TEXT: Collectori
  Skitter pulled absentmindedly with the stitches 
  on her arm as she peered around the corner into the 
  Nobleman’s Office Study. Places like this were always 
  full to the brim with little treasures - fountain pens, lost 
  keys, occasionally even a forgotten ring or broach - but 
  she knew all to well that they held danger to a tiny 
  creature like herself. She patted the tightly bound scroll 
  strapped to her back, just to be sure it was still there, 
  and as soon as the coast was clear, bolted for the door. 
  One of the housemaids saw her dashing down the hall, 
  and screamed, but the poor girl fainted as quickly as 
  she had let out the cry, and with any luck Skitter could 
  be up the radiator and out the window before the other 
  servants arrived and woke her up. But then she saw it: A 
  glittering dollhouse key, lost beneath the footings of the 
  china cabinet on the far side of the room. Oh how that 
  would look next to the cracked reading glasses in her 
  nest! She had to have it! 
   
  She changed her course and darted for the key, hiding 
  herself underneath the walnut case just as the chef and 
  servant boy came rushing into the room. While the cook 
  roused the maidservant with a  handful of smelling salts, 
  the small boy crept down on all fours, searching for the 
  intruder. Their gazes met, and she locked eyes with the 
  boy, raising a finger to her buttonhole lips, and hoping 
  to dear gods that he child understood why she was here
  Inadvertent Creations
  Collectori are somewhat unique among other races. 
  Where Humans or Elves might have been set upon the 
  earth by gods, and Constructs such as Soul-Stitched 
  created by men, Collectori simply... Come to be. In 
  places where magic and spellwork are in abundance, 
  sometimes the remains of a poorly worded spell or 
  slightly off-cast ritual will find their way together. This 
  ambient magic, with enough time, often finds its way 
  into an object or collection, slowly gathering more 
  arcane leftovers until a mote of life is born.
  Little more than an animated scrap of cloth, or few 
  scattered nuts and bolts, these “Motes” as they are 
  called are still fragile, and spend the earliest parts of 
  their “life” collecting whatever discarded odds and 
  ends they find laying about. For some this means the 
  forgotten set of lock picks and a few broken splinters 
  of wood. For others, it might be the Scattered remains 
  of a rat who died long ago within the walls. Whatever 
  the case, with each bit or bob that a Mote collects, 
  they develop more of an identity. If a Mote manages to 
  avoid the dismissive magics of larger creatures for long 
  enough, It will eventually form this collection into a 
  small body of it’s own, becoming a Collectori.
  Obsessive Collectors
  Collectori never stop gathering discarded bits of this 
  or that to add to their hoard of mismatched items, 
  and their obsessive collecting sometimes borders on 
  thievery. If a Collectori chooses to build a home, or 
  nest, it will undoubtedly be filled with every manner 
  of strange and unusual objects - broken or otherwise 
  - which they have collected on their journeys. Be it bits 
  of string, or the displaced arms and legs from a doll 
  maker’s workshop, Collectori take great pride in their 
  collections and when given the chance will spend undue 
  amounts of time sorting and organizing their hoard in 
  ways that only make sense to them. It is not uncommon 
  for Collectori to replace pieces of their body with newer, 
  more interesting objects from their collection, and they 
  are always interested to see what newfangled parts they 
  can add.
  
  Collectori in Society
  Born haphazardly and alone, Collectori rarely gather 
  together in any number - in fact two Collectori in close 
  proximity will often become fiercely territorial over 
  their respective hoards. Among other races, Collectori 
  often find it easier to make friends with children who 
  are closer to their own size and sometimes view them 
  as wonderful playmates, than adults, who widely see 
  them as pests and thieves. Among wizard schools and 
  magical colleges, where one might expect the most 
  Collectori to form, Motes are often extinguished by 
  effects such as Dispel Magic before they ever have the 
  chance to form a body of their own.
  Most Collectori find it safer to hide in the shadows, or 
  make their nests in the walls or attics of abandoned 
  buildings. But sometimes the thirst for new objects 
  to add to their collection will drive an individual out 
  of the relative safety of their homes and into a life of 
  adventure. As such, Collectori adventurers are rare, 
  but not unheard of.
  Collectori Names
  Collectori names are as varied as their owners, but 
  often lean towards onomatopoeia. Most Collectori name 
  themselves, either by mashing together sounds they find 
  fun to say, or picking the name for an object they find 
  particularly exciting. Others will get their names form 
  small children with whom they have formed friendships, 
  often right under the noses of the adults that would see 
  them swept out with the evening filth.
  Bon-bon, Fwoosh, Gizmo, Mimi, Mr. Bones, Nein, 
  Patches, Ragamuffin, Scoot, Switch, Twisnizzler, Zeeper
  Collectori Traits
  An animate collection of discarded items, as a Collectori 
  you gain the following traits.
  Ability Score Increase. Your Dexterity score increases 
  by 2
  Age. The magic which animates a Collectori can be 
  unpredictable. And while many fade away after a few 
  short years, others might continue living for centuries or 
  even longer. As a general rule of thumb, the more magic 
  a Collectori is surrounded by, the longer they are likely 
  to live
  Alignment. Some Collectori are scattered and moral 
  complex, while others are as lawful and ordered as their 
  collections. As a whole the race holds to no specific 
  alignment.
  Size. The leftover magic that holds a Collectori together  
  falls apart at larger scales. Your size is Tiny
  Speed. Collectori are quicker afoot than one would 
  expect form such a delicate creature. Your base walking 
  speed is 30 feet.
  Darkvision. Made of found objects and lost pieces, 
  collectori eyes are rarely eyes at all, and collectori do not 
  see in the way that other creatures do. You have superior 
  vision in dark and dim conditions. You can see in dim 
  light within 60 feet of you as if it were bright light, and in 
  darkness as if it were dim light. You can’t discern color 
  in darkness, only shades of gray.
  Living Collection. Your body is a collection of odds 
  and ends which you have collected. You are immune to 
  poison and disease, but only recover half the amount of 
  hit points from spells, consumables, and class features. 
  You do not need to eat or breathe, although you can 
  ingest food and drink if you wish. Instead of sleeping, 
  you may choose to remain in an inactive state for 4 
  hours each day. You do not dream in this state; you are 
  fully aware of your surroundings and notice approaching 
  enemies and other events as normal. 
  Magical Absorption. Collectori are held together by 
  magical leftovers, and inherently absorb the magic 
  around them in order to restore themselves. When you 
  succeed on a saving throw against a spell or magical 
  effect, you may spend your reaction to absorb some of 
  the residual magic and regain hit points equal to your 
  constitution modifier.
  Antimagic Susceptibility. You are incapacitated while 
  in the area of an antimagic field. If targeted by dispel 
  magic, you must succeed on a Constitution saving throw 
  against the caster’s spell save DC or fall unconscious for 
  1 minute. 
  Hide in Plain Sight. Being made up of leftover bits 
  and bobbles has it’s advantages. While you remain 
  motionless, creatures must succeed on a DC 15 
  perception, investigation, or arcana check to recognize 
  you as a living creature.
  False Collapse. Once per day when you take damage 
  that would reduce you to 0 hit points, but not kill you 
  outright, you may instead choose to be reduced to 1 hit 
  point and fall limp, as though under the effect of the 
  Feign Death spell. This effect lasts until you choose to 
  end it as a bonus action on your turn.
  Languages. Common and a choice of one other.
  PDF compiled, edited and designed to resemble the official Player’s Handbook by DM Clockwork Dragon
  
  Assortment
  The items a Collectori is made up of affects not only 
  their appearance, but often their nature and abilities. 
  While a single Collectori may be made up of any number 
  of different types of parts, their “Assortment” generally 
  refers to the most abundant type of object making up a 
  particular individual. Listed below are some of the most 
  common assortments. 
  Doll Parts
  Collectori made up mostly of doll parts most often 
  resemble tiny humans in appearance, and are 
  commonly more friendly or sophisticated than others 
  of their kind. Others tend to be more uncanny than they 
  are sociable. 
  Ability Score Increase. Your Charisma Score score 
  increases by 1
  Doll-like Movements. Your movement can be either 
  elegant or unsettling depending on the situation. 
  You gain proficiency in your both persuasion and 
  intimidation.
  Scrap Parts
  Most collectori are a haphazard collection of odds and 
  ends they found interesting or useful. Such individuals 
  are often disjointed in personality as well, and have a 
  knack for putting things together or taking them apart. 
  Ability Score Increase. Your Dexterity Score score 
  increases by an additional 1
  Improvised tool. Your body is made up of so many 
  different parts, you always have something you can use 
  for the task at hand. As a bonus action on your turn, you 
  can improvise any tool or weapon you are proficient 
  with, as long as it is of a size smaller than your body
  Tiny Bones
  Some Collectori choose to build their bodies from the 
  scattered bones of small animals like birds and rodents. 
  While morbid in their curiosity, these Collectori often 
  seem to share certain mannerisms with the animals 
  they are made up of. 
  Ability Score Increase. Your Wisdom Score score 
  increases by 1
  Animal Memory. You have an odd connection to the 
  animals who’s bones make up your body. You can 
  communicate with natural beasts and animals as if 
  you share a language, and have advantage on nature 
  and survival checks made with the assistance of such 
  creatures.
  
  Tiny Races
  Every DM seems to have their own rules for tiny races. 
  Below are listed the things the DMG has to say about 
  them, followed by my own additions. 
  DMG 
  A creature has disadvantage on attack rolls with a 
  weapon that is sized for a larger attacker. The DM can 
  rule that a weapon sized for an attacker two or more 
  sizes larger is too big for your to use at all.
  You can move through a hostile creature’s space only 
  if the creature is at least two sizes larger or smaller 
  than you. Remember that another creature’s space is 
  difficult terrain for you.
  The target of a grapple must be no more than one size 
  larger than you, and it must be within your reach.
  Tiny creatures can carry less. For each size category 
  Below Medium, halve the creature’s carrying capacity 
  and the amount it can push, drag, or lift.
  Clockwork’s Optional Rules 
  Creatures have disadvantage to hit targets two or more 
  size categories smaller than themselves (including you!)
  Tiny creatures can only wield weapons with the light 
  property, and do not gain the other benefits of this 
  property. Additionally, tiny vreatures must wield 
  Versatile weapons in two hands, and these weapons 
  only deal their basic damage rather than their versatile 
  damage
  Tiny creatures may occupy and move through allies 
  spaces with no penalty to their movement, and may 
  used a grapple check to cling onto or climb medium 
  or larger targets. 
   
  Images in order
  Alchemy Lab - Source unknown
  Please contact me if you can identify the artist!
  GuaGua - Yan Liang
  https://www.artstation.com/aiyaheiyou
  Doll - Kirill Malov
  https://moretsuna.artstation.com/
  Scarecrow - Claudio Casini
  http://www.claudiocasiniart.com/
  (This Image has been heavily edited, to better reflect it’s 
  use in this homebrew)
  Stitch Punk Challenge - Ben - Acrosanti
  https://www.deviantart.com/acrosanti
  Clockwork Mage - Damien Mammoliti
  https://www.deviantart.com/damie-m
  Credits and 
  Acknowledgments
  Race By 
  DM Clockwork Dragon (Sebastian McCoy)
  https://dm-clockwork-dragon.tumblr.com/
  https://ko-fi.com/U6U6GK7U
  https://www.patreon.com/DMClockWorkDragon
  https://discord.gg/jr3gMsZ
  Template and Backgrounds By 
  Nathanaël Roux
  https://www.patreon.com/barkalotdesigns
  Fan Content Notice
  The Alchemist Class is unofficial Fan Content permitted 
  under the Fan Content Policy. Not approved/endorsed 
  by Wizards. Portions of the materials used are property 
  of Wizards of the Coast. ©Wizards of the Coast LLC.
  A Special thanks
  To My friends and players, who have helped me playtest 
  and fine-tune this class 
   
  To My wife, who has put up with my obsessive work. 
   
  And of course, to all my patrons and supporters, and to 
  those fans who continue to enjoy my work. I love what I 
  get to do for you guys, and hope to continue doing it far 
  into the future
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Clockwork Dragon/02-Races/Collectori Race By Clockwork Dragon.pdf