TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
                     GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP
  Starting XP 
  -                                   XP
  XP lost or spent 
  XP
  Subtotal 
  +                                  XP
  XP Gained 
  FINAL XP TOTAL 
   
  XP
  TU
  Starting TU 
  1 or 2 TU
  TU Cost 
  -                     TU
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4: 
  � Pipes of Sounding (Adventure, DMG) 
  � Circlet of Persuasion (Adventure, DMG) 
   
  APL 6 (APL 4 Items plus): 
  � +1 Large Greatsword (Adventure, DMG) 
   
  APL 8 (APL 4, 6 Items plus): 
  � Potion of Cure Serious Wounds 
  (Adventure, DMG) 
  � Cloak of Charisma +2 (Adventure, DMG)
  � Elixir of Fire Breath (Adventure, DMG) 
   
  APL 10 (APL 4, 6, 8 Items plus): 
  � Bead of Force (Adventure, DMG) 
  � Horn o  Fog (Adventure, DMG) 
  f
  � +1 Large Longsword (Adventure, DMG) 
   
   
   
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 600 gp 
   
  APL 6 
  max 900 xp; 800 gp 
   
  APL 8 
  max 1,125 xp; 1,250 gp
   
  APL 10 
  max 1,350 xp; 2,100 gp
  Cross out any game effects this character does not gain. 
   
   � Influence Point with the Yeomanry Military: 
  Borderguard 
   Captain Dinalle of the Shalehal Borderguard post will 
  speak favorably on behalf of this character, one time. 
  Characters can use this Influence Point for a variety of 
  effects, as outlined in The Player’s Guide to the 
  Yeomanry, available from the Yeomanry website. 
  � Optional Training: Signaler 
   For one additional TU spent, PCs, who so desire, can 
  train in the Borderguard station in Shalehal, gaining an 
  effective rank of 0 in Profession (signaler). This gives 
  those who are trained the ability to understand basic 
  signaling, both using drums and flags. Those with ranks 
  in Profession (signaler) gain a +2 competence bonus to 
  that skill.  This effect lasts for one year from the date on 
  this AR, after which time it can be renewed for an 
  additional year (each year) by spending an additional one 
  TU to return for re-training. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  The Rhythm of Drums 
  A Regional Adventure 
  Set in the Yeomanry 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/593/Normal Scenarios/YEO3-06 - The Rhythm of Drums (APL 4-10)/YEO3-06 - The Rhythm of Drums AR.pdf