TEXT: LIGHTNING DESTROYER
  Evil Robot Games
  
  1
  Lightning Destroyer (Air, Construct)
  Ten feet tall, the robot crackles with electricity, every move precise and fluid. It stands poised like a predator waiting 
  for its prey to run. As its sensors pore over the landscape, it launches into an unbelieveably fast charge.
  LIGHTNING DESTROYER CR 11, XP 12,800
  CE Large construct (air, technological)
  Init +12 Senses darkvision 60 ft.; Low-light vision 
   Perception +25
  DEFENSE
  HP 180
  EAC 24; KAC 26
  Fort +13; Ref +13; Will +10
  Immunities construct immunities
  Weaknesses vulnerable to critical hits
  OFFENSE
  Speed 40 ft.
  Melee claws +23 (4d6+16) 
  Ranged Aurora Arc Rifle +20 (2d12+11 E; crit Arc 2d6, Stun DC 18)
  Ranged Grenade Launcher: Flash Grenade III +21 Explode (Blinded 1d6 rounds, 15 ft, DC 18)
  Ranged Grenade Launcher: Shock Grenade III +21 Explode (2d12 E, 15 ft, DC 18)
  Space 10 ft.; Reach 10 ft.
  Offensive Abilities Arcing Surge (120 ft line-shaped burst, 10d6 electricity, Reflex half DC 18)
  STATISTICS
  Str +5; Dex +8; Con —; Int +0; Wis +2; Cha +0
  Feats Cleave, Great Cleave, Improved Initiative, Combat Maneuver (Bull Rush, Sunder), Jet Dash, Deadly Aim
  Skills Athletics +20, Intimidate +20, Perception +25, Stealth +20
  Languages Common, Binary
  Noncombat Abilities unliving
  Gear integrated Aurora Shock Caster, Haste Circuit, Electrostatic Field
  ECOLOGY
  Environment 
  Any.
  Organization 
  solitary, pair, gang (3-4), or raiding party (6-12, plus 1 Sentient Death’s Head Destroyer, 1-4 Destroyers version 1 or 2.0, 
  1-3 Berserkers)
  Treasure 
  standard (Aurora Arc Rifle, Haste Circuit, Electrostatic Field)
  SPECIAL ABILITIES
  Construct Immunities (Ex) Constructs are immune to bleed, death effects, disease, mind-affecting effects, necromancy effects, paralysis, 
  poison, sleep, and stunning. They are also immune to ability damage, ability drain, energy drain, exhaustion, fatigue, nonlethal damage, and 
  any effect that requires a Fortitude save (unless the effect works on objects or is harmless). Effects that specifically state they override these 
  immunities affect constructs normally.
  Electrostatic Field Mk 3 (Ex) The Lightning Destroyer’s defensive field grants it Electricity Resistance 15, and any creature that touches it or 
  deals damage to it with a melee weapon takes  3d6 electricity damage.
  Haste Circuit (Su) The Lightning Destroyer can activate its haste circuit as a swift action to gain the benefits of a haste spell until it spends 
  another swift action to deactivate it or it runs out of charges. A haste circuit’s charges replenish each day.
  Metal Mastery (Ex) A Lightning Destroyer gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weap-
  on, or is made of metal.
  Spark Leap (Ex) A Lightning Destroyer gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against 
  whom its metal mastery ability applies.
  Unliving (Ex) A Lightning Destroyer has no Constitution modifier and is immediately destroyed when it reaches 0 Hit Points. An unliving 
  creature doesn’t recover from damage naturally, but a construct can be repaired with the right tools or healed with spells like make whole. 
  Unliving creatures don’t breathe, eat, or sleep. They can’t be raised or resurrected.
  LIGHTNING DESTROYER ENGINEERING CHECK DCS
  DC 15
  Though uncertain of the type, the Large robot before you is one of the Destroyers. This result reveals all construct traits.
  DC 20
  This massive construct is a Lightning Destroyer: a brutal, ruthless and militaristic creation of the Sagittarian race bent on destroying all organic 
  life. Inceredibly fast, Lightning Destroyers can deliver terrible shocks to a target, stunning targets not resistant to the deadly robot’s attacks. 
  They can see in both dimly lit and dark conditions. Lightning Destroyers usually speak Binary, Kopek and Galactic languages. This result reveals 
  all Air subtype traits.
  DC 25
  As is common to their kind, Lightning Destroyers are expert ranged combatants. Unlike most of their kind however, they electrocute their ene-
  mies with a Aurora Arc Rifle and Grenade Launcher.
  DC 30
  Lightning Destroyers are usually part of a first strike, or scouting expedition ahead of a raiding party, a well-organized military group, which 
  includes the Sentient Death’s Head Destroyers and Berserkers amongst their numbers.
  
  2
  Destroyer Ecology
  As with all of its brethren, the Lightning Destroy-
  er was tasked with the annihilation of all sentient 
  life within the Milky Way Galaxy, to prepare for the 
  arrival of its desperate alien masters.
  The metal-poor stars of the smaller Saggitarius 
  galaxy left its inhabitants with few resources with 
  which to colonize our own. Because of this, the Sag-
  gitarians planned to make use of our abundant re-
  sources, turning them against us: robotic seedships 
  arrived in the first and second waves of the invasion, 
  seizing native materials with which to construct the 
  “elemental” Destroyers. Robotic monstrosities that 
  utilize the powers of cold, plasma, electricity, and 
  death against the living, these implacable robots 
  now terrorize the Milky Way.
  Habitat & Society
  Of the first wave Destroyers, all of the elemental 
  Destroyers serve the Death’s Head: it alone was im-
  bued with the thinking mind of a Sagittarian com-
  mander. It commands all the forces that came on the 
  seedship with it. Next are the lieutenants of the Hi-
  erarchy, the so-called “elemental” Destroyers: cold, 
  plasma, and electricity. Beneath the Death’s Head 
  and Elementals are the second model Destroyers; 
  built in the likeness of the Death’s Head, these were 
  intended to be fully-automated and mass-pro-
  duced. Somehow, the operation never completed, 
  and the goal a mass-produced field command unit 
  was never realized. First model Destroyers were 
  made from start to collect raw materials and build 
  whatever their directives required. With the fail-
  ure of the second model Destroyers, the first and 
  second models now perform many menial tasks in 
  the Hierarchy. and were the lowest of the low until 
  the smaller humanoid Berserkers were built in the 
  third wave.  
  Campaign Role
  As Lieutenants in the Sagittarian hierarchy, Light-
  ning Destroyers lead attacks on space stations, 
  settlements, and other small populated areas, act-
  ing as the vanguard for the rest of the Sagittarian 
  forces. Attacks on mining operations are often used 
  to gather war materials and build new soldiers. 
  Sometimes a lone Destroyer is sent as an advanced 
  scout, gathering intelligence and information. As 
  the Sagittarian waves have occurred over tens of 
  thousands of years, a lone Destroyer may also be 
  the survivor of an attack thousands of years ago, 
  awoken by new activity or the distant command of 
  an oncoming enemy.
  Predation
  Lightning Destroyers are Skirmishers, not am-
  bushers. They will use their Grenade Launcher and 
  Flash Grenades at range with hopes of blinding its 
  victims while quickly closing the distance. Depend-
  ing on the proximity and grouping of its remaining 
  targets, the Destroyer’s next attacks are usually 
  Shock Grenades, or its Arcing Surge attack. The De-
  stroyer’s Shock Caster is reserved for mid-range 
  targets, while it usually Charges any metal wearing 
  opponents at close range before cleaving as many 
  as possible with its great claws. Lightning Destroy-
  ers will seek to engage on wide open plains where 
  their speed advantage can be put to greatest use.
  Destroyers don’t normally talk to the living, they 
  don’t compromise with their enemy and though 
  they do speak a few languages its usually terse en-
  treaties for their victims to die.
  While much of a Destroyer’s body isn’t useful 
  beyond the scrap value of its materials. It comes 
  equipped with an Aurora Arc Rifle. The rifle built 
  into its left arm may sometimes be recovered for 
  2,450 credits in salvage parts depending on the na-
  ture of the robot’s demise. Even rarer are salvage of 
  the Haste Circuit and Electrocstatic Field.
  The Destroyer can shut down its primary func-
  tions to conserve power for thousands of years 
  while its primitive nanotech repair system works 
  to rebuild it. This may explain seemingly totaled ro-
  bots emerging years later to do battle with unwary 
  settlers years after an area was declared safe. 
  Emergent Behaviors
  Lightning Destroyers will often command a group 
  of electricity-enhanced Berserkers, the smaller 
  models have similar protection from electricity 
  makes them ideal partners for the Lightning De-
  stroyer when the Shock Grenades, Arcing Surges or 
  Arc effects of its rifle start flying around.
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/Evil Robot/Galaxy Pirates - Adversaries - Lightning Destroyer.pdf