TEXT: WILD CARDS - SCARE SHEETS
  1
  	
  JONATHAN HIVE
  SCARE ShEEt: JonAthAn hivE (BugSy)
  hiStoRy
  Jonathan, in his mid-twenties, has scruffy brown hair and a 
  generally amused expression. He is from a well-to-do, if dysfunc-
  tional, family from Washington, D.C. He has a college degree and 
  a trust fund (which is running low). His ultimate goal is to be 
  a journalist, essayist, and political commentator, so naturally he 
  goes on American Hero to achieve this goal.
  He doesn’t do particularly well on the show and is discarded early, 
  but he befriends John Fortune, partially for altruistic reasons, 
  partially out of cynical self-interest, and, to his credit, is one of 
  the first to join Fortune on his patently hopeless (but ultimately 
  successful) quest to save the Egyptian jokers. He blogs about their 
  experiences and exposes the atrocities occurring in that country 
  to the world. Although of minimal use in battle, his wasps serve 
  well as spies and scouts, and, given the proper target, can be a 
  major distraction with their stings.
  After Egypt he remains with the Committee. He is sent to Pyote, 
  Texas, to investigate the mysterious atomic explosion, and his 
  blogging this time earns him an arrest warrant for “disseminating 
  classified information in a public venue.” SCARE attempts to arrest 
  him, but he flees, ending up in New Orleans, where he begins a 
  relationship with the dead ace Simoon, facilitated by Cameo.
  He experiences the madness of Tom Weathers at first hand, and 
  Lohengrin, in his role as Committee head, sends him off to inves-
  tigate Weathers’ background, origins, and possible weaknesses. 
  This takes Bugsy and Cameo, who accompanies him (bringing 
  with her Simoon and Nick “Will-o’-Wisp” Williams), on a round-
  the-world junket to some fascinating but dangerous places.
  Simple archive research reveals that the Radical seemingly first 
  appeared in 1993, but he learns from long-time Aces! magazine 
  reporter Digger Downs that Weathers’ actual origin occurred 
  in 1970, in People’s Park, San Francisco, where he mysteriously 
  appeared to save the Lizard King from the first ace known as 
  Hardhat, then just as mysteriously disappeared. Downs also men-
  tions a hippie chick by the name of Sunflower who was with him, 
  and through old-fashioned research Bugsy discovers her real 
  name and links her to the custody battle with Mark Meadows 
  over Sprout, their developmentally challenged child. Bugsy 
  thinks, though, that Meadows is dead, and that Weathers might 
  Sir,
  I would suggest that SCARE keep a careful eye on Jonathan Hive, or, as his intimate acquaintances know him, Bugsy. 
  For someone with such a ridiculous and largely useless power, he keeps turning up at the center of important events, 
  where he somehow plays a primary role in their resolution.
  He has built up a solid fan base on the Internet with his so-called journalism, and, to be fair, Hive does seem to have 
  real investigative skills, perhaps due to his extensive contacts within both the ace and joker communities. He has 
  failed, though, to gain entry into the ranks of mainstream journalism so far. If he were to become more dedicated to the 
  actual act of writing, he might someday succeed.
  Hive is a figurative and literal lightweight, but can be influential, and, by way of his personal attachments, his 
  pretensions to journalistic ethics, and his reluctant do-gooder tendencies, he can be manipulated to SCARE’s ends.
  Sincerely,
  Jamal Norwood
  SCARE operative
  
  2
  WILD CARDS - SCARE SHEETS
  	
  JONATHAN HIVE
  be Sprout’s father. He realizes that Meadows is involved somehow, 
  so he and Cameo go to Vietnam, where Meadows was chancel-
  lor in the 1990s, in the hope that Cameo can channel him and 
  get some answers to their questions. To their surprise, they dis-
  cover Cameo can’t call him up, meaning Meadows must still be 
  alive. It’s not until after they battle Weathers at the PPA/Caliphate 
  peace conference in Paris that Bugsy learns the astonishing true 
  nature of the Meadows/Weathers relationship from Jay Ackroyd.
  In the meantime, he decides he has to break up with Simoon; he 
  can’t stand the weirdness of the Cameo-Simoon-Williams trian-
  gle any longer. He does, and it breaks the girl’s non-beating heart. 
  More importantly, he foolishly tosses away her earring, which she’d 
  given him after removing it from Cameo’s ear. This removes a 
  potent arrow from the Committee’s quiver when they finally face 
  Tom Weathers for the last time. Hive is devastated by the outcome, 
  especially Cameo’s death.
  PERSonAlity
  Feckless and flighty (much like the wasps he turns into), Bugsy 
  inevitably eventually bugs all those around him 
  (except, it seems, the almost imperturbable 
  Lohengrin), but it’s hard to stay angry 
  at him for long because his heart 
  in generally in the right place. 
  He might have to think about it 
  for a while, but he almost always 
  does the right thing when push comes 
  to shove, disguising his decision 
  behind cynical wisecracks.
  He longs to be accepted as 
  a journalist/writer (and has 
  achieved a certain amount of 
  notoriety on the Internet), but 
  lacks the discipline necessary to the 
  craft. He’d love to play a journalist on 
  television.
  PowERS & ABilitiES
  Bugsy can turn himself into a swarm of over a hundred 
  thousand green wasps that (as a whole) maintains his 
  human intelligence and can act in a coordinated and dis-
  ciplined manner to achieve his aims. He can lose a certain 
  number of them, but if too many die and he loses a critical per-
  centage of his mass, he has a hard time reassembling himself. 
  When he’s in swarm form he can communicate by using the 
  wasps’ tiny bodies to spell out short messages. They sting; get 
  stung enough and you could be in trouble, especially if you’re 
  allergic.
  He is also a decent writer, is `net savvy, and does have a certain 
  amount of investigative skill.
  AlliES
  Although he’s not always recognized as such, Jonathan 
  Hive is an integral member of the Committee. He has 
  Name: Jonathan Tipton-Clark
  WC Name: Jonathan Hive
  Occupation: Blogger, agent of 
  the Committee
  WC Status: Ace
  Aliases: Bugsy
  Ethnicity: Caucasian
  
  WILD CARDS - SCARE SHEETS
  3
  	
  JONATHAN HIVE
  many friends and allies among its members, especially Lohengrin, 
  John Fortune, Cameo (during her life), and Simoon (after her death).
  EnEmiES
  Bugsy has no specific enemies, but he does annoy people with 
  astonishing frequency.
  POWERS
  Split: Summon Smaller Swarms 4, Heroic, Horde, Mental Link, Multi-
  ple Minions, Limited: Hive is split into parts• 25 points
  Swarm Form • 32 points
  Flight: Flight 2 (8 MPH)
  Insubstantial: Insubstantial 2 (Gaseous)
  Stinging: Shapeable Area Affliction 6 (Resisted by Dodge,  
  Overcome by Fortitude; Dazed, Stunned, Incapacitated)
  Swarm Movement: Movement 2 (Slithering, Wall-crawling)
  Swarm Senses: Senses 2 (Radius Vision)
  SKILLS 
  Deception 2 (+3), Expertise: Writing 6 (+8), Insight 3 (+5), Investiga-
  tion 5 (+7), Perception 4 (+6), Persuasion 2 (+3), Technology 2 (+4)
  AdvANtAgES 
  Connected, Contacts, Defensive Roll 2, Taunt, Well-informed
  OFFENSE 
  INItIAtIvE +0
  Stinging —
  Close, Shapeable Area Affliction 6
  Unarmed +1
  Close, Damage 0
  dEFENSE 
  dodge
  6
  Fortitude
  4
  Parry
  4
  toughness
  2/0*
  Will
  5
  *Without Defensive Roll
  JonAthAn hivE 
  PowER lEvEl 6
  StREngth
  StAminA
  Agility
  DEXtERity
  Fighting
  intEllECt
  AwAREnESS
  PRESEnCE
  0
  0
  0
  2
  1
  2
  2
  1
  COMPLICAtIONS 
  disability: His insect components become sluggish or comatose in 
  thick smoke or even average winter temperatures.
  Motivation—Recognition: While Hive wants to achieve justice for 
  those who deserve it and to experience thrills along the way, his prima-
  ry goal in life is to be remembered: for his writing, for his exploits, or 
  just for being himself.
  Weakness: Hive’s individual wasps are as easily fried, drowned, 
  smooshed, or poisoned as normal insects. The death of any single 
  wasp is something he notices but doesn’t suffer particularly from, but 
  if enough of his wasps are destroyed his ability to reform his human 
  body is endangered.
  Abilities 16 + Powers 57 + Advantages 6 + Skills 12 + defenses 
  16 = 107
  SmAll wASP SwARm 
  PowER lEvEl 6
  StR — StA 0 AgL 0 dEX 0 Fgt 1 INt 2 AWE 2 PRE 1
  POWERS
  Swarm Form (Flight 2 (8 MPH), Insubstantial 2 (Gaseous), Stinging 
  (Shapeable Area Affliction 6 (Resisted by Dodge, Overcome by For-
  titude; Dazed, Stunned, Incapacitated)), Swarm Movement (Move-
  ment 2 (Slithering, Wall-crawling)), Swarm Senses (Senses 2 (Radius 
  Vision)))
  SKILLS
  Insight 3 (+5), Investigation 5 (+7), Perception 4 (+6), Technology 2 (+4)
  OFFENSE
   Initiative +0, Stinging (Close, Shapeable Area Affliction6)
  dEFENSE 
  Dodge 6, Parry 4, Fortitude 4, Toughness 0, Will 5
  Abilities 2 + Powers 32 + Advantages 0 + Skills 7 + defenses 
  16 = total 57
  
  4
  WILD CARDS - SCARE SHEETS
  	
  JONATHAN HIVE
  CREDitS & liCEnSE
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  System Reference Document, Copyright 2000, Wizards of 
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  Modern System Reference Document, Copyright 2002-
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  Wild Cards - SCARE Sheets #1: Jonathan Hive
  Writing and design: John Jos. Miller and Steve Kenson
  development: Jon Leitheusser
  Original Character Creation: Daniel Abraham
  Editing: Spike Y. Jones
  Art direction: Pauline Benney
  graphic design: Hal Mangold
  Interior Art: Brian Hagan, MK Ultra Studios
  Publisher: Chris Pramas
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  Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Jack Norris, 
  Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz
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SOURCE: textdata/thevault/Super Hero Games/Mutants & Masterminds/3rd Edition/Wildcards SCAREsheets/[GRR 9601e] Jonathan Hive - Bugsy (v1.1).pdf