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  Lone Wolf Solo Adventures
  Playing Lone Wolf Solo 
  Adventures
  Welcome to one of the greatest fantasy campaigns of all time 
  – the Lone Wolf saga!  Charting the progress of Lone Wolf, 
  last of the Kai Lords, from the final days of the monastery 
  to becoming Grand Master of a new Order of Kai, this 
  masterpiece of interactive fantasy fiction was among the 
  most popular gamebook series of the 1980’s.  Now that Lone 
  Wolf has been revived as a full blown roleplaying game 
  by Mongoose Publishing, we can now retread the original 
  footsteps of Lone Wolf and the gamebooks but this time using 
  the rules of the RPG!
  The Story So Far . . .
  In the northern land of Sommerlund, it has been the custom 
  for many centuries to send the children of the Warrior Lords 
  to the monastery of Kai. There they are taught the skills and 
  disciplines of their noble fathers.  The Kai monks are masters 
  of their art, and the children in their charge love and respect 
  them in spite of the hardships of their training. For one day 
  when they have finally learnt the secret skills of the Kai, 
  they will return to their homes equipped in mind and body to 
  defend themselves against the constant threat of war from the 
  Darklords of the west.
  In olden times, during the Age of the Black Moon, the 
  Darklords waged war on Sommerlund. The conflict was a 
  long and bitter trial of strength that ended in victory for the 
  Sommlending at the great battle of Maakengorge. King Ulnar 
  and the allies of Durenor broke the Darklord armies at the pass 
  of Moytura and forced them back into the bottomless abyss of 
  Maakengorge. Vashna, mightiest of the Darklords, was slain 
  upon the sword of King Ulnar, called ‘Sommerswerd’, the 
  sword of the sun. Since that age, the Darklords have vowed 
  vengeance upon Sommerlund and the House of Ulnar.
  Now it is in the morning of the feast of Fehmarn, when all of 
  the Kai Lords are present at the monastery for the celebrations. 
  Suddenly a great black cloud comes from out of the western 
  skies. So many are the numbers of the black-winged beasts that 
  fill the sky, that the sun is completely hidden. The Darklords, 
  ancient enemy of the Sommlending are attacking. War has 
  begun.
  On this fateful morning, you, Silent Wolf (the name given 
  to you by the Kai) have been sent to collect firewood in the 
  forest as a punishment for your inattention in class. As you are 
  preparing to return, you see to your horror a vast cloud of black 
  leathery creatures swoop down and engulf the monastery.
  Dropping the wood, you race to the battle that has already 
  begun. But in the unnatural dark, you stumble and strike your 
  head on a low tree branch. As you lose consciousness, the 
  last thing that you see in the poor light are the walls of the 
  monastery crashing to the ground.
  Many hours pass before you awake. With tears in your eyes 
  you now survey the scene of destruction. Raising your face 
  to the clear sky, you swear vengeance on the Darklords for 
  the massacre of the Kai warriors, and with a sudden flash of 
  realisation you know what you must do. You must set off on 
  a perilous journey to the capital city to warn the King of the 
  terrible threat that now faces his people. For you are now the 
  last of the Kai – you are now the Lone Wolf.
  
  2
  1d20
  Item
  1-2
  Sword (Weapon)
  3-4
  Two Meals (Backpack)
  5-6
  Chainmail Waistcoat (Armour)
  7-8
  Mace (Weapon)
  9-10
  Potion of Laumspur (Special)
  11-12
  Quarterstaff (Weapon)
  13-14
  Spear (Weapon)
  15-16
  12 Gold Crowns (Belt Pouch)
  17-18
  15 Gold Crowns (Belt Pouch)
  19-20
  Broadsword (Weapon)
  Character Creation
  Your adventures with Lone Wolf, last of the Kai Lords, 
  begins with Book One: Flight From the Dark.  Download the 
  Lone Wolf character sheet and create a Kai Lord, using the 
  instructions given on p9 of the main rulebook.
  Once you have created your own Lone Wolf, you must increase 
  his level in order to reflect his years of training and practice 
  in the monastery of the Kai.  To do this, you must make Lone 
  Wolf a 5th level Kai Lord.  After you have rolled your ability 
  scores, chosen your skills and so forth as a 1st level character, 
  go through the following checklist in order to increase his 
  level to 5th.
  Endurance:  Add another 4d8 + (4 x Con bonus).
  Skill Points:  Add an additional (5 + Int modifier) x4 skills 
  points.
  Ability Score Increase:  Choose one ability score and give it 
  a +1 bonus.
  Kai Lord Character Table:  Using the table on p34 of the 
  main rulebook, increase Lone Wolf’s Combat Skill and saving 
  throws.  He is now an Initiate.
  Kai Disciplines:  You will already have chosen one Kai 
  Discipline while creating a 1st level Kai Lord.  As Lone Wolf 
  is now a 5th level Kai Lord, this Discipline is now at Tier V.  In 
  addition, he gains one Discipline at Tier IV, one at Tier III, one 
  at Tier II and finally one more at Tier I.
  Willpower:  Lone Wolf’s Willpower score starts at half of his 
  Wisdom ability score (rounded down) as normal.  Increase 
  this by (Wisdom modifier x 4).  He will gain a minimum of 
  +4 Willpower.
  Focus:  As a 5th level Kai Lord, Lone Wolf can Focus once per 
  day to regain his Wisdom score in Willpower.
  Equipment
  You are dressed in the green tunic and cloak of a Kai Lord. 
  You have little with you to arm yourself for survival.
  All you possess is an Axe and a Backpack containing 1 
  Meal. Hanging from your waist is a belt pouch containing 
  Gold Crowns. To find out how many, roll 1d20 and halve the 
  result (rounding up).  This number equals the number of Gold 
  Crowns you possess at the start of the adventure.
  You discover amongst the smoking ruins of the monastery, a 
  Map of Sommerlund showing the capital city of Holmgard 
  and the land of Durenor, far to the east. You place the Map 
  inside your tunic for safety.
  You also find one of the following (roll 1d20). The descriptions 
  and effects of all these items can be found in the Equipment 
  chapter of the main rulebook.  This replaces the starting 
  equipment Kai Lords normally begin the game with, as 
  described on p33 of the main rulebook.
  Rules for Combat
  There will be occasions on your adventure when you have to 
  fight an enemy. The enemy’s combat statistics will be given in 
  the text. Lone Wolf’s aim in the combat is to kill the enemy 
  by reducing his Endurance Points to zero while losing as few 
  Endurance Points as possible himself.
  The sequence for combat is described below.  Note that this 
  system shares much in common with that described in the 
  main rulebook but has been simplified to a large degree.
  1. 
  Roll for Initiative as normal, unless instructed 
  otherwise by the text – an enemy may automatically 
  strike first if it surprises you, for example. 
  2. 
  You may perform any standard action, move action, 
  full-round action or free action you deem appropriate 
  when it is your turn in a round.  
  3. 
  An enemy will normally roll to attack you when 
  it is their turn, using the attacks listed in their 
  description.  If they should perform any other 
  kind of action, this will be noted in the text. 
  4. 
  On your character sheet, mark any changes to your 
  Endurance Points.  You can keep track of the Endurance 
  Points of your enemies on a scrap piece of paper. 
  5. 
  Unless otherwise instructed, or unless you have an 
  option to evade, the next round of combat now starts. 
  6. 
  Repeat the sequence from Stage 2. 
  This process of combat continues until the Endurance Points 
  of either the enemy or you are reduced to zero, at which point 
  the one with the zero score is declared dead. If Lone Wolf 
  is dead, the adventure is over (he will thereafter be attacked 
  while helpless, eaten or otherwise finished off). If the enemy 
  is dead, Lone Wolf proceeds but with his Endurance Points 
  reduced.
  
  3
  Lone Wolf Solo Adventures
  Level
  Rank
  1st
  Novice
  2nd
  Intuite
  3rd
  Doan
  4th
  Acolyte
  5th
  Initiate (You start your adventures as Lone Wolf 
  here)
  6th
  Aspirant
  7th
  Guardian
  8th
  Warmarn or Journeyman
  9th
  Savant
  10th
  Initiate Master
  Beyond the ten basic skills of the Kai Master await the secrets 
  of the higher Kai Disciplines or ‘Magnakai’. By acquiring the 
  wisdom of the Magnakai, a Kai Lord can progress towards the 
  ultimate achievement and become a Kai Grand Master.
  If either you or your enemy is capable, psychic combat is 
  fought at the same time as other actions during the round.
  Evasion of Combat
  During your adventure you may be given the chance to evade 
  combat. If you have already engaged in a round of combat 
  and decide to evade, calculate the combat for that round in 
  the usual manner. All points lost by the enemy as a result of 
  that round are ignored, and you make your escape. Only Lone 
  Wolf may lose Endurance Points during that round, but then 
  that is the risk of running away! You may only evade if the text 
  of the particular section allows you to do so.
  Unused Rules
  The following combat rules from the main rulebook are not 
  used in solo adventures, unless specifically stated in the text.
  Special Attacks
  Special Initiative Actions
  Disabled/Dying/Recovery
  Food
  You will need to eat regularly during your adventure.  If you do 
  not have any food when you are instructed to eat a Meal, you 
  will lose 1d6 Endurance Points.  If you have chosen Hunting 
  as one of your five Kai Disciplines, you will not need to tick 
  off a Meal when instructed to eat.
  Levels of Kai Training
  The following table is a guide to the rank and titles that are 
  bestowed upon Kai Lords at each stage of their training. As 
  you successfully complete each adventure in the Lone Wolf 
  series, you will gain an additional level and gradually progress 
  towards mastery of the ten basic Kai Disciplines.
  Using Other Characters
  The Lone Wolf adventures are designed specifically for 
  Kai Lord characters from the Lone Wolf roleplaying game.  
  However, this should not stop you from experimenting with 
  other characters, either from Lone Wolf or other D20-based 
  roleplaying games.  We cannot guarantee their safety, as there 
  are many perils in Magnamund that only a Kai Lord should 
  face alone.  In particular, you will find a lack of any Kai 
  Disciplines will put you at a major disadvantage though it is 
  still possible to complete the adventures without them.
  If you are using a character from another roleplaying game, 
  such as those detailed in Core Rulebook I, from Wizards of the 
  Coast, you will find there are some differences between Lone 
  Wolf and the games you are used to.  Listen, Search and Spot 
  skills are all covered by the Perception skill in Lone Wolf, 
  Tumble and Balance are now Acrobatics, while Jump and 
  Swim are now Athletics.  However, these solo adventures have 
  been streamlined so there will be very few of these changes 
  required when playing.  
  Base Attack Bonuses are called Combat Skill in Lone Wolf 
  and Hit Points are renamed Endurance Points.  All the other 
  rules in the solo adventures (such as skill checks, saving 
  throws, disease, etc), are identical to those in other D20-based 
  roleplaying games.
  Kai Wisdom
  Your mission will be one of great danger, for the Darklords 
  and their servants are a cruel and fierce enemy who give and 
  expect no mercy. Use the map to help you steer a correct 
  course for the capital. Make notes as you progress through the 
  story, for they will be of great help in future adventures.
  Many things that you find will aid you during the adventure. 
  Some Special Items will be of use in future Lone Wolf 
  adventures and others may be red herrings of no real use at all, 
  so be selective in what you decide to keep.
  There are many routes to the King, but only one involves a 
  minimum of danger. With a wise choice of Kai Disciplines and 
  a great deal of courage, any player should be able to complete 
  the mission, no matter how weak their initial Combat Skill or 
  Endurance Point scores.
  The honour and memory of the Kai Lords will go with you on 
  your perilous journey.
  Good luck!
  
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