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  The Classic Fantasy Review is a periodical produced 
  by Goblinoid Games to provide additional material 
  for your OSRIC™ gaming needs. A typical issue will 
  consist of 4 to 8 pages. Whether you crave new 
  monsters, treacherous traps, or a few fresh ideas for 
  your next gaming session, an issue of the Classic Fan-
  tasy Review will be there to offer suggestions. 
   
  OSRIC™ is a free roleplaying game written by Stuart 
  Marshall and is trademarked by Stuart Marshal and 
  Mathew Finch. OSRIC™ is produced under the 
  Open Game License to recreate the “old-school” 
  feel of 80s fantasy gaming.  
   
  This product uses the OSRIC™ System (Oldschool Sys-
  tem Reference and Index Compilation™). The OS-
  RIC™ system text may be found at http://www.
  knights-n-knaves.com/osric. The OSRICTM text is 
  copyright 
  of 
  Stuart 
  Marshall. 
  “OSRIC™” 
  and 
  “Oldschool System Reference and Index Compila-
  tion™” are trademarks of Stuart Marshall and Mat-
  thew Finch and may be used only in accordance 
  with the OSRIC™ license. 
   
  This Issue: Two new demons to torment your players, 
  four treacherous traps, two cursed items, and the 
  Random Inn and Tavern Name Generator!  
  �������
  The following breeds of demons are new to OSRIC™. 
  Aside from the abilities outlined for each specific de-
  mon, all demons have some additional abilities in 
  common. Consult other OSRIC™ resources or similar 
  old-school sources for these additional abilities. 
   
  Sothustax 
   
  SIZE: Medium (6 feet tall) 
  MOVE: 90 feet 
  ARMOR CLASS: 1 
  HIT DICE: 6 + 4 
  ATTACKS: 2 
  DAMAGE: 1d4/1d4 
  SPECIAL ATTACKS: See below 
  SPECIAL DEFENSES: See below 
  MAGIC RESISTANCE: 50% 
  RARITY: Rare 
  NO. ENCOUNTERED: 1-3 
  LAIR PROBABILITY: 50% 
  TREASURE: 600-1,400 pp (30%), 2d10 gems (55%), 
  1d10 jewelry (25%), 1d4 + 1 magic items (25%) 
  INTELLIGENCE: Very 
  �������������������
  
  ALIGNMENT: Chaotic evil 
  LEVEL/X.P.: 1,020 + 8/HP 
   
  General description: Sothustax are hateful and cor-
  rupt demons that delight in the torture of good be-
  ings. They are usually found alone or in the service of 
  an evil wizard, but can sometimes be found in small 
  groups. 
   
  Sothustax can create silence within a radius of 15 
  feet. In addition, they can use the following abilities 
  at whim: ESP, shape change (into another female 
  humanoid of approximate equal size), cause fear, 
  and wither (reverse of the cleric spell regenerate). 
  Sothustax are immune to all non-magical weapons. 
  Sothustax can gate 1d4 more of their kind per round 
  when in the abyss.  
   
  It has not escaped the attention of sages that this 
  demon has certain physical similarities to orcs, and it 
  is believed by some that Sothustax are descended 
  from an orc god. Sothustax will occasionally align 
  themselves with an orc band or tribe, in which case 
  the orcs typically worship them as god queens. 
   
  There are no male Sothustax; when these demons 
  feel the desire to reproduce they choose a human-
  oid to couple with prior to their subsequent torture 
  and death. 
   
  Physical description: Sothustax are female demons 
  with shapely human bodies, four breasts, and the 
  heads of pigs. Their cackle is reminiscent of a pig’s 
  snort, which usually manifests when a Sothustax is in-
  flicting pain on some hapless being.  
   
  Gorborith 
   
  SIZE: Large (8 feet tall) 
  MOVE: 120 feet 
  ARMOR CLASS: 0 
  HIT DICE: 8 
  ATTACKS: 3 
  DAMAGE: 1d4/1d6/1d6 
  SPECIAL ATTACKS: See below 
  SPECIAL DEFENSES: See below 
  MAGIC RESISTANCE: 30% 
  RARITY: Rare 
  NO. ENCOUNTERED: 1d4 
  LAIR PROBABILITY: 20% 
  TREASURE: 4,000-12,000gp (40%), 4 magic items (30%) 
  INTELLIGENCE: Exceptional 
  ALIGNMENT: Chaotic evil 
  LEVEL/X.P.: 1,910 
   
  General description: These large, gorilla-like demons 
  roam in small groups and delight in eating the flesh 
  of  intelligent beings. To this end, they have a bite 
  attack that does 1d4 hp damage. Further, they at-
  tack with large, powerful and barbed tentacles 
  which secrete a potent poison. All those struck by a 
  tentacle must also save versus poison or take an ad-
  ditional 25 hit points of damage. At will, Gorboriths 
  can create darkness, 15ft radius, and slow by touch. 
  Gorboriths can gate 1d4 more Gorboriths per round 
  or 1-2 other demons of 12 HD or less each when in 
  the abyss. Gorboriths are unaffected by non-
  magical weapons. 
   
  Physical description: Gorboriths have the head and 
  torso of a gorilla, with green scaly goat-like legs and 
  hooves. In place of arms they have 6 foot long, 
  blue-green barbed tentacles. 
   
  ������
  The following traps can be dropped into any castle, 
  tomb, cavern, and other typical location that 
  tempts the hardy adventurer soul. These traps are 
  accompanied with descriptive text that can be 
  read to the players. 
   
  You’re Golden 
   
  Glittering on the floor are thousands of gold coins. 
  Some are stacked in neat piles, while others lie scat-
  tered amongst the room as if someone decided to 
  count this vast treasure but gave up in futility. 
  
   
  The Workings 
   
  This treasure, of course, is cursed. When a PC 
  touches even one gold coin, he or she must make a 
  saving throw versus polymorph at –2. If this roll is 
  failed, the PC and everything carried is polymor-
  phed into a number of identical gold coins equaling 
  the weight of the PC. 
   
  If remove curse is cast on the gold coins while still in 
  the trap room, the curse is removed. The victim must 
  survive a system shock roll. However, all gold coins 
  removed from the room instantly disintegrate, mak-
  ing reversal and revival by anything short of a wish 
  impossible. If remove curse is not cast within one 
  week’s time, the change is permanent and the PC is 
  likewise lost. 
   
  Nectar of Giving...and Taking Back 
   
  A magnificent stone fountain, approximately 10 feet 
  in diameter, rests at the center of the room. Ornate 
  carvings of flowers and fruit border the edges of the 
  fountain, while a statue of a beautiful nymph stands 
  in the center, holding a pitcher from which fruity 
  smelling, purple juice flows. 
   
  The Workings 
   
  Any PCs who drink this juice will receive the benefits 
  of a potion of extra healing. The benefits can only 
  be achieved once, and subsequent imbibing will 
  have no effect. The liquid cannot be taken from the 
  fountain for more than a few moments without los-
  ing its special properties. 
   
  However, the effects of the healing are temporary. 
  In 2d4 turns, all hit points  previously healed from the 
  magical liquid are lost again. If the returned dam-
  age reduces a PC to 0 hit points or fewer, the char-
  acter dies. 
   
  An Apple a Day 
   
  This particular “trap” has two components. In a dun-
  geon or other structure, one room or passageway 
  should be mist filled. Any PCs who pass through the 
  mist must make saving throws versus petrification for 
  every round in the mist. Failure indicates the PCs 
  have been turned to stone.  
   
  In a different room that the PCs have access to prior 
  to having to pass through this area of mist, there 
  should be a large apple tree made of stone, with 
  bright red apples which are “real.” The characters 
  should encounter this tree, or at least have the po-
  tential to encounter it, prior to being exposed to the 
  petrifying mist. Naturally, given the suspicious nature 
  of PCs, none will eat these fruit until or unless one or 
  a few of them are turned to stone in the mist cham-
  ber. The apples grant immunity to petrification for 3 
  turns after consumption. The text below could be 
  read to the players. 
   
  You enter the chamber and see a large apple tree, 
  made of gray stone, standing in the room. The stone 
  branches are decorated with a few dozed bright 
  red, healthy-looking apples. 
   
  House of Wax 
   
  As you enter this chamber you are initially alarmed 
  and on defense to find several humanoid shapes 
  lurking in the dark. As the light of your torches begins 
  to fill the chamber, you realize the figures are fea-
  tureless, motionless, humanoid wax statues. 
   
  There are eight wax statues, each of which is about 
  six feet tall. They will remain inconspicuous unless 
  touched by a PC, at which time the PC must make 
  a saving throw versus polymorph at –2. If the PC suc-
  ceeds, the wax statue melts into a puddle over the 
  course of 3 melee rounds. If the PC fails, the wax 
  statue transforms over 3 rounds, taking on the exact 
  likeness and abilities, including all weapons, magical 
  or otherwise, of the character who touches it.  The 
  duplicate will then attack the party and fight until 
  death. 
   
  Meanwhile, the PC transforms into a featureless wax 
  statue. The effect can be reversed with remove 
  curse, unless the wax statue has been destroyed. 
  Any damage, such as broken-off limbs or decapita-
  tion, while in wax form, will be reflected in the body 
  of the PC when remove curse is cast. 
   
  �������������
  The following new cursed items should offer your 
  players just one more reason to be wary of generous 
  treasure hordes! 
   
  The Bronze Gauntlet of Achlan 
   
  This right-handed bronze gauntlet is plain in design, 
  but glows with magic. If placed on the hand, the 
  gauntlet immediately transforms into solid bronze...
  including the hand within it. The hand becomes an 
  ordinary, immobile bronze appendage. It can be 
  removed by force, but only after inflicting 12 hit 
  points of damage for the amputation. If amputated, 
  the bronze hand reverts back to the form of a 
  gauntlet. A regenerate spell can restore the charac-
  
  ter’s hand once the bronze one has been removed. 
   
  Cloak of Altered Race 
   
  This magical cloak is made of fine black silk. When 
  donned, it immediately changes the race of its 
  wearer. Consult the table below. If the race indi-
  cated is the same as the character’s current race, 
  re-roll until a different result is obtained. Note that all 
  racial class level limits apply, and levels could be lost 
  if a PC has attained more levels in a class than his or 
  her race allows. Further, if the PC is of a class not al-
  lowed by the new race, the PC loses all his or her 
  class abilities and must either be retired or must take 
  up a new profession. Nothing short of a wish can re-
  store a character to the previous race. 
   
  Roll 1d8 
   
  1           Halfling 
  2           Half-orc 
  3           Half-elf 
  4           Elf 
  5           Dwarf 
  6           Gnome 
  7-8        Human 
   
  ����������������������
  Have you ever come up short choosing the name of 
  the inn your players have encountered? We present 
  the Random Inn and Tavern Name Generator. Roll 
  on Table 1 first, and then on Table 2. Alternatively, 
  just choose names that appeal to you. 
   
  Random Inn and Tavern Name Generator 
   
  Table 1 (d100) 
   
  01         Despicable      51         Beastly 
  02         Dirty                   52         Wretched 
  03         Vile                    53         Sordid 
  04         Likable              54         Loathsome 
  05         Slimy                  55         Infamous 
  06         Deplorable       56         Clever   
  07         Offensive          57         Reprehensible 
  08         Stinking             58         Rotten 
  09         Repulsive          59         Revolting 
  10         Naked               60         Scurvy 
  11         Vulgar               61         Humble 
  12         Groveling         62         Scabby 
  13         Admirable        63         Contemptible 
  14         Tawdry              64         Discrete 
  15         Abominable    65         Damnable 
  16         Doomed           66         Foxy 
  17         Infernal             67         Detestable 
  18         Blessed             68         Wizened 
  19         Filthy                  69         Mischievous 
  20         Wandering       70         Treacherous 
  21         Honorable        71         Respectable 
  22         Honest              72         Shady 
  23         Fat                     73         Swarthy 
  24         Pale                   74         Titillating 
  25         White                75         Red 
  26         Green               76         Alluring 
  27         Black                 77         Exotic 
  28         Purple               78         Glamorous 
  29         Striking              79         Romantic 
  30         Kinky                 80         Unusual 
  31         Enticing            81         Curious 
  32         Bruised              82         Inquisitive 
  33         Tampering        83         Indifferent 
  34         Skinny                84         Prying 
  35         Speculative      85         Meddlesome 
  36         Limping             86         Bumbling 
  37         Stuttering          87         Ignorant 
  38         Lame                88         Hobbling 
  39         Tentative          89         Deaf 
  40         Blind                  90         Oblivious 
  41         Careless            91         Stubborn 
  42         Angry                92         Sad 
  43         Happy              93         Delighted 
  44         Charming         94         Disappointed 
  45         Grieving            95         Elated 
  46         Enchanted       96         Jubilant 
  47         Miserable         97         Bewitched 
  48         Besotted           98         Devoted 
  49         Canny              99         Drunken 
  50        Lucky                00         Dim-witted 
   
  Table 2 (d100) 
   
  01         Harpy                23         Jester 
  02         Dragon             24         Minotaur 
  03         Dwarf                25         Succubus 
  04         Wench              26         Merchant 
  05         Ogre                 27         Farmer 
  06         Soldier               28         Giant 
  07         Nymph              29         Servant 
  08         Satyr                  30         Daughter 
  09         Witch                31         Siren 
  10         Demon             32         Djinni 
  11         Goblin               33         Bear 
  12         Unicorn             34         Zombie 
  13         Thief                  35         Sage 
  14         Medusa            36         Assassin 
  15         Ogress              37         Vampire 
  16         Executioner      38         Criminal 
  17         Werewolf          39         Orc 
  18         Devil                  40         Orphan 
  19         Kobold              41         Madam 
  20         King                   42         Knight 
  21         Wyvern             43         Leper 
  22        Eagle                44         Fisherman 
  
  45         Corpse              73         Child 
  46         Pirate                74         Potter 
  47         Bull                     75         Steed 
  48         Sailor                 76         Smith 
  49         Brigand             77         Chimera 
  50         Mother              78         Boar 
  51         Griffon               79         Ettin 
  52         Lady                  80         Sister 
  53         Beggar              81         Frog 
  54         Fairy                  82         Foreigner 
  55         Prince               83         Crocodile 
  56         Grave Digger   84         Jackal 
  57         Baker                 85         Barbarian 
  58         Adventurer       86         Mermaid 
  59         Troll                    87         Queen 
  60         Mage                88         Pegasus 
  61         Warlock            89         Lion 
  62         Cobbler            90         Golem 
  63         Scribe                91         Rat 
  64         Ape                   92         Constable 
  65         Serpent             93         Maid 
  66         Acrobat            94         Pixie 
  67         Butcher             95         Hag 
  68         Hand                 96         Murderer 
  69         Hobgoblin        97         Brother  
  70         Friar                   98         Slave 
  71         Worm                99         Sow 
  72        Friend                00         Elf 
   
  Ten Pregenerated Names 
   
  The Miserable Troll 
  The Grieving Acrobat 
  The Enticing Hag 
  The Filthy Soldier 
  The Groveling Worm 
  The Despicable Foreigner 
  The Stinking Medusa 
  The Kinky Knight 
  The Admirable Beggar 
  The Vulgar Servant 
   
   
   
   
   
   
   
   
   
   
  All material Copyright 2006 Goblinoid Games 
  Layout by Daniel Proctor 
  Artwork by Salem Studios 
  Written by Paige Simmons and Daniel Proctor 
  
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  System Reference Document Copyright 
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SOURCE: textdata/thevault/Classic Fantasy Adventures/Classic Fantasy Adventures Classic Fantasy Review 01.pdf