TEXT: Generic Edges
  Use these Edges in your own scenarios or as Advance rewards in new Challenges you and your player add to 
  a published mystery. For ease of reference, easily adaptable Edges from scenarios in this book also appear here.
  Against Horror
  You’re sick of the madness 
  and violence bubbling up from 
  beneath the city streets. If you 
  don’t put a stop to it, who will?
  Spend for an extra die on 
  any test. If spent on a Stability 
  test, roll a die. On a 1, regain 
  this Edge.
  EDGE
  “Dr. Freud Gave Me 
  This Watch”
  +2 on Hypnosis tests. Or get 
  an automatic Advance on any 
  Hypnosis test, gaining a Push 
  and discarding this card.
  EDGE
  Bedrock Skepticism
  The supernatural? Malign 
  deities? What a load of 
  hogwash! You'll never fall for 
  that bunkum.
  Spend to Counter a 
  Mythos Shock Problem.
  EDGE
  Eerie Feeling
  +1 to Sense Trouble tests. 
  Spend for an extra die on a 
  Sense Trouble test.
  EDGE
  Coming Up Shamrocks
  It must be your lucky day. 
  Spend for a Lucky Break 
  (when available). After 
  getting the break, roll a die: 
  on an even result, this card 
  returns to your hand. If at 
  the end of the scenario no 
  opportunity for a Lucky Break 
  arose, spend to Counter any 
  non-Mythos Shock Problem 
  you can justify resolving with 
  a stroke of good fortune.
  EDGE
  A Few New Tools for 
  the Old Workshop
  Spend for an extra die on any 
  General/Manual test.
  EDGE
  
  A Flair for the Furtive
  +2 on Filch tests. Or get an 
  automatic Advance on any 
  Filch test, gaining a Push and 
  discarding this card.
  EDGE
  Gallows Humor
  What shocks and repulses 
  others prompts you to crack 
  wise.
  Make a dark wisecrack 
  appropriate to any scene, then 
  discard this card to gain a free 
  Push on any Interpersonal 
  ability.
  EDGE
  Forensic Detachment
  You look at gruesome sights 
  not as horrors, but as chances 
  to experience the wonders of 
  science.
  Spend to Counter any 
  Problem gained during a 
  Stability test.
  EDGE
  Hard-boiled
  You’ve inured yourself to 
  shocking situations that 
  would send civilians to the 
  psychiatrist’s couch.
  Spend to Counter a 
  Problem that penalizes any 
  General/Mental ability, 
  Mythos Shocks excluded.
  EDGE
  The French call it 
  “Sang Froid”
  Gain 1 Push when you 
  Advance on any Stability test, 
  whether or not you still have 
  unrolled dice.
  EDGE
  Het Up
  +1 on all Fighting tests. Or 
  discard this card for an extra 
  die on any Fighting test.
  EDGE
  
  High Alert
  +1 to all Sense Trouble tests 
  until you spend this Edge. If 
  you made a Sense Trouble test 
  in the current scene, spend 
  this Edge for an extra die 
  on an Athletics, Fighting or 
  Fleeing test.
  EDGE
  Never Leave the Office 
  Without One
  Discard to succeed at any 
  Preparedness Quick Test.
  EDGE
  He had it Coming
  You feel good about that 
  unoffic l justice you just 
  doled out.
  Counter any non-Mythos 
  Shock Problem that penalizes 
  General/Mental Abilities or 
  Interpersonal Pushes.
  EDGE
  On Your Tail
  Get an automatic Advance 
  on your next Shadowing test, 
  gaining a Push and discarding 
  this card.
  EDGE
  Invigorated
  Get an automatic Advance 
  on your next Athletics test, 
  gaining a Push and discarding 
  this card.
  EDGE
  Popular Mechanics
  +2 on Devices or Devices tests. 
  Or get an automatic Advance 
  on any Devices or Devices 
  test, gaining a Push and 
  discarding this card.
  EDGE
  
  Quick Reactions
  Spend for an extra die on 
  any Athletics, Driving or 
  Fighting test.
  EDGE
  Self-Possessed
  Spend for an extra die on any 
  General/Mental test.
  EDGE
  Roadworthy
  Get an automatic Advance 
  on any Driving test, gaining a 
  Push and discarding this card.
  EDGE
  Shifty
  Get an automatic Advance on 
  any Conceal test, gaining a 
  Push and discarding this card.
  EDGE
  See You Later, 
  Detonator
  When you use Explosives 
  to signifi antly impede 
  a Mythos threat, spend 
  this Edge to Counter any 
  Mythos Shock Problem, or 
  any Problem penalizing a 
  General/Mental ability.
  EDGE
  Situational Advantage
  Spend for an extra die on any 
  Challenge occurring at your 
  present location.
  EDGE
  
  These Shoes don’t 
  Squeak
  Get an automatic Advance on 
  your next Stealth test, gaining a 
  Push and discarding this card.
  EDGE
  Triumph over 
  Weirdness
  Bizarre enemies don’t seem 
  so daunting after you’ve out-
  drawn them.
  +1 Fighting vs. Mythos 
  adversaries.
  EDGE
  Tied Up with a Neat 
  Little Bow
  When you crack the case, 
  spend this Edge to Counter 
  one Problem you acquired 
  during the present scenario.
  EDGE
  Battle Buddies
  Once again you have 
  demonstrated a knack for 
  turning adversity into sudden 
  advantage.
  Spend to treat a Setback as 
  an Advance.
  EDGE
  The Tough Get Going
  Spend for an extra die on your 
  next Challenge.
  EDGE
  Well-Rested
  Spend for an extra die on any 
  General/Physical test.
  EDGE
  
SOURCE: textdata/thevault/Cthulhu Confidential (Gumshoe)/Cthulhu Confidential - Generic Edges.pdf