TEXT: © 2008 Rogue Games, Inc. Thousand Suns and the Thousand Suns logo, Rogue Games and the Rogue Games logo are TM and © 2008 Rogue Games, Inc. 
   
  Character Creation 
  Creating a character in THOUSAND SUNS is a very 
  straightforward and simple process. All you need to do is 
  follow these seven steps: 
  Step 1: Purchase Abilities 
  Divide 25 points among your character’s five Abilities: Body, 
  Dexterity, Perception, Presence, and Will. These points may be 
  spent however you wish on a one-to-one basis. However, you 
  must place at least 1 point in each Ability and no Ability may 
  have more than 12 Ranks. So, if you allocate 5 points to your 
  character’s Body, he now has 5 Ranks in Body and you have 
  20 more points to divide amongst his remaining four Abilities.  
  Step 2: Choose Species 
  Select a species for your character and apply whatever 
  bonuses or penalties are associated with that species. Most 
  species get one or more bonus points to spend on Abilities and 
  skills above and beyond any other benefits or drawbacks they 
  receive. 1 bonus point buys 1 Rank in a skill of your choice, 
  while 2 bonus points buy 1 Rank in an Ability of your choice. 
  The basic species are options are as follows: 
  Terran 
  10 Bonus Points 
  Myrmidon 
  Body +1, Ultra Immune System, Tactics +1, Will +1, and 4 
  bonus points 
  The Delphic 
  Perception +1, Presence +1, Empathy +1, Observe +1, Eidetic 
  Memory, and 2 bonus points 
  Czanik 
  +2 Body, -2 Dexterity, Curious, Extra Arms (x2), 
  Hypersensitivity, Armor Restriction, Equipment Restriction, 
  and 9 bonus points 
  Hen Jaa 
  +1 Will, Extra Limbs (x2), Hypersensitivity, Scent, Armor 
  Restriction, Equipment Restriction, Weak Immune System, 
  and 9 bonus points 
  Kriilkna 
  Armor Restriction, Bony Spurs, Extra Arms, Natural Armor 
  (AV 5), Observe +1, and 3 bonus points 
  Additional species may be created using the guidelines on 
  pages 213-223 of the THOUSAND SUNS rulebook. 
  Step 3: Choose Homeworld Package 
  Select one Homeworld Package for your character from 
  among the following and apply it: 
  Core Worlds: Upper Class 
  Computers 2, Cultures (Terran) 2, Diplomacy 2, Language 
  (Lingua Terra) 2, Will +1,  
  Core Worlds: Middle Class 
  Bureaucracy 2, Computers 2, Culture (Terran) 2, Driving 2, 
  Language (Lingua Terra) 2 
  Core Worlds: Lower Class 
  Bureaucracy 2, Computers 2, Language (Lingua Terra) 2, 
  Perception +1, Streetwise 2 
  Civilized Worlds 
  Computers 2, Culture (Terran) 2, Driving 2, Language (Lingua 
  Terra) 2, Any Science Skill 2 
  The Marches: High Population World 
  Computers 2, Perception +1, Language (Lingua Terra) 2, 
  Technical Sciences 2, and either two different non-native 
  Languages at Rank 1 each or one non-native Language at 
  Rank 2. 
  The Marches: Low Population World 
  Athletics 1, Perception +1, Language (Lingua Terra) 2, 
  Survival 2, Technical Sciences 1, and either two different non-
  native Languages at Rank 1 each or one non-native Language 
  at Rank 2. 
  Wildspace: Low Tech World 
  Athletics 2, Body +1, Brawl, Melee, or Shoot 2, Language 
  (Native) 2, Survival 2 
  Wildspace: High-Tech World 
  Computers 2, Culture (Native) 2, Driving 2, Language (Native 
  2), Technical Sciences 2 
  Step 4: Choose Career Package 
  Select up to three Career Packages for your character. Career 
  Packages are listed on page 44-56 of the THOUSAND SUNS 
  rulebook. Each one has three levels of experience: Novice, 
  Experienced, and Veteran. Each level requires that you first 
  take the level before it to gain its benefits. For example, to 
  take the Experienced level in any Career Package, you must 
  first choose the Novice level in the same career. Consequently, 
  you may take the Novice level in three different careers, the 
  Experienced and Novice levels in two different careers, or the 
  Veteran level in a single career. 
  The benefits of each level of a Career Package is cumulative, 
  meaning that, if you choose an Experienced or Veteran level, 
  you should simply note the benefits of the highest level of the 
  Career Package and ignore the lower ones. At the same time, 
  
  © 2008 Rogue Games, Inc. Thousand Suns and the Thousand Suns logo, Rogue Games and the Rogue Games logo are TM and © 2008 Rogue Games, Inc. 
  benefits from different Career Packages (as well as from 
  species or Homeworld Packages in Steps 2 and 3) are additive. 
  This means that you should simply add Ranks gained from 
  each to determine your total skill Rank in either a skill or 
  Ability. For example, a character from a High Population 
  world in the Marches receives Technical Sciences 2. If this 
  character is a Veteran of the Navy, he also receives Technical 
  Sciences 2. Adding the two together yields Technical Sciences 
  4. Likewise, a Middle Class character from a Core world 
  receives Bureaucracy 2. If he is a Novice Academic and an 
  Experienced Civil Servant, he receives Bureaucracy 1 and 
  Bureaucracy 3 from his Career Packages respectively. Adding 
  these all together yields Bureaucracy 6.  
  Step 5: Choose Hooks 
  Choose five Hooks for your character: one based on his 
  species, one based on his Homeworld Package, and one for 
  each level of his Career Packages. Hooks are noteworthy 
  qualities, people, events, locations, or even objects that both 
  link your character to them and describe him more fully. For 
  example, a Terran from the city-world of Meridian might 
  choose “Nosy” as his species Hook (playing off the fact that 
  Terrans are renowned for their curiosity) and “Strato Gang 
  Member” for his homeworld Hook (indicating that, as a kid, 
  he was a street tough on the Strato, the dark, crime-ridden 
  surface of the planet). These Hooks help describe the character 
  and flesh out his personality, history, and other elements that 
  both the player and the GM alike can use as hooks on which to 
  hang an adventure. 
  Step 6: Benefit Points 
  Add up the number of Benefit Points your character gains. The 
  number is based on the levels of the Career Packages you 
  chose in Step 4. Benefit Points accrue as follows: 1 point for 
  Novice level, 2 points for an Experienced level, and 3 points 
  for a Veteran level. 
  Like skill Ranks, Benefit Points are cumulative, so a Veteran 
  of a single career starts with 6 Benefit Points, whereas a 
  character who is Experienced in one career and a Novice in 
  another starts with only 3 Benefit Points. Players may, if they 
  choose, pool their Benefit Points to acquire more expensive 
  things.  
  Various uses for Benefit Points are described on pages 59-60 
  of the Thousand Suns rulebook. 
  Step 7: Final Calculations 
  To complete the game mechanical aspects of character 
  creation, you need to do a couple of simple calculations, first 
  for Vitality and then for Resolve. 
  Vitality 
  Your character’s Vitality score is determined by adding his 
  Body and Will together, dividing that number by two, and 
  multiplying the result by five.  
  Resolve 
  Your character’s Resolve score is determined by adding his 
  Perception and Will together, dividing that number by two, 
  and multiplying the result by five.  
  Your character also begins the game with five Action Points, 
  one for each Hook.  
  You’re now ready to give your character a name, history, and 
  background that’s consistent with the decisions you’ve made 
  in Steps 1 through 6. What happens after that is up to you, 
  your fellow players, and the Game Master as you adventure 
  together among the THOUSAND SUNS! 
   
  
SOURCE: textdata/thevault/Thousand Suns/Thousand Suns Character Creation.pdf