TEXT: YOUR AGENDA
  YOU AS THE REFEREE
  YOUR MOVES
  you as the narrator
  MC Principles & Moves
  Make City of Mist feel real and unreal at the same time
  Make the player characters’ lives interesting
  Be the player characters’ biggest fan
  Play to find out: Be open to discovering what will happen next 
  in the game story, agree to let the players' actions drive the 
  story, and be willing to be surprised by the outcome.
  You have the final call on whether a tag used by a  
  player is relevant.
  When a tag supports only a certain aspect of an action, 
  consider breaking down the action into separate moves.
  When you break down an action to several moves, consider 
  forgoing the less dramatic move to help the game flow.
  Discuss how to interpret a tag with the players. Once it’s 
  established, hold them to that interpretation.
  (see page 35 in the Starter Set, ‘HOW TO DECIDE IF A TAG IS RELEVANT’)
  Present a new obstacle or complication
  Make them sweat for valuable information
  Take away their chance at getting valuable information  
  (e.g., suspect ran away)
  Force them to Make a Hard Choice about their Identities  
  or Mysteries (character or crew)
  Throw a status at them and ask them to Face Danger
  Inflict a status they can’t defend from (no Face Danger 
  allowed)
  Give them what they want unexpectedly but reveal the truth of 
  what really happened later
  Tell them how their move goes wrong
  Make a Danger move (Starter Set p. 64) or a custom move
  After every move, ask: “What do you do?”
  Ask provoking questions
  Always describe the atmosphere (weather, lighting, sounds, 
  textures, smells, etc.)
  Emphasize the feeling that nothing is what it seems
  Candidly give information about the character’s gut feeling and 
  intuition
  Hint at the mythical forces at play, but never expose them
  Use dramatic locations
  Ask for details on the characters' mundane lives and build  
  on that
  Keep the suspense and tension high:
  Cut to another parallel occurrence when the tension is highest
  Introduce complications or move on when the tension is 
  dropping
  Unravel the ungraspable truth ever so slowly
  Never talk metaphysics in-play; it will break the illusion. When 
  you play a character, do not mention terms like Myst, Mythoi, 
  Gateway, etc. Instead describe the character’s vague feelings 
  and perceptions of such phenomena.
  MC PRINCIPLES & MOVES
  CITY OF MIST
  © 2017 Son of Oak Game Studio
  
  SALAMANDER
  mitosis
  EXCALIBUR
  post-mortem
  Mystery: 
  “How can fire and water be one?”
  Identity: 
  “I must battle crime in all its forms.”
  Identity: 
  “I want to help those in need.”
  Identity: 
  “I need my job to survive.”
  Mystery: 
  “Why did this happen to me?”
  Mystery: 
  “How can I reverse my transformation?”
  Identity: 
  “All I know is how to fight.”
  Identity: 
  “I’m a freak. No-one can love me.”
  Mystery: 
  “Does justice call for violence?”
  Identity: 
  “I cannot tolerate injustice.”
  Identity: 
  “Without my family, I have no power.”
  Identity: 
  “Never show weakness.”
  Mystery: 
  “Who was I before I died?”
  Mystery: 
  “Who did this to me?”
  Identity: 
  “Once I mark a target,  
    there is no turning back.”
  Identity: 
  “No shadow is deep enough  
    to hide what you have done.”
  Statuses & Notes
   
   
   
   
   
   
   
   
  Statuses & Notes
   
   
   
   
   
   
   
   
  Statuses & Notes
   
   
   
   
   
   
   
   
  Statuses & Notes
   
   
   
   
   
   
   
   
  Real name:   
   
  Real name:   
   
  Real name:   
   
  Real name:   
   
  Weakness tags:
  Weaker in dry conditions 
  Known vigilante 
  Memorable face 
  “You have no authority here!”
  Weakness tags:
  Bracelet very conspicuous  
  in weapon form 
  Unreliable allies 
  “The old wo/man will find out…” 
  Sore joints
  Weakness tags:
  Corpse-like appearance 
  Devices depend on “Ion-9” 
  Underworld reputation 
  Too eager
  Weakness tags:
  Struggles to restrain growth 
  Monstrous 
  Exposed after right hook 
  Emotional
  MC TRACKING SHEET
  MC PRINCIPLES & MOVES
  CITY OF MIST
  © 2017 Son of Oak Game Studio
  
  l'estrange
  declan
  kitsune
  flicker
  Mystery: 
  “Who is guiding the dream?”
  Identity: 
  “The ancients knew something, and 
    I'm going to find out what.”
  Identity: 
  “I can't let danger daunt me on my  
    search for the truth.”
  Identity: 
  “In the end, I can only rely on myself.”
  Mystery: 
  “How can I relieve the suffering  
    of mankind?”
  Mystery: 
  “How can I return to the realm  
    of the Gods?”
  Mystery: 
  “Which is better, reality or fantasy?”
  Identity: 
  “I love Kaito more than anything else!”
  Mystery: 
  “What should I do with all this power?”
  Mystery: 
  “What is The Riot?”
  Identity: 
  “I want people to accept and  
    admire my eccentricity.”
  Identity: 
  “I want to be free, rather than  
    obey the system.”
  Mystery / Identity: 
   
  Mystery / Identity: 
   
  Mystery / Identity: 
  Mystery / Identity: 
   
  Weakness tags:
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Statuses & Notes
   
   
   
   
   
   
   
   
  Statuses & Notes
   
   
   
   
   
   
   
   
  Statuses & Notes
   
   
   
   
   
   
   
   
  Statuses & Notes
   
   
   
   
   
   
   
   
  Real name:   
   
  Real name:   
   
  Real name:   
   
  Real name:   
   
  Weakness tags:
  No conscious control of dreams 
  Black market heat 
  Weapon jam 
  Distrustful
  Weakness tags:
  Powers do not work on gods or spirits 
  Fragile 
  Elaborate trickery is easier to expose  
  Freezes up when sees Kaito
  Weakness tags:
  Time-space overload 
  Disturbing flashes of the coming horror 
  Tries too hard 
  Can be traced
  MC PRINCIPLES & MOVES
  CITY OF MIST
  © 2017 Son of Oak Game Studio
  
SOURCE: textdata/thevault/City of Mist (PbtA)/Extras/City of Mist - MC Moves.pdf