TEXT: Music from a Darkened 
  Room
  A DELTA GREEN INVESTIGATION FOR 1 TO 4 AGENTS 
  Wherein the Agents learn  some threats are more tangible than others...
  BY DENNIS DETWILLER
  laces, like people, sometimes 
  go wrong. They turn off the 
  path and head into the shadows; 
  becoming something other than 
  normal. Black places ﬁlled with 
  blank rooms, closed doors and 
  empty hallways lined with dust.
  �
  In these places your voice 
  catches in your throat, the air 
  seems to hum and things hap-
  pen. People get hurt, objects van-
  ish. Bad feelings ﬂow like the 
  loose tap in the bathroom and 
  hate hangs in the air like old 
  paint. It smells of time and cir-
  cumstance and something just a 
  little beyond the world.
  �
  It smells like surrender...
  �
  1206 Spooner Avenue is a 
  wrong place. In the last forty-six 
  years of its history eighteen peo-
  ple have died there, and you can 
  feel it. You walk in and it’s like 
  dropping two hundred feet un-
  der water. It’s suddenly dark and 
  cold and pressure ﬁlled; at least 
  it is in your mind.�Still; pretenses 
  remain.�
  �
  Doors stay shut, and no 
  one ever hears a child’s laughter 
  at night. In the hours that stretch 
  like taffy after two, no one ever 
  hears music from a darkened 
  room. No one sees a woman 
  walking behind the glass in the 
  bathroom mirrors. 
  �
  They shut their eyes and 
  pretend the world is ordered, 
  like a puzzle whose pieces are 
  square and plain. They pretend a 
  lot of things. They pretend they 
  are pretending...
  �
  Until, in the dark, the 
  hand falls on their shoulder...
  The House on Spooner 
  Avenue
  Spooner Avenue is a quiet street 
  that can be set in any suburban 
  location in the United States. 
  1206 Spooner Avenue is a small 
  house, originally built in 1907, 
  and amended with additional 
  construction in the 1940’s. It’s not 
  pretty or ugly; it’s just plain. Few 
  notice anything past the vibrant 
  growth of ivy that scales the 
  north side of the building. It is 
  wholly unremarkable in appear-
  ance. But the neighbors are not 
  fooled.
  �
  The neighborhood is pre-
  dominantly composed of retirees 
  who have long memories. Most 
  were born locally, and lived their 
  lives within the conﬁnes of 
  Meadowbrook, the town through 
  which Spooner Avenue cuts a 
  diagonal slash. All have heard 
  about the deaths in the Spooner 
  Avenue house. It’s something of 
  a water-cooler topic at all of 
  Meadowbrook’s hot spots.  
  �
  The rumors began almost 
  half a century ago.
  �
  Around 1959 with the 
  murder/suicide of Douglas and 
  Margaret Crease, the house be-
  gan to gain a reputation. At ﬁrst, 
  it was simply a nervous kind of 
  rumor to make a horrible inci-
  dent more palatable; later as the 
  bodies slowly piled up, it became 
  more certain. By 2005, it’s simply 
  a fact – the residents are sure the 
  Spooner street house is evil. They 
  know this in the way one knows 
  the sky is blue or that 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  1
  BREAKDOWN OF INTEL
  1 THE HOUSE ON SPOONER AVENUE
  2 THE AGENTS ARRIVE
  3 WHAT’S GOING ON AT 1206 SPOONER 
  4 TRAILS
  4 1206 SPOONER — THE EXTERIOR
  4 INSIDE 1206 SPOONER
  4 THE COUNTY SEAT
  8 SHUT DOORS, CLOSED SHADES
  8 THE LUCKY FEW
  10 BREAK OUT THE BADGES
  12 THE DARK PAST
  14 ROOM BY ROOM
  26 RUNNING THE HOUSE
  26 CONSUMPTION OBSESSION POSSESSION
  27 REFLECTIONS
  27 CONTINGENCIES
  28 REMOVING THE CONSECRATION
  28 THE GREEN BOX 711
  30 FRIENDLIES
  31 SPELL: CONVOCHI L’UOMO NERO
  31 CALLING THE DARK MAN
  31 WRAPPING IT UP
  34-35 HANDOUTS
  ALL TEXT IN THIS PDF IS 
  ©2005 DENNIS DETWILLER; 
  DELTA GREEN AND ALL RE-
  LATED CHARACTERS ARE 
  ©2005 THE DELTA GREEN 
  PARTNERSHIP; THIS IS A 
  FREE, NOT FOR PROFIT PDF. 
  THIS PDF MAY BE PRINTED 
  AND BOUND AND REDIS-
  TRIBUTED (THOUGH NOT 
  SOLD) FOR PERSONAL USE 
  ONLY.
  P
  
   water quenches thirst. It’s a certainty. 
  �
  After the Creases’ deaths, between 1963 and 
  2005, sixteen people have met their ends at 1206 
  Spooner. Only one of those deaths was due to nei-
  ther accident nor violence. The rest have been a 
  chain of suicides, odd, accidental deaths and mur-
  der. 
  �
  Somehow, despite the mounting number of 
  bodies, the house has been continuously sold and 
  re-sold. There has been no break in inhabitance as 
  far back as the Creases’ death that lasted more than 
  a month. 
  �
  The locals are certain the house has a draw to 
  it; a pull. Doctor George Weaver, the last local fool-
  ish enough to be drawn to it, bought the house on a 
  whim and moved in, in the summer of 1970. He was 
  killed nine days later in an electrical accident. 
  �
  Since then, no locals ever go to the open 
  houses which pop-up with startling regularity at 
  Spooner Avenue. 
  �
  To those who live on Spooner Avenue, the 
  house is a dead-zone to be rushed past, something 
  to be avoided – especially at night. 
  �
  The neighborhood is certain the building is 
  alive.
  THE AGENTS ARRIVE
  Delta Green has had its eye on the Spooner Avenue 
  house for some time, but those in charge deemed it a 
  low-level threat – possibly even a series of unfortu-
  nate accidents and nothing more. 
  �
  But when Special Agent Arthur Donnelley 
  was found in the master bedroom of the Spooner 
  house with his throat cut, A-Cell was alerted. What 
  was signiﬁcant wasn’t the suicide (which the medi-
  cal examiner half-heartedly called it) but the fact 
  that Donnelley was following in the footsteps of 
  Yamilla Isari, the former owner, who was found un-
  der the precisely same circumstances sixteen months 
  before.
  �
  Donnelley was the one who originally 
  brought the Spooner house to the attention of A-Cell 
  and went there, two weeks ago for an unknown rea-
  son, without following protocol. He was reported 
  missing by his ex-wife three days before his body 
  was found in the Spooner Avenue house. 
  �
  His throat was cut with a straight razor, and 
  his blood had drenched the Master Bedroom’s walls 
  – it looked like someone had “set off a bomb full of 
  blood.”
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  2
  A-CELL’S DIRECTIVE 
  A-Cell has issued a directive to the nearest avail-
  able Cell to the Spooner house. This missive ar-
  rives in a beaten Fedex package with a return ad-
  dress in Maryland (it’s a Mailboxes Etc. near the 
  Pentagon, the name on the return address, Iago 
  Greene, is false). Inside is a sheet of paper and an 
  old-looking cell phone. 
  The Cell Phone 
  Is a battered old telephone. Of the previous gen-
  eration of phones, it can call internationally and 
  somehow fails to send call information to the 
  other end – so things like *69 and caller ID don’t 
  work on it (though the Agents won’t know this 
  until they attempt to use it). The numbers for 
  Emil Yarrow and Elizabeth Tucker are pro-
  grammed into the phone, as well as the number 
  of the Meadowbrook Store-It.
  �
  If the Agents attempt to contact A-Cell us-
  ing the normal channels in the chain of com-
  mand, they may receive a return phone call on 
  this phone, at the moderator’s discretion. Use the 
  phone as a mystery; and feel free to employ it to 
  move the Agents along at any time – if things 
  bog down. 
  DIRECTIVE FROM A-CELL
  Operation IAGO
  You are to investigate the death of Agent 
  GARRET and the suspicious circumstances of 
  said death. Focus attention on 1206 SPOONER 
  AVENUE. This house has been brought to the 
  attention of A-Cell before, and is deemed a 
  paranormal threat. Extreme caution should 
  be employed when investigating the Spooner 
  house. It has been known to exhibit an un-
  known influence over skilled DG Agents.
  Mission Instructions
  •�
  Determine the cause of death of 
  Agent GARRET
  •�
  Determine if the 1206 SPOONER AVENUE 
  represents an ongoing threat to the 
  public
  •�
  Once these two protocols are com-
  plete, contact A-Cell for further 
  instructions
  Possible Friendly Contacts
  •�
  Emil Yarrow, Parapsychologist
  •�
  Elizabeth Tucker, Antique Dealer
  Green Box Locales
  •�
  Green Box 711 – Meadowbrook Store-It
  
  What’s Going On at 1206 Spooner
  In 1907, when the house was originally constructed, 
  Michael Wheeler – a thirty-two year old mason, 
  brought his invalid wife Isabelle Wheeler to die 
  there. 
  �
  Wheeler was a dashing young man who 
  managed to wheedle his way into a lucrative posi-
  tion cutting gravestones for nearby townships. 
  Later, his business expanded to specialty stonework 
  such as gargoyles, marble cuts, tiles and monu-
  ments. When Isabelle and Michael married in 1905 
  they were the darlings of the town. But in less than a 
  year, their life fell under a shadow.   
  �
  Overnight, it seemed, Isabelle was infected by 
  an unknown ailment; something which ﬁrst robbed 
  her of use of her legs, and later, wracked her body 
  with spasms and convulsions. Even so, she outlived 
  her husband by decades. Michael Wheeler was 
  struck in the head and killed by a piece of marble at 
  the County Seat work-site in 1910. 
  �
  He was a wealthy man, and managed to leave 
  a signiﬁcant fortune behind – Isabelle was never 
  wanting for anything but peace. Isabelle remained 
  in the Spooner house another forty-six years; dying 
  at age 69 in 1956.  
  �
  In 1926, Isabelle got her wish – her pain and 
  ailments went away. But the neighborhood was far 
  from happy. Isabelle took to living with a foreigner – 
  an Italian woman of considerable age – called Adele 
  DiVettelo – whom the locales called “The Crone”. 
  DiVettelo had worked previously as a seamstress at 
  the local Sanitarium, but was ﬁred for practicing 
  “witchcraft”. Since that time, she was generally 
  shunned by the town, and barely subsisted, until 
  she came to the house of Isabelle Wheeler. 
  �
  Originally DiVettelo was hired by the help to 
  re-sew the drapes in all the rooms; but soon after-
  wards was inseparable from Isabelle. In the summer 
  of 1926, the talk of the town was the recovery of Isa-
  belle from her mystery ailment. For the ﬁrst time in 
  nearly a decade, Isabelle could walk and conduct 
  herself normally. But talk turned to the presence of 
  the Crone at the house. 
  �
  Soon, it became clear to the locals that strange 
  things were going on at the Wheeler house. Animals 
  turned up dead – and not just farm animals – local 
  dogs and cats seemed to go missing with regularity 
  as well. Odd men showed up – foreigners with thick 
  Italian accents. The Crone seemed to be gathering 
  her own family into the Wheeler house with Isabel-
  le’s blessing. 
  �
  After a single confrontation with Antonio Di-
  Vettelo – a man the Crone claimed was her son – 
  and locals in town in the winter of 1937, the town 
  learned to leave them alone. 
  �
  Matthew Harrigan, the son of a wealthy local 
  politician wasted away from some sort of “mystery 
  disease” in the course of two-weeks after the inci-
  dent. The disease was odd – the patient developed 
  rashes that became what appeared to be burn 
  marks, which then suppurated and bled out. Each 
  man involved in the scufﬂe with Antonio suffered 
  from this disease, but only Harrigan, who had 
  struck Antonio, died from it.
  �
  The hint was taken. People steered clear of 
  the Wheeler house.  
  �
  For once, the rumors were correct: DiVettelo 
  was practicing witchcraft. By the time she disap-
  peared in 1955, most thought DiVettelo was in ex-
  cess of 100 years old. What they didn’t know was 
  this – she was 73-years older than 100. She had 
  signed her life away to L’Uomo Nero – the Dark Man 
  – in the summer of 1800, at the age of 18. She placed 
  her name in his book and promised him blood and 
  souls. She had spent the ﬁrst 50 years of her new life 
  practicing her art in the Old Country, but came to 
  America when the time seemed right.
  �
  Using Wheeler’s ailment as leverage, DiVet-
  telo wheedled her way into the Spooner Avenue 
  house and later gained complete control over Isa-
  belle. The Crone ﬁrst took Isabelle’s pain and using 
  dark magic put it behind the reﬂections at the 
  Spooner Avenue house; freeing Isabelle Wheeler 
  from the disease that had left her bedridden for 
  nearly a decade. This dark-half of Isabelle persisted 
  in each and every reﬂection of the Spooner house; 
  while her physical form was restored to complete 
  health. At the time of her death, Isabelle learned the 
  price of such a trick: she found herself living out her 
  days in a dark nether-world behind glass, watching 
  the warmth of the modern world as it scrolled by.
  �
  For the thirty years that the Crone lived in the 
  Spooner Avenue house, only the ﬁrst 10 were ﬁlled 
  with controversy, eventually, as things quieted 
  down and the inhabitants at 1206 Spooner ceased 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  3
  
  interacting with the town, the town began to look 
  elsewhere. After all, a depression followed by a 
  world war was quite distracting. 
  �
  In 1940, the Crone consecrated the Spooner 
  house to Ni-Ar-Lath-Otep, the secret name of the 
  Dark Man, and had a room built in the back of the 
  house for her nightly rituals. These rituals continued 
  on nights of the new moon for the next ﬁfteen years. 
  This culminated in the summer of 1955, when the 
  L’Uomo Nero himself appeared. He opened his book 
  to Isabelle Wheeler, who found she could not sign it 
  – she repented and refused to place her name within 
  it.
  �
  The next day, the Crone was gone, and Isa-
  belle was alone. Soon, she was ill once more – this 
  time from old age. She wasted away over the period 
  of a year, cared for by a private nurse hired from a 
  local agency. She died in 1956 at the age of 69.
  �
  She still lives on there, in the reﬂections of the 
  Spooner Avenue house, searching for prey to feed 
  her need for warmth and life; and now, after eight-
  een deaths in the house, she’s not alone.
  Trails
  There are several different trails the Agents can fol-
  low to look into the background of 1206 Spooner 
  Avenue. 
  Search 1206 Spooner Avenue top to bottom (see 
  1206 Spooner – the Exterior on p. 4, Inside 1206 
  Spooner on p. 4, and Room by Room on p. 14).
  Investigate the basic paperwork of 1206 Spooner 
  Avenue (see The County Seat, below).
  Attempt to interview the neighbors of 1206 
  Spooner Avenue (see Shut Doors, Closed Shades 
  on p. 8).
  Attempt to interview living former residents 
  (see The Lucky Few on p. 8).
  Locate death certiﬁcates, police reports and 
  coroner reports of former residents (see Break 
  out the Badges on p. 10).
  Talk to the local police and coroner (see Break 
  out the Badges on p. 10).
  Delve into the history of 1206 Spooner pre-1956 
  (see The Dark Past on p. 12).
  1206 Spooner – the Exterior
  The building itself is unremarkable. It was built in 
  1907, and reﬂects common construction practices at 
  the time. It is a small, two-story, 2,100 square foot 
  building with a single gable window in the front, 
  two porches; including a large rear porch, and a 
  two-car garage. A large growth of ivy climbs the 
  north face of the building. 
  �
  Anyone making a successful ARCHITEC-
  TURE skill roll can determine that the house was 
  extensively modiﬁed from its original construction – 
  but not in an unusual manner – and most likely the 
  master bedroom and garage were additions at a 
  later date (beating the ARCHITECTURE roll by 
  more than 30% indicate these additions were added 
  sometime in the 1940’s).
  Inside 1206 Spooner
  Detailed examination of the interior indicates the 
  house was renovated sometime in the 1970’s, and 
  that it suffered a ﬁre sometime in its past which af-
  fected the bedrooms in the back half of the house, 
  and that considerable care was put into repairing 
  the damage. (This was Peter Diaz’s’ repair of the 
  house after the ﬁre of 1974.)
  �
  The interior is still decorated with Yamilla 
  Isari’s furniture – the liquidation house has yet to 
  collect her things and sell them at county auction. 
  The master bedroom is the only heavily changed 
  area since Isari “left”. Although it has been cleaned 
  at great expense, the master bedroom is still covered 
  in blood stains; including a single tracking stain 
  which seems to draw a line from the wall opposite 
  the door, across the ceiling, to the point on the 
  ground where the tape which surrounded Donnel-
  ley’s body can still be found.
  The County Seat
  Agents looking into the background of 1206 Spooner 
  Avenue will ﬁnd the standard records available at 
  the Meadowbrook County Seat – a small, modest 
  two-story building just a few scant blocks from the 
  house. All of Meadowbrook’s records have been 
  given little attention of late; the money that comes 
  from the State is going elsewhere – towards the con-
  struction of a new library mostly. Few care that the 
  county seat is falling into disrepair, as long as the 
  parks remain clean, the trafﬁc lights and roads are 
  well kept, and the police show up on time.
  �
  The County Seat has records of purchase, re-
  cords of sale, zoning records and death certiﬁcates 
  on ﬁle dating back to 1940.
  �
  The County Seat is a sleepy little building that 
  deals mostly in parking tickets, zoning laws and 
  building permits. The clerk, Anthony Freemen is an 
  affable sort, and for a mocha from Starbucks will 
  gladly let the Agents into the records room during 
  work hours. Freemen is a twenty-something college 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  4
  
  drop-out who is unaware of the Spooner house and 
  its history, but he’s always trying to ﬁll his day – 
  spending most of his days, as he does, on his ass 
  waiting for someone to ask him something besides 
  where the bathroom is. If it’s a particularly boring 
  day and the Agents take him into some sort of con-
  ﬁdence, Freemen might even help them look 
  through the mountains of paperwork.
  �
  The records room is a barely controlled mish-
  mash of water stained boxes, photo sheets and 
  twenty-eight huge pre-WWII ﬁling cabinets. Papers 
  are not ﬁled here as much as abandoned – and this 
  is only the last 65 years worth of paperwork. Every 
  record before 1940 was packed up in 1966 and 
  moved offsite into storage. Access to those ﬁles is 
  just plain “not possible” according to Freemen. It’ll 
  take a lot more than a mocha to get him to poke his 
  nose into such county business (something on the 
  par of an X-Box and a LUCK÷2 
  roll perhaps).
  �
  The record of ownership 
  of 1206 Spooner Avenue reads 
  like a hit list – a chain of 
  deaths, suicides, accidents, 
  murder. Surprisingly, if the 
  Agents search around, similar 
  records for other homes can be 
  found. When the lifetime of a 
  house is broken down into 
  bite-sized chunks like this, it’s 
  very easy to ﬁnd what seem to 
  be odd chains of events: ﬁre 
  after ﬁre, death upon death.
  �
  Even so, although hours 
  of work is necessary on the 
  part of the Agents to assemble 
  the following list; once they 
  learn what to look for in the 
  county records, it’s hard not to 
  see it everywhere. It’s very 
  easy (once the records for 
  Spooner are assembled) to ﬁnd 
  one or two other houses that 
  seem to suffer from the same 
  malady.
  �
  Agents who hope to 
  trace all the records of 1206 
  Spooner Avenue back to 1940 
  have hours of work ahead of 
  them. Two appropriate re-
  search rolls must be made to 
  uncover a basic chronology 
  from 1940 to 2005 – this takes 
  somewhere in the realm of 12 
  to 15 hours and only informs 
  the Agents of who lived there, died there and the 
  appropriate dates. Those who spend more time dig-
  ging can attempt to research individuals who lived 
  in the house – to succeed, the Agents must choose a 
  particular name to research, and then make the ap-
  propriate research roll and score between 01-10%. 
  Each search of this nature can only be attempted 
  once per name, and takes 1d6 hours of digging.
  �
  If the Agents manage to get Anthony Freeman 
  to assist them, he improves the Agent’s appropriate 
  research skill by +20%. If they manage to get Free-
  man to look into the stored pre-1940 records (and 
  this should require signiﬁcant luck or persistence), 
  this increases the possibility of success into research 
  into Isabelle and Michael Wheeler, the Wheeler 
  house’s construction, Adele DiVettelo, Antonio Di-
  Vettelo and Matthew Harrigan by +30%. It is un-
  helpful on any other subject.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  5
  Relevant Dates
  Names
  Cause of 
  Death
  Number Dead
  Pre 1956
  Michael Wheeler and Family
  Unknown
  Unknown*
  1956 to 1959
  George and Margaret Crease
  Murder/
  Suicide
  2 Dead*
  1960 to 1962
  Michael Dougherty
  Accident
  1 Dead
  1962 to 1965
  Adam and Rebecca Turé and 
  Family
  Accident
  1 Dead*
  1966 to 1969
  Jonathan Reese
  Suicide
  1 Dead
  1970 to 1970
  Doctor George Weaver
  Accident
  1 Dead*
  1970 to 1974
  Thomas and Imogen Greeley 
  and Family 
  Fire
  2 Dead
  1975 to 1981
  Peter Diaz
  Suicide
  1 Dead*
  1981 to 1981
  Gareth Gedjos
  Accident
  1 Dead
  1982 to 1983
  Jason and Janine Aiken
  Gas Leak
  1 Dead
  1984 to 1988
  John Tyler
  Accident
  1 Dead
  1989 to 1993
  Louis Tycroft
  Suicide
  1 Dead
  1994 to 1999
  Amanda Braintree 
  and Family
  Suicide
  1 Dead
  1999 to 2002
  Andrea Falcone
  Accident
  1 Dead
  2002 to 2004
  Yamilla Isari
  Suicide
  1 Dead*
  2005
  Special Agent 
  Arthur Donnelley
  Suicide
  1 Dead*
  *Follow Up information available on a Research roll of 01-10%
  
  Follow Up Info: Michael Wheeler and Family
  Though fragmented, various articles cover the Wheeler’s marriage – being as close to royalty the area has had 
  – and Isabelle’s unknown ailment. Old newspaper articles mixed in with regular paperwork also cover Mi-
  chael’s death at the County Seat work-site in 1910, and Isabelle’s growing seclusion. 
  �
  Finally, the articles dry up around 1937, after covering the Matthew Harrigan attack and strange death. 
  Follow Up Info: George and Margaret Crease
  George and Margaret Crease were locals who moved into the Wheeler house following the death of Isabelle 
  Wheeler in 1956. They set about updating the house – adding in certain new amenities; like a hot water heater, 
  a modern refrigerator, gas range and improved electrical wiring.
  �
  By 1957, the Crease’s friends noticed a change in the couple. Margaret had become rude and pushy – 
  completely unlike her previous self. George seemed frightened and rarely ventured out except to go to work. 
  He renewed his interest in church as well, and attended at all hours. Margaret spent an exorbitant sum in 1957 
  to restore odd huge, wall-length mirrors in the master bedroom – when ﬁnished, for a brief period, the home 
  was photographed for local trade magazines. 
  �
  On 12OCT59, George Crease drove to a local sporting goods shop, bought a double-barreled shotgun 
  and 20 rounds, drove home, shot his wife, and then himself. Neighbors immediately discovered the couple. 
  Margaret had been shot in front of the wall length mirror in the master bedroom, and most of her head was 
  embedded in the ruined mirror.
  �
  George had set ﬁre to the house before shooting himself, but a neighbor managed to extinguish it before 
  it could spread.
  �
  The local community was absolutely devastated by the events of 12OCT59, and few knew precisely 
  how to react. Public reaction vacillated between pretending it didn’t happen at all, to covering up the exact 
  facts behind the “tragic” deaths. 
  Follow Up Info: Adam and Rebecca Turé and Family
  The Turé’s were transplants from Montreal, Quebec. 
  They moved into 1206 Spooner in 1962 and set up house 
  with their two children, Elise and Anton. They lived 
  there seemingly without incident until 1963, when Re-
  becca Turé was brieﬂy hospitalized for “mental exhaus-
  tion” – she spent six weeks in a local asylum and was 
  treated with electroshock therapy. 
  �
  She returned in late 1963 and resumed her home-
  maker’s duties. Elise, however, had become a problem. 
  The eight year old became violent at school and was of-
  ten sent home for swearing. 
  �
  On 12JAN65 Rebecca Turé discovered her son, 
  nine-year-old Anton, drowned in the toilet bowl of the 
  master bedroom. The door to the bathroom was locked 
  from the inside. Rebecca Turé was permanently hospital-
  ized from that point on. Adam Turé left the area, and remarried. 
  Follow Up Info: Doctor George Weaver
  Weaver was a well-liked local doctor who lived in a small house on Valley Road (the road one over from 
  Spooner Avenue). He was a conﬁrmed bachelor his whole life, and was considered upwardly mobile in the 
  neighborhood – his practice had replaced the previous town doctor Stanley Donnigan in 1965. 
  �
  Weaver attended the open house at the Spooner house following the suicide of Jonathan Reese, and 
  after a short period, bought the house. Several neighbors –spoke him of the house’s dark past – but Weaver 
  laughed it off.
  �
  He moved in on 03JUN70 and was dead nine days later on 12JUN70. Weaver was apparently electro-
  cuted under odd circumstances in the garage – no one knows exactly what happened, but clocks in the house 
  (which went out the moment the circuit blew) indicate Weaver was in the garage at 2:30 AM for some reason.
  �
  Strangely enough, Weaver’s car was in the shop at the time. Investigators have no idea what he was 
  doing in the garage at that time of night.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  6
  
  Follow Up Info: Peter Diaz
  Peter Diaz – a baker from a town over – bought the house on a whim in 1975 to rebuild and rent it. He was a 
  skilled carpenter and spent the next three years restoring the house, meticulously repairing the damage that 
  occurred during the ﬁre of 1974. 
  �
  Diaz’s repairs were a bit of a public news item for several months. The press gave it a positive spin. 
  Then in 1978, Diaz left his wife and two children and moved into 1206 Spooner. To the outside world it 
  seemed that a divorce was in progress – in actuality Diaz left his wife simply to work on the house more. 
  �
  He was a rare sight in town after that point, and spent a huge sum on repairing the house, expanding 
  everything from the garage, to restoring the master bedrooms’ wall-length mirrors with period glass. 
  �
  In 1981, Diaz hung himself in the second bedroom.  A note pinned to his chest read simply, “Finished 
  now”.
  Follow Up Info: Jason and Janine Aiken
  Jason and Janine Aiken moved in from across Meadowbrook to the Spooner house in the hopes of starting a 
  family. Instead, they were faced with problem after problem. The two spent the better part of a year continu-
  ously repairing fault after fault with the house. 
  �
  They spent a considerable amount of their savings getting ﬁrst electrical, then plumbing and ﬁnally gas 
  problems under control. By late 1982, they thought they had gotten the major issued repaired, and Janine 
  Aiken began painting the house to her liking.
  �
  Jason returned home from work one late afternoon to discover the house ﬁlled with gas and Janine un-
  conscious in the upstairs room. All four gas burners on the stove were on full, but not lit. It was “miraculous” 
  according to the local ﬁre chief that no explosion occurred. 
  �
  Janine Aiken regained consciousness brieﬂy in Meadowbrook hospital later that evening and then died. 
  Jason Aiken left town the following month and never returned. 
  Follow Up Info: Louis Tycroft
  Louis Tycroft was a local lawyer who had recently suffered a divorce from his wife of 15 years, Emily Tycroft 
  (see The Lucky Few on p. 8). Tycroft soon had a falling out with his partners and dissolved the practice to 
  work on his house.
  �
  On 12SEP93 Tycroft shot himself in the chest twice with a handgun – an amazing achievement as far as 
  the coroner was concerned. It was not unexpected. The local paperboy John Elliott had called the police to his 
  house the week before. Answering the door angrily with a pistol, Tycroft confessed to the paperboy that the 
  voices were keeping him up at night.
  �
  After a session of questioning, the police could do nothing. Tycroft was cooperative and seemed coher-
  ent. His paperwork for the pistol was in order. 
  Follow Up Info: Yamilla Isari
  Yamilla Isari was a recent transplant to Meadowbrook from UAE (United Arab Emirates). Daughter of a 
  wealthy family, Yamilla had seen the house while on break from the state university and fell in love with it. 
  For a year, she obsessed about the house – even making Andrea Falcone, the former owner, an outrageous 
  offer of cash for it. 
  �
  Luckily in 2002, Andrea Falcone was suffocated in the upstairs room, and the house went on the mar-
  ket. 
  �
  Isari purchased it in 2002, and moved in immediately following graduation. After two months of frantic 
  decoration, which involved heavy spending in local antique shops, Isari – who was a bit of a famous ﬁgure in 
  the area – became a recluse.
  �
  She was discovered dead on 14NOV04; with her throat cut by a straight razor. The coroner guessed the 
  date of death had occurred a few days before.
  Follow Up Info: Special Agent Arthur Donnelley
  Country records have very little information on Arthur Donnelley, only that he was known in town – to both 
  locals and the real estate ofﬁce. An article in the local paper notes that Donnelley had visited 1206 Spooner 
  previously, and was once interested in purchasing the house. 
  �
  His death is considered an unfortunate suicide. The article then goes on to point out the high percent-
  age of suicides in the law enforcement profession.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  7
  
  Shut Doors, Closed Shades
  The neighborhood surrounding 1206 Spooner is 
  composed of small houses on large lots. Trees block 
  the back and sides of properties, and sometimes, a 
  privacy fence or two is erected there as well. It’s dif-
  ﬁcult for one house to see much of another. Still, the 
  locals here like to spy.
  �
  Most in the area are retirees, in excess of 65 
  years of age. Most have lived their whole lives in 
  Meadowbrook, and are well aware of the recent his-
  tory of 1206 Spooner. Few, if any recall Isabelle 
  Wheeler or the Crone with any clarity. Somewhere 
  between 1937 and 1941, the Crone living with Isa-
  belle Wheeler simply became a “nurse”, and Isabelle 
  an odd woman. Most know 1206 Spooner was for-
  merly the Wheeler house, and that the Wheeler’s 
  were in masonry, but little else. A LUCK roll on the 
  part of the Agent with the lowest LUCK score is 
  necessary to even uncover these basic facts.
  �
  Recent history clouds the minds of most 
  neighbors, not that they’re willing to talk about it 
  much. A few will comment on the unfortunate acci-
  dents and deaths that have plagued 1206 Spooner; 
  but won’t say much more. No one will suggest that 
  something supernatural is going on there, but the 
  feeling is pretty evident in the reactions gathered 
  from suggestive questions the Agents might pose. 
  Most locals will simply go silent, excuse themselves 
  and shut their doors. 
  �
  If the Agents press the point with ofﬁcial 
  badge pulling, they might gain a few more clues. 
  Some might reveal that the house has always had a 
  dark cloud surrounding it – even pre-dating 1956 – 
  though the deaths are a more recent thing. Some 
  might recall the Crone herself, and her sudden dis-
  appearance in 1955. Some might recall Isabelle’s dis-
  integration in 1956, or even the lifting of her ailment 
  in 1926. Others still might recall the odd people liv-
  ing at 1206 Spooner, including Antonio and his run-
  in with Matthew Harrigan in 1937. These revelations 
  should not be easy to come by, and certainly 
  shouldn’t be gleaned from a single source. A 
  LUCK÷2 roll on the part of the Agent with the low-
  est LUCK score is necessary to uncover any of these 
  secrets.
  �
  Those who do reveal such things do so qui-
  etly and quickly, as if even mentioning them can 
  poison their lives. Some cross themselves; others 
  clutch a St. Christopher’s Medal or a cruciﬁx as they 
  reveal what they know, as if it could offer them 
  some sort of protection.
  The Lucky Few
  The Agents will ﬁnd a trail of broken families and 
  people tied to the records of 1206 Spooner Avenue. 
  Some are nearby; some live in other countries, or are 
  granted limited contact with the public at large. 
  Only persistent Agents will gain access to all the 
  clues they hold. 
  Adam Turé, 71 yoa
  Location: Montreal, Quebec
  Adam Turé is a retired electrical engineer who lives 
  in his native Montreal, Quebec. He lived in the 
  house on Spooner Avenue for three years (1962 to 
  1965), and lost both his son Anton (who died in the 
  house) and his wife Rebecca (who was permanently 
  committed over his death) to the house. He is a bit-
  ter old man who spends 
  time caring for his wife at 
  the Douglas Hospital Re-
  search Centre.
  �
  Adam Turé is a 
  volatile, stubborn old man 
  who will lapse into French 
  when angered. He refuses 
  to talk of “nonsense” – 
  such as the concept of the 
  Spooner Avenue house 
  being haunted. Generally 
  speaking however, he is 
  cooperative, particularly if 
  dealing with law enforce-
  ment ofﬁcials. He will do 
  his best to shelter his wife 
  from any outside contact.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  8
  Neighbor’s Address
  Name, Age
  Years living in 
  Neighborhood (Move 
  in Date]
  1204 Spooner Avenue
  Maryanne Cooper, 66 yoa
  40 years (1965)
  1208 Spooner Avenue
  Alfred and Juliet Uleski, 71* 
  and 69 yoa
  50 years (1955)
  385 Valley Road (Rear of 
  1208 Spooner)
  Lucas Dreyer, yoa¥
  60 years (1945)
  389 Valley Road (Rear of 
  1208 Spooner)
  Imogen Klasky, 92 yoa¡
  80 years (1925)
  *Has limited knowledge of Isabelle Wheeler 
  ¥Has signiﬁcant knowledge of Isabelle Wheeler and the Crone
  ¡Has extensive knowledge of Isabelle Wheeler, Michael Wheeler, the Crone, Antonio DiVetello and 
  Matthew Harrigan
  
  Elise Turé, 50 yoa
  Location: Oakland, California
  Elise Turé is a contract attorney who is a naturalized 
  American citizen. She has purposely cut herself off 
  from her parents, and doesn’t like to speak of them. 
  She is a very “spiritual” person and holds a deep 
  belief in the supernatural. This belief, she says, was 
  fostered by he experiences in the Spooner house.
  �
  If asked about the Spooner house, Elise will 
  vividly describe her childhood memories of waking 
  at night and seeing an old woman behind the mir-
  rors in her parent’s bedroom; of hearing a piano 
  playing in the living room at night when they did 
  not own a piano; of her mother’s breakdown after 
  seeing a man with a gun shoot himself in the 
  kitchen. She will not qualify these statements with 
  the usual “when I was a kid” – to her, it’s an abso-
  lute belief. She remains certain the same force that 
  haunts Spooner Avenue killed her brother Anton in 
  1965. 
  �
  She is uninterested in renewing contact with 
  her parents.
  Rebecca Turé, 70 yoa
  Location: Douglas Hospital Research Centre, Quebec
  Rebecca Turé is a long-term patient at the Douglas 
  Hospital Research Centre in Montreal, Quebec. Only 
  family members, guests of family members or peo-
  ple who get permission from her case supervisor 
  can contact her.
  �
  Rebecca Turé is completely insane. She speaks 
  (often in French) of the “woman in the house who 
  wants to kill my boy…” and the “man with the ri-
  ﬂe”. Rebecca’s fragile mental state allowed the enti-
  ties that haunt 1206 Spooner Avenue to manipulate 
  her perceptions. She endured nearly a year of grow-
  ing “visions”, culminating with a full-on hallucina-
  tion of George Crease erasing his head with a shot-
  gun in the kitchen. After her ﬁrst committal, she re-
  turned home, where the problems began once more.
  �
  When her son Anton drowned in the toilet of 
  the master bedroom, Rebecca completely lost her 
  mind, falling into a near catatonic state that lasted 
  eight years. Her husband moved her back to Quebec 
  in 1965 and had her placed in the Douglas Hospital 
  Research Centre, a primary care facility paid for by 
  state funding.
  �
  Rebecca’s doctors ﬁnd her case fascinating. 
  She is a schizophrenic, with aspects of dementia. 
  The doctors remain hopeful that their treatment will 
  provide her with a tolerable existence for the rest of 
  her life, but do not believe she will ever perma-
  nently leave the hospital.
  Maria and Lucien Diaz, 35 and 37 yoa
  Location: Denver, Colorado
  The two children of Peter Diaz live in Denver Colo-
  rado (where their father’s family is originally from). 
  They each are married and have families. The two 
  are very close, and don’t generally speak of their 
  father’s suicide. 
  �
  They will cooperate with police or law en-
  forcement ofﬁcials, though Lucien will attempt to 
  take the brunt of the questioning to keep his sister 
  from harm. The two were young when their father 
  hung himself (Lucien was 13 and his sister was 11), 
  but each remembers that year very clearly.
  �
  Lucien will speak of his father’s “descent” – 
  his growing obsession with the house on Spooner 
  Avenue and his eventual abandonment of his chil-
  dren and wife. Lucien believes his father lost his 
  mind somewhere between 1978 and 1981. Maria has 
  a very vivid memory of riding her bike 
  to the Spooner house in 1980 and after 
  knocking, hearing a woman’s voice 
  saying, “come in”. 
  �
  There was no one in the house at 
  the time. In early 1981, Peter Diaz had a 
  “special” conversation with his chil-
  dren, making them promise they 
  would not enter 1206 Spooner because 
  it was “not safe”. At the time, both 
  thought it was due to the ongoing con-
  struction – now, years later, they are not 
  at all sure that was what he was speak-
  ing of.
  Jason Aiken, 56 yoa
  Location: Turin, New Mexico
  Jason Aiken runs a gas station in Turin, 
  New Mexico. He remarried in 1991, 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  9
  
  and his wife, Sophie is a local artist, selling clay pot-
  tery to tourists from a roadside shop. 
  �
  Aiken is an amicable fellow who’s come to 
  grips with his former wife’s death. He is a down-to-
  earth, no-nonsense individual who will speak 
  openly of all he knows of the Spooner house – 
  which isn’t much. He never had any odd experi-
  ences in 1206 Spooner, except the death of his wife.
  �
  He will relate an unusual “hallucination” he 
  had during the discovery of Janine’s body. When the 
  house was ﬁlled with gas, Aiken started to see 
  “bloody handprints” everywhere – on doorknobs, 
  banisters, on the stove. Of course, when the house 
  was cleared of gas, no such handprints were found. 
  Local ﬁre ofﬁcials told him such hallucinations were 
  not at all unusual. 
  �
  Aiken is neither evasive nor suspicious of the 
  Spooner Avenue house. To him, his wife’s death was 
  simply an accident. Nothing shown or told to him 
  will convince him otherwise.  
  Emily Tycroft, 50 yoa
  Location: Meadowbrook
  Emily Tycroft is a comfortably retired paralegal that 
  inherited a lofty sum after the dissemination of her 
  late ex-husband’s estate. She has lived a quiet life in 
  Meadowbrook, and is considered a conscientious 
  neighbor – well thought of in the local community.
  �
  Tycroft, however, is certain of one thing – 
  1206 Spooner Avenue is an evil place. During the 
  time her husband inhabited that house, nothing but 
  trouble seemed to follow him. She was in the house 
  twice, and both times felt “uncomfortable”, though 
  she never saw anything out of the ordinary.
  �
  Nearly three weeks after her husband’s death, 
  she received an incorrectly labeled envelope ad-
  dressed to her – it had been delivered elsewhere and 
  then caught by a local postman who knew her per-
  sonally. It was in her ex-husband’s handwriting. The 
  letter detailed Tycroft’s deteriorating mental state at 
  the time and seemed to be an explanation of his sui-
  cide. It is a gibberish ﬁlled missive talking of a 
  “woman in the house”
  �
  Emily Tycroft never showed the letter to the 
  police, though, with a successful LUCK÷2 roll (on 
  the part of the Agent with the lowest LUCK score); 
  she will show it to courteous Agents who express 
  the belief that the Spooner house may be “unnatu-
  ral”.
  Break out the Badges
  The Agents have several choices ahead of them 
  when they enter the investigation; namely, do they 
  portray themselves as law enforcement ofﬁcials (if, 
  indeed, they are at all), or do they stay under the 
  radar and hope for the best?
  �
  There are signiﬁcant beneﬁts to both choices, 
  and risks. If the Agents choose to enter waving their 
  badges to the general populace, it’s very easy to ﬁt 
  right in – after all, everyone in town knows a Fed-
  eral Agent died in the Spooner house. No one will 
  be very surprised to ﬁnd law enforcement personnel 
  looking into Special Agent Donnelley’s death. On 
  the other hand, if they begin poking around sensi-
  tive ﬁles – such as coroner’s reports, police reports 
  or local County ﬁles that are not offered to the pub-
  lic – they can draw undue attention to themselves.
  �
  If the Agents lay low – they can achieve much 
  more, and will draw little attention to themselves 
  unless they make a signiﬁcant misstep. Neighbors 
  who notice them coming and going from the 
  Spooner house can be easily assuaged of their dis-
  comfort with the ﬂash of a badge. But then again, 
  too many badge ﬂashes and they might come to the 
  local Police chief’s attention.
   �
  If the moderator thinks the Agents are draw-
  ing undue attention, or are overstepping their 
  bounds, he can roll to see if there are repercussions. 
  When an Agent oversteps his reach, roll the lowest 
  LUCK stat of all the Agents adjusted by the follow-
  ing modiﬁers.
  � The Agents have brandished weapons at 
  locals –25% LUCK
  � The Agents have been caught attempting to 
  side-step rules to obtain sensitive ﬁles –20%
  � The Agents have berated/threatened locals 
  –10% LUCK
  � The Agents are caught illegally searching/
  breaking and entering on private property –
  5%
  If the roll fails, the following events occur in listed 
  order, each time the above roll is failed:
  First, the local Police chief steps in to question 
  to the Agent (the Agent must fast talk his way 
  out of the situation with an appropriate skill 
  roll or face the next consequence).
  Second, a ﬁgure in authority from the law 
  enforcement agency the Agent works for 
  phones to question the Agent on his activities 
  (the Agent must fast talk his way out of the 
  situation with an appropriate skill roll÷2 or 
  face the ﬁnal consequence).
  FBI Agents show up to detain and question 
  the Agents. This can get sticky if they are car-
  rying contraband or are thought to be some-
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  10
  
  where else, and can lead to an ofﬁcial inquiry, 
  the Agent losing their badge, being suspended 
  or worse.
  Another option for the Agents is to send a message 
  up the chain to A-Cell and request an ofﬁcial inquiry 
  into Special Agent Donnelley’s death. If this request 
  is made, strings are pulled to “ofﬁcially” assign the 
  Agents to look into Donnelley’s death. From that 
  point on, they are legit, and have the full backing of 
  whatever law enforcement agency they belong to. 
  The Coroner
  Elmer Perkin is a 55-year old man who’s lived in 
  Meadowbrook his entire life. In his time as the 
  County coroner, Perkin has handled every death in 
  the Spooner house from John Tycroft up, and is 
  aware of the dark history of the house; dating back 
  to the Creases’ murder/suicide of 1959.
  �
  Perkin is a talkative individual, known in 
  town for getting a little drunk at the Meadowbrook 
  Inn on weekends and spilling gruesome details of 
  local deaths. If the Agents learn this and take him 
  out for a beer or two (or four) Perkin will open up. 
  �
  John Tyler was a strange little fellow no one in 
  town knew very well. He worked at the Davidson’s 
  market as a night manager, and was seen as a bit of 
  an outsider. He suddenly moved into town in 1984, 
  and was discovered dead on 12JUL88. His death 
  was ruled an accident by Perkin, but only after care-
  ful consideration. The house was locked, and Perkin 
  was dead in the master bathroom, his lungs full of 
  water in a bone-dry tub. He had drowned, but no 
  signs of struggle were found on the body. Perkin 
  can’t shake the feeling something unusual had hap-
  pened in that death: the tub was empty of water and 
  the plug was in the drain.   
  �
  Perkin knew Louis Tycroft. The lawyer han-
  dled Perkin’s estate planning in 1988. The whole 
  town heard about Tycroft’s deteriorating mental 
  state, and his encounter with the Meadowbrook po-
  lice department a couple of days before his suicide. 
  Perkin is amazed that Tycroft could shoot himself 
  twice in the chest – he’s never even read of anything 
  like that. “Besides, the ﬁrst wound was near-damn 
  instantly fatal…” he’ll say. 
  �
  He calls both Yamilla Isari and Donnelley’s 
  death “damn strange”. He goes on to say that the 
  cuts were identical – absolutely, the same. There 
  were no hesitation marks – on the woman particu-
  larly, that is very strange. Also, he says, the blood 
  spray patterns were nearly identical – though Ya-
  milla Isari obviously had far less blood. The crime 
  scene photos indicate something was blocking the 
  wall-length mirror directly in front of the victim 
  when the throat was cut. The spray indicates it was 
  probably a person.
  �
  Perkin will take some persuading and badge 
  pulling to get copies of the death certiﬁcates of the 
  Spooner house victims (make a LUCK÷2 roll). With-
  out this kind of plying, it will take a request from 
  Michael Bufﬁngton – the Chief of Police – to make 
  him do so. 
  The Police Chief
  Michael Bufﬁngton is Meadowbrook’s 32-year old 
  Police chief. It is his ﬁrst year in ofﬁce.
  �
  Bufﬁngton is a no-nonsense, by-the-book in-
  dividual who will not stand for any lawlessness in 
  his town. To Bufﬁngton, everything is cut and dry – 
  there are no grey areas. He will cooperate with law 
  enforcement ofﬁcials, but only those who seem to 
  have ofﬁcial sanction. Those who do will ﬁnd him a 
  cooperative and helpful assistant – he harbors no 
  grudge against federal authorities. 
  �
  Despite his by-the-book attitude, Bufﬁngton 
  is surprisingly ﬂexible on the subject of the super-
  natural. He won’t bring it up, and won’t be vocal 
  about it in front of people he doesn’t know, but he’s 
  a ﬁrm believer that the world of the paranormal. If 
  Bufﬁngton can be broached on this subject, and as-
  sured the Agents believe the same, he can become 
  an invaluable assistant in the investigation – and a 
  possible recruitment opportunity as a DG Friendly.
  �
  He’s unfamiliar with the Spooner house, ex-
  cept for the various deaths that occurred there and 
  were reported in the paper – and of course, Special 
  Agent Donnelley’s death. While in the house, Buff-
  ington got the “bad feeling” that seems to strike par-
  ticular people inside.
  Michael Buffington
  Police Chief
  Race: Caucasian, Education: BA Criminology Fulton 
  University, Occupation: Police Chief, Age: 32, 
  Height: 6’2”, Weight: 225 lbs, Hair: Blonde, Eyes: 
  Brown
  STRENGTH�12 SIZE�12 CONSTITUTION�10 
  DEXTERITY�12 POWER�14 APPEARANCE�11 
  INTELLIGENCE�12 EDUCATION�16 
  HP 11 MP 14
  SANITY�70 
  IDEA�60% LUCK�70% KNOW�80% 
  DMG BONUS: +1D4 
  SKILLS: Administration 41%, Run-A-By-The-Book-
  Investigation 33%, Computer 44%, Criminology 
  32%, Dodge 31%, Drive Automobile 50%, Search 
  50%.
  LANGUAGES: English (own) 80%, Spanish 12%.
  ATTACKS: Punch 55%, Glock 61%, 1d8+2.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  11
  
  The Dark Past
  The records that do exist on 1206 Spooner Avenue 
  before the year 1956 are scattered all over town. 
  They are practically everywhere – in antique shops 
  (where Isabelle Wheeler’s furniture was sold), in the 
  ﬁle morgue of the Meadowbrook Sparrow (the local 
  paper), and in various households around town 
  (people who bought Wheeler furniture from the es-
  tate).
  �
  Agents who persistently ask questions 
  around town about the Spooner house will eventu-
  ally receive some clues, but ﬁnding them will re-
  quire a serious amount of footwork. Make the 
  Agents role play such investigations. Asking un-
  comfortable questions such as “has this piano ever 
  played…uh…on its own?” leads to interesting NPC 
  interactions.  
  �
  The Agents will also gather the attention of 
  some of the local gossips. If they’re hoping to re-
  main “below the waterline” during their investiga-
  tion, this is a good way to blow themselves out of 
  the water. Police Chief Bufﬁngton will become in-
  volved (if he hasn’t already), if the Agents kick up 
  too much dust by asking questions that can obvi-
  ously have nothing to do with the death of Agent 
  Donnelley. 
  The Furniture
  Isabelle Wheeler’s furniture was long ago scattered 
  all over Meadowbrook – some pieces have traveled 
  even further since 1956. Several pieces do remain in 
  Meadowbrook and the surrounding areas however. 
  DG Friendly Elizabeth Tucker – an antiquarian – can 
  be very helpful in this circumstance; and can even 
  locate items that have left Meadowbrook for else-
  where.
  The End Table
  This turn of the century piece 
  is unusual. It can be found in 
  the home of Emily Harrison 
  (77 yoa), who purchased it at 
  the estate sale of Isabelle 
  Wheeler in 1956. She’s had it 
  since that time.
  �
  Harrison is a widower who lives on the far 
  side of Meadowbrook – she and her church group 
  have quite a heavy pool of gossip going on the 
  Spooner house, so the fact that Agents are asking 
  questions about it will quickly spread around town. 
  �
  A successful ANTIQUES roll indicates it’s 
  southern Italian in origin; but with odd, Asiatic in-
  ﬂuences. The edges of the table are painted with 
  enamel decoration, complex, interweaving designs 
  that seem to be geometrics. Closer examination 
  however (with an appropriate skill roll) reveals they 
  are actually stylized people dancing. The common 
  element in the design is a dark man; bigger than the 
  rest, who leads the dance – he has no face, instead, 
  he seems to have a horn in its place. Emily Harrison 
  never noticed them before. 
  �
  The top of the table is marked by an odd 
  symbol – the triskelion; a triple spiral. Careful ex-
  amination reveals that the three slats of wood that 
  compose the surface of the table are mis-aligned; 
  indicating they are movable. No one has done this 
  since 1956. Inside the base of the table are three ob-
  jects, latched down with rotting leather ropes. 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  12
  Isabelle Wheeler’s Diary
  Language: English
  Cthulhu Skill Gain: +2%
  SANITY: -1d
  Spell: Convochi L’Uomo Nero (in phonetic Ital-
  ian)
  Reading Time: 1 week
  Description: This cramped diary, hidden in the 
  mechanism of the antique end table contains 
  more than twenty years of recollections of Isa-
  belle Wheeler. It covers the years of 1927 to 1950, 
  Isabelle’s pact with the Crone, the consecration of 
  the Spooner house to L’Uomo Nero and the dark 
  god’s appearance on 12JUL55.
  
  The Knife: This bronze knife is small and 
  sharp. It was used in ritual sacriﬁces of ani-
  mals to consecrate the Spooner house to 
  L’Uomo Nero. This item is used in the Convo-
  chi L’Uomo Nero spell presented on p. 31.
  The Bowl: This bronze bowl is marked by the 
  Triskelion as well, and seems on initial exami-
  nation to be clotted with dirt. Forensic exami-
  nation reveals it to be ancient, dried blood – 
  that of an animal. This item is used in the 
  Convochi L’Uomo Nero spell presented on p 
  The Diary: See Isabelle Wheeler’s Diary on p 
  12.
  The Piano
  This was Isabelle Wheeler’s piano. Purchased in 
  1930, it is a Baldwin Upright Piano. It was pur-
  chased from the estate sale in 1956, and re-sold in 
  1970. It has remained in stores since then. The piano 
  itself is physically unremarkable. The one thing sig-
  niﬁcant about it is that at the moments music can be 
  heard emanating from 1206 Spooner, the mirror on 
  the backstop of the piano shows the ghostly form of 
  Isabelle Wheeler playing the piano – but the piano 
  itself remains inert (0/-1 SANITY).
  �
  If this piano is destroyed, the music manifes-
  tations in 1206 Spooner Avenue permanently cease. 
  The Armoire
  The armoire is a 1940 American Modern armoire 
  owned by Jessica Griffs, a banker in nearby Colum-
  bia City. Without the assistance of Elizabeth Tucker, 
  it can be located in a few days – without her help, it 
  can take months.
  It is made of oak, stained a deep brown and 
  has a mirrored front. It is physically unremarkable – 
  there’s nothing hidden in it. However, anyone with 
  a POWER of 15+ who enters the armoire and shuts 
  the door behind them very plainly hears the incanta-
  tion of the spell Convochi L’Uomo Nero as if it was 
  occurring in the room outside. No one else present 
  can hear it. (0/-1 SANITY.) 
  �
  If they remain in the closet, they hear the spell 
  come to its conclusion; a booming male voice says, 
  “Chi chiama il mio nome?”(“Who calls my name?”). A 
  woman’s voice can be heard protesting in English 
  (Isabelle Wheeler’s). This is followed by a demand 
  from the male, “Scriverete il vostro nome nel libro 
  nero.”(“You shall write your name in the black 
  book”). This is followed by a blood-curdling scream. 
  (0/-1d4 SANITY.) The “vision” then ends.
  The News Files
  In the ﬁle morgue of the Meadowbrook Sparrow are 
  thousands of back-issues ﬁlled with ream upon 
  ream of pointless news stories that have nothing to 
  do with the Wheelers or the Spooner house. There 
  are six signiﬁcant news stories that have relevance 
  in the investigation:
  Isabelle Wheeler’s Sickness (JUN09)
  This news article from 1909 describes Isabelle 
  Wheeler’s unknown ailment, and her husband’s 
  attempts to hire doctors from out of state to see her. 
  It describes Isabelle as bed-ridden with “convul-
  sions” and incapable of walking. It shows a grainy 
  picture of Isabelle marked “Easter 1907”. She looks 
  slim and proper, dressed in he Sunday best. 
  The Crone’s Dismissal from the Sanitarium for “Witchcraft” (MAY26)
  This article from 1926 describes the dismissal of 
  Adele DiVetello for “improper behavior” at the 
  Meadowbrook Sanitarium. DiVettelo, it was 
  claimed, was practicing witchcraft, and was re-
  ported by several other workers to have slaughtered 
  a cat and drank its blood. 
  �
  No photograph is included but she is marked 
  as a woman of low moral standards and a heathen. 
  Isabelle Wheeler’s Recovery (JUN26)
  This article from late 1926 notes with amazement 
  Isabelle Wheeler’s seemingly complete recovery 
  from whatever ailment afﬂicted her. She makes a 
  brief appearance in public – attending several soci-
  ety functions – before returning to her home to “re-
  cuperate for a long period”.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  13
  
  �
  Several smaller follow-up articles note he con-
  tinuing good health, but she slowly drops off the 
  society pages altogether. 
  The Antonio DiVettelo Scuffle (NOV37)
  This news article, heavily skewed in favor of Mat-
  thew Harrigan indicates Antonio DiVettelo, an Ital-
  ian immigrant recently living at 1206 Spooner Ave-
  nue, assaulted him and some friends on the street. 
  Reading between the lines, it becomes clear DiVet-
  telo himself was attacked.
  �
  The Italian let loose a “stream of foul and in-
  comprehensible Italian curses at the lads as he was 
  lead away”. He was held for a short period and then 
  released to Isabelle Wheeler, who paid his bond.  
  Matthew Harrigan’s Disease (DEC37)
  This article from the winter of 1937 notes the death 
  of Matthew Harrigan from a “wasting illness” that 
  could not be identiﬁed. It also notes that several of 
  Matthew’s friends suffered from the same sickness, 
  though they recovered. 
  �
  There is no mention of the Antonio DiVettelo 
  incident. 
  The Animal Deaths (Between AUG40 to AUG55)
  Various articles cover the strange disappearance of 
  local animals: cats, dogs and other pets in the vicin-
  ity of central Meadowbrook. Articles suggest every-
  thing from a scientiﬁc explanation to something 
  more sinister such as a coyote or a sadist.
  �
  No direct cause is ever located. These cases 
  seem to cease after AUG55.
  Room by Room
  1206 Spooner is fueled by the 
  power of the being that inhabits it – 
  rage, anger and hate feed its power. 
  Some beings project more “energy” 
  than others however (this explains 
  why some people enter 1206 
  Spooner and experience nothing, 
  while others see a host of manifes-
  tations). 
  �
  Isabelle Wheeler was the ﬁrst 
  person trapped behind the reﬂec-
  tions in the Spooner Avenue house. 
  Since then, she’s been busy, collect-
  ing “people” to inhabit the dark 
  world on the far side of the glass 
  with her. Not all who were killed in 
  the house remain “alive” behind 
  the glass; some lacked the personal 
  power necessary to “survive”. So far, George and 
  Margaret Crease, Michael Dougherty, Anton Turé, 
  Janine Aiken, Louis Tycroft and Special Agent Don-
  nelley have been swept into the dark nether world 
  of the house. 
  �
  The spirits that exist there live a horrible half-
  life. They either repeat the last moments over and 
  over again, or if they’re more powerful, do their best 
  to lure others to their doom in the house. Isabelle 
  Wheeler is the only true “entity” in the house how-
  ever; all the others are simply an extension of her 
  power – she has absolute control over the other 
  “minds” within the glass, and can instantly turn 
  them to her whim.
  �
  Wheeler’s only motivation is this – the mis-
  ery, hate and pain of others distract her from her 
  own torment. She will never ﬁnd her ﬁll and will 
  feed on the inhabitants of the house indeﬁnitely – 
  unless she’s stopped.
  Manifestations
  As such, each room and the manifestations possible 
  in it are listed under three headings “POWER 11 or 
  less”, “POWER 12 or more” and “POWER 15 or 
  more”. If an Agent with the appropriate POWER 
  stat enters that particular room, the manifestation 
  listed under their stat can occur. It remains up to the 
  moderator to choose when (and if) such an event 
  occurs, however. 
  �
  The moderator should do his best to slowly 
  build tension over a period of time; don’t drop all 
  the manifestations at once, and then wait for the 
  Agents to react – start small, and work your way up 
  to dramatic events. Also, save the best for last.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  14
  
  Porch/Foyer
  Description
  This 6’x4’ porch opens onto a 6’x8’ foyer. The porch 
  is simple stone affair, with three steps up leading to 
  a small, iron-bar-enclosed porch. There is a single 
  lamp hung above the door, which is red.
  �
  The foyer is a small space that opens onto a 
  closet, the dining room, and the den. The closet door 
  has a full-length mirror in it and the ﬂoor, like every 
  room in the house except the upstairs room is wood-
  ﬂoored. 
  Power 11 or less
  � If an Agent arrives at night, or is alone, on a 
  LISTENx2 roll, they might hear music play-
  ing from inside the door. It is a piano play-
  ing a Beethoven song. When the door 
  opens, the music immediately ceases. There 
  is no piano or stereo in the house. (0/-1 
  SANITY)
  � On the mirror in the entry foyer, small, wet 
  handprints – those of a child – can be seen 
  with an appropriate roll (0/-1 SANITY).
  Power 12 or more
  � If an Agent arrives at night, or is alone, on a 
  LISTEN roll, they might hear music playing 
  from inside the door. It is a piano playing a 
  Beethoven song. When the Agent enters the 
  dining room, the music immediately ceases. 
  There is no piano or stereo in the house (0/-
  1 SANITY).
  � On the siding next to the door, behind a 
  bush an astute Agent might spot a message 
  written in a substance that looks like blood 
  (test will reveal it to be animal blood). It 
  reads, “Hell is Me” (0/-1 SANITY).
  � If the Agent knocks on the door, they very 
  clearly hear a woman’s voice shout “come 
  in!” from somewhere deeper in the house – 
  perhaps upstairs. There is no one in the 
  house (-1/1d4 SANITY).
  Power 15 or more
  � If the Agent checks the closet in the front 
  foyer, or places their jacket in the closet, 
  they discover loose objects from all over the 
  house – rotting orange juice cartons, ripped 
  up magazines, shredded clothing. The foyer 
  stinks; but only after the closet is discov-
  ered. It looks like a huge rats’ nest (0/-1 
  SANITY).
  � If an Agent arrives at night, or is alone, on a 
  LISTEN roll, they might hear music playing 
  from inside the door. It is a piano playing a 
  Beethoven song. When the Agent enters the 
  dining room, the music continues – it seems 
  to be emanating from under the wood ﬂoor 
  of the dining area. There is no basement. 
  (-1/1d4 SANITY).
  � The Agent, when alone, will see a little boy 
  reﬂected in the foyer mirror. The boy is 
  standing in the dining room behind him. 
  The boy is a pale blue and is obviously dead 
  (-1/1d4 SANITY). Anyone who has seen a 
  photograph of Anton Turé will recognize 
  him (-1/-1d6 SANITY). When the Agent 
  turns around, the boy is gone. If they re-
  main still, the boy slowly walks to the mir-
  ror and places his hands on it, then vanishes 
  – leaving behind moisture on the outside of 
  the mirror.
  � Furious discussion can be heard emanating 
  from the foyer closet. A male and a female 
  voice are exchanging heated words – but 
  exactly what they are saying is difﬁcult to 
  discern. The male voice says something like  
  “thousand faced moon” – and the female 
  voice seems to be protesting. When the 
  closet door is open, no one is inside. (-1/-
  1d4 SANITY).
  Dining Room
  Description
  This 13’x14’ dining room looks out a three paned 
  gable window onto shrubbery and the front yard. 
  The doorways in the room lead to the foyer and 
  kitchen. This room was originally (in 1907) a sitting 
  room; and help Isabelle Wheeler’s Baldwin upright 
  piano.  
  �
  Currently, the room is still ﬁlled with boxes of 
  Yamilla Isari’s possessions (these will take 4 to 6 
  hours to go through completely). They’ve sat here 
  for months, as the house has maneuvered through 
  the local legal system to go back into circulation. In 
  one of the boxes is Isari’s diary (see Yamilla Isari’s 
  Diary on p. 17 for more details). 
  �
  Other than the boxes, the room is empty ex-
  cept for a gaudy 1950’s chandelier that seems to 
  have wiring problems (it ﬂickers from time to time).
  Power 11 or less
  � If an Agent arrives at night, or is alone, they 
  might hear what sounds like the mufﬂed 
  whimpers of some type of animal some-
  where in the scattered boxes. If they strug-
  gle to ﬁnd it, the sound seems to come and 
  go, and if they persist, to gain a more hu-
  man quality. Eventually, it sounds like a 
  little girl crying. Persistent investigators 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  15
  
  eventually come upon a box ﬁlled with gore 
  – in the center of a pile of unidentiﬁable 
  rotting meat is a cat skull; freshly stripped 
  of ﬂesh (-1/–1d4 SANITY).
  Power 12 or more
  � If an Agent arrives at night, or is alone and 
  begins searching the boxes, they discover, 
  under an initial stage of useless junk, page 
  upon page of yellowed paper – ancient 
  sheet music for Beethoven’s “Moonlight 
  Sonata” – the music they might have heard 
  playing in the room. (0/-1 SANITY).
  � If the Agent looks under the ﬂoorboards 
  (perhaps to see where the ghost-music was 
  playing, heard in the foyer), under a new 
  ﬂoating wood ﬂoor they discover a patchy 
  old birch ﬂoor (the original from 1907). Re-
  moving this ﬂoor reveals the underpinnings 
  of the house –in the dirt and ﬁlth beneath is 
  a graveyard of animals. This requires an 
  Agent to crawl beneath the structure – and 
  only one can do so at any given time. An-
  cient bones of dogs, cats and other local 
  pets are stacked about across the entirety of 
  the house foundation. Careful examination 
  reveals at least 3/4 of a human skeleton 
  among the piles. (-1/-1d4 SANITY).
  Power 15 or more
  � Those Agents who 
  are in the dining 
  room on the 12th of 
  the month, or at 5 
  to midnight on any 
  night, have a mo-
  mentary ﬂash of a 
  ritual conducted 
  here in the past. 
  The Crone is visi-
  ble, naked, in the 
  middle of the room, 
  bowing in supplica-
  tion to a huge, na-
  ked man whose 
  face is lost in 
  shadow. This vision 
  lasts a single Agent 
  a split second, and 
  is followed by a 
  wave of crippling 
  nausea that inca-
  pacitates the Agent 
  for up to an hour. 
  (-1/1d4 SANITY).
  � Those of sufﬁcient POWER who venture 
  under the house (as in the above section) 
  are in greater danger than they know. If it’s 
  night, they must make a LUCK roll. If they 
  fail, their light source suddenly stops work-
  ing, and the exit seems to vanish. In the 
  dark, they hear something clattering among 
  the bones (0/-1 SANITY), and then guttural 
  animal-like sounds (-1/-1d4 SANITY). 
  Those that fail both rolls suffer 1d6 HPs 
  damage from either what is stalking them, 
  or by crawling over the various bones and 
  jutting objects beneath the house. Play cat 
  and mouse with them – occasionally indi-
  cating in the darkness that they can’t seem 
  to ﬁnd either the edge of the foundation or 
  the exit. After what seems like hours, every-
  thing suddenly returns to normal – the exit 
  opens back up and light source turns back 
  on. There is no “monster” beneath the 
  house, and other Agents might indicate the 
  missing Agent was gone for only a few 
  minutes.
  Den
  Description
  This 17’x16’ room is the centerpiece of the house, 
  and holds the grand ﬁreplace. Exits from the room 
  go to the foyer, the back porch, the breakfast nook, 
  and the hallway to three of 
  the four bedrooms in the 
  house. 
  �
  Most of Yamilla 
  Isari’s furniture remains in 
  this room. There are some 
  old Styrofoam cups ﬁlled 
  with rancid coffee (from the 
  coroner/police). 
  Power 11 or less
  �
  If an Agent arrives 
  at night, or is alone, they 
  might be present when the 
  lights ﬂicker on and off 
  (sometimes, they even seem 
  to come on by themselves). 
  Astute Agents see the 
  shadow of a female in a long 
  gown cast on the wall as the 
  lights ﬂicker. There is no one 
  else in the room (0/-1 SAN-
  ITY).
    A ﬂapping monstrosity 
  greets any Agent looking up 
  the chimney. Some winged 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  16
  
  creature ﬂaps out of the chimney, and a 
  LUCK roll must be made or those present 
  draw their weapons. Those with guns al-
  ready drawn must make a LUCK roll not to 
  accidentally discharge them. But it’s only a 
  dirty and bewildered pigeon. (Later, even if 
  the pigeon is let loose of the house, it can be 
  found ritualistically killed in the center of 
  the den; wings, head and legs pulled off 
  and placed side by side; -1/-1d4 SANITY.)
  Power 12 or more
  � If an Agent arrives at night, or is alone the 
  ﬁreplace seems to light itself, and female 
  laughter can be heard from the Master Bed-
  room (0/-1 SANITY).
  � If an Agent arrives at night, or is alone they 
  can hear the repetitive strike of some type of 
  cleaver in the room. There is no one visible 
  to make such a noise. The noise can ﬁnally 
  be tracked to the hearth near the ﬁreplace. If 
  the Agent watches carefully, he can see each 
  strike of the invisible cleaver as it hits the 
  soft wood leaving a deep carved indent be-
  hind. If an Agent is foolish enough to place 
  their hand there, they suffer 1d6 HPs dam-
  age (and probably lose some ﬁngers) from 
  the ghost cleaver (-1/-1d6 SANITY). After 
  twelve such strikes, the ghost cleaver stops.
  Power 15 or more
  � Before the Agent knows what they’re doing, 
  as if some outside force made them do so, 
  they grab a cup of rancid coffee and slowly 
  drink every drop of it, as if savoring it. 
  Anyone else present is ﬂabbergasted by the 
  scene (0 or -1 SANITY). The Agent who 
  drank the coffee is then overcome by vomit-
  ing and retching for 1d10 minutes. In the 
  pool of vomit, amidst the rotting coffee and 
  bile is a crawling and writhing pile of mag-
  gots (-1/-1d4 SANITY). 
  � Out of the blue, the sound of a single, huge 
  gunshot shakes the house. Those familiar 
  with guns will immediately identify it as a 
  shotgun blast. The smell of cordite, gun-
  powder and the subtler odor of burning 
  hair and blood ﬁll the air (0/-1d4 SANITY). 
  There’s no obvious source of the distur-
  bance. 
  � Agents standing near the couch hear the 
  creak of its supports as it slowly gives to a 
  weight put on it. Nothing is on it. As the 
  Agents move about or talk, the weight 
  seems to shift, as if it was turning to listen to 
  what the Agents had to say; or watching 
  where they were going. Anyone trying to 
  “subdue” the force (either by grabbing it or 
  shooting at it) are swept aside as if a giant 
  hand brushed them away – they suffer 
  1d6+2 HPs damage (-1/-1d6 SANITY).
   
  Kitchen
  Description
  This 12x12 kitchen was cutting-edge in 1956, but 
  now looks dated. The stick on tile is peeling; the 
  Formica counters are cracked and yellowed with 
  age. The stove is ancient. The room is also ﬁlled with 
  a subtle, rotten odor like rotten eggs. It looks re-
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  17
  Yamilla Isari’s Diary
  Description: This small faux-leather book is 
  ﬁlled with ﬁfty-seven pages of cramped Arabic 
  writing. Yamilla Isari’s recollections in the 
  house include visions of a dead little boy (An-
  ton Turé), continuing dreams of an old “ethnic” 
  woman, and two terrifying dreams of a woman 
  behind the glass in the master bedroom. This is 
  in addition to various disturbances since her 
  move-in date.
  �
  Near the end Isari slept in the den and 
  avoided the master bedroom. The last entry in 
  the diary says “I understand why I came here 
  now, I’m home.”
  
  cently riﬂed through – many of the cabinets are half-
  opened. A half-ﬁlled garbage bag is on the ﬂoor 
  ﬁlled with rotting foodstuffs.
  Power 11 or less
  � If an Agent arrives at night, or is alone, they 
  gain a strange sense of power emanating 
  from the kitchen – like something was try-
  ing to communicate with them. Whenever 
  they move, the force seems to dissipate 
  slightly, like something was congealing in 
  the air. The Agent begins to sweat profusely, 
  and those who leave then see nothing, but 
  feel like they just avoided catastrophe (-1 
  SANITY). Those who remain are suddenly 
  startled by a tug on their hand – the corpse 
  of Anton Turé is holding their hand. He 
  looks up – his eyes fall into blank sockets 
  and his face is a puffed blue. “Where is my 
  daddy”, he quietly asks (-1/-1d6 SANITY). 
  It sounds like he’s speaking underwater. 
  Before the Agent can react, he’s gone.
  � If an Agent arrives at night, or is alone, they 
  catch a glimpse of a man reﬂected in the 
  windows of the breakfast nook; he’s stand-
  ing in the kitchen just behind the Agent. 
  When they turn they ﬁnd a portly looking 
  man in 1950’s dress spinning a new-looking 
  double-barreled shotgun towards his own 
  face. He does this so quickly, Agents need to 
  make a LUCK roll to even say anything be-
  fore he erases his head from the neck up. If 
  they do manage to say something, the man 
  shouts, “leave me ALONE!” and then 
  shoots himself anyway (-1/-1d6 SANITY). 
  Agents who have seen a photo of George 
  Crease will recognize him. (-1/-1d8 SAN-
  ITY).
  � An Agent entering the kitchen alone sud-
  denly ﬁnds themselves doing the dishes. As 
  they wake from this stupor they hear a 
  man’s voice coming from the master bed-
  room saying “come and see the mirrors!” 
  (0/-1 SANITY).
  Power 12 or more
  � If an Agent arrives at night, or is alone they 
  hear four subtle clicks; one after the other. 
  With an appropriate LISTEN roll, the Agent 
  can locate the source of the sound – if they 
  don’t, in a few minutes they’ll smell it. All 
  four burners on the stove have been turned 
  on full, but the pilot lights have somehow 
  gone out. When the Agent turns them off; 
  his hands come away sticky – they are cov-
  ered in bloodstains 0/(-1 SANITY). 
  � A noise issues from the cabinets, startling 
  Agents in the area. A successful LISTEN roll 
  indicates a central cabinet as the source of 
  the noise. It’s a scratching, hissing noise that 
  sounds like some sort of animal trapped 
  inside. When the cabinet is opened (even if 
  it was opened recently) a wave of the foul-
  est stench possible issues out. All present 
  must roll LUCKx2 or vomit uncontrollably 
  and ﬂee the house for 1d20 minutes. Those 
  who throw open the cabinet catch a glimpse 
  of something black and moving before they 
  have to draw their head away (all must re-
  coil from the stench, even if they make the 
  roll). When they return, all they ﬁnd is old 
  containers of salt, sugar, wheat and oats. 
  Nothing inside is rancid (0/-1 SANITY).  
  � Suddenly, the Agents feel overcome with 
  the stench of natural gas. The whole house 
  seems suddenly ﬁlled with it to the point of 
  asphyxiation. None of the burners on the 
  stove are on. Agents who remain will 
  slowly ﬁnd the smell of gas fading, those 
  who ﬂee will ﬁnd all the doors locked – as if 
  from the outside – they must overcome a 
  STRENGTH of 25 to bust down a door. The 
  more they struggle, the greater the feeling 
  of smothering. Eventually, the door will 
  swing open and the Agents will realize it 
  was all in their mind (0/-1 SANITY).
  Power 15 or more
  � Agents in the kitchen hear the clatter of 
  something metallic on the countertop when 
  they turn they ﬁnd a 1909 Milton straight 
  razor in perfect condition; it looks like it 
  was made yesterday, except for the blood. 
  The blood on the razor is dried and if 
  checked, both the blood of Agent Donnelley 
  and Yamilla Isari can be found on the blade 
  (yet somehow, not yet dry). Police will be 
  very interested where an Agent came by 
  this (they will NOT believe it was over-
  looked in the search). Suspicion could 
  quickly fall on any Agent foolish enough to 
  bring it to the attention of the local authori-
  ties. The razor, however is a booby-trap. If 
  the Agents walk into the master bedroom 
  with it while alone, the house will possess 
  them (if it can) and cut their own throat 
  with the razor – just like Isari and Donnel-
  ley (this wound inﬂicts 1d20+2 HPs dam-
  age). Once the act is done, the razor van-
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  18
  
  ishes once more into the nether world of the 
  house and cannot be located.
  � Those who ﬁnd themselves in the kitchen at 
  night hear the quiet (almost inaudible) sing-
  ing of what sounds like an old woman. She 
  sings in Italian. This can be recorded. Those 
  who do some digging online discover the 
  song is an 18th century Italian folksong 
  called Un modo scuro, ho viaggiato,  “A dark 
  way, I have traveled.” Those who hear the 
  song have nightmares for the next three 
  nights of an ancient crone appearing in their 
  room and rushing their bed with a hook-
  like knife (0/-1d4 SANITY). Even those 
  who hear the recording.
  � What can only be described as the sound of 
  a cat in agony suddenly ﬁlls the house. This 
  sound persists for 
  hours, and 
  though it seems 
  to emanate from 
  the kitchen, its 
  source can never 
  be found (0/-1 
  SANITY). Those 
  who stand qui-
  etly in the kitchen 
  and listen to the 
  brief silence be-
  tween the howls 
  can hear an old 
  woman speaking 
  softly in Italian 
  (0/-1 SANITY), 
  as if soothing the 
  animal, as well as 
  a familiar yet 
  hard to place 
  sound. It’s the 
  sound of a knife 
  brieﬂy sharpened 
  on a whetstone. 
  Bedroom 2
  Description
  This small 11’x11’ bedroom was once a child’s room. 
  It also looks as if it was in the midst of being redeco-
  rated when the house was…vacated. Half the 
  room’s wallpaper has been removed, revealing a 
  blue sea ﬁlled with cartoon ships. There is no furni-
  ture in the room; only a stepladder, some old paint 
  buckets ﬁlled with completely congealed paint, and 
  some tarps. 
  �
  This was Anton Turé’s room, when he lived in 
  the house.
  Power 11 of less
  � An Agent entering the room for the ﬁrst 
  time sees it as it was in 1962 — the room of 
  little boy from the 1960’s. The mirage per-
  sists for a second, and then slowly fades 
  away as if it were a double image (0/-1 
  SANITY).
  � An Agent sitting quietly in the room hears a 
  intermittent clatter: the sound of metal on 
  wood. Looking around, the Agent locates a 
  single, vintage toy car. As they watch, it 
  rolls as if pushed by an invisible force. (0/-1 
  SANITY)
  � The wallpaper of the room seems to shift 
  subtly. Those staring at it ﬁnd themselves 
  disoriented as the cartoon ships seem to 
  move — the small cartoon 
  men who line the half-way 
  point on the wall seem to 
  dance. A noise snaps the 
  Agent out of the vision,the 
  sound of a jack-in-the-box 
  being slowly wound up 
  (no source can be found). 
  When it noise stops, the 
  Agent looks back up and 
  ﬁnds a plain brown paint 
  on the walls; there’s no 
  wallpaper to be seen (0/-1 
  SANITY). 
  Power 12 or more 
  �
  When the Agents 
  enter the room, a 1950’s 
  era balsa glider slowly 
  ﬂoats down from head-
  height and lands at their 
  feet. The glider was not 
  there before; and it 
  dropped from a space 
  from where it must have 
  been hanging in mid-air 
  (0/-1 SANITY).
  � Agents who enter the room alone ﬁnd 
  themselves overcome with an urge to curl 
  up in the corner of the room beneath some 
  of the tarps. This feeling of safety and com-
  fort continues while they are in the tarp. A 
  song comes to them and they begin hum-
  ming it — Endless Sleep by Jody Reynolds. If 
  anyone else enters, the feelings which over-
  came the Agent suddenly seem alien and 
  bizarre. They can’t explain why they did 
  what they did (0/-1d4 SANITY).
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  19
  
  � Something in the closet seems to shake the 
  door, as if something was hitting it from the 
  inside. The track of the door comes loose 
  and a small bolt comes loose and rolls 
  across the ground towards the Agents. 
  Anyone attempting to see what’s in the 
  closet catches a brief glimpse of two red 
  eyes in the darkness behind the broken 
  door (0/-1 SANITY). When the door is 
  opened, nothing is in there except an area of 
  dampness. 
  Power 15 or more
  � An Agent alone in the room feels something 
  small and cold snuggle close to them; as if 
  an invisible entity was clutching them. If 
  they hold still, the entity begins to sob. It’s 
  the voice of a small child. If the Agent stirs 
  or takes any other action, it vanishes (0/-
  1d4 SANITY).
  � Wet hand-prints — those of a small child, 
  can be found on the tarps on the ﬂoor. As 
  the Agent watches, they seem to track along 
  the wall heading towards the door. When 
  they reach the door, it slams shut (0/-1 
  SANITY). 
  � If an Agent arrives at night, or is alone they 
  feel an intense wave of scrutiny in the room. 
  No matter where they look in the room, 
  they cannot ﬁnd the source. If they remain, 
  the feeling grows more intense. Finally, the 
  Agent becomes certain the source of the 
  scrutiny is behind the open door. When 
  they draw back the door from the wall, 
  there is no one there. However, when they 
  pull the door back to the wall, revealing the 
  hall, they see the little boy. The blue skinned 
  boy’s face is lost in shadow. He 
  looks up at the Agent and 
  gurgles, “what are you doing 
  in my room...” The boy van-
  ishes in front of them like a 
  photographic trick (0/-1d4 
  SANITY).
  Bedroom 3
  Description
  This small 11’x12’ bedroom adjoins the 
  hallway and shares a bathroom with 
  Bedroom 4. It is a plain, empty room 
  with an old, ratty lime green rug. 
  Power 11 of less
   � Standing in the room, the form 
  of a small child of some sort 
  can be seen momentarily as it passes rap-
  idly on its way towards the den. No matter 
  how quickly the Agent rushes out to see 
  who it was, no one is there (0/-1 SANITY).
  � A telephone ringing suddenly cuts the si-
  lence of the house. If the sound is tracked 
  down, the Agents ﬁnd an old rotary phone 
  hidden beneath the rug in bedroom 3. The 
  wire from the phone trails off under the rug. 
  If the phone is answered, a female’s voice 
  on the other end asks one by one for the 
  families that have occupied the house. The 
  voice sounds polite — even sweet — and a 
  bit confused, as if suffering from a slight 
  case of senility. Finally the voice asks for 
  Isabelle Wheeler. No matter the answer, the 
  voice says, “she’s there, I’ll wait.” Then the 
  voice seems to rise in octaves until it’s a 
  garble of unintelligible voices; the signal 
  dies with an electrical shriek (0/-1 SAN-
  ITY).
  � A ﬁgure of a woman in a white nightgown 
  whose features are lost in a shroud of gray 
  suddenly appears in the middle of the 
  room. She holds her arms up to the ceiling 
  and shouts “in darkness I strike my name from 
  the book of life, and place it in the black book of 
  the Dark Man.” The voice fades in and out as 
  if it was being tuned in on a bad radio. 
  When she ﬁnishes her line, the single naked 
  light-bulb in the room explodes in an arc of 
  pyrotechnics (0/-1d4 SANITY).
  Power 12 or more
   Someone begins whispering to a single 
  Agent in the room. The voice, which be-
  longs to an old woman, apparently ema-
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  20
  
  nates from the air. The voice is speaking 
  Italian. Those who ﬁnd Isabelle Wheeler’s 
  diary (see Isabelle Wheeler’s Diary on p. 12 
  for more details) will recognize this chant 
  as part of the Convochi L’Uomo Nero spell. 
  After several minutes of the chant, it ceases 
  (0/-1 SANITY).
  � A noise from the adjoining bathroom draws 
  the Agents there. Inside, a bath has been 
  drawn, and the water is sloshing about in it 
  as if something was struggling in it. But the 
  water is clear, and nothing is in it. In fact, 
  something invisible seems to displace the 
  water, those who look carefully will see what 
  seems to be the shape of a small child. The 
  commotion continues until someone touches 
  the water (0/-1d4 SANITY).
  � Those opening the closet ﬁnd a little girl in 
  pigtails sitting in the darkened corner of the 
  space. She looks up and her eyes are silver, 
  like those of a wolf. She smiles and says 
  “let’s play...” If an Agent reaches into the 
  dark, they’re bitten for 1d4+2 HPs damage. 
  The wound looks like it was inﬂicted by 
  some sort of dog. Before anyone can react, 
  the little girl is gone (0/-1d4 SANITY).
  Power 15 or more
   When the Agents enter the room, the lime 
  rug seems to be drenched and stinks of rot. 
  Anyone familiar with forensics will recog-
  nize the stench as that of a corpse that has 
  been left to sit in standing water for some 
  time. There is no body present however (0/-
  1 SANITY). 
   A shape of a small ﬁgure rises in the lime rug, 
  as if being slowly raised from below the 
  ﬂoor. It writhes there for thirty-seconds, 
  soundless, and then vanishes the same way 
  it appeared. There is nothing but wood ﬂoor 
  beneath the rug (0/-1d4-2 SANITY).
   Something seems to move under the ratty 
  rug. It’s about the size of a large cat, and it 
  slides slowly towards the Agents. If it’s shot 
  or stomped the rug explodes in a gout of 
  blood. When the rug is pulled away, nothing 
  is there except the blood. (0/-1 SANITY)
  Bedroom 4
  Description
  This small 12’x11’ bedroom adjoins the hallway and 
  shares a bathroom with Bedroom 3. It is a plain, 
  empty room, but the rug has been removed, reveal-
  ing wood tack-strips which once held the rug. 
  Power 11 of less 
  � As the Agents enter for the ﬁrst time, they 
  are all overcome with a wave of nausea. 
  Each smells something different —�vomit, 
  feces, burning hair. The feeling persists as 
  long as the Agents remain in the room; 
  when they leave, it vanishes (0/-1 SANITY). 
  The next time they enter, the feeling does 
  not repeat.
  � The light in the room does not work, though 
  the circuit breaker indicates power is get-
  ting through to the room. If an Agent re-
  moves the switch-plate in the room, the gap 
  in the wall begins to bleed (0/-1d4 SANITY). 
  The substance, which smells and looks just 
  like blood then seems to fade out, as if it 
  was removed in time lapse. Afterwards, the 
  light works.
  � Standing quietly in the room, any Agent can 
  hear the sounds of slight movement around 
  the room — like someone invisible was at-
  tempting to stealthily move around (0/-1 
  SANITY). Those who attempt to grab the 
  invisible entity must make a LUCKx2 roll; if 
  they succeed, they ﬁnd themselves holding 
  an invisible force. The being immediately 
  begins to struggle and eventually inﬂicts 
  1d4 HPs damage on the Agent and breaks 
  free (0/-1d4 SANITY). It leaves 
  long,animal-like scratches on the Agent.
  Power 12 or more
  � In the adjoining bathroom there’s a squeak-
  ing noise which takes a moment to place. 
  It’s the sound of someone running their ﬁn-
  ger across the mirror. There’s no one in the 
  room. If an Agent runs hot water in the 
  sink, “I AM LISTENING”is written on the 
  mirror (0/-1d4).
  � An old woman hobbles into the room and 
  ignores all attempts to talk to her. She 
  shrugs off attempts to stop her, swearing 
  softly in Italian. If she’s restrained she spits 
  and swears in Italian, staring down anyone 
  present – then, suddenly smiling as if she 
  has ﬁgured something out, she vanishes 
  (0/-1d4). If she’s let go, she walks to the 
  center the room, looks up towards the ceil-
  ing and then vanishes (0/-1d4).
  � When the Agents enter, a ﬁgure in a white 
  sheet rushes towards them. The shape is so 
  startling and sudden; it doesn’t seem hu-
  man. It smashes into the Agent,forcing past 
  them and ﬂoats into the Den. Anyone mak-
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  21
  
  ing a DEXTERITYx2 roll grabs the sheet; 
  which immediately goes limp (0/-1d4). 
  Power 15 or more 
  � The closet door in the room slowly slides 
  open. A pale white hand from within the 
  closet pulls the door open; when the door is 
  fully recessed the hand disappears. Anyone 
  looking in the closet ﬁnds nothing — no 
  hand, no person (0/-1d4).
  � If an Agent arrives alone, they ﬁnd the room 
  ﬁlled with corpses. Dozens of blue/white 
  rotting corpses stacked like cordwood to 
  nearly four feet off the ground. The smell is 
  fantastic – crippling. Even experienced 
  Agents are completely overwhelmed by the 
  sight (-1d4/-1d6). If they leave and return, 
  the corpses and the smell are gone as if they 
  were never there.
  � At night, a ghost-white face suddenly leaps 
  up at the window. It stares in intently – its 
  face somewhere between fear and terror. It 
  seems to be the face of a man. There is dried 
  blood on his head. Just as quickly as it ap-
  pears; it vanishes into the night (0/-1d4). 
  There are no signs of anyone outside the 
  house.
  Master Bedroom/Bathroom
  Description
  This 13’x15’ suite is marked by an odd wall to wall 
  mirror arrangement. 
  �
  Originally added in 1926 at great expense by 
  Isabelle Wheeler; the style is not common, and 
  seems very odd; something more suited to the 
  1970’s than any other time. However, the etchings 
  on the seams of each mirror give the time-period it 
  was created in away. No one knows why Isabelle 
  Wheeler installed such mirrors. 
  �
  When entering the room, one has an odd im-
  pression of sinking into a huge, underwater room. 
  In every direction, the mirrors cast thousands of re-
  ﬂections.
  �
  It’s disorienting and ugly, and to those with a 
  POWER over 16, nearly intolerable. Anyone with a 
  POWER of 16 or higher can only take a few minutes 
  of the Master Bedroom before suffering from nau-
  sea. 
  �
  Those caught in the web of the house ﬁnd the 
  room fascinating, and are continuously drawn to-
  wards it.
  �
  Due to the disorienting nature of the room, all 
  perception rolls are –10% in the room, as are all at-
  tacks. 
  �
  Power 11 of less� 
  � The Agent ﬁnds themselves fascinated by a 
  small, whirling goose feather reﬂected in 
  the mirrors. In the reﬂection, it spins and 
  twirls at ground level near the opposite 
  wall. There is no goose feather in the room 
  — yet it persists on the other side of the 
  glass (0/-1 SANITY).
  � At night, a woman enters in the reﬂection. 
  She walks to an area near one of the win-
  dows and sits in a non-existent chair. She 
  combs her hair with an invisible brush, 
  humming to herself. Her face is never visi-
  ble. Any disturbance in the room causes her 
  to vanish (0/-1d4 SANITY).
  � The Agent kicks a loose penny laying on the 
  ground as they enter and watches as it 
  bounces across the wood ﬂoor to the mirror 
  — where it meets its reﬂections and enters 
  the mirror. It rolls to a stop in the room on 
  the far side of the mirror. Now there is no 
  real penny; just a reﬂection lost behind the 
  glass (0/-1d4 SANITY).
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  22
  
  Power 12 or more
  � In the master bathroom, the Agents hear the 
  bath start, and a woman singing something 
  in French. When they arrive, the bath is al-
  ready drawn. The faucet is off and no noise 
  can be heard. The tub is empty. Anyone 
  reaching into it can feel the cold, still body 
  of a little child, but nothing can be seen (0/-
  1d4 SANITY). Anyone draining the tub 
  watches the water empty around an invisi-
  ble shape, still in the water (0/-1d4 SAN-
  ITY). When the water is gone, the shape is 
  gone.
  � In the master bathroom, Isabelle Wheeler 
  appears in the reﬂection of the mirror, con-
  siders the Agent, and the walks out the 
  door (0/-1 SANITY). She was never physi-
  cally in the room.
  � If an Agent is alone in the room, a dead blue 
  boy suddenly stands up from the bath and 
  steps out. He is in the physical world. He 
  walks slowly towards the Agent with his 
  face downcast. When he looks up and 
  opens his mouth rancid water and grubs 
  spill out onto the ﬂoor. He then clutches the 
  Agent and vanishes (0/-1d4 SANITY). 
  Power 15 or more
  � Isabelle Wheeler appears to any Agent en-
  tering the room alone. She stands on the far 
  side of the mirror with no analog in physi-
  cal space (0/-1d4 SANITY). Smiling a bitter, 
  old woman’s smile, she slowly unfolds a 
  straight razor. The Agent must make an 
  IDEA or LUCK roll (whichever is lower). If 
  they don’t they suffer 1d8+2 HPs damage 
  are Wheeler swipes at them with the razor. 
  Although Isabelle has no duplicate in the 
  real world, the razor does. It ﬂoats off the 
  ground mimicking where Wheeler is hold-
  ing it in the mirror. The only way to survive 
  another attack is to ﬂee the room or destroy 
  the razor (grabbing or shooting the razor 
  out of the air are options, but require an 
  appropriate roll -20% to succeed). If anyone 
  else enters the room, Wheeler and the razor 
  vanishes.
  � A little boy arrives on the far side of the 
  mirror, crying — he has no physical coun-
  terpart. He reaches for the Agent, weeping, 
  talking all the while (but his voice sounds 
  very, very faint). If an Agent approaches the 
  mirror a series of bone white hands erupt 
  from its surface and clutch for them (0/-1d6 
  SANITY). The Agent must make a LUCK 
  roll or be seized and dragged into the mir-
  ror (see below). 
  � An Agent alone in the room is grabbed and 
  pulled into the mirror (0/-1d6 SANITY). 
  They do not see their assailant, but drop-
  ping into the mirror is like falling sideways 
  into an arctic lake. Agents must make a 
  CONSTITUTIONx2 roll every round to not 
  lose 1d4-2 HPs to hypothermia. When the 
  Agent reaches 0, the house has consumed 
  them. Agents may attempt to SWIM out of 
  the mirror by rolling the appropriate skill at 
  a -10% penalty or succeed at a LUCK÷2 roll. 
  Those who make it free spill back into the 
  real world, gain back all lost HPs, and are 
  covered head to toe in some sort of slime 
  like substance. 
  Garage/Storage
  Description
  This 22’x24’, large two-car garage doubles as a stor-
  age area. Once, before 1956, it was a screened in 
  porch. It has been changed severely since then, and 
  is probably the most modern portion of the house. 
  �
  It has a 1970’s garage door opener, a modern 
  fuse box, a 1980’s refrigerator, and some old aban-
  doned garden tools. 
  �
  It’s the only recently poured piece of founda-
  tion in the house. The former porch can still be seen 
  in the wall closest to the house, the connections to 
  the foundation can still be seen.
  Power 11 of less
  � When an Agent enters the garage, the light 
  is off. Across the room the refrigerator door 
  suddenly opens and a half-visible being 
  seems to block the light from it. The shad-
  owy ﬁgure looks up at the Agents and then 
  shuts the door. Just as quickly, the light goes 
  off and the room. By the time the Agent 
  turns the lights on, there’s no one there (0/-
  1 SANITY).
   � Before the Agents enter the room, they can 
  hear someone whistling in the Garage. 
  Those that continue to listen (and don’t en-
  ter) hear a noise like someone falling. The 
  voice curses quietly and then there’s a noise 
  like current being put through a circuit. All 
  the lights dim in the house for a few sec-
  onds, and then the fuses trip. There’s no one 
  in the garage (0/-1 SANITY). 
  � When the Agents enter the garage, they 
  smell a very strong odor — like cooking. It 
  reminds them immediately of a barbecue. 
  Then they smell the burning hair. Those 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  23
  
  bright enough to piece the puzzle together 
  will realize this was the room Doctor 
  Weaver was electrocuted in (0/-1 SANITY).
  Power 12 or more
  � Electrical problems in the house are tracked 
  down to the garage. Lights ﬂickering on 
  and off, circuit breakers being randomly 
  tripped — all these symptoms point back to 
  the garage opening unit, a monster relic 
  from the 1970’s. Every morning at 2:30 AM, 
  there’s a huge short which resets all the 
  breakers. This is the time Doctor Weaver 
  was electrocuted. 
  � A ﬁgure appears in the midst of the garage, 
  lit by huge arcs of energy, and a high-
  pitched buzzing whine. The shadowy ﬁgure 
  convulses twice and then falls to the 
  ground. By the time it reaches it, it has van-
  ished (0/-1 SANITY). 
  � When the Agents enter, they see a middle-
  aged man in boxer shorts and a t-shirt in the 
  middle of the room; he looks shocked that 
  the door is opening, and just a suddenly, he 
  vanishes (0/-1 SANITY). Anyone tracking 
  down a picture of Doctor Weaver will rec-
  ognize him immediately (0/-1d4 SANITY). 
  Power 15 or more
  � If an Agent is in the house at night, they 
  hear a commotion from the garage. It 
  sounds like someone moving around cloth; 
  maybe something like canvas tarp. It’s com-
  ing from the garage. Enter the garage, they 
  realize the sound is like that of a bird ﬂap-
  ping about. In the rafters near the garage 
  opening unit a shadowy form —�like that of 
  a pigeon — is ﬂuttering about. If the Agent 
  reaches for it, or tried to capture it, have 
  them roll a LUCKx2 roll. If they fail, the 
  grab hold of an exposed live wire and suffer 
  1d20+2 points of damage. There was no 
  bird. This is how the house claimed Doctor 
  Weaver. Those who come close to grabbing 
  the live wire realize the house was setting 
  them up (0/-1d4 SANITY).
  � Something invisible brushes past an Agent 
  in the garage. The Agent is swept with a 
  feeling of absolute despair, a complete sui-
  cidal wave that nearly causes them to aban-
  don all reason. For a split-second, dying in 
  the house seems like an attractive thought. 
  But the feeling fades as quickly as it came 
  (0/-1d4 SANITY). 
  � When the Agents enter they see an old 
  woman ﬂoating in the midst of the room as 
  if reclining in a chair. She is an old, toothless 
  woman with a wry smile on her ancient 
  face. She sits completely still, but her glitter-
  ing eyes follow the Agents as they circle her. 
   Those who touch her cause her to immedi-
  ately vanish (0/-1d4 SANITY).
  Upstairs
  Bonus Room
  Description
  The Bonus Room is a small sitting room with re-
  cessed window benches. It’s ﬁlled with a scattering 
  of small boxes, an old rocking chair, and some house 
  repair supplies. It feels claustrophobic and cramped 
  in the room – the ceiling slopes severely on the side, 
  and any Agent over 5’11” will ﬁnd it hard to get 
  about in the room without occasionally bumping 
  their head. 
  �
  The room smells of paint, and something sub-
  tler; almost spice-like.
  Power 11 or less
  � The rocking chair in the room is moving 
  when the Agent enters. It slowly stops 
  however as the Agent approaches it (0/-1 
  SANITY). Then a person is very clearly 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  24
  
  heard crossing the room towards the exit 
  (0/-1 SANITY). They continue loudly down 
  the stairs and then vanish. There is no visi-
  ble source for the noise. 
  � When the Agent arrives at the top of the 
  stairs, they see a body on the ground in the 
  Bonus Room. When they turn the body 
  over, they are greeted with their own dead 
  face staring back through glazed eyes (0/-
  1d4 SANITY). The body then vanishes.
  � A very strong odor of gas seems to sud-
  denly ﬁll the room. A woman’s laugher can 
  be heard downstairs as well as someone 
  frantically messing with stuff in the kitchen. 
  Seconds later, just as the panic builds, the 
  “vision” ceases (0/-1 SANITY)
  Power 12 or more
  � Suddenly, the front door seems to slam – 
  though anyone watching it will see nothing. 
  There’s a rush of clomping heavy footsteps 
  which rush up the stairs (again, with no 
  source), and then a scream, “JAN!” – any-
  one who has spoken to Jason Aiken (see 
  page 9) will recognize it as his voice. After 
  this, the disturbance stops. (-1/-1d4 SAN-
  ITY).
  � When an Agent turns to circle the room, 
  they catch a glimpse of a rosy-red faced 
  Janine Aiken standing somberly in the cor-
  ner of the room, her eyes lost in shadow. 
  The closer the Agent comes to touching her, 
  the more she seems to fade. By the time 
  they reach her, she’s gone (0/-1 SANITY).
  � A woman’s voice suddenly announces 
  “You’re home now. Home,” (0/-1 SANITY). 
  The voice seems to be that of an elderly 
  woman.
  Power 15 or more
  � An old woman mumbles some sort of re-
  petitive chant in what seems to be Italian. 
  “My dear, my dear. Rest now,” she ﬁnally 
  says. There’s no apparent source for the 
  voice. (0/-1 SANITY).
  � The sounds of someone suddenly struggling 
  to catch their breath ﬁlls the room. There is 
  no apparent source for the sound. However 
  listening to the nearly three minutes it takes 
  for the sounds to stop is excruciating (0/-
  1d4 SANITY). 
  � A woman humming a song seems to haunt 
  the room from time to time. It takes an 
  Agent a LUCKx2 roll to realize it is Moon-
  light Sonata (0/-1 SANITY).
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  25
  
  Running the House
  It’s important to realize, controlled by spirit of Isa-
  belle Wheeler, the house wants nothing more than 
  self-preservation and the gathering of POWER. It is 
  a battery for misery, death and sorrow, and as such 
  it is bent on affecting those who enter it to replenish 
  itself. 
  Since feelings generated by those who are 
  alone and frightened are signiﬁcantly stronger than 
  those generated by groups, the house does its best to 
  manifest itself to those who are alone; and will go to 
  great lengths to separate individuals within its 
  walls.
  Above all, it’s important to remember the 
  house is intelligent. It will form plans, manipulate 
  people and twist perceptions in its best interests. It 
  can call on the telephone (and will do so to great 
  effect, drawing people in at odd hours), and can 
  mimic all but the most wily individuals to an amaz-
  ing degree. Everything said within it, is understood 
  by it, and those who pass through its doors are al-
  ways under the houses watchful eye while they are 
  inside. Particularly sensitive Agents (those with a 
  POWER of 16 or more) will feel this observation – 
  an uncomfortable feeling of being watched – any-
  time they enter the house.
  Mimic
  Once the Agents enter 1206 Spooner Avenue, the 
  house will go out of its way to incite them to return 
  – preferably alone. It will make phone calls to hotels, 
  private cell phones, emails or any other electronic 
  means, spinning various believable reasons for the 
  Agents return to its halls alone. On the surface, these 
  calls/messages will seem completely sound (the 
  house is decidedly clever), but those who root out 
  such oddities (such as generating a code for Agents 
  communicating over the phone) will ﬁnd the house 
  lacking in its imitation. To discover this deception 
  without some tip-off (such as catching it in a lie) 
  requires an Agent to make a successful LISTEN roll.
  �
  If the Agents discover a mimic-phone call, the 
  house will toy with them. Once discovered in such a 
  manner, the house will call back often, allowing the 
  Agents to speak with the dead, including Special 
  Agent Donnelley, George Crease and others (-1 or 
  1d4 SANITY). 
  �
  It will attempt to startle Agents during mani-
  festations – using phone calls as a way to distract, 
  confuse or surprise them, to hopefully gain the up-
  per hand and keep them off guard. 
  Consumption, Obsession, Possession
  1206 Spooner is consecrated ground to L’Uomo 
  Nero—The Dark Man – it absorbs power. In the past, 
  this power was used to cause the dark god to mani-
  fest, now; it keeps the spirit of Isabelle Wheeler alive 
  in the dark reﬂections of the house. Like a battery, it 
  can store up to 25 points of POWER in this manner. 
  �
  Living beings that lose SANITY feed the 
  POWER of the house—this is known as consump-
  tion. Each 2 points lost in connection to the house 
  grants it a point of POWER. Those who die in the 
  house grant it 1/2 their POWER upon death. If that 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  26
  
  POWER is over 11; the victim must roll a POWERx2 
  roll and fail. If they succeed, they live on in the 
  house as a disembodied spirit under the control of 
  Isabelle Wheeler, forever. The house will use the 
  image of the deceased to lure others to their deaths, 
  if possible. 
  �
  The house can choose to affect the feelings of 
  those with a POWER of 12 or more—this is called 
  obsession. Those it targets and beats in a POWER vs. 
  POWER contest becomes “infatuated” with the 
  house. Those who fail with a natural 100 are totally 
  under the sway of the house – this is the equivalent 
  of possession – except it’s permanent and costs the 
  house nothing (see below). 
  �
  Those caught in the house’s honey-trap seem 
  normal, but will do anything in their power to de-
  fend the house from harm – including commit mur-
  der. The difference between obsession and posses-
  sion is this: the Agent believes they are acting of 
  their own free will. 
  �
  The moderator should do his best to brief 
  Agents who fall under the house’s control – secretly 
  bring them in on the basic jist of the failed roll; they 
  are now your accomplice. With the help of a willing 
  Agent the moderator can isolate other Agents, cut 
  them off from the outside world and cause all man-
  ner of trouble. Remember, surprise and fear of the 
  unknown should be the centerpiece of this game. If 
  none of the Agents fall under the sway of the house, 
  the moderator can very effectively set up one of the 
  DG Friendlies, Police Chief Bufﬁngton or another 
  trusted NPC in such a role.
  �
  The house can choose to reach out and seize 
  control of a single person inside its walls – this is 
  called possession. The house doesn’t do this often – 
  it must expend 5 POWER to do so and then beat the 
  Agent in a POWER vs. POWER contest. If the house 
  fails, the Agent is overcome with a wave of nausea 
  and suffers 0/–1 SANITY; but is otherwise un-
  touched. If it succeeds, it seizes control of the Agent 
  for 1d20 minutes. 
  �
  A possessed Agent cannot leave the house, 
  but otherwise the house can use the Agent’s knowl-
  edge, skills and weapons normally. It will use such 
  an opportunity to its greatest effect; hopefully 
  eliminating those it ﬁnds particularly threatening – 
  focusing, if possible, on terrorizing its victims before 
  killing them. Those who discover an Agent is pos-
  sessed suffer –1/-1d4 SANITY. 
  �
  Those who are possessed remember nothing 
  of the incident, and instead experience “missing 
  time”, and suffer –1/-1d4 SANITY when they come 
  to.  And of course, there are the horrors of whatever 
  crimes the house might have made them commit.
  Reflections
  The spell spun by the Crone in the summer of 1926 
  is a powerful incantation. It took Isabelle’s pain, suf-
  fering and inﬁrmity and placed it in the shadow-
  world beyond the mirrors in the house. When Isa-
  belle’s physical body perished, she found herself 
  trapped in this nether world, and will remain there 
  until the spell is lifted. Isabelle can only access the 
  world physically by entering it through a reﬂective 
  surface. 
  �
  Anything in the house with a reﬂective sur-
  face is a portal for Isabelle Wheeler to enter the 
  physical world. The more reﬂective and bigger the 
  reﬂective surface, the bigger, more powerful Isabel-
  le’s form when she comes through. She can choose 
  to push an arm, head or any portion of her body 
  through a reﬂective surface of appropriate size. 
  �
  Isabelle can also use this ability to spy and 
  distract Agents as well. In any given room of the 
  house, there are dozens (if not hundreds) of reﬂec-
  tive surfaces; and Isabelle can see from all of them at 
  once – so, basically, everything in the house is under 
  her watchful eye. This doesn’t even take into ac-
  count what the Agents may be carrying – some guns 
  are particularly shiny, and so are vulnerable to Isa-
  belle’s inﬂuence. 
  Contingencies
  The house has survived numerous attempts to de-
  stroy it. The latest being that of Special Agent Don-
  nelley; who gave up waiting on the conspiracy to 
  deal with a perceived threat, and decided to take 
  care of business himself. The house knew this, and 
  immediately did away with him – something it does 
  not like to do (instead, it likes to drain people over 
  time, and then destroy them. Since possession vastly 
  weakens the house, it does its best to avoid such an 
  outcome.) 
  �
  George Crease was the ﬁrst to attempt to de-
  stroy the house; he failed because the house was 
  sated on both his wife and his own misery at the 
  time and had POWER to spare. The house grabbed 
  control of the neighbor who entered the house at the 
  sounds of screaming, and successfully put the ﬁre 
  Crease started out before it could spread. Other 
  times, ﬁres have spread and were put out by outside 
  forces; but even ﬁre does not spell doom for the 
  house. At best, it’s a stall tactic. 
  �
  What’s also important to consider is the fact 
  that the earth itself is consecrated to the Dark Man 
  and that effect will survive any type of physical de-
  struction that might befall the house. The plot of 
  land will reach out, grab someone’s attention and 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  27
  
  they will build the Spooner house again, from the 
  foundation up all over – and then the darkness will 
  continue. Conventional means are at best a stall tac-
  tic against the power. More occult means are neces-
  sary to lift the curse permanently.
  Removing the Consecration
  There are only two ways to end the consecration of 
  the land the house stands on; neither of them is 
  good. Either one of these solutions should be the 
  climax of the investigation. Agents should not be 
  pursuing such ends until late in the session; remem-
  ber in horror, pacing is everything. 
  1) One is contained in the spell Convochi 
  L’Uomo Nero and is mentioned is Isabelle 
  Wheeler’s diary. The spell must be success-
  fully cast and then a human sacriﬁce must be 
  made with the proper intonation of the dis-
  missal. This is an extremely difﬁcult and try-
  ing process, and could cost many lives (not to 
  mention the life of the sacriﬁce!) See Calling 
  the Dark Man on page 21 for details.
  2) If the Agents are familiar with the Elder Sign 
  (any properly enchanted Elder Sign will do) it 
  is a potent weapon against the house. Bring-
  ing one in the house at night will cause all 
  hell to break loose. The house – sensing dan-
  ger – will ﬂing manifestation after manifesta-
  tion at the Agents and try to seize control of 
  them. If the mirrors in the master bedroom 
  are smashed with the Elder Sign, the feeling 
  of “occupation” fades and eventually dissi-
  pates completely, leaving a mundane house 
  behind. Agents who pull this off are rewarded 
  with +1d6 SANITY.
  If you ﬁnd your Agents at an impasse, bring in A-
  Cell to point them in the right direction. Never give 
  them a direct solution, but a tangential hint towards 
  things they have yet to ﬁnd. Like a prod to look into 
  the old furniture that was in the house, the history 
  of the previous occupants before 1956, or the name 
  “Ni-Ar-Lath-Otep”.
  The Green Box 711, Unit 2230 Meadow-
  brook Store-It
  The Meadowbrook Store-It is a small lot to the 
  southwest of the house on Spooner Avenue. It is 
  about ﬁfty large storage sheds, surrounded by a 12’ 
  high, razor wire topped fence. A single two-room 
  trailer represents the entire infrastructure of the 
  Store-It. It has three full-time employees who do 
  little more than crossword puzzles, play a beaten 
  PlayStation and occasionally patrol the grounds. 
  They also set up new accounts, divvy up old under-
  paid accounts and collect on delinquent accounts.
  �
  That’s where the Agents come in.
  �
  Unit 2230 has slipped through the cracks of 
  the conspiracy, and the fee has gone unpaid for nine 
  months now. In another three months, the contents 
  of the shed will become the property of Brian Mi-
  glia; owner of the Meadowbrook Store-It. 
  �
  Miglia smells money in that shed. Its last visi-
  tor was Special Agent Donnelley – a ﬁgure all over 
  the news in the last few months – and who commit-
  ted suicide in town just days hours after visiting the 
  shed. Miglia thinks he may be on to something –
  perhaps the reason Donnelley killed himself is in 
  still in the shed.
  �
  Since Donnelley’s death, no one has visited 
  the unit. The police never knew of his connection to 
  it; and besides, he appeared under an assumed 
  name: “Mr. Greene”.
  �
  The fee for the year, and the mandatory re-
  newal fee totals $1200; and A-Cell isn’t footing the 
  bill. Whoever wants to access the unit with the 
  proper key must pay that fee. Without this fee paid, 
  in three months the unit will become the property of 
  Miglia and all hell will break loose.
  Agent Donnelley’s Secret
  1206 Spooner Avenue has consumed Donnelley’s 
  mind for ﬁve years. Being a local, Donnelley had 
  heard many stories of the Spooner Avenue house – 
  particularly as a child – though the thought that it 
  was really haunted never crossed his mind; until 
  Amanda Braintree’s death in 1999. 
  �
  After touring the house under the guise of a 
  would-be buyer, Donnelley found himself actually 
  considering purchasing the house, but like a cold, he 
  shook it off. The strange attraction he felt to the 
  house was completely unnatural, something his 
  missions in DG had taught him to look out for, so he 
  sent word up the chain of command, and watched 
  and waited. 
  �
  After Andrea Falcone’s death, Donnelley 
  again toured the house, and had several odd experi-
  ences. When Yamilla Isari entered the picture, Don-
  nelley did his best to dissuade her from the house, 
  but he recognized the same unnatural fervor in here 
  eyes that had once toyed with him. 
  �
  Seeing the effect it had on Isari, Donnelley 
  was certain something paranormal was going on. 
  There was little he could do but watch and wait. The 
  conspiracy, as usual, remained silent.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  28
  
  �
  Donnelley stepped up surveillance on Isari 
  when she seemed to isolate herself in the house. 
  Over a period of weeks, it became clear to Donnel-
  ley that others were in the house besides Isari. 
  Twice, he was able to snap pictures of people who 
  seemed to be in the house with her. One, a clear pic-
  ture of the rear den window, shows Isari with her 
  back to the camera and the dead, blue face of Anton 
  Turé sitting across the table from her, his eyes lost in 
  shadow. 
  �
  These revelations unhinged Donnelley, and 
  on a dark night in October 2004, the Agent dug up 
  the remains of Anton Turé; to be certain he was still 
  in the ground and not some sort of revenant. He 
  stashed the tiny cofﬁn and the remains in the Green 
  Box – an action that now has placed the whole con-
  spiracy in danger. If this dark prize is discovered, all 
  hell will break loose.
  Entering Green Box 711
  If the Agents pull badges and pay fees, Miglia will 
  back down and give them unfettered access. He 
  doesn’t want any problems with law enforcement. If 
  they simply pull badges, Miglia will imply that per-
  haps the Agent’s superiors should be contacted – 
  something he is more than willing to do. Miglia is of 
  the mind that if something illegal is in the shed, and 
  he’s to get nothing from it, perhaps he can be a local 
  hero for uncovering a crime.
  However, if the Agents, attempt to go in 
  below the radar and pretend to be civilians, Miglia 
  will do what he can to stall the process. If the Agents 
  seem agitated by his stall tactics, Miglia will take 
  this as conﬁrmation something valuable is in the 
  shed, and make a move. He and his three workers 
  will break into the shed one evening searching for 
  the valuables. Instead, they will ﬁnd the cofﬁn of 
  Anton Turé and the police will become involved. 
  It’s a short hop from there to the leashes 
  being pulled back on the Agents hard (either by A-
  Cell, or their law enforcement supervisors). The 
  scandalous contents of the Green Box will bloom 
  into a public relations nightmare for the FBI, and if 
  DG is not careful, Agents investigating Spooner 
  Avenue will end up on the national news delivering 
  a sound bite about the cofﬁn.
  Contents of Green Box 711-mundane
  1)� Antique Table (not related to the house)
  2)� Sofa Bed
  3)� Two plastic wrapped twin mattresses
  4)� Three biohazard containers (empty)
  5)� Two bags of quik-lime
  6)� Two new shovels, four pairs of work gloves 
  and a hat-lamp
  7)� Fourteen Quart metal container of gasoline 
  with pour spout
  8)� Two new plastic gasoline containers
  9)� Three newly minted keys taped together in 
  a piece of cardboard (these are keys to 1208 
  Spooner)
  10)� 400 Rounds of Shotgun ammunition (shot)
  Contents of Green Box 711-Illegal or Questionable
  1)� Two new Mossberg Shotguns (serial num-
  bers shaved off.
  2)� Various fake ID made out for Special Agent 
  Donnelley, including a Meadowbrook Gas 
  Inspector Badge, Coroner ID, and others
  3)� A Nikon F36 Telephoto Lens 
  4)� A Nikon Reﬂex Camera
  5)� Donnelley’s notes from the investigation 
  (see Donnelley’s Notes below)
  6)� The remains of two-dozen burned photo-
  graphs. Nothing can be gleaned from them 
  except several seem to have the trace images 
  of 1206 Spooner on them. What the subject 
  matter of them is beyond that is impossible 
  to tell. 
  8)� A small, 4-foot long, dirty wood cofﬁn. In-
  side the shattered cofﬁn are the remains of 
  Anton Turé – now rotted to the point of dis-
  integration. A small metal plaque on the 
  hasp indicates the identity of the remains. 
  Seeing this costs -1 or 1d4 SANITY. Turé is 
  so decomposed, there is no smell. 
  Donnelley’s Notes
  These unhinging notes are a scattering of torn note-
  book pages ﬁlled with the scrawl of Donnelley’s 
  handwriting. They are ﬁlled with bizarre statements 
  written almost like math equations. They don’t seem 
  to be in any order. 
  1)� Turé=not dead?/roaming the house?/only at 
  night?/Grave? OCT10
  2)� Shovel, gloves, headlamp, cash? OCT 30
  3)� Burn it? Crease tried: didn’t work. Others. Talk 
  to survivors? Canadian mental health laws?
  4)� Music from dining room. Laughter/Noise up-
  stairs.
  5)� Almost bought house! Means? +A alerted.
  6)� Someone else in house+Isari not returning calls. 
  7)� Falcone death? Coroner?
  8)� Wheeler’s furniture/books or papers? Es-
  tate?NOV10
  9)� Talked to it tonight. Knew my name. Knows I’m 
  watching it. Called A today. Still no movement. 
  Open house next wk. Buy it? Burn it?
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  29
  
  �
  Reading the two dozen or so pages paints a 
  picture of a man bent on a single purpose: uncover-
  ing the secret of 1206 Spooner Avenue; like a mem-
  ber of the bomb squad might go about defusing an 
  explosive. 
  �
  Anyone making a PSYCHOLOGY roll can 
  tell, just from these chicken-scratches, that Donnel-
  ley was very near psychotic when some of them 
  were written. 
  Friendlies
  Emil Yarrow, Parapsychologist
  Emil Yarrow is a dire, overweight man who works 
  at Fulton College (two towns over) as an associate 
  professor of abnormal psychology. He became in-
  volved with DG in 1999 when an investigation of 
  some sort of occult force killing people in an old 
  hotel drew the conspiracies’ attention in a nearby 
  state. Yarrow managed to uncover some information 
  that proved helpful on the hotel, and was made a 
  friendly. He believes DG is a legal, though secret, 
  section of the government.
  �
  In truth, though Yarrow emanates a profes-
  sional attitude and an absolute knowledge of the 
  occult, he’s little more than an amateur, and has no 
  knowledge of Cthulhu and the pre-history of the 
  Earth. He’s seen supernatural events, but pretends 
  to have far more insight in the subject than he actu-
  ally possesses. He keeps a serious attitude, even 
  when spewing out ridiculous lines about “demonic 
  possession”, “long-term emotional energy” and 
  such. In truth, nothing he knows will help the situa-
  tion at Spooner Avenue; though his near encyclope-
  dic knowledge of hauntings will make him seem 
  like an authority on the subject.
  �
  Yarrow will do his best to help the situation, 
  but will do everything wrong. He will encourage 
  the Agents to enter the house at night (“the spirits 
  are more able to communicate at night”) as well as 
  to wander the ground alone (“the spirits have an 
  easier time communicating on a one-to-one basis”). 
  In short, he’ll put the Agents – and himself – in mor-
  tal danger. Be sure to play him as a by-the-book, no-
  nonsense individual who has no time for levity to 
  lend him an air of a grizzled veteran. That is, until 
  the supernatural shit hits the fan, whereupon he will 
  either ﬂee or become a victim of the house’s inﬂu-
  ence (this remains up to the Moderator to decide). 
  �
  If the house seizes Yarrow, he will attempt to 
  isolate and then dispatch the Agents one by one. 
  When his real motivation is discovered, he will go 
  on a rampage and will not cease ﬁghting until he 
  drops to –5 HPs.
  Doctor Emil Yarrow
  Out of his Depth
  Race: Caucasian, Educa-
  tion: PhD Psychology, 
  University of Rochester, 
  Occupation: Professor 
  of Psychology, Occult 
  Investigator, Age: 41, 
  Height: 6’2”, Weight: 
  255 lbs, Hair: Grey, 
  Eyes: Blue
  STRENGTH�13 SIZE�13 
  CONSTITUTION�11 
  DEXTERITY�10 POWER�16 APPEARANCE�10 
  INTELLIGENCE�13 EDUCATION�21 
  HP 12 MP 16 
  SANITY�72 
  IDEA�65% LUCK�80% KNOW�100% 
  DMG BONUS: +1D4 
  SKILLS: Administration 22%, Chemistry 32%, 
  Computer 51%, Dodge 10%, Drive Automobile 35%, 
  Law 46%, Occult 31%, Search 30%, Psychology 40%, 
  Public Speaking 49%,  Teaching 29%.
  LANGUAGES: English (own) 100%
  ATTACKS: Punch 25%, Axe (this is what he prefers 
  when the house possesses him) 51%
  Elizabeth Tucker, Antique Dealer
  Elizabeth Tucker is certainly not what Agents expect 
  to see when they hear the term “Antique Dealer”. 
  She’s a young, attractive woman with a booming 
  online business (Antiquetracker) of tracking down 
  lost family heirlooms, stolen antiques and other odd 
  under the waterline type deals. She has extensive 
  contacts in the antique world, and she knows her 
  furniture. 
  �
  She became involved with DG in 2002 when 
  an amulet was stolen from an Asian exhibit in 
  Philadelphia. With her skills, she managed to track 
  down the object, and also witnessed a few odd cir-
  cumstances involving its destruction. She became a 
  friendly shortly thereafter. She believes the conspir-
  acy is a legal, though secret, section of the govern-
  ment. 
  �
  Tucker is extremely valuable in ﬁnding the 
  loose pieces from Isabelle Wheeler’s antiques, and 
  can locate them in a matter of days with a few 
  phone calls. 
  �
  Otherwise, she’s a target – the Moderator may 
  use her as bait in many ways. Either have the house 
  inﬂuence her, trap her, or manipulate her over the 
  telephone to bring others to it. In short, she’s some-
  what gullible, and a rich Moderator tool to ratchet 
  up the tension of the scenario.
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  30
  
  Elizabeth Tucker
  Antique Victim
  Race: Caucasian, 
  Education: BA Prod-
  uct Design Rhode 
  Island School of De-
  sign, Occupation: 
  Antique Dealer, Age: 
  31, Height: 5’9”, 
  Weight: 122 lbs, 
  Hair: Brown, Eyes: 
  Green
  STRENGTH�9 SIZE�9 CONSTITUTION�9 DEX-
  TERITY�13 
  POWER�12 APPEARANCE�13 
  INTELLIGENCE�14 EDUCATION�18 
  HP 9 MP 12
  SANITY�60 
  IDEA�70% LUCK�60% KNOW�90% 
  DMG BONUS: -1D4 
  SKILLS: Accounting 22%, Administration 37%, 
  Americana 34%, Antiques 59%, Art History 56%, 
  Computer 30%, Design 39%, Dodge 20%, Drive 
  Automobile 41%, Network with Antique Stores 46%, 
  Search 41%.
  LANGUAGES: English (own) 90%, French 22%, 
  Italian 21%.
  ATTACKS: None.
  Spell: Convochi L’Uomo Nero
  This spell calls the Dark Man, who is known by the 
  secret name “Ni-Ar-Lath-Otep”. First 200 SIZE 
  points of animals must be sacriﬁced over a period of 
  time on the nights of the new moon. At least two 
  supplicants must be present and ready to offer their 
  lives to the Dark Man, if he appears. The process is 
  not perfect, and sometimes, the man will not show. 
  All sacriﬁces must be made with the bronze bowl 
  and knife hidden in Isabelle’s antique end table or 
  ones identical to them.
  �
  The spell also describes another process to 
  guarantee an appearance; the dismissal – if a human 
  is sacriﬁced (this costs -1/–1d8 SANITY for anyone 
  sane attempting it) – the Dark Man will appear that 
  night at the consecrated spot. This defense/
  dismissal from the Dark Man requires the expendi-
  ture of 10 Magic Points, and the sacriﬁce of 3 
  POWER points from anyone present. If this cost 
  cannot be covered, the Dark Man transforms into his 
  “terrible” form, becoming a roiling single, blood-red 
  tentacle (this costs all present -1d10/–1d100 SAN-
  ITY), that shrieks before vanishing. If the cost is not 
  covered, the dismissal does not work, and Isabelle 
  remains in the house.
  �
  For more details on the process, see Calling 
  the Dark Man below.
  Calling the Dark Man
  Using the Convochi L’Uomo Nero spell to dismiss 
  the power of the Dark Man from 1206 Spooner Ave-
  nue is the primary way to defeat the forces occupy-
  ing the house.
  �
  Doing so, however, requires a human sacriﬁce 
  — something which should not be taken lightly by 
  any Agent — it is a decision that, quite frankly, can 
  make an Agent question which side he is on. The 
  Moderator should do his best to portray the gravity 
  of such a decision — making clear that such an act is 
  a barrier past which there is no return. All this for 
  something which may, or may not, work. It should 
  weigh heavily on the minds of the Agents forever.
  �
  Those brave enough to summon the Dark 
  Man for dismissal ﬁrst face a -1d6/-1d10 SANITY 
  penalty for the human sacriﬁce; and then they face 
  the real terror. The Dark Man always comes to a dis-
  missal, and he will be most displeased with the turn 
  of events. Just when the Agents are sure they have 
  killed someone for no reason; a shape rises from the 
  shadows of the corner near the ﬁreplace. It slowly 
  seems to unfold into a much bigger shape which 
  opens to reveal the gleam of a man with completely 
  matte black skin. Only the chin of the being is visible 
  — its eyes are lost in the darkness of what seems to 
  be a cloak. 
  �
  It speaks in the language of those present, 
  “Who calls me?”, it says. Everyone present must 
  make a SANITY roll or immediately lose 0/-1d4 
  SANITY. The mere presence of the entity is terrify-
  ing; no one in the room can consider any mode of 
  action except staring in awe. The Agents need to 
  struggle to continue their chant of dismissal. All the 
  while, the cost of the spell is drained from them. (If 
  the cost cannot be met see Spell: Convochi L’Uomo 
  Nero above).
  Wrapping It Up
  This investigation only comes to an end when the 
  Agents successfully lift the consecration or give up. 
  Those that attempt to burn it down will eventually 
  succeed, but will ﬁnd several months later a dazed 
  new landowner constructing an identical house on 
  the spot – along with ﬂoor-to-ceiling mirrors in the 
  master bedroom. Realizing the house has “regener-
  ated” in this manner costs all Agents who aban-
  doned the ﬁght –1d4 SANITY. Once the house is 
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  31
  
  repaired, it won’t be long before the deaths con-
  tinue. A-Cell will be most displeased.
  �
  Those who risk calling the Dark Man and re-
  moving the consecration are rewarded +1d8 SAN-
  ITY and the house is rendered inert. Those who at-
  tempt to confront the force in the house with an en-
  chanted Elder Sign are rewarded with +1d4 SANITY 
  and the house is (eventually, after a serious struggle) 
  inert. These two victories will be hard won, and re-
  ports to A-Cell should be ﬁlled with blood, terror 
  and possibly lost Agents.
  Special Thanks to those Patrons who took time 
  to contribute to the Tip Jar: Including CPT Mi-
  chael Short, Wayne Tripp, Louisa Djerbib, Allan 
  Goodall
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  32
  
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  33
  
  Handouts Page 1
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  34
  DIRECTIVE FROM A-CELL
  Operation IAGO
  You are to investigate the death of Agent 
  GARRET and the suspicious circumstances of 
  said death. Focus attention on 1206 SPOONER 
  AVENUE. This house has been brought to the 
  attention of A-Cell before, and is deemed a 
  paranormal threat. Extreme caution should 
  be employed when investigating the Spooner 
  house. It has been known to exhibit an un-
  known influence over skilled DG Agents.
  Mission Instructions
  •�
  Determine the cause of death of 
  Agent GARRET
  •�
  Determine if the 1206 SPOONER AVENUE 
  represents an ongoing threat to the 
  public
  •�
  Once these two protocols are com-
  plete, contact A-Cell for further 
  instructions
  Possible Friendly Contacts
  •�
  Emil Yarrow, Parapsychologist
  •�
  Elizabeth Tucker, Antique Dealer
  Green Box Locales
  •�
  Green Box 711 – Meadowbrook Store-It
  Yamilla Isari’s Diary
  Description: This small faux-leather book is 
  ﬁlled with ﬁfty-seven pages of cramped Ara-
  bic writing. Yamilla Isari’s recollections in the 
  house include visions of a dead little boy 
  (Anton Turé), continuing dreams of an old 
  “ethnic” woman, and two terrifying dreams 
  of a woman behind the glass in the master 
  bedroom. This is in addition to various dis-
  turbances since her move-in date.
  �
  Near the end Isari slept in the den and 
  avoided the master bedroom. The last entry 
  in the diary says “I understand why I came 
  here now, I’m home.”
  Isabelle Wheeler’s Diary
  Language: English
  Cthulhu Skill Gain: +2%
  SANITY: -1d
  Spell: Convochi L’Uomo Nero (in phonetic Ital-
  ian)
  Reading Time: 1 week
  Description: This cramped diary, hidden in the 
  mechanism of the antique end table contains 
  more than twenty years of recollections of Isa-
  belle Wheeler. It covers the years of 1927 to 
  1950, Isabelle’s pact with the Crone, the conse-
  cration of the Spooner house to L’Uomo Nero 
  and the dark god’s appearance on 12JUL55.
  
  Handouts Page 2
  DELTA GREEN-MUSIC FROM A DARKENED ROOM  
  DENNIS DETWILLER
  35
  Relevant Dates
  Names
  Cause of 
  Death
  Number Dead
  Pre 1956
  Michael Wheeler and Family
  Unknown
  Unknown
  1956 to 1959
  George and Margaret Crease
  Murder/
  Suicide
  2 Dead
  1960 to 1962
  Michael Dougherty
  Accident
  1 Dead
  1962 to 1965
  Adam and Rebecca Turé and 
  Family
  Accident
  1 Dead
  1966 to 1969
  Jonathan Reese
  Suicide
  1 Dead
  1970 to 1970
  Doctor George Weaver
  Accident
  1 Dead
  1970 to 1974
  Thomas and Imogen Greeley 
  and Family 
  Fire
  2 Dead
  1975 to 1981
  Peter Diaz
  Suicide
  1 Dead
  1981 to 1981
  Gareth Gedjos
  Accident
  1 Dead
  1982 to 1983
  Jason and Janine Aiken
  Gas Leak
  1 Dead
  1984 to 1988
  John Tyler
  Accident
  1 Dead
  1989 to 1993
  Louis Tycroft
  Suicide
  1 Dead
  1994 to 1999
  Amanda Braintree 
  and Family
  Suicide
  1 Dead
  1999 to 2002
  Andrea Falcone
  Accident
  1 Dead
  2002 to 2004
  Yamilla Isari
  Suicide
  1 Dead
  2005
  Special Agent 
  Arthur Donnelley
  Suicide
  1 Dead
  Contents of Green Box 711-mundane
  1)� Antique Table (not related to the house)
  2)� Sofa Bed
  3)� Two plastic wrapped twin mattresses
  4)� Three biohazard containers (empty)
  5)� Two bags of quik-lime
  6)� Two new shovels, four pairs of work 
  gloves and a hat-lamp
  7)� Fourteen Quart metal container of gasoline 
  with pour spout
  8)� Two new plastic gasoline containers
  9)� Three newly minted keys taped together in 
  a piece of cardboard (these are keys to 1208 
  Spooner)
  10)� 400 Rounds of Shotgun ammunition (shot)
  Contents of Green Box 711-Illegal or Questionable
  1)� Two new Mossberg Shotguns (serial num-
  bers shaved off.)
  2)� Various fake ID made out for Special Agent 
  Donnelley, including a Meadowbrook Gas 
  Inspector Badge, Coroner ID, and others
  3)� A Nikon F36 Telephoto Lens 
  4)� A Nikon Reﬂex Camera
  5)� Donnelley’s notes from the investigation 
  (see Donnelley’s Notes below)
  6)� The remains of two-dozen burned photo-
  graphs. Nothing can be gleaned from them 
  except several seem to have the trace im-
  ages of 1206 Spooner on them. What the 
  subject matter of them is beyond that is 
  impossible to tell. 
  8)� A small, 4-foot long, dirty wood cofﬁn. In-
  side the shattered cofﬁn are the remains of 
  Anton Turé – now rotted to the point of 
  disintegration. A small metal plaque on the 
  hasp indicates the identity of the remains. 
  
SOURCE: textdata/thevault/Delta Green [multi]/adventures/DG - Adv - Music from a Darkened Room.1.pdf