TEXT: 1
  Institute of Alien Studies
  Cardassian Orientation College
  2008 Edition
  This document is a publication of STARFLEET Academy - A department of STARFLEET, The International Star
  Trek Fan Association, Inc. It is intended for the private use of our members.  STARFLEET holds no claims to any
  trademarks, copyrights, or properties held by CBS Paramount Television, any of its subsidiaries, or on any other
  company's or person's intellectual properties which may or may not be contained within.
  The contents of this publication are copyright (c)2006 STARFLEET, The International Star Trek Fan Association,
  Inc. and the original authors.  All rights reserved.  No portion of this document may be copied or republished in any
  or form without the written consent of the Commandant, STARFLEET Academy or the original author(s).  All
  materials drawn in from sources outside of STARFLEET are used per Title 17, Chapter 1, Section 107: Limitations
  on exclusive rights: Fair Use, of the United States code.  The material as used is for educational purposes only and
  no profit is made from the use of the material.  STARFLEET and STARFLEET Academy are granted irrevocable
  rights of usage of this material by the original author.
  Note: Due to copyright issues in the previous issue, this manual has been revised, substituting well-known sources
  that allow fair usage from licensed sources and two wikis.  The text herein is much more fully credited, as well.  In
  some cases the facts will differ from that of the earlier version, going with licensed information if available.
  Compiled by Carol Thompson
  Published August 2006, 
  Revised September 2008
  
  2
  TABLE OF CONTENTS
  1.0
  The Cardassian Union
  1.1
  Cardassia Prime
  3
  1.2
  Cardassian Solar System
  4
  1.3
  Cardassian Union
  4
  2.0
  The Cardassian People
  2.1
  Physiology
  11
  2.2
  Personality
  12
  2.3
  Cultural Facts
  13
  2.4
  Spirituality
  13
  2.5
  Education
  14
  2.6
  Holidays
  14
  3.0
  The Government
  3.1
  Detapa Council
  15
  3.2
  Local Government
  18
  3.3
  The Underground Movement
  19
  4.0
  The Military
  4.1
  Military Ranks
  21
  4.2
  Central Command
  21
  4.3
  Military Orders
  22
  4.4
  Militia
  25
  4.5
  Support of the Military
  27
  4.6
  Weaponry and Technology
  28
  4.7
  Ships
  31
  4.8
  Labor Camps
  41
  5.0
  The Obsidian Order
  5.1
  Overview
  43
  5.2
  Recruitment
  44
  5.3
  Training
  44
  5.4
  Structure of the Order
  45
  5.5
  The Bajoran Occupation
  50
  5.5
  The Omarion Nebula Incident
  50
  
  3
  1.0 – The Cardassian Union
  1.1 – Cardassian Prime
  Cardassia as seen from high orbit
  http://en.wikipedia.org/wiki/Cardassian
  The Cardassian homeworld, Cardassia Prime (also known simply as
  "Cardassia"), is the sixth planet of its system.  (Star Trek Star charts, © 2002
  paramount, Geoffrey Mandel)
  The planet's climate is more humid and warmer than that preferred by Humans.
  (Humans and Bajorans, among others, make comments throughout Star Trek:
  Deep Space Nine's run about Cardassians' preference for heat, while
  characters like Elim Garak complain about the uncomfortably cool
  temperatures preferred by non-Cardassians.) 
  To the Cardassians, the home world is wonderfully hot and humid.  Shallow
  oceans cover 40% of the planet's surface.  The thick heavy atmosphere holds
  in the heat and moisture, so there is little relief even at night except in the
  mountains.  There is little climactic variation about the planet due to the blanket
  effect of the atmosphere and low axial tilt.  However temperatures can vary up to 10 deg. Celsius by latitude.
  Once lush and fertile, the land is poor in trace minerals and desert-like due to centuries of over-farming and
  industrialization after a dramatic climate change.  There are some isolated pockets of vegetation centered around
  water, but most moisture tends to remain suspended in the atmosphere.  So foods that cannot be grown on the soil
  of the homeworld are imported from off-world colonies.
  Higher elevations give rise to barren, sere landscapes.  Only the hardiest of
  vegetation and small creatures live there.  A few mountain tops are as high as
  10,000m but most of the highlands are between 2000m and 4000m elevation.
  The early Hebitian civilization lived in harmony with the planet and lack of
  industrial metals did not affect them.  However, a climatic shift changed the
  planet to a wasteland and the early Hebitians were beset by plague and
  starvation.  When the invaders came from space and began to intermarry with
  the Hebitians, the emerging civilization moved rapidly towards industrialization.
  They soon depleted what few minerals Cardassia possessed.
  As desolate as the planet has become, the Cardassian people will not leave their home for a more resource-rich
  planet.  Instead, they have annexed planets for their resources and made those colonies extensions of Cardassia
  Prime.  Their territorial nature makes them loathe to leave “home” and It is only
  out of a sense of duty do Cardassians leave the planet to serve the Union on
  starships,  colonies and outposts.
  Before the devastation of the Dominion forces on Cardassia Prime, the capital
  City of Lakat proudly boasted a large governmental complex, the Imperial Plaza,
  the Lakarian amusement Park, and the University of Culat.
  After the Dominion War, the Cardassians resolutely began to pick through the
  rubble to save every stone, every precious object in order to rebuild again.
  
  4
  1.2 – Cardassian Solar System
  (Star Trek Star charts, © 2002 paramount, Geoffrey Mandel)
  Sun: Cardassia
  Type: Single
  Spectral Class: K0V (Orange main sequence star somewhat cooler than Sol.)
  Absolute Magnitude: -1.1
  Number of planets: 8
  Other: 2 asteroid belts
  I:  Class B (partly molten)
  II: Class B (contradicted in the Terok Nor trilogy, where it is implied as Class M, being host to an orphanage.)
  Asteroid Belt
  III: Class M (DS9: Prophet Motive) Where Orb of Wisdom was hidden till Zek obtained it.
  IV: Class M (Hutet) home to Hutet Labor camp (DS9: Homecoming)
  V:  Class M (Cardassian Minor) Home of a museum (DS9: Shadowplay)
  VI: Class M (Cardassia Prime) One moon
  VII: Class Q (variable due to eccentric orbit)
  Double asteroid belt
  VIII: Class I (gas super-giant) with rings
  1.3 – Cardassian Union
  (Star
  Trek Star charts, © 2002 paramount, Geoffrey Mandel)
  
  5
  1.3.1 – The Nature of the Union
  (compiled from the Terok Nor trilogy and DS9 episodes)
  The Cardassian Union lies on the mid and south western border of the Federation near Betazed and Trill.  The
  Breen, Ferengi and Tzenkethi territories lie to the north, and the Talarians lie to the south.  Note that these are
  arbitrary map directions based on looking down on the flat disk of the Milky Way with the Sagittarius Arm in the
  south position.
  The Cardassian Union was once a trade alliance of colonies and newly discovered worlds centered around
  Cardassia Prime.  At first Cardassia sent civilian representatives to negotiate a trade agreement with the
  governments of the resource-rich planets.  They offered superior technology and system security for mineral rights
  on the planets and/or its moons and neighboring planets.  Such alliances were amicable and reciprocal for the
  most part, each side gaining what it wanted from the agreement.
  If the government were reluctant, however, the Obsidian Order would quietly engineer an internal and/or external
  threat to convince the locals that they needed the Cardassian Military to protect them.  An example of this tactic
  was the occupation of Bajor.  Over a ten-year period of time, the Bajoran government was “persuaded” of the need
  for an alliance with the Cardassians for their own protection.  By 2328, Bajor was totally controlled by the
  Cardassian Military. 
  If the world were on disputed space between Cardassian and neighboring alien space, the Cardassians simply took
  the world by force.  The government was replaced by a Cardassian prefect backed up by the military.  A Prefect
  was a leader or governor of a planet, a colony, a local precinct or something as important as the Detapa Council.
  The inhabitants of the occupied world found themselves under strict Cardassian rule, many of them working for
  meager wages and poor working conditions in the mineral mines.
  Over several centuries, the Cardassian Union became more like an Empire, its holdings enforced by Central
  Command and fleets of ships.
  Even as aggressively as the Cardassian Union annexed planets, it is still the smallest of the great galactic powers.
  The Cardassian leaders feel threatened by this situation and need to prove themselves in the arena of galactic
  power.  Some Federation political analysts attribute Cardassian aggression and feelings of persecution to this
  cause, however, and forget that to the Cardassians, larger powers represent a greater threat to the Union.  That
  other powers could be friendly without dominating them is an alien concept.  The concept of altruism is not a
  natural part of the Cardassian mindset.
  1.3.2 – History of the Union
  http://memory-alpha.org/en/wiki/Cardassin_History
  Early history 
  The ancient Hebitians were a spiritual and peaceful civilization which thrived on Cardassia Prime for centuries.
  They lived in harmony with the land and the planet was lush with forests.  Archeologists reported that the Hebitian
  burial vaults were magnificent and filled with many jeweled artifacts made of jevonite.  
  Due to a climatic change and the planet's scarcity in natural resources, the impoverished society suffered from
  famine and disease, leading to millions of deaths.  The frail population was taken over by aliens with a militaristic
  ideology thus ending the Hebitian way of life. (TNG: "Chain of Command, Part II" and A Stitch in Time) 
  First contact  
  First contact between the Cardassians and Bajorans occurred as early as the 16th century.  Using their lightships,
  Bajoran explorers traversed the space around Bajor and stumbled upon tachyon eddies, which took them all the
  way to Cardassia Prime.   (DS9: "Explorers") 
  
  6
  Cardassian Union 
  The Detapa Council (1872), Cardassian Central Command and Obsidian Order were jointly established in the 19th
  century, together forming what was eventually known as the Cardassian Union. (DS9: "Defiant") 
  First Republic 
  The First Republic was established in the late-21st century and featured an era of excellent literature such as the
  works of Iloja of Prim. (DS9: "Destiny") 
  By the mid-22nd century, Cardassians began to explore space.  Cardassians and Humans also traveled in the
  same area of space as early as 2154. (ENT: "Observer Effect") 
  Modern Empire
  In a scene cut from DS9: "Tears of the Prophets", Garak noted that Tret Akleen, who was born on Ventani II, was
  the "father" of the modern Cardassian Empire. 
   Having assumed a militaristic philosophy after the Hebitian society perished, Cardassians relied heavily on the
  military's expansion into the galaxy to obtain the natural resources which were scarce on their homeworld.  The
  military colonized numerous worlds to obtain the resources for their population and in return had almost complete
  power over the people. This arrangement satisfied both the military and the civilian population for many years. 
  However, as the Cardassian Union continued to expand over the decades, so did the military's requirements.
  Eventually the military was consuming the majority of the obtained resources and leaving only scant remnants to
  Cardassian citizenry.  This led to a period of social discontent, as famine and disease once again struck Cardassia,
  as it had with its ancient civilization.  To compensate, the military conquered neighboring planets and forced their
  native people to work as forced laborers. 
  2328 - The most well known of these occupations was that of Bajor in 2328.  The Occupation effectively ended in
  2369 due to political pressure from the Federation on top of the constant terrorism and guerrilla warfare from the
  Bajoran Resistance.  (TNG: "Chain of Command, Part II", "Ensign Ro"; DS9: "Duet", "Cardassians") 
  The Reklar and USS Enterprise-D met in the DMZ over the dispute of Minos Korva.  Eventually their expansion
  brought them into conflict with the Klingon Empire causing the Betreka Nebula Incident. (DS9: "The Way of the
  Warrior") 
  2328 - Contact with the Klingon Empire in the Betreka Nebula.  The Betreka Nebula is a nebula located between
  the Klingon Empire and the Cardassian Union.  The Betreka Nebula Incident began an 18-year-long cold war
  between the Klingon Empire and the Cardassian Union.  (DS9: "The Way of the Warrior") 
  2347 The Cardassian Union attacked Setlik II, killing over 100 Federation colonists.  Federation/Cardassian War
  begins.
  2351 - Construction of Terok Nor is completed.
  The date of first contact between the Federation and the Cardassian Union has never been established, although
  most fans assume that it was sometime in the first two decades of the 24th century due to the lack of any
  Cardassian mention in 23rd century back stories.  Conversely, the Cardassian Iloja of Prim was in exile on Vulcan
  during the lifetime of Tobin Dax, i.e. before 2245. (DS9: "Destiny") 
  2354 Starfleet drives Cardassian forces out of Federation space.
  2367 Truce between the Cardassian Union and the Federation.
  2369 - Withdrawal of Cardassian troops from Bajor.  The Bajorans invited the Federation to administer Terok Nor,
  and they rechristened it DS9.  The Enterprise was sent into Cardassian space upon suspicion that the Cardassians
  
  7
  were developing a metagenic weapon.  Picard was captured and interrogated by Gul Madred, and much
  information about the Federation was gained from this interrogation.  Picard and Crusher were returned alive into
  the custody of Captain Edward Jellico, who had negotiated the Cardassian-Federation armistice of 2367. (Chains
  of Command I & II.)
  2370 - Treaty finally signed by both the Federation and the Union. The Demilitarized Zone (DMZ) is established.
  The layout of the DMZ also contributed to the tensions.  Due to the change in borders some Federation worlds
  became Cardassian territories and vice versa.  Many of the people, whose worlds were turned over to the
  Cardassians, did not wish to leave and were granted permission to remain on their worlds.  Disgruntled by the
  treatment they received from the Cardassians some of the citizens decided to revolt.  This gave birth to the Maquis.
  (TNG: "The Wounded", "Chain of Command, Part I", "Chain of Command, Part II"; DS9: "The Maquis, Part I", "The
  Maquis, Part II") 
  After exhausting much of their resources during the Federation-Cardassian War the Cardassian Union was in no
  shape for renewed conflict with the Federation so soon after the peace treaty.  To make matters worse the Maquis
  were located in the Demilitarized Zone, preventing the Cardassian military from launching a full-scale invasion to
  wipe them out.  This enabled the Maquis to carry out numerous acts of sabotage and small military engagements
  against the Union.
  As the Maquis grew in size and strength tensions increased between the Federation and the Cardassian Union
  with neither side having a concrete solution to the problem.  The Central Command secretly armed their citizens in
  the DMZ to combat the Maquis while the Maquis procured weapons by raiding various vessels as well as receiving
  materials from the Klingon Empire in later years.  (DS9: "The Maquis, Part I", "The Maquis, Part II", "Defiant", "For
  the Uniform", "Blaze of Glory") 
  The Central Command attempted to deal with the situation in the DMZ by discrediting the Federation and providing
  evidence that they not only sanctioned the Maquis' actions, but were providing them with weapons to combat the
  Cardassians.  Their undercover operative secretly developed evidence that Miles O'Brien was shipping photon
  torpedoes to the Maquis from Deep Space 9.  The plan was foiled when Central Command's agent was discovered
  by the station's senior staff, and the evidence against O'Brien was proved to be fabricated.  (DS9: "Tribunal") 
  Another failed attempt by Central Command was to wipe out the Maquis' munitions base in the Badlands with the
  creation of their ATR-4107 missile (which was later renamed Dreadnought).  While the ATR-4107 effectively acted
  as a missile, it was also a fully autonomous warship capable of warp speeds and carried a wide range of defensive
  weaponry.  The Dreadnought had successfully made it to the Maquis munitions depot after fighting its way through
  every Maquis defense.  However, due to the Cardassian's use of an outdated kinetic detonator, the Dreadnought
  did not detonate as planned, but instead drifted in orbit of the planetoid.
  There, the Maquis reprogrammed the super weapon to attack a Cardassian fuel depot on Aschelan V.
  Dreadnought inexplicably disappeared in the Badlands while on the way to its new destination, only to be found by
  the USS Voyager two years later.  (VOY: "Dreadnought") 
  2370 - Enter The Dominion:
  The discovery of a large, hostile empire in the Gamma Quadrant proved to be one of the most devastating events
  for the Cardassian Empire.  By 2371, no major Alpha Quadrant power was willing to commit to a firm solution to the
  threat of a Dominion invasion.  Enabran Tain, the retired leader of the Obsidian Order, with the help of the Tal
  Shiar, was able to develop his own small fleet in the Orias system which he would use later that year in an attempt
  to wipe out the Dominion's rulers; the Founders.  His plan was ultimately foiled by a Changeling infiltrator, resulting
  in the disastrous Battle of the Omarion Nebula.  The battle caused the Obsidian Order to completely collapse,
  allowing for the Cardassian dissident movement to overthrow the Central Command's authority the following year.
  The movement saw the restoration of the Detapa Council and civilian rule.  (DS9: "The Jem'Hadar", "Improbable
  Cause", "The Die is Cast", "The Way of the Warrior") 
  2371 - Kai Winn Adami negotiated the Bajor-Cardassia Treaty with Legate Turrel while Benjamin Sisko mediated
  their discussion in 2371.  Attempting to reestablish relations with Bajor after the end of the occupation, the
  Cardassians secretly worked out a treaty with the Bajorans.  Legate Turrel represented the Cardassian Union and
  Vedek Bareil initiated the talks and worked out the details.  Five months of secret discussions began between the
  
  8
  two, from war reparations to an official apology from the Cardassians.  However, Bareil was injured on his way to
  Deep Space 9 to finalize the treaty so Kai Winn completed the negotiations, thus creating the Bajoran-Cardassian
  Treaty.  (DS9: "Life Support") 
  2372 - Klingon Attack On Cardassia
  In the aftermath of the Omarian Nebual Incident, the civilians rose up and overthrew the Central Command.  The
  Detapa Council regained control of the government. Klingons believed this change of power proved that Founders
  infiltrated Cardassia and they tried to capture Council members.
  In actuality, Chancellor Gowron was influenced by an actual Changeling, and the Klingon Empire launched an
  unprovoked and abrupt invasion of the Cardassian Union, thus initiating the brief Klingon-Cardassian War.  The
  war devastated the Cardassian infrastructure and crippled a large portion of their fleets.  The Detapa Council, with
  the help of Gul Dukat and the Federation, was able to obtain asylum aboard Deep Space 9.  This drug the
  Federation into a war with the Klingons.  Also a short war, the Second Klingon-Federation War (2372-2373) further
  depleted resources of both powers.  After the Klingons were successfully driven away from DS9, the war became a
  stalemate, with Klingon ships able to roam freely throughout Cardassian territory.
  Later that year, Dukat was able to procure a Klingon vessel with the help of Major Kira Nerys.  Despite the
  substantial information he obtained from the ship's computer logs and status reports, the Detapa Council chose to
  find a diplomatic solution to the war as opposed to using the information for launching a new offensive.  Dukat then
  began a one-ship war against the Klingons with his captured Bird-of-Prey. (DS9: "The Way of the Warrior", "Return
  to Grace", "Rules of Engagement") 
  2373 Cardassia joined the Dominion.  Dukat becomes ruler of Cardassia.  Dominion War begins.
  The Detapa Council became completely powerless when the Dominion appointed Dukat as the designated leader
  of the Cardassian people.  Dukat later "justified" his actions by saying the alliance with the Dominion would restore
  Cardassia to its former glory, promising to push every Klingon ship from Cardassian territory and wipe out every
  Maquis colony in the DMZ.  Dukat made good on his promises, for within three days every Maquis colony was
  destroyed, with only a few members able to evade capture or death, and the entire Klingon invasion force was in
  full retreat.  (DS9: "By Inferno's Light", "Blaze of Glory") 
  With the Cardassian Union's borders returned to their pre-war state, Dukat had successfully raised the Union to be
  a first-rate power in the Alpha Quadrant.  However, Dukat's personal ambitions, combined with the Founders desire
  to bring order to the galaxy, meant that an interstellar war was inevitable.  Since the Dominion required constant
  reinforcements of ships, supplies, troops and Ketracel-white from the Gamma Quadrant to be able to conquer the
  entire Alpha Quadrant, the Federation decided to mine the entrance of the wormhole to prevent the movement of
  Dominion ships through the wormhole. 
  This move was the provocation the Dominion needed to start a full-scale war against the Federation without
  coming across as the aggressors.  The Dominion then sent a fleet of ships to capture Deep Space 9 and stop the
  completion of the mine field.  Dukat retook the station and the Dominion War began. (DS9: "Call to Arms") 
  For the first few months of the Dominion War, Cardassia and the Dominion were unbeatable, forcing the Federation
  and Klingon Empire to retreat.  The utter failure of the Federation's Seventh Fleet at Tyra was one of the many
  engagements resulting in complete victory for the Dominion.  It was only a matter of time before Earth and the rest
  of the Federation would be completely conquered.  
  A bold attack lead by Captain Benjamin Sisko saw the first allied victory.  This victory was possible because of the
  help of the Bajoran Prophets who destroyed all 2,800 Dominion ships inside the wormhole before they could enter
  the Alpha Quadrant.  This sudden turn of events, combined with the death of his daughter Tora Ziyal, caused Dukat
  to have a mental breakdown.  Soon after, Cardassians began to lose their status as equals with the Vorta and
  Jem'Hadar. (DS9: "A Time to Stand", "Sacrifice of Angels") 
  
  9
  Puppet Government and Rebellion
  2374 -  After Dukat's subsequent capture, Damar was appointed the new leader of the Cardassian people.
  However, Damar's position gradually became nothing more than a formality, with the Female Changeling and
  Weyoun running a de facto government.  Shortly after the Federation retook Deep Space 9, Damar was forced to
  call for peace by Weyoun, despite his personal objections.  Over time, Damar was forced to obey Weyoun on
  almost all political and military decisions, including the order to reinforce the Son'a outpost on Devos II as opposed
  to perusing the Defiant, as Damar had initially ordered. (DS9: "Statistical Probabilities", "Penumbra") 
  2375 - Damar gradually realized that he was simply running a puppet government under Dominion regime and that
  Cardassians were becoming second-class citizens within their own territory.  When the Female Changeling
  negotiated with the Breen to join the Dominion in 2375, she made territorial concessions on behalf of Cardassia.
  Damar, forced to sign the negotiations as the designated leader of Cardassia, realized his power had been
  completely usurped.  It was then that Damar began his rebellion against the Dominion oppressors. (DS9: "The
  Changing Face of Evil", "When It Rains...", "Tacking Into the Wind") 
  Gul Revok betrayed Damar’s resistance and provided the Dominion with the information necessary to locate their
  bases.  However, Damar learned upon arriving back on Cardassia Prime that he had more of an impact on all
  Cardassians than he had thought.  The entire civilian population eventually joined Damar's rebellion and was able
  to cause a planet-wide blackout during the Battle of Cardassia.  The confusion and lack of communication with their
  main headquarters enabled the allies to defeat the Dominion forces, forcing them to retreat to Cardassia Prime for
  one final stand.  When the Dominion destroyed Lakarian City in retaliation for the blackout, the remaining military
  forces switched sides, helping the Federation Alliance defeat the Dominion once and for all. (DS9: "The Dogs of
  War", "What You Leave Behind") 
  By the end of the Dominion War, Cardassia Prime had been devastated by orbital bombardment and Jem'Hadar
  raids by the Dominion, who wished to wipe out the Cardassian species for their betrayal.  Over 800 million men,
  women and children were slaughtered in the planet-wide genocide.  Cardassia Prime had once again become a
  planet plagued with famine, death, disease and destruction, leaving the remaining Cardassians to rebuild. (DS9:
  "What You Leave Behind") 
  1.3.3 – The Demilitarized Zone
  Retrieved from http://memory-alpha.org/en/wiki/Demilitarized_Zone 
  The Demilitarized Zone (sometimes referred to as the DMZ) was a buffer zone established between the United
  Federation of Planets and the Cardassian Union, by the terms of the Federation-Cardassian Treaty of 2370.
  According to the treaty, neither side was permitted to deploy armed starships, or establish military bases in the
  Zone.  In addition, the border between the two powers was redrawn, such as that ownership of several colonies
  was exchanged both ways - some Cardassian colonies were transferred to Federation control, and vice-versa.  The
  colonists on the affected planets were given the option of resettlement, though most refused.  Dorvan V was one of
  the Federation colonies that was turned over to the Cardassians. (TNG: "Journey's End") 
  However, many civilian colonists on both sides of the border objected to the transfer of control and secretly armed
  themselves, violating the peace terms that established the DMZ.  The Cardassian Central Command began
  secretly shipping weapons to their colonists in the DMZ so as to oust the Federation colonists, using neutral
  species such as the Xepolites as intermediaries.  In response, the Federation colonists banded together and called
  themselves the Maquis, dedicated to freeing themselves from Cardassian control.  Although the Maquis gained no
  official support from the Federation, many in the Federation (including Starfleet) were sympathetic to their cause
  and covertly provided aid. (DS9: "The Maquis, Part I", "The Maquis, Part II"; TNG: "Preemptive Strike") 
  However, by late 2370, to help reduce illegal shipments, the Federation had established a series of checkpoints
  and sensor buoys along their side of the border.  Any ship that crossed anywhere other than a checkpoint would be
  investigated by Starfleet. (TNG: "Preemptive Strike") 
  
  10
  For the next three years, the DMZ was a hotbed of small-scale warfare as the Cardassian and Federation colonists
  conducted terrorist operations against each other.  Eventually the Cardassian military became directly involved in
  the Maquis conflict on their side of the DMZ.  However, in 2372 the Cardassians were forced to divert the majority
  of their attention to defending against the Klingon invasion in the Klingon-Cardassian War, leaving the Maquis
  practically unchecked in the DMZ.  (DS9: "For the Cause") By 2373, the Maquis had been so successful that the
  Federation colonies were considering declaring themselves an independent state. (DS9: "Blaze of Glory") 
  The Demilitarized Zone was quickly overrun by the Jem'Hadar in 2373, shortly after the Cardassian Union joined
  the Dominion.  As the Dominion moved towards open warfare with the Federation, the Demilitarized Zone
  effectively ceased to exist. (DS9: "By Inferno's Light") 
  Planets In/Near the DMZ
  * Alpha 441 
  * Aschelan V 
  * Athos IV 
  * Bryma 
  * Dorvan V 
  * Gamma VII 
  * Hakton VII 
  * Juhraya 
  * Marva IV 
  * Nivoch 
  * Panora 
  * Portas V 
  * Quatal Prime 
  * Ronara Prime 
  * Soltok IV 
  * Salva II 
  * Solosos III 
  * Tracken II 
  * Umoth VIII 
  * Valo I 
  * Valo II 
  * Valo III 
  * Veloz Prime 
  * Volan II 
  * Volan III 
  1.3.3 – Disposition of Adjoining Worlds
  The Federation had a couple of problems coming to the aid of outlying worlds near Federation space.  Worlds
  actively being mined for resources fell in the category of belonging to another power.  The Prime Directive forbade
  the Federation from interfering in what was an internal Cardassian problem.
  Ownership of worlds that had been mined out and abandoned within the demilitarized zone were subject to
  negotiation between the Federation and Cardassian Union.  Even space around abandoned worlds were jealously
  guarded as Cardassian Territory, although both powers regularly trespassed into the demilitarized zone.  The
  Federation would attempt to bring aid to the abandoned worlds and the Cardassians would challenge the
  Federation ships, seeing them as a threat to their territorial boundaries.  Giving up space under a treaty was difficult
  for the territorial (reptilian) mindset of the Cardassians.  So there was a long period of hostilities between the two
  powers in the early 24th century.
  With the aid of Dominion forces, more worlds along the Federation border were annexed for wartime materials.  But
  after the Dominion was defeated, leaving a devastated Cardassia behind, many worlds lay abandoned and in
  desperate need of remediation.  As Cardassia rebuilds with aid from the Federation, it remains to be seen how
  these former worlds will be addressed: as belonging to Cardassia, as candidates for Federation membership, or as
  independent worlds under the protection of the Prime Directive and/or another treaty with the Cardassian Union.
  
  11
  2.0 – The Cardassian People
  2.1 – Physiology 
  (compiled by Carol Thompson, 2006)
  (Ed. Note: The internal physiology of the Cardassians I extrapolated from the most mammalian-like form of Terran
  reptiles, then overlaid with the effects of preserver mammalian DNA upon that template.  Some Terran reptiles
  come very close to the mammalian template, so I have applied the logic one step farther in my description.)
  Two factors contribute to Cardassian genetics and ultimately to body structure: the
  DNA of the reptilian ancestors and the infusion of Preserver DNA, which was
  mammalian, into the reptilian population.  This led to a combination of a humanoid
  body structure with remnants of its ancestral template.  Because of this mixed DNA,
  Cardassians are sexually and genetically compatible with a goodly number of
  species, both mammalian and reptilian.
  The skeleton being bipedal and completely upright, the internal organs are stacked
  upon each other as in other humanoids rather than hanging in the belly cavity as is
  the case with four-legged animals.  The Cardassian has the same analogous organs
  that Humans do, and internal organs are placed roughly in the same areas.  However,
  there are some size and structural differences, even though their functions are the
  same.
  Cardassians have no body hair except on the head, and that is thick, black, and
  straight.  Cardassian scales are raised patterns on the skin rather than overlapping scales as in a fish.  Skin
  coloration varies from dark gray to an umber-gray, depending on race.  The pattern of scales, dominant on their
  corded necks, fades noticeably on the belly, soft parts of the face, and buttocks.  Scales are heaviest in the bony or
  muscular areas of the body, such as the neck, forehead, lower jaw, upper torso, spine, hips, and outer joints
  (knees, elbows, etc.)  The ridges on the face, neck and chest are cords of muscle, not bone or cartilage.
  Cardassians have a spoon-shaped crest on their foreheads and on their breastbones.  Female crests have a light
  blue tint to them, and females will cosmetically color them a darker blue when they are seeking a mate as a sign of
  their fertility.
  Cardassian bone structure is heavy and thick and mature males tend to be broad shouldered with small waists and
  hips.  There is almost no body fat on a fit Cardassian male and young females have about 10% body fat.  Older
  Cardassians put on body fat because of slowed metabolism, and those who indulge in too much alien food.
  Cardassians are most comfortable in hot and humid climates.  Their lower body temperature makes them feel cool
  to the touch.  When in dry and/or cooler environments, they will seek out saunas, hot springs, or hot showers to
  relax in after duty hours.  Temperatures that are in the temperate to cool range for Humans cause a Cardassian’s
  metabolism to slow and his mental processes to become sluggish.
  Cardassians have a heightened sense of sight and they tend to notice details that humans miss.  Their visual
  spectrum is similar to humans, however.  Their senses of smell and taste are less acute, and they tend to spice
  their food and create highly decorative meals to compensate.
  Reptilian characteristics are most evident in the Cardassian urinary and reproductive organs.  The kidneys are low
  in the abdomen with short ureters, which empty directly into a common sac, a cloaca, leading to a single opening
  from the body.  The cloaca also receives solid waste from the intestines and in females, acts as a birth canal for the
  child.
  In addition to the cloaca, males have internal testicles and a penis.  From the exterior, no reproductive organs are
  evident, and the pubis of the male and female look similar with the male pubis slightly enlarged into a pouch.  The
  pubis is covered with soft scales and is completely hairless.  The testicles lie directly above the penis within the
  body cavity.  The penis lies within the pouch until erection.  Males are fertile their entire lives.
  
  12
  Cardassian females have mammary glands to nurse their young.  Males have rudimentary nipples that may or may
  not produce nourishment for offspring, depending on need and the particular hormonal balance within the male.
  These glands and nipples are located as they are in humans, that is, over the pectoral muscles.
  Cardassian females have seasons in which they are fertile, though they engage in sexual activity year round.
  Females only produce one egg a year and twinning is extremely rare.  They have two ovaries that deposit the egg
  into oviducts that lead to the uterus.  The uterus connects to the cloacae by a short tube analogous to a cervix.
  The egg in which the embryo grows is flexible and rubbery, and like a thick amniotic sac, it is broken during
  delivery.  Normally the father delivers the child, but if he is off planet, a relative will tend to the birth.  Only in
  emergencies will a female give birth at a medical facility.  It is rare for a female to produce eggs after the age of 40.
  Males and females share child-rearing duties, except when the male is called away to duty off planet.
  2.2 – Personality
  The same two factors that contribute to the reptilian-mammalian body also
  contribute to the Cardassian mindset.  The Cardassian mind perceives the
  environment in instinctive and reptilian ways.
   
  “A Cardassian remembers everything on every level all the time.  For us, past and
  present are not neatly separated.  We live with everything in the moment,
  including the nightmares.”  (Elim Garak in a message to Dr. Bashir during the
  reconstruction of Cardassia.  A Stitch in Time)
  What this means is that Cardassians make associations and draw conclusions
  from past, present and future memories at once, not in a linear, logical and often
  selective manner like humans do.
  “ In Cardassian society, we are taught from an early age to mask all feelings and
  thoughts, to deflect all outside perception and observation.” (Ibid.)
  “Cardassians come into this life with an awareness of their protected perimeters,
  what the doctor calls ‘our reptilian brain dominance,” and die defending them.”  (Elim Garak to Captain Sisko, A
  Stitch in Time.)  They are territorial and seek to rise in stature within their group and the group at large.  Posturing
  is evident in their fondness of speechmaking and witty conversation, laced with sarcasm.  Cardassians are very
  competitive and will jockey for power in society through their many contacts, collectively known as vesala, in order
  to call in favors, such as placement into a higher position or obtaining a sponsor for their children.  One’s struggle
  for his place in society is thus an extension of their territorial mind set.
  They are meticulous and ordered, preferring set rules to live by rather than the total freedom of free will.  To the
  highly ordered mind of a Cardassian, democracy is chaotic.  Everything must be in its place and everyone must be
  in his or her class.  From early childhood Cardassians are evaluated, trained for, and placed in the work they will do
  throughout life.
  They are tenacious and single-minded not only by nature, but by training.  Any task given to a Cardassian will be
  carried out by any means possible. Faced with a mental challenge, such as getting information out of someone, all
  avenues will be used, from mental intimidation to outright torture, until the information is gotten.  Faced with a
  physical challenge, a Cardassian will keep going until his body or his mind gives out.
  They are xenophobic.  Being a Cardassian is more than cultural identity, it is their entire existence.  Exposure to
  foreign ideas, aliens, and mixed-breeds upset the natural order of things and threaten to taint the Cardassian way
  of life.
  
  13
  They love ritual.  Even their meals are eaten with ritualistic enjoyment.  They eat, drink, fight, make love, and raise
  their children with single-minded focus, following rituals, rules, and cultural patterns passed down for a hundred
  generations. 
  As a species, the Cardassians prefer to remain on the homeworld near their families and their social group.  You
  will not find many Cardassians willing to go on long-term deep space missions.  Being away from family and one’s
  social group is like being in exile, a traumatic existence for any Cardassian.
  2.3 – Cultural Facts
  Cardassians love good conversation and good food, and will linger over a finely prepared and attractively served
  meal, engaging in lively conversation with a dining partner.  Cardassian Guls personally entertain guests traveling
  aboard their ships, acting as gracious hosts.  
  Freighter Captains take a percentage of the cargo for themselves. 
  Cardassians do not engage in team sports.  One-on-one combative competition serves the purpose of survival and
  fitness, not sport.  A Stitch in Time
  Cardassians exhibit irritability between sexes as part of the mating process.  Touching palms is a form of kissing.
  Females who are actively looking for mates will paint their forehead crests a bright blue.  Females who can
  produce young are highly prized.  Females who cannot produce young are considered unsuited for enjoining
  (marriage.)
  Cardassians revere their aged members for their wisdom and family units tend to be multi-generational.  
  The same cannot be said for orphans.  Without a family, an orphan has no vesala, and so no place in Cardassian
  society.  They are placed in orphanages and unless they manage to befriend someone with influence in society,
  they seldom find a way to become productive members of Cardassian society.  Orphans who have come of age, if
  they don’t become a part of the homeless or criminal element, may try to find a way off planet, perhaps finding a life
  on a colony or ship outside of the Cardassian system.
  Cardassians are very protective of their dead.  It is considered a dishonor to the dead if an alien views a
  Cardassian corpse.
  Cardassians need to be a part of a group.  They are fiercely loyal to family, to duty, and to the Cardassian Union in
  that order.  Family, the Union, and traditions all contribute to the Cardassian sense of belonging.  Being a
  Cardassian is more than cultural identity, it is their entire existence.  An outcast Cardassian is a miserable
  Cardassian.
  2.4 - Spirituality:
  (extrapolated from A Stitch in Time and the Terok Nor trilogy)
  Before the Central Command rose to power, the Cardassians were a spiritual people and valued art of all kinds.
  One of the religions described in Andrew Robinson’s “A Stitch in Time” was the Oralian Way, which was outlawed
  along with all religions in the Cardassian Union by the Central Command.  
  Oralius was a winged reptilian non-corporeal being worshipped by the Hebitians.  The religion taught that all life
  was interconnected at the spiritual level, and that by remaining connected, they would nurture one another and
  experience love and peace.  Oralius was referred to both as a “she” and a “he” over the ages, but the teachings,
  written down in ancient Hebitian scrolls known as “the Writings” remained unchanged.
  When the climate of Cardassia Prime changed and mass starvation and disease decimated the Hebitians, invaders
  from the sky descended on the planet, conquered the beleaguered Hebitians, and interbred with them, becoming
  
  14
  the Cardassians.  The hardship of adjusting to the changing climate caused the Cardassian leaders to forsake
  religion, even to the point of forbidding its practice, in favor of the relentless pursuit of resources. 
  Savagely persecuted and nearly exterminated during the occupation of Bajor, the Oralian Way slowly came out of
  hiding during the reconstruction of Cardassia at the end of the Dominion War.
  2.5 – Education
  (extrapolated from A Stitch in Time)
  Cardassian children are taught at an early age to mask their emotions behind a secretive calm mask to allow their
  senses to perceive the truth about their surroundings.  They are trained to remember every detail of what they see
  or hear, enhancing their natural tendency towards an eidetic memory.  They are taught to focus completely on a
  problem and to use all resources and methods at hand until an answer is found.  These learned behaviors make
  the Cardassians seem cunning, devious, and ruthless to humans.
  Children receive a basic six-year year education which is followed by an Emergence Ceremony, which generally
  coincides with puberty and is the passage into “adulthood.”
  During this schooling, students of all classes are watched for special aptitudes, as the adults in charge begin
  recommending each child for the actual job within his class will do. 
  Based on thorough testing, both physically and mentally, and observation, each student is taken from his parents
  after the Emergence Ceremony and enrolled in the appropriate Institute for his social class.  Students’ educations
  are paid for by a sponsor who will monitor, encourage, and ensure their performance in the selected Institute.  Most
  students will follow their parents' training and careers. Students that show unusual aptitude may be chosen for
  careers higher than their class and even for the secretive and prestigious Obsidian Order.
  Institutes are run by a First Prefect and Docents teach the subject matter, assisted by upper level students.
  Females tend to dominate the sciences, the judicial system, and intellectual professions.  Males tend to dominate
  the physical professions and their military is almost completely male.  This is not a gender bias.  It is the way their
  brains are hardwired.  There are exceptions, of course, but as a species, the tendency holds true.
  2.6 – Holidays, Celebrations, and Ceremonies
  (extrapolated from A Stitch in Time and the Terok Nor trilogy)
  Burial Ceremony
  It is forbidden for aliens to view a Cardassian corpse.  Cardassians bury their dead and then conduct a memorial
  with chants for the departed.
  Emergence Ceremony
  When a student completes the 9 years of schooling at his Institute, a ceremony is held at the school.  This also
  represents passage into adulthood.
  Gul Minok Celebration
  On the eve of the day when Gul Minok defeated the Samurian Invaders, Cardassians begin the longest period of
  festivities in the year.
  Founding of the Union
  Cardassians honor the day Tret Akleen founded the modern Union some centuries before.  It was ironic that on this
  day of remembrance, the popular vote was conducted, by the people to decide between the “party” that wanted to
  go back to the old days and the “party” that wanted to move forward with democracy.  
  
  15
  3.0 – The Government
  3.1 – Detapa Council
  3.1.1 – Composition
  http://memory-alpha.org/en/wiki/Detapa_Council
  The Detapa Council is the civilian lawmaking body of the government.  It is
  composed of 11 members. (DS9 episodes: "Defiant", "The Way of the Warrior")  
  These members are elected by the people in their respective districts.  As
  individuals, Detapa members are well-known and powerful people not only among
  the locals they represent but also with the citizens at large.
  The Council is presided over by a Prefect elected by and from the members of the
  Council. (DS9: "Cardassians", "Defiant", "Return to Grace") 
  Some council members may have the rank of Legate, which is equivalent to a
  Starfleet Admiral.  Legates, though retired from military service, command Jaguls
  who in turn command military Orders.  Thus the military has considerable influence
  over lawmaking, appropriations, and decisions affecting the Cardassian Union.
  “You can take the soldier out of the military, but you can’t take the military out of a
  career soldier.”
  3.1.2 – Vesala and Elections
  Although Council elections are conducted by popular vote, the voting is heavily influenced by the candidates'
  vesala,  his network of influential people.  In the past, Central Command (working through the Council) nominated
  candidates, which the people then voted on.  So long as Central Command controlled nominations, they were
  ensured of Council members who would maintain the status quo.
  Cardassian politics, like most of Cardassian society, runs on favors.  It’s who one knows and what favors influential
  people would do for the candidate that made him popular with the people in his district.  Of course the candidate is
  also supposed to grant favors to his voting public, such as sponsoring a child’s education, securing a job for a
  person, putting pressure on another’s superiors for a rise in status or a better posting.  All this and more constituted
  vesala.
  3.1.3 – Ministries and Agencies of the Detapa Council
  Cardassian Ministry of Justice
  The Cardassian Ministry of Justice is a government department in the Cardassian Union, responsible for
  dispensing justice through the courts . (DS9: "Defiant")  In 2371, Dukat talked to the Ministry of Justice about not
  having Thomas Riker executed for his attacks on Cardassian targets using the USS Defiant.  Commander
  Benjamin Sisko later noted that convincing the Justice Ministry took "some" doing. (DS9: "Defiant")  Several weeks
  later, Legate Turrel admitted that there were still Bajorans being held by the Ministry, detained for "crimes against
  the state", who had not been released after the Occupation of Bajor ended. (DS9: "Life Support")  Retrieved from
  http://memory-alpha.org/en/wiki/Cardassian_Ministry_of_Justice 
  Cardassian Supreme Tribunal
  The Cardassian Supreme Tribunal is the highest court of justice in the Cardassian Union.  It is presided over by the
  Chief Archon.  Tekeny Ghemor gave Kira Nerys information about the Supreme Tribunal during his shri-tal in 2373.
  
  16
  (DS9: "Ties of Blood and Water")  In a cut line, Ghemor revealed the Chief Archon had tried to resist the Dominion
  takeover of Cardassia.  Retrieved from http://memory-alpha.org/en/wiki/Cardassian_Supreme_Tribunal  
  The justice system is based on the verdict of guilty.  Authorities establish evidence against the criminal before an
  arrest is made.  Upon arrest, the prisoner is assigned a counselor, who tries to reason with the accused to confess.
  Some prisoners are interrogated until a confession is exacted from an unwilling criminal.
  Trials are held in public and broadcast to the populace.  What passes for a trial is a statement of charges from the
  Archon (judge), a statement of remorse for one’s crimes from the prisoner or his counselor and then an execution,
  which may or may not be public and may or may not be swift depending on the cooperation of the accused.
  Central Prison
  Central Prison is a detainment facility on Cardassia Prime.  In 2370, Miles O'Brien was taken there after having
  been arrested by Gul Evek on a charge of giving weapons to the Maquis. (DS9: "Tribunal")  Due to the nature of
  the judicial system, it may be assumed that prisons were temporary holding facilities until the justice system was
  done interrogating the subject or using the accused as a political pawn.  Only accused with very powerful vesalas
  ever escaped the justice system.
  Cardassian Finance Ministry
  The Cardassian Finance Ministry is a government department in the Cardassian Union, responsible for the Union's
  finances and economy.  The Finance Ministry controls taxes, and is apparently capable of exiling people who
  refuse to pay them.  Elim Garak claimed to be exiled by the Finance Ministry because of his failure to pay his taxes.
  (DS9: "Improbable Cause")  Retrieved from http://memory-alpha.org/en/wiki/Cardassian_Finance_Ministry 
  Cardassian Intelligence Bureau
  The Cardassian Intelligence Bureau was a Cardassian intelligence agency which replaced the Obsidian Order
  following its destruction in 2371.  Following the annexation of Cardassia by the Dominion in 2373, the CIB operated
  under their auspices.  In early 2374, Elim Garak pretended to be a member of the CIB, Kamar, when captured by
  Keevan's 
  Jem'Hadar 
  troops. 
  (DS9: 
  "Rocks 
  and 
  Shoals) 
   
  Retrieved 
  from 
  http://memory-
  alpha.org/en/wiki/Cardassian_Intelligence_Bureau
  Cardassian Ministry of Trade
  The Cardassian Ministry of Trade was an economic agency on Cardassia that deals with trade within and outside
  the Cardassian Union.  A member of the Ministry of Trade was stationed on Terok Nor during the Occupation of
  Bajor. (DS9: "Return to Grace")  Retrieved from http://memory-alpha.org/en/wiki/Cardassian_Ministry_of_Trade 
  Cardassian Science Ministry
  The Cardassian Science Ministry was a government department of the Cardassian Union responsible for scientific
  research and exploration. It was part of the Cardassian military. One of the maxims of the Science Ministry was to
  not to make any project appear too dangerous. Ulani Belor and Gilora Rejal were both working for the Ministry.
  (DS9: "Destiny")  Retrieved from http://memory-alpha.org/en/wiki/Cardassian_Science_Ministry 
  Surviving Bajoran orbs, retrieved by the Obsidian order,  were being studied by the Ministry during the Occupation
  of Bajor.  Miras borrowed the Orb of Prophecy from the Obsidian Order archives and received a vision of her place
  in the Oralian Way: as a conduit through which Oralius could be manifest to her followers.  ( the Terok Nor trilogy) 
  Personnel serving the Ministry on Bajor during the Occupation were:
  Miras Vara 
  Kalisi Reyar 
  Ulani Belor 
  Gilora Rejal 
  
  17
  Kotan Pa'Dar 
  Crell Moset
  Retrieved from http://startrek.wikia.com/wiki/Cardassian_Science_Ministry and Terok Nor trilogy
  Loyalty Investigation Board
  The Loyalty Investigation Board was a Cardassian organization in operation in 2370. (DS9 novel: Betrayal) 
  Exactly what this organization's function is, is not known. However, judging by the name, it could be a group that
  investigates people's allegiances, and/or cases of treason. Whether this organization was always a part of the
  Cardassian 
  government, 
  or 
  just 
  the 
  Revanche 
  government 
  is 
  not 
  known. 
   
  Retrieved 
  from
  http://startrek.wikia.com/wiki/Loyalty_Investigation_Board 
  Cardassian Bureau of Identification
  The Cardassian Bureau of Identification is a government agency that collects personal information on all
  inhabitants of the Cardassian Union.  All Cardassians are required to give the Bureau their first molar. This usually
  occurs 
  at 
  age 
  ten. 
  (DS9: 
  "Tribunal") 
   
  Retrieved 
  from 
  http://memory-
  alpha.org/en/wiki/Cardassian_Bureau_of_Identification 
  Cardassian Central Archives
  The Cardassian Central Archives stored historical information on the Cardassian Union. 
  According to Tekeny Ghemor, the Central Archives included a section devoted to Bajoran Major Kira Nerys. (DS9:
  "Ties of Blood and Water")  Retrieved from http://memory-alpha.org/en/wiki/Cardassian_Central_Archives 
  Cardassian Communications Service
  The Cardassian Communications Service (also known as the Cardassian Information Service) is an agency that
  controls and operates major communication systems in the Cardassian Union.  Natima Lang worked for the service
  while she was living on Terok Nor in 2363. (DS9: "Profit and Loss") 
  Retrieved from http://memory-alpha.org/en/wiki/Cardassian_Communications_Service 
  Orbital Traffic Control
  Orbital traffic control was a Cardassian agency that dealt with starships approaching and leaving orbit of Cardassia
  Prime.  In late 2375, Damar's Jem'Hadar attack ship was hailed by orbital traffic control, who asked for their
  security clearance.  Elim Garak was able to get clearance from the agency to let them enter standard orbit. (DS9:
  "The Dogs of War")  Retrieved from http://memory-alpha.org/en/wiki/Orbital_traffic_control 
  3.1.4 – History of the Council
  http://startrek.wikia.com/wiki/Detapa_Council 
  The Detapa Council is the civilian governing body of the Cardassian Union.  The Council was formed in 1872
  (Earth calendar), and was by law in control of the Central Command and the Obsidian Order. 
  Although the Detapa Council originally held power of the government, once Cardassia developed space flight and
  the military discovered other planets rich in the natural resources Cardassia so desperately needed,  the Council
  found itself gradually loosing power to the military as it demanded more resources to build more ships, train more
  soldiers and send more Cardassians into space.
  The Obsidian Order worked with the military to gather intelligence on these new worlds, and helped “convince” the
  governments of those worlds to ally with Cardassia.  This strengthened the political position of the military, and the
  Central Command came the major power in the Union.
  Eventually the Detapa Council was reduced to passing laws and making appropriations at the whim of both the
  Central Command and the Obsidian order.
  
  18
  Following the fall of the Obsidian Order in 2372, the Council, along with the Cardassian dissident movement,
  overthrew the Central Command, and established control over the government.  Gul Dukat served as chief military
  advisor to the Council following the revolution.  
  The Klingon Empire believed the coup to have been engineered by the Dominion, and used it as a reason to invade
  the Union in the Klingon-Cardassian War.  During the initial invasion, the Council was evacuated from Cardassia
  Prime aboard the Cardassian warship Prakesh, and given temporary shelter aboard the Federation space station
  Deep Space 9. (DS9: "The Way of the Warrior") 
  Dukat talked to the Detapa Council later that year, after having captured a Klingon Bird-of-Prey.  Although the
  council members were impressed by his accomplishment and offered him his old post, they also told him they
  would not use the data obtained to launch an offensive against the Klingons.  (DS9: "Return to Grace") 
  Dukat used that power to negotiate an alliance with the Dominion.  The influence of the Council waned again as
  Dukat became supreme ruler of Cardassia in the Dominion's name.  When Dukat went mad and disappeared from
  public view his aide, Gul Damar, assumed his position.  Damar turned against the Dominion and was killed fighting
  to overthrow them.
  After the Dominion War was over, a new Detapa Council was formed from the surviving members, plus capable
  Cardassian citizens.  Some retired Cardassian legates returned to the homeworld to offer their wisdom and
  assistance in the rebuilding process.  The Council now seeks to build a newer, stronger Cardassia and to put aside
  the mistakes of the past.
  Legate Damar would have been assured the position of Prefect, despite his military background, had he survived
  the rebellion against the Dominion.  The Council's Prefect is now Legate Turrell, an elder statesman with strong
  civilian support.
  In spite of the emergence of underground movements, Cardassians still are hierarchical in nature, and will most
  likely return to a more centralized government as they struggle to bring order the chaos of their world.
  3.2 – Local Government
  3.2.1 – Planets and Colonies
  The Cardassian concept of vesala extends to the local government as well.  Local government authorities, such as
  planetary and colonial governors, are also known as prefects.  A prefect is supported by an extensive bureaucracy
  that handles the day-to-day matters of governing, including representatives from the major ministries of the
  Cardassian government.
  The majority of prefects in the Cardassian Union were also military officers, so they had the authority of Central
  Command backing up their appointments.
  As Prefect of Bajor, Skrain Dukat was criticized for being too lenient on the “ungrateful” Bajorans, but his
  considerable vesala gave him the power to call the shots as he saw fit and to remain in his position.  He also
  commanded the Exarches of Bajoran settlements and the overseers of the Bajoran labor camps, though there was
  no love between himself and them.  Exarch Kotan Pa’dar was a personal and political enemy of Dukat, strongly
  opposing Dukat’s handling of Bajor.  (Terok Nor trilogy)
  Cardassian settlements on Bajor were governed by civilian exarches. (Terok Nor trilogy).  The term probably also
  refers to any village or city governor in charge of a settlement of Cardassians, whereas military officers took charge
  of alien encampments, work forces, or colonies.  The Tozhat Resettlement Center on Bajor was headed by Kotan
  Pa’Dar.  The settlement housed orphans of Bajoran, Cardassian, and mixed heritage.
  
  19
  3.2.2 – Civilian Assembly
  Mentioned in passing in :A Stitch in Time,” and in the Terok Nor trilogy, the Civilian Assembly seems to have been
  around even during the height of power of Central Command.  One may assume that local citizens assembled to
  discuss issues of importance to the populace in the cities and to let their representative in the Detapa Council know
  their opinions.  After the Cardassians chose Democracy over the old system, it was the open and free expression
  of everyone’s opinion, that made Garak ask Bashir how anything got done in a Democracy.
  3.3 – Underground Movements
  3.3.1 - Dissention within the ranks
  (Terok Nor: Dawn of the Eagles and various DS9 episodes.)
  Within the military itself, there was dissent about the continued mining of Bajor as mineral deposits were depleted,
  the workers sickened and died, and production began to fall below quotas.  Economically, Bajor was sucking up
  maintenance and medical resources that could be used at home.
  Among these dissenters within the military ranks was Dalin Gaten Russol, who led a group opposed to the
  occupation of other worlds.  They also opposed the wasteful trade agreements that were not economically wise in
  the long run for Cardassia. 
  In spite of the opposition, Dukat saw much untapped potential for not only mining, but food production.  He felt that
  Central Command was ignoring the long-term benefits of occupation, instead going for a quick retrieval of minerals,
  then moving on to the next planet.  He dreamed that Bajor would supply Cardassian’s needs for generations.
  Legate Corat Damar, once a loyal follower of Dukat, led the rebellion against the Dominion, taking like-minded
  soldiers from the Second and Ninth Orders with him. He had always been a traditionalist, and abhorred the control
  the Dominion had over Cardassia.  He became a martyr for the cause when the Dominion executed him.
  3.3.2 – The True Way
  With the Cardassian Obsidian Order no longer existing to keep the population in line, a fanatical separatist group
  known as the "True Way" began to unleash their frustration on the Federation and Bajor through terrorism and
  sabotage in 2372.   Blaming the Federation for Cardassia's economic and political problems, and strongly opposed
  to the Bajoran-Cardassian Treaty made the year prior, the True Way was responsible for destroying the runabout
  USS Orinoco as well as a failed attempt at the life of Shakaar Edon. (DS9: "Our Man Bashir", "Crossfire") 
  3.3.3 – The Oralian Way – Beaten Down but not Dead
  Another dissenter was Glinn Sa’krat, a secret member of the Oralian Way.  As brutally as the members of the Way
  were exterminated during the takeover of Bajor, the surviving members had to meet in secret places: basements,
  underground grottoes, and caves, moving when the detection grid and foot patrols found them out. (Terok Nor
  trilogy)
  The Oralian Way, however, managed to survive and came out into the open during the reconstruction of Cardassia.
  The Way re-opened a long-forgotten path of spiritual understanding and healing for the beleaguered Cardassians.
  (A Stitch in Time)
  3.3.4 – The Concept of Democracy – The Reunion Project
  ( A Stitch in Time)
  When the Central Command was in power, some citizens formed an underground movement with the express goal
  of turning the Cardassian Union into a non-militaristic democracy.  Known as the Reunion Project, the movement's
  members included not only civilians (such as well-known leaders Rekelen, Hogue, and Natima Lang) but also
  some legates and members of the Detapa Council.  One such member, Legate Ghemor, was uncovered by the
  
  20
  Obsidian Order in 2371 and forced to flee Cardassia.  He has since returned to lend his efforts to the
  reconstruction.   Other well-known proponents of the Reunion Project were Dr. Parmak, Pythas Lok, Elim Garak,
  and some members of the Obsidian Order.
  Some Federation observers argue in favor of supporting the movement; others believe it must succeed on its own if
  it is to have any lasting effect on Cardassian culture.
  3.3.5 – The Directorate
  (A Stitch in Time)
  The Directorate, led by Gul Madred, Procal Dukat and several powerful military leaders, had a strong following
  among the military.  Their movement wanted to break all ties to the Federation and to enlist the Romulans against
  the Klingons and then the Federation.  They felt the only way to rebuild was through military might.  Their political
  goal was to take back power from the Detapa Council and the Civilian Assembly.
  They set up a “Restoration Cadre” in every sector and tried to intimidate the citizens into voting for their candidates.
  They pressed for their candidates to be elected to the Detapa Council and thus secure military power over the
  civilian population.
  Well-known members of the Directorate were Procal Dukat, Gul Hadar, Gul Evek, Legate Parn and Gul Malyn
  Ocett.  These military leaders had fought the Dominion to throw off their yoke but felt the Federation was out to
  absorb them into their hegemony and therefore lose their own identity as Cardassians.
  The elite military men in the Directorate referred to themselves as the “Brotherhood” and were the top organizers
  and decision makers of the organization.
  3.3.6 – Aftermath
  When faced with the choice of violence and peace among themselves, the Cardassian people voted for peace and
  the Reunion Project.  They were tired of war and their homeworld was badly decimated by the final punitive actions
  of the Dominion.  They rejected the very attitudes that had gotten them to this desperate state.
  But Elim Garak thinks there is too much endless discussing of things and not near enough action,  One of the
  drawbacks of Democracy!
  
  21
  4.0 – The Military
  The Cardassian Military was divided into at least twelve Orders and several militias, including Cardassian Militia 41.
  (TNG: "Ensign Ro"; DS9: "Emissary") 
  4.1 – Military Ranks
  (from various sources and refined from Star Trek Terok Nor: Night of the Wolves)
  Garresh (Fifth through First rank) (Recruit and Enlisted), 
  Gil (Second Tier & First Tier) (Ensign)
  Glinn (Lt.)
  Dalin (Lt. Cmdr)
  Dal (Commander)
  Gul (Captain.)
  Jagul ( Rear or Vice Admiral)
  Legate (Admiral)
  The Cardassian military has a strong respect for the chain of command, which reflects
  the Cardassian cultural respect for authority.  Cardassian troops are fiercely loyal to
  their superior officers and their Orders, usually citing the name of their Order along
  with name and rank.  A popular officer gains much support from his soldiers, and by
  extension, strengthens his vesala.
  All new recruits start at garresh rank.  Garresh make up the vast bulk of the military. They are individually ranked
  on a scale of Fifth to First Rank.   These are roughly analogous to enlisted ranks in Starfleet.
  The commissioned ranks are gil, glinn, dalin, dal, gul, and jagul.
  Gils are ranked at Second Tier then rise to First Tier with loyal service.
  Officers must generally hold a rank of at least glinn to be given command of a department on board a starship or
  within a unit.  Larger vessels and units require dalin or dal level officers.  Guls are the rough equivalent of Starfleet
  captains.  Guls command starships and bases, and serve as prefects and planetary governors throughout the
  affiliated worlds of the Union.  Many guls are quite influential, building up extensive vesala networks.  Jaguls are
  the equivalent of Starfleet admirals, commanding entire Battalions and Orders.
  Legate is both a military and civilian rank.  Many Legates serve in the Detapa Council, but exert considerable
  influence over their military orders through their extensive vesalas.
  An officer who shows aptitude for leadership, problem solving and loyalty to his superior officer and to the Central
  Command will rise more quickly up the ranks than a run-of-the mill officer.  Within this strict framework, creativity in
  getting the job done is rewarded.  But mavericks who go off on their own and disregard the chain of command are
  soon reassigned to less favorable postings.
  4.2 – The Central Command
  (http://memory-alpha.org/en/wiki/Cardassian_Central_Command)
  The Central Command is the formal name of the leadership of the Cardassian military.  It is composed of the heads
  of the twelve military orders.  In theory each Jagul has an equal voice in the Central Command.  It is through
  vesala, resources, and size of each fleet that one or more Orders is more powerful than the others, and so receives
  the lion’s share of funding, ships and materiel.
  
  22
  The Central Command supports several training Institutes on Cardassia Prime and on neighboring planets in the
  system.  Students with strength, stamina, and militaristic tendencies are enrolled into the Military Academies upon
  completion of their basic education.  Most of these students are children of military, and predominately male,
  although the occasional female might be allowed to train as a soldier.
  Central Command controlled all of its forces from a “war room” on Cardassian Prime.  This facility was equipped
  with the best observation and strategic equipment in the Union.  (DS9: Defiant)  It was linked to Cardassia’s border
  through a system of outposts which transmitted data on space traffic to the control facility.
  In the centuries of Central Command rule, advanced technologies were developed, either from within or by reverse
  engineering of alien technology.  A number of methods were used to enhance troop performance, including drugs
  and suspended animation.  Drugs were effective in the short term, but the soldiers became uncontrollable, suffering
  severe side effects that more often than not were permanent.
  After the Cardassian Union joined the Dominion, Dukat controlled the Cardassian and Dominion fleets, with
  Weyoun at his side overlooking his decisions. After the Second Battle of Deep Space 9, Dukat lost his status as
  leader of the Cardassian people.  His successor, Legate Damar, had limited control over the Cardassian Guard,
  since Weyoun and the Female Changeling would often override his military decisions.  When Damar decided to
  rebel against the Dominion oppressors, Legate Broca was appointed leader of Cardassia.  Unlike the two who held
  that position before him, Broca allowed Weyoun and the Female Changeling to control the Cardassian military at
  their discretion, simply carrying out their orders.  (DS9: "Penumbra", "'Til Death Do Us Part", "Strange Bedfellows",
  "What You Leave Behind") 
  With the end of the Dominion War, the Central Command retook control over what was left of the Cardassian
  Military but did not regain political control over the Civilian government.
  4.3 – Military Orders
  (http://memory-alpha.org/en/wiki/First_Order etc)
  The Cardassian military is divided into Orders, each of which serves or patrols a specific region of space and
  includes both space and militia troops assigned to that region.  A soldier's Order is one of the most important
  factors in identifying him and his duties, and most Cardassian officers use their Order as part of their title, such as
  "Gul Jasad, Seventh Order."  The highest ranked Orders are the oldest and most prominent, wielding the greatest
  influence in Cardassian affairs, and holding correspondingly greater responsibilities.  This section identifies the
  known Orders.
  4.3.1 - First Order
  The Third Battalion of the First Order was a Cardassian unit known for their fanaticism. Their motto was "death to
  all." 
  Three members of the Third Battalion were left on the Cardassian space station Empok Nor in stasis when it was
  abandoned. They were test subjects of a failed psychotropic drug designed to heighten their xenophobia. Only two
  of the three were released when the Starfleet personnel entered the station, the third was dead due to a broken
  stasis chamber. (DS9: "Empok Nor") 
  During the Dominion War detachments from this order, according to Damar's speech at the start of the Cardassian
  Rebellion, attacked the Dominion outposts and cloning facility on Rondac III. (DS9: "The Changing Face of Evil") 
  4.3.2 - Second Order
  Members of the Second Order made first contact with the Federation, and identified Starfleet as a potential threat
  to Cardassia.   The Federation, being much larger with more powerful ships at its command, made the Cardassians
  feel like the underdogs in the quadrant,  They expected that the Federation would seek to conquer Cardassia just
  as Cardassia had conquered its neighbors. 
  
  23
  Gul Dukat was head of the Second Order, the most influential Order in the Cardassian Union, during the
  Occupation of Bajor 2346 through 2371.  He took over Terok Nor, the orbital ore processing unit that refined ore
  from its base rock so that freighters could take it back to Cardassia Prime.  Dukat felt that capitulating somewhat to
  Bajoran workers’ needs and wants, he could get them to appreciate what Cardassia was doing for their own good.
  His methods seemed brutal by Federation standards, but they were downright lenient by Cardassian standards.
  (DS9: "The Maquis, Part I", "Defiant" Star Trek Terok Nor: Night of the Wolves) 
  The Second Order conducted the raid against the Federation outpost at Setlik III, believing it to be a staging point
  for an attack against the Union.  Although this proved incorrect, the Second Order used the Federation's
  aggressive response as proof against the Federation, and became a strong voice in favor of war against the
  Federation.
  For decades, the Federation and the Cardassians engaged in skirmishes along their shared border.  For the
  Federation, they were to protect their outermost colonies.  For the Cardassians, who had decided to claim these
  areas for themselves, the skirmishes served to hold back the enemy who threatened their resources.
  A student of Cardassian Studies must understand these skirmishes from the Cardassian point of view.  The
  Federation was bigger and stronger, and the speeches of peace and democracy were alien to them.  Of COURSE
  the Federation was out to invade Cardassia.  And the skirmishes only increased animosity between the two
  powers.
  The Second Order also made first contact with the Bajor system, and oversaw the Bajoran occupation with the help
  of the Obsidian Order. (Star Trek Terok Nor: Day of the Vipers). Gul Dukat was the military prefect of Bajor at that
  time. The resources mined from Bajor gave the Second Order considerable vesala throughout Central Command.
  When Central Command chose to negotiate a peace treaty with the Federation and withdraw from Bajoran space,
  officers of the Second Order (including Gul Dukat) strongly protested. 
  The Dominion alliance placed the Second Order in charge of the Central Command, although still secondary to the
  will of the Dominion.  Damar's rebellion against the Dominion drew many soldiers of the Second Order with him.  
  4.3.3 - Third Order
  In 2375, Legate Damar sent a priority communiqué to Gul Yaltar of the Third Order. (DS9: "Image
  in the Sand") 
  During the Dominion War, detachments of this order, according to Damar's speech at the start of
  the Cardassian Rebellion, attacked the Dominion outposts and cloning facility on Rondac III. (DS9:
  "The Changing Face of Evil")
  Emblem of the Third Order (right)
  4.3.4 - Fourth Order
  When Gul Jasad from the Seventh Order requested reinforcements for a confrontation with Deep Space 9 in 2369,
  units of the Fourth Order were the closest ships, approximately one day away. (DS9: "Emissary") 
  Gul Aman Evek was a prominent commander of the Fourth Order during the 2370s.  His primary responsibilities
  were in dealing with the Maquis near the DMZ and the Badlands. (VOY: "Caretaker") 
  In 2373 the Fourth Order was commanded by Gul Trepar. At the time, Trepar's aide was Glinn Borven. (DS9: "Ties
  of Blood and Water")  
  In Grathon Tolar's forged holo-recording, the Fourth Order was assigned to protect the flank of the 23rd Jem'Hadar
  Division as it advanced through the Glintara sector, in the planned Dominion invasion of Romulan space. (DS9: "In
  the Pale Moonlight")   Gul Dolak's statement that he represented the Cardassian Militia 41 (which was distinctly
  pronounced as "four-one") could be taken to mean that the militia was attached to the Fourth Order, First Battalion. 
  
  24
  They suffered some of the heaviest losses during the Dominion War, although not at the hands of their enemies.
  Along with the Second and Third Orders, the Fourth Order saw the most action in and around Bajor, both during
  and after the Bajoran occupation. 
  4.3.5 - Fifth Order 
  The Fifth Order was known for their sophisticated military encryption codes, which used a recursive encryption
  algorithm, and was comparable to Elgol-red and Courier Code 5-9.  Fifth Order Military Codes were among the
  military codes ruled out as belonging to the communiqué received at Deep Space 9 from the Gamma Quadrant.
  (DS9: "In Purgatory's Shadow") 
  We may assume, then that the Fifth was the Intelligence Order of the Cardassian fleet, providing
  counterintelligence  (false messages) to their enemies.
  4.3.6 - Sixth Order
  In 2371, the Sixth Order maintained Outpost 61 and Outpost 47 in the Almatha sector, under the command of Gul
  Toran. (DS9: "Defiant") 
  4.3.7 - Seventh Order
  Gul Jasad was a commander in the Seventh Order, and was stationed near the Bajoran border in 2369. Three
  ships from the Seventh Order, lead by Jasad's starship, later approached Deep Space 9 while investigating the
  disappearance of Dukat's starship. (DS9: "Emissary") 
  4.3.8 - Eighth Order
  Gul Benil was a commander in the Eighth Order in 2371 when he was under orders of the Central Command to
  stop and search all ships entering Cardassian space due to increased Maquis activity in the sector under his
  jurisdiction. (DS9: "Second Skin") 
  4.3.9 - Ninth Order
  The Ninths Order's Heavy Weapons Unit, Third Assault Group maintained a base near Tempasa during the
  Occupation of Bajor.   Kira Nerys led a raid on this base, and the Order destroyed her father's village in retaliation.
  (DS9: "Ties of Blood and Water") 
  During the Dominion War detachments from this order, according to Damar's speech at the start of the Cardassian
  Rebellion, attacked the Dominion outposts and cloning facility on Rondac III. (DS9: "The Changing Face of Evil") 
  4.3.10 - Tenth Order
  4.3.11 - Eleventh Order
  The Cardassian Eleventh Order was a military division of the Cardassian Guard that was, according to Klingon
  General Martok, a reserve unit that was composed of "old men and walking wounded."  They were stationed on
  Septimus III during the Dominion War. 
  In 2375, all 500,000 members of the Order were sent on what turned out to be a suicide mission by the Dominion
  when Septimus III was attacked and conquered by the Klingons.  The Eleventh Order provided a diversion to cover
  the Dominion withdrawal from the Alpha Quadrant.  In spite of promises of backup, reinforcements never came and
  the Order was completely wiped out.  (DS9: "Strange Bedfellows") 
  
  25
  The brave last stand of the Eleventh sparked the beginnings of rebellion against the Dominion among the military.
  4.3.12 - Twelfth Order
  During the Dominion War, the entire Twelfth Order was headquartered at Sarpedion V, making it one of the most
  heavily fortified planets in the Cardassian Union in 2375. (DS9: "Tacking Into the Wind") 
  4.4 - Militia
  The officers and enlisted of the powerful ships of the Union got all the attention in the episodes.  It is the
  Gul on your forward screen that challenges you when you “accidentally” cross into Cardassian Space.  It
  is the Gul occupying a planet who you verbally fence with when he is holding one of your undercover
  officers.
  But it falls to the thousands of ground troops who secure and hold the planets and colonies, who fill the
  ranks of security and order, who board and take down the enemy on a captured ship or installation.
  4.4.1 – Training
  (speculative)
  Cardassian youth suited for ground troops are spotted early in their basic education years.  Usually sons of militia
  follow in their fathers’ and grandfathers’ traditions.  The families of soldiers who have made a name for themselves
  in service to Cardassia have vesalas that can extend clear into the Detapa Council.
  All future soldiers go through first year at one of the many military institutes stationed on Cardassian Prime and
  habitable planets in the system.  Militia training is necessarily brutal, for soldiers may have to endure the harshest
  of conditions in the field or in the hands of the enemy.  They master hand-to-hand combat and learn expertise in a
  number of energy weapons.
  Obedience and respect for authority is ingrained into all Cardassian youth from the time they can understand
  orders.  These early lessons are honed into strict obedience to their superiors and each student is trained to be a
  necessary member of his unit.  
  Those students who are obviously brighter and more tactical minded than their classmates are chosen for
  command within the militia.  In their second level of studies, such students will be given instruction in leadership, in
  tactical and troop management, as well as continuing their rigorous physical training.
  4.4.2 – Life in the Cardassian Militia
  (speculative)
  Being a soldier is a proud tradition in many Cardassian families.  Soldiers take pride in their profession and strive to
  serve their units, their superior officers and the Cardassian Union with unquestioning loyalty.  Loyal service also
  brings pride and honor to their families, who are well-taken care of.  A loyal and dependable soldier can rise quickly
  in the ranks.
  Even after basic training, discipline is harsh.  Should a soldier get himself into trouble, the entire unit is punished.
  Once the official punishment is meted out, it is a certainty that the punishment he gets from his unit members will
  be worse.  These are the people he has trained and fought with, the people he belongs to.  To bring disgrace on
  the unit is intolerable.
  And yes, soldiers will be soldiers no matter what the species.  Idle soldiers on long boring assignments
  occasionally get in trouble with the civilian population or harass the locals.  Some may seek out bars and
  companionship that is inappropriate.  But their unit mates will extricate him before their superior finds out.  After all,
  a certain amount of … recreation …. Is expected!
  
  26
  Soldiers used to be under the scrutinization of the Obsidian Order.  Usually there was an Obsidian Order
  “observer” on each vessel or each militia unit.  The Order’s agent not only kept an eye on the troops’ movements,
  but also the loyalty of those troops.
  4.4.3 – Engagement!
  A soldier in the militia lives for engagement.  It is what he was trained for, it is his reason for existing.
  “Minimum force” is not a concept in the Militia.  They fight to win at any cost.  Their weapons are set to kill, not stun.
  The mission is to clear out the enemy and secure the area or vessel for Cardassia.  Once set on a target, soldiers
  will not quit until the mission is accomplished or they are dead.
  During the height of the Central Command’s power, prisoners were taken only to interrogate for questioning and
  perhaps to publicly display on trial for political purposes.  Only in this case were the guards weapons set to stun to
  avoid accidentally killing an important prisoner before Interrogation was done with him.
  Cardassian warships on a mission of occupation or battle would have troops assigned to it.  The units would take
  on the name of the Order to which it was assigned and a unit number, which became a part of every soldier’s
  identity.
  Once landfall was made and the planet or colony secured, the surviving soldiers would become the security force
  of the facilities occupied.
  Most of the ground forces believe in the Directorate doctrine.  They see Federation treaties and ideals as soft and a
  threat to their identity as Cardassians.  It is no surprise that due to their fierce loyalty, they follow the political
  leanings of their superiors.  Many of them still tell tales of the days of glory, yearning for their return.
  4.4.4 - Project Guardian
  Following the signing of the Cardassian-Federation Treaty and the Cardassian withdrawal from Bajor, Central
  Command was forced to abandon or mothball several facilities along the Federation border and inside the new
  Demilitarized Zone.  Rather than destroy the facilities entirely, Central Command chose to strip them of their useful
  components, leaving the rest intact in case the Cardassian Union should ever need them again (the resource-poor
  nature of their homeworld makes Cardassians quite frugal).
  In order to protect these facilities from foreign powers, pirates, or others, Central Command chose certain members
  of the militia of the First Order and placed them in cryogenic suspension within the facility.  Sensor systems could
  revive the soldiers to deal with any threats to the security of the facility.
  A series of psychotropic drugs enhanced the already fearsome abilities of the commandos.  These drugs
  heightened feelings of xenophobia and caused extreme paranoia in Cardassians, making the soldiers into cunning
  and efficient killing machines while dealing with non-Cardassian invaders, but did not make them dangerous to
  their fellow Cardassians.
  Federation personnel encountered Cardassian commandos from the First Order in cryogenic freeze on the
  abandoned space station Empok Nor.  It is a virtual certainty the Cardassian Union has similar soldiers stationed
  throughout the Union, particularly in border areas like Bajor Sector.  After the Dominion War, Central Command lost
  track of where they stationed some of these commandos, providing potential threats for Cardassian and Federation
  personnel alike.
  
  27
  4.5 – Support of the Military
  ( from the Terok Nor trilogy and DS9: The Defiant)
  Civilian ministries lend support to the Military as a whole.
  The Ministry of Science set up facilities on annexed planets to assay the minerals and to study what the planet had
  to offer in the way of resources.  It’s personnel would recommend a course of action to their superiors in the
  Detapa Council, who would then allocate the funds for the operations to continue.
  Medical facilities were set up to treat Cardassians and to diagnose and treat disease among the native workers.
  Research labs would be set up in conjunction with Science and Medical to reverse-engineer any native
  technologies and to conduct research on the alien’s physiology.  During the Bajoran Occupation, Dr. Crell Moset
  earned a hated and feared reputation among the Bajorans for his medical experiments on sick and dying Bajoran
  workers.
  In the DS9 episode “Defiant,” Gul Dukat needed the permission of the Ministry of Justice to change the death
  sentence for Thomas Riker to that of life imprisonment.
  
  28
  4.6 – Weaponry and Technology
  from www.ditl.org 
  Hand-Held Weapons
  The pistol and rifle units issued to Cardassian soldiers rely on a set of tightened focusing beams to carry the total
  weapons discharge.  The emitter crystal is reinforced with a rodinium collar and is held by a split wave guide which
  adjusts the beam with and intensity through the weapons controls.    Aft of the emitter are the accelerator, bam
  generator, and power cell.
  The energy contained in the isotolinium ampoule is rated at 3.2 x 10 7 megajoules in the pistol and 9.8 x 10 7
  megajoules with added cells in the rifle.
  The only danger inherent in isotolinium for weapons use is that the charged liquid, if released in a single burst, can
  vaporize an unshielded mass equivalent to four cubic meters of tritanium.  No recorded accidental detonations of a
  Cardassian weapon have been recorded.
  
  29
  Anti-changeling weapon
  This table top device combats the shapeshifting ability of the Founders, by emitting a quantum stasis field,
  preventing the alteration of biomolecular structure.  Developed by the Obsidian Order.
  Orbital Defense Platform and Grid
  Type : Orbital weapon system
  Unit Run : 1,400 built in total. 600 have been lost in all.
  Commissioned : 23741 - 2375, class remains in service
  Dimensions :  Diameter : 46 m,  Height : 40 m
  Mass : 25,000 metric tons
  Armament : 
  3 x High Power disrupter cannon, total output 60,000
  TeraWatts
  1 x Triple fire plasma torpedo tube + 1,000 torpedoes
  Defense Systems : 
  Regenerative shield system, total capacity 4,320,000
  TeraJoules
  Light Kelindide Single hull.
  Low level Structural Integrity Field
  Docking Facilities : None
  Warp Speeds: (TOS scale) : 
  Not capable of independent movement; attitude control and/or orbital adjustment
  only.
  Strength Indices : (Galaxy class = 1,000) 
  Beam Firepower : 1,200
  Torpedo Firepower : 400
  Weapon Range and Accuracy : 250
  Shield Strength : 1,600
  Hull Armor : 1.88
  Combat Maneuverability :  
  Overall Strength Index : 791
  Expected Hull Life : 27
  
  30
  Notes : In some respects the design of these orbital weapon platforms is typically Cardassian.  Like the
  Dreadnought class heavy penetrators the ODP's are an interesting and innovative system in many ways, but are
  badly let down by a single aspect of their design. In the case of the Dreadnought it was the detonator; in the case of
  the ODP it is by the power system.
  The platforms are one of the first Cardassian systems produced entirely under their membership of the Dominion.
  The alien influences are apparent in the power of the platforms.  Even though they are considerably smaller than a
  Miranda class starship, each one holds a regenerative shield generator, three heavy phaser banks and no less
  than one thousand plasma torpedoes.  This makes every single platform more than the equal of a standard Galaxy
  class starship.  However, although the Cardassian designers have clearly used their new technology to the fullest,
  their attitude to design seems to have remained firmly fixed in the past.  Cardassian philosophy has always been
  shaped by the need to face down foes who are considerably larger and more powerful than themselves.  To this
  end they have employed various tactics to wring every last ounce of combat capability out of a given design.  In the
  case of the ODP's, they chose to power the entire system from a central reactor unit which would be located on an
  asteroid or other suitable body within the network.  This allowed both reactor and fuel to be removed from individual
  platforms, making them significantly smaller.  This in turn allows a more compact field geometry, which increases
  the effectiveness of the shields.  Building one large reactor is also considerably more efficient than many small
  ones of equal overall output.
  This over-emphasis on weapons has often proved to be the undoing of Cardassian designs, and never more so
  than in the ODP.  Although the Cardassians were confident that the asteroids own regenerative shields would
  protect it from all but the most determined and costly attack, they underestimates the ingenuity of Starfleet
  personnel.  During the attack on the Chin'toka system the USS Defiant was able to imprint a Federation warp
  signature on the asteroid, causing all nearby platforms to open fire on their own power system.  That the ODP's
  controlling computer system could allow this to happen is, of course, another glaring deficiency in the design.
  Once the platforms destroyed their power system, the entire network was useless and the Allies were able to
  destroy most of the remaining platforms with ease.  Three were deliberately left intact, however, and once the initial
  planetary landings had proved successful, one platform was returned to each of the Allies for research.
  Correcting such a fundamental weakness in the design was difficult for the Dominion given their shrinking
  resources by this point in the war.  The Dominion appears to have made little effort on the project after Chin'toka.
  Apparently the Founders began to lose faith in the Cardassians after this point, a trend which increased rapidly as
  the war progressed towards it's conclusion.  The Cardassians decided to press ahead with deployment of the
  system without modification, but provided each network with several independent power sources.  A network of
  these platforms was employed around Cardassia itself during the latter stages of the war, although the Allied fleet
  did not engage the system due to the political settlement reached with the Founders.
  Seen only in the episode "Tears of the Prophets", the battle against the defense platforms was in four basic stages.
  The initial scenes involved all the platforms being off-line.  In this state they were unable to defend themselves at
  all, and several were destroyed fairly easily.
  The second stage involved the platforms becoming operational.  Here they were pretty fearsome.  Once active, we
  didn't see so much as a single platform even sustain visible damage, let alone get destroyed.  For their part, they
  were blasting Starships to hell with apparent ease.
  Stage three revealed a crucial flaw in the design.  The platforms turned out to all be powered entirely from a central
  generator located on a nearby asteroid.  This also proved to be virtually impossible to destroy by conventional
  attack from the fleet, so the Defiant imprinted a Federation warp signature onto the asteroid.  Recognizing it as an
  enemy vessel, the platforms opened fire on their own power source and destroyed it.  This is a really strong
  indicator that the system operated entirely automatically.  It's hard to believe that even a fairly low key level of
  management by a Dominion operator wouldn't have prevented such an attack.
  Once the power system was destroyed we had the final phase, in which the platforms were destroyed by the
  remaining fleet unit.  Again, it seemed fairly easy to do this.
  The most obvious question is just how big a problem is this flaw?  There are two ways to look at it.  On the one
  hand, it's highly likely that the system could be reprogrammed to ignore its power unit as a target no matter what. 
  
  31
  Put a few dozen platforms around the power system at the same time, and you should have a system which is
  pretty hard to beat in theory.  On the other hand, the system is dependant on a single link - no matter how strong
  you make that link, it's a bad idea in principle to have a whole system totally reliant on one part.  You may be able
  to make the power system all but invulnerable to conventional attack, but Starfleet has demonstrated an incredible
  ability to find sneaky ways to get around such obstacles in the past.  And they only have to succeed once to make
  an entire network useless.
  Detection Grid
  (from Terok Nor trilogy)
  Members of the Ministry of Science devised a detection grid on Bajor during the occupation that detected adult
  Bajoran lifesigns.  Any adult Bajoran who strayed outside of proscribed areas (camps, villages, mines) triggered an
  alert that was soon followed by foot soldiers to apprehend the Bajorans.  The grid was controlled from Terok Nor
  and  transmitted by towers on the planet’s surface.
  4.7 – Ships
  from www.ditl.org
  Vessel information and pictures have been gleaned from existing Cardassian sources, most notably http://www.ex-
  astris-scientia.org/, www.stguardian.to/starbase/  and http://www.DITL.org 
  Galor Class
  
  32
  Type : Destroyer - Type 3
  Unit Run: Aldara, Kraxon, Prakesh, Reklar, Trager, Vetar plus 844 others built in total. 668 have been lost in all.
  The class remains in production.
  Commissioned: 2343 - present
  Dimensions:  Length : 371.88 m  Beam : 192.23 m  Height : 59 m
  Decks : 15
  Crew: 300
  Armament
  1 x High Power phaser bank, 8 x Medium power spiral wave disrupters, total output 13,000 TeraWatts, 3 x Model 2
  photon torpedo tube + 150 torpedoes
  Defense Systems
  Standard shield system, total capacity 729,000 TeraJoules, Heavy Kelindide Double hull plus 7 cm High density
  armor, Standard level Structural Integrity Field
  Warp Speeds:  (TNG scale) Normal Cruise : 6  Maximum Cruise : 8.9  Maximum Rated : 9.2 for 8 hours.
  Notes : The Galor is the mainstay of the Cardassian fleet, making up over half of their total Naval forces. When it
  first entered service in the 2340's the Galor was intended to oppose smaller and older vessels such as the Miranda,
  Excelsior, Norway and New Orleans classes.  Initially the Cardassians wanted to also develop a much larger, more
  powerful design to oppose the Ambassador and Akira and the upcoming Nebula design, but this proved to beyond
  their resources and the project was dropped in its early stages.  Instead it was decided to build a very large number
  of Galor class ships and operate 'hunter packs' of two or three together against the more powerful Starfleet ships.
  
  33
  The Galor is a rugged, sensible design. The engineering section is mounted at the forward end of the single hull
  structure, a move which puts the drive systems well forward of the center of gravity. This makes the design
  inherently stable in all flight regimes, greatly simplifying many of the control systems - although it does reduce the
  vessels maneuverability somewhat. The single high power phaser bank is located directly ahead of the engineering
  area, reducing the length of conduit between the warp core and the weapon which increases the system's
  resilience to battle damage. The control spaces are directly above the blades on the vessels centerline, while the
  long narrow hull projecting aft from them holds the fuel tanks, habitation areas and other less essential systems.
  The use of a powerful phaser bank was intended to allow the Galor to blast through the shields of an enemy vessel
  in just a few bursts, a philosophy which has proved somewhat optimistic over the years. The phaser is roughly
  equal to a Starfleet Type IX model, which is very powerful for a ship the size of the Galor. But the single installation
  gives the Galor a relatively poor firing arc for this weapon, something not improved by the ship's low
  maneuverability. The medium power disrupter banks are roughly equal to a Type VII phaser, which is more in line
  with the Galor's size.
  Originally it was planned to use burst fire torpedo systems but as with the Romulans, the Cardassians have had
  great difficulty developing this technology to the point where it can be used safely and effectively.  The Galor thus
  has three standard torpedo tubes, two forward and one aft. The extra room this left over allowed the torpedo
  complement to be increased from a planned 160 to 200.
  The Galor has generally proved a useful enough vessel for the Cardassian military, but it is not really a serious
  competitor with the Federation Nebula class or Klingon Vor'Cha. The planned run of three thousand or more ships
  never materialized, and only eighteen hundred have been built, less than a thousand of them of the better Type 3
  model. When the Klingons invaded Cardassia in 2372 the Cardassian fleet's inferiority was shown; some three
  hundred Galor class ships were destroyed within less than a week at the hands of the Klingon fleet. The chaos
  caused by that invasion has severely disrupted the resources of the Cardassian military, already stretched thin
  during the revolution on Cardassia.  When Cardassia was a member of the Dominion, its fleet did not receive a lot
  of support from the Dominion.  The fleet’s ability to conduct operations beyond its borders was seriously
  compromised.  The Galors suffered heavily at the hands of the allies during the war.
  Comments:
  The Galor seems to be the mainstay of the Cardassian fleet, so I've written it up as a pretty solid design. The fact
  that the Galor is weaker than the big Federation and Klingon ships comes from "The Wounded", when the
  Enterprise-D dealt with a Galor without any serious effort, and "Sacrifice of Angels", when a pair of Galaxys blew
  the hell out of a Galor in about five seconds flat. The Maquis have also been seen to give a Galor a half-decent
  fight in Peregrines, which are about equal to a Starfleet Runabout.
  The fact that the Galors use phaser-type weapons comes from "Chain of Command, II" in which Captain Jellico
  orders the Cardassian fleet to dump their main phaser coils as they leave the nebula they're hiding in. The spiral
  disrupters are from the DS9 TM - and actually on screen the ship's weapon beams do sometimes seem to have a
  spiral (or more accurately, helical) pattern within them.
   
  The dimensions, mass, and Medium Cruiser designation are all from the DS9 Tech Manual. Comments are by the
  creator of DITL, David Kennedy.
  
  34
  Hideki Class
  Type: Patrol craft
  Unit Run: 1,200 built in total. 892 have been lost in all.
  Commissioned: 2345 - 2370, class remains in service
  Dimensions    Length : 85.78 m  Beam : 60.14 m  Height : 12.43 m
  Decks : 3
  Crew: 30
  Armament
  4 x Medium Power spiral wave disrupters, 1 x Medium Power spiral wave disrupter, total output 3,750 TeraWatts
  1 x Model 1 photon torpedo tube + 20 torpedoes
  Defense Systems
  Standard shield system, total capacity 94,500 TeraJoules, Standard Kelindide Double hull plus 2 cm High density
  armor. Standard level Structural Integrity Field
  Warp Speeds: (TNG scale): Normal Cruise : 5, Maximum Cruise : 7, Maximum Rated : 9.5 for 1 hours.
  Notes : The Hideki class is one of the most important ships in the Cardassian fleet, if only due to their high
  numbers. The Cardassians have always sought to produce simple, easy-to-build ships which pack a heavy punch
  for their size and in the Hideki they have accomplished just that. Although these ships are generally compared -
  unfavorably - to the Klingon B'Rel class Bird of Prey, in some ways this is unfair. Cardassian policy emphasizes
  that these ships are intended for largely border patrol or system defense duties, keeping Cardassian space
  defended in order to free up the larger ships for offensive duties. The B'Rel, on the other hand, is intended to be a
  fully capable attack vessel in its own right, albeit a light one. While the Hideki is not as capable as the Klingon
  vessel, it is thought to take almost one third of the resources to build and run - and three Hidekis would certainly be
  a match for a single B'Rel class.
  The Hideki is thought to have a long term cruise speed of Warp 5, about right for a ship which will not be expected
  to cover large distances unsupported. The Armament is capable of dealing with pirate and mercenary type vessels
  that the Hideki might encounter on patrols and is sufficient to allow the Hideki to act in support of major fleet actions
  or operate as a light scout unit - although the relatively low speed is a limiting factor in this role.
  The Hideki has been built in very large numbers, and as is inevitable with a class this size several variations have
  been fielded. The Type 1 is the basic Hideki class described above; the Type 2 is four meters longer; it has extra
  fuel and a greater degree of automation to reduce the crew to 32, giving a higher accommodation standard and
  allowing this variant to undertake longer patrols. The Type 3 has a more advanced sensor suite than previous
  models and is equipped with a new model of warp core which increases efficiency. The Type 4 is a new model
  which has added high density armor and a third phaser bank, although this is accomplished at the cost of lower
  maximum speeds and reduced range.
  In service the Hideki has proved a solid, reliable design which is popular with its crews. In combat the type is well
  tested against lightly armed conversions of civilian ships common to pirates and other such bandits; the Hideki's
  major debut in a fleet action came when thirty four of these ships fought with the Dominion fleet which captured
  Deep Space Nine. Against a modern heavily armed defense system the Hideki did not fare so well; fourteen of the
  ships were destroyed and nine heavily damaged. During the Dominion war the Hideki did not taken part in
  offensive actions, but was instead operating in its old border patrol mission. Although Klingon B'Rel class ships
  
  35
  took something of a heavy toll on these ships in the early days of the war, the Hideki's later operated in packs of
  three or more, sometimes with a Jem'Hadar fighter craft in attendance, since which time they held their own.
  Freighter
  Type: Freighter: General purpose cargo carrier
  Unit Run: Groumal plus 649 others built in total. 437 have been lost in all.
  Commissioned: 2341 - 2371, class remains in service
  Dimensions: Length : 255.65 m, Beam : 55.13 m, Height : 63.21 m
  Decks : 4
  Crew: 30
  Armament: 4 x Spiral wave disrupter banks, total output 50 TeraWatts
  Defense Systems
  Standard shield system, total capacity 13,500 TeraJoules, Light
  Monotanium Double hull. Low level Structural Integrity Field
  Warp Speeds: (TNG scale) Normal Cruise : 5  Maximum Cruise : 6
  Maximum Rated : 6.5 for 4 hours.
  Expected Hull Life: 100
  Notes : The Cardassians use these useful craft as general purpose cargo carriers. It is a modular design, with a
  power system and warp and impulse engines in a stern section and the crew quarters, computer systems and
  bridge in the bow section. Between the two is anything from one to five cargo sections, each of which carries six
  storage pods. The standard pod is capable of carrying normal cargo items, but pods designed for bulk ores, liquids,
  and frozen items are also available.
  Although most cargo vessels are unarmed, the Cardassians chose to equip this ship with a light disrupter cannon
  in order to defend against low intensity threats such as mercenaries and raiders. The ship has only light shielding
  and no armor of any kind.
  To date the most notable achievement of the cargo ship has been the capture of a Klingon bird of prey by the
  Groumall, under the command of Gul Dukat. Dukat, with the assistant of Major Kira of the Bajoran militia, mounted
  a system five disrupter cannon on his ship and waited for the Klingons to attempt to steal his cargo before firing on
  them. He beamed on board the Klingon ship while its shields where down, and used its own transporters to beam
  the Klingons onto his own ship, which he subsequently destroyed.
  The cargo ship is now out of production, and although many were destroyed during the war over two hundred
  remain in service and it is likely to be a common sight until well into the next century.
  Comments
  With only one or two appearances there isn't much to say about this ship. The sizes come from the scale diagram
  on page 581 of the Encyclopedia (2nd edition), the background info is invented by me, and the story about Dukat
  naturally comes from "Return to Grace". The idea that the cargo containers are modular in nature is my own - the
  cargo units occupying the center of the ship form a repeating pattern, and it just seemed like an obvious possibility.
  I doubt the front and rear sections of the ship are entirely separate - instead I imagine them being connected by
  some sort of relatively thin central spine, perhaps something that can telescope to a longer length to accommodate
  more cargo pods, but more likely something that each cargo pod has built in so they can just plug together. I would
  guess that this process would take a couple of hours. Comments are by the creator of DITL, David Kennedy.
  
  36
  Dreadnought
  Type: Dreadnought: Automated drone weapon
  Unit Run: The class remains in production.
  Commissioned: 2370 - present
  Dimensions Length : 100 m  Beam : 15 m  Height : 6 m
  Decks : 1
  Mass: 100,000 metric tons
  Armament
  Various beam armament, total output 32,500 TeraWatts
  2 x Model 3 quantum torpedo tube + 20 torpedoes
  Defense Systems
  Standard shield system, total capacity 1,836,000 TeraJoules, Heavy Duranium/Tritanium Double hull., Standard
  level Structural Integrity Field
  Warp Speeds: (TNG scale): Normal Cruise : 6, Maximum Cruise : 7, Maximum Rated : 9 for 12 hours.
  Expected Hull Life: Single Mission
  Notes : Prior to becoming a member of the Dominion the Cardassian military had never really been capable of
  projecting forces well beyond its own borders in sufficient numbers to seriously threaten the core worlds of the
  Federation or Klingon Empire. The Dreadnought project was an attempt to rectify this situation by fielding a heavy-
  duty automated drone weapon. This craft was to employ advanced computer technology in order to operate
  completely autonomously under all situations. It was to have advanced tactical analysis and response systems and
  would be fitted with heavy duty shielding and defensive weaponry in order to enable it to penetrate almost  any
  standard level of defenses.
  Once at the programmed target Dreadnought would detonate its main warhead - a two thousand kilogram
  matter/antimatter device with a 45,000 Megaton yield. This would be used against 'high value' targets such as
  shipyards, Starbases and planets - although Dreadnought was also technically capable of engaging ship sized
  targets if required.
  The Dreadnought project was approved in 2364, and from the first suffered many problems. The Cardassians had
  intended to have the first missile ready by 2367, but a combination of technical difficulties caused many delays.
  These problems centered around the computer core and the warhead; the former was always going to be a highly
  ambitious effort for the Cardassians, who have little experience with self programmable computer systems. The
  warhead was also the largest the Cardassians have ever fielded, and many problems were experienced in its
  development. Eventually the Cardassians decided to use a kinetic detonator unit in order to overcome these
  problems.
  The first prototype Dreadnought was finally ready in 2370. After several months of tests with a dummy warhead -
  nearly half of them unsuccessful - the Cardassians decided to expend the prototype in a live fire test. It was
  launched against a Maquis munitions facility at Alpha 441 in the Badlands in order to give it a combat workout while
  not subjecting it to a high threat environment. Unfortunately for the Cardassians, the Dreadnought vanished without
  trace. Assuming that it had failed in even this relatively simple mission, the Central Command ordered the project
  cancelled.
  Had the Cardassians known the truth they would have been more than alarmed; the Dreadnought had in fact
  penetrated the Maquis defenses but then failed to detonate. The Maquis recovered the missile and re-programmed
  it to attack a Cardassian shipyard on Aschelan V, but after launch the missile was swept into the Delta quadrant by
  the Caretaker. Dreadnought, now suffering malfunctions to several systems, subsequently locked onto Rakosa V,
  an inhabited system in that quadrant. USS Voyager made several attempts to stop the missile, but this time
  
  37
  Dreadnought performed exactly up to specifications. Eventually Voyagers chief engineer managed to phaser a hole
  in the warp core, destroying the missile just short of its target.
  Comments
  Something of an oddity, Dreadnought (seen in the episode of the same name) is a rare example of the Cardassians
  producing a weapon that out-performs anybody else. It's repeatedly called a missile in the episode, but really it's
  more an automated starship in its own right. Comments are by the creator of DITL, David Kennedy.
  Keldon Class
  Type: Heavy Cruiser - Figures for Type 2
  Unit Run: Koranak, plus 404 others built in total. 250 have been lost in all. The class remains in production.
  Commissioned: 2365 - present
  Dimensions: Length : 371.88 m, Beam : 192.23 m, Height : 70.13 m
  Decks : 17
  Crew: 500
  Armament
  1 x High Power phaser bank, 14 x Medium power spiral wave disrupters, total output 24,500 TeraWatts, 4 x Model
  2 photon torpedo tube + 225 torpedoes
  Defense Systems
  Standard shield system, total capacity 1,188,000 TeraJoules, Heavy Kelindide Double hull plus 8 cm High density
  armor. Standard level Structural Integrity Field
  Warp Speeds: (TNG scale): Normal Cruise : 6, Maximum Cruise : 9.2, Maximum Rated : 9.6 for 4 hours.
  Expected Hull Life: 60
  Notes : The Keldon class is the most powerful vessel in the Cardassian fleet. Essentially an upgraded Galor class
  vessel with an additional hull section added to the dorsal surface, the Keldon class is an improvement on its
  predecessor in almost every respect. The secondary armament has been boosted from twelve to fourteen disrupter
  banks, while the primary phaser has been upgraded to put it on a par with a Type X phaser array. The photon
  tubes are capable of firing at more than twice the rate of the Galor class tubes, and the Keldon includes a great
  deal of new sensor and computer equipment designed to increase its ability to target vessels under cloak or
  capable of a high level of maneuverability. The shield system has been heavily upgraded, while the hull beneath
  has received a layer of high density armor plate.
  While these measures put the Keldon class significantly above the Galor, they still do not rank with the larger, more
  sophisticated ships that the larger alpha quadrant forces can field. The Cardassians planned to produce the Keldon
  in huge numbers to compensate for this - over three hundred were planned, but the difficulties suffered by
  Cardassia in the last few years have made this more a fond hope than a realistic plan.
  
  38
  Nor Class Space Station
                                                                                                                          Life Pod
  Type: Orbital refinery and starship support base
  Unit Run: Terok Nor, Empok Nor, 1 has been retired from service.
  Commissioned: Terok Nor Built during the Cardassian occupation of Bajor. Taken into Starfleet service 2372.
  Dimensions  Diameter : 1,451.82 m  Height (core) : 368.8 m  Height (overall) : 969.26 m
  Decks : 260
  Crew: 500
  Armament
  6 x Type XI phaser banks, 6 x  Pulse fire photon torpedo tube
  Defense Systems
  High Capacity shield system, total capacity 8,640,000 TeraJoules, Standard Kelindide Single hull. Low level
  Structural Integrity Field
  Docking Facilities
  6 Pylon docking ports, 12 Docking ring ports, 6 landing pads
  Sub-impulse only, Limited motion available on thrusters only
  Expected Hull Life: 150
  Notes : One of the most unique installations under Federation administration, Deep Space Nine started life as a
  Cardassian space station in orbit of the planet Bajor. Built in place by Bajoran slave labor during the Cardassian
  occupation of that planet, Terok Nor - as it was then known - served as a major administrative center for the
  Cardassian forces as well as housing a large ore processing facility manned by Bajoran workers. The station has
  no Warp or Impulse drive and is not suited to towing; it was therefore considered essentially a fixed orbital base
  with a very limited ability to maneuver in space. When the Cardassian occupation ended, they therefore had to
  abandon Terok Nor and its sister station Empok Nor in place.
  Information in table reduced to original state as built under the Cardassians.  Defense of the station was
  accomplished with battleships, rather than the armament the Federation later installed on Terok Nor.
  Comments are by the creator of DITL, David Kennedy.
  
  39
  Subspace Relay Station
  The Felton Prime Relay Station mentioned in DS9: “Once More Unto the Breach”.  During the Dominion War, the
  planet held a military base and relay station. General Martok destroyed the base before the defense forces could
  react. http://memory-alpha.org/en/wiki/Felton_Prime
  Repair Station
  The Kelvas repair facility was a Cardassian space station located in the Kelvas system in the 24th century.  In
  2375, Breen engineers were installing energy dampening weapons aboard Jem'Hadar attack ships at the repair
  facility. A five-person team from the Cardassian Rebellion was able to infiltrate the station and steal one of the
  retrofitted attack ships, bringing the weapon back to the Federation for study. (DS9: "Tacking Into the Wind")   
  Retrieved from "http://memory-alpha.org/en/wiki/Kelvas_repair_facility"
  
  40
  Ship yard
  Many structures are linked together to form a shipyard. At the bottom is the skeleton of a Galor-Class vessel.  This
  is at the destruction of the Monac Orbital Shipyards mentioned in DS9: Image in the Sand and Shadows and
  Symbols. In 2375, a Klingon fleet attacked the shipyards but failed to destroy them, suffering losses of over thirty
  percent in the process. Shortly after, General Martok and Commander Worf successfully destroyed the shipyards
  using just the IKS Rotarran, by triggering a solar plasma ejection from a magnetic instability on the Monac sun.
  Moon Base
  A Typical Cardassian moon base during the Dominion war.  Note the Orbital defense platforms firing at a
  Federation ship (seen in aft view) above the base.
  
  41
  4.8 - LABOR CAMPS
  http://memory-alpha.org/en/wiki/Category:Prisons_and_penal_colonies
  Batal Labor Camp
  Batal was the location of a labor camp operated by the Cardassians on Bajor during the Occupation in the mid-24th
  century.  In 2366, Bajoran slave Anjohl Tennan died in the camp. (DS9: "The Changing Face of Evil") 
  Retrieved from "http://memory-alpha.org/en/wiki/Batal"
  Gallitep labor camp
  Gallitep was a forced labor camp on the planet Bajor that was run by Gul Darhe'el during the Cardassian
  Occupation of Bajor. Conditions in the camp were considered to be brutal and hostile. Among those who worked
  there was Aamin Marritza, a file clerk.  Darhe'el was one of the most brutal overseers of any labor camp on Bajor.
  Innocent Bajorans were executed on a regular basis, but not before they were tortured and humiliated.  Mothers
  were raped in front of their children as their husbands were beaten beyond recognition, and the elderly who were
  unable to work were buried alive.  In many cases, Bajorans were forced to dig their own graves, literally.  As his
  reign of terror continued, Darhe'el's hatred of the Bajorans and his zealous view that his actions were justified in the
  name of the Cardassian Empire led to outright genocide.  On more than one occasion, he gave his men very
  simple orders: to kill Bajoran scum.  When they returned, they were covered in blood, but in his eyes they were
  dead. 
  A mining accident at Gallitep caused toxic gases to be released, resulting in Kalla-Nohra Syndrome, a unique
  condition identifiable by the damage to the respiratory system and other areas of the body.  As Darhe'el was on
  Cardassia Prime at the time, he was unaffected, but Bajorans and Cardassians alike who were present at the time
  became terminally ill.
   
  The camp was liberated by the Shakaar Resistance Cell (of which Kira Nerys was a part) in 2357. The Bajoran
  survivors became a symbol of strength and courage to the rest of the Bajoran people.  (DS9: "Duet", "Shakaar")
  Marritza, posing as Darhe'el, says that he was enraged during the evacuation of Bajor, and ordered his overseers
  to begin slaughtering all the Bajorans in the camp.  This would imply that the camp was re-opened later by the
  Cardassians, although this has never been stated on screen. 
  In 2372, when war was briefly declared between Ferenginar and Bajor, Quark and Rom were interned at Gallitep,
  where they endured hideous treatment at the hands of the camp's insane warden, Colonel Mitra. (DS9 novel: The
  34th Rule) 
  Hutet labor camp
  The Hutet labor camp was a labor camp on Cardassia IV, under the command of a Cardassian Prefect.  The
  compound was surrounded by a standard Cardassian force field, which could be operated by a hand-held remote
  control.  It was one of the few places that still held Bajoran prisoners of war in 2370, a full year after the end of the
  Occupation of Bajor.  Prisoners held there were assigned the task of collecting rocks in baskets. 
  That year, Boslic freighter Captain Rionoj visited the camp, where she was given a Bajoran earring by a Bajoran
  maintenance worker, that belonged to Li Nalas.  A short time later, Kira Nerys and Miles O'Brien traveled to
  Cardassia IV aboard a runabout to search for Li, only to discover around a dozen Bajoran prisoners held in the
  camp.  After a daring rescue attempt, several of the prisoners were released. 
  Following the runabout's escape from Cardassia IV, in an attempt to cover up the incident, Gul Dukat relayed a
  message from the Cardassian High Command stating that they had issued a formal apology to the people of Bajor.
  Dukat claimed that the High Command had no idea that Bajoran prisoners were still being held at Hutet.  Those
  prisoners left behind were to be transported back to Bajor; meanwhile the camp Prefect would be chastised
  accordingly. (DS9: "The Homecoming")
  
  42
  Ravinok
  The Ravinok was a Cardassian prison transport in service during the 24th century, that was under the general
  command of Dukat.  It was partially composed of a uridium alloy.  In 2366, the Ravinok and its crew of 18 were
  assigned to transport 32 Bajoran prisoners to a labor camp.  En route, it was scheduled to rendezvous with a
  freighter, bound for Lissepia, to transport two civilians that were also aboard the ship, Tora Naprem and Tora Ziyal.
  The transport was attacked by two Breen warships and forced to crash-land on Dozaria.  Twelve of the persons
  aboard died in the crash, while the rest were forced to work in a nearby Breen dilithium mine. 
  The Cardassian Central Command never learned what had happened to the Ravinok, until 2372 when Bajoran
  smuggler Razka Karn obtained a fragment of the transport's forward sensor array.  Major Kira Nerys mounted an
  expedition to find the transport, since her friend Lorit Akrem was one of the prisoners.  Legate Dukat joined her, to
  find Tora Naprem and his daughter Ziyal. (DS9: "Indiscretion")
  Singha refugee camp
  The Singha refugee camp was a labor camp where Bajoran refugees were forced by the Cardassians to work
  during the Occupation of Bajor.  Kira Nerys and her family were held at this camp.  Nerys' mother, Kira Meru, was
  believed to have died there of malnutrition in 2346.  In fact, she spent her remaining years as a comfort woman for
  Gul Dukat in order to ensure decent food and lodging for her family and to keep them out of the mines.  (DS9:
  "Shadowplay", "Second Skin", "Wrongs Darker Than Death or Night") 
  Tozhat Resettlement Center
  http://memory-alpha.org/en/wiki/Tozhat_Resettlement_Center 
  The Tozhat Resettlement Center was a facility in Bajor's Tozhat Province where orphans, Cardassian, Bajoran and
  mixed ancestry were housed.  It was governed by an exarch.  Officials there included Jomat Luson and Deela,
  while Cardassian orphans who lived there included Asha. 
  In 2362, during the Occupation, Gul Dukat had a female officer take Kotan Pa'dar's son Rugal Pa'Dar to the
  Center. 
  Julian Bashir and Elim Garak visited the Tozhat Resettlement Center to investigate after Rugal became the center
  of a political scandal. (DS9: "Cardassians") 
  
  43
  5.0 – The Obsidian Order
  (general information from http://memory-alpha.org/en/wiki/Obsidian_Order and stated references) 
  5.1 - OVERVIEW
  The Obsidian Order was formed in 1872 of the Earth calendar under the auspices of the
  Detapa Council.  The Order was supposed to report to the Prefect of the Council and to be
  subject to the laws, financing, and regulations of the Council.
  At first it was, but gradually the Order took upon itself more authority, and when funding
  was diverted more and more to the Military, it found its own funding and developed its own
  internal organization.  Eventually it was completely autonomous, not because the Council
  changed the laws, but because anyone openly against the Order tended to disappear, be
  blackmailed into compliance or just plain scared into doing the bidding of the Order.  The
  Order was above the law.
  The Obsidian Order was a civilian agency, therefore not a true military order.  But the name
  “Obsidian Order” instilled at least a small amount of caution, if not downright fear, into any
  Cardassian, civilian or military.  As a civilian entity its offices were located underneath the
  Assembly building. (A Stitch in Time)
  The Obsidian order was forbidden to own any weapons or ships, but they had the authority to place an “observer”
  on every vessel and to co-opt ships and personnel to carry out its missions.  Due to its secretive nature, the Order
  accumulated its own wealth and constructed a number of secret bases and a shipyard in the Orias System, which
  they defended against all ships, including those of the Cardassian military.
  The Obsidian Order was responsible for matters of security and espionage.  The Obsidian Order and the Central
  Command frequently came in conflict with each other, particularly since the Obsidian order often did not share
  intelligence that the Central Command could have found vital to their own missions.  (DS9: "Defiant")
  The Obsidian Order was analogous to the Romulan Tal Shiar and the Federation’s Intelligence Department.  As in
  many intelligence agencies around the known galaxy, certain operatives carried out clandestine operations that
  even the government would not officially approve of, nor would it claim any knowledge of should the operation be
  traced back to the Order.  Assassinations, abductions, and sabotage all were a part of achieving the goal my any
  means possible.
  As the Government of Cardassia lost political power to the military, the Obsidian Order became more powerful and
  more invasive into the private lives of the citizens.  At the height of the Obsidian Order’s control, it had on record
  the DNA of every single Cardassian born on the homeworld from a tooth extracted at age 10.  It also had
  undercover agents embedded throughout the military and government to report any hint of disloyal activities.  Its
  database was unmatched by even the Tal Shiar or Starfleet Intelligence, containing detailed information on all its
  citizenry and all aliens the Order came in contact with. There is a famous saying “A Cardassian citizen can't sit
  down to a meal without each dish being duly noted and recorded by the Order.”  (DS9: "The Wire")
  Cardassians suspected of any anti-governmental activity, speech, or sympathetic leanings would disappear into the
  interrogation rooms in the lower levels of the Order’s complex beneath the Assembly Building and “interrogated”
  until  they confessed.  Though the Order’s main concern was the loyalty of its citizens, its agents also went off
  planet  to gather information on its alien neighbors, to conduct acts of theft of valuable artifacts, to kidnap an alien
  for questioning or to extract a formerly embedded undercover agent.
  After the Cardassian Union joined the Dominion, the Obsidian Order's role was assumed by Dominion security and
  the Cardassian Intelligence Bureau, who by all accounts were just as efficient. (DS9: "Rocks and Shoals")
  
  44
  The Order acted with impunity until the Omarian Nebula Incident.  After that disastrous failure and the Dominion’s
  retaliation upon the Cardassian Homeworld, the Order was nearly wiped out., its agents who would not bow to the
  Dominion were executed or fled off planet.
  At the end of the Dominion war, and Cardassians resolutely began to rebuild, with the Detapa Council in control of
  the government.  Meanwhile, the remaining Obsidian Order agents bided their time, and began to work from within
  the Government under another name, Cardassian Intelligence Agency.
  However, there will always be Cardassians who crave the control, the secrets, and the power of the former
  Obsidian Order.  The Order may officially be gone, but the agents are still there, slowly manipulating their
  government to bring about the rise of the Obsidian Order once again. (Speculative narration by Carol Thompson,
  editor of this manual and the Cardassian Encyclopedia at www.pfrpg.org/ce/.)
  5.2 - RECRUITMENT
  (general information from “A Stitch in Time.)
  In Cardassian society, a citizen does not go looking for a job.  The caste system pretty much lays out a person’s
  career from the time he is born, the particular area of expertise being determined by observing the child during his
  years of basic education.
  Young students were chosen from the ruling elite who demonstrated the qualities the Order demanded in its
  trainees.  Occasionally an exceptional student from the serving ranks would be singled out and monitored for
  suitability.  After the student finished his basic schooling and his ceremony of emergence, around the age of
  puberty, a person who had been keeping track of him would step forward as his sponsor, approach his parents,
  and claim the child.  The child would then leave his parents for nine years, entering the Bamarren Institute for State
  Intelligence.
  Occasionally, the Order would approach an alien adult, but only to force that person into becoming a double agent.
  Usually the reluctant alien was abducted, being released only after chemical, physical, and mental conditioning.
  Many times the double agent was totally unaware of his treasonous actions against his own government, but
  operated subconsciously, followed by periods of amnesia erasing his actions from memory.
  5.3 – TRAINING
  (http://startrek.wikia.com/wiki/Bamarren_Institute_for_State_Intelligence and A Stitch in time)
  All new recruits attended the Obsidian Order's elite training facility, Bamarren Institute for State Intelligence.  It was
  located in the highlands adjacent to the Mekar Wilderness, a hot and arid area with impressive rock formations and
  an endless network of subterranean caverns.  It was headed by the “First Prefect” but first level students were
  trained by upper level students and only saw an adult Docent during lectures.  (a Stitch in Time). 
  The complex had one guarded main gate at the front and an entrance on the north side that lead to walled off
  training areas and a garden which was in stark contrast to the bleak environs of the Institute.  There were several
  training areas  walled off from each other.  The pit was an outdoor arena with a few benches surrounding it where
  first level students received their physical training and upper level students honed their skills.  Both males and
  females were required to go through this training.  Students trained in the pit during the hottest time of the day,
  testing their mental and physical endurance to their limits.
  The barracks were spartan, each section housing a group of ten students, under the care of an older student of the
  third level.  Upon arrival, new students were separated by gender, striped of personal possession, then given a
  uniform of scratchy swamp green and black.  First and second level males and females were housed apart from
  each other to avoid distractions as they became sexually mature and began to respond to their hormones.  They
  did share lectures and some training facilities, however, so there was some contact between them.
  
  45
  Each group was known by a codename, and each student was given a number.  That student would be known only
  by his group name and his personal number, for example, Elim Garak was known as Ten Lubak.  Presumably the
  numbers were given according to ability, but children of prominent families generally got the lower and more
  prestigious numbers, even if they demonstrated a lack of talent for intelligence and espionage.
  Training was split into three levels of three years each.  The first level consisted mostly of physical training.
  Second level students got proportionally more classroom training.  Third level students were called Interns.
  Every part of the day was regimented.  Students were variously assigned cleaning duties or as part of a
  punishment for failing a session in the Pit or Wilderness.  If the students  were out in the Wilderness, they carried
  survival rations and ate when they could.  In the evening students would be gathered for Assembly, where
  presumably there were lectures and speeches.
  Physical sessions in the pit consisted of “stratagems,” a series of martial arts and meditative exercises designed to
  focus one’s senses and test endurance to its limits and beyond.  Should an agent find himself in a situation where
  he had to defend himself or eliminate an enemy, he could use any number of methods to kill or severely disable an
  alien.
  Another lesson besides perfect control of the physical body was “keeping one’s place,” that is, one’s sense of the
  moment, no matter the hardship or distractions.  Another lesson students picked up without it having to be said was
  to achieve the goal by any means without divulging to others how one achieved it.  The fierce competition between
  groups and members within one’s own group forced students to find ways to achieve their goals, and keeping the
  secrets of how they succeeded gave them advantages over their competitors.  And of course, the ability to keep
  secrets was a necessary attribute among future agents of the Order.
  The desolate terrain of the Mekar Wilderness was used to train and test the student’s survival skills.  Groups would
  engage in “hunts”, the goal being to avoid capture by the older students.  For the older students these “hunts” were
  to practice their ability to search out and retrieve a targeted victim.  The hunts lasted until all those hunted were
  found, and so could go on until nightfall.
  Classroom instruction included methods to sabotage equipment and computers, information on how to subdue an
  alien or kill it quickly and quietly, and methods of interrogation and torture.
  The Archival Center
  The Archival Center was a library like facility for student research. First Levels were only permitted to enter use the
  facilities of the center with the special dispensation of a member of staff. 
  5.4 - THE STRUCTURE OF THE ORDER
  The Obsidian Order is organized into "branches," each specializing in a particular aspect of intelligence work.   It is
  assumed that the Order has branches and divisions analogous to Starfleet Intelligence, but to date, only a few have
  been mentioned in episodes, movies, and novels.
  5.4.1 – Known Branches
  Branches (http://startrek.wikia.com/wiki/Obsidian_Order)
  Applied Science Directorate
  The Applied Science Directorate was a branch within the Obsidian Order of the Cardassian Union that was
  charged with making experiments on new technology. During the Occupation of Bajor, the Bajor Division of the
  Applied Science Directorate was responsible for two thousand Bajoran deaths through the use of medical implants. 
  
  46
  Bajor Division - The Bajor Division was a branch of the Obsidian Order's Applied Science Directorate that were
  charged with operations on Bajor during the Cardassian Union's Occupation of Bajor. (DS9 novel: Millennium The
  Fall of Terok Nor) (Retrieved from "http://startrek.wikia.com/wiki/Bajor_Division")
  
  47
  Special Investigations Unit 
  The Special Investigations Unit was a branch of the Obsidian Order.  Garak claimed that a member of the Special
  Investigations Unit came into his shop for a suit and taught him some special interrogation techniques. (DS9 -
  Millennium novel: Inferno) 
  Agents involved in field work were separated into semi-autonomous cells, which were insulated from each other so
  that the capture of any particular operative had a limited potential to compromise the organization. (DS9: "When It
  Rains")
  The mission of the Special Investigations Unit was to identify, target, investigate, disrupt and dismantle criminal
  organizations and individuals engaged in disloyal activities against the Cardassian Union.  Once the evidence was
  collected by the agents in the field, the criminals would be apprehended.
  Research Department (A Stitch in time)
  This department developed all the Obsidian Order technologies.  The head of the Department is an aged scientist
  named Mindur Timot..  The Order also placed its own research agents into the civilian Science Ministry to watch for
  and claim any alien technology and scientific discoveries that could be used by the Order.
  Internal Affairs (Various DS9 episodes)
  Internal affairs “took care” of the folks at home.  It aided the Detapa Council in maintaining order and law.  At its
  height, the Order held sway over both the Detapa Council, the courts and Central Command.  
  In its archives, it kept files on every single Cardassian born on Cardassian Prime for centuries.  It had DNA
  obtained from a tooth extracted at age 10 from every citizen.  When possible, it also had DNA extracted from
  aliens.  Among the alien artifacts stored in the archives were 6 of the Bajoran Orbs.  (Terok Nor Trilogy)
  Its fanatical mission to root out dissident or treasonous citizens kept all Cardassians in a state of fear, for some
  people charged by Internal Affairs mysteriously disappeared into the Obsidian Order complex, never to be seen
  again.
  After the Order’s humiliation in the Omarian Nebula Incident and the civilian takeover of the government, Internal
  Affairs no longer has the far-reaching power it once did.
  The Invisible Cadre (A Stitch in Time)
  The agents brought into the “Invisibles” had no families, no social connections and no set base of operations.
  These were hand-picked by Enabran Tain himself to operate under total anonymity.  They would conduct illegal
  interrogations, perform delicate sabotage, or carry out high-level assassinations.
  5.4.2 - Command Branch (speculative)
  If we assume that the office of the Director of the Obsidian Order is analogous to command branches in Terran
  Intelligence agencies, we can assume that the Director had a complete staff with department heads that received
  reports from the various branches of the Order.  Such positions would be highly sought after by aging field agents,
  for one seldom retired from the Obsidian Order.  There were too many secrets at stake to allow former operatives
  to rejoin the general population as retirees.
  The Command branch would oversee all functions, though not necessarily micromanage.  However, if the Prefect
  of the Detapa Council or the head of Central Command would make a “request” of the Obsidian Order, it would be
  passed down to the appropriate people for action.  No one cared how the request would be carried out, only that
  the goal was achieved.
  
  48
  The current head of the Obsidian Order is Corbin Entek who took over when Pythus Lok , the successor to
  Enabran Tain (2348 - 2368), was gravely injured in the Dominion attack on Cardassia prime (A Stitch in Time).  
  Enabran Tain, being the most famous of the Order’s directors, was the only director who lived long enough to retire.
  Even after retirement, he kept his hand on the Order through his vesala,  getting the Order to approve his scheme
  to destroy the Founder’s homeworld in what would be called “The Omarian Nebula Incident.”
  5.4.3 – Other Branches (speculative)
  It is assumed that the Obsidian Order (now operating under the name Cardassian Intelligence Bureau) has an
  internal organization every bit as detailed and bureaucratic as any other Intelligence Agency in the known Galaxy.
  The following is a brief explanation of possible branches and their functions.
  ANALYSIS – Analysis is charged with analyzing and compartmentalizing information that comes in from the field.
  Being that the amount of information is very large, there would be divisions or bureaus devoted to single races or
  topics, even certain important people.  Information thus processed would be stored in the Archives.
  ASSASSINATION – Assassins are highly trained to take out specific targets by a number of ways such as obscure
  poisons, genetically engineered viruses,  engineered equipment failures and accidents.  They are also trained not
  to be seen or to get caught.
  COUNTERINTELLIGENCE – Counterintelligence is creation of false intelligence.  Its agents construct cleverly
  woven stories with enough truth to be believed and untruth to send the enemy on a wild goose chase.  They also
  work with cryptography to broadcast false messages back to the targeted groups.
  CRYPTOGRAPHY – Cryptography is the art of coded messages.  The Cardassians have the best encryption and
  decryption algorithms known to the Federation.  They are impossible to break, except by a trained Cardassian,
  again because of his renown memory and aptitude for mathematics.
  They are masters at breaking codes and often keep that information to themselves so as not to alert foreign powers
  that their messages are being intercepted.  They can also send out forged messages (in concert with
  counterintelligence) to track foreign movements and locations. 
  INFILTRATION - The Infiltration Branch of the Obsidian Order is responsible for short-term penetration, infiltration,
  and extraction missions.  Their main types of missions are reconnaissance, theft, and extraction of personnel.
  Penetration missions are for collecting intelligence, that is reconnaissance, with the field agent remaining hidden.
  Sometimes the agent was tasked with sabotage.  He was to penetrate the facility/ship, disable the equipment to fail
  later in an apparent malfunction, and get out without being seen.
  Infiltration may be into a Cardassian dissident group or as a citizen in a crowd on a Federation space station.
  Generally such a mission was requested by the Special Investigations Unit.  This type of agent is “seen but not
  seen” and is tasked with reconnaissance.
  An extraction mission is to bring a long-term undercover agent back to Cardassian Space, to steal a piece of
  equipment, data or artifact (like a Bajoran Orb), or to abduct an alien of interest to the Obsidian order. 
  UNDERCOVER – Undercover agents carry out long-term infiltration of societies and organizations.  They may
  undergo enhancements to help them avoid detection.
  Some agents undergo surgical alteration to resemble the populace they are infiltrating.  They also may have an
  implanted device that masks their Cardassian lifesigns from tricorders and medical scans. (Seksa aboard Voyager)
  Some agents undergo chemical and psychological treatments to implant false memories of the person they are
  taking the place of.
  
  49
  Other agents going in as Cardassians may have a device implanted to give pleasure under torture or a suicide chip
  or pill to suicide with in case of capture.  Suicide drugs killed quickly and disintegrated the body to prevent
  identification.  (DS9: The Wire)
  INTERROGATION – Every intelligence organization has an Interrogation branch, and the Obsidian order was no
  exception.  Its agents were masters at questioning, psychological manipulation and physical torture.  
  During the Bajoran Occupation, military specialists in torture would mutilate (Orta) and torture to death Bajoran
  detainees (Ro Laren’s father) in order to extract information about the resistance.  (TNG: Ensign Ro)  They often
  bragged to their victims about the merits of this or that pain-giving device and felt that torture was an art form of
  which they were very proud.
  However Obsidian Order interrogators were more skilled in instilling fear by psychological means.  The Order didn’t
  appreciate the brutish and clumsy way the militia interrogated political prisoners.  Elim Garak got information out of
  Dr. Parmak, Enabran Tain’s personal physician, by simply staring at him for four hours.  The poor man broke down
  and confessed to being a part of an illegal political group, he was so unnerved by Garak’s intense reptilian and
  unswerving gaze. (DS9 episode: "The Die is Cast")
  This is not to say the Order didn’t use physical torture, but it was more refined than that of the Military.  The pain-
  giving device that Gul Madred used on Captain Picard was of Obsidian Order design.  The anti-changeling device
  was designed to induce pain on a shapeshifter by interfering with his shifting abilities.  As the need for a
  shapeshifter’s regeneration came closer, the emissions of the device became more painful.
  5.4.4 – KNOWN AGENTS
  Heads of the Order
  Surjak – noted as a previous head of the order and a former associate of Enabran Tain.  Since Tain spoke of
  Surjak on his deathbed, it may be assumed that Surjak was Tain’s immediate predecessor.
   Enabran Tain -  from 2348 till his retirement in 2368. He held the distinction of being the only Director to live long
  enough to actually retire from the position.
   Pythas Lok – From Enabran’s retirement through the Dominion decimation of Cardassia.
   Corbin Entek – After Pythas was badly injured near the end of the Dominion War.
   
  Known Operatives
  Elim Garak - son of Enabran Tain,  served as a spy for Cardassia during his exile on DS9.  He was demoted from
  head of his cell to probe (beginner) when he would not give up his relationship with a married woman. (A Stitch in
  Time)
  Iliana Ghemor - Obsidian Order operative variously rumored to be dead or in hiding on Bajor as a deep undercover
  agent.  Daughter of Tekeny Ghemor, a prominent member of the Reunion Project. (DS9: Second Skin)
  Pythas Lok  - became Director of the Order after Enabran Tain.  He attended the Bamarren Institute at the same
  time as Garak.  Prior to becoming Director, he was one of Tain’s “Invisibles.” (A Stitch in Time)
  Corbin Entek - An administrative agent in the Command Branch who became Director of the Order after Pythus
  Lok.  Entek also attended the Bamarren Institute when Garak was there. (A Stitch in Time)
  Yeln - "Bajoran" man who confirmed sharing a Cardassian prison cell at Elemspur Detention Center with Kira
  Nerys during the occupation. Yeln was later exposed as an Obsidian Order operative and Cardassian.( DS9:
  Second Skin)
  
  50
  Maladek - The Obsidian Order code name of an operative who was a former student at the Bamarren Institute for
  State Intelligence where his designation was One Ramaklan.  At the Institute he was the leader of the third level
  group who were defeated by One Charaban's forces in the institute’s mock battle competition. They had agreed to
  end the competition at a stalemate to share the glory but Charaban betrayed him.  This defeat tainted him as he left
  the institute with his reputation tarnished.
  As an Obsidian Order operative Maladek was assigned to the same cell as Elim Garak, they were sent along with
  the operative Oonal to the planet Tohvun III in a mission to undermine peace talks with the Federation in the
  Frontier Wars.  However Maladek's disgrace got the better off him and he attempted to expose the operation and
  Elim Garak's (who was the tactician in Charabans team) identity as an operative to the Federation. Garak
  (unbeknownst to him by the will of higher powers in the organization) disgraced Maladek in the eyes of Federation
  operatives assessing Maladeks reliability.  In disgrace Maladek committed suicide. (DS9 Novel: A Stitch in Time)
  Oonal – Led the mission to Tohvun II to undermine Federation Peace Talks. (see Maladek)
  Limor Prang - Obsidian Order administrator in charge of new agents. (A Stitch in Time)
  Mindur Timot - Obsidian Order scientist who installed Garak's wire.  Head of the Research Department.  (A Stitch in
  Time.)
  Nal Dejar -In 2371 Dejar attempted to sabotage a joint Cardassian-Bajoran scientific effort to place a subspace
  relay in the Gamma Quadrant..  The Obsidian Order, angry at the recently signed Bajoran-Cardassian Treaty, sent
  Dejar to Deep Space 9 to sabotage the attempt, posing as a third scientist. She sabotaged the USS Defiant's main
  emitter coupling. When the ship fired at a comet that was about to destroy the Bajoran wormhole, it shattered the
  comet instead of vaporizing it as planned (DS9: Destiny)
  Korinas - Operative from the Obsidian Order intelligence branch during Benjamin Sisko and Gul Dukat's joint
  search for the U.S.S. Defiant after it was stolen by Maquis operative Thomas Riker in 2371. She was unsuccessful
  in concealing the secret Keldon class warships that the Order had constructed illegally in the Orias system.  (DS9:
  Defiant)
  Yteppa - a Kobliad woman who assisted the Obsidian Order in kidnapping Kira Nerys in 2371.  Yteppa abducted
  Kira on Bajor while enroute to the Elemspur Detention Center, as records showed Kira had been there though she
  didn't remember.  Yteppa later assisted Corbin Entek on Cardassia, where she participated in the failed arrest of
  Tekeny Ghemor. (DS9: "Second Skin")
  Allo Glessin - was a Cardassian male who served as a medic in the Cardassian military.  While doing so, he met
  another Cardassian who was a medic on Terok Nor.  Glessin had finished his mandatory tour in the military by the
  2370s and began to study biology under a person who was actually a member of the Obsidian Order.  The teacher
  recommended him to the Order, who assigned him to the Keldon class starship Danasket.  The ship was stationed
  in the Orias system for the joint Obsidian Order/Tal Shiar attack on the Founders' homeworld in 2371. 
  After the Cardassian and Romulans believed they had eliminated the Founders, the Dominion fleet secretly
  stationed there began their attack.  A young soldier forced Glessin into an escape pod, which managed to avoid
  detection by the Jem'Hadar. (DS9 novel: Rising Son) 
  Rhan Ico - Obsidian Order control assigned to oversee the undercover operations of the occupation of Bajor.  The
  agents in the filed regularly reported their progress to her in the mission to create internal strife between the
  Bajoran followers of the Prophets and the Cardassian followers of Oralius.  In the ensuing chaos, she beamed out
  the surviving orbs and stored them in the Obsidian Order archives.  (Star Trek Terok Nor: Day of the Vipers.)
  Pasir Ketin - Undercover operative posing as a cleric of the Way of Oralius. He killed and took Vedek Ranjen
  Osen's place after a skimmer crash.  (Star Trek Terok Nor: Day of the Vipers.)
  
  51
  5.5 – The Bajoran Occupation – Help from the Order
  (from the Terok Nor Trilogy)
  When the Central Command determined that Bajor was worth occupying for its resources, the Obsidian Order
  orchestrated a number of circumstances that opened the door for the Military to take over.
  The Order saw an opportunity to take care of two problems, the members of the outlawed Oralian Way and the
  reluctance of the Bajorans to trust these new reptilian aliens.
  The Order sent clergy from the Oralian Way and some prominent scientists with one ship, the Kornaire, to begin
  First Contact negotiations.  This was a two-pronged approach to cause dissention between the Bajoran Assembly
  and the followers of the Prophets.  The Oralians were encouraged to find commonality with the Bajoran religion
  while the civilians were to negotiate with the government for a tradeoff of technology for mineral rights.
  With the Bajorans showing a reluctant front,  The Order sent Cardassian agents posing as Oralian followers to
  Bajor.  Meanwhile, the Order incited the Cardassian government back home to begin persecuting the Oralians,
  forcing them to flee to Bajor in the hopes of finding safe haven there.
  The undercover Oralian agents began to incite dissention between the two religious groups.  One of the agents
  arranged the death of an elder follower of the Prophets and took his place.  His surgical enhancements and
  masking device fooled everyone, as he slowly began to change the message of unification of the two religions into
  dissention between them.  This was phase one of the attack on Bajor.
  Phase two was the engineering of a fake attack on a stolen Bajoran freighter by the neighboring Tzenkethi, who in
  reality did not have the means to attack anyone, much less the Bajorans.  The Order planted evidence against the
  aliens then arranged for a demonstration of Cardassian superiority in space to protect Bajor from invasion.  This
  also gave the Cardassians an excuse to punish the Tzenkethi, with whom they had ongoing hostilities.
  Suffering chaos on the planet and chaos in space, the Bajorans reluctantly signed the agreement.  Very soon
  afterwards, the military built facilities on Bajor for the sake of planetary security, had a fleet of ship permanently
  stationed in the system, and had begun building an orbital ore processing unit, Terok Nor.
  The Oralians who were not wiped out in the purge fled the planet with a large number of Bajorans to establish a
  colony elsewhere.
  The Obsidian Order had done its job.
  5.6 – Omarion Nebula Incident – The Failed Mission
  (from the following website: http://memory-alpha.org/en/wiki/Battle_of_the_Omarion_Nebula and DS9: Improbable
  Cause, The Die is Cast, The Way of the Warrior, Rocks and Shoals.)
  The Battle of the Omarion Nebula was the first major armed engagement between forces of the Alpha and Beta
  Quadrants and the Dominion, as well as the only major engagement to take place in the Gamma Quadrant.  In the
  battle, a combined Obsidian Order and Tal Shiar fleet attempted to launch a preemptive strike on the Founders'
  homeworld in the Omarion Nebula, only to be ambushed and completely destroyed by the Jem'Hadar.  This
  disastrous defeat has been likened to the Federation's defeat to the Borg at the Battle of Wolf 359.
  Prelude
  The year 2371 was an anxious time for the various powers of the Alpha and Beta Quadrants, as the threat posed
  by the Dominion on the other side of the Bajoran wormhole loomed ever closer.  The Jem'Hadar offensive of 2370,
  which had claimed amongst others the USS Odyssey, and the subsequent encounter between the USS Defiant
  and the Founders, had revealed a ruthless, technologically advanced enemy determined to impose their version of
  
  52
  order on the chaotic galaxy.  Although a full-scale invasion did not follow the initial appearance of the Jem'Hadar as
  was feared, war seemed to be only a matter of time.
  Immediately the United Federation of Planets and the Klingon Empire began preparations for a Dominion incursion,
  including the fortification of Deep Space 9 and the investigation of methods to combat changeling infiltration.  The
  Romulan Star Empire, ever cautious, loaned a cloaking device to the Federation (installed on the Defiant) in
  exchange for intelligence Starfleet gathered on the Dominion, but refused to send ships of their own to the Gamma
  Quadrant.  The Cardassian Union, occupied by its own internal and external concerns, also remained relatively
  uninvolved.
  Secret Alliance
  At this time, the Cardassian Enabran Tain was living out his retirement on Arawath, as the only head of the
  Obsidian Order to survive long enough to do so. Frustrated by the Central Command's complacency in the face of
  the Dominion threat and wearied by his three-year absence from power, Tain drafted a plan to destroy the
  Dominion in a single decisive move.  To accomplish this he contacted the Romulan Tal Shiar, and proposed a joint
  venture, executed independently of either organization's parent government.  However, unbeknownst to him, his
  counterpart in the Tal Shiar, Colonel Lovok, had been replaced by a changeling.  The Founders saw in Tain's plan
  their own opportunity, and did everything they could to carry it forward.
  Through the Romulans, Tain had access to all the information gathered on the Dominion by Starfleet over the past
  several months.  He learned of the Founders' control over the Jem'Hadar via their addiction to Ketracel-white, and
  the location of their homeworld inside the Omarion Nebula.  Tain concluded accurately that a massive attack
  directed towards the Founders' homeworld, eradicating the Founders and with them the supply of white, would
  cripple  the Dominion irreparably.
  In great secrecy, the Obsidian Order began building a fleet of Keldon-class warships in the Orias system, even
  though Cardassian law specifically prohibited the organization from operating military spacecraft of any kind.  The
  fleet was equipped with cloaking devices provided by the Tal Shiar, which had been modified to avoid detection by
  Dominion scanners.  Meanwhile, the Tal Shiar assembled its own force of several D’Deridex-class Warbirds.
  Numbering twenty ships altogether, their combined firepower was sufficient to obliterate the crust of the Founders'
  homeworld in one hour, and the mantle in five.  Apart from those directly involved in the operation, the only
  individuals who knew of the Tain's plan were Elim Garak and Odo, who had been captured and held aboard Tain's
  flagship while investigating the deaths of several former Obsidian Order operatives.
  Launch
  Near the end of 2371, the combined Cardassian-Romulan fleet left the Orias system and headed for the Bajoran
  Wormhole.  As they passed Deep Space 9, the ships decloaked and transmitted parallel messages to the
  Cardassian and Romulan governments.  In the Cardassian message, Tain explained his motives as that of
  defending Cardassia, and advised the Cardassian fleet to be on alert for any Dominion reprisals.  Both
  governments denied any knowledge of the mission, though despite the possibility of open war they elected to wait
  and see whether Tain would succeed.
  Starfleet also chose not to interfere with the attack, admitting that Tain's plan had a fair chance of success.  Vice
  Admiral Toddman ordered the civilian evacuation of Deep Space 9 and sent a task force of nine starships to
  reinforce the Bajor system.  Meanwhile, Commander Benjamin Sisko disobeyed orders and took the Defiant into
  the Gamma Quadrant in the hope of rescuing Odo and Garak.
  The Battle
  As the fleet entered orbit of the Founders' homeworld, they found the planet completely undefended, the Founders
  in a liquid state on the surface -- apparently they had achieved the element of surprise.  Tain confidently ordered
  the fleet to decloak and attack, with the words "so much for the Dominion, open fire."  Thirty percent of the planet's
  crust was destroyed in the opening volley, but something was amiss: there was no change in the number of life-
  forms on the surface.  They soon realized that the Founders had already evacuated the planet, leaving behind only
  an automated transponder to send out false sensor readings.  The entire operation had been a trap.
  
  53
  Mere moments later, a massive fleet of 150 Jem'Hadar attack ships emerged from the nebula, completely
  surrounding Tain's fleet.  The Jem'Hadar's phased polaron beam weapons tore through the shields of the
  Cardassian and Romulan ships just as they had the Odyssey less than a year before, inflicting heavy damage in a
  matter of minutes.  Amidst the chaos, Lovok helped Odo and Garak escape, telling them that "no changeling had
  ever harmed another."  The two fled Tain's warbird in the runabout USS Mekong just before it exploded, and were
  picked up shortly after by the Defiant.
  Outgunned with no hope of retreat, the remnants of the Cardassian-Romulan fleet fought to their annihilation.  As
  the Jem'Hadar ships continued to focus on the fleet, the Defiant fought its way out of the battle zone and escaped
  back to Deep Space 9.  A few members of the fleet, including Tain, survived the battle and were detained at
  Internment Camp 371 until their rescue by Garak and Commander Worf in 2373.
  Aftermath
  The Battle of the Omarion Nebula was a catastrophe for the Romulan and Cardassian forces resulting in
  destruction not seen since The Battle of Wolf 359.  The Tal Shiar suffered a severe setback from which it would not
  recover from for years, and the Obsidian Order officially ceased to exist altogether.  The Founders had identified
  both organizations as a definite threat due to their efficient and ruthless natures, and had exploited Tain's plan to
  wipe out both of them in a single stroke.  Their victory had been so overwhelming that the Dominion had essentially
  eliminated two of the major powers in the Alpha/Beta Quadrants from challenging them in the short-term; after their
  losses neither the Cardassians nor the Romulans would be very willing to wage war against the Dominion.
  The destruction of the Obsidian Order also had more far-reaching consequences, which in time the Founders
  would also exploit to their advantage.  Without the constant presence of the Order ensuring loyalty amongst the
  population, the Cardassian Underground was finally able to topple the Central Command.  This in turn led to the
  Klingon-Cardassian War and the Second Federation-Klingon War in 2372-2373, weakening the Alpha and Beta
  Quadrants as a whole and nearly destroying the Federation-Klingon alliance, the last remaining bulwark against the
  Dominion.  In addition, the humiliation and damage suffered by the Cardassians as a result of the Klingon attack
  would ultimately lead them to their alliance with the Dominion, sowing the seeds for the most devastating conflict in
  modern history, the Dominion War.
  Omarion Incident References:  DS9: "The Jem'Hadar"   "The Search, Part I & Part II"   "Defiant"  "Visionary"
  "Improbable Cause"  "The Die is Cast"   "Broken Link"  "In Purgatory's Shadow"  "By Inferno's Light" 
  
SOURCE: textdata/thevault/Star Trek RPG/novels/Trek Nonfiction & Reference/Reference Materials/Alien Cultures/Institute of Alien Studies/Cardassian Orientation College - Carol A. Thompson.pdf