TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 0, 1, 2 TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � Jadhim’s Belt of Invisibility (Regional, see 
  above) 
  APL 6 (all items from APLs 2-4 plus): 
  � *+1 Flaming Scimitar  (Adventure; DMG) 
  � *+1 Thundering Scimitar (Adventure; 
  DMG) 
   
  APL 8 (all items from APLs 2-6 plus): 
  � Vest of Resistance +1  (Adventure; 
  Complete Arcane) 
  � Ring of Freedom of Movement 
  (Adventure; DMG) 
  � **+2 Mighty Composite Longbow (+3 Str) 
  (Adventure; DMG) 
   
  APL 10 (all items from APLs 2-8 plus): 
  � ** 
  +2 
  shock 
  Humanbane 
  Mighty 
  Composite Longbow (+3 Str) (Adventure; 
  DMG) 
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
  �Jadhim’s belt of invisibility: The belt functions as a ring 
  of invisibility. Cost 30,000 gp Freq: Regional. 
  �Enmity of Jadhim-Orem: Because you have threatened 
  his life, you suffer a -4 Circumstance bonus in lands under 
  his control. Also, you can NOT call upon the self-defense 
  clause in his lands. Void out any rebel cert or influence 
  point you have. 
  �Oathbreaker: Because you have broken your word, for 
  the next 5 adventures, you take 3d6 points of damage each 
  morning. Also, each morning, you must make a Fortitude 
  saving throw (DC 20) or be sickened all day. After that, the 
  geas is lifted. To remove this requires a 20
  th-level remove 
  curse.  
  �Untrustworthy: You suffer from a -5 Profane penalty to 
  all dealings with the Church of Al’Akbar. 
  �Wanted for theft: You are now wanted for theft in the 
  Udgru, for a total value of: 
   
   gp.  
  �Loyal to Jadhim-Orem: You have sided with Jadhim 
  and become a Rebel. You can NEVER join the loyalist, void 
  out any Tusman loyalist cert you have. 
  �Unaligned: You have not taken sides and thus are considered to 
  be opposed to both. Void out any Tusman rebel or Tusman loyalist 
  cert you have. You can NEVER join either faction. 
  �Oath of the Rautha Brotherhood: You were offered to join the 
  Brotherhood and you took the Oath.  
  �Friendship of the Brotherhood: Members of the following 
  meta-orgs at the end of the adventure have items marked with an 
  asterisk ‘*’ Frequency: Regional to you. Ekbir: Zashassar, Clergé de 
  la Foi exalté, Garde sacrée, ‘Askar, Marine, Zawiyar, Noblesse, 
  Noblesse royale, Cour des Miracles, Gardiens des Pinacles; Tusmit: 
  Tusman Rebel, Both Churches of Al’Akbar 
  �Elven surplus: Members of la Fraternité féline, Xan Yae’s 
  Ghost, or the Udgru Elves gain Frequency: Regional access to 
  items marked ‘**’.  
  �Loyal to Muammar Quaran: You have chosen to stay loyal. You 
  can NEVER join the rebels, void out any Tusman rebel cert you 
  have.  
  �Gratitude of Jadhim-Orem: You are offered one of the 
  following upgrades: sacred armor (from any organized Church in 
  Tusmit), a dancing shield or a fortunate weapon. Pay only the cost 
  difference. Cross off once used. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Ekb5-06/Tus5-07 The Ekbirrian Job 
  A Regional Adventure 
  Set in the Tusmit/Ekbir Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ekbir/595/Normal Scenarios/EKB5-06 - The Ekbirrian Job (APL 2-12)/EKB5-06 - The Ekbirrian Job AR.pdf