TEXT: Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Doctor Funebryss Barr
  Curious
  Space-Faring
  Elver
  Scientist
  4
  10*
  6
  8
  6
  Make a scientific discovery
  “A solution to every problem.”
  d4
  d4
  d6
  d4
  d6
  d6
  d6
  d6
  d6
  d6
  d6
  d6
  /
  /
  //
  /
  //
  //
  astrophysics
  swimming
  electronics
  with academic types
  in or around water
  resisting Scares
  with academic types
  Rallying others
  Free Fall (bonus d12 in zero gravity)
  Space-Farer Loadout
  Chapter
  (stuff!)
  Elver Body (extra Stand Up action, no #Smother)
  Swimming (bonus d12 to swim)
  Research (bonus d12 to use libraries, etc.)
  Team Player (assist bonus d12, not d8, botches don’t ruin)
  Elver Electric
  Action
  (electromagnetics)
  *Improved Mind (raise Mind Trait by one die size)
  Pacifist
  Special
  (bonus d12 to dodge, but X if you attack)
  Curious
  1m
  3m
  2d6
  15m
  d6 (Pacifist d12)
  d6
  Spacesuit (Armor d6, Freefall d8,
  Survey d8, Airtight, Fireproof)
  d10, d6
  6
  d8, d6
  Elver Electric
  -
  Close
  2d6
  Penetrating Dmg +1, Confused
  X: Action
  Raygun Pistol
  Short
  Medium
  d10, d6
  Slaying Dmg +1
  Cool-down d6
  Laser Torch
  Close
  Close
  d10, d6, d4
  Dmg +0 #Critical #finish #Scorch
  Cool-down d6
  Holdout Shotgun
  Near
  Medium
  d8, d6, d4
  Dmg +0 #Nearby
  Cap: Low
  PACIFIST: If you attack, exhaust your Pacifist gift and lose the d12 bonus to dodge.  You must go 24 hours without attacking or
  otherwise being violent to recharge the gift.
  6
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Captain Diprova Brugabi
  8
  8*
  8
  8*
  6
  Have an incident-free trip.
  “Don’t salute.
  I work for a living.”
  d4
  d4
  d4
  d4
  d4
  d4
  d4
  d4
  d4
  d6
  d6
  d6
  d6
  d6
  d6
  /
  /
  /
  /
  /
  /
  /
  /
  /
  medicine
  free-fall maneuvering
  electronics
  vs. “dirt-siders”
  space travel
  stealth
  with Laser Torch
  with spacefaring types
  when in space
  when in space
  Syndic lore
  vs. “dirt-siders”
  with Magnum Pistol
  Rallying others
  spacecraft
  Free Fall (bonus d12 in zero gravity)
  Space-Farer Loadout
  Chapter
  (stuff!)
  Leadership (bonus d12 to Rally)
  Low Profile (bonus d12 to blend in with a crowd)
  Navigation (bonus d12 to get directions, plot paths)
  Pilot (bonus d12 with flying vehicles)
  *Improved Trait: Legacy (increase Legacy one size)
  *Improved Trait: Mind (increase Mind one size)
  *Improved Trait: Will (increase Will one size)
  Professional
  1m
  4m
  2d8
  20m
  d8, d4
  d8
  2d8
  6
  d12, d8, d6
  Raygun Pistol
  Short
  Medium
  2d8, d4
  Slaying Dmg +1
  Cool-down d6
  Laser Torch
  Close
  Close
  3d8, d4
  Dmg +0 #Critical #finish #Scorch
  Cool-down d6
  Holdout Shotgun
  Near
  Medium
  3d8, d4
  Dmg +0 #Nearby
  Cap: Low
  6*
  Professional
  Space-Faring
  Human
  Pilot
  Spacesuit (Armor d6, Freefall d8,
  Survey d8, Airtight, Fireproof)
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Jonquil Carmintarsus
  Violent
  Underworld
  Troodon
  Soldier
  8
  6
  8
  6
  6
  Defeat a worthy foe
  “Paint the night with battle cries.”
  d4
  d4
  d4
  d8
  d8
  d4
  d4
  d4
  d6
  d6
  d6
  /
  /
  /
  ///
  ///
  throwing
  vs. Shooting
  with Knife
  when screaming
  with Shotgun
  with flanking
  Bullet Conservation (Shoot for flat damage, no ammo)
  Paramilitary Loadout
  Chapter
  (stuff!)
  Frenzy
  Focus
  (X for Enraged, bonus 2d6 Soak)
  Rushing Attack (Stunt: run 20m, Attack, go Reeling)
  Counter-Tactics (attacker using Tactics? bonus d12)
  Danger Sense (bonus d12 to blend in with a crowd)
  Frenzied Pace (Enraged? bonus move and dodge*)
  ‡Troodon Scales
  Action
  (X for -1 Damage)
  Troodon Scream (Enraged? extra Recharge action)
  Violent
  1m*
  4m*
  2d8*
  20m*
  d8, d4*
  d8‡
  Paramilitary (Armor d6, Climb d8,
  Survival d8, Survey d8)
  d12, d8, d6
  6
  d8, 2d6, d4
  Military Shotgun
  Near
  Medium
  3d8, d6
  Dmg +1 #Nearby, Sweep Short
  Ammo: High
  “ Bullet Conservation
  Dmg flat 1 #Nearby
  (No ammo loss)
  Frag Grenade
  -
  Medium
  2d8, d4
  Blast: Near Damage flat 3
  Knife
  Close
  Close
  2d8, d6, 2d4
  Damage +0
  Thrown
  Holdout Pistol
  Short
  Medium
  2d8, 3d6
  Dmg +0
  Ammo: Low
  “ Bullet Conservation
  Dmg flat zero (No ammo loss)
  *Are you Enraged?  FRENZIED PACE! Stride 2m, Dash 6m, Scramble 3d8, Run 28m, Dodge d12, d8, d4.
  TROODON SCREAM: Extra “recharge my Troodon Scales” action
  Holdout Pistol reloads x3.  Military Shotgun reloads x3.  Frag Grenades x3.
  4
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Dame Brisdersell Chyteuthia
  Bossy
  Aristocrat
  Ishato
  Technocrat
  6
  6
  6
  8
  8
  Make a big score.
  “Everything balances, eventually.”
  d6
  d6
  d4
  d6
  d6
  d4
  d4
  d4
  d8
  d8
  d8
  //
  //
  /
  //
  //
  history
  vs. fatigue and sleep
  stealth
  when outnumbered
  with aristocratic types
  in urban areas
  vs. poor people
  with aristocratic types
  with Xenharmonic Pistol
  Rallying others
  Aristocrat Loadout
  Chapter
  (stuff!)
  Xenharmonic Finishing (-1 Damage, add #Finish)
  Extra Pair of Arms
  Rest
  (extra 2 hands, X for -1 Damage)
  Stealth (bonus d12 to hide and to sneak)
  Administration (bonus d12 for business issues)
  Research (bonus d12 to use libraries, etc.)
  Coward
  Rest
  (X to Panic. Bonus move, dodge w/Panicked)
  Leadership (bonus d12 to Rally)
  Comic Relief (can still Rally others when Panicked)
  Bossy
  1m*
  3m*
  2d6*
  15m*
  d6, d4*
  d6
  Mezzoforte (Armor d6, Psyche d8)
  2d6
  8
  d12, d8, d6
  Xenharmonic Pistol Short
  Medium
  3d6
  Dmg flat 0 #Finish #Warp, Vuln.
  Xenharmonic BladeClose
  Near
  2d6, d4
  Dmg flat 1 #Finish #Warp, Vuln.
  Xenharmonic Whip Short
  Medium
  2d6, d4
  Dmg flat 0 #Finish #Warp, Vuln.
  COWARD: Are you Panicked? Stride 2m; Dash 5m; Scramble d8 2d6; Run 23m; Dodge d12 d6 d4.
  Exhaust this gift to become Panicked and to claim bonuses instantly.
  COMIC RELIEF: You can still use the “Rally” action when Panicked. (Characters without this Gift cannot Rally when Panicked.)
  4
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Shersey Dellaportia
  Laconic
  Paramilitary
  Rhax
  Stormtrooper
  6
  6
  8
  6
  8
  Win a duel of fire-arms.
  “Go quiet, then go loud.”
  d6
  d8
  d4
  d8
  d4
  d4
  d4
  d8
  d8
  d8
  //
  ///
  /
  ///
  with throwing
  sabotage
  stealth
  when outnumbered
  from above
  when outnumbered
  with Military Carbine
  when outnumbered
  Bullet Conservation (Shoot for flat damage, no ammo)
  Paramilitary Loadout
  Chapter
  (stuff!)
  Extra Pair of Arms
  Rest
  (extra 2 hands, X for -1 Damage)
  Rhax Clinging
  Action
  (X to cling to vertical surface)
  Danger Sense (bonus d12 to initiative, traps, ambushes)
  Rapid Fire Replay (Spend ammo to re-roll firearm attack)
  Insider with Malmignatti Cluster (bonus d12)
  Portia Dual-Attack
  Focus
  (X for two attacks)
  Malmignatti Secrets (X to claim bonus d12 for
  Athletics, Craft, or Presence)
  Rest
  Laconic
  1m
  4m
  d8, d6
  18m
  2d8
  d6
  d12, d8, d6
  8
  d8, d6
  Military Carbine
  Medium
  Long
  3d8, d6
  Dmg +2, Sweep Short
  Cap: High
  “ Bullet Conservation
  Dmg flat 2
  (Cap does not drop)
  Military Carbine
  Medium
  Long
  3d8, d6
  Dmg +2, Sweep Short
  Cap: High
  “ Bullet Conservation
  Dmg flat 2
  (Cap does not drop)
  Frag Grenade
  -
  Medium
  d8, 2d6, d4
  Blast: Near Damage flat 3
  x3
  Concussion Grenade
  -
  Medium
  d8, 2d6, d4
  Blast: Near Damage flat 1
  Confused, Vulnerable
  x3
  Knife
  Close
  Close
  2d8, d6
  Damage +0
  Thrown
  EXTRA PAIR OF ARMS: You have four arms. (You usually hold two Military Carbines.)  You may exhaust this Gift to take -1 Damage,
  but you will lose the ability to use two arms and your Portia Dual Attack.
  PORTIA DUAL-ATTACK: Exhaust this gift to attack with both Military Carbines.  All four arms must be working. To recharge, you
  must spend Focus. (You can get Focus by taking a Focus turn.)
  4
  Paramilitary (Armor d6, Climb d8,
  Survival d8, Survey d8)
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Uzrilupiedu “Ezril” Dubusym
  Cocky
  Paramilitary
  Human
  Mercenary
  8
  4
  6
  6
  12*
  Get a big score.
  “Never kill for free.”
  d4
  d4
  d8
  d4
  d8
  d6
  d6
  d6
  d12
  d12
  d12
  /
  /
  ///
  /
  ///
  medicine
  jumping
  vs. Shooting
  with Knife
  Haggling over price
  with paramilitary types
  with Magnum Pistol
  Rallying others
  Bullet Conservation (Shoot for flat damage, no ammo)
  Paramilitary Loadout
  Chapter
  (stuff!)
  Leadership (bonus d12 to Rally)
  Low Profile (bonus d12 to blend in with a crowd)
  Danger Sense (bonus d12 to initiative, traps, ambushes)
  Haggling (bonus d12 to negotiate prices, better resales)
  Dexterity (All hands good, threaten targets with off-hand)
  *Improved Trait: Career (increase Career one die
  size...)
  *Improved Trait: Career (... and increase it again!)
  Cocky
  1m
  3m
  d8, d6
  17m
  d8, d6
  d8
  d12, d6, d4
  12
  2d12, 2d6
  Magnum Pistol
  Short
  Medium
  d12, 2d8, d6*
  Dmg +2 #Critical
  Cap: Low
  “ w/ Bullet Conservation
  Dmg flat 2 #Critical (no Cap loss)
  Magnum Pistol
  Short
  Medium
  d12, 2d8, d6*
  Dmg +2 #Critical
  Cap: Low
  “ w/ Bullet Conservation
  Dmg flat 2 #Critical (no Cap loss)
  Knife
  Close
  Close
  d12, d8, d6
  Damage +0
  Thrown
  Frag Grenade
  -
  Medium
  d8, d6, d4
  Blast: Near Damage flat 3
  x3
  Military Rifle
  -
  Very Long d12, d8, d6, d4
  Dmg +2 #Critical, Sweep Medium
  Cap: High
  *DEXTERITY: When attacking at Short range, you may claim d12 d6 Tactics bonus from your off hand weapon.
  BULLET CONSERVATION: Do flat Damage and don’t lose ammo capacity.
  6
  Paramilitary (Armor d6, Climb d8,
  Survival d8, Survey d8)
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Dal Diun Frequenza
  Morose
  Cross-Cultural
  Human
  Conductor
  6
  6
  6
  4
  8
  Solve the mystery of the Golden Chord.
  “We can make it, together.”
  d4
  d6
  d4
  d8
  d4
  d4
  d8
  d8
  d8
  d8
  d8
  d8
  /
  //
  /
  ///
  /
  /
  music
  long-distance running
  while escaping
  getting paid for gigs
  stage performance
  golden chords
  gossiping
  Rallying others
  spacecraft
  Cosmopolitan (bonus d12 to gossip, no culture barriers)
  Gossip (bonus d12 to gather information)
  Leadership (bonus d12 to Rally)
  Low Profile (bonus d12 to blend in with a crowd)
  Conductor Legacy (immune to #Warp conditional damage)
  Navigation (bonus d12 to get directions, plot paths)
  Ally: Lita, Human Performer (a friendly character!)
  Luck
  Chapter
  (X to roll one die twice more)
  Performance: Keytar (bonus d12 with keytars)
  Morose
  1m
  3m
  2d6
  15m
  2d6*
  d6
  Aramid (Armor d6)
  2d6
  8
  d12, 2d4
  Improvised Keytar  Close
  Close
  d6
  Weak Damage +3
  ALLY: LITA RAGAZZA = Body d6, Speed d6, Mind d6, Will d6, Human d6, Performer d6
  Deceit d6, Negotiation d6, Observation d6, Presence d6, Questioning d6, Tactics d6
  Leadership, Low Profile, Performance: Singing, Team Player
  8
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Frithunaths
  Wanderlust
  Rural
  Human
  Refugee
  6
  8
  8
  6
  6
  Go someplace new, and see something strange.
  “Failure doesn't mean anything,
  it just means changing paths.”
  d4
  d6
  d8
  d8
  d4
  d4
  d4
  d6
  d6
  d6
  /
  //
  ///
  ///
  hiking long distances
  with Bayonet
  with rural types
  in rural areas
  with rural types
  with Semi-Auto Rifle
  Rallying others
  Animal Handling (bonus d12 work with no-Mind creatures)
  Survival (bonus d12 to survive in the wilderness)
  Leadership (bonus d12 to Rally)
  Low Profile (bonus d12 to blend in with a crowd)
  Danger Sense (bonus d12 to initiative, traps, ambushes)
  Diplomacy (bonus d12 on negotiations longer than 5 minutes)
  Desperate Attack
  Rest
  * (declare for bonus d12)
  Sniper Shot
  Rest
  (X to negate Range Dice penalty)
  Veteran (Aim & Guard bonuses are d12, not d8)
  Wanderlust
  1m
  4m
  d8, d6
  18m
  d8
  d6
  Aramid (Armor d6)
  d12, 2d8
  2
  d12, 2d6, d4
  Semi-Auto Rifle
  -
  Very Long 3d8
  Dmg +2 #Critical
  Ammo: High
  Bayonet
  Close
  Near
  3d6
  Dmg +0 #Critical
  Semi-Auto Pistol
  Short
  Medium
  3d8
  Dmg +2
  Ammo: High
  Knife
  Close
  Close
  d8, 2d6
  Dmg +0
  Thrown
  DESPERATE ATTACK = Declare your Attack action will be “desperate.” Roll a bonus d12.
  Did you hit? Exhaust the gift.  (Recharge with a rest)
  Did you miss? Don’t exhaust the gift. You may declare it again in the same fight.
  4
  d12
  d12
  d12
  d12
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Vergan Keegsley
  6
  8
  4
  6
  8
  Have an incident-free trip.
  “Of
  it’s not safe.
  course
  Then it wouldn’t be fun.”
  d8
  d8
  d8
  d6
  d6
  d6
  d8
  d8
  d8
  ///
  ///
  ///
  Scrounged gear
  Finding Scrounged Loot
  Stealth
  with derelict types
  in derelict areas
  with derelict types
  Rallying others
  Exoskeleton
  Improved Breakdown (Breakdown dice size increase)
  Scrounged Loot
  Special
  (stuff!)
  Leadership (bonus d12 to Rally)
  Low Profile (bonus d12 to blend in with a crowd)
  Danger Sense (bonus d12 to initiative, traps, ambushes)
  Team Player (assist bonus is d12, botches don’t ruin)
  Scrounge Fix (Control action to fix broken Scrounge gear)
  Scrounge Overload (2x Breakdown dice, increase Dmg)
  Exoskeleton Load-Out
  Special
  (stuff!)
  Gothic
  1m
  zero m*
  d6, d4
  10m
  d8, d4
  d6
  Amplifier (*Burden, Armor d6, Repair d8,
  Sabotage d8, Survey d8)
  d12, d8, d4
  3
  d12, 2d6
  Waldo Armature
  Close
  Close
  2d8, d6, d4
  Damage +0
  Waldo Man Opener
  Close
  Close
  d6, d4, Breakdown d8
  Damage flat 2 #finish
  “ (w/ Overload)
  Close
  Close
  d6, d4, Breakdown 2d8
  Damage +2 #Finish
  Holdout Pistol
  Short
  Medium
  d8, d6, d4
  Damage +0
  Cap: Low
  Knife
  Close
  Close
  d6, d4
  Damage +0
  Thrown
  Exoskeleton’s Waldo Turret is loaded with Man Opener.
  3 reloads for Holdout Pistol.
  6
  Gothic
  Derelict
  Human
  Scavenger
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Doctor Myri-Perotto
  Friendly
  Primitive
  Ldum-Rabo
  Physician
  6
  8
  6
  4
  6
  Save a life
  “Repair, redeem, resurrection.”
  d4
  d6
  d6
  d4
  d8
  d8
  d4
  d4
  d4
  d8
  d8
  d6
  d6
  d6
  /
  //
  //
  /
  ///
  Medicine
  climbing
  foraging for food
  in primitive places
  with Primitive Club
  in primitive places
  resisting Scares
  with primitive types
  with Primitive Flatbow
  Primitive Loot
  Special
  (Mind & Craft vs. 3 for stuff!)
  Survival (bonus d12 for hunting, gathering)
  Ldum Medicine
  Rest
  (d12, 2d8, d6, d4 vs. 3)
  Ldum-Rabo Symbiosis (extra Legacy Trait)
  Doctor (d12, 2d8, d6, d4 vs. 3)
  First Aid (action: d12, 2d8, d6, d4 vs. 3)
  Archery (Aim? Reload your bow, too)
  Honor (X to declare task, others suffer d12 to stop you)
  Primitive Replay
  Action
  (X to re-roll Primitive attack)
  Friendly
  1m
  zero m*
  2d6
  12m*
  2d6
  d6
  Hides (Armor d6, *Burden)
  d8, d6
  6
  d6
  Primitive Flatbow
  -
  Medium d8, 2d6
  Weak Damage +3
  1 shot
  Primitive Club
  Close
  Close
  2d6, d4
  Weak Damage +2
  Primitive Flatbow reloads x20.
  Ldum d8
  Rabo d4
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Lancet Palmar
  Unsettling
  Adhilian
  6
  8
  6
  4
  8
  Don’t start it, but definitely end it.
  “Let’s see what’s on the inside.”
  d8
  d4
  d8
  d4
  d4
  d6
  d6
  d6
  d8
  d8
  d8
  ///
  /
  ///
  /
  /
  medicine
  with underworld types
  with Axe
  vs. Shooting
  vs. the Hurt or Injured
  ambulances & medical
  Black Marketer (buy and sell Proscribed items)
  Streetwise (bonus d12 for dealing with criminals)
  Adhilian Tails (three good hands)
  Winged Flight
  Rest
  (Run to fly, X for -1 Damage)
  Bad Medicine (stunt: 5d8 vs. 3)
  First Aid (action: d12, 3d8 vs. 3)
  *Adhilian Observer (include Observation with Dodge)
  Frightening (bonus d12 to Scare stunts)
  Veteran (Aim & Guard bonuses are d12, not d8)
  Unsettling
  1m
  zero
  m
  ‡
  2d6
  12m
  d8, 2d6, d4*
  d6
  Organlegger (Armor 2d6, Scare d8,
  Medicine d8, Burden)
  ‡
  d8, d6
  8
  d4
  Axe
  Close
  Close
  d8, 2d6
  Damage +2 #Critical
  Semi-Auto Pistol
  Short
  Medium
  d8, d6
  Damage +2
  Cap: High
  WINGED FLIGHT: Run stunt lets you fly. (Spend 2m of movement to climb 1m up.)
  SCARE (STUNT): Roll d12, d8, 2d4 vs. target’s Body, Will, Presence.
  6
  Pusher
  Underworld
  d12
  d12
  d12
  d12
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  MQ-34006 “Threefer”
  Harsh
  Manufacture
  Synth
  Vanguard
  8
  6
  8
  6
  4
  Crush, kill, destroy
  “Let us deal harshly with them.”
  d4
  d8
  d8
  d4
  d4
  d6
  d6
  d6
  d4
  d4
  d4
  /
  ///
  ///
  /
  /
  mechanics
  working long hours
  vs. Shooting
  with Chainsaw
  when outnumbered
  with flanking
  with industrial vehicles
  Gossip (bonus d12 to gather information from crowds)
  Manufacturing Loadout
  Chapter
  (stuff!)
  Cybernetic Body
  Fix
  (X for -1 Damage)
  Cybernetic Brain
  Fix
  (X for -1 Damage)
  Charging Strike (move 4m or 2d8m and attack)
  Serpentine (bonus d12 to dodge past Short Range)
  Cybernetic Armor
  Fix
  (d6 armor, X for -1 Damage)
  Cybernetic Weapon
  Fix
  (chainsaw, X for -1 Damage)
  Fast Mover (+1 Stride, +2 Dash, +d8 Scramble, +6 Run)
  Harsh
  2m
  6m
  3d8
  28m
  d8 (d12 past Short)
  d8
  Engineer (Armor d6, Repair d8,
  Sabotage d8) + Cybernetics (Armor d6)
  d8, d6
  4
  d6, 2d4
  Cyber Chainsaw
  Close
  Close
  3d8, d6, d4
  Damage +1 #Finish
  Vibro-Knife
  Close
  Close
  3d8, d6, d4
  Damage +0 #Finish
  Thrown
  Magnum Pistol
  Short
  Medium
  2d8
  Dmg +2 #Critical
  Cap: Low
  CYBERNETIC BRAIN provides Airtight & Fireproof until exhausted.  CYBERNETIC BRAIN provides enhanced senses until exhausted.
  CYBERNETIC WEAPON: You may take an extra “Equip Cyber-Chainsaw” action each round. If exhausted, you cannot use chainsaw.
  3 Reloads for Magnum Pistol.
  6
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Kashel Scalenohedral
  Reckless
  Primitive
  Towser
  Laborer
  8
  6
  4
  8
  6
  6
  Fix an un-fixable machine
  “Power to the People!”
  d4
  d4
  d4
  d6
  d6
  d4
  d4
  d4
  d4
  d4
  d6
  d6
  d6
  /
  /
  /
  //
  //
  /
  /
  Climbing
  Primitive technology
  Hiking long distances
  vs. Shooting attacks
  with Primitive Knife
  Sense of smell
  when outnumbered
  Primitive Loot
  Special
  (Mind & Craft vs. 3 for stuff!)
  Survival (bonus d12 for hunting, gathering)
  Towser All-Fours (bonus movement & dodge on all fours)
  Towser Density (immune to #Poison, -1 Push)
  ‡Strength (bonus d8 for Fighting attacks, carry more)
  Team Player (assist bonus is d12, botches don’t ruin jobs)
  Electronics (bonus d12 to craft or to repair electronics)
  Towser Magnetics (walk on metal, boosts Brawling)
  Towser Scent (bonus d12 to smell, identify minerals)
  Reckless
  3m*
  6m*
  3d8*
  28m*
  2d8, d6*
  d8
  Handy (Repair d8, Sabotage d8)
  d8, d6
  6
  2d6, d4
  Magnetic Brutalize
  Close
  3d8 , 2d6
  Weak Penetrating Dmg +2,
  –
  ‡
  Knockdown, Vulnerable
  Primitive Knife
  Close
  Close
  3d8 , 2d6
  Weak Damage +2
  Thrown
  ‡
  Primitive Sling
  Short
  d8, d6
  Weak Damage +2
  1 shot
  –
  (Reloads effectively unlimited)
  *These numbers are on TOWSER ALL FOURS.  (Can’t equip weapons when on all fours.)
  On two feet: Stride 1m, Dash 4m, Scramble 2d6, Run 16m, Dodge 2d6
  TOWSER MAGNETICS = hear radio waves, walk on magnetic surfaces, enhance brawling attacks with Knockdown, Vulnerable
  TOWSER SCENT = ignore concealment @ Near
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  Skigg Zelaco
  Intense
  Underworld
  Human
  Investigator
  6
  6
  6
  4
  8
  Solve a mystery
  “Tell me more.”
  d4
  d4
  d6
  d8
  d6
  d8
  d8
  d8
  d8
  d8
  d8
  /
  /
  //
  ///
  //
  medicine
  disguise
  in urban areas
  procuring weapons
  in urban areas
  with the underworld
  with Magnum Pistol
  Rallying others
  wheeled vehicles
  Black Marketer (buy and sell Proscribed items)
  Streetwise (bonus d12 for dealing with criminals)
  Leadership (bonus d12 to Rally)
  Low Profile (bonus d12 to blend in with a crowd)
  Danger Sense (bonus d12 to initiative, traps, ambushes)
  Shadowing (bonus d12 to follow others, ditch followers)
  Empathic Pet (assists Observation, Questioning for d8)
  Luck
  Chapter
  (X to roll one die twice more)
  Quick Draw (extra Equip action to draw weapons)
  Intense
  1m
  3m
  2d6
  15m
  d6, d4
  d6
  Security (Armor d6, Policing d8,
  Survey d8)
  d12, 2d6
  8
  d12, d8, d4
  Magnum Pistol
  Short
  Medium
  d8, 2d6
  Penetrating* Dmg +1 #Critical
  Cap: Low
  Punch
  -
  Close
  2d6, d4
  Weak Damage +1
  Knockout
  -
  Close
  2d6, d4
  Weak Subdual Damage +0
  Holdout Pistol
  Short
  Medium
  d8, 2d6, d4
  Damage +0
  Cap: Low
  * Loaded with Armor-Piercing bullets.  Magnum Pistol reloads x 3.  Holdout Pistol reloads x3.
  8
  
  Horizon =10,000m(6d12)
  One Mark=d4
  Focus and Wait ... or Take Two Different Actions —
  for bonus d8 vs. one target •
  •
  a device •
  to Close, Near, Short Range •
  a weapon or a reload •
  for
  Aim
  Attack Control
  Dash
  Equip
  Guard
  bonus d8 vs. all attacks •
  a friend using Will & Tactics Dice •
  an Action Gift •
  from Reeling •
  a random distance •
  •
  one pace • perform a
  and end your turn, Reeling
  Rally
  Recharge
  Recover
  Scramble
  Standup Stride
  Stunt
  Skills
  Academics
  Athletics
  Craft
  Deceit
  Endurance
  Evasion
  Fighting
  Negotiation
  Observation
  Presence
  Psyche
  Questioning
  Shooting
  Tactics
  Transport
  Favorite Use
  Marks
  Dice from
  Legacy
  Dice from
  Marks
  Dice from
  Career
  Body
  Mind
  Legacy
  Speed
  Will
  Career
  Character Name
  Player’s Name
  Name
  Combat Save (X to negate Dying, Dead, Unconscious... or reduce Overkilled to Dying)
  Personality:
  (X to claim a bonus d12 on one appropriate roll)
  Upbringing
  Upbringing
  Legacy
  Career
  Legacy
  Career
  Rest
  Rest
  ©2013 Sanguine Productions. All rights reserved.
  1.
  2.
  3.
  Traits
  Gifts
  Personal Motto
  Attack
  Threat
  Strike
  Effect
  Notes
  Dice
  Unspent
  Experience
  Dash
  ½ Speed, +1
  if Body>Speed
  Scramble
  Body Dice &
  Speed Dice
  Stride
  One
  Run
  Dash+Body
  +Speed
  Initiative
  Speed Dice
  & Mind Dice
  Dodge
  Speed Dice &
  Evasion Dice
  Battle Array
  d
  d
  d
  d
  d
  d
  Ranges:
  Near=3m
  Short=10m(d8)
  Long=100m(2d12)
  Very Long=300m(3d12)
  Far=1,000m(4d12)
  Close=1m
  Extreme=3,000m(5d12)
  Medium=30m(d12)
  etc.
  Six Marks=d12,d4
  Five Marks=d12
  Four Marks =d10
  Three Marks=d8
  Two Marks=d6
  d8concealmentpenalty,nextactionisRecover +1futureDamageonyou can’tAttackorRally
  +1futureDamageonyou(Healing ________%) getfirstaid!
  DoyouhaveaCombatSave?
  AlliesNearyou arePanicked
  Reeling
  any hit =
  Hurt
  1 hit =
  Panicked
  2 hits =
  Injured
  3 hits =
  Dying
  4  hits =
  Dead
  5 hits =
  Overkilled
  6 hits =
  Damage:
  Cost or Recharge?
  Name
  Outfit (and Bonus)
  Soak
  Body Dice
  Rally
  Money
  ♪
  WillDice&TacticsDice
  New Skill Mark =-4points
  =-10points
  New Gift
  Goals
  Notes
  Cost or Recharge?
  Re-train Mark =+2points
  =+5points
  Retrain Gift
  Personality
  Personality
  Upbringing
  Upbringing
  Legacy
  Legacy
  Career
  Career
  
SOURCE: textdata/thevault/Myriad/Myriad Song/Sample Characters.pdf