TEXT: eleven new feats for use with the Pathfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
  endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility 
  License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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               Product No. F0341    customerservice@abandonedarts.com
  abandoned arts Presents: 
  feats of ferocity
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for per-
  fect for PCs and NPCs relevant to that theme. Feats of Ferocity features feats for enthusiasts of 
  savage and vicious fighting styles who want to add options to their actions. 
  BLOOD REVELER
  Your bleeding attacks are difficult to treat.
  Prerequisites: bleed special attack or bleeding at-
  tack rogue talent
  Benefit: The bleed effect imposed by your special 
  attack is difficult to cure. The DC of Heal checks 
  made to stop the bleeding is increased by +5. Ad-
  ditionally, if your attack causes more than five 
  points of bleed damage per round, a successful 
  Heal check only reduces the bleeding by 5 points. 
  Multiple checks may reduce the damage to 0, 
  ending the bleed effect.
  BRUTAL AGGRESSION  [COMBAT]
  You take a savage joy in kicking your opponents 
  when they’re down.
  Prerequisites: base attack bonus +3
  Benefit: The first successful attack that you make 
  against a prone creature each round deals an ad-
  ditional +1d6 points of damage. This damage is 
  never multiplied on a critical hit.
  CHOMP  [COMBAT]
  You can slam your jaws shut with great force.
  Prerequisites: Multiattack, natural bite attack, 
  base attack bonus +2
  Benefit: You can make a special chomping bite 
  attack as a standard action. If you do, your bite 
  attack deals +1d4 points of damage for each other 
  natural attack that you possess, to a maximum 
  number of additional dice equal to your base at-
  tack bonus. This damage is never multiplied on a 
  critical hit.
  ENDURING FEROCITY
  You are tough to kill, even at your most vulnerable.
  Prerequisites: ferocity, Con 11
  Benefit: You may attempt to stabilize normally 
  while fighting at or below 0 hp.
  Normal: A creature fighting under the effects of 
  ferocity continues to lose 1 hp per round, and 
  never stabilizes.
   
   
  FRIGHTFULLY INVINCIBLE
  You are a terror to behold in battle.
  Prerequisites: frightful presence, Cha 13
  Benefit: Whenever a weapon attack hits your 
  touch AC but fails to hit you or deal damage to 
  you, you may activate your frightful presence as 
  an immediate action. Alternately, you may acti-
  vate your frightful presence as a move action by 
  roaring, beating your chest, or otherwise making a 
  frightening display. If you do, add +2 to the DC of 
  your frightful presence ability.
  Normal: Activating frightful presence is a free ac-
  tion taken as part of the attack or charge actions.
  IMPROVED BRUTAL  
  AGGRESSION  [COMBAT]
  You are a truly savage combatant.
  Prerequisites: Brutal Aggression, base attack bo-
  nus +6
  Benefit: The damage dealt by your Brutal Aggres-
  sion feat is increased to 2d4.
  LINGERING STENCH
  Your stench lingers on the nose.
  Prerequisites: stench special attack
  Benefit: A creature that fails a saving throw 
  against your stench special attack must attempt 
  the save again at the start of your next turn, even if 
  the creature has since moved out of range of your 
  stench.
  Special: If you also possess the Overpowering 
  Stench feat, even creatures that save against your 
  stench attack must attempt the save again unless 
  they have successfully saved against your stench 
  twice in the last 24 hours. 
  OVERPOWERING STENCH
  Your foul odor is tough to shake.
  Prerequisites: stench special attack
  Benefit: Creatures that save against your stench 
  special ability do not gain 24-hour immunity to 
  it after a single successful saving throw. Instead, 
  creatures gain immunity after succeeding at two 
  consecutive saving throws. These saving throws do 
  not need to occur in consecutive rounds, but must 
  
  3
  occur after two consecutive exposures to your 
  stench. For example, a creature that saves against 
  your stench, moves out of range, then moves back 
  within range and saves against it a second time 
  will benefit from 24-hour immunity to that ability.
  SAVAGE VITALITY
  You are possessed of a fierce vigor.
  Prerequisites: fast healing
  Benefit: Whenever your hit points are at maxi-
  mum, your fast healing special ability grants you 
  temporary hit points each round (instead of recov-
  ering your hit points). These temporary hit points 
  stack, but you may not gain more temporary hit 
  points in this way than you have Hit Dice.
   
  SURGING SPELL RESISTANCE
  Your spell resistance grows stronger with each 
  spell that you absorb.
  Prerequisites: spell resistance
  Benefit: Whenever you resist the effects of a non-
  harmless spell, your spell resistance is temporar-
  ily increased by +1. This bonus is cumulative, and 
  stacks with itself. Each +1 bonus to your spell re-
  sistance lasts for a number of rounds equal to the 
  level of the spell resisted. Your spell resistance may 
  not be increased above +10 in this way.
  WEBHUNTER  [COMBAT]
  You can swiftly execute creatures caught in your 
  sticky webs.
  Prerequisites: web special attack
  Benefit: Whenever you score a critical threat 
  against a creature entangled by one of your webs, 
  you may automatically confirm the threat as a 
  swift action.
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  Abandoned Arts Presents: More Feats! Feats of Ferocity © 2016, Daron Woodson; Au-
  thor: Daron Woodson, Layout by Troy Daniels, Art by Rick Hershey and Fat Goblin Games
  
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