TEXT:  
  The Hives of the Didaras 
  Chitinous Tribesmen 
  “Didaras” is a rough phonetic of the species hissing and clicking language, specifically their 
  socratic phrase “What Is This Hive?” The didaras’ ​true​ name, unpronounceable to other mortals, 
  roughly translates to “mindful being.” The didaras are an insectoid race covered in a tough, 
  chitinous shell, typically some shade of red, black, or brown, with the plates of their faces and 
  underbelly being paler. Their face is mask-like, and consists of four angular black eyes and a long, 
  rigid proboscis. Atop their heads, didaras grow two moth-like antennae, and a collection of fine, 
  hair-like feelers, similar in hue to their chitin. They are 
  six-limbed, the middle pair are short and less dexterous, 
  assisting mostly in running and climbing. The greatest 
  physical differences among didaras are between the five 
  Forms, which largely determines a didaras’ role in the hive. 
  The Good of the Colony 
  Didaras live in humid, forested areas in hive-like structures 
  suspended in the trees. Although the Builder class among the 
  didaras are capable of producing organic structures, most hives are formed with more traditional 
  craftsmanship and magic. Each hive is lead traditionally by a Hive-Queen and Hive-Sire. Every 
  member of the hive has assigned tasks determined largely by their Form. When there are too many 
  didaras in a hive, as a result of prosperous breeding or lack of resources, the didaras that offer the 
  least amount of genetic variability leave the hive. Many didaras roam freely as what their species 
  calls hive-seekers until they find other suitable hive-mates. 
  
   
  The Great Hive 
  The didaras communicate by clicking hissing sounds out loud, but also have the ability to 
  communicate telepathically, even with other races. Didaras say that this ability is demonstrative of 
  what their priests and philosophers call the “Great Hive Theorem,” which proposes all beings are 
  members of a hive beyond our understanding.  Although didaras are cognizant of the physical 
  differences between their own race and others, they are evolutionarily inclined to view all things in 
  the context of hive and brood. This way of thinking can make them fierce allies, or controlling 
  dictators. 
  Didaras Names 
  Didaras take mind-names once they achieve their telepathic ability. These names are approximate, 
  one-word translations of their true Undara name, which are long, complicated sequences of sounds 
  which designate their brood, hive, role, and character. 
  Example Names: ​Baslakameska, Faskernimek, Kandarrekem, Nassosikek, Torsarinek, Vinfaskada 
  Example Mind-Names: ​Aegis, Arrow, Author, Blade, Climber, Counsel, Doctor, Guide, Guile, Guise, 
  Hatcher, Hound, Inquest, Judge, Lord, Lynx, Mason,  Minder, Owl, Patron, Reader, Reacher, Scout, 
  Spier, Teacher, Watcher, Warrior 
  Didaras Traits 
  You begin with the following traits: 
  Ability Scores: ​Your Constitution increases by 2. 
  Age: ​Upon hatching, which takes approximately 6 months, a didaras larva takes 17 years to reach 
  adulthood, and enters the elder stage between their 4th and 6th decade of life. Although elders can 
  transition between adult and elder stages at times, didaras seldom live more than 80 years total. 
  
   
  Alignment: ​Didaras’ hive-centric tends towards neutrality, good, and law. Chaotic and evil leanings 
  are not conducive to a healthy hive. 
  Size: ​You are medium. The overall length of a didaras ranges from 5 to 7 feet, and they can weigh 
  between 130 and 300 pounds. Soldiers tend to be larger and heavier than other Forms. 
  Speed:  ​Your base land speed is 35 feet. You have a climbing speed of 30 feet. 
  Languages: ​You can speak, read, and write the Undaran, the language of your people. You can also 
  understand, read, and write Common. You can communicate telepathically with intelligent 
  creatures within 60 feet, but this ability does not reveal the presence of creatures you do not see. 
  Darkvision: ​You have Darkvision extending up to 60 feet. 
  Antennae: ​You have advantage on perception checks related to hearing. 
  Subrace: ​You choose one of the subraces listed below, and gain the associated traits. 
   
  Builder 
  You are one of the architects of the didaras hives, proudly displaying a keen intellect, a mind from 
  spatial reasoning, and the ability to craft and mend since the time your egg hatched. In your own 
  way, you decide a hive’s direction and function, and without you it literally all falls apart. 
  You live for puzzles, projects, challenges, and conundrums. Outside of the hive, you are a team 
  leader, plan-maker, or mastermind, plotting escapades or directing combat. 
  Ability Score Increase: ​Your Intelligence increases by 1. 
  Architect: ​You have advantage on checks to detect secret doors and traps. You always know which 
  way is North, and you know your approximate depth when underground. 
  
   
  Crafter: ​You can cast the ​Mending ​ cantrip at will, and the ​Web ​spell once per short rest at 1st level, 
  twice per long rest at 6th level, and three times at 11th level. At 7th level, you gain the ability to cast 
  Stone Shape​ once per short rest. Your Intelligence is your spellcasting ability for these spells, and 
  these spells require neither casting components or spell slots. 
   
  Empath 
  The empaths of the hive are the priests, 
  caretakers, and teachers. The sensitivities of 
  your race are magnified in you and others like 
  you. Your brood-mates may call you cautious 
  or deliberate, , but this is only because you like 
  to observe and appreciate the details others 
  overlook, which to you are crystal clear. 
  Empath hive-seekers are driven by curiosity of the world and of other peoples, and are likely the 
  academic of the party. 
  Ability Score Increases: ​Your Wisdom increases by 1. 
  Gnostic: ​You are proficient in insight and investigation, and one set of artisan’s tools of your choice. 
  In addition, you have advantage on Wisdom saving throws, and can cast the ​Mage Hand ​cantrip. 
   
  Paragon 
  You are the nobility of your brood, potentially even a future Hive-Sire or Hive-Queen, and your 
  upbringing has revolved around matters of leadership and the inner-workings of the hives. You are 
  
   
  more affable and considerate than other didaras, better at differentiating between the hive and its 
  individual components, You are physiologically different, born with a distinct hue and pattern to 
  your chitin, as well as four semi-functional wings. 
  Ability Score Increase: ​Your Charisma increases by 1. 
  Hive Mind: ​You are capable of linking several beings you are familiar with telepathically. You, and 
  up to six allies of your choice, can communicate telepathically while within 6o feet of one another. 
  They do not have to be within 60 feet of you, for this to function, and the effect ends when you are 
  incapacitated or killed. 
  Winged: ​You have a fly speed equal to your base land speed. If you run out of movement while 
  more than 10 feet in the air, you must make a dexterity saving throw against fall damage. 
   
  Pathfinder 
  The pathfinders of the didaras serve as scouts, heralds, and occasionally spies. You are probably 
  slimmer and shorter than others of your brood, 
  your chitin dull rather than lustrous, the better 
  to hide from prying eyes. As a pathfinder, you 
  are energetic and quick-witted, and are among 
  the few didaras remotely skilled in deception. 
  Pathfinders away from the hive are driven by 
  wanderlust, thrill-seeking, and challenging 
  their own skills and abilities. 
  Ability Increase: ​Your Dexterity increases by 1. 
  
   
  Hunter: ​You are proficient in the Nature and Stealth skills, and with spears. 
  Ambush Bug: ​You have advantage on initiative rolls. In addition, when you make a melee attack 
  against a creature that has not taken a turn in initiative yet, you add an additional damage die to 
  the damage. 
  Overwhelm: ​When you score a critical hit on a creature using a melee weapon attack, the next 
  attack against the creature has advantage. 
   
  Soldier 
  As a didaras soldier, you were hatched and raised for combat. Your chitin is tougher, more 
  resilient, and you may even grow thick, exaggerated body and facial plates. You are bigger and 
  stronger than others of your brood. You may considered brash and forthright, at least by the 
  standards of your tentative brood-mates. 
  You may adventure more out of fierce loyalty to your fellow adventurers--your surrogate 
  hive-mates--than out of actual curiosity. You are most at ease dealing with matters of honor, 
  combat, and clear-cut right-and-wrong situations. 
  Ability Score Increase: ​Your Strength increases by 1. 
  Carapace: ​When not wearing armor, your armor class is 13 + your Dexterity modifier, and have 
  resistance to acid damage. 
   
   
   
   
   
  
   
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  All place names, character names, organization names, and similar proper nouns and associated 
  lore presented in this publication are product identity, including, but not limited to: Didaras, 
  Didaras Builder, Didaras Empath, Didaras Paragon, Didaras Pathfinder, and Didaras Soldier. 
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  mechanics, and spells. 
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document 5.1 Copyright 2016, Wizards of  the Coast, Inc.; Authors Mike Mearls, Jeremy 
  Crawford, Chris Perkins, Rodney Thompson,  Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell,
  Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson 
  The Hives of the Didaras, Copyright 2017 Ebethan Game Designs 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Ebethan Game Designs/The Hives of the Didaras.pdf