TEXT: The Fundraiser
  The Rippers organization has arranged 
  for the heroes to be present at a fundraiser 
  held at London’s Natural History Museum. 
  The main purpose of the fundraiser is to 
  celebrate the opening of the new pale-
  ontology display, but the museum is not 
  above attempting to solicit patronage from 
  the cream of London society which will at-
  tend.
  For their part the Rippers are present to 
  recruit Dr Richard Mitchell into their ranks. 
  Dr Mitchell has traveled to every inhabited 
  continent on earth in his search for fossils. 
  Not only is he useful in the ﬁ eld, but his 
  knowledge could prove a serious boon to 
  Rippers who ﬁ nd themselves encountering 
  prehistoric survivors.
  ...Meanwhile, Out In the Fog
  Skullduggery is afoot.
  The museum overlooks Kensington 
  cemetery, the ﬁ nal resting place of over six 
  thousand souls. The warlock Alexandros 
  Helios is ﬁ nishing a ritual designed to raise 
  a zombie army. Fortunately for London, the 
  warlock’s spell will misﬁ re. Unfortunately 
  for the Rippers it will animate the new fos-
  silized specimen in the museum across the 
  street.
  Welcome to the Club
  Finding Dr Mitchell isn’t hard—he stands 
  before the new T-Rex fossil regaling his au-
  dience with the tale of how he stole it from 
  Congolese natives who worshipped it as a 
  god. Getting Dr Mitchell’s attention is fairly 
  simple; all they have to do is play up to his 
  ego. He listens to their opening pitch and 
  then invites them to his ofﬁ ce, found at the 
  back of the entomology hall.
  Surprisingly, Dr Mitchell accepts the Rip-
  per’s tales of conspiracies and monsters 
  almost immediately. He has seen things 
  out in the wilderness that would give the 
  ordinary man sleepless nights for weeks. It 
  makes sense to him that there is a control-
  ling organization behind these disparate 
  horrors. Just as the Rippers and the good 
  doctor are coming to an agreement, the 
  ritual outside is completed.
  The museum starts shaking, as if it is lo-
  cated at the epicenter of a powerful earth-
  quake. Screams and the distinctive sound 
  of smashing display cases are heard from 
  the main hall. Dr Mitchell is struck on the 
  head by a large lamp and is knocked uncon-
  scious. A successful Healing 
  roll determines he is in no 
  risk of dying, but will spend 
  several hours unconscious. 
  The shaking stops as 
  quickly as it started, and is fol-
  lowed by a wave of black en-
  ergy, originating somewhere 
  outside and to the east of the 
  museum. It passes through 
  the entire museum and all 
  its inhabitants, who must all 
  succeed at a Spirit roll or be 
  Shaken.
  Anyone looking out of the 
  window must succeed at a 
  Notice roll to spot Helios 
  standing confused in the 
  mist shrouded cemetery. The 
  sorcerous power that just blasted through 
  the museum can still be seen rising from 
  him like smoke.
  Undead Insects
  The Rippers must ﬁ rst make their way 
  through the entomology hall. All of the in-
  sects have been mounted in glass display 
  cases. The energy wave has returned these 
  skewered insects to a semblance of life. 
  They ﬂ utter and hiss, unable to escape the 
  pins that ﬁ x them to their boards. This is so 
  unsettling, the Rippers must make a Guts 
  roll or suffer a -1 to all rolls during the next 
  encounter.
  As the Rippers are making their way 
  towards the hall, one of the display cases 
  is knocked from its mountings. It shatters 
  upon the ﬂ oor releasing a swarm of undead 
  beetles, which consume everything in their 
  path. They cover an area equivalent to a 
  Large Burst Template. 
  Jurassic Hall
  Once the undead beetles have been 
  dealt with, the Rippers can make their way 
  to the main exhibition hall. Helios’s arcane 
  misﬁ re has animated the T-Rex skeleton 
  seen earlier. It is too large to exit the hall, 
  and has trapped a group of guests in its un-
  thinking hunger for living ﬂ esh.
  To make matters worse, the sorcerer 
  Alexandros Helios investigates the distur-
  bance, arriving as the dinosaur suffers its 
  second wound. Unluckily for him, even 
  though he animated it, the undead beast 
  isn’t listening to his commands.
  Aftermath
  The Ripper organization quickly covers 
  up the mess. Survivors are hypnotized and 
  made to believe the skeleton collapsed, in-
  juring and killing several of the guests. Dr 
  Mitchell joins the Rippers organization and 
  proves to be a valuable asset. The botched 
  ritual is still in the hands of the Cabal and 
  may be cast successfully someday. But that 
  is a tale for another time…
  Unnatural history!
  A Savage Worlds One Sheet™ By Dave Blewer
  & Piotr Korys for use with Rippers™
  The rippers are sent to a soirée at a museum, to recruit a new member, but Cabal activity puts their 
  lives at risk. Use the Rippers characters on our Savage Website www.peginc.com or make your own.
  Savage Worlds, Rippers, One Sheets, Pinnacle Entertainment Group, Great White Games,  and 
  all related marks and logos are Copyright Great White Games. ©2006. All rights reserved.
  WWW.PEGINC.COM
  for the Rippers it will animate the new fos-
  head by a large lamp and is knocked uncon-
  window must succeed at a 
  
   
  Alexandros Helios
  Attributes: Agility d4, Smarts d6, Spirit d8, Strength 
  d6, Vigor d6
  Skills: Fighting d4, Guts d6, Intimidation d6, 
  Knowledge (Satanism) d6, Spellcasting d8
  Charisma: +0; Pace: 6; Parry: 4; Toughness: 5
  Gear: Cursed Dagger (Str+3, wounds can only heal naturally)
  Special Abilities
  • Arcane Background (Miracles): blast (ball of hellﬁ re), bolt
  (ray of black light), obscure (darkness). (30 Power Points.)
  • Weakness (Magic): Helios takes +4 damage from magical 
  attacks.
  Innocents 
  Attributes: Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor 
  d6
  Skills: Guts d4
  Status: 5
  Charisma: +1; Pace: 6; Parry: 2; Reason: +0; Toughness: 5
  Dr. Mitchell 
  Attributes: Agility d6, Smarts d10, Spirit d4, Strength d6, Vigor 
  d6
  Skills: Guts d4, Investigation d10, Knowledge (Archaeology) 
  d12, Knowledge (History) d12, Survival d6
  Status: 15
  Charisma: 0; Pace: 6; Parry: 2; Reason: +0; Toughness: 5
  Undead Beetle Swarm
  Attributes: Agility d10, Smarts d4(A), Spirit d12, Strength d8, 
  Vigor d10
  Skills: Notice d6
  Pace: 10; Parry: 4; Toughness: 9
  Special Abilities
  • Bite: Swarms inﬂ ict hundreds of tiny bites every round to 
  their victims, hitting automatically and causing 2d4 damage 
  to everyone in the template.
  • Swarm: Parry +2; Because the swarm is composed of 
  scores of creatures, cutting and piercing weapons do no 
  real damage. Area-effect weapons work normally, and a 
  character can stomp to inﬂ ict his damage in Strength each 
  round.
  • Undead: +2 Toughness, +2 to recover from being Shaken.
  Undead T-Rex
  Attributes: Agility d6, Smarts d4 (A), Spirit d8, 
  Strength d12+4, Vigor d8
  Skills: Fighting d8, Notice d8, Stealth d6
  Pace: 8; Parry: 6; Toughness: 12(2)
  Special Abilities:
  • Armor +2: Petriﬁ ed.
  • Bite: Str+3
  • Large: Creatures add +2 when attacking a T-Rex due to 
  their great size.
  • Size +4: T-Rex is 20’ tall.
  • Undead: +2 Toughness, +2 to recover from being shaken. 
  Called shots do no extra damage, bullets, and other 
  piercing attacks do half-damage. Never suffers from Wound 
  Penalties.
  • Weakness (Brittle): The bones of the T-Rex are brittle, 
  suffering +2 damage from blunt weapons.
  Want to get started right 
  away? Well you can. All you 
  have to do is get online and 
  download some of the sample 
  characters we’ve provided for 
  you at:
  www.peginc.com
  Want to check out the game 
  before you drop your dough 
  on the book? No problem. 
  Download the Test Drive rules. 
  With a One Sheet, the Test 
  Drive rules, and a few 
  heroes, you can get a flavor 
  Rippers. We think you’ll get a 
  taste for it! 
  And keep checking back 
  for more One Sheets for our 
  Savage Worlds settings.
  take Back the night!
  OUT NOW!
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Rippers/Savage Worlds - Rippers - One Sheet - Unnatural History.pdf