TEXT: 
  The Sister 
  Josephine
  A RAgTAg FleeT 
  OF YOuR Own
  Part One: The 
  Sister Josephine
  The Sister Josephine began life as a standard 
  NST-74-Type modular transport, designed 
  to carry preloaded cargo containers between 
  the Twelve Colonies. To provide additional 
  flexibility, the builders (Kieran Yards on Picon) 
  also offered passenger pods—allowing bulk 
  transports to serve as steerage —or mid-grade 
  passenger liners. 
   Sister Josephine was launched as the Hans 
  Shuter, and served for several years before the 
  parent company went bankrupt due to a series 
  of poor investments. Hans Shuter was sold at 
  auction, and donated to the Gemenese Sisters, 
  a charitable religious order. It was anticipated 
  that the vessel would be sold and the proceeds 
  used to further the Sister’s relief work, but 
  with the assistance of the private sector and 
  a few government grants, Hans Shuter was 
  given a new lease on life. Re-christened Sister 
  Josephine, she was refitted for service as 
  a hospital/relief vessel, and emblazoned 
  with the caduceus—a symbol recognized 
  throughout the Colonies—marking her as a 
  medical vessel and non-combatant.
  Though her primary mission was disaster 
  relief, Sister Josephine also spent an average 
  of eight months per year travelling between 
  the poorer Colonies and Colonial settlements, 
  providing basic medical services to those 
  in need at either minimal or no cost to the 
  patient. 
  Aside from the actual benefit to the patients 
  themselves, this outreach increased the public 
  profile of the Gemenese Sisters and created 
  an influx of donations and support—making 
  the Sister Josephine a sharp investment for the 
  religious order. 
  Sister Josephine was on Aerelon (helping 
  combat an influenza epidemic) when the 
  Cylons attacked. Her crew and medical 
  personnel crammed in as many refugees as the 
  ship could hold before fleeing the surface. As 
  a result, the Sister Josephine has aboard a full 
  
  
  Bonus 
  Content
  third more passengers that she’s legally rated 
  to carry, but allowances must be made in the 
  face of disaster. 
  Sister Josephine
  Agi d4, Str d8, Vit d6, Ale d6, Int d6, Wil d4; 
  Init d4+d6; LP 12; Scale Spacecraft; 
   Speed 4 (SL/JC)
  Traits Loved d4, Memorable d2, Past Its Prime 
  d6
  Skills Mechanical Engineering d2, Perception 
  d2, Pilot d2
  Armament None Armor Wound 1 Crew 21, not 
  including medical staff Passengers 
  1,219 (221 are medical personnel assigned)
  Description 644 x 144 x 108 feet, hospital pods 
  240 x 28 x 44 feet;
  Each of the four passenger pods that makes 
  up Sister Josephine’s medical spaces can be 
  jettisoned in an emergency and is fitted with 
  full life support, emergency power generators, 
  and a powerful distress beacon. Under 
  normal use, these pods can sustain passengers 
  and crew for up to thirty days. The four cargo 
  modules mounted on her centerline can be 
  likewise ejected, but have only a few hours of 
  battery power to run their life support systems 
  and distress beacons.
   
  Because 
  of 
  the 
  unusual 
  docking 
  arrangement to the ship, the four passenger 
  pods are mounted with their gravity generators 
  perpendicular to the ship’s normal “down” 
  axis. Special elevator/airlocks allow patients 
  to be transferred without being jostled by the 
  conflicting orientations of gravity.
   Because Sister Josephine was engaged in 
  relief operations when the disaster struck, she 
  is carrying seven shuttlecraft—three large and 
  four small—configured as flying ambulances. 
  
  
  The Sister 
  Josephine
  Important 
  Characters
  Sister Marion
  Agi d8, Str d6, Vit d6, Ale d8, Int d8, Wil d6; 
  Init d8 + d8; LP 10
  Traits Duty (Religious/Medical Oath) d10, 
  Elderly d6, Faith d8, Friends In Strange 
  Places d4, Intuitive d8, Pacifist d6, So Say 
  We All d2
  Skills Discipline d6/Leadership d10, Influence 
  d6/Persuasion 10/Administration 10, 
  Knowledge d6/History d10/Philosophy 
  d10, Medical Expertise d6/First Aid 
  d10/General Practice d8, Perception d6/
  Deduction d8/Empathy d8/Intuition d8
  Description Known by no other name, Sister 
  Marion is officially the head nursing sister 
  aboard the Sister Josephine, but as the 
  senior representative of her religious order, 
  she is, in actuality, the ship’s iron-willed 
  and undisputed ruler. 
  Short, plump, and with iron gray hair, 
  Sister Marion seldom raises her voice, nor 
  speaks harshly, nor threatens in any fashion—
  she has no need to. Few dare ignore her mild 
  suggestions, but she sensibly focuses her 
  efforts on those areas at which she is expert—
  the spiritual welfare and temporal care of 
  those aboard the Sister Josephine. Sister 
  Marion leaves the medical decisions to the 
  doctors aboard, and the day-to-day operation 
  of the ship to the officers and crew, but she 
  nonetheless has reach and authority far beyond 
  her stature or her failing eyesight. 
  Sister Marion is also rumored to have 
  uncanny foresight and the gift of prophecy, 
  though she herself is notoriously tight-lipped 
  on the subject. 
  Dr. Ian Cavanaugh
  Agi d8, Str d6, Vit d8, Ale d8, Int d10, Wil d6; 
  Init d8 + d8; LP 14
  Traits Advanced Education d6, Cool Under 
  Fire d2, Duty (Medical Oath) d6, Glory 
  Hound d4, Straight-Laced d4, Talented 
  (Surgery, First Aid) d6, 
  Skills Discipline d6/Concentration 
  d8, Influence d6, Knowledge d6/Law 
  d8, Medical d6/First Aid d8/General 
  Practice d10, Perception d6/Intuition 
  10/Investigation d10, Scientific Expertise 
  d6/Biology d10/Life Sciences d10
  Description A brilliant surgeon-in-training, 
  Cavanaugh grudgingly accepted duty 
  aboard the Sister Josephine both because 
  the volunteer service could be counted 
  against his student debts and because his 
  superiors felt that the additional experience 
  would stand him in good stead. Cavanaugh 
  is smug, brilliant, insufferable, and 
  arrogant to a fault—an excellent clinician, 
  but woefully lacking in empathy—
  something the Cylon attack’s aftermath is 
  teaching him the hard way. 
  Nikolai Digo
  Agi d8, Str d6, Vit d8, Ale d10, Int d8, Wil d6; 
  Init d8 + d10; LP 14
  Traits Friends in Strange Places (Underworld) 
  d6, Pack Rat d6, Greedy d4, Rival 
  (Authorties) d6, Weak Stomach d2
  Skills Covert d4, Guns d6, Influence d6/Barter 
  d10/Bureaucracy d8/Intimidation d8, 
  Knowledge d6/Appraisal d10, Perception 
  d6, Unarmed Combat d4
  Description If Sister Marion and the other 
  sisters are the shining heart and soul of 
  the Sister Josephine, Digo is the seamy 
  backside. Rescued from Aerelon when 
  Sister Josephine fled the Cylon attack, 
  Digo (pronounced DEE-go) wormed his 
  way into the quartermaster’s department 
  and subsequently set up shop. Although 
  he is very careful not to upset the ship’s 
  operation, Digo has begun bartering ship’s 
  supplies and provisions, usually acquiring 
  what is desperately needed aboard, but 
  always taking a small percentage on the 
  side. Thus far, his efforts have benefited 
  the ship, and so the Sisters and officers 
  have turned a blind eye to his activities—
  carefully not knowing how certain 
  provisions arrive in the supply lockers—but 
  as this greed and ambition continue to 
  grow, the situation cannot last.
  
  
  Bonus 
  Content
  Plot Hooks
  New vaccine being developed aboard 
  Sister Josephine causes horrific allergic 
  reactions in Cylons (but is presumably safe 
  in humans). Cylon agents in the Fleet will 
  stop at nothing to destroy the work (and 
  perhaps the ship herself).
  A Cylon skinjob who has information 
  critical to the survival of the Fleet or to 
  finding Earth is either critically ill or 
  mortally wounded. Sister Josephine is the 
  only medical facility capable of keeping 
  the Cylon alive and/or aiding in his or her 
  recovery. The heroes must protect the 
  Cylon and the surgeons working to save 
  his/her life from the outraged passengers 
  and patients also aboard the liner. 
  A Cylon has taken refuge aboard Sister 
  Josephine and contacted the Fleet w/ 
  critical data about the area ahead—and 
  claims to have had visions and/or other 
  ÿ
  ÿ
  ÿ
  information suggesting that they are sailing 
  into grave danger. The powers that be want 
  him arrested and interrogated, but the 
  Sisters refuse to surrender him to Colonial 
  custody, and he won’t go willingly. The 
  heroes must evaluate his information, 
  achieve a compromise, and safeguard the 
  Fleet against the danger that lies ahead.
  Several people begin turning up dead 
  throughout 
  the 
  Fleet—victims 
  of 
  a 
  powerful new synthetic narcotic, resulting 
  in overdose and death. The only other 
  apparent commonality is that each spent 
  time aboard the Sister Josephine in the last 
  six weeks. Are these deaths deliberate or 
  accidental and who is providing the drugs?
  An innocent child desperately needs a rare 
  treatment or drug. The heroes must scour 
  fleet or nearby planet for enough of the 
  drug to allow the child to survive—or barter 
  with unscrupulous black market operators 
  to get the needed supplies.
  ÿ
  ÿ
  Credits
  written by 
  ROGER TAYLOR 
  content editor 
  CAM BANKS
  layout & typesetting 
  DIGGER HAYES
  graphic design 
  SEAN MACDONALD
  
SOURCE: textdata/thevault/Battlestar Galactica/3rd Party/The Sister Josephine.pdf