TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Wand of Expeditious Retreat (Frequency: Adventure; 
  1
  st level caster; DMG) 
  � Wand of Magic Missiles (Freq: Adv; 3
  rd lvl caster; 
  DMG) 
  � Zairth’s Spellbook (Freq: Adv; 220 gp; see above) 
  APL 6 (all of APLs 2-4 plus the following) 
  � Wand of Magic Missiles (Frequency: Adventure; 5
  th 
  lvl caster; DMG) 
  � Amulet of Natural Armor +2 (Freq: Adventure; DMG)
  APL 8 (all of APLs 2-6 plus the following) 
  � Wand of Magic Missiles (Frequency: Adventure; 7
  th 
  lvl caster; DMG) 
  � Gloves of Dexterity +4 (Frequency: Adventure; DMG)
  APL 10 (all of APLs 2-8 plus the following) 
  � Wand of Magic Missiles (Freq: Adv; 9
  th lvl caster; 
  DMG) 
  � Monks Belt (Freq: Adv; DMG) 
  � Ring of Protection +2 (Freq: Adv; DMG) 
  � +2 Breastplate (Freq: Adv; DMG) 
  APL 12 (all of APLs 2-10 plus the following) 
  � Periapt of Wisdom +4 (Freq: Adv; DMG) 
  � +1 Mithral Chain Shirt (Freq: Adv; DMG) 
  � +1 Frost Longsword (Freq: Adv; DMG) 
  � Boots of Speed (Freq: Adv; DMG) 
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 400 gp 
   
  APL 4 
  max 675 xp; 600 gp 
   
  APL 6 
  max 900 xp; 800 gp 
   
  APL 8 
  max 1,125 xp; 1,250 gp 
   
  APL 10 
  max 1,350 xp; 2,100 gp 
   
  APL 12 
  max 1,575 xp; 3,000 gp 
  �Warrant of Ket: The character is wanted for capital crimes in 
  Ket.  In any adventure set in Ket, there is a 10% chance of the 
  character being caught at the beginning of the module.  If caught, 
  the character is executed and all possessions are sold as a fine. No 
  magic may be used to escape or avoid this punishment. 
   
  �Thanks of the Captain: Captain Seqair has connections and is 
  grateful to the character for his/her help in solving the problem in 
  Harq.  He arranges for the government to upgrade one weapon 
  with the merciful enhancement (Freq: Regional). Pay the 
  difference between the old and new market values. Cross out once 
  used. 
   
  �A Gift: Sarifa and Jex are successful at escaping.  They arrange to 
  have a friend make his services available for an upgrade of any ring 
  of protection or vest/cloak of resistance by +1. The maximum 
  upgrade is equal to the adventure APL divided by 3, rounded 
  down, minimum of 2. Pay the difference between the old and new 
  market values. Once used it is crossed-off. (Freq: Regional.) 
   
  �The Emir’s Grace: Emir Zulir grants the character some old 
  adventuring equipment. In return, the character devotes time to 
  cleaning up problems of the uprising and seeing to the freeing of 
  the Sarifa’s family. The cost is 4 TU and compensation is one +1 
  non-exotic magical weapon, shield or armor without charge. For a 
  further 4 TU, Emir grants access to upgrading a single weapon 
  with the thundering enhancement (Freq: Regional). No matter the 
  choices, it cost 8 TU to get access to a thundering. Pay the 
  difference between the old and new market values. 
   
  �Church Inquisitor: This character has obtained the special 
  requirements for the Church Inquisitor Prestige Class (True Faith 
  only). 
   
  �Zairth’s Spellbook: 1st: Expeditious Retreat, Mage Armor, 
  Magic Missile, Shield, Magic Weapon 2
  nd: Bear’s Endurance, Cat’s 
  Grace, Glitterdust, Protection from Arrows. 3
  rd: Fireball Haste, Fly 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Ket4-04 Water the Meadows 
  A Regional Adventure 
  Set in Ket 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ket/594/Normal Scenarios/KET4-04 - Water the Meadows (APL 2-12)/KET4-04 - Water the Meadows AR.pdf