TEXT: 1
  
  2
  Introduction
  Colophon
  Author
  J. Evans Payne
  Item Art
  Kim van Deun (www.eyesInTheForest.com)
  Iconography 
  J. Payne
  Design & Concept
  Jason Payne
  Developer
  Jason E. Payne
  Producer
  Jason Evans Payne
  Editor
  J. E. Payne
  Layout and Graphic Design
  Jason E. P.
  Cover Art and Logos
  Enyap Nosaj
  Cartography
  J. Evans Payne
  Typesetting
  J. Snave Enyap
  Proofreading
  Beattin A. Dedhaurs
  Indexing
  Microsoft Word
  Infinium Game Studio is:
  CEO
  J. Evans Payne
  Creative Director
  J. Evans Payne
  Lead Editor
  J. Evans Payne
  VP Marketing & Sales
  J. Evans Payne
  CFO
  J. Evans Payne
  Artistic Director
  J. Evans Payne
  Legal Stuff
  Aquilae: Bestiary of the Realm: Skelettin (5E) © 2017 J. 
  Evans Payne.  
  Reproduction without the written permission of the author 
  is expressly forbidden.  Dark Obelisk, Skelettin, Berinncorte, 
  and Aquilae are trademarks of Inﬁ nium Game Studio, All 
  rights reserved. 
  All characters, names, places, items, art and text herein are 
  copyrighted by J. Evans Payne.  The mention of or reference 
  to
  any company or product in these pages is not a challenge to 
  the trademark or copyright concerned.
  Compatibility with the Pathﬁ nder Roleplaying Game requires 
  the Pathﬁ nder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathﬁ nderRPG for more information 
  on the Pathﬁ nder Roleplaying Game. Paizo Publishing, LLC 
  does not guarantee compatibility, and does not endorse this 
  product.
  Pathﬁ nder is a registered trademark of Paizo Publishing, 
  LLC, and the Pathﬁ nder Roleplaying Game and the Pathﬁ nder 
  Roleplaying Game Compatibility Logo are trademarks of 
  Paizo Publishing, LLC, and are used under the Pathﬁ nder 
  Roleplaying Game Compatibility License. See http://paizo.
  com/pathﬁ nderRPG/compatibility for more information on 
  the compatibility license.
  
  3
  Introduction
  Table of Contents
  Colophon 
  2
  Inﬁ nium Game Studio is: 
  2
  Legal Stuff  
  2
  Table of Contents 
  3
  More Bestiary 
  3
  About Infi nium Game Studio 
  4
  Values and Key Diff erences 
  4
  Introduction 
  5
  What Is This Book? 
  5
  Other Material & Integration 
  5
  Notes & Conventions 
  5
  Variable Challenge 
  5
  “Quadded” Stat Blocks 
  5
  Quadded Challenge Blocks 
  5
  Skelettin 
  6
  Open Gaming License (OGL) 
  8
  Version History 
  8
  4
  5
  Open Gaming License (OGL)
  Version History
  More Bestiary
  Like what you see here?  Check out the Kickstarter for Aq-
  uilae; Bestiary of the Realm, from Infi nium Game Studio 
  and Glamour Games.
  A massive hardcover tome of dozens of magical items, ar-
  tifacts, spells, and more, Artifacts & Artiﬁ ce is this book’s 
  single example of a single weapon... expanded into a huge 
  assortment of instantly-usable weapons, armor, devices, and 
  other arcane trinkets.
  Each entry will have the lavish detail demonstrated in the 
  case of the abhorrent naginata: detailed description, back-
  ground, mechanics, generalized game eff ects, history, NPC 
  wielders, Rumors & Lore, and Quests related to the item.
  As of this writing, you may support the Kickstarter here:
  https://www.kickstarter.com/projects/inﬁ niumgamestudio/
  aquilae-bestiary-of-the-realm-dark-obelisk-pathﬁ n
  
  4
  Introduction
  About Infinium Game Studio
  Founded in 2015, Infi nium Game Studio (IGS) came about 
  as the result of a simple mission: Make shared storytelling 
  games easier and more fun for both players and referees 
  alike.  
  Our vision is that Infi nium Game Studio empowers refer-
  ees, players, and the industry entire with innovative gaming 
  tools; high-quality, deeply-designed products; and creative 
  takes on established paradigms.
  Values and Key Differences
  Plays Well With Everyone
  IGS products are engineered to be usable by both novice and 
  veteran gaming groups.  As a result, they must contain every-
  thing a novice GM might need to react quickly to his/her play 
  group.
  Comprehensive and Immersive
  Each IGS product should “feel real” and come with every-
  thing the referee might require to make the setting, context, 
  environment, or other content come alive.
  Everything You Need
  The ideal adventure should contain practically everything 
  you need to run the game, except the core rulebook.  Even 
  the most skilled GM wastes time looking things up in multi-
  ple books.  It’s so exceedingly rare that an adventure contain 
  all of the crunch and ﬂ uff  necessary to run it.
  Maps: Where Are We, Again?
  A picture is worth a thousand words... and also, a thousand 
  seconds of prep time. Visually appealing, easy-to-use, and 
  extensive Maps are an essential part of any shared-storytell-
  ing experience.
  Pervasive Maps
  Don’t put a building on a map if I can’t go inside it.
  Prepared for Anything
  In a gaming session, a good referee must be prepared for the 
  PCs to explore any aspect of the content.  All too often, an 
  otherwise outstanding adventure will fail to provide for a 
  major percentage of its content.  If there are twenty build-
  ings in a town, but maps for only two of them--well, it’s 
  fairly apparent where the Big Bad is going to be holed up!  
  Not every map will be riddled with secret passages, custom 
  random encounters, and combat, but there should be some-
  thing of interest in every building.  Otherwise, it shouldn’t be 
  there!  
  Thoroughness: But What If...?
  It’s possible to have a 16-page adventure that’s wonderful 
  and exciting.  It’s also possible to have a 255-page source-
  book be boring and repetitive.  Striking the right balance 
  between over-padding and under-describing is challenging, 
  but an important part of what we do at IGS.  
  Flexible
  Each product should be usable on its own, completely out 
  of context; as a start to a completely new campaign; as part 
  of the “intended” Adventure Path or associated suite of IGS 
  products; or to insert into an existing ongoing campaign.
  Reusable
  No IGS product is “one and done” by design.
  FlexTale and Comprehensive Design enable this ﬂ exibility 
  and reusability.
  Production Quality
  Our goal is to produce world-class products with high pro-
  duction values.
  
  5
  Introduction
  Introduction
  Below please ﬁ nd some visual conventions used in this doc-
  ument.
   Variable Challenge
  Most modules and content are designed speciﬁ cally for a 
  certain level of PCs.  However, one of the things that has 
  frustrated many GMs is that adventures are almost univer-
  sally designed in this manner: for a speciﬁ c level of chal-
  lenge, or at most, a very narrow range of PC levels (e.g., “4th 
  to 6th level”).  
  There are many advantages to this approach, not least of 
  which being the guarantee that all challenges (monsters, 
  traps, and NPCs) are calibrated very speciﬁ cally to that nar-
  row zone of diﬃ  culty.
  The drawback, of course, is the narrowness of that range.  
  GMs wishing to run a module designed for 10th-level PCs, for 
  example, are either ﬂ at out of luck, or have to do some fairly 
  intensive work to scale the content up or down to better 
  align with the PCs she is playing with.
  The degree to which a particular GM, or even gaming group, 
  enjoys perusing and tweaking game statistics—“crunch”, in 
  common parlance—varies, of course.  Some GMs love crunch, 
  and spend a majority of their prep time creating and reﬁ ning 
  their challenges to ensure the crunch is accurate and appro-
  priately challenging.  On the other end of the spectrum are 
  “by the seat of their pants” GMs, who ignore crunch almost 
  entirely, rarely referring to stat blocks lest it distract from 
  the focus of storytelling.  
  This adventure, and in a broader sense, 
  Infi nium Game Studio, does not want to judge as to which 
  approach is “better” or “worse”.  What matters is that you 
  have fun and enjoy yourselves!
  However, we do want to make it as easy as possible to play 
  this adventure no matter what level your PCs happen to be.
  “Quadded” Stat Blocks
  Toward the goal of having an adventure that can be run with 
  PCs of various levels, all NPCs and monsters in this adven-
  ture have four separate sets of statistics.  
    These represent iterations of the creature in four distinct 
  scales of challenge.  These scales are referred to, in ascend-
  ing diﬃ  culty, as Low, Moderate, Advanced, and Elite.
    Low-level statistics are the default, and are intended 
  for parties of 1st to 4th level PCs.  Typically, the Low CR for a 
  creature will be in the range of fractional, up to 4.
    Moderate statistics present a bit more challenge, and are 
  meant for 5th to 8th level PCs.  CRs can be in the range from 
  4-10.
    Advanced creatures give even more of a ﬁ ght, represent-
  ing CRs in the range of 10-15, and are meant for adventurers 
  of the same levels.
    Elite monsters and NPCs are the most evolved, and pres-
  ent formidable diﬃ  culty in the 12-20 CR range.  These stat 
  blocks are designed for PCs above 15th level.
  To avoid confusion, elsewhere in the text outside of the crea-
  ture’s quadded stat block deﬁ nition, the statistics referred to 
  are the Low, or default, block.  For example, the condensed, 
  “vital stats” block that is shown in red where the NPC or 
  monster is introduced in the adventure uses the Low values.
  Quadded Challenge Blocks
  Skill challenges and checks, traps, poisons, and obstacles 
  sometimes have quadded stat blocks as well.  
  Although nearly all NPCs and monsters have quadded stat 
  blocks, not all other game elements do.  This is intentional.  
  It represents the reality that although monsters and people 
  might be of advanced diﬃ  culty, the city of Berinncorte ex-
  ists in a typical, average fantasy realm—DC 50 Mythic-caliber 
  locks simply doesn’t exist, let alone on every door in town!
  Below is an example of a door that has a quadded challenge 
  block.  The icons represent the scale of increasing diﬃ  culty; 
  from top to bottom, they are Low, Moderate, Advanced, and 
  Elite.
  What Is This Book?
  This book is intended to be any or all of the following.  These 
  are listed in no particular order.  
  • An introduction to the Aquilae: Bestiary of the Realm line 
  of products from Infi nium Game Studios.
  • A monster that’s instantly usable—either in the context of 
  the Dark Obelisk adventure path, any other adventure in 
  the Aquilae campaign setting, or indeed in any campaign 
  setting or adventure of your choosing.
  • Rules for using Quadded Statblocks in your game.
  Other Material & Integration
  This Aquilae: Bestiary of the Realm book is not required to 
  play any Dark Obelisk adventure, or any adventure in the 
  Realm of Aquilae campaign setting.
  Likewise, using this book is completely independent of any 
  other 
  Similarly, to the point of several of the items on the list 
  above, it is not required to have a copy of any Dark Obelisk 
  adventure materials to enjoy and make use of the contents of 
  this list of PCs.
  That said, having both works in front of you and using them 
  together will realize the greatest beneﬁ t of this book.
  Notes & Conventions
  
  6
  
  7
  Skelettin
  Skelettin
  7
  Skelettin
  Description
  Essentially an undead, skeletonized Ettin, these 
  creatures are massive, lumbering monstrosities with 
  a taste for carnage.
  Commonly found among other, lesser undead, Skel-
  ettins are typically created intentionally by those 
  with necromantic powers, either as servants or sim-
  ply to sow chaos.
  Appearance
  This formidable monster is a giant-sized, two-headed 
  brute.  A Skelettin is an animated skeleton of a reg-
  ular Ettin, typically garbed and armed in a manner 
  similar to that in life.
  Habitat & Environment
  Skelettins may be found in any environment. 
  Due to their undead nature, they are commonly 
  CR 6; XP 2,300
  found in caves and caverns, though their size makes 
  placement in such locales limited to large chambers.
  Necromancers and beasts with underground lairs 
  favor Skelettins as slaves and guards.
  Combat Tactics
  Like most undead, Skelettins will attack per-
  ceived enemies to the death.  If controlled or 
  otherwise under another’s power, their master 
  may of course override this instinct.
  Skelettin (Low)
  CR 6; XP 2,300
  NE; Large Undead
  Armor Class 14 Natural
  Hit Points 54
  Speed 30 ft.
  STR
  DEX
  CON
  INT
  WIS
  CHA
  23 (+6)
  10 (+0)
  *
  *
  10 (+0) 10 (+0)
  Senses Passive Perception +17; Darkvision 60 ft.; Low-Light 
  Vision
  Languages Goblin, Orc, Pidgin of Giant
  Attacks Melee flail (large) +2 (2d6+6) or 
  Ranged javelin (large) +2 (1d8+6)
  Resistances bludgeoning
  Immunities Cold, Death Effects, Death from Massive Damage, 
  Disease, Energy Drain, Exhaustion, Fatigue, Mind-Affecting Ef-
  fects, Paralysis, Poison, Sleep, Stunning
  Special Qualities 
  Darkvision, Humanoid Traits, Low-Light Vision, Undead Traits
  
  8
  Skelettin
    Low
    Moderate
    Advanced
    Elite
  Challenge
  CR 6
  XP 2,300
  CR 8
  XP 3,900
  CR 12
  XP 8,400
  CR 16
  XP 15,000
  Senses
  Passive Perception +17; 
  Darkvision 60 ft.; Low-
  Light Vision
  Passive Perception +17; 
  Darkvision 60 ft.; Low-
  Light Vision
  Passive Perception +23; 
  Darkvision 60 ft.; Low-
  Light Vision
  Passive Perception +25; 
  Darkvision 60 ft.; Low-
  Light Vision
  Armor 
  Class
  14 (natural)
  16 (natural)
  18 (natural)
  20 (natural)
  HP
  54
  65
  75
  86
  Saves
  STR +6  DEX +0
  CON +0  INT +0
  WIS +0  CHA +0
  STR +7  DEX +0
  CON +0  INT +0
  WIS +0  CHA +0
  STR +9  DEX +2
  CON +0  INT +0
  WIS +0  CHA +0
  STR 10 DEX +1
  CON +0  INT +0
  WIS +2  CHA +0
  Attacks
  Melee flail (large) +2 
  (2d6+6) or 
  Ranged javelin 
  (large) +2 (1d8+6)
  Melee flail (large) +4 
  (2d6+7) or 
  Ranged javelin (large) 
  +4 (1d8+7)
  Melee +1 flail (large) 
  +7 (2d6+10) or 
  Ranged javelin 
  (large) +7 (1d8+9)
  Melee +2 flail (huge) 
  +11 (3d6+14) or 
  Ranged +1 javelin 
  (huge) +11 
  (2d6+13)
  Special
  none
  Ability 
  Scores
  Str 23  Dex 10  Con * 
  Int *  Wis 10  Cha 10
  Str 24  Dex 10  Con * 
  Int *  Wis 10  Cha 10
  Str 26  Dex 14  Con * 
  Int *  Wis 14  Cha 10
  Str 30  Dex 12  Con * 
  Int *  Wis 14  Cha 10
  Proficiencies
  Natural weapons, flail, javelin
  Languages
  Goblin, Orc, Pidgin of Giant
  Special 
  Qualities
  Darkvision, Humanoid Traits, Low-Light Vision, Undead Traits
  Special Abilities
  Darkvision Range 60 ft.; Darkvision is the extraordinary ability to see with 
  no light source at all, out to a range specified for the creature. Darkvision 
  is black and white only (colors cannot be discerned). It does not allow 
  characters to see anything that they could not see otherwise-invisible 
  objects are still invisible, and illusions are still visible as what they seem 
  to be. Likewise, darkvision subjects a creature to gaze attacks normally. 
  The presence of light does not spoil darkvision. 
  Low-Light Vision You can see x2 as far as humans in low illumination. 
  Characters with low-light vision have eyes that are so sensitive to light 
  that they can see twice as far as normal in dim light. Low-Light Vision is 
  color vision. A spellcaster with low-light vision can read a scroll as long as 
  even the tiniest candle flame is next to her as a source of light. Characters 
  with low-light vision can see outdoors on a moonlit night as well as they 
  can during the day. 
  Superior Two-Weapon Fighting An ettin fights with a flail or javelin in 
  each hand. Because each of its two heads controls an arm, the ettin 
  does not take a penalty on attack or damage rolls for attacking with two 
  weapons. 
  Undead Traits Undead are immune to death effects, disease, mind-
  affecting effects (charms, compulsions, morale effects, phantasms, 
  and patterns), paralysis, poison, sleep, stun, and any effect that requires 
  a CON save (unless the effect also works on objects or is harmless). 
  Undead are immune to damage or penalties to their physical ability 
  scores (Strength, Dexterity, and Constitution), as well as to fatigue and 
  exhaustion effects. Undead are not at risk of death from massive damage
  Variant Statistics
  
  9
  Appendices
  Open Gaming License (OGL)
  Version History
  Table 1 : Version History
  Date
  Version
  Notes
  09-Aug-2017
  1.0
  Initial draft
  Product Identity: The following items are hereby identiﬁ ed 
  as Product Identity, as deﬁ ned in the Open Game License 1.0a, 
  Section 1(e), and are not Open Content: All trademarks, registered 
  trademarks, proper names (characters, deities, etc.), dialogue, 
  plots, storylines, locations, characters, artworks, and trade dress. 
  (Elements that have previously been designated as Open Game 
  Content are not included in this declaration.)
  Open Content: Except for material designated as Product Identity 
  (see above), the game mechanics of this Paizo Publishing game 
  product are Open Game Content, as deﬁ ned in the Open Game 
  License version 1.0a Section 1(d). No portion of this work other than 
  the material designated as Open Game Content may be reproduced in 
  any form without written permission.
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and 
  is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights 
  Reserved.
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  “Distribute” means to reproduce, license, rent, lease, sell, broadcast, 
  publicly display, transmit or otherwise distribute; (d) “Open Game 
  Content” means the game mechanic and includes the methods, 
  procedures, processes and routines to the extent such content does 
  not embody the Product Identity and is an enhancement over the 
  prior art and any additional content clearly identiﬁ ed as Open Game 
  Content by the Contributor, and means any work covered by this 
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, 
  Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on 
  
  10
  Appendices
  material by E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Reference Document. © 2011, Paizo 
  Publishing, LLC; Author: Paizo Publishing, LLC.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo 
  Publishing, LLC; Author: Jason Bulmahn, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, 
  LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, 
  Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, 
  LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme 
  Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon 
  Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, 
  Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K 
  Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, 
  Russ Taylor, and Greg A. Vaughan, based on material by Jonathan 
  Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, 
  LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James 
  Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, 
  F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, 
  LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross 
  Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt 
  James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney- 
  MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and 
  Russ Taylor.
  Pathfinder Roleplaying Game GameMastery Guide. © 2010, 
  Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason 
  Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, 
  Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin 
  Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason 
  Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, 
  F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa 
  Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, 
  Teeuwynn Woodruff.
  Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo 
  Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah 
  Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, 
  Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, 
  Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, 
  Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, 
  Paizo Publishing, LLC; Author: Jason Bulmahn
  Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin 
  Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal 
  MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. 
  Stephens, Todd Stewart, and Russ Taylor.
  Pathfinder Roleplaying Game Monster Codex. © 2014, Paizo Inc.; 
  Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, 
  Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, 
  Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-
  MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark 
  Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Mythic Adventures © 2013, 
  Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-
  MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben 
  Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, 
  Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, 
  Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.
  Pathfinder Roleplaying Game NPC Codex. © 2012, Paizo 
  Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, 
  Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, 
  Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and 
  Russ Taylor.
  Pathfinder Roleplaying Game Occult Adventures. © 2015, Paizo 
  Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason 
  Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, 
  Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, 
  Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, 
  Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ 
  Taylor, and Steve Townshend.
  Pathfinder Roleplaying Game Pathfinder Unchained. © 2015, 
  Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Byers, Logan 
  Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason 
  Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, 
  Robert Schwalb, Mark Seifter, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo 
  Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin 
  McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, 
  Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Campaign. © 2013, Paizo 
  Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason 
  Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, 
  James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard 
  Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, 
  F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen 
  Townshend.
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin 
  Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, 
  Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick 
  Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Equipment. © 2012 Paizo 
  Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin 
  Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, 
  Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, 
  Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC 
  Stephens, and Russ Taylor. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Infinium Game Studios/Aquilae - Bestiary of the Realm - Skelettin.pdf