TEXT: Original content copyright © 1993-1999 Dialog Publishing. All rights reserved. 
  Page 1 of 5 
  Elementalist’s Grimoire 
  Being a summary of spells known, both common and rare, and a source of reference for spellcasters 
  of the Elementalist discipline. Updated to include spells up to the fifteenth circle of use from 
  published Earthdawn® rulebooks and supplements. 
  Abbreviations: 
  AM = Arcane Mysteries of Barsaive; ED = Earthdawn Rulebook; hrs = hours; mins = minutes; MS = Magic: A Manual of 
  Mystic Secrets; mths = months; NA = Not Applicable; R = Spellcasting Rank; rnds = rounds; SD = Spell Defense; TSD = 
  Target’s Spell Defense; WF = Willforce; WP = Willpower; yds = yards 
  Contents 
  ELEMENTALIST SPELLS ...................................................................................................................2 
  Circle One Spells............................................................................................................................................. 2 
  Circle Two Spells............................................................................................................................................. 2 
  Circle Three Spells.......................................................................................................................................... 2 
  Circle Four Spells ............................................................................................................................................ 3 
  Circle Five Spells............................................................................................................................................. 3 
  Circle Six Spells............................................................................................................................................... 3 
  Circle Seven Spells ......................................................................................................................................... 3 
  Circle Eight Spells ........................................................................................................................................... 4 
  Circle Nine Spells ............................................................................................................................................ 4 
  Circle Ten Spells.............................................................................................................................................. 4 
  Circle Eleven Spells......................................................................................................................................... 4 
  Circle Twelve Spells ........................................................................................................................................ 4 
  Circle Fourteen Spells..................................................................................................................................... 4 
  Circle Fifteen Spells......................................................................................................................................... 4 
  ENDPLAY.............................................................................................................................................5 
  Credits.............................................................................................................................................................. 5 
  Copyright ......................................................................................................................................................... 5 
  Legal Information............................................................................................................................................. 5 
   
  
  Original content copyright © 1993-1999 Dialog Publishing. All rights reserved. 
  Page 2 of 5 
  Elementalist Spells 
  Circle One Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Air Armor 
  AM6 
  None 
  NA/10 
  Touch 
  +3 armor, +3 steps vs heat 
  TSD 
  5+R mins 
  2 Crunch Climb 
  ED158 
  1 
  6/14 
  Touch 
  +3 steps to climbing tests 
  TSD 
  5+R mins 
  3 Earth Blend 
  ED158 
  None 
  NA/7 
  Touch 
  WF+7 
  TSD 
  5+R mins 
  4 Earth Darts 
  ED158 
  1 
  5/12 
  30 yds 
  WF+6 
  TSD 
  1 round 
  5 Flameweapon 
  ED158 
  2 
  5/14 
  10 yds 
  +D4 to weapon damage step 
  Weapon’s SD 
  10+R rnds 
  6 Heat Food 
  ED159 
  1 
  5/7 
  Touch 
  Heat rejuvenating food 
  2 
  10+R mins 
  7 Moonglow 
  AM6 
  None 
  NA/10 
  10 yds 
  Creates light 
  4 
  5+R mins 
  8 Plant Talk 
  ED159 
  None 
  NA/7 
  Self 
  Converse with plant spirits 
  2 
  10+R mins 
  9 Purify Earth 
  AM6 
  1 
  5/13 
  10 yds 
  Purifies earth and soil 
  5+ 
  1 round 
  10 Purify Water 
  ED159 
  1 
  5/13 
  Touch 
  WF+8 quarts 
  2+ 
  1 round 
  11 Resist Cold 
  ED159 
  None 
  NA/7 
  Touch 
  +3 armor against cold  
  TSD 
  6+R mins 
  12 Resist Fire 
  ED159 
  None 
  NA/7 
  Touch 
  +3 armor against fire 
  TSD 
  6+R mins 
  Circle Two Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Air Mattress 
  AM6 
  1 
  7/17 
  Touch 
  Creates air cushion 
  5 
  10 hrs 
  2 Billowing Cloak 
  AM6 
  1 
  6/14 
  Touch 
  WF+5 
  TSD 
  3+R rnds 
  3 Boil Water 
  ED159 
  2 
  7/13 
  Touch 
  Boils 1 quart of water 
  2 
  3+R mins 
  4 Gills 
  ED159 
  2 
  4/13 
  Touch 
  Allows breathing underwater 
  TSD 
  10+R mins 
  5 Hunter’s Sense 
  AM7 
  None 
  NA/14 
  25 yds 
  WF+5 
  TSD 
  3+R mins 
  6 Ice Spear 
  ED159 
  1 
  7/14 
  120 yds 
  WF+3 
  TSD 
  1 round 
  7 Icy Surface 
  ED159 
  None 
  NA/8 
  Touch 
  Creates slippery surface 
  2 
  3+R mins 
  8 Path Home 
  ED160 
  2 
  7/14 
  60 yds 
  Shows a path home 
  5 
  20+R mins 
  9 Shield Willow 
  AM7 
  1 
  6/14 
  Touch 
  +6 shatter, +1 armor/mystic armor 
  TSD 
  R mins 
  10 Slow Metal Weapon 
  ED160 
  1 
  9/13 
  60 yds 
  -3 steps to damage 
  TSD 
  8+R rnds 
  11 Small Slayer 
  AM7 
  1 
  6/14 
  10 yds 
  Summons a poisonous creature 
  6 
  3+R rnds 
  12 Sterilize Object 
  ED160 
  1 
  5/14 
  10 yds 
  WF+7 
  2 
  1 round 
  13 Stick Together 
  ED160 
  1 
  5/13 
  25 yds 
  WF+7 
  TSD 
  3+R mins 
  Circle Three Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Behind Eye 
  ED160 
  2 
  6/16 
  Touch 
  D6 perception to rear 
  TSD 
  30+R mins 
  2 Fingers of Wind 
  AM7 
  1 
  7/15 
  20 yds 
  WF 
  6 
  5+R mins 
  3 Fuel Flame 
  AM7 
  None 
  NA/15 
  10 yds 
  WF+3 
  4 
  R rnds 
  4 Grounding 
  AM7 
  2 
  4/12 
  Touch 
  +12 armor vs electrical, anchors 
  TSD 
  R mins 
  5 Ice Mace and Chain 
  ED160 
  None 
  NA/15 
  40 yds 
  WF+5 
  TSD 
  2 rnds 
  6 Lightning Bolt 
  AM8 
  1 
  10/15 
  25 yds 
  WF+5 
  TSD 
  1 round 
  7 Plant Feast 
  ED161 
  3 
  6/16 
  25 yds 
  WF+8 
  2 
  1+R hours 
  8 Porter 
  ED161 
  2 
  9/15 
  15 yds 
  WF 
  2 
  R days 
  9 Puddle Deep 
  ED161 
  1 
  7/15 
  15 yds 
  WF 
  2 
  3+R mins 
  10 Repair 
  ED161 
  1 
  9/16 
  Touch 
  WF+5 
  2 
  3+R mths 
  11 Rust 
  AM8 
  None 
  NA/15 
  30 yds 
  -5 steps damage/armor 
  TSD 
  1 round 
  12 Sky Lattice 
  ED161 
  3 
  8/17 
  120 yds 
  WF+3 
  2 
  10+R mins 
  13 Smoke Cloud 
  AM8 
  1 
  10/15 
  10 yds 
  -5 rank action penalty 
  6 
  8+R rnds 
  14 Snuff 
  AM8 
  2 
  7/15 
  Touch 
  WF+5 
  Fire/Creator SD 
  Instant 
  15 Sunlight 
  AM8 
  2 
  10/15 
  10 yds 
  Creates bright light 
  6 
  5+R mins 
  16 Thrive 
  AM9 
  1 
  7/15 
  1 yard 
  Accelerates plant growth 
  8 
  1 round 
  17 Throne of Air 
  ED161 
  2 
  8/17 
  Self 
  WF+7 
  2 
  10+R mins 
  18 Winds of Deflection 
  AM9 
  1 
  8/15 
  Self 
  WF+6 
  TSD 
  5+R rnds 
  
  Original content copyright © 1993-1999 Dialog Publishing. All rights reserved. 
  Page 3 of 5 
  Circle Four Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Air Blast 
  ED162 
  1 
  10/16 
  60 yds 
  WF+9 
  2 
  1 round 
  2 Blizzard Sphere 
  ED162 
  2 
  10/17 
  100 yds 
  WF+8 
  TSD 
  3+R rnds 
  3 Falcon’s Cloak 
  AM9 
  2 
  10/20 
  Self 
  Turns caster into a falcon 
  TSD 
  R hrs 
  4 Fire Whip 
  AM9 
  1 
  10/20 
  3 yds 
  WF+6 
  4 
  5+R rnds 
  5 Great Sticky Vines 
  AM9 
  2 
  11/20 
  25 yds 
  WF+4 
  2/TSD 
  R mins 
  6 Lighten Load 
  ED162 
  1 
  9/16 
  10 yds 
  WF+3 
  TSD 
  7+R hours 
  7 Lightning Shield 
  ED162 
  None 
  NA/16 
  Touch 
  WF+3 
  TSD 
  7+R rnds 
  8 Lightning Step 
  AM10 
  3 
  10/17 
  Self 
  WF+2 
  TSD 
  3+R rnds 
  9 Liquid Arrow 
  AM10 
  1 
  10/17 
  80 yds 
  WF+9 
  TSD 
  1 round 
  10 Lodestone’s Touch 
  AM10 
  2 
  13/17 
  10 yds 
  WF+3 
  TSD 
  5+R mins 
  11 Root Trap 
  AM11 
  None 
  NA/20 
  10 yds 
  WF+2 
  4 
  5+R rnds 
  12 Shield of Warping 
  AM11 
  1 
  10/17 
  Touch 
  WF+6 
  TSD 
  5+R rnds 
  13 Spear (Element) 
  AM11 
  1 
  7/14 
  40 yds 
  WF+6 
  TSD 
  1 round 
  14 Spirit’s of Death’s Sea 
  AM11 
  3 
  10/17 
  Touch 
  WF+6 
  10 
  R hrs 
  15 Suffocating Paste 
  ED162 
  2 
  9/18 
  25 yds 
  Suffocates and blinds target 
  TSD 
  WF rnds 
  16 Uneven Ground 
  ED162 
  1 
  11/18 
  25 yds 
  Penalty to enemy’s actions 
  TSD 
  4+R rnds 
  17 Weapon Back 
  ED162 
  2 
  5/16 
  40 yds 
  WF+6 
  TSD 
  3+R rnds 
  Circle Five Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Balloons of Mist 
  AM11 
  3 
  8/15 
  25 yds 
  WF+4 
  2 
  5+R mins 
  2 Earth Staff 
  ED163 
  1 
  11/18 
  Touch 
  Strength+10 steps 
  2 
  5+R mins 
  3 Fireball 
  ED163 
  1 
  12/20 
  100 yds 
  WF+8 
  TSD 
  1 round 
  4 Inflame Self 
  AM12 
  3 
  8/15 
  Self 
  WF+8 
  TSD 
  1+R rnds 
  5 Ironwood 
  AM12 
  3 
  11/18 
  Touch 
  Transforms wood 
  6 
  R hrs 
  6 Metal Scream 
  ED163 
  1 
  11/17 
  100 yds 
  WF+5 
  TSD 
  1+R rnds 
  7 Metal Wings 
  ED163 
  2 
  8/18 
  Touch 
  Flight, +5 steps to lift strength 
  TSD 
  20+R mins 
  8 Nutritious Earth 
  AM13 
  4 
  8/15 
  Touch 
  Makes land fertile 
  TSD 
  1 year + 1 day 
  9 Resist Poison 
  AM13 
  2 
  11/21 
  Touch 
  +8 steps vs poison 
  TSD 
  R hours 
  10 Shattering Stone 
  AM13 
  1 
  11/21 
  25 yds 
  WF+6 
  TSD 
  1 round 
  11 Stone Cage 
  ED163 
  1 
  11/19 
  60 yds 
  WF+5 
  TSD 
  10+R rnds 
  Circle Six Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Drastic Temperature 
  ED163 
  2 
  11/19 
  100 yds 
  WF+3 
  2 
  3+R mins 
  2 Ease Passage 
  ED163 
  1 
  11/17 
  Touch 
  WF+10 
  TSD 
  6+R hours 
  3 Fireweave 
  AM13 
  2 
  12/19 
  Touch 
  WF 
  TSD 
  R mins 
  4 Flameshaw 
  ED163 
  4 
  10/17 
  100 yds 
  WF+7 
  2 
  1+R hours 
  5 Living Wall 
  AM13 
  2 
  12/22 
  15 yds 
  WF+3 
  6 
  3+R mins 
  6 Ricochet Attack 
  ED164 
  Variable 
  12/19 
  75 yds 
  WF+12 
  TSD 
  1 round 
  7 Stone Rain 
  AM13 
  2 
  15/22 
  30 yds 
  WF+4 
  TSD 
  R rnds 
  8 Tossing Earth 
  ED164 
  3 
  11/17 
  100 yds 
  WF+1 
  2 
  1+R hours 
  9 Tree Merge 
  AM14 
  3 
  16/23 
  Self 
  Merge with tree 
  TSD 
  6+R hrs 
  Circle Seven Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Beastform 
  AM14 
  2 
  16/23 
  Self 
  Turns caster into an animal 
  TSD 
  5+R mins 
  2 Calm Water 
  ED164 
  4 
  8/19 
  500 yds 
  WF+9 
  6+ 
  1+R hours 
  3 Cloud Summon 
  ED164 
  3 
  12/20 
  1 Mile 
  WF Dice+7 
  8+ 
  1+R hours 
  4 Death Rain 
  ED164 
  1 
  15/18 
  75 yds 
  WF+5 Steps 
  TSD 
  12+R rnds 
  5 Earth Q’wril 
  AM14 
  4 
  16/18 
  Self 
  Move through earth 
  TSD 
  10+R mins 
  6 Earth Surfing 
  AM14 
  4 
  10/22 
  1 yard 
  Creates earth wave 
  6 
  1 hour 
  7 Engulf (Element) 
  AM14 
  2 
  13/20 
  10 yds 
  WF 
  TSD 
  R rnds 
  8 Fire Hounds 
  AM15 
  2+ 
  13/20 
  10 yds 
  Summons fire hounds 
  7 
  5+R mins 
  9 Flame Darts 
  AM15 
  2 
  13/23 
  40 yds 
  WF+7 
  TSD 
  1 round 
  10 Grasping Hand of Earth 
  AM15 
  3 
  13/20 
  60 yds 
  WF+6 
  TSD 
  3+R rnds 
  11 Storm Manacles 
  ED165 
  2 
  12/18 
  60 yds 
  WF+5 
  TSD 
  12+R rnds 
  12 Thunderclap 
  AM15 
  3 
  13/17 
  60 yds 
  -8 steps to actions, deafness 
  TSD 
  1 round 
  13 Whirlwind 
  ED165 
  2 
  12/18 
  60 yds 
  WF+9 
  2/TSD  
  6+R rnds 
  
  Original content copyright © 1993-1999 Dialog Publishing. All rights reserved. 
  Page 4 of 5 
  Circle Eight Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Blade Fury 
  ED165 
  2 
  13/20 
  Touch 
  WF+10 
  TSD 
  3+R rnds 
  2 Crushing Hand of Earth 
  AM16 
  4 
  14/21 
  60 yds 
  WF+6 
  TSD 
  3+R rnds 
  3 Earth Wall 
  ED165 
  3 
  12/20 
  50 yds 
  WF+12 
  2 
  1+R hours 
  4 Perimeter Alarm 
  ED165 
  3 
  10/20 
  R yds 
  WF+12 
  2 
  4+R hours 
  5 Silence Metal 
  ED165 
  3 
  13/20 
  Touch 
  WF+7 
  TSD 
  1+R hours 
  6 Silver Shadow 
  ED165 
  3 
  12/19 
  100 yds 
  WF+3 
  TSD 
  1+R hours 
  7 Waterspout 
  AM16 
  2 
  14/21 
  1 mile 
  WF+15 
  TSD 
  1 round 
  Circle Nine Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Burning Water 
  AM17 
  5 
  15/25 
  20 yds 
  Creates flammable water 
  6 
  R mins 
  2 Cold Embers 
  AM17 
  4 
  18/25 
  60 yds 
  Extinguishes open flames 
  4 
  1 round 
  Circle Ten Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Frozen Harbor 
  AM17 
  5 
  16/29 
  30 yds 
  Freezes an expanse of water 
  9 
  1 round 
  2 Petrify 
  AM17 
  4 
  19/26 
  20 yds 
  WF+5 
  TSD 
  R days 
  Circle Eleven Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Wood Blade 
  AM17 
  4 
  22/28 
  Touch 
  WF+16 
  4 
  8+R hrs 
  Circle Twelve Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Crop Blight 
  AM18 
  8 
  21/26 
  Touch 
  Destroys crops (plants) 
  5 
  1 year + 1 day 
  Circle Fourteen Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Council of the Forest 
  AM18 
  9 
  18/32 
  1 mile 
  Summons tree/other plant spirits 
  10 
  1 day 
  Circle Fifteen Spells 
  ID Spell Name 
  Ref 
  Threads 
  Weaving 
  Range 
  Effect 
  Casting Difficulty 
  Duration 
  1 Call Forth the Maelstrom 
  AM18 
  6 
  25/33 
  None 
  Creates a natural disaster 
  10 
  R hrs 
  2 Purify Forest 
  AM18 
  12 
  28/33 
  10 yds 
  Purifies astral space 
  TSD 
  1 round 
  
  Original content copyright © 1993-1999 Dialog Publishing. All rights reserved. 
  Page 5 of 5 
  Endplay 
  Credits 
  Design and Development 
  Dialog Publishing (a division of Dialog Internet Limited), James D Flowers, FASA Corporation 
  Dedication 
  To my life partner Jeannine and my son Nathaniel. My love to you both always and forever… 
  Version 
  Elementalist’s Grimoire 1.00 
  Copyright 
  First Edition copyright © 1998-1999 by Dialog Publishing (a division of Dialog Internet Limited) and James D Flowers. All 
  rights reserved. Whole or partial reproduction or publication of the content of this document in any manner, without the 
  express permission of the publisher or author, is strictly prohibited. 
  All text and information incorporated in this document is protected under the copyright laws of New Zealand. Any persons 
  involved in the unauthorised reproduction of this document will be prosecuted under the full capacity provided for by the 
  New Zealand Copyright Protection Act. No liability is assumed with respect to the use or interpretation of the information 
  herein. 
  Legal Information 
  This document contains textual and graphical material from published FASA Corporation works relating to their 
  copyrighted and trademarked roleplaying game Earthdawn®. Such material is reproduced here without permission, and 
  subject to the disclaimers and copyright notices in the paragraphs following. Material not specifically belonging to FASA 
  Corporation remains the property of Dialog Publishing, a division of Dialog Internet Limited, and is subject to such national 
  and international copyrights as may be in place for such information, unless specifically stated otherwise. 
  Earthdawn® is a Registered Trademark of FASA Corporation. Barsaive™ is a Trademark of FASA Corporation. Original 
  Earthdawn® material copyright © 1993-1999 FASA Corporation. All rights reserved. Used without permission. Published 
  by: FASA Corporation - 1100 W. Cermak Road - Suite B305 - Chicago, Il 60608. Any unauthorised use of FASA 
  Corporation's copyrighted material or trademarks in this document should not be viewed as a challenge to those 
  copyrights or trademarks. 
  Dynasty (Epic Roleplay in Ancient Egypt), Samurai (Epic Roleplay in Feudal Japan), Inquisitor (Dark Medieval Roleplay in 
  a World of Fear), Ballad, Ballad of a Greater Earth, A Greater Earth all copyright © 1993-1999 Dialog Publishing. All rights 
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  Earthdawn Downtime System, EDS, Herbs and Plants of Barsaive, Earthdawn Shards, Monuments of Scytha all copyright 
  © 1993-1999 Dialog Publishing, a division of Dialog Internet Limited. Unless explicitly stated otherwise, all copyrights and 
  trademarks appearing on this site remain the property of their respective owners. All rights reserved. 
  
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