TEXT: a game of post-apocalyptic community by jim pinto
  t h e  s n a k e  c h a r m e r
  
  s n a k e  c h a r m e r
  The snake charmer uses strange and unconventional methods to heal 
  the sick and focus the mind. He or she can diagnosis illness, treat 
  sickness, and heal minor wounds. Snake charmers know how to mix 
  the juice of a cactus with the stock lining of a stink bug to produce an 
  unguent that cures sunburn, and so on. Snake charmers begin play with 
  two additional drama points..
  Who* died and was then brought back by your healing arts?
  Who declared you a witch, but was publicly admonished for it?
  Who seems to be immune to your medicine?
  Who took your spouse from you?
  Who** have you been slowly poisoning?
  Anytime the snake charmer rolls dice on an action related to diagnosis 
  or curing an illness, he or she rolls on the snake charmer action chart. 
  All other rolls are made on the snake charmer fight chart or general 
  action chart.
  
  3
  snake charmer action chart
   Roll 
  Value
   
  2 
   Failure. Death.
   3–5 
   Failure. Trepidation.
   
  6 
  Minimal Failure.
   
  7 
  Minimal Success. The Bargain.
   8–9 
  Success.
   10–12 
   Overwhelming Success.
  snake charmer fight chart
   Roll 
  Value
   2–3 
   Failure. Trepidation.
   4–5 
   Failure. Stymied.
   6–7 
  Minimal Failure.
   8–9 
  Minimal Success.
   10–11 
  Success.
   
  12 
   Overwhelming Success.
  general action chart
   Roll 
  Value
   2–3 
   Failure. Trepidation.
   4–6 
   Failure. Stymied.*
   
  7 
  Minimal Failure.*
   
  8 
  Minimal Success. The Bargain.
   
  9 
  Minimal Success.
   
  10 
  Success.
   11–12 
   Overwhelming Success.
  * Foil may spend one drama point
  
  t h e  c a r c a s s : 
  s n a k e  c h a r m e r
  words by jim pinto
  art by Michael Phillippi
  graphics and doodles by jim pinto
  proofing and assistance by Tobie Abad, Diana Kwolkoski Stoll, 
  Martijn Tolsma
  This is an expansion role to The Carcass roleplaying game. 
  The Carcass is Book 4 in the GMZero series.
  new action results
  Death. The action leads to someone’s death. The character may spend 
  three drama points to avoid this fate, but trepidation follows.
  Copyright 2014 © post world games and jim pinto. 
  There is no open source system data in this product. 
  
SOURCE: textdata/thevault/Deduped  Shit/GMZero - The Carcass/The Carcass - The Snake Charmer.pdf