TEXT:  
  Tibbit 
  Jethro sneezed again as Mischa prowled into the 
  common room. The image of elegance, she was dark of hair and 
  moved with a silent, fluid predatory intent. Her bright, feline 
  eyes, a stunning feature set among her angular features, 
  followed the alchemist’s movements as he set up shop. 
       Jethro sneezed again. Tibbits’ curiosity he could endure; their 
  insufferable shedding, he could not.  
            - Jethro meets a tibbit 
  Tibbits, which are often called catweres, are small 
  humanoid creatures which possess ability to turn into a 
  common house cat. Most people believe that their race 
  originated from a deluded wild mage that attempted to 
  polymorph into a cat, but if you ask a tibbit, you’ll get a 
  different story every time. Tibbits are few in number, and 
  their tendency to spread across the world leaves them 
  lacking in racial unity. Much like the felines they resemble, 
  tibbits are independent, curious, and quick in both body and 
  mind. Rarely does a tibbit settle down, driven by a 
  wanderlust that kicks in shortly after reaching adulthood. 
  Curious Souls 
  Tibbits, as befits their heritage, are moody, curious, and 
  sometimes arrogant. Many tibbits prefer the comforts of a 
  fine meal, stiff drink, and a soft couch. Even the most 
  decadent tibbit, however, eventually succumbs to the 
  steady pull of its curiosity. A tibbit might spend years 
  living off the treasures it won in adventure, only to 
  suddenly strike out into the unknown once again.      
  Flightly but Firm 
  When dealing with others, tibbits show a similar capability 
  to change their attitudes and posture depending on their 
  moods. A tibbit might act relaxed and languid one moment, 
  alert and inquisitive the next. They tend to have a slightly 
  distant, arrogant attitude toward others, as if tibbits, as a 
  race, share a colossal, secret joke over other intelligent 
  creatures. Still, once a tibbit marks someone as a friend, 
  few other creatures match their devotion. A tibbit might 
  complain about a friend's needs or tend toward laziness, but 
  when trouble arises they are dauntless allies. 
   
   
   
   
   
   
   
  Feline Forms 
  In humanoid form, tibbits are small, stealthy, dark-skinned 
  people with pointed ears and catlike eyes. Their hair tends 
  to grow thick and long, and males tend to grow sideburns. 
  Their skin tones range from a tawny brown to black, but 
  occasionally a tibbit has pure white skin. Their hair color 
  matches the wide range of colors found in house cats, from 
  pure white to striped silver to deep black. In their cat form, 
  tibbits look like fat but energetic house cats. They appear 
  identical to—and indistinguishable from—any common, 
  domesticated breed. 
  Curious and Amused 
  Tibbits view everything through their guise as house cats. 
  As such, they see how other races act when they think no 
  one else is around. To a tibbit, every intelligent creature is a 
  bundle of secrets waiting to unfurl. 
  Tibbit Names 
  Tibbits tend to adopt names based on their physical traits 
  and deeds. A tibbit kitten is given a nickname by her 
  parents that reflects her temperament and appearance. 
  When a tibbit comes of age, she adopts a name of her 
  choice. Tibbits tend to pick names from other folk, usually 
  based solely on the sound. 
       Strangers and business partners use the name a tibbit 
  picks for herself, while the tibbit's close friends and family 
  use the original nickname chosen by her parents. A tibbit 
  allows only her closest friends to learn and use her 
  nickname. A nontibbit given such a privilege has received 
  one of the highest honors a tibbit can grant to an outsider. 
       As a tibbit travels the world, she adopts a surname that 
  reflects her experiences and important deeds. A tibbit 
  usually changes her surname after such an event, but her  
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  true name uses all of her adopted surnames from childhood 
  onward, and not just her latest one. When two tibbits meet, 
  they share these long-form names to express their pasts 
  with one another. 
  Parent-Bestowed Names: Blackpaw, Glittereye, 
  Longear, Patchfur, Quickfang, Tumblepaw 
  Chosen Names: Anisa, Leo, Mischa, Nikko, Shalimar, 
  Soey, Tipp 
  Surnames: Barrelrider, Cavelooker, Dogjumper, 
  Shadeslayer, Wirewalker 
  Tibbit Traits 
  You share the following feline characteristics with other 
  tibbits. 
       Ability Score Increase. Your Dexterity score increases 
  by 2. 
       Age. Tibbits reach adulthood around the age of 20, and 
  can live to be 400 years old. 
       Alignment. Tibbits are curious and impulsive.  Their 
  mercurial nature leads them towards chaotic alignments, 
  while their innate indifference leads them towards 
  neutrality. 
       Size. Tibbits stand about 3 feet tall.  Your size is Small 
       Speed. Your base walking speed is 25 feet. 
       Darkvision. Accustomed to twilit forests and the night 
  sky, you have superior vision in dark and dim conditions. 
  You can see in dim light within 60 feet of you as if it were 
  bright light, and in darkness as if it were dim light. You 
  can’t discern color in darkness, only shades of gray. 
       Keen Senses. You have proficiency with the Perception 
  skill. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       Feline Speech. You have the ability to speak to and 
  understand cats. Of course, cats can choose to simply 
  ignore you, as they are wont to do. 
       Nine Lives. Whenever you make a death saving throw, 
  you can add your proficiency bonus to the roll. 
       Feline Form. You can use your action to transform into 
  a cat. You can revert to your normal form earlier by using a 
  bonus action on your turn. You automatically revert if you 
  fall unconscious, drop to 0 hit points, or die. While you are 
  transformed, the following rules apply: 
       Your game statistics are replaced by the cat’s statistics, 
  but you retain your alignment, personality, hit points, and 
  Intelligence, Wisdom, and Charisma scores. You also retain 
  all of your skill and saving throw proficiencies, and also 
  gain those of the cat. If the cat has the same proficiency as 
  you and the bonus in its stat block is higher than yours, use 
  the cat’s bonus instead of yours. 
       You can add your proficiency bonus to the cat’s attack 
  and damage rolls. 
       You can’t cast spells, speak, or take any action that a cat 
  cannot. Transforming doesn’t break your concentration on 
  a spell you’ve already cast, however, or prevent you from 
  taking actions that are part of a spell, such as call lightning, 
  that you’ve already cast. 
       You retain the benefit of any features from your class, 
  race, or other source and can use them if a cat is physically 
  capable of doing so. However, you can’t use any of your 
  special senses, such as darkvision. 
       When you transform, your equipment merges with your 
  cat form, and has no effect until you leave the form. 
       Languages. You can speak, read, and write Common. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Tibbit.pdf