TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  3  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  All APLs 
  � +1 and +2 chain shirt, shadow (Adventure, DMG) 
  � +1 longsword, merciful (Adventure, DMG) 
  � +1 short sword, spell storing (Adventure, DMG) 
  � Blinding shield (Adventure, DMG) 
  � Boots of elvenkind (Adventure, DMG) 
  � Circles of persuasion (Adventure, DMG) 
  � Cloak of elvenkind (Adventure, DMG) 
  � Cloak of resistance +2 (Adventure, DMG) 
  � Elixir of love (Adventure, DMG) 
  � Horn of fog (Adventure, DMG) 
  � Metamagic Rod, silent/lesser (Adventure, DMG) 
  � Necklace of fire balls, type III (Adventure, DMG) 
  � Ring of fire resistance, minor (Adventure, DMG) 
  � Ring of jumping (Adventure, DMG) 
  � Shatterspike (Adventure, DMG) 
  � Vestment of resistance +1 and +2 (Adventure, as cloak 
  of resistance except vest slot) 
  � Wand of color spray (Adventure, DMG) 
  � Wand of cure light wounds (Adventure, DMG) 
  � Wand of knock (Adventure, 25 charges, 2250 gp) 
  � Wand of mage armor (Adventure, DMG) 
  � Wand of ray of enfeeblement (Adventure, DMG) 
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 675 XP; 675 gp 
   
  APL 4 
  max 1,012 XP; 1,012 gp 
   
  APL 6 
  max 1,350 XP; 1,350 gp 
   
  APL 8 
  max 1,688 XP; 1,950gp 
   
  APL 10 
  max 2,025 XP; 3,450 gp 
   
  APL 12 
  max 2,363 XP; 4,950 gp 
  �Favor of the Ahlissan Ambassador: You have earned the 
  gratitude of the Ahlissan ambassador in Sunndi for your aid during 
  the Ambassador Riots. In addition to gaining access to all loot 
  recovered from the rioters, you gain one of the following benefits: 
  - 
  Regional access to ONE item from the item access list: 
  ________________________ 
  - 
  Access to the Tactical Soldier prestige class from the 
  Miniatures Handbook. 
  - 
  Removal of the wanted status in Ahlissa. 
  In addition it might be of use in future scenarios. 
   
  �Minor Favor at the Royal Court: By having aided the Ahlissan 
  ambassador and the town of Pitchfield during the Ambassador 
  Riots you have drawn the attention of various officials in the Royal 
  Court. This favor can be used in place of a favor with any of the 
  counts of Sunndi either to reduce punishment for minor crimes or 
  to become a squire or knight in the service of a count (or in case of 
  Bren, to join Bren's Men). 
   
   
  � 1
  st Prize in Fun Fair Tournament - Golden Nightingale Brooch: 
  This golden brooch in the shape of a nightingale shows that the 
  wearer has won an important Ahlissan tournament.  
  When dealing with Ahlissan authorities and lawful Ahlissan 
  citizens the PC will have a +3 competence bonus on any social die 
  roll (Bluff, Diplomacy and Intimidate). A DM might decide that a 
  particular non-lawful or non-Ahlissan NPC will be favorable 
  inclined towards the PC as well (e.g. a cleric of Kord will look 
  favorable towards any winner of a fair competition). 
  When somebody who did not win the tournament wears the 
  brooch, it will instantly crack and become dull and tarnished. 
  While the brooch has a faint transmutation aura, it does not fill the 
  brooch slot when wearing it. 
   
  �2
  nd Prize in Fun Fair Tournament - Silver Nightingale Brooch:  
  This brooch has the same shape as in the first prize except that it is 
  made out of silver. It grants a +2 competence bonus on the same 
  checks, but otherwise functions the same. 
   
  �3
  rd Prize in Fun Fair Tournament - Bronze Nightingale Brooch:  
  This brooch has the same shape as in the first prize except that it is 
  made out of bronze. It grants a +1 competence bonus on the same 
  checks, but otherwise functions the same. 
  This Record Certifies that 
  _______________________________________________ 
   
  played by______________________________________ 
   
  Player  
   
   
  RPGA # 
  Has Completed 
  SNDS4-01 Fun Fair 
  A Regional Interactive 
  Set in The Kingdom of Sunndi 
   
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sunndi/594/Interactives/SND4-03S Fun Fair/SND4-03M Fun Fair AR.pdf