TEXT: This adventure is designed for Sophomore characters with 
  some supernatural experience. 
  Brittany Poe visits her grandmother “Memaw” as often 
  as she can but not as often as she feels she should. Six 
  months ago, Memaw moved into the Quiet Rest Villas, 
  a retiree-only trailer park just outside the Pinebox city 
  limits. When Brittany visited last week, she was horrified 
  to find her grandmother sprawled on the living room 
  floor with the park manager kneeling near her head. 
  After gaping at each other for several moments, he told 
  Brittany to call 911 and wait by the gate to flag down the 
  ambulance.
  When Brittany returned with the ambulance, Memaw 
  was out pulling weeds in her garden. The manager, 
  Jimmy Buck, explained she fell while he was working on 
  a clogged toilet and he had been helping her. Although 
  at first she was relieved, things have been different ever 
  since. Memaw now acts like she isn’t all there. She hardly 
  talks anymore, and when she does, seems ignorant of 
  key people and family events. Brittany tried to convince 
  Memaw to go to the hospital, but Memaw said no and told 
  her never to visit again. Something is definitely wrong.
  Truth is, Memaw and most of the other Quiet Rest 
  residents, are zombies. Jimmy keeps his residents 
  animated to collect their monthly Social Security checks. 
  He induces terminal heart attacks in living residents using 
  the fear power from his Talisman, then follows up with its 
  zombie power. Brittany had the misfortune of entering the 
  trailer during the midpoint of the gruesome process. 
  The adventure begins when one of the party’s regular 
  waitresses at the Pizza Barn, Brittany, stops by their table 
  and asks if they’ll help with a problem. “Y’all talk louder 
  than you think. I won’t say anything, but I know y’all’re 
  into figuring out weird stuff. Just ‘cause I’m country 
  doesn’t mean I’m dumb.” Brittany relates her story about 
  REDNECKROMANCER
  A Savage Worlds One Sheet™ By Craig Largent
  for use with East Texas University
  An unscrupulous trailer park manager takes advantage of his residents—both living and dead!
  Memaw and invites the students out to the trailer park to 
  investigate. They can either follow her at the end of her 
  shift or leave immediately and use the hidden key under 
  a flower pot at Memaw’s trailer.
  QUIET REST VILLAS
  Quiet Rest Villas consists of used FEMA trailers Jimmy 
  got cheaply at government auction. Like many lots in 
  the retirement community, Memaw’s lawn and garden 
  are immaculately maintained. The zombies spend part of 
  their day mindlessly gardening and keeping the trailer 
  park clean and neat. After dark the zombies shuffle into 
  their homes and sit in front of the television until morning. 
  Jimmy figures it’s more natural-looking that way.
  On their arrival, students succeeding at a Notice roll 
  note several speakers located throughout the trailer 
  park on wooden posts. With a raise they notice the area 
  is unusually quiet. The constant background hum of air 
  conditioners is largely missing from the park (only the 
  few living retirees use air conditioning). Brittany’s key 
  turns out to be unnecessary as the door is unlocked. 
  Memaw sits perfectly still on her flower-print couch, 
  ostensibly watching an infomercial though she wears a 
  pair of bulky black wrap-around sunglasses to hide her 
  milky eyes. She completely ignores the heroes and seems 
  unaware of her surroundings.
  In addition to the various family portraits, the main 
  wall of the living room boasts a large metal plaque with 
  the Quiet Rest Villas logo. Any character approaching the 
  plaque notes a disturbing, clammy feeling.
  TRAILER PARK OF EVIL
  Jimmy is away when the students arrive, giving them 
  a perfect opportunity to poke around. His trailer is also 
  unlocked. Although the park is well manicured, Jimmy’s 
  
  bachelor pad is littered with beer bottles and random auto 
  parts. A successful Notice roll uncovers a pile of open, 
  empty envelopes from the Social Security Administration. 
  Jimmy returns if the students investigate his home. 
  Once he sees someone on his property, he produces a 
  walkie-talkie and says “Intruder alert! Come git ‘em!” 
  The command echoes from the speakers throughout 
  the park. Doors slam open and zombies spill out into 
  the street. Three geriatric zombies per student shamble 
  toward Jimmy’s home in search of enemies. Jimmy picks 
  up a nearby tire iron and attacks too.
  Jimmy has no death wish, but he’s terrified what will 
  become of him if his scheme is revealed. He flees as soon 
  as it’s clear he can’t win, leaving his zombies to occupy 
  the heroes. Without Jimmy to renew the zombification 
  ritual, the zombies “die” all over again 24 hours 
  later, leaving scant evidence anything was amiss. 
  Due to their poor health, the few living residents 
  of the park are largely confined to their air-
  conditioned trailers. However, an extended 
  battle (especially one involving gunfire) 
  could rouse them, resulting in a 911 call. 
  The park is under the jurisdiction of the 
  Sheriff’s Department, which doesn’t 
  arrive until after the fighting ends. The 
  characters might initially be arrested 
  for assaulting the residents, but the 
  EMTs say the tenants have obviously 
  been dead for weeks if not months, 
  albeit remarkably preserved.
  THE GRIEVING 
  GRANDDAUGHTER
  Brittany is sad Memaw is truly 
  dead but happy she’s finally at rest. 
  She discovers she was Memaw’s 
  sole beneficiary for her life insurance 
  and in her will. She tells the heroes she’s 
  thinking of using the money as tuition 
  and applying to ETU. The characters just 
  gained a new friend and ally on campus!
  JIMMY BUCK
  Jimmy has no supernatural 
  abilities of his own, but with 
  the aid of the amulet provided by 
  a stranger he has the ability to resurrect 
  his tenants as zombies. Each month after 
  cashing the government checks he 
  obediently sends a cut to his “silent 
  partner,” whom he rightfully fears.
  The park manager is in his early forties and embraces 
  the country stereotype to the hilt. Jimmy’s method for 
  dealing with the Texas heat is to squeeze his beer gut 
  into an undersized undershirt. He has the same mullet 
  hair style popular when he was in high school, although 
  the top is starting to thin. He carries an old walkie-talkie 
  clipped to his belt which he uses to broadcast commands 
  to the zombies over the park’s intercom system.
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength 
  d6, Vigor d6
  Skills: Fighting d6, Notice d4, Persuasion d6
  Cha: –1, Pace: 5; Parry: 5; Toughness: 6
  Hindrances: Minor Habit (Beer), Obese
  Gear: Tire iron (Str+d6) 
  JIMMY’S AMULET
  For a share of the social security fraud, a stranger 
  provided Jimmy with an amulet and the plaques 
  granting him limited necromantic powers. The 
  skull-shaped medallion allows Jimmy to cause 
  heart attack inducing fear through the plaques 
  and to also raise the victims as zombies under 
  his total control.
  The amulet is darkest black magic and 
  any student touching it feels nauseous 
  (Vigor roll at –4 or be Shaken). The 
  medallion has a Toughness of 10 and 
  a blunt or cutting attack can destroy it, 
  ending its evil forever.
  GERIATRIC ZOMBIE
  These elderly dead are atypical to 
  say the least.
  Attributes: Agility d4, Smarts d4, 
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6, Intimidation 
  d6, Notice d4
  Pace: 4; Parry: 5; Toughness: 7
  Gear: Walkers, canes, and garden tools 
  (Str+d4) 
  Special Abilities
  • 
  Fearless: Zombies are immune to 
  Fear and Intimidation.
  • 
  Slow: The zombies roll a d4 
  Running die instead of a d6.
  • 
  Undead: +2 Toughness; +2 to 
  recover from being Shaken; called shots 
  do no extra damage (except to the head).
  • 
  Weakness (Head): Shots to a 
  zombie’s head are +2 damage.
  © 2014. East Texas University and all original characters, marks and logos are 
  trademarks of 12 to Midnight. Used under license by Pinnacle Entertainment Group. 
  The Savage Worlds logo is a trademark of Pinnacle Entertainment Group. All rights 
  reserved.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/East Texas University/Savage Worlds - East Texas University - Redneckromancer.pdf