TEXT: DARK ANGELS
  ®
  
  DARK ANGELS WARGEAR LISTS
  Some of the units you will find on the following pages reference one or more of the following wargear lists (e.g. Combi-
  weapons). When this is the case, the unit may take any item from the appropriate list below. 
  PISTOLS
  • Bolt pistol 
  • Grav-pistol
  • Plasma pistol
  MELEE WEAPONS
  • Chainsword
  • Lightning claw
  • Power axe
  • Power fist
  • Power lance
  • Power maul
  • Power sword
  • Thunder hammer
  COMBI-WEAPONS
  • Combi-flamer
  • Combi-grav
  • Combi-melta
  • Combi-plasma
  • Storm bolter
  WARHAMMER LEGENDS
  Over the years, many Warhammer 40,000 fans have amassed huge collections of Citadel miniatures for use in games of 
  Warhammer 40,000. Today, some of those classic models are no longer available, and their rules no longer feature in 
  current publications. So, to enable you to unleash your models on the tabletop, forever, their rules are provided here as 
  Warhammer Legends.
  On the following pages you will find a mixture of datasheets and 
  additional wargear options. Used alongside Codex: Dark Angels, 
  these allow you to field certain legendary models in your games. 
  The units described by datasheets in this document can be drawn 
  from a successor Chapter instead of the Dark Angels Chapter, 
  following the guidelines found in Codex: Dark Angels.
  The rules here can be used in any type of play – open, narrative 
  or matched, and full points are provided to help you balance 
  your forces.
  Warhammer Legends will not form part of our ongoing balance 
  review for the wider Warhammer 40,000 game – and we don’t 
  recommend Legends units for competitive tournaments. This 
  means that event organisers and attendees alike can guarantee 
  that everything they’re gaming with is easily available to 
  everyone and has been subject to the same rigorous balance and 
  playtesting process.
  Of course, organisers are also free to specify that they will be 
  including Legends rules if they like, allowing the use of the full 
  classic range at their event.
  
  DATASHEETS
  NAME
  M
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  Rhino Primaris
  *
  6+
  *
  6
  7
  10
  *
  8
  3+
  A Rhino Primaris is a single model equipped with: twin plasma gun. It has an orbital comms array.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Hunter-killer missile
  48"
  Heavy 1
  8
  -2
  D6
  The bearer can only shoot with each hunter-killer 
  missile it is equipped with once per battle.
  Twin plasma gun
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  24"
  Rapid Fire 2
  7
  -3
  1
  -
  - Supercharge
  24"
  Rapid Fire 2
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  WARGEAR OPTIONS
  • This model can additionally be equipped with 1 hunter-killer missile.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Dark Angels)
  Orbital Comms Array: In your Shooting phase, one 
  model from your army with an orbital comms array 
  that has not been used this battle can use it to call in 
  an orbital barrage. If it does, select one point on the 
  battlefield and roll one D6 for each unit within D6" 
  of that point, subtracting 1 from the result if the unit 
  being rolled for is a Character. On a 4+, the unit 
  being rolled for suffers D3 mortal wounds.
  Smoke Launchers: Once per battle, instead of shooting 
  in your Shooting phase, this model can use its smoke 
  launchers. Until the start of your next Shooting phase, 
  when resolving an attack made with a ranged weapon 
  against this model, subtract 1 from the hit roll.
  Explodes: When this model is destroyed, roll one D6 
  before any embarked models disembark and before 
  removing it from play. On a 6 it explodes, and each unit 
  within 6" suffers D3 mortal wounds.
  Self-repair: If this model has lost any wounds, you can 
  roll one D6 at the start of your turn; on a 6 this model 
  regains 1 lost wound.
  Servo-skull Hub: At the start of your Shooting phase, 
  select one of the following:
   Targeting Data Skull: Select one friendly Dark Angels 
  unit within 12" of this model. Until the end of the phase, 
  when resolving an attack made by a model in that unit, 
  add 1 to the hit roll. 
  Repair Skull: Select one friendly Dark Angels 
  Vehicle model within 12" of this unit. That model 
  regains 1 lost wound.
   
  Vox Skull: Until the start of your next Shooting phase, 
  when a Morale test is taken for a friendly Dark 
  Angels unit within 12" of this model, subtract 1 from 
  the result.
  TRANSPORT
  This model has a transport capacity of 6 Dark Angels Infantry models. It cannot transport Jump Pack, 
  Primaris, Terminator or Centurion models.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Dark Angels
  KEYWORDS
  Vehicle, Transport, Rhino Primaris
  Rhino Primaris
  DAMAGE
  Some of this model’s characteristics change as it 
  suffers damage, as shown below:
  REMAINING W
  M
  BS
  A
  6-10+
  12"
  3+
  3
  3-5
  6"
  4+
  D3
  1-2
  3"
  5+
  1
  P
  o
  w
  e
  r
  5
  
  NAME
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  Land Raider Excelsior
  *
  6+
  *
  8
  8
  16
  *
  9
  2+
  A Land Raider Excelsior is a single model equipped with: grav-cannon and grav-amp; 
  2 twin lascannons.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Excelsior combi-plasma
  When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 
  from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
  - Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  - Plasma gun (standard)
  24"
  Rapid Fire 1
  7
  -3
  1
  -
  - Plasma gun (supercharge)
  24"
  Rapid Fire 1
  8
  -3
  2
  For each hit roll of 1 made for attacks with this weapon, 
  the bearer suffers 1 mortal wound after shooting with 
  this weapon.
  Grav-cannon and grav-amp
  24"
  Heavy 4
  5
  -3
  1
  When resolving an attack made with this weapon 
  against a unit with a Save characteristic of 3+ or better, 
  this weapon has a Damage characteristic of D3 for 
  that attack.
  Hunter-killer missile
  48"
  Heavy 1
  8
  -2
  D6
  The bearer can only shoot with each hunter-killer 
  missile it is equipped with once per battle.
  Multi-melta
  24"
  Heavy 1
  8
  -4
  D6
  When resolving an attack made with this weapon 
  against a unit that is within half range, roll two D6 when 
  inflicting damage with it and discard one of the results.
  Storm bolter
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Twin lascannon
  48"
  Heavy 2
  9
  -3
  D6
  -
  WARGEAR OPTIONS
  • This model can additionally be equipped with 1 hunter-killer missile.
  • This model can additionally be equipped with 1 storm bolter.
  • This model can additionally be equipped with 1 multi-melta.
  • This model can additionally be equipped with 1 Excelsior combi-plasma.
  ABILITIES
   And They Shall Know No Fear (see Codex: 
  Dark Angels)
  Aquila Aegis Field: This model has a 5+ 
  invulnerable save.
  Data Augurs: When resolving an attack made with a 
  ranged weapon by this model, if it is within 24" of any 
  friendly Dark Angels Rhino Primaris models, add 
  1 to the hit roll.
  Smoke Launchers: Once per battle, instead of shooting 
  in your Shooting phase, this model can use its smoke 
  launchers. Until the start of your next Shooting phase, 
  when resolving an attack made with a ranged weapon 
  against this model, subtract 1 from the hit roll.
  Rites of Battle: Re-roll hit rolls of 1 for attacks made by 
  models in friendly Dark Angels units whilst their unit 
  is within 6" of this model.
  Power of the Machine Spirit: This model does not 
  suffer the penalty for moving and firing Heavy weapons.
  Explodes: When this model is destroyed, roll one D6 
  before any embarked models disembark and before 
  removing it from play. On a 6 it explodes, and each unit 
  within 6" suffers D6 mortal wounds.
  TRANSPORT
  This model has a transport capacity of 10 Dark Angels Infantry models. Each Jump Pack or Terminator 
  model takes the space of two other models and each Centurion model takes the space of three other models. It 
  cannot transport Primaris models.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Dark Angels
  KEYWORDS
  Vehicle, Land Raider, Transport, Land Raider Excelsior
  Land Raider Excelsior
  DAMAGE
  Some of this model’s characteristics change as it 
  suffers damage, as shown below:
  REMAINING W
  M
  BS
  A
  9-16+
  10"
  3+
  6
  5-8
  5"
  4+
  D6
  1-4
  3"
  5+
  1
  p
  o
  w
  e
  r
  16
  
  NAME
  M
  WS
  BS
  S
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  Imperial Space Marine
  6"
  3+
  3+
  4
  4
  4
  3
  8
  3+
  An Imperial Space Marine is a single model equipped with: disintegration combi-gun; disintegration pistol; frag grenades; krak grenades. Only 
  one Imperial Space Marine model can be included in your army.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Disintegration combi-gun
  When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 
  from hit rolls for attacks made with this weapon.
  - Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  - Disintegration gun
  18"
  Rapid Fire 1
  5
  -3
  D6
  -
  Disintegration pistol
  9"
  Pistol 1
  5
  -3
  D6
  -
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  ABILITIES
   And They Shall Know No Fear (see Codex: Dark Angels)
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Dark Angels
  KEYWORDS
  Infantry, Character, Imperial Space Marine
  Imperial Space Marine
  P
  o
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  e
  r
  3
  
  NAME
  M
  WS
  BS
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  Chaplain on Bike
  14"
  2+
  3+
  4
  5
  5
  3
  9
  3+
  A Chaplain on Bike is a single model equipped with: bolt pistol; twin boltgun; crozius arcanum; frag grenades; krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Twin boltgun
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Crozius arcanum
  Melee
  Melee
  +1
  -1
  2
  -
  Power fist
  Melee
  Melee
  x2
  -3
  D3
  When resolving an attack made with this weapon, 
  subtract 1 from the hit roll.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 power fist; 1 weapon 
  from the Combi-weapons list; 1 weapon from the Pistols list.
  ABILITIES
  And They Shall Know No Fear, Jink (see Codex: 
  Dark Angels)
  Litanies of Hate: you can re-roll hit rolls for attacks 
  made with melee weapons by models in friendly 
  Dark Angels units whilst their unit is within 6" of 
  this model.
  Rosarius: This model has a 4+ invulnerable save.
  Turbo-boost: When this model Advances, add 6" to 
  its Move characteristic until the end of the Movement 
  phase instead of making an Advance roll.
  Spiritual Leaders: Friendly Dark Angels units can 
  use this model’s Leadership characteristic instead of 
  their own whilst they are within 6" of this model.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Dark Angels
  KEYWORDS
  Biker, Character, Chaplain
  Chaplain
  on Bike
  p
  o
  w
  e
  r
  5
  
  NAME
  M
  WS
  BS
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  Librarian on Bike
  14"
  3+
  3+
  4
  5
  5
  3
  9
  3+
  A Librarian on Bike is a single model equipped with: bolt pistol; twin boltgun; force stave; frag grenades; krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Twin boltgun
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Force axe
  Melee
  Melee
  +1
  -2
  D3
  -
  Force stave
  Melee
  Melee
  +2
  -1
  D3
  -
  Force sword
  Melee
  Melee
  User
  -3
  D3
  -
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the 
  Combi-weapons list; 1 weapon from the Pistols list.
  • This model can be equipped with one of the following instead of 1 force stave: 1 force axe; 1 force sword.
  ABILITIES
   Inner Circle, Jink (see Codex: Dark Angels)
  Psychic Hood: When a Deny the Witch test is taken for 
  this model to resist a psychic power manifested by an 
  enemy model within 12", add 1 to the total.
  Turbo-boost: When this model Advances, add 6" to 
  its Move characteristic until the end of the Movement 
  phase instead of making an Advance roll.
  PSYKER
   This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic 
  power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Interromancy discipline 
  (see Codex: Dark Angels).
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Dark Angels, Deathwing
  KEYWORDS
  Biker, Character, Psyker, Librarian
  Librarian
  on Bike
  p
  o
  w
  e
  r
  7
  
  NAME
  M
  WS
  BS
  S
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  Techmarine on Bike
  14"
  3+
  2+
  4
  5
  5
  3
  8
  2+
  A Techmarine on Bike is a single model equipped with: bolt pistol; twin boltgun; power axe; servo-arm; frag grenades; krak grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Conversion beamer
  42"
  Heavy D3
  6
  0
  1
  When resolving an attack made with this weapon against 
  a unit that is not within half range, this weapon has a 
  Strength characteristic of 8, an Armour Penetration 
  characteristic of -1, and a Damage characteristic of 2 for 
  that attack.
  Flamer
  8"
  Assault D6
  4
  0
  1
  When resolving an attack made with this weapon, do not 
  make a hit roll: it automatically scores a hit.
  Plasma cutter
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  12"
  Assault 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Assault 1
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this 
  weapon, the bearer is destroyed after shooting with 
  this weapon.
  Twin boltgun
  24"
  Rapid Fire 2
  4
  0
  1
  -
  Power axe
  Melee
  Melee
  +1
  -2
  1
  -
  Servo-arm
  Melee
  Melee
  x2
  -2
  3
  When the bearer fights, no more than one attack can be 
  made with each servo-arm. When resolving an attack 
  made with this weapon, subtract 1 from the hit roll.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the 
  Combi-weapons list; 1 weapon from the Pistols list.
  •  This model can be equipped with one of the following instead of 1 power axe: 1 weapon from the Melee 
  Weapons list.
  •  If this model is not equipped with a servo-harness, it can be equipped with 1 conversion beamer instead of 
  1 servo-arm. 
  •  If this model is not equipped with a conversion beamer, it can additionally be equipped with a servo-harness 
  (Power Rating +1). A servo-harness is comprised of: 1 flamer; 1 plasma cutter; 1 servo-arm.
  ABILITIES
  And They Shall Know No Fear, Jink (see Codex: 
  Dark Angels)
  Turbo-boost: When this model Advances, add 6" to 
  its Move characteristic until the end of the Movement 
  phase instead of making an Advance roll.
  Blessing of the Omnissiah: At the end of your 
  Movement phase, this model can repair one friendly 
  Dark Angels Vehicle model within 1" of it. That 
  model regains up to D3 lost wounds. Each model can 
  only be repaired once per turn.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Dark Angels
  KEYWORDS
  Biker, Character, Techmarine
  Techmarine
  on Bike
  p
  o
  w
  e
  r
  6
  
  NAME
  M
  WS
  BS
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  Interrogator-Chaplain 
  on Bike
  14"
  2+
  3+
  4
  5
  6
  3
  9
  3+
  An Interrogator-Chaplain on Bike is a single model equipped with: bolt pistol; twin boltgun; crozius arcanum; frag grenades; krak grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Twin boltgun
  24"
  Rapid fire 2
  4
  0
  1
  -
  Crozius arcanum
  Melee
  Melee
  +1
  -1
  2
  -
  Power fist
  Melee
  Melee
  x2
  -3
  D3
  When resolving an attack made with this weapon, subtract 
  1 from the hit roll.
  Frag grenades
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenades
  6"
  Grenade 1
  6
  -1
  D3
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the 
  Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
  • This model can additionally be equipped with 1 power fist.
  ABILITIES
   Inner Circle, Jink (see Codex: Dark Angels)
  Rosarius: This model has a 4+ invulnerable save.
  Litanies of Hate: You can re-roll hit rolls for attacks 
  made with melee weapons by models in friendly 
  Dark Angels units whilst their unit is within 6" of 
  this model.
  Aura of Dread: Subtract 1 from the Leadership 
  characteristic of enemy units whilst they are within 6" of 
  any units from your army with this ability.
  Spiritual Leaders: Friendly Dark Angels units can use 
  this model’s Leadership characteristic instead of their own 
  whilst they are within 6" of this model.
  Turbo-boost: When this model Advances, add 6" to its 
  Move characteristic until the end of the Movement phase 
  instead of making an Advance roll.
  FACTION KEYWORDS
  Imperium, Adeptus Astartes, Dark Angels, Deathwing
  KEYWORDS
  Biker, Character, Chaplain, Interrogator-Chaplain
  Interrogator-Chaplain
  on Bike
  p
  o
  w
  e
  r
  4
  
  The datasheets from Codex: Dark Angels that are listed below are 
  updated as follows:
  BELIAL
  This datasheet gains the following wargear options:
  •  This model can be equipped with one of the following instead of 1 
  storm bolter and 1 Sword of Silence: 2 lightning claws; 1 thunder 
  hammer and 1 storm shield.
  DREADNOUGHT
  This datasheet gains the following wargear options:
  •  This model can be equipped with one of the following instead of 
  1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin 
  heavy flamer.
  •  This model can be equipped with 1 twin autocannon instead of 1 
  Dreadnought combat weapon and 1 storm bolter.
  INTERROGATOR-CHAPLAIN IN 
  TERMINATOR ARMOUR
  This datasheet gains the following wargear options:
  •  This model can be equipped with one of the following instead of 1 
  storm bolter: 1 lightning claw; 1 power fist; 1 thunder hammer; 1 
  storm shield.
  LIBRARIAN IN TERMINATOR ARMOUR
  This datasheet gains the following wargear options:
  •  This model can have a storm shield instead of being equipped with 1 
  storm bolter.
  TECHMARINE
  This datasheet gains the following wargear options:
  •  If this model is not equipped with a plasma cutter, it can be equipped 
  with 1 conversion beamer instead of 1 servo-arm. A model equipped 
  with a conversion beamer cannot be equipped with a plasma cutter.
  VENERABLE DREADNOUGHT
  This datasheet gains the following wargear options:
  •  This model can be equipped with one of the following instead of 
  1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin 
  heavy flamer.
  •  This model can be equipped with 1 twin autocannon instead of 1 
  Dreadnought combat weapon and 1 storm bolter.
  WARGEAR OPTIONS
  
  ARMOURY OF THE ROCK
  RANGED WEAPONS
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Conversion beamer
  42"
  Heavy D3
  6
  0
  1
  When resolving an attack made with this weapon against a 
  unit that is not within half range, this weapon has a Strength 
  characteristic of 8, an Armour Penetration characteristic of 
  -1, and a Damage characteristic of 2 for that attack.
  Disintegration combi-gun
  When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 
  from hit rolls for attacks made with this weapon.
  - Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  - Disintegration gun
  18"
  Rapid Fire 1
  5
  -3
  D6
  -
  Disintegration pistol
  9"
  Pistol 1
  5
  -3
  D6
  -
  Excelsior combi-plasma
  When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 
  from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
  - Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  - Plasma gun (standard)
  24"
  Rapid Fire 1
  7
  -3
  1
  -
  - Plasma gun (supercharge)
  24"
  Rapid Fire 1
  8
  -3
  2
  For each hit roll of 1 made for attacks with this weapon, the 
  bearer suffers 1 mortal wound after shooting with this weapon.
  Twin autocannon
  48"
  Heavy 4
  7
  -1
  2
  -
  Twin heavy flamer
  8"
  Heavy 2D6
  5
  -1
  1
  When resolving an attack made with this weapon, do not 
  make a hit roll: it automatically scores a hit.
  Twin plasma gun
  When you choose this weapon to shoot with, select one of the profiles below.
  - Standard
  24"
  Rapid Fire 2
  7
  -3
  1
  -
  - Supercharge
  24"
  Rapid Fire 2
  8
  -3
  2
  If any hit rolls of 1 are made for attacks with this weapon, 
  the bearer is destroyed after shooting with this weapon.
  MELEE WEAPONS
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Power lance
  Melee
  Melee
  +2
  -1
  1
  -
  POINTS VALUES
  HQ
  UNIT
  MODELS 
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Chaplain on Bike
  1
  95
  Land Raider Excelsior
  1
  200
  Librarian on Bike
  1
  119
  Rhino Primaris
  1
  52
  Techmarine on Bike
  1
  70
  RANGED WEAPONS
  WEAPON
  POINTS PER WEAPON
  Conversion beamer
  20
  Disintegration combi-gun
  0
  Disintegration pistol
  0
  Excelsior combi-plasma
  11
  Twin autocannon
  20
  Twin heavy flamer
  28
  MELEE WEAPONS
  WEAPON
  POINTS PER WEAPON
  Power lance
  4
  ELITES
  UNIT
  MODELS 
  PER UNIT
  POINTS PER MODEL
  (Excluding wargear)
  Imperial Space Marine
  1
  60
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Codex & Index/Legends/Legends - Dark Angels.pdf