TEXT: Dim Forest Elves Version 4.0 
  Home to sylvan elves since before human history, the Dim Forest is the center of sylvan elf culture 
   
  A Gran March Meta-campaign Organization written by the George Harris 
   
  Organization Alignment(s)   
   
  Any Non-Evil 
  PC Organization: 
  Yes 
   
  “Our people will be friends with your people as long as we continue to respect each 
  other.”  
  Telhacern to Commandant Trelyn during the signing of the first peace treaty between 
  the Dim Forest Elves and Gran March. 
   
  Situated in the Dim Forest east of the Realstream River, the Dim Forest is populated by a large number of 
  sylvan elves.  Most, but not all, of the sylvan elves are of the wood elf variety.  Bands of elves lived there 
  long before the Suel and Oeridean migrations following the Rain of Colorless Fire brought the large influx 
  of humans that forged the Keoish Empire.  Despite countless perils and wars, confronting or adapting to 
  each new challenge, these elves still inhabit the land of their ancestors, and have now become 
  recognized as a sovereign nation within Gran March.  They actively promote and safeguard their ways 
  and traditions, and the Dim Forest has become the center of sylvan elf culture in Gran March.     
   
  Organization 
   
  The elves of the Dim are organized into clans, each choosing their own leadership (usually by right of 
  birth). The various clan leaders appoint representatives to meet in the Council of Elders to decide matters 
  of interest to all the clans. Decisions made by the Council of Elders are binding on all. However, the elves 
  are so few and spread so far apart that they are not considered a nation unto themselves. 
   
  Philosophy and Credo 
   
  All too familiar with human foibles, and having learned to adapt to survive, the elves of the Dim Forest 
  promote an inclusive elven culture -- largely mirroring their cousins to the west in the Duchy of Geoff.  
  Due to their long lifespan and racial aptitude for woodland pursuits, the elves have earned a degree of 
  respect from their human peers.  Those people who are inimical to elves decided long ago to settle 
  outside of the Dim Forest. 
   
  If an elf of the Dim Forest has worked ceaselessly for the betterment of their community, they become 
  known as a respected member of their community.  They are highly regarded and wished well by other 
  members.  They are an example to other members of their community, and are therefore always striving 
  to be beyond reproach.  In time, if these respected individuals also take a pro-active hand in the elven 
  community and show a knack for leadership, they become known as elders.  Elders are held in the 
  highest esteem, and not only serve as pillars of their society but are also heavily involved in directing and 
  shaping their community.  It is a time-consuming task with little personal reward, but one that carries great 
  weight and some authority. 
   
  The worship of the Seldarine and Ehlenestra is one of the main tenets of this society, for the elven deities 
  are living embodiments of the concept of individualism united by a common tie.  The elves of The Dim 
  Forest venerate the entire pantheon, and understand that each deity and portfolio is important and adds 
  to the greater whole.  It is this larger view of life, and this greater comprehension, that prevents them from 
  venerating only a couple of deities that directly impact their life from to day-to-day.  The deities of the 
  Seldarine that are most commonly revered in the Dim Forest are: Solonor Thelandira, Rillifane Rallathil, 
  Ehlenestra, Corellon Larethian, Erevan Ilesere, and Gadhelyn. 
   
  
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  Day-to-Day Activities 
   
  The sylvan elves spend most of their day hunting or gathering.  The hunting parties often go for days 
  before returning to their village.  When they do, there is normally a celebration where the elves feast on 
  the meat of the animals with which the hunters returned.  Others will gather berries, fruits, and roots from 
  the surrounding area.  Others will use their skills to craft many fine objects for the others in the village.  
  Most sylvan elf villages are designed so that they may be moved to another area if dangers threaten or if 
  the gathering of food becomes unproductive.   
   
  Important Dates, Holidays & Ceremonies 
   
  An important ceremony in every Sylvan elf's life is the rite of passage, when an elf is recognized as a 
  young adult.  Up until the rite of passage, a Sylvan elf is given a name that is somewhat childish but 
  affectionate.  Often the names mimic the sounds of small woodland creatures, or are in fact the names of 
  woodland creatures.  Examples might include "chichi", "kree", or "little ferret".  These names are well liked 
  by elven children during their early years, but become a little inappropriate later.  When a young adult elf 
  feels that they are ready to toss aside their carefree childhood and take on the responsibilities and work 
  of a member of the community, a rate of passage is held for them.  Typically, this occurs around their 
  one-hundredth birthday. 
   
  It is a ceremony in two parts.  The first day is private, and spent with close family.  At mid-day the elf 
  leaves alone and sets off far from civilization.  During her travel, the young adult is expected to 
  contemplate her life up to this point.  Then, as night falls, she prepares camp and contemplates who she 
  is now, and reviews the new name she has chosen for herself.  The next morning the elf sets out once 
  again, this time back to her family and friends.  As she travels back towards civilization and her 
  community, the elf is expected to contemplate how she will contribute and live her life from now on. 
   
  Finally returning amongst friends and family in the afternoon of the second day, a large celebration is held 
  in the elf's honor.  She announces her new name, is then presented with gifts to help her prepare for her 
  new life.  Typically, these gifts are tools or fine materials, related to a craft or profession that she has 
  already expressed an interest in.  After much celebration, the new adult is typically exhausted, and the 
  guests slowly depart.  From that point onwards, the elf is now an adult and member of the community.  
   
  Other important holidays for the Sylvan Elves 
   
  Springrite - "Vernal equinox": Sundown Growfest 4th to Sundown Growfest 5th.  The elves celebrate the 
  melting of the snows and the return of the new growth to the forest.  The elves also practice fertility rites 
  to insure the vitality of the animals and plants for the coming year.   
   
  Agelong - "Summer Solstace": Sundown Richfest 4th to Sundown Growfest 5th.  The elves celebrate the 
  highpoint of the sun.   
   
  Fallrite - "Autumnul Equinox": Sundown Harvestfest 4th to Sundown Growfest 5th.  The elves celebrate 
  the harvesting of those plants and animals that are harvested.  The elves give their thanks to the plants 
  and animals that have been harvested to nurture the elves over the coming winter.   
   
  Yeartide - "Winter Solstace": Sundown Needfest 4th to Sundown Growfest 5th.  The elves celebrate the 
  longest night of the year to give thanks that the days will soon be growing longer.  They also pay homage 
  to their ancestors on this night, as they believe that the veil between the worlds is shortest on this night.   
   
  The Council of Elders normally meets on Coldeven 11th.  This is the last full moon before Springrite, so 
  the council can decide important matters before the vernal equinox.   
  
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  Headquarters / Major Power Centers 
   
  The sylvan elves have no headquarters in the Dim Forest.  There are a few sites where the Council of 
  Elders meet, but these are always changing.  The Council of Elders meets at least once a year, but they 
  will meet more often if there are matters of pressing importance.   
   
  History 
   
  When the King of Keoland formed Gran March, the portion of the Dim Forest east of the Realstream River 
  was part of the grant. The Dim was not pacified at that time (and still is unpacified to this day, of course), 
  so Gran March government did little to nothing to extend its authority there. Bands of elves lived there 
  long before the Suel and Oridean migrations following the Rain of Colorless Fire brought the large influx 
  of humans that forged the Keoish Empire. The elves of the Dim are organized into clans, each choosing 
  their own leadership (usually by right of birth). The various clan leaders appoint representatives to meet in 
  the Council of Elders to decide matters of interest to all the clans. Decisions made by the Council of 
  Elders are binding on all. However, the elves are so few and spread so far apart that they are not 
  considered a nation unto themselves. 
    
  During the reign of Berlikyn, not only was the human population of Gran March oppressed, but the non-
  human population was also oppressed.  Berlikyn had especially oppressed the sylvan elves.  He 
  demanded that they pay tribute to him, and, when they did not, he would clear-cut areas of the Dim 
  Forest and burn the sylvan elf villages. 
   
  The sylvan elves declared these as acts of war.   During the Small Wars, they harassed military caravans 
  going through the Dim Forest, and they attacked military encampments near the Dim Forest.  These 
  attacks caused Gran March army to lose many supplies that were needed in the Small Wars with 
  Furyondy.   
   
  When Berlikyn died during the Small Wars, the Furyondy army had taken Pellack and was fighting its way 
  down the Watchtower Road.  Trelyn(1) took command of Gran March military after Berlikyn died.  One of 
  the first things that Trelyn did was to dispatch envoys to the sylvan elves and all other humanoids that 
  had been friendly to Gran March in the past.   
   
  Although Gran March has a claim to the lands of the Dim Forest, Trelyn recognized that where authority 
  cannot be projected, it does not exist. The elves of the Dim recognized that should the armies of Gran 
  March continue to be brought against them, they would be destroyed. The leaders of Gran March 
  recognized that if they continued to war against the elves of the Dim, the cost would be too great to bear. 
  Both sides recognized that there are benefits to be gained from trade and mutual defense and that there 
  were common enemies against which both can use an ally. Telhacern was appointed by the Council of 
  Elders to forge a treaty with Trelyn.  Therefore, the government made treaties with the Council of Elders 
  that allow the elves to be treated as a sovereign nation even though they theoretically live within Gran 
  March borders.  In return, the sylvan elves promised to cease hostilities with Gran March, grant safe 
  passage to all Gran March citizens through the Dim Forest, and to provide what assistance they could, 
  should outside forces attack Gran March. 
   
  Telhacern sent his brother, Cernifere, along with 100 troops of sylvan elves to aid the defense of Hookhill.  
  With the aid of the elves and other friendly humanoids, Trelyn was able to prevent the Furyondy army and 
  the Knights of the Hart from taking Hookhill.  Trelyn was eventually able to drive the Furyondy forces back 
  to Pellack.  Eventually the Small Wars were ended with no more loss of land to Gran March. 
   
  It was this military victory that allowed Trelyn to be elected Commandant.  Trelyn had been so impressed 
  with the subtle fighting skills of the sylvan elves, that he asked Cernifere and many of his men to be a part 
  of the initial Pathfinders force.  Cernifere and twelve of his men agreed to join this elite unit.  The sylvan 
  elves provided wilderness training that they had learned in the Dim Forest to the other Pathfinders.  When 
  the training was complete Cernifere was recognized as one of the first Wayfinders.   
   
  
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  The elves of the Dim Forest are hardy, but few in number. The current elven population in Gran March is 
  9000, including some recent refugees from Geoff, and most live in the Dim Forest. Dim Forest elves are 
  allowed to serve in Gran March military, but are not required to do so, unlike the elves that live around 
  Lortenford. Agreements of mutual defense are binding on both sides and have been honored. Both sides 
  have also agreed to free passage through their territories.  Criminals of either territory are to be turned 
  over to their own government for adjudication and punishment according to their own law. 
   
  After the fall of Geoff, a new treaty was enacted to cede the area of the road to Gran March. While Gran 
  March already owned the land as far as they were concerned, they knew that without the cooperation of 
  the elves, the road would not be completed. The elves recognized that the threat of the giants extended 
  to them as well and so agreed to allow a 630-foot wide swath to be permanently deforested for the road.  
  This was not an easy decision to reach. Some think that when the war is over, the road will be 
  abandoned, but the others know this to be wishful thinking. They have seen that once a Gran March 
  military road is built, it is maintained indefinitely. So long as Gran March stands, the road will be there. 
  Despite the disagreements, the decision of the Council of Elders was to support the road. In the end, they 
  felt it better to lose a portion of their lands as opposed to losing all of them, as the elven refugees from the 
  west had done. 
   
  Allies 
   
  The sylvan elves consider themselves to be the allies of the sylvan elves of Geoff, the Barony Dieren 
  Elves, and Gran March.   
   
  Rivals 
   
  The sylvan elves are the rivals of the Runners of the Flame.  The Runners of the Flame are a clan of 
  sylvan elves native to the Dim Forest.  They are largely peaceful.  The band takes its name from the 
  bright red hair of their leader, a beautiful female elf named Wenlerey.  They all wear rust-colored leg 
  bands as the symbol of their tribe.  The Runners are not entirely sympathetic to the road-builders, as the 
  elves disagree with the March’s policy of chopping down so many trees, but neither are the Runners as 
  extreme as Olowyn and his adherents.  Essentially, the Runners are neutral, but they will act to protect 
  their fellow elves if they believe that such action is needed.  The Runners of the Flame have not openly 
  acted against the Council of Elders as the Free Band has, but they have shown a tendency to behave in 
  ways of which the Council would not always approve.   
   
  Foes 
   
  The elves of the Free Band are the foes of the sylvan elves.  Olowyn objected so strongly to the decision 
  that he formed his own clan, known as the Free Band, dedicated to opposing the road project. 
   
  "The stones you put in the ground are to keep the trees from growing again. They will keep the trees from 
  growing long after you are dead, after your children are dead, and their children. There are too many for 
  us to remove. You kill the trees for a bowshot to either side.  The trees can reclaim the path here in one of 
  your lifetimes, but they will never reclaim the path you make now. You have cut off the woods south of 
  your stone path so that they will never again be part of the Dim Forest. Our people have seen this before. 
  Once, not long past in the memory of my people, forest filled the whole of the Sheldomar Valley. Your 
  people came and cut it into pieces and then killed off the pieces one at a time." 
   
  "Tell your leaders that Olowyn of the Free Band opposes them and their stone path. Some of our leaders 
  are too weak and indecisive to see your actions for what they are. You covet the last lands of our people 
  and you intend to whittle them a way a little at a time, as if we would not notice. Your lifetimes are but a 
  blink of an eye to us and we see what you do. It shall not happen here. Tell your leaders that Olowyn and 
  the Free Band will stop the stone path if they do not." 
   
  Because Olowyn has openly defied the decision of the Council of Elders, he and those who follow him 
  have been banished from the lands controlled by the Council. He is no longer under their protection and 
  
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  is subject to summary execution should he be found in elven lands.  The Dim Forest is vast and the 
  number of elves that can be spared to track him down and execute him for his continued defiance of the 
  Council is few. The warriors are needed to defend against the influx of goblinoids and orcs since the 
  giants have taken Geoff. The Council would have no objection whatsoever if Gran March government 
  should capture Olowyn and punish him according to its laws.  
   
  The elves are also the enemy of the humanoids and the undead that live in the Dim Forest.  Also, a new 
  threat has recently been found in the Dim Forest, the Shadar-Kai, beings that closely resemble elves, but 
  are not only non-elven, but are also rumored to be from another plane.   
   
  But above all, the elves reserve their hatred for the valley elves and the drow, neither of which are 
  unknown to them.  Though it has been a long time, and their enemies live far away, the treachery of the 
  drow and valley elves is nigh unforgivable.  The concept of a "good drow" or a decent valley elf is 
  unknown to them, and would require much diplomacy in order to convince them to put their swords and 
  bows down. 
   
  Heraldry/ Symbol 
   
  Most Sylvan elves wear a holy symbol of one of the Seldarine (or Ehlenestra).  Occasionally, Sylvan 
  Elves will use a circular token with 13 smaller circles on the edge with an oak tree with a crescent moon 
  on it in the center.   
   
  Elves also have different names for some of the races of Oerth.  Here are a few: 
  • 
  "Tel'Quessir" - Elven name for themselves. Typically translated as "the Fair Folk". 
  • 
  "N'Tel'Quess" - Elven name for non-elves. Literally translated as "Not People". 
  • 
  "Alu-Tel'Quessir" - Elven name for Aquatic Elves. 
  • 
  "Ar-Tel'Quessir" - Elven name for the High Elves. 
  • 
  "Sy-Tel'Quessir" - Elven name for the Sylvan Elves 
  • 
  "Teu-Tel'Quessir" - Elven name for the Grey Elves. 
  • 
  "Ssri-Tel'Quessir" - Elven name for the Drow. 
   
  Religion 
   
  Elves in Gran March worship the Seldarine as a whole, but Elven clerics devote themselves to the ethics 
  and philosophies of one particular deity. However, they are also mindful of the ethics and philosophies of 
  Corellon Larethian and the rest of the Seldarine.  The sylvan elves of Gran March consider Ehlenestra to 
  be part of the Seldarine.  The Seldarine classify as a Class 2b Religion for legal recognition in the Gran 
  March.  This allows members of the elven organizations to qualify for organizations that require a church 
  recognized by the Oath of Acceptance.   
   
  Seldarine popular with particular Elves, [indicates insignificant followers] 
   
  • 
  Sylvan Elves: Solonor Thelandira, Rillifane Rallathil, Ehlenestra, [Corellon Larethian], [Erevan 
  Ilesere], [Gadhelyn]   
  • 
  High Elves: Corellon Larethian, Sehanine Moonbow, Hanali Celanil, [Labelas Enoreth] 
  • 
  Grey Elves: Labelas Enoreth, Corellon Larethian, Aerdrie Faenya, Sehanine Moonbow, [Ye'Cind] 
   
   
  
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  Requirements  
   
  Tel'Quessir 
   
  To be a member of the Tel'Quessir, a person must: 
   
  • 
  Be a Gran March citizen, a legal resident, or an active-duty member of the military. 
  • 
  Must be elven or half-elven. 
  • 
  Must be non-evil. 
  • 
  Must have some skill that will benefit the community.  This includes any spellcasting ability, a 
  BAB of +1 or higher, or a rank in Craft or Profession. 
  • 
  Must contribute to the community, spend 4 TU annually and 100gp or spend 5 TU annually.  The 
  gold expense should be noted on the Item bought section of the AR and labeled “Tel'Quessir 
  Contribution” 
   
  Ekar 
   
  To be a member of the Ekar or Ekara (Elf Master or Elf Mistress), an elf must: 
   
  • 
  Must meet all requirements of the Tel’Quessir. 
  • 
  Swear to adhere to the teaching of the Seldarine. 
  • 
  Must have some advanced skill that will benefit the community.  (This includes any 5th level 
  spellcasting ability, a BAB of +9 or higher, or 12 ranks in Craft or Profession). 
  • 
  Must contribute 100gp to the Seldarine Church.  This gold expense should be noted on the Item 
  bought section of the AR and labeled “Ekar Contribution” 
   
  Toron/Seler (See Religion Document under Congregation for more details. This is part of the 
  Congregation organization.)  
   
  To be a Toron/Seler (Brother/Sister) of the Seldarine, a person must: 
   
  • 
  Must meet all requirements of the Tel’Quessir. 
  • 
  Swear to adhere to the teaching of the Seldarine. 
  • 
  Worship a god of the Seldarine. (The list of allowed gods is above) 
  • 
  Meet the requirements of the Full Congregation as listed below: 
  • 
  Be at least 2nd level. 
  • 
  Contribute 5% of all gold gained after each adventure to the Church. This gold expense should be 
  noted on the Item bought section of the AR and labeled “Contribution” 
  • 
  Spend 2 TU when the character first joins learning their role in the Fellowship 
  • 
  Spend 2 TU per year performing services for their Religion.  
  • 
  Full members of the Fellowship receive –1 circumstance penalty to diplomacy, bluff and sense 
  motive when dealing with worshippers of Pholtus. This represents the inherent distrust followers 
  of Pholtus have for officials of other religions.  
  • 
  Active Duty Military may use Military Time Units for the Annual TU requirements. 
   
   
  Surnar Saresh (See Religion Document under Chaplain for more details.  This is part of the 
  Chaplain organization.)  
   
  To be a Surnar Saresh (Small Priest) of the Seldarine, a person must: 
   
  • 
  A Surnar Saresh must meet all requirements of the Toron/Seler. 
  • 
  Meet the requirements of the Chaplain as listed below: 
  • 
  Serve at least six months as a Toron/Seler member and maintain Toron/Seler membership 
  
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  • 
  Have at least 5 levels from one divine spell casting class. 
  • 
  The character must be able to cast divine spells. 
  • 
  Contribute 5% of gold gained after each adventure, to the Church. This gold expense should be 
  noted on the Item bought section of the AR and labeled “Contribution”.   This is in addition to 
  other contributions the character may be making. 
  • 
  Spend 2 TU per year relating the character’s past year deeds and activities to their Church 
  leadership and serving in Church facilities in Gran March.  
  • 
  Active Duty Military may use Military Time Units for the Annual TU requirements. 
   
   
  Surnar (See Religion Document under Prelate for more details.  This is part of the Prelate 
  organization.)  
   
  To be a Surnar (Priest) of the Seldarine, a person must: 
   
  • 
  Surnars must meet all requirements of the Surnar Saresh. 
  • 
  Meet the requirements of the Prelate as listed below: 
  • 
  Serve at least one year as a Surnar Saresh member. 
  • 
  Worship Corellon Larethian 
  • 
  Be at least 10th level, and have at least nine levels from one divine spell casting class. 
  • 
  The character must be able to cast divine spells. 
  • 
  Spend 6 TU per year serving in Church facilities in Gran March. This is in addition to other service 
  requirements of the Church. 
  • 
  Active Duty Military may use Military Time Units for the Annual TU requirements. 
   
   
  
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  Tel'Quessir Benefits 
   
  These are the benefits of the Tel'Quessir (For the benefits of the Laymembers and Surnar, see their 
  respective sections in the Religion Document.) 
   
  Those who are members of the Dim Forest Elves in good standing have the following benefits: 
   
  • 
  Access to the following Prestige Classes: 
   
  o 
  From Masters of the Wild:  
  King/Queen of the Wild (Forest, Marsh, Plains, Hills). 
   
  This organization also meets the special requirement for the Core Prestige Class Sacred Exorcist 
  found in Defenders of the Faith. 
   
  Note that, as Builder Book spells are replaced or eliminated in the Complete series, access to 
  some of these prestige classes will go away from this organization. 
   
  • 
  Access to the following magic spells, with training costs described in the Costs section: 
   
  • 
  From Tome & Blood: 
  Energy Buffer, Energy Immunity, Mass Resist Elements,  
   
  • 
  From Defenders of the Faith: 
  Bear’s Heart, Burial Blessing, Briar Web, Weapon of the Deity 
   
  • 
  From Masters of the Wild: 
  Camouflage, Last Breath, Nature’s Favor 
   
  Characters only have access to spells on the class list for their own class; this benefit does not, 
  for example, give paladins or druids access to the cleric spells listed above. 
   
  Note that, as Builder Book spells are replaced or eliminated in the Complete series, access to 
  these spells will go away from this organization. 
   
  • 
  Access to the following feats, with training costs described below: 
   
  o 
  Tome & Blood:  
  Cooperative Spell. 
   
  o 
  Song & Silence:  
  Green Ear, Alluring, Shadow. 
   
  o 
  Masters of the Wild:  
  Plant Defiance, Plant Control, Resist Poison, Shadow. 
   
  Note that, as Builder Book feats are replaced or eliminated in the Complete series, access to 
  these feats will go away from this organization. 
   
  • 
  Members have access to the following magic items as per the Living Greyhawk Campaign 
  Sourcebook: 
   
  Dungeon Masters Guide
  +1 composite longbow of distance 
  boots of elvenkind 
  
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  cloak of elvenkind 
  bracers of archery 
  harp of charming 
  ring of chameleon power 
   
  • 
  Members have access to the following armor / shield / weapon enhancements as upgrades in 
  addition to the access gained as members: 
   
  o 
  Weapon Enhancements 
   
  � 
  Dungeon Masters Guide 
  +2 enhancement. These weapons can be of any size or material. This upgrade 
  applies to both spellcasters and non-spellcasters and requires that personnel 
  only pay the difference between the +2 item and the +3 item. For spellcasters 
  with Craft Arms and Armor, this cost is 3,000 gp (or 6,000 gp for enchanting both 
  ends of a double weapon). For all other personnel, this cost is 6,000 gp (or 
  12,000 gp for enchanting both ends of a double weapon). 
   
  • 
  Members have access to the following mundane items as per the Living Greyhawk Campaign 
  Sourcebook: 
   
  o 
  Dungeon Masters Guide 
  mithral chain mail 
  mithral buckler 
  darkwood shield, large 
   
  o 
  Arms & Equipment 
  elven rope 
  elven tent 
  bronzewood masterwork wood armor 
   
  • 
  A Tel'Quessir in good standing gets a +1 circumstance bonus when dealing with elves or half-
  elves in Gran March. 
   
  • 
  A Tel'Quessir in good standing gets a -1 circumstance bonus when dealing with humanoid 
  species (Orc blood, Hobgoblins, Kobolds, etc.) in Gran March.   
   
  • 
  A Tel'Quessir in good standing gets Quick Travel: Due to their knowledge on the Dim Forest, they 
  know many short cuts. As a result, a member leading up to 10 other people (including animals) 
  traveling through the Dim Forest can ignore the terrain penalties to movement associated with 
  traveling through the Dim Forest for long distance travel. 
   
  
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  Ekar Benefits 
   
  These are the benefits of the Ekar  
   
  Those who are members of the Dim Forest Ekar in good standing have the following benefits in addition 
  to the Tel'Quessir benefits: 
   
  • 
  Members have access to the following armor / shield / weapon enhancements as upgrades in 
  addition to the access gained as members: 
   
  o 
  Armor and Shield Enhancements 
   
  � 
  Dungeon Masters Guide 
  +3 enhancement. These can be of any size or material. This upgrade applies to 
  both spellcasters and non-spellcasters and requires that personnel only pay the 
  difference between the +2 item and the +3 item. For spellcasters with Craft Arms 
  and Armor, this cost is 2,500 gp. For all other personnel, this cost is 5,000 gp. 
   
  • 
  An Ekar in good standing gets an additional +1 circumstance bonus when dealing with elves or 
  half-elves in Gran March. 
   
  • 
  An Ekar in good standing gets an additional -1 circumstance bonus when dealing with humanoid 
  species (Orc blood, Hobgoblins, Kobolds, etc.) in Gran March.   
   
   
  Toron/Seler Benefits 
   
  These are the additional benefits of the Toron/Seler (For the other benefits, please see the Congregaion 
  section in the Religion Document.) 
   
  Sacred Exorcist  
  o 
  The Sacred Exorcist prestige class requires an appropriate church before the class can 
  be taken (even though it is listed as Core, the class requirements are still necessary).  In 
  the Gran March, being a member of the Congregation for a Standard, Accepted, or non-
  human Faith whose gods have the Exorcism Prestige Domain is considered to have met 
  the special requirement of the Sacred Exorcist prestige class.  For Toron/Seler, the list of 
  these gods is: Aerdrie Faenya, Corellon Larethian, Ehlenestra, Hanali Celanil, Labelas 
  Enoreth, Sehanine Moonbow, Solonor Thelandira, and Ye'Cind.  
   
   
  
  Dim Forest Elves 4.0 
   
  11 
   
  Costs 
   
  These are the costs of the Tel'Quessir (For the costs of the Laymembers and Surnar, see their respective 
  sections in the Religion Document.) 
   
  In addition to the other membership requirements, members are expected to provide service and/or 
  money for advanced training: 
   
  • 
  Advanced Spell Training:  Each Spell learned requires a one time donation of 100 GP to the 
  Seldarine Church.  
   
  • 
  Advanced Feat Training:  Each Feat learned requires a one time donation of 100 GP to the 
  Seldarine Church. 
   
  • 
  Prestige Class Training:  Each Prestige Class attained requires a donation of 300 GP to the 
  Seldarine Church. 
   
  All fees should be noted in the Items Bought section of the AR in which the PC pays the fee. 
   
  References 
   
  The following are useful references with regard to this meta-campaign organization in Living Greyhawk: 
   
  • 
  The Builder Books / Complete Books for access to the feats, spells, and items listed above. 
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Gran March/Old and Retired Versions/Gran_March_Dim_Forest_Elves_4.0.pdf