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  Roguish Archetype 
  Rogues have many features in common, including their 
  emphasis on perfecting their skills, their precise and deadly 
  approach to combat, and their increasingly quick reflexes. 
  But different rogues steer those talents in varying 
  directions, embodied by the rogue archetypes. Your choice 
  of archetype is a reflection of your focus—not necessarily 
  an indication of your chosen profession, but a description 
  of your preferred techniques. 
   
   
  Gloaming Knight 
  The fearsome, black-clad knights of the Gloaming Court 
  pursue their sworn mission with grim determination, 
  fanatically dedicated to the destruction of all lycanthropes. 
  The reasons for their crusade are shrouded in mystery, but 
  none can doubt their efficacy. 
       Gloaming knights are among the only fey who work 
  with and use iron and steel, having developed magical 
  wards to protect themselves from its noxious effect. 
  Consequently, other fey creatures tend to give them a wide 
  berth, often treating them with scorn or outright hostility. 
  Beast Slayer 
  When you choose this archetype at 3rd level, all weapon 
  attacks you make count as silvered for the purposes of 
  bypassing damage resistance and immunity. Furthermore, 
  you have advantage on attack rolls you make against 
  creatures with the shapechanger subtype. 
  Iron Blood Charm 
  Also at 3rd level, you fall under the protection of the 
  gloaming knight's secret charm. This could take the form of 
  a trinket to be worn, a tattoo on your body or a ritual brew 
  that you drink. You are immune to all diseases, including 
  magical ones, such as the curse of lycanthrophy. 
  Enshaedn'd 
  At 9th level, you become permanently surrounded by a 
  shifting veil of shadows. When you are in an area of dim 
  light or darkness, you can use your action to become 
  invisible. You remain invisible until you make an attack, 
  cast a spell, or are in an area of bright light. 
       Additionally, you have advantage on Dexterity (Stealth) 
  checks made at night. 
  Silversmith 
  When you reach 13th level, you gain proficiency with 
  smith's tools and jeweler's tools. In addition, you can silver 
  weapons much more efficiently than ordinary smiths. It 
  takes you 10 minutes to silver one weapon or set of 20 
  missiles, and costs only 25 gp. 
  Hunt by Moonlight 
  Starting at 17th level, when you attack against a creature 
  that can't see you (such as while you're invisible) and hit, 
  the target must succeed on a Constitution saving throw (DC 
  equals 8 + your Dexterity modifier + your proficiency 
  bonus) or be stunned until the beginning of your next turn. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Gloaming Knight.pdf