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  Saturday Morning Shorts: The Milori 
  The Milori are a new race for Saturday Morning Tabletop. Included inside are player rules for that race, 
  new feats, new bonds, some lore and some new blessings for the knight class! 
  All content within this book is subject to change and should only be allowed in game with the Game 
  Masters consent.  
   
   
   
  
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  The Milori’s 
  Place in the 
  World 
   
  Blending into human 
  society 
  Milori often hide their short tipped ears and avoid 
  situations where their bioluminescence could be 
  seen by others.  
  Ridicule and fear  
  Most people don’t bother to 
  notice the short points of a 
  Milori’s ears, but some do . 
  . . and from then on, 
  they’re often called half 
  elves. When the 
  Milori’s usually well 
  hidden 
  Bioluminescence is 
  discovered by the 
  same discriminatory 
  types, well, it leads to 
  bad things.  
  Are they a 
  half breed? 
  The Milori are a race that 
  breeds true. Milori parents, 
  have Milori Children. However, an 
  elven child fathered by a Star Blood 
  may be born a Milori. . . AWKWARD! 
  Order of the 
  Mourning Star 
  A select few of the Milori are not content in just 
  being, let alone trying to pass off as humans. They 
  want the world to know that they are Milori and 
  that being a Milori is beautiful! The scholars of the 
  Order have also traced the Milori’s inception to 
  the coupling of a variety of Native fey and 
  Seraph’s, giving the heads of the order a sense of 
  being divine.  
  While the order isn’t inherently good or evil, they 
  are terribly singular of task. The goal is to gather 
  enough of their kin to give rise to a nation.  
   
  Role Play 
  Yeah, you can always play the 
  tortured loner. The kind of 
  character who either wishes they 
  really were human, or one that’s 
  succumbed to the degradation 
  and discrimination of the mental 
  midgets that would put you down. 
  Why though? When you have a 
  couple of pretty unique role play 
  opportunities with the Milori!?! 
  Milori have a bioluminescent pattern 
  covering their body! Now while you can 
  cover up and hide that glow, you can’t get 
  rid of it without the proper feat. However, 
  letting it flash a little brighter for role play purpose 
  could be really awesome. Just think of a it, you’re 
  a Milori wizard and every time you cast a spell, the 
  pattern of light just under your skin brightens for a 
  few seconds.. or a Milori barbarian whose 
  bioluminescence brightens up slightly during a 
  rage! 
   
   
  
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  One of the biggest things however, is that while 
  most haven’t realized, the Milori are descended 
  from a cosmic power. Pretty directly in fact. So the 
  same factions and entities that would normally 
  hunt and destroy the spawn of the Godseed (a 
  fallen star), may in fact be hunting and 
  “destroying” Milori. Which can result in some 
  seriously interesting role play. Imagine if you will, 
  a reaper cult dedicated to the destruction of both 
  the Star Bloods and the Milori.  
  Oh man, Imagine if your Milori IS a Reaper (has 
  the reaper bond)! Maybe you’re shunning the 
  remnants of the Godseed’s power within you, or 
  whatever awesome and creative role play you can 
  envision.  
  Maybe in your/your GM’s worlds (worlds touched 
  by Gemini and the conflict of the Godseed & Nyx) 
  it was a Milori that founded the first knightly 
  order? Showing others how to access blessings of 
  power that reached beyond the limits of known 
  magic? 
  What I’m getting at is while the Milori may look 
  like little more than a Half Elf, you can play them 
  as so much more. so, GO FOR IT! 
   
  Milori 
  Characters 
   
  Resistant To 
  Change 
  Milori are highly resistant to having their forms 
  altered, so they won’t make very good Druids and 
  can’t rely on using spells/abilities that utilize and  
  transform the Milori, without gaining insanity. 
  However when using a background 
  like Dark taint for instance, it 
  not only becomes 
  feasible but, in some 
  ways, beneficial to 
  become 
  something like a 
  Druid.  
  Pairing the 
  restriction of 
  gaining insanity to 
  alter your form 
  (from unleashing your 
  inner beast, beast claws 
  features, etc.) with an ability to regain lost Hit 
  Points whenever you gain a level of insanity.  
  Bless Me Father 
  Milori have the ability to gain one of a knights 
  Blessings as a character option, which can make 
  them very powerful knights! Not only that, but a 
  Milori can transform almost any other class 
  into a type of knight because of this.  
  Imagine a melee oriented Sorcerer 
  paired with blessings such as 
  Smite and Mark Of The Martyr. 
  You’d essentially have a dark 
  knight or “black guard”.  
  If you’re really sneaky, you can 
  give a Milori Priest the “Aura 
  of the hospitaller” blessing, just 
  saying… 
   
   
  
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  Milori 
   
  Not all fae followed in the footsteps of the Nightmother or in her utter hatred of the Godseed and 
  his progeny. Some fae, like the Nightmother in the times where she was still innocent, were lost to 
  the fierce beauty of a Seraph’s power and majesty… and got it on! Thus the Milori! 
  The Milori are the descendants of a paring of native fae and the celestial power of a Seraph. They 
  are distant cousins to Elves, Star Blood and even the Tityroi. Though, like most of the races, the 
  truth of their origins are known only to a few doddery old men surrounded by books and smelling 
  of elderberries.  
   
  Milori Features 
  Milori in almost every respect, appear little 
  more than human, even the short point to a 
  Milori’s ears tends not to be enough for most to 
  notice. Only when a Milori’s bioluminescence is 
  revealed do people start to question . . . “Hey, 
  are you human?” 
  Size 
  Medium 
  Racial Hit Points 
  8 per heroic tier 
  Speed  
  30ft. 
  Ability score improvement 
   +2 Charisma 
  Bright Eyes 
  You have Low light vision. Unlike Darkvision, 
  Low light vision is always active. Meaning that 
  at all times you may treat the areas of bright 
  and dim light as being twice as much. Meaning 
  that while holding an item with the light spell 
  cast upon it you can see an area of bright light 
  out to a 40ft. radius from you and dim light out 
  to 40ft. beyond that instead of the normal 
  ranges. Light sources don’t actually shed more 
  light, your eyes are just better at using whatever 
  light that’s available.  
  Son/Daughter Of A Fallen 
  Star 
  Whenever you are able to gain a character 
  option, you may instead gain one of the knight’s 
  blessings.  
  You also gain a Spell Casting level ZERO (though 
  you gain no knowledge of spells to cast). Unless 
  otherwise stated by your class, your 
  Spellcasting ability score is treated as being ten 
  and your spell casting components are Somatic, 
  Verbal & Visual. 
    You’re also bioluminescent, meaning that just 
  under your skin are glowing lights of varying 
  design and color. Your lights are visible in dim 
  light and darkness, but are not bright enough to 
  illuminate anything other than the surface of 
  your skin. 
   Purity of Form 
  Your form can’t be forcibly changed by anything 
  less than a tier 5 effect (or 5th level spell). This 
  includes anything that would transform you 
  into a different creature, change your size, age 
  (you still age normally) or alter your form in 
  part, such as with the dread talons spell.  
  However, by gaining X levels of Insanity (as a 
  free action) you may choose to do one of the 
  following things; 
  1. If your form was changed, change back 
  to your normal form, ending whatever 
  effect changed you. 
  2. Willingly allow your form to be changed 
  (by your own magic, ability, features 
  and/or the magic, ability or features of 
  another).   
  X = 6-heroic tier.  
   
   
   
   
  
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  New Character 
  Options 
   
  Feats 
   
  Heavenly Resonance 
  Prerequisite: Milori OR Star Blood 
  With intense focus you call upon your forefather’s 
  glory to carry you aloft on wings of pure light. 
  As a Standard Action you glow brightly for all to 
  see (even while in a brightly lit area). Until the end 
  of your turn, you shed light as if under the effects 
  of a light spell and gain a 
  fly speed equal to 
  your land 
  speed. 
  These 
  effects 
  last 
  until 
  the end 
  of your 
  turn, 
  meaning 
  that you 
  must end 
  your turn on 
  solid ground or fall.  
   
  Divine lumination 
  Prerequisite: Milori 
  The blessing of your angelic blood begins to 
  awaken. There is now no denying that you’re no 
  mere human, of simple half-elf. 
  Your bioluminescence is brighter than most your 
  kin and forevermore sheds a 5ft. radius of bright 
  light & 5ft. dim light beyond that. Your 
  bioluminescence can be seen even in daylight.  
  You now have damage resistance to Radiant and 
  Fire damage.  
   
  Light Of The Father 
  Prerequisite: Divine Lumination (feat) –OR- Star 
  Blood –OR- Tityroi 
  No light is as bright or fire as hot as that of the 
  stars in the sky . . and that is from which you are 
  descended.  
  Whenever you are dealt Radiant or Fire damage 
  from any source other than yourself, you can 
  remove your choice; 
  • 
  one level of Haggard 
  • 
  one level of Exhaustion 
  • 
  one level of Insanity 
   
  Dead Lights 
  Prerequisite: Milori –OR- Star Blood 
  With great force of will and determination, you’ve 
  discovered how to better hide what you are. 
  As a Full round action, you gain a level of Haggard 
  and may turn on/off your inner light.  
   
   
  
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  For a Milori, this is your Bioluminescence. While 
  your Bioluminescence is off, you lose several of 
  your racial features and abilities listed below.  
  • 
  You ignore your Purity of form racial 
  feature.  
  • 
  Unless you are a knight, you may not use 
  any known Blessings.  
  • 
  You may not benefit from any other feat 
  that has “Milori” as a prerequisite. 
  For a Star Blood, This is the unyielding radiance 
  that is you. While your ability to shed light is off, 
  you appear as a “normal” human being and you 
  lose several of your racial features and abilities 
  listed below. 
  • 
  You lose your Radiant Body racial feature.  
  • 
  You lose your Radiant Soul racial feature.  
  • 
  You lose your Radiant Power racial 
  feature.  
   
  Focused Brilliance 
  Prerequisite: Dead Lights –OR- ability to Channel 
  Divinity 
  You can, for a moment focus all that is divine 
  within you into a flash of brilliant blinding light. All 
  evildoers within the Area Of Effect are Blinded 
  until the beginning of the next round. 
  The action required and the range of the AOE 
  depend on how your accessing this power. 
  • 
  Milori & Star Blood  
  o While your inner light is turned off 
  (due to the dead lights feat) you 
  may flash your inner light briefly 
  as a full round action, and effect 
  all evildoers in a 30ft radius.  
  • 
  Chanel Divinity  
  o You may use your channel 
  divinities (a Standard action) to 
  effect all evildoers within a 60ft. 
  radius 
   
   
   
  Darkest Light 
  Prerequisite: Dead Lights & (at least one familiar 
  Geist –OR- the animal friend spell) 
  While your inner light is turned off (due to the 
  dead lights feat) you may impart your inner light 
  to any one summoned Animal Friend, Familiar, 
  Monstrous Familiar or Darkest Creation.  
  Milori  
  • 
  The Chosen “creature” gains a brightly lit 
  bioluminescent pattern similar to yours 
  and sheds bright light out to a range of 
  5ft. and dim light 5ft. beyond that.  
  • 
  Additionally you may use any known 
  channel divinity or Knights blessings with 
  the chosen “creature” as the source/point 
  of origin (you’re still the one using the 
  ability, so any requisite actions or costs 
  are yours to perform/pay).  
  Star Blood 
  • 
  The Chosen creature gains immunity to 
  necrotic and radiant damage, sheds bright 
  light out to a range of 20ft and dim light 
  20 ft. beyond that.  
  • 
  Additionally you may use any known 
  channel divinity or Knights blessings with 
  the chosen “creature” as the source/point 
  of origin (you’re still the one using the 
  ability, so any requisite actions or costs 
  are yours to perform/pay). 
   
   
  
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  Bonds 
  The 2 new bonds are designed of expand on the lore and offer a point of interaction with, The Godseed. 
  An entity of near imaginable power that is not native to the world of Gemini. 
   
  Order Of The Mourning Star 
  Prerequisite: Milori –OR- Star Blood –OR- Tityroi 
  Those that know that they were much more than 
  how the world saw them. Those that hungered to 
  discover what being who they were really meant… 
  Those are the ones that come to the Order. The 
  Order of the Mourning Star is predominantly 
  Milori, but as they have discovered kinship with 
  the Tityroi and Star Blood… The numbers, diversity 
  and power of the order are growing ever faster. 
  The Order shares with its kin the intricacies of 
  being of angelic descent & are ever-curious as to 
  their own limits. The order shows its members not 
  only what they are and how powerful they are but 
  to take pride in themselves. To show all the glory 
  and great potential that being a child of a star 
  brings. Even if it catches the ire of the 
  Nightmother herself.  
  Starting at the point you take this bond, if you 
  ever deny to yourself, or anyone else that you are 
  a product of a Seraph/Angel &/or the Godseed, 
  you immediately gain a level of insanity. The 
  Godseed’s Power (or that of another star blood) is 
  in your Blood, be PROUD OF IT! 
  • 
  6th level; Latent Power.  
  o You gain damage resistance: radiant. 
  If you already have radiant damage 
  resistance, you instead gain radiant 
  damage immunity.   
  • 
  11th level; Awakening Reality.  
  o As a standard action and the cost of X 
  recoveries, you may bring back to life 
  the recently deceased. You can touch 
  a creature that has been dead for no 
  longer than 7 minutes and bring them 
  back to life at half their HP (or 
  wounds). X= target creatures tier. 
  • 
  16th level; Overwhelming Ancestry.  
  o Gain damage reduction to Awesome 
  Damage equal to your Constitution 
  modifier.  
  o Gain Damage resistance; Laser. 
  Acolyte Of Illumination 
  Through delving into forbidden knowledge, an 
  obsession with becoming more powerful or just by 
  accident, you’ve somehow learned to tap into the 
  power of the father of gods, lord of light, the 
  Godseed himself. Even the remnant light of the 
  Godseed is a massive and untamed power that 
  can drive the minds of those that dare use it 
  insane . . .  good luck! 
  • 
  Lvl-6: A Light That Flickers.  
  o As an action gain 1D4 levels of insanity 
  and roll a D20 on the chaos table. 
  Effects created by the chaos table are 
  not magic and can’t be countered. In 
  fact, counter spelling, dispelling, 
  magical resistance, magical detection, 
  etcetera . . . none of that can stop a 
  chaos effect from taking place.  
  • 
  Lvl-11: Illuminated Heart.  
  o You blood becomes golden and will 
  shed a faint light. The light of your 
  heart however can be seen glowing 
  through your chest.  
  o As an action, you can detect the 
  power of the Godseed in the same 
   
   
  
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  way as mages can detect magic. The 
  insanity gain from using “A light that 
  flickers” become 1 instead of 1D4.  
  • 
  Lvl-16: No Turning Back.  
  o Your eyes are now a glow, any small 
  plants &/or animals caught in your 
  gaze start to mutate and warp 
  themselves into unimaginable 
  mockery’s of what they were.  
  o You gain Lowlight Vision & when using 
  “A Light That Flickers” you may roll 
  2D20 and choose one. 
  Chaos table 
  D20 roll 
  Chaos Effect 
  1 
  Create a null magic zone with a 100ft. radius around you. The cost of spells and spell like 
  abilities are still paid but have zero effect.  
  The zone lasts until the beginning of your next turn. 
  2 
  The next spell cast (by any ally, including yourself) is accompanied by magical doves and 
  has its entire cost refunded.  
  3 
  Roll 1 D20. A target creature you can see (including yourself) has all of their ability scores 
  changed to the rolled value for 1 minute.  
  4 
  You immediately cast any one second level spell that has a duration of instantaneous. The 
  spell will automatically hit without the need for a roll. If the spell has a save to reduce its 
  effect, it no longer allows for a save and instead has its full affect. If the spell has any dice 
  (rolled for damage, healing etc.) all dice are treated as rolling the maximum total possible.  
  5 
  You fill a 100ft radius area (centered on you) with a non-magical liquid of your choosing. 
  (sorry, no potions buddy) 
  6 
  You gain darkvision that cannot be disabled for the next hour. 
  7 
  From here on out, your skin, your hair and anything you ware becomes pink (or color of 
  your GM’s choosing). This effect lasts until the next time you roll on the chaos table. 
  8 
  You immediately cast any one first level spell that has a duration of instantaneous. The 
  spell will automatically hit without the need for a roll. If the spell has a save to reduce its 
  effect, it no longer allows for a save and instead has its full affect. If the spell has any dice 
  (rolled for damage, healing etc.) all dice are treated as rolling the maximum total possible.  
  9 
  You gain a golden coin of inspiration.  
  10 
  All weapons and armor within 100ft radius of you (including yours) are transformed into 
  wooden toys until you use “A light That Flickers” again. 
  11 
  Your size category is permanently reduced by 1 step to a minimum of Infinitesimal 
  (adjusting your Awesome Power accordingly). 
  12 
  Target creature that you can see will be critically hit, every time it’s hit until the beginning 
  of your next turn. 
  13 
  For the next 5 minutes everything you do is accompanied by the musical styling’s of a 
  mariachi band. . . or some such musical accompaniment.  
  14 
  You become a crystal statue, gain the petrified condition & immunity to damage until the 
  beginning of your next turn.  
  15 
  Every strand of hair &/or fur within a 100ft. radius of you mysteriously vanishes never to 
  be seen again. 
  16 
  Any 1 creature that you can see (including yourself) regains all lost HP.  
  17 
  Your size category is permanently increased by 1 step to a maximum of Gargantuan 
  (adjusting your Awesome Power accordingly). 
   
   
  
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  18 
  All liquid (including potions but excluding . . BLOOD!) within 100ft. radius of you 
  mysteriously vanish, never to be seen again! 
  19 
  You blow up . .BOOM! Deal damage as a heroic tier lvl fireball centered on what your 
  position previously was. You reform at the beginning of your next turn with 0 HP.  
  20 
  Some poor unfortunate no less than 14 miles away is hit in the head with a sack of no less 
  1,000 gold coins.  
   
  New Knight’s 
  Blessings 
   
  Rejuvenating 
  Prayer  
  You can lock yourself into a deep prayer instead of 
  taking a long rest. This prayer reduces the time 
  required for you to benefit from a long rest by 
  your Heroic Tier. You still need to eat/drink before 
  this prayer to gain the benefits of the long rest 
  (unless you also have the blessing: Divine 
  sustenance & have prayed your that hour first). 
  EXAMPLE; a Tier 5 
  (legendary) knight with 
  this blessing would only 
  need to pray in this 
  fashion for 3 hours. 8 
  hours normally, 
  minus 5 for heroic 
  tier, results only in 3 
  hours of prayer to 
  replace sleep. 
  Sacrament 
  You can channel your divine blessings into any 
  liquid, transforming it into holy sacrament and 
  drink that sacrament  to rejuvenate yourself.  
  As a full round action, you drink an available liquid 
  (one potion, waterskin, vial of poison, etc.) and 
  regain Hit Points Equal to 5 times your Awesome 
  Power.  
  Firmament 
  As a full round action you gain 1 level of Haggard 
  (or Exhaustion if you have max Haggard levels) 
  and create a storm cloud in the shape of a cylinder 
  that is 10 ft. tall with a 60 ft. radius, centered on a 
  point you can see within 100 ft. directly above 
  you. If you can’t see a point in the air where the 
  storm cloud could appear 
  (such as being in a small room 
  or deep underground in a dungeon) you can’t 
  summon the Firmament. During the Firmament, 
  Thunder roars within the clouds every time you hit 
  with a melee attack. The Firmament Lasts for 10 
  minutes but may be unmade with a Full round 
  action.  
   
   
  
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  While the beneath the Firmament, the 
  follow effects are gained; 
  • 
  If you have the Smite or Improved 
  Smite blessings. You gain a special 
  weapon attack, LIGHTNING 
  BOLTS! Whenever you can attack 
  with a weapon, you can 
  instead spend a 
  recovery to attack 
  an enemy in line of 
  sight with a lightning bolt from the 
  Firmament. The lightning bolts deals 
  the same amount of damage as your 
  Smite, but is lightning damage 
  instead of radiant.  
  • 
  You can use the rain from the 
  Firmament as the available liquid 
  source to gain the use/benefit of 
  Sacrament (increase the amount 
  healed to; 10 times your Awesome 
  Power).   
  • 
  When you heal an ally with your lay 
  on hands feature , you and all other 
  allies beneath the Firmament heal for half as 
  much (or for an equal amount if you have the 
  emerald oath).  
  • 
  Any time an ally (including yourself) deals 
  lightning or thunder damage, they regain X Hit 
  Points. X=Your Charisma Bonus. 
  Well Of Faith 
  You gain additional Recoveries. Gain 1 + your 
  Heroic tier in additional recoveries.  
  EXAMPLE: a Famous knight (heroic tier 3) would 
  have a total of 10 recoveries, 6 from level + 4 from 
  well of faith. 
  Martyr’s Caress 
  You have suffered much in your knightly duties, 
  but you suffer so others won’t have too. 
  Raise your Beat Up Threshold to equal your 
  maximum Hit Points. This means that you 
  are always beat up.  
  Special: If you have the “Armor of Faith” 
  blessing, you must now gain a level of 
  Haggard (Gaining a level of 
  Exhaustion if you already 
  have max Haggard levels) 
  instead of lowering your HP 
  to your Beat Up threshold to gain the 
  benefits of that blessing. 
  Divine 
  Endurance 
  Over the years having to push through 
  sleepless nights and endless evils, you’ve 
  become accustomed to long and grueling 
  quests.  
  You can ignore the detrimental effects of the 
  first X levels of Exhaustion. You still gain the 
  levels however.  
  X= Charisma Bonus 
  EXAMPLE: Charisma score 20 grants a bonus of 
  +5, so you can ignore the bad effects from the first 
  five exhaustion levels but you still drop dead when 
  you gain the sixth exhaustion level (unless you 
  somehow have a 22 charisma score). If for any 
  reason you can survive gaining six levels of 
  Exhaustion, if you are forced to gain any 
  exhaustion beyond the sixth level, you collapse & 
  die.  
  Venerated 
  Crusader 
  You ignore the penalty being an Old Fart imposes 
  on your max Haggard levels. Meaning that you 
  have 1 Haggard Level per Heroic tier in the same 
  way as if you were “Not A Child”. 
   
   
   
  
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