TEXT: A SAVAGE GUIDE TO 
  DINOSAURS
  GAMING WITH GAGE
  
  2
  
  3
  Dinosaurs are some of the greatest 
  creatures to ever stalk the Earth. They 
  have captured the imagination of 
  many for years and it's not surprising 
  that people would want to use them 
  in roleplaying games.
  In this book, we do our best to 
  combine 
  currently 
  held 
  scientific 
  beliefs with recognizable dinosaurs of 
  pop culture. Since these games are 
  about storytelling, this book does it's 
  best to captivate the imagination and 
  satisfy players with the feeling of 
  experiencing dinosaurs rather than 
  the "reality".
   Did a Dilophosaurus actually spit?
   No. 
  But at the table, it would not feel like 
  a Dilophosaurus if it did not. These 
  creatures are from different periods 
  of history, have imaginative features, 
  and some are not even dinosaurs!
   
  This book is designed to be used with 
  the Savage Worlds core book.
  The Special Abilit y: Pack Boost was 
  added to more accurately portray 
  certain 
  dinosaurs 
  hunting 
  styles.  
  Dinosaurs with this ability add the 
  Gang Up bonus to damage.
  What  You'll Need
  New Rules
  
  4
  Bestiary
  Allosaurus
  Allosaurus often worked together to take down 
  much larger prey. One allosaurus is a problem 
  but running into three or four is deadly. 
  At t ribut es: Agility d6, Smarts d6(A), Spirit d6, 
  Strength d12+6, Vigor d12
  Skills: Athletics d8, Fighting d10, Notice d6
  Pace: 8; Parry: 7; Toughness: 16 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Bit e/Claw: Str+d6.
  -
  Pack Boost : The creature may add the 
  Gang Up bonus to damage. 
  -
  Size 6 (Large): Allosaurus grow up to 30? 
  long but weigh between two and four 
  tons.
  Ankylosaurus
  The ankylosaurus is one of the largest 
  ?armored dinosaurs? with a body like a tank 
  and a punishing tail club.
  At t ribut es: Agility d4, Smarts d6 (A), Spirit d6, 
  Strength d12+4, Vigor d12
  Skills: Athletics d4, Fighting d4, Notice d6 
  Pace: 4; Parry: 4; Toughness: 18 (4)
  Edges: ?
  Special Abilit ies:
  -
  Armor +4: Embedded plates.
  -
  Size 6 (Large): Ankylosaurus can grow to 
  26?  in length and weigh over four tons.
  -
  Tail Lash: Str+d8. The creature may 
  make a free attack against up to two 
  foes to its side or rear at no penalty.
  Brachiosaurus
  Brachiosaurus are gentle giants, content to 
  wander the land grazing from treetops...unless 
  threatened. 
  At t ribut es: Agility d6, Smarts d6 (A), Spirit d10, 
  Strength d12+8, Vigor d12
  Skills: Athletics d6, Fighting d6, Notice d4 
  Pace: 8; Parry: 5; Toughness: 18 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Hardy: The creature does not suffer a 
  Wound from being Shaken twice.
  -
  Size 8 (Huge): Brachiosaurus weigh over 
  30 tons.
  -
  Tail Lash: Str+d4. Brachiosaurus make a 
  free attack against up to two foes at its 
  side or rear.
  
  5
  Carnot aurus
  The carnotaurus may be smaller than it?s more 
  famous theropod cousins but it makes up for it 
  with a fierce temper and deadly horns.
  At t ribut es: Agility d6, Smarts d4 (A), Spirit d8, 
  Strength d12+4, Vigor d12
  Skills: Athletics d8, Fighting d8, Notice d4
  Pace: 7; Parry: 6; Toughness: 15 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Bit e: Str+d6.
  -
  Horns: Str+d4.
  -
  Size 5 (Large): Carnotaurus can grow up 
  to 30? long but weigh less than two tons. 
  Compsognat hus
  These small creatures are more 
  curious than hostile yet often 
  find themselves in  interesting places.
  At t ribut es: Agility d6, Smarts d4 (A), Spirit d6, 
  Strength d4?1, Vigor d4
  Skills: Athletics d8, Fighting d4, Notice d6, 
  Stealth d6
  Pace: 6; Parry: 4; Toughness: 2
  Edges: ?
  Special Abilit ies:
  -
  Bit e/Claws: Str.
  -
  Size ?2 (Small): Compsognathus are the 
  size of a modern turkey.
  Deinonychus (Rapt or)
  The Deinonychus, or Raptor, is a pack hunter 
  known for its speed and cunning.
  At t ribut es: Agility d8, Smarts d6 (A), Spirit d6, 
  Strength d6, Vigor d6
  Skills: Athletics d8, Fighting d8, Notice d6, 
  Pace: 8; Parry: 6; Toughness: 5
  Edges: ?
  Special Abilit ies:
  -
  Bit e/Claws: Str+d6
  -
  Pack Boost : The creature may add the 
  Gang Up bonus to damage. 
  -
  Pounce: Raptors use surprise to pounce 
  on their prey. If a raptor can leap at least 
  a few feet (1?? on the tabletop) and 
  makes a Wild Attack, it adds +4 to its 
  damage instead of +2. This may be 
  combined with The Drop.
  Dilophosaurus
  The classic ?Spitter? dinosaur, these creatures 
  are among the earliest Jurassic-era dinosaurs.
  At t ribut es: Agility d8, Smarts d4 (A), Spirit d6, 
  Strength d6, Vigor d6
  Skills: Athletics d8, Fighting d4, Notice d6, 
  Shooting d6, Stealth d8
  Pace: 4; Parry: 4; Toughness: 7 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Bit e/Claw: Str+d4.
  -
  Poison: Mild.
  Dimet rodon
  Dimetrodon are reptiles with large spines that 
  they 
  use 
  for 
  courtship 
  and 
  dominance 
  displays.
  At t ribut es: Agility d10, Smarts d6 (A), Spirit d6, 
  Strength d12, Vigor d10
  Skills: Athletics d6, Fighting d8, Notice d8, 
  Stealth d4 
  Pace: 6; Parry: 6; Toughness: 12 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  
  6
  -
  Bit e. Str+d8.
  -
  Size 3: Dimetrodon are 12? long on 
  average, though some can reach 15?.
  Giganot osaurus 
  Giganotosaurus are the bigger and faster 
  version of the more popular Tyrannosaurus 
  Rex.
  At t ribut es: Agility d10, Smarts d6 (A), Spirit 
  d10, Strength d12+6, Vigor d12
  Skills: Athletics d12, Fighting d12, Intimidation 
  d8, Notice d6, Stealth d4
  Pace: 8; Parry: 8; Toughness: 18 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Bit e. Str+d8.
  -
  Resilient : Giganotosaurus can take one 
  Wound before they?re Incapacitated.
  -
  Size 8 (Huge): Giganotosaurus are 45? 
  long and weigh up to 15 tons.
  Megalodon
  The terror of the Prehistoric ocean, the 
  megalodon is among the largest predators to 
  ever exist.
  At t ribut es: Agility d8, Smarts d4 (A), Spirit d8, 
  Strength d12+7, Vigor d12
  Skills: Athletics d8, Fighting d10, Notice d10, 
  Stealth d8 
  Pace: ? ; Parry: 7; Toughness: 16
  Edges: ?
  Special Abilit ies:
  -
  Aquat ic: Pace 12.
  -
  Bit e: Str+d8.
  -
  Hardy: The creature does not suffer a 
  Wound from being Shaken twice.
  -
  Size 8 (Huge): Megalodons can grow up 
  to 50? in length but average around 35?.
  Pachycephalosaurus
  Pachycephalosaurus prefer to use their dome 
  skulls for intra-species combat, but that won?t 
  stop them from knocking some sense into an 
  overeager adventurer. 
  At t ribut es: Agility d6, Smarts d6 (A), Spirit d8, 
  Strength d10, Vigor d10
  Skills: Athletics d6, Fighting d6, Notice d8 
  Pace: 6; Parry: 5; Toughness: 13 (4)
  Edges: ?
  Special Abilit ies:
  -
  Armor +4: Thick skull.
  -
  Horns: Str+d6.
  -
  Size 
  2: 
  Pachycephalosaurus 
  weigh 
  900lbs.
  Parasaurolophus
  Parasaurolophus are easily identified by the 
  crest on the top of their head. 
  At t ribut es: Agility d6, Smarts d6 (A), Spirit d8, 
  Strength d12, Vigor d10
  Skills: Athletics d8, Fighting d4, Notice d8 
  Pace: 8; Parry: 4; Toughness: 11
  Edges: ?
  Special Abilit ies:
  -
  Aquat ic: Pace 4.
  -
  Kick. Str.
  -
  Size 4 (Large): Parasaurolophus weigh 
  over two tons.
  Plesiosaurus
  Plesiosaurus move through the water calmly 
  so as not to announce their presence but can 
  change direction fast enough to surprise would 
  be attackers. 
  At t ribut es: Agility d6, Smarts d6 (A), Spirit d8, 
  Strength d12, Vigor d12
  Skills: Athletics d10, Fighting d8, Notice d8, 
  Stealth d6 
  
  7
  Pace: ? ; Parry: 6; Toughness: 11
  Edges: ?
  Special Abilit ies:
  -
  Aquat ic: Pace 8.
  -
  Bit e. Str+d6.
  -
  Size 3: Plesiosaurus are 11? long.
  Pt eranodon
  Pteranodon are among the largest flying 
  creatures to ever exist. They prefer to glide 
  long distances over the ocean but can move 
  quickly when it suits them.
  At t ribut es: Agility d10, Smarts d6 (A), Spirit d6, 
  Strength d6, Vigor d8
  Skills: Athletics d10, Fighting d6, Notice d10, 
  Stealth d6 
  Pace: 4; Parry: 5; Toughness: 6
  Edges: ?
  Special Abilit ies:
  -
  Bit e/Claws. Str+d4.
  -
  Flight : Pace 24.
  Sarcosuchus
  Sarcosuchus are often called the SuperCroc 
  and are the largest crocodyliform to ever exist. 
  At t ribut es: Agility d4, Smarts d4 (A), Spirit d6, 
  Strength d12+6, Vigor d12
  Skills: Athletics d6, Fighting d8, Notice d8, 
  Stealth d8
  Pace: 4; Parry: 6; Toughness: 17 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Aquat ic: Pace 5.
  -
  Bit e: Str+d6.
  -
  Rollover: Sarcosuchus grasp prey in 
  their vice-like jaws and roll with them. If 
  one of these large reptiles hits with a 
  raise, its bonus damage is a d10 instead 
  of a d6.
  -
  Size 7 (Large): Sarcosuchus weigh over 
  eight tons and grow up to 40? long. 
  Spinosaurus
  Spinosaurus are one of the few dinosaurs 
  comfortable on land or in the water. While they 
  prefer to eat fish, they have been known to 
  snap up whatever crosses their path. 
  At t ribut es: Agility d6, Smarts d4 (A), Spirit d6, 
  Strength d12+7, Vigor d12
  Skills: Athletics d6, Fighting d8, Notice d6, 
  Stealth d4
  Pace: 4; Parry: 6; Toughness: 18 (2)
  Edges ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Aquat ic: Pace 6.
  -
  Bit e: Str+d6
  -
  Hardy: The creature does not suffer a 
  Wound from being Shaken twice. 
  -
  Size 8 (Huge): Spinosaurus are the 
  largest meat eating dinosaur with a 
  head the length of a human being.
  St egosaurus
  The Stegosaurus are slow moving and not very 
  bright. They do not attack needlessly but 
  defend themselves with ferocity. 
  
  8
  At t ribut es: Agility d4, Smarts d4 (A), Spirit d8, 
  Strength d12+3, Vigor d12
  Skills: Athletics d4, Fighting d4, Notice d4
  Pace: 4; Parry: 4; Toughness: 16 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Size 6 (Large): Stegosaurus weigh 3?4 
  tons but grow to 30? long.
  -
  Tail Lash: Str+d6. The creature may 
  make a free attack against up to two 
  foes to its side or rear at no penalty. 
  Tricerat ops
  Triceratops  tend to be gentle creatures...until 
  you make them angry.
  At t ribut es: Agility d4, Smarts d4 (A), Spirit d8, 
  Strength d12+6, Vigor d12
  Skills: Athletics d6, Fighting d6, Notice d6
  Pace: 5; Parry: 5; Toughness: 18 (4)
  Edges: ?
  Special Abilit ies:
  -
  Armor +4: Three horned crown.
  -
  Horns: Str+d6
  -
  Size 6 (Large): Triceratops weigh 6?12 
  tons but are only 9? tall. 
  Tyrannosaurus Rex
  Tyrannosaurus Rex is one of the largest land 
  predators to ever exist. The T-Rex hunts prey 
  down and kills with repeated bites, the 
  strength of which are unparalleled. Seeing this 
  apex predator causes quivering in even the 
  bravest adventurer.
  At t ribut es: Agility d10, Smarts d6 (A), Spirit 
  d10, Strength d12+7, Vigor d12
  Skills: Athletics d10, Fighting d10, Intimidation 
  d10, Notice d8, Stealth d4
  Pace: 6; Parry: 7; Toughness: 17 (2)
  Edges: ?
  Special Abilit ies:
  -
  Armor +2: Scaly hide.
  -
  Bit e. Str+d8.
  -
  Fear: Anyone who sees a Tyrannosaurus 
  Rex must make a Fear check at ?2.
  -
  Hardy: The creature does not suffer a 
  Wound from being Shaken twice.
  -
  Size 7 (Large): Tyrannosaurus can grow 
  up to 40? in length but only weigh 10 
  tons. 
  
  9
  
  10
  Int roduct ion
  Dino 
  World, 
  once 
  humanity?s 
  greatest 
  achievement, 
  now 
  surrendered 
  to 
  the 
  dinosaurs who once served as exhibits. But 
  not everyone is satisfied with leaving 
  dinosaurs behind. Eric Winslow, CEO of FTRE,  
  wants a dinosaur and he?s willing to pay. The 
  party has been hired to retrieve three eggs 
  from the defunct Dino World 
  theme park.
   Transportation, a 
  map of the island 
  with the three 
  nest 
  locations, 
  and any gear or 
  resources 
  are provided by Mr. 
  Winslow. On the deck of 
  Destiny, 
  an 
  extravagant 
  yacht, 
  Mr. 
  Winslow reviews the targets. First up,  the 
  Compsognathus egg, located in the ruined 
  welcome center at the docks; the Triceratops 
  egg, located at the Paddock Fields; and the 
  Deinonychus egg, located in Carnivore 
  Canyon. Mr. Winslow also reminds them of 
  the payout, increasing the party?s wealth die 
  one step for each egg recovered.
  Arrival
  The helicopter launches from Destiny at 
  dawn and the party sees Dino World. High 
  mountains fall to emerald green hills with 
  trees and rivers breaking up the landscape. A 
  few vacant buildings, reclaimed by nature, 
  are the only signs of that the island was a 
  park. 
  The heroes make a Notice roll. With a 
  success they see a flock of 
  Pteranodon soaring up 
  above 
  the 
  ocean,       
  at the helicopter! 
  The pilot makes 
  a Piloting roll, at 
  a -2. A success 
  means they avoid 
  the crash. On a 
  failure the helicopter is 
  hit and is difficult to land. The 
  heroes also take a level of Bumps and 
  Bruises. 
  Compsognat hus Egg
  The docks are quiet. A successful Notice roll 
  reveals small tracks left in the debris. Upon 
  following, the party comes into what was 
  once the Grand Courtyard, an open air 
  shopping area with gift shops and an 
  information center.  A successful Science roll 
  allows players to identify the tracks of 
  Dino World
  
  11
   several Compsognathus. The tracks lead to a 
  storage 
  shed 
  behind 
  Cotton 
  Candy 
  Carnivores. Three Comsognathus follow the 
  party but do not attack unless the heroes 
  remove an egg. They leap at the egg thief. 
  The Compsognathus fight until they retrieve 
  their egg or there is only one remaining.
  The radio crackles to life. ?Winslow to team, 
  Winslow to team. How goes it so far?? If the 
  helicopter is damaged he agrees to set up 
  extraction near the Carnivore Canyon, the 
  team makes a Common Knowledge 
  check to reveal the best route to the 
  Paddock Fields.
  -
  Compsognat hus (3): See 
  page 5.
  Tricerat ops Egg
  The heroes travel through a 
  leafy forest on a broken 
  asphalt path next to a winding 
  river. After half an hour, the 
  path breaks out of the trees at 
  the top of a long hill. Before 
  them is a beautiful vista with 
  rolling green hills spotted with 
  copses of trees and dinosaurs!
  Brachiosaurus 
  walk 
  next 
  to 
  Parasaurolophus, 
  Stegosaurus 
  next 
  to 
  Ankylosaurus, and, most importantly, herds 
  of Triceratops. A Notice roll quickly reveals 
  nests located around the Paddock, while a 
  Science roll can determine which house the 
  Triceratops eggs. As the party approaches 
  the nest the Paddock turn to chaos.
  Four Allosaurus burst from the tree line, 
  attacking a group of Parasaurolophus. Panic 
  erupts around the heroes. A Dramatic Task 
  ensues as the dinosaurs begin stampeding. 
  The party needs 15 Task Tokens in three 
  rounds or are trampled and take 1d4 
  Wounds. 
  -
  Allosaurus (4): See page 4.
  -
  Brachiosaurus (2): See page 4.
  -
  Tricerat ops (4): See page 8.
  -
  Parasaurolophus (5): See page 6.
  Deinonychus Egg
  A player makes a Common Knowledge roll to 
  find the safest path to Carnivore Canyon. On 
  a success, the party is able to find the 
  elevated trail that clings to the side of the 
  canyon, far above the predators below. 
  The heroes find a series of remains at the 
  edge of a cave mouth in the canyon. As 
  they approach they make a Notice 
  roll, at a -4. On a success, they 
  hear claws in the cave and see 
  movement in the brush around 
  them. Once the egg thieves 
  enter 
  the 
  cave, 
  the 
  Deinonychus strike, with The 
  Drop if the players failed the 
  Notice roll.  One lurks within 
  the cave while the others 
  move in attack from behind. 
  The Deinonychus fight until 
  slain. As the last enemy falls, or 
  when the party flees, a roar 
  echoes through the canyon. A 
  Science roll, or a Common Knowledge 
  with a ?2, reveals the origin of the roar. 
  Tyrannosaurus Rex. 
  -
  Deinonychus (1 per player): See page 
  5.
  Eggscape
  The party can fight or flee, though fleeing is 
  probably the wisest course. Combat is 
  resolved normally and a hasty retreat is 
  resolved with a Chase. The Tyrannosaurus 
  Rex pursues the party until it is able to 
  devour one of the heroes or they escape via 
  the extraction point. The helicopter takes off 
  with the successful egg thieves as the sun 
  sets on Dino World.  
  -Tyrannosaurus Rex (1): See page 8.
  
  12
  Hopper Jones
  One half of the Jones Twins, a crack mercenary team, Hopper has yet to encounter a 
  problem that couldn't be solved by firing round after round into it.
  At t ribut es: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
  Skills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d8, Gambling d4,  Notice d4, 
  Persuasion d4, Repair d4, Shooting d8, Stealth d6, Survival d6, Taunt d4, Thievery d4
  Pace: 6; Parry: 6; Toughness: 8 (2)
  Hindrances: Impulsive
  Edges: Rock & Roll, Steady Hands
  Gear: Kevlar vest, knife (Str+d4), M-16 (Range 24/48/96, Damage 2d8, RoF 3, AP 2) 
  Cricket  Jones
  Often considered the brains of the Jones Twins, Cricket prefers intentional shots and 
  limited collateral damage. 
  At t ribut es: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
  Skills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d8, Gambling d4,  Notice d6, 
  Persuasion d4, Repair d4, Shooting d8, Stealth d6, Survival d6, Taunt d4, Thievery d4
  Pace: 6; Parry: 6; Toughness: 8 (2)
  Hindrances: Death Wish, Loyal
  Edges: Combat Reflexes, Quick
  Gear: Kevlar vest, knife (Str+d4), M-16 (Range 24/48/96, Damage 2d8, RoF 3, AP 2)
  Quinn McCahen
  Quinn quit Formula 1 racing when they discovered that the black market would pay much 
  more for their expertise. If it has a steering wheel Quinn can drive it and if it doesn't 
  they'll still try.
  At t ribut es: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
  Skills: Athletics d4, Common Knowledge d6, Driving d8, Fighting d4,  Notice d8, Persuasion d6, 
  Piloting d8, Repair d8, Shooting d6, Stealth d4
  Pace: 6; Parry: 4; Toughness: 7 (2)
  Hindrances: Overconfident
  Edges: Ace, Alertness
  Gear: Glock (Range 12/24/48, Damage 2d6, RoF1, AP 1), kevlar riding jacket, toolkit 
  
  13
  Dr. Parker Hillard
  Dr. Hillard believes in only consorting with people of equal intelligence but has yet to 
  meet anyone of equal intelligence. 
  At t ribut es: Agility d6, Smarts d12, Spirit d6, Strength d6, Vigor d6
  Skills: Athletics d4, Common Knowledge d6, Notice d8, Persuasion d4, Research d8, Science d10, 
  Stealth d6, Taunt d8
  Pace: 6; Parry: 2; Toughness: 6 (1)
  Hindrances: Arrogant
  Edges: Scholar, Humiliate
  Gear: Leather jacket, lighter
  Dr. Morgan St ivler
  Dr. Morgan is known for a keen mind and a gentle manner that makes them one of the 
  most requested field researchers in the world.  
  At t ribut es: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
  Skills: Athletics d4, Common Knowledge d6, Healing d6, Notice d6, Persuasion d6, Research d10, 
  Science d10, Shooting d4, Stealth d4
  Pace: 6; Parry: 2; Toughness: 5
  Hindrances: Clueless
  Edges: Attractive, Elan
  Gear: Camera, canteen, flashlight, medic kit, whistle
  Andy Terrizot t o
  Andy lives in a cabin in the woods only leaving to work interesting or dangerous 
  assignments. Andy may or may not be actively insane. 
  At t ribut es: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d6
  Skills: Athletics d6, Common Knowledge d4, Fighting d10,  Notice d6, Persuasion d4, Shooting d4, 
  Stealth d4, Survival d8, Taunt d4, Thievery d4
  Pace: 6; Parry: 7; Toughness: 10 (4)
  Hindrances: Bloodthirsty
  Edges: Brawny, Woodsman, Trademark Weapon (Betty)
  Gear: Betty the Great Axe (Damage Str+d10, AP 2, two hands), kevlar vest with ceramic inserts, 
  survival knife (Str+d4)
  
  14
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SOURCE: textdata/thevault/Savage Worlds/Core/Adventurer's Guild/Savage Worlds - Adventurer's Guild - A Savage Guide to Dinosaurs.pdf