TEXT: Favor of House Lyrandar 
  – Saving Snod
  For saving the life of the house’s human agent, Dreson Snod, the house is 
  indebted to you. In return for your service, the house offers free passage on any 
  of their ships, be they water or air. This story object has three uses; each use is 
  good for a trip of up to 1,000 miles; trips of more than 1,000 miles but less 
  than 2,000 miles or less cost two uses, and trips of more than 2,000 miles but 
  less than 3,000 miles or less cost three uses. Have your DM check off one or 
  more of the following boxes when you utilize this favor for trips.
  o o o
  Furthermore, this story objects negates the Disfavor of Ledrin from EMH-4 
  Finding the Way, as the House smoothes over the differences between you, 
  Ledrin, and his immediate family. 
  MARK OF HEROES
  Favor of House Lyrandar 
  – Saving Snod
  For saving the life of the house’s human agent, Dreson Snod, the house is 
  indebted to you. In return for your service, the house offers free passage on any 
  of their ships, be they water or air. This story object has three uses; each use is 
  good for a trip of up to 1,000 miles; trips of more than 1,000 miles but less 
  than 2,000 miles or less cost two uses, and trips of more than 2,000 miles but 
  less than 3,000 miles or less cost three uses. Have your DM check off one or 
  more of the following boxes when you utilize this favor for trips.
  o o o
  Furthermore, this story objects negates the Disfavor of Ledrin from EMH-4 
  Finding the Way, as the House smoothes over the differences between you, 
  Ledrin, and his immediate family. 
  MARK OF HEROES
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Eberron - Mark of Heroes/EMH-05 Gambit at Dreadhold (Story Objects).pdf