TEXT: Page 1
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  Treasures of NeoExodus:
  daemonwatch blade
  The Var Shaal religion of the desert-dwelling gevet is 
  inscrutable to those not of the people. It is said that 
  a great temple lies in the desert where the gevet race 
  was supposedly born. According to one fragmentary 
  report from a zealous daemonslayer, the temple is 
  guarded by fierce warriors that bear deadly blades and 
  mercilessly hunt interlopers that threaten or defile their 
  people’s sacred ground.
  HisTory
  Journal fragments recovered by a merchant, one of 
  the faithful, and delivered to the Sanguine Cathedral 
  circa 90 AU in Nyssa. They belonged to Joss 
  Krenovic, a daemonslayer from Tusya in the 
  Arman Protectorate, last seen in the Dominion 
  over a decade ago:
  Day 10: We have now entered the deep 
  desert. According to the locals we spoke to 
  at the mission, the gevet have a great temple 
  hidden in the wastes. These mongrels not only 
  openly flaunt their daemonic ancestry, they go so 
  far as to claim they revel in it.. Surely whatever 
  is harbored in this temple of theirs should be 
  investigated. We do not have the numbers for an 
  outright assault—there being but a half dozen of 
  us—but I shall see this place for myself. Once 
  I am sure of its unclean state, I shall petition 
  the Church for a force to cleanse it.
  Day 14: —most unhelpful. Our guides are 
  nervous, but still lead us to our destination. Their 
  anxiety confirms my suspicions. This place of 
  worship is heretical. Like a pustule, it should be 
  lanced and drained of its filth and made pure.
  Day 16: By Dhazvok’s red spear, we are defeated! 
  Our guides led us to a heavily guarded compound. 
  The guards at the gate were impertinent. I admit 
  that I did not see who drew steel first, but it was 
  those daemon-tainted bastards that drew first 
  blood. They wielded ugly two-handed blades 
  with great ferocity. What unholy magic resides 
  in their steel, I do not know, but it is enough 
  to defy the blessings of the Sanguine Lord. 
  We were given great, gaping wounds for 
  our troubles and were forced to withdraw, 
  leaving three of our own behind. Our guides 
  fled back into the desert like 
  the curs they are. Lexx and 
  Yuri bled out and fell during 
  our retreat. I managed to heal 
  TrEasurEs of NEoExodus:
  daEmoNwaTcH BladE
  all my own wounds but one. A clumsy dressing was 
  all I could manage, but it seems to have stemmed 
  the bleeding. The Sanguine Lord has not abandoned 
  me completely, as a sandstorm arose and provided 
  cover for my escape. For now I sit in a small hollow 
  among the rocks, awaiting its passing; then I shall 
  turn east and make for the nearest settlement.
  (Final Entry)
  Day 18: My Lord is with me. I yet have a wound on 
  my left arm—still resisting any healing magics—as 
  a reminder of my failure. I have food and water 
  enough to make it back to civilization. There have 
  been several small sandstorms that have all 
  but obliterated my trail. I am safe now, though 
  quite tired and will be cleaning the sand out 
  of unmentionable areas for days after I 
  leave this desert, but I shall return home. 
  When I am healed and have given my 
  report to the Prelate, perhaps I shall 
  have the opportunity to return and help with 
  the cleansing of that place. I should dearly like 
  to— (The writing ends here; the rest of the page 
  is soaked in blood.)
  Daemonwatch blades are the traditional 
  weapons of the temple guards of Var Shaal. 
  The swords are inlaid with shards from the 
  Gevet Stone, increasing the weapons’ magic 
  with its strange power. In rare instances, these 
  blades are gifted to those who have shown 
  friendship to the gevet. Rarer still are those 
  blades captured by force, as the gevet will go to 
  great lengths to recover them from thieves; the 
  tracking powers of the daemonwatch blades 
  are often employed in this manner. Would-be 
  victors are often caught, still suffering from 
  their persistent wounds, and are slaughtered 
  by the very thing they sought to take. On 
  occasion, bearers of these blades will leave the 
  temple, sent forth on quests on behalf of the 
  priestesses. Gevet who encounter a bearer of a 
  daemonwatch blade treat them with 
  deference—usually out of respect, 
  always out of fear—and avoid giving 
  offense. A gevet with such a blade is 
  surely in service to Var Shaal; a non-gevet 
  is either a great friend of 
  the temple, or a powerful 
  enemy. In either case, 
  3.5 SYSTEM COMPATIBLE
  LPJ9432
  
  Page 2
  Treasures of NeoExodus:
  daemonwatch blade
  2
  gevet are careful to avoid confrontation with such an 
  individual.
  dEscriPTioN aNd coNsTrucTioN
  This greatsword sports irregular serrations along the 
  length of its broad blade, and wickedly curved spikes 
  around its broad point. The flat of the blade is inlaid on 
  both sides with honey-colored stone, shot through with a 
  milky marbling. Set into the base of the blade is a large 
  crystalline eye, like that of a great reptile. The grip is 
  wrapped with a long strip of plain but serviceable leather, 
  tied off about the crescent pommel.
  NEw wEaPoN ProPErTy
  EVErdEaTH wEaPoN ProPErTy
  An everdeath weapon is made from shards of the Gevet. 
  Damage done by an everdeath weapon inflicts infernal 
  wounds like a bearded devil. Damage inflicted by the 
  weapon does not heal naturally. The caster of any effect 
  that would heal damage must succeed at a DC 20 caster 
  level check or fail. A bearded devil with an everdeath 
  weapon doubles its bleed damage.
  Trying to bring a target back from the dead that was killed 
  by an everdeath weapon requires a DC 25 caster level 
  check or it fails. The everdeath weapon absorbs the souls 
  of those it kills.
  Moderate evocation, strong evil; CL 9th; Craft Arms and 
  Armor, inflict serious wounds or vampiric touch, must 
  have a piece of Gevet; Price +2 bonus.
  aVailaBlE Now aT rPGNow.com, driVETHrurPG.com aNd Paizo.com
  3.5 SYSTEM COMPATIBLE
  LPJ9516
  folding circle
  enemies of Neoexodus:
  first ones
  e ne mie s  o f  Ne o e xo du s :
  3.5 SYSTEM COMPATIBLE
  LPJ9506
  3.5 SYSTEM COMPATIBLE
  LPJ9484
  3.5 SYSTEM COMPATIBLE
  LPJXX22
  world of Exodus
  Neoexodus Chronicles:
  THE world of Exodus NEEds HEroEs...
  Aura moderate divination and evocation, strong 
  evil; CL 9th
  Slot none; Price 77,350 gp; Weight 8 lbs.
  DESCRIPTION
  A daemonwatch blade is a +1 unholy everdeath 
  greatsword. When a blade wounds a creature, a 
  mystic link is created through the target’s blood. 
  The wielder of the blade can track down the last 
  creature struck as if using a locate creature spell, 
  but without a range limit so long as both blade and 
  creature are on the same plane. This ability lasts for 
  up to 12 hours after the last of the damage inflicted 
  by the sword has been healed. The bearer of the 
  blade gains a +2 circumstance bonus on all Bluff, 
  Diplomacy, and Intimidate checks made against 
  gevets.
  CONSTRUCTION
  Requirements Craft Magic Arms and Armor, inflict 
  serious wounds or vampiric touch, locate creature, 
  unholy blight, must have a piece of Gevet stone; 
  Cost 38,850 gp
  
  daEmoNwaTcH BladE  
  wEaPoN cards
  Aura moderate divination and evocation, 
  strong evil; CL 9th
  Slot none; Price 77,350 gp; Weight 8 lbs.
  DESCRIPTION
  A daemonwatch blade is a +1 unholy 
  everdeath greatsword. When a blade wounds 
  a creature, a mystic link is created through the 
  target’s blood. The wielder of the blade can 
  track down the last creature struck as if using 
  a locate creature spell, but without a range 
  limit so long as both blade and creature are 
  on the same plane. This ability lasts for up to 
  12 hours after the last of the damage inflicted 
  by the sword has been healed. The bearer of 
  the blade gains a +2 circumstance bonus on 
  all Bluff, Diplomacy, and Intimidate checks 
  made against gevets.
  CONSTRUCTION
  Requirements Craft Magic Arms and Armor, 
  inflict serious wounds or vampiric touch, locate 
  creature, unholy blight, must have a piece of 
  Gevet stone; Cost 38,850 gp
  Item Description
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  Notes: ____________________________
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  Item Code ________________________
  daEmoNwaTcH BladE
  ____________________
  
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, 
  Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on 
  material by E. Gary Gygax and Dave Arneson.
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  Treasures of NeoExodus: Daemonwatch Blade Copyright 2013, Louis Porter 
  Jr. Design, Inc.
  oPEN GamE licENsE Version 1.0a 
  Written By Jeff Lee with Louis Porter Jr.
  Editing: Joshua Yearsley
  Artwork by  Sergey Koziakov
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