TEXT: Page 1 of 7
  Shape / material
  Bonus
  Value
  Location
  Arrow
  aiming
  2
  Ars Magica fifth edition p110
  Platinum
  air
  4
  Houses of Hermes: Mystery Cults p137
  Agate
  air 
  3
  Ars Magica fifth edition p110
  Vent
  air passing through it, bonus to affect
  7
  Hermetic Projects p26
  Cloak
  alter/suppress wearer's image 
  5
  Ars Magica fifth edition p110
  Magnetite
  animal
  3
  Ars Magica fifth edition p110
  Palm
  animating wood
  3
  Houses of Hermes: Mystery Cults p137
  Cedar tree
  any effect with mentem and herbam requisites
  5
  Houses of Hermes: Mystery Cults p137
  Lapis Lazuli (powder)
  aphrodisiac
  3
  Cradle and Crescent p 176
  Jade
  aquam
  4
  Ars Magica fifth edition p110
  Mercury
  aquam
  3
  Houses of Hermes: Mystery Cults p137
  Mercury
  arts and sciences
  3
  The Mysteries Revised Edition p33
  Violet Amethyst
  ascendancy over masses
  4
  Ars Magica fifth edition p110
  Astrolabe
  astrology
  5
  The Mysteries Revised Edition p33
  Pin Feather
  auram
  2
  Ars Magica fifth edition p110
  Tree, struck by lightning
  auram
  2
  Houses of Hermes: Mystery Cults p137
  Amulet bearing the sigils of angels
  banish demons
  7
  Realms of Power: Infernal p123
  Cross
  banish demons 
  5
  Realms of Power: Infernal p123
  Fan
  banish weather phenomena
  4
  Ars Magica fifth edition p110
  Ruby 
  battle wounds
  3
  The Mysteries Revised Edition p33
  Adze
  beautify wood structures
  2
  Houses of Hermes: Mystery Cults p137
  Comb
  beauty
  5
  Ars Magica fifth edition p110
  Marble
  beauty
  3
  Houses of Hermes: Mystery Cults p137
  Dagger/ Knife
  betrayal, assassination
  3
  Ars Magica fifth edition p110
  Iron shackles
  bind faeries
  8
  Ars Magica fifth edition p110
  Manacles
  binding
  4
  Houses of Hermes: Mystery Cults p137
  Yellow sandalwood
  binding people
  3
  The Mysteries Revised Edition p33
  Cedar tree
  binding spirits
  2
  Houses of Hermes: Mystery Cults p137
  Sulfur
  binding tongues
  3
  The Mysteries Revised Edition p33
  Rhodocrosite
  binding wounds
  3
  Houses of Hermes: True Lineages p139
  Sword
  block single attack
  3
  Ars Magica fifth edition p110
  Plum
  blood
  2
  Houses of Hermes: Mystery Cults p137
  Bloodstone
  blood and wounds 
  4
  Ars Magica fifth edition p110
  Ruby 
  blood, bonus to affect
  3
  Ars Magica fifth edition p110
  Cherry
  bloodshed 
  4
  Houses of Hermes: Mystery Cults p137
  Copper
  bloodshed 
  3
  The Mysteries Revised Edition p33
  Iron
  bonds 
  3
  The Mysteries Revised Edition p33
  Garnet
  bonds of commitment
  3
  Houses of Hermes: Mystery Cults p137
  Ink of Hermes
  books 
  5
  The Mysteries Revised Edition p33
  Necklace
  breathing and speaking, bonus to affect
  4
  Ars Magica fifth edition p110
  Small hammer
  building
  2
  Houses of Hermes: Mystery Cults p137
  Trowel
  building
  2
  Houses of Hermes: Mystery Cults p137
  Ash (burned material)
  burning things
  2
  Hermetic Projects p26
  Cleaver
  butchery
  2
  Houses of Hermes: Mystery Cults p137
  Emerald
  calm 
  2
  The Mysteries Revised Edition p33
  Cross
  cause damage to infernal creatures
  5
  Realms of Power: Infernal p123
  Rat Skull
  cause disease
  3
  Ars Magica fifth edition p110
  Drum
  cause fear
  2
  Ars Magica fifth edition p110
  Birch
  childbirth
  3
  Guardians of the Forests p33
  Rock Crystal
  clairvoyance
  5
  Ars Magica fifth edition p110
  Rock Crystal
  clarity
  4
  The Mysteries Revised Edition p33
  Frankincense
  cleanse a place of infernal influence 
  4
  Realms of Power: Infernal p123
  Marble
  cold
  3
  Hermetic Projects p26
  Basket
  collect and preserve items
  2
  Houses of Hermes: Mystery Cults p137
  Tablet
  command spirits 
  2
  Realms of Power: Infernal p123
  Star Ruby
  conjure/control occult entities
  5
  Ars Magica fifth edition p110
  Ring
  constant effect
  2
  Ars Magica fifth edition p110
  Fired Clay
  contain or protect from fire
  4
  Ars Magica fifth edition p110
  Panpipes
  control children
  5
  Ars Magica fifth edition p110
  Toy
  control children
  4
  Ars Magica fifth edition p110
  Whip
  control human or animal body
  4
  Ars Magica fifth edition p110
  Crown
  control people
  3
  Ars Magica fifth edition p110
  Wand/Staff
  control things at a distance
  4
  Ars Magica fifth edition p110
  Collar
  control wearer 
  6
  Ars Magica fifth edition p110
  Yoke
  control wearer 
  4
  Ars Magica fifth edition p110
  Doum Palm Leaf
  controling instincts and base emotions
  3
  Ancient Magic page 116
  Tongs
  controlling metal
  2
  Houses of Hermes: Mystery Cults p137
  Amber 
  controlling movement
  3
  Houses of Hermes: True Lineages p139
  Topaz
  controlling wild beasts
  5
  Ars Magica fifth edition p110
  
  Page 2 of 7
  Yew
  corpses
  2
  Guardians of the Forests p33
  Amber 
  corpus 
  3
  Ars Magica fifth edition p110, HoH: TL p139
  Apple
  corpus 
  1
  Guardians of the Forests p33
  Lion's blood
  courage
  3
  The Mysteries Revised Edition p33
  Lion's mane
  courage
  5
  Ars Magica fifth edition p110
  Ruby 
  courage
  2
  The Mysteries Revised Edition p33
  Topaz
  courage
  4
  Ars Magica fifth edition p110
  Lamp
  create fire
  4
  Ars Magica fifth edition p110
  Hearth
  create fire and heat
  7
  Ars Magica fifth edition p110
  Basket
  create food within 
  5
  Ars Magica fifth edition p110
  Waterskin
  create liquid within
  5
  Ars Magica fifth edition p110
  Fan
  create or control winds
  4
  Ars Magica fifth edition p110
  Container
  create or transform within 
  5
  Ars Magica fifth edition p110
  Lyre
  create sounds
  3
  Ars Magica fifth edition p110
  Drum
  create storms and thunder
  3
  Ars Magica fifth edition p110
  Basket
  create things within 
  3
  Ars Magica fifth edition p110
  Room
  create things within 
  4
  Ars Magica fifth edition p110
  Bellows
  create wind 
  4
  Ars Magica fifth edition p110
  Almond
  creo herbam
  3
  Houses of Hermes: Mystery Cults p137
  Birch
  creo herbam
  1
  Guardians of the Forests p33
  Lapis Lazuli
  cure boils and ulcers
  5
  Cradle and Crescent p 176
  Aspen
  cure disease
  2
  Guardians of the Forests p33
  Aspen
  cure fever
  5
  Guardians of the Forests p33
  Willow
  cure wounds
  1
  Guardians of the Forests p33
  Oar
  currents, bonus to affect
  4
  Ars Magica fifth edition p110
  Blackthorn
  dark fey
  2
  Houses of Hermes: Mystery Cults p137
  Bronze
  darkness
  5
  Houses of Hermes: Mystery Cults p137
  Fir
  darkness
  3
  Guardians of the Forests p33
  Jet
  darkness
  3
  Ars Magica fifth edition p110
  Obsidian
  darkness
  5
  Ars Magica fifth edition p110
  Onyx
  darkness
  4
  Ars Magica fifth edition p110
  Tree, dead
  dead wood, bonus to affect
  4
  Houses of Hermes: Mystery Cults p137
  Wood (dead)
  dead wood, bonus to affect
  4
  Ars Magica fifth edition p110
  Drum
  deafening
  5
  Ars Magica fifth edition p110
  Onyx
  death
  4
  Ars Magica fifth edition p110
  Elm
  death and decay
  2
  Guardians of the Forests p33
  Electrum
  deception
  3
  Houses of Hermes: Mystery Cults p137
  Snake Tongue
  deception
  3
  Ars Magica fifth edition p110
  Copper
  deftness
  4
  Houses of Hermes: Mystery Cults p137
  Handsaw
  delicately shape wood
  3
  Houses of Hermes: Mystery Cults p137
  Sulfur
  demons
  4
  Houses of Hermes: Mystery Cults p137
  Sulfur
  demons 
  4
  Realms of Power: Infernal p123
  Brass
  demons, devils, and angels
  4
  Houses of Hermes: Mystery Cults p137
  Brass
  demons, devils, and angels 
  4
  Realms of Power: Infernal p123
  Human bone
  destroy human body
  4
  Ars Magica fifth edition p110
  Human skull
  destroy human body
  4
  Ars Magica fifth edition p110
  Human skull
  destroy human body
  4
  Houses of Hermes: True Lineages p139
  Human bone
  destroy human mind
  3
  Ars Magica fifth edition p110
  Human skull
  destroy human mind
  5
  Ars Magica fifth edition p110
  Human skull
  destroy human mind
  5
  Houses of Hermes: True Lineages p139
  Human skull
  destroy or control ghost of particular skull
  10
  Houses of Hermes: True Lineages p139
  Human skull
  destroy or control ghosts
  5
  Ars Magica fifth edition p110
  Human skull
  destroy or control ghosts
  5
  Houses of Hermes: True Lineages p139
  Pick
  destroy stone
  4
  Ars Magica fifth edition p110
  Bow
  destroy things at a distance
  5
  Ars Magica fifth edition p110
  Wand/Staff
  destroy things at a distance
  4
  Ars Magica fifth edition p110
  Hearth
  destroy things within
  5
  Ars Magica fifth edition p110
  Axe
  destroy wood
  4
  Ars Magica fifth edition p110
  Hatchet
  destroy wood
  4
  Houses of Hermes: Mystery Cults p137
  Cinnamon
  destroying ghosts 
  2
  The Mysteries Revised Edition p33
  Sun Scarab
  detect magic
  4
  Ancient Magic page 116
  Pearl
  detect of eliminate poisons
  5
  Ars Magica fifth edition p110
  Chalice
  detect poison within 
  4
  Ars Magica fifth edition p110
  Arrow
  direction
  3
  Ars Magica fifth edition p110
  Tree, twisted in a field
  disfigure
  4
  Houses of Hermes: Mystery Cults p137
  Mask
  disguise
  7
  Ars Magica fifth edition p110
  Tree, twisted in a field
  disguise
  3
  Houses of Hermes: Mystery Cults p137
  Mirror
  display images
  6
  Houses of Hermes: True Lineages p139
  Armillary Sphere
  display the heavens, celestial time
  5
  The Mysteries Revised Edition p52
  Hazel
  divination
  3
  Ars Magica fifth edition p110
  
  Page 3 of 7
  Hazel
  divination
  3
  Guardians of the Forests p33
  Poplar, white
  divination
  3
  Houses of Hermes: Mystery Cults p137
  Cinnabar
  dragons
  5
  Houses of Hermes: Mystery Cults p137
  Amethyst
  dreams 
  3
  The Mysteries Revised Edition p33
  Frankincense
  dreams 
  3
  The Mysteries Revised Edition p33
  Cinquefoil
  drive away demons
  3
  Realms of Power: Infernal p123
  Cinquefoil
  drive away demons 
  3
  The Mysteries Revised Edition p33
  Amethyst
  drunkenness
  7
  Houses of Hermes: Mystery Cults p137
  Scythe
  effects expressly causing death
  4
  Houses of Hermes: Mystery Cults p137
  Copper
  effects that changet own shape
  4
  Houses of Hermes: Mystery Cults p137
  Panpipes
  emotion, bonus to affect
  3
  Ars Magica fifth edition p110
  Yoke
  enhance strength of wearer
  5
  Ars Magica fifth edition p110
  Room
  everything within at once, bonus to affect
  6
  Ars Magica fifth edition p110
  Opal
  eyes
  6
  Houses of Hermes: True Lineages p139
  Panpipes
  faerie emotions, bonus to affect
  6
  Ars Magica fifth edition p110
  Ruby 
  fire-related effect
  6
  Ars Magica fifth edition p110
  Shearing shears
  fleecing
  2
  Houses of Hermes: Mystery Cults p137
  Cloak
  flight 
  3
  Ars Magica fifth edition p110
  Pin Feather
  flight 
  5
  Ars Magica fifth edition p110
  Rhodocrosite
  forgetfulness
  3
  Houses of Hermes: True Lineages p139
  Alabaster
  forgiving
  2
  Houses of Hermes: Mystery Cults p137
  Pine
  friendly faeries
  1
  Guardians of the Forests p33
  Aloe
  friendship
  3
  The Mysteries Revised Edition p33
  Crown
  gain respect, authority
  5
  Ars Magica fifth edition p110
  Fig
  gambling
  3
  Houses of Hermes: Mystery Cults p137
  Pitch fork
  gathering reaped grain
  2
  Houses of Hermes: Mystery Cults p137
  Linden
  good fortune
  1
  Guardians of the Forests p33
  Hazel
  good judgment
  1
  Guardians of the Forests p33
  Carving of Behemoth
  great size 
  3
  The Mysteries Revised Edition p33
  Blackthorn
  guardians
  6
  Houses of Hermes: Mystery Cults p137
  Comb
  hair, bonus to affect 
  7
  Ars Magica fifth edition p110
  Sword
  harm human and animal bodies
  4
  Ars Magica fifth edition p110
  Silver
  harm lycanthropes
  10
  Ars Magica fifth edition p110
  Animal bone
  harm or destroy animals 
  4
  Ars Magica fifth edition p110
  Iron
  harm or repel faeries
  7
  Ars Magica fifth edition p110
  Ash (tree)
  harm people
  2
  Guardians of the Forests p33
  Sickle
  harvesting
  2
  Houses of Hermes: Mystery Cults p137
  Flail
  harvesting grain
  3
  Houses of Hermes: Mystery Cults p137
  Lead
  hatred 
  3
  The Mysteries Revised Edition p33
  Rock Crystal
  healing
  3
  Ars Magica fifth edition p110
  Sapphire
  healing
  3
  Ars Magica fifth edition p110
  Bandage
  healing wounds 
  4
  Ars Magica fifth edition p110
  Hyacinth
  healing wounds 
  2
  Ars Magica fifth edition p110
  Ivory
  healing wounds 
  5
  Houses of Hermes: Mystery Cults p137
  Jasper
  healing wounds 
  2
  Ars Magica fifth edition p110
  Gold
  health 
  2
  The Mysteries Revised Edition p33
  Haoma  (in potion)
  health of fertility, promote
  3
  Cradle and Crescent p 91
  Amethyst
  hearing
  2
  Houses of Hermes: Mystery Cults p137
  Lemon
  hearing
  5
  Houses of Hermes: Mystery Cults p137
  Earring
  hearing, bonus to affect
  5
  Ars Magica fifth edition p110
  Bookshelf
  hide things within 
  3
  Ars Magica fifth edition p110
  Mask
  hiding
  3
  Ars Magica fifth edition p110
  Chestnut
  honesty
  4
  Houses of Hermes: Mystery Cults p137
  Saddle
  horse, bonus to affect
  4
  Ars Magica fifth edition p110
  Alexandrite
  horses
  5
  Houses of Hermes: Mystery Cults p137
  Horseshoe
  horse's movement, bonus to affect
  6
  Ars Magica fifth edition p110
  Rock Crystal
  ice
  3
  The Mysteries Revised Edition p33
  Ash (burned material)
  Ignem
  2
  Hermetic Projects p26
  Basalt
  ignem
  3
  Houses of Hermes: Mystery Cults p137
  Brass
  ignem
  3
  Houses of Hermes: Mystery Cults p137
  Hickory
  ignem
  4
  Houses of Hermes: Mystery Cults p137
  Mirror
  illusions
  7
  Hermetic Projects p26
  Hat
  image of self, bonus to affect
  4
  Ars Magica fifth edition p110
  Opal
  images
  2
  Houses of Hermes: True Lineages p139
  Opal
  imagination
  2
  The Mysteries Revised Edition p33
  Cinnamon
  imagonem
  4
  The Mysteries Revised Edition p33
  Net
  immobilization
  5
  Ars Magica fifth edition p110
  Emerald
  incite love or passion
  4
  Ars Magica fifth edition p110
  Hourglass
  increasing speed
  3
  Ars Magica fifth edition p110
  Cask
  induce drunkenness
  3
  Houses of Hermes: Mystery Cults p137
  
  Page 4 of 7
  Whip
  induce fear in animals
  5
  Ars Magica fifth edition p110
  Coin
  induce greed
  4
  Ars Magica fifth edition p110
  Gold
  induce greed
  4
  Ars Magica fifth edition p110
  Holly
  inflict pain
  2
  Guardians of the Forests p33
  Holly
  inflict wounds
  2
  Guardians of the Forests p33
  Silver
  intellego
  2
  The Mysteries Revised Edition p33
  Clear glass
  invisibility 
  4
  Ars Magica fifth edition p110
  Glass, clear
  invisibility 
  4
  Houses of Hermes: Mystery Cults p137
  Opal
  invisibility 
  2
  Houses of Hermes: True Lineages p139
  Quartz
  invisibility 
  5
  Ars Magica fifth edition p110
  Chestnut
  justice
  3
  Houses of Hermes: Mystery Cults p137
  Lapis Lazuli
  keep limbs healthy
  5
  Cradle and Crescent p 176
  Beech
  knowledge
  3
  Guardians of the Forests p33
  Sapphire
  knowledge
  2
  Ars Magica fifth edition p110
  Cinnabar
  language
  4
  Houses of Hermes: Mystery Cults p137
  Tin
  law
  1
  The Mysteries Revised Edition p33
  Lion's blood
  leadership
  2
  The Mysteries Revised Edition p33
  Topaz
  leadership
  4
  Ars Magica fifth edition p110
  Ruby 
  leadership in war
  4
  Ars Magica fifth edition p110
  Pine
  light
  3
  Guardians of the Forests p33
  Tree, dead
  living wood, bonus to affect
  3
  Houses of Hermes: Mystery Cults p137
  Wood (dead)
  living wood, bonus to affect
  3
  Ars Magica fifth edition p110
  Alexandrite
  long life
  3
  Houses of Hermes: Mystery Cults p137
  Cinnabar
  long life
  3
  Houses of Hermes: Mystery Cults p137
  Apple
  longevity
  1
  Guardians of the Forests p33
  Haoma  (in potion)
  longevity, promote
  5
  Cradle and Crescent p 91
  Silver
  lycanthropes in general
  5
  The Mysteries Revised Edition p33
  Snake Tongue
  lying
  6
  Ars Magica fifth edition p110
  Doorway
  magical gates and portals
  7
  Ars Magica fifth edition p110
  Hall
  magical transportation
  3
  Ars Magica fifth edition p110
  Doorway
  magical transportation 
  5
  Ars Magica fifth edition p110
  Hickory
  majesty
  2
  Houses of Hermes: Mystery Cults p137
  Cinquefoil
  making amends 
  2
  The Mysteries Revised Edition p33
  Fir
  malicious faeries
  1
  Guardians of the Forests p33
  Elder
  malicious magic
  4
  Guardians of the Forests p33
  Glove
  manipulate at a distance
  4
  Ars Magica fifth edition p110
  Astrolabe
  measure the stars and heavens, astrology, navigation
  5
  The Mysteries Revised Edition p52
  Dividers
  measuring
  2
  Houses of Hermes: Mystery Cults p137
  Frankincencense
  medicine
  3
  Cradle and Crescent p 117
  Rhodocrosite
  memories
  2
  Houses of Hermes: True Lineages p139
  Opal
  memory
  4
  The Mysteries Revised Edition p33
  Alabaster
  mental acuity
  4
  Houses of Hermes: Mystery Cults p137
  Walnut
  mind
  4
  Houses of Hermes: Mystery Cults p137
  Spade
  move earth
  2
  Houses of Hermes: Mystery Cults p137
  Spade
  move or destroy earth
  4
  Ars Magica fifth edition p110
  Jewelry/ clothing
  move self
  2
  Ars Magica fifth edition p110
  Floor
  movement across, bonus to affect
  7
  Ars Magica fifth edition p110
  Doorway
  movement through, bonus to affect 
  7
  Ars Magica fifth edition p110
  Hall
  movement through, bonus to affect 
  6
  Ars Magica fifth edition p110
  Crowbar
  moving stone
  2
  Houses of Hermes: Mystery Cults p137
  Bag/Sack
  moving things into or out of 
  3
  Ars Magica fifth edition p110
  Brass
  music
  3
  Houses of Hermes: Mystery Cults p137
  Lyre
  music, bonus to affect
  5
  Ars Magica fifth edition p110
  Mercury
  muto 
  5
  Houses of Hermes: Mystery Cults p137
  Electrum
  muto terram
  4
  Houses of Hermes: Mystery Cults p137
  Garnet
  navigation
  2
  Houses of Hermes: Mystery Cults p137
  Cypress tree
  necromancy
  3
  Houses of Hermes: Mystery Cults p137
  Green Turquoise
  necromancy
  4
  Ars Magica fifth edition p110
  Turquoise
  necromancy
  4
  Houses of Hermes: Mystery Cults p137
  Gold
  nobility
  4
  The Mysteries Revised Edition p33
  Lapis Lazuli
  obsession power of demons
  6
  Cradle and Crescent p 176
  Copper
  passion 
  2
  The Mysteries Revised Edition p33
  Gold
  peace 
  4
  The Mysteries Revised Edition p33
  Haoma  (in potion)
  percieve invisible spirit
  3
  Cradle and Crescent p 91
  Basalt
  perdo
  3
  Houses of Hermes: Mystery Cults p137
  Pepper
  perdo
  2
  The Mysteries Revised Edition p33
  Red gold
  perdo
  1
  The Mysteries Revised Edition p33
  Cleaver
  perdo animal
  3
  Houses of Hermes: Mystery Cults p137
  Frankincense
  perdo vim
  3
  The Mysteries Revised Edition p33
  Frankincense
  perdo vim 
  3
  Realms of Power: Infernal p123
  
  Page 5 of 7
  Sapphire
  perdo vim against spirits 
  2
  Realms of Power: Infernal p123
  Sapphire
  perdo vim against spirits 
  2
  The Mysteries Revised Edition p33
  Saffron
  physical strength
  4
  The Mysteries Revised Edition p33
  Dogwood
  pixies
  5
  Houses of Hermes: Mystery Cults p137
  Dagger/ Knife
  poisoning
  3
  Ars Magica fifth edition p110
  Amethyst
  poisons
  3
  Houses of Hermes: Mystery Cults p137
  Dagger/ Knife
  precise destruction 
  2
  Ars Magica fifth edition p110
  Mallet
  precision
  2
  Houses of Hermes: Mystery Cults p137
  Myrrh
  preservation
  5
  Cradle and Crescent p 107
  Basket
  preserve contents 
  4
  Ars Magica fifth edition p110
  Sulfur
  preserving or decaying
  2
  Houses of Hermes: Mystery Cults p137
  Pure Honey
  presevation 
  2
  Ancient Magic page 116
  Anchor
  prevent movement
  3
  Hermetic Projects p 66
  Lion's mane
  pride
  5
  Ars Magica fifth edition p110
  Topaz
  pride
  4
  Ars Magica fifth edition p110
  Lamp
  produce light
  7
  Ars Magica fifth edition p110
  Wand/Staff
  project bolt or other missile
  3
  Ars Magica fifth edition p110
  Frankincencense
  promote life
  5
  Cradle and Crescent p 107
  Jewelry/ clothing
  protect self
  4
  Ars Magica fifth edition p110
  Silver
  protect spirits 
  3
  Realms of Power: Infernal p123
  Bookshelf
  protect things within 
  4
  Ars Magica fifth edition p110
  Armor
  protect wearer
  7
  Ars Magica fifth edition p110
  Phylactery
  protect wearer 
  5
  Realms of Power: Infernal p123
  Clam shell
  protection
  2
  Ars Magica fifth edition p110
  Jet
  protection
  2
  Ars Magica fifth edition p110
  Shield
  protection
  5
  Ars Magica fifth edition p110
  Rowan
  protection against malicious magic
  4
  Guardians of the Forests p33
  Peridot
  protection against nightmares
  3
  The Mysteries Revised Edition p33
  Linden
  protection against weapons
  2
  Guardians of the Forests p33
  Agate
  protection from storms 
  5
  Ars Magica fifth edition p110
  Oak
  protection from storms 
  7
  Ars Magica fifth edition p110
  Oak
  protection from storms 
  7
  Guardians of the Forests p33
  Mast
  protection from temptation
  2
  Hermetic Projects p 66
  Agate
  protection from venom 
  7
  Ars Magica fifth edition p110
  Lion's blood
  protection from wild beasts
  4
  The Mysteries Revised Edition p33
  Billhook
  pruning
  2
  Houses of Hermes: Mystery Cults p137
  Auger 
  puncture wood
  2
  Houses of Hermes: Mystery Cults p137
  Cappadocian Salt
  purifying effects
  6
  Ancient Magic page 116
  Scythe
  reaping
  3
  Houses of Hermes: Mystery Cults p137
  Sapphire
  reducing anger
  3
  The Mysteries Revised Edition p33
  Alexandrite
  regeneration
  2
  Houses of Hermes: Mystery Cults p137
  Magnet
  rego
  2
  The Mysteries Revised Edition p33
  Magnet
  rego corpus
  4
  The Mysteries Revised Edition p33
  Magnet
  rego terram
  4
  The Mysteries Revised Edition p33
  Garnet
  repel insects 
  4
  The Mysteries Revised Edition p33
  Wand/Staff
  repel things
  2
  Ars Magica fifth edition p110
  Alder
  resist decay
  1
  Guardians of the Forests p33
  Cinquefoil
  resist poison 
  4
  The Mysteries Revised Edition p33
  Willow
  restore limb
  4
  Guardians of the Forests p33
  Rope or Cord
  restraint or binding
  4
  Ars Magica fifth edition p110
  Shackles
  restraint or magical binding
  6
  Ars Magica fifth edition p110
  Panpipes
  revelry
  5
  Ars Magica fifth edition p110
  Saddle
  riding, bonus to affect
  7
  Ars Magica fifth edition p110
  Alder
  royalty
  2
  Guardians of the Forests p33
  Boat
  sailing
  3
  Hermetic Projects p 66
  Ship Sail
  sailing
  5
  Hermetic Projects p 66
  Ship Sail
  sailing
  7
  Ars Magica fifth edition p110
  Myrrh
  sanctify, bonus to
  2
  Cradle and Crescent p 107
  Quill
  scribing
  7
  Ars Magica fifth edition p110
  Electrum
  scrying
  3
  Houses of Hermes: Mystery Cults p137
  Sea Shell
  sea creatures
  3
  Ars Magica fifth edition p110
  Mirror
  see the truth
  5
  Hermetic Projects p26
  Clear glass
  seeing through something
  5
  Ars Magica fifth edition p110
  Glass, clear
  seeing through something
  5
  Houses of Hermes: Mystery Cults p137
  Copper
  sex magic
  2
  Houses of Hermes: Mystery Cults p137
  Fig
  sex magic
  3
  Houses of Hermes: Mystery Cults p137
  Sharp blade
  shape leather
  2
  Houses of Hermes: Mystery Cults p137
  Snip 
  shape material
  2
  Houses of Hermes: Mystery Cults p137
  Mason chisel
  shape stone
  2
  Houses of Hermes: Mystery Cults p137
  Auger 
  shape wood
  2
  Houses of Hermes: Mystery Cults p137
  
  Page 6 of 7
  Cloth shears
  shaping fabrics
  2
  Houses of Hermes: Mystery Cults p137
  Orange
  sight
  5
  Houses of Hermes: Mystery Cults p137
  Down 
  silence 
  3
  Ars Magica fifth edition p110
  Bed
  sleep and dreams, bonus to affect
  6
  Ars Magica fifth edition p110
  Emerald
  snakes and dragon kind
  7
  Ars Magica fifth edition p110
  Sulfur
  sowing discord
  2
  The Mysteries Revised Edition p33
  Cypress tree
  spirits
  3
  Houses of Hermes: Mystery Cults p137
  Myrrh
  spirits
  3
  The Mysteries Revised Edition p33
  Pure Honey
  spiritual travel
  5
  Ancient Magic page 116
  Rope or Cord
  strangulation
  2
  Ars Magica fifth edition p110
  Hornbeam
  strength
  6
  Houses of Hermes: Mystery Cults p137
  Lion's mane
  strength
  5
  Ars Magica fifth edition p110
  Topaz
  strength
  4
  Ars Magica fifth edition p110
  Belt or Girdle
  strength, bonus to affect 
  3
  Ars Magica fifth edition p110
  Garnet
  strengthen body and mind 
  2
  The Mysteries Revised Edition p33
  Bellows
  strengthen fire 
  5
  Ars Magica fifth edition p110
  Candle, black
  summon demons
  2
  Realms of Power: Infernal p123
  Candle made of goat fat
  summon demons 
  3
  Realms of Power: Infernal p123
  Mirror
  summon or bind ghosts
  3
  Houses of Hermes: True Lineages p139
  Lead
  summon or bind spirits
  3
  Realms of Power: Infernal p123
  Lead
  summoning or binding ghosts
  3
  Houses of Hermes: True Lineages p139
  Amethyst
  temperance 
  4
  The Mysteries Revised Edition p33
  Bronze
  terram
  3
  Houses of Hermes: Mystery Cults p137
  Granite
  terram
  3
  Houses of Hermes: Mystery Cults p137
  Mercury
  terram
  3
  Houses of Hermes: Mystery Cults p137
  Silver
  terram
  1
  The Mysteries Revised Edition p33
  Sea Shell
  the sea
  2
  Ars Magica fifth edition p110
  Glove
  things by touch, bonus to affect
  4
  Ars Magica fifth edition p110
  Ash (burned material)
  things that have been burned, bonus to affect
  5
  Hermetic Projects p26
  Rug
  those upon it, bonus to affect
  3
  Ars Magica fifth edition p110
  Hourglass
  timing and alarms
  7
  Ars Magica fifth edition p110
  Chalice
  transform or create liquid within 
  5
  Ars Magica fifth edition p110
  Jewelry/ clothing
  transform self
  4
  Ars Magica fifth edition p110
  Cloak
  transform wearer 
  4
  Ars Magica fifth edition p110
  Bag/Sack
  trapping things within 
  5
  Ars Magica fifth edition p110
  Lilac
  travel
  2
  Houses of Hermes: Mystery Cults p137
  Opal
  travel 
  4
  Houses of Hermes: True Lineages p139
  Opal
  travel 
  4
  Ars Magica fifth edition p110
  Animal hide
  turn into appropriate animal 
  7
  Ars Magica fifth edition p110
  Coral, red
  versus demons
  10
  Ars Magica fifth edition p110
  Jasper
  versus demons
  2
  Ars Magica fifth edition p110
  Diamond
  versus demons 
  5
  Ars Magica fifth edition p110
  Amethyst
  versus drunkenness 
  7
  Ars Magica fifth edition p110
  Violet Amethyst
  versus drunkenness 
  7
  Ars Magica fifth edition p110
  Serpentine
  versus infection and animal poison
  3
  Ars Magica fifth edition p110
  Cat's eye
  versus malign corpus
  3
  Ars Magica fifth edition p110
  Sapphire
  versus malign corpus
  2
  Ars Magica fifth edition p110
  Sardonyx
  versus malign corpus
  2
  Ars Magica fifth edition p110
  Amethyst
  versus poison 
  3
  Ars Magica fifth edition p110
  Garnet
  vigor
  2
  Houses of Hermes: Mystery Cults p137
  Rowan
  vim
  1
  Guardians of the Forests p33
  Ink of Hermes
  vim 
  3
  The Mysteries Revised Edition p33
  Elder
  vim on hostile magic
  1
  Guardians of the Forests p33
  Hornbeam
  vim on hostile magic
  6
  Houses of Hermes: Mystery Cults p137
  Kohl powder
  vision, to affect
  3
  Cradle and Crescent p 107
  Yew
  visions
  2
  Guardians of the Forests p33
  Artifacts from Pompeii and Herculaniuvolcanos
  3
  Hermetic Projects p26
  Volcano
  volcanos
  5
  Hermetic Projects p26
  Boots
  walking, bonus to affect 
  5
  Ars Magica fifth edition p110
  Red gold
  war
  4
  The Mysteries Revised Edition p33
  Amulet bearing the sigils of angels
  ward against demons
  7
  Realms of Power: Infernal p123
  Cross
  ward away supernatural 
  5
  Realms of Power: Infernal p123
  Door 
  warding 
  5
  Ars Magica fifth edition p110
  Horseshoe
  warding 
  2
  Ars Magica fifth edition p110
  Hawthorn
  wards
  3
  Guardians of the Forests p33
  Lead
  wards
  4
  Ars Magica fifth edition p110
  Lead
  wards
  4
  Houses of Hermes: True Lineages p139
  Marble
  wards
  5
  Houses of Hermes: Mystery Cults p137
  Chalk, blue
  wards against demons
  2
  Realms of Power: Infernal p123
  Bell 
  warning 
  5
  Ars Magica fifth edition p110
  
  Page 7 of 7
  Aquamarine
  water 
  3
  Ars Magica fifth edition p110
  Beryl
  water 
  3
  Ars Magica fifth edition p110
  Crystal
  water related effect
  5
  Ars Magica fifth edition p110
  Tin
  weakness
  3
  The Mysteries Revised Edition p33
  Cinnabar
  wealth
  4
  Houses of Hermes: Mystery Cults p137
  Granite
  wealth
  2
  Houses of Hermes: Mystery Cults p137
  Amethyst
  wealth and mercantile
  2
  Houses of Hermes: Mystery Cults p137
  Coin
  wealth and mercantile
  4
  Ars Magica fifth edition p110
  Gold
  wealth, bonus to affect
  4
  Ars Magica fifth edition p110
  Mask
  wearer's breathing, bonus to affect
  2
  Hermetic Projects p26
  Helmet
  wearer's mind/emotions, bonus to affect
  4
  Ars Magica fifth edition p110
  Helmet
  wearer's sight, bonus to affect
  6
  Ars Magica fifth edition p110
  Mask
  wearer's sight, bonus to affect
  2
  Ars Magica fifth edition p110
  Scales
  weighing goods and money
  3
  Houses of Hermes: Mystery Cults p137
  Ship Sail
  winds, bonus to affect
  4
  Ars Magica fifth edition p110
  Crown
  wisdom 
  2
  Ars Magica fifth edition p110
  Scythe
  year duration effects
  3
  Houses of Hermes: Mystery Cults p137
  
SOURCE: textdata/thevault/Ars Magica [multi]/5th edition/Index - Shape & Material Bonuses/By Bonus.pdf