TEXT: Commoner, M
  0
  10
  0
  0
  0
  0
  0
  0
  2
  4
  10
  30
  Club: +2, 1d4b
  Draft Horse, L
  1/4
  10
  4
  0
  1
  -4
  0
  -2
  2
  19
  10
  40
  Hooves: +6, 2d4+4b
  Goat, M
  0
  10
  1
  0
  0
  -4
  0
  -3
  2
  4
  10
  40
  Charge: If 20’ toward target & hit w/ram, 
  +1d4b & DC 10 Str save or prone 
  Sure-Footed: Adv on Str & Dex saves vs 
  prone
  Ram: +3, 1d4+1b
  Noble, M
  1/8
  15
  0
  1
  0
  1
  2
  3
  2
  9
  12
  30
  Deception +5, Insight +4, Persuasion +5 
  Rapier: +3, 1d8+1p
  Parry (react): +2 AC vs melee attack
  Pony, M
  1/8
  10
  2
  0
  1
  -4
  0
  -2
  2
  11
  10
  40
  Hooves: +4, 2d4+2b
  Raven, T
  0
  12
  -4
  2
  -1
  -4
  1
  -2
  2
  1
  13
  10/50f
  Perception +3
  Mimicry: Mimic simple sound, DC 10 
  Insight to detect mimicry
  Beak: +4, 1p
  Scout, M
  1/2
  13
  0
  2
  1
  0
  1
  0
  2
  16
  15
  30
  Nature +4, Perception +5, Stealth +6, 
  Survival +5
  Keen Hearing & Sight: Adv on 
  Perception for hearing & sight
  Multiattack: 2 melee or 2 ranged
  Shortsword: +4, 1d6+2p
  Longbow: 150/600, +4, 1d8+2p
  Spy, M
  1
  12
  0
  2
  0
  1
  2
  3
  2
  27
  16
  30
  Deception +5, Insight +4, Investigation +5, Perception 
  +6, Persuasion +5, Sleight of Hand +4, Stealth +4
  Cunning Action: Bonus action Dash, Disengage, or 
  Hide
  Sneak Attack (1/turn): +2d6 when adv or 
  target within 5’ of ally
  Multiattack: 2 melee
  Shortsword: +4, 1d6+2p
  Hand Crossbow: 30/120, +4, 
  1d6+2p
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Treaty of the Tiger King/Treaty of the Tiger King Combat Cards/Print Friendly/Treaty of the Tiger King Combat Cards 1 Print Friendly.pdf