TEXT: Type to enter text
  URBAN DRESSING: 
  RAGING SWAN PRESS
  ELVEN TOWN
  OSR
  
  	
  YOUR TIME IS PRECIOUS 
  MAKE YOUR CAMPAIGN PREP. EASIER 
  JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN 
  PATREON.COM/RAGINGSWANPRESS 
  
  URBAN DRESSING: ELVEN TOWN 
  Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your 
  towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, ﬁnd 
  100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign. 
  Designed for easy use during game prep or actual play. 
  C RE DI TS 
  Design: Josh Vogt 
  Development: Creighton Broadhurst 
  Art: William McAusland, Matt Morrow and Maciej Zagorski (The 
  Forge Studios). Some artwork copyright William McAusland, 
  used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2021. 
  CONTENTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Elven Town: Sights & Sounds 
  2 
  ...............................................................
  Elven Town: Businesses 
  4 
  ........................................................................
  Elven Town: Folk of Interest 
  6 
  .................................................................
  Elven Town: Adventure Hooks 
  7 
  .............................................................
  OGL V1.0A 
  9
  .............................................................................................
  
  ELV EN T OWN: SIG HTS & SOUNDS 
  Use this table, to generate the sights and sounds the characters 
  experience as they move about the town. 
  D%
  SIGHTS & SOUNDS
  01
  The morning mist clings to the trees, refusing to burn 
  off even as the day brightens.
  02
  A group of elven hunters silently slip into the woods, 
  as they navigate the underbrush.
  03
  Elven children perched in the tree branches, silently 
  watch the party pass below.
  04
  Clad in leafy garments, elven children prance around 
  the town’s central clearing.
  05
  An artist weaves trimmed branches together to form a 
  beautiful basket.
  06
  A group of elves form a dancing circle to worship one 
  of their gods.
  07
  Ethereal singing ﬂoats on the breeze, though the 
  musicians are nowhere in sight.
  08
  An elven druid strolls through town, a friendly bear 
  lumbering along beside her.
  09
  A character gets the distinct feeling a grove of trees is 
  moving whenever they are not looking.
  10
  A peaceful river gurgles and ripples as it winds along 
  just outside the town’s precints.
  11
  A band of elves light torches, preparing to burn a 
  rotting tree.
  12
  Several elven elders impassively watch the party, as the 
  heroes go about their business.
  13
  As night falls, softly glowing lights wink into being in 
  the darkness beyond the town’s borders.
  14
  A stately elf wearing a crown of thorny twigs gives the 
  party a condescending look.
  15
  Peering up into the leafy canopy, the characters spot 
  platforms and homes built among the branches.
  16
  A dozen archers loose arrows at targets across a ﬁeld.
  17
  Two elves face off, testing each other’s guard with slim 
  duelling rapiers.
  18
  A half-elf, obviously an outsider, looks uncomfortable 
  as she walks through town.
  19
  A red-bearded dwarf trails after an elf, clumsily 
  attempting to ﬂirt with her.
  20
  An elven youth chuckles as he juggles at least ten 
  stones without fumbling a single one.
  21
  Enchanting birdsong trills overhead, and birds ﬂutter 
  through the trees.
  22
  The pattering rainfall hasn’t let up for a minute over the 
  past few days.
  23
  Elves in grey shrouds form a sombre funerary 
  procession along the town’s main street.
  24
  Numerous traps and snares are set in the woods 
  around the town—rather obviously so.
  25
  A band of hunters return from several days in the 
  forest with much fresh venison.
  26
  A town resident uses a stick to idly write elvish sayings 
  in the dirt.
  27
  A slim blacksmith hefts a work hammer that stands 
  almost as tall as him.
  28
  A sweet smell drifts from the town’s winepress.
  29
  A drunk elf staggers down the road, swaying like a 
  willow in a breeze.
  30
  A shabby elf squats in an alley, wearing nothing more 
  than ragged sackcloth.
  31
  A blind elf uses a wooden staff to tap his way through 
  the crowd.
  32
  A song of adulation emanating from a nearby home 
  shifts into a mourning tone.
  33
  As if by a secret signal, every elf in town suddenly falls 
  into uniﬁed silence.
  34
  The subtle grinding of blades being sharpened 
  reaches the party’s ears
  35
  A dwarf wanders by, openly sneering at the elven 
  craftsmanship on display.
  36
  A muscular elf stomps past, muttering death threats 
  under his breath to no one in particular.
  37
  An ornate statue of an elk appears to be constructed 
  entirely out of animal bones.
  38
  A large network of knotted vines hangs over much of 
  the town.
  39
  A well-tended kitchen garden sits outside almost every 
  home in town.
  40
  A line of fat ﬁsh hangs on hooks, drying in the sun.
  41
  Dozens of oiled furs hang in a shop window.
  42
  Swatches of leather, slowly curing, are stretched on 
  wooden racks.
  43
  An elf who has ﬁne white hairs covering every inch of 
  exposed skin seemingly glides down the street.
  44
  Many of the elves are wearing bear claw necklaces and 
  black fur hides.
  45
  An elf warrior—missing an ear, with a rather savage scar 
  where it used to be—strides passed the party.
  46
  A bunch of human lumberjacks loiter at the local inn, 
  oblivious to the scowls aimed their way.
  47
  What look like earthen mounds are revealed to be 
  underground houses, on second glance.
  48
  A wooden spout has been jammed into this tree; the 
  spout drips golden sap into a bucket.
  49
  A trio of brooks twine together in this spot to form an 
  odd shape that can’t be natural.
  50
  These boulders are marked with delicate white and 
  red chalk streaks.
  2
  
  51
  Dozens of game paths wind out of sight into the brush.
  52
  Out of the whole forest, this one tree stands wholly 
  bare...not a leaf on a twig.
  53
  A charred shunt of wood is all that’s left of this tree, 
  after lightning struck.
  54
  Several large, brightly coloured, mushroom rings grow 
  from the soft, moist earth.
  55
  A stink of mildew ﬂoats about, heightened after the 
  recent rain.
  56
  This toppled tree has a ﬂight of stone stairs under 
  where the roots once burrowed deeply.
  57
  A character thought it was the wind, but now they are 
  sure those are voices whispering just beyond 
  comprehension. No one else hears the voices.
  58
  A curious rustling comes from nearby bushes.
  59
  The party discover themselves in a thick grove 
  somehow hidden in the middle of town.
  60
  The trees on this side of town are all fruit-bearing; 
  townsfolk come here to pick the tree’s bounty.
  61
  Numerous wooden and stone animal dens stand 
  around town.
  62
  A majestic centaur stands at the town’s border, 
  watching the residents with blatant curiosity.
  63
  A dryad slips out from her tree trunk and dashes off 
  into the deeper woods.
  64
  The town’s leader stalks passed, wearing a headdress 
  formed of deer antlers.
  65
  Elven children wear feathered garments, ﬂapping their 
  arms and making bird calls as they play.
  66
  Flagons of ﬁne elven wine are set out for sampling and 
  sale at this open-air market.
  67
  Harvesters haul baskets of berries into town, their 
  ﬁngers and lips stained with dark juices.
  68
  Dozens of paper lanterns hang in the trees.
  69
  A spring bubbles up on the outskirts of town, 
  providing fresh water for everyone.
  70
  Elves are clipping away at the thick, thorny bushes 
  growing around town.
  71
  A terrible stench emanates from an alchemist’s shop; 
  townsfolk avoid the area and resent the alchemist’s 
  unnatural practises. 
  72
  A priest marks a newborn elf with sap from the town’s 
  holy tree.
  73
  Green garlands are strung up between all the town 
  buildings and over the streets.
  74
  Bright crimson ribbons are tied around every tree 
  trunk in sight. They ﬂutter in the soft breeze.
  75
  A human stands stripped to the waist and locked in 
  stocks in the centre of town.
  76
  An elf walks by wearing a pair of wooden shackles 
  around her slim wrists.
  77
  Hundreds of birds ﬂock overhead, before settling into 
  the branches all about.
  78
  An enormous harvest moon hangs above the trees like 
  a god’s lidless golden eye.
  79
  The evening starlight is unnaturally dazzling, bathing 
  the town in a white glow.
  80
  The air is abuzz with swarms of winged insects ﬂitting 
  about the party’s heads.
  81
  A pack of wild cats prowl through town, though 
  nobody appears alarmed.
  82
  An arrow zips past a character’s ear and embeds itself 
  in a tree trunk just a few paces away.
  83
  A group of elves stand in a sunny clearing, arms raised 
  as they bask in the warm light.
  84
  Many townsfolk have gathered for a communal meal in 
  the town centre. They invite the characters to join their 
  simple feast.
  85
  The sharp scent of spiced meat being roasted teases 
  the party’s nostrils.
  86
  A newly betrothed elven couple have eyes only for one 
  another as they stroll through town.
  87
  Everyone is going about with dozens of wildﬂowers in 
  their hair.
  88
  An elf’s vibrant cape is made up of hundreds of leaves 
  sewn together.
  89
  Clad in silvery armour, an elven warrior strides around 
  town, looking troubled.
  90
  Elves laugh and play as they bathe in the nearby 
  meltwater-fed lake.
  91
  A lone stone cairn stands just outside town.
  92
  All the building’s roofs look to be covered in layers of 
  mud and moss.
  93
  A bucket splashes down into the depths of the town’s 
  main well.
  94
  A mirror-calm pond sits in the exact middle of town; 
  homes cluster close about its fringes.
  95
  The wood used to build these houses appears to still 
  be growing.
  96
  The streets of this town are demarked on either side by 
  rows of colourful wildﬂowers.
  97
  No matter where the party goes, countless squirrels 
  follow, chattering incessantly.
  98
  A shop window is crowded with beautifully intricate 
  woodcarvings and pieces of furniture.
  99
  Hooves pound in the distance, as if something has 
  caused a herd of deer to stampede.
  100
  The inhuman face carved into this massive tree 
  animates and begins talking to the party.
  3
  
  ELV EN T OWN: BU SI NESSES 
  Use this table, to generate the basic details of businesses the 
  characters come across as they explore the town. 
  D%
  BUSINESS
  01-02
  Notched (ﬂetcher) crafts bows and arrows that are 
  remarkable in their accuracy no matter the user’s skill.
  03-04
  Branch Dancer (treewalker) carries messages 
  between various hidden elven communities by 
  travelling through the forest canopy.
  05-06
  Hidden Eyes (scout) monitors the woods around the 
  town, alert for violent beasts and unwanted intruders.
  07-08
  Gavil’s Tracking (hunter) has the keenest ability to 
  follow any path through the forest, even through the 
  thickest underbrush.
  09-10
  Blessed Hides (tanner) ensures the souls of slain 
  animals are laid to rest by praying over each hide in 
  thanks for their sacriﬁce.
  11-12
  Claw and Fang (druid) maintains communion with the 
  forest’s beasts, ensuring their health and protection.
  13-14
  Misty Ways (oracle) reads omens in the wooded 
  ways, to provide guidance for the townsfolk.
  15-16
  Windseer (weather witch) is run by an ancient elven 
  woman who is said to have control over the winds and 
  clouds themselves.
  17-18
  Elphia’s Husbandry (insect shepherd) oversees 
  miniature “ﬂocks” of beetles and other insects, milking 
  them for rare alchemical ingredients.
  19-20
  Vine Twinings (gardener) takes great delight in 
  cultivating the wild forest growths into berries, fruits 
  and root-based delicacies.
  21-22
  Nimble Fingers (crafting guild) fashions much of the 
  artwork displayed around town, from the stone 
  sculptures to the crystalline wind chimes hanging from 
  most eaves.
  23-24
  Shavings & Dust (woodworker) claims they don’t let 
  a single part of a tree go to waste when using it for 
  furniture or home construction.
  25-26
  The Perfect Stitch (tailor) works with feathers and 
  leaves just as much as leather and cloth to craft 
  beautiful cloaks and capes.
  27-28
  Gilded Canvas (painter) specialises in water-based 
  paints that can be washed away without damaging the 
  surface they’re applied to.
  29-30
  Wirrin’s Tonics (alchemist) is run by a youthful elf 
  whose potions have been deemed by most townsfolk 
  as “dangerously experimental.”
  31-32
  The Loomstress (weaver) has tamed a host of spiders 
  to assist her in weaving delicate tapestries of pure silk. 
  Gossamer webs festoon the trees around her 
  workshop, giving the place an ethereal look.
  33-34
  Root Tender (arborist) works with local dryads to 
  protect the forest from aggressive rot and decay.
  35-36
  Clippings (herbalist) frequently sends forays into the 
  forest to seek out rare herbs of all sorts.
  37-38
  Spark’s (sorcerer) is run by a wizened elf who takes 
  unseemly delight in conjuring faelights and dazzling, 
  perhaps unnecessarily colourful, illusions.
  39-40
  Malia’s Nestings (midwife) is rarely called on, due to 
  the sporadic nature of elven births—but when needed, 
  she’s invaluable.
  41-42
  Felure’s Fixings (mender) keeps the town’s tools, 
  armour and buildings functional for decades longer 
  than normal.
  43-44
  The Archives (historian) keeps detailed records of all 
  townsfolk, community commerce, animal migration 
  patterns and more.
  45-46
  The Envoy (priest) teaches the forest itself is a 
  manifestation of the nature goddess’s divinity.
  47-48
  Guard Your Heart (armoury) makes the ﬁnest, most 
  supple chainmail armour in town.
  49-50
  Sturdy Shelters (tentmaker) crafts hide shelters for 
  scouts, foragers and hunters.
  51-52
  Laid Lines (mason) uses hand-worked stones instead 
  of bricks to build sturdier homes around town.
  53-54
  Fine Goods (merchant) is a caravan that travels 
  between elven communities, bringing fresh resources, 
  travellers and news.
  55-56
  Shallop’s Cutlets (butcher) turns any animals brought 
  in by the town hunters into tender slices of well-
  seasoned meat.
  57-58
  Musings (songwriter) is the effort of a young elf who 
  is generally considered a wastrel by most townsfolk.
  59-60
  Leaves in Wind (dancer) is a troupe of elven women 
  who keep their people’s history alive in the form of 
  interpretive dance.
  61-62
  Trinket Trader (relic hunter) is a dwarven operation 
  that scours the forest for supposedly hidden treasures. 
  They are not popular with the townsfolk.
  63-64
  No Collars (beast tamer) “recruits” forest animal to act 
  as beasts of burden for townsfolk, ensuring the 
  animals are well-cared for the whole time.
  65-66
  Soft Edges (ﬁne weapons) crafts blades so sharp they 
  can cut through a whole tree trunk and still leave the 
  tree standing.
  67-68
  Supple Links (smith) provides most of the metalwork 
  around town, working alongside the armourer and 
  weapons crafter.
  69-70
  Cladded Glade (ﬁne clothes) sells luxurious dresses 
  and gaudy raiments to wealthy residents. There is a 
  long waiting list for their services.
  71-72
  Embellishments (scribe) prepares letters, contracts 
  and other ofﬁcial documents.
  4
  
  73-74
  Frozen Droplets (jeweller) crafts enchanting 
  jewellery out of seemingly ordinary materials 
  scrounged from the forest ﬂoor.
  75-76
  The Thornbriars (smugglers) brings in contraband 
  such as drugs or illicit magics for townsfolk willing to 
  pay their high prices. They have a network  of 
  informants throughout town.
  77-78
  Sentinels (guards) trains young elves to defend the 
  town with a wide variety of weapons and ancient 
  techniques. The clatter of weapons practise often rises 
  from this locale.
  79-80
  Smile and Shake (external relations) is run by a half-
  elf who acts as the town representative and guide to 
  dwarves, humans and other non-elf visitors.
  81-82
  Sipsup (communal dining) is an open-air dining hall 
  where townsfolk gather for celebratory or ceremonial 
  meals and other events.
  83-84
  Stone Upon Stone (archaeologist) is a group of 
  historians and sages committed to studying recently 
  uncovered nearby elven ruins.
  85-86
  Salma’s House (healer) is where townsfolk go to have 
  everything from slight scrapes to mortal wounds 
  mended by magic or medicine.
  87-88
  The Pitcher (winery) harvests wild grape and turns 
  them into fresh-pressed vintages that can turn even 
  the stoutest dwarf tipsy. Their wines are always in high 
  demand by townsfolk and visitors alike.
  89-90
  Hooded Council (court) is where any ill-doer in town 
  winds up having their fates decided by a group of 
  elven elders. Crimes are punishment by community-
  based service, or exiles for strangers and visitors. 
  Death is reserved for only the most extreme crimes.
  91-92
  In Your Stead (duellist) is the operation of an elven 
  warrior who hires out her ﬁghting expertise to anyone 
  who wishes to have their honour defended.
  93-94
  Lyria’s (musical instruments) uses living wood and 
  plant parts to craft lyres, harps and other instruments 
  beloved by elven bards. Many bards gather here to 
  swap stories and songs.
  95-96
  Wheeled Palms (pottery) is the workshop of an elven 
  woman who transforms simple clay into elaborate pots 
  and vases. Tables in the workshop display a 
  bewildering array of beautiful pieces.
  97-98
  Sprydart (news) relays current events from nearby 
  major cities, relying on a network of forest fey who 
  work in exchange for bowls of sugar water. Visitors 
  tarrying overlong here run the risk of suffering 
  numerous pranks at the hands of the mischievous fey.
  99-100
  Home to All (menagerie) cares for animals found 
  near death, nursing them back to health. Many of 
  these creatures tend to linger around the area after 
  being released.
  5
  
  ELV EN T OWN: FOLK O F INTEREST 
  Use this table, to generate the basic details of folk the characters 
  encounter as they explore the town. 
  D%
  NPC
  01-02
  Rilsha Liagnor (CE female elf cleric 1) is rumoured to 
  be the source of a virulent rot infecting the forest, but 
  no one’s proven this yet.
  03-04
  Jafela Tathel (NG female elf ﬁghter 2) is an elven 
  youth who seeks her ﬁrst big victory in battle to prove 
  her prowess.
  05-06
  Sotia Inthurin (NE male elf thief 1) is often found in 
  possession of other people’s valuable possessions.
  07-08
  Nortorran Rohirven (CN male elf ﬁghter 3) is 
  constantly pushing for town expansion efforts to avoid 
  population stagnation.
  09-10
  Mieldras Varian (LG male half-elf ﬁghter 2) serves as 
  town constable and devotes her time to peacekeeping 
  and crime prevention.
  11-12
  Lachsmi Hornult (N female dwarf) works at the town 
  winery, particularly enjoying tromping grapes into 
  mush in the juice barrels.
  13-14
  Baldel Findleson (LG male human ﬁghter 1) is in town 
  to purchase a sword of elven craftsmanship, but no 
  one will deal with him.
  15-16
  Branna Diosk (NG female human) is a frail old woman 
  living out her ﬁnal years in the relative quiet of the 
  forest town.
  17-18
  Penra Wenanor (LE female elf) has been trying to join 
  the elder council for decades, but has always been 
  refused as being too immature.
  19-20
  Nasli Tyth (CG female elf cleric 1) has made a habit of 
  building lovely rock gardens—but in rather 
  inconvenient places like in the middle of a street or 
  someone’s garden.
  21-22
  Gasha Antgol (CN female human) is a fair-haired 
  young lady married to one of the town’s respectable 
  (but boring) elders.
  23-24
  Ethten Orcir (LN male elf ﬁghter 3) is a willowy sword-
  for-hire who abides by any contract he signs—even to 
  the death. Luckily, he has yet to meet his match.
  25-26
  Ibber Olover (LG male halﬂing) works for the local 
  ﬂetcher, carrying supplies and making deliveries while 
  being exceedingly polite.
  27-28
  Odolen Thirmith (LG male elf ﬁghter 3) has never 
  killed an opponent, but instead incapacitates them 
  and drags them to jail.
  29-30
  Nadorn Dransieve (CG female elf ﬁghter 2) has a rare, 
  ferocious temper for an elf that especially ﬂares when 
  she sees animals being abused. In such circumstances, 
  she falls into a deep rage.
  31-32
  Cilembia Raenist (LG male half-elf cleric 2) settled in 
  town to soak in the vast lore of his elven heritage. He is 
  a talkative, inquisitive man.
  33-34
  Lagda Borken (NE female half-orc ﬁghter 2) is the 
  bodyguard of a local merchant—the only reason she 
  hasn’t been driven from town.
  35-36
  Levyn Enmethiel (LN male elf cleric 3) is the town 
  banker and has underground vaults that secure a 
  collection of priceless elven heirlooms.
  37-38
  Kraeser Losofen (NG male halﬂing ﬁghter 2) came to 
  town to hone his ﬁghting skills against opponents with 
  far longer reaches.
  39-40
  Plince Yelen (CE male halﬂing thief 1) is a black-eyed 
  vandal who hasn’t been thrown in prison or kicked out 
  of town yet only because he’s too quick and cunning to 
  be caught.
  41-42
  Dalana Kurli (LG female elf cleric 1) is an architect who 
  specialises in treehouses and hanging pathways 
  incorporating tree branches.
  43-44
  Taeuil Edelon (LE female elf ﬁghter 1) claims to be an 
  elven princess whose family ruled this forest centuries 
  ago, but has been unable to produce any documents 
  proving her assertion.
  45-46
  Reeth Vannye (CN male half-elf ﬁghter 1) is relatively 
  harmless, picking ﬁghts with locals, but only doing so 
  when he’s too drunk to be a danger to anyone else but 
  himself (and his reputation).
  47-48
  Dathbo Mithren (LG male elf) can identify any tree’s 
  species simply by the sound of its leaves rustling in the 
  wind. Even druids sometimes seek out Dathbo, for 
  advice. 
  49-50
  Arten Pullock (CN male human) is a clothes merchant 
  fascinated with elven fashion and studies their weaving 
  techniques and looms.
  51-52
  Lonker Pugs (NE male dwarf thief 2) believes the elves 
  are hiding an ancient treasure somewhere in town and 
  will do anything to ﬁnd it.
  53-54
  Ieldel Ven (LN male elf) is friends with several dryads 
  who live in the forest and keeps a close eye on their 
  trees and their wellbeing.
  55-56
  Romae Hegwil (LG male elf cleric 1) is often seen 
  strolling among the trees, whistling to the birds as if in 
  deep conversation.
  57-58
  Enshin Marrian (N male elf) is known for having one 
  bright green eye and one bright golden eye. He has 
  few morals, and often preys on non-elven women 
  visiting the town.
  59-60
  Renfa Nelor (NG female half-elf ﬁghter 2) is one of the 
  few outsiders permitted to train and serve with the 
  local guards. She is ﬁercely loyal to her comrades.
  61-62
  Weza Wingbolt (NG female dwarf ﬁghter 2) is 
  constantly attempting to purchase a home in the town, 
  but so far has had all offers rebuffed.
  6
  
  ELVEN TOWN: ADVEN TURE H OOKS 
  Canny adventurers can ﬁnd opportunities almost anywhere. 
  Unlucky adventurers can ﬁnd complications almost anywhere. 
  63-64
  Thanlea Raiforst (NE female elf cleric 1) is barely a 
  decade old (practically a newborn) and loves playing 
  dangerous pranks on her elders.
  65-66
  Finnel Arrouren (NG male elf cleric 2) has a knack for 
  sensing animals nearby, even if they’re completely 
  camouﬂaged and still.
  67-68
  Samar Torler (LE male human ﬁghter 2) is a scarred 
  mercenary who stuck around after the rest of his old 
  band vanished into the forest.
  69-70
  Opala Rensien (CN female elf ranger 3) is a bright-
  eyed elven youth who knows the hidden paths 
  through the forest better than most.
  71-72
  Lanev Wedhel (CE male elf wizard 3) has been seen 
  slipping out of town at night, especially when strange 
  lights are ﬂickering amidst the trees. He is suspected of 
  various unsavoury crimes, but no evidence has thus far 
  come to light.
  73-74
  Kilth Monin (CG male half-elf ﬁghter 1) has one 
  pointed and one stunted ear, which makes him the 
  brunt of gentle jokes by pure-blood elves.
  75-76
  Argwin Wayan (LG female human) arrived in town to 
  immerse herself in the study of elvish culture. She 
  loves it here and might never leave.
  77-78
  Galad Rionmir (LG old male elf) is ancient-looking, 
  even for an elf, and serves as one of the town’s council 
  elders. He is much revered by his fellows. 
  79-80
  Zenna Legad (LE female human ﬁghter 1) prowls the 
  town, believing a half-elf with a bounty on his head is 
  hiding somewhere within.
  81-82
  Celi Adana (NE female halﬂing thief 2) is missing two 
  ﬁngers on her right hand from her time in a nearby 
  city’s thieves’ guild.
  83-84
  Baryn Dantane (NG male elf) searches of inner peace, 
  after a personal tragedy.
  85-86
  Rondle Alladir (CN male elf cleric 1) ﬁlls the town with 
  his musical singing, which always lifts the spirits of 
  those who hear it.
  87-88
  Osirra Roddil (CE female elf ﬁghter 3) returned from 
  war with ragged scars across her face...and even worse 
  scars across her soul.
  89-90
  Nala Kloth (LG female halﬂing) is a blonde-haired 
  darling who’s been adopted by an elven couple who 
  are without children.
  91-92
  Finneral Saelost (CE male half-elf ﬁghter 1) is an 
  ageing ﬁghter determined to kill his elven parent. He 
  might assault an elf while the characters are present or 
  even mistake an elven character for his parent.
  93-94
  Ornall Lultim (LG male elf wizard 2) handles much of 
  the town’s legal matters that don’t require elder 
  oversight, in his spare time.
  95-96
  Ronkle Tradisk (CN male half-orc) mostly keeps to 
  himself, and few know why this low-browed orc kin 
  ended up in an elven town in the ﬁrst place.
  97-98
  Dirya Sarulis (NG female elf cleric 3) works subtle 
  magics to keep harsh weather from pummelling the 
  town and its surrounds.
  99-100
  Galta Losorious (LE female vampire elf) goes to great 
  lengths to hide her true identity as an vampire; she is 
  over a half-millennia old.
  D%
  ADVENTURE HOOK
  01-08
  Before the characters realise what’s happening, they’re 
  handed torches and swept up in a formal elven funeral. 
  The solemn procession through town takes hours.
  09-16
  An elf staggers up to the party and blurts out, “I’ve 
  been poisoned!” before dropping to his knees and 
  vomiting all over a character’s boots.
  17-24
  A half-elf is being shunned by the full-blooded elves in 
  town and so comes to the party for aid in seeking his 
  long-lost parent—or just companionship.
  25-33
  The smell of smoke ﬁlls the air moments before 
  someone screams, “Fire!” and ﬂames begin leaping 
  above and between the treetops. 
  34-42
  A cool and clammy mist settles over the town, mufﬂing 
  most noises and making it difﬁcult to see more than a 
  few feet in any direction.
  43-50
  Every animal encountered both outside and inside the 
  town appears sickly; the elves do not know what is 
  causing the illness.
  51-59
  The townsfolk keep to their homes in terror of a 
  hideous beast stalking the nearby woods. It has 
  already claimed dozen of lives.
  60-67
  Elven warriors have captured several human 
  lumberjacks and are about to hang them, blaming 
  them for the death of an ancient dryad.
  68-76
  Strange lights ﬂicker in the deeper woods beyond the 
  town. A few children have gone missing and are 
  believed to have been lured off by wicked spirits.
  77-85
  A winemaker offers to pay the party well if they’ll track 
  down the thief who stole his most valuable ﬂagon of 
  wine—he believes the vintage is over 500 years old.
  86-94
  The town’s sombre mood mystiﬁes the characters until 
  one of the elders conﬁdes that not a single elven child 
  has been born there in over a century.
  95-100
  As they wander through the town, an elven warrior 
  blocks the party’s path and deﬁes them to take a step 
  further without being cut down by his blade.
  7
  
   
  8
  
  OGL V1.0A 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
   
  1. Deﬁnitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including 
  derivative works and translations (including into other computer languages), potation, modiﬁcation, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in 
  which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open 
  Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement 
  over the prior art and any additional content clearly identiﬁed as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works 
  under copyright law, but speciﬁcally excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures 
  characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic 
  and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, 
  creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identiﬁed as Product identity by the 
  owner of the Product Identity, and which speciﬁcally excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify 
  itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate 
  and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 
   
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must 
  afﬁx such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be 
  applied to any Open Game Content distributed using this License. 
   
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
   
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this 
  License to Use, the Open Game Content. 
   
  5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You 
  have sufﬁcient rights to grant the rights conveyed by this License. 
   
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are 
  copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 
   
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the 
  owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open 
  Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content 
  does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product 
  Identity. 
   
  8. Identiﬁcation: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 
   
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any 
  Open Game Content originally distributed under any version of this License. 
   
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
   
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 
   
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or 
  governmental regulation then You may not Use any Open Game Material so affected. 
   
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses 
  shall survive the termination of this License. 
   
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
   
  15 COPYRIGHT NOTICE: Open Game License v 1.0 ©2000, Wizards of the Coast, Inc. 
   
  Open Game License v1.0a. Copyright 2000, Wizards of the Coast Inc. 
   
  System Reference Document: ©2000, Wizards of the Coast, Inc. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
   
  Urban Dressing Elven Town. ©Raging Swan Press 2021; Author: Josh Vogt. 
  To learn more about the Open Game License, visit wizards.com/d20. 
  Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue, plots, storylines, language, incidents, locations, 
  characters, artwork and trade dress are product identity as deﬁned in the Open Game License version 1.0a, Section 1(e) and are not Open Content. 
  Open Content: Except material designated as Product Identity, the contents of Urban Dressing: Elven Town are Open Game Content as deﬁned in the Open Gaming License version 
  1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. The moral right of 
  Josh Vogt to be identiﬁed as the author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988.
  9
  
  R A G I N G S W A N P R E S S . C O M  
   EVERYTHING  
       is Better with  
  Tentacles 
  
   
   
   
   
   
   
   
   
   
   
   
   
  TITLE 
    
  
SOURCE: textdata/thevault/Raging Swan - Gloamhold/Raging Swan GM's Miscellany Urban Dressing/Raging Swan Urban Dressing Elven Town 2.0 [screen] (OSR).pdf