TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � Masterwork Drum, Flute, Horn or Mandolin (Adventure; Complete Adventurer) 
  � Pipes of Sounding (Adventure; Dungeon Master’s Guide) 
   
  APL 4 (all of APL 2 plus the following): 
  � Metamagic Rod, Substitution (Fire), Lesser (Adventure; Complete Arcane) 
  � Potion of Barkskin +5 (Adventure; Dungeon Master’s Guide) 
  � Vest of Resistance +1 (Adventure; Complete Arcane) 
   
  APL 6 (all of APLs 2, 4 plus the following): 
  � Stylus of the Masterful Hand (Adventure; Complete Adventurer) 
   
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  � Bracers of Armor +2 or Cloak of Resistance +2 (Adventure; Dungeon Master’s Guide) 
  � Brooch of Shielding (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APLs 2, 4, 6, 8 plus the following): 
  � Flute of the Snake (Adventure; Complete Adventurer) 
  � Headband of Intellect +4 (Adventure; Dungeon Master’s Guide) 
  � Masterwork Composite Longbow (+5 or +6 Str Bonus) (Adventure; PHB) 
  � Pearl of Power, 1st Level Spell (Adventure; Dungeon Master’s Guide) 
  � Vest of Resistance +2 (Adventure; Complete Arcane) 
   
  APL 12 (all of APLs 2, 4, 6, 8, 10 plus the following): 
  � +1 Bane (Dwarf) Spear (Adventure; Dungeon Master’s Guide) 
  � +2 Full Plate or +2 Mithral Breastplate (Adventure; Dungeon Master’s Guide) 
  � +2 Merciful Maul (Adventure; Dungeon Master’s Guide/Complete Warrior) 
  � Amulet of Health +4 or Belt of Giant Strength +4 (Adventure; DMG) 
  � Headband of Intellect +6 or Periapt of Wisdom +4  (Adventure; DMG) 
  � Mandolin of Inspiring Muse (Adventure; Complete Adventurer) 
  � Masterwork Composite Longbow (+8 Str Bonus) (Adventure; Player’s Handbook) 
  � Monk’s Belt or Ring of Protection +2 (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
   
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Enmity of Keoghtom: By callously slaying one of his divine agents, 
  you have angered Keoghtom, the hero-god of secret pursuits. For one 
  calendar year from the date on this AR, you take a -4 penalty on all Cha-
  based checks when dealing with followers of Keoghtom. In addition, you 
  take a -3 penalty on all Bluff, Hide, Move Silently, Sleight of Hand, and 
  Initiative checks over the same period of time, as Keoghtom has marked 
  you for observation. 
   
  � Enmity of the Dwarven Pantheon: For taking it upon yourself to 
  shed the blood of a divine agent of the dwarven pantheon, you are hereby 
  marked as being untrustworthy.  For one calendar year from the date on 
  this AR, you take a -2 penalty to all Cha-based checks when dealing with 
  members of any church of the dwarven pantheon. In addition, because of 
  the influence the dwarven churches have in the Principality of Ulek, any 
  NPC divine spellcasting costs are increased by 15% over that same time 
  frame. Any dwarven divine caster immediately loses their divine abilities, 
  and these cannot be restored until the PC receives an atonement (at least 
  CL 13th). 
   
  � Known by the Dwarves: You have recovered an important historical 
  and religious artifact for the Church of Moradin. For one year from the 
  date on this AR, you receive a +4 circumstance bonus to all Cha-based 
  checks with any dwarven pantheon church and its members. 
  � Peaceful Contact: This PC has had peaceful contact with direct 
  agents of Bahamut, Moradin, and Keoghtom.  This fulfills the related 
  special requirement for the Contemplative prestige class (Complete 
  Divine).  This PC has also met a group of azer guardians. This fulfills the 
  special requirement for the Elemental Savant prestige class (Complete 
  Arcane). 
   
  � Remembrance of Qiebitz: You have befriended a lonely spectator 
  from the plane of Mechanus. In order to assure that he will see you 
  again, he has offered to reserve a special item of your choice from the 
  vault of Dugmaren Brightmantle. After any adventure set in the 
  Principality of Ulek, this PC may spend 1 additional TU to seek Qiebitz 
  in Brightmantle’s vault.  Doing so grants the PC access (Frequency: 
  Adventure) to purchase one of the following items (circle the item 
  selected): +2 great swordbow (+3 Str bonus) (Races of the Wild, 19,050 gp), 
  crimson coat of Ilpharzz (Complete Arcane), ring of theurgy (Complete Arcane), 
  staff of healing, manual of gainful exercise +1. Mark this favor as USED 
  when it is consumed. 
   
  � Sacred Mithral Bound Tome: This is a thick book bound in pure 
  mithral, engraved with the holy symbols of the head of each racial 
  pantheon, as well as St. Cuthbert and Ulaa.  No matter what method 
  you’ve tried, you cannot open it; though if a detect magic is cast upon it, 
  the book radiates strong abjuration, evocation and transmutation magic. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ULP6-01 Written in Stone 
  A Regional Adventure 
  Set in the Principality of Ulek 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/596/Normal Scenarios/ULP6-01 - Written in Stone (APL 2-12)/ULP6-01 - Written in Stone AR.pdf