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  BLOODY EAGLE
  A RAGING SWAN PRESS MINI-EVENTURE
  A NIGHT
  AT THE
  OSR
  
  	
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  A NIGHT AT THE BLOODY EAGLE 
  Standing deep in the Shambles the ramshackle Bloody Eagle tavern has seen much better days. Run by the perpetually unlucky and gloomy 
  half-orc Fruen the place is famed for its miserable staff and grumpy customers. Few newcomers or outsiders visit the Bloody Eagle and that’s 
  just how Fruen and her customers like it—for the Bloody Eagle is a front for the Shadow Masks thieves’ guild. Every night, thefts, kidnappings 
  and murders are plotted (or toasted) in the tavern’s dingy taproom. Here also stolen items change hands far from the tax collector’s gaze. If 
  you have illicit business, the Bloody Eagle is the place to go. 
  Even the smallest town has more locations than all but the most diligent and time-rich GM could ever hope to detail and design. To make 
  matters even worse, when an adventuring party gets to a town or city, the characters often have the irritating habit of going off exploring. 
  What’s a GM to do? Designed speciﬁcally for you, the busy GM, this urban locale is designed to help you bring depth and ﬂavour to your 
  characters’ next urban adventure. This Urban Locale is designed for use with City Backdrop: Languard, but is designed to be easily inserted 
  into virtually any town or city.  
  C RE DI TS 
  Design: Creighton Broadhurst 
  Development: Creighton Broadhurst  
  Art: William McAusland. Some artwork copyright William 
  McAusland, used with permission. 
  C O NTE NTS 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2020. 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress 
  WHAT’S A MIN I-EVEN TURE? 
  A mini-eventure is akin to a normal encounter, but does not 
  (normally) feature violence or physical challenges. Instead, a mini-
  eventure focuses on the use of social skills and role-play to resolve 
  the challenges, or events, therein. Most mini-eventures take place 
  in an urban locale. Mini-eventures are an excellent change of pace 
  and can be used as ﬁller between adventures or as situations in 
  which characters who have invested in social skills can shine. They 
  are also perfect for players who enjoy role-playing. 
  USING THIS MINI-EVENTURE 
  This supplement provides everything you need to run a short, 
  ﬂavoursome eventure. As well as presenting an in-depth look at a 
  locale this supplement also present several tables for use during 
  play. Roll on any or all of them as often as desired to create 
  interesting, engaging situations. These tables include: 
  •
  Notable Things for Sale: Some illicitly gained items are 
  surreptitiously offered for sale in the Bloody Eagle. 
  •
  Opportunities & Complications: Fate often throws 
  opportunities and complications at adventurers. 
  •
  Whispers & Rumours: Many rumours, half-truths and 
  outright lies circulate among the Bloody Eagle patrons. 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  What’s a Mini-Eventure? 
  1 
  .......................................................................
  Using this Mini-Eventure 
  1 
  ................................................................
  The Bloody Eagle 
  2 
  ..................................................................................
  The Offering 
  2 
  ....................................................................................
  Notable Folk 
  2 
  ....................................................................................
  Patrons 
  2 
  ..............................................................................................
  Notable Things for Sale 
  3 
  .................................................................
  Opportunities & Complications 
  3 
  ....................................................
  Whispers & Rumours 
  3 
  ......................................................................
  OGL V1.0A 
  4
  .............................................................................................
  OSR
  
  T HE BLO ODY E AGLE 
  A ship’s ﬁgurehead—a rampant eagle with wings outstretched— 
  looms over this tavern’s door, casting its shadow into the muddy 
  street. Flecked with peeling, weather-worn paint the once-proud 
  eagle has seen better days. In many ways, it reﬂects the faded 
  fortunes of the Bloody Eagle’s owner, Fruen the Unlucky (CN 
  female half-orc ﬁghter 2/thief 3).  
   
  Once a wealthy merchant widely suspected of being a 
  smuggler, Fruen has fallen on hard times. Both her ships lie 
  wrecked beneath Hard Bay’s storm-tossed waves, and she is all 
  but bankrupt. All that remains of her fortune is the ﬁgurehead that 
  gives the establishment its name and the tavern itself (which she 
  purchased with the last of her dwindling wealth).  
   
  In truth, Fruen is not as poor as she makes out. Her business 
  had become deeply in debt to the Shadow Masks. Hiding her 
  wealth on an isolated island far out in Hard Bay she wrecked her 
  vessels and hoped the Shadow Masks would forget about her. 
  Sadly, they did not and now force her to run the Bloody Eagle— 
  one of their many fronts in the Shambles—to pay off her debt.  
  THE OFFERING 
  The Bloody Eagle's provender is basic and low quality:  
  •
  Drink: Ale 4 cp, weak ale 2 cp, wine (pitcher) 2 sp. 
  •
  Food: Grilled ﬁsh or ﬁsh stew 3 sp, yesterday’s ﬁsh stew 1 sp. 
  NOTABLE FOLK 
  All the Bloody Eagle’s staff are in the Shadow Masks’ pay.  
  •
  Fruen the Unlucky (CN female half-orc ﬁghter 2/thief 3) 
  projects a dejected ﬁgure to the world. She still wears faded 
  ﬁnery, and was once wealthy. Fruen was a child of the streets 
  and has many friends among the seedy clientele frequenting 
  the Bloody Eagle. She dreams of the time when her service 
  with the Shadow Masks is complete, and she can (secretly) 
  reclaim her lost treasures. Fruen is dark-haired, muscular and 
  prone to taking our her frustrations on new customers. 
  •
  Indyere Shortstep (NE male halﬂing thief 2) desperately 
  wants to become a Shadow Mask enforcer and be feared 
  throughout the underworld. He is mean, vicious and moody. 
  Forced to work here, his plan is not going well, and he is 
  frustrated. He thinks adventurers are idiots for going 
  anywhere near Gloamhold and steals from them whenever 
  possible. He’s also not above a little bit of “light murder” if he 
  can get away with it.  
  PATRONS 
  The characters are not the only folk in the Bloody Eagle. Many of 
  the tavern’s regulars are members of, or afﬁliated with, the 
  Shadow Masks. Use this list, to determine who the characters meet 
  while drinking at the Bloody Eagle: 
  1.
  Cyanae Kaniateir (NE male elf thief 2/wizard 1) plays on 
  people’s preconceived notions that elves are good folk. 
  Handsome, charming and skilled at deceit he is an 
  accomplished conman willing and able to take new 
  customers “under his protection”. Not everyone survives his 
  protection. He dresses well and enjoys the ﬁner things in life. 
  2.
  Neega (NE half-orc female ﬁghter 1) doesn’t understand or 
  practise subtlety or tact; she prefers solving problems with 
  her ﬁsts or trusty dagger. A bruiser and a drunkard, Neega is 
  coarse, crude and a bully. Sometimes she serves as the 
  tavern’s bouncer. She crops her greasy black hair short and 
  wears dirty leathers which show off her impressive physique. 
  3.
  Usko “the Sly” (NE male human thief 1) believes he is a 
  genius and has given himself “the Sly” an an epithet. Sadly, for 
  Usko while he is clever he is not as clever as he thinks he is. 
  For Usko, nothing is ever his fault, and he has a reputation as 
  a whinging whiner among the other patrons. 
  4.
  Varma Vuolle (CE female human thief 3) revels in anonymity. 
  She is a cunning and clever burglar who makes elaborate 
  plans and carries out extensive reconnaissance before 
  undertaking a job. Her thorough preparations makes her a 
  formidable thief. Varma always has an eye to how Varma 
  proﬁts; those working with her have a short life expectancy. 
  5.
  Kaisu Ikitiera (N middle-aged female human thief 6) works 
  on behalf of several different thieves and can procure most 
  things given enough time and a big enough budget. She is 
  skilled and discrete. Retired from active thievery, Kaisu enjoys 
  an easy life living off commissions. Few people are as well 
  connected as Kaisu, in Languard’s underworld. 
  6.
  Erkki Arpia (N middle-aged male human ﬁghter 2) works as 
  an informant for the city watch, and is terriﬁed he will be 
  discovered. (See Opportunities and Complications #5 and #6 
  for more about Erkki). Consumed with nervous energy, Erkki 
  is stick-thin and is always in motion. An alcoholic, he is often in 
  the taproom; most of the regulars discount him as a harmless 
  simpleton and drunkard.  
  2
  IN YOUR CAMPAIGN 
  The Bloody Eagle is location S2 on the City of Languard map, 
  but is easily added to almost any fantasy town or city. The 
  Bloody Eagle is best located in a slum or other rundown district 
  into which the rule of law does not often extend.
  RUNNING THIS EVENTURE 
  A Night at the Bloody Eagle can be nothing more than an 
  interlude between adventures. However, if the characters seek a 
  certain recently stolen item or a contact with the Shadow Masks, 
  the Bloody Eagle is the perfect place to visit. 
   
  You can either plan events ahead of time or just “wing” the 
  whole mini-eventure using the tables herein to facilitate play. 
  (These tables could form the basis of repeated visits to the 
  Bloody Eagle as long as you keep track of what results the 
  characters have already experienced). 
  
  NOTABLE THINGS FOR SALE 
  Some stolen items are surreptitiously offered for sale in the 
  Bloody Eagle’s taproom. Luckily for morally ﬂexible buyers, many 
  sellers will haggle, if customers are reluctant to pay full price. Roll 
  on the list below, to determine what notable items are for sale: 
  1.
  Fine Clothes (10 gp): This creased bundle of ﬁne clothes is 
  cut in the latest fashion, and the sort of thing a well-to-do 
  merchant would wear. The clothes come with a free hemp 
  sack and need a good wash. 
  2.
  Fine Rapier (300 gp): This perfectly balanced rapier is a 
  nobleman’s weapon. Observant characters note a crest or 
  sigil has been scratched off the weapon’s pommel.  
  3.
  Secret Map (10 gp): This hastily scrawled map purports to 
  show several clandestine ways into the city. The map is wildly 
  inaccurate and will likely result in the person using it getting 
  incredibly frustrated or arrested. 
  4.
  Young Parrot (25 gp): Perched in a silver gilded cage this 
  small parrot has a wide vocabulary and uses it voraciously to 
  insult and upset all nearby. The seller tries to sweeten the deal 
  by swearing the parrot is the progeny of Pluck—the fabled 
  feathered companion of Vilimzair Aralivar the well known 
  legendary pirate captain and bard without equal.  
  5.
  Ring of Protection +1 (10,000 gp): Arcane symbols of 
  protection decorate the outer band of this thick gold ring. 
  Tiny ﬂecks of diamond and ruby decorate the ring which is of 
  dwarven artiﬁce. 
  6.
  Manor House Deeds (1,000 gp): This ancient scroll is the 
  (genuine) deed to a ruined manor house in the wild hills to 
  the north of Dunstone. The manor house is beyond Ashlar’s 
  claimed bounds and close to the hereditary hunting grounds 
  of several savage bands of orcs. Clearing the manor, fortifying 
  it and dwelling therein could spawn a whole series of 
  adventures for a stout band of heroes. 
  OPPORTUNITIES & COMPLICATIONS 
  Canny adventurers can ﬁnd opportunities almost anywhere. 
  Unlucky adventurers can ﬁnd complications almost anywhere. Roll 
  once on this list, to determine which the characters ﬁnd: 
  1.
  The watch rarely—if ever—come to the Bloody Eagle, but 
  sometimes they send spies and informants to watch over 
  events therein. Once such fellow—Erkki Arpia (“Patrons” #6; N 
  middle-aged male ﬁghter 2)—takes an interest in the 
  characters. He watches the party while they are in the tavern 
  and follows them when they leave. Depending on their 
  subsequent actions, the party could become persons of 
  interest to the watch. 
  2.
  As #1 above, but Erkki realises his cover has been blown and 
  that the Shadow Masks are onto him. In desperation, he 
  latches on to the characters and tries to use them as cover to 
  escape the Shambles. Consequently, the characters may be 
  accosted by group of thugs as they leave the Bloody Eagle.  
  3.
  A dim-witted thief, Ilja Mieho (CN male human thief 2), 
  mistakes one of the characters for his contact. Ilja has 
  something to sell (roll on ”Notable Things for Sale” to 
  determine what he has). He sits down with the party, plonks 
  the item on the table and demands payment in full. Minutes 
  later, his actual contact enters the taproom... 
  4.
  Two thieves fall to loudly arguing over the proceeds from 
  their last score. Quickly, things get out of hand and a brawl 
  ensues. This could be a genuine argument or might be a 
  distraction for a murder, abduction or theft. The characters 
  could even be the target. 
  5.
  Fruen is in a foul mood—her legendary bad luck has struck 
  again and a cask of ale has soured. She is looking for any 
  opportunity to take it out on someone; to her, the characters 
  ﬁt the bill perfectly.  
  6.
  A drunk merchant, Antero Kaivas (NG middle-aged male 
  human ﬁghter 2), new in Languard has made a horrible 
  mistake and wandered into the wrong part of the city. He 
  might be drunk, but he is not an idiot. He knows, he’ll likely 
  need help to escape the Shambles with his purse (and life). 
  He recognises the characters as adventurers and approaches 
  them for help; he could be a useful contact as he is master of 
  his own caravel—Wavedancer.  
  WHISPERS & RUMOURS 
  Many rumours, half-truths and outright lies circulate through the 
  Bloody Eagle’s taproom. (Some or all of the rumours below may 
  be false, as you decide.) Characters chatting with folk may learn 
  some or all of the rumours below: 
  1.
  Fruen isn’t as poor as she makes out. She’s got gold hidden 
  somewhere. Many people have looked for it, but no one has 
  yet found it. 
  2.
  There is much for sale at the Bloody Eagle for those with coin, 
  and the right attitude. Almost anything can be procured for 
  the right price including things deemed illegal by the duke 
  and his servants. Kaisu Ikitiera (see Patrons #5 for more 
  details) is the person to see. 
  3.
  The Shadow Masks might control Languard’s underworld, but 
  even they won’t venture into the Wrecks. There, the odious 
  and duplicitous takolen rule supreme. 
  4.
  The wizard Sohvi Ilma (NE female human wizard 5) recently 
  returned from an expedition into Gloamhold. All her friends 
  died there, but she brought back several curiously wrought 
  golden torcs; the lone adventurer’s treasure should be easy 
  pickings for someone. 
  5.
  The tavern’s eagle ﬁgurehead is cursed. Since she purchased 
  it, Fruen has experienced nothing but grief and bad luck. 
  She’s tried to sell the ﬁgurehead several times, but it always 
  reappears above the tavern’s door the next morning. Some of 
  the patrons snigger at her bad luck, behind her back. 
  6.
  The clergy at the Great Forge (the centre of Abarin’s faith in 
  Ashlar) recently took possession of a stoutly locked chest said 
  to contain a small supply of fabulously rare and valuable star 
  metal—perhaps mithral or even adamantine. It would be a 
  brave thief indeed who dared to steal it. 
  3
  
  OGL V1.0A 
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  15 COPYRIGHT NOTICE: Open Game License v 1.0 ©2000, Wizards of the Coast, Inc. 
   
  Open Game License v1.0a. Copyright 2000, Wizards of the Coast Inc. 
   
  System Reference Document: ©2000, Wizards of the Coast, Inc. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
   
  Gloamhold Campaign Guide. ©Raging Swan Press 2017; Author: Creighton Broadhurst.  
   
  City Backdrop: Languard. ©Raging Swan Press 2017; Author: Creighton Broadhurst.  
   
  A Night at the Bloody Eagle. ©Raging Swan Press 2020; Author: Creighton Broadhurst. 
  To learn more about the Open Game License, visit wizards.com/d20. 
  Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue, plots, storylines, language, incidents, locations, 
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