TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - XXXXXXX GP
  GP Spent 
   
  GP
  Subtotal 
  + XXXXXXX GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - XXXXXXXXXX XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + XXXXXXXXX XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  XX  TU 
  TU Cost 
  -XXXXXX TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APLs 12-16 
  � 
  Lady Ameiva’s Spellbook, Volume One (Adventure, 
  see above) 
  � 
  Lady Ameiva’s Spellbook, Volume Two (Adventure, 
  see above) 
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 12 
  max 0xp; 0gp 
   
  APL 14 
  max 0xp; 0gp 
   
  APL 16 
  max 0xp; 0gp 
   
  � Lady Ameiva’s Spellbook, Volume One:
  1st⎯alarm, comprehend languages, hypnotism,
  mage armor, magic missile, mount, protection from
  evil, 
  shield, 
  unseen 
  servant; 
  2nd⎯curse 
  of
  impending blades (CA), detect thoughts, false life,
  owl’s 
  wisdom; 
  3rd⎯claraudience/clairvoyance,
  discern shapechanger (CA), displacement, illusionary
  script, 
  lesser 
  telepathic 
  bond, 
  nondetection;
  4th⎯detect scrying, lesser geas, locate object,
  scrying; 5th⎯break enchantment, dominate person,
  Leomond’s secret chest, Rary’s telepathic bond,
  sending; 6th⎯geas/quest, illusory pit (CA), transfix
  (CA), true seeing. 100 pages used. Price 12,100 gp.
  This book has resistance 5 against acid, cold,
  electricity, fire, and sonic attacks. It also is
  waterproof. See Complete Arcane, pages 140-141 for a
  further description of these spellbook properties. 
  � Lady Ameiva’s Spellbook, Volume Two:
  4th⎯remove 
  curse; 
  7th⎯Drawmij’s 
  instant
  summons, greater scrying, greater teleport, vision;
  8th⎯dimensional lock, discern location, mind blank,
  temporal 
  stasis; 
  9th⎯foresight, 
  moment 
  of
  prescience, teleportation circle, wish. 100 pages used.
  Price 16,100 gp. This book has resistance 12 against
  acid, cold, electricity, fire, and sonic attacks. It also
  hovers in the air wherever it is placed, much like an
  immovable rod, and it is waterproof. See Complete
  Arcane, pages 140-141 for a further description of
  these spellbook properties. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Lost But Not Forgotten - Spellbook 
  A Regional Adventure 
  Set in The Empire of Iuz 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Iuz Border States/595/Normal Scenarios/IUZ5-03 Lost But Not Forgotten (APL 12-16)/IUZ5-03 - Lost But Not Forgotten Spellbook AR.pdf