TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 
  � Potion of Haste  (Freq: Adventure; 5
  th level caster; DMG) 
  � Potion of Protection from Elements [Sonic]  (Freq: 
  Adventure; 5
  th level caster; DMG) 
  � Cloak of Resistance +2 (Freq: Adventure; DMG) 
   
  APL 8 (all of APL 6 plus the following) 
  � Bead of Force (Freq: Adventure; DMG) 
  � Bracers of the Magi(Freq: Adventure; see above) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � Potion of Protection from Elements [Cold]  (Freq: 
  Adventure; 5
  th level caster; DMG) 
  � +1 Mithral Chain Shirt (Freq: Adventure; DMG) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � +3 Mithral Chain Shirt (Freq: Adventure; DMG) 
  � Cloak of Resistance +3 (Freq: Adventure; DMG) 
  � Boots of Speed (Freq: Adventure; DMG) 
  � Pearl of Power [2
  nd] (Freq: Adventure; DMG) 
  � Pearl of Power [3
  rd] (Freq: Adventure; DMG) 
  � Bag of Holding [III} (Freq: Adventure; DMG) 
   
  APL 14 (all of APLs 6-12 plus the following) 
  � +3 Chain Mail  (Freq: Adventure; DMG) 
  � Necklace of Fireballs [VII} (Freq: Adventure; DMG) 
  � Potion Cure Serious Wounds (Freq: Adv; 5
  th lvl caster; DMG)
  � Ring of Protection +3 (Freq: Adventure; DMG) 
  � Cloak of Resistance +4 (Freq: Adventure; DMG) 
  � Headband of Intellect +4 (Freq: Adventure; DMG) 
   
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 800 gp 
   
  APL 8 
  max 1,125 xp; 1,250 gp 
   
  APL 10 
  max 1,350 xp; 2,100 gp 
   
  APL 12 
  max 1,575 xp; 3,000 gp 
   
  APL 14 
  max 1,800 xp; 6,000 gp 
   
  �Bracers of the Magi: The platinum engraved bracers are 
  covered in symbols of the arcane. Once a day, on command, the 
  bracers will cast Rary’s Mnemonic Enhancer at 7
  th level. This is 
  activated as a spell completion type item. Caster Level: 7
  th; 
  Prerequisites: Craft Wondrous Item, Rary’s Mnemonic Enhancer; 
  Cost: 10,000 gp; Frequency: Adventure 
   
  �Influence with Redgar: Due to the recommendation of Bishop 
  Ra’ned, Redgar has agreed to do  some work for this character at 
  reduced cost. Redgar will upgrade any one Masterwork or magical 
  metal weapon or Masterwork or magical metal suit of armor/shield 
  to +1 or +2. He is also willing to add the Light or Heavy 
  Fortification ability to a Suit of Armor/Shield or the Flaming or 
  Frost ability to a weapon. All of these upgrades must be done at the 
  same time. Cross this influence off once used. Frequency: Any; 
  Cost: Difference between old and new value of armor/weapon  
   
  �Curse of Nessus: The bearer of this curse has betrayed the trust 
  of Bishop Ra’ned and left Perdition. In doing so they may have put 
  the entire Flanaess in grave danger. 
   
  <curse continued> 
   
  The curse takes the form of tattoo’s that move around to form the 
  true names of 303 devils. These markings cover both arms, chest, 
  and the back of the bearer. Great care must be taken to hide them 
  from the public. The bearer of these curse gains several benefits 
  and penalties as described below. 
   
  The bearer of the curse is granted DR 5/+1, Cold, Fire, and Electric 
  Resistance 5, and is immune to paralysis. Any wounds suffered by 
  this PC cannot be healed by non-magical means. Only healing 
  spells of 2
  nd level or higher can restore hp’s to this character. For 
  purposes of this curse it must be a spell or spell-like ability of 2
  nd 
  level or higher to work. The bearers skin has no color and he does 
  not have any detectable heartbeat. This causes a -4 penalty on any 
  social interaction skill unless it can be masked in some fashion. 
  The bearer detects as evil of a moderate strength at all times. 
  Animal Companions, Cohorts, Followers, and Special Mounts will 
  not adventure with this character until the curses are removed.  
   
  This curse cannot be removed by any currently known means. The 
  cycle must complete itself before all is right again. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  A Man with Nothing 
  A Core Adventure 
  Set in Archclericy of Veluna 
  Event: __________________________________ Date: ______ 
  DM:__________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/593/COR3-08 A Man with Nothing (APL 6-14)/COR3-08 A Man with Nothing AR.pdf