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  has hooked up with 
  The Rascals 
  Version 1.02 
  The Rascals are a loosely-organized group of rogues and bards whose power and influence currently is 
  concentrated in the city of Newick.  They have existed in the Yeomanry for some time, but for a majority of that 
  time they have been minor players, at best, in Yeoman society.  Over the last two years, however, their power and 
  sphere of influence has spread beyond Newick into settlements as far away as Longspear.   
    
  The Rascals are not a true thieves guild, per se.  While they have been connected with a number of more 
  ‘clandestine’ activities, one of their primary missions in recent months has been to thwart the efforts of Scarlet 
  Brotherhood operatives within the Yeomanry.  This change in priority came suddenly, and it is said that only the 
  highest-ranking members of the Rascals know the true reason for this, if there is one at all.   
    
  The Rascals operate with neither the permission nor the blessing of the Yeoman Militia, which has placed the two 
  groups at odds.  The Yeoman government’s official stance is that the Rascals are not to be trusted; however, 
  recognition that they are making the Freeholder’s job easier has meant that the government has given the group 
  considerable leeway, so long as the ‘integrity of the Yeoman League’ remains in tact.   
    
  Prerequisites 
  • 
  Characters must either have been created with the Yeomanry as their home region or they must reside in the region for one year before 
  they may join the Rascals. 
  • 
  Must have a minimum of 4 levels of Rogue and/or Bard, and have a minimum of 10 total ranks in Bluff and/or Gather Information. 
  • 
  Must meet another member of the Rascals through play, preferably in a role-playing situation at a table.  Trying to contact the Rascals is a 
  risky venture, as a number of other groups in the Yeomanry do not tolerate their activities—particularly the Militia. 
    
  Requirements 
  • 
  Prospective members must pay an initial ‘initiation’ fee of 4 TU and 400gp.  Each year thereafter, the PC must pay a further 2 TU for 
  training. 
  • 
  The Rascals expect each member to donate 5% of their treasure gained each adventure to the guild.  Failure to do so results in immediate 
  expulsion. 
  • 
  Characters may be members of the Rascals and the Yeoman Militia.  However, a militia member who is also a Rascal must make a Bluff 
  or Disguise check (DC 15—whichever is higher) before each regional militia scenario.  Failure means the PC must pay lifestyle costs as 
  normal for that scenario, and the DC for each subsequent regional militia scenario is increased by one, as the PC becomes more 
  recognized as a Rascal.  Once this DC becomes 20, contact your regional Triad. 
    
  Benefits 
  • 
  Rascals gain a +2 circumstance bonus on any gather information checks made within the Yeomanry.  This reflects the Rascals' use of 
  contacts.  Note this is NOT cumulative with any similar effects that might be found on an AR related to the Rascals. 
  • 
  Rascals gain a 10% discount on all items found on the Adventuring Gear and Tools and Skill Kits portions of Table 7-8: Goods and 
  Services in the Player’s Handbook.  This reflects the Rascals' ability to use inside sources. 
  • 
  Rascals gain access to the following feats: Charlatan (S&S), Flick of the Wrist (S&S), Shadow (S&S). 
  • 
  Rascals gain access to the following prestige classes: Outlaw of the Crimson Road (S&S), Spymaster (S&S). 
  • 
  Rascals gains access to the following magic items:  Gloves of Dexterity (+2 or +4), Goggles of Minute Seeing, Lens of Detection, Rope of 
  Climbing, Slippers of Spider Climbing, Sword of Subtlety, and Vest of Escape. 
  • 
  Rascals may upgrade an existing magical armor with the shadow, silent moves, and slick special abilities from the DMG.  The Rascal must 
  pay the cost difference between the old item and the improved one.  This may be done to as many weapons as they like.  If capable of 
  crafting the new item, the member may pay only half of this difference along with 1 XP for each 25gp spent.  
   
   
   
   
   
   
  Judge Signature ____________________________ 
  RPGA #  ________________ Date _____________ 
  Convention ________________________________                       
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Yeomanry/The Rascals_3.5.pdf