TEXT: LIFE PURSUITS 
   Careers are formal ways in which a player character can acquire skills and experience. Life pursuits are informal ways in 
  which player characters choose to express themselves. Life Pursuits are best understood as specializations, vocations, or 
  hobbies. For example, a career naval officer might have a Life Pursuit of Astrogator (which reflects a career specialization) 
  and another Life Pursuit of Acting (which is a hobby). 
   Each Life Pursuit represents one area in which the character has an interest and some level of accomplishment or skill. Life 
  Pursuits are defined in terms of a specific description and a required skill, required characteristic, and a required S+C value. 
  In addition, there may be non-skill prerequisites. A character may have any number of Life Pursuits (but most limit themselves 
  to two or three). New Life Pursuits can be established or acquired at any time. 
   Certification. Life Pursuits can also serve as Certifications of ability. In this role, they represent resumes or the results of 
  competency testing. A character with a Life Pursuit of Astrogation is qualified to be an Astrogator (any potential employers 
  should accept a Life Pursuit of Astrogation as evidence of capability of doing the job of Astrogator). 
   Aspirations. A character may aspire to a Life Pursuit even if he or she does not meet the requirements; it means he or she 
  “wishes” he or she could do that particular thing. A character may have one Aspiring Life Pursuit at a time. The Experience 
  rules allow a character to take any skill listed on an Aspiring Life Pursuit as a Term Experience Skill (if the skill is otherwise 
  possible or available). 
   S+C. The base S+C value is the value required to assure success 100% of the time in a Difficult task (usually 12).  
   For Reference. A player may inquire about a particular Life Pursuit (asking, “What’s involved in being a Concert Pianist?”). 
  The Game Master can complete a Life Pursuit card and mark it “For Reference.” Players may then consider whether they 
  want to pursue that particular Life Pursuit. 
   
    
  Primary 
  Secondary 
   
   
   Life Pursuit 
  Skill (Char)- S+C 
  Skill (Char)- S+C 
  Prerequisite 
  Free Lance Military 
   Mercenary 
   
   
  Served 1+ term in Marines or Army 
   
   Corsair 
   
   
  Served 1+ term in Navy. 
   Bandit 
   
   
   
  Professions 
   Doctor 
  Medical 
   
  MD. 
   Surgeon 
  Medical (Dex)-18 
  Medical (Edu)-18 
  MD. 
   EMT 
  First Aid 
  Dex 
   
   Teacher 
  Instruction 
  Edu 
   
  The Trades 
   Mechanic 
  Mechanical (Dex)-18 
   
   
   Carpenter 
  Mechanical (Dex)-18 
  Craftsman (Dex)-
  18 
   Electronicist 
  Electronics 
   
   
   Hacker 
  Computer 
   
   
  Starship 
   Engineer 
  Engineering 
   
   
   Astrogator 
  Astrogation 
   
   
   Pilot 
  Pilot 
   
   
   Gunner 
  Gunnery 
   
   
   Steward 
  Steward 
   
   
  Other 
   Cryptographer Cryptography 
   
   
   Miner 
   
   
   
   Athlete 
   
   
   
   Prospector 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
  Life Pursuit 
  Competency 
   
  � Base 
   
  � Master 
  Description 
   
   
   
   
   
  Primary Skill (Characteristic) 
  Base S+C 
  Master S+C 
   
   
   
  Secondary Skill (Characteristic) 
  Base S+C 
  Master S+C 
   
   
   
  Prerequisites 
  Status 
   
  � Aspiring 
   
  � Actual 
   
  � For Reference 
  Other Requirements and Comments 
   
   
   
  Life Pursuit Card 
  Form 34 
  Life Pursuit 
  Competency 
   
  � Base 
   
  � Master 
  Description 
   
   
   
   
   
  Primary Skill (Characteristic) 
  Base S+C 
  Master S+C 
   
   
   
  Secondary Skill (Characteristic) 
  Base S+C 
  Master S+C 
   
   
   
  Prerequisites 
  Status 
   
  � Aspiring 
   
  � Actual 
   
  � For Reference 
  Other Requirements and Comments 
   
   
   
  Life Pursuit Card 
  Form 34 
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 - CG31_LifePursuits.pdf