TEXT:  
   Cloaking & Masking System Costs (Addendum to Table 1.9)  
  Type  
  Space  
  Rating  
  Maximum 
  Size  
  Availability  
  Photo-Adaptive Hull Covering  
  "Chameleon 
  Skin"  
  Size  
  25  
  -  
  2374  
   
  Photo-Adaptive Hull Covering  
  Photo-Adaptive Hull Covering was developed to the circumvent the Treaty of Algeron (2311) 
  during the Dominon War (2373-2375). This system consisted of multiple chroniton emitters 
  mounted on to a ship's hull masking the ship from passive scanning. The chronitons themselves 
  are not like those found on Romulan or Klingon Cloaking Devices. Thusly, they are used to 
  mask a ship's energy emissions. The second part of this system was a synthetic biological 
  silicon-based compound laced with electrodes applied to the shp's hull (including window ports, 
  escape pods, warp nacelles, and navigational deflectors); The ship's computer can control the 
  "skin" to match the background of any enviroment. To a scanning ship, the vessel equipped with 
  "Chameleon Skin" would appear anomalous but, would scan as normal background radiation.  
   
  This system automatically gains two flaws.  
   
  Particle Weakness (Anti-proton) see ESO p.11.  
   
  Design Defect (Cloaking Device).  
  ______________________________________________________________  
   Sublight System Costs (Addendum to Table 1.10)  
  System  
  Space  
  Speed  
  Maximum 
  Size  
  Reliability  
  Availability  
  FIHb  
  8  
  .92 c  
  13  
  F  
  2402  
   
   
   FTL Propulsion System Costs (Addendum to Table 1.11)  
  System  
  Space  
  Speed 
  (MCU)  
  Maximum 
  Size  
  Reliability  
  Availability  
  LF-46  
  7  
  7/9.3/9.8  
  8  
  F  
  2365  
  LF-49  
  8  
  7.5/8.2/9.985  9  
  F  
  2370  
  LE-10 
  Leopard  
  7  
  7/9.3/9.85  
  7  
  F  
  2376  
  LF-50 Mod 
  2  
  8  
  7/8.2/9.996  
  11  
  E  
  2402  
   
    
  System  
  Space  
  Speed 
  (MCU)  
  Maximum 
  Size  
  Reliability  
  Availability  
  HAN 210 Mk 1  3+Half Size  9.99991  
  9  
  C  
  2378  
   1 Quantum Slip Stream Drive  
   
    
  System  
  Space  
  Speed 
  (MCU)  
  Maximum 
  Size  
  Reliability  
  Availability  
  
  MWF-1  
  8  
  9/9.9/9.9999637  8  
  C  
  2377  
   
   
   
   
   
   
  Multi-Warp Field  
  The idea behind the Multi Warp Field propulsion system is that many smaller warp coils not only 
  don't require as much power to generate a warp envelope, but can also cause a ship to go 
  deeper into the subspace domain (by creating many overlapping warp fields) thereby achieving 
  greater velocities. But, this comes at a disadvantage. Smaller warp coils tend to be fragile and 
  the quantity of coils is significantly increased over the standard warp drive.  
   
  This propulsion system comes with two inherent flaws which cannot be "bought" off:  
   
  Intricate System All repair attempts on this system suffer a +4 to the TN.  
   
  Vulnerable System.  
   
                 Multi-Warp Field Travel Times 
   
   
  System  
  Space  
  Speed  
  Minimum 
  Size  
  Reliability  
  Availability  
  S.A.D  
  Size  
  See Below  
  11  
  C  
  2416  
  S.A.D (Subspace Aperture Drive)  
  This system is experimental and can only be found on the Ascension-class. It is based  
  on the same technology as the Subspace Aperture Transporter system. The S.A.D uses  
  so much power that it can only be used for a short period of time. A S.A.D equipped vessel can 
  cross a vast distance of space in one jump. In game terms the distance crossed is the vessle's 
  Size x10 in light years. The amount of time to cross the distance is the vessel's Size in minutes.  
   
  The S.A.D can only be used twice before having to recharge. When the two charges have been 
  used up the vessel can no longer generate a stable wormhole to travel through. Recharge time 
  
  is the vessel's Size x 1.5(round down) in minutes. Like the Borg transwarp the S.A.D creates a 
  wake.  
   
  Other vessels can use this wake to follow a vessel with S.A.D, even without a S.A.D by  
  making a successful System Operation (Flight Control) test against a TN 15; this test  
  must be made within two rounds (12 seconds) of the S.A.D equipped vessel.  
  ______________________________________________________  
   
  Beam Weapon System Costs (Addendum to Table 1.15)  
  Type  
  Space  
  Offensive 
  Value  
  Minimum 
  Size  
  Availability  
  Mega Phase Cannon  
  FML-11,2  
  Size  
  10  
  6  
  22303  
  1 Use Table below to get penetration and reliability values. 
  2 This system has an inherent flaw which cannot be "bought" off.  
  3 This system was withdrawn from Starfleet inventories by 2240.  
   
  FML-1 Mega Phase Cannon  
  This the Federation's first and only mega-beam weapon. Although, immensly powerful  
  and long ranged it could only be fired in a very narrow arc. (hence, the inherent flaw  
  Limited Fire Arc) This weapon was supposed to be capable of breaking through the  
  shields and destroying enemy ships with a single shot. However, the weapon was found  
  to be extremely effective against targets of limited maneuverbility (space stations,  
  surface installations, ships defending a planet or ships in a large formation). However, in  
  action a small number of freely maneuverable ships, there was a decided disadvantage  
  and a strategic liability unless the opposing vessels were large and slow. Because of  
  development problems stemming from its design, the weapon was extremely expensive,  
  when it had a relatively inexpensive development of a exsisting beam weapon design. 
    
  Effect: Any ship with a FML-1 installed, must calculate the total Offensive Value  
  for all its Beam Weapons and then add the Offensive value of the FML-1. To get the  
  Penetration and Reliability of the mega-phase cannon consult the chart below. You calculate the 
  rest of your beam weapons as normal. Example: You design a ship that has three PC-25 phase 
  cannons this will give an OV of a 12. On Table 1.17 in the Starships supplement this would give 
  the ship a penetration value of 3/3/3/0/0 and a reliability rating of a B. You decide to install a 
  FML-1 this gives your ship an additional OV of a 10 for a total OV of 22. Consulting the Mega 
  Phase Cannon chart below gives the FML-1  a penetration of 6/6/6/5/0 and reliability rating of a 
  B.  
   
   1 FML-1 Penetration Chart (Addendum to Table 1.17) 
  Offense 
  Value  
  FML-1 
  Penetration  
  Reliability 
   
   
   
  10 or less. 
  4/4/4/3/0 
  A 
   
   
  11-15 
  5/4/4/3/0 
  B 
   
   
  16-20 
  6/5/5/4/0 
  B 
   
   
  
  21-30 
  6/6/6/5/0 
  B 
   
   
  31-50 
  7/7/6/5/0 
  AA 
   
   
  50+ 
  7/7/7/6/0 
  AA 
   
   
   
  Flaw  
  Prerequisite  
  Effect  
  2 Limited Fire Arc  
  The selected weapon total 
  space cost must be 5 or 
  greater.  
  See Description  
   
  Limited Fire Arc  
  One of your weapons has a limited arc of fire, reducing the weapons effectiveness.  
  Effect: Select one weapon type (Example: Type XII phaser) when this flaw is taken.  
  When you fire that weapon system, make a Helm maneuver with a TN equal to the  
  Targets protection. If the test fails, do not apply the penetration value of the weapon be it  
  a Beam or Missile system (which ever is the case). This maneuver is an action for the  
  character at the Helm (Flight Con), but not for the starship.  
  Upgrade: Yes; up to twice.  
   
  Beam Weapon System Costs (Addendum to Table 1.15)  
  Type  
  Space  
  Offensive 
  Value  
  Minimum 
  Size  
  Availability  
  Phasers1,2  
  Type XIII  
  7  
  12  
  5  
  2378  
  Type XIV  
  8  
  13  
  6  
  2384  
  Type XV  
  8  
  14  
  7  
  2392  
  1Use Table 1.18 in the Starships supplement to determine penetration values. 
  2 These phasers are for Starship use only. Starbases have their own versions of these systems. 
   
  Missile Weapon Costs (Addendum to Table 1.16)  
  Type  
  Space  
  Offensive 
  Value  
  Minimum 
  Size  
  Availability  
  Multifunction Torpedo Launchers 1 
  Mk 100b 
  (micro)  
  1  
  3  
  -  
  2385  
  Mk 105 DF2  7  
  11  
  4  
  2376  
  Mk 110 DF  
  8  
  12  
  6  
  2381  
  Mk 120 DF  
  8  
  14  
  6  
  2391  
  RotaryTorpedo Launchers 1 
  Mk 35 (micro)  5  
  3  
  7  
  2375  
  1Use Table 1.18 in the Starships supplement to determine penetration values. 
  2 This version of the Mk 105 is Starship use only. Starbases have their own version of this 
  system. 
   
  Mk 35 (micro) Rotary Launcher  
  These torpedo launchers are similar to those found on Federation Starbases as defensive 
  systems. The Mk 35 (micro) launch microtorpedoes rather than firing a single high yield 
  warhead. You must calculate its penetration and reliability values separately. The ordenance for 
  this type of launcher must be of a single type usually photon or quantum (but not both).  
   
  
  A micro rotary launcher gives a +3 to all Tactical rolls when firing torpedoes from this system.  
   
  Missile Weapon Costs (Addendum to Table 1.16)  
  Type  
  Space  
  Offensive 
  Value  
  Minimum 
  Size  
  Availability  
  Accelerator Cannon1  
  FAC-1  
  3  
  3  
  3  
  2201  
  FAC-2  
  4  
  4  
  4  
  2203  
  FAC-3  
  6  
  6  
  5  
  2219  
  1 Use Table 1.17 in the Starships supplement to determine penetration values using Photon 
  Penetration.  
   
  ACCELERATOR CANNON  
  Accelerator Cannon (2201-2246): An alternative to the photon torpedo launcher, the accelerator 
  cannon allowed spatial torpedoes to be fired at warp. Also, the accelerator cannon allowed 
  spatial torpedoes to become variable yield weapons.  
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Homebrew Rules/CODA-Optional-Starship-Systems.pdf