TEXT: OLD SCHOOL D6 STATS
  
  Written by Khairul Hisham
  Art by Khairul Hisham
  Layouts by Khairul Hisham
  Edited by Khairul Hisham
  Procrastinated upon by Khairul Hisham
  Please direct all complaints, hate mail, raised pitchforks and 
  burning effigies to the individual above.
  Star Wars, along with its logos, characters, locations, equipment and other associated matters under its banner, is the copyright 
  of and registered to Lucasfilm Ltd. 2007. Star Wars the Roleplaying Game was produced under licensed by West End Games by 
  Lucasfilm Ltd, and is now produced under license by Wizards of the Coast. The D6 system is the property and copyright of West 
  End Games. The artwork and text in this document is produced under fair use, and is a non-profit venture by the author.
   Please don't sue the pants off me because I don't have any money anyway. You might however get my pants instead, which 
  would extremely inconvenience all parties involved.
  
  Chapter 1
  Introduction
  M
  essage From The Doctor
  There exists something in the universe that is akin to 
  some 
  sort 
  of 
  fabric. 
  This 
  fabric 
  supports 
  our 
  assessment of the nature of the universe, the star-
  faring society that encompasses us all and our 
  relationship with everything else that exists with us in 
  our galaxy.
  This fabric stretches, catches and ensures that we all 
  share the same notions and beliefs in our perception of 
  the universe. We travel upon it as we grow, learn and 
  develop our minds and beliefs. But as per every fabric, 
  there are kinks, warps and tears. When one looks not 
  where he is traveling, he might be caught in a tangle of 
  frayed material, or worse, encounter a tear and fall 
  through into the abyss.
  My name is Cracken. Doctor Pitch-Flip Cracken, 
  nephew of General Airen Cracken twice removed. I used 
  to run Commenor’s Lady of the Sleeping Excavator 
  Sanatorium, until an inmates’ revolt during an Imperial 
  attack (and a major toilet blowout), which happened 
  exactly during the time when the Death Star was 
  destroyed at Yavin, caused me to embark on this 
  personal and perilous crusade.
  My crusade is a personal one: to ensure public safety by 
  hunting down and neutralizing a cadre of escapees from 
  the Sanatorium. If they actively resist being neutralized, 
  I would have no choice but to eliminate them.
  In my crusade against these dangerous individuals I 
  have been shot by blasters thrice, almost incinerated 
  twice, stunned many times and had my left leg broken 
  once.
  This book catalogs the most dangerous and the most 
  insane of the escapees. It includes notations and other 
  personal observations or anecdotes that I’ve picked up 
  about them over the years. If you encounter any of 
  them anywhere within the Galactic Empire, take great 
  care and do not attempt to engage them, or even talk to 
  them.
  The last person who did that needed to have a new 
  prosthetic hipbone (and new gall bladders) implanted.
  Dr. Pitch-Flip Cracken
  Psychologist, Psychiatrist, Neurosurgeon and Bounty 
  Hunter
  Former Director of Lady of the Sleeping Excavator 
  Sanatorium
  
  Chapter 2
  The Escapees
  A
  dmiral Ploo Pongwit
  Ploo Pongwit was an apprentice of a ceiling sculptor in 
  the village of New Jackboots, 265 kilometers to the 
  northwest of Hanna, the capital of Chandrila, until the 
  day a ceiling he was working on fell on both him and his 
  master. Unlike his master, he survived the accident but 
  suffered massive cranial and neural trauma.
  Because of feeling responsible for the injury, the 
  homeowner Dr. Songvakar Niip (who also happened to 
  be the local Imperial military forces’ Chief Medical 
  Officer 
  and 
  an 
  accomplished 
  expert 
  in 
  neurocybernetics) brought him to his medical research 
  facility at Hanna to perform reconstructive surgery 
  using the latest in cybernetic technology. Unfortunately, 
  the good doctor accidentally placed a prototype Strategic 
  and Tactical Information Network receiver chip into 
  Pongwit’s brain (allegedly because of a part number 
  label error).
  Upon his awakening, Pongwit immediately escaped and 
  disappeared for almost three months until he turned up 
  at the Fondor Shipyards calling himself an admiral of 
  the Imperial Navy. What was surprising was he knew 
  enough of Imperial protocol and codes to avoid any 
  suspicions for four days. He was discovered when 
  someone did a background check and discovered there 
  was no admiral named Ploo Pongwit in the fleet. He was 
  finally captured and arrested while commandeering a 
  fleet of one Imperial-II Star Destroyer, two Victory-IIs 
  and seven Dreadnaught cruisers out of Fondor in an 
  attempt to allegedly attack a rebel outpost on a moon in 
  the Yavin system. (Obviously, it was later established 
  that there actually was a rebel outpost there.)
  Upon his incarceration at the Lady of the Sleeping 
  Excavator, it was discovered that his cyborg brain was 
  receiving raw data from secure Imperial Intelligence 
  communication frequencies and processing them into 
  providing Pongwit insight and good instincts for 
  strategies and tactics. Also of great benefit was the 
  amount of codes and other classified information for 
  him to impersonate an Imperial Navy admiral.
  “Admiral” Ploo Pongwit
  DEXTERITY 2D, blaster 3D+2, dodge 4D, running 5D
  KNOWLEDGE 3D+2, alien species 4D, planetary systems 4D+2, scholar: 
  sculpture 6D
  MECHANICAL 1D+1, beast riding 3D
  PERCEPTION 2D, con 4D, hide 3D, persuasion 3D+2, search 3D, sneak 
  3D+1
  STRENGTH 2D, brawling 3D+2, stamina 4D
  TECHNICAL 1D, security 3D
  Character Points: 7
  Force Points: 2
  Special Abilities:
  With the Strategic and Tactical Information Network receiver chip in place 
  and active, “Admiral” Pongwit also receives bonuses in KNOWLEDGE skills 
  (bureaucracy: Imperial military 8D, tactics: capital ship combat 7D+2, 
  tactics: starfighter combat 6D) and PERCEPTION skills (command: Imperial 
  Navy 7D+2, command: Imperial Intelligence 5D+2, persuasion: Imperial 
  military 6D+1)
  Equipment: Merr-Sonn Quick-Six blaster, datapad, comlink, STIN receiver 
  chip, spare Imperial admiral uniform, immaculately trimmed mustache
  Quote:“In accordance with Imperial Ubiqtorate Protocol Orange-9797, I 
  hereby commandeer the Imperial Star Destroyer Eviscerator to hunt down 
  the rebel fleet hiding in the asteroid field in the Dantooine system.”
  GM's Notes: A person can successfully block the STIN receiver chip's signal 
  by rolling for communications twice, the first is a Moderate roll to 
  determine the current frequency being used by the chip and the next is a 
  Difficult roll to scramble the reception protocols of the chip.
  
  He was about to be executed when he escaped the 
  Sanatorium. After three weeks of absence he appeared 
  and took command of a Lancer frigate using valid 
  command codes that wiped out three squadrons of Y-
  Wings off the Sriluur system. A month later he 
  commanded a fleet of Imperial Star Galleons and Escort 
  Carriers that destroyed a convoy of rebel transports 
  carrying supplies to an unknown rebel outpost. All 
  these 
  operations 
  and 
  others 
  following 
  them 
  are 
  classified as unauthorized by the Empire. Any attempt 
  to block the Intel data frequencies has resulted in total 
  failure.
  It appears that his delusion aided by his cyborg ability 
  is a threat to the security of the Rebel Alliance and 
  civilians that happen to be in the way of his crusade.
  V
  owarktagash
  Vowarktagash was a mayor's aide named Marrow Fatts 
  from the city of Twelfth Crossing on the Brentaal, a 
  fourth-generation Nuknog living on the Core World 
  planet. As a child his pacifistic parents, Benkupi and 
  Apta Fatts, instilled within him a sense of morality and 
  good, abhorring everything that is immoral and evil. In 
  his teens, he read a great deal of Wookiee warrior tales 
  which led him to love the ideas of Wookiee heroes roving 
  the galaxy for adventure and glory, helping the weak 
  and fighting evil.
  However, most of his adult life has been in the service of 
  the corrupt Mayor Tems Graleuzzler, formerly an 
  unsuccessful shockball player from Kuat. Most of his 
  time is devoted to embezzlement, nepotism and money 
  politics of Mayor Graleuzzler, where the rich and their 
  cronies get richer and the working class (and lower) of 
  Twelfth Crossing gets poorer.
  Then, one fine day cognitive dissonance got the getter of 
  Fatts and he experienced a bout of mental breakdown. 
  When he came to, he came to believe that he was a 
  Wookiee adventurer roaming the galaxy for truth and 
  justice. He called himself “Vowarktagash”.
  Unfortunately, in his travels he is prone to getting 
  himself and others into trouble. Many innocent beings 
  were placed in danger because of his misadventures to 
  rid the galaxy of evil. A mining colony at Subterrel were 
  attacked by rogue battledroids and later, a small tourist 
  spot on Spira was attacked by a gargantuan camray eel, 
  both because could be avoided if Vowarktagash was not 
  actively defending the locations from minor threats.
  After his escape it was discovered that he tried to foil a 
  swoop gang terrorizing a small town on Dellalt. 
  Although the details of his actions were unclear, this 
  unfortunately led to an all-out turf war between three 
  swoop gangs, two racketeering gangs and one spice 
  smuggling group which ravaged twelve major towns in 
  near Dellalt's equator.
  During his stay at the Sanatorium Vowarktagash (in full 
  Wookiee mode) we learnt something from our interviews 
  with him. He seems to believe that he was exiled from 
  Vowarktagash
  DEXTERITY 2D, blaster 3D+2, dodge 4D, melee weapons 3D+1
  KNOWLEDGE 2D, investigation 5D, willpower 5D+2
  MECHANICAL 1D+2, beast riding 3D, repulsorlift operation 3D+1
  PERCEPTION 2D+1, hide 3D, persuasion 3D+2, search 6D, sneak 3D+1
  STRENGTH 2D, brawling 3D+1, climbing 2D+2, stamina 3D+2
  TECHNICAL 2D, blaster repair 6D+2
  Character Points: 9
  Force Points: 1
  Equipment: Custom Wookiee bowcaster (5D damage), a bottle of fizzyglug, 
  vibroblade (STR+1D+1)
  Quote: “Raruuuuunk!!!! Graarnk!!!”
  
  the 
  Wookiee 
  homeworld 
  of 
  Kashyyyk 
  for 
  some 
  embarrassing crime and he could not return there until 
  he has brought a certain number of crime to justice.
  He must be stopped from causing further harm to the 
  public in his crusade to stop crime and corruption in 
  the galaxy.
  F
  enn Cloudslicer
  Ten years ago, the name Fenn Cloudslicer was on the 
  lips, mandibles and vocabulators of trillions of beings 
  on Rodia as well as the Core Worlds. He was a child 
  prodigy who acted in live plays and holodramas that 
  brought joy and tears to their audiences. He also 
  ventured into singing where his lightweight pop songs 
  were snapped up by quadrillions of swooning teen girls. 
  He won accolades and awards for his performances, and 
  by twelve he was a multimillionaire and owned a galaxy-
  spanning entertainment company. 
  However less than a year later, he squandered 
  everything away by investing all his money and property 
  into a black hole mining company. Several months after 
  that, he was struck by a dozen lawsuits (from 
  misappropriation to paternity) at once and he lost 
  everything he had. By the end of the year, he was a 
  broken shell of the vibrant young man he once was.
  After years of being in and out of mental institutions 
  and living a destitute life under bridges and storage 
  warehouses in the lower levels of Coruscant, he saved a 
  pet nuna that belonged to a  senator's daughter and he 
  discovered that he loved the praise bestowed unto him 
  by everyone.
  Then in the space of two months, Cloudslicer was 
  discovered to have saved many lives from a dozen 
  potential accidents, from an airbus repulsorlift failure to 
  the stampede of a dozen arqets which escaped from a 
  circus in Coco Town. Finally it was discovered that it 
  was Cloudslicer himself who staged the potentially 
  dangerous accidents so he could come in and save the 
  day, after a fuel tank he rigged to burn at a lower 
  spaceport exploded and killed seventy-two sapient 
  beings (and one granite slug).
  After the accident, he had been incarcerated in the 
  Sanatorium until he escaped without being cured of his 
  insanity and he will begin to stage accidents again to 
  gain praise from the public. Until he is captured, he 
  poses a threat to the public safety of heavily-populated 
  cities of the Core Worlds.
  The strangest thing about Cloudslicer is his aversion 
  and personal distaste for liquid intoxicants. He will 
  never set foot in a spaceport cantina or a bar. When he 
  is faced with a bottle of lum or Corellian brandy or 
  starshine surprise, he will drop everything to smash the 
  bottle or pour its contents into the nearest drainpipe.
  Fenn Cloudslicer
  DEXTERITY 3D, blaster 4D+2, dodge 4D, melee parry 4D, melee weapons 
  3D+1, running 4D+1
  KNOWLEDGE 1D, investigation 5D, scholar: performing arts 6D, streetwise 
  4D, willpower 3D+2
  MECHANICAL 2D, beast riding 5D, repulsorlift operation 3D+1
  PERCEPTION 3D, con 5D, hide 4D, persuasion 4D+2, search 4D, sneak 
  5D+1
  STRENGTH 2D, brawling 3D+1, climbing 4D+2, stamina 3D+2
  TECHNICAL 1D, demolitions 4D, first aid 3D+2 security 5D,
  Character Points: 5
  Force Points: 2
  Equipment: Hold-out blaster (3D+2), vibroblade (STR+1D+1), security tool 
  kit (+1D to security), medpac, 4 detonite packs, comlink
  Quote: “Never fear! I, Fenn Cloudslicer, will not waste a moment in my 
  struggle to save your lives and save the day! Except for you, ma'am, 
  unless you drop that bottle of narcolethe”.
  
  C
  aptain Qutarig Zurt
  Qutarig Zurt was the first mate of a tourist starliner 
  Chrysanthemum 
  Earlobe, 
  which 
  skirted 
  beautiful 
  nebulae along its tour routes out in the Outer Rim 
  Territories. Then, the Earlobe ran afoul of an uncharted 
  black hole which appeared out of the Laserbagel Nebula 
  120 light years spinward of Gamorr. The ship along with 
  her crew and passengers were doomed, there was no 
  way for any of them to escape its relentless gravity well. 
  However, several days later Zurt woke up on a lifepod 
  alone half a light year away from the black hole. She 
  also discovered in the pod blood-encrusted force pike 
  affixed with a mysterious red gem which she had never 
  seen before. Unable to recollect her escape from certain 
  death and stuck in a lifepod for 10 days before she was 
  rescued by a passing star barge, she came to the 
  conclusion that the black hole was a dark and terrible 
  god that allowed her to live for a reason.
  She now believes that her mission is to feed the god in 
  the black hole more innocent souls lest her own would 
  be reclaimed by the god, which by the way she calls 
  “The Insurmountable Ned”. We learned this observing 
  her trying to converse to Ned via the red gem on her 
  force pike, which she has named “Strabuphyte”. She 
  would 
  get 
  into 
  metaphysical 
  arguments 
  with 
  Strabuphyte for hours and sometimes she would lose. 
  We still have no idea how she came into the possession 
  of Strabuphyte and she still hasn't recalled what 
  happened during her missing time before the Earlobe's 
  destruction. She is extremely attached to it and after 
  her escape she killed four Sanatorium guards breaking 
  into the weapons vault to retrieve the force pike. The red 
  gem is also a mystery. We were unable to use an electric 
  welder to cut it from the pike. 
  However we are pretty sure it's not an unknown alien 
  device used to communicate with some sort of 
  malevolent space-borne entity living in the accretion 
  disk of a black hole.
  Over the years she would create small tour companies 
  and lease tour ships from various operators. From our 
  interviews with her, we believe that at least two hundred 
  beings 
  were 
  sent 
  to 
  their 
  deaths 
  into 
  The 
  Insurmountable Ned. She avoided capture by moving on 
  to another spaceport immediately after sending people 
  into the black hole, until the unfortunate incident with 
  the Pfib priest-aide, the cross-eyed SE4 droid and the 
  exploding public diaper plasma-disintegrator.
  She has not been cured and was still worshipping The 
  Insurmountable Ned in her sanatorium room every 
  Captain Qutarig Zurt
  DEXTERITY 2D, blaster 4D, brawling parry 4D+1, dodge 5D, melee parry 
  3D, melee weapons 4D
  KNOWLEDGE 1D, alien species 3D, business 3D+2, languages 4D, 
  streetwise 3D+2, willpower 3D+1
  MECHANICAL 4D, astrogation 6D+2, communications 4D+2, repulsorlift 
  operation 5D, sensors 5D+1, space transports 6D+1, starship gunnery 
  5D+1, starship shields 4D+2
  PERCEPTION 2D, con 5D, forgery 3D, hide 4D, persuasion 5D+2, search 3D, 
  sneak 3D+1
  STRENGTH 2D, brawling 4D+1, climbing 3D+2, stamina 2D+2
  TECHNICAL 1D, space transports repair 4D+2, starship weapon repair 4D
  Character Points: 8
  Force Points: 1
  Equipment: Blaster pistol (4D), comlink, spacer outfit, gloves, headband
  Quote: “I know your kneecaps are broken and you can't escape, but 
  Strabuphyte here will let me know if he wants you will live without your left 
  leg or live without your right leg. Then, send my love to Ned when you 
  meet him.”
  
  night, praying for Ned to come and deliver her from the 
  unbelievers. After her escape, we are looking out for new 
  star tour operators that will be operating around the 
  vicinity of The Insurmountable Ned.
  S
  kvam Vashtroom
  Not much is known about Skvam Vashtroom. He rarely 
  speaks while under the care of the sanatorium. All he 
  did before he escaped was eat his fruits (he only eats 
  fruits) and glower at passers by, which can be 
  intimidating when he's a hulking, muscular, scarred, 
  dark-skinned Ithorian. 
  During his time in the Sanatorium he only spoke once, 
  and only to me: “I weep for all of us.  I am the last living 
  being in the universe and I live the ultimate nightmare. 
  You are all dead and refuse to believe it. Your speak but 
  unholy, spine-chilling words come out. You eat but all 
  you consume are rotten, putrid, dead things that even 
  carrion refuse to touch. You walk, but all you do is 
  shamble aimlessly, supported by diminished bone and 
  decomposing muscle. You all refuse to die for some evil 
  reason that even eludes you. And it is up to me to send 
  you all to the screaming, quivering, bloodless, dark 
  realm where all of you should be.” After that he started 
  munching on his fruits again.
  After the escape, he was spotted momentarily on 
  Contruum and an entire town of three thousand beings 
  died 
  of 
  an 
  airborne 
  neurotoxin 
  – 
  a 
  homemade 
  weaponized juri juice. Two weeks later, he was reported 
  at Sluis Van and three star liners filled with passengers 
  inexplicably crashed into each other killing seven 
  thousand. 
  Recently, 
  an 
  undercover 
  CorSec 
  agent 
  believed that she saw Vashtroom at Nar Shaddaa hours 
  before a burning tanker fell from orbit, crashed into and 
  decimated three major towers there, killing tens of 
  thousands. He will hide among the shadows as he plans 
  the mass murder of thousands of innocents in highly-
  populated public areas.
  After his escape we were approached by an Aqualish 
  Skvam Vashtroom
  DEXTERITY 2D, brawling parry 5D, melee parry 5D, melee weapons 4D+1
  KNOWLEDGE 2D, streetwise 4D, survival 5D+2, willpower 6D+2
  MECHANICAL 1D, beast riding 3D
  PERCEPTION 2D, hide 4D, search 5D, sneak 3D+1
  STRENGTH 4D, brawling 6D+1, climbing 5D+2, stamina 7D+2
  TECHNICAL 1D, demolitions 4D, space transports repair 4D, security 6D
  Character Points: 3
  Force Points: 1
  Equipment: A pouch filled with 9 thermal detonators, a flask of Bothan stun 
  spores (4D+2 stun damage), a flask of clear water,  syntherope (10 meters)
  Quote: “Undead filth. Your rotten flesh will not sully this universe any 
  longer.”
  Weaponized Juri Juice Neurotoxin
  This customized neurotoxin is made from fermented juri juice, sparkling 
  mineral water from the polar ice caps of Alderaan (not much left in the 
  galaxy) and bantha dung. KNOWLEDGE skill of Scholar: Chemistry is 
  required to create the concoction. A roll of 20 and below, the concoction 
  fails and all you have is a nasty stink bomb. A roll between 21 to 30 will 
  cause the thing to go off during its manufacture. A result of 31 or above 
  means you got it brewed up and contained perfectly.
  When 1 milliliter of the toxin is released as an aerosol, it will cover a sphere 
  with a radius of 2 meters. 5 ml will cover a radius of 10 meters, 10 ml will 
  affect 20 meters, and so forth. The first round exposed to the aerosol, a 
  character rolls his stamina against the toxin's damage, a difficulty number 
  of 10. The next round the difficulty number increases to 20, 30 40 and so 
  forth. Treat the stamina vs. toxin damage as per regular injury rules. 
  A PC will have to overcome the first round to try to rush out of the aerosol 
  area to prevent incapacitation and death.
  
  trader that claimed to have known Vashtroom before 
  insanity took him. Vashtroom was the Aqualish's friend 
  on one of Ithor's floating herdship before he fell off an 
  observation platfrom and into the Mother Jungle. The 
  priests of the Mother Jungle searched the entire region 
  for the Ithorian but Vashtroom was never found... until 
  he showed up as an insane mass murderer.
  Apparently what caused him to go insane occurred after 
  he fell into the Ithorian jungles.
  Vashtroom is extremely dangerous and should be 
  approached with great caution and at least two backup 
  persons wielding BlasTech T-21s.
  T
  he Crimson Defender
  Growing up in the criminal society on Nar Shaddaa, Ric 
  Zothip wished that life was fairer and more just than it 
  is. After the witnessing the tragic events of his father 
  getting fired from a speeder marketing company, he 
  vowed to fight all manner of injustices in the universe, 
  especially those against the common citizens of the 
  galaxy.
  For some reason, he has to wear a red mask, skintight 
  costume and a cape to do it, while calling himself the 
  Crimson Defender. He travels the skies of Nar Shaddaa 
  using an ascension gun and a cable to swing himself 
  across enormous, populated towers there. His hand to 
  hand combat is exceptional and he has been known to 
  evade light repeating blaster fire by just leaping around. 
  He never kills and will do everything in his power to 
  uphold order and defeat chaos.
  Unfortunately chaos in his mind also meant the Rebel 
  Alliance and order, The Galactic Empire.
  Apart from foiling crooks, con men and thieves, he has 
  made it his business to find out where rebel cells are 
  and disrupt their activities. And if the cell is too much 
  for him to handle, he is not above calling in local 
  security or Imperial garrison to do the job.
  The last person who tried to persuade him to join the 
  rebellion's cause was shot half a dozen times by 
  ambushing Imperial stormtroopers. We kept him in the 
  Sanatorium to prevent his further meddling in the 
  affairs of small rebel cells, weapons caches and 
  safehouses.
  Unfortunately for the rebellion, he is now out and 
  about, and was last reported by rebel agents sniffing 
  around an Alliance Intelligence safehouse on Corulag, 
  already wearing a newly-made costume.
  “The Crimson Defender”
  DEXTERITY 4D, acrobatics 7D, brawling parry 6D+2, dodge 6D, melee parry 
  5D, running 4D+2
  KNOWLEDGE 1D, investigation 6D, law enforcement 4D, streetwise 4D+2, 
  willpower 5D+2
  MECHANICAL 1D, communications 4D, repulsorlift operation 3D
  PERCEPTION 3D, con 5D, hide 4D, persuasion 5D+2, search 5D, sneak 
  6D+1
  STRENGTH 2D, brawling 5D+1, climbing 7D+2, stamina 4D+2
  TECHNICAL 1D, first aid 3D+2 security 5D,
  Character Points: 10
  Force Points: 3
  Equipment: Weird red armored costume (+2D against physical damage and 
  +1D against energy damage), 2 medpacs, Czerka Pulsar-4 ascension gun 
  (10 shots of 50 meter cables), 7 ascension gun liquid cable refill packs, 4 
  stun grenades, headset comlink
  Quote: “Your pitiful need to sow seeds of discord among these innocent 
  citizens sicken me! I will thwart your efforts until my last breath! No, really!”
  
  O
  sselyn Sandraker / Jira Dhagu / 
  Runboat-Ann Abbit
  We're unsure of who this individual started out as, but 
  Osselyn Sandraker seem to be the dominant personality 
  of this person who suffers from multiple personality 
  disorder.
  This human female was first caught by Sector Rangers 
  three years ago in the process of planting thermal 
  detonators all over the Community Marketplace in the 
  provincial capital of island state of Thauris on the 
  mining planet of Vandenhelm. She was allegedly 
  attempting to kill one human male named Rinneb 
  Spinvar, whom she claimed to be an evil armored 
  bounty hunter that slaughtered her family five years 
  ago on Tyne's Horky.
  We discovered that this individual indeed existed and 
  was at the Community Marketplace. However he was 
  only an accountant's assistant for a retail store that 
  sold vegetables to restaurants on Tyne's Horky. Mr. 
  Spinvar does not know why Sandraker was out to kill 
  him. He had never met Sandraker before that as far as 
  he knows.
  Osselyn Sandraker
  DEXTERITY 3D, blaster 6D+2, dodge 5D, melee parry 4D, melee weapons 
  5D+1, running 6D+1
  KNOWLEDGE 2D, languages 4D, streetwise 5D, survival 4D+1, willpower 
  4D+2
  MECHANICAL 1D, astrogation 4D, beast riding 3D, communications 4D, 
  repulsorlift operation 4D+1, space transports operation 4D+2, starship 
  gunnery 4D, starship shields 4D+2
  PERCEPTION 2D, bargain 3D, con 4D, gambling 4D+2, hide 6D, persuasion 
  3D+2, sneak 6D+1
  STRENGTH 3D, brawling 5D+2, climbing 3D+2, stamina 3D+1
  TECHNICAL 1D, demolitions 4D, security 5D
  Quote: “I believe I shall rip out your duodenum through five different holes 
  in your body and that's a promise.”
  Jira Dhagu
  DEXTERITY 1D, blaster 2D+2, dodge 3D, melee parry 4D, grenades 3D
  KNOWLEDGE 3D, bureaucracy 4D, languages 5D+2, 
  MECHANICAL 2D, communications 6D+2, sensors 4D
  PERCEPTION 2D, hide 6D+2, sneak 4D
  STRENGTH 1D, stamina 4D
  TECHNICAL 3D, computer prog/repair 7D, droid programming 5D+2, 
  security 6D
  Quote: “Er... um... er... just hit the red button and turn, er... the green dial 
  beside it to, um... level four.. never mind. Bye.”
  Runboat-Ann Abbit
  DEXTERITY 3D, blaster 3D+2, brawling parry 4D, dodge 5D, melee 
  weapons 3D+1
  KNOWLEDGE 1D, business 4D, cultures 6D, languages 4D, streetwise 
  4D+1, willpower 6D+2
  MECHANICAL 2D, beast riding 5D, repulsorlift operation 3D+1
  PERCEPTION 3D, con 5D, hide 4D, persuasion 4D+2, search 4D, sneak 
  5D+1
  STRENGTH 2D, brawling 3D+1, climbing 4D+2, stamina 3D+2
  TECHNICAL 1D, demolitions 4D, first aid 3D+2 security 5D
  Quote: “You're smart and funny. You fill me with great confidence. I wish... 
  No, I can't say that. I can't trouble you with my petty problems.”
  Common Stats
  Character Points: 14
  Force Points: 3
  Equipment: Blaster pistol (4D), vibroaxe (STR+1D+1), datapad,  comlink, 
  glowrod, survival kit (+1D survival in the wild)
  GM's Notes: Osselyn Sandraker is the default personality that exists after 
  she wakes from unconsciousness. However, when she is faced with 
  stressful situations, roll a D6. Jira Ghagu emerges as a result between 1 to 
  3 and Runboat-Ann Abbit between 4 to 6.  Any subsequent sudden increase 
  in stress and / or adrenaline will cause a 50% chance of one of the dormant 
  two personality emerging.
  
  Over the years, Sandraker escaped the Sanatorium 
  twice before being captured, and on both counts she 
  was caught trying to destroy buildings or starships that 
  Mr. Spinvar was on. Before she was caught the last 
  time, a baradium charge went off prematurely at the 
  Oradin Grand Megamall on Brentaal and thirty-four 
  beings died in the blast.
  What is interesting about Sandraker is her multiple 
  personality disorder and we have identified three 
  distinct personalities within her psyche. Each has its 
  own mannerisms, special skills and weaknesses. But all 
  of them have vowed to kill Rinneb Spinvar.
  Osselyn Sandraker is a warrior. She speaks and moves 
  very little. When she starts to move, it would start and / 
  or end with violence, fighting with or without weapons 
  with great proficiency. A fascinating thing about her is 
  that she will drop everything to save small animals from 
  danger.
  Her other personality is Jira Dhagu, a stuttering woman 
  who tries to speak a lot but says very little in the 
  process. But at the keyboard of a computer Dhagu can 
  break through the most hardy of security programs or 
  unlock the most secure doors or reprogram the brains 
  of the most complex droids. Dhagu however is unable to 
  use any kind of weapon to personally kill a person.
  The final personality is Runboat-Ann Abbit. She is a 
  sociopathic liar and will lie and bluff into getting what 
  she wants. It's believed that Abbit was responsible for 
  both escapes from the Sanatorium. To strangers, Abbit 
  is the most congenial person they would ever have the 
  pleasure of meeting. After ten minutes with her, almost 
  anyone unawares will be charmed by her flattery and 
  will be willing to help her to do anything. The only 
  strange behavior we've cataloged from Abbit is that she 
  will fly into unbridled rage when talking about 
  Mandalorians. We still have no idea what caused this 
  behavior in her. It's as if she has had enough of the 
  sheer amount of Mandalorians being glorified in 
  popular literature and holos, and their armor being 
  considered 'cool by today's youth.'
  The first course of action is to warn Rinneb Spinvar of 
  Sandraker / Dhagu / Abbit's escape. But he seemed to 
  have disappeared from his last known home with a note 
  that he's gone to pursue a new career in dangerous 
  animal wrangling out in the Outer Rim Territories. We 
  have to locate him before she does.
  Chapter 3
  Afterword
  C
  losing Note by General Airen 
  Cracken
  Thank the Force that the delusional neurotic who calls 
  himslef Dr. Pitch-Flip Cracken has been apprehended 
  and incarcerated at the Lady of the Sleeping Excavator 
  Sanatorium back on Commenor.
  Pitch-Flip Cracken is actually another inmate of the 
  Sanatorium called Zaot Shaphti, a burnt out pod racer's 
  technician who lived most of his life in Pixelito on the 
  planet Malastare before his incarceration. And he's 
  certainly no nephew of mine. Why he has a fixation on 
  my family and how he managed to acquire current 
  Alliance Intelligence data are beyond me.
  Since his witnessing the escape of the inmates of the 
  Sanatorium (which led to his subsequent escape), he's 
  written this document as though he was a certified 
  psychiatrist and an adventurer. He's also attempted to 
  capture some of the individuals that resulted in 
  devastation and mayhem, which left hundreds injured 
  on half a dozen worlds.
  Dr. Pitch-Flip Cracken
  DEXTERITY 2D, blaster 3D, brawling parry 4D+2, dodge 3D
  KNOWLEDGE 2D, investigation 4D, law enforcement 4D+1, scholar: 
  psychiatry 4D+2, scholar: psychology 5D, streetwise 3D+2, willpower 3D+2
  MECHANICAL 2D, communications 4D, sensors 4D+2
  PERCEPTION 2D, con 4D, hide 4D+2, persuasion 4D+1, search 5D, sneak 
  4D+1
  STRENGTH 2D, brawling 3D+1, climbing 3D+2, computer prog / repair 
  5D+1, stamina 4D
  TECHNICAL 2D, first aid 3D+2 security 5D,
  Character Points: 10
  Force Points: 3
  Equipment: BlasTech E-11 blaster rifle, flak jacket, comlink, datapad, 3 
  grenades, doctor's lab coat, fake entry passes into a dozen medical facilities
  Quote: “Do not underestimate the power of the whackaloons. If you start 
  down the whackaloon path, forever will it dominate your destiny.”
  
  In my people's attempt to capture him, we have shot 
  him three times and almost incinerated him twice. We 
  were sure we stunned him many times and I broke his 
  left leg broken once during a scuffle at Ord Radama but 
  he still managed to elude us... until recently when we 
  cornered him at a Coruscant water treatment plant. We 
  captured him at the cost of the plant's retention tanks 
  and covered half the neighboring arcology with liquid 
  filth.
  In any case, the document which you hold in your hand 
  that he wrote is still a valid document that catalogs 
  each and every potentially dangerous escapee from the 
  Sanatorium. You can still employ the book as a guide to 
  apprehend these characters.
  Use it with caution and do not attempt to engage the 
  escapees alone.
  May the Force be with you.
  Airen Cracken
  General
  Alliance Intelligence
  
SOURCE: textdata/thevault/Star Wars [multi]/SWD6/Misc/SWD6 - Fanmade - Cracken's Collection of Crazed Crackpots.pdf