TEXT: Quick Setting 1:
  Event and History Generator
  A Referee Supplement for the Enigmatic Setting
  Alternate Universe for the CEPHEUS ENGINE rules
  2D6 OGL
   SCI-FI
  
  Enigmatic
  Quick Setting 1: Events and History Generator
  A Referee Supplement for the Enigmatic Setting
  Alternate Universe for the CEPHEUS ENGINE rules
  by Donavan Lambertus
  For Classic Era Science Fiction 2D6-Based Open Gaming Systems
  Compatible with the Cepheus Engine Rules by Samardan Press
  By Donavan Lambertus
  Copyright © DSL Ironworks
  Cepheus Engine and Samardan Press are trademarks of Jason “Flynn” Kemp
  DSL Ironworks is not affiliated with Jason “Flynn” Kemp or Samardan Press
  Credits
  Designation of Open Game Content
  All of the text in this document is designated as Open Gaming Content, except for the titles of products
  published by DSL Ironworks, and the trademark “DSL Ironworks”.
  Designation of Product Identity
  Any title of a product published by DSL Ironworks is designated as Product Identity.
  Please Note: This Product is derived from the Traveller System Reference Document and other Open Gaming
  Content made available by the Open Gaming License, and does not contain closed content from products
  published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either
  Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by
  either entity. The use of the Traveller System Reference Document does not convey the endorsement of this
  Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.
  2
  
  Contents
  Cover
  1
  Product Information
  2
  Table of Contents
  3
  Open Game License
  4-5
  Introduction & Instructions
  6-7
     Sidebar - Example: The Town of Robard
  7
  Table 1: Environmental Events
  8-11
     Sidebar - Some Thoughts on Scale
  11
  Table 2: Population, Economic and Social Events
  12-16
     Sidebar - Personal and Small Groups
  16
  Table 3: Resources, Accidents, and Conflicts
  17
     Sidebar - Aliens and Thinking Outside the Box
  21
  Quick Reference Charts
  22
  Example 1: The LHS2090 system
  23
  Example 2: Khonsu
  24
  Example 3: Magellan Outpost
  25
  3
  
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc 
  (‘Wizards’).
  All Rights Reserved.
  1. Definitions: (a)’Contributors’ means the copyright and/or trademark owners who have contributed Open 
  Game Content; (b)’Derivative Material’ means copyrighted material including derivative works and translations 
  (including into other computer languages), potation, modification, correction, addition, extension, upgrade, 
  improvement, compilation, abridgment or other form in which an existing work may be recast, transformed 
  or adapted; (c) ‘Distribute’ means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or 
  otherwise distribute;  (d)’Open Game Content’ means the game mechanic and includes the methods, procedures, 
  processes and routines to the extent such content does not embody the Product Identity and is an enhancement 
  over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and 
  means any work covered by this License, including translations and derivative works under copyright law, but 
  specifically excludes Product Identity. (e) ‘Product Identity’ means product and product line names, logos and 
  identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic
  elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, con-
  cepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of 
  characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, 
  environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic 
  designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of 
  the Product Identity, and which specifically excludes the Open Game Content; (f) ‘Trademark’ means the logos, 
  names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associat-
  ed products contributed to the Open Game License by the Contributor (g) ‘Use’, ‘Used’ or ‘Using’ means to use, 
  Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Con-
  tent. (h) ‘You’ or ‘Your’ means the licensee in terms of this agreement. 2. The License: This License applies to any 
  Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and 
  in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be 
  added to or subtracted from this License except as described by the License itself. No other terms or conditions 
  may be applied to any Open Game Content distributed using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this 
  License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a per-
  petual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game 
  Content.
  5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, 
  You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the 
  rights conveyed by this License.
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include 
  the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or dis-
  tributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT 
  NOTICE of any original Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compat-
  ibility, except as expressly licensed in another, independent Agreement with the owner of each element of that 
  Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered 
  Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, 
  independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product 
  Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The 
  4
  
  owner of any Product Identity used in Open Game Content shall
  retain all rights, title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that 
  you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may 
  use any authorised version of this License to copy, modify and distribute any Open Game Content originally 
  distributed under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content 
  You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any 
  Contributor unless You have written permission from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to 
  some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may 
  not Use any Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to 
  cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of 
  this License. 
  14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed 
  only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  High Guard System Reference Document Copyright © 2008, Mongoose Publishing.
  Mercenary System Reference Document Copyright © 2008, Mongoose Publishing.
  Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, 
  Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thomp-
  son, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter 
  Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch
  System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, 
  Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
  T20 - The Traveller’s Handbook Copyright 2002, Quiklink Interactive, Inc. Traveller is a trademark of Far Future 
  Enterprises and is used under license.
  Traveller System Reference Document Copyright © 2008, Mongoose Publishing.
  Traveller is © 2008 Mongoose Publishing. Traveller and related logos, character, names, and distinctive likenesses 
  thereof are trademarks of Far Future Enterprises unless otherwise noted. All Rights Reserved. Mongoose Pub-
  lishing Ltd Authorized User.
  Cepheus Engine System Reference Document, Copyright © 2016 Samardan Press; Author Jason "Flynn" Kemp
  Quick Decks: TL 9 Yacht, Copyright © 2016 DSL Ironworks; Author Donavan Lambertus
  5
  
  Introduction
  At some point, every Referee needs some local history, 
  either for flavor, plot points, or to ground a location in 
  a setting. Often, the players may go astray into new ar-
  eas that aren’t as developed as the main campaign area, 
  and the Referee needs an idea of local history in a short 
  amount of time.
  Quick Setting 1: Events and History is designed to 
  meet that need, allowing the Referee to randomly gen-
  erate a history in as much detail as needed. While not a 
  replacement for full campaign development, this prod-
  uct can provide a helpful springboard to get started. It 
  is also designed to be fully scalable, allowing the Refer-
  ee to work with everything from a remote outpost to an 
  entire star system.
  Overview:
  The basic system consists of several tables of events, bro-
  ken down by category. Table 1: Environmental Events, 
  covers a range of situations pertaining to the local en-
  vironment - earthquakes, storms, climate, and the local 
  biosphere.  Table 2 deals with Population, Ecenomic, 
  and Social events. These can include issues of immigra-
  tion, economic boom and busts, crime, technology, and 
  social trends. Table 3: Resources, Accidents, and Con-
  flicts cover most everything else - civil wars, rebellions, 
  space battles, starship crashes, and alien encounters. 
  The basic premise is not to generate every single event 
  that occurs, but to generate the important events that 
  change and shape the location. To do so, a period of 
  time (in months, years, or even decades) is selected. 
  In addition, the chance of an event occuring is deter-
  mined.  For each time interval, a die is rolled to deter-
  mine if a major event occurs. When they do, the Refer-
  ee determines which table is the most appropriate, rolls 
  d66, and notes the result under the time interval.
  When generating these events, the Referee should keep 
  a couple of things in mind. First, these results are only 
  suggestions, and odd results may be discared and re-
  rolled. If a result doesn’t fit, or isn’t logically possible, 
  by all means, discard it and reroll. An example of this 
  would be a Flooding result on a vacuum world. On the 
  surface, this is an absurd result and should probably be 
  discarded.
  Second, most results will need to be interpreted with 
  respect to the scale of the setting. In the example above, 
  a result of Flooding while generating the history of a 
  vacuum world probably won’t fit. If the Referee were 
  generating the history for a settlement on that vacuum 
  world, it could still work. A this scale, Flooding in the 
  settlement itself could be due to a ruptured storage tank 
  or broken pipe, which could have serious consequences 
  for that location. This makes it a dramatic event, and 
  useful for the local history, characters, and plot hooks.  
  Third, Referees will note that the results are deliberately 
  vague to allow to this interpretation and scaling. Ev-
  ery situation is unique, and an attempt to cover all of 
  the possibilities with defintive numbers would be next 
  to impossible. Use your judgement and what is already 
  known about the campaign world to judge the actual 
  effect of the rolled results.
  Instructions
  1. Determine Location and Scale
  2. Determine Time Interval
  3. Determine Frequency of Events
  4. Roll 2d6 for each Time Interval
  5. If roll is greater than Frequency, add event.
  6. Repeat for each Time Interval until all intervals have 
  been rolled for.
  7. For each event that occured, determine which table 
  will be rolled on (or select randomly)
  8. Roll d66 and cross reference the results on the event 
  table.
  9. Once all events have been determined, write your 
  history!
  To begin generating a history, a few decisions need to 
  be made. They are location and scale, the time interval, 
  and the frequency of events.
  Location and Scale
  This determines the scope of the history being creat-
  ed, and can range from a small outpost, a town or city, 
  or a planet up to an entire star system.  Some events 
  can be ‘nested’ within events in larger or smaller areas, 
  or can also apply to surrounding areas. An example of 
  this could be a superstorm (i.e. hurricane, etc) that is 
  recorded on the planetary timeline as well as the time-
  lines of several towns directly affected by the storm.
  Time Interval
  Similar to location and scale, this sets the span of time 
  that is going to be covered. Depending on the location 
  scale, acceptable intervals could be weeks, months, or 
  years, depending on need and the desired level of detail.
  Frequency of Events
  How often does something interesting or useful hap-
  pen, outside the normal, everyday events? This will help 
  determine when an event occurs randomly. Of course, 
  the Referee is free to simply designate intervals where 
  events need to happen. 
  6
  
  The frequency will depend on how ‘active’ the area is. If 
  the Referee is detailing an isolated town in a backwater 
  system, the odds may be fairly low. In a bustling port 
  system, the odds of interesting things happening will 
  be much better. There are not hard and fast rules on 
  the probability of an event; experience has shown that 
  27.7% produces an interesting number of events with-
  out becoming excessive.
  To determine the likelyhood an event will occur on a 
  given time interval, check the chart below, and select a 
  probability of rolling the indicated number or higher. 
  For example, if you wanted a roughly 25% chance of an 
  event, the appropriate roll would be 9 or more on 2d6.
  Roll (2d6) 
  Probability 
  2 
   
  100
  3 
   
  97.22
  4 
   
  91.66
  5 
   
  83.33
  6 
   
  72.22
  7 
   
  58.33
  8 
   
  41.66
  9 
   
  27.77
  10 
   
  16.66
  11 
   
  8.33
  12 
   
  2.77
  Once you have determined the starting conditions, 
  events can be rolled by rolling 2d6 for each time inter-
  val, and if the roll is greater than the determined fre-
  quency, an event occurs. Mark that interval as having 
  an event, and roll for the next one 
    
  For each event that occurs, select the appropriate Event 
  Table (or determine one randomly) and roll d66, cross 
  referencing the numbers on that table to find the result 
  (which are referenced by reading down, the across the 
  table). Record that next to the selected Time Interval, 
  and repeat the process for the next Time Interval. This 
  process continues untill all have been rolled for.
  After that, it’s just a matter of weaving the events into 
  a narrative, tying it into lore of the area and the cam-
  paign history.
  If an event doesn’t fit into the stream of the narrative, 
  reroll it, change its position, or get ride of it entirely. 
  With a bit of practice, most Referees will be able to just 
  notate the event names and follow where the story is 
  going. The sidebar example shows the quick and dirty 
  mechanics of the process; the longer examples at the 
  end of the book will demonstrate how to scale the pro-
  cess so it works for everything from a town to a star 
  system.
  Example 1: The Town of Robard
  Location/Scale: Town (population 3,450) 
  Time Interval: Month (for the year 2156)
  Frequency: 27.77% (9+ on 2d6)
  Year 2156
  Jan - rolled 9 (event)
  Feb - rolled 6
  Mar - rolled 7
  Apr - rolled 6
  May - rolled 10 (event)
  Jun - rolled 4
  Jul  - rolled 11  (event)
  Aug - rolled 9  (event)
  Sep - rolled 7
  Oct - rolled 9  (event)
  Nov - rolled 9  (event)
  Dec - rolled 5
  Apparently, Robard is an active little place, with 6 
  events over the course of the year 2156. Now that we 
  have when the events occured, we can go back and 
  roll the actual event for each one. We’ll determine the 
  table randomly on d6, with 1-2 = Table 1, 3-4 Table=2, 
  5-6=Table 3. We’ll then roll d66 for each event.
  January - Table 1, d66 = 2,6 (Earthquake)
  May - Table 2, d66 = 1,3 (Tech Reduction)
  July - Table 3, d66 = 1,5 (Outside Interference)
  August - Table 3, d66 = 2,5 (Outside Intervention)
  October - Table 3, d66 = 4,2 (Resource Shortage)
  November - Table 2, ,d66 = 5,4 (Tyranny)
  Without a doubt, Robard has had a tough year in 
  2156.  An earthquake in January damaged the colo-
  ny minifac extensively. They managed to repair it and 
  keep the town functioning until May, when it finally 
  broke beyond repair (at least for the locals). The town 
  leadership contacted their sponsor corporation, who 
  sent a group of Administration Specialists (i.e. ‘bean 
  counters’) instead of a repair crew or a new minifac. 
  They arrived in July, and spent most of the month do-
  ing a top to bottom audit of the colony. By the middle 
  of August, the Admin Specialists had discovered ‘clear 
  evidence of mismanagement’, and fired the colony 
  manager and his staff, taking over those roles until a 
  replacement could be found. Many of the townsfolk 
  objected, and a corporate security team was sent to 
  keep things calm. By October, the minifac had been 
  down for 5 months, and parts for everything had be-
  come scarce. When the security team arrived in late 
  October, things only got worse as the Admin team, 
  backed by Security, began to make exorbitant de-
  mands of the townsfolk...
  7
  
  Table 1 Event Descriptions
  1-1 
  Biosphere change
  This denotes a change in the biosphere, which affects 
  atmospheric composition, the water cycle, and the 
  chemistry of the worlds oceans. The major factor in all 
  of these cycles are vegetation and chlorophyll distribu-
  tion (among algae, etc) in the oceans. Most effects will 
  occur over the long term to the systems noted above.
  1-2 
  Environmental toxin
  A toxic substance is introduced into the environment, 
  either man-made or natural. Such environmental tox-
  ins can affect the atmosphere, water, plants, or food 
  chain and pose a serious health hazard. This can affect 
  the entire environment or a localized area. Examples 
  include something as specific as strontium-90 in dairy 
  milk, discarded pharmaceuticals in the water supply, or 
  naturally occurring substances like asbestos.
  1-3 
  Invasive species
  A non-native species of insect, plant, animal or microbe 
  has been introduced to the environment. These species 
  may not be a direct nuisance, but may displace native 
  species, destroy their habitat, or cause other problems. 
  Real world examples include kudzu, Africanized honey 
  bees, zebra mussels.
  1-4 
  Species extinction
  A native species of plant or animal is in rapid decline 
  and headed for extinction, by either environmental 
  changes or human intervention. While this usually in-
  volves a lengthy timeline, such extinction events may 
  have serious ramifications for the local economy, food 
  chain, or biosphere. There are a multitude of examples 
  in the real world.
  1-5 
  New species discovered
  A new species of plant, animal, insect, or microbe has 
  been discovered. Rather than an outside organism, this 
  is a species that existed in the area but had been un-
  detected until recently. While this is typically less up-
  setting to the ecology than an invasive species, it does 
  present opportunities for new resources, scientific dis-
  covery, or problems.
  1-6 
  Pestilence
  Pestilence denotes a deadly, wide-spread plague affect-
  ing a large segment of the population, typically carried 
  by animals or insects. Historically, the Black Plague 
  is typically a pestilence event. Such a location may be 
  quickly quarantined to contain the outbreak, and such 
  an event will strain medical systems and supplies.
  2-1 
  New disease
  A previously unknown infectious disease of variable 
  lethality. This can range from localized and mild to 
  widespread and debilitating. The disease may be a new 
  strain of something previously encountered, imported 
  from another system, or something completely new. A 
  major outbreak of a new disease can have serious ram-
  Table 1: Environmental Events (d66)
  d66
  1
  2
  3
  4
  5
  6
  1
  Biosphere 
  Change
  Environmental 
  Toxin
  Invasive
  Species
  Species
  Extinction
  New Species
  Discovered
  Pestilence
  2
  New 
  Disease
  Plague
  Desertification
  Drought
  Dust Storm
  Earthquake
  3
  Floods
  Limnic 
  Eruption
  Meteor 
  Impact
  Oceanic 
  Anoxia
  Ozone
  Depletion
  Superstorm
  4
  Tsunami
  Volcanic
  Eruption
  Water 
  Pollution
  Global 
  Warming
  Greenhouse
  Effect
  Climate
  Shift
  5
  Glaciation
  Polar Cap 
  Shift
  Sea Level
  Change
  Solar
  Flare
  Super
  Volcano
  Earthquake
  Swarm
  6
  Megathrust
  Earthquake
  Geomagnetic
  Storm
  Coronal Mass
  Ejection
  Meteor 
  Swarm
  Methane 
  Eruption
  Geomagnetic
  Reversal
  8
  
  ifications, ranging from economic decline as traders 
  stop visiting, or a quarantine or blockade if the disease 
  is serious enough.
  2-2 
  Plague
  An infestation of native pests, typically animals or in-
  sects. Rather than spreading disease, plagues typically 
  impact crops, stored resources, or simply become an 
  annoyance. The idea may be extended to plants that 
  grow rapidly and overtake other species, such as kudzu.
  2-3 
  Desertification
  Desertification is a type of land degradation in which 
  relatively dry area of land becomes increasingly arid, 
  typically losing its bodies of water as well as vegetation. 
  While normally a long term climatic event, it can hap-
  pen rapidly due to deforestation or severe drought.
  2-4 
  Drought
  A prolonged period of abnormally low rainfall, which 
  can have a severe impact on crops, wildlife, and even 
  human settlements. Water is normally a requirement 
  for any kind of sustained colony or ecology, and a lack 
  of it can be devastating.
  2-5 
  Dust storm
  Dust storms can vary greatly in size, and cause a vari-
  ety of issues. Depending on the size and strength, the 
  effects can range from merely irritating (low visibility, 
  dust in machinery and ventilation systems, etc) to out-
  right dangerous (for example, winds strong enough to 
  pick up large enough particles to damage buildings and 
  machinery). Dust storms can also change local atmo-
  spheric conditions, temporarily making even clear air 
  tainted with particulates.
  2-6 
  Earthquake
  A sudden and violent shaking of the ground caused by 
  plate tectonics or volcanic actions. This can range from 
  a mild tremble to a massively destructive quake. The 
  area affected can vary as well. This may be a mild, local-
  ized quake, or a very destructive quake that affects an 
  entire region of a planet.
  3-1 
  Floods
  Typically caused by heavy rains, flooding can also be due 
  melting snow or ice, storm surges, or tidal effects. Area 
  of effect can vary from local water sources to coastlines. 
  Floods are usually destructive, and can cause problems 
  with water supplies, crops, and destruction of property.
  3-2 
  Limnic eruption
  A limnic eruption is a sudden expulsion of a cloud of 
  carbon dioxide gas dissolved in deep water. This cloud 
  can harm people or animals in the area by oxygen 
  deprivation. In areas with tainted atmospheres, or areas 
  where breathing equipment is required, the effect may 
  be greatly reduced. This will have the greatest impact 
  on atmosphere types 5, 6, and 8.
  3-3 
  Meteor impact
  This is an impact event involving a meteor or piece of 
  space debris impacting on a planetary surface. The ef-
  fects will vary depending on several factors - size, com-
  position, speed of impact, and the site of impact. Small 
  meteors will cause localized damage, while larger mete-
  ors may release the energy equivalent to nuclear weap-
  ons. Massive meteors may be an extinction level event, 
  wiping out all life on the planet. Meteors that land in 
  water are also likely to create tsunami. Direct impact 
  with populated areas will result in massive loss of life.
  3-4 
  Oceanic Anoxia
  The levels of dissolved oxygen in ocean water is danger-
  ously low, making it inhospitable to marine life. Beyond 
  the effect on marine life, anoxia can also increase con-
  centrations of phosphorus, ammonia, iron and manga-
  nese, all of which can make the water undrinkable and 
  cause a variety of problems with treating the water.
  3-5 
  Ozone Depletion
  Ozone in the atmosphere blocks the most harmful ul-
  traviolet radiation from the sun. Typically caused by 
  chemical reactions with pollution, ozone depletion can 
  cause increased exposure to UV radiation from the 
  sun. While not immediately dangerous, over the long 
  term this can cause increased cancer rates and damage 
  the DNA of skin cells.
  3-6 
  Superstorm
  Any storm notably stronger than normal, typically af-
  fecting a larger area and causing more damage than oth-
  er storms. This can range from blizzards and ice storms, 
  to super hurricanes and giant tornados. The exact type 
  of storm is left to the referee, and will be dictated by the 
  normal environment of the world.
  9
  
  4-1  
  Tsunami
  Tsunami are long, high waves generated in bodies of 
  water by storms, earthquakes, meteor impacts in wa-
  ter, underwater landslides, or abnormal tidal effects. 
  These waves are typically very damaging and deadly to 
  inhabited areas along a coast or shore line.  If undetect-
  ed, they can cause massive loss of life in an unprepared 
  populace.
  4-2  
  Volcanic eruption
  An eruption of sub-surface magma on a planetary sur-
  face. While this event may refer to a fairly common 
  volcanic eruption, such as the Hawaiian islands, it may 
  also refer to catastrophic events such as Mt Vesuvius 
  or Mt St Helens.  Long term effects can include water 
  contamination, ash clouds obscuring the sun for an ex-
  tended period, and nuclear winter.
  4-3  
  Water pollution
  A water supply is being contaminated by something 
  - industrial waste, natural runoff, parasites, animal 
  waste, fertilizer, or something else. If the water source 
  in question is the primary source of potable water for a 
  colony or settlement, this can be a major issue.
  4-4  
  Global warming
  Another long-term effect, global warming represents 
  an increase in average temperature over a given period 
  of time. Normally, this is a fairly slow process, but in 
  some cases, it may be much more rapid. This tempera-
  ture change will eventually cause a variety of problems, 
  such as changes in crop yields, climate, weather, loss of 
  biodiversity, etc. Such warming may also affect the long 
  term viability of a settlement.
  4-5  
  Greenhouse effect
  Similar to global warming, the greenhouse effect is the 
  runaway train scenario. Various gasses can increase 
  heat retained by the atmosphere, driving the tempera-
  ture up drastically. These gasses may be released from 
  volcanoes, industrial pollution, or other phenomena. 
  In extreme cases, the planet may turn into a world like 
  Venus, requiring extensive life support to survive.
  4-6  
  Climate shift
  Climate shift is defined as a change in the statistical dis-
  tribution of weather patterns lasting a fairly long peri-
  od of time (i.e. decades to centuries). This climate shift 
  may be triggered by variations in solar output, tecton-
  ic activity, or volcanic eruptions. This can result in the 
  formation of other events as well, such as more super 
  storms, changes to growing seasons, glaciation, and de-
  sertification.
  5-1  
  Glaciation
  This is a period marked by colder temperatures and gla-
  cial advance. While this is a long term effect, the referee 
  may assume that this result is actually the beginning 
  of a civilization feeling the effects of the glaciation for 
  the first time. This might be habitable land lost to ad-
  vancing glaciers, or temperatures dropping to a degree 
  where it is problematic for colonies or settlements.
  5-2  
  Polar cap shift
  A shift in the location of the polar ice cap. This effect 
  has not been observed on Earth, but postulates that the 
  position of the polar ice caps may move up to 40 de-
  grees from current locations.  Such an event could have 
  an enormous impact on local climates.
  5-3  
  Sea level change
  Sea levels can rise or fall depending on temperature 
  change. Warmer temperatures result in melting ice caps 
  and rising oceans, while cooling temperatures result in 
  more snowfall and expanding ice caps. This is usually 
  part of a long term effect.
  5-4  
  Solar flare
  Solar flares are sudden bursts of energy emanating from 
  the surface of a star across a broad spectrum of energy. 
  On worlds with an atmosphere, the effects are usually 
  little more than increased auroras and communication 
  disruptions. On worlds with thin or no atmosphere, the 
  flare can also bring increased exposure to dangerous 
  levels of ultraviolet and gamma radiation.
  5-5  
  Super volcano
  A super volcano is defined as volcano capable of pro-
  ducing and eruption with an ejecta mass of greater than 
  1015 kg. Such events are destructive over a large region, 
  covering areas up to 1000 km away with ash that covers 
  everything and clogs water sources. Long term effects 
  can include the climate cooling from decreased sun-
  light and increased levels of sulfur dioxide.
  10
  
  5-6  
  Earthquake swarm
  Rather than a single earthquake, a swarm is a series 
  of multiple quakes over a short time period. Quake 
  swarms tend to be more destructive as the multiple 
  tremors exacerbate existing damage.
  6-1  
  Megathrust earthquake
  One of the strongest types of earthquakes, megathrust 
  quakes occur when one tectonic plate is forced beneath 
  another. They are typically greater than 9.0 on the Rich-
  ter scale, and cause large amounts of damage and large 
  numbers of casualties.
  6-2  
  Geomagnetic storm
  Geomagnetic storms are temporary disturbances of 
  the worlds magnetosphere by caused by a solar wind 
  shockwave. Typically, this disturbance compresses the 
  magnetosphere on the star ward side of the planet, cre-
  ating aurora, communication disruptions, and disrup-
  tion of electrical power distribution systems.
  6-3  
  Coronal mass ejection
  Coronal mass ejections release huge quantities of mat-
  ter and electromagnetic radiation into space; in this 
  case, far enough to reach the main world. CMEs are 
  slower than solar flares, and while causing geomagnet-
  ic storms, they are more powerful. In addition to the 
  effects of a geomagnetic storm, satellites and orbital 
  stations may be damaged, and humans in orbit are ex-
  posed to higher than normal levels of cosmic radiation.
  6-4  
  Meteor swarm
  A meteor swarm is a group of meteoric impacts in a 
  short span of time. Such a swarm is more destructive 
  over a larger area, and the effects on climate and the 
  biosphere may be more pronounced. 
  6-5  
  Methane eruption
  An eruption of methane gas from the sea, due to in-
  creases in temperature or decrease in sea levels. Meth-
  ane is a powerful greenhouse gas, which can cause fur-
  ther ocean warming and potentially lead to a feedback 
  loop.
  6-6 
  Geomagnetic reversal
  A geomagnetic reversal is a change in a planet’s mag-
  netic field such that the positions of magnetic north 
  and south are flipped, while geographic north and geo-
  graphic south remain the same. During this polarity 
  change, the strength of the worlds magnetic field may 
  drop as much as 95% of normal, leaving the world ex-
  posed to solar flares, coronal mass ejections, and geo-
  magnetic storms, making the effects of such events 
  much stronger.
  Some thoughts on scale
  While many of the events on these tables are geared 
  toward larger locations (generally towns or larger), 
  they can be used for things such as a corporation, 
  small business, or even something as esoteric as a 
  starship or criminal gang.
  For example, consider a group of four events rolled 
  from table 2 and Table 3.  Transportation accident, 
  Labor dispute, Tyranny, and Progressive shift. To 
  show how these can be applied in different ways, see 
  the example below. The tables in the sidebar Personal 
  and Small Groups can provide additional details suit-
  able for more intimate groups.
  Example: Starship Crew
  In the context of generating events for a starship, the 
  results could be interpreted as -
  Transportation accident: A vehicle bringing cargo to 
  the port for the ship crashes or breaks down, leading 
  to a delay in departure.
  Labor dispute: This could refer to a labor dispute in 
  the port, such as a longshoreman strike, or a dispute 
  among the crew. Among the crew, perhaps one of 
  the engineers is concerned about the bonus situation 
  aboard the ship or refuses to do any more work until 
  they get a pay raise.
  Tyranny: This could reference someone the crew has 
  interacted with, such as a local bureaucrat imposing 
  new tariffs on the ships cargo, or a member of the 
  crew itself (a la Captain Bligh).
  Progressive Shift:  This could be interpreted as a break 
  from tradition, a willingness to try new ventures, or a 
  change in the way business is handled aboard the ship.
  Keep an open mind. Not every event is going to fit 
  with all of the other events generated - feel free to mix, 
  match, and change anything as needed. Change the 
  dates of events to create a better narrative if desired. 
  They are more idea prompts than hard and fast rules.
  11
  
  Table 3 Event Descriptions
  1-1 
  Emigration
  Although there is always some amount of migration 
  among a populace, this event is a notable exodus of 
  the current population leaving to settle someplace else. 
  The cause of emigration can be manifold - economic 
  slumps, environmental problems, crime, changes in 
  government, better opportunities elsewhere, and war 
  are all prime drivers of emigration. The severity of the 
  driving factor typically dictates the number of people 
  leaving.
  1-2 
  Gender imbalance
  Most populations tend to be fairly balanced between 
  the sexes; Earth currently has a ratio of 1.014 men: 1 
  woman. This event denotes a significant departure 
  from that ratio, which can have long term impacts on 
  society, culture, and population growth. The imbalance 
  can be due to economic factors, disease, or just general 
  migration issues. As an example, the state of California 
  in 1852 (the height of the gold rush) had gender ratios 
  as high as 9:1 (nine men per woman).
  1-3 
  Immigration
  Immigration is the flow of new people into a popula-
  tion, in this case larger than the normal levels of migra-
  tion. Immigration can be the result of almost any factor 
  - economic success, safety and stability, a benevolent 
  (or less tyrannical) government, new work projects, or 
  new resources (i.e. a gold rush).
  1-4 
  Mass evacuation
  This event is a rapid, involuntary movement of popu-
  lation from one area to another, typically due to disas-
  ters or wars. Evacuation differs from normal migration 
  by the desire to do so; immigration and emigration are 
  voluntary, while evacuations are usually determined by 
  government order before or after an event. A common 
  example are the evacuations that occur before most 
  major hurricanes.
  1-5 
  Population boom
  Population booms are relatively quick increases in the 
  birth rate (i.e. natural born citizens) as opposed to in-
  creases due to migration. Typical birth rates in the US 
  are around 12 per 1,000 people, but during a popula-
  tion boom, the rate can reach as high as 50 or more 
  per 1,000. A sustained population boom can greatly in-
  crease the population of a world or location, sometimes 
  beyond the resources to support it.
  1-6 
  Low birth rate
  This event signifies a drop in the birth rate from the 
  norm, indicating slowing growth. In extreme cases, the 
  birth rate may drop low enough to causes a population 
  decrease over time as deaths exceed births. Immigra-
  tion can offset this, or emigration can exacerbate the 
  problem.
  Table 2: Population, Economic and Social Events (d66)
  d66
  1
  2
  3
  4
  5
  6
  1
  Emigration
  Gender 
  Imbalace
  Immigration
  Mass 
  Evacuation
  Population
  Boom
  Low Birth
  Rate
  2
  Civil
  Unrest
  Conservative
  Shift
  Corruption
  Expansionist
  Honesty
  Liberty
  3
  New Cultural
  Trend
  Outside
  Influence
  Progressive
  Shift
  Isolationist
  Corruption
  Labor 
  Dispute
  4
  Polarized
  Society
  Protests
  Religious 
  Fervor
  Ruling Party
  Ousted
  Tyranny
  Decadence
  5
  Crime
  Wave
  Economic
  Boom
  Tech
  Breakthrough
  Gold 
  Rush
  Tech
  Reduction
  Rivalry
  6
  Increased
  Investment
  Economic
  Depression
  Outside 
  Aid
  Piracy
  Economic
  Recession
  Tech
  Advance
  12
  
  2-1 
  Civil unrest
  Civil unrest denotes public disturbance by fairly small 
  groups of people causing disruptions to normal activi-
  ties - sit-ins, marching, loud noises or shouting, block-
  ing traffic or access to buildings, etc. This is the lowest 
  intensity of civil disorder, and usually an indicator that 
  some social or economic issue has become a problem. 
  2-2 
  Conservative shift
  The society as a whole shifts more towards preserving 
  things as they are, emphasizing stability and continuity. 
  Alternatively, this could also indicate a more reaction-
  ary attitude, such as a desire to return things to the way 
  they were in the ‘good old days’. Either way, there is an 
  overall resistance to change and new ways of thinking.
  2-3 
  Governmental Corruption
  The local government becomes notably more corrupt, 
  becoming more fraudulent and dishonest in their deal-
  ings. Bribery is the most common form of corruption, 
  but other types include kickbacks, embezzlement, fa-
  voritism or nepotism, or abuse of discretion (allowing 
  contraband items through customs, for example.)
  2-4 
  Expansionist
  The agency or society focuses on rapid expansion of fi-
  nances, territory or power. This can lead to rivalries, in-
  creased competition for resources, and even open con-
  flict. This can be as simple as opening new territory for 
  settlement, or as esoteric as a single government agency 
  engaged in a ‘power grab’ from other groups.
  2-5 
  Honesty
  The opposite of corruption, honesty in a society sug-
  gests turning away from abusive policies and cleaning 
  up the system to allow for honest government again. 
  A shift toward honesty usually starts with a significant 
  portion of the population demanding a change for the 
  better, and typically ends with the worst offenders re-
  moved from power, jailed or exiled. Lesser offenders 
  are punished accordingly. Removal or punishment, 
  of course, depends on the regime involved; a truly ty-
  rannical government will clamp down on the protests, 
  then harass, imprison, or kill the dissidents.
  2-6 
  Liberty
  Liberty is the expansion of already existing rights, or 
  the bestowal of new rights to give the citizens more 
  freedom. While it may be limited to individual social, 
  legal, or political rights, liberty may be an expression 
  of government releasing the reins of control and giv-
  ing people more freedom overall. When coupled with 
  less than benevolent governments, this may represent 
  the powers that be giving a specific group/class/entity 
  powers which the general populace doesn’t enjoy (i.e. 
  favoritism).
  3-1 
  New cultural trend
  This is a fairly broad category. The group or society 
  develops a new trend with some cultural significance. 
  Such trends can affect virtually any facet of life - fash-
  ion, customs, preference for certain kinds of music 
  or entertainment, rituals, etc. Examples from the real 
  world include the rise of social media, reality TV, gour-
  met fast food, and the rise of body art.
  3-2 
  Outside influence
  An entity outside the government (a corporation, for-
  eign government, special interest group, etc) is using 
  whatever means are available to influence the direc-
  tion of that government for its own ends. This is simple 
  influence that falls short of outright interference. For 
  example, a corporation contributing to the campaign 
  fund of a representative or multiple representatives to 
  further its own ends. Alternatively, it could be a foreign 
  government using influence to generate sympathy in 
  the local government.
  3-3 
  Progressive shift
  The culture is becoming more dynamic and open to 
  change, and less concerned about the traditions of the 
  past. People are more open to trying new things and 
  new ways of doing old things, and the culture becomes 
  more fluid as concepts are explored. Those who cling to 
  traditions are often seen as somewhat backwards and 
  old fashioned.
  3-4 
  Isolationist
  For whatever reason, the society has decided to limit 
  contact with outside governments, cultures, or corpo-
  rations. A multitude of reasons for this can exist, such 
  as a desire to not get involved, keeping ‘undesirables’ 
  out, or a society that has become more introspective.
  13
  
  3-5 
  Societal Corruption
  Society outside of government generally becomes more 
  corrupt and susceptible to illegal or immoral behavior. 
  Honesty and honorable behavior decrease (businesses 
  engage in price fixing, over-charging, etc), and the so-
  ciety may earn a reputation as a group of criminals and 
  hoodlums.  Outside entities, such as businesses, may 
  decide not to do business with such scoundrels, which 
  can have long term effects on trade and immigration.
  3-6 
  Labor dispute
  One or more industries suffer a labor dispute. These 
  incidents are often sparked by differences over wages, 
  benefits, working conditions, or tenure. The end results 
  are often a decrease in production, work stoppages, 
  strikes, sabotage, lockouts, or open revolts. Arbitration 
  can usually provide a solution acceptable to both em-
  ployer and employee, but hard feelings often remain. 
  Labor disputes have a negative impact on the economy.
  4-1  
  Polarized society
  Society is split into two (or more) political or ideolog-
  ical factions over a set of issues. The severity of this 
  polarization varies, but it can cause deep divides and 
  animosity. This animosity is usually limited to politics, 
  but can boil over into actual clashes, armed encounters, 
  and even civil war if both sides feel the issue is import-
  ant enough. Examples include the debate over gun con-
  trol in the US, the dispute over slavery that led to the 
  US Civil War, or the recent Brexit vote.
  4-2  
  Protests
  Demonstrations for or against a particular subject 
  begin, with people picketing, staging sit-ins, or oth-
  er forms of protests. The citizens may be protesting 
  against government policies, the practices of corpora-
  tions, a religious group, or other entity. The response 
  to the protest depends on the severity of the offense, 
  the type of government or corporation, and what that 
  institution feels it can get away with.
  4-3  
  Religious fervor
  Preference or practice of a religion becomes popular, 
  creating many new adherents or converts. If the area 
  is not inherently religious, a new one becomes popular 
  and starts growing. This may be in response to disaster, 
  immigration of religious people, the result of traveling 
  preachers, etc.
  4-4  
  Ruling party ousted
  This result is removal of one government for another, 
  be it via election, hostile takeover, rebellion, civil war, 
  corporate merger, etc. Regardless of the trigger, the pre-
  vious ruling party is now out, and a new regime is now 
  in charge of the region. Depending on the types of gov-
  ernments involved, the effects of this change on society 
  may be profound.
  4-5  
  Tyranny
  The government has become cruel, callous, or uncar-
  ing toward the populace at large, and is generally mak-
  ing their lives more difficult. This can take the form 
  of corruption/bribery, class or racial purges, excessive 
  regulation and control, intrusive surveillance, etc. The 
  response to tyranny varies from society to society. Peo-
  ple who had once been free will find the yoke of this 
  oppression intolerable, while those who have lived with 
  it their whole life may be afraid of changing.
  4-6  
  Decadence
  Society as a whole, or the elite portions of society, have 
  become decadent, excessively enjoying luxury or plea-
  sure, or are suffering a decline in standards, morals, 
  or dignity. Decadence is often a wedge between social 
  classes and may lead to protest from moral authorities 
  (such as religions) or the general population.
  5-1  
  Crime wave
  This result is an increase in the numbers of crimes 
  committed by portions of the population. This can be 
  subjective, depending on local law levels. On a world 
  with low law levels, there may be a widespread uptick in 
  the severity of crime to qualify as a ‘wave’. On high law 
  worlds, a major crime wave may consist of crimes other 
  places see as relatively minor, such as spitting in public 
  or wearing the wrong clothes. 
  5-2  
  Economic boom
  The local economy is growing rapidly. The boom could 
  be driven by other factors, such as a gold rush scenar-
  io, de-regulation of trade, a new trade agreement, etc. 
  Other causes could include new exports to trade, a new 
  facility built by corporate or government interests, or 
  a change in tax policies. The economy is, by nature, 
  somewhat cyclic, going through boom, recession, and 
  depression cycles over time.
  14
  
  5-3 
  Tech breakthrough
  A new technology has been discovered or improved, or 
  a working prototype of a theoretical design has been 
  built. Depending on the breakthrough and society, the 
  effects may be rather minor, such as something rev-
  olutionary in the field of entertainment, or it may be 
  a true game changer, such as the development of the 
  first functional artificial intelligence. The scope may be 
  purely local, global, or even have interplanetary/inter-
  stellar repercussions.
  5-4  
  Gold rush
  Word of the discovery of a valuable resource has spread, 
  and people are flocking to the area to get a stake in it. 
  This can be virtually any resource, but typically involve 
  valuable or rare minerals, a resources that is very scarce 
  elsewhere, or even just an abundance of space for peo-
  ple to live. Gold rushes can drive immigration to very 
  high levels
  5-5  
  Tech reduction
  This result means the loss of access to some technology 
  that has been available to this point. Often, this is the 
  result of some kind of disaster, such as an earthquake or 
  an industrial accident, although economic changes may 
  be the root cause as well. The loss of this technology 
  will have some effect on the local economy and possible 
  quality of life, but the magnitude of the effect will vary 
  with the technology and the level of local integration.
  5-6  
  Rivalry
  A location, company, or group has developed a rival-
  ry with a similar entity, leading to increased competi-
  tion. This may be between towns, cities, corporations, 
  or any social group or government.  Friendly rivalries 
  are often good for businesses, driving innovation and 
  expansion as each tries to outperform the other. Rival-
  ries can sometimes get out of hand and go bad, leading 
  to unethical business practices, sabotage, and even out-
  right conflict. These situations may escalate to the point 
  where an outside authority, such as the government, is 
  forced to step in to quash an out of control rivalry be-
  fore it does serious economic harm.
  6-1  
  Increased investment
  An outside benefactor or speculator has increased the 
  amount of funding or support for the location. For cor-
  porate or private entities, this may represent greater 
  support from the parent company or sponsoring gov-
  ernment. This may also represent investment in a local 
  business, trade, or resource. Either way, the investment 
  boosts the local economy significantly.
  6-2  
  Economic depression
  The down side to a cyclic economy, depressions are a 
  significant slowdown in economic activity. Depressions 
  are longer, more severe versions of a recession and can 
  have lasting effects on the economy, including unem-
  ployment, decrease in trade or industrial activity, re-
  duction of taxes collected, and possible emigration as 
  people leave for better prospects. 
  6-3  
  Outside aid
  Unlike increased investment, outside aid refers to a 
  short term or one-time contribution from an outside 
  source. This aid can take any form - additional money, 
  technology, manpower, food, equipment, or infrastruc-
  ture. There are a variety of reasons this aid may be given 
  as well, such as future influence, humanitarian reasons, 
  support from allies, or simple charity. Regardless of the 
  form or reasons, the aid is given to help the area im-
  prove or recover from major disruptions.
  6-4  
  Piracy/banditry
  Piracy in an increase of criminal attacks and robbery 
  on trade, ships, or people using a major transportation 
  route. The point of these attacks is mostly economic, 
  although in some cases in may also indicate a blockade 
  or siege that is underway to stop the flow of supplies 
  and materials to an area. The scale and intensity will 
  vary based on local conditions, and the effect on the lo-
  cal economy will vary with them. Decreased trade may 
  lead to an economic downturn, and if severe enough, 
  may lead to a full blown recession or depression for the 
  area.
  6-5  
  Economic recession
  A recession is defined as a temporary economic decline 
  (i.e. a fall in GDP) for more than 6 months or two con-
  secutive quarters. This can lead to increased unemploy-
  ment, decreased business profits and tax income, lower 
  industrial production, and decreased sales of goods. 
  Recessions are a part of any economy, and tend to be 
  relatively short term in duration and effects.
  15
  
  6-6 
  Tech advance
  A new technology has been discovered or introduced 
  to the area. This can be something relatively simple, 
  such as a new colony finishing construction on its first 
  power plant, or something more profound, such as the 
  discovery of fusion power. The scale and effect of the 
  advance will be dictated by local conditions, but these 
  effects will typically bring expanded economic activity, 
  trade, or employment.
  Romance: A romantic encounter or relationship be-
  tween two or more members of the group. Such an 
  encounter may be a one time fling, the start of a long 
  term relationship, or issues in an existing relationship.
  Expense: The group suffers a minor setback in the 
  form of an unexpected expense. This may be due to 
  old debts, licensing fees, back taxes, a serious illness, 
  increased cost of supplies, etc. This can also represent 
  a loss of power or prestige, such as having to call in a 
  favor to resolve a bad situation.
  Opportunity: An opportunity of some kind comes 
  along, such as the chance at a new business venture, 
  a chance to relocate to a new place, or finding a new 
  supplier for the groups product. Opportunities are 
  generally good for the group, and provide a chance at 
  expansion, prosperity, or other benefits.
  Windfall: This is an increase in wealth, revenue, or 
  power for the group. Examples include improved 
  sales, tax refunds, an inheritance, or gaining a favor 
  from someone powerful.
  Jealousy: One member of the group becomes jeal-
  ous of one or more of the other members. This could 
  be romantic jealousy, or jealousy of anothers power, 
  prestige, or wealth. These situations almost always 
  cause hard feelings and rifts in relationships.
  Rivalry: A group member sees another in the group as 
  a rival; this may be good natured competitive rivalry, 
  or something darker leading to bitterness, jealously, 
  and betrayal. This could be two people both attracted 
  to a third, rivalry between siblings or subordinates, or 
  workplace competitiveness.
  Theft: A member of the group takes or destroys some-
  thing from it, such as money or goods. Unlike greed, 
  theft is more representative of taking a major asset, 
  such as stealing your siblings inheritance or stealing 
  the company car.
  Legal Entanglement: The group becomes embroiled in 
  a serious legal issue. This will vary widely by group. A 
  family, for instance, may be sued because one of their 
  children got into a fight resulting in injury. A criminal 
  group may get pinched during a job and face jail time. 
  A business or ship crew may run afoul of legal issues 
  requiring significant time and resources to address.
  Personal and Small Groups
  This table is provided as an additional aid to generate 
  events for small groups or locations, such as a starship, 
  small business, family, or gang. Choose an appropri-
  ate time scale and frequency as normal, rolling 2d6 on 
  the table below for specific events.
   Table 4: Personal and Small Groups (2d6)
  2 - Bureaucratic entanglement
  3 - Betrayal
  4 - Greed
  5 - Romance
  6 - Expense
  7 - Opportunity
  8 - Windfall
  9 - Jealousy
  10 - Rivalry
  11 - Theft
  12 - Legal entanglement
  Bureaucratic entanglement:  The group becomes 
  caught up in some type of bureaucratic issue, such 
  as taxes, licensing, starport regulations, etc. Most of 
  these issues are fairly straight foward to resolve, either 
  with the appropriate paperwork or fines.
  Betrayal: A member of the group has betrayed others 
  in the group, or the group as a whole. This may be 
  by small, social issues (gossip, telling another persons 
  secret, reading their diary, etc) or something much 
  more severe, such as selling out the group to rivals or 
  enemies, stealing secrets, or turning informant to law 
  enforcement
  Greed: Someone in the group gets greedy and starts 
  stealing funds or goods from the group for their own 
  benefit. This could take the form of embezelment, 
  theft of goods, or taking money from rivals to cause 
  sabotage. Unlike Theft (below) greed usually involves 
  smaller amounts of money or goods over a longer 
  time period.
  16
  
  d66
  1
  2
  3
  4
  5
  6
  1
  Crop
  Failure
  Food
  Shortage
  Water
  Crisis
  Facility
  Constructed
  Facility
  Damaged
  Facility
  Abandoned
  2
  Energy
  Crisis
  New
  Resource
  Space
  Achievement
  Resource
  Shortage
  Contact Lost
  With Facility
  Habitat
  Accident
  3
  Industrial
  Accident
  Research
  Accident
  Space
  Accident
  Transportation
  Accident
  Haz-Mat
  Accident
  Habitat
  Destroyed
  4
  Starship 
  Accident
  Starship
  Crash
  Starship
  Scuttled
  Starship
  Vanished
  Hostage
  Crisis
  Terrorism
  5
  Outside
  Interference
  Outside
  Intervention
  Sabotage
  Space
  Battle
  Coup
  d’etat
  Civil
  War
  6
  Arms
  Deal
  Alien
  Contact
  Alien
  Influence
  Alien
  Attack
  Rebellion
  Attacked or 
  Invaded
  Table 3: Resources, Accidents, and Conflicts (d66)
  Table 3 Event Descriptions
  1-1 
  Crop failure 
  A crop failure may refer to an individual crop (wheat, 
  for example) or to a more generalized failure of many or 
  all crops. Typically, this is caused by some environmen-
  tal factor, but can also occur due to man-made disasters 
  such as pollution. The scale will be subject to the size 
  of the location, but will have several ramifications over 
  both the long and short term. Short term effects will in-
  clude an increase in prices, food shortages or rationing, 
  and economic disruption. These may progress into the 
  long term, leading to starvation, population migration, 
  and economic disruption.
  1-2 
  Food shortage
  Simply put, the location lacks the food supplies to sup-
  port the local population.  For a short term effect, this 
  may be the result of other events - crop failure, natu-
  ral disaster, overpopulation or a blockade/siege.  Food 
  shortages may be offset by rationing or outside aid, 
  but the situation can become dire if it continues for an 
  extended period of time. If the shortage continues for 
  more than a month or two, starvation may begin to set 
  in, decreasing productivity and overall health, which 
  may lead to disease outbreaks, economic recession, and 
  emigration as people move to a more sustainable area. 
  If left unchecked, the situation may spiral out of control 
  and result in death or displacement of the local popu-
  lace.
  1-3 
  Water crisis
  A water crisis refers to a shortage of potable water for 
  human consumption. This can quickly turn into a dan-
  gerous situation, as humans without water can die in 
  just a few days.  The lack of water may be due to climate 
  change, pollution, lack of access, or deliberate sabotage. 
  While humans can and do live in areas with very little 
  water, care must be taken to ensure the supply is stable 
  enough to support the local population.  Recycling and 
  treatment can definitely help in many cases, as will im-
  porting water from areas with a sufficient supply.
  1-4 
  Facility constructed
  A new facility, notable in some way, is constructed. 
  This is not just normal infrastructure construction, but 
  often the first construction of something that hadn’t ex-
  isted previously and has significant impact on the local 
  population, economy, or technology.  An example of 
  this might be a worlds first starport, a nations first deep 
  sea habitat, or the first maglev train station in a city.
  1-5 
  Facility damaged
  A facility or building important to the local economy or 
  population is damaged and becomes inoperable or pro-
  duction decreases.  The how and why of such damage is 
  left to the referee, and will depend on the location.  The 
  damage may come from natural disasters, sabotage, ac-
  cidents, etc.  The loss of productivity due to repairs, etc 
  can be significant, slowing trade and employment,.
  17
  
  1-6 
  Facility abandoned
  Once important to the local people, a major facility has 
  been abandoned due to local economics, advancing 
  technology, lack of workers, or a variety of other rea-
  sons.  It may have been properly decommissioned and 
  preserved for future use, or simply abandoned with no 
  preparation. The effect on the location will vary by fa-
  cility and circumstance.
  2-1 
  Energy crisis 
  Like air, food, and water, energy is a requirement for 
  most civilizations.  An energy crisis denotes a lack of 
  available resources for heat, electricity, fuel, or other 
  uses.  In a space habitat, or on the surface of a relatively 
  hostile world, a lack of energy means eventual death as 
  the settlement is unable to produce air, recycle resourc-
  es, provide lighting and heat, etc.  Alternatively, the 
  problem may not be a lack of resources, but damaged 
  or destroyed power generation facilities.
  2-2 
  New resource
  The discovery of a new resource increases economic ac-
  tivity, potentially bringing wealth and investment into a 
  location.  Such resources can be literally anything peo-
  ple are willing to pay for - food, minerals, plants, ex-
  otic animals, tourism, local crafts, energy, fuels, etc. A 
  sudden abundance of this new resource may eventually 
  lead to a gold rush as word of the discovery spreads. 
  New resources will also tend to bring in new businesses 
  to exploit the resource, unless the location has a mo-
  nopoly on it and is unwilling to share.
  2-3 
  Space achievement
  A space achievement is an event that occurs  in a solar 
  system (off-planet) that previously had not been done 
  before. Depending on the tech level of the society, this 
  may include events such as the first manned spaceflight, 
  the first orbital tower, or the construction of a new type 
  of space habitat.  Space achievements typically pave the 
  way for future improvements and infrastructure for life 
  off-planet.  Alternatively, this could demonstrate some-
  thing more negative, such as steering an asteroid to im-
  pact on a world at war or the development of a new type 
  of space weapon.
  2-4 
  Resource shortage
  Rather than a shortage of something general, such as 
  energy or food, a resource shortage is a lack of some-
  thing specific.  Depending on the resource, such short-
  ages can have significant impacts on the local economy 
  by causing secondary shortages of goods and resources 
  that depend on the missing ingredient.  For instance, 
  phosphorus is a widely used industrial and commercial 
  raw material used in fertilizer, metallurgy, and essential 
  for life.  A lack of phosphorus may cause shortages of 
  fertilizer, phosphorus compounds used commercially, 
  and even simple things like baking powder.  Problems 
  of availability can arise as a result of armed conflicts, 
  political upheaval, trade disputes, animal diseases, deg-
  radation or contamination during transport, climate or 
  other environmental conditions, or a decreased crop 
  yield of plants that are a source of raw materials
  2-5 
  Contact lost with facility
  The location has lost contact with a facility somewhere 
  beyond its borders, off-world, or in a remote location.  
  This loss of contact may be due to many circumstanc-
  es, such as a malfunctioning transmitter, rebellion at 
  the facility, or other events.  The effects of this will vary 
  widely with the type of facility.
  2-6 
  Habitat accident
  An artificial habitat in space or in a hostile environ-
  ment has had an accident that compromises the safety 
  of the occupants.  Examples can include space habitats 
  being struck by a micrometer, an underwater dome de-
  veloping a structural problem, or contaminants getting 
  released into the atmosphere of a closed habitat.  The 
  difference between a facility and a habitat is the num-
  ber of people involved; habitats are typically homes and 
  businesses, while facilities are industrial or scientific 
  operations with few people.
  3-1 
  Industrial accident
  This may demonstrate any kind of large scale accident 
  involving heavy industry, and they may be accidental, 
  negligent, or intentional.  Examples include pipeline 
  leaks, train derailments, factory explosions, mine fires, 
  dam collapses and floods, nuclear power plant melt-
  downs, etc.  
  3-2 
  Research accident
  Similar to industrial accidents, a research accident 
  occurs in labs, testing facilities, etc.  While industrial 
  accidents may be devastating, they generally involve 
  well known situations, such as fires and explosions. 
  18
  
  Research accidents can be more esoteric, given the fact 
  that the materials involved are volatile, unknown, or 
  experimental.  Depending on the type of lab, the acci-
  dent may release diseases or alien creatures, contam-
  inate the area with strange or unknown chemicals, or 
  create strange environmental effects.
  3-3 
  Space accident
  An accident in space has occurred, resulting in signifi-
  cant damage and a number of casualties.  Locations for 
  such accidents can include virtually any ship or facility 
  in space.  Depending on the scenario, this can have long 
  term economic effects, a loss of productivity, or even 
  the abandonment of a badly damaged facility.  Space 
  travel may be impacted as well (for example, the only 
  highport may be damaged, disrupting traffic in and out 
  of the system.
  3-4 
  Transportation accident
  Standard transportation, such as maglev trains, trucks, 
  ocean-going ships, and aircraft all transport cargo and 
  people on a planetary surface. This result indicates a se-
  rious accident involving one of these methods of trans-
  port, causing serious damage to infrastructure, loss of 
  life, or economic disruption.
  3-5 
  Haz-Mat accident
  Hazardous materials have been released into the bio-
  sphere or habitat, causing significant damage and re-
  quiring extensive cleanup.  Potential materials include 
  radioactive, flammable, explosive, corrosive, oxidizing, 
  asphyxiating, biohazardous, toxic, pathogenic, or al-
  lergenic materials. In a closed environment, these ac-
  cidents are very dangerous.  In a planetary biosphere, 
  they can be devastating to local wildlife, crops, and the 
  public at large.
  3-6 
  Habitat destroyed
  An artificial habitat in space or on the surface of an 
  inhospitable planet has been destroyed by accident, 
  natural disaster, or hostile action.  The loss of life will 
  depend on the population, the environment, and the 
  potential for quick rescue.  The habitat may be a total 
  loss, and require replacement rather than repair. If it is 
  not a total loss, the cost to repair it will likely be large.
  4-1  
  Starship accident
  This is an accident involving one or more starships un-
  derway.  Typical accidents can include drive malfunc-
  tions, power plant  explosions, life support failure, col-
  lisions during docking, or similar mishaps.  This event 
  exceeds the normal, everyday accidents that occur in 
  any space faring society; these are the equivalents of the 
  Titanic or the Hindenburg in scope and impact.
  4-2  
  Starship crash
  A starship or small craft has crashed on a planetary sur-
  face, a moon, or a large asteroid. Damage to the ship 
  and loss of life will depend on the type of ship. The 
  event could involve a rescue or recovery mission.
  4-3  
  Starship scuttled
  A starship in the system is intentionally destroyed, by 
  overloading the power plant, intentionally detonat-
  ing ordinance carried aboard the ship, or some other 
  means. There are many reasons a ship could be scuttled 
  - ship wide contamination of alien microbes or organ-
  isms, irradiation to expensive to mitigate, failure of the 
  drive systems, insurance fraud, pirates seeking to cover 
  their tracks, or an uncontrolled ship that may become a 
  navigation hazard.  
  4-4  
  Starship vanished
  A ship of some type has vanished while enroute to 
  somewhere in the system.  It may have been hijacked, 
  suffered a malfunction that destroyed the ship, the crew 
  may have stolen it, or if may have slipped through a 
  spatial anomaly.  These events are often the basis for 
  stories about ghost ships, and occasionally, some of 
  them are found, years or decades later. All will have an 
  interesting story to tell , even if the crew is missing.
  4-5  
  Hostage crisis
  An armed group has taken control of an area and a 
  keeping the people there hostage.  The perpetrators 
  could be criminals, rebels, political activists, striking 
  workers, or former employees with a grudge.  Typical-
  ly, hostage situations are accompanied by demands to 
  ensure the safety of the hostages - transport to some-
  where else, money, freeing political prisoners, or to list 
  grievances against the target.  Resolution of the crisis 
  is left to the referee, but many such events end with a 
  significant number of casualties on all sides.
  19
  
  4-6  
  Terrorism
  A terror attack is the use of violence in the pursuit of 
  political aims.  Unlike wars, the most common targets 
  are ‘soft’ targets, such as civilians.  This can cover the 
  spectrum from lone-wolf random sniper attacks up to 
  attacks using weapons of mass destruction against cit-
  ies or habitats.  Examples can include the DC Beltway 
  shooter, the destruction of the Marine barracks in Be-
  ruit, and the 9-11 attacks in the US.
  5-1  
  Outside interference
  An outside group, such as a rival government or cor-
  poration, is interfering with normal operations in an 
  attempt to disrupt the status quo.  Stopping short of full 
  blown forcible intervention, interference is most subtle 
  and insidious.  This can range from planting spies to 
  foment unhappiness to bribing officials to cause prob-
  lems within their own government.  This influence is 
  indirect and usually subtle and secret.
  5-2  
  Outside intervention
  Intervention is the act of putting oneself between oth-
  ers, in an effort to help or hinder an ongoing situation 
  overtly.  In this case, the intervention comes from an 
  outside entity not previoiusly involved in the situation. 
  An example would be an outside government sup-
  porting one side in a civil war with equipment, mon-
  ey, troops, etc.  Another example would be an activist 
  group getting involved in an ongoing dispute between 
  workers and the company.
  5-3  
  Sabotage
  Sabotage is the deliberate destruction or obstruction of 
  something for political or military advantage. This tac-
  tic is a favorite among corporations and bitter business 
  rivals, and is commonly used during the preparation 
  phase before a military invasion or intervention.  The 
  results of sabotage can include loss of production capa-
  bility, unemployment, and decreased revenue while the 
  damage is fixed.
  5-4  
  Space battle
  A noteworthy battle has been fought in space between 
  two or more ships, possibly involving governments, 
  corporations, mercenaries, or pirates. Losses are left 
  to the referee to determine, but will depend largely on 
  the number of ships involved and the seriousness of the 
  conflict.  This event may be unrelated to local events, 
  part of a larger conflict that is ongoing, or an isolated 
  battle. If the battle takes place near a world, port, or 
  station, the collateral damage may range from minor to 
  catastrophic.
  5-5  
  Coup d’etat
  An illegal seizure of the government by the military or 
  other elites within the state, a coup d’etat is an inter-
  nal revolt.  Such a coup may be fairly peaceful, with the 
  rebels merely arresting the sitting officials and taking 
  power, or more violent, such as the rebels executing the 
  rightful rulers and their supporters.  This result may 
  also indicate a failed coup attempt; the response and 
  subsequent events are up to the referee.
  5-6  
  Civil war
  Two or more groups in a location are at odds, to the 
  point that it evolves into open, high intensity conflict 
  involving regular armed forces.  Civil wars are sustained 
  and large scale conflicts, potentially resulting in large 
  numbers of casualties and utilizing significant resourc-
  es on both sides.   Prolonged, brutal conflicts may see 
  intervention by an outside government or force in an 
  effort to bring peace.  Death and forced displacement 
  of civilians is common, and economic collapse can be 
  nearly inevitable if the situation is not contained.
  6-1  
  Arms deal
  The government has made a deal for the acquisition of 
  military grade weapons and equipment with another 
  entity (government, corporation, etc).  The extent of 
  the deal depends on the size of the polity, ranging from 
  purchasing new small arms for the local police force to 
  the acquisition of a dozen destroyers for an interstellar 
  navy.  If the world currently has a rebellion, fomenting 
  coup d’etat, or other adversarial group, this result may 
  apply to an arms deal for them.  An example of this 
  would be an off world group supplying arms to the reb-
  els hiding in the mountains, or a criminal group mak-
  ing a sizable weapons purchase from another group. 
  Arms deals have the potential to lead to an escalation 
  in any given stuation.
  6-2  
  Alien contact
  Alien, in this context, means something belonging to 
  a foreign country, nation, planet, or species that hasn’t 
  20
  
  been encountered before.  Such events are the typical 
  ‘First Contact’ scenarios prevalent in science fiction. 
  Examples can range from full blown first contact with 
  aliens scenarios, the first encounter with a new or iso-
  lated tribe, or contact with a previously unknown na-
  tion (depending on the size and scope of your setting).
  6-3  
  Alien influence
  A previously unknown or unmet country, nation, plan-
  et, or species is exerting influence on the target society. 
  The type of influence can vary from subtle, behind-the-
  scenes manipulation of government policy to bribery, 
  infiltration, or even cultural influences.  The use of 
  influence is typically subtle, but can be very open and 
  heavy handed, back with threats and violence.
  6-4  
  Alien attack
  A previously unknown or unmet country, nation, plan-
  et, or species attacks the target society militarily as the 
  start of a full blown conflict.  The reasons for this attack 
  are usually built on history between the two groups, but 
  it can also be the result of a first encounter with a war-
  like or xenophobic race.  An attack will involve military 
  units on both sides, and tend to produce a number of 
  casualties and refugees, and potentially cause a signifi-
  cant amount of damage to infrastructure.
  6-5  
  Rebellion
  Somewhere between civil unrest and civil war, rebellion 
  is the refusal of some to obey the established authority. 
  As with most events, there is a range of ways this can 
  manifest.  Relatively peaceful expressions of rebellion 
  could include a refusal to pay taxes or civil disobedi-
  ence, while violent rebellion may spawn terrorism, sab-
  otage, and guerrilla warfare.  The difference between 
  rebellion and revolt are the aims of the oppressed - the 
  goal of rebellion is resistance, while a revolt is aimed at 
  revolution and regime change.
  6-6 
  Attacked or invaded
  An outside entity (government, corporation, etc) at-
  tacks the location with military force in an effort to 
  take control of the location.  This may be the endgame 
  of long running rivalries, corporate warfare, an attempt 
  to stop a rebellion, or simply control of the resource 
  control.  An attack is typically executed by standing 
  military units or mercenaries, characterized by intense 
  combat.  Casualties are typically high, especially among 
  civilians unless the attacking force takes specific mea-
  sures to avoid them. Depending on the location and 
  defending forces, the time span for the attack may be 
  days for small outposts or single cities, up to months for 
  conquest of a large nation or planet.
  Aliens and Thinking Outside the Box
  Several of the results on Table 3 refer to aliens. While 
  a typical sci-fi setting may very well feature aliens, 
  some settings may may not have ‘little green men’. In 
  this case, it may be beneficial for the referee to ap-
  proach the issue from a different angle. Alien in this 
  case can refer to any unknown group, such as a new 
  or ‘lost’ tribe of humans or a previously unknown na-
  tion. This could also be taken to mean more exotic 
  creatures, such as artificial intelligence, uplifted an-
  imals, gene-modded humans, inter-dimensional be-
  ings, the Old Ones, or forgotten gods. As with most 
  everything in this supplement, it is acceptable, even 
  expected, to look past the actual wording of an event 
  to find something that fits with the given setting.
  21
  
  d66
  1
  2
  3
  4
  5
  6
  1
  Biosphere 
  Change
  Environmental 
  Toxin
  Invasive
  Species
  Species
  Extinction
  New Species
  Discovered
  Pestilence
  2
  New 
  Disease
  Plague
  Desertification
  Drought
  Dust Storm
  Earthquake
  3
  Floods
  Limnic 
  Eruption
  Meteor 
  Impact
  Oceanic 
  Anoxia
  Ozone
  Depletion
  Superstorm
  4
  Tsunami
  Volcanic
  Eruption
  Water 
  Pollution
  Global 
  Warming
  Greenhouse
  Effect
  Climate
  Shift
  5
  Glaciation
  Polar Cap 
  Shift
  Sea Level
  Change
  Solar
  Flare
  Super
  Volcano
  Earthquake
  Swarm
  6
  Megathrust
  Earthquake
  Geomagnetic
  Storm
  Coronal Mass
  Ejection
  Meteor 
  Swarm
  Methane 
  Eruption
  Geomagnetic
  Reversal
  Table 2: Population, Economic and Social Events (d66)
  d66
  1
  2
  3
  4
  5
  6
  1
  Emigration
  Gender 
  Imbalace
  Immigration
  Mass 
  Evacuation
  Population
  Boom
  Low Birth
  Rate
  2
  Civil
  Unrest
  Conservative
  Shift
  Corruption
  Expansionist
  Honesty
  Liberty
  3
  New Cultural
  Trend
  Outside
  Influence
  Progressive
  Shift
  Isolationist
  Corruption
  Labor 
  Dispute
  4
  Polarized
  Society
  Protests
  Religious 
  Fervor
  Ruling Party
  Ousted
  Tyranny
  Decadence
  5
  Crime
  Wave
  Economic
  Boom
  Tech
  Breakthrough
  Gold 
  Rush
  Tech
  Reduction
  Rivalry
  6
  Increased
  Investment
  Economic
  Depression
  Outside 
  Aid
  Piracy
  Economic
  Recession
  Tech
  Advance
  Table 1: Environmental Events (d66)
  d66
  1
  2
  3
  4
  5
  6
  1
  Crop
  Failure
  Food
  Shortage
  Water
  Crisis
  Facility
  Constructed
  Facility
  Damaged
  Facility
  Abandoned
  2
  Energy
  Crisis
  New
  Resource
  Space
  Achievement
  Resource
  Shortage
  Contact Lost
  With Facility
  Habitat
  Accident
  3
  Industrial
  Accident
  Research
  Accident
  Space
  Accident
  Transportation
  Accident
  Haz-Mat
  Accident
  Habitat
  Destroyed
  4
  Starship 
  Accident
  Starship
  Crash
  Starship
  Scuttled
  Starship
  Vanished
  Hostage
  Crisis
  Terrorism
  5
  Outside
  Interference
  Outside
  Intervention
  Sabotage
  Space
  Battle
  Coup
  d’etat
  Civil
  War
  6
  Arms
  Deal
  Alien
  Contact
  Alien
  Influence
  Alien
  Attack
  Rebellion
  Attacked or 
  Invaded
  Table 3: Resources, Accidents, and Conflicts (d66)
  22
  
  To start off, this first example will take a look at  a star 
  system. Most of the events will affect the primary world, 
  although they may certainly affect other planets, colo-
  nies, etc. in the system. To demonstrate how events in-
  teract at various scales, the examples used will all focus 
  in on one system, the LHS2090 system, over a period 
  of 40 years.  The system was colonized in 2080, so the 
  examples will look at the period from 2080 to 2120.
  The LHS2090 system consists of a M6 V class red dwarf, 
  with one asteroid belt, one Neptune-sized gas giant, and 
  9 other planets. The main world of Khonsu sits com-
  fortably in the habitable zone of the star. The asteroid 
  belt and two planets occupy the space between Khonsu 
  and the star; the gas giant and remaining 6 planets lie 
  outward from the main world.
  We’ve already decided the Location (LHS2090 system) 
  and Scale (star system). For a time interval, let’s use one 
  year, starting in 2080 when the world was colonized. 
  Finally, for a Frequency of Events, let’s use 16.66% (10+ 
  on 2d6). Since this is a new colony, things are going to 
  take some time to start happening. 
  Once the events are rolled, there are events in 2083, 
  2086, 2105, 2112, and 2114.  If more detail is desired, 
  the referee can either alter the time interval, the fre-
  quency, or both. 
  The specific events can now be rolled and noted.  By 
  caveat, the specific tables will be determined random-
  ly, weighted for fewer environmental events with more 
  social and resource events. Roll a d6; on a 1, use Table 
  1: Environmental Events. On 2 or 3, use Table 2: Pop-
  ulation, Economic, and Social Events. On a 4,5, or 6, 
  use Table 3: Resources, Accidents, and Conflicts. Then 
  roll d66 for each individual event. Once everything has 
  been rolled, the timeline for the system looks like this -
   
  •	
  2083	-	Tech	advance	
  •	
  2086	-	Starship	vanished
  •	
  2105	-	Coronal	mass	ejection
  •	
  2112	-	Space	achievement
  •	
  2114	-	Alien	contact
  Once the events have been rolled, add some detail to 
  shape the system history. It often helps to list the events 
  and make notes to help organize the interpretation. De-
  pending on the referee requirements, this may be all of 
  the detail required at this point. It is advised to keep 
  this timeline handy when generating subordinate loca-
  tions. Some events, like the coronal mass ejection and 
  the population boom, will have ripple effects through-
  out the system.
  •	
  2083	 -	 Tech	 advance.	 Starport	 on	 the	 main	
  world of Khonsu constructed. Class D port.
  •	
  2086	 -	 Starship	 vanished.	 Corporate	 resupply	
  ship disappeared enroute to Khonsu, presumed lost 
  and/or destroyed.
  •	
  2105	-	Coronal	mass	ejection.	Caused	lengthy	
  comms blackout, and damaged communication and 
  weather satellites.
  •	
  2112	-	Space	achievement.	Construction	of	an	
  orbital interface terminal to speed transfer of cargo and 
  passengers from orbit to the surface of Khonsu.
  •	
  2114	 -	 Alien	 contact.	 Outpost	 recovered	 a	
  crashed alien ship with crew still alive in stasis.
  If a full write-up is desired, the timeline of major events 
  above gives a great summary to start from.
  Example 1: The LHS2090 system
  23
  
  For the second example, lets take a look at the main 
  world of Khonsu. In this case, the Scale is Planetary. 
  Assume the time interval of one year is kept, and let’s 
  change the frequency of events to 27% (9+ on 2d). For 
  table selection, since the scale is planetary, let’s make 
  it an even distribution (on d6, 1-2 = Table One, 3-4 = 
  Table 2, 5-6 = Table 3). As with the example above, the 
  time period we’re interested in is 2080 to 2120.
  The relevant event dates rolled are 2081, 2082, 2085, 
  2087, 2101, 2106, 2107, 2109, 2112, and 2116. A d6 is 
  rolled for each to determine which Event Table is used, 
  and a d66 rolled to determine the actual event. The re-
  sults are as follows -
  •2081	-	Corruption
  •2082	-	Facility	constructed
  •2083	-	Tech	advance	(from	system)
  •2085	-	Labor	dispute
  •2087	-	Water	pollution
  •2101	-	Floods
  •2105	-	Coronal	mass	ejection	(from	system)
  •2106	-	Facility	abandoned
  •2107	-	Religious	fervor
  •2109	-	Transportation	accident
  •2112	-	Gold	rush
  •2114	-	Alien	contact	(from	system)
  •2116	-	Contact	lost	with	facility
  Looking at our timeline from the previous example, the 
  coronal mass ejection in 2105 should be added to this 
  list. We’ll also add the tech advance in 2083 (the star-
  port, because that was constructed on the main world) 
  and the alien contact in 2114, because the main world 
  is the most likely place for that to occur. As before, add 
  notes and details to flesh out the timeline.
  •2081	 -	 Corruption.	 Colony	 manager	 and	 two	 staff	
  members fired for starting a black market for luxury 
  goods.
  •2082	 -	 Facility	 constructed.	 Magellan	 Outpost,	 for	
  geological surveys for mineral deposits.
  •2083	-	Tech	advance	(from	system).	Starport,	class	D	
  begins construction.
  •2085	-	Labor	dispute.	Workers	on	the	port	project	go	
  on strike for better wages.
  •2087	-	Water	pollution.	Colony	water	treatment	sys-
  tem damaged.
  •2101	-	Floods.	Caused	by	higher	than	expected	rain-
  fall.
  •2105	-	Coronal	mass	ejection	(from	system).	Colonies	
  and outposts isolated by comm blackout.
  •2106	-	Facility	abandoned.	A	research	station	under	
  construction abandoned due to 
  •2107	-	Religious	fervor.	Newly	arrived	colonists	spread	
  religion.
  •2109	 -	 Transportation	 accident.	 Cargo	 flight	 from	
  main colony site to Magellan Outpost crashes.
  •2112	-	Gold	rush.	Discovery	of	several	rich	mineral	
  deposits trigger influx of miners.
  •2114	-	Alien	contact	(from	system).	Alien	craft	crashes	
  near Magellan Outpost and is recovered.
  •2116	-	Contact	lost	with	facility.	Contact	with	mining	
  camp lost for several days due to transmitter failure.
  It should be noted that the events of 2112 coincide 
  nicely. On the system timeline, the orbital terminal is 
  being constructed, while on the planet itself, a ‘gold 
  rush’ of off world miners is arriving. Also, the system 
  events note that in 2086 a corporate resupply ship went 
  missing; the problems with the water treatment plant in 
  2087 may have been caused or exacerbated by  a lack of 
  replacement parts.
  Example 2: Khonsu
  24
  
  Example 3: Magellan Outpost
  For the final example, lets take all of the above details 
  and drill down to a specific outpost, Magellan. From 
  the planet notes, we can see Magellan Outpost was con-
  structed in 2082 for geological surveys. As with the pre-
  vious examples, the time interval will remain one year, 
  the frquency of events will remain the same (9+ on 2d), 
  and the table selection will be split between Table 2 (1-3 
  on d6) and Table 3 (4-6 on d6). For environmental ef-
  fects, there are already two in place - the coronal ejec-
  tion in 2105, and the flooding in 2101. To keep every-
  thing with the same end date, the years 2082 to 2120 
  will be generated. Rolling produces events in the fol-
  lowing years - 2084, 2086, 2087, 2099,2100, 2105, 2112, 
  2116, and 2119.  After adding in the relevant world and 
  system events, the timeline looks like this.
  2084 -Corruption
  2086 -Progressive shift
  2087 -Transportation accident
  2099 -New resource
  2100 -Increased investment
  2101 - Flooding (from world)
  2105 -Food shortage
  2105 - Coronal mass ejection (from system)
  2109 - Transportation accident (from world)
  2112 -Crime wave
  2112 - Gold rush (from world)
  2114 - Alien contact (from system)
  2116 -Industrial accident
  2119 - Facility constructed
  From here, add notes and tie up the loose ends to form 
  a cohesive background.
  2084 -Corruption. A member of the corporate manage-
  ment team, once part of the black market at the main 
  colony, sets up operations at Magellan as well. He is able 
  to get away with it for nearly two years before auditors 
  catch him
  2086 -Progressive shift. Given the distance from the 
  main colony, the culture at Magellan Outpost becomes 
  more fluid and relaxed.
  2087 -Transportation accident. An aircraft transporting 
  a team of geologists to a survey site crashes. Investiga-
  tion reveals the crash was due to negligent maintenance 
  and failure to follow company protocols. Two mechan-
  ics and a supervisor are fired and sent back to Earth.
  2099 -New resource. Geologists discover multiple de-
  posits of minerals and radioactives.
  2100 -Increased investment. Word of the newly dis-
  covered resources leads to increased investment plans 
  from the corporation in charge of the colony. In an ef-
  fort to keep the information to themselves, the report 
  is buried.
  2101 - Flooding (from world). Unexpectedly heavy 
  rains cause severe flooding around the main colony, but 
  Magellan Outpost (situated in the mountains) is rela-
  tively unaffected, although it does hamper flight opera-
  tions and slow surveying.
  2105 -Coronal mass ejection (from system). Event caus-
  es disruption of communications, flight operations, etc. 
  Outpost is cut off for three weeks.
  2105 - Food shortage. A clerical error shorts the food 
  delivered on a supply run a week before the CME. 
  When the CME disrupts communications, the outpost 
  runs critically short on food. 
  2109 - Transportation accident (from world). A cargo 
  flight from main colony to Magellan Outpost crashes, 
  cause unknown.
  2112 -Gold rush (from world) - Word of the rich de-
  posits of minerals and radioactives leak, bringing a 
  rush of incoming workers and wildcat miners. Small 
  boom towns spring up in multiple locations.
  2112 - Crime wave - The sudden influx of off-worlders 
  catches corporate security by surprise, resulting in a 
  lack of law enforcement personel and a sharp rise in 
  crime, especially in the largely unpatrolled boom towns. 
  2114 - Alien contact (from system) - A survey team 
  finds a crashed alien ship in a range of nearby moun-
  tains. The ship is mostly destroyed, but three aliens of 
  an unknown type are found in the wreckage, still alive 
  in cryostasis. Corporate management sends a recovery 
  team, and the cryotubes are moved to an unknown lo-
  cation.
  2116 -Industrial accident - A mine collapse near the 
  Magellan outpost kills seventeen miners. Corporate in-
  vestigators attribute the accident to human error.
  2119 - Facility constructed - Construction begins on a 
  processing facility for transshipment of chemicals and 
  minerals mined near the outpost.
  25
  
  Enigmatic Event Generation Sheet
  Date
  Event
  Notes
  Location:_______________________________________  Scale:________________________
  Frequency of Events: _____________________________   Time Interval: _________________
  
SOURCE: textdata/thevault/Cepheus Engine/Cepheus Engine/Supplements/TCE - Quick Setting 1 Event and History Generator.pdf