TEXT: MC Reference Sheet
  Agendas
  ~ Be a fan of the player characters.
  ~ Explore a mystical world grounded in the 
    mundane.
  ~ Play to find out what happens.
  Always Say...
  ~ ...what flows from the fiction.
  ~ ...what honesty demands.
  ~ ...what the rules demand.
  ~ ...the characters’ names, not the players’.
  ~ Whenever you’re stumped, say the “obvious” 
    thing.
  ~ After every move, ask someone “What do you do?”
  Principles
  ~ Ask provocative questions and build on the 
    answers.
  ~ Be melodramatic.
  ~ Give everyone a motive.
  ~ Never prioritize the game over the players.
  ~ Sometimes, disclaim decision-making.
  ~ Think ahead, and off-screen too.
  ~ Treat everyone equally, like people.
  Moves
  ~ Bring the world down on them.
  ~ Challenge their oaths.
  ~ Expose the bigger picture.
  ~ Inflict harm, as established, with Tags or without.
  ~ Make them promise.
  ~ Offer an opportunity, with or without a cost.
  ~ Put someone in a spot.
  First Session/One-Shot Principles
  ~ Ask questions constantly.
  ~ Describe with rampant imagery.
  ~ Give them characters to talk to and bargain with.
  ~ Have a fight!
  ~ Springboard off of character creation.
  ~ Turn questions back on the askers.
  ~ MC the game.
  Threat Types
  Predators
  ~ Boars (instinct: to charge)
  ~ Panther (instinct: to hunt, to ambush)
  ~ Wolf (instinct: to overwhelm with numbers or fear)
  ~ Rat (instinct: to backstab)
  Predator Moves:
       ~ Appear suddenly,
       ~ Ignore suffering,
       ~ Take someone away.
  Silver Tongues
  ~ Fox (instinct: to lure and entrap)
  ~ Tiger (instinct: to rule fiercely)
  ~ Eagle (instinct: to observe and report)
  ~ Monkey (instinct: to trick, to pilfer)
  Silver Tongue Moves:
       ~ Make a costly offer,
       ~ Escape cleanly,
       ~ Distract their attention.
  Landscapes
  ~ Mist (instinct: to confuse, to disorient)
  ~ River (instinct: to carry away, to separate)
  ~ Mountain (instinct: to forbid passage)
  ~ Darkness (instinct: to conceal danger)
  Landscape Moves:
       ~ Reveal something surprising,
       ~ Unleash trouble,
       ~ Make them lost.
  Great Spirits
  ~ Unicorn (instinct: to tempt, to manipulate)
  ~ Dragon (instinct: to condescend, to covet)
  ~ Phoenix (instinct: to destroy indiscriminately)
  ~ Tortoise (instinct: to withhold secrets)
  Great Spirit Moves:
       ~ Be cryptic,
       ~ Show off their power,
       ~ Make demands.
  Plot Concept:
  Event 1:  
   
   
   
   
  Chi Cost:
  Threats & Moves:
  Event 2:  
   
   
   
   
  Chi Cost:
  Threats & Moves:
  Event 3:  
   
   
   
   
  Chi Cost:
  Threats & Moves:
  Event 4:  
   
   
   
   
  Chi Cost:
  Threats & Moves:
  Event 5:  
   
   
   
   
  Chi Cost:
  Threats & Moves:
  
SOURCE: textdata/thevault/Legend of the Elements (PbtA)/Legend of the Elements - MC Playsheet.pdf