TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 
  � 
  Upgrade existing +1 Weapon to +2 (Regional; DMG) 
  � 
  Upgrade existing +1 Armor to +2 (Regional; DMG) 
  � 
  Upgrade +1 amulet of Natural Armor, +1 Bracers of 
  Armor, or +1 Cloak of Protection to +2 (Regional; 
  DMG) 
  � 
  Add “Shock” weapon property to an existing weapon 
  (Regional; DMG) 
   
  APL 6 (all of APL 4 plus the following) 
   
  APL 8 (all of APLs 4-6 plus the following) 
  � 
  +2 Cloak of Resistance (Adventure; DMG) 
  � 
   Brooch of Shielding (Adventure; DMG) 
  � 
  Add “Shocking Burst” weapon property to an existing 
  weapon (Regional; DMG) 
   
  APL 10 (all of APLs 4-8 plus the following) 
  � 
  Upgrade +2 Bracers of Health, +2 Cloak of Charisma, 
  +2 Gloves of Dexterity, +2 Headband of Intellect or +2 
  Periapt of Wisdom to +4 (Regional; DMG) 
   
  APL 12 (all of APLs 4-10 plus the following) 
  � 
  +2 Heavy Mace (Adventure; DMG) 
   
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  Optional XP listed below 
  APL 4 
  max 675xp; 574gp 
   
  APL 6 
  max 900xp; 754gp 
   
  APL 8 
  max 1,125xp; 1,220gp 
  max 1,597xp; 1,773gp 
   
  APL 10 
  max 1,350xp; 2,079gp 
  max 1,875xp; 2,782gp 
   
  APL 12 
  max 1,545xp; 2,965gp 
  max 2.122xp; 3,918gp 
  � Favor of the Leukish Merchants: Having been rescued from 
  certain death, the merchant heads of Leukish find themselves in 
  your debt. At a future date or immediately after this adventure, 
  they are willing to use their influence on your behalf to procure 
  the casting of powerful magic, free of charge. This favor may be 
  redeemed for the casting of any of the following spells, at the 
  minimum caster level except where noted: break enchantment 
  (11
  th level), flesh with stone, greater dispelling, greater restoration, 
  heal, raise dead, regenerate, remove curse (11
  th level), resurrection 
  or stone to flesh. 
      The spell in question must be acquired in the city of Leukish. 
  This favor may only be redeemed in scenarios set in the Duchy of 
  Urnst. Redemption outside of the city of Leukish requires the 
  expenditure of 1 TU in travel time. 
      Optionally, this favored may be redeemed to act as the favor of 
  any Duchy of Urnst merchant or noble merchant house of the 
  player’s choice, but only for the purposes of redeeming favors or 
  for accessing metagaming opportunities that require multiple 
  favors of the same house or favors of specific houses. This use of 
  the favor does not require travel. 
   
  � Gratitude of the Merchant Beal: In return for your aid, Beal, 
  Cern and Nayln have introduced you to a pair of powerful wizards
  in Leukish. These wizards will upgrade magical items for you, 
  charging the full price difference between the original item and 
  the upgrade item. Note: this is not a favor or influence point, and 
  cannot be used as such. 
   
  � The Curse of Kelrith --  Kelrith, high priest of Syrul, has 
  cursed you with his dying breath. While the curse is in effect, 
  you character have a harder time calling upon favors owed to 
  you, and must expend two favors for every one favored that 
  would normally be required to gain a benefit. You are also 
  unable to earn any additional influence as you exude an aura of 
  “distrust” and few want to be associated with you. Additionally, if 
  you have the Leadership Feat, your effective Leadership score has 
  a–4 penalty. 
     So powerful is Kelrith's dying curse that his soul has bound the 
  power of the curse to you, and it requires the intervention of a 
  spellcaster of at least 15
  th level to circumvent it by means of remove 
  curse. It is also considered 15
  th level for purposes of removal by 
  break enchantment or greater dispelling. Of course, a limited wish, 
  miracle or wish will also remove it. The curse is tied to the power 
  of the Altar of Syrul in Seltaren, and the destruction of this altar 
  can also remove the curse. 
  This Certificate Certifies that 
  _______________________________________________
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  A Friend in Need 
  A Regional Adventure 
  Set in the Duchy of Urnst 
  Event: ________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained _____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Duchy of Urnst/593/Normal Scenarios/URD3-04 - A Friend in Need (APL 4-10)/URD3-04 - A Friend in Need AR.pdf