TEXT: house of fiends
  
  house of fiends
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  Welcome, welcome one and all to 
  Bearthazar’s House of Friends! 
   
   
  Here, you’ll be matched with a cretinous critter, improper imp or 
  faustian familiar that suits your infernal expectations. 
  These familiars are handpicked from the strangest and most irregular imps, lemures 
  and nupperibos to emerge from the River Styx. There are no refunds.  
   
   
  Are you ready to meet a new friend?
  Wonderful. 
  Now step inside. 
  
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  Bearthazar’s
  House of F iends
  by Oliver Clegg
  Dungeon Master’s Guild, 2019
  r
  
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  E
  very infernalist worth their 
  sulphur needs an imp to help 
  them around the workshop. 
  You don’t go into infernalism with 
  the expectation you’ll be doing your 
  own laundry, it simply isn’t done. 
  Mercifully, Baator is crawling with 
  imps, though after a while they all 
  start to look the same, don’t they? 
  This need not be the case, however. The world is 
  a strange place, and the river styx does peculiar 
  things to the souls that pass through it. Not 
  all imps are made equal, and sometimes when a 
  particularly powerful soul enters the river, 
  the devil that emerges is really quite different to the others. Asmodeus 
  doesn’t like this, as you can imagine, so he remands the worst of them to my 
  care, whenever and wherever they are discovered.  
   
  Unlike my usual familiar franchise (which can be found through the planes 
  at your local high street) there is only one rule to purchasing an imp from 
  one of my infernal outlets.  
   
  the iron rule: by taking on an infernal familiar, you agree to the terms of 
  its contract, as detailed in its description.  
   
  Bearthazar’s House of Friends can take no responsibility for any 
  harm, injury or unfortunate circumstance that arises from dabbling in 
  infernalism. Sign below to indicate you understand. 
  SIGNED 
                    ________________________________________
  
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  R
  ight. I’m glad we’ve taken care of that ugly part. 
  Let’s find you a new friend, shall we? 
  HOW DOES IT WORK? 
  When you choose a familiar from the House of Imps, they’ll want to enter a 
  contract with you. Scrutinize it carefully, and decide whether you want to agree to 
  the terms. 
  Contracts 
  The contract with your devil might take a number of forms. Usually it is written 
  in some form or other, but they can be abstract too. There’s no way to destroy 
  one of my contracts without my permission or the intercession of 
  Asmodeus himself, so choose wisely. 
  Defaulting on a Contract
  Many devils you want to make a contract with with 
  usually make a request in return. More powerful 
  devils would usually ask your soul, but mine 
  require help that is a little more idiosyncratic. 
  This allows you to gain an imp without risking 
  your immortal soul, as long as you stick to 
  the terms. Of course, if you default on your 
  agreement, your soul is forefeit and belongs to 
  the Hells. That, or you owe the imp a Soul Coin.  
  Sneaky Clauses
  All seems very simple so far, doesn’s it? Alas, if you don’t 
  keep your guard up, you might find yourself in a tricky position. When making 
  your deal, there’s a possibility your familiar might sneak in an extra clause into the 
  contract. This usually won’t benefit you. So keep an eye out for it. 
  DM’s NOTE
  If a devil attempts to use a Sneaky Clause, have the character attempt a contested 
  Wisdom (Investigation) check against the Devil’s Charisma (Deception). If the Devil 
  wins, the clause enters the contract unnoticed. If the character wins, then the clause is 
  rooted out of the contract before it takes effect. 
   
  
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  peanuts
  imp familiar - avernus
  Peanuts
  Tiny fiend (devil), lawful evil
  Peanuts is an imp with the following 
  additional trait:
  Allergies. Peanuts causes horrible allergies 
  in creatures he touches. A creature that 
  touches Peanuts has disadvantage on 
  their  next attack roll or skill check. 
  infernal contracts
  Peanuts offers:
  Immunity to allergies.
  Enough safe rations for 5 people to last a 
  week, generated once a week. This food 
  can weather Avernus and other harsh 
  locations unspoiled. 
  Peanuts wants:
  You to only eat the rations it provides. You 
  must not consume other food.
  Contract Form: A bag of nuts. 
  Each one has a line or two of the 
  contract embedded in it. 
  Sneaky Clause. The food tastes foul. 
  Peanuts here is a devoted Avernian. You 
  really won’t find a better caretaker, unless 
  you’re allergic to nuts. He also sheds a lot 
  of hair, and smells slightly of  gluten, so 
  perhaps it’s safer not to touch him at all, 
  come to think of it.
  Peanuts is friendly. 
  if a little dense. 
  
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  house of fiends
  Pavel here is something of a counter. 
  That is, he counts things. Just watch - ow. 
  Actually maybe don’t put your fingers anywhere 
  near his beak. He’s still a bit traumatized after 
  that incident with the aurumvorax. 
  owl familiar - minauros
  pavel
  Pavel
  Tiny fiend (devil), lawful evil
  Pavel is an imp with the following 
  additional trait:
  AcHootant. As an action, Pavel chooses 
  either a type of object (eg. houses, 
  coins) or a specific object (garters 
  belonging to Mrs. Haversnatch) and 
  counts all instances of those objects it 
  can see. 
  infernal contracts
  Pavel offers:
  To spy on an enemy, returning in 48 
  hours with information
  To watch your rest every night, all night
  To let you pet it 
  Pavel wants:
  Dead mice.
  Little piles of shiny things to count.
  Somewhere dark and quiet to live.
  Contract Form: Scroll contract, 
  depicting a needlessly long and 
  convoluted simultaneous equation.  
  Pavel stares a lot. 
  He doesn’t blink. 
  
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  Sting
  imp - avernus
  Sting
  Tiny fiend (devil), lawful evil
  Sting is an imp with no flying speed and 
  no Shapechange ability with the following 
  additional trait:
  Jab. Sting’s tail has a particularly invigorating 
  effect. When Sting hit a creature with a 
  melee with its Sting attack, it can choose 
  to forgo damage, instead granting the 
  affected creature the benefits (and eventual 
  drawbacks) of a haste spell for 1d4 rounds. 
  infernal contracts
  Sting offers:
  To stick around and supply ever increasing 
  dosages of Sting poison to increase the 
  contractee’s combat ability.
  Sting wants:
  You to help it get wings so it can fly like the 
  other imps, whatever it takes. 
  Contract Form: Sting tattoos the terms of the 
  contract into your flesh with his tail.
  Sneaky Clause. Sting doesn’t mention its 
  poison will eventually stop working as you 
  become immune to it. 
  Sting? Oh, yes, he’s been very popular over the 
  years. Has a real sense of duty, and a lightning fast 
  stab with the tail to boot. I’m afraid he lost his wings 
  in an accident, however, so you’ll probably need to 
  carry him. I’ll go and get a box with holes in
  Sting likes to 
  play blackjack
  
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  Cespenar has been around the block, but 
  don’t let that put you off. They’ve served 
  all kinds of masters and mistresses over the 
  years, and they’re a dab hand over an anvil. 
  The vacant expression is quite impossible to 
  budge, but I have it on good authority there’s 
  genius hidden away in there. 
  imp familiar - caina
  Cespenar
  Cespenar
  Tiny fiend (devil), lawful evil
  Cespenar is an imp with the following 
  additional trait:
  You called, my liege? Cespenar is able to 
  conjure minor nonmagical items with a value 
  not exceeding 25gp. Cespenar can conjure 
  as many of these as he likes, but often 
  refuses to because he is a massive wazzock 
  and hates you. 
  infernal contracts
  Cespenar offers:
  A common or uncommon magical item.
  A magical ingredient or recipe for crafting a 
  rare or very rare magical item
  A spell component up to 500gp in value
  Cespenar wants:
  You to kill someone or something for him.
  Contract Form: Infernal contract. Written in 
  blood from a vial Cespenar conjures. It is not 
  clear who the blood belongs/bel0nged to. 
  Sneaky Clause. Cespenar reserves the right 
  to choose you as its target. 
  Cespenar reeks of evil
  
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  Hugo
  imp - avernus
  Hugo
  Tiny fiend (devil), lawful evil
  Hugo is an imp with the following 
  additional trait:
  Hungry. Hugo can digest almost any 
  handheld object, even if that object 
  would usually be indestructible by 
  mundane means. Any item that remains 
  in Hugo’s stomach for 6 hours is 
  destroyed beyond recovery. 
  infernal contracts
  Hugo offers:
  A lifetime supply of teeth. 
  To destroy something important once a 
  week. 
  Hugo wants:
  Regular feeding at sunrise and sunset, 
  of 10lbs of food. 
  Contract Form: Hugo vomits up a 
  strange beozar with the terms of the 
  contract etched into it. 
  Sneaky Clause. The food has to be fresh 
  meat of some kind, from a creature. This 
  can be a devil, fiend or other extraplanar 
  creature. 
  Hugo is a hungry hungry house imp. He’s trained 
  not to defecate anywhere he shouldn’t as long as 
  you clearly mark those areas in a bright colour 
  that isn’t red or green (he’s colourblind). 
  Hugo gruntles and 
  retches and breathes 
  loudly 
  
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  house of familiars - wonders
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  Skittles always seems to know when you’ll 
  need her - it’s one of her many gifts, you 
  see, to know when she’s needed. Alas, she 
  drives rather a hard bargain as a result. 
  Still, it’s better than being left out in the 
  cold, I suppose. 
  imp familiar - stygia
  skittles
  Skittles
  Tiny fiend (devil), lawful evil
  Skittles is an imp with the following 
  additional trait:
  Last Resort. As a reaction, Skittles casts the 
  time stop spell and opens up a direct line of 
  communication between the a contractee 
  and Levistus, Archdevil of Stygia. Skittles 
  can only use this ability in the last defence of 
  your life, the life of a superior devil or in the 
  service of defeating demons.
  infernal contracts
  Skittles offers:
  To keep something chilled for you
  To get a message to Stygia on your 
  behalf 
  Skittles wants:
  To see the world and for you to 
  take it everywhere. 
  Contract Form: Infernal contract. 
  Etched in ice or metal with one of 
  Skittles’ long nails. The text burns blue whilst 
  the contract is active. 
  Skittles rattles 
  when she moves
  
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  Sheldon
  Sheldon
  Tiny fiend (devil), lawful evil
  Sheldon is an imp with no flying speed, no 
  attacks, no Shapechange ability and with the 
  following additional traits:
  Curling. You may hurl Sheldon at a creauture 
  you can see within 90 feet in an attempt to 
  trip them over. The target must succeed on 
  a Constitution saving throw equal to your 
  spellcasting ability DC or 13, whichever is 
  higher, or fall prone. Sheldon returns to your 
  side at the end of your turn. 
  infernal contracts
  Sheldon offers:
  You the ability to grow a protective and 
  permanent shell from your back, granting 
  you a natural armor of 17, and the tortle 
  Shell Defence racial ability. 
  Sheldon wants:
  You to take it to the surface to see the sun 
  and moon once a month. 
  Contract Form: The terms of the contract 
  appear in Sheldon’s shell. 
  Sneaky Clause. Sheldon changes the 
  contract to read once a fortnight. 
  Sheldon is a bit of an odd duck. Well, a turtle 
  duck. It seems that tortle souls don’t really 
  adjust very well to the infernal climate, or the 
  transmogrification process. I was rather lost 
  for words when he arrived, and I’m afraid I 
  rather remain so. 
  imp familiar - avernus
  Sheldon sings tortle  sea 
  shanties when idle
  
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  house of fiends
  Root here is a fascinating specimen. You 
  know, of course, that Avernus didn’t always 
  look like this? I hear it was once quite 
  civilised. Root is a relic from those days, 
  though I’ll admit all the disturbances have 
  unhinged them a bit. 
  plant familiar - nessus
  Root
  Root
  Tiny plant (devil), lawful evil
  Root is an awakened shrub with the 
  following additional trait:
  Asmodean Vitality. As an action, Root can 
  grow a flower, shrub or small tree from the 
  ground. It can do this even in areas that 
  are not able to support life, and the plant 
  thrives regardless until it dies of old age 
  or is destroyed.  
  infernal contracts
  Root offers:
  To grow a plant, herb or medicine 
  instantaneously. It can even conjure plants 
  or medicines lost to time in this way. 
  Root wants:
  You to find somewhere in the hells for it to 
  retire and plant a garden undisturbed. 
  Contract Form: The contract is written in 
  the bark of a tree which Root plants in the 
  spot where the contract was made. 
  Sneaky Clause. Root wants to be 
  destroyed once the garden is complete, 
  and you have to do it with your bare hands.
  Root likes to 
  give angry hugs
  
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  Hellephant
  Hellephant
  Tiny fiend (devil), lawful evil
  The hellephant is an imp with no flying 
  speed, and with the following additional 
  traits:
  Snoot. The hellephant analyses an object 
  or creature by fondling it gently with its 
  extendable trunk. After a minute of slow 
  and careful consideration in this manner, 
  it discerns whether the creature or object 
  is under the effect of any spells or curses, 
  and if so, the nature of those spells and/or 
  curses.
  Long Memory. The hellephant never forgets. 
  infernal contracts
  The Hellephant offers:
  A memory from long ago pertaining to your 
  past, or the past of your loved ones.
  To identify a curse or magical effect.
  The Hellephant wants:
  You to find a way to release it from eternal 
  torment. 
  Contract Form: The terms of the contract 
  appear in one of your dearest held 
  memories.
  So, there was a period where Zariel was 
  looking for a companion, and she was oddly 
  specific that it had to be elephant related 
  in some fashion. We went through the back 
  catalogue and located one of these beauties, 
  but for some reason it didn’t meet her approval. 
  lemure familiar - avernus
  The hellephant never forgets.
  
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  Gleep is a messenger imp. He used to serve 
  Dispater himself, you know, until the poor thing 
  was accused of treachery. No, I don’t think he 
  actually did it. Probably. It’s very hard to tell, 
  and betraying an Archdevil is probably more 
  moral than not, anyway, wouldn’t you say?  
  imp familiar - dis
  Gleep
  Tiny fiend (devil), lawful evil
  Gleep is an imp with the following additional 
  traits:
  Messenger Imp. The messenger imp can 
  transform itself into words, and travel to a 
  location within the nine hells as if under the 
  effects of an animal messenger spell with 
  no maximum distance. The imp can travel 
  between the layers of hell at-will whilst 
  delivering a message in this way. 
  infernal contracts
  Gleep offers:
  To take an important message to somwhere 
  in the Nine Hells. The only place Gleep will 
  not willingly go is anywhere near Dispater.
  Gleep wants:
  Fancy clothes to make it feel like a 
  gentleman, most importantly shoes hard 
  wearing enough to withstand the hardships 
  of Avernus
  Contract Form: The contract is visible in 
  Gleep’s eyes as a swirling, inky mass of 
  letters and words. 
  Sneaky Clause. The clothes have to be 
  replaced within 13 days or falling apart each 
  time or the contract is broken. 
  Gleep
  Gleep is full of burps. and 
  candy. but don’t tell anyone.
  
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  angler
  Angler
  Tiny fiend (devil), lawful evil
  Angler is an imp with a swim speed of 60ft., 
  and with the following additional traits:
  Amphibious. Angler can breathe water, and 
  never suffers environmental penalties for 
  cold or underwater pressure.
  Lure. As an action, Angler can emit bright 
  light out to a radius of 10 feet from the 
  dangling lure attached to its head. Whilst lit, 
  the angler can levitate at its swim speed. It 
  can end the effect as a free action. 
  infernal contracts
  Angler offers:
  To guide you across the seas, light your way 
  somewhere or fetch you something from 
  deep underwater.  
  Angler wants:
  Fish. Ideally trout. Regularly. 
  Contract Form: The terms of the contract 
  are visible in the shadows cast by Angler’s 
  light. 
  I actually caught this little wonder on a fishing 
  trip to Avernus with a corporate sponsor.
   It almost killed half the other pets in the store 
  before we realised it could fly without wings - 
  remember to seal the tank. 
  We haven’t managed to house train it yet, either. 
  imp familiar - stygia
  Angler likes to eat other 
  familiars. He finds it hilarious.
  
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  Broker is native to Minauros, where it 
  was used for a long time to fetch and 
  carry financial deals from one place to 
  another. It was fired for skimming funds 
  off the top, and I can’t say it’s really any 
  better nowadays. 
  imp familiar - minauros
  Broker
  Tiny fiend (devil), lawful evil
  Broker is an imp with the following 
  additional traits:
  Money, Money, Money. Broker 
  can use an action to touch any 
  number of coins and absorb them 
  into itself. These coins are held in 
  an extradimensional space until 
  Broker uses an action to eject them. 
  infernal contracts
  Broker offers:
  To act as a personal bank, storing 
  valuables and soul coins for anyone 
  who requests it. 
  Broker wants:
  To keep 1 out of every 13 coins 
  deposited. 
  Contract Form: The contract is 
  awarded to the holder as a key, 
  similar to that which might open a 
  safety deposit box. 
  Sneaky Clause. Broker will disgorge 
  the content of the box to whoever 
  holds the key. 
  Broker
  Broker sniffs for gold like a 
  pig for truffles
  
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  wordsworth
  Wordsworth
  Tiny fiend (devil), lawful evil
  Wordsworth is an imp with no fly speed and 
  no Shapechange ability, with the following 
  additional traits:
  Devil In The Detail.  Wordsworth can always 
  see if another devil is attempting to slip 
  an unfair or unexpected clause into an 
  infernal contract. She also has advantage 
  on Wisdom (Insight) ability checks made to 
  discern the intentions of other creatures 
  whilst making bargains or deals. 
  infernal contracts
  Wordsworth offers:
  To scrutinize every deal you make, and 
  alert you to duplicity.
  Wordsworth wants:
  To be able to veto 1 in every five contracts 
  you make. 
  Contract Form: An elegantly prepared 
  calligraphic manuscript.
  Sneaky Clause. Wordsworth doesn’t 
  mention  that she can veto one in every five 
  deals, regardless of whether those deals 
  were made with devils or not. 
  Wordsworth here is one of the tricksiest devils 
  I’ve ever had the pleasure to keep. Almost got 
  away seven times, and I’m still half convinced she 
  slips out at night. 
  imp familiar - malbolge
  Wordsworth enjoys  
  nature poetry
  
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  Tuber
  lemure familiar 
  Tuber is an incredibly versatile familiar. 
  No, I really mean it. You can shape him 
  into just about anything you like - try it. 
  Yes, yank a bit there, and twist. See? I don’t 
  think it hurts him. 
  Tuber
  Tiny fiend (devil), lawful evil
  Tuber is an lemure with the following 
  additional traits:
  Putty.  You can use spend a minute 
  manually reshaping Tuber into a 
  convincing replica of an item you have 
  seen before small enough to fit into your 
  hand. After 24 hours, Tuber reverts to its 
  normal form. 
  infernal contracts
  Tuber offers:
  To impersonate an item, either as a 
  distraction or to gather information for 
  you. 
  Tuber wants:
  To be loved uncondtionally until death do 
  you part.  
  For you to fund an art exhibition in its 
  name within 3 years of signing the deal.
  Contract Form: The signatory leaves 
  a fingerprint in Tuber’s flesh, which 
  remains imprinted there until the 
  contract is concluded.
  Tuber is a methodical sort 
  and a good listener
  
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  Luther
  luther
  Tiny fiend (devil), lawful evil
  Luther is an imp with with the following 
  additional trait(s):
  It Ends In Fire.  If Luther is reduced to 0 hit 
  points, it bursts into flame and vanishes, 
  leaving an egg behind. In 1d4 rounds, 
  the egg cracks, releasing an unharmed 
  Luther. 
  Flame Sight. Luther can cast the 
  clairvoyance spell as an action requiring 
  no components, targeting any fire it 
  knows of. 
  infernal contracts
  Luther offers:
  To look through fires for you on request.
  Luther wants:
  To be taken to a library once every year, 
  and be allowed to burn it to the ground.
  Contract Form: A small lantern with a lit 
  candle inside. 
  Sneaky Clause. Luther sneaks in a 
  sentence that allows it to choose the 
  library it wants to burn down. 
  Luther is something of a fire hazard. Can’t 
  keep it around anything you care about. 
  Really its best if you let it wander off 
  somewhere, maybe it’ll become someone 
  else’s problem. 
  imp familiar - phlegethos
  Luther bawls if it is left 
  alone in the dark
  
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  GEKK
  nupperibo familiar 
  Gekk is about as low maintenance a familiar 
  as you can get. You barely have to feed it, it 
  just sort of...exists. I’m given to understand 
  that the tongue hanging out all the time is a 
  biological defect, but it’s purely aesthetic and 
  remains quite functional.
  Gekk
  Tiny fiend (devil), lawful evil
  Gekk is an nupperibo with the following 
  additional traits:
  Avoidance. As a bonus action, Gekk turns the 
  same colour as its surroundings, granting 
  it advantage on Dexterity (stealth) checks 
  made to avoid notice.
   
  Lazy. Gekk can increase the weight of 
  anything it touches to up to eight times its 
  actual weight for the purposes of lifting, 
  dragging or pushing it. 
  This effect lasts 1 hour.
  infernal contracts
  Gekk offers:
  To spy on someone for you, and/or to hamper 
  an enemy by making their equipment 
  impossible to carry.  
  Gekk wants:
  You to protect it from its (many) infernal 
  creditors, including a bone devil named Dez.
  Contract Form: The contract is written on 
  Gekk’s scales in a pale yellow pattern. 
  Sneaky Clause. Gekk doesn’t work one day in 
  three and lounges about instead. 
  Gekk would rather eat 
  itself than do any work
  
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  house of familiars - wonders
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  harriet
  harriet
  Tiny fiend (devil), lawful evil
  Harriet is an imp with no flying speed and 
  with the following additional trait(s):
  Sawtooth. Harriet’s teeth are particularly 
  sharp and deal double damage to objects. 
  Electrohamster. Harriet can activate or 
  deactivate any clockwork/mechanical 
  device she can see within 30 feet, as long 
  as the device is not a creature and is able 
  to be turned off and on. This does not 
  stop the device from being subsquently 
  activated or de-activated. 
  infernal contracts
  Harriet offers:
  To cause chaos inside a machine or 
  clockwork for you and render it unusable.
  Harriet wants:
  You to keep her away from electricity.
  Contract Form: A tiny, ticking clockwork 
  orb. 
  Sneaky Clause. If she is damaged by 
  electricity at any point, the contract is 
  considered broken. 
  Harriet here escaped from a 
  Mephistophelian research laboratory. 
  You can tell by the teeth, and the haunted 
  expression. 
  imp familiar - caina
  Harriet twitches a lot as if 
  being zapped
  
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  Clod
  lemure familiar 
  Clod is perhaps one of our neediest 
  familiars. He comes from a damaged home, 
  and needs a bit more love and attention than 
  most of the fiends we come across. We can 
  provide crowbar for those times you need to 
  prise him off you. 
  Clod
  Tiny fiend (devil), lawful evil
  Clod has the statistics of a lemure, with the 
  following additional traits. 
  Momma, pick me up. Clod has a move speed 
  of 0 and needs carrying from place to place. 
   
  Whine. Clod makes whimpering sounds, 
  which are acutely uncomfortable to the 
  humanoid ear. Humanoid creatures within 
  100 feet awaken if they are asleep. 
   
  Rags to Riches. Clod can spend 1 hour 
  chewing on cloth or other natural fibres to 
  produce a nugget of gold worth 1gp.
  infernal contracts
  Clod offers:
  To warn you of danger 
  To slowly produce you riches  
  Clod wants:
  A mother figure to dote on, feed and attend 
  to it. Clod makes for a demanding child. 
  Contract Form: The contract is a hairball clod 
  vomits up onto you. 
  Clod gets attached and 
  bonds very quickly
  
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  Bad Rock
  bad rock
  Tiny fiend (devil), lawful evil
  Bad Rock is a lemure with the 
  following additional trait(s):
  Unbreakable. Bad Rock’s armor class 
  is 20 and critical hits against Bad 
  Rock score deal no extra damage.
  Consume the Fleshy Parts. Bad Rock 
  has a taste for fleshy organs. After 
  spending 10 minutes placed on an 
  incapacitated creature, Bad Rock 
  can use its claws, teeth and hidden 
  pincers to safely extract an organ of 
  its choice. 
  Bad Rock offers:
  To keep something safe within its 
  shell until it is needed. 
  To extract organic material as part of 
  an interrogation. 
  Bad Rock wants:
  You to replace its shell with 
  something more substantial in the 
  space of a year and a day. 
  Contract Form: Appears in bright 
  light as luminous red writing on Bad 
  Rock’s shell.
  Bad Rock used to feed on the fleshy bits of 
  devils caged in Malbolge. We upgraded him 
  to an adamantine shell in tribute after his 
  retirement, and he’s taken to it splendidly.
  lemure familiar 
  Bad rock has more 
  mouths than legs
  
  25
  house of fiends
  Snuffles
  snuffles
  Tiny fiend (devil), lawful evil
  Snuffles is a lemure with the 
  following additional trait(s):
  Fetch. Snuffles has a movement 
  speed of 55ft and has advantage on 
  ability checks made to steal, wrest or 
  grab things. 
  Skitter. Snuffles ignores difficult 
  terrain, and cannot be slowed by any 
  means. She is also immune to the 
  Paralyzed, Grappled, and Restrained 
  conditions. 
  Snuffles offers:
  To fetch you things, steal things and 
  generally dash from place to place 
  causing mayhem for you.
  Snuffles wants:
  You to feed her a cat each month.
  Contract Form: A collar appears 
  around Snuffles embossed with 
  infernal script.
  Sneaky Clause. Snuffles will only 
  accept a particular breed of cat each 
  month. 
  Snuffles is a bad dog, and she knows 
  it. She’ll eat anything, escapes all the 
  time, and snores like a beast. What? 
  Don’t give me that look. 
  I find her refreshingly up front. 
  lemure familiar
  Snuffles insists on a twice 
  daily walk for exercise
  
  house of devils
  house of fiends
  26
  26
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  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten  Realms,  Ravenloft,  
  the  dragon  ampersand, and all other Wizards of the Coast product names, and their respective 
  logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains 
  material that is copyright Wizards of  the  Coast  and/or  other  authors.  Such  material  is used 
  with permission under  the Community Content Agreement for Dungeon Masters Guild. All other 
  original material in this work is copyright 2019 by Oliver Clegg, published  under  the  Community  
  Content Agreement for Dungeon Masters Guild.
  Oliver Clegg has been creating D&D content 
  for the past few years, fulfilling his mother’s 
  bitter prophecies about what might happen if 
  he didn’t apply himself at school. He creates/re-
  searches Ravenloft horror resources, and lives in 
  England where the ever-present gloom and rain 
  sooth his frazzled nerves. He takes no respon-
  sibility for characters maimed or shoes stolen 
  on visits to the House of Familiars. He can be 
  reached at @deathbybadger on Twitter.
  Bearthazar’s
  House of F iends
  r
  
  27
  house of fiends
  For more familiars and un-bear-able jokes, check out: 
  available now on the Dungeon Master’s Guild. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Suppliment/Bearthazar's House of Fiends.pdf