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  Grenadier Traveller - 1002 Adventurers G 
  
  .."-"- 
  wlAulo Shotgun 
  GDW's Travellers offers  yo^ 
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  less than the universe. This award winning 
  role-playing system enables you to visit 
  undreamed of planets, fight unbelievable 
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  yond the imagination of man. 
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  of figure sets, which capture this spirit of 
  galactic adventure. Their use is guaran- 
  teed to make this exciting game system 
  eten more enjoyable. 
  :IENCE-FICTION GAMING FIGURES 
  Mercenary 
  1-24 
  For more information on 
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  catalogue, please wrlle to 
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  ADVENTURERS 
  Grenadier Traveller - 1002 Adventurers 
  
  Starter Scenario & Game Aid 
  BY GARY PlLKlNGTON 
  Mercenary Contract 
  Situation: The mining colony on EpiliarV requires 
  a squad of merc's to guard against a growing 
  number of terrorist threats from within the colony 
  itself. In the past three months, a number of sabotage 
  incidents have taken place against both the mining 
  equipment and the environmental control system. 
  In the last, and most serious incident, the atmo- 
  spheric regulators in the supervisory quarters were 
  "rigged" to produce deadly carbon monoxide gas. 
  Fortunately, the saboteur didn't complete the job. 
  The atmospheric sniffers in the supervisory quarters 
  sounded the alarm and automatically shut down the 
  recirculation system. This type of sabotage is 
  sophisticated enough to make the mining colony 
  officials believe that off-planet interests may well be 
  involved. The mining chief, Monro Tavitt, wants his 
  security forces bolstered with a minimum of eight 
  mercenaries. (Tavitt can't be sure that his own 
  security people aren't responsible for the sabotage). 
  Contract: Duran Mining Ltd. will hire a squad of 
  mercenaries to be equipped with whatever their 
  commander feels he needs for his men to perform as 
  an anti-sabotage, anti-terrorist unit. The merc's will 
  Grenadier Traveller - 1002 Adventurers G 
  
  also be used to bolster the current contingent of 
  security troops within the colony. Employment will 
  .be on a week to week basis with a minimum of one 
  month's duty and a two week notification period 
  before employment is terminated. Payment will be 
  20 thousand credits for the entire unit (including 
  expenses) on a weekly basis, with a minimum 
  payment of 75 thousand credits. Quarters and 
  essentials will be provided by D.M. Ltd., and an 
  off-planet repatriation bond will be issued to each 
  man in the unit. 
  :> . I:4-- 
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  Referee's Notes: The preceding situation could 
  have one of the following resolutior?b~'Roll 
  a.die, or 
  pick one possibility from the list below. 
  , . I  
  1-2 All is as it is represented above. The acts of 
  sabotage are the work of a disgruntled 
  employee. The chances of his being captured 
  should be adjudicated by the referee. 
  3-4 The sabotage is being conducted by several 
  men hired by a rival mining corporation. Their 
  chance of being captured should be ad- 
  judicated by the referee. 
  : 
  , 
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  E 
  5-6 The sabotage is being conducted by two men 
  hired by Monro Tavitt. The sabotage will be a 
  "smoke screen" used to set up an unfortunate 
  accident which will kill the mining colony's 
  security chief. This will rid Monro Tavitt of a 
  man who has been blackmailing him for over 
  a year. The chance of Tavitt being exposed as 
  the man behind the sabotage, should be 
  adjudicated by the referee. 
  Grenadier Traveller - 1002 Adventurers G 
  
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  The proviso which states that the squad's C.O. 
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  should equip himself and his men with "whatever he 
  feels he needs" should be handled carefully by the 
  referee. It should not be taken as an excuse to run 
  out and purchase "heavy metal". The necessary 
  gear should be limited to sophisticated surveillance 
  equipment and weapons suitable for use in pressure 
  domes. Most of the adventure will be in those domes 
  which make up the quarters, recreation, storage, 
  maintenance and engineering areas of the colony. 
  These domes are armoured and re-inforced, but not 
  impervious to heavy weapons fire. The most anyone 
  should be armed with is a shotgun or tranq. gas 
  pistol. Besides, the more weapons brought planet- 
  side, the greater the chance they will fall into . the 
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  hands of the saboteur/terrorists. 
  : , .  . 
  This starter scenario is designed for use with 
  GDW's Traveller '" rules System and Book 4, 
  Mercenary @ 
  Happy Gaming! 
  -- 
  Grenadier Traveller - 1002 Adventurers G 
  
  Grenadier Traveller - 1002 Adventurers 
  
SOURCE: textdata/thevault/Traveller/01 - Classic Traveller/Third Party Materials - CT/Grenadier/Traveller - Grenadier [1002] - Adventurers (scenario).pdf