TEXT: Durven Frostsilver
  Male Dwarf Paladin of Moradin  
  Level 4 
  Lawful Good
  In the party’s last adventure, Durven smashed a locked chest to get 
  at the treasure within. As he scooped up the coins (to be carefully 
  counted and shared later), his brother Morn pulled a scrap of paper 
  from between two pieces of shattered wood. It was a dwarven map of 
  the mountains that revealed the location of Frostsilver, the home of 
  their ancestors that has been lost for centuries.  
  Like his brother, Durven fervently hopes 
  the former clan-home is still intact. Its 
  rediscovery in the mountains of the 
  Spine of the World might rival the 
  reclamation of Mithral Hall!
  Ability	
  Score	 Modifier
  Strength	
  17	
  +3	
  Dexterity	
  12	
  +1
  Constitution	 12	
  +1
  Intelligence	
  8	
  –1
  Wisdom	
  10	
  +0
  Charisma	
  14	
  +2
  Initiative		
  +1
  Armor	Class		
  20
  Flat-Footed	AC		20
  Touch	AC		
  11
  Move		
  20	ft.	(4	squares)
  Hit	Points		
  30	(4	HD)
  Base	Attack	
  +4
  Melee	Attack	
  +7
  Grapple	
  +7
  Ranged	Attack	+5
  Weapon	
  Attack	Bonus	
  Damage	
  Critical	Hit	
  Range/Special
  +1 greatsword		
  +9	 2d6+5	 19–20/×2	
  —
  Masterwork	light	crossbow	 +5	 1d8	
  ×2	
  80	ft.
  Saving	Throws
  Fort	+7	(+9	poison,	spells)	
  Ref	+4	(+6	spells)
  Will	+3	(+5	spells)
  Feats
  Power	Attack:	
  Subtract	up	to	4	from	
  your	melee	attack	roll	
  and	add	double	that	
  number	to	damage)
  Special	Abilities
  •		Darkvision	(see	in	the	dark	up	to	60	feet)
  •		+1	on	attacks	against	goblinoids
  •		Turn	undead	5/day;	check	d20+2;	damage	2d6+3)	
  •		Smite	evil	1/day	(+2	to	hit,	+4	to	damage)
  •	Immune	to	fear	and	disease
  •		Aura	of	courage	(allies	within	2	squares	gain	+4	
  morale	bonus	to	saves	against	fear)
  •	Detect evil	at	will	(detect	evil	within	60	feet)
  •		Lay	on	hands	(heal	up	8	hit	points	throughout	the	day)
  •	Stonecunning	(automatically	Search	for	
  unusual	stonework)
  •	Stability	(+4	vs.	bull	rush	or	trip)
  For	more	information	visit	www.dndinsider.com
  
  Skills
  Heal	
  +7	(Wis)
  Magic	Items	
  +1 greatsword, +1 full plate
  Potion of cure light wounds (heals	1d8+1	hit	points)
  Equipment
  Masterwork	light	crossbow	(30	bolts)
  For	more	information	visit	www.dndinsider.com
  For	more	information	visit	www.dndinsider.com
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 3.5/Other Products/D&D Worldwide Game Day 07/dnd_wwgd07_durven.pdf