TEXT:  
   
   
   
  t 
   
   
   
   
  t
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 600 gp 
   
  APL 6 
  max 900 xp; 800 gp 
   
  APL 8 
  max 1,125 xp; 1,250 gp
   
  APL 10 
  max 1,350 xp; 2,100 gp
   
  APL 12 
  max 1,575 xp; 3,000 gp
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  Wrapped In Death 
  A Regional Adventure 
  Set in the Principality of Ulek 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  � Tataric Instructs 
  This PC has gained access to the following spell: 
  Detect Disease 
  Divination 
  Level: Clr 0, Drd 0, Pal 1, Rgr 1 
  Components: V, S 
  Casting Time: 1 action 
  Range: Close (25 ft. + 5 ft./2 levels) 
  Target or Area: One creature, one object, or a 5-ft. cube. 
  Duration: Instantaneous 
  Saving Throw: None 
  Spell Resistance: No 
   
  You determine whether a creature, object or area has been 
  diseased or can deliver a disease.  You can determine the exact 
  type of disease with a successful Wisdom check (non-magical 
  disease DC 20; magical disease DC 25).  A character with the 
  Heal skill may try a Heal check (DC as above) if the Wisdom 
  check fails, or may try the Heal check prior to the Wisdom 
  check. 
   
  The spell can penetrate barriers, but 1 foot of stone, 1 inch of 
  common metal, a thin sheet of lead, or 3 feet of wood or dirt 
  blocks it. 
  Cross out any game effects this character does not gain. 
   
  � Royal Army Commendation 
  For successfully defeating a potential threat to the Principality of 
  Ulek, you, a member of the Principality of Ulek Royal Army, 
  have received this commendation. 
   
  � Mine Rangers Commenda ion 
  For successfully defeating a potential threat to the Principality of 
  Ulek, you, a member of the Mine Rangers, have received this 
  commendation. 
   
  � Necklace of Acid Balls (Type II) 
  This necklace functions just like a Necklace of Fireballs (Type II) 
  except that the type of damage is acid instead of fire. 
   
  Caster Level: 10
  th; Prerequisites: Craft Wondrous Item, Energy 
  Substitution, fireball; Market Price: 2,700 gp; Weight: 2 lbs. 
  Adventure Record#
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4: 
  � Boots of the Winterlands (Adventure, DMG) 
  � Cloak of Resistance +2 (Adventure, DMG) 
  � Everburning Torch (Adventure, DMG) 
  � Potion of Cure Serious Wounds (Adventure, DMG) 
  � Potion of Fly (Adventure, DMG) 
  � Potion of Haste (Adventure, DMG) 
  � Potion of Remove Blindness/Deafness (Adventure, DMG) 
  � Potion of Water Breathing (Adventure, DMG) 
   
  APL 6 (APL 4 Items plus): 
  � Necklace of Acid Balls [Type II] (Adventure, see above) 
   
  APL 8 (APL 4, 6 Items plus): 
  � Cloak of Resistance +3 (Adventure, DMG) 
   
  APL 10 (APL 4, 6, 8 Items plus): 
  � Periapt of Health (Adventure, DMG) 
  � Ring of Feather Falling (Adventure, DMG) 
   
  APL 12 (APL 4, 6, 8, 10 Items plus): 
  � Cloak of Resistance +4 (Adventure, DMG) 
   
   
   
  TU REMAINING 
  Added TU Costs
  -                     TU
  TU Cost 
  1 or 2 TU
  Starting TU 
  TU
   
  XP
  FINAL XP TOTAL
  XP Gained
  +                                  XP
  Subtotal 
  XP
  XP lost or spen
  -                                   XP
  Starting XP 
  XP
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL
   
                     GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/593/Normal Scenarios/ULP3-04 - Wrapped in Death (APL 4-12)/ULP3-04 - Wrapped in Death AR.pdf