TEXT: Trait Tables
  Tiny MonstÉrs Go!
  Design: Ben Wray  Layout: Chris Stone-Bush
  Normal
  Lizard
  Scales
  Poison
  Frog
  Wings
  Psychic
  Horse
  Tongue
  Electric
  Bird
  Claws
  Ground
  Mouse
  Big Maw
  Fairy
  Plant
  Pincers
  Fire
  Insect
  Tentacles
  Ice
  Snake
  Shell
  Ghost
  Pig
  Hands
  Rock
  Fish
  Fangs
  Wind
  Cat
  Trunk
  Fighting
  Crab
  Fungus
  Water
  Turtle
  Spines
  Grass
  Dog
  Long Tail
  Dark
  Seal
  Antlers
  Roll Below
  Roll Below
  Roll Below
  Roll Below
  Roll Below
  Roll Below
  Steel 
  Dragon
  Giant
  Type
  Form
  Quirk
  How to play:
  	Come up with a list of chores or stuff that 
  needs doing. Whenever you accomplish 
  one, you’ve found a tiny monster!
  	Roll a d6 for Type, Form, and Quirk and 
  consult the tables: on a 6, roll again and 
  consult the uncommon table, on a 6 again, 
  roll again and consult the rare table.
  	If it’s a new species, name it! Then name 
  the monster, specifically. If it’s an existing 
  species, level up said monster instead.
  	The first time you discover a monster with 
  any given trait, put a check mark next 
  to that trait. (So if your first monster is a 
  fire dog with tentacles, put checks next to 
  “fire”, “dog”, and “tentacles”. Later, you 
  find a Dark Fish with Tentacles, just put 
  checkmarks next to Dark and Fish.)
  Trainer Level: 
  Your trainer level is equal to the number of 
  checkmarks you’ve put down.
  
SOURCE: textdata/thevault/Collections/Kid Friendly/4. Roll & Write Collection/Tiny Monsters.pdf