TEXT: Advanced Player’s Guide 
  Advanced Player’s Guide 
  Character Sheet Pack
  Character Sheet Pack
  Second Edition
  
  Aid
  Aid � DC 20 check to give a +1 circumstance bonus to assisted skill 
  check or attack roll (crit success: +2, +3 if master, +4 if legendary). 
  Crawl
  Crawl � (move) Move 5 feet while prone.
  Delay
  Delay � Select this when your turn begins; take your turn later.
  Drop Prone
  Drop Prone � (move) Fall prone.
  Escape
  Escape � (attack) Attempt to get free when grabbed, restrained, or 
  immobilized. Use unarmed attack modifier, Acrobatics, or Athletics.
  Interact
  Interact � (manipulate) Grab an object, open a door, draw an item, or 
  do a similar action.
  Leap
  Leap � (move) Jump horizontally 10 feet (15 feet if your Speed is 30 feet 
  or more), or vertically 3 feet and horizontally 5 feet.
  Ready
  Ready � (concentrate) Prepare to take a single action or free action as 
  a reaction with a trigger you designate.
  Release
  Release � (manipulate) Release something you’re holding without 
  triggering reactions.
  Seek
  Seek � (concentrate, secret) Scan an area for signs of creatures or objects 
  using Perception.
  Sense Motive
  Sense Motive � (concentrate, secret) See if a creature is lying. 
  Stand
  Stand � (move) You stand up from prone. 
  Step
  Step � (move) Move 5 feet without triggering reactions.
  Stride
  Stride � (move) Move up to your Speed.
  Strike
  Strike � (attack) Attack with a weapon or unarmed attack.
  Take Cover
  Take Cover � Gain cover, or get greater cover if you have cover.
  BASIC ACTIONS 	
  Arrest a Fall
  Arrest a Fall � Use Acrobatics to slow your fall while flying.
  Avert Gaze
  Avert Gaze � Get a +2 circumstance bonus against visual abilities.
  Burrow
  Burrow � (move) Move up to your burrow Speed.
  Fly
  Fly � (move) Move up to your fly Speed. Moving upward counts as 
  traveling through difficult terrain. You can move straight down 10 feet 
  for every 5 feet of movement you spend. If you’re airborne at the end of 
  your turn and didn’t Fly this round, you fall.
  Grab an Edge
  Grab an Edge � (manipulate) Try to catch something to stop a fall.
  Mount
  Mount � (move) Get on an allied animal bigger than you to ride it.
  Point Out
  Point Out � (auditory, manipulate, visual) Reveal unobserved creature.
  Raise a Shield
  Raise a Shield � Put up a shield to get its bonus to AC.
  SPECIALTY BASIC ACTIONS 	
  Spend 1 Hero Point 
  Spend 1 Hero Point to reroll a check and use the second result. This is a 
  to reroll a check and use the second result. This is a 
  fortune effect.
  fortune effect.
  Spend all your Hero Points
  Spend all your Hero Points to avoid death. You can do this when your 
   to avoid death. You can do this when your 
  dying condition would increase. You lose the dying condition and 
  dying condition would increase. You lose the dying condition and 
  stabilize with 0 Hit Points. You don’t gain the wounded condition or 
  stabilize with 0 Hit Points. You don’t gain the wounded condition or 
  increase your wounded value from losing the dying condition in this way, 
  increase your wounded value from losing the dying condition in this way, 
  but if you already had that condition you don’t lose it or decrease it. 
  but if you already had that condition you don’t lose it or decrease it. 
  HERO POINTS	
  E Exploration action, D Downtime action
  AcrobAtics (Dex, Core 240) Balance �, Tumble Through �
  Trained
  Trained Maneuver in Flight �, Squeeze E
  ArcAnA (Int, Core 241) Recall Knowledge � (Core 238)
  Trained
  Trained Borrow an Arcane Spell E, Decipher Writing E (Core 234), 
  Identify Magic E (Core 238), Learn a Spell E (Core 238)
  AthlEtics (Str, Core 241) Climb �, Force Open �, Grapple �, 
  High Jump �, Long Jump �, Shove �, Swim �, Trip �
  Trained
  Trained Disarm �
  crAfting (Int, Core 243) Recall Knowledge � (Core 238), Repair E
  Trained
  Trained Craft D, Earn Income D (Core 236), Identify Alchemy E
  DEcEption (Cha, Core 245) Create a Diversion �, Impersonate E, Lie 
  Trained
  Trained Feint �
  DiplomAcy (Cha, Core 246) Gather Information E, Make an Impression E, 
  Request �
  intimiDAtion (Cha, Core 247) Coerce E, Demoralize �
  lorE (Int, Core 247) Recall Knowledge � (Core 238)
  Trained
  Trained Earn Income D (Core 236)
  mEDicinE (Wis, Core 248) Administer First Aid �, Recall Knowledge � 
  (Core 238)
  Trained
  Trained Treat Disease D, Treat Poison �, Treat Wounds E 
  nAturE (Wis, Core 249) Command an Animal �, Recall Knowledge � 
  (Core 238)
  Trained
  Trained Identify Magic E (Core 238), Learn a Spell E (Core 238) 
  occultism (Int, Core 249) Recall Knowledge � (Core 238)
  Trained
  Trained Decipher Writing E (Core 234), Identify Magic E (Core 238), 
  Learn a Spell E (Core 238)
  pErformAncE (Cha, Core 250) Perform �
  Trained
  Trained Earn Income D (Core 236)
  rEligion (Wis, Core 250) Recall Knowledge � (Core 238)
  Trained
  Trained Decipher Writing E (Core 234), Identify Magic E (Core 238), 
  Learn a Spell E (Core 238)
  sociEty (Int, Core 250) Recall Knowledge � (Core 238),  
  Subsist D (Core 240)
  Trained
  Trained Create Forgery D, Decipher Writing E (Core 234)
  stEAlth (Dex, Core 251) Conceal an Object �, Hide �, Sneak �
  survivAl (Wis, Core 252) Sense Direction  E, Subsist  D (Core 240)
  Trained
  Trained Cover Tracks  E, Track  E
  thiEvEry (Dex, Core 253) Palm an Object �, Steal �
  Trained
  Trained Disable a Device �, Pick a Lock �
  SKILL ACTIONS 	
  
  Hit Points
  Perception
  Skills
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  Languages
  Class DC
  DEX
  CAP
  OR
  10
  DC BASE
  =
  E
  L
  T
  M
  ITEM
  KEY
  PROF
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  MARTIAL
  10
  DC BASE
  =
  STR
  MODIFIER
  STRENGTH
  SCORE
  DEX
  MODIFIER
  DEXTERITY
  SCORE
  CON
  MODIFIER
  CONSTITUTION
  SCORE
  INT
  MODIFIER
  INTELLIGENCE
  SCORE
  WIS
  MODIFIER
  WISDOM
  SCORE
  CHA
  MODIFIER
  CHARISMA
  SCORE
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  STR
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  MAX
  AC
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  Ancestry and Heritage
  Background
  Class
  Size
  Traits
  Deity
  Alignment
   CURRENT HP
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  BACKGROUND
  4th
  8th
  16th
  2nd
  6th
  14th
  10th
  18th
  12th
  20th
  Skill Feats
  11th
  7th
  15th
  3rd
  19th
  General Feats
  FEATURE 1st
  FEAT 6th
  FEATURE 13th
  FEAT 1st
  FEAT 8th
  FEATURE 15th
  FEATURE 3rd
  FEAT 10th
  FEATURE 17th
  FEATURE 1st
  FEATURE 7th
  FEAT 14th
  FEAT 2nd
  FEATURE 9th
  FEAT 16th
  FEAT 4th
  FEATURE 11th
  FEAT 18th
  FEATURE 5th
  FEAT 12th
  FEATURE 19th
  FEAT 20th
  Class Feats and Abilities
  Bonus Feats
  Actions and Activities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Hit Points
  Perception
  Skills
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  Languages
  Class DC
  DEX
  CAP
  OR
  10
  DC BASE
  =
  E
  L
  T
  M
  ITEM
  KEY
  PROF
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  MARTIAL
  10
  DC BASE
  =
  STR
  MODIFIER
  STRENGTH
  SCORE
  DEX
  MODIFIER
  DEXTERITY
  SCORE
  CON
  MODIFIER
  CONSTITUTION
  SCORE
  INT
  MODIFIER
  INTELLIGENCE
  SCORE
  WIS
  MODIFIER
  WISDOM
  SCORE
  CHA
  MODIFIER
  CHARISMA
  SCORE
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  STR
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  MAX
  AC
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  Ancestry and Heritage
  Background
  Class
  Size
  Traits
  Deity
  Alignment
   CURRENT HP
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  BACKGROUND
  4th
  8th
  16th
  2nd
  6th
  14th
  10th
  18th
  12th
  20th
  Skill Feats
  11th
  7th
  15th
  3rd
  19th
  General Feats
  FEATURE 1st
  FEAT 6th
  FEATURE 13th
  FEAT 1st
  FEAT 8th
  FEATURE 15th
  FEATURE 3rd
  FEAT 10th
  FEATURE 17th
  FEATURE 1st
  FEATURE 7th
  FEAT 14th
  FEAT 2nd
  FEATURE 9th
  FEAT 16th
  FEAT 4th
  FEATURE 11th
  FEAT 18th
  FEATURE 5th
  FEAT 12th
  FEATURE 19th
  FEAT 20th
  Class Feats and Abilities
  Bonus Feats
  Actions and Activities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Hit Points
  Perception
  Skills
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  Languages
  Class DC
  DEX
  CAP
  OR
  10
  DC BASE
  =
  E
  L
  T
  M
  ITEM
  KEY
  PROF
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  MARTIAL
  10
  DC BASE
  =
  STR
  MODIFIER
  STRENGTH
  SCORE
  DEX
  MODIFIER
  DEXTERITY
  SCORE
  CON
  MODIFIER
  CONSTITUTION
  SCORE
  INT
  MODIFIER
  INTELLIGENCE
  SCORE
  WIS
  MODIFIER
  WISDOM
  SCORE
  CHA
  MODIFIER
  CHARISMA
  SCORE
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  STR
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  MAX
  AC
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  Ancestry and Heritage
  Background
  Class
  Size
  Traits
  Deity
  Alignment
   CURRENT HP
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  BACKGROUND
  4th
  8th
  16th
  2nd
  6th
  14th
  10th
  18th
  12th
  20th
  Skill Feats
  11th
  7th
  15th
  3rd
  19th
  General Feats
  FEATURE 1st
  FEAT 6th
  FEATURE 13th
  FEAT 1st
  FEAT 8th
  FEATURE 15th
  FEATURE 3rd
  FEAT 10th
  FEATURE 17th
  FEATURE 1st
  FEATURE 7th
  FEAT 14th
  FEAT 2nd
  FEATURE 9th
  FEAT 16th
  FEAT 4th
  FEATURE 11th
  FEAT 18th
  FEATURE 5th
  FEAT 12th
  FEATURE 19th
  FEAT 20th
  Class Feats and Abilities
  Bonus Feats
  Actions and Activities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  CATCHPHRASES
  ATTITUDE
  BELIEFS
  LIKES
  DISLIKES
  APPEARANCE
  ETHNICITY
  NATIONALITY
  BIRTHPLACE
  GENDER & PRONOUNS
  HT
  AGE
  WT
  Character Sketch
  Personality
  CHARACTER
  PLAYER
  NOTES
  Party
  LOCATION
  ALLIES
  LOCATION
  ENEMIES
  LOCATION
  ORGANIZATIONS
  Campaign Notes
  STATUS
  DATE
  DETAILS
  Campaign Notes
  Achievements
  HIGHEST
  DAMAGE
  DEALT
  MOST FOES
  IN ONE
  BATTLE
  HIGHEST
  CHECK
  TOTAL
  MOST GP
  GAINED
  AT ONCE
  DEATHS
  FARTHEST
  DISTANCE
  FALLEN
  STRONGEST FOE
  DEFEATED
  TITLES
  CLAIMED
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Coins
  CP
  SP
  GP
  PP
  STORED MONEY
  LOCATION
  Worn Items
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  MAXIMUM 10 INVESTED ITEMS
  TOTAL BULK
  INVESTED
  BULK
  Holdings and Assets
  PRICE
  Gems and Art Objects
  BULK
  ITEM
  PRICE
  TOTALS
  Bulk
  ENCUMBERED
  = 5
  MAXIMUM
  STR
  STR
  =
  BASE
  BASE
  10
  BULK
  Supplies
  AMMUNITION
  RATIONS
  DAYS
  ROPE
  FEET
  WATER
  DAYS
  TORCHES
  BULK
  ITEM
  Consumables
  TOTAL
  BULK
  HELD
  Permanent Items
  TOTAL
  ENCUMBERED DEFINITION
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  You are carrying more weight than you can manage. 
  While you’re encumbered, you’re clumsy 1 and take a 
  10-foot penalty to all your Speeds. As with all penalties 
  to your Speed, this can’t reduce your Speed below 5 feet. 
  
  CATCHPHRASES
  ATTITUDE
  BELIEFS
  LIKES
  DISLIKES
  APPEARANCE
  ETHNICITY
  NATIONALITY
  BIRTHPLACE
  GENDER & PRONOUNS
  HT
  AGE
  WT
  Character Sketch
  Personality
  CHARACTER
  PLAYER
  NOTES
  Party
  LOCATION
  ALLIES
  LOCATION
  ENEMIES
  LOCATION
  ORGANIZATIONS
  Campaign Notes
  STATUS
  DATE
  DETAILS
  Campaign Notes
  Achievements
  HIGHEST
  DAMAGE
  DEALT
  MOST FOES
  IN ONE
  BATTLE
  HIGHEST
  CHECK
  TOTAL
  MOST GP
  GAINED
  AT ONCE
  DEATHS
  FARTHEST
  DISTANCE
  FALLEN
  STRONGEST FOE
  DEFEATED
  TITLES
  CLAIMED
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Coins
  CP
  SP
  GP
  PP
  STORED MONEY
  LOCATION
  Worn Items
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  MAXIMUM 10 INVESTED ITEMS
  TOTAL BULK
  Holdings and Assets
  PRICE
  Gems and Art Objects
  BULK
  ITEM
  PRICE
  TOTALS
  Bulk
  ENCUMBERED
  = 5
  MAXIMUM
  STR
  STR
  =
  BASE
  BASE
  10
  BULK
  Supplies
  AMMUNITION
  RATIONS
  DAYS
  ROPE
  FEET
  WATER
  DAYS
  TORCHES
  BULK
  ITEM
  Consumables
  TOTAL
  BULK
  HELD
  Permanent Items
  TOTAL
  ENCUMBERED DEFINITION
  You are carrying more weight than you can manage. 
  While you’re encumbered, you’re clumsy 1 and take a 
  10-foot penalty to all your Speeds. As with all penalties 
  to your Speed, this can’t reduce your Speed below 5 feet. 
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  CATCHPHRASES
  ATTITUDE
  BELIEFS
  LIKES
  DISLIKES
  APPEARANCE
  ETHNICITY
  NATIONALITY
  BIRTHPLACE
  GENDER & PRONOUNS
  HT
  AGE
  WT
  Character Sketch
  Personality
  CHARACTER
  PLAYER
  NOTES
  Party
  LOCATION
  ALLIES
  LOCATION
  ENEMIES
  LOCATION
  ORGANIZATIONS
  Campaign Notes
  STATUS
  DATE
  DETAILS
  Campaign Notes
  Achievements
  HIGHEST
  DAMAGE
  DEALT
  MOST FOES
  IN ONE
  BATTLE
  HIGHEST
  CHECK
  TOTAL
  MOST GP
  GAINED
  AT ONCE
  DEATHS
  FARTHEST
  DISTANCE
  FALLEN
  STRONGEST FOE
  DEFEATED
  TITLES
  CLAIMED
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Coins
  CP
  SP
  GP
  PP
  STORED MONEY
  LOCATION
  Worn Items
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  INVESTED
  BULK
  MAXIMUM 10 INVESTED ITEMS
  TOTAL BULK
  Holdings and Assets
  PRICE
  Gems and Art Objects
  BULK
  ITEM
  PRICE
  TOTALS
  Bulk
  ENCUMBERED
  = 5
  MAXIMUM
  STR
  STR
  =
  BASE
  BASE
  10
  BULK
  Supplies
  AMMUNITION
  RATIONS
  DAYS
  ROPE
  FEET
  WATER
  DAYS
  TORCHES
  BULK
  ITEM
  Consumables
  TOTAL
  BULK
  HELD
  Permanent Items
  TOTAL
  ENCUMBERED DEFINITION
  You are carrying more weight than you can manage. 
  While you’re encumbered, you’re clumsy 1 and take a 
  10-foot penalty to all your Speeds. As with all penalties 
  to your Speed, this can’t reduce your Speed below 5 feet. 
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Spellcasting Abilities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  OTHER SPELL MODIFICATIONS
  Spell Attack Roll
  Magic Traditions
  E
  L
  T
  M
  KEY
  PROF
  10
  DC BASE
  =
  E
  L
  T
  M
  KEY
  PROF
  =
  OCCULT
  ARCANE
  DIVINE
  PRIMAL
  PREPARED
  SPONTANEOUS
  Spell DC
  CANTRIP
  LEVEL
  1
  2
  10
  9
  8
  7
  6
  5
  4
  3
  Spell Slots Per Day
  SPONTANEOUS SPELL SLOTS REMAINING
  Spells
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  Innate Spells
  TRADITION
  M
  S
  V
  ACTIONS
  LVL
  FREQUENCY
  M
  S
  V
  ACTIONS
  LVL
  FREQUENCY
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  Focus Spells
  FOCUS POINTS
  MAXIMUM
  CURRENT
  TRADITION
  PAGE
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  Cantrips
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Spells
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  Rituals
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Level
  Companion 
  Companion 
  Sheet
  Sheet
  Companion Sketch
  Type
  Companion
  Name
  Size
  STR
  MODIFIER
  DEX
  MODIFIER
  CON
  MODIFIER
  INT
  MODIFIER
  WIS
  MODIFIER
  CHA
  MODIFIER
  Ability 
  Modifiers
  Saving Throws
  REFLEX
  REFLEX
  DEX
  PROF
  WILL
  WILL
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  CON
  PROF
  NOTES
  Armor Class
  ITEM
  E
  L
  T
  M
  PROF
  DEX
  CAP
  OR
  10
  DC BASE
  =
  UNARMORED
  E
  L
  T
  M
  BARDING
  E
  L
  T
  M
  AC
  Perception
  E
  L
  T
  M
  WIS
  PROF
  SENSES
  Hit Points
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  MAX
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  speed
  feet
  MOVEMENT TYPES & NOTES
  Skills
  DECEPTION
  =
  E
  L
  T
  M
  CHA
  PROF
  DIPLOMACY
  =
  E
  L
  T
  M
  CHA
  PROF
  INTIMIDATION
  =
  E
  L
  T
  M
  CHA
  PROF
  PERFORMANCE
  =
  E
  L
  T
  M
  CHA
  PROF
  SURVIVAL
  =
  E
  L
  T
  M
  WIS
  PROF
  ACROBATICS
  =
  E
  L
  T
  M
  DEX
  PROF
  ARMOR
  -
  ATHLETICS
  =
  E
  L
  T
  M
  STR
  PROF
  ARMOR
  -
  STEALTH
  =
  E
  L
  T
  M
  DEX
  PROF
  ARMOR
  -
  THIEVERY
  =
  E
  L
  T
  M
  DEX
  PROF
  ARMOR
  -
  Melee Strikes
  Unarmed Attack
  P
  S
  B
  =
  E
  L
  T
  M
  STR
  PROF
  Damage
  DICE
  STR
  EXTRA
  OTHER
  TRAITS
  Unarmed Attack
  P
  S
  B
  =
  E
  L
  T
  M
  STR
  PROF
  Damage
  DICE
  STR
  EXTRA
  OTHER
  TRAITS
  SUPPORT �
  Advancement
  MATURE
  NIMBLE
  SAVAGE
  NAME
  DESCRIPTION
  PAGE
  TRAITS
  ACTIONS
  ADVANCED MANEUVER
  Companion Items
  INVESTED
  BULK
  INVESTED
  BULK
  Details
  VARIETY
  AGE
  HT
  WT
  ATTITUDE
  LIKES
  NOTES
  DISLIKES
  GENDER & PRONOUNS
  6+CON/LEVEL
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  You craft an item of your level or lower. You must have 
  master proficiency to craft an item that’s 9th level or 
  higher or legendary proficiency to craft 16th or higher. 
  You must have raw materials equal to 1/2 Price.
  Critical Success Reduce materials for extra days by 
  level + 1 and rank.
  Success Reduce by level and rank.
  Critical Failure Ruin 10% of raw materials.
  Craft
  REQUIREMENTS
  SUCCESS & FAILURE
   
  LEVEL  
  FAIL  
  TRAINED  
  EXPERT  
  MASTER  
  LEGENDARY
   
  0 
  1 cp 
  5 cp 
  5 cp 
  5 cp 
  5 cp
   
  1 
  2 cp 
  2 sp 
  2 sp 
  2 sp 
  2 sp
   
  2 
  4 cp 
  3 sp 
  3 sp 
  3 sp 
  3 sp
   
  3 
  8 cp 
  5 sp 
  5 sp 
  5 sp 
  5 sp
   
  4 
  1 sp 
  7 sp 
  8 sp 
  8 sp 
  8 sp
   
  5 
  2 sp 
  9 sp 
  1 gp 
  1 gp 
  1 gp
   
  6 
  3 sp 
  1.5 gp 
  2 gp 
  2 gp 
  2 gp
   
  7 
  4 sp 
  2 gp 
  2.5 gp 
  2.5 gp 
  2.5 gp
   
  8 
  5 sp 
  2.5 gp 
  3 gp 
  3 gp 
  3 gp
   
  9 
  6 sp 
  3 gp 
  4 gp 
  4 gp 
  4 gp
   
  10 
  7 sp 
  4 gp 
  5 gp 
  6 gp 
  6 gp
   
  11 
  8 sp 
  5 gp 
  6 gp 
  8 gp 
  8 gp
   
  12 
  9 sp 
  6 gp 
  8 gp 
  10 gp 
  10 gp
   
  13 
  1 gp 
  7 gp 
  10 gp 
  15 gp 
  15 gp
   
  14 
  1.5 gp 
  8 gp 
  15 gp 
  20 gp 
  20 gp
   
  15 
  2 gp 
  10 gp 
  20 gp 
  28 gp 
  28 gp
   
  16 
  2.5 gp 
  13 gp 
  25 gp 
  36 gp 
  40 gp
   
  17 
  3 gp 
  15 gp 
  30 gp 
  45 gp 
  55 gp
   
  18 
  4 gp 
  20 gp 
  45 gp 
  70 gp 
  90 gp
   
  19 
  6 gp 
  30 gp 
  60 gp 
  100 gp 
  130 gp
   
  20 
  8 gp 
  40 gp 
  75 gp 
  150 gp 
  200 gp
   
  20 (crit) 
  — 
  50 gp 
  90 gp 
  175 gp 
  300 gp
  Money Table
  Crafting Feats
  ALCHEMICAL CRAFTING
  SNARE CRAFTING
  SPECIALTY CRAFTING
  MAGICAL CRAFTING
  IMPECCABLE CRAFTING
  INVENTOR
  Crafting Achievements
  STRONGEST
  ITEM
  CRAFTED
  MOST DAYS
  CRAFTING
  ONE ITEM
  PERMANENT
  ITEMS
  CRAFTED
  Specific Crafting Notes
  Formulas
  LEVEL
  PRICE
  LEVEL
  LEVEL
  PRICE
  PRICE
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Adventure Log
  DATE
  DESCRIPTION
  NOTABLE FOES
  XP EARNED
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  NPCs and Enemies
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  M
  S
  V
  ACTIONS
  NAME
  LOCATION
  AFFILIATION
  DESCRIPTION AND NOTES
  INTERESTS
  ALLY
  NEUTRAL
  ENEMY
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Hit Points
  Perception
  Skills Society, Methodology Skill, and 4 + int
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  Languages
  Class DC
  DEX
  CAP
  OR
  10
  DC BASE
  =
  E
  L
  T
  M
  ITEM
  INT
  PROF
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  UNARMED 
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  MARTIAL
  10
  DC BASE
  =
  STR
  MODIFIER
  STRENGTH
  SCORE
  DEX
  MODIFIER
  DEXTERITY
  SCORE
  CON
  MODIFIER
  CONSTITUTION
  SCORE
  INT
  MODIFIER
  INTELLIGENCE
  SCORE
  WIS
  MODIFIER
  WISDOM
  SCORE
  CHA
  MODIFIER
  CHARISMA
  SCORE
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  STR
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  MAX
  AC
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  Ancestry and Heritage
  Background
  Alignment
  Deity
  Size
   CURRENT HP
  8+CON PER LEVEL
  I
  N
  V
  E
  S
  T
  I
  G
  A
  T
  O
  R
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  11th
  7th
  15th
  3rd
  19th
  General Feats
  Class Feats and Abilities
  Actions and Activities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  BACKGROUND
  13th
  15th
  19th
  16th
  20th
  Skill Feats
  2nd
  4th
  8th
  3rd
  7th
  5th
  9th
  6th
  10th
  FEAT 2nd
  FEAT 1st
  FEAT 4th
  FEAT 6th
  FEAT 8th
  FEAT 10th
  FEAT 12th
  FEAT 14th
  FEAT 16th
  FEAT 18th
  FEAT 20th
  1st
  3rd
  5th
  7th
  9th
  11th
  13th
  15th
  17th
  19th
  11th
  12th
  14th
  17th
  18th
  LEVEL + INT
  Investigator Actions
  METHODOLOGY
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  Skillful Lesson
  Skillful Lesson
  Skillful Lesson
  Skillful Lesson
  Skillful Lesson
  Skillful Lesson
  Skillful Lesson
  Skillful Lesson
  Skillful Lesson
  Skillful Lesson Must be for an Int-, Wis-, or 
  Cha-based skill or your methodology skill.
  Devise a Stratagem � (concentrate, fortune) Frequency once per round; Effect Choose a 
  creature and roll a d20. If you Strike the creature this round, use this result for your attack 
  roll. Add Int to the roll instead of Str or Dex if you Strike with an agile or finesse melee 
  weapon or unarmed attack, a ranged weapon, or a sap. If the creature is the subject of a lead 
  you’re pursuing, you can use this ability as a free action.
  Strategic Strike When making a Strike that adds your Int on your attack roll due to Devising a 
  Stratagem, you deal an additional 1d6 precision damage. ▫ 5th 2d6, ▫ 9th 3d6, ▫ 13th 4d6, 
  ▫ 17th 5d6
  Pursue A Lead (concentrate, exploration) Frequency once per 10 minutes; Effect You spend 1 
  minute examining a clue. This designates the subject related to that clue as the target of your 
  active investigation. Gain a +1 circumstance bonus on checks to investigate the subject. You can 
  maintain two active investigations at a time.
  Clue In � (concentrate) Frequency once per 10 minutes; Trigger Another creature attempts a 
  check to investigate a lead you’re pursuing; Effect The creature gains a circumstance bonus to 
  the check equal to your bonus from Pursue a Lead.
  On the Case
  Devise a Stratagem
  Methodology 
  Strategic Strike
  Keen Recollection Recall Knowledge with untrained skills uses your level for your 
  proficiency bonus.
  Skillful Lessons See Skill Feats.
  Deductive Improvisation Attempt any trained-only checks even if untrained, expert-
  only checks if trained, and master-only checks if expert.
  Resolve Gain master Will. Successes on Will saves are critical successes.
  Incredible Senses Gain legendary Perception.
  Light Armor Expertise Gain expert light armor and unarmored defense.
  Weapon Mastery Gain master simple, martial, and unarmed.
  Light Armor Mastery Gain master light armor and unarmored defense.
  Master Detective When you enter a location, GM informs you of new clues to your 
  leads. Gain master class DC.
  Vigilant Senses Gain master Perception.
  Weapon Specialization +2 damage if expert, +3 master, +4 legendary.
  Great Fortitude Gain expert Fortitude.
  Investigator Expertise Gain expert class DC.
  Evasion Gain master Reflex. Successes on Reflex saves are critical successes.
  Greater Weapon Specialization +4 damage if expert, +6 master, +8 legendary.
  Greater Resolve Gain legendary Will. Critical failures on Will saves are failures. Take 
  half damage when you fail a Will save against damage.
  Weapon Expertise Gain expert in simple, martial, and unarmed.
  
  Hit Points
  Perception
  Skills Religion, Mystery Skill, and 3 + int
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  Languages
  DEX
  CAP
  OR
  10
  DC BASE
  =
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  UNARMED 
  E
  L
  T
  M
  SPELL
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  MARTIAL
  STR
  MODIFIER
  STRENGTH
  SCORE
  DEX
  MODIFIER
  DEXTERITY
  SCORE
  CON
  MODIFIER
  CONSTITUTION
  SCORE
  INT
  MODIFIER
  INTELLIGENCE
  SCORE
  WIS
  MODIFIER
  WISDOM
  SCORE
  CHA
  MODIFIER
  CHARISMA
  SCORE
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  STR
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  MAX
  AC
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  Ancestry and Heritage
  Background
  Alignment
  Deity
  Size
   CURRENT HP
  8+CON PER LEVEL
  O
  R
  A
  C
  L
  E
  E
  L
  T
  M
  CHA
  PROF
  10
  DC BASE
  =
  Spell DC
  Spell Attack
  E
  L
  T
  M
  CHA
  PROF
  =
  SPELL
  DAMAGE
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Bloodline
  MYSTERY BENEFIT
  MYSTERY
  Mystery
  MYSTERY BENEFIT
  MYSTERY
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  BACKGROUND
  4th
  8th
  16th
  2nd
  6th
  14th
  10th
  18th
  12th
  20th
  Skill Feats
  11th
  7th
  15th
  3rd
  19th
  General Feats
  Class Feats and Abilities
  Actions and Activities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  FEAT 20th
  SPELLS
  1st
   
  5 cantrips, 
  2  1st
  FEAT 2nd
  +1  1st
  3rd
  2  2nd
  FEAT 4th
  +1  2nd
  5th
  2  3rd
  FEAT 6th
  +1  3rd
  7th
  2  4th
  FEAT 8th
  +1  4th
  9th
  2  5th
  FEAT 10th
  +1  5th
  11th
  2  6th
  FEAT 12th
  +1 6th
  13th
  2  7th
  FEAT 14th
  +1  7th
  15th
  2  8th
  FEAT 16th
  +1  8th
  17th
  2  9th
  FEAT 18th
  +1  9th
  19th
  1  10th
  Related Domains ____________________________
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  Divine Spellcasting Cast divine spells spontaneously from the selections 
  in your repertoire.
  Spell Repertoire You know two 1st-level divine spells and five divine 
  cantrips, plus one cantrip from your mystery. When you gain a new spell 
  slot, choose a new spell to add to your repertoire of the same level. 
  Mystery (see oracle spell sheet for oracular curse)
  Revelation Spells Learn the revelation spell from your mystery and gain 2 
  Focus Points. Casting revelation spells increases the severity of your curse.
  Signature Spells Choose one spell of each level to be a signature spell you 
  can cast with a higher or lower spell slot.
  Expert Spellcaster Gain expert divine spell attack rolls and spell DC.
  Resolve Gain master Will. Successes on Will saves are critical successes.
  Alertness Gain expert Perception.
  Weapon Expertise Gain expert simple and unarmed.
  Greater Resolve Gain legendary Will. Critical failures on Will saves are 
  failures. Take half damage when you fail a Will save against damage.
  Legendary Spellcaster Gain legendary divine spell attack rolls and spell DC.
  Oracular Clarity Gain a 10th-level spell slot.
  Light Armor Expertise Gain expert light armor and unarmored defense.
  Lightning Reflexes Gain expert Reflex.
  Weapon Specialization +2 damage if expert, +3 if master, +4 if legendary.
  Magical Fortitude Gain expert Fortitude.
  Master Spellcaster Gain master divine spell attack rolls and spell DC.
  
  Oracular Curse
  Spell Attack Roll
  Oracle Spells
  E
  L
  T
  M
  CHA
  PROF
  10
  DC BASE
  =
  E
  L
  T
  M
  CHA
  PROF
  =
  DIVINE
  SPELLCASTER
  SPONTANEOUS
  PREPARED
  SPONTANEOUS
  Spell DC
  CANTRIP
  LEVEL
  1
  2
  10
  9
  8
  7
  6
  5
  4
  3
  Spell Slots Per Day
  SPONTANEOUS SPELL SLOTS REMAINING
  Spells
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  Innate Spells
  TRADITION
  M
  S
  V
  ACTIONS
  LVL
  FREQUENCY
  M
  S
  V
  ACTIONS
  LVL
  FREQUENCY
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  revelation Spells
  FOCUS POINTS
  MAXIMUM
  CURRENT
  TRADITION
  PAGE
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  M
  S
  V
  ACTIONS
  Cantrips
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  PREP
  LVL
  ACTIONS
  M
  S
  V
  CURRENT 
  STAGE
  STAGES
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  Divine
  229—234
  Extreme Curse ▫ 17th When you cast a revelation while under major curse, become doomed 2. Once every 10 minutes, when you fail an attack, skill, Perception, or save roll, you can reroll it and 
  use the second result. If you cast a revelation spell while under the effects of your extreme curse, you’re overwhelmed.
  Major Curse  ▫ 11th
  Moderate Curse
  Minor Curse
  Overwhelmed Can’t cast or Sustain revelation spells.
  
  Spells
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  M
  S
  V
  ACTIONS
  PREP
  LVL
  HEIGHTEN
  Rituals
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  Hit Points
  Perception
  Skills Acrobatics, Style Skill, and 4 + int
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  Languages
  Class DC
  DEX
  CAP
  OR
  10
  DC BASE
  =
  E
  L
  T
  M
  ITEM
  DEX
  PROF
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  UNARMED 
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  MARTIAL
  10
  DC BASE
  =
  STR
  MODIFIER
  STRENGTH
  SCORE
  DEX
  MODIFIER
  DEXTERITY
  SCORE
  CON
  MODIFIER
  CONSTITUTION
  SCORE
  INT
  MODIFIER
  INTELLIGENCE
  SCORE
  WIS
  MODIFIER
  WISDOM
  SCORE
  CHA
  MODIFIER
  CHARISMA
  SCORE
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  STR
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  MAX
  AC
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  Ancestry and Heritage
  Background
  Alignment
  Deity
  Size
   CURRENT HP
  10+CON PER LEVEL
  S
  W
  A
  S
  H
  B
  U
  C
  K
  L
  E
  R
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  11th
  7th
  15th
  3rd
  19th
  General Feats
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  BACKGROUND
  14th
  16th
  18th
  Skill Feats
  2nd
  4th
  10th
  3rd
  8th
  6th
  7th
  12th
  15th
  20th
  Stylish Trick
  Stylish Trick
  Stylish Trick
  Actions and Activities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  panache Abilities
  Class Feats and Abilities
  FEAT 2nd
  FEAT 1st
  FEAT 4th
  FEAT 6th
  FEAT 8th
  FEAT 10th
  FEAT 12th
  FEAT 14th
  FEAT 16th
  FEAT 18th
  FEAT 20th
  1st
  3rd
  5th
  7th
  11th
  13th
  19th
  15th
  17th
  9th
  Bonus Feats
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  Stylish Trick Must be for Acrobatics or your 
  swashbuckler’s style skill.
  Panache You gain panache by succeeding at Tumble Through and an action designated by your 
  style. The GM can grant it for other daring actions, usually at the very hard DC for your level. 
  With panache, gain a +5-foot status bonus to Speeds and a +1 circumstance bonus to Tumble 
  Through and your style’s panache actions.
  Precise Strike When you have panache and Strike with an agile or finesse weapon or unarmed 
  attack, deal 2 extra damage, or 2d6 extra damage on a finisher. ▫ 5th 3 or 3d6 finisher, ▫ 9th 
  4 or 4d6 finisher, ▫ 13th 5 or 5d6 finisher, ▫ 17th 6 or 6d6 finisher
  Confident Finisher � (finisher) Strike with a weapon or unarmed attack that would apply precise 
  strike damage. On a failure, you deal half your precise strike damage to the target.
  Finisher Trait You can use a finisher only if you have panache, and you lose panache 
  immediately after. After a finisher, you can’t attack for the rest of your turn. Some finishers 
  grant an effect on a failure (this doesn’t apply on a critical failure).
  Swashbuckler’s Style ▫ Battledancer Performance vs Will DC. ▫ Braggart Demoralize. 
  ▫ Fencer Feint or Create a Diversion. ▫ Gymnast Grapple, Shove, or Trip. ▫ Wit Bon Mot.
  Panache
  Swashbuckler’s Style
  Precise Strike
  Confident Finisher
  Great Fortitude Gain expert Fortitude.
  Opportune Riposte � Trigger A foe in your reach critically fails to Strike you; Effect 
  You attempt to Strike or Disarm the foe.
  Stylish Trick See Skill Feats.
  Vivacious Speed +10-foot status bonus to Speed while you have panache, or half 
  without panache.
  Weapon Expertise Gain expert in simple, martial, and unarmed.
  Evasion Gain master Reflex. Successes on Reflex saves are critical successes.
  Vivacious Speed +15 feet.
  Weapon Specialization +2 damage if expert, +3 master, +4 legendary.
  Exemplary Finisher If you hit with a finisher’s Strike, gain this benefit. ________________
  ____________________________________________________________________________________
  Swashbuckler Expertise Gain expert class DC.
  Continuous Flair When you succeed at a panache action in exploration, +1 circumstance 
  bonus to further checks that would gain panache in the current scene.
  Vigilant Senses Gain master Perception.
  Vivacious Speed +20 feet.
  Improved Evasion Gain legendary Reflex. Turn critical failures on Reflex saves to failures.
  Take half damage when you fail a Reflex save against damage.
  Light Armor Expertise Gain expert light armor and unarmored defense.
  Weapon Mastery Gain master simple, martial, and unarmed.
  Greater Weapon Specialization +4 damage if expert, +6 master, +8 legendary.
  Keen Flair When you Strike with a weapon or unarmed attack you’re a master of, you 
  critically succeed on a natural 19.
  Vivacious Speed +25 feet.
  Eternal Confidence Master swashbuckler class DC. When you Strike in a finisher or 
  Opportune Riposte, you can give the Strike the failure effect of Confident Finisher.
  Light Armor Mastery Gain master light armor and unarmored defense.
  Vivacious Speed +30 feet.
  Resolve Gain master Will. Successes on Will saves are critical successes.
  
  Perception
  Skills Patron Skill and 3 + int
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  Languages
  DEX
  CAP
  OR
  10
  DC BASE
  =
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  UNARMED 
  E
  L
  T
  M
  SPELL
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  MARTIAL
  STR
  MODIFIER
  STRENGTH
  SCORE
  DEX
  MODIFIER
  DEXTERITY
  SCORE
  CON
  MODIFIER
  CONSTITUTION
  SCORE
  INT
  MODIFIER
  INTELLIGENCE
  SCORE
  WIS
  MODIFIER
  WISDOM
  SCORE
  CHA
  MODIFIER
  CHARISMA
  SCORE
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  STR
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  AC
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  Ancestry and Heritage
  Background
  Alignment
  Deity
  Size
   CURRENT HP
  Hit Points
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  MAX
  6+ CON PER LEVEL
  E
  L
  T
  M
  INT
  PROF
  10
  DC BASE
  =
  Spell DC
  Spell Attack
  E
  L
  T
  M
  INT
  PROF
  =
  SPELL
  DAMAGE
  W
  I
  T
  C
  H
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  BACKGROUND
  4th
  8th
  16th
  2nd
  6th
  14th
  10th
  18th
  12th
  20th
  Skill Feats
  11th
  7th
  15th
  3rd
  19th
  General Feats
  Class Feats and Abilities
  Actions and Activities
  Familiar
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  SPELLS
  1st
   
  5  cantrips, 
  2  1st
  FEAT 2nd
  +1  1st
  3rd
  2  2nd
  FEAT 4th
  +1  2nd
  5th
  2  3rd
  FEAT 6th
  +1  3rd
  7th
  2  4th
  FEAT 8th
  +1  4th
  9th
  2  5th
  FEAT 10th
  +1  5th
  11th
  2  6th
  FEAT 12th
  +1  6th
  13th
  2  7th
  FEAT 14th
  +1  7th
  15th
  2  8th
  FEAT 16th
  +1 8th
  17th
  2  9th
  FEAT 18th
  +1  9th
  19th
  1  10th
  FEAT 20th
  —
  Hit Points
  CURRENT
  FAMILIAR AND MASTER ABILITIES
  MAX
  5 × YOUR  LEVEL
  EXTRA FAMILIAR ABILITIES
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  FAMILIAR 
  YOUR LEVEL
  TINY
  MINION
  Low-light Vision
  Perception, Acrobatics and Stealth                       your level + your Int 
  AC and Saving Throws same as yours
  Speed ▫ Stride 25 feet ▫ Swim 25 feet, Other Speeds
  1st
  6th
  12th
  18th
  Enhanced Familiar feat
  Patron Theme ____________________________________ Tradition __________
  Familiar Your familiar has one extra familiar ability and knows 10 cantrips, 
  your patron theme’s granted spell, and your choice of five 1st-level spells 
  of your tradition. When you level up, it learns 2 spells of any level you 
  can cast. 
  Witch Spellcasting
  Hexes Learn the phase familiar hex spell and gain 1 Focus Point. Learn the 
  hex cantrip from your patron theme. You can cast only one hex per turn.
  Magical Fortitude Gain expert Fortitude.
  Familiar Ability
  Familiar Ability
  Familiar Ability
  Master Spellcaster Gain master spell attack rolls and spell DC.
  Expert Spellcaster Gain expert spell attack rolls and spell DC.
  Lightning Reflexes Gain expert Reflex.
  Alertness Gain expert Perception.
  Weapon Expertise Gain expert simple and unarmed.
  Defensive Robes Gain expert unarmored defense.
  Weapon Specialization +2 damage if expert, +3 master, +4 legendary.
  Legendary Spellcaster Gain legendary spell attack rolls and spell DC.
  Patron’s Gift Gain a 10th-level spell slot.
  Resolve Gain master Will. Successes on Will saves are critical successes.
  
  Hit Points
  Perception
  Skills Religion, Deity Skill, and 2 + INT
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  Languages
  DEX
  CAP
  OR
  10
  DC BASE
  =
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  UNARMED 
  E
  L
  T
  M
  SPELL
  E
  L
  T
  M
  MARTIAL
  STR
  MODIFIER
  STRENGTH
  SCORE
  DEX
  MODIFIER
  DEXTERITY
  SCORE
  CON
  MODIFIER
  CONSTITUTION
  SCORE
  INT
  MODIFIER
  INTELLIGENCE
  SCORE
  WIS
  MODIFIER
  WISDOM
  SCORE
  CHA
  MODIFIER
  CHARISMA
  SCORE
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  STR
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  CHA
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  INT
  PROF
  ITEM
  =
  E
  L
  T
  M
  WIS
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  =
  E
  L
  T
  M
  DEX
  PROF
  ITEM
  Class DC
  E
  L
  T
  M
  ITEM
  STR/DEX
  PROF
  10
  DC BASE
  =
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  MAX
  AC
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  ARMOR
  -
  Ancestry and Heritage
  Background
  Alignment
  Deity
  Size
   CURRENT HP
  10+CON PER LEVEL
  E
  V
  I
  L
   
  C
  H
  A
  M
  P
  I
  O
  N
  Spell Attack
  E
  L
  T
  M
  CHA
  PROF
  =
  SPELL
  DAMAGE
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  BACKGROUND
  4th
  8th
  16th
  2nd
  6th
  14th
  10th
  18th
  12th
  20th
  Skill Feats
  11th
  7th
  15th
  3rd
  19th
  General Feats
  Class Feats and Abilities
  Cause
  TENETS OF EVIL
  CAUSE
  TENETS OF CAUSE
  Actions and Activities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  FEAT 4th
  FEAT 1st
  FEAT 2nd
  FEAT 6th
  FEAT 10th
  FEAT 14th
  FEAT 16th
  FEAT 18th
  FEAT 20th
  FEAT 12th
  FEAT 8th
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  CHAMPION’S REACTION
  �
  TRIGGER 
  DESCRIPTION
  3rd
  5th
  7th
  9th
  11th
  13th
  15th
  17th
  19th
  1st
  Champion’s Code 
  Deity and Cause 
  Deific Weapon Gain access to deity’s favored weapon if it’s uncommon. If it’s simple, increase 
  damage die by one step. 
  Champion’s Reaction 
  Devotion Spells Gain a devotion spell from your cause (with 1 Focus Point) 
  Shield Block
  Weapon Expertise Gain expert in simple, martial, and unarmed.
  Armor Expertise Gain expert armor and unarmored defense. Gain armor specialization 
  with medium and heavy. 
  Weapon Specialization +2 damage if expert, +3 master, +4 legendary.
  Hero’s Defiance Gain hero’s defiance devotion spell.
  Champion Expertise Gain expert class DC, spell attacks, and spell DCs. 
  Divine Smite Champion’s reaction improves. 
  Juggernaut Gain master Fortitude. Successes on Fortitude saves are critical successes. 
  Lightning Reflexes Gain expert Reflex.
  Greater Weapon Specialization +4 damage if expert, +6 master, +8 legendary.
  Armor Mastery Gain master armor and unarmored defense. 
  Weapon Mastery Gain master simple, martial, and unarmed.
  Champion Mastery Gain master class DC, spell attacks, and spell DCs. 
  Legendary Armor Gain legendary armor and unarmored defense.
  Shield Block � Trigger While you have your shield raised, you would take damage from a 
  physical attack; Effect Your shield prevents you from taking an amount of damage up to the 
  shield’s Hardness. You and the shield each take any remaining damage.
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  1. Never perform acts anathema to your deity or willingly commit a purely good act. 2. Never put 
  another person’s needs before your own, and never put your own needs before those of your deity.
  Divine Ally ▫ Blade Ally Choose a weapon when you prepare to gain fearsome, returning, 
  or shifting. Gain the weapon’s critical specialization. ▫ Shield Ally Increase your shield’s 
  Hardness by 2 and its HP and BT increase by half. ▫ Steed Ally Gain a young animal 
  companion mount.
  Alertness Gain expert Perception. 
  Divine Will Gain master Will. Successes on Will saves are critical successes. 
  Exalt Champion’s reaction further harms enemies.
  
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  UNARMED
  SIMPLE
  ADVANCED
  MARTIAL
  weapon
  Proficiencies
  PERCEPTION (WIS)
  ATTACKS
  SPEED
  MAX
  HP
  Character Name
  Background
  Class
  Feet
  Ancestry and Heritage
  LEVEL
  PROF
  Pronouns
  Alignment
  Player Name
  Current HP
  Notes and Conditions 
  Senses and Notes
  Notes
  FORTITUDE (CON)
  REFLEX (DEX)
  WILL (WIS)
  Notes
  PROF
  PROF
  PROF
  UNARMORED
  LIGHT
  HEAVY
  MEDIUM
  AC
  Armor
  Proficiencies
  +
  ARMOR BONUS
  Shield
  +
  HP
  SKILLS
  LANGUAGES
  Notes 
  Notes
  Melee
  Damage
  Attack
  Notes
  Melee
  Damage
  Attack
  Notes
  Melee
  Damage
  Attack
  Notes
  Ranged
  Damage
  Attack
  Notes
  Ranged
  Damage
  Attack
  OTHER WEAPONS
  PROF
  XP
  Ability
  CLASS DC
  PROF
  ACROBATICS (DEX)
  PROF
  ARCANA (INT)
  PROF
  ATHLETICS (STR)
  PROF
  CRAFTING (INT)
  PROF
  DECEPTION (CHA)
  PROF
  DIPLOMACY (CHA)
  PROF
  INTIMIDATION (CHA)
  PROF
  MEDICINE (WIS)
  PROF
  NATURE (WIS)
  PROF
  OCCULTISM (INT)
  PROF
  PERFORMANCE (CHA)
  PROF
  RELIGION (WIS)
  PROF
  SOCIETY (INT)
  PROF
  STEALTH (DEX)
  PROF
  SURVIVAL (WIS)
  PROF
  THIEVERY (DEX)
  PROF
  LORE (INT)
  PROF
  LORE (INT)
  PROF
  STR
  MODIFIER
  STRENGTH
  SCORE
  SCORE
  CON
  SCORE
  DEXTERITY
  DEX
  CON CONSTITUTION
  SCORE
  INT INTELLIGENCE
  WISDOM
  SCORE
  WIS
  CHARISMA
  SCORE
  CHA
  MODIFIER
  MODIFIER
  MODIFIER
  MODIFIER
  MODIFIER
  
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
  CP
  SP
  GP
  PP
  BULK
  CANTRIPS
  SPELLS
  FOCUS SPELLS
  SPELLS PER DAY
  LEVEL
  REMAINING
  1
  2
  10
  9
  8
  7
  6
  5
  4
  3
  SPELL SLOTS
  PREPARED
  SPONTANEOUS
  OCCULT
  ARCANE
  DIVINE
  PRIMAL
  TRADITIONS
  ANCESTRY FEATS AND ABILITIES
  CLASS FEATS AND FEATURES
  SKILL FEATS AND GENERAL FEATS
  EQUIPMENT
  COINS
  BULK
  Ability
  Ability
  SPELL ATTACK ROLL
  SPELL DC
  PROF
  PROF
  FOCUS POINTS
  Current
  Maximum
  
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards 
  of the Coast, Inc. (“Wizards”). All Rights Reserved.
  1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have 
  contributed Open Game Content; (b) “Derivative Material” means copyrighted material 
  including derivative works and translations (including into other computer languages), 
  potation, modification, correction, addition, extension, upgrade, improvement, compilation, 
  abridgment or other form in which an existing work may be recast, transformed or adapted; (c) 
  “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit 
  or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the 
  methods, procedures, processes and routines to the extent such content does not embody 
  the Product Identity and is an enhancement over the prior art and any additional content 
  clearly identified as Open Game Content by the Contributor, and means any work covered by 
  this License, including translations and derivative works under copyright law, but specifically 
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  (h) “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice 
  indicating that the Open Game Content may only be Used under and in terms of this License. 
  You must affix such a notice to any Open Game Content that you Use. No terms may be 
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  13. Termination: This License will terminate automatically if You fail to comply with all 
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  All sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, such provision 
  shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, 
  Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Authors: Logan Bonner, Jason 
  Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.
  Pathfinder Advanced Player’s Guide Character Sheet Pack (Second Edition) © 2020, Paizo 
  Inc.; Author: Logan Bonner.
  PAIZO INC.
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  Starfinder Lead Designer • Joe Pasini
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  This product is compliant with the Open Game License (OGL) and is suitable for use 
  with the Pathfinder Roleplaying Game (Second Edition).
  Product Identity: The following items are hereby identified as Product Identity, as 
  defined in the Open Game License version 1.0a, Section 1(e), and are not Open Game 
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  locations, etc., as well as all adjectives, names, titles, and descriptive terms derived 
  from proper nouns), artworks, characters, dialogue, locations, organizations, plots, 
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  are in the public domain are not included in this declaration.)
  Open Game Content: Except for material designated as Product Identity (see above), 
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  Pathfinder Advanced Player’s Guide Character Sheet Pack (Second Edition) © 2020, 
  Paizo Inc. All Rights Reserved. Paizo, the Paizo golem logo, Pathfinder, the Pathfinder 
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  Pawns, and Pathfinder Roleplaying Game are trademarks of Paizo Inc.
  Printed in China.
  GAME DESIGNER
  Logan Bonner
  COVER ARTIST
  Denis Zhbankov
  ART DIRECTION
  Sarah E. Robinson
  GRAPHIC DESIGN
  Emily Crowell
  
  ADVANCE YOUR 
  ADVANCE YOUR 
  CHARACTER!
  CHARACTER!
  This product can be purchased as a PDF at 
  This product can be purchased as a PDF at paizo.com/pathfinder
  paizo.com/pathfinder
  Printed in China. PZO2220
  Printed in China. PZO2220
  Track your hero’s statistics and accomplishments with these full-color character 
  sheets designed to record exactly what your character needs! This package includes:
  • A folder to store character sheets, with reference information such as game 
  actions, a summary of crucial conditions, and death and dying rules.
  • A specialized character sheet for each class from the Pathfinder Advanced 
  Player’s Guide—the investigator, oracle, swashbuckler, and witch! Class features 
  and special actions are already filled in. Also includes a sheet for evil champions 
  and for oracle spells and curses.
  • Three standard character sheets suitable for a character of any class, plus an 
  alternate, simpler sheet.
  • Expanded sheets to track your character inventory, campaign notes, adventure 
  logs, NPCs, and spells, plus a specialized sheet for animal companions and 
  alchemy books.
  OWNER
  OWNER
  PATHFINDER SOCIETY #
  PATHFINDER SOCIETY #
  SPECIAL 1st
  FEAT 1st
  FEAT 9th
  HERITAGE 1st
  FEAT 13th
  FEAT 17th
  FEAT 5th
  Ancestry Feats and Abilities
  BACKGROUND
  4th
  8th
  16th
  2nd
  6th
  14th
  10th
  18th
  12th
  20th
  Skill Feats
  11th
  7th
  15th
  3rd
  19th
  General Feats
  FEATURE 1st
  FEAT 6th
  FEATURE 13th
  FEAT 1st
  FEAT 8th
  FEATURE 15th
  FEATURE 3rd
  FEAT 10th
  FEATURE 17th
  FEATURE 1st
  FEATURE 7th
  FEAT 14th
  FEAT 2nd
  FEATURE 9th
  FEAT 16th
  FEAT 4th
  FEATURE 11th
  FEAT 18th
  FEATURE 5th
  FEAT 12th
  FEATURE 19th
  FEAT 20th
  Class Feats and Abilities
  Bonus Feats
  Actions and Activities
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  TRAITS
  PAGE
  NAME
  DESCRIPTION
  ACTIONS
  Free Actions and Reactions
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  TRAITS
  PAGE
  NAME
  TRIGGER 
  DESCRIPTION
  FREE ACTION
  REACTION
  Character 
  Character 
  Sheet
  Sheet
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
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  Hit Points
  Perception
  Skills
  Armor Class
  Saving Throws
  DECEPTION
  PERFORMANCE
  ATHLETICS
  NATURE
  INTIMIDATION
  SOCIETY
  SURVIVAL
  ARCANA
  ACROBATICS
  MEDICINE
  DIPLOMACY
  RELIGION
  CRAFTING
  OCCULTISM
  LORE
  STEALTH
  THIEVERY
  LORE
  RESISTANCES AND IMMUNITIES
  CONDITIONS
  PROF
  ITEM
  E
  L
  T
  M
  MAX HP
  BT
  REFLEX
  REFLEX
  ITEM
  DEX
  PROF
  WILL
  WILL
  ITEM
  WIS
  PROF
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  E
  L
  T
  M
  FORTITUDE
  FORTITUDE
  ITEM
  CON
  PROF
  ITEM
  WIS
  PROF
  DYING
  WOUNDED
  CURRENT
  TEMPORARY
  Languages
  Class DC
  DEX
  CAP
  10
  DC BASE
  =
  E
  L
  T
  M
  ITEM
  KEY
  PROF
  Weapon Proficiencies
  E
  L
  T
  M
  SIMPLE
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  OTHER
  E
  L
  T
  M
  MARTIAL
  10
  DC BASE
  =
  STR
  STRENGTH
  SCORE
  DEX
  DEXTERITY
  SCORE
  CON
  CONSTITUTION
  SCORE
  INT
  INTELLIGENCE
  SCORE
  WIS
  WISDOM
  SCORE
  CHA
  CHARISMA
  SCORE
  Melee Strikes
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  STR
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  STR
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Weapon
  P
  S
  B
  PROF
  DEX
  =
  E
  L
  T
  M
  ITEM
  Damage
  DICE
  SPECIAL
  W SPEC
  OTHER
  TRAITS
  Ranged Strikes
  SENSES
  NOTES
  speed
  feet
  MOVEMENT TYPES & NOTES
  UNARMORED
  E
  L
  T
  M
  MEDIUM
  E
  L
  T
  M
  LIGHT
  E
  L
  T
  M
  HEAVY
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  =
  E
  L
  T
  M
  Ability Scores
  HARDNESS
  Character 
  Character 
  Sheet
  Sheet
  PROFICIENCY 
  Untrained +0
  Trained 2+Level
  Expert 4+Level
  Master 6+Level
  Legendary 8+Level
  � Single Action
  � Two-Action Activity
  � Three-Action Activity
  � Free Action
  � Reaction
  Player 
  Name
  Experience
  Points (XP)
  Character
  Name
  Shield
  Shield
  Level
  Hero Points
  +
  MAX
  AC
  -
  -
  -
  -
  Ancestry and Heritage
  Background
  Class
  Size
  Traits
  Deity
  Alignment
   CURRENT HP
  © 2020, Paizo Inc. Permission granted to photocopy this sheet.
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  CP
  SP
  GP
  PP
  BULK
  CANTRIPS
  SPELLS
  FOCUS SPELLS
  SPELLS PER DAY
  LEVEL
  REMAINING
  1
  2
  10
  9
  8
  7
  6
  5
  4
  3
  SPELL SLOTS
  PREPARED
  SPONTANEOUS
  OCCULT
  ARCANE
  DIVINE
  PRIMAL
  TRADITIONS
  ANCESTRY FEATS AND ABILITIES
  CLASS FEATS AND FEATURES
  SKILL FEATS AND GENERAL FEATS
  EQUIPMENT
  COINS
  BULK
  Ability
  Ability
  SPELL ATTACK ROLL
  SPELL DC
  PROF
  PROF
  FOCUS POINTS
  Current
  Maximum
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  UNARMED
  SIMPLE
  ADVANCED
  MARTIAL
  weapon
  Proficiencies
  PERCEPTION (WIS)
  ATTACKS
  SPEED
  MAX
  HP
  Character Name
  Background
  Class
  Feet
  Ancestry and Heritage
  LEVEL
  PROF
  Pronouns
  Alignment
  Player Name
  Current HP
  Notes and Conditions 
  Senses and Notes
  Notes
  FORTITUDE (CON)
  REFLEX (DEX)
  WILL (WIS)
  Notes
  PROF
  PROF
  PROF
  UNARMORED
  LIGHT
  HEAVY
  MEDIUM
  AC
  Armor
  Proficiencies
  +
  ARMOR BONUS
  Shield
  +
  HP
  SKILLS
  LANGUAGES
  Notes 
  Notes
  Melee
  Damage
  Attack
  Notes
  Melee
  Damage
  Attack
  Notes
  Melee
  Damage
  Attack
  Notes
  Melee
  Damage
  Attack
  Notes
  Ranged
  Damage
  Attack
  OTHER WEAPONS
  PROF
  XP
  Ability
  CLASS DC
  PROF
  ACROBATICS (DEX)
  PROF
  ARCANA (INT)
  PROF
  ATHLETICS (STR)
  PROF
  CRAFTING (INT)
  PROF
  DECEPTION (CHA)
  PROF
  DIPLOMACY (CHA)
  PROF
  INTIMIDATION (CHA)
  PROF
  MEDICINE (WIS)
  PROF
  NATURE (WIS)
  PROF
  OCCULTISM (INT)
  PROF
  PERFORMANCE (CHA)
  PROF
  RELIGION (WIS)
  PROF
  SOCIETY (INT)
  PROF
  STEALTH (DEX)
  PROF
  SURVIVAL (WIS)
  PROF
  THIEVERY (DEX)
  PROF
  LORE (INT)
  PROF
  LORE (INT)
  PROF
  STR
  MODIFIER
  STRENGTH
  SCORE
  SCORE
  CON
  SCORE
  DEXTERITY
  DEX
  CON CONSTITUTION
  SCORE
  INT INTELLIGENCE
  WISDOM
  SCORE
  WIS
  CHARISMA
  SCORE
  CHA
  MODIFIER
  MODIFIER
  MODIFIER
  MODIFIER
  MODIFIER
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SOURCE: textdata/thevault/Pathfinder/2nd Edition/Core/PF 2E - Advanced Players Guide Character Sheet Pack {PZO2220}.pdf