TEXT: 1
  RM EXPRESS/CLASSIC CHARACTER
  CREATION GUIDE
  Version 1
  RM Express/Classic Character Creation Guide Copyright © 2008 by Aurigas Aldebaran LLC. All rights reserved. No reproductions
  without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville,
  Virginia 22902.  Web: www.harphq.com and www.ironcrown.com.
  PPPPPURPOSE
  URPOSE
  URPOSE
  URPOSE
  URPOSE
  This document has two primary purposes.  The first is
  that it is to be used as a guide by ICE’s authors for the
  creation of NPCs and characters to be included in
  Rolemaster Classic and Rolemaster Express products that
  ICE publishes. This document provides them with a
  single, specific set of guidelines. It lets them know what
  options and/or rules to use when writing modules for ICE.
  The second primary purpose is to be a guide for Game
  Masters (GMs). A GM can download and review this
  document and it will allow him to more easily adjust
  characters to his or her campaign as it allows him to see
  exactly where the creation of material in the official products
  differs from the rules and options that he uses in his own
  campaigns.
  UUUUUPD
  PD
  PD
  PD
  PDAAAAATES
  TES
  TES
  TES
  TES
  As is to be expected, as ICE releases more and more
  products for the Rolemaster Classic and Rolemaster Express
  product lines, we will update this document with those new
  rules and options that we wish to include in other products.
  However, we will retain older versions of this document,
  sorted by version number. Each module or product that
  utilizes these guidelines will notate what version is being
  used in the introduction or credits section of the product.
  All released versions of this document will be stored on
  ICE’s website and freely available for download.
  Note: This document only contains those rules that
  differ from the core
  rules. If something is
  not mentioned here,
  then consider that the
  core rules determine
  how it is done or
  accomplished.
  SSSSSTTTTTA
  AA
  AATS
  TS
  TS
  TS
  TS
  ICE has decided that one of the options we will be
  implementing for these guidelines is that we will be
  separating the number of Development Points received
  from the actual stats. We have also decided that for the
  purposes of NPC creation, that we will go with a fixed
  array of stats, and fixed stat increases.
  AAAAASSIGNING
  SSIGNING
  SSIGNING
  SSIGNING
  SSIGNING S S S S STTTTTAAAAATTTTTSSSSS
  Character Law divides the 10 stats into two groups,
  Primary Stats and Development Stats. The Primary Stats
  are Strength, Quickness, Presence, Intuition, and Empathy.
  The Development Stats are Constitution, Agility, Self
  Discipline, Memory, and Reasoning.
  For each group of stats, ICE prefers that the stats are
  assigned from an array. The following array is used for each
  group, and the array consists of 5 numbers, with 5
  additional numbers in parenthesis next to them. The 5 main
  numbers are the Temporary Stats, and the accompanying
  number in parenthesis is the Potential Stat that goes along
  with the Temporary.  The array is as follows:
  90 (95), 80 (92), 75 (90), 75 (90), and 70 (81)
  The “90” is required to be assigned to the “prime
  requisites” for the profession. Every profession has at least
  2 prime requisites, one in the Primary Stats and one in the
  Development Stats. The other stats in each array may be
  assigned to the other stats in the group as you like.
  If a profession has more than 2 prime requisites, then a
  90 is assigned to only two of those stats. Additional prime
  requisites do not receive a 90 stat.
  Example: John is making a Rogue character. The
  Rogue’s prime requisites are Strength and Agility.
  Strength is one of the Primary Stats, so John must assign
  the 90 to it. He may then assign the rest of the array to
  the rest of the Primary stats as he likes.  John decides on
  the following: Quickness 80, Intuition 75, Presence 70,
  and Empathy 75. For his Development Stats, John has
  to assign the 90 to Agility. For the rest of this array, he
  decides Self Discipline 80, Constitution 75, Memory 70,
  and Reasoning 75. Once John assigns his stats, he then
  records the Potentials for each stat as well.
  
  2
  IIIIINCREASING
  NCREASING
  NCREASING
  NCREASING
  NCREASING S S S S STTTTTAAAAATTTTTSSSSS
  For each level beyond the first, the character is allowed
  to increase 1 stat. The character may not have a single stat
  increased multiple times in a row. The most frequently
  that any stat may be increased is every other level.
  Example: If Fred the Fighter has his Strength
  increased when going from first to second level, and
  then when he goes from second to third level,
  Strength is not allowed to be increased, something
  else must be selected. When Fred goes from third to
  fourth level, Strength may once again be selected.
  The amount that the stat increases will depend upon the
  difference between the Temporary stat and the Potential
  stat. Subtract the Temporary stat from the Potential stat and
  look up the result on the Stat Increases table to determine
  how much the Temporary Stat can be increased.
  Once a Temporary Stat has maxed out to its Potential, it
  is possible for the Potential to be raised as well. However,
  no stat may be raised above a 102.
  DDDDDEEEEEVEL
  VEL
  VEL
  VEL
  VELOPMENT
  OPMENT
  OPMENT
  OPMENT
  OPMENT P
   P P
   P
   POINT
  OINT
  OINT
  OINT
  OINTSSSSS P
   P P
   P
   PER
  ER
  ER
  ER
  ER L
   L L
   L LEEEEEVEL
  VEL
  VEL
  VEL
  VEL
  Characters receive 40 Development Points (DPs) per level to
  spend on skills. Adolescence counts as a level for the purposes
  of determining how many DPs are used to create a character.
  Example: A first level character goes through
  Adolescence and training for first level. Therefore, he
  has spent a total of 80 development points. 40 DPs
  for Adolescence and 40 for his training for first level.
  PPPPPOOOOOWER
  WER
  WER
  WER
  WER P
   P P
   P POINT
  OINT
  OINT
  OINT
  OINTSSSSS
  Characters will start first level off having a number of
  Power Points (PP) equal to
  10 + (Realm Stat Bonus/10 (rounded up)) + Level Based PP.
  Level Based PP are determined by cross referencing the
  character’s realm stat (or the average of the two for
  hybrids) on the Master Stat Table (Table 03-05 on page 28
  of RMC Spell Law) to determine the number of Power
  Points that the character has based on their level. The
  result is multiplied against the character’s level to
  determine the total number of Level Based PP.
  Example: Jon is a 3rd level Magician and he has an
  Empathy (his realm stat) stat of 96. Looking up the
  96 on the Master Stat Table, we see that it gives a stat
  bonus of +15, and a Power Point per level of 2. So, to
  figure out Jon’s total number of Power Points, we use
  the above formula.
  10 + (Realm Stat Bonus/10 (rounded up)) + Level Based PP
  10 + (15/10 (rounded up)) + (3 rd lvl x 2 PP per lvl)
  10 + 1.5 (rounded up)) + 6 PP
  10 + 2 + 6 PP
  18 PP
  The “adolescent” level is never counted when determining
  the total number of Power Points that a character may have.
  Also, a character’s Power Points are completely refigured at
  each level, they are not a static additive number, they are a
  dynamic number based on several factors.
  PPPPPRRRRROFESSIONS
  OFESSIONS
  OFESSIONS
  OFESSIONS
  OFESSIONS
  All professions published in the RMC Character Law and
  in the RMC Combat Companion are available for use. The
  table, Available Professions, indicates which professions are
  recommended for not being used as “adventuring”
  professions unless the product really requires it.
  STAT INCREASES
  *
  e
  c
  n
  e
  r
  effi
  D
  e
  s
  a
  e
  r
  c
  n
  I
  0
  *
  *
  1
  +
  1
  1
  +
  3
  -
  2
  2
  +
  5
  -
  4
  3
  +
  9
  -
  6
  5
  +
  1
  1
  -
  0
  1
  7
  +
  4
  1
  -
  2
  1
  9
  +
  +
  5
  1
  2
  1
  +
  .tats
  y
  rar
  o
  p
  m
  e
  T
  e
  h
  t
  s
  u
  ni
  m
  tats
  lait
  n
  eto
  P
  =
  *
  .d
  esa
  erc
  ni
  si
  y
  rar
  o
  p
  m
  e
  T
  t
  o
  n
  ,lait
  n
  et
  o
  P
  =
  *
  *
  AVAILABLE PROFESSIONS
  sr
  e
  s
  U
  lle
  p
  S
  n
  o
  N
  sr
  e
  s
  U
  lle
  p
  S
  e
  r
  u
  P
  ret
  h
  giF
  cirel
  C
  feih
  T
  tsi
  m
  i
  n
  A
  e
  u
  g
  o
  R
  *rela
  e
  H
  k
  n
  o
  M
  r
  oirr
  a
  W
  n
  aicig
  a
  M
  sr
  e
  s
  U
  lle
  p
  S
  i
  m
  e
  S
  tsi
  n
  ois
  ullI
  re
  g
  n
  a
  R
  d
  esiv
  e
  R
  *tsi
  m
  e
  h
  cl
  A
  k
  n
  o
  M
  tsilat
  n
  e
  M
  d
  r
  a
  B
  *rela
  e
  H
  y
  a
  L
  n
  oip
  m
  a
  h
  C
  re
  e
  S
  r
  oirr
  a
  W
  lat
  n
  e
  m
  el
  E
  sr
  e
  s
  U
  lle
  p
  S
  r
  e
  h
  t
  O
  rer
  u
  t
  n
  e
  V
  tseir
  P
  sr
  e
  s
  U
  lle
  p
  S
  d
  ir
  b
  y
  H
  e
  g
  a
  M
  *re
  g
  olo
  rts
  A
  tat
  n
  e
  M
  rere
  cr
  o
  S
  citsy
  M
  "
  g
  n
  ir
  u
  t
  n
  e
  v
  d
  a"
  sa
  d
  e
  d
  n
  e
  m
  m
  o
  c
  er
  t
  o
  N
  =
  *
  r
  o
  f
  d
  e
  d
  e
  e
  n
  ylla
  er
  fi
  yln
  o
  es
  U
  .s
  n
  oissef
  o
  r
  p
  .er
  u
  t
  n
  e
  v
  d
  a
  e
  h
  t
  
  3
  There are also a number of optional rules that have
  been implemented regarding spell using professions.
  They are listed below.
  SSSSSPELL
  PELL
  PELL
  PELL
  PELL U
   U
   U
   U
   USERS
  SERS
  SERS
  SERS
  SERS
  Several rules have been changed or added to give a small
  bit of added flexibility to spell users in general. They are
  detailed as follows:
  •
  Pure Spell Users: Pure Spell Users are allowed to
  select up to 4 Additional Lists as Base Lists. Base Lists
  are the only lists that may be learned above 20th
  level. A Pure Spell User may select his Base Lists from
  other professions within their own realm, and the
  Open and Closed lists of their own realm.
  •
  Clerics: Unlike other professions, the Cleric is a
  special case. Instead of 10 Base Lists, he only receives 8
  Base Lists. However, the Cleric may select those 8 Base
  Lists from any realm or profession so long as the list is
  one that reflects the spheres of interest for the deity.
  All Cleric Base Lists, except for Repulsions and Life
  Mastery, are always available to be Base Lists for the
  Cleric. Those two lists (Repulsions and Life Mastery)
  should only be available to Clerics whose deity’s
  sphere of influence includes those aspects. This is
  much the same manner as the Priest profession from
  Express Additions #9 works, refer to that document
  for more information.
  Example: A Cleric of a Sea God would not know Fire
  Law, though Water Law would be a good choice. If
  the god was also a god of storms, then Wind Law
  might also be a good choice.
  •
  Semi Spell Users: Semi Spell Users may select a
  single Closed Spell List from their realm to be a
  6th Base List for their profession.
  •
  Hybrid Spell Users: Hybrid Spell Users have 6
  Base Lists. Half of those lists are associated with
  one of their 2 realms, while the other half are
  associated with their other realm. Hybrid Spell
  Users may, if they wish, exchange any one spell
  lists associated with one of their two realms (i.e.
  max of 2 Base Lists, one from each realm) with a
  Closed spell list from the same associated realm.
  The Closed list is thereafter treated as a Base List,
  while the former Base List is treated as a Closed list
  from that realm for that particular caster.
  •
  Base Lists: Base Lists are to be selected at the time
  of character creation. It does not matter whether or
  not the character purchases ranks in his Bases Lists
  right away or several levels later as his early training
  will have included some of the basic concepts.
  EEEEEVIL
  VIL
  VIL
  VIL
  VIL P
   P P
   P PRRRRROFESSIONS
  OFESSIONS
  OFESSIONS
  OFESSIONS
  OFESSIONS
  Evil Spell Users are a fact of life. There may be Evil
  versions of any profession using the following guidelines:
  •
  Pure Spell Users: The character selects one or more of
  the Evil Lists for his realm as a Base List. A Pure Spell
  User may select all 5 of the Evil Spell Lists for his realm
  as Base Lists. If he does so, then one of his normal Base
  Lists will be treated as an Open List for this particular
  caster as he is only allowed 10 Base Lists in total.
  •
  Evil Clerics: Evil Clerics are still restricted to 8 Base
  Lists and the guidelines given above.
  •
  Hybrid Spell Users: An Evil Hybrid Spell User may
  exchange up to 2 of his Base Lists associated with a
  given realm for 2 of the Evil lists for that realm (i.e.
  total of 4 lists swapped out). Those former Base Lists
  then are treated as Open spell lists for that caster.
  •
  Semi Spell Users: An Evil Semi Spell User may
  swap out up to 3 of his Base Lists for 3 Evil lists
  from his realm. Those former Base Lists are then
  treated as Open spell lists for that character.
  •
  Non Spell Users: For a Non Spell User, the Evil
  Lists are treated the same as Open lists.
  OOOOOTHER
  THER
  THER
  THER
  THER P
   P P
   P PRRRRROFESSIONS
  OFESSIONS
  OFESSIONS
  OFESSIONS
  OFESSIONS
  •
  The Revised Ranger from Express Additions #7
  should be used rather than the core Ranger. The
  Consolidated Skill Costs (CSC) tables contain the
  DP costs for the Revised Ranger.
  •
  The Champion, Elemental Warrior, and the Venturer
  from the Combat Companion are available. The CSC
  tables contain the DP costs for their skills.
  •
  The Priest, Mage, and Mentat from Express
  Additions #9 are available. However, All of their
  Base Lists should be pre-selected for the
  professions, and they should have specific themes
  whenever possible. The CSC tables contain the DP
  costs for their skills.
  PPPPPRRRRROFESSION
  OFESSION
  OFESSION
  OFESSION
  OFESSIONAL
  AL
  AL
  AL
  AL L L L L LEEEEEVEL
  VEL
  VEL
  VEL
  VEL B
   B
   B
   B
   BONUSES
  ONUSES
  ONUSES
  ONUSES
  ONUSES
  Professions gain level bonuses to certain skills based on
  their level. The “adolescent” level is never counted towards
  Professional Level Bonuses.
  COMBAT BONUSES
  Fighters & Rogues – Gain +3 per level to all weapon
  and martial arts skills until 20th level. Fighters then
  gain +1 per level for each level that they have beyond
  20th.
  Thieves, Warrior Monks & other non-spell users –
  Gain +2 per level to all weapon and martial arts until
  20th level.
  Semi-Spell Users – Gain +1 per level to all weapon and
  martial arts until 20th level.
  Pure and Hybrid Spell Users – Gain no bonuses to
  weapon or martial arts skills.
  SPELL CASTING BONUSES
  Pure & Hybrid Spell Users – Gain +1 per level to all
  spell lists until 20th level.
  Semi-Spell Users – Gain +1 to all spell lists for every 2
  full levels that the character has until 20th level.
  Non-Spell Users – Gain no bonuses to spell lists
  learned.
  
  4
  RRRRRA
  AA
  AACES
  CES
  CES
  CES
  CES
  All of the races from RMC
  Character Law, RMC Creatures
  & Treasures and all of the issues
  of Express Additions are
  available and/or allowed for use.
  Refer to the Racial Abilities
  table for the racial stat
  modifiers, including for the
  alternative method of Body
  Development that is listed in the
  Skills section.
  RACIAL ABILITIES
  e
  c
  a
  R
  s
  n
  oita
  cifi
  d
  o
  M
  s
  u
  n
  o
  B
  tatS
  s
  n
  o
  ita
  cifi
  d
  o
  M
  R
  R
  y
  r
  u
  j
  n
  I
  d
  n
  a
  g
  n
  ila
  e
  H
  T
  S
  U
  Q
  R
  P
  N
  I
  M
  E
  O
  C
  G
  A
  D
  S
  E
  M
  E
  R
  .ss
  E
  .
  n
  a
  h
  C
  .t
  n
  e
  M
  .i
  o
  P
  .si
  D
  l
  u
  o
  S
  .p
  e
  D
  .tat
  S
  .te
  D
  .c
  e
  R
  X
  #
  g
  n
  a
  L
  .x
  a
  M
  sti
  H
  e
  s
  a
  B
  sti
  H
  sti
  H
  k
  n
  a
  R
  s
  e
  c
  a
  R
  w
  a
  L
  n
  gia
  p
  m
  a
  C
  n
  e
  M
  n
  o
  m
  m
  o
  C
  5
  +
  0
  0
  0
  0
  0
  0
  5
  +
  0
  0
  0
  0
  0
  0
  0
  2
  1
  0
  x
  1
  2
  0
  2
  1
  4
  2
  5
  n
  e
  M
  h
  gi
  H
  0
  1
  +
  5
  -
  0
  1
  +
  0
  0
  0
  1
  +
  5
  -
  0
  0
  0
  5
  -
  5
  5
  -
  0
  0
  0
  1
  0
  x
  7.0
  3
  0
  5
  1
  0
  3
  6
  se
  vl
  E
  -fla
  H
  5
  +
  0
  1
  +
  0
  1
  +
  0
  0
  5
  +
  5
  +
  0
  1
  -
  0
  0
  5
  -
  5
  -
  5
  -
  0
  0
  5
  3
  0
  x
  7.0
  3
  0
  5
  1
  0
  3
  6
  se
  vl
  E
  d
  o
  o
  W
  0
  5
  +
  5
  +
  0
  5
  +
  0
  0
  1
  +
  0
  2
  -
  5
  +
  0
  5
  -
  5
  -
  5
  -
  0
  1
  0
  0
  1
  3
  2
  x
  5.1
  3
  0
  0
  1
  0
  2
  5
  se
  vl
  E
  h
  gi
  H
  0
  0
  1
  +
  0
  1
  +
  0
  5
  +
  0
  5
  +
  0
  2
  -
  5
  +
  0
  5
  -
  5
  -
  5
  -
  0
  1
  0
  0
  1
  2
  4
  x
  2
  4
  0
  1
  1
  2
  2
  5
  se
  vl
  E
  ria
  F
  0
  5
  1
  +
  5
  1
  +
  0
  5
  +
  0
  5
  +
  0
  2
  -
  5
  +
  0
  5
  -
  5
  -
  5
  -
  0
  1
  0
  0
  1
  1
  6
  x
  3
  5
  0
  2
  1
  4
  2
  6
  se
  v
  r
  a
  w
  D
  5
  +
  5
  -
  0
  1
  -
  0
  0
  1
  -
  5
  1
  +
  5
  -
  5
  +
  0
  0
  0
  4
  +
  0
  0
  4
  +
  0
  2
  5
  1
  8
  1
  1
  -
  x
  5.0
  2
  0
  2
  1
  4
  2
  6
  s
  g
  n
  ilfla
  H
  0
  2
  -
  0
  1
  +
  5
  1
  -
  0
  5
  -
  5
  1
  +
  5
  1
  +
  0
  1
  -
  0
  0
  0
  5
  +
  0
  0
  4
  +
  0
  3
  5
  1
  8
  1
  1
  -
  x
  5.0
  2
  0
  8
  6
  1
  5
  )resse
  L
  (
  scr
  O
  5
  +
  0
  5
  -
  0
  1
  -
  5
  -
  5
  +
  0
  0
  1
  -
  0
  1
  -
  5
  -
  0
  0
  0
  0
  5
  1
  0
  x
  5.0
  1
  0
  8
  6
  1
  5
  )reta
  er
  G
  (
  scr
  O
  0
  1
  +
  0
  5
  -
  5
  -
  5
  -
  0
  1
  0
  5
  -
  5
  -
  5
  -
  0
  0
  0
  5
  0
  1
  1
  0
  x
  5.0
  1
  0
  2
  1
  4
  2
  6
  )tser
  o
  F
  (
  sllo
  r
  T
  5
  1
  +
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  5
  1
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  0
  0
  0
  1
  0
  1
  1
  0
  x
  5.0
  1
  0
  5
  2
  0
  5
  6
  s
  e
  c
  a
  R
  A
  E
  w
  e
  N
  )
  4
  A
  E
  (
  r
  y
  se
  A
  5
  1
  +
  5
  +
  5
  +
  5
  -
  5
  -
  0
  1
  +
  5
  +
  0
  1
  -
  5
  -
  5
  -
  5
  -
  5
  -
  5
  -
  0
  4
  +
  0
  0
  1
  +
  0
  1
  1
  x
  5.0
  2
  0
  0
  3
  0
  6
  1
  1
  )
  6
  A
  E
  (
  ir
  a
  v
  r
  o
  C
  5
  -
  0
  1
  +
  0
  0
  0
  0
  1
  -
  5
  1
  +
  0
  0
  0
  5
  -
  5
  -
  5
  -
  0
  1
  -
  0
  2
  -
  6
  2
  x
  2.1
  2
  0
  0
  1
  0
  2
  4
  )
  2
  A
  E
  (
  cr
  O
  fla
  H
  0
  1
  +
  0
  5
  +
  5
  -
  0
  0
  1
  +
  5
  +
  0
  5
  -
  5
  -
  0
  0
  0
  0
  1
  +
  5
  1
  +
  8
  1
  x
  5.0
  2
  0
  3
  1
  6
  2
  6
  )
  4
  A
  E
  (
  x
  y
  r
  G
  5
  1
  +
  0
  0
  0
  0
  0
  1
  +
  0
  5
  +
  0
  0
  0
  0
  5
  1
  +
  0
  2
  +
  0
  5
  +
  2
  1
  0
  x
  1
  3
  0
  0
  2
  0
  4
  6
  )
  6
  A
  E
  (
  ir
  at
  o
  y
  M
  0
  5
  +
  5
  +
  0
  0
  0
  5
  1
  +
  0
  5
  -
  5
  -
  0
  5
  -
  0
  5
  +
  0
  1
  +
  8
  2
  x
  1
  2
  0
  1
  1
  2
  2
  5
  )
  4
  A
  E
  (
  ila
  n
  er
  h
  P
  0
  0
  1
  +
  0
  2
  +
  0
  0
  5
  +
  5
  +
  0
  2
  +
  0
  0
  5
  -
  5
  -
  0
  4
  +
  5
  +
  0
  2
  +
  0
  2
  3
  x
  5.1
  1
  0
  1
  1
  2
  2
  6
  )
  4
  A
  E
  (
  ir
  o
  s
  V
  0
  5
  1
  +
  0
  5
  +
  5
  +
  0
  0
  2
  +
  0
  1
  +
  0
  0
  5
  +
  5
  +
  5
  +
  0
  1
  +
  0
  1
  +
  2
  1
  0
  x
  1
  2
  0
  6
  1
  0
  3
  6
  s
  e
  c
  a
  R
  y
  ria
  F
  klo
  F
  y
  e
  F
  sfle
  w
  D
  0
  1
  -
  0
  1
  0
  0
  1
  -
  5
  5
  0
  1
  0
  0
  0
  5
  -
  0
  2
  5
  -
  0
  0
  0
  1
  9
  0
  x
  5.1
  1
  0
  0
  1
  0
  2
  5
  s
  n
  il
  m
  er
  G
  0
  1
  -
  5
  1
  5
  -
  0
  1
  -
  5
  5
  5
  1
  0
  1
  -
  0
  0
  5
  -
  0
  2
  5
  -
  0
  2
  0
  0
  1
  9
  0
  x
  5.1
  1
  0
  0
  1
  0
  2
  5
  seixi
  N
  5
  2
  -
  0
  2
  0
  1
  0
  1
  -
  5
  5
  -
  0
  2
  0
  0
  0
  5
  -
  0
  2
  5
  -
  0
  0
  0
  1
  9
  0
  x
  5.1
  1
  0
  8
  6
  1
  3
  k
  sy
  P
  0
  3
  -
  5
  2
  5
  0
  1
  -
  0
  5
  -
  5
  2
  0
  0
  0
  5
  -
  0
  2
  5
  -
  0
  0
  0
  1
  9
  0
  x
  5.1
  1
  0
  6
  2
  1
  3
  s
  h
  ply
  S
  0
  4
  -
  0
  3
  0
  0
  1
  -
  5
  1
  5
  -
  0
  3
  0
  0
  0
  5
  -
  0
  2
  0
  1
  0
  0
  0
  1
  9
  0
  x
  5.1
  1
  0
  6
  2
  1
  3
  h
  te
  w
  iy
  T
  0
  2
  -
  5
  1
  0
  1
  0
  1
  -
  0
  1
  5
  -
  5
  1
  0
  0
  0
  5
  -
  0
  2
  5
  -
  0
  0
  0
  1
  9
  0
  x
  5.1
  3
  0
  0
  1
  0
  2
  5
  stirip
  S
  es
  u
  o
  H
  0
  3
  -
  0
  2
  0
  0
  1
  -
  5
  0
  5
  2
  0
  0
  0
  5
  -
  0
  2
  5
  -
  0
  0
  0
  1
  9
  0
  x
  5.1
  2
  0
  6
  2
  1
  3
  stirip
  S
  la
  n
  oita
  p
  u
  cc
  O
  n
  u
  a
  h
  c
  er
  p
  e
  L
  5
  1
  -
  0
  1
  0
  0
  0
  0
  5
  1
  0
  0
  0
  5
  -
  0
  2
  5
  -
  0
  1
  0
  0
  1
  8
  1
  1
  -
  x
  7.
  2
  0
  9
  8
  1
  5
  h
  c
  e
  P
  5
  -
  5
  0
  0
  0
  0
  0
  1
  0
  0
  0
  5
  -
  0
  2
  5
  -
  0
  5
  0
  0
  1
  8
  1
  1
  -
  x
  7.
  2
  0
  5
  1
  0
  3
  6
  stirip
  S
  la
  r
  u
  R
  m
  ir
  G
  -ess
  o
  F
  5
  -
  5
  5
  0
  0
  0
  5
  5
  -
  5
  5
  5
  -
  5
  -
  5
  -
  0
  3
  0
  0
  1
  0
  2
  2
  -
  x
  5.
  3
  0
  2
  1
  4
  2
  5
  s
  h
  p
  m
  y
  N
  0
  1
  -
  0
  1
  5
  0
  0
  5
  5
  1
  5
  1
  -
  0
  0
  5
  -
  5
  -
  5
  -
  0
  2
  0
  0
  1
  0
  2
  2
  -
  x
  5.
  1
  0
  0
  1
  0
  2
  5
  sr
  yta
  S
  5
  0
  1
  5
  -
  0
  0
  0
  1
  0
  1
  5
  1
  -
  5
  -
  0
  5
  -
  5
  -
  5
  -
  0
  2
  0
  0
  1
  0
  2
  2
  -
  x
  5.
  1
  0
  5
  1
  0
  3
  6
  se
  n
  id
  n
  U
  5
  -
  5
  1
  0
  1
  5
  0
  0
  1
  5
  1
  0
  2
  -
  5
  -
  0
  5
  -
  5
  -
  5
  -
  0
  2
  0
  0
  1
  0
  2
  2
  -
  x
  5.
  1
  0
  0
  1
  0
  2
  5
  ia
  a
  Y
  5
  -
  0
  1
  0
  0
  0
  0
  0
  2
  0
  1
  -
  5
  -
  0
  5
  -
  5
  -
  5
  -
  0
  3
  0
  0
  1
  0
  2
  2
  -
  x
  5.
  1
  0
  2
  1
  4
  2
  5
  SSSSSKILLS
  KILLS
  KILLS
  KILLS
  KILLS
  The Consolidated Skill Cost (CSC) tables give the DP
  costs for the skills, as well as the list of skills available
  for character for ICE products. The following list details
  where the skills differ from the core rules.
  •
  Body Development – A character starts with 20% of
  his racial maximum of hits. Each rank of Body
  Development adds a number of hits equal to half of the
  size of the racial hit die, plus 1 (i.e. a d10 hit die == 6
  hits per rank; half of d10 is 5 and 5 plus 1 equals 6). The
  Constitution Stat Bonus is added directly to this. Hits
  from ranks of Body Development may not exceed the
  racial maximum for hits; however the hits from the Con
  stat bonus may put the total number of hits above the
  racial maximum. This information is already figured
  out for you on the Racial Abilities table.
  
  5
  RACIAL ABILITIES
  e
  c
  a
  R
  s
  n
  oita
  cifi
  d
  o
  M
  s
  u
  n
  o
  B
  tatS
  s
  n
  o
  ita
  cifi
  d
  o
  M
  R
  R
  y
  r
  u
  j
  n
  I
  d
  n
  a
  g
  n
  ila
  e
  H
  T
  S
  U
  Q
  R
  P
  N
  I
  M
  E
  O
  C
  G
  A
  D
  S
  E
  M
  E
  R
  .ss
  E
  .n
  a
  h
  C
  .t
  n
  e
  M
  .i
  o
  P
  .si
  D
  l
  u
  o
  S
  .p
  e
  D
  .tat
  S
  .te
  D
  .c
  e
  R
  X
  #
  g
  n
  a
  L
  .x
  a
  M
  sti
  H
  e
  s
  a
  B
  sti
  H
  sti
  H
  k
  n
  a
  R
  s
  e
  c
  a
  R
  t
  n
  ai
  G
  s
  p
  olc
  y
  C
  0
  4
  0
  1
  -
  5
  -
  5
  -
  5
  -
  0
  3
  5
  -
  0
  1
  -
  5
  -
  0
  1
  -
  0
  2
  0
  2
  0
  2
  0
  3
  0
  3
  9
  0
  x
  1
  1
  0
  5
  5
  0
  1
  1
  6
  1
  st
  n
  ai
  G
  tser
  o
  F
  5
  2
  0
  5
  -
  5
  -
  5
  -
  0
  2
  0
  5
  5
  -
  0
  1
  -
  0
  0
  1
  0
  1
  0
  1
  0
  1
  9
  0
  x
  1
  1
  0
  0
  4
  0
  8
  1
  1
  lli
  H
  5
  2
  0
  5
  -
  5
  -
  5
  -
  0
  2
  0
  5
  5
  -
  0
  1
  -
  0
  0
  1
  0
  1
  0
  1
  0
  1
  9
  0
  x
  1
  1
  0
  0
  4
  0
  8
  1
  1
  e
  n
  o
  tS
  5
  2
  0
  5
  -
  5
  -
  5
  -
  0
  2
  0
  5
  5
  -
  0
  1
  -
  0
  0
  1
  0
  1
  0
  1
  0
  1
  9
  0
  x
  1
  1
  0
  0
  4
  0
  8
  1
  1
  eriF
  0
  3
  5
  -
  5
  -
  5
  -
  0
  5
  2
  5
  -
  5
  -
  5
  -
  5
  -
  0
  5
  1
  5
  1
  5
  1
  5
  1
  9
  0
  x
  1
  1
  0
  5
  4
  0
  9
  3
  1
  ts
  o
  r
  F
  0
  3
  5
  -
  5
  -
  5
  -
  0
  5
  2
  5
  -
  5
  -
  5
  -
  5
  -
  0
  5
  1
  5
  1
  5
  1
  5
  1
  9
  0
  x
  1
  1
  0
  5
  4
  0
  9
  3
  1
  reta
  W
  0
  3
  5
  -
  5
  -
  5
  -
  0
  5
  2
  5
  -
  5
  -
  5
  -
  5
  -
  0
  5
  1
  5
  1
  5
  1
  5
  1
  9
  0
  x
  1
  1
  0
  5
  4
  0
  9
  3
  1
  d
  u
  ol
  C
  5
  3
  5
  -
  0
  0
  1
  -
  5
  0
  3
  5
  -
  0
  0
  0
  0
  0
  2
  0
  2
  0
  2
  0
  2
  9
  0
  x
  1
  2
  0
  0
  5
  0
  0
  1
  6
  1
  n
  iat
  n
  u
  o
  M
  5
  3
  5
  -
  0
  0
  1
  -
  5
  0
  3
  5
  -
  0
  0
  0
  0
  0
  2
  0
  2
  0
  2
  0
  2
  9
  0
  x
  1
  2
  0
  0
  5
  0
  0
  1
  6
  1
  m
  r
  o
  tS
  5
  3
  5
  -
  0
  0
  1
  -
  5
  0
  3
  5
  -
  0
  0
  0
  0
  0
  2
  0
  2
  0
  2
  0
  2
  9
  0
  x
  1
  2
  0
  0
  5
  0
  0
  1
  6
  1
  sllo
  r
  T
  lli
  H
  5
  1
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  5
  1
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  0
  0
  0
  1
  0
  1
  1
  0
  x
  5.
  1
  0
  5
  2
  0
  5
  6
  e
  n
  o
  tS
  5
  1
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  5
  1
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  0
  0
  0
  1
  0
  1
  1
  0
  x
  5.
  1
  0
  5
  2
  0
  5
  6
  e
  v
  a
  C
  0
  2
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  2
  5
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  0
  0
  5
  1
  0
  1
  1
  0
  x
  5.
  1
  0
  0
  3
  0
  6
  8
  n
  iat
  n
  u
  o
  M
  0
  2
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  2
  5
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  0
  0
  5
  1
  0
  1
  1
  0
  x
  5.
  1
  0
  0
  3
  0
  6
  8
  w
  o
  n
  S
  0
  2
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  2
  5
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  -
  0
  0
  0
  5
  1
  0
  1
  1
  0
  x
  5.
  1
  0
  0
  3
  0
  6
  8
  r
  a
  W
  0
  2
  0
  5
  -
  0
  1
  -
  0
  1
  -
  5
  2
  5
  0
  5
  -
  5
  -
  0
  0
  0
  0
  2
  0
  1
  1
  0
  x
  5.
  1
  0
  5
  3
  0
  7
  1
  1
  lla
  m
  S
  ,ser
  g
  O
  5
  1
  5
  -
  5
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  5
  -
  0
  1
  -
  5
  -
  5
  -
  5
  5
  5
  0
  1
  0
  1
  1
  0
  x
  7.
  1
  0
  2
  2
  4
  4
  6
  e
  g
  r
  a
  L
  ,ser
  g
  O
  5
  1
  5
  -
  5
  1
  -
  0
  1
  -
  0
  1
  -
  0
  1
  5
  -
  0
  1
  -
  5
  -
  5
  -
  5
  5
  5
  0
  1
  0
  1
  1
  0
  x
  7.
  1
  0
  2
  2
  4
  4
  6
  s
  n
  ati
  T
  0
  3
  0
  0
  3
  0
  0
  0
  3
  5
  1
  0
  5
  5
  0
  0
  0
  5
  7
  0
  0
  1
  5
  0
  x
  1
  6
  0
  5
  4
  0
  9
  1
  1
  s
  e
  c
  a
  R
  d
  n
  u
  o
  r
  g
  r
  e
  d
  n
  U
  sllo
  n
  G
  0
  1
  -
  5
  0
  1
  -
  5
  -
  0
  2
  5
  5
  5
  0
  0
  0
  5
  5
  0
  0
  5
  1
  0
  x
  5.
  2
  0
  0
  1
  0
  2
  5
  se
  m
  o
  n
  G
  5
  -
  5
  -
  5
  -
  0
  1
  -
  5
  1
  5
  0
  5
  0
  1
  5
  0
  0
  1
  0
  0
  0
  5
  1
  0
  x
  5.
  4
  0
  9
  8
  1
  4
  s
  n
  ilb
  o
  G
  5
  5
  -
  5
  -
  5
  -
  5
  -
  0
  1
  0
  5
  -
  5
  5
  -
  0
  0
  0
  5
  5
  6
  0
  x
  5.
  1
  0
  0
  1
  0
  2
  5
  s
  g
  n
  ilfla
  H
  0
  2
  -
  0
  1
  5
  1
  -
  0
  5
  -
  5
  1
  5
  1
  0
  1
  -
  0
  0
  0
  5
  0
  0
  4
  0
  3
  5
  1
  8
  1
  1
  -
  x
  5.
  2
  0
  8
  6
  1
  5
  s
  n
  ilb
  o
  g
  b
  o
  H
  0
  1
  5
  -
  5
  -
  5
  -
  5
  -
  5
  1
  5
  -
  5
  -
  5
  5
  -
  0
  0
  0
  5
  5
  6
  0
  x
  5.
  1
  0
  2
  1
  4
  2
  6
  s
  dlo
  b
  o
  K
  0
  5
  5
  -
  5
  -
  5
  -
  0
  1
  5
  5
  -
  5
  -
  0
  0
  0
  0
  5
  5
  6
  0
  x
  5.
  1
  0
  7
  4
  1
  4
  sety
  d
  olg
  o
  r
  T
  0
  1
  0
  5
  -
  5
  -
  5
  -
  0
  1
  0
  5
  5
  -
  5
  -
  0
  2
  0
  2
  0
  2
  0
  1
  5
  1
  2
  1
  0
  x
  5.
  1
  0
  5
  1
  0
  3
  6
  s
  e
  c
  a
  R
  la
  u
  s
  u
  n
  U
  sr
  u
  at
  n
  e
  C
  0
  5
  -
  0
  0
  1
  0
  1
  0
  5
  -
  0
  0
  0
  5
  -
  5
  -
  5
  -
  0
  1
  5
  1
  0
  1
  0
  x
  1
  4
  0
  5
  1
  0
  3
  5
  s
  k
  r
  a
  G
  0
  1
  0
  1
  5
  -
  0
  5
  5
  1
  5
  0
  1
  -
  5
  -
  5
  1
  -
  0
  2
  5
  0
  2
  0
  1
  5
  8
  1
  1
  -
  x
  6.
  1
  0
  4
  1
  8
  2
  6
  )s
  n
  aiv
  a(
  rih
  z
  ar'ari
  H
  5
  -
  5
  0
  0
  5
  0
  1
  -
  5
  1
  0
  0
  0
  5
  -
  5
  -
  5
  -
  0
  1
  -
  0
  2
  -
  2
  1
  0
  x
  2.1
  3
  0
  9
  8
  1
  3
  )se
  n
  ilef(
  a
  v
  yid
  L
  0
  0
  1
  5
  0
  0
  0
  0
  1
  5
  -
  5
  -
  5
  -
  0
  0
  0
  5
  5
  5
  1
  0
  x
  1
  2
  0
  2
  1
  4
  2
  5
  )st
  n
  a
  n
  et
  u
  eil(
  ta
  h
  z
  a
  a
  M
  5
  1
  5
  -
  0
  1
  -
  0
  1
  5
  -
  0
  0
  5
  0
  1
  5
  -
  0
  0
  0
  0
  1
  0
  2
  0
  2
  2
  -
  x
  8.
  1
  0
  8
  1
  6
  3
  5
  n
  e
  m
  re
  M
  0
  0
  0
  0
  0
  0
  0
  0
  5
  5
  0
  0
  0
  0
  0
  2
  1
  0
  x
  1
  2
  0
  2
  1
  4
  2
  5
  r
  u
  at
  o
  n
  i
  M
  5
  1
  5
  0
  1
  0
  0
  1
  -
  0
  2
  5
  0
  0
  0
  0
  0
  0
  0
  5
  5
  2
  8
  0
  x
  2
  2
  0
  1
  2
  2
  4
  8
  sla
  h
  tre
  d
  n
  a
  e
  N
  0
  1
  0
  5
  -
  5
  0
  0
  1
  5
  0
  5
  -
  0
  1
  -
  5
  2
  0
  5
  2
  5
  0
  0
  2
  2
  -
  x
  5.
  1
  0
  5
  1
  0
  3
  6
  ia
  r
  K
  -
  a
  e
  S
  0
  1
  5
  5
  -
  0
  0
  5
  0
  1
  5
  -
  5
  -
  5
  -
  5
  1
  5
  1
  5
  1
  5
  1
  5
  1
  0
  2
  2
  -
  x
  6.
  1
  0
  4
  1
  8
  2
  6
  )
  n
  e
  m
  d
  ra
  zil(
  rig
  u
  elh
  o
  S
  5
  1
  5
  5
  -
  0
  0
  0
  1
  0
  5
  -
  5
  0
  5
  5
  5
  0
  1
  0
  1
  5
  1
  0
  x
  7.
  2
  0
  6
  1
  2
  3
  6
  )selit
  p
  er(
  ih
  tylssi'iots
  S
  5
  -
  0
  5
  0
  0
  1
  5
  -
  0
  0
  1
  0
  0
  0
  0
  0
  0
  5
  5
  -
  0
  1
  0
  x
  9.
  3
  0
  2
  1
  4
  2
  5
  )
  n
  e
  m
  flo
  w
  (
  n
  eflu
  V
  0
  1
  5
  1
  5
  -
  0
  5
  -
  5
  0
  0
  1
  -
  0
  0
  0
  2
  0
  2
  0
  2
  0
  1
  0
  1
  8
  1
  1
  -
  x
  5.
  1
  0
  5
  1
  0
  3
  6
  •
  Spell List Acquisition – No random rolls for spell
  acquisition. Purchasing 5 ranks in a list means that
  it is known to 5th level. A character is allowed to
  purchase up to 3 ranks per list per level and up to 5
  lists total per level.
  o
  Casting Bonus – Each spell list has its own casting
  bonus based upon what level the character knows
  the list to. The casting bonus is equal to the +1 per
  rank that the character has in the list, his
  Professional Level Bonus for spell casting and the
  stat bonus for his realm stat. Hybrid casters average
  both of their realm stat bonuses before adding it to
  the casting bonus for each spell list.
  o
  Spell List Limits – Characters may only learn
  spell lists to a certain levels, regardless of the
  origins of the list. The level to which the
  various types of lists may be learned is
  indicated on the Maximum Spell Level table.
  The table includes Arcane spell lists, which are
  not an official part of RMC just yet. However
  the re-release of Rolemaster Companion I
  make it likely that many will be including such,
  thus they are included in the table.
  MAXIMUM SPELL LEVEL
  e
  p
  y
  T
  r
  ets
  a
  C
  e
  p
  y
  T
  tsi
  L
  lle
  p
  S
  n
  e
  p
  O
  d
  e
  s
  o
  l
  C
  e
  s
  a
  B
  *
  e
  n
  a
  c
  r
  A
  res
  U
  lle
  p
  S
  er
  u
  P
  0
  2
  0
  2
  0
  5
  0
  2
  res
  U
  lle
  p
  S
  dir
  b
  y
  H
  0
  2
  0
  1
  0
  5
  0
  2
  res
  U
  lle
  p
  S
  -i
  m
  e
  S
  0
  1
  5
  0
  5
  0
  1
  res
  U
  lle
  p
  S
  -
  n
  o
  N
  5
  -
  -
  5
  .tsil
  e
  n
  a
  cr
  A
  n
  a
  n
  ra
  el
  ot
  sts
  o
  c
  P
  D
  la
  m
  r
  o
  n
  elb
  u
  o
  d
  sts
  o
  C
  =
  *
  Skill notes continued on page 8
  
  6
  CONSOLIDATED SKILL COSTS
  slli
  k
  S
  stat
  S
  r
  et
  h
  gi
  F
  fei
  h
  T
  e
  u
  g
  o
  R
  k
  n
  M
  .r
  a
  W
  n
  aicig
  a
  M
  tsi
  n
  ois
  ullI
  tsi
  m
  e
  h
  cl
  A
  cir
  el
  C
  tsi
  m
  i
  n
  A
  rela
  e
  H
  r
  o
  m
  r
  A
  n
  i
  g
  n
  ir
  e
  v
  u
  e
  n
  a
  M
  re
  h
  ta
  e
  L
  tf
  o
  S
  tS/g
  A
  */1
  */1
  */1
  9
  9
  9
  9
  */1
  */2
  */2
  re
  h
  ta
  e
  L
  digi
  R
  tS/g
  A
  */1
  */2
  */1
  9
  9
  9
  9
  */2
  */3
  */3
  n
  ia
  h
  C
  tS/g
  A
  */2
  */3
  */2
  0
  1
  0
  1
  0
  1
  0
  1
  0
  1
  0
  1
  0
  1
  etal
  P
  tS/g
  A
  */2
  */4
  */3
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  *
  sllik
  S
  n
  o
  p
  a
  e
  W
  *
  *
  d
  e
  g
  d
  E
  d
  e
  d
  n
  a
  H
  -e
  n
  O
  g
  A
  /tS/tS
  5/1
  7/2
  5/2
  4
  9
  9
  9
  6
  6
  9
  *
  *
  g
  n
  ih
  s
  u
  r
  C
  d
  e
  d
  n
  a
  H
  -e
  n
  O
  g
  A
  /tS/tS
  5/2
  8/3
  8/3
  6
  0
  2
  0
  2
  0
  2
  7
  7
  0
  2
  *
  *
  d
  e
  d
  n
  a
  H
  -
  o
  w
  T
  g
  A
  /tS/tS
  7/2
  4
  9/3
  8
  0
  2
  0
  2
  0
  2
  9
  9
  0
  2
  *
  *
  elissi
  M
  tS/g
  A
  /g
  A
  7/2
  4
  9/3
  8
  0
  2
  0
  2
  0
  2
  9
  9
  0
  2
  *
  *
  n
  w
  o
  r
  h
  T
  tS/g
  A
  /g
  A
  7/2
  4
  6/3
  8
  0
  2
  0
  2
  0
  2
  9
  9
  0
  2
  *
  *s
  m
  r
  A
  elo
  P
  g
  A
  /tS/tS
  5
  6
  6
  5
  1
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  sllik
  S
  la
  r
  e
  n
  e
  G
  g
  n
  ib
  m
  il
  C
  g
  A
  7/3
  5/2
  7/3
  7/3
  6
  7
  7
  5
  4
  6
  g
  n
  i
  m
  m
  i
  w
  S
  g
  A
  6/2
  3/1
  5/2
  5/1
  3
  3
  3
  3
  3
  3
  *
  *
  g
  n
  idi
  R
  g
  A
  /
  m
  E
  6/2
  6/2
  5/2
  7/2
  3
  3
  3
  3
  3/1
  3
  s
  p
  a
  r
  T
  m
  r
  asi
  D
  g
  A
  /
  n
  I
  8/3
  3/1
  5/2
  9/3
  7
  8
  4
  7
  8
  8
  s
  k
  c
  o
  L
  k
  ci
  P
  g
  A
  /
  n
  I
  9/3
  3/1
  6/2
  9/3
  8
  8
  4
  8
  8
  8
  e
  di
  H
  &
  klatS
  D
  S
  r
  o
  g
  A
  5/2
  3/1
  3/1
  4/2
  5
  3
  6
  5
  3
  6
  n
  oit
  p
  e
  cre
  P
  e
  R
  /
  n
  I
  5/2
  3/1
  3/1
  5/2
  3
  2
  3
  3
  3
  3
  sllik
  S
  la
  cig
  a
  M
  *
  *stsiL
  lle
  p
  S
  n
  I
  r
  o
  m
  E
  0
  2
  0
  1
  8
  0
  1
  */2
  */2
  */2
  */2
  */2
  */2
  se
  n
  u
  R
  n
  I/
  m
  E
  7
  6
  6
  6
  4
  /1
  4/1
  3/1
  5/2
  6/2
  6/2
  s
  d
  n
  a
  W
  &
  se
  v
  atS
  n
  I/
  m
  E
  9
  7
  8
  9
  4/1
  4/1
  3/1
  5/2
  6/2
  7/3
  *
  *slle
  p
  S
  d
  etc
  eri
  D
  g
  A
  0
  2
  0
  2
  0
  2
  0
  2
  5/2
  6/2
  7/2
  6/2
  3
  3
  sllik
  S
  laic
  e
  p
  S
  h
  s
  u
  b
  m
  A
  —
  8/3
  3/1
  5/2
  9/3
  9
  5
  9
  9
  6
  9
  *
  *scitsi
  u
  g
  n
  iL
  —
  */3
  */3
  */3
  */3
  */2
  */1
  */1
  */2
  */2
  */2
  *
  *se
  v
  o
  M
  la
  n
  er
  d
  A
  D
  S/r
  P
  6/2
  6/2
  6/2
  3/1
  6
  6
  6
  5
  6
  5
  es
  n
  efe
  D
  la
  n
  er
  d
  A
  —
  0
  2
  0
  2
  0
  2
  7/3
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  *
  *
  str
  A
  laitr
  a
  M
  seira
  v
  7/3
  7/3
  7/3
  3/1
  9
  9
  9
  6
  9
  6
  t
  n
  e
  m
  p
  ole
  v
  e
  D
  y
  d
  o
  B
  o
  C
  3/1
  7/3
  5/2
  7/2
  8
  8
  6
  4
  4
  3
  /1
  sllik
  S
  y
  r
  a
  d
  n
  o
  c
  e
  S
  scita
  b
  o
  rc
  A
  u
  Q
  /g
  A
  5/2
  3/1
  4/1
  3/1
  3
  3
  3
  7/2
  7/2
  7/2
  g
  n
  itc
  A
  m
  E
  /r
  P
  6/2
  5/2
  3/1
  5/2
  6/3
  3/1
  6/3
  7/2
  7/2
  7/2
  *
  *
  g
  n
  itfa
  r
  C
  m
  E
  /g
  A
  6/2
  6/2
  6/2
  5/3
  3
  3
  3/1
  3
  3
  3
  y
  c
  a
  m
  olpi
  D
  n
  I/r
  P
  6/3
  6/3
  6/2
  6/2
  4/2
  5/2
  5/2
  4/2
  6/2
  6/2
  g
  n
  ip
  u
  D
  m
  E
  /r
  P
  6/2
  4/1
  5/1
  6/3
  6/3
  4/2
  6/3
  6/3
  6/3
  6/3
  di
  A
  tsriF
  m
  E
  /
  D
  S
  6/2
  6/2
  6/2
  6/2
  6/2
  6/2
  5/2
  5/1
  5/1
  2/1
  g
  n
  ig
  a
  r
  o
  F
  e
  M
  /
  n
  I
  6/2
  6/2
  5/2
  6/2
  6/2
  7/2
  5/2
  5/2
  5/1
  5/2
  y
  z
  n
  er
  F
  D
  S/
  m
  E
  6/2
  6/2
  6/2
  5/2
  5
  5
  6
  3
  3
  3
  m
  sila
  b
  re
  H
  e
  R
  /
  n
  I
  8/3
  8/3
  6/3
  4/2
  8/3
  8/3
  8/3
  6/2
  3/1
  4/2
  *
  *la
  re
  n
  e
  G
  :er
  o
  L
  e
  R
  /e
  M
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  *
  *la
  cig
  a
  M
  :er
  o
  L
  e
  R
  /e
  M
  6
  5
  4
  6
  4/1
  4/1
  4/1
  4/2
  5/2
  5/2
  *
  *
  er
  u
  cs
  b
  O
  :er
  o
  L
  e
  R
  /e
  M
  7/3
  7/3
  7/3
  7/3
  7/3
  7/3
  7/3
  7/3
  7/3
  7/3
  n
  oitatid
  e
  M
  D
  S/r
  P
  7/3
  6/3
  6/3
  4/2
  5/1
  4/2
  4/2
  2/1
  3/1
  2/1
  cis
  u
  M
  m
  E
  /g
  A
  6/2
  6/2
  6/2
  6/2
  6/2
  6/2
  6/2
  5/2
  6/2
  6/2
  n
  oita
  giv
  a
  N
  n
  I/e
  R
  6/2
  6/2
  5/2
  6/2
  6/2
  5/2
  6/2
  4/2
  5/1
  4/2
  g
  n
  ig
  n
  iS
  n
  I/r
  P
  6/2
  6/2
  6/2
  6/2
  6/2
  6/2
  6/2
  5/2
  6/2
  6/2
  esi
  w
  te
  ertS
  r
  P
  /
  n
  I
  4/2
  2/1
  3/1
  6/3
  3
  3
  3
  3
  4
  3
  g
  n
  ik
  c
  a
  r
  T
  e
  R
  /
  n
  I
  4/1
  3/1
  4/1
  3/1
  3
  3
  2
  6/2
  4/1
  5/3
  g
  n
  id
  a
  r
  T
  m
  E
  /e
  R
  6/3
  4/2
  4/2
  5/3
  5/3
  4/2
  5/3
  5/2
  6/2
  6/2
  y
  re
  k
  cir
  T
  u
  Q
  /r
  P
  6/2
  2/1
  3/1
  4/1
  3
  4/1
  3
  3
  3
  3
  s
  etisi
  u
  q
  e
  R
  e
  m
  ir
  P
  t
  S
  /
  o
  C
  g
  A
  /
  u
  Q
  g
  A
  /t
  S
  D
  S
  /
  u
  Q
  e
  R
  /
  m
  E
  e
  R
  /
  m
  E
  e
  R
  /
  m
  E
  e
  M
  /
  n
  I
  e
  M
  /
  n
  I
  e
  M
  /
  n
  I
  e
  g
  a
  u
  g
  n
  al
  r
  o
  ,er
  ol,tsil
  lle
  p
  s
  ,n
  o
  p
  a
  e
  w
  1
  sa
  h
  c
  u
  s
  ,sllik
  s
  cific
  e
  p
  s
  ,la
  u
  divid
  n
  i
  o
  t
  n
  i
  d
  e
  zilaic
  e
  p
  s
  e
  b
  ts
  u
  M
  -
  *
  *
  
  7
  CONSOLIDATED SKILL COSTS
  slli
  k
  S
  stat
  S
  tsilat
  n
  e
  M
  r
  ela
  e
  H
  .L
  r
  e
  e
  S
  r
  e
  r
  e
  c
  r
  o
  S
  cits
  y
  M
  r
  e
  g
  o
  l
  o
  rts
  A
  k
  n
  o
  M
  d
  e
  siv
  e
  R
  r
  e
  g
  n
  a
  R
  d
  r
  a
  B
  r
  o
  m
  r
  A
  n
  i
  g
  n
  ir
  e
  v
  u
  e
  n
  a
  M
  re
  h
  ta
  e
  L
  tf
  o
  S
  tS/g
  A
  */4
  */2
  */4
  9
  */4
  */4
  9
  */1
  */2
  re
  h
  ta
  e
  L
  digi
  R
  tS/g
  A
  */5
  */3
  */5
  9
  */5
  */5
  9
  */2
  */2
  n
  ia
  h
  C
  tS/g
  A
  */6
  */4
  */6
  0
  1
  */6
  */6
  0
  1
  */3
  */3
  etal
  P
  tS/g
  A
  */7
  */5
  */7
  1
  1
  */7
  */7
  1
  1
  */4
  */5
  *
  sllik
  S
  n
  o
  p
  a
  e
  W
  *
  *
  d
  e
  g
  d
  E
  d
  e
  d
  n
  a
  H
  -e
  n
  O
  g
  A
  /tS/tS
  6
  8
  6
  9
  9
  9
  5
  6/3
  9/3
  *
  *
  g
  n
  ih
  s
  u
  r
  C
  d
  e
  d
  n
  a
  H
  -e
  n
  O
  g
  A
  /tS/tS
  8
  8
  5
  1
  0
  2
  0
  2
  0
  2
  8
  8/3
  6
  *
  *
  d
  e
  d
  n
  a
  H
  -
  o
  w
  T
  g
  A
  /tS/tS
  5
  1
  5
  1
  0
  2
  0
  2
  0
  2
  0
  2
  8
  6
  7
  *
  *
  elissi
  M
  tS/g
  A
  /g
  A
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  8
  6
  7
  *
  *
  n
  w
  o
  r
  h
  T
  tS/g
  A
  /g
  A
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  5
  1
  6
  7
  *
  *s
  m
  r
  A
  elo
  P
  g
  A
  /tS/tS
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  0
  2
  5
  1
  9
  5
  1
  sllik
  S
  la
  r
  e
  n
  e
  G
  g
  n
  ib
  m
  il
  C
  g
  A
  5
  6
  4
  7
  7
  7
  7/3
  4/2
  9/3
  g
  n
  i
  m
  m
  i
  w
  S
  g
  A
  3
  3
  3
  3
  3
  3
  6/2
  4/2
  6/2
  *
  *
  g
  n
  idi
  R
  g
  A
  /
  m
  E
  2
  2
  2
  3
  3
  3
  3
  5/2
  6/2
  s
  p
  a
  r
  T
  m
  r
  asi
  D
  g
  A
  /
  n
  I
  7
  8
  7
  7
  7
  7
  4
  4
  4
  s
  k
  c
  o
  L
  k
  ci
  P
  g
  A
  /
  n
  I
  8
  8
  7
  7
  7
  7
  4
  4
  4
  e
  di
  H
  &
  klatS
  D
  S
  r
  o
  g
  A
  5
  6
  6
  6
  2
  6
  7/2
  4/1
  7/2
  n
  oit
  p
  e
  cre
  P
  e
  R
  /
  n
  I
  3
  3
  3/1
  3
  2
  2
  7/2
  5/1
  7/2
  sllik
  S
  la
  cig
  a
  M
  *
  *stsiL
  lle
  p
  S
  n
  I
  r
  o
  m
  E
  */2
  */2
  */2
  */2
  */2
  */2
  */4
  */4
  */4
  se
  n
  u
  R
  n
  I/
  m
  E
  5/2
  6/2
  6/2
  5/2
  5/2
  6/2
  4
  5
  5
  s
  d
  n
  a
  W
  &
  se
  v
  atS
  n
  I/
  m
  E
  5/2
  6/2
  6/2
  5/2
  5/2
  6/2
  5
  6
  6
  *
  *slle
  p
  S
  d
  etc
  eri
  D
  g
  A
  6/2
  7/2
  7/2
  5/2
  6/2
  7/2
  9
  5
  1
  0
  1
  sllik
  S
  laic
  e
  p
  S
  h
  s
  u
  b
  m
  A
  —
  9
  9
  9
  9
  9
  9
  4
  8/3
  6
  *
  *scitsi
  u
  g
  n
  iL
  —
  */2
  */2
  */1
  */2
  */1
  */1
  */3
  */3
  */1
  *
  *se
  v
  o
  M
  la
  n
  er
  d
  A
  D
  S/r
  P
  6
  3
  3
  5
  5
  5
  4/2
  7/2
  7/2
  es
  n
  efe
  D
  la
  n
  er
  d
  A
  —
  0
  2
  5
  1
  5
  1
  0
  2
  5
  1
  5
  1
  6
  0
  2
  5
  1
  *
  *
  str
  A
  laitr
  a
  M
  seira
  v
  9
  3
  3
  9
  6
  6
  5/2
  4
  3
  t
  n
  e
  m
  p
  ole
  v
  e
  D
  y
  d
  o
  B
  o
  C
  6
  6
  6
  8
  8
  6
  7/3
  7/2
  8/3
  sllik
  S
  y
  r
  a
  d
  n
  o
  c
  e
  S
  scita
  b
  o
  rc
  A
  u
  Q
  /g
  A
  7/3
  7/3
  7/3
  3
  3
  3
  5/1
  6/2
  6/2
  g
  n
  itc
  A
  m
  E
  /r
  P
  6/2
  6/2
  6/2
  7/2
  2/1
  7/2
  6/2
  6/2
  5/1
  *
  *
  g
  n
  itfa
  r
  C
  m
  E
  /g
  A
  3
  3
  3
  3
  3
  3
  6/2
  6/2
  6/2
  y
  c
  a
  m
  olpi
  D
  n
  I/r
  P
  4/2
  6/2
  5/1
  6/2
  5/2
  4/2
  4/2
  5/2
  4/1
  g
  n
  ip
  u
  D
  m
  E
  /r
  P
  5/2
  6/3
  5/2
  6/2
  5/2
  6/3
  6/3
  7/2
  5/1
  di
  A
  tsriF
  m
  E
  /
  D
  S
  6/2
  2/1
  6/2
  6/3
  6/2
  6/2
  6/2
  4/1
  6/2
  g
  n
  ig
  a
  r
  o
  F
  e
  M
  /
  n
  I
  6/2
  5/2
  4/1
  6/2
  6/2
  6/2
  6/2
  3/1
  6/2
  y
  z
  n
  er
  F
  D
  S/
  m
  E
  4/2
  3
  5
  6/3
  3
  5
  3/1
  6/2
  6/2
  m
  sila
  b
  re
  H
  e
  R
  /
  n
  I
  6/3
  6/2
  6/3
  6/3
  6/3
  6/3
  6/2
  4/1
  8/3
  *
  *la
  re
  n
  e
  G
  :er
  o
  L
  e
  R
  /e
  M
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  2/1
  *
  *la
  cig
  a
  M
  :er
  o
  L
  e
  R
  /e
  M
  4/2
  5/2
  5/2
  5/2
  5/2
  5/2
  6/3
  6/3
  4/1
  *
  *
  er
  u
  cs
  b
  O
  :er
  o
  L
  e
  R
  /e
  M
  7/3
  7/3
  7/3
  7/3
  7/3
  7/3
  7/3
  7/3
  4/2
  n
  oitatid
  e
  M
  D
  S/r
  P
  4/1
  4/1
  2/1
  4/2
  3/1
  2/1
  5/1
  4/2
  4/2
  cis
  u
  M
  m
  E
  /g
  A
  6/2
  6/2
  5/2
  6/2
  5/2
  4/2
  6/2
  6/2
  2/1
  n
  oita
  giv
  a
  N
  n
  I/e
  R
  6/2
  6/2
  2/1
  6/2
  6/2
  3/1
  6/2
  3/1
  6/2
  g
  n
  ig
  n
  iS
  n
  I/r
  P
  6/2
  6/2
  5/2
  6/2
  5/2
  4/2
  6/2
  6/2
  2/1
  esi
  w
  te
  ertS
  r
  P
  /
  n
  I
  3
  3
  5/3
  3
  5/2
  3
  7/3
  6/3
  4/2
  g
  n
  ik
  c
  a
  r
  T
  e
  R
  /
  n
  I
  3
  3
  5/1
  3
  4/2
  4/2
  6/2
  3/1
  6/2
  g
  n
  id
  a
  r
  T
  m
  E
  /e
  R
  5/3
  5/3
  6/3
  6/3
  6/3
  6/3
  6/3
  5/3
  4/2
  y
  re
  k
  cir
  T
  u
  Q
  /r
  P
  3
  3
  5/1
  3
  5/1
  3
  5/2
  5/2
  4/2
  s
  etisi
  u
  q
  e
  R
  e
  m
  ir
  P
  r
  P
  /
  D
  S
  r
  P
  /
  D
  S
  r
  P
  /
  D
  S
  n
  I/
  m
  E
  r
  P
  /
  m
  E
  n
  I/r
  P
  D
  S
  /
  m
  E
  o
  C
  /
  n
  I
  e
  M
  /r
  P
  e
  g
  a
  u
  g
  n
  al
  r
  o
  ,er
  ol,tsil
  lle
  p
  s
  ,n
  o
  p
  a
  e
  w
  1
  sa
  h
  c
  u
  s
  ,sllik
  s
  cific
  e
  p
  s
  ,la
  u
  divid
  n
  i
  o
  t
  n
  i
  d
  e
  zilaic
  e
  p
  s
  e
  b
  ts
  u
  M
  -
  *
  *
  
  8
  CONSOLIDATED SKILL COSTS
  slli
  k
  S
  stat
  S
  n
  o
  i
  p
  m
  a
  h
  C
  lat
  n
  e
  m
  el
  E
  r
  o
  ir
  r
  a
  W
  r
  e
  r
  u
  t
  n
  e
  V
  ts
  eir
  P
  e
  g
  a
  M
  tat
  n
  e
  M
  r
  o
  m
  r
  A
  n
  i
  g
  n
  ir
  e
  v
  u
  e
  n
  a
  M
  re
  h
  ta
  e
  L
  tf
  o
  S
  tS/g
  A
  */2
  */3
  */2
  */2
  9
  */4
  re
  h
  ta
  e
  L
  digi
  R
  tS/g
  A
  */3
  */4
  */2
  */3
  9
  */5
  n
  ia
  h
  C
  tS/g
  A
  */4
  */5
  */3
  0
  1
  0
  1
  */6
  etal
  P
  tS/g
  A
  */5
  */6
  */4
  1
  1
  1
  1
  */7
  *
  sllik
  S
  n
  o
  p
  a
  e
  W
  *
  *
  d
  e
  g
  d
  E
  d
  e
  d
  n
  a
  H
  -e
  n
  O
  g
  A
  /tS/tS
  5/3
  5/3
  5/3
  6
  9
  6
  *
  *
  g
  n
  ih
  s
  u
  r
  C
  d
  e
  d
  n
  a
  H
  -e
  n
  O
  g
  A
  /tS/tS
  8/3
  9/3
  8/3
  7
  0
  2
  8
  *
  *
  d
  e
  d
  n
  a
  H
  -
  o
  w
  T
  g
  A
  /tS/tS
  5
  6
  4
  9
  0
  2
  5
  1
  *
  *
  elissi
  M
  tS/g
  A
  /g
  A
  7
  8
  6
  9
  0
  2
  0
  2
  *
  *
  n
  w
  o
  r
  h
  T
  tS/g
  A
  /g
  A
  9
  5
  1
  8
  9
  0
  2
  0
  2
  *
  *s
  m
  r
  A
  elo
  P
  g
  A
  /tS/tS
  5
  1
  5
  1
  5
  1
  0
  2
  0
  2
  0
  2
  sllik
  S
  la
  r
  e
  n
  e
  G
  g
  n
  ib
  m
  il
  C
  g
  A
  8/3
  9/3
  7/3
  5
  7
  5
  g
  n
  i
  m
  m
  i
  w
  S
  g
  A
  6/2
  6/2
  6/2
  3
  3
  3
  *
  *
  g
  n
  idi
  R
  g
  A
  /
  m
  E
  5/1
  6/2
  6/2
  3
  3
  2
  s
  p
  a
  r
  T
  m
  r
  asi
  D
  g
  A
  /
  n
  I
  6
  8
  4
  8
  7
  7
  s
  k
  c
  o
  L
  k
  ci
  P
  g
  A
  /
  n
  I
  8
  8
  4
  8
  8
  8
  e
  di
  H
  &
  klatS
  D
  S
  r
  o
  g
  A
  7/3
  7/2
  6/2
  5
  5
  5
  n
  oit
  p
  e
  cre
  P
  e
  R
  /
  n
  I
  7/2
  7/2
  6/2
  3
  3
  3
  sllik
  S
  la
  cig
  a
  M
  *
  *stsiL
  lle
  p
  S
  n
  I
  r
  o
  m
  E
  */4
  */4
  */4
  */2
  */2
  */2
  se
  n
  u
  R
  n
  I/
  m
  E
  4
  3
  4
  6/2
  4/1
  5/2
  s
  d
  n
  a
  W
  &
  se
  v
  atS
  n
  I/
  m
  E
  6
  5
  6
  6/2
  4/1
  5/2
  *
  *slle
  p
  S
  d
  etc
  eri
  D
  g
  A
  6
  6/3
  6
  8/3
  6/2
  6/2
  sllik
  S
  laic
  e
  p
  S
  h
  s
  u
  b
  m
  A
  —
  9
  6
  3
  8
  8
  9
  *
  *scitsi
  u
  g
  n
  iL
  —
  */3
  */3
  */3
  */2
  */2
  */2
  *
  *se
  v
  o
  M
  la
  n
  er
  d
  A
  D
  S/r
  P
  7/2
  7/2
  6/2
  5
  6
  6
  es
  n
  efe
  D
  la
  n
  er
  d
  A
  —
  0
  2
  0
  2
  8
  0
  2
  0
  2
  0
  2
  *
  *
  str
  A
  laitr
  a
  M
  seira
  v
  8/3
  3
  7/2
  6
  9
  3
  t
  n
  e
  m
  p
  ole
  v
  e
  D
  y
  d
  o
  B
  o
  C
  7/2
  7/2
  7/2
  5
  8
  6
  sllik
  S
  y
  r
  a
  d
  n
  o
  c
  e
  S
  scita
  b
  o
  rc
  A
  u
  Q
  /g
  A
  6/2
  6/2
  4/2
  7/2
  3
  7/3
  g
  n
  itc
  A
  m
  E
  /r
  P
  6/2
  6/2
  6/2
  7/2
  6/3
  6/2
  *
  *
  g
  n
  itfa
  r
  C
  m
  E
  /g
  A
  6/2
  6/2
  6/2
  3
  3
  3
  y
  c
  a
  m
  olpi
  D
  n
  I/r
  P
  6/2
  5/2
  5/2
  6/2
  5/2
  4/2
  g
  n
  ip
  u
  D
  m
  E
  /r
  P
  6/2
  6/3
  5/2
  6/3
  6/3
  5/3
  di
  A
  tsriF
  m
  E
  /
  D
  S
  4/2
  4/2
  4/2
  4/1
  6/2
  6/2
  g
  n
  ig
  a
  r
  o
  F
  e
  M
  /
  n
  I
  5/2
  6/2
  5/2
  5/2
  6/2
  6/2
  y
  z
  n
  er
  F
  D
  S/
  m
  E
  6/2
  6/2
  6/2
  3
  5
  4/2
  m
  sila
  b
  re
  H
  e
  R
  /
  n
  I
  6/3
  6/3
  6/2
  4/2
  8/3
  6/2
  *
  *la
  re
  n
  e
  G
  :er
  o
  L
  e
  R
  /e
  M
  3/1
  3/1
  3/1
  3/1
  3/1
  3/1
  *
  *la
  cig
  a
  M
  :er
  o
  L
  e
  R
  /e
  M
  4/2
  4/2
  4/2
  5/2
  4/1
  4/2
  *
  *
  er
  u
  cs
  b
  O
  :er
  o
  L
  e
  R
  /e
  M
  6/2
  6/2
  6/2
  7/3
  7/3
  7/3
  n
  oitatid
  e
  M
  D
  S/r
  P
  5/2
  6/2
  3/1
  3/1
  6/2
  4/1
  cis
  u
  M
  m
  E
  /g
  A
  6/2
  6/2
  6/2
  6/2
  6/2
  6/2
  n
  oita
  giv
  a
  N
  n
  I/e
  R
  5/2
  6/2
  4/2
  4/2
  6/2
  6/2
  g
  n
  ig
  n
  iS
  n
  I/r
  P
  6/2
  6/2
  6/2
  6/2
  6/2
  6/2
  esi
  w
  te
  ertS
  r
  P
  /
  n
  I
  6/2
  6/2
  6/2
  3
  3
  3
  g
  n
  ik
  c
  a
  r
  T
  e
  R
  /
  n
  I
  4/2
  4/2
  4/2
  7/2
  3
  3
  g
  n
  id
  a
  r
  T
  m
  E
  /e
  R
  4/2
  4/2
  4/2
  6/2
  5/3
  5/3
  y
  re
  k
  cir
  T
  u
  Q
  /r
  P
  6/2
  4/2
  6/2
  3
  3
  3
  s
  etisi
  u
  q
  e
  R
  e
  m
  ir
  P
  t
  S
  /
  n
  I
  g
  A
  /
  m
  E
  D
  S
  /r
  P
  e
  M
  /
  n
  I
  e
  R
  /
  m
  E
  D
  S
  /r
  P
  e
  g
  a
  u
  g
  n
  al
  r
  o
  ,er
  ol,tsil
  lle
  p
  s
  ,n
  o
  p
  a
  e
  w
  1
  sa
  h
  c
  u
  s
  ,sllik
  s
  cific
  e
  p
  s
  ,la
  u
  divid
  n
  i
  o
  t
  n
  i
  d
  e
  zilaic
  e
  p
  s
  e
  b
  ts
  u
  M
  -
  *
  *
  •
  Crafting – Skill
  definition can be
  found in Express
  Additions #3.
  •
  Diplomacy &
  Duping – Skill
  Definitions can
  be found Express
  Additions #7.
  •
  Herbalism –
  Skill definition
  can be found in
  Express
  Additions #8.
  •
  Weapon Katas –
  The rules for
  learning Weapon
  Katas from
  Express
  Additions #2
  shall be used.
  
SOURCE: textdata/thevault/Rolemaster/5.0 Edition Classic/RMC Charater Creation Reference [2008].pdf