TEXT:  
   
  ________________________________ 
  is recognized as a 
   
  Follower of the Old Faith 
  Version 1.00 
   
  Choose One:  
   
  Bard 
   
  Druid 
   
  Ranger 
   
  Druids, bards, and rangers hold a position of particular respect in the Hillfolk community.  They are seen as the wisest members of the 
  community, and associates look upon them with respect and admiration.  Being people of respect, they also have the ability to tap into the 
  magicks of the Old Faith, which gives them access to spells and abilities that other folk do not have.    
   
  Prerequisites 
  • 
  The character must be recognized as a Yeoman Hillfolk (belonging to that metaorg and meeting all requirements /costs of membership). 
  • 
  A Follower’s highest class level must be bard, druid, or ranger.  In addition, rangers must be able to cast first level spells before joining.  
  Should the followers highest class level no longer be in bard, druid, or ranger, all access and benefits gained from being a Follower of the 
  Old Faith are suspended. 
  • 
  The character must follow the Old Faith, although they may choose to focus on a specific Flan god. 
   
  Requirements 
  • 
  Followers of the Old Faith may never join the Church or Seven Faiths or any organizations associated with them.  The Church considers 
  Followers of the Old Faith to be animist and uncivilized. 
  • 
  Followers of the Old Faith are expected to tend to the needs of the Hillfolk.  Bards of the Old Faith spend 4 TU per year traveling between 
  the clans and carrying news and stories.  Rangers of the Old Faith spend 4 TU per year hunting in the Little Hill’s, protecting the clans 
  from predators and marauding humanoids.  Druids of the Old Faith 10 TU per year assisting farmers with their crops, performing 
  rituals, and tending to their flock.  
   
  Benefits 
  • 
  Followers of the Old Faith are honored by all Hillfolk clans and may enjoy Standard lifestyle in Yeomanry regional adventures at no 
  cost.   Check the "none" box for the TU spent and write "Old Faith" in the notes section of the Adventure Record.   
  • 
  The honor extended to Followers of the Old Faith also protects them from attack by Hillfolk that recognize the character as such.  
  • 
  All Followers of the Old Faith have access to the following Prestige Classes, provided they meet all of the requirements: Animal Lord 
  (MotW), Candle Caster (T&B), King/Queen of the Wild (MotW), Shifter (MotW), and Tamer of Beasts (MotW).  
  • 
  Followers of the Old Faith gain a +2 circumstance bonus to Diplomacy and Gather Information checks when dealing with Hillfolk and 
  other Followers of the Old Faith in the Yeomanry. 
   
  Bards of the Old Faith 
  • 
  Gain access to the following spells:  Ambient Song (S&S), Fine-Tuning (S&S), Focusing Chant (S&S), Healthful Slumber (S&S), Joyful Noise 
  (S&S), and Wail of Doom (S&S). 
  • 
  Gain access to the following feats:  Disguise Spell (S&S), Extra Music (S&S), Green Ear (S&S), and Obscure Lore (S&S). 
  • 
  Gain access to the Virtuoso (S&S) prestige class. 
   
  Rangers of the Old Faith 
  • 
  Gain access to the following spells: Animal Trick (MotW), Bloodhound (MotW), Briar Web (MotW), Camouflage (MotW), Detect Favored 
  Enemy (MotW), Embrace the Wild (MotW), Forestfold (MotW), and Hawkeye (MotW). 
  • 
  Gain access to the following feats:  Extra Favored Enemy (MotW), Favored Critical (MotW), and Shadow (MotW). 
  • 
  Gain access to the Foe Hunter (MotW) prestige class. 
   
  Druids of the Old Faith 
  • 
  Gain access to the following spells: Animal Trick (MotW), Bear’s Heart (DotF), Beast Claws (DotF), Beast Mask (DotF),  Brambles (DotF), Briar 
  Web (MotW), Camouflage (MotW), Chain of Eyes (DotF), Daze Animal (MotW), Druid Grove (MotW), Embrace the Wild (MotW), Energy 
  Immunity (T&B), Forestfold (MotW), Greater Call Lightning (MotW), Green Blockade (MotW), Invulnerability to Elements (MotW), 
  Lookingglass (MotW), Mass Resist Elements (T&B), Might of the Oak (MotW), Nature’s Avatar (MotW), Protection from all Elements (MotW), 
  Regenerate Circle (MotW), Regenerate Critical Wounds (MotW), Regenerate Light Wounds (MotW), Regenerate 
  Moderate Wounds (MotW), Regenerate Ring (MotW), Regenerate Serious Wounds (MotW), Speed of the Wind 
  (MotW),  Spikes (DotF), Sweet Water (DotF), Thunderswarm (MotW), True Reincarnate (MotW), Weather Eye 
  (DotF), and Wood Wose (MotW). 
  • 
  Gain access to the following feats:  Plant Control (MotW), Plant Defiance (MotW) and Sanctum Spell (T&B). 
  • 
  Gain access to the Verdant Lord (MotW) prestige class. 
    
  Judge Signature _____________________________ 
  RPGA # _______________  Date _______________ 
  Convention _________________________________                          
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Yeomanry/Followers of the Old Faith_3.5.pdf