TEXT:  
   
   
   
   
   
   
   
   
  ADVENTURE: 
  FIRE IN RIVENSHORE 
   
  ENCOUNTERS: FIVE 
  DIFFICULTY: NORMAL 
  DURATION: 45-60 MINUTES 
   
  DESIGNED 
  BY  
  BRIAN BENOIT 
   
  ADDITIONAL DESIGN AND MAPS  
  BY  
  JUSTIN HALLIDAY 
   
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 2 
  Hero Kids Adventure 
  This adventure requires a copy of the Hero Kids RPG 
  to play.  The core game and this adventure include: 
  • Hero Cards for each player  
  • Monster Cards for the unique monsters (looters) 
  • Print-outs of all of the encounter maps 
  • Stand-up minis for the heroes and monsters 
  Additionally, these extra materials are required: 
  • Six-sided dice (d6s) 
  • Pencil and eraser 
  Background 
  Our heroes live in Rivenshore, the largest village in the 
  Brecken Vale.  The village lies on the Camarva river, 
  which runs from the towering Druinhowe mountains. 
  The Brecken Vale would be a beautiful place to live, if 
  it weren‟t beset by an endless series of calamities. 
  Adventure Overview 
  This five-encounter adventure takes place in the 
  heroes’ hometown, Rivenshore.  When a fire breaks 
  out in town, the kids are asked to help battle the blaze 
  and find its source.  After rescuing Roger in the 
  burning tavern, the kids discover that a bullied street 
  urchin (Bree) is responsible for the fires.  They must 
  decide whether the let the urchin go or turn her in. 
  Adventure Intro 
  Today’s trouble starts when the kids finish their final 
  training session at the end of a long week. 
  After a long week training and also working at your 
  family‟s farms and shops, you enjoy a hearty meal at 
  the Rivenshore‟s great hall. 
  Half way through the meal, one of the other kids turns 
  and asks, “Do you smell smoke?” 
  Another replies, “Nah, it‟s just old Ragnar‟s cooking!” 
  Your laughter is cut short when the hall‟s massive 
  doors burst open, revealing a soot-covered grown-up 
  who is lit from behind by huge flames. 
  “FIRE!  FIRE!  The town is on fire!” 
  Before you have a chance to react, he continues. 
  “Everyone into the town square to help!” 
  With a clatter of tumbling chairs and spilling plates, 
  you all grab your equipment and run out of the hall 
  into the town square. 
  Difficulty 
  If you choose, the difficulty of this adventure can be 
  increased by not allowing rests between the 
  encounters, given the urgency of the situation. 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 3 
  Encounter 1: Infernal Town Square 
  The first encounter takes place in the town square.  
  The heroes start in the town square where the sheriff 
  is directing the towns-folk to put out the fires.  The 
  kids must complete a number of ability tests to help 
  protect the village and its people from the fires. 
  Encounter Intro 
  The heroes begin in the square, where the sheriff 
  finds them: 
  You run down the front steps of the great hall into an 
  infernal scene; several buildings around the square are 
  ablaze and in the middle of this maelstrom the sheriff 
  shouts instructions to all who pass near him. 
  The sheriff catches sight of you as you emerge from the 
  hall and he calls you over, “Kids, we all must work 
  hard to save Rivenshore tonight.  There‟s a bucket 
  brigade trying to put out some of the fires; join the 
  brigade or help out any way you can.” 
  Looking around, you see the townsfolk run back and 
  forth carrying buckets of water to throw on the flames.   
  One of the town‟s grown-ups stands at the base of a 
  burning building, shouting up to a child who stands 
  crying in one of the upstairs windows. 
  A huge gust of wind blows through the town and lifts 
  burning embers from one of the buildings, blowing 
  them towards a distant group of buildings that are – as 
  yet – untouched by the fires. 
  There is a crash from nearby and you catch sight of a 
  burning balcony that crunches down on top of the 
  people who are trying to put out the flames. 
  The sheriff urges you into action, “Either pick up a 
  bucket, help get that girl down from the building, put 
  out those embers, help the injured, or get into the tower 
  and ring the bell to call the rest of the village to help!” 
  He continues, “Well, come on now, start helping!” 
  Ability Tests 
  The players must succeed in a series of ability tests in 
  this encounter.  The number of tests that must be 
  completed is one higher than the number of heroes 
  (from two to five).   
  The tests are: 
  • Bucket Brigade 
  • Scared Child 
  • Hurt Townsfolk 
  • Burning Embers 
  • Ring the Bell 
  Encourage the players to think of ways of solving 
  each of these situations, but help them if they require 
  a bit of help.  To avoid confusion, multiple heroes can 
  attempt to solve the same problem in different ways.  
  If you’re up to it, they even can split up and attempt 
  separate situations. 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 4 
  Bucket Brigade 
  The adults carry buckets back and forth from the well 
  and to the fires that burn around the town square. 
  If the kids choose to help with the bucket brigade, 
  they can either help to organize the townsfolk better 
  or can pitch in and help carry the water to the fires: 
  • Intelligence test (Talking) at difficulty 6 to rally 
  the townsfolk and get them working better. 
  • Strength or Dexterity test at difficulty 4 to carry 
  buckets and help put out the fires. 
  If they complete either of these: 
  Your efforts energize the townsfolk and you all work 
  together to quickly get the fires back under control. 
  Scared Child 
  You approach the burning building and see that it is a 
  young friend of yours – Liana – who stands in the 
  upstairs window crying while her father tries to 
  convince her to leap into his arms. 
  The kids can convince her to jump, find a ladder, or 
  enter the house to help: 
  • Intelligence test (Talking) at difficulty 5 to talk 
  Liana into jumping from the window. 
  • Intelligence test at difficulty 6 to find a ladder. 
  • Strength or Dexterity test at difficulty 5 enter the 
  building to rescue the girl (the hero takes 1 damage 
  each time they try this). 
   
  You rescue Liana from the burning building and her 
  father takes her to the safety of the great hall. 
  Hurt Townsfolk 
  Injured townsfolk are huddled in the doorway of the 
  great hall nursing cuts and burns. 
  To help the injured townsfolk, the kids can bandage 
  them up, give them a potion, or healers can use their 
  magic abilities: 
  • Giving a healing potion is an automatic success. 
  • Using a healing power is an automatic success. 
  • Intelligence test (Herbalism, Healing, Medicine) at 
  difficulty 4 to help the injured. 
  You apply bandages, salves, and reassuring words to 
  the tired and injured, and soon their wounds are 
  bound and their spirits lifted. 
  Burning Embers 
  The strong breeze blows embers onto several buildings.  
  The hot embers spark small fires in hay piles and 
  thatched roofs. 
  If the kids choose to help stamp out the burning 
  embers, they need to succeed at this ability test: 
  • Dexterity test at difficulty 4 to stamp out the spot 
  fires caused by the embers. 
  You stamp out the little fires on the ground and throw 
  water up onto the roofs to put out all of the spot fires. 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 5 
  Ring the Bell 
  The village bell-tower is surrounded by small fires and 
  burning debris, making it difficult to reach the rope. 
  To pull the rope and ring the bell the kids must 
  navigate or clear the fires and hazards: 
  • Dexterity or Strength test at difficulty 5 to reach 
  the rope and sound the alarm. 
  You reach the bell-rope and pull it strongly.  The bell‟s 
  warning ring echoes around Rivenshore calling the rest 
  of the townsfolk to help. 
  Conclusion 
  Once the required ability tests have been completed: 
  Finally, the chaos of the town square is under control.  
  The bucket carriers douse the remaining fires, others 
  clear the debris and charred beams, and even the 
  injured pitch in to help. 
  The sheriff approaches with a grave look on his face, 
  “Thanks for all your help; it looks like things are under 
  control here.  But I have some bad news, old man 
  Grimma tastes magic on the wind.  These are no 
  ordinary fires.  Each time we put one out another pops 
  up in its place.  We need you to find the cause.” 
  You stand there for a moment surveying the scene, but 
  then you hear a distant cry, “Help!  Help!” 
  There’s no time to rest, it’s straight to Encounter 2: 
  Inn On Fire! 
   
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 6 
  Encounter 2: Inn On Fire! 
  The second encounter takes our heroes back to the 
  Block and Tackle inn (from the Basement O Rats 
  adventure), where they must rescue Roger, the 
  washboy. 
  The heroes enter from the bottom, the flames are the 
  star burst shapes, Roger is at R, the bucket is B, there 
  is a water font at F, and the chandelier rope and tie-
  off cleat is at C. 
  The heroes must negotiate the maze of fire within a 
  set number of turns and rescue Roger by lifting the 
  chandelier off him and carrying him out of the inn. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  You make your way through the burning town 
  following the cries for help.  You soon stand in front of 
  the Block and Tackle inn, where you see the red glow 
  of flames licking at the windows and smoke pouring 
  out from around the front door. 
  Another piercing cry comes from inside the inn, “Help, 
  I‟m stuck!”  You immediately recognize the voice of 
  Roger, the son of the innkeepers, Maeve and Yarrik.  
  There is a deafening crash and the cries stop. 
  You kick the smoldering door off its hinges and step 
  into the inn.  The inn‟s large common room is filled 
  with smoke and a series of fires burn around the room. 
  Through the thick smoke and flames you see Roger 
  lying on the floor trapped under a heavy chandelier. 
  Encounter Features 
  The walls at support posts are impassable.  The chairs, 
  tables, and counter and obstacles that require two 
  squares of movement to pass.  The squares that 
  contain fire are passable, but characters doing so must 
  pass an ability test (see below) or take 1 damage. 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 7 
  The inn’s common room is filled with smoke, and the 
  heroes have a limited number of rounds to rescue 
  Roger and escape before they fall unconscious: 
   
  1 Hero: 
  9 rounds 
   
   
  2 Heroes: 7 rounds 
   
   
  3 Heroes: 6 rounds 
   
   
  4 Heroes: 5 rounds 
   
  If the heroes fall unconscious, the watch arrive to save 
  the day (this is covered in the conclusion section). 
  The room contains objects that help rescuing Roger: 
  • There is a bucket (B) that can be used to put out 1 
  square of fire.  It can be refilled at the font (F). 
  • The rope can be pulled and tied off at (C) to lift 
  the chandelier off Roger (requires an ability test). 
  Ability Tests 
  There are a number of ability tests that can be 
  performed in the inn to rescue Roger: 
  • Dexterity test (Athletics) at difficulty 6 to avoid 
  taking damage when crossing a fire square. 
  • Strength test at difficulty 3 to use the rope to lift 
  the chandelier off Roger.  If there’s only one hero, 
  the rope must be tied off to the cleat. 
  • Strength test at difficulty 5 to lift the chandelier 
  off Roger.  When one hero is doing this, others can 
  move Roger from under it (Strength, difficulty 5). 
  • Strength test at difficulty 5 to carry Roger.  If 
  other heroes help they can add their Strength dice.  
  A failed attempt moves Roger 1 square. 
  Conclusion 
  If the heroes don’t rescue Roger in time: 
  You collapse to the ground overcome by the smoke, 
  and wake up later outside the inn.  The sheriff and his 
  men have pulled you and Roger from the inn and 
  doused the flames. 
  If the kids rescue Roger themselves: 
  You finally manage to pull Roger‟s unconscious body 
  from the burning inn.  You lay him gently on the 
  ground and he soon coughs and splutters awake, “By 
  the gods, I thought I was a goner for sure!  That‟s twice 
  now you‟ve saved me…” 
  Before he can continue, the sheriff and his men arrive. 
  Continue below for either conclusion: 
  “Well done kids, we can handle things from here.  You 
  need to find the source of this blaze.  So get moving 
  and find out what‟s happening.” 
  If the heroes took damage in this encounter, allow the 
  players to have their heroes take a short rest to 
  recover 1 damage. 
  Once the players are ready, they can continue to 
  Encounter 3: Looters. 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 8 
  Encounter 3: Looters 
  The third encounter occurs when the heroes discover 
  a group of looters robbing Grimma’s Apothecary, 
  which sells potions and herbs. 
  This encounter is somewhat optional as the looters 
  will not instigate a fight if the heroes keep moving.  
  The players can make a choice whether to fight or not 
  during the introduction to this encounter. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  You continue to search the burning town for the source 
  of the fire.  As you come around a corner, you hear a 
  crash.  You look up the street and see that a group of 
  brigands have broken down the door of Grimma‟s 
  Apothecary and are looting his potions. 
  You remember the sheriff‟s orders to find the source of 
  the fire, but do you have time to stop these thieves? 
  If the heroes decide to engage the looters, proceed to 
  the Combat Intro and with the fight.   
  If the players ignore the looters, then read this and 
  then jump straight to the next encounter: 
  You decide to ignore the looters and keep searching for 
  the source of the fires elsewhere in the town. 
  Encounter Features 
  This encounter spans Grimma’s Apothecary shop and 
  part of the market square.  The shop counter and the 
  market stalls are obstacles that require an extra square 
  of movement to clamber over. 
   
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 9 
  Combat Intro 
  If the players choose to engage the looters, read this: 
  You approach the shop and shout a warning to the 
  looters.  A few of them scurry off into the shadows, but 
  the greedy remain and draw their weapons. 
  Monsters 
  This encounter features brigands who use melee 
  attacks against the heroes. 
  1 Hero: 
  2 x Brigand Bandits 
   
   
  2 Heroes: 1 x Brigand Leader 
  1 x Brigand Bandit 
   
   
  3 Heroes: 1 x Brigand Leader 
  2 x Brigand Bandits 
   
   
   
  4 Heroes: 1 x Brigand Leader 
  3 x Brigand Bandits 
   
   
   
   
  Use these health boxes to mark off damage: 
   Brigand Leader 
   
   Brigand Bandit 
   
   Brigand Bandit 
   
   Brigand Bandit 
   
  Tactics 
  The brigand leader and bandits spread out and engage 
  the kids separately.  When there’s only one bandit 
  left, he flees the fight and any KO’d looters follow. 
  Conclusion 
  Once all of the monsters are KO’d, read this. 
  The cowardly thieves flee from the market square and 
  rush straight into the sheriff and some watch officers.  
  The sheriff and his men grab them and give the potions 
  back to Grimma, the owner of the shop. 
  “Thanks kids.  Looks like you‟ve caught some of the 
  brigands who‟ve been lurking in the forest.  We‟ll take 
  them to jail and make sure they‟re punished for the 
  trouble they‟ve caused.” 
  The watch officers drag the brigands away to the jail. 
  If the heroes have taken damage in this encounter 
  allow the players choose to take a short rest to 
  recover some damage. 
  After they rest (if they choose), conclude with this: 
  After barely a few moments‟ rest, the sheriff urges you 
  to continue the search for the source of the fire. 
  Continue to: Encounter 4: Firestarter 
   
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 10 
  Encounter 4: Firestarter 
  In this encounter the kids discover the source of the 
  fires: a young street urchin named Bree.  Bree has 
  some magical ability, and she has been starting the 
  fires around Rivenshore because the other kids have 
  been teasing her. 
  This encounter is – above all – a moral dilemma for 
  the players.  The heroes are faced with the decision to 
  have mercy or demand justice.  There are no 
  immediate consequences to either decision, but you 
  are free to incorporate Bree into further adventures 
  (as an ally or an antagonist). 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  As you near the edge of town, you are sure you must be 
  close to the magical source of the fire. 
  Suddenly, up the street you see a girl about your age 
  blowing fire out of her mouth like a dragon!  But even 
  as she breathes fire, tears run down her dirty cheeks 
  and her tiny body is wracked with heaving sobs. 
  Could this grubby little kid be the source of the fires 
  that the sheriff is looking for? 
  Ability Tests 
  There are a number of ability tests that can be 
  performed when talking to Bree: 
  • Strength test (Talking) at difficulty 6 to intimidate 
  Bree into talking. 
  • Intelligence test (Talking) at difficulty 4 to coax 
  Bree into talking. 
  Once Bree has started talking continue with the Role-
  Playing section.  If the heroes fail to intimidate Bree 
  twice or otherwise threaten her, then you can move to 
  the Combat Intro. 
  In the combat encounter, the heroes can make a 
  Strength or Dexterity test (Acrobatics) at difficulty 4 
  to climb up onto a house roof. 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 11 
  Role-Playing 
  Once the kids get Bree talking: 
  “I know you guys, you ain‟t the ones I‟m mad at so 
  leave me alone!” 
  At this point the kids should try to talk to Bree.   
  Here are some the topics, starting with being mad: 
  “I‟m not mad at you.  I‟m mad at the other kids who 
  make fun of me just „cos me clothes ain‟t clean and I 
  got no parents.” 
  Bullying: 
  “I don‟t like being made fun of no more than anyone 
  else does.  But they kept going on an‟ on at me „til I 
  just about burst with flames.  I could feel the fire inside 
  of me tryin‟ to get out.” 
  Firestarter: 
  “Then the fire came out, and I learned how to make it 
  go where I wanted!  So I decided to burn their houses 
  to get them bullies back for what they done to me.” 
  Burn houses: 
  “I was mad, but it‟s got out of control and now there‟s 
  fires everywhere.  I‟m real sorry, but I reckon I can 
  stop the fires if you promise not to tell anyone it was 
  me who done them.” 
  Help Bree 
  If the kids agree to keep Bree’s secret: 
  You tell Bree that you‟ll keep her secret from the 
  sheriff. 
  Without a moment‟s pause, Bree spins around while 
  sucking in a huge breath and all of the fire is pulled 
  from the buildings back into her mouth! 
  Bree spins and spins and the fires from near and far 
  away are sucked into her tiny body.  As she swallows 
  the last lick of flames, she wobbles dizzily and then 
  finishes with a smoky burp! 
  Bree wipes a grubby sleeve across her face and smiles, 
  “Thanks.  I won‟t forget this.” 
  And then she races away, disappearing into the dark. 
  Turn Bree In 
  If the kids insist on taking Bree to the sheriff: 
  “I know what I done was wrong,” she shakes her head 
  sadly, “And I made a pretty big mess so I guess you 
  gotta take me to the sheriff.” 
  Bree tries to swallow back more tears as her little body 
  quivers with hurt and fright. 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 12 
  Combat Intro 
  If the players choose to engage Bree, read this: 
  You drop into your fighting stance and Bree 
  immediately pleads with you, “Please, I don‟t want to 
  hurt anyone, but they were mean to me!  Let me go!” 
  Encounter Features 
  If this encounter ends up as a combat encounter, the 
  map has several features.  The houses are impassable 
  (unless someone decides to climb up on the roof), 
  and the obstacles take an extra square of movement. 
  Monsters 
  There’s only ever Bree in this encounter. 
  1 Hero: 
  1 x Bree the Firestarter 
   
  2 Heroes: 1 x Bree the Firestarter 
   
  3 Heroes: 1 x Bree the Firestarter 
   
  4 Heroes: 1 x Bree the Firestarter 
   
  Use these health boxes to mark off damage: 
   Bree the Firestarter 
   
  Tactics 
  Up to you really.  Bree will be a tough fight for a lone 
  hero, but should not pose a problem for two or more. 
  Combat Outro 
  When the heroes defeat Bree: 
  You overcome Bree and drag her off to the sheriff. 
  Conclusion 
  If the heroes have had a fight, allow them to rest to 
  recover any damage. 
  Either way, it’s on to the final encounter.  However, 
  there are two circumstances that could play out: 
  • Bree has put out all of the fires and run off 
  • Bree is in the custody of the heroes (willingly or 
  unwillingly) and the fires still burn 
  Either way, proceed to Encounter 5: The Sheriff. 
   
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 13 
  Encounter 5: The Sheriff 
  The final encounter is a role-playing encounter where 
  the players must explain to the sheriff what happened. 
  As noted earlier, the players will have either let Bree 
  run away, or she will be here with them to accept her 
  fate (willingly or otherwise). 
  Encounter Intro 
  At the start of this encounter, read this: 
  You look up and see the sheriff and a couple of his 
  watchmen as they approach through the smoldering 
  buildings. 
  After reading the Encounter Intro, proceed to the 
  appropriate section. 
  Role-Playing – Keeping Bree’s Secret 
  If the kids have decided to keep Bree’s secret and 
  allowed her to run off, continue here: 
  The sheriff walks up to you with a puzzled look on his 
  face, “Are you responsible for this?  We were fighting 
  the fires when they suddenly flew away up here.”   
  He continues, “Grimma was right, there‟s arcane 
  magic at work here.  So, what happened?” 
  At this point the heroes have some options: 
  • Say they don’t know what happened (lie) 
  • Tell the sheriff about Bree 
  • Some combination of these 
  Lie to the Sheriff 
  If the kids lie to the sheriff, you can optionally have 
  them make an Intelligence test (Talking) at difficulty 
  4 to convince him. 
  The sheriff looks around at the damage. 
  “Well, whatever caused the fires is gone now.  We can 
  only thank the gods for that small fortune.  But there‟s 
  a lot of work to do fixing all this damage, so I expect 
  I‟ll see you all at first bell tomorrow to start work.” 
  He shakes his head and slowly walks away. 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 14 
  Tell the Truth 
  If the kids tell the truth about letting Bree go: 
  The sheriff looks at you gravely.  After a long tense 
  glare, he sighs, “So you let her go did you.  I‟ve seen 
  this girl, Bree.  I know her.  And I know her bullies.” 
  He turns to his men, “See if she‟s hiding off in the 
  shadows somewhere and bring her back to me.”   
  The watchmen scurry off to search for the girl. 
  “There‟s a lot of damage to be repaired, so I expect to 
  see you at first bell tomorrow to start helping.” 
  He shakes his head and slowly walks away from you.  
  Then he stops and looks back, “I know her bullies.  I 
  will deal with them too.” 
  Something Else 
  You’re on your own here, but this might help: 
  The sheriff looks at you suspiciously.  After a long tense 
  glare, he sighs, “Well, whatever caused the fires is gone 
  now.  We can only thank the gods for that small 
  fortune.  But there‟s a lot of work to do fixing all this 
  damage, so I expect I‟ll see you all up first bell 
  tomorrow to start work.” 
  He shakes his head and slowly walks away. 
  Role-Playing – Turning Bree In 
  If the kids have Bree with them (either after a fight or 
  having convinced her to face the sheriff), continue 
  here: 
  The sheriff walks up to you and sees Bree with you. 
  “What is the meaning of this?  We need you to find the 
  source of the fires, not make friends with urchins.” 
  The players now have an opportunity to give their 
  heroes’ explanation of what’s happened and how Bree 
  is responsible.  The kids might appeal to the sheriff on 
  Bree’s behalf, so you may need to adjust his demeanor 
  slightly in this passage. 
  Bree begins to cry, “I‟m sorry sir” she sobs, “I didn‟t 
  mean to make such a terrible mess.  I think I can make 
  it stop, if you‟ll let me try!” 
  The sheriff looks at her skeptically, then motions for his 
  watchmen to step back away from her, “Don‟t try 
  anything tricky,” he warns. 
  Without a moment‟s pause, Bree spins around while 
  sucking in a huge breath and all of the fire is pulled 
  from the buildings back into her mouth! 
  Bree spins and spins and the fires from near and far 
  away are sucked into her tiny body.  As she swallows 
  the last lick of flames, she wobbles dizzily and then 
  finishes with a smoky burp! 
  The sheriff looks amazed.  He shakes his head and 
  recovers his composure, “You‟ve made quite a mess 
  
   
  Hero Kids Adventure – Fire In Rivenshore 
  Brian Beniot and Justin Halliday 
  Page 15 
  here tonight young lady.  You can spend tonight in the 
  town jail, and tomorrow you‟re going to help clean it 
  up.  Then we‟ll have to ask the town elders what they 
  want to do with you.” 
  The sheriff turns back to you and says, “Thank you for 
  your help today.  The fire would have turned this town 
  into nought but ash and memories if it weren‟t for 
  your help this night.  I hope I can count on your help 
  in the future.” 
  The sheriff takes Bree by the arm and marches her 
  down the dusty road.  She looks back at you and 
  smiles, “Thanks.  I won‟t forget this.” 
  Conclusion 
  If the players stopped the looters in Encounter 3, 
  then Grimma shows up to reward them: 
  As you collect you thoughts, old man Grimma clatters 
  up the road towards you.   
  He shakes your hand and pats you on the back, 
  “Thank you for protecting my shop, your bravery is 
  noted.  For your troubles I‟ve brought some of my 
  potions that you saved.  You can choose one to have 
  for doing such a good deed for an old man.” 
  Allow the kids to choose one of the potions each. 
  Otherwise, conclude with this: 
  Bruised, dirty, and weary, you finally find a spot to sit 
  down and survey the town.  Small spot fires remain 
  here and there, and piles of glowing coals punctuate the 
  otherwise black night. 
  You wonder whether you did the right thing, and 
  whether Bree deserved sympathy or punishment. 
  You close your eyes and fall into a deep slumber that 
  seems to last just a few moments before you are woken 
  by the sound of the morning‟s first bell. 
  You stand and stretch, then walk through Rivenshore 
  as its people emerge from their houses smiling at their 
  fortune or loss, and laughing with their neighbors. 
  Soon the town is filled with the sounds of hammering 
  and sawing as people work to repair and rebuild their 
  houses. 
   
  
   
   
   
   
   
   
  
   
   
   
   
  
   
   
   
   
   
  
   
   
   
   
   
   
  
   
   
   
   
   
   
   
  
   
   
   
   
   
   
  
   
   
   
   
  
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Kid Friendly/Hero Kids/Fire In Rivenshore.pdf