TEXT: Hart Plaza
  A Tale from the Great Lakes
  By Jason Owen Black
  
  2
  Written by: Jason Owen Black
  Edited by: Craig Hargraves
  Art by: Joyce Maureira
  Title and Icons by: Hart Rieckhof
  Converted to Savage Worlds by: Matthew J. Hanson
  Broken Earth: Hart Plaza published by Sneak Attack Press, Copyright 2017.
  Sneak Attack Press and the Sneak Attack Press logo trademarked by Sneak Attack Press.
  www.sneakattackpress.com
  www.facebook.com/sneakattackpress
  This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at 
  www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle 
  Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, 
  viability, or suitability for purpose of this product.
  Hart Plaza
  A Tale from the Great Lakes
  
  3
  Hart Plaza
  Obvious
  Population: 987 (farmers, mechanics, scrappers, traders)
  Salvage Value: 2
  Buildings: Hydroelectric power station
  Hart Plaza sits along the Detroit River, amid the ruins of 
  that once great city. Once a large open space used to 
  entertain vast crowds, in the years since the Great War 
  it has been repurposed as one of the most important 
  trading sites in the Great Lakes region. Home to almost 
  a thousand people throughout the year, the population 
  spikes at various points during the warm months, as 
  people come from all over the region to buy, sell, and 
  trade.
   
  While the Detroit area was a significant target during 
  the Great War — the city always expected that to be 
  the case — there were plenty of people who managed 
  to survive. And as the metropolitan area dominated the 
  region, many people came back to the ruins of the city 
  seeking scrap and shelter. It wasn’t long before Hart Plaza 
  became the center of trade in the area. Its position was 
  key in this: it not only sits on the river, but is next to the 
  towering ruins of a glass building called the Bright Towers 
  that acts as a prominent landmark visible from quite far 
  away. It was easy to find, easy to access, and had plenty 
  of space for traders to spread out — in other words, a 
  perfect place to build a community.
   
  Since the rediscovery of Hart Plaza, it has grown into 
  a thriving community, which the locals generally refer to 
  simply as the Plaza. Best known as a center of trade, the 
  Plaza is also a center of culture in the southeastern Great 
  Lakes region. It has given birth to two different religions, 
  which are slowly spreading to other communities, and is 
  known to people who have been there for its cuisine and 
  its music scene. Safe and stable, Hart Plaza has become a 
  destination not only for traders but also for settlers, artists, 
  and pilgrims.
  Hart Plaza
  A Tale from the Great Lakes
  
  Ludinngton
  Hart Plaza
  The Haunted Strates
  Dover
  4
  Government
  There is no official government in Hart Plaza, but that 
  doesn’t mean the place is lawless or devoid of order. There 
  is a vibrant civil society to be found there. Just about 
  everyone pitches in when they can to try and make life a 
  little easier. By and large, citizens and visitors to Hart Plaza 
  are left to their own devices, so long as they don’t start 
  trouble or mistreat their neighbors. In such cases most 
  people can take care of themselves, and it is not unheard 
  of for a thief or drunk to be thrown out of a business by 
  the owner. Neighbors are quick to help each other out 
  when food is short, a family member is sick, or somebody 
  needs to watch the kids. In more serious cases they can 
  rely upon adherents of the Temple of the Fist to deal with 
  more dangerous troublemakers.
   
  When things come up that require a more serious 
  approach, or requires the attention of most of the 
  community, Hart Plaza holds a debate. Any adult citizen 
  can call for a debate, and if a child or trusted visitor wants 
  to do so they can convince a citizen to call for one on 
  their behalf. Whoever calls for the debate is responsible 
  for scheduling it and letting people know about it. They 
  usually give the community a few days to spread the 
  word. Unless the weather is too cold, debates are held in 
  the pre-war amphitheater on the northwest side of the 
  Plaza. A debate can be held for any number of people, but 
  at least half the population has to be there in order to vote 
  on something. 
   
  Debates are organized chaos. A few heralds are 
  chosen to move around the crowd, keeping track of who 
  wants to speak and making sure that people don’t yell 
  over each other too much. Anyone can speak, including 
  children and visitors, but only adult citizens can vote, or 
  call for a vote. Whoever calls for a vote must get support 
  from at least a third of the people present to move on to a 
  vote, after which a proposal must get a simple majority in 
  order to be passed. Then it gets added to the community’s 
  charter.
  “Real” debates where a vote can be held aren’t all that 
  common, partly because getting half the population 
  together can be a hard sell, but also because most 
  citizens settle things between themselves, or go to one 
  of the community’s venerated elders, affectionately called 
  “ballers,” for arbitration.
  
  5
  Ballers
  Respected elders around Broken Earth are known by 
  many names. In the Plaza, they’re referred to as ballers, 
  a pre-war term referring to someone who has made it 
  big, or proven themselves by surviving long enough to 
  earn the respect of their neighbors. Ballers in Hart Plaza 
  earn their title by being the best at what they do; they’re 
  respected for their skills, their wisdom, or their tenacity. 
  Just because Hart Plaza is well established doesn’t mean 
  that life there is easy, and living long enough to grow old 
  can earn one baller status by default.
   
  One cannot claim baller status; it has to be earned. 
  While someone like Marta Rivers (see page 6) can refer to 
  herself as a baller, it’s only because enough other people 
  in the community have been doing so for years. If she had 
  just claimed it on her own, nobody would respect her for 
  it. One can strive to be a baller, but public opinion has to 
  confer that status, and public opinion can take it away 
  too. 
  Culture
  Trade is a big part of day-to-day life in the Plaza, but the 
  people there do more than just buy and sell. Hart Plaza 
  is a vibrant place, and visitors have often noted that the 
  people there try not to let the difficulties of life get them 
  down. Culture in the Plaza takes two principle forms: food 
  and music.
   
  Food, both cooking and eating it, is an important 
  part of Plaza culture. The kitchen is often the center of 
  family life in the Plaza (when it isn’t the shop or stall) and 
  inviting someone over for lunch or dinner is considered 
  a compliment. Not showing up to such a meal (without 
  a very good reason) is considered a snub, and has been 
  known to ruin friendships and end engagements. The 
  best cooks in the Plaza, whether they run restaurants or 
  not, are respected and sought for their advice. 
   
  Before the Great War, there were a number of lawns 
  scattered around Hart Plaza, which have been turned 
  into farms. These farms are operated by families that sell 
  their produce, which include things like corn, wheat, peas, 
  lentils, various beans, and tomatoes. Many households 
  maintain small gardens to supplement what they can get 
  at market. Wild blackberry bushes can be found growing 
  in pretty much every spare patch of dirt in the area. 
  Mushrooms tend to grow under these same bushes, and 
  both are pretty much fair game to anyone.
   
  For meat, many people get fish from the river, while 
  a few families raise broods of “street chickens.” Street 
  chickens are, in fact, a breed of mutant pigeons that grow 
  to about five or six times their normal size. Street chickens 
  can fly, and are known for being pretty mean in the wild, 
  but are also lazy and grow complacent quite easily, so 
  broods aren’t hard to start. Their meat is darker and 
  greasier than chicken, and while common in the Plaza, 
  many visitors find it to be something of a delicacy.
   
  Whether at home or a restaurant, fish or street chicken, 
  the people of Hart Plaza like their food spicy. Everything is 
  spicy, and while people who grow up there are used to it, 
  sometimes it takes visitors or migrants a while to get used 
  to those spices. Peppers of various kinds form the basis 
  of this aspect of local cuisine, and all of them are bought 
  from Metro Ahmed, a farmer who years ago cornered the 
  market on peppers, selling them cheap but making sure 
  that nobody else had access to seeds.
   
  The only thing the people of Hart Plaza love as much 
  as food is music. Music is everywhere in the community, 
  whether people are making it themselves or listening to 
  it through one of the many old audio players found in the 
  ruins of Detroit or beyond. Since the Plaza has its own 
  small generator, pre-war audio players have found a new 
  life in the community. Not everybody has access to such 
  a device of course, but those who do like to share, and it’s 
  pretty common that somebody will bring one to a party 
  or with them when they go out for a meal. But everyone 
  else can, and does, sing, rap, or play one instrument or 
  another, regardless of how good they sound. Parties, 
  especially weddings, tend to feature people making 
  music together, and there are a number of people in the 
  community who make a living doing just that.
   
  While many communities might see entertaining 
  as a waste of time, the people of the Plaza have a lot of 
  respect for musicians who can make a living doing what 
  they love. It is rare to find somebody who subsists solely 
  on their musical ability, but the community is home to 
  several of them. The current king of the Plaza scene is the 
  mysterious b34t_b0x, a dark-skinned wandering synth 
  who styles himself as a sort of hip-hop monk. b34t_b0x 
  spends most of his time in the ruins of Detroit looking 
  for old audio devices and music while writing rhymes, 
  showing up in the community every couple of months for 
  a few weeks at a time to trade, perform, and collaborate. 
  Where there is music there is usually dancing, and the 
  Plaza is no exception. Dancing is a very popular pastime, 
  with many a workday ending with a large meal, plenty of 
  dancing, and music throughout.
  The Bazaar
  The main draw of Hart Plaza is, of course, the bazaar. 
  The bazaar is an open-air marketplace built around 
  an old fountain in the center of the Plaza. It consists of 
  both permanent shops built with debris from the city, as 
  well as more temporary stalls, usually built alongside or 
  between the shops. The shops mostly belong to the more 
  successful merchants from the Plaza, who operate all year 
  and more often than not live within their shops. The stalls 
  are usually operated by smaller merchants, some of them 
  outsiders and most of them unable to maintain their 
  
  6
  business through the harsh Detroit winters. 
  The best spaces for stalls are alongside 
  shops, which are rented from the people 
  that own the permanent structures.
   
  One of the most unique features of 
  the bazaar is the area called Downstairs, 
  which is under the bazaar itself and 
  home to restrooms with relatively reliable 
  plumbing. The restrooms are open to 
  everyone. There are also some storage 
  areas and small kitchens down there, 
  making  Downstairs the place where most 
  residents go to eat. All of the kitchen 
  space is shared by a few locals that 
  maintain restaurants down there. The 
  other areas have largely been given 
  over to space for hosting, performing, 
  or holding debates during the cold 
  months and are considered public 
  spaces.
   
  Below is a list of some of the most 
  prominent shops and restaurants in the 
  Plaza and some details on what products or 
  services they provide, as well as who owns them.
   
  Airport’s: Airport Gonzalez used to be a scrapper, 
  combing the ruins of Detroit looking for things she could 
  fix and sell. She got quite good at it and made some 
  valuable connections, but that was before she lost her left 
  leg below the knee. In the intervening five years she has 
  stopped hunting for scrap and put her energy into fixing 
  or inventing things. She has a sturdy one-room building 
  in the bazaar that serves as her bedroom, store, and 
  workshop (the distinctions between which are blurry). 
  It is the best place to find rare technological items in the 
  community. Airport earned baller status for providing 
  tech for the community, and not only surviving the ghost 
  cat attack that took her leg, but also making her own 
  prosthesis (rumored to contain a gun).
   
  Blind Pig: Occupying a couple of the old storerooms 
  under the bazaar, Blind Pig is the Plaza’s only inn, providing 
  ample sleeping quarters for visitors who don’t have a lot 
  of money, don’t know any locals who might put them up, 
  or won’t be staying for long. For the modest fee of 2 tp per 
  night, a guest gets a well-maintained bed and a lockable 
  trunk to store their goods. For an extra 1 tp per night 
  guests can get breakfast too. Blind Pig is run by Prosperity 
  Rails , an elderly woman with dark skin and white hair, 
  who handles the business end of things and cooks meals 
  for guests. She also employs several younger residents 
  who take orders, clean, tend bar, or eject rowdy guests. 
  Blind Pig also functions as a club of sorts, and people go 
  there to enjoy the night-life the Plaza has to offer, with 
  music and dancing almost nightly. It’s also one of two 
  places that serves alcohol, which makes it especially 
  popular for gatherings. Prosperity is one of the 
  original ballers, and is widely respected for 
  her wisdom and grandmotherly nature.
   
  Cantina de le Cueva: Marta 
  Rivers is the undisputed queen of Plaza 
  cuisine, and every day around noon 
  or so she makes her way from her 
  home outside the bazaar to her 
  restaurant next door to Blind Pig, 
  where she spends most of the 
  day cooking. Her children and 
  grandchildren 
  handle 
  the 
  money and the customers, 
  which is a huge help as 
  the Cantina de le Cueva 
  is almost always busy. 
  Marta 
  and 
  Prosperity 
  have been friends since 
  they were growing up in 
  the Plaza, and the two know 
  pretty much everyone and 
  everything there is to know in or 
  about the community. A long-time 
  baller, Marta’s status comes from her famed 
  cooking skills, and her deadly accuracy with a wooden 
  spoon, with which she will hit rowdies.
   
  Dugout: This small stand covered in baseball 
  memorabilia is owned by Frank Comer, who grew up 
  in the ruins of Detroit and moved to Hart Plaza about 
  a decade ago. Since then he’s established himself as a 
  sausage maker and, more importantly, the creator of a 
  Plaza delicacy: the sloppy taco. Frank starts with a grilled 
  sausage, lays it in a narrow, fluffy tortilla, and then piles it 
  with chili and diced onions. It is commonly served with 
  beer. Sloppy tacos are a favorite because you can take 
  them with you, and they’re great for watching a debate or 
  concert. It’s an easy dish, and while anyone could make it, 
  nobody does it like Frank. He’s also obsessed with the pre-
  war game of baseball, and is desperate for any information 
  about the game or paraphernalia he can find.
   
  Plaza Pepper Distribution Co.: While Metro Ahmed 
  is an important figure in town, having figured out the 
  secrets to growing the peppers necessary to make the 
  spicy food Plaza dwellers love so much, it is his son Tabil 
  Ahmed who has leveraged that agricultural genius for 
  profit. Running the business out of the greenhouse that 
  doubles as the family home, Tabil deals directly with 
  the owners of the restaurants and shops in town, and 
  sometimes sells in bulk to traders. He doesn’t sell direct to 
  consumers, but Ahmed family products can be purchased 
  from several food vendors in the bazaar. While Metro is 
  a baller, respected for his skills as a farmer, Tabil has not 
  earned that status yet, and many see him as a pretentious 
  pest.
  
  7
   
  Speaker Box: The Plaza moves to the beat, and nobody 
  knows salvaged audio players and media, recording 
  gear, or instruments like Prosperity’s granddaughter DJ 
  Fleek. DJ Fleek (she refuses to go by her given name, 
  Aretha) is something of an acolyte of b43t_b0x, and is 
  obsessed with music. She often collaborates with her 
  mentor, and helps to repair the devices and media he 
  brings to the community. Her shop is also the place for 
  musicians (would-be or otherwise) to hang out, trade tips, 
  collaborate, or spit game. She also organizes a lot of the 
  performances in the community. DJ Fleek wants to be a 
  baller, and is convinced that continuing to follow in the 
  footsteps of her baller mentor b43t_b0x will get her there.
  Buying and Selling
  Customers can find almost anything in the bazaar if 
  they come at the right time of year. Instead of listing all 
  the things that can be purchased in Hart Plaza, when a 
  character wants to find a specific item of uncommon or 
  rare value use the rules for Buying Rare Items in Broken 
  Earth page 31, but grant a bonus to the Streetwise test 
  based on the season. The chance that a given item will 
  be available for purchase varies from season to season, 
  depending on how many additional merchants are 
  visiting the community, or how many hard-to-find items 
  are left over from traders who have come through.
  Season
  Bonus
  Winter
  +0
  Spring
  +1
  Summer
  +2
  Fall
  +1
  New Items
  The following items are not unique to Hart Plaza, but are 
  especially popular there.
   
  Audio Player: These come in a variety of forms, 
  from tape decks to CD players to MP3 players, and allow 
  characters to listen to music. The price for such a device 
  is 400 trade and they are considered uncommon devices. 
  The size and format is irrelevant, and they all require 
  electricity, but can be charged at the power plant (for 10 
  trade).
   
  Spices: These are either small packets of spices or 
  bottles of hot sauce that can be used to flavor dishes. They 
  come in a variety of flavors and heat, and vary depending 
  on who sells them. A single packet can flavor enough 
  food to feed 20 people for 10 trade. 
  Religion
  While many people in Broken Earth have little in the way of 
  religion, the denizens of Hart Plaza have two homegrown 
  religions to choose from, and those resources have proven 
  to be some of the most valuable in the community’s 
  history.
   
  The Church of the Spirit and the Temple of the Fist 
  have different views on the world, but both are devoted to 
  serving their community. Often referred to simply as the 
  Church or the Temple, both have ample followers in the 
  Plaza, though the Church has a slightly larger following.
  The chief tenet of the Church of the Spirit is that the spirit 
  of humanity (or simians, freaks, or synths) is unquenchable 
  so long as people work together. To that end, the Church 
  promotes peace and cooperation between all sapient 
  beings, with the most devout among them taking vows 
  of poverty and non-violence. Of course, these most 
  devout followers are pretty few and far between, and 
  most believers are more than willing to make a profit in 
  the bazaar and to take up arms to defend the Plaza.
   
  The Church itself is outside of Hart Plaza proper, 
  and is built around a pre-war statue of a man sitting in a 
  meditative position. The statue once held objects in his 
  hands, as if balancing them, but those pieces are long 
  missing. Devotees of the Church maintain a garden and 
  some beds there, so they can feed travelers or themselves, 
  and tend to the sick or wounded. In the Plaza itself, 
  followers of the Church maintain the restrooms, keeping 
  them clean and in working order, which does wonders 
  for the community’s health. They also maintain the small 
  hydroelectric generator built along the edge of the river.
   
  The current minister of the Church is Winsor Coates, 
  a young baller man with dark skin and short dreadlocks. 
  Winsor was born in the Plaza and spends most of his energy 
  seeing to the health of his flock and the larger community, 
  and creating useful medicines that he either stores for 
  church use or trades for goods or services needed by his 
  flock. He is married to a self-styled “hydrological engineer” 
  named Carlos Fermi who runs the generators that provide 
  electricity to the community.
   
  The Temple of the Fist is also centered around a pre-
  war statue, and also outside of Hart Plaza proper, but this 
  is about where the two religions’ similarities end. Built 
  around a statue of a giant fist, once suspended, but now 
  laying on the ground, the Temple is run more like a barracks, 
  providing Spartan living conditions for the devout or to 
  adherents or potential converts looking to train in the 
  martial arts. Founded earlier than the Church, the Temple’s 
  primary tenant is that perfection can only be achieved 
  through combat. They are neither marauders nor bullies 
  though, and followers of the Temple place an emphasis 
  
  8
  on training their bodies to be weapons with which to 
  defend themselves, their loved ones, and their 
  community. Historically, adherents of the 
  Temple have patrolled the Plaza and its 
  immediate surroundings, held monthly 
  drills to train community members 
  in self-defense, and hosted annual 
  martial arts tournaments during the 
  summer.
   
  These things are still true, but 
  in recent years the Temple has had 
  less to do as the ruins of Detroit 
  are 
  better 
  explored 
  and 
  less 
  dangerous. As such, the current sifu 
  of the temple, Stone Lighthair, has 
  started offering the Temple’s space 
  as a training ground, and allows 
  adherents to rent out their services 
  as bodyguards to people traveling 
  the ruins. Some older adherents feel 
  that selling their physical prowess 
  is degrading. Stone decreed that 
  she would change her mind if any 
  other member could defeat her in 
  one-on-one combat, and to date nobody 
  has challenged her. That’s about the time she earned her 
  baller status.
   
  The Church of the Spirit and the Temple of the Fist 
  do not see eye-to-eye on many things, and they often 
  end up on opposite sides of debates or disagreements. 
  Some see the faithful of the Church as unrealistic in their 
  ideals, while others view adherents of the Temple as too 
  stubborn, so both faiths have it in their best interest to 
  work together, and both groups honestly want what is 
  best for the community of Hart Plaza. The daily experience 
  of religion for most in Hart Plaza is to simply do right by 
  their neighbors and try to get by, and most seek out a 
  baller for advice before they turn to religion. 
  Old Detroit
  The city of Detroit, and its surrounding metropolitan area, 
  was huge before the Great War, and while it is almost all 
  ruins, those ruins stretch for many, many miles. On foot, 
  it would take days, at least, before anyone could escape 
  from the urban or suburban sprawl. Even before the 
  apocalypse the streets were a bewildering mess, and the 
  Great War made them even harder to navigate.
   
  In the intervening years, some commonly used paths 
  have emerged, allowing inland traders to have access to 
  Hart Plaza comparable to those moving by water. Many 
  come in caravans, built from old pre-war vehicles drawn 
  by animal or human power (and some via ingenious use of 
  pre-war bicycles). These caravans often hire mercenaries 
  or adherents of the Temple of the Fist to keep them safe 
  and guide them through the “wilds” of old Detroit. They 
  bring food, scrap, and other valuable goods, as 
  well as information and stories about the 
  larger world.
   
  The ruins of the old metropolis are 
  home to dangerous creatures, gangs 
  of raiders, and numerous lost but 
  potentially valuable sites. Legends 
  tell of a community of simians living 
  in the old Detroit Zoo, which keeps 
  a menagerie of exotic animals as 
  guardians and companions. Traders 
  from the “suburbs” tell impossible 
  tales of parts of the state that barely 
  changed following the Great War, 
  where people live in their own 
  large houses and trees grow 
  on every corner. The people 
  of Hart Plaza don’t have to 
  go all that far to find danger 
  or mystery though, for despite 
  how well-known the immediate 
  streets of Detroit may be, there are 
  still a few local sites that can provide 
  some interesting adventures.
  The Tunnel
  Just northeast of Hart Plaza lies the entrance to the Tunnel. 
  The Tunnel used to connect Detroit to Windsor by going 
  underneath the river, but it was damaged in the Great War 
  and fell into disrepair afterward. Rumor has it that one can 
  still pass through it in order to reach the other side of the 
  river, but nobody does that, and everyone just assumes 
  it’s safer to cross the river itself.
   
  The Tunnel is rumored to be home to any number 
  of dangerous creatures, raiders, and local urban legends 
  like the Nain Rouge. The area just inside the entrance is a 
  destination for Plaza youths looking to prove themselves 
  by going into the tunnel and spending the night there, 
  despite numerous stories of kids doing exactly that and 
  never returning. (Prosperity says those stories are fake, 
  but Marta swears it has happened.) Kids growing up in 
  Hart Plaza are warned away from the Tunnel with ghost 
  stories and the like, which most people ignore, but 
  sometimes locals hear weird sounds coming from down 
  there, especially at night.
  The Bright Towers
  Past the Tunnel, the Bright Towers stretch into the sky 
  above Hart Plaza and the rest of Detroit. There are five 
  towers, or what remain of them, that were once all part of 
  a single building along the river. They earned their name 
  because the pre-war buildings were covered in glass. 
  
  9
  Much of the original glass remains, and reflects light well, 
  making them an excellent landmark for people navigating 
  through Detroit or along the river.
   
  Unlike the old municipal buildings above the Tunnel, 
  the Bright Towers have neither been picked clean nor well 
  explored, and they are certifiably dangerous. The Towers 
  are home to a variety of creatures, which can sometimes 
  be seen coming and going from the building itself, and 
  raiders and hatters have both been known to live there. 
  Though the various denizens of the Bright Towers only 
  rarely come out to threaten the Plaza, it has happened, 
  and in recent memory, so normal people just avoid the 
  place.
  Adventure Hooks
  Nain Rouge
  An urban legend in Detroit that goes back many centuries, 
  Nain Rouge (the red dwarf) is supposed to be a small 
  humanoid, alternately described as a child with bad 
  teeth and fur boots or even a small, red-skinned devil. 
  He is said to presage disaster, and is rumored to spend 
  time in the Tunnel. Recently, a local (probably not a baller) 
  thinks they saw Nain Rouge, and has become fearful that 
  something awful will happen to them. They think that, if 
  the Nain Rouge can be killed or driven away, that trouble 
  won’t happen, and have hired the PCs to do exactly that. 
  In reality, what they saw was a rusted lynx-class drone 
  (Broken Earth, p. 153) that periodically comes out of the 
  Tunnel on patrols. That in itself is dangerous though, and 
  there may be more such drones down there.
  Wedding Feast
  The youngest of Marta’s daughters, Consuelo, is getting 
  married soon, and Marta wants to prepare something 
  truly especial for the wedding dinner. She’s heard some 
  travelers talking about a small herd of dreek that they saw 
  on Belle Isle, a few miles northeast of the Plaza, and she’s 
  looking for someone to go and hunt one for her. She’s 
  willing to pay well because she knows that the island 
  itself is home to a variety of dangerous plants, animals, 
  and even some river pirates.
  Mapping the Towers
  Stone Lighthair has grown weary of having to worry about 
  the dangers posed by the Bright Towers, and after some 
  inter-faith consulting with Winsor Coates, she is offering a 
  reward to anyone who will go in and do reconnaissance 
  there. She’s looking for someone to explore the Towers 
  systematically, floor by floor (to the extent that this is 
  possible). She is aware of the dangers and isn’t asking any 
  one group to explore the entire location or to have it all 
  explored quickly. She knows that this could be a project 
  which outlives her. 
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Broken Earth/Savage Worlds - Broken Earth - Hart Plaza.pdf