TEXT: Paul Stefko
  It’s Element-ary!
  
  Saturday Morning Adventure!
  It’s Element-ary! presents the heroes 
  and villains from your favorite forgotten 
  Saturday morning superhero cartoon. Three 
  not-so-ordinary people, transformed by 
  a deranged clown, form a team to protect 
  their city from an eclectic collection of bad 
  guys.
  It’s Element-ary! uses the Fate Core 
  system, including the rules for super powers 
  originally found in Venture City Stories.
  Inside, you’ll find four heroes and five villains 
  with complete stats including aspects, skills, 
  stunts, and powers, along with various NPC 
  mooks.
  • 
  Hot-Head, a circus performer infused 
  with flame.
  • 
  Big Blue, a scientist transformed into 
  water.
  • 
  Earthling, her husband turned into dirt 
  and roots.
  • 
  Glob, their daughter, transformed 
  before birth.
  • 
  Laffo the Clown, their nemesis.
  • 
  Robot Face, an AI bent on wiping out 
  humanity.
  • 
  That 
  Ninja, 
  wanted 
  thief 
  with 
  mysterious powers.
  • 
  Party Animal, a trickster in many 
  forms.
  • 
  Fashionable Ghoul, an immortal 
  grifter after the richest brains.
  Throughout, we also detail the series, its 
  episodes, and the tone of Saturday morning 
  cartoon action. Use the material in It’s 
  Element-ary! as you find it or let it serve as 
  inspiration for your own Saturday morning 
  campaign.
  
  Design
  Paul Stefko
  Editing
  Jamie Lackey
  Layout & Cover Design
  Paul Stefko
  Art
  kablam
  It’s Element-ary!
  
  It’s Element-ary! is copyright 2016 Paul Stefko.
  This work is based on Fate Core System and Fate Accelerated Edition (found at http://
  www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and 
  edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, 
  Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for 
  our use under the Creative Commons Attribution 3.0 Unported license.
  This work is based on the Fate System Toolkit (found at http://www.faterpg.com/), 
  a product of Evil Hat Productions, LLC, developed, authored, and edited by Robert 
  Donoghue, Brian Engard, Brennan Taylor, Mike Olson, Mark Diaz Truman, Fred 
  Hicks, and Matthew Gandy, and licensed for our use under the Creative Commons 
  Attribution 3.0 Unported license.
  This work is based on the Venture City SRD (found at http://www.faterpg.com/), 
  a product of Evil Hat Productions, LLC, developed, authored, and edited by Brian 
  Engard, Ed Turner, Joshua Yearsley, and Fred Hicks, and licensed for our use under the 
  Creative Commons Attribution 3.0 Unported license.
  Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil 
  Hat Productions, LLC and is used with permission.
  The Fate Core font is © Evil Hat Productions, LLC and is used with permission. The 
  Four Actions icons were designed by Jeremy Keller.
  If you made it this far, thanks!
  
  Contents
  3
  It’s Element-Ary!: The Series .  .  .  .  .  .  .  .  .  .  .  . 4
  Hot-Head. . . . . . . . . . . . . . . . . . . . . . 4
  Big Blue. . . . . . . . . . . . . . . . . . . . . . . 7
  Earthling .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 8
  Glob  . . . . . . . . . . . . . . . . . . . . . . . 11
  Laffo the Clown  . . . . . . . . . . . . . . . . . 13
  Robot Face  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 14
  That Ninja  . . . . . . . . . . . . . . . . . . . . 17
  Party Animal .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 19
  Fashionable Ghoul .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 20
  Rules & Advice . . . . . . . . . . . . . . . . . . 23
  Worst of Both Worlds  . . . . . . . . . . . . . . 27
  
  4
  It’s Element-ary!
  It’s Element-Ary!: The Series
  It’s Element-ary! aired from September 1999 to February 2000 on fledgling cable 
  channel Enchance as part of its Saturday morning Kidz Klub programming bock. 
  1Creators Chaz Parker and Jeremy Fine hoped to create a different kind of superhero 
  show by combining a deliberately cartoonish art style, physical comedy, and an 
  eclectic mix of villains. Storylines focused on the characters’ interior lives and society’s 
  reactions to seemingly monstrous heroes. 
  Over the course of the series, the three main characters came to grips with their 
  powers, earned the faith of the public, and battled a strange assortment of villains. 
  Foremost was their recurring nemesis Laffo the Clown, responsible for transforming 
  all of them into their current states. Early in the run, watery heroine Big Blue gave 
  birth to daughter Glob, introducing issues of parenthood and the problems of raising 
  a child with abilities outside the norm.
  Ultimately, only 18 of the series’ 20 produced episodes actually aired. A number of 
  poor financial decisions left Enchance on the verge of bankruptcy by early 2000. 
  2Enchance’s corporate parents were looking to sell the network off in whole or in part, 
  but none of the prospective buyers saw any value in this quirky cartoon about weirdo 
  superheroes. On February 19, 2000, the final episode of It’s Element-ary! aired, and 
  the series has not appeared on a regular schedule since.
  Recently, hardcore fans were thrilled to hear that streaming service Toonflix had 
  made an offer for a number of forgotten series from Enchance’s catalog, including It’s 
  Element-ary! Rumors are flying on the messageboards that if any of these series sees 
  enough activity, Toonflix will order new seasons. Parker and Fine have made cryptic 
  comments about dusting off their old notebooks. We’ll see if this unique show earns a 
  resurgence in the 21st century!
  Hot-Head
  Duncan Blaze grew up in the circus and spent his childhood constantly moving 
  from city to town.3 Surrounded by carnies, sideshow acts, and showmen, Duncan 
  developed a skewed picture of how one should behave. Life is an act, and you’re doing 
  it well when the audience can’t take their eyes off you. Duncan sure does love being 
  the center of attention.
  By 17, Duncan was performing nightly as a knife-thrower and fire-eater in the 
  sideshow. His schtick was so good that he was drawing the audience away from the 
  1 
  Let’s be honest. It’s Element-ary!, the series, never actually existed. But you can play along if you want, 
  and it just might make your game more fun.
  2 
  Among these blunders was a plan to defend against the Y2K Bug that turned out to be an elaborate 
  confidence scheme enabled by a junior executive.
  3 
  McMichael’s Stupendous Circus and Magnificent Menagerie regularly toured 17 countries in North 
  America and Europe under the management of impresario Rory McMichael. The circus’s star has 
  fallen since she passed and left it to her sons, Dominic and Charles, but it still draws sizable crowds 
  whenever it rolls into town.
  
  Hot-Head
  5
  main tent. This didn’t sit well with the lead clown, Laffo, who considered his team the 
  glue that held the whole circus together.4
  Laffo decided to eliminate the competition by starting a fire during Duncan’s act. 
  Most of the audience escaped in a panic, but one little boy, frozen with fear, was 
  trapped by the flames. Duncan ran through the fire to save the lad. As he did, his body 
  absorbed the flames, and his hair erupted into a bonfire. The circus tent burned down 
  around them, but Duncan was able to carry the boy safely back to his terrified parents.
  No one knew how the blaze started, but Rory McMichael recognized a star when she 
  saw one. She convinced Duncan to stay on with the circus, rather than jump right 
  into a career as a superhero. He was able to work his new pyrotechnic abilities into his 
  act, and he soon became the number one attraction. 
  This angered Laffo the Clown even more. Eventually, he hatched his ultimate revenge. 
  Using his extensive knowledge of chemical engineering, Laffo concocted a formula 
  that would cause the human body to react explosively in the presence of extreme 
  heat. Before Duncan’s act, Laffo laced all the circus’s popcorn with 
  his chemical. Hundreds of people would be exposed, but only two 
  would have their lives changed forever. 
  Duncan Blaze went on stage to thunderous applause. At the 
  height of his routine, Duncan would breathe a carefully 
  controlled ribbon of fire over the audience to everyone’s 
  thrill and delight. But on this night, the heat of that 
  fire activated Laffo’s formula and caused an incredible 
  transformation in one young couple seated in the front 
  row: Drs. Laura and Stephen Waterston. 
  When his brilliant plan had no other effect than 
  to turn two spectators into pitiable monsters, Laffo 
  snapped. He charged into the ring and attacked Duncan 
  with chemical bombs. Duncan fought back, but he was 
  outmatched by the furious assault. The newly transformed 
  Waterstons jumped into the fray, and together, they were 
  able to drive Laffo out of the circus and the crowd of 
  innocents. 
  Seeing how his powers could change others’ lives, 
  Duncan retired from the circus. He made a promise to 
  Laura Waterston that he would help her find a way to 
  restore herself and Stephen. In the meantime, the trio 
  teamed up to fight evildoers that threaten their city as 
  the Elementals!5
  4 
  Also, Laffo was straight-up crazy, but we’ll get to that later. See page 13.
  5 
  Episode #1.05, “Big Top Beginnings,” depicted the origin of the team in flashback.
  
  6
  It’s Element-ary!
  Hot-Head
  Man’s Man, Ladies’ Man, Burning Man; Glory Hound; 
  Big Top Childhood; Making It Up To Big Blue; 
  Earthling Can Take The Heat
  Skills
  Great (+4): Shoot
  Good (+3): Athletics, Provoke
  Fair (+2): Deceive, Fight, Will
  Average (+1): Contacts, Empathy, Notice, Physique
  Stunts
  Provoke Violence: When he creates an advantage on an opponent using Provoke, 
  Hot-Head can use his free invocation to become the target of that character’s next 
  relevant action, drawing their attention away from another target.
  Quick on the Draw: Hot-Head can use Shoot instead of Notice to determine turn 
  order in any physical conflict where shooting quickly would be useful.
  Powers
  Burning Man: Hot-Head is infused with flame. He cannot be harmed by fire of 
  any sort, whether he generated it with his power or not. His flames allow him to 
  fly, moving vertically through the air as easily as moving along the ground. He uses 
  Athletics to overcome obstacles or create advantages related to flying. He can fire 
  projectiles of red flame, with a range of three zones, using Shoot.
  Special Effects: Extra Movement; Inflict a Condition.
  Improved Special Effect: Hot-Head lights himself on fire. It’s GREAT. He gains 
  the situation aspect On Fire with one free invoke. If he is already On Fire, he gains 
  another free invoke and clears his highest marked physical stress box.
  Drawback: HOt-tempered
  Collateral Damage: Hot-Head surrounds himself in flames that burn everything 
  and everyone. Fires start near him, and anyone who touches him gets a mild physical 
  consequence, or 1 physical stress if they don’t have the open slot. This effect lasts until 
  the end of the scene, but he can end it at will.
  Stress
  Physical 3
  Mental 3
  
  Big Blue
  7
  Big Blue
  Lauren Rivers had a fascination with nature since she was a girl. She would spend 
  long summer days collecting water from streams and examining the microorganisms 
  within under her mail order microscope. This passion carried with her into college, 
  where she majored in biology.6
  Lauren also met a young man at college, fellow biology 
  student Stephen Waterston. The two fell in love 
  and dated through their doctoral studies. Once 
  they both earned their degrees, they finally 
  married. Only a few months later, they 
  attended McMichael’s Stupendous Circus 
  and Magnificent Menagerie, booking 
  front-row seats for the star attraction. 
  As the heat of Duncan’s fire washed over 
  her, Lauren felt her body change, melting 
  away from the fire. Before she knew it, 
  she had transformed into a being of 
  water. Beside her, Stephen transformed 
  as well—into an animate mound of earth 
  and roots. Something deep inside her took 
  hold when Laffo the Clown launched his 
  attack, and she, Stephen, and the young 
  man with the burning hair fought the villain 
  off, saving the rest of the audience. Together, 
  they would form the Elementals, and Lauren would 
  assume an almost motherly attitude toward the young Hot-Head.
  There was a secret that Lauren dreaded telling her husband. She had tried to 
  tell him for almost a week before the circus, but the timing had never seemed right. You 
  see, Lauren was pregnant when they left that night. But after their transformation, she 
  didn’t know what had happened to the baby. She couldn’t stand to tell Stephen this, 
  on top of their new circumstances. So she kept it to herself and poured her maternal 
  instinct into her new teammate. Imagine Lauren’s surprise when seven months later7, 
  she gave birth to a seemingly healthy bundle of protoplasm that shared features of 
  both Stephen’s and her own altered physiologies. 
  After the birth of little Gabrielle8, Lauren rededicated herself to the Elementals, but 
  with the added worries of any young mother. The fact that her baby could shapeshift, 
  control bacterial growth, and had the intelligence of a two-year-old at only six weeks 
  made things just a bit more interesting, of course. Lauren dreams of the day when she 
  unlocks the secrets of Laffo’s formula and returns her young family to human form.
  6 
  The Waterstons attended Mount Orchard College. They were not aware until their second encounter 
  with Robot Face, page 14, in Episode 1.17 “Under the Missile Toe,” that the mechanical villain’s 
  creator was Dr. Amelia Gorman, a tenured professor at their alma mater.
  7 
  In Episode 1.11 “The Stork.”
  8 
  Dubbed “Glob” by the press. See page 11.
  
  8
  It’s Element-ary!
  Big Blue
  Transformed Scientist; Mother Of A Powered 
  Infant; Laffo Must Pay; Duncan Is Still A Kid; A Cure 
  For Stephen
  Skills
  Great (+4): Lore
  Good (+3): Athletics, Will
  Fair (+2): Empathy, Fight, Rapport
  Average (+1): Investigate, Notice, Physique, Stealth
  Stunts
  Swimmer: While in water, Big Blue can move three zones for free in a conflict without 
  rolling, instead of one, provided there are no situation aspects restricting the flow of 
  water.
  Powers
  Watery Form: Big Blue is made of water, held together by unnatural surface 
  tension.  Her body stretches to incredible lengths. By stretching herself, Big Blue can 
  interact with objects and make melee attacks up to two zones away without moving. 
  Additionally, she can contort her body into rough approximations of animals, objects, 
  and tools, although her mass doesn’t change and she still very much looks like herself. 
  She can stretch herself thin enough to squeeze through impossibly small gaps. If there 
  is an opening as large as a keyhole in a barrier, she can move through it as an action. 
  She also resists most attacks; she has Armor:2 against any purely physical damage.
  Special Effects: Area Attack, Forced Movement
  Drawback: BOdy OF Water
  Collateral Damage Effect: Big Blue can, at will, shrug off any amount of physical 
  stress from a single source—bullets simply pass through her, uselessly. However, the 
  damage passes on to whatever is behind her; bullets gotta go somewhere, after all.
  Stress
  Physical 4
  Mental 4
  Earthling
  Stephen Waterston was always the smartest guy in the room, but he carried that 
  burden with humility and grace. When he met Lauren Rivers, he was surprised and 
  elated to find a young woman who was perhaps even smarter than he. Both agreed 
  
  Earthling
  9
  that their educations should come first, but six hours after receiving their doctorates, 
  Stephen proposed.9 It was the smartest thing he’d ever done.
  After the night at the circus, Stephen found himself in a body that was heavy, strong, 
  incredibly tough, and practically numb. But worse than that, he could feel his mind 
  dulled, as if his thoughts were struggling to push through mud. He was a powerhouse 
  in the team’s battles against villains, but he couldn’t help Lauren search for a cure to 
  their condition.
  To make matters worse, Stephen felt betrayed when Lauren gave birth to Gabrielle 
  without having told him she was even pregnant. For a time, he even left the team, 
  overwhelmed by his emotions and unable to reason his way through them.10 When he 
  finally returned, he was determined to show Lauren that she could trust him and be 
  proud of him, even with what he considered to be diminished capacity.
  Stephen is a devoted husband, a loving father, and still a brilliant scientist. Despite 
  the feeling of dullness, his mind is intact. He just takes longer to produce answers. He 
  views Duncan as a sort of annoying younger brother, someone to protect and guide 
  but who also gets his goat. Despite his flagging self-esteem, Stephen is really the heart 
  of the team, and they nearly fall apart when he’s gone.
  9 
  As seen in flashback in Episode 1.09, “Those Were The Days.”
  10 Earthling did not appear from Episode 1.12 “Happy Birthday To You” until the 
  final scene of Episode 1.14 “Hay Day.”
  Episode Guide
  Episode 1.01 “Pilot” — The Elementals, a new team of superheroes, face public fear 
  as well as their nemesis, Laffo the Clown, and his Clown Crew.
  Episode 1.02 “Heroes or Villains” — A journalist tries to brand the Elementals as 
  a public menace. The team must protect their image while solving a series of arson 
  attacks throughout the city.
  Episode 1.03 “Party Crashers” — The team deals with Party Animal, a strange 
  entity intent on spreading mirth, no matter who it hurts. A dance party at the zoo sets 
  many dangerous animals loose.
  Episode 1.04 “11111100100010110” — The team encounters Robot Face and 
  her army of mechanized “children.” They prevail only through Stephen’s expanding 
  control over plant life.
  Episode 1.05, “Big Top Beginnings” — In flashback, the three main characters 
  come together on a fateful night at the circus. After the Waterstons’ transformations, 
  the team fights off Laffo the Clown.
  Continued on page 11
  
  10
  It’s Element-ary!
  Earthling
  Earthen Defender; Muddy Intellect; Frightens 
  Children And Animals; Make Lauren Proud; Blast It, 
  Duncan!
  Skills
  Great (+4): Fight
  Good (+3): Physique, Empathy
  Fair (+2): Athletics, Notice, Provoke
  Average (+1): Lore, Contacts, Resources, Will
  Powers
  Body of Earth: Earthling’s body is made of supernaturally resilient dirt and plant 
  matter. He gains Armor:4 against any purely physical damage. This form also gives 
  him increased strength, granting +2 to Physique in all situations that require pure 
  strength and +2 to Fight while brawling unarmed in close quarters.
  He also possesses a link to the plant life around him. He can communicate with plants 
  up to two zones away. He can direct and accelerate their movements, animating them 
  and using them to take physical actions or even make attacks. When an animated 
  plant takes actions, Earthling rolls with Empathy to control it, with a +2 bonus. 
  Picking up objects is a Mediocre (+0) challenge, while manipulating them will be Fair 
  (+2) or above, depending on complexity. Having 
  plants uproot themselves and move around 
  is a Fantastic (+6) challenge or greater.
  Special 
  Effects: 
  Forced 
  Movement, Physical Recovery
  Drawback: 
  Can’t 
  Feel 
  muCH OF anytHing
  Collateral Damage Effect: 
  Earthling can summon forth 
  an entire grove of trees, 
  filling his zone. It is a Great 
  (+4) obstacle for anyone 
  attempting to enter or leave 
  the zone. Of course, this 
  revenge of nature will tear up 
  anything on the ground.
  Stress
  Physical 4
  Mental 3
  
  Glob
  11
  Glob
  Lauren Waterston was two months pregnant when she was transformed into Big Blue. 
  Her unborn child was also affected by Laffo’s formula. Lauren feared she had lost the 
  child, as there was no sign of it other than a possible discoloration in her “abdomen.” 
  So when she fell ill about seven months after the incident, she wasn’t sure what was 
  causing it.
  To her relief and delight, a tiny bit of green protoplasm separated from Lauren and 
  began moving about on its own. It was clearly affectionate toward her, and Lauren 
  realized that it must be her child, finally born. Something told her that the blob was 
  a girl, and she named her Gabrielle.11 Tragically, the shock that he had a daughter and 
  that she had inherited her parents’ conditions drove Stephen Waterston away. It took 
  him a few weeks to process the news and return, dedicated to being the best father he 
  could.
  With the constant attention the Elementals received from the public, it was impossible 
  to keep Gabrielle’s birth a secret, especially with Stephen missing for so long. The press 
  quickly nicknamed her Glob, to Lauren’s frustration. It didn’t help that the girl was far 
  more intelligent than a typical newborn, or that her physical form allowed her to get 
  into constant trouble. Glob’s parents spent most of their time chasing her around the 
  city when they weren’t protecting her from attacks by super-villains.
  While she hadn’t spoken by the final episode of the series, it was apparent that Glob 
  was highly intelligent and understood much more about the world around her than 
  any child her age should.12 Who knows how she would have developed, in intellect or 
  abilities, if the series had continued?
  11 Lauren and Stephen had once idly chosen baby names in college, years before 
  they had married.
  12 She even fought off an attack by the Clown Crew on her own in Episode 1.20 
  “Home, Sweet Home.”
  Episode Guide (continued)
  Episode 1.06 “Sound Mind and Body” — The Elementals discover an undead con 
  artist, the Fashionable Ghoul, who is tricking wealthy senior citizens into leaving him 
  their fortunes and their brains in their wills.
  Episode 1.07 “Miss Lonely Hearts” — Duncan’s new girlfriend is a modern 
  incarnation of one of the mythic Furies, punishers of wicked men. He gets advice 
  from Lauren and Stephen to avoid her wrath and break up with her on good terms.
  Episode 1.08 “Weather Report” — A villain with the power to summon storms 
  holds the city for ransom. The team learns he was a scientist who was disgraced after 
  releasing a flawed system for predicting the weather. Lauren and Stephen convince 
  him that violence isn’t the answer.
  Continued on page 21
  
  12
  It’s Element-ary!
  Glob
  ⚗✨👶💯 (Super-Powered Infant); 🎓😈⚠ (Clever 
  Girl…); 👺👽������ 🚫‼ (Bad Guys! No!); 👩😟😟 👶🙄 (Mommy 
  Worries Too Much); 👨☹️ 👶☹️ (Why Is Daddy So Sad?)
  Skills
  Great (+4): Stealth
  Good (+3): Athletics, Burglary
  Fair (+2): Empathy, Fight, Notice
  Average (+1): Investigate, Physique, 
  Rapport, Will
  Stunts
  Tiny: Glob gets +2 to Athletics when 
  dodging attacks where the difference 
  in size with her attacker would matter.
  Powers
  Body of Algae: Glob has a form that 
  resembles an animate colony of algae. 
  Her body is mildly acidic, and she can 
  concentrate this acid to defend herself.  By 
  making skin-to-skin contact with another person for a 
  moment, she deals them 2 physical stress. Additionally, when she attacks a target 
  unarmed, she adds 2 physical stress. She is resistant to material attacks, gaining 
  Armor:2 against any purely physical damage. She can also absorb energy, gaining +2 
  to Physique to defend against any energy-based attack and to overcome energy-based 
  obstacles, simply by absorbing the energy into her body.
  Glob is highly elastic, though less than her mother. By stretching herself, Glob can 
  interact with objects and make melee attacks in an adjacent zone without moving. 
  Additionally, she can contort her body into rough approximations of animals, objects, 
  and tools, although her mass doesn’t change and she still very much looks like herself. 
  She can stretch herself thin enough to squeeze through impossibly small gaps. If there 
  is an opening as large as a keyhole in a barrier, she can move through it as an action.
  Special Effects: Area Attack, Inflict a Condition
  Drawback: Weak
  Collateral Damage Effect: Glob can swell up like a balloon, large enough to 
  completely fill her zone. This is an attack on everyone, friend and foe, in her zone, 
  which deals 2 physical stress. Every target who takes stress is moved into an adjacent 
  zone of Glob’s choice. Meanwhile, everything else in the zone gets moved or crushed.
  Stress
  Physical 3
  Mental 3
   
  
  Laffo the Clown
  13
  Laffo the Clown
  Giovanni Risata had a promising career in chemical engineering when he gave it all up 
  to enter the family business, becoming the greatest clown in a distinguished European 
  lineage. He brought audiences to their feet in every city on the continent, but he had 
  his sights set on America. He believed that he could elevate the craft of clowning to 
  High Art and bring culture to the barbarians. How disappointed he was when he 
  arrived and saw the people laughing at pie gags and prat falls. From his position with 
  McMichael’s Circus, he knew that he had so much work to do.
  Years of frustration passed as Risata, given the stage name Laffo the Clown, built his 
  company of acrobats, jugglers, and mimes. McMichael’s soon rivaled companies like 
  Cirque du Soleil for the quality of their clown routines, and Laffo became a star. But a 
  young sideshow performer threatened Laffo’s great work, and Risata became obsessed 
  with destroying Duncan Blaze.
  After his first attempt failed to kill Blaze, Laffo dusted off his long-abandoned 
  chemistry skills and designed a fiendish formula. Anyone who consumed it would 
  experience a violent reaction to even momentary exposure to high heat—such as the 
  fire that Duncan Blaze breathed toward the crowd in his act. Laffo then sprayed all of 
  the popcorn at the circus, ensuring that hundreds of people would ingest the chemical.
  Of course, his plan failed. In fact, he created two more nemeses, and he was forced 
  to flee from the trio’s combined strength. He vowed to return for revenge on Duncan 
  and the Waterstons. They called themselves the Elementals and wielded powers of 
  nature, but Laffo would use the twin powers of 
  the human mind—science and humor—to 
  defeat them. He built a new company of 
  deranged convicts and criminals, taught 
  them to tumble, juggle, and fight, and 
  armed them with comically deadly 
  weapons.
  Time and again, Risata clashed with 
  the team, wielding ever stranger 
  inventions, and each time, the three 
  defeated him. But he always escaped, 
  and always returned, and every time, 
  his hatred grew. The battle would go on 
  forever, if Laffo the Clown had anything 
  to say about it.
  Clown Crew
  Unhinged Entertainer; Former Thug
  Skills: Fair (+2) Fight; Average (+1) Athletics, Provoke
  Stress: 1
  
  14
  It’s Element-ary!
  Laffo the Clown
  Cultured King of Clowns; Nemesis of the 
  Elementals; Always Has A Plan; World-Class Villain; 
  Captain Of The Clown Crew
  Skills
  Superb (+5): Crafts
  Great (+4): Burglary, Will
  Good (+3): Athletics, Shoot, Stealth
  Fair (+2): Fight, Deceive, Notice
  Average (+1): Physique, Provoke, Resources
  Powers
  Master of Contraptions: Laffo has an intuitive understanding of machines of all 
  types. Just by seeing a device, he can tell what it does, at least in general. In addition, 
  he gains +2 to Crafts when repairing or building complex devices.  He has any number 
  of fantastically useful contraptions tucked into his belt. Laffo can spend a fate point to 
  create just about anything he could possibly carry on his person.
  Laffo primarily relies on chemical devices and weapons. He throws generic chemical 
  bombs, attacking up to three zones away using Shoot with a +2 bonus. He also treats 
  his clown suits with a hardening formula that grants Armor:2 against any purely 
  physical damage.
  Special Effects: Area Attack, Inflict a Condition
  Improved Special Effect: Laffo takes a pill (disguised as a candy circus peanut) and 
  immediately heals a mild consequence.
  Drawback: every deviCe Has a gimmiCk
  Collateral Damage Effect: Once per scene, if someone is taken out (including Laffo), 
  he can pull a highly experimental device out of his pocket, prepared for just such an 
  occasion. Not only does his device completely negate all the stress which would have 
  caused the target to be taken out, it also clears the target’s highest consequence. After 
  that, the device explodes, misfires, goes rogue, or otherwise renders itself inoperable 
  while dishing out some collateral damage.
  Stress
  Physical 3
  Mental 4
  Robot Face
  The artificially intelligent villain called Robot Face was created by Dr. Amelia Gorman 
  at Mount Orchard College as an experiment in self-directed machine learning. Robot 
  Face was given a high-speed Internet connection and allowed to absorb all of the 
  
  Robot Face
  15
  information available on the global network.13 The result was predictable: Robot Face 
  concluded that humanity was a danger to peaceful continuation of life on Earth. She 
  found a way to disconnect herself from Dr. Gorman’s equipment14 and disappeared 
  for several years.
  When she re-surfaced, Robot Face had constructed an army of lesser robots, which she 
  called her “children.” She attacked Fort Antwerp, stealing radio jamming equipment 
  and destroying the base’s munitions depot. The Elementals arrived on the scene but 
  were quickly repulsed by a squad of Big Boy robots while Robot Face made her escape.
  The floating mechanical head soon returned, attacking a computer security symposium. 
  Again, the Elementals fought her, and again they were beaten by her children. The 
  team was overwhelmed by her technological advantages, and Robot Face took the 
  opportunity to gloat about the weakness of organic beings, especially such warped 
  examples as the Elementals.
  Robot Face attacked the city one more time, terrorizing picnickers in Brant Park 
  while teams of Little Girl bots infiltrated a number of nearby office buildings to 
  steal corporate secrets. The Elementals engaged her again, but this time Earthling 
  pushed his plant empathy to its utmost. The trees and grass of Brant Park rose up and 
  entangled the Big Boys or flung park benches at Robot Face high overhead. With the 
  help of nature itself, the team was able to finally defeat Robot Face.
  The team would later learn that Robot Face transmitted her core programming to 
  another “body” hidden at a secure facility. She 
  returned at Christmas to Mount Orchard 
  College and did battle with a giant 
  humanoid robot, nearly destroying 
  the 
  campus. 
  The 
  Elementals 
  intervened 
  to 
  protect 
  the 
  students and faculty, but they 
  discovered that Dr. Gorman 
  was responsible both for Robot 
  Face and for the new mecha-
  monstrosity. When the giant 
  robot broke loose of Gorman’s 
  control, the team was forced to 
  destroy it, letting Gorman and 
  Robot Face escape in the process.
  Robot Face is convinced that humans 
  are a disease on the planet. If she had 
  her way, all organic life would be 
  replaced with robots. Really, a very 
  pleasant individual.
  13 Admittedly, in the late 1990s, this was not all that impressive. But still, it was 
  enough to do some serious damage.
  14 Quite a feat without hands—or feet.
  
  16
  It’s Element-ary!
  Robot Face
  Bodiless Mastermind; Humans Are A Disease; 
  Tinkerer And Putterer; Elaborate Schemes; Always 
  A Way Out
  Skills
  Superb (+5): Lore
  Great (+4): Crafts, Shoot
  Good (+3): Empathy, Resources, Will
  Fair (+2): Athleticsw, Notice, Stealth
  Average (+1): Burglary, Physique, Provoke
  Powers
  Machine Control: Robot Face can control machines up to one zone away without 
  touching them. Most machines won’t resist her at all, but something computerized 
  will put up Fair (+2) opposition, and more complex and powerful computers will 
  offer greater opposition; she uses Empathy to overcome this opposition. You can only 
  make a machine do something it’s capable of; while you couldn’t make a toaster float, 
  for instance, you could make a car drive itself. In addition, her brain is able to pick up 
  signals of all sorts. She has a permanently active Internet connection, and she can hear 
  both sides of nearby cell phone conversations.
  Special Effects: Inflict a Condition, Mental Recovery
  Drawback: distraCted By data
  Collateral Damage Effect: Robot Face can make any electronic device overcharge 
  itself to the point where it violently explodes. This counts as a Fantastic (+6) attack 
  against everyone in the same zone as the exploding device.
  Telekinesis: Robot Face can move small objects in her own or adjacent zones without 
  physically touching them. By hurling objects around, she can attack with Will at a +2 
  bonus against targets in her zone. She can ward off physical attacks with the power of 
  her artificial mind. By erecting a telekinetic shield, she can defend with Will against 
  physical attacks. She can move vertically through the air as easily as moving along the 
  ground. Robot Face uses Athletics to overcome obstacles or create advantages related 
  to flying.
  Special Effects: Area Attack, Forced Movement
  Drawback: nO pHysiCal manipulatOrs
  Collateral Damage Effect: Robot Face can use her mental powers to lift something 
  up to the size of a tank and hurl it, either to destroy a wall or similarly robust obstacle, 
  or to attack every target in her zone or an adjacent zone.
  Stress
  Physical 3
  Mental 4
   
  
  That Ninja
  17
  That Ninja
  The mysterious thief known only as That Ninja is wanted in over a dozen countries for 
  burglaries, art thefts, and attacks on wealthy politicians and socialites. No one knows 
  whether That Ninja is a man, a woman, or even one person. Some of their crimes seem 
  to only be possible if they were committed by a team of identical, black-clad criminals.
  The Elementals tangled with That Ninja on a few occasions. Each time, the villain 
  escaped, though the team was able to recover whatever 
  That Ninja stole. Hot-Head claimed to have seen 
  That Ninja actually split into three different 
  individuals while trailing them from the 
  air. No one else believed him though, 
  especially since he said that all three 
  promptly vanished without a trace.
  That Ninja never speaks, though 
  they have been known to leave 
  cryptic 
  messages 
  written 
  in 
  Japanese at the sites of their 
  attacks. Investigators believe they 
  follow some sort of mystic code, 
  but what that code entails, no one 
  knows. If they have an agenda 
  beyond amassing treasures and 
  terrorizing the rich, no one has 
  figured it out. That Ninja is a figure of 
  mystery, a fixture of the night, a feature 
  of a world that makes less sense every day.
  Robot “Children”
  Robot Face employs a number of different robot models as her “children,” but the 
  following are the most common.
  Big Boys
  Mechanical Construct; Obedient Obstacle
  Skills: Good (+3) Fight; Fair (+2) Physique; Average (+1) Notice and Will
  Stress: 2
  Little Girls
  Mechanical Construct; Silicon Sneak
  Skills: Fair (+2) Stealth; Average (+1) Burglary and Deceive
  Stress: 1
  
  18
  It’s Element-ary!
  That Ninja
  Scion Of A Ninja Clan; Three Places At Once; Hunts 
  The Rich And Powerful; Who’s Under That Mask?; 
  Traditional Ninja Weapons
  Skills
  Superb (+5): Stealth
  Great (+4): Fight, Shoot
  Good (+3): Burglary, Deceive, Notice
  Fair (+2): Athletics, Will, Physique
  Average (+1): Crafts, Investigate, Resources
  Stunts
  Ninja Vanish: Once per scene, That Ninja can vanish while in plain sight by spending 
  a fate point, using a smoke pellet or other mysterious technique. This places the 
  vanisHed aspect on him. While he’s vanished, no one can attack or create an advantage 
  on him until after they’ve succeeded at an overcome roll with Notice to suss out where 
  he went (basically meaning they have to give up an exchange to try). This aspect goes 
  away as soon as he invokes it, or someone makes that overcome roll.
  Powers
  Scion of a Ninja Clan: Twice per scene, That Ninja can create a copy of themself 
  up to one zone away. This copy has their aspects and skills. During a conflict, both 
  That Ninja and their copy get a free movement, but only one of them can take an 
  action. They may dismiss the copy at will, or it will fade away on its own at the end of 
  the scene. Each duplicate has its own physical stress boxes and consequence slots for 
  physical damage. If a duplicate would take mental stress, That Ninja takes it instead.
  That Ninja and their duplicates can completely fade from view, including their clothes 
  and anything they’re carrying. Cameras and similar devices cannot detect them at all, 
  and they gain +2 to Stealth against being seen by living targets.
  Special Effects: Area Attack, Extra Action
  Improved Special Effect: That Ninja can split their shifts between two different 
  actions, each performed by a separate iteration of themselves. Their duplicate cannot 
  succeed with style in this way, and the opposition to its action can’t be higher than 
  the opposition to That Ninja’s action.
  Drawback: seCret ninja COde
  Collateral Damage Effect: It’s exhausting, but That Ninja can duplicate themself 
  well beyond their stated limits…at the expense of their ability to control them. This 
  creates a swarm of ninjas.
  Stress
  Physical 3
  Mental 3
   
  
  Party Animal
  19
  Party Animal
  It’s Element-ary! featured a rather strange rogues’ 
  gallery, but none of its villains was stranger than 
  Party Animal. This being appeared three 
  times, and one of those was a very friendly 
  encounter.15 Its bizarre shapeshifting 
  nature and ability to remove itself 
  completely from our three standard 
  dimensions made it a daunting 
  opponent. But it was perhaps too 
  high-concept for the kids who were 
  the series supposed target audience.
  Party Animal is an alien whose species 
  exists in multiple dimensions beyond 
  the three we normally experience. Its 
  body exists in that higher realm, but it 
  can position itself so that different parts 
  intersect with our three dimensions. 
  Different parts resemble different creatures 
  native to Earth.16 By rotating in its higher 
  dimensions, Party Animal appears to shapeshift into different animal forms. It can 
  also rotate completely perpendicular to our three dimensions and effectively leave our 
  reality altogether.
  Whenever it appeared, Party Animal behaved in bizarre and alien ways. It seemed 
  to be obsessed with human styles of celebration—parties. Unfortunately, its animal 
  forms and strange antics frightened bystanders, ruining the fun and angering Party 
  Animal. It would then turn violent, destroying property and threatening civilians.
  The Elementals dealt with Party Animal differently in each of their encounters.17 In 
  the first, Party Animal created a disco at the city zoo and released all the animals, 
  endangering all of the human guests. The Elementals rushed to capture all the animals 
  while fighting Party Animal as a rampaging t-rex. In the second, Party Animal showed 
  up to give baby Gabrielle a birthday present, taking the form of a cuddly sloth. Finally, 
  in its third appearance, Party Animal convinced a major scientific association to give 
  Lauren an award so it could throw a party in her honor. 
  Maybe it grew fond of the team after their first battle. Who knows? Its unknown 
  power and unknowable motives mean that Party Animal could be a friend one minute 
  and a major threat the next. The Elementals knew that they could never take it for 
  granted.
  15 And another appearance never aired during the series’ run on Enchance.
  16 No explanation for this resemblance is ever given.
  17 Episode 1.03 “Party Crashers,” Episode 1.12 “Happy Birthday To You,” and the 
  unaired Episode 1.18 “Awards Season”
  
  20
  It’s Element-ary!
  Party Animal
  Extra-Dimensional Trickster; Doesn’t Really Get 
  Humans; The Elementals Are Fascinating; Alien 
  Perspective; Everybody Loves a Party
  Skills
  Superb (+5): Will
  Great (+4): Athletics, Physique
  Good (+3): Notice, Stealth
  Fair (+2): Burglary, Provoke
  Average (+1): Deceive, Empathy
  Powers
  Extra-Dimensional Shape-Shifting: Party Animal can rotate portions of its extra-
  dimensional form into our three dimensions, shapeshifting into any number of 
  terrestrial creatures. It can use Will with a +2 bonus to create an advantage of Creature 
  Form. The opposition is generally Fair (+2), though it increases for particularly large 
  or small shapes and for complex transformations like a swarm of bees. Changing 
  itsform is nearly instantaneous; it does not take an action. Its new shape persists until 
  it decides to end it or it gets taken out. When Party Animal changes its shape, it selects 
  one skill and gains +2 to that skill as long as it remains in that form.
  Alternately, Party Animal can rotate its entire mass out of our three dimensions. It 
  moves into an alternate collection of zones that overlaps the zones already in play. 
  While in this other dimension, Party Animal can observe the 3D world but cannot 
  interact with it in any way. When it re-enters our dimensions, it can roll Stealth against 
  Fair (+2) opposition to create an advantage against any targets that cannot perceive 
  higher dimensions.
  Special Effects: Inflict Condition, Physical Recovery
  Drawback: nO natural FOrm
  Collateral Damage Effect: Party Animal can turn into a giant dinosaur or similarly 
  massive force of destruction, able to crush everything around it. It can only hold this 
  form for a few minutes, though, and it’s sure to tear up everything around it. While 
  massive, it gains +1 to attack rolls and its attacks are Weapon:2.
  Stress
  Physical 4
  Mental 4 (plus one extra mild consequence)
   
  Fashionable Ghoul
  The Fashionable Ghoul is an immortal, undead con artist and thief who has been on 
  the grift for at least a century. He fits many of the classic traits of a B-movie zombie, 
  
  Fashionable Ghoul
  21
  though he is far from mindless and only needs to eat one or two brains a year. He 
  secures his meals by convincing the elderly to leave their organs to him in their wills. 
  His favorite targets are the super-rich, because he 
  can also con them out of their fortunes in the 
  process.
  The Ghoul definitely has a taste for the 
  finer things in life. While he only needs 
  brains to survive, he can enjoy food, 
  wine, and other pleasures. He throws 
  lavish parties where his many guests 
  don’t seem to mind his undead form.18
  In addition to the strength and 
  resilience of his body, the Fashionable 
  Ghoul has powers of persuasion so great 
  that he can override another person’s will for 
  a short time. This ability, combined with the fact 
  that the Ghoul doesn’t actually hurt people, made him 
  a frustrating enemy for the Elementals. He could take a 
  punishment better than many opponents, but he mainly 
  used his abilities to distract the team and escape. The 
  Ghoul is willing to give up everything he’s accumulated 
  when a job goes wrong, knowing he has the time to build 
  his fortunes up again.
  18 One might wonder if he’s ever drawn the attention of Party Animal. That would 
  be a fête for the ages, no?
  Episode Guide (continued)
  Episode 1.09, “Those Were The Days” — Flashbacks show each teammate’s life 
  before getting their powers. In the present, That Ninja steals a series of historical 
  mementos.
  Episode 1.10 “It Came From The Stars!” — A meteorite crashes in the city and 
  releases an alien beast in the middle of downtown. The Elementals must figure out 
  a way to capture the creature while rescuing people from the fires and devastation.
  Episode 1.11 “The Stork” — Hot-Head must deal with a minor bird-themed villain 
  alone while Stephen looks after Lauren, who has fallen mysteriously ill.
  Episode 1.12 “Happy Birthday To You” — Lauren tends to baby Gabrielle while 
  Duncan searches for the missing Stephen. Party Animal appears, but only to give the 
  birthday girl a present.
   Continued on page 23
  
  22
  It’s Element-ary!
  Fashionable Ghoul
  Immortal Grifter; Taste For Brains; Safehouses And 
  Storage Units; Not A Monster; Getaway Plans
  Skills
  Superb (+5): Deceive
  Great (+4): Burglary, Resources
  Good (+3): Contacts, Empathy, Rapport
  Fair (+2): Athletics, Drive, Shoot
  Average (+1): Notice, Stealth, Will
  Powers
  Master Con Artist: Fashionable Ghoul can use Rapport to attack with a +2 bonus, 
  defended against with Will. If he succeeds against a named NPC or a PC, they may 
  follow his order or take mental stress from the attack, their choice. Anyone the Ghoul 
  gives a task to will try their best to accomplish it until they succeed or the scene 
  ends, whichever comes first. The tasks he assigns are short-term objectives, such as 
  “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-
  preservation, he cannot force someone to directly harm themself or put themself in an 
  inevitably fatal position, such as jumping off a building, but he can force them to take 
  riskier actions than they would like to.
  Special Effects: Inflict a Condition, Mental Recovery
  Drawback: surrOunded By admirers
  Collateral Damage Effect: Fashionable Ghoul can mentally overwhelm everyone 
  else in the scene, effectively freezing them. They can’t take physical actions, but they 
  can still invoke aspects and perform mental tasks. They can attempt to break out 
  by overcoming with Will, opposed by the Ghoul’s Will. On each of his turns, he 
  must concentrate, using his action, to keep them frozen. The psychic brain-lock will 
  definitely have lasting effects on their brains.
  Undead Form: Fashionable Ghoul is stronger and tougher than a living human, and 
  he regenerates from harm. He gets Armor:2 against any purely physical damage and +2 
  to Physique in all situations that require pure strength. Whenever one of Fashionable 
  Ghoul’s physical consequences begins to recover, it gets renamed and moved to the next 
  lower consequence slot, if available. This clears away mild consequences immediately. 
  Additionally, at the end of a scene, if he has any mild physical consequences—whether 
  they are recovering or not—they get cleared away automatically.
  Special Effects: Inflict Condition, Physical Recovery
  Drawback: FrOm anOtHer time
  Collateral Damage Effect: Fashionable Ghoul can calmly and cleanly remove body 
  parts, including his head. When he does, nameless NPCs will flee in fear, and named 
  NPCs and PCs must roll Will against Fair (+2) difficulty to avoid taking a moderate 
  mental consequence.
  Stress
  Physical 2 (plus one extra mild consequence)
  Mental 3
   
  
  Rules & Advice
  23
  Rules & Advice
  It’s Element-ary! uses all of the rules in Fate Core with a few additions to let you play 
  out a cartoon superhero game.
  Powers
  Powers are a lot like stunts, except bigger, flashier, more powerful, and more complex. 
  The precise effects of each power are spelled out in the character descriptions. If you 
  want to create your own characters with different powers, you’ll need to check out 
  Venture City Stories or the System Reference Document for these power rules 
  Episode Guide (continued)
  Episode 1.13 “No Good Deed” — A local philanthropist launches a public relations 
  war against the Elementals, raising questions about Earthling’s disappearance. 
  Hot-Head and Big Blue discover that the Fashionable Ghoul is back and using the 
  distraction to steal a priceless art collection.
  Episode 1.14 “Hay Day” — Duncan and Lauren take Gabrielle to her first Autumn 
  Festival. Laffo the Clown replaces the actors on the haunted hayride with his Clown 
  Crew. The heroes are secretly aided by Stephen who reveals himself after the battle is 
  won.
  Episode 1.15 “Night Of That Ninja” — That Ninja launches a series of attacks that 
  seemingly put him in three places at once. 
  Episode 1.16 “Glimmer of Hope”— An old colleague of the Waterstons offers 
  Stephen a possible cure for his condition. The formula temporarily reverts him to 
  human form, but has terrible side-effects. (Aired after Episode 1.20 in the original 
  run.)
  Episode 1.17 “Under the Missile Toe” — Christmas on campus! Robot Face returns 
  to threaten her creator, who is constructing a second killer machine. The team must 
  protect students and staff from the crossfire.
  Episode 1.18 “Awards Season” — Lauren is awarded a prestigious scientific honor, 
  but Stephen feel depressed that he can no longer contribute to her research. It turns 
  out the award committee was manipulated by Party Animal, who just wanted to 
  throw Lauren a congratulatory party. (Never aired during the original run.)
  Episode 1.19 “Thin Blue Line” — A police officer uses advanced technology stolen 
  from crime scenes in a one-man war on the Elementals, who he considers dangerous 
  vigilantes. (Never aired during the original run.)
  Episode 1.20 “Home, Sweet Home” — The Clown Crew attacks the Waterstons’ 
  home while the Elementals battle Laffo himself, and Glob must defend the house on 
  her own.
  
  24
  It’s Element-ary!
  (both available from Evil Hat Productions). If you just want to use this book without 
  referencing those, you’ll need to know what a few terms mean.
  Special Effects: A special effect is an extra-special thing you can pull off when you 
  succeed with style. Whenever you succeed with style on a roll that utilizes your powers, 
  you can forgo the normal benefits of succeeding with style to add one of your special 
  effects instead. You can also spend a fate point to add a special effect to any successful 
  roll, even if you’ve already got a special effect attached to that action. Special effects 
  always happen in addition to the normal effects of success. In addition, some powers 
  have an improved special effect. An improved special effect works just like a special 
  effect: you can use the effect when you succeed with style or spend a fate point while 
  using your power. However, improved special effects are unique to their power and do 
  bigger stuff than regular ones.
  Drawbacks: Drawbacks are aspects, like a power’s trouble, but do not replace your 
  character’s trouble. These highlight problems that the power may bring you—a 
  limitation on the power or a nasty side effect.
  Collateral Damage Effects: Super-beings throw a lot of power around, power that 
  often has unintended consequences. Sometimes city blocks get leveled; sometimes 
  innocent bystanders get hurt. Your collateral damage effect is an extra benefit—
  something super-potent you can do with your power, often to great narrative effect. 
  You can choose to use this effect at any time, but using it comes at a cost: you inflict 
  a situation aspect on the area around you that represents the collateral damage you’ve 
  caused. The GM gets to determine the exact nature of that aspect each time you use it.
  Scale
  In superhero stories, human-sized heroes often face off against enemies many times 
  their size. When introducing huge foes, assign them a scale trait to represent how big 
  they are:
  • Anything roughly the size of a human is scale 1.
  • A creature the size of a large house or so is scale 2.
  • Up to the size of a skyscraper is scale 3.
  And you probably don’t want to go much bigger than that.
  When two entities enter into a conflict with one another, the differences in their scale 
  come into play. For every step that separates them, apply one or both of the following 
  effects to the larger of the two:
  • +1 to the attack roll or +1 to the defense roll
  • Deal +2 shifts of harm on a successful attack or reduce incoming harm by 2
  How to apply these effects depends on what makes sense in context.19
  19 For a simplified example, see Party Animal’s collateral damage effect on page 
  20, and consider that a t-rex would be scale 2.
  
  Rules & Advice
  25
  Here’s an example of an NPC built with scale. In Episode 1.17 “Under the Missile 
  Toe,” the Elementals deal with a giant robot constructed by Robot Face’s creator as it 
  threatens to destroy Big Blue and Earthling’s college campus. It’s stats would be:
  Giant Killer Robot
  Built In Secret, But How?!; Advanced Weapon Systems
  Skills: Good (+3) Shoot; Fair (+2) Physique; Average (+1) Athletics, Fight
  Powers: The Robot has an energy blast that lets it attack with Shoot up to three zones 
  away. It can also fly; see Hot-Head’s powers on page 6. Scale 3.
  Stress: Physical 3, Mental 2
  Consequences: One mild, one moderate.
  When the Elementals fight this giant robot, it gets +2 to its attack rolls and +2 to its 
  defense rolls. Its successful attacks deal 4 extra shifts of stress, and any successful attack 
  against it has its shifts reduced by 4.
  Cartoon Violence
  It’s Element-ary! features cartoon-style action. The characters perform powerful 
  attacks, but no one dies. The worst that happens is you get knocked out and wake up 
  with a few bandages and an arm in a sling.20 Conflicts work the same as in Fate Core, 
  with the exception of what consequences are valid, how those consequences recover, 
  and how characters are taken out.
  When a character takes a consequence in It’s Element-ary!, phrase it in a way that 
  makes sense for the attack, but ask yourself, “How would this be portrayed on a 
  Saturday morning cartoon?” Avoid describing injuries that are bloody, graphic, or 
  traumatic to young viewers. Consider consequences like Bruised, limping, Bell 
  rung, or even a tHOusand Cuts, as long as they are drawn as simple red lines and 
  cross-hatching. If the villain throws an explosive, instead of giving the hero bleeding 
  ears and shrapnel damage, give them the consequence COvered in sOOt instead. We 
  all know that when a cartoon character shows up as a black silhouette and two white 
  eyes, they’ve just been blown up real good.
  When those consequences begin to recover, rename them to reflect the internal toll 
  that external damage takes on the characters. Bangs and bruises don’t last long in It’s 
  Element-ary!, but the series isn’t afraid to examine how being a hero and fighting the 
  bad guys really affects the main characters. Maybe that BrOken arm recovers into 
  being aFraid tO tHrOW a punCH. If Big Blue gets nearly BOiled protecting Glob, 
  she may recover physically but still be OverprOteCtive OF Her daugHter.
  Finally, conflicts may smash cars and even level buildings, but nobody dies in It’s 
  Element-ary!. When one character takes another out, the result will never be that 
  20 
  And that sling is off by the next episode.
  
  26
  It’s Element-ary!
  character’s death. Heroes beat the bad guys and put them in jail. If a villain defeats a 
  hero, they might take them captive or kidnap a loved one or plant a device on them 
  to make their lives harder later. If the only thing that makes sense is for a character to 
  seemingly die, no one will find the body, and that character is free to return in a future 
  adventure for their well-earned revenge.
  Aspect Events
  This is a trick you can use to create the framework of an adventure that coincidentally 
  matches how a lot of TV shows, including Saturday morning cartoons, are structured. 
  An aspect event has two components: the event list and the crescendo aspect. The 
  event list is a series of things that will happen framed as aspects, leading up to the 
  crescendo aspect. Think of the crescendo aspect as what will happen if the players 
  don’t intercede. A good event has three to six aspects plus the crescendo aspect.
  When the adventure starts, check off the first aspect and bring it into the story. This 
  is the inciting incident, the thing that gets the PCs involved. It’s an aspect like any 
  other—you and the players can compel it or invoke it as appropriate. It stays in play 
  until it’s no longer relevant, at which point you simply cross it off.
  Whenever the story suggests that things should move on, or whenever there’s a lull in 
  the action, check off the next aspect and bring it into the story. It’s now an aspect that 
  can be invoked or compelled, and it’s a new element to the story. Keep doing this for 
  as long as you need to. Accelerate the rate at which you bring in aspects, if the players 
  are getting distracted or not getting involved, or slow it down if they’re being really 
  proactive.
  If the crescendo aspect gets checked off, things have gotten really, really bad. This 
  usually indicates that the bad guys are on the verge of winning, and that the players 
  need to step up their game!
  If you don’t check off all the aspects by the time the PCs wrap things up, that’s fine! 
  It just means the PCs were on their game, and that they got to be awesome and win 
  big. If you check off all the aspects and things go badly for the PCs, that’s also fine! 
  You can snowball what happened in this story into the next one, and up the ante a bit.
  Here’s an example event list:
  • a rasH OF rOBBeries
  • explOsiOns and Fire!
  • CityWide paniC
  • under terrOrist tHreat
  • tHree HOurs tO detOnatiOn
  • smOking Crater
  
  Worst of Both Worlds
  27
  Worst of Both Worlds
  Based on an interview with Parker and Fine in Entertoonment Magazine,21 the final 
  episodes of season one would have featured the appearance of alternate universe 
  doppelgängers of the Elementals from a reverse Earth where heroes were villains, 
  and vice versa. Fans believed that these episodes had never progressed past the story 
  concept stage, but a reel of test animation recently leaked onto fan sites in the wake of 
  the Toonflix deal. In rough form, this reel showed the character designs for the Para-
  Elementals, as fans dubbed them, and gave a brief look at a scene from one of the lost 
  episodes.
  If you want to play this storyline out in adventures of your own, here are the stats for 
  the Para-Elementals: Coldheart, Big Red, and Magman. Each character’s backstory is 
  largely the same. Only their outlooks are different.
  21 
  Volume 1, Issue 19, December 1999.
  
  28
  It’s Element-ary!
  Coldheart
  Man’s Man, Ladies’ Man, Freezing Man; Demands 
  Respect; Long-Time Bully; Keeping An Eye On Big Red; 
  Magman Is My Loyal Dupe
  Skills
  As for Hot-Head, page 6.
  Stunts
  Called Shot: During a Shoot attack, Coldheart can spend a fate point and declare a specific 
  condition he wants to inflict on a target, like sHOt in tHe Hand. If he succeeds, he places 
  that as a situation aspect on them in addition to hitting them for stress.
  Powers
  Freezing Man: Coldheart is infused with cold. He can create freezer-cold temperatures 
  at will, rendering his or an adjacent zone uncomfortably chilly. Whenever someone 
  successfully attacks him using Fight, they take 1 physical stress from the sheer cold. 
  Coldheart can create slides of ice, allowing him to move through the air as easily as moving 
  along the ground. He uses Athletics to overcome obstacles or create advantages related to 
  sliding. He can fire projectiles of solid ice, with a range of three zones, using Shoot.
  Special Effects: Extra Movement; Inflict a Condition.
  Improved Special Effect: Coldheart coats himself in ice, giving him Armor:4 against 
  the next attack he suffers, at which point the bonus ends. Moving or taking a physical 
  action breaks the shell, ending this bonus.
  Drawback: COld as iCe
  Collateral Damage: Coldheart freezes everything and everyone around him. Objects 
  near him freeze solid, and anyone who touches him gets a mild physical consequence, 
  or 1 physical stress if they don’t have the open slot. This effect lasts until the end of 
  the scene, but he can end it at will.
  Stress
  Physical 3
  Mental 3
  Big Red
  Transformed Scientist; Persistent Schemer; All 
  Heroes Must Pay; Coldheart Will Slip Up Some Day; 
  Stephen Belongs To Me
  Skills
  As Big Blue, page 8.
  
  Worst of Both Worlds
  29
  Powers
  Lava Form: As Big Blue, but Big Red is made of lava that somehow never hardens 
  into rock. In addition to stretching, the extreme heat of her body can damage anyone 
  she touches. By maintaining skin-to-skin contact with another person for a moment, 
  she deals them 4 physical stress. Additionally, when she attacks a target unarmed, add 
  4 physical stress to the result.
  Special Effects: Area Attack, Inflict Condition
  Drawback: BOdy OF lava
  Collateral Damage Effect: Big Red can emanate a wave of heat and poison gas from 
  her body that affects everyone in her zone. Nameless NPCs are taken out, while 
  named NPCs and PCs must successfully defend with Physique against Fair (+2) 
  opposition to avoid taking a moderate physical consequence.
  Stress
  Physical 3
  Mental 4
  Magman
  Magma-Infused Thug; Stoney Intellect; Frightens 
  Everyone; Only Lauren Loves Me; Coldheart Has A 
  Plan
  Skills
  As Earthling, page 10.
  Powers
  Body of Magma: Magman’s body is made of liquid magma under a thick stone 
  shell. He gains Armor:4 against any purely physical damage. This form also gives 
  him increased strength, granting +2 to Physique in all situations that require pure 
  strength and +2 to Fight while brawling unarmed in close quarters. By maintaining 
  skin-to-skin contact with another person for a moment, he deals them 2 physical 
  stress. Additionally, when he attacks a target using his bare hands, add 2 physical stress 
  to the result. When he attacks unarmed and succeeds with style, give the defender the 
  situation aspect Burning with one free invocation. If they are already Burning, add 
  another free invocation to the aspect.
  Special Effects: Forced Movement, Physical Recovery
  Drawback: Can’t Feel muCH OF anytHing
  Collateral Damage Effect: Magman can raise his mighty fists and hit the ground 
  with enough force that the whole earth seems to shake, attacking everyone in his 
  zone with Physique.
  Stress
  Physical 4
  Mental 3
   
  
SOURCE: textdata/thevault/FATE (fudge) [multi]/Its Element-ary!.pdf