TEXT:  
   
  GP 
  Starting GP 
  Lifestyle 
  � None 
  � Standard 
  (12 gp x TU)  
  � Rich 
  (50 gp x TU) 
  � Luxury 
  (100 gp x TU) 
   
  - 
  GP 
  Lifestyle Costs 
  GP 
  Subtotal 
   
  XXXXX  GP 
  Added GP Costs 
   
  GP 
   FINAL GP TOTAL 
   
   
  XP 
  Starting XP 
  -     XXXXXX XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  +     XXXXXX XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  3 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  Benefits of Membership: 
  • An Apprentice gains a +1 bonus to Diplomacy checks when dealing with other 
  members of The Pack 
  • If contact is made with Pack members during an adventure (see Table P1 in the 
  VMCS to determine chance of success), the Apprentice may add a +2 bonus to any 
  Gather Information checks (judge’s call on benefits and penalties can be assessed 
  for overuse and for how long it will take to get this information) 
  • An Apprentice gains a +1 bonus to Sleight of Hand checks for moneymaking due 
  to assistance of other Pack members available for help 
  • An Apprentice suffers a -1 penalty to all Bluff and Diplomacy checks when dealing 
  with any Church or military authority of Veluna 
  • Access to purchase the following items at normal price: Ascender/Slider (AE), Bolt 
  Cutters (AE), Collapsible Grappling Hook (AE), False Book (AE), Glass Cutter (AE), 
  Grappling Ladder (AE), Hacksaw (common or superior) (AE or Du), Hand 
  Periscope (Du), Housebreaker Harness (AE), Jeweler’s Loupe (AE), Silent Shoes 
  (AE), Smuggler’s Boots (AE) 
  • 25% discount on standard lifestyle upkeep while in region 
  • Access to the following alternate class feature: Antiquarian (CC) 
  Adventure Record# 
  59
  59
  59
  598888    CY
  CY
  CY
  CY    
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N  
      
  LLLL E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N     
  & Annual Costs 
  Apprentice
  Apprentice
  Apprentice
  Apprentice    
  3 TUs annually; 
  5% of all future earnings 
   
  Guildsman
  Guildsman
  Guildsman
  Guildsman    
   
   
  Capo
  Capo
  Capo
  Capo    
   
   
  Master
  Master
  Master
  Master    
   
   
   
   
  The Pack is a loose confederation of many organizations 
  with similar goals and philosophies throughout Veluna. The 
  organizations are mostly geographically divided, with one 
  Pack overseeing all gambling operations in the north, for 
  example, while another handles fencing operations in the 
  south. The separate organizations had existed for 
  generations, but only since the end of the Greyhawk Wars 
  did they come to cooperate on a national level. Thus the 
  Pack was born. To this day, they make sure that the Pack’s 
  non-evil methods are more profitable than those used by the 
  competition. 
   
  An Apprentice is an initiate whose actions will be closely 
  watched by his superiors. As long as he cooperates with the 
  many and various members, and does not show a tendency 
  to lean toward evil, he may later be considered for 
  promotion. Other members will generally make an effort to 
  share their knowledge with him during this time. While the 
  apprentice’s knowledge of other Pack members is very 
  limited, many may know of him. 
   
   
  Requirements to become an Apprentice: 
  • Resident of Veluna 
  • Alignment: Any nonevil 
  • Sneak attack +1d6 OR four rogue class skills at 
  4 ranks or higher 
  • 3 Time Units per year (duties) 
  • PC must pay a 5% ‘fee’ of all money earned in 
  adventures to cover legal fees and other 
  “expenses” 
  • Must be recruited by a current member, either 
  a PC or NPC, in a module or interactive 
   
   
  This Record Certifies that 
  ______________________________________________________ 
   
  Played by ___________________________________________ 
                              Player 
  RPGA # 
  Is a Member of 
  The Pack 
  A Meta-Organization of Veluna 
   
  Event: _________________________________ Date: ____________  
  DM: _______________________________________________________ 
   
  Signature 
   
   
                        RPGA # 
  Play Notes: 
  � First Joined AR # ________________ 
  � Renewed AR # 
  ________________ 
  � Promoted AR # ________________ 
  � Left AR # 
  ________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
   
  This AR does not 
  count when 
  determining 
  Adventure, 
  Regional, 
  Metaregional, or 
  Core access. 
  NOTE: All bonuses granted by meta-orgs are considered Circumstance bonuses which do not stack with bonuses granted by other meta-orgs 
  (unless otherwise specified).  See the latest edition of the VMCS for additional rules regarding this and other meta-organizations. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Veluna/The Pack/Pack Apprentice.pdf