TEXT: Dragons!
  Dragons!
  Volume 1 – Chromatic Dragons
  Volume 1 – Chromatic Dragons
  Dragons 
  of 
  All 
  Ages: 
  From 
  Very 
  Young 
  to 
  Great 
  Wyrm
  Dragons 
  of 
  All 
  Ages: 
  From 
  Very 
  Young 
  to 
  Great 
  Wyrm
  for 
  Fifth 
  Edition 
  Dungeons 
  and 
  Dragons
  for 
  Fifth 
  Edition 
  Dungeons 
  and 
  Dragons 
  By 
  Tony 
  Petrecca
  By 
  Tony 
  Petrecca
  Cover 
  art 
  by 
  Gary 
  Dupuis
  Cover 
  art 
  by 
  Gary 
  Dupuis
  
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  2
  Dragons!
  Dragons!
  Volume 1 – Chromatic Dragons
  Dragons of All Ages – from Very Young to Great Wyrm - for Fifth Edition Dungeons and Dragons
  Written by Tony Petrecca
  Starring
   Shawn Brock as Melenkurious
  Shawn Brock as Moshka 
  Gary Edwards as Dok 
  Chris Osborne as Krago 
  Rod Schroeder as Ribald 
  Dennis Wilson as Markus 
  Cover 
  art 
  by 
  Gary 
  Dupuis
  http://www.gdupuis.com
   
  Some 
  artwork 
  copyright 
  Gerhard 
  Bahnsen, 
  used 
  with 
  permission. 
   www.outlandishstudios.com 
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product
  names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
  This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the
  Community Content Agreement for Dungeon Masters Guild.
  All other original material in this work is copyright [2016] by Anthony A Petrecca and published under the Community Content Agreement for
  Dungeon Masters Guild. 
  Venomfang, Grol, Snarl and the goblins of Crawmaw Castle appear in the outstanding adventure The Lost Mines of Phandelver.  The Lost Mines of
  Phandelver is included with the Dungeons and Dragons Starter Set.  Noob or Grognard - Get it, you won't regret it.
  Adventure Template For OpenOffice/LibreOffice by Dale Robbins 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  3
  Table of Contents
  Prologue – Home Invasion.......................................................................................................................................4
  Introduction..............................................................................................................................................................4
  Black Dragons..........................................................................................................................................................5
  Very Young Black Dragon...................................................................................................................................5
  Juvenile Black Dragon........................................................................................................................................5
  Young Adult Black Dragon.................................................................................................................................6
  Old Black Dragon...............................................................................................................................................7
  Wyrm Black Dragon...........................................................................................................................................8
  Great Wyrm Black Dragon..................................................................................................................................9
  Blue Dragons.........................................................................................................................................................10
  Very Young Blue Dragon..................................................................................................................................10
  Juvenile Blue Dragon........................................................................................................................................10
  Young Adult Blue Dragon.................................................................................................................................11
  Old Blue Dragon...............................................................................................................................................12
  Wyrm Blue Dragon...........................................................................................................................................13
  Great Wyrm Blue Dragon.................................................................................................................................14
  Green Dragons.......................................................................................................................................................15
  Very Young Green Dragon................................................................................................................................15
  Juvenile Green Dragon......................................................................................................................................15
  Young Adult Green Dragon...............................................................................................................................16
  Old Green Dragon.............................................................................................................................................17
  Wyrm Green Dragon.........................................................................................................................................18
  Great Wyrm Green Dragon...............................................................................................................................19
  Red Dragons...........................................................................................................................................................20
  Very Young Red Dragon...................................................................................................................................20
  Juvenile Red Dragon.........................................................................................................................................20
  Young Adult Red Dragon..................................................................................................................................21
  Old Red Dragon................................................................................................................................................22
  Wyrm Red Dragon............................................................................................................................................23
  Great Wyrm Red Dragon...................................................................................................................................24
  White Dragons.......................................................................................................................................................25
  Very Young White Dragon................................................................................................................................25
  Juvenile White Dragon......................................................................................................................................25
  Young Adult White Dragon...............................................................................................................................26
  Old White Dragon.............................................................................................................................................27
  Wyrm White Dragon.........................................................................................................................................28
  Great Wyrm White Dragon...............................................................................................................................29
  Epilogue – A New Home.......................................................................................................................................30
  
  Prologue – Home Invasion
  Pre dawn, in the dim light of a waning moon, the party set 
  out.  It was chilly, with frost covering the early spring leaves. 
  The plan was to sneak up the hill through the wooded 
  underbrush to the cottage and ruined tower, hoping to 
  approach Venomfang's tower lair unnoticed.
  A brief bit of scouting revealed a western facing window in the
  cottage, a front door to the south, and back door to the north.
  The forty foot tall tower attached to the cottage's eastern wall 
  had no external doors. The tower's roof was collapsed, but 
  the cottage stood strong. Peering through the window of the 
  one room cottage could be seen scattered furniture, weeds 
  growing through the floor boards, and a double door in its 
  interior eastern wall - clearly the entrance to the tower.  
  There was discussion as to what move to make next – the 
  young warlock Markus expressed that he could mage hand 
  the door from where they were standing. Elf ranger Krago 
  then moved stealthily inside, with gnome fighter Ribald 
  following next.  Dok, the gnome mage, moved inside and 
  opposite the tower door. Markus and the dragonborn monk 
  Melenkurious stood ready inside the cottage's open northern 
  door. Krago listened at the door, and in the utter silence 
  heard a deep breath.
  A plan was quietly discussed to silence the door, then open it, 
  hoping for some surprise. And so it was silenced, and opened,
  and on the other side... an open tower room with a five foot 
  wide winding stair hugging its wall. Moonlight shone through 
  the collapsed roof. No dragon could be seen from the 
  doorway. So Krago stepped inside to look up -
  SLASH, SLASH, CHOMP! The young green dragon, having 
  heard the discussion outside the cottage, was poised on the 
  stair that wound above the door, and its claws tore at Krago, 
  nearly killing him... Krago fled before the vicious bite finished 
  him off.
  Melenkurious dropped the silence and cast a minor illusion 
  and soon an image of Melenkurious ran into the tower's 
  round room and turned, readying Shuriken to throw at the 
  dragon. Dok hit the area with a shatter spell while Markus 
  readied his dissonant whispers to cast as soon as he saw the 
  beast. Ribald readied his sword to engage should the dragon 
  come near the door, while Krago drank a desperately needed 
  healing potion.
  The dragon pounced on the Melenkurious illusion. Markus' 
  spell hit it with full force and immediately the dragon 
  scrambled upwards with wing and claw, moving to get away 
  from the chaotic insanity in its own head. Krago stepped 
  inside the tower, fired upward at the dragon, and retreated 
  back into the cottage. Melenkurious moved in and spat fire at 
  the beast, then retreated back near the northern door. Dok 
  and Ribald followed suit, hitting and running. Markus moved 
  inside the tower, took several steps up the spiraling stair, and 
  hit the beast with another round of dissonance. It fled further,
  stepping on the top of the tower's wall and flying north.
  Ribald moved out the northern door to take a shot at the 
  flying dragon. The dragon, angered at this tenacious intrusion,
  considered its options and, having seen Ribald outside of the 
  open door that led into the closed quarters of the cottage, 
  made its move. It swooped down, twenty feet from the 
  cottage, and belched forth its poisonous breath. Ribald was 
  engulfed, choking and gasping and falling unconscious. 
  Melenkurious, a few feet inside the open doorway, was 
  overwhelmed by the poisonous spew. His throat and lungs 
  filled with chlorinous ruin, dissolved, their liquefied 
  putrescence choking out of the dragonborn's lifeless mouth 
  as he collapsed.
  From the southern wall of the cottage Dok sent an ice lance 
  through the door that exploded near the beast. Markus 
  blasted it with eldritch energy, and Krago hit it with precise 
  arrows. Injured, certainly unwilling to die for this small 
  crumbling tower lair, and having extracted an appropriately 
  satisfying toll for the intrusion, the dragon took to the air to 
  retreat. It took a batch of magic missiles ignobly in its backside,
  and arrows whizzed by it as it flew, but the beast escaped and,
  unlike Melenkurious, lived on. 
  Introduction
  “My advice to young adventurers? Don'
  t ask for dragons.
  ”
  — Sir Sprite Silverlocks
  Welcome dragon lovers! Our beloved 5th Edition 
  Monster Manual has provided us with a fine collection of
  dragons for our campaigns however, with only four age 
  categories per dragon, I wanted more.   
  On the following pages you will find stat blocks for Very 
  Young, Juvenile, Young Adult, Old, Wyrm and Great 
  Wyrm dragons for each of the five Chromatic dragons.  
  No muss, no flavor, no fluff – nothing but clawing, 
  biting, breathing and wing buffeting crunch.  Enjoy!
  Dragon Age Categories
  Category
  Size
  Age Range
  Wyrmling
  Medium
  5 years or less
  Very Young
  Medium
  6-15 years
  Young
  Large
  16-25 years
  Juvenile
  Large
  26-50 years
  Young Adult
  Large
  51-100 years
  Adult
  Huge
  101-400 years
  Old
  Huge
  401-800 years
  Ancient
  Gargantuan
  801-1200 years
  Wyrm
  Gargantaun
  1201-1600 years
  Great Wyrm
  Gargantuan
  1601 or more
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  4
  
  Black Dragons
  Very Young Black Dragon
  Medium dragon, chaotic evil
  Armor Class 17 (natural armor)
  Hit Points 78 (12d8+24)
  Speed 30 ft., fly 60 ft., swim 30 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3)
  14 (+2)
  15 (+2)
  11 (+0)
  11 (+0)
  14 (+2)
  Saving Throws Dex +5, Con +5, Wis +3, Cha +5
  Skills Perception +6, Stealth +5
  Damage Immunities acid
  Senses blindsight 30 ft., darkvision 60 ft., passive
  perception 16
  Languages Common, Draconic
  Challenge 5 (1,800 XP)
  Amphibious. The dragon can breathe air and 
  water. 
  Actions
  Multiattack. The dragon makes two attacks: one 
  with its bite and one with its claws.
  Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 
  one target.  Hit: 9 (1d10+3) plus 4 (1d8) acid 
  damage.
  Claw. Melee Weapon Attack: +6 to hit, one target.  
  Hit: 10 (2d6+3) slashing damage. 
  Acid Breath (Recharge 5-6). The dragon exhales 
  acid in a 20 foot line that is 5 feet wide. Each 
  creature in that line must make a DC 13 Dexterity
  saving throw, taking 36 (8d8) acid damage on a 
  failed saving throw, or half as much damage on a 
  successful one.
  Juvenile Black Dragon
  Large dragon, chaotic evil
  Armor Class 18 (natural armor)
  Hit Points152 (16d10+64)
  Speed 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20(+5)
  14 (+2)
  19 (+4)
  12 (+1)
  11 (+0)
  15 (+2)
  Saving Throws Dex +6, Con +8, Wis +4, Cha +6
  Skills Perception +8, Stealth +6
  Damage Immunities acid
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 18 
  Languages Common, Draconic
  Challenge 9 (5,000 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Actions
  Multiattack. The dragon makes three attacks: 
  one with its bite and two with its claws.
  Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., 
  one target.  Hit: 16 (2d10+5) plus 4 (1d8) acid 
  damage.
  Claw. Melee Weapon Attack: +9 to hit, one target.  
  Hit: 12 (2d6+5) slashing damage. 
  Acid Breath (Recharge 5-6). The dragon exhales 
  acid in a 40 foot line that is 5 feet wide. Each 
  creature in that line must make a DC 15 Dexterity
  saving throw, taking 49 (11d8) acid damage on a 
  failed saving throw, or half as much damage on a 
  successful one.
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  5
  
  Young Adult Black Dragon
  Large dragon, chaotic evil
  Armor Class 19 (natural armor)
  Hit Points 168 (16d12+64)
  Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22(+6)
  14 (+2)
  19 (+4)
  13(+1)
  12 (+1)
  16 (+3)
  Saving Throws Dex +6, Con +8, Wis +5, Cha +7
  Skills Perception +9, Stealth +6
  Damage Immunities acid
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 19 
  Languages Common, Draconic
  Challenge 11 (7,200 XP)
  Amphibious. The dragon can breathe air and 
  water. 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
  one target.  Hit: 17 (2d10+6) plus 4 (1d8) acid 
  damage.
  Claws. Melee Weapon Attack: +10 to hit, reach 5 
  feet., one target.  Hit: 13 (2d6+6) slashing damage.
  Tail. Melee Weapon Attack: +10 to hit, reach 15 
  ft., one target, Hit: 15 (2d8+6) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 15 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Acid Breath (Recharge 5-6). The dragon exhales 
  acid in a 50 foot line that is 5 feet wide. Each 
  creature in that line must make a DC 16 Dexterity
  saving throw, taking 54 (12d8) acid damage on a 
  failed saving throw, or half as much damage on a 
  successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 17 Dexterity saving 
  throw or take 12 (2d6+6) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  6
  
  Old Black Dragon
  Huge dragon, chaotic evil
  Armor Class 20 (natural armor)
  Hit Points 243 (18d12+126)
  Speed 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  25(+7)
  14 (+2)
  23 (+6)
  15 (+2)
  14 (+2)
  18 (+4)
  Saving Throws Dex +8, Con +12, Wis +8, Cha +10
  Skills Perception +14, Stealth +8
  Damage Immunities acid
  Senses blindsight 60 ft., darkvision 120 ft., 
  passive perception 24 
  Languages Common, Draconic
  Challenge 17 (18,000 XP)
  Amphibious. The dragon can breathe air and 
  water. 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +13 to hit, reach 10 ft.,
  one target.  Hit: 18 (2d10+7) plus 9 (2d8) acid 
  damage.
  Claws. Melee Weapon Attack: +13 to hit, reach 5 
  feet., one target.  Hit: 14 (2d6+7) slashing damage.
  Tail. Melee Weapon Attack: +13 to hit, reach 15 
  ft., one target, Hit: 16 (2d8+7) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 18 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Acid Breath (Recharge 5-6). The dragon exhales 
  acid in a 60 foot line that is 5 feet wide. Each 
  creature in that line must make a DC 20 Dexterity
  saving throw, taking 59 (13d8) acid damage on a 
  failed saving throw, or half as much damage on a 
  successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 21 Dexterity saving 
  throw or take 14 (2d6+7) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  7
  
  Wyrm Black Dragon
  Gargantuan dragon, chaotic evil
  Armor Class 23 (natural armor)
  Hit Points 444 (24d20+192)
  Speed 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  28(+9)
  14 (+2)
  26 (+8)
  17 (+3)
  16(+3)
  20 (+5)
  Saving Throws Dex +9, Con +14, Wis +10, Cha 
  +12
  Skills Perception +18, Stealth +9
  Damage Immunities acid
  Senses blindsight 90 ft., darkvision 120 ft., 
  passive perception 27 
  Languages Common, Draconic
  Challenge 23 (50,000 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +16 to hit, reach 15 ft.,
  one target.  Hit: 26 (3d10+9) plus 14 (3d8) acid 
  damage.
  Claws. Melee Weapon Attack: +16 to hit, reach 10 
  feet., one target.  Hit 20 (3d6+9) slashing damage.
  Tail. Melee Weapon Attack: +16 to hit, reach 20 
  ft., one target, Hit: 23 (3d8+9) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 20 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Acid Breath (Recharge 5-6). The dragon exhales 
  acid in a 120 foot line that is 5 feet wide. Each 
  creature in that line must make a DC 23 Dexterity
  saving throw, taking 110 (20d10) acid damage on 
  a failed saving throw, or half as much damage on 
  a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 24 Dexterity saving 
  throw or take 20 (3d6+9) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  8
  
  Great Wyrm Black Dragon
  Gargantuan dragon, chaotic evil
  Armor Class 24 (natural armor)
  Hit Points 546 (28d20+252)
  Speed 40 ft., climb 40., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  29(+9)
  14 (+2)
  28 (+9)
  18 (+4)
  18 (+4)
  22 (+6)
  Saving Throws Dex +10, Con +17, Wis +12, Cha 
  +14
  Skills Perception +20, Stealth +10
  Damage Immunities acid
  Senses blindsight 120 ft., darkvision 120 ft., 
  passive perception 28 
  Languages Common, Draconic
  Challenge 26 (90,000 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +17 to hit, reach 15 ft.,
  one target.  Hit: 31 (4d10+9) plus 18 (4d8) acid 
  damage.
  Claws. Melee Weapon Attack: +17 to hit, reach 10 
  feet., one target.  Hit 23 (4d6+9) slashing damage.
  Tail. Melee Weapon Attack: +19 to hit, reach 20 
  ft., one target, Hit: 27 (4d8+9) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 22 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Acid Breath (Recharge 5-6). The dragon exhales 
  acid in a 180 foot line that is 5 feet wide. Each 
  creature in that line must make a DC 24 Dexterity
  saving throw, taking 121 (22d10) acid damage on 
  a failed saving throw, or half as much damage on 
  a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 24 Dexterity saving 
  throw or take 23 (4d6+9) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  9
  
  Blue Dragons
  Very Young Blue Dragon
  Medium dragon, lawful evil
  Armor Class 17 (natural armor)
  Hit Points 85 (10d8+30)
  Speed 30 ft., burrow 15 ft., fly 60 ft. 
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4)
  10 (+0)
  17 (+3)
  13 (+1)
  12 (+1)
  16(+3)
  Saving Throws Dex +3, Con +6, Wis +4, Cha +5
  Skills Perception +7, Stealth +3
  Damage Immunities lightning
  Senses blindsight 30 ft., darkvision 60 ft., passive
  perception 17
  Languages Common, Draconic
  Challenge 6 (2,300 XP) 
  Actions
  Multiattack. The dragon makes two attacks: one 
  with its bite and one with its claws.
  Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 
  one target.  Hit: 13 (1d10+4) plus 3 (1d6) lightning 
  damage.
  Claw. Melee Weapon Attack: +7 to hit, one target.  
  Hit: 11 (2d6+4) slashing damage. 
  Lightning Breath (Recharge 5-6). The dragon 
  exhales lightning in a 50 foot line that is 5 feet 
  wide. Each creature in that line must make a DC 
  14 Dexterity saving throw, taking 44 (8d10) 
  lightning damage on a failed saving throw, or half 
  as much damage on a successful one.
  Juvenile Blue Dragon
  Large dragon, lawful evil
  Armor Class 18 (natural armor)
  Hit Points168 (16d10+80)
  Speed 40 ft., burrow 20 ft., fly 80 ft. 
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22(+6)
  10 (+0)
  20 (+5)
  14 (+2)
  13 (+1)
  17 (+3)
  Saving Throws Dex +4, Con +9, Wis +5, Cha +7
  Skills Perception +9, Stealth +4
  Damage Immunities lightning
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 19 
  Languages Common, Draconic
  Challenge 11 (7,200 XP) 
  Actions
  Multiattack. The dragon makes three attacks: 
  one with its bite and two with its claws.
  Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
  one target.  Hit: 17 (2d10+6) plus 5 (1d10) 
  lightning damage.
  Claw. Melee Weapon Attack: +10 to hit, one target.
  Hit: 12 (2d6+6) slashing damage. 
  Lightning Breath (Recharge 5-6). The dragon 
  exhales lightning in a 70 foot line that is 5 feet 
  wide. Each creature in that line must make a DC 
  17 Dexterity saving throw, taking 44 (10d10) 
  lightning damage on a failed saving throw, or half 
  as much damage on a successful one.
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  10
  
  Young Adult Blue Dragon
  Large dragon, lawful evil
  Armor Class 19 (natural armor)
  Hit Points 168 (16d10+80)
  Speed 40 ft., burrow 30 ft., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  23 (+6)
  10 (+0)
  21 (+5)
  15 (+2)
  14 (+2)
  18 (+4)
  Saving Throws Dex +5, Con +10, Wis +7, Cha +10
  Skills Perception +14, Stealth +5
  Damage Immunities lightning
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 24 
  Languages Common, Draconic
  Challenge 13 (10,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
  one target.  Hit: 17 (2d10+6) plus 5 (1d10) 
  lightning damage.
  Claws. Melee Weapon Attack: +11 to hit, reach 5 
  feet., one target.  Hit: 13 (2d6+6) slashing damage.
  Tail. Melee Weapon Attack: +11 to hit, reach 15 
  ft., one target, Hit: 15 (2d8+6) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 16 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Lightning Breath (Recharge 5-6). The dragon 
  exhales lightning in a 80 foot line that is 5 feet 
  wide. Each creature in that line must make a DC 
  18 Dexterity saving throw, taking 60 (11d10) 
  lightning damage on a failed saving throw, or half 
  as much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 19 Dexterity saving 
  throw or take 13 (2d6+6) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  11
  
  Old Blue Dragon
  Huge dragon, lawful evil
  Armor Class 20 (natural armor)
  Hit Points 338 (25d12+175)
  Speed 40 ft., burrow 40 ft., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  27 (+8)
  10 (+0)
  25 (+7)
  17 (+3)
  16 (+3)
  20 (+5)
  Saving Throws Dex +6, Con +13, Wis +9, Cha +11
  Skills Perception +15, Stealth +6
  Damage Immunities lightning
  Senses blindsight 60 ft., darkvision 120 ft., 
  passive perception 25 
  Languages Common, Draconic
  Challenge 19 (22,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +14 to hit, reach 10 ft.,
  one target.  Hit: 19 (2d10+8) plus 11 (2d10) 
  lightning damage.
  Claws. Melee Weapon Attack: +14 to hit, reach 5 
  feet., one target.  Hit: 15 (2d6+8) slashing damage.
  Tail. Melee Weapon Attack: +14 to hit, reach 15 
  ft., one target, Hit: 17 (2d8+8) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 19 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Lightning Breath (Recharge 5-6). The dragon 
  exhales lightning in a 90 foot line that is 5 feet 
  wide. Each creature in that line must make a DC 
  21 Dexterity saving throw, taking 77 (14d10) 
  lightning damage on a failed saving throw, or half 
  as much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 222 Dexterity 
  saving throw or take 15 (2d6+8) bludgeoning 
  damage and be knocked prone. The dragon can 
  then fly up to half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  12
  
  Wyrm Blue Dragon
  Gargantuan dragon, lawful evil
  Armor Class 23 (natural armor)
  Hit Points 513 (30d20+198)
  Speed 40 ft., burrow 40 ft., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  29 (+9)
  10 (+0)
  28 (+9)
  19 (+4)
  18 (+4)
  22 (+6)
  Saving Throws Dex +8, Con +17, Wis +12, Cha 
  +14
  Skills Perception +20, Stealth +8
  Damage Immunities lightning
  Senses blindsight 90 ft., darkvision 120 ft., 
  passive perception 28 
  Languages Common, Draconic
  Challenge 26 (90,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +17 to hit, reach 15 ft.,
  one target.  Hit: 31 (4d10+9) plus 18 (4d8) 
  lightning damage.
  Claws. Melee Weapon Attack: +17 to hit, reach 10 
  feet., one target.  Hit 23 (4d6+9) slashing damage.
  Tail. Melee Weapon Attack: +17 to hit, reach 20 
  ft., one target, Hit: 27 (4d8+9) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 21 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Lightning Breath (Recharge 5-6). The dragon 
  exhales lightning in a120 foot line that is 5 feet 
  wide. Each creature in that line must make a DC 
  24 Dexterity saving throw, taking 130 (20d12) 
  lightning damage on a failed saving throw, or half 
  as much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 25 Dexterity saving 
  throw or take 23 (4d6+9) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  13
  
  Great Wyrm Blue Dragon
  Gargantuan dragon, chaotic evil
  Armor Class 25 (natural armor)
  Hit Points 696 (32d20+360)
  Speed 40 ft., climb 40., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  30(+10)
  10 (+0)
  30 (+10)
  20 (+4)
  19 (+4)
  24 (+7)
  Saving Throws Dex +8, Con +18, Wis +12, Cha 
  +18
  Skills Perception +20, Stealth +8
  Damage Immunities lightning
  Senses blindsight 120 ft., darkvision 120 ft., 
  passive perception 28 
  Languages Common, Draconic
  Challenge 28 (120,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +18 to hit, reach 15 ft.,
  one target.  Hit: 43 (6d10+10) plus 27 (6d8) 
  lightning damage.
  Claws. Melee Weapon Attack: +18 to hit, reach 10 
  feet., one target.  Hit 31 (6d6+10) slashing 
  damage.
  Tail. Melee Weapon Attack: +18 to hit, reach 20 
  ft., one target, Hit: 37 (6d8+10) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 22 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Lightning Breath (Recharge 5-6). The dragon 
  exhales lightning in a180 foot line that is 5 feet 
  wide. Each creature in that line must make a DC 
  25 Dexterity saving throw, taking 150 (23d12) 
  lightning damage on a failed saving throw, or half 
  as much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 26 Dexterity saving 
  throw or take 31 (6d6+10) bludgeoning damage 
  and be knocked prone. The dragon can then fly up
  to half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  14
  
  Green Dragons
  Very Young Green Dragon
  Medium dragon, lawful evil
  Armor Class 17 (natural armor)
  Hit Points 75 (10d8+20)
  Speed 30 ft., fly 60 ft., swim 30 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3)
  12 (+1)
  15 (+2)
  15 (+2)
  12 (+1)
  14 (+2)
  Saving Throws Dex +4, Con +6, Wis +4, Cha +5
  Skills Deception +5, Perception +7, Stealth +4
  Damage Immunities poison
  Condition Immunities poisoned
  Senses blindsight 30 ft., darkvision 60 ft., passive
  perception 17
  Languages Common, Draconic
  Challenge 5 (1,800 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Actions
  Multiattack. The dragon makes two attacks: one 
  with its bite and one with its claws.
  Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 
  one target.  Hit: 9 (1d10+3) plus 3 (1d6) poison 
  damage.
  Claw. Melee Weapon Attack: +6 to hit, one target.  
  Hit: 9 (2d6+3) slashing damage. 
  Poison Breath (Recharge 5-6). The dragon 
  exhales poisonous gas in a 20 foot cone. Each 
  creature in that area must make a DC 13 
  Constitution saving throw, taking 28 (8d6) poison 
  damage on a failed saving throw, or half as much 
  damage on a successful one.
  Juvenile Green Dragon
  Large dragon, lawful evil
  Armor Class 18 (natural armor)
  Hit Points152 (17d10+75)
  Speed 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  21 (+5)
  12 (+2)
  19 (+4)
  16 (+3)
  13 (+1)
  15 (+2)
  Saving Throws Dex +6, Con +8, Wis +5, Cha +6
  Skills Deception +6, Perception +9, Stealth +3
  Damage Immunities poison
  Condition Immunities poisoned
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 19 
  Languages Common, Draconic
  Challenge 10 (5,900 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Actions
  Multiattack. The dragon makes three attacks: 
  one with its bite and two with its claws.
  Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., 
  one target.  Hit: 16 (2d10+5) plus 7 (2d6) poison 
  damage.
  Claw. Melee Weapon Attack: +9 to hit, one target.  
  Hit: 12 (2d6+5) slashing damage. 
  Poison Breath (Recharge 5-6). The dragon 
  exhales poisonous gas in a 40 foot cone. Each 
  creature in that area must make a DC 16 
  Constitution saving throw, taking 46 (13d6) poison
  damage on a failed saving throw, or half as much 
  damage on a successful one.
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  15
  
  Young Adult Green Dragon
  Large dragon, lawful evil
  Armor Class 19 (natural armor)
  Hit Points 189 (18d10+90)
  Speed 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22 (+6)
  12 (+1)
  20 (+5)
  17 (+3)
  14 (+2)
  16 (+3)
  Saving Throws Dex +5, Con +10, Wis +6, Cha +7
  Skills Deception +7, Insight +6, Perception +10, 
  Persuasion +7, Stealth +5
  Damage Immunities poison
  Condition Immunities poisoned
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 20 
  Languages Common, Draconic
  Challenge 12 (8,400 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
  one target.  Hit: 17 (2d10+6) plus 7 (2d6) poison 
  damage.
  Claws. Melee Weapon Attack: +10 to hit, reach 5 
  feet., one target.  Hit: 13 (2d6+6) slashing damage.
  Tail. Melee Weapon Attack: +10 to hit, reach 15 
  ft., one target, Hit: 15 (2d8+6) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 15 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Poison Breath (Recharge 5-6). The dragon 
  exhales poisonous gas in a 50 foot cone. Each 
  creature in that area must make a DC 17 
  Constitution saving throw, taking 49 (14d6) poison
  damage on a failed saving throw, or half as much 
  damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 18 Dexterity saving 
  throw or take 13 (2d6+6) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  16
  
  Old Green Dragon
  Huge dragon, lawful evil
  Armor Class 20 (natural armor)
  Hit Points 250 (20d12+120)
  Speed 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  25 (+7)
  12 (+1)
  23 (+6)
  19 (+4)
  16 (+3)
  18 (+4)
  Saving Throws Dex +7, Con +12, Wis +9, Cha +10
  Skills Deception +10, Insight +9, Perception +15, 
  Persuasion +10, Stealth +7
  Damage Immunities poison
  Condition Immunities poisoned
  Senses blindsight 60 ft., darkvision 120 ft., 
  passive perception 25 
  Languages Common, Draconic
  Challenge 18 (20,000 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +13 to hit, reach 10 ft.,
  one target.  Hit: 18 (2d10+7) plus 9 (2d6) poison 
  damage.
  Claws. Melee Weapon Attack: +13 to hit, reach 5 
  feet., one target.  Hit: 14 (2d6+7) slashing damage.
  Tail. Melee Weapon Attack: +13 to hit, reach 15 
  ft., one target, Hit: 16 (2d8+7) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 18 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Poison Breath (Recharge 5-6). The dragon 
  exhales poisonous gas in a 60 foot cone. Each 
  creature in that area must make a DC 20 
  Constitution saving throw, taking 70 (20d6) poison
  damage on a failed saving throw, or half as much 
  damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 21 Dexterity saving 
  throw or take 14 (2d6+7) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  17
  
  Wyrm Green Dragon
  Gargantuan dragon, chaotic evil
  Armor Class 22 (natural armor)
  Hit Points 481 (26d20+208)
  Speed 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  28(+9)
  12 (+1)
  26 (+8)
  21 (+5)
  18 (+4)
  20 (+5)
  Saving Throws Dex +8, Con +15, Wis +11, Cha 
  +12
  Skills Deception +12, Insight +11, Perception +18,
  Persuasion +12, Stealth +8
  Damage Immunities poison 
  Condition Immunities poisoned
  Senses blindsight 90 ft., darkvision 120 ft., 
  passive perception 28 
  Languages Common, Draconic
  Challenge 24 (62,000 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +16 to hit, reach 15 ft.,
  one target.  Hit: 31 (4d10+9) plus 14 (4d6) poison 
  damage.
  Claws. Melee Weapon Attack: +16 to hit, reach 10 
  feet., one target.  Hit 23 (4d6+9) slashing damage.
  Tail. Melee Weapon Attack: +16 to hit, reach 20 
  ft., one target, Hit: 27 (4d8+9) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 20 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Poison Breath (Recharge 5-6). The dragon 
  exhales poisonous gas in a 120 foot cone. Each 
  creature in that area must make a DC 23 
  Constitution saving throw, taking 117 (18d12) 
  poison damage on a failed saving throw, or half as 
  much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 24 Dexterity saving 
  throw or take 23 (4d6+9) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  18
  
  Great Wyrm Green Dragon
  Gargantuan dragon, lawful evil
  Armor Class 23 (natural armor)
  Hit Points 555 (30d20+240)
  Speed 40 ft., climb 40., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  29(+9)
  12 (+1)
  28 (+8)
  22 (+6)
  20 (+5)
  22 (+6)
  Saving Throws Dex +9, Con +16, Wis +13, Cha 
  +14
  Skills Deception +14, Insight +13, Perception +19,
  Persuasion +14, Stealth +9
  Damage Immunities poison
  Condition Immunities poisoned
  Senses blindsight 120 ft., darkvision 120 ft., 
  passive perception 29 
  Languages Common, Draconic
  Challenge 27 (105,000 XP) 
  Amphibious. The dragon can breathe air and 
  water.
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +17 to hit, reach 15 ft.,
  one target.  Hit: 42 (6d10+9) plus 27 (6d8) 
  lightning damage.
  Claws. Melee Weapon Attack: +17 to hit, reach 10 
  feet., one target.  Hit 30 (6d6+9) slashing damage.
  Tail. Melee Weapon Attack: +17 to hit, reach 20 
  ft., one target, Hit: 36 (6d8+9) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 19 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Poison Breath (Recharge 5-6). The dragon 
  exhales poisonous gas in a180 foot cone. Each 
  creature in that area must make a DC 24 
  Constitution saving throw, taking 143 (22d12) 
  poison damage on a failed saving throw, or half as 
  much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 25 Dexterity saving 
  throw or take 30 (6d6+9) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  19
  
  Red Dragons
  Very Young Red Dragon
  Medium dragon, chaotic evil
  Armor Class 17 (natural armor)
  Hit Points 128 (15d8+60)
  Speed 30 ft., climb 30 ft., fly 60 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  21 (+5)
  10 (+0)
  19 (+4)
  13 (+1)
  11 (+0)
  17 (+3)
  Saving Throws Dex +3, Con +7, Wis +3, Cha +6
  Skills Perception +6, Stealth +3
  Damage Immunities fire
  Senses blindsight 30 ft., darkvision 60 ft., passive
  perception 16
  Languages Common, Draconic
  Challenge 7 (2,900 XP) 
  Actions
  Multiattack. The dragon makes three attacks: 
  one with its bite and two with its claws.
  Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 
  one target.  Hit: 10 (1d10+5) plus 3 (1d6) fire 
  damage.
  Claw. Melee Weapon Attack: +8 to hit, one target.  
  Hit: 12 (2d6+5) slashing damage. 
  Fire Breath (Recharge 5-6). The dragon exhales 
  fire in a 20 foot cone. Each creature in that area 
  must make a DC 15 Dexterity saving throw, taking
  42 (12d6) fire damage on a failed saving throw, or 
  half as much damage on a successful one.
  Juvenile Red Dragon
  Medium dragon, chaotic evil
  Armor Class 19 (natural armor)
  Hit Points 207 (18d10+108)
  Speed 40 ft., climb 40 ft., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  25(+7)
  10 (+0)
  23 (+6)
  15 (+2)
  11 (+0)
  20 (+5)
  Saving Throws Dex +4, Con +10, Wis +4, Cha +9
  Skills Perception +8, Stealth +5
  Damage Immunities fire
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 18 
  Languages Common, Draconic
  Challenge 12 (8,400 XP) 
  Actions
  Multiattack. The dragon makes three attacks: 
  one with its bite and two with its claws.
  Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
  one target.  Hit: 18 (2d10+7) plus 3 (1d6) fire 
  damage.
  Claw. Melee Weapon Attack: +12 to hit, one target.
  Hit: 14 (2d6+7) slashing damage. 
  Fire Breath (Recharge 5-6). The dragon exhales 
  fire in a 40 foot cone. Each creature in that area 
  must make a DC 18 Dexterity saving throw, taking
  56 (16d6) fire damage on a failed saving throw, or 
  half as much damage on a successful one.
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  20
  
  Young Adult Red Dragon
  Large dragon, chaotic evil
  Armor Class 19 (natural armor)
  Hit Points 225 (18d10+126)
  Speed 40 ft., climb 40 ft., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  26(+8)
  10 (+0)
  24 (+7)
  15(+2)
  12 (+1)
  20 (+5)
  Saving Throws Dex +5, Con +12, Wis +6, Cha +10
  Skills Perception +11, Stealth +5
  Damage Immunities fire
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 21 
  Languages Common, Draconic
  Challenge 14 (11,500 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +13 to hit, reach 10 ft.,
  one target.  Hit: 19 (2d10+8) plus 7 (2d6) fire 
  damage.
  Claw. Melee Weapon Attack: +13 to hit, reach 5 
  feet., one target.  Hit: 15 (2d6+8) slashing damage.
  Tail. Melee Weapon Attack: +13 to hit, reach 15 
  ft., one target, Hit: 17 (2d8+8) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 18 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Fire Breath (Recharge 5-6). The dragon exhales 
  fire in a 60 foot cone. Each creature in that area 
  must make a DC 20 Dexterity saving throw, taking
  60 (17d6) fire damage on a failed saving throw, or 
  half as much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 21 Dexterity saving 
  throw or take 15 (2d6+8) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  21
  
  Old Red Dragon
  Huge dragon, chaotic evil
  Armor Class 21 (natural armor)
  Hit Points 377 (26d12+208)
  Speed 40 ft., climb 40 ft., fly 80 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  28(+9)
  10 (+0)
  27 (+8)
  17 (+3)
  14 (+2)
  22 (+6)
  Saving Throws Dex +6, Con +14, Wis +8, Cha +12
  Skills Perception +14, Stealth +6
  Damage Immunities fire
  Senses blindsight 60 ft., darkvision 120 ft., 
  passive perception 24 
  Languages Common, Draconic
  Challenge 20 (25,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +15 to hit, reach 10 ft.,
  one target.  Hit: 20 (2d10+9) plus 7 (2d6) fire 
  damage.
  Claw. Melee Weapon Attack: +15 to hit, reach 5 
  feet., one target.  Hit: 16 (2d6+9) slashing damage.
  Tail. Melee Weapon Attack: +15 to hit, reach 15 
  ft., one target, Hit: 18 (2d8+9) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 20 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Fire Breath (Recharge 5-6). The dragon exhales 
  fire in a 60 foot cone. Each creature in that area 
  must make a DC 23 Dexterity saving throw, taking
  77 (22d6) fire damage on a failed saving throw, or 
  half as much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 24 Dexterity saving 
  throw or take 16 (2d6+9) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  22
  
  Wyrm Red Dragon
  Gargantuan dragon, chaotic evil
  Armor Class 24 (natural armor)
  Hit Points 656 (32d20+320)
  Speed 40 ft., climb 40 ft., fly 120 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  30(+10)
  10 (+0)
  30 (+10)
  20 (+5)
  18(+4)
  24 (+7)
  Saving Throws Dex +8, Con +18, Wis +12, Cha 
  +15
  Skills Perception +20, Stealth +8
  Damage Immunities fire
  Senses blindsight 90 ft., darkvision 120 ft., 
  passive perception 30 
  Languages Common, Draconic
  Challenge 27 (105,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +18 to hit, reach 15 ft.,
  one target.  Hit: 32 (4d10+10) plus 18 (5d6) fire 
  damage.
  Claw. Melee Weapon Attack: +18 to hit, reach 10 
  feet., one target.  Hit: 24 (4d6+10) slashing 
  damage.
  Tail. Melee Weapon Attack: +19 to hit, reach 20 
  ft., one target, Hit: 28 (4d8+10) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 22 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Fire Breath (Recharge 5-6). The dragon exhales 
  fire in a 120 foot cone. Each creature in that area 
  must make a DC 25 Dexterity saving throw, taking
  143 (22d12) fire damage on a failed saving throw, 
  or half as much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 26 Dexterity saving 
  throw or take 24 (4d6+10) bludgeoning damage 
  and be knocked prone. The dragon can then fly up
  to half its fly speed. 
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  23
  
  Great Wyrm Red Dragon
  Gargantuan dragon, chaotic evil
  Armor Class 26 (natural armor)
  Hit Points 738 (36d20+360)
  Speed 40 ft., climb 40 ft., fly 120 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  30(+10)
  10 (+0)
  30 (+10)
  22 (+6)
  20 (+5)
  26 (+8)
  Saving Throws Dex +9, Con +19, Wis +14, Cha 
  +21
  Skills Perception +23, Stealth +9
  Damage Immunities fire
  Senses blindsight 120 ft., darkvision 120 ft., 
  passive perception 33 
  Languages Common, Draconic
  Challenge 30 (155,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +19 to hit, reach 15 ft.,
  one target.  Hit: 43 (6d10+10) plus 21 (6d6) fire 
  damage.
  Claw. Melee Weapon Attack: +19 to hit, reach 10 
  feet., one target.  Hit: 31 (6d6+10) slashing 
  damage.
  Tail. Melee Weapon Attack: +19 to hit, reach 20 
  ft., one target, Hit: 37 (6d8+10) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 23 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Fire Breath (Recharge 4-6). The dragon exhales 
  fire in a180 foot cone. Each creature in that area 
  must make a DC 26 Dexterity saving throw, taking
  156 (24d12) fire damage on a failed saving throw, 
  or half as much damage on a successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 27 Dexterity saving 
  throw or take 31 (6d6+10) bludgeoning damage 
  and be knocked prone. The dragon can then fly up
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  24
  
  White Dragons
  Very Young White Dragon
  Medium dragon, chaotic evil
  Armor Class 16 (natural armor)
  Hit Points 85 (10d8+30)
  Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3)
  10 (+0)
  16 (+3)
  5 (-3)
  10 (+0)
  11(+0)
  Saving Throws Dex +2, Con +5, Wis +2, Cha +2
  Skills Perception +4, Stealth +2
  Damage Immunities cold
  Senses blindsight 30 ft., darkvision 60 ft., passive
  perception 14
  Languages Common, Draconic
  Challenge 4 (1,100 XP) 
  Actions
  Multiattack. The dragon makes two attacks: one 
  with its bite and one with its claws.
  Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 
  one target.  Hit: 9 (1d10+3) plus 2 (1d4) cold 
  damage.
  Claw. Melee Weapon Attack: +5 to hit, one target.  
  Hit: 10 (2d6+3) slashing damage. 
  Cold Breath (Recharge 5-6). The dragon exhales 
  an icy blast in a 20 foot cone. Each creature in 
  that area must make a DC 13 Constitution saving 
  throw, taking 32 (7d8) cold damage on a failed 
  saving throw, or half as much damage on a 
  successful one.
  Juvenile White Dragon
  Large dragon, chaotic evil
  Armor Class 17 (natural armor)
  Hit Points158 (15d10+75)
  Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20(+5)
  10 (+0)
  20 (+5)
  7 (-2)
  11 (+0)
  12 (+1)
  Saving Throws Dex +3, Con +8, Wis +3, Cha +4
  Skills Perception +6, Stealth +3
  Damage Immunities cold
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 16 
  Languages Common, Draconic
  Challenge 8 (3,900 XP) 
  Actions
  Multiattack. The dragon makes three attacks: 
  one with its bite and two with its claws.
  Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 
  one target.  Hit: 16 (2d10+5) plus 4 (1d8) cold 
  damage.
  Claw. Melee Weapon Attack: +8 to hit, one target.  
  Hit: 12 (2d6+5) slashing damage. 
  Cold Breath (Recharge 5-6). The dragon exhales 
  and icy blast in a 40 foot cone. Each creature in 
  that area must make a DC 16 Constitution saving 
  throw, taking 50 (11d8) cold damage on a failed 
  saving throw, or half as much damage on a 
  successful one.
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  25
  
  Young Adult White Dragon
  Large dragon, chaotic evil
  Armor Class 17 (natural armor)
  Hit Points 168 (16d10+80)
  Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20(+5)
  10 (+0)
  20 (+5)
  7(-1)
  11 (+0)
  12 (+1)
  Saving Throws Dex +4, Con +9, Wis +4, Cha +5
  Skills Perception +8, Stealth +4
  Damage Immunities cold
  Senses blindsight 30 ft., darkvision 120 ft., 
  passive perception 18 
  Languages Common, Draconic
  Challenge 10 (5,900 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Ice Walk. The dragon can move across and climb 
  icy surfaces without needing to make an ability 
  check. Additionally, difficult terrain composed of 
  ice or snow doesn't cost it extra movement.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., 
  one target.  Hit: 16 (2d10+5) plus 4 (1d8) cold 
  damage.
  Claws. Melee Weapon Attack: +9 to hit, reach 5 
  feet., one target.  Hit: 12 (2d6+5) slashing damage.
  Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., 
  one target, Hit: 14 (2d8+5) bludgeoning damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 12 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Cold Breath (Recharge 5-6). The dragon exhales 
  an icy blast in a 60 foot cone. Each creature in 
  that area must make a DC 17 Constitution saving 
  throw, taking 54 (12d8) cold damage on a failed 
  saving throw, or half as much damage on a 
  successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 18 Dexterity saving 
  throw or take 12 (2d6+5) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  26
  
  Old White Dragon
  Huge dragon, chaotic evil
  Armor Class 19 (natural armor)
  Hit Points 243 (18d12+126)
  Speed 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  24(+7)
  10 (+0)
  24 (+7)
  10 (+0)
  12 (+1)
  13 (+1)
  Saving Throws Dex +5, Con +13, Wis +6, Cha +6
  Skills Perception +11, Stealth +5
  Damage Immunities cold
  Senses blindsight 60 ft., darkvision 120 ft., 
  passive perception 21 
  Languages Common, Draconic
  Challenge 16 (15,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Ice Walk. The dragon can move across and climb 
  icy surfaces without needing to make an ability 
  check. Additionally, difficult terrain composed of 
  ice or snow doesn't cost it extra movement.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes three attacks: one with its
  bite and two with its claws.
  Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
  one target.  Hit: 18 (2d10+7) plus 9 (2d8) cold 
  damage.
  Claws. Melee Weapon Attack: +12 to hit, reach 5 
  feet., one target.  Hit: 14 (2d6+7) slashing damage.
  Tail. Melee Weapon Attack: +12 to hit, reach 15 
  ft., one target, Hit: 16 (2d8+7) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 15 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Cold Breath (Recharge 5-6). The dragon exhales 
  fan icy blast in a 60 foot cone. Each creature in 
  that area must make a DC 20 Constitution saving 
  throw, taking 63 (14d8) cold damage on a failed 
  saving throw, or half as much damage on a 
  successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 20 Dexterity saving 
  throw or take 14 (2d6+7) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  27
  
  Wyrm White Dragon
  Gargantuan dragon, chaotic evil
  Armor Class 21 (natural armor)
  Hit Points 429 (22d20+198)
  Speed 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  28(+9)
  10 (+0)
  28 (+9)
  11 (+0)
  14(+2)
  15 (+2)
  Saving Throws Dex +7, Con +16, Wis +9, Cha +9
  Skills Perception +16, Stealth +7
  Damage Immunities cold
  Senses blindsight 90 ft., darkvision 120 ft., 
  passive perception 26 
  Languages Common, Draconic
  Challenge 22 (41,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Ice Walk. The dragon can move across and climb 
  icy surfaces without needing to make an ability 
  check. Additionally, difficult terrain composed of 
  ice or snow doesn't cost it extra movement.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +16 to hit, reach 15 ft.,
  one target.  Hit: 26 (3d10+9) plus 14 (3d8) cold 
  damage.
  Claws. Melee Weapon Attack: +16 to hit, reach 10 
  feet., one target.  Hit 20 (3d6+9) slashing damage.
  Tail. Melee Weapon Attack: +16 to hit, reach 20 
  ft., one target, Hit: 23 (3d8+9) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 18 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Cold Breath (Recharge 5-6). The dragon exhales 
  an icy blast in a 120 foot cone. Each creature in 
  that area must make a DC 23 Constitution saving 
  throw, taking 99 (18d10) cold damage on a failed 
  saving throw, or half as much damage on a 
  successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 23 Dexterity saving 
  throw or take 20 (3d6+9) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  28
  
  Great Wyrm White Dragon
  Gargantuan dragon, chaotic evil
  Armor Class 23 (natural armor)
  Hit Points 492 (24d20+240)
  Speed 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  29(+9)
  10 (+0)
  30 (+10)
  12 (+1)
  15 (+2)
  16 (+3)
  Saving Throws Dex +8, Con +18, Wis +10, Cha 
  +11
  Skills Perception +18, Stealth +8
  Damage Immunities cold
  Senses blindsight 120 ft., darkvision 120 ft., 
  passive perception 28 
  Languages Common, Draconic
  Challenge 25 (75,000 XP) 
  Legendary Resistance (3/day). If the dragon fails
  a saving throw, it can choose to succeed instead.
  Ice Walk. The dragon can move across and climb 
  icy surfaces without needing to make an ability 
  check. Additionally, difficult terrain composed of 
  ice or snow doesn't cost it extra movement.
  Actions
  Multiattack. The dragon can use its Frightful 
  Presence. It then makes four attacks: one with its 
  bite, two with its claws, and one with its tail.
  Bite. Melee Weapon Attack: +17 to hit, reach 15 ft.,
  one target.  Hit: 31 (4d10+9) plus 18 (4d8) cold 
  damage.
  Claws. Melee Weapon Attack: +17 to hit, reach 10 
  feet., one target.  Hit 23 (4d6+9) slashing damage.
  Tail. Melee Weapon Attack: +19 to hit, reach 20 
  ft., one target, Hit: 27 (4d8+9) bludgeoning 
  damage.
  Frightful Presence. Each creature of the dragon's
  choice that is within 120 feet of the dragon and 
  aware of it must succeed on a DC 19 Wisdom 
  saving throw or become frightened for 1 minute. A 
  creature can repeat the saving throw at the end of 
  each of its turns, ending the effect on itself on a 
  success.  If a creature's saving throw is successful
  or the effect ends for it, the creature is immune to 
  the dragon's Frightful Presence for the next 24 
  hours.
  Cold Breath (Recharge 4-6). The dragon exhales 
  an icy blast in a180 foot cone. Each creature in 
  that area must make a DC 24 Constitution saving 
  throw, taking 110 (20d10) cold damage on a failed 
  saving throw, or half as much damage on a 
  successful one.
  Legendary Actions
  The dragon can take 3 legendary actions, choosing
  from the options below. Only one legendary action 
  option can be used at a time and only at the end 
  of another creature's turn. The dragon regains 
  spent legendary actions at the start of its turn.
  Detect. The dragon makes a Wisdom (Perception) 
  check.
  Tail Attack. The dragon makes a tail attack.
  Wing Attack (Costs 2 Actions). The dragon beats
  its wings. Each creature within 10 feet of the 
  dragon must succeed on a DC 24 Dexterity saving 
  throw or take 23 (4d6+9) bludgeoning damage and
  be knocked prone. The dragon can then fly up to 
  half its fly speed. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  29
  
  Epilogue – A New Home
  Many days later... Krago, aided by an invisibility spell, set out 
  to scout around the goblin infested Cragmaw Castle. The 
  double doors of the western front entrance were busted in, 
  and he spied a goblin sentry through an arrow slit near the 
  front. Upon the northern side of the castle a subtle trail led to 
  a way in through a hole in a crumbling wall that was 
  concealed by a dusty gray tarp. On the southern wall stairs led
  up to a side entrance and noises from a kitchen could be 
  heard. Krago finished his scouting and returned to the group, 
  who were hiding in the nearby woods.
  A frontal assault was ruled out, and It was decided that the 
  northern concealed entrance would be taken. The group 
  moved around the woods and attempted to cross the clearing
  unseen. Little did they know they were being watched not 
  from the castle, but from a beast in the woods.
  This back entrance into a crumbling tower was an old store 
  room, with a curtain to the south and a door to the east. The 
  eastern door was inspected, leading to an easterly hallway 
  twenty feet long that bent south, with a door in its eastern 
  wall. Krago peaked around the bend and spotted two 
  hobogoblins twenty feet south down the hall.  Alert, one of 
  the brutes was looking right at Krago.
  "GROL!" it shouted as it charged. And battle was engaged.
  Ribald rushed down the southern hall to intercept the 
  charging brute. Krago let fly an arrow. Doc readied a sleep 
  spell in case something came through the curtain. Moshka the
  bard squeezed into the narrow hall right next to the eastern 
  door to launch a spell at a hobgoblin. Markus moved through 
  the crowded hall and opened the eastern door where he was 
  greeted by a massive old Bugbear, it's wolf pet Snarl, a drow, 
  and an unconscious dwarf. Markus launched an eldritch blast 
  at the bugbear and used a misty step to retreat.
  The bugbear, Grol, ordered Snarl to attack Moshka, then 
  hurled a javelin at Moshka, while the drow threw a brutal 
  punch at Moshka. The second hobgoblin closed on Ribald. 
  Ribald disarmed the hobgoblin with a devastating blow, while 
  Krago fired an arrow between the eyes and through the skull 
  of Snarl the wolf. Moshka, brutally injured, retreated to the 
  store room, and the bugbear moved into the hall to attack 
  Krago. The drow moved south down the hall to surround 
  Ribald, it's brutal blow parried by Ribald. Markus hit the 
  bugbear with a witchbolt and lightning arced through the 
  bugbear's body. The disarmed hobgoblin retreated to retrieve
  its sword.
  Doc turned his attention to the bugbear, hitting it with magic 
  missiles. Ribald stayed toe to toe with the second hobgoblin, 
  while Moshka readied a sleep at that worrisome curtain. The 
  bugbear, brutally injured, stepped back into the room and 
  stood next to the unconscious dwarf, his massive morning 
  star ready.
  "Back off or this dwarf is dead!" he shouted as he eyed Krago. 
  Krago held his gaze on the bugbear, bow in hand and ready 
  should the bugbear flinch. Doc, from the rear, sent a sleep 
  spell at the Bugbear and it fell unconscious next to the dwarf. 
  Just then 7 goblins opened that worrisome curtain and three 
  were promptly put to sleep by Moshka's readied spell.
  Krago put an arrow into the Drow's backside, so it turned its 
  attention on Krago, brutally smacking him with powerful fists. 
  Ribald continued to parry blows whilst attacking a challenging 
  hobgoblin, as the remaining goblins rounded the corner and 
  attacked the lone gnome.
  Doc moved through the curtain, through the room beyond, 
  and flanked the goblins, hitting them with a shatter spell that 
  felled three, including the hobgoblin archer, and injured the 
  largest goblin. That goblin, wearing an apron and brandishing 
  a cleaver, turned and charged doc, though soon fell to Doc's 
  shocking grasp. Ribald finished off the other goblin and 
  hobgoblin, and soon all turned attention to the drow. Krago 
  delivered a fatal blow with his ax. As the drow fell, its body 
  contorted into a human, then a bugbear, then a goblin, then 
  an orc, then it fell into its true form – a dead doppleganger.
  The party briefly rested, recouped, found a bit of treasure in 
  Grol's room, and conversed with the dwarf, Gundren. 
  Gundren was clearly traumatized – he mentioned daily 
  beatings – and eager to get to safety. Gundren was advised to 
  stay put in the Bugbear's room while the party cleared the 
  keep of further dangers. He was in no shape to disagree. 
  The group moved west in the keep and passed through the 
  empty kitchen toward another crumbling tower. Hiding in the 
  rubble were three Goblins that sprang up to attack. These 
  foolhardy little fellows were hardly a match for the battle 
  tested adventurers. Ribald charged into their midst and, with 
  a bit of ranged support, they were quickly dispatched.
  Then Ribald noticed a shadow through the open door in the 
  northern wall of this south western tower. That door led to 
  the entry hall and ruined front gate, and the sunlight from 
  outside had been blocked momentarily. A deep, growling, 
  reptilian voice - a familiar voice - rumbled its demand.
  "Have you home wrecking adventurer's cleared my new lair of
  its pests?" asked the green dragon Venomfang. "If so, as 
  payment for your services, I'll give you one chance – crawl out 
  the way you came in and I'll let you live… Now!"
  The group happily obliged.
  Also available from Tony Petrecca -
  Journey Through the Center of the Underdark – a 
  Compilation of Encounters for your Rage of Demons Out of
  the Abyss Campaign.
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  Dragons Volume 1 – Chromatic Dragons
  30
  
SOURCE: textdata/thevault/Collections/Bestiaries/Bestiary 3/D&D5e - Dragons Volume 1 Chromatic Dragons.pdf