TEXT: First
  Fantasy5
  Roleplaying
  Player’s Name
  Character’s Name 
   
   
  Alignment
  Class 
   
   
   
   
  Level
  Portrait
  Armour Class
  Hit Dice
  Hit Points
  Abilities
  Adjustments
  Saving Throws
  Roll equal to or above the 
  score listed to make your save.
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  melee to hit & damage
  open door rolls
  missile to hit
  Armour Class
  rolling hit dice for hit 
  points
  bonus languages
  magic-based saving 
  throws
  reaction rolls
  retainer morale
  AC
  9
  8
  7
  6
  5
  4
  3
  2
  1
  0
  -1
  -2
  -3
  Roll
  Melee
  Missile
  Attack Table
  In the melee and missile boxes, write any modifiers to your rolls to hit. To attack, roll 1d20, add the 
  melee or missile modifier, and check the table to see the best Armour Class (AC) you hit with your roll. 
  Death
  Paralysis
  Wands
  Breath
  Spells
  Class Abilities, Skills, and Spells
  Biographical Details
  Age:
  Gender:
  Height:
  Weight:
  Homeland:
  Languages Spoken:
  [   ] Literate
  Coins
  pp:
  gp:
  ep:
  sp:
  cp:
  Experience Points
  Current:
  Needed for Next Level:
  Modifier for Prime Requisite:
  -20%
  -10%
  0%
  +5%
  +10%
  Equipment
  Weight
  Total
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Grimm Aramil/F5FR03 First Five Fantasy Roleplaying - Character Sheet.pdf