TEXT: 3 New SuperNatural  MoNSter abilitieS
  #1 with a bullet poiNt
  One Idea. One Page. One Dollar
  Sometimes RPG rules supplements seem to have as much world setting information as 
  they do game mechanics. While solid world-building is a useful skill, you don’t always 
  need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows 
  are scary, and orcs are savage. Sometimes a GM doesn’t want to slog through a page of 
  history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with 
  just enough information to use them in a game. Sometimes, all you need are bullet points.
  #1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the 
  bare bones of a set of related options. It may be five spells, six feats, eight magic weapon 
  special abilities, or any other short set of related rules we can cram into about a page. Short 
  and simple, these PDFs are for GMs and players who know how to integrate new ideas 
  into their campaigns without any hand-holding, and just need fresh ideas and the rules to 
  support them. No in-character fiction setting the game world. No charts and tables. No 
  sidebars of explanations and optional rules. Just one sentence of explanation for the High 
  Concept of the PDF, then bullet points.
  
  2
  The High Concept: New supernatural 
  monster abilities allow you to customize 
  monsters by slapping new powers on them, each 
  giving full game mechanics and a suggested CR 
  modifier for monsters with the ability.
  *Beguiling Voice (Su): As a move action, the 
  monster can speak to one target within 60 feet, 
  urging it to love and cherish the monster. This 
  makes it difficult for foes to focus on any action 
  that might harm or upset the monster. The target 
  suffers penalties to attack rolls and damage dealt 
  against the monster, saving throws against the 
  monster’s abilities, and skills made to oppose 
  the monster equal to 1d4 per 4 HD (or fraction 
  thereof) of the monster. A Will save (DC 10 + 
  1/2 monster’s HD, + monster’s Cha modifier) 
  halves the penalties taken. All penalties last 1 
  minute/monster’s HD. Penalties from multiple 
  uses of this ability stack (but see below), and if 
  the penalties ever exceed the target’s HD, the 
  target must make another Will save at -4 or be 
  charmed (as per the charm monster spell).
  While the monster can use beguiling voice 
  on foes multiple times, it cannot target a creature 
  it has already affected if there is a hostile target 
  in range it has not effected. (The monster must 
  seek out new targets to woo prior to using 
  this attack multiple times on the same foe.) 
  This is a language-dependent, mind-affecting, 
  enchantment effect.
  CR Modifier: +1 for monsters with 11 or less 
  Charisma, +2 for 12-19 Charisma, +3 for 20 or 
  greater Charisma.
  *Camouflage 
  (Su): 
  The 
  monster 
  is 
  constantly changing color to match its 
  surroundings nearly perfectly. It may 
  make a Stealth check as a free action once 
  per round. Creatures wishing to locate the 
  monster must make a Perception check at the 
  beginning of each round as a free action. If a 
  creature’s Perception check does not exceed 
  the monster’s Stealth check, the monster has 
  full concealment against that creature until 
  the next round. Creatures adjacent to the 
  monster always know what space it is in, 
  even when it has total concealment.
  Spells and abilities that allow foes to see 
  invisible creatures (such as see invisibility) 
  do not work against camouflage, as the 
  creature has actually changed its coloration. 
  Spells and abilities that make invisible 
  targets visible (such as glitterdust) do negate 
  the camouflage ability.
  CR Modifier: +2.
  *Doubling Regeneration (Su): At the 
  beginning of its turn after one of the 
  monster’s limbs is severed, two limbs grow 
  back in its place. A limb is considered to have 
  been severed anytime a slashing weapon 
  scores a critical hit, deals more damage than 
  the monster’s Constitution score, the first 
  time a slashing weapon damages it after the 
  monster is below half hit points, and any 
  time a rule effect specifies a limb has been 
  severed (as may be the case when using 
  critical hit card decks or charts). Determine 
  which limb is severed randomly.
  Each additional limb gained by the 
  monster gives it one additional secondary 
  attack. These are equal to its best limb-based 
  attack (normally a melee weapon, slam, or 
  claw attack), but have an attack bonus equal 
  to the monster’s best melee attack bonus -5, 
  and add only half the monster’s Strength 
  bonus to damage dealt.
  Slashing damage from sources that also 
  deal acid or fire damage (such as a flaming 
  weapon) do not cause two limbs to grow back 
  when they sever a limb. After a limb has 
  been severed but before it grows back (at the 
  beginning of the monster’s next turn), a foe 
  may deal fire damage to the monster in the 
  hopes of preventing two limbs from growing 
  back. The monster must make a Reflex save 
  (DC 10 + 1/2 points of fire damage dealt) to 
  successfully regrow two limbs if it takes fire 
  damage after a limb is severed.
  CR Modifier: +1
  
  3
  We err on the Side of AWeSome!
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  Published Under the SRD, OGL, and d20 (v 3) License ©2000, Wizards of the Coast, Inc.
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  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
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  #1 With a Bullet Point: 5 Armor Enhancements for Dragonscale Armor. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens
  Designer:
  Owen K.C. Stephens
  Proofreader:
  Jeremy Miller
  Art:
  Kieran Yanner, the Forge Studios and 
  Mario Zuccarello
  Graphic Design and Typesetting:
  Anthony Kenniston
  Creative Director:
  Stan!
  Produced By:
  Super Genius Games
  www.supergeniusgames.com
  Contents ©2011 Owen K.C. Stephens
  Used with permission.
  
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