TEXT: Clerics and Paladins following the Valorous Knight practice the art of war daily with intense training in tactics and strategies of the
  battlefield. The Invincible is most often found with military units or acting as couriers and advisors to martial units.
  Requirements
  Knowledge (Religion): 9 ranks
  Knowledge (Verbobonc): 3 ranks
  Annual Devotional Time Units: 8 TU
  Residency: Verbobonc Resident
  Regional Tithe: 10%
  Special: The ability to cast 5th-level divine spells or base attack bonus of +9.
  Annual Special: Must found a new temple or monastery, destroy an evil temple or bring in
  the head of an evil creature CR8+ slain in personal combat. Must have Heironeous as
  your patron deity.
  Benefits
  Aura of the Archpaladin – +2 competence bonus to Bluff, Diplomacy and Gather Information checks when dealing with
  military personnel. The Invincible gains 100% reduction of the cost for Adventure Standard Lifestyle for all Verbobonc Regional
  Campaign Play.
  Divine Spell Casting – An Invincible is granted the casting of 1st-level through 5th-level divine spells from an attending Cleric
  of Heironeous. The attending cleric must appear in Regional Documentation, LGCS or be written into the scenario. Casting
  of divine spells does not include companion adventurers. The Invincible must pay for the cost of the material component or
  provide the material component.
  Spells – blessed aim, divine sacrifice, castigate, curse of the brute, knife spray, harrier, lesser aspect of the deity, recitation,
  spikes, unfailing endurance, weapon of the deity and zeal from DotF; owl’s wisdom, eagle’s splendor from T&B and regenerate
  light wounds, regenerate moderate wounds from MotW.
  Feats – Hold the Line, Knock-Down, Improved Sunder, Power Lunge, Shield Expert from S&F; Divine Might, Divine Shield,
  Divine Vengeance, Extra Smiting, Reach Spell, Sacred Spell, Shield Charge from DotF; Chain Spell, Greater Spell Focus,
  Greater Spell Penetration, Subdual Substitution from T&B and Expert Tactician from S&S.
  Equipment (Mundane) – mercurial longsword, mercurial greatsword, ward cestus from S&F; mithral large shield, mithral
  longsword and mithral plate mail from DMG.
  Equipment (Magical) – armor enchantment called (full plate, mithral plate) and sacred scabbard from DotF; weapon enchantment
  holy (longsword), armor enchantment invulnerability (full plate, mithral plate), belt of giant strength (+4, +6), cloak of charisma
  (+4, +6), horn of goodness, scabbard of keen edges, pearl of power (2nd-level, 3rd-level) and periapt of wisdom +4 from
  DMG.
  Specials – A Paladin Invincible has access to call forth a special mount from Table 1-1 or 1-2 of DotF.  This will cost the hero
  1 Time Unit for the seeking and training of the mount.  Contact the Meta-Campaign Director at meta-campaign@verbobonc.net
  to receive the mount certificate and the supplementary Adventure Record.
  Regional Adaptable Prestige Classes – The Invincible has access to advance in the Knight of the Chalice and Inquisitor
  prestige classes. Notify the Verbobonc Meta-Campaign Director prior to advancing in an adaptable prestige class.
  has acquired the following Meta-Campaign Certificate from the Verbobonc Triad
  ~ ~ Invincible of Heironeous ~ ~
  This certificate should be presented to the DM prior to play.
  Additional information can be found in the ‘Wayfarer’s Guide to Verbobonc’ or our web site at verbobonc.net
  Questions, comments or requests can be sent to: meta-campaign@verbobnc.net
  DM Signature: ___________________________ RPGA #: __________
  Convention: _____________________________ Date: _____________
  ® and ™ designate trademarks of Wizards of the Coast, INC © 2000 Wizards of the Coast, Inc.
  Ths certificate is the property of Wizards of the Coast and has a $0 actual cash value.
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Verbobonc/Religious Orders/VER-MC301-Heironeous-Invincible.pdf