TEXT: Mutant Encounter Groups
  Mutant Encounter Groups
  HTML'zed and edited by David Little
  Bats
  Bear (Giant)
  Bigfoot
  Black Flies
  Blue Undead
  Buffs
  Crows
  Dragon Lizard
  Electric Catfish
  Gila Monster
  Grunts
  Maggots
  Minimoose
  Mink
  Mosquitoes
  Pike
  Porcupine
  Scorpion
  Scragger
  Skunk
  Slasher
  Smother
  Snapper
  Stubs
  Sturgeon
  Timber Rattler
  Wolverine
  Wolves
  Bats
  Geographical Location: All Areas, in caves and old buildings
  Number Found:
  1D10+10 (10-20)
  Type:
  Mutated Bat
  Size:
  1/2 - 1 Meter Long
  ST/CN:
  4 - 6
  DX/ACC:
  8
  SP/BP:
  40 - 60
  ARMOR CLASS:
  B
  H&M:
  8
  ATTACKS:
  Bite
  Special Attributes:
  Can "see" in the dark, are attracted to radar sets.
  These are larger decendants of today's common bat. They prefer to eat insects but are not above catching small animals when they can. One
  of the characteristics of their mutation is that they are attracted to functioning radar sets. The bats will not normally attack but will if grabbed.
  They are found in dark areas or flying in swarms of 10 - 20 bats.
  
  Mutant Encounter Groups
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  Bear (Giant)
  Geographical Location: 9, 11, 12, 14, 15
  Number Found:
  1D4
  Type:
  Mutated Grizzly Bear
  Size:
  4.5 - 5.5 Meters Tall (standing), Wt. 800 - 1200 kg.
  ST/CN:
  20 - 26
  DX/ACC:
  12 - 16
  SP/BP:
  600 - 800
  ARMOR CLASS:
  B
  H&M:
  4
  ATTACKS:
  Bite, 2 Claws
  Special Attributes:
  Has 1/2 the death % from damage.
  A "throwback" to the days of the prehistoric cave bear, this animal began as a Grizzly Bear. Bears have poor vision but an excellent sense of
  smell and hearing. The bears are solitary, very territorial and hate humans. The males will attack 50% of the time on detecting an intruder,
  and a female with cubs will attack 75% of the time on detecting a threat in her territory. Being very hard to kill, the bears can run 50 - 100
  meters and attack even with a bullet in their heart. A brain shot will drop a bear in its tracks.
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  Bigfoot
  Geographical Location: 1, 3, 4, 11, 12, 15
  Number Found:
  1
  Type:
  Early Human
  Size:
  2 - 2 1/2 Meters Tall, Wt. 120 - 250 kg.
  ST/CN:
  16 - 26
  DX/ACC:
  10 - 14
  SP/BP:
  400 - 800
  ARMOR CLASS:
  A
  H&M:
  8
  ATTACKS:
  Attacks as human
  Special Attributes:
  Will use blunt weapons (Clubs).
  The "Sasquatch" of legend. This creature is a very distant relative of man. They can be seen in the forests in which they live. Normally, only
  individuals are seen and even then for only a short period of time. The bigfoot will only fight when cornered but can sometimes be surprised
  when their curiosity brings them into a campsite. This happens especially at night which is the time that bigfoot prefers to hunt in.
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  Black Flies
  Geographical Location: All Areas
  Number Found:
  Variable
  Type:
  Mutated Insect
  Size:
  1/2 Meter Long, Wt. 1 - 2 kg.
  ST/CN:
  6
  DX/ACC:
  8
  
  Mutant Encounter Groups
  SP/BP:
  15
  ARMOR CLASS:
  C
  H&M:
  12
  ATTACKS:
  Bite
  Special Attributes:
  Contact has a 10% chance of catching a Biowar disease.
  A BIG version of the common housefly. These insects are attracted to the smell of meat and cooking. Being that they will feed and breed on
  the carcasses of any dead animal, they will often carry any disease the animal may have died of. The larvae (maggots) of the flies are found
  on rotting carcasses and are several centimeters long. The maggots are considered to be a delicacy by some.
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  Blue Undead
  Geographical Location: In or near bomb craters in all areas
  Number Found:
  Variable
  Type:
  Mutated Humans
  Size:
  Mansize.
  ST/CN:
  St: 10 - 30 , Con: 100
  DX/ACC:
  1 - 4
  SP/BP:
  1000 - 1500
  ARMOR CLASS:
  A
  H&M:
  N/A
  ATTACKS:
  None
  Special Attributes:
  Radiates 1000 - 6000 rads of radiation.
  The Blue Undead are creatures that at one time were living people. When caught in the heavy radiation after the war, some people, instead of
  dying outright, became what is known as the blue undead. These creatures have almost no intelligence due to the higher centers of their
  brains being destroyed by the radiation. Because their bodies are supported almost totally by the radiation they absorbed, they must be almost
  totally blown apart (all SPs taken) before they "die". They are fairly strong but are extremely radioactive (1000 - 6000 rads/hr.) and can kill
  with a touch or by being in their close vicinity for a length of time. Due to their innate radiation they sometimes glow blue in the dark (hence
  the name). Their once having been human makes them curious and attracted to people who come near them. They try to contact passersby
  and, due to their lack of intelligence, cannot easily "change their minds" and go away even while they're being destroyed.
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  Buffs
  Geographical Location: 6, 7, 8, 9, 10, 13, 14
  Number Found:
  10 - 20
  Type:
  Mutated Buffalo
  Size:
  3 Meters Tall, Wt. 1000 - 4000 kg.
  ST/CN:
  30 - 40
  DX/ACC:
  4
  SP/BP:
  1000 - 2000
  ARMOR CLASS:
  C
  H&M:
  12
  ATTACKS:
  Stomp (equal to kick), Ram
  Special Attributes:
  Relatively peaceful, will stampede if frightened.
  As giant buffalo, these animals are found in heards of 10-20 individuals. Buffs are peaceful giants preferring to simply graze on vegetation to
  doing anything else. A Buff will sometimes charge and ram for almost no reason and because of this should be left alone (unless you are
  hungry). They have very poor eyesight but excellent hearing, and a very good sense of smell.
  
  Mutant Encounter Groups
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  Crows
  Geographical Location: All but area 13
  Number Found:
  2D6 (6 -12)
  Type:
  Mutated Bird
  Size:
  1/2 - 1 Meter Long, Wt. 10 -15 kg.
  ST/CN:
  4 - 6
  DX/ACC:
  10 - 14
  SP/BP:
  40 - 60
  ARMOR CLASS:
  B
  H&M:
  10
  ATTACKS:
  Bite (Peck)
  Special Attributes:
  Attack in packs.
  This giant crow will rarely attack, but may attempt to drive off intruders who approach while the birds are feeding. Crows fly in flocks of 6
  -12 birds while feeding and can devastate crops and farms. Farmers love to see these birds shot.
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  Dragon Lizard
  Geographical Location: 2, 5, 10, 12, 13, 14
  Number Found:
  1 - 2
  Type:
  Mutated Monitor Lizard
  Size:
  3 - 5 Meters Long, Wt. 150 - 300 kg.
  ST/CN:
  18 - 26
  DX/ACC:
  18 - 22
  SP/BP:
  500 - 850
  ARMOR CLASS:
  C
  H&M:
  2
  ATTACKS:
  2 Claws, Bite, Tail
  Special Attributes:
  Bite has a 25% chance of causing an immediate infection (equal to Type A Poison).
  A giant meat-eating reptile, this lizard prefers to eat carrion. However, it is not above bringing down some big game it can catch. Normally
  slow-moving and solitary, the dragon can strike very quickly when aroused, bringing down its prey with its lashing tail and powerful teeth
  and claws.
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  Electric Catfish
  Geographical Location: All bodies of fresh water
  Number Found:
  1
  Type:
  Mutated Catfish
  Size:
  3 - 5 Meters Long, Wt. 150 - 300 kg.
  ST/CN:
  14 - 18
  DX/ACC:
  4
  SP/BP:
  300 - 500
  
  Mutant Encounter Groups
  ARMOR CLASS:
  B
  H&M:
  10
  ATTACKS:
  Electric Shock
  Special Attributes:
  Can shock with 400 Volts once per turn.
  Very large, slow-moving decendants of aquarium breeding pond escapees. This fish stuns its prey with a powerful shock of electricity. After
  the prey is knocked unconcious, the catfish feeds at its leisure. Catfish live in almost any body of water large enough to support them and are
  feared by local natives due to their ability to shock anything that comes in contact with the water in which they live.
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  Gila Monster
  Geographical Location: 10, 13
  Number Found:
  1
  Type:
  Mutated Reptile
  Size:
  2 1/2 - 3 Meters Long, Wt. 150 - 250 kg.
  ST/CN:
  16 - 22
  DX/ACC:
  4 - 8
  SP/BP:
  450 - 700
  ARMOR CLASS:
  1
  H&M:
  8
  ATTACKS:
  Bite, 2 Claws
  Special Attributes:
  Bite has 75% chance of injecting Type C Poison into victim.
  A gigantic version of todays gila monster. This lizard is normally slow-moving and sluggish but can attack suddenly when hungry or
  threatened. The gila monster has poison glands in its mouth but does not have fangs to inject it with. To inject the poison, the lizard bites and
  holds on, chewing the poison into the wound. Once it bites, either the gila monster or its prey must die before it releases the bite.
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  Grunts
  Geographical Location: All areas
  Number Found:
  variable
  Type:
  Mutated Human
  Size:
  2 - 2 1/2 Meters Tall, Wt. 140 - 180 kg.
  ST/CN:
  15 - 25
  DX/ACC:
  1 - 10
  SP/BP:
  325 - 725
  ARMOR CLASS:
  A
  H&M:
  18
  ATTACKS:
  Attacks as a human
  Special Attributes:
  Will use blunt or edged weapons.
  A worker caste found with most other groups of people who are willing to accept them. Grunts are a low-intelligence, strong, hard-working,
  friendly group of people. They are willing to work for food and lodging and are fond of bright, shiny objects. Very loyal, they will become
  violent if they find they have been used to harm other people.
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  Mutant Encounter Groups
  Maggots
  Geographical Location: 1, 3, 6, 7, 9
  Number Found:
  variable
  Type:
  Mutated Human
  Size:
  1/2 mansize
  ST/CN:
  4 - 10
  DX/ACC:
  18 - 20
  SP/BP:
  60 - 150
  ARMOR CLASS:
  B
  H&M:
  0
  ATTACKS:
  2 Claws, Bite
  Special Attributes:
  Night vision, very fast, cannibalistic, may use blunt weapons.
  Inbred, mutated decendants of people who moved underground after the war. Looking only semi-human, these creatures have three-fingered
  hands that they clench together and use as a single claw. Maggots rarely face their opponents, preferring instead to strike from behind, tearing
  out the victim's throat with their claws. Being nocturnal, Maggots only come above ground at night preferring to sleep by day in their maze
  of underground tunnels. The tunnel entrances can be found by the slight mounds (4-6 meters wide, 1-2 meters high) they make on the
  surface.
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  Minimoose
  Geographical Location: 1, 6, 7, 9, 15
  Number Found:
  variable
  Type:
  Mutated Moose
  Size:
  .75 - 1 Meter Tall, Wt. 100 -150 kg.
  ST/CN:
  8 - 12
  DX/ACC:
  10 - 14
  SP/BP:
  175 - 250
  ARMOR CLASS:
  B
  H&M:
  4
  ATTACKS:
  Kick, Ram (horns act as claws for damage)
  Special Attributes:
  Normally found near water.
  As a dwarf moose, this animal is very aggressive for its size. They are normally found singly near water where they feed on plants. The
  males will attack on sight 50% of the time. A Cow with a calf (25% chance) will attack 75% of the time on sighting nearby intruders.
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  Mink
  Geographical Location: 1, 3, 6, 7
  Number Found:
  1
  Type:
  Mutated weasel
  Size:
  2 - 2 1/2 Meters Long, Wt. 80 - 100 kg.
  ST/CN:
  10 - 16
  DX/ACC:
  18
  SP/BP:
  200 - 350
  ARMOR CLASS:
  B
  
  Mutant Encounter Groups
  H&M:
  2
  ATTACKS:
  2 Claws, Bite
  Special Attributes:
  Very violent attack.
  This is an especially vicious giant mutant. Due to its size it has very few natural enemies and it also has to eat a great deal to keep itself
  healthy. The mink is a solitary animal and will attack anything it considers food, including humans. Its fur is highly prized, since a single
  mink fur can be made into a coat, or blanket.
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  Mosquitoes
  Geographical Location: Near bodies of water in all areas except 13.
  Number Found:
  1 - 100 (1D100)
  Type:
  Mutated Insect
  Size:
  1/2 Meter Long, Wt. 1 - 2 kg.
  ST/CN:
  4
  DX/ACC:
  4
  SP/BP:
  10
  ARMOR CLASS:
  C
  H&M:
  10
  ATTACKS:
  Bite, draws 4 BP per turn for 4 turns.
  Special Attributes:
  Bite has 25% chance of causing September Fever (Biowar agent).
  Due to the bloodthirsty nature of the female member of this giant species, the mosquito can do damage simply from the volume of blood it
  can draw from the victim. Mosquitoes very often carry a disease from feeding on the carcasses of diseased victims.
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  Pike
  Geographical Location: All large bodies of clean fresh water.
  Number Found:
  1
  Type:
  Mutated Fish
  Size:
  3 - 4 Meters Long, Wt. 100 - 150 kg.
  ST/CN:
  15 - 25
  DX/ACC:
  10
  SP/BP:
  300 - 500
  ARMOR CLASS:
  C
  H&M:
  2
  ATTACKS:
  Bite
  Special Attributes:
  Will attack anything in the water.
  A giant member of the pike family, this fish can be compared to a freshwater shark. Though the pike is not attracted to blood in the water it
  will attack someone swimming on the surface. Pike sometimes float on the surface and when doing so resemble a sunken log.
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  Porcupine
  Geographical Location: All areas except area 13.
  
  Mutant Encounter Groups
  Number Found:
  1 - 2
  Type:
  Mutated Porcupine
  Size:
  1/2 - 2 Meters Long, Wt. 25 - 150 kg.
  ST/CN:
  8 - 18
  DX/ACC:
  4 - 6
  SP/BP:
  100 - 400
  ARMOR CLASS:
  B
  H&M:
  12
  ATTACKS:
  Bite, Quills for protection
  Special Attributes:
  None.
  A giant, slow-moving vegetarian, the porcupine is one of the most harmless mutants. The animal is easily killed and can be a source of food.
  Porkies will rarely attack preferring to turn ist quill covered back on any aggressor. They can cause a great deal of damage due to their
  attraction to anything containing salt, which they will chew to shreds to obtain the salt.
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  Scorpion
  Geographical Location: 10, 13, 14
  Number Found:
  1
  Type:
  Mutated Scorpion
  Size:
  1 1/2 Meters Long, Wt. 20 - 40 kg.
  ST/CN:
  6 - 8
  DX/ACC:
  10 - 12
  SP/BP:
  60 - 80
  ARMOR CLASS:
  1
  H&M:
  2
  ATTACKS:
  2 Claws (pincer), Bite, Sting
  Special Attributes:
  Sting injects Type C Poison.
  These large poisonous scorpions will feed on anything thay can find. They prefer to hide in the shadows of cliffs and overhangs and under
  boulders during the day and hunt at night. Scorpions are very solitary and two of them will attack each other on sight.
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  Scragger
  Geographical Location: All areas
  Number Found:
  variable
  Type:
  Mutated Human
  Size:
  2 - 2 1/2 Meters Tall, Wt. 120 - 250 kg.
  ST/CN:
  15 - 25
  DX/ACC:
  8 - 12
  SP/BP:
  325 - 725
  ARMOR CLASS:
  A
  H&M:
  1
  ATTACKS:
  Attacks as a human.
  Special Attributes:
  Attracted to people, will use blunt weapons (clubs).
  A "throwback" human to the level of of the prehistoric era. These people are very much like a modern Neanderthal except that their bodies
  are covered with hair. Scraggers dislike normal humans and will attack any lone individuals or small groups they encounter.
  
  Mutant Encounter Groups
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  Skunk
  Geographical Location: All areas except area 13
  Number Found:
  1 sometimes 2
  Type:
  Mutated Skunk
  Size:
  1 - 1 1/2 Meters Long, Wt. 75 - 110 kg.
  ST/CN:
  10 - 15
  DX/ACC:
  10 - 12
  SP/BP:
  200 - 300
  ARMOR CLASS:
  B
  H&M:
  10
  ATTACKS:
  Bite, 2 Claws, Spray
  Special Attributes:
  Sprays a gas equal to CN-DM in effects, effects last 6 - 10 hours.
  The "magnum" version of the modern skunk. This animal has complete faith in its chemical weapon and because of this fears few other
  animals in its territory.
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  Slasher
  Geographical Location: 2, 3, 4, 5, 8, 10, 11, 12, 15
  Number Found:
  variable
  Type:
  Crossbreed pig gone wild
  Size:
  1 1/4 Meters Tall, Wt. 300 - 500 kg.
  ST/CN:
  12 - 24
  DX/ACC:
  10 - 20
  SP/BP:
  250 - 700
  ARMOR CLASS:
  B
  H&M:
  2
  ATTACKS:
  Bite, Tusks
  Special Attributes:
  Eats almost anything.
  A large, fearless wild boar, these pigs when forced to fight, will try to slash their attackers with their tusks. The animal prefers to eat quietly
  on roots and nuts and will often run away if approached. If attacked they will fight viciously. Normally solitary, a sow pig with piglets (25%
  chance) will often attack anything she sees as a threat to her brood.
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  Smother
  Geographical Location: 2, 4, 5, 8
  Number Found:
  1
  Type:
  Mutated Constrictor Snake (Tree Boa)
  Size:
  1 1/2 - 2 Meters Long, Wt. 10 - 20 kg.
  ST/CN:
  10 - 20
  DX/ACC:
  10
  SP/BP:
  100 - 150
  
  Mutant Encounter Groups
  ARMOR CLASS:
  C
  H&M:
  8
  ATTACKS:
  Will attack head (smother or crush)
  Special Attributes:
  Able to glide short distances from treetops.
  This is an arboreal (tree dwelling) snake that has membranes attached to extended ribs. When the snake spreads these "wings", much like a
  cobra speading its hood, they will allow it to glide down and attack its prey. The prey is killed by the snake wrapping itself around the
  victims head and smothering it. Smothers do not normally attack anything too large for them to eat, but will attack any animal that disturbs
  the tree that they are in.
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  Snapper
  Geographical Location: 2, 5, 8
  Number Found:
  1
  Type:
  Mutated Alligator Snapping Turtle
  Size:
  3 - 5 Meters Long, Wt. 400 - 1200 kg.
  ST/CN:
  40 - 80
  DX/ACC:
  12 - 18
  SP/BP:
  1700 - 6500
  ARMOR CLASS:
  2
  H&M:
  1
  ATTACKS:
  Bite, 2 Claws
  Special Attributes:
  Articulated shell adds to dexterity, always found near water.
  Mutated from an Alligator Snapper, this turtle has an articulated (jointed) shell which allows it to move more easily than its hard-shelled
  ancestor. Snappers are solitary and very territorial. They prefer to attack suddenly from ambush when their prey approaches closely enough.
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  Stubs
  Geographical Location: All areas
  Number Found:
  variable
  Type:
  Mutated Human
  Size:
  .75 - 1 Meter Tall, Wt. 50 - 75 kg.
  ST/CN:
  1 - 10
  DX/ACC:
  2 -12
  SP/BP:
  100 - 250
  ARMOR CLASS:
  A
  H&M:
  12 - 14
  ATTACKS:
  Attacks as a human.
  Special Attributes:
  Will use all available weapons.
  An agricultural group of people. Stubs are marked by their all being dwarfs due to radiation induced genetic change. Generally a friendly
  people, they tend to be distrustful of the "bigs", the name they use when referring to the normal human population.
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  Sturgeon
  
  Mutant Encounter Groups
  Geographical Location: All large bodies of fresh water.
  Number Found:
  1
  Type:
  Mutated Fish
  Size:
  7 - 9 Meters Long, Wt. 800 - 1500 kg.
  ST/CN:
  20 - 30
  DX/ACC:
  4
  SP/BP:
  600 - 1100
  ARMOR CLASS:
  1
  H&M:
  12
  ATTACKS:
  None. May strike with tail.
  Special Attributes:
  Bony plates on body instaed of scales.
  This is a very large peaceful fish that inhabits clean lakes and rivers. Sturgeons are bottom feeders and eat clams and other shellfish. While
  they are excellent eating, they are difficult to catch due to their hard, bony skin making spearing difficult and their size and strength allow
  them to break most nets.
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  Timber Rattler
  Geographical Location: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
  Number Found:
  1
  Type:
  Mutated Rattlesnake
  Size:
  10 - 15 Meters Long, Wt. 150 - 250 kg.
  ST/CN:
  16 - 18
  DX/ACC:
  18 - 20
  SP/BP:
  350 - 700
  ARMOR CLASS:
  1
  H&M:
  4
  ATTACKS:
  Bite
  Special Attributes:
  Bite injects Type C Poison.
  This giant rattlesnake is larger than a modern Anaconda. Their venom is not exceptionally toxic but because they inject so much of it when
  they strike, it acts as a type C poison. The rattler is not afraid of anything, and will eat whatever comes its way when it is hungrey. Being
  cold-blooded, the snake prefers to spend its time sunning itself on large rocks.
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  Wolverine
  Geographical Location: 1, 3, 6, 7, 9, 11, 15
  Number Found:
  1 sometimes 2
  Type:
  Giant Wolverine
  Size:
  1 Meter Tall, Wt. 100 -150 kg.
  ST/CN:
  10 - 20
  DX/ACC:
  18 - 24
  SP/BP:
  250 - 550
  ARMOR CLASS:
  B
  H&M:
  0
  ATTACKS:
  Bite, 4 Claws
  Special Attributes:
  Very violent attack, can use all 4 claws and teeth during one attack.
  
  Mutant Encounter Groups
  This is a giant wolverine, and as such, is the most feared animal in the world. It will attack anything, including vehicles, that enters its
  territory and that the animal sees as a threat. They are solitary animals and rarely is more than one encountered at one time. The wolverine
  does not fear anything and will only stop fighting when it or its target is dead. This is one of the few animals to kill just for the fun of it.
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  Wolves
  Geographical Location: 1, 3, 6, 7, 9, 11, 15
  Number Found:
  4 - 8
  Type:
  Mutated (throwback) Wolf
  Size:
  2 - 4 Meters Long, Wt. 150 - 300 kg.
  ST/CN:
  14 - 20
  DX/ACC:
  16
  SP/BP:
  300 - 500
  ARMOR CLASS:
  B
  H&M:
  8
  ATTACKS:
  Bite
  Special Attributes:
  Semi-intelligent (smarter than a modern dog).
  These are genetic throwbacks to the prehistoric Dire Wolf. These wolves act in packs of 4 - 8 individuals and a pack can bring down a full
  grown Buff if they are hungry enough to risk it. Being very fast learners, these wolves recognize Man as an enemy and will attack individuals
  whenever they can.
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SOURCE: textdata/thevault/Morrow Project, The/Unofficial/The Supply Bunker/Outside Contributions/Mutant Encounter Groups.pdf