TEXT: EXPERT CLASSES 
   
   
   
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  GOLEM MASTER (EXPERT) 
   
  The art of golem construction is a highly sought after skillset 
  by a number of mages. Whether they be made of stone, flesh, iron 
  or other materials, golems can make powerful and dangerous 
  minions. Mages who specialize in commanding these semi-
  automatous constructs are known as Golem Masters, and a large 
  part of their magical power is tied up linking their own magical 
  might to that of their created minions. These links range from 
  magical repair to damage transference to spell channeling. Other 
  spellcasters may have more raw power, but you have one or more 
  magically powered charges… the golem. 
  Depending on your campaign, a Golem Master could be... 
   
  A wizardly scholar, whose home and library have a hulking 
  magical guard. 
   
  The arcane leader of a magical army 
  of living statues for whom he is 
  the sole master. 
   
  The purveyor of a magical 
  workshop, with mighty and 
  tireless mechanical workers. 
   
  The last in a long line of 
  wizard protectors, and the 
  only one who can control 
  the massive guardian of 
  the kingdom. 
   
  An 
  adventuring 
  mage, 
  whose feels the need to 
  insure his safety with a 
  bodyguard 
  of 
  his 
  own 
  making. 
   
  Party Role: Wildcard. As a 
  spellcaster, your variety of spells 
  can 
  give 
  a 
  wide 
  range 
  of 
  functionalities to the party. Also, a 
  large, strong golem will likely give 
  the party a good fighter. 
  CLASS FEATURES 
  Requirements: 
  Sorcery 
  campaign quality, Intelligence 13+, 
  Crafting 
  4+, 
  Spellcasting 
  4+, 
  Personal 
  Lieutenant 
  (with 
  the 
  construct type), crafting focus 
  appropriate 
  for 
  Golem 
  construction. 
  Favored 
  Attributes: 
  Intelligence, Wisdom, Charisma 
  Caster: Each Level in this 
  class increases your Casting Level by 1. 
  Class Skills: Bluff, Crafting, Haggle, Impress, Intimidate, 
  Investigate, Medicine, Notice, Prestidigitation, Resolve, Sense 
  Motive, Tactics 
  Skill Points: 8 + Int mod per Level 
  Vitality: 6 + Con mod per Level 
  CORE ABILITY 
  Man and Machine: When you spend one or more action dice 
  to boost your golem’s check, you gain the same bonus on your 
  next spellcasting check. 
  CLASS ABILITIES 
  Golem Bond I: At Level 1, you declare a single Personal 
  Lieutenant with the construct type to be your Golem. Your 
  Golem’s maximum XP value increases by 10. Also, your 
  spellcasting feats now count as style feats when determining your 
  Golem's XP value. 
  Golem Bond II: At Level 4, your Golem's maximum XP value 
  increases by 20 more (total bonus 30), and you may alternately 
  divide its total XP value between two 
  golems if you prefer. 
  Golem Bond III: At Level 8, 
  your Golem's maximum XP value 
  increases by 20 more (total bonus 
  50), and you may alternately divide 
  its total XP value between up to 
  three golems if you prefer. 
  Bonus Feat: At Levels 2 and 
  7, you gain a bonus Gear or 
  Spellcasting feat. 
  Circle 
  of 
  Power: 
  At 
  Levels 3, 5, 7, and 9, the 
  maximum level of spells you 
  may cast increases by 1 (e.g. 
  from Level 0 spells you know to 
  Level 1 or lower spells you 
  know), to a maximum of Level 
  9. 
  Stoneweaver: At Level 4, 
  your golems are affected normally 
  by any Cure Wounds spell you cast. 
  Arcane Bond: At Level 6, when you 
  are affected by a spell, you may choose 
  to have any of your Golems within 50 
  ft. affected by the same spell. 
  Personal Protector: At Level 8, 
  when you are adjacent to your 
  Golem, you may choose to have it 
  receive half of any damage you 
  suffer. Its Damage Reduction, if 
  any, does not apply to this 
  transferred damage. 
  Conduit of Stone: At level 
  10, once per round, when your 
  golem successfully hits with a 
  natural attack, you may cast a spell at 
  the target of its attack as a free action. For the purposes of 
  range the Golem counts as the point of origin of the spell and the 
  spell must have a casting time of 1 full action or less. 
  
  (EXPERT CLASS) 
   
   
   
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  Table X.X: Golem Master 
  Level 
  BAB 
  Fort 
  Ref 
  Will 
  Def 
  Init 
  Lifestyle 
  Legend 
  SP 
  Abilities 
  1 
  +0 
  +0 
  +1 
  +2 
  +0 
  +1 
  +2 
  +1 
  +2 
  Golem bond I, man and machine 
  2 
  +1 
  +0 
  +2 
  +3 
  +1 
  +1 
  +3 
  +1 
  +4 
  Bonus feat 
  3 
  +1 
  +1 
  +2 
  +3 
  +1 
  +2 
  +3 
  +2 
  +6 
  Circle of power 
  4 
  +2 
  +1 
  +2 
  +4 
  +2 
  +2 
  +4 
  +2 
  +8 
  Golem bond II, stoneweaver 
  5 
  +2 
  +1 
  +3 
  +4 
  +2 
  +3 
  +4 
  +3 
  +10 
  Circle of power 
  6 
  +3 
  +2 
  +3 
  +5 
  +2 
  +4 
  +5 
  +3 
  +12 
  Arcane bond 
  7 
  +3 
  +2 
  +4 
  +5 
  +3 
  +4 
  +5 
  +4 
  +14 
  Bonus feat, circle of power 
  8 
  +4 
  +2 
  +4 
  +6 
  +3 
  +5 
  +6 
  +4 
  +16 
  Golem bond III, personal protector 
  9 
  +4 
  +3 
  +4 
  +6 
  +4 
  +5 
  +6 
  +5 
  +18 
  Circle of power 
  10 
  +5 
  +3 
  +5 
  +7 
  +4 
  +6 
  +7 
  +5 
  +20 
  Conduit of Stone 
   
  NPC CLASS ABILITIES 
   
  The following new class abilities from the Golem Master 
  expert class are available to NPCs using the class ability NPC 
  quality (see Fantasy Craft, page 231). 
  Table X.X: NPC Class Abilities 
  Class Ability 
   
  XP Value 
  Arcane Bond  
  2 
  Conduit of Stone 
  4 
  Golem Bond I (declare an NPC as your Golem) 
  1 each 
  Personal Protector:  
  3 
  Stoneweaver: 
  1 
   
   
  Class design by Baghtu and Sletchman. 
  Art by DOUGLASDRACO of deviantART. 
   
   
   
   
  
SOURCE: textdata/thevault/FantasyCraft/Homebrew/03 - Expert - Golem Master (2.0).pdf