TEXT: BASE CLASSES 
   
   
   
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  SCOUNDREL (BASE) 
   
  Most problems in life can be dealt with by either a glib tongue 
  or split second reflexes. The scoundrel has utmost confidence in 
  both of those attributes, and therefore can’t seem to live without 
  taking what others would call unnecessary risks. Still the scoundrel 
  excels at being likable, and can pull his fat out of the fire with 
  frightening regularity. Luckily, he’s almost as adept at pulling his 
  friends out too, making sure that everybody comes home alive. 
  After all, what’s the point of living, if you can’t live by your wits? 
  Depending on your campaign, a Scoundrel could be... 
   
  A charming con-man, quick with a smile and a get-
  rich-quick scheme while being as slippery as the 
  snake-oil he sells 
   
  A dashing rogue, the very archetype of ‘women 
  want him and men want to be him’ 
   
  A skillful card sharp, traveling from 
  place to place and making his fortune at 
  each stop 
   
  A knowledgeable information broker, dealing in 
  society’s secrets as others do more mundane 
  goods 
   
  A captain of his own ship, living by his wits 
  and trying to stay one step ahead of his 
  creditors 
   
  Party Role: Talker. The scoundrel 
  deals in lies primarily, but can excel in all 
  manner of character interaction. 
  CLASS FEATURES 
  Favored Attributes: Charisma, Dexterity, 
  Intelligence 
  Class Skills: Acrobatics, Athletics, Bluff, Haggle, 
  Impress, Notice, Prestidigitation, Ride, Sense Motive, 
  Tactics 
  Skill Points: 6 + Int modifier per level (×4 at Career 
  Level 1) 
  Vitality: 9 + Con modifier per level 
  Starting Proficiencies: 4 
  CORE ABILITY 
  Edgy: When your nerves are taut is when you’re often at your 
  most surprising. Every time you suffer stress damage or the shaken 
  condition, you gain 1 edge. Additionally, you gain Stress 
  Resistance equal to your current Edge. 
  CLASS ABILITIES 
  Smooth Operator: At level 1, each time you fail a Bluff or 
  Haggle check and don’t suffer an error, you still succeed as long as 
  the check DC (or your opponent’s check result) is equal to or less 
  than your Class Level + 20. If several grades of success are 
  possible, you achieve only the lowest possible positive result. 
  If you gain this ability for either skill from two or more classes, 
  add together your levels in all classes granting the ability when 
  determining its effect. 
  Livin’ On The Edge I: At Level 2, once per adventure as a 
  free action, you may spend and roll one Action Die and then gain 
  Edge equal to the result (maximum 5). Also, you gain a morale 
  bonus to initiative equal to your edge. 
  Livin’ On The Edge II: At level 11, you may now spend an 
  Action Die to gain Edge once per session (instead of once per 
  adventure) and you gain a morale bonus 
  to reflex saves equal to your edge. 
  Livin’ On The Edge III: At level 
  19, you may now spend an Action Die 
  to gain Edge once per scene (instead of 
  once per session) and you gain a dodge 
  bonus to defense equal to your edge. 
  Bonus Feat: At Levels 3, 5, 7, 9, 11, 13, 
  15, 17 and 19, you gain 1 additional Chance or 
  Covert feat. 
  Uncanny Dodge I: Your senses are 
  supremely sharp, letting you react quickly 
  to danger. At Level 4, you retain your 
  Dexterity bonus to Defense (if any) even 
  when flat-footed. 
  Uncanny Dodge II: At Level 8, 
  you never become flanked. 
  Uncanny Dodge III: At Level 
  12, you gain a +4 bonus with Reflex 
  saves made to avoid traps, as well as a 
  +4 bonus to Defense against attacks 
  made by traps. 
  Uncanny Dodge IV: At Level 16, 
  the first time in each scene when an 
  attack reduces you to 0 or fewer 
  wounds, the attack instead misses 
  you. 
  Uncanny Dodge V: At Level 
  20, you never become flatfooted and 
  may not be targeted with Coup de Grace 
  actions unless you’re held, paralyzed, or 
  unconscious. 
  Scoundrel’s Luck: At levels 6, 9, 
  12, 15 and 18, you may choose 1 of the following 
  abilities. Each of these abilities may be chosen only once. 
   Celebrated: Your Legend increases by 2. 
   
  Charmer: You receive a 20% discount when purchasing 
  Favors (if you already possess a discount with these 
  purchases, it increases by 5%). 
   
  Flashy: Your Panache increases by 2. 
   
  He Did It!: When you successfully Taunt an opponent you 
  may force him to attack any character adjacent to you (other 
  than himself). You may use this ability a number of times per 
  scene equal to your starting action dice. 
   
  Keen Senses: Your visual, hearing, and scent ranges increase 
  by 20 ft. 
  
  (BASE CLASS) 
   
   
   
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  Table X.X: Scoundrel 
  Level 
  BAB 
  Fort 
  Ref 
  Will 
  Def 
  Init 
  Lifestyle 
  Legend 
  Abilities 
  1 
  +0 
  +0 
  +2 
  +1 
  +1 
  +2 
  +1 
  +0 
  Edgy, smooth operator 
  2 
  +1 
  +0 
  +3 
  +2 
  +1 
  +3 
  +2 
  +1 
  Livin’ on the edge I (adventure, initiative) 
  3 
  +2 
  +1 
  +3 
  +2 
  +2 
  +4 
  +2 
  +1 
  Bonus feat 
  4 
  +3 
  +1 
  +4 
  +2 
  +2 
  +5 
  +2 
  +1 
  Uncanny dodge I 
  5 
  +3 
  +1 
  +4 
  +3 
  +3 
  +5 
  +3 
  +1 
  Bonus feat 
  6 
  +4 
  +2 
  +5 
  +3 
  +4 
  +6 
  +3 
  +2 
  Scoundrel’s luck 
  7 
  +5 
  +2 
  +5 
  +4 
  +4 
  +7 
  +4 
  +2 
  Bonus feat 
  8 
  +6 
  +2 
  +6 
  +4 
  +5 
  +8 
  +4 
  +2 
  Uncanny dodge II 
  9 
  +6 
  +3 
  +6 
  +4 
  +5 
  +9 
  +4 
  +2 
  Bonus feat, scoundrel’s luck 
  10 
  +7 
  +3 
  +7 
  +5 
  +6 
  +10 
  +5 
  +3 
  Silver tongued devil 
  11 
  +8 
  +3 
  +7 
  +5 
  +7 
  +10 
  +5 
  +3 
  Bonus feat, livin’ on the edge II (session, reflex saves) 
  12 
  +9 
  +4 
  +8 
  +6 
  +7 
  +11 
  +6 
  +3 
  Scoundrel’s luck, uncanny dodge III 
  13 
  +9 
  +4 
  +8 
  +6 
  +8 
  +12 
  +6 
  +3 
  Bonus feat 
  14 
  +10 
  +4 
  +9 
  +6 
  +8 
  +13 
  +6 
  +4 
  Say the right thing 
  15 
  +11 
  +5 
  +9 
  +7 
  +9 
  +14 
  +7 
  +4 
  Bonus feat , scoundrel’s luck 
  16 
  +12 
  +5 
  +10 
  +7 
  +10 
  +15 
  +7 
  +4 
  Uncanny dodge IV 
  17 
  +12 
  +5 
  +10 
  +8 
  +10 
  +15 
  +8 
  +4 
  Bonus feat 
  18 
  +13 
  +6 
  +11 
  +8 
  +11 
  +16 
  +8 
  +5 
  Scoundrel’s luck 
  19 
  +14 
  +6 
  +11 
  +8 
  +11 
  +17 
  +8 
  +5 
  Bonus feat, livin’ on the edge III (scene, defense) 
  20 
  +15 
  +6 
  +12 
  +9 
  +12 
  +18 
  +9 
  +5 
  Silver tongued devil, uncanny dodge V 
   
   
  Look Out!: Each ally and teammate within 10 ft. who can see 
  and hear you gains the benefits of uncanny dodge I. This does 
  not stack with uncanny dodge abilities they already have. 
   
  Razor Sharp Rebuttal: Your scathing remarks can frustrate 
  your surprisingly inaccurate opponents. Once per round, when 
  an adjacent opponent’s attack misses you by 5 or more, you 
  may immediately attempt to Threaten the opponent as a free 
  action. You may substitute Impress in place of Intimidate for 
  this action. 
   
  Sudden Clarity: You may spend 3 Edge to end your Baffled, 
  Enraged, Frightened, Shaken or Stunned condition. 
   
  Silver Tongued Devil: At Levels 10 and 20, your threat range 
  with all Bluff, Haggle, and Impress checks increases by 1. 
  Say The Right Thing: You know just what to say to get the 
  desired effect… At Level 14, once per session, you may make 1 
  Charisma-based skill check, automatically scoring a natural 20. 
  This roll is a threat and may be activated as a critical success. You 
  may not be forced to re-roll this natural 20. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  NEW CROSS-TRAINING ABILITIES 
  The following class abilities are available for any 
  class with the cross-training class ability. 
   Scoundrel: Smooth operator; livin’ on the edge I; 
  bonus feat; uncanny dodge I 
   
   
   
   
  NPC CLASS ABILITIES 
   
  The following new class abilities from the Scoundrel base class 
  are available to NPCs using the class ability NPC quality (see 
  Fantasy Craft, page 231). 
  Table X.X: NPC Class Abilities 
  Class Ability 
   
  XP Value 
  Edgy (Special Character Only) 
  2 
  Livin’ on the edge (Special Character Only) 
  2 per grade 
  Look out! 
  2 
  Razor sharp rebuttal 
  2 
  Say the right thing 
  5 
  Silver tongued devil 
  3 per grade 
  Smooth operator 
  2 
  Sudden clarity (Special Character Only) 
  2 
  Uncanny dodge I - V 
  2 per grade 
   
  Class design by Big Jim with help from the Crafty forum-ites. 
  Art by thekillustrator of deviantART. 
  
SOURCE: textdata/thevault/FantasyCraft/Homebrew/02 - Base - Scoundrel (ver 2.0) (LtI).pdf