TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Headband of the owl (Adventure, limit one, see 
  above) 
  � 
  Dust of dryness (Adventure, DMG) 
  � 
  Elixir of vision (Adventure, DMG) 
  � 
  Figil’s spellbook (Adventure, see above) 
   
  Master
  �
  work elven thinblade (Adventure, Races of the 
  V) 
   
  )
  aces of the Wild) 
  omplete Divine) 
  MG)* 
  Wand of color spray (Regional, DMG)* 
  CV = Complete Adventurer 
   
  Wild) 
  � 
  Oil of exacting shot (Adventure, CV) 
  � 
  Potion of healthful rest (Adventure, CV) 
  � 
  Potion of nature’s favor (Adventure, C
  � 
  Oil of sonic weapon (Adventure, CV) 
  � 
  Potion of train animal (Adventure, CV) 
  � 
  Quaal’s feather token (bird) (Adventure, DMG)
  � 
  Quaal’s feather token (fan) (Adventure, DMG) 
  � 
  Quaal’s feather token (swan boat) (Adventure, DMG
  � 
  Safewing emblem (Adventure, R
  � 
  Silversheen (Adventure, DMG) 
  � 
  Wand of lesser vigor (Adventure, C
  � 
  Elixir of hiding (Regional, DMG)* 
  � 
  Elixir of sneaking (Regional, DMG)* 
  � 
  Elixir of truth (Regional, DMG)* 
  � 
  Quaal’s feather token (tree) (Regional, D
  � 
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
   
   
   
  � 
  Favor 
  of 
  Brottor 
  Hammerstrike: 
   
  Goods, 
  Brottor
  Hammerstrike has offered your Dargas Mor dwarven character a
  30% discount on your next purchase from the store. You may
  purchase any one PH standard metal weapon or armor, in regular
  or masterwork quality with this discount. Write “USED” across
  this favor once redeemed. 
   
  � Favor of the Guildsmen: You have received the favor of the
  Guildsmen of the High Art and have access to all items below
  marked with an asterisk. If you do not have this favor, cross off all
  items marked with an * below. 
   
   
  � Headband of the Owl [ ] [ ] [ ] [ ] [ ]: Releshi Elethiel bestowed
  this item upon you. Add it directly to your MIL. You cannot sell
  this item. This headband of tooled leather, possibly from a snake,
  bares the heraldry of Clan Oronodel. While worn, you may take an
  immediate action to gain a +1 competence bonus to a saving throw.
  The choice to use the headband must be prior to the roll and uses
  up one charge. The headband has five charges, which you mark off
  when used. 
   
  Faint divination; CL 3rd; Craft Wondrous Item, guidance,
  creator must be an Oronodel elf; Price: 100 gp; Weight: ½ lb.  
  � Figil’s Spellbook: 1st – disguise self, friendly face (RD), lesser
  orb of cold (CA), silent image, ventriloquism. Market Price: 600 gp. 
   
  � Jagged Black Stone: You have taken a chip of the strange
  jagged, black stone you found in the Vesve. It radiates strong chaos
  and strong conjuration magic. 
   
  � Masterwork Dice: A pair of eight-sided dice; carved of ivory
  with garnet pips. They give a +2 circumstance bonus to Profession
  (Gambler) skill checks. Market Price: 25 gp 
   
  Soul Orb: You have absorbed a soul orb sent by the Dreamer of Sea
  and Stars. Her divination magic has stained your soul. The abilities
  this stain grants depends on its color (check one – and only one). 
   
  [  ] Red: Once, as an immediate action, you may add a +1
  a spell-like ability you ma
  insight bonus to any d20 roll. Use of this ability must be before
  making the roll. (Cross off when used) 
   
  [  ] Orange: As red, plus once as 
  y
  ca
  augury with a caster level equal to your character level. (Cross
  off when used) 
   
  [  ] Yellow
  st 
  : As orange, plus you are altered forever. You must
  always wear some small piece of yellow on your person at all times.
  Once per day while in the Vesve, you may cast detect magic as a
  spell-like ability with a caster level equal to your character level. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Twilight 
  A Regional Adventure 
  Set in Highfolk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/595/Normal Scenarios/HIG5-09 - Twilight (APL 2)/HIG5-09 - Twilight AR.pdf