TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  How did you first hear about the Witch’s Garden? 
   
  Why do you need Mandrake root? 
   
  What terrible fate has befallen trespassers? 
   
   What do you know about this Witch? 
  IMPRESSIONS 
   
  The warm light pouring from the windows of a strange 
  brown cottage into the twilight 
   
  A happy burble of friendly tavern conversation. 
   
  The green of the garden. 
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  The comic little gnome statutes 
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  Sweet scent of herbs 
   
  Towering trees 
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  A sign: “Trespassers will be eaten”. 
   
  An explosion of  colorful flowers 
   
   
   
  WITCH’S GARDEN V1.0B 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON M OVES 
   
  Change the environment 
   
  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
   
  Make them backtrack 
   
  Present riches at a price 
   
  Present a challenge to one of the characters 
   
   
  “Most books on witchcraft will tell you that 
  witches work naked. This is because most books 
  on witchcraft were written by men.”  
  ― Neil Gaiman 
   
   
   
   
  CUSTOM MOVES 
  Witch’s Tarot Reading 
  When the Witch deals your cards, roll +Charisma.  
  •On a 10+, Learn something useful. 
  •On a 7-9: Learn something cryptic. 
  •Less than 6: Learn something disturbing and take -1 on all 
  rolls until you make camp. 
  Unexpected Forest Inn (The Witch’s Cauldron) 
  When you find the Unexpected Inn, roll +Charisma.  
  •On a 10+, the inn patrons provide useful items and/or 
  information in exchange for a promise to banish the witch. 
  •On a 7-9: Decent food and drink are provided at normal 
  rates. 
  •Less than 6: The inn charges double normal rates for 
  terrible food and service. 
   
   
   
  
  SERVICES    
  Witch’s Tarot Reading: 3 Coins 
  THINGS 
  Gingerbread Cottage 
  A snug cottage made of gingerbread enchanted to be as 
  sturdy as wood. Looks better than it tastes. 
   
  Witch’s Love Potion:  100 Coins        
  A sham that tastes terrible but has no effect. 
  Monsters 
  Decapus                                                                Solitary, Large 
  Tentacles (d10 damage 1 piercing)                                16 HP 
  Far         
  Special Qualities: On ground attacks do half damage 
  The Decapus is a creature usually found in forests. They 
  look like bloated hairy globes sprouting ten tentacles. The 
  hair is usually brown, but sometimes it is black. The body is 
  normally green, although some purple or yellow 
  Decapuses have been found. In the center of the 
  Decapus’s 4‘wide body is its mouth. The mouth of a 
  Decapus is terrible to behold. It is very wide and has long 
  yellow teeth and a horrible foul breath. Decapuses usually 
  live alone, preferring to hunt by themselves. They hunt by 
  swinging through trees and scooping up their prey in their 
  tentacles. The tentacles are 10’ long. They extend from all 
  parts of its body. The tentacles are covered with suckers 
  which the Decapus can use not only to grasp prey but to 
  climb walls and ceilings. The Decapus attacks with nine of 
  its tentacles, using the tenth tentacle to hang from the 
  ceiling (or trees). On the floor or ground, the Decapus is 
  much more helpless. Its tentacles are not strong enough to 
  support its weight upright for long periods of time. On the 
  ground, the Decapus can only manage six attacks, and 
  these attacks do only half normal damage. 
   
  Inspirations include the classic D&D Basic adventure 
  module Palace of the Silver Princess, Goosebumps movie 
  and the Harry Potter films. 
   
  Garden Gnome                                               Group, Construct          
  Strike (d8-2 damage 1 piercing)     2 HP                  Armor: 4 
  Hand, Near                                                               
  Special Qualities: Relentless                                           
  This small comic stone gnome golem is a gardener's 
  dream, but woe betide intruders!                                     
  Instinct: Protect the garden                                                  
  •Tends the Witch's Garden 
  Shrieking Mandrake              Group, Tiny, Stealthy, Devious 
  Bite (1d4d) 
   
   
   
   
         
  2 HP 
  Hand 
  These ugly creatures with a body made from roots and 
  hair of leaves will spend their lives doing nothing. That is 
  until some idiot gardener mistakes one for a parsnip and 
  tries to pull them up by the hair.                                  
  Instinct: Scream and summon Garden Gnomes  
   
  Vampire Rose                                                  Solitary, Stealthy 
  Entangle and drain (b [2d10] damage)                           10 HP 
  Close, Near                                                                             
  Special Qualities: Hypnotic anesthetic                                          
  A vampire rose look like normal white rose bush. It can, 
  however, uproot itself to move about slowly. The thorny 
  stalks of vampire rose can whip around a victim, inflicting 
  points of damage. The thorns are hollow. After a vampire 
  rose has completely drained a victim, the roses will be 
  colored blood red instead of white for one day and will not 
  attack while that color.                                                              
  Instinct: Trap prey                                                                  
  •Looks like a white rose bush                                                 
  •Drain blood 
  Custom Move: Once a thorn stalk has stuck and wrapped 
  around a victim, the vampire rose injects a hypnotic 
  anesthetic into the victim’s bloodstream, the victim must 
  Roll+CON or lose all willpower, allowing the vampire rose 
  to continue sucking blood until the victim dies (Last Breath 
  roll). If the player rolls 10+ pulls free and they gain an 
  additional attack on the rose. 
  Witch                               Stealthy, Magical, Devious, Hoarder                 
  Black bolt (d8 damage)                 6 HP                       Armor: 1   
  Far                                                                      
  “Upon our wicked life, another hero comes, you see? Toil, 
  toil, bubble and strife! Another one will lose their life!”  
  Special Qualities: Cast spells                                           
  Instinct: To ensnare the weak 
   •Concoct a foul experiment, ritual, or potion 
  •Evade capture (by broomstick, giant pestle & mortar, 
  house on chicken-legs etc.) 
  •Bring a curse upon the people 
  •Unleash a terrible doom 
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) for more free 
  Dungeon World material.                                                                     
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
  
SOURCE: textdata/thevault/Powered by the Apocalypse/Dungeon World/Adventures/Tygart Dungeon Starters/Witch's Garden.pdf