TEXT: Book
  of the
  Ancients
  
  Book of the Ancients
  WARLOCK SPELL LIST
  1st LEVEL
  1.
  Armor of the Eldritch                          5.   Hex
  2.
  Create Bonfire                                     6.   Minor Illusion
  3.
  Eldritch Blast                                       7.   Unseen Servant
  4.
  Hellish Rebuke
  Armor of the Eldritch
  Range: Self
  Duration: One Hour
  A protective magical force surrounds you, manifesting as a spectral frost that  
  covers you and your gear. You gain 5 temporary hit points for the duration. If a creature 
  hits you with a melee attack while you have these hit points, the creature takes 1 
  damage.
  Create Bonfire
  Range: 60 Feet
  Duration: Up to One Hour
  You create a bonfire on ground that you can see within range. Until the spells 
  ends, the bonfire fills a 5-foot cube.
  Eldritch Blast
  Range: 120 Feet
  Duration: Immediate
  A beam of crackling energy streaks toward a creature within range. The target 
  takes 1d6 of damage. At level 3 the target takes 1d8 of damage, and at level 6 the target 
  takes 1d10.
  Hellish Rebuke
  Range: 60 Feet
  Duration: Immediate
  You point your finger, and the creature that damaged you is momentarily 
  
  surrounded by hellish flames. It takes 2d6 fire damage on a failed save, or half as much 
  damage on a successful one.
  Hex
  Range: 90 Feet
  Duration: Up to an Hour
  You place a curse on a creature that you can see within range. Until the spell 
  ends, you deal an extra 1d6 necrotic damage to the target when ever you hit it with an 
  attack.
  Minor Illusion
  Range: 30 Feet
  Duration: 1 Minute
  You create a sound or an image of an object within range that lasts for the 
  duration. If you create a sound, its volume can range from a whisper to a scream. If you 
  create an image of an object, it must be no larger then a 5 ft cube.
  Unseen Servant
  Range: 60 Feet
  Duration: One Hour
  This spell creates an invisible, mindless, shapeless force that performs simple 
  tasks at your command until the spell ends. It has AC 10 , 1 hit point, a Strength of 2 , 
  and it can’t attack.
  
  Book of the Ancients
  WARLOCK SPELL LIST
  2nd LEVEL
  1.
  Cloud of Daggers                                  4.  Hold Person
  2.
  Crown of Madness                                5.  Spiderclimb
  3.
  Darkness (15 ft Radius)                        6.  Suggestion
  Cloud of Daggers
  Range: 60 Feet
  Duration: Up to One Minute
  You fill the air with spinning daggers in a cube 5 feet on each side, centered 
  on a point you choose within range. A creature entering the spell’s area takes 2d6 
  damage.
  Crown of Madness
  Range: Up to 120 Feet
  Duration: Up to One Minute
  One humanoid of your choice that you can see must succeed on a saving 
  throw or become charmed by you. While the target is charmed, a twisted crown of 
  jagged iron appears on its head, and a madness glows in its eyes. It must attack 
  something of your choice on each of its turns.
  Darkness (15 ft Radius)
  Range: 120 Feet
  Duration: One Hour
  Darkness falls within the spell’s radius, impenetrable to even darkvision. A 
  Light spell or Dispell Magic can be used to counteract the darkness.
  Hold Person
  Range: 120 Feet
  Duration: One hour (+10 minutes/level)
  The caster targets 1d4 persons (the same parameters of the Charm Person 
  spell) who are completely immobilized (saving throws applies). The caster may also 
  
  target a single person, in which case the saving throw is made with a -2 penalty.
  Spiderclimb
  Range: Touch
  Duration: Up to One Hour
  One willing creature you touch gains the ability to move up, down, and across
  vertical surfaces and upside down along ceilings, while leaving its hands free.
  Suggestion
  Range: Shouting Distance
  Duration: One Week
  The caster speaks a hypnotic suggestion to his intended victim. If the victim 
  fails a saving throw, he will carry out the suggestion (as long as it can be performed 
  within a week). The suggestion might not call for the action to be carried out 
  immediately. A suggestion that the victim kill himself is only 1% likely to be obeyed.
  
  Book of the Ancients
  WARLOCK SPELL LIST
  3rd LEVEL
  1.
  Eldritch Hunger                                      5.  Monster Summoning I
  2.
  Fear                                                         6.  Remove Curse
  3.
  Fly                                                           7.  Tongues
  4.
  Gaseous Form                                         8.  Vampiric Touch
  Eldritch Hunger
  Range: 150 Feet
  Duration: Up to One Minute
  You open a gateway to the dark between the stars, a region infested with 
  unknown horrors. A 20 ft radius sphere of blackness and bitter cold appears. Any 
  creature that’s in the area takes 2d6 damage as otherworldly tentacles rub against it. (if 
  they fail the saving throw.)
  Fear
  Range: 240 Feet
  Duration: One Hour
  This spell causes the creature in its cone-shaped path to flee in horror (if they 
  fail the saving throw). There is a 60% chance that they will drop whatever they are 
  holding. The cone stretches 120 ft wide.
  Fly
  Range: Touch
  Duration: 1d6 Turns (+1 turns/level)
  This spell imbues the Warlock with the power of flight, with a movement rate 
  of 120 ft per round. The Referee secretly rolls 1d6 additional turns; the player does not 
  know exactly how long the spell will last.
  Gaseous Form
  Range: Touch
  Duration: Up to One Hour
  
  You transform a willing creature you touch, along with everything on it’s 
  person, into a misty cloud. The spell ends if the creature drops to 0 hit points. The 
  target’s only method of movement is a flying speed of 10 feet. The target cannot attack 
  or cast spells.
  Monster Summoning I
  Range: N/A
  Duration: 6 Rounds (Minutes)
  The caster summons allies, who serve him until slain (or until the duration of 
  the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 
  minutes) before they appear. Evil casters may get the monster in parenthesis, at the 
  Referee’s discretion. (The Warlock may summon creatures from the realm that their 
  patron hails from with appropriate power level.)
  Die Roll
  Monster Summoned
  1
  1d6 Giant Rats
  2
  1d3 Dwarves (Goblins)
  3
  1d3 Elves (Hobgoblins)
  4
  1d6 Kobolds
  5
  1d3 Orcs
  6
  1d3 Skeletons
  Remove Curse
  Range: Very Close
  Duration: Immediate
  This spell removes one curse from a person or object.
  Tongues
  Range: Touch
  Duration: One Hour
  This spell grants the creature you touch the ability to understand any spoken 
  language it hears. Moreover, when the target speaks, any creature that knows at least one
  language and can hear the target understands what it says.
  Vampiric Touch
  Range: Self
  Duration: Up to One Minute
  
  The touch of your shadow-wreathed hand can siphon life force from others to 
  heal your wounds.
  
  Book of the Ancients
  WARLOCK SPELL LIST
  4th LEVEL
  1.
  Banishment                                        4.  Disembodied Hand
  2.
  Blight                                                 5.  Hallucinatory Terrain
  3.
  Dimension Door                                6.  Monster Summoning II
  Banishment
  Range: 60 Feet
  Duration: Up to One Minute
  You attempt to send one creature that you can see within range to another 
  plane of existence. (If they fail the saving throw.) The target remains there until the spell 
  ends. The spell has a 5% chance of sending the Warlock to the other plane instead, never
  to return.
  Blight
  Range: 30 Feet
  Duration: Immediate 
  Necromantic energy washes over a creature of your choice that you can see 
  within range, draining moisture and vitality from it. The target takes 5d6 damage on a 
  failed save, or half as much damage on a successful one. This spell has no effect on 
  undead or constructs.
  Dimension Door
  Range: 10 ft (360 ft teleport distance)
  Duration: One Hour
  Dimension door is a weak form of teleportation, a spell that can be managed 
  by lesser magicians who cannot yet manage the Teleportation spell. The caster can 
  teleport himself, an object, or another person with perfect accuracy to the stated location,
  as long as it is within the spell’s range.
  Disembodied Hand
  Range: Self, 50 Feet
  Duration: Up to One Minute
  
  One of your hands drops off at the wrist and floats in the air. You can use the 
  hand in all ways as if it were still attached—Manipulating items, delivering attacks with 
  a light or one-handed weapon, or even delivering a touch attack with a spell or 
  invocation that you cast before it detaches.
  Hallucinatory Terrain
  Range: 240 Feet
  Duration: Until touched (other than by ally) or dispelled
  This spell changes the appearance of the terrain into the semblance of what 
  the caster desires. A hill can be made to disappear, or could be replaced with an illusory 
  forest, for example.
  Monster Summoning II
  Range: N/A
  Duration: 6 Rounds (Minutes)
  The caster summons allies, who serve him until slain (or until the duration of 
  the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 
  minutes) before they appear. (The Warlock may summon creatures from the realm that 
  their patron hails from with appropriate power level.)
  Die Roll
  Monster Summoned
  1
  1d2 Hobgoblins
  2
  1d2 Zombies
  3
  1d2 Gnolls
  4
  1d2 Bugbears
  5
  1d6 Orcs
  6
  1d6 Skeletons
  
  Book of the Ancients
  WARLOCK SPELL LIST
  5th LEVEL
  1.
  Contact Other Plane                           4.  Monster Summoning III
  2.
  Dream                                                 5.  True Seeing 
  3.
  Hold Person                                        6.  Warlock's Call
  Contact Other Plane
  Range: None
  Duration: Number of “Yes/No” questions
  The caster creates a mental contact with the planes, forces, powers, and 
  geometries of the beyond, in order to gain affirmative or negative answers to the 
  questions he contemplates. The caster must decide how “far” into the planes of existence
  he wishes to make contact.
  Plane of Existence
  Max # of
  Questions
  Available
  Knowledge
  Wrong Result
  Temporary Insanity
  3rd
  3
  25
  70.00%
  1.00%
  4th
  4
  30
  60.00%
  10.00%
  5th
  5
  40
  50.00%
  20.00%
  6th
  6
  50
  40.00%
  30.00%
  7th
  7
  60
  30.00%
  40.00%
  8th
  8
  70
  25.00%
  45.00%
  9th
  9
  80
  20.00%
  55.00%
  10th
  10
  85
  15.00%
  65.00%
  11th
  11
  90
  10.00%
  75.00%
  12th
  12
  95
  1.00%
  85.00%
  Dream
  Range: Special
  Duration: 8 Hours
  This spell shapes a creature’s dreams. Choose a creature known to you as the 
  target of this spell. You, or a willing creature you touch, enters a trance state, acting as a 
  
  messenger. If the target is asleep, the messenger appears in the target’s dreams and can 
  converse with the target as long as it remains asleep. You may create a nightmare for the 
  target, and on a failed save the target will go insane.
  Hold Monster
  Range: 120 Feet
  Duration: One Hour (+10 minutes/level)
  The caster targets 1d4 creatures, which are completely immobilized (saving 
  throw applies). The caster may also target a single creature, in which case the saving 
  throw is made with a penalty of -2.
  True Seeing
  Range: Touch
  Duration: One Hour
  This spell gives the willing creature you touch the ability to see things as they 
  actually are. For the duration, the creature notices secret doors hidden by magic, can see 
  invisible creatures, and see through illusions.
  Warlock's Call
  Range: Special
  Duration: Up to 30 Seconds
  You contact a particular creature with which you are familiar and send a short 
  message of twenty-five words or less to the subject. The target recognizes you if it 
  knows you. It can answer in like manner immediately.
  Monster Summoning III
  Range: N/A
  Duration: 6 Rounds (minutes)
  The caster summons allies, who serve him until slain (or until the duration of 
  the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 
  minutes) before they appear. (The Warlock may summon creatures from the realm that 
  their patron hails from with appropriate power level.)
  Die Roll
  Monster Summoned
  1
  1d4 Bugbears
  2
  1d2 Harpies
  3
  1d2 Ochre Jelly
  
  4
  1d2 Were-rats
  5
  1d2 Wight
  6
  1d2 Wild Boar
  
  Book of the Ancients
  WARLOCK SPELL LIST
  6th LEVEL
  1.
  Dark Discorporation                             4.  Monster Summoning IV
  2.
  Eyebite                                                  5.  Repulsion
  3.
  Mask of Flesh                                       6.  Stone to Flesh
  Dark Discorporation
  Range: Special
  Duration: Up to 2 Hours
  When you cast this spell, you becomes a swarm of batlike shadows that fills 
  two 10-foot squares. Your STR score drops to 1 but you get +1 to DEX. You lose all AC 
  bonuses. You gain a fly speed of 40 feet with perfect maneuverability. All of your carried
  equipment and items become nonfunctional, absorbed into your new form. You deal 3d6 
  damage when attacking.
  Eyebite
  Range: Self
  Duration: Up to 1 Minute
  Your eyes become an inky void imbued with dread power. One creature of 
  your choice within 60 feet of you that you can see must succeed on a saving throw or be 
  affected by one of the following effects of your choice for the duration. On each of your 
  turns until the spell ends, you can use your action to target another creature. Affected 
  creatures fall asleep, panic, or become sick.
  Mask of Flesh
  Range: Touch
  Duration: Up to 1 hour +/warlock level
  Make a touch attack against a living creature of your size category. If you 
  succeed, your physical appearance (including garb) changes to match his. A creature that
  successfully saves can’t be affected by your mask of flesh for 24 hours.
  Repulsion
  Range: 120 Feet
  
  Duration: One Hour
  Any creature trying to move toward the caster finds itself moving away, 
  instead.
  Stone to Flesh
  Range: 120 Feet
  Duration: Permanent Until Reversed 
  This spell transforms flesh into stone or stone into flesh, as desired by the 
  caster. A saving throw is permitted to avoid being turned into stone, but if the spell 
  succeeds the victim is transformed into a statue (until the stone-to-flesh version of the 
  spell is cast).
  Monster Summoning IV
  Range: N/A
  Duration: 6 Rounds (Minutes)
  The caster summons allies, who serve him until slain (or until the duration of 
  the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 
  minutes) before they appear. (The Warlock may summon creatures from the realm that 
  their patron hails from with appropriate power level.)
  Die Roll
  Monster Summoned
  1
  1 Gargoyale
  2
  1 Ogre
  3
  1 Owlbear
  4
  1 Shadow
  5
  1 Werewolf
  6
  1 Wraith
  
  Book of the Ancients
  WARLOCK SPELL LIST
  7th LEVEL
  1.
  Eldritch Gate                                      4.  Forcecage
  2.
  Etherealness                                       5.  Hurl Through Hell
  3.
  Finger of Death                                  6.  Plane Shift
  Eldritch Gate
  Range: Near the Caster
  Duration: See Spell
  This spell creates an opening to another plane of existence, and summons 
  forth the Warlock’s Eldritch mentor. The caster must know the name of the creature he is
  attempting to summon, or the spell will fail. There is a 5% chance that they will kill the 
  Warlock.
  Etherealness
  Range: Self
  Duration: Up to 8 Hours
  You step into the border regions of the Ethereal Plane, in the area where it 
  overlaps with your current plane. You can see and hear the plane you originated from, 
  but everything there looks gray, and you can’t see anything more than 60 feet away. 
  While on the Ethereal Plane, you can only affect and be affected by other creatures on 
  that plane.
  Finger of Death
  Range: 120 Feet
  Duration: Immediate
  This spell kills a single creature (saving throw applies). Misusing the spell is 
  an evil act that will likely invoke divine retribution of some kind.
  Forcecage
  Range: 100 Feet
  Duration: One Hour
  
  An immobile, invisible, cube-shaped prison composed of magical force 
  springs into existence around an area you choose within range. The prison can be a cage 
  or a solid box, as you choose. A creature inside the cage can’t leave it by nonmagical 
  means. A prison in the shape of a cage can be 20 ft.
  Hurl Through Hell
  Range: 50 Feet
  Duration: See Spell
  Exile one target enemy from this existence. An enemy succeeding on a saving 
  throw is instead paralyzed and helpless with fear.
  Plane Shift
  Range: Touch
  Duration: Immediate
  You and up to eight willing creatures who link hands in a circle are 
  transported to a different plane of existence. You can specify a target destination in 
  general terms.
  
  Book of the Ancients
  ALCHEMIST POTION
  INGREDIENTS LIST
  1. Satyr Leaves (common) An essential foundation for any potion
  2. Alether Berry (common)
  3. Rose Dracomatus (common)
  4. Warden's Redcap (common)
  5. Dried Quick-Lichen (Uncommon)
  6. Bloodkeeper (Uncommon)
  7. Gibbnut Oil (Uncommon)
  8. Wormflower Petals (Uncommon)
  9. Olchen Tree Root (Uncommon)
  10. Lady's Embrace (Rare)
  11. Banroot (Rare) 
  12. Pale Wrackleaf (Rare)
  13. Alether Berry - Masks Taste (Common)
  14. Olchen Tree Root - Double Longevity of Potion (Uncommon)
  15.
  Blisterwart- Double effect of potion (Uncommon)
  
  Book of the Ancients
  ALCHEMIST 
  POTION LIST
  •
  Potion of Disenchantment - (Satyr Leaves + Pale Wrackleaf) Remove number of magical 
  effects on drinker equal to that of the alchemist's level.
  •
  Potion of Fear - (Satyr Leaves + Bloodkeeper) Fear for 4 rounds
  •
  Potion of Paralysis - (Satyr Leaves + Lady's Embrace) Paralysis for 4 rounds
  •
  Potion of Sleep - (Satyr Leaves + Dried Quick-Lichens) Tires afflicated, make save against 
  falling asleep for an hour
  •
  Potion of Good Will - (Satyr Leaves + Bloodkeeper + Pale Wrackleaf) +2 to all rolls
  •
  Potion of Healing (Satyr Leaves + Gibbnut Oil + Warden's Redcap) Gain 1d6 + 1 hitpoints
  •
  Potion of Wall Climbing - (Satyr Leaves + Warden's Redcap + *Giant Spider's Web) Climb Like
  a Spider for 10 minutes.
  •
  Potion of Etheriality - (Satyr Leaves + *Dryad Hair) Walk Through walls for 5 minutes
  •
  Potion of Flight - (Satyr Leaves + Gibbnut Oil + *Faerie Dust) Flight for 3 minutes
  •
  Potion of Giant Growth - (Satyr Leaves + Warden's Redcap + Crushed Giant's Tooth) Growth 
  2x normal size, double str. 4 minutes
  •
  Potion of Shrinking - (Satyr Leaves + *5 Mouse Hearts) Shrink to 6" 4 minutes
  •
  Potion of Speed - (Satyr Leaves + *Unicorn Horn Shavings) Move Twice as Fast, double 
  attacks 4 rounds
  •
  Potion of Invisibility - (Satyr Leaves + Lady's Embrace + Vampire Dust) Invisible for 10 
  minutes
  •
  Potion of Longevity - (Satyr Leaves + *Elf Ears + *Ground Dragon Scale + Pale Wrackleaf) 
  Reduce age by 10 years
  •
  Potion of Love - (Satyr Leaves + *Hair of the target + Pale Wrackleaf + Alether Berry) In love 
  with target, permanently
  •
  Potion of Polmorph - (Satyr Leaves + *An empty caccoon x2 + Pale Wrackleaf) Polymorph 
  spell for 10 minutes 
  •
  Potion of Invulnerability - (Satyr Leaves + *minced Pegasus winged + Pale Wrackleaf) 
  Invincibility for 4 rounds
  •
  Potion of Water Breathing - (Satyr Leaves + *Kraken Eye + Gibbnut Oil) Water Breathing for 
  10 minutes
  •
  Dragonfire - (Satyr Leaves + Rose Dracomatus + Wormflower Petals) Explodes on impact 
  when thrown. Deals 1d6+1 fire damage.
  •
  Antidote - (Satyr Leaves + Warden's Redcap + *Troll's Nail) Cures Poison
  •
  Acid- (Satyr Leaves + Wormflower Petals) Suffer an amount of poison damage equal to level of
  alchemist
  •
  Poison - (Satyr Leaves + Wormflower Petals + Lady's Embrace + *Witch Tears) Saving Throw 
  or Die
  •
  Harpy Spittle - (Satyr Leaves + Rose Dracomatus) Sets flammable items alight
  •
  Wild Ale - (Satyr Leaves + Warden's Redcap) Intoxication, -2 on all rolls 
  
SOURCE: textdata/thevault/Swords & Wizardry/SW Supplemental/Book of the Ancients (SW).pdf