TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6: 
  � 
  +2 Chain Shirt (Adventure, DMG) 
  � 
  +2 Flail (Adventure, DMG) 
  � 
  +2 Heavy Wooden Shield (Adventure, DMG) 
  � 
  +2 Studded Leather (Adventure, DMG) 
  � 
  Gal-Ralan +1 (Adventure, see above) 
  � 
  Ring of the Ram (Adventure, DMG) 
   
  APL 8 (all items from APL 6 plus): 
  � 
  +1 Bane (Human) Cold Iron Spiked Chain (Adventure, 
  DMG) 
  � 
  +1 Flaming Heavy Flail (Adventure, DMG) 
  � 
  +1 Keen Cold Iron Spiked Chain (Adventure, DMG) 
  � 
  +2 Blinding Heavy Wooden Shield (Adventure, DMG) 
  � 
  +2 Breastplate (Adventure, DMG) 
  � 
  Brooch of Shielding (Adventure, DMG) 
  � 
  Ring of Protection +2 (Adventure, DMG) 
   
  APL 10 (all items from APL 6, 8 plus): 
  � 
  +2 Flaming Heavy Flail (Adventure, DMG) 
  � 
  +2 Heavy Steel Shield (Adventure, DMG) 
  � 
  Periapt of Wisdom +4 (Adventure, DMG) 
   
  APL 12 (all items from APL 6, 8, 10 plus): 
  � 
  +1 Moderate Fortification Full Plate (Adventure, DMG) 
  � 
  +2 Bane (Human) Cold Iron Spiked Chain (Adventure, 
  DMG) 
  � 
  +2 Flaming Burst Heavy Flail (Adventure, DMG) 
  � 
  +2 Keen Cold Iron Spiked Chain (Adventure, DMG) 
  � 
  Gal-Ralan +2 (Adventure, see above) 
  � 
  Periapt of Wisdom +6 (Adventure, DMG) 
  � 
  Ring of Protection +3 (Adventure, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor of Viscountess Saralind Markavan: Your actions against the Hextorites have 
  earned you the respect and thanks of the Viscountess Markavan.  She is in a position of 
  great power and is much loved by the people of the March, something she is willing to 
  use on your behalf.  This favor may be used to gain access (Frequency: Adventure) to 
  purchase one, and only one, item or upgrade from the following list: anti-impact armor 
  special ability (CW), axeblock armor/shield special ability (CW), hammerblock 
  armor/shield special ability (CW), spearblock armor/shield special ability (CW), deflecting 
  weapon special ability (CW), knockback weapon special ability (CW), last resort weapon 
  special ability (CW), lance of the last rider (CW), gauntlet of lassitude (CW), standard of 
  courage (CW),  staff of oaken battle (CD), staff of fauna (CD), staff of the beatific, lesser (CD), 
  staff of the saintly, lesser (CD).  Circle the item/upgrade and mark this favor as USED 
  when used. 
   
  � Gal-Ralan: When this cold-forged iron armband is donned (taking up the spot where 
  a bracer would be worn), it pierces the wearer’s forearm with long needles of the same 
  metal. The device fixes the wearer’s soul to her body, but also causes never-ending 
  pain. As long as a character wears a gal-ralan, she takes 1 point of Constitution damage 
  that cannot be healed by any means until after the gal-ralan is removed. 
   
  A gal-ralan provides its wearer with a +1 to +5 resistance bonus on her saving 
  throws (depending on the type of gal-ralan). This bonus increases by an additional +2 
  against death effects, energy drains, and effects that attack the wearer’s soul (such as 
  the Shadow Curse or magic jar). For example, a +2 gal-ralan provides a +4 resistance 
  bonus against these effects, a +3 gal-ralan provides a +5 resistance bonus against these 
  effects, and so on. 
   
  Faint Abjuration; CL: 5th; Prerequisites: Craft Wondrous Item, resistance, caster level 
  must be three times that of the gal-ralan’s bonus; Market Price: 625 gp (+1), 2,500 gp (+2). 
  Weight: - lbs. 
  � Favor of the Church of Heironeous: Word of the actions that you have taken against the 
  Hextorites has reached the highest ears in the Church of Heironeous in Bissel.  As a 
  result they would like to reward your valor and heroism.  This favor may be exchanged 
  for ONE of the following benefits, and should be marked USED when it has been 
  redeemed. 
  • You may get any single divine spell of 7th level or less cast on you for 30% off 
  the standard NPC spellcasting price.  Please note that this does NOT reduce 
  the material costs at all and this favor may NOT be combined with any other 
  favors at the time it is used. 
  • The church is willing to craft any single divine wand from the DMG or any 
  single divine scroll of 6th level or less from the DMG for you.  The spell selected 
  in either case must be available on the cleric or Good domain spell lists. This 
  service takes time, and the item selected will be available for purchase 
  (Frequency: Adventure) on the 2nd AR after it is requested.  Note the item 
  requested ________________________________ and the AR it was requested on _____________. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  BIS4-06 Shadows Unearthed 
  A Regional Adventure 
  Set in Bissel 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bissel/594/Normal Scenarios/BIS4-06 - Shadows Unearthed (APL 6-12)/BIS4-06 - Shadows Unearthed AR.pdf