TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
   
  APL 4 (all of the following): 
  � Boots of Skating (Adventure; MIC; Limit 1) 
   
  APL 6 (all of APL 4 plus the following): 
  � Bracers of Repulsion (Adventure; MIC; Limit 1) 
   
  APL 8 (all of APLs 4, 6 plus the following): 
  � Goggles of Lifesight (Adventure; MIC; Limit 1) 
   
  APL 10 (all of APLs 4, 6, 8 plus the following): 
  � Helm of Battle (Adventure; MIC; Limit 1) 
   
  APL 12 (all of APLs 4, 6, 8, 10 plus the following): 
  � Necklace of Warning (Adventure; MIC; Limit 1) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 
  1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 
  2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 
  3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Taking Something Extra: This PC took something extra 
  from the Inner Sanctum of the University of Loftwick library. 
  This something extra is presumed to be some archaic spell book. 
  This PC can choose to either sell the book for 1,000 gp or peruse 
  it for personal use, in which case the character receives access to 
  one non-Closed spell that they are already high enough level to 
  cast from the Player’s Handbook or the Spell Compendium. The 
  selected spell is to be listed here: ____________________________________. 
   
  � Wanted by the Yeomanry: For stealing books from the 
  Inner Sanctum of the University of Loftwick, this PC is wanted 
  by the Yeomanry for prosecution. All upkeep costs in the 
  Yeomanry are increased by one step for this PC, and no further 
  influence in the Yeomanry can be gained by this PC. Any land 
  owned by this PC is confiscated by the government. Likewise, 
  all Gather Information rolls made in the Yeomanry suffer a -4 
  circumstance penalty, as the PC must be more surreptitious in 
  gaining information. 
  � Curse – Construct Contagion: This PC suffered a serious blow (one that was a 
  critical hit, one for massive damage, or one that put the PC’s hp total below zero) 
  from an “infected” construct and has been cursed with construct contagion (it is 
  not a disease, despite the name and use of the word infected).  The constructs in 
  this adventure cause the iron version of this infection.  The initial infection causes 
  random parts of this PC’s body to transform into bits of iron metal. 
   
  This first stage grants a +2 natural armor bonus and a -2 penalty to Cha.  Each 
  time this PC is struck with a critical hit, a blow for massive damage, or has his hp 
  total reduced below zero, they must make a Fort save (DC 12 + the APL this 
  adventure was played at).  If they fail the save, check one of the boxes below; this 
  indicates the contagion has advanced in intensity, transforming more of your body 
  into a construct (although you do not assume the construct type yet).  Each advance 
  further affects the abilities of the curse victim: 
   
  � Second Stage: -2 penalty to Dex. 
   
  � Third Stage: -10 ft. penalty to Speed (-5 ft. for Small PCs). 
   
  � Fourth Stage: healing spells cast on this PC are only half as effective with 
  regards to curing hp damage.  
   
  � Final Stage: PC becomes a construct - contact the Yeomanry Triad (see 
  below). 
   
  If the curse progress through all four check boxes, this PC is completely 
  transformed by the curse.  At that point, your PC is removed from play until you 
  receive documentation for the completed transformation from the Yeomanry 
  Triad. 
   
  This curse can currently only be removed by a remove curse, break enchantment, 
  miracle, or wish spell from a caster of 17th level or higher.  However, there may be 
  other means to remove this curse that this PC may discover in future Yeomanry 
  adventures. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  YEO8-05 Finders Keepers 
  A Regional Adventure 
  Set in the Yeomanry 
   
  Event: __________________________________  Date: ______________ 
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/598/Normal Scenarios/YEO8-05 - Finders Keepers (APL 4-12)/YEO8-05 - Finders Keepers AR.pdf