  Reformation Coalition
   
  Reformation Coalition colonies beyond 
  Bellin are cut off. They form the Duwam-
  ish Federation
  228 
  Formal end to the Great Recession 
  within the Reformation Coalition
   
  Sentient Accords signed at the UWA 
  capital of Phoenix.
  238 
  Historical revisionism sweeps the Refor-
  mation Coalition, questioning the sacri-
  fices of the founding Star Vikings.
  242 
  Freedom League declared.
   
  Hivers leave the Freedom League.
   
  RCES is disbanded.
  243 
  Last Rally against the Dominate, Free-
  dom League votes to send naval forces.
   
  Renj secedes from the Freedom League 
  in protest on the Hiver issue.
   
  Rann Republic formed.
  244 
  Freedom League taskforce leaves join 
  massing forces under Avery.
  244 to 246 
  Freedom League taskforce involved in 
  battles against the Dominate.
  246 
  Damaged Freedom League warships 
  ordered home.
  247 
  Final battle of Gateway.
   
  Dethenes starts the “Dawn Project” to 
  restore Sufren.
  248 
  Current Date.
  Star Vikings leave for the Galactic Core.
  
  - 9 -
  A Legacy of Idealism and 
  Ideals: Birthright of the 
  Freedom League
  The Birthright of the Freedom League Worlds is tied 
  to the Final War. The death throes of the 3rd Imperium 
  were forged in sacrifice, hope, and the diverse efforts of 
  the Human will and spirit to survive, from which seventy-
  odd years later the inheritors known as the Soleean Em-
  pire and Reformation Coalition arose. The oft used term 
  ‘Star Vikings’ was a ‘Hard Times’ era one, which came 
  from roving bands of starship equipped military desert-
  ers from the warring factions of Dulinor and Lucan who 
  preyed upon weaker worlds seeking a place of their own. 
  They were counted among those who raided helpless 
  worlds, including outright pirates and the socio-psycho-
  pathic starship armed gangs known as ‘Rippers’. 
  Archduchess Margaret, the only anti-Lucan faction 
  leader to die of old age in Charted Space this side of 
  the quarantined Imperial Regency, had built the dream 
  on the eve of the advent of Virus recontacting and re-
  expanding back out into the Wilds weaving the various 
  pocket states back into the fold of her Imperium. Her 
  legacy, and her fight against the viral darkness went 
  nineteen years after her death in 70, but her dream 
  lived on, in both the Empire of Solee and ironically the 
  Reformation Coalition.
  Daibei’s Duke Craig’s Ideal of an interstellar government 
  that was “of the people, and for the people” survived his 
  death in 57 in a movement known as “The Sons of 
  Craig”. Those who fought the utter lawlessness between 
  the stars in the Hard Times, the Star Mercs, with their 
  own unique subculture and use of ‘tac-code’ nicknames, 
  passed along this idea into the New Era, to the new Star 
  Vikings, the warriors, spies, and pathfinders of the Ref-
  ormation Coalition Exploratory Service (RCES). Some 
  of the RCES early wilds modified armed starships which 
  had once been Star Merc Vessels that took shelter in the 
  six Aubaine Subsector worlds that became the nucleus 
  of the Dawn League.
  Emperor Strephon’s belief and ideal that AI-Sentient ro-
  botic life was the equivalent of organic life was of course 
  one that was submerged in the insane legacy of Lucan-
  Deyo- Virus that destroyed Charted Space as it was 
  known forever. It emerged once again, first in the Free-
  dom League in 204, and later elsewhere like the UWA 
  and the 4th Imperium. The opposite lives on, of course, 
  within the region of the Dominate of the K’kree 2,000 
  worlds region of space to trailing and is still opposed.
  The ideals of “victory in war at any price”, and the mis-
  use of nuclear weapons, the use of species genocide, 
  or “Scorched Earth” orbital bombardment of the former 
  rebellion era factions by Archduke Dulinor. ‘Emperor’ 
  Lucan, and the Solomani Confederation’s forces were 
  abhorred, shunned, and would in the rise of the Free-
  dom League be things that they would ever oppose. The 
  enthusiasm and idealism of the Dawn Leaguers in 99 
  did not so much as die as it was set aside for a time with 
  Realpolitik and hardnosed pragmatism that if the goal of 
  the League to remove the darkness of ignorance from 
  humanity amidst the stars was to survive, some eggs 
  in this “Pie-in-the-Sky-By-and-By” plan were going to 
  have to be broken.  But the ideals of the Dawn League 
  of an enlightened free interstellar society that held its 
  members accountable to the rule of law did not vanish, 
  something perhaps the Star Vikings in the bloody years 
  of 200-28 forgot, and that those who dwelt in the 
  darkness that was lifting had as much right to the future 
  as they.
  Lastly, the interstellar mercantile ideals of a small Hard 
  Times era pocket empire, known as the Alurzan Cartel 
  of Diaspora, gave birth in the early recovery era to a 
  planetless entity known as the Diasporan Mercantile 
  Starfarer’s Guild. The Guild’s 00 Ship’s Owners ‘Ad-
  miralty Board members sought sole supremacy of trade 
  between the stars and opposed the rise of interstel-
  lar states. The Guild’s original intent was perverted by 
  captains of amoral fiber and turned to piracy, slaving, 
  and the endless quest of profit at the expense of others 
  save themselves. The core ideal did not die, however, 
  and eventually returned as the pirates, and slavers died 
  off, were run off, or were prosecuted by the Empire of 
  Solee and the Reformation Coalition. This allowed those 
  among the Guild who ‘kept the dream alive’ to return the 
  Guild to its true course.
  A Dark Distant Mirror: The 2nd Civil War 
  and the Collapse (1116-1130)
  The shots that rang out in the Iridium throne room on 
  32-6 on Capital/ Core had far-reaching repercus-
  sions, plunging the Third Imperium into a bloody civil 
  war as the Solomani, Aslan, and Vargr border regions 
  invaded. The Imperium shattered into several factions, 
  some trying to either seize or keep the throne, as the 
  assassin Archduke Dulinor of Ilelish was doing against 
  the murderous Prince Lucan. Other Domain Archdukes 
  like those of Daibei, Vland, and Antares seceded to 
  defend what there was of their Domains. Still others, 
  like the Archdukes of the Domains of Deneb and Delphi 
  maintained what they could that was best of the Imper-
  ium, hoping the warring sides would cease so they could 
  rebuild the Imperium.
  By 24 the war could not be won, so many warships 
  and civilian vessels had been lost on all sides. Entire 
  planets laid to nuclear waste in a “scorched earth” policy 
  both main pursuants of the Iridium throne were guilty of. 
  Most saw that any chance of putting “Humpty-Dumpty” 
  back on the wall was lost. Starports had been wrecked, 
  economies ruined, and laid waste. Then the Imperial 
  Megacorporations, the largest employers of the teeming 
  
  - 0 -
  ment here, signs of life coming back, albeit tougher and 
  rougher than the easy automated days of the bygone 3rd 
  Imperium.
  Political unrest at home within the Confederation esca-
  lated to where the peace movement took charge of the 
  Interior Council of the Solomani Party, as well as rising 
  protests of those worlds wishing a more tolerant attitude 
  towards aliens against the hard line Human-Suprema-
  cists. The Confederation with its war aims achieved, and 
  needing to keep their house in order, entered into nego-
  tiations with the Archdukes of the shrunken Daibei and 
  Delphi’s Domains. In 29, the joint Treaty of Altair was 
  signed between Duchess Margaret Tukera and the Solo-
  mani Confederation. A proposed trade route between her 
  Domain’s frontier rimward edges in the Old Expanses 
  through Jayna to the Solomani new border in Shenk was 
  begun between the Solomani freight giant, Transstar and 
  the Sector freight-moving corporation of Keratu Lines, a 
  Tukera Lines LIC subsidiary of the Old Expanses. The 
  state of hostilities between Duchess Margaret’s faction 
  and the Solomani Confederation thus ceased on 00-
  30.
  The Candles go out (1130-1165)
  Virus’s arrival was swift in the Faction Safes of Lucan, 
  Margaret, and Dulinor, and slowed by the wilds as it 
  reached Usdiki, and Strephon’s stronghold. The Solo-
  mani Confederation, and Duke Craig’s Domain of Daibei. 
  Disunity at the recent death of Archduke Brzk of Antares 
  aided the balkanized chaotic response as it too crum-
  bled before Virus. The Pocket empires in the Wilds fared 
  hardly better. The Union of Sufren, the Backman Cluster 
  worlds, the Vassalry Judiciate, Ecclesiasty of Narquel, 
  Khavle Accordment, New Order Vigilance Alliance, the 
  Cumberan Confederation, the Duwamish League, and 
  the Alurzan Cartel were swept aside and tossed into the 
  darkness. 
  Only the Unity of Promise withstood the onslaught in 
  Diaspora. Its’ lights went out due to the lack of an A-class 
  star shipyard to replace their small Starfleet of four-doz-
  en small starships and SDB’s as the migratory fleets of 
  vampire vessels began their two-way erosion of raiding 
  up and down the J- mains from their birthplace on Cym-
  beline in the Sol Rim Sector to the Black Curtain of Core 
  Sector in 56.  The capital of Promise itself was seized 
  by an alliance of two huge fleets and their Cyborg and 
  Robot janissaries on 7-IX-56. The ‘Vampire Highway’ 
  became synonymous with vessels vanishing for years af-
  terwards and oppressed Worlds along it. Some of which 
  were reduced to utter savages the likes of which were 
  only seen in distant Ilelish, and later the former Black 
  Imperium.
  billions of the Imperium’s citizens regrouped, reshuffled, 
  and moved their assets into the Faction Safes. This left 
  their unemployed stranded outside the faction frontiers, 
  compounding the misery, and the onset of what some 
  called then “the Hard Times.”
  Candles in the Dark: the Hard Times 
  (1124-30) 
  Against the backdrop of losing jobs, and faith in the 
  Imperium in the Diaspora region, were some leaders and 
  worlds left that struggled against the recession of the 
  economy. Technology became top priority for this brief 
  moment of time, the “candles in the dark”, forming stellar 
  pocket polities. Towards the Safes and these polities 
  came the flood of refugees from worlds no longer capa-
  ble of sustaining them. This was known as the “Doomed 
  Trade”. Made up of those desperate enough to take even 
  steerage passage conditions against the bleak futures 
  they had where their Faction had left them, the migration 
  was on, and credits were to be earned by those risking 
  hijackings or worse.
  There were a myriad of these new stellar pockets form-
  ing within Diaspora: the Ecclesiasty of Narquel (Narquel 
  Subsector A); the Union of Sufren, and the Vassalry 
  Judiciate (Both in the Sufren Subsector C); the Khavle 
  Accordment (Khavle Subsector D); the New Order Vigi-
  lance Alliance and the Cumberan Confederation (Both in 
  the Hijiri Subsector M); the Duwamish League (Shumisdi 
  subsector N); the Unity of Promise (Promise Subsector 
  L) and the Alurzan Cartel (Alurza Subsector I) formed. 
  Out in the Old Expanses past Margaret’s trailing frontier 
  formed the lonely Voskl Trade Union (Rusco subsector 
  D).
  To the Spinwards side, Duke Craig of the now shrunken 
  Domain of Daibei saw and supported the Ecclesiasty of 
  Narquel and the Cumberan Confederation that lay just 
  beyond the edges of his frontiers. Likewise Duchess 
  Margaret was mindful that the war’s fortunes for Dulinor 
  and Lucan had waned, and that one day they must 
  rebuild. Hence she had extensive contacts and support 
  for the Union of Sufren via Dehrapur (302)/Khavle/Di-
  aspora, her furthest flung frontier outpost, and likewise, 
  her 24 established trade route to the Hiver Federation 
  across the Hinterworlds Sector through to Spica Sector 
  far to trailing-rimwards passed through the outpost polity 
  of the Trade Union of Voskl. The Solomani Confedera-
  tion, having won its war goals, had settled in for desta-
  bilizing the Imperium, and these new stellar powers, 
  forming the New Order Vigilance Alliance as a puppet 
  state to proxy-war against Daibei’s Cumberan Confed-
  eration and Ecclesiasty of Narquel allies. As if this were 
  any great surprise in the lawlessness between the stars, 
  piracy and raiding arose to fearsome size as stricken 
  systems fought for resources, precious ships, and 
  sought to reinvest in older more rugged technologies to 
  sustain their way of life. But there were signs of improve-
  
  -  -
  The Early Rise of the Seven Powers 
  (1165-1200)
  Freedom League and 4th Imperial Historians have in 
  retrospect on this region of space looked upon the Old 
  Expanses like the ancient game of tic-tac-toe, with four 
  powers arising, one in each corner subsector, and one 
  in the middle.  These five powers would eventually all 
  meet. Some at the courtesy of the sixth, The Diasporan 
  Mercantile Starfarer’s Guild whose actual roots lay in 
  adjacent Diaspora Sector; others at the courtesy of the 
  seventh power, the Hive Federation. League Historians 
  argue against the Imperial theory that the Hiver Federa-
  tion was the seventh power  but for completeness sake 
  their part in this is included.
  The Hiver Client states or “Stepping 
  Stones” established
  While the six worlds in the Old Expanses Vras (M) 
  subsector maintained tenuous trade contact before 64 
  and then steadier year by year past 65, unbeknownst 
  to them, the distant Hiver Federation began recontacting 
  Humanity also at this time, establishing what later writ-
  ers called “the stepping-stone” colonies. Out of honest 
  discourse (as honest as one can have with the Hivers) 
  that they were looking towards a future with a hostile 
  enemy in the Viral thralls of their mortal enemies the 
  K’kree. Humanity had unleashed Virus, true, but Human-
  ity also would stand in the K’kree path eventually. The 
  Hivers surmised that if one was to shape or manipulate 
  the future for the race’s survival, humans as an ally had 
  to be part of the equation the Hivers surmised.   
  The first was set among seven worlds seeking interstel-
  lar contact and were neither technophobic nor xenopho-
  bic in the Spica Sector. Another was established further 
  on in the Human-Droyne rimwards region of the Hinter-
  worlds in the mid 70’s before the Federation turned 
  spinwards towards the former Solomani Confedera-
  tion and Old Expanses former 3rd Imperium. The high 
  population water world of Renj (formerly called Syrim) 
  was contacted and allowed to organize the Sitah subsec-
  tor in 85 as the third such Hiver client state. Renj was 
  perhaps better off than the previous two, with population 
  and the mainstay of TL as well as a massive series of 
  surviving B-class Starports.  But Renj lacked ambition, a 
  former Solomani trade hub between the 3rd Imperium, 
  the Confederation, and the diverse splintered states 
  of the Hinterworlds Sector. It was Pan-Sophontist, and 
  welcomed the Hiver’s return but apparently lacked the 
  motivation to retake the Wilds for humanity that the Hiv-
  ers were seeking.
  Renj’s government looked at the situation that without 
  an A-class shipyard, her carefully preserved relic fleet of 
  merchant ships and System Defense Boats and moni-
  tors weren’t enough to “reconquer” the stars with. On the 
  other hand, Renj’s impersonal bureaucratic government 
  which had replaced their pre-collapse pro-freedoms de-
  mocracy had stifled some amongst the population. They 
  welcomed the Hiver’s arrival as a means to get out from 
  under the heavy handed control of their leadership, and 
  many of these ‘dissident’ freedom groups volunteered to 
  settle the salvage colony worlds of the Sitah subsector. 
  Renj was pleased they acted as a major clearing house 
  in this nexus-economy, while the Hive Federation Navy 
  stationed elements at the perimeter systems to keep 
  wandering Vampire traffic away. In early 1190 the Hiver 
  Federation felt that Renj’s client state’s economy was 
  self-propelled enough to venture out to the next interstel-
  lar grouping of worlds, and began scouting the adjacent 
  subsectors of Old Expanses in a path towards the Final 
  War’s major war zones of Diaspora.
  Margaret’s Dream continued: the Trade 
  Union of Voskl and the Galines Trade 
  Confederation
  Corewards of Renj, in the Rusco Subsector, the Phoenix 
  of Margaret’s dream for Humanity in the Wilds came to 
  life in the mutual trade and defense compact of the six 
  worlds comprising the Trade Union of Voskl.  Voskl had 
  been a major convoy marshalling hub of Margaret’s Do-
  main during the Final war of her then famous 24 Trade 
  agreement with the Hiver Federation and Tukera Lines, 
  LIC, her husband’s company. It had lost contact with 
  Ilaria in 89 when that last bastion fell to Vampire ships 
  from the Black Curtain, and prepared itself for the next 
  shoe to fall upon them. Here the diversity of Humans, 
  Vargr, Bwap, and Droyne working together managed 
  to raise the banner of civilization once again. The Hiver 
  Federation chose the path of least resistance to their 
  message, as well as astrographical ease of navigation, 
  and plunged spinwards instead.
  In the Old Expanses sector sandwiched in the middle of 
  the Jayna Subsector lay three worlds that had managed 
  to survive the onslaught of Virus, and had been part of 
  Margaret’s treaty of Altair trade route to the new borders 
  of the Solomani Confederation at the time. The World 
  of Galines (formerly called Galiano in the Final War era) 
  had swelled with refugees from the war zone between 
  Margaret’s frontier and that part of the Old Expanses. 
  The Solomani had yet to be budged from since the inva-
  sion in 1117. Galines had a large relic fleet of Keratu 
  Lines J-4 liners, J-3 bulk freighters, dozens of marooned 
  Solomani J-2 and J- Transstar bulk freighters. The 
  former remnants of the megacorporations became the 
  new government, with Nationalistic transcorporations, 
  the most powerful of which was the merged Trans-Ker-
  atu Lines.
  The J-2 isolated high population world of Czerniak lay 
  four parsecs away spinwards of Galines but had main-
  tained enough J-2 capable vessels itself to seek contact 
  
  - 2 -
  For the next twenty years the Guild shared knowledge 
  amongst its members, and through salvage and tithes of 
  each Ship Owner’s annual profits, established a train-
  ing and repair facility at the Jump system in corewards 
  end of The Blight Subsector with a B-class facility.  Guild 
  Starship Owners banded together, or were bought out 
  when they did poorly, often dismissed from the crew of 
  the vessel when they fell into debt and their profits were 
  marginal. But the Guild was forced to trade with TEDs, 
  and contact with such morally repugnant regimes had its 
  effect on Guild crews who gradually became as callous 
  as their planet-side trading partners. In 85 the Guild’s 
  leadership changed with the election of Vugnaashii 
  Ishimshugi as the “Grand Admiral” of the Ship Owner’s 
  Board. He controlled five such groups of multiple Ship 
  Owners, and thus a majority of the leadership in clout. 
  The new “Grand Admiral” sanctioned then even harder 
  nosed economics amongst the Guild. This opened the 
  seamier avenues towards profits like the sophont slave 
  trade, narcotics smuggling, and gunrunning to balkanized 
  warring worlds. 
  The new territories being exploited in the Old Expanses 
  reported with alarm the rise of several small polities in 
  Jayna, Quinoid, Shenk, and Syrs. This caused raiding 
  and piracy were likewise sanctioned as the Guild had not 
  swayed in their total distrust of interstellar governments. 
  This shift in amoral trade policies caused those few 
  independent single-ship Owners much alarm, and many 
  broke away from the increasingly criminally leaning path 
  the Guild swerved so casually down, forming the Free 
  Trader Network in protest. While these few noble-minded 
  Captains preserved their integrity and their ships, they 
  also surrendered their fence-sitting comrades to the new 
  majority in the Owner-leadership.
  Oddly only in Syrs did they such bands of Break-away 
  Free Traders form any lasting groups. The largest forming 
  the Sarcathon Trade Commonwealth. Sarcathon and this 
  band of Free traders came to an agreement and serviced 
  several worlds along the corewards-trailing leg of the 
  vast Clersor Main, namely Ilm, Afrend, and Vinhooks. A 
  smaller band took up the trade between the two worlds 
  of Xulfor and Jenms. The rest moved across the danger-
  ous Vampire Highway, putting as much distance between 
  themselves and the Guild’s worlds, ports of authority, 
  and reach. Historians of the Free Traders and Guild differ 
  slightly in the numbers, but the Guild lost roughly a third 
  of their Captains in the political upheaval of the time. 
  Many of these rebel single-ship owners however were 
  then preyed upon by the Guild’s more ruthless captains 
  and lost both their lives and ships. By 200 League His-
  torians determined, of the roughly 20 Rebel Free Trader 
  captained vessels, only those tied to Ephraim, Xulfor and 
  Jenms. The Sarcathon Commonwealth and some twenty-
  four others had survived the determined efforts of the 
  Guild to ‘re-integrate’ them by force.
  Historians of this era later noted the Guild became more 
  like an interstellar criminal organization, with coercion, 
  extortion, blackmail, murder, protection rackets of worlds 
  out with them.  Czerniak had overcome Virus’ damage 
  by re-engineering their computer industry to use quan-
  tum and biomechanical computers, and were now in the 
  process of restoring their shipyards. Czerniak had also 
  changed governments since their Psionics Institute which 
  conducted a coup in the collapse, now ran the planet in 
  the Zhodani-Consulate model. Thus keeping the masses 
  happy, and employed at the level of technology and life-
  style they wished for.
  Czerniak’s psions also used their computer empathy 
  skills to detect, remove infected data systems, and repair 
  them. Having restarted their computer architecture’s 
  industry all the way back to TL9, their new quantum and 
  biomechanical computers were slightly larger  but were 
  incapable of hosting a Deyo-Silicon Viral entity. Using 
  these new computers, Czerniak’s relic fleet of J-2 ships 
  were dispatched to spinwards to Rebields, where their 
  Psion computer empaths and salvagers worked and re-
  moved the industrial machinery and infrastructure for the 
  next forty years to bring Czerniak back to TL.
  Corewards of them, another system had survived with 
  a C-class shipyard and port that both high population 
  worlds relied on for their mining and refining of metals 
  for Starships and spacecraft. This was the belting world 
  of Thanatos, whose lack of gas giants had prevented 
  the worst of Vampire wanderings there as well. A Trade 
  empire came into being from diplomatic talks among 
  them in 66 known as the Galines Trade Confederation. 
  This expanded to include client state worlds adjacent to 
  each of these three worlds, and eventually incorporated 
  into their growing economy the small democratic three-
  system state of the League of Bonsher in the 2 world’s 
  subsector in 82. Their prosperity did not go unnoticed, 
  or unenvied. The Guild out of Diaspora was moving 
  already against them.
  Powers between the Stars: the Guild and 
  the Free Trader’s League
  In 65, on the planet of Gegaashaa/Iusea subsector, 
  came about the meeting of the surviving 00-starship 
  owners who had survived the collapse in the former war 
  torn region. Establishing themselves as the ‘Admiralty 
  Board’ they ruled by democratic process and majority 
  ship shares, as some of these ‘Ship-Owner Captains’ had 
  more than a single vessel under their ‘flag’. Some had 
  as many as five.  They were unified in their opposition to 
  another interstellar Government telling them what to do, 
  where to sell and what not to sell or when, and believed 
  they should control the Wilds economy, and let the free 
  market of open competition be the ultimate litmus test 
  whether or not a merchant survived or not. This attracted 
  many single-ship Free Trader owners who’d managed to 
  eke out and survive the first thirty-five years in the dark-
  ness in small bands. Many Fee Traders could still recall 
  their father’s working for the once economically driven 
  Alurzan Cartel of the Hard Times years.
  
  - 3 -
  and even practiced upon their fellow ‘members’.  Re-
  gardless, the new polities had to be opposed, and the 
  Guild unleashed their pirate-slaver minded skippers into 
  the Old Expanses to do damage to these upstart pow-
  ers that threatened their monopoly on interstellar trade, 
  beginning with the largest, the Accordment of Galines 
  in 86. It was these very actions of the Guild’s pirates 
  against the trade-based polity of Galines that eventu-
  ally spelled their mutual doom in the Old Expanses, and 
  ushered in the new power, that of Solee.
  The Parallel Path: Rise of the Empire of 
  Solee (1192-1200)
  The world of Solee in Shenk subsector Old Expanses 
  had been part of the 243rd Solomani Fleet Headquarters 
  during its 7-30 occupation by the victorious Solo-
  mani Confederation. Solee had abided by the Hindahl 
  Accord that basically surrendered the Old expanses to 
  the Solomani in the absence of the Old Expanses fleet 
  summoned away by ‘Emperor’ Lucan shortly before the 
  Solomani Invasion. Many of the Solomani vessels left 
  here as elements fled rimwards during the advent of 
  Virus had been battle damaged and slated for repair held 
  in orbit or grounded some 200 plus hulls. A few were 
  captured Imperial vessels lost by Margaret’s Navy over 
  the course of their seesaw battles for the ‘heartland sub-
  sectors’ of the Old Expanses between 8 and22.
  TEDs squabbling over the remaining relic technology 
  in brief brushfire wars divided Solee. The world had 
  survived with a D-class facility, their former TL0 SDB 
  base. “Commodore” Packo Ramstattan, the aging head 
  of the SDB forces for the system groomed his daughter 
  Gabriela in wielding power, and had begun a series of 
  unity wars himself. Packo’s rivals in 84 assassinated 
  him, and she narrowly avoided the same fate with the aid 
  of a Soleean SpecOps Captain named Amaran Abas. In 
  85 she defeated the last of her father’s rivals with the 
  world’s military behind her and seeing this world con-
  quered, looked to the vast number of ships remaining 
  in system and the Imperial downside Naval Base of the 
  capital. Admiral Gabriela Ramstattan saw herself in the 
  role of an Arbellatra or a Margaret. There were nearby 
  worlds with trade ships they had had contact with, but 
  everywhere else was screaming Chaos and begging for 
  law and order, even a return to Imperial Order.
  She galvanized her nation’s scientists, engineers, and 
  technicians and set them to restore the Naval Facility 
  to C-class. Nearby the pirates of the Guild were making 
  serious inroads into the Jana subsector, and although 
  the two major worlds of that power Czerniak and Galines 
  had many vessels still in operation, hardly any of them 
  were warships, or had the capability of taking a corsair’s 
  strike and demolishing them in return. The CEO’s of 
  Trans-Keratu Lines, on behalf of their world, and the 
  Galinian Accordment, made the approach and the offer 
  to Ramstattan for inclusion to their Trade compact. 
  Ramstattan’s counter offer was shrewd, seeing their 
  numbers, and knowing her small navy’s capabilities ex-
  tremely well. Later known as the “Three-to-One Treaty”, 
  it allowed for the jump drives of existing but damaged 
  bulk freighters to be traded to Solee, who installed them 
  within their warships. Solee promised, in a “protection 
  for trade” agreement, Solee promised one warship to 
  defend the Galines Accordment’s trade lanes for every 
  three Merchant ships. Czerniak saw the potential unity in 
  someone else having the Navy and allowed a free hand 
  to run commerce and her new TL industrial manufac-
  tured wares too and so agreed; Galines’ powerful Trans-
  Keratu Lines and other Megacorp remnant transcorpora-
  tions eagerly signed to the deal. Ramstattan wasted no 
  time setting her naval recovery in motion, and utilized 
  for the trade lanes’ defense the use of her veteran SDB 
  squadron crews as convoy battle-riders on the Galinian 
  and Czerniak LASH freighters. Solee was soon tied into 
  the Trade network of the Accordment
  In 89, her earlier two goals were both achieved. Her 
  technicians and scientists had made a remarkable 
  breakthrough in detecting and removing Virus from their 
  infected warship’s data systems. They had also refur-
  bished the Ground Naval Base to full working capacity. 
  Then the Soleeans in 90 after clearing out the nest of 
  Pirates in the Skerry system, turned to the Sovtor system 
  and discovered two Imperial warship derelicts near the 
  ruined former IISS base on Sovtor. These were a 0kton 
  Rapier-class Escort destroyer, ISS Saber and 30kton 
  Starburst-class Light Cruiser, ISS Vladimir Bireshmu.  
  Within were survivors from Lucan’s navy, which were 
  part of a damaged Black War Squadron that had mis-
  jumped after planetary fires hit them in their destruction 
  of the Berkin system naval base in late 29. The two 
  damaged ships were repaired and later jumped to Solee. 
  The squadron’s commander, CDRE Eshraa bint Reine 
  and her rescued crews who’d survived rotating in and 
  out of Low berth bent their knees to their new Mistress, 
  ‘Empress’ Ramstattan. They would become the ruthless 
  cadre of trainers of her new “Jump-Navy”. The Soleeans 
  redoubled their recovery efforts over their relic fleet. 
  Another Imperial remnant and relic ship was found a 
  year later in 9  by Soleean Naval units scouting the 
  Wall system of Shenk for possible relic salvage. A 50kton 
  Planet class modified heavy cruiser, the ISS Vaward, 
  formerly belonging to Margaret’s navy was found or-
  biting the system’s star. Her black globe irreparably 
  damaged, but the crew had low berthed themselves 
  using the Globe’s hull power grid array and the surviv-
  ing capacitors to power their cold sleep tubes. The 
  astounded Soleeans discovered that vessel was both 
  uninfected  and jump capable. But for the lack of a gas 
  giant she might have escaped the system where she’d 
  been marooned during the collapse. A Galinian 20kton 
  Bulk freighter was diverted with fuel in her hold, and 
  the ship limped to Solee with the 87 survivors, among 
  them ship’s Captain Werner von Kessel. He became the 
  second highest-ranking Imperial remnant found, and he 
  
  - 4 -
  and his sailors were subordinated under Admiral Bint 
  Reine’s command. The irony of this move lay in the fact 
  that von Kessel had been part of a Black War Counter 
  Strike squadron and had been hunting bint Reine at the 
  time of the collapse.
  But the die was cast, Empress Ramstattan’s Choice of 
  Naval Commander in Chief, the Lucan-Imperial rem-
  nant Admiral bint Reine ensured the Soleean Navy’s 
  hard nosed training and ruthlessness towards victory 
  in their “train or die” doctrine. Von Kessel and his ship 
  were assigned to the Jayna Subsector, and his com-
  mand was divided up to man other vessels subordinated 
  under the main fleet.  Kessel was sidelined with organ-
  izing the SDB system fleets of Czerniak and Galines. By 
  92 Solee had in operational status one heavy 50kton 
  imperial cruisers, one light 30kton Imperial cruiser, one 
  0kton Imperial Escort Destroyer, and three 7kton Solo-
  mani destroyers, and twenty-one smaller jump capable 
  warships under 500dtons.
  Galines and Czerniak saw the Guild pirates run com-
  pletely out of Jayna by 92, and acquiesced when 
  Gabriela Ramstattan declared herself ‘Empress” and 
  themselves part of the ‘Star Empire of Solee’. Eshraa 
  bint Reine was made the Admiral of the Soleean Navy 
  at the Empress’ coronation on Holiday 00-92. The 
  boundaries of the Soleean Empire at that time verged 
  in the four worlds of the Bonsher cluster of 2 worlds 
  subsector, the middle and rimwards worlds of Jayna in 
  the Jayna Gulf, and most of the Soleean main in Shenk. 
  With the military power of their own right, and the relic 
  trade fleets of Galines and Czerniak, Empress Ramstat-
  tan turned her eyes towards the rest of Shenk, even as 
  her economic allies looked to Karse and Syrs subsec-
  tors. Under her administration, Solee’s Foreign Ministry 
  and the State Intelligence Service worked hand-in-glove 
  now. Her former savior Amaran Abas was a rising star 
  among their number as her foremost diplomat, and chief 
  spymaster. Her ‘new’ Navy needed spare parts and there 
  were worlds about in Shenk where former naval bases 
  existed. From 93-95 the Soleeans scouted nearby 
  worlds such as Dothan, Marcena, Hindahl, and Kmak. 
  Kmak’s existing C-class Starport and shipyard allowed 
  her navy a rimwards additional base to operate out of, 
  subject to negotiations with their benevolent TED, ‘King’ 
  Romrugo III, who wished to join with Empress Ramstat-
  tan in a ‘marriage of state’. Relations were cordial, and 
  the benefits mutual to both parties.
  Solee’s “divide and conquer” diplomacy however ran 
  across the Guild backed resistance of the balkanized 
  TEDS on both Marcena and Hindahl in 96. Solee had 
  to send troops to both worlds to back up both her ‘pet 
  TED-Governors’.  The Guild however, was on the long 
  end of a supply chain in Shenk and their support for the 
  rebels was intermittent. The TED on Dothan who was 
  controlling the ruins of the former naval base proved 
  far more amenable to Solee. Trade was established 
  with TL6 weaponry to this TL4 world for relic parts, via 
  Trans-Keratu Lines’ ships, escorted by the Soleean Navy 
  in 98. Admiral Reine’s campaigns against the Guild 
  yielded the capture of the Guild’s hidden bases on Moy, 
  Barnet, and Avis in 99, as well as several small, armed 
  starships. Contemplating the annexation of the Yontez 
  Main, and taking a tactical view of what it would take to 
  achieve it, Solee’s navy began building a secret staging 
  base on a gas giant moon in the Herbe system in 99 
  as well.  Solee also began courting the world of Mueller. 
  Like Solee, they had a small relic fleet, and although they 
  had recovered quickly back to their previous technology 
  level through harsh measures, they had regressed back 
  to TL9 partly due to the rise of the Galines Accordment in 
  the 60’s. Working against Solee at Mueller in 99-
  200 was the Guild, offering their repressive impersonal 
  bureaucratic government technological aid to resist join-
  ing the ‘Empire of Solee’.
  Mueller had been one of the few worlds rimwards of 
  Galines in 7 that had not acquiesced to the Hindahl 
  Accord surrender early in the Rebellion, and the Solo-
  mani Confederation Navy had to fight their small Impe-
  rial and Colonial reserve squadrons here before Mueller 
  yielded. The Solomani had stripped their vessels of 
  their jump drives as punishment  and stored them in the 
  rimwards Dunas system. As a gesture of respect, the 
  Solomani had left them their vessels for system de-
  fense  and moved onwards into the Old Expanses. The 
  Soleeans, knowing the history and fierce nationalism of 
  Mueller, began making trade and Naval program training 
  exchanges.
  Corewards in Jayna Subsector, the now promoted 
  Soleean Navy ‘Commodore’ Von Kessel found the work 
  of organizing the system defense squadrons of Czerniak 
  and Galines tedious between 92-96. Czerniak’s 
  government however had once again started its own 
  path outside the ‘empire’, and had recontacted the 
  Droyne at Sveinel. They had reasonably decent contacts 
  among the Free Traders spinwards of themselves at 
  Sarcathon. Kessel however had his eyes on recovering 
  Ultraneta Depot as a prize. After training and moving a 
  SDB squadron to Thanatos, ostensibly “to secure the 
  coreward-most outpost” of the new empire there, Von 
  Kessel began training select SDB crews from Thanatos, 
  Czerniak, and Galines as Battle riders after having his 
  refurbished 50kton vessel the ISS Vaward modified to 
  carry up to 5ktons of riders. In 99 Kessel felt they had 
  achieved a level of training suitable for the mission, and 
  jumped into the Ultraneta system with five 1ktn Monitors 
  and the Vaward, determined to sweep it of Vampires and 
  recapture the lost facilities. Kessel’s task force destroyed 
  the squadron-sized puppeteer ‘fleet’ that had seized the 
  former C-class repair-breaker facility. The raid captured 
  another 30ktn Imperial Light Cruiser for the Solee Fleet, 
  and secured the remaining mothball fleet hulls. The vic-
  tory here impressed the Jaynian world leaders in Solee’s 
  Navy, and Kessel’s ability.  It yielded him a knighthood by 
  Empress Ramstattan in 200, and the unremitting enmity 
  
  - 5 -
  of the former Lucanic-Imperial remnants now running 
  Solee’s navy.
  The Dawn League: The Return to the 
  Stars (1192-1200)
  The six worlds of the Vras subsector eventually cement-
  ed trade and defense ties with one another, and even 
  undertook salvage and scouting missions to nearby cem-
  etery or ‘Boneyard’ worlds as they were called. One such 
  salvage mission aboard the armed freighter SS Morgana 
  to trailing in 02-I-92 encountered the Hiver Federa-
  tion’s scouts and a diplomatic team in the Zloga system. 
  Captain Elsie Walker returned with the Hiver diplomats 
  immediately and nearly lost her ship and the diplomats 
  when the Morgana suffered a misjump disaster coming 
  out too close to Enderson’s Giant in the Vras system on 
  03/ III/ 92. Captain Walker’s piloting skill and bravery 
  saved the ship, and most of the crew, including the Hiver 
  passengers in an act of heroism.
  The Morgana was declared a month later a monument 
  in space, and the Dawn League worlds accepted the 
  Hiver’s challenge and offer of technical aid and uplifting. 
  In light of this change in their otherwise bleak futures, 
  and in the hopes of restoring Humanity to the stars once 
  again, the League’s worlds took to renaming their worlds 
  after mythological beings of light or sun in dedication 
  to this new purpose. Vras renamed itself Aubaine; Hite 
  renamed itself Nike-Nimbus; Galos became Aurora; 
  and Zloff became Eos. Only Trybec and Fija kept their 
  names. In 93 the Hivers arrived at Aubaine with their 
  Ithklur Marines in force, and established the Hiver Tech-
  nical Institute, a two-year school.  
  Between 95 and 97 the Dawn League as they 
  called themselves contacted the nearby worlds trailing 
  of themselves. The six worlds became twenty-one, with 
  renaming themselves as became traditional in this wave 
  of dedication and renewal “to rebuild, return to the stars, 
  and to do things right this time”. The world of Herring 
  named itself Ra; the salvaged world of Dono became 
  Enkidu; Heppling whose people were still heroically 
  struggling to maintain life support renamed themselves 
  Baldur; the salvaged world of Saloga became known 
  as Zloga; Hoff became Shenandoah; Luhtala became 
  Lucifer; Willow the lowest populated world of the League 
  with scarcely seven hundred sophonts, changed her 
  name to Helios. The former high populated world Nemy-
  er became Oriflamme, and Aubaine’s chief rival. In the 
  renamed Aubaine subsector (formerly Vras- (M)-Old 
  Expanses), some of the salvaged cemetery worlds also 
  renamed themselves: Macis became known as Apollo, 
  while others did not, like Kruyter and Rohit. Even low-
  tech worlds like Phoebus (formerly known in the Imperial 
  era, as Fuetz was TL3) and Spires (TL2) became mem-
  ber worlds in this new wave of enthusiasm. The sentient 
  aquatic race of the Schalli of Schall, and Aubaine also 
  threw their lot in with Humanity in their bid to return to 
  the stars.
  The Dawn League’s Government offices were set on 
  Aubaine, and established early on the political landscape 
  that would shape this interstellar polity no matter what 
  name it carried. The League Assembly Hall’s representa-
  tives were chosen by population, one per ten millions, 
  yet worlds with less than ten million were still allowed 
  one voting member. The Dawn League from the outset 
  had two major parties, the Federalists led by Aubaine, 
  and the Centrists, led by Oriflamme. This loose confed-
  eration of world representatives then elected as their 
  nominal leader a Secretary General, whose only formal 
  duties were that they preside over sessions, and be the 
  tie splitter on votes. The central planning, financial and 
  economic shaping committees, as well as the strategic 
  committees of the League were also located here. The 
  Assembly had no authority over a member world’s af-
  fairs, and instead dealt with only those pooled resources 
  of funds, ships, personnel, and equipment from member 
  worlds. The economy of the League’s recovery was 
  fueled by both salvaged relic technology and manu-
  factured goods both of which were sold at planetary 
  clearing houses near their Starports and became known 
  ever after on these worlds as ‘the Auction’. Member 
  worlds donated fifty percent of the proceeds towards the 
  League Government’s coffers, and took a minor ‘host 
  cut’ usually for themselves, the seller making the rest of 
  the sales’ price.
  In 98 the fourth wave of the Hiver Technical Academy 
  class graduated and the Dawn League prepared for their 
  next phase, recontacting the Wilds. Towards this end, 
  the member worlds donated twelve small starships to be 
  refurbished and equipped, and their mission date was 
  scheduled to begin 0/ VIII/ 99. The Dawn League 
  by then had made valuable contacts with several Free 
  Trader network Captains, and increased the number of 
  trained starship personnel they had. Towards this end, 
  the recovery of the former IISS base on Trybec was 
  undertaken from which to launch future missions from. 
  By the time the class of ’99 graduated there were more 
  qualified candidates for the twelve ships than were crew 
  slots available and so it was decided in the end by drawn 
  lot.
  Six of these vessels, the 400dton Donosev-class Sur-
  vey ship DLS Apollo, the 200dton Jayhawk-class Far 
  Trader ships DLS Dammerlicht, Helios, and DLS Ra, the 
  converted 600dton Bastien-class liner DLS Eos, and the 
  400dton Donosev-class Survey ship DLS Reine Soleil 
  left from Trybec’s renovated orbital ‘Dawn Base’. From 
  the newly christened Dawn League Scout Base on Ra 
  departed the three Jayhawk-class Far Traders DLS Bal-
  der, Brilliant, and Dawn. Singly, from Rohit the 00dton 
  Sulieman-class Scout/Courier DLS Aube from Schall, the 
  Sulieman-class Scout/Courier DLS Aurora, and from Eos 
  the converted 600dton Bastien-class liner, DLS Horus 
  
  - 6 -
  departed on 0/ VIII/ 99.
  Two of the Scout/Couriers, the DLS Aube, and the Au-
  rora were aimed at worlds within Aubaine subsector that 
  had not yet been contacted or surveyed by the Dawn 
  League. Likewise two ships, the DLS Brilliant, and the 
  Horus were sent into the corewards Thoezennt Subsec-
  tor; two ships, the DLS Baldur, and Dawn were both sent 
  into the corewards-trailing Shenk Subsector. Five of the 
  remaining six, the DLS Apollo, Dammerlicht, Eos, Helios, 
  and the Ra due to the large number of habitable worlds 
  estimated there, were sent into Khulam subsector of 
  Diaspora to spinwards. Only the DLS Reine Soleil was 
  sent to Promise Subsector of Diaspora. 
  The great feeling of elation and enthusiasm waned 
  across the League however, as the first ship declared 
  over due, DLS Aurora, failed to return by 2/ VIII/ 99. 
  This turned to dread when the last two vessels, the 
  DLS Horus and the Ra were declared overdue on 03-
  XII-99.  In early 200 The Dawn League assembled 
  eleven small warships with those who remained, and 
  sent this armed expedition out to track down what had 
  happened. These were the Wilds Modified 400dton Pet-
  ty-class ‘Exploratory Cruisers’ DLS Lady Elise, Taylor the 
  Bruce, and Mary Ellen Carter, the 400dton Fiery-class 
  Close Escort RCS Trygger, the two 400dton Valor-class 
  Missile Corvettes DLS Lirgishkunan and Ridgerunner, 
  the upgunned and militarized converted 600dton Stel-
  lar-class liner DLS Angkor Wat, and the four 800dton 
  Broadsword-class Mercenary Cruisers DLS Ashtabula, 
  Caloosahatchee, Missinewa, and the DLS Patuxent.
  Two vanished without trace (The DLS Lady Elise, and 
  the DLS Missinewa), one was destroyed in battle with 
  the vampire ship trapped in the Arvid system (The DLS 
  Taylor the Bruce), and the others brought back word of 
  what the twelve must have learned the hard way: the 
  relic technology-dependent dictatorships and regimes 
  in the wilds were backward and savage. One such 
  TED had even been overthrown and ‘conquered’ in 
  the process of rescuing  the missing ship DLS Aurora 
  off of Vezina after learning the crew had been brutally 
  executed by him. This spectacular success was led by 
  CDRE Sean ‘Hammer’ Lathrop of the DLS Ashtabula, 
  and LTCDR Pat ‘Who-Me” Ritter of the DLS Lirgishku-
  nan. Three of the four crew of the Scout/Courier DLS 
  Aube were rescued off Nicosia by the Ashtabula as well, 
  and again, the ship was also retrieved. The crew of the 
  DLS Angkor Wat rescued the DLS Baldur’s crew off of 
  the world of Shenk/ Shenk subsector, but the DLS Baldur 
  itself was destroyed in the raid. The Dawn Leaguers took 
  stock of the shocking revelation that many of the worlds 
  of the Wilds were brutally hostile to their goals of return-
  ing to an interstellar society, and that many were capable 
  of committing acts of utter atrocity so casually on their 
  well meaning scouting parties.
  Diaspora Sector: The Covenant of 
  Sufren’s Tripartite-Pact against Virus 
  (1189-1200)
  The first wave of Virus washed over the Union of Sufren 
  in 30 out in Diaspora, killing off the high population 
  asteroid system of Gaamov, and the world of Houstar 
  entirely. Sufren herself grounded her sizable warship, 
  merchant, and sizable SDB fleet deliberately to pre-
  vent the loss of further vessels to infection. But in 3, 
  Sufren had disable the primary routes of viral infec-
  tion and started starship operations again. Sufren and 
  Haze supported Navarre in its war against the virus in 
  exchange for anti-viral expertise. Sufren’s population 
  had swelled by over 300 million sophonts during the 
  24-28 Doomed trade period of Hard Times, and 
  avoided the fairly hard losses of life other worlds with 
  less warning took. Still, it took nearly fifty-six years to 
  fend off  the Vampire menace swirling around Sufren 
  and Haze and purge from even the deepest seafloor 
  mining robot submarines from Navarre.  The leaders of 
  the three worlds forged a pact against Virus to combine 
  efforts and research, as well as mutual laws of vector 
  entry and call signs for interstellar traffic in 1131. This 
  was known as the Covenant of Sufren, and so became 
  the name of their polity. Sufren clawed back to TL2, as 
  Navar and Haze did so at TL9. Sufren rebuilt her orbital 
  Starport, albeit at C-class, but had managed to preserve 
  their Imperial Naval base. Sufren’s militaristic govern-
  ments saw themselves at war with the Deyo-Virus from 
  the beginning, and established outposts along the Vam-
  pire Highway trailing of their worlds, as well as within the 
  Gaamov System, which turned into a training ground for 
  their Anti-Viral technicians.
  In 98 The Covenant scientists and computer techs 
  developed the Anti-Virus Virus known as ‘Snake’, and 
  utilized it to great affect on infected systems. They found 
  it most useful in clearing out the Viral ‘eggs’ in data sys-
  tems on worlds that had collapsed and had not had the 
  time to grow or evolve into the strains they had begun 
  to catalogue and study along the Vampire highway in 
  adjacent Khavle subsector. 
  The Covenanters set for themselves a seven-parsec 
  ‘Area of Operations’ for their Scout Services. Sufren’s 
  remnant Navy’s larger warships were stripped of Jump 
  drives. They were and refurbished with larger fuel 
  bunkerage, and additional bays for weapons (primarily 
  missiles). Vessels with jump drives under ,499dtons 
  were maintained under these austerity measures. An-
  other unique austerity measure came from welding the 
  hulls of 00dton Sulieman-class Scout/Couriers to those 
  of the many 400dton Gazelle-class Close Escorts they 
  had. This made a new-class: the 500dton Covenanter-
  class Scout, part Scouting vessel, part warship. The 
  bridge and scouting sensors of the Sulieman replaced 
  the Gazelle’s; the jump-drives from these Scout Ships 
  were then harvested and stored as replacement parts for 
  
  - 7 -
  other Scout/Couriers still in service. Some two-dozen of 
  these were built and employed for the Covenant Scout 
  Service (CSS). 
  In 200 in the Gaamov system, one of the CSS watch 
  posts detected an inbound vampire ship with a living 
  slave crewmember aboard and rescued him. This was 
  discovered to be the DLS Lady Elise, and proof of the 
  presence of an allied interstellar state to rimwards in the 
  trailing-rimward corner of the Old Expanses. The de-
  briefing of the surviving crewmen of this ‘Dawn League’ 
  vessel determined the Covenant’s response. They would 
  repair the Wilds-modified 400dton Petty-class freighter 
  and escort it back, seeking out these new allies in the 
  war against Virus.
  Race for the Stars: The RC, the Soleean 
  Empire, and the Guild (1200-1204)
  The Rise of the Reformation Coalition
  After the first “Missing Twelve” missions and toppling 
  of the TED on Vezina in mid 1200, and the Oriflamman 
  invasion of Spencer, The Dawn Leaguer’s looked at what 
  they had accomplished and the world representatives 
  decided after a brief debate that a new harder approach 
  had to be taken. The worlds of the Wilds in Khulam, 
  those that wished for a return to civilization among the 
  stars were low populated, and technologically regressed. 
  The ones with a population capable of carrying the battle 
  against Virus and ignorance were Balkanized for the 
  most part, and squandering what technology they had 
  left to them.
  Calling themselves now the Reformation Coalition, they 
  reformed their governmental agencies, creating the 
  Reformation Coalition Exploratory Service (RCES). Their 
  missions were to undertake deep exploration within a 
  designated 0-parsec ‘Area of Operations’ around the 
  stellar boundaries of the polity itself, gather intelligence, 
  and form the nucleus of Coalition raiding forces, nick-
  named by their members simply as “the Service”. They 
  also formed a pooled manpower military arm from an all-
  volunteer force amongst their member worlds called the 
  Reformation Coalition Marine Corps (RCMC). This small 
  elite body of troops was created to be utilized for actions 
  on planets where conventional warfare needs would be 
  required, and would also be relegated to form cadre-
  training units on worlds with friendly governments. Mem-
  bers of this elite group referred to themselves as “the 
  Corps”. For the sophonts who would man their vessels, 
  they created the Reformation Coalition Navy (RCN), who 
  principally operated the ships RCES forces used. This 
  included the new Aurora-class clipper design that be-
  came ubiquitous with RCES missions thereafter, as well 
  as purpose-built warships. RCES maintained operational 
  control over these vessels, but the RCN retained respon-
  sibility for all deep space combat roles these ships would 
  endure. It would not be until 242 however, that the 
  Coalition Navy called itself ‘The (League) Navy’.
  Last, the Dawn League Assembly of Worlds (DLAW) 
  changed its name to the Reformation Coalition Service 
  Administration (RCSA), which provided the personnel to 
  man RCES installations, and those personnel who would 
  participate in various bootstrap projects, as well as the 
  bureaucracy of the government of the world representa-
  tives themselves.  The other three branches referred to 
  these as ‘The Bureaucracy’. RCES Headquarters itself 
  was placed in the refurbished former IISS orbital ‘Dawn 
  Base’ in the Trybec System; the RCN Headquarters was 
  placed in orbit over the Aurora System; Headquarters for 
  the RCMC was divided to where the initial three Bri-
  gades were formed. The st RCMC Brigade, nicknamed 
  “The Spearhead” was formed on Aubaine, and its base 
  was placed there, naturally; the 2nd RCMC brigade, 
  “Second to None”, was formed on Oriflamme, and based 
  there as well. The 3rd RCMC Brigade, which comprised 
  members from other member worlds predominately, 
  fielded three battalions of combat troops, and a battalion 
  of the ablest trainers and instructors from all the member 
  worlds, was based on Nike Nimbus. The RCSA, like the 
  previous DLAW, had it’s building already on Aubaine, 
  and was the easiest of the four branches to make the 
  transitional change. 
  RCES Tasks and Missions
  In truth the mission of RCES was divided in four parts: 
  1 
  Discovery missions. Scientific intelligence were 
  known as ‘Stardust’ missions, and Covert contact, and 
  classic espionage were known as ‘Moonshadow’ mis-
  sions.
  2 
  Recovery missions. Divided by ‘Cold recovery’ of 
  assets or persons where sentient resistance was non-
  existent, and ‘Hot recovery’, or labeled by those in the 
  Service simply as “Smash and Grab” missions to secure 
  and procure those assets necessary for interstellar com-
  merce.
  3 
  Integration Missions. Divided into Diplomatic 
  and Pacification Missions, geared towards bringing new 
  worlds into membership or administered territorial man-
  agement.
  4 
  Regeneration Missions. These were divided by 
  Commercial types, using RC merchants or Free Traders 
  to spur Interstellar trade between worlds, and the more 
  famous ‘Bootstrap’ missions of small teams of experts 
  sent out into the wilds to build small key economic, medi-
  cal, or technological communities in educating the folk of 
  the Wilds how to do for themselves once again.
  RCES used six methods when using force against a 
  planet: 
  1. 
  Bridgehead. Defined simply as a friendly govern-
  ment planetside that insured safe landing of personnel 
  
  - 8 -
  and equipment.
  2. 
  Local Assets. Defined as utilizing Local forces 
  planetside to accomplish the mission’s goals.
  3. 
  Covert Infiltration. Used when overt landing of 
  personnel or equipment was not possible for either tacti-
  cal or diplomatic reasons.
  4. 
  Direct Landing. Utilized when the planetary 
  electronic orbital defenses were either weak or could be 
  neutralized rapidly.
  5. 
  Meteoric Assault. This method was utilized when 
  time and preparation was not available for the other 
  methods listed above, and called for rapid deployment 
  of Assault personnel to secure a beachhead for direct 
  landing of personnel and equipment, such as seizing a 
  planet’s Starport and Air defense network sites.
  6. 
  Precision Orbital Bombardment. This was uti-
  lized when exact information was available for pinpoint 
  accurate neutralization of a specific target or targets. 
  Often times this was accomplished by a ground fire 
  direction team inserted before hand.
  RCES used the 979 Terran Soviet invasion of Afghani-
  stan as a model of a well-conducted Neutralization mis-
  sion. Ironically its outcome was also taught as an exam-
  ple of a failed bootstrap mission. The 2st century United 
  States liberation of Afghanistan from the Taliban govern-
  ment in 2002 was taught as an example of the use of a 
  bridgehead, local assets, and precision bombardment.
  These changes were all in place by 0/ I/ 20 when 
  RCES renewed their search for the remaining nine of the 
  “Missing Twelve”, and using the doctrine of first covert 
  gathered intelligence (called ‘Moonshadow’ operations), 
  then the operational strike, they set out once again. 
  Using the tactics of () Shock and surprise; (2) concen-
  tration of force, assets, and firepower; (3) seeking to 
  neutralize the enemy for the duration of the mission with 
  (4) an Economy of force. By this tactical doctrine RCES 
  set a pattern their foes the cruel warlords, TEDs of the 
  Wilds, and the Guild came to call them ‘Star Vikings’.  
  Targeted Worlds were classified in the following manner:
  Type Ia: High Population (9-A), previously TL2+
  Type Ib: High Population (9-A), previously TL or less
  Type IIa: Moderate-High Population (6-8), previously 
  TL2+
  Type IIb: Moderate-High Population (6-8), previously 
  TL or less
  Type IIIa: Moderate-Low population (4-5), previously 
  TL2+
  Type IIIb: Moderate-Low population (4-5), previously 
  TL or less
  Type IV: Depopulated or Low population (-3) worlds of 
  TL2+
  Type V: Depopulated or Low population (-3)worlds of 
  astrographical significance
  Type VI: All other low populated (0) worlds 
  Type VII: All other uninhabited worlds
  In the initial 7-parsec “AO” there was only one Type Ib 
  world: Yontez/ Shenk subsector. There were six Type IIa 
  worlds: Berkin, Clallum, and Shenk/ Shenk subsector; 
  Lote, and Tiniyd/Thoezennt subsector, and Nicosia/Au-
  baine subsector. There were ten Type IIB worlds: Futok, 
  Kide, and Montezuma in Khulam subsector; Janie, and 
  Tequila in Shenk subsector; Marax, Meadsk, Xezor, 
  and Nova Rhyll in Thoezennt subsector; and Keipes 
  in Aubaine subsector. There were six Type IIIa worlds: 
  Sittahr in Promise subsector, and Khesanadu, Ryvo, 
  Khirekera, Quarry, and Lefiguura in Khulam subsector. 
  There were also five Type IIIb worlds: Execute in Prom-
  ise subsector, and Bikar, Dijon, Suudo, and Uppsala in 
  Khulam subsector. RCES and Hiver planners broke their 
  ambitious expansion plan (called by many cynical RCES 
  field personnel the ‘Pie-in-the-Sky-By-and-By” or PSBB) 
  down into phases:
   
  Phase I: (With an estimated time of two years) 
  Confined to the AO: Hot and Cold recovery missions 
  to target worlds; active diplomacy as needed to avoid 
  prolonged military engagements; limited pacification 
  campaigns, and vigorous bootstrap operations to follow 
  after pacification missions. Outside of the AO only astro-
  graphical ‘Stardust’ surveys, and techno-political-military 
  Moonshadow gathering missions.
  2 
  Phase II: (With an estimated time of one year) 
  Begin the major diplomatic drive to integrate the entire 
  Diaspora Sector into the RC. Essentially a Diplo-media 
  blitz campaign with very limited military actions.
  3 
  Phase III: (With an estimated time of two years) 
  Extend the AO into Massilia Sector, and continue the 
  consolidation of Diaspora Sector.
  4 
  Phase IV: (Uncertain time estimated for comple-
  tion) Simultaneous expansion outwards.
  There was also in the Reformation Coalition in mid-200, 
  the momentous news in a cold recovery mission of a 
  derelict merchant starship SS Twilights Last Gleaming 
  found adrift in the Agiruur system and the discovery of 
  several Imperial remnants aboard, including the Final 
  War’s most outspoken critic, Professor Ilelik Kuligaan. 
  Kuligaan became an instant celebrity, and a spokesman 
  for the ideals the RC believed in. He spoke vehemently 
  against the excesses of the 3rd Imperium, sometimes 
  with vitriol, especially at those who thought well of the 
  former Imperium. Kuligaan was made an Advisor to the 
  RCSA; much like Imperial remnant and collapse survivor 
  Khalid Kentaro was made a technical advisor to RCES.
  This caused a backlash against those pro-Imperium 
  remnant survivors, fueled by the typical hotheaded 
  youthful collegiate mobs on several Federalist worlds, 
  
  - 9 -
  known in a few media editorials (and later to ‘Sons of 
  Craig’ representative Martin Francis Rourke who arrived 
  in 202) as ‘Kuligaan’s Hooligans’. Armed with the sur-
  viving eight Dawn League warships, sixteen relic Solo-
  mani Navy 400dton Victrix-class sloops donated to the 
  RCSA by the system Navies of Aurora, Aubaine, Trybec, 
  and Oriflamme, the six new multi-purpose built Clipper 
  ships, the RCS Aurora, Eos, Apollo, Aube, Thunderchild, 
  and the RCS Immanuel Kant, as well as eight donated 
  00dton Scout/Courier ships from the Aubani system 
  navy, the RCES returned to the “AO” to find the remain-
  ing Nine, and begin the ambitious “Phase I” in 20. 
  By years’ end in 20, two planets, Atrase and Adrian 
  in Aubaine subsector had been integrated into the RC 
  “frontier”. Atrase’s was from the insertion of some three-
  thousand colonist Schalli and a miniature version of their 
  sister-shipyard on Aubaine KeeEEka Strongwall Yards 
  they had built, and had shipped and assembled by them-
  selves and the 500 human survivors there.  Adrian (a 
  Boneyard or ‘cemetery’ world) was an administered ter-
  ritory colonized for a refueling base along the coreward 
  J-2 routes into Thoezennt. In the Oriflamme subsector, 
  the Balduri had added Bestor, Corrig, and their former 
  homeworld L’Steich as administered territories with 
  salvage colonies/ refueling bases begun there into the 
  RC “frontier”. Baldur and Oriflamme jointly established in 
  0-I-20 an agrarian colony on the So-Skire main world 
  of Poyzen, which the colonists renamed later to Perse-
  phone. 
  The false-prophet ‘Archangel Hoshophet’ of Tequila in 
  Shenk subsector had been exposed, and the planet 
  had been added to the Trade-Diplomacy Only (TDO) list 
  of RC friendly worlds along with Meadsk and Xezor in 
  Thoezennt, and Ryvo, Bikar, And Quarry out in Khulam 
  were as well. Pro-RC “Bridgeheads” had been estab-
  lished with friendly nations on the balkanized worlds 
  of Nova Rhyll in Thoezennt; Berkin, Janie, Shenk, and 
  Fisher’s World in Shenk subsector; and on Lebherz and 
  Montezuma out in Khulam subsector, and on Nicosia in 
  Aubaine subsector. “Bootstrap” missions had begun on 
  all of these “Bridgehead” worlds, including on insular, 
  xenophobic Futok in Khulam.
  In Cold recovery missions, the viral entity in the ruins 
  of the Lote orbital Starport was destroyed and several 
  kton merchant starships were recovered from it. On 
  Nova Rhyll in Thoezennt, the discovery was made yield-
  ing four mint conditioned Shukugan-class TL2 SDB’s 
  as well as their untouched underwater base to the RC. 
  Planetside in Hot recovery, the Imperial remnant and 
  TED on Lote in Thoezennt was killed, and the relic 
  technology cache of TL4 meson screen manufacturing 
  machinery was recovered. Other successful Smash and 
  Grab (SAG) raids were conducted against the TEDs on 
  Shenk, even as diplomacy opened up with the 40 million 
  Droyne there. 
  A former crewmember of the DLS Apollo, and now the 
  CPT of the RCS Mary Ellen Carter Julianna ‘Boom-
  Boom’ Romero of Oriflamme had located and rescued 
  both the DLS Dawn and her crew off the world of Clallum 
  in Shenk in the summer of 20; and CPT Synta ‘Sinner’ 
  Lawter of the clipper RCS Aube had gone beyond the AO 
  on reconnaissance into Promise, and rescued both the 
  crew and the DLS Brilliant of the distant world of Isis in 
  corewards end of Promise subsector. In the month of IX 
  of 20, The RCS Trygger had located the missing DLS 
  Eos on Keipes, but had encountered a still operational 
  hostile meson battery in the local’s hands. They lost their 
  smallcraft, and the nearby RCS Ember-Victrix, (Itself on 
  another mission to Keipes) attempted to provide close-
  air support to allow the smallcraft to escape was lost with 
  all hands in the botched rescue, which resulted in seven 
  of the fifteen man rescuing ground team captured, and 
  eight of them killed.
   In another missing starship rescue, six Lancers work-
  ing for the Salvage company of McKenzie Holdings and 
  Majestic Surveys out of Fija, discovered a Reformation 
  Coalition merchant seized on Lefiguura in IX-1201, and 
  rescued the Far Trader RMS Mackenzie and her crew, 
  and discovered that Kide’s TED, ‘Emperor Arturo I” had 
  become an empire builder, siding with the TED who held 
  the starship. The Lancer’s worked a deal with the TED 
  to use the Mackenzie against the Kidan expeditionary 
  forces who were armed with TL9 gunship helicopters 
  and tanks, settled the war, and captured a Kidan Star-
  ship sent with supplies to their forces there. They also 
  shrewdly made contact with a disaffected Army officer 
  from Kide and returned to the Coalition with the news. 
  RCES followed this up swiftly with a Moonshadow opera-
  tion spying on Kide’s salvage operations in the Boneyard 
  world of Desel, and contacted the officer in question 
  who’d returned to Kide. The clippers RCS Apollo, and 
  the RCS Aube’s troops and fighters brought about a swift 
  short end to Arturo I’s remaining Navy, and Arturo himself 
  with a precision-guided missile and simultaneous coup 
  by the Kidan Army in XII-20. 
  The Kidan Operation was in tandem with tense dip-
  lomatic talks with Keipes/ Aubaine, whose small five 
  non-jump starship “fleet” and B-class shipyard and port 
  were threatened by Kidan expansion as well. By rid-
  ding Keipes of this interstellar empire builder, the RCSA 
  secured with diplomacy the return of the DLS Eos, her 
  crew, and the remaining ground team personnel of the 
  RCS Trygger by Christmas day 20. The threat of an 
  opposing stellar power had been quashed.
  But there were setbacks as well: the intrepid crew and 
  ship RCS Ashtabula, that had rescued of the three of the 
  Missing Twelve, discovered the sacked and stripped hull 
  of the DLS Ra in the planetoid belt of the Bikar system 
  before they too disappeared “missing: fate unknown” 
  (MFU) on their 3th mission in the Khulam Subsector. 
  The Free Trader Network ship, SS Reluctant Explorer 
  reported sighting and the RCS Apollo confirmed in follow 
  on that DLS Helios had fallen afoul of the trapped Vam-
  pire fleet in the Mitchell system in Khulam, with a loss 
  
  - 20 -
  of all aboard.  In the follow on search of the Ashtabula, 
  three more ships, the RCS Mirabilis-Victrix, Muan Gwi-
  Victrix, and the RCS Valeria-Victrix were also lost without 
  a trace, leading the Coalition to issue a broad Amber 
  zone warning of the ‘Vampire Highway”, and a Red Zone 
  warning to the Mitchell system itself. Another discovery 
  came from Nicosia and several other technologically 
  regressed worlds, when Coalition ground teams encoun-
  tered low-tech natives armed with TL4 and TL5 armor 
  piercing “crunch-guns”, supplied by the Diasporan Star-
  farer’s Mercantile Guild. The appearance of these former 
  anti-tank rifles in the hands of these Wilds armed forces 
  was the first signs to the RCES that they and their Plan 
  to integrate the Wilds were opposed by another hostile 
  star faring power. They learned the Guild was spreading 
  the ‘Star Viking’ propaganda to the Wilds governments, 
  and selling arms and electronics to aid these worlds to 
  better resist the RCES.
  Also in late 20, CPT Lawter led the RCS Aube across 
  the AO again to raid the planet of Daaliisa in Promise 
  subsector once again to secure a TL5 data system 
  known as “Operation: Cosmic Fire”. The raid was costly 
  in casualties to the meteoric assault Marines who faced 
  the stiff resistance of Droyne Warriors defending the relic 
  derelict of a Droyne kton cruiser, and the mother-strain 
  viral entity ‘Umptys’ within it. The Droyne all fought to 
  the death, there were no prisoners, and the TL5 data 
  system revealed little to the RCES beyond the fact it had 
  shielded the planet from raiding Vampire ships in the 
  Promise main. The Marines had also been ordered to 
  remove all insignia and RCES ID from their armor and 
  equipment.
  The Trygger incident and subsequent courts-martial of 
  her RCES captain on Aubaine in XI-20 brought into 
  sharp relief the majority shares Lancers had in RCES 
  vessels, and the brought up the possibility of the RCSA 
  tightening their control over such vessels.  It was soon 
  overshadowed by the “Operation: Cosmic Fire” Scandal, 
  in which Federalist political allies of CPT Lawter tried to 
  shield her until RCSA and media attention called for ac-
  tion against her in XII-20.
  202 was a year of momentous events notwithstand-
  ing, great choices, and failures as well. Still, seeing the 
  success on Atrase with the Schalli colonists and the new 
  shipyard installed there in I-202 the Federalist spon-
  sored So Skire Bootstrap project began, which was to 
  uplift a prewar technologically backward world (TL) and 
  bring them to the stars (TL9). This was a challenge in 
  that So Skire was a virgin world with no preconceptions 
  or known xenophobic tendencies about technology.
  In I-202 The Moonshadow “Operation Dominoes” to 
  Tiniyd, and coinciding Moonshadow missions to Marax 
  made the discovery that not only was the insane TED of 
  Marax/ Thoezennt using TL6 nuclear weapons to cre-
  ate a canal, and slave labor to haul away the irradiated 
  debris, he had captured and was using the missing DLS 
  Horus as one of his three raiding starships. Marax’s 
  TED was the perfect poster child of everything wrong 
  with the 3rd Imperium and the Final War era, and the 
  RCES mounted “Operation: Strike Marax” on 22-II-202, 
  toppling the dictator’s regime, and rescuing the ves-
  sel and remaining imprisoned crewmembers. Only the 
  DLS Dammerlicht and DLS Reine Soleil remained of the 
  Missing Twelve.
  Then the calamitous news that the RCS Marathon-Victrix 
  had been seized by the stellar power calling itself the 
  ‘Empire of Solee’ came, and that the crew was being 
  held charged as spies by the Soleeans on 25/ II/ 202. 
  Suddenly, the threat of war with their fellow Humanity be-
  came a distinct possibility. Oddly it was the Oriflamman 
  led Centrists who argued against war, while the hothead-
  ed among the Federalists advocated for it. The Centrists 
  argued the Ship Bill’s purpose built ships had not been 
  completed, and that Aubaine’s Federalists had held up 
  Oriflamme’s application to upgrade Bourgund Shipyards 
  to an A-class shipyard. Likewise, Oriflamme had twelve 
  of her fifty-six divisions of troops tied up in the occupa-
  tion of Spencer, since their 200 “invasion” in support of 
  the one nation that had welcomed them turned into occu-
  pying and seizing the other two. Oriflamme’s military had 
  taken huge losses but had secured the planet. If war with 
  another power was in the offing, they needed to “wrap 
  things up” and remove their frontline units off Spencer. 
  Oriflamme also had resources and manpower tied up 
  with Baldur supporting the Persephone/Poyzen colony 
  in So Skire. The Peaceful dream of the dawn leaguers 
  appeared in jeopardy of returning to another “Final War”. 
  The success of the RCSA diplomatic team to Keipes in 
  the return of the DLS Eos was cited, and eventually the 
  pre-emptive strike talk passed. To his credit, RC Special 
  Advisor Ilelik Kuligaan publicly advised against a total 
  war. The pro-peaceful members asked if a peaceful 
  resolution could be reached, while the RCN sent ships 
  out into Shenk to determine where the Empire of Solee’s 
  boundaries lay. 
  The new pro-RC government installed on Marax was 
  acknowledged as an ally, and efforts to build her Star-
  port and shipyard status to C-class began the following 
  month. Diplomacy was decided, and via the same Free 
  Trader conduit they had received the “Will of Solee” 
  from, namely the SS Merganser, talks were established 
  seeking the release of the crew and ship on the neutral 
  world of Mueller in IV-202. Any hope of release for the 
  ship and crew was dashed early on when the RCSA 
  diplomatic team entered the Mueller Soleean embassy 
  and the Soleeans became incensed at the Hiver present 
  with them. To the Soleeans who had a decidedly hard-
  line Solomani Confederation Humanist right wing edge to 
  them anyway, compounded by what they perceived as a 
  betrayal of Margaret’s Dream that the Hiver’s had forgot-
  ten them, and started with these Reformation Coalition 
  upstarts it was insulting to say the least, and confirmed 
  their suspicions from interrogations of the Marathon-Vic-
  trix’s crewmembers.
  
  - 2 -
  The RC-Soleean Cold War period then ensued. The 
  Soleeans ambassador, Baron Amaran Abas declared 
  the crew were spies, but the Empress had “spared their 
  lives” out of her sense of mercy, and their ship was 
  forfeit. He declared any Coalition vessels found within 
  the Empire’s domains would receive similar treatment, 
  and if the Coalition wished war, they could have it. The 
  diplomatic team left, and by the time they returned to 
  Aubaine, learned from the RCN scouting missions that 
  Solee did indeed possess a powerful fleet of vessels, at 
  least six major warships of Imperial or Solomani pre-col-
  lapse era design (greater than .5ktons), and at least 
  twenty smaller warships (less than.5 ktons) in service, 
  not counting innumerable armed merchant craft and 
  lighter-craft.
  This brought up, once again, the topic of preparedness, 
  and the Ship Bill for the eight new 7kton “Light Cruisers” 
  Fusilier and Lancer-class ships currently under con-
  struction in Aubaine’s underwater KeeEEka Strongwall 
  and orbital Standard Astrotronic shipyards. The RCSA 
  determined although it could push the production times 
  up with the money they had in the RCSA coffers by XII-
  202, they could not rush off to war without these ves-
  sels, facing this human polity’s threat from Shenk.
  The fallout from the Cosmic Fire scandal came about 
  suddenly on the heels of the victory at Marax for RCES. 
  Rather than subject RCES to another bruising media 
  courts-martial, CPT Synta Lawter resigned her RCN 
  commission on 08/ III/ 202 the promise never to com-
  mand a ship again. RCES was dealt a huge media blow 
  by this, and diplomatic missions to worlds with Droyne 
  upon them were jeopardized with the new enemy they 
  had in the Guild. Almost two weeks later, 2/ III/ 202, 
  the public had forgotten CPT Lawter’s resignation and 
  quiet reshuffling off to the Anti-Virus Intelligence Section 
  of the RCES Long Range Planning Group with the arrival 
  of the CSS Fontenot from the Covenant of Sufren to 
  Aubaine, bringing back with her the rescued crew of and 
  the missing Dawn League Exploratory Cruiser DLS Lady 
  Elise, and the news of a new ally in the war against Vi-
  rus. More importantly for the Coalition, they also brought 
  a copy of the Anti-Viral Virus (AVV) weapon ‘Snake’ that 
  would revolutionize the recovery of relic viral egg in-
  fested technology items and the salvaging industry of the 
  Coalition’s adventurer merchants. Following the heels of 
  the failure of the Marathon-diplomatic talks in IV-202, 
  the forgotten enemy of all mankind reappeared over the 
  Coalition. An Imperial designed Midu-Agashaam-class 
  3kton destroyer Vampire ship jumped into the Nike Nim-
  bus system on 8/ IV/ 202 and raked the planet with its 
  meson gun spinal mount. RCES/ RCN CPT Flint ‘Dead-
  eye’ Morn sacrificed himself, and all hands aboard the 
  clipper RCS Eos driving the vampire away damaged, but 
  capable of jump. The attack killed 30,000 RC citizens on 
  the ground, and the peril of the Vampire highway, whose 
  warnings earlier in the year had gone unheeded, could 
  now no longer be ignored. 
  The Reformation Coalition was now facing the push-me-
  pull-you tug of war between the threats from the Vampire 
  Fleets in Khulam and Promise, and that of the Empire 
  of Solee out in Shenk. The Ship Bill was passed to rush 
  production time for the Centrist-demanded new ships, 
  as well as those Victrix-class and the new ‘Stretched” 
  Maggart-class clippers, both of which, the RCS Maggart 
  and the RCS Karlsruhe were “sealed” by mid year and 
  began their maiden shake-down cruises in VII-202. But 
  it was not viewed as enough.  Looking at the twenty-two 
  systems of the Coalition, and its administered territories 
  in both Aubaine and Oriflamme subsectors against the 
  threat of invading Vampires or Solee a compromise bill 
  was passed by the Worlds Assembly utilizing the Com-
  mittee of Standardization of Arms and Ammunition of the 
  Reformation Coalition’s (CSAARC) rules in the meantime 
  as production hastened of the new ships. 
  Known as the “NOVA-BEATLES” program for the worlds 
  of Nike-Nimbus, Oriflamme, Vezina, Aurora, Baldur, 
  Enkidu, Aubaine, Trybec, Lucifer, Eos, and Spencer, it 
  called for these eleven worlds to join in the collective 
  production of specific spacecraft parts and systems.  
  Vezina and Spencer based around TL7, went to building 
  the shipboard missiles and Flight computers. Lucifer at 
  TL8, would build the ship’s 5G Maneuver drive system. 
  Oriflamme’s massive TL9 Bourgund Yards would lay 
  down the 400dton hulls. Baldur’s TL9 engineers built 
  the vessel’s sturdy fusion power plants. Enkidu’s TL9 
  Cyndre Data Systems electronics corporation assembled 
  the basic electronic systems. Fija and Trybec built her 
  TL0 Sandcaster turrets and the Avionics suite. Eos’ 
  TL Starship Weapons, LLC built the bomb-pumped 
  X-ray laser warheads for the missiles and its dual triple 
  X-ray laser turrets. Finally, Aurora and Aubaine’s TL2 
  industries built the targeting computers, sensors and 
  contra-Grav units components. The NOVA-BEATLE 
  System Defense Boat program encouraged the internal 
  shipbuilding power of the Coalition as well as promoted 
  internal trade as these components were brought to 
  Trybec, Aurora, Aubaine, and Oriflamme for final as-
  sembly.  Volunteer crews from those vulnerable worlds 
  such as Ra, Enkidu, Shenandoah, Lucifer, Eos, Nike 
  Nimbus, Vezina and Schall were taught how to operate 
  the 400dton “New Beetle”-class SDB, the first eleven 
  of which rolled out of the slips at Trybec and Oriflamme 
  on 2/ IX/ 202 for delivery to the eight most vulnerable 
  worlds of the Coalition.
  On 02/ IV/ 202 the cold recovery mission of a downed 
  former Guild-owned 200dton Far Trader that had crash-
  landed due to a Virus infection off the desert floor on 
  Futok/ Khulam lead to a tandem series of events. The 
  first was Futok’s new Mystic Dictator closing down the 
  Starport, impounding a Diasporan Merchant’s Guild ship, 
  a Free Trader’s vessel, and a RC merchantman’s ship 
  the RMS Amblin’ Rose that had been dropping off sup-
  plies to the desalinization plant’s RCSA Bootstrap team 
  there, and then declaring the offworlders were in league 
  
  - 22 -
  together in a plot to assassinate him. The second event 
  was discovering that the Guild’s former vessel that had 
  been recovered was infected in the Lebherz system only 
  four weeks prior to the date it had crashed, late in 20.
  Futok’s Religious dictator, known as “The Prophet”, set 
  a nine-day deadline for the offworld hostages, “to make 
  their peace with God” before having them executed. 
  RCES Clipper ships in Khulam subsector, got the mis-
  sion’s alarm from the Free Trader Network vessel SS 
  Reluctant Explorer, which had barely managed to clear 
  orbit chased by Futok’s Air Force. A hasty-planned 
  meteoric assault and direct landing hard on the heels 
  of seizure of the Airbase-Starport followed twelve hours 
  after the two clippers jumped into system. Marines from 
  Apollo executed a perfect landing on the capital’s prison 
  fortress complex roof even as Aube and Apollo’s plan-
  etary strike missiles neutralized the local Army’s tank and 
  mechanized units within the city. The Prophet was live 
  on Futok’s planetary TV ordering the now surrendered 
  prison guards, “to execute the offworld heretics and die 
  with their last bullet” when a deep site bunker buster mis-
  sile ended his regime and broadcast.
  On top of this news, Free Trader Network CPT Orso 
  Gorzini and his ship SS Reluctant Explorer brought to 
  the attention of RCES of a free trader Captain named 
  Branu Stigmann operating in Promise subsector and his 
  ship the SS Bon Chance had been running weapons to 
  rebels in the outback on the Vampire Viral hell world of 
  Promise itself. The RCES Long Range Planning Group 
  (LRPG) dispatched the J-4 converted RCS Sulieman-
  Victrix to contact this person, and these rebels on this 
  known Vampire menace world on 25/ IV/ 202. Then the 
  Coalition turned to investigate the alarming news of this 
  new viral outbreak coming from Lebherz so close to the 
  RC frontier. 
  The mission to Promise met with disaster four weeks 
  out from Trybec when a large Vampire fleet overtook it, 
  and the crew was transferred to another Vampire Ves-
  sel. Forced to work with the other slave-crewmembers, 
  the surviving RCES managed to subdue the damaged 
  Vampire ship’s robot-guardians and disable the main 
  computer only to discover they had to land her manu-
  ally on Promise itself. They discovered for themselves 
  firsthand that Promise’s former capital and now C-class 
  Starport and shipyard, Star City, was a Viral Hell. After a 
  series of harrowing narrow escapes, the RCES team led 
  by LTCDR Saffron Ghulz of Oriflamme, was led by the 
  Resistance to meet the mysterious leader of the resist-
  ance “Number One”. 
  Ghulz made the personal decision to extract “Number 
  One” and bring him back to the RC to tell his story and 
  give his firsthand knowledge of the threat of the Promise 
  System and the weaknesses of the Vampire-run totali-
  tarian regime there. Normally this would not have been 
  out of the ordinary, but “Number One” was an AI-Viral 
  entity of a strain the RCES Anti-Virus Intelligence team 
  had never encountered before, the ‘Peacemaker’ strain. 
  Ghulz and his surviving members returned in early VII-
  202 after catching a ride off world on the Bon Chance, 
  and the rest of the way on the clipper RCS Aube.
  The new AVV weapon ‘Snake’ saw its first field testing 
  on the planet of Fisher’s World/ Shenk in the Boreeo 
  republic when the dormant Virally infected city-state’s 
  fusion Power plant that an RCSA Bootstrap team was 
  working on re-awakened, and after killing the RCSA 
  team by a brief lethal radiation exposure in its God-strain 
  way, demanded to be “worshipped” or as it threatened 
  the Boreeo, it would self-destruct and destroy itself, the 
  city-state, and surrounding country-side. An RCES coun-
  terstrike against the newly awakened ‘God’ culminated in 
  infiltrating it as Data-priest ‘technicians’ and they safely 
  ‘killed’ the Viral entity, ending its brief reign of terror. 
  Cold recovery missions in the AO this year also proved 
  fruitful. On Berkin/ Shenk, a mixed RCES-Lancer team 
  with an Aubani-built submarine successfully retrieved 
  the machinery for making TL2 meson screens from 
  an undersea factory facility there. A downed Morraine-
  class Free Trader merchant starship was recovered off 
  Xezor’s moon for that Pro-RC planet, re-establishing for 
  Xezor their ability of starflight, and restored to them their 
  base on that same moon as well. On Xezor, the recov-
  ery of an underwater research base that had developed 
  a geneered fast-growth form of coral that was planned 
  for forming natural breakwaters was also achieved. The 
  geneered coral had escaped its original habitat and had 
  without the processes applied to it to curb and shape its 
  growth had become a navigational hazard. The process 
  to curb and shape it was recovered, adding a useful tool 
  to the RCSA bootstrap scientists for future water world 
  projects. Two stored jump-drive engines in a desert 
  Scout base hangar were retrieved off Tiniyd/ Thoezennt, 
  and although it lay in a no-man’s land between two hos-
  tile nations there, each nation had declared rights over 
  the small swath of desert along their mutual badlands 
  border. The raid jeopardized the delicate bridgehead 
  work there in the nation of Idsur, as the other Psion led 
  nations blamed Idsur for sponsoring it. 
  On Montezuma/ Khulam, in compliance with the anti-RC 
  minded nation of Centrum’s airspace, an RCES rescue 
  team crossed the polar cap using non-aerial methods 
  to safely recover passengers of a passenger plane from 
  Pro-RC nation state Polaris. Last and not least, the sal-
  vage colony on the world of Buhle/ Aubaine owned and 
  operated by a Fijan based corporation utilized in a com-
  mercial venture the AVV weapon snake, yielding up nine 
  downed starships for salvage in the first week of its use. 
  This landmark use opened the door for other Salvage 
  companies out in the Wilds. The new weapon from their 
  allies on distant Sufren proved to be a huge boon to the 
  recovery industry. In X-202 Hiver technicians developed 
  a man-portable version, and called it ‘Fer-de-Lance’.  
  While battery-powered and shorter-ranged, it allowed 
  more mobility to bring the weapon closer to buried and 
  
  - 23 -
  hidden infected hostile data systems.
  Oriflamman SAG raids were conducted on Shenk/Shenk 
  and Lebherz/Khulam by stark contrast than the other 
  successes of quiet diplomacy or covert Moonshadow 
  efforts. While these were successful and even killed off 
  three differing TEDs on Shenk, the Guild’s inroads with 
  the human led nations increased as each vied to make 
  his or her realm “Viking-proof”. On Lebherz the SAG 
  raids were against the Data-Priest led governments, and 
  Guild supplied TL9 surface-to-air missiles had not only 
  made several raids bloody but unsuccessful as well. In 
  the meantime, RCES sent Moonshadow teams there to 
  discover the source of the new viral outbreak they had 
  vectored to Lebherz.
  Newly promoted CDR Ghulz and his team returned with 
  ‘Sandman’ the AI-Viral peacemaker entity in mid X-202, 
  to rendezvous and be inserted by CPT Branu Stigmann. 
  The RCES leadership after debriefing this being who put 
  itself completely at their mercy, convinced them its efforts 
  to free all the sentients of Promise were on the level. At 
  the rendezvous point, Stigmann had word of from Sand-
  man’s human “Number Two” that the rebellion in Star 
  City on Promise had begun, as Puppeteer-strains and 
  their janissaries of robots and human thralls waged war 
  against the God-strain majorities. Ghulz took his team 
  and Sandman, and re-dispatched the RCS Cymbelline-
  Victrix back at J-4 to Dawn Base with this news. Upon 
  receiving it on 8/ XI/ 202, RCES and RCN saw they 
  had a window of opportunity. It had taken three-weeks 
  for the Cymbelline-Victrix word to get back to them. They 
  knew Stigmann was probably dropping off CDR Ghulz 
  and ‘Sandman’ back onto Promise at the time they re-
  ceived the word. 
  Following on the heels of the ‘NOVA BEATLES’ SDB 
  program on 28/ IX/ 202 the Shipyard Improvements Bill 
  was passed, and Trybec and Oriflamme moved immedi-
  ately to upgrade to A-class specifications by the begin-
  ning of 203, even as every major RC D-class shipyard 
  (Fija and Vezina’s) were hurriedly upgraded to C-class. 
  Consequently, the major C-class shipyard ports of Eos 
  and Nike-Nimbus, and Baldur went ahead with beginning 
  to upgrade their capabilities to B-class with the same 
  Bills’ grants. In preparation of war with Solee, Spencer’s 
  occupation by Oriflamman troops also ended in XI-1202, 
  followed by the next contentious issue the RCSA faced 
  that year, that of new world’s memberships. 
  Diplomacy’s major victory of the year however secured 
  in XI-202 the announcement of a J-3 trade route to the 
  Hiver client state and high population water world of Renj 
  in Sitah (P) Old Expanses. This economic development, 
  coupled with the sale of the AVV weapon ‘Snake’ to 
  Renj’s prodigious salvage colony project worlds spurred 
  the return of commercial Starship construction in the last 
  quarter of the year.  Worlds along the route had been 
  contacted first by the Hivers back in the 1190’s, and fol-
  lowed up by Centrist RCSA diplomats since mid-20. 
  Oriflamme had withdrawn her twelve divisions of troops 
  off of Spencer at last, preparing for war with Solee, 
  and now Spencer wished to become a member. RCSA 
  diplomacy on the ‘backface’ also had Teldora and Nex 
  in Oriflamme subsector wishing to join. In Oriflamme 
  subsector there were Baldur’s salvage colonies on Bes-
  tor, Corrig, and L’Steich, and Oriflamme’s salvage work 
  colony on Sarid.  In the Aubaine subsector there were 
  the six salvaged worlds of Adrian, Buhle, Savanjanni, 
  Kresek, Conner and Seliga. Coupled with these were 
  Wilds worlds seeking admission, those of Keipes and 
  Atrase. Spinwards in Khulam subsector by years end, 
  Futok, Kide, and a united Lefiguura had also applied for 
  membership along with low populated worlds of Ryvo 
  and Bikar, which lay just outside of the ‘AO’. Likewise, 
  the slow, steady unobtrusive relic technology salvage 
  efforts of Aubaine, Lucifer, Shenandoah, and Oriflamme 
  into Alpha Crucis Sector had led to friendly contacts with 
  world’s rimwards of the Coalition in Ximenes-A, McKen-
  zie-B and Dagir-C subsectors. Oriflamme’s J-3 trade 
  route worlds in So Skire, and Baldur’s colony of Poyzen/ 
  Eden demanded their recognition as well.
  The basic rules and privileges were hammered out 
  initially for full-member worlds and associate-member 
  worlds (later called affiliate member worlds). When the 
  last of the 92 ballots were counted, some 2 new full 
  member worlds had been voted in, as well as 23 salvage 
  colony affiliate member worlds, which in affect tripled the 
  size of the Reformation Coalition to sixty-six systems. 
  Yet while there was rejoicing that the RC had grown, it 
  became clear to even the most ardent idealists of the 
  Federalist-Aubani-Hiver PSBB plan, and they had fallen 
  short of Phase I’s goals by six months. They would fall 
  farther behind as the months ensued.
  Soleean Gunboat Diplomacy period 
  (001-1201 to 365-1203)
  While the RC went into TED toppling and salvage recov-
  ery, the Empire of Solee did not remain idle either.  The 
  Empress decided in 200 with the failures on Marcena 
  and Hindahl, the “divide, then invade and conquer” policy 
  needed revision. After four-years of stalemate on these 
  two worlds, Admiral bint Reine was ordered to subdue 
  them at all costs. In early II-20, with a specially pre-
  pared former J- Imperial 0kton bulk freighter sporting 
  a maglev rock ejector rail gun from a derelict belting Min-
  ing ship from the allied system of Thanatos in its belly, 
  the Soleean Navy unleashed Operation ‘Meteor’ on the 
  Marcenan rebellious nations first, then Operation ‘Heav-
  enly Fire’ on Hindahl two months later. Both worlds were 
  subdued ruthlessly, and the survivors of the rebellious 
  sides forced to yield. Both worlds suffered ecosystem 
  damage to their atmospheres, but with them firmly in 
  the hands of the armies of the pro-Soleean TEDs who’d 
  been “elevated” in 96, this was deemed an “accept-
  able loss” and further reinforced their dependency on J- 
  
  - 24 -
  freighted supplies from Solee herself. Solee was able to 
  withdraw her troops back to the homeworld and declare 
  a “Victory”, even though fresh troops from allied Kmak 
  were rotated in to bolster both ‘Governor’s’ regimes in 
  garrison roles.
  Solee next pursued foreign policy contacts, at the urging 
  of allied Galines’ powerful Trans-Keratu Lines down into 
  Karse subsector along the Main. In early to mid 20, 
  Baron Amaran Abas on behalf of the Empire, estab-
  lished contacts on Rotal, Bote, and Rolf’. The TEDs 
  swiftly saw the wisdom of aligning themselves as ‘loyal 
  worlds’ and sustained offworld support propping up their 
  regimes. Soleean relic tech salvage colony worlds were 
  soon established gulag style using the prisoners from 
  these three worlds on the dead worlds of Ames, Moppo 
  and Phildelia between 20 and 202. Not only did the 
  Soleeans acquire relic technology cheaply, but the three 
  TED regime worlds had a convenient dumping ground 
  for their prisons as well.  The heavy-handed Soleean 
  Shenk Navy’s squadrons and Foreign Service-State 
  Intelligence Service’s efforts were once again outshone 
  by the classic gunboat diplomacy of Soleean Jayna Navy 
  CDRE von Kessel, who after the capture and oversight 
  of the former Imperial Depot at Ultraneta, brought about 
  the end of the Kestral-Montero GTRC heresy war in a 
  masterstroke of diplomacy, faith, and limited military ac-
  tion. Siding with the more populous TL7 Kestral against 
  the technologically superior TL9 forces of Montero, Kes-
  sel’s single cruiser and five battle riders accompanied 
  the Kestral Forces into the Montero system and defeated 
  the pious but severely lacking in training system navy of 
  Montero in a single engagement.  The Patriarch’s suc-
  cession heresy was ended with the false GTRC Patri-
  arch being publicly deposed, and the Empress Ramstat-
  tan acknowledging Kestral’s Theocrat as the new head 
  of the Faith in the Old Expanses in return for their two 
  united world’s loyalty to the Empire. 
  Kessel’s victories brought two worlds with B-class 
  shipyards into the Soleean Empire a month before the 
  Marathon Victrix-Incident occurred. This increased 
  shipbuilding capabilities within Solee to three B-class 
  shipyards as Czerniak completed hers a month prior to 
  the ending of the coreward Holy war, and had moved 
  several hundred thousand employees to Depot to over 
  see the renovation of this major Naval base. The victory 
  at Montero and Kestral however did allow for the benign 
  GTRC theocracy on Ramaka / Karse to join the Soleean 
  Empire, along with its own sovereign salvage world of 
  Barsk in mid 202. Baron Abas’ discovered however 
  that the organization known to them as RCES of the 
  ‘Reformed Coalition’ had already visited Mexit, and had 
  overthrown the cruel powerful xenophobic TED there in 
  20. RCES had also turned over a recovered jumpstart 
  cache to the natives there who were just as surprised to 
  meet him. 
  The Soleean side of the RCS Marathon-Victrix capture 
  was relatively simple. The RCES vessel had jumped 
  in from Fisher’s world at the end of a J-4 leg as was 
  caught between the gas giant by the Soleeans war-
  ships in the Herbe system. Fearing their secret staging 
  base for the invasion of Yontez had been discovered, 
  the Soleeans overhauled and boarded them. The RCES 
  crew and RCSA team aboard bound for Yontez were 
  interned after interrogation on the Sovtor gulag salvage 
  prison camp, and the vessel put to Soleean Navy use 
  as the personal J-4 courier for the Empress. The Hiver 
  aboard was tortured even though wounded, and died 
  during interrogation. From the nearly two dozen aboard 
  her, the Soleeans learned that civilization had returned 
  to the stars in Aubaine and Oriflamme subsectors the 
  Hivers had betrayed former Archduchess Margaret’s 
  Trade deal of 24, and were not seeking a return “of 
  any Imperium”. The ship’s computers were decrypted, 
  and the Soleeans learned her path back to Baldur. Baron 
  Amaran Abas crafted the response at the Empress’ wish 
  and they waited.
  The RC’s response was to increase scouting missions 
  into Shenk, and the two sides ships shadowed one 
  another as diplomats met on neutral Mueller in IV-202. 
  The presence of the Hiver in the delegation enraged the 
  Soleeans, who declined further talks, “in the presence 
  of alien foreign spies” and stormed out. The talks how-
  ever did establish a tentative RC embassy on Mueller, 
  across the street from the Soleean embassy, and had 
  the side affect of recognizing Mueller as an independ-
  ent non-aligned state. In V-202 the Muelleran Foreign 
  Minister Karl von Ahrtal was dispatched (It was thought 
  at the time) in secret to the RC to open diplomatic chan-
  nels and seek technological and economic alternatives 
  to Solee’s inducements. With him went his wife and two 
  children. Solee’s Intelligence branch, the SIS, had since 
  99 had broken the Guild’s codes, call signs, and knew 
  the names of several of their vessels and their Captains 
  still operating in Shenk. They let it be known to the Guild 
  of the planned Muelleran visit to the RC, which was des-
  tined for the RCES scout base on Nike Nimbus by way 
  of the Ra system.
  The Guild in opposing both Solee and the Reformation 
  Coalition (Between the years 200-202) was slowly 
  being squeezed out of Shenk. Solee had captured six 
  of their starships since 1198, to the utter financial ruin 
  and loss of two Ship Owners of ‘Admiral’ Vugnaashii 
  Ishimshugi’s hard-nosed faction, and The RCES had 
  captured another two, ruining fiscally a third Ship’s 
  Owner into destitution. Only one Ship Owner remained, 
  and she had but hers and one subordinate ship at her 
  disposal. Vugnaashii’s lieutenant in the Old Expanses, 
  CPT Enligi Khargulim, received the word from the sole 
  remaining CPT in Shenk. One CPT Shavon Chavez 
  based out of Fisher’s World/ Shenk and from there ar-
  ranged to have three raider ships dispatched from their 
  Traeviss/ Thoezennt base sent to Nike Nimbus’ system. 
  They arrived too late to prevent the RCSA talks from oc-
  curring but instead lay in wait and attacked the Minister’s 
  
  - 25 -
  vessel as it made for the jump point. The Guild raider’s 
  attacked the Minister’s vessel and left it crippled, but had 
  to flee at the approach of two armed RCES-Lancer ves-
  sels that had escorted the Muelleran FM’s ship from Ra. 
  Minister Ahrtal had been killed, as had most of his staff, 
  but his wife and children were rescued. 
  Solee’s Baron Abas’ got his wish, as did the Diasporan 
  Mercantile Guild that had succeeded in killing the man 
  most likely to negotiate with the Coalition Mueller’s 
  possible membership. The Clipper RCS Aurora under 
  CPT Rebekka Guiterrez was given the duty to carry the 
  diplomat’s body and his family members back to Mueller. 
  From VI-202, Soleean Navy ADM bint Reine was not 
  content with SIS’s data on the Guild and the Coalition, 
  and successfully petitioned the Empress to send out 
  their own spies. The Soleeans set down their spies on 
  Janie, Berkin, Shenk, Fisher’s World, Tequila, Clallum, 
  and Yontez. Each world had two teams. The first team 
  was to gather geo-political and military preparedness 
  data. The second team was to gather what presence if 
  any RCES and the Guild had on the planet. The third 
  team, armed with false identity papers made from the 
  RCES crewmembers from the Marathon-Victrix’s sixteen 
  prisoners were sent into the Coalition itself. 
  The first team of four Soleean spies to enter the Refor-
  mation Coalition offered up for cold recovery in exchange 
  for passage a downed Guild Far Trader. This was 
  partially true. The Soleean Navy had shot it up in pursuit, 
  and it had crashed) on Tequila’s outback. The next four 
  entered via Fisher’s World/ Shenk, either posing as Mine 
  workers of the Yaban Confederation’s lanthanum mine, 
  or as Data-Priests of the city-state of Boreeo eager to 
  learn from the RC’s higher technology schools as ex-
  change students with the RCSA bootstrap teams there. 
  Baron Abas, in an unmarked battered looking 200dton 
  Jayhawk-class Far Trader ship (SS Brown Dwarf) he 
  piloted himself, brought in the remaining spies in VIII-
  202 posing as a Free Trader out of Karse subsector 
  and the world of Traynos. Abas entered at the port world 
  of Helios, and this last team disembarked and dispersed 
  from there. His ship and passengers passed the Helios 
  Port Authority anti-viral inspection and customs and was 
  cleared. They obtained passage codes for merchant 
  vessels easily enough amazed at the ease they gained 
  access into the RC frontier. The legitimate cargoes the 
  Dwarf carried aboard were sold, and they gained RC 
  currency for their spies.
  The agents’ mission was similar to RCES Moonshadow 
  ones: become deep cover moles gathering intelligence 
  on the shipbuilding capabilities, political landscape 
  of, and the military strengths and weaknesses of the 
  Coalition, and to find sympathetic ears to the Empire 
  of Solee. They gathered from the Auction on Helios 
  the vibrant open market haggling of the Coalition, the 
  rivalries between Aubaine and Oriflamme, and of course 
  the open disdain for all things Imperial, especially the 
  Third Imperium. They noted also the closed sale of life 
  support materials to a ship destined for Baldur, and the 
  stony-rivalry between merchants of Helios and those of 
  Oriflamme. The SS Brown Dwarf conducted trade and 
  purchased cargoes until IX-202 in the Backface side of 
  the Coalition, using astrographical data gleaned from the 
  Marathon Victrix’s computers databanks, and interroga-
  tions of her crew, and their personal affects.
  Abas’ men found Coalition’s internal rivalries ripe for 
  exploitation of disinformation. The RC’s worlds did not 
  share intelligence sources for one thing; Oriflamme 
  with its giant Bourgund Shipyards they discovered, had 
  internal troubles and several resistance groups, including 
  one led by a former Oriflamman Marine turned terror-
  ist named Gustav ‘Ratso’ Ramirez. From the news they 
  gleaned that the RCSA was attempting to crack down 
  on Lancer’s and atrocities committed in the Wilds. They 
  also learned that Oriflamme had experienced their own 
  Marcena-Hindahl styled invasion, operation on the planet 
  of Spencer.
  In XI-202, Abas’ spies had made contact with members 
  of the Pro-peace movement within the Coalition, includ-
  ing an Aubani Industrialist, RCSA assemblyman, one 
  August Delparo, whose company Novastar, manufac-
  tured, installed and serviced the life support fresher units 
  on the RCES-RCN Aurora-class clipper vessels. Delparo 
  had travel privileges and owned his own small starship. 
  Delparo and several others were cultivated as intelli-
  gence contacts on Abas’ orders for ship movement and 
  repair information. They established several small cells 
  watching Coalition Naval traffic for patterns at Baldur 
  and Oriflamme, much of which passed out of the Coali-
  tion’s frontier through the low security, mid tech world of 
  Helios on one of two formerly Guild owned ships, like the 
  Seeker-class SS Brown Dwarf, and a Stellar-class liner, 
  SS Ramakan Star. Both of these ships had fallen prey to 
  Solee in her expansion into Karse; both were renamed, 
  and refurbished, and neither vessel had ever been en-
  countered by RCES before.
  Operation: “Keep Promise”: Breaking 
  the Vampire Highway and Promise Main 
  Liberation 1203
  The Coalition realized it had a window of opportunity, 
  and with the events of the Nike-Nimbus Vampire raid and 
  her 30,000 slain fresh in the Coalition’s recent past, de-
  cided to strike Promise rather than the Soleean Empire. 
  The Vampire’s being viewed as the greater threat of all 
  sophonts. The preparations for war that had been build-
  ing against Solee were not set aside, they were merely 
  diverted, and the Promise Main became the new target 
  of the military build-up. The armada gathered for this 
  ambitious operation consisted of the nascent RCN’s four 
  new “Fusilier” and “Lancer”-class vessels, three new built 
  Leviathan-class Assault transports, both stretch Class IV 
  Aurora clippers, five new Class III Clippers, each car-
  
  - 26 -
  rying four Manticore-class Light Battle-Rider modified 
  SDB’s, five new Victrix sloops as well as the now four 
  refurbished small vessels from Kide, and another five 
  small armed starships from Keipes. Loaded with the 
  three Combat Light brigades of 500 Coalition Marines, 
  as well as Marines from Oriflamme, and Nimban Army 
  armored units this fleet was dispatched in mid XII-1202 
  to the Promise Main. 
  Military Historians and armchair tacticians of the pre-RC-
  Soleean war era later claimed this, “a singularly great, 
  and daring gamble,” which it was at the time. However, 
  it was not as big a gamble as many labeled it as. Coali-
  tion shipbuilding was on the rise for one thing, with the 
  NOVA-BEATLE program adding SDB’s to five of the 
  ten defenseless systems of the original 22 Coalition 
  worlds, and merchant commercial starship construction 
  at Atrase, and Trybec had begun as well for the growing 
  salvager’s trade. 
  At the outset of 00-202, the Aubani ‘Navy’ (Outside 
  of the ships loaned to the RCES-RCN) consisted of 33 
  major warships, including a non-jump capable 00kton 
  Imperial Sylean Battleship marooned during the 7 
  Solomani Invasion for lack of jump drive parts and used 
  as a training vessel and Monitor, as well as 0 other 
  smaller purpose-built monitors built since then, and 
  another 22 jump capable larger warships. The Aubani 
  System Navy had as well some 73 smaller vessels, of 
  which 32 were SDB’s. All totaled without the vessels on 
  loan to the RCSA for the RCES-RCN, Aubaine’s Navy 
  fielded 95 jump capable starships, and left another 43 for 
  system defense. Of these 95 ships, these numbers did 
  not include the six Victrix-class sloops had been donated 
  to the RCES-RCN as well as eight 00dton Multi-Mis-
  sion Scouts, and the two Broadsword-class Mercenary 
  Cruisers. Also not included in these numbers were the 
  donated to the Dawn league ‘Twelve’ the destroyed 
  Scout-Courier DLS Aurora and DLS Aube, the latter of 
  which was recovered and converted into the Multi-Mis-
  sion Scout RCS Argent.
  Oriflamme’s System Navy rivaled that of the Aubani, yet 
  had fewer jump capable vessels, having some 36 major 
  combatants, of which only twelve were jump capable 
  (Seven of which were 20kton J-3 bulk freighters that 
  had supported their 200 “invasion” forcible member-
  ship entry of the world of Spencer); and a 0 smaller 
  combatants, 72 of which were TL9 Mastiff-class SDB’s.  
  Oriflamme if hard pressed, was defensively the better 
  of the two major RC worlds with her 24 Monitors and 72 
  SDB’s, fielding a total jump capable flotilla of 41 star-
  ships. These numbers also did not reflect the donated to 
  the Dawn League ‘Twelve’ mission the armed Jayhawk-
  class Far Traders DLS Dawn and DLS Brilliant. 
  The Federalist party-led RC member world Aurora, 
  (which had been made Headquarters for the RCN on 
  0/ I/ 20), had still twelve large jump capable war-
  ships and 6 smaller armed starships for a total of 30 
  jump capable vessels. The RC Member world of Trybec 
  had nine major combatant vessels, 3 of which were 
  purpose-built monitors, and six armed 5 and 0kton Bulk 
  merchant ships; seven of their twenty-one smaller com-
  batants were 400dton SDB’s, and the rest were armed 
  merchant ships, nor the 2 Victrix-class sloops loaned to 
  the RCES-RCN, and the Stellar-class Liner RCS Angkor 
  Wat. TrybecCorp’s armed mercantile fleet stood at 29 
  jump capable ships. 
  Trybec’s rival in merchant shipping in the Aubaine sub-
  sector was the Centrist party-led RC-member world Eos 
  whom at the outset had some 3 large monitors, and 6 
  armed large freighters, 2 Sentry-class TL SDB’s, and 
  20 armed freighters, for a total of 26 armed jump capable 
  starships. The Centrist RC member world of Fija, with 
  two bulk freighters and four smaller, armed freighters  
  fielded only a total of six jump capable starships. 
  No less than one major purpose-built TL9 monitor and 
  six smaller, Mastiff-class SDB’s guarded the RC member 
  world of Baldur. Baldur however possessed two 20kton 
  bulk freighters they utilized in their colonizing efforts to 
  trailing in the Oriflamme and So Skire subsectors, as 
  well as 2 militarized 600dton Stellar-class liners for a 
  total of 4 jump capable ships. The RC Federalist party-
  led member world of Nike Nimbus was protected by two 
  TL9 purpose-built large monitors and six smaller 400dton 
  TL9 Mastiff-class SDB’s, and had one large armed bulk 
  freighter, and 3 smaller armed Jayhawk-class Far Trad-
  ers merchantmen for a total of 4 jump capable starships. 
  Last, the Federalist world of Lucifer had one large missile 
  bearing planetoid hulled monitor, and two smaller ones, 
  but owned one bulk freighter, and two small Jayhawk-
  class Far Trader merchants, the most famous of which 
  was the RMS Harbinger operating in Promise subsector 
  well before the 203 Liberation of Promise. 
  Had push come to shove and the Soleeans launched 
  their war against the Reformation Coalition in early 203 
  and not as they did in early 204, the Coalition had the 
  wherewithal to resist, with some 96 jump capable star-
  ships, of which 40 were clearly Solomani Confederation 
  and former Imperial era designed Starships. The truth of 
  the numbers however, was that of these ships, the vast 
  majority were not true warships and were either armed 
  merchantmen or a plethora of former IISS lightly armed 
  and barely armored 00dton Sulieman-class Scout ships 
  and the 00dton Jump-4 unarmed Xerxes-class Xboats, 
  400dton Donosev-class Survey, and the kton Pur-
  cell-class X-boat Tenders.  Many of the latter had been 
  converted into Jump frames, refueling ships, or J- Bulk 
  freighters (especially in the Nicosia, Vras, and Buhle 
  clusters). The X-boats themselves had been grounded 
  during the warnings of the incoming wave of Virus. 
  Many of their J-4 engines were later utilized in keeping 
  200dton merchant craft operational during the collapse. 
  It would however have placed the economy and internal 
  trade communications of the early RC at a distinct set 
  back, weakened the internal security of the polity’s major 
  worlds since the internal politics at the time did not allow 
  
  - 27 -
  for more vessels from the major star faring RC worlds to 
  be “donated” to the RCSA and thus under the control of 
  the RCES-RCN. 
  Strategically for the RCES-RCN this left the older clip-
  per ships RCS Apollo, and RCS Aube holding down 
  the Khulam Subsector, the RCS Thunderchild, and the 
  RCS Immanuel Kant holding down Thoezennt, and the 
  older RCS Aurora, and the new RCS Baldur holding 
  down Shenk, each with their flotilla of three Multi-Mission 
  Scouts, and one Victrix-class sloop not counting what 
  Lancer vessels were operating in these theaters. The 
  assault and liberation of Promise utilized Sandman tak-
  ing over via electronic warfare the meson batteries and 
  missiles, and allowed the Coalition forces to land almost 
  unopposed as they swept into the system and elec-
  tronically attacked the Vampires with the AVV weapon 
  ‘Snake’, capturing over 30 hulls.
  The Battle for Promise on the ground took nine days. 
  Once again, Sandman played a crucial role, this time in 
  restoring water and electricity after the fighting ceased, 
  making a clone of himself there as well. 
  Without this, the city’s human survivors and the freed 
  slave crews of the grounded vampires captured would 
  have died of dehydration. The Human face of the resist-
  ance, Sandman’s number two named “Karla 24” 
  applied for membership the moment the RCES were 
  descending in orbit. At the ceasefire, RCES-RCN Com-
  mander of the expedition, CDRE Sean “Hammer” Lath-
  rop granted it on the spot  on behalf of the RCSA. The 
  capture of Promise’s capital, Star City’s C-class Starport 
  facilities was a major boost to RCES in a twofold man-
  ner. It provided them an immediate major repair facility 
  for spinward advances in the future across Diaspora  
  and denied the migratory Vampire fleets their key “rest-
  repair stop” in their corewards-rimwards march between 
  Cymbelline in the Solomani Rim and the Black Curtain. 
  The RCES-RCN Taskforce then split off and swept the 
  Promise main of any Vampire ships, and recontacted the 
  Isis cluster as well. This sweep took until late III-203 
  to accomplish, even as every available merchantman 
  and Lancer vessel was employed to ferry supplies from 
  Keipes and Kide to Promise. After ensuring that no 
  Vampire ships escaped bearing word of the attack on 
  Promise, uniting the diverse worlds of the Main was the 
  next major objective.
  The Freeport world of Muni welcomed them although the 
  Guild personnel at the port cleared out soon afterwards. 
  They brought the stunning news back to Admiralty board 
  on Gegaashaa. Daaliisa which had seen one of the 
  worst Star Viking incidents in 20, tentatively opened 
  its port to talks, thanks to major diplomatic work with the 
  Droyne on Tiniyd in Thoezennt and what became called 
  Operation Dominoes that was underway there and the 
  immediate threat of the Vampire fleets being lifted.
  Eloji’s four TED’s had been united by a brief nuclear 
  exchange in the summer of 202, and RCES had come 
  down hard on the winner, one Colonel Boukart with a 
  SAG raid in XI-202, removing all of his PAD missile 
  warheads that he’d retro-engineered for dirty-nuke use 
  in his conquest of the planet using three Multi-mission 
  scouts, one of which was shot down. Boukart had hastily 
  re-armed two merchant starships for orbital defense. In 
  203 he was removed by meteoric assault by the Keep 
  Promise taskforce and his starships captured on the 
  ground. A new planetary government was sought, mainly 
  from those dissenters and dissidents Boukart had jailed 
  in IV-203.
  On Exeter, the most powerful TED, Romrugo of Vars had 
  several small, armed vessels and control of the massive 
  Exeter Yards and the former Starport there. Exeter’s 
  TEDs while divided on who ruled the planet, each had 
  enough sense to maintain planetary defenses to keep 
  their world from the same fate Promise had suffered. 
  Task Force ‘Keep Promise’ met Vars’ vessels in orbit 
  and opened dialogue, showing him the filmed footage 
  of the invasion and liberation of Promise. Romrugo of 
  Vars made his choice, along with several of his allies, 
  and Exeter was “re-opened”. Better news still for RCES, 
  Romrugo informed them that the former A-class Exeter 
  Shipyards had merely been mothballed in 24 due to 
  the Rebellion, and had only been reduced to C-class sta-
  tus during its membership in the Unity of Promise. Under 
  Romrugo’s grandfather, Exeter had closed the C-class 
  facility to prevent it becoming a target of the Vampire 
  Fleets immediately upon hearing that Promise had 
  been lost to Vampires in 56. Most of the worlds of the 
  Promise main, with the exceptions of the dead Udone 
  system, and the technologically regressed world of 
  Vahana welcomed the RCES and a return to an interstel-
  lar community, unlike the insular worlds of Khulam had. 
  Exeter’s form of government of course had to comply 
  with the membership rules, but TDO status was granted 
  as well despite protests from the anti-feudal technocrats 
  in the RCSA. Exeter’s recovery was linked inextricably 
  with that of Eloji and that of Promise.
  The Coalition began immediate trade assistance to 
  Exeter after diplomatic talks, and RC merchants came 
  to the fore in bringing the materials needed for Exeter’s 
  shipyard Starport to come back online. The need for 
  metal ores would push the re-opening of the Asteroid 
  mining facilities of Udone system for both Promise and 
  Exeter’s shipyards. Promise’s Star City Starport aided 
  in the repair and refurbishment of the captured Vampire 
  ships meanwhile.  Promise’s liberators, the RCES, RCN, 
  Lancers, and Coalition Marines who participated in it 
  were astonished that the majority of the Cyber-tattooed 
  humans who remained actually supported the Peace-
  maker entity ‘Sandman’ and his two ‘sons’,  as well as 
  the thousand plus robots serving them. Promise became 
  the first Sandman-Sophont jointly held world, but had 
  a long way to go to bring their own recovery forwards. 
  The recovery of farming infrastructure in the hinterlands 
  required long-term major work, as did the socializing 
  of tens of thousands of Cyborgs freed when their Viral 
  
  - 28 -
  overlords were ‘killed’ becoming free willed. 
  In the immediate aftermath of the liberation, the surviv-
  ing sentient robots were “disarmed” by the Coalition and 
  Resistance forces. Certain mercenary Anti-Virus Lanc-
  ers wanted all the robots destroyed, and the remaining 
  Cyborgs put down but the new Co-President of Promise, 
  Karla 24 appealed to the RCES Commander by way 
  of her RC liaison CDR Ghulz who had survived to have 
  this thwarted. This was the beginning of the pro-Cym, 
  Anti-Cym movement of the Reformation Coalition. The 
  Coalition had also some ten thousand or so liberated 
  slave crews of Vampire ships, many of whom after being 
  fed, medically treated and clothed properly, took service 
  with the RCES.  Many of Promise’s humans with anti-
  Cym feelings were encouraged and recruited for offworld 
  development on the world of Baraduusa on the spinward 
  face of the Promise subsector. This relocation effort al-
  leviated the tensions planetside on Promise somewhat 
  in the short term, and helped uplift and establish an early 
  RCES scout base there for the eventual planned incor-
  poration of the Diasporan Sector. Promise’s shipyard 
  also undertook with human and robot assistance the 
  repairs to damaged RCES and Lancer vessels used in 
  the liberation and sweep of the Main. Without the willing 
  co-operation of these sentient machines the Coalition’s 
  new Navy would have been hard pressed at the time 
  to have successfully swept the main of vampires and 
  complete its mission in time to return to their home base 
  ports in time for the brewing Soleean-RC war. 
  In side campaigns from the Promise liberation, with the 
  hard won lessons of the Viral hell world there behind 
  them in 203, RCES-RCN undertook to clear the Mitch-
  ell system in Khulam of the trapped vampire fleet there. 
  This was successfully done by the returning rimwards 
  half of Task Force ‘Keep Promise’, yielding nine starships 
  back to Coalition shipyards for repair, including the miss-
  ing Dawn League ship DLS Helios. The larger Spinwards 
  sweeping squadrons of Task Force ‘Keep Promise’ fell 
  upon the known larger trapped vampire fleet of 17 ships 
  in the Darainne system/ Thoezennt, including the 50kton 
  Hadrian-class Battle Rider ‘brain-ship’ of the fleet. The 
  Battle Rider was flushed clear of its entity and became 
  instead by years end the armed spaceport for the Sal-
  vage colony placed planetside. The 25 starships recov-
  ered from Mitchell and Darainne were refurbished and 
  repaired and sold at Auctions back in the Coalition later 
  that year, 5 of them purchased by the RCSA to replace 
  lost RCES vessels. A secondary expedition successfully 
  used the AVV ‘Snake’ against the robot-infested surface 
  of the former high-population Boneyard world of Possin, 
  adjacent to Darainne, which led to several lancer-led 
  campaigns by salvagers to reclaim the planet.
  News of the victory at Promise at home was one thing in 
  the Coalition member worlds; the news of co-operating 
  with a sane Virus was another. Protests and demonstra-
  tion against the ‘Sandman-Solution’ were particularly 
  fierce on even Federalist worlds like Nike-Nimbus.  
  RCES CDRE Sean ‘Hammer’ Lathrop was compelled 
  to move his family’s residence from Nike-Nimbus to 
  Aubaine after threats against them for his decision on 
  Promise. Later Freedom League historians attempted 
  to rationalize Lathrop’s decision, which later Secretary 
  General Lon E. Maggart of Aubaine passed into the 
  articles of citizenship as starry-eyed ‘Star Viking’ ideal-
  ism’. Nothing could have been further from the truth, as 
  Lathrop’s memoirs published by his wife after his death 
  revealed. Using ‘Sandman’ saved lives that would have 
  been lost in the orbital and direct assault, and Lathrop 
  was the stingiest leader about casualties RCES ever 
  had. Sandman’s sentience came second to that, in his 
  own words.  
  RCSA member worlds threatened to secede over the 
  acceptance of the AI-Cym and Human run world of 
  Promise; again, Nike Nimbus led the charge here. There 
  was even talk in the RCSA Hall on Aubaine of making 
  this spinwards region a self-autonomous state within 
  the border of the Coalition for the formation of a new 
  ‘Unity of Promise’ as an allied state, much like the now 
  much closer polity of the Covenant of Sufren.  But the 
  capture of the Vampire’s facility and sweeping them out 
  of Promise and Khulam subsectors eventually quashed 
  this talk of secession. For better or worse, Promise and 
  the peacemaker AI-Cyms there were now members, and 
  in order to achieve the rest of the goals of the PSBB, the 
  planet had to be held, and kept free of Vampires. The 
  counter balance to secession and call for unity came 
  from corewards-trailing and the threat of war with Solee, 
  who had made gains where the Coalition had fallen slack 
  in Shenk subsector.
  By IX-1203 Exeter had five small starships of their own 
  operational, Eloji had two armed merchantmen, and 
  Promise had twenty vessels, many of whom had been 
  captured in the liberation eight months prior, includ-
  ing the 3kton Imperial Destroyer that had captured the 
  RCES team led by RCN CDR Ghulz as its “flagship”. 
  Muni’s Freeport had four Free Traders operating out of 
  their Starport. The recovery of the Promise main had 
  begun in earnest.
  The Diasporan breakout begins: 
  Operation ‘Guilded Lilly’, and Iselu 
  Vampire Shipyard (1202-1203)
  One of the Phase II ‘Deep Cover’ missions undertaken 
  for the eventual Diasporan ‘breakout’ in the Federalist 
  Aubani-Hiver plan was a mission launched in VIII-202 
  to the world of Berens, across the Vampire Highway in 
  the rimwards-spinward corner of the Madoc subsector by 
  the crew of the RCS Riggins-Victrix. Ostensibly the mis-
  sion had been to contact and establish a RC embassy 
  there with an existent C-class non-Guild owned shipyard 
  and port.
  
  - 29 -
  The RCES team discovered that a Guild captain had got 
  there before them and was offering a brand new Jay-
  hawk class far trader for sale at subsidized prices, and a 
  new form of guild membership, whilst spreading anti-co-
  alition propaganda. The RC team managed to establish 
  their embassy, but relations with the Guild deteriorated 
  resulting in a botched attack by the guild on a native 
  Berensi, which turned the world against the RC. A com-
  bined force of RCES personnel and visiting free traders 
  repulsed an abortive coup attempt. After the failed coup 
  attempt, a detailed inspection of the new guild vessel re-
  vealed it to be a vampire. The Guild captain had actually 
  been working for the Vampire rather than the Guild. The 
  vampire was destroyed after revealing the location of the 
  assembly plant.
  The RCES team immediately left on the Riggins Victrix 
  to neutralize this threat before additional vampire ships 
  could be built. Arrival at the target world of Ebekhar, 
  revealed an open friendly world that claimed to be 
  manufacturing new Far Traders, but that insisted that it 
  was virus free. Negotiations with the local government 
  and supervised inspections of the shipyard confirmed 
  the story. However, detailed covert inspections revealed 
  the shipyard was a front, and the planetary government 
  was a vampire vassal. Further investigation lead to the 
  planet’s moon. Here the RCES team discovered a der-
  elict imperial era low berth facility that once held millions 
  in cold sleep. The technologically regressed revivees 
  and their descendents now occupied its caverns, while a 
  vampire held the core of the low berth facility. The RCES 
  team successfully mobilized the various clans in an all 
  out war against the virus, and defeated the virus and its 
  robot and breed minions, but the trail to the virus infected 
  shipyard had gone cold.
  The recovery of RCES equipment from a missing RCES 
  vessel prompted a rescue mission into an adjacent sys-
  tem, and the discovery of the crippled RCS Missinewa. 
  Its crew who were assisting a large band of anti-govern-
  ment rebels used the RCES vessel as a base. With the 
  arrival of engineering crew and parts on the Riggins 
  Victrix, the RCS Missinewa was repaired in time to help 
  hold off a major government advance. Information dis-
  covered by the RCS Missinewa pointed back to Ebekhar. 
  A return to the system revealed a RCES sensor drone 
  with vital location data that indicated the location of the 
  vampire shipyard at Iselu, deep in the Blight Rift. 
  The two RCES vessels immediately jumped for Iselu 
  to destroy this threat. There they engaged the Vampire 
  Highport and its supporting vessels, but the tide of battle 
  was turned when the vampire revealed a large warship 
  that routed the RCES attack. The Riggins Victrix was 
  forced to flee back towards RC space, pursued by a 
  vampire warship, whilst the Missinewa was boarded and 
  captured. The Riggins Victrix rendezvoused with RCES 
  forces preparing for the assault on Promise, and the 
  vampire pursuer was destroyed. 
  The Riggins Victrix was re-armed and re-equipped and 
  sent back to finish its mission. Covert infiltration of an 
  RCES/ RC marine team rescued the majority of the 
  captured RCES crew. Once again, the RCS Missinewa, 
  forced the self destruction of the orbital Highport and its 
  vampire controlled shipyard, despite the late interven-
  tion of a hostile Guild expeditionary force from the Jump 
  system. The crew of the Riggins however had opened 
  the doorway into Madoc and the Blight Subsectors, and 
  follow-on RCES contacts at Berens, Saagii, Ebekhar, 
  and Pekhuraa began in earnest from IX/ 203 onwards.
  The Road to War: The battle for Shenk 
  and Karse subsectors (01-V-1202 to 365-
  1203)
  While the RC was heavily distracted with the Vampire 
  Highway suppression, incorporation and integration of 
  Promise, Exeter, Eloji, and the Isis cluster worlds in the 
  Promise subsector for the better half of 203  as well 
  as ongoing strife in Khulam on the balkanized worlds 
  of Montezuma and Lebherz, they were not absent from 
  work ongoing in Thoezennt, Shenk, and Karse subsec-
  tors. 
  Honey and Vinegar: Shenk subsector
  On Janie a planet of some 800 million, Solee’s previous 
  efforts began to pay off. Controlling half of the world’s 
  population, the Carcovaan Republic was suborned from 
  the Guild’s client list with promises of the Empress’ 
  recognizing their claims over the planet, establishing 
  Totalitarian Oligarchs as Imperial Senate-Consuls once 
  Carcovaan united the world. In actuality, it takes two 
  to tango, and it is very probable that the Carcovaani 
  betrayed the Guild having a better offer. Solee’s induce-
  ments included TL weapons systems and parts from 
  Czerniak for Carcovaan’ s aging weapons systems 
  throughout her military, and an engineer battalion to 
  upgrade her Starport facilities as a future member of the 
  “Empire’s Trade network”. Towards that agenda, Car-
  covaan made an alliance with the like-minded state of 
  Agros, and Northmark in the spring of 202. 
  The Republic of Carcovaan and her Allies in the summer 
  of 1202 began its unification drive by toppling the Mystic 
  Dictatorship of Reverend Nemros Vagruun (a harsh, cru-
  el, and inept technophobic “Data Priest”). When rebels 
  supported by Carcovaan assassinated him and his 
  guards with Soleean supplied weapons in June, 202, 
  the Carcovaan Republican Navy and its Marines arrived 
  shortly thereafter to set the leader of their sponsored 
  Rebels in power within 24 hours, and blamed the killing 
  on those rebels sponsored by Northbank’s commercial 
  oligopoly. Vagruun’s nominal ally, the Mystic Dictator-
  ship of Nemsos vacillated in the face of Carcovaan’ s 
  coup d’etat. In July, barely a week later, citing the failure 
  of the Pathway Islands’ Mystic Dictatorship’s military to 
  
  - 30 -
  keep the islands clear of “pirates”, the Carcovaani war 
  machine and Navy invaded swiftly, and annexed the 
  islands. In a pyrrhic gesture, the Pathways Navy scuttled 
  itself in harbor to block its usage, and the leader of the 
  Pathways government, the xenophobic Data-Priest Rev-
  erend Hiram Bugashii, shot himself as Carcovaani troops 
  stormed the capital building in protest. With this fait ‘d 
  accompli, Solee’s Principals (the Republic of Carcov-
  aan and their Alliance) now controlled 480 million of the 
  planet’s citizenry, a clear majority of the planet’s overall 
  population. 
  RCES meanwhile was working with bootstrapping the is-
  land nation state of the charismatic dictatorship of Equa-
  toria and the democratically elected Republic of Gallos. A 
  third team was working with the Charismatic Dictatorship 
  of Downdistrikt. The RCSA hoped this alliance would 
  be enough to stop Carcovaan from uniting the world. 
  The Coalition’s spies learned of the arms shipment and 
  planned an attack on the Carcovaani Starport facili-
  ties, rapidly moving from E-class to D-class, unaware of 
  Solee’s pre-emptive alliance with Carcovaan. Carcovaan’ 
  s plans were transparently clear, but the RCES had un-
  derestimated the Carcovaani Military leadership and had 
  been misled as to how fast they would move once they 
  began their plans. Northbank’s government appealed 
  to the Coalition’s people in Equatoria for an alliance, 
  correctly assuming they would be next. By the time the 
  RC was informed and an agreement to move ahead with 
  supporting Northbank as well as the other three nations, 
  Solee’s proxy nations had moved ahead and invaded 
  Northbank by land, air, and sea, using the same pretext 
  that they had toppled the regime of Nemros Vagruun. 
  This was an outright lie, but Vagruun’s mercenaries had 
  been captured and had “confessed” on TV and radio to 
  the crime. Carcovaan’ s Republic seized the moral high 
  ground saying, “any that stood with North Bank was 
  equally guilty of such aggression, and would face the 
  combined might of the Carcovaani Alliance.” Nemsos de-
  clared itself “neutral”, but the TED of the nation known as 
  “The Battery”, which controlled the majority of the world’s 
  former PAD missile silos, joined the “winning side”.
  In VIII of 202, three Guild armed small merchant ships 
  bearing TL2 high tech weaponry to the Carcovaani 
  arrived, unaware of what had transpired in the preced-
  ing three months since last they were there entered the 
  Janie system, and landed hours ahead of the RCES 
  mission to insert a Mercenary support Cadre of Lancers 
  inbound for Northbank. The RCES vessel was shot down 
  entering Northbank’s airspace and captured. Some of 
  the crew escaped and joined the local resistance. The 
  Guild ships, their crews, and all their ground personnel 
  were seized by the Carcovaani, and handed over to Sol-
  ee. An RC merchantman managed to slip off and make 
  it to jump as Solee Imperial vessels made it to orbit from 
  the near gas giant. This time, the crew of the RCES 
  vessel destroyed their databases before attempting to 
  scuttle the ship. Of those five who remained behind to 
  accomplish this, and were killed by Carcovaani troops, 
  two were wounded and subsequently captured. Of more 
  importance to Solee was the intelligence gleaned from 
  the Guildsmen and their bases, their contacts, and list 
  of clients elsewhere in the main. The Coalition now had 
  to contend with Soleean warships frequenting the Janie 
  System in order to support their allies of Downdistrikt, 
  Gallos, and Equatoria.
  Baron Amaran Abas, Solee’s premier ‘foreign ambas-
  sador’ made contact on Shenk with the brilliant Captain 
  General of Capacia (population 35 million) one Arnaud 
  ‘The Salamander’ in mid 20, Shenk was a warring bal-
  kanized world of 200 million beings, 40 million of which 
  were Droyne. Through Capacia’s warlord, Abas made 
  contacts as well with several other TEDs, including the 
  “Duchess” of The Vandoo (population 35 million) Arbel-
  latra Belasarius, the “Duchess” of Armacia (population 
  5 million), and the lord of Aegeros (population 5 million). 
  The Coalition by contrast, made contact with the Droyne 
  Nation of Oxes (population 5 million) as a way to contact 
  the xenophobic Droyne nation of Vuyurt. Baron Abas 
  and representatives from Galines’ Weapons Corporation 
  Instellarms convinced the Captain-General that the Guild 
  was ruining the planet, and selling weapons to all sides. 
  Only united could the decades of war come to an end. 
  The Star Vikings would kill any TED who opposed them, 
  in that Abas said, the Guild was correct. They would 
  raise up the alien Droyne before they would help any hu-
  man TED. Suspicious, Arnaud sent him away. He knew 
  off world contact was inevitable But he sent his spies 
  forth, and watched for himself. 
  Stampach’s TED, who had once welcomed off worlders, 
  suffered an Oriflamman SAG raid that nearly killed him 
  and killed members of his family in 20. Lord Stampach 
  purchased TL9 SAM’s from the Guild, but they sold them 
  to Armacia as well, with whom he (Arnaud) was at war 
  with. The Star Vikings destroyed Lord Venrik Stampach, 
  his army, and his Hi-tech weaponry in a return decapita-
  tion raid in the winter of 20. Earlier, as he was about 
  to defeat Armacia’s armies, leading his cavalry flank-
  ing through a break in their lines for the capital, Arnaud 
  witnessed the Coalition’s SAG raid on Armacia’s E-class 
  Starport in the fall of 20. 
  Captain-General Arnaud came to the conclusion that the 
  Guild and the Star Vikings were predatory thieves as well 
  as murderers, and powerful ones at that. The Coalition’s 
  Star Vikings had contacted none of the other TEDs, only 
  the Guild had done that, and had only begun working 
  with the Droyne of the peaceful state of Oxes. The Cap-
  tain General developed a new agenda for his warring 
  quest. From his spies and his own eyes, he surmised 
  the Guild and the Star Vikings were not so numerous 
  they could kill off everyone on the planet. They had killed 
  off his ally, the Lord of Stampach, and left the nation in 
  ruinous state and its army reduced to brigandage. He 
  wanted no part of that sort of chaos, and was forced to 
  annex the region in order to restore law and order in the 
  
  - 3 -
  spring of 202. It also drove the Duchess of The Vandoo 
  into a marriage of state with him uniting their realms. 
  Arnaud was determined to unite the world, but would not 
  use the Guild’s weapons if he could help it, convinced 
  of their perfidy. When Baron Abas returned in June of 
  202, Arnaud and Arbellatra had terms of their own. 
  They wanted the Guild’s merchants of death stopped, 
  and requested only ammunition for their TL9 small arms, 
  TL5 bolt-action rifles, and the means to make the shells. 
  While he did not personally swallow the racist tirade of 
  Abas about the Droyne, he could not ignore the facts. 
  Baron Abas promised her Imperial Majesty of Solee 
  would see to allies of Shenk. Solee began shipping in 
  munitions to Arnaud on Shenk in July of 202, escorted 
  from Barnet system.
  The RCSA diplomacy with the Droyne state of Oxes 
  was successful however, gaining an ally in the north-
  ern hemisphere with whom they could deal with. The 
  Droyne merchants were trusted and seen everywhere in 
  the world. The Moonshadow team was taken aback by 
  Capacia’s sudden diplomatic efforts in 203, and viewed 
  the merging of the two largest TEDs with alarm. RCES 
  agents infiltrating into Stampach’s former territory found 
  Capacian governors hanging Stampach’s former troops 
  turned outlaw left and right, and wondered what it meant. 
  An RCES informant penetrating The Vandoo’s capital 
  was killed in a brawl, and his body strung up by a mob 
  with the placard in Galanglic and Vilani stating “Guilder 
  Spy”. The TED of Aegeros suddenly refused passage 
  against the Droyne Merchants traveling the eastern Sea 
  to Vuyurt. The head of the Moonshadow team surmised 
  someone was behind all of this when he received a 
  message from ‘the Salamander’, a small local bird, a 
  frog, and several 5-caliber smoothbore musket balls. 
  Puzzled, he asked their Droyne hosts what this meant. 
  “Unless you fly like birds, dwell in swamps like a frog, 
  all you will eat are musket balls”, his Droyne liaison said 
  laconically. This put a price on Arnaud’s head in the RC’s 
  eyes, but the man was canny and careful, and had 50 
  or so loyal willing “doubles” at one place or time. On a 
  world with no hi-tech communication, ‘the Salamander’ 
  had carefully made it extremely difficult to be spotted by 
  his enemies’ spies.
  On Clallum, the suspicious Totalitarian regime had re-
  buffed Solee’s diplomatic efforts in 200 and 20. They 
  had heeded their offworld Guild masters instead, even 
  after the Coalition had raided their planet and rescued 
  the ship and crew of the DLS Dawn in late 20. Having 
  recovered their people and the starship, the Coalition 
  had dropped off agents to stir up the local resistance. 
  Solee’s premier ambassador Baron Abas paid a call on 
  them clandestinely in late February 202 at the capital, 
  showing them their COACC was a joke. They refused 
  Solee’s offer of protection, not wishing to trade one 
  master for another. Abas and his Marines withdrew in 
  good order. Clallum received her next shipment of TL2 
  PAD missiles in early September. Unbeknownst to them, 
  Solee had replaced the crew in their operations on Janie 
  and the “Guild technical reps” were Soleean servicemen 
  incognito. The local Guildsmen were none the wiser, as 
  one of the “terrorist” groups resisting the regime drove 
  a truck with ammonium nitrates and diesel fuel into their 
  quarters killing all of them a week after Abas left. Those 
  that had survived didn’t know the crews of these three 
  Ships.
  On Tequila, the Solee efforts resulted in failure. The 
  Coalition had successfully exposed Hoshoshophet, and 
  the planet received TDO status in late 20, making it a 
  regular client state of the Coalition, as well as a recruit-
  ing ground for RCES personnel. SIS agents made care-
  ful notes where all of Tequila’s tiny military was for future 
  reference, and finding the people deeply religious unable 
  to be bribed, departed. In mid 202 they returned, and 
  noted RCES had built a small D-class Starport near the 
  capital. SIS re-inserted its “nomads” from the steppes 
  shortly thereafter, and dropped off a cache of weapons 
  and explosives as well as a TL laser communication 
  radio. This 2 man “sleeper cell” awaited the arrival of 
  Soleean Imperial warships and monitored the RC ship-
  ping schedules.
  On Fisher’s World, Col. Abas’ SIS agents found nothing 
  to promote the empire as the entire populace had been 
  utterly reduced to TL3. It did find the RCES supporting 
  Rivero in a war against its neighbors and is viewing the 
  Yaban lanthanum mines with interest. Both planets are 
  undergoing a technical Industrial revolution (towards TL4 
  and 5). Solee’s SIS covert teams sent there began sur-
  veying the RCES and RC merchant ship traffic, looking 
  for patterns and regular schedules to allow Solee’s Navy 
  to swoop in on them. The SIS team placed at Arcola did 
  the same. Its mission however, was watching the Guild’s 
  shipping to and from the planet.
  On Canton, some 2 million survived the collapse, at least 
  until 00-202. This agricultural TL4 planet received 
  Free Traders plying the Canton-Tequila run, like the SS 
  Silvanus, owned and led by CPT Rosemary Gushuumu, 
  and some few Guild ships. Here a rare instance of Co-
  operation occurring between the Free Traders of Shenk, 
  the RC, and the Solee Imperial Navy. Unfortunately 
  for Canton’s people, an offworlders ship brought in a 
  plague in April of 202, and the Guild exploited the issue 
  saying CPT Gushuumu’ s ship was responsible. Gushu-
  umu managed to escape the world with her ship, barely 
  ahead of the angry mobs. But the Guild didn’t have the 
  antidote either they said, promised they’d bring some, 
  and left system.
  SS Silvanus jumped into the Yontez system a week later, 
  and ran across the Soleean former Solomani 7kton de-
  stroyer ISS Defender, and gave them her story. Soleean 
  CPT Jules D’Estoc, (a remnant officer from Von Kessel’s 
  Margaret’s Navy ship the ex-Vaward), was sympathetic 
  and checked her ship for contamination. Finding her 
  clean, he gave her leave to depart, and reported to his 
  ship’s SIS chief the intelligence value. While he was 
  
  - 32 -
  ensconced with her, the Guild ship GMS Fat Black Cat 
  entered system and into D’Estoc’s lap. The bio-agent 
  was found aboard  and the ship was seized immediately. 
  He placed the Guild crew in low berth and had his ship’s 
  Medical officer analyze the agent. A TL6 vaccine could 
  be produced, but the infected would have to be quaran-
  tined effectively and immediately.
  On Yontez, Rosemary landed in the nation of Gupza-
  daa, and spoke with fellow Free Trader Network CPT 
  Dwight Ravanami of the SS Merganser, who was also in 
  port. He referred her to the Skipper of an RC merchant 
  vessel, RMS Amblin’ Rose, CPT Mickey Thompson, 
  known “to do work” for RCES. The disease was easily 
  conquered by TL6 medicines, such as could be had on 
  Yontez in certain nations. The problem was, his sources 
  told him, the best facilities were in the Iron Hegemony  a 
  nation of .3 billion beings, run by an ascetic totalitarian 
  government, and allowed only Guild ships to land. No 
  sooner had they learned this, the Guild ship (seized by 
  D’Estoc) landed, and the three captains met with CPT 
  D’Estoc and his people. 
  What passed then is unrecorded, but the Guild vessel 
  landed in the Iron Hegemony’s E-class Starport and 
  purchased enough of the vaccine to inoculate everyone 
  on the planet. They spent the money in the ship’s “war 
  chest”. As this had been part of the Guild’s scheme to 
  blackmail CPT Gushuumu into the Guild, the vaccine 
  was on hand. The ship departed three days later and 
  jumped from system escorted by Amblin’ Rose, Silva-
  nus, and the ISS Defender. This impromptu convoy 
  of humanitarian aid however, was too late. In the two 
  and a half weeks that passed, almost all of them had 
  died or lay dying. Funerary pyres greeted them; since 
  many had died so quickly no one had enough time or 
  strength to bury them all. CPT Gushuumu’ s good name 
  was cleared however, as CPT D’Estoc revived the low 
  berthed Guildsmen, and after presiding over their trial 
  for Mass murder using biological agents, saw them all 
  sentenced to death by hanging. 
  CPT Thompson’s one passenger at the time, one Father 
  Pytor de Vras of the Aubaine bishopric of Vras City, 
  Aubaine. He spent time with the natives, teaching them 
  how to refrigerate the remaining vaccine in case of 
  further outbreaks. Some 90,800 were saved through the 
  diverse efforts of the RC, Solee, and Free Trader CPT 
  Gushuumu. CPT D’Estoc while aware of his orders to 
  detain and seize all Coalition vessels, felt in the interests 
  of the Empire of Solee in the Yontez main, into where 
  they were expanding, stopping this outbreak outweighed 
  the vessel seizure of the RMS Amblin’ Rose, and let 
  them depart in peace. In light of events elsewhere, this 
  report further confused RCES Planners about the Solee-
  ans, when the CPT of the Amblin’ Rose reported in at 
  the RCES base at Baldur, 6 weeks later. Thompson did 
  make one important discovery, by chance on Canton. It 
  had rich unexploited reserves of lanthanum ore. 
  The Coalition moved with unusual alacrity for a change, 
  and sent a bootstrapping mission there immediately in 
  the Clipper, RCS Helios. The Coalition brought with them 
  a Haven-class Modular spaceport, miners, engineers, 
  and medical personnel to build upon what had been 
  started, including building a D-class modular Downport. 
  Extraction of the raw lanthanum ore began in the fall of 
  1202 and sent to Baldur for refinement by a J-3 freighter 
  by way of Tequila. Some of the LSP Mining platform ship 
  derelicts have been noted and marked, but had not been 
  salvaged yet.
  Mueller was to play a pivotal and crucial role in the com-
  ing months in the Cold-war phase of the RC-Solee duel 
  in the Shenk Subsector. In VI-202 the planet’s eco-
  nomic crises led to a series of crippling labor strikes, and 
  shut downs of vital industries planet-wide. Mueller was 
  feeling Both political and economic pressure from the 
  Empire of Solee. Mueller’s government, the League of 
  Renewal, had sent the Foreign Minister, Karl von Ahrtal 
  on a secret diplomatic visit to the Coalition to see what 
  they had to offer in talks, some of which revolved around 
  securing the release of the crew of the RCS Marathon 
  Victrix, in which Mueller was acting as a mediator on 
  neutral ground.
  FM Ahrtal’s wife Christina, daughter Anya, and young 
  son Karl, Jr. accompanied him on this trip. They left their 
  ship docked at Nike Nimbus and made passage to Au-
  baine. The Guild lay in wait and ambushed the Mueller 
  diplomatic starship, killing the ambassador. His wife and 
  family were rescued by RCES vessels in system. After 
  an investigation into the system’s lack of security from 
  out system raiders, his body and family were returned 
  home aboard the RCS Aurora with honors and without 
  further incident. The ramifications of this assassination 
  led to a sterner vision in the Shenk Old Expanses region 
  towards the Guild, who were banned from Mueller as a 
  result, and had a vessel there seized, and crew impris-
  oned on spying charges. It also heightened awareness 
  for the need for more SDB’s in the RC worlds; and last, 
  allowed the RCES/RCN to “show the flag” and bear 
  home their foreign minister foully slain to his homeworld, 
  establishing talks for setting up by I-203 a full embassy 
  and Hiver Trade mission there. 
  Neither the Soleeans nor the RCSA wanted the other to 
  have Mueller as a foe, as both sides raced to refurbish 
  and build ships, and train jump space navy crews. For 
  Mueller there was another key issue: the relic salvage 
  of the cemetery world of Dunas. Survivors from the 
  ‘Doomed Trade’ from this world now living on Mueller, 
  said their ancestors were dead and buried there, and 
  since Mueller had adopted them as citizens in 24-27, 
  it belonged to Mueller. Mueller’s System Navy which had 
  fought the Solomani until defeated in 7, had been de-
  militarized by the removal of their fleet’s jump drives, and 
  then had been placed in storage in the Dunas system. 
  The Solee offered to recover them for Mueller, having 
  their own Anti-virus clearing techniques since 96, in 
  
  - 33 -
  exchange for alliance into the empire. Meanwhile, Solee 
  continued to make forays into Dunas for their own needs, 
  angering the descendants from there, now citizens of 
  Mueller, a small but growing more vocal minority. 
  On 5/ XI/ 202, the government was overthrown by 
  popular demand. Populist leader, Christina von Ahrtal 
  climbed atop a Grav Tank blocking the Government’s 
  Capital building, and ordered the Army to,” Stand down 
  and obey the will of the people, or be prepared to kill 
  their own brothers and sisters.” When she stepped down 
  off of it, the government League of Renewal was shat-
  tered. She was elected Chancellor a week later, and 
  placed the planet of Mueller as a Non-aligned state on 
  the referendum. RCS Aurora’s CPT Rebbeka Guiterrez 
  representing the Coalition Ambassador Abas across the 
  street by ten minutes in recognizing the new govern-
  ment of Mueller. As a matter of form, the Mega-corpo-
  rate heads of Galines, and a member of the Masked 
  Consulate of Czerniak also recognized her and her new 
  government. The RC immediately had Mueller placed 
  on TDO status for starships traveling in Shenk. Solee 
  countered by adding her C-class ports as part of TKL’s 
  interface stops, as well a J-2 feeder line between herself 
  and Mueller.
  Economic wise, the new government was being slowly 
  tied to Solee, and would have probably fallen under her 
  sway, but for two incidents following the new Govern-
  ment’s election in the adjacent rimwards Dunas system. 
  On 05/ XII/ 202, forward elements of the RCES-RCN 
  attacked and destroyed two Soleean starships patrol-
  ling into the Dunas system. They took prisoners and 
  salvaged one of the Soleean starships. The RCN never 
  explained why they’d attacked the two ships from am-
  bush, striking them with missiles from afar. Two Victrix 
  ships, the RCS Coral-Sea Victrix and RCS Cymbelline-
  Victrix conducted the assault. The Soleean Ambassador 
  at Mueller Roberto Hsudliggar, made great political hay 
  out of it against the RCSA’s cause, which the status to 
  become a possible associate member RC world was on 
  the national referendum at the time. “Dunas”, Hsudliggar 
  pointed out, “wasn’t sovereign territory, like Kmak was in 
  the
  Marathon-Victrix incident. It was an unprovoked act of 
  war.” The second incident came three weeks later when 
  the RCES’ ships lurking in Dunas attacked a “peace-
  ful Soleean Imperial trade convoy”. It consisted of 3 
  freighters, escorted by a Soleean Navy Solomani 7kton 
  destroyer, and the Soleean’s sole Kinunir-class .2kton 
  Colonial Cruiser. This time, the Coalition’s ships came off 
  the worse for wear, and the Soleean convoy made it to 
  Janie unscathed. The Coalition lost the recently captured 
  Soleean patrol cruiser from three weeks prior, and the 
  RCS Coral Sea-Victrix, with a loss of 70% of all hands. 
  The second RCES vessel, the RCS Cymbelline–Victrix, 
  withdrew the Coral Sea’s survivors and scuttled the 
  remains to prevent capture before jumping out. Muel-
  ler’s decision to become an RCSA affiliate member 
  world would have placed them against Solee earlier than 
  Chancellor Christina von Ahrtal would have wished. Sol-
  ee by the former Imperial stellar laws had done nothing 
  wrong in Dunas in the first incident, and had successfully 
  defended her “unarmed” merchant craft in the second. 
  Pro-Solee factions on Mueller successfully stymied the 
  vote to defeat, and Mueller remained Non-aligned into 
  203.
  The Karse Subsector: The struggle 
  between separations of Church and 
  State
  From the second mission to Mexit (225/Karse) in 
  V-202, the RCES discovered the local religious data 
  Priests there had made great progress with the recov-
  ered Jump cache, and that the Soleeans had begun 
  integrating worlds here via gunboat diplomacy, driving 
  the Guild out. Countering this, RCES began a series of 
  diplomatic missions to those worlds with existent Star-
  ports not yet under Soleean hegemony, namely the iso-
  lated system of Letron (829), and in the main the worlds 
  of Traynos (2227), Kolop (2325), and Quest (2428).
  Hindering both sides of the new Old Expanses Interstel-
  lar giants moving into the subsector was the unusual 
  number of pacifism movements led by the theocracies of 
  the various worlds here.  The GTRC led world of Ra-
  maka, while inside the Soleean hegemony, maintained 
  no military forces beyond policemen on their planet. On 
  Mexit, even though they had overthrown their cruel TED  
  and liberated many of their imprisoned members from 
  his brutal dungeons, the Church of the New Dawn tem-
  pered their rule with a complete ban on personal owned 
  firearms, and mercy. 
  On the faith based Balkanized world of Ropram (822), 
  the four major Judeo-Christian-Muslim faiths, two dozen 
  sects, and minor cults, while segregated by belief and 
  geography, were curiously united in their purpose to 
  sustain basic farming and medical technology, and 
  eschewed bloodshed whenever possible. Historians 
  reviewing this world’s recovery era note however that 
  some of this unity came from the technophobic Psionic 
  Brotherhood, who had believers in all these states. Like 
  Ramaka under the Soleean Empire’s hegemony they 
  contributed little to the Empire’s war effort, save for their 
  food shipments to the salvage colonies Solee estab-
  lished along the Main. 
  Commerce drove the pacifism of the Vilani-styled bu-
  reaucracy of Letron. It was only after getting word of the 
  seizure of the Bote system by Solee’s Navy that Letron’s 
  mercantile oligarchs applied for RCSA membership in 
  early 203.  Commerce also in the form of the promise 
  of offworld trade from Trans-Keratu Lines from Galines 
  via Solee’s empire affected the world of Mager’s corrupt 
  balkanized Civil Service Bureaucracies. Likewise, the 
  temptation of renewed offworld trade for obeisance to 
  
  - 34 -
  the Empire swayed the two TEDs of Rotal (72), and 
  Rolf (827) into the Soleean bloc in 20, and 202 
  respectively.
  Yet the participatory democratic government of the world 
  of Traynos (2227) welcomed RCES in VI-202 and 
  wished to join. Once again the prime motivation was for 
  the offworld trade opportunities as well as belonging to 
  a like-minded Interstellar state. RCES contact on the 
  world of Kolop (2325) proved difficult until an Oriflam-
  man Technocrat accompanied a follow on mission to this 
  Feudal technocracy led world, and assured the stubborn 
  folk here that the RCSA didn’t advocate they completely 
  abandon their form of governance, only how well they 
  represented their people. Faced between Imperial Solee 
  and the RCSA, Kolop reluctantly sided with the Coalition, 
  even as war broke out in the first weeks of 1204.
  The Sons of Craig arrive in the Coalition
  In early IV-202 a Free Trader starship, SS TeBiRoCa-
  Mon bearing an Imperial remnant passenger named 
  Martin Francis Rourke, docked at Trybec’s RCES 
  Orbital Starport and placed himself at the disposal of the 
  Coalition’s RCES debriefers. Among his bonafides, he 
  had been a Professor Emeritus at the Warinir University 
  of Daibei’s department of History, and was a telepath. 
  Rourke’s tale was much like that of the RCSA advisor 
  and celebrity Dr Ilelik Kuligaan of Dlan; with the excep-
  tion that Rourke wasn’t anywhere as famous. He had, 
  he claimed, been serving Duke Craig’s Intelligence 
  services after being medically discharged from the IISS’ 
  S-3 Special Action-Long-Range Detachment Section. In 
  short, he’d been an Imperial Scout Service Spy for five 
  terms. After the 5th Frontier war, he’d been transferred 
  to Warinir from the Marches. He had been there when 
  the Rebellion occurred, and had transferred his alle-
  giance to Duke Craig in 8 when Craig severed ties 
  from the insane Ship fleet demands into the maw of the 
  meat grinder battles in Zarushagar and Daguudashaag 
  against Dulinor while the Solomani threatened to swal-
  low up all of the Domain of Daibei. He had been there 
  when the Domain of Deneb’s envoys came in 26 
  aboard the legendary ISS Arrival Vengeance. 
  When the Arrival Vengeance came after most of the 
  fighting had subsided save for corsair groups out of 
  Reaver’s Deep Sector, he helped expose and foil the 
  plot to kill Duke Craig and blame the crew from Deneb, 
  then declare the sector’s fleets for Lucan. The Deneb 
  mission commander, one ADM Logan Drak, the Marquis 
  of Fulacin, offered him a position as “tutor” for his two 
  youngest teenaged children who were aboard with Him 
  and his noble-born Darrian wife Tzabra, a retired Of-
  ficer of the Darrian Special Arm. He returned back to the 
  Marches with them, and married one of Drak’s House-
  hold who was also aboard the Vengeance in the twenty-
  eight days the vessel was in Warinir. He and his wife 
  Megan had left the Domain of Deneb to Warinir in 28, 
  bearing word of the mission’s successful return back to 
  Duke Craig via the Reft sector’s Islands crossing and 
  the perilous wilds around Ilelish and Zarushagar back to 
  Daibei. They arrived in late 29, Megan having given 
  birth to twin daughters in the journey there. Rourke told 
  his RCES debriefers of Craig’s repeal of the Psionics 
  ban, and his valiant but eventually futile efforts to stem 
  the onslaught of the arriving Virus plague that devoured 
  Ilelish and Core sectors alike. He told them the ship he 
  and his family were aboard were overtaken by the Virus 
  while bearing word on how best to defend against it to 
  the Duwamish League in Shumisdi/ Diaspora after leav-
  ing the allied Cumber Federation worlds in 33.
  Like others against the early fight against Virus, they had 
  disconnected the transponder, which was an avenue of 
  ‘infection’. It also meant they had no distress signal to 
  passing ships in the event of the worst, which happened. 
  They misjumped and after two weeks in J-space, went 
  into lowberth. They emerged with an inoperable jump 
  drive in what he later learned was the Pekhuraa sys-
  tem of Madoc when he and his family were awakened 
  forty years later in 79 by Free Traders of the 400dton 
  Solomani Sundowner-class Far Trader formerly known 
  as the SS Big Rock Candy Mountain, shortened now 
  to BiRoCaMon who’d spotted their vessel adrift near 
  the gas giant there during refueling. Of the crew of their 
  Scout/Courier, only his wife Megan had failed low berth 
  revival. From them  Rourke related the news of the fall 
  of Daibei, the rise of the Guild in 65, and the eventual 
  split in 89 when the people who ran the Guild currently 
  seized power. His last ten years he’d spent amongst the 
  Free Traders of Diaspora and rimwards Massilia Sectors, 
  observing and writing, later helping to stir up opposition 
  to the current Admiralty Board of the Mercantile Guild 
  who took an instant disliking to him, and placed a bounty 
  on his head.  “The Covenant of Sufren,” Rourke told 
  them, “was getting too small for him and his daughters 
  who’d grown up on the TeBiRoCaMon (And now com-
  manded her), and after hearing word about the RCS 
  Lady Elise and the Reformation Coalition, turned their 
  ship’s prow toward it.” 
  RCES were amazed and incredulous at their catch. This 
  man claimed to know more about the inside workings 
  and motivations of the Diasporan Mercantile Starfarer’s 
  Guild than they, and had links to the Free Trader’s Net-
  work they’d only scratched the surface of thus far. They 
  had never encountered anyone to this nebulous group 
  known as “The Sons of Craig”. Added to the incredible 
  story was his unabashed admittance of being a Psion to 
  the RCES Long Range Planning. At Aubaine however, 
  Kuligaan denounced Rourke as an icon of the past, a 
  prime example of the Third Imperial Final War’s excess-
  es. He was to regret those words. 
  Rourke who’d been born on Hefry was no shrinking wall-
  flower to be publicly slandered. He countered Kuligaan’s 
  accusations with what he knew of Dulinor’s former 
  head of the Ilethian Astrid Chair: a front for Dulinor’s 
  
  - 35 -
  Intelligence services. As it was, the Hivers didn’t take 
  Rourke on at the Technical Institute, such was Kuligaan’s 
  popularity, but neither did Rourke get run out of town on 
  a rail, as everything he knew of Kuligaan, whom once 
  he’d been assigned to tail and liquidate in Daibei (And 
  had argued his IISS Director out of), was true, and Kuli-
  gaan could not refute it. A curmudgeon’s feud seemed 
  to settle between the two men.  As an outsider and a 
  self-confessed Psion, Rourke was never formally made 
  like Kuligaan and several others a “Reformation Coalition 
  Remnant Advisor” to RCES.  
  When the system of Janie blew up in their faces in VI 
  through VIII of 202, Rourke suspected the worst. And 
  when in IX-202 the Mueller Foreign Minister was killed 
  at Nike Nimbus, his suspicions were confirmed: the RC 
  had been penetrated by spies of either the Guild, Solee, 
  or both. Someone on Mueller had leaked the FM’s itiner-
  ary. Rourke went to the LRPG Chief, Sid ‘Papa’ Papagol-
  is with his suspicions, and pointed out that RCES’ LRPG 
  had no counter-intelligence department. The Coalition 
  member worlds with intelligence agencies all worked for 
  themselves, and as often as not, were reluctant to share 
  the information, or sources. Papagolis admitted not hav-
  ing one was a weakness, but that the RCSA relied on 
  reports from the heads of the various planetary Intel-
  ligence services, and their mutual cooperation. RCES’ 
  Moonshadow units and teams were for external gather-
  ing, Papagolis told him, and they hadn’t the budget for 
  policing among the member worlds. In the end, Rourke 
  settled for being a part-time instructor for the ‘Moon-
  shadow’ school at night, and a Professor of History at 
  the University of Aubaine at Nike Nimbus to make ends 
  meet. 
  Thoezennt: The Shadow War of Tinyid’s 
  Droyne (1202-1203)
  There was good news however in Thoezennt subsec-
  tor; a friendlier pro-RC government on Marax had been 
  working overtime with the RCSA to upgrade her port to 
  C-class neared completion. Marax was deemed a neces-
  sary forward base in the coming hostilities with Solee. 
  The pro-RC planet Nova Rhyll also was upgrading her 
  Starport facilities to C-class as well. Marax’s uranium 
  on the other hand was fueling recovery on Nova Rhyll, 
  Xezor, and three other mid-tech worlds regaining atomic 
  power energy. Two warring states on Nova Rhyll op-
  posed to the bridgehead alliance of states the RCSA had 
  established there had been defeated and successfully 
  demilitarized.
  In XI-202, RCES Moonshadow covert Special agent 
  Jian Liu Nishuruu (A Psionic himself) made an important 
  diplomatic breakthrough on Tinyid with the Droyne nation 
  of Yoyormayess, and the human ruled nation of the Isdur 
  Republic. The Droyne were breeding Warrior-castes at 
  a prodigious rate, and allowing them to infiltrate the Hu-
  man-run  slave owning Psionic Autocracies slave pens 
  of Chirpers. One such Human domain was selling their 
  chirpers to Guild slavers. They were dispersed as far 
  away as the worlds of Martham and Sibbage, worlds that 
  both lay outside the current AO 7-parsec boundary.
   The Droyne of the Oytrip of Essaymayrsis on Tiniyd sent 
  these groups of warrior-caste ‘slaves” off with several 
  sport-castes and a few select priest-leadership caste 
  members in small groups with their precious Iskyar 
  Coyns hidden, sewn into their clothes. From Moonshad-
  ow agent’s Nishuruu’s reports, the Droyne somehow 
  kept in touch psionically with these separate far-flung 
  cells. Although only a part-time instructor for Moon-
  shadow operatives by night, Mr. Rourke became aware 
  of talks with the Droyne leader-caste there, as Nishuruu 
  had been one of his best students. He consulted with 
  his superior, Sid ‘Papa’ Papagolis of the possibility of 
  training Droyne agents, as these slaves were being sold 
  to coreward planets like Sibbage and Martham, Coaise, 
  and Bwan Murr, some of which had native Chirper popu-
  lations already. He was pleased to discover Papagolis 
  had already begun with Moonshadow missions to Tiniyd, 
  and had established a covert base for offworld aid to the 
  nation-state of Idsur.
  The trouble was, despite their anti-Third Imperial stance 
  on many things, the Coalition was still steeped in Solo-
  mani fears of Psions, even though RCES now had in the 
  early fall of 202 a working but covert relationship with 
  the sole democratically led human government: the Idsur 
  Republic which was a mixture of Psions and non-psions. 
  RCES likewise was courting the benign Psion-led Autoc-
  racy of Gupzadaa on the high population world of Yontez 
  in Shenk, and had successfully been bootstrapping the 
  two Droyne nations on Shenk. 
  Rourke once again argued to Papagolis that RCES had 
  several spy networks on Yontez, dealing with friendly 
  Psion-led nations, and that RCES did have anti-Virus 
  computer empaths, including Aubani-Schalli psions who 
  specialized in this field working for them already in the 
  Anti-Virus Intelligence side of RCES. He argued that the 
  late Duke Craig of Warinir had lifted the ban on Psionics 
  realizing that every tool to fight the collapse had to be 
  utilized. 
  Papagolis informed him bluntly that the Coalition’s peo-
  ple weren’t ready for Psions to come ‘out of the closet’, 
  and that the RCSA wouldn’t go for it. Rourke then bluntly 
  replied that the RCSA had better prepare soon, because 
  there were more worlds out there with Psions and that 
  when they became member worlds themselves as part 
  of the PSBB, what was the RCSA going to do? Ban 
  them from electing Psions to be world representatives? 
  It was true, he amended, and there were bad examples 
  of Psion-led governments in the Wilds.Tiniyd alone had 
  seven such human-led states. But the Droyne were led 
  by their Psion-talented Priest caste, and if RCES wanted 
  the Droyne on their side in this recovery and retaking of 
  the stars and not against them, they’d have to come to 
  
  - 36 -
  grips with human Psion rights as well. 
  As it turned out The RCSA’s Security Council did not 
  immediately warm up to the idea, even though the few 
  RCES psions Rourke had recruited had helped thwart 
  the Soleean’s infiltration of the RC frontier. While they 
  debated, Idsur’s neighboring states had galvanized 
  against the pro-RC bridgehead state and moved towards 
  world war against her. Rourke found allies within the 
  Coalition willing to support Tiniyd’s human mixed Psion 
  state and the Droyne in the meantime, operating on a 
  shoestring budget.  With RCES supplied commo equip-
  ment they could await the day a decapitation Task Force 
  arrived in system, and until then create more “warrior-
  caste” soldiers and seek to steal/ cache weapons while 
  pretending to be simple chirpers to their TED overlords. 
  As this plan was somewhat outside the LRPG cell, and 
  a plan of Rourke’s own hatching, he financed this under 
  “humanitarian aide” out of his professor’s salary. Its un-
  written name was later known as “Operation Dominoes”.
  Uncovering the Saboteurs, and undoing 
  the damage   
  The string of circumstantial evidence of a deep cover 
  mole or moles built up throughout 202, coupled with 
  various acts of sabotage on Oriflamme, Baldur, and 
  the shadowing of RCES vessels in Shenk and Karse 
  subsectors led eventually to the LRPG taking Rourke’s 
  warnings seriously, even to the point of contacting the 
  one-man former Oriflamman Marine now homegrown 
  terrorist Gustav ‘Ratso’ Ramirez to confirm these vari-
  ous bombings around the Coalition’s shipyards were 
  not his work, but those of someone else. It was after an 
  attempted assassination of Secretary General of the 
  Assembly Lon E. Maggart leaving Oriflamme in late 1202 
  that RCES and the RCSA began to look inwards for a 
  change. Sixteen Soleean saboteurs were rounded up, 
  and several escaped after Assemblyman and Aubani 
  industrialist Delparo panicked after the failed assassina-
  tion and confessed when caught leaving from Baldur 
  to points unknown into Shenk. Other concerns troubled 
  RCES’ LRPG. Namely, after the Soleean saboteurs had 
  been rounded up, and interrogated (In ways the Security 
  Council of the RCSA would have surely disapproved 
  of had they known), and had confessed all to avoid the 
  hangman’s noose to RCN Intelligence, the RCES lead-
  ers were left with the unknown of how much information 
  the SIS had gained since Assemblyman Delparo and 
  others had been suborned. 
  True, RCN-RCES ship movements were the bulk of his 
  damage, but the saboteurs had been inside the Coali-
  tion for nearly nine months. Some had worked in system 
  freighters and a handful even for Trybec’s Transstar 
  Lines. The astrogation data alone was priceless to an 
  outside foe, and even a cursory glance at the Oriflam-
  man or Aubani Naval docks in orbit could give a clever 
  enemy a ballpark guess at the number of SDB’s or 
  vessels defending these vital systems.  Papagolis took 
  these concerns to his boss, CDRE Sean “Hammer” Lath-
  rop in XI-202, and listed at least six ways Solee could 
  cripple the Coalition, given half the chance. Lathrop at 
  least gave him the time of day, and told him to “write it 
  up” and he’d shove it off to the RCSA and the Secretary 
  General himself. Lathrop also demanded a line of battle 
  of the Soleean Fleet, if nothing else as a means to get 
  the “tightwads” on the Ship’s Bill in the RCSA Budget 
  committee to get moving once again.
  The early to mid year 203 events in the Promise sub-
  sector, and the defeat of the Vampire Nexus state on 
  Promise eclipsed Solee’s inexorable march in Shenk in 
  the headlines, save for Lancer and RCES punitive hit 
  and run raids. While RCES played pirate and jeopard-
  ized the RC’s affairs of state on Mueller, Rourke and 
  Papagolis decided turnabout was fair play for Solee, 
  and from the data gleaned from the interrogations of 
  the “Soleean Sixteen”, concocted a scheme to place 
  spies within the Solee Star Empire itself. Moonshadow 
  agent Jian Nishuruu  was sent in early I-203 to Mueller, 
  convoying with an RCN supply ship to that system where 
  RCES/RCN CPT Rebbeka Guiterrez was “Showing 
  the flag” with the RCS Aurora and keeping a defensive 
  eye on the small Hiver Trade/Diplomacy mission there. 
  Reports from CPT Guiterrez had revealed Mueller and 
  Solee had a shared J-2 feeder line. It was the LRPG’s 
  collective considered opinion that Mueller’s part in the 
  near future would be the linchpin on which the war with 
  Solee would hang. Therefore, if Solee had open ships 
  coming to and fro here, this was the best place to infil-
  trate the Soleean Empire to get CDRE Lathrop his an-
  swers and to wake-up the Coalition that war with Solee 
  was indeed imminent. Nishuruu got a first hand look at 
  Mueller’s “fleet” when he arrived there, 60% or more 
  which were currently system bound, noticing that one of 
  its former Imperial Fleet Fuel Tenders had been convert-
  ed into the world’s C-class orbital station. It was worri-
  some that the Soleean and Muelleran Navy ships were 
  engaged in a “friendly” series of war games to him.  Thus 
  far, the RCES Moonshadow Section at Mueller’s RCSA 
  embassy had confirmed only a 30ktn Starburst-class 
  Light cruiser; an Imperial 0kton Rapier-class Escort De-
  stroyer; a 7kton Solomani Tokugawa-class Destroyer; a 
  250dtn Kinunir-class “Colonial Cruiser”; and six smaller 
  warships three former Guild freighters pressed into 
  Soleean service in supplying their new client-state the 
  ‘Free People’s Republic of Carcovaan’ on Janie.
  Nishuruu landed a job as a steward aboard a Muelleran 
  freighter, and at Solee got off the ship, and changed 
  identities again from forged documents from one of the 
  captured sixteen Soleean saboteurs who had worked 
  before aboard  starship in the Empire, and then returned 
  to ‘work’ boarding a Trans-Keratu-Lines vessel bound for 
  Galines. Nishuruu took the tour of the Empire, using the 
  various identities he carried, and simply played tourist, 
  returning to Solee in III-203, and took passage back to 
  
  - 37 -
  Mueller with his Mueller identity, and a wealth of intel-
  ligence. In the first week of V-1203, Nishuruu returned 
  and reported to the now promoted ADM Sean Lathrop 
  and ADM Jay N. Sayanni of RCES / RCN the number of 
  the Solee Imperial Fleet operating in Shenk, to include 
  some ten major ships, four of which were EMMC con-
  verted TL0 Bulk Freighters for Planetary landings, and 
  thirty-odd smaller combatants. They also included that 
  between Solee and Galines, another five major ships 
  and fifteen smaller vessels had been raised since 1200 
  for operations in Jayna subsector. They learned from 
  the Empress’ Jubilee (Jan 4th, 203) that RADM von 
  Kessel had “liberated” four additional systems in Syrs 
  subsector, and the news of Clallum’s coup d’etat in late 
  December 202, and had secured a foothold in Quinoid 
  subsector with Montero. The news of two B-class ports 
  to rimward , whose tech levels and populations were 
  unknown, was worrisome as it was with Solee’s new 
  B-class port cranking out TL9 SDB’s and spacecraft for 
  their “client states” since January 202.
  More alarming to the RCES High Command, the Solee-
  ans had a remnant fleet in orbit of Solomani and Impe-
  rial relic vessels to draw upon for parts of some forty 
  odd large vessels, and nearly 20 smaller ones, not yet 
  refurbished. Galines with their TKL corporate govern-
  ment had enough freighters going to keep what systems 
  the Empire of Solee had claimed supplied, barely—some 
  30 large freighters and 90 smaller ones. CPT Guiterrez 
  had added in her dispatches that she believed Solee 
  had compromised some key personnel in Mueller’s Navy 
  and COACC. Guiterrez and the RCS Aurora’s task force 
  were rotated back in IX-203 and the newly promoted 
  CPT Saffron Ghulz aboard an AI-Cym equipped RCES 
  clipper, the RCS Enkidu, one of the newer Clippers that 
  had participated in the victory in the Promise subsector, 
  was rotated in.
  The Third expansion: New World 
  membership Issue (III- IV/ 1203)
  The Reformation Coalition’s next political firestorm was 
  over the memberships of new worlds like Atrase, Keipes 
  i(Aubaine-M), and Teldora and Nex (Oriflamme-N) in the 
  fall of 1202. This debate began again in the first quarter 
  of 203 with the news from the Promise subsector’s 
  victory on Promise, and the re-opening of the worlds of 
  Exeter, and Eloji. Admiral Lathrop’s decision to make 
  Promise a Coalition member world upon landing to the 
  Human rebels there on Promise ignited the debate once 
  again. Other worlds since 20 had been subdued or by 
  diplomatic means had opened up to the RCSA’s initia-
  tives and were now looking for membership as well, 
  such as Meadsk, Marax, Nova Rhyll, Tiniyd, and Xezor 
  in Thoezennt; the low populated worlds of Bikar, Ryvo, 
  Quarry, and Khesanadu in Khulam subsector, as well as 
  the moderate populated worlds of Kide, Lefiguura, and 
  Futok. Another half-dozen of worlds in each of the two 
  coreward-spinward corner of Alpha Crucis’ subsectors 
  rimward of Aubaine and Oriflamme who were benefiting 
  from salvage operations on once heavily settled nearby 
  cemetery worlds as employees of RC Salvage compa-
  nies also wished to join.  Then there were the worlds of 
  the “backface”, the Balduri-Oriflamme colony on Poyzen 
  in So Skire, and the Uplift technology project on the TL 
  world of So Skire itself, whose natives wished to join the 
  Coalition as well, and the worlds where the Hive Federa-
  tion had established bases across So Skire and Sitah 
  were also interested in joining this new interstellar state.
  Added to this, with weight from both parties, was the 
  inclusion of the Sitah subsector Hiver client state of the 
  Renj Republic, centered on the High Population world 
  of Renj. Several Nations on the Shenk subsector high 
  population world of Yontez also wished for representa-
  tion. The Divide and conquer strategy on balkanized 
  Yontez allowed for gradual inclusion so as not to upset 
  the Political two party system the RCSA currently had in 
  place. In the case of the Renj republic, Renj alone had 
  8 billion citizens, and would bring in 800 representatives 
  was the worry to the Federalists, as Renj had sponsored 
  some eight colonies of her democratic dissidents in the 
  subsector and had only three other non colony salvage 
  worlds as partners, adding a possible 803 to 83 repre-
  sentatives to the RCSA’s current 82.  
  The Federalist party counted the worlds’ populations who 
  currently were trending Federalist from the adjacent sub-
  sectors, and were worried they would lose their majority. 
  Not in the total of worlds favorable to their persuasion 
  of Coalition politics, but in the number of representa-
  tives’ seats. By adding in the Yontez four governments’ 
  88 now pro-RCSA representatives from Gupzadaa, Kiiri, 
  Eshakrum, and Iigkashar, and 60 from Mueller (who 
  had not yet ratified the agreement to join the RCSA but 
  was expected to pass it), and 4 Droyne representatives 
  from the world of Shenk with the one representative 
  from Tequila, Fisher’s world, and Berkin (the latter two 
  still balkanized, but the majority of the planet now lean-
  ing towards unification), they had a prospective total of 
  55 representatives from Shenk Subsector alone. In 
  the Promise subsector to spinwards, with seven worlds 
  wishing to join, they had another 09 possible repre-
  sentatives, 80 of these alone came from Exeter. So Skire 
  subsectors six worlds gave them another 53 world reps 
  to the Centrists’  representative from Poyzen’s colony. 
  In Aubaine subsector, adding Keipes and Atrase gave 
  them another 4 world reps to their side of the aisle. 
  In the Oriflamme subsector, Nex gave the Centrists’ 9 
  additional world reps to Teldora’s 20 Federalists. In the 
  Alpha Crucis Sector rimwards, the Ximenes (A) subsec-
  tor’s worlds yielded a total of 83 world reps, and another 
  five affiliate member salvage worlds; adjacent Dagir (B) 
  subsectors’ worlds yielded 29 more representatives, but 
  held the three largest affiliate member salvage worlds. 
  Khulam and Thoezennt’s worlds added another 8 world 
  
  - 38 -
  reps to the Federalist aisle, but another 7 to the Centrists 
  as well. This looked to both RCSA parties as an eventual 
  87 to 52 split, leaving the Centrists in the majority in 
  the immediate future. The gamble of it was that Yontez’s 
  remaining population would steer towards the Federal-
  ists adding another 645 representatives to their side, 
  swinging it back into their favor. 
  The first impasse to this agreement of memberships was 
  that Renj’s impersonal bureaucratic government didn’t 
  meet the representational reform benchmarks, coun-
  tered swiftly by the Centrists that the Hive Federation 
  had entrusted them as the central leading world there, 
  just as they had entrusted Aubaine in the Coalition. The 
  Centrist’s also countered that Sitah’s eight colonies 
  were the equivalent of the salvage colonies on cemetery 
  worlds the RCSA had sponsored, and were thus non-vot-
  ing affiliate candidates. Federalists countered that the 
  Poyzen colony in So Skire then must also fall under that 
  category. In the Coalition’s representational government 
  requirements of their constitution, those who met these 
  benchmarks already were ready on a world-by-world 
  vote for full membership. Likewise, many of the prospec-
  tive member worlds while the majority leaned towards 
  the Coalition, were far from unified yet, as in the case of 
  Exeter far out in Promise subsector, or had yet to ratify 
  it with their own people, as in the case of Mueller, in 
  Shenk. 
  The impasse in the RCSA World Assembly chamber was 
  broken by two events.The first of which was the news 
  that the Soleean Empire already encompassed three 
  High population worlds, Czerniak, Galines, and Bonsher, 
  and was eyeing Yontez as well as Mueller out in Shenk. 
  The second was the Centrist party’s minority speaker, 
  Ms. Khamyannah Arsto (Fija)’s speech on the floor that 
  shamed the vociferous factions into unity on the meas-
  ure. She pointed out to the squabbling members that, 
  “they were wasting time while Solee’s Empress was 
  preparing for conquest, that the habitable worlds beyond 
  the Vampire highway in Diaspora also awaited liberation, 
  and that they had a duty for all Humanity still out in the 
  darkness to come to the light not just a party affiliation 
  or faction”. Her speech was met by a standing ovation 
  fifteen minutes long, and a subsequent world vote on the 
  membership issue was held the same hour. For those 
  worlds already meeting the representational benchmarks 
  required by the RCSA Constitution, full membership was 
  granted. Those who had an interim government, or who 
  had not yet met the Representational reform bench-
  marks, would be voted in as affiliate members for a two-
  year probationary period to allow them time to implement 
  the changes needed for full voting rights and member-
  ship. On the matter of colonies versus salvage worlds, 
  RCSA founded colonies were admitted under Affiliate 
  membership rules, but could apply after the probationary 
  period for full membership. Salvage worlds were treated 
  as corporate possessions and were already represented 
  by their worker’s and corporate homeworlds already.
  At the end of the historic vote taken 0/ IV/ 203, the 
  Reformation Coalition’s previous fifteen full member 
  worlds, two affiliate member worlds, and five salvage 
  worlds were joined by another thirty-eight full member 
  worlds (Two of which had been the military occupied 
  worlds of Vezina and Spencer), nineteen affiliate mem-
  ber worlds on 2-year probation, and twenty-eight new 
  salvage worlds, the RCSA’s previous 22 system polity 
  then encompassed 105 star systems, dwarfing Solee’s 
  empire of 53 star systems by half again.
  The Mueller Crucible  
  Mueller’s interim government once again put their non-
  aligned status, or joining either the Soleean Empire or 
  the Reformation Coalition on their XI-203 ballot. To 
  weigh the argument for the Coalition, no less a person-
  age than RC Remnant Advisor Ilelik Kuligaan was sent 
  as an Ambassador to Mueller’s new RC embassy. At 
  stake was which side the six major and eighteen small 
  warships of Mueller’s Navy would wind up on, as well 
  as the fate of their Chirper population, who were viewed 
  as ‘really smart’ animals In the nine months prior to the 
  vote, the RCES knowledge gained from Tiniyd had spon-
  sored a ‘Free the Chirpers!’ movement. 
  CPT Ghulz’s ‘Show-the-Flag’ mission, and first contact 
  expertise mated up with Ambassador Kuligaan’s ora-
  tory and former Intelligence service experience paid off 
  after the 5/ XI/ 203 Referendum vote went against the 
  pro-Soleean party narrowly. Solee played her final trump 
  card on 26/ XI/ 1203. The suborned military officers of 
  her large system navy, planetary defense force  and 
  Army attempted a coup-de-etat. It began with a pair of la-
  ser guided bombs sent straight into the COACC ground-
  side headquarters by one of the System Navy’s own 
  Space Fighters killing over half the occupants, most of 
  them loyal to the new government. CPT Ghulz guessed 
  from his predecessor CPT Guiterrez’s estimations what 
  was happening, and immediately deployed his company 
  of Marines from orbit to secure the Capital’s PAD missile 
  fields, even as he had to repel a former Guild raider’s 
  missile salvo at the orbital Starport.  They arrived less 
  than half an hour before the pre-staged Soleean Marines 
  on planet did. In space over the planet, the AI-Sandman 
  Master Fire Director named ‘Ishtar’ aboard the RCS 
  Enkidu picked off harmlessly all of the raider’s missiles 
  before they could damage the Starport. Shortly after 
  launching them, the raider jumped out. The Soleean 
  naval taskforce in system was too slow in their attack on 
  the Enkidu and her two Victrix-class escorts and after a 
  damaging exchange, the Soleean kton destroyer escort 
  and her two patrol cruisers were forced to surrender, as 
  loyal Mueller system Navy elements arrived at full burn 
  to close off escape to the jump point.
  On the ground, the Moonshadow embassy chief and 
  Ambassador Kuligaan once alerted the Prime Minister. 
  The Hiver Technical rep at the embassy turned out his 
  
  - 39 -
  platoon of Ithklur to high alert status of the embassy 
  itself, and took cover in the basement. The Moonshadow 
  chief took two RC Marines and personally rescued the 
  Prime Minister and her two children from a pro-Soleean 
  death squad sent to assassinate her at her residence. 
  The Mueller System Defense boat squadron’s command-
  ing officer, CDRE Stassja Miller-Nezarayev had lost her 
  husband at the COACC headquarters bombing, and 
  declared for the Prime Minister, as did the Drop Troops 
  Corps commander General Vladimir von Stukanz, whose 
  six divisions dropped into the Capital to maintain law and 
  order and hold key government buildings secure.
  The orbital part of the coup was shut down cold, and two 
  TL8 tactical nuclear devices were disarmed in the capital 
  city’s Downport even as the Army battled itself across the 
  planet. Once Prime Minister von Ahrtal appeared on the 
  world’s live-media stations later that evening the plotters 
  were doomed. The highest of the traitors and Admiral of 
  Mueller’s jump capable portion of her Navy shot himself. 
  The rest were rounded up and held for high treason. 
  The following morning, Solee’s Ambassador to Mueller, 
  Roberto Hsudliggar was handed a formal declaration of 
  war, and given forty-eight hours to be off world as well 
  as any Soleean Imperial merchant ships. It took the J-4 
  converted Victrix sloop RCS Balduri-Victrix five weeks to 
  relay the news back to Aubaine, arriving early in the 07-
  I-204, a week after Reformation Day. But the War had 
  already begun for Shenk.
  Yontez/Shenk Divide and conquer 
  strategies:  RC-Soleean War’s 
  beginnings
  It is arguable that the opening shots of the RC-Soleean 
  war were fired in the aborted coup at Mueller, it is inargu-
  able however, that once Solee received the news, they 
  put forth into operation their consolidation-Integration 
  plan for Yontez, the only high population target world in 
  the RCES area of operations. The world of Yontez (A 
  former Amber-zoned system before the collapse) had 
  seen a seemingly endless series of brushfire wars that 
  generally fought by conventional means just short of 
  thermonuclear war. Every nation of Yontez had large 
  TL6 equipped military forces, and almost all of them had 
  the will to use them or at least bluff with them. The Iron 
  Hegemony’s charismatic leader, Chancellor-for-Life Gu-
  gashti Shuushtu, led the planet’s Anti-Psion movement 
  to exterminate all of the ‘wizards’ who were descendants 
  of Yontez’s formerly outlawed Psionic Institute with a vig-
  orous police state. Yontez’s formerly outlawed Psionic In-
  stitute had successfully managed to dominate the planet, 
  controlling two of the planet’s superpowers known as the 
  Theocracy of Branat and the Dadamkush Empire. They 
  and four smaller nation-states controlled half the planet’s 
  surface, and 3.47 billion of the world’s 8 billion inhabit-
  ants. Most of these Psion-led governments however, 
  were insular and xenophobic to offworld contact.  
  In contrast, The Iron Hegemony led what was known on 
  Yontez soon as the Militarist bloc. These warlike anti-
  Psion states had opened themselves up to Guild mer-
  chant diplomacy, seeing technology as their only advan-
  tage over their more numerous Psionic foes. The Guild’s 
  introduction of TL8 military hardware in 200, which 
  included TL8 Neutron-charged nuclear devices and inter-
  continental ballistic missiles, upset the balance of power 
  planetside between the Psion-led power bloc (Consist-
  ing of the superpowers Branat, and fellow autocracies 
  Gupzadaa, and Kheshemuu, along with the superpower 
  of Dadamkush, and fellow Psion-dictatorships of Iirda, 
  and Zuushirga) the Militarist Bloc powers (Consisting 
  of the superpower Iron Hegemony, and smaller states 
  of Kigiidimashii, Gamshegash, and Diggasha, and the 
  technologically elevated dictatorships of Mumsikusha 
  Shunshaam, Shugsan Iguu) and the thirteen remaining 
  Non-Aligned nation-states. Economically the planet was 
  tied to the production of carbon distillate fossil fuels for 
  all their TL6 transportation needs, and control of these 
  resources inevitably led to their various wars. Only the 
  three superpowers and five intermediate powers of 
  Gina Shunshaam, Kiigiidmashii, Iigkashar, Mumsikusha, 
  Kiiri, and Nisuukinished had early TL6 fission powered 
  energy. The remaining sixteen nations relied on diesel or 
  coal fired electrical power plants for their cities.
  RCES’ 200 planetary survey revealed that Yontez’s lack 
  of water meant the destruction of her steppes, as arable 
  land had become a premium commodity. The irrigation of 
  the steppes was leaching minerals and metals down into 
  the farmlands that would eventually poison them, posing 
  future famine crises if aquaculture were not undertaken 
  as an alternative food-producing industry. The problems 
  facing the RCES and RCSA here were threefold. Yontez 
  had been a pre-existing TL6 world, and Virus had done 
  very little damage to the planet. Consequently its lack 
  of interstellar industry, but its population of 8 billion was 
  more than four times the total existing Coalition popula-
  tion in mid 20. Integrating 8 billion into the RCSA all at 
  once would overturn the political applecart of the RCSA 
  calling for 800 new seats in the Assembly. 
  Solee’s General’s and Admirals intended to unite the 
  planet through force of arms, allowing the Guild’s in-
  spired plan to reach a breaking point, and at a moment 
  they hoped they could affect, sweep in and play Interstel-
  lar policeman, restoring order by force. They named the 
  mission ‘Operation Heavenly Fire”, and began building a 
  secret forward staging base on a barely habitable moon 
  orbiting the gas giant in the Herbe system in 20.
  The RCES had played the card of “keeping the pot 
  stirred” and the world divided, until they could decide 
  how to integrate the billions living there as had the Guild. 
  Politically such a world once integrated posed huge 
  problems and an imbalance to two party’s representa-
  tives. Most of the states with governments RCES and the 
  RCSA would work with were extremely xenophobic, not 
  
  - 40 -
  wishing to upset the balance of power on this TL6 world 
  that had weathered the collapse unchanged  save for 
  the degradation of her Starport due to the lack of traffic. 
  This forced the Coalition to extend diplomatic missions 
  to governments they otherwise would not have wished to 
  based on their level of xenophobia, like the charismatic 
  oligarchies led nations of Kirii and Eshakrum, the bril-
  liantly led dictatorship of Irluugushi, and the corrupt civil 
  service bureaucracy of Nislashas Uzeza. RCES’ strategy 
  here was “divide-and-overcome”, thinking to recognize 
  the various nations they could a few at a time as RCSA 
  members in order to control the possible 800 new world 
  delegates such integration would require.
  From 20 into early 202 RCES Moonshadow agents 
  established spy networks in the four known Guild’s 
  client states, seeking contact through Gupzadaa to 
  make contacts with the largest superpower, the Psionic 
  Autocracy of Branat as early as mid 20. The trouble 
  was Branat (and soon the rest of the Psion-led bloc 
  states) learned that the RCSA had a rather bleak record 
  on Psions’ rights in the RC via telepathy during these 
  clandestine negotiations. Here at Gupzadaa, RCES was 
  successful in thwarting a Guild inspired coup-de-etat by 
  the military leaders against their Psion-led government 
  in III-202, and established trade relations with them and 
  an embassy. Gupzadaa had finished building their own 
  E-class Starport to accommodate offworld traffic, and 
  as such was the scene of the only instance of co-opera-
  tion between the RC and Solee in IV-202 in the Canton 
  Plague. From V-202 to IX-202 the RCSA sent diplo-
  mats out from Gupzadaa to the superpower of Branat, 
  as well as the nation-states of Mumsikusha Shunshaam, 
  Kiiri, Impekurgaash, and Eshakrum. Diplomacy however 
  had it costs in human lives as well.
  The Moonshadow carefully established spy network 
  in Mumsikusha Shunshaam was forcibly exposed and 
  nearly all of the cell members were subsequently ar-
  rested and killed after having to extract the immediately 
  arrested RCSA diplomatic envoy VI-202 by that nation’s 
  (by then) Pro-Soleean Empire Shunshaam Secret Police. 
  Disaster was narrowly avoided in VIII-202 when Im-
  pekurgaash’s extremely paranoid Charismatic Oligarchs 
  had the RCSA envoy briefly imprisoned as a spy until 
  her bonafides were eventually confirmed by the visiting 
  Ambassador of the allied intermediate state of Kiiri with 
  whom she had met and established successful offworld 
  trade relations the month prior (VII-202). Eshakrum’s 
  diplomatic trip was cancelled due to her simmering 
  border war against the larger but less aggressive state of 
  Iigkashar, and at the urging of the Kiirian Ambassador.
  Winning Kiiri over to the RCSA turned out shrewdly for 
  the best. Kiiri was the chief nation power-state among 
  the ‘Northern Alliance Non-Aligned nations’ and swayed 
  its allies Impekurgaash and Eshakrum more often than 
  not to its way of thinking. In IX-202 the RCSA started 
  aquaculture bootstrap projects at Gupzadaa, Kiiri, and 
  Impekurgaash. 
  Solee’s secret staging base in the Herbe system on 
  a lonely gas giant moon was stocked for their military 
  backed takeover plan. Towards this end, Solee’s SIS had 
  been infiltrating and suborning the Guild’s client states 
  on Yontez, primarily the military juntas of the nations of 
  who had been supplied as late as 20 with TL8 person-
  al, heavy military and nuclear weapons, replacing them 
  with Soleean or Galinian made TL9 materiel. The Guild’s 
  former major client and one of three superpowers, the 
  Iron Hegemony (a Military Junta) controlled the planet’s 
  only major sized E-class Starport. In its usual divide-and-
  conquer the market strategy the Guild had been sup-
  plying TL8 radar systems and other technical items to 
  the Psion-led state of Gupzadaa. Gupzadaa was a key 
  ally of major Psionic led superpower the Theocracy of 
  Branat, and was open to offworld contact that the Guild, 
  and later RCES took advantage of. 
  Branat rebuffed the last of RCES diplomatic overtures 
  in late 203, even as it massed its well-led and trained 
  TL6 armies on the border of the Kigiidimashii when the 
  Militarist bloc nations began an embargo on oil , at the 
  onset of the winter of 203. Branat was intent on seizing 
  the oilfields of Kigiidimashii, being one of the largest con-
  sumer states. Branat’s armies were better trained and 
  led than Kigiidimashaii’s, so their fellow allied regimes 
  of the Iron Hegemony, Mumsikusha Shunshaam, and 
  Shugsan Iguu demonstrated by their underground test-
  ing of three nuclear weapons in a deterrent blackmailing 
  move against the other thirteen non-aligned states to 
  pay their oil prices and sign non-aggression pacts should 
  war breakout between the Militarist bloc nations and the 
  Psion-bloc ones. Branat had been moderately aloof and 
  secure up until X-1203, having her own oil fields, but she 
  alone could compete against the Militarist bloc and the 
  threats were aimed at reducing the island nation-state of 
  Gupzadaa off the Iron Hegemony’s coast in the Yontez 
  Ocean, as well as strangle economically the allied Psion 
  states of Kheshemuu and Zuushirga. Branat however 
  could not provide oil for both herself and her allies, and 
  the Northern alliance states of Iigkashar, Eshakrum, 
  and Kiiri, were either landlocked or had to pass the 
  Shunshaam-Hegemony Naval Blockade. The Militarist 
  bloc nations of Mumsikusha Shunshaam and Shugsan 
  Iguu escalated to a Naval Blockade of Gupzadaa and 
  Zuushirga, with the Iron Hegemony offering open ports 
  to Shunshaam’s Navy to sustain the siege at sea in XI-
  203. 
  First Battle of Yontez (07-08/ I/ 1204)
  The Guild being driven out of the Shenk Main went 
  largely unnoticed by RCES and the RCN, concerned as 
  they were with the new presence of Solee’s warships in 
  the region, and Soleean-Coalition tensions over Mueller. 
  Overseeing dirt side missions in the Yontez system was 
  the clipper RCS Aurora, under RCES-RCN CPT Rebek-
  
  - 4 -
  ka ‘Bekka’ Guiterrez.  She was authorized under RCSA 
  mandates against nuclear proliferation to defuse nuclear 
  tensions. Under her predecessor’s auspices the Coali-
  tion had thwarted in VI-202 a Guild sponsored coup 
  de etat of the Psion-led autocracy of the island nation 
  of Gupzadaa, and had established Coalition trade and 
  diplomatic relations with them. Gupzadaa had received 
  TL8 supplied Air Defense radars and Air Defense rocket 
  artillery systems from a rival Guild Ship’s Owner Captain 
  of the ones supplying the Militarist bloc, and were not 
  adverse to offworld contact RCES discovered. Gupzadaa 
  along with Kiiri were sites of RCSA bootstrap projects for 
  aquaculture and cleaner, safer fission-powered energy 
  plants in 203.
  The Iron Hegemony publicly on worldwide TV channels 
  threatened military intervention against Branat if they 
  invaded their southern neighbor Kigiidimashii. The Iron 
  Hegemony then to enforce its claims used its Navy to 
  blockade the island state of Gupzadaa. Branat had once 
  again, marshaled its armies along that border demand-
  ing the Anti-Psion state directed oil embargo be lifted. 
  Branat’s ally, the Dadamkush Empire likewise marshaled 
  her troops, along the borders of the Iron Hegemony and 
  Kigiidimashii. Now Branat’s Navy was challenged in both 
  the western Yontez Ocean and the easterly Southern 
  Sea, splitting their attentions.
   The Soleean Navy with its larger warships arrived in 
  system on 07/ I/ 204 as the nuclear escalations plan-
  etside reached their breaking point with the launching 
  of ICBM’s by the nations of Mumsikusha Shunshaam, 
  and Shugsan Iguu against the peaceful Psion nations 
  of Gupzadaa, Kheshemuu, Iirda, and the warlike Psion 
  states of Zuushirga, and Dadamkush and a declaration 
  of war between the Superpowers followed within min-
  utes of launch over the airwaves and TV. The Soleeans 
  brought into system with them both of their Imperial era 
  relic 30kton Starburst-class cruisers, and six smaller 
  escorting warships each in two battle groups as well as 
  their assault elements and logistic train ships in from 
  their Herbe system’s secret base. These consisted of 
  four modified 10kton Jump-3 bulk freighters from the 
  allied Dictatorship of Kmak, a captured Guild 5kton Bulk 
  Cargo ship, and five 600dton Jump Frames bearing five 
  armed 200dton lighters each.
  RCES CPT Guiterrez’s Taskforce “Yontez” of the RCS 
  Aurora, her two Victrix Sloops and two Multi-mission 
  Scouts, were not armed enough to shoot down all of the 
  inbound missiles. Nor could she have foreseen that the 
  Military regimes would have swapped out their Guild 
  supplied TL6 nuclear dirty fission warheads on their new 
  TL8 missiles, and used some as bombs for their air force 
  bomber fleets.  Guiterrez, on the authority placed on 
  her by the RCSA against nuclear warfare proliferation 
  launched counterstrikes against the launching nations of 
  Mumsikusha Shunshaam, and Shugsan Iguu, managing 
  to keep a second salvo from being fired, but also came 
  under fire from their PAD missile batteries as well. 
  RCS Aurora was caught in the gravity well by the Solee-
  ans, and unable to prevent the dropping of the rest of the 
  atomic bombs by planetary aircraft, managed to es-
  cape PADM range and give battle, damaging one of the 
  30kton cruisers badly and destroying two smaller escorts 
  before she was battered into submission, and captured. 
  One Victrix sloop was lost in this action to ground based 
  missiles, the second was lost in trying to battle its way 
  to the jump point by the Soleean Navy’s overwhelming 
  use of missiles as it attempted to draw fire away from 
  the slower more vulnerable Aurora. Both Multi-Mission 
  Scouts safely jumped out however, one heading spin-
  wards for Tequila and back to the RC; the other headed 
  coreward to Mueller and the Coalition Navy Taskforce 
  “Mueller” assigned there under the RCS Enkidu there. 
  Word reached CPT Ghulz and the RCS Enkidu on 28/ I/ 
  204, and reached Baldur on 04/ II/ 204 of the defeat at 
  Yontez.
  The death toll on the ground reached 2.3 billion when 
  the Soleean Navy “restored order”, mostly among the 
  Psionic states of Dadamkush, Branat, Zuushirga, Iirda, 
  and Kheshemuu. The latter three had been utterly anni-
  hilated, with some 430 million killed in the opening hours. 
  Branat and Dadamkush had lost 700 million citizens 
  each, and Gupzadaa’s survival was owed to the sacri-
  fice made by the RCS Aurora, and their own TL8 Guild 
  supplied Anti-missile umbrella, and suffered only three 
  impacts killing 40 millions. Another half billion would die 
  of radiation poisoning in the weeks and months ahead.  
  On the Militarist Bloc side Kigiidimashii was the biggest 
  loser as Branat’s Psionic led forces pulverized their op-
  ponent’s poorly led armies along the southern border, 
  Branat and Dadamkush had also sent in Psionic troops 
  to the capital and killed the entire Military Junta’s lead-
  ership of that nation in a paralyzing counter strike. All 
  three sides lost their embattled troops and civilians to 
  airburst-detonated nuclear weapons sent from Militarist 
  bloc allied Shugsan Iguu, ending the invasion, and forc-
  ing a “reluctant’ Iron Hegemony to move their troops in at 
  Solee’s behest to restore order (annex) Kigiidimashii. 
  Solee affixed the blame of the nuclear war to the RCES, 
  the Guild, and the launching nations of Mumsikusha 
  Shunshaam, and Shugsan Iguu, whose warring Dicta-
  tors they had arrested and shot, replaced by their Pro-
  Soleean underlings who’d they’d groomed for the past 
  two years in this plot.  Both of these nations were forcibly 
  ‘demilitarized’ of any remaining nuclear weapons they 
  still possessed by the Soleean Navy. The ground forces 
  and airbases of Dadamkush and those of Branat had 
  been among those targeted in the nuclear exchange, 
  although their Navies remained largely intact, and with 
  their nation’s populations gutted in half or more were 
  reduced from being superpowers overnight. Solee as the 
  victor here, interjected herself as an arbiter of “interstel-
  lar peace” and the “protector of worlds against RCES 
  and Guild aggression and war mongering”, and the 
  mediator of the oil embargo that they soon ended even 
  
  - 42 -
  as a partial nuclear winter set in. Facing a hard winter 
  that had three months to go, the heavily oil-dependent 
  Northern Latitude Alliance nations of Kirii, Eshakrum, 
  Irluugushi, Nislashas Uzeza, Nisuukinshined, Lidikha, 
  Gina Shunshaam, Arsarshide Iguu, Aazergumshish, and 
  Iigkashar (The ten of which comprised a total population 
  of .94 billions) welcomed the end of the embargo, and 
  the ‘Pax Solee’.
  RCES-RCN Captain Guiterrez although wounded, 
  nonetheless was made to stand a mock trial for the world 
  of Yontez, and blamed with falsified footage for Yontez 
  surviving TV and radio stations by the Soleeans and 
  sentenced to death. Former Lucan Navy remnant now 
  Soleean VADM Eshraa bint Reine personally shot her 
  dead as sentence was read. The rest of the Aurora’s 
  crew was sentenced for a life of hard labor. They were 
  subsequently shipped off to a number of Soleean gulag 
  Salvage worlds.
   Solee’s taskforce here brought with them a modular 
  base (D-class port) that they erected in orbit for a squad-
  ron of TL9 SDB’s they had purchased from their Quinoid 
  annexed system of Kestral, even as they enforced their 
  pacification against the warring nations below. It would 
  also serve as an orbital port for supplies for Trans-Ker-
  atu’s Jump 3 Bulk Liners tying Yontez economically into 
  their “empire” arriving from Kmak. The Imperial relic Star-
  burst light cruiser Guiterrez had hit before her guns were 
  silenced, however, was so badly damaged it was limped 
  back to Solee, where it remained till war’s end.
  The Soleean Blitzkrieg and Battle of 
  Tequila 
  Solee’s Navy used the battle group doctrine, form-
  ing their attack formations around their primary capital 
  ships, and had prepared for the Yontez invasion and 
  subsequent military seizure of the Shenk Main well. By 
  the summer of 203 they had isolated Mueller with their 
  alliance with the Carcovaan Republic on Janie, and 
  suborned the Military Junta regime on Clallum into their 
  “empire”. Solee, while Yontez was being pacified in early 
  January of 204 was far from idle from Kmak (and their 
  secret staging base at Herbe) they had launched their 
  attack as well on the newly made RCSA member world 
  of Tequila on / I/ 204. This Soleean Navy taskforce 
  here comprised the battle groups built around two former 
  Solomani Confederation Navy relic 7kton Tokugawa-
  class destroyers, with three armed escorts each, accom-
  panied by several armed freighters and Jump Spindle 
  ships. Like RCES, Solee concentrated her landings on 
  the major population here in the northern hemisphere, 
  where .5 million of her existing 2 million population 
  lived, ignoring the nomadic tribes of the south.
  Tequila’s armed forces resisted but were swiftly de-
  stroyed by orbital fires from the two battle groups, and 
  the Soleean ground forces seized the Starport in short 
  order. One armed Coalition merchant ship, the RMS 
  Bootstrap, was captured on the ground, and another, 
  as well as the RMS End of the Tunnel, as it attempted 
  to clear the planet’s gravity well to the jump diameter.  A 
  third was refueling at the near gas giant, the RMS New 
  Era Bandwagon, jumped out for Fisher’s world hearing 
  the May-Day call from the beleaguered End of the Tun-
  nel.  Tequila’s small Air force of one squadron of jet air-
  craft was destroyed on the ground where it lay, preparing 
  for take off by orbital fires. The Soleean SIS reconnais-
  sance team that Soleean Intelligence had emplaced six 
  months ago (and had retrieved) had accurately relayed 
  their accumulated data on Tequila’s military bases for the 
  invasions’ deadly directed orbital fires. Tequila’s experi-
  enced TL9 Guards Company was destroyed along with 
  their vehicles as they marshaled, along with their two 
  armored cavalry companies. 
  Solee’s Navy made the mistake of not bombarding the 
  barracks of the five light and two motorized infantry com-
  panies, deemed too green to be worth much resistance. 
  These seven units marshaled and scattered to the south, 
  to form a resistance to the invaders. The Soleean drop 
  ships from the battle group landed their troops virtually 
  unopposed and arrested Archpriest Hoshophet and key 
  Church leaders. RCSA and RCES personnel caught in 
  the capital were likewise “detained indefinitely”. The ship 
  and crew of the Multi-mission Scout RCS Nightwatcher 
  were captured jumping into the Tequila system on 4/ I/ 
  204 by the Soleean Navy’s battle-riding SDB’s lurk-
  ing at the gas giants, and word of the Yontez situation 
  ended here. Solee using the former era’s ownership of 
  the Tequila system (it had been claimed as breadbasket 
  Agricultural world colony of Lawart/Clallum) began ship-
  ping in Clallum’s troops as occupation forces after this 
  swift victory, the first shiploads arriving on 25/ I/ 1204. 
  Clallum’s occupation troops were far more brutal than 
  the Soleean’s, and quickly earned the captive world’s 
  population’s hatred with their bloody reprisals to acts of 
  resistance. 
  The Bandwagon arrived at Fisher’s World on 9/ I/ 204 
  and relayed the news of the Soleean invasion to the 
  RCSA base there uplifting the Yaban Republic’s lantha-
  num mining operation there before jumping out again 
  towards the refueling base on Bestor 2/ I/ 204. The 
  RMS Bandwagon made good time refueling here after 
  spreading the warning, and arrived at Baldur 30/ I/ 204 
  with news of the outbreak of war with Solee in the Shenk 
  Main. They arrived to discover war had already been 
  declared.
  The RCES-RCN response to war: 
  Mobilization and realignment of the RCN
  The now veteran Fusilier-class Light cruiser squadron 
  (RCS Fusilier, Rifleman, Grenadier, and RCS Gurkha) 
  escorted the victorious 3rd RCMC Brigade aboard their 
  Assault Transport RCS Brobdingnagian homewards to-
  
  - 43 -
  wards Nike Nimbus from the successful decapitation and 
  liberation of Sibbage and Martham, arriving at the now 
  RCES held system of Marax and the forward RCN sta-
  tion on 2/ XI/ 203.  They had been reinforced with the 
  Manticore Light Battle Rider laden Tender-clipper RCS 
  Ra, which was now on station beginning the interdiction 
  campaign against the extremely well defended Hodg 
  system as Operation ‘Dominoes’ came to an end. TF-
  Martham Liberator arrived back at Nike Nimbus on 07/ 
  XII/ 203. TF Martham-Liberator’s ten other small, armed 
  escorting RCES and Lancer vessels had diverted off at 
  Sauler, arriving to refuel and jump out again at Sh’Lur 
  on the same day the capital ships had made it to Marax. 
  These ten ships then headed for their ports of origin at 
  Eos, and Fija, where they arrived 15/ XII/ 1203, officially 
  ending Operation ‘Dominoes’.
  The RCS Balduri-Victrix Sloop passed through first the 
  Tiniyd system on 05/ XII/ 203, alerting the RCSA station 
  chief there, then passed onto Xezor, alerting the major 
  Coalition Starport installation there on 3/ XII/ 203 
  before reaching the RCES Base on Baldur on 2/ XII/ 
  203.  The RMS Ugushaam Star from Marax brought the 
  news to Marax on 2/ XII/ 203 to Thoezennt RCN Com-
  mand, led by CDRE Pat ‘Who-Me?’ Ritter. 
  From Baldur and Xezor the word of war spread by the 
  Coalition’s newly built jump-3 Couriers and Merchant 
  ships. Baldur’s RCES Base sent word out to the Core-
  wards-trailing bases in the L’Steich cluster and Bestor, 
  and Merchantmen carried the news to Enkidu and Ra.  
  Baldur’s small system defense boats went on full alert, 
  even as the Kidan Victrix sped onto the central Kruyter 
  system, and RCN Naval training facility there, arriving on 
  28/ XII/ 203.  
  The RC Naval command here in the Kruyter system 
  were refitting the two newest RCN Fusilier and Lancer 
  class squadrons, the newest Leviathan-class Assault 
  transport RCS Polyphemus, the new world-named 
  clipper series commissioned that year were (the new 
  Aurora-class III’s) RCS Lucifer, Spires, Nike Nimbus, Try-
  bec, and the RCS Schall.  Included in the training sched-
  ule were also the five newest Victrix-class sloops RCS 
  Promise-Victrix, Marax-Victrix, Kidan-Victrix, Eloji-Victrix, 
  and the RCS Keipes-Victrix. When they received the 
  news of the impending war, all leaves were cancelled, 
  and the installation went on full alert beginning to load 
  out for the eventual call to arms soon to follow. By 07/ I/ 
  204 the entire coreward half of the Reformation Coali-
  tion was aware they were now on a war footing status.
  On Aubaine, many of the Assembly members had just 
  returned from the Holidays to be met with the news that 
  the newest made RCSA member world of Mueller had 
  been attacked by the now openly hostile entity of the 
  Soleean Empire, and had defeated them. While heart-
  ened that the first battle of the war had been a victory, 
  it was sobering to the Assembly members that peace 
  was not possible unless Solee’s Imperial ambitions were 
  utterly defeated first. In a far from unanimous vote, the 
  Assembly decided 308-9 with another 5 abstaining from 
  war, being the holdouts for peace from Spires, Tiniyd, 
  new member Keipes, and the Khulam low populated 
  worlds of Khesanadu, Khirekhera, Ryvo, Bikar, and 
  Quarry. The dissenting votes came from the handful of 
  extreme Humanist-Rights Centrist wing members from 
  Oriflamme and Eos.
  Realignment of forces in the recently victorious Promise 
  Main campaign and the eventual “Diasporan Breakout” 
  was put on hiatus, leaving the clipper-led task force 
  under the RCS Apollo holding down the entire Khulam 
  Subsector, and the one under the RCS Aube holding 
  down all of the Promise Subsector (Which was busily 
  training the fledgling forces of Promise, Exeter, and Eloji 
  at the time of the war’s outbreak). Holding down the 
  newly liberated Thoezennt subsector still were the two 
  clipper taskforces of the RCS Thunderchild at Marax and 
  RCS Immanuel Kant at Nova Rhyll.
  The stretched class IV (Better known later as the States-
  man-class) clippers RCS Maggart, and RCS Karlsruhe 
  that had served so ably in the Vampire sweeps of the 
  Promise campaign were shifted towards Shenk subsec-
  tor, joined by two newest ones, the RCS Delacroix and 
  the RCS Arsto to keep the space lanes open to the free 
  ports of Letron, and Traynos in Karse, and the strategi-
  cally lanthanum rich systems of Canton and Fisher’s 
  World in Shenk, as well as isolated Mueller. Equipped 
  with recovered jump-5 engines, these four vessels were 
  tasked with keeping the jump-4 RCSA lifeline open to 
  their now cut off member and pro-Reformation Coalition 
  aligned systems. The former was named after the late 
  Aubani visionary philanthropist and Industrialist Umberto 
  Delacroix of Vras city; the latter was named after the late 
  Fijan First Planetary Governor and farsighted Technarch 
  after the collapse, Uuwanni Arsto.
  The end of the year of 203 had also seen the addition 
  to the nucleus of the RCN of four new meson bay armed 
  Lancer-class light cruisers, and four spinal mount sister 
  ships the Fusilier class light cruisers, each built along the 
  lines of the 7kton Belladonna-class Exploratory cruiser 
  (each of these three ships were basically streamlined, 
  non-modular versions of the Class IV stretched, or Mag-
  gart-class clipper, but were built solely at TL2.). The 
  Lancer class cruisers with their forward firing meson bay, 
  the RCS Lancer, Hussar, Dragoon, and RCS Cuirassier, 
  were joined in 203 by the completed RCS Uhlan, 
  Spahi, Cossack, and RCS Mameluke. Due to the Ship’s 
  Bill issue, and trade links established with the Republic 
  of Renj to trailing in Sitah, they were powered at TL 
  Jump-2 with 2Gee maneuver drives, and these were 
  soon relegated to patrolling the stellar areas of Aubaine 
  and Oriflamme subsectors. 
  The Fusilier-class light cruisers however with their less 
  energy-hungry small forward firing particle accelerator 
  bays, were built fully at TL2, with Jump-3 and 4Gee 
  maneuver drives. At year’s end of 203, the 202 series 
  cruisers RCS Fusilier, Rifleman, Grenadier, and RCS 
  
  - 44 -
  Gurkha were joined by the RCS Chausseur, Carabinier, 
  Jaeger, and the RCS Voltigeur. Four more of these were 
  in the slips at the start of the RC-Soleean war, the RCS 
  Tirailleur, Zouave, Highlander, and the RCS Schutze. 
  They and their crews saw occupation duty beginning in 
  205 after the war however. Another 0kton Leviathan 
  class Assault transport had also been completed for the 
  RCMC, being the RCS Polyphemus. The RCN’s post-
  Promise sweep deployments had a pair of Lancer class 
  light cruisers stationed at Trybec, Aurora, Nike-Nimbus, 
  and Baldur, with the Assault transport RCS Leviathan 
  stationed with the st Brigade of the RC marines at Au-
  baine, and RCS Brobdingnagian supporting the 3rd RC 
  Marine brigade at Nike Nimbus. Their sister transport, 
  the RCS Ymir was posted at Oriflamme for the 2nd RC 
  Marine brigade.
  RCN Commodore Pat ‘Who-Me?’ Ritter received CPT 
  Ghulz’s intelligence on 22/ I/ 204, even as word from 
  Aubaine reached him that war had been declared by the 
  RCSA in support of the member world Mueller. He sent 
  the intelligence data about Solee’s Battle plans onto 
  Aurora and the RCN Headquarters there with one of his 
  task force’s own J-4 Victrix sloops, and after refueling 
  her, sent LTCDR Hoffman’s Nimban-Victrix back to 
  Mueller. The two-ship J-5/ J-4 Class IV Maggart-class 
  Task Force ‘Anvil’ departed Aubaine after the declara-
  tion of war on 05/ I/ 204, and took on their full battle 
  load at Oriflamme on 12/ I/ 1204, and their Victrix-class 
  escorts. Led by RCN CDRE ‘Laser’ Hewitt, Task Force 
  ‘Anvil’ was augmented by the RCS Maggart and the 
  Karlsruhe, four attached Multi-mission Scouts, and the 
  troop assault ship RCS Ymir with Oriflamme 2nd Brigade 
  of the RCMC. With them went the new Light Battle Rider 
  Tenders/clippers RCS Lucifer and RCS Shenandoah 
  and eight Manticore light battle riders. These latter two 
  vessels had hurriedly had their former TL3 Jump drives 
  removed and the same relic TL4 J-5 engines the Mag-
  gart-class used were installed. TF ‘Anvil’ dropped off the 
  RCS Shenandoah and her four Manticore-Riders at the 
  isolated but pro-RC Letron system in Karse on 03/ II/ 
  204. The Tender-clipper RCS Lucifer arrived with her 
  riders to secure the Traynos system on / II/ 204, even 
  as the main body of TF ‘Anvil’ emerged in the Canton 
  System in Shenk, and discovered the Light Battle tender 
  RCS Enkidu there with her brood already.
  “In The Absence of Orders, Attack”: 
  Task Force ‘Mueller’ becomes Task 
  Force ‘Raptor’
  With the coup staved off, and new RCSA member world 
  Mueller now at war with Solee, CPT Ghulz’s Task Force 
  ‘Mueller’ was now supplemented by the three captured 
  Soleean warships from the failed coup. These were the 
  kton Imperial Navy relic Chrysanthemum-class DE, and 
  two Trenchant-class 400dton Patrol cruisers which he 
  renamed the RCS Bald Eagle, and RCS Goshawk and 
  Merlin. 
  More importantly Ghulz’s men had captured along with 
  these three ships an encrypted copy of what his Ship’s 
  S-2 and the Enkidu’s Hiver technical rep had deciphered 
  on 4/ XII/ 203 to be the Soleean initial order of bat-
  tle for the Shenk Main campaign. This was later used in 
  prosecution of war indemnities against Solee. It revealed 
  Solee’s outposts and bases at Moy, Avis, Wall, Barnet, 
  and Herbe, as well as the still under construction orbital 
  D-class modular ports at Soleean allied Janie and Clal-
  lum, and the Orbital C-class port over Solee’s other ally 
  Kmak to support the shipped in Soleean crewed SDB’s 
  there. What he didn’t know was when the Soleeans 
  planned to launch the actual invasions of Yontez, Tequi-
  la, Berkin, and Fisher’s World themselves. 
  Mueller’s relic system Navy of six major ships and 
  eighteen smaller ones was now fully on alert against a 
  Soleean forcible attack, and his ‘show the flag’ mission 
  was superfluous here he felt. In a move similar to ADM 
  Lathrop’s on Promise the previous year, and knowing 
  what they faced in Solee’s Navy, (a larger ship, heavily 
  missile indoctrinated navy) he took his views to ‘Ishtar’, 
  his flagship’s AI-crewmember and Master Fire Director 
  and asked her to clone herself for all of the taskforce’s 
  newly acquired Soleean vessels. This CPT Ghulz did in 
  front of his handpicked ship’s captains, several of which 
  were also Promise campaign veterans like himself, on 
  5/ XII/ 203. 
  The Commanders of his remaining Victrix sloop and two 
  Multi-mission Scout craft however declined. The com-
  manders of his four 400dton Manticore light battle riders 
  however assented, having but one forward firing particle 
  accelerator bay and two mixed missile and laser turrets 
  each. In the case of the two Scout craft, they already had 
  aboard a dedicated gunner for their single weapon turret; 
  in the case of the Victrix sloop commander, LTCDR Jules 
  Hoffman of Nike Nimbus it was a matter of personal dis-
  sent over trusting a Viral entity. Hoffman had lost family 
  members aboard the clipper RCS Eos, and planetside 
  during the vampire raider’s orbital attack on Nike Nimbus 
  in II/ 202.
  CPT Ghulz dispatched the Nimban-Victrix with the 
  Soleean deciphered plans the same day, bearing the fol-
  lowing message to Task Force ’Thoezennt’s’ Command-
  ing Officer in charge, CDRE Pat ‘Who-Me?’ Ritter:  “War 
  declared between Solee and Mueller. In the absence 
  of orders, we will attack and harass enemy shipping, 
  and bases. Ghulz.” His messages arrived at the forward 
  RCES base on Tiniyd on 2/ XII/ 203, and arrived at the 
  new RCN forward command and CDRE Ritter at Marax 
  on Reformation Day. But Ghulz led his first raid out on 
  6/ I/ 204 with supplemented crews from Mueller’s now 
  purged of traitors System Navy to fully man these three 
  new ships, they were ready to follow what Ghulz had 
  sent word to RCN Naval command to their forward C-
  class installation at Marax, four parsecs away.
  
  - 45 -
  On 23/ I/ 204 RCN Task Force: ‘Raptor’ emerged out 
  of jump-space in the Kmak system and conducted a 
  daring six-hour raid with its three former Soleean Navy 
  ships on the point, destroyed the fuel storage tanks on 
  her new Orbital C-class Starport, and captured a Ga-
  lines’ based Trans-Keratu Lines relic 20kton J-3 bulk 
  freighter that had been refueling at the station. The 
  freighter was laden with materiel bound for Yontez, and 
  from the Galinian merchant crew Ghulz learned the fate 
  of CPT Guiterrez and her task force. He also learned 
  of the defeat on Yontez. Ghulz debated briefly with his 
  officers about interrupting a “humanitarian cargo” when 
  his Marines discovered the TL Planetary Air Defense 
  missiles also aboard.  Ghulz sent his former flagship 
  RCS Enkidu with her Light battle riders onto Canton and 
  the Coalition base there, and their strategic Lanthanum 
  mines. Dividing his forces, and removing major portions 
  of his firepower was a gamble. Apparently the Soleeans 
  had overlooked Canton as too poor and a disease-ridden 
  world to bother with in their conquest plans.
   TF Raptor seized the refueled Soleean freighter, a non-
  jump 400dton fuel tanker, and jumped back to Mueller 
  with it and their two Multi-Mission Scouts, arriving on 30/ 
  I/ 204 where the sole-surviving Multi-Mission Scout of 
  RCES-RCN Task Force Yontez, the RCS Rawalpindi, 
  who confirmed the losses and Soleean Victory in better 
  detail, met them. What later Reformation Coalition era 
  historians called “the first battle of Yontez” had reached 
  Mueller two days prior on 28/ I/ 204. CPT Ghulz relayed 
  the news of his raid and the defeat at Yontez to Ambas-
  sador Kuligaan planetside.  LTCDR Hoffman’s Nimban-
  Victrix had returned the day prior, and Ghulz learned 
  the RCSA had indeed declared war, and the Task Force 
  ‘Thoezennt’ under CDRE Ritter would begin piercing the 
  “Soft Underbelly’ of the Soleean Empire. With him was 
  also sealed orders that the RCN would counter-attack at 
  Yontez shortly.
  Soleean Reaction to Raid on Kmak: 
  The Black War Raids on, Bestor, Corrig, 
  L’Steich, and Baldur
  The 23/ I/ 204 Coalition raid on Kmak by RCN TF ‘Rap-
  tor’ had repercussions on the Soleean side of the war in 
  two aspects. The loss of a multi- trillion credit relic mer-
  chant ship, one of eleven Galines had still in operation 
  was an immediate felt loss to their trade network in the 
  Empire of Solee. The Soleean Admiralty to counter the 
  weakness of the Kmak System, a powerful but corrupt 
  ally in Shenk subsector, was forced to remove from the 
  Battle fleet one capital ship, one of her two Tokugawa-
  class 7kton destroyers, both of which had been used in 
  the taking of the Tequila System, and it’s four accom-
  panying Battle rider SDB’s to bolster the more inexperi-
  enced Kmak System Navy forces.
  This realignment of forces was deemed necessary for 
  the continuation of the Yontez Main campaign, and while 
  the Soleean juggernaut rearmed and resupplied. It also 
  needed the Kmak system to remain open strategically.  
  Keeping an eye on Mueller’s relic fleet only two parsecs 
  away, and keeping the system open for their trade links 
  corewards, kept at least four of Solee’s ten capital ships 
  and twelve of her smaller ones pinned down there.  As 
  part of their attack plan, they aimed to remove “safe” 
  systems from Coalition Navy incursion, and now control-
  led the systems of Yontez, Clallum, and Tequila. Clallum 
  of the three of them had four experienced SDB crews, 
  but this forced the Soleeans to place four heavily armed 
  and armored missile boats over Yontez and Tequila. 
  The Empress wanted punitive action against the Coali-
  tion for the raid against their ally, and Soleean ADM 
  bint Reine was charged with “doing something about it” 
  on 30/ I/ 204. The order for the Baldur raid went out 
  aboard the former Marathon-Victrix, now renamed ISS 
  Margaret-Victorious and arrived at Yontez 09/ II/ 204. 
  Bint Reine herself and her crack cadre-crewed remain-
  ing Imperial era 30kton Starburst-class cruiser would 
  execute this raid, along with four small escorts, namely 
  their two 800dton Broadsword-class Mercenary Cruisers, 
  and two Trenchant-class Patrol cruisers. They jumped 
  out of Yontez on0/ II/ 204. This left the re-armed and 
  regrouped Soleean Yontez and Tequila Battle groups 
  now flagged by the Imperial relic Rapier-class 10kton 
  escort destroyer, one Tokugawa-class 7kton destroyer, 
  an Imperial era 3kton Midu-Agashaam class destroyer, 
  and one former Solomani-Navy Yorktown-class 2kton 
  missile frigate, along with twelve smaller jump warships. 
  They were preparing for Phase II of the Soleean Battle 
  plan, the invasions of Berkin and Fisher’s world even as 
  consolidation operations were underway between Yontez 
  and Tequila.
  On 7/ II/ 204, Soleean VADM bint Reine’s Battle 
  Group ‘Retributive Strike’ entered and refueled in the 
  Fisher’s World system at the far gas giant, jumping out 
  the following day. Utilizing data from the captured RCS 
  Marathon-Victrix, their own SIS intelligence gathering, 
  and even fresh data from their recent Prisoners of war 
  from the captured Coalition clipper RCS Aurora, the 
  Soleean Battle group split off in three directions. One 
  Soleean Trenchant-class Patrol cruiser and one Broad-
  sword–class mercenary cruiser each Jumped out for 
  Bestor and Corrig, while bint Reine’s flagship, the relic 
  Starburst-class cruiser, headed for Baldur, by way of 
  L’Steich. According to their intelligence, the former two 
  worlds were low populated J-2 refueling outposts, and 
  L’Steich was a growing salvage colony. On 24/ II/ 204 
  the now smaller Soleean raider groups struck these 
  three worlds. The RCSA personnel at Bestor and Cor-
  rig were taken prisoner, and the bases’ facilities were 
  destroyed; the L’Steich Salvage colony’s habitat was 
  bombarded and left in ruins—VADM bint Reine gave no 
  warning and landed no troops. Fifteen hundred souls 
  
  - 46 -
  perished in the bombardment.
  On 03/ III/ 1204 all five vessels emerged in the Baldur 
  system and were hotly engaged by the Balduri system 
  defense squadrons using the new NOVA-BEATLE-class 
  boats. The Balduri’s defensive actions allowed for sev-
  eral vessels in port to make it out of system before the 
  surviving two Soleean Patrol cruisers and bint Reine’s 
  light cruiser blatantly targeted and destroyed the orbital 
  C-class Starport, sending it into a death spiral down to 
  the planet below, killing over 7,000 RCSA and Balduri 
  Starport shipyard personnel. The Soleeans were pur-
  sued to the jump point by three badly damaged Balduri 
  SDB’s, which specifically fired all their remaining muni-
  tions at the larger vessel as they jumped out. The larger 
  and slower Soleean  Broadsword-class vessels were 
  destroyed before they could jump out. From Soleean 
  Naval war records, on / III/ 204 only the two Patrol 
  cruisers emerged at Fisher’s World at the far gas giant. 
  Soleean VADM bint Reine and her flagship were appar-
  ently were lost with all hands as only debris exited jump 
  space where her ship was destined to emerge. Word of 
  her death reached Solee and the Empress on 04/ IV/ 
  204.
  The 2nd Battle of Yontez (14/ II/ 1204)
  The Coalitions’ Task Force ‘Hammer’, (consisting of the 
  other two Maggart-class clippers, RCS
  Delacroix and RCS Arsto, with the veteran st (Fusilier) 
  Cruiser squadron, consisting of the RCS Fusilier, Rifle-
  man, Grenadier, and RCS Gurkha, and the Light Battle 
  Tender-clippers RCS Trybec, Schall, Spires, and the 
  RCS Baldur arrived each Tender carrying four Manticore-
  class Battle riders) led by RCES-RCN ADM Sean ‘Ham-
  mer’ Lathrop arrived in the Kruml System one parsec shy 
  of Yontez on 32/ I/ 204. It had taken TF ‘Hammer’ just 
  under five weeks since the declaration of war on Aubaine 
  to cross Coalition held space by way of RC member sys-
  tem of Ra to Fisher’s World, to rally at Kruml. At Fisher’s 
  world on 25/ I/ 204, they learned of the fall of Tequila to 
  a larger Soleean force. It was also during this stopover 
  by the RCN Task Force ‘Hammer’ there at Fisher’s world 
  that Guild CPT Shavon Chavez surrendered her hidden 
  Guild base on the habitable near gas giant moon to the 
  Coalition, in exchange for safe passage out of system in 
  her only remaining ship, and left the base’s sole defend-
  er, a relic 990dton TL4 Imperial Leopard-class SDB to 
  the RCES.
  ADM Lathrop accepted her offer, and time being of the 
  essence expedited her safe passage away from the 
  war zone Shenk had now become. Lathrop’s generosity 
  towards a Guildsman Captain after all that had tran-
  spired caused some grumbles in his command among 
  his veterans who had no cause to love them, but Lath-
  rop quelled it in his usual gruff manner. It saved lives, 
  and gave them a forward base in Fisher’s World. CPT 
  Chavez departed within the day with her upgunned 
  modified 600dton class liner. Lathrop changed course 
  and they jumped for Kruml.  Here ADM Lathrop dis-
  patched a Multi-mission Scout to the Canton system to 
  ensure CDRE Hewitt’s TF ‘Anvil’ was in place. In what 
  had become RCN standard procedure since the Prom-
  ise Campaign of early 203, the RCES-RCN taskforce 
  refueled the better part of the next day, to ensure they 
  had the fuel to jump away with. Lathrop spent the com-
  ing week in preparation, “shaking down” and preparing 
  the new crews of the RCS Trybec, Spires, and Schall 
  with the veteran crews of the RCS Baldur and her Battle 
  rider crews before jumping into the Yontez system. Part 
  of this shakedown was to install an AI-Cym Peacemaker 
  entity to each of these green crews’ Master Fire Director 
  computers, because with carrying four Battle riders, they 
  would be under gunned against any possible Soleean 
  Naval fires, and would need every advantage that would 
  give them.  As it was, it turned out to be a prudent move. 
  TF ‘Hammer’ arrived on 4/ II/ 204 at the near gas giant 
  (orbit 7), and CDRE Hewitt’s Task Force ‘Anvil’ emerged 
  at the far gas giant (orbit 9).
  Based on their observations of the Soleean consolida-
  tion of Janie in 203, Lathrop and his commanders 
  correctly predicted the Soleeans would move in modular 
  D-class habitats and “shake-n-bake” Starports to sup-
  port System defense boats to protect the gas giants. The 
  Coalition strategy was to suppress capture and destroy 
  these before bringing the full weight of their firepower 
  and numbers down upon Yontez the main world (orbit 
  2). It has been six weeks since the fall of the Yontez 
  system to Solee, and they had indeed set up two such 
  bases, one at each gas giant, each on an ice-laden 
  moon. But Soleeans while inexperienced comparatively 
  to the RCES-RCN navy crews were more than adept at 
  System Defense Boat tactics. Two other Soleean events 
  rendered the well-laid plan into chaos inadvertently.
  The first was the Soleean Navy’s incorrect rendezvous 
  micro-jump from deep insystem to the near gas giant 
  (orbit 7) that placed them squarely facing Lathrop’s 
  more numerous taskforce already engaged with the four 
  Soleean SDB’s harassing them, the second was the 
  escorted Trans-Keratu-Lines LASH bulk freighter con-
  voy inbound from Kmak that literally jumped in behind 
  Hewitt’s taskforce as they began their assault on the 
  third moon of the last gas giant as their Marines were 
  storming the base.  
  Lathrop’s larger task force and the Soleean Navy’s four 
  Capital and twelve smaller vessels exchanged missile 
  salvoes at deadly close range. The four new Coalition 
  Navy tenders had unloaded their broods of Manticore-
  class battle riders, two squadrons of which were hotly 
  engaging the smaller Soleean SDB local force there as 
  the Maggart’s sister ships RCS Delacroix and the Arsto 
  were supporting the landing efforts against the Soleean 
  SDB Base. The RCN st Cruiser squadron however 
  pressed their advantage in their spinal mount weaponry 
  against the Soleeans and easily fended off the initial 
  
  - 47 -
  missile barrage, crippling six of the smaller Soleean ves-
  sels outright, and lightly damaged two of the four larger 
  relic era ships. The Soleean Missile barrage however 
  destroyed four of the eight Manticores charging them, 
  the tender-clipper of the more experienced crewed RCS 
  Baldur outright, and battered the tenders RCS Trybec, 
  Schall, and the RCS Spires whose AI-Cym MFD’s saved 
  their shipmates from utterly being overwhelmed in the 
  initial fusillade. Sitting almost in the Coalition Navy’s 
  lap, Soleeans unimaginatively had no recourse but to 
  charge through the Coalition Navy’s broken formation 
  with four disciplined light cruisers bearing down on them 
  with their spinal weapons from their flanks. They did so, 
  hurling missiles and exchanging batteries of laser fire 
  as they punched through the remaining Manticore battle 
  riders and into the tender-clipper’s line, but not without 
  cost. The st Cruiser squadron concentrated all of their 
  fires and brought down the Soleean 10kton Rapier-class 
  Escort Destroyer, losing two of their number in a cata-
  strophic explosion, the RCS Rifleman, to a broadside 
  from the Soleean ship’s twin 50dton missile bays, and 
  crippled the adjacent RCS Grenadier with a bridge hit. 
  The Soleean’s attempted to abandon ship when it also 
  exploded. 
  In the desperate charge, the Soleean’s six remaining 
  smaller vessels, particularly their two Valor-class Mis-
  sile corvettes threw every missile they had at the three 
  wounded Coalition tender-clippers, destroying both the 
  valiantly outgunned RCS Trybec and Schall, and left the 
  RCS Spires crippled with a broken spine in their wake. 
  Lathrop with the concentrated meson fires from his flag, 
  RCS Delacroix and the RCS Arsto destroyed both of 
  these two corvettes utterly. The Soleeans broke past, 
  and Lathrop was left to consolidate and rescue whom 
  he could among his crippled, dead and dying ships, 
  and broke off the st Cruiser squadron’s pursuit as the 
  enemy had not yet exhausted his missiles. Rescued 
  from RCS Schall and the crippled RCS Spires were their 
  AI-Cym crewmen along with 78 other surviving crew-
  members. The hulks of the RCS Schall, Spires, and RCS 
  Grenadier were scuttled to prevent capture. Lathrop 
  jettisoned his non-quarters missile and drop-capsule 
  modules on both the Delacroix and Arsto to evacuate 
  their surviving six Manticore-class Battle riders.
  Hewitt meanwhile had broken off with the RCS Mag-
  gart and Karlsruhe to support Lathrop, with a vanguard 
  of the Enkidu’s four Manticores in a wedge ahead of 
  him, leaving the tender/ clippers RCS Enkidu and RCS 
  Shenandoah and the Assault ship RCS Ymir and their 
  two Victrix-sloops, and two multi mission Scouts on high 
  guard over the far gas giant after they had caught the 
  Soleean’s there off guard and dispatched two of the 
  Soleean SDB’s and captured the two, and a 400dton 
  refueling ship still on the ground.  The captured Soleean 
  vessels and the RCS Ymir had moved back to the jump 
  point when the Soleean Convoy emerged from Jump. 
  The Soleean Convoy of three Galinian relic 20kton LASH 
  Bulk freighters upon emergence unhitched their three 
  heavily armored 800dton Farnez-class Missile Defense 
  boats each.
  The Enkidu’s four Manticores at full burn of 4-Gees were 
  two hours away, and behind them at four hours away 
  came the Maggart and Karlsruhe. Charging head-
  long at them at 6-Gees were the Soleean Navy’s relic 
  7kton Solomani Confederacy Navy Tokugawa-class 
  Destroyer, and 2kton Yorktown-class Missile Frigate, 
  along with their 3kton Imperial Navy Midu-Agashaam-
  class Destroyer, and following at 4-Gees, four 800dton 
  Farnez-class Missile Defense boats. Hewitt’s ships and 
  the Soleeans were nearly in engagement range when 
  Lathrop gave the “bug-out” order to withdraw back to 
  the Canton system. This left the non-jump Manticores 
  in an unenviable position so far from their mothership.  
  As they doubled back, Hewitt braked the Maggart and 
  Karlsruhe, and powered up their meson guns at the rap-
  idly approaching seven Soleean warships, even as they 
  loaded their jump plans into the navigation computer. 
  The Soleeans slowed when they detected the two larger 
  Coalition vessels had active sensor lock on them, and 
  Hewitt used the delay to safely jump away. The fleeing 
  Manticore squadron meanwhile, arced away to attempt a 
  far system rendezvous with the RCS Enkidu, even as the 
  RCS Shenandoah, RCS Ymir, and all the smaller ships 
  of TF ‘Anvil’ escaped in front of the eyes of the surprised 
  Soleean Convoy. The Enkidu escaped with her brood 
  intact, jumping back to Canton the following day.
  The 2nd Battle of Yontez was at the time deemed a 
  Soleean victory, as they remained holding the system, 
  yet for Solee it had been a pyrrhic one: they had lost 
  eight SDB’s, of which two had been captured; their two 
  400dton refueling shuttles had been captured; and both 
  modular SDB bases had been leveled, and their accom-
  panying ground personnel were either all captured or 
  killed. The Imperial Navy of Solee had lost eight of her 
  twelve small jump-capable warships, and one of her four 
  capital ships with all hands. The Coalition Navy had lost 
  ten of her new Manticore Light-Battle-riders, four of six 
  Aurora-III class Light Battle Tender/clippers, and two of 
  her new Fusilier-class light cruisers. 
  ADM Lathrop recognizing the valiant service the surviv-
  ing two AI-Cym MFD computer crewmembers of the fall-
  en Tender/ clippers RCS Schall, and the RCS Spires had 
  them transferred to the st Cruiser squadron’s surviving 
  two cruisers, RCS Fusilier and the RCS Gurkha. Both of 
  these entities were recommended for Valor, and the one 
  lost aboard the RCS Trybec, posthumously. The other 
  factor which came from this battle was that ADM Lathrop 
  ordered all surviving RCN vessels’ Master Fire Directors 
  embedded with an AI-Cym crewman against the mis-
  sile doctrine superior Soleean Navy. These new AI-Cym 
  peacemaker strained entities served with distinction the 
  rest of the war, especially in the commerce raiding mis-
  sions into the Soleean held end of the Karse subsector, 
  and the final offensive at Kmak.
  
  - 48 -
  End of the Soleean Offensive
   
  The Soleean war plan before the 2nd Battle of 
  Yontez (4/ II/ 204) had been set into motion to drive 
  the RCES out of Shenk subsector, and consolidate its 
  recent gains of Yontez, Tequila, and their 203 gains on 
  Clallum, Shenk, and Janie, with the additions of Berkin 
  and Fisher’s World into the Empire. Leaving only tenth 
  of their portion of their overall battle fleet at Solee after 
  the abortive coup on Mueller in XII-203, the Soleean 
  Navy’s blitzkrieg was aimed primarily at ridding RCES 
  influence and ships from the Yontez main, and to secure 
  the Soleean flank along Thoezennt subsector in the 
  great Mueller-Syrs arm, they needed to secure the Ma-
  rax-Berkin cluster. This also served the dual purpose of 
  bottling up the now hostile Pro-RC world of Mueller and 
  their small but powerful relic fleet of eighteen warships. 
  To deny rimwards encroachment into the Yontez main by 
  RCES, the astrographically strategic system of Fisher’s 
  World had to be secured. Soleean reconnaissance and 
  captured Guild data revealed RCES already had top-
  pled Marax and was working with Tiniyd as well since 
  mid 202. Berkin was a water world like Janie, and the 
  former site of a TL2 Imperial Naval base of the previ-
  ous era. The Soleean foreign initiatives here on Berkin 
  in early 203 had settled on the northern hemisphere’s 
  easternmost archipelago’, the Margravate Islands, and 
  the southwestern hemisphere’s more populous Alawan 
  Archipelago. In the Alawan Island chain were 29 mil-
  lions among four states: the benignly ruling TED state of 
  North Alawan, leading 5.5 millions; The warlike United 
  Provinces, held by a world-conquering bent TED warlord 
  with 9 millions; the land-rich but resource-poor TED ad-
  ministered state of the Piedmont over the mountainous 
  southern end of the isle chain and its 5.5 millions. Sand-
  wiched between them was the charismatic oligarchy of 
  sea-going merchant houses of the Federation of Keesk, 
  whose port and capital was on the upper stories of one 
  of Berkin’s many Black War nuclear winter flooded cities, 
  ruling some 9 millions as well.
  The Margravate of Berkin’s TED utilized the former plan-
  etary Noble’s seat for his legitimacy, but was assessed 
  as a fairly standard Wild’s technology hoard-propped up 
  dictatorship. The notable exception here was, he was 
  fairly benign to his own population of 9 millions, and 
  even by RCES deemed militarily ineffectual, and had not 
  been slated for Star Viking SAG raids. With their typical 
  prejudice against TEDs, the RCES shunned him, and the 
  Soleeans made discreet contact unopposed in III-203 
  with the Margrave himself. From agreeable contacts 
  here, the Soleeans extended their diplomatic efforts to 
  the second largest archipelago, the Alawan Island chain. 
  RCES in 202 had made inroads with their usual allies, 
  the representative democracies Nizam in the northwest-
  ern hemisphere’s Felony Isles and their 4 millions; the 
  Pacific Republic’s island cluster and their 9 millions in 
  the southern equatorial zone; and had toppled the cruel 
  TED of the Feramos Empire in the Feramos Archipelago 
  south of the Pacific isles in his war against their allies of 
  the Spice Union and the South Isles Mercantile states, 
  gaining influence over 16.5 millions here in this strate-
  gic island chain. The RCES got involved however, in 
  supporting tiny Nizam against her two neighbors in the 
  northern Felony Isles, the Military totalitarians of the 
  North Bay Colony, and their 7 millions and their ally, the 
  charismatic dictator of Caramont in 203, and his nation 
  of 5.5 million. It was in the Alawan isles where RCES and 
  Soleean efforts collided. The RCES while not enthused 
  about the Federation of Keesk’s oligarchy, found it to be 
  the more palatable of the four governments among the 
  island chain, and the RCSA had RCES take some of the 
  geneered coral from the new RC member water world 
  of Xezor here to be utilized to help shore up the eroding 
  foundations of the capital city’s governmental buildings. 
  Solee had easily seduced North Alawan’s inefficient TED 
  through the fairly decent trade relations he had with the 
  Margrave of Berkin, and of course the promise of newer, 
  better military hardware won over the warlord TED of the 
  United Provinces. The Piedmont’s TED however was 
  both too poor a partner to buy offworld weaponry from 
  Solee, and too isolationist in his policies for either stellar 
  superpower.
  RCES had two salvage missions underway here at the 
  war’s outbreak, one of which met with disaster, and the 
  apparent loss of the Moonshadow Scout vessel, (RCS) 
  Serendipity while exploring the four mile deep Margra-
  vate Trench 5000km southeast of the Margravate archi-
  pelago, and the other north of the ruins of the equatorial 
  former main world Starport to a flooded underwater city 
  and former site of a meson screen manufacturing facility. 
  The meson facility mission was successfully completed, 
  and later extracted by the RC Salvage company Beyond 
  The Grave, LLC of Lucifer/Oriflamme. The follow on mis-
  sion that removed the last of the Coalition salvagers did 
  a sweep of the trench-city for signs of the Serendipity but 
  found nothing. They joined the list of those vessels listed 
  as “MFU” (Missing: Fate Unknown). Berkin strategically 
  became important to the RCN as a J-4 route into the al-
  lied Mueller system as well, and was frequently patrolled 
  from the forward Coalition Naval base established at 
  Marax in the cluster. 
  Fisher’s world’s strategic value astrographically and her 
  newly profitable lanthanum mining sponsored by the 
  RCSA in the Yaban Confederation made her the other 
  target to achieve Soleean victory aims in Shenk. Solee 
  intended to ignore the rest of this TL3 regressed world 
  and exploit the lanthanum resources in their own bids 
  to restore themselves to an A-class shipyard capable 
  stellar power.  Here on Fisher’s World, the Coalition once 
  more was dealing with a near water world, an Aubani-
  specialty cause, and a severely fractured technologically 
  regressed balkanized society. Fossil fuels were plentiful 
  on the planet on the isle continent of Midshield, which 
  hosted in 1201 when RCES first surveyed it, some six 
  
  - 49 -
  nations with 260million of the planet’s total remaining 
  population of 400million living at TL3. The other major 
  island continents, Ost and Crescent hosted two nations 
  each with an additional 0millions, although all four 
  nations had regressed to TL2 standard levels of technol-
  ogy. The earliest RCES strategy on Fisher’s world was to 
  unite the more populous island of Midshield, and easily 
  annex the other two primitive tech major continents.  As 
  with the usual RCES prejudices towards foreign gov-
  ernments in the Wilds, they aligned themselves early 
  on with the two representative democracies present of 
  the twelve island nations: the isolated the westerly lying 
  Windward Isles Windward Republic; and the tiny fossil-
  fuel rich Rivero Republic on Midshield. The Windward 
  Islanders were superior sailors of TL2/TL3 ships, but 
  their four millions had a distinct  lack of metals or materi-
  al infrastructure to advance the ambitious Aubani-Aurora 
  6-year technological recovery plan. Rivero’s 4millions 
  were better suited for the RCSA support of a limited TL4-
  5 steam powered industrial revolution here, and became 
  the actual bridgehead nation planetside for the Coalition 
  in late 20. Prior to Soleean contact, the Guild had 
  made some inroads here, also on the Midshield conti-
  nent, with the TED ruling the nation state of the Arcola 
  Empire and his 65 million citizens. All the stellar players 
  in the arena that Fisher’s World became in the ensuing 
  years were also up against the remnants of the former 
  planetary government, which manifested itself in dynas-
  tic marriage-alliances of state in a Byzantine labyrinth 
  almost impossible for outsider’s to follow, much less 
  make rapid headway with.
  Almost from the beginning of the RCES-RCSA interven-
  tion here came up against the Midshield war over these 
  fossil resources as 20 came to a close. The RCES 
  found themselves pitched once more in a “David vs. Go-
  liath” series of confrontation with their allied bridgehead 
  nation the Rivero Republic. The first such war pitched 
  them against a brilliantly planned but poorly conducted 
  land and seaborne invasion from Arcola whose com-
  bined might at sea and land comprised some 650,000 
  men under arms against Rivero’s smaller 40,000 man 
  military forces. The skin-of-the -teeth victory achieved 
  with orbital support of a single starship and a handful of 
  ground specialists acting as cadre officers to Rivero’s 
  Army and sail-powered Navy bought time through the 
  winter of 20-02 as the low-tech armies here only 
  waged war after spring planting, and ceased warring with 
  the harvest in the fall. The RCES team’s reports here 
  served to send a survey mission to the Crescent isle 
  continent to seek some sort of mineral resource balance 
  in bringing the rest of the world in line for the planned 
  technological recovery plan yet to begin. They were 
  rewarded with dealing with the charismatic oligarchy of 
  the Yaban Confederation, a patch quilt of territories uni-
  fied by a loose coalition of trade and marriage alliances. 
  The incredible success here was that the Yaban Confed-
  eration was rich in lanthanum deposits, the necessary 
  element in the making of jump drives.  Soleean spies 
  had gotten wind of the lanthanum strike, and this was the 
  only reason to oppose RCES on Fisher’s world besides 
  denying them the system as an astrographical refueling 
  link to their new possession of the Shenk main. Delayed 
  by the realignment orders following the Kmak raid, the 
  Soleean offensive rolled into their second phase, criti-
  cally short of warships, but determined to maintain their 
  grip on their new won satellite state systems.
  Expecting such patrols, the Soleean Taskforce mustered 
  for this was by the time of its execution (during the raids 
  against Baldur, Bestor, and Corrig), light on her heavier 
  escorts, and had to rely on carried SDB’s in her jump-
  spindle logistics train to carry out the insystem security 
  for the vulnerable three 20kton bulk freighters corralled 
  from within the Soleean Empire carrying the invasion 
  force and their Landers, built in corewards member 
  worlds Kestral and Montero’s B-class shipyards. One of 
  these troop and Lander laden ships was escorted from 
  Kmak via Janie for a short J-2 leg into the Berkin system; 
  simultaneously the other two bulk carriers routed from 
  Kmak via Clallum’s more secure system for a J-3 final 
  leg into Fisher’s World with their smaller escorting ships. 
  The date of their attack had been set for 28/ I/ 204, but 
  the retributive strikes against Baldur and the RC satellite 
  worlds of Bestor and Corrig delayed their major es-
  corts.  The 2nd Battle of Yontez ( 4/II/204) had further 
  diminished Soleean available escorting warships, and 
  the second blitz was postponed again.  The two invasion 
  battle groups instead emerged over Berkin and Fishers 
  World finally on 25/ III/ 1204.
  Soleean Navy ‘Battle Group Berkin’ met with disaster 
  in orbit as they discovered the identity of the “nomadic” 
  submariner tribe known as ‘Sea Wolves to locals really 
  were. The Sea Wolves had captured the RCS Serendip-
  ity and her crew who’d been exploring the lost city in the 
  south east ocean’s deepest trench. st LT Nova Astrid 
  Baez and her small crew were detained and questioned 
  there, by what they found out to be the remnants of 
  the Planetary Navy, and their six relic TL2 PAD Mis-
  sile laden submarines. These subs while they no longer 
  had triphibian gravitic capability, were far stealthier, and 
  deadlier than the TL5 versions in use by all the world’s 
  powers.  They had observed starships returning over the 
  past decade to the planet, but had no knowledge who 
  had won the Final War. The Sea Wolves had become 
  the defacto saviors of the world since the collapse, 
  preventing any development of nuclear weapons of 
  mass destruction on several occasions by the warring 
  surface states. The arrival of the “Imperial Fleet of Solee” 
  in system tied everything the RCES crew had told them 
  as true, and the Sea Wolves took immediate action after 
  releasing the RCES and their Scout ship.
  Serendipity moved to a northern polar orbit and relayed 
  their passive targeting data to the Sea Wolves who 
  moved and awaited the orbital arrival of the unsuspect-
  ing Soleean Ships. Upon detection, the Sea Wolves 
  
  - 50 -
  launched their salvoes of  X-ray nuclear laser bomb 
  pumped orbital missiles into the vulnerable Battle Group 
  as the troop laden Landers were descending. The 
  unshielded Landers died in droves, crashing to the sea 
  and the slower 20kton Mother ship was crippled in orbit 
  along with three other jump spindle LASH ships of the 
  supply train. The four escorting SDB’s were badly dam-
  aged and were evacuated by two of the three remaining 
  Jump frames, and the only vessel to escape lightly was 
  the faster, better armed 7kton relic Solomani Tokugawa-
  class destroyer. The Soleean Star Marines lost three 
  battle brigades of 500 men each here, and all of their 
  materiel.
  On Fisher’s World, there had been in prewar days, an 
  enclave of Hivers and Vegans here. Both races were 
  trade embassies from their respective regions of space 
  on this former low law governed Free Trade system. 
  When the RCES has returned here in 20, they found 
  no local with any knowledge what had happened to 
  them.  Like the Berkin Sea Wolves, the Hivers and 
  their Ithklur guards had hidden in the dark days of the 
  7 Solomani invasion, and had taken refuge with the 
  pacifistic Pan Sophontist city state built under Wayward 
  Island there; and the Vegans became part of the brief 
  but bloody resistance to the Solomani Invaders before 
  they were killed off. The Pan Sophontist pacifists had 
  retreated from the Final War and so were still living at 
  TL14, hidden away from everyone. Occasional fisher-
  men nearby were sequestered briefly then released for 
  news, or later still a Guild ship would be brought down 
  and captured as they observed the disintegration of law 
  and order through the collapse. Due to the number of 
  ships lost near the treacherous shoal, the TL3 sailors of 
  Fisher’s World avoided it. By 204 the last of the Hiv-
  ers had died off, and only two of the Ithklur remained of 
  the original 30 Sophont detachment to the Hiver trade 
  embassy. A follow on RCES mission went looking for 
  a Lancer underwater expedition seeking the answers 
  to what they had detected from orbit, a power fusion 
  reactor signal on their sensors from there. The crew had 
  consisted of one Hiver technician, a Schalli Underwater 
  demolition expert from the st RCMC brigade, and two 
  Humans, an Aubani Pilot named Skip Childers, and a 
  Spirian Scout, Vania Truthspeaker.
  The Hiver technician, “Richard”, the Schalli Marine 
  Lance Corporal, eeCHEEda Strongheart,  Mr. Childers, 
  and Ms Truthspeaker were all subsequently captured, 
  and questioned by their hosts, these self-styled xeno-
  phobic ‘Philosopher Kings’. The Hiver tech ‘Richard’ was 
  feted and met with great Honor, and eeCHEEda was the 
  subject of much discussion as the Schalli had not been 
  a recognized sentient race at the time of the Final War. 
  Together, with what was salvaged off their Scout ship, 
  they were able to convince their captors that RCES and 
  the RCSA meant no harm, but that there was an empire 
  coming someday that would bring the same kind of hate-
  ful specist war back again.  The female of their group, 
  Ms TruthSpeaker’s tale moved them to wonder that even 
  a spiritually Philosophic TL2 people would side with the 
  technologically superior RC-member worlds against such 
  tyranny. Mr. Childers’ idealistic tale of the new spirit of 
  recontacting the wilds and rebuilding civilization, show-
  ing the proofs they had done with Rivero and the Yaban 
  Confederation as proofs gave pause to these isolation-
  ists that perhaps such a new era might have begun 
  without them. The RCES members learned the city here 
  boasted still a meson battery for self defense, and had 
  used it judiciously since the collapse to “bring in visitors” 
  and gather news from outside their self-imposed exile.
  The Soleean Navy Battle Group “Fisher’s World” met 
  a similar fate on 25/ III/ 204 at the hands of the Phi-
  losopher Kings as had the Battle group Berkin in orbit. 
  Unlike the Battle of Berkin, the Soleean ships were 
  attacked without warning and deep site meson gun fire 
  continued as the survivors fled back out to 120,000km, 
  with only their two escorting Patrol cruisers escaping 
  destruction. News of these two crushing defeats reached 
  Solee on 19/ IV/ 1204. With the damage and loss of five 
  20kton relic bulk freighters, and half of her trained crews 
  from the two battles for Yontez in her capital ships, the 
  Soleean offensive was effectively over.
  RCES/RCN Commerce Raiding, the 
  Balduri-Rescue Operation
  The third month of 1204 and end of the first quarter of 
  the year proved to be one of high cost for both Solee 
  and The RC in ship’s and star systems lost.  CDRE Rit-
  ter however began striking deep into the weaker held 
  system of the Empire such as Moy, Avis, Cooke, and 
  Dorian, destroying Soleean outposts, and capturing their 
  supply ships. CPT Ghulz’s task force ‘Raptor’ striking out 
  from Mueller raided the Soleean salvage worlds of Wall, 
  and Barnet, keeping the Soleean’s off balance and out of 
  relic tech items for their parts starved fleet, and captured 
  several small ships and an Xboat tender Jump frame at 
  Barnet’s habitable gas giant moon of Rosebud. From 
  Canton after the 2nd Battle of Yontez, ADM Lathrop and 
  ADM Hewitt’s forces raided deep along the Karse-Vendt-
  up Main in hunter-killer packs with their remaining ships, 
  and liberated several Salvage world gulags enroute as 
  well as capturing a handful of TKL freighters bound for 
  Solee’s allied world of Galines. The protection promised 
  them by Solee’s war fleet was evaporating, and those 
  ships that had been leased to the Soleeans for troop 
  transportation, five of the six were lost in action and a 
  sixth had been captured.
  The next new ships off the slips in the Coalition however 
  saw action of a different sort, as they were manned and 
  rushed to Baldur to repair and restore the C-class orbital 
  Starport destroyed on 03/ III/ 204 by the now dead 
  Soleean Admiral bint Reine’s Battle Group ‘Retribution’. 
  This was a critical moment for the Coalition, as some 
  
  - 5 -
  69millions remaining on Baldur depended on the orbital 
  Starport for food shipments from other member worlds. 
  Using the clipper ships to bring in extra modules for 
  the fleet they assembled in just under a month’s time a 
  temporary replacement Starport built around the axis of 
  an aging 20kton Oriflamme Bulk freighter whose jump 
  drives were removed and installed in a former monitor, 
  a TL2 20kton Missile frigate. By mid April, it was fully 
  manned and operational and the Balduri crises faded in 
  another unique moment of unity and co-operation among 
  the usually fractious worlds in wartime. 
  The Turning of the Tide/ Deposition of 
  the Empress
  Admiral bint Reine’s death was a blow to the up until 
  then victorious but blooded Soleean Navy. On the heels 
  of her death in mid April as Jayna-Fleet Commander 
  Rear Admiral Werner von Kessel was being summoned 
  from the shipyards at Soleean held Depot at Ultraneta 
  to assume her post for the Soleean Empire was the 
  staggering unexplainable losses at Berkin and Fisher’s 
  World. Enroute he had been met by members of the 
  Czerniak Masked Consulate government, and the CEO-
  Premier of Trans-Keratu Lines of Galines. Both groups 
  approached him with the plan to end this senseless 
  costly war as he passed through the Thanatos system. 
  Czerniak’s Consulate members informed him they were 
  seceding from the Empire regardless of his actions, and 
  that the Soleean Empire’s casual sacrificing of Psions 
  on Yontez for territorial acquisition did not sit well with 
  their world. The Chairman of Galines, TKL’s scion Brion 
  Tukera IV bluntly told von Kessel their mounting shipping 
  losses in bulk freighters would bankrupt the Empire un-
  less he convinced Empress Gabriela to sue for peace.  
  Von Kessel when he arrived on Solee on / V/ 204 
  came with his 50kton Heavy cruiser flagship and her five 
  1kton battle riders.  As a much honored Naval officer, 
  and once set aside for his disagreement over going 
  to war with the Reformation Coalition until the Empire 
  had an A-class shipyard or several, he was hailed as 
  the man of the hour, someone who could reverse the 
  victory-starved people of Solee for some good news.  
  Von Kessel in orbit caught up on all that had transpired 
  up until that time and that he was not aware of, like the 
  RCES landings and retaking of Tequila on 0/ IV/ 204, 
  the destruction of the forward base at Herbe by RCN 
  Task force ‘Raptor’ in its march along the backface of 
  the Yontez Main on 3/ IV / 204, and the capture of 
  the Soleean worlds in the Karse subsector to Coali-
  tion forces since the 2nd Battle of Yontez. He received 
  an intelligence report from their spies in Mueller that 
  the entire aging relic fleet there had been restored to 
  Jump capability even as the battered 7kton Solomani 
  destroyer from Kmak entered system with the news that 
  Solee’s chief ally Kmak’s King Ferdinand Romrugo had 
  been captured by a Meteoric assault, and that Kmak 
  was in Coalition hands. Von Kessel secretly notified the 
  Soleean Armed forces Chiefs of Staff of the news from 
  Czerniak, and Galines, and called them to his flagship 
  for an emergency summit, ignoring the Empress’ de-
  mands for his planet fall. 
  Empress Gabriela took umbrage at this, and in the 
  former RCES captured Marathon-Victrix-sloop sped 
  off to his flagship to redress this slight to her office and 
  vanity, escorted by her Chief of State Security favorite 
  hatchet man, Baron Amaran Abas. She was given per-
  mission to dock with the flagship, and to come aboard. 
  As she did so, Baron Abas was shot exiting the airlock 
  by Von Kessel himself between the eyes, and the Em-
  press was placed under immediate arrest.  Von Kessel 
  informed her, “she had failed Empress Margaret’s dream, 
  squandered the treasure Solee had been bequeathed 
  to restore Humanity to the stars in a senseless war, and 
  had bankrupted the Soleean Empire, which was now 
  disintegrating into secession.” Gabriela of course did 
  not go quietly, and had to be sedated with a tranq gun. 
  The Empress’s having “a debilitating stroke” was the 
  official story until the new Junta could emplaced, and the 
  unarmed Free Trader SS Merganser was dispatched to 
  Mueller that Solee had surrendered on 4/ V/ 204, and 
  an unarmed Jump tug was sent to Kmak to the besieging 
  RCN forces there with the same news.  Another courier 
  was dispatched to Galines and Czerniak the same day. 
  On 28/ V/ 204 some eighteen ships from Mueller, and 
  another forty of the RCN jumped into Solee’s system 
  and the peace negotiations began in earnest. The RC-
  Soleean war was officially ended by treaty on 15/ VII/ 
  204. 
  Former Margaret’s Navy, and now former Soleean Navy 
  Admiral Werner von Kessel oversaw the peaceful ces-
  sation of hostilities and then handed in his resignation to 
  a surprised Soleean Military Junta.  Kessel knew as an 
  outsider, and an Imperial remnant, the path to a brighter 
  future did not lie here, nor would he be tempted with a 
  vindictive rise to power in a repetition of history. Instead, 
  he offered his services to the Reformation Coalition Navy 
  since they did not insist on his facing a tribunal for war 
  crimes, unlike other Soleean former regime leaders.
  The RC Peace and Absorption of the 
  Soleean Empire (1204-1208)
  The Soleean empire worlds of Jayna, Quinoid, and 
  Karse subsectors were placed under Administered ter-
  ritorial status for the foreseeable future as Solee and 
  Galines to a smaller extent were billed for reparations 
  and restoration of the environmentally damaged worlds 
  of Marcena, Hindahl, and Yontez. Trans-Keratu Lines 
  was reduced from the corporate totalitarian Government 
  of Galines into merely the transportation company for 
  the Administered territories. The high population worlds 
  
  - 52 -
  of Galines, Bonsher, and Czerniak were given the same 
  policy as any new prospective member world: “reform 
  your government to a more representational one for your 
  people if you wish to join.” 
  In the case of Czerniak, the only Population A world 
  within the new RC AO boundaries, the Psion-led govern-
  ment chose the Tiniyd model of Psion and Non-Psion led 
  representational democracy, while still keeping within the 
  frame work of the Zhodani-Psion democratic model in a 
  bicameral House. Czerniak accomplished her reforms 
  by 206, and elected a pro-Federalist Prime Minister.  
  Czerniak’s TL industries maintained their output, hav-
  ing suffered the fewest shipping losses in the Soleean-
  RC conflagration, and once a full member world, began 
  working on their long-term goal of restoring their A-class 
  shipyard. Galines’ totalitarian corporate Oligarchs had 
  a harder time upon dissolution of their government, but 
  with the threat of not ever getting their captured freight-
  ers back as part of the peace treaty, knuckled under, and 
  changed to a Civil Service Bureaucracy by 207 with a 
  then Pro-Centrist party majority.  Only then did they see 
  the return of their lost starships and a return to interstel-
  lar trade in the Jayna-Syrs Subsectors. The world of 
  Bonsher by comparison remained steadfastly balkan-
  ized, but the majority of her governments realized that 
  there was a new power between the stars, and if pros-
  perity and trade were to continue, and thus allow them to 
  govern and wield power over their populations, they had 
  to conform or be cast aside. Bonsher too went pro-cen-
  trist in the post war era, seeking to improve their technol-
  ogy level along with the other former Soleean Worlds.
  Among the lesser systems, the Belters of Thanatos’ 
  participatory democracy made the change easily from 
  affiliate to full member status within the two year pro-
  bationary period in 206. The Droyne world of Sveinel 
  and the Commonwealth worlds of Sarcathon followed 
  suit in 207. Non-Governmental Organizational relations 
  between the Aubani and Oriflamman GTRC Churches 
  opened the way for the GTRC Religious Autocracies of 
  Kestral and Montero’s inclusion also in 206 and 207 
  after they too reformed to a more representational if 
  theocratic government. Ramaka’s GTRC led Archbisho-
  pric in Karse followed their example as well in 208. 
  The TEDs who had been recognized by the Empress of 
  Solee as planetary Governors however, like the Coun-
  tess Hunzikaasha of Kata/ Jayna, the Captain-General 
  of Shenk/Shenk, Arnaud ‘the Salamander’, the First 
  Consul of Yerhen, and others in Karse subsector discov-
  ered their rule was drawing to an end, and their regime’s 
  barbarities against their people would not be tolerated by 
  the RCSA. 
  Solee herself bore the brunt of Victor’s wrath and war 
  reparations. The Military Junta that deposed the Em-
  press was duly recognized as an Interim government 
  only, and was presented the bill for the environmental 
  clean up, and evacuation of Soleean Military person-
  nel from all “conquered territories” lost to the Coalition 
  during the war. The cost to clean up Hindahl, Marcena, 
  and Yontez alone were staggering into the hundreds of 
  trillions of credits. Then the reparations to the victims of 
  their gulag-salvage worlds liberated in Shenk, and Karse 
  subsectors were a further burden to the suddenly now 
  depressed Soleean economy. Towards this war debt, 
  Solee, in a deal brokered by the Coalition with the Cov-
  enant of Sufren, sold some of her remaining warships 
  off, to include von Kessel’s 50kton Planet-class heavy 
  cruiser, its five 1kton Regulator-class battle-riders, and 
  the recently repaired surviving 30kton Starburst-class 
  light cruiser which had seen action at the first battle of 
  Yontez, but had been relegated to the yards for the rest 
  of the war. This was a contentious move on Solee with 
  her people, but left her with two 7kton Tokugawa-class 
  Solomani destroyers, a single 3kton Midu-Agashaam 
  class destroyer, and the .2kton Kinunir-class Colonial 
  cruiser, and a dozen 400dton various model TL9, TL0, 
  and TL SDB’s.
  The Coalition inherited the also the Soleean navy’s 
  prized base and possession, the former Imperial Depot 
  in the Ultraneta system, and the 200 hulls of the mothball 
  fleet. Here RCES and the RCN discovered von Kessel’s 
  project restoring the former 3rd Imperial secret AI-run 
  automated shipyard, as well as the fact that half a million 
  shipyard workers and Belters from Czerniak, Galines, 
  Thanatos, and Solee were employed here. Captured as 
  well were four 2.5kton frigate-sized vessels, and twelve 
  kton destroyer escorts that the automated yards had 
  produced for what would have been Solee’s first genera-
  tion ships of her navy, had the war gone differently. All 
  were beam laser, non-spinal mount warships, although 
  curiously the Soleeans had copied the idea of a multi-
  mission pod bay for the frigates from the Marathon 
  Victrix.
  Coalition prisoners were released from captivity, and 
  many presided as witnesses over the trials that followed 
  over their captors even as diplomacy ensued with the 
  rest of the fallen empire’s worlds, including the remote 
  Osagi Co-Dominion of the Exage system in Syrs. RCES 
  and the RCSA here called in von Kessel, who had con-
  vinced this pro-Margaret’s Dream survivor state to join 
  the Soleean Empire in 20 to now side with the victors. 
  The Osagi, having not attacked the Coalition sought their 
  own terms for membership, and certainly resented the 
  demands “they surrender”, when they had scarcely had 
  had the notice of the war, and had remained the loyal 
  spinward bastion of the fallen Solee Empire, reliant on 
  the Trans-Keratu J-3 trade links established across Syrs 
  and Jayna subsectors to them. Through von Kessel’s 
  auspices, the Coalition came to understand the Osagi 
  Co-Dominion worlds of the balkanized former heavily 
  settled Exage system had thrown off the yokes of Vam-
  pire ships and the Guild from their system well before 
  meeting the Soleeans.
  
  - 53 -
  The Osagi were busy uplifting the technologically 
  regressed worlds of Frallsord and the high population 
  world of Srys (later renamed Surya) when the Soleean-
  RC conflict broke out in early 1204, and thus hadn’t any 
  warships to spare for the conflict, nor had they received 
  any call to arms from the Empress for vessels for the 
  war effort, (such had been her overconfidence of a quick 
  and dirty victory). Impressed, and finding the Osagi Civil 
  Service bureaucracy well within the representational 
  ideals the RC stood for, The RCSA offered them, and 
  their half dozen salvage colonies membership in the fall 
  of 204. The Osagi debated it over the Holidays, and re-
  sponded back in early February 205 in agreement, and 
  began as affiliate member worlds, achieving full member 
  status in 207, along with the Sarcathon Commonwealth 
  worlds in February the same year, firmly extending the 
  Coalition’s boundaries into the Surya (E) Subsector.
  Czerniak, the TL economic juggernaut of the Jayna 
  subsector put forward an RCSA Federalist-party group of 
  representatives as it reached full membership status in 
  the mid summer of 206, two years ahead of the former 
  mercantile totalitarian superpower world of Galines, and 
  the still balkanized high population TL7 world of Bonsher. 
  Czerniak, having the majority shares of the jointly held 
  vessels of Trans-Keratu Lines, paid off the war debts the 
  corporation had, and secured the release from the RCSA 
  of the surviving Imperial Jump 3 bulk freighters captured 
  during the war. Czerniak then set about re-connecting 
  their dormant shipping lines.  The still struggling with 
  reforms world of Galines seeing their possible buy-out 
  of their remaining relic freighters by their former partner 
  world Czerniak were spurred into quelling internal strife 
  and finally unified behind a new RCSA-approved govern-
  ment in 208 as a full member. The trailing worlds of the 
  2 Worlds subsector Jrack, Layor, and Shariff of the 2 
  worlds easily ratified the RCSA reforms, and entered full 
  membership in 206, even as Bonsher’s nations strug-
  gled for unity once again on control over the world’s Star-
  port. It was not until 208 that Bonsher’s nations elected 
  an interim world council government to elect representa-
  tives to that they became an affiliate member at last.
  The Sandman Emancipation 
  proclamation (1204)
  The issue that caused more mayhem in the Coalition 
  was not who would be administering the ‘conquered’ 
  Soleean worlds; nor who would oversee the trials for 
  Soleean War Crimes; or the sale of her warships to 
  Sufren; or the further dispatch of the RCN’s new cruiser-
  class warships to the ends of Karse, Jayna and the 
  rimward edge of Quinoid subsectors, but the 5/ IX/ 
  204 announcement by RCSA Secretary General Lon 
  E. Maggart recognizing the Peacemaker-strain AI-Virus 
  entities (Otherwise known for their forbear ‘Sandman’), 
  as having rights equal to organic sentient citizens. Mag-
  gart’s amendment to the RCSA Constitution recognized 
  the Sandmen, “as equal to humans, and sharing of our 
  values, accorded them the same rights as any citizen of 
  the Coalition.” Many of the older generation RCES dis-
  trusted ever putting such a creature within the confines 
  of their vessels, having seen firsthand the horrors of their 
  unstable kin. On Nike Nimbus, a Federalist party lean-
  ing world ousted its representatives from the RCSA in a 
  vote of confidence call, and replaced them with Centrists 
  in the fall of 204. Several riots, and acts of domestic 
  terrorism ensued, but the majority of the protests were 
  by and large sit-down strikes, and relegated to (Mostly) 
  peaceful demonstrations. Those who had served with the 
  AI’s on the RCN and RCES ships equipped with them in 
  the RC-Soleean war, outnumbered those who had not, 
  and the RC Navy quelled the revulsion with reassign-
  ments, and accepted more than a few resignations from 
  the ardent and outspoken among its officer corps.
  The addition of the Peacemaker-strain Virus as equal 
  sentient-citizens met with approval however from both 
  RCSA Remnant Advisor, and Spokesman Ilelik Kuligaan, 
  and the Son of Craig representative Martin O’Rourke, 
  for differing reasons. Kuligaan saw it as a turning of the 
  insanity-tide left over from Lucan and Dulinor’s death 
  struggle in 30; O’Rourke pointedly likened SecGen 
  Maggart’s role akin to Daibei’s former Duke Craig’s 29 
  acknowledgement of Psionic using sophonts against the 
  coming dark—anything on the side of sanity, civilization, 
  and equal co-existence was better than ignorance, bar-
  barism, and death of all they had achieved to date. This 
  latter argument swayed the Technarchs of Oriflamme, as 
  they had fostered the remnants of their world’s Psionic 
  Institute, and began opening the doors they’d closed 
  towards Psions leading towards their own emancipation 
  on Oriflamme, even though they were treated with less 
  hostility than the Sandmen. Several of the affiliate mem-
  ber worlds passed knee-jerk reactionary laws against the 
  Viral entities, and found them suddenly on the wrong end 
  of an economic stick the RCSA had no remorse in using. 
  The RCSA’s coffers were full with the burgeoning post 
  war economic boom, and those worlds seeking recovery 
  funding learned swiftly it was better to get along and go 
  along than react in anger. Historians of the early Coali-
  tion would later point back to this watershed moment of 
  the first sane AI-Cym- Human alliance in the march to 
  the New Era.
  The Expansion Period (1205-1210) 
  Trade with Sufren, the postwar Soleean Warship sales
  The Covenant of Sufren was not idle either throughout 
  203-04, and in their fashion expanded to trailing and 
  rimwards, utilizing the Wilds trade route forged from the 
  mid-202 RCES Belladonna Mission towards them. The 
  victory at Promise in 203 was duplicated as the Cov-
  enanters forged across Khavle subsector and into Alurza 
  subsector. With the Hiver produced TL4 man-portable 
  version of the AVV weapon ‘Snake’, called the ‘Fer-de-
  
  - 54 -
  lance’, Covenanter salvage colonies began a boomtown 
  export in relic technology once tediously wiped clean of 
  virus at an astounding rate. The first major boomtown 
  system colony of this type was the Gaamov system 
  itself, where some 9 billion had perished, and others 
  swiftly followed.
  The Covenanter’s campaign began in mid 203 and 
  pushed across Khavle, destroying the two small Vam-
  pire-run Starports at Voss and Sanborn, and reached 
  Aight and Ashii in the fall of that year. Ashii, a once red-
  zone interdicted TL3 world in the 3rd Imperial era, had a 
  unique race of alien humanoids there. Through crashed 
  late rebellion-era starships, the Guild’s gun-running 
  meddling from 90-202, and their own ingenuity, had 
  brought themselves up from TL4 to TL9 in the Khavle 
  main. On Aight, the Human and Droyne had allied to-
  gether and thrown off the yoke of the vampires recently, 
  and had sustained TL7 the Covenanter’s discovered. 
  In the former Khavle Accordment world of Accra they 
  found amongst the various democracies a majority with 
  a willingness to return to space. Corewards of Accra on 
  Tsinian where their emissaries were attacked by the local 
  TED there, a Vampire client satrap they’d learned, they 
  conducted their first strategic decapitation strike, killing 
  him, and liberating the 8million held down in TL2 slavery 
  there.
  In their own main, the planet of Navar’s God Virus was 
  “killed”, and the TL6 inhabitants were liberated in a se-
  ries of missions in 203. Equipped with the AVV Snake, 
  Sufren’s shipyards began seeing an increase in salvage-
  able hulls as the hunted now became the hunters of the 
  vampire ships that had plied and preyed upon them. 
  Coalition Traders began emerging out from the Prom-
  ise main and up to Sufren in the last quarter of 203, 
  and began increasing in number as their small armed 
  convoys increased. At the end of the Soleean War, the 
  RC brokered a deal for Solee and Sufren for the sale of 
  several existing major warships Solee had in her posses-
  sion for credits towards their reparations and damages 
  to three worlds they had atmospherically ruined. These 
  included a 50kton cruiser, a single 30kton former Impe-
  rial cruiser, as well as their five 1kton battle-riding relic 
  monitors.
  This move was seen as an unpopular “belt-tightening 
  measure” by the people of Solee against their interim 
  military Junta, but it put forth ready cash to the RCSA’s 
  post-war environmental clean-up efforts on Marcena, 
  Hindahl, and Yontez.  Part of the Coalition peace treaty’s 
  demilitarization of Solee included the selling off of her 
  remaining jump-capable warships, the smaller ones were 
  sold to the neighboring stellar navy of RC-member world 
  Mueller, or directly to the RCSA, leaving Solee defended 
  by a handful of jump capable warships,  two dozen Small 
  SDB’s and several unarmed jump spindle ships and tugs 
  by 206. Solee’s remnant 60-odd Naval hulls in orbital 
  storage were not included as many had been stripped of 
  turret weapons, as well as their power plants, life sup-
  port, and drive systems already. Solee’s government 
  enacted then to finish her war debt payments a 2-year 
  plan, renovating these hulls for space capability, and 
  selling them off, 20-25 every two years. The vessels of 
  208, and 20 were sold once more to the Covenant of 
  Sufren. After the fall of Sufren, and until 28 when they 
  finished payments on reparations at last, the Soleeans 
  sold these refurbished ships to other various RC mem-
  ber worlds, and converted the remaining twenty hulls into 
  heavy monitors for their own defenses.
   
  Running the Guild to earth, Island 
  Hopping across Diaspora (1203-1206)
  With Solee defeated, and her territories under RCSA 
  administration, and the watchful eyes of the RCN’s cruis-
  ers, RCES now turned in full might in the fall of 204 
  against their sole remaining enemy standing against 
  them, and the PSBB plan to retake Diaspora: The Di-
  asporan Starfarer’s Guild. Unbeknownst to RCES, the 
  Guild had changed strategies out in Diaspora in early 
  20 from monopolizing starships to monopolizing the 
  running of existing planetary Starports on their client 
  worlds. Realizing that sooner or later, even the renegade 
  Free traders had to find somewhere to roost and repair, 
  the Guild aggressively pursued such contracts with the 
  dictators and powerful warlords where they could with 
  lucrative trade deals, imports of slave labor, and whee-
  dled and bargained their way into others. Where such 
  planetary governments resisted, the Guild even backed 
  revolutions to topple and replace those who stood up to 
  them. 
  One such power they had backed and supported Impe-
  rial Raymore in the Alurza subsector had even toppled 
  in 99 the nascent Lerun Federation. The survivors of 
  that trade war had now re-established a new polity, and 
  in 203 at the Battle of Phoenix in the Hijiri subsector far 
  away from RCES and Coalition space, both their client 
  state Imperial Raymore, and the Guild themselves were 
  dealt a deathblow. The losses of the markets in Shenk, 
  Thoezennt, and Srys subsectors to both Solee and the 
  Coalition, as well as losses in ships, and Starport bases 
  were further fiscal blows against the Admiralty Board 
  of Vugnaashii Ishimshugi, losing four key Ship’s Owner 
  Captains, and their vessels to the rising stellar powers 
  of Solee and the RCES. The culmination of the RCES 
  backed ‘Operation Dominoes’ with the seizure of the 
  worlds of Martham, Sauler, and Sibbage, followed by 
  the interdiction of the technologically powerful Hodg 
  system, expelled the Guild from their last toeholds in the 
  Old Expanses Sector in the Winter of 203, save for a 
  few outposts they quickly abandoned in the face of the 
  RC-Solee war that now with so few contested worlds 
  between them was inevitable. The Free Trader’s League 
  (FTL) whose former Guild captain’s whom had opposed 
  Vugnaashii’s rise and reign of thuggery in 89 and had 
  
  - 55 -
  lost the vote, saw an end to their fourteen years of per-
  secution and attacks within sight.
  Elements of the Guild had already defected over to the 
  UWA polity, and in August 204 the coup was in the 
  offing when Vugnaashii’s chief henchman, Guild Senior 
  Captain Enligi Khargulim attempted his own pre-emp-
  tive takeover by killing his Superior at Jump/ The Blight 
  at their annual Guild summit. Khargulim’s reign of power 
  was short-lived as he mysteriously died from a seemingly 
  simple stab wound from a jilted female Captain, Shavon 
  Chavez only a week later. With Admiral Vugnaashii’s  
  and his chief lieutenant’s demise, the UWA defections, 
  coupled with the defeat of their chief client state, Imperial 
  Raymore, the FTL ‘s Captains swept back into power. 
  As an organization by the fall of 204, the Diasporan 
  Starfarer’s Guild had fractured into those handful of ship-
  owning captains who now called the UWA their home 
  state, the rapidly declining ship-owners who had followed 
  Vugnaashii’s ruthless economic amoral ideals (The 
  remaining dozen or so pirates, gunrunners, and slaver 
  Ship owners), and the thirty-eight Free Trader League 
  Captains who held the majority. Their coup came almost 
  too late, almost in time to preside over the near death of 
  the institution of the Guild itself at the hands of RCES.
  The RCES, now  freed up from the Soleean War where 
  they had honed their own Ship hunting skills against 
  Soleean commerce, adopted the strategy of “island-
  hopping”, a lesson learned from how the Soleeans had 
  managed to keep their patch quilted empire together. 
  The nature of Madoc and The Blight subsectors lent itself 
  well to the campaign astrographically with its J-2 and J-3 
  gulfs and isolated systems; likewise the Guild maintained 
  their personnel on only worlds with operating Starports 
  here as a rule. The RCES too had learned much from 
  their long-ranged Moonshadow missions against the 
  Vampire Starport at Iselu (202-203) began in earnest 
  in the fall of 204 as they advanced into both Madoc and 
  the Blight Subsectors from Khulam and Promise.  On 
  a tip from a captured Guild crewmember taken while 
  prowling the newly liberated Promise main in late 203, 
  the intelligence came to conduct a SAG raid onto the 
  world of Jump. Postponed by the Soleean War, it was 
  initiated in September 204.  The raid was successful, 
  and liberated the remaining five survivors of the nine 
  originally imprisoned crew of the Dawn League Explorer 
  Dammerlicht.  This sparked off the renewed fury of the 
  Star Viking’s and the old memories of vengeance against 
  those in the Wilds who had treated the Dawn League 
  Twelve peaceful recontact mission personnel so poorly. 
  Recruitment of personnel into the RCES, the RCN, and 
  the RCMC already on a wartime increase at the outset of 
  the RC-Solee brushfire war, exploded exponentially in a 
  new wave of patriotic idealism, fueled by the propaganda 
  the RCES themselves curried about their nebulous en-
  emy, the Guild.
  From Madoc subsector, thanks to the successfully con-
  cluded 202-03 Iselu Vampire missions, RCES struck 
  out from newly allied affiliate worlds such as Saagii, 
  Tavara, and Pekhuraa into Shumisdi subsector, raid-
  ing the Guild’s base at Garaag. They advanced and 
  established a forward bases at Kennebunk, Ebekhar, 
  and Iselu, and here the Solomani-designed Victrix-sloop 
  came into its own as a premier privateer raiding ship 
  for the Star Vikings as they harried and took out Guild 
  bases one by one. The new leadership controlling the 
  Guild saw everything they had endured and regained 
  back about to be swept away by the unreasoning furious 
  assaults RCES was now bringing to bear against them, 
  and reinforced their B-class yards on Jump with the best 
  PAD missiles they had salvaged from nearly forty years 
  of scavenging worlds. The RCES first attempt to storm 
  the planet in November 204 ended in failure, with sev-
  eral ships and their crews lost. RCES then besieged the 
  system from January 205 onward, pressing after the 
  Guild’s spiritual birthplace, Gegaashaa.
  The Spring of 205 saw more vessels for the RCES 
  and RCN added into the fray, and the campaign began 
  with the decapitation raids against the pro-Guild worlds 
  Fuji and Wescap in the Blight, and in Shumidisi the 
  Duwamish main saw their first Star Viking Missions. 
  Corewards, from the newly established forward bases 
  at Iselu, Ebekhar, and Kennebunk, the RCES struck 
  deep into Iusea subsector, destroying a three ship strong 
  vampire fleet based out of the Iqorr system, and seized 
  the key Guild C-class shipyard repair facility  on Ledge 
  that same summer two months later.  The RCES island-
  hopping strategy then struck corewards-spinwards and 
  further isolated the Jump system’s siege by moving core-
  wards into Kushga (F) and Alurza (G) subsectors taking 
  first the D-class port and Guild base at Atabano/ Kushga, 
  and forcibly toppling the pro-Guild Feudal-technocratic 
  government on Dryden/ Alurza.  
  Behind this move the RCN swept in and seized the Vam-
  pire ship haunted former Imperial Depot system.  
  Reduced down to several dozens of planetoid hulled 
  ships, the former defense fleet’s crews at the time of the 
  collapse had perished when their ships became sen-
  tient, ending their petty system of “kingdoms” amidst the 
  asteroids. This dangerous non-jump fleet was an allied 
  puppeteer ally of the slain entity on Iselu, and its defeat 
  in May 205 cleared the way for the RCES and RCSA 
  salvagers to begin the work on the still massive stock-
  piles of cached parts and facilities of the once 90-million 
  sophonts stationed here. The RCN with RCSA supplied 
  machinery from Depot-Ultraneta/ Jayna, as well as the 
  RCN Kruyter system Training yards began in the third 
  quarter the establishment of a major RCN repair facility 
  here to sustain their drive across the Diaspora Sector. 
  Kushga (F)
  Coalition forces discovered in Kushga as they swept 
  through in 205-06 among the 3 star systems there, 
  
  - 56 -
  fifteen dead worlds, and sixteen with existing inhabit-
  ants who’d survived the collapse. Of the Boneyards, 
  only Messier, Viedma, and Erobi were viable salvage 
  worlds post Viral Collapse, or that the Guild had not 
  picked clean. Of the latter, inhabited worlds, seven had 
  working starports:  Arriba’s E-class starport was main-
  tained at TL9; Dasekha, and Accokeek held the highest 
  technology level Downports at TL8 (D-class, and E-class 
  the latter two respectively); Lerun, once conquered by 
  Imperial Raymore(Alurza-G), maintained an E-class 
  Downport at TL7; Tantelos and Atabano’s small D-class 
  Downports remained operated at TL4 and TL6; and Ra-
  mashii’s small E-class as well at TL6. Only two other of 
  these inhabited world remained at TL5 or better without 
  a starport, and those were the survivors of the former 
  Imperial Naval base world of Affuel at TL8, and those 
  who dwelled on Nilii at TL7. The remaining seven other 
  inhabited worlds had fallen below industrial levels into 
  barbarism. 
  From 207 to 22 RCSA salvage and recovery work 
  colonies on Messier, Erobi and Viedma went like gang-
  busters. Erobi’s class V salvage colony’s output was 
  tied directly into uplifting Dasekha, Arriba, Affuel, Lerun, 
  and Accokeek towards TL and TL0. Meanwhile, the 
  class IV salvage colony working Viedma, hauled her 
  TL5 salvaged machinery and artifacts trailing back to 
  the Coalition, just as the desert covered preserved TL4 
  machinery and artifacts on Messier did from that Class 
  V salvage colony. RCSA goals for the subsector were to 
  bring as many worlds as possible up to TL and TL0, 
  based off the massive relics intact on Erobi and Viedma, 
  and to a large extent paid for the subsector’s bootstrap-
  ping. RCSA starport bootstrap uplifting projects began on 
  eight of those nine worlds. Dasekha was the homeworld 
  to two Free trader ships crews and their dependents, 
  remained non-aligned and so received no RCSA finan-
  cial or material uplift aid. By 207, with all eight worlds 
  meeting Coalition membership as either associate or 
  full member worlds and the establishment of a regional 
  Admiralty courts at Atabano, Arriba and Accokeek, due 
  to the fractious nature of Lerun. Starport improvement 
  projects began in earnest and by 20 all the existing 
  E-class Downports had been successfully upgraded to 
  D-class, while Atabano and Tantelos’ D-class Down-
  ports were returned to their pre-collapse C-class level 
  of capability by the winter of 20. RCSA sponsored 
  uplifts in the construction of basic E-class Downports in 
  209 on Darryl, Messier, Twinsong, Affuel, Soar, Nilii, 
  and Iris began, and were completed in mid 20, with 
  longer ranged plans to upgrade to an A-class shipyard 
  on Affuel, B-class on Darryl, C-class on Twinsong, and 
  D-class on Messier, Erobi, Viedma, Soar and Iris.  All of 
  this was scuttled in 22 by the Black Fleet of the 2nd 
  Vampire Plague
  Alurza (G)
  In their 204-05 conquest of the remnants of the Guild 
  and the skeletal remains of Imperial Raymore in Alurza 
  subsector with their coreward ally the Covenant of Suf-
  ren, the Coalition’s leaders found the once might Alurza 
  main a checkerboard of twelve inhabited worlds, and 
  twenty-seven Boneyards of her once thirty-nine eco-
  nomically powerful star systems.  Amongst the Bone-
  yards was the strategic find of Diaspora’s former Imperial 
  Navy Depot asteroid system the RCN immediately laid 
  claim to, and the class IV salvage colony target systems 
  of former TL4 Khanii, Beep, and TL5 Oath that were 
  all that remained from the collapse’s destruction and the 
  Guild’s salvaging since 67.  Of the Twelve inhabited 
  worlds, only four had starports: Ekuur, Raymore, Dryden, 
  Bifirs, E-class Downports were all maintained at TL8, 
  and Gecko’s E-class port was sustained at TL7. All of 
  these were Guild run, owned, or operated ports the Star 
  Vikings conquered, toppling the planetary governments 
  as well. Of the remaining worlds the Coalition freed the 
  pre-industrial Guild slaver targeted worlds of Ekuur and 
  Raasara; several of the largest populated worlds had 
  been Guild client systems of balkanized technology sup-
  ported warlords like Kandom, Layne, Waboni, Nugual, 
  and Gilboa. Only the TL5 indigenous aliens on Opheim 
  and the representative democracy on Grand Fork who 
  while they had no starport, welcomed RCES to build 
  one.
  The majority of the twelve surviving worlds had once 
  possessed a technology maximum of TL9 and TL0, 
  and the RCSA determined this would be the subsec-
  tors’ bootstrapping goal, while the TL4/5 salvage was 
  shipped back to the Coalition to help fund the recov-
  ery efforts here, as well as pay for new starports, and 
  upgrade the existing ones in 207. Raymore, Dryden, 
  Bifirs and Gecko’s starports were successfully upgraded 
  to C-class capability by the time of the 2nd Vampire 
  Plague, a C-class port had been completed at Depot, 
  and D-class ports had been established on the remain-
  ing three salvage colony worlds, and Kandom, Layne, 
  Waboni, Nugual, Grand Fork, and Gilboa. But technol-
  ogy uplifts were far slower before the disruption caused 
  by the Black Fleet’s wave of scorched earth and death 
  and the following Refugee crises. The worlds of Dryden 
  and Opheim (later named Op-Talis by her indigenous 
  sentients) were the exceptions, remaining where they’d 
  been since the end of the 3rd Imperium. The worlds of 
  Bifirs and Raymore had managed to advance to TL9, 
  and Gecko to TL8, and Grand Fork had managed to rise 
  to TL8 from TL5; but the pre-industrial worlds like Kan-
  dom, Layne, Waboni, Nugual, and Gilboa had scarcely 
  managed the beginnings of TL6 industrialization when 
  the economic upheaval of the displaced Covenanter 
  refugees made its impact on the subsector.
  
  - 57 -
  Iusea (J)
  With the fall of the heartlands of the Diasporan Starfar-
  er’s Mercantile Guild’s D and C-class starport bearing 
  TL7 worlds on Gegaasha, Ledge, and the liberation 
  of Ebekhar and Kennebunk and their D and E-class 
  starports, the Star Vikings discovered in 206 after be-
  ing halted by the Imperial Regency navy and the UWA 
  to spinwards that same year of the fourteen Boneyards 
  only two viable Salvage sites remaining, both the former 
  heavily populated world St Denis and the world of 
  Cheetah, each bearing rich troves of TL5 salvage. Of 
  the remaining eight inhabited worlds there, four were 
  low population primitive to pre-industrial worlds, and the 
  remaining four, two wereTL5, and one TL6 and the last 
  was TL8. Like Kushga subsector corewards of here, the 
  RCSA decided based on the surviving worlds thereto set 
  the goals to uplifting to TL as the benchmark, and pay 
  for this with the two salvage colonies harvesting TL5 
  machinery and artifacts  they erected in 207. 
  At the onset of the 2nd Vampire Plague in 2, Ge-
  gaasha had barely been upgraded to a C-class starport, 
  and Ledge’s upgrade to a B-class starport was half 
  completed, whereas Kennebunk and Ebekhar were both 
  C-class. Technology bootstrapping which had begun in 
  208 had seen only modest gains by the winter of 2: 
  all but one of the twelve worlds had increased their tech 
  infrastructure by one level, and the rest, including two 
  salvage colonies boasted a D-class Downport when the 
  Black Fleet’s swath of death and destruction and subse-
  quent Covenanter Refugee crises interrupted the flow of 
  RCSA funds for uplifting these twelve worlds.
  The Blight (K)
  The follow-on conquest of Iusea between 203-04 after 
  the defeat of the Vampire Puppeteer entity “Ernest’s” that 
  had dominated the subsector from its B-class starport in 
  the Iselu system by the Coalition’s Star Vikings in Opera-
  tion “Guilded Lilly”, revealed in this sparse subsector 
  only possessed a single world still viable as a TL3 class 
  IV salvage site on Tarsale of the eight dead worlds. By 
  contrast, there were fifteen inhabited surviving worlds.  
  Jump’s B-class port, the Guild’s regional headquarters 
  and major shipyard hidden here remained under RCN 
  interdiction until the Vampire Plague, and well after the 
  RCES had rescued the survivors of the Dawn League 
  vessels Dammerlicht, and the  Ra from the concentration 
  camp factory there in 205. RCES liberated the Vampire 
  of Iselu’s slaves, scattered tribes living at TL2 across the 
  planet’s mining sites, even as they captured his Down-
  port facilities after the destruction of the orbital manufac-
  turing shipyard and several vessels.
  The Guild’s two other owned/ operated ports were the 
  E-class ones on Wescap TL8, with a population of 500 
  million, and four on Fuji,TL5  with a balkanized popula-
  tion of 600 thousand were the major sources of their 
  armament cargoes they shipped into the Old Expanses. 
  These were toppled in blitzkrieg fashion. The world of 
  Eberly  sustaining TL8 and a population of 9 million),  
  Mason sustaining TL7 with a population of 300 thou-
  sand,  and Torngat  sustaining TL5 with a population of 
  only 0 thousand, were the highest technology centers 
  of the subsector. The other ten had fallen to pre-indus-
  trial levels, and of the fifteen eight were balkanized, 
  ironically the largest populated world of Aaneru, with 700 
  million inhabitants ruled by a sole cruel TED, was not.  
  Low populated primitive tech Guild Slave target worlds 
  like Mogumba, Daariida (Both TL), and Heart (TL3), 
  rejoiced that they would no longer be raided indiscrimi-
  nately from space when given the news, but they were 
  not able, nor willing to rejoin the Coalition’s march across 
  the stars. Worlds that had traded with the Guild for arma-
  ments against the “Star Viking” threat like the techno-
  phobic Mystic Psionic Dictatorships of Thicket, and Sivo, 
  both TL4, slowly realized the landscape had changed. As 
  the Star Vikings backfilled and deposed those world gov-
  ernments opposing between 206 to 208, RCSA grants 
  and improvements to starports were forthcoming.
  At the even of the 2nd Vampire Plague in the winter of 
  2, E-class starports existed on even the most tech-
  nologically backwards of these worlds, and Free traders 
  departing from the rapidly thinning Guild ranks estab-
  lished a C-class starport on a breathable high plateau 
  on Veejay.  Wescap and Fuji’s Downports had been 
  advanced to D-class, and bootstrap tech level uplifting 
  projects advanced on all but Mogumba and Daariida.
  Shumisdi (N)
  Following on the heels of the almost bloodless annexa-
  tion and inclusion of the majority of the worlds of Madoc 
  subsector in late 203 early 204, Shumisdi’s “conquest” 
  began in the spring of 205. The subsector had sus-
  tained the Hard Times era stellar entity, the Duwamish 
  Confederation composed of the worlds of Alki, Sno-
  qualmie, Duwamish, Burien and Prosser. Of these five 
  worlds, three remained inhabited.  Twelve others also 
  remained inhabited, six with working starports, all of the 
  four D-class ports Chamawa, Prestwick, Dawns, and 
  Biremeruun, as well as the E-class port world of Woken 
  were owned by offworld friendly governments and readily 
  welcomed the advance of the Coalition in 204, and all 
  were full members in 206. Non-Starport owning worlds 
  like Nappa, Chicago, Gus, Musiiba, and the Droyne 
  world of Yatustuhexna also welcomed the Coalition with 
  a better reception than they’d expected out this deep in 
  the Wilds.
  The only starport owning world that resisted the Star 
  Viking advance was the Guild-run E-class port world 
  of Garaag and their totalitarian TL4 regime in a brief 
  but bloody conquest in 205-06. Other Guild-backed 
  TEDs of the xeno and technophobic worlds of Prosser, 
  Semaachi, Snoqualmie, were conquered by force and 
  
  - 58 -
  annexed with interim governments after 206 as the 
  RCES retrenched after the fateful UWA-Imperial Regen-
  cy meeting halted spinwards Coalition expansion. These 
  former TED run worlds entered Coalition membership 
  in 208. Duwamish’s ten balkanized Mystic dictatorship 
  regimes were approached with the same tactics that had 
  succeeded on Tiniyd/ Thoezennt, and was peacefully 
  annexed into the Coalition in 20. In the spring of 2 
  Professor Ilelik Kuligaan’s family survivors were discov-
  ered living on Duwamish, and he rejoined them there in 
  late fall. 
  Funding the rebuilding of starports and technology boot-
  strap uplift missions here came from the still viable rich 
  salvage sites the Guild had never finished: Two class 
  V salvage worlds, Frock and Frey contained TL2 and 
  TL4 salvage from over 9 billion former inhabitants, and 
  the TL4 laden class IV site on Alki’s former 700 million 
  sentients. The other nine worlds the Guild had harvested 
  clean.  RCSA funds had by the onset of the Vampire 
  plague at the end of 2 had raised to C-class capabil-
  ity the starports of Chamawa, Prestwick, Dawns, Bire-
  meruun, and Woken, restoring all these worlds to their 
  pre-collapse technology levels. D-class ports were built 
  on all three salvage worlds, as well as Garaag, Prosser, 
  Duwamish, and Semaachi and bootstrapping efforts to 
  reachieved industrial levels of advanced infrastructure 
  steadily increased on even the lowest populated world 
  of Musiiba, and those worlds without industrial bases 
  surviving boasted an E-class port when the affects of the 
  Post-2nd Vampire Plague’s refugee crises ensued.
  Madoc (O)
  Madoc’s success in the spinward pursuit of the Aubani-
  Hiver PSBB plan exceeded even their expectations as in 
  the conquest of promise and the sweeping of the Vam-
  pire Highway in Khulam and Promise allowed unfettered 
  access into the rimwards ends of the Diasporan Wilds. 
  The Iselu Vampire missions of Operation “Guilded Lilly” 
  of 202-203 provided the Coalition with new details of 
  the surviving worlds of Madoc, Shumisdi, Kushga, and 
  The Blight. Unlike other Diasporan subsectors, the Guild 
  had picked clean all of the eight Boneyard worlds, but 
  they discovered the beginnings of a an interstellar polity 
  beginning, and offered them their support in exchange 
  for membership in the starport owning worlds of Berens, 
  Tygger, and Pekhuraa, and the non-starport worlds of, 
  Tavara, Saagii, Saratov, Dinklewater, and Kinos, which 
  were half of the inhabited worlds remaining of the 22 star 
  systems.  RCES actions there against the Guild’s at-
  tempts to stop these talks eased their entry into the Coa-
  lition as associate worlds in late 202 early 203, and 
  later as full member worlds in late 204. Pekhuraa was 
  unique in that it had been a low populated world settled 
  by the refugees of several doomed worlds evacuated in 
  fear of the oncoming Virus, and had promptly grounded 
  or mothballed their fleet of twenty four bulk freighters, in 
  what later became known as Pekhuraan Haven Lines, 
  LLC. They had also managed to sustain TL9 throughout 
  the collapse, and had recently improved their own star-
  port to C-class before RCES first contact.
  The Guild Base at Manna was destroyed in early 
  203 following leads from the defeated guild attack 
  on Pekhuraa’s new orbital port in late 202. The Guild 
  owned port on Bellin was swiftly conquered in Star 
  Viking blitzkrieg and ortillery support in the late sum-
  mer of 204. The shortage of military forces forced the 
  RCES in Madoc to use more subtle means. The TED of 
  Seben was toppled by an economic campaign, Ruf-
  fian fell to actions from the newly freed world of Bellin. 
  Kelvin fell to trickery, and Berens was simply bombed. 
  Pekhuraa swiftly became the subsector regional capital 
  for the RCSA, followed by the TL8 economic power-
  house of Saagii. RCSA starport improvement funds 
  flowing outwards from the Coalition were steered to-
  wards the Pekhuraans, which by the winter of 2 had 
  moved their star shipyard’s status officially to B-class 
  and regained an amazing sustainable TL2. Saagii in 
  friendly rivalry and competition followed suit with hav-
  ing advanced to C-class capability and had achieved 
  TL sustainability. The most backwards of the surviving 
  worlds boasted an RCSA-run E-class starport, like Galu-
  uda, Kelvin, and Bernens, while the rest were equally 
  divided with C and D-class starports, and had regained 
  two levels of lost technology through vigorous bootstrap-
  ping operation shared by Saagiian and Pekhuraan “Star 
  Vikings”.
  Working with the Covenant of Sufren in 
  Pasdaruu, Alurza, lower Khavle
  Expanding into Pasdaruu at the gas giant devoid system 
  of Ephraim after ending a renegade Star Viking’s defec-
  tion with two ships, the RCES liberated the Vampire 
  fleet besieged world of Bail-4 along the Pasdaruu Main 
  in September 204. From Bail-4 and Ephraim, which 
  became new forward bases for the RCES in the spring 
  of 1205, they launched the unfinished drive to clear the 
  subsector of vampire ships, and secure the Wilds trade 
  corridor to Sufren.  The vampire Starport on Raziira was 
  easily defeated shortly thereafter, and the Vampire client 
  state regime on Ifuwana was also overthrown. The cam-
  paign on Ifuwana puzzled RCES, for even after deposing 
  the Grand Caliph, the people arose in protest at his trial 
  for crimes against his world arranged by the RCES and 
  demanded his release. It appeared, that by peacefully 
  dealing with the vampires, and offering repairs to them, 
  he had also denied them slave crews, and had spared 
  his world from their depredations, raids, and casual 
  bombardments. As if to punctuate their point, the people 
  of Ifuwana and their new Interim government elected him 
  Prime Minister in the Fall of 205.
  
  - 59 -
  New Coalition Allies from Tiniyd, the Droyne Oytrip of Es-
  saymayrsis, landed on Teeque and began uplifting and 
  casting the Chirpers there in the summer of 205. Most 
  of the Human population here on Teeque had left during 
  the collapse, hired on and off the planet by Free Trader’s 
  and Guild ships alike. The few who remained when the 
  Droyne arrived were still farming, side by side the fallen 
  Droyne community that had devolved back to Chirpers. 
  As part of their trade linkages to the Covenant of Sufren, 
  which was also expanding outwards at this time into 
  Khavle and the rimwards ends of their own subsector, 
  the RCES and RCN began working corewards towards 
  them in Pasdaruu, and Alurza.
  The once powerful Guild client state of Imperial Raymore 
  was but a ghost of its former might when the Star Vikings 
  island-hopped across the Alurza main into the former 
  worlds of the Vassalry Judiciate and Alurzan Cartel there 
  in the summer and fall of 205, ending the last pretenses 
  of the “Imperial Raymore”, as they had other would be 
  “empires” in their march across the stars. The Coalitions 
  major campaigns aside from a lopsided space battle in 
  the Raymore system included the Bifirs, and Gecko land-
  ings, and a joint operation with the Covenanters tack-
  ling the Neefi system in rimwards Sufren subsector by 
  October 205. It was after defeating Imperial Raymore 
  that the RCES suspected there was yet still something 
  elsewhere backing the Guild.  As 205 drew to a close 
  and RCES and RCN ships gathered in greater numbers 
  in Diaspora, they prepared for the next year’s push, and 
  the final shattering victory they felt was deservedly theirs 
  over the Guild.
  The Ship Yard Boom and Oriflamman 
  Worker’s Revolution (1203-1205)
  The Reformation Coalition’s shipbuilding capabilities 
  having been increased with the inclusion of upgrading 
  Oriflamme and Trybec’s shipyards to A-class facilities 
  since early 203, coupled with their newly established 
  J-3 trade route to the Sitah Polity centered at the high 
  population water world of Renj finally began showing 
  their full affects in January 206. 
  Trybec’s corporative government, Trybec Corp was 
  selling off her TL0 infrastructure to spinwards to the 
  new allied worlds of Saagii, and Pekhuraa in Madoc, 
  and the Promise main worlds of Exeter, Eloji, and the 
  subsector capital of Promise as she replaced hers with 
  TL Sitah-produced machinery. Fueling the Coalition’s 
  runaway economy were the numerous salvage colonies 
  springing up from Sitah to Khulam, and Ximenes sub-
  sector in Alpha Crucis to Pasdaruu in Diaspora sectors, 
  including reopened ones formerly run gulag-style by 
  the fallen Soleean Empire in Shenk and Karse subsec-
  tors. New  starships to haul these precious technologi-
  cal assets back to the RCSA Auctions and to the worlds 
  where they’d be implemented supported the demand as 
  aging relic vessels wore down and were subsequently 
  scrapped and retired to the Kruyter Navy Yards in 
  Aubaine subsector. Working behind the RCES assault 
  on the Guild in Diaspora, Pekhuraa’s Haven Lines ag-
  ing fleet of two dozen 20kton bulk freighters carried the 
  spinward front of salvage back towards the Coalition’s 
  heartland systems, as well as back towards the new 
  economic growth of the Promise Main.
  Added to this of course were another forty-eight star-
  ships recovered from the Wilds by 203, half of which 
  were from two system stranded vampire fleets at Mitch-
  ell/ Khulam and Darainne/ Thoezennt which had to be 
  renovated, and which the RCSA sold after their eventual 
  refurbishment via the Auction system to the highest bid-
  ders. The RCSA sponsored star shipyard upgrade plan 
  laid down by the NOVA-BEATLE System Defense Boat 
  program left room for this refurbishment in a work-share 
  style that all of the major worlds of the RCSA at the time 
  could participate in. New member worlds like Keipes, 
  Marax, and Kide that already had existing relic ships also 
  added to the economic trade that began the 203 boom 
  and the demands for newer and easier to maintain ships 
  came to the forefront of manufacturing capabilities from 
  Renj to Exeter.
  Oriflamme, tired of being second-fiddle politically, had 
  through its ‘back-face AO operations undertaken with 
  Baldur into the So Skire  subsector had carved out sev-
  eral client states it was selling off its TL9 infrastructure 
  even as it replaced it with TL manufacturing capa-
  bilities purchased outright through Renj in the trailing 
  adjacent Sitah subsector. Oriflamme’s massive facility at 
  Nemyer City, Bourgund Yards alone doubled the Coa-
  lition’s output that Aubaine had once boasted, and at 
  TL, vied for the market in the Coalition’s new Trad-
  ers and warships contracts now far more competitively. 
  Added to these two Coalition Core worlds came the A-
  class upgrade of the Renj Syrim Shipyards themselves, 
  and the revival of the A-class Exeter Yards, of Exeter in 
  the Promise subsector back to A-class status as well. 
  Oriflamme suffered one hiccup in this time period. Two 
  events led to revolt against the old guard F-tech govern-
  ment: the first had been the Junak flu epidemic that oc-
  curred in the winter of 203-204, caused by one of their 
  Lancer-sponsored ‘practice raids’, and the relief efforts 
  were overshadowed by the RC-Soleean war, and Balduri 
  rescue mission. The proof it was caused by the raiders 
  from Oriflamme came to light in the summer shortly after 
  the war’s end in September, drawing the ire of the GTRC 
  and other NGO’s involved in stemming the planetary 
  epidemic. The second was the exposure of the rimwards 
  smuggling and raiding by Oriflamme based corporations, 
  defrauding the RCSA coffers of trillions in salvage credits 
  by buying them on the non aligned world of Kal was a 
  scandal that rocked the Coalition and Oriflamme itself in 
  the spring of 203, known as the Kalkaska Scandal.  The 
  outcry on Oriflamme, already dealing with an insurgency 
  of discharged servicemen rebelling against the very 
  
  - 60 -
  corporate Pirate-operating Technarchs they viewed no 
  better than the TEDs they’d fought in the Wilds, led to 
  a massive planet wide strike, even as the RCSA threat-
  ened to expel Oriflamme if they did not repay what they 
  had defrauded their fellow member worlds of immedi-
  ately.
  Chief among these RCSA-cheating Technarchs were 
  the heads of the merged Harknotten-Daishow Trust and 
  those relic parts sustained industries that had benefited 
  from their non-RCES sanctioned ‘smash and grab’ 
  raids, chiefly Bourgund Ship Yards. The Oriflamman 
  Military joined the planet wide strike and refused to fire 
  upon their former service members, or the strikers in 
  the second week of December, and the Psions of the 
  former secret Nemyer Institute added their weight to 
  the cause for recognition rights. On the eighteenth day 
  of December 204 the confederated government of the 
  planet’s Technarchs fractured as the RCSA made a call 
  on Oriflamman assets, and threatened to seize the new 
  A-class Shipyards of Bourgund Yards as payment. Re-
  inhardt Karlsruhe III, heir of the Oriflamman Shipbuilding 
  giant and largest employer on planet, and several others 
  whose industries supported the military realized the 
  handwriting was on the wall, and dissolved their plane-
  tary government in the face of public and RCSA member 
  pressure, and threat of economic and legal sanctions.
   What emerged in the first week of January 1205 in 
  Nemyer City, Oriflamme was not as some Federalist 
  opponents cynically believed to be democratic ‘window-
  dressing’ over the old Feudal technocracy, but a more 
  inclusive interim representative government. Karlsruhe 
  and those Technarchs still in good odor with the work-
  ing public seized the hard choices and froze the liquid 
  assets of Harknotten and Daishow Trust, and maintained 
  order with the shareholders while the investigations and 
  criminal charges were brought forth. The 205 Christ-
  mas Holiday Oriflamman Revolution created a bicameral 
  house of representatives, one for Labor and one for 
  Management (Technarchs).  Oriflamme’s new leaders 
  thus saved face and paid the piper their predecessors 
  had called, mainly by undertaking RCSA ship building 
  projects at costs more closely watched and less “pad-
  ded” for fraud as had been the case before.
  By 206 commercial ship building within the RCSA 
  worlds was beginning to rival Military shipbuilding, simply 
  to keep pace with the trailing Jump-3 Renj Trade route, 
  and the Soleean Administered worlds to corewards in 
  Jayna like Czerniak, Thanatos, and Kestral. Salvage 
  companies needed vessels that could haul away the relic 
  machinery harvested off of worlds they were contracted 
  to, and this led to a line of commercial Clipper styled 
  ships replacing the older relic starships harnessed as 
  well. Added to this was the Covenant of Sufren’s pur-
  chasing of vessels as they too expanded across their 
  subsector to trailing, and rimwards towards the Coali-
  tion to secure their Wilds trade route. This dumped a lot 
  of older starships into the Auction system, and into the 
  hands of private ownership once again as newer State-
  approved shipyard built ships began to fill demand.
  The discovery of the UWA polity and 
  Meeting with the Imperial Regency 
  (1206)
   
  The RCES-RCN Island hopping offensive 
  against the Guild regained its momentum with the cap-
  ture of the conquered Lerun Main in late 205, and the 
  fall of the Guild’s spiritual homeworld of Gegaashaa in 
  the mid-spring of 206. RCES Intelligence had gathered 
  from prisoner interrogations and captured Guild docu-
  ments on Guild-run Starports and support facilities they’d 
  overrun in their fury to destroy their enemy once and 
  for all, that to spinwards lay the pocket empire actually 
  supporting the Guild. They had thought that Imperial 
  Raymore was the chief villain, only to learn it was merely 
  a propped up stellar regime and supported by the Guild 
  when they blitzed across the Alurza Cluster in early 
  205. The Star Vikings too had suffered losses in the 
  rapid march on the Guild, including RCES Commander 
  in Chief ADM Sean ‘Hammer’ Lathrop who was killed 
  by a Guild’s high tech planetary defense missile to his 
  flagship’s bridge, the RCS Maggart in late 1205. 
  ADM Hewitt ordered the RCES strike force into the 
  Shadigi subsector and eliminate this last bastion of Guild 
  strength. CDRE Pat ‘Who Me’ Ritter in command of the 
  Task Force ‘Hammer’ consisting of four Fusilier-class 
  cruisers, while Hewitt commanded the four Troop laden 
  ‘Stretch-IV’ class Clippers and two Leviathan-class as-
  sault ships with two combat brigades of the 2nd “Spear-
  head” Coalition Marines along with half a dozen 400dtn 
  Victrix Sloops and a like number of00dtn Multi-mission 
  scouts. Their Scouts jumped in and returned unscathed, 
  reporting the pocket empire’s forces had gathered and 
  were preparing to resist them. What the RCES-RCN 
  encountered was not the frantic UWA’s small SDB and 
  relic makeshift ‘fleet’ of Phoenix, they encountered 
  instead the gathering of all of two dozen small vessels 
  and its ten or so allied Guild armed merchant ships, and 
  a 60 kton Imperial Regency Navy Azhanti-High Lightning 
  Class Frontier cruiser on a long range diplomatic Wilds 
  contact mission, for which the UWA was hosting.
  The RCES-RCN were not immediately deterred by the 
  presence of such a relic Imperial era warship, and upon 
  suggestion by CDRE Ritter, ADM Hewitt opened chan-
  nels to “talk” why they were defending these “nefari-
  ous gunrunning, slaving, despicable pirates”. Both the 
  Imperial Regency and the RCES took an instant dislike 
  to one another. The Imperial Regency mission was led 
  by Admiral Roland hault -Zumetaxis (Who as an Imperial 
  Noble stood for everything the Star Vikings blamed for 
  the fall of the Imperium) saw the Star Vikings initially as 
  an aggressive bunch of bullies over a smaller legitimate 
  pocket empire. The Star Vikings’ disdain was further 
  
  - 6 -
  raised when they came aboard to discuss the fate of 
  the UWA, was the Imperial Regency’s complete lack of 
  decorum with Psions everywhere, denoting they did not 
  trust the RCES (in their eyes).  When Zumetaxis discov-
  ered there were AI-Viral entities aboard the RCES ships 
  he threatened to destroy the RCES ships then and there. 
  Twice the talks broke down and it looked as if their might 
  be shooting, but cooler heads prevailed on both sides, 
  namely led by the Hiver Technical advisors aboard the 
  RCES vessels, the Sons of Craig within the UWA polity, 
  and the Psions on the Regency warship.
  The RCES invasion of the Shadigi Main was shelved 
  and couriers were sent back to trailing seeking the RC-
  SA’s consent, returning on the eve of 207 as the stand-
  off continued with a dozen or so key RCSA envoys. Both 
  the Regency and the Reformation Coalition by agreeing 
  not to go to war turned an important corner in history of 
  the New Era, and upon signing a non-aggression pact 
  in 208, each side established an embassy there for a 
  mutual hate-hate relationship. The signing of the pact on 
  the UWA capital world of Phoenix, cemented the UWA’s 
  status as an independent polity and effectively ended 
  any prospect of continuing RCES aggression. A great 
  Interstellar war at the early period of the Recovery, had 
  been avoided, if only narrowly.
  The Reformation Coalition and the 
  Covenant of Sufren (1206-1210)
  The RCES and Covenanters continued their mutual 
  trade relationship throughout the expansion into Di-
  aspora as allied but separate states. The Covenanters, 
  dependent on the new Trade links from the Coalition 
  did not see eye-to-eye with the 204 Citizenship rights 
  granted to the peacemaker strain AI-Cyms the RCSA 
  leadership under SecGen Maggart had undertaken, and 
  the political upheaval of adding 6.6 billion representa-
  tives to the RCSA was seen as a daunting task, given 
  the widespread racial ethnicity of the Covenant worlds, 
  and a generally hostile outlook towards AI-Virus.  But the 
  Coalition continued to view the Covenanters as valued 
  allies in their war against the Vampires, having been 
  given their greatest tool against the hostile insane Cyms, 
  the Anti-Viral Virus weapon called ‘Snake’, as well as 
  being grateful for the rescue and return of the crew of 
  the DLS Lady Elise in 202. From their contact with the 
  Regency diplomatic missions of 206-208, The Cov-
  enanters learned their layered defensive preparations 
  were not vainly spent after learning of the 39 ‘Rape of 
  Trin’ from them. Although as militaristic and anti-AI-Virus 
  leaning as the Imperial Regency, the Covenanters were 
  far from impressed with these would be Imperium restor-
  ing minded folk, having more in common with the Refor-
  mation Coalition there. The lesson of a high population 
  world destroyed by a super dreadnaught Vampire ship 
  was not lost on them.
  The Covenanters did not see everything eye-to-eye with 
  the RCSA and RCES of course. Officially they gave “no 
  comment” to the Promise decision, the former Vampire 
  Hell world liberated by the Coalition, and where Human-
  ity and AI-Cym Peacemakers had come together in a 
  unique world culture.  Sufren and her allied worlds were 
  very much still in a war-mindset against all forms of AI-
  Virus, though even the hardest among them conceded 
  that ‘Snake’ was merely a single-purpose tame Virus 
  itself. They certainly did not question the flow of TL13 
  and TL4 goods and credits coming from the Coalition 
  and Hive Federation in exchange for the patent rights for 
  ‘Snake’. With this new influx of cash, and trade, Sufren 
  began to expand outwards themselves. The demilitari-
  zation of Solee through starship renovation and subse-
  quent sales to the Covenant’s warship-lean Navy was 
  secured with the Coalition’s aid. Being on the forefront of 
  the Vampire coreward-to-rimwards end of the ‘Vampire 
  Highway’ running through Khavle and Pasdaruu in Di-
  aspora, the warship sell-off to the Covenant was deemed 
  a worthwhile means to an end: It shed Solee of the relic 
  fleet mothballed in orbit around its world as well as paid 
  for the reparations set upon that world for the nuclear 
  winter environmental repairs to Marcena, Hindahl, and 
  Yontez in Shenk subsector; secondly, it allowed Sufren 
  with more trained Space Navy personnel to shoulder 
  their half of the vampire riddled region of space clos-
  est to them, as well as protect the burgeoning amount 
  of trade traffic flowing between both states across the 
  narrowing Wilds between them. Over seventy-five such 
  warships were purchased by Sufren from Solee, roughly 
  twenty-five every two years, putting the Covenanter De-
  fense fleet at just under 200 vessels by mid-1210.
  Coalition and Covenanter cooperation in the great Alurza 
  Main that ran from the rimwards end of  Sufren subsec-
  tor down into The Blight and Iusea subsectors began to 
  pay off, opening up former Guild client worlds, the heav-
  ily populated, technologically regressed former Back-
  man Cluster and former Imperial Raymore worlds along 
  it in this period. The Covenanter World’s demand for 
  Wilds capable commercial starships further added to the 
  shipbuilding boom of the RCSA member worlds, in order 
  to secure their own salvage world relic machinery on, 
  as the RCSA had done.  In 208, the Covenanters were 
  met by the RCES in the trailing edge of Khavle coming 
  from the Old Expanses Dethenes subsector from the 
  great Clersor Main at the Halle system/ Khavle and down 
  in Pasdaruu in the Westfir-Jeddel cluster. Even as the 
  Coalition began their uplifting missions out in their swift 
  island-hopping campaign across Diaspora they stepped 
  up their expansion and absorption of the Soleean Ad-
  ministered territories (Shenk-Jayna-2 Worlds-Karse), 
  they expanded corewards into the Srys-Surya subsec-
  tor from Thoezennt, and crossed into the ruined worlds 
  of the former high technology Vaward-cluster worlds in 
  Quinoid subsector, and into the stellar sparse Dethenes 
  subsector. The Covenanter state encompassed by mid 
  
  - 62 -
  20 the entirety of the Sufren main itself, Grourard and 
  Navar rimwards, the Erakhuu cluster, and had major 
  allied nation states on Naasha, Backman, Neefi, and 
  Hervestia in the upper Alurzan Main. To trailing they had 
  re-established the worlds of the Khavle main, like Accra 
  and Tsinan, Cita and Ashiizar. Further out, along the 
  Khavle-Dethenes frontier they had discovered the Ashiin 
  of Ashii as capable ruthless allies in their war on Virus, 
  and had reopened the world of Aight as well rimwards 
  of Ashii. The Vampire client states of Matunuck, San-
  born, and Voss fell before them as well as they pressed 
  across Khavle one by one. The Covenanters established 
  salvage colonies of the dead worlds of Forward, Medora, 
  and Khavle, and down in Pasdaruu on Westfir and Jed-
  del. They were however, like the Reformation Coalition 
  was, staggered at the sheer number of low population 
  technologically regressed worlds along the vampire 
  highway. 
  One of the innovations the Covenanters established in 
  their “breakout”  from their siege were three deep space 
  refueling sites, Jump 2 and Jump 3 from Sufren, and 
  kept fueled by several relic bulk freighters converted to 
  fuel haulers for the mission. These were established at 
  star grids 2006, 2007, and 207. These were integrated 
  with Coalition Navy and merchant service in moving con-
  voys in early 204, as well as their own Scout Service 
  missions to the rimwards Backman cluster, and further 
  out to the Salvage colony worlds they established in the 
  Westfir-Jeddel cluster. Sufren’s small civilian merchant 
  starship A-class yard, closed since the 3rd quarter of 
  30, reopened in 206, budgeted by demand as the 
  Covenant of Sufren state expanded, and demanded 
  vessels to serve the re-opened worlds in Khavle and 
  Pasdaruu. It was also the year the former Imperial Navy 
  yards returned to B-class status once more.  The Sufren 
  system having been retaken from hostile Vampire forces 
  in 79 refurbished their SDB outposts in the outer 
  orbit asteroid belt in the eighth orbit to the inner zone’s 
  asteroid Belt. Six manned orbital forts ringing the planet 
  were built, each holding four missile laden SDB’s, two 
  dozen two-man long duration 20dton medium fighters. 
  A total of eight others were established in the system’s 
  two belts utilizing cheaper, stealthier planetoid hulls, 
  and three each around the smaller outer-zone colonized 
  planets Grymmyr and Mizrii in the 6th and third orbits. 
  These were completed in 202, allowing for greater sys-
  tem force protection and defense of their gas giants for 
  the sixty surviving SDB’s, allowing for greater flexibility 
  for their jump capable relic fleet.  Plans for more orbital 
  SDB bases for the system’s three gas giants (orbits 4, 
  5, and 7) began in earnest in 206. Only the two inner 
  small gas giant’s bases were completed by 20, each 
  boasting four such fortresses, and four new squadrons 
  of SDB’s; the far gas giant’s bases were to be planetoid 
  hulled, and were unfinished at the close of 1210.
  The Dethenes-Diacy Debate (1208)
  In the Dethenes subsector, the Star Vikings discovered 
  the immensely high populated (A) former Dethenes 
  Technical Alliance world of Dethenes itself, and nearby 
  Diacy. Both were large heavy gravity worlds: Diacy with 
  75 billions had fallen back to TL9, and had just cleared 
  its system of Vampire ships; the world of Dethenes 
  alone had a staggering 80 billions, but more astonishing 
  still—5 billion of these were peacemaker AI-Cym robots 
  and data systems, co-existing at a sustainable TL2. On 
  the latter world the Dethenians and their former TL6 
  AI’s had weathered the collapse together: Their human 
  creators saved those from the suicidal impulses of the 
  Lucanic AI-Deyo Virus in the 30’s, and the Peace-
  makers here set about an internal revolution to remove 
  and replace “from within” their own kind the would-be 
  AI-tyrants over their humans. Dethenes had stabilized at 
  TL0, and had since 40 built their way back to TL2 
  when RCES first contact came.  While it appeared an al-
  most even balance with both worlds wishing to join some 
  form of interstellar recovery state to the RCSA, Dethenes 
  itself was divided on the issue, having not yet debated 
  all of the merits, based on their long history of independ-
  ence, and so the measure in the RCSA to begin the pro-
  bationary periods for Diacy and Dethenes were tabled at 
  the time, not wishing to provide a lopsided integration of 
  membership.  This caused an untold amount of resent-
  ment on the part of the world of Diacy, who viewed their 
  Coalition membership as being held up by the Detheni-
  ans and their AI-Cym citizens.
  The Second Vampire Plague (1210-1211)
  Vampire Fleet activity had dwindled after the fall of 
  Promise in 203. But from 207-209, the long predicted 
  increase in their activity resumed, growing each year. 
  Primarily these were slowly increasing waves of ves-
  sels moving corewards from the Solomani Rim along the 
  Vampire highway, others moving corewards ran into the 
  rimward frontier of the RC in Alpha Crucis, while still oth-
  ers came from across from trailing. Most ignored planets, 
  and only those engaged by the RCES, the Covenant of 
  Sufren put up a fight along this path, or the Hiver federa-
  tion Navy stationed in Sitah subsector. Others moving 
  out from Daibei and Magyar bypassed through or around 
  the UWA as well. They had one thing in common all 
  those whose jobs it was to watch and report on them 
  discovered: these vampire fleets were all seemingly hell 
  bent to get corewards. To rimwards of the Coalition how-
  ever, from Alpha Crucis these fleets caused some alarm. 
  Some Vampire activity was also reported skirting through 
  So Skire and Sitah attempting the same route. Most from 
  these directions were destroyed piecemeal where they 
  blundered into a major inhabited area. One such “fleet” 
  managed to cross through the spinward end of Sitah/ 
  trailing edge of So Skire, and passed completely through 
  
  - 63 -
  the Trailing edge of the Coalition in 208, causing some 
  alarm, but by the time pursuit could be mounted, it had 
  passed through Ahri subsector into the corewards Delphi 
  Sector.
  In December of 20 the Covenant’s outer watch post 
  worlds detected the arrival of the massive Black Im-
  perium’s Fleet passing through Subsector P, Massilia, 
  and dispatched their few J-4 courier vessels to alert the 
  RC’s nearest worlds at Depot/ Alurza, and Tu’daysu-
  Teeque/ Pasdaruu, and one dispatched to Phoenix/ Hijiri 
  the nascent capital of the UWA. It was a vampire fleet 
  like no other that the battle hardened Covenanter’s and 
  RCES had ever seen. What they did not know at the 
  time was that the Fleet of the New Ziru Sirkaa of Vland 
  after penetrating the Black Curtain of the Black Imperium 
  in early 20 had been defeated, and this was part of 
  the backlash. The Black Imperial Fleets had bolted forth 
  in mid-20, led by four Capital Primes; four pre-rebel-
  lion-sized full Imperial fleets were hell bent for Vland first, 
  Usdiki, and The Imperial Regency space. Another Capi-
  tal Prime dreadnaught led fleet sped rimwards, to finish 
  whatever of Margaret’s domain still resisted the Imperial 
  will, and a final punishment to the Old Expanses that had 
  “sold out” to the Solomani in 8.  In a three-subsector 
  wide path they advanced, blazing a path of destruction 
  moving rimwards, as it divided and regrouped from one 
  major element to three subsector dealing task forces. 
  The central task force concentrated on the Massilia path 
  of the Vampire highway (D, H, L, and P); while their 
  right flank dealt with Massilia subsectors C, G, K, and 
  O Subsectors and their ‘left’ flank scoured the spinward 
  subsectors of Delphi Sector.
  The Black Fleet regrouped in the coreward end of Mas-
  silia-P, and then swerved into the M Subsector of Delphi 
  briefly, disappearing from Covenant Vampire Highway 
  watch post worlds between 26/ XI/ 20 and reappearing 
  on / XII/ 20 before swinging into Massilia-P subsec-
  tor again. This alarmed the Covenanter Scout service 
  who had not seen so large nor so organized a Vampire 
  fleet before, and worse, one whose ships they had no 
  intelligence on class or capabilities save from Imperial 
  times. It stood at 20 capital vessels, with 360 smaller 
  warships in its numbers, lead by two huge vessels of 
  Super Dreadnaught size. The Covenant Exploratory 
  Service sent their fastest couriers back to Sufren, Accra 
  and Aight, arriving on 25/ XII/ 20 Christmas day. The 
  Covenanters Scouts however had learned two critical 
  pieces of electronic intelligence: The Fleet was of an un-
  known Puppeteer-strain; and for the second, had utilized 
  their best encryption code crackers worked feverishly 
  to crack it in their time in jump space back to Sufren. It 
  was not until they’d returned to Sufren’s naval base that 
  they were able to verify that The Black Fleet’s puppeteer-
  strain fleet was using a Lucan Navy faction code from 
  24. The Covenant government upon learning of the 
  impending threat dispatched its scant few J-4 capable 
  courier vessels to the Khavle worlds of Tsinan, and 
  Accra, and Aight, their three major worlds of that sub-
  sector; one was hastened to Phoenix, the capital of the 
  UWA, and two sent rimwards to the known RCN manned 
  worlds at Depot/ Alurza/ Diaspora, and Tu’daysu-Teeque/ 
  Pasdaruu/ Diaspora. 
  The Black Fleet however, separated into three divisions, 
  set on a target list of worlds at the time known only to 
  themselves. On 25/ XII/ 20, the Black Fleet’s left ‘wing’ 
  of 20 large vessels and 60 smaller escorts led by a Bat-
  tleship arrived over the salvage colony on the dead world 
  of Dehrapur/Khavle; the larger, central element split in 
  two, arriving over the former Vampire fleet supporting 
  world of Matunuck and the salvage colony on the dead 
  world of Medora/Khavle; and the right flanking wing how-
  ever struck Navarre and the Covenanter salvage recov-
  ery worlds of Dahl, Mazuun, and Korona simultaneously. 
  The latter three were undefended, and low populated, 
  their colonists completely at the mercy of the invaders. 
  The world of Navarre having scarcely received the initial 
  warning from the CES, put up at brief two-day defense 
  before its’ atmosphere and surface were bombarded to 
  insidious levels of toxicity. Two J-3 Covenanter merchant 
  ships that had been refueling at the near gas giant man-
  aged to escape to Haze with the news, arriving late on 
  00/ I/ 2. They were refueled and jumped out with the 
  news to Sufren later that same day.
  On 0/ I/ 2 the Covenanter worlds of Navar, Haze, 
  Troy, White Sea, Tsinan, and in Khavle subsector, the 
  world of Aight were attacked; of these systems only the 
  salvage colony on White Sea had not been warned in 
  time.  Haze having been warned of the fall of Navarre 
  only twelve hours prior, had little time to make final prep-
  arations for those of their civilian population they had not 
  moved into orbital bombardment shelters when the Black 
  Fleet element arrived in system. Having No gas giants, 
  her system defense units sold themselves dear as the 
  Black Fleet squadrons emerged at the jump diameter, 
  but were swept aside. The world of Navar, having been 
  liberated from its Vampire –God TED who’d ruled from 
  orbit over the planet in 202 by Sufren Marines and 
  Space Forces, had nothing but planetary based surface 
  defense missiles to respond with against the Black Fleet 
  element that arrived here. Tsinan, Haze and Navar were 
  left burning in the jump flash wakes of the implacable 
  Black Fleet in less than day. 
  The Vampire Plague returns to Dethenes
  The Dethenes Technical Alliance having survived the 
  Long Night, the 3rd Imperium had nearly been destroyed 
  by the Collapse. The world of Dethenes herself, with her 
  long TL6 traditions and technologies they had kept to 
  themselves had to turn to the very androids and Artificial 
  Intelligences they’d created for their own survival of the 
  suicidal madness Virus brought with it. The miracle of 
  humans and Silicon entities working together for survival 
  
  - 64 -
  was accomplished, making Dethenes the wonder of the 
  Old Expanses when RCES recontacted them in 208. 
  The sheer number of sane sentient strains of the Peace-
  makers, Parent, and Hobbyist strained AI’s here far 
  outnumbered the few thousand on the Coalition member 
  world of Promise. 
   The Lucanic Black Fleet however was also not ignorant 
  of the former DTA polity, and steered several squadrons 
  there that were hell bent on their destruction after the 
  destruction of Dehrapur/ Diaspora in the third week of 
  December 20, arriving the same time their parent task 
  force arrived over Aight/ (3203) Khavle/ Diaspora at Kri 
  (0304)/  Dethenes /Old Expanses.  Their 40 capital ves-
  sels, some eight squadrons all totaled, briefly bombard-
  ed the technologically regressed world of Kri, refueled 
  and jumped out for Dethenes. 
  Most of Dethenes relic TL6 planetary defenses had 
  survived, and the rest had been replaced with their sus-
  tainable TL2 industries. The ships of the Black Fleet, if 
  they were expecting an easy victory were taken aback 
  as Repulsor batteries hurled back missiles intent on the 
  world’s destruction back at their attackers. A dozen of 
  these Black Fleet vessels had been equipped with Black 
  Globe generators soon found themselves overloading 
  and self-destructing one by one. Humans and AI-Cyms 
  died on both sides, even as the last of several large 
  Dethenian monitors hammered the Black Fleet Flag ship, 
  obliterating themselves, and its black globe’s capacitors 
  in mutual annihilation. Dethenes’ tens of billions, silicon 
  and human survived, at the cost of nearly all of their 
  entire system defense forces, and the loss of several key 
  orbital defense fortresses, and the loss of seven billion 
  people planetside. The Black Fleet’s expedition here was 
  utterly annihilated.
  The Battle of Sufren
  The attackers of Navar, Haze, White Sea, and Troy 
  coalesced over 84 hours, arriving into the Sufren system 
  on 07/I/2 in twelve-hour waves at the Far Gas Giant 
  which they immediately swept clear of Sufren’s deep 
  patrolling SDB’s.  The Covenant of Sufren’s Navy and 
  Military commanders knew they had to make a stand, 
  and with the Black Fleet’s speed of 6Gee’s meant it 
  would arrive within range and engage their orbital forts 
  and planetary defenses on 3/ I 2. Before the far 
  asteroid-SDB base nearest the gas giant fell to the Black 
  Fleet’s guns on / I/ 2, it relayed to the Mainworld by 
  tight beamed meson comms their sensors had detected 
  both super dreadnaught sized vessels, one of which re-
  mained behind with a dozen smaller escorts as it began 
  its inexorable approach towards Sufren itself. The other 
  Black Fleet SD sized ship led another 97 capital ships, 
  and 288 smaller warships. 
  Facing them, the Covenant Navy had the 75 older but 
  refurbished relic Imperial and Solomani Confederation 
  large vessels they’d purchased through the RCSA from 
  Solee, and 62 smaller warships (2 of which were their 
  SDB- system fleet), as well as seven hundred and fifty 
  20dton missile bearing space fighters. In the eighty-four 
  hours it took the Black Fleet to refuel and reassemble, 
  Sufren’s computer authors of the AVV ‘Snake’ broke the 
  encryption time-key of the Unknown Puppeteer’s trans-
  mission code. By tight beam comms to their outposts, 
  they sent the word for their system defense boats and 
  fighters to bring every drone missile they possessed with 
  their EW ‘Snake’ emitter program, and gave them the 
  time-sequenced code to download into it. AI-Virus pup-
  peteer strained entities maintained control via their com-
  munications nodes attached to its computer hardware 
  ‘body’, they knew they had one shot to cause as much 
  communication havoc amongst the enemy vampire 
  ships, and their smaller minion vessels. They had a small 
  window to create havoc and cause as much damage 
  as possible, and at all costs stop the dreadnaught from 
  repeating what had happened at Trin. The new drone 
  missile weapon, emitting the AVV weapon ‘Snake’ was 
  dubbed the ‘Hydra’-Missile.
  The Covenant COACC and Navy commanders had 
  faced vampire fleets of up to forty ships in size before, 
  but nothing like this. Planetside, the defensive prepara-
  tions for the civilian population sped up: a majority of 
  which had been moved to orbital bombardment shelter 
  lowberths; Sufren’s under sea cities powered down, or 
  were evacuated; the uplifted Orca and Dolphins who’d 
  been settled here since the 2nd Imperium, relocated 
  to their aerated sea cave villages along the continental 
  shelf, and away from the larger populated areas. Sys-
  tem-wise, upon receiving detection of the Black Fleet 
  insystem, Sufren had dispatched orders to her six relic 
  2kton and two 5kton bulk unarmored, lightly armed 
  merchant ships, now designated as civilian evacuation 
  vessels to depart from the colonial mining planets of 
  Grymmyr (orbit 6), Mizrii (orbit 3), and her small half-
  dozen near gas giant colony moons to Jump out on 08/ 
  I/ 2. These J-2 ships utilized the Covenanter Explora-
  tory Service Deep space refueling base hidden in star 
  grid 207, arriving there 23/ I/ 2, loaded with some 
  ninety-two hundred refugees after a wilderness refuel in 
  the Heymac system. They refueled, jumping out again, 
  arriving in the Naasha system to warn the Sufren Ex-
  ploratory ‘watchdog’ ships of the Black Fleet’s arrival in 
  Sufren on 30/ I/ 2.
  The gamble was to destroy these two super dreadnaught 
  flagships, and thereby hopefully degenerate the enemy 
  AI-command structure, then destroy the fractious re-
  maining elements that would fight to assume control. It 
  was a tactic they had the utilized before against smaller 
  Vampire fleets with Coalition vessels. The decision to 
  split the Covenant Defense fleet was later argued by 
  Coalition and 4th Imperial Historians as both a brave 
  but foolhardy one, assuring the eventual fall of Sufren 
  herself, but none of those arm-chair warriors were there 
  
  - 65 -
  to make that call, and none of them faced the Lucanic 
  Capital Prime Ai-Virus entity before. The heavier cruiser 
  sized ships of the Covenanter Navy micro-jumped out, 
  bent on destroying the far super dreadnaught and its 
  escorts, even as the main body of the Black Fleet almost 
  leisurely pressed forward, openly demanding, “Immedi-
  ate obeisance to the Eternal Emperor Lucan, and the 
  surrender of the traitorous Tukera witch, Margaret”.
  The Covenanters Cruiser task force lost sixty-three 
  of their seventy-five vessels, bloodily accomplishing 
  their mission at the far end of the system, just as their 
  comrades of the inner system Naval  Task force was 
  unleashing their Snake emitter ‘Hydra’ missiles.  The  
  space battle for the inner system  on 4/ I/ 2 hinged 
  in a single hour’s pivotal moment as the Inner system 
  defense fleet  and orbital defense fortresses hammered 
  at the Black Armada when the super dreadnaught at 
  far system ‘died’. Three things foiled the Covenanter’s 
  strategy: the first was the far system SD sized target 
  was the bridesmaid AI to the Capital Prime Lucan Virus 
  dreadnaught, a massive dromedary factory ship the loss 
  of which would be critical only weeks later to the Black 
  Fleet’s remnants; the second was the chilling discovery 
  that there were humans aboard the parasite smallcraft 
  and Fighters willingly fighting for the Black Fleet, and 
  were unhindered by the Covenant Hydra-emitter mis-
  siles; the last failure was in predicting how fast the Black 
  Fleet’s vessels changed their codes, and firewalled off 
  the Hydra-emitter missiles incapacitating affects.
  The Lucan Prime SD was the first targeted and the 
  first to recover from the Snake-emitter barrage, and in 
  desperation, the Largest Covenanter vessel surviving 
  the ‘revived’ Master vessel of this huge fleet, rammed 
  the black globe equipped behemoth. Both vessels were 
  destroyed in an instant. Sufren’s inner Sufren’s inner 
  system naval units were smashed by the surviving Black 
  Fleet’s vessels, even as they rammed their enemies in 
  Kamikaze styled attacks. 
  In their vengeance the remnants of the Black Fleet in 
  orbit began ortillery fire on every habitation on the planet, 
  destroying deep sited meson batteries as well as hun-
  dreds of the lowberth shelters. Ninety-six hours later, 
  with the surface of the planet burning around the clock 
  and the atmosphere a singular insidious radioactive fire 
  cloud, the Black Fleet disengaged from orbit and made 
  for the nearest gas giant to refuel, and jumped out. By 
  the time the surviving dozen outer system Covenanter 
  naval ships arrived, the damage was done, and the en-
  emy had jumped out.
  Loss of the Sufren and Khavle 
  Subsectors 
  Only the Battles for Aight and Sufren lasted more than a 
  week: Aight/ Khavle/ Diaspora held the line for ten days; 
  Sufren lasted twelve. The few surviving Covenanter 
  vessels that jumped out of Aight when all was lost fled 
  through the Clersor Main and arrived at Waroh three 
  weeks later; one Covenant vessel escaped the last bat-
  tle, the former ISS Shadowfax, the one time Starmerc 
  vessel of the Union of Sufren’s mercenaries known as 
  “Skerrit’s Raiders”.
  Meanwhile the Black Fleet elements that had demol-
  ished White Sea and Tsinan arrived and did likewise 
  to the salvage colony worlds of Aazuni and Forward/ 
  Khavle/ Diaspora arriving there on 09/ I/2. By the 
  time word reached these places in late I/ 2 (The 
  two nearest RC worlds received the news 23/ I/ 2, 
  Phoenix, in the UWA received it 29/ I/ 2), Sufren 
  herself had fallen two days prior. Ship commanders from 
  the RCES, and RCN, and UWA could only guess after 
  they arrived on the scene at the devastation wrought that 
  somehow the unholy human-Cym manned Black Fleet 
  was cleaning house, attacking former 3rd Imperial worlds 
  and that anyone who’d had allegiance to Margaret or a 
  pocket empire like Sufren, the Khavle Accordment, or 
  the Backman Cluster worlds was fair game as a target. It 
  was patently clear after this revelation that stopping the 
  Black Fleet before it made it to the Promise Main, and 
  the Solomani Aubaine-Oriflamme subsectors. 
  The Diasporan Mercantile Starfarer’s Guild (having been 
  restored by the former Free traders who’d been exiled or 
  ousted in 89), pitched in as well, negotiating fees with 
  the UWA and the RC for their aid of refugee traffic, and 
  in an unprecedented move for the survival of all who lay 
  in the path of the Black Fleet, revealed the stocks of nu-
  clear warhead missiles they’d gleaned off the Boneyard 
  worlds since 65. Guild ships ferried these warheads to 
  the RCES and RCN task forces who soon found them-
  selves over extended beyond their normal supply lines, 
  and whose missiles gave them standoff ranged weapons 
  to wear down and eventually destroy the Lucanic Black 
  Fleet. The combined Guild / RCES forces soon devel-
  oped effective combat techniques. Guild ships would 
  release swarms of missiles at extreme range, and the 
  more capable RCES warships, augmented by Sandman 
  fire control directors would guide the missiles home. 
  These gave the RCES/Guild fleets a far higher than 
  expected missile fire rate than just the launchers on the 
  RCES warships could manage themselves.
  The first four major RCES-RCN victories halting the 
  rimwards bound Viral enemy fleet took place in the 
  former Alurzan Cartel’s Bifirs, Gilboa and Gecko sys-
  tems/ Alurza/ Diaspora, and were followed closely by 
  the desperate defense of the Ashiizar system/Khavle/ 
  Diaspora between II-2 and III-2. RCN and RCES 
  vessels received the alerts from tripwire forces from the 
  Covenant of Sufren and fleeing merchant ships at Depot/ 
  Alurza/ Diaspora and Bail-4 and Ephraim/ Pasdaruu/ 
  Diaspora. Twenty-seven worlds already lay in ruins from 
  rimwards Massilia Sector, and within the Diasporan 
  Sufren and Khavle subsectors when the Coalition and 
  Guild forces were joined by the lone 60kiloton Imperial 
  
  - 66 -
  Regency Navy Azhanti-High-Lightning-class vessel ISS 
  Children of the March that had left the ruins of Sufren 
  with the news the enemy had fragmented into seven sub 
  task forces. Four lay destroyed, three remained to be 
  hunted down. Word reached the weary allied forces from 
  Pasdaruu subsector that several Boneyard worlds with 
  former Imperial Scout and Naval bases like those at the 
  Toggle and Wake systems, and the former pro-Duchess 
  Margaret world of Westfir had been hit from fleeing Coa-
  lition salvagers who managed to escape, and the pursuit 
  continued rimwards and to trailing of the Black Fleet with 
  a desperate vigor.
  The final battles took place in Pasdaruu subsector, driv-
  ing off two concerted attacks at Bail-4, and a simple but 
  bloody ambush in the Shareduu system’s sole gas giant. 
  This last battle prevented this fragmented Black Fleet 
  unit from entering the coreward edge of the Promise 
  Subsector. RCES-RCN losses were high: some 35% of 
  all ships sent out to stop the Black Fleet were lost and 
  another like number of ships were laid up in Coalition 
  shipyards badly damaged as the year 22 dawned.
  The Covenanter Refugee Crises, Onset 
  of the Great Recession and Beginning of 
  the Secessions (1211-1218)
  The onset of the economic crash had its beginnings in 
  the post-2nd vampire Plague’s Covenanter Refugee 
  Crises out in corewards Diaspora sector, and in the 
  recently conquered former Guild subsectors leading to 
  the edge of the UWA’s stellar polity.  RCES had targeted 
  Guild owned and operated port bearing worlds first, and 
  those worlds with existing technology levels of TL5 or 
  greater as they fought among the stars spinwards across 
  Diaspora using the “Island-Hopping” strategy in their 
  pursuit and destruction of the Guild, a tactic adapted 
  and fully adopted by RCES in the wake of their war with 
  Solee.
  The diversion of RCSA bootstrapping funds by emergen-
  cy measure in the Assembly for the Covenanter Refu-
  gee Rescue operations began in the late first quarter of 
  2, even as RCES and RCN naval vessels pursued 
  and fought the Black Fleets rampaging elements into 
  annihilation. By Mid year 2, when the bulk freighters 
  of Pekhuraa’s Haven Lines finally reached the blasted 
  ruins of Sufren subsectors worlds joining the new Guild’s 
  freighters, and the remnants of the Covenant of Sufren’s 
  Evacuation ships and UWA’s dozen or so volunteer 
  merchant-rescue ships escorted there by the Imperial 
  Regency’s Azhanti High Lightning-classed Fleet Intruder 
  ISS Children of the March, the race to save lives was 
  well under way.
  The Black Fleet had used the worst Black War tactics 
  and billions had died, but there were still survivors scat-
  tered across the more remote sections of the devastated 
  worlds, out-system outposts, or on refugee ships. Nearly 
  750 million refugees were moved from the devastated 
  worlds, but this was a small fraction of the population 
  before the Black Fleet incursion.
  Mistakes were made of course, families were split up ac-
  cidentally, but the Coalition’s mission towards their fallen 
  ally the Covenant of Sufren went unabated for the next 
  four and half years. Alurza’s baseline TL8 worlds like 
  Bifirs and Layne were harnessed to build modular hous-
  ing for the refugees, bringing a new boom to their local 
  economies. Other worlds in the Diaspora new territories, 
  like Wescap, Ledge, and others also saw some benefit 
  from the needs of their TL8 surviving infrastructure har-
  nessed towards solving the housing, feeding, and caring 
  for The Covenant’s millions.
  
  - 67 -
  Diaspora
  Sufren (C)
  Erakhuu and Grourard were the sole Covenanter worlds 
  in the subsector left unscathed by the Black Fleet, as 
  was guessed by RCN Commodores Werner von Kessel 
  and Pat Ritter (Later confirmed when discovered in one 
  of the few surviving interrogations of Lucan Navy Data 
  bases recovered from a derelict escort destroyer found 
  amidst the Shareduu systems sole gas giant rings in 
  Pasdaruu subsector by salvagers out of Bail 4 in 26) 
  because they had remained “loyal to their allegiance 
  to Lucan’s Imperium up until the time of the collapse. 
  All of the Black Fleet’s targets had been those of that 
  had become pocket empires of their own, or had ties to 
  Duchess Margaret’s Imperial faction. Grourard received 
  some 20 million survivors from the blasted ruins of 
  Navarre, effectively half again her then population of 40 
  million. Erakhuu herself took on some 5 million of the 
  750 million survivors from the Sufren worlds, including 
  the battered remnants of the Sufren Navy, and the bulk 
  merchant evacuation “fleet” after Ashiizar remained a 
  Coalition member world. 
  Khavle (D)
  The nuclear blasted Covenanter worlds of from Accra 
  and Tsinian /Khavle’s 299 million total survivors were re-
  settled to the Covenanter world of Ashiizar taking 70 mil-
  lion of these, and resettled the rest to unaffected worlds 
  like Dordogne, Ningho, Rockcaster, Savan and Farm. 
  The virtually uninhabited world of Voss became an over-
  night new colony world here in Khavle with 272 million 
  survivors from Sufren’s Black War emergency lowberth 
  bunkers. The Droyne of Yoroydaysu/ Ihishi evacuated 
  and uplifted the 7 million chirpers from fallen Aight onto 
  Agaaga, which the new Droyne colony there renamed 
  Tuumudaysu. Support for these 342 million refugees 
  new colonies and settlements fell squarely onto the RC-
  SA’s coffers, which for humanity’s sake were forced to 
  divert salvage credits brought into them for the housing, 
  clothing, and care of their former allies’ survivors.  Ashi-
  izar, the site of the first victory against the Black Fleet by 
  Covenant and RCES, remained a Covenanter world, and 
  welcomed the Sufrenese. The losses of the other refu-
  gee worlds came directly from the RCSA ramrodding of 
  the Dethenes-Diacy membership compromise of 28, 
  and a growing anti-Cym feeling from within the refugee 
  population of these worlds over the destruction wrought 
  by the Black Fleet.  Coupled with the fact that Dethenes’ 
  had a sizable population of Sandmen numbering in the 
  high hundreds of millions, and had managed to defeat 
  the Black Fleet elements bent on their world’s annihila-
  tion without outside help didn’t make the matter easier to 
  swallow in light of the death toll of nearly five and half bil-
  lions, Ashiizar’s government  narrowly avoided an open 
  rebellion, and based on the defense and loss of lives and 
  ships in her defense versus the vampires from the Black 
  Curtain in 1212, remained firm in her membership with 
  the RCSA. Dordogne, Rockcaster, Savan, Farm, and 
  Voss especially however, were undeterred in their out-
  rage, and the extent of their welfare as “refugee worlds”, 
  voted themselves out of the RCSA seceding from RCSA 
  when the news broke.
  The non-aligned alien worlds of Tuumudaysu and 
  Yoroydaysu formerly called Agaaga, and Ihishi (both now 
  Droyne worlds), and Ashii/ formerly known as 83-36 
  (the Ashiin) already had heavily anti-Cym feelings, and 
  while they had been Covenant of Sufren allies, they 
  wished no part of the Pro-Peacemaker-Cym Reforma-
  tion Coalition when they learned of the 204 Pro-Cym 
  Peacemaker clause in the Coalition Articles for Citizen-
  ship. 
  Kushga (F)
   
  By 23, two years into the Covenanter Refugee 
  crises Kushga’s associate and full  Coalition member 
  worlds,  were feeling the economic downturn and shift in 
  salvage monies. The first clue of this was the postpone-
  ment of the Affuel ordered A-class and Darryl-B-class 
  shipyards projects, despite recovered working machinery 
  from the salvage colonies on Messier, Erobi and Viedma. 
  Furthermore, Coalition traffic, diverted to support the 
  refugees dropped off considerably. Work continued 
  however on Twinsong’s C-class starport, and the salvage 
  colony Downports of Messier, Erobi, and Viedma were 
  upgraded to D-class status by years end. But the contin-
  ued outbound flow of TL15 salvage remained unchanged 
  off Viedma, and indeed increased tenfold to support the 
  monies needed to clothe house, and feed the 667million 
  refugees rescued from Khavle and Sufren subsectors.
  In early 24, Dasekha’s Free Traders in light of the 
  change in RC policy, openly declared for the UWA, and 
  began shipping freight from the UWA into the region 
  to support the struggling worlds there. Former Guild 
  freighter captains out of the UWA,, seeing a chance for a 
  market in the absence of Coalition shipping, began filling 
  the economic shortfall at a healthy profit in late1214. De-
  spite the changes of the Coalition Capital from Aubaine 
  to Nicosia in 25, the associate member worlds of 
  Lerun, Atabano, Accokeek, Nilii, and Tantelos rescinded 
  their full membership on the heels of the news of the clo-
  sure of the salvage worlds of Erobi and Messier in late 
  24. The remaining worlds began gravitating towards 
  the UWA as news released in mid 25 scheduled the 
  final closing of the salvage world of Viedma in mid 1217. 
  The legacy of Coalition promises made and not kept to 
  the survivor worlds of Kushga remain in historian’s views 
  in 248 as the key issue for the loss of this subsector to 
  the UWA.
  
  - 68 -
  Alurza (G)
  Meanwhile Guild, Coalition and UWA evacuation ships 
  brought the out from the irradiated wastelands worlds of 
  Neefi, Backman, and Hervestia some 68.15 million sur-
  vivors into Alurza subsector to the worlds of Grand Fork, 
  Kandom, Gilboa, Gecko, Raasara, Didinka, and Layne. 
  Of these, Didinka was a completely new colony with 3 
  million evacuees.  Here the resettlement process of tech-
  nologically backwards survivors from the former Back-
  man cluster worlds was interspersed with Covenanters, 
  a recipe that spelled disaster. Many were resentful that 
  the Covenant and Coalition hadn’t done more to save 
  their worlds from destruction after toppling their former 
  rulers, and tossing them out of the frying pan-into-the-
  fire onto worlds they’d recently forced out of barbarism. 
  To this heady mix of resentment lay their new landlords, 
  themselves longing for their own autonomy the Guild had 
  allowed them, now submerged with interim governments 
  emplaced by the Star Vikings over them, telling them 
  how many refugees they had to take, house and clothe, 
  as well as administer medical aid to for radiation poison-
  ing.
  Here, as in elsewhere where they were resettled, RCSA 
  administrators underestimated the sheer cost of the 
  refugees on their planets they’d been displaced upon, 
  and of course, failed to take into consideration the 
  turnaround time receiving in salvage credits from the 
  three salvage worlds here funding the recovery versus 
  the care of the newly displaced evacuees, 
  Several 
  worlds, like Layne and Bifirs, took advantage of the influx 
  of newcomers and their higher technology knowledge 
  well, which made up for the sudden lack of funding in 
  their own recovery projects; most squandered their new 
  resource unwisely, relegating them to their colony camps 
  like second class citizens, bilking the RCSA for their up-
  keep.  The Guild moved in where RC commerce slacked 
  off, having survived the 2nd Vampire Plague mostly 
  intact, ferrying missile warheads and planetary survivors, 
  filled the void left by the drop off the Coalition’s diversion 
  of funds created in shipping. As with Kushga subsector, 
  the resentment at seeing the higher technology salvage 
  leaving and very little returning for it created the seeds of 
  secession and rebellion. Didinka was the first to openly 
  vote itself out of the Coalition fold, even though it had re-
  ceived the lion-share of aide being an utterly new colony 
  world in mid25. Raymore, Ekuur, Kandom, Waboni, 
  Nugual, Dryden, and Gecko’s rebellions stemmed from 
  the RCSA cracking down on refugee funding fraud, and 
  they followed Didinka’s lead at the end of 25 through 
  1217.  The Coalition, with its hands tied fighting the 
  Curtain War, and  maintaining its trade links with the 
  rimwards lying Terran Commonwealth, as well as strug-
  gling to sustain its own inner trade links found it easier 
  to accept these secessions than to oppose them mili-
  tarily, which political opponents of the Federalist majority 
  seized upon. Only at Bifirs, Layne, Depot and the three 
  salvage colonies did the Coalition’s membership hold 
  sway by 28. 
  Iusea (J)
  The former heartlands of the Diasporan Starfarer’s 
  Mercantile Guild, and the twelve remaining worlds here 
  saw much the same as Kushga subsector did as the 
  Refugee Crises deepened and their uplift projects were 
  postponed, cancelled, or left altogether without explana-
  tion halted.  While no refugees were resettled here, the 
  nearly complete diversion of RCSA funds for their up-
  keep and care was evident when the upgrade to B-class 
  shipyards on Ledge was first postponed in 1212 annu-
  ally, and finally cancelled in 1215, prompting Ledge’s 
  interim pro-Coalition government to fall from power in its 
  election that year to its opposing  party there. The Ledge 
  secession followed the day the new party was sworn 
  into office in the last quarter of 1215, and sent a courier 
  to the UWA seeking entrance to their polity. Gegaasha’s 
  interim government suffered a similar defeat early 26, 
  and followed suit.  The closure of the Cheetah salvage 
  colony in 24, stripped down to foundations in ten 
  years of course added to the economic woes the pro RC 
  governments faced here. Wellun, and Iusea followed in 
  secession shortly after in mid 26. The pre-industrial 
  worlds of Daariida, Mogumba, Poldepi and Nilaa, whose 
  uplifting projects had stalled for lack of funding, machin-
  ery,  and monies seceded rapidly towards non-aligned 
  status or sought welcome in the UWA. Kennebunk, and 
  Ebekhar however, which had been liberated in the post 
  Operation ‘Guilded Lilly’ period of the Star Viking con-
  quest of Iusea remained loyal to the Coalition until the 
  fall of the RC Federalist majority from power in 28.  
  When the new majority Centrists took power in the first 
  quarter of 29, Kennebunk’s secession and Ebekhar’s  
  were enacted after the subsector employees at the St. 
  Denis Salvage world colony were laid off indefinitely. 
  The St. Denis Salvage world was declared ‘emptied’ and 
  closed by the autumn of the same year. 
  The Blight (K)
  The secessions in the Blight subsector came among the 
  earliest as the Salvage work on Tarsale went a rapa-
  cious pace in order to keep up with the financial strain on 
  RCSA coffers for the Covenanter refugee’s corewards 
  of this region. The Tarsale salvage colony was closed 
  officially in late 1214, and its workers from Wescap and 
  Mason were subsequently laid off. Tarsale’s closing 
  in24 and the economic woes her salvage workers 
  had returning to a depressed job market on their own 
  homeworlds fueled the resentment against the RCES 
  and RCSA. Wescap, Eberly and Fuji, all three being 
  former Guild strongholds, found it easier to resume their 
  own autonomy and voted themselves out of the Coalition 
  
  - 69 -
  membership, and ejected their RC local Admiralty Courts 
  whom they saw as villains, taking the “host cut” as an 
  exorbitant 50% or better tax on their world’s rightful prof-
  its. Free Traders, and the new Guild having settled back 
  upon Veejay in 2, breathed some economic life back 
  into the subsector, shipping goods and 
  services left slack by the Coalition’s shipping. The low 
  populated primitive tech worlds of Mogumba, Iselu, One 
  Star, Daariida, and Heart remained Non aligned, and 
  while they did nothing to add to the economic malaise, 
  they certainly didn’t help matters either, and were sub-
  sequently shunned by the few Coalition merchanters still 
  eking out a living here.  Jump’s independence as a Guild 
  owned, non-aligned world was part of the price of their 
  help in the 2nd vampire Plague from the RCES. Her B-
  class port, the Guild’s regional headquarters and major 
  shipyard hidden here remained the best available star-
  port and job market for starport workers in the subsector, 
  and the Guild began hiring as ships traveling through 
  here needed repairs, reasserting their economic clout 
  easily hiring up the disaffected laid off salvagers from the 
  now closed Tarsale colony.
  Sivo voted herself out of the RCSA in 27 after her 
  bootstrap funds and her up and her uplifting projects to 
  return to TL12 lifting projects to return to TL12 were first 
  diverted in 24; became stalled and then were altogeth-
  er cancelled in 26. The hard work of RCES and their 
  sacrifices however managed to sustain and overcome 
  the no-confidence votes held on Aaneru, and the Psi-
  onic representative democracy of Thicket. The poor, non 
  industrial world of Mason that had sustained TL7 during 
  the Collapse, suffered from the lack of funding and their 
  pro-RC interim government was overthrown by a Tech-
  nophobic populist in the fall of 25, and voted them-
  selves as self-autonomous and Non-aligned in the early 
  spring of 26. Mason’s “technological reforms” brought 
  about a return to simpler, TL4 sustained infrastructure, 
  and they briefly managed until 1218 to keep their cof-
  fers full by selling all of their TL7 “evil” technology off to 
  whoever would land. Those that had lost this pro-Luddite 
  election packed up for the most part, and immigrated to 
  Wescap over the course of the next decade. 
  Shumisdi (N)
  The tragedy of the loss of the Shumisdi subsector was 
  again one of promises made, and not kept, coupled with 
  the economic downturn to RCSA coffers in the sheer 
  cost of the Covenanter refugee rescue and sustainment 
  operations.. Of the fifteen worlds with inhabitants the 
  RCES contacted here, ten were democracies or civil 
  service bureaucratic governments of their liking and 
  ready for offworld contact. No less a figure than Ilelik 
  Kuligaan himself, their voice and mentor of all things 
  anti-Third Imperial came and lived his final years here 
  after the discovery of his family members and descend-
  ants in 2 on Duwamish.  Here at least the RCSA ad-
  ministrators of the subsector managed to co-ordinate the 
  salvage credits from the Frock salvage world towards the 
  recovery of worlds of Musiiba, Chicago, and Snoqualmie, 
  while the rest traveled to trailing back to the Coalition’s 
  core worlds. Much of the surviving subsector worlds here 
  however had never been above TL9 or TL0. Many of 
  them had not even been of prestellar technology levels, 
  like Dawns, Garaag, Biremeruun (each had beenTL5 in 
  the previous 3rd Imperial era) Prosser (formerly TL7) and 
  Prestwick (formerly TL8),  Woken and Chamawa had 
  fallen only a single tech level each from their previous 
  3rd Imperial era levels, and had been restored to these 
  at the time the impact of the crises was felt in 23. and 
  Convoys of RC merchant ships returning to spinwards 
  carried the former TL machinery of Oriflamme, Shenan-
  doah, Lucifer, Trybec, and Baldur as they upgraded to 
  newer technology levels paved the way for the subsec-
  tor’s recovery which was well under way. 
  The RCSA Subsector Administrator, former Ambas-
  sador to Marax, Usamdra Kuvishaam of Aubaine was 
  farsighted enough to implement the proven Auroran 6-
  year Bootstrap plan across the board. She was however 
  rewarded with mixed success by the time the economic 
  belt-tightening hit the region from the refugee crises. 
  Woken, Chamawa, Dawns, Garaag, Prestwick, and Bi-
  remeruun had readily regained their precollapse level of 
  technology, but  the remaining nine worlds lagged behind 
  in varying degrees. When the Alki salvage world closed 
  down for good in 25, RCSA Subsector Administrator 
  Kuvishaam passed a 5% tax on salvage credits from 
  the Frock and Frey worlds with an emergency RSCA 
  Port Authority measure. She held however, an appointed 
  position, and when the Federalist Party on Nicosia lost 
  its majority, she was replaced by a Centrist appointee, 
  and her policies were rescinded soon afterwards.
  The Droyne world of Woken managed to pick up the 
  slack in the reconstruction efforts on their fellow Droyne 
  world of Yatustuhexna in 22, and had uplifted the 
  Chirpers on the world of Chicago, but the myriad of dif-
  ferences between the remaining human worlds of had 
  no such strong racial ties. The balkanized xeno and 
  technophobic states on the worlds of Prosser, Semaachi, 
  Snoqualmie, remained insular and uncooperative with 
  one another, hindering their planetary reconstruction 
  progress, despite various diplomatic and martial law 
  measures. Due to the expense in shipping salvaged ma-
  chinery and artifacts from Frock, the Shumisdi Salvage 
  Corporation sold the rights to it to the UWA in 27, and 
  the rights to the salvage world of Frey to the planet of 
  Duwamish in 28.
  Madoc (O)
   As the far Diasporan territories began seceding due to 
  the refugee crises induced Coalition Assembly’s eco-
  
  - 70 -
  nomic belt tightening, halted reconstruction projects, and 
  the prevalent outbound flow of salvage credits to house, 
  feed and treat the Covenanter survivors Madoc’s suc-
  cess at Pekhuraa and Saagii slowed the loss of world 
  membership and Admiralty court collected salvage cred-
  its to the RCSA coffers. The former world’s relic trans-
  port fleet of two dozen Imperial 20kton bulk freighters 
  of Haven Lines, LLC remained critical in the movement 
  of refugees, supplies to them, as well as transporting 
  the salvaged machinery toward the core worlds of the 
  reformation Coalition during this period. Saagii’s high 
  level of technological infrastructure and industrial might 
  allowed for the export to at least within the subsector to 
  the worlds in need of immediate financial aid as well as 
  construction teams to help assemble and rebuild that 
  which was lost. 
  Adding the economic misery of the subsector here were 
  the solar storms of 209 that rendered the Galuuda 
  system’s main world’s recovery efforts moot. Nearly six 
  million of Galuuda’s post-Collapse survivors were evacu-
  ated to Saratov, Pekhuraa and Saagii between 209 and 
  2 by Haven Lines, LLC. Kinos’ corrupt pro-Federalist 
  Party government squandered their salvage credits and 
  in the collapse of the RCSA Federalist Party from their 
  majority in 28 was ousted in power by a Non-Aligned 
  minority party coalition government. The RCSA started a 
  major evacuation and moved nearly 20 million refugees 
  to Seben. The refugee evacuation collapsed soon after, 
  as other worlds refused to take significant numbers of 
  refugees. Some worlds even revoked their League mem-
  bership when the RCSA demanded they take additional 
  refugees. Instead, the RCSA started shipping disaster 
  relief to Kinos. 
  Bellin and its client state of Ruffian sceded due to lake 
  of development funds. Their split from the RC cut easy 
  trade routes to RC holdings further into Diaspora. The 
  cost-cutting RCN base closure of the refueling base 
  at Waverly in late 28 allowed the aggressive Bellin 
  Confederacy to lay claim to this astrographically strate-
  gic system also in 220, and the new Guild moved into 
  the void left by the RC and claimed the trade outpost at 
  Manna in 29.  
   
  Old Expanses
  Dethenes (A)
  Vessels arriving from the Coalition from Jayna, Quinoid, 
  and Dethenes subsectors settled some 43 million of the 
  Covenanters to lower technology worlds like Datarkt 
  (formerly TL7), Styge (formerly TL6), the high popula-
  tion world of Larmix (formerly TL5), and Elyan (formerly 
  TL) in Dethenes subsector needing high tech offworld 
  cadres. Here, the RCSA Bureau of Colonization’s liberal 
  intentions with the evacuation of the Covenanter world 
  survivors were meant to steer former high tech world 
  settlers into worlds needing Bootstrap cadre of expertise 
  to further their recovery efforts. Larmix received the lion’s 
  share of the evacuees, and within Dethenes Subsector, 
  an equal amount of funding proportionate to the mis-
  sion; the other worlds received lesser amounts, based 
  on their numbers of re-colonized survivors of the Black 
  Fleet’s year long reign of terror and destruction. Larmix 
  and Elyan forged ahead between 22 to 27, while lo-
  cal squabbles, corruption, and outright labor strikes and 
  disagreements ground any initial progress on Datarkt 
  and Styge to a halt. The final news of the Dethenes-
  Diacy Compromise of 28 by the RC Service Assembly 
  on membership was not met with wild approval outside 
  those two planets within the subsector, beginning as 
  early as 26, and moving throughout 27 as the 
  details leaked out. Larmix with the majority of high tech 
  survivors from the Covenanter worlds here, were now a 
  powerful influential political-economical minority after five 
  years here, led the revolt within the interim government 
  at the time against the inclusion of the 8 billion AI-Cyms 
  as citizens, despite it being part of the RCSA Citizenship 
  Bill of rights. They had achieved a stunning technologi-
  cal revolution following the Auroran-uplift plan, building 
  up to TL9. The worlds of Styge, and Datarkt followed 
  suit, voting themselves out of the RCSA in protest, and 
  demanded the immediate removal of the local Admiralty 
  Courts, and their AI-Cym Auctioneers. Elyan’s ties to her 
  former parent world of Dethenes dating back to before 
  the Long Night of the 2nd Imperium, and the smaller 
  number of Covenanters they had taken allowed for only 
  the adjustment to affiliate membership status. Elyan was 
  astrographically corewards from the rest of those up 
  in arms over the sweeping membership decision, and 
  so were not directly influenced economically by those 
  disaffected worlds of the Clersor Main. This meant they 
  maintained their assembly seats, but cast no votes. The 
  loss of these four systems, which had been politically on 
  the RC-Federalist party side, was a major blow to the 
  Federalist Party’s twenty-year dominance in Coalition 
  politics, with a total loss of 2 voting seats.
  
  - 7 -
  Surya (E)
  The Osagi Coalition rescue ships brought out 45 million 
  survivors from Sufren back to the Surya subsector (E)/ 
  Old Expanses over the course of four years. The world 
  of Ranb was another entirely “overnight” refugee new 
  colony world with some 00 million Sufrenese, while 
  Waroh absorbed about 8 million former Imperial As-
  lan. The Suryan worlds of Polei and Frallsord received 
  another eighteen million refugees combined between 
  22 and 26. Unlike events in the Dethenes subsec-
  tor, the resettlement process had more successes than 
  failures. Only the worlds of Ranb and Klan seceded from 
  the RCSA. Ranb’s defection was entirely understand-
  able, being an all Covenanter survivor colony, and their 
  Droyne Oytrip sided with their human settled refugees 
  in solidarity against the AI-Cym decision. Klan’s boot-
  strap plans to re-achieve something back of her former 
  TL4 greatness were lost when the populist military 
  junta led by their former technologically elevated dictator 
  was released from prison in 25, and ran against the 
  AI-Cym issue of the Dethenian sandmen as well as the 
  AI-Auctioneers in 26. Polei, Frallsord, already having 
  been heavily supported by the Coalition world of Osagi, 
  were dissuaded politically and economically from such 
  rash actions by their newer immigrants. The Covenanter 
  Imperial Aslan refugees resettled onto Waroh quickly 
  dominated the human population, and shrugged off 
  pleas from former Sufrenese refugee worlds to join the 
  secession wave. 
  The Ascendant Centrist Party and Onset 
  of the Great Recession (1218)
   With the losses of so many nascent affiliate and full 
  membership worlds between 26 and 27, the RCSA 
  World Representative elections of 28 were a major 
  victory for the long held underdog Centrist party. RCSA 
  Secretary General Lon E. Maggart retired from office, 
  vowing not to run again. Many of the Federalist Party 
  faithful were stunned by the news of his stepping down, 
  but the loss of voting members was telling: 2 seats 
  lost in Dethenes subsector alone—although 20 of these 
  remained non-voting world representatives from Elyan; 
  another 0 were lost completely in Surya subsector 
  when Ranb seceded; the number of worlds in Diaspora 
  sector that had become fed up with the lack of uplifting 
  project progress, the diversion of their bootstrap funding 
  at the cost of their own subsectors salvage colony worlds 
  rapaciously cleaned out by the RCSA’s powerful Core 
  World’s dominated Finance Committee cost not only vot-
  ing member seats to the federalists, but also revenues to 
  the RCSA’s coffers. The Reformation Coalition’s eco-
  nomic Salvage tech boom days had come to a screech-
  ing halt, and more worlds with newly rebuilt infrastructure 
  now had to take its place, somehow.
  The Oriflamman Secretary General candidate, Bourgund 
  Yard’s former Technarch and CEO, Wilhelm Karlsruhe 
  put forth was narrowly defeated, by a surprising swing 
  vote from the Schalli Centrist members. The Centrist 
  Balduri senior statesman, and former RCES Long Range 
  Planning Group leader, Sid Papagolis nominated Fijan 
  Centrist representative Khamyannah Arsto as a com-
  promise candidate for Secretary General. Tough times 
  and tougher decisions were needed as the Reformation 
  Coalition now looked at itself, an interstellar power and 
  member of the Grand Alliance against the new Viral ene-
  my known as the Dominate. Arsto’s candidacy stemmed 
  from her moderating speech in the fateful January 203 
  opening session on new world membership, as well as 
  her likeability, and many trips out to the “AO” to see for 
  herself what was working, and what wasn’t.
  Ships lost fighting the 2nd Vampire Plague, and the ones 
  lost in the Black Curtain War of 24-28 had to be 
  replaced. “The primary purpose of government,” Arsto’s 
  acceptance speech began with, “was the defense of her 
  people.” The major reason for the loss of the Diasporan 
  worlds and five subsectors,” she continued, “was that 
  we lost sight of the people for the rapid redeployment of 
  salvageable assets for ourselves, and neglected most 
  of those worlds that could have utilized that stuff right 
  there.” This began her program of reinstituting subsector 
  capitals as regional heads to guide and govern where 
  any remaining salvage might be used for within their own 
  local economies. These new regional capital worlds’ Ad-
  miralty courts would decide which worlds got the subsec-
  tor’s local salvage, rather than ship it back to the Core 
  Worlds of Aubaine and Oriflamme subsectors. Therefore, 
  wherever and whenever possible, such salvage worlds 
  would fuel the recovery within their own subsectors, 
  saving on shipping costs to the Core Worlds and back 
  out again, as it had during the rapid expansion between 
  205 and 20 that had lead to the mismanagement, 
  and diversion of funding when the refugee crises be-
  fell the Coalition. And when and if a subsector reached 
  ‘saturation’ on its available salvage relic technology infra-
  structure, and salvage still remained, that Subsector had 
  the option to re-colonize and jumpstart what remained 
  on that planet, if fiscally and physically possible. Another 
  facet of this new centrist policy was to avoid the costlier 
  expense of maintaining new colony worlds with corrosive 
  or insidious atmospheres once all available salvage was 
  retrieved from them. It was cheaper and less of a burden 
  on the TL9 and better infrastructure of the Coalition’s 
  worlds to support salvage colonies on worlds with little to 
  no atmosphere.
  Militarily, to defend the Reformation Coalition’s trade 
  lanes and planets, the creation of any new naval bases 
  was now a privilege controlled by the RCSA. Worlds with 
  the best technology levels would be chosen among their 
  candidates for these, supporting the now formally cre-
  ated Reformation Coalition Navy (RCN). These tended to 
  be those with a technology level of TL or better. Due to 
  
  - 72 -
  the casualties caused in the 2nd Vampire Plague to the 
  Coalition’s Marines, a consolidation plan was emplaced 
  to create a combined arms team of Grav Armor, Cavalry, 
  Artillery and Tactical missile support for the three RCMC 
  brigades, and expand them to Division size.
  In order that there not be a major economic interruption 
  as had occurred during the 2nd Vampire Plague, and the 
  Covenanter refugee evacuations, separate funding from 
  Military shipbuilding was set aside to promote commer-
  cial shipbuilding for worlds with starshipyard capability. 
  Some of this had begun in the post Soleean War era in 
  205, but was now better managed, funded, directed, 
  and controlled. The new Centrist majority sold by license 
  to Trybec Corp, Transstar, Haven, and Trans-Keratu 
  Lines the rights to maintain the major Jump 3 trade 
  arteries within the Coalition, but made allowances for the 
  growing myriad of smaller trade shipping firms as well, 
  preventing monopolies from forming, but recognized the 
  value that the bulk carrier firms still held, both as major 
  employers, and movers of goods and services between 
  the stars.
  Thirdly, as a major Interstellar state, more funding of the 
  RC Diplomatic Foreign Service was needed. This put 
  an immediate bite into the RCES portion of the budget, 
  to the complaint by that branch of service, but keeping 
  up their relations with the UWA, the Terran Common-
  wealth, and the 4th Imperium. Relations with the New 
  Ziru Sirkaa (NZS) had been frosty since the revelation of 
  the RC historic 204 AI-Cym Peacemaker citizen’s rights 
  amendment, and made even worse with the discovery 
  they had triggered the 2nd Vampire Plague in 20. Re-
  lations with the Imperial Regency were a matter of love-
  hate since 206, and after their disastrous bid for Capital 
  28-22 and subsequent civil war, diplomatic relations 
  became a moot point. Relations with the Second Solo-
  mani Rule of Man were hindered by the new federalist 
  party minority, as well as concerns by moderate and 
  liberal Centrists that their ultra paranoid police state, and 
  virulent Anti-Cym stance prevented them from any thaw-
  ing or major trade negotiations in the foreseeable future. 
  That left the new Centrist Party driven RCSA one more 
  old foe to deal with: the Guild.
  Rapprochement with the Guild (1219-
  1221)
  The Guild’s reputation, improving since the coup d’etat 
  that tumbled the slavers and pirates from its admiralty 
  Council of Captains, was furthered by their altruism in 
  the 2nd Vampire plague running their hoarded missile 
  warheads out to the RCES and RCN task forces battling 
  the loose elements of the Black Fleet. Their subsequent 
  work in the years following by aiding the flow of shipping 
  where Coalition Merchants fell short, especially in the 
  rapidly conquered and even hastily administered Diaspo-
  ran subsectors, reached a new zenith in 28-9. 
  The RCSA centrist led government dealt with the new 
  Admiralty Council, now made up of entrepreneurial 
  minded Free Traders, and those who had changed sides 
  with the tide of RCES victories in the Old Expanses and 
  Diaspora. Realizing that there were still affiliate member 
  worlds that needed goods and services, and that no 
  longer could the Guild be described as darkly as they 
  had been after their successful efforts to “clean their own 
  house”, the new RCSA assembly sold licenses and per-
  mits to those interested Guild captains to land within the 
  border worlds of the Coalition, and buy and sell cargoes 
  freely, as they had the Free Trader Network captains to 
  do in earlier times. Naturally this did nothing to endear 
  the old RCES Star Viking veterans, many of whom had 
  lost loved ones and comrades to Guild manufactured 
  and sold armor piercing rounds sold to Wilds govern-
  ments on planets they had been on repeated missions 
  to. It proved to be one of many wedges that drove that 
  the Star Vikings off, some to form their own worlds, oth-
  ers to carry on the struggle against the new enemy, the 
  Dominate. 
  To the Centrists however, this was good business sense, 
  as the Guild’s ships were already doing what the slowly 
  rebuilt commercial starshipyard industry within the RC 
  was trying to fill. It would be decades the RCSA believed 
  before they could have enough commercial vessels 
  built to compete with them out in the Wilds and Frontier 
  areas. The new Diasporan Mercantile Starfarer’s Guild, 
  having maintained their bases at Jump, and Justabit as 
  part of their negotiated peace, and later as their terms for 
  all of aid during the Vampire Plague and the Covenanter 
  Refugee Crises, saw this as just vindication of their ear-
  lier decisions.  They maintained their independence from 
  world governments, but were accorded a seat at the 
  table as if they were one, at least economically.
  The Guild did extremely well in the early years of the 
  Great Recession. Guild merchants were suddenly wel-
  come on numerous worlds that had split from the Refor-
  mation Coalitions, and there was virtual no competition 
  from Coalition merchants. Several minor worlds hired 
  Guild firms to run their starports when the RCSA was 
  booted off-world. The Guild was flush with cash from its 
  new enterprises and the monies received for transport-
  ing the Sufren refugees. The Guild Council of Captains 
  as able to invest the money from ship tithes to buy up 
  companies within the RC, and offer cheap loans to Guild 
  Captains to buy new ships. The RC had numerous ships 
  stalled on various yards when the recession bit.
  The Great Recession (1218-1228) 
  With the loss of the Diasporan and Old expanses worlds 
  lost through secession and membership politically, 
  came also the loss economically of their input into the 
  RCSA coffers, which created a two decade long period 
  
  - 73 -
  of economic readjustment, as later historians of the 4th 
  Imperium, and Freedom League called it. Long distance 
  interstellar trade links with the nearby rimwards Terran 
  Commonwealth, and the further away spinwards-core-
  wards 4th Imperium were in their infancy, as annual 
  convoys making the journey, escorted by a few carried 
  fighters, and gunships. Within the Coalition’s borders, 
  especially radiating outwards from the Core Worlds’ sub-
  sectors of Aubaine and Oriflamme, the Centrists imple-
  mented their new economic infrastructure plan.
  Old Expanses Sector
  In Dethenes Subsector (A), the technological might and 
  know-how of the Human-Sandman culture of the former 
  Dethenian Technical Alliance worlds of Dethenes, Elyan, 
  and Bincia there helped feed the corewards edge Coali-
  tion member worlds in Surya Subsector (E), as well as 
  those in the rimwards end of Quinoid (B).  Oriflamme 
  herself a long standing rival of the technologically supe-
  rior, as well as Hiver Federation favored Aubaine during 
  this economic period of realignment, turned to the De-
  thenian Sandmen-Human alliance and sought with their 
  technical expertise to compete into the computer archi-
  tecture private sector by having computers designed by 
  AI-Cyms themselves. 
  Surya subsector’s (E) economic recovery revolved 
  around the advancing technology improvements and the 
  A and B-class shipyards at Waroh, Osagi, Surya, and 
  Frallsord. While technology centered at Osagi at TL3, 
  as well as new RCN naval base, the other worlds raised 
  amidst the mighty 58 star system Jump  Clersor main 
  star systems a dependable TL9/0 infrastructure during 
  the recession’s first decade steadily. The former Sufren 
  Aslani refugees and their high technology expertise led 
  the world of Waroh to greatness in these two decades.
  Jayna subsector’s (F) worlds (formerly part of the 
  “Soleean Administered Territories” in the post RC-Solee 
  war  from 204 to 20), were ably led by the power-
  house economies of the new Psion republican high 
  population worlds of Czerniak (TL), the constitutional 
  democratic theocracy of Kestral, and the resurgent 
  corporative democracy of Galines (TL9).  Kestral surged 
  ahead from TL7 and settled down to becoming a premier 
  TL0 A-class shipyard producing world for the Jump  
  market along the Clersor main here. Czerniak’s centrist 
  counter balance to Galines’ Federalism underwent a 
  curious political change as the recession was embraced 
  and overcome. Czerniak looked at the future of AI-Cym’s 
  and their impact on their world’s society, and decided to 
  halt their own world’s progress at T-2. Galines seeing 
  the alliance with the Sandmen as an earmark to reach-
  ing their former pre-collapse levels continued onto TL4, 
  and won the bid (easily as Czerniak bowed out of the 
  running) for the RCN base established there during the 
  recession. Jayna’s other economic asset was the former 
  Old Expanses Naval Base of Depot, at the Ultraneta 
  system (grid 23). RCSA-RCN development and further 
  expansion into the discovered automated shipyard made 
  this the premier posting for RCN ship designers.
  In the sparse 2 Worlds subsector (G); Coalition efforts 
  to revitalize the economy here were stymied by the frac-
  tious insurgencies on Bonsher (Formerly TL7), even as 
  faster progress was made on the worlds of Jrack (For-
  merly TL9), Layor (Formerly TL6), and Cenno (Formerly 
  TL8). Then, through the judicious use of the AVV weapon 
  Snake, as well as Peacemaker Sandmen, on the ‘bone-
  
  - 74 -
  yard’ world of Atul, an entire society of theTL3 robotic 
  remnants were brought into the Coalition, albeit as an 
  affiliate member world. By 1228, Bonsher had managed 
  despite ceasefire violations, and brushfire wars moved 
  ahead to TL8; Cenno and Jrack had regained their pre-
  collapse levels of TL and TL3, Layor had managed to 
  sustain TL9.
  In Thoezennt (I) subsector, once part of the original 
  7-parsec ‘AO’, consolidation of salvage resource world 
  infrastructure was ably administered and distributed, 
  creating a new high-technology subsector. Hodg, Lote, 
  and Coaise were each brought up to TL3 and4 each 
  with an accompanying RCN Naval base; Salvage worlds 
  like the former high population worlds of Darainne (TL3) 
  and Possin (TL4) held more relic technology infrastruc-
  ture than could be physically moved, and so were re-
  colonized instead, with a fair amount of Citizen Sandman 
  help. Other worlds, like Nova Rhyll, Sauler, and Xezor 
  were each raised to a self sustainable level of TL. 
  Even the severely technology regressed world of Burlta 
  (Formerly fallen to TL from TL5) was brought back up 
  through an industrial revolution back to TL6 by the end of 
  this period.
  In former Solee-RC war torn Shenk subsector (J), three 
  worlds were part of a massive environmental clean up 
  still: Marcena, Hindahl, and Yontez. Part of this wasn’t 
  paid for through the sale of the Soleean held Solomani 
  warships they had held in orbit (most of which had 
  already been sold to the Covenant of Sufren between 
  205 and 20). Prosperity wise, before there had been 
  only Yontez as the sole single high population world 
  of the subsector. By 228 thanks to the massive strip-
  ping down of the entire Wall System’s relic technology 
  throughout the subsector, Mueller (TL2), Solee (TL0), 
  Shenk (TL4), and Kmak (TL) reached population lev-
  els of  billion or more as they too regained their former 
  levels of technology. Janie (TL6) reached the same 
  status, but had resisted any technological and regime 
  change offers by the RCES and RCSA. Worlds seized 
  by Solee had reverted during the ‘Soleean Administered 
  Territories’ period back to the Free Traders and others 
  who’d held them upon their release from the Soleean 
  gulag-salvage worlds, like Moy, Avis, and Sovtor. 
  The Karse subsector (K) which had been fought over 
  between Solee and the Coalition, the Soleean salvage 
  world gulags were converted into offworld work sites 
  for the worlds along the Karse main to harness for their 
  recovery. The Centrist majority led RCSA regulated and 
  licensed off the rights to those worlds adjacent to these 
  systems here as well, selling the contracts to the local 
  salvager companies of Femerial, Mexit, Ropram, and 
  Ramaka. Chief among these were the salvage worlds 
  of Ames (formerly TL), Moppo (Formerly TL2), 
  Barsk (formerly TL4), Elanor (Formerly TL3), Harple 
  (Formerly TL4), and the former high population world 
  of Samosk (Formerly TL15). With five such resource 
  worlds, the twenty-year long economic and technologi-
  cal recovery between 28 and 228 was made much 
  easier, each system closing down as they finished. 
  The Coalition trailing frontier subsector of Vendtup (L) 
  was scarcely affected by the Great Recession, consisting 
  of two salvage worlds and three inhabited systems when 
  RCSA expansion funding and plans dried up in the fall 
  of the Federalist led majority in 28. The worlds of New 
  Bond, Vreeland, and Vendtup Station wound up man-
  aging and supporting the salvage work in the systems 
  of Usinea (Formerly TL5) and New Dakar (Formerly 
  TL3). Due to the low population of this portion of the 
  Karse-Vendtup Main, much of this relic technology was 
  exported back into Karse, aiding the infrastructure recov-
  ery there greatly.
  In the Core world subsectors of Aubaine (M), and Ori-
  flamme (N), the new RCSA capital of Freedom City on 
  Nicosia (the Third Imperium’s subsector capital here) 
  blossomed into a cosmopolitan snapshot of the Coali-
  tion. In addition for the capital’s protection, a Naval base 
  was established in orbit here. On the worlds of Keipes, 
  Nike Nimbus, Baldur, Oriflamme, and Shenandoah upon 
  achieving a sustainable Tech Level 2 or better were 
  also recipients of a newly built RCN base. The insidious 
  atmosphere salvage worlds of Kresek, Arvid, and Tuer 
  were systematically stripped down to their foundations 
  of even building materials during the recession. Due to 
  the high amount of infrastructure technology being raised 
  within the subsector, led by Aubaine and Hive Federation 
  trade, it was found less expensive to re-colonize and re-
  activate certain dead worlds than remove their machin-
  ery and parcel it back out to needy worlds. This caused 
  a new wave of immigration for those wishing to start their 
  own worlds, including many Star Vikings, tired of war and 
  an increasingly critical self-absorbed society they found 
  themselves in, as well as Schalli. 
  Several of these salvaged worlds in the spirit of the 
  former Dawn Leagues rebuilt and reformed as affiliate 
  member worlds once their primary reason had finished. 
  Aubaine subsector worlds like Savjanni and Svarla 
  renamed themselves after ancient gods of the sky and 
  sun as well, becoming known as Svantovit and Svarog; 
  the new inhabitants of the rimwards asteroid system 
  of Peirsma, and the trace atmosphere worlds of Con-
  ner and Seliga changed their world’s names to Hades, 
  Hecate, and Persephone respectively.  Vezina, the 
  first world toppled by RCES planetary assault in 1200, 
  renamed herself Dazhbog, for an ancient Solomani-
  Russian Sun deity. The Oriflamman resettled worlds 
  of Corrig, L’Steich, and the Sarid asteroid belt (These 
  immigrants were mainly from those wishing a better life 
  off of their corrosive atmosphere Waterworld on Baldur) 
  renamed themselves Njord, Vesta, and Osiris; the RCES 
  conquered world of Spencer renamed itself Poseidon; 
  and the worlds of Nex and Teldora changed their names 
  to Ares and Horus.
  On Aubaine, the human population finished their prom-
  ises to the Schalli by completing the construction of four 
  
  - 75 -
  more new TL4 gravitic cities, alleviating their imprint 
  on the Schalli way of life, even though the traditionalist 
  Schalli had already departed as they approached the  
  billion population mark, but still the Schalli were eighty 
  percent of the world’s total. Oriflamme’s new planetary 
  government fighting with the losses in employment and 
  saddled with improvements in health care likewise saw a 
  new resurgence in homebuilding as they up scaled from 
  TL9 towards TL3 as their world population increased 
  as well. Both worlds benefited from their A-class star 
  shipyards as major contributors to replacing the vessels 
  lost since the Diasporan expansion campaign through 
  the first Curtain war.
  Along the ‘backface’, in So Skire subsector (O), hostile 
  atmospheric worlds like Keghe, Atkins, and Cleland were 
  by policy and economics passed over or salvaged and 
  subsequently abandoned once work was completed. The 
  So Skire Main held one of the largest Jump  sequences 
  within the Coalition’s borders, some 65 systems most of 
  which had populations that had survived the collapse. 
  Here the Hive federation’s Scouting had done much of 
  the ground work for the Coalition that ‘backfilled’ their 
  reach into this region. Like Thoezennt and Shenk sub-
  sectors, they contained worlds with major Droyne popu-
  lations, living with humans on worlds like Janazzo and 
  Clarke.  The Balduri-Oriflamman colony set on Poyzen 
  renamed their world Eden as they approached self suf-
  ficiency in 1219, remaining a ‘breadbasket’ for the other 
  Balduri settled worlds of the RCSA. 
  The greatest impact of the Great Recession here was 
  felt along the trade-linked worlds the Hivers had estab-
  lished greatest, as the jump 4 trade route was altered to 
  the sustainable jump 3 technologies of the Coalition back 
  towards Sitah subsector (P) and Renj. Worlds like Pohl, 
  Dunbar, Clarke, Canzar and Hell saw an immediate drop 
  off to their own economies as these trade routes shifted. 
  Some of these worlds shifted to affiliate membership 
  status within the RCSA to better control their own econo-
  mies, others dropped out entirely, seeing no benefit ei-
  ther as full or affiliate member worlds any longer. The low 
  populated world of Ehart had been militarily occupied by 
  Oriflamme Marines in 1201, and reverted back to local 
  control in 205 in the post Soleean War era. It became 
  the ‘homeworld’ for several Free Traders’ ships and their 
  dependents, remaining non-aligned. Xenophobic Luddite 
  worlds like Wrangell, Dobbet, Burbelson, Pratt, Salinos, 
  Patuxant, and Digriz were largely unaffected and had 
  been bypassed for those worlds wishing contact. Hostile 
  militant worlds like Tama and Khatru sitting astrographi-
  cally within the subsector were marginalized and by-
  passed as well, as the need for military action against 
  these two systems was deemed unnecessary to the 
  maintenance of the trade route, and with so many worlds 
  diplomatically joining the reformation Coalition here, was 
  also seen as politically unwise given the cultural pacifism 
  of the subsector.  
  Cobham and Bonham’s populations broke the  billion 
  mark during the latter end of the Great Recession, and 
  RCN naval bases were established at Peart and Janaz-
  zo. Unlike the Core World’s subsectors, there was a lack 
  of funding and interest in re-colonizing or jumpstarting 
  dead worlds like Grenbard, Mitmos, Palin, Hjorts, and 
  Khan. This was in part due to the lack of relic technology 
  to be found there, and that no high population worlds 
  had been present before the collapse here. If anything, 
  the So Skire region was directly uplifted and boot-
  strapped via the new economy measures of the Centrist 
  majority as well as Coalition Shipping firms.
   
  
  - 76 -
  Diaspora Sector
  Out along the trailing face of the now shrunken Reforma-
  tion Coalition in 28, the Great Recession forced the 
  new key ‘frontier’ border worlds like Ashiizar (Khavle) 
  Bifirs, Gecko, Depot, and Layne(Alurza); Tu’daysu, 
  Bail-4, and Ephraim (Pasdaruu); Thicket and Aaneru 
  (The Blight); Saagii and Pekhuraa (Madoc) had survived 
  the secessions and Anti-Cym wave of protests. Keep-
  ing them economically within the RCSA to support the 
  poorer worlds still about them interested in offworld trade 
  was the challenge in the beginning, and then making 
  them viable jump-off points for commerce back into the 
  Wilds to the UWA came later. 
  Ashiizar in Khavle (D) remained the sole RCSA full 
  member world, the only former Covenant world to do so, 
  honoring the sacrifices made by the taskforce that was 
  nearly wiped out destroying the Black Fleet elements 
  that had fragmented and followed their insane battle plan 
  to their deaths. The world had been spared, and with 
  accepting refugees from the worlds of Sufren and Haze, 
  managed slowly, but steadily throughout the recession 
  reachieved their pre-collapse level of technology.  
  Rimwards of Ashiizar along the Jeddel-Westfir Main 
  in Pasdaruu (H), the new all Droyne world of Teeque 
  renamed itself Tu’daysu, following rebirth and renewal 
  practices of their kind. Their former Chirper population 
  had been casted with help from the RCES Star Vikings 
  and Coalition citizen Droyne Priests from Tiniyd. Tuu-
  daysu became in important jump 3 link to the growing 
  high population world of Bifirs, and the refugee world of 
  Gecko as well as the two remaining Coalition operated 
  salvage worlds of Oath and Beep in corewards Alurza. 
  Coalition trade convoyed shipping left Bail-4 leaving 
  the Cadiz Main. Together all these made the Coalition’s 
  trade link to distant Ashiizar. To protect this route the 
  RCSA approved the building of a naval base in the 
  Tu’daysu system. It was the first built in an all nonhuman 
  Coalition member world in 225.
  The linchpin region to holding all of the tattered ends 
  of the trailing frontiers of the Coalition was the Prom-
  ise subsector (L), and the worlds of the Promise Main. 
  Powered by the re-opening of the mothballed A-class 
  Exeter Yards, Ltd. Shipyard on Exeter, the liberated Viral 
  hell world of Promise’s rebuilt A-class Star City shipyard 
  (completed in 223), and the new A-class shipyard on 
  Isis in the Orsk Cluster (completed in 224). The key to 
  the Main’s recovery lay in Promise’s alliance with the 
  thousand odd sentient robots and half a dozen computer 
  systems, the first sons of the original viral entity known 
  as ‘Sandman’, the humans both Norms and Psions, and 
  the Cyborgs, or ‘breeds’ who bridged both organic and 
  inorganic society here. The official recovery of the worlds 
  of the Main began with the liberation of Promise, and the 
  sweeping of the subsector of the fleeing vampire ships 
  from the RCES-RCN victory there. By the time the Star 
  Vikings ended their blitzkrieg of ‘island-hopping’ cam-
  paign against the Guild across the spinward face of Di-
  aspora Promise subsector was well on its way to becom-
  ing the spinward economic bulwark of the Reformation 
  Coalition. Federalist policies allowing the free-market of 
  uncontrolled stripping of salvage worlds paid off here, 
  and at the end of the 2nd Vampire Plague in XII/ 22, 
  no less than four other worlds (Eloji, Muni, Tenmet, and 
  Tazmania) boasted a B-class shipyard and starport in the 
  subsector. Promise subsector was indeed a Federalist 
  policy success story of recovery.
  Madoc (O) subsector’s worlds of Saagii and Pekhuraa 
  had already become the new Aubaine and Aurora out 
  in Madoc subsector (K) since 204. RCSA support for 
  Pekhuraa’s jump 3 relic transport fleet of two dozen 
  Imperial-class 20kton Bulk freighters known as ‘Haven 
  Lines, LLC’ had been forthcoming, and payments for 
  their upgrades and upkeep were purchased throughout 
  the Covenanter Refugee crises up until the Federalist 
  Party’s fall from power in 28. With the new Centrist 
  majority leading the RCSA, Haven Lines, LLC found 
  itself ferrying the freight once again, this time with bet-
  ter regulations, and scheduled routes first running in 
  convoys along the Coalition’s Diasporan frontier, then 
  as prosperity came about after 228 and as their new 
  freighters came out of the slips, engaged themselves 
  as well in the interstellar trade routes blazed across the 
  Wilds to the 4th Imperium, and the Terran Common-
  wealth. 
  The Phoenix Agreement, and the 
  Sentient’s Accords (1228)
  Among the greatest diplomatic endeavors achieved by 
  the new Interstellar powers of the Grand Alliance was the 
  signing of the Phoenix Agreement signed at Phoenix, the 
  capital of the UWA in 1228 (Later fully ratified by the 4th 
  Imperium, the Reformation Coalition and several other 
  states later that year on Usdiki/ Gushemege). The Refor-
  mation Coalition was represented by the worthy person-
  ages of former Imperial remnant and RCES Star Viking 
  and former merchant Captain Lars ‘Bud’ Marcenko, and 
  the by now retired RC-Solee war hero RCN Captain Saf-
  fron ‘Ghost’ Ghulz, and the original viral entity known as 
  ‘Sandman’ himself, and Karla 34, Sandman’s human 
  leader and spokesperson. All four were champions of 
  sentient rights: Marcenko since the outset of Opera-
  tion ‘Dominos’ in Thoezennt subsector for Chirpers 
  and Droyne, and later of Psion’s rights on Oriflamme; 
  Ghulz who’d spearheaded the mission in retrieving the 
  original ‘Sandman’ Peacemaker AI-Cym off of the Viral 
  hell world of Promise in 202, and later moved the new 
  allied government of Mueller to emancipate their Chirper 
  population by allowing them to be casted; and ‘Sand-
  man’ himself, who had dared to dream of  overthrowing 
  his insane fellow viral entities, sickened at their tyranny 
  
  - 77 -
  and brutality, had cast himself willingly into the hands 
  of RCES, gambling he could appeal to their humanity 
  and reason. Karla 34 gave her perspective of hav-
  ing overcome her hatred and working with Sandman to 
  overthrow from within the tyranny of the Viral hell world’s 
  other totalitarian and insane machines.
  The issue at hand was the other sentient peace-loving 
  strains of Viral entities that had been encountered out-
  side of the Peacemaker strain AI-Cyms, like the Hobby-
  ist entities like ‘Vulcan’, of the Old Expanses automated 
  shipyard in the Depot/ Ultraneta system, or ‘Archimedes’, 
  the speaker for the Z’kraal swarmer race on Moncton/ 
  The Blight (K) in Diaspora.  The Reformation Coalition’s  
  mandate for retaking the Wilds had allowed them the 
  chance to encounter the Peacemakers and other sane 
  Virus life forms, as opposed to an all out war of an-
  nihilation, lumping them in with the AI-Cyms that had 
  destroyed the final leg of human civilization gave them 
  the unique perspective at the conference. The Hivers 
  were also present, and gave of their own knowledge and 
  experience working with robots, and high-end artificial 
  intelligences, lending passive but present approval of the 
  measures the gathered representatives debated. 
  To the UWA’s representatives with their staunch con-
  servative views of “live in peace, and leave us in peace,” 
  the proposals made a lot of sense, and even the Ter-
  ran Commonwealth’s folks there who had lived with the 
  vipers’ nest around Cymbelline, and Gashurzid agreed. 
  There were of course those who had their own personal 
  horror stories of AI-Virus that they all had in common. 
  Representatives from the 4th Imperium gave witness 
  to their examples of the Peacemaker strains, and other 
  harmless entities, like the Hobbyist entity that had fallen 
  in love with a planet’s star, and sat in space in that sys-
  tem, writing and reciting poetry to its unrequited lover, 
  ignoring the planet, and passing traffic in its “relation-
  ship” with the star. 
  The bone of contention at the conference was on the 
  rights the state would have allowing them to procreate, 
  as the passing between data-system to data-system was 
  not always without error, or chance of loss of personal-
  ity, and memory. This fell down to the three camps of the 
  Terran Commonwealth, the Reformation Coalition, and 
  the 4th Imperium. If accepted as a citizen, and with all 
  rights thereof, to include procreation, or seeking “a new 
  body”, e.g. a starship’s data system, like the Master Fire 
  Director computer like the Coalition’s Navy had done, 
  to a more mobile form, like a humano-form robot body. 
  When it was tabled each time from committee, each 
  of these three states had their own ideas. The UWA 
  proposed finally that each state agree in whole on the 
  measure, and then institute their own definition on when 
  and where, and how an AI-Cym could “advance, move 
  up into, a larger, more capable data system, whether or 
  not it was viewed as a “promotion”, or, in the instance of 
  Parent-Strain Cyms, the ability to meld their personalities 
  to create “children”, or clones, as Sandman had done in 
  the Coalition, by permission. 
   
  At Usdiki later that year, this language was 
  ratified and formalized, allowing each of the signing 
  Interstellar states the ability to construe and define the 
  articles of procreation rights, as well as the rights each 
  citizen-Cym had in general. This was a more formal 
  treaty document than the Phoenix agreement, and was 
  considered one of the higher points of diplomacy the 
  New era would see.
  Public Rejection of Star Vikings
   
  By 238, with the last vestiges of the Great 
  Recession behind them, and prosperity and diplomacy 
  making greater and greater gains as a state, the man-
  date of the RCES Star Vikings became increasingly less 
  relevant. Many of the older generation made the transi-
  tion, but many more did not and the hardest hit were 
  the second generation Star Vikings who came after the 
  Dawn League Twelve expedition. Psionic rights, Sen-
  tient’s rights, Chirper emancipation had all been passed. 
  AI-Cyms were now everywhere, usually found at every 
  Starport’s Auction, and countless others involved in 
  Banking and High Finance in planetary stock exchang-
  es as Brokers, and some as they had on Oriflamme, 
  become CEO’s of corporations, especially in the data-
  system industries. Still others served as world repre-
  sentatives in the Assembly, like those from Gashurzid, 
  Promise, and Dethenes. Other Cyms, such as robots, 
  found employment in their designed line of work, such 
  as those starship mechanic bots, where human labor 
  unions were weak or non-existent. 
   The issues of world sovereignty and planetary law, 
  and the freedom to follow those, with some form of 
  progressive representative government, answerable to 
  the people had given rise to a new level of security and 
  prosperity, and insulation socially from the Wilds outside 
  the frontiers of the state. The increased level of technol-
  ogy, its increasing affordability and labor saving gave 
  rise to more leisure time, and more time for introspection 
  in Coalition space. This gave rise to those with time on 
  their hands to begin to question the legalities of the “Star 
  Viking era” as the period of 96-28 was referred to 
  in schoolbooks and on talk shows, and Internet blogs, 
  and finally then publicly and politically. This began with 
  the liberal wing of both political parties, the Centrists and 
  Federalists. 
  Many of the worlds of the former Soleean Administered 
  Territory worlds, like Galines, Bonsher, Layor, and Cz-
  erniak began to question whether or not the RC-Soleean 
  war had been even necessary, seeing how the Soleean 
  world of Osagi (E-Surya, Old Expanses) had never fired 
  a shot, was never attacked, had been “diplomatically 
  absorbed”, and had not been forcibly demilitarized like 
  Solee or themselves had been. A wave of Historical 
  revisionism was sweeping through Academic universi-
  ties across the worlds of the Reformation Coalition, who 
  
  - 78 -
  were now champions of Sentient Rights and Psionic 
  freedoms.
  This led the movement in Academia and swiftly after-
  wards in governments to view themselves no longer in 
  the light of the Star Viking hey-day era, but as “a League 
  of Free Worlds”. The measure to change the name of the 
  Reformation Coalition came about as early as 239, but 
  went down in defeat largely in measure to office hold-
  ers who were former Star Vikings themselves. Political 
  opponents of the defeated measure in both parties took 
  exception to this, and began a campaign in 240 against 
  the Star Vikings politically and socially, and the Hivers as 
  well found themselves caught up in this, under scrutiny 
  by the rational, the cynical minded and the conspiracy 
  theorists alike. In one of the dirtiest political campaigns 
  ever launched, former “atrocity” victims from now liber-
  ated worlds were found and brought before the RCSA 
  committees overseeing RCES, and a witch hunt was on 
  to topple every possible former Star Viking now seated 
  in office in 1240. Many of these charges were trumped 
  up, but enough of them, like the life-or-death decisions 
  made during the Black Fleet incursion on refugees living 
  or dying, and how some of them were unceremoniously 
  dumped off of unwelcoming worlds, and left paying for 
  them up to the RCSA met receptive ears. The Coalition 
  media played on the feeding frenzy and everywhere 
  the former surviving “heroes” of the Star Viking” era fell 
  under suspicion.   
  Many of these first and second generation Star Vikings 
  who saw the proverbial hand-writing on the wall, left 
  Coalition space, and went off to the frontiers and beyond 
  to settle worlds of their own, and to get away from a 
  society they saw as alien, and viewed them with disdain, 
  reproach, and animosity. Several prominent members 
  of Core Worlds committee and chairmanships within the 
  RCSA were forced to resign. One eccentric Luhtalan 
  representative, Victor von Hugo, when he was exposed 
  for his alleged “callous disregard for his Salvage work-
  ers psychological health and well being” on the profitable 
  work colonies in Alpha Crucis where tens of billions of 
  dead were still lying where they’d fallen decades after 
  salvage had begun, hung himself in his own office on 
  Nicosia on a lunch break, as part protest and his suicide 
  note claimed such and to be considered a scapegoat. A 
  former Oriflamman Technarch and an Aubani former Sal-
  vage corporation business woman took their own lives 
  with personal sidearms as well when they heard they 
  would be called to “testify” before the RCES oversight 
  committee. Eighteen chair seats on the RCN and RCES 
  oversight committees went vacant as some resigned in 
  disgrace, and some merely vanished offworld, and never 
  showed their face in public again. Several others, who 
  defended themselves ably, chose not to run for re-elec-
  tion publicly. 
   
   Funding for the RCES, which had been on 
  the wane since 28, was tabled for the 242 opening 
  session, post world representative elections. After the 
  results, in which the liberals of the Centrist and Feder-
  alist parties won many uncontested seats, RCES was 
  officially disbanded by vote, and their ships recalled 
  to the mothball yard at the Kruyter-Depot (M-Aubaine, 
  Old Expanses). The last vestige of the “Star Viking era 
  was seen as the formation held on various RCES bases 
  as the Star Vikings received the results of the RCSA’s 
  votes, and held what many of their detractors believed to 
  be, their final formation, and to slink off the pages of the 
  present into the dust-bin of history. Others pointed to the 
  surviving aged and tough starships filing into Kruyter-De-
  pot’s mothball yards which lay next to the breaker yards 
  where ships were dismantled and parts disposed of from 
  other vessels needs as the end. Both groups were of 
  course, dead wrong.
  Freedom League declared, and Hiver 
  Technical teams go home (1242)
   
  Even as the roughly half a million RCES per-
  sonnel still under service shed their black body-sleeve 
  uniforms and entered the private sector, or sought fur-
  therance of their careers in the space or ground military, 
  their followed on the heels the victorious declaration 
  the Reformation Coalition was gone, and the Freedom 
  League Worlds was formally declared on Nicosia. No 
  longer dependent on a purely salvage credit economy, 
  able to stand on its own feet economically, and having no 
  pressing need to rob its neighbors across their frontiers 
  and fail to promise to help rebuild them, as the Diaspo-
  ran territories had rightfully claimed during the seces-
  sions, the Freedom League of Worlds began re-inventing 
  itself at once.
  In 242, with RCES no longer operational, changes to 
  formally separate the armed services continued, with 
  the changing of the Reformation Coalition Marine Corps 
  (RCMC) and the various planetary ad hoc ground units 
  from Nike Nimbus, Baldur, Aubaine, and elsewhere used 
  in war time into the League Defense Force (LDF). With 
  internal trade routes to safeguard, as well as external 
  trade routes across the frontier and Wilds to the UWA, 
  Terran Commonwealth, and the distant 4th Imperium, 
  the RCN was renamed the Freedom League Navy 
  (FLN).  The RCSA also changed its name to the Free-
  dom League Assembly of Worlds (FLAW), which cynical 
  humorous pundits made light of, but usually shortened 
  to LAW.  As if not content with driving out the guilt of 
  the previous era by shedding themselves of the bloody-
  handed Star Vikings and RCES, the Freedom League 
  turned on the popular polled sentiments against the Hiv-
  ers, and asked them to leave in 242.
  Stunning to both the defeated Pro-Star Vikings and the 
  new liberal led Centrists and Federalists was that the 
  Hivers acquiesced without protest. The Hivers simply left 
  behind the request that the Freedom League remember 
  them as the Hivers had and come to their aid, if the Hive 
  
  - 79 -
  Federation should ever need their assistance. Individual 
  Hivers, and Ithklur remained, as well as in several small 
  enclaves or ‘nests’, but not in the name of the Hive Fed-
  eration, but as “Citizens of the Free Leagues”. The Fed-
  eration’s Technical Assistance University’s offices closed 
  without delay, and their vessels embarked the next. The 
  Hive Federation’s embassy remained, of course located 
  on Nicosia in Freedom City along Embassy row, be-
  tween the embassies from the 4th Imperium, and Terran 
  Commonwealth. By the end of the second quarter of 
  242, all of the Hiver Technical Assistance academies 
  had shut down in every League held subsector, as if they 
  had already pre-planned this move. Even as the Hivers 
  departed, the rumors started flying that this too was “yet 
  another of their manipulations” from cynical opponents, 
  the conspiracy theorist crowd chimed in that soon the 
  Leagues would collapse, and “they (the Hivers) would 
  rush back in and take everything over once again.” It 
  was a sad parting for those who’d served with them, es-
  pecially the Star Vikings, who saw the new Hivers, who’d 
  been born and raised here as their fellow citizens and 
  those of the Federation as their last ally leaving. All were 
  disappointed as come the spring of 243, the Federation 
  remained away, save for those jump-4 freighters from 
  the Six-Eyes Trading Nest still plying the star lanes out 
  of Spica into the Old Expanses. The new government of 
  the Leagues also received its first rebuke of their sweep-
  ing liberal policies in 243, this time from trailing in the 
  Sitah subsector.
  Renj charts its own course out of the 
  League (1243)
  The trailing state of the Republic of Renj arose from 
  the former allied Hiver client state in the trailing Sitah 
  subsector shortly after its FLAW delegates left over the 
  242 Holiday break, and leaving a time-sealed mes-
  sage they would not be back, all of two-thousand world 
  representatives.  Instead, a single world Ambassador 
  returned and occupied the former Covenant of Sufren’s 
  embassy in Freedom City, Nicosia, complete with a full 
  staff. Ambassador Medora Devereaux declared to the 
  opening session of the LAW when she stood amongst 
  the ,999 empty seats that, “the League had lost its way 
  and Renj would no longer follow this course of action,” 
  and declared, “they had by unanimous vote changed 
  their membership to affiliated status henceforth.”
  Renj, which had been contacted by the Hivers well 
  before the Aubaine-Oriflamme Core Worlds in 1188, held 
  the Hive Federation in greater esteem than the League 
  worlds apparently did and denounced the ostracizing of 
  the Star Vikings. Devereaux declared Renj would remain 
  a vital trade state to trailing to guard against the Domi-
  nate and maintain the trade route open to the Federa-
  tion. To that end, she offered commissions to any former 
  Star Vikings in what Renj would be building, their own 
  defensive Navy. Her exit from the LAW building ended 
  the Centrist led majority that had been in power since 
  28, and forced new run-off elections for the chairman-
  ships. Renj had never been an expansionist power, but 
  an economic one in the Leagues, and would remain so. 
  They had since joining improved their technology infra-
  structure back to TL3 up from their collapse sustained 
  TL, and re-opened their mammoth A-class shipyards. 
  One of the more cosmopolitan Solomani border worlds 
  Renj had sustained her good working trade relationships 
  with the minor alien states of the Hinterworlds Sector 
  throughout the Final War, and even off and on in the 
  recovery. 
  Renj had been the Coalition’s best “team-player” keeping 
  their worlds economically supplied with TL goods dur-
  ing the Vampire Highway’s conquest and later through 
  the brief Soleean war, and then rebuilding the Soleean 
  Administered Territories. Renj had even taken on Dolphin 
  and Orca refugees during the Covenanter crises from 
  Sufren. To them, the abandonment of the Hivers was the 
  last straw in a string of bad decisions made for political 
  purposes.
  The Last Rally (1243-1246) 
   
  The rally call to arms of the Last Grand Alliance 
  came to the Freedom League shortly after the collapse 
  of the centrist majority from its clear political edge. By a 
  narrow series of votes the LAW committed to sending a 
  task force of FLN warships and a division of LDF troops 
  to aid the battle to smash the resurgent K’Kree AI-Cym 
  backed Dominate out of the former Black Curtain once 
  and for all. The Task force was placed under the com-
  mand of now promoted Commodore Saffron ‘Old Ghost’ 
  Ghulz, with the backing of the former Navy leader and 
  still Aubani statesman Pat “Who Me?” Ritter.  The op-
  position to this was fueled by the still liberal held seats 
  of isolationism, and the “why bother, it’s not our fight” 
  feeling the more successful secure worlds postulated. 
  The League had rebuilt from its losses since the Soleean 
  War, the Diasporan Blitz, and the costly Black Fleet 
  incursion with a leaner, meaner Navy than it had be-
  fore. This would be the first test of the new designs and 
  doctrines the FLN had adopted from the hard lessons 
  learned against the organized Black Fleet squadrons of 
  2-22, and later still in the harrowing battles of the 
  Curtain War.
  The opposition party to sending these 89 vessels argued 
  these were way more than were necessary for aiding 
  “Humanity’s Last Great Battle,” as the 4th Imperium’s 
  emissary had heralded it. The tie-breaking vote was 
  bravely brought down by the new Federalist Party 
  Secretary General Richard Daniels, who wished to avert 
  another possible wave of secessions. Threats of seces-
  sion from those who would keep their heads in the sand, 
  and ignore the threat of the Dominate posed to all in 
  
  - 80 -
  Chartered space were compromised by sending only a 
  tenth of the new FLN’s might, appeasing Centrists with 
  Homeworld Security-First issues and worlds.
  FLN Task Force ‘Hammer’, named for the Flagship the 
  LNS Sean ‘Hammer’ Lathrop, departed Coalition space 
  in the fall of 243 and arrived intact at the secure ren-
  dezvous in the spring of 244. The Task Force included 
  five heavy 30ktn Hero-class cruisers: the LNS Sean 
  ‘Hammer’ Lathrop, the Lisa ‘Lander’ Davies, William 
  ‘Bison’ Ryson, the Werner von Kessel, and the LNS Re-
  bekka ‘Bekka’ Guiterrez. Screening them were two divi-
  sions (eight) of the new 7ktn Sword-class Light Cruisers, 
  and two divisions (eight) of the new 7ktn Staff-class Light 
  Cruisers. In their train went twelve divisions (twenty-four) 
  of the new 3.5ktn Lancer-class Military clippers, half of 
  them carrying the all-volunteer st LDF division. The 
  other half carried hundreds of the new 5tn single and 
  two-seater Hornet and Wasp-class Fighters. For scouting 
  purposes, Task Force ‘Hammer’ arrived with eleven divi-
  sions (forty-four) of the improved 500tn Warspite-class 
  Sloops.
  The Freedom League’s task force was dwarfed by other 
  powers’ vessels in both size and in numbers brought to 
  battle, save for the Droyne, who appeared with an arma-
  da of some two hundred and fifty1ktn destroyer escorts 
  and a plethora of smaller hand-built 400tn sloops and 
  corvettes. The Zhodani, the New Ziru Sirkaa, and the Im-
  perial Regency’s post collapse warships still dwarfed the 
  League Navy’s vessels in tonnage to the envy of their 
  crews. But the League Navy had many advantages over 
  them all, primarily in their AI-Cym crewed gunnery, and 
  helmsmen. The real advantage the League task force 
  had was in their flexibility of missions, and multi-mission 
  cargo pod space, the exceptions being the ships of battle 
  like the 30ktn Hero-class cruiser. Towards this end, Avery 
  made excellent use of the League task force, both as a 
  screening and a flanking force.
  From 244 to 246 Task Force ‘Hammer’ under CDRE 
  Ghulz fought with courage, tenacity, honor and distin-
  guished service, losing eight ships of the line sent back 
  to the League for repairs, and two destroyed. These lat-
  ter were the Lancer-class Military clipper LNS Cossack, 
  and the heavy cruiser LNS Werner von Kessel. Of the 
  smaller ships, thirteen Warspite-class Sloops had been 
  sent back for repairs, and another ten lost with all hands. 
  In the mid year of 246, Ghulz ordered home the st 
  LDF and their attached eleven surviving Lancer Clippers, 
  taking with him to the 2nd Battle of Gateway the remain-
  ing four Hero-class heavy cruisers,  two Sword and four 
  Staff-class light cruisers, fourteen battle worthy Lancer-
  class Military Clippers with all the Fighters they still had 
  parts and pilots for. His remaining twenty-one Warspite 
  Sloops he sent back to escort the troop carrying Clip-
  pers. They departed the Fornast Sector in the early fall 
  of 246 on the long trek back to the Freedom League 
  coreward most frontier. With them they carried Avery’s 
  mission about the Galactic Core and Longbow Project’s 
  interpretation of the Empress Wave back to the Leagues, 
  arriving in early VI/247.
  2nd Battle of Gateway, defeat of 
  Dominate (1247)
   The Fleet of the Last Grand Alliance, battered but vet-
  ted for two and a half years against the forces of the 
  Dominate, made their battle order and jumped into the 
  Gateway system. Here lay the new seat of power for the 
  AI-Cym overlord Anv!ull’lxux of the Dominate had been 
  declared, his forward headquarters in which to lead his 
  unholy crusade against the hated Gnaak, or meat-eaters. 
  The League Task Force, although down to fifty-percent in 
  ships and crews, was one of the more intact portions, be-
  sides the studious but enigmatic Droyne armada with the 
  4th Imperium’s battered fleet. CDRE Ghulz had served 
  under the late Sean Lathrop, Pat Ritter, fought against 
  and served under later Werner von Kessel, was the man 
  for the job. To him, Avery gave the right flank, along with 
  the Droyne, who they calculated with their smaller but 
  faster ships should be able to pierce the K’kree’s robot 
  horde of fighters and attack Gateway’s outer orbital forts 
  easily. Avery entrusted his left flank to the Zhodani, NZS, 
  and the Imperial Regency forces, whilst his, the com-
  bined Spinwards States, and the Terran Commonwealth 
  units held the center. The overall Alliance strategy would 
  be to reduce the defenses surrounding the planetoid 
  housing the enemy Viral overlord to allow for a surgical 
  strike from the center, and kill Anv!ull’lxux once and for 
  all. The mission, as 4th Imperial and League historians 
  later recalled, was doomed from the start, but they were 
  faced with the choice of striking when their enemy was 
  weakest, or awaiting his return state by state when he 
  had regained his strength. 
  The K’kree had in the meanwhile repaired their orbital 
  fortresses and in mimic fashion of Emperor Lucan’s 
  vengeance, had arranged also the fallen Alliance ships 
  from the first Battle of Gateway about the planetoid, only 
  Virally infected, and set to aid the Dominate in this battle 
  royal. Secondly, they had recalled a major portion of their 
  warships from a rimwards armada bent on punishing 
  the Hive Federation to reinforce their position here. This 
  rimwards Armada never sailed, as none of these re-di-
  rected vessels later escaped the outcome at Gateway. 
  The Alliance fleet received the strangest of last minute 
  allies—a missing Lucan Prime super dreadnaught, the 
  ISS Invincible. This Black Fleet survivor, with Lucan’s 
  Holo image likeness argued for control of all their ships 
  that it  promised ‘he’ would lead to victory, if they surren-
  dered control to him. With a 24-hour deadline to decide, 
  some of the remaining ships and crews decided not to, 
  and left. Some decided not to, like Avery’s flagship, and 
  went anyway, but not under Lucan’s sway. The League 
  ships, with their AI-Cym gunners and helmsmen were 
  among the latter as well.
  
  - 8 -
  The New Era (1248- )—Star Vikings 
  depart for Core, redeeming mission
  The Star Vikings sat back as the League Navy’s task 
  Force ‘Hammer’ departed for its final battle against the 
  Dominate, having had their fill of what many saw was a 
  useless jockeying for the Iridium throne at best, and a 
  fool’s errand with death at worst. But word had arrived 
  back to the Leagues with the returning troops of Task 
  Force ‘Hammer’ of the Empress wave and Avery’s call to 
  save the lost brothers of Humanity trapped near the Ga-
  lactic Core. To the great extent the news was received, it 
  fell upon deaf ears. But the Star Vikings heard the call for 
  a mission of great sacrifice and possible redemption for 
  their past sins, real or imagined. In the Fall of 247, they 
  gathered, and with League government approval, took 
  their vessels out of the mothball yards at Kruyter-Depot, 
  and elsewhere and began their journey corewards. This 
  selfless undertaking caused a mixed wave of shame and 
  admiration from those who thought the Star Vikings noth-
  ing more than legalized privateers or sanctioned pirates 
  of a desperate bygone era. One of the first who resigned 
  his office as a world representative with scarcely an 
  explanation was former Commodore Pat “Who Me?” 
  Ritter. An entire ship was crewed by a veteran’s home 
  overnight, leaving nothing but empty-rooms and scant 
  few possessions behind. The best oft quote of why they 
  went was a letter written to an aged sister of one such 
  Star Viking. 
  “Because we believe.”
  The shock of the K’kree’s level of preparedness fell 
  way to the execution of battle, and even then, the cost 
  to achieve the orbital fortresses perimeter was high. 
  When the Dominate’s reinforcements entered the fray, 
  it appeared the Grand Alliance was trapped, and a 
  bloody series of pocket battles ensued. But victory was 
  snatched from the hooves of the K’Kree by the appear-
  ance the Lucan Prime super dreadnaught, ISS Invincible 
  leading a fleet of assorted ships under its command and 
  vented any remaining fuel from those ships sworn to 
  his command. There would be no retreat, only victory 
  or death. The 2nd Battle of Gateway’s victory, pyrrhic 
  as it was, ended the Dominate’s crusade into human 
  chartered space, and with Anv!ull’lxux’s death so ended 
  the Dominate’s unity of purpose. Seventeen ships are 
  among those listed as having survived the Last Battle of 
  the Grand Alliance. CDRE Ghulz’s vessel, the LNS Sean 
  Lathrop was not among them. The two known League 
  surviving ships were the battered Hero-class Heavy 
  Cruiser LNS Lisa Davies, and the Sword-class Light 
  Cruiser LNS Zweihander that limped into Depot-Ultran-
  eta (F-Jayna/ Old Expanses) in, XI/247.
  Quiet Rebirth of Sufren (1247-)
  With the news of the curtailment of the Dominate threat, 
  the world of Dethenes started a covert project to re-
  store the world of Sufren. Dethenes realized that it was 
  dreadfully exposed to any Dominate counterattack in the 
  future. They also realized that neighboring worlds filled 
  with former Sufren refugees would be unlikely to rush to 
  the assistance of a world with such a significant AI-Cym 
  population. The Dawn project was designed to repair 
  the damage wrought by the Black Fleet and once more 
  make Sufren a habitable world.
  Using the remainder of it’s relic TL6 infrastructure, 
  Dethenes has been partially terraforming Sufren. The 
  decades that have passed since the Black Fleet attack 
  allowed the majority of the radiation to decay away and 
  the smoke from the global fires have settled out of the at-
  mosphere, but persistent chemical and biological agents 
  still persist. 
  Covert Dethenes expeditions have emplaced nuclear 
  damper units to reduce the remaining nuclear hotspots, 
  whilst TL6 bio-engineered micro-organisms have been 
  introduced into the atmosphere to cleanse it. The project 
  is still in its early stages, but Dethenes reckons that the 
  first domed cities could be established within twenty to 
  thirty years, although complete restoration of the bio-
  sphere will take at least an additional hundred years.
  Dethenes hopes to quell the anit-AI-Cym feelings of the 
  Sufren refugees by restoring their homeworld.
  
  - 82 -
  The Freedom League Worlds 
  (1248-onwards)
  Political Structure
  The Freedom League is a loose collection of worlds that 
  cherish representational forms of government, personal 
  freedoms for their citizenry, and a fairly high level of ac-
  countability to the people of their leadership, particularly 
  their world representatives who caucus at the City of He-
  roes, the capital on Nicosia/ Aubaine. As such, with such 
  a decentralized form of government, the League worlds 
  politics resemble a fractious family fight the majority 
  of the time, and to many outsiders little seems to get 
  done from time to time, generally coming to some form 
  of compromise that seldom satisfies everyone but the 
  majority on the issue at hand at the time in question. The 
  Freedom League Assembly of Worlds relies on pooled 
  funds from its Core and full member worlds for funding 
  various uplift technology projects, diplomatic ventures, 
  and their military (The League’s small but extremely 
  mobile Navy, and their small but highly professional all 
  volunteer Defense Forces).
  Unlike other stellar powers at this time, the League has 
  subordinated such things as Interstellar shipping, and in-
  terplanetary communications to the private sectors, often 
  with their funding and consent, more often however by 
  fees levied by these firms to the worlds thus served for 
  services rendered. This trust placed on the Free Market 
  economy and not on subsidized Government contracts 
  has had its hiccups, but competition with smaller efficient 
  firms has kept things running between the stars thus far 
  rather successfully. 
  Politics however in the Freedom League, already domi-
  nated by a dynamic and diverse group of various cul-
  tures and beliefs among Humaniti makes for interesting 
  viewing, and is not for the timid or shy to participate in. In 
  the aforementioned ‘large extended family’ sense, politi-
  cal issues here tend to be loud boisterous, vociferous af-
  fairs. This very dynamic body has their black sheep, and 
  those on individuals frequently disagree violently, but just 
  short of coming to blows amidst the aisles of the Assem-
  bly of Worlds Chamber. Like any other family however, 
  any attack on a  family member, no matter what odor 
  their current standing is, tends to quell these small scale 
  riots long enough for the defense of the persecuted 
  member from outsiders to be rendered before lapsing 
  back to internal arguments.
  In the beginning, when this region was called the Dawn 
  League, there were two major parties: The Federalist 
  Party led by Aubaine, and the Centrist Party, led by Ori-
  flamme. The Federalists were for the loose governmental 
  control, and a widespread approach to recontacting the 
  wilds to corewards, and spinwards. The Federalists be-
  lieved every possible approach to a problem was worth 
  exploring; The Centrists believed in a more focused 
  approach, and didn’t want to throw good money after 
  a bad idea. The Centrists stood for a more centralized 
  government, stronger Military forces, like a Government 
  controlled Navy and Marine Corps, one of the few things 
  they and the Federalists managed to agree upon. The 
  Federalists approved of doing business with Wilds gov-
  ernments that were representative democracies, or well 
  run Civil Service Bureaucracies to deal with, especially 
  on Balkanized worlds. The Centrists approved of dealing 
  with Feudal Technocracies, and believed if a Technologi-
  cally Elevated dictatorship made enough reforms, they 
  were acceptable partners; something which the Federal-
  ists opposed adamantly, even though Federalist Party 
  dominated Schall was an F-tech governed world. 
  The two major parties exist still in the present day of 
  248, although instead of arguing about acceptance of 
  TED’s and democratically reforming F-Tech governments 
  seeking membership, the trend in both parties is towards 
  the competing viewpoints of Conservatism and Pro-
  gressivism. The Conservatives on each side of the aisle 
  seek a more balanced approach fiscally towards the af-
  filiate and poorer full member world projects, as opposed 
  to the Progressive wing of each party that believes that 
  all member worlds should get equal recovery treatment 
  and funding. As with any multi-sophont society, there are 
  voting blocs, among which the most solid voting Con-
  servatives are the Droyne, while the Schalli are divided 
  in lopsided fashion between the Traditionalist-Conserva-
  tives and the more numerous Federalist Progressives 
  by ten to one. The Imperial-Aslan survivors from Sufren 
  who were resettled to Waroh are predominately staunch 
  Conservative-Centrists, and have been advocating a 
  return to the former Covenant worlds. Oddly the former 
  Covenanter world’s uplifted Dolphin and Orca tend to 
  vote opposite of each other, as each competes on their 
  water worlds economically and politically as well. The 
  only two sophont groups that votes with as wide diversity 
  as Humanity are the Sandmen and the Vargr.
  Past Political Events of Note
  One of the first major political donnybrooks that arose 
  was in representation to the League Assembly Chamber, 
  which was set at  Assembly sophont per 0 million citi-
  zens, however this was re-arranged by Aubaine’s Fed-
  eralists to set it at a minimum of  per world, as “each 
  world had unique issues and challenges that had to be 
  represented.” Oriflamme and other Centrist Party worlds 
  saw this as a cynical political move to have worlds like 
  neighboring Helios, and their 700 citizens have as much 
  political clout as a world with 0 million citizens. In the 
  period of 92-200, the League went from 6 worlds to 
  22 worlds, with the Federalists holding a narrow 92 to 90 
  majority over the Centrists. In the spring of 203, the is-
  sue of new member worlds, high population worlds, and 
  
  - 83 -
  the representational status of Salvage Worlds was finally 
  tabled once again, resolved to affiliate membership, and 
  full membership status.  Some 38 new full members, 9 
  affiliate members, and 28 salvage colony worlds were 
  added in this tumultuous session, bringing the Coalition 
  at that time to a total of 05 star systems, and a popula-
  tion exceeding 3 billion citizens. 
  In the post-Soleean war era in mid-204, Secretary Gen-
  eral of the RCSA Lon E. Maggart declared the Peace-
  maker–strain AI-Virus entities of Promise, nicknamed 
  after their forbear from that world ‘Sandmen’ and those 
  that had served in the RCN with valor and distinction in 
  the brief but bloody war with Solee as now having full 
  rights as citizen sophonts of the Coalition set off another 
  firestorm, especially among those who had suffered 
  recently from the Vampire raider attack on Nike Nimbus. 
  The political move in 25 to restore the former subsec-
  tor capital of Nicosia with the RC capital there at The City 
  of Heroes after the death of former RCES Captain Lisa 
  Davies who defended the Nicosia system at the cost 
  of her life, and that of her former ship, the RCS Apollo 
  against a rogue Vampire ship the year before was one of 
  general consensus and guilt. In truth it blunted much of 
  the Centrist party’s ire away from their arguments of the 
  Hiver Federation’s favoritism towards Aubaine once and 
  for all, and focused instead on a world where the efforts 
  of all the member worlds had meaning a towards the 
  new era they were building.
  The next major ruckus membership brought about con-
  cerned the two high population worlds in the Dethenes 
  (A) subsector of Old Expanses, Diacy and Dethenes 
  herself in 27. Both worlds had a population in the tens 
  of billions, approximately between 75 and 80 billion each 
  respectively. Dethenes was the more populous of the 
  two, and the higher in surviving relic technology at TL2 
  (formerly TL6); Diacy had 5 billion fewer citizens, and 
  had survived at TL8 (formerly TL9). In a compromise 
  move between both the Centrist and Federalist parties, 
  Diacy’s representatives chose Centrism, and Dethenes’ 
  opted for Federalism, much to the Aubani led party’s joy. 
  What they did not foresee was the backlash at the addi-
  tion of a world with a high percentage of AI-Cym citizens 
  already in a ground swelling grassroots movement led 
  by the Covenanter world refugees, and those on worlds 
  who had suffered from the 2nd Vampire Plague of the 
  20- era. Even worlds that had been unaffected by 
  the Black Imperium’s short but bloody attack, but had 
  endured the worst of Virus affects during the collapse 
  joined the revolt in seceding from the Reformation Coali-
  tion to non-aligned status at worst, to going back to affili-
  ate member status at best. Worlds out in Kushga, Hijiri, 
  and Shumidisi subsectors that had been promised aid 
  and uplifting had seen those monies shunted aside and 
  given to worlds that had taken in the Covenanters. They 
  too withdrew from the RCSA, and those in Kushga and 
  Hijiri instead embraced the UWA. The end result was a 
  further loss of revenues to the RCSA’s coffers with the 
  loss of these worlds, and the subsequent loss of power 
  to the Federalists to the now Centrist party majority over 
  the Assembly of Worlds chamber. These secessions 
  plunged the RC into the Great Recession period (28-
  238).
  Recently in the late 230’s early 240’s the anti-Hiver 
  sentiment reached vocal levels not heard from since the 
  early days of the Reformation Coalition as a wave of 
  historical revisionism swept over the region. In 242, the 
  Hive Federation formally withdrew from the Old Ex-
  panses, declaring quietly their work was finished, even 
  as the human state they had fostered and guided chose 
  for themselves their new name, the Freedom League 
  Worlds. The League participated in the last Grand Alli-
  ance campaign with the rest of the powers, sweeping the 
  Dominate from Core, Fornast, and Ley Sectors to the cli-
  mactic battle of Gateway in 247, but by a narrow vote. 
  The Star Vikings of RCES, who had been disbanded in 
  242 as well, stood aside, wishing no part of the chase 
  for the Iridium throne yet again, further distancing them-
  selves from an already liberal minded comfortably living 
  public in the Core worlds. The last secession of great 
  import, the Sitah Secession of the Republic of Renj’s 
  worlds in 243, ended the Centrist Party’s twenty-year 
  hegemony with a loss of 4 Federalist and 600 Centrist 
  seats in 243 shortly after the Hive Federation formally 
  withdrew. Renj’s secession was also a slap in the face 
  to the revisionists on both sides of the aisle as well, and 
  in 244 Renj pointedly presented to Nicosia a working 
  replica early RCES clipper--the RCS Apollo for the 30th 
  memorial celebration. 
  Current Political events
  Secretary General Richard Daniels and the League As-
  sembly of Worlds (LAW) have on their 248 agenda the 
  vote upon the rights of the sentient robots ‘awakened’ 
  on Mitchell, Gresham (Khulam-P/Diaspora), Sulthanbran 
  (Surya-E/ Old Expanses), Atul (2 Worlds-G/ Old Ex-
  panses) and Possin (Thoezennt-I/ Old Expanses). This 
  will determine if they too have survivors rights to the 
  planet, as passed down in the landmark 203 case, the 
  “Dunas Judgment” on Mueller. This would not only grant 
  them the choice of becoming a full member world, but 
  also allow them reimbursement in the profits made off 
  the salvage colony past and present. At risk in the 2 
  Worlds subsector over this, is the growing relationship 
  with a Droyne-Human culture on the world of Khar. Khar 
  appears ready to join the Leagues but for the sticking 
  point of the 228 Sentient’s Accords.  This might affect 
  dozens of other affiliate member worlds with Sandmen 
  citizen workers on them now, as well as the shareholders 
  of the corporations running those work colonies should 
  any level of reimbursements be awarded. This was done 
  for the low-berthed survivors found on Buhle (Aubaine-
  M/ Old Expanses). Buhle’s Sandmen citizens, however, 
  
  - 84 -
  were not part of that award and could seek redress for 
  this oversight if this case is decided for the Sandmen. 
  The Atul-Possin case has for the near future stalled 
  the two salvage colony projects in the 2 Worlds sub-
  sector scheduled for the former high population TL5 
  worlds of Mnash and Kantord. Both worlds are known 
  to have huge amounts of relic salvageable equipment 
  and facilities, and are both still active with hostile ro-
  botic life meriting them currently Red Zone warnings to 
  travellers. Akka Shipping Corporation, out of Federalist 
  Jrack (2 Worlds-G/ Old Expanses) stands to be the 
  potential financial loser on these two worlds, and on any 
  awarded reimbursement to the sentient robots of Atul. In 
  Khulam subsector the Federalist world and Core World 
  government of Trybec (Trybec Corp) also stands to lose 
  financially with a huge reimbursement award to their 
  ‘native’ Sandmen populations on Mitchell and Gresham 
  as well. Sulthanbran’s Sandmen have gone on a gen-
  eral strike since the end of the second quarter of 247, 
  causing quite a few ships in the slips of Federalist world 
  Zinorow’s (Surya-E/Old Expanses) orbital Tuxino-Rowe 
  shipyard to be halted.
  Centrist and Federalist Conservative members view 
  this as a non-issue, and consider the matter a foregone 
  conclusion with the Sentient robot’s rights upheld, and 
  any reimbursement due them paid out. Whether such a 
  sum is paid over time or in lump sum they conclude is 
  the purview of the League Master Admiralty Courts. Most 
  Centrist and Federalist Liberal members argue that the 
  1238 New Worlds’ affiliate member law not be violated 
  and be upheld, despite the validity of the claim. They 
  promise to filibuster the vote when it is tabled. Sandmen 
  representatives from both parties have already sided 
  with their fellow plaintiffs, and the Droyne-Schalli bloc 
  appears split on it as well.  Should the Dunas Judgment 
  be upheld in the case of Mitchell, Gresham, Atul and 
  Possin, this would only add four more seats, and “grand-
  father in” these four worlds as full members (Both were 
  colonized before the 238 cut-off law). With the cur-
  rent thirty-one seat margin of majority, this would hardly 
  bridge the gap should the Sandmen there vote for a 
  Centrist party representative.
  Four former balkanized, high population worlds are up 
  for their official affiliate membership votes: Bonsher (21 
  Worlds-G/ Old Expanses), Burlta (Thoezennt-I/ Old Ex-
  panses), Scorch, and Vreeland (Vendtup-L/Old Expans-
  es). Scorch, Bonsher and Burlta’s struggles at unification 
  appear to have succeeded, and both are expected to 
  make easy passage once their homeworld ratification 
  votes are tallied and the results reported in.
  With the news of the victory over the Dominate at the 
  2nd Battle of Gateway just beginning to ripple across 
  the Leagues, the news from Usdiki will be arriving of 
  the coronation of Avery I, Emperor of the 4th Imperium. 
  The Leagues already familiar with this state’s former 
  allegiance to the “empty throne”, now will have a living 
  person there instead, not on the ruins of Capital, Core 
  Sector, but on Usdiki in Gushemege to deal with. More 
  pressing will be the notification of the next-of-kin of the 
  fallen from this climatic battle, and the League Navy’s 
  wishes to replace those vessels lost, even as orders for 
  several League naval divisions are being dispatched to 
  aid the Hive Federation far to their trailing frontier. 
  On the positive side, the world of Dethenes (Dethenes-A/ 
  Old Expanses) has announced its intention to help clean 
  up the atmosphere of the formerly habitable Red-zoned 
  worlds of Sufren, Haze, and Navarre (Sufren-C/ Di-
  aspora) as a goodwill gesture to the Covenanters. This 
  20-year long project they propose is entirely out of their 
  own pocket, and is backed up with their successful re-
  sults conducted on the formerly Black Fleet struck worlds 
  of Wake and Aight (Khavle-D/ Diaspora) since 228. 
  Both of these worlds’ atmospheres the Dethenians have 
  shown, while tainted, are currently capable of sustaining 
  life. Former refugees from these worlds are welcome to 
  return and rebuild. 
  If successful, the Dethenians propose to repair the insidi-
  ous atmosphere worlds of the Backman cluster rimwards 
  of the Sufren Main next.  They have already bought up 
  and refurbished all of the existing TL5 20ktn Impe-
  rial-class bulk freighters from Haven Transport Lines, 
  Transstar, and Trans-Keratu Lines, LLC, many of which 
  saw service in the Covenanter refugee evacuations.  
  These three League shipping giants have since replaced 
  these vessels with the Mainstay and Apollo-class clip-
  pers. Dethenes has named this new colonial transport 
  fleet Redemption Lines, LLC. The Dethenians’ goodwill 
  by reaching out to those worlds that suffered during the 
  2nd Vampire Plague, and whose survivors and neighbors 
  seceded or shunned the Reformation Coalition is part of 
  a larger ongoing campaign of fence-mending initiatives 
  the Leagues is undertaking out in Diaspora.
  Old Expanses
  •	
  Dethenes Subsector A (Federalist Votes: 8,020/ Cen-
  trist votes: 7,502)   
  •	
  Quinoid Subsector B (Federalist votes: 20/ Centrist 
  votes: 0)
  •	
  Surya Subsector E  (Federalist Votes: 503/ Centrist 
  votes: 507)   
  •	
  Jayna Subsector F (Federalist Votes: 490/ Centrist 
  votes: 603)   
  •	
  2 Worlds Subsector G (Federalist Votes: 602/ Cen-
  trist votes: 3)   
  •	
  Thoezennt Subsector I (Federalist Votes: 348/ Centrist 
  votes: 347)   
  •	
  Shenk Subsector J (Federalist Votes: 548/ Centrist 
  votes: 79)   
  
  - 85 -
  •	
  Karse Subsector K (Federalist Votes: 00/ Centrist 
  votes: )   
  •	
  Vendtup Subsector L (Federalist Votes: 2/ Centrist 
  votes: 0)   
  •	
  Aubaine Subsector M (Federalist Votes: 238/ Centrist 
  votes: 37)   
  •	
  Oriflamme Subsector N (Federalist Votes: 52/ Centrist 
  votes: 234)   
  •	
  So Skire Subsector O (Federalist Votes: 338/ Centrist 
  votes: 07)   
  Diaspora
  •	
  Khavle D (Federalist Votes: 0/ Centrist Votes: 60)
  •	
  Alurza G (Federalist Votes: 4/ Centrist Votes: 200)
  •	
  Pasdaruu H (Federalist Votes: 33/ Centrist votes: 44)
  •	
  The Blight K (Federalist Votes: 28/ Centrist Votes: 
  20)
  •	
  Promise L (Federalist Votes: 78/ Centrist votes: 5)
  •	
  Madoc O (Federalist Votes: 23/ Centrist Votes: 60)
  •	
  Khulam P (Federalist Votes: 8/ Centrist votes: 43)
  Totals = ,790 Federalist seats vs.  ,759 Centrist seats and 
  99 Affiliate member seats
  World Membership Categories
  The Freedom League Worlds today are broken down 
  into several categories: Core worlds, Full Member 
  worlds, and Affiliate Member worlds. Exactly which 
  worlds are considered the Core Worlds are arguably 
  rather confusing to outsiders and visitors to the league 
  in the post-2nd battle of Gateway era. Originally this was 
  intent on the six founding worlds of the “Dawn League 
  of Renewal” of the Aubaine Subsector, Old Expanses 
  (87-9), but was later amended after the Hiver 
  contact and expansion into Oriflamme subsector to 
  include some 22 worlds (92-200). After the disastrous 
  “Dawn League Twelve” mission, the subsequent new 
  systems who joined the Reformation Coalition successor 
  to the Dawn league seldom changed their names after 
  the mythical gods of light, sun, and the stars. The Core 
  worlds were later amended to those included in the sec-
  ond membership inclusion which occurred in the spring 
  of 203, adding a handful of worlds from Thoezennt, 
  Shenk, Aubaine, Oriflamme, and the So Skire subsectors 
  of Old Expanses, and Khulam in Diaspora, coupled with 
  a handful rimwards in Alpha Crucis subsectors A, B, and 
  C, the stellar state nearly doubled again in size. With the 
  exception of the colonized salvage worlds, all of the Core 
  worlds are voting members of the League Assembly at 
  Freedom City, on Nicosia. Core world representatives 
  also sit on the key committees of the League Assem-
  bly of Worlds, such as the Armed Services committee 
  overseeing the League Navy and League Defense 
  Force; the Intelligence Oversight committee, overseeing  
  the League’s various intelligence gathering branches; 
  the powerful Interstellar Trade and Commerce commit-
  tee that oversees the regulation and safety laws of the 
  internal trade routes of the Freedom League; and the en-
  compassing powerful Ways and Means committee that 
  proposes, and offers to all of the Assembly the League’s 
  annual budget for projects and spending.
  Full member worlds added to the RCSA assembly of 
  worlds after the fateful six-month long war with the com-
  peting Soleean Empire by and large seldom changed 
  their planetary names, and these were simply referred to 
  as either Full Member worlds, or Affiliate member worlds, 
  depending on the amount of sovereignty, and RCSA 
  privileges they preferred. Both Core and Full Member 
  worlds have full voting representatives,  per 0 million 
  sophonts, to a minimum of  per world with a surviving 
  native population, as well as other privileges, like having 
  a full League Admiralty Court for their planetary Auction, 
  half of whose proceeds fund the Freedom League As-
  sembly of Worlds’ coffers. Core and Full member worlds 
  all contribute to the Leagues coffers through the auction 
  system, and can borrow or get loans from the League’s 
  coffers with reasonable repayment schedules for plan-
  etary uplift or bootstrap projects, and Naval and Military 
  assets or protection if requested. Affiliate member worlds 
  may make request for funds, and Military assets, but will 
  be sent what is available in either case depending on the 
  current League Budget, and the size of the problem.
  Since 238 all new member worlds joining the Freedom 
  League have been designated affiliate members, to 
  prevent some of the past’s more vitriolic power politics 
  among new voting member systems from reoccurring. 
  Affiliate Member worlds, and the colonized Salvage 
  worlds (Once euphemistically called “Resource” worlds, 
  and earlier still “Cemetery”, or “Boneyard” worlds), are 
  allowed one representative each, but each has no voting 
  privileges. Affiliate member worlds differ from full mem-
  bers regardless of population, and elect a single non-vot-
  ing representative to the League Assembly of Worlds. 
  These worlds may or may not have a league Admiralty 
  approved court and Auction system, and if not (which is 
  the usual outcome here), do not have to contribute to the 
  League’s coffers in that manner. 
  There are by sector in 248 the following:
  •	
  Diaspora—45x Voting Member Worlds; 22x Non-
  voting Member Worlds
  •	
  Old Expanses—x Voting Member Worlds; 
  6x Non-voting Member Worlds
  •	
  Alpha Crucis—0x Voting Member Worlds; 4x 
  Non-voting Member Worlds
  •	
  Solomani Rim—0x Voting Member Worlds; 2x 
  Non-voting Member Worlds. 
  Totals = 56x Voting Member Worlds with a total popula-
  tion of 29, 64, 667, 000.
  Totals = 99x Non-voting Worlds with a total population of 
  
  - 86 -
  7, 832, 552, 852.
  Total League population 001-1248 = 236, 997, 29, 
  852 sentients.
  Racial Ethnicity of the Freedom League 
  Worlds
  The majority population of the Freedom League worlds 
  is Humaniti, primarily Solomani-Humaniti, followed by 
  mixed Vilani-Humaniti, with a minority of true Vilani-Hu-
  maniti scattered on several worlds, namely Yontez in 
  Shenk.  Among the major races, the Droyne are first in 
  line with enclaves from Shenk, and Thoezennt subsec-
  tors in the Old expanses to the League’s frontiers out 
  in the trailing subsectors of Diaspora Sector. Behind 
  the Droyne, numbers wise is the former Imperial Vargr 
  of the Thoezennt worlds of Bwan Murr, Burlta, and in 
  Surya subsector corewards of Thoezennt, of Exage and 
  Surya itself, to those who fled the destruction of the high 
  population world of Sufren in Diaspora in 2. Third in 
  numbers come those Hivers who chose to stay in their 
  technical enclaves among the League worlds when the 
  Hive Federation formerly declared their uplifting mission 
  at an end and withdrew in 242-43. The majority of these 
  remaining Hivers simply and proudly call themselves ‘Cit-
  izens of the Freedom League’, owning up to no particular 
  homeworld. Last among the major races represented are 
  also refugees from the fallen world of Sufren, the former 
  Imperial Aslan, many who have resettled on Waroh, in 
  the coreward edge of Surya Subsector, Old Expanses. 
  The richness of diversity of the Freedom League is well 
  represented in the minor sentient races as well. First and 
  foremost among these are the aquatic Schalli of Aubaine 
  and nearby Schall. Although in the Imperial era, their 
  sentience went underreported for financial gain on their 
  homeworld, they have since the early days of the rise 
  from the ashes of the collapse been a steady partner in 
  the league’s path back to the stars serving as starship 
  pilots, navigators, marines, Virus computer busters, and 
  premier starship architects and builders as well. Sec-
  ond in numbers, and no less diverse in talents are the 
  ‘Sandmen’, the peaceful co-existence believing AI-Cym 
  sentient life forms recognized since 204 by the early 
  Reformation Coalition as citizens who serve even today 
  aboard the League navy’s ships as crewmen (usually as 
  their Master-Fire-Director for battery fires), to the bank-
  ers of the League Assembly of Worlds Financial institu-
  tions, and the Auctioneers of many a full member world’s 
  Auction. Several are prominent business CEO’s, espe-
  cially in the computer design and construction field of 
  that industry, and many have served as representatives 
  for their worlds at the League’s Assembly at Freedom 
  City, Nicosia. The minor race of the Ithklur, the Hive 
  Federation’s warrior role race, likewise lay in scattered 
  colonies and settled worlds founded by retiring members 
  of the Hive Federation’s Star marines, or Navy Fighter 
  pilots since 202 across the League world from Sitah to 
  Aubaine subsectors. Among the refugee minor races that 
  fled the fall of the Covenanter worlds are those uplifted 
  Dolphins and Orcas who have resettled to water and wa-
  ter rich worlds since 2. Many serve also as astroga-
  tors, and pilots, like the Schalli, though they are far fewer 
  in number by comparison. 
  Among some of the frontier worlds of the leagues are 
  also the single planetary member minor races, like the 
  trace atmosphere capable aliens known as the Kolipians, 
  a tripodal race of burrowing sentients who are prima-
  rily miners and TL4 steam powered geothermal energy 
  engineering experts. They have had several tribes/clans 
  make a living working as salvagers on worlds with such 
  atmospheres out in the Karse and Vendtup main in the 
  trailing ends of the League. Their neighbors, the fear-
  some looking, hirsute Gonzans of Gonzu/ Karse were 
  in the primitive TL2 era at the League’s first contact, but 
  held a representative democracy since their rise to civili-
  zation on their high breathable plateau and Mountain top 
  city states have joined the Leagues as well.  
  Far out to spinwards, in the Blight subsector of Diaspora, 
  on Moncton, the TL native Z’kraal swarmers, a hirsute 
  millipede insectoid race studied by the IISS before the 
  Rebellion. Their hive cities and carvings were deciphered 
  from recovery of those lost records that their idiot gnats 
  they themselves exuded and then consumed later were 
  in fact biotech radio-repeaters. The League discovered 
  their secret via their elected ‘Speaker’, the peaceful 
  AI-Cym Hobbyist entity inhabiting a downed starship 
  calling itself ‘Archimedes’. They were recognized in 208 
  as sentient by the Assembly of Worlds, and have sent 
  ‘Archimedes’ as their world representative ever since, as 
  they do not travel well in jump translation. In the Alurza 
  subsector, the Opedia of Optalis are another multi-leg-
  ged insectoid, tool-using minor race whose TL5 society 
  while hive-minded, is a Feudal technocracy of “special-
  ized nests”. Another single-world minority race in Diaspo-
  ra Sector are the vaguely humanoid TL7 Sst’ankhrii of 
  Sst’ankh. They trade their natural mineral resources for 
  tools from passing starships in the Promise main, includ-
  ing their cunningly wrought sturdy but innovative solar 
  powered storage batteries.
  Racial Breakdown of the Freedom 
  League Citizenry 001-1248:
  •	
  Humanity = 209.35 billion
  •	
  Z’kraal = 0 billion (Moncton/ The Blight-K/ Diaspora 
  only)
  •	
  Droyne = 8.73 billion
  •	
  Sandmen = 8.2 billion
  •	
  Schalli = .3 billion
  •	
  Vargr = 20. million
  •	
  Aslan = 00.2 million
  •	
  Bwap = 52 million
  •	
  Dolphins = 44.2 million
  
  - 87 -
  •	
  Orca = 2.6 million
  •	
  Gonzans = 8 million (Gonzu/ Karse-K/ Old Expanses)
  •	
  Kolipians = 6 million (Kolipio/ Karse-K/ Old Expanses)
  •	
  Ithklur = 2.08 million 
  •	
  Sst’ankhrii = 400 thousand (Sst’ankh/ Promise-L/ 
  Diaspora only) 
  •	
  Nind =  200 thousand (Nindaha / Khavle-D/ Diaspora) 
  •	
  Opedia =  20 thousand (Optalis/ Alurza-G/ Diaspora)
  •	
  Hivers = 500 scattered individuals total.
  Culture of the Freedom League
  When one thinks of the Dawn League period of the 
  Freedom League (92-200) the founding principles of 
  trust, freedom, and friendship were present its inception.  
  The League Worlds now covers a diverse variety of cul-
  tures, beliefs, religions, and ethnicities among its Human 
  citizenry. Tolerance of others beliefs was incorporated 
  as well, although in the beginning they were determined 
  to be the anti-thesis of anything “Imperial”, meaning of 
  the Final War era, or Third Imperium. Informality in daily 
  speech was, and still is encouraged, to disavow class 
  structures left by the Imperial nobility to the degree that 
  the lowliest janitor of the League’s Capital building can 
  be overheard today addressing the Secretary General by 
  his first name.  This was also reflected in their choice of 
  starship classes, trying to shed themselves of the warlike 
  Imperial mantle they themselves had been under, with 
  names like ‘Sloop’, ‘Clipper’, and ‘Frigate’. Navy tradi-
  tions of ship tonnage classes proved stronger however, 
  and the major ships-of-the-line of the League Navy today 
  still bear the names Heavy or Light Cruiser.  
  Another part of the League’s culture is seen historically 
  even today in the rebirth, and renewal of themselves as 
  a state, even as the early Dawn League worlds renamed 
  themselves—the majority of these are known today as 
  the Core Worlds, but this is not unique to just the region 
  between Khulam/ Diaspora, Thoezennt, Shenk, Aubaine, 
  Oriflamme, and So Skire subsectors/Old Expanses. 
  Several Minor alien worlds, once interdicted by the all-
  powerful 3rd Imperium, now have their independence and 
  their own names, not longer six digit star chart numbers. 
  The initial idealism that sparked the Dawn League was 
  darkened in the months after the Dawn League Twelve 
  expedition failed to return, and the League discovered 
  the rebirth of their dark sides—and issued in the seize 
  the Wilds back by force creed of the Star Vikings:  
  “Those stars out there—we had them once, and we’ll 
  have them again. Nothing’s going to stop us.”
  It was in this ruthless drive to free the Wilds from the 
  very darkness and ignorance the AI-Viral Collapse had 
  brought about the Star Vikings lost a part of their own 
  humanity as they sought to free the billions out beyond 
  their safe worlds. It was in an act of selfless courage that 
  one of the worst offenders, Captain Lisa ‘Lander’ Davies 
  did over the present day capital of Nicosia in 24 that 
  catapulted the need to remember the entire big picture 
  was about saving the people, giving them a place to live 
  in freedom and peace, well away from monsters like ma-
  rauding Vampire ships, or the Star Vikings themselves. 
  Her death in stopping the Vampire vessel that threatened 
  Nicosia was an event historians later recalled as the third 
  rebirth—the one that gave way to the Freedom League 
  of today. The principles of personal freedoms that all 
  beings were endowed with by their Creator(s) are still 
  avidly pursued today within the Leagues. 
  Old hurdles of ignorance, hatred, and prejudice had to 
  be overcome of course, such as the learning the knowl-
  edge that the semi-sentient race known as the Chirpers 
  were indeed immature, uncasted Droyne. By aiding the 
  Droyne to rescue their “children” from tyranny and slav-
  ery where they found them on many worlds, the League 
  forged a relationship of unparalleled trust with this alien 
  race humans had not had before. Today in the League 
  Worlds there are more than eight and half billion Droyne 
  citizens of the League. The event of seeing a Kroyloss of 
  five or more Droyne passing through in a starport causes 
  no more stir than seeing a Hiver in the Leagues these 
  days. 
  The once banned practice of Psionics by the 3rd Im-
  perium ushered in an era with full open rights for those 
  sentients with these abilities following hand-in-hand after 
  the famous initial 202-203 mission to Tiniyd (Thoezen-
  nt-I/ Old Expanses). From the acceptance of the Psionic 
  ‘Gypsies’ in the hinterlands on Promise to the represen-
  tational government of the Tiniyd state of Idsur the RCES 
  learned that soon some of their new member worlds 
  were ruled or led by Psions, and would no doubt send to 
  the Assembly of Worlds an elected Psion. The first four 
  worlds with full institutes that entered with full member-
  ship were Osagi (Surya-E/ Old Expanses), Czerniak, 
  Galines (Jayna-F/ Old Expanses), and Yontez (Shenk-J/
  Old Expanses). Today in the League Worlds there are no 
  less than 32 full Psionic institutes, and dozens of minor 
  specialty schools not including the Droyne Priesthood’s 
  Temples of the Mind. 
  The hardest hurdle to overcome, and very nearly do-
  ing to death the idea of the Freedom League itself as a 
  state was overcoming the hatred and fear of the various 
  AI-Cym sentients collectively known as the AI-Virus. 
  The sane AI-Cym known as ‘Sandman’ surrendered 
  himself to the RCES, and gambled upon that he could 
  through his selfless act of putting himself at their entire 
  mercy save his human friends on the Viral Hell world of 
  Promise (Promise-L/Diaspora). The Peacemaker-strain 
  as his kind was known as later, became the first AI-
  Cyms accepted as equals to humanity by the Leagues 
  in 204 and given rights as citizens. Further contact 
  with sane Hobbyist  and Parent-strained AI-entities like 
  ‘Archimedes’ on Moncton (The Blight-K/ Diaspora), and 
  ‘Vulcan’ and the Fleet Tender ‘Mother-E’ in the Depot-Ul-
  traneta (Jayna-F/ Old Expanses) later gave the Freedom 
  
  - 88 -
  League’s champions of Sentient rights the moral courage 
  to voice that these too deserved to have the same rights 
  they had accorded the Peacemakers, culminating in the 
  League signing the 228 Sentient’s Accords. Across the 
  Freedom League in 248 there are over 8 billion sentient 
  ‘Sandmen’ citizens, serving in all walks of life. ‘Sand-
  men’, as they are referred to in the Leagues (“‘Cyms’ is a 
  name coined by the 4th Imperium,” a League citizen will 
  reply to passerby) serve as their world representatives, 
  doctors, nurses, trauma care specialists, lawyers, star-
  ship data systems, helmsmen, master gunners, astro-
  gators, bankers, brokers, Auctioneers, starship repair 
  personnel, starport security and cargo handlers, and 
  computer architect-designers in the vital future of data 
  system industries. This latter key industry is pursued av-
  idly by those Sandmen on distant Dethenes to the newly 
  built gravitic cities over Aubaine and Oriflamme.
  Strangely one of the few things the 3rd Imperium did 
  somewhat well—the freedom of religion—has been 
  preserved here in the Leagues, even if the religion 
  advocates total world pacifism, bans all use of weap-
  ons, or advocates worshipping a Star, a tree or a stone. 
  Religions that were the world’s “planetary” ruling body 
  were simply asked to make their ruling apparatus more 
  representational or more accountable to their worship-
  per-citizens, and forever forbid ‘holy-wars’. The former 
  was easier to accomplish than the latter, but this hurdle 
  too has been crossed with minor infractions. Adherents 
  of the major faiths like the Galanglic Thrice-Reformed 
  Catholic Church (GTRC), and New Anglic Faith of Islam 
  (NAFI), Buddhists, the Pan-theistic Hindus, Taoist and 
  the Shinto can be found existing on worlds side by side 
  with those of the Church of the Stellar Divinity (CoSD), 
  or the AI-entity worshipping Church of Lucan the Merciful 
  (CoLM). One’s personal beliefs are held inviolate as long 
  as no planetary or League basic laws or Sentient’s rights 
  are broken basically.
  Another freedom that has been preserved, although it 
  has had its pitfalls as well through the formative years 
  and the heyday of the Star Viking era of 200-28, is a 
  free press. The League’s Free Press has caught itself, 
  like it had caught up with corrupt politicians and scoun-
  drels in the trap between propaganda and hero-worship. 
  In their “self-correction”, they became an accessory in 
  ostracizing the Star Vikings for their own ends as liberal-
  minded politicians decided there was no further use for 
  the men and women of RCES. The people of the inner 
  subsectors of the League had no recent memory of the 
  threats and dangers, and this added to their distancing 
  of themselves and these dispossessed RCES veter-
  ans. It maybe argued that the rift between the people 
  they served and those who served could have torn the 
  League apart. Many point to ugliness that ensued on half 
  a dozen worlds against them when the Usdiki ‘Call to 
  Arms’ came, and the ‘Star Vikings’ refused to answer it.  
  It certainly was a factor, but likewise in 242, the entire 
  Sitah Subsector worlds with nearly 2 billion citizens to 
  trailing seceded in protest, and reformed itself as the 
  Republic of Renj, ending the 24 year political hegemony 
  of the Centrist party. The new Federalist party Secretary 
  General of the Freedom League Assembly of Worlds, 
  Richard Daniels however averted a complete repeat of 
  the 26-220 secessions, and the League sent what 
  ships it did to Usdiki and what would lead to the incred-
  ible victory of the 2nd Battle of Gateway. 
  The Star Vikings however have redeemed their walk-
  out in the Last Grand Alliance by answering the call to 
  the Galactic core of Emperor Avery I of the 4th Imper-
  ium. Billions of humans no branch of humanity recalls 
  have been psionically detected as being in danger of 
  perishing, humans in need of saving. No one from the 
  Grand Alliance answered the call from Usdiki, but The 
  Star Vikings did. In late 1247 gathered the first of five 
  ships from mothball yards in Kruyter-Depot and headed 
  corewards to save brothers and sisters they never knew 
  existed, and no one is sure will be still be alive when 
  they get there. It was a defining moment for the Freedom 
  League, now suddenly shamed by those they’d excori-
  ated, ostracized, and derided were the New Era’s heroes 
  once again. There is hope for them, and hope waiting 
  in the Leagues that upon their return, they will finally be 
  welcomed home.
  Psionics
  “The mind is a terrible thing to waste”—Ancient Terran 
  Advertisement for Public Education.
  The Freedom League accords legal status to Psionic 
  Institutes and all Droyne ‘Temples of the Mind’ member 
  worlds within its borders. Public fear of Psionics had to 
  be overcome by the peoples of the early reformation 
  Coalition, and historians point its beginnings in 202 
  with the famous ‘Operation: Dominos’ mission to Tiniyd 
  (0825/Thoezennt-I), and the “divide and conquer” Yontez 
  (527/ Shenk-J) contact missions about the same time. 
  Up until then, the Coalition had left it to planetary juris-
  prudence on its use and legality. The Imperial era fear of 
  psionics was still strong within the core world population, 
  and open psionic use was one of the reasons for the 
  initial coalition distaste for the Regency. But as the Coali-
  tion spread out into the Wilds, it encountered worlds and 
  races that openly embraced psionics. With these worlds 
  and several others with Droyne the Coalition wished 
  good future foreign relations with, the RCES and RCSA 
  came to slowly realize that when (not if) these worlds be-
  came members, they too would send world representing 
  delegates to the Assembly, and the odds many of these 
  would be Psions was inescapable. On several worlds in 
  Khulam and Promise subsectors, the RCES found the 
  Psionic Brotherhood a power group on dozens of worlds, 
  some opposed to RCES and for the Guild, others in 
  reverse polarity, and the majority of them uninterested in 
  
  - 89 -
  stellar technology.
   
  Martin O’Rourke, a member of the Sons of Craig 
  movement, and oddly enough his political foe, the RCES  
  Advisor and Statesman Ilelik Kuligaan joined forces 
  portraying this phobia as another of the many failures of 
  the now dead Third Imperium. This lead to in 207 of the 
  recognition of not only the Droyne ‘Temples of the Mind’ 
  and Idsurian School of the Gifted on new member world 
  Tiniyd, but also the formerly underground Nemyer Neural 
  Studies College on Oriflamme. Perhaps the two oldest 
  intact Institutes dating back to the Psionic repressions of 
  the 3rd Imperium are the Branat Institute (Yontez/Shenk) 
  the Masked Institute (Czerniak/Jayna), the Fifth Gate 
  (Osagi/Surya), the Galiano Institute (Galines/Jayna)
   
  Unlike the Solomani Second Imperium, and smaller 
  but similar police-state run regimes, the Freedom League does 
  not require special uniforms, ID badges, or any other public 
  display of these individuals’ special talents regardless of race. 
  Unlike the Zhodani Consulate, there is no military unit made up 
  specifically of Psions in the League Defense Forces, or League 
  Navy.  The exception to this is those member worlds with their 
  own planetary armed forces, Droyne especially. 
  Taking a lesson from the 4th Imperium, the Leagues con-
  siders individuals with these talents are considered no 
  more special than those of a gifted professional athlete.  
  In 1215, eight years after the official criminal ban was 
  eradicated, the Institutes were granted the same col-
  lege funding status as other schools and forms of higher 
  learning throughout the Leagues were.
  Some Psions have found work in planetary law enforce-
  ment, criminal investigative work, and other aspects of 
  the legal system. Some are members of the Leagues’ 
  Military forces, where they serve like anyone else in rank 
  and file, with no special status. The most talented usually 
  teach, and live ordinary lives outside their schools. Reli-
  ant on the good public image and trust the peoples of the 
  Leagues have in them, Psionic Institutes police up after 
  rogue Psions. 
   
  Military Forces  
  “First in all things, this above else, go armed.”—Ancient 
  Terran Philosopher and author, Plato, from the Athe-
  nian Papers.
  “The strength of a nation in peace is measured not by 
  its rhetoric, nor its’ size, but by the readiness and pre-
  paredness of its armed forces.”—Moshe Dayan, former 
  Prime Minister of the Terran Nation of Israel.
  “This is Commodore Ghulz to all League ships remain-
  ing—our jump drives are gone: Jump Out, I say again, 
  Jump Out!  Invincible is <garbled>..giving that cloven 
  hoofed bastard a new  <expletive deleted>! Chief, pour 
  it on, we’re going in—.“ —Last recorded transmis-
  sion from the LNS Sean Lathrop, 2nd Battle of Gate-
  way, CDRE Saffron ‘Old Ghost’ Ghulz, commanding 
  League Navy Task Force ‘Hammer’.
  
  - 90 -
  Freedom League Navy (FLN)
  Since the founding of the original Vilani Imperium, the 
  Navy has been tasked with maintaining control of the 
  space lanes, allowing free movement of trade and mili-
  tary forces whilst denying it to the enemy. Here in 248, 
  the Freedom League Navy performs the same mission 
  as its illustrious predecessors.
  History and Organization
  The Freedom League Navy is based upon the Reforma-
  tion Coalition Navy coupled with the more military ele-
  ments of the RCES. The navy is controlled by an Admi-
  ralty Board answerable to the League Assembly. Unlike 
  the old Imperial Navy, its commanders are promoted on 
  the basis of ability and previous experience rather than 
  social connections. Being a relatively new service, the 
  FLN is still developing its traditions and its commanders 
  cherish an independent essence derived from such he-
  roes as Sean ‘Hammer’ Lathrop and Pat ‘Who Me’ Ritter. 
  The realities of interstellar travel and communications 
  still require that naval units are arranged into squadrons 
  of roughly similar ships organized into Task Forces under 
  a commander with a large degree of independent con-
  trol. The FLN still uses the old Imperial squadron desig-
  nation, but has designated groups of squadrons as “Task 
  Forces” rather than the classic Imperial “Fleet”
  Given the rapid expansion of the Reformation Coali-
  tion, and later the Freedom League, the navy still takes 
  transfers from other services to fill out its ranks. This is 
  gradually changing as the number of naval academy 
  graduates and direct applicants increases, but high 
  levels within the command structure joined the RCN 
  under these conditions or served under officers recruited 
  by these means and tradition still favors the transferee. 
  The League Navy has a long history of the acceptance 
  of electronic crew (more commonly known as Sandmen 
  or AI-Cyms). Sandman clones were first used in 1204 
  as master fire control officers inhabiting the fire con-
  trol systems of RCN warships. The presence of sand-
  men proved vital in protecting RCES and RCN vessels 
  against the heavy missile barrages used by the Solee 
  Navy.  Sandmen are now found in other crew positions 
  including sensor and comms officers, engineering crew 
  and small craft pilots, where the lack of a human pilot 
  allows increased agility in fighter combat.
  Main Battle units tend to berth at major League Worlds 
  or nearby naval bases, and then to be reactive to fleet 
  level attacks. They are not normally dispatched for lesser 
  missions. They are built at TL4 to maximize their com-
  bat effectiveness. Escort units are widely distributed with 
  small squadrons operating out of frontier bases, major 
  frontier worlds or areas with particular piracy problems. 
  The vessels within the squadron are usually spilt into 
  one or two ship groups with assigned patrol routes. 
  These vessels are built at TL3 to provide a widespread 
  support base, but recent losses in the battles against the 
  Dominate have forced the production of TL2 escorts. 
  The Clipper’s are manufactured at TL4 to maximize 
  their flexibility. The inherent inefficiencies of a modular 
  design compared to a purpose built warship are bal-
  anced by the increased flexibility. Their size and TL14 
  construction compared to the poor quality, and lesser 
  size of most wilds opponents allow the Clippers to over-
  come these deficiencies. The FLN has retired most of 
  the relic warships that stood it in good stead during the 
  2nd Vampire War and the various expeditions to Capital.
  Mission
  The League navy has identified the following detailed 
  missions:
  . 
  Protection of the League against a main-force  
   
  fleet invasion
  2. 
  Suppression of piracy
  3. 
  Support for expeditionary forces performing a  
   
   
  variety of TED suppression activities.
  4. 
  Survey and Mapping
  In order to support the first three missions, the League 
  Navy supports three lines of vessels (compared to the 
  front line and reserve units maintained by the 3rd Imper-
  ium). The top level of the navy consists of a hard-core of 
  heavy cruisers built at TL4 which provide the main bat-
  tle-fleet, whilst the lowest line of naval vessels consists 
  of large numbers of escorts built at TL2 and TL3 are 
  assigned to anti-piracy duties. Finally the 248 versions 
  of the famous RCES clippers bridge the gap between the 
  main battle fleet and the escort task forces. Their adapt-
  able mission bays allow the League Navy to get the most 
  out of these intermediate layer ships in planetary attack 
  missions, as mother ships to escort forces and sup-
  port to the main battle fleet. A handful of TL15 Jump-6 
  couriers manufactured at Aubaine have just entered FLN 
  service.
  Upon the closure of the RCES in 242, the survey / map-
  ping mission was absorbed by the League Navy. The 
  FLN maintains a large fleet of Type S scouts for basic 
  mapping work supported by lab ships for more detailed 
  work. Whilst the navy maintains maps of the Freedom 
  League and its environs for military purposes, this survey 
  information is also used by the transport department of 
  the Freedom League government to compile naviga-
  tion data for commercial shipping. The data is also used 
  elsewhere within the government for census purposes 
  of representation. Recently Aubaine has produced two 
  Imperial standard TL5 Donosev class survey scouts as 
  part of an upgrade of the survey department within the 
  Navy.
  
  - 9 -
  Potential Opponents
  The major fleet level opponent is considered to be the 
  Dominate, despite losses inflicted in the two Battles of 
  Gateway. Threat analysis has concluded that the other 
  two fleet level opponents consist of large vampire nests 
  operating large relic warships, and possibly the core-
  wards lying expansionist Solomani Imperium. The escort 
  forces are arrayed against the classic pirates, as well as 
  small TED navies and minor vampires (merchant vessels 
  or warships below ktn displacement). They are also 
  tasked with monitoring and countering small polities such 
  as the Bellin Confederacy. Escort forces are also drafted 
  to support clippers or the main battle fleet as necessary. 
  The clippers are used as a flexible bridging force. With 
  the right mix of modules, a military clipper can act as 
  the equivalent of an Imperial destroyer, as well as light 
  fighter carriers, planetary bombardment cruisers, troop 
  transports and general armed military transports / fuel-
  ers. They are often used as the basis of armed diplomat-
  ic missions to the wilds, and as the core of attack forces 
  suppressing TEDs in the wilds.
  Strategy
  The Freedom League navy accepts the strategic advan-
  tages of the old Imperial Navy reserve strategy, where 
  major fleet units are kept at strategic rear locations to 
  allow a concerted counter-attack, whilst the border areas 
  are populated by small starship squadrons designed 
  to delay attacking forces. Unfortunately the size of the 
  Freedom League does not allow for such strategic safe 
  rear areas, that coupled with the homicidal nature of 
  vampire and dominate forces dictate that border worlds 
  can’t be left in enemy hands for several weeks or months 
  before a counter attack is organized.
  The FLN has come up with a “Thick Crust” strategy, 
  which is a variant of the old Imperial crust strategy used 
  in the Spinward Marches for the first three Frontier Wars. 
  Major naval units are pre-positioned close to the border 
  on major high population / high tech worlds that can sus-
  tain a major attack whilst providing repair and re-supply 
  to their attached Task Force. Minor forces patrol less sig-
  nificant worlds. These major fleet elements are designed 
  to crush any invading force before it can penetrate deep 
  into League territory. Given the technological and logisti-
  cal advantage enjoyed by League forces over rogue 
  vampire units, this strategy allows the fleet elements to 
  successfully repulse any large scale attack anywhere 
  along the border. In order to prevent these major units 
  being engaged piecemeal, the FLN maintains a series 
  of fleet pickets for several parsecs beyond the League 
  borders to provide advanced warning of large scale 
  incursions. Also to allow an overwhelmed border unit 
  to retreat, the FLN uses ships rather than rider / tender 
  combinations. Some Planetary Navies still use rider / 
  tender combinations.
  Freedom League Naval Traditions
  The FLN has few traditions given its short length of exist-
  ence. Following Solomani tradition, its ships each bear 
  a crest and motto, and each ship maintains a record of 
  its own battle honors. As the FLN keeps a cadre on each 
  ship, the ship’s history is maintained. Due to the often 
  vicious fighting that took place in the start of the Ref-
  ormation Coalition, the FLN has a policy of not leaving 
  its personnel behind if possible, and will launch rescue 
  missions to regain any lost personnel. The final and 
  most well-known tradition of the FLN, originated with the 
  famous Captain Pat “Who Me” Ritter and the toppling of 
  the TED at Vezina. Lt. Commanders in the FLN outrank 
  non-RC planetary rulers and any diplomats present. This 
  tradition is rigidly enforced by the FLN despite protests 
  by the Reformation Coalition Service Assembly, and later 
  the Freedom League Assembly of Worlds.
  FLN and League Affiliate Worlds
  As part of the articles of affiliate membership, the FLN 
  provides military support to League Affiliate worlds. This 
  mainly consists of joint military exercises, the option to 
  purchase FLN military equipment, as well as the oppor-
  tunity for military personnel to cross train within the FLN. 
  The FLN has been known to sell older warship designs 
  to League Affiliate Worlds. The FLN will also provide 
  limited military support in the even of invasion or other 
  military threat. FLN vessels will normally attempt to pro-
  tect League Affiliate worlds, but will place the protection 
  of Freedom League above that of an Affiliate world.
  
  - 92 -
  Ships of the Freedom League 
  Navy
  The famous Victrix class sloop has been sold off to 
  various planetary navies and has been replaced in FLN 
  service by the 500Tn TL3 Warspite class sloop (J4 with 
  capacity for a 00tn clipper module). The original RCES 
  Wildbat fighters have all been sold off to planetary navies 
  and replaced with a TL4 5dtn version: the single seat 
  version known as the Hornet, the two seater missile 
  bearing variant known  as the Wasp. The original RCES 
  clippers suffered heavy losses in campaigns against 
  the Guild, the 2nd Vampire War and the first campaigns 
  against the Dominate menace at the Capital. The Star 
  Vikings have taken the remaining original clippers and 
  other remaining 200 era RCES / RCN vessels as part 
  of the Great Rescue. Only a single example of an Au-
  rora-Class Clipper remains in League Space. This is the 
  memorial ship RCS Apollo, in orbit over the FL Capital at 
  Nicosia. 
  The original RCS Apollo was destroyed in a suicidal bat-
  tle with a vampire ship in 24, and this replica vessel 
  was presented to the Freedom League by the Republic 
  of Renj after they had seceded from the League. The 
  Republic of Renj meant it as a pointed reminder of the 
  League’s origins in the face of the revisionist forces in 
  the League at the time. The FLN maintains four classes 
  of clippers, the Fusilier and Lancer are strictly military 
  versions whilst the Apollo and Mainstay classes are 
  armed merchants which tend to be used in emissary and 
  support roles. 
  With the demands of sending a large taskforce into 
  the Hive Federation to assist in operations against  the 
  Dominate, the League Navy within the Diaspora and Old 
  Expanses Sectors is only at half strength. The Navy has 
  been forced to bolster local defenses by relying more on 
  local planetary forces, and most border worlds now have 
  league Navy advisors assisting them with modern tactics 
  and deployments. A few Guild captains have noticed an 
  opening of a new market and are providing military grade 
  starmerc vessels to guard planets that have sufficient 
  resources to buy protection.
  Freedom League Navy Facilities
  The distribution of FLN bases and facilities are domi-
  nated by relic Imperial facilities and the aftermath of 
  the Solee War. The vast majority of bases were built to 
  support the RCN against the Solee Navy (primarily in the 
  Thoezennt Subsector) or were built immediately after the 
  war to provide a circle of bases around the borders of 
  the core of the RC. Several of these bases were located 
  to appease public opinion and to show the flag (specifi-
  cally the naval facilities at Nike Nimbus and Baldur, both 
  of which had been heavily attacked). Additional naval 
  facilities were built just outside the RC borders to support 
  trip-wire forces and deep recon units.  The RCN also 
  built a naval station on Promise after 203 to support the 
  anti-vampire operations on the Vampire Highway. 
  The RCN absorbed the naval bases of the Solee Navy 
  as well as the Depot facilities at Ultraneta (23/Old 
  Expanses).  A handful of additional naval facilities were 
  built post the 2nd Vampire War to provide support facili-
  ties in the remaining subsectors. Generally the FLN has 
  at least two bases in any subsector. With the disbanding 
  of the RCES, the FLN acquired a number of former IISS 
  scout bases that had been used as forward bases by 
  the RCES. These former scout bases have insufficient 
  facilities to maintain large vessels but are perfect to sup-
  port escort forces on convoy protection and anti-piracy 
  duties. Unusually the FLN operates three depot facilities, 
  despite only controlling approximately a sector of space. 
  Two of these facilities are relic Imperial Navy depots, 
  whilst the third was developed by the RCN as a rear 
  training area. 
  The former Imperial Depot facilities at Ultraneta (23/ 
  A00056-E D As S:4  94 La M4 V/ Old Expanses) were 
  originally discovered and repaired by the Solee Navy in 
  cooperation with several stable Viral entities inhabiting 
  the original Imperial shipyards. Ultraneta Depot fulfills 
  the original depot duties of secure naval shipyards, 
  and storage area, and still produces large numbers of 
  FLN naval auxiliaries (TL3). The RCN naval depot at 
  Kruyter (0735/ B000560-E D Pr As 333 La M2 V/ Old 
  Expanses) is the location of the FLN fleet tactics schools 
  and provides a system-wide training area. It also acts 
  as a storage area for FLN vessels placed in ordinary as 
  well as captured military hulks prior to their eventually 
  decommissioning. 
  The final relic depot facility is in the Depot System (2018/ 
  C000563-D D As Ni 2 La M4 V M5 V /Diaspora). The 
  depot had been stripped of working ships during the 
  Imperial defense of the sector during the final war, and 
  many facilities were scuttled by Lucan’s navy when they 
  retreated in 25. The handful of remaining SDB’s and 
  facilities were infected during the collapse and had to be 
  violently purged by the RCN in 205/206. Only a tiny 
  fraction of the Depot facilities remain and are used by 
  the FLN as a naval base covering convoys between the 
  FL and the UWA, or those moving across the Wilds of 
  
  - 93 -
  Zarushagar corewards towards the distant 4th Imperium.
  The following naval bases on higher population, high 
  tech worlds are usually assigned a Task Force of mod-
  ern warships: Osagi, Zinorow, Galines, Jrack, Hodg, 
  Coaise, Mueller, Karse, Aubaine, Oriflamme, Peart, 
  Bifirs, Ephraim and Promise. The majority of the re-
  maining naval bases and ex-scout bases support the 
  Clippers and Escorts. The large number of naval bases 
  in the Thoezennt subsector forms the FLN’s rear area, 
  and supports a strategic reserve and a pool of auxil-
  iary vessels such a troop transports, tankers and misc. 
  supply vessels. Baldur is the home of the naval hostile 
  environment school, whilst Aubaine hosts several naval 
  research facilities taking advantage of this world’s high 
  technology level. Finally Naval High Command is located 
  on Nicosia along with the Freedom League civilian gov-
  ernment.
  League Defense Forces (LDF) 
  “So ye who pass us by, go tell the Spartans as the law 
  decrees, here we lie.”—epitaph in stone on Terra at 
  Thermopylae.
  “No matter the level of automation, technological ad-
  vancement, or what have you, somebody has to send us 
  in to hold the ground! Now get your lazy backsides mov-
  ing, or that K’kree triple Ay and those parasite ‘breed-
  fighters are gonna cancel Christmas for us all!”—Drop 
  Troop Battalion CSM Holger “Habanero” Daggit, 1st 
  LDF division, somewhere in Fornast sector before 
  the 1st Battle of Gateway, 1246. 
  History 
  The Current day League Defense Force was born out of 
  the creation of the major population member worlds Au-
  baine, Oriflamme, Nike Nimbus, Fija, Baldur and Lucifer 
  elite Marine units into what then was the Reformation 
  Coalition Marine Corps (RCMC). Oriflamme maintained 
  five such full combat divisions, and Aubaine maintained 
  three full brigade groups; Nike Nimbus, Fija, Baldur and 
  Lucifer each maintained a single Marine brigade head-
  quarters with a varying number of battalions controlled 
  by each. From these units, were formed the best of 
  these elite soldiers in 200 organized as three brigades. 
  With the diversity of Solomani and Imperial military unit 
  names, and structures, the battalion was chosen as the 
  basic building block. These they subdivided into two 
  types:  the Combat battalion, and the Cadre battalion. 
  Combat battalion held five 100-man companies, four of 
  which were combat, or front-line capable, the fifth being 
  the headquarters, administration, and support elements 
  of the other four. The 00-man companies, whether 
  they were heavy battledress drop troops, combat armor 
  equipped Lift infantry, and Ablative armored light infantry 
  were divided into five 20-man platoons of five 4-man 
  fire teams. The exceptions to these units were the Grav 
  armor and support vehicle companies, which utilized a 
  four vehicle platoon with 3-man crews.
  Cadre battalions were little more than reinforced com-
  panies of 50-personnel up to 300 maximum in size. 
  These were made for missions undertaken to uplift and 
  support allied militaries in the Wilds primarily, and to act 
  as a repository of the specialists needed for the many 
  small ship missions the RCES had in their Federalist 
  coreward-spinwards approach in retaking the Wilds. 
  Their specialists were also called upon as instructors 
  at the RCMC training facilities. The ground specialists, 
  meteoric assault platoons, Combat engineers (Surface 
  and Underwater), Electronic warfare, Intelligence, and 
  Psychological Warfare Operations (PSYOPS) experts 
  
  - 94 -
  were among these groups in the Cadre battalions.
  The st RCMC Brigade, was headquartered at Vras City, 
  Aubaine, was primarily Aubani in origin, built up with per-
  sonnel from the first Dawn League Twelve Rescue mis-
  sions, and the Aubani “st Marine Expeditionary Force”. 
  Their three battalions were Cadre-battalion strength, 
  whose members were mainly specialists in some form 
  of marine operations and loaned out on a case by case 
  basis as needed. The 2nd RCMC brigade, “Spearhead”, 
  whose motto “Second to None” was borne out of the 
  fierce competition between the five Oriflamme Marine 
  divisions to stand in the ranks of one of these five full 
  combat strength battalions (500 personnel each). They 
  were headquartered at the ‘Devil’s Throne’ Training facil-
  ity, Oriflamme, are drawn primarily from Oriflamman citi-
  zens. The 3rd RCMC brigade consisted of two full combat 
  battalions, and one cadre-training battalion. 3rd Brigade 
  while headquartered at Athena-Nike City, Nike Nimbus, it 
  was manned by qualified soldier-citizens from the rest of 
  the member worlds, including Nike Nimbus. 
  The basic building block of the 00-man Line company 
  was the 4-man fire team (Lower enlisted personnel), and 
  one NCO. 
  4x Troopers, and 1x NCO = 1 fire team
  2x Fire teams =  squad (2x NCOs’, 8x Troopers)
  3x Squads =  Platoon (6x NCOs’, 24x Troopers)
  3x Platoons +  Heavy Weapons squad = x Company.
  Battle Doctrine and Tactics
   
  The League Defense Force’s battle doctrine and 
  tactics were honed by RCES and RCMC early engage-
  ments in the months after the Dawn League Twelve 
  rescue missions were launched, and later refined as 
  more vessels and materiel became available. Frugal-
  ity of manpower and resources driven, the Coalition’s 
  military specialists focused when it called for direct 
  assault the use of speed, overwhelming firepower, sup-
  pression of enemy fires, and their communications by 
  orbital supporting fires.  When enemy or hostile contact 
  was negligible, covert landings were preferred. In both 
  cases, utilization of local allied assets was always part 
  of any plan. All missions relied heavily on gathered 
  reconnaissance, human gathered (HUMINT), whether 
  local, Free Trader network gathered, or by Moonshadow 
  covert RCES agents; and electronic intelligence (ELINT), 
  generally in RCES and RCN orbital surveys, and survey 
  drone satellites set over worlds, and recovered later.
    
  The most common attack, the decapitation raid 
  (Designed to eliminate or capture a hostile enemy leader, 
  and cripple his/her military relic ‘loyal guard army’) was 
  perfected down to a science, usually followed closely by 
  an RCSA bootstrap team to help the newly liberated na-
  tion state/  planet adjust to the power vacuum created by 
  the coup. 
  An example: A moderately populated world and a small 
  nation targeted to depose by force their technologically 
  elevated dictatorship is selected for a decapitation and 
  follow-on bootstrap mission. A Clipper vessel, with troop 
  and orbital missile modules attached would be dis-
  patched, as well as several escorting Victrix-class sloops 
  and a transport or two for the vehicle units. 
  •	
  A ground platoon of st Brigade specialists 
  aboard the Clipper, perhaps supplemented by RCES 
  or Lancer personnel would be inserted first by meteoric 
  assault, with one or more of the escorting Victrix sloops 
  supporting this with false drop capsules to add deception 
  to the enemy ground radar systems. Their mission would 
  be to neutralize any of the TED’s surface to air missile 
  (SAM’s) batteries.
  •	
  A Lift company would be the next wave, with at 
  least a Marine Grav tank platoon in support (carried by 
  the transport(s) generally from the 2nd Brigade would 
  deploy from orbit and seek to engage and neutralize the 
  relic-propped up more experienced portion of the enemy 
  military forces.
  •	
  The third wave would by direct landing with the 
  first two steps accomplished by a company of Light In-
  fantry, any RCES and Lancer personnel needed to round 
  them out to secure the area, and mop-up any remaining 
  resistance, link up with local asset forces, and restore 
  order.
  •	
  The RCES-RCSA Bootstrap team follows on, 
  and begins their uplift mission with the new interim gov-
  erning forces.
  This battle doctrine has changed little since the begin-
  ning of the New Era. The RCMC became simply the 
  League Defense Force, but the two types of brigades, 
  and their transport vessels have remained unchanged. 
  The League Defense Force “Light” 
  Brigade
  The League Defense Force (LDF) Light Brigade was a 
  concept developed from the early Reformation Coalition 
  Marine Corps and Nimban and Oriflamman Army units 
  attached to them in ground side operations. With the 
  formation in 242 of the ‘Freedom League Worlds’ per 
  se the RCMC and Planetary Army units were meshed 
  as one under this concept in existence since the as-
  sault on Promise in early 203. Built around the 0kton 
  Leviathan-class Assault Troop Transport, this consisted 
  of three Battalions of 500 personnel each. First and 
  foremost were the full Meteoric Assault Drop Battalion, 
  a full Lift Infantry Battalion, and the supporting Armored 
  Cavalry Battalion. The Brigade’s Headquarters for the 
  
  - 95 -
  three battalions was also included aboard the ship.
  Drop Battalion (Drop Capsule/ TL13 Battledress)
  •	
  Company A, or Alpha (00 personnel)
  •	
  Company B, or Bravo (00 personnel)
  •	
  Company C, or Charlie (00 personnel)
  •	
  Company D, or Delta (00 personnel)
  •	
  Company E, or Echo (00 personnel)
  Lift Infantry Battalion (Assault Landers/ TL12 Com-
  bat Armor) 
  •	
  Company F, or Fox (00 personnel)
  •	
  Company G, or Golf (00 personnel)
  •	
  Company H, or Hotel (00 personnel)
  •	
  Company I, or India (00 personnel)
  •	
  Company J, or Juliet (00 personnel)
  Armored Cavalry Battalion (Vehicle/ TL4 Vac Suit)
  •	
  Intrepid Grav Tank Company A , or Alpha (20x 
  Tanks, 60 personnel)
  •	
  Intrepid Grav Tank Company B, or Bravo (20x 
  Tanks, 60 personnel)
  •	
  Mongoose Cavalry Squadron A (24x  Attack 
  Speeders, 48 personnel)
  •	
  Ferret Cavalry Squadron B (24x  Attack Speed-
  ers, 48 personnel)
  Brigade Headquarters, Headquarters 
  Company (HHC) (Vehicle)
  •	
  Brigade Support Company (4x 20dtn Recovery grav 
  sleds, 4x 0dtn Grav APC’s, 96 Mechanic personnel)
  •	
  Brigade Medical Platoon (8x 0dtn Grav Ambulances, 
  24 personnel)
  •	
  Brigade Fire Support Section (4x 0dtn Grav MRLS 
  sleds, 2 personnel)
  •	
  Brigade Scout Section (6x Armed ‘convertible’ covered 
  air/rafts, 2 personnel)
  •	
  Brigade Headquarters Command and Control (C2) (5x 
  0dtn C2 Grav APC’s, 5 personnel)
  Total:  38 personnel, with room for an additional 9x 
  Specialist personnel, such as Combat Engineers (Space/ 
  Planetary/ Underwater), local liaison personnel, Inter-
  preters, Civilian Affairs Personnel, Military Police (For 
  high-level prisoner’s security), Intelligence, Interrogation 
  teams, Ordinance Disposal Team, and a Psychological 
  Warfare team. 
  Standardization of Equipment
  In the beginning (mid-200) the RCSA created the Com-
  mittee of Standardization for Armament and Ammunition 
  for the Reformation Coalition (CSAARC) as a means to 
  maximize the tech level potential of the Coalition worlds. 
  With member worlds with planetary tech levels as low 
  as TL2 (Spires) to Aubaine (TL2), the future League 
  Defense Force had to be equipped they felt with equip-
  ment the majority of their worlds could produce. Despite 
  seventeen member worlds, and four salvage colony 
  systems, TL9 was the most plentiful sustained among 
  them on the worlds of Oriflamme, Nike Nimbus, and Bal-
  dur, three of the six worlds with large militaries, and over 
  half the total League’s human population; Aubaine, while 
  holding the same level of population as Oriflamme had 
  650 million aquatic Schalli, and only 50 million humans; 
  and Fija, the population equivalent of Nike Nimbus, was 
  TL10, and Lucifer was TL8.  Thus Oriflamme and several 
  other worlds that were at TL9 won the contracts for the 
  new 7mm Advanced Combat Rifle (ACR) for example, 
  and the TL9 ammunition for it, as well as theTL9 RAM 
  grenade launcher attachment. Aubaine at TL2 received 
  the contracts for the powered battledress and combat 
  armor the troops would wear, and the contracts for the 
  laser carbine, pistol, and support laser weapon, as well 
  as the gauss rifle, pistol, and squad automatic weapon. 
  Competing 5.56mm small arms weapon systems made 
  at TL0 were built on Trybec, and TL support plan-
  etary strike missiles were built on Aurora and Eos.
  Due to the high volume of relic TL4 Imperial Trepida-
  class Grav Tank hulls, TL Imperial Kushuum-class 
  armored personnel Grav carriers and TL3 Solomani 
  Confederation Ground Forces Pyrrhus-class pulse laser 
  armed Grav sleds, the future league Defense Force had 
  no shortage of Grav vehicles for planetary action. The 
  shortages were in the Fusion gun cannon of the Trepida-
  tank; the rapid-fire plasma gun for the Kushuum Grav 
  APC; and the chemical laser charged rounds for the 
  Pyrrhus. The Trepida fusion gun shortage was one which 
  Oriflamme and Nimban weapons manufacturers over-
  came with the production of a 0cm hypervelocity chemi-
  cal propelled round they had used for their own antitank 
  artillery; Hive Federation technology imports initially sup-
  ported the Pyrrhus weapon platform until recovered sal-
  vage machinery was reintroduced and reassembled on 
  Aubaine; and the Kushuum PG shortage was covered by 
  the League’s own 3mm automatic heavy machine gun, 
  using armor piercing depleted uranium tipped rounds in 
  a six-barrel chain gun configuration.
  The development of their own TL2 attack ‘speeders’, 
  built on Aubaine initially, began in 20, nicknamed 
  the Mongoose, and Ferret which used new TL2 and 
  salvaged TL3 Pyrrhus power plants from the Wilds. 
  The CSAARC, concerned that they did not diverge out 
  with many “one-off” designs as the former Imperium had, 
  their standardization rules for the speeders made the dif-
  ferences internal, rather than external, as both used the 
  same hull. Both craft had their fusion powered 3G drive 
  for airless environments and a high performance air 
  breathing engine for even thin atmospheric worlds. The 
  Mongoose carried more missiles in its support role and a 
  smaller plasma cradle gun than the Ferret, which packed 
  a more powerful PG in its anti-tank hunting role. The suc-
  
  - 96 -
  cess of the 2-man Mongoose and Ferret attack speeders 
  eventually replaced the Pyrrhus attack sleds entirely, 
  and as more worlds achieved the TL2 level of recovery 
  the manufacturing process and licenses were spread 
  out. The Kushuum APC’s were phased out for the new 
  TL2 Fury-class Assault Lander, which was a smaller, 
  orbital capable, short ranged armed and armored shuttle 
  craft for the Lift Infantry. The Kushuum APC became the 
  standard chassis for the Brigade’s Support elements, 
  including an ambulance model for the Brigade medical 
  platoon, and a 6-pod Multi-Rocket Launcher System 
  for fire support/ suppression. The TL14 Trepida was 
  renamed by the League Defense Forces as the Intrepid-
  class, as virtually nothing short of a starship had armor 
  enough to withstand even a CPR-cannon armed version 
  of it in the Wilds. This vehicle is perhaps the only former 
  Imperial relic vehicle maintained in the LDF today. The 
  League’s Defense Forces today still remain equipped 
  with a baseline of TL9 and TL0 small arms, and TAC 
  missiles, armored with light TL2 and heavy TL3 Battle-
  dress, non powered TL2 combat armor, and supported 
  by TL3 laser and plasma high energy weapons. Gauss 
  rifles and rapid fire guns are built at TL12 still, and Gauss 
  sidearm pistols are built at TL3, all chambered to the 
  standard Imperial era 4mm.
   
  Training and Traditions
  Training facilities for the early RC Marine Corps, which 
  became the nucleus of the LDF, were on five of the six 
  major populated worlds of the Reformation Coalition: 
  Aubaine, Oriflamme, Nike Nimbus, Fija, and Lucifer. 
  Baldur’s harsh environment was viewed only as a spe-
  cialty school as the RC did not anticipate major ground 
  engagements in a B-class corrosive atmosphere. The 
  largest of these training areas was the Devil’s Throne 
  Training base, in the rural outback on Oriflamme, and 
  headquarters of the 2nd “Spearhead” Brigade. It was the 
  largest facility in the league at the time, allowing for com-
  plete combined arms training of all the heavy, Lift, and 
  light infantry forces as well as orbital support. Oriflamme 
  budgeted several thousand acres more to build mock-up 
  modular towns and key portions of cities for complete 
  rehearsals on major targets, when time allowed. Train-
  ing was tough, and realistic, and casualties did occur, 
  although the base was equipped with a TL2 full medical 
  facility nearby.
  Aubaine’s Delgado-Delacroix Beach facility on the 
  northernmost shore of the Vras Island was the pre-
  mier training facility in underwater combat operations, 
  and amphibious assault training, lying adjacent to the 
  st RCMC’s brigade’s barracks, with a D-class feeder 
  Downport. Schalli Marines, all of whom were underwater 
  engineers and demolitions experts, remain the primary 
  instructors here. Aubaine also maintains on their nearest 
  Moon another training facility, for zero gee and low grav-
  ity combat situations, and a “practice yard” of Imperial 
  and Solomani hulls for ship-to-ship boarding operations. 
  Called the “Box yard” by its graduates, it was rated better 
  than the Zero-gee school of Oriflamme’s moon base in 
  size and scale, as well as quality of equipment used. 
  Nike Nimbus’ training facility and headquarters of the 
  3rd RCMC Brigade (outbidding Fija for the contract by 
  two votes), Athena-Victrix Base was set in the northern 
  highlands of the main continent, and has both Aubani 
  and Oriflamman instructors for this all-world member 
  unit. Although initially the smaller of the two major base 
  complexes, it was the newest, and in design was allowed 
  for further expansion as new member worlds joined, and 
  shared the same untamed outback as the nearby RCES 
  Moonshadow survival and archaic weapons training 
  school some 250km away.
  Traditions, like saluting superior officers came with the 
  various former military members who joined the RC 
  Marines, and evolved into simply a greeting. Attempts 
  to oust former Imperial or Solomani rank names proved 
  too cumbersome to remember, and the former titles like 
  Private, Private First class, Lance-Corporal, Corporal, 
  and Sergeant and so on, were soon restored. Discipline, 
  however was always higher in the ground forces, (More 
  so than in the Navy), with a strict chain of command to 
  be followed. The RC Navy’s tradition of allowing junior 
  officers and NCOs’ to lead missions was maintained 
  however, strictly as a leadership training method for 
  future promotion chances on key missions, usually 
  with oversight of one or more commanders of those 
  who would preside over the individuals promotion. The 
  Informality of both services, and addressing even ones 
  superior’s by their first name, or nickname has been 
  maintained. This latter practice, the tac-code radio call-
  sign naming process for new troops is seen by them as a 
  sign of acceptance and respect into the unit, and is gen-
  erally awarded by one’s peers for sometimes less than 
  flattering reasons. This harkens back to the ancient days 
  of the saying, “a man/woman without fame is no one.”
   
  Expansion, Transferees into the LDF 
  Additional member worlds in the historic 203 member-
  ship ballot issue for the RCSA increased the potential 
  number of new volunteers. The losses in RC ground 
  troops in the newly liberated but heavily robot defended 
  world of Promise during that same time period, as well 
  as the heating up of the conflict with Solee’s Empire out 
  in Shenk saw a new wave of recruits and volunteers, 
  primarily from TL6 through TL8 worlds. These more 
  than made up for the losses, and many of these newer 
  recruits from planetary militaries did see action the brief 
  Soleean-Coalition war of 204. 
  The three original worlds remained the key installations 
  until in 22 the RCSA expanded the three Marine Corps 
  brigade budgets to true divisional sizes, and designated 
  key worlds in each subsector to them. The original 
  
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  Aubani st RCMC brigade became the nucleus of the st 
  RCMC division, renaming itself the st division, st Bat-
  talion, or as its members referred to it, the “Snake Eyes” 
  brigade. They created two additional combat brigades 
  under its banner: the next of these was established on 
  the world of Exeter, in Promise subsector—the st Divi-
  sion’s 2nd brigade, or the “One-Deuce”; its third brigade 
  was established on the world of Ephraim in the Pasdaruu 
  subsector, the “One-Third” brigade. 
  The original Oriflamman 2nd “Spearhead” brigade thus 
  became the 2nd Division’s st brigade, and kept their 
  “Second to None” motto. They established their second 
  combat brigade on the world of Mueller in Shenk Sub-
  sector from their TL9 Drop troop Fallschirmjaeger Corps, 
  the 2nd Division’s 2nd Brigade, calling themselves the 
  “Double Deuce”. The 2nd division’s 3rd brigade, a cadre-
  battalion built brigade modeled on the Aubani original 
  st brigade, was installed on the world of Femerial in the 
  rimward end of Karse subsector along with the major 
  RCN Naval facility built there. This unit’s moniker was 
  the “Two-Thirds” brigade.
  The original 3rd RCMC Brigade, now the 3rd RCMC Divi-
  sion, chose for its newest and 2nd brigade the world of 
  Xezor in nearby Thoezennt subsector, calling itself the 
  “Three–Deuce” brigade. They established the 3rd bri-
  gade, the “Three-third’s” brigade, or as members called 
  it the “Full Package” brigade on Pekhuraa, in Madoc 
  Subsector. Khulam subsector’s lack of a world meet-
  ing the population and technological minimal standards 
  needed at the time precluded them from choice at that 
  time. Recruits drawn from this region reported to either 
  the Exeter or the Nike Nimban base. 
  The inclusion of high population worlds meeting the crite-
  rion for full membership had also by this time expanded, 
  and in the Surya (E), Jayna (F), subsectors of Old Ex-
  panses the former Soleean Empire systems of Osagi-Ex-
  age, and Galines respectively by 25 were now inte-
  grated full-member worlds, and their own native forces 
  were utilized to create the 4th and 5th RCMC divisions re-
  spectively. The newly created 4th RCMC division’s cadre 
  headquarters st brigade were of course on Osagi, in the 
  Exage system, known as the “4th Ace” brigade. Their 2nd 
  brigade, the combat battalion heavy “Four-Deuce” bri-
  gade was established on Waroh, corewards of them, and 
  the second combat battalion heavy 3rd brigade, the “4th 
  Triad” was established on Surya, rimwards of Osagi. The 
  5th RCMC divisional headquarters and cadre battalions 
  were centered on Galines, with their combat battalion 
  heavy brigades at nearby Czerniak (5th division, 2nd bri-
  gade), and corewards Kestral (5th division, 3rd brigade).
  Current strength of the LDF
  Reorganized the League’s elite Marine ground forces 
  stood at 00-50,000 active duty troops at the time 
  of 28 Great Recession, and have been maintained 
  since then at this level. Out of a total population in the 
  League in 248 of nearly 200 billion citizens, they make 
  up less than 0.0005% of the League’s sophont-citizenry, 
  which the League Assembly of Worlds finds adequate 
  for their needs of a highly trained, well equipped rapid 
  deployment force for the various challenges facing the 
  Freedom League Worlds in the current New Era. This in 
  no way detracts from existing planetary military forces, 
  which in the event of war can be called up as auxiliary 
  ad-hoc forces, but such an event would require the ex-
  tenuating circumstances such as the 2nd Vampire Plague, 
  the Covenanter Worlds evacuations, and the possibility 
  of an invasion by the Dominate, or Solomani Imperium to 
  occur. 
  Current Status, Preparedness
  The League Defense Force is maintaining a high-level 
  of training currently, working against Dominate-modeled 
  forces such as were encountered in the 244-46 cam-
  paigns across the former Black Curtain Sectors culminat-
  ing with the Second Battle of Gateway. These include 
  tactics against the cybernetically enhanced K’kree 
  troops, and their swarms of hostile ground vehicle and 
  Grav powered AI-Cym battle robots. Orbital and Battle 
  dressed troop carried support missiles which pack vari-
  ous configured multiple warhead submunitions, and new 
  electronic jamming defeating homing systems are being 
  utilized in what the LDF military leaders see as the next 
  great conflict.
  Freedom League Awards
  Military and War Time
  In their break away from the former Imperium’s military 
  and civilian awards, the Dawn League/Reformation 
  Coalition took upon the more ancient versions of an-
  other freedom loving state in Humanity’s history, those 
  of the United States of America, a Terran representa-
  tive democracy greatly admired by them, and even Ilelik 
  Kuligaan. Replacing the highest Imperial Military award, 
  the Starburst for Extreme Heroism (S.E.H.) was the 
  Coalition Medal of Honor, (the CMH). The criteria for this 
  award, for “acts of heroism and selfless sacrifice above 
  and beyond the call of duty under fire”, cynics would say 
  remained the same. They were, but for two facets: There 
  was no Knighthood or form Nobility attached to a recipi-
  ent of this award within the Coalition, and it was con-
  ferred and confirmed by the Assembly’s Select Armed 
  Services’ Committee in the Assembly of Worlds, not 
  by an Emperor. Replacing the Meritorious Conduct for 
  Gallantry (MCG) was the Silver Star, with ‘V’ device for 
  valor; and replacing the Meritorious Conduct Under Fire 
  (MCUF) was the Bronze Star, with ‘V’ device for valor. 
  The Imperial Wound Ribbon was replaced by the Purple 
  
  - 98 -
  Heart. All RCES, RCMC, RCN, and RCSA personnel 
  or Coalition Citizens serving in the Wilds, or in war time 
  situations are eligible for these awards. 
  In 242, the CMH lost the word “Coalition”, and is now 
  simply called the Medal of Honor. Most of its recipients 
  received this award posthumously, such as RCN CDRE 
  Werner von Kessel’s rearguard action in the desperate 
  battle of the First Grand Alliance’s withdrawal from Capi-
  tal in 24, or ADM Sean ‘Hammer Lathrop’s interposing 
  his stricken Clipper vessel over the Guild base at Jump 
  in 205 so that the larger, slower troop laden Assault 
  ship RCS Leviathan could escape the deadly planetary 
  Missile barrage that had already struck his flagship; CPT 
  Elsie Walker’s defense over the salvage colony world of 
  Mitchell with the RCS Apollo against a Vampire ship at 
  the cost of her life. Marine Colonel William ‘Bison’ Rys-
  on’s brilliant, but doomed defense of the RCSA embassy 
  on Nicosia in 209 is another example. Perhaps in the 
  history of the award, none is more famous than CPT 
  Lisa ‘Lander’ Davies, the only two-time recipient ever, 
  her second earned saving the entire world of Nicosia 
  from a rogue vampire ship in 23 at the cost of her life, 
  and the RCS Apollo. In the fifty-six year history of the 
  award, over 224 have been awarded. The posthumously 
  awarded members have their likeness in the form of a 
  bronze statue set in the City of Heroes, the capital of the 
  Freedom League on Nicosia, a world where no less than 
  72 of the 44 awardees enshrined in statues here gave 
  their lives. CPT Davies’ statue is the exception, cast in 
  stainless steel, the only two time winner.
  Civilian and Peace Time
  The League’s peacetime awards followed a similar 
  vein. The Highest peacetime award was the Coalition 
  Freedom Medal (CFM), and was seen as the peacetime 
  equivalent to the CMH. The first such was bestowed up 
  an Aubani diplomat, Envoy Usamdra Kuvishaam for her 
  defusing the Trygger Incident on Keipes, and bringing 
  that world into the RCSA peacefully even as the RCES 
  prepared a decapitation strike, bringing home the crew, 
  and the missing Dawn league ship DLS Eos in late 20. 
  The civilian equivalent of the Silver Star is the Meritori-
  ous Service Medal (MSM); and the civilian equivalent of 
  the Bronze Star is the Distinguished Achievement Medal 
  (DAM). RCES, RCSA, or Civilian Police and Rescue 
  Service member personnel serving in the Wilds or within 
  the League were eligible for these awards. 
  The Arts and Media of the Leagues are also known for 
  their awards. The People of Leagues who cherish a free 
  press  have the Nimban Golden Palm is the League’s 
  equivalent to the ancient Terran Pulitzer Prize, the high-
  est award for journalism; followed by the Silver Palm, 
  and Bronze palm. Unlike the other civilian awards, these 
  awards are given annually. The first and second recipient 
  of the Golden Palm was the journalist Gabriela Diabla for 
  her reporting and subsequent book on the fall of Vezina 
  in 200, “Say Goodnight, Hoss” in 20, and her second 
  for the critical reporting on the Operation: Cosmic Fire 
  scandal 20-202.
  
  - 99 -
  Freedom League Foreign 
  Policy Relationships—Major 
  Powers
  Diplomacy is saying the nastiest things in the nicest 
  way—Anonymous Terran saying.
  War is defined as when diplomacy fails and both sides 
  quit talking—Anonymous Terran proverb.
  The Hive Federation (HF)
  The Freedom League of Worlds maintains excellent 
  trade and diplomatic relations with their benefactors, the 
  Hive federation, despite the recent 242 withdrawal of 
  Federation support. A fully staffed embassy still resides 
  on Nicosia in Freedom City, complete with a battledress 
  equipped Ithklur Marine platoon. The current ambas-
  sador has served in the League Worlds since the Dawn 
  League in 92, one M. (Manipulator) Genghis. Cur-
  rently, a major naval task force of two hundred vessels 
  has been dispatched to the Federation to serve against 
  the hostile threat of the 2000-worlds AI-Cym backed 
  K’kree power, known as the Dominate. Freighters from 
  the Six-Eyes Nest megacorporation are still seen every 
  four to six months, but the once shadowing presence of 
  the Hive Federation Navy escorting them has stopped 
  altogether.
  The United Worlds Alliance (UWA)
  The initial contact with the UWA was stormy and a near 
  interstellar war in 1206, coupled with the RCES first 
  meeting of the Imperial Regency’s embassy to the stars 
  in the form of a 60kton Azhanti-High Lightning class 
  Frontier cruiser, that eventually was resolved peacefully 
  with both the Regency and the RCES establishing em-
  bassy’s at Phoenix primarily to glare, glower, and insult 
  one another from 1208-1218. The first joint efforts of this 
  alliance were tested in the 2nd vampire Plague of 20-
   with the fall of the Covenanter worlds, and the battle 
  to end the incursion of the Black Imperial fleet, followed 
  by the subsequent emergency evacuation of the over 
  750 million survivors of the 20 some worlds blasted into 
  environmental ruin by the Black Fleet.
  Eventually the Great Recession of 28 caused the 
  Coalition worlds to withdraw away from the UWA, who 
  by that time were ready to fill some of that vacuum in 
  their own expansion as worlds seceded, or were ceded 
  by the retreating Star Vikings in the economic crisis 
  that would last twenty years. The Sentients Accords of 
  228 were signed between the 4th Imperium, the UWA, 
  and the Reformation Coalition, establishing the rights 
  and citizenship for all peaceful AI-Cym life forms within 
  these three stellar states was the second great initiative 
  between the UWA and the League worlds. The Freedom 
  League became rather self absorbed during this time pe-
  riod, resolving the problems of their hyper-inflated state 
  and sudden loss of revenues, and eventually reached 
  back across Diaspora in the early 220’s establishing 
  trade links with the new growing interstellar power shar-
  ing Diaspora with themselves. A brisk amount of trade 
  between the two powers here continues in 248, with 
  a partially completed rimwards J-3 trade route from the 
  Freedom League world exiting out through Madoc, and 
  a return J-2 route from the UWA arriving in the trailing 
  edge of Alurza corewards of it entering into Pasdaruu. 
  The UWA’s lack of ambition as an expansionist state 
  befuddled RCES and the RCSA, even in the light of the 
  collapse of their Diasporan colonies in 26-220. The 
  UWA’s policy of keeping a safe place to live for them-
  selves only was just that. This course of conservatism 
  has served to make this region an important neutral 
  meeting ground between the powers of the 4th Imperium, 
  the Terran Commonwealth, and the Freedom League.
  The 4th Imperium
  Foreign relations between the Freedom League and 4th 
  Imperium remain cordial, but distant since the signing 
  of the Sentient Accords, and the last battle of Gateway 
  (246-47). The League shares many views with the 
  4th Imperium, save the idiocy (In the League’s point of 
  view) of having an Emperor again. But supported the 4th 
  Imperium’s  efforts against the Black Imperium in 24-
  5, and later in the long war against the K’kree-AI-Cym 
  Dominate genocidal jihadist forces. The trade links to 
  the 4th Imperium from the Freedom League pass out to 
  spinwards-corewards through Diaspora to arc through 
  Zarushagar’s smaller states again, spinward-corewards 
  until they cross the rimward frontier of Gushemege. 
  The League’s aging Star Vikings, who sat out the last 
  Battle of Gateway and the final campaign for the Iridium 
  throne as none of their affair, took up the gauntlet oth-
  ers shrugged off from Usdiki and Emperor Avery I, and 
  undertook the Great Rescue Mission to Core.  Imperial-
  ism aside, and the Nobility class trappings that go with it, 
  the Freedom League enjoys far better rapport on trade, 
  legal, and internal issues with the 4th Imperium than the 
  other so-called Imperial-minded powers.
  The Imperial Regency 
  The League’s instant dislike of the Imperial Regency 
  in 206 when they were encountered at Phoenix, the 
  capital of the UWA stemmed from their own then rabid 
  anti-Imperial and anti-Third Imperium stances from 
  demagogues like Ilelik Kuligaan. The other item that 
  instantly rubbed them the wrong way was their open 
  
  - 00 -
  flagrant use of Psions, without asking if others might feel 
  uncomfortable by such open mind-scanning intrusion 
  (or so they believed at the time). Psionics was consid-
  ered a blatant infringement on their personal freedom 
  of thought.  As it was the Imperial Regency Navy they 
  met, the democratic reforms of the late, great Archduke 
  Norris were completely lost in the wave of anti-Impe-
  rial bias that still gripped the Coalition at the time. They 
  settled into a hate-hate relationship at Phoenix in 208, 
  and tested this new era of alliance and trust during the 
  2nd Vampire Plague (20-2). The Regency, true to 
  its literal word, committed its available assets (a Single 
  AHL-class Cruiser and its full fighter and marine comple-
  ment) in the region to the battle and the stemming the 
  seemingly inexorable tide of the Black Imperial Fleet as 
  it crushed the Covenanter worlds and rolled rimwards 
  towards the Coalition’s worlds. Further co-operation and 
  alliances seemed in the making with the first Grand Alli-
  ance in 24 and the First Curtain war.
  All was dashed by the selfish seizure of the Core Sector 
  from the Dominate by the Regency’s husbanded fleet in 
  28-220. In the eyes of the Freedom League this was 
  yet another wasteful attempt to seize the Iridium throne 
  for the rights to a condemned and failed institution, the 
  Third Imperium. Like wise their “long-planned” invasion 
  across the Reft in 28 that accomplished little save the 
  extinguishing of a minor Vampire ship pocket empire, 
  and thwarting the Usdiki trade federation’s advance into 
  the region.  With the collapse of the Imperial Regency 
  into what are now called the Spinward States, the Free-
  dom League has since turned their back on these Impe-
  rialists as hardly better than those who brought about the 
  last era’s Imperium.
  The New Ziru Sirkaa (NZS)
  Diplomatic relations with the New Ziru Sirkaa and the 
  League worlds are fairly chilly, stemming from their ear-
  lier 1210 selfish bid for the Iridium throne that plunged 
  the entirety of Known space to the backlash of the Black 
  Imperium’s fleets, (Known in the League Worlds Histo-
  ries as the ‘Second Vampire Plague War’), to the NZS’s 
  refusal to sign the 228 Sentient Accords. The NZS’s 
  refusal to take responsibility for their unleashing-rous-
  ing the Lucanic Navy’s action, and failing to even offer 
  even token assistance in the aftermath and destruction 
  of the Covenanter worlds of corewards Diaspora has 
  left no goodwill even in the most liberal of Federalists of 
  the Core worlds. The NZS’s open hostility towards any 
  peace-loving Ai-Cyms has further distanced relations 
  between these two powers. Most League member world 
  citizens chalk them up as equal to the fanatical Imperial 
  Regency’s Imperialists, and even more stubborn for their 
  adherence to their ethnic dogma of “Anything traditional 
  is always the safest path.”
  Terran Commonwealth (TC)
  Diplomacy and trade relations with the Terran Common-
  wealth of the Solomani Rim sector and birth place of all 
  Solomani-Humaniti are fairly well developed, and ongo-
  ing. There has been some agreement s reached about 
  each other’s future expansion plans in mid-level and 
  high-level talks as well as clearly defined borders. The 
  Leagues have been doing a phased withdrawal from the 
  coreward subsectors of the Alpha Crucis Sector as part 
  of these initiatives. The Terran Commonwealth however 
  is far more concerned currently with the expansionistic 
  ambitions of the nearer Second Solomani Imperium 
  than the far distant threat of the Dominate, much to the 
  League’s dismay. 
  The Freedom League has maintained a healthy level 
  of trade with the coreward most multi-world state of the 
  Commonwealth, the Easter Concord since208, and its 
  newest state, the Rann Republic in Harlequin-D/  Banas-
  dan-H subsectors/ Solomani Rim. Regionally high levels 
  of Anti-Cym feeling in the latter state, once a major part 
  of the Vampire highway, is a matter of some concern to 
  both League and Terran Confederation politicians cur-
  rently.
  Second Solomani Rule of Man (SSRoM)
  Relations with the New Rule of Man, or the “Second 
  Solomani Imperium” remain rather cool and frosty from 
  current events with the Freedom League, no less so ear-
  lier when they were contacted by way of the new Mer-
  cantile Starfarer’s Guild. The SSRoM seem more intent 
  on rebuilding from their losses after Gateway’s second 
  battle and prepare themselves for what they see as an 
  eventual, and inevitable war with the more moderate Ter-
  ran Common wealth for “the hearts and minds of all true 
  Solomani Peoples”, and have ignored coldly all overtures 
  for joint patrols to trailing for the watch across the Hinter-
  worlds frontier of signs of the Dominate’s return. 
  Opponents of the often times heavy-handed policy driv-
  en League Centrist party often point out in the Leagues 
  to the SSRoM as the end result of such policies with the 
  bastardization of Imperialism as a thinly layered veneer 
  over it. The Centrists in the Leagues however, point out 
  that it is the SSRoM’s hard fisted police-state control 
  viewpoint, Anti-Cym and Specist tendencies, as well as 
  their restoration of an Emperor, not their sound security 
  infrastructure policies that make them incompatible with 
  the League’s ideals of Interstellar Species co-operation 
  and free trade, and representational democratic govern-
  ment. 
  The SSRoM and the Freedom League are in a indefinite 
  state of ‘Cold War’ for the time being, and are diplomati-
  cally doing their best to keep the Wilds stirred up in 
  Alpha Crucis sector between the Terran Commonwealth 
  and Spica Sector. This latter region is of particular inter-
  est to the SSRoM due to its former ownership of the 
  
  - 0 -
  Gamma quadrant in Spica during both the Rule of Man, 
  and the 3rd Imperial Era Solomani Confederation eras. 
  The Dominate
  The Freedom League have no diplomatic relations with 
  the Dominate, and actively oppose this genocidal bent 
  AI-Cym Sophont alliance out in the K’kree trailing states. 
  Concern for their Hive Federation allies’ flank has also 
  seen recent commitments of several League fleet units 
  to the Federation’s corewards borders, as well as the 
  trailing corewards frontiers of their own state watching 
  for an expected counter attack from them, especially 
  after the defeat they suffered at the 2nd battle of Gate-
  way. Militarily, the League remains (they believe) the only 
  stellar state besides the Hive Federation with a vigi-
  lant, watchful eye on the Dominate, licking its grievous 
  wounds since 246-47.
  Freedom League Foreign Policy 
  Relationships—Minor Powers
  “I truly appreciate your concerns,” League Diplomat 
  Vashti Ahearns smiled coldly at the fidgeting and fuming 
  Colfax Freehold freighter captain standing dumbfounded 
  before her in the spacious office on Flamberge. “But that 
  “menacing Viral robot” you shot and “rendered into slag”, 
  as you just so eloquently put it was a Sandman-citizen of 
  the Freedom League.”
  “So what? This isn’t the Leagues here lady—the Dagir 
  Commonwealth didn’t sign those infernal Accords!“
  “True, Captain,” Vashti nodded hooding her eyes to slits 
  like a cobra. “But the Dagir Commonwealth has recog-
  nized Peacemaker-strain entities. And as the League’s 
  representative here, I’m bringing the felony charge of 
  capital murder against you.” The captain looked like a 
  gaffed fish for a moment and started to laugh.
  He’d quit laughing Vashti noted when the Flamberge 
  Starport Special Weapons Action Team’s security es-
  corted him away in cuffs.
  --Holo-recording excerpt from the Leagues Embassy 
  (Flamberge) report on the Galvin-38X murder, 22/ 
  VIII/ 1247.
  Mixem Concordiat (Libert-B/ Diaspora)
  Arising in the wake of Covent of Sufren contact in late 
  204, this small trade compact of worlds has become an 
  important layover for trade convoys passing corewards 
  towards Zarushagar and the 4th Imperium. They are 
  open to free trade, having long ties with the Diasporan 
  Mercantile Starfarer’s Guild since the late 60’s, but 
  mainly rely on planetary sovereignty legally and mili-
  tarily. They maintain closer contacts with the UWA, the 
  rimward neighboring state, mainly for TL trade goods, 
  and patrol their own star lanes with a small but growing 
  navy of destroyers and corvettes. The Freedom League 
  does have an embassy on Mixem, the polity’s agreed 
  upon capital. The Concordiat has signed the 228 Sen-
  tients Accords, but follows the UWA’s definitions of their 
  individual rights and their right to procreate/ reproduce is 
  strictly controlled.
  Tripartite Soviet (Hijiri-M/ Diaspora)
  This polity is a relative newcomer to the interstellar 
  stage of politics, existing on the Sunz-Vornam Main in 
  spinwards Hijiri subsector. It declared itself an official 
  “state” in 234, and is essentially the alliance of three 
  charismatic dictatorships on the high population worlds 
  of Sunz, Vornam, and Carl’s World. Since 234, through 
  244 the Tripartite has used Star Viking-styled gunboat 
  diplomacy to “unite” (conquer) the remaining worlds of 
  the Sunz-Vornam Main. 
  Neither the UWA, the Terran Commonwealth, nor the 
  Freedom League worlds have an embassy there, but 
  both have denounced this latest pattern of conquest 
  as “blatant empire-building”.  The UWA has imposed 
  economic sanctions. League merchants are forbidden 
  to travel there, as the Tripartite is harnessing any useful 
  technology to sustain their war-economy. The Tripartite 
  has not signed the Sentient’s Accords, and appears 
  to be a shadow of the former Solomani-Confederacy 
  regime of the pre-collapse New Order Vigilance Alliance 
  (NOVA). Due to the warlike nature of the state, it is listed 
  an amber-zone for League and UWA travellers.
  Duwamish Federation (Shumisdi-N/ 
  Diaspora)
  This polity, unlike many of the others, has no single High 
  population centered world, and while the so-called capi-
  tal of this interstellar state resides on Duwamish itself, 
  it does not own the best starport.,  but has provided the 
  political will and leadership among its members since 
  the withdrawal of the RCSA subsector administration in 
  220.  The Duwamish Federation still maintains diplo-
  matic ties with the Freedom League, and hosts a League 
  embassy. The Federations sees convoys to the UWA up 
  from the Terran Commonwealth state of the Easter Con-
  cord to a small degree, and from the League to trailing. 
  They too have signed the 228 Sentient’s Accords, but 
  do not allow any existing Cym to procreate here, prefer-
  ring to keep their numbers as they are once they have 
  proven their citizenship.  A small enclave of Hivers dwell 
  still on Duwamish, remaining after the rest of RCES had 
  withdrawn. The recent activities of the Tripartite Soviet 
  are starting to affect trade.
  
  - 02 -
  Bellin Confederacy (Madoc-O/Diaspora)
  Relations between the Confederacy and the Freedom 
  League are still officially strained. Bellin and Ruffian 
  seceded in 220, seizing the abandoned RCN base at 
  Waverly as well, cutting off the Shumisdi Jump-3 trade 
  corridor.  What interstellar trade that does occur passes 
  through Haven Transport Lines out of Pekhuraa and 
  Seben via the Geonia system station.  The Military junta 
  that seized power remains, and the Leagues are content 
  to let this bellicose minor power be, as they have bigger 
  fish to fry elsewhere.  The league has not yet had issue 
  to militarily respond to them, nor has the confederacy 
  initiated any sort of incident that might bring such a 
  response. Diplomatic relations consist of messages sent 
  by courier to Pekhuraa and returned the same route. 
  Drand Compact (Ahri-C/ Old Expanses)
  This small polity in subsector C Old Expanses is an 
  atypical Wilds state, part of the great Quinoid-Ahri Main, 
  and wary of still present and raiding small Vampire fleets.  
  Contact with the Freedom League has been sporadic, 
  as efforts diplomatically and trade wise have pushed off 
  to trailing past Ahri into Voskl and the two small poli-
  ties jockeying for power there in the looming threat of a 
  Dominate menace farther out. Droyne and humans have 
  come together here working together putting their worlds 
  back together. They are open to League merchants and 
  travellers, but have a definite “No-Cyms” policy.
  Voskl Trade Union (Voskl-D/ Old 
  Expanses)
  Despite initial brush offs on the issue of Sentients Rights, 
  this former Margaret’s Domain stronghold polity showed 
  interest in renewing ties with the Leagues concerning 
  trade, and defense initiatives against Vampire fleets, 
  to include the Dominate’s menace farther out to trail-
  ing. Anti-Cym feelings here run fairly high. On points of 
  agreement, working well with Droyne seems to be the 
  common ground diplomatically. Currently there are differ-
  ences within the Union on how best to approach matters 
  on Cym Rights as they debate on how best to become 
  members of the League among themselves.
  Given the “difficulties” with the Crowell Defense Pact, 
  the Voskl Trade Union is investigating the possibility of 
  opening a trade route to the Freedom League via Prad-
  dock. This will require a deep space calibration point and 
  negotiations are currently underway regarding funding.
  Crowell Defense Pact (Voskl-D/ Old 
  Expanses)
  The counter-balance to progress with the Voskl Trade 
  Union and League diplomacy on trade and defense mat-
  ters in the subsector here is the Crowell Defense Pact. 
  This reactionary power has in the past two decades with 
  former Star Vikings, (some of whom left RCES in less 
  than savory odor), sowed discord amongst adjoining 
  worlds in fear of a Droyne take over, and has spread 
  unflattering rumors, propaganda, and lies about the ‘Star 
  Vikings’ of the Leagues here on non-Union worlds, tak-
  ing a page from the Guild. The League has no embassy 
  here, as some of the members of the pact’s mercenary 
  Navy are wanted for crimes back in the Leagues still. 
  They have not signed the Sentient’s Accords, nor seek 
  to, being violently anti-Psion and Anti-Cym.
  Republic of Renj (Sitah-P/Old Expanses) 
  This former Hiver client state joined the Reformation 
  Coalition, bringing with it the economic TL might Renj 
  possessed and sustained throughout the collapse. They 
  seceded as a state in 243, as part of their protest that 
  the new declared “Freedom League Worlds” had lost 
  their way after what appeared to Renj that the Leagues 
  had “kicked out” their benefactors, the Hivers, as well 
  as trashing their own former heroes, the Star Vikings. 
  Renj re-aligned her status to that of an affiliate member, 
  withdrawing her voting bloc from the assembly, and top-
  pling the majority of the Centrist party. Renj maintains full 
  diplomatic and trade relations nonetheless on Nicosia, 
  and now is busy building its own defensive Navy against 
  the threat of a Dominate Navy strike across the Hinter-
  worlds. They remain very pro-Hiver and Ithklur, and are 
  pro-Cym/ Sandmen.
  The Colfax Freehold (McKenzie-B/ Alpha 
  Crucis)
  The Colfax Freehold was founded by a jailbreak of some 
  200,000 Imperial IISS and Imperial Navy POW’s in the 
  advent of the collapse in 30-3.  They are a single 
  world state with no ambitions of conquest, and refused to 
  join the RCSA when asked in 204. They remain a single 
  world state with three small colony possessions in the 
  Colfax cluster, and allow no AI-Cym/ sandmen visitors 
  whatsoever. They have bootstrapped themselves back 
  with aid from Free Traders, who are still welcome here. 
  League merchants can expect a stiffer berth fee and 
  tighter customs inspections here. Former Imperials who 
  couldn’t fit into the Reformation Coalition have added to 
  their population over the decades since 202, adding 
  fuel to their Anti-League outlook. They conduct trade with 
  their neighboring state to trailing, the breakaway former 
  Coalition worlds of the Dagir Commonwealth.
  
  - 03 -
  Dagir Commonwealth (McKenzie-B, and 
  Dagir-C/ Alpha Crucis)
  The Dagir Commonwealth was another former portion of 
  the RCSA membership, only seceding after being left to 
  fend for themselves in the 2nd Vampire plague, sustaining 
  several roaming attacks between 207-209. Their com-
  plete secession was finished by 1218.  This incremen-
  tally expansionist state still trades with the League, and 
  accepts Peacemaker AI-Cyms only, having not signed 
  onto the 228 Sentients Accords at all. They maintain an 
  embassy for the Leagues still, on Flamberge, and an-
  other for Renj on Dagir itself. They are Pro-Hive Federa-
  tion, and Pro-Free Trade. They conduct a limited amount 
  of trade with the truculent power known as the Colfax 
  Freehold spinwards of them in McKenzie subsector. 
  New Alban Protectorate (Alba-D/ Alpha 
  Crucis)
  This wilds polity has just now recovered from the 207-
  20 2nd Vampire Plague’s corewards migrating Vampire 
  fleets, and looks heavily to the Republic of Renj for trade 
  as well as the Hive Federation Navy for security. They 
  are still decidedly Anti-Cym however, but are otherwise 
  open to Free trade with the Leagues, and the trailing 
  Dagir Commonwealth. Sandmen or Cym crewmen on 
  League Ships traveling here are warned they cannot 
  leave any Starport’s extrality zone here, or risk being 
  seized and summarily deactivated. 
  Foreign Relationships—Single World 
  Members and States 
  There are worlds within and just outside the Freedom 
  League proper boundaries that due to their population’ 
  size, racial makeup, and/ or their technology level, are 
  the economic and military equivalent of a single system 
  state. Several examples of these exist in 248, the inclu-
  sion as full League members of Dethenes and Diacy 
  helping to trigger the Diasporan Secessions in 27; 
  Erakhuu in Sufren/ Diaspora is another Non-League 
  High population single state world, representing for now 
  what remains of the fallen Covenant of Sufren; Ashii in 
  Khavle/ Diaspora is an example of both an alien home-
  world and former allied Covenanter world now charting 
  its own Non-aligned course in 248. Distant world states 
  like Zeeland, Stanton and Rann are powerful trade 
  worlds along the UWA to 4th Imperium corewards trade 
  route. Others like Bonsher, and Scorch are struggling to 
  maintain at least affiliate member status.
  Rann (Narquel-A/ Diaspora)
  Rann’s prestellar TL6 society was inundated with Viral 
  collapse refugees from dying higher technology worlds 
  like Jae Mona and Isaasakhur. It took the full dark period 
  of the collapse until 200 when they completed retro-en-
  gineering several fallen starships and put their descend-
  ants back to the stars in late 206. Rann’s .6billion 
  sophonts are very pro-trade with the UWA, League and 
  4th Imperial merchants that pass this way, and have no 
  major Anti-Cym scars culturally. Still Rann’s current Mili-
  tary regime has yet to sign the Sentient’s Accords, and 
  regulates any such type of contact to their downport only.
  Stanton (Libert-B/ Diaspora)
  The world of Stanton was a pre-Viral collapse High popu-
  lation world that has doubled without changing or seek-
  ing technology advances. Stanton’s 8 billion remain 
  happily balkanized and open to offworld trade for their 
  TL8 goods and commodities not only in the Mixem Con-
  cordiat, their major trading partner, but also to Free Trad-
  ers and those long-ranging UWA and League merchants 
  heading towards the 4th Imperium. Stanton remains a 
  Trade Outpost with several major nations welcoming 
  passing freighters with competitive downports, and a 
  major trading partner with the Mixem Concordiat polity.
  Zeeland (Libert-B/ Diaspora)
  A nearer world than Stanton to the Freedom League, 
  and a former client world of the fallen polity of the Cov-
  enant of Sufren, Zeeland’s water world is unique in 3rd 
  Imperial times for the sizable Chirper population it had, 
  and has still. Zeeland’s 20 billion Chirpers are semi-
  aquatic, swimming instead of flying with their wings, and 
  have gills. Zeeland while open to offworld trade with 
  Guild and UWA freighter captains remains insular and 
  xenophobic to the Leagues and Droyne vessels. Droyne 
  vessels are not allowed to land, or even enter orbit, and 
  are aggressively escorted to the jump point once de-
  tected. The thirty odd billion human Zeelanders remain 
  very technophobic of AI-Cyms and are not signers of 
  the 228 Accords. Their relationship with the Leagues 
  and Non-Aligned Droyne worlds of Diaspora remains 
  chilly at best, refusing to emancipate or have casted 
  their Chirpers based on the impact the loss they would 
  present to their ecosystem.
  Erakhuu (Sufren-C/ Diaspora)
  Erakhuu had been recently pacified by the Covenant 
  of Sufren in 204 and nearly seven years later became 
  the refugee stopover world of choice as the UWA, the 
  Guild and the Reformation Coalition sought to rescue 
  hundreds of millions of survivors from the destruction 
  
  - 04 -
  brought down by the Black Fleet in 2. Erakhuu’s 
  population soared to .5 billion as the refugees from the 
  emergency lowberth Black War shelters were revived 
  and chose to remain here rather than move elsewhere. 
  It remains the sole world claimant to the fallen polity 
  of the Covenant of Sufren, and has recently entered 
  into rather prickly diplomacy with Dethenes on allowing 
  them to environmentally clean up the radioactive insidi-
  ous environments of Haze and Sufren. Erakhuu’s small 
  fleet of relic starships are the remaining vessels of the 
  Sufren Outsystem Colony evacuation ships and those 
  scant few armed warships that escaped the final battle 
  there. Erakhuu maintains embassies for the UWA and 
  the Leagues, as well as the Ashii of Khavle Subsector. 
  Erakhuu likewise has not signed the 228 Accords, and 
  is quietly Anti-Cym.
  Ashii (Khavle-D/ Diaspora) 
  The Ashiin of Ashii have risen during the collapse much 
  like the world of Rann in Narquel subsector from pre 
  industrial TL3 when the last IISS interdiction satellite 
  reconnaissance was downloaded in 5. The Guild 
  succeeded in advancing their technology in weapons as 
  they ventured across the Vampire Highway in the trailing 
  side of the Khavle Main, but discovered this unusual 
  race of minor Humanity did not take well to offworld 
  meddling in their politics, and their divide and conquer 
  scheme backfired in arousing the Ashiin to select a 
  warlord who united the various city-states and shared 
  the new technology with the conquered and allied states 
  as well. The Covenant of Sufren when they contacted 
  them found them ready allies against Virus in 203. The 
  Ashiin with the Covenanters, Droyne and Humans from 
  the world of Aight progressed further along entering the 
  fission fueled atomic age. Since the passing of the Black 
  Fleet, Ashii has hewed its own course to the chagrin of 
  RCES and now the Leagues.
  Ashii’s .6 billion Ashiin have entered the starship pro-
  duction race along the Khavle Main, and remain viru-
  lently Anti-Cym. Their world view allows for an extremely 
  black versus white interpretation of Threat or No-threat to 
  their society and existence. In short, they have no middle 
  ground for sane Virus whatsoever, and deem them all 
  something to be destroyed, or driven off utterly. Former 
  Covenanter merchants turned Free Trader, Droyne mer-
  chants from the neutral worlds of Yoroydaysu and Tuu-
  mudays are welcome there. League merchants without 
  a Sandman crewmember and Droyne crewmember will 
  at least get along better than being escorted back to the 
  jump point. Rumors of the Ashiin forming a Non-Aligned 
  world Coalition against Dethenian meddling in Khavle 
  have some substance in recent attacks on Dethenian 
  vessels in the Aight and Wake systems.
   
  Dethenes (Dethenes-A/ Old Expanses) 
  The high gravity, high population, and high technology 
  world of Dethenes was founded in the 2nd Imperium’s 
  early days, even as the last of the Sol-Vilani Interstellar 
  wars waned to an end, and remained independent (Non-
  Imperial as the Dethenians say) of the rising 2nd and 
  later after emerging unscathed by the Long Night, the 3rd 
  Imperium as well. Dethenes endured and survived Virus 
  by saving their Android and AI-data systems from mass 
  suicide, and has re-emerged in 248 despite a punishing 
  raid in 2 by the Black Fleet as the technological light-
  house in the Wilds they once were. Some 80 billion citi-
  zens reside here in orbit, on the surface, and below their 
  vast seas. Fully eight billion are ‘Sandmen’ AI-Cyms who 
  now enjoy equal rights with their organic fellow sophonts. 
  Dethenians are aware of the consequence of their join-
  ing the Leagues, and have been embarked selflessly to 
  restore the worlds lost due to the orbital fury of the Black 
  Fleet in Diaspora. The “Dawn Project” has been running 
  covertly since 247 and will take decades. Dethenes 
  hopes to be able to make an announcement that the 
  project is underway within the next five years.  Militarily, 
  Dethenes manufactures only planetary weapons for their 
  own self defense, and as part of that policy includes that 
  they do not build jump capable starships. They are pri-
  marily Federalist-Progressives politically within League 
  issues, as well as furthering AI-Cym rights.
  Diacy (Dethenes-A/ Old Expanses)
  Having nearly seven and a half billion Droyne, Diacy 
  boasts the largest single population of this alien race in-
  side or outside the Leagues. This in part stems from the 
  huge influx of Droyne refugees during the Doomed Trade 
  period of the Final War (1124-1128) fleeing from Lucan’s 
  persecution and seeking of super weapons from them 
  from Diaspora sector, whereas before they were only 
  a significant city state sized Oytrip of 750 million. Dia-
  cy’s precollapse dictatorship enjoyed a cordial working 
  relationship with their native Droyne and during the Final 
  War was allied with Duchess Margaret’s faction. Look-
  ing for furthering solidarity with their alien neighbors and 
  took them in. The Viral crash in 30 and subsequent 
  failures to get restarted before the humans and Droyne 
  began working together towards recovery reversed 
  much of this former goodwill, and the infighting and wars 
  over maintaining technology reserves ran their course 
  over the planet. By 200 the warlords, both Human and 
  Droyne had recognized Diacy needed stability first and 
  formed a military junta and tried their hand at peace for a 
  change. Their recovery has been slow, as the junta was 
  gradually replaced with an impersonal bureaucracy that 
  RCES contacted in 208. Diacy’s government waited 
  until they saw the Jump-3 trade route to Dethenes es-
  tablished before agreeing to be part of the membership 
  compromise of 26-7. Diacy today remains very Cen-
  
  - 05 -
  trist-Conservative party wise in League politics, a bastion 
  of government control and oversight. 
  Bonsher (21 Worlds-G/ Old Expanses) 
  The interim government of Bonsher’s 6.3 billion so-
  phonts is a young, weak representational democracy 
  that the Leagues has been involved with long-term 
  since acquiring it as part of the Soleean Administered 
  Territories at the end of the RC-Solee War in late 204. 
  Bonsher’s balkanization since the Viral Crash was briefly 
  and united at orbital gunboat point by Solee in the late 
  90’s. Reopened forcibly to offworld trade by them, they 
  scarcely maintained civility at their supposed liberation 
  by the RCES-RCN, and once again fell into internecine 
  squabbles and drew up sides once again. After decades 
  of mistakes on all sides, the new government appears to 
  be holding up after two previous failed attempts at unity 
  in 28 and 234. Bonsher is however still plagued with 
  a low level insurgency of anti-unity guerillas as they ap-
  proach their referendum vote on renewing their affiliate 
  member status within the Leagues in 248.
  Scorch (Vendtup-L/ Old Expanses) 
  Out to trailing in Vendtup subsector, the high population, 
  industrial, but water poor low gravity world of Scorch 
  is another example of an affiliate member world with 
  an interim government struggling to meet the Leagues’ 
  constitutional requirements for membership. Scorch’s 6.5 
  billion sophonts are generally pro offworld trade—espe-
  cially where their exports are concerned, but their tech-
  nophobia has hindered their technology recovery to its 
  present post-atomic age pre-super conductor level. The 
  Leagues attention farther out to trailing in aiding the Hive 
  Federation against the Dominate has renewed plans 
  and funding to this struggling frontier world as a possible 
  jumping off point to worlds farther out in need of Scorch’s 
  manufactured goods for their own recovery.
  Defiant (Dagir-C/ Alpha Crucis) 
  Defiant’s 1.4 billion sophonts have a legacy of fight-
  ing against seeming insurmountable odds and winning 
  with all of their meager resources, grit and determina-
  tion brought to bear in their amazing hundred year war 
  against the Viral plague. The formerly named world of 
  Hallom was recently contacted by League diplomats 
  through the neighboring polity of the Dagir Common-
  wealth, but Defiant’s scars from their war against Virus 
  preclude at present anything but arms sales from the 
  Leagues. The Solomani Second Imperium’s tentacles 
  have reached this far corewards, League Naval Intel-
  ligence has recently learned, and Defiant while open to 
  offworld trade is another Anti-Cym one-world state the 
  Leagues must contend with in the near future.
  Crash Start to Free Trade: a brief history 
  of Auction (1197-1204)
  “An AI-Cym auctioneer calls the attention of the bidding 
  public to the sale of parts for relic agricultural machinery 
  in Profit’s Hall. In a crowded sales room representatives 
  from a dozen different worlds heatedly bid on a shipment 
  of starship components from a Guild owned manufac-
  turing concern. Around a table in a bar with a less than 
  salubrious reputation, the crew of an independent Free 
  Trader discusses the final details of a salvage operation 
  with a potential employer. Across the sprawling mass of 
  buildings, landing pads, warehouses and sales rooms 
  that is Brusman town, the economic heart of the Free-
  dom League beats to the rhythm of commerce and trade. 
  Welcome to Aubaine. The home of Auction.”
  - Naskilliugi’s Travellers Guide to Aubaine, 7th elec-
  tronic edition, 1248 (NE 48)
  The economy of the Freedom League is based on the 
  principles of free enterprise and free trade. This is, in 
  the most part, a holdover from the Freedom League’s 
  previous incarnation, the Reformation Coalition. At its 
  conception the Reformation Coalition found itself unable 
  to develop its economic, industrial and manufacturing 
  base in a considered, methodical manner due to the 
  devastation wrought by virus and the civil war that tore 
  apart the Third Imperium. The Reformation Coalition 
  instead engaged in a process where such technologies 
  where recovered from surrounding worlds and used to 
  “crash start” the technological base and economies of its 
  member worlds.
  This allowed the Coalition to bypass the slow process 
  of having to develop these technologies of their own 
  accord therefore allowing Coalition member worlds to 
  recover from the collapse far more rapidly and to push 
  further outwards into the wilds than would otherwise be 
  expected. This in turn had the effect where the Coalition 
  became increasingly dependant on recovered relic tech-
  nology and ever increasing amounts where demanded 
  in order to support the Coalition’s manufacturing and 
  supply capabilities, bootstrap and uplift operations, trade 
  agreements with nearby polities as well as further expan-
  sion out into the wilds.
  This “economy of expansion” prompted the creation 
  of the Auction in its modern form by the Star Vikings. 
  Through the process of Auction, the Reformation Coali-
  tion created a mechanism where upon relic technology 
  materials could be recovered and then distributed to a 
  growing and advancing Coalition economic infrastructure 
  from a wide range of sources, all the while ensuring a 
  healthy promise of both future “strikes” of relic tech-
  nology material and immediate profit from the sale of 
  auctioned items. 
  The economic “spiral of dependence” on recovered relic 
  
  - 06 -
  machinery, ships and parts ensured that Auction spread 
  from its original home at Aubaine across a number of 
  league worlds in a few short years and sealed its place in 
  the public’s subconscious as a place for trade. Through 
  boom and scandal, war and peace Auction grew, fueling 
  a vibrant economy and bringing the disparate communi-
  ties of the Freedom League together in a process that 
  has today become an integral part of the social fabric 
  of the Freedom League, a process in which all from the 
  lowliest League citizen to the largest WorldCorp partakes 
  in for the benefit of all.
  Auction’s Early Days 1197-1200
  Originally conceived as a free trade nexus Auction was 
  formally opened by Dawn League officials in late 1197. 
  Located in the small commercial city of Brusman which 
  lay adjacent to the planetary downport on the Dawn 
  League member world of Aubaine, Auction originally 
  consisted of just 4 auction halls, converted warehouses 
  purchased for exclusive use by the Auction. It was here 
  the Admiralty Court allocated the minimum level of staff it 
  was thought to be able to ensure its smooth running. The 
  New Dawn League Admiralty Court Auction (or “ND-
  LACA” as later economic historians referred to its cum-
  bersome name later) was given the mandate to become 
  “an open place for open, free trade”. 
  With little more than a hand wave to trade agreements 
  signed between member worlds at the formation of the 
  League of the New Dawn to initiate inter world trade by 
  independent concerns, Auction was to all intents and 
  purposes ignored in favor of outfitting and launching the 
  “first twelve” contact expeditions into the Wilds. 
  The astrological location of member worlds and the 
  Jump 2 routes that dictated travel to and between a 
  number of League Worlds precluded many of what would 
  normally be described as “free traders”. These merchant 
  ships capable of Jump  that consisted of the majority 
  of those traders operating outside of League space, and 
  many independents within it, resulting in most interplane-
  tary trade being conducted within League borders by DL 
  backed “independents” and WorldCorp or large corpo-
  rate concerns and affiliated Merchants. The consensus 
  concerning external trade was that the League should 
  concentrate in the main with the opening non league 
  worlds to off world trade through League sponsored 
  concerns rather than relying on the Free Trader Network 
  to conduct intermittent trade between such worlds. As 
  the system currently in place for internal trade within the 
  League suited those major players with vested interests 
  in such matters (not to mention the financial and political 
  weight to influence the League council) who operated 
  with their own channels of supply and sale perfectly fine. 
  The Auction, a brave experiment in opening free trade to 
  all, corporate or independent, large or small, languished 
  semi forgotten.
  The Star Vikings and Auction 1200-1204 
  After the restructuring of the Dawn League into the more 
  aggressive Reformation Coalition in 200, Auction fell 
  from under the remit of the Exploratory Service, the 
  League’s armed exploratory/trading arm and was placed 
  under the administration of the Reformation Coalition 
  Master Admiralty Court, abbreviated soon after as the 
  RCAC (The better to distinguish it from the RCMC, or 
  Reformation Coalition Marine Corps). Abandoning its 
  original premise as a location to sell commercial trade 
  goods, Auction instead became the clearing house for 
  items obtained under the RCES program of recover-
  ing relic technology and then dispersing it to Coali-
  tion companies, private concerns, and member world 
  governments in return for further future support of its 
  operations. The thinking was that an Auction would 
  provide sufficient financial incentive for organizations 
  and individuals to recover relic technology while putting it 
  into the hands of those who where in most need of it, in 
  an environment that promoted the further acquisition of 
  such items. 
  Quickly becoming an integral part of the fledgling Refor-
  mation Coalition economy, auctions of recovered tech-
  nology rapidly became established on a number of other 
  Coalition worlds but Aubaine with its low sales tax and 
  high throughput of recovered goods remained the largest 
  and most popular of them all. Once Auction spread to 
  other Coalition worlds it was necessary for Auctions on 
  each RC member world to be conducted under the aus-
  pices of a “local” Admiralty Court (RCLAC) answerable 
  to the Master Admiralty Court on Aubaine. While some 
  aspects of the process varied from world to world, the 
  blueprint for the Auction process first devised on Aubaine 
  was the baseline that all others followed. 
  Within just a few months of the founding of the “new” 
  Reformation Coalition, Auction had also become a 
  major part of the “Star Viking” social calendar. Not only 
  a place to buy and sell, it was also a prime location for 
  RC personnel to meet colleagues, discuss business and 
  operations, swap stories and enjoy some much needed 
  rest and relaxation. Its close proximity to the RC gov-
  ernmental and administrative headquarters in Aubaine’s 
  capital, Trantown, as well as the nature of the materials 
  sold guaranteed a large influx of Star Viking personnel 
  every auction day. By early 20 with many freelancers 
  also being attracted to Auction to bid on and sell technol-
  ogy, it was also being used to assess and recruit poten-
  tial RCES personnel, the Star Vikings had truly taken 
  Auction and made it their own.
  
  - 07 -
  The Basics of Auction defined
  The Auction mechanism put into place by the RCAC was 
  as simple as it was effective. For the sale of recovered 
  relic items transported to Auction by private or RCES 
  sponsored individuals the following procedure was used 
  and remains, more or less unchanged, in place in 248. 
  Upon arriving at any Reformation Coalition world all 
  ships would be required to declare whether or not it held 
  any cargo for offer at Auction, if it declared so, the ship 
  would be transferred to an Auction only impound where-
  upon all Auction suitable goods would be appraised 
  by RCLAC personnel. This included all recovered relic 
  items and/or any other items for sale which the presid-
  ing RCLAC official deemed suitable for sale. All goods or 
  data systems capable of harboring Virus would undergo 
  extensive testing in a separate quarantine area, while re-
  stricted goods such as weapons, biological agents, and 
  radioactive, toxic and other hazardous materials would 
  be inspected. 
  While the cargo was being inspected, the crew would 
  undergo a confidential debriefing to ensure that informa-
  tion concerning all possible sources, or discoveries of, 
  salvageable items was divulged by the crew in question. 
  The lure of a generous “finder’s fee” for all informa-
  tion concerning such discoveries of recovered items 
  and equipment for non RCES personnel ensured that 
  the temptation to conceal data about or misdirect RC 
  interests from caches of relic goods was kept to a mini-
  mum, while allowing the RC to further exploit these new 
  sources. In some cases these finds would be then publi-
  cized in an attempt to raise interest among though either 
  RC sponsored independents to ensure that successful 
  salvage operations continued, while in other cases, infor-
  mation received concerning finds then deemed to be of 
  the utmost importance to RC interests where passed on 
  to specialized RC recovery teams to obtain any reported 
  items themselves.
  RCES personnel, being under oath to, and under the 
  employ of, the RC authorities where expected to provide 
  far more detailed reports and not withhold information. 
  RCES would not normally be eligible for a finder’s fee in 
  the event of information provided by them leading to the 
  successful recovery of relic equipment, though in a few 
  rare circumstances this was granted, though at less than 
  50% of the rate offered to “normal” private citizens. 
  All appraised goods would then enter a second phase 
  of appraisal where those goods deemed crucial for the 
  continued functioning of RCES and RC member world 
  interests and therefore exempt for sale at Auction by way 
  of a “Salvage Bill” passed by the Reformation Coali-
  tion Service Assembly would be taken over as “eminent 
  domain” by the RCLAC and passed to the relevant RC 
  or World authority. If the relevant authority decided to 
  purchase the equipment it would then pay the market 
  value of the goods to the RCSA, who then would keep 
  half of this payment while passing the other 50% on 
  to those who recovered it. Otherwise the goods would 
  continue on to Auction. Items clearing the RCAC ap-
  praisal process would then be entered for auction on the 
  planet where it was appraised. Bids would then be taken 
  on the items available, a process that excluding certain 
  items of hazardous material, military firearms and the 
  like, were open to all from the common man, through 
  small business concerns all the way to World Corps and 
  Governments. Finally once the bidding was complete 
  the process of allocating the proceeds of the sale would 
  begin, this would involve a number of steps including:
  1. The Host Cut – 50% of the sale price would be 
  taken by the RCLAC, and passed to the RCSA 
  for use in funding RC operations and infrastruc-
  ture. In addition to the RCLAC’s 50% the local 
  world government would also take a “Cut” of 
  between 5-10% whereupon the final figure of 
  the “Host Cut” could reach up to 60% of the sale 
  price.
  2. Finder’s Share – If the goods sold were subject 
  to a finder’s share, this would then be taken from 
  the remaining sale price. The percentage of the 
  Finder’s share varied depending on the nature of 
  the item and the fee agreed between the RCLAC 
  and the claimant at the time that the find was 
  reported. In the majority of cases this averaged 
  between 2-5% of the market value of the item.
  3. Seller’s Cut – Once the Host Cut and Finder’s 
  share had been deducted from the sale price the 
  remaining amount was then ready to be passed 
  on to those selling the item. In practice this 
  sum was further cut into the following smaller 
  amounts.
  A. Ship’s Cut – Starships being the most precious 
  commodity to a star faring culture, deserved to 
  be treated with the utmost respect and care. 
  This was especially true when such a lack of 
  readily available replacement vessels, parts and 
  technology meant that ships were quite literally 
  an irreplaceable commodity in the early years of 
  the New Era. Budgeting for repair, refit and rou-
  tine maintenance (or the “3 R’s” as they where 
  commonly called) of starships was paramount to 
  their continued operation and so approximately 
  0% of the remaining amount was taken as a 
  “Ship’s Cut” and reserved to ensure that a ship 
  could cover its monthly routine maintenance 
  costs.
  B. Ship Owner’s cut – At this point Ship Owners 
  would take their portion of the remaining funds. 
  The remaining funds would be split by 50%; 
  each portion being labeled “A hundred Shares”, 
  
  - 08 -
  so called as these would be further split into 
  00 equal portions. The “Owner”, or more likely 
  “Owners” would then take a full “hundred Share”, 
  this being 50% of the remainder of the sale price 
  after the Host Cut, Finder’s Share and Ship’s Cut 
  had been deducted. In the event of multiple own-
  ers the Owners “hundred share” would be spilt 
  according to percentage of the vessel owned. In 
  the case of RCES or RC Naval vessels this cut 
  would be taken in full by the RCLAC (in affect 
  the RC government) at the time the Host cut was 
  deducted.
  C. Final Cut – The remaining “hundred share” was 
  then divided, as with the other “hundred share” 
  into 00 equal shares. These where then propor-
  tioned between the crew, with 30 shares usually 
  going to the Captain of the vessel, a further 30 
  shares divided between the Ship’s officers and 
  30 shares being divided between the remaining 
  crew. In most cases the final 10 shares where 
  either saved as an “emergency” fund or awarded 
  as a “bonus” payment to crewmembers.
        
  Auction expands 1202
  Buoyed by the success of recovered technology sales 
  the Master Admiralty Court announced, in what would 
  prove to be a pivotal decision regarding the future direc-
  tion of Auction, that as of 0/ I/ 202 auctions would be 
  expanded to officially once again include the sale of 
  common trade goods in addition to those items already 
  sold on a major basis already sold thus consolidating the 
  majority of trade within the Coalition space and between 
  off world interests into the Auction process. While the 
  practice of selling high value, low volume goods trade 
  goods at Auction by independent traders within the RC 
  or members of the Free Trader Network had until this 
  time occurred sporadically at smaller auctions such as 
  Lucifer, Helios, Shenandoah, and Spires. Large scale 
  interstellar trade in common goods such as manufac-
  tured items, textiles and foodstuffs where conspicuous in 
  their absence from Auction as such trade was conducted 
  near exclusively by World Corps and other major corpo-
  rate merchant interests through their own channels. 
  Controlling the routes of trade between the separate 
  RC member and surrounding worlds with what few bulk 
  trade vessels where still in circulation as well as the 
  majority of planetside distribution networks, the World 
  Corps and major merchant houses effectively had “carte 
  blanche” in their dealings with local suppliers and manu-
  facturers. Without access to a means to transport their 
  goods in bulk off planet or in many cases even across 
  planet, small producers and manufacturers either had to 
  focus on trading locally or effectively submit to the larger 
  companies demands in return for the opportunity for off 
  world and inter world trade. 
  This advantageous position on the part of the larger 
  concerns enabled them to “cherry pick” business part-
  ners effectively blocking out competition such as those 
  businesses producing better quality goods at a cheaper 
  price and the Free Trader Network when it came to wide 
  scale high volume trade within Coalition space. Thus 
  being able to dictate purchase, distribution and final sale 
  costs in their contractual dealings meant any agreement 
  negotiated and entered into was exclusively in their own 
  best interests. This monopoly meant that it tended to be 
  only items manufactured or produced by firms owned 
  by the largest of commercial interests that where avail-
  able for interstellar trade. Such trade being conducted by 
  those same interests themselves. 
  The competition was effectively “frozen” out of the 
  market. Stifling interstellar trade in such a manner was 
  only advantageous to those making a profit out of the 
  status quo. The continuation of such a closed market 
  economy would only be to the detriment of the Coalition 
  as a whole and so against intense lobbying the RCAC 
  with the backing of the RC Service Assembly resurrected 
  Auction’s original remit as “an open place for open, free 
  trade”. 
  The Master Admiralty Court’s announcement opened 
  the floodgates to hundreds of independent and smaller 
  commercial interests to sell direct to on or off world 
  interests with the ease that the original Dawn League 
  trade agreements of 97 had originally promised. In an 
  effort to further promote the auction environment as the 
  de facto method of conducting commercial trade, the 
  RCAC leveled a flat 0.5% sales tax on common trade 
  goods instead of a 50% host cut in return for the use of 
  Auction facilities to sell such goods. Many small busi-
  nesses, merchants and distributors discovered that free 
  from the stranglehold of having to rely nearly exclusively 
  on the larger merchant lines and World corps for distri-
  bution, delivery and sale of goods in a closed market, 
  Auction offered opportunities for trade without restriction. 
  The opening of Auction to trade goods soon fostered a 
  healthy atmosphere of commercial competition. 
  Manufacturers and suppliers eager to be free from their 
  reliance on submitting to what amounted to aggres-
  sive business practices and unfair contracts welcomed 
  the move to open up Auction. As already noted Auction 
  enabled them to sell their product at a price determined 
  by the market rather than self interested corporate con-
  cerns. Every manufacturer or supplier who could do so 
  either tore up their existing contracts and dealt exclusive-
  ly via Auction or renegotiated on more favorable terms. 
  Auction provided an “in” for many small merchant lines 
  previously shut out through the near total domination of 
  the market by the large corporate interests. The ability to 
  bid on, and purchase not just the leftovers or the esoteric 
  goods but large volumes of common trade goods was a 
  welcome one. With the majority of the buying power still 
  in the hands of the larger concerns many small merchant 
  lines concerned that their lack of financial clout would 
  
  - 09 -
  hinder them either amalgamated to increase their ship-
  ping and purchasing capacity or formed loose partner-
  ships to achieve the same effect. 
  The larger, more established businesses were slow to 
  catch on to this trend and found a significant proportion 
  of their market share in trade goods slipping away to 
  these new “merchant partnerships” who while unable to 
  initially ship goods at the same capacity as the larger 
  more established lines where more willing to purchase 
  the goods at a fair price at Auction and then collaborate 
  together in order to gain a foothold share. Of course with 
  an increase in trade for these smaller merchants came 
  an increase in profit, leading inevitably to increased 
  opportunities for purchasing new vessels, opening new 
  lines and forging new partnerships thus further ex-
  panding their presence in the market. This then had a 
  secondary effect on shipping costs for those goods not 
  sold at Auction. Shipping costs for businesses dropped 
  as competition in the form of the increased number of 
  smaller carriers resulted in a cut in shipping costs to try 
  to increase or, in the case of the large merchant firms, 
  like TrybecCorp and Transstar, LLC maintain their share 
  of the shipping market.
  The Boom Time (1202-1203)
  As RCES “Smash and Grab” and other recovery opera-
  tions began to escalate in the early 200’s so too did the 
  influx of relic/recovered technology into Auction. With 
  the discovery and subsequent use of the Snake AVV, 
  a highly effective, semi sentient AI anti viral program 
  procured by RC forces in the Covenant of Sufren on 
  24/III/202 the rate at which Virus infected relic technol-
  ogy was recovered and cleansed as well as the amounts 
  transported to Aubaine and other RC worlds for sale at 
  Auction increased even further as the risks involved in 
  such recoveries decreased dramatically. 
  In what became recognized as being the first privatized 
  usage of Snake AVV for commercial purposes, small 
  privateer concerns such as the Luhtalan firm “Beyond 
  the Grave” Ltd, “Jump Flash Interstellar Salvage Mer-
  cantile and Recovery” LLC, as well as the Balduri based 
  “Homage to Home”, LLC where awarded the use of the 
  ‘Snake’ Anti-Virus-Virus electronic weapon for com-
  mercial use by the RCSA on 0/IX/202 and this rapidly 
  expanded their salvage and recovery operations expo-
  nentially. By early 203 the Snake AVV began to become 
  readily available to other private individuals and other 
  small salvage/recovery concerns and the recovered 
  technology market skyrocketed. With the increase in 
  saleable salvage available at the Aubaine auction com-
  bined with the increase in the local and interstellar trade 
  in common goods, the town of Brusman which had been 
  steadily expanding exponentially over the previous cou-
  ple of years witnessed an unprecedented boom period.
  Brusman was by now totally dedicated to Auction and its 
  various ancillary services had become a bustling trade 
  hotchpotch of Auction halls, merchants, accommodation, 
  taverns, stores, lawyers, insurance brokers, distribu-
  tion and warehousing depots among others. Now nearly 
  twice the size it was at its conception, Aubaine’s Auction 
  was expanded with 8 new auction halls, 2 new landing 
  areas and over 20 administrative and other premises 
  on 08/VII/202. Auctions on other Coalition worlds also 
  benefited from the boom in “salvage” credits as well as 
  the decision by the RCSA on 28/IX/202 to approve the 
  “Starports Upgrade Bill”. This bill guaranteed the up-
  grade of Trybec and Oriflamme’s B-class shipyards to 
  the A-class standard. It also provisioned for those mem-
  ber worlds with C-class shipyards to begin to receive 
  upgrades to B-class capability. In addition to this all Core 
  member world’s D-class shipyards were to be improved 
  to C-class standard as well. Higher capacity, A and B 
  class starports meant an increase in the production of 
  jump capable vessels, allowing for greater opportunities 
  for both large and small private ventures to purchase 
  new vessels or maintain older ones, thus opening up 
  RC member worlds to even greater levels of interstellar 
  trade.  
  The RC Privateer salvagers began to specialize in this 
  time period after the Starports Upgrades Bill, particularly 
  in the recovery of hull forming and gravitic slips for the 
  RC’s new orbital shipyards and highports; others, like RC 
  Lancers of ‘Ahearn’s Special Air Group’, Ltd. (a Starmerc 
  firm) from Nike Nimbus, took advantage of this new Bill’s 
  passage in the recovery of downed or derelict relic star-
  ships themselves. Not counting the recovery of 8 of the 
  missing 2 Dawn League explorer’s ship’s, an additional 
  thirty-seven starships and thirteen system defense boats 
  were either hot or cold recovered back to the RC ship-
  yards and put into use, further fueling the boom time of 
  this period. Two of the richest ‘hot’ recoveries ended the 
  threats posed by the system trapped Vampire fleets in 
  the Darainne system (Thoezennt subsector/ Old Ex-
  panses), with some seventeen vessels, and the Mitchell 
  system’s (Khulam Subsector/Diaspora) nine vessels both 
  cleansed with the use of the Snake AVV. The Coalition’s 
  daring military liberation of the Vampire stronghold world 
  of Promise (Promise subsector/ Diaspora) in the spring 
  of 203 that broke the back of the “Vampire Highway”, 
  yielded back to Coalition shipyards another two dozen 
  vessels alone in salvage credits by way of Auction.
  The ‘Kalkaska Scandal’ and the collapse 
  of the Master Admiralty Court (1203-
  1204)
  In mid 203, an investigation by freelance reporter Karl 
  Winstrom into rumors of alleged corruption and misap-
  propriation of proceeds from Auction sales by members 
  of the Oriflamme admiralty court uncovered what ap-
  
  - 0 -
  peared to be a conspiracy by RCES planning coordinator 
  Amil Kalkaska and other unidentified parties to defraud 
  the Oriflamme Auction for personal gain and by default 
  the Reformation Coalition as a whole. The publication of 
  Winstrom’s investigation was immediately subject to a 
  “gagging” order by the RCSA-RCES press office which 
  prevented the release and publication of the story by the 
  press. At the same time a hastily convened investigation 
  committee was put in place by the Reformation Coalition 
  Master Admiralty board to investigate Winstrom’s find-
  ings.
  The Master Admiralty Court had wished for the findings 
  of their own internal investigation to be kept from the 
  public eye and attempted to suppress all public knowl-
  edge of the matter. Their fear of an unfavorable public 
  reaction if the accusations against Kalkaska where of-
  ficially substantiated proved an eerily correct foresight. 
  Despite the news blackout, rumors of the corruption 
  scandal uncovered by Winstrom and the subsequent 
  internal RCAC investigation made their way into the 
  press tabloid publications and member world internet 
  blogs and the pressure grew on the Coalition authorities 
  to make public a full account of their findings.
  The full details once they came to light as a result of the 
  internal RCAC investigation irrevocably shook the coali-
  tion public’s confidence in the RCAC and by association 
  the RCES as well. For what, in effect, had been under-
  taken by Kalkaska and his associates in mid to late 202 
  was the following: 
  . Using information passed on to Kalkaska from 
  the briefings conducted as part of the Auction 
  process, and with the complicity of a number of 
  auction operations and other RC planning staff, 
  a series of illicit smash and grab raids where 
  planned with the express purpose of recover-
  ing high value relic items for illegal private sale 
  to the highest bidder in black market auctions 
  held on the Non-Aligned world of Kal (Oriflamme 
  subsector/Old Expanses).
  2. The raids, organized without the consent of 
  higher authorities, where then carried out by 
  a  RCES “Star Viking” team under the “employ” 
  of Kalkaska, using then current and “legitimate” 
  RCES “SAG” operations and the confusion 
  caused by increased Vampire activity on the 
  Khulam Main and the subsequent Vampire at-
  tack on Nike Nimbus as cover.
  3. The proceeds of the sale of these recovered 
  items would then be split by the co-conspirators. 
  While Kalkaska, a retired marine and militant 
  supporter of the Oriflamme resistance movement 
  used his share of the profits to help fund the 
  continuation of this organization in its campaign 
  against the Technarch controlled Oriflamme 
  government. 
  Public faith in the RCES, which was by 203 already 
  undermined by incidents such as the early 20 Keipes 
  “Trygger Incident”, and the early 202 “Operation: Cos-
  mic Fire” Scandal on Daaliisa and their associated trials 
  and convictions of two former prominent RCES-Ship’s 
  Captains, sank to new lows when the full extent of the 
  Kalkaska Scandal was revealed. The RCAC’s refusal to 
  disclose full details for the investigation, such as the ship 
  used to conduct the raids and the names of those RCES 
  and Lancer personnel involved other than Kalkaska in 
  the publicly released report angered many. While behind 
  the scenes a detailed dossier was passed onto the 
  respective RCES and local law enforcement agencies 
  for further investigation, this was seen as an attempt 
  at a cover up to protect wider RCES interests by some 
  portions of the press and by many of the Coalition public 
  at large even though this decision was made to ensure 
  the integrity of any case brought against Kalkaska and 
  his co-conspirators in any RC planetary member world’s 
  court of law.
  With the location of the raids and other details not being 
  revealed at the time, rumor quickly spread that the group 
  where responsible for a number of “atrocities” on worlds 
  bordering RC space. This further cemented the Guild 
  perpetuated image of the RCES as the blood thirsty 
  “Star Vikings” intent on little else than destruction and 
  plunder. Many of the public within the Coalition interpret-
  ed Kalkaska’s actions and the RCAC’s attempted “cover 
  up” as being another visible symptom of a wider “dis-
  ease” endemic within the RCES - that the initial altruistic 
  promise of reaching out to the stars to aid and defend 
  had evaporated in the face of a far more base human in-
  stinct… greed. “Were,” many asked publicly, “the “Smash 
  and Grab” raids, and the process of Auction really about 
  distributing much needed technology to the masses in 
  the hope of rebuilding a new interstellar free society or 
  merely a façade behind which lay little more than a cyni-
  cal exercise in making money for personal ends at the 
  expense of those too weak to defend themselves?” In 
  the eyes of many the dream of Auction had appeared to 
  have gone sour.
  Public mistrust in the RCAC boiled over and boycotts 
  of Auction sprang up at Aubaine, Fija and in particularly 
  Oriflamme as resistance forces took advantage of the 
  situation to stir anti governmental feeling among the local 
  populous. Matters finally came to a head on 15/XI/1203 
  when a company sized detachment of one hundred 2nd 
  Brigade RC Marines were called in to attempt to restrain 
  over four hundred and fifty protesters when they began 
  to ransack the main Auction hall located in Oriflamme’s 
  Bourgund Starport. The particularly bloody incident 
  which ensued would become known as the “Dishlu 
  Riot” resulted in over forty protesters being seriously 
  injured and hospitalized, including the prominent resist-
  ance sympathizer and smash-mouth political talk-show 
  commentator, Patrice Dishlu in a violent running battle 
  against the smaller Marine detachment in the streets 
  
  -  -
  around the Auction complex, as protesters having set fire 
  to the main auction hall proceed to vent their anger at 
  adjoining businesses and governmental buildings.
   In the following week as tensions further mounted be-
  tween protesters and RCES-RCMC forces surrounding 
  the Auction complex. Oriflamme’s Feudal Technocratic 
  government declared the whole of Bourgund Starport 
  under martial law and closed the Oriflamme Auction 
  in an attempt to quell the possibility of further rioting. 
  While Oriflamman leading RC Service Assembly gov-
  ernmental members, Technarchs and Oriflamman State 
  official news sources publicly condemned the riot as “a 
  determined attempt by terrorists, intent on destabilizing 
  Oriflamme’s fledgling interstellar economy” many espe-
  cially among Oriflamme’s working classes saw the riot as 
  a legitimate act against both the now “corrupt” RC and 
  their own suppressive government. The Dishlu Riot later 
  came to be seen as another expression of the eventual 
  outbreak of the Oriflamme Workers Revolution of 1204-
  05 but at the time its effects where far more detrimental 
  to Auction and the RCES/RCAC as a whole than to 
  internal Oriflamman politics. 
  Within a matter of days of the Oriflamme incident becom-
  ing public knowledge across other Coalition worlds, pro-
  tests broke out at the Fija, Baldur and Aubaine Auctions 
  and at numerous other RCES and RCAC sites. Many 
  protesters carried banners condemning RCES activities, 
  the perceived overzealous use of force by RC troops 
  against Coalition citizens, and the perceived corruption 
  of the RCAC and entire Auction system. Other RCSA 
  delegates from both Federalist and Centrist parties 
  openly denounced Oriflamme’s swindling of billions of 
  salvage credits since 98 from Dawn League Service 
  Assembly and now the RCSA coffers and demanded 
  restitution, and prosecution of those who had any part 
  in the affair. While local trade in standard trade goods 
  by traders remained constant at the still open auctions 
  during this time, public attendance at Auctions across the 
  Coalition dropped sharply due to the initial boycott and 
  subsequent protests.
  The trade in recovered relic technology items also suf-
  fered as many private crews either avoided Auction 
  and attempted to sell any recovered items privately or 
  attended but refused to partake in mandatory briefings 
  to RCAC officials in fear that their claims would not be 
  honored and that the information would be used for illicit 
  operations like those conducted in the Kalkaska scandal. 
  Faced with an unanticipated and overwhelming hostil-
  ity towards Auction which was severely affecting public 
  confidence in the whole Auction based economic system 
  the RC assembly entered into an emergency session on 
  the 03/II/204 in an attempt to resolve the issue, as the 
  Coalition was now openly at war with the Soleean Star 
  Empire in the Thoezennt and Shenk subsectors.
  Enter the Sandmen (1205-1206)
  The emergency session of the RCSA in the late first 
  quarter of 204 yielded an amazing solution to the hu-
  man corruption and post Kalkaska scandal even as it 
  suspended Auctions for the duration of the war, which 
  ended in late VI/ 204. It ironically came on the heels of 
  the news of several of the Sandmen entities awarded as 
  heroes aboard the starships they served upon, further 
  enhancing their status in the Coalition’s growing inter-
  stellar society. Since the public’s faith in the human run 
  RC Admiralty Courts had been lost, and the Hivers were 
  disinclined to do so themselves, the suggestion they 
  allow the AI-Cym entities of the Peacemakers run the 
  RC Admiralty Courts and Auctions was radical as well 
  as practical. Seen as being above the taint of political 
  party agendas and human corruption, several dozen of 
  Sandman’s ,000 ‘children’ were selected for the task. 
  The SecGen at the time, Lon E. Maggart redrew and 
  revised the articles of Coalition citizenship based on the 
  deaths and heroic actions of these silicon citizens on 
  0/VII/ 204. This achieved in drawing instant Anti-Cym 
  sentiment from within the Core Worlds at this move, par-
  ticularly from the world of Nike Nimbus recently struck by 
  a Vampire ship in a raid that cost 30,000 lives two years 
  prior in 8/ II/ 202.
  As the RCSA grappled with the nearly two and half 
  subsectors worth of worlds ‘acquired’  by their victory 
  (Dubbed later as the Soleean Administered Territories), 
  they reopened Auctions on 0/ I/ 205 unveiling their so-
  lution. In the Aubaine subsector, the worlds of Aubaine, 
  Trybec, and Aurora were among the chosen Core worlds 
  followed closely by Fija (out of Centrist Party rivalry) in 
  establishing the presence of a Sandman as the ‘Host/
  Hostess’ of Auction. In Oriflamme subsector, the worlds 
  of Eos, Lucifer and Oriflamme were the initial placements 
  of these new Peacemaker Sandmen in this economically 
  vital role in need of a perceived neutral party.  Based on 
  the performance of two of Sandman’s earlier children 
  ‘Harkness’ and ‘Daisy’, who’d been placed in charge of 
  the criminally indicted, and RCSA seized Harknotten and 
  Daishow Trust Corporation  (A former raider-for-salvage 
  outfit indicted in the Kalkaska Scandal and blamed for 
  the Junak Plague as well)  in IV/ 204, the RCSA had 
  learned that the Peacemaker Cym’s were able and could 
  be trusted to not only do the ethical and legal well, they 
  could so successfully in the business-finance private 
  sector.  
  Harkness and Daisy had achieved fiscal solvency over 
  the former raid-for-salvage corporation by the end of the 
  RC-Soleean conflict in late 1204 by entering the bank-
  ing and communications sectors with their starships and 
  data systems. Using the two former Jump-3 raider star-
  ships as couriers across the Reformation Coalition and 
  their vessel’s secondary and tertiary data systems as 
  Banker and Stock Exchange brokers, they out performed 
  the five other courier vessels the Coalition had employed 
  
  - 2 -
  at the time, and at a profit. 
  Like humans, not all Sandmen entities were suitable 
  for military service as MFD’s and such, having been 
  screened for entry into the Navy and RCES. Many of the 
  newly cloned/ reproduced ‘Peacemakers’ were hardly 
  ready for bloodshed, even against ‘insane’ members of 
  their own kind. Following the examples of Sandman him-
  self as a Weather and Early Warning data system, and 
  Harkness and Daisy’s success in the business world run-
  ning the executive decisions of an Oriflamman interstel-
  lar salvage and Starship Company, the stage was set for 
  the introduction of Sandmen in the arena of Auction, and 
  Interstellar communications and Security against hostile 
  AI-Cym intrusion/infection.
  By 206 in the two Core World subsectors of the Coali-
  tion, all but the technologically poor worlds of Spires 
  (TL2) and Helios (TL3) had a Peacemaker-strain Sand-
  man Auctioneer and an Admiralty Court Magistrate. 
  Nike Nimbus was finally the last to do so, had yielded 
  only after they had buckled under to growing economic 
  pressure of fellow member worlds. The Nimbans, wary 
  of any sort of Viral outbreak however, severely regu-
  lated the Sandman employed at their Auction, as well as 
  their Sandman Admiralty Court Magistrate. The success 
  shown in the business-information side by Harkness 
  and Daisy opened the door for likeminded Sandmen to 
  enter the career field as Starship bound Government and 
  Banking couriers aboard. 206 was also the year of the 
  fateful meeting between the Imperial Regency and the 
  Reformation Coalition in Diaspora. The Imperial Regency 
  was aghast the RCES allowed Viral entities to coexist 
  peacefully, never mind have them aboard their starships 
  military or civilian. It did give pause to the RC’s growing 
  trade relationship with the Covenant of Sufren to core-
  wards, but only after the 20-2 “Second Vampire 
  Plague” did the true extent of anti-Cym fervor arise in a 
  backlash against the Sandmen and the RCES bringing 
  on the Great Recession.
  The 2nd Boom Time (1206-1210)
  The Diasporan worlds RCES liberated from the Guild 
  and wished to rejoin the Interstellar community got for 
  the most part in the beginning from their local salvage 
  worlds the fruits of 2nd Boom Time. During this hey-day 
  period, RCES and the RCSA established subsector 
  Administrators who oversaw the regional uplift recovery 
  projects the new member worlds desired and required, 
  paying for them through the Host Cut at their Auctions. 
  Most local E-class Downports were upgraded to C-class 
  by the end of this period, and RCSA personnel main-
  tained them as local personnel were trained to fill in and 
  fall in on-the-job-training’ educational programs. There 
  was however a noticeable shift in the higher technology 
  items and machinery towards the Core Worlds of the 
  Reformation Coalition, and those of TL2 or less remain-
  ing in the affected subsector. Fortunes were made by the 
  shipload, and Salvage Companies sprang up in Diaspora 
  Sector and the Coreward frontier of Old Expanses Sec-
  tor from RC citizens looking to make a fast credit. Some 
  were fly by night, some made one or two hauls and 
  cashed in, but the long term money companies stayed 
  in for the long haul. All of this 2nd Boom Time came to a 
  crashing halt during the 2-22 2nd Vampire Plague, 
  or Black Fleet Incursion as historians later called it. 
  The Black Fleet Incursion and Refugee 
  Crises (1211-1215)
  The Covenant of Sufren Worlds lay in radioactive ruins, 
  twenty worlds were rendered uninhabitable over the 
  course of time they struck until the time the shattered 
  Black Fleets last handful of ships inexplicably turned 
  coreward and left. Sufren and Khavle subsectors were 
  gutted, and rescuing the survivors off Sufren, Haze, Ac-
  cra, and Aight alone did not come cheaply. Much of the 
  gains the RCSA had made in the 2nd Boom Time were 
  soon put into use moving, resettling caring and hous-
  ing for the 667 million who were saved. This massive 
  effort began in 2 and the last of Sufren’s Black War 
  Emergency Lowberth survivors were relocated by 25. 
  Auction Host Cuts were adjusted upwards to meet the 
  demands, and the Salvage Trade in Diaspora entered 
  into a rapacious pace for RCSA subsector Administra-
  tors to keep up with it. Not all succeeded in keeping the 
  humanitarian effort first and profits second, and salvage 
  items shipped out and not locally tariffed within the sub-
  sector became a major smuggling concern for an already 
  weakened RCN to patrol and police after in the wake of 
  their losses to the Black Fleet.
  Backlash at the Sandmen Auctioneers 
  and the Secessions (1216-1220)
  The Diasporan Territories of the RCES-Guild conquista-
  dor period (203-207) felt the rapacious salvage trade 
  of the Second Boom Time hard. Many of the new affiliate 
  and full member worlds there saw hard earned credits 
  and salvage machinery infrastructure leaving their sub-
  sector and little in the way of RCSA funding to their own 
  local uplift projects as the Covenanter Refugee Crises 
  deepened into 25. Even the good news of moving the 
  Coalition’s capital to Nicosia in 24 had little affect out 
  in Diaspora to those worlds who saw promises made 
  not being kept, save in Shumisdi subsector. Although 
  League and other Historians later mark the Dethenes 
  membership with its Billions of AI-Cym Sandmen citizens 
  as the spark that touched off the Covenanter Refugee 
  World secessions, they also remark upon the added 
  daily presence of the Sandmen Auctioneers of the new 
  trusted Auction System and Admiralty Court Magistrates 
  as a factor in the revolt that cost the Reformation Coali-
  tion to lose member worlds. Many saw the everyday 
  
  - 3 -
  Auction and Sandman Auctioneer as symbolic of what 
  they’d been promised and yet to be delivered on. On 
  two worlds, the Sandman Auctioneer was murdered-ter-
  minated in Anti-Cym xenophobic reactionary riots. On 
  most worlds the reaction was not as extreme as these 
  worlds were, but the end result was the same, leading to 
  a distrust of the RCSA and the new Auction in Diaspora’s 
  spinward subsectors.
  The Great Recession (1218-1228)
  Over the course of the following Great Recession period 
  the Coalition retrenched and had to rethink its Pie-in-the-
  Sky-By- and-By (PSBB) expansionist philosophy and 
  their entire recovery based economy. Shumisdi subsec-
  tor-M/ Diaspora which had been the success story of the 
  Star Viking Conquistador period, now remained its sole 
  beacon. Shumisdi economically had to be abandoned 
  to its own devices in 220 when the Bellin Confederacy 
  formed, cutting off the cheaper Jump-3 trade route 
  across the Blight Subsector from Madoc subsector. The 
  Subsector Administrator’s job saw major overhauling 
  with the new Centrist party majority in the RCSA. In line 
  with receipt of the funds of the Host cut, the Centrists 
  focused the salvage trade by law to be utilized within 
  the subsector it came from, such as was done with the 
  dead world of Wall, in Shenk subsector-J/ Old Expanses. 
  Other dead worlds like Clersor in Surya subsector-E; and 
  Darainne and Possin in Thoezennt-I/ Old Expanses were 
  likewise harnessed for the recovery of the worlds there. 
  This government ordered intervention staved off the 
  major complaints of local worlds seeing their labor and 
  efforts shipped off with no return value back to them, but 
  at the cost of five subsectors in Diaspora, it was bitter 
  lesson to learn.
  Auction Today (1248)
  Auctions today on Core and Full member worlds are 
  conducted under the auspices of their silicon-citizens. 
  They have of course their native population of organic 
  sophonts who interact, support, and conduct transac-
  tions through them. These Sandmen Auctioneer and 
  Admiralty Court Magistrates interact with league vessels 
  from the time they enter system to when they lifts off 
  and jump out with a cargo, maintaining up to the hour 
  values on cargoes and trade. The Auctioneer is “kept in 
  the loop” by its fellow Courier data system citizens plying 
  the trade lanes, and feeding the main world’s Starport 
  electronic brokers, tellers, and bankers, supplementing 
  the real-time value on speculative and bulk goods in a 
  way the 3rd Imperium would never have dreamed of, and 
  some current powers of Known Space forbid trade with 
  the Leagues over this very issue of their alliance with 
  sane Viral business and banking entities. Some Salvage 
  trade continues, coming in from the League’s frontiers 
  as worlds continue to rebuild, and compete for surviving 
  machinery and means of restoring their lost technologi-
  cal infrastructure, but the majority of Auction trade today 
  is over the currently produced goods services and com-
  modities of the League’s Member worlds.
  The major differences in the Auction of 248 and the 
  past are mostly superficial. Cargoes and individual lots 
  are still haggled and bargained over, only at a faster 
  pace now, and with better up to the hour pricings based 
  on supply and demand with the arriving Courier Sand-
  men and the Auction’s entity. The Host Share, Owner’s 
  share, Ship’s share, and Crew Shares of yesteryear 
  remains unchanged. Only in the Salvage commodity 
  trading does the Finders Share still exist. Each Host 
  world sets its own baseline for the Host Share, which 
  has remained competitive even as commercial increase 
  lowered the line from a base of 50% of the sale to a flat 
  0% base for the FL Assembly of World’s coffers gener-
  ally by technology level in increments of 5%.
  •	
  Host Cut of the base 10% = Worlds with TL-F+ 
  (Dethenes and Aubaine only, e.g.)
  •	
  Host Cut of the base 15% = Worlds with TL-D 
  through E (Aurora, Bifirs, Coaise, Osagi, and Renj, 
  e.g)
  •	
  Host Cut of 20% = Worlds with TL-B through TL-C 
  (Baldur, Exeter, Xezor, and Nova Rhyll, e.g.)
  •	
  Host cut of 25% = Worlds with TL9 through TL-A 
  (Martham, Janazzo, Thanatos, and Waroh, e.g)
  •	
  Host cut of 30% = Worlds with TL7 through TL8 
  (Yerhen, Bonsher, Scorch, and Janie, e.g.)
  •	
  Host Cut of 35% = Worlds with TL5 through TL6 
  (Welch, Burlta, Amwold, and Krag, e.g.)
  •	
  Host cut of 40% = Worlds with TL4 or less (Koli-
  pio, Lamneth, Moncton, and Nindaha, e.g.)
  Coupled into the Host Cut’s total is the host world’s Starport’s 
  Share (which is used in the funding and upkeep of the port), 
  which works out as follows:
  •	
  A-class = +15% to Host Cut TL baseline fee from 
  sale item price.
  •	
  B-class = +10% to Host Cut TL baseline fee from 
  sale item price.
  •	
  C-class = +0% to Host Cut TL baseline fee from 
  sale item price.
  •	
  D-class = -10% to Host Cut TL baseline fee from 
  sale item price.
  •	
  E-class = -15% to Host Cut TL baseline fee from 
  sale item price.
  1. 
  Broker’s Share – If the goods sold were subject to 
  a Broker’s share, this would then be taken from the 
  remaining sale price. The percentage of this share 
  varies depending on the nature of the item and the fee 
  agreed between the FLAC and the claimant Broker at 
  the time that the sale was scheduled. In the majority 
  of cases this averaged between 2-5% of the market 
  
  - 4 -
  value of the item. Within the Leagues, the Sandmen 
  Courier-Banking-Brokerage firms enjoy the confidence 
  of the majority of the Brokering private sector.
  2. 
  Seller’s Cut – Once the Host Cut and Broker’s share 
  have been deducted from the sale price the remaining 
  amount was then ready to be passed on to those sell-
  ing the item. In practice this sum was further cut into 
  the following smaller amounts.
  A. Ship’s Cut – Starships while more plentiful in 248, 
  are still a precious commodity to a star faring culture, 
  deserving to be treated with the utmost respect and 
  care. Budgeting for repair, refit and routine mainte-
  nance (or the “3 R’s” as they where commonly called) 
  of starships remains paramount to their continued 
  operation and so approximately 0% of the remaining 
  amount was taken as a “Ship’s Cut” and are reserved 
  to ensure that a ship can cover its monthly routine 
  maintenance costs.
  B. Ship Owner’s cut – At this point Ship Owners still 
  take their portion of the remaining funds. The re-
  maining funds would be split by 50%; each portion 
  being labeled “A hundred Shares”, so called as these 
  would be further split into 00 equal portions. The 
  “Owner”, or more likely “Owners” would then take a 
  full “hundred Share”, this being 50% of the remainder 
  of the sale price after the Host Cut, Broker’s Share 
  and Ship’s Cut have been deducted. In the event of 
  multiple owners the Owners “hundred share” would 
  be spilt according to percentage of the vessel owned. 
  In the case of FL Assembly of Worlds or FL Naval 
  vessels this cut would be taken in full by the FLAC (in 
  affect the FL government) at the time the Host cut was 
  deducted.
  C. Final Cut – The remaining “hundred share” is then 
  divided, as with the other “hundred share” into 00 
  equal shares. These are still proportioned between 
  the crew, with 30 shares usually going to the Captain 
  of the vessel, a further 30 shares divided between the 
  Ship’s officers and 30 shares being divided between 
  the remaining crew. In most cases  in 1248, the final 
  0 shares are either saved as an “emergency” fund or 
  are awarded as a “bonus” payment to crewmembers.
  The Mercantile Guild of Diaspora
  The Mercantile Guild of Diaspora is now an acknowl-
  edged economic power within the region of the Freedom 
  League and is loosely allied with the Leagues (as a 
  result of treaties established during the Second vampire 
  War). The Guild grew considerably during the Sufren 
  Refugee Crisis and the various league breakups imme-
  diately following. League merchants were no longer wel-
  come of worlds that had just broken away, but trade was 
  still vital, and the Guild stepped into the breach. They 
  also started to run starports and other space based facili-
  ties for break-away worlds that did not have the trained 
  staff now that the League government had withdrawn.
  Flush with cash from their various enterprises, Guild 
  Captains were able to refit and restore their ships and 
  even buy half completed vessels just sitting on League 
  slipways as the Great Recession hit. With their large 
  non-League commercial base the Guild survived quite 
  well.
  The Guild is still made up of individual ship owners 
  grouped together under a Council of Captains, with an 
  Admiralty performing the day to day decision making. 
  With the various coups of 205 to 207, pirates, slavers 
  and other undesirables have been run out of the Guild, 
  (although a few such individuals do still haunts the edges 
  of the Diaspora and Old Expanses Sectors).
  Guild membership is open to all, and the ownership of a 
  vessel is necessary to sit on the Council. All Guild mem-
  bers have to tithe a proportion of their income (typically 
  5% to 0% depending upon circumstance) to support 
  Guild activities. In exchange to their tithes, the Council 
  provide access to the Guild Academy and Shipyard on 
  Jump as well as discounts on professional services rang-
  ing from architects fees to shipping insurance, low cost 
  vessel purchase loans and brokerage services. Guild 
  personnel also have access to private market informa-
  tion as to the current state of trade. The Guild have even 
  been know to organize rescues for stranded or captured 
  Guildmen in the Wilds.
  The Guild still does not maintain formal military forces, 
  although a handful of Captains have gone into the 
  StarMerc business, but the Guild does have the financial 
  clout to hire mercenaries, or impose its own economic 
  sanctions. A loose analogy would be the free ranging 
  Terran Traders during the Interstellar Wars with the Vilani 
  First Imperium, who even fought small wars against 
  Vilani governors to open up markets.
  The Guild has an observer at the League Assembly and 
  often advises various League departments associated 
  with trade matters. In return, the Guild is expected to 
  keep its own house in order, under threat of the revoca-
  tion of the treaties, that guarantee the Guild’s independ-
  ent existence. 
  Shipyards of the League Member Worlds 
  (Affiliate and Full Members)
  One of the major flaws of the 3rd Imperium was that 
  there were not enough starship manufacturing worlds. 
  The other shortfall was often times a Starport’s shipyard 
  had to do ‘double-duty’, meaning it had also to provide 
  slips for the state’s Naval warships as well as for com-
  mercial vessels. One of the economic uphill struggles 
  to fix this was how the League Worlds overcame the 
  shortages of starship and spacecraft shipyards. This was 
  
  - 5 -
  achieved first by upgrading existing starports with the 
  Core Worlds during the run-up period before tackling the 
  Vampire Highway. This phase was finally finished in the 
  post Solee-RC war time frame. In the second phase of 
  this RCSA gave loans out from its coffers to fund such 
  projects on the newly registered Soleean Territory worlds 
  from Surya to the 2 Worlds subsectors, and the peace-
  fully contacted worlds in Karse and So Skire subsectors. 
  The economic shortfall caused by the secessions of 
  26-220 forced subsector worlds to rebuild with what 
  salvaged sites were available to them in 28.  Some 
  worlds were merely colonized so that the long-shut down 
  factories there could re-open, to include starship and 
  spacecraft yards like those of Mitchell and Gresham, or 
  the spacecraft yards of Hades, Persephone, and Hecate 
  were to keep the local revitalized industry there supplied 
  with its needs, as well as passing freighters.
  Under the Anti-Megacorporation Monopoly Act of 200, 
  the League Assembly chose to offer in the absence of an 
  Empire and Emperor, the suffix of ‘Limited Liability Char-
  ter’ (LLC) for the subsector-wide and trans subsector 
  sized companies, and ‘Limited’ (Ltd.) for those either sys-
  tem-only or sold within their star cluster, or less. Some 
  worlds have used the older Sol-Germanic ‘AG’ instead 
  of the more accepted ‘LLC’, but this is a cultural prefer-
  ence only. This has worked to a great degree in allowing 
  diversity and mutually shared technology, but also keep-
  ing relevant technology within each subsector to better 
  sustain their own regional economic outputs against the 
  whole of the Leagues itself. This legacy of the Centrist 
  Party’s policies from their 28-242 hegemony politi-
  cally still holds true today, and has spawned a plethora 
  of smaller subsector (local) shipping corporations. 
  The Navy’s ‘double-duty’ shortcoming has been resolved 
  with separate but complete military-use only starship and 
  spacecraft shipyards, frequently placed orbitally for secu-
  rity, and environmental reasons of the world that benefits 
  from it below. The League Navy’s doctrine economically 
  as been to be able to be supported by at least a TL 
  world or better, allowing flexibility in maintenance down-
  time for its vessels, without having to offset Commercial 
  repair bays and slips elsewhere. Much of this was from 
  salvaging ruined naval bases from the Wilds, and finally 
  as prosperity allowed, built up by each system as the 
  Great Recession ended.
  By Subsector in 1248:
  Pasdaruu-H/ Diaspora (Trailing edge)
  •	
  Tu’days, Oytrip, Tu’daysu, A-class, TL2.
  •	
  New Ventures SY, Ltd., Raziira, A-class, TL2.
  •	
  FL Naval SY, EPHRAIM, B-class, (orbital)TL3.
  •	
  Hopewell SB and D, LLC, EPHRAIM, B-class, TL3.
  •	
  Freedom’s Price SB and D, LLC, Bail-4, B-class, 
  TL2.
  •	
  Tigabu Insystem Designs, Ltd., Ifuwana, B-class, 
  TL2.
  Alurza-G/ Diaspora (Trailing edge)
  •	
  Bifrost Bridge Ship Yards, LLC, Bifirs, B-class, TL13.
  Madoc-O/ Diaspora (Trailing edge)
  •	
  New Haven Yards, (Haven Lines), LLC, Pekhuraa, 
  A-class, TL4.
  •	
  New Era Designs, LLC, Saagii, B-class, TL3.
  Promise-L/ Diaspora
  •	
  FL Naval SY, Promise, A-class (orbital), TL4.
  •	
  Oath-bound Ship Yards, LLC, Promise, A-class, TL4.
  •	
  Astra Interstellar SY, LLC, Promise, A-class TL4.
  •	
  Exeter Yards, LLC, EXETER, A-class, TL2
  •	
  Moon Goddess Ship Designs, LLC, Isis, A-class, 
  TL.
  •	
  Muni Insystem Star Designers, Ltd., Muni, B-class, 
  TL2.
  •	
  Elohim Immanuel Yards, Ltd., Eloji, B-class, TL.
  •	
  Tenmet SY, Ltd., Tenmet, B-class, TL.
  •	
  Whirlwind Yards, Ltd., Tazmania, B-class, TL0.
  Khulam-P/ Diaspora
  •	
  Astra Renovation Yards, TrybecCorp, Mitchell, A-
  class, TL4.
  •	
  New Hope SY, TrybecCorp, Gresham, A-class, TL4.
  •	
  Centrum Star Ship Yards, LLC, Montezuma, A-class, 
  TL.
  •	
  Farpoint Yards, Ltd., CheeEEka, B-class, TL2.
  •	
  Kidan Space Yards, Ltd., Kide, B-class, TL0.
  •	
  Immortal Star SY, Ltd., Futok, B-class, TL0.
  Dethenes-A/ Old Expanses
  •	
  Pioneer Star, SB, Ltd., Elyan, A-class, TL.
  •	
  Frontier SB and D, Ltd., Bincia, A-class, TL0.
  •	
  Freedom’s Choice Yards, Ltd., DETHENES, B-class, 
  TL6.
  Quinoid-B/ Old Expanses
  •	
  FL Naval Yards, Montero, A-class, TL2.
  •	
  Faith Yards, Montero, A-class, TL2.
  Syrs-E/ Old Expanses
  •	
  FL Naval Yards, ZINOROW, A-class, TL4. 
  •	
  Tuxino-Rowe Shipyards, LLC. ZINOROW, A-class, 
  TL4.
  •	
  FL Naval Yards, OSAGI, A-class, TL3.
  •	
  Musashi-Yukowa Star Designs, LLC, OSAGI, A-class, 
  TL3.
  •	
  Nadu Singh Stellar and Space, LLC, SURYA, A-class 
  TL0.
  •	
  Mei-Feng Space Yards, Ltd., Polei, B-class, TL2.
  •	
  Hyraoyih and Whitefin Ship Yards, LLC., WAROH, B-
  class, TL0
  •	
  Glamdring and Orcrist Space Yards, LLC. FRALL-
  SORD, B-class, TL9.
  
  - 6 -
  Jayna-F/ Old Expanses
  •	
  Vulcan Naval Ship Design, Ultraneta-Depot, A-class, 
  TL4.
  •	
  FL Naval Yards, GALINES, A-class TL4.
  •	
  Astra-Nostromo Ship Yards, LLC, GALINES, A-class 
  TL4.
  •	
  Nova Danube Star Ships, LLC, CZERNIAK, A-class, 
  TL2.
  •	
  St. Paulo d’ Sylea Yards, LLC, KESTRAL, A-class, 
  TL0.
  •	
  Yoyar’umaysin Oytrip, Ltd., Days’kyar, B-class, TL0.
  •	
  Neutrino Outsystem Outfitters, Ltd. Thanatos, B-class, 
  TL9.
  21 Worlds-G/ Old Expanses (Spinward-rimwards corner)
  •	
  FL Naval Yards, Jrack, A-class, TL3.
  •	
  Akka Interstellar Ship Yards, LLC, Jrack, A-class, 
  TL3.
  •	
  Cenno Starship Yard, Ltd., Cenno, A-class, TL.
  Ile-H/ Old Expanses
  •	
  Nova Pietro Shipyard, Ltd., Yesta, A-class, TL2.
  Thoezennt-I/ Old Expanses
  •	
  FL Naval Shipyard, HODG, A-class, TL4.
  •	
  Freedom’s Ring Ship Yards, LLC. HODG, A-class, 
  TL4.
  •	
  FL Naval SY, COAISE, A-class, TL3.
  •	
  Yaskoyni and Yves SY, Ltd. COAISE, A-class, TL3.
  •	
  FL Naval Yards, Xezor, A-class, (orbital) TL2.
  •	
  Bruhamen Downs SB and D, Ltd., Xezor, A-class, 
  TL2.
  •	
  FL Naval Yards, Lote, B-class, TL4.
  •	
  New Sky SB and D, Ltd., Lote, B-class, TL4.
  •	
  New Horizon Spacecraft Designs, Ltd., Zoraith, B-
  class, TL2.
  •	
  Midway System Craft and Design, Ltd., Sauler, B-
  class, TL.
  Shenk-J/ Old Expanses
  •	
  Windward-Rivero Stellar SY, LLC, Fisher’s World, A-
  class, TL3.
  •	
  FL Naval Yards, MUELLER, A-class, TL2.
  •	
  Neu Bremerhaven Yards, AG, MUELLER, A-class, 
  TL2.
  •	
  Redemption Yards, LLC, KMAK, A-class, TL.
  •	
  Happenstance Yards, Ltd., Canton, A-class, TL0.
  •	
  Kesselschiffwerks, AG, SOLEE, B-class, TL0
  •	
  Sheltered Sea Interstellar, LLC, SHENK, B-class, TL9.
  •	
  Sunrise Spacecraft, Ltd., Tequila, B-class, TL9.
  Karse-K/ Old Expanses
  •	
  FL Naval Yards, Femerial, A-class,(orbital)TL4.
  •	
  Star Ways Industries, Ltd., Femerial, A-class, TL4.
  •	
  FL Naval Yards, Karse, A-class, (orbital) TL4.
  •	
  Star Astrotronics. Ltd., Karse, A-class, TL4
  •	
  Regal Starships, Ltd., Bote, A-class, TL2.
  •	
  Standard Designs, Ltd., Traynos, A-class, TL0.
  •	
  Ramaka Stellar Designs, Ltd, Ramaka, B-class, TL3.
  •	
  Miracle SB and D., Ltd., Mexit, B-class, TL3.
  •	
  Seven Virtues Spacecraft Design and Development, 
  LLC, ROPRAM, B-class, TL.
  Vendtup Subsector-L/ Old Expanses
  •	
  Vesta Ship Yard, Ltd., New Bond, B-class, TL0.
  Aubaine Subsector-M/ Old Expanses
  •	
  FL Naval Yards, AUBAINE, A-class (Orbital), TL5. 
  •	
  Standard Astrotronics, LLC, AUBAINE, A-class (Or-
  bital), TL5.
  •	
  KeeEEka Strongwall SY, LLC, AUBAINE, A-class 
  (Submerged), TL5.
  •	
  FL Navy Yard, LLC, Aurora, A-class, TL4
  •	
  Aurora Ship Building and Development, LLC, Aurora, 
  A-class, TL4.
  •	
  Transstar Yards, Transstar LLC, Fija, A-class, TL4.
  •	
  FL Naval Yards, Nicosia, A-class, TL3.
  •	
  Freedom’s Call Ship Yards, LLC, Nicosia, A-class, 
  TL3.
  •	
  Dawn Construction, TrybecCorp, Trybec, A-class, 
  TL3.
  •	
  FL Naval Yards, Keipes, A-class (orbital), TL2
  •	
  Yevu Valla SB and D., LLC, Keipes, A-class, TL2
  •	
  Strongfisher Yards, Ltd., SoooEEkee, A-class (Sub-
  merged), TL2.
  •	
  FL Naval Yards, Nike-Nimbus, A-class (orbital), TL2
  •	
  Nimbus Ship Building, LLC, Nike Nimbus, A-class, 
  TL2.
  •	
  Vezina SY, LLC. Dazhbog, A-class, TL.
  •	
  Eos Naval Ship Yard, LLC, Eos, A-class, TL.
  •	
  Moon Magic SY, Ltd, Hecate, A-class, TL0.
  •	
  Vindicator Star Ship Yards, TrybecCorp, Buhle, B-
  class, TL3.
  •	
  FL Naval Depot, Kruyter-Depot, B-class, (orbital) TL
  •	
  Kruyter Mining craft, Kruyter-Corp, Kruyter-Depot, 
  (orbital) B-class, TL.
  •	
  Peirsma Spacecraft and Design, Ltd., Hades, B-class, 
  TL0.
  •	
  Pomegranate Mining Craft, Ltd., Persephone, B-class, 
  TL9.
  Oriflamme Subsector-N/ Old Expanses
  •	
  FL Naval Yards, ORIFLAMME, A-class (orbital), TL3. 
  •	
  Bourgund Ship Yards, LLC, ORIFLAMME, A-class, 
  TL3. 
  •	
  Baldur Ship Builders, LLC. Baldur, A-class, TL2.
  •	
  FL Naval yards, Ares, A-class, (orbital) TL2.
  •	
  Red Planet SB and D, LLC, Ares, A-class, TL2.
  •	
  Avenger Interstellar, LLC, Horus, A-class, TL2.
  •	
  FL Naval Yards, Shenandoah, A-class, (orbital) TL.
  •	
  Roanoke Ship Designs, Ltd., Shenandoah, A-class, 
  TL.
  •	
  Perdition Insystem Designs, Ltd., Lucifer, B-class, 
  TL.
  
  - 7 -
  •	
  Everlast Yards, Ltd., Osiris, B-class, TL
  •	
  Spencer SY, Ltd., Poseidon, B-class, TL0.
  •	
  Ra Starship Designs, Ltd., Ra, B-class, TL9.
  •	
  Singh, Raja, and Katru Ship Building, Ltd., Junak, B-
  class, TL9.
  So Skire-O/ Old Expanses
  •	
  FL Naval SY, Peart, A-class, (orbital)TL3.
  •	
  Armstrong and Diamond SB, Ltd., Peart, A-class, 
  TL3
  •	
  Holy Star SY, LLC, COBHAM, A-class, TL2.
  •	
  New Venetian SB and D, Ltd, Janazzo, A-class, TL.
  •	
  So Skire Stellar, Ltd, Schotz, B-class, TL0.
  •	
  Dimeola SB and D, Ltd., Dimeola, B-class, TL9.
  Ximenes-A/ Alpha Crucis
  •	
  Ling Astrotronics, Ltd., Menaf, A-class, TL2.
  •	
  Sterne Interstellar, Ltd., Graff, B-class, TL2.
  •	
  Petit Jean SB, Ltd., Etienne, B-class, TL0.
  Dagir-C/ Alpha Crucis
  •	
  Giant’s Reach Space Industries, Ltd., Occam, B-class, 
  TL2.
  Harlequin-D/ Solomani Rim
  •	
  Gashurzid Interstellar, Ltd., Gashurzid, A-class, TL3.
  Spacecraft and Starship building within the Leagues 
  is big business, sometimes it is the major export of the 
  world it resides upon, as well as the chief source of 
  employment. Some within the Core Worlds have special-
  ized into luxury or pleasure vessels, some with military 
  vessels, and some with industrial commercial vessels, 
  like those used in the Belting industries of Asteroid and 
  other hazardous atmospheric Mining and the ever risky 
  Gas Giant skimming. As with all things, spare parts for 
  the vessels sold are also manufactured, let the Traveller 
  beware, and don’t throw away the users manual!
   
  Internal Trade Routes
  One of the first things any Astrogator can tell you looking 
  at the star charts of the early Dawn league and subse-
  quent Reformation Coalition is the paucity of Jump- 
  Main sequences of systems within the Core Worlds 
  subsectors of Aubaine and Oriflamme. Militarily they had 
  left a plethora of former IISS bases on their worlds from 
  the Collapse, both Scout and Way Station types of the 
  former X-Boat web. Knowing the majority of their surviv-
  ing vessels were Jump-2 capable the ability to get news 
  from one end of Aubaine to the backface of Oriflamme 
  was a tortuous route for most vessels, forcing many to 
  circumnavigate the edges of the polity.
  In 20, the RCSA approved and built three Calibra-
  tion, or Deep Space refueling stations within the Polity, 
  supplied by the very surplus of Jump-2 capable Xboat 
  tenders they had on hand. These were placed at Au-
  baine star grid 0636, known as Calibration Point (CP) 
  ‘Gold’. Two more were emplaced the same year in the 
  Oriflamme Subsector at star grid 0934 (CP ‘Silver’), and 
  star grid 037 (CP ‘Copper’). With these, and their abun-
  dance of TL jump drive equipped merchant vessels, 
  the Coalition sustained its needs for growth, member 
  world commerce, and expeditious movement of military 
  assets in war time.
  In 203 with the commencement of the Aubaine-Sitah 
  trade route, a fourth was constructed to allow Jump-3 
  access across the Nemyer Gulf into the huge So Skire 
  Main at star grid 535 (CP ‘Lanthanum’). This massive 
  station was built from the hulls of four of Oriflamme’s 
  seven surviving 20ktn Imperial-class Bulk freighters, and 
  its fuel stocks maintained by the remaining three. The 
  success of CP ‘Lanthanum’s’ station later led Czerniak 
  (8) and Galines (59) in Jayna subsector to build 
  the Calibration Point station at star grid 05, named 
  ‘Platinum’ for the criss crossing Jump-2 and Jump-3 
  trade arteries across the vast Czerniak Gulf in 25. 
  From the outset, these CP-stations were manned and 
  equipped by personnel of the RCSA, funded directly by 
  the revenues they collected in berthing and fueling fees 
  from the starship traffic passing through them. Initially 
  they were each entirely subsidized until they ‘earned 
  their keep’.  The boom-time period’s flow of salvaged 
  relic technology and the massive rimwards trade output 
  from Sitah allowed these four Core World’s stations to 
  pay off their start up loans at an immense profit by 1214. 
  No Auction was held at these deep space refueling out-
  posts initially, but this has changed since the end of the 
  Great Recession in 228, to include entire cargoes as 
  vessels of Jump-2 capability encounter those of higher 
  ranged jump drives passing onto farther outlets along the 
  trade routes. Auction proceeds here are maintained at 
  the New Aubani Standard Index Exchange of a flat 10% 
  Host cut. These five CP station managers’ positions are 
  coveted appointments by the Assembly’s powerful Star 
  Port Authority (SPA) and the Interstellar Trade and Com-
  merce (ITC) Committees. 
  Wilds Trade Corridors
  Rebuilding interstellar civilization requires starships, 
  and operators and a free-market entrepreneurial spirit 
  to accomplish. Astrographical and stellar challenges are 
  as daunting as a hostile world’s population to recontact, 
  and outside the Leagues, the intrepid beginnings of 
  long-range trading have already begun, following in the 
  star lanes cleared by the Diasporan Mercantile Starfar-
  er’s Guild and Free Traders. Fortunes can be made and 
  lost, but the New Era’s economic expansion is booming 
  again.
  
  - 8 -
  In Diaspora (Spinwards, Spinwards-
  Corewards, Spinwards-Rimward)
  The United Worlds Alliance is the largest and primary 
  client of Leagues trading and shipping worlds, followed 
  closely by the smaller states equally distant states in 
  Diaspora Sector of the Mixem Concordiat (Libert subsec-
  tor), and the Duwamish Federation (Shumisdi subsec-
  tor). There is also the sole surviving high population Cov-
  enant of Sufren world of Erakhuu (708/ Sufren-C) that 
  remains a lighthouse beacon in the blasted subsector left 
  by the infamous Black Fleet Incursion of 2.  Most of 
  the Wilds routes are Jump-2, but many of the profitable 
  ones operated by both the Leagues far ranging shipping 
  corporations and the Guild are Jump-3.
  One of the legacies of the new relationship with the Guild 
  for its aid in the Black Fleet Incursion years was that 
  wherever former Coalition merchants were not welcome, 
  the Guild would carry the freight to the client for a service 
  fee, and a reciprocal agreement was forged for worlds in 
  the Leagues with similar feelings for the Guild. It began 
  as a handshake and a ‘gentle-sophonts agreement’ be-
  tween then Guild Admiral of the Board, the lady Captain 
  Shavon Chavez and RCES Commodore Pat ‘Who-Me?’ 
  Ritter in 208. Later this was formalized in 23 dur-
  ing the Covenanter Refugee Crises by the Assembly of 
  Worlds into law.
  Within the shipping trade here in Diaspora, Trade hub 
  worlds have arisen, and here is where the major ex-
  change of cargoes aboard Guild and Leagues merchant-
  ers occurs onto the local star freight lines in 248. Within 
  the UWA and other states worlds, this is handled either 
  by their own Jump-2 and Jump- capable freighters, or 
  the Guild depending upon agreements with the polity 
  government. Almost all of the Trade hub worlds outside 
  the UWA, Duwamish Federation, and Mixem Concordiat 
  in Diaspora are Guild supported, owned, and operated. 
  A major amount of convoyed League trade passes 
  through the ‘Alurzan Loop’ into the UWA and spinward 
  corewards through the Mixem Concordiat before cross-
  ing the Wilds of Massilia Sector to reach the Zarushagar 
  Sector’s Wilds states, and the rimwards frontier of the 
  4th Imperium. League Trade convoys are organized at 
  Bifirs (2112/ Alurza-G) and the Diasporan League navy 
  outpost at Depot (208/ Alurza-G). Convoys heading to 
  the Duwamish Federation worlds traverse the Khulam 
  Main into Madoc, using the path of the ‘Duwamish Run’ 
  by way of the great Seben Main, and the strategic link 
  world of Manna. 
  In Old Expanses (To Corewards, To 
  Trailing, and To Rimwards)
  The Industrial might and wealth of the Leagues Core 
  Worlds’ subsectors flows outwards, carried by its major 
  shipping lines on Jump-3 and Jump-2 arteries to the 
  mains. 
  Interstellar Law, and the Legal 
  Extradition Group (LEG)
  “Don’t do the crime, if you can’t do the time,”—ancient 
  Terran saying.
  “I fought the law, and the law won!”—ancient Terran 
  verse from ballads.
  “The first rule of Criminal Apprehension is relentless 
  and persistent pursuit. They can run, they can hide, but 
  they have to sleep sometime, somewhere. In pursuit, 
  you’ll work as teams. It’s damn hard to stand on one leg 
  <muted chuckles in background>, and it’s easier to run 
  on two, but we’re faster with four, same as anyone on 
  horseback. Once you’ve worn them down, then you bag 
  them.”—first Legal Extradition Group (LEG) Chief Di-
  eter “Rail Road” Ruiz-Reyes Vasquez, excerpt from 
  Training Holovid number 1, RCSA Admin and Legal 
  Affairs Committee Files, 14/ II/ 1205.
  League History of the Interplanetary 
  Pursuit of Criminals
  The Leagues follows the tenets of planetary sovereignty 
  where most law issues are concerned and the enforce-
  ment and penalties thereof. This works well with crimes 
  against a planet’s laws, but fell short of what might 
  constitute crimes against the Leagues. In the eve of 
  colonization efforts of the Dawn League, the issue of 
  the measures to control and not to control screening of 
  prospective colonists not getting resolved led to criminals 
  being emptied from Oriflamman prisons and ‘dumped off’ 
  on the bootstrapping agricultural Balduri colonies of So 
  Skire (732/ So Skire-O/ Old Expanses), and Poyzen/
  Eden (736/ So Skire-O/ Old Expanses) in 20. This 
  happened to place several criminals “outside” the Ref-
  ormation Coalition, and thereby “outside of the jurisdic-
  tion” for crimes, save those of the colonial government’s 
  hastily assembled interim governments.  Likewise, acts 
  of atrocity and bloody mayhem caused by star Viking 
  smash and grab missions by Lancer groups committed 
  outside Coalition space were not prosecutable for the 
  very same reasons, all those “being committed outside 
  of any RCSA world’s jurisdiction.”
  The Coalition began cracking down on run amok Lancer 
  groups first by placing RCES advisors aboard each 
  vessel these groups operated, and later adding side by 
  side missions to the same world to keep on eye on and 
  bear witness for possible prosecution, knowing that one 
  day, these worlds might become members and wish the 
  basic laws of civilization to be upheld. Aberrant Lancer 
  groups, like those of the Trygger Incident of 20 on 
  Keipes (032/ Aubaine-M/ Old Expanses) horning in 
  on an RCES rescue attempt, were held accountable 
  
  - 9 -
  and brought to trial for the negligent deaths of eight of 
  the sixteen rescue team, and four of the twelve crew of 
  the DLS Eos held prisoner there. They were as well as 
  charged with being the primary cause of death for the 
  loss of 22 crewmembers of the actual rescuing vessel 
  the 400tn RCS Ember-Victrix lost with all hands to a 
  planetary defensive meson battery. 
  The Captain and chief officers of the Trygger, who were 
  primary controlling shareholders in the vessel, received 
  a fair trail. They were found guilty on all but the deaths 
  of the 22 crew of the Ember-Victrix, which even the 
  prosecution admitted from its sister ship’s record logs of 
  communications, had “broken orbit to try and salvage the 
  bad situation, placing themselves at risk.” The Captain 
  of the Trygger received the maximum sentence of five 
  years on each of the 2 counts of manslaughter, his of-
  ficers received lesser sentences. This came to the sober-
  ing amount of 60 years hard labor with no parole. The 
  day after the sentencing, there was a spectacular prison 
  break, and the former RCES Captain Anselm ‘Viper’ 
  Adair, and his associated officers of the Trygger, were 
  spirited away, in a daring daylight text book ‘Smash and 
  Grab’ attack off of Aubaine. 
  Outside of the nascent RCN, there was no designated 
  service to chase down interplanetary fugitives, short of 
  hiring other Lancers, or saddling RCES with the job. The 
  Reformation Coalition was short of ships as it was for 
  RCES and the RCN defending itself at that time. The 
  need for an Interstellar police force was not high on the 
  list of things to do for the Coalition at that time with the 
  need to stop wandering Vampire ships and the Empire 
  Solee far more pressing matters at hand. The matter 
  came up once again in 203 with another prison break 
  and starship getaway, this time at the asteroid hard labor 
  prison in the Kruyter system, wherein six guards were 
  killed, and thirty-nine prisoners escaped. The starship 
  aiding this outran the prison’s two SDB’s to the jump 
  point. 
  The matter of Interstellar Police was tabled to committee 
  where it sat until the end of the RC-Solee war, and the 
  RSCA picked it up in 205. Even though RCES “policed 
  its own” out in the Wilds, the RCSA knew RCES could 
  not be expected to do both its job out there, and be the 
  Coalition’s Interstellar police. Not wishing to reinstitute 
  the 3rd Imperial “Ministry of Justice”, the RCSA’s Over-
  sight Committee for Administration and Legal Affairs 
  created the Legal Extradition Group (LEG). They ini-
  tially modeled this small agency as a cross between 
  the Terran U.S. Federal Marshals and the older group 
  of law enforcers the Texas Rangers. The RCSA chose 
  for the head of this organization the former head AWOL 
  Apprehension NCO of the Oriflamme Marines, Dieter 
  “Rail Road” Ruiz Reyes Vasquez, and recruited across 
  the member world’s law enforcement personnel those 
  individuals who could pursue and bring in criminals to 
  justice. By year’s end of 205, Chief Vasquez had four 
  new TL Sierra Madre-class Multi-Mission Scouts, and 
  eight refurbished relic recovered small armed merchant 
  ships for his 35 trained personnel. This was at the time 
  when the RCSA encompassed over eighty-eight mem-
  ber worlds, twenty-six salvage colonies, and the twenty 
  odd worlds of the “Soleean Administered Territory” that 
  spanned from Surya to the 2 Worlds subsectors. As 
  authorized, the sophonts who made up his officers were 
  not “Judge, Jury, and Executioner”, merely officers of 
  Coalition law with powers to pursue and arrest RCSA 
  wanted fugitives who had fled from justice. In early 1206 
  Captain Adair and three of his men were captured in the 
  non-aligned Traeviss (0722/ Thoezennt-I/ Old Expans-
  es) system as well as their unregistered 400tn Patrol 
  Cruiser. The Coalition media and planetary law officials 
  who’d scoffed the organization off as “Legalized Bounty 
  Hunters”, had to also applaud the LEG team that brought 
  them in alive, despite two officers being killed in the line 
  of duty. The LEG officers did donate their shares from 
  Auction in the starship that was seized to the families of 
  the deceased officers and six Guards who were killed 
  at Kruyter asteroid Prison, scuttling the “Bounty-Hunter” 
  image in the public eye. 
  In 248, the budget for LEG has grown, now having 
  some 3,500 officers and eighty-eight small starships. But 
  as large as the Leagues has become, they are frequently 
  undermanned, and have few ships to spare. There are 
  ninety-five type A and type B port worlds alone, each 
  with a LEG office, and not all have a starship available 
  for pursuit. The League Assembly recognizing their 
  shortages of manpower and starships, has reinstituted 
  the authority the former Ministry of Justice Marshals had, 
  that of deputizing a starship and its crew in pursuit of a 
  criminal in flight. Since 1242 with formalized borders, 
  the RCSA has authorized worlds without a LEG office to 
  hire licensed Bounty-Hunters to cover pursuit over the 
  borders into the Wilds. Many of these Bounty-Hunters 
  are former LEG officers themselves, or former RCES 
  personnel ‘retired’ to the private sector. Hiring licensed 
  Bounty-Hunters has especially become the practice of 
  Banks and Insurance corporations seeking skipped pay-
  ment starship operators, the most frequent interstellar 
  flight crime currently in the Leagues.
  Another League phenomena in the law enforcement 
  and criminal investigation side of interstellar crime has 
  been the rise of Private Detective Agencies. Frequently 
  a crime occurs of a sensitive nature that the public’s per-
  ception of local law enforcement is in doubt ethically, and 
  an outside investigation agency is called in. The larger 
  ones, on the high population worlds, generally work for 
  Law Firms and on the payrolls of the major shipping 
  corporations. These individuals are skilled and licensed 
  to practice their work, though the scope of their jurisdic-
  tion is limited by contract. Transstar Security, LLC, and 
  Haven Investigations, LLC are two of the latter for exam-
  ple, whereas SeaStar Investigations, Ltd, of Aubaine is 
  limited to the subsector only.
  
  - 20 -
  Extraterritoriality
  In the nature of planetary sovereignty rights issues, 
  and getting further away from the 3rd Imperial laws and 
  hassles of criminal extradition from the “extraterritorial-
  ity-zone” of Imperial Starports, the Reformation Coali-
  tion passed onto its heir the Freedom League their 
  Dawn League Model from the Core Worlds. Amongst 
  the Core Worlds of the Aubaine and Oriflamme subsec-
  tors the government (the RCSA, now the FLSA) trained, 
  licensed, and employed the personnel running and 
  maintaining the orbital and down-ports. Planetary Law 
  Jurisprudence ended where the atmosphere did, and 
  the Coalition’s Interstellar law’s jurisprudence took over. 
  In the Core Worlds, this presented no major upheavals, 
  as the RCSA/FLSA personnel were generally from that 
  world to begin with by and large. 
  In the Wilds, until the dissolution orders issued to RCES 
  in 238, bases were all manned by RCSA government 
  trained and paid personnel. With the addition of new 
  worlds to the Reformation Coalition the majority of these 
  worlds had only surviving Downports, which fell to that 
  world’s sovereignty, such as the militarily pacified world 
  of Marax’s Mare-Maximus Marathon Downport in 202. 
  The RCN C-class orbital naval support base (Later 
  named the Tri-M orbital Starport) however, thus fell 
  under RCSA management and control. Few worlds in 
  the Wilds had experience with running an orbital instal-
  lation, and the RCSA with its mandate to operate bases 
  and installations filled the void. On such installations, the 
  Coalition’s sovereignty and jurisdiction held, generally 
  speaking like an embassy’s would, surrendering control 
  of the starport as fast as the native population could be 
  trained to do so.
  This became later a major sore point with worlds that 
  clung to old 3rd Imperial beliefs of planetary sovereignty 
  ending at ten diameters from the Mainworld, even though 
  few had the means to enforce it. It struck a nerve with 
  worlds with existing high ports contemplating member-
  ship, mainly to the Covenanter worlds, such as Sufren, 
  Navarre, Haze, Accra, and Ashiizar as well as the seven 
  major worlds of the former Soleean Empire: Solee, 
  Galines, Czerniak, Thanatos, Montero, Ramaka, and 
  Osagi. In this latter case with the former Soleean Worlds, 
  this issue delayed the implementation and assimilation 
  into the Reformation Coalition of these worlds as voting 
  members, and kept them on affiliate membership roles 
  until compliance was met. 
  After the 2nd Vampire Plague and the beginning of the 
  Covenanter Refugee crisis many of the sovereignty is-
  sues re-emerged, renewed by the Coalition’s perceived 
  ‘dumping’ of millions of survivors from Sufren and her 
  allied worlds onto the new member worlds that had been 
  spared. Survivor’s guilt, being ‘a good team player’, and 
  in some cases even the threat of orbital armed confron-
  tation by browbeating planetary governments caused 
  many worlds to suppress public outcry at dealing with 
  their worlds being inundated with this beleaguered group 
  of sophonts. Not all of these were humans, but included 
  millions of Vargr, Aslan, as well as Uplifted-Dolphins and 
  Uplifted-Orca among those who needed to be assimilat-
  ed. The extraordinary unprecedented historical five-year 
  long evacuations and the resettlement of the 670million 
  Covenant of Sufren polity survivors off the twenty blasted 
  worlds created within it the seeds for the Diasporan 
  worlds’ showdown and future RCSA’s policy making 
  covering extraterritoriality, besides taxing the Coalitions’ 
  starship assets to the limit even as new starship yards 
  were opening to keep up with losses in the vessels lost 
  in the course of defeating the 2-22 Black Fleet. 
  The Freedom League’s current policy of extraterritorial-
  ity and control now exists at A through C-class orbital 
  Highports only, and a member’s planetary sovereignty 
  allows their control to maintain, staff, and run all Down-
  ports. The last remaining exception to this is the trailing 
  polity of the Republic of Renj in Sitah Subsector. The 
  Republic of Renj runs its own high ports, but shipping 
  passing through, and not being sold here, is not subject 
  to planetary laws and restrictions.
   
  The Mueller Master Admiralty Courts 
  1203 ‘Dunas Judgment’, and Low Berth 
  Survivors Benefits
  The entire recovery period from 92 to 248 taken in 
  broad brush saw many survivors of the previous era 
  recovered from Low Berths, aboard starships, like the fa-
  mous Statesman Ilelik Kuligaan, Steward Jian Nishuruu, 
  and former TAS reporter William Dublin of the wreck of 
  SS Twilight’s Last Gleaming, to the crew of the Saratoga 
  Belle that played a role later in the Operations: Domi-
  nos on Tiniyd (0825/Thoezennt-I/ Old Expanses), to the 
  3,52 surviving “remnants” found on the planet of Dunas 
  (224/ Shenk-J/ Old Expanses) by RC salvagers working 
  for the RCSA affiliate member world of Mueller (1223/ 
  Shenk-J/ Old Expanses). In each case, the survivors 
  were awarded shares from the Master Admiralty courts, 
  direct benefits paid into accounts owned by them of the 
  profits from Auction made from those vessels, and in 
  the case of Dunas, salvage rights to the entire world on 
  which they’d been born, Low berthed, and revived upon.
  Under case precedence of law, the ‘Dunas Judgment’ 
  has often come to the forefront in settling cases of final 
  salvage shares when low berthed survivors have been 
  recovered by salvagers. This has resulted in the Sal-
  vagers merely having to receive the 5% Finders fee 
  share at Auction (see Auction section). For the largest 
  single examples, the Black War emergency low berth 
  shelters on Sufren (2004/ Sufren-C/ Diaspora), yielded 
  some 600 million survivors, from Accra (2604/ Khavle-D/ 
  Diaspora) some 9 million survivors, and those on Aight 
  (3203/ Khavle-D/ Diaspora) yielding another 8 million 
  or so, these refugees and their descendants still have 
  
  - 2 -
  rights to any profits made from their worlds. As both were 
  irradiated by extreme orbital bombardment during the 
  2-22 period of the 2nd Vampire Plague, League and 
  Guild salvagers have been interdicted off these worlds 
  until they are deemed safe to re-inhabit. 
  Currently the ‘Dunas Judgment’ is being used by 900 
  thousand or so Sandmen (AI-Cym) robotic and data 
  system workers on the salvaged world of Atul (235/ 
  2 Worlds-G/ Old Expanses) since they were all “built/ 
  born there, came to sentience, and “converted” by a 
  peacemaker-strain brought there, that under the 204 
  and 228 Usdiki Sentient’s Accords, are accorded all the 
  rights of citizenship within the Leagues, to include being 
  awarded survivors shares in all of the salvaged machin-
  ery sold off this world, and rights of ownership to the 
  planet. The salvage corporation of Akka Shipping, Ltd of 
  Jrack (78/ 2 Worlds-G/ Old Expanses) opposes this 
  for several reasons, the first notwithstanding they would 
  lose financially huge sums of money over this as the 
  colony has been in operation since 29; secondly it was 
  they who brought the peacemaker entity ‘Amanda X238’ 
  to the world, and claim “She is a citizen of Jrack, and the 
  900,000 Sandmen working there are all her descend-
  ants”. 
  Politics also plays a role in this, as Akka Shipping, Ltd. 
  donates heavily to the Centrist Party, more so than the 
  Federalists. Yet they are no better off legally than the 
  Federalist Party supporting Trybec Corp, LLC, of Core 
  World Trybec (0336/ Aubaine-M/ Old Expanses) and 
  their two salvaged worlds of Mitchell’s 3034/ Khulam-P/ 
  Diaspora) 50 thousand sandmen citizens, and Gre-
  sham’s (338/ Khulam-P/ Diaspora) 800 thousand sand-
  men citizens. Trybec Corp could be bankrupted, as they 
  have been producing starships from those two worlds’ A-
  class yards since 1228, and the reimbursement of profit 
  sharing could cause a tumble of Trybec Corp stocks in 
  the Leagues Stock Exchanges. A similar judgment was 
  rendered against Transstar LLC of Fija (0434/ Aubaine-
  M/ Old Expanses) in 205 on Buhle (0334/ Aubaine-M/ 
  Old Expanses) when they discovered several thousand 
  living survivors in low berth who’d been frozen as part 
  of a Hard Times unemployment measure. Fija had been 
  salvaging off the world since 98 and owed seven years 
  worth of profits to the survivors, setting the corporation 
  back three years in shipbuilding for the RCSA world hubs 
  it serviced. 
  It would also re-open the issue of new member worlds, 
  as the deadline for full membership was closed in 238 
  to avoid the past mistakes of lopsided planetary ma-
  jorities. Atul, Mitchell and Gresham however, were all 
  founded well before the 238 deadline, and could be 
  grandfathered into the Leagues as full voting member 
  worlds with  seat each. The case has been stalled in 
  the Admiralty Courts since the 243 Federalist Party 
  retook the League Assembly majority following the Renj 
  secession, but with news of the victory at Gateway, the 
  matter has been cleared to the “front burner” on the 
  kitchen stove of League politics again.
  Crime and Punishment
  Even the humane, non-Imperial thinking worlds of the 
  Dawn League realized that society had its malcontents 
  and hardened sociopaths. Although begun within the 
  Dawn League in 1196, it was finally ratified in 1200 with 
  the RCSA’s inception of the Reformation Coalition that 
  the Kruyter asteroid system (0735/ Aubaine-M/ Old Ex-
  panses) contain these hardened recidivist criminals for 
  life imprisonment without parole, rather than leave them 
  on member worlds with those with hope of rehabilitation. 
  Here at Starhelm Prison, housed at an asteroid body of 
  some 6km in diameter, they were put to work in the Kru-
  yter Corp Mining, Ltd. which primarily still today produc-
  es the subsidized manufacture of TL grade sandcaster 
  ammunition for the League Navy.
  Prisoners who escape three times, called “Breakers”, 
  or offenders who have been convicted of a third feloni-
  ous offense are sent here still. The general population is 
  made up of breakers, mass murderers or serial murder-
  ers, serial rapists, repeat armed robbers, and pedo-
  philes.  Security is extremely high, and Sandmen in the 
  past twenty-eight years have slowly replaced ninety-five 
  percent of the guards here at the facility, being unbrib-
  able, and ever vigilant, and are immune to exposure in 
  hard vacuum, which suicidal prisoners had been wont to 
  drag a guard with them before.
  Other League worlds with Psionic Institutes, like Yontez, 
  Czerniak, Galines, Osagi and others have implemented 
  a more humane method, that of Psionic re-education 
  choice. Hardened convicts on these worlds have the 
  choice of this, or a one way trip to Starhelm Prison. 
  Worlds with heavily theocratic based societies, such as 
  Kestral, Montero, and Bonham, and Cobham favor the 
  TL2 RNA memory replacement with life time monitoring 
  for their serial criminal element, often having to relo-
  cate the offender offworld for their own safety from the 
  homeworld public. Failures in either program end up at 
  Starhelm, if they do not flee the Leagues entirely.
  
  - 22 -
  Former League Worlds and 
  Nearby Stellar States
  Bellin Confederacy
  Core Member worlds: Bellin (934/ Madoc-O), and Ruf-
  fian (1933/ Madoc-O).
  Outpost Worlds: Waverly (733/ Madoc-O).
  Population: 250.025 million. 
  Alien Minorities: None.
  Highest TL: TL0 at Bellin.
  Common TL:  TL8 at Ruffian.
  The Bellin Confederacy is a small multi-world polity in the 
  Madoc Subsector / Diaspora Sector. It comprises of three star-
  systems: Waverly, Ruffian and Bellin and is dominated both 
  militarily and economically by Bellin. 
  History
  Bellin was ruled by a number of TEDs from the time of 
  the Collapse to the start of the New Era. The local TEDs 
  were slightly unusually in that they did not attempt to 
  reduce the population to a pre-industrial level, and the 
  population enjoyed an unparalleled level of technology 
  (Tech Level 8) whilst the TEDs utilized the remaining 
  TL0 technological base to secure their control of the 
  population. One TED, Marouque the Terrible control-
  led the remains of the starport and even managed to 
  maintain a small fleet of five non-jump capable vessels. 
  In 203, the RCES contacted the small anti-govern-
  ment rebel forces, and identified a series of high tech 
  manufacturing facilities used by the TEDs to maintain 
  their forces. By the summer of 204, a small task force 
  based around an RCES clipper entered the system and 
  swept the small navy aside. The taskforce proclaimed 
  the planet was now under RC control and that all TEDs 
  should contact the fleet to be appointed coalition vice-
  roys. Those TEDs that did not would be assumed to be 
  rebels and destroyed. 
  Faced with this display of power, the TEDs established 
  contact in the hope of maintaining their positions of 
  power. The RCES fleet then back tracked the communi-
  cations and used the clipper’s meson gun to destroy the 
  TEDs command bunkers. Further meson bombardment 
  crippled the army bases used by the various TEDS. 
  Simultaneously the rebels seized the high tech manufac-
  turing facilities. The RCES left a mercenary cruiser in or-
  bit for several months to help the rebel forces secure the 
  planet under the control of a single rebel government. In 
  the period up to the 2nd Vampire War and the attack on 
  Sufren, Bellin was a major contributor to RCES advance-
  ment, supplying TL8 consumer goods to Seben in a 
  covert RCES mission to establish economic dominance 
  of this world, as well as providing TL8 industrial support 
  to ongoing salvage and bootstrap missions. Even during 
  this period, Bellin was a troublesome coalition member, 
  with frequent loud protests that Bellin was not getting 
  its fair share. It is rumored that even during this period; 
  
  - 23 -
  Bellin was conducting industrial espionage against more 
  advanced local systems.
  Bellin was dismayed at the diversion of resources 
  towards the coreward end of the Coalition following the 
  2nd Vampire War. Even though Bellin did not speak out 
  publicly about the massive aid effort to re-settle survivors 
  from Sufren, they were angry at the loss of bootstrap 
  revenues. The collapse of the Coalition economy after 
  28, and the almost complete reduction in spending on 
  further expansion, was the excuse Bellin needed to cede 
  from the Coalition in 1220. Bellin took Ruffian (a client 
  state) with it, they effectively isolated RC holdings further 
  to spinward in the Shumisdi Subsector. Bellin’s political 
  and economic pressure persuaded a number of smaller 
  worlds on the Seben Main to loosen their ties with the 
  Coalition. RCSA colonies in the Shumisdi Subsector 
  such as Duwamish and Snoqualmie were effectively 
  abandoned by the Reformation Coalition. It was unable 
  to easily reach them now Bellin had broken away, and 
  it had little resources to spare in the event contact was 
  made.
  Current State of the Confederacy
  The Bellin Confederacy consists of three star systems: 
  Bellin, Ruffian and Waverly. A number of small aster-
  oid mining encampments are maintained on Ica in the 
  Shumisdi subsector mining heavy metals and industrial 
  gemstones. Bellin also contributes to the running of the 
  transit station in the Geonia system and to a regular 
  passenger service from Bellin down the Seben Main (run 
  by Haven Transport). The Bellin Confederacy Govern-
  ment is composed extensively of ex-rebel leaders from 
  the TED period, backed by a civil service created from 
  the remains of the various TEDs staff. Over the last four 
  decades, the government has become increasing au-
  thoritarian, and isolated from the local populace. It is now 
  effectively a military junta.
  The general populace has been given a high level of 
  economic freedom and a high standard of living in return 
  for abandoning the political arena to the junta. So far this 
  arrangement has worked well. However, technological 
  advancement has been slow due to the presence of po-
  litical appointees in positions within the various research 
  institutes. Lack of fundamental laws on private owner-
  ship have also hindered development as companies are 
  reluctant to conduct basic research in case a member of 
  the Junta assumes control of a valuable resource. The 
  Confederacy would like to expand both economically 
  and militarily but is hindered by its relatively low technol-
  ogy level compared to the core Coalition regions, as well 
  as the lack of a class A Starport. It is forced to maintain 
  its jump capable military vessels as expensive govern-
  ment facilities whilst most of its merchant vessels have 
  to be maintained at offworld starports such as Berens. 
  It still maintains an active trade policy supplying TL0 
  consumer goods throughout the neighboring subsectors. 
  Bellin supplements this open trading policy with strong 
  arm tactics and industrial espionage, although these are 
  usually employed against less powerful worlds.
  Confederation Military
  The Confederation army was an amalgamation of vari-
  ous novice TED troops that survived the RCES armed 
  intervention and rebel soldiers. The RC Marine Corps 
  provided training to bring this green and undisciplined 
  force together. The Confederation now maintains a well 
  funded and trained TL0 army with a number of units 
  specially trained for offworld actions. The Confederation 
  Navy is split into two divisions. The first division consists 
  of relic ships from the original navy of Marouque the Ter-
  rible coupled with a handful of high tech ships provided 
  by the Coalition or seized from the Guild. 
  The First Division consists of:
  •	
  TL4, 2.5Ktn Cirrus-class space station. This is a mas-
  sively armored and screened space station salvaged from 
  the old imperial navy base at Waverly. It also carries two 
  TL4 30tn ship’s boats.
  •	
  3 x 400tn TL4 Valkyrie-class SDB’s also salvaged from 
  the Waverly System
  •	
   x 400tn TL2 Dragon-class SDB (from the former TED 
  navy)
  Given the non-jump nature of the above vessels, the 
  First Naval Division is employed in system defense du-
  ties, unless a major emergency is declared in which case 
  three ktn transports are used as impromptu tenders / 
  tankers. 
  The Second Division consists of locally produced TL0 
  vessels with a mixture of jump capable ships and non-
  jump capable boats. Given the difficulty that Bellin has 
  in constructing jump drives, a tender-rider combination 
  would normally be adopted to maximize the available 
  firepower for a limited number of jump drives. However, 
  the lack of orbital shipyards forces the Confederacy 
  Navy to build small atmospheric capable vessels. They 
  utilize a number of TL0, 300tn, heavily armored designs 
  originally produced by the Coalition prior to the 2nd Vam-
  pire War. The same basic design has multiple variants 
  to create specific vessel types such as troop’s transports 
  and fighter carriers.
  
  - 24 -
  Confederation Trade Fleet
  Again, the Trade Fleet is arranged into Four Divisions, 
  depending if the vessels are locally produced TL0 ves-
  sels or higher tech relic vessels. Locally produced ves-
  sels tend to be variants of the TL0, 300tn hull used by 
  the navy, but with minimal weapons, armor and perform-
  ance.  The Trade fleet is subject to military call-up in the 
  event of a Confederacy emergency.
  The First Division consists of a handful of high tech relic 
  ships and is used where the higher jump capacity is 
  necessary. The First Division consists of:
  •	
  TL5 00tn Type S Scout Courier
  •	
  TL5 00tn Seeker
  •	
  2 x TL2 Type A2 Far Traders – Jayhawk Class
  •	
   x TL0 Type A Free Trader – Morraine Class
  The Second Division is made up of TL0 300tn Jump- 
  merchants produced locally.  Both the First and Sec-
  ond Division are used along regular trade routes to RC 
  worlds such as Saagii or Pekhuraa, or on the Seben 
  Main. The Third Division consists of a variety of in-sys-
  tem vessels ranging from TL8 to TL9, and especially 
  earth to orbit vessels used between Bellin and its Moon. 
  The Third Division also contains three large unstream-
  lined ktn container transports. These are STL ships 
  updated to TL9 and equipped with jump drives. In cases 
  of national emergency, these transports would be used 
  a fleet tenders to transport the SDB’s of the First Naval 
  Division. The Fourth Division is merely an administra-
  tive unit used to organize independent merchant vessels 
  hired by the Confederacy. The Confederacy freely uses 
  independent merchant vessels for trade missions into 
  the more wild areas of the Diaspora Sector, or to assist 
  with sudden transport demands on more established 
  routes.
  Worlds of the Confederacy
  Bellin  C9968M5-A 
  Ag 
  202 
  K0 V
  Bellin is the dominant planet with the confederacy with 
  the largest population, military, and economic base as 
  well as the highest technology level. Bellin is rare as it 
  has a habitable moon (G455334-B, Lo, Ag), which acts 
  as an agricultural supplier. The vast majority of system 
  trade bases between these two worlds. The remainder 
  of the system is sparsely settled as there is only a large 
  gas giant with no moons and a ring system, and a small 
  gas giant with no moons. A handful of space stations and 
  orbital bases are scattered through the system as refu-
  eling / traffic control / communications relay points. 
  Waverly EAA7213-9   R 
  Fl, Lo, Ni, 100 G4 V
  This world held an imperial naval based that was de-
  stroyed by a Solomani attack during the final war. The 
  main world of Waverly was crippled in the attacked and 
  was doomed even before the collapse. Bellin operates a 
  small chemical extraction facility on Waverly. It collects 
  valuable industrial chemicals from the chemical soup that 
  passes for the atmosphere and hydrosphere on Waverly. 
  Refueling resources within the Waverly system are lim-
  ited to the Oort cloud. The Bellin Confederacy knows the 
  location of several icy bodies in the Oort cloud, but this 
  information is confidential.
  Joyce, the next planet out from Waverly was a former im-
  perial training ground and firing range. It was used briefly 
  by the RCES for a similar purpose. The Bellin Confed-
  eracy occasionally sends salvage teams to Joyce in the 
  hope of discovering high tech military parts for its armed 
  forces. The remainder of the Waverly system consists of 
  5 other small rocky planets with minimal atmospheres 
  and no hydrospheres.
  Referees Information:
  Waverly is the site of a Jumpstart cache. Bellin discov-
  ered the cache in 232. 
  Ruffian B4484M7-8   M    Ag, Ni, 
  214 
  M1 V
  Ruffian was a balkanized world with a dozen city states 
  with a maximum sustainable TL4.  Bellin contacted the 
  single non TED / totalitarian government on the world. 
  They introduced a basic TL5 infrastructure during 205, 
  and supplied their friendly government with long range 
  TL5 bombers and a single wet navy freighter. A brief 
  campaign against the TL4 city states united the world un-
  der a single government. Ruffian remained an effective 
  client state of Bellin ever since. Bellin supplies technical 
  knowledge and is the major economic trading partner for 
  Ruffian.
  After Bellin split from the Reformation Coalition, a military 
  coup seized control of Ruffian (with the implicit support 
  from Bellin). The new rulers ceded from the Coalition and 
  joined the Confederacy. As Ruffian has a planetoid belt 
  and four gas giants (two with small numbers of moons), 
  it has an active space-based mining industry, with 
  cargoes flung across the system via mass drivers and a 
  number of TL8 STL ships. 
  The population of Ruffian has declined from 30,000 in 
  200 to 20,000 in the current period. Several thousand 
  people are employed within outposts across the Ruffian 
  system, whilst others have moved to Bellin in search of 
  work. Ruffian’s planetoid belt is also the site of an Impe-
  rial Era naval station. It was built into a planetoid during 
  the Final War as a protective outpost for the Naval Base 
  at Waverly, and is not on any star-charts from that era. 
  The base was heavily damaged during the Collapse and 
  reactivated by the RCN as a forward base in 204. Even 
  
  - 25 -
  in its damaged condition, it is capable of defending itself 
  with 8 turrets, and has 4 landing pads for vessels up to 
  0ktns. The RCN provided a small TL5 industrial plant 
  (using salvage from Hewlett) to allow the base to main-
  tain itself. It is now the main naval base for the Confed-
  eracy Navy.
  Geonia D53A217-9 
  Lo, Ni, Na 
  102 
  K4V
  Geonia is not a formal member of the Confederacy, but 
  it is the location of a transit station maintained by Haven 
  Transport with financial help from the Confederacy. Geo-
  nia itself is uninhabited, and the transit station is in orbit. 
  The station is constructed from 5 ktn cargo containers 
  joined together and outfitted with basic controls, accom-
  modation, cargo and fuel holds as well as a basic self 
  defense capability. Three shuttles are provided to allow 
  personnel transfer and the collection of fuel from the 
  water world below. The transit station supports the three 
  way commercial traffic between Saagii, Pekhuraa and 
  Bellin.
  Republic of Renj (Sitah-P/ 
  Old Expanses)
  Core Member worlds: Kodants (2632), RENJ (2835), 
  Carmen (2838), Miisha (2934), Darinov (236), Osmosis 
  (3036),  and Cassiopeia (3233).
  Outpost Worlds: Sontar (2537), Vleeman (2538), 
  Phront (2640), Quell (2736), Stech (2739), Dahlgren 
  (2832), Jowaa (2833), and New Luck (336). 
  Population: 24, 72, 982, 250
  Alien Minorities: 
  Highest TL: TL3 at RENJ (24 billion)
  Common TL:  TL9, at Vleeman, Kodants, Phront, Os-
  mosis, and Cassiopeia (2.67 million)
  History
  The formerly named  world of Syrim, a Solomani cosmo-
  politan border world, suffered little from Imperial Navy in-
  cursions this far behind the lines during the Final War. It 
  became later as the war dragged on a hotbed of Pan-So-
  phontist Party activity prior to the advent of the AI-Virus 
  in 30. They received warnings of the AI-Virus, but their 
  laws of personal freedoms and the extreme measures 
  required to stop it did not mesh. Of a population number-
  ing some 80 billions, nearly seven out of eight perished 
  in the collapse, leaving scarcely ten billion survivors. In 
  the face of the mind-numbing horror of such a massive 
  die-off, and the total loss of faith in their former govern-
  ment, the surviving government apparatus moved swiftly 
  to an Impersonal Bureaucracy in order to save what and 
  who could be. By the time the Hive Federation scouted 
  the system in 90, Renj had sustained their massive 
  B-class starport shipyards, and restored a workable TL 
  level of infrastructure. 
  The Hivers created here their third ‘Stepping-Stone’ poli-
  ty here as they discovered this region, while pro-offworld, 
  lacked the ambition to expand beyond her subsector.  
  Renj’s hoarded Transstar and Imperial bulk freighter fleet 
  served well enough to establish several initial salvage 
  colonies, which the Renj Republic cynically also used 
  to defuse certain disgruntled political dissidents with a 
  policy of “put your money where your mouth is.” While 
  this resolved protest issues on the homeworld, it also 
  allowed for Renj to keep control of them, and dependent 
  still on their commercial fleet. Having no military assets 
  beyond a few marooned 400tn patrol cruisers, Renj was 
  utterly reliant on the Federation Navy for protection from 
  existing marauding Vampire fleets.
  In late 92 even as they were establishing their tenta-
  tive colonial efforts, the Republic received word from 
  the Hivers that a new stellar polity had arisen, the Dawn 
  League, of some 2 billion total humans and minor aquat-
  ic sentient aliens known as the Schalli.  The Republic’s 
  leaders were pleased, but timidly would not risk its com-
  
  - 26 -
  mercial fleet beyond its’ reach of Sitah subsector, and 
  instead turned to the Hivers’ Six-Eyes Nest  transport 
  megacorporation to sell what TL goods and services 
  if could by way of speculation to this new state. They 
  agreed. The Hivers then established their Jump-4 trade 
  route bases to support this motivated new polity, and 
  carried with them as well, the manufactured goods from 
  Renj to the Dawn League. 
  Eleven years later, in the spring of 1203, the first trade 
  convoy from this spinward state, now calling itself the 
  Reformation Coalition, arrived in orbit over Renj, estab-
  lishing a counter part jump-3 route from Aubaine and 
  Oriflamme subsectors. With them they brought for sale 
  the AVV weapon ‘Snake’, and tales of whole worlds 
  of relic salvage they’d been harvesting to rebuild their 
  worlds with just lying out there.  Realizing this more 
  motivated state might eclipse them economically, and 
  wind up harvesting the dozen or so worlds of Sitah 
  eventually caused the Republic’s governmental Ministers 
  of Finance and Interstellar Colonial Office to shake off 
  their lethargy and act decisively. The Republic began 
  making immediate use of this new tool to snuff out the 
  suicider viri inhabiting many dormant relic machines and 
  data systems in late 203, causing a massive surge in 
  employment for the Interstellar Colonial Office with high 
  wages, and finder’s fees offered, patterned after the Auc-
  tion process the Coalition was using.
  Following the Soleean Empire’s collapse and the ex-
  pansion into their former territories, the RCSA received 
  the Renj Republic’s application for full membership in 
  207, even as uplift and colony projects in the So Skire 
  subsector were bearing fruition to trailing. While the 
  same problem facing the RC in absorbing another High 
  population world and the amount of representatives 
  and what this would do to the political balance of power, 
  this was balanced out by the advancing memberships 
  of Czerniak, and Galines of Jayna who were meeting 
  their deadlines from the end of the RC-Soleean war 
  for governmental changes for inclusion. 00-208 the 
  systems of the Republic of Renj became full members of 
  the RC, with their own RC Admiralty court over Auctions. 
  While Renj and her satellites were particularly Centrist-
  Party oriented, Czerniak and Galines were Expansion-
  ist-Federalist minded. High pop industrial tech worlds like 
  Yontez and Bonsher were still struggling to get organ-
  ized, and it was thought they would at best become only 
  affiliate members. 
  The Republic weathered the Vampire plague of 207-
  2 in good order thanks to the help of the Federa-
  tion Navy with several skirmishes of passing Vampires 
  making their way corewards. This served also as a wake 
  up call, that without their own starshipyard capacity, they 
  would be ill-prepared for the likes of what had happened 
  to Sufren. In 22 Renj began increasing their output 
  of salvaged technology items and instead of selling all 
  through the Auction process and shipping it off to spin-
  wards, began re-investing in their own upgrades to their 
  technological level of infrastructure, and starport im-
  provement to A-class began in earnest. Renj weathered 
  the Great Recession era well, except for the secession 
  of Zoquet and Markham that accused Renj of stifling 
  their technology growth at the expense of enriching Renj 
  only. Diplomats from the RCSA attempted to defuse this, 
  but the matter was bungled badly, and both Zoquet and 
  Markham seceded from not only the RCSA, but cut off 
  ties to Renj as well in 26 and 27 respectively. Renj 
  would remember these two lost worlds as “Federalist 
  meddling”.
  By 242, the Sitah region around Renj had seen no less 
  than five former high population worlds stripped down to 
  their foundations and used to propel them back to TL3 
  and having their three A-class starports once again. Renj 
  following the Centrist majority’s policies economically 
  maintained a slower pace to remain economically viable 
  on four others, and had prospered in the past fifty years. 
  They took the news of the disbanding of RCES, and 
  ouster of the Hivers as a direct series of slaps of ingrati-
  tude politically. With the Hivers leaving, Renj would have 
  to defend itself against any rogue rampaging vampire 
  fleets. They decided the new liberal biased ‘Freedom 
  League’ government had pole-axed both their former 
  heroes and their benefactors the Hivers for the sake of 
  political expediency and power. The 2,44 Sitah worlds’ 
  representatives were recalled, and their former first 
  speaker, Medora Devereaux was sent back in the spring 
  of 243 as an Ambassador with portfolio, announcing 
  that the Renj Republic stood once more, and  that they 
  moved their status to that of an affiliate member, ending 
  the Centrist Party’s voting hegemony by the end of her 
  speech.
  In 244, with the LAW contentious vote to send Fleet 
  units to Usdiki and the Last Grand Alliance looming, Am-
  bassador Devereaux presented the Leagues with a TL2 
  working replica Aurora-class Clipper, the RCS Apollo for 
  the 30th year anniversary memorial event, even as the 
  former Star Vikings walked out from volunteering to go. 
  The gift shamed the Assembly, and the tied vote was 
  broken for sending ships against the Dominate by the 
  new Secretary General himself.
  Diplomacy 
  The Republic of Renj operates several distant embas-
  sies of their own, as befits a state of their economic 
  might and stature with the major and minor powers of the 
  region. The first is with the Hive Federation, off in Spica 
  sector and the second is with the Freedom League, on 
  Nicosia. Both of these states have matching embassies 
  on Renj itself. Diplomacy with the Terran Commonwealth 
  is usually conducted from Nicosia, given the distance 
  even the Republic of Rann has from Renj, or the even 
  further Easter Concord. In Alpha Crucis, Renj has an 
  embassy to the former Coalition breakaway state of the 
  
  - 27 -
  Dagir Commonwealth, and with the Wilds polity known 
  as the New Alban Protectorate with an embassy on Da-
  gir (Dagir-C/Alpha Crucis), and New Alba (Alba-D/ Alpha 
  Crucis). Currently the Republic has entered into talks 
  about a joint venture in opening a salvage colony with 
  the Commonwealth on the targeted world of Clavis Nine 
  (Dagir-/Alpha Crucis). 
  Mindset of the Polity
  The centrist philosophies of a strong economy and 
  strong defense with a responsible rational government 
  have been matched by their attitudes of gratitude for 
  the Hive Federation and their long standing defense of 
  this region. While some of the ‘radical’ freedom seek-
  ers have sought their own colonies and place to live as 
  they wished to be ruled, they have had few followers off 
  of Renj since 203. Pushed out of their complacency 
  by those who saw the rise of the Freedom League as 
  inevitable. and a need to stay economically relevant, the 
  Republic’s folk know the ‘good-old days’ are past and it 
  is time to shoulder the burden themselves. The Repub-
  lic remains pro-AI-Cym, pro-Hive Federation, Pro-Free 
  trade, and with Geneered human Mermani, alien Vargr, 
  Dolphin, and Orca minority citizens, Renj remains  a 
  vibrant  cosmopolitan world. Renj serves as a reminder 
  to the Leagues that one should not forget its heroes, or 
  benefactors and that a stroke of a pen, or a ballot cast 
  does not erase the past.
  Recovery and Economy
  Thanks to the AVV weapon ‘Snake’, and a large man-
  power pool, Renj has propelled its recovery through 
  massive salvage efforts off worlds like Lemnos, Aice, 
  Jeamasm, and Dunashaap, Zi, and An Cizow to rebuild 
  herself into the economic giant she has become region-
  ally within the subsector.  With her wealth and her newly 
  recovered starports, Renj stands to become a local jug-
  gernaut of commercial starship building on the edge of 
  the Hinterworlds and still struggling Alpha Crucis sectors.
  Military Strengths and Weaknesses
  The Republic’s main strengths are their technological 
  and economic power. In the five years since leaving the 
  Freedom League and the Hive federation’s complete 
  withdrawal from the Subsector militarily, Renj has either 
  completely renovated or built from scratch her own bas-
  es to replace the Federation Navy’s outposts. Her stand-
  ing ground based armed forces have seen little combat 
  since Kodants was toppled, and their Navy is completely 
  unblooded as a whole, save for individual skirmishes 
  with corsairs operating out of Vendtup subsector to core-
  wards. Renj’s Navy follows the League Navy’s designs 
  primarily, but has supplemented these with a battlerider-
  tender concept the Leagues abandoned in the short 
  run, allowing them to harness their former era’s 0 and 
  20ktn bulk freighters an auxiliary Battle tenders, moving 
  swarms of System defense boats and missile boats to a 
  possible Dominate or other hostile invasion forces loca-
  tion in short order. 
  
  - 28 -
  Trade Union of Voskl (Rusco-
  C/Old Expanses)
  Core Member worlds: Daslon (2705), Iskyarot (2706), 
  Makan (2707), Dycarl (2806), Horejs (2907), and Voskl 
  (3006).
  Outpost Worlds: Rannow (2704), Benson (2605), Pol-
  luc (2607), and Zin (2807) 
  Population: , 899, 09, 040. 
  Alien Minorities: Imperial Vargr 5%--90,036,000 Voskl, 
  Benson, Polluc; Droyne 2%--23,225,000 (Voskl, Isky-
  arot, Horejs); Bwap 0.005%--9,000,000 (Voskl, Iskyarot, 
  Daslon); Imperial Aslan 0.0025%--3 millions (Voskl); and 
  Chirpers--69,000,000 (Smales).
  Highest TL: TL at Iskyarot
  Common TL:  TL0, at Voskl and Daslon.
  The Trade Union’s founding
  The region of the present day Trade Union of Voskl was 
  a minor naval outpost of some importance to Duchess 
  Margaret of the Domain of Delphi during the Hard Times 
  period.  The Trade Union of Voskl is named for the high 
  population world of Voskl, a former key 3rd Imperial Navy 
  and X-boat IISS way station system. It was the last Impe-
  rial jumping off point of Duchess Margaret’s trade route 
  to the Hiver Federation (24-30) before it crossed 
  the Wilds of the Hinterworlds subsector. Through Voskl, 
  and then across to the Imperial client state of Hye Clyffe, 
  Duchess Margaret’s J-4 Tukera Liners paved their way 
  across the Hinterworlds Sector and then through Spica 
  to the Hiver Federation.  
  Margaret’s domain, perhaps the most stable of the 
  Rebellion era factions on the trailing edge of the former 
  3rd Imperium, had its enemies too. Among these was the 
  anti-Imperial, pro-democracy movement of the Ine Givar 
  terrorists, as well as other rebellious groups sponsored 
  by the Nullian League of the Hinterworlds. During the 
  watershed of the28 economic recession the vengeful 
  Nullian League struck a bargain with the doomsday Cult 
  known as the Thanatosians in the Rusco subsector. The 
  Cult wished to make a final climactic statement against 
  the war, and the Nullian League wanted to strike a blow 
  against Margaret’s domain for bypassing their polity with 
  her trade route  
  The Thanatosians were like many that arose in the latter 
  part of the Hard Times, and found ready ears among the 
  unemployed of the ‘Doomed Trade’ evacuated into the 
  Safe of Margaret’s Domain. Most were seen publicly as 
  Rebellion-demented crackpots, and the few that attempt-
  ed sabotage were usually inept, and rounded up for 
  deportation. The Thanatosians however from the time of 
  their founding after the Black War strike on Hice proved 
  different. Organized under the banner of the balkanized 
  Church of the Stellar Divinity, they traveled aboard CoSD 
  vessels gathering recruits. They were provided training, 
  explosives from Crakatoa, a nearby high population non-
  aligned world, and a TL4 tailored slow acting human-bio 
  toxin, with which they infected themselves.
  On 089-30, ten days after the battle between Dulinor’s 
  Coronation Fleet and Lucan’s Home Fleet, the unknow-
  ing Thanatosians put their plan into action with fourteen 
  suicide teams of nine personnel each, they attacked 
  Voskl’s crucial five water desalinization and water recla-
  mation plants, the adjacent pump stations, and the water 
  reservoir systems for the fourteen major arcology cities. 
  These arcologies housed an average of some 360 mil-
  lion sophonts each. Two of these Cult suicide bombing 
  attempts were stopped cold by the paramilitary police 
  as they attempted a forced entry into the water treat-
  ment/ reservoir plants there, killing only themselves and 
  those who stopped them. Voskl’s Secret police captured 
  the rest of the dying Cultists at the Starport, sitting in 
  their starship. The police were the first to be infected 
  with the bio-toxin as they arrested the dying cultists. 
  The Cult’s bombers, who blew themselves up, released 
  the bio toxin they carried into the water system directly. 
  Without water, Voskl was stricken overnight. The IISS 
  base dispatched couriers for help, and the system Navy 
  commander utilized what ships she had there and their 
  fuel purification plants to try and ease the crises pumping 
  and desalinating water for the cities, after they discov-
  ered the planet’s main reservoirs contained nothing but 
  death. The subsector was just beginning to answer the 
  disaster’s call two weeks later, but by then billions had 
  died, from dehydration, and the AI-Virus had reached 
  Anaxias Margaret’s capital in Delphi, and was flashing 
  through the X-boat network.  
  Almost five and a half billion died before the effects of 
  AI-Virus took hold. The only good that occurred from this 
  was martial law had been imposed, a red zone for the 
  bio toxin had been erected, and ships were grounded 
  from leaving. Added to this was that the population was 
  too weak to rebel against the only help they had left. 
  This quarantine accounted for the high number of relic 
  starships due to the combined effects of the plague 
  and the Virus. The bio-toxin was eventually removed, 
  and purged from the water system. The two arcologies 
  that survived, took in the amalgamated survivors (some 
  80+ millions from the other twelve city-arcologies), and 
  looked to rebuild. The lack of speed by which the former 
  impersonal bureaucracy had responded to the disaster 
  forced its overthrow, and the world’s survivors looked 
  to the leadership of the IISS and System Navy base 
  Commanders. Planetary sustainable technology that had 
  fallen to TL8 was re-established at TL9 planet wide in 
  the mid 50’s, and the Vosklites began in earnest their 
  repairs to the relic grounded starships. With so great a 
  loss of life came also the death of the knowledge and ex-
  pertise to make the repairs to regain what had been was 
  lost. A pitiful few starships from nearby surviving worlds 
  such as the agriculturally garden world of Dycarl (2806), 
  
  - 29 -
  that had also maintained a C-class Starport, under a 
  tight totalitarian regime had made intermittent contact 
  and gave a grim accounting for the full affects of the AI-
  Virus collapse.  The Voskl Subsector was part of Marga-
  ret’s Last bastion from 45-60 as the rimwards-most 
  outpost of the “Varian Line”.  The Trade Union (As they’d 
  come to call themselves) of Voskl began in earnest to 
  repair her marooned vessels from the 30 collapse 
  after news of the fall of ‘Ne Ultra Plus’ line reached them 
  in 6, and had a substantial number of emergency 
  militarized converted small traders by the time news of 
  Margaret’s death reached them in 70. The remain-
  ing jump-capable Naval warships departed to stem the 
  tide in 1172. Voskl meanwhile, struggled to retrofit her 
  remaining jump-capable merchant craft. After the fall of 
  the Lamente Naval Base in 76 in Verge/ Glimmerdrift, 
  Voskl was again totally isolated, and in the winter of 
  89-90, began to contact her neighboring worlds on the 
  main once again after they heard news of the Vampire 
  fleet that crushed Ilaira in early 1189 from fleeing Free 
  traders.  
  Voskl’s charismatic oligarchy, made up of the leadership 
  of her former System navy and IISS base commands, as 
  well as leading industrialists, and key minority alien lead-
  ers entered into a series of mutual trade and defense 
  pacts with the five adjacent worlds still holding out with 
  operating Starports. Given the diplomatic initiative, as 
  well as the majority of working starships and spacecraft, 
  Voskl established themselves as the capital system, and 
  final adjudicator of disputes. While each world has its 
  own form of government, and managed its sovereignty, 
  the Trade Union set up (with guidance from Voskl’s 
  remnant IISS, and System Navy personnel back in the 
  beginning) a jointly held merchant marine made up of 
  all the jump capable starships (the majority of which had 
  been marooned during the Thanatosian Red-Zone inter-
  diction) of the Voskl Main. The charismatic Voskl oligar-
  chy relied on the carrot and stick method when dealing 
  with the suspicious totalitarian governments of Dycarl 
  and Makan, and their own Droyne citizens when dealing 
  with the diverse Human-Droyne worlds of Horejs, Rusco, 
  and Daslon. They set up the VESTA, or the Voskl Explor-
  atory Scout Trade Authority, which set the protocols of 
  starship traffic and anti-virus measures still in use today 
  for interstellar trade. By 85 they had cemented mutual 
  trade and defense pacts with the neighboring systems 
  of Dycarl, Rusco, Makan, Daslon, and Horejs, as well 
  as that handful of Free Trader merchant ships that still 
  plied the main. The charismatic oligarchic government 
  of Voskl of course had trouble seeing eye-to-eye on 
  matters of trade from the other governments in the Union 
  including the Militaristic totalitarian regimes of Dycarl 
  and Makan, the Psionic mystic autocracy of Rusco, the 
  feudal technocracy of Daslon, as well as the structured 
  corporate tribal leaders of Horejs. In light of the affects of 
  Virus and vampire ships these differences were eventu-
  ally set aside, and in 90 the Trade Union was formally 
  a political-trade entity.
  Good race relations played a huge role in the longevity 
  and technological recovery in the Trade Union, primarily 
  in the neutral moderation of disputes between member 
  worlds over resources led by the efficient Bwap long-
  term view; the daring, often dangerously competitive 
  entrepreneurial salvagers among the Vargr spacers; and 
  the Droyne’s psionically transferred memories, and the 
  genetic salvation of the chirpers on Daslon and Horejs 
  into mature Droyne by those traveling Droyne Priests 
  from the mystic autocracy led world of Rusco, and Voskl. 
  It is of not any surprise the return of technology and 
  prosperity of Voskl, which the Droyne citizen members 
  of the Trade Union contributed greatly to the current 
  recovery. Their Psionic computer empaths were instru-
  mental in early anti-virus removal of recovered infected 
  data systems, as well as their psionically transferred 
  memories of lost technology. Through their contacting, 
  and gaining access to several worlds’ chirper populations 
  (Daslon and Horejs), they in turn aided those worlds 
  that allowed their Priest castes to coyn-caste them into 
  Droyne. For those unfortunate chirpers too far past the 
  age of the Iskyar casting ritual, nothing could be done. 
  The Droyne starfarers eventually relocated them to the 
  primitive pastoral world of Smales (3004/TL0). 
  In 1216 the Reformation Coalition made first contact with 
  a long-range exploratory cruiser, RCS Belladonna. It was 
  the first time this former bastion of Margaret’s Domain 
  met their former trading partners the Hivers since the 
  collapse, and the visit was short, formal, and chilly. 
  Distorted news of the deeds of the Star Vikings had 
  committed against the Droyne at Daaliisa, and against 
  the proponents of Margaret’s Dream the Empire of Solee 
  had traveled via the Guild and Free traders even to this 
  corner of the Sector, coupled with the complete lack of 
  contact with the Hiver Federation and its perceived cow-
  ardice, the Trade Union’s representatives were not overly 
  impressed, and refused to meet any of the Hiver techni-
  cal reps at all. Reaction was mixed of course, along spe-
  cies lines. The Union-Aslan found this divergent path a 
  breaking of an honorable agreement (even though Mar-
  garet was long dead); Union-Vargr were divided, seeing 
  both the new opportunities, and the threat to sovereignty; 
  and the Union’s Droyne were strongly influenced by the 
  news of the misdeeds of the Star Vikings towards their 
  race, and the lack of Droyne members in the diplomatic 
  party, but kept their counsel until after the RC diplomatic 
  team had left with stony silence.
  This did set about a divisive issue that perhaps to avoid 
  the fate of Solee, some measure of control should be 
  returned to the diverse group of people they governed, 
  a movement primarily Human and Vargr in origin. Voskl 
  eventually made the leap to a representative democ-
  racy in the next few decades, a move which caused the 
  majority of their Droyne citizenry to immigrate to Iskyarot 
  in silent, peaceful protest. Recent news of the Hiver Fed-
  eration’s retreat and end to their ‘meddling’ has thawed 
  
  - 30 -
  trade and diplomatic relations with the Freedom League 
  Worlds, and Voskl’s Naval base sees regular League 
  Naval vessels on patrol as their rimward-spinward neigh-
  bors watch for the looming threat of the K’kree-Ai-Cym 
  Dominate’s warships from trailing.
  Trade Union Races
  As an imperial border world, many of the alien-citizen 
  sophonts of the world were unaffected by the human-
  only toxin. Today, in the Trade Union of Voskl there are 
  many sizable minority neighborhoods of Bwap, Vargr, 
  and Droyne among the more numerous mixed Hu-
  maniti present. At their formal formation, later in 90, 
  Voskl’s cosmopolitan population stood at 950 millions, 
  with a substantial minority population of Imperial Aslan 
  (0.25%), Bwap (0.5%), Droyne (%), and Vargr (5%) 
  amidst their predominately Mixed-Humaniti citizenry. 
  Substantial Droyne minorities exist now in 248 on 
  Horejs (25 thousands), Iskyarot (9 millions), and Daslon 
  (200 thousands), leading some cynics within the Union 
  to think that the Droyne are fixing to secede from the 
  Union. Another substantial Droyne population exists on 
  the balkanized planet once known as Lamber (2502), 
  now called Dumaysess, which suffered a bloody civil 
  war between the human nations in 244-47. The vari-
  ous Droyne Oytrips remained neutral, and at the war’s 
  end with an interim planetary government in place, the 
  Droyne clearly controlled the world with 54% of the 
  population (4.5 millions). To trailing, the Droyne have 
  made repeated pilgrimage to and from the primitive yet 
  pastoral planet of Smales (3004)
  Diplomacy in the Old Expanses
  Voskl’s Hiver Trade delegation and Ithklur embassy 
  guards were totally evacuated during the crises of 30 
  and never returned. This has since been a point of con-
  tention between the Union and the Reformation Coalition 
  to rimwards, following contact in 26, and the Union 
  has thus far refused to join them. They viewed the point 
  of having to change their personal form of governments 
  as an imposition upon their polity’s “hands-off” approach 
  to system government beyond their Trade and defense 
  accords, pointing out to the Coalition diplomatic team 
  that even the most militant of their member worlds had 
  managed to cooperate with the others without resorting 
  to war or trade embargoes. The people had chosen their 
  leaders, Voskl’s chief negotiators argued, and their lead-
  ers had all chosen to be part of the Trade Union freely as 
  well.
  It did bring about introspection on how best to continue 
  to govern if the RC was going to be a stable neighbor, 
  and their rumored reputation for toppling smaller stel-
  lar states that they disagreed with i.e. the ‘Empire of 
  Solee’, and the ‘Diasporan Empire of Kide’. In light 
  of this, Voskl’s charismatic oligarchy began making 
  democratic reforms, which caused an abrupt departure 
  of the Droyne off Voskl to Rusco in 220, to complete 
  the rebuilding of the Rusco A-class spaceport (which 
  later became operational in 240). The Droyne gave 
  no official explanation for their migration, but diplomatic 
  sources suggested uneasiness about the new Demo-
  cratic government amongst the Droyne Leader Castes. 
  Rusco-Iskyarot did not petition the Union for withdrawal 
  of membership. With the retreat of the Hiver Federation’s 
  offices of Technical advisors from Freedom League 
  space in 242, relations have thawed somewhat more, 
  but true rapprochement has yet to be reached. 
  The Trade Union’s diplomacy with other worlds along the 
  main has improved since the 2nd vampire plague years 
  (207-2), and has been conducting a limited amount 
  of trade with the agricultural worlds of Acrolund (260), 
  Carmon (2602) recently. The Droyne Priest caste leader-
  ship of the Psionic Autocracy has been assisting their fel-
  low sophonts on the former planet of Lamber (2502, now 
  called Dumaysess) since the humans had their bloody 
  civil war there. Tentative trade is conducted under strict 
  laws with the isolated systems of Straker (2909) and the 
  water poor Terran-prime world of Nautz (280). The once 
  friendly rival system state of Crowell (3003) however has 
  a new leader (as of 228) and has struck out to form a 
  polity of their own, with the planets of Staj, Engle, and 
  Nautz. The Crowell Defense Pact is decidedly anti-Psion 
  in its policies, and their raiding for chirper slaves on the 
  primitive client state world of Smales (3004) is suspected 
  as being one of the reasons for the Voskl Droyne leaving 
  Voskl for Iskyarot. Crowell’s new leader is a former Star 
  Viking, and is suspected of having ties with the Freedom 
  League Voskl does not enjoy, having hosted a FLN vam-
  pire patrol task force recently. A Cold war seems to be in 
  place at the moment between the two powers. 
  Mindset of the Polity
  The most common mindset of the Trade Union peo-
  ples is one of hope, patience, and resolution in their 
  own futures. Self-reliance, and the willingness to make 
  sacrifices in order for the greater good prevails, although 
  cynically one can see the reluctance to relinquish some 
  of the planetary governments’ draconian measures 
  (Makan and Dycarl’s governments are prime examples) 
  have hindered their technological recovery, they point 
  that they have kept their people safe from Vampire ships 
  through their austerity. With the advent of new starships 
  being built in the Iskyarot ‘s (formerly known as Rusco) 
  “Ruscodyne Shipyards”, the Trade Union is looking for-
  wards to increasing its own ability to retire once and for 
  all their aging armed merchant-rump navy and become 
  self sufficient once again.
  
  - 3 -
  Recovery and Economy
   The Trade Union’s progressive recovery efforts have 
  been spearheaded by the tireless (if monotonous) 
  record-keeping Bwap Bureaucrats and Technicians, the 
  daring competitive and dangerous habits of their Vargr 
  salvagers, and the psionically transferred memories of 
  their Droyne, whose efforts have uplifted the technolo-
  gies lost in a more rapid rate than Dycarl and Makan’s 
  all-human worlds. 
  Voskl has restored her B-class shipyard, and re-achieved 
  her former TL10 industries, (albeit at one fifth her original 
  population’s output with .8 billions in 248 census). 
  New spacecraft and starship hulls are manufactured 
  here, as well as computer electronics, and armaments 
  for Voskl’s Aerospace Defense Forces. Smaller TL9 
  spacecraft designs are built at the new yards on Daslon. 
  A Majority of the Union’s armed forces are equipped with 
  firearms and armor at TL8 and 9, manufactured primarily 
  on Dycarl. 
  Internally, the polity is blessed with three agricultural 
  heavy trade worlds (Iskyarot, Daslon, Dycarl), and an 
  aqua-culturally dominated water world (Makan). With the 
  technology salvage work ongoing in the Benson and Pol-
  luc systems, and minerals and metals mined off Horejs 
  and Makan flowing to Voskl and Iskyarot, starship traffic 
  along the Voskl main within the confines of the member 
  and outpost salvage worlds is steady, and brisk. 
  Military Strengths and Weaknesses
  Militarily each member world has its own planetary 
  ground and aerospace forces; each member world but 
  Makan contributes their own SDB force. Makan’s water 
  world is jointly patrolled by jump vessels of both nearby 
  Iskyarot and Voskl. Makan is of some concern at present 
  as the totalitarian regime’s unpopularity caused a recent 
  upheaval at the dissatisfaction of technological recovery 
  progress, and peacekeeping forces are in place from 
  Voskl there while an interim government is sorting itself 
  out.  
  Dycarl’s form of communism has a lighter hand than 
  most of its brand, and has eased a great many restric-
  tions on personal freedoms in attempt to avoid the 
  uncertainty of Makan’s fate. The Voskl Scout Service 
  maintains the former IISS base insystem, and has a sec-
  ond facility in the Daslon system. Scout outposts watch-
  ing for Vampire fleets are maintained in the Rannow 
  (2704) and Zin systems (2807). The Trade Union’s star 
  fleet has been up-armored, re-powered, and up-gunned 
  relic merchant vessels for the duration of their state for 
  the most part, and a handful of small relic warships (less 
  kton in displacement). Only now in the last eight years 
  have they begun to build specifically designed SDB’s, 
  monitors, and the nucleus of a small defensive navy, 
  primarily using the jump-frame, tender concept . 
  The armored gunned freighters are slowly giving way 
  to trusted private hands, though the Trade Union holds 
  interest in all of them, especially in carrying mail freight 
  between member worlds as a control measure to pre-
  vent privateering. Another control measure the Trade 
  Union has implemented with this phasing out period of 
  late is maintaining J- engines in these privatized ships, 
  and the limited sale and production of collapsible fuel 
  ‘bladder’ tanks. Only vessels still deemed on active 
  duty status maintain a J-2 or better jump drive. Retrofit-
  ted 200dton A Morraine and Beowulf-class merchant 
  vessels with armor, and relic power plants from other 
  vessels (Like the TL and 5 Jayhawk and Empress 
  Marava-class A2 Far Traders, and system drives from 
  the 200dton Lady of Shallott J-3 or Lord Baltimore J-4 
  Yachts formed the core of this rump-navy with class 
  names like the Motley, the Platypus, and the Mimic.
   The small A-class shipyard at Iskyarot builds primarily 
  tough, self-reliant merchant vessels, and the jump spin-
  dle ships for internal trade and commerce. The massive 
  B-class yards of Voskl herself produce the Lighters and 
  battle riding warship hulls, and the smaller one at Dycarl 
  produces basic small craft and Light space interceptors. 
  The new non-jump Trade Union Navy warships tend to 
  be fast, heavily armored and missile-heavy dependent 
  on the doctrine of their available technology. Only the 
  largest of these monitors (2ktons) bear a particle accel-
  erator bay, generally in a forward firing arc.
  
  - 32 -
  Duwamish Federation 
  (Shumisdi-N/ Diaspora)
  Core Member worlds: Woken (0936), Chamawa (0938), 
  Gus (034), Cole (035), Alki (36), Musiiba (233), 
  Snoqualmie (236), Duwamish (336), Burien (435), 
  and Prosser (536).
  Outpost Worlds: Frey (33). 
  Population: 349,22, 000. 
  Alien Minorities: Sandmen (AI-Cyms) on Duwamish, 
  Snoqualmie, Alki, Frey, and Cole (5,000 total). A small 
  nest of Hivers, about 50 in number, exists on Duwamish.
  Highest TL: TL at Duwamish, Snoqualmie, Alki, Frey, 
  and Cole (88.402 million)
  Common TL:  TL8, at Gus, Musiiba, and Prosser, (255.5 
  Million).
  History
  The worlds of Shumisdi were once part of the most 
  successful RCES-Star Viking campaign of the Diaspo-
  ran “Blitz” of 1204-1207. Ten of the fifteen worlds they 
  encountered were open and ready for off world contact, 
  and six of these fifteen had operational D and E-class 
  starports. Of these six, only one was in control by the 
  Guild, and RCES easily remedied this malcontent dic-
  tatorship in short order. By 205, all ten of those pro-
  contact worlds were members of the RCSA, and military 
  pacification had secured Semaachi and Snoqualmie 
  while diplomacy had won over the other three, particu-
  larly Duwamish. Blessed with three worlds with high 
  amounts of relic technology salvage the Guild had not 
  plundered in its 42-year monopoly of this region, Shu-
  misdi made great recovery bounds from 205 to 2, 
  and as an RCSA Diasporan Colonial region was easily 
  paying for itself at a profit via salvage credits. This was 
  fairly easy to accomplish as eight of the fifteen worlds 
  were all prestellar levels (TL5 through TL8) in the precol-
  lapse era and had fallen only slightly during the collapse. 
  The high cost of the humanitarian relief mission of the 
  Covenanter worlds’ survivors that the UWA, RCES, and 
  the Guild rescued (some 667million all told) took its 
  toll on the Coalition economy, struggling with the 35% 
  losses of their vessels that had fought the Black Fleet to 
  a standstill, and had saved billions of lives on hundreds 
  of world in its path. Diversion of salvaged machinery and 
  their funds brought to help pay the cost of this five year 
  long evacuation and relocation rescue mission took their 
  toll on bootstrap projects promised by the RCSA to the 
  Diasporan worlds, Shumisdi’s included. RCSA subsector 
  administrator Usamdra Kuvishaam only partially diverted 
  the salvage runs out Shumisdi, thinking not of embezzle-
  ment, but trying to buy time for the subsector to achieve 
  its TL infrastructure goals. She authorized the higher 
  tech salvage from Frock, the farthest salvage colony 
  from Aubaine at the time to be shipped out, and that the 
  more useful target level salvage from Alki and Frey was 
  distributed here.  She was charged with embezzlement 
  by her political enemies back on Nicosia, and recalled in 
  25. She was cleared of these charges and returned 
  the following year. 
  Overshadowing the death and funeral on Duwamish of 
  RCSA Advisor, and former Ambassador to Mueller and 
  Duwamish Ilelik Kuligaan on 9/ IV/ 26, was the news 
  of the ratification of full membership to the worlds of Di-
  acy (0306/ Dethenes-A/ Old Expanses) and the Human 
  AI-Cym culture on Dethenes (0403/ Dethenes-A/ Old Ex-
  panses) from Nicosia. This clearly brought about a huge 
  number of seats for both the Centrist and Federalist Par-
  ties, each of these worlds having populations numbering 
  in excess of 75 billion sophonts, each with a substantial 
  minority. Diacy’s the minority were 7.5 billion Droyne, 
  and on Dethenes there were 8 billion AI-Cym sentient 
  robots and data systems. Anti-Cym feeling seething on 
  the worlds the Covenanters had been resettled to erupt 
  into riots, protests, and calls for new elections of world 
  representatives. Several worlds, solely colonized by the 
  refugees simply voted themselves out of the RCSA en-
  tirely. Out In Diaspora, the news of a world with billions 
  of Sandmen on it wasn’t the issue, it was that the RCES 
  and RCSA had promised to help rebuild their worlds, and 
  had reneged on it. Whole subsectors in Diaspora melted 
  away in allegiance seceding from the RCSA in 27 and 
  28, but Shumisdi thrived, following Kuvishaam’s policy 
  of using available local asset worlds for local recovery 
  that would be later adopted during the Great Recession 
  in the Freedom League by the new Centrist party major-
  ity. 
  The death knell of the Shumisdi RCSA worlds came 
  in 220 with the declaration of the Bellin Confederacy 
  shutting down the 5 week stretch of the Jump-3 bridge 
  across at Waverly (733 / Madoc). This forced salvage 
  haulers from Frock to use the tried but true Jump-2 
  Duwamish Run from Prosser (536) to Manna (737) 
  to Tygger (938) on the Seben Main, which was took 2 
  weeks longer and added cost to the freight. Shumisdi 
  Interstellar Salvage, Ltd. a Coalition owned, but locally 
  hiring corporation found itself beggared as Bellin’s tolls 
  to pass were too high to pay. Haven Transport Lines, 
  LLC of Pekhuraa (2236/ Madoc) called in SIS’s lease 
  when they failed to pay their bill. SIS was faced with 
  bankruptcy charges, and was liquidated by being bought 
  out. The Non-aligned world of Nappa mortgaged her 
  six 400tn subsidized freighters and bought the salvage 
  colony on Frock in cash, keeping their employees jobs 
  secure, and the site solely in their hands. Duwamish 
  and Snoqualmie purchased the colonies of Alki and Frey 
  in similar fashion, selling at auction some eight 200tn 
  Far Traders to responsible folk of their own worlds, who 
  would be entrusted to haul the freight now that Coalition 
  ships were leaving Shumisdi on its own. 
  
  - 33 -
  RCSA funding to Shumisdi ceased officially 22/ VII/ 
  220. Later that year, on 0/ IX/ 220, Duwamish, 
  Snoqualmie, Prosser, Chamawa, Woken, Cole and Gus 
  declared the Duwamish Federation to be officially its own 
  independent stellar state, and renounced their RCSA 
  memberships effective 0/ I/ 22. They modeled their 
  government as a miniature of the Coalition’s Assembly 
  of Worlds, the largest number of seats ( per ten million) 
  going to Prosser (536), who held 20. Rebuilding their 
  remaining worlds back to their precollapse levels contin-
  ued in earnest. 
  Government, Politics, and Diplomacy
  The Duwamish Federation out of expediency modeled 
  their government as a miniature of the Coalition’s As-
  sembly of Worlds. The Duwamish Federation Assembly 
  (DFA) keeping the issue that world sovereignty would 
  remain recognized, established a Central governing 
  body with elected representatives of  per ten million or 
  less. Unlike the Dawn Leagues, political power-broker 
  shenanigans based on Technology level never came into 
  play here. The rich world of Prosser (536), although 
  only TL8 holds the highest number of seats (25), and 
  is a rockbed of pragmatic conservatism still in 248 for 
  the polity. The other change they made politically from 
  the Dawn Leagues was the “winner-take-all” democratic 
  process by planet. Therefore on Prosser, not all of the 25 
  seated representatives are from a single political party 
  (see below).
  Seats in FD Assembly as of 1248:
  Woken 
  (0936) 
   seat 
  (Progressive Party)
  Chamawa 
  (0938) 
   seat 
  (Progressive Party)
  Gus 
  (034) 
   seat 
  (Conservative Party)
  Cole 
  (035) 
   seat 
  (Progressive Party)
  Alki                
  (36)        seat 
  (Progressive Party)
  Musiiba 
  (233) 
   seat 
  (Progressive Party) 
  Snoqualmie 
  (236) 
   seat 
  (Progressive Party)
  Duwamish 
  (336) 
  8 seats 
  (Progressive Party 4/ 
  Conservative Party 4)
  Burien           
  (435)        seat 
  (Progressive Party)
  Prosser         
  (536)    25 seats 
  (Conservative Party 
  20/ Progressive Party 5)
  Progressive Party total seats = 6
  Conservative Party total seats = 23
  Total DFA seats = 39
  Politically speaking, the Federation is composed of 
  a mixture of two outlooks and has been since RCES 
  arrived in 1205. The first embraced the technological 
  uplifting of worlds of the Coalition Federalist Party, but 
  call themselves today the “Progressives”, for the restora-
  tion of Progress. The second, patterned after the Centrist 
  party of the Coalition call themselves the “Conserva-
  tives”. While ostensibly for the restoration of precol-
  lapse infrastructure the Conservatives were founded in 
  the common sense of “Yes, but how do we pay for it all 
  without bankrupting ourselves?” as history proved all too 
  true in Diaspora. Both groups realized that even when 
  they achieved their goals, Shumisdi would remain very 
  provincial on the interstellar scale between the larger 
  UWA, Freedom League, and the Easter Concord of the 
  Terran Commonwealth. 
  On the issue of AI-sentience and their rights, the Duwa-
  mish Federation participated in the Phoenix Agreement 
  talks in early 228, and signed by proxy of the Leagues’ 
  diplomatic party to Usdiki later that same year the 228 
  Sentient’s Accords. Pragmatically however, those few 
  Sandmen (or AI-Cyms) that are citizens here reside on 
  Progressive Party worlds, sustained by the technol-
  ogy levels these worlds provide them. Given the hard 
  facts on the risks of personality changes, and insanity 
  or ‘death’, few Sandmen here have elected their rights 
  to ‘reproduce’. On the importance of interstellar travel 
  and trade through their territories, the Federation still 
  maintains the Freedom League Embassy on Duwamish, 
  along with one for the UWA, and the Terran Common-
  wealth states (separate embassies) for the single world 
  member states of DARRUKESH (006/ Ultima-A/ Sol 
  Rim),  IDDAMAKUR (00/ Ultima-A/ Sol Rim), and the 
  rimwards Easter Concord (Ultima-Suleiman-Concord 
  subsectors).
  Mindset of the Polity 
  The mindset of the polity, indeed the entire Shumisdi 
  subsector, has been solidly founded in free choice and 
  democracy. Even the current day exceptions of Nappa 
  (0932), the independent Droyne world of Yatustuhexna 
  (03), Chicago (33), and xenophobic Semaachi 
  (433) were free to choose their own way into the New 
  Era. Both Nappa and Yatustuhexna were both offered 
  membership in the Federation in 22, but both po-
  litely declined for their own reasons. Chicago reverted 
  back to their Diasporan Mercantile Guild affiliation, and 
  Semaachi’s quarrelsome ten states could only agree to 
  close their E-class downports and shun the rest of the 
  universe. Furthermore, the belief of “doing for yourselves 
  with what you have” has also been deeply ingrained 
  since the recovery began. Once the working colonies on 
  Cole, Alki, Musiiba, and Burien achieved a population 
  better than 99,999, they were allowed the choice to be-
  come full Federation members by vote of their colonists, 
  not by the choice of their motherworlds. As their colonists 
  came from every air-sustaining world of the Duwamish 
  Main, this defused any political wrangling of “homeworld-
  rule keeping the colonists in their place.” 
  Like the Freedom League, the Duwamish Federation 
  worlds abhor the excesses of the former Third Imperium, 
  
  - 34 -
  seen even today in speeches from Federation world 
  Representative Poul Kuligaan, eldest grandson of the 
  late statesman Ilelik Kuligaan of Duwamish. They are a 
  democratic, non-expansionist, pro-offworld trade, and 
  pro-AI-Cym as the list of major interstellar issues go. 
  While they decry the existence of the 4th Imperium, the 
  New Ziru Sirkaa, and the Second Solomani Rule of Man 
  as “empires”, they concede with their usual pragmatism, 
  “The people of those regions chose those broken ex-
  amples of government for themselves, poor devils. But,” 
  they add with a shrug, “Better those than the tyranny of 
  the Dominate.”
  Technology and the Economy
  The Federation’s rebuilt technology levels on the former 
  boneyard worlds of Alki, Cole, and Burien from the mas-
  sive boneyard world of Frey has achieved a fair amount 
  of TL manufactured goods and a gravitic lifestyle of 
  an early stellar power. Widespread use of such goods 
  of course is balanced by the prestellar TL8 worlds of 
  Prosser, Gus, and Musiiba’s products which domi-
  nate even the higher tech worlds with ground cars and 
  cycles still. Learning lessons from the collapse, the TL8 
  or better world internets are not accessible to military 
  installations or defense power grids, nor are the arcol-
  ogy worlds’ life support systems without human run only 
  interface back ups. Gravitic vehicles like covered airrafts 
  and grav cycles are making a popular comeback, even 
  on conservative Prosser.
  Military Strengths and Weaknesses
  The Duwamish Federation lacks any naval bases, being 
  a primarily an interstellar trade polity, but it has through 
  its pragmatic self-sufficiency approach established 
  military and trade out posts (base code U) throughout 
  its state. Each member world owns and mans their own 
  Planetary Air Defense missile batteries, and must raise 
  its own ground troops.  Again, will self-sufficiency in 
  mind, the Federation’s ground troops are primarily armed 
  and armored at TL8. Only units of the Star Marines are 
  equipped at TL10 and 11, constituting only five percent 
  of the Federation’s total ground military forces.
  Against raiders, the Federation takes a defensive ap-
  proach with the use of the Federation’s home built TL 
  200 to 800tn System Defense Boats and ktn Missile 
  Monitors whose hulls were aid down at Snoqualmie and 
  recently Alki’s class B shipyards. The Federation As-
  sembly, backed by the Federation Port Authority (FPA), 
  deploys and shifts these about by way of Jump tugs.  
  Ground forces are local troops raised by each member 
  world. In the cases of worlds with smaller militaries like 
  Gus, Cole, Musiiba, and Burien, this full divisional unit is 
  usually made up of reservists from within its own popula-
  tion base 
  The one non-voting world, the salvage work recovery 
  colony on Frey (33), has a rotational system defense 
  task force of no less than four 200tn missile boats, and 
  two ktn Missile Monitors, and a like rotational force of a 
  battalion of Marines. Strategically the Duwamish Federa-
  tion is a hindered by the lack of a stellar navy to pursue 
  such raiders, which has been alarmingly on the rise of 
  late from rimwards and spinwards. It lacks also the jump-
  capable assets to exert military power outside of its own 
  environs, but that is a choice they made themselves. 
  The recent advent of the A-class civilian Starshipyard on 
  Cole, Nova Shumisdi Yards, Ltd, in 247 has ushered 
  in the New Era to a new line of Jump-2 600tn freighters, 
  allowing older vessels to be ‘retired out’ and pass into 
  civilian hands. 
  
  - 35 -
  United Worlds Alliance 
  (Narquel-A, Shadigi-E, 
  Kushga-F, Ebasha-I, Iusea-J/ 
  Diaspora) 
  Core Member worlds: BAYSE (030), Chuejou (050), 
  Feeble (0607), Larisa (0807), Mosul (0), Ainor Lisea 
  (04), Karaguuka (06), Phoenix (025), Kashaashii 
  (044), Ninja (045), Terra Far(046), Kosmo (047), 
  Cuttack (048), Ferry (052), Khuugar (058), Mohavi 
  (098), Ramashii (02), Darryl (07), Messier (), 
  Arriba (7), Tantelos (23),  LERUN (26), Twinsong 
  (29),  Nilii (33), Affuel (47), Atabano (520), Acco-
  keek (63), Waboni (85), Karakaara (0225), Ebasha 
  (0228), Kendell (0324), Pane (0327), Vigo (052), Jene 
  (072), Six Gun (0723), Bones (082), Justabit (0823), 
  Gegaasha (02), Wellun (24), Pequot (28), LEDGE 
  (223), Iusea(325), and Nilaa (62).
  Outpost/ Salvage/ Colony Worlds: Soyuz (0209), Nar-
  quel (0709), Erobi (62), Shaanii 
  (84), Khanii 
  (94), Waken (0227), Hideous (0422), Careful (0626), 
  Hammett (328), Iqorr (426), Cheetah (522), and Be-
  zan (524).
  Population: 3,938,093,00. 
  Alien Minorities: Chirpers, on Ninja (200 million) and 
  Karaguuka (600,000). 
  Highest TL: TL at Phoenix, Ninja, Terra Far, Arriba, 
  Affuel, Accokeek, Wellun, and LEDGE (2.407 billion) 
  Common TL:  TL8 at BAYSE, Kosmo, Niilushaga, 
  Ramashii, Tantelos, Nilii, Shaanii, Kendell, Vigo, Careful, 
  Rouen, Bones, and Bezan (9.254953 billion).
  History
  The United Worlds Alliance began as much a part of a 
  failed collapse era polity, the Lerun Federation which 
  was destroyed by the Diasporan Mercantile Starfarer’s 
  Guild’s proxy power, Imperial Raymore from the spin-
  wards side of Alurza subsector. The surviving leaders 
  and soldiers of this doomed fledgling state escaped 
  to Shadigi subsector and carved out a place to live for 
  themselves there, only to have to face down and defeat 
  the Guild and Raymore’s forces in the battle of Phoenix 
  in 203.
  Other worlds taking note of this victory over the oppres-
  sive Guild, and looking like those who began the United 
  Worlds Alliance (UWA), just wanted a safe place to live, 
  and to be left alone. Former Guild starship operators 
  here on the spinward side of Diaspora saw the UWA as 
  a refuge from the crime-syndicate styled Guild, some 
  two dozen or so, and registered their ships at Phoenix 
  and Ninja in 203. These vessel operators brought the 
  word of the UWA rimwards into the coreward edges of 
  Ebasha subsector, and starship registry worlds like Vigo 
  and Hannah, declared themselves members as well in a 
  groundswell off the news of the victory at Phoenix.
  The UWA’s annihilation once again faded away as their 
  enemy the Diasporan Mercantile Starfarers Guild’s foes 
  to trailing like the Empire of Solee and the Reformation 
  Coalition were dismantling her tentacles and worlds from 
  them between 20 and 205. Then the RCES Star 
  Vikings, mistaking intelligence they had captured from 
  the Guild’s base at Justabit believed the UWA to be the 
  pocket empire behind their sworn enemy the Guild, and 
  pressed onto to destroy this apparent “nest of vipers” in 
  1206. Fate played again into the UWA’s lap again, first 
  with a long ranged Imperial Regency Frontier Cruiser 
  on a recontact mission arrived. Both the Regency and 
  the Reformation Coalition nearly came to blows over 
  Phoenix, and an interstellar war might have occurred, 
  until Phoenix offered both sides to sit down and discuss 
  things rationally.
  In agreeing to do so, the UWA cleverly got both sides to 
  recognize the UWA as a sovereign state and a mediating 
  neutral third party, without the Regency or the Reforma-
  tion Coalition having to say so. In the end, both major 
  parties established embassies on Phoenix, and agreed 
  to hate each other without having to shoot one another 
  dead. A major diplomatic feat was accomplished, and the 
  Final War’s mistakes were avoided, if narrowly, by this 
  small economically weak neutral interstellar power.  
  The UWA’s non-aggressive stance of “just wanting a 
  stable place to live,” served them well, for a decade later 
  when the RCSA Diasporan territories in Kushga-F, and 
  Iusea-J subsectors seceded after five to eight years of 
  failed uplifting contracts and promises to their worlds, 
  they too wanted what the UWA had—a stable, safe pol-
  ity to live in, not part of some vast far flung interstellar 
  state with heady idealism like they’d been liberated by 
  and little to show for it. Worlds with interstellar business 
  acumen, like Wellun, Ledge, and Gegaasha added their 
  know-how to the UWA’s fledgling economy. Lerun, where 
  the dream of the UWA was born entered the fold as well, 
  and began to prosper, even as the vaunted Reformation 
  Coalition fell into a ten year economic recession in 28.
  The UWA served since the st Grand Alliance as a 
  meeting place between the great interstellar powers 
  corewards of the Black Imperium, and in 228 held a 
  conference that would further shape and define the pow-
  ers with the Phoenix Agreement talks, which lead to the 
  later ratified 1228 Sentient’s Accords on Usdiki in the 4th 
  Imperium. Interstellar trade meanwhile grew between the 
  4th Imperium, the Terran Commonwealth, and the Free-
  dom League passing through the UWA, allowing new 
  opportunities and commercial outlets to this small state’s 
  economy as well.
  The UWA, despite its policies of living in peace did 
  participate in the Last Grand Alliance, although its few 
  military vessels were not large enough to be committed 
  to anything more than scouting and screening missions 
  
  - 36 -
  in the campaign ousting the K’Kree Viral alliance of the 
  Dominate from Core, Fornast and Ley sectors between 
  244 and 247. Their vessels are just now returning 
  to the UWA in 248, bringing news of the great victory 
  and the price that was paid for peace at the 2nd Battle of 
  Gateway.
  Diplomacy
  The UWA has since 206 been a neutral meeting ground 
  to hold and mediate disputes or hammer out treaties 
  between the New Era’s major stellar powers. By astro-
  graphical location, chance, fate, and a healthy dose of 
  good luck, the UWA hosts embassies on Phoenix from 
  the 4th Imperium, the Terran Commonwealth’s various 
  states, and several single world powers, the Freedom 
  League, and the distant powers of the Hive Federa-
  tion, the Second Solomani Imperium, as well as smaller 
  Diasporan states like the Duwamish Federation, and the 
  Mixem Concordiat. 
  Notably absent are the New Ziru Sirkaa (NZS) who can-
  not abide the 228 Sentient’s Accords signing states to 
  begin with, the Behind-the Claw Spinwards States (as-
  trographical reasons prevent this, and they meet with the 
  4th Imperium and NZS), and the Dominate of the 2000 
  worlds, naturally, whom none of the powers has any 
  relations with in the post 67-247  2nd Battle of Gateway 
  New Era. The UWA has nothing against sitting down and 
  talking any matter rationally, they just don’t take to being 
  preached at very well. 
  Currently with the rise of the brutally warlike Tripartite 
  Soviet pocket empire in Hijiri-M subsector, the UWA 
  has issued only its stern condemnation, and cut off 
  sales of jump drives and starships to this aggressive 
  state carving out its lebensraum in the Sunz-Vornam 
  Main. Of more concern is the rise of corsair attacks from 
  rimwards.
  Mindset of the Polity
  The UWA’s bedrock of common sense conservatism is 
  found in the phrased reply to RCES in 206:
   “We want nothing more than a safe stable place to 
  live, nothing more. Keep your grand crusades, and 
  battles—we’ve had ours, and earned our peace. Now 
  please, if you’ve nothing further to discuss like trade, or 
  the weather,  just go away.” 
   
  The worlds here of these four subsectors, tired of the 
  wars (the Final War and those planetary ones fought for 
  control of what was left after AI-Virus), and the Guild’s 
  stirring of the pot on them to line its own pockets, just 
  wanted peace, and a safe place to raise their kids. The 
  stunning simplicity of the idea befuddled the Imperial 
  Regency that wished to rebuild the Imperium to the 
  starry-eyed RCES who wanted to rebuild Charted Space 
  in a non-Imperial way. Even their expansion into Kushga 
  and Iusea’s worlds in 27 to 220 was simply accepting 
  worlds that had come to realize that the UWA’s way of 
  living was what they really desired—a safe place to live, 
  in peace. 
  Recovery, Trade, and the Economy
  The UWA’s rebuilding has been a painstaking “neighbor 
  helping neighbor” policy, based not on a homogenous 
  state ordered basis, but on the ambitions, wants and 
  needs of those worlds that wished to become more than 
  they currently were. The UWA’s “hands off” policy where 
  the free market economy was involved has had interest-
  ing results, even based off the few salvage world colo-
  nies left to it by the rapacious Guild and Star Vikings. 
  Currently feeding the recovery efforts in the UWA’s 
  subsectors are the singular worlds of Erobi (62/ 
  Kushga-F), Careful (0626/ Ebasha-I), Cheetah (522/ 
  Iusea-J). Only the “external” salvage colony worlds of 
  Khanii (94/ Alurza-G), and those of Soyuz (0209) and 
  Narquel (0709/ Narquel-A) are shipped into the interior 
  of the UWA. Unlike the Freedom League’ past methods 
  of salvage, the UWA’s salvagers are mothballing much 
  of what they have recovered, and ship out only what is 
  currently in demand by UWA member worlds. Much of 
  this recovery by salvage began in earnest in 232, and 
  continues to the present day in 248. 
  The UWA is heavily reliant on trade with its own mem-
  bers and the larger states such as the Terran Common-
  wealth and Freedom League as these two latter powers 
  criss cross the UWA enroute to and from the 4th Imper-
  ium. Starship building is limited currently to the new TL 
  A-class port on Phoenix (opened in 246), with jump 
  drives sold to the larger TL B-class yards at Accokeek 
  (63/ Kushga-F), and Ledge (223/ Iusea-J). Space 
  Interface craft production is maintained at TL9 at the 
  B-class yards on Ferry (052/ Shadigi-E), Messier (/ 
  Kushga-F), and Pequot (28/ Iusea-J). Higher jump 
  engines are purchased from the Freedom League, or 
  the Terran Commonwealth worlds of the Easter Concord 
  and shipped to Accokeek and Ledge’s fledgling starship 
  yards for fitting and calibration.
   
  Military Strengths and Weaknesses
  The UWA though it has several military bases scat-
  tered about its trade hubs and a few scout bases along 
  its frontiers, it has no true naval bases. It has relied on 
  arming its freighters, and the TL9 proven designs of the 
  past for early HePlaR engined 200 and 400tn System 
  Defense boats and ktn Monitors. One of the few suc-
  cessful jump capable designs they like, the TL/ 2 
  jump-3/4G capable 600tn Avenger-class corvette that 
  mixes a ready trio of paired beam laser turrets, missile 
  
  - 37 -
  turrets, and a pair of plasma gun barbettes. The hulls 
  are TL, and the jump-3 drives are salvaged off former 
  TL2 600tn Bastien-class Liners or those recovered off 
  of Narquel’s salvage world. This vessel was patterned 
  off a prototype found by those who fled the fall of the 
  Lerun Federation. Currently the UWA has built around 
  two dozen TL beam laser and missile destroyer class 
  of vessels in the 2ktn range named the Phoenix-class 
  to supplement their Avenger-class corvettes as the rise 
  of piracy and corsairs between the stars is once again 
  on the rise. Most of their current naval support vessels 
  are relic era conversions, like the Oasis-class Fueler, a 
  jump-2 converted Xboat tender variant. 
   
  Militarily, each UWA world is responsible for their 
  own protection on the ground, but the average tech of 
  TL8 ensures some homogeneity of firearms and heavy 
  ground military equipment.  The UWA’s Navy being so 
  small (it numbers 24 of the Phoenix-class destroyers, 
  and 72 smaller armed vessels) doesn’t have Star Ma-
  rines per se. The UWA has instead, a dedicated, highly 
  trained, special operations group of troops simply called 
  “The Special Boat Service.” Their numbers are kept clas-
  sified, but rumors persist they number fewer than 3,500 
  personnel to wild exaggerations of a division sized ele-
  ment. The UWA Navy however, maintains an implacable 
  “no comment” policy about their ship’s troops.
  Most worlds in the UWA with a D-class port, TL8 or bet-
  ter and a population of 5 (00’s of thousands) can boast 
  at least two TL9 Mastiff-class 200tn beam laser armed 
  SDB’s. While not the most agile of defensive craft, they 
  have deterred their fair share of armed rogue freighters 
  and bested even a lone relic era Nishemani-class Cor-
  sair craft on occasion.  The UWA has never instigated 
  a conflict, nor has it been drawn into one, but it has 
  finished several attempts to destroy them and emerged 
  victorious both times. One League Navy Commander 
  when asked of what she thought of the UWA’s military 
  prowess paraphrased the ancient bard Shakespeare for 
  an answer: “They would not seek a fight as they are, nor 
  as they are would they shun it.”
  Easter Concord (Ultima-A/ 
  Solomani Rim, Sulieman-B/ 
  Solomani Rim, Concord-C/ 
  Solomani Rim)
  Core Member worlds: Ai Jabry (507), Charuth (2004), 
  Azaremiid (405), Vanefa (303), Gunashnan (205), 
  Ikaakur (2205), Shaabipili (007), Nukaash (060).
  Outpost Worlds: Several.
  Population: 8 Billion. 
  Alien Minorities: The largest groups of non-human 
  aliens in the Easter Concord are Droyne, Bwaps, and 
  Vegans. Combined, they are significantly less than 1% 
  of the total population. All other aliens combined are less 
  than .0% of the total population.
  Highest TL: TL4 at Ai Jabry.
  Common TL:  TL9 to  at several worlds.
  History
  Of the worlds now in the Easter Concord, Ai Jabry was 
  the first to reenter the interstellar scene in an organized 
  manner in 60. They were soon followed by Charuth, 
  then Azaremiid. Due to their close proximity, Ai Jabry 
  entered into competition for trade and influence. For 
  several decades this competition was purely economic 
  in nature. However, in 95 King Achmed ibn Khameni 
  IV succeeded his father as ruler of Azaremiid, and took 
  a much more aggressive stance. The aggressive stance 
  eventually degenerated into war in 99 that Ai Jabry 
  was in no way prepared for. It took three years before 
  Ai Jabry was finally able to start responding effectively. 
  All told, five years of attrition ended in a climatic bat-
  tle above Azaremiid where the core fleet of Ai Jabry 
  was able to break the back of the Azaremiid navy. King 
  Khameni was killed when his flagship exploded, and his 
  entire government collapsed without him.
  After the defeat of King Khameni, the technocrats of the 
  Ai Jabry refused to subjugate Azaremiid, and allowed 
  them to reorganize their own government without outside 
  influence or stricture. Ai Jabry was able to convince 
  the new King to enter into negotiations to establish a 
  treaty that would define rules that would allow for future 
  economic competition without degenerating into war. The 
  resulting Treaty of Azaremiid was concluded and signed 
  in 205. In that same year Vanefa joined the Treaty. The 
  more distant Charuth was even more economically ag-
  gressive than either Ai Jabry or Azaremiid, but they were 
  careful to spread their attention more widely. By doing 
  so, they successfully avoided the appearance of hostility 
  and avoided major conflict. They traded with both Aza-
  remiid and Ai Jabry, and profited from the war between 
  the two.
  
  - 38 -
  In 207, Charuth began negotiations to join the Treaty 
  of Azaremiid. Doing so prompted representatives from 
  Gunaashnan and Ikaakur to also petition to join. Ai 
  Jabry saw the potential for something much greater and 
  changed the negotiations into an effort to establish a full 
  interstellar state. They also sent out invitations to many 
  of the nearby worlds to join in on the effort. One of the 
  worlds to accept the offer was the still recovering world 
  of Easter. In a stroke of inspiration, the Ai Jabry negotia-
  tor suggested naming the new state the Easter Concord. 
  By using the name of Easter, they avoided naming the 
  new state after any of the principle parties. Also, they 
  would aid in their legitimacy by claiming the legacy of the 
  old Easter Concord. The name of unanimously approved 
  and the new Easter Concord was formally established 
  in 209. Over the course of the next few years an ad-
  ditional half dozen worlds, including Nukaash, joined the 
  Concord, bringing it to its present size. 
  When the Terran Confederation organized the Terran 
  Commonwealth, the Easter Concord decided to join. The 
  worlds of the Concord did not want to directly join the 
  Confederation, as they did not want to surrender their 
  own sovereignty, or sacrifice their current governments. 
  Joining the Commonwealth allows them to avoid that, 
  but yet still gain the benefits of direct cooperation and 
  collaboration with the much larger Terran Confederation. 
  Races
  There are some token numbers of Droyne, Bwaps, and 
  Vegans in the Concord. However, the vast majority of all 
  the member world populations are humans. The human 
  make up is mostly Solomani and those of mixed Vilani/
  Solomani descent, but there is a significant minority of 
  ethnic Vilani, too.
  In addition to those races above, just about any other 
  race can be very occasionally encountered. However, 
  their total numbers are statistically irrelevant. 
  Diplomacy
  The Easter Concord has decent relations with all of their 
  neighbors, and most of the surrounding neutral worlds. 
  As long as an interstellar state is interested in trade, and 
  not in war, the Concord is eager to do business. The 
  Concord does not have a very large reach. The only 
  organized interstellar states with which the Concord 
  interacts (aside from fellow members of the Terran Com-
  monwealth) are the Freedom League, the Duwamish 
  Federation, and the United Worlds Alliance. They do not 
  have any contact with states farther out, including the 
  Solomani Imperium.
  Mindset
  The Easter Concord is a relatively loose structure, mod-
  eled on what they believe was the positive structure of 
  the old Solomani Confederation. The Concord is respon-
  sible for setting foreign policy and for providing mutual 
  defense. Outside that, the various members handle their 
  own affairs. This means that each world can have wildly 
  different governments, with very different laws, cultures, 
  and customs. The Concord is just not old enough to 
  serve as a moderating influence on the various cultures, 
  though that will likely happen over time.
  The worlds of the Easter Concord have not joined the 
  Terran Confederation because they do not want to deal 
  with its political guidelines. The governments of the 
  Concord are widely varied, and most do not meet the 
  expectations of the Confederation. They believe that 
  they have been successful thus far (or at least the politi-
  cally powerful worlds have been), and are not interested 
  in being dictated to. They are, however, quite content to 
  be members of the Terran Commonwealth, with its much 
  freer attitudes and lack of restrictions.
  All of the major Concord worlds know that the Common-
  wealth will transform over time into a much more organ-
  ized government, and they view that as a good thing. 
  They just don’t want to do it now, so membership in the 
  Commonwealth suits them perfectly. The Concord does 
  provide for basic, minimal rights for Cyms. However, 
  Cyms are heavily regulated on most worlds; much more 
  so than seen in either the Terran Confederation or the 
  Freedom League. The types and extent of those restric-
  tions does vary from world to world.
  Recovery and Economy
  Despite their proximity to so much destruction, the core 
  worlds of the Easter Concord have had a long time for 
  recovery. Some of the individual worlds, like Ai Jabry and 
  Charuth, have been pretty much left alone since the ini-
  tial waves of virus, while others have had more frequent 
  difficulties. However, all of the worlds have had the full 
  four decades since the Concord was founded in which 
  to grow. The Concord’s economy is a mixed bag. Some 
  worlds, in particular Charuth, Ikaakur, and Nukaash, are 
  very aggressive with external trade. For Charuth and, to 
  a lesser extent, Nukaash, this aggression has paid off. If 
  Ikaakur, it has not. Azaremiid and Ai Jabry have chosen 
  a more balanced path and have prospered. Others, like 
  Sulieman, Tammuz, and Ascalon have tried and found 
  little success.
  The Concord has some significant trade ties with non-
  aligned worlds, in particular Dimmurak, Yrsai, Iddamakur, 
  Zapuushar, and Estigarribia. It is an open question as 
  to whether this will result in more worlds joining or not, 
  but the Concord is dedicated to increasing trade outside 
  its borders regardless of whether it results in expan-
  sion. Each of the main worlds has claimed one or more 
  colony worlds it is responsible for colonizing, exploiting, 
  and developing. What is done with the colony worlds is 
  of secondary concern; the primary goal is that the world 
  
  - 39 -
  is being developed, populated, and used. Some of these 
  colonies are used as military outposts (like Coriolanus by 
  Ai Jabry and Gadden by Gunashnan); some are used as 
  trade way points (like Yeremyh by Charuth and Cambria 
  by Ikaakur); some are used for resource exploitation 
  (like Dolfuss by Azaremiid and Ganelon by Shaabipili); 
  and some are pure colonies (like Madder by Ai Jabry). 
  In all cases these colonization efforts are purely paid for 
  and run by the sponsor world, not by the Concord. The 
  Concord will arbitrate any disputes that arise, but do not 
  operate any of these efforts.
  The Concord does, however, work with still struggling 
  worlds, such as Easter, Tammuz, and Azun, in their re-
  covery efforts. The Concord does not directly contribute, 
  but does coordinate efforts of member worlds to help. 
  The Concord does provide technological information 
  freely, so even though a world’s infrastructure is at, say 
  TL6, it has full access to technology up to TL4, which is 
  the highest capability of the Concord.
  Military Strengths and Weaknesses
  The Easter Concord operates a unified navy, but all ma-
  rine and ground forces are completely operated by the 
  individual worlds. As a result, the Concord military bases 
  are operated under joint control between the Concord 
  and the local ground force commanders. While this ar-
  rangement would seem open to conflict, the lines of au-
  thority and conflict resolution are clear and are followed. 
  Because of the composition of their membership, the 
  Easter Concord Navy is not able to standardize its navy 
  on a single technological level. The core, capital ships of 
  the fleet are built to TL14. The smaller warships are built 
  to TL3. The support ships are built at anything from TL9 
  to TL2, depending on what world was able to meet the 
  need at that time. Unlike many other smaller interstellar 
  states, the Concord has managed to completely elimi-
  nate the use of any legacy or recovery era starships. The 
  navy is completely composed of self-built ships designed 
  for military use.
  The naval bases on Azaremiid and Ai Jabry are Com-
  monwealth bases, operated by the Terran Common-
  wealth. The bases serve both Commonwealth and Con-
  cord ships, but in general practice the Concord almost 
  never makes use of either naval base. The two bases 
  were originally Concord military bases, but were turned 
  over to the Commonwealth when the Concord joined. 
  Once the bases were turned over, the Commonwealth, 
  they were greatly expanded and fortified. The Com-
  monwealth also operates a scout base on Sulieman with 
  the permission of both Sulieman and the Concord. The 
  base allows the Commonwealth Scout service to operate 
  coreward with much more efficiency. The trade stations 
  on Nukaash, Charuth, and Ikaakur are purely the ef-
  forts of those worlds. The Concord only operates military 
  bases for the support of the Concord Navy.
  Rann Republic (Harlequin[D]/
  Solomani Rim, Banasdan[H]/
  Solomani Rim)
  Core Member worlds: Janosz (3008), Champa (309), 
  Rann (306), Nisinasha (282).
  Outpost Worlds: Azure (2708), Arkiirkii (2905), Huy 
  Braseal (290).
  Population: 0 Billion. 
  Alien Minorities: There are no appreciable numbers of 
  non-human aliens present in the Rann Republic.
  Highest TL: TL9 at Janosz, Champa, Rann, and Nisina-
  sha.
  Common TL:  TL9 at the above worlds and their direct 
  colonies.
  History
  The Rann Republic lies along part of the path known as 
  the Vampire Highway. When the collapse occurred, the 
  worlds that now form the Republic were crushed by the 
  sudden, overwhelming onslaught of Virus. Many worlds 
  were razed and many were scoured of life. As the Vam-
  pire Highway formed, some Viral entities realized that 
  organics could be useful slaves, and organized organic 
  societies in order to service them.
  Two such worlds were Gashurzid and Champa, each 
  of which became an important starport hub. The worlds 
  both found themselves subject to the domination of 
  Viral entities that set up support services and systems 
  required to maintain those entities and the mechanical 
  servants. They allow the human populations enough 
  autonomy to sustain themselves, and enough techno-
  logical knowledge to provide service, but were careful to 
  make sure all technology used by the humans was fully 
  infected and therefore fully loyal to the Viral leadership.
  This situation remained with little change until the nearby 
  powers of the Reformation Coalition and the Terran Con-
  federation determined in 202 to eliminate the Vampire 
  Highway once and for all. Working in opposite directions, 
  the two states systematically crushed the entrenched 
  Viral forces and cleared each world of infestation. The 
  two hubs of Gashurzid and Champa fell between 205 
  and 207, breaking the highway for good.
  Champa was seized by a well planned strike by the 
  Terran Confederation forces, in cooperation with local 
  resistance forces on the ground that had been clandes-
  tinely organized since 203. Gashurzid fell in 207 as 
  the result of the first joint exercise between Reformation 
  Coalition and Terran Confederation forces. After these 
  two major Vampire hubs were removed, the 207-20 
  mass migration of the non-Lucanic Vampire fleets mov-
  ing toward Core began. This made the recovery and 
  cleansing of the remaining worlds proceed much more 
  
  - 40 -
  smoothly. By 22 all of the worlds in the Solomani Rim 
  had been completely cleansed of Virus.
  Over the course of the two decades, the main worlds of 
  what would become the Republic recovered in parallel. 
  The Terran Confederation contributed, but most of the 
  recovery of these worlds was due to the hard work and 
  diligence of the worlds’ citizens. As they reemerged on 
  the interstellar scene they started to immediately com-
  pete for the scarce resources and interstellar attention. 
  There were some isolated instances of shooting conflict, 
  all of the worlds pulled back before irrevocably falling to 
  armed conflict. Rather than resorting to war, the worlds 
  of Janosz, Champa and Rann entered into negotiations 
  to resolve their conflicts by treaty. As negotiations pro-
  gressed, Nisinasha entered the negotiations, too.
  In the end, Rann’s representatives proved decisive in 
  guiding the final solution. The worlds agreed to go be-
  yond just a treaty and form an interstellar representative 
  republic. The new state was founded in 234. In honor of 
  the actions and ideas presented by Rann’s representa-
  tives, the new state was named the Rann Republic. It 
  was decided, however, that the much more centrally 
  located world of Champa would serve as the Republic’s 
  capital.
  During much of the negotiations, the Terran Confedera-
  tion tried to convince the four worlds that it would be in 
  their best interest to simply join the Confederation, rather 
  than form their own state. The Confederation worked 
  very hard to explain the benefits of such a choice, but in 
  the end the four worlds all decided that they could not 
  join the Confederation due to its suicidally dangerous 
  stance on Viral entities. In the end, they would not com-
  promise their safety for the promise of quicker recovery.
  When the Confederation finally realized that they would 
  not be able to convince the worlds to join, they changed 
  their approach. Instead, they tried to convince the nas-
  cent Republic to join the Terran Commonwealth instead. 
  By joining the Commonwealth, they would not have to 
  compromise as significantly on their stance on Viral 
  entities (although some concessions would need to be 
  made), and would still receive much of the benefits they 
  would have had they decided to join the Confederation. 
  While the Rann Republic was very reluctant to make any 
  concessions regarding Viral entities, they chose to do so 
  and joined the Commonwealth.
  Races
  There were few non-human enclaves within the area 
  now controlled by the Rann Republic, and most of them 
  died after the collapse. As a result, the population of the 
  Republic is now almost entirely human, consisting of 
  both Solomani humans, and those of mixed Vilani/Solo-
  mani descent.
  Diplomacy
  The Rann Republic joined the Terran Commonwealth 
  with great ambivalence. While they desperately wanted 
  the technological assistance, and very much wanted the 
  mutual defense treaties, they were very fearful of what 
  the Terran Confederation would do to force them to ac-
  cept rights for Viral entities. As a result, their relationship 
  with the Confederation is surprisingly tenuous. For their 
  part, the Confederation is fully cognizant of the tension 
  and handles the relationship with great care.
  The Republic gets along with the Easter Concord, a 
  fellow Commonwealth member, well enough. They have 
  significantly differing political views, but since neither part 
  tries to force the other to change, they simply ignore their 
  differences. They also have decent relations with various 
  neutral worlds around their borders.
  The Republic, however, has very cool relations with the 
  Freedom League. They are completely unimpressed with 
  the Freedom League aggressive stance on rights for Vi-
  ral entities, and feel very uncomfortable with the League 
  world of Gashurzid harboring vast Viral infestation, yet 
  being so nearby.
  The Solomani Imperium maintains an occasional, but 
  persistent, contact with the Republic. The Solomani 
  Imperium apparently views the Republic as a potential 
  client, and believes that it can eventually be swayed to 
  their view. The Republic is aghast at this apparent belief, 
  and diligently rebuffs all such overtures, whether they 
  are persuasion or threat.
  Mindset
  The Rann Republic is dedicated to the principles of 
  representative democracy. Each world is free to form 
  their government in whatever way serves their populace 
  the best as long as it is responsive to the voice of that 
  populace. The interstellar government is a pure repre-
  sentative democracy. This view is very entrenched in the 
  Republic, and a source of minor friction with the Terran 
  Confederation, which the Republic views as being too 
  willing to compromise the principles to get things done. 
  The Republic is much more idealistic in its outlook.
  In sharp contrast to that is their view of Viral entities: the 
  Republic is extremely anti-Viral (and, as a consequence, 
  anti-Cym) in its outlook. This is a direct result to having 
  suffered under the depredations of ruthless and uncaring 
  Viral rule. This view is very entrenched and deeply held. 
  Due to the requirements of membership in the Terran 
  Commonwealth, Cyms are accorded some minimal, bare 
  rights. The effect of these rules is that Cyms may oper-
  ate in limited fashion in space and within the confines of 
  the starport, but outside those bounds, they are subject 
  to brutal anti-Viral measures. Any Cym that leaves the 
  starport is likely to end up dead.
  The Republic learned from their Viral rulers, however, 
  and now possesses very powerful and sophisticated 
  
  - 4 -
  anti-Viral programs and tools. All of the electronics 
  produced by or owned on Republic worlds are built with 
  non-sentient “watchdog” protections that use active de-
  fenses. This means that Cyms or Viral entities that even 
  just try to communicate with Republic systems can find 
  themselves under direct, aggressive attack.
  Recovery and Economy
  The Rann Republic is still fairly early in its recovery. Its 
  four primary worlds have stable, established economies. 
  There is strong trade between them and with nearby 
  worlds to rimward. However, since the vast majority of 
  their trading ships are J1, it is difficult to trade with the 
  independent worlds in the other directions because of 
  the need for longer jump ships. Some J2 ships are used, 
  but they are fairly rare. So, such trade does occur, but 
  not nearly as much as the Republic would like.
  In order to speed recovery, each of the main worlds is 
  actively developing at least one other world. Both Janosz 
  and Champa have two colony worlds they have settled 
  (Janosz has colonies on Azure and Syzygy; Champa 
  has colonies on Shapam and Kirillishur). These colony 
  worlds are still young, but starting to bear fruit. Nisinasha 
  has but a single colony world, that being Rild. Rann does 
  not have a colony world. Instead they have chosen to 
  be a “patron” for the survivor world Iipshidan, providing 
  them guidance and technological assistance. As a result 
  of this patronage, many settlers have migrated from 
  Rann to Iipshidan, too.
  Military Strengths and Weaknesses
  The Rann Republic’s military is fully unified. When 
  initially formed, none of the founding worlds had much 
  in the way of military strength, and all viewed the idea of 
  unified navy and marine forces as a tremendous advan-
  tage. All four military bases in the Republic are controlled 
  by the Republic. The naval base at Janosz is owned and 
  controlled by the Terran Commonwealth. Despite this dif-
  ference in control, Commonwealth ships are free to call 
  at any of the Republic bases, and all Republic ships are 
  welcome to call at the Commonwealth base.
  The Republic’s navy consists entirely of export warships 
  produced by the Terran Confederation, as the Republic 
  does not have the technology necessary to design or 
  build effective warships. All Republic military bases are 
  able to service these ships, and the Commonwealth na-
  val base at Janosz is able to completely maintain these 
  ships, including performing full service overhauls. In an 
  emergency, the naval base would be able to support the 
  shipyard enough to build a few if necessary.
  Naval ships range in size up to about 40K dton, what 
  would be considered “heavy cruisers”. The Terran Con-
  federation does not give them larger ships. The TL of the 
  ships varies, but they are typically built to TL or TL2. 
  As they are surplus, they are also old, but very well 
  maintained and usually rebuilt. The Republic navy has 
  no legacy ships in its navy; only surplus Confederation 
  ships.
  All local defense ships, however, are built to the local TL 
  of 9. Because of the low technology, all of the ships are 
  heavily armored, and rely predominately on missiles and 
  particle accelerator beams. All local defense ships are 
  less than 0K dtons. While full military ships would be 
  able to virtually ignore such forces, they are still highly 
  effective against rogue free traders and pirates. All local 
  defense ships are produced at the shipyard at Janosz, 
  though they can be serviced at the shipyard at Champa, 
  and the starports at Rann and Nisinasha. Various re-
  covery era starships are still used for local defense, and 
  for trade and civilian use. It is intended to retire the few 
  such ships used in official capacities, but the Republic 
  is still too new to have replaced them all. Civilian use of 
  recovery era starships will likely continue until the last 
  one falls apart.
  
  - 42 -
  Appendix I - Minor Aliens of 
  the Freedom League World 
  Region
  Ashiin      
  Homeworld: ASHII / 183-361 (3201) A694938-A Hi In 
  Hw 112 Na G4 V/ Khavle/ Diaspora
  Diet: Omnivorous   
  Lifespan: 120 years     
  Description: Air breathing Homeopathic humanoid 
  bipeds
  Government: Charismatic Oligarchy
  Anatomically, the Ashiin resemble Humaniti in with 
  defined female and male sexes; they are a taller than 
  normal race (due to lower gravity) at about .5 meters 
  for females, and .7m for males on average. They are 
  homeopathic, oxygen breathers with hexadigital features 
  (six fingers and toes), and have black pupiless eyes. 
  Due to their closer orbit to their parent star (orbit 2, with 
  a ), they have more than the usual share of melanin in 
  their skin pigmentation, being very dark skinned, and 
  are in the inverse, very light colored in hair colors, white, 
  silver, blonde predominately darkening to deeper hues of 
  grey with age. 
  This minor humanoid race and prestellar culture were 
  interdicted during early 3rd Imperial times upon discovery 
  early in the unification period with the Terran Confedera-
  tion. They were discovered to be unique to just this plan-
  et, and had a language with no resemblance to any other 
  minor Humaniti or known transplanted Humaniti (like the 
  Vilani or Zhodani). The last known data from their inter-
  diction satellites in 20 placed their development at late 
  TL3 early TL4. The first recorded encounters with them 
  came in 62 with an exploratory trading- Diasporan 
  Starfarer’s Mercantile Guild corsair vessel GMS Painted 
  Pony. From captured Guild documents recovered by 
  the Scouts of the Covenant of Sufren and shared with 
  the Star Vikings of the Reformation Coalition later, it has 
  been learned the Ashiin (translated “We/those who live 
  on Ashii”) did not sit still from 20 until they were infor-
  mally contacted, but from several marooned starships 
  during the Hard Times and collapse undertook a plane-
  tary-wide industrial revolution to a mature TL4 early TL5, 
  achieving airship dirigibles and steam powered, ships, 
  and trains by the 40’s, as well as early biplanes.
  The advent of the Guild introducing TL7 and TL8 weap-
  onry here to three separate states began a civil war of 
  sorts among the Ashiin. The Ashiin had been ruled by 
  what the IISS had taken as a Civil Service Bureaucracy 
  form of government before the collapse (which they 
  hardly noted themselves as they were bent on improv-
  ing their own technologies). They were incorrect, as the 
  Guild discovered in 62. The Ashiin’s governance was 
  actually in practice a cross between feudal hierarchy of 
  a landed caste, and those of knowledge and skill (Actual 
  gender of ruler was not a factor with the Ashiin’s equal-
  ity of the sexes being present here.) Their ‘states’ were 
  divided by this war into fifteen distinct oligarchies against 
  these TEDs. 
  
  - 43 -
  Unfortunately for the Guild, their “divide-and-sell-to-all-
  sides” policy ran across the alien’s sense of balance 
  and equality of their race, and the new weapons and 
  imported light skinned armored vehicles started another 
  industrial growth period between 70-200, and the 
  Ashiin entered the jet aircraft age at TL7 by 20. Guild 
  influence waned in late 1203 and utterly ceased in 1204 
  with the dramatic assassinations of the three TEDs in an 
  end to the ‘civil war’ by opposing local leaders. Astonish-
  ing as this was, according to surviving Covenanter Scout 
  records, the Ashiin allied oligarchies then unilaterally 
  decided to uplift all sides to be on an even technological 
  parity, and selected amongst their number an Overlord. 
  It had been the first “world war” the planet had ever had, 
  and it was their last. The Covenanters contacted them, 
  deciding they would be useful allies in their war against 
  Virus and the closure of the Vampire fleet run ‘Highway’ 
  through Khavle subsector.  From Guild and Covenanter 
  records the Ashiin were conspicuously lacking in compu-
  ter technology and development. It was the Covenanters 
  who learned the Ashiin’s own brain speed capacity made 
  even basic flight computers superfluous, and were intent 
  on building their own planetary launched orbital shuttles 
  to move freight back and forth to a small orbital modular 
  D-class Starport the Guild had cobbled together from 
  several derelict X-boat tenders over their world.
  After the fall of the Covenant worlds in 2, the RCSA 
  upon discovery of this race, and how quickly they had 
  advanced without computers were at first thinking they 
  too had a natural ally. But if they (the RCSA) were 
  unhappy with trigger-happy Star Vikings, and perhaps 
  shook their heads at the Hiver’s Ithklur Marines laugh-
  ing as they tore their enemies to shreds, then the Ashiin 
  were perfectly frightening in their silent clarity of action 
  under fire. The Ashiin, RCES discovered later, had a 
  crystalline sense of law, order, and balanced mathemati-
  cal symmetry and of their opposites: chaos, disorder, a 
  lack of symmetry, and bad mathematics. 
  They have no concept of love or hate, only that which 
  accepts what  “fits in” and “gets along  with” within their 
  hierarchical society, and “that which is an obstacle” has 
  to be removed, driven off, shunned, or killed for the good 
  of their world, their city-state, or their personal livelihood. 
  This utter coldly logical Nietzschean group of aliens gave 
  the Coalition pause, and the League still has only dealt 
  with them through the handful of Free Trader merchants 
  still allowed there. The Ashiin viewed the AI-Viral ma-
  chines as a threat, and supported the Covenanter’s posi-
  tion that any threat such as that must be opposed, and 
  thus utterly destroyed. On this the Ashiin remain quite 
  implacable, seeing the Universe in their Black-or-White, 
  yes-or-no, right-or-wrong point of view. The Ashiin have 
  copied and built their own jump drives from two downed 
  former starship’s, and have retro-engineered themselves 
  to TL0, and an A-class Starport since 20, and are 
  now a major non-aligned subsector power in the trailing-
  coreward portion of Khavle.
  Gonzan
  Homeworld: Gonzu (2221) E9DA646-2 Fl Ni Wa Hw 
  800 Lm K4 IV /Karse/ Old Expanses
  Diet: Omnivorous    
  Lifespan: 80 years     
  Description: Air breathing Homeopathic humanoid 
  bipeds
  Government: Representative Democracy
  The Gonzans had existed at TL on their mountain 
  topped islands and plateaus peacefully and were only 
  made aware of the collapse through oral histories recall-
  ing when the 3rd Imperial Humans of the IISS xeno-biol-
  ogy base here passed away between 60 and 65. The 
  Gonzans began working with smelting of mined met-
  als, making bronze and iron tools achieving TL2 before 
  RCES made contact with them in late 204, early 205. 
  The Gonzan’s resemble Humaniti barely in being bipedal 
  and mammalian, but the resemblance ends there. They 
  are hexadigital in feet and hands, and both have fear-
  some claws. They have a short elephantine trunk, like 
  a tapir, with boar-like tusks. Their eyes are black and 
  pupiless with a defensive nictating membrane, and cov-
  ered from head to toe-claw in a thick coat of slate gray 
  and black fur due to the planet’s fierce storms and frigid 
  winters. Gonzans are omnivores, and when game meat 
  is scarce make due on eating the few edible shrubs and 
  bushes. Despite their technological backwardness, they 
  have enjoyed an enlightened society of representational 
  democracy when 3rd Imperial Scouts had them inter-
  dicted in 350 TI. Intermittent contact during the collapse 
  with stranded “Zhukh’ shabir” (Star climbers) gave them 
  insights to make their own metal working, and forge tools 
  from abandoned examples reaching TL2 in the 90’s. 
  
  - 44 -
  Kolipian
  Homeworld: Kolipio (2424) E226612-4 Ni Hw 605 Lm 
  M1 V/ Karse/ Old Expanses
  Diet: Herbivores          
  Lifespan: 70 years     
  Description: Trace atmospheric breathing tripeds
  Government: Tribal Council
  Adapted to trace atmospheres (Atmo types -3) and 
  low gravity, the Kolipians were an unusual discovery for 
  RCES in 22, who presumed they had been destroyed 
  by passing raiders of vampires along the main long ago. 
  The Kolipians are a tripodal burrowing tool-using race, 
  resembling .5m tall “walking tree trunks”, and each 
  ’limb ending a manipulative three-fingered claw. They 
  have no true head, the torso having a radial set of six 
  ‘eyes’ about a half-meter above the upper set of limbs. 
  Their ‘mouth’ is located dorsally atop of their torso, much 
  like the Beree (another tripodal Minor race found in the 
  trailing-coreward Crucis Margin Sector). The Kolipians 
  are vegetarians, eating lichens and fungi grown in damp 
  dark caves, and are adapted to the dim light of their M-
  class star or total darkness, using a form of sonar similar 
  to Terran bats for navigation in utter darkness. Kolip-
  ians have a difficulty due to their physiology in speaking 
  Anglic, but Hiver Federation supplied voders were found 
  to be the most useful tool for communicating with these 
  hard working aliens. The Kolipians among themselves 
  have a simple ‘sign’ language of gestures and ‘foot-
  steps’, coupled with their tough chitinous chameleon skin 
  ability for ‘punctuation’. The Kolipian skill also acts as a  
  defensive mechanism and is equivalent to jack. 
  Some bands of Kolipians have strayed into the Belting 
  career along the Karse-Vendtup frontier amidst human 
  crews on trace atmosphere moons and such. Starship 
  captains with Kolipians aboard will lower their cabin life 
  support’s atmospheric requirements for them, as stand-
  ard air (Type 6) is too rich for them to breathe, and leads 
  to similar physiological equivalent to the human stroke, 
  and death. Thin atmospheres, (Types 4 and 5) they can 
  manage for short periods of time before becoming “oxy-
  gen-drunk” ( hour per  points of CON).
  Nind
  Homeworld: Nindaha/ 146-685 (3004) E794523-4 Ag 
  Ni Hw 200 La M2 V/ Khavle/ Diaspora
  Diet: Herbivores     
  Lifespan: 150 years     
  Description: Homeopathic Simian bipeds
  Government: Participatory Democracy (Matriarchal)
  Interdicted during the 3rd Imperium’s early unification 
  days with the Solomani Confederation, the Nind (As 
  they call themselves) are a homeopathic bipedal hirsute 
  simian race, and ignored the Rebellion entirely with 
  unconcern. The Covenanter’s Scout Service, and later 
  RCES discovered them to be long lived with a fairly low 
  birth rate, mating only twice in their lifetimes, a span of 
  a century and a half. They have achieved the pinnacle 
  of their society at TL4, and have inexplicably since the 
  collapse slowly increased in population. The arboreal 
  dwelling Nind are vegetarians. The Nind may scuffle 
  and quarrel, but none has ever killed another, nor do 
  they have a word for war. The Nind have a matriarchal 
  participatory democracy among their adult childbearing 
  females, an oddity to newcomers here. The males are 
  not emancipated, nor allowed the right to vote. The Nind 
  long ago settled amongst themselves that the upbring-
  ing of the young, selection of mates, and decisions of 
  what to eat and what was useful belonged to the female 
  members of their race, and the males could tend to all 
  the non-thinking chores and work. Surviving IISS records 
  showed RCES and earlier still, the Covenant of Sufren’s 
  Scouts that the female Nind are smarter than the males 
  only marginally, but the males seem happy enough with 
  the arrangement. The Nind’s matriarchal council for ex-
  ample, applied to join the Freedom League in late 24, 
  and by the Freedom League’s formational 242 policy, is 
  currently listed as an Affiliate member world. 
  
  - 45 -
  ‘Sandmen’, aka: AI-Cyms, or 
  ‘Cyms’
  Homeworld: Promise (2827) A542844-E N In Po S:1 
  102 Lm M1 V /Promise/ Diaspora
  Diet: NA  Lifespan: NA  Description: Artificial Intel-
  ligent data systems
  Government: Any
  The original ‘Sandman’ was the progenitor of the rare 
  Peacemaker strain AI-Virus encountered by RCES in mid 
  202 on the Viral hell world of Promise, hidden amongst 
  the insane totalitarian God-Virus strained data system 
  overlords there. The Viral overlords here who dominated 
  the planet’s former capital, Star City, maintained the 
  best Starport along the Vampire highway for coreward 
  or rimwards bound Vampire ships, C-class at TL9, while 
  the rest of the planet was subjugated to TL3 squalor, 
  and frequently raided by their robot reinforced Cyborg 
  janissaries—created of course from captured “rebels”. 
  Sandman left the safety of his position and traveled back 
  to meet the RCES leadership, essentially gambling they 
  would spare his life, judging from the examples of the 
  mission team members he had met there. The RCES 
  were impressed at his bravery, and daring, and took him 
  up on his word, mounting the liberation of Promise in 
  early 203. It was Sandman’s human backed resistance 
  that seized control of the remaining two meson batter-
  ies and PDM silos as he cloned himself, killing off the 
  hostile entity known once as “Padcom”. Sandman further 
  cloned himself again shortly after the last hostile robot 
  was destroyed and restored the dead “CeeWaLp” data 
  system, providing electricity and running water for the 
  city’s surviving dazed human population. 
  RCES Admiral Sean ‘Hammer’ Lathrop saw immediately 
  the dividends of Sandman’s contribution to the cam-
  paign in lives saved, and the future working relationship 
  possibilities in Sandman’s clone that had controlled the 
  airspace over the Capital during the RCES-RCN plan-
  etary assault with deadly accurate meson fire and mis-
  siles, which allowed the Coalition its first ‘fleet’ victory in 
  a major planetary assault that dwarfed the previous year 
  202’s attack on Marax in size and scope. Sandman was 
  agreeable and cloned himself several more times, his 
  ‘children’ serving aboard RCN and select RCES ves-
  sels. Not all of the Star Vikings were trusting however. 
  It took the RC-Soleean war to gain that trust, proven in 
  battle as Sandmen’s ‘sons’ and ‘daughters’ on several 
  occasions skills as MFD computers stood between the 
  razor’s edge of victory and defeat over the heavily armed 
  Soleean Navy. For these, and the actions on Promise, 
  the Peacemaker-Strain Sandmen were granted full rights 
  as sentients under the 204 amendment to the Coali-
  tion’s articles of Citizenship. This announcement sparked 
  a firestorm threatened to tear the victorious coalition 
  apart at the time, and was banked only by the discovery 
  of the Guild’s concentration camp on the planet of Jump, 
  and Dawn League crew of the missing ship DLS Dam-
  merlicht who’d been held there since 99. Gradually, 
  the Sandmen increased in numbers, and fear of them 
  diminished. Two were appointed as CEO’s over a top-
  pled Oriflamman feudal holding salvage corporation that 
  was dissolved in the Oriflamman Technarch’s Revolt of 
  late 204-early 205. The Cyms earned more yet more 
  respect and acceptance in the Coalition in the desper-
  ate space battles in the wake of the loss of the entire 
  Covenant of Sufren state2-22 to the Black Imperial 
  Fleet which they fought to a standstill.
  Eventual contact with the 4th Imperium in the Grand Al-
  liance in the post-2nd vampire plague period, led to the 
  joint signing of the 228 Sentient’s accords in the UWA, 
  on Phoenix. Prior to that had been the contact with the 
  two worlds far in the Dethenes subsector, Diacy and De-
  thenes—both with extremely high populations, well over 
  70billions each. On Dethenes, the humans contacted 
  there in 208 by RCES had formerly existed at TL6, 
  and during the collapse, had allied with the peacemaker-
  AI Cyms there, and led an internal revolution against the 
  larger insane Viral entities, eventually winning their free-
  dom. They too had withstood the vengeance of a portion 
  of the Black Fleet, at great cost. Here, the Sandmen 
  were already accepted as equals, from a society that 
  had pioneered such Android wonders before the rebel-
  lion. Diacy’s government was only just getting around to 
  unifying itself in 22, and membership for both was ta-
  bled while Dethenes and Diacy rebuilt and reorganized. 
  Both worlds were admitted in 26 sparking off a new 
  wave of AI-Cym phobia, and secession of newly made 
  member worlds mainly among worlds where the Cov-
  enanter world’s survivors had been resettled, and also 
  among worlds that had suffered badly during the col-
  lapse from Vampire raiding. The Great Recession period 
  began, and only in 228 did they turn the corner, with the 
  signing of the Sentient’s Accords, which recognized all 
  stable sentient AI-Cyms, not just the peacemaker-strains 
  as having rights as citizens of their stellar states they 
  dwelled within.
  Today in the Freedom League ‘Sandmen’ (League citi-
  zens seldom use the Imperial term ‘Cyms’) can be found 
  in almost all walks of life where data systems reside, 
  from the Auctions, to banking, Interstellar communica-
  tions, Media personalities, World representatives, and 
  still serving aboard as crewmembers on starships mili-
  tary and civilian, to CEO’s of corporations, and designers 
  of computer architectures for the future both sentient, 
  and Virus-proof. 
  
  - 46 -
  Schalli
  Homeworld: Aubaine/ Vras (0738) A78A984-F N Hi Wa 
  Hw Sc:8 104 Cw M2 V /Aubaine/ Old Expanses
  Diet: Carnivores     
  Lifespan: 90 years     
  Description: Air breathing Homeopathic aquatic 
  mammals
  Government: Feudal Technocracy
  At the dawn of the Freedom League, there was only one 
  minor alien race of any great significance: the Schalli. 
  This unique aquatic mammalian race resemble several 
  Terran species, with a dolphin’s bottle nose, a quadruple 
  set of catfish style ‘feeler’ whiskers, and have their eyes 
  extended from the skulls like a Hammerhead shark on 
  eyestalks for better peripheral vision.  Along their power-
  ful torso they have two paired grasping appendages that 
  they employ above and below water for grasping and 
  lifting, as well as locomotion. Some 6million had been 
  deported for study to Schall in the early 00’s, but the 
  remaining 650 million of them know Aubaine as their true 
  homeworld. Since the Collapse, and the death of vari-
  ous Imperial Nobles who had suppressed reports of their 
  sentience to grab their mineral and aquacultural rights 
  for themselves, the Schalli entered the struggle for the 
  return to the stars with the Aubani humans. The Schalli’s 
  natural grasp of mathematics due to their brain’s compu-
  ter-speed capability allowed them to be natural naviga-
  tors, and underwater engineers. This latter career choice 
  open to them did allow for several hundred to immigrate 
  and work on Baldur’s arcologies in the early days, earn-
  ing the Balduri’s respect for them.
  Due to the initial lack and high cost of “dry-study” de-
  vices allowing Schalli the freedoms enjoyed by humans, 
  only the best and brightest were selected for the Hiver 
  Technical Institute established on Aubaine in 93. 
  Most Schalli were engaged in aquatic life career pur-
  suits however, primarily aquaculture growing kelp, and 
  algaes desired by the Aubani humans to be turned into 
  foodstuffs (Which was another difficulty for the Schalli 
  who are carnivores themselves). Politically the Schalli 
  are governed by a form of Feudal Technocracy among 
  their own kind, but on Aubaine vote Federalist, as they 
  see their role increasing with their fortunes tied to that of 
  Humaniti in the Leagues. Not all among the Schalli saw 
  this path with the humans as a good thing, and called 
  themselves the “Traditionalists”, who longed for a less 
  technological era, and less impact of Humaniti on their 
  world.  Still on Schall, where the traditionalists were the 
  majority, they voted for their Federalist representation 
  until things escalated after the move to Nicosia of the 
  capital city for the RCSA. 
  The only instance where this Federalist trend politically 
  reversed itself was in the Traditionalist’s self-imposed 
  exile to Schall between 26 and 28 when some 65 
  million of them sold their mineral and aquaculture rights 
  to their “Modernist” kin, and took ship with the funds 
  raised from the transfer of properties for Schall. The 
  Schalli of Schall and Aubaine then took the Centrist party 
  as their own, in a political wake-up call for the Aubani 
  humans whose technological impact upon their world, 
  and that some of their new won infrastructure could be 
  put to more Schalli sharing the surface life they had 
  long sought. It was a stunning moment for the Aubani 
  humans, who realized too late they had been in fact as 
  Oriflamme’s Centrists accused them of, “keeping the 
  Schalli down.”  Aubaine’s humans since then have built 
  and inhabited several large orbital and flying gravitic 
  cities, reducing their imprint on the water world greatly, 
  and expanded industries building vehicles and devices 
  allowing the Schalli greater freedom. The Schalli of 
  Aubaine never again allowed Humaniti to represent them 
  politically, taking their fair share of seats by population 
  at last in 28, and have done so for the last thirty years 
  without fail.
  The Schalli have served in the history of the League 
  Worlds as Marines, Underwater Engineers, Shipyard 
  architects and builders, “Virus Busters”, as well as the 
  coveted career as Starship astrogators, and colonists 
  to other water worlds opened by the Star Viking era, the 
  first of which was once called Atrase, in 1201, where 
  their 3,000 colonists brought with them a miniature ver-
  sion of their submersible KeeEEka Strongwall A-class 
  Shipyard, and began producing the multi-mission Scout 
  starships for the RCES-RCN the following year. The 
  Schalli there outnumbered the surviving human popula-
  tion whom they befriended and employed there, and 
  renamed the world SooEEkee in 203. Other Modernist 
  Schalli have since colonized several other barren water 
  worlds in like fashion, and prospered.
  
  - 47 -
  Sst’ankh’rii
  Homeworld: 530-053 (3027) E443522-7 Ni Po Hw 422 
  Lm K3 V M3 V / Promise/ Diaspora
  Diet: Omnivores     
  Lifespan: 90 years     
  Description: Homeopathic humanoid bipeds
  Government: Participatory Democracy
  These aliens are homoeothermic bipeds with a bow-leg-
  ged but surefooted gait and have dexterous six-fingered 
  ‘hands’. Their ‘heads’ resemble a common household 
  light bulb frontally, with an enlarged cranial lobe curving 
  down and back behind their ‘faces’. They have four pupi-
  less black eyes, arrayed laterally, two closely above the 
  nasal slits, and the other pair about where humans have 
  ears. They have no true nose, only two pronounced slits 
  over an insect’s mandible mouth. They are covered in a 
  tough, segmented chitinous skin. They have no concept 
  of clothes beyond utility belts, and harnesses for carrying 
  loads in wicker baskets or animal hide sewn haversacks, 
  and have no concept of hate, or war. Crime is unheard 
  of, and the group owns everything communally.
  Technologically, the Sst’ankh’rii have harnessed solar 
  power, wind power, and geothermal energy for electricity, 
  and are skilled in metalworking to a high degree for farm-
  ing and mechanical tools, and personal weapons. Lack-
  ing certain minerals here to make gunpowder, they use 
  compressed air rifles and handguns for hunting. Their 
  society is a participatory democracy of adults, and dwell 
  in separate groups by gender and age. The Adult males 
  and females dwell apart: the males hunt, build, and cre-
  ate, the females gather foodstuffs, and raise the young. 
  The population increase from pre-collapse times was 
  generated due to offworld demand for ruggedly simple 
  solar power collecting devices. Ironically with no avian 
  fauna, not even flying insects here, the Sst’ankh’rii have 
  never yearned for flight, and (as was learned tragically 
  by a Free Trader merchant and passed along to RCES) 
  they cannot withstand jump translation without fatality, 
  and none has dared try low berthing one of them to date. 
  The Sst’ankh’rii have a normal lifespan of approximately 
  90 years. They have no written language, and pass on 
  all their knowledge orally by rote to the next generation. 
  They have no music, being essentially tone deaf, but 
  are acutely sensitive to changes in temperature, wind, 
  and tectonic activity. They use lightweight natural materi-
  als for their dwellings due to the high amount of seismic 
  activity on their world.
  Z’kraal
  Homeworld: Moncton (2125) E8A3A57-1 Hi Ni Fl Hw 
  104 Na M3 V  /The Blight/ Diaspora
  Diet: Omnivores     
  Lifespan: 50 years     
  Description: Millipodal Insectoid
  Government: Feudal Technocracy
  The Z’kraal were being studied at the eve of the final 
  War by the IISS, when the data of 08 discovered by 
  RCES later as they plowed across Diaspora 204-208 
  was unearthed there. The Z’kraal are a multi-legged 
  swarmer, who communicate via exuding a host of “idiot 
  gnats” that act as biological radio repeaters. Physically at 
  birth they are quadrupeds, but grow an additional pair of 
  legs every decade, the oldest among them having nine 
  pairs of legs. The Z’kraal are natural miners, and build-
  ers and while primitive technologically, built cities and 
  pathways above and below the surface of their world, 
  existing on a diet of silicates deposits, finding metals poi-
  sonous to themselves. The League discovered they had 
  been befriended by a marooned AI-Cym Hobbyist Virus 
  in a crashed M-class Liner, calling itself ‘Archimedes’, 
  and who later became the speaker for the various nests 
  there to the league Assembly, a post ‘he’ holds to this 
  day.
  
  - 48 -
  Appendix II - Persons Of 
  Note, In Memoriam
  Khamyannah Arsto-
  Khamyannah Arsto was the great-granddaughter of 
  the Fijan Technarch Gustav Arsto whose planning and 
  leadership allowed Fija to survive the collapse without 
  panic, rebellions, mayhem, or ugly ‘police actions’ other 
  worlds suffered. Although a Centrist politically, Fijan 
  World Representative Ms Arsto was a premier supporter 
  of seeing what the RCSA’s funds were being spent on in 
  the Wilds, and this gave her greater insight and lever-
  age over other members of her party. In first session of 
  1203 she gave a speech in the first quarter that placed 
  her in the running at the head of the Centrists when she 
  shamed the quarreling parties in the New Worlds mem-
  bership issue.  Seen as a someone who could bridge 
  party differences, she succeeded the aging but success-
  ful Aubani Federalist Lon E Maggart in 28 after his 
  resignation as Secretary General at the age of 49 herself 
  (Maggart himself had been 46 when he was elected the 
  first time in 1201). Unlike SecGen Maggart, Ms Arsto 
  traveled far more frequently to the Wilds to get a “ring-
  side seat’s view” of the working ends of the RCSA’s 
  efforts. She served three consecutive terms as Secretary 
  General, retiring from governmental service in 230 after 
  presiding over the signing of the historic 228 Sentient 
  Accords.  Former SecGen Arsto passed away at the age 
  of 74 from a sudden stroke in 243, days after hearing 
  news of the Republic of Renj’s secession from the newly 
  declared Freedom League.
  Lisa ‘Lander’ Davies-
  Captain Lisa Davies was memorialized in 24 with her 
  likeness in the City of Heroes, Nicosia, a planet won and 
  lost several times since 200 by the Star Vikings, includ-
  ing her late husband William ‘Bison’ Ryson. The Coali-
  tion moved their seat of power and capital there that year 
  from Aubaine, defusing a long-standing feud between 
  Oriflamme and Aubaine in the move. It was here on 
  Nicosia in 23 ex-Captain Davies, and former planetary 
  president of the new world government led her scarred 
  veterans up in the aged soon to be decommissioned and 
  scrapped clipper RCS Apollo in the last brave defense 
  against a Vampire raider ship that out massed, out ran, 
  and outgunned them. Davies defeated the Vampire 
  vessel at the cost of her life, and the Apollo itself. This 
  event marked the beginnings of what was later called 
  the Freedom League Worlds, when the Coalition real-
  ized it wasn’t their own personal seizure of the stars that 
  mattered, but how they retook them with the help and 
  helping of the people of the Wilds. The vessel became 
  immortalized itself as the new name for the Apollo-Clip-
  per class in 25. CPT Davies is commemorated today 
  in the City of Heroes with a stainless steel statue as the 
  only two time winner of the Coalition Medal of Honor 
  amidst the fallen recipients of the award memorialized 
  here in bronze, including her late husband Marine Colo-
  nel William ‘Bison’ Ryson.
  Saffron ‘Old Ghost’ Ghulz-
  Saffron Ghulz was born on Oriflamme in 1176, and 
  entered the RCN as a Lieutenant junior grade in I/200. 
  He was the RCES commander who led the survivors 
  and the Ai-Cym entity ‘Sandman’/ Skynet’ back to the 
  Reformation Coalition off the Viral hell world of Promise 
  in 202.  He was also part of Advance party prior to the 
  liberation of Promise in the spring of 203. Ghulz distin-
  guished himself in the RC-Soleean War, inheriting the 
  Mueller mission from CPT Rebekka Guiterrez. In the 
  absence of orders, and four weeks before the official 
  RCSA declaration of war reached Mueller, Ghulz began 
  a campaign of commerce strikes into the heart of the 
  Soleean Empire after the Soleean’s failed to overthrow 
  Mueller’s government in late XI/203 with just three 
  small ships. Ghulz received one of the first AI-Cym mas-
  ter fire-director entities as well, naming herself ‘Athena’  
  Ghulz’s career took him in the Diasporan Blitzkrieg and 
  the Black Fleet battles later in 2-22.  He remained 
  in service after returning back from the Black Curtain war 
  in 26.  He served as an Attack squadron Instructor at 
  RCN Kruyter-Depot overseeing the “Kessel-Run” Missile 
  and engagement ranges until the RCN committed to the 
  Last Grand Alliance Fleet in 244. Ghulz and his MFD 
  Master Gunner ‘Athena’ and all aboard the Apollo-class 
  RCS Sean Lathrop were last seen in the Final Battle of 
  Gateway in 247. 
  Rebekka ‘Bekka’ Guiterrez-
  Guiterrez’s early media fame comes from her 20 Star 
  Viking quote to the early Coalition News nets: “I’ve been 
  out there half a dozen times. If that doesn’t give you 
  religion, I don’t know what does. Yeah, I know, religion 
  shmeligion, where did it get them? Its not where it got 
  them, it’s where we’re going. This is history pal, from 
  here on out. If you don’t want to be in on it, get the hell 
  outta my way. We didn’t come this far to become extinct 
  on 11,000 separate isolated worlds. By Allah, Buddha, 
  Krishna, by God— We were created for better than that. 
  Those stars out there—we had them once, and we’ll 
  have them again. Nothing’s going to stop us.” 
  Rebekka Guiterrez was not the first RCES martyr, nor 
  was she the last. She was among the first of those of 
  the Dawn League rescue Missions (Lathrop, Ritter, and 
  others), and a skilled capable ship commander. She was 
  present in the crucial Mueller system in Shenk subsec-
  
  - 49 -
  tor when its’ corrupt government was overthrown by 
  pro-RC elements, and beat the Soleean Ambassador 
  by five minutes across the street in recognizing the new 
  government as legitimate, making Solee and the Coali-
  tion mortal enemies in late202. At the rank of Captain 
  she commanded the ill-fated Task Force ‘Yontez’, and 
  was captured by the invading Soleean Navy forces in 
  early 204 as Yontez’s balkanized states engaged in a 
  “limited” nuclear war. Guiterrez as the highest ranking 
  RCN officer was placed on a show trial by the Soleeans, 
  and publicly executed for “starting the nuclear war” that 
  Solee’s navy had so timely stepped in and “stopped”. 
  Her likeness and her words “Nothing’s going to stop us” 
  are cast in bronze, among the other fallen in the City 
  of Heroes. Hers is the third statue there, between that 
  of Captain Elsie Walker’s of the RCS Apollo, and CPT 
  Edward Dugan of the RCS Eos.
  Werner von Kessel-
  Captain Werner von Kessel was a veteran Rebellion era 
  Imperial remnant naval officer of Archduchess Margaret’s 
  Factional Navy who was recovered by the forces of the 
  empire of Solee in 89, von Kessel was also a skilled 
  diplomat in the school of gunboat diplomacy, which he 
  used for Solee’s benefit, following his late mistress’ 
  dream of reunifying the Wilds. He was recalled by the 
  Soleean High command after being sacked for “lack of 
  spine” arguing against war with the Reformation Coali-
  tion, when his political enemies in the Soleean Navy 
  were either dead, or defeated in battle. Von Kessel ar-
  rived to assume command of a tattered fleet and seized 
  the day, deposing Empress Ramstattan and surrender-
  ing to the Coalition in June of 204, scarcely six months 
  into the war. 
  He resigned rather than be part of the Soleean Junta 
  that replaced her. He traveled to the Coalition where 
  he availed himself of the now victorious RC Navy, and 
  taught fleet tactics at the Kruyter naval base’s system 
  training facility until 208. He was given command again, 
  this time in reorganizing the remnants of the Diaspora 
  Depot system in the Alurza subsector for the RCN. As he 
  had for the Soleean Empire at Ultraneta-Depot in the Old 
  Expanses Sector, von Kessel’s organizational skills were 
  stretched once again. In 1211 Von Kessel’s fleet experi-
  ence came to the fore again, this time in the hit and run 
  missile doctrinal tactics against the Black Imperial Fleet. 
  It was von Kessel who deduced what the target worlds 
  were for the RCES-RCN ships that were gathered up 
  and sent to oppose the Black Fleet. Von Kessel was 
  killed in the retreat from Capital before the pursuing 
  hordes of the Dominate in 25. His claim to fame be-
  sides his bringing dozens of worlds back into civilization 
  from the Wilds among those listed as ‘Star Vikings’ was 
  that he served in three navies before his death, three 
  months before he would have retired in 25.The FLN 
  Missile and Maneuver training ranges in the Kruyter-
  Depot system today bear his name in memoriam. His is 
  the twenty-eighth bronze statute in the Medal of Honor 
  Memorial park in Freedom City, on Nicosia.
  Ilelik Kuligaan
  The outspoken critic of the Rebellion and Final War, 
  as well as the former Intelligence chief for Archduke 
  Dulinor who began the Final war Ilelik Kuligaan went into 
  lowberth in 30, and was recovered in 200 by RCES 
  while out looking for the missing Dawn League Twelve 
  ships. As the vociferous critic of all things “Imperial”, at 
  the relative age of 60, he shaped and formed much of 
  the Star Vikings thinking with his speeches and rhetoric. 
  He had his foes as well, and his sacred cow image was 
  tarnished by another former Imperial remnant’s arrival to 
  the Coalition in 202 named Martin O’Rourke, a mem-
  ber of the Sons of Craig. He reachieved fame however 
  in 1203 as the first Coalition Ambassador to the world 
  of Mueller, a scant two parsecs from Solee in Shenk 
  subsector. At wars’ end, he resigned from public life and 
  service and returned to Aubaine. In 207 when an RCES 
  mission to Duwamish returned with news of his family, 
  he immigrated to that planet in early 208 to spend the 
  remaining years with his descendants, and writing his 
  final book, A Muffled Thud: Debunking the Virus Myth, 
  which was published in 27 a year after his death of 
  pneumonia at the biological age of 76. Kuligaan’s family 
  members buried him there, despite his iconic image in 
  a private cemetery, and not on Nicosia as the Coalition 
  wished. A bronze bust of him sits in the League Assem-
  bly Great Chamber, along with other former great states-
  men of the Leagues.
  Sean ‘Hammer’ Lathrop-
  Sean ‘Hammer’ Lathrop was among the first of the Dawn 
  League Twelve Rescue captains and later in 20 he 
  was made the commander of all of RCES. Lathrop was 
  the living epitome of being stingy on casualties and 
  maximized results due to thorough planning. By 203 
  he was made an Admiral and successfully guided the 
  smaller ship RCN and RCES “fleet” against the smaller 
  but bigger ship Promise “Vampire Fleets” , and later in 
  204 against the Human-led Soleean Navy to victory. 
  Lathrop’s influence of “doing more with less” lasted be-
  yond his death in 205 when he was killed in the second 
  planetary attack on the Guild base at Jump/ Diaspora by 
  a PDM strike to the bridge of the ‘Stretch-IV’ class clipper 
  RCS Maggart. His doctrines and tactics are still taught 
  within the Freedom League, and the Fleet Tactical train-
  ing center in the Kruyter-Depot system bears his name. 
  He was succeeded in 206 by ADM B. ‘Laser’ Hewitt. 
  Lathrop is perhaps best known as having been farsight-
  ed to have made the call to trust the “Sandman’-Skynet 
  
  - 50 -
  entity in the Invasion of Promise, and later approved 
  them serving aboard as Master Gunners aboard RCN 
  ships. These far reaching decisions came at a political as 
  well as personal cost in friendships to him, and he was 
  even was forced to move his family from Nike Nimbus to 
  Aubaine due to death threats. His is the twelfth bronze 
  statue at the Medal of Honor park in Freedom City, Nico-
  sia.
  Lon E. Maggart-
  Lon E Maggart was a compassionate leader of a quiet 
  mellow voice and even temperament from Aubaine, 
  respected even by his Centrist foes politically from Vras 
  City, Aubaine. He served four terms consecutively from 
  20 to 27 as Secretary General of the Reformation 
  Coalition Service Administration, before retiring from 
  the office, but not public life. Maggart served first as a 
  representative for Vras City in the heady idealistic Dawn 
  League Assembly days. Within his span of service the 
  League had met the Hivers, and grew from six worlds 
  to nearly a sector in size; He was the Reformation 
  Coalition’s War Secretary General against the Vam-
  pire Highway, the Empire of Solee, and the Diasporan 
  Starfarer’s mercantile Guild, and later the Black Impe-
  rial Fleet. His Federalist party however fell from majority 
  with the 27-8 secessions across Diaspora from the 
  Covenanter Anti-Cym rebellions and protests over the 
  Dethenes world membership, as well as those distant 
  worlds promised uplifting funds but had been cut off by 
  his party’s decision to continue to fund the restoration 
  and care of the 750 million refugees created by the Black 
  Fleet’s Scorched earth attack of 2. The Covenant 
  Worlds Evacuations, a Herculean effort on the part of 
  the RCES, and merchant service cost the RCSA coffers 
  dearly in revenues, and the Federalists politically fell 
  from the majority for the first time since the founding of 
  the Dawn League in 92. Maggart now 62, in the face 
  of the loss of Kushga, Shadigi, Hijiri, and Shumisdi sub-
  sectors worlds, as well as all but one world in Khavle in 
  Diaspora stepped aside as the head of his party and into 
  political retirement as the Centrists changed course with 
  Khamyannah Arsto’s election in 28.  Former SecGen 
  Maggart died in 238 at the age of 82. His most famous 
  work attributed to him (And historians would later say 
  most controversial), the piece of legislation known as the 
  First Amendment to the League’s Articles of Citizenship 
  extending them to the AI-Cym entities of the Peacemak-
  er strain in 204. 
  Maeve “Double-Em” Marstens-
  Born on Aurora in 69, Maeve joined the small but 
  potent Auroran Space Navy after commissioning at the 
  age of 22 in 9. She served with Pat “Who Me?” Ritter 
  aboard the Missile corvette RCS Lirgishkunan and later 
  with Sean Hammer on the RCS Ashtabula before getting 
  command of the RCS Missinewa, which went missing in 
  20 looking for the missing Dawn League Twelve.  She 
  was discovered with her crew, marooned on Kennebunk 
  in 203, and rescued. Marstens commanded the Missin-
  ewa throughout the Diasporan Blitz, and the 2nd Vampire 
  Plague. Missinewa was one of several RCES ships to  
  return from the Black Curtain war in 26. Marstens  
  however retired of the Navy active duty soon after the 
  fall of Sufren, and married her former host and tribal 
  chieftain, Mikhail Baariin of Kennebunk.  She raised two 
  sons and three daughters before leaving Kennebunk on 
  Mikhail’s death in 242. She was last seen in 247 at 
  Kruyter-Depot’s Mothball yards, wheeling the RCS Mis-
  sinewa out for her last voyage, to the Galactic Core.
  Pat ‘Who me?’ Ritter—
  Pat Ritter an Aubani System Naval Lieutenant com-
  mander, and like ‘Hammer’ Lathrop, among the early 
  Dawn league Rescuers was present at the toppling of 
  the TED on Vezina in 200. His Tac-code nickname was 
  derived by the Coalition press’ charge he was “too ag-
  gressive” from his reply “Who me?”. Ritter was promoted 
  to the new Clippers, RCS Thunderchild, at the rank of 
  Captain in 20. Ritter participated in the early star Vi-
  king “TED-busting” operations against Marax/Thoezennt 
  in early 202, and later the liberation of Futok/ Khulam 
  that same year. Ritter served under Lathrop in the 203 
  Promise Main operations against the Vampire Fleets, 
  and later led raider task forces deep into the Soleean 
  Empire, crippling the Soleean navy’s crucial supply train 
  in 204. Ritter was also in charge of the cruiser element 
  of the RCES Strike Force that met the Imperial Regency 
  over the UWA capital system of Phoenix in 206, sec-
  onded under ADM ‘Laser’ Hewitt, the late RCES ADM 
  Sean ‘Hammer’ Lathrop’s replacement. Ironically it was 
  Ritter who suggested opening talks with the Imperial 
  Regency Navy. Ritter later commanded the Reformation 
  Coalition’s Naval Task Force in the First Grand Alliance 
  expedition into the Black Curtain  (23-4), and sur-
  vived to retire from the RCN in 27 at age 53. Ritter 
  entered politics in 28, and easily won election as a 
  world representative from Aubaine.  At age 69 Pat Ritter 
  retired abruptly from politics in 247, and was last seen 
  boarding an aged RCES vessel, the Mercenary Cruiser 
  RCS Missinewa, bound for the Galactic Core with sev-
  eral other Star Viking ships. His last words to a reporter 
  asking if he was leading this expedition were cryptically 
  ironic: “Who Me?”
  Martin Francis O’Rourke-
  Born on the world of Hefry in the Spinward Marches, 
  Martin F. O’Rourke’s career swerved from humble hard-
  ships of a Belter’s life into the IISS, from the 5th Frontier 
  
  - 5 -
  War and into the Rebellion after he was transferred to 
  the Domain of Daibei in 0. He served in the Intel-
  ligence section of S-3 branch of the IISS when the 
  rebellion broke out, transferring to Duke Craig’s new 
  Intelligence service in 8 when the federation of Daibei 
  was declared. He was sent back as an exchange crew-
  man and courier for Duke Craig with the legendary ISS 
  Arrival Vengeance Mission when several crewmembers 
  aboard requested to be released at Warinir, their home-
  world.  During the voyage across the shattered Imperium 
  O’Rourke married one of the Mission’s envoys, Megan 
  Janvis, who was serving the Mission’s leader, the former 
  disgraced Marquis of Fulacin, Sir Logan Drak. The 
  married couple returned to Daibei in 29, and arrived 
  back on Warinir shortly before the first waves of Virus. 
  He returned working for the Duke and Daibei, prepar-
  ing worlds for the devastation that would follow, but in 
  32 his ship was infected and misjumped.  His wife did 
  not survive Low berthing, but their twin daughters (age 
  5 in 32) did he discovered upon their rescue by Free 
  Traders in 82. O’Rourke soon rejoined the Sons of 
  Craig movement, and found himself soon at odds with 
  the Diasporan Mercantile Guild and had to flee in 1192 
  with his children to the Covenant of Sufren. As an Impe-
  rial remnant there, he taught at the University of Sufren 
  by day, and wrote at nights and took odd jobs identifying 
  relic machinery bits and pieces Covenanter salvagers 
  brought in from the Wilds. 
  After a near fatal brush with a Guild paid assassin, he 
  left Sufren with his now grown daughters’ vessel, the 
  Free trader SS TeBiRoCaMon, following the CoS ves-
  sel Fontenot’s return of the DLS Lady Elise’ crew to the 
  Reformation Coalition in 202. Rourke found himself out 
  on his ear politically against the like of the more popu-
  lar Imperial remnant Ilelik Kuligaan, but managed a job 
  working for the RCES Moonshadow school teaching the 
  ‘old-school’ ways of HUMINT (Human Intelligence) spy 
  craft.  Rourke wound up getting involved with the RCES 
  Long Range Planning Group on a fulltime basis after his 
  backing of the successful shoe-string ‘Operation Domi-
  noes’ mission to Tiniyd wound up bringing to the RCES 
  the means to not only win over the Droyne of that world, 
  but how to topple several others where Chirpers were 
  enslaved as well across Thoezennt subsector. He would 
  later leave RCES after the 206 run-in with the UWA, 
  out in Diaspora, and took to the quiet life of being a 
  writer on Phoenix. Rourke’s last public appearance was 
  on Duwamish in 26, where he read aloud Ilelik Kuli-
  gaan’s eulogy, and paid off Kuligaan’s last air raft parking 
  ticket.  Rourke’s two daughters, their six other wives, and 
  six husbands (From a ‘line-marriage’), and twenty-four 
  grandchildren buried him on Phoenix in 232 after dying 
  in his sleep at the biological age of 96. 
  ‘Sandman/ ‘Skynet/ ‘Number One’’-
  Sandman was the first peacemaker-strain AI-Cym 
  encountered by the RCES, and bravely surrendered 
  himself to their hands, hoping to not only plead his case, 
  but the case of the humans trapped by the insane ma-
  chine entities cruelly ruling on Promise in the heart of the 
  Vampire Highway. He gambled well, and returned with 
  the combined RCES-RCN-RCMC expedition that leveled 
  the Vampire fleets over the planet and liberated the robot 
  army infested Star City. Sandman was allowed to clone 
  himself several times in the invasion, the first time to 
  inhabit the deactivated CeeWaLP system, saving the hu-
  man inhabitants recently liberated from a slow death by 
  dehydration getting the city’s water and electricity turned 
  back on, and in the second case to seize control of the 
  remaining meson batteries and TL3 planetary defense 
  missile silos scattered under the city’s ruins. 
  Under guidance from RCES, he also by radio broadcast 
  infected/ cloned himself into some ,000 robots, short-
  ening the bloody fight for the city after a flawless land-
  ing with the starport under Coalition  and rebel control. 
  Sandman became the ‘grandsire’ of other peacemaker 
  AI-Cyms in the Coalition, and today resides on Promise, 
  his “homeworld” still, once again serving as ‘Skynet’ the 
  weather watching network with his host of satellite ‘eyes’, 
  free to converse with his many children still here, and 
  those that pass through on their travels still.
  Lars ‘Bud’ Marcenko-
  Merchant Captain Lars Marcenko of the Free Trader 
  SS Saratoga Belle was 34 years old when he and his 
  own ship misjumped out of the dying world of Possin/ 
  Thoezennt in 30. He and his three crewmen were 
  rescued after emerging from lowberth and jump space in 
  96 In the Fija System. He negotiated his repairs with 
  his working the ‘milk-run’ between the Dawn League 
  colonies on Rohit and Apollo for six years, a Jump 
  trade route for mail food and supplies to these two new 
  salvaged worlds. He and his crewmembers found them-
  selves in the RCSA’s fine print as RCES “volunteers”, 
  and were sent to Moonshadow training in 20. Upon 
  graduation, he and his crew were sent to the paranoid 
  Psionic ruled world of Tiniyd in what later became known 
  as ‘Operation Dominos’. Lars Marcenko lost two of his 
  three former crewmen on the mission, and his former 
  carefree former self.
  League Historians accredit him and his team with the 
  discovery of the knowledge that Chirpers are uncas-
  ted, immature Droyne, not a separate species. RCES 
  through Lars’ efforts toppled several other regime state 
  worlds in the Thoezennt subsector, as well as two Guild 
  slaver port worlds by means of smuggling onto planet 
  Droyne Priests with Iskyar ritual Coyns to caste Warriors 
  out of the Chirper populations held in slavery there.
    
  
  - 52 -
  Lars Marcenko served also as a League statesman, 
  representing Sentient’s Rights in the Oriflamme Worker’s 
  Revolution 203-205 for Psions, Droyne, and Sandmen 
  at the Phoenix Agreement talks in 228, and was one of 
  twelve delegates sent for the formal signing of the Usdiki 
  Sentient’s Rights Accords later that same year.  To the 
  Droyne he was known as Yasko’ chem (Ancient Heart), 
  to those Psions he helped, he was simply “the Mountain 
  Man”. Lars retired from public life back to Tiniyd with 
  his wife Bridget Larsen-Marcenko and their three sons 
  and two daughters in 232 at the age of sixty-six after 
  selling off his shares in the Saratoga Belle. When his 
  wife passed away in 238, he became more and more 
  of a recluse. Lars Marcenko vanished into the Idsurian 
  Mountains in the winter of 244 at the age of 82. His 
  body was never found, and the Droyne of Tiniyd, if they 
  know anything, remain silent.
  Personalities of the Current 
  Times
  Richard “What next?” Daniels, Freedom 
  League Secretary General-
  Richard Daniels, age 56, was born the year the Hivers 
  contacted the Dawn League (92). He is the current 
  SecGen of the Freedom League and is the first elected 
  former Star Viking to hold this office. He served in RCES 
  from 2 to 23, and at 38 entered politics on a dare. 
  He won his first election as an assemblyman for his 
  homeworld, of Shenandoah in 232. He was elected off 
  the floor of the Assembly as SecGen after the unseating 
  of the previous Centrist Party SecGen Dietrich Reinhardt 
  of Oriflamme, when the Centrist Party lost their major-
  ity in the Renj secession. His tac-code name comes 
  from his dry sense of humor his fellow RCES members 
  noted after being shelled by mortars on a hostile world 
  and awaiting extraction on his first mission. He cast 
  the deciding vote to send League ships off to the Last 
  Grand Alliance and the 2nd Battle of Gateway. He was 
  narrowly re-elected his first full term in 1246, serving out 
  the remainder of his predecessors term of office from 
  0/ I/ 243 to 3/ XII/ 245. He is married to his second 
  wife (he was widowed in the field), and has five children 
  (first marriage was childless), all of whom are married, 
  and has ten grandchildren. He, and fought in the 2nd 
  Vampire Plague in 2 and 22, and later participated 
  in the Covenanter Refugee evacuations of the Backman 
  cluster worlds in Sufren-C/ Diaspora. He was wounded 
  and did not make the st Grand Alliance’s call to the 
  Curtain War, recovering at home, but was chosen as one 
  of the late RCES advisor Ilelik Kuligaan’s pall bearers 
  on Duwamish in 26. Unlike his four predecessors, 
  Daniels has “walked the walk”, and talked the talk” from 
  Moonshadow, to Bootstrap, to Smash and Grab mis-
  sions, he’s done them all. From pacification campaigns, 
  to star battles against implacable Viral entities to person-
  ally help save millions who never knew his name, or that 
  he’d never met before. His Federalist Party holds a 30 
  odd seat majority currently, and with issues like Sentient 
  Machines getting survivors rights benefits; RCES, RCN, 
  and RCMC veterans needing health care benefits; and 
  the threat of the Dominate off to trailing warring on their 
  allies the Hivers, his tac-code was aptly chosen. Richard 
  Daniels is roughly 5’”, weighs 82 kg, and his brown 
  hair is thinning. He wears reading glasses, and looks in 
  his suit more like a civil engineer than a former highly 
  decorated Star Viking. He walks with a limp, leftovers 
  from his first mission, and greets everyone by their first 
  name, a brief smile and the look in the eyes that says, “I 
  know what you’re talking about. Tell me more.”
  
  - 53 -
  Medora Devereaux, Republic of Renj 
  Ambassador to the FL-
  Medora Devereaux, age 48, is the ambassador who 
  shamed the Leagues in 244 on the 30th memorial of 
  CPT Lisa Davies sacrifice aboard the RCS Apollo by 
  presenting for an interactive museum in orbit a work-
  ing TL2 replica of the Aurora III-class clipper to the 
  Leagues. She has since changed some of her initial 
  opinions of the new SecGen, a former Star Viking 
  himself, trying to lead the Assembly forwards into the 
  future. Born in 200 into a family of spacecraft computer 
  designers, she learned early on that the future belonged 
  to those who dared to dream, and to those who dared to 
  achieve those dreams. Medora was born with birth de-
  fects. Her Muscular Dystrophy was corrected with TL 
  nerve refusion medical technology, technology the Hivers 
  brought to Renj in 90 ten years before she was born. 
  She chose to become a doctor, and entered practice in 
  228, assisted by a kindly ‘Hobbyist’ Sentient Machine 
  AI-Cym Medibot named ‘Sergio 4-Dee’ at one of Renj’s 
  premier Hospitals. She left medicine in 238 when the 
  heroes she’d heard about (the RCES) and the ones that 
  gave them hope (the Hivers) were being trashed and 
  disparaged in the news. Medora entered the political 
  arena in 240, and was elected as one of 600 members 
  of the Centrist conservative party representing her world, 
  and went to Nicosia to “clean out the temple of the mon-
  eychangers”. Not since Khamyannah Arsto blistered the 
  ears of the Assembly in 203 had the League Assembly 
  been treated to such impassioned oratory against those 
  who had “retired the Star Vikings”, and were now “insinu-
  ating all manner of deviltry” on the heads of the Hivers. 
  Medora did indeed change the face of the Assembly 
  with her world’s walkout in 243. All the more amazing 
  is that the one thing the Hivers couldn’t restore was her 
  eyes. Ms. Devereaux stands all of 5’”, dark haired, and 
  sightless, she weighs a scant 54kg., and is accompanied 
  by her valet and AI-Cym companion, ‘Calvin 23-Cee’  her 
  eyes, her driver, her secretary and confidant as Ambas-
  sador to the Freedom League.
  M. Sun-Tzu (Hiver) Hive Federation 
  Ambassador to the FL-
  Honorable Manipulator Sun-Tzu, age 42, is the inheritor 
  of this post from his esteemed colleague who retired in 
  243, the inestimable, most shrewd, and worthy being, 
  the unfathomable M. Genghis. With the official pullout 
  by the Federation, M. Sun-Tzu has realized outside the 
  embassy, he has little real power, but has decided that if 
  the lots were cast again and the meld was correct, he’d 
  choose to be here. For here on Nicosia and no where 
  else, if nothing better than to further his study the most 
  curious of all sentients, humans, and their interactions 
  with other races, all under one roof in the Freedom 
  League Assembly building. M. Sun-Tzu is of average 
  height and weight for his species as an adult. He is 
  never seen without his Voder and his comlink. 
  Abelard de Wynter ,‘Duke of Rusco’ on 
  Crowell (3003) /Voskl
  Abelard de Wynter is a second generation Star Viking 
  from Oriflamme, who resigned his commission after 
  Czerniak (Jayna-F/Old Expanses) an “Administrative 
  Territory system” in the post RC-Soleean war became a 
  member world in 209. A military scholar, and graduate 
  of the University of Aubaine Class of 202, he knew well 
  the ‘divide-and-conquer’ strategy. De Wynter had been 
  the XO and Astrogator of the RCES clipper RCS Aurora 
  off Yontez in early 204, and was captured. He was, 
  along with the rest of the command crew, psionically 
  and physically interrogated by both CIS, (The Czerniak 
  Intelligence Service) and SIS (the Soleean State Intel-
  ligence Service). At wars end in 204 he was freed when 
  the RCN liberated the Sovtor Salvage gulag world, along 
  with his crew. De Wynter found himself apart from his 
  other RCES-RCN comrades, and a changed man. The 
  RCN gave him a desk job at the Naval Training facility 
  in the Kruyter system, which he hated, but he proved an 
  able administrator, and was promoted. 
  Seeing the RCSA accept a Psionic using state like 
  Czerniak in 209 was the last straw, and resigned his 
  commission in the RCN. In 20 he joined with a group 
  of Vampire Hunter Lancers, coreward bound to fight 
  roving Vampire ships, and saw action in the 2nd Plague 
  along the corewards edge of Diaspora and survived, 
  succeeding as the group’s commanding officer upon her 
  death during the perilous evacuations from the Covenant 
  worlds. De Wynter led his band, and several surviving 
  shiploads of Covenanters to trailing, and to the Voskl 
  subsector, where upon finding a pro-Psionic Voskl Trade 
  Union, they signed on as the dictator of Crowell’s ‘fleet’ 
  in 25 in opposition. De Wynter patiently succeeded the 
  ‘Duke of Rusco’ upon his natural death in 228 as head 
  of the ‘Navy’, and embarked upon his present course of 
  a strong-handed leader. 
  Abelard a skilled administrator and politician, has 
  learned well from mistakes the Soleean Empire, and 
  other Star Viking renegades have made. He has trebled 
  the size the Crowellian space force, and lowered laws for 
  those Free Traders still running in the region. His refugee 
  followers from The Covenant worlds provided him with 
  the AVV ‘Snake ‘ which allowed them to make rapid re-
  covery of infected equipment, and a monopoly he utilized 
  to his new world’s benefit commercially as well over the 
  Psionic “Virus busters” of the Droyne of the Trade Union 
  of Voskl.
  
  - 54 -
  Appendix III - Ships of the Freedom League
  Starships-Military Vessels
  
  - 55 -
  Victrix-class Sloop 
  400tn 
  TL12
  The original TL12 Jump-3 Solomani-designed sloops were retrofitted with the addition of the 40tn multi-mission pod, 
  used by the RCES. A number of newly constructed vessels of this class have been commissioned as multi-purpose 
  patrol vessels for planetary navies. The crew is accommodated in dual occupancy staterooms.
  Tonnage:
  400 tons (standard). 5600 cubic meters
  Crew:
  12 (pilot, navigator, medic, four gunners, five engineers)
  Performance:
  Jump-3. 4-G. Power Plant 7.  28EP. Agility 4
  Electronics:
  Model/5fib computer
  Hard points
  Four hard points
  Armament:
  Three triple beam laser turrets organized into three batteries.
  Defenses:
  One triple sandcaster turret organized into one battery.
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  40ton multi-mission pod. Cargo = 3tns. Two forward fixed mounted rapid pulse 
  plasma A guns. One squad support laser.
  Cost:
  MCr 470.82
  VS 
  4347E2-040000-30000-0 
  400tons  
  TL2
   
   
      1          3 
   
  Crew: 2
       
   
                3 
   
  MCr 470.82
  Fuel plant and scoops, Fuel = 48, EP = 28, Ag = 4, Pass = 0, Low = 0, Troops = 0, Cargo = 3
  40 ton multi-mission pod. Two forward fixed mounted rapid pulse plasma A guns. One squad support laser.
  
  - 56 -
  Victrix-class Sloop (Conversion model) 
   
  400tn 
  TL12/TL13
  After the former TL12 Jump-3 Solomani-designed sloops were retrofitted with the addition of the 40tn multi-mission 
  pod, used by the RCES, they were converted to longer ranges after receiving a relic Jump-4 drives and the installa-
  tion of TL3 power plants. Crew accommodation has suffered as a result of the increased fuel tankage, and all crew 
  members are forced into shared bunks.
  Tonnage:
  400 tons (standard). 5600 cubic meters
  Crew:
   (pilot, navigator, medic, four gunners, four engineers)
  Performance:
  Jump-4. 4-G. Power Plant 7. 28EP. Agility 4
  Electronics:
  Model/5fib computer
  Hard points
  Four hard point
  Armament:
  Three triple beam laser turrets organized into three batteries.
  Defenses:
  One triple sandcaster turret organized into one battery.
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  40ton multi-mission pod. Two forward fixed mounted rapid pulse plasma A guns. 
  One squad support laser.
  Cost:
  MCr399.237
  VS 
  4447E2-040000-30000-0  
  400tons  
  TL2/TL3
               3 
   
  Crew: 
               3 
   
  MCr 399.237
  Fuel plant and scoops, Fuel = 88, EP = 28, Ag = 4, Pass = 0, Low = 0, Troops = 0, Cargo = 0
  40 ton multi-mission pod. Two forward fixed mounted rapid pulse plasma A guns. One squad support laser.
  
  - 57 -
  Warspite-class Sloop 
  600tn 
  TL13
  An upgraded TL3 multi-purpose sloop designed for patrol and anti-piracy, the Warspite sloop replaced both older 
  model and conversion-kit Victrix sloops. The Warspite sloop carries a squad of marines as well as a 00tn Clipper 
  module (Usually a 00dtn “Customs” module). In order to carry the clipper module, the crew is forced to share their 
  staterooms (with the exception of the Captain).
  Tonnage:
  600 tons (standard). 8400 cubic meters
  Crew:
  14 (pilot, navigator, medic, six gunners, five engineers)
  Performance:
  Jump-4. 4-G. Power Plant 5. 30EP. Agility 4
  Electronics:
  Model/5fib computer
  Hard points
  Six hard points
  Armament:
  One triple beam laser turret organized into one battery. Three triple missile tur-
  rets organized into three batteries. 
  Defenses:
  Two triple sandcaster turrets organized into two batteries.
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  00tn Clipper Module. Cargo = 3
  Cost:
  MCr 457.63
  WS 
  64445E2-040000-30003-0  
  600tons  
  TL3
      2              3 
   
  Crew: 4
      2              3 
   
  MCr 457.63
  Fuel plant and scoops, Fuel = 270, EP = 30, Ag = 4, Pass = 0, Low = 0, Marines = 0, Cargo = 3
  00 ton Clipper Module.
  
  - 58 -
  Fusilier-class Military Clipper  2,500 / 3,500tn TL14
  The Fusilier-class Military Clipper is the current TL4 Jump-2 version of the original class named ‘military clipper’. 
  The vessel’s hull has been increased to 2.5ktns compared to the Mainstay’s J2 commercial clipper‘s 2kton frame 
  in order to standardize hulls with its sister-class the Lancer-class. The extra 500tns displacement has been used to 
  house a 6-G maneuver drive. The Fusilier can carry ktn of modules and is usually equipped with a heavy meson 
  screen and nuclear damper modules as well as four power plant modules and two fuel modules as well as three 
  fighter modules to provide a fast fighter carrier. 
  Tonnage:
  2,500 / 3,500 tons (standard). 35,000 /  49,000 cubic meters
  Crew:
  58 (Command 0; Gunnery 25; Engineering 2; Service )
  Performance:
  Jump-2. 6-G. Power Plant 7. 245EP. Agility 3. Emergency Agility 6
  Electronics:
  Model/8fib computer
  Hard points
  One 100tn Bay. Twenty-five hard points
  Armament:
  One 00tn Particle Accelerator bay. Five dual fusion gun turrets organized into 
  ten batteries. Ten triple beam laser turrets organized into two batteries. Four 
  triple missile turrets organized into two batteries
  Defenses:
  Six triple sandcaster turrets organized into three batteries
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Magazine = 8tns, Cargo = 7, Capacity for 000dtns of Clipper Modules
  Cost:
  MCr 264.328
  MC 
  B4267H2-050000-75904-0  
  2500 / 3500tons  
  TL4
       3 
   2A 2 
   
  Crew: 58
     
   
       3 
   2A 2 
   
  MCr 264.328
  Fuel plant and scoops, Fuel = 945, EP = 245, Ag = 3, Emergency Agility = 6, Pass = 0, Low = 0, Troops = 0, EP Spare = 2. 
  Cargo = 7. Magazine = 8Dtns. Connections for 000dtns of Clipper Modules.
  
  - 59 -
  Lancer-class Military Clipper  2,500 / 3,500tn TL14
  The Lancer-class is the current TL4 Jump-4 military clipper. The ship’s drives have been sized to allow the rated 
  performance at the maximum displacement. This vessel provides the FLN with a configurable high jump vessel. 
  However, the large jump fuel tankage means that the Lancer has a low acceleration and poor agility without the 
  provision of extra power modules. Critically the Lancer clipper requires additional accommodation to be provided 
  in the modules for seven of its crew. A typical module fitment includes a heavy meson screen and nuclear damper 
  modules, two power modules, a fuel module, two combined power / fuel modules and up to 4 other modules such as 
  fighter or troop modules.
  Tonnage:
  2,500 / 3,500 tons (standard). 35,000 /  49,000 cubic meters
  Crew:
  53 (Command 0; Gunnery 25; Engineering 7; Service )
  Performance:
  Jump-4. 2-G. Power Plant 4. 40EP. Agility 0. Emergency Agility 2 
  Electronics:
  Model/8Fib computer
  Hard points
  One 100tn Bay. Twenty-five hard points
  Armament:
  One 00tn Particle Accelerator bay. Five dual fusion gun turrets organized into 
  ten batteries. Ten triple beam laser turrets organized into two batteries. Four 
  triple missile turrets organized into two batteries
  Defenses:
  Six triple sandcaster turrets organized into three batteries
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Magazine = 3tns, Cargo = , Capacity for 000dtns of Clipper Modules.
  Requires accommodation for 7 crew
  Cost:
  MCr 2085.828
  MC 
  B4424H2-050000-75904-0  
  2500 / 3500tons  
  TL4
      3 
   2A  2  
  Crew: 53
     
   
      3 
   2A  2  
  MCr 2085.828
  Fuel plant and scoops, Fuel = 540, EP = 40, Ag = 0, Emergency Agility = 2. Pass = 0, Low = 0, Troops = 0, EP Spare = 2. 
  Cargo = . Magazine = 3Dtns. Connections for 000dtns of Clipper Modules.
  
  - 60 -
  Sword-class Light Cruiser  7,000tn 
  TL14
  The Sword class light cruiser is a modern FLN design tasked with supporting and protecting FLN heavy cruisers 
  against small to medium combatants. They are assigned alongside the Heavy Cruisers as flanking squadrons. The 
  Sword class cruiser carries a particle accelerator for the quick disabling of vessels without fiber-optic computer sys-
  tems. A large secondary battery of missile bays is designed to quickly cripple other medium sized vessels.
  Tonnage:
  7,000 tons (standard). 98,000 cubic meters. Needle Configuration
  Crew:
  99 (Command 0; Gunnery 37; Engineering 24; Service 2; Flight 7)
  Performance:
  Jump-3. 5-G. Power Plant 8. 560EP. Agility 5. 
  Electronics:
  Model/8fib computer
  Hard points
  One 00tn Bay. Five 50tn Bays, Ten hard points
  Armament:
  One 00tn Particle Accelerator bay. Five 50tn Missile bays. Three dual fusion 
  gun turrets organized into six batteries. Four triple beam laser turrets organized 
  into two batteries. 
  Defenses:
  Three triple sandcaster turrets organized into three batteries. Nuclear Damper 
  (factor 4). Meson Screen (factor 3). Armored Hull (factor 6)
  Craft:
  Two 50tn modular cutters
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Low = 50 (Frozen Watch), Magazine = 5tns, Sickbay, Capacity for 500dtns of 
  Clipper Modules (internal)
  Cost:
  MCr 6678.052
  LC 
  G358H2-643400-55909-0  
  7000 tons 
   
  TL4
       3 
   26   5  
  Crew: 99
     
   
       3 
   26   5  
  MCr 6678.052
  Fuel plant and scoops, Fuel = 2660, EP = 560, Ag = 5, Pass = 0, Low = 50 (Frozen Watch), Troops = 0, EP Spare = 35. Cargo = 
  0. Magazine = 5Dtns. Connections for 500dtns of Clipper Modules (internal). Craft: Two 50tn modular cutters. Sickbay
  
  - 6 -
  Staff-class Light Cruiser  
  7,000tn TL14
  The Staff class light cruiser is a modern FLN design tasked with supporting and protecting FLN heavy cruisers 
  against small to medium combatants. They are assigned alongside the Heavy Cruisers as flanking squadrons. The 
  Staff class cruiser carries a meson gun for use against heavily armored vessels or buried ground targets. A large 
  secondary battery of missile bays is designed to quickly cripple other medium sized vessels. The Staff class cruiser 
  is identical to the Sword class except for the exchange of the particle accelerator with a meson gun. The extra power 
  requirements for the meson gun have resulted in the sacrifice of some of the ship’s agility.
  Tonnage:
  7,000 tons (standard). 98,000 cubic meters. Needle Configuration
  Crew:
  99 (Command 0; Gunnery 37; Engineering 24; Service 2; Flight 7)
  Performance:
  Jump-3. 5-G. Power Plant 8. 560EP. Agility 3. Emergency Agility 5 
  Electronics:
  Model/8fib computer
  Hard points
  One 00tn Bay. Five 50tn Bays, Ten hard points
  Armament:
  One 00tn Meson Gun bay. Five 50tn Missile bays. Three dual fusion gun tur-
  rets organized into six batteries. Four triple beam laser turrets organized into 
  two batteries. 
  Defenses:
  Three triple sandcaster turrets organized into three batteries. Nuclear Damper 
  (factor 4). Meson Screen (factor 3). Armored Hull (factor 6)
  Craft:
  Two 50tn modular cutters
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Low = 50 (Frozen Watch), Magazine = 5tns, Sickbay, Capacity for 500dtns of 
  Clipper Modules (internal)
  Cost:
  MCr 673.058
  LC 
  G358H2-643400-55059-0  
  7000 tons 
   
  TL4
       3 
   26  5  
  Crew: 99
     
   
       3 
   26  5  
  MCr 673.058
  Fuel plant and scoops, Fuel = 2660, EP = 560, Ag = 3, Emergency Agility = 5, Pass = 0, Low = 50 (Frozen Watch), Troops = 0, 
  EP Spare = 35. Cargo = 0. Magazine = 5Dtns. Connections for 500dtns of Clipper Modules (internal). Craft: Two 50tn modular 
  cutters. Sickbay
  
  - 62 -
  Ballista-class Strike Cruiser  7,000tn TL14
  The Ballista class strike cruiser is a modern FLN design tasked with precision ground attack and support for Free-
  dom League Defense Force orbital interventions. Typically one or two Ballista class cruisers will be assigned to each 
  assault squadron. The mounting of a spinal mount together with the hull armor and screens necessary to protect the 
  cruiser from planetary defense fire has reduced the cruiser’s performance to that of a naval auxiliary. 
  Tonnage:
  7,000 tons (standard). 98,000 cubic meters. Needle Configuration
  Crew:
  05 (Command 0; Gunnery 50; Engineering 24; Service 2)
  Performance:
  Jump-2. 2-G. Power Plant 3. 90EP. Agility 2. 
  Electronics:
  Model/8fib computer
  Hard points
  One Spinal Mount, Sixty hard points
  Armament:
  One Spinal Meson Gun (factor E). Two dual fusion gun turrets organized into 
  four batteries. One triple beam laser turret organized into one battery. Forty 
  triple missile turrets organized into four batteries. 
  Defenses:
  Seventeen triple sandcaster turrets organized into seventeen batteries. Nuclear 
  Damper (factor 2). Meson Screen (factor 2). Armored Hull (factor 0)
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Low = 53 (Frozen Watch), Magazine = 2.5tns, 
  Cost:
  MCr 9603.835
  LC 
  G22DH3-A42200-350E7-0 
  7000 tons 
   
  TL4
       H 
     4  4  
  Crew: 05
     
   
       H 
     4  4  
  MCr 9603.835
  Fuel plant and scoops, Fuel = 230, EP = 90, Ag = 2, Pass = 0, Low = 53 (Frozen Watch), Troops = 0,  
  EP Spare = 2. Cargo = 0. Magazine = 2.5Dtns. 
  
  - 63 -
  Hero-class Heavy Cruiser 
  30ktn 
  TL14
  The Hero-class Heavy Cruiser is designed to defend league worlds against large scale fleet assaults. The Hero 
  Class vessel is heavily armored and equipped with heavy screens. The heavy defenses render the cruiser almost 
  invulnerable to anything but spinal mounts and volleys of nuclear missiles. The only complaint from the FLN crews is 
  the cruiser’s weak spinal mount.
  Tonnage:
  30,000 tons (standard). 420,000 cubic meters
  Crew:
  39 (Command 5; Engineering 08; Gunnery 04; Service 90)
  Performance:
  Jump-3. 5-G. Power Plant 9. 2,700EP. Agility 4. Emergency Agility 5
  Electronics:
  Model/8fib computer
  Hard points
  One Spinal Mount, Six x 00tn Bays, Eighteen x 50tn Bays, Fifty hard points
  Armament:
  One Spinal Meson Gun (factor – G). Three 00tn Particle Accelerator Bays. 
  Eighteen 50tn Missile Bays. Twenty Triple Beam Laser Turrets organized into 
  four batteries. Ten dual fusion gun turrets organized twenty batteries.
  Defenses:
  Three 00tn Repulsor Bays, Twenty Triple Sandcaster Turrets organized into 
  six batteries. Nuclear Damper (factor-6). Meson Screen (factor-5). Armored Hull 
  (factor –)
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Cargo 6tns.
  Cost:
  MCr 30,04.98
  HC 
  M359H3-B75609-759G9-0 
   
  30,000tons 
   
  TL4
        5      3  4J3G  
   
  Crew: 39
        6      3   4L3J 
   
  MCr 30,04.98
  Fuel plant and scoops, Fuel = 700, EP = 2,700, Ag = 4, Emergency Agility = 5, Pass = 0, Low = 0, Troops = 0, No Craft, L = 20; 
  J = 8; G = 6.
  Starships-Commercial Vessels
  
  - 64 -
  Sierra Madre-class Multi-Mission Scout 
  100tn 
  TL11
  This is commercial variant of the original TL5/2 RCES Multi-mission scout equipped with a 20tn mission pod. This 
  commercial version is built completely at TL for ease of maintenance and to free up TL4 manufacturing capacity. 
  The Sierra Madre-class, named after a famous Solomani-2D movie of the same name is a ruggedized and reliable 
  design, marketed for the interstellar Travellers in the Leagues, as well as the corporate elite needing a starship to 
  check out the frontier worlds business calls them to.
  Tonnage:
  00 tons (standard). 400 cubic meters
  Crew:
  3 (pilot, gunner, engineer)
  Performance:
  Jump-2. 2-G. Power Plant 3. 3EP. Agility 2
  Electronics:
  Model/2 computer
  Hard points
  One hard point
  Armament:
  One pulse laser organized into one battery. One missile rack organized into one 
  battery
  Defenses:
  One sandcaster organized into one battery
  Craft:
  Air/raft
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  20ton multi-mission pod.
  Cost:
  MCr 65.392
  MS 
  22232-030000-000-0  
  00tons  
  TL
                       
  Crew: 3
                       
  MCr 65.392
  Fuel plant and scoops, Fuel = 23, EP = 3, Ag = 2, Pass = 0, Low = 0, Troops = 0
  20 ton multi-mission pod. Craft: Air/raft. Pulse Laser. Cargo = 0
  
  - 65 -
  League Government Courier 100tn 
  TL14
  A typical example of a government built courier for the transport of critical communications, equipment and people. 
  As a government vessel, it carries an AI-Cym crewman within the main computer to handle the electronic data trans-
  fer (and specifically the secure Auction data)
  Tonnage:
  00 tons (standard). 400 cubic meters
  Crew:
  2 (pilot, AI-Cym communications officer)
  Performance:
  Jump-4. -G. Power Plant 4. 4EP. Agility 
  Electronics:
  Model/4 computer
  Hard points
  One hard point
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Model/2 data storage computer. Cargo = 2, One High Passenger.
  Cost:
  MCr95.628
  GC 
  6444-000000-00000-0  
  00tons  
  TL4
  Crew: +
  MCr 95.628
  Fuel plant and scoops, Fuel = 44, EP = 4, Ag = , Pass =  (High), Low = 0, Troops = 0
  EP Spare = . Cargo = 2. One Hard point. Model/2 Computer for data storage.
  
  - 66 -
  League Private Courier  
  100tn 
  TL12
  A typical example of couriers employed by commercial firms for contracted courier services. As a private vessel, it 
  lacks the AI-Cym crewman found on government vessels. The vessel is built at TL2 to increase the availability of 
  maintenance facilities. The courier carries additional jump fuel allowing it to perform 2 Jump-2.
  Tonnage:
  00 tons (standard). 400 cubic meters
  Crew:
   (pilot)
  Performance:
  Jump-3. -G. Power Plant 3. 3EP. Agility 
  Electronics:
  Model/3 computer
  Hard points
  One hard point
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Model/2 data storage computer. Cargo = 2, One High Passenger. Additional 
  Fuel for Jump-
  Cost:
  MCr82.632
  PC 
  6333-000000-00000-0  
  00tons  
  TL2
  Crew: 
  MCr 82.632
  Fuel plant and scoops, Fuel = 43, EP = 3, Ag = , Pass =  (High), Low = 0, Troops = 0
  EP Spare = . Cargo = 2. One Hard point. Model/2 Computer for data storage. Fuel for J4.
  
  - 67 -
  Chimera-class Multi-Mission Scout 
  100tn 
  TL14
  This is the new Chimera-class,  (The current variant of the original TL5/2 RCES  cross-tech level Chimera-class) 
  Multi-mission scout equipped with a 20tn mission pod. This current version is built completely at TL4, however. 
  The new Chimera has an improved jump capacity (Jump-3) over its predecessor, but the increased jump range has 
  required Solomani standard shared accommodations, forcing the FLN to recruit crews for this class of vessel from 
  worlds with significant Solomani populations.
  Tonnage:
  00 tons (standard). 400 cubic meters
  Crew:
  3 (pilot, gunner, engineer)
  Performance:
  Jump-3. 2-G. Power Plant 3. 3EP. Agility 2
  Electronics:
  Model/2bis computer
  Hard points
  One hard point
  Armament:
  One pulse laser organized into one battery. One missile rack organized into one 
  battery
  Defenses:
  One sandcaster organized into one battery
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  20ton multi-mission pod. Solomani accommodation
  Cost:
  MCr 69.378
  MS 
  2323S-030000-20002-0  
  00tons  
  TL4
                       
  Crew: 3
                       
  MCr 69.378
  Fuel plant and scoops, Fuel = 33, EP = 3, Ag = 2, Pass = 0, Low = 0, Troops = 0
  20 ton multi-mission pod. Solomani accommodation. Pulse Laser. Cargo = 0
  
  - 68 -
  Workhorse-class Jump Shuttle 
  200tn 
  TL12
  The Workhorse-class jump-shuttle was a common variant of the standard jump shuttle used to transport 400dtn 
  SDB’s within the rimward portion of the Third Imperium’s J- mains. The design has continued into the New Era and 
  into the Freedom League service worlds. The class is named after animals that perform heavy labor, although they 
  were often just referred to by a number rather than a name in the previous era. The jump shuttle relied on either 
  refined fuel caches or purification equipment on the SDB to provide refined jump fuel. In the New Era these relic and 
  new built jump shuttles have also been used to provide crude interstellar trade, with a jump shuttle carrying up to 
  400tns of STL ships, or cargo pods through jump space along the mains. The jump shuttle’s drives have been rated 
  to move an extra 400tns (Ship or cargo) at Jump-, -G. This vessel has also been widely used by those within the 
  Coalition as salvager-freight tractors, but due to being unarmed had to be escorted for missions into the Wilds.
  Tonnage:
  200 tons (standard). 2800 cubic meters
  Crew:
  4 (pilot, navigator, two engineers)
  Performance:
  Alone: Jump-3. 2-G. Power Plant 3.  6EP. Agility 2
  Connected to SDB: Jump-. -G. Power Plant .  6EP.  Agility 
  Electronics:
  Model/2bis computer
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops. No fuel purification plant
  Other:
  Cargo 2tns. Capacity to carry 400tn of vessels at Jump-, -G
  Fuel for 2 x Jump-3 or 2 x Jump- when carrying vessels
  Cost:
  MCr 44.6
  WP 
  24323S-000000-00000-0  
  200tons  
  TL2 
   
   
   
   
   
  Crew: 4  
  MCr 44.6
  Fuel scoops. No Fuel Purification Plant, Fuel = 126, EP = 6, Ag = 2, Pass = 0, Low = 0, Troops = 0, Cargo = 2. Fuel for 2 x Jump-
  3. Capacity to carry 400tns of vessels.
  When connected to a 400tn SDB, the USP changes as follows:
  WP 
  64S-000000-00000-0  
  600tns  
  TL2
  Fuel = 26. EP = 6. Ag = . 
  
  - 69 -
  Strongman-class Jump Shuttle 
  600tn 
  TL13
  A common variant of the standard jump shuttle used to transport the 000dtn Ramrod-class Missile boat light moni-
  tors within the rimward portion of the former Third Imperium. The design has continued into the New Era and into the 
  Freedom League service worlds, especially along the J- mains. The class is named after famous strongmen and 
  Bodybuilding weight lifters, although in the previous Imperial era they were often just referred to by a number rather 
  than a name. These relic and new built jump shuttles have also been used to provide crude interstellar trade, with a 
  jump shuttle carrying up to 000tns of STL ships, or Cargo pods through jump space. The jump shuttle’s drives have 
  been rated to move 000tns (STL ship, or Cargo containers) at Jump-, -G. Although just over three times the cost 
  of the smaller Workhorse-jump shuttle, the Strongman-class Jump shuttle however had versatility as freight tractor 
  along Jump-2 scattered stellar subsectors when moving 600dtns or less of cargo containers. In this configuration it is 
  rated at Jump-2, -G.
  Tonnage:
  600 tons (standard). 8400 cubic meters
  Crew:
  7 (pilot, navigator, medic, four engineers)
  Performance:
  Alone: Jump-4. -G. Power Plant 6.  36EP. Agility 
  Connected to SDB: Jump-. -G. Power Plant 2.  36EP.  Agility 
  Electronics:
  Model/4 computer
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Cargo tns. Capacity to carry 000tn of vessels at Jump-, -G
  Fuel for Jump-6 or 2 x Jump- when carrying vessels with 40tns of fuel for the 
  SDB
  Cost:
  MCr 465.3
  WP 
  64464-000000-00000-0 
  600tons  
  TL3              
   
   
                                                              
  Crew: 7  
  MCr 465.3
  Fuel scoops and purification plant, Fuel = 396, EP = 36, Ag = 1, Pass = 0, Low = 0, Troops = 0,  
  Cargo = . Fuel for Jump-6. Capacity to carry 000tns of vessels.
  When connected to a 000tn SDB, the USP changes as follows:
  WP 
  A44-000000-00000-0 
  600tns  
  TL3
  Fuel = 396. EP = 36. Ag = . Fuel for 2 x Jump- plus 40tns for SDB.
  
  - 70 -
  Mainstay-class Commercial Clipper  2,000 / 3,500tn  TL14
  The current TL4 Jump-2 commercial clipper. The ship’s drives have been sized to allow the rated performance at 
  the maximum displacement. The mainstay clipper carries a heavy defensive armament. As a commercial vessel, all 
  crew have the luxury of large staterooms each.
  Tonnage:
  2,000  / 3,500 tons (standard). 28,000 /  49,000 cubic meters
  Crew:
  45 (Command 0; Gunnery 9; Engineering 5; Service )
  Performance:
  Jump-2. 2-G. Power Plant 3. 05EP. Agility 2. Emergency Agility 2
  Electronics:
  Model/4 computer
  Hard points
  Fifteen hard points
  Armament:
  Five dual fusion gun turrets organized into ten batteries. Five triple beam laser 
  turrets organized into one battery. One triple missile turret organized into one 
  battery
  Defenses:
  Four triple sandcaster turrets organized into two batteries
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Magazine = 2tns, Sickbay, Cargo = 4, Engineering Workshop. Capacity for 
  500dtns of Clipper Modules
  Cost:
  MCr 42.478
  CC 
  B422342-050000-75003-0  
  2000 / 3500tons  
  TL4
      2 
   A    
   
  Crew: 45
     
   
      2 
   A    
   
  MCr 42.478
  Fuel plant and scoops, Fuel = 805, EP = 05, Ag = 2, Emergency Agility = 2, Pass = 0, Low = 0, Troops = 0, EP Spare = 33. 
  Cargo = 4. Sickbay, Engineering Workshop, Magazine = 2Dtns. Connections for 500dtns of Clipper Modules.
  
  - 7 -
  Apollo-class Commercial Clipper  2,500 / 3,500tn  TL14
  The current TL4 Jump-4 commercial clipper. The ship’s drives have been sized to allow the rated performance at 
  the maximum displacement. The Apollo clipper carries a heavy defensive armament. As a commercial vessel, all 
  crew have the luxury of large staterooms each. The Apollo is used for rapid transport on defined commercial routes 
  within the League (replacing relic Tukera vessels with similar performance). It is also occasionally used in the wilds 
  where a high jump factor is required.
  Tonnage:
  2,500  / 3,500 tons (standard). 35,000 /  49,000 cubic meters
  Crew:
  47 (Command 0; Gunnery 9; Engineering 7; Service )
  Performance:
  Jump-4. 2-G. Power Plant 4. 40EP. Agility 2. 
  Electronics:
  Model/8Fib computer
  Hard points
  Fifteen hard points
  Armament:
  Five dual fusion gun turrets organized into ten batteries. Five triple beam laser 
  turrets organized into one battery. One triple missile turret organized into one 
  battery
  Defenses:
  Four triple sandcaster turrets organized into two batteries
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops and fuel purification plant
  Other:
  Magazine = 2tns, Sickbay, Cargo = 0, Engineering Workshop. Capacity for 
  000dtns of Clipper Modules
  Cost:
  MCr 2043.478
  CC 
  B4424H2-050000-75003-0  
  2500 / 3500tons  
  TL4
      2 
   A    
   
  Crew: 47
     
   
      2 
   A    
   
  MCr 2043.478
  Fuel plant and scoops, Fuel = 540, EP = 40, Ag = 2, Pass = 0, Low = 0, Troops = 0, EP Spare = 26. Cargo = 0. Sickbay, Engi-
  neering Workshop, Magazine = 2Dtns. Connections for 000dtns of Clipper Modules.
   
  
  - 72 -
  Space Craft - Military 
   
  Hornet-class (Single Seat) Fighter  15tn  TL14
  The current FLN light single seated fighter employed aboard FLN Clippers.
  Tonnage:
  5 tons (standard). 20 cubic meters
  Crew:
   (pilot)
  Performance:
  Jump-0. 6-G. Power Plant 3. .95EP. Agility 6
  Electronics:
  Model/2 computer
  Hard points
  One hard point
  Armament:
  One single pulse laser organized into one battery.
  Defenses:
  Two single sandcasters organized into two batteries. Armored Hull (factor-)
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops
  Other:
  No Bridge, Single Crew Couch, Cargo .3
  Cost:
  MCr26.72
  LF 
  0606D2-B20000-20000-0  
  5tons  
  TL4
       2          
   
  Crew: 
       2          
   
  MCr 26.72
  Fuel scoops, No fuel purification plant, Fuel = 1.95, EP = 1.95, Ag = 6, Pass = 0, Low = 0, Troops = 0
  Cargo = .3, No Bridge. Pulse Laser.
  
  - 73 -
  Wasp-class (Single Seat) Assault Fighter 15tn 
  TL14
  The current FLN light single seated assault fighter equipped for additional close range firepower.
  Tonnage:
  5 tons (standard). 20 cubic meters
  Crew:
   (pilot)
  Performance:
  Jump-0. 6-G. Power Plant 3. .95EP. Agility 6
  Electronics:
  Model/2 computer
  Hard points
  One hard point
  Armament:
  A single plasma gun organized into one battery.
  Defenses:
  Armored Hull (factor-)
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops
  Other:
  No Bridge, Single Crew Couch, Cargo 0.3
  Cost:
  MCr27.22
  LF 
  0606D2-B00000-03000-0 5tons  
  TL4
                     
   
  Crew: 
                     
   
  MCr 27.22
  Fuel scoops, No fuel purification plant, Fuel = 1.95, EP = 1.95, Ag = 6, Pass = 0, Low = 0, Troops = 0
  Cargo = 0.3tons, No Bridge.
  
  - 74 -
  Wildbat-class Fighter  16tn  TL12
  The original TL12 Reformation Coalition space superiority fighter with minimal atmospheric capabilities. It is now 
  relegated to small planetary navies.
  Tonnage:
  6 tons (standard). 224 cubic meters
  Crew:
  2 (pilot, gunner)
  Performance:
  Jump-0. 3-G. Power Plant 6. 2.56EP. Agility 2
  Electronics:
  Model/2 computer
  Hard points
  One hard point
  Armament:
  One dual beam laser organized into one battery. One single missile rack organ-
  ized into one battery
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops
  Other:
  No Bridge, Two Crew Couches, Cargo 0.48
  Cost:
  MCr37.4
  LF 
  003G2-000000-2000-0  
  6tons  
  TL2
                         
  Crew: 2
                         
  MCr 37.4
  Fuel scoops, No fuel purification plant, Fuel = 2.56, EP = 2.56, Ag = 3, Pass = 0, Low = 0, Troops = 0
  Cargo = 0.48, No Bridge. 
  
  - 75 -
  Davies-class Assault Lander  15tn  TL13
  A Davies-class TL13 15dtn assault Lander was designed to operate from the clipper fighter module to allow transfer 
  of troops between orbit and the surface. It is constructed at TL3 to reduce the burden on the Leagues TL4 infra-
  structure, as TL14 equipment was not necessary for its construction. A typical fighter module carries 4 fighters, or 4 
  assault Landers. Only three such Landers are required to carry the troops in a single troop module. The Davies-class  
  entered service in 24 in commemoration of the late CPT Lisa “Lander” Davies of RCES.
  Tonnage:
  5 tons (standard). 20 cubic meters
  Crew:
   (pilot)
  Performance:
  Jump-0. 3-G. Power Plant 3. 0.45EP. Agility 3
  Electronics:
  Model/ computer
  Hard points
  One hard point
  Armament:
  One single missile rack organized into one battery.
  Defenses:
  Two single sandcasters organized into two batteries. Armored Hull (factor-2)
  Craft:
  None
  Fuel Treatment:
  On-board fuel scoops
  Other:
  No Bridge, Single Crew Couch, 5 Passenger Couches. Cargo 0.9
  Cost:
  MCr 8.9
  AL 
  06033-230000-00002-0  
  5tons  
  TL3
     2                   
   
  Crew: 
     2                  
   
  MCr 8.9
  Fuel scoops, No fuel purification plant, Fuel = 1, EP = 0.45, Ag = 3, Pass = 15, Low = 0, Troops = 0
  Cargo = 0.9, No Bridge.
  
  - 76 -
  Starship Pods
  Pods allow the rapid reconfiguration of starships to a wide variety of new roles. Pods differ from modules in that hey 
  are contained within the hull of the parent starship and are protected by the armor of the parent ship. They do not 
  alter the basic configuration of the parent ship. As they rely on the parent starship for power, controls, life-support, 
  the pod does not have an external hull and is not air-tight. Pods must be fitted at a starport or similar facility.
  Multi-Mission Scout Pods (20dtns)
  Drop Capsule / Missile Pod
  QU-040000-000000-00000-0 
  20tns 
  TL2
   
   
   
   
  MCr 0.75,  
  Crew = , 
  5 Drop capsule launchers,  control couch for launch control, ready area = 4.5tns
  Planetary Strike Pod
  QU-040000-000000-00000-0 
  20tns 
  TL2
   
   
   
   
  MCr 3.625,  
  Crew = , 
  68 launch rails for RC 4m3 Planetary strike missiles,  control couch for launch control, 
  Command Pod
  QU-04005S-000000-00000-0 
  20tns 
  TL2
   
   
   
   
  MCr 30.33,  
  Crew = 8, 
  No fuel plant or scoops, Fuel = , EP = , Ag = 0.
  Two small staterooms, six bunks, Tactical command center.
  Victrix Sloop Pods (40dtns)
  Drop Capsule / Missile Pod
  QU-040000-000000-00000-0 
  40tns 
  TL2
   
   
   
   
  MCr 0.77,  
  Crew = , 
  2 Drop capsule launchers with 22 ready drop capsules,  control couch for launch control, twenty-two troop bunks,  
  Troops = 22, ready area = 4.5tns
  Troop Carrier Pod
  QU-0400000-000000-00000-0 
  40tns 
  TL2
   
   
   
   
  MCr 0.6,  
  Crew = 0, 
  Thirty Two troop bunks, Troops = 32, Cargo = 8.
  Vehicle Pod
  QU-0400000-000000-00000-0 
  40tns 
  TL2
   
   
   
   
  MCr 0.3,  
  Crew = 0, 
  Twenty troop bunks, Troops = 20, Cargo = 85, Hanger for 5tn vehicle. 
  Note troops are required to maintain any vehicles carried.
  
  - 77 -
  Military Clipper Modules - 50tn Modules
  Light Nuclear Damper Module  50tn  TL14
  A small nuclear damper unit for medium threat areas. The module provides crew accommodation but no power 
  generation facilities. The module requires 30EP from external sources. Additional crew accommodation has been 
  provided within this module. Crew can be accommodated in double occupancy in the additional large staterooms.
  Tonnage:
  50 tons (standard). 700 cubic meters, Close Structure
  Crew:
  4 (four screen operators)
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  Nuclear Damper (factor 3)
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Passengers = 5 (High), Cargo = 2, Requires 30EP.
  Cost:
  MCr 5.5
  LNDM 
  040000-000300-00000-0  
  50tons  
  TL4
  Crew: 4
  MCr 5.5
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 5 (High), Low = 0, Troops = 0 Cargo = 2. Requires 30EP
  
  - 78 -
  Heavy Nuclear Damper Module  50tn  TL14
  A large nuclear damper unit for high threat areas. The module provides crew accommodation but no power genera-
  tion facilities. The module requires 60EP from external sources. Additional crew accommodation has been provided 
  within this module. Crew can be accommodated in double occupancy in the additional large staterooms.
  Tonnage:
  50 tons (standard). 700 cubic meters, Close Structure
  Crew:
  4 (four screen operators)
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  Nuclear Damper (factor 6)
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Passengers = 7 (High), Cargo = 2, Requires 60EP.
  Cost:
  MCr 45.5
  HNDM 040000-000600-00000-0  
  50tons  
  TL4
  Crew: 4
  MCr 45.5
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 7 (High), Low = 0, Troops = 0 Cargo = 2. Requires 60EP
  
  - 79 -
  Light Meson Screen Module  50tn TL14
  This module is basically a small meson screen unit for medium threat areas. The module provides partial crew 
  accommodation and no power generation facilities. The module requires 2EP from external sources. The meson 
  screen will protect vessels up to and including 3.5ktns displacement. The module requires additional accommodation 
  for two crew to be found on other modules.
  Tonnage:
  50 tons (standard). 700 cubic meters, Close Structure
  Crew:
  4 (four screen operators)
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  Meson Screen (factor 3)
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Passengers = 5 (High), Cargo = , Requires 2EP.
  Cost:
  MCr 58.5
  LMSM 
  040000-003000-00000-0  
  50tons  
  TL4
  Crew: 4
  MCr 58.5
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 5 (High), Low = 0, Troops = 0 Cargo = . Requires 2EP and accom-
  modation for two crewmembers.
  
  - 80 -
  Heavy Meson Screen Module  
  50tn TL14
  This module is basically a large meson screen unit for high threat areas. The module provides crew accommodation 
  but no power generation facilities. The module requires 42EP from external sources. The meson screen will protect 
  vessels up to and including 3.5ktns displacement. Additional crew accommodation has been provided within this 
  module. Crew can be accommodated in double occupancy in the additional large staterooms.
  Tonnage:
  50 tons (standard). 700 cubic meters, Close Structure
  Crew:
  4 (four screen operators)
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  Meson Screen (factor 6)
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Passengers = 4 (High), Cargo = 2, Requires 42EP.
  Cost:
  MCr 56
  HMSM 040000-006000-00000-0  
  50tons  
  TL4
   
  Crew: 4
   
  MCr 56
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 4 (High), Low = 0, Troops = 0 Cargo = 2. Requires 42EP
  
  - 8 -
  100tn Modules
  Power Plant Module  100tn  TL14
  A self contained power plant to provide additional power to military cutters to increase their agility or power screen 
  modules. The module does not include fuel tankage or accommodation for the single engineer required to monitor 
  the module.
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
   (engineer)
  Performance:
  Power Plant 50, 50EP, Ag 0
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Requires accommodation for one, and 50tn fuel tankage
  Cost:
  MCr 306
  PM 
  400Z0-000000-00000-0  
  00tons  
  TL4
  Crew: 
  MCr 306
  No Fuel plant and scoops, Fuel = 0, EP = 50, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 0. 
  Requires 50tn Fuel. Requires accommodation for one crew. Z = 50
  
  - 82 -
  Power Plant / Fuel Module  100tn  TL14
  A self contained power plant and fuel supply to provide additional power to military cutters to increase their agility or 
  power screen modules. 
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
   (engineer)
  Performance:
  Power Plant 30, 30EP, Ag 0
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Cargo = 6
  Cost:
  MCr 96.5
  PFM 
  400W0-000000-00000-0  
  00tons  
  TL4
  Crew: 
  MCr 96.5
  No Fuel plant and scoops, Fuel = 30, EP = 30, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 6. 
  W = 30
  
  - 83 -
  Customs Module  100tn  TL14
  A module providing hanger space for two 15tn small craft (typically a single seat fighter and an assault Lander) as 
  well as quarters for 20 marines. The module provides a mix of troops for boarding actions and a fighter for convoy 
  escort. 
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  4 (2 small craft pilots, 2 small craft engineers)
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  One 5tn Single Seat Fighter, One 5dtn Assault Lander 
  Fuel Treatment:
  None
  Other:
  Magazine = dtn, Small Craft Fuel = 2dtns. Marines = 20, Sickbay
  Cost:
  MCr 7.428
  FM 
  40000-000000-00000-2  
  00tons  
  TL4
  Crew: 4
  MCr 7.428
  No Fuel plant and scoops, Fuel = 2, EP = 0, Ag = 0, Pass = 0, Low = 0, Marines = 20 Cargo = 0. Magazine = dtns, Sickbay, Craft 
  = One 5tn Single Seat Fighter, One 5tn Assault Landers.
  
  - 84 -
  Fighter Module  100tn  TL14
  A module providing hanger space for four 15tn fighters or assault Landers, as well as ammunition and fuel stores. 
  The module requires four small craft crew as well as four small craft maintenance personnel. 
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  8 (4 small craft pilots, 4 small craft engineers)
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  Four 5tn Fighters or Landers,
  Fuel Treatment:
  None
  Other:
  Magazine = 2dtn, Small Craft Fuel = 4dtns.
  Cost:
  MCr 8.356
  FM 
  40000-000000-00000-4  
  00tons  
  TL4
  Crew: 8
  MCr 8.356
  No Fuel plant and scoops, Fuel = 4, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 0. Magazine = 2dtns, Craft = Four 
  5tn Fighter or Landers.
  
  - 85 -
  Troop Module 
   
  100tn TL14
  A module providing accommodation for a platoon of troops. The platoon officer is assigned a large stateroom, whilst 
  enlisted troops are assigned two to a large stateroom. A cargo bay is provided for military supplies and a sickbay is 
  available for combat causalities.  
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  0
  Performance:
  None
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Troop = 4, Cargo = 8, Sickbay
  Cost:
  MCr 2.5
  TM 
  400000-000000-00000-0  
  00tons  
  TL4
  Crew: 0
  MCr 2.5
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 4 Cargo = 8. Sickbay.
  
  - 86 -
  200tn Modules
  Missile Module 
   
  200tn TL14
  A missile module mounting additional missile turrets and magazines to up-arm commercial clippers or provide plan-
  etary bombardment facilities.  A fire control bridge and targeting facilities are included along with crew accommoda-
  tion.
  Tonnage:
  200 tons (standard). 2800 cubic meters, Close Structure
  Crew:
  6 (Command, engineer, four gunners)
  Performance:
  Power Plant 5, 0 EP, Ag N/A
  Electronics:
  Model/8fib Computer
  Hard points
  Four Hard points
  Armament:
  Four triple missile turrets organized into four batteries
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Magazine = 00tns
  Cost:
  MCr 235
  MM 
  24005H-000000-00003-0  
  200tons  
  TL4
           4  
  Crew: 6
           4  
  MCr 235
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, EP Spare = , Pass = 0, Low = 0, Troops = 0 Magazine = 00.
  
  - 87 -
  Civilian Clipper Modules - 100tn Modules
  Cargo Module 
   
  100tn TL14
  A simple cargo module holding 00tns in a single hold.
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  0
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Cargo = 00
  Cost:
  MCr 6
  CM 
  400000-000000-00000-0  
  00tons  
  TL4
   
   
   
   
   
  Crew: 0  
   
   
   
   
   
  MCr 6
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 00. 
  
  - 88 -
  Fuel Module 
   
  100tn TL14
  A simple fuel module holding 00tns of fuel. These modules can be connected directly to the ship’s fuel tanks and 
  count as normal fuel tankage.
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  0
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Fuel = 00
  Cost:
  MCr 6
  FM 
  400000-000000-00000-0  
  00tons  
  TL4
   
   
   
   
   
  Crew: 0  
   
   
   
   
   
  MCr 6
  No Fuel plant and scoops, Fuel = 00, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 0.
  
  - 89 -
  Ships Boat Module 
   
  100tn TL14
  A module providing hanger space for two 30tn ships boats, as well as maintenance facilities. The module requires 
  four small craft crew as well as two small craft maintenance personnel. No crew accommodation is provided and the 
  crew will be have to be accommodated in other modules
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  6 (4 small craft pilots, 2 small craft engineers)
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  Two 30tn Ships Boat,
  Fuel Treatment:
  None
  Other:
  Maintenance Shop, Magazine = dtn, Small Craft Fuel = 5dtns, Cargo =5
  Cost:
  MCr 8.256
  SBM 
  40000-000000-00000-2  
  00tons  
  TL4
   
   
   
   
   
  Crew: 6
   
   
   
   
   
  MCr 8.256
  No Fuel plant and scoops, Fuel = 5, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 5. Magazine = dtns, Craft = Two 
  30tn Ships Boats, Maintenance Shop, No crew accommodation.
  
  - 90 -
  Cutter Module 
   
  100tn TL14
  A module providing hanger space for a single modular cutter, as well as maintenance facilities. The module requires 
  two small craft crew as well as one small craft maintenance person. 
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  3 (2 small craft pilots,  small craft engineer)
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  One 50tn Modular Cutter
  Fuel Treatment:
  None
  Other:
  Maintenance Shop, Magazine = dtn, Small Craft Fuel = 8dtns, Cargo =0
  Cost:
  MCr 8.98
  CM 
  40000-000000-00000-  
  00tons  
  TL4
   
   
   
   
   
  Crew: 3
   
   
   
   
   
  MCr 8.98
  No Fuel plant and scoops, Fuel = 8, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 0. Magazine = dtns, Craft = One 
  50tn Modular Cutter, Maintenance Shop.
  
  - 9 -
  Diplomatic Module 
   
  100tn TL14
  Quarters and support facilities for diplomatic personnel and other VIPs. The module includes a small power plant to 
  provide independent life support as well as a computer for passenger use. The user configurable space can be used 
  as conference areas, theatres, stages and recreation areas.
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  6 (engineer, medic, administrative assistant, 3 stewards)
  Performance:
  Power Plant ,  EP, Ag N/A
  Electronics:
  Model/2 Computer
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Two offices, cargo = 1, 10dtns user configurable space. 8 dual size suites 
  Cost:
  MCr 3.5
  DM 
  4002-000000-00000-0  
  00tons  
  TL4
   
   
   
   
   
  Crew: 6
   
   
   
   
   
  MCr 3.5
  No Fuel plant and scoops, Fuel = 1, EP = 1, Ag = 0, Pass = 8 (High), Low = 0, Troops = 0 Cargo = 1. Two offices, 10dtn user 
  configurable space.
  
  - 92 -
  Passenger Module 
   
  100tn TL14
  A module providing passenger accommodation to High passage standards. The module includes a small power plant 
  to provide independent life support as well as a computer for passenger use. 
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  4 (engineer, 3 stewards)
  Performance:
  Power Plant ,  EP, Ag N/A
  Electronics:
  Model/2 Computer
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Cargo = 5, 0dtns recreation area.  Passengers = 8 (High)
  Cost:
  MCr 3
  PM 
  4002-000000-00000-0  
  00tons  
  TL4
   
   
   
   
   
  Crew: 4
   
   
   
   
   
  MCr 3
  No Fuel plant and scoops, Fuel = , EP = , Ag = 0, Pass = 8 (High), Low = 0, Troops = 0 Cargo = 5. 0dtn recreation area.
  
  - 93 -
  Low Berth Module 
   
  100tn TL14
  A module providing bulk low cost low berth passenger transport. A sickbay and two medics are provided to monitor the passen-
  ger’s health and revive them at the end of the voyage. A small cargo hold is provided for passenger carry on luggage.
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  2 (two medics)
  Performance:
  None
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Sickbay, Low = 60, Cargo = 4
  Cost:
  MCr 20
  LBM 
  40000-000000-00000-0  
  00tons  
  TL4
   
   
   
   
   
  Crew: 2
   
   
   
   
   
  MCr 20
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 0, Low = 60, Troops = 0 Cargo = 4. Sickbay
  
  - 94 -
  Emergency Low Berth Module 
   
  100tn TL14
  Originally designed for the mass transport of 400 refugees from disaster areas, it was developed to transport the Sufren refugees 
  after the 2nd Vampire War. Planetside medical facilities are required to revive the refugees.
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
  0
  Performance:
  None
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Elow = 00
  Cost:
  MCr 6
  ELM 
  400000-000000-00000-0  
  00tons  
  TL4
   
   
   
   
   
  Crew: 0
   
   
   
   
   
  MCr 6
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 0, Low = 0, Elow = 00 Cargo = 4. 
  
  - 95 -
  Scientific Module  
  100tn TL14
  A series of self contained labs and support facilities that allows the clipper to be used as a science vessel. A power 
  plant and computer have been installed to provide independent support for the lab facilities. A workshop has been 
  provided to allow fabrication of new experimental equipment.
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
   (engineer)
  Performance:
  Power Plant ,  EP, Ag N/A
  Electronics:
  Model/2 Computer
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Five laboratories, Engineering shop, Cargo = 5, High passengers 0 (scientists) 
  Cost:
  MCr 52.5
  SM 
  4002-000000-00000-0  
  00tons  
  TL4
   
   
   
   
   
  Crew: 
   
   
   
   
   
  MCr 52.5
  No Fuel plant and scoops, Fuel = , EP = , Ag = 0, Pass = 0 (High), Low = 0, Troops = 0 Cargo = 5. Five laboratories, Engi-
  neering shop,
  
  - 96 -
  Workshop Module 
   
  100tn TL14
  A module housing maintenance workshops allowing long term self supporting operations. A power plant and compu-
  ter have been installed to provide independent support for the maintenance facilities. 
  Tonnage:
  00 tons (standard). 400 cubic meters, Close Structure
  Crew:
   (engineer)
  Performance:
  Power Plant ,  EP, Ag N/A
  Electronics:
  Model/2 Computer
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Six engineering shops, High Pass = 6 (engineers), Cargo = 5
  Cost:
  MCr 34.5
  WM 
  4002-000000-00000-0  
  00tons  
  TL4
   
   
   
   
   
  Crew: 
   
   
   
   
   
  MCr 34.5
  No Fuel plant and scoops, Fuel = , EP = , Ag = 0, Pass = 6 (High), Low = 0, Troops = 0 Cargo = 5. Six Engineering shop,
  
  - 97 -
  200tn Modules
  Cargo Module 
   
  200tn TL14
  A simple cargo module holding 200tns in a single hold.
  Tonnage:
  200 tons (standard). 2800 cubic meters, Close Structure
  Crew:
  0
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Cargo = 200
  Cost:
  MCr 2
  CM 
  2400000-000000-00000-0  
  200tons  
  TL4
   
   
   
   
   
  Crew: 0
   
   
   
   
   
  MCr 2
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 200. 
  
  - 98 -
  Fuel Module 
   
  200tn TL14
  A simple fuel module holding 200tns of fuel. These modules can be connected directly to the ship’s fuel tanks and 
  count as normal fuel tankage.
  Tonnage:
  200 tons (standard). 2800 cubic meters, Close Structure
  Crew:
  0
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Fuel = 200
  Cost:
  MCr 2
  FM 
  2400000-000000-00000-0  
  200tons  
  TL4
   
   
   
   
   
  Crew: 0
   
   
   
   
   
  MCr 2
  No Fuel plant and scoops, Fuel = 200, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 0.
  
  - 99 -
  Passenger Module 
   
  200tn TL14
  A module providing passenger accommodation to High passage standards. The module includes a small power plant 
  to provide independent life support as well as a computer for passenger use. 
  Tonnage:
  200 tons (standard). 2800 cubic meters, Close Structure
  Crew:
  4 (engineer, 5 stewards)
  Performance:
  Power Plant , 2 EP, Ag N/A
  Electronics:
  Model/2 Computer
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Cargo = 2, 0dtns recreation area.  Passengers = 39 (High)
  Cost:
  MCr 55.5
  PM 
  24002-000000-00000-0  
  200tons  
  TL4
   
   
   
   
   
  Crew: 6
   
   
   
   
   
  MCr 55.5
  No Fuel plant and scoops, Fuel = 2, EP = 2, Ag = 0, Pass = 39 (High), Low = 0, Troops = 0 Cargo = 2. 0dtn recreation area.
  
  - 200 -
  500tn Modules
  Cargo Module 
   
  500tn TL14
  A simple cargo module holding 500tns in a single hold.
  Tonnage:
  500 tons (standard). 7000 cubic meters, Close Structure
  Crew:
  0
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Cargo = 500
  Cost:
  MCr 30
  CM 
  5400000-000000-00000-0  
  500tons  
  TL4
   
   
   
   
   
  Crew: 0
   
   
   
   
   
  MCr 30
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 500. 
  
  - 20 -
  Fuel Module 
   
  500tn TL14
  A simple fuel module holding 500tns of fuel. These modules can be connected directly to the ship’s fuel tanks and 
  count as normal fuel tankage.
  Tonnage:
  500 tons (standard). 7000 cubic meters, Close Structure
  Crew:
  0
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Fuel = 500
  Cost:
  MCr 30
  FM 
  5400000-000000-00000-0  
  500tons  
  TL4
   
   
   
   
   
  Crew: 0
   
   
   
   
   
  MCr 30
  No Fuel plant and scoops, Fuel = 500, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 0.
  
  - 202 -
  1000tn Modules
  Cargo Module 
   
  1000tn 
  TL14
  A simple cargo module holding 000tns in a single hold.
  Tonnage:
  000 tons (standard). 4000 cubic meters, Close Structure
  Crew:
  0
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Cargo = 000
  Cost:
  MCr 60
  CM 
  A400000-000000-00000-0  
  000tons 
   
  TL4
   
   
   
   
   
  Crew: 0
   
   
   
   
   
  MCr 60
  No Fuel plant and scoops, Fuel = 0, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 000. 
  
  - 203 -
  Fuel Module 
   
  1000tn 
  TL14
  A simple fuel module holding 000tns of fuel. These modules can be connected directly to the ship’s fuel tanks and 
  count as normal fuel tankage.
  Tonnage:
  000 tons (standard). 4000 cubic meters, Close Structure
  Crew:
  0
  Performance:
  N/A
  Electronics:
  None
  Hard points
  None
  Armament:
  None
  Defenses:
  None
  Craft:
  None
  Fuel Treatment:
  None
  Other:
  Fuel = 000
  Cost:
  MCr 60
  FM 
  A400000-000000-00000-0  
  000tons 
  TL4
   
   
   
   
   
  Crew: 0
   
   
   
   
   
  MCr 60
  No Fuel plant and scoops, Fuel = 000, EP = 0, Ag = 0, Pass = 0, Low = 0, Troops = 0 Cargo = 0.
  
  - 204 -
  APPENDIX IV 
  AMBER ZONE - THE 
  WATCHKEEPER
  An adventure for Traveller: 1248
  “The Watchkeeper” is a short adventure for a group con-
  sisting of 2-6 players. Although as written it is set within 
  the Freedom League Worlds of 248, this adventure can 
  be adapted for play in any Traveller setting with very little 
  work on the part of the Referee.  
  CHARACTER TYPES AND SKILLS 
  It is not official Avenger practice to detail the skills a 
  group of travellers will need in order to complete any 
  given adventure. This is primarily because Traveller is a 
  very open ended game and allows a great many different 
  paths to success in any given adventure. Creative think-
  ing and maximizing your strengths both as a team and 
  as an individual to overcome what the universe throws 
  at you are the two surest ways to survive and hopefully 
  prosper.
  PREREQUISITES
  Ownership or access to a Jump-2 capable starship and 
  crew is the only prerequisite to this adventure. 
  REFEREES INFORMATION 
  Like many Traveller adventures, “The Watchkeeper” 
  allows a great deal of latitude on the part of the referee. 
  The referee may decide to follow the plot as described 
  within this book, combine two or more scenes together in 
  response to player reaction or forge ahead using his own 
  initiative discarding those elements of the plot that he 
  feels are unnecessary. 
  The Freedom League maintains a number of Watch-
  keeper monitoring stations in systems that experience a 
  moderate amount of trade vessel traffic but for whatever 
  reason are unable to otherwise provide adequate sensor 
  and defense coverage to these passing vessels. 
  LIBRARY DATA: WATCHKEEPER 
  STATIONS
  Watchkeeper stations provide sensor coverage and 
  primarily serve as communications relay points  though 
  they are also used as rest stops by Freedom League 
  Auction Couriers. 
  Another function of the Watchkeeper stations is to 
  provide an early warning system against any unfriendly 
  incursions by pirates, raiders or vampires. 
  The stations are usually small modular constructions 
  with a crew complement of two persons and are placed 
  in orbit over gas giants or main worlds. They are un-
  armed as it is not considered cost effective to provide 
  significant armament. 
  Their primary defense is their location in out of the way 
  systems, and the deterrence effect of any passing anti-
  piracy patrols. 
  A BRIEF OVERVIEW
  The Travellers are hired by a small shipping firm that 
  has just won a lucrative contract to re-supply the Watch-
  keeper stations in this area but, due to other business 
  issues, is unable to make its first shipment. The Travel-
  lers are tasked with delivering a mixed cargo of rations, 
  spare parts and general supplies to Watchkeeper Station 
  45-BV located in the wilds between the Freedom League 
  and the Voskl Trade Union.  
  When the Travellers arrive, they will find only a single 
  crew member aboard and the station in chaos having 
  apparently suffered from a failure of the majority of the 
  station’s control system due to an electro-magnetic spike 
  from the local gas giant. 
  The lone Watchman will allow the Travellers to unload 
  their cargo and will sign off their delivery forms but 
  seems unduly anxious that the Travellers ship gets 
  underway as soon as possible despite the difficulties on 
  the station.  
  In actual fact, the Watchman is a pirate. The original 
  crew of this Watchkeeper station is an AI-Cym housed in 
  
  - 205 -
  the maintenance robot / station computer system. 
  The pirate vessel overwhelmed the station and deployed 
  a small boarding party that managed to smash the sta-
  tion robot and cripple the AI-Cym’s control of the station. 
  The pirate is masquerading as the station crewman until 
  his vessel returns from a sweep of the inner system. The 
  pirate vessel, named “Ritter’s Revenge” will then hide 
  near the gas giant ready to ambush the next passing 
  merchant moving between the Freedom League and the 
  Voskl Trade Union. 
  GUIDANCE ON FLOW OF PLAY 
  The secret to this adventure is to keep the reveal, the 
  fact that the station crewman is not who he claims to be, 
  from the Travellers until it is dramatically appropriate to 
  do so. 
  Throwing the Travellers off the scent by playing up their 
  fear of a virus infection aboard the monitoring station, 
  the role of the missing, and possibly rogue FLAC Kanga 
  Carrier or another protagonist is highly recommended, 
  not to mention enjoyable. 
  Aim to build to a climatic finish. The desperate chase out 
  to a safe jump point by the Travellers was written with 
  this in mind, but it is not the only possible conclusion to 
  this adventure. 
  While certain courses are suggested throughout this 
  adventure, feel free to follow whatever course suits you 
  and your group best. 
  ADVENTURE TIMELINE 
  Day 1
  2:00 Travellers ship docks with the station
  16:00 Cargo unloading finished. 
  Day 2
  2:00 Ritter’s Revenge within sensor range of the sta-
  tion.
  3:30 Ritter’s Revenge docks with the station and its 
  troops will sweep the station for any intruders. 
  PART ONE: IT’S A DIRTY 
  JOB BUT SOMEONE HAS TO 
  DO IT 
  Everyone needs to pay the bills and the Travellers are 
  no exception. The cost of running a starship between 
  the stars is quite literally astronomical, and even in the 
  healthy economic climate of the Freedom League, well 
  paying jobs for private crews are the subject of fierce 
  competition. 
  Auction is the commercial lifeblood of the Freedom 
  League. The grandest auctions are found on the League 
  core worlds, but every League world has its own auction. 
  Having landed in Barton downport on Zetta ostensibly to 
  attend Auction, the Travellers (or their employer if they 
  do not own their own ship) are contacted by a represent-
  ative of Travis Holdings with a welcome offer of employ-
  ment. 
  Zetta is a minor League world on the Coreward edge of 
  the Freedom League in the Old Expanses Sector. While 
  possessing a reasonable starport, Zetta’s population is 
  small and its technology level modest. Zetta’s primary 
  claim to fame is the trade route to the Voskl Trade Union 
  exits league space here.  
  While the method of initial contact is the choice of the 
  referee, the offer to the Travellers is simple. A quick and 
  easy delivery run in return for a more than fair payment. 
  TRAVIS HOLDINGS’ DILEMMA 
  In the new Auction driven economy of the Freedom 
  League The FLAC contracts the re-supply and provision-
  ing of it’s monitoring stations out to private companies 
  to the highest bidder in a yearly services auction. The 
  winning bidder, while taking on a contact that offers little 
  in the way of initial profit, can be assured that if the said 
  year long contract is undertaken professionally then they 
  will be given preferential status when other more lucra-
  tive contracts come up for tender - be it non auctioned 
  governmental contracts or other work. 
  It is common knowledge that at least two small lines, the 
  Oriflamme based Kasnik Carrier Lines and the independ-
  ent ex-Guild Naskillugii Trade Co. have, in the last dec-
  ade, gone from two bit operations to profitable success 
  stories through this route.   
  One such company, Travis Holdings, secured a contract 
  to supply two Watchkeeper Stations, including the station 
  designated 45-BV less than a week ago. 
  Unfortunately the terms of the contract state that Station 
  45-BV must be re-supplied within thirty days.    
  For a small carrier like Travis Holdings this is both a 
  major coup and a major problem. Having been success-
  ful in securing the contract, they find themselves short 
  of resources to undertake a supply run to the station at 
  such short notice.  
  
  - 206 -
  With both their own ships unavailable a representative 
  from Travis Holdings is scouring the starport for available 
  ships and specifically independents who are not tied to 
  any of Travis Holdings commercial rivals. 
  THE MEET 
  The representative, Tarne Abbott, will arrange to meet 
  the Travellers at a location convenient to both parties as 
  soon as possible. If the Travellers do not suggest a ven-
  ue, then he will arrange the meet in one of the numerous 
  bars adjacent to the Auction Hall.  
  Upon arrival the Travellers will find Tarne awaiting them 
  patiently in a suitably private booth. 
  After a brief introduction, Tarne, pausing only to order a 
  round of drinks and bar snacks for those present, will get 
  down to business. 
  He is under pressure to secure a ship and crew and this 
  shows. Travis Holdings new contract stipulates that the 
  first re-supply run must be completed within the next 
  thirty days otherwise financial penalties or even the loss 
  of their newly won contract will apply. 
  Of course Tarne will be unwilling to divulge such infor-
  mation (other than the deadline) to the Travellers but it 
  should be obvious to observant characters that Tarne 
  is eager to secure their services and attempts may be 
  made to haggle in order to increase their fee. 
  Tarne’s opening offer will be generous but will allow 
  scope for some bargaining (the Referee should deter-
  mine a price attractive to the players). If the Travellers 
  wish to engage Tarne in a little gentle negotiation, have 
  them make an opposed roll using the relevant skills. 
  If any of the Travellers engaged in any investigation into 
  Travis Holdings prior to the meet and wish to dig a little 
  deeper in the reasons behind Tarne’s offer have them 
  make skill checks using any relevant skills with a small 
  positive modifier. 
  Upon a successful roll, the Travellers will either uncover 
  Holdings current sticky situation with regards to their 
  newly won contract though word from other, perhaps 
  envious, small line owners or free traders. 
  During the negotiation the Travellers may be able to 
  persuade Tarne to tell more than he is willing about the 
  companies’ current state of affairs. Tarne may even let 
  slip the reasons for the pressure he is visibly under to 
  secure a craft and crew for this job. It will all depend on 
  the method used. 
  Shrewd Travellers may then decide to use this informa-
  tion in a bargaining chip during the ongoing negotiation 
  with Tarne over payment for their services. 
  Tarne will offer a maximum of 5% more than his initial 
  offer (as determined by the Referee) depending on how 
  successfully the Travellers conduct their negotiation, but 
  while eager to secure their services, Tarne will not toler-
  ate outrageous offers or attempts to hold him to ransom, 
  especially in regards to the advance payment.  
  He will make clear that his terms regarding the advance 
  and objectives are final and if the Travellers push too 
  aggressively he will walk away, for while it may take a 
  little longer and cut down on the time left to complete the 
  re-supply, he knows he will be able to find another less 
  surly group of employees somewhere in Barton down-
  port. The auction is a magnet for free trader crews, and 
  all are as desperate for work as the Travellers. 
  TARNE’S TERMS 
  20% of the agreed fee will be paid in advance, the only 
  caveat being that the Travellers make the re-supply run 
  to the monitoring station their one and only objective on 
  the outward bound journey. Whatever business the Trav-
  ellers wish to engage in on the return leg is up to them. 
  Additional cargo may be purchased by the Travellers for 
  the purposes of trade but Tarne will stress that failure to 
  complete the re-supply run by the deadline will result in 
  the remaining 80% of their fee being forfeited. 
  Once the deal has been finalized the cargo, a collection 
  of standard shipping crates containing food and cloth-
  ing items, miscellaneous spare parts, entertainment 
  holovids, books and toiletries will be transported to the 
  Travellers ship and loaded on board.  
  All the crates are security tagged and sealed to prevent 
  tampering and take up a total volume of 2 tons. 
  PLANNING THE ROUTE 
  Watchkeeper Station 45-BV is located in the Lhmoore 
  system (804 / Old Expanses Sector)  and orbits the 
  second of the three gas giants.  Assuming a Jump-2 
  capable starship, a typical route would be Zetta – Trevor 
  – Leome – Krupp – Lhmoore. These worlds are consid-
  ered to be reasonably safe and all are either League 
  members or generally friendly with the league.  
  SOMETIMES ALL NEWS IS BAD NEWS 
  As part of standard operating procedure on most star-
  ships, the Captain, or whoever the Captain designates, 
  takes 5 minutes before launch to read out any public 
  notices of interest to either himself or the crew.  
  Downloaded from the local INFONET feed this is a last 
  chance to catch up on recent events before being out of 
  contact for the duration of the journey. 
  Feel free to provide the Travellers with any, all or none of 
  the following information. 
  Latest News:  
  27-XI-248 LEAGUEINFONET: KESTRAL (0) //OLD 
  EXPANSES:  
  FLMC Courier Kanga Carrier Missing, Search Futile 
  states authorities 
  League Auction authorities have turned over the case of 
  the missing FLMC courier Kanga Carrier over to naval 
  jurisdiction. No sightings of the vessel have been made 
  since it left Montero (00 / Old Expanses), two months 
  ago, whilst carrying routine auction data. Given the 
  absence of debris, and the recently completed annual 
  maintenance, Auction authorities are of the opinion that 
  
  - 207 -
  the vessel has probably been subject to foul play and 
  possible even internal hijacking. Naval assets have been 
  placed on alert for the missing vessel. 
  6-VIII-247 LEAGUEINFONET: EOS (0632) //OLD EX-
  PANSES. KEY WORDS: 
  Suspect in Deitel Twins killings on the run after daring 
  escape! 
  Murder suspect Jolynn Kreilluskii is reported to have es-
  caped from the custody of Freedom League department 
  of justice officials in a daring  breakout.  
  Kreilluskii who is accused of the double murder of the 
  socialite twins, Amie and Ellizeabeth Deitel, daughters 
  of Trybecorp magnate Warren Deitel is reported to have 
  escaped from the Krypter Orbital Prison. Full details of 
  the escape are being withheld by authorities. Justice 
  spokesmen have confided that details are being withheld 
  while officials continue their enquiry. 
  5-XI-248 GUILD WARNING: VOSKL (3006) //OLD 
  EXPANSES:  
  Crowell Defense Pact, Increased Customs Inspections. 
  The Mercantile Guild of Diaspora has issued a quadrant 
  wide warning. The Crowell Defense Pact has instituted 
  rigorous customs inspections on all traffic passing 
  through its systems and specifically for traffic heading 
  into the Voskl Trade Union. All merchant vessels should 
  expect additional severe delays possibly in the order of 
  days for high tech cargoes with potential military uses.  
  Part 2: RESUPPLY RUN  
  Lhmoore is a dead system. Normal Jump-3 traffic skips 
  the system, but Jump-2 equipped vessels often stop to 
  refuel on the way to Fulimara.  
  WATCHKEEPER STATION 45-BV 
  Constructed in 225 by Haven Habitats a wholly owned 
  subsidiary of Haven Transport under contract from the 
  Freedom League Auction Council, Watchkeeper Station 
  45-BV’s primary role is to monitor traffic passing through 
  the local system. 
  Located in low orbit around the second gas giant Eler-
  mis, Watchkeeper Station 45-BV also serves as a rest 
  stop and re-supply point for Auction’s Kangaroo ships 
  and their crews moving between the Freedom League 
  and the Voskl Trade Union. Due to the intense work 
  schedule of the Kanga Couriers, these rest stops serve 
  as a welcome chance for crews to re restock and relax, if 
  only for a couple of hours, between jumps.  
  Although designed to be manned by a crew of two 
  personnel with minimal AI-Cym assistance if necessary, 
  due to recent budgetary cuts, Station 45-BV is currently 
  manned by a single Watchman – an AI-Cym - on loan 
  from the Freedom League Navy. Serving a 6 month 
  stretch between personnel changes it is a long and ulti-
  mately boring job, which leaves the unfortunate watch-
  man with little to occupy himself other than to determine 
  who he may have annoyed to receive such a posting. 
  The AI-Cym is housed in an Aubaine Industries robot. 
  This robot is primarily used for minor interior and exterior 
  maintenance tasks. Due to strict safety legislation with 
  regard to AI-Cym’s, the robot is unable to directly inter-
  face with any of the Stations systems.   
  Watchkeeper Station 45-BV is a typical space station 
  design consisting of a main disk with a long spindle 
  protruding downwards from the disk’s ventral surface. 
  A small hemispherical dome sits on the dorsal surface 
  of the main disk. Overall the station vaguely resembles 
  a mushroom or a rivet hanging in space. A cargo hatch 
  and airlock as well as a hanger door are present on the 
  exterior of the main disk. 
  Each section of the station is detailed below: 
  DOME: 
  The dome on the top surface of the main disk is a one 
  and a half deck high structure holding the station con-
  trols and crew quarters. The lower full deck includes the 
  bridge and computer room as well as two crew state-
  rooms, a common room / galley and a small automated 
  medical bay. A single passenger lift and a manual hatch 
  lead down from the common area into the main disk. 
  Access to the bridge and computer room is secured by 
  bulkheads and a single iris valve with a biometric lock. 
  Sensor equipment is located in the half deck overhead, 
  
  - 208 -
  and can be reached by several ceiling mounted main-
  tenance hatches. These lead into cramped inspection 
  crawlways.  
  MAIN DISK: 
  The main disk is a two deck circular structure. The top 
  deck includes visitors quarters (a dozen large state-
  rooms) as well as a large common area, a galley, a 
  well-stocked if basic medical bay and a hanger for ship’s 
  boat. The external airlock opens into the common area, 
  as does an interconnecting iris valve from the ship’s boat 
  hanger.  
  The passenger lift and manual access hatch from the 
  Dome also enter the common area. The lift descends 
  through the rest of the main disk and through to the 
  bottom of the spindle. Two iris valves also lead down 
  from other areas of the visitors deck into the cargo deck 
  below. 
  These facilities are provided for any visiting or distressed 
  ships. They are normally kept sealed and packed away. 
  Certain areas are often re-opened by station crew to give 
  them more living space.  
  The second and lower deck in the main disk holds sever-
  al cargo holds. All the holds are linked via large manual 
  cargo hatches. A small secure hold with double strength 
  bulkhead walls and a biometric locked iris valve, is avail-
  able for the storage of any valuable cargoes. Normally 
  the vault is empty. 
  The holds are used to store spare parts and rations 
  for the station (often six months of supplies) as well as 
  disaster supplies for any distressed starships (i.e. ration 
  packs, medical kits, two portable low berths, hull plates 
  and patches etc.). 
  The cargo hold is accessed from an external cargo hatch 
  as well as two iris valves leading down from the visitor 
  deck, and the passenger lift. 
  SPINDLE: 
  The passenger lift descends through the center of the 
  spindle . The vast majority of the spindle is made up of 
  fuel tanks and other tankage dedicated to the life-support 
  system. The passenger lift accesses the bottom deck 
  of the spindle that holds the station’s fusion power plant 
  and maneuvering thrusters as well as a small manual 
  maintenance airlock. 
  ARRIVING AT THE STATION 
  When the Travellers ship steps out of jump space in the 
  Lhmoore system, a sensor scan will confirm that the 
  local area is quiet. The station’s beacon will be located 
  in orbit around the second gas giant. In the few hours it 
  takes to reach the station, no other manmade emissions 
  will be detected. The Lhmoore system is dead.  
  Should the Travellers attempt to contact the station it will 
  be over ten minutes before they receive an audio only 
  signal asking for their identity. When the Travellers detail 
  their mission to re-supply the station, the male voice will 
  give them a curt permission to dock and unload.  
  Once the Travellers ship has docked, they will be greet-
  ed by a hassled looking middle aged man in the common 
  area of the visitors deck. He will introduce himself as 
  Thomas Birov and ask to see the Travellers orders. After 
  scanning the orders and manifests for a few minutes, 
  Thomas will give the Travellers the okay to unload the 
  supplies into the lower cargo holds. He will apologize 
  that he can not help, but he is in the middle of performing 
  important maintenance. He will instruct the Travellers to 
  bang on the manual hatch to the crew deck when they 
  have finished unloading and he will come and sign their 
  manifests. Thomas will explain that his maintenance has 
  disabled the internal intercom. Thomas will then retreat 
  to the crew deck to carry on his maintenance. 
  As the Travellers unload their cargo, the two individuals 
  onboard will start to interact with them. 
  THOMAS BIROV  
  Thomas is actually a pirate and computer officer on the 
  pirate vessel Ritter’s Revenge. He is a middle aged 
  native of Kestral and comes from a successful if undis-
  tinguished middle class home. He gained his computer 
  expertise on Kestral. He is in the pirate business purely 
  for the money and the power and is now a professional 
  pirate and keeps out of the struggles from promotion that 
  plague most pirate vessels. 
  The Revenge entered the system 36 hours ago with the 
  intent of preying on Jump 2 merchant traffic using the 
  system as a refueling point on the journey to the Voskl 
  Trade Union. The Revenge posed as a distressed vessel 
  and was given permission to dock. The ship’s troops 
  seized control of the station and helped themselves to 
  some of the parts in the lower cargo hold, leaving scrape 
  marks on the deck. 
  The pirates were surprised to find a AI-Cym inhabiting a 
  station maintenance robot instead of the normal two man 
  human crew. They quickly managed to destroy the robot, 
  but the AI-Cym fled into the station computer. Fortunately 
  for the pirates, standard anti-viral techniques have iso-
  lated critical systems from central computer control and 
  prevented the AI-Cym from using the station’s environ-
  mental systems against the boarders. 
  Whilst the Revenge is sweeping the inner system for 
  any scraps of salable salvage, Thomas has remained on 
  board both to purge the AI-Cym crewman from the com-
  puter and destroy any sensor records that may identify 
  the Revenge as the attacker. 
  The arrival of the Travellers ship on a re-supply run has 
  surprised Thomas, and he has been forced to pose as 
  the station’s single crewman. He wants the Travellers to 
  complete their re-supply run and leave as soon as possi-
  ble. He will initially greet the Travellers as they dock and 
  claim to be busy with important maintenance. He is really 
  engaged in a cat and mouse game through the central 
  computer with the station’s real crewman. Thomas has 
  
  - 209 -
  also destroyed the bridge of the ship’s boat to prevent 
  Nusku from hiding in the vessel’s computer system. He 
  has locked the iris valve to the hanger to hide his sabo-
  tage.  
  Thomas has will attempt to shoo the Travellers off the 
  station when they have finished unloading but can’t 
  physically throw them off the station. If pressed he will 
  have to let them stay the night in the visitors quarters. 
  If the Travellers detect strange events or even manage 
  to communicate with Nusku, then Thomas has a two 
  layered cover story. He will tell the Travellers these as 
  necessary. 
  The first layer of cover story is that the station’s electron-
  ics were damaged by an electromagnetic storm from the 
  gas giant the station is orbiting. The station’s mainte-
  nance robot was damaged and had to be shutdown as 
  it was acting erratically. He fears the station computer 
  could be similarly affected, hence the signs of hurried 
  modifications to the stations electronics and any strange 
  electrical effects. He will claim any missing crates from 
  the hold contained spares which he has used to repair 
  the station. 
  If the Travellers approach with more evidence of strange 
  goings-on, including a message from Nusku, or Tho-
  mas’s reluctance to accept help then Thomas will use 
  the second layer of his cover story and admit that the 
  station’s computer has been acting strangely since the 
  storm. He will further confess that the station damage is 
  his fault as he had failed to properly maintain the sta-
  tion’s electromagnetic screens. He was trying to hide his 
  guilt and get the station repaired before anyone discov-
  ered his neglect. 
  If worst comes to worst, Thomas will hide in the bridge 
  on the crew deck and simply wait the Travellers out. 
  ENSIGN NUSKU 
  Ensign Nusku is an unwilling draftee from the Free-
  dom League navy, who is five months into a six month 
  deployment at Watchkeeper Station 45-BV. The Auction 
  bureaucracy was having trouble finding enough staff for 
  such isolated postings, given the rather poor wages they 
  offer and appealed to the Navy for help. Ensign Nusku, 
  a newly commissioned AI-Cym from the patrol squadron 
  at Montero, was the result. Nusku has spent most of 
  his time inhabiting the station’s maintenance robot and 
  was surprised by the pirates when he went to assist an 
  apparently distressed merchant vessel. He managed to 
  escape to the central computer and has been hiding in 
  various station sub-systems ever since.  
  His wrecked robot body is now hidden in one of the 
  staterooms on the crew deck. The robot will clearly show 
  an insignia of the Freedom League Navy and has been 
  destroyed by laser fire. Thomas Birov, the pirates com-
  puter officer has been attempting to purge Nusku from 
  the station’s electrical systems ever-since, and Nusku 
  has to frequently move from system to system to keep 
  ahead of his would-be electronic murderer. 
  When the Travellers dock with the station, Nusku will 
  attempt to contact them out of sight of Thomas. As the 
  Travellers unload their cargo, Nusku will flicker the lights 
  and attempt to use the station intercom. Unfortunately 
  Thomas has cut the computer links and Nusku will only 
  be able to turn the intercoms on and off, generating a 
  strange buzzing noise. The flickering lights and buzz-
  ing intercoms will follow the Travellers around and even 
  attempt to lead them to the cargo-hold with the missing 
  crates. If the Travellers are having a hard time, the ref-
  eree may allow Nusku to know morse code. 
  If the Travellers attach electronic diagnostic equipment 
  or a hand-computer to the station’s systems, Nusku will 
  try to pass messages to the Travellers via the display 
  screens of their diagnostic equipment. Unfortunately the 
  damaged nature of the stations electronic systems and 
  Thomas’s purging activities means that Nusku can’t use 
  any system or electronic pathway for long and communi-
  cations are often garbled.  
  CLUES 
  The following events should indicate to the Travellers 
  that something is wrong on Watchkeeper Station 45-BV: 
  1.  The strange flickering lights and buzzing intercoms 
  that follow the Travellers around but disappear when 
  Thomas is around. 
  2.  Thomas’s reluctance for company despite being stuck 
  on a station alone for a considerable period of time. Most 
  people would be desperate for news and company after 
  such a long posting. 
  3.  The missing crates in the cargo hold. Simply unload-
  ing the cargo will spot the empty areas of the hold with 
  recent scuff marks on the metal decking. Surprisingly 
  the deck area around these crates is very clean with no 
  signs of dust. 
  4.  The evidence of cut-wires and open maintenance 
  hatches throughout the station. These can be discovered 
  by wandering around the visitors quarters or any investi-
  gation of the buzzing intercom system. 
  5.  The disabling of the ship’s boat. If the Travellers are 
  suspicious of Thomas they may investigate the locked 
  iris valve to the hanger. Closed and locked iris valves are 
  extremely difficult to open but can be forced with suf-
  ficient effort, or the locking/opening mechanism can be 
  bypassed. 
  6.  Further messages from Ensign Nusku. 
   
  CONFRONTING THOMAS 
  If the Travellers accuse Thomas of treachery, he will try 
  his two cover stories and then retreat into the crew deck 
  and trigger the security systems. Without a crew access 
  code the passenger lift will simply not move to the crew 
  deck or into the spindle. Thomas has already locked the 
  iris valve to the ships boat hanger. He normally keeps 
  
  - 20 -
  the manual hatch to the crew deck locked unless he is 
  on the visitors deck. 
  The Travellers best chance of getting into the crew deck, 
  either to investigate further or to confront Thomas, is via 
  the lift-shaft. The Travellers can either try and override 
  the lift controls or simply go through the top of the lift 
  and climb the shaft and attempt to force the doors in the 
  lift-shaft. 
  Thomas has a snub pistol and a vacc suit and will hold 
  up in the bridge. He will engage the Travellers with 
  gunfire only if they manage to get through the bulkheads 
  surrounding the bridge. Thomas is waiting for the return 
  of Ritter’s Revenge. 
  RESCUING NUSKU 
  If the Travellers connect a reasonable sized computer 
  to the station’s electronic systems, Nusku can transfer 
  himself to the new system. Unfortunately the only such 
  computer is in the Travellers ship. Travellers may be un-
  derstandably be reluctant to let a strange viral entity into 
  their ships computer. 
  Given the damaged nature of the station’s electronic 
  systems, it will take Nusku nearly five minutes to down-
  load himself. Thomas will need to be distracted while the 
  transfer takes place or he will be able to purge Nusku 
  from the computer.  
  If the Travellers are still in the area of the station when 
  the pirate ship arrives, it will move to attack the Travel-
  lers ship. The Travellers will have to hold off the pirate 
  until they can calculate an emergency jump. Nusku will 
  help, giving the Travellers vessel a minor bonus to hit 
  with its weapons. 
  ALERTING THE AUTHORITIES 
  The Travellers have two choices of who they should 
  alert to the potential pirate threat. The Freedom League 
  Navy usually maintains a patrol through the Zetta system 
  every couple of weeks and they are an obvious point 
  of authority. When they are alerted, they will dispatch a 
  Warspite class sloop to chase the pirates off and regain 
  control of the station. 
  The system navy of Krupp is much nearer, and can be 
  expected to take vigorous action against a pirate threat 
  just Jump- from their worlds. The only problem is that 
  Krupp’s navy also acts as unofficial vampire hunters and 
  are noticeably anti-AI-Cym. The Travellers would have to 
  hide Nusku from the Krupp navy. 
  
  - 2 -
  SHIPS
  Kangaroo-class League Government Courier 100tn TL14
  The Kangaroo is the League government’s purpose-built courier for the transport of critical communications, equip-
  ment and people. As a government vessel, it carries an AI-Cym crewman within the main computer to handle the 
  electronic data transfer (and specifically the secure Auction data), much like it’s’ namesake grazer animal does its 
  young in its ‘pouch’.  
  There are currently four Kanga Class Couriers in active service under the remit of the Mercantile Council. The fifth, 
  the Ludwig Heinrich Edler von Mises, is currently undergoing a jump drive refit an Aubaine shipyard. 
  Designations of other Kangaroo class Couriers: 
  Adam Smith
  Alexander Hamilton
  Jean-Baptiste Colbert
  David Ricardo 
  GC 6444-000000-00000-0   00tons  TL4
         
   
   
   
  Crew: +
         
   
   
   
  MCr 95.628
  Fuel plant and scoops, Fuel = 44, EP = 4, Ag = , Pass =  (High), Low = 0, Troops = 0
  EP Spare = . Cargo = 2. One Hard point. Model/2 Computer for data storage.
  Ritter’s Revenge 400Tn TL15
  The Ritter’s Revenge is a modified relic R2 Subsidized Merchant. The standard R2 vessel replaces the Jump-1 / 
  Maneuver- drives of the standard subsidized merchant with large more powerful Jump-2 / Maneuver-2 versions. 
  These take up space on the lower cargo deck and block the rear cargo hatches. The Ritters Revenge has added two 
  TL8 sandcasters to its existing dual pulse laser turrets. A more significant modification is the inclusion of a triple pop-
  up turret just forward of the Launch. The new turret contains three TL3 missile racks. 
  AM 42222S-020000-20003-0   400tons  TL5
                          2         4         
  Crew: 8
   
             2         4         
  MCr 56.4
  Fuel plant and scoops, Fuel = 88, EP = 8, Ag = , EAg = 2, Pass = 8 (High), Low = 9, Troops = 8
  Cargo = 76.5, Craft:  x 0tn Launch, Two triple turrets (two pulse lasers, one TL8 sandcaster each), one triple pop 
  turret (three TL13 missile racks). Crew: Pilot, navigator, computer/sensor officer, medic, engineer, 3 gunners. Occu-
  pying 2 single large staterooms and 3 dual occupancy large staterooms. Troops occupying passenger staterooms. 
  
  - 22 -
  APPENDIX V
  Alternative UWPs for the Freedom 
  League
  The orginal Universal World Profile information for the 
  part of the region of the Freedom League as part of the 
  GDW Solomani Rim Supplement and was based upon 
  the world generation sequence presented in Traveller 
  Book 3. The remainder of the Freedom League was doc-
  umented for the Imperial era in a number of publications 
  including the Astrogators Guide to the Diaspora Sector, 
  and various Traveller New Era publications by GDW. 
  The UWP data was orginally compiled using a combi-
  nation of the Traveller Book 3 and Book 6 generation 
  systems as well as the Megatraveller Rules. The main 
  Freedom League book uses this canon UWP data as 
  the basis for the collapse and rebirth under the Freedom 
  League to ensure consistency with previous Traveller 
  Eras. 
  However, our knowledge of astronomy and extra-solar 
  planetary formation has advanced considerably since 
  the orginal Traveller rules were published. Thanks to 
  the Hubble space telescope and numerous searches for 
  extra-solar planets we now have a clearer understanding 
  of planetary formation and the distribution of planets.
  The following alternative UWP data amends the previ-
  ously published UWP data to better reflect current knowl-
  edge of planetary systems. Primarily the modifications 
  have included modifications to world sizes and star types 
  to relfect the requirements for a more plausible main 
  worlds with significant atmospheres within the habitable 
  zones of their stars. These alternative UWPs are pre-
  sented for referees that would relish a more realistic set 
  of world data. The alternative UWPs are fully compatible 
  with the Freedom League setting presented within the 
  rest of this book.
  Diaspora Subsector
  ALADON 003 X657976-4 Hi A 04 Na F9 V  
  Maxalla 004 X596300-3 Lo Ni A 35 Na G8 V* K3 V  
  Sikora 008 X8745TD-4 Ag Ni A 404 Na G0 V* G0 V  
  Chipper 0202 X7C0000-0 R De Ba 003 Na F6 V  
  RANN 0206 D89A9M8-9 Wa Hi 4 Na G4 V  
  Justi 0207 X686446-4 R Lo Ni A 404 Na K4 V  
  Soyuz 0209 D30043-8 Co Va Lo Ni 40 Uw G5 IV [G0 V]*  
  Jumar 0303 X000000-0 As Ba 05 Na F6 V  
  Jae Mona 0306 X200000-0 Va Ba 023 Na F9 V  
  BAYSE 030 C685973-8 Hi 905 Uw G3 V  
  Kampala 040 E64522-8 Lo Ni 404 Na K2 V* M7 V  
  Apinar 0402 X542203-3 Lo Ni Po A 423 Na G4 V  
  Gentry 0406 X6A0000-0 De Ba 00 Na K5 V  
  Isaasakhur 0407 X0000-0 Ba 03 Na M4 V  
  Vita Levu 040 X6A3000-0 Ba 000 Na M5 V  
  Fudge 050 X9C3000-0 Fl Ba 023 Na G8 V* K2 V  
  Guard 0502 C764643-8 T Ag Ni Ri 82 Na G9 V  
  Jamnagar 0503 E99A777-7 Wa Ni 0 Na G V  
  Neto 0504 X300000-0 R Va Ba R 02 Na M0 V* M3 V [K V]  
  Chuejou 050 E553323-6 Lo Ni Po 524 Uw G5 V  
  Rakhaasha 060 X0000-0 Ba 000 Na M3 V  
  Gasudarsk 0605 X00000-0 Va Ba R 002 Na M2 V  
  Feeble 0607 E573346-5 R Lo Ni 200 Uw K V  
  Sadiishumar 0608 X8D0000-0 De Ba 00 Na F9 V  
  Quelleff 0609 X624000-0 Ba 005 Na G V  
  Laagonaa 070 C55885-9 Po 22 Na G5 V  
  Essen 0705 D666226-8 T Lo Ni 624 Na K4 V  
  Narquel 0709 D0466-8 Lo Ni O:052 505 Uw M3 V* M9 V  
  Likitornot 0805 X6525TD-3 Ni Po A 200 Na G4 V* G4 V  
  Larisa 0807 D588220-8 Lo Ni 904 Uw K3 V  
  Eckel 090 X837000-0 Ba 0 Na K8 V  
  Victory 0902 X9A7000-0 Ba 05 Na F0 V  
  Toxey 0903 X78A000-0 Wa Ba 00 Na G8 V  
  Otimmatu 0905 X5535TD-3 Ni Po A 504 Na K7 V  
  DC Able 006 D00000-0 000 Na  
  Quafe 007 X633000-0 Po Ba 023 Na K5 V  
  Yovanne 02 X200000-0 Va Ba 003 Na M3 V  
  Klenoy 03 X623000-0 Po Ba 02 Na G9 V  
  Khunan 04 X532000-0 Po Ba 023 Na K V* K6 V  
  Laahii 06 X00000-0 Va Ba 004 Na M7 V  
  Kyzir 08 X673TD-2 Lo Ni Po A 904 Na G4 V  
  Libert 09 X20000-0 Ba R 002 Na M V* M2 V  
  Taken 202 X675200-4 Lo Ni A 903 Na G V* G6 V  
  STANTON 203 D989A77-8 T Hi  Na G6 V  
  Arkhaapar 206 D755796-7 Ag Ni 22 Mc F8 V* F9 V  
  Kaanu 207 X52000-0 Po Ba 04 Na K0 V  
  Gate 208 X659300-0 Lo Ni A 02 Na K5 V  
  DC Baker 209 D00000-0 000 Na  
  Ridge 20 X77A000-0 Wa Ba 04 Na F7 V  
  Berlin 305 E200364-9 Lo Va O:404 803 Mc M V* M6 V  
  Medellin 306 D64532-8 Lo Ni 904 Mc K5 V  
  Jesicar 307 C564586-8 M Ni 03 Mc K6 V* K8 V  
  MIXEM 308 B685944-9 U Hi Cp 04 Mc G9 V  
  Hakalau 309 X736000-0 Ba 004 Na K5 V* K6 V  
  
  - 23 -
  Rikhani 404 A688784-A F Ag 24 Mc G5 V  
  Loud 405 D894445-8 Lo Ni 904 Mc G2 V  
  Talca 407 E00367-8 Lo Va O:308 53 Mc M6 V M7 V*  
  Glenwald 409 X0000-0 Ba 003 Na M6 V  
  Uneshuu 502 X00000-0 Va Ba A 00 Na M3 V  
  Channel 503 X6945TD-2 Ag Ni A 52 Na G6 V  
  Verona 505 X400000-0 Va Ba 004 Na F8 V* G2 V [G2 V]  
  Puget 508 X7C8000-0 Fl Ba 002 Na G9 V  
  Cayenne 50 X525000-0 Ba 020 Na K V  
  ZEELAND 602 D898A99-C T Hi C:4 504 Na K0 V* K4 V  
  Unsuited 60 X000000-0 As Ba 04 Na F6 V  
  Grourard 70 D896777-6 Ag Ni Rw 400 Su G6 V  
  Onliu 704 X0000-0 Ba 024 Na G2 V G2 V*  
  Boyne 707 X6625A6-3 Ni A 03 Na G6 V  
  ERAKHUU 708 C896999-9 T Hi In Rw 202 Su (K0 V K4 V)  
  Navar 804 X7C7000-0 Fl Ba R 005 Na G3 V [G6 V]  
  Maelstrom 805 X62000-0 Ba Po 003 Na K8 V  
  Sturgis 807 X744000-0 R Ba 02 Na K2 V  
  Navarre 90 X6C6000-0 Ba R 024 Na G7 V  
  Houstar 905 X8C4000-0 Ba Fl R 03 Na G5 V G6 V  
  Haze 2003 X7CA000-0 R Ba Wa R 000 Na F6 V  
  Sufren 2004 X6C6000-0 R Ba R 023 Na K8 V  
  Gaamov 204 X000000-0 As Ba 0 Na M8 V  
  Heymac 205 X300000-0 Ba Va 00 Na M0 V* M0 V  
  Dahl 220 X00000-0 Ba Va R 03 Na M4 V* M4 V [M7 V]  
  Troy 2203 X622000-0 Ba Po R 04 Na G4 V G8 V*  
  Lassie 2207 X52000-0 Ba Po 004 Na K8 V  
  Naasha 2208 X6C7000-0 Ba R 04 Na K4 V* K7 V  
  Backman 2209 X5C4000-0 R Ba R 003 Na G V G5 V*  
  Neefi 2210 X67A000-0 Ba Wa R 002 Na K1 V* K2 V  
  White Sea 2304 X00000-0 Ba Va R 000 Na M2 V* M6 V  
  Jummy 2309 X00000-0 Ba Va 04 Na K3 V  
  Hervestia 230 X544000-0 Ba R 203 Na K5 V  
  Korona 240 X523000-0 Ba 03 Na G V  
  Mazuun 2402 XACA000-0 Ba Wa R 002 Na F4 V  
  Aazuni 2405 X520000-0 R Ba R 0 Na K6 V  
  Cita 2407 X544000-0 Ba R 023 Na K0 V  
  Medora 250 X6C2000-0 Ba Po R 003 Na K7 V* K9 V  
  Tsinan 2503 X5C2000-0 Ba Po R 904 Na K8 V* K8 V  
  Forward 2504 X8C3000-0 Ba R 03 Na G2 V  
  Fuso 2508 X7B3000-0 Ba Fl 004 Na A3 V  
  ASHIIZAR 2509 C644987-A T Hi In Rw  Lm K4 V  
  Accra 2604 X6C7000-0 Ba R 003 Na F9 V  
  Khavle 2605 X524000-0 R Ba R 005 Na K9 V  
  Daasha 2606 X62A000-0 Ba Wa 003 Na F9 V* G2 V  
  Shareduu 2609 X53000-0 Ba Po 02 Na M V* M4 V  
  Matunuck 270 X8C3000-0 Ba Po R 02 Na G6 V  
  Hike 2707 E782453-5 Lo Ni Po 225 Na G9 V  
  Gorakpur 2709 X000000-0 Ba As 04 Na M7 V* M9 V  
  Voss 2802 C867873-9 Ag Ri Rw 325 Na G5 V  
  Raazu 2806 E645552-5 Ag Ni Rw 5 Na K2 V K7 V*  
  Blanket 2807 X524000-0 R Ba 00 Na M0 V* M3 V  
  Lar 290 X53000-0 Ba Po 004 Na M0 V  
  Muuze 2905 X792000-0 Ba Po 03 Na G4 V  
  Dordogne 2906 E654576-5 Ag Ni Rw 404 Na G7 V* G9 V  
  Nihesi 2908 X7B000-0 Ba Fl Po 004 Na G0 V  
  Toggle 290 X00000-0 R Ba Va 003 Na M V* M2 V  
  Sanborn 300 D783623-7 Ri Rw 204 Na G9 V  
  Tommot 3003 X20000-0 Ba De 02 Na M3 III G4 V*  
  Nindaha 3004 E794523-4 Ag Ni Hw 200 La K5 V* K9 V  
  Wake 3005 X642000-0 R Ba 000 Na K6 V  
  Muyudness 3006 X00000-0 Ba Va 000 Na M7 V  
  Ningho 3008 C577524-7 Ag Ni Rw 204 Na K0 V* K4 V  
  Rockcaster 3009 D69A644-7 Wa Rw Do:5 03 Na G2 V  
  Dehrapur 302 X523000-0 Ba Po R 00 Na K0 V  
  Farm 304 C65674-A Ag Rw 204 Na K5 V* K8 V  
  Tuumudays 309 B557732-C Ag Rw 220 Dr G4 V  
  ASHII 320 A694988-A T Hi In Hw 2 Na G8 V  
  Savan 3202 C744776-9 Ag Rw 03 Na K7 V  
  Aight 3203 X742000-0 Ba Po 20 Na F6 V  
  Yoroydaysu 3204 C54736-9 Po Rw 204 Dr K2 V  
  Halle 3206 X626000-0 Ba Po 002 Na K9 V* M V  
  Mosul 0 C586847-9 T Ri 40 Uw K6 V  
  Toga 03 X674000-0 Ba 02 Na G6 V  
  Ainor Lisea 04 E77752-7 Ag Ni 404 Uw G0 V G4 V*  
  Karaguuka 06 D789644-9 Ni Ri C:3 24 Uw G6 V  
  Zeranga 07 X00000-0 Va Ba 004 Na M2 V M7 V  
  Tomsk 020 X624000-0 Ba 03 Na K0 V K5 V*  
  Emma 02 X5A0000-0 De Ba 002 Na G6 V* G6 V  
  Khaavu 023 X527000-0 R Ba 004 Na F8 V F9 V*  
  Baanis 024 X00000-0 Va Ba 003 Na M8 V  
  Phoenix 025 B20344-B Cp Ni De 404 Uw K9 V* M6 V  
  Yidii 028 X635000-0 Ba 02 Na K0 V K3 V*  
  Kyzyl 0220 X5760-4 Lo Ni 303 Na F7 V  
  Chengtu 035 X537000-0 Ba 03 Na K4 V  
  Allenwald 043 X0000-0 Ba 003 Na M6 V  
  Kashaashii 044 E57432-7 R Lo Ni 403 Uw K0 V* K5 V  
  Ninja 045 C665894-B C:5 403 Uw K9 V  
  Terra Far 046 A644788-B U Ag Ri Cp 3 Uw F8 V G0 V*  
  Kosmo 047 D54974-8 Ag Ni 703 Uw K2 V* [M3 V M6 V]  
  Cuttack 048 E875699-7 Ag Ni 0 Uw G5 V* G9 V  
  Quota 05 X00000-0 R Va Ba 03 Na M0 V  
  Ferry 052 B647877-9 Ag 03 Uw K6 V  
  Kovuu 054 X7740- Lo Ni 300 Na F7 V G0 V*  
  Gai 055 X0000-0 Ba 034 Na M0 V M4 V*  
  Niilushaga 056 D773598-8 Ni Po 803 Uw F9 V  
  Khuugar 058 C687544-A Ag 45 Uw G V  
  Futatsu 059 X542000-0 R Ba Po 00 Na K5 V  
  Sudan 066 X6A0000-0 De Ba 025 Na G4 V  
  Vaasa 067 X523000-0 Po Ba 005 Na K5 V  
  Thea 072 X00000-0 Va Ba 002 Na K0 IV  
  Renaasha 073 X54000-0 Ba Po 004 Na G0 V  
  High Point 079 X00000-0 Va Ba 00 Na G IV G3 IV*  
  Martina 083 X0000-0 Ba 04 Na M3 V M8 V*  
  Millo 089 X00000-0 Va Ba 004 Na K8 V  
  Beeridashal 0820 X00000-0 Va Ba 00 Na M8 V* M7 V  
  Wapiti 093 X626000-0 Ba 03 Na G6 V  
  Byrna 095 X8A5000-0 Ba 005 Na G8 V  
  Dasekha 097 DA65225-9 Lo Ni 635 Na F5 V F9 V*  
  Mohavi 098 E556698-5 R Ag Ni 222 Uw K7 V  
  Ramashii 02 D879588-8 Ni 302 Uw G0 V  
  Darryl 07 E779645-5 Ni 424 Uw G5 V  
  Last Exit 09 X00000-0 Va B 003 Na (M3 V M8 V)  
  Fisher 020 X7B4000-0 Fl Ba 005 Na F8 V  
  
  - 24 -
  Messier  B5638C7-9 U 4 Uw K9 V  
  Arriba 7 C789544-B Ni 402 Uw K9 V* M V  
  Ikhareshu 8 X522000-0 Po Ba 002 Na K8 V  
  Tantelos 23 D792699-8 Ni 804 Uw F8 V  
  LERUN 26 C67A985-A U Hi In Wa 02 Uw F2 V F5 V*  
  Twinsong 29 E85A423-5 Wa Lo Ni 80 Uw (G2 V G6 V)  
  Nilii 33 C585886-8 Ri 05 Uw K6 V  
  Pierre 4 X20000-0 Ba 004 Na M9 V  
  Sasli 42 X9C5000-0 Fl Ba 004 Na G3 V  
  Viedma 45 X200000-0 R Va Ba 003 Na D  
  Affuel 47 C883555-B U Ni 202 Uw G8 V* G9 V  
  Livermore 49 X200000-0 Va Ba 004 Na M7 V* M8 V  
  693-470 52 X0000-0 Ba 024 Na M0 V  
  Iris 53 E552267-A Lo Ni Po 22 Na K3 V* K4 V  
  Aliinashar 56 X00000-0 Va Ba 004 Na M6 V M6 V*  
  Soar 58 E886696-7 Ag Ri 70 Na G V  
  Atabano 520 C869744-A T Ri 204 Uw M5 V  
  Teslin 6 X533000-0 Po Ba 04 Na M0 II [F0 V]*  
  Erobi 62 D8C3367-A Fl O:63 503 Uw K5 V* K6 V  
  Accokeek 63 B548745-B U Ag 22 Uw G V  
  Nike 64 X6A3000-0 Fl Ba 03 Na G6 V  
  Dudenii 67 X52000-0 Po Ba 000 Na K7 V  
  Shelagyote 620 X58968C-5 An Ni 6 Na K4 V  
  Avat 73 X200000-0 Ba Va 023 Na G7 IV* M6 III  
  Weyburn 77 X537000-0 Ba 00 Na K6 V K9 V*  
  Shaanii 84 D657364-8 Lo Ni O:85 204 Uw K7 V* M0 V  
  Waboni 85 C67252-9 Ni Po 23 Uw (K3 V K8 V)  
  Umorphutwyo 86 X40000-0 Ba De 02 Na F6 V  
  Dryden 88 C759656-9 T Ag Ni 63 Na G V [M5 V]  
  Megelina 89 X300000-0 Ba Va 004 Na M5 V  
  Remington 820 X8A6000-0 Ba 002 Na G0 V* G3 V  
  Ekuur 9 D65856C-8 Ag Ni O:92 04 Na G6 V  
  Raymore 92 C6568MA-9 42 Na K6 V* K7 V  
  Khanii 94 D53A366-9 Lo Ni Wa O:63 83 Uw G8 V  
  Daazu 96 X5A000-0 Ba Fl 000 Na M2 V* M3 V  
  Tigo 98 X40000-0 Ba De 002 Na K4 V  
  Arrow Rock 99 X0000-0 Ba De 00 Na M V* M5 V M3 V  
  Feeble 202 X00000-0 Ba Va 05 Na M2 V  
  Coop 203 X628000-0 Ba 002 Na G8 V  
  Op-Talis 205 D787454-5 Lo Hw 202 Lm K4 V* [(K7 V K8 V)]  
  Depot 208 C000563-D D As Ni 2 La G0 V* G7 IV  
  Nugual 209 E774355-6 Lo Ni 404 Na G2 V  
  BIFIRS 22 B643996-D U Hi In Po 320 Lm K4 V* K5 V  
  Grand Fork 24 C54964-B T Ag Rw 02 Na G3 IV  
  Gyration 25 X00000-0 Ba Va 004 Na K3 V K7 V*  
  Kandom 26 D655877-6 Rw 304 Na G6 V* G6 V  
  Princess 27 X0000-0 R Ba 003 Na M2 V* M2 V  
  Hold 28 X00000-0 Ba Va 024 Na G0 V  
  Gilboa 22 X647874-5 Ag Rw A 30 Na (K V K V) K4 V*  
  Gecko 222 C592785-A T Po Rw 204 Lm F2 V  
  Netti 223 X9B8000-0 Ba Fl 03 Na G5 V* G7 V  
  Yossem 226 X00000-0 Ba Va 000 Na K3 V  
  Guild 23 X200000-0 Ba Va 003 Na M0 V  
  Oath 232 D0463-C Lo O:22 903 La F8 V* [M3 III]  
  Raasara 234 X679576-4 Ag Ni Rw A 22 Na K4 V* K4 V  
  Gilgamesh 237 D00463-A T Lo Va O:222 20 La G9 V K4 
  V*  
  Beep 24 D30543-C T De Na 203 Lm K7 V  
  Hewes 244 X636000-0 Ba 04 Na K3 V  
  Trot 245 X0000-0 Ba De 00 Na M4 III* [D]  
  Chief 247 X00000-0 Ba Va 04 Na M0 V M2 V*  
  Didinka 249 D878688-8 M Ag Ni Rw 303 Lm G0 V G V*  
  LAYNE 2420 C796985-B Hi In Rw 205 Lm G4 V  
  Clarksphere 259 X624000-0 Ba 03 Na K5 V  
  Westfir 2613 X7C6000-0 Ba R 001 Na G2 V  
  Tu’daysu 264 A545733-C U Ag Dr 83 Lm (K3 V K3 V)  
  Samar 265 D576554-8 Ag Ni Rw 603 Na K V  
  Dema 268 X200000-0 Ba Va 000 Na M V  
  Feme 27 X6C6000-0 Lo Ni R 02 Na K4 V* K8 V  
  Beso 273 X000000-0 Ba As 02 Na D  
  Campobello 274 X000000-0 Ba As 03 Na G9 V* [K0 V]  
  Jeddel 276 X6C4000-0 Ba R 05 Na K2 V  
  Jodhpur 277 X532000-0 Ba Po 004 Na K8 V  
  Riishu 2720 X625000-0 Ba 04 Na M0 V  
  Aarishuu 284 C995632-9 Ag Ni Rw 00 Na G6 V  
  Icestar 29 X799000-0 Ba 004 Na G7 V  
  Konya 294 X200000-0 Ba Va 004 Na M9 V  
  Bail-4 297 B799883-C U Rw 205 Lm K V  
  La Motte 298 X63A000-0 Ba Wa 004 Na K2 V  
  Raziira 299 A866643-C Ag Ri Rw Do:3 600 Lm G3 V  
  Hice 2920 X795000-0 Ba 004 Na K5 V  
  Shamaar 302 E544322-9 Lo Ni Rw As:5 02 Na G6 V  
  Karroo 303 D667675-6 Ni Ri Rw 224 Na K3 V* K5 V  
  Mohler 305 X8A5000-0 Ba 03 Na G8 V  
  Ifuwana 306 B598688-C U Ag Rw Do:3 34 Lm K4 V  
  Asmera 3020 D0269-9 R Lo O:306 95 La M V  
  Khedas 32 X7A4000-0 Ba 04 Na K4 V* K7 V  
  Farris 35 X536000-0 Ba 024 Na K5 V  
  Cadiz 36 C799553-B Lo Ni Do: Rw 02 Lm G6 V  
  EPHRAIM 38 B789945-D N Hi Rw 0 Lm G V* G4 V  
  Gashiila 32 C879554-A Lo Ni Do: Rw 94 Na G8 V  
  Serege 322 XAD6000-0 Ba 020 Na G3 V  
  Nantes 329 X200000-0 Ba Va 002 Na M4 V* M9 V  
  Cod 02 X55300-3 Lo Ni Po A 804 Na G9 V  
  Karakaara 0225 E642224-5 Lo Ni Po 503 Uw G6 V  
  Waken 0227 E00367-9 Va Ni O:0228 602 Uw M4 V* M9 V  
  Ebasha 0228 C57954-A T Ag Ni 323 Uw G5 V  
  Hannah 0323 D979325-9 Lo Ni 02 Na F8 V  
  Kendell 0324 D89674-8 Ag Ni Ri 03 Uw F7 V* G0 V  
  Ebekiigase 0326 X0000-0 Ba 002 Na K8 V* M0 V  
  Pane 0327 C747755-9 Ag 03 Uw G V* G6 V  
  Hideous 0422 E522263-7 Ni Po O:0324 302 Uw K0 V* K2 V  
  Flehemu 0425 X7585MA-5 R Ag Ni A 34 Na G2 V  
  Laruusalii 0430 X40000-0 Ba 04 Na K7 V  
  Vigo 052 D65252-8 T Ni 65 Uw K3 V  
  Pesuuzu 0524 X7664AC-4 R Lo Ni A 804 Na K0 V  
  Aahasu 0526 X523000-0 Po Ba 000 Na K2 V* K3 V  
  Jinchi 0529 X5800-6 Lo Ni 223 Na K3 V  
  Zokku 0530 E67532-7 Lo Ni 04 Na K5 V* M0 V  
  Hatfield 0621 X100000-0 Va Ba 012 Na M3 V  
  Careful 0626 D00267-8 Va Ni O:0327 904 Uw M4 V* M8 V  
  53-20 0627 X9BA000-0 Fl Ba 004 Na F0 V  
  Arappa 0628 X0000-0 Ba 0 Na M9 V  
  Quioxan 0629 X00000-0 Va Ba 00 Na M9 V  
  
  - 25 -
  Jene 072 C65552-7 T Ag Ni 400 Uw K4 V  
  Zekhesii 0722 X765222-6 Lo Ni A 804 Na G4 V  
  Six Gun 0723 D98A889-9 Wa Ri 23 Uw F8 V  
  Oyster 0726 X200000-0 Va Ba 004 Na M3 V  
  Rouen 0729 C782522-8 Ni Ri 220 Na G0 V  
  Bones 082 E778745-8 Ag Ni 03 Uw G5 V  
  Justabit 0823 C645797-9 U Ag Ni 04 Uw K8 V  
  Szeged 0828 X9B7000-0 Fl Ba 002 Na F0 V  
  572-08 0830 X8C000-0 Fl Ba 024 Na G2 V  
  Naknek 0927 XAC9000-0 Fl Ba 002 Na F9 V  
  Palastrup 0928 X00000-0 Va Ba 000 Na K8 V* M0 V  
  Poldepi 0929 D667466-9 Lo Ni O:28 803 Uw G6 V  
  Gegaasha 02 C764886-A T Ri 42 Uw G8 V* K V  
  Shoehorn 23 X200000-0 Va Ba 004 Na G4 IV* M III  
  Wellun 24 C99A888-B Wa 3 Uw (G4 V G4 V)  
  Pequot 28 B767845-9 U Ri 803 Uw G V  
  LEDGE 223 B658987-B U Hi 0 Uw K9 V  
  Nani 229 X657326-3 Lo Ni A 22 Na K2 V  
  Helena 230 X532000-0 Po Ba 003 Na K9 V  
  Birii 32 X00000-0 Va Ba 002 Na M3 V  
  Chimborazo 324 X200000-0 Va Ba 000 Na (F3 V F3 V)  
  Iusea 325 D554786-A Ag 24 Uw K4 V  
  Hammett 328 D200265-9 S Va Ba 024 Uw M0 V* (M4 V M4 
  V)  
  Rocha 422 X6A2000-0 Fl Ba 003 Na K5 V* K5 V  
  Iqorr 426 D535265-9 S Ba 22 Uw G2 V* G5 V  
  St. James 52 X5533D8-5 R Lo Ni Po A 22 Na G0 V  
  Cheetah 522 E00267-9 R Va O:223 60 Uw M3 V  
  Bezan 524 D663467-8 Lo Ni O:325 904 Uw K9 V  
  Martinique 525 X765276-6 Lo Ni 22 Na G7 V* G8 V  
  Kennebunk 530 C694744-8 T Ag Ni 20 La G3 IV F8 V*  
  Nilaa 62 D697788-9 T Ag 704 Uw F8 V  
  Wellfleet 1622 X100000-0 Va Ba 002 Na M0 V  
  Whereitsat 624 X00000-0 Va Ba 002 Na M5 V  
  Ebekhar 628 C989886-A T Ri 202 Na F2 V  
  St. Denis 630 E0467-8 De O:530 202 La M0 V  
  Mogumba 82 E5640-5 Lo Ni A 03 Na G5 V  
  Iselu 826 X557577-2 Ag Ni A 302 Na G8 V  
  Pugout 923 X00000-0 Ba Va 023 Na D  
  Jump 2022 B6655C8-C T  Na G3 V  
  Torngat 2023 D596442-6 Lo Ni 203 La F9 V  
  Overature 224 X000000-0 Ba As 03 Na M7 V  
  MONCTON 225 E8A3A57- Hi Ni Hw 04 Lm G2 V  
  Fuji 227 D578684-9 T Ag Ni 02 La G4 V  
  Akko 229 X300000-0 Ba Va 035 Na K3 V  
  Eberly 230 D686777-8 Ag Ri 423 Na F8 V  
  Maaduura 222 D554640-8 Ag Ni 604 Na K2 V  
  Tarsale 2224 D200543-9 Va Ni Rw 200 Lm M0 V* M2 V  
  Heart 2225 X978000-0 Ba 03 Na G7 V  
  Mason 2226 X546E9-4 Ni Po A 02 Na K9 V  
  One Star 2227 X74650-4 Ag Ni A 200 Na G3 V  
  Sivo 2229 C886744-9 Ag Ri 802 La G9 V* M3 V  
  Veejay 232 CAD34C9-8 T Lo Ni 503 Na G6 V* G7 V  
  WESCAP 2322 D573996-8 Hi In Po 4 La K2 V  
  Ayden 2423 X00000-0 Ba Va 00 Na M0 V* M4 V  
  Thicket 2424 C55845-B U Po 34 Lm G4 V* G8 V  
  Elusive 2426 D0223-9 Lo Ni 23 La M2 V  
  Daariida 2429 X65630-4 Lo Ni A 500 Na G0 V  
  AANERU 2430 B978984-B Hi In 23 Lm G3 V  
  Seagull 252 X7B000-0 Ba Fl 003 Na F4 V  
  Amoy 2524 D654643-8 Ag Ni 605 Lm K2 V* K6 V  
  Baraduusa 2528 C542552-B U Ni Po 45 Lm K V  
  Ferenira 2724 X00000-0 Ba 023 Na M V  
  Daaliisa 2725 C767774-9 Ag Ri D:2 64 Lm (G6 V G6 V) [K0 
  V]*  
  Eloji 2728 B846654-B Ag 602 Lm G3 V [G7 V]*  
  EXETER 2729 A769984-C Hi 24 Lm G7 V  
  Muni 2825 B64274-C Po 205 Lm K6 V  
  Promise 2827 A542844-E N In Po S: 02 Lm G5 V  
  Poznan 2830 C532844-B Ni Po 03 La G8 V  
  Orsk 2922 X535000-0 R Ba 02 Na K4 V  
  Lot 2925 D64565-6 Ag Ni Rw 603 Na K2 V  
  Vahana 2926 X65A276- Lo Ni Wa 903 Na G7 V  
  Udone 2927 C00053-D As Ni S: 4 La G7 V* G9 V  
  Gorky 2929 X200000-0 R Ba Va 0 Na M V  
  Execute 2930 C684622-8 Ag Ri 03 Lm F9 V  
  Isis 3022 A754742-B Ag 24 Lm K V  
  Napiiresha 3023 D559542-8 Ag Rw Do: 23 Lm K7 V  
  Sst’ankh 3027 E543522-7 Ni Po Hw 422 Lm G6 V  
  Davao 3029 X00000-0 Ba Va 03 Na M8 V* [M5 V M5 V]  
  Nysorb 3030 X9B6000-0 Ba Fl 033 Na F0 V  
  Tenmet 32 B0522-B Ni 403 Lm M0 V  
  Tazmania 323 B656588-A Ag V: 04 Lm K6 V  
  Sligo 326 C878322-9 Lo Ni 603 Lm K2 V* K6 V  
  Sittahr 329 D766444-7 Lo Ni 05 Lm G3 V  
  Ijiwa 3224 C300624-B Va Ni 202 La M0 V  
  Lekhaana 3225 X00000-0 Ba Va 024 Na M9 V  
  Cosenza 3228 X527000-0 Ba 02 Na K V* K5 V  
  Keeper 037 D756466-9 Lo Ni O:0237 503 Ts G4 V  
  Ranushana 038 E00466-9 Va Ni O:0237 004 Ts M4 V* M6 V  
  Kiev 039 X533000-0 Ba 002 Na K0 V  
  Kimba 0232 X5557TC- Ag Ni 80 Na K4 V* K8 V [M8 V]  
  Siphon 0233 X86A5MA-6 Wa Ni 04 Na G5 V* G9 V  
  Doom 0236 E0046A-8 Va Ni Pr O:0237 R 923 Ts M V  
  SUNZ 0237 C867AA5-A U Hi Cp 204 Ts G7 V  
  Kashi 0238 D32366-9 S Lo Ic O:0237 200 Ts F9 V  
  Khaasamiiri 0335 E675466-2 Lo Ni A 322 Ts K2 V  
  CARL’S WORLD 0336 E5679AA-7 M Hi 25 Ts G3 V* G8 V  
  VORNAM 0338 E675AA9-8 M Hi In 04 Ts K V  
  Sequoia 0339 E546566-6 Lo Ni A 2 Ts K3 V  
  Vision 043 E675599-6 Ag Ni 200 Na (K4 V K4 V)  
  Angebo 0432 E200366-9 Va Lo Ni O:052 203 Na M5 V* M5 V  
  Maasii 0440 X640000-0 Ba De 003 Na (G3 V G8 V)  
  Attax 053 B787786-B U Ag Ni Ri 23 Na K5 V  
  Cumber 0532 D0466-A De Lo O:053 83 Na M0 V  
  Sheshene 0533 X00000-0 Va Ba 04 Na D  
  Alone 0534 X559378-3 Lo Ni 423 Na K4 V  
  Jue-ni 0535 D75642-9 Lo Ni 62 Na G4 V  
  Akureyri 0536 E000320-9 C As Ba 4 Na M2 V* M6 V  
  Fazed 0537 X0000-0 Ba 024 Na M9 V  
  Sanzbur 0538 X522000-0 Po Ba 000 Na K2 V  
  Fuquay 0632 X623000-0 Po Ba 003 Na G IV G6 V*  
  Varina 0633 D769553-9 T Ni 204 Na G6 V  
  Tulane 073 D68366-B Lo Ni O:053 94 Na (K0 V K3 V)  
  
  - 26 -
  Zee’s Place 0732 X00000-0 Va Ba 023 Na M9 V  
  Pettelli 0734 X55000-0 Ba Po 004 Na K V* [K V]  
  Amaani 0740 X00000-0 Va Ba 02 Na M8 V  
  Domo 083 E764449-7 Lo Ni 400 Na G8 V  
  Cunning 0832 E788599-6 Ag Ni 202 Na K5 V  
  Isee 0833 X534000-0 Ba 02 Na F2 V  
  Dunoon 0839 X00000-0 Va Ba 004 Na M7 V  
  Khasiigu 0840 C580420-8 C De Lo Ni 03 Na G2 V  
  Frock 093 E5A4367-9 Fl Lo Ni O:0932 7 Na K6 V* K7 V  
  Nappa 0932 C696784-9 U Ag Ni 522 Na (K V K6 V)  
  Emeluura 0935 X200000-0 Va Ba 004 Na M V  
  Woken 0936 C998645-A U Ag Ni 0 Du G6 V  
  Chamawa 0938 C743643-A U Po 402 Du G7 V  
  Dilkon 0940 X529000-0 Ba 000 Na K6 V* K6 V  
  Yatustuhexna 03 B55533-A Dr:0 23 Dr G5 V  
  Gus 034 D65452-8 Ag Ni 204 Du G5 V  
  Cole 035 A20524-B De 03 Du K5 V* K7 V  
  Frey 33 D536467-B Lo Ni O:336 204 Du K8 V  
  Alki 36 B00646-B U Na Va 204 Na M3 V* M4 V  
  Usheriima 38 X534000-0 Ba 03 Na G3 V  
  Adryanne 39 X530000-0 Ba De Po 0 Na K3 V  
  Musiiba 233 D64452-8 Ag Ni 224 Du K7 V  
  Snoqualmie 236 B786685-B U Ag Ri 600 Du G6 V  
  Chicago 33 D67332-9 Lo Ni 804 Na K3 V* K3 V  
  Duwamish 336 C866744-B U Ag Ri Cp 825 Du G2 V  
  Ica 338 X000000-0 As Ba 024 Na M2 V  
  Nape 339 X000000-0 As Ba 024 Na D* F2 V  
  Dawns 340 D656883-5 402 Na G0 V  
  Semaachi 433 X754777-5 Ag 503 Na G7 V  
  Burien 435 C20543-B Va Ic Na 203 Du M7 V* M9 V  
  Garaag 438 D580645-5 De Ni Ri 32 Na K5 V  
  Obidos 440 X000000-0 As Ba 022 Na M V  
  Prosser 536 DA88845-8 U Ri 20 Du G0 V* F8 IV  
  Prestwick 639 C76A644-8 Wa Ri 02 La F7 V* F7 V  
  Biremeruun 640 D986743-5 Ag Ni Ri 60 La G V* G V  
  Waverly 733 EAA723-9 R Lo Ni 500 Bc G9 V  
  Manna 737 D8D5340-6 T Lo Ni 62 Na G4 V  
  Galuuda 739 X79A677-3 Wa Ni A 02 Na K0 V* K4 V  
  Berens 740 A846246-A Lo Ni 2 La G3 V  
  Dinklewater 838 D98A225-6 Lo Ni Wa 34 Na G6 V  
  Kinos 840 E558889-5 323 Na K3 V  
  Ruffian 1933 D6484M7-8 N Ag Ni 214 Bc K1 V* K1 V  
  Bellin 934 C9968M5-A Ag 202 Bc G V* G4 V  
  Tygger 938 D76832-9 Lo Ni 03 La K9 V  
  Hewlett 203 X0000-0 Ba 003 Na M2 V* M7 V  
  Seben 2037 C694897-B M 403 La F9 V  
  Epic 2040 X534000-0 Ba 02 Na K2 V  
  Geonia 234 D63A27-9 R Lo Ni Wa 02 Na K0 V  
  Tavara 236 D67A544-8 Ni Wa Rw 2 La G V* G6 V  
  Pekhuraa 2236 A784834-E U Ag Ri Rw 05 Lm F8 V  
  Saagii 2333 B644858-D U Ag Rw 64 Lm G8 V* G9 V  
  Kiiki 2334 X525000-0 Ba 024 Na G9 V* K V  
  Saratov 2338 D559843-9 U Ag Ni Rw 03 Lm K6 V  
  Kelvin 2340 C640578-9 De Ni Po A 04 Na K4 V  
  Lexol 2434 X00000-0 Ba Va 00 Na M3 V  
  Forgotten 2438 X630000-0 Ba De 00 Na K6 V* [M6 V]  
  Bernens 2440 X5506A7-4 De Ni A 500 Na G V  
  Kappa 2535 X524000-0 Ba Ni 003 Na G8 V  
  Boley 2539 X634000-0 Ba 0 Na K6 V  
  Egg 263 C00040-B As Ba 54 La M2 V  
  Donegal 2632 X00000-0 Ba Va 004 Na M0 V  
  Bikar 2633 C79A422-A T Lo Ni Wa 3 Lm K0 V  
  Lira 2635 X527000-0 Ba 002 Na G9 V  
  Ekhapen 2636 X00000-0 Va Ba 004 Na M4 V M8 V*  
  Khesanadu 273 C78850-C Ni 00 Lm G6 V G7 V*  
  Ryvo 2734 C682425-9 Lo Ni 2 Lm K0 V* K2 V  
  Khirekera 2834 D55457-6 Lo Ni 204 Lm K6 V  
  Acorn 2835 X00000-0 Ba Va 002 Na M V  
  Montezuma 2836 A562744-B Ri 404 Lm K5 V  
  Dijon 2838 X534000-0 Ba 034 Na G2 V G7 V*  
  049-949 2839 X620000-0 Ba De 03 Na K4 V K8 V*  
  Suudo 2840 C778598-8 Ag Ni 602 Lm G V  
  CheeEEka 2933 B99A452-C Wa Sc:9 04 Lm F V F4 V*  
  Sofar 2939 X8B4000-0 R Ba Fl 000 Na G5 V* G8 V  
  Taumotu 3033 X00000-0 Va Ba 005 Na M6 V  
  Mitchell 3034 A00554-E De Va S: 503 La (F4 V F4 V)  
  Agiruur 3036 X9A3000-0 Ba 003 Na G5 V  
  Kide 33 B68474-A Ag Ri 620 Lm K5 V* K7 V  
  Lefiguura 3132 C868574-9 R Ag Ni 310 Lm G7 V  
  Kipper 334 X0000-0 Ba 023 Na M6 V* M9 V  
  Gresham 338 A0644-E In S:8 404 La M3 V  
  Uppsala 339 D97959E-4 Ni 42 Na F8 V  
  Futok 340 B594744-A Ag 40 Lm G5 V G7 V*  
  Desel 323 C0053-D Va S: 403 La M2 V* M3 V  
  Lebherz 3236 C657884-9 43 Lm G V
  
  - 27 -
  Old Expanses Sector
   
  602 Na M6 V  
  DIACY 0306 D667A99-9 T Hi D: 702 Lm K4 V* K8 V  
  Styge 030 E6556D6-5 Ag Ni Rw 93 Na K5 V* K5 V  
  DETHENES 0403 BA89A43-G T Hi S: 830 Lm G4 V* G5 V  
  Larspri 0408 X00000-0 Ba Va 000 Na K IV  
  Preodis 0508 X6467A-5 Ni Po 904 Na K2 V  
  Eupry 0603 C744656-6 Ag 24 Lm K4 V  
  Linourice 0606 X52000-0 R Ba Po 00 Na M7 V  
  Inthra 0607 C522688-9 T Ni Po 24 Lm M0 V  
  Tarpeian 0908 XA83378-4 Lo Ni Po A 900 Na G5 V  
  Paragon 0909 B766642-C T Ag Ri 402 La M0 V  
  Sternway 002 C7846VF-8 Ag R 305 Na G2 V* G4 V  
  Sidrat 004 X0000-7 Lo Ni Va A 924 Na M3 V* M5 V [M4 V]  
  Serpila 006 E674879-5 603 Na (F7 V G2 V)  
  Safire 1007 D96A657-8 Ni Wa 200 Na G4 V* G6 V  
  Kase 008 D887775-6 Ag Ri 8 Na G5 V* G7 V  
  Montero 00 A865746-C N Ag Ri 204 Lm K V  
  Mizar-5 0 X20000-0 Ba 002 Na M7 V* M5 V  
  TALIEN 04 X84897E-8 Hi In A 4 Na G8 V* K3 V  
  Estrem 05 X6726MA-6 In Po A 922 Na G3 V* G4 V  
  VAWARD 06 E795977-A Hi In 802 Na G4 V  
  Quin 20 X000000-0 Ba As R 0 Na F2 V  
  Tricard 202 E7737SB-4 Po 94 Na K0 V  
  Margate 203 E6896A9-9 D:2 320 Na G5 V* G6 V  
  Jone 205 X30000-0 Ba 004 Na M4 V* M4 V  
  Khain 206 X7656TB-4 Ag Ni A 604 Na G8 V  
  Sygma 208 X99A472-9 Lo Ni Wa A 90 Na G7 V  
  Tantal 30 X000000-0 Ba As R 00 Na M2 V  
  Arzhent 302 X000000-0 Ba As A 0 Na M8 V  
  Farina 303 X7676SB- Ag Ni A 700 Na K6 V  
  Thurber 305 DAA4SA-6 Lo Ni Fl 834 Na F4 V F8 V*  
  Veraq 306 X8658VF-7 A 603 Na G8 V* G9 V  
  Issek 307 X879777-4 C:4 A 00 Na G3 V  
  Zetta 309 C20463-A Lo Ni Po Ic 20 La M4 V* M7 V  
  Palique 30 A868784-C Ag Ri D:2 400 La F7 V G V*  
  Pallad 40 B0004VF-A As Ni R 94 Na M5 V  
  Andicotte 403 D6267SC-5 723 Na K3 V  
  Montro 405 X7677TD-4 Ag A 50 Na K0 V* K4 V  
  Levan 408 D42462-9 Lo Ni Ic Sw 03 La M6 V  
  Antres 502 X839000-0 Ba 004 Na K3 V* K9 V  
  Terzin 503 X6445DC-5 Ag A 804 Na K5 V* M0 V  
  Scytha 504 X755500-4 Ag Ni A 20 Na K V  
  Leome 507 D6727AA-7 Po 90 Na G0 V  
  Trevor 508 B764843-A Ri C:5 00 Na G6 V  
  Fezzan 50 D6506C7-8 De Ni 703 Na G V* G4 V  
  Sardis 602 X5548C7-6 C:2 A 200 Na G5 V* [M2 V]  
  Chayne 603 C2026-9 C Ic Lo Ni Va 905 Na G9 V  
  Medallion 604 X200000-0 Ba Va 003 Na M8 V* M7 V  
  Krupp 605 C88876-8 S Ag 302 La K5 V  
  Gryphon 609 X00000-0 Ba Va 00 Na M6 V M7 V*  
  Darius 60 B555873-A T Ri 02 La K4 V  
  Dredel 702 X757000-0 Lo Ni 323 Na K8 V  
  Shilhen 709 E565240-4 R Lo Ni 42 Na K V* K6 V  
  Yestor 70 D667479-5 Lo Ni C: 404 Na G3 V* G6 V  
  Simblent 802 X77A470-3 Ni Wa 70 Na K4 V* K9 V  
  Ahri 803 X6577DC-4 Ag 903 Na G7 V  
  Lhmoore 804 X522000-0 Ba Po 023 Na K0 V  
  Zell 805 X8A6000-0 Ba Fl 023 Na M2 V* M5 V  
  Abeare 806 D753557-7 M Ni 82 Na K6 V  
  Louks 809 E9DA777-7 M Ni Wa 204 Na G6 V  
  Fulinara 904 C6664-6 Lo Ni 223 Na (K4 V K9 V)  
  Debruler 906 X9A6000-0 R Ba Fl 004 Na K7 V  
  Algren 907 D653857-8 D:4 22 Na K7 V* K8 V  
  Silvis 909 D5445C7-6 Ag Ni 403 Na K5 V* K6 V  
  Biros 90 X794225-5 Lo Ni 204 Na G5 V* G8 V  
  Ince 2003 E6656-5 S Lo Ni 500 Dc K5 V* K9 V  
  Arend 2004 XAB8000-0 Ba Fl 000 Na K6 V  
  34-635 2005 X6A5000-0 Ba Fl 03 Na K2 V  
  Dese 2006 E87A6M6-5 M Wa 24 Na G V  
  Phoub 2008 X647000-0 Ba 003 Na (G0 V G0 V)  
  Drand 203 B544887-9 S Ag D:3 0 Dc G4 V  
  Yeaph 205 E67522-4 R Lo Ni 04 Na (K5 V K9 V)  
  Thal 2203 C79923-8 Lo Ni D:5 20 Dc G8 V  
  Imdra 2204 X867300-2 Lo Ni A 402 Na (K V K3 V)  
  Millington 220 D78A77-5 Ri Wa C:4 90 Na G4 V  
  Vate 2305 C52V0-8 M Ba Po R 03 Na K0 V* K3 V  
  Tesb 2403 X77A57A-6 Wa 903 Na G0 V  
  Calan 2405 X534000-0 Ba 004 Na (K8 V K8 V)  
  Kize 240 X00000-0 Ba Va 00 Na D  
  Dumaysess 2502 C8756Q5-7 Ag D:5 800 Uc K V  
  Sonfeld 250 X6AA000-0 Ba Fl Wa 003 Na K V  
  Acrolund 260 D77788-9 Ag 23 Na G6 V  
  Carmon 2602 E898886-4 0 Na K5 V* K5 V  
  Loydecal 2603 X65677-2 Po 902 Na (K6 V K7 V)  
  Benson 2605 D2033-8 Ic Lo Sw Va 604 Tv M4 V  
  Polluc 2607 D00043-A As Lo Sw 304 Tv M5 V  
  Gilway 2609 X8455AA- Ag 803 Na K0 V  
  Rannow 2704 E53060-8 S Lo Ni De 202 Tv K3 V* K3 V  
  Daslon 2705 B876754-9 S Ag D:2 20 Tv G4 V  
  Iskyarot 2706 A6467E7-B Ag D:8 23 Tv G3 V  
  Makan 2707 C66A5Q4-6 Ni Wa 32 Tv K5 V  
  Nautz 280 D852879-8 0 Pc G7 V* [G7 V]  
  Caborn 2803 X733000-0 Ba Po 00 Na K5 V  
  Dycarl 2806 C758885-9 Ag 05 Tv G V* G V  
  Zin 2807 E9BA60-9 S Lo Fl Wa 202 Tv K9 V  
  Horejs 2907 C68550-8 Ag Ni D:3 322 Tv G8 V  
  Straker 2909 D967679-5 Ag Ni D: 402 Uc (G5 V K0 V)  
  Crowell 3003 B7787A4-A N Ag C:5 204 Cd G5 V  
  Smales 3004 E586827-2 Ag C:6 03 Uc F9 V G0 V*  
  VOSKL 3006 B843945-A A Hi In Po Cp 04 Tv K6 V  
  Staj 302 E540453-4 Lo De Ni 700 Cd K2 V  
  Engle 3204 XA578M6-8 823 Pc G9 V  
  Drakenwald 3206 X9AA000-0 Ba Fl Wa 000 Na M0 V  
  Hye Clyffe 3209 X00000-0 Ba Va 02 Na M5 V  
  Crakatoa 320 X55487C-2 Ag 24 Na K0 V  
  Klan 02 E7978MA-5 M 200 Na G7 V  
  Wott 03 C530355-6 Lo De Ni 224 La K2 V  
  Dachnis 04 C2243-9 Lo Ni Ic 0 La M7 V  
  Xulfor 07 E75A546-5 Lo Ni Wa 622 Lm K0 V  
  Jenms 08 C56623-9 M Ni Ri D:3 202 Lm G9 V  
  
  - 28 -
  Laurence 022 D746642-6 T Ag Ni 22 Lm G8 V  
  Ranb 03 C766878-7 Ag Ri D:2 Rw 202 Na G5 V  
  Olxber 032 C00053-A As Ni 54 La M6 V* M9 V  
  Bede 037 C2045-C Lo Ni Ic Va 500 La M0 V* M4 V  
  Strat 038 X9BA000-0 Ba Fl Wa 004 Na K3 V  
  Babellet 042 C757678-8 Ag Ni 204 Lm K8 V* M3 V  
  Clersor 043 C0044-A Lo Ni Sw Va 90 La F4 V  
  OSAGI 046 AA85987-D F Hi Rw 304 Lm G V  
  Seefare 048 C3053-8 De Ni 0 La M6 V  
  Polei 049 B86A875-C Wa Ri Rw 804 Lm K0 V  
  WAROH 052 B789977-A U Hi Rw As: 20 Lm G0 V  
  Yeroltoy 053 X6436TB-0 Po D:0 R 835 Dr K4 V* K8 V  
  FRALLSORD 056 B662988-9 Hi Rw 04 Lm K V* K2 V  
  Ajjeig 058 C52543-9 Lo Ni Sw 504 La K5 V  
  SURYA 0520 A767969-A T Hi 202 Lm G0 V  
  Vinooks 063 C540320-6 De Lo Ni 303 La K4 V  
  Afrend 064 C676798-5 Ag 40 Lm K0 V  
  Marsol 0620 D522456-8 Lo Ni Po 04 Lm M2 V  
  Sulthanbran 072 C00064-E As S: 4 La (M7 V M8 V)  
  Lidator 073 X9CA000-0 Ba Fl Wa 020 Na K3 V  
  Vard 074 X9BA000-0 Ba Fl Wa 004 Na M V  
  Ilm 075 D6627D8-7 Po 65 Lm K2 V* K5 V  
  Sarcathon 076 C963887-9 T Po C:2 04 Na K5 V  
  Ritaboll 077 D75A6Q9-5 Ni Wa 404 Lm K6 V  
  ZINOROW 08 A688985-E F Hi 04 Lm G8 V* K2 V  
  Flanture 082 X743679-5 Po A 05 Na K6 V* K6 V  
  Quan 083 C53043-D De Lo Ni 704 Na M0 V  
  Inftow 087 C20344-A Lo Ni Ic Sw V 23 La F0 V* F2 V  
  Yerhen 088 D874520-7 T Ag D: 203 Lm K3 V* K6 V  
  Dahlec 093 X786570-4 Ag Ni C:0 A 902 Na G3 V* G4 V [G3 
  V]  
  Rebields 098 X7A8000-0 Ba Fl 03 Na M7 V  
  KESTRAL 0 A758945-A T Hi 4 Lm K9 V* M3 V  
  Linnert 03 D642344-9 Lo Ni Po 204 Lm M0 V  
  CP Platinum 05 D00000-0 000  
  Aneth  X656574-4 Ag A 200 Na K5 V* K6 V  
  Days’kyar 4 B754737-A Ag D:0 82 Lm M V  
  CZERNIAK 8 A989A47-C T Hi 00 Lm G4 V* G4 V  
  Wileth 2 X737000-0 Ba 004 Na G3 V  
  Mofare 22 X7A3000-0 Ba Fl 020 Na F6 V* F8 V  
  Ultraneta 23 A00056-E D As S:4 94 La (M7 V M9 V)* [M6 
  V]  
  Indigo 25 E7495M8-6 Ag Ni 922 Na G6 V* G8 V  
  Phoru 3 X775778-5 Ag A 402 Na G0 V* [F8 V]  
  Marejen 32 X64553-4 Lo Ni C:0 A 402 Na K3 V* K7 V  
  Walager 38 C974787-7 Ag Ni D:2 04 Lm K5 V* K6 V  
  Skerry 320 C634220-8 Lo Ni 402 Na G6 V* K0 V  
  Chrimarko 42 X693E8-4 Lo Ni Po D:0 A 900 Dr G9 V* K V  
  Kata 44 E9977M9-6 Ag A 703 Na G3 V  
  Thanatos 45 B653720-9 Ni 24 Lm K8 V  
  Lyart 52 X200000-0 Ba Va 00 Na M3 V M4 V*  
  Krag 57 E737455-6 Lo Ni 703 Lm K2 V* K7 V  
  GALINES 59 A767987-E N Hi 304 Lm K6 V  
  Kunni 520 C874736-9 T Ag D:2 4 Lm G9 V  
  Anirl 6 X00000-0 Ba Va 005 Na F5 V* [F8 V]  
  Sharrif 77 C9B75-9 Fl Ni 05 La M V* M3 V  
  Jrack 78 A74A72-D N Wa 204 Lm K5 V  
  BONSHER 79 C8659Q6-8 Hi A 620 La K V* K V  
  Layor 87 C768675-9 Ag Ri D:4 320 La K2 V  
  Mnash 9 X200000-0 R Ba Va R 03 Na M8 V  
  Cenno 920 A97A783-B S Wa 202 Lm G9 V  
  Pashintor 203 X528000-0 Ba 00 Na K6 V  
  Leblion 209 C00052-A As Ni 0 La (F3 V F4 V)  
  Chenek 24 X98587E-6 M Ag 205 Na K4 V* K9 V  
  Amwold 26 C65832-5 Lo Ni 800 La K3 V  
  Maazel 220 X30000-0 R Ba De 005 Na M4 V* M8 V  
  Gauras 22 X5655M9-5 M Ag Ni C:4 623 Na K V* K6 V  
  Cimabue 222 X638000-0 Ba 002 Na G2 V  
  Kuznets 225 X30000-0 Ba 003 Na M7 V  
  Kantord 228 X50000-0 Ba R 022 Na G8 IV  
  Atul 235 C5362-D Ni Sw S:9 400 La M2 V* M3 V  
  Sulpt 24 X40000-0 Ba 002 Na K0 V  
  Bourj 243 X500000-0 R Ba Va 004 Na M3 V  
  Khar 246 C659746-9 D:4 204 Na G7 V  
  Khe 247 X63A000-0 Ba Wa 002 Na G5 V* G5 V  
  Khyme 248 X00000-0 R Ba Va 024 Na M V  
  Dorp 25 X533000-0 Ba 05 Na K6 V* K7 V [K6 V]  
  Warner 26 X5646EA-6 Ag Ni C:4 602 Na K4 V* K8 V  
  Pradock 27 D56784-8 T Ag Ri 23 Na K7 V  
  Fentel 28 DA786EA-7 S Ag Ni 822 Na G6 V  
  Doerr 284 X00000-0 Ba Va 004 Na M3 V  
  Barron 286 X300000-0 Ba Va 003 Na M8 V* M8 V  
  Torrel 288 X757770-5 Ag Ni 904 Na G V  
  Nash 29 X522000-0 Ba Po 003 Na K4 V  
  Garz 294 X8A6000-0 Ba Fl 04 Na K0 IV G4 V*  
  Kalemn 296 D6535E9-7 Ni 44 Na G V* G5 V  
  Paro 297 X9CA000-0 Ba Fl Wa 003 Na A8 V* F V  
  The Edge 2920 X7A6000-0 Ba Fl 02 Na G0 V  
  Quen 302 X56600-2 Lo Ni C:3 422 Na K7 V  
  Yesta 305 A657788-C T Ag 202 La G7 V* K0 V  
  Carris 3 X9A6000-0 Ba Fl 004 Na M0 V  
  Srzilkrozia 322 X653740-7 C: 623 Na K2 V* K2 V  
  Kresh 323 E64355-7 Lo Ni Po 405 Na K7 V* K7 V  
  Martham 02 C652655-A T D:3 302 Lm G9 V  
  Sibbage 023 C754769-9 Ag Ni D:3 02 Lm K3 V  
  BURLTA 025 C7999Q3-6 Hi In 00 La G2 V* G3 V  
  Possin 027 C5226-E Na Po Sw S:9 02 La K8 V* M4 V [M9 
  V]  
  Darainne 028 C5343-D Lo Na Sw S: 702 La M V  
  New Martham 022 XAC3000-0 Fl Ba 02 Na (G4 V G6 V)* G9 
  V  
  HODG 0222 A758956-E N Hi 02 Lm G2 V* G2 V  
  La Shend 0224 X9C4000-0 Fl Ba 002 Na F0 V  
  Lote 0229 B77A742-E N Wa Do: Rw 202 Lm G3 V  
  Bwan Murr 0325 C755885-9 V: D:2 225 Lm G V  
  Sh’Lur 0327 X626000-0 Ba 02 Na K5 V  
  Nova Rhyll 0330 C778855-B Do: 202 Cw K4 V  
  Sauler 0424 B884649-B T Ag Ri 200 Lm G6 V* G6 V  
  Drila 052 E6320-5 Lo Ni Po A 922 Na K0 V  
  Etpur 062 X637000-0 Ba 025 Na K0 V  
  Meadsk 0628 D987673-4 Ag Ni 604 Cw (K5 V K9 V)  
  Dho II’s World 072 E5200-8 Lo De Ni Po A 405 Na G7 V* 
  G7 V  
  Traeviss 0722 D00037-9 As Lo Ni 34 Na D  
  
  - 29 -
  COAISE 0723 A556995-D N Hi D:3 4 Lm K4 V  
  Marax 0726 C573785-A U Po 203 Cw K6 V* K7 V  
  Zoraith 0729 B52544-C Lo Na Sw 52 La K4 V* K5 V  
  Shaphry 0823 X734000-0 Ba 000 Na K3 V* K7 V  
  Tiniyd 0825 C543745-7 Po D:4 22 Cw G2 V  
  Xezor 0829 A87A84-C N Wa 0 Cw G3 V* G7 V  
  Moy 0922 C33320-9 T Ic Lo Ni 02 Na (F6 V G0 V)  
  Avis 0924 D53220-9 Ic Lo Ni 33 Na M V  
  Berkin 0926 C66A887-B M Wa Ri 204 Lm G5 V  
  Reagan 0929 X200000-0 Ba Va 02 Na M5 V* M6 V  
  Welch 0930 E744446-6 Ag Ni 922 Lm K2 V  
  Dorian 02 X30000-0 Ba De 003 Na M4 V* M7 V  
  Cooke 024 X622000-0 Ba Po 000 Na M2 V  
  JANIE 25 D769996-7 Hi 3 Lm G4 V  
  Slandow 26 D9A4522-9 Fl Ni 04 La G9 V  
  SHENK 28 B554976-9 M Hi D:3 2 Lm K3 V  
  Sovtor 22 C30220-9 Ic Lo Ni Va 300 La M0 V  
  MUELLER 223 A554948-C F Hi D: 3 Cw (K V K V)  
  Dunas 224 B6373-B Ni 02 Lm G2 V* [G2 V]  
  Wall 227 X500000-0 Ba Va 00 Na M0 V* M5 V  
  Fisher’s World 229 A769878-D U Ri 804 Lm G7 V  
  Marcena 32 C57575-8 M Ag 64 Lm G3 V [G3 V]  
  SOLEE 322 B675955-A M Hi In 00 Lm G8 V  
  Barnet 327 D63423-9 Lo Ni 4 Lm K8 V  
  Tequila 328 B67645-9 Po 44 Cw K6 V  
  Hindahl 422 D744878-5 Ag 400 Na G4 V  
  KMAK 424 A696942-B Hi In 0 Lm K5 V  
  Herbe 426 X8C5000-0 Fl Ba 003 Na F7 V  
  Clallum 427 C78A887-9 Wa Ri 702 Lm K0 V  
  YONTEZ 527 D67399A-8 Hi In Po 502 Lm G9 V  
  Kruml 528 X530000-0 R Ba De 003 Na M7 V* M9 V  
  Aniston 62 D4232-7 Lo Ni 0 La M9 V  
  Dothan 623 C549858-8 M Ag Ni 03 Lm K2 V  
  Canton 626 A644586-A Ag Ni 20 Lm G2 V  
  Astrid 628 X200000-0 Ba Va 00 Na F2 V* G3 IV  
  Olney 629 C5544-A U Ic Ni 604 Lm M7 V  
  Rotal 72 B546647-B U Ag 02 Lm K8 V  
  Bote 727 A778744-C Ag 400 Lm K5 V  
  Ames 82 X500000-0 Ba Va 00 Na M6 V* M5 V  
  ROPRAM 822 B8679E3-B Hi 24 La K6 V  
  Mager 825 C866888-9 U Ri 45 Lm G5 V  
  Antalan 826 X635000-0 Ba 03 Na K8 V  
  Rolf 827 C594889-A 203 Lm G4 V  
  Letron 829 C672796-9 T Po 90 La K6 V K9 V  
  Cupprio 922 D66522-9 Lo Ni 24 La G9 V* K3 V  
  Moppo 925 X836000-0 Ba 04 Na K4 V  
  Phildelia 928 X00000-0 Ba Va 04 Na M V* M5 V  
  Villan 202 C5332-9 Lo Ni Sw 83 La M3 V  
  Bytor 2022 D543695-9 Ni Po 80 Lm M0 V  
  Femerial 2030 A665754-E N Ag D:3 20 Lm K4 V* K9 V  
  Ramaka 223 B7968E-D 0 Lm G6 V* K V  
  Barsk 224 X00000-0 Ba Va 0 Na M4 V* M6 V  
  Mexit 225 B7558E7-D T Ag 3 Lm G4 V  
  Lapper 226 X855773-2 Ag Ni C:0 203 Na K5 V* K7 V  
  Elanor 227 X533000-0 Ba 004 Na G4 V* G4 V  
  Darpi 230 D65332-6 Ni 902 Na M0 V* M3 V  
  Gonzu 222 E9DA646-5 Fl Ni Wa Hw 800 Lm G3 V* G5 V  
  Harple 2225 X00000-0 Ba Va 02 Na F3 V  
  Traynos 2227 A562722-A U Ri 820 Lm G4 V* G5 V  
  Welzer 2228 D5796B7-7 Ag 920 La G2 V  
  Karse 2229 A54688-E F Na Po 204 Lm K V  
  Kolop 2325 D662652-8 Ni 504 La (K0 V K2 V)  
  Samosk 2329 C20034-8 Lo Sw Va 32 La F7 V* G V  
  Goldbach 2422 D74532-7 Lo Ni 02 Na G8 V  
  Kolipio 2424 E52662-4 Ni Hw 605 Lm K0 V* K4 V  
  Allenz 2425 E65606-7 Lo Ni 203 La G7 V  
  Quest 2428 C766644-A Ag Ri 222 La G V* G3 V  
  Usinea 2523 C3033-9 De Lo Sw 524 La K9 V  
  Vreeland 2524 D5537Q6-8 Ni 204 La K V  
  New Bond 2529 B66A42-A T Lo Ni Wa 302 Lm K4 V  
  New Dakar 262 E8A3-8 Lo Fl Sw 90 La K6 V  
  Vendtup Stn 2622 D7695D4-8 T Ag Ni 4 Lm G6 V  
  Porrl 2628 X858000-0 Ba 000 Na K3 V* K8 V  
  Lannor 2726 X6433TA-2 Ni Po 7 Na G3 V  
  Republicos 2727 X74A000-0 Ba Wa 02 Na K9 V* [G2 V]  
  Vendtup 2728 X84A5TA-5 Ni Wa 44 Na K4 V  
  Albach 2823 X858000-0 Ba 004 Na G7 V* K0 V  
  Burncloud 2824 XAB3000-0 Ba Fl 02 Na K V* K2 V  
  Ayra 2825 X52000-0 Ba Po 023 Na F V* F4 V  
  SCORCH 2828 D549Q6-7 Hi In Po 600 La K6 V  
  Cold Rock 2829 X400000-0 Ba Va 005 Na M3 V* M6 V  
  Reine 2924 D79A676-5 Ni Wa 904 Na M0 V  
  Olorna 2928 D65326A-5 Lo Ni 30 Na K3 V* K3 V  
  Chapet 3025 X50000-0 Ba De 00 Na K6 V  
  New Titan 325 E0026A-7 Lo Ni Va 403 Na K3 V* K5 V  
  Neuruhr 326 X776300-3 Ag Ni C:0 02 Na M5 V  
  Portrine 328 X56000-0 Ba 0 Na K4 V  
  Lorsch 3223 B89A400-7 C Lo Ni Wa 03 Na G3 V* [G5 V G8 
  V]  
  En Livereh 3224 X98A000-0 Ba Wa 002 Na G5 V* G9 V  
  Haven 3225 X537000-0 Ba 03 Na K6 V  
  Curuna 3226 X7A3000-0 Ba Fl 004 Na F0 V  
  Urbain 3229 B6538A5-9 H 200 Na G0 V* G0 V  
  Arvid 03 X9C7000-0 Ba Fl 025 Na F2 V* F4 V  
  Keipes 032 A677884-C N 5 Cw K6 V* K7 V  
  SoooEEkee 034 A68A552-C Wa Ri Sc:9 5 Cw G V  
  Svantovit 035 C53053-B T De Sw 03 La M V  
  Svarog 037 C20053-A T Sw Va 20 La M2 V* M6 V  
  Nicosia 038 A566744-D F Ri Cp D: Sc:  Lm G5 V  
  Thorell 023 X50000-0 Ba De 020 Na M0 V  
  Kresek 0236 X8C7000-0 Fl Ba 002 Na A6 V  
  Hades 0240 B00053-A As Na Ni 20 La M2 V* M2 V  
  Buhle 0334 B50686-D T De Na S:2 804 Lm M0 V  
  Trybec 0336 A64370-D U Po 03 Cw M V* M3 V  
  Rohit 0337 D00325-9 De Lo Ni Sw 622 La M0 V  
  Adrian 0432 D62632-9 Lo Ni Sw 03 La K V  
  Fija 0434 A553854-E U 205 Cw K3 V  
  Apollo 0436 C8C5520-A T Lo Fl 24 Cw K9 V* M4 V  
  Dazhbog 0437 A744687-B T Ag 604 Cw G6 V* G6 V  
  Lancer 0439 C65A746-A M Wa Sc:3 34 Lm K2 V  
  Aurora 0535 A576746-E N Ag 304 Cw K4 V  
  Eos 0632 A674756-B Ag 02 Cw K V  
  CP Gold 0636 D00000-0 000  
  Schall 0638 D77A855-7 Ni Wa Sc:0 34 Cw G6 V  
  
  - 220 -
  Persephone 0640 B53244-9 T Lo Ni Sw 50 La K5 V  
  Nike Nimbus 0732 A647889-C F Ag 23 Cw G7 V  
  Kruyter 0735 B000560-B D As Ni Pr 333 La M5 V* M9 V  
  Phoebus 0737 C667447-9 Lo Ni 04 Cw G0 V  
  AUBAINE 0738 A78A984-F F Hi Wa Hw Sc:8 04 Cw G8 V  
  Hecate 0840 A3042-A T De Lo Na Sw 203 La K2 V  
  Ra 093 B686697-9 T Ag Ni Ri 604 Cw G7 V  
  Enkidu 0932 C5055-B T Ni Sw 02 La M5 V* M6 V  
  CP Silver 0934 D00000-0 000  
  Spires 0936 E894789-8 Ag Ni 603 Cw G V  
  Baldur 032 AAAA756-C M Fl Wa 402 Cw F6 V  
  Zloga 035 C530325-A De Lo Sw 204 La K V  
  CP Copper 037 D00000-0 000  
  Lucifer 039 B674784-B U Ag 632 Cw G3 V  
  Hermes 3 A00563-D Ni S: 04 La G4 IV  
  Shenandoah 39 A585523-B N Ri 204 Cw K6 V  
  Helios 234 D648343-6 T Lo Ni 30 Cw K3 V* K4 V  
  ORIFLAMME 235 A846955-D F Hi In S: 203 Cw K0 V  
  Njord 33 C622663-A Po Ni Sw 503 La K0 V  
  Vesta 333 C9A4465-B Fl Lo Sw 24 La K3 V  
  Poseidon 338 B89A645-A Wa Ni  Cw F9 V* G0 V  
  Kal 339 C778552-A Ni 202 Lm K6 V* K6 V  
  Ares 43 A554843-C N Ag 23 Cw F V  
  Junak 432 B67544-9 Po 03 Lm K6 V* [(K7 V K7 V)]  
  Horus 437 A554887-C T 203 Cw M0 V  
  Osiris 532 B000655-B As Va 534 Lm M3 V* [M5 V]  
  CP Lanthanum 535 D00000-0 000  
  Coast 540 C40032-B U Lo De Va 3 La M0 V  
  Nimz 633 X522000-0 Ba 000 Na M V  
  Tuer 636 X8C2000-0 R Fl Ba 03 Na F V  
  So Skire 732 C667843-7 T Ri 304 Lm K2 V* K6 V  
  Keghe 733 X6B6000-0 R Ba Fl 002 Na M4 V* M6 V  
  Ehart 734 C748322-9 Lo Ni 2 Na G0 V  
  Lamneth 735 D643744-4 Ni Po 84 Lm K7 V* M2 V  
  Eden 736 C787655-9 U Ag Ni Ri 703 Cw K0 V * K V  
  Targa 833 C577653-9 Ag Ni 20 Lm G4 V  
  Peart 834 A565885-D F Ri D:3 22 Lm K2 V* K5 V  
  COBHAM 835 A79A9D7-C U Hi In Wa 02 Lm K2 V  
  Grenbard 836 X522000-0 Ba Po 0 Na G0 V* G0 V  
  Cleland 837 X7C8000-0 Ba Fl 0 Na F6 V* F7 V  
  Janazzo 838 A754753-B N Ag D:7 523 Lm (F9 V G0 V)  
  Wrangell 839 X666300-4 Lo Ni A 903 Na K0 V  
  Dobbet 840 X6747M8-6 Ag A 520 Na G V  
  Barlow 934 C6876E5-8 M Ag Ni 23 La K V* K2 V  
  BONHAM 936 C896984-9 Hi In 200 Lm K5 V  
  Schotz 937 B5468E4-A U Ag 62 Lm M V  
  Burbelson 938 X648577-3 Ag Ni A 43 Na G6 V* G8 V  
  Pohl 203 C776755-5 Ag Ni 02 La G9 V* K2 V  
  Dunbar 2036 C653648-7 T Ni 220 La K3 V* K7 V  
  Mitmos 2037 X534000-0 R Ba 023 Na G6 V  
  Pratt 2039 X877578-4 Ag Ni A 400 Na G5 V* G8 V  
  Atkins 232 XAAA000-0 Ba Fl Wa 04 Na G9 V  
  Tama 234 B8676M6-9 Ag 22 Na K3 V  
  Khatru 235 C5484E7-7 Lo Ni 4 Na K9 V  
  Canzar 237 D6456C6-6 Ag Ni 25 Na K4 V  
  Palin 2234 X530000-0 Ba De 04 Na M0 V  
  Dimeola 2236 B888423-8 T Lo Ni I:5 4 La G4 V* G5 V  
  Hell 2237 D560320-6 M De Lo Ni  Na K6 V  
  Patuxant 2240 X79777A-6 Ag A 84 Na G6 V  
  Valdost 2332 C693630-7 Po 203 Na K2 V* K6 V  
  Clarke 2333 C866887-8 T Ri D:5 223 La G3 V  
  Bordelon 2340 X54200-2 Lo Ni Po A 900 Na M2 V* M2 V M3 
  V  
  Salinos 243 E97A875-5 M Wa A 405 Na G0 V  
  Hjorts 2432 X553000-0 Ba 34 Na K3 V  
  Wildman 2434 D787786-6 T Ag Ri 723 Na G2 V  
  Khan 2439 X634000-0 Ba 003 Na K8 V  
  Digriz 2440 X7893T6-5 Lo Ni A 204 Na G4 V  
  Surren 2533 D877785-6 Ag Ni 203 Na G0 V* G0 V  
  Lemos 2536 X8C5000-0 Ba Fl 004 Na M V* M2 V  
  Sontar 2537 CBC0464-A T Lo Ni De O:2835 4 Rr F0 V  
  Vleeman 2538 C000563-9 T As Ni O:2835 324 Rr M6 V* M9 V 
  [M5 V]  
  Aice 263 X7C8000-0 R Ba Fl 004 Na K4 V* K6 V  
  Kodants 2632 B754565-9 F Ag I:2 204 Rr G4 V  
  Zi 2633 X3000-0 Ba Ic 003 Na M9 V  
  An Cizow 2639 X000000-0 R Ba As 03 Na (G5 V K0 V)  
  Phront 2640 C4A0464-9 Lo Ni De O:2835 94 Rr K2 V  
  Zolibe 2733 X00000-0 R Ba Va 04 Na F9 V* G3 V  
  Quell 2736 D75A22-8 Wa Lo Ni 205 Rr G5 V  
  Stech 2739 B00054-B As Ni 2 Rr M4 V  
  Jeamasm 2740 XAC0000-0 R Ba De 023 Na F5 V F5 V  
  Dahlgren 2832 D520222-6 De Lo Ni 23 Rr K9 V  
  Jowaa 2833 D4343-8 Ic Lo Ni 24 Rr K0 V  
  RENJ 2835 A86AA96-D F Hi Wa Cp 24 La G2 V  
  Carmen 2838 C94789A-6 T 64 Rr G6 V  
  Delphinium 2933 XBC4000-0 Ba Fl 004 Na F8 V  
  Miisha 2934 B84A854-C N Wa 02 Rr K7 V* M0 V  
  Mackloud 2935 XCC4000-0 R Ba Ni Fl 0 Na A9 V  
  Darinov 303 B97A564-C F Ni Wa I:3 202 Rr G3 V* G6 V  
  Osmosis 3036 C57655-9 T Po 05 Rr K8 V  
  Zoquet 3039 C633343-A T Lo Ni Sw 20 Na K2 V* K6 V  
  Markham 3040 A74A684-B N Wa 703 Na G3 V  
  Hendura 33 CAC044-9 De Lo Sw 804 Rr G9 V  
  New Luck 336 DA5064-7 T De Lo Ni 52 Rr K0 V  
  Cassiopeia 3233 B745754-9 N Ag Ni 200 Rr G5 V  
  Adam 3238 X55000-0 Ba Ic 04 Na F5 V
  
  - 22 -
  Solomani Rim (Subsectors A 
  to D)
  Faiwyd 005 E500464-A Va Ni O:006 02 Na M3 V* M6 V  
  DARRUKESH 006 A785954-C N Hi 23 Tc K6 V* [M0 V M4 
  V]  
  IDDAMAKUR 00 A779986-A U Hi In 203 Na K V* [M0V]  
  Basil 0207 E842777-6 Po 234 Na K5 V  
  Amkhalarug 030 X6437A8-4 Ni Po 04 Na F7 V G3 V*  
  Atalanta 0304 E676345-5 Lo Ni 203 Na K V K6 V*  
  Sidon 0308 X6B9000-0 Ba Fl 003 Na K4 V  
  Gramercy 0405 X530000-0 Ba De 000 Na F6 V  
  Urud 0407 X00000-0 Ba Va 002 Na M7 V  
  MORGANA 050 EA9A99D-7 Hi Wa 23 Na G3 V  
  Ugarup 0502 E89A89E-6 Wa 02 Na M0 V  
  Ixtloc 0509 D530469-9 Lo Ni De O:060 00 Ea K4 V* M6 V  
  Rilke 0604 D59A367-B C Lo Ni Wa O:0703 420 Na G3 V  
  Ishadar 0606 X000000-0 Ba As 025 Na K0 III* [M4 V]  
  Goshen 0609 E577636-4 Ag Ni 00 Ea M V* M8 V  
  Nukaash 060 C547899-9 U 320 Ea M2 V* [M5 V]  
  Obrichenny 070 X6435MA-8 Ni Po 605 Na G5 V  
  Kropotkin 0703 B6447A7-B M Ag 20 Na K7 V  
  Thamber 0704 C6547AA-9 C Ag 42 Na K4 V  
  Athene 0706 X6B9000-0 Ba Fl 025 Na M6 V* M7 V  
  Leonore 0807 D30464-A Lo Ni O:007 62 Ea M8 V  
  Azun 0809 E676754-4 Ag 0 Ea G2 V  
  Porlock 0902 X533000-0 Ba 03 Na K V  
  Bethe 0903 X622000-0 Ba 02 Na K8 V* [M6 V]  
  Llewellyn 0907 X200000-0 R Ba Va 022 Ea M3 V* [M8 V]  
  Ganelon 0909 D530263-9 M Lo Ni De O:007 22 Ea K5 V  
  Poseidon 090 X8AA000-0 Ba Fl 022 Ea G9 V  
  KHEDISH 002 X556977-7 Hi 22 Na K9 V* [M3 V]  
  SHAABIPILI 007 C653972-A M Hi 4 Ea M0 V  
  Coriolanus 05 D537463-E M Lo Ni O:507 4 Ea M V* M7 
  V  
  TAMMUZ 07 D754977-7 Hi 223 Ea K2 V  
  Quaver 0 X00000-0 Ba 035 Na F2 V  
  Akimasi 20 X8A5000-0 Ba Fl 02 Na F4 V  
  Sase 202 C5478AA-9 T 4 Na M5 V  
  Biggles 205 D536469-B Lo Ni O:304 900 Ea K2 V  
  ASCALON 207 C562995-6 Hi 223 Ea F8 V* G0 V  
  VANEFA 304 B5639C5-B Hi 42 Ea K V  
  Rimmon 306 X522000-0 Ba Po 020 Ea G5 V  
  Gulimaru 402 X7A6000-0 Ba Fl 02 Na M5 V  
  Esterhazy 404 D635465-B Lo Ni O:405 902 Ea K8 V  
  AZAREMIID 405 A766A99-C N Hi 2 Ea G5 V* K9 V [M8 V]  
  Catseye 406 D522463-B Lo Ni Po O:405 70 Ea M7 V  
  SULIEMAN 504 DA64A99-7 S Hi In 202 Ea M0 V  
  Rossyg 505 D785775-6 Ag 24 Ea K0 V* M0 V  
  AI JABRY 507 A765A53-E N Hi Cp 320 Ea G9 V* K8 V  
  Imarir 50 X550335-2 R De Lo Ni 634 Na K3 V  
  Dolfuss 604 D00469-C M Lo Ni Va O:405 902 Ea M7 V  
  Madder 607 D532463-E Lo Ni O:507 902 Ea K0 V  
  Okefenokee 609 X637000-0 Ba 025 Na K7 V  
  Shazam 705 E5266-D Lo Ni Ic O:2004 4 Ea F0 V  
  Mekashish 707 C676678-6 Ag 422 Ea G8 V  
  MUDGE 70 E663988-5 Hi 2 Te G5 V  
  Easter 802 DAE7777-6 403 Ea F9 V* G5 V  
  Yeremyh 804 B520467-D Lo Na De O:2004 903 Ea K8 V  
  Eshellim 90 E76A87A-5 Wa 22 Na G5 V* [K9 V]  
  Aspidistra 909 X200000-0 Ba Va 02 Te M6 V* M7 V  
  Nuugashur 90 X535000-0 Ba 002 Te M5 V  
  Hiroshi 200 X5587MA-5 Ag 20 Na G6 V  
  CHARUTH 2004 A786AA7-D U Hi 02 Ea F8 V  
  Khiirshag 200 C79A787-8 W Wa 903 Te K5 V  
  Jackoyo 202 X000000-0 Ba As 000 Na F8 V* M0 V  
  Sishera 204 X533000-0 Ba 002 Na M0 V  
  GUNAASHNAN 205 B854999-9 M Hi 202 Ea G4 V  
  Ogier 206 D00467-D Lo Ni Va O:2004 600 Ea M8 V  
  ELEUSIS 209 B789996-B N Hi 22 Te F6 V  
  Ikaakur 2205 C2008CA-9 T Na Va 25 Ea K3 V* [(M5 V M8 V)]  
  ZAPUUSHAR 2303 D85894-8 T Hi 305 Na K6 V* K7 V  
  EPHEMIR 2308 E675947-8 Hi 02 Na G9 V* [M8 V]  
  ESTIGARRIBIA 2402 C566A79-A T Hi 20 Na G4 V* K0 V  
  Mushiddun 2403 X60000-0 Ba De 323 Na K4 V  
  Nasu 2405 D300369-9 Lo Ni Va O:205 30 Ea F9 V* [M V]*  
  Inidu 2406 D6BA469-9 Fl Lo Ni O:2205 3 Ea M7 V  
  Cambria 2407 D000466-9 Lo Ni As O:2205 93 Ea K2 III  
  Xiwa 2408 X300000-0 Ba Va 003 Na M3 V  
  Jade 2502 D775754-7 Ag Ni 25 Na K2 V  
  Gadden 2506 D893469-9 M Lo Ni Po O:205 523 Ea K5 V  
  Scaramouche 2509 X7C6000-0 Fl Ba 000 Na M V* M4 V  
  Ukarin 260 X533000-0 Ba 002 Na G6 V  
  Gashurzid 2602 A656888-C T S: 20 La K6 V  
  Miskatonic 2603 D787895-8 25 Na K9 V  
  BEATUS 2608 E688978-5 Hi 404 Na G2 V* [M9 V]  
  ALPHER 2703 D866996-8 Hi 4 Na G0 V* K2 V  
  Okotah 2704 X625000-0 Ba 000 Na K9 V  
  Azure 2708 E534269-9 Lo Ni O:3008 62 Ra G3 V  
  Phireene 2807 C769843-8 602 Ra K0 V  
  Umber 2808 D777323-7 Lo Ni 420 Ra K2 V* M6 V  
  Aosta 2902 X653757-3 Po 503 Na M V  
  Arkiirkii 2905 D66A876-5 M Wa 200 Ra K5 V* M0 V  
  Kesirisu 2906 E79942-6 Lo Ni 423 Ra G5 V* K8 V  
  Huy Braseal 290 D34779-8 M Ic 520 Ra F5 V  
  Karpaty 300 D683843-5 Ri 3 Na K5 V* M6 V  
  Syzygy 3006 D00469-9 Lo Na Va O:3008 632 Ra F0 V  
  JANOSZ 3008 A564999-9 N Hi 62 Ra M V  
  Shapam 3009 E532268-9 Lo Ni O:309 20 Ra F9 V  
  Kirillishur 300 D7A4468-9 Fl Lo Ni O:309 93 Ra M0 V* M9 
  V  
  Carlyle 30 X9B5000-0 Fl Ba 0 Na K8 V* M5 V  
  Khiggun 302 D8A3544-A Lo Ni Fl 35 La G6 V  
  RANN 306 C664947-9 Hi 200 Ra K9 V* M5 V  
  Iipshidan 307 C54464-8 Ag Ni 34 Ra K3 V  
  Cambyses 308 D546543-5 Ag Ni 422 Ra M V  
  CHAMPA 309 B662988-9 M Hi Cp 24 Ra G8 V* [M7 V]  
  Palnu 320 E684877-5 Ri 323 Na G3 V  
  Opar 3202 X5AA000-0 Fl Ba 00 Na M V* [M6 V]  
  Irashnar 3203 X00000-0 Ba 002 Na M3 V  
  Rith 3204 X536000-0 Ba 023 Na M0 V  
  Kilennur 3208 D595888-5 322 Ra K8 V* M2 V  
  Pagliacci 3209 D754897-6 Ag 3 Ra G6 V* [M4 V]
  
  - 222 -
  Alpha Crucis Sector 
  (Subsectors A to D)
  Pack 002 X200000-0 Ba Va 003 Na F3 V [M7 V]*  
  Ximenes 005 X00000-0 Ba Va 03 Na K0 V  
  Bolivar 006 D976754-7 Ag Ni 00 Na G7 V  
  Ranim 008 X535000-0 Ba 04 Na (M3 V M3 V)  
  Harran 00 X635000-0 Ba 003 Na K3 V  
  Carbuncle 020 X00000-0 Ba Va 00 Na K0 V* K V  
  Graff 0203 B545645-C Ag 304 La G3 V  
  Kedin 0204 C653420-9 Lo Ni Po 822 La G5 V  
  Iamir 0208 X00000-0 R Ba Va 004 Na M2 V* M7 V  
  Keats 020 C6456A7-9 N Ag Ni 40 Na K3 V* K5 V  
  Etienne 0302 B847645-A Ag 700 La G6 V* [M4 V]  
  Wulfe 0303 X734000-0 Ba 302 Na K V  
  UUMKARGUU 0305 C987998-A Hi 00 La G3 V* G9 V  
  Antraillia 0306 X635000-0 R Ba 003 Na K8 V  
  Leng 0402 C84A688-B Wa 203 La G V  
  Imka 0405 X623000-0 Ba Po 03 Na M0 V  
  Merel 0407 X00000-0 Ba Va 002 Na M V  
  Ninmah 0409 X00000-0 Ba Va 03 Na M V  
  Faro 0502 X00000-0 Ba Va 00 Na M0 V  
  Phlegethos 0503 X6B0000-0 Ba De 02 Na (K4 V K4 V)  
  Minauros 0509 XAA7877-6 Ni Fl Hw A 223 Na F9 V  
  Shurregaa 050 X84857C-3 Ag Ni A 202 Na K0 V  
  Menaf 060 A888744-C Ag Ri 83 La G4 V  
  Brandon’s Rock 0603 X00000-0 Ba Va 000 Na M4 V* M7 V  
  Hubishag 0608 X8C4000-0 Ba Fl 023 Na K4 V  
  Cortez 0609 X76357D-4 Ni A 60 Na G0 V* [M2 V]  
  Kazan 070 D6434-A Lo Ni Po 804 La M2 V* M3 V  
  Lilburn 0707 X523000-0 Ba 002 Na M2 V  
  Gethsemane 080 C765683-B Ag Ri 02 La G5 V  
  Marathon 0804 X00000-0 R Ba Va 003 Na M V  
  Uriel 0805 X7C0000-0 Ba De 04 Na A7 V  
  Willis 0806 D754323-9 Lo Ni 302 Na K2 V  
  Estrella 0808 E858575-6 Ag Ni 402 Na K2 V* M0 V [M3 V]  
  Hale 0809 X6747BC-6 Ag A 85 Na G3 V  
  Endyf 0903 C7A734-9 Lo Fl Sw 603 La K2 V* M2 V  
  Ychanon 002 D0034-9 Lo Va Sw 30 La M V M2 V*  
  Leeds 004 X622000-0 Ba Po 005 Na K7 V* M5 V  
  Phaedrus 006 B89A55-C U Wa 20 Na K0 V* K6 V  
  Patrent 0 C8A043-B T De Lo Sw 3 La K V* [M9 V]  
  Nanona 04 X9A7000-0 Ba Fl 024 Na K4 V  
  Chapman 09 X000000-0 As Ba Va 002 Na M3 V  
  Pick Nack 205 X30000-0 Ba 004 Na M4 V* M7 V  
  Dixie 208 C74A222-9 Lo Ni Wa 703 Na G5 V  
  Sevastopol 209 X66900-5 Lo Ni 54 Na K3 V  
  Wabash 20 E656744-6 Ag 804 Na K4 V  
  Fairday 303 C0054-A Ni Sw Va 23 La M3 V  
  Seward 304 C745688-8 T Ag 404 La K2 V  
  New Paris 305 D785744-6 Ag Ni Ri 400 Na G V  
  Chaptoye 40 X00000-0 Ba Va 005 Na G8 V K6 V*  
  Marguerite 402 X00000-0 R Ba Va 004 Na M3 V M7 V*  
  Grady 406 D000365-A As Lo Ni O:605 600 Cf K4 V  
  Shade 408 X300000-0 Ba Va 002 Na M3 V* M7 V  
  Hastings 409 E997444-8 Lo Ni 22 Na G3 V  
  Ruskin 505 C200365-A Lo Ni Va 600 Cf K2 V* M V  
  Port Royal 506 D30363-A U Lo Ni O:605 303 Cf M3 V M7 
  V*  
  Savah 508 E766223-7 Lo Ni 300 Na G7 V  
  Eby 602 D00567-A Ni Va O:603 2 Dg K3 V* K4 V  
  Hartford 603 C676655-A T Ag Ni 900 Dg G3 V  
  Colfax 605 A854783-A N Ag Cp 5 Cf G2 V  
  Surrey 606 D300265-A U Lo Ni Va O:605 22 Cf M V* M3 
  V  
  Morningside 608 X792000-0 Ba Po 03 Na K V* [(K3 V K5 
  V)]  
  Occam 70 B87A888-C U Wa 43 La G4 V  
  Isdirra 703 D0053-A Ni Va O: 803 900 Dg M4 V  
  Berasberg 70 X00000-0 Ba Va 000 Na M6 V M8 V*  
  Zephir 80 C69652-A Ni Po 604 Dg K V* M V  
  FLAMBERGE 803 B775953-B N Hi In Cp 0 Dg G3 V  
  Neu Chateau 804 C867753-B M Ag Ri 200 Dg K3 V* M V  
  Batavia 807 D762887-6 Ni Ri 505 Na K0 V  
  Wei-Wai-Wei 90 D737465-A Lo Sw O:80 900 Dg G4 V  
  Waypoint 903 C00053-B U As Ni O:803 92 Dg M7 V  
  Heaven’s Belt 904 C00052-B As Ni 924 Dg M V  
  Killbrouha 907 X623000-0 Ba Po 03 Na K3 V  
  DEFIANT 909 C774943-9 U Hi In 00 Na K4 V* M9 V  
  Gemstar 200 B00466-B N Lo Ni Va O:220 03 Dg M V  
  Verdammt 2009 X749000-0 Ba 022 Na G7 V  
  Churchill 20 D000466-B As Lo Va O:220 400 Dg M0 V* M4 
  V  
  Peodein 203 D00265-8 Lo Ni Va 222 Dg K7 V M0 V*  
  Bootrosi 206 X755000-0 Ba 003 Na K3 V  
  Clayton 208 D6535MA-6 M Ni Po 83 Na G3 V* K5 V  
  Dagir 220 A764884-B F Ag Ri Cp 80 Dg K4 V  
  Conterolla 230 D668566-8 Ag Ri O: 220 004 Dg K2 V  
  Clavis Nine 2305 X736000-0 R Ba 022 Na K6 V  
  Cloudia 240 D0044-A Lo Va Sw 24 Rr (M6 V M6 V)  
  Ke-aday 2404 D7556M7-8 Ag Ni 60 Na K4 V* K5 V  
  Azure 2405 X989000-0 Lo Ni 922 Na G6 V  
  Harland 2408 E69922-6 Lo Ni 904 Na K3 V  
  Valhalla 240 D785694-7 Ag Ni Ri 32 Na G7V  
  Efreeti 250 XAA9000-0 Ba 004 Na F4 V  
  Lasen 2505 C6A432-A Lo Ni 900 Na (M3 V M3 V)* M4 V  
  Harmon 250 X300000-0 Ba Va 005 Na M3 V* M4 V  
  Calimite 2605 X000000-0 As Ba Va 003 Na M V  
  Mansania 2607 E56568A-7 T Ag Ni 224 Na G0 V* K3 V  
  Taranto 260 X000000-0 As Ba Va 024 Na M5 V  
  Cyrenica 270 B773555-D N Ni Po 4 Rr K2 V  
  Zenux 2704 D6A26MC-7 Ni 523 Na K V  
  Moonshan 2706 X00000-0 Ba Va 002 Na F3 V  
  Rog’s Planet 270 X655876-3 Ag A 23 Na M2 V  
  Gardon 280 D796433-8 Lo Ni 03 Na G8 V* K3 V  
  Knobel 2805 A65637-C S Ni 204 Al M V* M3 V  
  Yekon 2902 X645TD-8 Lo Ni C:5 A 04 Na K V  
  NEW ALBA 2905 C888988-A U Hi Cp 322 Al G2 V  
  Crown Heights 2906 C6856A-9 S Co Ni 504 Al K2 V  
  MacBurr 2908 X98A00-3 Wa Lo Ni A 803 Na G9 V  
  White 300 X8775TD-3 Ag Ni A 3 Na K V* M0 V  
  Deserte 3003 D743747-8 Ni Po 22 Al K3 V* M2 V  
  Zilon 3004 B866654-B N Ri 400 Al K4 V  
  
  - 223 -
  Ribble 3007 X30000-0 Ba 02 Na M3 V* M5 V  
  Rapier 3008 B6937AB-A H Po 20 Na G3 V  
  Sumax 300 C5324SB-8 R Lo Po R 702 Na K4 V  
  Glassend 302 X72647-6 Lo A 5 Na K0 V* K7 V  
  Cirion 303 D788463-8 S Co 900 Al K5 V* M0 V  
  Arwen 305 C0055A-9 Co Va Na 604 Al M2 V* M2 V  
  Brego 30 X62A000-0 Wa Ba 024 Na K2 V* K8 V  
  Degas 320 X200000-0 Ba Va 02 Na M0 V M3 V*  
  Gambda 320 C0005VF-A C As Ni Va R 203 Na K0 V
  Freedom League SPINWARD 
  FRONTIER
  
  - 224 -
  
  - 225 -
  
  - 226 -
  Diaspora
  
  - 227 -
  
  - 228 -
  
  - 229 -
  Diaspora Sector - Narquel Diaspora, Subsector A
  New Era data, as of 001-1248
  ALADON 
  003 
  X657976-4 
   
  Hi 
  A 
  04 
  Na 
  G0 V  
  Maxalla  
  004 
  X596300-3 
   
  Lo Ni 
  A  
  35  
  Na 
  M V
  Sikora  
  008 
  X8745TD-4 
   
  Ag Ni 
  A  
  404 
  Na 
  K2 V 
  Chipper  
  0202 
  X7C0000-0 
  R  
  De Ba   
  003 
  Na 
  M3 V   
  RANN  
  0206 
  D89A9M8-9 
   
  Wa Hi  
  4 
  Na 
  K4 V  
  Justi 
   
  0207 
  X686446-4 
  R 
  Lo Ni 
  A   
  404 
  Na 
  M4 V  
  Soyuz 
   
  0209 
  D30043-8 
   
  Co Va Lo Ni 
  40 
  Uw 
  M0 II 
  Jumar  
  0303 
  X000000-0 
   
  As Ba  
  05 
  Na 
  A8 V  
  Jae Mona 
  0306 
  X200000-0 
   
  Va Ba  
  023 
  Na 
  K0 V             
  BAYSE  
  030 
  C685973-8 
   
  Hi 
   
  905 
  Uw 
  K V  
  Kampala 
  040 
  E64522-8 
   
  Lo Ni 
   
  404 
  Na 
  K6 V* [M6 V] 
  Apinar 
   
  0402 
  X542203-3 
   
  Lo Ni Po A 
  423 
  Na 
  M4 V 
  Gentry  
  0406 
  X6A0000-0 
   
  De Ba 
   
  00 
  Na 
  [M3 V M0 V]*
  Isaasakhur 
  0407 
  X0000-0 
   
  Ba  
   
  03 
  Na  
  M0 V 
  Vita Levu 
  040 
  X6A3000-0 
   
  Ba  
   
  000  
  Na 
  M2 V* K4 V 
  Fudge   
  050 
  X9C3000-0 
   
  Fl Ba 
   
  023 
  Na 
  M V  
  Guard  
  0502 
  C764643-8 
  T 
  Ag Ni Ri  
  82 
  Na 
  G4 V             
  Jamnagar 
  0503 
  E99A777-7 
   
   Wa Ni  
  0 
  Na 
  G0 V* [M6 V] 
  Neto 
   
  0504 
  X300000-0 
  R 
  Va Ba R  
  02 
  Na 
  M3 V
  Chuejou  
  050 
  E253323-6 
   
  Lo Ni Po  
  524 
  Uw 
  [K0 V M3 V]* 
  Rakhaasha 
  060 
  X0000-0 
   
  Ba 
   
  000 
  Na 
  M V    
  Gasudarsk 
  0605 
  X00000-0 
   
  Va Ba 
  R  
  002 
  Na 
  M3 V    
  Feeble  
  0607 
  E473346-5 
  R 
  Lo Ni 
   
  200 
  Uw 
  K5 V             
  Sadiishumar 
  0608 
  X8D0000-0 
   
  De Ba  
  00 
  Na 
  G0 V     
  Quelleff  
  0609 
  X624000-0 
   
  Ba  
   
  005 
  Na 
  M2 V            
  Laagonaa 
  070 
  C55885-9 
   
  Po 
   
  22 
  Na 
  [G V M4 V]*   
  Essen  
  0705 
  D666226-8 
  T 
  Lo Ni 
   
  624 
  Na 
  [K4 V M2 V]* 
  Narquel  
  0709 
  D0466-8 
   
  Lo Ni O:052 
  505 
  Uw   
  M V
  Likitornot 
  0805 
  X2525TD-3 
   
  Ni Po 
  A 
  200 
  Na 
  K2 V      
  Larisa  
  0807 
  D588220-8 
   
  Lo Ni 
   
  904 
  Uw 
  G V           
  Allegiance Codes:
  Na = Non-aligned World
  Uw = United Worlds Alliance
  Base, & Trade codes:
  R = Ruins of a former base
  T = Free Traders nexus, or hub
  
  - 230 -
  1248 Subsector Notes: 
  The Narquel subsector by 27 Third Imperial year, saw 
  the rise of an aggressive expansionistic quasi-religious 
  industrialized power in the ill-fated Narquel Ecclesi-
  asty polity. At the onset of the collapse, its former rival 
  starshipyard sustaining worlds of Neto and Gasudarsk 
  fell swiftly. Dozens of new warships built under con-
  tract for the Union of Sufren became infected, and then 
  rampaged across the subsector before heading back to 
  finish off Narquel and her satellite worlds in 1131 while 
  Neto and Gasudarsk became nightmare worlds run by 
  their hordes of robots. Most starship surviving captains 
  with uninfected ships fled the region while the local built 
  vampire warships destroyed worlds one by one.
  By 67 when the Diasporan Mercantile Guild ventured 
  back into the subsector they discovered only three 
  worlds had maintained a starport:  Guard, Essen, and 
  Larisa. These latter two D-class downports remained 
  the primary repair facilities of those who fled the Guild’s 
  own tyranny in 89. Then a new hope arrived, from the 
  Sons of Craig, and those who founded the UWA. The 
  UWA expanded slowly outwards, and in Narquel subsec-
  tor it was to worlds that voluntarily wished to join, or lay 
  near the unharvested salvage worlds of Neto, Soyuz, 
  Gasudarsk, and Narquel itself. Despite progress and 
  renewed interstellar trade links, the subsector has many 
  xenophobic and technophobic worlds, each bearing an 
  Amber zone rating.
  Planetary Notes:
  ALADON (Non-aligned): Aladon was typical of high 
  population/ high technology worlds of the former 3rd 
  Imperium, and suffered heavily in the collapse. Aladon 
  fragmented socially along continental and island archi-
  pelago groupings. Recovery has not occurred here. Four 
  of Aladon’s two dozen island states have achieved TL5 
  but the rest remain at TL4 as 248 dawns in the sub-
  sector. Late 20 RCES Moonshadow reports list the 
  world as xeno and technophobic, and vocally anti-Cym 
  towards sentient machines.
  RANN (Non-aligned): Rann had been an interdicted 
  prestellar world during the Third Imperial era without any 
  starport, when it became a haphazard refuge world for 
  survivors fleeing nearby dying worlds of Jae Mona and 
  Isaasakhur at the onset of Virus.  The charismatic King 
  of Rann when faced with these offworlders and their high 
  technology items, began a long term program of technol-
  ogy advancement and upon his death in 65, Rann had 
  achieved TL9 and had repaired several of the refugee’s 
  downed starships. In 206 the scientists of Rann un-
  locked the secrets of the jump drive and jump astroga-
  tion, and began in 2 to strip-salvage clean the worlds 
  of Jae Mona and Isaasakhur. They since have adapted 
  from these abandoned recovered facilities what they can 
  use, and what they could not they have sold to rimwards 
  bound ships to the UWA.
  Soyuz and Narquel (United Worlds Alliance):  The bil-
  lions of dead of these two worlds have been buried, and 
  now in 248 they are both UWA sponsored salvage colo-
  nies. Now in its sixteenth year of operation after having 
  removed the massive machinery of their former A-class 
  shipyard back to the UWA, the 40,000 UWA worker-colo-
  nists, are now carefully strip salvaging other manufactur-
  ing facilities down to their foundations. The UWA here 
  is taking a more measured pace, removing those por-
  tions of technology it can use presently, and mothballing 
  for later those they intend to utilize later.  Both salvage 
  colonies are supported from the UWA member world of 
  Bayse.  The Narquel salvage colony is a mirror image 
  of the operation on Soyuz but with 50,000 UWA citizen 
  worker-colonists.  The two colonies’ projected comple-
  tion dates lie in the year 272 for total disassembly; total 
  removal by 1300; and final abandonment by 1302.
  BAYSE (United Worlds Alliance): Bayse currently in 248 
  is the sole high population member world of the UWA. 
  Like the world of Rann, they were also a formerly prestel-
  lar interdicted society that advanced itself technologically 
  from Virus refugees from Soyuz ,their own know-how 
  and their self-investment. Bayse’s three major superpow-
  ers were launching their own TL8 GPS satellite system in 
  230 when they were contacted by the UWA freighter SS 
  Benevolent Bouncer. Diplomats from Phoenix followed 
  soon afterwards, and in 232, Bayse formally entered 
  of its own accord into the UWA. Bayse has since then 
  served as a staging area and supply world for the Soyuz 
  salvage operation.
  Guard (Non-aligned): The descendants on Guard in 
  1248 came from those who fled the initial horrors of the 
  Collapse from dying worlds such as Fudge and Ra-
  khaasha. Guard’s TL7 infrastructure of technology, an 
  agricultural exporting world left it largely unaffected by 
  the rampaging Vampire ships of Gasudarsk, Narquel, 
  and Soyuz. Guard’s prosperity and being a Mecca for 
  Free Traders began in the 70’s when two Free trad-
  ers, the SS Pass the Cheque Please, and SS Das Hund 
  und Hause made this world their home port of registry. 
  It continues to this day as a trade nexus for corewards-
  rimwards ships passing by. 
  Jamnagar (Non-Aligned): The water world Jamnagar, 
  like Aladon, split into four major island archipelago states 
  during the collapse and remains so to this day. It was 
  recontacted by Free Traders and Guild freighter cap-
  tains alike in the 60’s enroute to the nearby world of 
  Guard in the Aladon Main. The four nations here each 
  have their own E-class downport, and each has their 
  own trade laws and differing customs as well. Like other 
  
  - 23 -
  worlds hit hard by the AI-Viral plague, they view very 
  dimly any sentient machinery, but welcome useful non-
  computerized goods and services. Wilderness sea water 
  refueling is allowed here as the sole gas giant lies in the 
  far orbit of the far companion red dwarf star.
  Laagonaa (Non-aligned): The water poor world of 
  Laagonaa weathered the collapse well due their storage 
  of technological knowledge and equipment during the 
  ‘Hard Times’ of the Final War.  A new, well moderated 
  civil service bureaucracy in the 220’s prompted by the 
  growth of interstellar trade, heading corewards through 
  Narquel towards the distant 4th Imperium. A new orbital 
  C-class highport was finished in 1242, mainly from sal-
  vage removed from the neighboring boneyard world of 
  Rakhaasha. The Laagonese remain pro-offworld, but are 
  ambivalent towards AI-Cyms.
  Essen (Non-aligned): Essen’s small independent down-
  port became a popular trade hub nexus, and retains 
  that status today in 248 for ships heading corewards 
  towards the 4th Imperium by way of Guard, and convoys 
  passing rimwards to Phoenix. Essen remains the ‘home 
  port of call’ for two of its local Free Trader ships, the SS 
  No Nonsense Now, and the SS Ragin’ Cajun. Essen 
  remained an independent port throughout the Guild’s pi-
  ratical tenure, being was far enough away from the more 
  lucrative slaving markets of Diaspora.  Both vessels are 
  still running and remain family owned and operated, with 
  extended family and cousins acting as their repair crews 
  here on Essen. 
  
  - 232 -
  Libert Diaspora, Subsector B 
  New Era data, as of 001-1248 
  Eckel 
   
  090 
  X837000-0 
   
  Ba 
   
  0 
  Na 
  K9 V* [M9 V] 
  Victory  
  0902 
  X9A7000-0 
   
  Ba 
   
  05 
  Na 
  M0 V
  Toxey  
  0903 
  X78A000-0 
   
  Wa Ba  
  00 
  Na 
  [K4 V*] M4 V 
  Otimmatu 
  0905 
  X5535TD-3 
   
  Ni Po 
  A  
  504 
  Na 
  M0 V
  Quafe  
  007 
  X433000-0 
   
  Po Ba  
  023 
  Na 
  K V  
  Yovanne 
  02 
  X200000-0 
   
  Va Ba  
  003 
  Na 
  K4 IV
  Klenoy  
  03 
  X623000-0 
   
  Po Ba  
  02 
  Na 
  M4 V     
  Khunan  
  04 
  X332000-0 
   
  Po Ba  
  023 
  Na 
  M3 III  
  Laahii  
  06 
  X00000-0 
   
  Va Ba  
  004 
  Na 
  M II [M V]*  
  Kyzir 
   
  08 
  X673TD-2 
   
  Lo Ni Po A 
  904 
  Na 
  [M V M V]* 
  Libert 
   
  09 
  X20000-0 
   
  Ba 
  R 
  002 
  Na 
  K8 III 
  Taken  
  202 
  X675200-4 
   
  Lo Ni 
  A 
  903 
  Na 
  M6 V
  STANTON 
  203 
  D989A77-8 
  T 
  Hi 
   
   
  Na 
  G0 V* M9 V
  Arkhaapar 
  206 
  D355796-7 
   
  Ag Ni 
   
  22 
  Mc 
  M2 V
  Kaanu  
  207 
  X32000-0 
   
  Po Ba  
  04 
  Na 
  [A2 IV K4 V]*
  Gate 
   
  208 
  X659300-0 
   
  Lo Ni 
  A 
  02 
  Na 
  K2 V
  Ridge  
  20 
  X77A000-0 
   
   Wa Ba  
  04 
  Na 
  G8 V
  Berlin  
  305 
  E200364-9 
   
  Lo Va O:404 
  803 
  Mc 
  M4 V
  Medellin 
  306 
  D64532-8 
   
  Lo Ni 
   
  904 
  Mc 
  M2 V
  Jesicar  
  307 
  C364586-8 
  M 
  Ni 
   
  03 
  Mc 
  M V* M9 V
  MIXEM  
  308 
  B685944-9 
  U 
  Hi Cp 
   
  04 
  Mc 
  G4 V
  Hakalau 
  309 
  X436000-0 
   
  Ba 
   
  004 
  Na 
  M7 III
  Rikhani  
  404 
  A688784-A 
  F 
  Ag 
   
  24 
  Mc 
  M3 V
  Loud 
   
  405 
  D894445-8 
   
  Lo Ni 
   
  904 
  Mc 
  K V
  Talca 
   
  407 
  E00367-8 
   
  Lo Va O:308 
  53 
  Mc 
  [M4 V M5 V M4 V]*
  Glenwald 
  409 
  X0000-0 
   
  Ba 
   
  003 
  Na 
  K V
  Uneshuu 
  502 
  X00000-0 
   
  Va Ba A 
  00 
  Na 
  M3 V
  Channel  
  503 
  X6945TD-2 
   
  Ag Ni 
  A 
  52 
  Na 
  G0 V
  Verona  
  505 
  X400000-0 
   
  Va Ba 
   
  004 
  Na 
  M9 V
  Puget 
   
  508 
  X7C8000-0 
   
  Fl Ba 
   
  002 
  Na 
  M4 V
  Cayenne 
  50 
  X425000-0 
   
  Ba 
   
  020 
  Na 
  K V
  ZEELAND 
  602 
  D898A99-C 
  T 
  Hi C:4 
   
  504 
  Na 
  K2 V
  Unsuited  
  60 
  X000000-0 
   
  As Ba 
   
  04 
  Na 
  M3 V* [M V]                 
           
  Allegiance Codes:
  Mc = Mixem Concordiat 
  Na = Non-aligned World
  Base, & Trade codes:
  F = Military & Naval base
  M = Military base
  N = Naval Base
  R = Ruins of a former base
  T = Free Traders nexus, or hub
  U = Trade hub & Military Base
  
  - 233 -
  Libert Subsector 1248: 
  The trailing high population worlds of Zeeland and Stan-
  ton in the Libert Subsector were contacted by the Cov-
  enant of Sufren’s Scouts in 203, but further contact with 
  the heart of the Great Libert Main’s worlds was delayed 
  until the Khavle Main vampire thrall worlds, and the Alur-
  zan Backman Cluster worlds had been re-opened with 
  aid from the RCES in208. Zeeland and Stanton were 
  the two primary worlds within the CoS Scouts range, fol-
  lowed by the balkanized but pro-offworld thinking world 
  of Mixem and their four D-class downports. Zeeland 
  turned out to want nothing with interstellar expansion but 
  a return to her former status, and re-opened her massive 
  E-class down port. Stanton and Mixem however took 
  the recovery and end of the hegemony of the Diasporan 
  Mercantile Starfarer’s Guild by storm. Today, the Mixem 
  Concordiat and the single state world of Stanton remain 
  the twin hubs of economic recovery of the subsector in 
  248.
  Pocket Empires: 
  There were no pocket empires in this subsector until the 
  start of the New Era. The Mixem Concordiat arose in 
  204 boosted by contact from the Covenant of Sufren. In 
  248, this mutual trade federation consists of the loose 
  alliance of the worlds of Mixem, Arkhaapar, Rikhani, 
  Medellin, Jesicar, and Loud with salvage colonies on 
  the worlds of Berlin and Talca. Due to a serious lack of 
  hazardous environment suits, the salvage work planned 
  for the dead world of Puget has been postponed. Com-
  mercially the Concordiat manages trade across the Lib-
  ert Main from Erakhuu in Sufren subsector into Narquel 
  subsector towards Guard, and into the coreward frontier 
  of the UWA at Bayse. Militarily, the Concordiat practices 
  self autonomy and planetary sovereignty. 
  Planetary Notes:
  LIBERT (Non-Aligned/ Red Zone): The AI-Virus impact 
  here on Libert was swift, snuffing out the 1 billion inhabit-
  ants overnight.  On the surface, the sentient robots of 
  the starport, police security forces, and sanitation waste 
  recycling services became their own masters.  Vampire 
  ships began visiting the haunted planet around 60, 
  and by 70 it had become an automated repair yard of 
  about a C-class rating. The Imperial Regency Navy Fron-
  tier cruiser ISS Children of the March enroute to Sufren 
  discovered the vampire nest in 2, and plastered the 
  surface with ortillery, destroying the vampire shipyard re-
  pair facility. The resulting EMP output ended the majority 
  of AI-Cym robotic life they thought.  Salvagers from the 
  Mixem Concordiat ventured into the haunted system in 
  224 discovered differently:  many of the sentient robots 
  had survived, having cannibalized themselves, and had 
  control of some the surviving former planetary defenses. 
  After loss of a ship with all hands, the Mixem Concordiat 
  posted Libert as a red zone.
  STANTON (Non-aligned):  Stanton’s pre war and Col-
  lapse era technology suffered very little from the AI-Viral 
  onslaught in Diaspora in 30. A brief period of disunity 
  and isolationism lasted from 36 to 80, ending with 
  the installation of a pro-offworld transnational world trade 
  organization that re-opened four starports to Guild and 
  Free traders. Stanton’s economy boomed in small fits 
  and spurts, due to the infrequency and paucity of Star-
  ships, but they acted throughout the collapse era as a 
  clearing house of much needed TL8 cargoes, foodstuffs, 
  and manufactured goods i.e. weapons. Stanton’s four 
  superpowers in 248 each boast their own D-class 
  downport, and the eight intermediate states have E-class 
  wilderness sea water landing sites.  Stanton remains a 
  powerful TL8 economic juggernaut of the subsector for 
  Guild and Free Traders alike, as well as a major exporter 
  of refined carbon distillates for prestellar economies 
  elsewhere, and a major trade nexus for TL8 goods for 
  the foreseeable future as other worlds continue their 
  recovery efforts corewards in Diaspora. 
  Arkhaapar (Mixem Concordiat): The collapse on Arkhaa-
  par taught two lessons: the first, it united the once bal-
  kanized world under a world government; and secondly, 
  the inhabitants learned they could live with less and still 
  remain economically viable. The current government 
  they employ arose from the Farmers Co-operative board. 
  It has placed Arkhaapar’s agricultural business first, and 
  maintaining the E-class starport second. Arkhaapar’s ex-
  portation of foodstuffs to worlds like Stanton and Zeeland 
  has only increased with the increase in starships in the 
  subsector. They prefer to leave their convoy protection 
  issues to worlds like Mixem and Rikhani. 
  MIXEM (Mixem Concordiat): While Mixem’s C-class 
  starport degraded for the lack of spare parts to D-class 
  during the collapse, it quickly became a Mecca for those 
  surviving starship captains working the region com-
  mercially, especially those who’d fled the vampire ship 
  menace in neighboring Narquel subsector. Mixem’s 
  population plateaued at 900 million in 28, but with 
  contact from the Covenant of Sufren, they saw a bigger 
  and brighter future economically lay ahead.  The death 
  of the Covenanters’ polity in 2 during the Black Fleet 
  incursion  was the wake-up call for any lack of ambition, 
  and Mixem’s efforts towards recovery and rebuilding re-
  doubled, contacting and aiding their neighboring worlds 
  like Jesicar, Arkhaapar, Medellin, Loud, and Rikhani in 
  22. By 232, Mixem had through their salvage ef-
  forts on work colony worlds like Talca and Yovanne, built 
  themselves their own B-class spacecraft shipyard and in 
  240 had achieved a sustainable TL9. Mixem is currently 
  exporting TL8-TL9 interface spacecraft as well as missile 
  armed SDB’s to Zeeland and Stanton.
  Rikhani (Mixem Concordiat): Rikhani’s collapse came 
  hard to a world used to high technology and automation, 
  
  - 234 -
  and it fell back to pre-industrial levels.  Covenant of Su-
  fren Scouts and later contact with Mixem overcame the 
  suspicions of the government here, and is an example 
  of the investment in the human spirit overcoming huge 
  obstacles. With Mixem’s economic aid and bootstrapping 
  following the destruction of the nearby world of Sufren 
  in 2, work began in earnest to return to the stars.  
  Much of the 248 changes to Rikhani currently came 
  from the salvaged relic machinery from the dead former 
  high population TL0 world of Yovanne and the A-class 
  shipyard machinery unearthed and reassembled from 
  the cemetery world of Talca.  In 245, the Rikhanese 
  began renovating and repairing their own former Imperial 
  Naval base after the first new starships here since the 
  Final war went to their trial runs that spring. They cur-
  rently have a small Jump- capable “navy” of a dozen 
  beam laser and missile armed destroyer sized vessels 
  which they patrol and escort the space lanes with along 
  the Concordiat’s trade links.
  ZEELAND (Non-aligned): Slightly smaller in size than 
  Stanton, but with a population of 56 billion, this crowded 
  near water world managed through its impersonal 
  bureaucracy’s high law policies to sustain a technologi-
  cal infrastructure of TL9 throughout the collapse. Their 
  layered planetary defenses kept raiders and vampire 
  ships away, but were forced to recognize a New Era 
  had returned with the arrival of the Sufrenese Navy in 
  204, ending Zeeland’s isolation by gunboat diplomacy.  
  The fall of Sufren did not touch Zeeland, and while it 
  had stalled the Covenanters on the issue of the rights 
  of the Chirpers, they found that the Reformation Coali-
  tion was less than understanding of their local affairs 
  concerning the aquatic gill breathing Chirper species 
  that make up forty percent of the planet’s total sentient 
  population. Zeeland however has resisted diplomatic 
  efforts from the Freedom League on the casting of the 
  semi-aquatic Chirper population, and they insist that they 
  are “a protected species unique to the planet”, and forbid 
  any Droyne from visiting planetside. Zeeland has re-
  cently become a high technology export trade hub in the 
  Libert subsector despite their sovereignty issues on their 
  Chirper inhabitants.
  
  - 235 -
  Sufren Subsector (C)/ Diaspora 
  New Era data, as of 001-1248 
  Grourard 
  70 
  D896777-6 
   
  Ag Ni Rw 
  400 
  Su 
  G2 V* M4 V
  Onliu 
   
  704 
  X0000-0 
   
  Ba 
   
  024 
  Na 
  [M V M6 V M0 V]*
  Boyne  
  707 
  X4625A6-3 
   
  Ni 
  A 
  03 
  Na 
  M V
  ERAKHUU 
  708 
  C896999-9 
  T 
  Hi In Rw 
  202 
  Su 
  G II
  Navar  
  804 
  X5C7000-0 
   
  Fl Ba 
  R 
  005 
  Na 
  F9 V
  Maelstrom 
  805 
  X42000-0 
   
  Ba Po  
  003 
  Na 
  M0 V
  Sturgis  
  807 
  X444000-0 
  R 
  Ba 
   
  02 
  Na 
  K0 V
  Navarre  
  90 
  X6C6000-0 
   
  Ba 
  R 
  024 
  Na 
  G9 V
  Houstar  
  905 
  X8C4000-0 
   
  Ba Fl 
  R 
  03 
  Na 
  [K3 V M7 V]*
  Haze 
   
  2003 
  X7CA000-0 
  R 
  Ba Wa R 
  000 
  Na 
  [G0 V M7 V]*
  Sufren  
  2004 
  X6C6000-0 
  R 
  Ba 
  R 
  023 
  Na 
  M V
  Gaamov 
  204 
  X000000-0 
   
  As Ba  
  0 
  Na 
  K V* [M2 V]
  Heymac 
  205 
  X300000-0 
   
  Ba Va  
  00 
  Na 
  M4 V
  Dahl 
   
  220 
  X00000-0 
   
  Ba Va R 
  03 
  Na 
  M0 V
  Troy 
   
  2203 
  X622000-0 
   
  Ba Po R 
  04 
  Na 
  [M2 V M V]*
  Lassie  
  2207 
  X22000-0 
   
  Ba Po  
  004 
  Na 
  [G0 V M5 V]*
  Naasha  
  2208 
  X6C7000-0 
   
  Ba 
  R 
  04 
  Na 
  G0 V* [M2 V]
  Backman 
  2209 
  X5C4000-0 
  R 
  Ba 
  R 
  003 
  Na 
  [K0 V M0 V]*
  Neefi 
   
  2210 
  X67A000-0 
   
  Ba Wa R 
  002 
  Na 
  G8 II
  White Sea 
  2304 
  X00000-0 
   
  Ba Va R 
  000 
  Na 
  M3 V
  Jummy  
  2309 
  X00000-0 
   
  Ba Va  
  04 
  Na 
  [K3 V M7 V]*
  Hervestia 
  230 
  X544000-0 
   
  Ba 
  R 
  203 
  Na 
  K3 V
  Korona  
  240 
  X523000-0 
   
  Ba 
   
  03 
  Na 
  K2 V
  Mazuun  
  2402 
  XACA000-0 
   
  Ba Wa R 
  002 
  Na 
  G0 V
  Aazuni  
  2405 
  X220000-0 
  R 
  Ba 
  R 
  0 
  Na 
  M3 V [M7 V]*
  Cita 
   
  2407 
  X544000-0 
   
  Ba 
  R 
  023 
  Na 
  K4 V
                         
   
   
   
   
   
                                 
  Allegiance Codes:
  Su-Covenant of Sufren
  Na-Non-aligned World
  Base & Trade codes:
  R = Ruins of former Imperial Base
  T = Free Traders nexus or hub
  
  - 236 -
  1248 Subsector Notes:
  Though not a Holocaust region of the collapse, the Sec-
  ond Vampire War of 20- left this subsector in that 
  status when the Covenant of Sufren was smashed and 
  destroyed by the Retribution Fleet of the Black Imperium. 
  It took from 2 until mid 25 for the combined ships 
  remaining of the UWA, the Guild, and the Reformation 
  Coalition to evacuate all of the survivors from the Sufren 
  Subsector to more habitable worlds. Roughly 600 mil-
  lion survivors were evacuated from Sufren alone of the 
  750 million saved from a radioactive slow death. Only a 
  handful of worlds remain of this once vibrant interstellar 
  survivor state, namely Grourard and Erakhuu in 248. 
  Currently, the high population high technology League 
  member world of Dethenes is beginning a terra-form 
  project on the ruined surface of Sufren to restore the 
  biosphere, much like the ones they completed in 240 
  on Wake, and Toggle and in 242 on Accra and Aight. 
  Pocket Empires:
  The Union of Sufren of the Sufren Main, (26-3) 
  was a small four-system polity that arose from Sufren 
  economic and military leaders uniting against the onset 
  of the Hard Times. The capital was at Sufren (TL4). 
  Haze, Troy, and Gaamov and they were allied with the 
  Khavle Accordment, and had trade ties to Margaret’s Im-
  perium to trailing, and Duke Craig’s Federation of Daibei 
  to spinwards across the outlands. They were plagued by 
  piracy out of Pasdaruu and the Backman Cluster’s Vas-
  salry Judiciate’s political rivalry throughout this period.
  The Backman Cluster’s Vassalry Judiciate, was set on 
  the worlds of Backman, Neefi, Hervestia, and Naasha. 
  The Judiciate opposed the Union of Sufren, and in the 
  post rebellion era ‘Hard times’, unleashed once more 
  a bitter longstanding regional rivalry held only in check 
  by the 3rd Imperium. The quarrelsome Judiciate world’s 
  members argued far too often to be more effective 
  against Sufren, and spent their energies trying to desta-
  bilize the weaker polities of the Alurza Cartel, and Khavle 
  Accordment.
  All the above pocket empires perished either in the Col-
  lapse or in the 2nd Vampire War.
  Planetary Notes:
  Grourard (Covenant of Sufren): The Covenant world 
  of Grourard saw some 20 million refugees from Navar 
  brought here by the UWA, Guild, and the RCES from 
  2 to 23. Guild and Free Trader ships are welcome 
  here; League vessels are not. Both of Grourard’s two 
  nation states blame the lack of swift response and the 
  “dumping off” of the refugees for the simmering anti-
  League attitude.
  ERAKHUU (Covenant of Sufren): Erakhuu’s three dozen 
  TEDs were subdued by Covenant of Sufren forces 
  between 203 and207, but had yet to be incorporated 
  into the polity when the Black Fleet struck in 2, and 
  escaped being made a target.  50 million refugees 
  rescued from low berth Black War shelters were brought 
  here, creating the instant high population world it has be-
  come by 25. Erakhuu has also inherited the surviving 
  evacuation ships from Sufren, as well as those half doz-
  en warships that survived the battle for the planet. Today, 
  the heirs of Sufren watch with suspicion the efforts of 
  Dethenes and their sentient robots as they begin the 
  immense fifty year job of cleaning up and making viable 
  for life their former homeworld. UWA, Guild Traders are 
  welcomed here as Erakhuu remains pro-off world trade, 
  League traders with sentient machine crews are banned 
  from landing, and allowed gas giant refueling only.
  
  - 237 -
  Khavle Subsector (D)/ Diaspora 
  New Era data, as of 001-1248 
  Medora  
  250 
  X4C2000-0 
   
  Ba Po R 
  003 
  Na 
  K V
  Tsinan  
  2503 
  X4C2000-0 
   
  Ba Po R 
  904 
  Na 
  M0 V
  Forward 
  2504 
  X8C3000-0 
   
  Ba 
  R 
  03 
  Na 
  [M2 V M9 V]*
  Fuso 
   
  2508 
  X7B3000-0 
   
  Ba Fl 
   
  004 
  Na 
  G V
  ASHIIZAR 
  2509 
  C644987-A 
  T 
  Hi In Rw 
   
  Lm 
  [K7 II M3 V]*
  Accra  
  2604 
  X6C7000-0 
   
  Ba 
  R 
  003 
  Na 
  G0 V
  Khavle  
  2605 
  X324000-0 
  R 
  Ba 
  R 
  005 
  Na 
  M4 V
  Daasha  
  2606 
  X62A000-0 
   
  Ba Wa  
  003 
  Na 
  K4 V* [M0 D]
  Shareduu 
  2609 
  X23000-0 
   
  Ba Po  
  02 
  Na 
  M2 V
  Matunuck 
  270 
  X8C3000-0 
   
  Ba Po R 
  02 
  Na 
  K3 IV
  Hike 
   
  2707 
  E782453-5 
   
  Lo Ni Po 
  225 
  Na 
  F4 V
  Gorakpur 
  2709 
  X000000-0 
   
  Ba As  
  04 
  Na 
  M4 V* [M0 D]
  Voss 
   
  2802 
  C867873-9 
   
  Ag Ri Rw 
  325 
  Na 
  F4 V
  Raazu  
  2806 
  E445552-5 
   
  Ag Ni Rw 
  5 
  Na 
  A2 V
  Blanket  
  2807 
  X224000-0 
  R 
  Ba 
   
  00 
  Na 
  [M3 V M V]*
  Lar 
   
  290 
  X33000-0 
   
  Ba Po  
  004 
  Na 
  M4 V
  Muuze  
  2905 
  X792000-0 
   
  Ba Po  
  03 
  Na 
  [F5 V M0 V M4 V]*
  Dordogne 
  2906 
  E454576-5 
   
  Ag Ni Rw 
  404 
  Na 
  M3 V
  Nihesi  
  2908 
  X7B000-0 
   
  Ba Fl Po 
  004 
  Na 
  M4 V
  Toggle  
  290 
  X00000-0 
  R 
  Ba Va  
  003 
  Na 
  K V [M7 D M5 V]*
  Sanborn 
  300 
  D483623-7 
   
  Ri Rw  
  204 
  Na 
  F7 V* [M8 V]
  Tommot  
  3003 
  X20000-0 
   
  Ba De  
  02 
  Na 
  M V
  Nindaha 
  3004 
  E794523-4 
   
  Ag Ni Hw 
  200 
  La 
  M2 V
  Wake 
   
  3005 
  X642000-0 
  R 
  Ba 
   
  000 
  Na 
  K4 V
  Muyudness 
  3006 
  X00000-0 
   
  Ba Va  
  000 
  Na 
  G2 V
  Ningho  
  3008 
  C577524-7 
   
  Ag Ni Rw 
  204 
  Na 
  K5 V* M3 V
  Rockcaster 
  3009 
  D69A644-7 
   
  Wa Rw Do:5 
  03 
  Na 
  M0 III* [M6 V]
  Dehrapur 
  302 
  X423000-0 
   
  Ba Po R 
  00 
  Na 
  [G3 V M4 V]*
  Farm 
   
  304 
  C65674-A 
   
  Ag Rw  
  204 
  Na 
  M4 V
  Tuumudays 
  309 
  B557732-C 
   
  Ag Rw  
  220 
  Dr 
  M3 III* M6 V
  ASHII  
  320 
  A694988-A 
  T 
  Hi In Hw 
  2 
  Na 
  G4 V
  Savan  
  3202 
  C444776-9 
   
  Ag Rw  
  03 
  Na 
  M4 V
  Aight 
   
  3203 
  X742000-0 
   
  Ba Po 
   
  20 
  Na 
  G2 V
  Yoroydaysu 
  3204 
  C54736-9 
   
  Po Rw  
  204 
  Dr 
  K7 V
  Halle 
   
  3206 
  X626000-0 
   
  Ba Po 
   
  002 
  Na 
  G5 V                 
            
  Allegiance Codes:
  Dr = Droyne World
  Lm = League member world
  La = League Affiliate member world
  Na = Non-aligned World
  Base & Trade codes:
  R = Ruins of former Imperial Base
  T = Free Traders nexus or hub
  Hw = Home world of a minor race
  Rw = Refugee World
  Do: 3 = Uplifted Dolphins present 30% of UWP pop digit.
  D: 9 = Droyne present (90%) of pop digit.
  
  - 238 -
  1248 Subsector Notes:
  Khavle Subsector was abandoned by Lucan’s Imperium 
  and incorporated into Margaret’s outlands frontiers in 
  24.  The region suffered severe technological regres-
  sion, compounded by being in the holocaust zoned 
  ‘Vampire Highway’ during the collapse. The Covenant of 
  Sufren crash-started many of these worlds to TL9 with 
  the Coalition proven six-year program, generally with 
  mixed success between203 and209, much of which 
  was destroyed in turn again during the 2nd Vampire 
  Plague of 2, wherein the pro-offworld contact worlds 
  of Tsinan, Accra, Wake, and Aight were rendered unin-
  habitable. Nearly 50 million were evacuated from this 
  subsector between2 and 25. The majority of these 
  refugees were resettled onto Voss and Sanborn from Ac-
  cra and Matunuck; while Wake’s survivors were dropped 
  at Raazu and Dordogne. 
  Khavle subsector has only the alien world of Nindaha 
  as an affiliate League member world, due to the fact the 
  Nind are also part of the Outworld’s Coalition of alien 
  worlds. The Droyne here of Tuumudays, and Yoroydaysu 
  were not part of the RCES-Dominoes plan, and this 
  has put these Oytrips at odds with pro-League Oytrips 
  elsewhere. The unifying current in the socio-politi-
  cal makeup in 248 in Khavle is a deep distrust of the 
  Leagues since the fall of Sufren, and an undercurrent of 
  Anti-Cym prejudice. Ashiizar remains the remaining full 
  member world of the Leagues in the subsector. Recent 
  AI-Cym biosphere clean up efforts by Dethenes on Wake 
  and Toggle in 240, and 242 on Aight and Accra have 
  further rankled the subsector against sentient machines.
  Pocket Empires:
  The Khavle Accordment of the Khavle Main, (26-3) 
  was a small four-system polity that arose from Tsinian, 
  Accra, Khavle, and Forward’s economic and military 
  leaders uniting against the onset of the Hard Times. 
  The capital was at Khavle, and they were allied with the 
  Union of Sufren, and had trade ties to Margaret’s Imper-
  ium across the outlands. They were plagued by piracy 
  out of Pasdaruu throughout this period. The Accordment 
  perished in the Collapse. 
  In the absence of a human led pocket empire, there has 
  arisen a non-aligned group of alien worlds in what has 
  been loosely described as the Outworld’s Coalition, led 
  by the early stellar tech Ashiin of the high population 
  world of Ashii (TL0), Nindaha (TL4), and the Droyne 
  worlds of Tuumudays (TL-2),  and Yoroydaysu (TL9). 
  Only the Nind have anything to do with the Leagues.
  Planetary Notes:
  ASHIIZAR (League Member/Centrist): Ashiizar was the 
  site where one of the last big battles against the Black 
  Fleet of 2 was fought. Ashiizar took on many refu-
  gees from sister world Accra after the end of the 2nd 
  Vampire Plague. In 25 they achieved a solid TL9. In 
  26 when the Covenanter refugees began the subsec-
  tor spanning secession movement against the leagues 
  over the membership acceptance of Dethenes’ with their 
  billions of AI-Cyms, Ashiizar’s secession attempt failed, 
  as the native population recalled the sacrifices of RCES 
  over their world. They have remained staunchly Centrist 
  policy wise, since then. Ashiizar is the Khavle subsector 
  link of the League’s trade corridor to the 4th Imperium 
  from the Freedom league world of Tu’daysu in Pasdaruu 
  subsector (H).
  Nindaha (Affiliate member/Alien Homeworld): The 
  peaceful Nind are a warm blooded bipedal hirsute simian 
  race which was ignored entirely during the Rebellion, 
  and during the AI Viral collapse. They may scuffle and 
  quarrel, but will never deliberately kill another.  They 
  do not have a word for war. The Nind live long, are all 
  vegetarians, and have fairly low birth rates and mating 
  only twice in their lifetimes. The Nind have a matriarchal 
  participatory democracy among their adult child bearing 
  females.  They settled amongst themselves the upbring-
  ing of the young, selection of mates, decisions of what 
  to eat, and what was useful belonged to the female 
  members of their race.  The males could tend to all the 
  non-thinking chores and work. Surviving IISS records 
  showed that the female Nind are marginally smarter than 
  males. They have achieved the pinnacle of their society 
  (TL4), and have slowly risen in population. The Nind 
  first met Free Trader and Guild starships with the same 
  apathy they had to Imperial contact during the Rebellion, 
  and only later in the recovery era after 200 began to 
  see that they could travel and be a part of the vaster uni-
  verse. Their council voted to join the Freedom League in 
  1224, and remain listed as an Affiliate member world, but 
  have excellent relations with visiting Ashii and Droyne 
  traders in Khavle subsector. 
  Rockcaster (Non Aligned): This water world received 
  about 300 thousand uplifted dolphins from the Covenant 
  worlds, who are now in 248 half the total population of 
  the planet. Relations between the surface dwellers and 
  the ‘Phins is strained, as the ‘Phins are pushing for the 
  surface dwellers to upgrade to fusion power instead of 
  mining for fossil fuels beneath the waves. The humans, 
  who were the majority when they seceded from the RC 
  in 27, have resisted the move. The secession move-
  ment was based upon the inability to distinguish peace-
  ful AI-Cyms from the Hostile ones that preyed on them 
  before. The human led majority government remains 
  unable to resolve the situation since they would have 
  
  - 239 -
  to acknowledge their departure from the Coalition cost 
  them the very upgrades they needed. The ‘Phins cannot 
  appeal to the anti-Cym Ashii or Droyne as aliens, due to 
  their stance towards Cyms.
  Farm (Non Aligned): Farm had been the breadbasket 
  agricultural world that supported the high population high 
  technology world of Aight. After Aight’s destruction by 
  the Black Fleet in 2, they came to their neighbor’s 
  aid again by serving as a primary refugee world for the 
  survivors. Between 2 and 25 Farm’s population 
  exploded to 25 million; six times what they had survived 
  the collapse with.  Considering Aight’s Droyne had all 
  opted for Ihishi, later renamed Yoroydaysu in 25, the 
  humans immediate choices were Savan or here.  The 
  two worlds pulled together and their recovery has been 
  a solid one, since their secession from the Reforma-
  tion Coalition in 28. Unlike other secessionists, Farm 
  maintains fairly cordial relations with the League worlds, 
  particularly their merchants.
        
  Tuumudays (Droyne World): A secondary migration wave 
  of Droyne from Aight settled here in 25 and began 
  casting and uplifting the Chirpers who’d outlived the 
  humans. Some 7 million Droyne from Aight willingly 
  resettled here after the Black Fleet’s passing between 
  2 and 25, and have recovered their technology 
  at TL2. They remain open to offworld trade from other 
  Droyne ships, and the Ashiin. League merchanters with 
  a Droyne Sport aboard as a crewman will fare better 
  here than those without one.
        
  ASHII (Non Aligned/ Alien Homeworld): Ashii’s pre-indus-
  trial level minor humanoid race was found to be unique 
  to this planet by the IISS of the 3rd Imperium and was 
  soon interdicted. Also like the Nind of Nindaha, they 
  were ignored during the Rebellion and the early part of 
  the Collapse. The Black Fleet of 2 entirely ignored 
  this system, and after their defeat, RCES discovered 
  how quickly they had advanced without computers, first 
  thought they had a natural ally to retake the stars with. 
  RCES later discovered that the Ashiin had a crystalline 
  sense of Law, order, balanced mathematical symme-
  try as well as their opposites: chaos, disorder, lack of 
  symmetry, and bad mathematics. They had no concept 
  of love or hate, only that which “fits in” with their hierar-
  chical society, and that which was an obstacle to it and 
  must be removed.  This utter coldly logical Nietzschean 
  thinking gave the Coalition pause.  The League still 
  only deals with them through the handful of Free Trader 
  merchants still allowed there. The Ashiin view AI-Viral 
  machines as a threat and any threat such as that must 
  be opposed and utterly destroyed. On this the Ashiin 
  remain quite implacable.  
  
  - 240 -
  Shadigi Diaspora, Subsector E 
  New Era data, as of 001-1248 
  Mosul  
  0 
  C586847-9 
  T 
  Ri 
   
  40 
  Uw 
  M V 
  Toga 
   
  03 
  X674000-0 
   
  Ba 
   
  02 
  Na 
  K8 V* [M4 V] 
  Ainor Lisea 
  04 
  E77752-7 
   
  Ag Ni 
   
  404 
  Uw 
  [K3 V M9 V]* 
  Karaguuka 
  06 
  D789644-9 
   
  Ni Ri C:3 
  24 
  Uw 
  G V* [M4 V]  
  Zeranga 
  07 
  X00000-0 
   
  Va Ba  
  004 
  Na 
  A V    
  Tomsk  
  020 
  X424000-0 
   
  Ba 
   
  03 
  Na 
  M3 V* M6 V
  Emma  
  02 
  X5A0000-0 
   
  De Ba  
  002 
  Na 
  M9 V
  Khaavu  
  023 
  X327000-0 
  R 
  Ba 
   
  004 
  Na 
  K4 V
  Baanis  
  024 
  X00000-0 
   
  Va Ba  
  003 
  Na 
  K5 V
  Phoenix 
  025 
  B20344-B 
   
  Cp Ni De 
  404 
  Uw 
  K9 V M6 V*
  Yidii 
   
  028 
  X435000-0 
   
  Ba 
   
  02 
  Na 
  M3 V 
  Kyzyl 
   
  0220 
  X5760-4 
   
  Lo Ni 
   
  303 
  Na 
  [M2 V M2 V]*
  Chengtu 
  035 
  X537000-0 
   
  Ba 
   
  03 
  Na 
  K V
  Allenwald 
  043 
  X0000-0 
   
  Ba 
   
  003 
  Na 
  M6 V
  Kashaashii 
  044 
  E57432-7 
  R 
  Lo Ni 
   
  403 
  Uw 
  M V* [M8 V M3 V]
  Ninja 
   
  045 
  C665894-B 
   
  C:5 
   
  403 
  Uw 
  K6 III* [M V] 
  Terra Far 
  046 
  A444788-B 
  U 
  Ag Ri Cp 
  3 
  Uw 
  M V* G5 V 
  Kosmo  
  047 
  D54974-8 
   
  Ag Ni 
   
  703 
  Uw 
  K3 V
  Cuttack  
  048 
  E275699-7 
   
  Ag Ni 
   
  0 
  Uw 
  G3 V
  Quota  
  05 
  X00000-0 
  R 
  Va Ba  
  03 
  Na 
  K2 V  
  Ferry 
   
  052 
  B647877-9 
   
  Ag 
   
  03 
  Uw 
  F3 V
  Kovuu  
  054 
  X3740- 
   
  Lo Ni 
   
  300 
  Na 
  G6 V
  Gai 
   
  055 
  X0000-0 
   
  Ba 
   
  034 
  Na 
  [M0 V M6 V]*
  Niilushaga 
  056 
  D773598-8 
   
  Ni Po 
   
  803 
  Uw 
  [M2 V M7 V]*
  Khuugar 
  058 
  C687544-A 
   
  Ag 
   
  45 
  Uw 
  [G2 V* M8 V]
  Futatsu  
  059 
  X442000-0 
  R 
  Ba Po  
  00 
  Na 
  K V
  Sudan  
  066 
  X6A0000-0 
   
  De Ba  
  025 
  Na 
  F2 V
  Vaasa  
  067 
  X323000-0 
   
  Po Ba  
  005 
  Na 
  M3 V
  Thea 
   
  072 
  X00000-0 
   
  Va Ba  
  002 
  Na 
  A8 V
  Renaasha 
  073 
  X34000-0 
   
  Ba Po  
  004 
  Na 
  K3 IV* M8 V
  High Point 
  079 
  X00000-0 
   
  Va Ba  
  00 
  Na 
  M3 V
  Martina  
  083 
  X0000-0 
   
  Ba 
   
  04 
  Na 
  [M4 V M6 V]* 
  Millo 
   
  089 
  X00000-0 
   
  Va Ba  
  004 
  Na 
  M5 III M6 V*
  Beeridashal 
  0820 
  X00000-0 
   
  Va Ba  
  00 
  Na 
  G3 V M3 V*                    
  Allegiance Codes:
  Na = Non-aligned World
  Uw = United World Alliance
  Wi = Wilds
  Base & Trade codes
  R = Ruins of former Imperial base
  T = Free Traders nexus or hub
  C: 3 = Chirper alien race present, 30% of the UWP pop digit.
  
  - 24 -
  1248 Shadigi Subsector Notes: 
  Here the struggle of the human spirit to survive and over-
  come seemingly insurmountable obstacles is enshrined 
  on the capital of Phoenix, once called Jalhoun, where 
  a band of Sons of Craig believers and those they in-
  spired delivered the future of Diaspora out of the squalor 
  of darkness and ignorance it had sunk to. The United 
  Worlds Alliance, under its rising Phoenix banner is a 
  network of worlds that have banded together, determined 
  to inherit the destiny of an interstellar society and cham-
  pion and protect the rights of those they lead, and serve 
  under this symbol. Shadigi remains the ‘heartlands of the 
  UWA, even in 248. 
  Planets of Interest:
  Mosul (United Worlds): Mosul managed its survival 
  through the dark era of the collapse without sustaining a 
  loss in technology, but when the United Worlds Alliance’s 
  formation at Phoenix in 203 heralded an end to the 
  Guild’s hegemony over interstellar trade, the days of the 
  harsh impersonal bureaucracy’s days were numbered. 
  Although the independent UWA had scarcely less than 
  two dozen starships, they were the new power in the 
  subsector. Sons of Craig sponsored resistance cells on 
  Mosul aided by the UWA managed to galvanize a grass-
  roots revolution that toppled the government in 204. 
  Mosul’s new government was recognized by the UWA 
  from orbit, and in 205 Mosul formally entered the polity. 
  Mosul has managed its recovery wisely, returning back 
  to their precollapse level of technology and  are a major 
  Trade hub heading corewards into Narquel and beyond 
  to the 4th Imperium in 248.
  Karaguuka (United Worlds): Karaguuka’s former star-
  port was a Guild stronghold since they sponsored the 
  techno priesthood to seize power in 90. Sons of Craig 
  revolutionaries toppled the corrupt government with aid 
  from local forces in adjoining nations in 205. Recovery 
  efforts here were slow, but steady throughout the early 
  200’s, stalling during the 2nd Vampire Plague and Cov-
  enanter refugee crises, and took off with the secession of 
  former Star Viking worlds to trailing in Kushga and Iusea 
  Subsectors. Karaguukans have quietly been fueling the 
  resurging local subsector economy of the UWA with their 
  world’s exported natural resources.
  Ninja (United Worlds): One of the three original UWA 
  members, Ninja’s government and military backed the 
  UWA’s formation in the Shadigi Main.  At the start of the 
  New Era, Ninja had maintained a moon base and TL8, 
  but was riven by internal divisions, overpopulation and 
  lack of resources. Offworld trade was vital to Ninja. To-
  day, partnered with Terra-Far, they have returned back to 
  TL in an amazing but steady recovery, and boast the 
  second largest C-class starport facilities within the sub-
  sector (Mosul’s are larger).  Ninja’s yards help maintain 
  the growing number of starships the UWA possesses, 
  freeing up the A-class shipyards on Terra-Far and Ferry 
  for production purposes solely.
  Terra-Far (United Worlds): One of the three original 
  UWA members, Terra-Far supplied salvage and work-
  ers in turn for technological assistance. The miraculous 
  recovery, unburdened by Ninja’s problems has seen the 
  complete reconstruction and reopening in 246 of Terra-
  Far’s A-class starport. Salvaged shipyard machinery 
  from cemetery salvage worlds as far rimwards as Cum-
  ber, Narquel, and others have allowed the inhabitants 
  to rebuild an A-class starport, named Jackson Downs. 
  Recently Jackson Downport has seen the completion of 
  a small Naval base for the UWA’s small but well trained 
  navy, which consists of two dozen new destroyer sized 
  vessels, the hulls of which were built at  Ferry, and had 
  weapons installed and trials at Ninja. Piracy between 
  the 4th Imperium and the Terran Commonwealth is still a 
  problem, and the UWA has made good use of its 600ton 
  Phoenix-class corvette to fill the gaps in the meantime.
  Phoenix (United Worlds): Phoenix was previous known 
  as Jalhoun and was the site of an imperial era mining 
  colony. By the start of the new era, the survivors were 
  living a desperate life in a virus controlled sealed envi-
  ronment. The virus was destroyed by Captain Isaac’s 
  crew. On 249-203, the world was renamed Phoenix 
  and became the capital of the United Worlds Alliance. 
  Phoenix was the site of an attack by Imperial Raymore, 
  a Guild sponsored pocket-empire. Raymore’s attack was 
  thwarted when a Raymore ship defected to the UWA. 
  Phoenix was also the site of the first contact between the 
  Reformation Coalition and the Imperial Regency in 206, 
  as well as hosting the Phoenix Agreement on sentient 
  machine’s rights in 228. This one world has brought 
  about a tremendous amount of change to the spinward 
  side of Diaspora. 
   
  Ferry (United Worlds): The oft overlooked but second 
  amazing recovery story of the subsector occurred here 
  at Ferry. Once the subsector capital, with TL5 and an 
  A-class shipyard with a population of some 2 billions, it 
  had been leveled in the collapse to prestellar industrial 
  levels, and balkanized into petty technology hording sup-
  ported governments. Here the Sons of Craig once again 
  sustained a long term support for popular revolt and 
  accountability against tyranny. With the fall of the Guild’s 
  ally, Imperial Raymore, and cadre troop support from 
  Ninja, the UWA’s forces and local resistance managed to 
  end the reign of relic technology despotism in 204 and 
  begin to forge ahead with this world’s recovery.  Ferry’s 
  B-class shipyard opened in 228 two years after Terra-
  Far’s had and the new era prosperity of manufacturing 
  interface spacecraft for the UWA’s growing needs took 
  off in earnest. Ferry achieved a sustainable TL9 level of 
  infrastructure by 242 with their change in population.
  
  - 242 -
  Khuugar (United Worlds): On Khuugar, another coup-
  d’etat was performed by Sons of Craig and starship 
  crews of the UWA, this one rather spectacularly. Khuu-
  gar’s TED was deep in the Guild’s pockets when the 
  Sons of Craig and a single UWA starship crew made him 
  an offer he couldn’t refuse in 205, kidnapping him and 
  his family in broad daylight off their yacht in the capital’s 
  harbor in clear sight of shore. The two relic aircraft that 
  rushed to intercept and save Generalissimo-for Life 
  Aengus Guushutuu were easily lasered out of the sky 
  by a second starship on high guard, and negotiations 
  for change began from there.  Khuugar’s Guild starport 
  personnel were allowed to safely depart, only to return a 
  year later with Imperial Raymore’s forces. Khuugar’s new 
  government however met the Guild-Raymore landing 
  force with a warm welcome and a parade which followed 
  soon into a drunken revel. When they awoke, they were 
  unarmed and imprisoned, discovering they’d been duped 
  and drugged. Khuugar’s recovery since the ‘Phoenix 
  War’ has been steady, and they have returned to their 
  precollapse level of technology and starport status.
  Cuttack (United Worlds):  Not the United World’s en-
  tire planet’s enjoyed or wished to advance themselves 
  back to their former level of technology. The number 
  of worlds affected by the collapse and the staggering 
  total of deaths incurred by the AI-Virus outbreak had 
  its sobering affect on how much technology was really 
  good for mankind. On Cuttack, an authoritarian theologi-
  cal government ran the agricultural community. Their 
  port remained open throughout the collapse, but with 
  severe entry restrictions. They sold their food surplus to 
  passing Guild and Free Traders alike, they returned to 
  a sustainable TL6 and wished nothing further to do with 
  computerized machines, sentient or not. Prosperity here 
  is still measured in good crops, big families, and a well 
  run farm in 248.
  
  - 243 -
  Kushga Subsector (F) / Diaspora 
  New Era data, as of 001-1248  
  Wapiti  
  093 
  X326000-0 
   
  Ba 
   
  03 
  Na 
  M8 V
  Byrna  
  095 
  X8A5000-0 
   
  Ba 
   
  005 
  Na 
  K0 IV M3 V
  Dasekha 
  097 
  DA65225-9 
   
  Lo Ni 
   
  635 
  Na 
  K4 IV
  Mohavi  
  098 
  E456698-5 
  R 
  Ag Ni 
   
  222 
  Uw 
  M0 V
  Ramashii 
  02 
  D879588-8 
   
  Ni 
   
  302 
  Uw 
  M6 II
  Darryl  
  07 
  E779645-5 
   
  Ni 
   
  424 
  Uw 
  G2 V* M V
  Last Exit 
  09 
  X00000-0 
   
  Va Ba  
  003 
  Na 
  [M4 V M8 V]*
  Fisher  
  020 
  X7B4000-0 
   
  Fl Ba 
   
  005 
  Na 
  K7 II
  Messier  
   
  B4638C7-9 
  U 
   
   
  4 
  Uw 
  [G2 V M6 V M3 V]*
  Arriba  
  7 
  C789544-B 
   
  Ni 
   
  402 
  Uw 
  G0 V
  Ikhareshu 
  8 
  X422000-0 
   
  Po Ba  
  002 
  Na 
  M V
  Tantelos 
  23 
  D792699-8 
   
  Ni 
   
  804 
  Uw 
  M3 V
  LERUN  
  26 
  C67A985-A 
  U 
  Hi In Wa 
  02 
  Uw 
  M2 V
  Twinsong 
  29 
  E85A423-5 
   
  Wa Lo Ni 
  80 
  Uw 
  M0 V
  Nilii 
   
  33 
  C585886-8 
   
  Ri 
   
  05 
  Uw 
  G5 V
  Pierre  
  4 
  X20000-0 
   
  Ba 
   
  004 
  Na 
  G5 IV
  Sasli 
   
  42 
  X9C5000-0 
   
  Fl Ba 
   
  004 
  Na 
  A V
  Viedma  
  45 
  X200000-0 
  R 
  Va Ba 
   
  003 
  Na 
  K3 III 
  Affuel 
   
  47 
  C883555-B 
  U 
  Ni 
   
  202 
  Uw 
  G2 V 
  Livermore 
  49 
  X200000-0 
   
  Va Ba 
   
  004 
  Na 
  [K V M V]*
  693-470  
  52 
  X0000-0 
   
  Ba 
   
  024 
  Na 
  M4 II
  Iris 
   
  53 
  E352267-A 
   
  Lo Ni Po  
  22 
  Na 
  K8 V* M5 V
  Aliinashar 
  56 
  X00000-0 
   
  Va Ba 
   
  004 
  Na 
  M4 V 
  Soar 
   
  58 
  E386696-7 
   
  Ag Ri 
   
  70 
  Na 
  [M3 V M3 V]*
  Atabano  
  520 
  C869744-A 
  T 
  Ri 
   
  204 
  Uw 
  [K2 V M7 V]*
  Teslin 
   
  6 
  X333000-0 
   
  Po Ba 
   
  04 
  Na 
  M V
  Erobi 
   
  62 
  D8C3367-A 
   
  Fl O:63 
  503 
  Uw 
  M4 V
  Accokeek 
  63 
  B548745-B 
  U 
  Ag 
   
  22 
  Uw 
  K V
  Nike 
   
  64 
  X6A3000-0 
   
  Fl Ba 
   
  03 
  Na 
  M0 V
  Dudenii  
  67 
  X22000-0 
   
  Po Ba 
   
  000 
  Na 
  M7 V
  Shelagyote 
  620 
  X58968C-5 
   
  An Ni 
   
  6 
  Na 
  M0 V                      
      
  Allegiance Codes:
  Na = Non-Aligned
  Uw = United Worlds Alliance
  Wi = Wilds
  Trade & Base Codes: 
  R = Old Base Ruins
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade outpost
  
  - 244 -
  1248 Kushga Subsector notes: 
  If anything held thrall here in the way of a political entity 
  it was the Diasporan Mercantile Starfarer’s Guild and 
  their attempts to keep any pocket-empires from form-
  ing, to include smashing the nascent Lerun Federation 
  with their proxy power, Imperial Raymore. But the Guild 
  soon learned when it couldn’t control all of the existing 
  starships and ensure its monopoly between the stars, 
  it could influence who owned and operated the existing 
  starports.  
  But the Guild could not fight such a battle against three 
  fronts, as they found themselves in pitched against the 
  Reformation Coalition, the UWA, and the ill-fated Star 
  Empire of Solee.  Defeated and driven off by the UWA, 
  and Solee, it was the larger interstellar power of the 
  Reformation Coalition that swept them from their seats 
  of power in Kushga subsector once and for all, but it was 
  the UWA that benefited in the end. The salvage work 
  colony inherited by the UWA on Erobi has propelled 
  the recovery here since the secessions of 26-28, 
  although not all worlds progressed at the same speed or 
  with the same determination.
  Alien races of note: 
  There were several sizable pre-collapse era Chirper 
  populations on several worlds within the subsector, 
  notably on Mohavi and Arriba.  On Mohavi, they died off 
  completely during the collapse era before 200; those 
  remaining on Arriba died out shortly after the world was 
  liberated by RCES. 
  Planets of Note:
  Dasekha (Non-Aligned): Dasekha was still another world 
  that gave shelter to a pair of Free Trader ships during 
  the dark years before the rise of the Guild, and became 
  their home port of registry after the 89 Slavers rise to 
  power within the Guild’s ranks. Like Larisa in Narquel 
  subsector, Dasekha remained independent throughout, 
  even up until the arrival of the RCES Star Vikings in 
  205.  Dasekha today is home to the descendants of 
  the SS Bubble Gum & Baling Wire, and the SS Box of 
  Hard Knocks, two aging wilds freighters that still ply the 
  star lanes in the UWA.  Dasekha is technically a duty-
  free port of call within the UWA, strategically holding 
  the Jump-2 bridge between the Lerun cluster and Byrna 
  which leads corewards into the Ramashii cluster. To 
  spinwards it holds part of the jump-3 bridge to Vaasa or 
  Sudan into the Shadigi Main. The downport which dou-
  bles as the main settlement is graced with a single pub 
  and tavern, the ‘Old Grey Goose’. 
  Mohavi (United Worlds): Although not a great example of 
  recovery, the inhabitants here since their secession from 
  the Coalition have remained at TL5, content to remain 
  outside the ‘computer age’, and content to sell their farm 
  and foodstuffs offworld on the monthly starship.  Mo-
  havi’s citizens remain pro-offworld, but tend to be slightly 
  technophobic beyond anything outside the latest farming 
  implements and fertilizers.
  Messier (United Worlds): Messier was ‘backfilled’ for 
  uniting and bootstrapping in the post 206 RCES blitz 
  across the subsector, and when the 28 secessions 
  from the Coalition hit, the charismatic oligarchy that 
  arose on a wave of populist support had a huge chal-
  lenge with their world back on its feet. With TL5 and only 
  an E-class starport to support their recovery efforts, they 
  turned to other offworld interests like the Guild, and the 
  UWA. A huge cache of relic technology was discovered 
  within system and put to use over the next twenty-five 
  years, bringing their infrastructure up to TL9, and their 
  shipyard up to B-class status. The UWA has both a 
  military base and a trade hub outpost here to handle the 
  busy two way freight traffic coming to / leaving the Libert 
  subsector, and is seeing a new boom time economically 
  because of it.
  Arriba (United Worlds): Arriba weathered the collapse 
  in an orderly fashion, tossing out their former Imperial 
  nobility’s oligarchy and setting a Feudal technocracy 
  to stabilize themselves at TL9. Arriba’s brief flirtation 
  with an interstellar polity was smashed with the fall of 
  the Lerun Federation at the Guild’s hands. The Guild 
  however couldn’t deny Arriba appeals for offworld trade, 
  especially given her TL9 exports. The Guild sought, 
  and dismantled the D-class starport and reassembled 
  it at Tantelos, firmly under their guidance. When the 
  RCES-Star Vikings came in 205, running the Guild’s 
  strongmen and strongholds out, Arriba’s F-tech leaders 
  betrayed the Guild’s henchmen into the hands of the 
  RCES. Arriba in turn was slated for the fast track of boot-
  strapping the rest of the subsector, and had completed 
  her new D-class starport in 207, and was scheduled to 
  be upgraded again to C-class by the beginning of 22. 
  Arriba changed sides again, seceding from the Reforma-
  tion Coalition after watching promises made not being 
  kept. This time they did so by the ballot, not the bullet. 
  Arriba’s mercurial politics seem to have subsided with 
  their entry in 22 into the UWA.
  LERUN (United worlds): Lerun’s history in the collapse 
  is one of hope and determination to recover the stars. 
  From their ill-fated Federation smashed by the Guild, to 
  their eventual liberation by RCES, and joining the UWA, 
  Lerun has weathered all of the turbulent ups and downs 
  the post collapse era could throw at it, and achieved an 
  amazing level of recovery. Lerun’s population in 246 
  crossed the billion mark, making it the second high popu-
  lation world in the new era within the UWA. Economically 
  it has come to dominate the subsector for output, rivaled 
  only by Accokeek’s higher technology level.
  
  - 245 -
  Affuel (United Worlds): Affuel’s promised recovery 
  projects being cancelled were chief among their popu-
  list revolt against the RCES in the turbulent 26-28 
  secession period. Affuel had been fast tracked and up-
  graded to C-class shipyard status by 2 by the RCSA 
  Recovery Bureau, and had achieved that goal, and was 
  laying the ground work to restore her orbital Naval base 
  and highport to B-class status when the Covenanter 
  refugee crises caused the mass diversions of salvage 
  credits. The Viedma salvage colony’s closing in 26 
  after rapacious salvaging caused the government here 
  and that on Lerun to vote themselves out of economic 
  bondage from the Coalition.  Both worlds had lain off 
  salvage employees from the closure to deal with. Affuel 
  joined the UWA in 22, and became the toe hold trade 
  bridge for the UWA’s expansion along the spinward end 
  of the great Alurzan Main.
  Accokeek (United Worlds): The prime benefactor world 
  of the salvage works at the former high population world 
  of Erobi has been Accokeek. The RCES began the sal-
  vage work at Erobi to pay for the subsector’s bootstrap-
  ping recovery efforts. With the withdrawal of Coalition 
  influence in the subsector, the salvage defaulted to the 
  world of Accokeek, whose workers were employed there 
  for the most part. Accokeek opened a colony in the Iris 
  system to re-open the mines there in 220.  Accokeek 
  was well situated to becoming its own pocket empire, but 
  due to scandals within the government with the Guild for 
  shipping monopolies as well as the Sons of Craig, opted 
  for membership in the UWA in 22. 
              
  
  - 246 -
  Alurza Subsector (G)/ Diaspora 
  New Era data, as of 001-1248 
  Avat 
   
  73 
  X200000-0 
   
  Ba Va  
   
  023 
  Na 
  [M4 V* M9 V]
  Weyburn 
  77 
  X437000-0 
   
  Ba 
   
   
  00 
  Na 
  G7 V
  Shaanii  
  84 
  D457364-8 
   
  Lo Ni O:85 
   
  204 
  Uw 
  M2 V  
  Waboni  
  85 
  C67252-9 
   
  Ni Po 
   
   
  23 
  Uw 
  M2 V
  Umorphutwyo 86 
  X40000-0 
   
  Ba De  
   
  02 
  Na 
  M4 V* [M V]
  Dryden  
  88 
  C759656-9 
  T 
  Ag Ni 
   
   
  63 
  Na 
  K3 V* [M5 V]
  Megelina 
  89 
  X300000-0 
   
  Ba Va  
   
  004 
  Na 
  M0 V 
  Remington 
  820 
  X8A6000-0 
   
  Ba 
   
   
  002 
  Na 
  [M4 V M8 V]
  Ekuur  
  9 
  D65856C-8 
   
  Ag Ni O:92 
   
  04 
  Na 
  [A V F9 D]*
  Raymore 
  92 
  C3568MA-9 
   
   
   
   
  42 
  Na 
  M0 V
  Khanii  
  94 
  D53A366-9 
   
  Lo Ni Wa O:63 
  83 
  Uw 
  M2 V 
  Daazu  
  96 
  X5A000-0 
   
  Ba Fl 
   
   
  000 
  Na 
  [M4 V M0 D]*   
  Tigo 
   
  98 
  X40000-0 
   
  Ba De  
   
  002 
  Na 
  M0 V
  Arrow Rock 
  99  
  X0000-0 
   
  Ba De  
   
  00 
  Na 
  M2 V* [M5 V]
  Feeble  
  202 
  X00000-0 
   
  Ba Va  
   
  05 
  Na 
  [M6 V M3 V]*
  Coop 
   
  203 
  X380000-0 
   
  Ba 
   
   
  002 
  Na 
  M3 V
  Op-Talis 
  205 
  D787454-5 
   
  Lo Hw  
   
  202 
  Lm 
  K9V* [M4 V]
  Depot  
  208 
  C000563-D 
  D 
  As Ni 
   
   
  2 
  La 
  [M4 V M5 D]
  Nugual  
  209 
  E774355-6 
   
  Lo Ni 
   
   
  404 
  Na 
  K0 V* [M V]
  BIFIRS  
  22 
  B643996-D 
  U 
  Hi In Po  
   
  320 
  Lm 
  [K9 V* M4 V]
  Grand Fork 
  24 
  C54964-B 
  T 
  Ag Rw  
   
  02 
  Na 
  [G3 V M3 V M2 V]* 
  Gyration 
  25 
  X00000-0 
   
  Ba Va  
   
  004 
  Na 
  M0 V 
  Kandom 
  26 
  D655877-6 
   
  Rw 
   
   
  304 
  Na 
  K4 V* [M8 V]
  Princess 
  27 
  X0000-0 
  R 
  Ba 
   
   
  003 
  Na 
  M3 V
  Hold 
   
  28 
  X00000-0 
   
  Ba Va  
   
  024 
  Na 
  M V     
  Gilboa  
  22 
  X647874-5 
   
  Ag Rw A 
   
  30 
  Na 
  M3 V 
  Gecko  
  222 
  C592785-A 
  T 
  Po Rw  
   
  204 
  Lm 
  K0 V 
  Netti 
   
  223 
  X9B8000-0 
   
  Ba Fl 
   
   
  03 
  Na 
  M V 
  Yossem  
  226 
  X00000-0 
   
  Ba Va  
   
  000 
  Na 
  M0 V 
  Guild 
   
  23 
  X200000-0 
   
  Ba Va  
   
  003 
  Na 
  M V 
  Oath 
   
  232 
  D0463-C 
   
  Lo O:22 
   
  903 
  La 
  M V
  Raasara 
  234 
  X679576-4 
   
  Ag Ni Rw A 
   
  22 
  Na 
  [K3 V* M5 V]
  Gilgamesh 
  237 
  D00463-A 
  T 
  Lo Va O:222 
   
  20 
  La 
  M0 V
  Beep 
   
  24 
  D30543-C 
  T 
  De Na 
   
   
  203 
  Lm 
  M2 V
  Hewes  
  244 
  X336000-0 
   
  Ba 
   
   
  04 
  Na 
  M4 V* [M3 V] 
  Trot 
   
  245 
  X0000-0 
   
  Ba De 
   
   
  00 
  Na 
  M4 V* [M0 D]
  Chief 
   
  247 
  X00000-0 
   
  Ba Va 
   
   
  04 
  Na 
  M2 V
  Didinka  
  249 
  D378688-8 
  M 
  Ag Ni Rw 
   
  303 
  Lm 
  F7 V 
  LAYNE  
  2420 
  C796985-B 
   
  Hi In Rw  
   
  205 
  Lm 
  G2 V* [M3 V]           
                 
  Allegiance Codes
  Lm = League member world
  La = League Affiliate member world
  Na = Non-aligned World
  Uw = United Worlds Alliance
  Base & Trade codes
  R = Ruins of former Imperial base
  T = Free Traders nexus or hub
  Hw = Home world of a minor race
  Rw = Covenanter Refugee world
  
  - 247 -
  1248 Subsector Notes:
  Alurza Subsector is a huge J- Main predominately, with 
  arms reaching into the rimward end of Sufren subsec-
  tor C (Six systems), to trailing into Kushga Subsec-
  tor F (Three systems), and Madoc Subsector O (One 
  system)’s coreward edges. The Alurzan Main contains 
  36 of the Alurza subsector’s 39 systems. Only 3 sys-
  tems were inhabited after the collapse, and of these 
  thirteen, four maintained a starport (Dryden, Raymore, 
  Bifirs, and Gecko) throughout the dark times. During this 
  period, the Diasporan Starfarer’s Mercantile Guild was 
  busy here from 65-205 salvaging relic technology off 
  worlds, and conducting trade with Dryden, Raymore, Bi-
  firs, and Gecko, selling their TL7 & TL8 wares back into 
  the wilds to more technologically regressed TED admin-
  istered worlds, such as Waboni, Nugual, Kandom, and 
  Layne. The Guild’s Slave raiding was done off of Ekuur, 
  and Raasara. 
  The RCES and RCN blitzed into Alurza via Promise in 
  order to secure the vampire haunted Depot system pri-
  marily, and close down Guild slaving bases. Their hopes 
  of finding an automated Shipyard like the one found in 
  the Ultraneta Depot system Old Expanses were dashed 
  as Lucan’s Navy had scuttled it when they withdrew from 
  the sector in 22 as part of his “scorched earth policy”.  
  With the secessions of former refugees accepting Cove-
  nanter worlds from the League (26-28), control over 
  Alurza subsector shifted from RCES to the Guild. The 
  old standby proverb of Diaspora Sector, “he who con-
  trols the Alurzan Loop, controls cross sector trade” holds 
  true enough even in the New Era. Although the Free-
  dom League’s true border lies five parsecs away, and 
  this is considered “frontier”, long-term thinking centrists 
  consolidated their assets into Bifirs, Gecko, and Layne, 
  and seized three key salvage sites from the Guild (two 
  of which have finished their original purpose but have 
  remained occupied). The J-2 trailing-spinwards trade 
  corridor to the UWA runs through here, centered off of 
  the Grand Fork system. The highest population is found 
  at Layne with 2 billion. The highest technology is TL3 at 
  Bifirs, and also boasts the best starport (B-class). 
  Pocket Empires:
  The Alurzan Cartel of the Alurza Main, (26-3) was 
  a small five-system polity that arose from BIFIRS, Gil-
  boa, Oath, Guild, and Gecko. The capital was at Gilboa 
  and they were allied with the Union of Sufren, and had 
  trade ties to Margaret’s Imperium across the outlands. 
  They were plagued by piracy out of Pasdaruu through-
  out this period, as well as the rimward Sufren subsector 
  Backman Cluster polity the Vassalry Judiciate corewards 
  of them in the main. This pocket empire perished in the 
  Collapse
  Imperial Raymore, founded in 90’s in the Alurzan main 
  on Raymore, a Guild propped-up pocket empire, which 
  waged war against the anti-Guild pocket empire of the 
  Lerun Federation. A combination of a naval defeat at the 
  United Worlds capital of Phoenix and the routing of their 
  Guild sponsor by the Reformation Coalition sealed the 
  fate of Imperial Raymore and the government collapsed 
  soon after. 
  Major Alien population notes:
  Both the factions of the Rebellion ignored the formerly 
  red-zoned prestellar technologically advanced minor al-
  iens dwelling on Opheim, and later were ignored as well 
  by the AI-Cym Vampire fleets. 
  Planetary Notes:
  Waboni (United Worlds): Though Star Vikings deposed 
  Waboni’s unusually cruel ruling TED in 205, it was 
  abandoned in the secession retreat of the Reformation 
  Coalition, and developed ties with the reformed Guild. 
  Decades of successful and beneficial relations with the 
  Guild ensured a pro-Guild stance within both the govern-
  ment and the general population. The population holds 
  antipathy towards AI-Cyms, but elected to join the UWA 
  in 22. The Guild maintains the starport.
  Op-Talis (League member/Federalist): The minor alien 
  race, known as the Opedia, for which Imperial Xeno-
  paleontologists labeled the world simply ‘Opheim’, have 
  welcomed offworld contact since RCES landed here in 
  205. The Rebellion and the Collapse nearly passed 
  them by, save for a downed starship in 30, they would 
  not have guessed the calamity going on about them on 
  this rich habitable world. The Opedia are a tool using in-
  sectoid race, with multiple legs, resembling much larger 
  (.5m long) Centipedes, and their heads have an array 
  ‘eye-stalks as well as antennae. They are governed by a 
  feudal technocracy, wherein the most skilled and knowl-
  edgeable leads the particular nest’s efforts. 
  BIFIRS (League member/Centrist):  Bifirs’ planetary Civil 
  Service Bureaucracy crumbled into six super powers and 
  two-dozen smaller city-states during the Collapse, but 
  managed to retain their level of technology at TL8. The 
  Star Vikings in 205 found most of the nations willing 
  to still maintain offworld contact and a market for their 
  TL8 manufactured goods.  The RCSA gave them two 
  years to restructure their many governments into one. In 
  1209, Bifirs formulated an impersonal bureaucracy and 
  became a full member. Bifirs also played key roles in 
  the Covenant World’s Refugee crisis from both manu-
  facturing modular housing units for them, to accepting 
  refugees from the lower end of the Sufren subsector. 
  Bifir’s however, screened those refugees it would accept, 
  preventing ahead of time a built in revolution of discon-
  
  - 248 -
  tent and resentment. During the recession era, Bifirs 
  was kept in the RC fold by generous tech uplifts from the 
  salvage world of Oath and the salvage recovery world of 
  Beep to her present TL13.  Bifirs’ B-class Bifrost Bridge 
  Shipyards are the best in the subsector.
  Grand Fork (Non-Aligned): Grand Fork’s beneficial boon 
  in her amazing recovery came from her astrographical 
  location, Guild support, and their choice of relocation of 
  key refugee groups from the Backman cluster worlds. 
  Despite being initially an RC member world, Grand Fork 
  reversed this in 28 with their secession. Grand Fork 
  had advanced back to TL in as many years, and had 
  her orbital C-class starport rebuilt completely to support 
  the J-2 traffic across the Alurza Main when they charted 
  their independence, and they are in 248 still a major 
  trade hub in the trailing-spinwards route to the UWA 
  worlds, corewards-rimwards crossing of the main in the 
  Alurzan loop. 
  Gecko (League Member/Federalist): Gecko’s population 
  quadrupled with the influx of survivors from the nuclear 
  winter and bombarded worlds of Neefi, Backman, as well 
  as tech regressed Hervestia. Unlike Bifirs, Gecko’s new 
  pro-RC government managed to harness the diversity of 
  her new émigré’s without losing control when the seces-
  sion issue rose in 28, but only just barely. Their loyalty 
  was rewarded with the majority of Oath and Gilgamesh’s 
  recovered machinery to jumpstart their world back to 
  their precollapse.  Gecko remains a trade hub for League 
  and Guild merchants exchanging cargoes still in 248.
  Raasara (Non-aligned): The world of Raasara is ex-
  tremely xenophobic to outsiders, having been raided 
  by Guild slavers for over twenty years. They cautiously 
  accepted offworld technical assistance and have learned 
  to make firearms, and in return were saddled with a 
  hundred thousand survivors from Naasha and Hervestia. 
  The world split between the Raasarans (TL3) and the 
  Naashan-Hervestians (TL4). The Raasaran TEDs are 
  now a line of Kings, and remain obstinately anti-offworld, 
  and having achieved their world’s goals, have refused 
  further contact with either the UWA, or the Freedom 
  League merchants. The RCSA built E-class starport was 
  shut down by the Naashan-Hervestians, who make up 
  75% of the planet’s total inhabitants, who do not wish a 
  world war with their neighbors.
  Oath (League Affiliate member): Oath’s first purpose was 
  a relic recovery site, and in 208, it was sold for a re-
  sidual fee to the Bifrost Mining corporation of Bifirs. They 
  resumed sending its ores to their shipyard the following 
  year. Much of the unnecessary machinery for the mining 
  work force found on Oath was sold at auction primarily 
  for the world of Gecko’s recovery.
  Layne (League member/Centrist): Layne’s Droyne popu-
  lation was killed or driven offworld in the end of the Final 
  War days, prompting the Oytritsya on Umorphutwyo that 
  killed off all of the remaining humans there. Technology 
  was sustained world wide at TL3 finally, and they learned 
  to their sorrow that the Droyne could have helped had 
  they been alive. Substantial relic recovery caches and 
  the Centrist policies of the recession era helped Layne 
  recover some of her lost glory. Importation of former TL9 
  machinery from Oriflamme as it geared onwards to TL12 
  in the early twelve-teens spurred the return of industry 
  here by 1211.  Layne today in 1248 has benefited from 
  recovered technology from nearby salvage worlds.
  
  - 249 -
  Pasdaruu Subsector (H)/ Diaspora 
  New Era data, as of 001-1248
  Clarksphere 
  259 
  X324000-0 
   
  Ba 
   
  03 
  Na 
  G9 V   
  Westfir  
  2613 
  X3C6000-0 
   
  Ba 
  R 
  001 
  Na 
  M1 V
  Tu’daysu 
  264 
  A545733-C 
  U 
  Ag Dr  
  83 
  Lm 
  [K3 V M3 V]*  
  Samar  
  265 
  D476554-8 
   
  Ag Ni Rw 
  603 
  Na 
  M0 V* [M5 V]
  Dema  
  268 
  X200000-0 
   
  Ba Va  
  000 
  Na 
  M3 V
  Feme  
  27 
  X4C6000-0 
   
  Lo Ni 
  R 
  02 
  Na 
  M8 III 
  Beso 
   
  273 
  X000000-0 
   
  Ba As  
  02 
  Na 
  [K2 IV M9 V]*
  Campobello 
  274 
  X000000-0 
   
  Ba As  
  03 
  Na 
  [M V M2 V]*
  Jeddel  
  276 
  X4C4000-0 
   
  Ba 
  R 
  05 
  Na 
  M4 V
  Jodhpur 
  277 
  X332000-0 
   
  Ba Po  
  004 
  Na 
  M V 
  Riishu  
  2720 
  X225000-0 
   
  Ba 
   
  04 
  Na 
  M V
  Aarishuu 
  284 
  C995632-9 
   
  Ag Ni Rw 
  00 
  Na 
  M V
  Icestar  
  29 
  X799000-0 
   
  Ba 
   
  004 
  Na 
  K5 V
  Konya  
  294 
  X200000-0 
   
  Ba Va  
  004 
  Na 
  K4 V
  Bail-4  
  297 
  B799883-C 
  U 
  Rw 
   
  205 
  Lm 
  G7 IV
  La Motte 
  298 
  X63A000-0 
   
  Ba Wa  
  004 
  Na 
  M0 V 
  Raziira  
  299 
  A866643-C 
   
  Ag Ri Rw Do:3 600 
  Lm 
  G0 V* [M6 V] 
  Hice 
   
  2920 
  X795000-0 
   
  Ba 
   
  004 
  Na 
  M II* [M4 V M8 V]
  Shamaar 
  302 
  E544322-9 
   
  Lo Ni Rw As:5 02 
  Na 
  G IV
  Karroo  
  303 
  D667675-6 
   
  Ni Ri Rw 
  224 
  Na 
  G5 V
  Mohler  
  305 
  X8A5000-0 
   
  Ba 
   
  03 
  Na 
  [M0 V M V]*
  Ifuwana  
  306 
  B598688-C 
  U 
  Ag Rw Do:3 
  34 
  Lm 
  G0 V
  Asmera  
  3020 
  D0269-9 
  R 
  Lo O:306 
  95 
  La 
  M2 V
  Khedas  
  32 
  X7A4000-0 
   
  Ba 
   
  04 
  Na 
  M6 V
  Farris  
  35 
  X536000-0 
   
  Ba 
   
  024 
  Na 
  [M4 V M2 V]*
  Cadiz  
  36 
  C799553-B 
   
  Lo Ni Do: Rw 02 
  Lm 
  K7 V
  EPHRAIM 
  38 
  B789945-D 
  N 
  Hi Rw  
  0 
  Lm 
  G8 V* [M2 V]
  Gashiila 
  32 
  C879554-A 
   
  Lo Ni Do: Rw 94 
  Na 
  G2 V
  Serege  
  322 
  XAD6000-0 
   
  Ba 
   
  020 
  Na 
  K4 V* [M0 D]
  Nantes  
  329 
  X200000-0 
   
  Ba Va 
   
  002 
  Na 
  [M0 V M6 V]*                    
      
   
        
  Allegiance Codes:
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes:
  N = Naval Base
  R = Ruins of former Imperial Base
  T = Free Traders nexus or Trade hub world
  U = Military base & Trade Outpost present
  Rw = Refugee world (Covenanter Evacuees).
  As: 5 = Aslan present (50%) of Pop. Digit.
  Dr = Droyne world (00%) of Pop. digit.
  Do:  = Uplifted Dolphins present (0%) of Pop. Digit.
  
  - 250 -
  1248 Subsector Notes:
  Pasdaruu Subsector suffered severe technological re-
  gression, compounded by being in the holocaust zoned 
  ‘Vampire Highway’ in the collapse. The Coalition crash-
  started many of these worlds to TL9 with their proven 
  six-year program of technology advancement. It was dur-
  ing the recession period of 228 at the end of the Great 
  recession that things stabilized here regionally since the 
  damages brought about in the 2nd Vampire Plague. 
  The Freedom League’s spinward-corewards frontier is 
  well defended against a major interstellar threat here 
  with the Naval base at Ephraim, and the military and 
  trade outpost bases of Tu’daysu, Bail 4, and Ifuwana. 
  Tu’daysu is a trade link world to the distant League 
  member world in corewards Khavle subsector of Ashi-
  izar.
  Pocket Empires: 
  The closest thing that came to an interstellar state was 
  the Pirate Alliance of near religious fervor behind the 
  brilliant but brutal Indro “the Lightless” out of Campo-
  bello and Beso systems, with allied bands at Dema and 
  Karroo. Indro’s “unstoppable” piracy and mayhem into 
  Khavle met with reversal in 28 after intervention from 
  the Union of Sufren with the battle of Shareduu. Indro 
  escaped to be a plague upon Pasdaruu even after the 
  advent of Virus.  Portions of Indro’s “fleet” were still 
  licking their wounds in the Campobello system from the 
  Shareduu defeat, and two wilds modified X-boat tenders 
  were recovered from here along with a handful of TL 
  space fighters by RC Salvagers in 1205. The Salvagers 
  made the grisly discovery that their former pirate crews 
  had starved to death.
  Vampire client state “sales records” found on Ifuwana 
  by RC Historians in 28 reveal Indro’s vessel the Dark 
  Star and four others as a ‘fleet’ put into port regularly 
  until 52, and that a “sales dispute arose”, between 
  Indro’s ships and a rimwards  Vampire bound fleet of 
  “great size”. All that can be ascertained from the records 
  was that, “the disputed parts were settled on behalf of 
  the rimwards bound party, and all departed together in 
  peace.” Cynical researchers, and armchair scholars of 
  AI-Virus presume Indro’s ships were subsumed by the 
  “rimward bound party”, and that beyond doubt, the sys-
  tem of Ifuwana was left “in peace” afterwards.
  .
  Major Alien population notes:
  There was a small Chirper population on Tu’daysu, and 
  40 million of them on Ephraim. Both have seen uplift-
  ing to Droyne since 205, and the latter formed a major 
  migration to Tu’daysu, formerly known as Teeque.
  Planetary Notes:
  Tu’daysu (League Member/ Federalist): The remnant 
  human population was taken away by the Vampire fleets 
  long ago, leaving the chirpers control of the world. Emi-
  gration by Droyne who were casted on Ephraim, cou-
  pled with the casting of native Chirpers has made this a 
  Droyne world. The Droyne are Federalist voting for the 
  most part, remembering the efforts of the RCN & RCES 
  ships that died to save this world from the Black Fleet in 
  2. The Droyne are stonily silent however on where 
  the chirpers too old to be casted have vanished to, and 
  refuse to speak of it. Tu’daysu remains the only Member 
  world outside the 248 frontier border in Pasdaruu, a po-
  litical fact the Federalists cannot ignore, and a jumping of 
  port across the wilds trade corridor to the 4th Imperium.          
         
  Samar (Non-Aligned): This had been a centrist member 
  world with its Feudal technocracy government, but the 
  Samarese seceded from the RC in 27 upon word of 
  the Dethenes world membership and the uprising among 
  the refugee citizens who had been resettled here. Tech-
  nology has been improved solidly to TL8, and their small 
  Starport does see Guild traffic on a monthly basis. Rela-
  tions with the Freedom League are frigid at best, and no 
  AI-Cym is knowingly allowed within 00 diameters.  Sa-
  mar has renovated two former imperial era Gazelle-class 
  Close Escorts they recovered, and uses these as SDB’s 
  since the FLA government has denied them jump drives.
  Bail 4 (League Member/ Centrist): Bail 4  was one of 
  three worlds along the Diasporan ‘Vampire Highway’ 
  holocaust region to successfully rebel and overthrow 
  their planetary bound Vampire overlords during the 
  collapse in 89. They were held under siege from the 
  former IISS moon base until 203 when RCN-RCES 
  TF ‘Keep Promise’ flotilla led by CDRE Sean ‘Hammer’ 
  Lathrop aboard RCS Maggart destroyed the orbital Vam-
  pire cruiser there. Bail 4 became a forward outpost of the 
  Star Vikings as they pacified and recontacted the sub-
  sector, doing joint operations with the rimwards moving 
  Covenant of Sufren. Bail 4 received much of her early 
  aid from Ephraim, and later Asmera. Bail 4 in 248 is an 
  important trade hub and the jumping off point of convoys 
  to and from the 4th Imperium across the Wilds.
  Raziira (League Member/ Centrist): Raziira had four 
  human the descendants of the former Port station and 
  Hunting Preserve Game Wardens Office living in a tree 
  House in the jungle like the Swiss Family Robinson 
  
  - 25 -
  when RCES smashed the Vampire downport entity and 
  her robot minions in the summer of203 sweeping the 
  Subsector in post Operation Keep promise vampire 
  sweeps.  Ephraim and Bail 4 colonists first arrived on 
  Raziira beginning in 206, and additional colonists from 
  the fallen Covenanter worlds made it a major resettle-
  ment world by end of 1215. Both the influx of colonists 
  and refugees, coupled with Asmera’s relic salvage aided 
  the world’s remarkable advancement. Covenanter world 
  ‘Phins siding with the Centrist party in 27 prevented 
  the world’s secession from the Leagues. Unusually, 
  Raziira is the sole planetary body, a T-prime world but 
  was never exploited for colonization by the 3rd Imper-
  ium, and her lack of a gas giant makes this port a must 
  stop for those working down the League’s J- frontier  in 
  the Pasdaruu main.
        
  Shamaar (Non Aligned): This small world’s ,800 sur-
  vivors are the family, mechanics, and crews of six Free 
  Traders: three of whom renounced the Guild back in 
  85. Three Aslan merchanters who escaped the fall of 
  Sufren in 2 have settled here since, among various 
  other survivors. Shamaar’s relations with the Freedom 
  League remain cordial, but they have no wish to “join” 
  anything or anybody. Guild’s vessels are still not wel-
  come, despite their political reversal, and for now, the 
  Guild does not press the issue. All six Free Traders 
  based on this world are modified, and heavily armed, 
  plying the Main between Gashiila to Samar.
              
  Ifuwana (League Member/ Federalist): In the fall of 203, 
  RCES overthrew and deposed the Grand Vizirii council 
  and the Khan that supported the Vampire fleets here.  
  What astounded them was their people did not hang 
  these men for “collaboration with AI-Virus” as expected. 
  They were instead lauded as local heroes to the aston-
  ished Star Vikings, for the former government, while it 
  had collaborated with the passing Vampire fleets, had 
  prevented them from taking slave crews from their world 
  in exchange for repair work. Ifuwana did reform their 
  government more on the lines of the Aubani Civil Service 
  bureaucracy and still have no fear of AI-Cyms. Ifuwana’s 
  relationship with Sandmen citizens here is most progres-
  sive, and they remain currently the sole Federalist mem-
  ber world within the 248 borders here in Pasdaruu. 
        
  EPHRAIM (League member/ Federalist): Ephraim sur-
  vived the collapse with two armed merchant starships, 
  managing to maintain itself up in its isolation back to TL7 
  under the Dictator and former “Navy commander” Itar 
  Borkmun. A renegade RCES Captain from Aubaine and 
  his Lancer forces of two ships killed General Borkmun 
  in 203. RCS Apollo led by CPT Lisa Davies brought 
  him down, and the two RCES ships were recaptured in 
  1205. Ephraim’s new government filed for application as 
  a member world that same year, and was accepted in 
  early 206.  Ephraim served as the jumping off platform 
  for rebuilding the shattered subsector in mid 206. The 
  40 million chirpers here were uplifted by member world 
  traveling Droyne Priests from Thoezennt, and these have 
  emigrated offworld since 207 to Tu’daysu. Ephraim’s 
  politics are Centrist. The fact that the one of the two A-
  class Starports in the subsector belongs to the Droyne 
  Federalists of Tu’daysu is mollified barely by the fact 
  Ephraim has the Naval Shipyard.
  
  - 252 -
  Ebasha Subsector (I) / Diaspora 
  New Era data, as of 001-1248 
  Cod 
   
  02 
  X55300-3 
   
  Lo Ni Po A 
  804 
  Na 
  [M2 V M3 V]*
  Karakaara 
  0225 
  E642224-5 
   
  Lo Ni Po 
  503 
  Uw 
  G8 V
  Waken  
  0227 
  E00367-9 
   
   Va Ni O:0228 602 
  Uw 
  [F0 V* M2 V]
  Ebasha  
  0228 
  C57954-A 
  T 
  Ag Ni 
   
  323 
  Uw 
  [M2V M3 V]*
  Hannah  
  0323 
  D979325-9 
   
  Lo Ni 
   
  02 
  Na 
  M5 V
  Kendell  
  0324 
  D89674-8 
   
  Ag Ni Ri 
  03 
  Uw 
  A4 V
  Ebekiigase 
  0326 
  X0000-0 
   
  Ba 
   
  002 
  Na 
  [M3 V M5 V]* 
  Pane 
   
  0327 
  C747755-9 
   
  Ag 
   
  03 
  Uw 
  K2 V
  Hideous 
  0422 
  E222263-7 
   
  Ni Po O:0324 
  302 
  Uw 
  G4 V
  Flehemu 
  0425 
  X4585MA-5 
  R 
  Ag Ni 
  A 
  34 
  Na 
  G4 V* M2 V
  Laruusalii 
  0430 
  X40000-0 
   
  Ba 
   
  04 
  Na 
  M2 V* [K6 V M9 V]
  Vigo 
   
  052 
  D25252-8 
  T 
  Ni 
   
  65 
  Uw 
  M2 V
  Pesuuzu 
  0524 
  X7664AC-4 
  R 
  Lo Ni 
  A 
  804 
  Na 
  G V
  Aahasu  
  0526 
  X323000-0 
   
  Po Ba  
  000 
  Na 
  M2 II
  Jinchi  
  0529 
  X5800-6 
   
  Lo Ni 
   
  223 
  Na 
  K5 V
  Zokku  
  0530 
  E47532-7 
   
  Lo Ni 
   
  04 
  Na 
  K2 V
  Hatfield  
  0621 
  X100000-0 
   
  Va Ba 
   
  012 
  Na 
  M0 V
  Careful  
  0626 
  D00267-8 
   
  Va Ni O:0327 
  904 
  Uw 
  M V* [M6 V M9 V]
  53-20  
  0627 
  X9BA000-0 
   
  Fl Ba 
   
  004 
  Na 
  M8 III
  Arappa  
  0628 
  X0000-0 
   
  Ba 
   
  0 
  Na 
  G V
  Quioxan  
  0629 
  X00000-0 
   
  Va Ba 
   
  00 
  Na 
  M3 V* [M2 V]
  Jene 
   
  072 
  C65552-7 
  T 
  Ag Ni 
   
  400 
  Uw 
  [M2 V K0 V]*
  Zekhesii  
  0722 
  X765222-6 
   
  Lo Ni 
  A 
  804 
  Na 
  [K9 V*] M9 V
  Six Gun  
  0723 
  D98A889-9 
   
  Wa Ri 
   
  23 
  Uw 
  K3 V 
  Oyster  
  0726 
  X200000-0 
   
  Va Ba 
   
  004 
  Na 
  M3 V
  Rouen  
  0729 
  C382522-8 
   
  Ni Ri 
   
  220 
  Na 
  K2 V
  Bones 
   
  082 
  E778745-8 
   
  Ag Ni 
   
  03 
  Uw 
  G8 IV
  Justabit  
  0823 
  C445797-9 
  U 
  Ag Ni 
   
  04 
  Uw 
  [M2 V M4 V M6 V]*
  Szeged  
  0828 
  X9B7000-0 
   
  Fl Ba 
   
  002 
  Na 
  K5 V 
  572-08  
  0830 
  X8C000-0 
   
  Fl Ba 
   
  024 
  Na 
  [M8 III M3 V]*                 
           
  Allegiance Codes:
  Na = Non-Aligned
  Uw = United Worlds Alliance
  Wi = Wilds
  Trade & Base Codes: 
  R = Old Base Ruins
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  
  - 253 -
  1248 Ebasha Subsector notes: 
  The recovery efforts here have been slower than within 
  the heartland of the UWA in Hijiri, or in Kushga sub-
  sectors, primarily due to the lack of High population 
  high tech cemetery worlds for salvage recovery and 
  bootstrapping operations. The lesser worlds of Waken, 
  Hideous, and Careful have been harnessed by the UWA 
  as local level work colonies, mainly for their higher tech 
  machinery and factories in order to bootstrap themselves 
  along. In Ebasha, the message of the UWA has not met 
  with universal acclaim: no less than five inhabited worlds 
  remain in techno and xenophobic conditions. These bear 
  amber zone warnings as the inhabitants there tend to-
  wards violent reactions to any offworld incursions. Nota-
  ble however, is the number of low law level worlds open 
  to offworld trade, which gives the region a boom town 
  rough and tumble reputation of a frontier area, even as 
  they continue into the new era with their recovery efforts. 
  Alien Races Present in Subsector: 
  Two sizable Chirper populations existed in the former 3rd 
  Imperial era in Ebasha on Justabit and Six Gun. Justab-
  it’s numbered some 60,000 at time of the collapse, but 
  were harnessed as their first slave sales population to 
  slave labor dependent worlds in 90. Six Gun’s popula-
  tion of Chirpers, numbering some 20 million, died off due 
  to various disease outbreaks and the changing bio-
  sphere, mainly from over fishing by the surviving human 
  population.
  Pocket empires of Note: 
  A dispersed ‘mercantile empire of Guild controlled down-
  ports existed here until the rise of the Sons of Craig-
  backed UWA toppled the already weakened and corrupt 
  Guild on the worlds of Hannah, Pane, Vigo, Rouen, and 
  their secret base on Justabit. 
  Planets of Note:
  Ebasha (United Worlds): A late joining member to the 
  UWA in 28, Ebasha’s recovery was pushed forwards 
  by their ownership and self-investment salvage colony 
  on Waken.  Ebasha’s distribution of what it has un-
  earthed off Waken has aided the recovery of several 
  worlds’ corewards of it, notably Pane and Kendell. Eba-
  sha has also by her location become a trade nexus for 
  traffic headed rimwards into the still Wilds Cumber Main.
  Hannah (Non-Aligned): Hannah is the port of registry 
  and homeworld of the descendants of the Free Trader 
  crews and downport personnel that supported them 
  throughout the collapse and recovery period into the new 
  era. Ishmael Downs remains a busy small D-class port, 
  handling freight as it passes corewards and rimwards 
  across Ebasha, and has seen a population increase from 
  the 500 souls who lived here previously. The two ves-
  sels of historical note that made the port famous in the 
  UWA’s founding are the SS Fortune’s Fool and the SS 
  New Star Rising. They have been joined since the UWA 
  expanded rimwards here by the crews and dependents 
  of the SS Ebashan Comet and the SS Six Gun Star. The 
  ownership of the world of Hannah was negotiated with 
  the UWA on Phoenix in 220 for their continued sup-
  port of freight moving in the still ongoing recovery of the 
  subsector.
  Flehemu (Non-aligned): While the UWA-Sons of Craig 
  sponsored rebellion against the cruel TED King Hesh-
  imuruu III planetside succeeded in 207, the interim 
  government went reckless with its vengeance to the 
  point the military themselves had to put down the blood-
  thirsty victors in 208. Flehemu’s Military junta has ruled 
  the planet since then, and ordered several economic 
  ‘reforms’, which managed in forty-six years to slowly and 
  painfully bring the world to TL5.  Flehemu while not strict-
  ly technophobic is extremely xenophobic, and bears an 
  amber zone rating by UWA and Free Trader star charts.
  Vigo (United Worlds): Vigo’s vigorous participatory dem-
  ocratic government and their zero-law level freedoms 
  they chose for themselves allowed for their swift recov-
  ery back to their pre-collapse levels with the rise of the 
  UWA and increased interstellar shipping in the subsec-
  tor.  While Vigo in 248 remains a trade nexus where 
  almost anything can be had within reason for a price, 
  some items remain banned: namely any and all Nuclear, 
  Biological, Chemical weapons, Slaves and AI-Virus rid-
  den devices.  
  Pesuuzu (Non-aligned): Pesuuzu was another world run 
  by a harsh TED regime toppled by the Sons of Craig’s 
  sponsoring of a rebel faction. Unlike the events that 
  transpired on Flehemu, the Pesuuzuans’ interim govern-
  ment was incompetent and corrupt, forcing the rise of 
  the current regime of the charismatic dictatorship of Jian 
  Khishimish in 206. Khishimish appealed to the Luddite 
  factions on planet and sustained only the advancements 
  to TL4 by ‘nationalizing’ these resources. He closed the 
  starport to offworld contamination in 22, and remained 
  an isolationist world since then.  First Party Leader 
  Khishimish passed away in 247, leaving the succession 
  in doubt between his six sons and five daughters. Pesu-
  uzu is techno and xenophobic to violent extremes, and 
  bears an UWA and Free Trader amber zone warning in 
  star charts.
  Six Gun (United Worlds): The Sons of Craig and the 
  UWA took the long term approach to this well populated 
  world (the highest in the subsector). They were deal-
  ing with eight island states, four of which were by TEDs 
  of varying cruelty, corruption, and xenophobia, and the 
  other four run by various non-democratic forms of gov-
  ernment. Almost all of the nation-states here had killed 
  
  - 254 -
  off their Chirper populations with over fishing or antipathy 
  when disease outbreaks occurred during the collapse 
  period.  Here they instead cultivated an alliance towards 
  the preservation of the TL8 great sweeper fleets, the 
  planet’s primary means of feeding itself, some of which 
  were nearly floating city-fish processing factories them-
  selves. Former Guild members now serving in the UWA 
  provided invaluable insight and aided the entire regime 
  change by creating a monopoly of TL8 spare parts for 
  the fishing fleet from offworld. Six Gun’s largest TED 
  was toppled by his neighboring nation states when he 
  embarked on a war to seize the entire world’s fishing 
  fleet. This was a threat the alliance of nations could not 
  ignore, and backed by the UWA’s merchant adventurers, 
  were able to defeat the TED at sea in a hit-and-run war 
  of attrition. Six Guns’ aquacultural output feeds many of 
  the UWA’s water poor worlds in 248. Six Gun’s bloody 
  past is remembered today with a new pacifism, banning 
  firearms planetside where life still rests on ones wits, the 
  fish, and the unyielding seas.
  Justabit (United Worlds): Justabit’s cruel TED was killed 
  by a large Star Viking SAG raid in 206, six weeks 
  before they encountered the UWA at Phoenix, capturing 
  the ‘Guild Hall’ base and hundreds of thousands of docu-
  ments of Guild arms and slave sales, and the corrupt 
  governments they had made deals and sales to since 
  67. It serves as an example of the only world the Star 
  Vikings violently raided in the subsector, a testament to 
  the pent up fury they spent on the Guild here. Ebashan 
  worlds after learning of this raid found it much easier in 
  deciding whether or not to join the UWA. The UWA main-
  tains a military base and well defended trade outpost 
  here, which in 248 is their way or recalling of the high 
  cost of being undefended from an outside foe. 
  
  - 255 -
  Iusea Subsector (J) / Diaspora 
  New Era data, as of 001-1248
  Naknek  
  0927 
  XAC9000-0 
   
  Fl Ba 
   
  002 
  Na 
  K V
  Palastrup 
  0928 
  X00000-0 
   
  Va Ba  
  000 
  Na 
  [K0 V M9 V]*
  Poldepi  
  0929 
  D667466-9 
   
  Lo Ni O:28 
  803 
  Uw 
  G8 V* [M5 V]
  Gegaasha 
  02 
  C764886-A 
  T 
  Ri 
   
  42 
  Uw 
  K0 V* [M V]
  Shoehorn 
  23 
  X200000-0 
   
  Va Ba  
  004 
  Na 
  [M5 V M6 V]*
  Wellun  
  24 
  C99A888-B 
   
  Wa 
   
  3 
  Uw 
  F6 III* [M2 V]
  Pequot  
  28 
  B767845-9 
  U 
  Ri 
   
  803 
  Uw 
  [G0 V* M8 V]
  LEDGE  
  223 
  B658987-B 
  U 
  Hi 
   
  0 
  Uw 
  F V* [M0 D]
  Nani 
   
  229 
  X657326-3 
   
  Lo Ni 
  A 
  22 
  Na 
  G V* [M6 V]
  Helena  
  230 
  X532000-0 
   
  Po Ba  
  003 
  Na 
  M4 V* M9 V
  Birii 
   
  32 
  X00000-0 
   
  Va Ba  
  002 
  Na 
  [M0 V M3 V]*
  Chimborazo 
  324 
  X200000-0 
   
  Va Ba  
  000 
  Na 
  M7 II
  Iusea 
   
  325 
  D454786-A 
   
  Ag 
   
  24 
  Uw 
  M8 III
  Hammett 
  328 
  D200265-9 
  S 
  Va Ba  
  024 
  Uw 
  [M4 V  M4 V]*
  Rocha  
  422 
  X6A2000-0 
   
  Fl Ba 
   
  003 
  Na 
  G3 II
  Iqorr 
   
  426 
  D435265-9 
  S 
  Ba 
   
  22 
  Uw 
  G3 II 
  St. James 
  52 
  X5533D8-5 
  R 
  Lo Ni Po A 
  22 
  Na 
  K2 V
  Cheetah 
  522 
  E00267-9 
  R 
  Va O:223 
  60 
  Uw 
  M5 III
  Bezan  
  524 
  D663467-8 
   
  Lo Ni O:325 
  904 
  Uw 
  K9 V
  Martinique 
  525 
  X465276-6 
   
  Lo Ni 
   
  22 
  Na 
  G6 V
  Kennebunk 
  530 
  C694744-8 
  T 
  Ag Ni 
   
  20 
  La 
  G2 V* [M6 V]
  Nilaa 
   
  62 
  D697788-9 
  T 
  Ag 
   
  704 
  Uw 
  G9 III* [M8 V]
  Wellfleet 
  1622 
  X100000-0 
   
  Va Ba  
  002 
  Na 
  M1 V
  Whereitsat 
  624 
  X00000-0 
   
  Va Ba  
  002 
  Na 
  [M8 V M7 V]* 
  Ebekhar 
  628 
  C989886-A 
  T 
  Ri 
   
  202 
  Na 
  F V
  St. Denis 
  630 
  E0467-8 
   
  De O:530 
  202 
  La 
  A3 III                      
      
  Allegiance Codes:
  La = Freedom League Affiliate member world
  Na = Non-Aligned
  Uw = United Worlds Alliance
  Trade & Base Codes: 
  R = Old Base Ruins
  S = Scout base
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  
  - 256 -
  1248 Iusea Subsector notes: 
  Iusea subsector which was once the heartlands of the 
  Diasporan Starfarer’s Mercantile Guild has changed 
  hands twice since their fall from power, first at the 
  bloodstained hands of the Star Vikings, and later through 
  economic necessity and ballot into the United Worlds 
  Alliance.  The subsector was the scene of several de-
  cisive episodes at the start of the New Era: RCES’ two 
  year efforts to end the Guilded Lilly vampire menace at 
  Iselu, as well as the end of its influence on the regime on 
  Ebekhar, and the liberation of conquered human thralls 
  of Kennebunk in the latter half of 202 from K’Kree 
  Overlords marooned their since the collapse. These two 
  victories propelled the RCES Star Viking blitz across the 
  Diaspora Sector in their quest to end the evil they had 
  come to know as the Guild the following year. 
  The tragedy that followed in Iusea was that which was 
  so swiftly conquered, was just as easily lost through 
  mismanagement, ignorance, and greed.  Yet recovery 
  continued almost unabated without the Star Viking’s 
  oversight. Several UWA worlds have embarked on colo-
  nial rebuilding projects of their own, notably Pequot and 
  Iusea, backing settlements on habitable die-off worlds 
  like Poldepi and Bezan whose low populations did not 
  survive the collapse.  Four worlds here have returned to 
  their precollapse levels of technology in 248, namely 
  Gegaasha, Wellun, Ledge, and Ebekhar. The subsec-
  tor’s highest level of tech, TL, is found on the worlds of 
  Ledge and Wellun.
  Alien Races of Note: None.
  Pocket empires of Note: None.
  Planets of Interest: 
  Gegaasha (United Worlds): Gegaasha which had 
  weathered the collapse with a working starport of and 
  a relatively good level of industrial infrastructure, was 
  an old Vilani settled world where the ruthless monopoly 
  approach to business practicality of the st Imperium 
  remained long after the 2nd Imperium’s fall, and re-
  turned again with their financial support of the Diasporan 
  Mercantile Starfarer’s Guild.  When the Star Vikings 
  crushed the hydra tentacles of the Guild, and seized its 
  holdings, they forgot history  by forgetting to cut out the 
  still beating heart that was Gegaasha. They were the 
  first world in Iusea to demand the RCSA adhere to its 
  contracts to bootstrap worlds that had yielded to them in 
  its blitzkrieg across the stars or vowed to secede. The 
  RCSA scoffed it off, to their detriment, for on Gegaasha, 
  as old as any Vilani tradition, the contract is binding unto 
  death. Gegaasha instead, offered its financial institutions 
  and sharp business acumen to the UWA, in return for 
  supporting its recovery efforts. The government at Phoe-
  nix agreed, formalizing their entry in 29. Other guild 
  stronghold worlds in Iusea followed Gegaasha’s lead, as 
  they had before. Today, the world remains a vital cross-
  roads port between all four subsectors of the UWA, and 
  a central banking world for the new polity. “Success,” as 
  the Vilani say, “is always the best revenge.”
  LEDGE (United Worlds): The tragedy of the 2nd Imperial 
  Civil War on Ledge which cost 5 billion of the world’s 0 
  billion lives, ended with the arrival of Virus in 30. With 
  the collapse, the surviving mercenary forces loyal to Loy-
  alist forces for Lucan controlled the remaining C-class 
  downport.  The arrival of the Guild found the battle lines 
  forever frozen in time in 66, and they played the mar-
  ket here for what it was worth, and invested in the star-
  port, making it the premier repair yard of the subsector. 
  RCES’ arrival in 204 and 205 into the subsector ended 
  the Guild’s domination forever.  Under the RCSA recov-
  ery plan, Ledge’s B-class shipyard project was begun in 
  1207 after its membership was confirmed in the RCSA, 
  and was scheduled for completion in mid27. The 
  Black Fleet’s incursion of 2-2, and the subsequent 
  Covenanter world’s 667 million refugees being rescued, 
  housed and relocated cost more than anyone could have 
  guessed. Ledge followed Gegaasha’s lead in calling for 
  the secession from the RCSA and an end to the years of 
  broken promises as the fifth year dragged on and the ex-
  pected B-class shipyard remained untouched yet again. 
  Ledge managed to mortgage her half a dozen starships 
  and bought outright the salvage colony on Cheetah from 
  the Coalition based Trybec Corp’s Interstellar Planetary 
  Salvage, LLC.  Ledge has since finished her new ship-
  yard, New Armistice Yards, although it took until 238 to 
  go into production work, the first spacecraft producing 
  shipyard in Iusea since the collapse, followed soon after-
  wards in 245 by the yards at Pequot.
  Kennebunk (League Affiliate Member): Kennebunk suf-
  fered the Collapse unusually not from Virus, but under 
  the hooves of K’kree overlords that had been the staff of 
  several embassies in the Solomani Rim marooned here 
  when their ships failed during the initial virus outbreak. 
  Star Viking and local forces in mid 203 united the world 
  under the tribal warlord-bard Mikhail Baariin who over-
  threw the K’kree, followed soon afterwards by the unfor-
  tunate reprisals by the local humans who exterminated 
  the remaining K’kree. 
  The RCSA targeted Kennebunk as a support world for 
  the future salvage site on St. Denis that had fallen back 
  to TL during the hard Times in the waning days of 
  the 3rd Imperium set about in 204 to building up the 
  starport to handle the freight in salvage that would help 
  propel the subsector’s recovery. Named ‘Marsten’s 
  Down’ by the locals for the Star Viking heroine that aided 
  the human resistance against the K’Kree, Kennebunk’s 
  recovery began at once, following the successful Six-
  year Auroran plan. But when the scrupulous folk of Ken-
  nebunk discovered where their labor was being shipped 
  
  - 257 -
  off to, and nothing was forthcoming back during the Cov-
  enanter Refugee crises to their fellow member worlds 
  in Iusea, they took stock in the situation, and joined the 
  secession movement partly: they reduced their voting 
  rights for more sovereignty into affiliate status; they laid 
  claim to St. Denis in its entirety, and declared it off limits 
  to Coalition based salvagers. When the UWA accepted 
  the worlds of Iusea into their polity in 220-2, Ken-
  nebunk in a compromise sold the salvage rights to work 
  on St. Denis to a UWA salvage firm out of Wellun, and 
  Ledge, leaving the actual planetary ownership in their 
  hands. Kennebunk maintains good relations with both 
  the UWA and the Leagues in 248.
  Nilaa (United Worlds): Nilaa’s recovery at the spinward 
  edge of the UWA has had the financial backing of Ge-
  gaasha and Ledge, making it the jumping off port of entry 
  into the UWA on the Jump-2 route as well as entry point 
  into the Alurzan Main and to Mogumba in the spinwards 
  coreward end of the Blight subsector. While Nilaa’s 
  recovery has been spectacular, particularly in salvaged 
  machinery from the nearby Cheetah salvage colony. 
  They are a long way from reachieving their pre-collapse 
  level of prosperity and way of life. Nilaa’s economic and 
  technological recovery has come with many inhabitants 
  migrating to Wellun and Ledge for better jobs and oppor-
  tunities, a hidden cost to what had been a major growth 
  in population.
  Ebekhar (Non-aligned): Ebekhar after its liberation from 
  its vampire AI-overlord led it to the  whirlwind of the 
  RCSA’s recovery plans for their world as part of the vital 
  J3 Trade route for Iusea and the Blight subsectors. Like 
  Kennebunk, Ebekhar was fast tracked for technological 
  upgrading.  Ebekhar’s prosperity as major trading port 
  continued, even as the refugee crises in the post Black 
  Fleet incursion deepened, with their medical experts 
  of advanced radiation sickness were much in demand 
  in the affected subsectors.  During the formation of the 
  Bellin Confederacy in 22 when this secessionist state 
  cut the Jump 3 trade route from the Madoc Subsector, 
  Ebekhar went through its own economic downturn with 
  the loss of the J3 trade route. They voted themselves 
  out of full membership with the Leagues and into non-
  aligned status, a narrow vote despite the thousands of 
  survivors from the Susan Gage facility. Ebekhar remains 
  cordial relations with the leagues, but has a lasting an-
  tipathy for AI-Cyms socially even in 248.
  
  - 258 -
  The Blight Subsector (K)/ Diaspora 
  New Era data, as of 001-1248 
  Mogumba 
  82 
  E5640-5 
   
  Lo Ni 
  A 
  03 
  Na 
  K0 V
  Iselu 
   
  826 
  X557577-2 
   
  Ag Ni 
  A 
  302 
  Na 
  K V
  Pugout  
  923 
  X00000-0 
   
  Ba Va  
  023 
  Na 
  M5 V
  Jump 
   
  2022 
  B6655C8-C 
  T 
   
   
   
  Na 
  G0 V
  Torngat  
  2023 
  D596442-6 
   
  Lo Ni 
   
  203 
  La 
  [K3 V M6 V]*
  Overature 
  224 
  X000000-0 
   
  Ba As  
  03 
  Na 
  M3 V
  MONCTON 
  225 
  E8A3A57- 
   
  Hi Ni Hw 
  04 
  Lm 
  M3 V
  Fuji 
   
  227 
  D578684-9 
  T 
  Ag Ni 
   
  02 
  La 
  K4 IV
  Akko 
   
  229 
  X300000-0 
   
  Ba Va  
  035 
  Na 
  M V
  Eberly  
  230 
  D686777-8 
   
  Ag Ri 
   
  423 
  Na 
  K2 V* [M6 V M2 V]
  Maaduura 
  222 
  D554640-8 
   
  Ag Ni 
   
  604 
  Na 
  G8 V* [M9 V]
  Tarsale  
  2224 
  D200543-9 
   
  Va Ni Rw 
  200 
  Lm 
  M V
  Heart 
   
  2225 
  X978000-0 
   
  Ba 
   
  03 
  Na 
  M4 V
  Mason  
  2226 
  X446E9-4 
   
  Ni Po 
  A 
  02 
  Na 
  M3 III
  One Star 
  2227 
  X74650-4 
   
  Ag Ni 
  A 
  200 
  Na 
  K0 IV
  Sivo 
   
  2229 
  C886744-9 
   
  Ag Ri 
   
  802 
  La 
  [G V M5 V M6 V]*
  Veejay  
  232 
  CAD34C9-8 
  T 
  Lo Ni 
   
  503 
  Na 
  K6 V* [M0 V]
  WESCAP 
  2322 
  D573996-8 
   
  Hi In Po  
  4 
  La 
  K9 V
  Ayden  
  2423 
  X00000-0 
   
  Ba Va  
  00 
  Na 
  [M V M3 V]* 
  Thicket  
  2424 
  C45845-B 
  U 
  Po 
   
  34 
  Lm 
  M V  
  Elusive  
  2426 
  D0223-9 
   
  Lo Ni 
   
  23 
  La 
  M0 V
  Daariida 
  2429 
  X35630-4 
   
  Lo Ni 
  A 
  500 
  Na 
  [K5 III M6 V]*
  AANERU 
  2430 
  B978984-B 
   
  Hi In 
   
  23 
  Lm 
  M2 V                      
      
                                        
  Allegiance Codes
  Bc- Bellin Confederacy
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Uw-United Worlds Alliance
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  Hw-Home world of a minor race
  
  - 259 -
  1248 Subsector Notes:
  The Blight Subsector in 248 has seen the border of the 
  Reformation Coalition rapidly expand past it into Iusea 
  (K) subsector in 204-05 and retract as the Freedom 
  League reasserted and retrenched itself 28-228.  The 
  Blight remains astrographically strategic with its small 
  rift funneling UWA bound traffic along the trade route 
  through Alurza, as well as forming the J2 ‘Eberly-Sivo 
  Run’ which is part of the J2 trade corridors rimwards to 
  the Terran Commonwealth in the Solomani Rim keep-
  ing the subsector’s worlds economically viable in the 
  new era. The League Navy maintains a 5-Parsec deep 
  frontier here, from the ports-of-entry worlds of Thicket, 
  Elusive, Daariida and Aaneru. 
  Pocket Empires:
  The Diasporan Starfarer’s Mercantile Guild maintained 
  major facilities on the world of Jump (2022) from 67 
  until RCES-RCN forces besieged it in early 205. The 
  Guild maintained its training academy here, as well as 
  cottage industries for TL7through TL4 for their orbital 
  B-class shipyard starport here. The Guild also ran a 
  penal mining operation here, where the Dawn League 
  crews of the DLS Ra & Dammerlicht held.  An RCES 
  raid did manage to release the captured Dawn League 
  crews. But later attempts to seize the Guild held starport 
  and repair yards failed in the face of heavy missile based 
  ground fire. The Guild had been hoarding vast amounts 
  of recovery naval anti-ship missiles, and RCES was 
  forced to lay siege to the world in order to deny its yards 
  to the Guild. It was the same hoards of salvage missiles 
  that supplied the combined task forces in the Second 
  Vampire War. As payment for Guild assistance, the siege 
  of Jump was lifted, and its neutrality guaranteed. The 
  Guild had refurbished the former Imperial mining station 
  in an asteroid in the Overature system (224) into an op-
  erational raiding base for their slaving ops to the worlds 
  of One Star ((2227), Sivo (2229), Mogumba (82), and 
  Daariida (2429). 
  Several other worlds were major offworld arms suppliers 
  for the Guild, notably the former TL8 worlds of Wescap 
  (2322) and Eberly (230). Guild relic technology salvage 
  camps were established on Tarsale (2224), and Veejay 
  (230). Stopover worlds for the Guild with friendly ports 
  were the worlds of Maaduura (222) and Heart (2225).
  Major Alien population notes:
  There was an Imperial research Base on Moncton (225) 
  studying the native Swarmer population there, which had 
  discovered the creatures communicate via “idiot gnats” 
  they themselves spawn that act as cellular repeaters in 
  1108. They are non-oxygen breathers and were finally 
  declared a sentient species by the RCSA in 208.  They 
  call themselves the Z’kraal.
  There was a substantial pre-Rebellion era Chirper 
  population on Daariida; the human survivors ate them all 
  during the Collapse as a food source. 
  Planetary Notes:
  Moncton (League Affiliate member): Moncton’s Research 
  Base-Delta’s ruins and the peaceful Hobbyist-strain AI-
  Cym named ‘Archimedes’ inhabiting a marooned Bast-
  ien-class liner yielded up to RCES in 204 what Imperial 
  xeno-biologists had discovered in late 08.  The Z’kraal 
  Swarmers were sentient and communicated via “idiot 
  gnats” they secreted and re-ingested that acted as cel-
  lular repeaters. The Z’kraal have a gerontological feudal 
  technocratic society based on knowledge and expertise: 
  the oldest and most knowledgeable among them lead 
  each ‘nest’ or Hive.  While tool users, their technology 
  level is the equivalent of TL except for radio communi-
  cations (TL5). The Z’kraal are a hirsute four-eyed insec-
  toid with radially aligned legs.  They are natural miners 
  and tunnelers. Their diet consists of extracting nutrients 
  from the soil and leaving natural metal ores behind. 
  Their complex society has artisans, poets, sculptors 
  and “masons”. Mining companies from Wescap and the 
  League have sought to work out a deal gathering up the 
  “mined” abandoned metal ores from new dwellings and 
  “farm land” from the Z’kraal.  Opponents say they will 
  exploit the aliens who have no concept for money. The 
  Z’kraal do not travel well and opted for Affiliate member 
  status.  They maintain an E-class starport.  The AI-Cym 
  ‘Archimedes’ remains the ‘Speaker’ for the billions of 
  them that inhabit this planet on Nicosia at Freedom City.
  Eberly (Non-Aligned): The pro-offworld, pro-trade Civil 
  Service bureaucracy of the twilight period before Virus 
  collapsed and the bustling Half-way Downport was shut 
  down by the Collapse, and the world divided into two ma-
  jor armed camps shortly thereafter. The Guild played off 
  both Totalitarian regimes, paying them in manufactured 
  TL8 goods from Wescap.  RCES soon discovered that 
  both regimes possessed enough military hardware to be 
  a problem.  RCES, taking a page from their former foes 
  the Soleean Empire in 205 bypassed them, in pursuit of 
  the Guild’s bases deep inside Diaspora. It was only after 
  the 206 confrontation with the UWA at Phoenix/ Hijiri 
  that RCES began to backfill these systems they’d leap-
  frogged past. Eberly’s ‘Halfway Downport’ has reopened, 
  
  - 260 -
  and is once again serving the coreward-spinward traffic 
  of this frontier subsector, but the world remains divided—
  peacefully for now.
        
  Tarsale (League Member/ Centrist): Tarsale had been 
  targeted for salvage by the Guild and they soon estab-
  lished a salvage camp there. Tarsale’s lack of ice-as-
  teroid belts, or gas giants made it an extremely difficult 
  task for any ship less than J2 to attempt to haul anything 
  worth the effort. The RCSA upon initial survey reports 
  and planning estimates in 206 decided it was wiser 
  to restore the world as it was in and support it from the 
  Thicket system. Colonists were initially recruited within 
  the subsector, but later received a small amount of 
  Covenanter refugees as well in 23. Further colonists 
  came from Wescap to relieve the unemployment burden 
  during the Great Recession period 28-228. Tarsale 
  was declared a full member world, not salvage or affiliate 
  member world in 22.
  Mason (Non-Aligned): Mason’s collapse government, a 
  Mystic-Religious Autocracy of Psionics and Data Priest-
  hood have held the planet at a sustainable TL4 for over 
  8 years since their Final War era Civil Service Bu-
  reaucracy crumbled in 30. The world has stabilized, 
  and the laws have relaxed tolerably. The Guild attempted 
  to assassinate the elderly leader of this religious move-
  ment, known only as “The One”. They failed, and de-
  cided to wait him out in 9. The Guild fell to its Free 
  Trader renegades well before “the One” passed away 
  in 207. Mason’s government still calls itself, “The Free 
  Brotherhood of the Mind.” Unlike One Star, they do 
  welcome offworld Psions here. They remain Non-aligned 
  and anti-Guild in 248, and carry on “The One”’s good 
  works and plans.
              
         
  AANERU (League Member/ Federalist): Aan-
  eru’s Impersonal Bureaucracy of the Hard Times era was 
  unable to cope with the rapid infection and destructive 
  wave of Virus fast enough. The Military took over and 
  gathered up all non-infected technology remaining and 
  issued strict measures which eased only in 65 with 
  the coming of the Guild.  Aaneru’s pre-Rebellion primary 
  exports had been farming of medicinal plants for the 
  manufacture of basic drugs and vaccines. After the loss 
  of a ship in 90, the Guild ignored the world on their 
  journeys between the Blight and into Khulam subsector 
  via their secret base in the Egg System. RCSA Federal-
  ists realized early on that low tech Aaneru’s early inclu-
  sion to the Coalition was needed as they faced all the 
  low populated, soon to be member worlds of Khulam 
  they’d encompassed by the end of 203. 
  With the Vampire haven on Promise and the Promise 
  Main cleared by mid 203, Aaneru was the next siz-
  able targeted world and strategic foothold world to be 
  secured. The hard won tragic lessons of Nicosia still 
  haunting them, and with no end in sight there, the RCSA 
  took greater care with their preparations.  ‘Duke’ Drusus 
  Bhukamish, the last ruling TED, had a huge series of 
  armies, but over seventy-percent of these troops were 
  armed and equipped at TL3 early firearms, with a sea-
  soned core of TL8 equipped divisions of Solomani Army 
  equipment, and a “Huscarl” Guard made up of TL grav 
  vehicles and combat armor. Drusus’ “kingdom” was data 
  Priesthood supported, the latter being descendants of 
  the Panamican faith. RCES Moonshadow missions to 
  the planet had revealed there was a resistance move-
  ment to the near police state of Aaneru’s regime, and 
  sponsored it with a cadre of their own. 
  Bukhamish’s former Governor of one of the planet’s 
  small island continents had been imprisoned for refusing 
  to raise taxes over his already poor state, and demands 
  for machinery to improve crop production from the Guild. 
  Aaneru’s 205 invasion utilized the new-built RCN ves-
  sels in greater numbers. The ground campaign however, 
  even with proxy-forces was a bloody one, as some of 
  Drusus’ units showed surprising élan and tactical flair 
  against the Star Viking forces and their resistance allies. 
  The tide turned with a SAG raid to the Ducal prison free-
  ing Drusus’ imprisoned rival, and the uprisings on two 
  other continents sponsored by the rebels., divided the 
  enemy army into three more manageable forces. The 
  RC Panamican Church and GTRC’s NGO’s followed on 
  the victorious heels of the Coalition Marines.  The Crash 
  start program began in earnest by the fall of 206.  By 
  20, Aaneru’s recovery was at TL8, as the Coalition 
  poured aide and technology advisor teams. Aaneru’s po-
  sition to the Centrist-led RCSA in 28-238 sustained 
  the programs and upgraded Aaneru’s starport to B-class 
  as they achieved TL in 247. 
  
  - 26 -
  Promise Subsector (L)/ Diaspora 
  New Era data, as of 001-1248 
  Seagull  
  252 
  X7B000-0 
   
  Ba Fl 
   
  003 
  Na 
  G2 V
  Amoy  
  2524 
  D454643-8 
   
  Ag Ni 
   
  605 
  Lm 
  G0 V
  Baraduusa 
  2528 
  C342552-B 
  U 
  Ni Po 
   
  45 
  Lm 
  G3 V
  Ferenira 
  2724 
  X00000-0 
   
  Ba 
   
  023 
  Na 
  M3 V
  Daaliisa  
  2725 
  C767774-9 
   
  Ag Ri D:2 
  64 
  Lm 
  M III
  Eloji 
   
  2728 
  B846654-B 
   
  Ag 
   
  602 
  Lm 
  M0 V
  EXETER 
  2729 
  A769984-C 
   
  Hi 
   
  24 
  Lm 
  K3 V M9 V
  Muni 
   
  2825 
  B34274-C 
   
  Po 
   
  205 
  Lm 
  [K4 V M6 V]*
  Promise 
  2827 
  A542844-E 
  N 
  In Po S: 
  02 
  Lm 
  M V
  Poznan  
  2830 
  C232844-B 
   
  Ni Po 
   
  03 
  La 
  M4 V 
  Orsk 
   
  2922 
  X535000-0 
  R 
  Ba 
   
  02 
  Na 
  M4 V* [M9 V]
  Lot 
   
  2925 
  D24565-6 
   
  Ag Ni Rw 
  603 
  Na 
  K5 V
  Vahana  
  2926 
  X65A276- 
   
  Lo Ni Wa 
  903 
  Na 
  K2 V* [M5 V]
  Udone  
  2927 
  C00053-D 
   
  As Ni S: 
  4 
  La 
  M0 V 
  Gorky  
  2929 
  X200000-0 
  R 
  Ba Va  
  0 
  Na 
  G V
  Execute 
  2930 
  C684622-8 
   
  Ag Ri 
   
  03 
  Lm 
  G V
  Isis 
   
  3022 
  A354742-B 
   
  Ag 
   
  24 
  Lm 
  M7 II
  Napiiresha 
  3023 
  D559542-8 
   
  Ag Rw Do: 
  23 
  Lm 
  [K6 V M3 V]*
  Sst’ankh 
  3027 
  E443522-7 
   
  Ni Po Hw 
  422 
  Lm 
  K3 V* [M4 V]
  Davao  
  3029 
  X00000-0 
   
  Ba Va  
  03 
  Na 
  M3 V
  Nysorb  
  3030 
  X9B6000-0 
   
  Ba Fl 
   
  033 
  Na 
  [K2 V M4 V]*
  Tenmet  
  32 
  B0522-B 
   
  Ni 
   
  403 
  Lm 
  K2 III
  Tazmania 
  323 
  B456588-A 
   
  Ag V:  
  04 
  Lm 
  G V* [M9 V M6 V]
  Sligo 
   
  326 
  C878322-9 
   
  Lo Ni 
   
  603 
  Lm 
  K7 V
  Sittahr  
  329 
  D766444-7 
   
  Lo Ni 
   
  05 
  Lm 
  K0 V* [M3 V]
  Ijiwa 
   
  3224 
  C300624-B 
   
  Va Ni 
   
  202 
  La 
  M2 V* [M6 V]
  Lekhaana 
  3225 
  X00000-0 
   
  Ba Va  
  024 
  Na 
  G6 V 
  Cosenza 
  3228 
  X527000-0 
   
  Ba 
   
  02 
  Na 
  [K2 V M2 V]*                    
   
   
   
   
   
   
  Allegiance Codes
  Cw-Core member world
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  Hw-Home world of a minor race
  I:3- Ithklur present, 30% of the UWP pop digit.
  S:3- Sandmen (AI Cyms) present, 30% of UWP pop digit.
  Sc:0 –Schalli present (00%) of pop digit.
  V:- Vargr present (0%) of Pop digit.
  
  - 262 -
  1248 Subsector Notes:
   
  Promise Subsector was heavily fought over 
  between Lucan’s Imperium and the Solomani Confed-
  eration between 7 and 22.  From 2-3, the 
  Solomani pursued a policy of destabilization against 
  Lucan’s worlds and allowed piracy to flourish over their 
  new won borders until 30. The region suffered severe 
  technological regression compounded by being in the 
  holocaust zoned ‘Vampire Highway’ in the collapse. The 
  Coalition crash-started many of these worlds to TL9 
  with their proven six-year program, generally with mixed 
  success. It was during the Great Recession period of 
  28-28 with salvage world colonies that technology was 
  sustained and improved upon. 
  Pocket Empires:
  The Unity of Promise of the Promise Main, (28 to 
  56) was a small six-system polity that arose from a 
  Starmerc band uniting Vahana from civil war, consist-
  ing of Lot, Vahana, Udone, Promise, Eloji, and Exeter. It 
  stood until overwhelmed in the first wave of competing 
  vampire fleets arrived in 1156, and was captured, and 
  turned into a Viral Hell world.
  Major Alien population notes:
  There was a small Chirper population on Daaliisa, which 
  doubled in size since the collapse have been casted into 
  Droyne who fled the collapse in Diaspora to Daaliisa. 
  Both the factions of the Rebellion and later roaming 
  Vampire fleets ignored the formerly red-zoned prestel-
  lar technological minor aliens, known as the Sst’ankhrii, 
  dwelling on 530-053.
  Peacemaker strained AI-Cyms, aka ‘Sandmen’ make a 
  considerable ‘alien population here in the subsector, pri-
  marily at Promise, and is considered by those Sandmen 
  who were ‘born’ there as their homeworld.
  Planetary Notes:
  Daaliisa (League Member/ Federalist): RCES CPT Synta 
  “Sinner” Lawter with the clipper ship RCS Aube violated 
  the AO limit orders and rescued the DLS Brilliant’s crew 
  and vessel in the late summer of 20. It was on her 
  return leg she engaged the tragic Daaliisa raid Operation 
  Cosmic Fire, which led to her later resignation in dis-
  grace from the RCN.  After the tragic events of Operation 
  Cosmic Fire Incident, Daaliisa’s other human led gov-
  ernments then began suffering raids from the Vampire 
  fleets after the Star Vikings destroyed the Mother strain 
  Umptysdayu that had defended the world up until then. 
  RCES-RCN Task Force ‘Keep Promise’ had to intervene 
  in the spring of 203 when the human led governments 
  attacked the Droyne-Chirper nation in retaliation. The 
  RCES fixed what they had wrought two years ago. 
  Peacekeeping was enforced, and the news of the Prom-
  ise victory finally sank in.  The world is today peacefully 
  fragmented between Droyne and Humanity. They have 
  made a solid but modest recovery to TL9, and have 
  improved their starport to C-class.
        
  Eloji (League Member/ Centrist): Eloji’s nuclear civil 
  war was abruptly ended by RCES intervention in late 
  202 with a SAG raid to seize PAD missile warheads 
  from several warlords, notably one Colonel Boukart. 
  Boukart  was deposed in 203 shortly after Promise 
  was liberated  when Task Force Keep Promise returned, 
  restoring peace was restored to the world in 204  It has 
  since made a solid recovery as an important member of 
  the Promise main, regaining her former collapse level 
  starport by 24, and by the end of the recession in 
  228 had achieved TL. Eloji remains a vital agricultural 
  exporter on the Promise main to worlds in need of their 
  produce still in 248.
        
  EXETER (League Member/ Centrist): While few thought 
  the A-class Exeter Yards shipyard closing down for lack 
  of orders in late 24 was good news, it later proved the 
  planet’s key to recovery in 203. The world’s twenty odd 
  TEDs in the spring of 203 were relieved and skepti-
  cal of the news that Promise had been liberated and 
  the vampire threat defeated. Romrugo of Vars the most 
  powerful of these and keeper of the former downport, 
  became a believer overnight in the New Era.  Romrugo 
  eventually became the first Planetary elected Prime Min-
  ister in 24. While it took till 23 to re-unify the world, 
  the 203 re-opening of Exeter Yards speeded Exeter’s 
  re-entry into the interstellar community.  By 207 the A-
  class shipyard had been fully restored, operating then at 
  TL9 with generous aid from Aubaine and Oriflamme.  By 
  235 they’d recovered back to TL2. Originally federalist 
  in its representatives, Exeter slowly turned towards Cen-
  trism during the Great Recession. Due to their Vampire 
  Highway experiences of the Collapse era, Exeter has 
  few AI-Cym Sandmen, even today.
              
  Promise (League Member/ Federalist): The former capi-
  tal of the Unity of Promise, and then a nightmare Viral 
  Hell world was liberated by RCES in early 203.  This 
  was accomplished with the aid of CPT Branu Stigmann 
  of the SS Bonne Chance, a Moonshadow team led 
  by RCN LTCDR Saffron Ghulz, and the Peacemaker 
  strained AI-Cym entity known as ‘Sandman’. Ghulz 
  made the decision to bring Sandman out, and carried 
  ‘him’ back to the Coalition in VII-202, where he was 
  debriefed at RCES HQ, at the orbital Dawn Base at 
  Trybec. After the world’s liberation in the spring of 203, 
  the Coalition stood with an allied world member, and a 
  working C-class starport forward base captured intact. 
  Promise became the first member world with AI-Cym 
  
  - 263 -
  citizens, including the three key ‘Sandman’-held data 
  systems PadCom, CeeWaLP, and Skynet, as well as 
  several thousand stable, sane, and organic sophont-
  admiring starport worker robots. In the aftermath of the 
  RC-Soleean War of 204, SecGen Maggart declared 
  the Sandmen as equal life forms and accorded all such 
  peacemaker and stable strained AI’s full citizenship in 
  the RC, amending the RCSA Articles of Citizenship. Star 
  City with its unique Sandman-Humanity relationship 
  has seen since the post Solee-War years, an amazing 
  recovery to TL3 and the starport returned to her former 
  A-class rating by 248. 
                   
  Tenmet (League Member/ Centrist): Tenmet balkanized 
  during the latter part of the Final War in 25 as each of 
  its 0 city states maintained its own C-class starport at 
  TL8, after losing their orbital B-class shipyard. Unem-
  ployment set in with the Imperial borders receding back 
  to the safes in the latter 20’s, and on Tenmet all the 
  city states suffered. The sixth city state, Hexlent, unable 
  to get food shipments and parts for its arcology, took 
  drastic measures and established a Timers Club for their 
  unemployed in 27. The other cities followed suit since 
  this removed feeding and housing costs and cares to 
  the poor city. Hexlent harnessed solar and geothermal 
  energy sinks for power for these berths, having no way 
  to establish orbital Satellite collectors Then Virus came, 
  and those who could flee to worlds with habitable atmos-
  pheres. RCES salvage of Tenmet’s metropolis’ facilities 
  and factories began in 205 in piecemeal fashion, and 
  were taken over by Isis in 25. In 220 they uncovered 
  the ruins of Hexlent discovering 20 bunkers of cold sleep 
  survivors, surpassing the record established on Dunas 
  in 203, as 200,000 remnants were revived safely. The 
  current inhabitants are these Imperial remnants and their 
  descendants, intermarried with those salvagers from Isis. 
  They reopened the Tenmet Shipyard in 247, and aside 
  from manufacturing spacecraft here, relic technology 
  recovery of the other nine cities continues to this day as 
  a source of income.
  Sligo (League Member/ Federalist): Sligo lost her star-
  port during the Black War phase of the Final War, and 
  was a tottering TL6 when Virus destroyed their technol-
  ogy. The RMS Harbinger traded with (20-202) were 
  ruled by two fairly benevolent despots, and welcomed 
  offworlders who weren’t raiders or slavers.  When RCES 
  swept the subsector free of Vampire ships in 203 
  Sligo’s “King” and “Queen” married “uniting the world”. 
  Sligo received the RCSA Auroran Crash-start program 
  and made two astounding technology cache discover-
  ies.  The first was a hidden TL8 modular base camp high 
  in the mountains with a geothermal sink for power in 
  the floor of a dead volcano.  The second lay in a nearby 
  freshwater lake two 600dton, J-2 Jump tugs, and two 
  TL3 Solomani-built  kton Ramrod-class missile boats. 
  Clues found on these vessels of a former pirate ‘Viking’ 
  band, led the Sligan’s to Lekhaana where they found a 
  similar hidden base with the former ‘Viking’ band mem-
  bers, and two jump-drive armed but damaged 200 dton 
  freighters. Sligo’s RCES’ salvagers jumped the freighters 
  back and sold the large two missile boats off to Promise 
  with one of the two tugs. The remnant crews were hailed 
  as heroes, and Sligo went promptly went into the salvage 
  business. Sligo’s current B-class shipyard comes entirely 
  from salvaged machinery off of Ijiwa, and specializes in 
  covered airrafts and 0dton Belter’s Asteroid “buggies”. 
  Sligo still uses their salvaged tug as a J2 ferry between 
  the Promise Main and their cluster.
  
  - 264 -
  Hijiri Subsector (M) / Diaspora 
  New Era data, as of 001-1248 
  Keeper  
  037 
  D256466-9 
   
  Lo Ni O:0237 
   
  503 
  Ts 
  K9 V
  Ranushana 
  038 
  E00466-9 
   
  Va Ni O:0237 
   
  004 
  Ts 
  M4 V  
  Kiev 
   
  039 
  X533000-0 
   
  Ba 
   
   
  002 
  Na 
  M8 V
  Kimba  
  0232 
  X5557TC- 
   
  Ag Ni 
   
   
  80 
  Na 
  G5 V* M5 V  
  Siphon  
  0233 
  X86A5MA-6 
   
  Wa Ni  
   
  04 
  Na 
  [K3 V* M6 V]
  Doom  
  0236 
  E0046A-8 
   
  Va Ni Pr O:0237 R 
  923 
  Ts 
  M V
  SUNZ  
  0237 
  C867AA5-A 
  U 
  Hi Cp 
   
   
  204 
  Ts 
  K9 V
  Kashi 
   
  0238 
  D32366-9 
  S 
  Lo Ic O:0237 
   
  200 
  Ts 
  M3 V
  Khaasamiiri 
  0335 
  E675466-2 
   
  Lo Ni 
  A 
   
  322 
  Ts 
  M0 V
  CARL’S WORLD 0336  E5679AA-7  
  M 
  Hi 
   
   
  25 
  Ts 
  [K2 V M7 V]*
  VORNAM 
  0338 
  E675AA9-8 
  M 
  Hi In 
   
   
  04 
  Ts 
  K3 V* [M5 V]  
  Sequoia 
  0339 
  E446566-6 
   
  Lo Ni 
  A 
   
  2 
  Ts 
  G2 V
  Vision  
  043 
  E675599-6 
   
  Ag Ni 
   
   
  200 
  Na 
  F4 V [M0 V]
  Angebo  
  0432 
  E200366-9 
   
  Va Lo Ni O:052  
  203 
  Na 
  M0 V* [M0 D]
  Maasii  
  0440 
  X240000-0 
   
  Ba De  
   
  003 
  Na 
  G7 V
  Attax 
   
  053 
  B487786-B 
  U 
  Ag Ni Ri 
   
  23 
  Na 
  K0 V
  Cumber  
  0532 
  D0466-A 
   
  De Lo O:053  
  83 
  Na 
  M4 V
  Sheshene 
  0533  
  X00000-0 
   
  Va Ba  
   
  04 
  Na 
  [M2 V M2 V]*  
  Alone  
  0534 
  X559378-3 
   
  Lo Ni 
   
   
  423 
  Na 
  M9 II* [G2 V]
  Jue-ni  
  0535 
  D75642-9 
   
  Lo Ni 
   
   
  62 
  Na 
  F6 V* [M5 V]
  Akureyri 
  0536 
  E000320-9 
  C 
  As Ba  
   
  4 
  Na 
  M0 V
  Fazed  
  0537 
  X0000-0 
   
  Ba 
   
   
  024 
  Na 
  [K4 V M V]*
  Sanzbur 
  0538 
  X522000-0 
   
  Po Ba  
   
  000 
  Na 
  M4 V
  Fuquay  
  0632 
  X223000-0 
   
  Po Ba  
   
  003 
  Na 
  M5 V
  Varina  
  0633 
  D769553-9 
  T 
  Ni 
   
   
  204 
  Na 
  [K III M0 V]*
  Tulane  
  073 
  D38366-B 
   
  Lo Ni O:053 
   
  94 
  Na 
  F6 V
  Zee’s Place 
  0732 
  X00000-0 
   
  Va Ba  
   
  023 
  Na 
  M7 V
  Pettelli  
  0734 
  X45000-0 
   
  Ba Po  
   
  004 
  Na 
  [K3 IV M0 V M2 V]*
  Amaani  
  0740 
  X00000-0 
   
  Va Ba  
   
  02 
  Na 
  M0 V 
  Domo  
  083 
  E464449-7 
   
  Lo Ni 
   
   
  400 
  Na 
  [G3 V M4 V]*
  Cunning 
  0832 
  E788599-6 
   
  Ag Ni 
   
   
  202 
  Na 
  M V
  Isee 
   
  0833 
  X334000-0 
   
  Ba 
   
   
  02 
  Na 
  M0 V
  Dunoon  
  0839 
  X00000-0 
   
  Va Ba  
   
  004 
  Na 
  M0 V* [M7 V]
  Khasiigu 
  0840 
  C580420-8 
  C 
  De Lo Ni 
   
  03 
  Na 
  F6 V                          
  Allegiance Codes:
  Na = Non-Aligned
  Ts = Tripartite Soviet worlds
  Trade & Base Codes: 
  R = Old Base Ruins
  Pr = Prison World colony
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  
  - 265 -
  1248 Hijiri Subsector notes: 
   History seems about to replay itself in the subsector in 
  248 with only with a slightly different cast of players po-
  litically and astrographically.  Virus however has changed 
  the playing field entirely, and the single world state of 
  Attax finds itself and neighboring client state worlds 
  threatened by raiders, and the growing military adventur-
  ism from the inheritors of the Sunz-Vornam Main.  The 
  UWA and Sons of Craig support here waned in 228 as 
  economies shifted, but trade and relations continued. 
  Currently Phoenix has issued condemnations at the 
  blatant invasions of Sequoia and Khaasamiiri, and can-
  celled trade agreements and imposed sanctions against 
  the Tripartite Soviet. Freedom League and Duwamish 
  Federation merchants have both been banned the sale 
  of jump drive technology items to the Tripartite as a dip-
  lomatic means to slow down its “rampant Imperialism”.
  Pocket empires of Note: 
  This region was a frontier for the Solomani Confedera-
  tion in the Final War, and saw the rise of two pocket 
  empires in the post 24 years: The Solomani Confed-
  eration’s proxy state within the region the New Order 
  Vigilance Alliance (NOVA) that arose on Sunz, Vornam, 
  and Sequoia; and the pro-Federation of Daibei leaning 
  Cumber Confederation consisting of the worlds of Vision, 
  Angebo, Attax, Cumber, Sheshene, and Fuquay. These 
  two polities perished in the Collapse.
  The New Order Vigilance Alliance has resurrected itself 
  under three charismatic dictatorships, led by the most 
  interstellar savvy of the lot on Sunz, calling itself the 
  Sunz Tripartite Soviet.  The Cumber Confederation’s 
  heir, the single world of Attax, is the forward moving high 
  technology world-state that has refurbished itself back to 
  TL on the bones of cemetery worlds like Angebo and 
  Cumber. 
  Planets of Interest: 
  SUNZ (Tripartite Soviet): Sunz’s balkanization ended 
  with Sons of Craig and UWA support for the most 
  forward thinking leading nation in 207.  Field Marshal 
  Ranshanaya de George’s campaigns from 200 to 203 
  had unified by war and treaty half of the high popula-
  tion world’s 20 billions, and most of these were those 
  still maintaining large portions of TL8 mid-level collapse 
  technology.  De George halted her warring and set 
  about rebuilding the rest of the world back to TL8. Her 
  leadership was successful, and paved the twenty-five 
  year amazing recovery by 229 to the discovery of the 
  planet’s former bulk freighter ‘fleet’ on their nearby moon 
  and the amazing cached technology there. De George’s 
  son Willis succeeded to the Chairmanship on her death 
  in 232, by which time Sunz had already established 
  their farming colony on the habitable but died off world 
  of Keeper, and had reopened the mines on Ranushana 
  with another. Willis proved as adept as his mother had in 
  politics, and finished the unification of Sunz economically 
  and peacefully by 234. At interstellar politics, Willis’s 
  use of his relic hoarded vessels allowed his support to 
  unify the still struggling high population worlds of Vornam 
  and Carl’s World under two new charismatic leaders on 
  Vornam and Carl’s World by 244.  The dark side of this 
  was under Willis de George’s administration the former 
  prison world of Doom was re-opened and has been put 
  back into use for those who opposed his regime.
  Attax (Non-aligned):  Attax’s remarkable recovery since 
  being contacted by the UWA in 207, has been spurred 
  by funding loans from the Son’s of Craig and the UWA 
  into re-opening the TL long dead factories on Cumber 
  (cleared of AI-Virus in 225), and Angebo, and has rec-
  olonized the world of Tulane.  With their handful of recov-
  ered starships, they began re-opening contact with some 
  of the non-industrial worlds like Domo, and Cunning that 
  had once long ago in the former Imperial era supported 
  the Cumber main’s economy. Attax repaid their loans to 
  the UWA in 245 and has prospered since as a single 
  world state in the Cumber main.  Attax, while the most 
  advanced state on the Cumber main, has only now begin 
  to see  that its trade agreements alone will not defend it 
  against the growing might of the Sunz Tripartite Soviet, 
  or the growing rise of corsairs and pirates rimwards 
  of them. Attax has an adequate COACC defense net, 
  as well as a small number of System Defense Boats 
  enough for a direct assault.  Attax realizes now in 248, 
  its merchant vessels are vulnerable to this new raider 
  threat and is seeking small affordable warships.
  Jue-ni (Non-aligned):  Jue-Ni was a Guild supporting port 
  until the Sons of Craig, and the Free Trader’s League 
  threw them over from within and without. Disaffected and 
  violent members of the Guild left bereft of ships were left 
  here while others fled to Zarushagar in 1206-07.  Several 
  of the smuggling variety of former Guild Captains had 
  other plans for survival: every economy has its contra-
  band and its black market, just as every society has its 
  own criminal elements. Jue-Ni became then a ‘free port’, 
  and a place where cargoes could be laundered and 
  remarked for sale elsewhere. No less than eight ‘Gray’ 
  freighter captains use this port, frequently to ship car-
  goes now under the UWA’s and Leagues’ embargo to the 
  Sunz Tripartite Soviet. 
  Akureyri: (Non-aligned): One of the many mined out 
  asteroids has been refurbished here in the great Akureyri 
  belt as the lair for a two vessel band of pirates, known as 
  the Inferno and the Purgatorio. This small band of cut-
  throats here has been preying on UWA and Free Trader 
  shipping as well as making armed runs into the still virus 
  haunted ruins of Angebo and Isee. They tend to dump off 
  
  - 266 -
  their cargoes on Jue-Ni by way of their smallcraft, and 
  avoid landing there to keep up the pretenses that Jue-Ni 
  is a neutral, if unsavory port of call.  Half of their current 
  ,500 souls are slave technician thralls and dependents 
  seized in their raids and ship boarding’s. This band tends 
  to leave ships stripped of all but the dead crew, taking 
  cargoes (living and otherwise) weapons, and whatever 
  parts they might desire. They have accepted sponsor-
  ship by the single world state of Kropotkin (0703/Ultima/
  Sol. Rim) recently, giving them an additional port of call 
  for repairs.
  Varina (Non-aligned):  Varina while it nominally support-
  ed the Guild, remained Free-Trader friendly throughout 
  the Guild’s various political and criminal upheavals from 
  65-207.  Varina remains in 248 a trade nexus hub 
  for cargoes making their way into the rimward end of the 
  UWA to Attax, or headed rimwards into the Ultima sub-
  sector rimwards (Sol Rim) towards Darrukesh and Idda-
  makur. Attacks on merchant shipping heading rimwards 
  have been on the rise, and the Varinese government is 
  once more contemplating the offer of UWA membership 
  and protection. Varina has only trade agreements with 
  Attax, as well as preferential treatment for access to their 
  exceptional repair yards, and is looking at investing in 
  planetary defenses lately.
  Khasiigu (Non-aligned): Khasiigu during the collapse 
  survived as a Guild port of entry into and from the Solo-
  mani Rim sector here, until the rise of the UWA and the 
  Freedom League pushed them out from their former lairs 
  in the Iusea subsector. This five vessel band of former 
  Guild pirates slipped off rimwards to here to lick their 
  wounds and bide their time, down in Ultima subsector, 
  where they found sanctuary with the single world state 
  of Kropotkin (0703/Ultima).  In 239 they returned and 
  established a cleverly hidden base in a desert canyon’s 
  cave complex half a continent away from the original ru-
  ined settlement which is extremely difficult to detect. Un-
  less the scouting vessel(s) have established a geosyn-
  chronous stationary orbit over it, a normal orbiting sweep 
  by densitometers will miss it. Based here currently are 
  the M-drive modified  Nishemani-class Corsair ships 
  Black as Knight, Starless Reaver, the heavily armed 
  wilds freighters Hope Denied, and the Sorry, No Quarter 
  , and the up-gunned J2 modified X-boat Tender Naraku,  
  packing six Termagant-class 20ton TL11 space fighters, 
  named Yokai-, Yokai-2, Yokai-3, Yokai-4, Yokai-5, and 
  Yokai-6.  This band since 240 has executed attacks 
  on shipping from Iddamakur, Darrukesh, the Duwamish 
  federation as well as Free Traders. Recently they have 
  begun taking goods to the embargoed Sunz Tripartite 
  Soviet to make new friends for Kropotkin.
  
  - 267 -
  Shumisdi Subsector (N) / Diaspora 
  New Era data, as of 001-1248
  Frock 
   
  093 
  E5A4367-9 
   
  Fl Lo Ni O:0932 7 
  Na 
  K2 V
  Nappa  
  0932 
  C696784-9 
  U 
  Ag Ni 
   
  522 
  Na 
  F3 V
  Emeluura 
  0935 
  X200000-0 
   
  Va Ba  
  004 
  Na 
  [M4 V M5 V]*
  Woken  
  0936 
  C998645-A 
  U 
  Ag Ni 
   
  0 
  Du 
  G4 V
  Chamawa 
  0938 
  C743643-A 
  U 
  Po 
   
  402 
  Du 
  M3 III
  Dilkon  
  0940 
  X529000-0 
   
  Ba 
   
  000 
  Na 
  M6 V
  Yatustuhexna 
  03 
  B45533-A 
   
  Dr:0 
   
  23 
  Dr 
  M3 V
  Gus 
   
  034 
  D65452-8 
   
  Ag Ni 
   
  204 
  Du 
  K6 V
  Cole 
   
  035 
  A20524-B 
   
  De 
   
  03 
  Du 
  M3 V
  Frey 
   
  33 
  D536467-B 
   
  Lo Ni O:336 
  204 
  Du 
  M5 V
  Alki 
   
  36 
  B00646-B 
  U 
  Na Va  
  204 
  Na 
  K8 V
  Usheriima 
  38 
  X534000-0 
   
  Ba 
   
  03 
  Na 
  M3 V
  Adryanne 
  39 
  X530000-0 
   
  Ba De Po 
  0 
  Na 
  F6 V
  Musiiba  
  233 
  D34452-8 
   
  Ag Ni 
   
  224 
  Du 
  M V
  Snoqualmie 
  236 
  B786685-B 
  U 
  Ag Ri 
   
  600 
  Du 
  K0 V
  Chicago 
  33  
  D37332-9 
   
  Lo Ni 
   
  804 
  Na 
  [M3 V M7 D]*
  Duwamish 
  336 
  C466744-B 
  U 
  Ag Ri Cp 
  825 
  Du 
  K5 II
  Ica 
   
  338 
  X000000-0 
   
  As Ba  
  024 
  Na 
  [M0 V* M D]
  Nape 
   
  339 
  X000000-0 
   
  As Ba  
  024 
  Na 
  [M2 V M4 V]*
  Dawns  
  340 
  D656883-5 
   
   
   
  402 
  Na 
  F3 V* M8 V
  Semaachi 
  433 
  X254777-5 
   
  Ag 
   
  503 
  Na 
  G0 V
  Burien  
  435 
  C20543-B 
   
  Va Ic Na 
  203 
  Du 
  A9 V [K8 V]*  
  Garaag  
  438 
  D380645-5 
   
  De Ni Ri 
  32 
  Na 
  F4 V
  Obidos  
  440 
  X000000-0 
   
  As Ba  
  022 
  Na 
  [G9 IV] M7 V*
  Prosser  
  536 
  DA88845-8 
  U 
  Ri 
   
  20 
  Du 
  K2 V 
  Prestwick 
  639 
  C76A644-8 
   
  Wa Ri  
  02 
  La 
  F5 V 
  Biremeruun 
  640 
  D986743-5 
   
  Ag Ni Ri 
  60 
  La 
  K5 V                    
  Allegiance Codes:
  Dr = Droyne World
  Du = Federation of Duwamish 
  La = Freedom League Affiliate member world
  Na = Non-Aligned
  Trade & Base Codes: 
  R = Old Base Ruins
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  
  - 268 -
  1248 Shumisdi Subsector notes: 
  During the recovery era in Shumisdi, RCES discovered 
  amazingly amongst the fourteen surviving worlds that six 
  had starports still in operation. Of these latter six worlds, 
  five held governments hungry for the return to the stars. 
  Shumisdi subsector is noted by Imperial and League 
  historians both as having the fewest hostile govern-
  ments needing Star Viking Pacification, and by XII-1211 
  was well on its way towards a total recovery. Nine of 
  the fourteen surviving worlds here had regressed only 
  a single tech level during the collapse, and that mainly 
  due to lack of steady interstellar trade. The RCSA led 
  subsector administration here brilliantly led the recovery 
  effort, and those nine of the fourteen worlds returned 
  to their precollapse levels of prosperity and infrastruc-
  ture by 1210.  The Covenanter refugee crises financial 
  redirection of funding added to the local dissatisfied 
  worlds whose recovery progress was slower than others. 
  With the collapse of the Jump-3 Waverly trade corridor 
  in 220 coinciding with the rise of the Bellin Confedera-
  tion, Shumisdi’s Coalition backed Recovery Adminis-
  tration formed the basis of the Duwamish Federation, 
  and seceded from the Leagues by going independent 
  as a state. Duwamish’s government with the leaders of 
  Snoqualmie, Chamawa, Woken, and Prosser bought out 
  the salvage colony on Frey from the cash starved RCSA, 
  and then promptly set out on their current day course 
  they still maintain of peaceful prosperity and free trade. 
  Alien Races of Note: 
  In the Precollapse 3rd Imperium there were sizable 
  Droyne populations on two worlds here: Grace/ Yatus-
  tuhexna, and Woken.
  A major Chirper population existed on the world of Chi-
  cago. The Droyne of Woken have immigrated since the 
  arrival of the Reformation Coalition into the subsector 
  in 205, and have casted and withdrawn those Droyne 
  raised by the Iskyar ritual from Chicago.
  Pocket empires of Note: 
  During the Final war, Shumisdi was a war zone, but 
  amidst its ashes arose in 25, the Duwamish League 
  worlds, consisting of Alki, Snoqualmie, Duwamish, and 
  Burien. Since the secession period of 26-220, the 
  Federation of Duwamish has been reborn, its capital 
  once more seated on Duwamish, but consisting of the 
  remaining worlds of the Duwamish Main, including 
  re-opening the fallen factory worlds of Alki, Burien, and 
  rebuilding the commercial starship factory on Cole. 
  Planets of Interest: 
  Nappa (Non-aligned): Nappa was among those worlds 
  directly affected by the RCSA Diasporan Subsector 
  Recovery Bureau’s bankruptcy and the diversion of 
  salvaged machinery and credits being drained away to 
  support the humanitarian needs of the Covenanter Refu-
  gees as they had nearly forty thousand workers on the 
  boneyard world of Frock alone, and sixty thousand oth-
  ers employed in similar fashion on Alki and Frey as well.  
  When the opportunity to save their livelihoods came up, 
  Nappa’s government bought the RC Salvage corpora-
  tion’s shares out to the adjacent Frock system. When 
  the RCSA administration collapsed and was recalled 
  back to Nicosia in the spring of 220, Nappa entered into 
  diplomatic talks with Duwamish in 22, but these came 
  to nothing. In 225, Nappa went it alone, and in 248 still 
  supports the operations on Frock, although on a rotating 
  schedule for their workers there. Nappa sells recovered 
  relic technology to the Federation, to trailing and core-
  wards to the UWA, and to the Sunz Tripartite Soviet in 
  Hijiri subsector, despite the UWA-FL embargo.
  Cole (Federation of Duwamish): Cole is the pinnacle 
  of forty years of investment and determination of the 
  Duwamish Federation. Here, since 207 from ruins has 
  come the dream of retaking the stars on their own terms 
  with the reopening of the A-class Shipyard here. Duwam-
  ish and other key worlds of the Federation decided early 
  on against its placement on any habitable worlds due 
  to the sheer expense, political considerations, and for 
  environmental reasons. Capable of making hulls up to 
  600 tons of displacement, the Nova Shumisdi Yards has 
  been in operation since 247, and is in an expansion 
  year in 248 as the Federation prepares to retire half of 
  its aging fleet of three dozen small wilds freighters into 
  private hands. 
  Chicago (Non-aligned): Chicago’s changing of sides 
  from the RCSA and into Non-aligned status in 29 fol-
  lowed much of the same reasons in the secession period 
  of 26-220, with the added argument that once their 
  Chirper population had been casted into Droyne, the 
  remaining Chirpers died off within a week of the newly 
  casted Droyne leaving for the Droyne world of Yatus-
  tuhexna. Cynically enough the Chicagoan’s noted, their 
  RCSA funding and interest in bootstrapping projects died 
  away as well. Whether real or imagined, it played a part 
  in their political decision to vote themselves out of the 
  Coalition. While not a metropolis by any means in 248, 
  the planet has become a stopover haven for freighters 
  plying the salvage work out of St. Denis and those Du-
  wamish merchanters headed towards the Alurzan Main.
  Duwamish (Federation of Duwamish): Duwamish’s 
  collapse into early industrial levels and balkanization 
  came from a vigorous defeat by AI-Virus when the Frey 
  
  - 269 -
  ‘defense fleet’ passed through the system in early 1131. 
  Warnings had arrived of the threat, and they believed 
  themselves ready for it, but they were sadly ill-prepared. 
  Technician-Priests arose in the shambles as the world 
  struggled to return to some sort of civilization, each na-
  tion state of the twelve that stood paranoid and jealous 
  the other would advance further or faster than they.  One 
  nation of these ten stood alone in a freedom seeking 
  representational democracy, and this one was contacted 
  by RCES in 204. In 205, RCES Star Vikings executed 
  with their new ally here their unification-pacification 
  campaign. Here and on Snoqualmie were the two major 
  battles for the hearts and minds in the subsector fought 
  to the finish. Most of the worlds here with starports still 
  operating had welcomed the RCES. By 207 the new 
  RCSA member world here was leading the recovery 
  charge in the subsector. By 2, Duwamish led the 
  subsector in technology (TL) once more, and worked 
  closely with the RCSA Recovery Bureau administering 
  the projects and flow of salvage credits to funding those 
  bootstrapping projects on various worlds wisely.
  In 25, Ilelik Kuligaan’s descendants were discovered 
  living on Duwamish, and he left Aubaine for here to 
  spend his remaining days with them, finishing his last 
  book, “A Muffled Thud: Debunking the Virus Threat.” 
  Kuligaan died in 26, and his book was published there 
  on Duwamish in 27, mourned across the Reforma-
  tion Coalition, he was enshrined here.  Duwamish soon 
  found itself leading its fellow worlds in an economic 
  battle to not slide into the recession caused by the long 
  term exorbitant costs brought about by the Covenanter 
  refugee crises in the post 2nd Vampire plague Reforma-
  tion Coalition space.  For a time they staved off com-
  plete secession until the J3 route across The Blight was 
  severed by the upstart Bellin Confederation and Coali-
  tion shipping costs skyrocketed on the J2 “Duwamish 
  Run” route across the rimwards end of the Blight caused 
  the bankruptcy of both salvage corporations working the 
  Shumisdi worlds of Frock and Frey.  While a disgusted 
  Nappa turned to independence, Duwamish took their 
  lumps and charted their own course once again, with the 
  aid and alliance of the worlds of the entire Duwamish 
  Main this time.
  The results have been amazing: High technology fac-
  tories have been re-opened on Frey, Alki, and Burien to 
  provide things too expensive to import from the Coali-
  tion or the distant Terran Commonwealth to rimwards. 
  More importantly to commerce in the region, Duwamish’s 
  long-range goal to re-open an A-class shipyard came to 
  fruition in 1247 on Cole, with the first eight hulls com-
  pleted of their new 400ton subsidized freighters that year 
  to enter service, allowing the full retirement to private 
  hands twice that number of 20-30 year old precollapse 
  vessels Duwamish and Snoqualmie owned. 
  
  - 270 -
  Madoc Subsector (O)/ Diaspora 
  New Era data, as of 001-1248 
  Waverly  
  733 
  EAA723-9 
  R 
  Lo Ni 
   
  500 
  Bc 
  M4 V 
  Manna  
  737 
  D8D5340-6 
  T 
  Lo Ni 
   
  62 
  Na 
  M5 V
  Galuuda 
  739 
  X79A677-3 
   
  Wa Ni A 
  02 
  Na 
  G4 V* M3 V
  Berens  
  740 
  A846246-A 
   
  Lo Ni 
   
  2  
  La    
  G V* M3 V  
  Dinklewater 
  838 
  D98A225-6 
   
  Lo Ni Wa 
  34 
  Na 
  F5 V* [M8 V]
  Kinos 
   
  840 
  E558889-5 
   
   
   
  723 
  Na 
  K5 V
  Ruffian  
  1933 
  D4484M7-8 
  N 
  Ag Ni 
   
  214 
  Bc 
  M1 V
  Bellin 
   
  934 
  C9968M5-A 
   
  Ag 
   
  202 
  Bc 
  K0 V
  Tygger  
  938 
  D76832-9 
   
  Lo Ni 
   
  03 
  La 
  M0 V
  Hewlett  
  203 
  X0000-0 
   
  Ba 
   
  003 
  Na 
  M4 V 
  Seben  
  2037 
  C694897-B 
  M 
   
   
  203 
  La 
  [G2 V M8 V]*
  Epic 
   
  2040 
  X434000-0 
   
  Ba 
   
  02 
  Na 
  M6 V
  Geonia  
  234 
  D53A27-9 
  R 
  Lo Ni Wa 
  02 
  Na 
  M2 V
  Tavara  
  236 
  D67A544-8 
   
  Ni Wa Rw 
  2 
  La 
  K0 II
  Pekhuraa 
  2236 
  A784634-E 
  U 
  Ag Ri Rw 
  805 
  Lm 
  [G6 IV K5 V]*
  Saagii  
  2333 
  B444858-D 
  U 
  Ag Rw  
  4 
  Lm 
  M2 V M0 V 
  Kiiki 
   
  2334 
  X225000-0 
   
  Ba 
   
  024 
  Na 
  M9 III
  Saratov  
  2338 
  D559443-9 
  U 
  Ag Ni Rw 
  03 
  Lm 
  K4 V
  Kelvin  
  2340 
  C640578-9 
   
  De Ni Po A 
  04 
  Na 
  G6 V* [M2 V]
  Lexol 
   
  2434 
  X00000-0 
   
  Ba Va  
  00 
  Na 
  [M3 V M9 V}*
  Forgotten 
  2438 
  X630000-0 
   
  Ba De  
  00 
  Na 
  K V 
  Bernens 
  2440 
  X5506A7-4 
   
  De Ni 
  A 
  500 
  Na 
  G2 V* M9 V
                                                                                     
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  M- Military base present.
  T-Traders outpost or Trade hub
  U-Military and Trade outpost
  N-Naval Base
  R-Old Base ruins
  Sw-Salvage World
  
  - 27 -
  1248 Subsector Notes
  Madoc Subsector was among those subsectors heavily 
  fought over between Lucan’s Imperium and the Solo-
  mani Confederation between 7 and 20.  From 2 
  to 3 the Solomani pursued a policy of destabilization 
  and limited military strikes against Lucan’s worlds. They 
  allowed piracy to flourish over their new won borders. 
  Madoc Subsector of 248 has a population of 545.57 
  million, a 94% decline from the pre-Collapse population 
  of 8.38 billion. Several worlds have seen a population 
  loss due to immigration for war or economic reasons.  
  Some reasons were: Galuuda which suffered a major 
  asteroid impact in 209, destroying the TL6 infrastructure 
  built up by the RCSA, caused an evacuation of some 
  8 million to Saratov; and Kinos whose corrupt Federal-
  ist-leaning Civil Service bureaucracy’s squandering of 
  RCSA funds for their refurbishment of their starport and 
  planetary infrastructure caused the government’s col-
  lapse as well as a downward spiral back to TL5 in the 
  1218-1238 Great Recession. Millions attempted to flee 
  Kinos, and the local RCSA offices started to arrange an-
  other major refugee evacuation similar to that performed 
  at Sufren. After 4 months, the relief effort had run into 
  trouble. Most of the refugees had been dumped on Se-
  ben, and several minor worlds refused to take any more 
  refugees; one even seceded from the RC on the issue. 
  The final nail in the coffin was the cost, as the RC could 
  not afford another such a massive effort in the middle of 
  a recession. Instead, they sent relief supplies to act as a 
  band-aid over the gaping wound that was and remains 
  on Kinos. Madoc also has within its surviving worlds a 
  number of violently xenophobic societies, and the Duwa-
  mish Federation, the Guild, and Freedom League star 
  charts have them listed as Amber zones.
  Pocket Empires: None
  Major Alien population notes: None
  Planetary Notes:
  Pekhuraa (League Member/ Federalist): During the early 
  days of the collapse Pekhuraa was flooded by refugees 
  from St Denis that actually aided her survival at TL9 with 
  so much talent from other worlds at her disposal. The 
  refugees also brought over two dozen large freighters 
  which were mothballed in the outer system. Pekhuraa’s 
  government was well disposed to contact by initial RCES 
  in 203 following Operation: ‘Guilded Lilly’ and with the 
  promise of upgrading her starport to at least C-class.  A 
  Guild attack at roughly the same time drove Pekhuraa 
  further into the arms of the Reformation Coalition. The 
  planet came into full membership without much fuss in 
  early 206. Pekhuraa took on  million refugees from 
  the economically depressed world of Kinos in 28-
  29, before the evacuation was cancelled. It is now the 
  primary source of disaster relief supplies and food aid to 
  Kinos.
  Saratov (League Member/ Federalist): Saratov’s mem-
  bership in the League dates back to their acceptance in 
  early 204 after initial contact in mid 203. Saratov has 
  easily recovered back to her pre-collapse level and has 
  even attracted some offworld colonists as well, mainly 
  several thousand from ecologically damaged Galuuda 
  in 209. Saratov was one of the worlds that refused to 
  house additional refugees from the collapse on Kinos, 
  but without the controversy of reducing membership sta-
  tus like Seben and Tavara endured. Saratov maintains in 
  248 a Military outpost for the FLN as well as being an 
  interface trade hub for UWA and Guild merchant con-
  cerns.
  Berens (League Affiliate Member): This low population 
  world was contacted by RCES in a special long range 
  mission in late 202 as the RC prepared to assault 
  Promise and the Vampire Highway in earnest. Berens 
  had one of the few remaining starports at this time. It 
  was here they learned of the ‘Guilded Lilly’ Vampire 
  ship being sold by a Guild merchant man and, from its 
  capture, clues to the automated Ship building facility for 
  200dton J2/2G A-2 class freighters. The RCES team also 
  stopped a small military takeover of the starport by the 
  Guild, and established good relations with the folks here. 
  The Reformation Coalition assisted in the opening of the 
  relic orbital shipyard in order to boost mercantile traffic in 
  this Subsector, even though Berens was only an affiliate 
  member world. They have remained an affiliate member 
  world since 204. They still maintain their independence 
  and hence their value to passing free traders and other 
  independent merchants in 248. 
  Tygger (League Affiliate Member): Tygger’s world in 
  248 now supports four small starships, all of them Free 
  Traders plying the rimward end of the Eberly run, work-
  ing the J- freight lines into Shumisdi subsector. Like 
  Berens, it retains affiliate membership here in Madoc, 
  avoiding the pitfalls of some of the early RCSA Core 
  World’s political controversies with low populated worlds. 
  These four family owned and operated starships are the 
  High Road to Heaven, the Dorsal Side Up!, the Amarillo 
  Armadillo, and the Tygger II.
  Seben & Tavara (League Affiliate Members): Both of 
  these worlds took on refugees from Galuuda. Tavara 
  reduced her full membership in 28, when it refused the 
  RCSA’s demands to accept refugees from Kinos. Most of 
  the Kinos refugees, some 20 million people ended up on 
  Seben, before they refused to accept any more and they 
  too reduced their membership to affiliate status in 1228 
  over the refugee issue.  This has had an impact on both 
  worlds for a complete cessation of immigration to these 
  worlds by their present day 248 governments, and ex-
  
  - 272 -
  tremely cool relations with the Leagues Assembly.
  Manna (Non-Aligned): The survivors of the orbital 
  Highport resettled during the Hard times planetside on a 
  small Mountainous valley and near a tarn where breath-
  ing unassisted wasn’t necessary. Manna was a Guild 
  J2 crossover point to Prosser (536/ Shumisdi) on the 
  Duwamish Main. A Reformation Coalition naval sweep 
  cleared out the Guild base in late 204, and they later 
  placed a small interdiction force in the system to prevent 
  Guild raiders re-entering the Madoc Subsector. It was 
  this blockade force that discovered Manna’s surviving 
  population. With the loss of Shumisdi subsector in 22, 
  Manna reverted back into Guild control. Today in 248, it 
  remains a trade hub world as it was before.
  Galuuda (Non-Aligned/ Amber Zone): Once Galuuda’s 
  petty TEDs were removed from power, the RCSA looked 
  at facing another TL3 Nicosia water world, decided that 
  a more modest TL6 as a near term crash-start goal was 
  better. Things were progressing well when  in 209 an 
  uncharted asteroid impacted Galuuda’s northern hemi-
  sphere. The resulting tidal wave, associated cloud cover 
  crippled the planet’s TL6 infrastructure, decimated agri-
  cultural yields and threw everything into chaos. Between 
  the years 20 to 24, eight million were evacuated, 
  mostly resettled on Saratov, Pekhuraa, and Saagii. 
  Technology has since then regressed to TL2.  Scarcely a 
  million remain and remain balkanized geographically and 
  politically into tiny island kingdoms.
  Dinklewater (Non-Aligned) Dinklewater had been raided 
  during the dark times, and although they received RCES 
  far better than the Guild, once they had managed to re-
  cover to TL6 and restore a D-class starport, Dinklewater 
  voted themselves entirely out of the RCSA. Dinklewa-
  ter’s humans are Mermani, a Solomani geneered race 
  for amphibious living and can breathe underwater. The 
  Guild’s merchants have since earned their way back to 
  visit and trade, but the port remains in local control.
  Kinos (Non-Aligned): The Civil Service Bureaucratic 
  government welcomed RCES and RCSA membership in 
  204, and was accepted in 205. Unfortunately the gov-
  ernment was corrupt, and misspent billions in offworld 
  loans and aid which, when the recession of 28 began, 
  toppled the government.  Her return to TL8 spiraled 
  back to TL5, forcing hundreds of millions out of work. 
  Agriculture, medical services and sanitation all crashed. 
  Millions died from starvation, and numerous preventable 
  diseases including several outbreaks of plague.  Initial 
  the RCSA launched an evacuation, but within a year that 
  was halted and disaster relief supplies started to arrive. 
  It took decades to restore some semblance of order. 
  Millions more died in disease outbreaks, famines and 
  general lawlessness. Kinos was regularly in the news as 
  disaster appeal after disaster appeal was made. Kinos’ 
  current CSB government is better serving her planet 
  now, wiser if poorer. To avoid the temptation of “further 
  corruption,” the new Diasporan Mercantile Starfarer’s 
  Guild was allowed by the new government to maintain 
  and operate this port.
  Ruffian, Bellin (Bellin Confederacy): Bellin had been pac-
  ified by a RCES strike in 1205. The new government as 
  based around the various resistance cells. Bellin armed 
  one of the lesser powers on Ruffian. The Bellin backed 
  democratic government soon overwhelmed the remain-
  ing TL4 equipped, TED ruled city states.  Bellin and then 
  Ruffian seceded from the Reformation Coalition at the 
  start of the recession period over the lack of bootstrap 
  projects. Since their split from the RC, their governments 
  have become more authoritarian as the old rebel leaders 
  found the trappings of democracy to be a burden. The 
  governments of both worlds have effectively become 
  military juntas, with the elections being strictly controlled. 
  The Bellin Confederacy remains open to controlled off-
  world contact and has no real issue regarding AI-Cyms. 
  The Confederacy does try to extend its influence in the 
  Subsector by trade, espionage and military force.
  Kelvin (Non-Aligned/ Amber Zone):  Kelvin’s TED’s were 
  overthrown by a major RCES infiltration over two and a 
  half years in the undertaking. Undercover of the salvage 
  efforts, RCES personnel worked to educate the new 
  workers, whilst infiltrating the courts of the various TEDs 
  and subtly sabotaging the new weapons given to the 
  TEDs. After a year and a half, the RCES struck with a 
  series of uprisings and orbital strikes. The TEDs weap-
  ons failed as planned and control of the planet changed 
  hands. Kelvin formed a loose confederation of the three 
  nations deemed to be acceptable to the RCES. But the 
  severe Viral infection left hidden wounds that reopened 
  upon news of Dethenes’ being accepted as a full mem-
  ber here in 28, causing them to withdraw their mem-
  bership from the RCSA. Kelvin remains violently Anti-
  Cym and hostile to the Leagues in 248, and as such 
  League merchants star charts list this world as an Amber 
  Zone for crews with sandman crewmembers aboard.
  
  - 273 -
  Khulam Subsector (P)/ Diaspora 
  New Era data, as of 001-1248 
  Kappa  
  2535 
  X224000-0 
   
  Ba Ni 
   
  003 
  Na 
  [M V M6 V]*
  Boley 
   
  2539 
  X434000-0 
   
  Ba 
   
  0 
  Na 
  M6 V
  Egg 
   
  263 
  C00040-B 
   
  As 
   
  54 
  La 
  [M2 V M6 V]*
  Donegal 
  2632 
  X00000-0 
   
  Ba Va  
  004  
  Na 
  M V
  Bikar 
   
  2633 
  C79A422-A 
  T 
  Lo Ni Wa 
  3 
  Lm 
  K7 III
  Lira 
   
  2635 
  X527000-0 
   
  Ba 
   
  002 
  Na 
  M7 V
  Ekhapen 
  2636 
  X00000-0 
   
  Va Ba  
  004 
  Na 
  K0 V [M6 V*]
  Khesanadu 
  273 
  C78850-C 
   
  Ni 
   
  00 
  Lm 
  M5 V [K2 V*]
  Ryvo 
   
  2734 
  C682425-9 
   
  Lo Ni 
   
  2 
  Lm 
  K4 IV
  Khirekera 
  2834 
  D45457-6 
   
  Lo Ni 
   
  204 
  Lm 
  F6 V
  Acorn  
  2835 
  X00000-0 
   
  Ba Va  
  002 
  Na 
  M V
  Montezuma 
  2836 
  A562744-B 
   
  Ri 
   
  404 
  Lm 
  K4 V
  Dijon 
   
  2838 
  X234000-0 
   
  Ba 
   
  034 
  Na 
  M7 V* [M9 V]
  049-949 
  2839 
  X620000-0 
   
  Ba De  
  03 
  Na 
  M8 V [M V*]
  Suudo  
  2840 
  C778598-8 
   
  Ag Ni 
   
  602 
  Lm 
  F V
  CheeEEka 
  2933 
  B99A452-C 
   
  Wa Sc:9 
  04 
  Lm 
  K9 V
  Sofar 
   
  2939 
  X8B4000-0 
  R 
  Ba Fl 
   
  000 
  Na 
  M9 V   
  Taumotu 
  3033 
  X00000-0 
   
  Va Ba  
  005 
  Na 
  M4 V
  Mitchell  
  3034 
  A00554-E 
   
  De Va S: 
  503 
  La 
  M3 V
  Agiruur  
  3036 
  X9A3000-0 
   
  Ba 
   
  003 
  Na 
  K9 V
  Kide 
   
  33 
  B68474-A 
   
  Ag Ri 
   
  620 
  Lm 
  F0 V
  Lefiguura 
  3132 
  C868574-9 
  R 
  Ag Ni 
   
  310 
  Lm 
  G2 V* M9 V
  Kipper  
  334 
  X0000-0 
   
  Ba 
   
  023 
  Na 
  M3 V
  Gresham 
  338 
  A0644-E 
   
  In  S:8  
  404 
  La 
  M V
  Uppsala 
  339 
  D97959E-4 
   
  Ni 
   
  42 
  Na 
  F4 V* [M8 V] 
  Futok 
   
  340 
  B594744-A 
   
  Ag 
   
  40 
  Lm 
  [G2 V* M8 V]
  Desel  
  323 
  C0053-D 
   
  Va S:  
  403 
  La 
  [M3 V M2 V]*  
  Lebherz 
  3236 
  C657884-9 
   
   
   
  43 
  Lm 
  G V                          
   
   
                                        
  Allegiance Codes
  Cw-Core member world
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  Hw-Home world of a minor race
  Sw-Salvage World
   I:3- Ithklur present, 30% of the UWP pop digit.
  S:3- Sandmen (AI Cyms) present, 30% of UWP pop digit.
  Sc:0 –Schalli present (00%) of pop digit.
  
  - 274 -
  1248 Subsector Notes
  Khulam Subsector was another former war zone subsec-
  tor between Lucan’s Imperium and the Solomani Con-
  federation. It was also the rimwards end of the infamous 
  migratory Vampire Highway holocaust period from 56 
  to 203. Khulam Subsector of 248 has a population of 
  545.57 millions, a 94% decline from the pre-Collapse 
  population of 8.32707 billions. The highest technology 
  is 4, at Mitchell, and Gresham, the best starports are 
  A-class, at Montezuma, Mitchell, and Gresham. Of 26 
  systems, twelve in 248 remain utterly barren and de-
  void of life, a sobering judgment of the Final war, and the 
  Vampire Highway’s attrition that followed.
  Pocket Empires:
  The Diasporan Star Empire of Kide was a small tri-sys-
  tem polity consisting of Kide, its client state of Lefiguura, 
  and the Salvage world colony on Desel was steamrolled 
  by RCES in late 202. 
  Major Alien population notes:
  There was a small Chirper population on Acorn, it died 
  out in the collapse.
  The Vacuum-dwelling Taumotu minor alien race of 
  the Red-Zoned world of the same name vanished. All 
  records of what they were, and who they were, were 
  destroyed in the collapse.
  On the renamed world of CheeEEka reside some 9,000 
  Schalli descendants of half that number of their original 
  colonists from Aubaine in 205.
  The worlds of Mitchell and Desel boast about 0,000 
  Sandman (AI-Cyms) citizens communities, the largest on  
  Gresham with some 7000.
  Planetary Notes:
  Khesanadu (League Member/ Federalist): An early ap-
  plicant for membership in the RC, Khesanadu’s corpo-
  rate-structured tribe of survivors welcomed the off world 
  restoration when the Ling Mining Corporation of Nike 
  Nimbus reopened their mineral metal extraction plant in 
  203. After the collapse of the Vampire Highway on the 
  Promise main in 203, workers from every B and A-class 
  port of the RCSA sphere were offered colonial settlement  
  land here as part of their retirement package. During the 
  recession of 28-228 the world’s population increased 
  again, and the Ling Mining Corporation upgraded the 
  world’s technology to TL2 as the lanthanum and radio-
  active materials and minerals were mined, and built a 
  C-class starport to handle the freight traffic it generates 
  to the current day. 
  Khirekera (League Member/ Centrist): Khirekera’s small 
  surviving population suffered slave raids from Guild 
  pirates, as well as a severe Viral infection, and took 
  to living nomadic lives in the desert. The rare earths 
  lanthanum and Zuchai crystal mines were found wholly 
  abandoned but in need of repair by the RCS Mary Ellen 
  Carter, and the world was annexed for its resources in 
  early 203 by the RC with a mining subsidiary supplier 
  of Bourgund Yards, the Daishow Offworld Investments 
  Group of Oriflamme. Conflict with the Natives ended 
  when the RCSA & the NGO of the Interstellar Red Cross 
  stepped in with medical aid after an epidemic of Kauff-
  man’s Disease threatened to wipe the natives out in 
  205. The tribesmen and League personnel live apart 
  still, and the League owned mining concern is run at 
  TL6, governed by a Feudal technocracy styled govern-
  ment. Still, in 248, this is called progress.
  Montezuma (League Member/ Federalist): By the end of 
  202 Montezuma was split into two competing alliances. 
  One was backed by the RCES, and the other was a 
  loose alliance of anti-coalition nations based around the 
  nation of Centrum. The anti-coalition nations had been 
  driven together by the Guild and high handed actions of 
  the Star Vikings, including the seizure of the entire relic 
  star fleet of the planetary major power of Centrum’s six 
  starships in a battle over the planet’s orbital control in 
  mid 1202. The RCES were also involved in two brushfire 
  wars between Centrum and Westen’s attempts to smash 
  their planetary ally of Polaris. In the brushfire wars, the 
  proxy aggressor nation of Laken was defeated and ab-
  sorbed by Polaris.
  Besides the Centrum nation’s alliances opposing them 
  was the anti-technology Gnostic Brotherhood, a terrorist 
  prone technophobic organization that had seized DLS 
  Apollo, and set the collision course between Centrum’s 
  leader Zherord Magwanu and the RCES. The Guild’s 
  importation of anti-armor rifles and sabot ammunition 
  increased the casualty rate for the Star Vikings, prompt-
  ing the seizure of the Suudo system in an attempt to 
  economically strangle off the Guild. Magwanu countered 
  by purchasing jamming proofed satellite systems from 
  the Guild.
  Two things broke the stalemate here: first, the RCES 
  established contact with the Psionic Brotherhood’s via 
  a covert Moonshadow covert. The Psionic Brotherhood 
  revealed the Gnostic Brotherhood’s plot from the seizure 
  of the DLS Dawn. This information was passed to both 
  the Coalition, and to General Magwanu. The second 
  thing was the Kauffman’s disease outbreak on Khirekera. 
  The cure was a medicinal plant that grew on Monte-
  zuma.  Working through the NGO of the Galanglic Thrice 
  Reformed Catholic church’s charitable relief arm, the 
  Interstellar Red Cross rapprochement was achieved in 
  205. The Gnostic Brotherhood, fearing they had lost all, 
  attempted to assassinate Magwanu and the Holy Envoy 
  as he met the Cardinal of Aubaine’s ship SS Blessed 
  
  - 275 -
  Forgiveness at the Centrum Downport and signed their 
  own death warrants as outlaws and terrorists when they 
  failed. The Gnostic Brotherhood’s houses were raided 
  across the planet, their armories seized and destroyed, 
  and several hundreds who resisted were shot, and over 
  two thousand known adherents were arrested.
   
  Montezuma’s aid in the Khirekera-fever outbreak 
  opened the door to their unification, and acceptance as 
  a member world in 2, and the fruits of several boot-
  strapping plans came to fruition with TL9 and a C-class 
  starport restored, while several others bootstrap projects 
  were implemented. Montezuma has also had many of 
  their former descendants of Gresham (the “Gresh”) re-
  turn to their mother world to salvage and restore it since 
  then. Montezuma’s recovery has been amazing since 
  then, and the A-class Polaris Yards produces some of 
  the finest J-2 starships of the subsector in 1248.
   
  Suudo (League Member/ Centrist): Suudo’s five TED’s 
  weren’t a match or a major threat to the RCES although 
  they had a considerable arsenal of TL7 Solomani military 
  equipment for their “armies”. Using the ‘Strike Marax’ 
  doctrine of meteoric assault and supported missile ortil-
  lery, Suudo’s military forces were easily destroyed within 
  48 hours, and the starport seized by the Aubani based 
  st RCMC Brigade in 203. The trouble came from a 
  Guild sponsored insurgency that lasted until 20, well 
  after the Guild had ‘changed’ its spots. The world has 
  since then however, advanced only one tech level, and 
  the starport improved to C-class. To spite Aubaine for its 
  seven year occupation, and the subsequent retaliatory 
  strikes, it still votes a Centrist representative every term 
  to the League Assembly of Worlds.
  CheeEEka (League Member/ Federalist): The sister 
  shipyard of the one founded on the world formerly known 
  as Atrase (now renamed SoooEEkee/Aubaine) was 
  brought here with 4,500 Schalli colonists in 205, and 
  their F-tech government was acceptable to the Human 
  survivors here.  CheeEEka’s Farpoint Yards, another 
  Schalli designed submersible starport, makes hulls for 
  00dton streamlined craft, interplanetary shuttles, and 
  spaceport cargo tugs to this day.
  Kide (League Member/ Federalist): The seat of Arturo 
  “the Great”, a TED who fashioned for himself with four 
  starships the enmity of the Guild and the Coalition, and 
  was removed from power with the aid of his own army, 
  bogged down on Lefiguura aiding his ‘pet’ TED, the 
  Queen Leonora Bonitiates. Kide’s recovery began, and 
  moved to a representational democracy that was ap-
  proved as a RC full member in II-204, and her two con-
  fiscated 400dton armed freighters were returned. Kide’s 
  trade economy has boomed ever since. Kide is the home 
  to the Kidan Ship Yards, manufacturers of high perform-
  ance TL0 small craft.
  Lefiguura (League Member/ Centrist): Second in the 
  subsector for severe Viral infection and technological 
  regression was Lefiguura at TL3, and geographically as 
  well as politically balkanized into small island states. One 
  such TED, Queen Elinore Bonitiates had on her world 
  the imprisoned crew of one of Majestic Survey’s star-
  ships, and the ship itself. A Lancer group searching for 
  the vessel discovered the RMS McKenzie & crew, and in 
  a Byzantine turn of events, turned the tables on Arturo’s 
  invading forces. They sold Queen Elinore Bonitiates on 
  replacing Arturo for a patron with the RC, and then cap-
  turing one of the Kidan’s two armed merchant starships 
  and using the McKenzie as well, destroyed the Kidan 
  Expeditionary force, and the two TEDs sailing ship fleets 
  about to invade her islands. They released the Kidan 
  Army XO they captured to return home and await RCES 
  arrival for a coup against Arturo.
  They returned heroes, and the RCSA and RCES, al-
  ready hearing from Keipes about the Kidan threat took 
  action at once. TDO status was opened to Lefiguura 
  for bootstrapping operations to begin, and Lefiguura’s 
  recovery began in the spring of 203. The technopho-
  bic descendants of the Oskanites of the Calay Islands 
  proved a stubborn lot, but the recovery of technology 
  on the sole continent led to a renaissance and a return 
  to fusion power. Lefiguura’s leadership changed hands 
  several times on the road to recovery, and eventually 
  Elinore’s daughter Elsabet led her people back to the 
  mainland and left the Calay islands to those continuing 
  to be backward. 250,000’s now live on the mainland, 
  leaving the scattered 50,000 among the archipelago to 
  their isolation and TL3.
  Futok (League Member/ Federalist): Futok’s leader, “the 
  Prophet”, following the Datarkian Way (A fundamental-
  ist technophobic form of Protestantism with precepts of 
  austerity and shunning of technology above TL8) over-
  threw the TED there in 200. His paranoia of the Guild, 
  and soon too the RCES, grew that he impounded both 
  a Guild, and RCES vessel as well as held hostage the 
  Coalition’s 00 odd Bootstrap personnel working on re-
  storing a water treatment plant in midsummer 202. With 
  the lessons of Operation: ‘Strike Marax’ behind them, 
  the Star Viking decapitation raid that toppled the insane 
  dictator went flawlessly, and the Military Commander of 
  the Army surrendered the starport rather than fight need-
  lessly against such overwhelming firepower for a man 
  the planet as a whole had come to despise and loath. 
  The interim government took two years to sort things out, 
  and in 204 applied for full membership, receiving it in 
  the spring of 205. The Datarkian faith here schismed 
  between the Inthran viewpoint (of TL9 as the ceiling), 
  and modern Protestantism and eventually became a 
  fringe element of society, living separately on the planet 
  at TL7 as they wished. Futok reachieved her precollapse 
  level of technology and starship yard in 242, a remark-
  able recovery story. Futok also has founded the colony 
  
  - 276 -
  world of Khiggun (302/Gashurzid-D/ Sol Rim), which it 
  is struggling to sustain currently under economic viability 
  issues.
  Lebherz (League Member/ Centrist):The Psionic Insti-
  tute here seized power based on the cell structure here 
  during the months following the actual Viral collapse. 
  Unfortunately their cell structure revolution this as well 
  as the worlds own geography balkanized their results. 
  The Viral infestation was high here, and between the 
  rise of the Data-Priests, and the Psion-led governments 
  across the planet order was restored and the infesta-
  tion was stopped. What RCES did not learn until much, 
  much later, was that the Psion Data Priests & religious-
  version led ones used the same name for themselves, 
  the Psions cleaned out the infection of AI-Virus using 
  computer empathy, the mundane DP’s used mechanical 
  means, and electrical discharges from crude ‘Lightning 
  bolt’ devices. Lebherz’s population base of several hun-
  dred millions made the world a primary target for integra-
  tion in the Aubani-Hiver expansion plan.
  From 200 to 203 the Star Vikings slogged through 
  mission after mission, and were only able to cobble 
  an alliance of four nations, controlling 40 million of the 
  planet’s population.  Several SAG raids were particularly 
  bloodily repulsed, and RCES had to stop and rethink 
  their situation. Someone on the world was releasing 
  Virus to passing ships, and soon the Free Traders quit 
  stopping by. The Guild’s sales of TL5 anti armor rifles 
  and sabot ammunition here cropped up as well, prompt-
  ing the seizure of Suudo’s system.  It was not until  their 
  newest ally Transvled was under attack by Kanjeristan 
  and Psion commandoes teleported in on the RCES 
  bodyguard team for Transvled’s Chancellor did they 
  begin to realize they were up against a Psion led power. 
  After repelling Kanjeristan’s invasion, the RCES sent for 
  those who had opened up the Tiniyd Psion led world, 
  and even asked for help from th Psion Brotherhood on 
  Montezuma.
  The results were that the Oriflamme led SAG raids were 
  stopped cold, and diplomacy and counter Psions were 
  employed here in late 203. Lebherz’s integration plan 
  slowed, even as a six-year bootstrap project to push 
  their allies to TL9 went ahead into its fourth year. Ironi-
  cally, Oriflamme (which had just crossed over to TL10) 
  sold much of the machinery and manufactured goods, 
  shipped by Lancer vessels there from Trybec. By the end 
  of 204, and the RC-Soleean war, the Coalition had a 
  better idea of the Lebherz political landscape than they 
  once had, and knew that Kanjeristan’s Psions had stored 
  captured Viral strains and were intent on releasing them 
  to nearby worlds via merchants passing by. With the help 
  of the Montezuman Psion Brotherhood, and psions from 
  Tiniyd’s newly recognized world government, the Coali-
  tion gained two more nations states to their alliance, the 
  Psion led Vissenheim, and the Technician Data-Priest 
  led Krisistan, and turned the Republic of Laken against 
  their allies by exposing them as psions, which that 
  xenophobic nation had made even being a latent talent 
  a death penalty.  While this latter move was a calculated 
  risk, it ensured Laken would not be used as a pawn in a 
  proxy war against RC-allied Borveer, and drove a geo-
  graphical wedge between Kanjeristan and Anawak.
  In 205 The RCES allied nation states controlled 65 
  millions of the world’s people. The Psion Moonshadow 
  war continued, sowing discontent between Anawak and 
  Kanjeristan even as they thwarted attempts to derail the 
  bootstrap projects, keeping them busier at each others 
  throats while RCES quietly began unifying their alliance 
  nation states with commerce and technical exchanges. 
  The Psion opposition nations however were not to-
  tally fooled, and prepared for a world war. Anawak and 
  Outramagne made their plans while Kanjeristan and 
  Morduristan made theirs, forgetful that RCES had placed 
  spy satellites in orbit. The satellites were monitored from 
  ground installations as well as from a clipper on station 
  here, and watched the military buildup. In the Spring of 
  206 as the Psion alliances moved their troops into posi-
  tion, they received a broadcast over their state run TV 
  channels to desist and return their forces to stand down 
  readiness or lose them all. The source of the signal 
  they traced was from orbit, but their short ranged radars 
  detected no vessels there, and assumed that RCES was 
  bluffing. 
  The Coalition’s new weapon were several dozen remote 
  satellite missile pods, each holding five ground strike 
  missiles normally carried aboard their clippers and multi 
  mission ships, and now controlled by TL9 installations 
  built by the Coalition’s planetary allies, parked in geo-
  stationary orbits out of range of the Psion’s equipment 
  to detect in high orbit, and close enough to rain down 
  on the marshalling forces. In the first salvo, Kanjeris-
  tan, Morduristan, Anawak, and Outramagne each lost 
  their entire air force and their airbases were turned into 
  cratered rubble. A laser guided bunker-buster bomb was 
  used to lock on, and destroy Kanjeristan’s secret facility 
  where they kept their captive AI-Viruses, destroying the 
  facility, and killing all within it. The air defense batteries 
  of each of the aggressor nations were destroyed in the 
  second salvo, and then the TV broadcast over rode their 
  own once more, urging them to stand down, and open 
  negotiations for peace before any further civilian casual-
  ties were incurred. Morduristan recalled its orders, and 
  stood down. It was the shortest war the planet had ever 
  seen. In twenty-four hours, the wet navies of these three 
  nations were sunk, and their armies were destroyed by 
  a combination of orbital missiles, and air forces of the 
  alliance nations.
  Lebherz’s eventual unification took until 1210, by which 
  time she boasted a C-class starport, and was TL9. Her 
  acceptance of membership was made later in 2 after 
  the Nicosian elections had concluded.  Lebherz has not 
  sought any further technological advancement since 
  then, and has voted her representatives usually in on the 
  Centrist side of the Assembly of Worlds. 
  
  - 277 -
  Freedom League - Old Expanses Sector
  
  - 278 -
  
  - 279 -
  
  - 280 -
  
  - 28 -
  
  - 282 -
  
  - 283 -
  Dethenes Subsector (A)/ Old Expanses
  New Era data, as of 001-1248 
  Croesus 
  008 
  D230224-8 
  R 
  De Lo Po 
  504 Na  
  [M4 V* M9 V ]
  Datarkt  
  009 
  E433854-6 
   
  Rw 
   
  904 Na  
  [M4 V M8 V]*
  Elyan 
   
  020 
  A7528C5-B 
  S 
  Rw 
   
  202 La  
  K4 V
  Thubria  
  0204 
  X2000-0 
  R 
  Ba Ic 
   
  000 Na  
  M3 V
  LARMIX 
  0209 
  C7879C7-9 
  S 
  Hi Rw  
  04 Na  
  K0 V
  Bincia  
  0302 
  A598756-A 
  S 
  Ag Ni D:5 
  25 Lm  
  M0 V
  Kri 
   
  0304 
  X64606-3 
   
  Lo Ni   
  602 Na  
  [M9 III M7 V]*
  DIACY  
  0306 
  D667A99-9 
  T 
  Hi D:  
  702 Lm  
  G2 V* [M7 V]
  Styge  
  030 
  E6556D6-5 
   
  Ag Ni Rw 
  93 Na  
  G0 V
  DETHENES 
  0403 
  BA89A43-G 
  T 
  Hi S:  
  830 Lm  
  G0 V
  Larspri  
  0408 
  XB000-0 
   
  Ba Fl 
   
  000 Na  
  [M0 V M9 V]*
  Preodis  
  0508 
  X3467A-5 
   
  Ni Po 
   
  904 Na  
  K V
  Eupry  
  0603 
  C444656-6 
   
  Ag 
   
  24 Lm  
  K8 IV [M V]*
  Linourice 
  0606 
  X52000-0 
  R 
  Ba Po  
  00 Na  
  G0 IV
  Inthra  
  0607 
  C422688-9 
  T 
  Ni Po 
   
  24  Lm 
  [K3 V M V]*
                            
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  S = Scout Base or Outpost
  Hw-Home world of a minor race
  Sw-Salvage World
  Rw- Refugee world (Covenant of Sufren worlders)
  D:3- Droyne present, 30% of UWP pop digit.
  S: Sandmen present (0%) of UWP pop digit.
  
  - 284 -
  1248 Subsector Notes: 
  The Dethenes subsector was famous for its High popula-
  tion worlds, Datarkt, Diacy, Dethenes, and Inthra’ which 
  together held a total of 230 billion. The 248 population 
  of the subsector is estimated at 55.398 billion, a decline 
  of 33% from the previous era. The highest population (80 
  billion) and the highest tech level (TL6) on Dethenes 
  and the best starports (A-class) are on Elyan and Bincia.
  Major alien populations:
  •		There are two major Droyne minorities present.  The 
  smallest is on the former Dethenes Technical Alliance 
  (DTA) world of Bincia (50%) of some 3 million; the larg-
  est is on DIACY (0%) of some 7.5 billion.
  •		There was a large number of Chirpers (50%) on Styge, 
  comprising 4.5 million; these were casted into Droyne 
  between 208-2. The new Droyne immigrated off 
  world after the remaining Chirpers were euthanized.
  •  There are a great number of Stable Viral entities or 
  Sandmen on Dethenes, 0% of some 8 billion beings.  
  Pocket empires:
  •		The Dethenes Subsector was originally colonized 
  during the Great Solomani Expansion period, early in 
  the Rule of Man. From -250 till 30 the subsector 
  was home to the Dethenes Technical Alliance. The al-
  liance sought to keep its technological secrets (TL 6) 
  from traveling outside its borders. The Alliance member 
  worlds were Dethenes, Elyan, Bincia, and Kri. They 
  were a benign but secretive Feudal Technocracy, and 
  eschewed a separatist outlook on Imperial politics since 
  their founding, even though surrounded by the 2nd and 
  later 3rd Imperium.
  Planetary notes:
  Croesus-.This world suffered a near complete die off.  
  The present day inhabitants are some 580 souls sup-
  porting two Free Tradesmen starships, survivors from 
  the 2nd Vampire plague and the Fall of Sufren, the 
  SS Hound’s Tooth and the SS Hindsight. The planet’s 
  golden sandy appearance from space earned the planet 
  its name from the Solomani settlers to the region. They 
  are vehemently anti-Cym in their outlook. The old IISS 
  Base was used to support the Imperial era interdiction of 
  Datarkt.
  Datarkt- Datarkt was originally founded by the 2nd Im-
  perium as a refugee for various technophobic religious 
  groups from throughout the Solomani Rim.  This was 
  partly to avoid their open persecution for their anti-gov-
  ernmental stance, and to help balance out the DTA’s 
  presence in the subsector. The 2nd Imperial records 
  indicate that  subsector A of the Old Expanses was set 
  aside for those discontent with the Imperial ambitions 
  at the time. Datarkt certainly proved so, meriting a Red 
  Zone rating for their acts of sabotage, and hostility in the 
  3rd Imperium. The arrival of the Virus cut off agricultural 
  shipments and mass-starvation and rioting ensued. The 
  current population is only 5 million. The world is gov-
  erned by a Feudal technocracy, which is modeled on 
  the DTA. Some 2 million refugees from the effects of the 
  Black Fleet assault in 2 were resettled on this world. 
  This group of disaffected citizens engineered the seces-
  sion from the RCSA in 26-7.
  Elyan- (Affiliate Member): Early on in their fight against 
  the Viral outbreak, Elyan realized the status quo wouldn’t 
  cut it. Losing both their scout and naval bases they 
  fought back under the charismatic oligarchy of their 
  military and industrial leaders. In the 1180’s they briefly 
  allied with Bincia in a smaller variant of the former 
  technical alliance. This ended in the 2nd Vampire plague 
  in 20. Relations with Bincia are still cordial, but both 
  worlds’ leaders realize a return to the DTA isn’t in the 
  making due to their differing approaches towards the 
  threat of vampires and the dispersion of technology to 
  their people. Elyan has balked at making full represen-
  tational changes, and handing over sovereignty over 
  her Auctions, but remains the sole affiliate world in the 
  subsector.
  Bincia-(Federalist) Bincia is the only former DTA world to 
  have survived with its original form of government intact 
  and also maintained its Scout base (it lost its naval base 
  fighting various Vampire fleets on the collapse period). 
  They, like Diacy, took on a flood of Droyne refugees in 
  the late rebellion era, who now make up fifty-percent 
  of the total world’s population. The laws have recently 
  relaxed from a collapse level of 9 to 6.  This is an indi-
  cation of their recent stability. Trade and contact with 
  Elyan is still maintained, but their governmental changes 
  preclude a return to the DTA. Bincia joined the RC in 
  22, and is a Federalist world, narrowly rejecting a vote 
  to secede in 28, due to their native Droyne population 
  voting to remain in the Coalition.
  Kri: This world of the DTA suffered an extreme Viral 
  infection and was overwhelmed. The survivors today are 
  extremely technophobic, reinforced by the brutal but brief 
  occupation by Black Fleet elements in the (20-2) 
  2nd Vampire plague. 
  Styge-This agrarian non-industrial world was founded 
  by a group of non-xenophobic religious technophobes 
  fleeing from Datarkt in the late 1120’s. The impersonal 
  bureaucracy collapsed and the technophobic religion 
  seized the initiative, stabilizing the economy, and the 
  planet. Covenanter refugees were brought here 2-
  4 and they, in turn, engineered the secession from the 
  
  - 285 -
  RCSA when Dethenes became a member world in 26.
  Dethenes- (Federalist) Dethenes history of high techno-
  logical advancements and political independence came 
  to an end with the collapse.  Several arcologies self de-
  structed and two thirds of the orbital cities crash-landed. 
  The future of the planet’s stability and survival came from 
  millions of advanced TL6 robots on planet. These ro-
  bots had never been exported to the Imperium and were 
  considered to be almost human by the local citizenry. 
  When the virus infected these robots, the strains rapidly 
  mutated into advanced and stable viral entities. The ma-
  jority became Sandman type viruses with the remainder 
  being a mixture of other stable strains. 
  Technology stabilized quickly at TL0 due to local 
  recovery and reunification efforts. Hostile and unsta-
  ble Imperial thinking Viral entities were marginalized, 
  replaced, or destroyed in the next seventy years.  An 
  alliance of the Dethenian Humaniti and the Peacemak-
  ers was achieved. This mixed government managed to 
  restore the world’s technology to TL5 by the start of the 
  New Era.
  The matter of joining the Reformation Coalition gave 
  the new Sentient’s Council of Dethenes pause.  The 
  Reformation Coalition contacted them formally in 208. 
  Contact with their former DTA worlds made them realize 
  the return of the Technical Alliance was doomed after the 
  history had changed the views of Bincia, Elyan, and Kri’s 
  peoples.  
  They successfully withstood the Black Fleet squadrons 
  in 2. In 26, the Dethenian Sentient’s Council took a 
  vote and decided to apply for affiliate membership within 
  the RC and was accepted. The news of this decision had 
  a negative affect throughout the Coalition.  Dethenes has 
  maintained a semi-isolationist policy and does not build 
  starships. The system does however maintain strong 
  planetary defenses.  
  Thubria - Thubria was the headquarters of the Dethenes 
  subsector IISS Interdiction Squadron, responsible for 
  maintaining a watchful eye on the Dethenes Technical 
  Alliance Worlds of Datarkt, and Inthra. The IISS facilities 
  were destroyed in 1130 by the first outbreak of Virus.
  Larmix- Larmix is perhaps the happiest story of the col-
  lapse-recovery period of the subsector as they discov-
  ered a Beedling Society technology cache on world in 
  the 60’s.  They began a slow progression of technol-
  ogy from TL5 to TL9 under their new world government. 
  The technological improvements attracted Guild mer-
  chants especially after they opened a small but growing 
  C-class port in the 80’s. Their Charismatic Oligarchy 
  are the descendants of the lost IISS base, and those 
  industrial leaders who listened to them during the Col-
  lapse. Some 20 million refugees from the Covenant of 
  Sufren worlds have been resettled here since the disas-
  ter of 1211. The acceptance of Dethenes as an affiliate 
  member world caused the planet to revoke her applica-
  tion to the RC/Freedom League worlds. Larmix is the 
  newest high population world in the subsector.
  Eupry-(Centrist): A former imperial world and an agrar-
  ian breadbasket to the DTA suffered lightly during the 
  collapse.  With the Dethenes renaissance after 26, 
  she reopened her starport to the Dethenian bulk freight-
  ers. Like Datarkt, they too adopted a model Feudal 
  technocracy government. They do not aspire to greater 
  technology than they have but do not shun it.  Although 
  tied commercially to Dethenes, they follow the Centrist 
  party’s objectives of strong defense and free open mar-
  ket economic forces.
  DIACY-(Centrist) Diacy had an influx of Droyne refugees 
  from Diaspora during the Doomed Trade (24-28) 
  and like other worlds became a passing victim of Vam-
  pire fleets.  The planetary warlords gathered together in 
  a Military Junta and united the world. They were con-
  tacted in 208 along with Dethenes but their full accept-
  ance into the RCSA was delayed until Dethenes decided 
  to join herself and was voted through in 27.  Diacy’s 
  full membership as part of a “package” deal. Diacy has 
  remained a bastion of conservative Centrist thinking 
  since their joining and has no apparent need to change 
  their political outlook any time soon.
  Preodis-The poor non-industrial world has been balkan-
  ized since the 1150’s when a J-1 capable Vampire fleet 
  occupied the Inthra cluster. Today, they are both techno 
  and xenophobic, even after the Coalition Navy swept 
  aside and destroyed their persecutors in 208.
  Inthra-(Centrist) Inthra was a typical high population 
  imperial world until late in the first Solomani Rim War. 
  Inthra was a major source of imperial war material, and 
  the Solomani launched a raid to disable this capability. 
  Solomani commandos seized the centralized life support 
  control rooms and killed billions in the few short hours 
  before the government regained control. Inthra dropped 
  out of the interstellar community after than. A religious 
  style of government, focusing on self determination and 
  self reliance came into power and requested an interdic-
  tion from the Imperium. 
  Late in 4, several imperial knights discovered a 
  hidden city state that wanted to re-establish interstel-
  lar contact. The Imperium recognized the city state and 
  started limited trade and contact, whilst trying not to of-
  fend the rest of the world government. It was this avenue 
  that Virus used to infect the world. Thankful, the lessons 
  of the commando raid had been learned and losses 
  were minimal. The collapse only further strengthened the 
  religious government. 
  
  - 286 -
  A military junta seized power in the middle 80’s after 
  the religious leaders opted to allow vampire fleets to 
  stop by, and destroyed the starport, rather than “feed” 
  their people to the passing fleets oozing rimwards off the 
  Vampire Highway. They were recontacted by the Star 
  Vikings in 208 and joined the RCSA in 22.  Today 
  they serve as a trade hub of the Jump-3 trade route to 
  Dethenes via Paragon in Quinoid subsector.
  
  - 287 -
  Quinoid Subsector- B, Old Expanses Sector
  New Era data circa 001-1248
  Tarpeian 
  0908 
  XA83378-4 
   
  Lo Ni P0        
  A 
  900 
  Na 
  G4 V* [M4 V]
  Paragon 
  0909 
  B766653-C 
  T 
  Ag Ri 
   
   
  402 
  La 
  M2 V
  Sternway 
  002 
  C7846VF-8 
   
  Ag                  
  R 
  305 
  Na 
  [G2 V M2 V]*
  Sidrat  
  004 
  X2200-7 
   
  Ic Lo Ni Po    
  A 
  924 
  Na 
  M8 V
  Serpila  
  006 
  E674879-5 
   
   
   
   
  603 
  Na 
  [K4 IV M5 V]*
  Safire  
  1007 
  D96A657-8 
   
  Ni Wa  
   
  200 
  Na 
  M3 V
  Kase 
   
  008 
  D887775-6 
   
  Ag 
   
   
  8 
  Na 
  [G7 V M5 V]*
  Montero 
  00 
  A865746-C 
  N 
  Ag Ri 
   
   
  204 
  Lm 
  K4 IV
  Mizar-5  
  0 
  X20000-0 
   
  Ba 
   
   
  002 
  Na 
  K0 V
  TALIEN  
  04 
  X84897E-8 
   
  Hi In               
  A 
  4 
  Na 
  [K4 V M0 V]*
  Estrem  
  05 
  X6726MA-6 
   
  In Po              
  A 
  922 
  Na 
  [M0 V] K6 V*
  VAWARD 
  06 
  E795977-A 
   
  Hi In 
   
   
  802 
  Na 
  [M0 III M7 V]*
  Quin 
   
  20 
  X000000-0 
   
  Ba As  
  R 
  0 
  Na 
  M3 V* [M8 V]
  Tricard  
  202 
  E7737SB-4 
   
  Po 
   
   
  94 
  Na 
  G3 V
  Margate 
  203 
  E6896A9-9 
   
  D:2 
   
   
  320 
  Na 
  K V
  Jone 
   
  205 
  X30000-0 
   
  Ba De  
   
  004 
  Na 
  M0 V* [M9 V]
  Khain                 206     X4656TB-4               
  Ag Ni             
  A 
  604       Na        K3 V
  Sygma               208     X99A472-9               
  Lo Ni Wa       
  A 
  90       Na        K2 V
  Tantal  
  30 
  X000000-0 
   
  Ba As            
  R 
  00 
  Na 
  M2 V
  Arzhent  
  302 
  X000000-0 
   
  Ba As            
  A 
  0 
  Na 
  M4 V
  Farina  
  303 
  X7676SB- 
   
  Ag Ni              
  A 
  700 
  Na 
  G4 V
  Thurber  
  305 
  DAA4SA-6 
   
  Lo Ni Fl  
   
  834 
  Na 
  K2 V M8 V
  Veraq                 306     X8658VF-7                      
   
  A 
  603       Na        G V
  Issek                  307     X679777-4 
   
  C:4                 
  A 
  00       Na        [K V M9 V]*
  Zetta 
   
  309     C22463-A 
   
  Lo Ni Po 
   
  20 
  La 
  M9 V
  Palique  
  30 
  A468784-C 
   
  Ag Ri D:2 
   
  400 
  La         K8 IV* [M9 V]
  Pallad  
  40 
  B0004VF-A 
   
  As Ni 
   
  R 
  94 
  Na 
  K V
  Andicotte 
  403 
  D6267SC-5 
   
   
   
   
  723 
  Na 
  M4 V
  Montro  
  405 
  X5677TD-4 
   
  Ag 
   
  A 
  50 
  Na        K V* [M8 V]
  Levan  
  408 
  D42462-9 
   
  Lo Ni Ic Sw  
   
  03 
  La 
  M V
  Antres  
  502 
  X839000-0 
   
  Ba 
   
   
  004 
  Na 
  [M3 V M5 V]*
  Terzin  
  503 
  X4445DC-5 
   
  Ag 
   
  A 
  804 
  Na        G3 V
  Scytha  
  504 
  X455500-4 
   
  Ag Ni 
   
  A 
  20 
  Na        M2 V
  Leome  
  507 
  D6727AA-7 
   
  Po 
   
   
  90 
  Na        K3 V
  Trevor  
  508 
  B364843-A 
   
  Ri C:5  
   
  00 
  Na        K3 V* [M0 V]
  Fezzan  
  50 
  D6506C7-8 
   
  De Ni 
   
   
  703 
  Na        K0 V
  Sardis  
  602 
  X5548C7-6 
   
  C:2 
   
  A 
  200 
  Na 
  G2 V
  Chayne  
  603 
  C226-9 
  C 
  Lo Ic Ni  
   
  905 
  Na 
  K V
  Medallion 
  604 
  X0000-0 
   
  Ba 
   
   
  003 
  Na 
  G0 V
  Krupp  
  605 
  C58876-8 
  S 
  Ag 
   
   
  302 
  La 
  G0 V
  Gryphon 
  609 
  X24000-0 
   
  Ba 
   
   
  00 
  Na 
  M2 V
  Darius  
  60 
  B455873-A 
  T 
  Ri 
   
   
  02 
  La 
  M V M9 V
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  C = Corsair base present
  T = Free Traders nexus, or hub
  N = Naval Base
  
  - 288 -
  S = Scout Base
  Sw = Salvage World
  C:3 = Chirpers present, 30% of the UWP pop digit.
  D:2 = Droyne present, 20% of UWP pop digit.
  1248 Subsector Notes:
  The 248 census of the Quinoid subsector estimates a 
  population of 4.95908 billion, a decline of 8% from the 
  precollapse 20 census population of 99.4556 billion. 
  The Highest population is at Talien and Vaward with .5 
  billion each. The Highest technology available is TL2 at 
  Paragon, Palique, and Montero; and the best starports 
  are A-class at Montero and Palique. 
  Alien minorities
  •		Chirpers are found in sizable population and Sardis 
  (40million), and Trevor (50million).
  •		Droyne are found in sizable population on Palique (4 
  million).
  Pocket empires:
  The Monteran Theocracy (89-20), comprising 
  Montero (00), Kestral (0), and Aneth (). It was 
  toppled and subsumed by the Soleean Empire, and later 
  the RC/ Freedom League Worlds.
  The Paliquan Confederation (202-22), which com-
  prised Palique (30), the salvage colony worlds of Zetta 
  (309) & Levan (408), and the worlds of Trevor (508) 
  and Leome (507).  It has been subsumed by the Free-
  dom League, with Trevor and Leome backing out the 
  League, dissolving the confederation over sovereignty 
  issues.
  Planetary Notes:
  Paragon-The Paragonese made a significant, solid 
  recovery, after a fall to TL9 and a loss of some five mil-
  lion people. Paragon’s citizens finally pulled together in 
  22, and have since become a Mecca for Free Traders 
  & Salvagers operating in Quinoid. Coalition and Guild 
  freighters brought survivors from the Fall of Sufren here 
  in 22-23. The world has a decided negative outlook 
  towards AI-Cyms and has declined full membership with 
  the Freedom League.
  Serpila- A balkanized world of some 350 millions, which 
  is divided into two superpowers, and many tiny city-state 
  nations. The TED Hafez Guanozzo of Serpil dominates 
  the former Starport and half of the former relic PAD mis-
  sile batteries. He allows traders to land. The rival state 
  of Armiguerra is ruled by a totalitarian Military Junta, 
  and has control of the rest of the planet’s PAD batteries. 
  Both nations would conquer the other, as neither power 
  trusts the other, but arable land is a premium and neither 
  side can afford to destroy it in an all out war. The smaller 
  states trade their produce and recovered relic technology 
  to each side in a byzantine labyrinth of alliances.
  Montero- Montero’s corrupt religious dictatorship’s plans 
  to conquer the stars by advancing religion at the point 
  of a laser carbine was scuttled in early 20. Rebellious 
  
  - 289 -
  naval forces from former ally Kestral (0/Jayna), led 
  by Soleean VADM Werner Von Kessel’s Starburst-class 
  light cruiser ‘SNS Margaret’s Dream’ and six battle rid-
  ing SDB’s shattered the would be Patriarch of the Old 
  Expanses’ plans in a single engagement. With the col-
  lapse of the Soleean Empire, and the offer of consolida-
  tion and membership within the victorious Reformation 
  Coalition, the two worlds of Kestral and Montero joined 
  together and signed on as full member world’s in205. 
  RC membership was approved in 207 when the gov-
  ernment was reformed into a representative democracy. 
  Montero’s GTRC Church now sits as the House of the 
  Judiciary, between the bicameral Houses of the Senate 
  and World Representatives. Montero’s recovery, despite 
  the recession of 28-238 was an earnest effort by her 
  citizens, and has restored her A-class star shipyard, and 
  nearly reachieved her pre-collapse tech level. Montero 
  serves a major jumping off point for the Freedom League 
  Navy in its patrols of the coreward AO.
  Palique- Palique stabilized early in the recovery era and 
  improving conditions on planet allowed her collapse law 
  level of 7 to be reduced to 4.  Droyne refugees from the 
  wave of Rebellion era xenophobia in the Old Expanses 
  Sector have degenerated into chirpers after a plague 
  caused the knowledge of casting to be lost.  Palique has 
  treated the Chirpers better than some, and use them as 
  farm laborers and household servants. Most are una-
  ware that they were once Droyne. 
  The intact jump drive capacitors on the Droyne refugee 
  transport allowed the Palique government to make suf-
  ficient repairs to restore several starships left inoperable 
  on their world. These capacitors were unique because 
  they are all hand-built by Droyne. The World of Palique 
  became a small pocket state, supporting a ‘Boneyard’ 
  salvage world on Levan. It also supported the survivors 
  on Zetta. Palique has carefully been husbanding the 
  massive trove of TL9 relic technology from Levan’s ar-
  cologies since 202, and has replaced the many make-
  shift-machines in the Zettan infrastructure and recovered 
  a few starships in the process. Zetta is now the second 
  mining colony of their stellar state. 
  Palique’s Charismatic Oligarchy in 220 became a Civil 
  Service Bureaucracy after eight years of on-again-off 
  again negotiations with the RC, and became an affiliate 
  member world in 222. Palique made an astounding 
  rebound to her former collapse tech level from TL0, due 
  to trade and technology exchanges with the Coalition. 
  Palique remains an affiliate world in 1248, although her 
  polity is regionally known as the Paliquan Confederation.
  Trevor-Trevor’s Oligarchy became part of the Paliquan 
  Confederation, after a major discovery of relic technol-
  ogy there in 205. Paliquan investment in the world’s 
  starport soon ensued. The population has doubled, and 
  the planet today has an alien makeup of 49% Chirpers, 
  who work in the agricultural labor section of the econ-
  omy. Freedom League Droyne citizenry have made 
  Palique and Trevor an site of annual pilgrimages to caste 
  those Chirpers of eligible age and take them back to 
  their worlds within the League to be raised as Droyne. 
  As an affiliate member world, Palique had no trouble 
  with this, but the new Parliament of Trevor does and 
  has raised immigration complaints to Palique and the 
  League over it. When they received a “do as you’re told” 
  message, they promptly voted themselves out of the 
  League in 29. The opening of Trevor’s new Space-
  craft industry in the early 240’s has eased the loss of 
  Chirper workforce somewhat, as the world shifts more to 
  manufactured goods and away from her former agrarian 
  based economy, but it has not changed their revocation 
  of their affiliate status.
  Chayne- Chayne today is a ‘Boneyard’ world that has 
  new management, in this particular case, a nasty band 
  of some 980 Corsair-Raiders. They are escaped breed-
  warriors from the Sternway Viral hell world. They are 
  recent occupants, having conquered the 90 surviving so-
  phonts they found in lowberths in 242 when their vessel 
  ‘s ailing Viral computer misjumped them to Chayne. The 
  breeds have allied themselves with the remaining native 
  armed Viral TL5 security, management, and repair ro-
  bots that where still active when the breeds arrived. 
  The Breeds are free-willed now and are extremely vi-
  cious, bent on vengeance against their masters and 
  organics alike. Their main vessel, a Solomani built kton 
  TL3 SDB and its 600dton jump tender tangled with a 
  Freedom League Navy task force looking for vampire 
  activity. In 1244, they captured a Wilds modified J2/3G 
  200dton armed Free trader, and reactivated a derelict 
  600dton armed Liner in 246.  They have restored J- 
  capability to the liner, and are hunting for the parts to 
  make it J-2 or better. They take human captives for 
  “conversion” purposes to replace lost members of their 
  band.  They have tangled with the FLN and the Vampire 
  Hunters of Krupp before, and being now wary of these 
  forces preferring weaker, easier prey.
  Krupp- Krupp achieved a solid recovery at TL5 by 20 
  and was an open D-class port for Guild, Free trader, and 
  Corsair alike.  Being TL5, and formerly TL7, the Stern-
  way-based vampires of the Vaward Main had ignored 
  Krupp save for their occasional wilderness refueling 
  ops at the far gas giant. However in 1229 a dissatisfied 
  group of former Star Vikings and two starships worth of 
  Covenant Sufren refugees left the Coalition and resettled 
  here, becoming the defacto Space Naval defense forces. 
  They brought with them their skills and technology and 
  aided the world’s recovery back to TL7, and raised the 
  starport to C-class quality. Learning the hard lessons of 
  the Bikar and Ephraim renegade incidents, this group of 
  all volunteers resettled outside the Freedom League’s 
  stated AO, with their own vessels and has the planet’s 
  
  - 290 -
  full democratic support in writing. 
  Only one law has been written since their arrival to this 
  as yet still open port: “No AI-Cyms”, deeming them the 
  equivalent of Nuclear-Bio-War weapons. Krupp’s naval 
  assets have recently aided the rebellion on Vaward and 
  Margate, and they continue to attack vampire ships 
  where ever they are found. While some in the FL may 
  call them no better than pirates, they are Vampire Hunt-
  ers, pure and simple. Survivors off Vampire ships are 
  recruited into their ranks or resettled elsewhere. 
  Darius- By the time of the collapse of the Soleean Em-
  pire in late 20, Darius was already a major trade hub 
  and repair yards for Guild and Free Traders. Ships at-
  tempting to avoiding military conscription in the coreward 
  edges of Jayna and rimwards edges of Quinoid and Ahri 
  subsectors used this world as a safe port. Her low law 
  level and open door policy was second only to Krupp’s, 
  but with a better Starport and TL9, this was the place to 
  go and get one’s drives overhauled and any major dam-
  age fixed. 
  Unlike Montero’s Crusading Patriarch, the various ruling 
  Faiths on this balkanized world took a laissez-faire ap-
  proach to revenues at the Starport.  The absorption of 
  the Soleean Empire’s worlds in Jayna, Syrs, Karse, and 
  Shenk subsectors delayed contact with the Reformation 
  Coalition until 207. By this time she had regained her 
  pre-collapse technology level. Being mindful of other 
  faiths within the Coalition, Darius posed something of a 
  diplomatic challenge to RCES. 
  Darius contained three major faith-based theocracies 
  and five minor state-led cults working in relative harmony 
  with the Guild. The world boasted starships yet had no 
  ambitions of conquest in the trailing end of the main, 
  and was apparently happy with the status quo.  Darius 
  peacefully became an affiliate member world in 1242. 
  The port facilities at Darius are now only rivaled by the 
  B-Class shipyards at Paragon.
  
  - 29 -
  Ahrhi Subsector (C)/ Old Expanses
  New Era data, as of 001-1248 
  Dredel 
  702 
  X257000-0 
   
  Lo Ni 
  323 Na 
  [A8 III M0 V ]*
  Shilhen 
  709 
  E565240-4 
  R 
  Lo Ni 
  42 Na 
  M7 V
  Yestor 
  70 
  D667479-5 
   
  Lo Ni C: 
  404 Na 
  K V* [M8 V M2 V]
  Simblent 
  802 
  X57A470-3 
   
  Ni Wa 
  70 Na 
  [K3 V* M3 V]
  Ahri 
  803 
  X3577DC-4 
   
  Ag 
  903 Na 
  M4 IV* [M9 V]
  Lhmoore 
  804 
  X22000-0 
   
  Ba Po 
  023 Na 
  F2 V
  Zell 
  805 
  X8A6000-0 
   
  Ba Fl 
  023 Na 
  M V
  Abeare 
  806 
  D453557-7 
  M 
  Ni 
  82 Na 
  K V
  Louks 
  809 
  E9DA777-7 
  M 
  Fl Ni Wa 
  204 Na 
  G3 V* [M3 V]
  Fulinara 
  904 
  C5664-6 
   
  Lo Ni 
  223 Na 
  [K2 V M7 V]*
  Debruler 
  906 
  X9A6000-0 
  R 
  Ba Fl 
  004 Na 
  [K6 V M5 V]*
  Algren 
  907 
  D653857-8 
   
  Po D:4 
  22 Na 
  M2 V
  Silvis 
  909 
  D3445C7-6 
   
  Ag Ni 
  403 Na 
  M3 V
  Biros 
  90 
  X594225-5 
   
  Lo Ni 
  204 Na 
  K7 V
  Ince 
  2003 
  E4656-5 
  S 
  Lo Ni 
  500 Dc 
  G0 V* [M0 V]
  Arend 
  2004 
  XAB8000-0 
   
  Ba Fl 
  000 Na 
  [K2 V M0 V]*
  34-635 
  2005 
  X6A5000-0 
   
  Ba Fl 
  03 Na 
  K2 V
  Dese 
  2006 
  E57A6M6-5 
  M 
  Wa 
  24 Na 
  M3 III
  Phoub 
  2008 
  X447000-0 
   
  Ba  
  003 Na 
  M6 II
  Drand 
  203 
  B544887-9 
  S 
  Ag D:3 
  0 Dc 
  M V
  Yeaph 
  205 
  E67522-4 
  R 
  Lo Ni 
  04 Na 
  K8 V
  Thal 
  2203 
  C59923-8 
   
  Lo Ni  D:5 
  20 Dc 
  M5 V
  Imdra 
  2204 
  X867300-2 
   
  Lo Ni A 
  402 Na 
  M2 V
  Millington 
  220 
  D48A770-5 
   
  Wa C:4 
  90 Na 
  G V* [M0 D] 
   
   
   
  Vate 
  2305 
  C22V0-8 
  M 
  Ba Po R 
  03 Na 
  G V [M4 V]*
  Tesb 
  2403 
  X77A57A-6 
   
  Wa 
  903 Na 
  K3 V
  Calan 
  2405 
  X834000-0 
   
  Ba 
  004 Na 
  G3 II
  Kize 
  240 
  X00000-0 
   
  Ba Va 
  00 Na 
  M3 V* [M3 V]
  Allegiance Codes
  Dc- Drand Compact
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  S-Scout Base
  Hw-Home world of a minor race
  Sw-Salvage World
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  
  - 292 -
  1248 Subsector Notes:
  The 248 census of the Ahri Subsector puts the popula-
  tion at 538.005 millions, a 99.5% decline from their pre-
  collapse total of 72.80723 billion. The highest surviving 
  technology level is TL9 and the best starport is B-class, 
  both at Drand (203). The highest population is 200 mil-
  lion at Algren (907). The following worlds have experi-
  enced a population growth since the collapse:  Abeare, 
  Louks, Fulinara, Algren, Drand, Thal, & Tesb.
  Alien populations:
  •		Major Droyne populations at: 30 million at Drand 
  (30%), 80 million at Algren (40%)
  •		Sizable Chirper population at Yestor (0%), some 4 
  thousands.
  Pocket empires: Drand Compact
  •		Core member worlds: Drand (203) the capital, and 
  Thal (2203).
  •		Outpost world: Ince (2003).
  Planets of Interest:
  Shilhen-This rustic TL4 world’s low population is sus-
  tained and controlled by various individuals marrying 
  off world into Free Trader vessels. The population has 
  settled down to its current tech level. They still sell some 
  of their cattle off to passing starships. The single settle-
  ment’s current elected Mayor, Shaandra Rhysa runs the 
  starport, and has declined Guild offers to upgrade it to 
  D-class. The Free Trader ships of the great Clersor-Main 
  make this a rest stop before crossing to the perilous 
  Vaward-Ahri main.
  Abeare- Abeare’s maintained its population during the 
  Collapse as its low technology prevented widespread 
  Virus effects. Its population was actually boosted by the 
  arrival of refugees fleeing the virus. The F-tech govern-
  ment has maintained an open port through to the New 
  Era. Increased trade and offworld contact with Guild and 
  Free Traders since the rise of the Reformation Coalition 
  has slowly improved the conditions on-world. 
  Algren- Once again, an alliance of human and Droyne 
  finally set aside centuries of indifference (a former 
  Amber zoned Imperial world) and have pressed forward 
  together in restoring their world. The starport has been 
  upgraded to D-class, and the world can now sustain TL8, 
  rivaling their neighboring world of Abeare. They now 
  have  working small starship.
  Ince-The small hidden Scout base is an early warning 
  site for the world of Drand (see below), watching for 
  Vampire traffic along the main.
  Phoub-The entire population of several thousand survi-
  vors have all vanished. Off world raiders are the likely 
  suspects, but there are no records of the TL4 people’s 
  existence, save for Free trader’s tales that swear that 
  there were 2,500 people here in 20.
  Drand- A joint alliance of the world’s Droyne and humans 
  worked side by side to sustain their way of life. The sec-
  ond largest group of Droyne (30 million) in the Subsector 
  are located on Drand. Due to the threat of passing vam-
  pires, they established an early warning base on Ince. 
  The Civil Service Bureaucracy government is modeled 
  after the IISS base command structure. Drand is also the 
  capital of the the Drand Commonwealth, with holdings 
  on Ince (Scout base) and an annexed starport on Thal.
  Tesb- The collapse-era (30-20) Mystic Autocracies 
  (primarily 2 major Data Priesthoods, and five smaller 
  ones) managed to avoid the a population die off from 
  lack of medical and other life support technology by 
  sustaining the world’s technology at a reduced level. The 
  ruling priesthoods are now debating opening the planet 
  o off-world contact. The ruling priesthoods are cautious 
  after all the effort spent entrenching themselves firmly in 
  power, and stabilizing the planet.
  Vate- A small and aging non-jump capable vampire 
  fleet of some 18 vessels and a host of spacecraft (60) 
  dominates Vate. The original three separate fleets 
  were united under a raiding Dominate puppeteer strain 
  Vampire entity in 2. The puppeteer was subsequently 
  destroyed as it raided deeper into the Coalition, but a 
  descendent “lives on” in the ruins of this TL0 former Im-
  perial Naval reserve yard. It has recently repaired three 
  X-boat tenders in its automated repair yard (C-class) and 
  has begun finishing repairs on the J-1 engines of its new 
  “Battle tenders”.
  
  - 293 -
  Voskl Subsector (D)/ Old Expanses
  New Era UWP data circa 001-1248
  Dumaysess 
  2502 
  C8756Q5-7 
   
  Ag D:5 
  800 
  Uc  [G9 V M9 V]*
  Sonfeld* 
  250 
  X6AA000-0 
   
  Ba Fl Wa 
  003 
  Na [M3 V M2 V]*
  Acrolund 
  260 
  D77788-9 
   
  Ag 
  23 
  Na   K0 V        
  Carmon 
  2602 
  E898886-4 
   
   
  0 
  Na   G4 V
  Loydecal 
  2603 
  X25677-2 
   
  Po 
  902 
  Na   [M0 V* M4 V]
  Benson 
  2605 
  D2033-8 
   
  Ic Lo Sw Va 
  604 
  Tv   [M2 V M0 V]*
  Polluc 
  2607 
  D00043-A 
   
  As Lo Sw Va 
  304 
  Tv   [M8 V M4 V M V]*
  Gilway 
  2609 
  X8455AA- 
   
  Ag 
  803 
  Na   G0 V  
  Rannow 
  2704 
  E43060-8 
  S 
  Lo Ni De 
  202 
  Tv    M4 V
  Daslon 
  2705 
  B876754-9 
  S 
  Ag D:2 
  20 
  Tv    M4 V [G5 V]*           
  Iskyarot 
  2706 
  A6467E7-B 
   
  Ag D:8 
  23 
  Tv    M4 V
  Makan 
  2707 
  C66A5Q4-6 
   
  Ni Wa 
  32 
  Tv    M3 V
  Nautz 
  280 
  D852879-8 
   
  Po 
  0 
  Pc    G4 V* [M V]
  Caborn* 
  2803 
  X733000-0 
   
  Ba Po 
  00 
  Na    M4 V* [M7 V]
  Dycarl 
  2806 
  C458885-9 
   
  Ag 
  05 
  Tv    [M3 V M4 V]*
  Zin 
  2807 
  E9BA60-9 
  S 
  Lo Fl Wa 
  202 
  Tv    M4 V
  Horejs 
  2907 
  C68550-8 
   
  Ag Ni D:3 
  322 
  Tv    K4 V
  Straker 
  2909 
  D567679-5 
   
  Ag Ni D: 
  402 
  Uc    M0 II
  Crowell 
  3003 
  B6787A4-A 
  N 
  Ag C:5 
  204 
  Cd    K3 V
  Smales 
  3004 
  E586827-2 
   
  Ag C:6 
  03 
  Uc    K3 V 
  VOSKL 
  3006 
  B843945-A 
  A 
  Hi In Po Cp 
  04 
  Tv    G6 V 
  Staj 
  302 
  E440453-4 
   
  Lo De Ni 
  700 
  Cd    [M2 V M4 V ]*
  Engle 
  3204 
  XA578M6-8 
   
   
  823 
  Pc     G2 V
  Drakenwald* 
  3206 
  X9AA000-0 
   
  Ba Fl Wa 
  000 
  Na     A0 V   
  Hye Clyffe* 
  3209 
  X0000-0 
   
  Ba De 
  02 
  Na     [M2 V M7 V]*
  Crakatoa 
  320 
  X55487C-2 
   
  Ag 
  24 
  Na     F3 V
  Allegiance Codes
  Cd-Crowell Defense Pact
  Pc-Crowell Defense Pact Client State
  Na-Non-aligned World
  Tv-Trade Union of Voskl
  Uc- Trade Union Client state
  Base & Trade codes
  A = Scout & Naval Base
  T-Free Traders nexus, or hub
  N-Naval Base
  S-Scout Base
  A-Naval & Scout base present
  C-Corsair or Pirate base.
  W-Naval and X-boat way station present
  Hw-Home world of a minor race
  Sw-Salvage World
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  
  - 294 -
  1248 Subsector Notes
  The Voskl Subsector’s overall population in 248 is 
  3.29796 billion, a 66% decline from the precollapse total 
  of 0.946674 billion. The Highest population is at Voskl 
  (3006), the best starport is A-class at Iskyarot (2706); 
  and the highest tech level is TL, also at Iskyarot. The 
  Lowest tech level is TL at Gilway (2609). The following 
  worlds have experienced a population increase: Dumay-
  sess, Engle, Acrolund, Iskyarot, Daslon, Nautz, Dycarl, 
  Horejs, Straker, Crowell, and Smales.
  Alien Minorities: Imperial Vargr 5%--90.036 million 
  (Voskl, Benson, Polluc); Droyne 2%--23.225 million 
  (Voskl, Iskyarot, Horejs); Bwap 0.005%--9 million (Voskl, 
  Iskyarot, Daslon); Imperial Aslan 0.0025%--3 million 
  (Voskl); and Chirpers—69 million (Smales), 5 million 
  (Crowell)
  Pocket Empires: 
  The Trade Union of Voskl, 
  •		Core Member worlds: Daslon (2705), Iskyarot (2706), 
  Makan (2707), Dycarl (2806), Horejs (2907), & Voskl 
  (3006) the capital. 
  •		Outpost Worlds: Rannow (2704), Benson (2605), Pol-
  luc (2607), & Zin (2807) 
  •		Union’s Population: , 899, 09, 040. 
  The Crowell Defense Pact
  •		Core member worlds: Crowell (3003) the capital, Staj 
  (302).
  •		Client States: Nautz (280), and Engle (3204).
  Planets of Interest:
  Loydecal – Another severely regressed world which is 
  balkanized into four major warlike powers separated by 
  badlands. Each nation is backed by “Loyal Guards” units 
  equipped with relic technology. Each of these petty king-
  doms maintains control around the few water resources, 
  and are completely agrarian based.  They go to war after 
  harvest and before winter, and after the spring plant-
  ing. The Voskl Trade Union has ignored them until now 
  and is thinking of interdicting the world since Crowell’s 
  Dictator began supplying TL8 arms and munitions to the 
  kingdoms four years ago.
  Rannow, & Zin- Both of these collapsed worlds are now 
  “outpost worlds”, early warning Scout bases against the 
  wandering Vampire threat the Trade Union polity still 
  faces.
  Iskyarot/ Rusco – In 248, the current highest technol-
  ogy and best starport are both located here. Iskyarot has 
  grown strong with the immigration of additional Droyne 
  from Voskl. New J-2 starships are being built, prima-
  rily exploratory ruggedized traders, of -2kton size, as 
  well as J- versions of former Imperial era vessels to 
  sustain trade within the Voskl Main.  Psionic Humans 
  and Droyne make up the Mystic Autocracy government. 
  Politically enigmatic but supportive of the Trade league 
  since it inception in 90, they are undergoing a massive 
  population increase as millions of Droyne have begun 
  an exodus from Voskl since the representational gov-
  ernment changes went into affect. This migration does 
  threaten a possible break up of the Polity itself along 
  racial lines.
  Makan- Makan’s totalitarian military regime crumbled 
  recently as the debate for Freedom League affiliate 
  membership swept through the Trade Union. An interim 
  government is in place, and peacekeeping troops from 
  VESTA are maintaining martial law planetside as the new 
  constitution is drafted. An on world insurgency is trying 
  to incite more violence with terror bombings, kidnappings 
  and assassinations.
    
  Nautz- Nautz is an isolated world (J-2 needed to reach) 
  that refused to die during the collapse, and has man-
  aged to keep her starport open, albeit at a reduced level 
  (D-class). The world has peacefully balkanized into a Mil-
  itary Junta which defends the world overall and shares 
  control of the starport with Mystic Autocracy government 
  of the Data-Priesthood Church of Margaret the Builder, 
  and four Feudal technocratic holdings. Vessels from 
  the Trade Union and Crowell both put into port here. 
  Currently the various governments are leaning toward 
  Crowell rather than the Voskl Trade Union. 
  Crowell- The Charismatic Dictator of Crowell,  Abelard 
  de Wynter claims to be the Duke of Rusco. He has a 
  dubious lineage. The Duke has established himself as a 
  threat to the region, and his slave raiding at Smales are 
  steadily bringing him to open conflict with the Droyne of 
  the Trade Union.  His own small navy has been supple-
  mented by four armed independent starships from the 
  Ile subsector.  He is also courting the Acrolunders in an 
  attempt to sway them from the Union’s side with an offer 
  of technical experts to upgrade their starport to C-class. 
  He is swaying the worlds of Nautz, and Engle to his orbit. 
  Staj has recently joined them. 
  Crowell’s leader is astutely exploiting the current demo-
  cratic reformation crisis in the Trade Union, and has 
  given asylum to the exiled Totalitarian leadership of 
  Makan, and sponsors the insurgency on that world. This 
  foreign policy backfired on Lamber, leaving the Droyne 
  in control of the planet. He is also hindering the free flow 
  of traffic along the main trade route from the Freedom 
  League to the Trade Union. 
  Much of the population increase has been from the Cov-
  enanter refugee worlds, and those studying the techno-
  logical advances the dictator has established. The Crow-
  
  - 295 -
  ellians themselves are pro-technology, and reserve their 
  xenophobia for AI-Cyms and Psions, including Droyne.
  Smales- This world was interdicted during the 2nd and 
  3rd Imperium by the IISS to protect the TL0 primitives. 
  The TL0 natives had managed to establish several small 
  kingdoms. The minor species of Humaniti on Smales are 
  similar to Terran Cro-Magnon men. The IISS surmised 
  that the natives were moved here by the Ancients. These 
  members of Humaniti were shorter and more slender, 
  with more ape-like faces.  Dwelling peacefully among 
  them were Chirpers. This relationship between the hu-
  mans and the Chirpers posed another puzzle for Imperial 
  Xeno-paleontologists. 
  These proto-humans were dwelling in ancient stone cit-
  ies neither the humans or the Chirpers had built. Discrete 
  studies found no trace of an Ancient’s site, like those 
  in Diaspora or the Spinward Marches. The ‘Smales’ 
  humans did build from local materials and added onto 
  the cities with their own crude stonework, and ‘suburban-
  ized’ with mud and thatch outside their ‘capitals’. Adding 
  to the paradoxes, they used the same language as the 
  chirpers, and a cuneiform writing similar to that of the 
  Terran lost Sumerian empire.
  Somewhere during the collapse, things changed dramat-
  ically. VESTA scouts and Droyne Priests on later expedi-
  tions found the various kingdoms had been abolished.  
  Technologically they had entered the iron age but it is 
  unclear what prompted these changes in the collapse.  
  Iskyarot’s Droyne have made the pilgrimage here once a 
  year since 95, usually transporting Chirpers from other 
  worlds who are irrevocably beyond the casting age, and 
  return with young casted Droyne. Smales has become a 
  Trade Union client state, and the Droyne view the Crow-
  ellian’s raiding for chirper slaves very, very dimly.
  Staj- The desert world of Staj’s mines have not closed, 
  and their ruling Feudal Technarchs  (two of them) are 
  related by blood. Both are in agreement that off-world 
  trade & protection with Crowell is beneficial, and they 
  have entered into a trade and defense pact. 
  Engle –This world’s ruling Military Junta has firmly 
  retrenched into TL8, and through austerity measures 
  they have actually seen a population increase. They are 
  xenophobic of offworld ships, and have tried to shoot 
  down VESTA trade mission ships, and have managed 
  only to drive them away. This act of defiance has only 
  increased the junta’s standing as they are now seen 
  as “defenders against Offworld barbarism and Vampire 
  Ships”. Crowell’s ‘Navy’ however was more persistent, 
  and has opened a channel of dialogue with the Junta, 
  warning them of the menace from Voskl to spinwards.
  Crakatoa- The world that spawned the hideous Thanato-
  sian plot with the Nullian League against Voskl has ironi-
  cally balkanized during its severe viral infestation. The 
  world is now controlled by numerous Mystic Autocracies 
  of data priesthoods, and various religious movements. 
  Paranoia against offworld raiders, and Vampire ships 
  has heightened their grip over the surviving 40 million 
  citizens to that of a police state. VESTA and FLN scouts 
  have noted six major powers and a myriad of smaller 
  states all at or about TL2 in technological sophistication.
  
  - 296 -
  Surya Subsector (E)/ Old Expanses
  New Era data, as of 001-1248 
  Klan 
  02 
  E7978MA-5 
  M 
   
  200 Na 
  G4 V 
  Wott 
  03 
  C530355-6 
   
  Lo De Ni 
  224 La 
  M IV
  Dachnis 
  04 
  C2243-9 
   
  Lo Ni Ic 
  0 La 
  K2 V
  Xulfor 
  07 
  E35A546-5 
   
  Lo Ni Wa 
  622 Lm 
  M2 V
  Jenms 
  08 
  C56623-9 
  M 
  Ni Po D:3 
  202 Lm 
  [K0 V M7 V]*
  Laurence 
  022 
  D446642-6 
  T 
  Ag Ni 
  22 Lm 
  M V
  Ranb 
  03 
  C766878-7 
   
  Ag Ri D:2 Rw 
  202 Na 
  K4 III
  Olxber 
  032 
  C00053-A 
   
  As Ni 
  54 La 
  [M2 V M4 V]*
  Bede 
  037 
  C2045-C 
   
  Lo Ni  Ic Va 
  500 La 
  M3 IV
  Strat 
  038 
  X9BA000-0 
   
  Ba Fl Wa 
  004 Na 
  K4 V
  Babellet 
  042 
  C757678-8 
   
  Ag Ni 
  204 Lm 
  [K7 III]* M6 V
  Clersor 
  043 
  C0044-A 
   
  Lo Ni Sw Va 
  90 La 
  M4 V
  OSAGI 
  046 
  AA85987-D 
  F 
  Hi Rw 
  304 Lm 
  K6 IV
  Seefare 
  048 
  C3053-8 
   
  Ni 
  0 La 
  M6 V* [M0D]
  Polei 
  049 
  B86A875-C 
   
  Wa Ri Rw 
  804 Lm 
  G2 V* [M5 V]
  WAROH 
  052 
  B789977-A 
  U 
  Hi Rw As: 
  20 Lm        G0 V* [M4 V M4 V]
  Yeroltoy 
  053 
  XA436TB-0 
   
  Po D:0 
  R835 Dr 
  K0 V
  FRALLSORD 
  056 
  B462988-9 
   
  Hi Po Rw 
  04 Lm 
  K2 IV* [M6 V]
  Ajjeig 
  058 
  C32543-9 
   
  Lo Ni Sw 
  504 La 
  G3 V
  SURYA 
  0520 
  A767969-A 
  T 
  Hi 
  202 Lm 
  [G3 V* M9 V]
  Vinooks 
  063 
  C440320-6 
   
  De Lo Ni Po 
  303 La 
  [G3 V M8 V]*
  Afrend 
  064 
  C676798-5 
   
  Ag 
  40 Lm        [A0 V M5 V] G8 V*
  Marsol 
  0620 
  D22456-8 
   
  Lo Ni Po 
  04 Lm 
  G0 V
  Sulthanbran 
  072 
  C00064-E 
   
  As S: 
  4 La 
  G7 III
  Lidator 
  073 
  X9CA000-0 
   
  Ba Fl Wa 
  020 Na 
  [M8 V M3 V] *
  Vard 
  074 
  X9BA000-0 
   
  Ba Fl Wa 
  004 Na 
  [K0 V M7 V]
  Ilm 
  075 
  D6627D8-7 
   
  Po 
  65 Lm 
  G0 V
  Sarcathon 
  076 
  C963887-9      T 
  Po C:2 
  04 Na 
  G4 V* [M8 V]
  Ritaboll 
  077 
  D35A6Q9-5 
   
  Ni Wa 
  404 Lm 
  [M6 III M8 V ]*
  ZINOROW 
  08 
  A688985-E        F 
  Hi 
  04 Lm 
  [K V* M5 V]
  Flanture 
  082 
  X743679-5 
   
  Po 
  A05 Na 
  G3 V
  Quan 
  083 
  C53043-D 
   
  De Lo Ni Po 
  704 Na 
  [M V M3 V ]*
  Inftow 
  087 
  C20344-A 
   
  Lo Ni Ic Sw Va 
  23 La 
  K4 V
  Yerhen 
  088 
  D374520-7 
  T 
  Ag D: 
  203 Lm 
  K2 V* [M4 V]
                              
  Allegiance Codes
  Cw-Core member world (joined RC prior to RC-Solee War)
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  F- Military & Naval base present
  T-Free Traders nexus, or hub
  U-Military base & Trade hub present
  N-Naval Base
  Hw-Home world of a minor race
  Rw-Covenanter refugee world
  Sw-Salvage World
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  Do: Uplifted Dolphins present , 0% of UWP digit.
  S:7 Sandmen present, 70% of UWP digit.
  V: Vargr present (0%) of UWP digit.
  
  - 297 -
  1248 Subsector Notes:
  Srys subsector was heavily fought over between Mar-
  garet’s Imperium and the Solomani Confederation. 
  Margaret’s Imperium was in the process of re-expanding 
  back into the Wilds when Virus struck in 30. The Srys 
  Subsector has a 248 New Era population of just over 
  0.38697 billion, a decline of  90% from its pre-Col-
  lapse population of 94.65 billion. Its highest population 
  is 3 billion, at Osagi, and its highest tech level is 4, at 
  Zinorow and Sulthanbran.
  Pocket Empires: 
  During the Rebellion there was the short-lived six-world 
  Srys Trade Confederation, consisting of, Exage, Bede, 
  Strat, Seefare, Polei, and Srys (26-30). The Trade 
  Confederation had close ties with Margaret’s Imperium 
  after the retraction of the frontier border to the Vaward 
  Cluster in 26. 
  The Osagi Commonwealth was resurrected from the 
  ashes of the Srys Trade Confederation. It began in 65 
  with recovery on Osage (A captured planet in a shared 
  orbit with Exage), and one of the main world of Exage’s 
  more benevolent TED’s in a joint alliance. After uniting 
  the main world, they cleared the outposts on the various 
  gas giant moons. The Commonwealth merged with the 
  Empire of Solee in 202, and later the RC in 205.
  The Sarcathon Trade Accord was formed in 87 from 
  the Tradesmen of the world of Sarcathon and various 
  worlds it traded with along the Clersor-Main. The Empire 
  of Solee subsumed it in 20.
  The Xulfor Compact, a two-system trade agreement 
  between the democracies of Xulfor and Jenms, which 
  arose in 90, and was later subsumed by the RC in 
  206.
  Major Alien Population Notes:
  The subsector had several known minority populations of 
  Droyne and Chirpers before the rebellion. The former in-
  creased as Lucan’s Imperium insanely went after Droyne 
  planets in Diaspora looking for super-weapons he be-
  lieved they possessed. They fled into the Old Expanses 
  region controlled by Margaret. Some were still fleeing 
  when they received news of Virus, and never made it to 
  their destinations.
  Planetary Notes:
  Babellet (Centrist) The four benign TEDs ruled the 
  world. Social stability between the four TEDs had been 
  achieved, and each maintained an E-class port, one on 
  each continent. They’d lost their former starport in the 
  Black war phase of the Final war, and so looked dimly 
  upon anything remotely Imperial. Babellet’s name came 
  from the four distinctly different languages spoken here, 
  Solomani-Japanese, Solomani-French, Solomani-Span-
  ish, and Solomani-Italian. The collapse saw a resur-
  gence in these native languages and Anglic fell to the 
  wayside. 
  When contact with the Coalition came in 205-06, each 
  of the TEDs negotiated shrewdly rather than resist. The 
  Guild was waning as a power in the region, and the 
  choices were becoming either the Covenant of Sufren, or 
  the RC. Babellet made a solid recovery despite language 
  barriers. The TEDs have been replaced by democracies, 
  but they are balkanized both geographically and linguisti-
  cally.
  OSAGI (Federalist)- Exage was a pro-Margaret’s world 
  during the Rebellion. After the collapse, Osagi, a cap-
  tured planet in the same orbit as Exage, recovered first 
  and cleared their system of vampires. They united the 
  fractious Mainworld (65-92) before establishing 
  colony outposts on Bede and began to uplift Frallsord 
  (92-204). At this time, the relationship between the 
  various worlds was formalised into the Osagi Com-
  monwealth. Osage entered into an alliance with Solee 
  in 202, and began clearing vampires down the main 
  towards Srys. The RC-Soleean war ended without the 
  Osagi Commonwealth state Navy coming to blows with 
  the RCN and RCES. When contacted, and informed of 
  the Soleean surrender, Osage followed the example 
  Czerniak and Galines in withdrawing from the ‘empire’ 
  and applying to join the RC as member worlds. The 
  Osagi applied for Coalition membership in 205. The 
  Osagi made changes to their government along the lines 
  of a civil service bureaucracy, and the system became a 
  full member world in 207.  Their salvage colony worlds 
  became Affiliate member worlds. Since joining the RC, 
  Osagi has improved her starport and technology levels 
  at an impressive rate.
  Polei (Centrist) Polei’s TEDs were benevolent com-
  pared to others the RCES had encountered in the Wilds 
  and were quite amenable to offworld contact. Most of 
  the TEDs were descended from the  megacorporation 
  GsbAG, LIC and its various subsidiaries. The A-class 
  starport had shut down due to the Megacorp withdraw-
  als deeper into Margaret’s Safe to trailing in the Vaward 
  cluster in 1124.  RCES scouts were amazed to find much 
  preserved and ready to get back into space. 
  The RCSA used the salvage from Ajjeig and Inftow’s 
  salvage colonies to support the bootstrap missions along 
  the Sarcathon main. By 25 the world had a working 
  C-class Starport and reachieved TL9, regaining fusion 
  power technology and early gravitics. Uplifted Orca and 
  Dolphin refugees from the Covenant worlds aided the 
  recovery process of underwater mining and aquaculture 
  as well. Polei has reached TL2 and her starport is rated 
  now as B-class in 248. Further development to restore 
  the old starport to its full A-Class capacity are planned.
  
  - 298 -
  WAROH (Centrist) Like other former High technology 
  worlds of this subsector, the viral infection here was se-
  vere and technological regression was well below even 
  the age of industry at TL3. Waroh suffered slave and 
  relic hunting raiders during the recovery era and it was 
  difficult for RCES to introduce bootstrapping programs 
  here in 205.  What passed for TED’s were a pushover 
  for the Marines. Waroh’s lack of a gas giant however 
  was a blessing that it had not been raided by Vampire 
  ships. Resettling Covenanter worlds’ refugees however 
  in 22-24 made improvements possible, and the 
  world regained its stability by 25. Waroh’s resettled 
  Aslan refugees rebuilt the starport, helped resettled 
  uplifted Dolphins & Orca on this near-water world, and 
  started aquaculture farming. Waroh’s population crossed 
  the  billion mark in her advancement in 235, and today 
  stands at .5 billion in population.
  SURYA (Centrist) - During the rebellion, Srys was raided 
  by Imperial warships who destroyed the  A-class port.  
  Today they view the 4th Imperium with hostility. Their 
  viral infection leveled them off at TL6. The world balkan-
  ized into several powerful TED states and many smaller 
  ones, each controlling a small D-class starport. The Di-
  asporan Starfarer’s Mercantile Guild played the powers 
  off against each other until the Osagi made contact with 
  them in 200. Although not part of the Soleean Empire, 
  nor part of Osagi Commonwealth, Srys’ warring lords 
  learned to put aside their differences and pool their re-
  sources, surprising RCES when they arrived in 205 by 
  establishing an interim world government.  After Coalition 
  membership was accepted in 207, they changed their 
  name to Surya, after the Hindu god of the Sun. Surya’s 
  recovery has been impressive since they took the coop-
  erative road, now standing at TL0, with an busy A-class 
  star shipyard & port in 248.
  Yerhen (Centrist) Yerhen had been balkanized with 
  numerous Technological Elevated Dictators, including 
  one that owned a E-class starport, when Solee con-
  quered them in 20. Solee established this system 
  as a J-3 hub for trade towards Osagi from Czerniak as 
  part of Soleean Admiral von Kessel’s “Island-Hopping” 
  campaign. Contact with the RCES and Droyne Scouts 
  in early 205 at the end of the RC – Solee  war was the 
  start of a long period of operations that continued until 
  in 207 when the last of the dictators were overthrown.  
  The Soleean built D-class starport has been upgraded, 
  and technology has improved steadily since the reces-
  sion of 28-238. Yerhen’s prosperity as a J-3 hub has 
  aided her recovery.
  Yeroltoy (Non-Aligned)- Raided during the Black war and 
  bombarded by Lucan’s Imperium. The native Droyne 
  exterminated every human left on the planet in retali-
  ation for attacks in Diaspora against their race. The 
  Droyne made a come back in the early 200’s. They 
  were bombarded back to the stone age, this time in the 
  2nd Plague by the Black Imperium’s fleet in 1211. Much 
  of the world is irradiated, and uninhabitable. The Droyne 
  here have refused contact with members of their own 
  race, members of the League worlds, and all attempts at 
  contact have been met with hostility and relic weapons 
  fire. The League Navy has rated this system a red zone 
  for the foreseeable future.
  Sulthanbran (Affiliate member)-Zinorow reopened the 
  rich Sulthanbran belts during the Post 2nd Vampire 
  Plague recession (28-38) and her ores have fed Zi-
  norow’s shipyards ever since.  Some 00,000 Sandmen 
  work alongside organic sophonts. The current petition for 
  full membership of AI-Cyms on affiliate salvage worlds is 
  also being watched here avidly by those who were “born’ 
  or ‘cured’ here.
  
  - 299 -
  Jayna Subsector (F)/ Old Expanses
  New Era data, as of 001-1248 
  Dahlec 
  093 
  X786570-4 
   
  Ag Ni C:0 
  A902 Na 
  G V 
  Rebields 
  098 
  X7A8000-0 
   
  Ba Fl 
  03 Na 
  [M0 V M7 V*]
  KESTRAL 
  0 
  A758945-A      T 
  Hi 
  4 Lm 
  M9 III* [M9 V]
  Linnert 
  03 
  D642344-9 
   
  Lo Ni Po 
  204 Lm 
  M0 V
  Aneth 
   
  X456574-4 
   
  Ag 
  A200 Na 
  G4 V
  Days’kyar 
  4 
  B454737-A 
   
  Ag D:0 
  82 Lm 
  [K4 V M4 V]*
  CZERNIAK 
  8 
  A989A47-C 
  T 
  Hi 
  00 Lm 
  G2 V
  Wileth 
  2 
  X737000-0 
   
  Ba 
  004 Na 
  M3 V
  Mofare 
  22 
  X7A3000-0 
   
  Ba Fl 
  020 Na 
  [K V M4 V*]
  Ultraneta-Depot 
  23 
  A00056-E 
  D 
  As S:4 
  94 La 
  M4 V
  Indigo 
  25 
  E7495M8-6 
   
  Ag Ni 
  922 Na 
  G5 V* [M7 V]
  Phoru 
  3 
  X375778-5 
   
  Ag 
  A402 Na 
  M2 V
  Marejen 
  32 
  X24553-4 
   
  Lo Ni C:0 
  A402 Na 
  M V
  Walager 
  38 
  C974787-7 
   
  Ag Ni D:2 
  04 Lm 
  G4 V
  Skerry 
  320 
  C334220-8 
   
  Lo Ni 
  402 Na 
  M8 V
  Chrimarko 
  42 
  X493E8-4 
   
  Lo Ni Po D:0 
  A900 Dr 
  [K2 V M6 V]*
  Kata 
  44 
  E9977M9-6 
   
  Ag 
  A703 Na 
  [F2 V M6 V]*
  Thanatos 
  45 
  B653720-9 
   
  Ni Po 
  24 Lm 
  K2 V
  Lyart 
  52 
  X200000-0 
   
  Ba Va 
  00 Na 
  [M0 V M2 V]*
  Krag 
  57 
  E737455-6 
   
  Lo Ni 
  703 Lm 
  M3 IV
  GALINES 
  59 
  A767987-E      N 
  Hi 
  304 Lm 
  [K V M0 V]*
  Kunni 
  520 
  C874736-9 
  T 
  Ag D:2 
  4 Lm 
  G2 V* [M7 V]
  Anirl 
  6 
  X3000-0 
   
  Ba Po 
  005 Na 
  [M0 V M5 V]*
  Allegiance Codes
  Cw-Core member world (joined RC prior to RC-Solee War)
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  Hw-Home world of a minor race
  Sw-Salvage World
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  Do: Uplifted Dolphins present , 0% of UWP digit.
  S:7 Sandmen present, 70% of UWP digit.
  V: Vargr present (0%) of UWP digit.
  
  - 300 -
  1248 Subsector Notes:
  Jayna subsector has a 248 population of just over 
  22.639384 billion, a decline of 33% from its pre-Col-
  lapse population of 3.8 billion. Its highest population is 
  6 billion at Czerniak, and its highest tech level is 4, at 
  Galines and Ultraneta.  Jayna is considered a frontier 
  region of the League worlds.
  Pocket Empires: 
  •		The Galines Accordment (66-92). The chief 
  worlds were Czerniak, Galines, Thanatos, Kata, Walag-
  er, and Kunni. Outpost were established on Rebields and 
  Skerry.
  •		The Theocracy of Montero (65-86) was a tri-sys-
  tem theocracy whose capital was on Montero (0/Qui-
  noid), and member world of Kestral with the conquered 
  world of Aneth before a religious war of succession broke 
  out between the two worlds of Montero and Kestral.
  •		The Empire of Solee (92-204) which was spon-
  sored by trade with Solee from Galines in 88, and 
  whose warships drove off the Guild raiders plaguing the 
  subsector’s trade routes. Solee ‘subsumed’ the Galines 
  Accordment, liberated Ultraneta from a vampire menace, 
  and ended the religious war between Kestral and Monte-
  ro. Solee went on to tie-together several smaller pocket 
  empires in Srys Subsector before it turned its attention 
  rimwards in Shenk and was defeated by the Reformation 
  Coalition in the 204 war, wherein Galines and Czerniak 
  withdrew their support causing the collapse of Empress 
  Ramstattan’s government.
  Major Alien Population Notes:
  Like the Syrs Subsector, Jayna had several known 
  minority populations of Droyne and Chirpers before the 
  rebellion. Their populations were boosted by refugees 
  from Diaspora until the area was swept by the Virus.
  Planetary Notes:
  Kestral (Federalist) This GTRC religious stronghold was 
  once allied with the GTRC of Montero in a brief polity 
  which was sundered by the succession process of the 
  next Patriarch of the church. Kestral had been uplifted 
  by Montero to TL9, but fell to TL7 after five years of at-
  tritional war with Montero. What part the Guild played 
  in setting this war off is unclear, aside from the fact they 
  played off both powers and made a profit at it until the 
  Soleean intervention in 20. Solee’s action restored 
  the canon law of succession and the Anti-Patriarch of 
  Montero was deposed.
  Kestral’s Shipyard, St. Paulo d’ Sylea Yards, along with 
  Montero’s shipyards provided the Soleean Navy with 
  a steady stream of ready-made Landers and Shuttles, 
  many of which were lost in the invasions of Fisher’s 
  World and Berkin. RCES contact with Kestral was 
  conducted not only on the political level but spiritual 
  level, with envoys from the Cardinals of Aubaine and 
  Oriflamme. Kestral’s theocracy changed for RC member-
  ship in 205-07, with the Church becoming the judicial 
  branch of a tri-cameral form of government. Kestral 
  made an impressive recovery, and are one tech level 
  below their precollapse level. In 248 Kestral is the lead-
  ing manufacturer of J- freighters and TL0 spacecraft of 
  the subsector.
  Linnert (Federalist) Linnert was contacted by Solee 
  shortly after Solee had liberated the Ultraneta / Depot 
  system in 200 and became, until 204, the rest and 
  relaxation world for the salvage crews working at Depot.  
  Linnert’s “tourism” trade continues today after upgrad-
  ing their Starport.  A solid recovery to TL9 was achieved, 
  aided by vacationing FLN and LDF crews and troops 
  assigned to Ultraneta Depot who take their leaves here.
  Days’kyar (Federalist) This world had been balkanized 
  during the collapse, but the humans died off during a 
  major climate shift in the 50’s, leaving the Droyne the 
  planet and still operational starport. The Droyne renamed 
  the planet “Days’kyar”. The Droyne were contacted in 
  the late 80’s by merchant-scouts out of Czerniak, 
  and talks with the Droyne ensued, thanks to Czerniak’s 
  excellent relations with the Droyne of Walager. The RC-
  Soleean war interrupted this rather awkwardly for the 
  Psions of Czerniak and Days’kyar.  The Droyne were 
  pleased to learn the RC was all for better relations with 
  the Droyne as a race, and without much fanfare, joined 
  the Coalition. Days’kyar’s recovery has been a solid with 
  a return to their precollapse government, starport, and 
  tech level. 
  CZERNIAK (Centrist) Czerniak’s Psionic Institute, the 
  Romany Schools, slowly came from the shadows after 
  the onset of hard times in 24. Powerful clairvoyants 
  and telepaths laid the foundations for  their takeover 
  when the 3rd Imperium would finally “die”. They began 
  by infiltrating their members into every bureau, depart-
  ment of the government, media, and military from that 
  year onward. By the onset of Virus, the former charis-
  matic oligarchy government had fallen into public disfa-
  vor and the Institute’s key personnel began their coup 
  from within. 
  Czerniak stumbled briefly to TL8 then regained TL9 
  within the first decade. The AI-Virus was their enemy, 
  and they had husbanded many insystem vessels, star-
  ships, and defense boats, enough to ride out the storm.  
  In order to flourish, they needed to be able to recover 
  Jump technology, and starship building once again.  
  Czerniak used their new technology, and successfully 
  established a salvage colony on Rebields in 55 and 
  harvested their Starport’s hull forming machinery and 
  
  - 30 -
  other useful items to propel themselves back to TL by 
  85.  Czerniak opened up her B-class yards in 95. 
  When they learned that Solee’s Navy had allowed the 
  nuclear strikes on the Psionic realms of Yontez during 
  Solee’s advance through the Shenk Subsector, Czerniak 
  put immediate pressure on Solee by embargoing all mis-
  sile supplies to her Navy, and informed Galines of her 
  intent to leave the ‘Empire’. Czerniak was also the first of 
  the three major worlds of the Empire to apply for mem-
  bership within the RC, and the first to make ‘democratic 
  changes’ (Czerniak’s Consulate-Autocracy followed the 
  approved Tiniyd-Idsur model). 
  Kunni (Centrist) Kunni remained tied to Galines through-
  out the Collapse and recovery eras, and was part of 
  two successful pocket empires.  They joined the RC at 
  the end of the Soleean War. Kunni’s acceptance as a 
  full member world saw the uplifting of the chirpers into 
  Droyne, adding to her solid recovery. Kunni maintains 
  a fleet of subsidized freighters for their own agricultural 
  produce traffic to Galines, and enjoys being an important 
  Auction due to their location at the end of a J-2 hub from 
  the Solee Main in Shenk, and the Karse-Vendtup Main.
  Ultraneta-Depot (Salvage World/Affiliate member) Ul-
  traneta, the former Old expanses Imperial Navy Depot, 
  changed hands twice during the Final War. In their final 
  withdrawal in 20, the Solomani blew up the A-class 
  shipyard before jumping out.   Even after the destruction 
  of the main port, the breaker yards and training areas, 
  as well as the Mothball fleet yards, were sufficient to 
  maintain a C-Class port in system. Depot remained a 
  system of great importance during Hard Times, just for 
  the stockpiled spare parts. 
  Margaret retained a small presence at Depot, during 
  Hard Times. Margaret dispatched J-6 couriers to alert 
  her depots of the impending onslaught of Virus in 30, 
  and to rendezvous forces to trailing according to her 
  contingency plan. There was no die-off at Depot but an 
  orderly speedy withdrawal. Most of the remaining hulls 
  were TL9- vessels, and had either jump drives or their 
  power plants removed and mothballed as well.  The 
  robots were shut down, the power turned off, and they 
  departed. 
  Then the Vampire ships came. The first vampire to lair 
  here set up ‘her’ domain in the breaker yard.  A damaged 
  former 500kton Logistics ship ISS Ephesus, a Parent/ 
  Mother Strain, and her brood of ten kton fuel shuttles 
  arrived from the depot in the warring Massilia-Sector to 
  rimward. She awoke the stored mechanic and repair ro-
  bots, and promptly infected them.  Unfortunately for her 
  the humans had shut down the robots first, then cached 
  the jump drives and powerplant parts, and she was un-
  able to located them. Given the damage she had taken, 
  she was marooned here.
  The rest is speculation based upon captured Soleean 
  documents, but apparently “Mother E” ran the entire 
  system, and set the belting ships back to work. Her fuel 
  shuttle brood ferried fuel back and forth to the starships 
  and SDB’s she’d managed to repair and get back online 
  before she was attacked by an unknown large black war-
  ship and its brood of smaller escort. 
  In 200, following his taking command of the rump of the 
  Solee navy stationed in the Jayna subsector, Soleean 
  VADM Werner Von Kessel took his one capital war-
  ship, the 50kton Planet-class CA, ISS Vaward, and six 
  Regulator-class light monitors as battle riders to Depot. 
  Kessel’s task force destroyed the Puppeteer “fleet”.  The 
  Mothball fleet of TL9-11 hulls remained intact, and the 
  Soleeans discovered what remained of “Mother E” and 
  her viral entity.  She had lain trapped within her lifeless 
  hull, and was removed by Kessel “for study”. The Empire 
  moved in immediately with Naval yard engineers and 
  workmen from Galines and Czerniak, and by 202 had 
  restored the Depot system to C-class.  Czerniak moved 
  several squadrons of SDB’s in to defend the systems’ 
  gas giants. At the end of the RC-Solee war, Czerniak 
  used Depot as a major bargaining chip for her member-
  ship into the RC. The RCN inherited the system without 
  firing a shot.  The RCN had former Soleean VADM von 
  Kessel installed as the Base Commander in 206. The 
  RCN & RCES vessels benefited from the treasure trove 
  of spare parts, as did their ally the Covenant of Sufren 
  out in Diaspora. 
  The system saw action again in 2 when a portion 
  of the Black Fleet peeled off the Vampire highway, and 
  blazed across rimwards-trailing across Dethenes and 
  Quinoid. The Black Fleet was slowly worn down along 
  the way as this Black Imperial squadron pushed onwards 
  heedless of casualties. The three vessels that made it 
  to Depot were hardly intact but still battle worthy. Two 
  of these vampires were destroyed in the outer system. 
  The third one was brought to heel and obliterated as it 
  attempted to destroy a hidden facility at the outer edge 
  of the system. RCES teams discovered the previously 
  unknown facility: a hidden fully sentient automated ship-
  yard, a stable Hobbyist calling itself simply ‘D’Yard’. 
  The Coalition had the Parental-Mother strain “Mother 
  E’s” entity restored to the new TL3 Breaker yard even 
  as they rebuilt her former body into the main base 
  installation, along with a stable Hobbyist-strain “D’Yard”. 
  Depot’s mothball fleet of some 100 hulls were hastily 
  readied and put to use in the post-2nd Vampire plague 
  evacuations. Of these hulls, 35% were lost as the allied 
  fleet of the UWA, the Guild, RCES and the RCN mopped 
  up the Black fleet’s non jump warships marooned in 
  systems where their Battle tenders had died. Some were 
  victims of hostile worlds who mistook them for vampires. 
  The ones that returned after the massive evacuation 
  operation ended in early 22, were deemed too dam-
  aged, and sent to Mother for scrapping. Discovery of the 
  automated yard prompted the follow-on mission to the 
  Diaspora-Depot system. Ultraneta remains in 248, a 
  fortress Naval installation of the smaller, swifter FLN, and 
  
  - 302 -
  a premier posting for League Naval architects. 
  Skerry (Non Aligned) Skerry was a Pirate haven when 
  Solee conquered it in 9, ridding the Galines Accord-
  ment of their threat.  It remained a military occupied sys-
  tem until the end of the RC-Soleean war. As survivors of 
  Soleean salvage gulags, the former Pirates descendants 
  have returned, and now operate a single small starship 
  out of Wastrel-Downport, the Wilds-Modified Petty-class 
  liner SS Meandering Star.
  
  - 303 -
  21-Worlds Subsector (G)/ Old Expanses
  New Era data, as of 001-1248 
  Sharrif 
  77 
  C9B75-9 
   
  Fl Ni 
  05 La 
  M0 V 
  Jrack 
  78 
  A74A72-D 
  N 
  Wa 
  204 Lm 
  M3 III
  BONSHER 
  79 
  C8659Q6-8 
   
  Hi 
  A620 La 
  [M2 IV* M5 V]
  Layor 
  87 
  C768675-9 
   
  Ag D:4 
  320 La 
  [M2 IV* M3 V]
  Mnash 
  9 
  X200000-0 
  R 
  Ba Va 
  R03 Na 
  M0 V
  Cenno 
  920 
  A97A783-B 
  S 
  Wa 
  202 Lm 
  [G4 V* M7 V]
  Pashintor 
  203 
  X528000-0 
   
  Ba 
  00 Na 
  K2 V
  Leblion 
  209 
  C00052-A 
   
  As Ni               
  0 La          M9 II
  Chenek 
  24 
  X98587E-6 
  M 
  Ag 
  205 Na 
  G4 V
  Amwold 
  26 
  C65832-5 
   
  Lo Ni 
  800 La 
  K3 V
  Maazel 
  220 
  X0000-0 
  R 
  Ba De 
  005 Na 
  [M6 V M4 V]*
  Gauras 
  22 
  X5655M9-5 
  M 
  Ag Ni C:4 
  623 Na 
  [A3 V M0 V]*
  Cimabue 
  222 
  X438000-0 
   
  Ba 
  002 Na 
  M V* [M9 V]
  Kuznets 
  225 
  X20000-0 
   
  Ba De 
  003 Na 
  [K0 V] M3 V*
  Kantord 
  228 
  X50000-0 
   
  Ba De 
  R022 Na 
  [K4 V M5 V]*
  Atul 
  235 
  C3362-D 
   
  Ni Po Sw S:9 
  400 La 
  M V* [K5 V]
  Sulpt 
  24 
  X40000-0 
   
  Ba De 
  002 Na 
  M7 III
  Bourj 
  243 
  X500000-0 
  R 
  Ba Va 
  004 Na 
  K0 V
  Khar 
  246 
  C659746-9 
   
  D:4 
  204 Na 
  M0 IV* [M5 V]
  Khe 
  247 
  X63A000-0 
   
  Ba Wa 
  002 Na 
  [M3 IV M V]*
  Khyme 
  248 
  X20000-0 
  R 
  Ba De 
  024 Na 
  K V
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  Hw-Home world of a minor race
  Sw-Salvage World
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  S:9- Sandmen present, 90%+ of UWP digit.
  
  - 304 -
  1248 Subsector Notes
  2 Worlds subsector has a New Era population of 
  6.84708 billion, a decline of 93% from its 0.9 billion 
  pre-Collapse population. Its highest population is 6.5 
  billion, at Bonsher (79), and its highest tech level is TL 
  3, at Jrack (78) and Atul (235). The best starport is 
  A-class at Jrack and Cenno (920).
  Planetary Notes:
  Sharrif-Sharrif is not classified as a Boneyard, or Sal-
  vage world, as it was been reopened as a colony by the 
  world of Jrack in 95 as part of the League of Bonsher 
  polity, part of the trailing edge of the Soleean Empire. Its 
  natural atmospheric resources have once again been 
  harnessed in metallurgical industrial processes. Follow-
  ing the lead of its mother world, Sharrif applied to join the 
  RC in 205, and was approved in 207 as an associate 
  member. Sharrif is run by the Akka Shipping corporation, 
  and supported from Jrack.
  Jrack– The free citizen’s democracy of Jrack has sur-
  vived fairly intact, and was rapidly approved as a new 
  member world in 206, a full year ahead of the RC dead-
  line for the former mini-states and worlds of the defeated 
  Soleean Empire. The phenomenal successes of Jrack’s 
  full membership have restored the world to her precol-
  lapse level of technology. Jrack now boasts a new naval 
  base (built in 243). Jrack’s form of world government 
  is an Athenian style democracy that has withstood the 
  Long Night, and 3rd Imperium, as well as the Solomani 
  occupation (7-30). Jrack has also had a major mi-
  gration of pro-democracy workers from Bonsher the past 
  forty-two years, pushing their population to 25 million 
  currently in 248.
  BONSHER –This formerly balkanized world was sub-
  jugated by pure gunboat diplomacy into the Soleean 
  Empire in the early 90’s in order to harness into their 
  interstellar economy.  Still viable TL7 industries had 
  survived the Collapse. At the end of the RC-Solee war, it 
  immediately balkanized once more into petty states vy-
  ing for whatever offworld aid would replace the Soleean 
  hegemony.  It has taken several occupations, and martial 
  law period just to exert law and order here. Currently an 
  associate member world, with the majority of the world’s 
  population behind a Pro-League government. Technol-
  ogy and starport advances have been minimal. The 
  current representational democratic government is an 
  interim one, and elections for the new government are 
  scheduled in the fall of 248. The low-level insurgency 
  by several deposed popular dictatorships continues. The 
  continuing civil unrest has resulted in the world being 
  classed as an amber zone.
  Layor –Layor has not returned to democracy since the 
  collapse, and under the Soleean Empire was a benign 
  feudal technocracy, with the Droyne minority held to sec-
  ond-class citizenship. With the RC victory that changed, 
  and the planet has seen some progress since then. It is 
  peacefully balkanized into two states, one human and 
  one Droyne. The Human government is a Participatory 
  Democracy and the Droyne governing Oytrip is their 
  traditional Mystic Autocracy.
  Mnash & Kantord- Both of these worlds are targeted 
  worlds with major amounts of hostile AI-Cym robotic 
  life. The current status of Atul switching from a Salvage 
  World to a Member world is keeping recovery of these 
  two former TL5 high population worlds on hold.
  Chenek-The TED’s of Chenek have used all of their high 
  technology weaponry up, and have instead retrenched 
  into Military juntas and dictatorships utilizing in TL6 
  weapons, including ‘dirty’ atomic weapons.  RC and later 
  FL SAG raids have not found them any more recep-
  tive to offworld aid, and the TEDs have tightened their 
  xenophobic grip on the world. With the looming threat of 
  Dominate raiders to trailing, Chenek’s fate has been put 
  on the backburner.
  Gauras-The TEDs TL9 personal relic weaponry was 
  exhausted, mostly in repelling several Vampire raiders in 
  20 & 2. The TED was toppled in 24, only to be 
  replaced by a Military junta, firmly backed by TL5 weap-
  onry. They are extremely hostile to offworld contact, and 
  their chirper population is utilized as cheap, unpaid slave 
  agricultural laborers.
  Atul- The site of  the first joint organic-AI-Cym recov-
  ery salvage world attempted in the trailing half of the 
  League. Salvage work started in 20 using a workforce 
  made up on humans, Vargr and Droyne. Salvage opera-
  tions were crippled by repeated attacked from hostile 
  robotic life hiding amongst the ruined arcologies. By 
  22, the situation was so desperate, that the AVV snake 
  weapon and peaceful Sandman AI’s were deployed to 
  the world. They wiped out the viral entities and used the 
  surviving robotic systems to spawn more Sandmen. The 
  presence of sandmen brought the project completion 
  date forward from 302 to 252.
  The C class port is of completely new construction as the 
  previous A class port was destroyed by the Solomani in 
  23 during their retreat aback into the Karse Subsector. 
  There are 5,000 humans, Droyne and Vargr on world 
  along with nearly 9 million sandmen. They have applied 
  to the League for full membership, with full voting rights 
  for the Sandmen. The application is currently under 
  review. 
  Khar-This former balkanized world with human and 
  Droyne populations stabilized and pulled together in 
  
  - 305 -
  242 after several dozen League missions to assist the 
  Droyne and humans. The League’s Droyne Oytrips of 
  Thoezennt & Shenk subsector were instrumental in this 
  diplomatic breakthrough. Khar has a current space force 
  of 9 small vessels: four SDB’s, two small craft and three 
  Jump capable armed merchantmen. They have yet to 
  apply for membership however, but remain pro-offworld 
  contact, although the willingness to accept AI-Cyms as 
  Life forms seems to be the sticking point in their applica-
  tion  to join the League.      
  
  - 306 -
  Ile Subsector (H)/Old Expanses
  New Era data, as of 001-1248 
  Dorp 
  25 
  X433000-0 
   
  Ba Po 
  05 Na 
  [M3 V M3 V]*
  Warner 
  26 
  X5646EA-6 
   
  Ag Ni C:4 
  602 Na 
  K4 V
  Pradock 
  27 
  D56784-8 
  T 
  Ag Ri 
  23 Na 
  M7 II
  Fentel 
  28 
  DA786EA-7 
  S 
  Ag Ni 
  822 Na 
  G2 V
  Doerr 
  284 
  X0000-0 
   
  Ba De 
  004 Na 
  [M2 V M2 V]*
  Barron 
  286 
  X300000-0 
   
  Ba Va 
  003 Na 
  M4 V
  Torrel 
  288 
  X357770-5 
   
  Ag Ni 
  904 Na 
  M0 V
  Nash 
  29 
  X22000-0 
   
  Ba Po 
  003 Na 
  K5 III
  Garz 
  294 
  X8A6000-0 
   
  Ba Fl 
  04 Na 
  M3 V* [M0 D]
  Kalemn 
  296 
  D4535E9-7 
   
  Ni Po 
  44 Na 
  K6 II* [M4 V]
  Paro 
  297 
  X9CA000-0 
   
  Ba Fl Wa 
  003 Na 
  G V
  The Edge 
  2920 
  X7A6000-0 
   
  Ba Fl 
  02 Na 
  K3 V
  Quen 
  302 
  X56600-2 
   
  Lo Ni C:3 
  422 Na 
  G5 V
  Yesta 
  305 
  A357788-C 
  T 
  Ag 
  202 La 
  K4 V
  Carris 
  3 
  X9A6000-0 
   
  Ba Fl 
  004 Na 
  M V
  Srzilkrozia 
  322 
  X653740-7 
   
  Po C: 
  623 Na 
  [A8 III* M5 V]
  Kresh 
  323 
  E64355-7 
   
  Lo Ni Po 
  405 Na 
  [M0 V M3 V]*
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  S-Scout Base
  Hw-Home world of a minor race
  Sw-Salvage World
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  
  - 307 -
  1248 Subsector Notes
  The census of 248 puts the Ile subsector population 
  at 453.404millions, a 99% decline from the precollapse 
  total of 40.023999 billions. The Highest populated world 
  of the subsector in 248 is Pradock (27) with 270 mil-
  lions; the lowest populated world is Quen (302) with48 
  sentients. The Highest technology is TL2 and the best 
  starport is A-class, both at Yesta (305). 
  Major alien population
  Chirpers: .5 million on Warner; one thousand two hun-
  dred on Quen; and 6 million on Srzilkrozia.
        
  Pocket Empires: None.  
  Warner-The paranoid Mystic Autocracy of Data Priests 
  maintain their xenophobic iron grip on the planet, and 
  have used PAD missiles to drive off even would-be 
  friendly contacts. This extreme xenophobia is due in part 
  from raiding Vampire ships, including a major vampire 
  fleet that swept through here in the 1170’s hunting for 
  spare parts.
  Pradock –Survived intact through the collapse period. As 
  Trader ships began reappearing again Pradock’s Par-
  liament voted to improve the starport, to support more 
  revenues in repairs and be competitive. With tools and 
  machinery purchased from Lancer operated salvagers, 
  Guilds’ men, Free Traders, and eventually the Voskl 
  Trade Union corewards of them, they have achieved an 
  impressive TL8 by the year’s end of 247.
  Fentel-The Mystic Government of the ‘Star Priests’, is 
  yet another form of Data or Technician Priesthood Wilds 
  governments. They are descended from the IISS person-
  nel. The Star Priests control the amount of traffic they 
  have here by deliberately NOT upgrading their starport 
  to C-class. This sends most Free Traders operating in Ile 
  subsector to Yesta. Contact with the Voskl Union and the 
  descendants of the former IISS personnel there has cre-
  ated a situation in the belief system, and the Star Priests 
  of Fentel’s government stands on shaky ground as the 
  truth leaks out. The news of offworld IISS personnel is 
  considered to be a heresy, as are claims to technologi-
  cally improve their world.
  Torrel –was raided by Vampires in the 2nd Plague 
  (207-2) and lost their Scout base. The  government 
  collapsed into anarchy, and civil war has ensued since 
  22. The war resulted in the formation of six major pow-
  ers separated by wasteland. Over half the world’s popu-
  lation is at risk from the aftereffects of the war. Locals are 
  both xenophobic and violent.
  Kalemn- This world’s Data Priesthood has maintained 
  strict authority over the starport, and has rejected Guild 
  aid to run their port as a matter of sovereignty. These 
  Mystic-technicians are cognizant that star traffic is 
  increasing slowly in the region. But they still maintain 
  harsh laws on technological advanced imports with dra-
  conian policing measures.
  The Edge - A Dominate Vampire cruiser’s K’kree crew 
  fell prey to the psycho-sociopathic paranoia inducing Tar-
  lant creatures that had given the IISS reason to interdict 
  the world in the first place. The vessel itself was crippled 
  by a combination of internal fighting amongst the halluci-
  nating crew and the eventual loss of power plant fuel. It 
  is dead in space, and drifting towards the central star.
  Quen- The world of Quen had a small Guild run starport, 
  which serviced a handful of passing ships moving to 
  Kresh, and rimwards to Yesta. In 20 they were round-
  ed up and executed as ‘Gnaak’ by a raiding Dominate 
  Vampire cruiser that had entered via Van Cleef/ Voskl & 
  Carris/ Ile. Only the Chirpers were left unharmed. They 
  are here at a pastoral TL2. Freedom League Lancer 
  Scouts discovered the massacre in 247 when the 
  team’s xenobiologist was lead by a chirper to the mass 
  graves. The Chirper repeated the words “Nakk, Nakk”.
  Yesta- the former subsector capital suffered a severe Vi-
  ral infection that required the change of government and 
  harsh laws in order to survive the economic and ecologic 
  changes the loss of her automated industries suddenly 
  had induced.  Five and a half billion died before things 
  stabilized in the early 90’s at TL9. A substantial tech-
  nology cache in the form of one of the lost 5 planetary 
  defense meson batteries, and an untouched TL2 SBD 
  underwater base gave the restored C-class starport and 
  the world a greater measure of ease and security.  These 
  discoveries came in time for the world to become the 
  host port to a plethora of Free Traders in Old Expanses, 
  and later exploratory merchants of the Reformation Coa-
  lition, as well as the occasional merchant explorer from 
  the Hinterworlds to trailing. The world pulled together 
  finally in 1210, successfully driving off a rogue Dominate 
  Vampire cruiser (see Quen & Torrel above) using their 
  recently reactivated meson weapon. Yesta’s recovery 
  since then has been nothing but amazing, restoring 
  herself to an A-class port, and a return to TL2 as she 
  launched her first J-3  Frontier 600dton freighter in 001-
  247.
  
  - 308 -
  Thoezennt Subsector (I)/ Old Expanses
  New Era data, as of 001-1248
  Martham 
  02 
  C452655-A 
  T 
  Po D:3 
  302 Lm 
  [M0 III M7 V ]*
  Sibbage 
  023 
  C254769-9 
   
  Ag Ni D:3 
  02 Lm 
  M V 
  BURLTA 
  025 
  C7999Q3-6 
   
  Hi In 
  00 La 
  G3 V 
  Possin 
  027 
  C32206-E 
   
  Na Po Sw S:9 
  02 La 
  [M3 V]* M8 V 
  Darainne 
  028 
  C5343-D 
   
  Ba Po Sw S: 
  702 La 
  [F4 V M0 V ]*
  New Martham 
  022 
  XAC3000-0 
   
  Fl Ba 
  02 Na 
  [M3 V M9 V]*
  HODG 
  0222 
  A758956-E 
  N 
  Hi 
  02 Lm 
  K0 V 
  La Shend 
  0224 
  X9C4000-0 
   
  Fl Ba 
  002 Na 
  G3 V* [M6 V]
  Lote 
  0229 
  B77A742-E 
  N 
  Wa Do: Rw 
  202 Lm 
  G3 V 
  Bwan Murr 
  0325 
  C455885-9 
   
  V: D:2 
  225 Lm 
  K2 V 
  Sh’ Lur 
  0327 
  X426000-0 
   
  Ba 
  02 Na 
  M0 V 
  Nova Rhyll 
  0330 
  C578855-B 
   
  Do: 
  202 Cw 
  [M4 III M2 V]* 
  Sauler 
  0424 
  B884649-B 
  T 
  Ag Ri 
  200 Lm 
  [M2 III M8 V]*
  Drila 
  052 
  E2320-5  
   
  Lo Ni Po 
  A922 Na 
  M V* [M6 V]
  Etpur 
  062 
  X637000-0 
   
  Ba 
  025 Na 
  [M9 III M9 V]*
  Meadsk 
  0628 
  D987673-4 
   
  Ag Ni 
  604 Cw 
  G4 V 
  Dho II’s World 
  072 
  E2200-8 
   
  Lo De Ni Po 
  A405 Na 
  [M2 V M3 V]* 
  Traeviss 
  0722 
  D00037-9 
   
  As Lo Ni 
  34 Na 
  [M3 V M4 V]*
  COAISE 
  0723 
  A556995-D 
  N 
  Hi D:3 
  4 Lm 
  A4 V  
  Marax 
  0726 
  C573785-A 
  U 
  Po 
  203 Cw 
  [G V* M3 V] 
  Zoraith 
  0729 
  B52544-C 
   
  Lo Ni Sw 
  52 La 
  F2 V* [M9 V]
  Shaphry 
  0823 
  X734000-0 
   
  Ba 
  000 Na 
  M V 
  Tiniyd 
  0825 
  C543745-7 
   
  Po D:4 
  22 Cw 
  [M V M8 V ]*
  Xezor 
  0829 
  A87A84-C 
  N 
  Wa 
  0 Cw 
  G0 V 
              
  Allegiance Codes
  Cw-Core member world (joined RC prior to RC-Solee War)
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  Hw-Home world of a minor race
  Sw-Salvage World
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  Do: Uplifted Dolphins present , 0% of UWP digit.
  S:7 Sandmen present, 70% of UWP digit.
  V: Vargr present (0%) of UWP digit.
  
  - 309 -
  1248 Subsector Notes:
  Thoezennt subsector has a New Era population of just 
  over .78 billion, a decline of over 86.2 billion from its 
  pre-Collapse population.  During the recovery period, it 
  saw heavy human and chirper slave raiding on Burlta, 
  Lote, Meadsk, Coaise, and Tiniyd. Martham was the 
  Guild’s Old Expanses slave clearing house world, and 
  prime slave market. Sauler was the primary slavers and 
  smugglers launching point. The Guild opposed the RC 
  by selling guns to native states on balkanized worlds, 
  like Nova Rhyll, and Xezor, and sowing the seeds of the 
  anti-Star Viking propaganda.
  Major Alien Population Notes:
  Prior to RCES intervention there were sizable minor-
  ity groups of Chirpers in Thoezennt, primarily 8 million 
  on Bwan Murr, and 20 million on Coaise. Both Droyne 
  and Chirpers were noted on the world of Tiniyd, some 
  300,000 Droyne and 200,000 Chirpers. 
  By 248, the Chirpers have all been uplifted to Droyne 
  and have died off’. Droyne now lead the alien races 
  of the subsector with  million on Martham, 3 million 
  on Sibbage, 40 million on Bwan Murr , 350 million on 
  Coaise and 700,000 on Tiniyd.
  Vargr refugees from Sh’Lur’s collapse and the Covenant 
  worlds have risen to a noticeable minority on Bwan Murr 
  at 2 million.
  Uplifted dolphins rescued from the Covenant of Sufren 
  worlds now comprise sizable minorities of the popula-
  tions on water worlds like Lote (0%), and Nova Rhyll 
  (0%).
  Planetary Notes:
  Martham – (Federalist) The Church of Lucan the Merci-
  ful (CoLM), a data priesthood of Mystics, maintained 
  this world as an “open Port” to free traders and Guild 
  alike. They held to the warped and curious view that 
  Emperor Lucan was deified for ending the rebellion with 
  the advent of Virus. Given the events of the 2nd battle of 
  Gateway, they have only been reinvigorated in this belief. 
  Fortunately, not even the Luhtalan’s give this much cre-
  dence, and the movement is largely confined to Marthan, 
  Bwan Murr, Sibbage, and on Hodg. Martham remains a 
  trade hub however, despite the CoLM.
  BURLTA-(Centrist) This former high population world 
  (pop A), collapsed hard with the onset of Virus, back to 
  TL2 and balkanized along islands atolls, chains, and ar-
  chipelagoes. The world’s mega fauna, that had previous-
  ly been repelled by high tech defenses had Humaniti on 
  their food chain. The secret Psion institute shattered and 
  those with talents scattered across the planet.  Raided 
  heavily by the Guild’s slavers and occasionally the Vam-
  pire ships wandering up from the “Vampire highway”, the 
  Burltani were positively xenophobic by the time RCES 
  began surveys and contact in late 202.  
  Folk from Spires and Meadsk however, made excellent 
  first contact agents, as they lived on worlds with slightly 
  more technology than Burlta. Today Burlta has advanced 
  to TL6, but is still balkanized geographically with small 
  “counties” and “shires” based upon the island chains. 
  Their recovery has been slow but progress is coming 
  along. An Interim government was established in 228 
  and is still “working out the bugs”. Currently they send  
  representative to the Centrist side of the aisle on Nico-
  sia. The vote for the permanent government, a federalist 
  civil service bureaucracy or a centrist impersonal bu-
  reaucracy, is on the League day (4-VII-248) ballot.
  Possin (Salvage colony world/Affiliated member)-This 
  site was virally infested. Possin’s insane robotic society 
  was the first ever attempted “mass cleansing” by use 
  of the AVV Snake. Tactics were based on those used 
  at Promise. 60% of the hostile robots were rendered 
  combat ineffective by the snake and the others had no 
  radio transceivers with which to attack. The Salvage 
  colonists managed to use the window of opportunity 
  and downloaded a peacemaker AI-Cym into one of the 
  existing Mainframe data systems. Clearing & cleansing 
  the insane viri robots with the Sandmen’s help took the 
  colonists the better part of three years. Possin’s Colo-
  nial workforce is now 90% Sandmen, many of which 
  are benevolent Parent–Mother strains. They have been 
  sending an AI-Cym representative to Nicosia since 228.  
  Possin was one of the first worlds to do so.  It pushed the 
  recovery of dozens of worlds and in the first year alone 
  yielded up twenty starships that were recovered and put 
  back to work for the Coalition. Currently the argument 
  before the FL Assembly is to recognize the stable AI-
  Cym sentients “born” here (Several Parent, Peacemaker, 
  and Mother-strains) in the collapse as “native survivors” 
  and to apply for Full membership using the “Dunas judg-
  ment” as precedence.
  HODG (Centrist)- The Overlord of Hodg’s defenses were 
  too thorny a problem for the RC to bother with until after 
  the RC-Soleean war. The Guild had given up trying to 
  crack his world out from its isolation and had lost several 
  ships in the process. Hodg’s TED and his mighty military 
  machine, however, needed their outer system colonies. 
  These were less defended and were open to propagan-
  da and capture. By 20, Hodg the Mainworld had been 
  cut off from their breadbasket gas giant moon colonies 
  and was bombarded with diplomatic messages. He still 
  refused to yield. It was not until late 24 did the Over-
  lord of Hodg surrender his guard and open his world to 
  negotiated peace. He was wearing a uniform of the new 
  Lucanic Black Imperium. 
  The reason was so astonishing in the aftermath of the 
  2nd Plague, and the 24-5 battle for Capital. Hodg 
  had been visited in the early 60’s by one of the Lucan 
  warships and had been ordered to remain loyal, and to 
  
  - 30 -
  “defend the planet from pernicious Solomani at all costs”. 
  He had been visited recently by the vampire ship that 
  attacked Nicosia (and was destroyed there), and told the 
  news that Lucan was dead. Hodg’s return to interstellar 
  society has made the path Oriflamme took look like the 
  Aubani-Hiver “Pie in the Sky By and By”. They had no 
  problem working with Sandmen, and are today back to 
  TL4. Hodg’s League politics have been heavily centrist 
  from advocating for a stronger fleet to regulating the 
  Guild’s commerce within the League worlds more heav-
  ily.
  Lote (Centrist) –After deposing the “Old man of the 
  Mountain”, an evil Imperial remnant who used his 
  hoarded relic weapons cache to lord it over the benight-
  ed native tribes on the main island, the RCES recovered 
  and repaired the orbital B-class starport ruins and began 
  bootstrapping operations in earnest in 203.  Some 
  900,000 Uplifted Dolphin refugees from the Covenant of 
  Sufren worlds of Navarre and Haze were relocated after 
  the 2nd Vampire war, speeding the recovery of three key 
  lost underwater cities. The ‘Phins while not as virulently 
  anti-Cym as their Human-brothers from the Covenanter 
  worlds, have swayed politics towards Centrism.
  Bwan Murr (Centrist)- The former Church of Lucan the 
  Merciful (CoLM) reign ended with the Droyne uprising 
  and subsequent Star Viking meteoric assault in the fall 
  of 203. Bwan Murr made an impressive recovery back 
  to her present levels, and have contributed as a refugee 
  world for Covenant world Vargr refugees. Many Vargr 
  & Droyne are employed in the salvage world trade on 
  Possin which had a sizable Vargr minority itself during 
  the Imperial ear. Several companies on Bwan Murr draw 
  their roots from the Feudal tech holding companies of 
  that world even today. The CoLM is no longer the state 
  religion and has been reduced to cult status.
  COAISE (Federalist) The TED ruling this world and his 
  army were rudely overthrown by the uplifted several mil-
  lion Droyne warriors in III-203.  They were utterly wiped 
  out in a modified Oytritsyu’a or ‘Total war’.  His Guild 
  support discovered RCES and RCN vessels in orbit 
  sealing off escape and supporting the Droyne. This was 
  the first of several worlds felled from within under the 
  auspices of ‘Operation Dominoes’. Still, it took till 224 
  to put Coaise completely back together again.  The FLN 
  maintains a Navy base here to patrol the non-aligned 
  worlds of the main for would-be pirates, and smugglers.
  Tiniyd (Federalist)-Tiniyd in 248 is a representa-
  tional democracy of Psions, non-Psions Humans, and 
  Droyne.  It is the product of a long campaign later called 
  ‘Operation Dominoes’ by RC historians. This series of 
  Moonshadow, Bootstrap, Diplomatic, and Pacification 
  operations took place between 202 and 203. Tiniyd’s 
  Droyne-Human government, despite its Federalist Party 
  leanings, still restricts the importation of electronic devic-
  es which the locals believe hamper the development of 
  Psionics. The small Psi-Institute of Idsur teaches telepa-
  thy, clairvoyance, computer empathy, and the awareness 
  talents primarily. The Czerniak Romany Mind Arts, and 
  the Yontez Branat Advanced Psi institutes are currently 
  studying Idsur’s theories on psionic development.
  
  - 3 -
  Shenk Subsector (J)/ Old Expanses
  New Era data, as of 001-1248 
  Moy 
  0922 
  C33320-9 
  T 
  Lo Ni Po 
  02 Na 
  G3 IV 
  Avis 
  0924 
  D53220-9 
   
  Lo Ni Po 
  33 Na 
  K4 V
  Berkin 
  0926 
  C66A887-B 
  M 
  Wa Ri 
  204 Lm 
  [G2 V* M3 V]
  Reagan 
  0929 
  X20000-0 
   
  Ba De 
  02 Na 
  [M0 V M8 V]*
  Welch 
  0930 
  E344446-6 
   
  Ag Ni 
  922 Lm 
  [M0 V M4 V]* M6 V
  Dorian 
  02 
  X30000-0 
   
  Ba De 
  003 Na 
  M3 V
  Cooke 
  024 
  X422000-0 
   
  Ba Po 
  000 Na 
  M V* [K7 V]
  JANIE 
  25 
  D769996-7 
   
  Hi 
  3 Lm 
  G6 V
  Slandow 
  26 
  D9A4522-9 
   
  Fl Ni  
  04 La 
  G2 V
  SHENK 
  28 
  B554976-9 
  M 
  Hi D:3 
  2 Lm 
  [M4 V K4 V]*
  Sovtor 
  22 
  C30220-9 
   
  Ic Lo Ni Va 
  300 La 
  F8 II [M8 V]*
  MUELLER 
  223 
  A554948-C 
  F 
  Hi D: 
  3 Cw 
  K V* [M4 V]
  Dunas 
  224 
  B6373-B 
   
  Ni Po 
  02 Lm 
  [M3 V M8 V]*
  Wall 
  227 
  X500000-0 
   
  Ba Va 
  00 Na 
  M V
  Fisher’s World     229 
  A769878-D 
  U 
  Ri 
  804 Lm 
  [K4 V M8 V]* 
  Marcena 
  32 
  C57575-8 
  M 
  Ag 
  64 Lm 
  K V
  SOLEE 
  322 
  B675955-A      
  M 
  Hi In 
  00 Lm 
  [G2 V* M5 V]
  Barnet 
  327 
  D63423-9 
   
  Lo Ni Po 
  4 Lm 
  [F V M0 V]*
  Tequila 
  328 
  B37645-9 
   
  Po 
  44 Cw 
  M2 III
  Hindahl 
  422 
  D744878-5 
   
  Ag 
  400 Na 
  K0 V
  KMAK 
  424 
  A696942-B 
   
  Hi In 
  0 Lm 
  K2 V
  Herbe 
  426 
  X8C5000-0 
   
  Fl Ba 
  003 Na 
  M V
  Clallum 
  427 
  C78A887-9 
   
  Wa Ri 
  702 Lm 
  [A3 V K9 V]*
  YONTEZ 
  527 
  D67399A-8 
   
  Hi In Po 
  502 Lm 
  [K3 V M3 V]*
  Kruml 
  528 
  X330000-0 
  R 
  Ba De 
  003 Na 
  [M4 V M6 V]*
  Aniston 
  62 
  D4232-7 
   
   Lo Ni Po 
  0 La 
  [M4 V M6 V]*
  Dothan 
  623 
  C549858-8 
  M 
  Ag Ni 
  03 Lm 
  [G V* M9 V]
  Canton 
  626 
  A344586-A 
   
  Ag Ni 
  20 Lm 
  M V
  Astrid 
  628 
  X200000-0 
   
  Ba Va 
  00 Na 
  [M8 V M2 V]*
  Olney 
  629 
  C5544-A 
  U 
  Ic Po 
  604 Lm 
  M2 V
  Allegiance Codes
  Cw-Core member world (joined RC prior to RC-Solee War)
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  F = Naval & Military bases present
  M = Military Base present
  N = Naval base present
  T = Free Traders nexus, or Trade hub
  U = Trade & Military bases present
  Hw-Home world of a minor race
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  
  - 32 -
  1248 Subsector Notes:
  Shenk subsector had a precollapse population of just 
  over 58.9 billion, and in 248 has a New era population 
  of .3869 billion. Its highest population is 5 billion, 
  at Yontez, and its highest tech level is 4, at Mueller, 
  Shenk, Fisher’s World, and Kmak. There are A-class 
  shipyards at Shenk, Mueller, Kmak, Fisher’s World, and 
  Canton. 
  Major alien Populations:
  Droyne on Shenk make up 20% of the population on 
  former subsector capital (some 40 million) & on Mueller 
  make up 30% of the population (some 20 million).
  Planetary Notes:
  Berkin-(Centrist) The Berkin system’s former Imperial 
  naval base and orbital highport were destroyed before 
  the outbreak of Virus by a Black war strike, with an 
  extreme loss of life. RCES personnel were assigned to 
  this world to start bootstrap missions in 202. They soon 
  heard rumors of  a ‘legendary hidden underwater city’. 
  The legend proved to be true, as the city turned out to be 
  the remnants of the former TL2 submarine PAD missile 
  force, known locally as the “Sea Wolves”. These Rebel-
  lion era sailors and their descendents halted a Solee 
  invasion of the world by destroying the unarmored troop 
  landing ships with orbital nuclear missiles. 
  Several other recovered technology caches aided the 
  world in the postwar recovery. Berkin is once again close 
  to her precollapse level of technology, and a full League 
  member world.
  Shenk- This extremely balkanized and technologically 
  regressed world’s 40 million Droyne lived at far better 
  than the remaining 60 million human nations who had 
  regressed to TL3.  This was where RCES made their ini-
  tial diplomatic contacts after several SAG raids vs. TEDS 
  here. Several uplift projects soon were duplicated by the 
  Droyne which allowed them to enjoy TL7 again between 
  1201-1204. During this time, the Guild’s influence waned 
  and Solee supplanted them. Solee picked one charis-
  matic human warlord to unite the world. Solee’s anti-al-
  ien bias was evident in this policy.  Solee promised they 
  would not play their new client off the other TEDs like the 
  Guild had done.  As RCES knocked off TEDS in decapi-
  tation raids, Armacia’s TED, King Arnaud “The Salaman-
  der” moved in and absorbed their territories, providing 
  law and order.  Alarmed that a greater TED was rising, 
  the RCES Moonshadow teams attempted to kill him, but 
  failed.  RCES learned too late what they’d accomplished.  
  They’d united two Droyne states separated by a middle 
  sea and had alienated themselves from the Humans. In 
  the aftermath of the Soleean defeat, the Coalition dis-
  covered the King of Armacia had raised his large human 
  realm to TL4, and wished nothing from RCES. 
   
  The Droyne of Shenk broke the impasse in 
  208, by opening dialogue with the Kingdom for permis-
  sion to pass across the Sea to their northern kin. By 
  22 relations between the Droyne and humans had 
  improved to an even greater degree, and the humans 
  had reachieved basic TL6 medical vaccine production 
  and other useful technologies. The Droyne became the 
  teacher-technicians and, with the passing of King Arnaud 
  in 24, his son recognized the Droyne nations as part 
  of the same realm and self-autonomous. Shenk’s pro-
  gression back to the stars began with the recession of 
  28-28. The Droyne of Shenk hired as salvage tech-
  nician colonists by the member world of Mueller. King 
  Phillip saw the wisdom and revenues in this and applied 
  to the Coalition for membership.  They were approved in 
  220 for full membership. Shenk’s government today is 
  a constitutional monarchy, with a Parliament (House of 
  Lords, House of Commons), and a Judiciary. The Droyne 
  send their own Priest caste leaders from their two states 
  to both houses, and have their own court system.
  Mueller – (Federalist) Mueller survived the Collapse 
  and even retained fusion power and interstellar technol-
  ogy. It became a haven for remaining free traders. But 
  excessive investment in military defenses crippled the 
  economy. Mueller’s heavy handed Impersonal Bureaux 
  government was caught between inertia, economic 
  recession, the Guild and Soleean Empire in 202 when 
  they sent their foreign minister to the RCSA for opening 
  talks and trade exchanges.  Solee’s Secret Intelligence 
  Service tipped off the Guild who sent a trio of raiders 
  to the weakly defended Ra system and ambushed the 
  foreign minister’s vessel. RCES personnel rescued the 
  Minister’s wife and son, and destroyed one of the raider 
  ships, captured a second and drove off the third. Chris-
  tina von Ahrtal changed the Muelleran government with 
  a bloodless revolution in the fall of 202.  Solee and 
  the RCSA jockeyed to sway the elections of the fall of 
  203 for the new permanent government. Solee sent an 
  ambassador, Col. Amaran Abas. The RCSA sent Ilelik 
  Kuligaan as their envoy to Mueller.
  When the results came up pro-RC, the Soleean Navy 
  and militarists in Mueller’s 8 ship relic navy and ground 
  forces staged a coup-de-etat.  This was stopped by the 
  show the flag mission of RCN TF Shenk, under Ori-
  flamman CPT Saffron ‘Sees-Ghosts” Ghulz in XII-1203 
  and loyal members of Mueller’s navy. Mueller declared 
  war on Solee and staged a second unanimous vote for 
  membership for the Coalition. Mueller’s fleet was mostly 
  non-jump capable, but its allied presence held a majority 
  of Solee’s fleet at bay, as the RCES and Hiver tech reps 
  strove to repair the naval vessels.  Mueller’s relic fleet 
  was restored to jump status, but saw no action, other 
  than to be present when the Solee Military junta that 
  deposed Empress Ramstattan surrendered.
  
  - 33 -
  Dunas (Federalist) During a joint bootstrap-salvage 
  survey with the RCSA in early 203, the new Mueller 
  govt. and the RCES salvagers of Jump Flash Interstellar 
  Salvage & Mercantile were astonished to find 6,000 sur-
  vivors in lowberths. They had survived the bitter civil war 
  between two major city states that survived the Collapse. 
  The civil war squandered the last of the hoarded technol-
  ogy. After a reunion between the low berth survivors and 
  the descendants of refugees who’d managed to flee to 
  Mueller in 29-30, the survivors opted for re-opening 
  their world. 
  This dream was not fully implemented until after the 
  RC-Soleean war. Since they were all original inhabitants, 
  the Admiralty Auction Courts declared them the inheri-
  tors of any salvage reclaimed from Dunas. The RCSA 
  enshrined this decision in law as the “The Dunas Judg-
  ment”. Mueller has assisted in repopulating the world, 
  and restored her to precollapse level of technology and 
  original starport. Dunas became a full member world in 
  207, and continues to have close ties with Mueller.
  Fisher’s World (Federalist) Fisher’s world was the last 
  Guild base left between the Reformation Coalition and 
  the Empire of Solee at the start of their war.  The new 
  Guild Ship owner at Shenk, CPT Shavon Chavez, sur-
  rendered her base on one of the system’s gas giant 
  habitable moons willingly to RCES in exchange for her 
  freedom.  The RCES had made great grounds with 
  bootstrapping projects when the Soleean Invasion fleet 
  entered orbit in II-204, three weeks after the RCES 
  stunning defeat at Yontez.  The Soleean Landing task 
  force was destroyed as they descended from orbit and 
  their fleet driven off by a planetary meson gun.
  RCES made contact with the hidden “Philosopher Kings” 
  in their TL4 subterranean city below the Wayward 
  island. RCES contact teams discovered they’d been 
  expected. The RCES contact party retrieved several 
  captured personnel listed as “missing in action, fate 
  unknown”. The underwater city was ruled by  high tech-
  nology xenophobes who had retreated from the world 
  during the Final War. They had hosted the  Hiver enclave 
  and gave them shelter during the Solomani occupation. 
  Fisher’s world has explosively recovered since war’s 
  end, first to TL12, then returning to her former glory by 
  244 with the completion of the salvage of the ruined 
  system of Wall. The famous annual Fisher’s World trade 
  festivals known as “The Gathering”  are now held every 
  midsummer (5-30 VII).
  Clallum/ Lawart (Federalist)– Solee co-opted the cruel 
  military dictatorship in the months of VIII-IX / 203 after 
  securing Janie. The Solee force exploited the same 
  sensor window Oriflamman RCES CPT ‘Boom-Boom’ 
  Romero of the armed Petty class merchant RCS Mary 
  Ellen Carter had discovered in early 202 as part of her 
  daring rescue of the DLS Dawn and its surviving crew. 
  Solee then ambushed a three ship Guild convoy carry-
  ing weapons, rolling up the last Guild base starport in 
  the Yontez Main, and capturing three J-2 freighters. This 
  put Solee in an astrographically advantage as having 
  isolated Yontez, and put Solee face to face with new RC 
  member world of Tequila. 
  Clallum’s government immediately applied for upgrades 
  to a C-class port and was in the process of receiving 
  them by the end of the RC-Solee war nearly a year later. 
  The RCSA was busy helping former ortillery bombed 
  worlds like Hindahl, Marcena, and nuclear war scorched 
  Yontez to bother with Clallum directly, and instead left it 
  to their subsector allies, Mueller & Tequila to deal with. 
  Clallum’s regime had suffered for a lack of parts, and an 
  economic revolution was brought about over the next 30 
  years. Clallum become a member world in 235.
  YONTEZ– (Centrist)-The actual opening battles of the 
  RC-Solee war were fought and lost here by the Coa-
  lition’s nascent Navy. The first engagement pitted the 
  Soleean navy against the clipper RCS Aurora, the RCS 
  Coral Sea-Victrix, and two Multi-mission Scout ships, 
  forming RCN Task Force-Yontez under Auroran CPT 
  Rebekka Guiterrez.  A proxy war between pro RC Psion 
  states vs. pro-Solee Military relic backed regimes turned 
  nuclear, and the aftereffects tainted the world’s atmos-
  phere. 3.5 billion died, perishing in less than a day and 
  another 500 million from radiation poisoning in the next 
  four weeks. 
  Solee’s eventual defeat saw chaos on Yontez and a 
  major peacekeeping mission for the Coalition until 22. 
  Yontez’s recovery has been very slow and much of the 
  world is still uninhabitable. Despite this, the Freedom 
  League’s NGO’s, and aid from Czerniak have restored 
  order with the creation of a mixed Psion, non-Psion 
  Bureaucratic government that is very “green”.  Fusion 
  power plants and Solar energy have replaced the coal 
  and oil power plants on this world. Yontez’s new gov-
  ernment was banned from having a military, and relies 
  entirely on the FLN for protection. The world’s laws are 
  viewed as extreme compared to other  nearby League 
  worlds, but they are a far cry from their ultra police state 
  era of forty odd years ago.
  Canton- (Federalist) Canton was the site of the sole 
  instance of joint RC-Soleean co-operation in III-203. A 
  Guild sponsored plot to implicate the crew of SS Silva-
  nus and seize their ship, backfired. The Guild had hoped 
  to blame the vessel and its crew with the introduction of 
  an epidemic to the world.  It brought the Soleean 7kton 
  Solomani light cruiser ISS Imperial Might and 200dton 
  merchant, RMS Amblin Rose together in exposing the 
  Guild’s plot. They Guild had already prepared vaccine 
  using factories in the  Iron Hegemony. The Soleeans 
  captured the Guild Ship owner’s 5kton Hercules-class 
  Bulk freighter loaded with the vaccine as it attempted 
  to leave Yontez, and after setting a prize crew aboard 
  her, dispatched Silvanus ahead to stave off the disease. 
  
  - 34 -
  The cruiser and the Guild vessel arrived a day later, and 
  the race to save lives was under way. Of the two million 
  citizens who’d been infected some 90,000 were saved. 
  The Soleean Captain hung every Guild member of the 
  crew after a very short trial for biowar weapons use. The 
  cruiser departed with the captured Guild ship, but missed 
  a secret the RC discovered shortly afterwards. The 
  reason for the plot went beyond just seizing the Silvanus.  
  The Guild had learned of the lanthanum strike, and was 
  seeking an inroad to opening the starport from the recal-
  citrant planetary government. Canton became the site of 
  an RC uplift and succor mission under the guise of the 
  GTRC Medical arm, & the Interstellar Red Cross. Canton 
  was largely ignored as a military target but it proved a 
  staging ground for the RCES and RCN against Solee 
  in Karse subsector.  Canton’s technological recovery 
  was boosted by the salvage from the colony of Aniston 
  between 28 and 238, and has bettered her livelihood 
  since interstellar contact has been restored.
  
  - 35 -
  Karse Subsector (K)/ Old Expanses 
  New Era data, as of 001-1248 
  Rotal 
  72 
  B546647-B 
  U 
  Ag 
  02 Lm 
  [G V]* M0 V  
   
   
  Bote 
  727 
  A778744-C 
   
  Ag 
  400 Lm 
  [K3 V M8 V]*
  Ames 
  82 
  X500000-0 
   
  Ba Va 
  00 Na 
  M4 V
  ROPRAM 
  822 
  B4679E3-B 
   
  Hi 
  24 La 
  G4 V
  Mager 
  825 
  C866888-9 
  U 
  Ri 
  45 Lm 
  [K6 V M4 V]*
  Antalan 
  826 
  X435000-0 
   
  Ba 
  03 Na 
  M3 V
  Rolf 
  827 
  C594889-A 
   
   
  203 Lm 
  K2 V
  Letron 
  829 
  C272796-9 
  T 
  Po 
  90 La 
  [M II M3 V ]*
  Cupprio 
  922 
  D66522-9 
   
  Lo Ni 
  24 La 
  K V
  Moppo 
  925 
  X836000-0 
   
  Ba 
  04 Na 
  M2 V
  Phildelia 
  928 
  X00000-0 
   
  Ba Va 
  04 Na 
  M3 V
  Villan 
  202 
  C2332-9 
   
  Lo Po Sw 
  83 La 
  K8 III
  Bytor 
  2022 
  D543695-9 
   
  Ni Po 
  80 Lm 
  [K3 V* M4 V]
  Femerial 
  2030 
  A665754-E      
  N 
  Ag D:3 
  20 Lm 
  [K5 IV]* M2 V
  Ramaka  
  223 
  B7968E-D 
   
   
  0 Lm 
  K V
  Barsk 
  224 
  X00000-0 
   
  Ba Va 
  0 Na 
  M2 V
  Mexit 
  225 
  B4558E7-D 
  T 
  Ag 
  3 Lm 
  M V
  Lapper 
  226 
  X455773-2 
   
  Ag Ni C:0 
  203 Na 
  K3 V
  Elanor 
  227 
  X333000-0 
   
  Ba Po 
  004 Na 
  M3 V
  Darpi 
  230 
  D45332-6 
   
  Ni Po 
  902 Na 
  K0 V
  Gonzu 
  222 
  E9DA646-5 
   
  Fl Ni Wa Hw 
  800 Lm 
  K4 IV
  Harple 
  2225 
  X00000-0 
   
  Ba Va 
  02 Na 
  [M V M5 V]*
  Traynos 
  2227 
  A56272-A      
  U 
  Po 
  820 Lm 
  G2 V
  Welzer 
  2228 
  D5796B7-7 
   
  Ag 
  920 La 
  [K4 V M3 V]*
  Karse 
  2229 
  A24688-E 
  F 
  Na Po 
  204 Lm 
  [M0 IV M3 V]*
  Kolop 
  2325 
  D662652-8 
   
  Ni  
  504 La 
  [K6 III M7 V]*
  Samosk 
  2329 
  C20034-8 
   
  Lo Sw Va  
  32 La 
  M3 V
  Goldbach 
  2422 
  D44532-7 
   
  Lo Ni 
  02 Na 
  [G8 V M9 V]*
  Kolipio 
  2424 
  E22662-4 
   
  Ni Hw 
  605 Lm 
  M V
  Allenz 
  2425 
  E65606-7 
   
  Lo Ni 
  203 La 
  [G V]* M0 V
  Quest 
  2428 
  C766644-A 
   
  Ag Ri 
  222 La 
  [G3 V K8 V]*
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  F = Naval & Military bases present
  M = Military Base present
  N = Naval base present
  T = Free Traders nexus, or Trade hub
  U = Trade & Military bases present
  Hw-Home world of a minor race
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  
  - 36 -
  1248 Subsector Notes
  The total population in 248 is 2,749,020,252 sentients, 
  a decline of their pre-collapse total of 85.58 billion. 
  The highest population is on Ropram (822) with .8 bil-
  lion; and the lowest population is 292 sentients on Cupp-
  rio (922). The highest tech is TL4 on Femerial (2030), 
  Karse (2229); lowest tech is TL2 on Lapper (226), and 
  Gonzu (222). The low population world of Allenz died 
  off in the collapse; the world is now under the adminis-
  tration of the League Colonial office (LCO). The LCO is 
  looking into using it for those Covenanter refugees wish-
  ing to immigrate in order to relieve those League mem-
  ber worlds still burdened with refugee camps.
  Alien Notes:
  •		Lapper is the home to 20 million Chirpers living simply 
  at a pastoral TL2. 
  •		Gonzu is the home to a minor alien race that dwells a 
  mile above sea level on this exotic atmosphere D world 
  at TL2.
  •		Kolipio is the home of a trace atmosphere breathing 
  minor race, living at TL4.
  Planets of Interest
  Rotal- This agricultural world’s former benign TED had 
  been ‘recognized’ as Planetary Governor by the Empire 
  of Solee. It had sustained an E-class port and TL8 before 
  being tied into the Trans-Keratu Lines route into Karse 
  subsector in 20.  Food from here was shipped to the 
  Salvage gulag world of Ames during this period (20-
  204). With the collapse of the Soleean Empire, the TED 
  was overthrown in 205 and the worlds former repre-
  sentational democratic government was restored. Rotal 
  made a significant technology cache recovery using her 
  former SDB bases in 208 and spurred by offworld re-in-
  vestment from the Coalition reopened the Ames salvage 
  world.  Much of the TL salvage went directly into Rotal 
  and Ropram’s recovery efforts, and Rotal has returned to 
  her precollapse technology level and starport.
  Ropram-This world suffered badly in the collapse with 
  a huge die-off from the initial outbreak of Virus, as well 
  as subsequent diseases and warfare that wracked the 
  world for the next four years.   The combined theocra-
  cies of the “Data” Priests of the Galanglic Second and 
  Thrice Reformed Catholic Churches (GTRC), the Stellar 
  Divinists, the New Prophecy of Interstellar Islam, and the 
  Psionic Temple of the Mind collectively restrained the 
  warlords.  They restored order at the price of demilitariz-
  ing the world to TL5. The Theocracies worked together 
  recovering medical and scientific knowledge.  Only 
  the Temple of The Mind’s theocracy shunned offworld 
  technology, but traded with the others.  This worked well.  
  Ropram’s religious pacifism was no deterrent to the 
  advancing Soleean Empire who had opened cordial rela-
  tions with the GTRC Theocracy on Ramaka, and used 
  this avenue to maintain trade with the world. RC contact 
  came in early 205, and was met with mixed enthusi-
  asm. Ropram joined and has maintained her status as 
  an affiliate member world.  Ropram’s industries are not 
  used for war and they employ only non-lethal weapons 
  in her police forces. The crowning achievement is the 
  Panstellar Faith Medical and Bio-Sciences University 
  dedicated to peaceful scientific research and the war on 
  disease established in 242.
  Cupprio-In pre Rebellion times, this was a low population 
  world. Captured Solee documents indicated the survi-
  vors of the collapse vanished forty years later.  Solee 
  landed a battalion of engineers on the unoccupied but 
  habitable world and set up a D-class station for the J-2 
  trade route to Ramaka from Rotal.  They added a J- 
  feeder line to Ropram’s balkanized Theocracies in the 
  spring of 20. Cupprio changed hands in 204 with a 
  daring raid led by RCN CPT Pat ‘Who Me?’ Ritter. Lead-
  ing from his flagship, the Clipper RCS Thunderchild, 
  and three accompanying Victrix sloops transferred from 
  Oriflamme Subsector across to Letron to Traynos and 
  to Mexit before ‘hooking’ back to appear in the Cupprio 
  system where they caught the garrison and several jump 
  spindle LASH ships laden with salvage unawares. Cupp-
  rio in 248 is now a pleasant vacation tourist spot for the 
  hard working salvagers on Villan, and quiet peaceful port 
  for those plying the main with Jump- ships.
  Femerial- Femerial’s technological recovery back to 
  TL4 is another amazing recovery story in the Karse 
  subsector.  The Chirpers have become full Droyne, and 
  those beyond the age of casting have been peacefully 
  relocated to the pastoral world of Lapper (226). Salvage 
  from the world of Elanor was instrumental in jumpstarting 
  the recovery, as well as Droyne aid in the understanding 
  the salvaged relic technology. Their present planetary 
  government resembles that of a feudal technocracy 
  although this is an approximation given the technical 
  expertise of the Droyne and how they interact with their 
  human counterparts.
  Ramaka- The GTRC Archbishop Hideki Ramaka led the 
  world through the collapse, and the planet renamed itself 
  after his example of leadership, knowledge and piety in 
  service to his world. This world was contacted by Solee 
  and became the third GTRC theocracy inducted into the 
  former Soleean Empire (Kestral/Jayna and Montero/Qui-
  noid being the first two). Having not militarily contributed 
  to the Soleean war effort, and already having a benevo-
  lent government, Ramaka’s pro-expansionist theocracy 
  had no trouble passing the membership test and has 
  been a member world since 206.
  
  - 37 -
  Mexit- An RCES mission to this world in 20 not only 
  saw the end of a cruel TED, but ended as well his hid-
  den wicked God-strain AI-Cym backer. Subsequently 
  an invaluable underground tech cache was recovered 
  and placed into the hands of the benign Stellar Divinists 
  Data-Priesthood. Mexit’s recovery following the RC-
  Soleean war was phenomenal, and their application for 
  membership was accepted and later approved in 206. 
  Mexit’s theocratic government places restrictions on fire-
  arms.  Only blade weapons are allowed.  All firearms are 
  left at the starport when traveling into the interior.
  Darpi- For every success story in Karse subsector there 
  are ones where things still did not go according to plan. 
  Darpi’s recovery under the RC auspices took a backward 
  turn with a sudden flu pandemic in 1242 that turned 
  deadly, leaving only 9,000 survivors that still live there 
  today. Offworld aid and medicines arrived too late do 
  anything but quarantine the living from the several million 
  dead. Darpi’s survivors have decidedly rejected being 
  part of the Freedom League for the time being.
  Karse- Karse in 248 is the technology giant of the sub-
  sector at TL4, fueled by both their salvage colony world 
  on Samosk (2329) and excellent trade relations along 
  the main and with the Core Coalition Member worlds. 
  Karse replaced their cruel TED with a civil Service 
  bureaucracy following his decapitation in a RCES strike 
  in 204, and sought membership as early as 205. By 
  25, using the model of technology advancement per-
  fected by the core member worlds of Aurora & Aubaine, 
  as well as AI-Cym Sandmen support in their university 
  and their salvage colony, Karse had regained a C-class 
  starport. The Karse Technical Academy opened later 
  in 25 in the subsector and has made the planet a 
  “University” world where the cutting edge of the Freedom 
  League’s new technology is showcased, and doubled 
  her population to 2 million in 245 along with the opening 
  of her Naval Base, and A-class Shipyard.
  Goldbach- This former raider-military regime was among 
  the last pacified by military action in the subsector in 
  25, after irrefutable proof was shown the six vessels 
  that called this world their port of registry were in fact 
  raiding and slaving. The 500 sentients there today 
  are the descendants of those crews and their mechan-
  ics. They maintain a participatory democracy. For their 
  crimes against Humaniti, Goldbach was stripped of their 
  armed starships, all of their defensive planetary weapon-
  ry, and forbidden to apply for membership for forty years 
  (This expires in 255).
  
  - 38 -
  Vendtup Subsector (L)/ Old Expanses
  New Era data, as of 001-1248 
  Usinea 
  2523 
  C3033-9 
   
  De Lo Sw 
  524 La 
  [G7 V M8 V]*
  Vreeland                 2524 
  D5537Q6-8 
   
  Ni 
  204 La 
  K0 V
  New Bond  
  2529 
  B66A42-A 
  T 
  Lo Ni Wa 
  302 Lm 
  [M9 IV M5 V
  New Dakar             262 
  E8A3-8 
   
  Lo Fl Sw 
  90 La 
  M V
  Vendtup Station 
  2622 
  D7695D4-8 
  T 
  Ag Ni 
  4 Lm 
  M3 V
  Porrl                       2628 
  X858000-0 
   
  Ba 
  000 Na 
  [M2 IV M0 V ]*
  Lannor 
  2726 
  X2433TA-2 
   
  Ni Po 
  7 Na 
  M0 V
  Republicos 
  2727 
  X64A000-0 
   
  Ba Wa 
  02 Na 
  M2 V
  Vendtup 
  2728 
  X64A5TA-5 
   
  Ni Wa 
  44 Na 
  M0 V
  Albach 
  2823 
  X458000-0 
   
  Lo Ni 
  904 Na 
  M3 V
  Burncloud 
  2824 
  XAB3000-0 
   
  Ba Fl 
  02 Na 
  [M3 V M4 V]*
  Ayra 
  2825 
  X52000-0 
   
  Ba Po 
  023 Na 
  M3 III
  SCORCH 
  2828 
  D549Q6-7 
   
  Hi In Po 
  600 La 
  G2 V
  Cold Rock 
  2829 
  X400000-0 
   
  Ba Va 
  005 Na 
  M2 II
  Reine 
  2924 
  D79A676-5 
   
  Ni Wa 
  904 Na 
  M4 V
  Olorna 
  2928 
  D35326A-5 
   
  Lo Ni Po 
  30 Na 
  [G V M0 V]*
  Chapet 
  3025 
  X50000-0 
   
  Ba De 
  00 Na 
  M4 V
  New Titan 
  325 
  E0026A-7 
   
  Lo Ni Va 
  403 Na 
  [M0 III M2 V]*
  Neuruhr 
  326 
  X376300-3 
   
  Ag Ni C:0 
  02 Na 
  [M4 V M V ]*
  Portrine 
  328 
  X26000-0 
   
  Ba 
  0 Na 
  G3 IV [M0 V M9 V]*
  Lorsch 
  3223 
  B89A400-7 
  C 
  Lo Ni Wa 
  03 Na 
  G7 V* [M4 V]
  En Livereh 
  3224 
  X98A000-0 
   
  Ba Wa 
  002 Na 
  [G2 V M V]*
  Haven 
  3225 
  X537000-0 
   
  Ba 
  03 Na 
  [K7 V* M9 V]
  Curuna 
  3226 
  X7A3000-0 
   
  Ba Fl 
  004 Na 
  [K3 V M4 V M7 V]*
  Urbain 
  3229 
  B4538A5-9 
  H 
   
  200 Na 
  [M3 V M4 V]* M9 V
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  F = Naval & Military bases present
  H = Naval & Corsair base present
  M = Military Base present
  N = Naval base present
  T = Free Traders nexus, or Trade hub
  U = Trade & Military bases present
  Hw-Home world of a minor race
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  
  - 39 -
  1248 Subsector Notes
  Vendtup subsector has a New Era population of just over 
  6.7364869 billion, a decline of 40% from its pre-Collapse 
  population of 0.7746 billion. Its highest population is 
  6.5 billion, at Scorch, and its highest tech level is 0, at 
  New Bond. Populations have increased on the worlds of 
  Vreeland, Scorch, Vendtup Station, & Lorsch. The habit-
  able low population worlds of Porrl, Republicos, Albach, 
  Neuruhr, En Livereh, & Portrine died out in the collapse 
  or recovery era and lie fallow.
  Major Alien populations: None
  Pocket Empires: 
  Three failed early 200’s states, the En Livereh Concord, 
  The Portrine Free Republic and the Chapet Common-
  wealth. The 2nd Vampire Plague of 207-2 swept 
  these tiny survivor states away.
         
  Vreeland –The era of totalitarian military juntas and 
  warlords is finally over on Vreeland. They are awaiting 
  confirmation on the electoral results from her first partici-
  patory democracy election on 00-248. Vreeland joined 
  the Freedom League in 246, and has been struggling to 
  meet the 2-year deadline for government reforms. Things 
  are improving here, but only very slowly. Vreeland’s two 
  working starships are kept busy recovering TL3 relic 
  technology off of Usinea and New Dakar.
  New Bond - The world formerly known as 092-007 was 
  the site of a former B-class automated star shipyard  
  specializing in unarmed pleasure/utility gravitic small 
  craft, and underwater vehicles of 0dtons or less, includ-
  ing Grav belts. The Planet’s small human population was 
  saved through their unique relationship with the ship-
  yard’s AI-Cym entity, a stable- benevolent Parent strain 
  named Vesta.          
  Vendtup Station-This low population world is ruled by the 
  Stellar Divinists-Data Priest Rhys ap Daffyd joined the 
  Reformation Coalition back in 236 before it became the 
  Freedom League. Formerly TL6 they have received tour-
  ism traffic as well as financial recovery loans from the 
  Core World Church on Luhtala/Oriflamme since then. In 
  248, they are the support world for the League Salvage 
  site on New Dakar.
  Lannor –This world suffered raids during the recovery 
  period, and the TED maintains his power due to his 
  control of the remaining planetary defense meson bat-
  tery. They are bunkered down in the ruins of the capital 
  several kilometers from the ruins of the starport. They 
  will attack any intruders in guerilla ambushes with ar-
  rows, swords, and other melees weapons, saving their 
  few firearms for close quarter kills in apparent dead-end 
  traps. Two League Lancer vessels, and a Lorsch raider 
  ship have lost ground troops and they have no wish to 
  ever return.  
  Vendtup- The world’s population today in 248 is pri-
  marily the survivors of domed worlds fleeing in the first 
  weeks of panic during the outbreak of Virus. Vendtup’s 
  Solomani-occupation government husbanded all relic 
  technology, even from refugees as they arrived here to 
  this water world. Half the world’s population did die off 
  before stability was achieved, and the planet has suf-
  fered raids in the recovery, either Star Vikings SAG raids, 
  or by Vampires. The world is united against offworlders 
  (Organic or silicon), but the current regime is on shaky 
  ground, facing a growing resistance sponsored by the 
  Freedom League.
  Olorna- Olorna is a Slave-labor gulag with the owning 
  TED being the warden, and his hired guns the guards 
  over this captive population. The Starport, formerly under 
  Guild control, had fallen to the ruthless pirates out of 
  Lorsch now. The League is preparing to decapitate this 
  monster and fleet visit to Lorsch is rumored to be in the 
  making. 
  Lorsch- On Lorsch several self-exiled Lancers, and 
  raider Guild captains overthrew Lorsch’s government in 
  220. Unlike their rimwards rival state on Urbain, they 
  have only interest in pillaging and enriching themselves. 
  They have plundered the Lorsch-Neuruhr main, as well 
  as the rimwards arm of the Vendtup Main at will.  They 
  have a small ‘fleet’ of six small jump capable raider 
  ships, the largest of which is a relic 800dton Mercenary 
  cruiser. The Pirates of Lorsch put into Urbain for repairs, 
  and trade relic tech for payments.
  Urbain- This non-aligned world benefited from a com-
  passionate Data Priesthood. They allowed free speech 
  and access to technology up to TL 7. Higher technology 
  was reserved for the Priesthood who would not misuse 
  it. Visiting merchants were deemed to be members of 
  their own churches. Urbain enjoyed good relations with 
  the Republic of Renj  and later the Reformation Coali-
  tion  and benefited from the anti-piracy sweeps by Hiver 
  Federation naval units based out of Renj.
  Urbain has retained a major portion of her system de-
  fense forces throughout the years, and having no gas gi-
  ants, has thought itself invulnerable. Even so, they have 
  only managed a modest recovery and single upgrade to 
  their starport since 22.
  Their current Charismatic leader and his ministers are a 
  former AI-Cym hating Star Viking and his band of Lanc-
  ers, who faked their deaths in a misjump accident and 
  vanished nine years ago from the Oriflamme subsector 
  while being transferred to Kruyter Orbital prison in Au-
  baine subsector for war crimes. 
  
  - 320 -
  Aubaine Subsector (M)/ Old Expanses
  New Era data, as of 001-1248 
  Arvid 
  03 
  X9C7000-0 
   
  Ba Fl 
  025 Na 
  [M3 V M7 V ]*
  Keipes 
  032 
  A677884-C 
  N 
   
  5 Cw 
  K3 V
  SoooEEkee 
  034 
  A68A552-C 
   
  Wa Ri Sc:9 
  5 Cw 
  [K V M2 V]*
  Svantovit  
  035 
  C33053-B 
  T 
  De Sw 
  03 La 
  [M3 V M0 V]*
  Svarog  
  037 
  C20053-A 
  T 
  Sw Va 
  20 La 
  M3 V [M4 V]*
  Nicosia 
  038 
  A566744-D 
  F 
  Ri Cp D:  I: Sc: 
   Lm 
  K4 V* [M2 V]
  Thorell 
  023 
  X50000-0 
   
  Ba De 
  020 Na 
  M6 IV
  Kresek 
  0236 
  X8C7000-0 
   
  Fl Ba 
  002 Na 
  [M0 V M V]*
  Hades  
  0240 
  B00053-A 
   
  As Na Ni  
  20 La 
  M0 V
  Buhle 
  0334 
  B50686-D 
  T 
  De Na S:2 
  804 Lm 
  K2 IV
  Trybec 
  0336 
  A44370-D 
  U 
  Po  
  03 Cw 
  K0 V
  Rohit 
  0337 
  D0325-9 
   
  De Lo Ni Sw 
  622 La 
  M0 V* [M3 V]
  Adrian 
  0432 
  D42632-9  
   
  Lo Ni Sw 
  03 La 
  M7 V
  Fija 
  0434 
  A553854-E 
  U 
   
  205 Cw 
  [K V M0 V]*
  Apollo  
  0436 
  C8C5520-A 
  T 
  Lo Fl 
  24 Cw 
  G2 V* [M8 V]
  Dazhbog  
  0437 
  A344687-B 
  T 
  Ag 
  604 Cw 
  [M3 V M3 V]*
  Lancer 
  0439 
  C55A746-A 
  M 
  Wa Sc:3 
  34 Lm 
  M3 V* [M6 V]
  Aurora  
  0535 
  A576746-E 
  N 
  Ag 
  304 Cw 
  M2 V [K7 V]*
  Eos  
  0632 
  A674756-B 
   
  Ag 
  02 Cw 
  K2 V
  Schall 
  0638 
  D47A855-7 
   
  Ni Wa Sc:0 
  34 Cw      [G7 V* M3 V]
  Persephone  
  0640 
  B53244-9  
  T 
  Lo Ni Sw 
  50 La 
  M0 V
  Nike Nimbus  
  0732 
  A447889-C 
  F 
  Ag 
  23 Cw 
  K4 V
  Kruyter 
  0735 
  B000560-B 
  D 
  As Ni Pr 
  333 La 
  M2 V
  Phoebus  
  0737 
  C267447-9 
   
  Lo Ni 
  04 Cw 
  [M2 V M7 V]*
  AUBAINE  
  0738 
  A78A984-F 
  F 
  Hi Wa Hw Sc:8 
  04 Cw 
  M2 V
  Hecate  
  0840 
  A3042-A 
  T 
  De Lo Na Sw 
  203 La       M V
        
  Allegiance Codes
  Cw-Core member world
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  D = Naval Depot
  F = Naval and Military Base
  M = Military Base
  N = Naval Base
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  Hw-Home world of a minor race
  Sw-Salvage World
   I:3- Ithklur present, 30% of the UWP pop digit.
  S:3- Sandmen (AI Cyms) present, 30% of UWP pop digit.
  Sc:0 –Schalli present (00%) of pop digit.
  
  - 32 -
  1248 Subsector Notes
  Aubaine subsector’s (renamed from Nicosia) popula-
  tion in 248 is just over 2.745403 billion, a 50% decline 
  from pre-Final War levels of almost 5.4 billion. Its highest 
  population is .6 billion at Aubaine, and its highest tech 
  level is 5 also at Aubaine. The subsector is the seat 
  of the Freedom League Worlds, formerly known as the 
  Reformation Coalition (20-242), and before that as 
  the Dawn League (93-20). Aubaine has repopulated 
  nine worlds since the Dawn League days and these are 
  now classified as Affiliate member worlds.   Many of the 
  former salvage recovery world colonies have now to 
  productivity now fueling the resurging League economy. 
  Three worlds lie barren:  Arvid, Kresek, and Thorell. 
  Major Alien population notes:
  •		There are some .5 billion Schalli of the ‘Modern-
  ist’ philosophy living on Aubaine (80%), and another 
  20 million living on Schall (00%) of the Traditional-
  ist philosophy. Schalli are also found on the worlds of 
  SoooEEkee/ Atrase (90%), Lancer (30%) with some 3 
  million, and Nicosia (0%) with some  million of them at 
  the League’s capital system.
  •		There are several enclaves of Ithklur in the subsector, 
  primarily at Nicosia (0%) of some  million, and other 
  smaller ones scattered about on Aubaine, Nike Nimbus, 
  Dazhbog, and Aurora.
  •		While the main body of Hivers has withdrawn, a few 
  remain with the Freedom League, primarily at their new 
  Federation embassy on Nicosia, and on Aurora and Au-
  baine as technology instructors and technicians. Some 
  are even students of the new AI-Cym Sandmen compu-
  ter tech researchers.
  Planetary Notes:
  Keipes –(Federalist) This world saw one of the worst of 
  Star Viking acts of violence with the RCS Trygger Inci-
  dent of 20 when the mostly Lancer crew shot indis-
  criminately at civilians on their way to their lander after a 
  botched rescue of the crew of the missing Dawn League 
  ship’s DLS Eos.  Another vessel escorting the botched 
  rescue mission was destroyed by the world’s relic meson 
  defense battery. 
  After the incident, plans were drawn up to reduce the 
  installation and foment a rebellion and topple the gov-
  ernment in a decapitation assault, like the one used to 
  free her sister ship DLS Horus and crew off of Marax 
  in II-202. Yet the tense situation was resolved by the 
  threat of another power against Keipes, that of Arturo I 
  of the Star Empire of Kide.  After three months of di-
  plomacy, the ship and crew were released unharmed. 
  Keipes asked for the RC’s aid against this other would-
  be pocket emperor. News of another RC merchant ship 
  seized on Legfiguura/Khulam by Kidian troops confirmed 
  the threat. 
  The decapitation raid plans for Keipes were executed 
  on Kide instead and Keipes joined the RC as full mem-
  ber in early 1203 without another shot fired. From 1203 
  onward, Keipes’ B-class shipyard and uplifting continued 
  to the present day to support the Spinward-Corewards 
  expansion, and later consolidation after the 2nd Vampire 
  plague.
  SoooEEkee– (Federalist) This world was renamed 
  for the grandson of KeeEEka Strongwall, SoooEEkee 
  Strong Fisher. KeeEEka Strongwall Shipyards, built a 
  small modular submersible shipyard version of their own 
  underwater yards capable of producing 00-200dton 
  starships.  The project  was part of an RCES uplift chal-
  lenge mission to the Wilds. The new shipyard came with 
  initially ,500 Schalli colonists who worked with the 500 
  human survivors to erect the SoooEEkee Strong Fisher 
  shipyard . The world was declared Trade-Diplomacy 
  Only (TDO) in late 20. 
  SoooEEkee was among those worlds admitted by the 
  first World’s Admission Bill in the first quarter of 1203, 
  pushing the Spinwards AO to the boundary of Khulam/
  Diaspora itself. The first vessel built there took flight 
  in the fourth quarter of 203, a J-3 armed freighter the 
  RMS Swift Star. SoooEEkee’s daughter oooEEka Star 
  Singer is now the Yard’s CEO, and currently there are 
  some 8,000 Schalli living and working here, still produc-
  ing small starships for commercial and military purposes.
  Nicosia -This world saw both the worst of Star Viking 
  acts of violence against them and their greatest be-
  nevolence, and today stands as the League’s capital, 
  The City of Heroes. Nicosia was a balkanized, troubled 
  technologically regressed world ruled by TEDs when 
  RCES first began missions here in 1201. By 1208 most 
  of the Coalition had given up on this planet ever “turning 
  around” and joining the new interstellar state being built 
  all around them. An uprising in 208 against RC friendly 
  states resulted in the massacre of numerous RC person-
  nel. Captain Lisa Davies targeted the TED command 
  bunkers with meson fire. Unfortunately the command 
  bunkers were hidden in cities and civilian casualties were 
  heavy. The RC pacified half the planet in that action, but 
  Captain Davies was cashiered from the service.
  The sacrifices made by former colonial world president 
  and ex-RCES CPT Lisa Davies in 24 crashing the 
  crippled clipper RCS Apollo into a much larger maraud-
  ing Vampire ship changed the people of Nicosia and the 
  Coalition irrevocably. Her tale is told elsewhere but the 
  ripples of her supreme sacrifice for the millions of people 
  she barely knew were felt around the RC. Nicosia was 
  declared by Centrists and Federalists alike in a rare 
  unanimous vote to be the new capital of the Coalition, a 
  lasting tribute of atonement to the Star Viking and Aubani 
  hubris of the previous fifteen years. Nicosia today is a 
  
  - 322 -
  cosmopolitan world with communities of all the member 
  alien races, primarily Modernist leaning Schalli (0%), 
  Ithklur (0%), Droyne (0%), an enclave of Hivers at 
  their new official embassy to the FL, as well as several 
  Hiver business persons.
  Buhle -(Federalist)- Carefully planned and founded by 
  Fija to utilize and meticulously harvest relic technology 
  with the AVV ‘Snake’. This salvage colony world imme-
  diately yielded a rich trove high technology treasures 
  such as starships, meson screens, nuclear dampers, 
  and meson planetary defense batteries in the first three 
  years and was expected to be “completed” in 252. In 
  205 the astonished Fijan salvagers discovered the low 
  berthed survivors--the unemployed from the Hard Times 
  period (24-30) under the former Capital’s arcology. 
  Four million (% of the precollapse population) who had 
  been “laid off” as an extreme economic measure by their 
  former impersonal bureaucratic government.  The RCSA 
  Federalist-Centrist debate was fierce, but in the end 
  Buhle’s survivors were not counted as “descendants” but 
  ‘inhabitants’ with rights to the world. Buhle was no longer 
  listed as an Affiliate member “Salvage World” based on 
  the “Dunas Judgment” of 203 (See Dunas/ Shenk). Fija, 
  despite political differences of the survivors has aided 
  their recovery, and maintains good business ties with 
  their refurbished TL3 industries. Buhle joined the RC in 
  207 as a full member world.
  Fija (Centrist)-The world of Fija was the rebellion era 
  subsector home headquarters of the only Solomani 
  megacorporation Transstar, the Confederation’s ship-
  ping giant and rival of Tukera Lines, LIC of the Imperium. 
  With the rise of the Dawn League days, Transstar and 
  Trybec(Corp) developed the anti-viral checks at the early 
  Auctions. Contact with the republic of Renj’s remnants 
  of Transstar led to the formation of the J-3 trade route 
  across So Skire from Oriflamme and was vital to the RC 
  bringing in mass produced TL quality goods and relic 
  technology harvested from Sitah.  This helped restore 
  the ailing fellow Centrist world of Baldur.  The two parts 
  of the former Transstar corporation merged in 208 and 
  was re-named  Transstellar Lines. Corporate acquisitions 
  from the defeated Soleean Empire’s Jayna-Shenk territo-
  ries Trans-Keratu Lines doubled the size of its merchant 
  fleet that same year.  Fija remains Transstellar Lines’ 
  headquarters and the corporation remains the premier 
  bulk freighter giant of the Freedom League to this day. 
  Nike Nimbus (Federalist)- Although heavily damaged 
  in the Final war and collapse (losing her naval base in 
  a late Black war strike), Nike Nimbus rebuilt herself. 
  Tragedy struck again in II-202 with a marauding 3kton 
  Vampire destroyer that killed over 30,000 on the planet’s 
  surface before being driven off by the RCES clipper ship 
  RCS Eos at the cost of all hands.  Nike Nimbus was then 
  vociferous against the inclusion of Sandman and his kin, 
  when the SecGen, Lon E. Maggart, recognized them as 
  citizens of the RC in 204. It would take more than the 
  acts of Sandman on Promise, and those who served as 
  MFD computer gunners during the brief but bloody RC-
  Soleean war, to sway the Nimbans to the new Federalist 
  policy. It was not until after the signing of the Interstellar 
  Sentients Rights accords signed on Phoenix/Diaspora in 
  228 that Nike Nimbus was able to set aside their objec-
  tions. 
  Kruyter (Salvage world/Affiliate member)- Founded 
  exclusively on RCSA funds as a Government bridge 
  port on the J-2 route across the Aubaine-Oriflamme 
  subsectors. The Krutyer Corporation was a government 
  programmed company that seemed destined for failure 
  in 202 and bankruptcy court, even after the successful 
  salvage and restoration of her B-class orbital shipyard 
  and port in 1200. The first boost to the system was the 
  Sandcaster ammunition firm First Shields out of Fija.   
  The Centrist-minded Fijan’s suggested using criminal 
  labor for the project since each member world had its 
  share of convicts serving hard labor and Life sentenc-
  es.  Federalist leaning Trybec built the orbital asteroid 
  prison asteroid. The second boost came after the Nike 
  Nimbus Vampire raid.  There was a need for a naval 
  training facility away from the Coalition’s “frontier edge” 
  that was centrally located for the new ships of Aubaine. 
  The requested facility was eventually approved, by the 
  RCSA.  This was begun in 206 and completed in 26. 
  The Kruyter Asteroid Prison is located in the inner most 
  belt in the habitable zone (Orbit 0) along with the First 
  Shields 5kton sandcaster manufacturing mining platform. 
  The B-class starport, Kruyter-Highport, now serves as 
  hull repair and scrap metal server for the FLN and is 
  located in the outer zone second belt (orbit 3). The FLN 
  Training facility is also located here. The Naval scrap 
  yard (a C-class port) and mothball yards are located in 
  the third belt (orbit 5). 
  AUBAINE (Federalist)- Aubaine became the prime 
  mover within the early Coalition era. It housed the Head 
  of the RCSA; the Master of the RC Admiralty Courts of 
  Auctions and well as being a major economic power 
  and the source of the Coalition’s high tech equipment.  A 
  series of events conspired to reduced Aubaine’s status. 
  The rise of Nicosia in 2, after the actions of an Au-
  bani citizen, cashiered former RCES CPT Lisa Davies. 
  The later sacrifice of the RCS Apollo, in destroying a 
  marauding Black Fleet Vampire in 24 started a politi-
  cal movement. Nicosia was declared the capital of the 
  Reformation Coalition. 
  The next event occurred when the Traditionalist Schalli 
  (some 60 million of them) of Aubaine, made their voice in 
  the RCSA heard at last by migrating within the Coalition 
  back to Schall after selling their land and mineral rights 
  to their modernist kin for their passage fares.  The im-
  mediate blow was felt with the loss of six Assembly seats 
  
  - 323 -
  to the Centrist Party. This swung the balance of power 
  within the Coalition council. Aubaine’s humans attempted 
  to counter the migration with the building of gravitic cities 
  to lessen the impact they had on the Schalli, but it came 
  too little too late.  By the time the first grav city was op-
  erational, and humans were being housed in one orbital 
  and two ‘flying cities’ by 1218, the Traditionalist Schalli 
  had made the move official and dealt Aubaine another 
  blow as the newly repopulated world of Schall switched 
  to the Centrist party. 
  The final key event which sealed Aubaine’s political fate 
  was the full membership acceptance vote of distant 
  Dethenes in 26. This was made while the Schalli were 
  busy migrating to Schall. The acceptance of a world 
  with so many Sandmen to worlds who’d experienced 
  the worst of the collapse, and some of who bore heavy 
  refugee populations rescued from the former Covenant-
  er worlds, caused a backlash. Many of these worlds 
  revoked their membership, expelled the RC Admiralty 
  Courts and thus deprived the RCSA of income. Six entire 
  subsectors of Diaspora Kushga (F), Alurza (G), Iusea 
  (J), The Blight (K), Shumisdi (N), and Madoc (O) had 
  been lost by 220.  The remaining Covenanter worlds in 
  Sufren (C) and Khavle (D) also revoked their member-
  ships.  Joining in this membership exodus were dozens 
  of worlds within the Old Expanses in 28, primarily in 
  the in rimwards ends of Dethenes (A) and Quinoid sub-
  sectors. The Federalists were ousted, and the Centrists 
  inherited the recession of 28-228. The outcome of 
  this on Aubaine led to the Modernist Schalli of Aubaine 
  today in the FL Assembly of Worlds holding 5 seats of 
  Aubaine’s 60, taking a more active voice in their inter-
  stellar affairs than ever before. Aubaine’s recovery from 
  the recession (228-248) has been from active partici-
  pation with her AI-Cym Sandmen citizens in the fields of 
  computer, power generation, and starship technology. 
  Aubaine’s technology has just reached TL5.
  
  - 324 -
  Oriflamme Subsector (N)/ Old Expanses
  New Era data, as of 001-1248 
  Ra 
  093 
  B686697-9 
  T 
  Ag Ni Ri 
  604 Cw 
  K3 V* [M2 V]
  Enkidu 
  0932 
  C5055-B 
  T 
  Ni Sw 
  02 La 
  [M III M3 V]*
  Spires 
  0936 
  E894789-8 
   
  Ag Ni 
  603 Cw 
  G0 IV* [M4 V]
  Baldur 
  032 
  AAAA756-C 
  M 
  Fl Wa 
  402 Cw 
  K4 V
  Zloga 
  035 
  C430325-A 
   
  De Lo Sw  
  204 La 
  [M3 V M9 V]*
  Lucifer 
  039 
  B474784-B 
  U 
  Ag 
  632 Cw 
  M0 V
  Hermes 
  3 
  A0563-D 
   
  Ni S: 
  04 La 
  G V
  Shenandoah 
  39 
  A585523-B 
  N 
  Ri 
  204 Cw 
  F4 V* [M4 V]
  Helios 
  234 
  D648343-6 
  T 
  Lo Ni 
  30 Cw 
  K6 V
  ORIFLAMME 
  235 
  A846955-D 
  F 
  Hi In S: 
  203 Cw 
  K8 IV
  Njord 
  33 
  C622663-A 
   
  Po Ni Sw 
  503 La 
  [M2 V M9 V]*
  Vesta 
  333 
  C9A4465-B 
   
  Fl Lo Sw 
  24 La 
  K4 V
  Poseidon 
  338 
  B89A645-A 
   
  Wa Ni  
   Cw 
  A V
  Kal 
  339 
  C778552-A 
   
  Ni 
  202 Lm 
  G V* [M8 V]
  Ares 
  43 
  A554843-C 
  N 
  Ag 
  23 Cw 
  M0 V M9 V
  Junak 
  432 
  B67544-9 
   
  Po 
  03 Lm 
  K6 V
  Horus 
  437 
  A554887-C 
  T 
   
  203 Cw 
  M0 V
  Osiris 
  532 
  B000655-B 
   
  As Va 
  534 Lm 
  [M3 V M9 V]*
  Coast 
  540 
  C40032-B 
  U 
  Lo De Va 
  3 La 
  [M3 V* M8 V]
  Nimz 
  633 
  X222000-0 
   
  Ba 
  000 Na 
  G8 V
  Tuer 
  636 
  X8C2000-0 
  R 
  Fl Ba 
  03 Na 
  M2 V
  Allegiance Codes
  Cw-Core member world
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  F = Naval and Military Base
  M = Military Base
  N = Naval Base
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  Hw-Home world of a minor race
  Sw-Salvage World
   I:3- Ithklur present, 30% of the UWP pop digit.
  S:3- Sandmen (AI Cyms) present, 30% of UWP pop digit.
  
  - 325 -
  1248 Subsector Notes:
  Oriflamme subsector (renamed from Sarid) has a 1248 
  population of just over 2.464426billion, a decline of 89% 
  from its pre-Collapse population of 2.22 billions. Its 
  highest population is 2.1 billion at Oriflamme (the new 
  subsector ‘capital’), and its highest tech level is TL4 
  at Bestor. There are six major A-class shipyards here: 
  Baldur’s Persevere & Endurance SY, Bestor’s Liberty SB 
  & D , Shenandoah’s Nova Virginian SB & D, Oriflamme’s 
  immense Bourgund SY, Nex’s Neu Skoda Star SY & 
  Teldora’s Rimward Star SY. Every world in the subsector 
  save Junak, which suffered a catastrophic flu epidemic 
  in 203-04 and the colonized salvage worlds have seen 
  a population increase since the collapse. The only world 
  not moving forwards with technology advances has been 
  Spires (TL2).
  Major Alien population notes:
  •		Sandmen, or AI-Cyms have several sizable minority 
  presences here in the subsector chiefly at Enkidu (01%) 
  some 0,000 or so; L’Steich (0%) some 2,000; Bestor 
  (0%) with some 0,000. 
  •		Hivers, some 500 dwell on Enkidu, mostly employed 
  in the electronics and computer industry of Cyndre Data 
  Systems.
  Planets of Interest:
  Shenandoah (Federalist)- Shenandoah’s new A-class 
  Nova Virginia Shipyards (completed 244) has been 
  busy the past four years building new starships for the 
  Freedom League’s intrepid far ranging merchants as 
  the trade corridors between the Terran Commonwealth, 
  UWA, and the 4th Imperium beckon. Shenandoah, as 
  well as Lucifer has benefited for the last four decades 
  from salvage monies from the Ximenes and McKen-
  zie subsectors of Alpha Crucis Sector. Shenandoah’s 
  modest rimwards salvage contributions to the New Era 
  efforts of the Star Viking period were unnoticeable before 
  the 28 Great Recession, but gained her respect and 
  wealth over time as the Coalition had to learn to rebuild 
  from within as well as without.
  ORIFLAMME–(Centrist)- The new subsector capital of 
  Oriflamme has clearly joined with the AI-Cym ‘Sand-
  men’ in their technological march forwards. Oriflamme’s 
  once ruthless Feudal Technarchs were replaced by ones 
  more mindful of the cost of human life in the bloodless 
  democratic revolution that occurred in the wake of the 
  Junak-Plague in 204, which was attributed to several 
  powerful Feudal holdings involved in the raids. These 
  two Holdings, the Harknotten Salvage & Recovery Trust 
  and Daishow New Technologies holding groups were 
  replaced by the first two AI-Cym Feudal Technarchs, 
  “first-sons” of the peacemaker ‘Sandman’, named 
  ‘Harken, and ‘Daisy’. The two companies were merged 
  with several smaller honest ones, and renamed Harken 
  Restoration & Exploration and New Days Trade and In-
  vestments Group. The corporate amorality of the original 
  two salvage firms made a 180 degree turn whilst main-
  taining their profit levels. Today, even the mighty starship 
  building giant of Bourgund Ship Yard has several CEO’s 
  who are Sandmen, as well as many AI-Cym Foremen 
  supervising the Hull shaping and forming semi-auto-
  mated sides of the industry. Cynical Aubani scoff and say 
  the Oriflamman acceptance of the Sandmen was done 
  solely to achieve technological parity with themselves, 
  but none can deny that the sentient machines make 
  able and astute businessmen in the League worlds. 
  Oriflamme is also the subsector seat of the subsector 
  GTRC Cardinal, chosen from the 20 Archbishops, and a 
  major location of the Interstellar Red Cross NGO.
  Poseidon (Federalist)- Occupied by the Marines and 
  Army of Oriflamme after the toppling of the TED on Vezi-
  na/Aubaine by Aubaine in 200, Spencer was eventually 
  given her independence in 202, as well as member-
  ship into the Coalition. They took the name Poseidon for 
  the Ancient Greek god of the sea. Like the world Junak, 
  Poseidon still holds a perpetual grudge against the ‘Star 
  Viking’ world of Oriflamme. Poseidon does maintain 
  close ties with fellow world Teldora, who sponsored their 
  three-year long insurgency against Oriflamme (1199-
  202).
  Kal (Centrist)-This former non-aligned world had been 
  selling salvage relic tech directly to Oriflamme and avoid-
  ing the Host cut payments to the RCSA coffers. RCSA 
  Admiralty Court agents discovered the smuggling, and 
  Kal was “forced to join” or face the wrath of the Coali-
  tion’s worlds that had been paying their fair share. Kal 
  was an affiliate member world until 1228 and then was 
  accorded full membership. Her democratically selected 
  CEO Feudal-Technarchs are centrist voters, and have 
  maintained their loyalty to Oriflamme despite the previ-
  ous scandal.
  Ares–(Centrist) The former TED of this world, Haim 
  Lazsczanak returned to the role of military governor, and 
  applied for peaceful membership admission in 202. 
  Nex’s application was denied for moving to a feudal 
  technocracy, and eventually became a representational 
  democracy as a compromise between homeworld 
  democrats, and their opposites those supporting the 
  F-techs. The world took their name at the flip of a coin 
  in the RCSA hall on Aubaine in 203, since both Teldora 
  and themselves share identical UWP profiles. Nex won 
  the toss, and took the name Ares, Teldora took Horus. 
  Ares has returned to her precollapse level and starport, 
  benefiting from salvage tech from worlds within the 
  subsector. Ares-Nex ironically has close ties to Junak, 
  
  - 326 -
  despite their political differences. Ares provided the TL6 
  vaccines during the 1203-04 flu epidemic that killed tens 
  of millions on Junak.
  Junak (Federalist) The warring fractious TEDS of this 
  former TL8 world, ignored by the coalition as “too insig-
  nificant for a forcible entry” collapsed into anarchy during 
  the flu epidemic of 1203-04 and completely destabilized. 
  It was later learned that the flu was inadvertently intro-
  duced from Oriflammen raiders. By then however, Baldur 
  and Oriflamme’s GTRC’s Interstellar Red Cross and Co-
  lonial Offices vessels provided medical aid, and paved 
  the way for the RC unification and uplifting afterwards. 
  The relief effort was spearheaded by Aubaine and other 
  federalist worlds, the IRC and the Balduri. Junak applied 
  for and received full membership in 208, the next to 
  the last system in the Oriflamme Subsector to join the 
  RCSA.
  Horus (Federalist)-This world was one of five early ad-
  ditions to the Coalition (pre RC-Soleean war) who were 
  admitted in the fall of 1202 after the first fierce political 
  contest of the World Admissions Bill. Teldora’s joining 
  met with Federalist approval, and Teldora’s government 
  had decided that it was better to join the RC than be ex-
  posed as secretly funding the anti-Oriflamme insurgency 
  on Spencer, and risk the wrath of the entire Coalition’s 
  military. Upon acceptance, and as a core member world, 
  they changed their name after losing the coin toss to 
  Nex in the RCSA hall in the 2nd quarter session of 203. 
  Horus for all of her Federalist leanings has suffered from 
  her people’s lack of trust in high technology and automa-
  tion that the Sandmen economic revolution of 228-48 
  has wrought the League worlds, and has chosen not to 
  advance beyond her precollapse level.
  
  - 327 -
  So Skire Subsector (O)/ Old Expanses 
  New Era data, as of 001-1248 
  So Skire 
  732 
  C667843-7 
  T 
  Ri 
  304 Lm 
  K V 
  Keghe 
  733 
  X6B6000-0 
  R 
  Ba Fl 
  002 Na 
  M V
  Ehart 
  734 
  C348322-9 
   
  Lo Ni 
  2 Na 
  M0 V
  Lamneth 
  735 
  D243744-4 
   
  Ni Po 
  84 Lm 
  [M3 V M8 V]*
  Eden 
  736 
  C787655-9 
  U 
  Ag Ni Ri 
  703 Cw 
  A0 V
  Targa 
  833 
  C577653-9 
   
  Ag Ni 
  20 Lm 
  G5 III
  Peart 
  834 
  A565885-D 
  F 
  Ri D:3 
  22 Lm 
  K4 V* [M0 V]
  COBHAM 
  835 
  A79A9D7-C 
  U 
  Hi In Wa 
  02 Lm 
  [K3 V M5 V]*
  Grenbard       
  836 
  X322000-0 
   
  Ba Po 
  0 Na 
  K5 V [M2 V]*
  Cleland          
  837 
  X7C8000-0 
   
  Ba Fl 
  0 Na 
  M8 V
  Janazzo         838 
  A354753-B 
  N 
  Ag D:7 
  523 Lm 
  M V
  Wrangell        
  839 
  X666300-4 
   
  Lo Ni 
  A903 Na 
  G2 V
  Dobbet           840 
  X3747M8-6 
   
  Ag 
  A520 Na 
  M V
  Barlow           
  934 
  C6876E5-8 
  M 
  Ag Ni 
  23 La 
  [M2 IV M4 V]*
  BONHAM       936 
  C896984-9 
   
  Hi In 
  200 Lm 
  M3 V M5 V
  Schotz           
  937 
  B5468E4-A 
  U 
  Ag 
  62 Lm 
  K4 V
  Burbelson     
  938 
  X648577-3 
   
  Ag Ni 
  A43 Na 
  G8 V
  Pohl                203 
  C776755-5 
   
  Ag Ni 
  02 La 
  [M8 IV G5 V]*
  Dunbar            2036 
  C453648-7 
  T 
  Ni Po 
  220 La 
  K3 V
  Mitmos            2037 
  X434000-0 
  R 
  Ba 
  023 Na 
  M V
  Pratt                2039 
  X877578-4 
   
  Ag Ni 
  A400 Na 
  G2 V K8 V
  Atkins             232 
  XAAA000-0 
   
  Ba Fl Wa 
  04 Na 
  M0 V
  Tama 
  234 
  B8676M6-9 
   
  Ag 
  22 Na 
  F3 V* [ M4 V]
  Khatru 
  235 
  C5484E7-7 
   
  Lo Ni 
  4 Na 
  K2 IV
  Canzar 
  237 
  D4456C6-6 
   
  Ag Ni 
  25 Na 
  M V
  Palin 
  2234 
  X330000-0 
   
  Ba De  
  04 Na 
  [M V M V]*
  Dimeola 
  2236 
  B488423-8 
  T 
  Lo Ni I:5 
  4 La 
  [K V M5 V]*
  Hell 
  2237 
  D260320-6 
  M 
  De Lo Ni 
   Na 
  M V
  Patuxant 
  2240 
  X59777A-6 
   
  Ag 
  A84 Na 
  M3 III
  Valdost 
  2332 
  C693630-7 
   
  Po 
  203 Na 
  A4 V
  Clarke 
  2333 
  C566887-8 
  T 
  Ri D:5 
  223 La 
  M4 V
  Bordelon 
  2340 
  X34200-2 
   
  Lo Ni Po 
  A900 Na 
  M V
  Salinos 
  243 
  E97A875-5 
  M 
  Wa 
  A405 Na 
  G8 V
  Hjorts 
  2432 
  X553000-0 
   
  Ba  
  34 Na 
  K V
  Wildman 
  2434 
  D787786-6 
  T 
  Ag Ri 
  723 Na 
  G4 V* [M7 V]
  Khan 
  2439 
  X634000-0 
   
  Ba 
  003 Na 
  M2 V
  Digriz 
  2440 
  X6893T6-5 
   
  Lo Ni 
  A204 Na 
  M2 V
  Allegiance Codes
  Cw- Core member world (member world since 203)
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  F = Naval and Military Base
  H = Naval and Pirate/Corsair Base
  M = Military Base
  N = Naval Base
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  Hw-Home world of a minor race
  
  - 328 -
  Sw-Salvage World
  D:3- Droyne present, 30% of UWP pop digit.
  I:2- Ithklur present, (20%) of UWP pop digit.
  1248 Subsector Notes:
  The So Skire subsector has a 248 population of 6.32 
  billions, a decline of 70% over 2.7 billion from a pre-col-
  lapse population of 23.4 billions. Its highest population is 
  2 billion, at Bonham (936), and its highest tech level is 
  TL3, at Peart (834). Eight worlds have died out or died 
  off here, and all but seven other worlds have actually 
  experienced a population increase over their pre-Col-
  lapse levels.
  •		The major FL trade J-3 artery to the Republic of Renj 
  in Sitah subsector to trailing runs through this subsector.
  Major Alien  populations:
  There are substantial Droyne populations on three 
  worlds: Janazzo (36 million); Peart’s (80 million), and 
  Clarke (00 million).
  There are some 5,000 or so Ithklur living on Dimeola, 
  former service men and their dependents of the former 
  Hiver Federation trading post. 500 Ithklur warriors serve 
  as the Guard of the Holy See at Nova Roma on Cob-
  ham.
  Planetary Notes:
  So Skire – So Skire was the site of the first “major 
  project uplift” or Bootstrapping operation in the trailing 
  edge of the early RC beginning in late 20. The world 
  of So Skire stands today as a remarkable achievement 
  of progress of the Star Viking era, taking a world from 
  TL to TL9 in 47 years.  So Skire has become a trade 
  outpost for Jump-2 and Jump-3 traders crossing from 
  Oriflamme at Osiris; or crossing to Letron and Femerial 
  in Karse subsector. Sponsored as a Federalist project, 
  it ran out of funding in 28, and technological uplifting 
  efforts halted at TL9 during the Great Recession. It was 
  a Federalist program that while successful, was very 
  expensive and has not been repeated since.
  Ehart –Ehart’s small C-class port is now the homeport of 
  registry for no less than six Free Tradesmen ships and 
  their dependents following its closure as a forward scout-
  ing base by Oriflamme in the Post Soleean War era in 
  206. Ehart is a non-aligned world once again, seceding 
  in 228 from the RCSA’s ranks along with the Free Trad-
  er’s world of Valdost over the Sentient’s Accords amend-
  ment to the Coalition’s constitution. 
  Eden – Eden was begun during II-20 and was planned 
  as a agricultural colony for Baldur. At that time the world 
  was known at Poyzen after its tainted atmosphere. It has 
  prospered ever since, and now some 7 million Balduri 
  and their descendants walk under the sky. Eden is the 
  only Core member world of this subsector, founded in 
  20, and made a world member in early 203 pre-RC-
  Soleean War era.
  COBHAM –The GTRC Holy City of Nova Roma, the 
  capital of the world of Cobham is once more of preemi-
  nence, as the new seat of the faith’s Patriarch in the Old 
  Expanses Sector. Cobham, as per the Patriarch’s decree 
  is a demilitarized world. It is allowed planetary defense 
  weapons only. Personal or Heavy military weapons are 
  not allowed within the Holy See, nor on world. Swords, 
  and small blades are allowed. Starships built in the Holy 
  Cross Shipyards may not be armed with anything but 
  sandcaster, repulsors, or protective screens. The only 
  sophonts allowed firearms are the Patriarch’s Guards, a 
  battalion of 500 Ithklur. Armed merchant vessels are not 
  permitted to land, and must trade instead at the Guid-
  ing Star Highport. At the Highport, there is definitely a 
  separation of Church & State, and the world’s admiralty 
  court and auction are held here. The repository of the 
  Church, its library (dating back to the 2nd Imperium), as 
  well as the directing influence of the Church were key 
  in the recovery of this world. The Medical & Polytechnic 
  University, and Terminal Diseases Sanatorium located 
  here are both TL2 facilities. 
                            
  Janazzo- The second Human-Droyne world to join the 
  RC within the So Skire main is a harmonious F-tech gov-
  ernment. Janazzo’s Droyne technician caste and Human 
  workers in the now famous orbital Janazzo-Udaysess-
  dumtys Shipyards are a common sight to visitors here. 
  The port is also a major transit point for passing FLN 
  vessels on patrol to the rimward Area of Operations in 
  Alpha Crucis. The Naval base here is mainly a refitting & 
  re-arming yard, as they primarily build J- merchant craft 
  vessels here, and all manner of TL0 spacecraft. Janaz-
  zo’s Droyne Priest caste has “uplifted” many Chirpers in 
  the subsector, adding to their substantial majority of the 
  planet, numbering now 36 million. Thanks to their efforts, 
  Chirpers have vanished from the ‘races’ of the subsector.
                                    
  Tama – This was discovered to be a minor balkanized 
  system of four benign TEDs, each with a C-class port 
  when RCES scouts first passed through here in 1202. 
  Each TED possessed a small non-jump capable navy 
  (typically consisting of a 5kton buffered planetoid Moni-
  tor, and four non jump starships and SDBs). The Hiver 
  Federation had merely bypassed them. When the RC 
  began earnestly expanding back into So Skire in 206 & 
  07, they discovered that Tama still hostile, and now un-
  der the rule of a Military Junta. The Junta had discovered 
  a major technology cache and appeared to be rebuilding 
  their Starport shipyard to support asteroid mining opera-
  tions, but had no apparent jump capability. The world 
  was at TL8 at that point. Action against the Junta was 
  
  - 329 -
  delayed by other pressures at the time. The last scouting 
  mission in 247 was alarmed to discover the Tamanese 
  have re-discovered or recovered the jump drive (albeit 
  J-) , and have begun building TL9 gunboats for their 
  system defense. 
  Actions against the junta were complicated by the delays 
  in contacting this system and are further exasperated 
  by the fact the Tamanese speak their native language, 
  which has no parallel within the wide ethnicity of the 
  League states. Current, the League is debating how to 
  approach this world.
  Khatru –The religious theocracy here is that of the 
  Pro-Solomani Confederation’s Galanglic Second Re-
  formed Catholic Church (GSRC), which does not rec-
  ognize the religious needs of non-Solomani minor-race  
  Humaniti, nor aliens. In accordance with its policy of 
  religious freedom, the Reformation Coalition and now 
  the Freedom League maintains a strict neutrality when 
  negotiating with this church, despite their concern over 
  church doctrine. Khatru has no jump capable vessels, 
  and maintains only basic planetary defenses (a few PAD 
  batteries) and forbids the use of firearms. What news the 
  League has of this world comes from those half dozen 
  Free Traders of the subsector.
  Dimeola – The fourth leg of the J-3 trade artery to Renj 
  before crossing into Sitah at Sontar, this world has also 
  benefited from technology exchanges and the traffic be-
  tween the League and the Republic of Renj. Like Dunbar 
  and other worlds, it was the site of a former Hiver Trade 
  outpost on their convoy route back towards Spica Sector. 
  The Charismatic Oligarchy of the Port Masters & Shuttle 
  Pilot’s unions gave way to a participatory democracy in 
  22. It is now home to some 5,000 Ithklur as well.
  
  - 330 -
  Sitah Subsector (P)/ Old Expanses 
  New Era data, as of 001-1248 
  Surren 
  2533 
  D877785-6 
   
  Ag Ni      
  203 Na        
  G2 V M6 V
  Lemos 
  2536 
  X8C5000-0 
   
  Ba Fl 
  004 Na 
  [M2 V M0 V]*
  Sontar 
  2537 
  CBC0464-A 
  T 
  Lo Ni De O:2835 
  4 Rr 
  M0 V M6 V
  Vleeman 
  2538 
  C000563-9 
  T 
  As Ni O:2835 
  324 Rr 
  M4 V
  Aice 
  263 
  X7C8000-0 
  R 
  Ba Fl 
  004 Na 
  M6 V
  Kodants 
  2632 
  B454565-9 
  F 
  Ag I:2 
  204 Rr 
  K4 V
  Zi 
  2633 
  X2000-0 
   
  Ba Ic 
  003 Na 
  M6 IV M0 V
  An Cizow  
  2639 
  X000000-0    
  R 
  Ba As    
  03 Na 
  M2 V
  Phront 
  2640 
  CCA0464-9 
   
  Lo Ni De O:2835 
  94 Rr 
  G4 V
  Zolibe 
  2733 
  X20000-0 
  R 
  Ba De 
  04 Na 
  K0 V
  Quell 
  2736 
  D43A22-8 
   
  Wa Lo Ni  
  205 Rr 
  [M0 V M2 V]*
  Stech 
  2739 
  B00054-B 
   
  As Ni 
  2 Rr 
  [K V M V]*
  Jeamasm 
  2740 
  XAC0000-0 
  R 
  Ba De 
  023 Na 
  [M V M6 V]*
  Dahlgren 
  2832 
  D220222-6 
   
  De Lo Ni 
  23 Rr 
  M4 V
  Jowaa 
  2833 
  D2343-8 
   
  Ic Lo Ni 
  24 Rr 
  M2 V* [M6 V]
  RENJ 
  2835 
  A86AA96-D 
  F 
  Hi Wa Cp 
  24 La 
  K IV* [M9 V]
  Carmen 
  2838 
  C94789A-6 
  T 
   
  64 Rr 
  G2 V* [M7 V]
  Delphinium 
  2933 
  XBC4000-0 
   
  Ba Fl 
  004 Na  
  G2 V
  Miisha 
  2934 
  B84A854-C 
  N 
  Wa 
  02 Rr   
  [G4 V M5 V M4 V]*
  Mackloud 
  2935 
  XCC4000-0 
  R 
  Ba Ni Fl 
  0 Na 
  M3 V
  Darinov 
  303 
  B97A564-C 
  F 
  Ni Wa  I:3 
  202 Rr 
  G4 V
  Osmosis 
  3036 
  C27655-9 
  T 
  Po 
  05 Rr 
  [M2 V M6 V]*
  Zoquet 
  3039 
  C433343-A 
  T 
  Lo Po Sw 
  20 Na 
  M2 V
  Markham 
  3040 
  A44A684-B 
  N 
  Wa 
  703 Na 
  [M V M7 V]*
  Hendura 
  33 
  CAC044-9 
   
  De Lo Sw 
  804 Rr 
  G V
  New Luck 
  336 
  DA3064-7 
  T 
  De Lo Ni 
  52 Rr 
  G3 V
  Cassiopeia 
  3233 
  B445754-9 
  N 
  Ag Ni 
  200 Rr      
  M0 V
  Adam 
  3238 
  X75000-0 
   
  Ba Ic 
  04 Na 
  [M3 II K0 V]*
   
   
   
   
   
   
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Rr- Republic of Renj
  Base & Trade codes
  F = Naval and Military Base
  M = Military Base
  N = Naval Base
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post 
  Hw-Home world of a minor race
  Sw-Salvage World
  C:3- Chirpers present, 30% of the UWP pop digit.
  D:3- Droyne present, 30% of UWP pop digit.
  I:2- Ithklur present, 20% of UWP digit.
  
  - 33 -
  1248 Subsector Notes
  Sitah Subsector has a 248 population of 3.6748 bil-
  lions, a reduction of 99% from precollapse population of 
  90.23639 billions; the highest population is on RENJ 
  (2835) with 24 billions; and the lowest is 56 on New Luck 
  (336). The highest technology is TL3 also on Renj; 
  the lowest is TL6 on Dahlgren (2832). Only the worlds 
  of Surren, Miisha, and Darinov have seen a population 
  increase since the collapse. Renj remains a League 
  Affiliate member world (La-allegiance code), but is also 
  the ‘capital’ of the Republic of Renj. Renj’s outpost and 
  satellite worlds bear the Rr allegiance code, and are 
  no longer League affiliate or full member worlds. The 
  subsector wide firm Nordstar & Stellartek is one of the 
  major players in starship, spacecraft, and asteroid min-
  ing industries in the Republic.
  Alien Notes:
  •		Ithklur minorities exist on the following worlds: Kodants 
  (50,000), Darinov (30,000), and Cassiopeia (million).
  •		A major Hiver enclave still exists on Renj. There are 
  nearly 800 Hivers, most of whom are part of the Six-
  Eyes Trading Coster Nest, an interstellar mercantile 
  corporative arm of the Hive Federation.
  Planets of Interest:
  Surren –The world of Surren balkanized into various 
  Civil Service Bureaucracies in response to the severe 
  infection from Virus. Mildly technophobic they settled in 
  at TL4 by the mid 70’s. They had infrequent mercan-
  tile contact with ships along the main out of Renj, and 
  welcomed the resumption of regular starship traffic and 
  offworld trade in 9. Due to raiders out of So Skire 
  Subsector, they were understandably mildly xenophobic 
  especially to aliens such as Hivers, and threatened to 
  close off trading.  The Government and general popula-
  tion managed to adjust over the next two decades and 
  see the advantage of off-world trade. This stabilized the 
  world, resulting in a reduction in law level. By 248, the 
  world had made an impressive recovery at a stable TL6.
  Sontar-Sontar was the site of another successful Repub-
  lic of Renj Salvage Colony, the hub of three such in the 
  Vleeman Cluster (see Lemos & Vleeman).  Work began 
  here in 203, recovering relic TL2 artifacts and whole 
  factories and machines. While the salvage here was 
  officially completed in 1214, the C-class starport created 
  to support the colony remains today, as work continues 
  in the Vleeman system to rimwards. The Sontar starport 
  remains in 248 a major hub of the Jump-3 trade route 
  to the League’s Core world subsectors to spinward.
  Kodants- Due to the severe virus infection and later raids 
  by pirates out of So Skire Subsector, this world refused 
  to make any contact with the Hivers in 9, and the 
  Republic of Renj a decade later. The world was ruled 
  by a particularly paranoid TED with a handful of relic air 
  defense missiles, supported by local made TL5 radar. 
  The TED here sealed his fate in III-24 when he cap-
  tured and tortured the crew of a Republican merchant 
  ship, the SS Hills of Sabine that had misjumped and was 
  forced to land. His technician priests were unaware of 
  the vessels transponder distress beacon, and a passing 
  freighter heading back to Renj detected and confirmed 
  the vessel’s ID before having to flee from a planetary 
  defense missile. Republican and Federation forces at 
  Renj and Zolibe responded in V-1214 in their first ever 
  joint-operation and rescued the crew. The Ithklur Marines 
  unceremoniously dethroned King Jervil Hiraathis.  It 
  was a fortunate thing, for two weeks into the occupation 
  the Republic uncovered at last what the TED had been 
  searching for over a decade, the two underwater Impe-
  rial Navy SDB bases, and the planetary Meson defense 
  battery hidden inside a mountain. Kodants recovery 
  since then has been amazing, and remains the only 
  “conquered” state of the Renj Republic. Retiring Ithklur 
  Marines have settled here since, bringing their families 
  from the Federation. Kodants remains part of the Repub-
  lic, with an Ithklur minority of some 50,000’s. 
  RENJ–(Affiliate member & Capital) The formerly known 
  as Syrim, Renj was once a cosmopolitan Solomani. Be-
  ing far behind the lines in the Final War it suffered little 
  from Imperial Navy incursions. It was a hotbed of Pan-
  Sophontist Party activity prior to the advent of the AI-Vi-
  rus in 30.  Renj became the third ‘stepping stone polity 
  of the Hiver federation in their search for a human led 
  state that would re-shape the nature of Chartered space 
  in a way better than the Imperium had before the col-
  lapse. Renj was slow to take up the mantle, but eventu-
  ally has forged ahead in 248 after its twenty-three year 
  alliance with the League Worlds and now seeks to chart 
  its own course for the future.
  Darinov- This empty world was the site of the Hive 
  Federation Naval installation established soon after the 
  Hivers arrived at Renj. The Hiver base has now been 
  replaced by a Republican facility performing the same 
  function. Entrepreneurial middle class settlers and 
  former salvagers have established a tourism industry 
  here to support the Republic’s salvage corporation’s on-
  going workforce on Hendura.  Since 22, retiring Ithklur 
  Marines and Federation Navy fighter pilots, have also 
  resettled here and brought their family members to this 
  virtually unspoiled tropical water world paradise. Some 
  30,000 of the world’s inhabitants in 248 are Ithklur. 
  Many serve aboard the Republic’s vessels just like their 
  Father’s did aboard the Hiver’s warships.
  
  - 332 -
  Osmosis– The mining of Osmosis’ lanthanum, radioac-
  tives, and rare earths continues to this day. Technology 
  has stabilized at a modest TL8, and the population has 
  doubled since 20 to .2 million sophonts.  They are 
  the third of four free worlds of the Republic of Renj, and 
  maintain their Freedom League Affiliate member status, 
  having close ties with Renj, and distant but cordial ones 
  still with Oriflamme.  Due to the Vampire raids of 1209-
  2, (and the secessions of Zoquet and Markham from 
  the Republic) the Republic’s Space Defense Ministry 
  keeps a Scout base and two couriers here.
  Zoquet - Founded as a dissident colony of some 575 
  democratic folk expelled/ allowed to emigrate from 
  Renj in 92, and later supported by the allied world of 
  Markham, they flourished with the advent of the AVV 
  weapon ‘Snake’, and accelerated their own technological 
  recovery and improved their living area. While left unpro-
  tected during the 207-2 2nd Vampire plague, Zoquet 
  made their feelings known when they seceded from the 
  Republic of Renj, and denied Renj’s state-owned trans-
  ports landing access. They appealed instead to their 
  neighboring world of Markham, (who was supporting 
  them anyway) for official recognition in 1216. Markham’s  
  recognition of Zoquet’s sovereignty met the disapproval 
  of Renj’s government. When an embargo was threat-
  ened, Markham herself seceded from the Republic.
  Markham- Markham became an Affiliate member world 
  of the Coalition (one of the four free worlds of the original 
  Hiver sponsored predominately human state) the same 
  year Renj did (204). Early on in the Republic’s forma-
  tion, Markham became the chief food exporting support 
  world for the feisty democratic Salvager colonists of Zo-
  quet, and their port of call for salvaged technology items 
  from the massive Boneyard world. While Markham’s civil 
  service bureaucracy government did not always see eye 
  to eye with their smaller neighbor, they came to view the 
  diversion of salvage from Zoquet to the Renj Republic, 
  and the Coalition, as detrimental to their own needs. The 
  government of Markham became more and more dis-
  gruntled. Zoquet’s secession from the Republic allowed 
  Markham’s government the excuse they needed to break 
  with what they say was an unequal & unfair / salvage 
  arrangement. After a botched attempt by the Coalition to 
  gain more access to the salvage from Zoquet, Markham 
  in turn seceded from the Coalition as well in 27.
  
  - 333 -
  Subsector data circa 001-1248
  Faiwyd 
  005     E500464-A 
   
  Va Ni O:006  
  02 Na 
    [D D]*
  DARRUKESH 
  006 
  A485954-C 
  N 
  Hi 
  23 Tc 
  [M3 V M2 V]* M0V
  IDDAMAKUR 
  00 
  A779986-A 
  U 
  Hi In 
  203 Na      
  G V* [M0V]
  Basil 
  0207 
  E842777-6 
   
  Po               
  234 Na 
  K5 V
  Amkhalarug 
  030 
  X4437A8-4 
   
  Ni Po 
  04 Na 
  [F7 V M3 V]*
  Atalanta 
  0304 
  E476345-5 
   
  Lo Ni 
  203 Na 
  [M V M6 V]*
  Sidon 
  0308 
  X6B9000-0 
   
  Ba Fl 
  003 Na 
  K4 V
  Gramercy 
  0405 
  X330000-0 
   
  Ba De 
  000 Na 
  F6 V
  Urud 
  0407 
  X00000-0 
   
  Ba Va 
  002 Na 
  M7 V
  MORGANA            050 
  EA9A99D-7 
   
  Hi Wa 
  23 Na 
  G3 V
  Ugarup               
  0502 
  E89A89E-6 
   
  Wa 
  02 Na 
  M5 III
  Ixtloc 
  0509 
  D530469-9 
   
  Lo Ni De O:060  
  00 Ea  
  [M8 V M6 V]*
  Rilke 
  0604 
  D59A367-B 
  C 
  Lo Ni Wa O:0703   
  420 Na    
  K4 V
  Ishadar 
  0606 
  X000000-0 
   
  Ba As 
  025 Na 
  [K0 III M4 V]*
  Goshen 
  0609 
  E577636-4 
   
  Ag Ni 
  00 Ea 
  [M9 V M V]*
  Nukaash 
  060 
  C247899-9 
  U 
   
  320 Ea 
  M2 V* [M5 V]
  Obrichenny 
  070 
  X6435MA-8 
   
  Ni Po 
  605 Na 
  F5 IV
  Kropotkin 
  0703 
  B4447A7-B 
  M 
  Ag  
  20 Na      
  M V
  Thamber 
  0704 
  C4547AA-9 
  C 
  Ag 
  42 Na 
  F6 V
  Athene 
  0706 
  X6B9000-0 
   
  Ba Fl 
  025 Na 
  [M6 V* M7 V]
  Leonore 
  0807 
  D30464-A 
   
  Lo Ni O:007  
  62 Ea 
    M8 V
  Azun                 
  0809 
  E476754-4 
   
  Ag 
  0 Ea 
  M2 V
  Allegiance Codes:
  Ea = Denotes the Terran Commonwealth multi-world state of Easter Concord.
  Tc = Denotes Terran Commonwealth independent member world.
  Na = Non-aligned worlds
  Standard Base & Trade Codes:
  C = Pirate/Corsair Base
  M = Military Base
  N = Naval Base
  R = Old Base Ruins
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  W = Way Station or Outpost Repair Station
  The Solomani Rim Frontier - Ultima Subsector, Solomani 
  Rim (A)
  
  - 334 -
  
  - 335 -
  
  - 336 -
  
  - 337 -
  1248 Ultima subsector Notes: 
  The Ultima subsector was a pre Collapse major backwa-
  ter, off the beaten path of both the Solomani Confedera-
  tion, and later still the 3rd Imperium’s major trade routes. 
  At the outbreak of the Final War, the highest population 
  was 24.8 billion at Azun, and its highest tech level was 
  5 at Athene. In 248, the subsector remains a major 
  backwater between the Terran Commonwealth rimwards, 
  the New Aslan Hierate to spinwards, and the UWA and 
  farther still the 4th Imperium to corewards. Except for 
  Darrukesh, Iddamakur, and Nukaash, the subsector sees 
  little activity. Only the Easter Concord pays much atten-
  tion to the open port worlds of this subsector, and they 
  focus primarily on Iddamakur and Darrukesh as most of 
  the rest are either deeply regressed or Boneyards.  The 
  original sin of commerce known as piracy however, is 
  making a steady comeback here, preying on the new 
  trade liners of Iddamakur, Darrukesh, and Nukaash, and 
  corewards into Diaspora from here.
  Alien races of Note: None.
  Pocket Empires of Note:  
  President for Life Andre Salinov of Kropotkin is playing a 
  very, very dangerous game. He believes that more mon-
  ey and advantage will come from piracy rather than trade 
  and allegiance. Despite this, he has no desire to directly 
  risk his world to retribution. Therefore, he has developed 
  a two-pronged plan of action: The first involved setting 
  up a small colony and pirate base in Rilke; the second 
  involved planting moles and advisors in the court of the 
  King of Thamber. Rilke is actually a balkanized world of 
  two camps: the main world colony on Rilke is a legiti-
  mate operation; while the pirate base concealed well in 
  the outer planetoid belt, trades in fencing stolen cargoes, 
  smallcraft, currencies and starships. Despite the appar-
  ent separation, the two work in concert. The fairly primi-
  tive main world colony has been successfully catering to 
  passing Free Traders, while the hidden Corsair base has 
  added money laundering to its services offered.
  The King of Thamber’s inner circle of technological 
  “reformers” has been penetrated and compromised by 
  agents of President Salinov’s Secret Service. Under 
  the influence of these advisors, Thamber’s monarch 
  has zealously begun overt piracy on his own. While 
  the King’s Royal Star Navy of Thamber has been very 
  careful to operate well away their home cluster, avoid-
  ing the Concord’s worlds, they have found their pickings 
  slim, and are currently eyeing richer worlds closer to 
  home, including his neighbor Kropotkin. Kropotkin’s ruler 
  however, has taken elaborate steps to keep his distance 
  from the pirate activity, to include even having had his 
  own world “raided” by the pirates from Rilke. He knows it 
  is only a matter of time before the Kingdom of Thamber 
  missteps, and Kropotkin’s navy can swoop in and topple 
  his regime unhindered.  Towards this end, and in keeping 
  to his long term plans of conquest, Salinov is willing to 
  take the minor “losses” in order to maintain his plausible 
  deniability from the pirate activity.
  Planets of interest:
  Darrukesh (Terran Commonwealth): Darrukesh in 248 
  is an independent single state world member of the 
  Terran Commonwealth. While it survived the collapse 
  retaining a minimal amount of starflight capabilities, it did 
  not truly recover its technology until found and assisted 
  by the Terran Confederation. As a result, its government 
  and populace have retained a great deal of affinity to-
  wards the Terran Confederation. While it was too far from 
  the Confederation to join, it immediately joined the Terran 
  Commonwealth when it was formed. It now serves as a 
  major naval base and way station in support of Terran 
  efforts coreward and spinward, boasting nothing less 
  than a full Cruron in the system at any given time.  As 
  befits this critical spinward outpost of the Terran Com-
  monwealth it hosts a major diplomatic embassy, which 
  uses Darrukesh as a base of operations for all missions 
  that head out coreward or spinward from the region. Al-
  most all communication with the Fourth Imperium passes 
  through the diplomatic offices on Darrukesh.
  Iddamakur (Non-Aligned): The high population world 
  of Iddamakur is an oddity in the Solomani Rim here. 
  Going back to its Vilani heritage of the First Imperium, 
  and later occupied world status during much of the early 
  Second Imperium, the mixed Vilani natives here have 
  chosen to remain a single world interstellar state. Chart-
  ing their own course into the New Era, they have built a 
  Navy base for self defense, and a trading post to attract 
  commerce, with lower law levels than their nearest rival 
  Darrukesh. The combined effect of this well defended 
  haven for open trade has made Iddamakur into a magnet 
  for Free Traders and their own growing competitive long 
  range trade companies. Iddamakur’s robust economy  
  from its independent course has gained it in recent 
  events the attraction of the growing pirate menace of the 
  subsector.
  Morgana (Non-Aligned): The high population industri-
  alized water world of Morgana survived the collapse 
  of technology incrementally, and they solidified their 
  technological slide at its present level in 69. The Mor-
  ganan’s former grav cities that once soared over their 
  world-spanning ocean and survived their water landings 
  were submerged along the world’s equator where a con-
  tinent sized undersea plateau scarcely a hundred meters 
  down exists.  From here they expanded out and across 
  it, where the majority of the world’s population still lives 
  today, as less than 4% of the surface actually protrudes 
  out of Morgana’s stormy seas. Due to the capricious 
  
  - 338 -
  weather of the planet, all travel is performed in submersi-
  bles, as surface travel was early on deemed too risky. 
  Morgana receives little interstellar attention despite their 
  petrochemical and aquacultural manufacturing outputs 
  due to their Byzantine bureaucratic government’s ex-
  tremely high laws governing the environment, to include 
  sea water refueling by starships killing the plankton 
  Lifeforms the rest of the world’s sea life’s food chain 
  depends upon. They have dedicated one of the islands 
  on the plateau to handle that, thanks to diplomatic efforts 
  from Nukaash to handle any traffic that stops by. 
  Nukaash (Easter Concord): Nukaash is the strongest of 
  the five Easter Concord worlds in Ultima, and remains 
  its’ spinward most defensive outpost, as well as a major 
  trading point and political anchor for the Concord to 
  points spinward and rimward from it. Due to these two 
  facts, it wields influence greater than would be expected 
  for a world of its stature elsewhere in the Concord. 
  Despite this amount of political influence in Concord poli-
  tics, it lies near the bottom of the list. Nukaash’s leaders 
  however are ceaselessly working to improve its’ stature, 
  and are making progress, to include colonization efforts, 
  like those at Leonore and Ixtloc, it is also successfully 
  making inroads with the recovering worlds around it, 
  offering any technological information that is requested. 
  Like other major player worlds of the Concord, Nukaash 
  has worked out some favorable (for the other worlds) 
  trade agreements. While these trade agreements cost 
  them some immediate revenue, they view it long term 
  as a way to subsidize the recovery efforts of the other 
  worlds. 
  
  - 339 -
  Sulieman subsector B, Solomani Rim
  Sulieman subsector data circa 001-1248
  Porlock 
  0902 
  X433000-0 
   
  Ba 
  03 Na 
  [M9 V M8 V]*
  Bethe 
  0903 
  X422000-0 
   
  Ba 
  02 Na 
  M6 V* [M6 V]
  Llewellyn 
  0907 
  X200000-0 
  R 
  Ba Va 
  022 Ea 
  [M3 V* M8 V]
  Ganelon Station 
  0909 
  D430263-9 
  M 
  Lo Ni De O:007  
  22 Ea 
  M5 V
  Poseidon 
  090 
  X8AA000-0 
   
  Ba Fl   
  022 Ea 
  M9 V
  KHEDISH 
  002 
  X556977-7 
   
  Hi 
  22 Na 
  K2 V* [M3 V]
  SHAABIPILI 
  007 
  C553972-A 
  M 
  Hi Po 
  4 Ea 
  F4 V
  Coriolanus 
  05 
  D237463-E 
  M 
  Lo Ni O:507 
  4 Ea 
  [M V M7 V]*
  TAMMUZ 
  07 
  D754977-7 
   
  Hi 
  223 Ea 
  F2 V
  Quaver 
  0 
  X000-0 
   
  Ba Ic 
  035 Na 
  M7 V
  Akimasi 
  20 
  X8A5000-0 
   
  Ba Fl 
  02 Na 
  [M0 V M3 V]*
  Sase 
  202 
  C3478AA-9 
  T 
   
  4 Na 
  M3 V
  Biggles 
  205 
  D236469-B 
   
  Lo Ni O:304 
  900 Ea 
  M V
  ASCALON 
  207 
  C562995-6 
  - 
  Hi 
  223 Ea 
  F6 V* [M0V]
  VANEFA 
  304 
  B5639C5-B 
   
  Hi 
  42 Ea 
  K2 V
  Rimmon 
  306 
  X222000-0 
   
  Ba   
  020 Ea 
  M5 V
  Gulimaru 
  402 
  X7A6000-0 
   
  Ba Fl 
  02 Na 
  M5 V
  Esterhazy 
  404 
  D335465-B 
   
  Lo Ni O:405 
  902 Ea 
  M8 V
  AZAREMIID 
  405 
  A766A99-C 
  N 
  Hi 
  2 Ea 
  [G5 V K9 V]*  M8 V
  Catseye 
  406 
  D222463-B 
   
  Lo Ni Po O:405  
  70 Ea 
  M7 V
  SULIEMAN 
  504 
  DA64A99-7 
  S 
  Hi In 
  202 Ea 
  G4 V
  Rossyg 
  505 
  D785775-6 
   
  Ag 
  24 Ea 
  K0 V M0 V
  AI JABRY 
  507 
  A765A53-E 
  N 
  Hi Cp 
  320 Ea 
  [A9 V]* M8 V
  Imarir 
  50 
  X250335-2 
  R 
  De Lo Ni Po 
  634 Na 
  M3 V
  Dolfuss 
  604 
  D00469-C 
  M 
  Lo Ni Va O:405  
  902 Ea 
  M7 V
  Madder 
  607 
  D532463-E 
   
  Lo Ni O:507 
  902 Ea 
  M V
  Okefenokee 
  609 
  X337000-0 
   
  Ba 
  025 Na 
  K7 V
  Allegiance Codes:
  Ea = Denotes the Terran Commonwealth multi-world state of Easter Concord.
  Na = Non-aligned worlds
  Standard Base & Trade Codes:
  M = Military Base
  N = Naval Base
  R = Old Base Ruins
  S = Scout Base
  T = Trading Post/Wilds Trading Nexus
  
  - 340 -
  1248 Sulieman subsector Notes:  
  The Easter Concord dominates the entire subsector, 
  even though they don’t claim all of the worlds in Sulie-
  man. The leading worlds of Ai Jabry and Azaremiid are 
  here, as is Vanefa and Shaabipili. All of these worlds are 
  busy re-colonizing barren worlds within the surrounds 
  of the Easter Concord. Outside the Easter Concord, the 
  only world of note is Sase. Sase was original part of the 
  Concord, but seceded when the Concord joined the Ter-
  ran Commonwealth. It is still not fully understood what 
  actually triggered that decision. They still enjoy friendly 
  relations with the worlds of the Concord, but remain 
  perpetually belligerent to any Terran forces that arrive in 
  system.
  Alien races of Note: None.
  Pocket Empires of Note:  
  The Sulieman subsector contains the heart of the Easter 
  Concord. The capital is at Ai Jabry, and Azaremiid is the 
  second most important world in the Concord. This is 
  reflected in the Terran Commonwealth naval bases that 
  have been established on each of those worlds. The 
  major worlds of the Concord are diligently colonizing and 
  repopulating many of the barren worlds within its bor-
  ders.  Ai Jabry has established colonies on Coriolanus 
  and Madder. Azaremiid has colonies on Catseye, Ester-
  hazy and Dolfuss. Vanefa has established a colony on 
  Biggles. Shaabipili has colonies on Ganelon Station and 
  Leonore (in Ultima). The purposes of the colonies vary 
  from military outposts, trade nexus, resource exploita-
  tion, or pure colonization efforts.
  In all cases, the colonies are run as extensions of the 
  sponsor world, and use its government structure and 
  laws. Some of the larger colonies have input into the 
  overall sponsor government, but most are just adminis-
  tered with no real government. Interestingly, there are 
  still some unexploited worlds that are still claimed by 
  the Easter Concord, including Llewellyn, Poseidon, and 
  Rimmon. Presumably, these worlds will eventually be 
  claimed by sponsor worlds and colonized, too. No such 
  efforts however,  have been made on them yet and there 
  is no indication that such efforts will be made anytime in 
  the near future.
  Planets of interest: 
  Ai Jabry (Easter Concord): Ai Jabry, the capital and 
  technological leader of the Easter Concord is run by a 
  technocratic meritocracy. It has no nobility, such as found 
  on most world governments classified as a “feudal tech-
  nocracy”, it has instead been ruled by a “Science Coun-
  cil” that consists of the best and most brilliant minds of 
  the world. Under this “Science Council” are various sub 
  councils that work to administrate the various functions 
  necessary to the running of a government.  Compart-
  mentalized beneath these sub councils are one or more 
  additional layers of councils, depending on the needs of 
  the function administrated by the sub council. Ai Jabry’s 
  Technocrats are promoted either laterally between coun-
  cils, or to higher councils based solely on their perform-
  ance. They are very proud that promotions and assign-
  ments are purely based on merit and performance, not 
  to whom or where one is born. While there is corruption 
  and nepotism in such a system, the levels of these are 
  surprisingly low, the overall system is truly merit-based, 
  and enjoys the confidence of the public.
  Ascalon (Easter Concord): The high population world 
  of Ascalon is a fairly typical example of slow recover-
  ing survivor worlds  The scarcity of water coupled with 
  their extensive population even in its early colonial days 
  before the Third Imperium saw the rise of their water 
  management and conservative societal laws. Ascalon’s 
  progressive bureaucratic government had to juggle the 
  needs of technology advancement and water recycling 
  issues since the collapse with their rebuilt, former colo-
  nial prestellar technology. Since joining the Concord in 
  1235, Ascalon finally has stabilized, and are eagerly ac-
  cepting technological assistance from both the Concord 
  and the Commonwealth. Both Ascalon, and the Concord 
  foresee this as a long process, and are as dedicated to 
  that as they were to rebuilding their water conservation 
  facilities.  Unlike some survivor worlds, Ascalon’s prag-
  matic government decided that rather than try to rebuild 
  a useless Military or Navy base on the ruins of the former 
  Imperial Navy base here, they instead used the ruins as 
  the foundation of their current C-class starport.
  Llewellyn (Easter Concord): The world of Llewellyn’s 
  claim of interest is that it is home to the only remaining 
  unexploited former Imperial base ruins within the Con-
  cord, a former Imperial Scout Way station.  Currently no 
  sponsor world of the Concord has chosen Llewellyn for 
  a colonization effort., mainly due to the fact that the main 
  world,  as well as all of the moons of the two small gas 
  giants are all airless rockballs with no relevant resources 
  of which to speak. Even the system’s two planetoid 
  belts were discovered by numerous Concord surveyors 
  to be commercially  unviable.  The Imperial ruins itself 
  however, has been picked clean by over five decades of 
  treasure seekers. From all indications, the only reason 
  the system supported any population during Imperial 
  times was due to the presence of the Scout Way station. 
  Despite all of this, the world is still formally included as a 
  member of the Easter Concord, which implies that there 
  is something worthwhile about the system, and there is 
  no end of adventurers who try to discover this reason.
  Sase (Non-Aligned): Sase was ruled during the collapse 
  by a series of technologically elevated dictators (TEDs) . 
  
  - 34 -
  Three decades into the Collapse, one rose to power and, 
  firmly established control of the world under her banner, 
  ending the planet’s thirty years of warring states. Queen 
  Kitzuru Sasemono had extraordinary foresight, and 
  instituted a lasting dynastic system to enable her heirs to 
  maintain power after her death. Her dynastic efforts were 
  successful, and the current Great Leader, Jian Sasemo-
  no, is a direct descendant. Sase was one of the original 
  members of the Easter Concord, but seceded when the 
  Concord joined the Terran Confederation. While the in-
  habitants of Sase have never fully explained the reason 
  for this decision, it is believed that the Great Leader of 
  Sase feared that Terran operatives would try to over-
  throw his government. Trade and diplomatic relations 
  with the Concord are cordial, but relations with the Terran 
  Confederation remain at a hostile Cold War status.
  Shaabipili (Easter Concord): The balkanized world of 
  Shaabipili maintains a decent technological infrastruc-
  ture,, and consists of three superpowers, and many less 
  powerful countries. Two of the superpowers, Shaaba 
  and Bipilii each with an alliance of several less power-
  ful countries,  control one of the two colony worlds that 
  Shaabipili sponsors.  Shaaba, the most powerful super-
  power, controls the Ganelon Station colony, a margin-
  ally habitable world, but has the advantage of hosting a 
  Concord military base. The justification of Bipilii’s Le-
  onore colony is much more tenuous, but was apparently 
  motivated by the need to try and keep up with its rival. 
  Bipilii’s support for the Leonore colony is unequivocal, 
  but most observers still expect it to be abandoned within 
  the next decade, unless it can start supporting itself 
  economically.
  Sulieman (Easter Concord):  Sulieman is a massive 
  heavy gravity world with a Standard breathable atmos-
  phere. Due to the several millennia of human habitation 
  since it was colonized, the biosphere’s native life easily 
  sustains the 25 billion current inhabitants, and is con-
  sidered one of the most pleasant worlds to live on in the 
  entire Easter Concord. This huge main world’s size has 
  also contributed to much less over crowding than one 
  would expect with such a vast population, contributing to 
  the current lower law level than travelers normally expect 
  of such a government or its’ planetary population. The 
  scout base found here is a Terran Confederation outpost,  
  placed there with the permission of both the government 
  of Sulieman and the Easter Concord. The Confederation 
  uses it for many of their exploratory forays into the non-
  aligned territory coreward and spinward of the Concord. 
  Locally on Sulieman, the TC scout base has proven a 
  rather popular source of employment, providing a great 
  number of recruits to the Terran Confederation Scout 
  service here. 
  
  - 342 -
  Concord/ Charuth subsector C, Solomani Rim
  Concord/ Charuth subsector data circa 001-1248
  Shazam 
  705 
  E4266-D 
   
  Lo Ni Ic O:2004 
  4 Ea 
  M7 V
  Mekashish 
  707 
  C676678-6 
   
  Ag 
  422 Ea 
  G5 V
  MUDGE 
  70 
  E463988-5 
   
  Hi 
  2 Te 
  K5 V
  Easter 
  802 
  DAE7777-6 
   
   
  403 Ea 
  [M3 V] G5 V*
  Yeremyh 
  804 
  B520467-D 
   
  Lo Na De O:2004  
  903 Ea 
  M8 V
  Eshellim 
  90 
  E76A87A-5 
   
  Wa 
  22 Na 
  A5 V* [K9 V]
  Aspidistra 
  909 
  X200000-0 
   
  Ba Va 
  02 Te 
  [M6 V M7 V]*
  Nuugashur 
  90 
  X535000-0 
   
  Ba 
  002 Te 
  M5 V
  Hiroshi 
  200 
  X4587MA-5 
   
  Ag 
  20 Na 
  G6 V
  CHARUTH 
  2004 
  A786AA7-D 
  U 
  Hi 
  02 Ea 
  F6 IV
  Khiirshag 
  200 
  C79A787-8 
  W 
  Wa 
  903 Te 
  G5 V
  Jackoyo 
  202 
  X000000-0 
   
  Ba As 
  000 Na 
  [D D]*
  Sishera 
  204 
  X233000-0 
   
  Ba 
  002 Na 
  M0 V
  GUNAASHNAN 
  205 
  B854999-9 
  M 
  Hi 
  202 Ea 
  F8 V
  Ogier 
  206 
  D00467-D 
   
  Lo Ni Va O:2004  
  600 Ea 
  M9 V
  ELEUSIS 
  209 
  B789996-B 
  N 
  Hi 
  22 Te 
  F V
  Ikaakur 
  2205 
  C2568CA-9 
  T 
   
  25 Ea 
  K3 IV* [M8 V M5 V]
  ZAPUUSHAR 
  2303 
  D85894-8 
  T 
  Hi 
  305 Na 
  A5 III 
  EPHEMIR 
  2308 
  E675947-8 
   
  Hi 
  02 Na 
  [G9 V M8 V]*
  ESTIGARRIBIA 
  2402 
  C566A79-A 
  T 
  Hi 
  20 Na 
  [G4 V* M0 V]
  Mushiddun 
  2403 
  X60000-0 
   
  Ba 
  323 Na 
  K4 V
  Nasu 
  2405 
  D334369-9 
   
  Lo Ni O:205 
  30 Ea 
  F9 V [M V]*
  Inidu 
  2406 
  D6BA469-9 
   
  Fl Lo Ni O:2205 
  3 Ea 
  M7 V
  Cambria 
  2407 
  D000466-9 
   
  Lo Ni As O:2205  
  93 Ea 
  K2 III
  Xiwa 
  2408 
  X300000-0 
   
  Ba Va 
  003 Na 
  M3 V
  Allegiance Codes:
  Ea = Denotes the Terran Commonwealth multi-world state of Easter Concord.
  Na = Non-aligned worlds
  Te = Terran Confederation
  Standard Base & Trade Codes:
  M = Military Base
  N = Naval Base
  T = Trading Post/Wilds Trading Nexus
  U = Military and Trade Post
  W = Way Station or Outpost Repair Station
  
  - 343 -
  1248 Charuth (Concord) Subsector:  
  The rimward most apex of the Terran Confederation halts 
  here with the rebuilt Naval base on Eleusis, and the still 
  economically struggling water poor world of Mudge. The 
  Confederation also maintains a Scout Way station on 
  the water world of  Khiirshag. The trailing portion of the 
  Easter Concord dominates the majority of the subsector. 
  While the Concord’s capital is in Suleiman, a trio of vital 
  Concord worlds resides in Concord. Charuth is counted 
  as the third most powerful world in the entire Easter 
  Concord, but they have legitimate argument to claim 
  they are more powerful and important than all but pos-
  sibly Ai Jabry. With them are the worlds of Gunashnan 
  and Ikaakur, important worlds in their own right. All three 
  worlds have multiple colonization efforts under way. In 
  addition, there are two important non-aligned worlds: 
  Zapuushar, and Estigarribia. Both are recovering worlds 
  that are very open to trade from all comers, and seem 
  to enjoy their neutral status. Both have set up a trading 
  nexus to facilitate those efforts.
  Alien races of Note: None.
  Pocket Empires of Note:  
  This subsector was originally named for the Easter 
  Concord, a pocket empire which existed during the Long 
  Night, the period which followed the fall of the Second 
  Imperium. It was also an impetus for the naming of 
  the new Easter Concord. While the heart of the Easter 
  Concord resides in the Sulieman subsector, it also has 
  strength in Concord with the trio of Charuth, Gunashnan, 
  and Ikaakur. All three worlds are busy colonizing nearby 
  barren worlds. Charuth has established colonies on 
  Shazam, Yeremyh, and Ogier. Gunashnan has colonies 
  on Nasu and Gadden/Harlequin. Ikaakur has colonies on 
  Inidu and Cambria. As with the other colonies within the 
  Concord, the purposes the colonies serves is varied, but 
  the primary consideration is that they have been colo-
  nized, not why.
  Planets of interest:
  Yeremyh (Easter Concord): Yeremyh is the primary 
  colony of Charuth, and they have poured a significant 
  amount of money and resources into it. While the main 
  world itself is has no easily exploitable resources, with its 
  near complete lack of oxygen and absolute dearth of wa-
  ter, it remains a very strategic world astrographically and 
  economically, serving as a major J2 bridge between the 
  central major worlds, and the trailing worlds of the Easter 
  Concord. To facilitate this all, Charuth built a fully func-
  tional B-class starport to service the traffic traveling back 
  and forth through the Concord. This facility is unusually 
  well developed, and the very small shipyard here pro-
  vides extensive repair services and is otherwise used to 
  construct the in-system boats, or the occasional subcraft 
  for starships that have lost theirs. Most of those who live 
  and work in the highport built on Yeremyh’s miniature 
  moon find it a popular posting, for the living conditions 
  and pay are quite good, despite its relative isolation. 
  Charuth (Easter Concord): Charuth is, in many ways, 
  the driving economic engine of the Easter Concord. 
  Long before the formation of the Easter Concord, in the 
  mid 60’s Charuth was blazing the trail of economic 
  recovery in the subsector. Whereas when the worlds of 
  Azaremiid and Ai Jabry fought over who was in charge in 
  their interstellar war, Charuth didn’t care. As long as they 
  were prospering, the Archon led merchants of Charuth 
  never cared who as in charge of the region. Unlike other 
  worlds who disbanded their trading posts when they 
  joined the Concord, Charuth instead expanded theirs. 
  They continue to drive much of the trade within the 
  Concord, and outward to the non-aligned worlds, The 
  Terran Confederation, the Rann Republic, and into the 
  Freedom League. Charuth is still ruled by a dynastic 
  chief oligarch called an Archon. The Archon of Charuth 
  runs a rather loose ship, allowing the planetary transcor-
  porations a fairly free reign. This has helped cement the 
  loyalty of those corporations, which keeps the Archon in 
  power. Another interesting twist is that the current Archon 
  does not choose their own heir, but rather a successor is 
  chosen by the planet’s leading transcorporations’ Oli-
  garchs after the previous Archon’s death. This causes a 
  lot of politicking and intrigue during succession, but has 
  helped ensure that competent successors are chosen. 
  While rather chaotic, the system has worked since the 
  end of the Third Imperium.
  Zappushar (Non-Aligned): Zappushar is a Terran-Prime 
  world with a thin breathable atmosphere, and the inhabit-
  ants reside on her sole equatorial mountainous island 
  continent. Zappushar’s recovery efforts from the collapse 
  are still ongoing, having to have rebuilt completely from 
  the pre-industrial levels they had fallen to. The free-
  wheeling capital and main starport settlement of Zap-
  sharus sprawls across one such valley floor adjacent to 
  scenic Lake Harappu. Like neighboring Estigarribia, they 
  too have been earnestly wooed by the Easter Concord 
  to join, but have thus far elected not to.  As representa-
  tional democracies go, Zappushar’s personal freedom 
  laws and openess to trade have made her a Mecca for 
  registering starships, particularly Free Traders and those 
  of the corewards New Diasporan Mercantile Starfarer’s 
  Guild. Certain Charuth merchants with “less than legal 
  cargoes” likewise take advantage here of the low law 
  level, laundering ‘misallocated’ cargoes from points core-
  wards. “Everything has its price, but Freedom is price-
  less,” the local saying here goes, and thus far every time 
  the referendum for joing the Concord is put on the ballot, 
  it has gone down in defeat. 
  Estigarribia (Non-Aligned): The smallish, low gravity 
  
  - 344 -
  high population world of Estigarribia is the other target of 
  persistent wooing by the Easter Concord, which would 
  very much like to add this early stellar technology rich 
  world to its membership roster. Estigarribia has thus far 
  failed to respond to those overtures. The primary reason 
  for their response is not because those diplomatic efforts 
  have been rebuffed, but rather that the world is hope-
  lessly balkanized, and among its 2 billion or so inhabit-
  ants there are literally dozens of countries, none of which 
  have the size or power to be considered a “superpower”. 
  They remain a bunch of squabbling teeming states that 
  cannot make any sort of collective decision that they 
  don’t even have the standard powerless “world council” 
  that most balkanized worlds have.  While they can-
  not pretend to have any true kind of unity, the only two 
  things they can agree on is that none of their squabbling 
  is worth the cost of a world war, and that each state’s 
  ability to keep open interstellar trade with the Concord’s 
  superpower worlds continues unabated. 
  Inidu (Easter Concord): Inidu is one of Ikaakur’s two 
  colonies, which was established to exploit its natural re-
  sources. Inidu’s entire surface of the world is covered by 
  a chemical ocean, which with very little processing, pro-
  vides valuable volatiles and petrochemical equivalents 
  for export. The actual settlement the workers reside at is 
  on the world’s innermost airless moon, as the cold corro-
  sive atmosphere and the storm wracked world-spanning 
  ocean are too dangerous for permanent settlements. All 
  of the actual on planet activity of volatiles and chemical 
  collection is performed by dedicated vessels that stay on 
  world only a few days at a time. The work here is hard, 
  dirty, and dangerous, but it pays extremely well, so there 
  are always work crews available.
  Jackoyo (Non-Aligned): Jackoyo is a rather bizarre 
  asteroid system, as it possesses no planets and indeed 
  no stellar bodies larger than a few kilometers in diameter 
  that orbits a tight binary pair of white dwarfs. In fact, the 
  majority of stellar bodies are more stellar debris than 
  anything else.  Whatever existed of any planetary bodies 
  that it once may have held were completely destroyed by 
  the twin novas that created the twin dwarfs. The major 
  issues with any Concord effort to colonize or viably har-
  ness this system as a trade link hub are the absence 
  of gas giants, and that most of the asteroids lack any 
  frozen volatiles, or water. 
  
  - 345 -
  Gashurzid (Harlequin) subsector D, Solomani Rim
  Harlequin subsector data circa 001-1248
  Jade 
  2502 
  D475754-7 
   
  Ag Ni 
  25 Na 
  K2 V
  Gadden 
  2506 
  D893469-9 
  M 
  Lo Ni Po O:205 
  523 Ea 
  K5 V
  Scaramouche 
  2509 
  X7C6000-0 
   
  Fl Ba 
  000 Na 
  [M4 V M V]*
  Ukarin 
  260 
  X433000-0 
   
  Ba 
  002 Na 
  M6 V
  Gashurzid 
  2602 
  A656888-C 
  T 
  S:  
  20 La 
  K6 V
  Miskatonic 
  2603 
  D487895-8 
   
   
  25 Na 
  K9 V
  BEATUS 
  2608 
  E688978-5 
   
  Hi 
  404 Na 
  A2 V* [M9 V]
  ALPHER 
  2703 
  D866996-8 
   
  Hi 
  4 Na 
  [G0 V M2 V]*
  Okotah 
  2704 
  X325000-0 
   
  Ba 
  000 Na 
  M2 V
  Azure 
  2708 
  E334269-9 
   
  Lo Ni O:3008 
  62 Ra 
  [M3 V M3 V]*
  Phireene 
  2807 
  C469843-8 
   
   
  602 Ra 
  F7 V
  Umber 
  2808 
  D777323-7 
   
  Lo Ni 
  420 Ra 
  G2 V* [M6 V]
  Aosta 
  2902 
  X453757-3 
   
  Po 
  503 Na 
  F0 V
  Arkiirkii 
  2905 
  D66A876-5 
  M 
  Wa 
  200 Ra 
  [F9 V* M3 V]
  Kesirisu 
  2906 
  E49942-6 
   
  Lo Ni 
  423 Ra 
  F5 V* [M8 V]
  Huy Braseal 
  290 
  D255779-6 
  M 
  Ag 
  520 Ra 
  M3 V
  Karpaty 
  300 
  D483843-5 
   
  Ri 
  3 Na 
  K5 V* [M6 V]
  Syzygy 
  3006 
  D00469-9 
   
  Lo Na Va O:3008 
  632 Ra 
  M4 V
  JANOSZ 
  3008 
  A564999-9 
  N 
  Hi 
  62 Ra 
  [F5 V M6 V]*
  Shapam 
  3009 
  E232268-9 
   
  Lo Ni O:309 
  20 Ra 
  M4 V
  Kirillishur 
  300 
  D7A4468-9 
   
  Fl Lo Ni O:309 
  93 Ra 
  [M4 V M9 V]*
  Carlyle 
  30 
  X9B5000-0 
   
  Fl Ba 
  0 Na 
  [M3 V M5 V]*
  Khiggun 
  302 
  D8A3544-A 
   
  Lo Ni Fl  
  35 La 
  [M6 V M5 V]*
  RANN 
  306 
  C664947-9 
   
  Hi 
  200 Ra 
  [K9 V M5 V]*
  Iipshidan 
  307 
  C54464-8 
   
  Ag Ni 
  34 Ra 
  G3 V
  Cambyses 
  308 
  D246543-5 
   
  Ag Ni 
  422 Ra 
  G7 V
  CHAMPA 
  309 
  B662988-9 
  M 
  Hi Cp 
  24 Ra 
  [G8 V M7 V]*
  Palnu 
  320 
  E484877-5 
   
  Ri 
  323 Na 
  G3 V
  Opar 
  3202 
  X5AA000-0 
   
  Fl Ba 
  00 Na 
  M V* [M6 V]
  Irashnar 
  3203 
  X3000-0 
   
  Ba 
  002 Na 
  M3 V
  Rith 
  3204 
  X536000-0 
   
  Ba 
  023 Na 
  M4 V
  Kilennur 
  3208 
  D595888-5 
   
   
  322 Ra 
  [K8 V M2 V]*
  Pagliacci 
  3209 
  D754897-6 
   
  Ag 
  3 Ra 
  G6 V* [M4 V]
  Allegiance Codes:
  Ea = Denotes the Terran Commonwealth multi-world state of Easter Concord.
  Ra = Denotes the Terran Commonwealth multi-world state of Rann Republic.
  La = Freedom League Affiliate member world (Non-voting).
  Na = Non-aligned worlds
  Standard Base & Trade Codes:
  M = Military Base
  N = Naval Base
  T = Trading Post/Wilds Trading Nexus
  O: 309 = World owned by the system in star grid 309.
  S:  = 0% of world’s population is AI-Cym  ‘Sandmen’ (Sentient machines).
  
  - 346 -
  1248 Gashurzid (Harlequin) Subsector: 
  The former Vampire Highway’s two chief starport hubs 
  of Gashurzid and Champa fell to human forces between 
  205 and 207. Champa was seized by a well planned 
  strike by the Terran Confederation Navy and Marines 
  along with local resistance forces on the ground they’d 
  been clandestinely in touch with since 203. Gashurzid’s 
  fall came about in 1207 as the first joint exercise be-
  tween the new Reformation Coalition Navy and the Ter-
  ran Confederation Navy. After these two major Vampire 
  hubs were removed, the 207-20 mass migration of 
  the non-Lucanic Vampire fleets  inexplicably dispersing 
  to Core began, historians of this period noted.  The Ref-
  ormation Coalition moved into the corewards corner of 
  the subsector, and recognized in 25 Gashurzid’s inter-
  im government when the Terran Confederation remained 
  silent. This drove worlds like Jade, Aosta, Palnu, and 
  Karpaty who had suffered under the Vampire dominion 
  to vote themselves out of the RCSA in 26.  Anti-Viral 
  entity or Anti-Cym feeling in this former Holocaust region 
  remains high, affecting the current day politics between 
  the Terran Commonwealth states of the Easter Concord, 
  the Rann Republic, the Terran Confederation,  and the 
  Freedom League Worlds.
  Alien races of Note: 
  Gashurzid’s Sandmen population has grown since their 
  liberation, much like that of the world of Promise, to 
  include most visibly the large repair robot work force at 
  the starport, to the unseen AI-Cym Auctioneer and those 
  dozens involved in the planet’s banking and financial 
  industries. 
  Pocket Empires of Note:  
  The Freedom League and the Easter Concord both have 
  very small holdings in this subsector. However, the major 
  power in this subsector is the Rann Republic. The major 
  worlds of the Republic are Champa, Janosz, Rann, and 
  Nisinasha. (Nisinasha is the rimward-most world in the 
  Republic. It is in the Banasdan subsector.) Despite being 
  the junior member of the four, Rann provided the Re-
  public with its political structure, and the outline of their 
  focus and charter. The Republic is a very poor state, and 
  most of its worlds are still only in the beginning stages 
  of recovery after being freed from the depredations of 
  Viral rule. They are very recent members of the larger 
  Terran Commonwealth. The Rann Republic is heavily 
  investing in paving the way for meaningful internal trade. 
  As such, member worlds are establishing colonies on 
  strategically important worlds such as Syzygy and Azure, 
  both of which are critical for the support of Jump- trade 
  routes through the Republic. In addition, Janosz has 
  established a public calibration point in 2908 in order to 
  facilitate traffic to and from the otherwise isolated three 
  spinward Republic worlds. The whole process, however, 
  is very slow going due to the severely restricted resourc-
  es available to the Republic.
  The Freedom League has two affiliate member worlds 
  here in the subsector: Gashurzid and the colony world 
  of Khiggun. The League uses both worlds, particularly 
  Gashurzid, to serve as an economic foothold in the 
  Solomani Rim and as gateways for information coming 
  in from rimward from the Terran Commonwealth states. 
  While the League has no particular desire to expand 
  further in this direction, it has since the elimination of the 
  Vampire Highway, placed its’ attentions elsewhere. 
  Gadden is the sole Easter Concord possession in the 
  subsector and is a fairly recent colony established by 
  nearby Gunaashnan. It is host to the Concord’s trailing-
  most military base and outpost. With the growing pres-
  ence of the Rann Republic in the subsector, it is likely 
  that Gadden will remain the Concord’s only world in the 
  subsector. 
  Planets of interest:
  Arkiirkii, Huy Braseal (Rann Republic): The destroyed 
  former Imperial naval bases on Arkiirkii and Huy Braseal 
  were reclaimed and rebuilt by the Rann Republic into full 
  military bases during the Rann Republic’s early formative 
  years. Despite the relative backwardness of the two host 
  worlds, the new bases were due primarily to the strategic 
  locations of the two worlds, and the hopes of the Repub-
  lic that the bases will help spur the local economies and 
  industries of these two worlds, serving as a lever to lift 
  them back to interstellar capabilities.
  Champa (Rann Republic): Champa was chosen as the 
  capital of the Republic because it was Champa’s bureau-
  cratic leaders who initiated the discussions with Janosz 
  and Rann to avoid armed conflict and war. Champa’s 
  current day military base houses both the military head-
  quarters for the Rann Republic, and its’ naval research 
  division. As such, it has grown much larger than the old 
  Imperial scout base it was original built over. Champa is 
  a very beautiful, though stark, world. It has limited water 
  resources, and a culture of conservation is endemic 
  to their society. Most of the population lives in dense 
  mega cities around the few available water resources. 
  This leaves much of the planet’s surface as unoccupied 
  deserts. The deserts are what provide the world’s stark 
  beauty, and, since they are left relatively untouched, they 
  support their own delicate but quite vibrant ecology that 
  is greatly appreciated by the people of Champa, and is 
  supporting the world’s nascent development of a tourism 
  business. 
  Iipshidan (Rann Republic): Iipshidan is an unusual exam-
  ple of how to bring recovery to a world which initially was 
  not as well off as the four main worlds of the Republic. 
  
  - 347 -
  Rann, rather than attempting to colonize a barren world 
  like other worlds had done, chose instead to “sponsor” 
  Iipshidan’s recovery, partly due to its very similar govern-
  ment and outlook to that of Rann, and that its surviving 
  population were open to limited off world contact. Rann 
  has been very careful to work through the existing gov-
  ernment, and let Iipshidan control the rate of assistance 
  and the pace of the work. By doing this, Rann has rein-
  forced Iipshidan’s government, rather than undermine 
  it. One interesting result is that there has been a steady 
  stream of immigrants coming from Rann. While some of 
  these are advisors accompanied by their families sent 
  from Rann to assist Iipshidan’s development, the vast 
  majority are simply adventurous individuals that like the 
  idea of a new frontier and an uncrowded planet on which 
  to settle and exploit.
  Janosz (Rann Republic): Janosz’s naval base is not 
  run by the Rann Republic, but is rather operated by 
  the Terran Commonwealth. In return for allowing the 
  Commonwealth Navy base to be established here, the 
  Commonwealth agreed to pay for the expansion of the 
  commercial starshipyard on Janosz to support full star-
  ship construction capabilities. The Janosz starshipyard 
  is capable of producing hulls of up to around 0,000 
  dtons. While some of the capacity is used for local 
  defense ships for the various Republic members, most 
  of the shipyard’s capacity is devoted to commercial and 
  private pursuits. Because of Commonwealth assistance, 
  the starport is able to build some ships using technology 
  higher than the local TL of 9, by way of imported higher 
  technology parts.
  Khiggun (Freedom League): Khiggun’s non-industrial 
  facilities were colonized from Futok (Khulam subsector) 
  in 208, and are no longer considered a true colony, 
  but remain a League Affiliate member currently. Despite 
  not being a directed colony, they are still tightly tied to 
  Futok economically, as the world must maintain a regular 
  level of exports in order to stay viable. This has put the 
  world in to a very vulnerable position that threatens its 
  long term existence. Rather than see the world fail, the 
  Freedom League is investigating what they can do to 
  fortify the local economy and make the world more self 
  sustained.
  Nisinasha/ Banasdan (282) (Rann Republic): This is 
  an “egg” world that anchors the rimward tip of the Rann 
  Republic. Fortunately its two habitable bands are very 
  near the poles, as its overall climate is warmer than Ter-
  ran-norm. The high-pressure equatorial region serves 
  as a very effective barrier to native life, so the northern 
  and southern habitable bands have completely differ-
  ent biospheres that cannot mingle. It is a high pop, TL9 
  world that forms the industrial and political core of the 
  Republic with Janosz, Champa, and Rann. It is governed 
  by a Republic very similar to the one on Rann, and 
  Freedom League RIMWARD 
  FRONTIER - ALPHA CRUCIS 
  SECTOR
  was instrumental in helping Rann shape the combined 
  interstellar state into the Republic it became. It supports 
  a military base; the only one in the Republic in Banasdan 
  subsector. It has a colony on Rild (292), intending to 
  exploit the vast chemical resources on the barren world. 
  The other Republic worlds in Banasdan-H subsector are 
  Sathyos (29) and Newcomb (293), both of which are 
  lo-pop, lo-tech regressed worlds, and Ariel (30), which 
  is barren and yet to be colonized.
  
  - 348 -
  
  - 349 -
  
  - 350 -
  
  - 35 -
  Ximenes Subsector (A)/ Alpha Crucis 
  New Era UWP data circa 001-1248 
  Pack  
  002  
  X200000-0  
  Ba Va  
  003  
  Na  
  F3 V [M7 V]*
  Ximenes  
  005  
  X0000-0  
  Ba  
  03  
  Na  
  K0 V 
  Bolivar  
  006  
  D976754-7  
  Ag Ni  
  00  
  Na  
  G7 V 
  Ranim  
  008  
  X335000-0  
  Ba  
  04  
  Na  
  [M3 V M3 V]* 
  Harran  
  00  
  X635000-0  
  Ba  
  003  
  Na  
  F0 V 
  Carbuncle 
   020  
  X00000-0  
  Ba Va  
  00  
  Na  
  M2 V* [K0 V]
  Graff  
  0203  
  B345645-C  
  Ag  
  304  
  La  
  M3 V  
  Kedin  
  0204  
  C453420-9        
  Lo Ni Po    
   822  
  La  
  K5 V  
  Iamir  
  0208  
  X00000-0   R 
  Ba Va     
   004  
  Na  
  [M2 V M7 V]*
  Keats  
  020  
  C4456A7-9  N 
  Ag Ni  
  40  
  Na  
  [M0 V M V]*
  Etienne  
  0302  
  B847645-A  
  Ag  
  700  
  La  
  [G6 V* M4 V]  
  Wulfe  
  0303  
  X434000-0 
  Ba   
  302  
  Na  
  M0 V  
  UUMKARGUU  
  0305  
  C987998-A  
  Hi  
  00  
  La  
  G3 V* [M8 V]
  Antraillia  
  0306  
  X335000-0  R 
  Ba  
  003  
  Na  
  M8 V  
  Leng  
  0402  
  C84A688-B  
  Wa  
  203  
  La  
  G V  
  Imka  
  0405  
  X423000-0  
  Ba Po  
  03  
  Na  
  M2 V  
  Merel  
  0407  
  X0000-0  
  Ba  
  002  
  Na  
  M2 V* [A V]
  Ninmah  
  0409  
  X00000-0  
  Ba Va  
  03  
  Na  
  M V  
  Faro  
  0502  
  X00000-0         
  Ba Va  
  00  
  Na  
  M0 V  
  Phlegethos  
  0503  
  X6B0000-0  
  Ba  
  02  
  Na  
  [K4 V K4 V]*
  Minauros  
  0509  
  XAA7877-6         
  Ni Fl Hw  A 
  223  
  Na  
  G9 V  
  Shurregaa  
  050  
  X64857C-3  
  Ag Ni  A 
  202  
  Na  
  K0 V  
  Menaf  
  060  
  A888744-C  
  Ag  
  83  
  La 
  G4 V  
  Brandon’s Rock  
  0603  
  X00000-0  
  Ba Va  
  000  
  Na  
  [M4 V M7 V]*
  Hubishag  
  0608  
  X8C4000-0  
  Ba Fl  
  023  
  Na  
  M4 V  
  Cortez  
  0609  
  X66357D-4  
  Ni Po   A 
  60  
  Na  
  G0 V* [M2 V]
  Kazan  
  070  
  D4434-A  
  Lo Ni Po  
  804  
  La  
  [M3 V M2 V]*
  Lilburn  
  0707  
  X223000-0  
  Ba  
  002  
  Na  
  M2 V  
  Gethsemane  
  080  
  C265683-B  
  Ag Ri  
  02  
  La  
  F5 V  
  Marathon  
  0804  
  X0000-0     R 
  Ba  
  003  
  Na  
  M V  
  Uriel  
  0805  
  X7C0000-0  
  Ba De 
  04  
  Na  
  [M V K7 V]*  
  Willis  
  0806  
  D554323-9           
  Lo Ni  
  302  
  Na  
  K2 V  
  Estrella  
  0808  
  E858575-6  
  Ag Ni  
  402  
  Na  
  K2 V* [M0 V M3 V]
  Hale  
  0809  
  X3747BC-6  
  Ag       A 
  85  
  Na  
  M2 V  
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  S-Scout Base
  A-Naval & Scout base present
  W-Naval and X-boat way station present
  Sw-Salvage World
  I:0 Ithklur present, (00%) of Pop Digit.
  
  - 352 -
  1248 Subsector Notes
  The main thrust of Coalition expansion was spinwards 
  and corewards, however Oriflamme (slowly at first with 
  Lancer aid out of Kal/Oriflamme), Shenandoah, and 
  Lucifer began quietly in 200 to recover salvaged relic 
  technology. In late 202 with the advent of the AVV 
  weapon Snake being available commercially for adven-
  turer salvager companies such as Jump Flash Interstel-
  lar Recovery & Mercantile, LLC and Lucifer based Be-
  yond the Grave Ltd pushed the RCSA into exploring the 
  Alpha Crucis Sector’s fringe worlds.  The RCES, through 
  these salvagers, made contact with several pro-offworld 
  thinking worlds along the Ximenes main, and the genii 
  was out of the bottle for expansion. Limited to the 0-
  Parsec AO rules of 20, this region yielded trillions of 
  credits worth of machinery and items that helped rebuild 
  and refurbish dozens of worlds the RC was just begin-
  ning to enlist elsewhere. 
  During the secession-recession period of the Reforma-
  tion Coalition (28-238), the majority of these worlds 
  still loyal to the RC changed their membership to affiliate 
  status to simplify their economic dealings with neighbor-
  ing non-aligned worlds. Others, seeing the rapacious 
  salvage recovery operation’s fruits headed elsewhere 
  during the preceding decades decided that they had best 
  look after themselves since the RCSA appeared to be 
  concerned elsewhere.
  Coupled with these movements were the thousands of 
  Imperial remnants who did not “fit in” or whose pro-Impe-
  rial ideas were mocked, scorned, and even persecuted 
  to some extent by the Reformation Coalition. The Coa-
  lition’s early rhetoric was taken part and parcel from the 
  recovered Imperial remnant, and advisor to the RCSA, 
  Ilelik Kuligaan. Forming their own organizations and 
  feeling left out of the recovery process, several remnants 
  took their pooled funds, bought a renovated starship, 
  and traveled out of the Reformation Coalition. One such 
  ship landed at Willis. 
  Ximenes subsector has an estimated population in 248 
  of approximately .58829 billion, a decline of 97 % per-
  cent from its Pre-Collapse population of 68.95 billions. 
  Its highest population is .28 billion at Umkarguu, and its 
  highest tech level is 2 at Graff, and Menaf.  
  Pocket Empires: None
  Major Alien population notes: 
  The exotic atmosphere (type A) minor alien race of 
  Minauros, while fierce looking, and cunning navigators 
  of their hellish world, are vegetarians, and are just out of 
  the stone age (TL).
  An Ithklur seed colony is present on the cemetery world 
  of Kedin.  Some 40,000 Ithklur claimed this as part of 
  their retirement from Service to the Coalition, and as 
  severance pay from the Hiver Federation in 22. 
  Planetary Notes:
  Etienne (Affiliate Member)-Etienne’s survival during the 
  dark times came from the refugees flooding out of Wulfe 
  as the ailing world struggled with a series of crashes 
  from the advent of Virus. The Solomani occupation had 
  replaced the Imperial data systems since 7 with their 
  own, which while not any better equipped to fight Virus, 
  had been architecturally layered enough to slow down 
  the infection rate. Etienne managed to maintain her 
  B-class starport throughout the Dark Times, and was a 
  Free Trader’s haven during the Guild’s slaver leadership 
  era 85-205. Etienne was the third world of the Main 
  contacted by RCES in 203, and joined the RCSA as 
  member world in 206. Etienne remained a full member 
  world until the height of the Recession, when the salvage 
  world of Wulfe closed. It became an affiliate non-voting 
  member world in 225.
  Umkarguu (Affiliate Member): Umkarguu, one of the 
  few worlds in the subsector settled by the Vilani st 
  Imperium, survived the dark times with an impersonal 
  bureaucracy style government until contacted by RCES 
  in 203. Umkarguu’s traditional 0% unemployed soon 
  found work offworld as RC citizens in the 2 salvage 
  sites. The end of the extensive welfare relief programs 
  freed up resources that allowed the world to re-attain 
  her precollapse level of technology. Umkarguu decided 
  in the late 20’s that the local Vilani-bound ways were 
  going to collide with Coalition policies over economics, 
  technology transfers and the rate of expansion. Umkar-
  guu stunned the Federalists when, after reaching High 
  Population status, it revoked Federalist membership, and 
  instead re-asserted itself to an affiliate membership in 
  27 following the death of Ilelik Kuligaan.  They were 
  correct in foreseeing the secession of worlds, and were 
  admirably set up with the J-1 fleet of merchant ships that 
  hauled relic technology to the rimwards frontier. Umkarg-
  uu today remains friendly with the Freedom League, and 
  also trades with the nearby Terran Commonwealth.
  Leng (Affiliate Member) is the only world in Ximenes 
  where a TED was toppled by serious RCES planetary 
  assault and military occupation in 203. Leng being a 
  water world, found much in common with Aubaine, and 
  took them as a role model. Aubaine looked to Leng 
  as a protégé world, and arranged their acceptance in 
  205. Leng’s new government mirrored Aubaine’s, and 
  they recovered steadily in the shadow of their rimwards 
  patron world, voting Federalist in the assembly.  Leng’s 
  support faded with the passage of years, as Aubaine’s 
  vision strayed farther spinwards and corewards.  Leng’s 
  vote was among the first to be cast in 1214 to move the 
  RCSA to Nicosia, and away from Aubaine. Leng’s gov-
  ernment hoped that this move would perhaps re-awaken 
  their patron world’s vision. It did not and their vote was 
  seen as a betrayal of Aubaine’s leadership.
  
  - 353 -
  Menaf (Affiliate member) Menaf had the best starport 
  still standing when RCES & RCSA diplomatic missions 
  passed down the Ximenes Main in late 202. With the 
  passage of the First Membership Bill in 203, Menaf 
  was quickly integrated into the regional ‘hub’ of Federal-
  ist backed technology uplifting. By 25 they had seen 
  an amazing recovery with some of the relic technology 
  passing corewards from the Salvage colonies scattered 
  about her, as well as crash starting some of the derelict 
  industries left abandoned from the collapse planetside. 
  Menaf’s A-class Liberte’ Shipyards was opened in 26, 
  ushering the starship industry into this badly scarred 
  subsector. 
  Kazan (Affiliate Member): Kazan’s scant few hundreds 
  who survived into the New Era lived in the thrall and awe 
  of their TED and his “gang” of relic armed and armored 
  guards. The demise of these tyrants was faster than 
  even Vezina’s fall in 200 when a heavily armed RCES 
  sponsored Lancer band with a single ship out of Aubaine 
  engaged them in a thirty-two minute lopsided gun battle 
  in the winter of 202. Kazan became the rimward-most 
  world for warehousing and staging salvaged relic tech-
  nology items before making the J-3 crossing to Aubaine’s 
  Auction. Most of the world’s population are Aubani who 
  intermarried with the locals.  With the closing of the Iamir 
  and Faro salvage colonies in 238, this trade post’s 
  importance immediately waned, and they changed their 
  membership to affiliate status in 1240.
  Gethsemane (Affiliate Member) Gethsemane was a tiny 
  garden world who had but a scarce few dozen living on 
  it when RCES landed here in the winter of 202. Geth-
  semane once held a Galanglic Thrice Reformed Catholic 
  Church Medical Seminary.  After the starport, the sec-
  ond facility restored was the Seminary which flourished 
  with the passing of time . With both facilities restored, 
  the GTRC built a Mental Hospital as well. Gethsemane 
  offered a place of solace and respite from the horrors 
  of mass death found on those worlds for those of the 
  salvager’s trade.  Half of the world’s  million inhabitants 
  in 248 are former salvage colonists.
  Bolivar (Non-Aligned) This former Centrist leaning world 
  was among the first to secede in 1218 as the recession 
  kicked in. Higher auction rates being demanded of them 
  for too little return on their world’s technology improve-
  ments were their chief cause of revolt. They in turn made 
  a more handsome profit selling foodstuffs to the  Salvage 
  world colonies at Wulfe, Iamir, and Faro and wound up 
  owning four armed subsidized J- freighters by 240. 
  Minauros (Non-Aligned) was aptly named for one of 
  ancient Terran author Dante’s levels of Hell, being a 
  large heavy gravity world with an exotic atmosphere, and 
  mostly fluid seas. Her land mass is one continent, which 
  is curiously pock marked with canyons and craters from 
  annual asteroid showers. Dwelling on this hellish world 
  amidst the labyrinthine surface was a xenophobic minor 
  alien race, whose chief talents include knowing when 
  to stay in their cavern  domiciles during asteroid show-
  ers, and an uncanny navigational skill. The surviving 
  IISS archives named these creatures ‘Minotaurs’. They 
  are non-air breathing, hirsute fearsome looking ursine 
  creatures living at TL, with an understandably balkan-
  ized (geographically and technologically) form of Feudal 
  technocracy. The RCES made contact with this race in 
  late 205. The six major city-states of the Minotaurs dis-
  played no interest or inclination in joining an interstellar 
  state . The RCSA has declared the world off limits since 
  206, acknowledging the Minotaurs rights to the world 
  and their wishes to be left alone.
  Willis (Non-Aligned) was founded in 202 as a counter 
  point protest against the anti-3rd Imperial rhetoric and 
  actions of the Reformation Coalition. These self-imposed 
  exiles pooled their monies and purchased their own star-
  ship from the RCSA, and settled here with technology 
  items of their own possession. Events here in Ximenes 
  subsector eventually justified their actions, and the Impe-
  rial exiles of Willis became part of the local secessionist 
  movement. This movement was influential in the deci-
  sions of several worlds to withdraw from the Coalition. 
  The exiles on Willis have as little as possible to do with 
  the Freedom League Worlds.
  
  - 354 -
  McKenzie Subsector (B)/ Alpha Crucis 
  New Era UWP data circa 001-1248
  Endyf 
  0903 
  C7A734-9 
   
  Lo Fl Sw 
  603 La 
  [K2 V M2 V ]*
  Ychanon 
  002 
  D0034-9 
   
  Lo Va Sw 
  30 La 
  M V [M2 V]* 
  Leeds 
  004 
  X322000-0 
   
  Ba Po 
  005 Na 
  M3 V* [M5 V ]
  Phaedrus 
  006 
  B89A55-C 
  U 
  Wa 
  20 Na 
  [K0 V K6 V ]*
  Patrent 
  0 
  C8A043-B 
  T 
  De Lo Sw 
  3 La 
  [M V M9 V ]*
  Nanona 
  04 
  X9A7000-0 
   
  Ba Fl 
  024 Na 
  K4 IV 
  Chapman 
  09 
  X000000-0 
   
  As Ba Va 
  002 Na 
  M3 V 
  Pick Nack 
  205 
  X30000-0 
   
  Ba De 
  004 Na 
  [M4 V* M7 V] 
  Dixie 
  208 
  C54A222-9 
   
  Lo Ni Wa 
  703 Na 
  F5 IV 
  Sevastopol 
  209 
  X56900-5 
   
  Lo Ni 
  54 Na 
  K3 V 
  Wabash 
  20 
  E556744-6 
   
  Ag 
  804 Na 
  K4 V 
  Fairday 
  303 
  C0054-A 
   
  Ni Sw Va 
  23 La 
  M3 V 
  Seward 
  304 
  C445688-8 
  T 
  Ag 
  404 La 
  K2 V 
  New Paris 
  305 
  D785744-6 
   
  Ag Ni Ri 
  400 Na 
  A V 
  Chaptoye 
  40 
  X0000-0 
   
  Ba 
  005 Na 
  [G8 V K6 V]* 
  Marguerite 
  402 
  X00000-0 
  R 
  Ba Va 
  004 Na 
  [M3 V M7 V ]*
  Grady 
  406 
  D000365-A 
   
  As Lo Ni O:605 
  600 Cf 
  K4 V 
  Shade 
  408 
  X300000-0 
   
  Ba Va 
  002 Na 
  M3 V* [M7 V ]
  Hastings 
  409 
  E997444-8 
   
  Lo Ni 
  22 Na 
  G3 V 
  Ruskin 
  505 
  C200365-A 
   
  Lo Ni Va 
  600 Cf 
  K2 V [M V ]*
  Port Royal 
  506 
  D20363-A 
  U 
  De Lo Ni O:605 
  303 Cf 
  G3 V [M7 V ]*
  Savah 
  508 
  E666223-7 
   
  Lo Ni 
  300 Na 
  G7 V 
  Eby 
  602 
  D0567-A 
   
  De Ni  O: 603 
  2 Dg 
  [K3 V K4 V ]*
  Hartford 
  603 
  C676655-A 
  T 
  Ag Ni 
  900 Dg 
  G3 V 
  Colfax 
  605 
  A654783-A 
  N 
  Ag Cp 
  5 Cf 
  G2 V 
  Surrey 
  606 
  D300265-A 
  U 
  Lo Ni Va O: 605 
  22 Cf 
  M V* [M3 V]
  Morningside 
  608 
  X792000-0 
   
  Ba Po 
  03 Na 
  [F3 V K5 V]* F V 
   
   
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Cf- Colfax Freehold
  Dg- Dagir Commonwealth
  Base & Trade codes
  T-Free Traders nexus, or hub
  U-Military and Trade Post
  N-Naval Base
  R- Ruined base
  S-Scout Base
  A-Naval & Scout base present
  W-Naval and X-boat way station present
  Sw-Salvage World
  
  - 355 -
  1248 Subsector Notes
  A different pattern of salvage colony work was seen in 
  this subsector, as opposed to Ximenes efforts under 
  the Aubani companies. Due in part to the amount of 
  manpower available from worlds like Lucifer and Shen-
  andoah, salvage efforts were managed at a slower pace 
  than Ximenes’s salvage worlds. The various participating 
  worlds looked to the longer term revival of the Coali-
  tion technology level that recovery of these salvage 
  resources would bring. The world of Patrent was chosen 
  as a long term recovery asset. Fairday was exploited at 
  a faster rate, as Kal was willing to send workers this far 
  from the home system, and the nearby Seward could be 
  used as a rest spot and source of supplies. 
  Those salvagers looking to make a fast credit did so, but 
  the bigger money was in the long-term removal of the 
  entire facilities themselves.  By the end of the Soleean 
  war’s, the explorer-entrepreneurs of the Reformation 
  Coalition became the nouveau riche. Their efforts had 
  propelled the economy of the Coalition to limits it had yet 
  to dream of.  The McKenzie Subsector has an estimated 
  population in 248 of approximately 70.9478 million, a 
  decline of 99.985% percent from its Pre-Collapse popu-
  lation of approximately 9.25887 billions. 
  Pocket Empires:
  The Colfax Freehold, founded in the dark years of the 
  Collapse, and built up from those Pro-3rd Imperium 
  workers, and IISS personnel imprisoned by the Solomani 
  Confederation in the Port Royal star cluster during the 
  Final War. Colfax has reopened belting in the asteroid 
  system of Grady, and maintains two small salvage colo-
  nies on nearby Ruskin, and Port Royal. They are Pro-
  Trade, Pro-3rd Imperium, anti-Cym, and anti-Freedom 
  League. Their highest tech is TL0.
  The Dagir Commonwealth was founded in the 80’s 
  by the worlds of Hartford, Yellow Knife, and Arcadia. By 
  the time the polity was absorbed by the Reformation 
  Coalition between 203-2, the Commonwealth also 
  included salvage colonies on Eby, Isdirra, Waypoint, 
  and Heaven’s Belt. The Commonwealth reasserted its 
  identity in the wake of several marauding Vampire fleets 
  during the 2nd Vampire plague. It seceding from the 
  Reformation Coalition in 22. The Commonwealth has 
  added  Zephir and Dagir into their polity since 22. The 
  Commonwealth remains open to trade with the Freedom 
  League Worlds, and the Republic of Renj in Sitah/Old 
  Expanses. Highest Tech level is TL at Flamberge, and 
  Dagir.
  Major Alien population notes: None
  Planetary Notes:
  Patrent (Affiliate member/Salvage world)- Salvage expe-
  ditions to the arcologies of Patrent began with four small 
  starships from the RC member world of Lucifer, and two 
  more ships leased by Shenandoah in 200. It was a qui-
  et, steady, profitable and small time operation compared 
  to the Oriflamme / Kal sponsored salvage operation on 
  Fairday. The profits of ‘Beyond the Grave’ Salvage, LLC. 
  out of Lucifer, proved to be a lucrative business early on. 
  With the addition of the ‘Snake’ AVV weapon to the sal-
  vager’s arsenal, the Company grew, and purchased sev-
  eral former ‘Wilds’ Modified Fat Traders from the RCSA 
  for hauling the goods to Auction in 203. The ‘Snake’ 
  proved extremely effective in removing virus eggs from 
  relic technology. Patrent has provided enough work for 
  Lucifer and Shenandoah to outlast the three other Coali-
  tion salvage sites. Salvage operations are not expected 
  to close operations until 303.
  Seward (Affiliate member) Seward’s unpopular char-
  ismatic dictatorship was replaced by a Civil Service 
  bureaucracy government during the early weeks of the 
  collapse. The new government succeeded in saving their 
  D-class starport and stabilizing their world at TL7.  With 
  two refurbished small relic J- starships, they managed 
  to keep contact with New Paris system. New Paris had 
  maintained TL6 and an E-class port throughout the col-
  lapse. Seward has enjoyed the fruits of being an affiliate 
  member world since the opening of the Fairday Salvage 
  colony site in 203, and has made a modest technologi-
  cal advancement to TL9, and upgraded her starport to 
  C-class. Seward is one of the major foodstuff shippers to 
  the League Salvage colony on Fairday. Over half of the 
  salvager construction workers on Fairday still come from 
  Seward.
  New Paris (Affiliate member) New Paris, much like 
  Wabash to rimwards here, was mostly unaffected by the 
  technological collapse of Ai-Virus. The world only boast-
  ed TL6, and was a rich agricultural world as well. After 
  throwing off the Solomani occupation forces during the 
  confusion of the Collapse, their new government re-in-
  vested in their industrial output, and their rich non-indus-
  trial resources as the basis for their own solid independ-
  ence. Limit contact and friendly trade with Seward was 
  maintained during the Collapse period. Political, trade, 
  population disparity issues and technological differences 
  prevented the formation of any multi-world government. 
  With the arrival of the RCES, New Paris became another 
  source of salvage employees for the RC Salvage com-
  panies in the subsector. New Paris also provided a ready 
  source of supplies to the salvage sites. Affiliate member-
  ship was granted in 203. Since then, they have only 
  managed to improved their starport to D-class and are 
  not seeking any further technological advancement.
  
  - 356 -
  Fairday (Affiliate member/Salvage world): Fairday’s sal-
  vage colony was opened by lancer workmen out of the 
  non-aligned world of Kal, using three 600dton armed Ori-
  flamman freighters in 1200. Oriflamme then purchased 
  the rescued relic technology on Kal, dodging the RCSA 
  tariffs. Salvagers from Kal established the foothold, and it 
  expanded from there after Kal became a member world 
  in 1205.  Unlike the Patrent salvage colony, Oriflamme 
  and Kal went for bigger, faster, and better. Fairday was 
  low gravity, and small, although it was honeycombed 
  with underground cities and facilities, as well as sur-
  face structures. Some 80-00,000 workers were moved 
  here between the years 203-208 (mainly from cash-
  strapped, job-poor Kal). Additional workmen were hired 
  from the adjacent system of Seward. Expected date of 
  completion is estimated at 298.
  Phaedrus (Non-Aligned)- Isolated Phaedrus survived 
  the Collapse with the aid of Free Traders and those with 
  ships who made it out of Ychanon and Endyf before the 
  collapse. Having no gas giants, the system was not a 
  prime refueling choice for passing vampire ships.  After 
  the “years of the robot-killing”, rebuilding efforts started 
  in 35. Phaedrus achieved TL0 by 75.  A benign 
  Feudal technocracy (law level 2) emerged, and was 
  still in power when RCES made contact in mid 202. 
  The RCES was surveying systems for membership and 
  salvage. Phaedrus became a full member world on 06-
  I-203, and applied for technological upgrades, as well 
  as offering the services of their “merchant-marine’ (6 
  Starships) for moving food and freight between the new 
  salvage sites. They have made a solid recovery back 
  to TL2, and became a trade hub between the rimward 
  worlds and the Freedom League, moving to a friendly 
  non-aligned status in 238.  
  Phaedrus’ original six vessels formed the nucleus of 
  their expanded present day shipping company, which 
  still serves the subsector today as a major local mover 
  of people and goods between worlds, known as Signus 
  Star Lines, LLC. Half of these ten vessels are J-2 capa-
  ble, the other half J-3 depending on their routes. 
   
  Dixie (Non-Aligned)- Dixie’s original inhabitants had 
  been killed by the loss of the orbital C-class starport 
  during the Collapse. The new inhabitants who arrived 
  during the early weeks of the collapse were three Small 
  Liners laden with refugees from Pickwick who found the 
  world and its ground facilities a safe haven, and so set-
  tled here. Dixie’s free merchants have maintained their 
  neutrality and their relationship with Wabash since the 
  Collapse, and have politely refused membership with the 
  League since 203. Dixie’s plucky citizens rebuilt her C-
  class starport by salvaging parts from the derelict port in 
  the Chapman system.
  Hartford (Dagir Commonwealth member)-Hartford’s 
  Feudal technocrats replaced the corrupt Civil Service 
  Bureaucracy that yielded to the Solomani Confedera-
  tion before the collapse. They were contacted in the mid 
  70’s by nearby Yellow Knife (803)/ Dagir, which had 
  renamed itself ‘Reforged’. Hartford had stabilized at TL8 
  and refurbished a D-class starport.  Since the withdrawal 
  of the Commonwealth from the Coalition, Hartford has 
  returned to her precollapse level starport and technology 
  level. Hartford retains anti-AI Cym tendencies despite 
  their trade contacts with the League Worlds, and the 
  Republic of Renj of Sitah.
  Colfax (Capital Colfax Freehold) - Colfax’s IISS base 
  was captured in the 7 Invasion of the Third Imperium 
  after a brief bloody firefight by Solomani Commandoes,  
  Colfax became a prison for the IISS personnel and later 
  a dissident farming prison world, feeding the systems of 
  Ruskin, Grady, Port Royal and Surrey. Over 200,000 fac-
  tory workers from Ruskin were deported to Colfax during 
  Hard Times when they attempted a strike against the 
  occupying Solomani forces. By the advent of Virus, 2.5 
  million Imperial citizens were “imprisoned” on this world. 
  With the arrival of the Virus, the Solomani Navy units in 
  the Port Royal cluster abandoned Colfax, Ruskin, Surrey, 
  Port Royal’s shipyard workers; and all six of the 400dton 
  J- subsidized freighter starships. 
  The Free merchants of Dixie contacted Colfax in 55. 
  Colfax learned that several worlds had survived.  Four 
  worlds of the Port Royal cluster perished.  Colfax began 
  tentative salvage on the surrounding systems in 65 
  and started to restore its C-class starport. The RCES 
  made contact in fall of 202. Colfax’s Imperial descend-
  ed population and the RCES Star Vikings did not get 
  along. Colfax was left alone, as Solee and the Vampire 
  highway’s menace were deemed more important. Colfax 
  is a single system bootstrapped polity uninterested in 
  conquest.
  
  - 357 -
  Dagir Subsector (C)/ Alpha Crucis 
  New Era UWP data circa 001-1248
  Occam 
  70 
  B87A888-C 
  U 
  Wa 
  43 La 
  G4 V  
  Isdirra 
  703 
  D0053-A 
         
  Lo Ni Va O: 803  900 Dg 
  M4 V 
  Berasberg 
  70 
  X00000-0 
   
  Ba Va 
  000 Na 
  [M6 V M8 V ]*
  Zephir 
  80 
  C49652-A 
   
  Po 
  604 Dg 
  [K V M V ]*
  FLAMBERGE 
  803 
  B775953-B 
  N 
  Hi In Cp 
  0 Dg 
  G3 V 
  Neu Chateau 
  804 
  C467753-B 
  M 
  Ag Ri 
  200 Dg 
  K3 V* [M V]
  Batavia 
  807 
  D762887-6 
   
  Ni Ri 
  505 Na 
  K0 V 
  Wei-Wai-Wei 
  90 
  D737465-A 
   
  Lo Sw O:80 
  900 Dg 
  G4 V 
  Waypoint 
  903 
  C00053-B 
  U 
  As Ni O:803 
  92 Dg 
  M9 V 
  Heaven’s Belt 
  904 
  C00052-B 
   
  As Lo Ni 
  924 Dg 
  M V 
  Killbrouha 
  907 
  X423000-0 
   
  Ba Po 
  03 Na 
  M3 III 
  DEFIANT 
  909 
  C474943-9 
  U 
  Hi In 
  00 Na 
  K4 V* [M9 V] 
  Gemstar 
  200 
  B00466-B 
  N 
  Lo Va O: 220 
  03 Dg 
  M V 
  Verdammt 
  2009 
  X449000-0 
   
  Ba 
  022 Na 
  G7 V 
  Churchill 
  20 
  D000466-B 
   
  As Lo O: 220 
  400 Dg 
  [M4 V M0 V]*
  Peodein 
  203 
  D00265-8 
   
  Lo Va 
  222 Dg 
  K7 V [M0 V]*
  Bootrosi 
  206 
  X455000-0 
   
  Ba 
  003 Na 
  K3 V 
  Clayton 
  208 
  D5535MA-6 
  M 
  Ni Po 
  83 Na 
  G3 V* [M5 V ]
  Dagir 
  220 
  A464884-B 
  F 
  Ag Ri Cp 
  80 Dg 
  K4 V 
  Conterolla 
  230 
  D668566-8 
   
  Ag Ri O: 220 
  004 Dg 
  K2 V 
  Clavis Nine 
  2305 
  X436000-0 
  R 
  Ba 
  022 Na 
  K6 V 
  Cloudia 
  240 
  D044-A 
   
  De Lo Sw 
  24 Rr 
  [M6 V M6 V]*
  Ke-aday 
  2404 
  D4556M7-8 
   
  Ag Ni 
  60 Na 
  [K4 V K5 V]*
  Azure 
  2405 
  X989000-0 
   
  Lo Ni 
  922 Na 
  G6 V 
  Harland 
  2408 
  E59922-6 
   
  Lo Ni 
  904 Na 
  K3 V 
  Valhalla 
  240 
  D785694-7 
   
  Ag Ni Ri 
  32 Na 
  G7 V 
  Allegiance Codes
  Lm-League member world
  La-League Affiliate member world
  Na-Non-aligned World
  Dg- Dagir Commonwealth
  Rr-Republic Of Renj
  Base & Trade codes
  T-Free Traders nexus, or hub
  N-Naval Base
  S-Scout Base
  A-Naval & Scout base present
  W-Naval and X-boat way station present
  Sw-Salvage World
  
  - 358 -
  1248 Subsector Notes
  The Dagir Subsector is dominated astrographically by 
  the great So-Skire Main running trailing to spinwards 
  across the coreward edge (ending again up back up 
  in So Skire with Patuxant, Digriz, Bordelon, and Khan) 
  in a long eight-system ‘tail’. Rimwards of this lies the 
  seven-system Flamberge Cluster that crosses briefly into 
  McKenzie subsector with the Eby and Hartford systems. 
  Dotting the rest of the subsector are two two-system 
  clusters: the Killbrouha-Cluster, and the Hallom Cluster. 
  The Dagir Subsector has an estimated population in 
  248 of approximately 2.88 billion, a decline of over 99 
  percent from its Pre-Collapse population of approximate-
  ly 22.79 billion. Its highest population is .682 billion at 
  Flamberge, and its highest tech level is 2 at Occam. 
  Pocket Empires: 
  The Dagir Commonwealth was founded in the 80’s 
  by the worlds of Hartford, Yellow Knife, and Arcadia. By 
  the time the polity was absorbed by the Reformation 
  Coalition between 203-2, the Commonwealth also 
  included salvage colonies on Eby, Isdirra, Waypoint, 
  and Heaven’s Belt. The Commonwealth reasserted its 
  identity in the wake of several marauding Vampire fleets 
  during the 2nd Vampire plague. It seceding from the 
  Reformation Coalition in 22. The Commonwealth has 
  added  Zephir and Dagir into their polity since 22. The 
  Commonwealth remains open to trade with the Freedom 
  League Worlds, and the Republic of Renj in Sitah/Old 
  Expanses. Highest Tech level is TL at Flamberge, and 
  Dagir
   
  Major Alien population notes: None
  Planetary Notes:
  Occam (Affiliate member)- Occam was another water 
  world uplifted by the Reformation Coalition. Occam had 
  been a Federalist world until the events of the 2nd Vam-
  pire war removed RCN units from the region and they 
  had to fend for themselves with their system defense 
  boats and COACC forces. They lost their newly built 
  A-class starport facility in the fierce Vampire raid of 1209. 
  Occam finished building the replacement B-class star-
  port and shipyard in 239 supported by loans from the 
  RCSA. 
  FLAMBERGE/ (Affiliate member/ Dagir Commonwealth): 
  is a Centrist minded world when they were a full member 
  and in 1218 they led the subsector’s defections to Affili-
  ate member status. The main issue for them was they 
  had been left to repel several waves of migratory Vam-
  pire fleets by themselves, along with Occam, Zephir, and 
  Dagir. Flamberge’s original Solomani descendants came 
  from North American Continent on Terra, members of the 
  Nine Free Tribes of ancient Canada as well as those of 
  French descent of Quebec. Flamberge has been (In the 
  absence of the Hivers, and the RC) the prime economic 
  mover and shaker economically and politically here in 
  the subsector, and a slow but inexorable expansionist 
  state.              
  Isdirra, Waypoint, & Heaven’s Belt (Dagir Common-
  wealth worlds)- These three mining worlds are owned by 
  three distinct Feudal technocrats from Flamberge. The 
  Naasirkhish Mining Corporation owns Isdirra; Waypoint 
  is owned by the Union Star Metals Group; and Heav-
  en’s Belt is owned by the Ling- Singh & Prakis Mining 
  Trust. All three are remnants of the Imperial corporations 
  Naasirka, Sternmetall, and LSP, LIC. each of them now 
  under local control. These worlds are not considered 
  ‘Salvage world colonies’ as their former facilities were 
  completely destroyed and these are new-built. The 
  worlds have been ‘restarted’ not ‘salvaged’.
  Zephir (Dagir Commonwealth) Zephir survived the dark 
  times at TL7 and was aided (between 203-22) by 
  Flamberge in recovering lost technology from the Bone-
  yard world of Wei-Wai-Wei. The salvage brought Zephir 
  back to TL0. Zephir’s original orbital C-class starport 
  was destroyed in a vampire raid in 209. A replace-
  ment facility was constructed in 24 with assistance 
  from Flamberge. Zephir had been an affiliate member of 
  the Reformation Coalition at the time but had been told 
  by the RCSA that funds were not available, due to the 
  evacuation and relocation expenditures for the Cov-
  enant Worlders in Diaspora. Zephir turned to Flamberge 
  instead and renounced its affiliate membership. Zephir 
  formally joined the Dagir Commonwealth in 25.
  Neu Chateau/ Arcadia (Dagir Commonwealth)- Arca-
  dia’s quarrelsome folk were unprepared for the collapse. 
  The world was only stabilized at TL5 when Flamberge 
  emerged and recontacted them in the late 80’s. This 
  contact boosted the world to TL9.  The collapse of medi-
  cal technology following the collapse had reduced the 
  world’s population to a few hundred people when the 
  world was re-contacted by Flamberge. The majority of 
  the current population is Flamberge immigrants who 
  moved to the world between 94-200. The de-facto 
  annexation-/ immigration was generally peaceful. Arca-
  dia soon became the breadbasket world for Flamberge, 
  and was renamed ‘Neu Chateau’ by the new immigrants. 
  Batavia (Non Aligned): Aside from overthrowing their 
  pro-war Charismatic Dictatorship, and replacing it with 
  a more services oriented impersonal bureaucracy, the 
  Batavians weathered the collapse at TL6 easily enough 
  and became a stopover world for a handful of Free 
  Trader merchant vessels during the dark times. The 
  1248 planetary law level reflects both the water conser-
  vation and ecological laws enacted on this water-poor 
  
  - 359 -
  world (25%). Laws relating to civil liberties or the posses-
  sion of weapons are more relaxed. Batavia is currently 
  engaged in talks with a League salvage corporation 
  seeking to secure food supplies to their planned colony 
  site on adjacent Killbrouha.
  Defiant / Hallom (Non Aligned): The world formerly 
  known as Hallom renamed itself ‘Defiant’ even though 
  they fell as low as TL6 during the dark times. They 
  clawed their way back to their current TL9 despite 
  Vampire raids from 207-209 that were staged out of 
  the former Perstein system. The recovery included the 
  building of their own C-class orbital port from a former 
  vampire fleet’s defeated Battle tender. Some 700 millions 
  people remained at the turn of the century, but Defiant 
  won the war against their nearby vampire enemies. The 
  population has almost doubled by 248.  
  Having no gas giants or planetoid belts of any size, the 
  Defiant system boasts an aerospace flotilla and COACC 
  umbrella of missile packing fighters and small spacecraft 
  to deter would-be invaders. Defiant also has a large 
  number of Solomani geneered ‘New-Men’ amongst 
  its population here. Defiant’s government is currently 
  engaged in talks with the Dagir Commonwealth’s worlds 
  to purchase newly built J-2 merchant starships to replace 
  the few relic vessels still in their possession. Defiant’s 
  small merchant fleet engages in weekly trade missions 
  to Batavia. Defiant is a very independent, pro-off world 
  trade, and Anti-Virus of any kind.
   
   
   
  Clayton /Clarity  (Non-Aligned) The military junta here 
  has reopened the starport recently as interstellar traffic 
  has picked up in the region, but they are isolated and 
  have not received much in the way of aid from either the 
  Commonwealth or the League.
  Dagir (Dagir Commonwealth) Dagir fell to TL7 in the col-
  lapse, and through the diverse efforts of her people, and 
  the aid from Flamberge, Dagir has made  remarkable 
  recovery back to TL.  With technological salvage from 
  the Republic of Renj’s site on Cloudia, Dagir has rebuilt 
  an A-class starport, and with Flamberge, is planning to 
  establish a base on viral robot infested Cloudia in 248.
  Ke-aday (Non-Aligned)- Ke-aday survived the dark times 
  with a D-class starport and TL7, under a fairly benevo-
  lent series of TEDs. The last TED however ‘abdicated for 
  health reasons’ in 20 and the world’s rule has changed 
  to a better-led military junta that still govern the planet. 
  Technology has advanced back to TL8. With the world’s 
  isolation and the lack of foreign assistance, this is an im-
  pressive recovery effort. Ke-aday’s space force consists 
  of eight SDB’s and two small J- armed freighters. Cur-
  rently the Junta is exploring the possibility of colonizing 
  the cemetery world of Azure.
  Harland (Non-Aligned)- Harland was badly infected by 
  the Virus and suffered a sufficient drop in technology. 
  The world suffered several vampire raids during the post 
  Collapse era, as well as one recently in the 2nd Vampire 
  plague. This isolated world’s inhabitants remain violently 
  techno and xenophobic and have refused all contact. 
  The native population is no longer viable and their num-
  bers shrinking.
  Valhalla (Non-Aligned)- Valhalla has survived the col-
  lapse and has made a modest recovery. The starport has 
  been upgraded from E-class to D-class, and the world’s 
  technology has increased to TL7. Valhalla is open to 
  Free Traders, and is visited by the occasional merchants 
  voyaging from the Dagir Commonwealth to rimward.
  
  - 360 -
  Alba Subsector (D)/ Alpha Crucis Sector 
  Alba  Subsector (001-1248 data)
  Efreeti 
  250  
  XAA9000-0 
   
  Ba 
   
  004 Na M4 V
  Lasen 
  2505  
  C6A432-A 
   
  Ni 
   
  900 Na  [M3 V M3 V]* M4 V
  Harmon 
  250  
  X300000-0 
   
  Ba Va 
   
  005 Na M3 V* [M4 V]
  Calimite 
  2605  
  X000000-0 
   
  As Ba 
   
  003 Na M V
  Mansania 
  2607  
  E56568A-7 
  T 
  Ag Ni 
   
  224 Na F0 V M3 V
  Taranto 
  260  
  X000000-0 
   
  As Ba 
   
  024 Na M5 V
  Cyrenica 
  270  
  B473555-D 
  N 
  Ni Po 
   
  4 Rr K2 V
  Zenux 
  2704  
  D6A26MC-7 
   
   
   
  523 Na K V
  Moonshan 
  2706  
  X00000-0 
   
  Ba Va 
   
  002 Na F3 V
  Rog’s Planet 
  270  
  X355876-3 
   
  Ag 
  A 
  23 Na M2V
  Gardon 
  280  
  D596433-8 
   
  Lo Ni 
   
  03 Na G8 V* [M3 V]
  Knobel 
  2805 
  A55637-C 
  S 
  Po 
   
  204 Al [M V M3 V]
  Yekon 
  2902 
  X645TD-8 
   
  Lo Ni C:5 
  A 
  04 Na  M V    
  NEW ALBA 
  2905 
  C888988-A 
  U 
  Hi Cp 
   
  322 Al G2 V
  Crown Heights 
  2906  
  C4856A-9 
  S 
  Co Ni 
   
  504 Al K2 V
  MacBurr 
  2908  
  X98A00-3 
   
  Wa Lo Ni 
  A 
  803 Na K9 V
  White 
  300 
  X8775TD-3 
   
  Ag Ni 
  A 
  3 Na K V* [M0 V]
  Deserte 
  3003  
  D643747-8 
   
  Ni Po 
   
  22 Al [K3 V M2 V]
  Zilon 
  3004 
  B666654-B 
  N 
  Ri 
   
  400 Al K4 V
  Ribble 
  3007 
  X20000-0 
   
  Ba 
   
  02 Na M3 V* M5 V
  Rapier 
  3008  
  B6937AB-A 
  H 
  Po 
   
  20 Na G3 V
  Sumax 
  300 
  C3324SB-8    R 
  Lo Po 
  R 
  702 Na M4 V
  Glassend 
  302 
  X72647-6 
   
  Lo 
  A 
  5 Na K0 V* M V
  Cirion 
  303 
  D788463-8 
  S 
  Co 
   
  900 Al K8 V* K0 V
  Arwen 
  305 
  C0055A-9 
   
  Co Va Na 
   
  604 Al [M2 V M2 V]
  Brego 
  30 
  X62A000-0 
   
  Wa Ba 
   
  024 Na M2 V M8 V
  Degas 
  320 
  X20000-0 
   
  Ba 
   
  02 Na [G0 V] M3 V*
  Gambda 
  320 
  C0005VF-A   
  C 
  As Ni 
  R 
  203 Na K0 V
  Bases:
  H = Naval and Corsair base
  N = Naval Base
  C = Corsair base
  T = Trading Post/Wilds Trading Nexus
  U = Military & Trading Outpost
  Codes:
  Co = Colony
  Ba = Barren/ Cemetery world
  C:5 = Chirper population exists of 50% of planet’s total.
  Allegiance Codes:
  Al- The New Alban Protectorate
  Na = Non-aligned
  Rr = Republic of Renj (Sitah Subsector (P)/ Old Expanses)
  
  - 36 -
  1248 Alba Subsector: 
  Major & Minor Alien Races: A small alien population of 
  50,000 Chirpers still exists on the world of Yekon.
  Pocket Empires: 
  In 248 there are two polities present within the sub-
  sector: the New Alban Protectorate (Knobel, New Alba, 
  , Deserte, Zilon, and their colonies of Crown Heights, 
  Cirion, and Arwen) and the Ai-Viral entity ‘empire’ run 
  by the Vampire ‘Star Fleet’ out of the rimward Gambda 
  system. The ‘Star Fleet’ marauds the spinward worlds of 
  the Gambda main as far as Rog’s World, and rimwards 
  into Fervore Subsector (H) Alpha Crucis. 
  The current level of survival and subsequent recovery of 
  the subsector is due to the efforts of the Alban Protec-
  torate. The Protectorate was formed in the Long Night 
  and remained outside the Third Imperium and later the 
  Solomani Confederation. The Protectorate consisted of 
  Mansania, Villbert, Deserte, Zilon, Arwen, and Gambda. 
  With the arrival of the virus, the Protectorate worlds 
  formed a loose pact of worlds with common laws and 
  anti-viral methods. Several other worlds aligned them-
  selves with the Protectorate in the Collapse era. The 
  polity renamed itself the New Alban Protectorate upon 
  inclusion of these new worlds.
  The Protectorate was not completely successful in fend-
  ing off the Virus. Glassend, Sumax and Gambda fell 
  to several Vampire fleets in the early 1160’s becoming 
  vassal worlds to the vampires. Gambda became a haven 
  for those vampire ships damaged from battles elsewhere 
  along the Gambda Main rimwards into Alpha Crucis or 
  trailing into Spica Sector.
  Diplomacy with Hive Federation scouts in the 80’s 
  ended inconclusively. The Protectorate worlds sus-
  pected that the Hivers had been partly responsible of the 
  unleashing of Virus, or were using the disaster to their 
  own benefit. The Protectorate worlds were bypassed for 
  the more open-minded high population survivor world 
  of Renj in Sitah (P) Old expanses corewards of them. 
  Although they were mainly a trade pact of worlds, they 
  have come to the rescue of three member systems since 
  their 3 establishment, re-colonizing them with citizens 
  of their own worlds to stabilize their fragile economy.
  Planetary Notes:
  Lasen (Non-Aligned): After two false starts, the Free 
  Traders and the survivors who dwelled here finally recov-
  ered a significant cache from the Calimite system and 
  succeeded in sustaining their current level of technol-
  ogy in 98. They improved their starport to C-class by 
  1205, allowing them to maintain their aging “fleet” of four 
  Jump-2 small freighters. The trade fleet maintained trade 
  across the Dagir ( C ) and Alba (D) subsectors. These 
  freighters bear the names of the SS Hopeful Star, SS 
  Crawl, Walk & Jump, SS Foghorn’s Flying Circus, and 
  the SS Devin’s Destrier. Lasen’s merchants have gained 
  total control of access to the salvage world of Calimite 
  by spreading rumors of vampire ships. They have even 
  faked battle damage to reinforce the hoax. The hoax has 
  not yet been discovered.
  Mansania (Non-aligned): Mansania suffered a slightly 
  drop in technology during the collapse. With the arrival of 
  the New Era the local government has decided to main-
  tain this reduced technology level rather than attempt 
  to recovery loss technological facilities. The resources 
  have instead been diverted to support the increased 
  population. Mansania remains a breadbasket world for 
  foodstuffs for those freighter captains passing between 
  Lasen and the Protectorate’s worlds.  Due to its isolation 
  off the great So Skire Main, it remains a self-autonomous 
  world with an open port and not a true client-state of the 
  Protectorate.
  Rog’s World (Non-aligned): As with most low tech 
  technophobic survivor worlds from the Long Night era 
  the Solomani Confederacy has placed them under 
  interdiction. The Collapse merely altered the nature of 
  the world’s isolation. The inhabitants have suffered from 
  slave raids from the marauding Vampire fleet out of 
  Gambda along the Gambda Main since the 60’s, and 
  are violently xenophobic. The Amber zone rating is for 
  the possibility of vampire fleet traffic passing through the 
  system.
  Snarf/ Cyrenica (Republic of Renj): This world survived 
  the collapse with their B-class starport and a technol-
  ogy level of TL0 intact. It became a major trailing Free 
  Trader haven in the So Skire Main until late 203 when 
  the Republic of Renj and the Hive Federation repre-
  sentatives arrived. The Republic of Renj  opened up the 
  dead former high population worlds of Stech, Jeamasm, 
  and Phront for salvage of relic technology. Relations with 
  the Republic progressed agreeably and in 208 Renj 
  established a Naval base within the system to watch out 
  for rogue vampire ships sneaking up from rimwards.
  Zenux (Non-aligned): The advent of the collapse didn’t 
  cause the huge loss of life. However the loss of interstel-
  lar trade and food shipments in 3 caused rioting and 
  mass-starvation. Thirteen major mining and living mod-
  ule arcologies perished in food riots, killing nearly eighty 
  five million inhabitants before police and para-military 
  forces seized control. They established a military junta 
  and sustained the starport  throughout the recovery era. 
  Zenux’s government strictly controls landing access, and 
  forbids the importation of any technology items greater 
  than TL7. Zenux like Mansania lies off the trailing end of 
  the So Skire main, and is a stopover for the Free traders 
  out of Lasen.
  
  - 362 -
  Yekon (Non-aligned): Yekon’s hereditary line of TEDs 
  managed to sustain a D class starport for the majority 
  of the collapse period until a free Trader brought in a 
  disease they had no vaccine for. The plague killed nearly 
  half the population and forced the closure of the starport. 
  The TED’s small military controls all the remaining TL4 
  and TL8 planetary military equipment. The economy is 
  sustained by a population of 35,000 Chirper slaves.
  Villbert/ New Alba (New Alban Protectorate): Centrally lo-
  cated along the So Skire Main, they became the defacto 
  capital of the Protectorate, and later its formal capital in 
  28.  Their TL9 industrial might was virtually unaffected 
  by the AI-Viral plague that crippled so many of their 
  higher tech neighbors. Their technological base formed 
  the baseline technology economy for the recovery. In 
  22, they improved their infrastructure to TL0.
  Crown Heights (New Alban Protectorate): This former 
  Solomani member world suffered a major plague out-
  break in 65, and heavy loss of life. Military and medi-
  cal forces from Villbert/ New Alba were summoned and 
  put an end to the pandemic, occupying the world. It has 
  since been resettled with colonists from Villbert/ New 
  Alba. Currently plans to return to self-rule are off the ta-
  ble due to a small but violent insurgency on planet from 
  the descendants of the original settlers. This reflected in 
  its current law level ‘A’.
  Zilon (New Alban Protectorate): The plans to save the 
  starport and shipyard from the Collapse were successful. 
  Zilon maintained the B-class shipyard and become the 
  early backbone for the Protectorate’s hoarded starships. 
  Zilon managed to win the contract from New Alba for the 
  new Naval base for the Protectorates small but growing 
  Jump-2 capable Navy, which are armed Jump tenders 
  for their carried laser and missile armed SDB forces.
  Rapier (Non-Aligned): Separated from the So Skire Main 
  in the three-system Ribble cluster, the government of Ra-
  pier was toppled by a Military Junta, and in 238 chose 
  a charismatic dictator from amongst its armed forces to 
  lead them against the ‘vampire fleet threat’ nesting in the 
  Gambda Main rimwards of them. Rapier’s naval assets 
  managed to destroy the Naval base on Gambda in suc-
  cessive raids, but their Viral foes have rebuilt the down-
  port each time. Rapier’s small Naval force is maintained 
  from vessels that fled the fall of Sumax and Gambda 
  in 65. Rapier is a true ‘robber-baron’ system, having 
  survived from salvaging from neighboring worlds, and off 
  the hulls of Vampire ships they defeated. Trade with the 
  Protectorate worlds continues.
  Sumax (Non-Aligned): The system holding the sole 
  Solomani Confederacy naval base in the Alba subsec-
  tor managed to retain their base and starport until 60 
  when it fell to a large Vampire fleet from trailing. The 
  survivors were enslaved, and reduced to TL8. The vam-
  pire fleet withdrew to Gambda, with had better facilities. 
  Vampire control of the system has weakened by 248.
  Glassend (Non-Aligned): This world also fell under the 
  sway of a Vampire fleet in the 1160’s. The vampire fleet 
  sustained major losses after repeated battles with Hive 
  Federation Navy units posted to protect the Republic of 
  Renj in corewards Sitah (P) Old Expanses Sector. The 
  fleet eventually became marooned at Glassend. The 
  Glassend Vampire fleet was finally destroyed in 1238, 
  but the inhabitants remain extremely techno and xeno-
  phobic, shunning any further outside contact. 
  Arwen (New Alban Protectorate): Arwen was one of the 
  former Long Night Alban Protectorate worlds, and owned 
  the productive high population system of Gambda as 
  well. Emergency measures to sustain life support were 
  passed by the strict civil service bureaucracy govern-
  ment, as it scaled back to TL9. An outbreak of a virulent 
  flu in 1163 brought about the near end of this member 
  world, leaving only some 90,000 scattered survivors be-
  fore medical help from Knobel, Zilon, and New Alba ar-
  rived. While the loss of life was a staggering 99 million, 
  the economic output of the planets low gravity industries 
  were deemed to be too essential to be abandoned. 
  Colonist workers from Knobel, Zilon, and New Alba today 
  comprise the 75% majority of the world’s population. 
  Gambda (Wilds): The vampire incursion sent by the 
  Hivers to slow down the Second Solomani Rule of Man 
  empire to rimwards toppled the surviving system gov-
  ernment. Gambda’s government  had maintained TL0, 
  and contact with Sumax’s survivors, and Rapier’s two 
  parsecs away. Survival had been purchased with a great 
  loss of life. The Vampire fleet regrouped here, and their 
  robot forces dominated the poorly defended human forc-
  es. These vessels and Viral entities were later reinforced 
  by still later incursions in 1207-1210 as Vampire fleets 
  migrated corewards towards the Black Curtain, and 
  some defected from the coreward pilgrimage to destroy 
  what lay there. The Gambda ‘Star Fleet’s’ mobility is now 
  restricted to Jump  due to poor maintenance. Currently 
  they are held to the rimwards end of the Gambda Main 
  by the gas giant free systems of Duncan (323 Fervore 
  (H)/ Alpha Crucis) and to spinwards at Fervore (25 
  Fervore (H)/ Alpha Crucis). 
  
SOURCE: textdata/thevault/Traveller/06 - Traveller (T20)/Traveller - T20 - 1248-9 Sbk 4 The Freedom League.pdf