TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2  
  � 
  Decanter of Floral Scents (Adventure, see above) 
  � 
  Starmetal (Adventure, see above) 
  � 
  Dust of Dryness (Adventure, DMG) 
  � 
  Evercold Ice (Adventure, see above) 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  Bag of Holding Type II (Adventure, DMG) 
  � 
  Bracers of Armor +2 (Adventure, DMG) 
  � 
  Hand of the Mage (Adventure, DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Boots of Levitation(Adventure, DMG) 
  � 
  Bracers of Armor +3 (Adventure, DMG) 
  � 
  Brooch of Shielding (Adventure, DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Headband of Intellect +4 (Adventure, DMG) 
  � 
  Bracers of Armor +4 (Adventure, DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � 
  Periapt of Health (Adventure, DMG) 
  � 
  Bracers of Armor +5 (Adventure, DMG) 
  � 
  Boccob’s Blessed Book (Adventure, DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � 
  Headband of Intellect +6 (Adventure, DMG) 
  � 
  Bracers of Armor +6 (Adventure, DMG) 
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
  �Suffering from the Grey Wasting: Your character has eaten 
  food from the larder of the mage Is’haaq bin Tahir. His food stores 
  have been covered with a strange gray dust, which is actually the 
  Infernal Affliction, and the character has permanently lost 1 point 
  of Constitution. This loss can be restored with a break 
  enchantment (DC 32), followed by a heal. 
  �Decanter of Floral Scents: This small, porcelain jar shoots forth 
  a tiny jet of magical air, every 10 minutes, that makes whatever it 
  touches smell like a single rose for 1 minute of time. Faint 
  Universal. CL Cannot be crafted; Craft Wondrous Items, 
  prestidigitation; Price 250gp; Weight 1/2 lb. 
  �Starmetal: This small chunk of Starmetal (2 ounces) is enough 
  for the owner to qualify for the green star adept prestige class. 
  Price: 1,000gp. 
  �Evercold Ice: This cube of ice will not melt unless subjected 
  directly to a strong fire, making it ideal for experiments or simply 
  keeping your food cold. Price: 1,000gp. 
  �Spell Access: For avenging his master Gulam has made part of 
  his spellbook available for you to scribe spells. You can copy any 2 
  Core Conjuration spells of a level Equal to half the APL this game 
  was played at. You must still pay for the scribing costs but not the 
  spell’s cost. 
  �Cohort: Gulam has decided to continue his studies with 
  an Arcane caster of your party (only 1 member of your 
  party who is an arcane caster can take him as a cohort if he 
  has the leadership feat). 
   
  Gulam: Human Wizard 1; CR 1; Medium 
  Human (Baklunish); HD 1d4+1; hp 5; Init +2; Spd 30 ft.,; 
  AC 12, touch 12, flat-footed 10 (+2 Dex); Base Atk +0; Grp -
  1; Atk -1 melee (1d4-1/19-20x2, dagger); Full Atk -1 melee 
  (1d4-1/19-20x2, dagger); Space/Reach 5 ft./5 ft.; SA 
  Spellcasting; AL LN; SV Fort +1, Ref +2, Will +0; Str 9, Dex 
  14, Con 14, Int 17, Wis 7, Cha 11. 
   
  Skills and Feats: Concentration +4, Knowledge 
  (Arcana) +6, Knowledge (History) +6, Profession (Scribe) 
  +5, Spellcraft +6; Scribe Scroll, Spell Focus (Conjuration), 
  Greater Spell Focus (Conjuration). 
   
  Possessions: Grey Mages Robes, Dagger. 
   
  Description: Gulam is a simple Baklunish man. 
  Standing a mere 5’7” tall, he has short-cropped black hair, 
  and curious brown eyes. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  TUS6-06 Sowing the Seeds… 
  A Regional Adventure 
  Set in the Tusmit Region 
  Event: _________________________________ Date: ________ 
  DM: 
  ___________________________________________________ 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Tusmit/596/Normal Scenarios/TUS6-06 - Sowing the Seeds (APL 2-12)/TUS6-06 - Sowing the Seeds AR.pdf