TEXT:  
  Sorcerous Origins 
  Different sorcerers claim different origins for their innate 
  magic. Although many variations exist, most of these 
  origins fall into two categories: an eldritch bloodline and 
  the influence of wild magic. 
  Incantatrix 
  You draw your power from an innate connection to the all-
  pervasive, invisible streams of magic which flow 
  throughout the planes. Your connection is a gift bestowed 
  seemingly at random throughout the generations, and feels 
  like a sixth sense, a silent tugging to places of great power. 
  By tapping into these magical reservoirs, you have learned 
  to channel a surplus of arcane energy into your Metamagic, 
  and can use this to extents normal spellcasters could never 
  hope to achieve. 
  Metamagic Savant 
  When you choose this origin at 1st level, you gain 1 
  Metamagic option of your choice and 1 sorcery point. 
  Improved Metamagic 
  Starting at 1st level, your connection to the land’s ley lines 
  grants you a boon to your magic. All known Metamagic 
  costs 1 fewer sorcery points, to a minimum of 1. 
  Free Metamagic 
  At 6th level, you learn to store the land’s magic in your 
  own body, and may use any Metamagic you know without 
  expending sorcery points. After using this ability, you 
  cannot do so again until completing a short or long rest. 
  Connecting the Streams 
  At 14th level, you learn to connect others to the stream of 
  magic. As a reaction you may apply any Metamagic you 
  know to any spell cast within 30 feet. This Metamagic costs 
  double the normal number of sorcery points. 
  Metamagic Mastery 
  By 18th level, you have perfected the use of Metamagic.  
  You gain the ability to use any Metamagic that is not 
  currently on your list of known Metamagics. Using one of 
  these costs double the normal number of sorcery points, 
  and is not reduced by Improved Metamagic. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Incantrix.pdf