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  PRODUCT NO. FO321 
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  ABANDONED ARTS©
   PRESENTS: 
   
  NINE NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  ASSASSIN’S EYE 
  Your keen eyes miss nothing when you observe your mark. 
  PREREQUISITES: Int 15, death attack, Scout’s Eye 
  BENEFIT: When you use your death attack ability to study a target as a standard action, 
  you may observe the target using the Perception skill as a free action, just as though 
  you had expended a move action to search or study the creature intentionally. 
     In addition, you may use your death attack ability to study a creature for up to 5 
  rounds. If you do, you may attempt to execute a death attack against that creature up 
  to 5 rounds after you have finished studying it. 
  NORMAL: Once a creature has completed the 3 rounds of study required to attempt a 
  death attack, he must make the death attack within the next 3 rounds. 
   
  IMPROVED STONESENSE 
  You can ask the earth to give up its secrets. 
  PREREQUISITES: Wis 13, earth affinity* or stonecunning racial traits 
  BENEFIT: Whenever you gain the benefits of your Stonesense feat, the range of your 
  tremorsense is increased to a number of feet equal to your Wisdom score, rounded 
  down to the nearest multiple of five. 
   
  INVESTIGATIVE TRACKER 
  You can study a battlefield to determine the outcome of the encounter. 
  PREREQUISITES: track, Perception 3 ranks, Survival 3 ranks 
  BENEFIT: You can use the track ability to study two or more overlapping sets of tracks in 
  order to determine whether or not the creatures that made the tracks encountered 
  one another, and to approximate the details of the encounter, if so. To do so, you must 
  succeed at a DC 20 Survival check modified by the usual factors for tracking, such as 
  time elapsed, ground type, creature size, and so on. If you succeed, you can accurately 
  guess at the outcome of the encounter – who won, what might have happened to the 
  losing side (whether or not they fled, or were dragged away, or their bodies burned, 
  and so on), and what sorts of attacks the combatants were using (claws and teeth, fire, 
  manufactured weapons, and so on). You cannot recreate a round-by-round description 
  of the battle, but you can approximate how the encounter might have fared. 
   
  ON MY COMMAND!  [COMBAT] 
  You are adept at coordinating attacks, choosing the perfect moment to strike. 
  PREREQUISITES: Cha 13, base attack bonus +9 
  BENEFIT: Allies that hold a readied action to attack at your command gain a +1 bonus 
  on attack and damage rolls when making such readied attacks at your direction. The 
  bonuses granted by this feat are un-typed, but multiple applications of this feat do not 
  stack with themselves. 
  RECONNOITER 
  You can quickly survey a broad area and retain the knowledge of what you have seen. 
  PREREQUISITES: Perception 1 rank 
  BENEFIT: The DCs of Perception skill checks that you make are not modified by the first 
  10 ft. of distance. For every 2 ranks in the Perception skill that you possess, the benefits 
  of this feat apply to another 10 ft. of distance. 
  NORMAL: The DC of a Perception skill check is increased by +1 for every 10 ft. between 
  the observer and the target. 
   
  SCOUT’S EYE 
  You can learn a great deal more than most by studying a target unobserved. 
  PREREQUISITES: Int 13, Perception 1 rank, Stealth 1 rank 
  BENEFIT: You may add your Intelligence modifier to Perception and Sense Motive skill 
  checks while observing a flat-footed creature, or a creature that is not aware that it is 
  being observed. 
   
  SENSORY JOINING 
  You can bond your senses to any summoned creature, not just your eidolon. 
  PREREQUISITES: bond senses class feature 
  BENEFIT: You can share a severely limited version of your bond senses class feature with 
  any creature that you summon with a conjuration (summoning) spell. Establishing the 
  bond takes 1 minute, and the connection is much feebler; you take a -10 penalty on 
  Perception skill checks while sharing senses with a summoned creature in this way. 
   
  STONESENSE 
  You have honed your connection with the earth into a limited form of tremorsense. 
  PREREQUISITES: Wis 11, earth affinity* or stonecunning racial traits 
  BENEFIT: As a full-round action, you can attune your senses to the earth around you. If 
  you do, you gain tremorsense with a range of 5 ft. until the start of your next turn. This 
  ability does not function underwater, or on surfaces which are not made of earth or 
  stone (such as wood floors). 
   
  TRUE DISBELIEVER 
  You are rarely fooled by illusions. 
  PREREQUISITES: Alertness or Iron Will 
  BENEFIT: Whenever you pass within 10 ft. of an illusion effect that allows a saving throw 
  for disbelief if interacted with, you are entitled to a saving throw versus disbelief as 
  though you had interacted with it. 
   
   
   
  *:
   See the Pathfinder® Roleplaying Game: Advanced Race Guide™ for details. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Observation © 2012, Daron Woodson; Author: Daron Woodson, based on material 
  by Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats of Observation.pdf