TEXT: The Modern Dispatch
  Albenistan: Election Day
  Page 
  Requires the use of the d20 Modern Roleplaying 
  Game, published by Wizards of the Coast, Inc.
  d20 Modern and Wizards of the Coast are 
  trademarks of Wizards of the Coast, Inc. in the 
  United States and other countries and are used 
  with permission
  ‘d20 System’ and the ‘d20 System’ logo are 
  trademarks of Wizards of the Coast, Inc. and are 
  used according to the terms of the d20 System 
  License version 6.0.  A copy of this License can 
  be found at www.wizards.com/d20.
  Author: 
  Fraser Ronald
  LAYOUT: 
  CHRIS DAVIS 
  and 
  Fraser Ronald
  Photos: Courtesy of US Department 
  of defense and defenselink
  swordsedgepublishing.Ca
  #3
  ALbEnISTAn: 
  ELECTIOn DAY
  Situation
  The long delayed Albenistan national elections have 
  finally arrived. The campaigning has been short 
  and, in many areas, violent. While Holy Motherland 
  Albenistan was broken after its disasterous attempt to 
  use a biological weapon in Khorfojan (the adventure 
  from the Khorforjan Gambit), intelligence information 
  indicates it is slowly rebuilding. Even without the 
  HMA, the months leading up to the election have been 
  marred by sectarian violence. Though CASFOR-A—
  the Central Asian Stabilization Forces - Albenistan—
  has grown in size, it does not have anywhere near 
  the capacity to police the country. Election observers 
  from around the world have 
  arrived and have joined the 
  various 
  UN 
  observation 
  teams 
  situated 
  across 
  the 
  two stable provinces. No UN 
  teams have been assigned to 
  the Autonomous Province of 
  Qurghon Khujand due to its 
  extreme instability and critical 
  security situation. CASFOR-A 
  has supplied small contingents 
  for security, but reports of 
  an HMA plan to target Camp 
  Parker near Khorforjan, have 
  ensured the main CASFOR-
  A precense will remain there. 
   
  While this adventure is written 
  for Albenistan, as presented 
  in the adventures Raid on 
  Ashkashem, 
  the 
  Qalashar 
  Device, and the Khorforjan Gambit, it can easily be 
  ported into any unstable area, or region attempting 
  to move from a dictatorial form of government 
  to a more representative one. The situation itself, 
  and the adventure scenarios would be harder to 
  adapt to areas that already have strong democratic 
  traditions or in which the rule of law is more robust. 
   
  Mission
  UN Observation Team KH521 is assigned to the polling 
  station in the small neighbourhood of Buston Varzob, 
  in the Bohtar Rudaki District, a rougher section on the 
  outskirts of Khorforjan. The area is almost a separate 
  village rather than a suburb of a major metropolitan 
  area. A CASFOR-A squad has been assigned to provide 
  security. While the polling station is minor, the leader 
  of the Albenistan Revival Party is expected to vote at 
  that polling station at 1200. The polling station opens 
  at 0800 and will close at 1600. At closing, a deputy 
  from the Elections Commission will arrive with 
  
  The Modern Dispatch
  Albenistan: Election Day
  Page 
  authorization documents to retrieve the polling boxes. 
   
  The PCs
  There are a variety of roles for the PCs in this adventre. 
  Easiest would be to have the PCs play CASFOR-A 
  soldiers. If the PCs are already involved in a military 
  campaign, they could be attached to CASFOR-A as 
  augmentation troops. Their unit may have been cycled 
  into CASFOR-A. Even as part of a special operations 
  force, they may be assigned due to the sensitive 
  nature of the situation—though the Albenistan 
  Revival Party is a very minor player, its leader is a 
  vocal, non-violent opposition member. If the PCs 
  have complete the Albensitan series of adventures, 
  Election Day could be expanded to allow the PCs to 
  use the contacts and knowledge they have amassed. 
   
  The PCs could also be government officials, non-
  governmental organization representatives, journalists, 
  or even movie or rock stars. None of these individuals 
  can legally carry weapons, and most would not under any 
  circumstance. If your PCs are enarmored of their firearms, 
  you may want to make this clear. Many governments 
  with interests in Albenistan, including the participating 
  countries in CASFOR-A, will have representatives on 
  site to monitor the elections. Also, the UN will have 
  staff doing the same. These individuals will all have 
  official standing granted by the Elections Commission, 
  meaning they have a right to interfere in the actions 
  of local election officials if they feel an irregularity is 
  taking place. With less official standing, but still deeply 
  involved in the process would be representatives from 
  non-governmental organizations. These individuals 
  are also monitoring the actions of the local election 
  officials, as well as the officials of the UN and foreign 
  governments. Though they may or may not have been 
  granted credentials by the Elections Commission, 
  a complaint or report of election irregularities 
  brought by an NGO rep will be taken seriously. 
   
  Outside of the election process yet involved for all 
  intents and purposes are journalists and media stars. 
  Journalists are usually restricted to the safer areas of 
  Albensitan, save for the most adventurous or those who 
  could pass for locals. Journalists will likely have many 
  contacts and lots of information on the situation, but are 
  not likely to volunteer this to the Elections Commission, 
  or indeed any other group or organization save for their 
  employer. As a PC, though, a journalist might have as 
  much stake in seeing a fair election as reporting on it. 
  Media stars are usually brought into such areas through 
  NGOs, and their sole purpose is to shine the spotlight 
  of media attention on the situation. It is hoped that the 
  added scrutiny will deter election irregularities. 
  The PC group could easily be a mixture of these. A 
  military PC is acting in a security, while the UN official 
  is the “host” for the NGO rep who is bringing along the 
  media darling for his star power. 
  Scenario 
  There is a specific scenario around which Election 
  Day is planned. However, some alternate situations are 
  presented in the timeline below. These are to give some 
  variety to the adventure, and these need not be the only 
  situations the PCs encounter. If this adventure is being 
  used as part of an ongoing campaign, try to weave in 
  a thread based on the campaign’s plot. For example, 
  if the PCs have completed the Albenistan series of 
  adventures, perhaps the remains of the HMA has put a 
  bounty on their heads, and their precense at the polling 
  station is actually causing more trouble than they are 
  preventing. There might be an attack aimed at the PCs 
  rather than the polling station. 
  The intended scenario for Election Day revolves 
  around a political VIP. Yaqub Iskandarov, the leader 
  of the Albenistan Revival Party, will be voting at the 
  Buston Varzob polling station. The remanents of Holy 
  Motherland Albenistan intend to assassinate him as part 
  of a planned series of attacks designed to deter voting 
  and put the results in question. The PCs may note the 
  assassins as they reconnoiter the polling station. This 
  will offer them the chance to surmise the situation and 
  prepare for it. Even without the hints of the impending 
  assault, the PCs should be prepared for some kind of 
  attack, and hopefully will be able to react when the 
  attack comes. 
  There are a couple of themes woven into the alternate 
  scenarios. Those themes are election irregularities and 
  racial tension. There have not been many elections in 
  Albenistan. Living memory would encapsulate only 
  one other election before this one. That election was 
  called into question, with fingers pointing to election 
  irregularities. The PCs are going to learn just what kind 
  of irregularities happen during elections in Albenistan. 
  It is important that the PCs exert what authority they 
  have to curb these and help insure a free and fair 
  election. 
  Free and fair elections are not the only concern for the 
  citizens of Albenistan. With the deteriorating economic 
  conditions and the increasing amounts of violence 
  along the border with Afghanistan, racial tensions 
  have bubbled to the surface. Buried deep during the 
  Communist period, the division between the Russians, 
  the Tajiks, the Pashtos and the Uzbeks has grown since 
  the civil war. Holy Motherland Albenistan was tightly 
  linked to the anti-Soviet insurgency in Afghanistan, and 
  it remains a Pashto organization in the minds of many. 
  The Russians, though a minority, own the richest and 
  most influential companies in the country. The Tajiks 
  make up the majority, and they wield tremendous 
  political power, but they see themselves as victimized, 
  and blame both the Russians—for prejudice during the 
  Soviet era—and the Pashtos—for the violence linked 
  to the situation in Afghanistan. The Uzbeks, a minority 
  among the minorities, are slowly disappearing as they 
  realize there is no bright future in Albenistan, especially 
  for them. 
  
  The Modern Dispatch
  Albenistan: Election Day
  Page 3
  Throughout this adventure are shaded boxes. This text 
  can be read directly to the players.
  Briefing
  The briefing will take place the night before the 
  election. The PCs should be aware that they are going 
  to be involved in monitoring a polling station and 
  that there is the possibility of violence. The briefing 
  is written as though the PCs are being directed by a 
  superior authority, which fits if they are military or even 
  bureaucratic, though not some other roles. The GM 
  may need to alter the briefing to fit the circumstances.
  A escort. The official will present authorization 
  documents. The ballot boxes may be relinquished only 
  to a deputy from the Elections Commission with the 
  proper documents. Team KH521 is responsible for the 
  security of the station while the station is in operation. 
  You are to maintain the integrity of the voting process. 
  You are not to allow even local law enforcement and 
  government officials to interfere with the polling station. 
  Only electoral officials with the proper documentation 
  may have access to the ballots or in any way become 
  involved in the election process. Team KH521 will 
  not relinquish command or care without the express 
  authorization of the commanding officer, CASFOR-A.
  The mission will commence 0715 with ETA 0745. 
  Questions?
  watching the road, or keeping an eye on traffic, lower 
  the DC to 15 for that character(s). 
    
  If a PC(s) succeeds in the Spot check, the GM may read 
  the following: 
  You are assigned to UN Observation Team KH521. You 
  will be monitoring the Buston Varzob polling station in 
  the Bohtar Rudaki District. Be advised, this is not a 
  secure location. While violence is not anticipated, it is 
  certainly a possibility. You can expect a response time 
  of fifteen minutes should the Quick Reaction Force 
  be required. The polling station opens at 0800 and 
  will close at 1600. All individuals who can provide a 
  citizenship card will mark the ballot with indelible ink. 
  That means someone who has voted will have an ink 
  mark on a finger, and cannot vote a second time. Other 
  than that, all citizens should have the opportunity to 
  vote. 
  A VIP is going to be casting his ballot at 1200. This is 
  Yaqub Iskandarov, the leader of the Albenistan Revival 
  Party. Mr. Iskandarov is an important voice among the 
  moderate opposition. He and his party are non-violent 
  and therefore very important to the political process. 
  Due to Mr. Iskandarov’s position, we can expect the 
  press. Here’s the thing, recent electoral laws prohibit 
  reporters from entering polling station or interviews 
  within 20 meters of the polling station with voters who 
  have cast their ballot. Keep the press in line.
  At closing, 1600 and no earlier, a deputy from the 
  Elections Commission will arrive with CASFOR-
  Any information can be provided that the PCs 
  can realistically expect to know. The briefing 
  officer will not know everything, but reasonable 
  questions will have answers be mission launch. 
  Timeline 
  0745 When the PCs arrive at the polling station, 
  there are three local election officials. The station is a 
  battered and all but ruined building that once housed 
  the municipal government neighborhood office. There 
  are two rooms, one in which the voting will take place. 
  There is a padlocked door which leads to the room in 
  which the blank ballots and the sealed ballot boxes are 
  stored. The lead official has the only key, though the 
  padlock could easily be broken off.
  0900 The four HMA terrorists planning to assassinate 
  the leader of the Albenistan Revival Party make their 
  first recon of the target area. They are driving an old, 
  beat-up, European sedan that doesn`t exactly disappear 
  into the surroundings. Still, it requires a successful Spot 
  check against DC 20 to note it in the early morning 
  traffic. If one or more of the PCs has stated that s/he is 
  Traffic is heavy at this time. You note many battered 
  old vehicles, from the boxy, Soviet-era economy cars 
  to Japanese pick-up trucks; from scooters zipping 
  between lanes to long European sedans that appear 
  only slightly less battered than the economy cars. One 
  large sedan catches your eye, as the occupants are not 
  focused on the road, nor are they conversing amongst 
  themselves, instead they seem fixated on the polling 
  station. Their faces are covered by scarves and their 
  heads by head-dresses.
  If the PCs ask for more information, the vehicle’s 
  licence is partially obscured, but the visible part can be 
  noted. It is a brown, German-made vehicle. 
    
  1000 As the number of individuals waiting to vote 
  increases, a group of soldiers in Albenistani army 
  uniforms arrive. There are ten soldiers, all with AKMs. 
  They begin to ask those waiting for identification. Those 
  who refuse, are told they cannot vote. Some individuals 
  who comply are also told they cannot vote. The soldiers 
  are removing those people with ‘suspicious’ names—
  specifically Pashto and Muslim names. This is strictly 
  forbidden by the electoral legislation. 
  Ten soldiers in the uniforms of the Albenistani regular 
  army have arrived and are speaking with individuals 
  who are in line to vote. Some individuals leave after 
  speaking with the soldiers. You notice at least one 
  individual has produced identification which a soldier 
  is considering. The soldier hands back the identification 
  and speaks harshly to the individual. After a short 
  arguement, that individual leaves.
  If a PC can understand Tajik, the soldier has told the 
  individual that he cannot vote. The man asks why. The 
  soldier indicates that the man’s papers are not in order. 
  
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  Albenistan: Election Day
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  The man argues that his identification is valid. The 
  soldier insists that it is not, and that the man cannot 
  vote. The man insists that he has every right to vote. 
  The soldier tells the man that either he leaves, or he will 
  be arrested. At this point, the man relents and leaves. 
    
  If the PCs do nothing, the soldiers will take over 
  control of the crowd, and will continue to turn away 
  ‘suspicious’ voters. It is the PCs duty to intervene and 
  maintain the integrity of the polling station.
    
  1035 The large, German sedan driven by the assassins 
  makes another pass. It does not drive as slowly this 
  time, but the assassins are carefully noting any changes 
  in position of the PCs. If the PCs noted the vehicle 
  before, they will recognize it with a Spot check against 
  DC 15. If they had not noticed it before, the Spot check 
  is against DC 20. 
  If the check is successful, the GM may read the 
  following. 
    
  If the PCs did not previously see the vehicle, but note it 
  now, the GM may read the description from 0900 and 
  add, at the end: 
  You think you spot the same brown sedan you saw 
  earlier in the day. Four men are riding in it, scarves 
  covering faces and headdresses covering heads. They 
  seem to note your interest, and the men look away, 
  the vehicle speeding up and disappearing down a side 
  road.
  One of the four men seems to note your interest. He 
  turns away. After a heartbeat, the others also look away, 
  the vehicle speeding up and disappearing down a side 
  road.  
  1100 There is a commotion of shouting and shoving 
  along the line to the polling station. Two groups of men 
  are forming, though the women remaining in line are 
  shouting support and excoriations. One knot of men are 
  ethnic Tajiks while the other knot are ethnic Pasto. 
  Pashtos are a minority group in Albenistan, but there 
  are a fair number along the border with Afghanistan. It 
  looks like things are going to get ugly. 
  Both groups are speaking Tajik, though both groups 
  include speakers of Russian. If the PCs intervene, 
  the Tajik side will state its case first. The Tajik 
  ‘spokesperson’ will say: “These people are Pashto and 
  they aren’t even Albeni. They’re from Afghanistan. 
  They’re probably terrorists or drug smugglers. They’re 
  trying to ruin our election.” 
  The Pashto spokesperson will counter: “We are citizens 
  of Albenistan. We have our documentation. We have a 
  right to vote just like every other Albenistani. These 
  men are thugs from one of the political parties, trying 
  to make sure their opponents don’t get to vote.” 
  Everyone in both groups has the required documentation, 
  and the documentation seems valid. If the PCs want to 
  verify, they can make Forgery skill checks. There is no 
  DC as there is no Forgery to detect. 
  There are no terrorists, no drug smugglers, no thuggery 
  for any political party, just short tempers and ethnic 
  tensions, but if the PCs don’t intervene, there’s going 
  to be a fight. If the PCs let it go as far as a fight, within 
  
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  Albenistan: Election Day
  Page 
  10 minutes, a patrol of soldiers will appear. They will 
  try yelling and pushing for a couple of minutes, then 
  they will fire their weapons into the air. This will cause 
  a general panic which will route those waiting. The 
  polling station will remain pretty quiet for a couple of 
  hours after that, meaning that when the VIP arrives, 
  it will be to a deserted polling station, which won’t 
  impress anyone. Since the Albeni soldiers will be gone, 
  the PCs will be blamed. 
  How the PCs wish to deal with it is thier matter. As long 
  as they are somewhat diplomatic, but also maintain a 
  show of determination, the groups will back off and 
  voting will continue. If the PCs seems to favor one side 
  or the other, this will escalate matters, and they will be 
  called collaborators. This could escalate into violence 
  again without some decisive—though diplomatic—
  action on the part of the PCs. 
  1115 The large, German sedan driven by the assassins 
  makes another pass. The assassins are expecting the 
  VIP to arrive at any time. They are tense, and one is 
  holding his weapon relatively high, and certainly 
  visible to the PCs. If the PCs have noted the vehicle 
  before, a successful Spot check against DC 10 allows 
  them to note it again. If they have not seen it, it 
  requires a successful Spot check against DC 20 to note 
  it. Once the vehicle has been spotted, the PCs require 
  a successful Spot check against DC 15 to notice the 
  weapon—the barrel of an AKM. 
  If the check to spot the vehicle is successful, the GM 
  may read the following. 
  That same brown sedan you saw earlier in the day 
  slowly drives past. They don’t even seem to be trying 
  to hide themselves. The four occupants—faces and 
  heads covered—watch the building intently, but don’t 
  seem to notice your group. 
    
  If the PCs did not previously see the vehicle, but note it 
  now, the GM may read the description from 0900. 
    
  If the check to spot the weapon is successful, the GM 
  may read the following. 
  One of the men in the back seems to be holding 
  something. Focusing, you believe its the barrel of an 
  AKM pointed at the ceiling of the vehicle.
  1130 As the scheduled arrival of the VIP approaches, 
  the orderly line of citizens waiting to vote is joined by 
  a disorderly mob of reporters and cameramen. At first, 
  there are only a few, but within minutes, it seems like 
  every reporter in Khorforjan is at this polling station. 
  The thing is, Albenistani law prohibits reporters from 
  entering polling station. It also prohibits interviews 
  within 20 meters of the polling station with voters who 
  have cast their ballot. The problem is that very few 
  of the reporters either know this or care. At different 
  times, cameramen will attempt to enter the polling 
  station and just about every voter who emerges from 
  the polling station is assaulted by shouted questions 
  and microphones. 
  For the most part, with minimal effort, the PCs can 
  contain the press. Simply explaining the rules will suffice 
  for most of the press, though there will be a few choice 
  comments about unreasonable policies—no matter how 
  reasonable they might be. At least one reporter, though, 
  will ignore the rules and attempt to enter the polling 
  station. He will ignore orders and warnings and he will 
  need to be physically removed from the polling station. 
  He has a cameraman filming the whole time. He will 
  complain about the PCs actions (“Since when do you 
  side with a sociopath dictator over the need to insure a 
  safe and free election?” “I’ll bet you love it here, where 
  you can manhandle the press. What’s next? Are you 
  going to put that gun in my face?”) the whole time his 
  cameraman films the confrontation. Next, he’ll try to 
  interview exiting voters, no matter how many times he 
  is told to stop. The only way he will be stopped is if 
  his equipment is taken or he is moved 20 meters from 
  the polling station. He will threaten the PCs (“I’ll be 
  making a complaint to the UN and to your government. 
  Freedom of the press is supposed to mean something 
  to you people, no matter what the local tinpot tyrant 
  says.”) and if the PCs attempt to take his equipment, 
  he will become physically abusive, striking the nearest 
  PC with whatever he has at hand, even if it is his own 
  hand.
  The reporter is Adam Gibbs, a freelancer now on 
  assignment for the International Broadcast Service. 
  Shooting him is not an option, nor is a caning. His 
  cameraman is a local, Ahmad Teishiyev.
  1145 A group of 10 HMA Assassins have infiltrated 
  the line of voters. They wear a double layer of loose 
  robes in the hopes of hiding their weapons. They carry 
  only pistols. Weapons are not particularly surprising 
  on the streets of Khorforjan, but they are illegal near 
  polling stations. Still, even if someone in the crowd 
  noticed the pistols, they wouldn’t report anything. The 
  PCs require a Spot check against DC 25 to note one of 
  the assassins. If the PCs are scrutinizing the potential 
  voters, expecting trouble, a successful Spot check 
  against DC 20 will alert them. 
  You note a man of about medium-size, wearing the loose 
  robes and thick beard common among the residents of 
  the border area. There is a bulge along his hip. It might 
  be nothing—perhaps an undershirt, perhaps even some 
  kind of disfiguring injury from the civil war—but it 
  might be something dangerous.
  All the assassins are watching the PCs, so if they 
  approach one of the assassins to search or detain 
  him, the PCs will need a very intricate plan not to be 
  noticed. In any case, the assassin singled out will go for 
  his concealed weapon if he believes the PCs are about 
  to accost him. The other assassins will not intervene, 
  knowing that Iskandarov will soon arrive. If the assassin 
  is captured alive, he will not offer any information, 
  even under duress. The PCs, of course, still have lots 
  of time to search the rest of the crowd. After capturing 
  
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  Albenistan: Election Day
  Page 
  one, if the PCs indicate they are searching the crowd, 
  they only require a successful Spot check against DC 
  15 to note another assassin. Each successful Spot check 
  uncovers another suspicious character. Some may be 
  acting strangely (being very careful not to look at 
  the PCs while everyone else in line is staring at them 
  intently), another might have his hand on his weapon 
  under his clothing. Try to vary the description of the 
  suspicious behavior.
  1150 Iskandarov’s lead party arrives, including a 
  Security Intelligence Group (SIG) protection detail. 
  If the players have did not complete the Khorforjan 
  Gambit, the GM can remind them that elements of 
  SIG were involved in an anti-government conspiracy, 
  aiding the extreme nationalist faction Holy Motherland 
  Albenistan. The leader of the protection detail is 
  Captain Dostiyev, and he expects to have full control 
  of the scene. That was not a part of the PC’s brief. 
  Three large, imported sedans—black with tinted 
  windows—pull up in front of the polling station. 
  They all have government plates. A total of twelve 
  men disembark, half of them in the uniform of the 
  paramilitary Security Intelligence Group, known 
  as SIG. The other men wear dark suits and brandish 
  MP5 sub-machine guns. The eyes of the suited men 
  are hidden by fashionable sunglasses. One of the SIG 
  officers—a captain—approaches your group.
  The captain will speak in Tajik first. If he is not 
  understood, he will say: “They come here to tell us what 
  to do, but can’t even speak out language.” Then he will 
  repeat his statement in Russian, and finally English. 
  The captain gestures to the polling booth. “We will 
  take over security. You can resume control once Mr. 
  Iskandarov leaves.”
  While the captain might seem overbearing, he is simply 
  very conscious of the many reporters and the importance 
  of his mission. He is reasonable and if approached 
  with respect, will be willing to compromise. If, for 
  example, the PCs accepted that the captain is primarily 
  responsible for Iskandarov’s security, and indicate a 
  willingness to cooperate in any fashion, but that their 
  orders will not allow them to relegate control, the 
  captain would be happy to work with the PCs. For the 
  captain, recognition of his authority, especially in front 
  of his men and the press, is his main desire. A show of 
  professional respect from the PCs will sooth his ego 
  and he will be much more pliable after this. 
  If the PCs make mention of SIG’s involvement in the 
  anti-government conspiracy and use this as a reason 
  not to hand over control, the captain will become very 
  angry. He will make statements—easily overheard by  
  the press—denouncing CASFOR-A for their prejudice 
  and racism. He will go so far as to contact Iskandarov 
  and imply that the polling station is not secure and 
  that the CASFOR-A forces are hindering his attempts 
  to secure it. Iskandarov has no choice but to vote at 
  the station (the press is there!), but he will lodge a 
  complaint with CASFOR-A—or whatever authorities 
  or organizations control the PCs—and there will be 
  heck to pay at the end of the day.
  1155 Iskandarov arrives on time. The press is prepared. 
  If the PCs and Captain Dostiyev have a working 
  relationship, the captain will ask the PCs if they wish to 
  aid him in escorting Iskandarov to the polling station. 
  Rejection of this offer—if done in a professional 
  manner—will not anger the captain or bother him 
  in any way. If the PCs have annoyed the captain, he 
  will attempt to screen off Iskandarov from the PCs, as 
  though he considered them a possible threat. In this 
  situation, the protection detail will not allow the PCs 
  to approach Iskandarov, going so far as aiming their 
  weapons at the PCs. Iskandarov will call them off, but 
  believing what the captain tells him, will berate the 
  PCs and demand that they respect the sovereignty of 
  Albenistan and restrain their prejudices against the 
  Albenistan people and organizations. 
  While Iskandarov addresses the press, the assassins 
  in their sedan will make a final pass. They are ready 
  for their attack, and three of the assassins (all save the 
  driver) have their AKMs ready. If the PCs have noted 
  the vehicle before, a successful Spot check against DC 
  10 allows them to note it again. If they have not seen 
  it, it requires a successful Spot check against DC 20 
  to note it. Once the vehicle has been spotted, the PCs 
  require a successful Spot check against DC 10 to notice 
  the weapons 
  Another large, black, imported sedan with government 
  plates pulls up. The suits with HKs surround it while 
  the SIG contingent screens the man who steps out of 
  the back. This is Yaqub Iskandarov, the leader of the 
  Albenistan Revival Party, one of the leading moderates 
  in the country. He wears a dark suit that has seen better 
  days. His shoes, though, are polished to almost mirror 
  crispness. He waves to the crowd of citizens waiting 
  to vote, and even shakes a few hands and shares a few 
  words before moving on to the gathered press. He 
  voices platitudes of reform, democratic change, and a 
  better  future for Albenistan.
  If the check to spot the vehicle is successful, the GM 
  may read the following. 
  The brown sedan that keeps driving past appears again, 
  this time moving very slowly, perhaps coming to a stop. 
  All of the occupants, even the driver—faces and heads 
  covered—seem fixed on the crowd of reporters.
  If the PCs did not previously see the vehicle, but note it 
  now, the GM may read the description from 0900. 
    
  If the check to spot the weapon is successful, the GM 
  may read the following. 
  You see that three of the occupants of the vehicle 
  have weapons held just at the line of the bottom of 
  the window. They may be trying to hide them, while 
  keeping them ready to use.
  The assassins (Def 16; HP 43; +7 ranged 2d8, AKM) 
  will first fire from the car. If Iskandarov survives the first 
  
  The Modern Dispatch
  Albenistan: Election Day
  Page 
  volley, all four will disembark and attack Iskandarov’s 
  position while using the vehicle as cover. The ten further 
  assassins (Def 16; HP 43; +7 ranged 2d6, Beretta) 
  hidden among the voters will draw out their pistols and 
  attack. The protection detail will be surprised, though 
  the PCs may not be. In fact, if the PCs shout a warning, 
  they can alert the protection detail and no one will get 
  surprise. The PCs can instead simply attack—or warn 
  the protection detail while attacking—and the assassins 
  again won’t get surprise. 
  The assassins will not retreat. The Crowd Assassins, 
  those with pistols, will attempt to acquire better 
  weapons from fallen opponents. They will try to get 
  into melee combat, hoping their numbers will help 
  them and also will overcome their weapon inferiority. 
  If the protection details or the PCs attempt to withdraw 
  with Iskandarov, the assassins will advance. They 
  will not stop until they are all dead or incapacitated. 
  If Iskandarov goes down, the assassins will not retreat 
  without being certain Iskandarov is dead. 
  It will take 15 minutes for help to arrive, and that will 
  be in the form of the Quick Reaction Forces from 
  CASFOR-A. The Quick Reaction Force consists of 5 
  Warrior Armored Infantry Fighting Vehicles (AIFV) 
  with a total of 32 Royal Marines Commando troopers 
  and 15 crew. Once they arrive, the fight is pretty much 
  over. 
  With the assassins all dead and the QRF on scene, 
  things will slowly return to normal. Reinforcements 
  will arrive 20 minutes after the QRF did, and the PCs 
  will be relieved (if military) or detained for questioning 
  (if not). However, if the GM would like to continue 
  the adventure, the questioning could be completed 
  on scene. Perhaps CASFOR-A is stretched thin—the 
  HMA have attacked other polling stations and there just 
  isn’t enough help to go around. There are lots of other 
  scenarios that the PCs could encounter through the rest 
  of the day. Some suggestions for further encounters 
  include: 
  -  Albenistan soldiers stationed at polling station after 
  the attack wish to close it down early. It is scheduled 
  to remain open until 1600, but by 1330, with the 
  excitement over, they figure it would be better just to 
  close it. The PCs should understand that one does not 
  simply close down a polling station early. In the end, 
  the soldiers simply leave. 
  - A group of men dressed in loose robes and with thick 
  beards arrive and ask many questions. One problem 
  is that they only speak Pashto. It turns out these are 
  refugees from the nearby internally displaced persons 
  camp, and they are interested in voting. They are 
  not, however, Albenistanis, or at least they have no 
  identification that can prove this. Perhaps they are from 
  Afghanistan. Not really knowing too much about the 
  whole process, they are interested in voting. If one 
  needs to be a citizen to vote, they want to become 
  citizens, obviously ignorant of difficulties and time 
  frame involved. The crowd shows obvious animosity, 
  and this leads to heated comments from both sides. It’s 
  up to the PCs to insure the situation gets no further than 
  a few insults.  
  
  The Modern Dispatch
  Albenistan: Election Day
  Page 
  - A group of soldiers arrive, indicating they are there to 
  collect the ballot boxes. These soldiers will not approach 
  the PCs, but will attempt to intimidate the local election 
  officials into handing over the boxes. If questioned, 
  they do not have papers and are not authorized. They 
  are not particularly forceful, and the local officials will 
  refuse. The PCs should intervene, but if they don’t, the 
  soldiers will make threats and brandish their weapons, 
  but will back down and leave. 
  - Later, a group of SIG troops arrive to gather boxes. 
  Like the soldiers, they do not have papers and are not 
  authorized. The PCs should intervene, but if they don’t, 
  the local officials will do their part and deny access to 
  the troops. Once denied, the troops indicate that they 
  are required to “inspect” the boxes. The troops are not 
  even trying to hide the duffel bags they are carrying, 
  bags packed with fake votes. Given the chance, they 
  will try to stuff ballot boxes  with these fake ballots. 
  - At 1600, the properly designated election officials will 
  arrive with a small CASFOR-A escort. With the boxes 
  delivered to the proper officials, the PCs think they can 
  finally relax. It will take time to shut down the polling 
  station, and late arrivals will become belligerent when 
  they aren’t allowed to vote. The PCs may be required 
  to do some crowd control in order to protect the local 
  election officials, who are only trying to do their job. 
  Appendix 1: NPCs 
  These are the stats for NPCs whom the characters might 
  encounter. Remember, a GM does not need to rely on 
  mechanics for all NPCs, and situations with locals 
  or non-combat situations can be done with simple 
  narrative rather than reference to stat blocks. 
   
      Captain Dostiyev, commander of the protection detail 
  Dedicated Ordinary 2/Fast Ordinary 2/Strong Ordinary 
  2: CR 5; 36-year old Male; Medium-size humanoid; 
  HD 2d6+-2 plus 2d8+-2 plus 2d8+-2; HP 19; Mas 8; 
  Init +2; Spd 30 ft; Defense 20, touch 20, flatfooted 18; 
  BAB +4; Grap +5; Atk +5 melee (1d6+1, rifle butt), 
  or +5 melee (1d4+1, combat knife) or +6 ranged (2d8, 
  AKS-74); FS 5 ft by 5 ft; Reach 5 ft; AL SIG rogue 
  faction; SV Fort +3, Ref +4, Will +4; Rep +1; Str 13, 
  Dex 14, Con 8, Int 12, Wis 15, Cha 10.
      Skills: Hide +6, Investigate +5, Knowledge (civics) 
  +3, Knowledge (current events) +3, Knowledge 
  (history) +3, Knowledge (streetwise) +6, Knowledge 
  (tactics) +6, Knowledge (technology) +3, Knowledge 
  (theology and philosophy) +3, Listen +7, Move Silently 
  +4, Read/Write Language +2 (English, Russian, Tajik), 
  Repair +3, Sense Motive +6, Sleight of Hand +6, Speak 
  Language +2 (English, Russian, Tajik), Spot +7
     Feats: Advanced Firearms Proficiency, Alertness, 
  Double Tap, Personal Firearms Proficiency, Point 
  Blank Shot, Simple Weapons Proficiency
      Occ: Military (Hide, Knowledge [tactics])
      Possessions: AKS-74 carbine, 4 AKS-74 magazines, 
  BDUs, combat knife
      Background: Dostiyev comes from near the border 
  with Tajikistan. His parents were farmers and he was 
  the third son. There was no money for his education. 
  Knowing he was mostly a drain on his family, Dostiyev 
  left soon after his 18th birthday. He worked as an 
  itinerant laborer and a smuggler. He committed crimes 
  and informed on criminals. By his 19th birthday he 
  was in Isherbazi and the civil war raged. He applied to 
  the Security and Intelligence Group stating that he had 
  graduated from the University of Khorforjan, assuming 
  the government would not be able to verify this. His 
  ruse paid off.
    Dostiyev entered SIG just as the civil war was 
  winding down. With the economic crisis, he felt certain 
  he would lose his job. While he questioned the wisdom 
  of arresting individuals whose only real crimes were 
  opposition to the government, fear of losing his job 
  goaded him to set aside his qualms. He earned himself 
  a promotion and some small job security.
      By the time Dostiyev had become a senior lieutenant, 
  he had worked in Isherbazi, along the border region 
  with Afghanistan and even in the Autonomous Province 
  of Qurghon Khujand. His experience and loyalty led 
  to his present position in Khorforjan, and his eventual 
  command of the protection detail.
       Goal: Dostiyev really just wants to be useful and 
  to make a difference. He isn’t sure about democracy, 
  and figures that the existing government has been 
  hobbled by the opposition, his is not question why. He 
  has great satisfaction in his present position protecting 
  politicians as he is starting to see how Albenistan could 
  actually improve.
      Motivation: Having seen much of the country during 
  the civil war and the economic crisis, Dostiyev is certain 
  that the insurgents cares less about the republic than 
  the Soviet Union did. He believes that the government 
  must put the needs of the people first.
      Tactics: Dostiyev is a canny fighter. He will use cover 
  as much as possible. When attacking, he will double tap 
  anyone within 4 range increments. If outnumbered, he 
  will attempt a fighting withdrawal, always moving from 
  one place of cover or concealment to another, turning 
  and autofiring to keep his opponents off-balance. He 
  will have two subordinates spirit Iskandarov away 
  under cover fire from the rest of the detail.
    SIG Troops, standard troops for the Security 
  Intelligence Group
  Strong Ordinary 2/Tough Ordinary 2/Fast Ordinary 
  2: CR 5; HD 2d8+2 plus 2d10+2 plus 2d8+2; HP 
  35; Mas 13; Init +2; Spd 30 ft; Defense 20, touch 20, 
  flatfooted 18; BAB +4; Grap +6; Atk +6 melee (1d6+2, 
  nightstick), or +6 ranged (2d8, AK-74); FS 5 ft by 5 ft; 
  Reach 5 ft; AL SIG; SV Fort +5, Ref +4, Will ; Rep +0; 
  Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8.
      Skills: Drive +3, Hide +8, Intimidate +3, Knowledge 
  (current events) +3, Knowledge (streetwise) +5, Move 
  Silently +8, Profession +5, Repair +5, Spot +4, Tumble 
  +6
  
  The Modern Dispatch
  Albenistan: Election Day
  Page 
      Feats: Advanced Firearms Proficiency, Dodge, 
  Double Tap, Personal Firearms Proficiency, Point 
  Blank Shot, Simple Weapons Proficiency
      Occ: Military (Hide, Move Silently)
      Possessions: AK-74 assault rifle, 6 AK-74 magazines, 
  BDUs, nightstick
      Background: The troops involved in the protection 
  detail for Iskandarov have a higher level of training 
  than most. That doesn’t mean too much. They have 
  been chosen based mostly on the amount of combat 
  experience they have had, in the civil war and later.
       Goal: Most of the SIG troops in Khorforjan are just 
  doing a job, looking for a paycheck. Many like to wield 
  a heavy hand, to abuse the authority their uniform 
  offers them. They are looking to keep their job and 
  profit however they can.
       Motivation: Some like the power their uniform 
  gives them, some feel a responsibility to the citizens 
  to provide security and some are just happy to have a 
  job.
      Tactics: These troops have had combat experience, 
  and a fair amount of training, though not enough to be 
  considered elite. Competent would be a good adjective 
  to describe them. They know enough to use double tap 
  on most opponents. If facing a superior force, they will 
  attempt to make a fighting withdrawal, spraying and 
  praying with autofire.  
      Protection Detail Guards, bodyguards for 
  Albenistan’s political figures
      Tough Ordinary 2/Fast Ordinary 2/Dedicated 
  Ordinary 2: CR 5; HD 2d10+2 plus 2d8+2 plus 2d6+2; 
  HP 33; Mas 13; Init +2; Spd 30 ft; Defense 20, touch 
  20, flatfooted 18; BAB +3; Grap +4; Atk +4 melee 
  (1d6+1, extendable baton), or +5 ranged (2d6, MP5); 
  FS 5 ft by 5 ft; Reach 5 ft; AL HMA; SV Fort +5, Ref 
  +4, Will +4; Rep +1; Str 12, Dex 14, Con 13, Int 10, 
  Wis 15, Cha 8.
      Skills: Drive +7, Hide +5, Intimidate +4, Knowledge 
  (tactics) +4, Listen +8, Move Silently +5, Spot +13, 
  Treat Injury +4
      Feats: Advanced Firearms Proficiency, Alertness, 
  Combat Martial Arts, Personal Firearms Proficiency, 
  Quick Reload, Simple Weapons Proficiency
      Occ: Military (Drive, Knowledge [tactics])
     Possessions: HK MP5 sub-machine gun, 6 MP5 
  magazines, extendable baton, suit,
      Background: The protection detail guards are drawn 
  from experienced members in law enforcement or the 
  military. They are members of the State Security Police, 
  the federal police force, and are assigned to the Political 
  Protection Squad. While the Political Protection Squad 
  is considered an elite portion of the State Security 
  Police, the pay is not that much higher, and it is very 
  dangerous. As a result, those who volunteer for the job 
  usually have an ideological reason to do so. These are 
  good men and have the drive necessary to risk their 
  lives for their charges.
       Goal: While there is a a certain level of “daredevil” 
  and “men in black” to the job, the Protection Detail 
  Guards are believers in the state and are willing to 
  put their lives on the line to protect it. Those involved 
  in the details for opposition politicians—such as 
  Iskandarov—believe in democracy and have a real 
  hope that it can change Albenistan.
      Motivation: Some in the detail like to look cool and 
  carry guns, but for the most part the Protection Detail 
  Guards believe that the political process had a chance 
  to change Albenistan for the better. These people do not 
  think that violence solves problems, except the problem 
  of assassination, which carefully applied violence will 
  most definitely solve.
      Tactics: Protection Detail Guards are very careful 
  about protecting their assigned individual or “package.” 
  They will use their bodies as shields and do anything 
  necessary to protect their package. When attacking, 
  they will mostly use autofire. They do this in hoping 
  to keep targets off-balance and re-direct attacks away 
  from their package.
   
      HMA Assassins, elite fanatics and the deadliest 
  warriors available to the HMA 
      The Sedan Assassins
      Strong Ordinary 3/Tough Ordinary 3: CR 5; HD 
  3d8+6 plus 3d10+6; HP 43; Mas 14; Init +2; Spd 30 
  ft; Defense 16, touch 16, flatfooted 14; BAB +5; Grap 
  +7; Atk +7 melee (1d4+2, knife), or +7 ranged (2d8, 
  AKM); FS 5 ft by 5 ft; Reach 5 ft; AL HMA; SV Fort 
  +6, Ref +4, Will +3; Rep +1; Str 15, Dex 14, Con 14, 
  Int 8, Wis 12, Cha 10.
      Skills: Balance +5, Climb +5, Intimidate +3, 
  Knowledge (streetwise) +2, Spot +4, Survival +4
      Feats: Advanced Firearms Proficiency, Brawl, 
  Personal Firearms Proficiency, Point Blank Shot, Quick 
  Reload, Simple Weapons Proficiency
      Occ: Rural (Balance, Survival)
      Possessions: AKM assault rifle, 8 AKM magazines, 
  knife, street clothes. 
      The Crowd Assassins
      Strong Ordinary 3/Tough Ordinary 3: CR 5; HD 
  3d8+6 plus 3d10+6; HP 43; Mas 14; Init +2; Spd 30 
  ft; Defense 16, touch 16, flatfooted 14; BAB +5; Grap 
  +7; Atk +7 melee (1d4+2, knife), or +7 ranged (2d6, 
  Beretta); FS 5 ft by 5 ft; Reach 5 ft; AL HMA; SV Fort 
  +6, Ref +4, Will +3; Rep +1; Str 15, Dex 14, Con 14, 
  Int 8, Wis 12, Cha 10.
      Skills: Balance +5, Climb +5, Intimidate +3, 
  Knowledge (streetwise) +2, Spot +4, Survival +4
      Feats: Advanced Firearms Proficiency, Brawl, 
  Personal Firearms Proficiency, Point Blank Shot, Quick 
  Reload, Simple Weapons Proficiency
      Occ: Rural (Balance, Survival)
      Possessions: Beretta 92F 9mm pistol, 8 Beretta 
  magazines, knife, street clothes. 
      Background: The HMA Assassins, have been drawn 
  from among the Elite Fanatics. These come mostly 
  from the area near the border with Afghanistan. These 
  are men who joined with Abbas in the days of the 
  
  The Modern Dispatch
  Albenistan: Election Day
  Page 0
  Albenistan Liberation Organization or the Albenistan 
  Motherland Army. Many fought against the Soviets and 
  then fought in the civil war. They have followed Abbas 
  and he has rewarded them well. Within the pecking 
  order of the fodder, the Elite Fanatics are at the top. 
  They do not have a say in the direction of the HMA, 
  nor would they want one. They believe in Abbas with 
  the devotion of disciples.
       Goal: The goals of the Elite Fanatics are the goals 
  of the HMA. They have some personal goals, perhaps 
  to marry, have children or perhaps to learn how to 
  read, but these are secondary to pushing the HMA to 
  victory.
      Motivation: The Elite Fanatics were men ignored 
  and disdained by the government that have ruled 
  Albenistan in their lifetimes. The Soviets never liked 
  the undocumented, pre-industrial itinerants on the 
  borders with Afghanistan. The “democratically” elected 
  government of Albenistan considers the border region 
  a hotbed of opposition. As such, Holy Motherland 
  Albenistan has been the only organizationwhich has 
  given the men of that region a sense of importance, of 
  shaping the future of their nation. They have sealed the 
  bargain with their allegiance.
      Tactics: Elite Fanatics are aggressive fighters. They 
  rarely withdraw, save when vastly outnumbered, as on a 
  scale of three to one. They will push an attack forward, 
  always seeking cover and using autofire. They will not 
  hesitate to throw their lives away if they think doing so 
  will tip the balance toward victory for their comrades.
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  Modern System Reference Document Copyright 2002-2003, Wizards of the Coast, 
  Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, 
  David Noonan, Stan!, based on material by Jonathan Tweet, Monte Cook, Skip 
  Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy 
  Collins, and JD Wiker.
  Raid on Ashkashem Copyright 2004 Sword’s Edge Publishing; Author Fraser 
  Ronald
  The Qalashar Device Copyright 2004 Sword’s Edge Publishing; Author Fraser 
  Ronald
  The Khorforjan Gambit Copyright 2005 Sword’s Edge Publishing; Author Fraser 
  Ronald
  Modern Dispatch: Election Day Copyright 2007 Sword’s Edge Publishing; Author 
  Fraser Ronald
  DESIGNATION OF PRODUCT IDENTITY: As per section 1(e) of the Open Game 
  License, version 1.0a, the following are designated as Product Identity: SEP; SEP 
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  DESIGNATION OF OPEN CONTENT: As per section 1(d) of the Open Game 
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