TEXT:  
   
   
  Robert Earl Evans 
  The GM’s Table Presents: 
   
  Open Game License v 1.0a Copyright 2000, 
  Wizards of the Coast, Inc. 
  System Reference Document 5.0 Copyright 
  2016, Wizards of the Coast, Inc.; Authors Mike 
  Mearls, Jeremy Crawford, Chris Perkins, 
  Rodney Thompson, Peter Lee, James Wyatt, 
  Robert J. Schwalb, Bruce R. Cordell, Chris Sims, 
  and Steve Townshend, based on original 
  material by E. Gary Gygax and Dave Arneson. 
  Everyone knows about the 
  Deck of Many Things, but 
  few know of Loki’s Deck of 
  Amusements. This item 
  puts the wonder and 
  danger back that the 
  latest Deck of Many 
  Things lost.  An ancient 
  and intelligent artifact 
  that will play with you 
  just as much as you play 
  with it.  
  
  Magic Item Maker 
   
  1 | P a g e  
   
  Not Just a Game 
  How to Use This Book 
  While the Deck of Many things is an iconic 
  item within many D&D games in the latest 
  edition some changes were made that left it 
  feeling a little flat.  In response this PDF was 
  written to create and item similar to the deck, 
  but with a few spins. The largest of which is 
  the fact that the deck itself is an intelligent 
  item.  This sets Loki’s Deck of Amusements in 
  the realm of one of a kind artifacts that have 
  the ability to shape the world and your hero’s 
  adventures. 
  A God by Any Other Name 
  While this item is named after Loki the god of 
  magic and trickery it can be replaced with any 
  god of mischief.  The core idea remains the 
  same as long as it embodies a spirit or 
  malicious joy.  This is both a holy item and a 
  potential history lesson for your heroes 
  allowing them to see into the workings of a 
  god and in many ways have that god tagging 
  along with them. At least until they can rid 
  themselves of it. 
  Loki’s Deck of 
  Amusements 
  Gaming Set (Deck of Cards), Artifact (requires attunement) 
  Finding himself frequently board with the 
  mundanity of the gods Loki finds amusement 
  in the short yet fruitful lives of mortals. Sadly 
  simply watching all the fun was never enough 
  for such a pragmatic being and while granting 
  power to the devote gave him some feeling of 
  participation it never felt like enough.  This 
  yearning to interact with mortal below is what 
  spawned the Deck of Amusements.   
  While Loki himself could not easily walk along 
  the mortal realm an item with his essence 
  could. Putting a literal piece of himself into a 
  game of chance and placing it to be found be 
  the bold and interest was the closest the god 
  of trickery could get to being a young and 
  foolish adventurer himself. 
  Holy Symbol: With pure divine power it is no 
  surprise that the deck has the ability to 
  bolster divine casters. It functions as a +3 holy 
  symbol for any follower of Loki. 
  Intelligent: Not many items hold a literal 
  piece of a god within them and it is for good 
  reason.  Even a fraction of such power is 
  enough to foster a consciousness of its own, 
  however incomplete.  The deck of 
  amusements it sentient and even quite 
  brilliant, but it is only made of the portion of 
  Loki that con concerned with amusing himself 
  and thus that is the decks only desire.  This 
  included a lack of concern or consideration or 
  any form of safety outside of preventing its 
  own destruction.  The deck understands all 
  languages yet can only speak through 
  shuffling of its cards which the hero must 
  interpret. 
  Cursed: Attuning to the deck draws its 
  attention and as a brave hero the deck quickly 
  becomes fascinated with the hero not wishing 
  to leave its side until it has decided it is bored 
  with them.  Because of this the deck will 
  frequently and constantly appear in pockets 
  and pouches through extra dimensional magic 
  binding itself to the attuned.  Additionally, the 
  deck is a fan of its own game (drawing from 
  the deck) and insists on its owner to play with 
  it frequently. If the owner of the deck takes 
  too long to play (one week ) the deck will go 
  for them drawing a card at random as if the 
  owner had drawn a card. 
   
  
  Magic Item Maker 
   
  2 | P a g e  
   
  Removing the Curse 
  The curse of the deck is one of will as strong 
  as a god and a simple casting of Remove 
  Curse will not work. Instead the deck must 
  choose to leave its new owner; this can be 
  done though a couple of ways. Both of these 
  routes can only either be stumbled upon or 
  granted by the Vizier card being drawn from 
  the deck and asking an appropriate question. 
  Playing Through the Game 
  The easiest way to rid yourself of the deck is 
  to eventually draw and survive every card 
  from the deck.  As long as the one attuned to 
  it is the only to draw from the deck and they 
  deck does not draw for itself it will not 
  reshuffle once attuned.  Once all cards from 
  the deck and drawn the deck simply vanishes 
  to reappear somewhere else on a random 
  plane. 
   
  Changing the Game 
  The deck can can be "cut" with a Vorbal blade 
  on a natural 20 roll, or through a wish spell 
  and a single hit from a Vorpal blade.  This will 
  reshuffled the deck rather than split it and 
  two.  Once cut the next card drawn will be the 
  "skull", however instead of an aspect of death 
  it will be an aspect of Loki.  The game is the 
  same as the one played against death; 
  however this game can last indefinitely 
  instead of the usual 5 check limit. The drawer 
  can ONLY make a single turn per day, and the 
  score needed to win and finish the game 
  becomes a DC500.  Each time the players 
  reaches 100 points of the DC the aspect of 
  Loki will flip the spectral game table and 
  demand another try until reaching 500. Once 
  the hero has played enough of Loki's game to 
  reach the DC500 end point the deck finally 
  tires of the wielder and leaves on its own. 
  Destroying the Deck 
  The deck cannot be destroyed by any normal 
  or magical means. Instead the only way to 
  ride the world of the deck entirely would be 
  to speak to Loki directly and persuade him to 
  take the deck back and rejoin its energy with 
  his own.  This is no easy task if the heroes can 
  even come face to face with a god as he has 
  become slightly made missing this piece of his 
  essence. 
  Not for You 
  While the deck enjoys games it also enjoys 
  changing the rules.  Any time a creature other 
  than one attuned to it draws from the deck it 
  may choose to instead summon a creature 
  rather than the card’s normal effect as 
  follows: 
  Vizier Beholder 
  Sun Arche mage and Mage Apprentice 
  Moon Night Hag 
  Star Assassin 
  Comet Kobold 
  The Fates Red Dragon 
  Throne Knight and four Guards 
  Key Succubus or Incubus 
  Knight Druid 
  Gem Goblin 
  Talons Iron Golem 
  The Void Bandit Captain and three Bandits 
  Flames Erinyes 
  Skull Berserker 
  Idiot Kobold 
  Don jon Lich 
  Ruin Priest and two Acolytes 
  Euryale Medusa 
  Rogue Veteran 
  Balance Goblin 
  Fool Clone of the drawer 
  Jester Clone of the drawer 
   
  Any of these creatures might be hostile, 
  friendly, or even indentured to the creature 
  who drew it based of what the deck might 
  find the most amusing in the moment. 
   
   
  
  Magic Item Maker 
   
  3 | P a g e  
   
  Drawing from the 
  Deck 
  When drawing from the deck you must 
  declare how many cards you wish to draw 
  from the deck and then draw that many cards 
  at random.  You are free to make a custom 
  deck of your own, however if you wish to use 
  a deck of playing cards instead use the table 
  below. 
  Playing Card 
  Card 
  Ace of Diamonds 
  Vizier 
  Kings of Diamonds 
  Sun 
  Queen of Diamonds 
  Moon 
  Jack of Diamonds 
  Star 
  Two of Diamonds 
  Comet 
  Ace of Hearts 
  The Fates 
  King of Hearts 
  Throne 
  Queen of Hearts 
  Key 
  Jack of Hearts 
  Knight 
  Two of Hearts 
  Gem 
  Ace of Clubs 
  Talons 
  King of Clubs 
  The Void 
  Queen of Clubs 
  Flames 
  Jack of Clubs 
  Skull 
  Two of Clubs 
  Idiot 
  Ace of Spades 
  Donjon 
  King of Spades 
  Ruin 
  Queen of Spades 
  Euryale 
  Jack of Spades 
  Rogue 
  Two of Spades 
  Balance 
  Joker 
  Jester 
  Card Results 
  Balance: An exact copy of you is summoned 
  complete with copies of all items you are 
  carrying minus the deck. This copy has the 
  opposite alignment of your own and will do 
  whatever it can to destroy everything and 
  everyone you care about.  Damage, healing,  
  and effects that affect one of you affect the 
  other.  Only one you both are dead does the 
  copy disappear.  All magic items in possession 
  of the copy dissolve once removed from the 
  copy’s possession.  
    
  Comet: If you single handedly defeat the next 
  foe you face of a level or CR equal or higher 
  than your level you gain a single epic boon of 
  your choosing.  
    
  Donjon: You disappear and become 
  entombed in a state of suspended animation 
  in an extradimensional sphere. Everything you 
  were wearing and carrying stays behind in the 
  space you occupied when you disappeared. 
  You remain imprisoned until you are found 
  and removed from the sphere. You can't be 
  located by  any divination magic, but a wish 
  spell can reveal the location of your prison. 
  You draw no more cards. 
    
  Euryale: The card's medusa-like visage curses 
  you. You take a -2 penalty on saving throws 
  while cursed in this way. Only a god or the 
  magic of The Fates card can end this curse. 
    
  The Fates: A small golden cord materializes at 
  your feet.  You can use this cord to alter a 
  single moment of fate  allowing you to avoid 
  or erase one event as if it never happened , 
  however if someone servers your cord your 
  life is ended and you die.  A character who 
  dies in this way can only be bright back 
  through a wish or define intervention.  
    
  Flames: A powerful enemy from your past 
  returns.  If no such enemy exists then a 
  powerful devil instead declares you as their 
  enemy.  The devil seeks your ruin and plagues 
  your life, savoring your suffering before 
  attempting to slay you. This enmity lasts until 
  either you or the devil dies. 
    
  Gem: A number of 1oz golden resideum 
  crystals (Rare solidified divine magic) equal to 
  your level form at your feet worth 8,000 gp 
  each.  
    
  Idiot: You lose 1d4+1 points of intelligence 
  and draw another card.  If you are reduced to 
  0 intelligence you become a drooling idiot 
  only able to be cured by a wish or define 
  intervention.  
    
  
  Magic Item Maker 
   
  4 | P a g e  
   
  Jester: You gain 10,000 XP and draw two 
  cards.  
    
  Key: A rare or rarer magic item is given to you 
  (decided by the deck) if the item is an artifact 
  a gate opens to its location, if it isn't it instead 
  materializes at your feet.  
    
  Knight:  You gain the service of a 4th-level 
  fighter who appears in a space you choose 
  within 30 feet of you. The fighter is of the 
  same race as you and serves you loyally until 
  death, believing the fates have drawn him or 
  her to you. You control this character. 
    
  Moon:  You are granted the ability to cast the 
  wish spell 1d3 times. 
    
  Rogue:  A non-player character of the DM's 
  choice becomes hostile toward you. The 
  identity of your new enemy isn't known until 
  the NPC or someone else reveals it. Nothing 
  less than a wish spell or divine intervention 
  can end the NPC's hostility toward you. 
    
  Ruin:  All forms of wealth that you carry or 
  own, other than artifacts and legendary items, 
  are lost to you. Portable property vanishes. 
  Businesses, buildings, and land you own are 
  lost in a way that alters reality the least. Any 
  documentation that proves you should own 
  something lost to this card also disappears. 
  Any monetary wealth lost makes its way to 
  your enemies.  
    
  Skull: The avatar of Death is summoned 
  before you with a dragon chess table.  The 
  avatar cannot be harmed by any means and 
  can only be seen by you and those able to see 
  the ethereal plane.  Once he is summoned 
  you must defeat him in a game of dragon 
  chess or be taken to Hades.  To beat Dead you 
  must make a combined check of Intelligence 
  (Dragon Chess Set) of DC100 in 5  checks or 
  less. You can take your time with you next 
  moving allowing as few as one move per day, 
  however until the game is finished you lose all 
  resistances and immunities and instead gain 
  vulnerability to all damage. 
    
  Star: Your highest attribute score increases by 
  2 to a maximum of 24.  If you highest 
  attribute is already 24 or is being modified by 
  magical items you instead roll a d6 to 
  randomly determine the score that will be 
  raised. 
  1=Str 2=Dex 3=Con 4=Int 5=Wis 6=Cha 
    
  Sun: You gain 50,000 XP, and a wondrous 
  item (which the DM determines randomly) 
  appears in your hands. 
    
  Talons: Every magic item you wear or carry 
  disintegrates. Artifacts in your possession 
  aren't destroyed but do vanish. 
    
  Throne: You gain proficiency in the Persuasion 
  skill, and you double your proficiency bonus 
  on checks made with that skill. In addition, 
  you gain rightful ownership of a small keep 
  somewhere on a random plane. However, the 
  keep is currently in the hands of monsters, 
  which you must clear out before you can 
  claim the keep as yours. 
    
  Vizier: At any time you choose within one 
  year of drawing this card, you can ask a 
  question to the card and mentally receive a 
  truthful answer to that question. During this 
  time the card is not shuffled back into the 
  deck. Besides information, the answer helps 
  you solve a puzzling problem or other 
  dilemma. In other words, the knowledge 
  comes with wisdom on how to apply it. 
    
  The Void: This black card spells disaster. Your 
  soul is drawn from your body and contained 
  in an object in a place of the DM's choice. One 
  or more powerful beings guard the place. 
  While your soul is trapped in this way, your 
  body is incapacitated. A wish spell can't 
  restore your soul, but the spell reveals the 
  location of the object that holds it. You draw 
  no more cards. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/The GM’s Table Presents - Loki's Deck of Amusements.pdf