TEXT: ORKS
  ®
  
  ORKS WARGEAR LISTS
  Some of the units you will find on the following pages reference one or more of the following wargear lists 
  (e.g. Choppy Weapons). When this is the case, the unit may take any item from the appropriate list below. 
  The profiles for the weapons in these lists can be found in Codex: Orks.
  CHOPPY WEAPONS
  • Big choppa 
  • Power klaw
  SHOOTY WEAPONS
  • Kombi-weapon with rokkit launcha
  • Kombi-weapon with skorcha
  • Kustom shoota
  • Shoota
  SOUPED-UP WEAPONS
  • Kombi-weapon with rokkit launcha
  • Kombi-weapon with skorcha
  • Kustom mega-blasta
  • Kustom mega-slugga
  • Rokkit launcha
  WARHAMMER LEGENDS
  Over the years, Games Workshop has produced a wide array of diverse and interesting Citadel miniatures for players to use in 
  their games of Warhammer 40,000. Today, some of those models are no longer available, but in keeping with the mighty deeds 
  and extraordinary legends that these powerful warriors have wrought during their time, the rules for using them are being 
  presented in this document.
  On the following pages you will find a mixture of datasheets and 
  additional wargear options. Used alongside those found in Codex: 
  Orks, these allow you to field certain legendary models in your 
  games. Some datasheets found within this document contain 
  keywords within angular brackets – rules for determining which 
  keyword these can be replaced with can be found in Codex: Orks.
  The rules here can be used in any type of play – open, narrative 
  or matched, and full points are provided to help you balance 
  your forces.
  Warhammer Legends will not form part of our ongoing balance 
  review for the wider Warhammer 40,000 game – and we don’t 
  recommend Legends units for competitive tournaments. This 
  means that event organisers and attendees alike can guarantee 
  that everything they’re gaming with is easily available to 
  everyone and has been subject to the same rigorous balance and 
  playtesting process.
  Of course, organisers are also free to specify that they will be 
  including Legends rules if they like, allowing the use of the full 
  classic range at their event.
  
  DATASHEETS
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Warboss in Mega Armour
  4"
  2+
  5+
  6
  5
  7
  4
  8
  2+
  A Warboss in Mega Armour is a single model equipped with: kustom shoota; power klaw.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Kustom shoota
  18"
  Assault 4
  4
  0
  1
  -
  Power klaw
  Melee
  Melee
  x2
  -3
  D3
  When resolving an attack made with this weapon, 
  subtract 1 from the hit roll. 
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 kustom shoota: 1 weapon from the Choppy 
  Weapons list; 1 weapon from the Shooty Weapons list.
  ABILITIES
   ‘Ere We Go, Mob Rule, Dakka! Dakka! Dakka! (see 
  Codex: Orks)
  Waaagh!: Friendly <Clan> Infantry units can 
  be chosen to charge with if they are within 6" of this 
  model, even if they Advanced this turn.
  Breakin’ Heads: When a Morale test taken for a friendly 
  <Clan> Infantry unit within 3" of this model is 
  failed, this model can restore order with a brutal display 
  of violence. If it does, no models flee and that unit 
  suffers D3 mortal wounds instead.
  FACTION KEYWORDS
  Ork, <Clan>
  KEYWORDS 
  Infantry, Character, Mega Armour, Warboss
  Warboss 
  in Mega Armour
  p
  o
  w
  e
  r
  6
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Big Mek
  5"
  3+
  5+
  5
  4
  4
  3
  7
  4+
  Grot Oiler
  5"
  5+
  4+
  2
  2
  1
  1
  4
  6+
   A Big Mek is a single model equipped with: slugga, choppa, stikkbombs. It can be accompanied by a Grot Oiler.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Slugga
  12"
  Pistol 1
  4
  0
  1
  -
  Choppa
  Melee
  Melee
  User
  0
  1
  When the bearer fights, it makes 1 additional attack with 
  this weapon.
  Killsaw
  Melee
  Melee
  x2
  -4
  2
  When resolving an attack made with this weapon, 
  subtract 1 from the hit roll. If the bearer is equipped 
  with two of this weapon, then when the bearer fights, it 
  makes 1 additional attack with this weapon profile.
  Stikkbombs
  6"
  Grenade D6
  3
  0
  1
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 slugga: one weapon from the Choppy Weapons 
  list; one weapon from the Souped-up Weapons list.
  •  This model can be equipped with one of the following instead of 1 choppa: 1 killsaw; 1 weapon from the Choppy 
  Weapons list; 1 weapon from the Souped-up Weapons list.
  ABILITIES
   ’Ere We Go, Mob Rule, Dakka! Dakka! Dakka! (see Codex: Orks)
  Grot Oiler: Once per battle, a Grot Oiler can assist its master in making repairs. If it does so, the model being 
  repaired regains 1 additional lost wound. When rolling to wound this unit, use the Big Mek’s Toughness 
  characteristic while it is on the battlefield. The death of a Grot Oiler is ignored for the purposes of Morale tests. 
  The Grot Oiler is considered to have the Character keyword for the purposes of shooting attacks.
  Big Mekaniak: At the end of your Movement phase, this model can repair a single friendly <Clan> Vehicle 
  model within 3". That model regains D3 lost wounds. Each model can only be repaired once per turn.
  FACTION KEYWORDS
  Ork, <Clan>
  KEYWORDS (BIG MEK)
  Character, Infantry, Big Mek
  KEYWORDS (GROT OILER)
  Infantry, Gretchin, Grot Oiler
  Big Mek
  p
  o
  w
  e
  r
  4
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Big Mek on Warbike
  14"
  3+
  5+
  5
  5
  5
  3
  7
  4+
  A Big Mek on Warbike is a single model equipped with: 2 dakkaguns; slugga; choppa; stikkbombs.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Dakkagun
  18"
  Assault 3
  5
  0
  1
  -
  Shokk attack gun
  60"
  Heavy D6
  2D6
  -5
  D6
  Each time this unit is chosen to shoot with, roll once to 
  determine the Strength characteristic of this weapon. 
  When resolving an attack made with this weapon, 
  if a hit is scored and this weapon has a Strength 
  characteristic of 11+, the target suffers D3 mortal 
  wounds in addition to any other damage.
  Slugga
  12"
  Pistol 1
  4
  0
  1
  -
  Choppa
  Melee
  Melee
  User
  0
  1
  When the bearer fights, it makes 1 additional attack 
  with this weapon.
  Killsaw
  Melee
  Melee
  x2
  -4
  2
  When resolving an attack made with this weapon, 
  subtract 1 from the hit roll. If the bearer is equipped 
  with two of this weapon, then when the bearer fights, it 
  makes 1 additional attack with this weapon profile.
  Stikkbombs
  6"
  Grenade D6
  3
  0
  1
  -
  WARGEAR OPTIONS
  •  This model can be equipped with one of the following instead of 1 slugga: 1 shokk attack gun; 1 kustom force 
  field; 1 weapon from the Souped-up Weapons list; 1 weapon from the Choppy Weapons list.
  •  This model can be equipped with one of the following instead of 1 choppa: 1 killsaw; 1 weapon from the Souped-
  up Weapons list; 1 weapon from the Choppy Weapons list.
  ABILITIES
  ’Ere We Go, Mob Rule, Dakka! Dakka! Dakka! (see 
  Codex: Orks)
  Big Mekaniak: At the end of your Movement phase, 
  this model can repair one friendly <Clan> Vehicle 
  model within 1". That model regains D3 lost wounds. 
  Each model can only be repaired once per turn.
  Kustom Force Field: If this model is equipped with 
  a kustom force field, models in friendly Ork units 
  have a 5+ invulnerable save against attacks made with 
  ranged weapons whilst their unit is wholly within 9" 
  of this model. In addition, if this model is equipped 
  with a kustom force field and is embarked within a 
  Transport model, that Transport model has 
  a 5+ invulnerable save against attacks made with 
  ranged weapons.
  FACTION KEYWORDS
  Ork, <Clan>
  KEYWORDS 
  Biker, Character, Speed Freeks, Big Mek
  Big Mek 
  on Warbike
  p
  o
  w
  e
  r
  5
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Da Red Gobbo
  5"
  4+
  3+
  3
  3
  3
  3
  6
  5+
   Da Red Gobbo is a single model equipped with: kustom grot blasta; Icon of da Revolushun; stikkbombs. You can only include one Da Red 
  Gobbo model in your army.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Kustom grot blasta
  12"
  Pistol D3
  5
  -1
  2
  -
  Icon of da Revolushun
  Melee
  Melee
  User
  -1
  1
  When resolving an attack made with this weapon, a 
  wound roll of 6+ inflicts 1 mortal wound on the target in 
  addition to any other damage.
  Stikkbombs
  6"
  Grenade D6
  3
  0
  1
  -
  ABILITIES
   Dakka! Dakka! Dakka! (see Codex: Orks)
  Da Revolushun!: Friendly Gretchin units can use 
  this model’s Leadership instead of their own whilst they 
  are within 6" of this model.  
  Red Gobbo: This model can be included in an Ork 
  Detachment without preventing other units in that 
  Detachment from gaining a Clan Kultur. Note, 
  however, that this model does not itself benefit from 
  any Clan Kultur.
  Has Yoo Been a Good Little Grot This Year?: At the 
  end of your Movement phase, you can select one other 
  friendly Gretchin unit within 3" of this model. If you 
  do, roll one D6; on a 1, that unit suffers 1 mortal wound. 
  On a 2+, models in that unit count as being equipped 
  with stikkbombs until the end of the battle.
  FACTION KEYWORDS
  Ork
  KEYWORDS
  Infantry, Character, Gretchin, Da Red Gobbo
  Da Red Gobbo
  p
  o
  w
  e
  r
  1
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Painboy on Warbike
  14"
  3+
  5+
  5
  5
  5
  4
  6
  4+
   A Painboy on Warbike is a single model equipped with: 2 dakkaguns; ’urty syringe; power klaw.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Dakkagun
  18"
  Assault 3
  5
  0
  1
  -
  Killsaw
  Melee
  Melee
  x2
  -4
  2
  When resolving an attack made with this weapon, 
  subtract 1 from the hit roll. If the bearer is equipped 
  with two of this weapon, then when the bearer fights, it 
  makes 1 additional attack with this weapon profile.
  Power klaw
  Melee
  Melee
  x2
  -3
  D3
  When resolving an attack made with this weapon, 
  subtract 1 from the hit roll. 
  ’Urty syringe 
  Melee
  Melee
  User
  0
  1
  When the bearer fights, it makes 1 additional attack with 
  this weapon. When resolving an attack made with this 
  weapon, a wound roll of 6+ is successful if the target is a 
  Vehicle unit or Titanic unit; otherwise a wound roll 
  of 4+ is successful.
  WARGEAR OPTIONS
  • This model can be equipped with 1 killsaw instead of 1 power klaw.
  ABILITIES
   ’Ere We Go, Mob Rule, Dakka! Dakka! Dakka! (see Codex: Orks)
  Sawbonez: At the end of your Movement phase, this model can attempt surgery on one friendly <Clan> 
  Infantry or <Clan> Biker model within 3". If it does, roll one D6; on a 1 that friendly model loses 1 wound, 
  otherwise it regains D3 lost wounds. Each model can only have surgery attempted on it once per turn. 
  Dok’s Tools: When a <Clan> Infantry or <Clan> Biker model would lose a wound within 3" of any friendly 
  <Clan> Painboys, roll one D6; on a 6, that wound is not lost.
  FACTION KEYWORDS
  Ork, <Clan>
  KEYWORDS 
  Biker, Character, Speed Freeks, Painboy
  Painboy 
  on Warbike
  p
  o
  w
  e
  r
  5
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Wartrakk
  12"
  3+
  5+
  4
  5
  6
  4
  6
  4+
   This unit contains 1 Wartrakk. It can additionally contain up to 2 Wartrakks (Power Rating +6), or up to 4 Wartrakks (Power Rating +11) . 
  Every model is equipped with: twin big shoota.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Rack of rokkits
  24"
  Assault 2
  8
  -2
  3
  -
  Twin big shoota
  36"
  Assault 6
  5
  0
  1
  -
  WARGEAR OPTIONS
  • Any model can be equipped with 1 rack of rokkits instead of 1 twin big shoota.
  ABILITIES
   ’Ere We Go, Mob Rule, Dakka! Dakka! Dakka! (see Codex: Orks)
  Outriders: During deployment, you can set up this unit on the army’s flank instead of setting it up on the 
  battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the 
  battlefield that is more than 9" away from any enemy models and wholly within 6" of any battlefield edge.
  FACTION KEYWORDS
  Ork, <Clan>
  KEYWORDS 
  Vehicle, Speed Freeks, Wartrakks
  Wartrakks
  p
  o
  w
  e
  r
  3
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Skorcha
  12"
  3+
  5+
  4
  5
  6
  4
  6
  4+
   This unit contains 1 Skorcha. It can additionally contain up to 2 Skorchas (Power Rating +6), or up to 4 Skorchas (Power Rating +11). Every 
  model is equipped with: skorcha.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Skorcha
  8"
  Assault D6
  5
  -1
  1
   When resolving an attack made with this weapon, do 
  not make a hit roll: it automatically scores a hit.
  ABILITIES
   ‘Ere We Go, Mob Rule, Dakka! Dakka! Dakka! (see Codex: Orks)
  Outriders: During deployment, you can set up this unit on the army’s flank instead of setting it up on the 
  battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the 
  battlefield that is more than 9" away from any enemy models and wholly within 6" of any battlefield edge.
  FACTION KEYWORDS
  Ork, <Clan>
  KEYWORDS 
  Vehicle, Speed Freeks, Skorchas
  Skorchas
  p
  o
  w
  e
  r
  3
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Warbuggy
  14"
  3+
  5+
  4
  5
  5
  4
  6
  4+
   This unit contains 1 Warbuggy. It can additionally contain up to 2 Warbuggies (Power Rating +5), or up to 4 Warbuggies (Power Rating +10). 
  Every model is equipped with: twin big shoota.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Rack of rokkits
  24"
  Assault 2
  8
  -2
  3
  -
  Twin big shoota
  36"
  Assault 6
  5
  0
  1
  -
  WARGEAR OPTIONS
  • Any model can be equipped with 1 rack of rokkits instead of 1 twin big shoota.
  ABILITIES
   ’Ere We Go, Mob Rule, Dakka! Dakka! Dakka! (see Codex: Orks)
  Outriders: During deployment, you can set up this unit on the army’s flank instead of setting it up on the 
  battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the 
  battlefield that is more than 9" away from any enemy models and wholly within 6" of any battlefield edge.
  FACTION KEYWORDS
  Ork, <Clan>
  KEYWORDS 
  Vehicle, Speed Freeks, Warbuggies
  Warbuggies
  p
  o
  w
  e
  r
  3
  
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Big Gun
  3"
  5+
  4+
  2
  5
  3
  2
  4
  5+
   This unit contains 1 Big Gun and 2 grot krew. It can additionally contain up to 5 Big Gunz (Power Rating +1 each), with 2 grot krew each. Every 
  Big Gun is equipped with: kannon.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Kannon
  When you choose this weapon to shoot with, select one of the profiles below.
  - Frag
  36"
  Heavy D6 
  4
  0
  1
  -
  - Shell
  36"
  Heavy 1
  8
  -2
  D6
  -
  Lobba
  48"
  Heavy D6 
  5
  0
  1
  This weapon can target units that are not visible to 
  the bearer.
  Zzap gun
  36"
  Heavy 1
  2D6
  -3
  3
  Each time this weapon is chosen to shoot with, roll to 
  determine the Strength characteristic of this weapon. 
  When resolving an attack made with this weapon, if a hit 
  is scored and this weapon has a Strength characteristic 
  of 11+, the target suffers 3 mortal wounds, the bearer 
  suffers 1 mortal wound, and the attack sequence ends.
  WARGEAR OPTIONS
  • Any Big Gun can be equipped with one of the following instead of 1 kannon: 1 lobba; 1 zzap gun.
  ABILITIES
   Dakka! Dakka! Dakka! (see Codex: Orks)
  Grot Krew: Each Big Gun and its grot krew are treated 
  as a single model for all rules purposes. The krew 
  must remain within 1" of their Big Gun and cannot be 
  targeted or attacked separately. The range and visibility 
  of all attacks made by a Big Gun are measured from the 
  Big Gun, not the krew.
  Big Gunz: The first time this unit is set up on the 
  battlefield, all of its Big Gunz must be placed within 6" 
  of at least one other Big Gun, and with each grot krew 
  within 1" of their Big Gun. From that point onwards, 
  each Big Gun operates independently and is treated as a 
  separate unit for all rules purposes.
  FACTION KEYWORDS
  Ork, <Clan>
  KEYWORDS
  Vehicle, Artillery, Gretchin, Big Gunz
  Big Gunz
  p
  o
  w
  e
  r
  1
  
  The datasheets from Codex: Orks that are listed below are updated 
  as follows:
  BURNA BOYZ
  This datasheet gains the following wargear options:
  •  Any Spanner can be equipped with one of the following instead of 1 
  big shoota: 1 slugga and 1 choppa; 1 slugga and 1 killsaw.
  •  Any Spanner can be equipped with 1 weapon from the Souped-up 
  Weapons list instead of 1 slugga.
  DEFFKOPTAS
  This datasheet gains the following wargear options:
  •  Any model can be equipped with 1 kustom mega-blasta instead of 1 
  twin big shoota.
  • Any model can additionally be equipped with 1 killsaw.
  •  Any model can have 1 bigbomm. If it does, that model gains the 
  Bigbomm ability (see below).
  Bigbomm: Once per battle, at the end of your Movement phase, 
  this model can drop its bigbomm on one enemy unit it moved over 
  in that phase. To a maximum of five D6, roll one D6 for each model 
  in that unit. For each roll of 5+ that unit suffers 1 mortal wound.
  KOMMANDOS
  This datasheet gains the following wargear options:
  •  The Boss Nob can be equipped with one of the following instead of 1 
  power klaw: 1 big choppa; 1 choppa.
  •  Up to 2 Kommandos can be equipped with one of the following 
  instead of 1 slugga: 1 big shoota; 1 burna; 1 rokkit launcher.
  MEK
  This datasheet gains the following wargear options:
  •  This model can be equipped with one of the following instead of 
  1 kustom mega-slugga: 1 slugga; 1 weapon from the Souped-up 
  Weapons list.
  WARGEAR OPTIONS
  
  OTHER WARGEAR
  ITEM
  POINTS PER ITEM 
  Bigbomm
  6
  GUNZ AND GUBBINZ
  RANGED WEAPONS
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Kustom grot blasta
  12"
  Pistol D3
  5
  -1
  2
  -
  Rack of rokkits
  24"
  Assault 2
  8
  -2
  3
  -
  MELEE WEAPONS
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Icon of da Revolushun
  Melee
  Melee
  User
  -1
  1
  When resolving an attack made with this weapon, a wound roll of 6+ 
  inflicts 1 mortal wound on the target in addition to any other damage.
  POINTS VALUES
  HQ
  UNIT 
  MODELS  
  PER UNIT
  POINTS PER MODEL 
  (Excluding wargear)
  Warboss in Mega Armour
  1
  107
  Big Mek
  1
  55
  - Grot Oiler
  0-1
  4
  Big Mek on Warbike
  1
  81
  FAST ATTACK
  UNIT
  MODELS  
  PER UNIT
  POINTS PER MODEL 
  (Excluding wargear)
  Skorchas
  1-5
  37
  Warbuggies
  1-5
  33
  Wartrakks
  1-5
  37
  ELITES
  UNIT 
  MODELS  
  PER UNIT
  POINTS PER MODEL 
  (Excluding wargear)
  Painboy on Warbike 
  1
  90
  HEAVY SUPPORT
  UNIT 
  MODELS  
  PER UNIT
  POINTS PER MODEL 
  (Excluding wargear)
  Big Gunz
  1-6
  8
  NAMED CHARACTERS
  UNIT 
  MODELS  
  PER UNIT
  POINTS PER MODEL 
  (Including wargear)
  Da Red Gobbo
  1
  30
  RANGED WEAPONS
  WEAPON
  POINTS PER WEAPON 
  Rack of rokkits
  24
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Codex & Index/Legends/Legends - Orks.pdf