TEXT: NON LETHAL DAMAGE
  TRUE20 DAMAGE AND RECOVERY FOR DUMMIES
  (ABRIDGED)
  BRUISED
  Toughness Saving Throw Penalties
  –1 penalty on saves against Non-Lethal
  damage.
  Effects of Condition
  None
  Recovery
  Fade automatically at a rate of one per
  minute. You can spend Conviction to 
  immediately erase all bruised, dazed,
  and hurt conditions after a conflict. Warriors
  can use their role’s core ability and spend
  Conviction to erase all bruised and hurt
  conditions during combat.
  DAZED
  Toughness Saving Throw Penalties
  –1 penalty on saves against Non-Lethal
  damage
  Effects of Condition
  Lose one full-round action after suffering a
  dazed result; take no actions, but retain
  your normal Defense.
  Recovery
  Fade automatically at a rate of one per
  minute. You can spend Conviction to 
  immediately erase all bruised, dazed, and
  hurt conditions after a conflict. Warriors 
  can use their role’s core ability to spend
  Conviction to erase all bruised and hurt
  conditions during combat. You must recover
  from being Wounded and Staggered before
  recovering from being Dazed.
  STAGGERED
  Toughness Saving Throw Penalties
  None
  Effects of Condition
  Stunned! for one round after being 
  wounded. Take no actions, lose your dodge
  bonus and have a –2 penalty to Defense.
  The following rounds, take only a standard
  or move action, until staggered is cured.
  Recovery
  Requires a Constitution check (Difficulty 10)
  to erase the damage condition.
  You can make a recovery check once per
  minute for Staggered.
  You must recover from being Unconcious
  and Disabled before you can recover from
  being Staggered.
  UNCONCIOUS
  Toughness Saving Throw Penalties
  None
  Effects of Condition
  An unconscious character has been
  knocked out and is helpless.
  Recovery
  Requires a Constitution check (Difficulty 10)
  to erase the damage condition.
  You can make a recovery check once per
  minute for unconcious.
  You must recover from Dying before they
  you recover from being Unconcious.
  If the save fails by 5 or more, the target is
  dazed; mark down a dazed condition on the
  Damage Track.
  If the save fails by 10 or more, the target
  is staggered; check off the staggered box.
  If staggered is already checked off, check
  off the Unconcious condition.
  If the save fails by 15 or more, the target
  is unconscious. If the unconscious box is
  already checked, check off a Hurt Box
  A failed Toughness save against a 
  non-lethal attack means the target is
  bruised. mark down a Bruised condition 
  on the Damage Track.
  LETHAL DAMAGE
  HURT
  Collateral damage
  In addition to the Hurt condition, mark down
  a Bruised condition.
  Toughness Saving Throw Penalties
  –1 penalty on further saves against Lethal
  damage.
  Effects of Condition
  None
  Recovery
  Fade automatically at a rate of one per
  minute. You can spend Conviction to 
  immediately erase all bruised, dazed,
  and hurt conditions after a conflict. Warriors
  can use their role’s core ability and spend
  Conviction to erase all bruised and hurt
  conditions during combat.
  WOUNDED
  Collateral damage
  In addition to the Wounded condition, mark
  down a Dazed condition.
  Toughness Saving Throw Penalties
  –1 penalty on further saves against Lethal
  damage.
  Effects of Condition
  Shaken! –2 penalty on all checks except
  Toughness saves or Constitution until all
  wounded conditions are eliminated.
  Stunned! for one round after being 
  wounded. Take no actions, lose your dodge
  bonus and have a –2 penalty to Defense.
  Recovery
  Requires a Constitution check (Difficulty 10)
  to erase the damage condition.
  You can make a recovery check once per
  hour for Wounded.
  You must recover from being staggered and
  disabled before you can recover from being
  wounded.
  DISABLED
  Collateral damage
  In addition to the Disabled condition, mark
  down the Staggered condition, or Unconcious
  condition if Staggered is already checked.
  Toughness Saving Throw Penalties
  None
  Effects of Condition
  Disabled characters are badly injured. If a
  disabled character takes a standard action,
  he falls unconscious and begins dying on
  the following round.
  Recovery
  Requires a Constitution check (Difficulty 10)
  to erase the damage condition
  You can make a recovery check once per
  day for staggered.
  You must recover from being unconcious
  and dying before you can recover from
  being disabled.
  DYING
  Collateral damage
  In addition to the Dying condition, mark
  down the Unconcious condition..
  Toughness Saving Throw Penalties
  None
  Effects of Condition
  Dying characters have to make a
  Constitution check (Difficulty 10) at the
  beginning of each round. On a failed check,
  the character dies. On a successful check,
  the character lives for another round (and
  must make a check the following round).
  Recovery
  Make a Constitution check (Difficulty 10) 
  at the beginning of each round.
  On a failed check, you die. On a successful
  check, the you live for another round (and
  must make a check the following round).
  If the check succeeds by 10 or more
  (Difficulty 20), your condition becomes 
  disabled and unconscious.
  A failed Toughness save against a lethal
  attack means the target is hurt; mark down
  a hurt condition on the Damage Track.
  If the save fails by 5 or more, the target is
  wounded; mark down a wounded condition
  on the Damage Track.
  If the save fails by 10 or more, the target
  is disabled; check off the disabled box. If
  disabled is already checked off, check off
  the Dying condition.
  If the save fails by 15 or more, the target
  is dying; check off the dying box on the
  Damage Track.If dying is already checked
  off, sorry buddy, you are dead.
  v1.1
  Please report errors, omissions or typos to aazlain@mac.com.
  
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SOURCE: textdata/thevault/True20 System (d20)/True20 - Damage and Recovery for Dummies.pdf