TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why are you trapped in the Sleepy Yeti Tavern in this 
  blizzard? 
   
  Who are you meeting at the Tavern? 
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  What reason do you have to hate the cold? 
   
  What experience do you have tracking down fugitives? 
   
  Who is the Bartender? 
  IMPRESSIONS 
   
  The howl of the wind 
   
  The biting cold 
   
  Crunch of the snow under your boots 
   
  Soaring mountains  
   
  Rope bridge over a ice chasm 
   
  Always feeling tired and cold 
   
  Intense blue of the glacier 
   
   
   
   
  THE HATEFUL WHATEVER 
  V1.0E 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON  M OVES 
   
  Change the environment 
   
  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
   
  Make them backtrack 
   
  Present riches at a price 
   
  Present a challenge to one of the characters 
   
   
  John 'The Hangman' Ruth: “You only 
  need to hang mean bastards, but mean 
  bastards you need to hang.” 
  ―The Hateful Eight 
   
   
   
   
  SETUP 
  The party is trapped for a few days by a blizzard in the 
  Sleepy Yeti Tavern. Unfortunately, a hungry doppelganger 
  has joined the group. As has a number of bounty hunters, 
  bandits, barflies and a pickpocket.  
  CUSTOM MOVES 
  Sleepy Yeti Tavern 
  Pickpocket (Move by Jeremy Strandberg)                                  
  When you stand idly about in the Sleepy Yeti Tavern, roll 
  +Wisdom to see if you can foil a theft. On a 10+, you catch 
  the pickpocket in the act or see her coming. On a 7-9, she 
  only got away with trifles: 1d6 rations, uses of adventuring 
  gear, or coin. On a miss, you'll miss whatever's gone. 
  Ice Chasm Bridge 
  When you struggle to stay on a bucking Ice Chasm Bridge 
  during a blizzard; roll+DEX. On a 10+, you're fine and may 
  proceed, if slowly. On a 7-9, your progress along the 
  bridge is halted for the time being. On a miss, you're left 
  hanging by your fingertips. 
   
  When you try to raise yourself back up onto the bridge, 
  roll+STR. On a 10+, you're back aboard the buckling 
  express. On a 7-9, you're up part of the way, bracing your 
  lower half with your upper half. On a miss, you tumble into 
  the volcanic crater that contains the Ice Chasm (See 
  below).  
  When you try to avoid falling into the Ice Chasm; 
  roll+DEX. On a 10+, you’re fine and manage to cling to the 
  side of the crater On a 7-9, you’re clinging to the side but 
  took some damage (1d6). On a miss, you tumble into the 
  Ice Chasm to instant death (Last Breath roll).  
   
   
  
  THINGS 
   
  Arcane Confusion Gem                                                
  Blocks all forms of magical items, rotes, cantrips, and 
  spells of detection in a room where it is present. 
  Deerstalker Hat of Detection                                    
  If worn this hat will provide a +1 bonus on all of a 
  character’s Discern Realities and Sprout Lore rolls  
   
  Spells 
  Reveal True Self (Cantrip & Rote)                                          
  Forces any disguised creature into their true form for a 
  few minutes. 
  Arcane Conceal (Third Level) Blocks all forms of magical 
  items, rotes, cantrips, and spells of detection in a room 
  where it is cast. 
   
   
  Monsters 
  Bandit (Group, Intelligent, Organized)  
  Spear (d8, close, reach)  
  HP 6, 1 Armor 
  Instinct: Bully  
  o Be Tough 
  o Free the prisoner 
  o Express contempt for the law  
   
  Barfly (Group)  
  Daggers, cudgels, short swords (d4, hand, and close) 
  Instinct: Become drunk 
  HP 2 
  o Beg 
  o Drink 
  o Snore  
   
  Bounty Hunter (Group, Intelligent, Organized)  
  Sword (d8, close, hand)  
  HP 8, 1 Armor 
  Instinct: Secure your prisoner 
  o Be Wary  
  o Be Watchful 
  o Be Professional 
   
  Pickpocket (Intelligent, Stealthy)  
  Daggers, cudgels, short swords (d8, hand, and close) 
  Instinct: To take advantage of weakness. She has the 
  arcane confusion gem in her pocket.  
  HP 6 
  o Lie 
  o Hide 
  o Steal 
  o Seduce 
   
  Inspired by the films “The Hateful Eight” and John 
  Carpenter’s “The Thing”. 
   
   
   
  The Prisoner: Bandit Chief “Bloody” Bob Watkins AKA 
  The Doppelganger “Dave” (Solitary, Devious, Intelligent) 
  Dagger (d6 damage) 
  HP: 12 
  Their natural form, if you ever see it, is hideous. Like a 
  creature that stopped growing part-way, before it decided 
  it was goblin or man or clay. Then again, maybe that's how 
  you get to be the way a doppelganger is—without form, 
  without shape to call their own, maybe all they really seek 
  is a place to fit in. Or a murdered victim to consume and 
  replace. This one is amusing itself by pretending to be the 
  notorious Bandit Chief “Bloody” Bob (“He was delicious”) 
  Watkins. 
  Instinct: To infiltrate 
  o Murder Victim 
  o Consume Victim 
  o Replace Victim 
   
  Yeti (Large) 
  Claws (d8+2 damage) 
   
                                      
  10 HP, 1 Armor 
  Special Qualities: Immunity to Cold 
  Large vaguely ape-like men covered in white fur, these 
  creatures descend from northern climes to wreak havoc 
  and eat the flesh of men. 
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) 
  For more free Dungeon World material 
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
  John 'The Hangman' Ruth:”No one said this job 
  was supposed to be easy.” 
  Major Marquis Warren: “Nobody said it's 
  supposed to be that hard, either!” 
   
   
   
  ―The Hateful Eight 
  
SOURCE: textdata/thevault/Powered by the Apocalypse/Dungeon World/Adventures/Tygart Dungeon Starters/The Hateful Whatever.pdf