TEXT: 5�
  WMD-2 
  5
   
   
  WMD 
   Weapons of Mass Destruction include Nuclear, Biological, and 
  Chemical Weapons. 
  WMD 
   
   
   A variety of WMD are possible (if not readily available). Note effects are in D: Blast-1D, Bang-2D, etc. 
   
  Suitcase 
  Nuclear Weapon 
  R= Proximity 
  1D-1 
  Blast 
  BFE* 
  Burn 
  Rad 
  0 Direct Hit 
  0 
  Vaporized 30D 
  1 Hit 
  1 
  Vaporized 25D 
  2 Hit 
  2 
  10 
  12 
  12 
  20 
  3 Vnear Miss 
  3 
  5 
  6 
  3 
  20 
  4 Near Miss 
  4 
  1 
  4 
  1 
  5 
  5 Far Miss 
  5 
   
  2 
   
  3 
  6 Miss 
  6 
   
   
   
   
   Suitcase is a portable nuclear weapon. 
   
  Tactical 
  Nuclear Weapon 
  R= Proximity 
  1D-1 
  Blast 
  BFE* 
  Burn 
  Rad 
  0 Direct Hit 
  0 
  Vaporized 50D 
  1 Hit 
  1 
  Vaporized 40D 
  2 Hit 
  2 
  Vaporized 30D 
  3 Vnear Miss 
  3 
  10 
  12 
  12 
  20 
  4 Near Miss 
  4 
  5 
  6 
  3 
  20 
  5 Far Miss 
  5 
  1 
  4 
  1 
  5 
  6 Miss 
  6 
   
   
   
   
   Tactical is a typical battlefield nuclear weapon. 
   Dirty Tactical is the same weapon with intentional 
  radioactive contamination = 4x Rad. 
   
  Strategic 
  Nuclear Weapon 
  R= Proximity 
  1D-1 
  Blast 
  BFE* 
  Burn 
  Rad 
  0 Direct Hit 
  0 
  Vaporized 100D 
  1 Hit 
  1 
  Vaporized 90D 
  2 Hit 
  2 
  Vaporized 80D 
  3 Vnear Miss 
  3 
  Vaporized 50D 
  4 Near Miss 
  4 
  10 
  12 
  12 
  20 
  5 Far Miss 
  5 
  5 
  6 
  3 
  20 
  6 Miss 
  6 
  1 
  4 
  1 
  5 
   Strategic is a typical strategic nuclear weapon. 
  Massive Explosion 
  Missile Warhead 
  R= Proximity 
  Sz-1D Blast 
  BFE* 
  Rad 
  Burn 
  0 Direct Hit 
  5 
  Vaporized 100D 
  1 Hit 
  6 
  90 D 
  20 D 
  10 D 
  30 D 
  2 Hit 
  7 
  40 D 
  15 D 
  10 D 
  20 D 
  3 Vnear Miss 
  8 
  30 D 
  10 D 
  10 D 
  10 D 
  4 Near Miss 
  9 
  10 D 
  5 D 
  5 D 
  5 D 
  5 Far Miss 
  10 
  5 D 
  1D 
  1D 
  1D 
  6 Miss 
  11 
   
   
   
   
   Assumes Missile-5 Warhead.  
   Sz-1D is Missile Size minus 1D. 
   
   Missiles-4-5-6-7 Warheads can inflict Massive Explosion. 
   Missile-5 is the Benchmark for effects. 
   Missile-4 inflicts one-tenth damage, 
   Missile-6 inflicts double damage. 
   Missile-7 inflicts triple damage 
   Bang=0 if in space. 
   Non-Nuke ignore EMP and Rad. 
   Explosive (not Nuke) inflicts one-tenth damage. 
   AM Anti-Matter inflicts additional triple damage. 
   
  Effects in Space 
   Weapons in Vacuum inflict Blast at one-tenth Effect. 
   Bang= 0. 
    
   
   
  Using These Tables 
   Each of the weapons on this page vaporizes the target with 
  a Direct Hit. 
   If the result is potentially NOT a Direct Hit, roll 1D-1 (or 
  Missile Size – 1D for Massive Explosion) and implement the 
  noted Effects instead.  
   
   
   
   
   
   
   
   *BFE= Bang, Flash, and EMP are each inflicted in this amount. 
   *BF = Bang and Flash are each inflicted in this amount. 
   R= distance from the release point (assumes a random targeting in the area). 
   Versus= Weapon attacks as stated against armor and protection. If it overwhelms the protection, use Inflicts=. 
   
  Range= 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  Range 
  Contact 
  Vshort 
  Short 
  Medium 
  Long 
  Vlong 
  Distant 
  VDistant 
  Orbit 
  Far Orbit 
  Distance 
   
  5 m 
  50 m 
  150 m 
  500 m 
  1000 m 
  5000 m 
  50 km 
  500 km 
  5000 km 
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1902 Combat WMD-2 Nukes.pdf