TEXT:  
   
  HOUSE CIPRIANI 
  Primary Influence: Mercury 
  Secondary Influence: Cygnus Alpha 
  Primary Evolutionary Agenda: Purist 
  Market Discount: Atmospheric Flying Vehicles, 
  Energy (Broadcast Power Generators, etc.), CISTs, Transportation 
   
  HOUSE DALIANIS 
  Primary Influence: Olympus 
  Secondary Influence: Luna 
  Primary Evolutionary Agenda: Purist 
  Market Discount: Starships, Rail/Coil Guns, Drones 
  HOUSE JINZHAN 
  Primary Influence: Shouye 
  Secondary Influence: Earth Quarantine 
  Primary Evolutionary Agenda: Purist 
  Market Discount: Construction, Security Technology  
  & Services, Food, Explosives, Ship & Vehicle Weaponry 
   
  HOUSE KIMURA 
  Primary Influence: Chengdan 
  Secondary Influence: Olympus 
  Primary Evolutionary Agenda: Transhuman 
  Market Discount: Agents, Computers & Computer 
  Software, Cybersleeves, Cybernetic Augmentations, 
  Virtuality Software, Recon Warframes
  HOUSE SILVA 
  Primary Influence: Luna 
  Secondary Influence: Phobos 
  Primary Evolutionary Agenda: Transhuman 
  Market Discount: Biosleeves, Biotech Augmentations, 
  PAc Weaponry 
   
  HOUSE TSARYA 
  Primary Influence: Proch 
  Secondary Influence: Luna 
  Primary Evolutionary Agenda: Purist 
  Market Discount: Vehicular & Personal Armor, 
  Ground Vehicles, Assault Warframes 
   Relative Distances Between Systems (measured in Light Years) 
   
  Sol 
  Proch Chengdan 
  Cygnus 
  Alpha 
  Shouye 
  Sagitta Sanctuary 
  Sol 
  0 
  8.5 
  14.5 
  52 
  56.3 
  57.6 
  70 
  Proch 
  8.5 
  0 
  8.8 
  46.3 
  47.8 
  51.9 
  64.3 
  Chengdan 
  14.5 
  8.8 
  0 
  37.5 
  56.6 
  43.1 
  55.5 
  Cygnus Alpha 
  52 
  46.3 
  37.5 
  0 
  94.1 
  5.6 
  18 
  Shouye 
  56.3 
  47.8 
  56.6 
  94.1 
  0 
  99.7 
  112.1 
  Sagitta
  57.6
  51.9
  43.1
  5.6
  99.7
  0
  23.6
  Sanctury 
  70 
  64.3 
  55.5 
  18 
  112.1 
  23.6 
  0 
  Skill Ranks & Difficulties 
    Skill Rank What that means… 
   
  0 
  Mediocre – You’ve had no exposure or experience. 
   
  1 
  Average – You are familiar with the subject at a hand, but have 
  little experience. 
   
  2 
  Fair – Some training or education. 
   
  3 
  Good – You are sometimes noticed for your talents. 
   
  4 
  Great – You are one of the most talented people in the field and 
  considered by most to be an expert. 
   
  5 
  Superb – You are among the truly elite. 
   
  6+ 
  Super Human – Impossible to achieve without augmentation.  
    Difficulty 
  What that means… 
  0 
  Trivial – Requires little effort or attention. The GM should usually 
  just declare tests this easy an automatic success. 
  1 
  Easy – Requires only a small amount of effort. 
  2 
  Moderate – A simple task, but requires a bit of effort. 
  3 
  Tough – Pretty difficult for someone without training. 
  4 
  Hard – Almost impossible without some training or uncanny luck. 
   5 
  Very Hard – You need to be good to pull this off, an expert in the 
  field. 
  6 
  Exceedingly Difficult – You’re going to need to be both highly 
  skilled and very lucky. 
  7 
  Seemingly Impossible – You’ve really got to stack the deck in 
  your favor to hope to pull this off. 
  
   
   
  Degree of Success 
  Effort 
  Description 
  0 Shifts Minimal Success – You pulled it off—barely, and possibly at some 
  minor cost to yourself. 
  1 Shift 
  Notable Success – This is a clear-cut success. The character’s 
  result is solid, reliable. It’s not impressive, but it gets the job 
  done. 
  3 Shifts  Significant Success (Spin!) – The success is sufficient enough to 
  be noticeably well done, with exceptional speed, grace, or 
  quality. A significant success or better generates Spin. 
  5 Shifts Potent Success – Not only is the quality of the success remarkable, 
  it may have some unexpected secondary benefits, such as 
  deeper insight into a problem at hand. 
  Scopes 
   Character Aspects 
   Consequences 
   Stunt Aspects 
   Scene Aspects 
   Augmentation Aspects 
   Zone Aspects 
   Another Character’s Aspects 
   Equipment Aspects 
   Temporary Aspects 
  Note that Persistent Aspects can always be used, and do not count 
  against scope limits. 
  Aspects 
  Invoke an Aspect 
  • +2 bonus on your test 
  • Reroll all dice 
  • Create a Block 
  • Make a Declaration 
  Compel an Aspect 
  • -2 penalty on your test 
  • Forced to reroll your dice 
  • Suffer a Block 
  • Suffer a Declaration 
  • You may spend a Fate Point to invoke an Aspect to benefit you 
  in a way that is relevant to the Aspect. 
  • The GM (or another character) may compel an Aspect, harming 
  you or creating complications for you in ways that relate to the 
  Aspect. You may pay a Fate Point to refuse, but gain a Fate 
  Point if you accept. 
  • You may create an Aspect by performing a Maneuver, by making 
  a Declaration, or by generating Spin or Stall on a test. 
  • You may discover a previously unknown Aspect by performing an 
  Assessment.  
  Consequences 
  Type 
  Stress Avoided 
    
  Physical/System   
  Mental 
  Mild 
  2 
   
  1 hour 
  1 day 
  Moderate 
  4 
   
  1 day 
  1 week 
  Severe(P)  
  6 
   
  1 week 
  1 month 
  Extreme(P) 
  8 
   
  Special 
  Special  
  Physical Conflict 
  Intent 
   
  Attacking Skill 
  Defending Skill 
   Touch 
   
  Athletics 
  Athletics 
   Unarmed Attack  
  Melee 
  Athletics or Endurance 
   Ranged Attack  
  Firearms 
  Perception or Athletics 
   Melee Attack  
   
  Melee 
  Athletics or Melee 
   Poison or Disease 
  Special 
  Endurance
  Skills 
  Assets 
  Cohesion 
  Networking, Apostate 
  Networking, House 
  Demolitions 
  Diplomacy 
  Education 
  Engineering, Hardware 
  Engineering, Software 
   
  Firearms 
  Guile 
  Insight 
  Intimidation 
  Melee 
  Mnemonics 
  Pilot 
  Research 
  Resolve 
   
  Stealth  
  Strategy 
   
  Physical Skills 
  Athletics 
  Endurance 
  Perception 
   
  Special Skill 
  SINC 
  Recovery Times 
  
   
   
   
   
   
   
  Sample Favors 
     Favor Value Rating  
  Sample Favor 
      1/2 Item’s Cost 
  Acquire or fabricate an item with a Cost too 
  high for you to fabricate (delivery may be a 
  separate Favor) 
  (1/2 Item’s Cost) +3 
  Acquire a restricted item (delivery may be a 
  separate Favor) 
   
  3 
  Find basic details about, or the location of, a 
  typical Coalition citizen 
   
  3 
  Deliver an item you already own to a location 
  on the same planet 
   
  4 
  Find basic details about, or the location of, a 
  typical apostate citizen 
   
  5 
  Find basic details about, or the location of, a 
  criminal or citizen in hiding 
   
  6 
  Deliver a restricted item you already own to a 
  location on the same planet 
  Sample Physical Consequences 
  Mild 
  • Fatigued 
  • Dazed 
  • Pulled Muscle 
  Moderate 
  • Sprained Ankle 
  • Minor Laceration 
  • Wrenched Back 
  Severe(P) 
  • Broken Arm 
  • Severed Finger 
  • Concussion 
  Extreme(P) 
  • Broken Back 
  • Severed Arm 
  • Ruptured Organ 
  Taken Out 
  • Dead 
  • Comatose 
  • Quadriplegic 
  Sample Mental Consequences 
  Mild 
  • Flushed 
  • Shamed 
  • Withdrawn 
  Moderate 
  • Trembling 
  • Unwilling to Speak 
  • Desire to Lash Out 
  Severe(P) 
  • Flashbacks 
  • Reclusive 
  • Psychotic Tendencies 
  Extreme(P) 
  • Mute 
  • Severe Hallucinations 
  • Suicidal 
  Taken Out 
  • Dead 
  • Catatonic 
  • Crippling 
  Dementia 
  Sample Systems Consequences 
  Mild 
  • Minor Lag 
  • Memory Access Error 
  • Running Hot 
  Moderate 
  • Memory Leak 
  • Data Corruption 
  • Damaged Actuator 
  Severe(P) 
  • Random Reboots 
  • Connections Severed 
  • Hard Locked 
  Extreme(P) 
  • System Crash 
  • Catastrophic Data Loss 
  • Unresponsive 
  Taken Out 
  • Scrapped 
  Size 
  Rating 
   
  Objects 
   
  Weight 
  Zones 
  Number 
  of People 
   
  -4 
  -3 
  -2 
  -1 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  Bacterium 
  Grasshopper 
  Baseball 
  Human Child 
  Adult Human 
  Large Motorcycle 
  Elephant 
  Tank 
  Large House 
  Aircraft Carrier 
  Space Station 
  City 
  Large Island 
  Small Country 
  Planetoid 
  .5g 
  5g 
  .5kg 
  5kg 
  50kg 
  500kg 
  5000kg 
  50,000kg 
  half mil kg 
  5 mil kg 
  50 mil kg 
  500 mil kg 
  5 bil kg 
  50 bil kg 
  half tril kg 
  <1 
  <1 
  <1 
  <1 
  <1 
  <1 
  1 
  4 
  16 
  50 
  250 
  1000 
  4000 
  16,000 
  64,000 
  <1 
  <1 
  <1 
  <1 
  1 
  4 
  16 
  50 
  250 
  1000 
  4000 
  16,000 
  50,000 
  250,000 
  1 mil 
   
  Fire and Environmental Hazards 
  Intensity 
  Description 
   
  0 
  The zone is on fire, but the fire can be avoided. 
   
  3 
  Almost everything in the zone is on fire, and the heat is pressing 
  in on you in waves. 
   
  6 
  Everything in the zone is on fire, and the flames lick up near you. 
   
  9 
  Inferno. The zone is essentially a massive furnace. 
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/FUDGE & FATE/Nova Praxis/Cheats & Sheets/GM Screen (Updated).pdf