TEXT: DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon 
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  A Dragoon is an elite soldier used as part 
  of the frontline in any combat. These Sol-
  diers have earned their superior fighting 
  status as warriors from their specialized 
  weapon fighting and mobility in combat.
  As a Dragoon, you are to be an example to 
  other fighters and soldiers under your 
  command, there is no obstacle you 
  cannot pass, and no foe you cannot fell. 
  Either lightly armored, or heavily ar-
  mored, you command the battlefield with 
  your martial prowess. 
  Take your lance, spear, or polearm and 
  join the fight soldier. Your battle awaits 
  you and only when you are defeated will 
  you be able to rest. We do not retire, but 
  seek only the final rest a warrior will ever 
  earn, death.
  “If you want to take on the mantle of Dra
  “If you want to take on the mantle of Dra-
  goon, you must train your body to be 
  stronger than your foe, and focus on the 
  objective at hand. There are few schools 
  to learning how to become a Dragoon. 
  Your school is the battlefield and your 
  teachers are your comrades.
  Are you ready?”
  -Sir Arjhon, Dragoon Knight. 
  
  At 10th-level If your strength is 16, then your 
  Dragons leap is 26(16+4+6), or 25 feet since that 
  would be the closest 5 feet of movement.
  At 18th-level, if your strength is 16, then your 
  Dragons Leap is 28(16+6+6), or 30 feet since that 
  would be the closest 5 feet of movement.
  If you attack with a sword, your reach is 5 feet 
  and can land in an unoccupied space adjacent 
  to the target creature (within 5 feet of the crea-
  ture).
  If you attack with a polearm, your reach is 10 
  feet and can land upto 10 feet away from your 
  target creature.
  
  Contact Info
  James John
  Email: Plaewud@gmail.com
  Instagram: Gravityfail87
  Twitter: @DMJJ14
  
  STR
  16(+3)
  DEX
  14(+2)
  CON
  15(+2)
  INT
  12(+1)
  WIS
  10(+0)
  CHA
  10(+0)
  Ac�ons
  STR
  18(+4)
  DEX
  15(+2)
  CON
  16(+3)
  INT
  14(+2)
  WIS
  13(+1)
  CHA
  12(+1)
  Ac�ons
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/James John/Dragoon v1.3.pdf