TEXT: Pokémon 5e - Gen VII Monster Manual
  Pokémon 5e - Gen VII Monster Manual
  Stat blocks for all Generation VII Pokémon
  Homebrew created by JOEtheDM
  The following pages contain the stat blocks of all 116 Generation VII Pokémon to use with the Pokémon 5e ruleset by JOEtheDM.
  The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file. Links to
  the original manual and other Monster Manuals can be found below.
  Pokémon 5e Gen I - VII PHB:
  https://drive.google.com/file/d/1MqEebuQegsG2vydE57EpRcKMqxXA-CP7/view?usp=sharing
  Generation I & II Monster Manual:
  https://drive.google.com/file/d/1mQkVm8Tju9lMZmHDMqcYoPxEWHPpdBdL/view?usp=sharing
  Generation III & IV Monster Manual:
  https://drive.google.com/file/d/1NXYyArTR3F9s_cc-s6fbDbMB5s6up7tw/view?usp=sharing
  Generation V & VI Monster Manual:
  https://drive.google.com/file/d/1l41qQdhIRrhQLkghMbXtGmsV2POPImJ6/view?usp=sharing
  Disclaimer
  Disclaimer
  Based on the original game by Satoshi Taijiri
  © Game Freak © Nintendo Company Inc.
  We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
  No profits are made from the release of this supplement
  Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
  All others are credited below image.
  Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
  Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
  Special Thanks
  Special Thanks
  To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
  To Varnell, RaverEAlice, R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry,
  Kolkyboi, Lindseyrie, and Tactical_Groot for all their behind the scenes work in creating this manual.
  Made with GM Binder
  Ideas/Concerns/Questions?
  Ideas/Concerns/Questions?
  Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)
  1
  
  2
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Rattata #19
  Alolan Rattata #19
  Type: Dark/Normal  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Mouse Pokémon. Night after night, they sneak
  into people’s homes seeking food. A massive
  outbreak of them has become an issue of public
  concern.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)
  Proficient Skills: Perception, Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Fairy, Fighting
  Resistances: Dark
  Immunities: Ghost, Psychic
  Senses: Darkvision 50ft
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Hidden Ability
  Hidden Ability
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Evolution: Alolan Rattata can evolve into Alolan
  Raticate at level 6 and above. When it evolves, its
  health increases by double its level, and it gains 10
  points to add to its ability scores (max 20).
  Starting Moves: Tackle, Tail Whip, Quick Attack  
  Level 2: Focus Energy, Bite, Pursuit  
  Level 6: Hyper Fang, Assurance, Crunch  
  Level 10: Sucker Punch, Super Fang, Double-Edge  
  Level 14: Endeavor
  TM: 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 30, 32,
  36, 41, 42, 44, 45, 46, 48, 60, 63, 65, 86, 87, 88,
  89, 90, 95, 97, 100
  Egg Moves: Counter, Final Gambit, Fury Swipes, Me
  First, Revenge, Reversal, Snatch, Stockpile, Swallow,
  Switcheroo, Uproar
  Alolan Raticate #20
  Alolan Raticate #20
  Type: Dark/Normal  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mouse Pokémon. It has an incredibly greedy
  personality. Its nest is filled with so much food
  gathered by Rattata at its direction, it can’t possibly
  eat it all.
  Armor Class: 15
  Hit Points: 45 | Hit Dice: d10
  Speed: 30ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 13 (+1) 6 (-2) 13 (+1) 8 (-1)
  Proficient Skills: Perception, Stealth
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Fairy, Fighting
  Resistances: Dark
  Immunities: Ghost, Psychic
  Senses: Darkvision 80ft
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Hustle: When you score a critical hit, you may
  immediately gain an additional action on your turn.
  If this action is used to make an attack, you have
  disadvantage on the roll. You may only ever have
  one additional action per round.
  Hidden Ability
  Hidden Ability
  Thick Fat: This Pokemon takes half the damage it
  otherwise would from Ice and Fire damage.
  Starting Moves: Focus Energy, Quick Attack, Scary
  Face, Swords Dance, Tackle, Tail Whip, Bite, Pursuit  
  Level 6: Hyper Fang, Assurance  
  Level 10: Crunch, Sucker Punch  
  Level 14: Super Fang, Double-Edge  
  Level 18: Endeavor
  TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21,
  27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60,
  63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
  
  3
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Raichu #26
  Alolan Raichu #26
  Type: Electric/Psychic  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field, Fairy  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Mouse Pokémon. It loves pancakes prepared
  with a secret Alolan recipe. Some wonder whether
  that recipe holds the key to this Pokémon’s
  evolution.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 35ft. walking, 35ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 15 (+2) 14 (+2) 6 (-2) 16 (+3) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity, Wisdom
  Vulnerabilities: Bug, Dark, Ghost, Ground
  Resistances: Electric, Fighting, Flying, Psychic, Steel
  Surge Surfer: When this Pokémon begins its turn in
  the area of effect from Electric Terrain, its speed is
  doubled.
  Starting Moves: Quick Attack, Growl, Thunder Shock,
  Play Nice, Tail Whip  
  Level 6: Charm, Nasty Plot, Psychic, Electro Ball,
  Thunder Wave, Feint  
  Level 10: Double Team, Spark, Discharge, Nuzzle  
  Level 14: Thunderbolt, Sweet Kiss, Slam, Agility  
  Level 18: Thunder, Light Screen
  TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 25,
  27, 29, 31, 32, 33, 42, 44, 45, 46, 48, 49, 52, 56,
  57, 68, 87, 88, 90, 93, 100
  Alolan Sandshrew #27
  Alolan Sandshrew #27
  Type: Ice/Steel  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Mouse Pokémon. An ancient tradition of Alolan
  festivals, still carried on to this day, is a competition
  to slide Sandshrew across ice as far as one can.
  Armor Class: 14
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking, 15ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution
  Vulnerabilities: Fighting, Fire, Ground
  Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
  Normal, Psychic
  Immunities: Poison
  Senses: Tremorsense 60ft
  Snow Cloak: This Pokémon is immune to Hail
  damage. It's AC is increased by 2 in arctic
  conditions, or when it is snowing or hailing.
  Hidden Ability
  Hidden Ability
  Slush Rush: This Pokémon is immune to Hail
  damage, and its speed is doubled in arctic
  conditions, or during a hailstorm.
  Evolution: Alolan Sandshrew can evolve into Alolan
  Sandslash at level 7 and above with the help of an
  Ice Stone. When it evolves, its health increases by
  double its level, and it gains 10 points to add to its
  ability scores (max 20).
  Starting Moves: Defense Curl, Scratch, Bide  
  Level 2: Powder Snow, Ice Ball, Rapid Spin, Fury
  Cutter  
  Level 6: Metal Claw, Swift, Fury Swipes  
  Level 10: Iron Defense, Slash, Iron Head  
  Level 14: Gyro Ball, Swords Dance  
  Level 18: Hail, Blizzard
  TM: 01, 06, 07, 10, 11, 14, 17, 20, 21, 26, 27, 28,
  31, 32, 40, 42, 44, 45, 46, 48, 56, 65, 70, 74, 75,
  78, 79, 80, 81, 84, 87, 88, 90, 100
  Egg Moves: Amnesia, Chip Away, Counter, Crush
  Claw, Curse, Endure, Flail, Hone Claws, Icicle Crash,
  Icicle Spear, Metal Claw, Night Slash
  
  4
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Sandslash #28
  Alolan Sandslash #28
  Type: Ice/Steel  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mouse Pokémon. It uses large, hooked claws to
  cut a path through deep snow as it runs. On snowy
  mountains, this Sandslash is faster than any other
  Pokémon.
  Armor Class: 16
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 25ft. burrowing, 25ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Constitution, Strength
  Vulnerabilities: Fighting, Fire, Ground
  Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
  Normal, Psychic
  Immunities: Poison
  Senses: Tremorsense 80ft
  Snow Cloak: This Pokémon is immune to Hail
  damage. It's AC is increased by 2 in arctic
  conditions, or when it is snowing or hailing.
  Hidden Ability
  Hidden Ability
  Slush Rush: This Pokémon is immune to Hail
  damage, and its speed is doubled in arctic
  conditions, or during a hailstorm.
  Starting Moves: Defense Curl, Ice Ball, Icicle Crash,
  Icicle Spear, Metal Burst, Metal Claw, Slash
  TM: 01, 06, 07, 10, 11, 14, 15, 17, 20, 21, 26, 27,
  28, 31, 32, 40, 42, 44, 45, 46, 48, 52, 566, 65, 68,
  70, 74, 75, 78, 79, 80, 81, 84, 87, 88, 90, 100
  Alolan Vulpix #37
  Alolan Vulpix #37
  Type: Ice  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Fox Pokémon. If you carelessly approach it
  because it’s cute, the boss of the pack, Ninetales,
  will appear and freeze you.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Perception, Investigation
  Saving Throws: Dexterity
  Vulnerabilities: Fighting, Fire, Rock, Steel
  Resistances: Ice
  Snow Cloak: This Pokémon is immune to Hail
  damage. It's AC is increased by 2 in arctic
  conditions, or when it is snowing or hailing.
  Hidden Ability
  Hidden Ability
  Snow Warning: When this Pokémon enters an
  outside battle, the weather immediately changes to
  hail for 5 rounds. In the case of another Pokémon
  with a similar weather ability, the tie goes to the
  Pokémon with the highest DEX score.
  Evolution: Alolan Vulpix can evolve into Alolan
  Ninetales at level 8 and above with the help of an
  Ice Stone. When it evolves, its health increases by
  double its level, and it gains 12 points to add to its
  ability scores (max 20).
  Starting Moves: Powder Snow, Tail Whip  
  Level 2: Roar, Baby-Doll Eyes, Ice Shard, Confuse Ray
  Level 6: Icy Wind, Payback, Mist  
  Level 10: Feint Attack, Hex, Aurora Beam,
  Extrasensory  
  Level 14: Safeguard, Ice Beam, Imprison  
  Level 18: Blizzard, Grudge, Captivate, Sheer Cold
  TM: 05, 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32,
  42, 44, 45, 48, 66, 70, 77, 79, 87, 88, 90, 97, 100
  Egg Moves: Agility, Charm, Disable, Encore,
  Extrasensory, Flail, Freeze-Dry, Howl, Hypnosis,
  Moonblast, Power Swap, Secret Power, Spite, Tail
  Slap
  
  5
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Ninetales #38
  Alolan Ninetales #38
  Type: Ice/Fairy  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Fox Pokémon. The reason it guides people all
  the way down to the mountain’s base is that it
  wants them to hurry up and leave.
  Armor Class: 17
  Hit Points: 40 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Perception, Investigation
  Saving Throws: Dexterity
  Vulnerabilities: Fire, Poison, Rock, Steel
  Resistances: Bug, Dark, Ice
  Immunities: Dragon
  Snow Cloak: This Pokémon is immune to Hail
  damage. It's AC is increased by 2 in arctic
  conditions, or when it is snowing or hailing.
  Hidden Ability
  Hidden Ability
  Snow Warning: When this Pokémon enters an
  outside battle, the weather immediately changes to
  hail for 5 rounds. In the case of another Pokémon
  with a similar weather ability, the tie goes to the
  Pokémon with the highest DEX score.
  Starting Moves: Confuse Ray, Dazzling Gleam, Ice
  Beam, Ice Shard, Imprison, Nasty Plot, Safeguard
  TM: 03, 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20,
  21, 27, 32, 42, 44, 45, 48, 66, 70, 77, 79, 85, 87,
  88, 90, 97, 99, 100
  Alolan Diglett #50
  Alolan Diglett #50
  Type: Ground/Steel  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Mole Pokémon. Its three hairs change shape
  depending on Diglett’s mood. When in
  communication with its comrades, its whiskers
  wobble to and fro.
  Armor Class: 12
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Stealth, Athletics
  Saving Throws: Dexterity
  Vulnerabilities: Fighting, Fire, Ground, Water
  Resistances: Bug, Dragon, Flying, Normal, Psychic,
  Rock, Steel
  Immunities: Electric, Poison
  Senses: Tremorsense 80ft
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Tangling Hair: Opponents within melee range of this
  Pokémon cannot take the Disengage action to move
  away.
  Hidden Ability
  Hidden Ability
  Sand Force: During a Sandstorm, this Pokémon can
  double its STAB when it hits an opponent.
  Evolution: Alolan Diglett can evolve into Alolan
  Dugtrio at level 8 and above. When it evolves, its
  health increases by double its level, and it gains 15
  points to add to its ability scores (max 20).
  Starting Moves: Metal Claw, Sand Attack, Growl  
  Level 2: Astonish, Mud-Slap  
  Level 6: Magnitude, Bulldoze, Sucker Punch  
  Level 10: Mud Bomb, Earth Power, Dig  
  Level 14: Iron Head, Earthquake  
  Level 18: Fissure
  TM: 01, 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36,
  37, 39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78,
  80, 87, 88, 90, 91, 100
  Egg Moves: Ancient Power, Beat Up, Endure, Feint
  Attack, Final Gambit, Headbutt, Memento, Metal
  Sound, Pursuit, Reversal, Thrash
  
  6
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Dugtrio #51
  Alolan Dugtrio #51
  Type: Ground/Steel  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Mole Pokémon. Its shining gold hair provides it
  with protection. It’s reputed that keeping any of its
  fallen hairs will bring bad luck.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Stealth, Athletics
  Saving Throws: Dexterity, Constitution
  Vulnerabilities: Fighting, Fire, Ground, Water
  Resistances: Bug, Dragon, Flying, Normal, Psychic,
  Rock, Steel
  Immunities: Electric, Poison
  Senses: Tremorsense 120ft
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Tangling Hair: Opponents within melee range of this
  Pokémon cannot take the Disengage action to move
  away.
  Hidden Ability
  Hidden Ability
  Sand Force: During a Sandstorm, this Pokémon can
  double its STAB when it hits an opponent.
  Starting Moves: Growl, Metal Claw, Night Slash,
  Rototiller, Sand Attack, Sand Tomb, Tri Attack,
  Growl, Astonish, Mud-Slap  
  Level 6: Magnitude, Bulldoze, Sucker Punch  
  Level 10: Mud Bomb, Earth Power  
  Level 14: Dig, Iron Head  
  Level 18: Earthquake, Fissure
  TM: 01, 06, 10, 15, 17, 21, 26, 27, 28, 32, 36, 37,
  39, 40, 42, 43, 44, 45, 46
  Alolan Meowth #52
  Alolan Meowth #52
  Type: Dark  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Scratch Cat Pokémon. When its delicate pride is
  wounded, or when the gold coin on its forehead is
  dirtied, it flies into a hysterical rage.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 30ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 11 (+0) 8 (-1) 10 (+0) 12 (+1)
  Proficient Skills: Persuasion, Deception, Sleight of
  Hand
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Bug, Fairy, Fighting
  Resistances: Dark, Ghost
  Immunities: Psychic
  Senses: Darkvision 30ft
  Pickup: If an opponent uses a consumable held item
  in battle, this Pokémon gains a copy of it if it is not
  currently holding an item.
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Rattled: When this Pokémon is hit by a damaging
  Dark, Bug, or Ghost move, it makes its next attack at
  advantage.
  Evolution: Alolan Meowth can evolve into Alolan
  Persian at level 8 and above. When it evolves, its
  health increases by double its level, and it gains 11
  points to add to its ability scores (max 20).
  Starting Moves: Growl, Scratch  
  Level 2: Bite, Fake Out  
  Level 6: Fury Swipes, Screech, Feint Attack  
  Level 10: Taunt, Pay Day  
  Level 14: Slash, Nasty Plot, Assurance  
  Level 18: Captivate, Night Slash, Feint, Dark Pulse
  TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
  32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, 65, 66,
  77, 85, 87, 88, 89, 90, 97, 100
  Egg Moves: Amnesia, Assist, Charm, Flail, Flatter,
  Foul Play, Hypnosis, Parting Shot, Punishment,
  Snatch, Snatch, Spite
  
  7
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Persian #53
  Alolan Persian #53
  Type: Dark  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Classy Cat Pokémon. It looks down on everyone
  other than itself. Its preferred tactics are sucker
  punches and blindside attacks.
  Armor Class: 15
  Hit Points: 40 | Hit Dice: d10
  Speed: 35ft. walking, 40ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 14 (+2)
  Proficient Skills: Persuasion, Deception, Sleight of
  Hand
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Bug, Fairy, Fighting
  Resistances: Dark, Ghost
  Immunities: Psychic
  Senses: Darkvision 50ft
  Fur Coat: Once per long rest, this Pokémon may
  halve the damage dealt to it from any one attack.
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Rattled: When this Pokémon is hit by a damaging
  Dark, Bug, or Ghost move, it makes its next attack at
  advantage.
  Starting Moves: Bite, Fake Out, Growl, Play Rough,
  Quash, Scratch, Swift, Switcheroo  
  Level 6: Fury Swipes, Screech, Feint Attack  
  Level 10: Taunt, Power Gem  
  Level 14: Slash, Nasty Plot, Assurance  
  Level 18: Captivate, Night Slash, Feint, Dark Pulse
  TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25,
  27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63,
  65, 66, 77, 85, 87, 88, 89, 90, 95, 97, 100
  Alolan Geodude #74
  Alolan Geodude #74
  Type: Rock/Electric  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Rock Pokémon. Its stone head is imbued with
  electricity and magnetism. If you carelessly step on
  one, you’ll be in for a painful shock.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fighting, Grass, Ground, Water
  Resistances: Electric, Fire, Flying, Normal, Poison
  Senses: Tremorsense 30ft
  Magnet Pull: Steel opponents in battle with this
  Pokémon may not switch out or flee.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Galvanize: All of this Pokémon's normal-type moves
  are electric-type.
  Evolution: Alolan Geodude can evolve into Alolan
  Graveler at level 7 and above. When it evolves, its
  health increases by double its level, and it gains 7
  points to add to its ability scores (max 20).
  Starting Moves: Defense Curl, Tackle, Charge  
  Level 2: Rock Polish, Rollout, Spark  
  Level 6: Rock Throw, Smack Down, Thunder Punch  
  Level 10: Self-Destruct, Stealth Rock, Rock Blast  
  Level 14: Discharge, Explosion, Double-Edge  
  Level 18: Stone Edge
  TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32,
  35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69,
  71, 72, 74, 78, 80, 87, 88, 90, 96, 100
  Egg Moves: Autotomize, Block, Counter, Curse,
  Endure, Flail, Magnet Rise, Rock Climb, Screech,
  Wide Guard
  
  8
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Graveler #75
  Alolan Graveler #75
  Type: Rock/Electric  
  Classification: Medium | SR 6  
  Minimum Level Found: 5  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Rock Pokémon. They eat rocks and often get
  into a scrap over them. The shock of Graveler
  smashing together causes a flash of light and a
  booming noise.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d8
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Fighting, Grass, Ground, Water
  Resistances: Electric, Fire, Flying, Normal, Poison
  Senses: Tremorsense 50ft
  Magnet Pull: Steel opponents in battle with this
  Pokémon may not switch out or flee.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Galvanize: All of this Pokémon's normal-type moves
  are electric-type.
  Evolution: Alolan Graveler can evolve into Alolan
  Golem at level 14 and above. When it evolves, its
  health increases by double its level, and it gains 9
  points to add to its ability scores (max 20).
  Starting Moves: Charge, Defense Curl, Rock Polish,
  Tackle, Rollout, Spark  
  Level 6: Rock Throw, Smack Down, Thunder Punch  
  Level 10: Self-Destruct, Stealth Rock  
  Level 14: Rock Blast, Discharge  
  Level 18: Explosion, Double-Edge, Stone Edge
  TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32,
  35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69,
  71, 72, 74, 78, 80, 87, 88, 90, 96, 100
  Alolan Golem #76
  Alolan Golem #76
  Type: Rock/Electric  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Mineral  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Megaton Pokémon. Because it can’t fire
  boulders at a rapid pace, it’s been known to seize
  nearby Geodude and fire them from its back.
  Armor Class: 16
  Hit Points: 117 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Constitution, Strength
  Vulnerabilities: Fighting, Grass, Ground, Water
  Resistances: Electric, Fire, Flying, Normal, Poison
  Senses: Tremorsense 80ft
  Magnet Pull: Steel opponents in battle with this
  Pokémon may not switch out or flee.
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Hidden Ability
  Hidden Ability
  Galvanize: All of this Pokémon's normal-type moves
  are electric-type.
  Starting Moves: Charge, Defense Curl, Heavy Slam,
  Rock Polish, Tackle, Steamroller, Spark, Rock Throw,
  Smack Down, Thunder Punch, Self-Destruct, Stealth
  Rock  
  Level 14: Rock Blast, Discharge  
  Level 18: Explosion, Double-Edge, Stone Edge,
  Heavy Slam
  TM: 05, 06, 10, 11, 15, 17, 21, 23, 24, 25, 26, 27,
  31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 57,
  59, 64, 68, 69, 71, 72, 74, 78, 80, 87, 88, 90, 93,
  96, 100
  
  9
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Grimer #88
  Alolan Grimer #88
  Type: Poison/Dark  
  Classification: Small | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Amorphous 
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Sludge Pokémon. Brought to Alola to solve the
  garbage problem, Grimer seems to relish any and all
  kinds of trash.
  Armor Class: 12
  Hit Points: 18 | Hit Dice: d6
  Speed: 15ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 9 (-1) 14 (+2) 6 (-2)
  12 (+1)
  8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Dark, Grass, Ghost, Poison
  Immunities: Psychic
  Senses: Darkvision 30ft
  Poison Touch: On melee attacks made by this
  Pokémon, roll a d10 on a hit. On a result of a 10,
  the target is poisoned.
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Hidden Ability
  Hidden Ability
  Power of Alchemy: When switched in after an ally
  faints, this Pokémon copies the non-hidden ability
  of the fainted ally until switched out.
  Evolution: Alolan Grimer can evolve into Alolan Muk
  at level 10 and above. When it evolves, its health
  increases by double its level, and it gains 11 points
  to add to its ability scores (max 20).
  Starting Moves: Poison Gas, Pound, Harden  
  Level 2: Bite, Disable  
  Level 6: Acid Spray, Poison Fang, Minimize  
  Level 10: Fling, Knock Off, Crunch  
  Level 14: Screech, Gunk Shot  
  Level 18: Acid Armor, Belch, Memento
  TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32, 34,
  35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 56, 59, 60,
  63, 64, 66, 69, 71, 80, 83, 84, 87, 88, 90, 95, 100
  Egg Moves: Assurance, Clear Smog, Curse, Imprison,
  Mean Look, Power-Up Punch, Pursuit, Scary Face,
  Shadow Sneak, Spit Up, Spite, Stockpile, Swallow
  Alolan Muk #89
  Alolan Muk #89
  Type: Poison/Dark  
  Classification: Medium | SR 10  
  Minimum Level Found: 8  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Sludge Pokémon. While it’s unexpectedly quiet
  and friendly, if it’s not fed any trash for a while, it
  will smash its Trainer’s furnishings and eat up the
  fragments.
  Armor Class: 16
  Hit Points: 75| Hit Dice: d12
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 8 (-1)
  Proficient Skills: Stealth
  Saving Throws: Constitution
  Vulnerabilities: Ground
  Resistances: Dark, Grass, Ghost, Poison
  Immunities: Psychic
  Senses: Darkvision 40ft
  Poison Touch: On melee attacks made by this
  Pokémon, roll a d10 on a hit. On a result of a 10,
  the target is poisoned.
  Gluttony: This Pokémon must eat its held berry
  when it falls below ½ of its maximum HP.
  Hidden Ability
  Hidden Ability
  Power of Alchemy: When switched in after an ally
  faints, this Pokémon copies the non-hidden ability
  of the fainted ally until switched out.
  Starting Moves: Bite, Harden, Poison Gas, Pound,
  Venom Drench, Harden, Bite, Disable, Acid Spray,
  Poison Fang, Minimize  
  Level 10: Fling, Knock Off, Crunch  
  Level 14: Screech, Gunk Shot  
  Level 18: Acid Armor, Belch, Memento
  TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, 31,
  32, 34, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 52,
  56, 59, 60, 63, 64, 66, 68, 69, 71, 80, 83, 84, 87,
  88, 90, 95, 97, 100
  
  10
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Alolan Exeggutor #103
  Alolan Exeggutor #103
  Type: Grass/Dragon  
  Classification: Huge | SR 8  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Coconut Pokémon. As it grew taller and taller, it
  outgrew its reliance on psychic powers, while within
  it awakened the power of the sleeping dragon.
  Armor Class: 15
  Hit Points: 61 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Constitution, Strength
  Vulnerabilities: Bug, Dragon, Fairy, Flying, Ice, Poison
  Resistances: Grass, Ground, Electric, Water
  Frisk: Upon entering a battle, a single opponent’s
  held item is revealed, if it has one.
  Hidden Ability
  Hidden Ability
  Harvest: At the end of this Pokémon's turn, if it used
  a berry, roll 1d4. On a result of 3 or 4, it regains that
  berry as a held item.
  Starting Moves: Barrage, Confusion, Hypnosis, Seed
  Bomb, Stomp, Dragon Hammer  
  Level 6: Psyshock  
  Level 10: Egg Bomb  
  Level 14: Wood Hammer  
  Level 18: Leaf Storm
  TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 26, 27, 29,
  31, 32, 33, 35, 36, 42, 44, 45, 46, 48, 53, 59, 64,
  68, 75, 77, 78, 82, 83, 85, 86, 87, 88, 90, 92, 96,
  100
  Alolan Marowak #105
  Alolan Marowak #105
  Type: Fire/Ghost  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Monster  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Bone Keeper Pokémon. The bones it possesses
  were once its mother’s. Its mother’s regrets have
  become like a vengeful spirit protecting this
  Pokémon.
  Armor Class: 16
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 12 (+1) 12 (+1) 6 (-2) 16 (+3) 10 (+0)
  Proficient Skills: Survival, Athletics
  Saving Throws: Strength, Wisdom
  Vulnerabilities: Dark, Ghost, Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
  Immunities: Fighting, Normal
  Senses: Darkvision 50ft
  Cursed Body: When hit by a melee attack, this
  Pokémon may roll 1d4. On a result of 4, the
  opponent who made the attack cannot use the
  same move on its next turn.
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Hidden Ability
  Hidden Ability
  Rock Head: This Pokémon takes no recoil damage.
  Starting Moves: Bone Club, Flame Wheel, Growl, Tail
  Whip, Leer  
  Level 6: Hex, Bonemerang  
  Level 10: Will-O-Wisp, Shadow Bone, Thrash  
  Level 14: Fling, Stomping Tantrum, Endeavor  
  Level 18: Flare Blitz, Retaliate, Bone Rush
  TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, 25,
  26, 27, 30, 31, 32, 35, 37, 38, 40, 42, 43, 44, 45,
  46, 48, 49, 52, 54, 56, 59, 61, 68, 71, 75, 78, 80,
  85, 87, 88, 90, 97, 100
  
  11
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Rowlet #722
  Rowlet #722
  Type: Grass/Flying  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Grass Quill Pokémon. It sends its feathers,
  which are as sharp as blades, flying in attack. Its legs
  are strong, so its kicks are also formidable.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d6
  Speed: 5ft. walking, 25ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  Resistances: Fighting, Grass, Water
  Immunities: Ground
  Senses: Darkvision 30ft
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Long Reach: This Pokémon has an additional 5 feet
  of reach with all melee attacks and Attacks of
  Opportunity.
  Evolution: Rowlet can evolve into Dartrix at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Leafage, Tackle, Growl  
  Level 2: Peck, Astonish  
  Level 6: Razor Leaf, Ominous Wind, Foresight, Pluck
  Level 10: Synthesis, Fury Attack, Sucker Punch 
  Level 14: Leaf Blade, Feather Dance  
  Level 18: Brave Bird, Nasty Plot
  TM: 01, 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 32,
  42, 44, 45, 48, 49, 51, 53, 54, 65, 75, 86, 87, 88,
  90, 96, 100
  Egg Moves: Baton Pass, Confuse Ray, Curse, Defog,
  Haze, Ominous Wind
  Dartrix #723
  Dartrix #723
  Type: Grass/Flying  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Blade Quill Pokémon. This narcissistic
  Pokémon is a clean freak. If you don’t groom it
  diligently, it will stop listening to you.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d8
  Speed: 10ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Acrobatics
  Saving Throws: Dexterity
  Vulnerabilities: Fire, Flying, Ice, Poison, Rock
  Resistances: Fighting, Grass, Water
  Immunities: Ground
  Senses: Darkvision 50ft
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Long Reach: This Pokémon has an additional 5 feet
  of reach with all melee attacks and Attacks of
  Opportunity.
  Evolution: Dartrix can evolve into Decidueye at level
  13 and above. When it evolves, its health increases
  by double its level, and it gains 10 points to add to
  its ability scores (max 20).
  Starting Moves: Growl, Leafage, Peck, Tackle,
  Astonish  
  Level 6: Razor Leaf, Ominous Wind, Foresight  
  Level 10: Pluck, Synthesis  
  Level 14: Fury Attack, Sucker Punch  
  Level 18: Leaf Blade, Feather Dance, Brave Bird,
  Nasty Plot
  TM: 01, 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 32,
  42, 44, 45, 48, 49, 51, 53, 54, 65, 75, 86, 87, 88,
  90, 96, 100
  
  12
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Decidueye #724
  Decidueye #724
  Type: Grass/Ghost  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Flying  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Arrow Quill Pokémon. It nocks its arrow quills
  and shoots them at opponents. When it simply can’t
  afford to miss, it tugs the vine on its head to
  improve its focus.
  Armor Class: 16
  Hit Points: 112 | Hit Dice: d12
  Speed: 10ft. walking, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 19 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Acrobatics, Nature
  Saving Throws: Dexterity, Wisdom
  Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
  Resistances: Electric, Grass, Ground, Water
  Immunities: Fighting, Normal
  Senses: Darkvision 75ft
  Overgrow: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Long Reach: This Pokémon has an additional 5 feet
  of reach with all melee attacks and Attacks of
  Opportunity.
  Starting Moves: Growl, Leaf Storm, Leafage, Peck,
  Phantom Force, Shadow Sneak, Spirit Shackle,
  Tackle, U-Turn, Astonish, Razor Leaf, Ominous
  Wind, Foresight, Pluck, Synthesis  
  Level 14: Fury Attack, Sucker Punch  
  Level 18: Leaf Blade, Feather Dance, Brave Bird,
  Nasty Plot
  TM: 01, 06, 10, 11, 16, 17, 19, 20, 21, 22, 23, 27,
  30, 32, 42, 44, 45, 47, 48, 49, 51, 53, 54, 62, 65,
  68, 75, 86, 87, 88, 89, 90, 96, 100
  Litten #725
  Litten #725
  Type: Fire  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Fire Cat Pokémon. If you try too hard to get
  close to it, it won’t open up to you. Even if you do
  grow close, giving it too much affection is still a no-
  no.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Intimidation
  Saving Throws: Strength
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Senses: Darkvision 30ft
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Evolution: Litten can evolve into Torracat at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 6 points to add to its
  ability scores (max 20).
  Starting Moves: Ember, Scratch, Growl  
  Level 2: Lick, Leer  
  Level 6: Fire Fang, Double Kick, Roar, Bite  
  Level 10: Swagger, Fury Swipes, Thrash  
  Level 14: Flamethrower, Scary Face  
  Level 18: Flare Blitz, Outrage
  TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 27, 28, 32,
  35, 38, 41, 42, 43, 44, 45, 48, 50, 61, 62, 65, 75,
  87, 88, 89, 90, 100
  Egg Moves: Body Slam, Crunch, Fake Out, Heat
  Wave, Nasty Plot, Power Trip, Revenge
  
  13
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Torracat #726
  Torracat #726
  Type: Fire  
  Classification: Small | SR 5  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Fire Cat Pokémon. It can act spoiled if it grows
  close to its Trainer. A powerful Pokémon, its sharp
  claws can leave its Trainer’s whole body covered in
  scratches.
  Armor Class: 15
  Hit Points: 45 | Hit Dice: d8
  Speed: 30ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Intimidation
  Saving Throws: Strength
  Vulnerabilities: Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
  Senses: Darkvision 50ft
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Evolution: Torracat can evolve into Incineroar at level
  13 and above. When it evolves, its health increases
  by double its level, and it gains 10 points to add to
  its ability scores (max 20).
  Starting Moves: Ember, Growl, Lick, Scratch, Leer  
  Level 6: Fire Fang, Double Kick, Roar  
  Level 10: Bite, Swagger  
  Level 14: Fury Swipes, Thrash, Flamethrower  
  Level 18: Scary Face, Flare Blitz, Outrage
  TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 27, 28, 32,
  35, 38, 41, 42, 43, 44, 45, 48, 50, 61, 62, 65, 75,
  87, 88, 89, 90, 100
  Incineroar #727
  Incineroar #727
  Type: Fire/Dark  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Heel Pokémon. Although it’s rough mannered
  and egotistical, it finds beating down unworthy
  opponents boring. It gets motivated for stronger
  opponents.
  Armor Class: 16
  Hit Points: 97 | Hit Dice: d12
  Speed: 35ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Athletics, Intimidation
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Ground, Rock, Water
  Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
  Immunities: Psychic
  Senses: Darkvision 75ft
  Blaze: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Intimidate: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Starting Moves: Bulk Up, Darkest Lariat, Ember,
  Growl, Lick, Scratch, Throat Chop, Leer, Fire Fang,
  Double Kick, Roar, Bite, Swagger  
  Level 14: Fury Swipes, Thrash, Flamethrower  
  Level 18: Scary Face, Flare Blitz, Outrage, Cross
  Chop
  TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 26, 27,
  28, 31, 32, 35, 38, 41, 42, 43, 44, 45, 47, 48, 50,
  52, 56, 59, 60, 61, 62, 63, 65, 68, 75, 78, 87, 88,
  89, 90, 95, 97, 100
  
  14
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Popplio #728
  Popplio #728
  Type: Water  
  Classification: Tiny | SR 1/2 
  Minimum Level Found: 1  
  Egg Group: Water 1, Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Sea Lion Pokémon. The balloons it inflates with
  its nose grow larger and larger as it practices day by
  day.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 15ft. walking, 15ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Performance
  Saving Throws: Wisdom
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Liquid Voice: Any sound-based move activated by
  this Pokémon is water-type.
  Evolution: Popplio can evolve into Brionne at level 6
  and above. When it evolves, its health increases by
  double its level, and it gains 8 points to add to its
  ability scores (max 20).
  Starting Moves: Pound, Water Gun, Growl  
  Level 2: Disarming Voice, Baby-Doll Eyes  
  Level 6: Aqua Jet, Icy Wind, Encore, Bubble Beam  
  Level 10: Sing, Double Slap, Hyper Voice  
  Level 14: Moonblast, Captivate  
  Level 18: Hydro Pump, Misty Terrain
  TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42,
  44, 45, 48, 49, 55, 62, 87, 88, 90, 94, 98, 100
  Egg Moves: Amnesia, Aqua Ring, Aromatic Mist,
  Charm, Perish Song, Wonder Room
  Brionne #729
  Brionne #729
  Type: Water  
  Classification: Tiny | SR 5  
  Minimum Level Found: 5  
  Egg Group: Water 1, Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Pop Star Pokémon. It gets excited when it sees
  a dance it doesn’t know. This hard worker practices
  diligently until it can learn that dance.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d8
  Speed: 25ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
  Proficient Skills: Performance
  Saving Throws: Wisdom
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Liquid Voice: Any sound-based move activated by
  this Pokémon is water-type.
  Evolution: Brionne can evolve into Primarina at level
  13 and above. When it evolves, its health increases
  by double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Disarming Voice, Growl, Pound,
  Water Gun, Baby-Doll Eyes  
  Level 6: Aqua Jet, Icy Wind, Encore  
  Level 10: Bubble Beam, Sing  
  Level 14: Double Slap, Hyper Voice  
  Level 18: Moonblast, Captivate, Hydro Pump, Misty
  Terrain
  TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42,
  44, 45, 48, 49, 55, 62, 87, 88, 90, 94, 98, 100
  
  15
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Primarina #730
  Primarina #730
  Type: Water/Fairy  
  Classification: Medium | SR 13  
  Minimum Level Found: 10  
  Egg Group: Water 1, Field  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Soloist Pokémon. To Primarina, every battle is a
  stage. It takes down its prey with beautiful singing
  and dancing.
  Armor Class: 16
  Hit Points: 107 | Hit Dice: d12
  Speed: 25ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 15 (+2) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
  Proficient Skills: Persuasion, Performance
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Electric, Grass, Poison
  Resistances: Bug, Dark, Fighting, Fire, Ice, Water
  Immunities: Dragon
  Torrent: This Pokémon doubles its STAB bonus
  when it has 25% or less of its maximum health.
  Hidden Ability
  Hidden Ability
  Liquid Voice: Any sound-based move activated by
  this Pokémon is water-type.
  Starting Moves: Disarming Voice, Growl, Pound,
  Sparkling Aria, Water Gun, Baby-Doll Eyes, Aqua Jet,
  Icy Wind, Encore, Bubble Beam, Sing  
  Level 14: Double Slap, Hyper Voice  
  Level 18: Moonblast, Captivate, Hydro Pump, Misty
  Terrain
  TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 29,
  30, 32, 33, 42, 44, 45, 48, 49, 53, 55, 62, 68, 77,
  87, 88, 90, 94, 98, 99, 100
  Pikipek #731
  Pikipek #731
  Type: Normal/Flying  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Woodpecker Pokémon. It pecks at trees with its
  hard beak. You can get some idea of its mood or
  condition from the rhythm of its pecking.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 15ft. walking, 25ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Skill Link: Combo moves that have the ability to hit
  more than once, after the same attack roll, are
  guaranteed to hit at least twice. (Fury Swipes,
  Double Slap, Water Shuriken, etc.)
  Hidden Ability
  Hidden Ability
  Pickup: If an opponent uses a consumable held item
  in battle, this Pokémon gains a copy of it if it is not
  currently holding an item.
  Evolution: Pikipek can evolve into Trumbeak at level
  5 and above. When it evolves, its health increases by
  double its level, and it gains 7 points to add to its
  ability scores (max 20).
  Starting Moves: Peck, Growl  
  Level 2: Echoed Voice, Rock Smash, Supersonic  
  Level 6: Pluck, Roost, Fury Attack  
  Level 10: Screech, Drill Peck, Bullet Seed  
  Level 14: Feather Dance, Hyper Voice
  TM: 01, 06, 10, 11, 17, 19, 21, 23, 27, 31, 32, 40,
  43, 44, 45, 46, 48, 49, 51, 75, 76, 87, 88, 89, 90,
  100
  Egg Moves: Boomburst, Brave Bird, Mirror Move,
  Tailwind, Uproar
  
  16
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Trumbeak #732
  Trumbeak #732
  Type: Normal/Flying  
  Classification: Tiny | SR 3  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Bugle Beak Pokémon. It can bend the tip of its
  beak to produce over a hundred different cries at
  will.
  Armor Class: 13
  Hit Points: 40 | Hit Dice: d8
  Speed: 15ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 15 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Skill Link: Combo moves that have the ability to hit
  more than once, after the same attack roll, are
  guaranteed to hit at least twice. (Fury Swipes,
  Double Slap, Water Shuriken, etc.)
  Hidden Ability
  Hidden Ability
  Pickup: If an opponent uses a consumable held item
  in battle, this Pokémon gains a copy of it if it is not
  currently holding an item.
  Evolution: Trumbeak can evolve into Toucannon at
  level 11 and above. When it evolves, its health
  increases by double its level, and it gains 11 points
  to add to its ability scores (max 20).
  Starting Moves: Echoed Voice, Growl, Peck, Rock
  Blast, Rock Smash, Supersonic  
  Level 6: Pluck, Roost  
  Level 10: Fury Attack, Screech, Drill Peck  
  Level 14: Bullet Seed, Feather Dance  
  Level 18: Hyper Voice
  TM: 01, 06, 10, 11, 17, 19, 21, 23, 27, 31, 32, 40,
  43, 44, 45, 46, 48, 49, 51, 75, 76, 87, 88, 89, 90,
  100
  Toucannon #733
  Toucannon #733
  Type: Normal/Flying  
  Classification: Small | SR 10  
  Minimum Level Found: 8  
  Egg Group: Flying  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Cannon Pokémon. They smack beaks with
  others of their kind to communicate. The strength
  and number of hits tell each other how they feel.
  Armor Class: 15
  Hit Points: 85 | Hit Dice: d12
  Speed: 15ft. walking, 35ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Perception
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Ice, Rock
  Resistances: Bug, Grass
  Immunities: Ghost, Ground
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Skill Link: Combo moves that have the ability to hit
  more than once, after the same attack roll, are
  guaranteed to hit at least twice. (Fury Swipes,
  Double Slap, Water Shuriken, etc.)
  Hidden Ability
  Hidden Ability
  Sheer Force: When activating a move that has a
  chance to impose a stat change or inflict a status,
  this creature instead doubles its move modifier for
  the damage with no chance of the additional effect.
  Starting Moves: Beak Blast, Echoed Voice, Growl,
  Peck, Rock Blast, Rock Smash, Supersonic, Pluck,
  Roost  
  Level 10: Fury Attack, Screech  
  Level 14: Drill Peck, Bullet Seed  
  Level 18: Feather Dance, Hyper Voice
  TM: 01, 06, 10, 11, 17, 19, 21, 23, 27, 31, 32, 40,
  43, 44, 45, 46, 48, 49, 50, 51, 75, 76, 87, 88, 89,
  90, 91, 100
  
  17
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Yungoos #734
  Yungoos #734
  Type: Normal 
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Loitering Pokémon. Its stomach takes up most
  of its long torso. It’s a big eater, so the amount
  Trainers have to spend on its food is no laughing
  matter.
  Armor Class: 11
  Hit Points: 19 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Insight, Investigation
  Saving Throws: Strength
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Darkvision 30ft
  Stakeout: When an opponent is switched out in
  battle, this Pokémon doubles the damage dealt if it
  targets the replacement on the first turn
  immediately following the switch.
  Strong Jaw: For biting moves activated by this
  Pokémon (Bite, Thunder Fang, Crunch, etc.), they
  may roll the damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Adaptability: When this Pokémon uses a move of its
  own type, it may roll the damage twice and choose
  either total.
  Evolution: Yungoos can evolve into Gumshoos at
  level 6 and above, during the day. When it evolves,
  its health increases by double its level, and it gains
  10 points to add to its ability scores (max 20).
  Starting Moves: Tackle, Leer  
  Level 2: Pursuit, Sand Attack, Odor Sleuth  
  Level 6: Bide, Bite, Mud-Slap  
  Level 10: Super Fang, Take Down, Scary Face  
  Level 14: Crunch, Hyper Fang, Yawn  
  Level 18: Thrash, Rest
  TM: 01, 06, 10, 12, 17, 21, 26, 32, 37, 39, 41, 42,
  44, 45, 46, 48, 49, 66, 87, 88, 89, 90, 100
  Egg Moves: Fire Fang, Ice Fang, Last Resort,
  Revenge, Thunder Fang
  Gumshoos #735
  Gumshoos #735
  Type: Normal  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Stakeout Pokémon. Although it wasn’t originally
  found in Alola, this Pokémon was brought over a
  long time ago when there was a huge Rattata
  outbreak.
  Armor Class: 13
  Hit Points: 61 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Insight, Investigation
  Saving Throws: Strength, Wisdom
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Darkvision 50ft
  Stakeout: When an opponent is switched out in
  battle, this Pokémon doubles the damage dealt if it
  targets the replacement on the first turn
  immediately following the switch.
  Strong Jaw: For biting moves activated by this
  Pokémon (Bite, Thunder Fang, Crunch, etc.), they
  may roll the damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Adaptability: When this Pokémon uses a move of its
  own type, it may roll the damage twice and choose
  either total.
  Starting Moves: Leer, Pursuit, Sand Attack, Tackle,
  Odor Sleuth  
  Level 6: Bide, Bite  
  Level 10: Mud-Slap, Super Fang, Take Down  
  Level 14: Scary Face, Crunch, Hyper Fang  
  Level 18: Yawn, Thrash, Rest
  TM: 01, 06, 10, 12, 17, 21, 26, 32, 37, 39, 41, 42,
  44, 45, 46, 48, 49, 66, 87, 88, 89, 90, 100
  
  18
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Grubbin #736
  Grubbin #736
  Type: Bug  
  Classification: Tiny | SR 1/4 
  Minimum Level Found: 1  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Larva Pokémon. If you find its nest, you
  shouldn’t stick your hand inside. You’ll get bitten by
  an irritated Grubbin.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: None
  Vulnerabilities: Fire, Flying, Rock
  Resistances: Grass, Ground, Fighting
  Swarm: This Pokémon doubles its STAB bonus when
  it has 25% or less of its maximum health.
  Evolution: Grubbin can evolve into Charjabug at level
  6 and above. When it evolves, its health increases by
  double its level, and it gains 12 points to add to its
  ability scores (max 20).
  Starting Moves: Vice Grip, String Shot  
  Level 2: Mud-Slap, Bite, Bug Bite  
  Level 6: Spark, Acrobatics, Crunch  
  Level 10: X-Scissor, Dig
  TM: 06, 10, 16, 17, 18, 21, 24, 27, 32, 42, 44, 45,
  48, 57, 62, 72, 73, 81, 84, 87, 88, 90, 93, 100
  Egg Moves: Electroweb, Endure, Harden, Mud Shot
  Charjabug #737
  Charjabug #737
  Type: Bug/Electric  
  Classification: Tiny | SR 5  
  Minimum Level Found: 2  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Battery Pokémon. It buries itself in fallen leaves
  and barely moves, munching away on humus. If you
  accidentally step on one, you’ll get a shock!
  Armor Class: 15
  Hit Points: 27 | Hit Dice: d8
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Rock
  Resistances: Electric, Fighting, Grass, Steel
  Battery: Allies that activate electric-type moves
  within 20 feet of this Pokémon double their
  damage dice.
  Evolution: Charjabug can evolve into Vikavolt at level
  12 and above with the help of a Thunder Stone.
  When it evolves, its health increases by double its
  level, and it gains 9 points to add to its ability scores
  (max 20).
  Starting Moves: Charge, Vice Grip, String Shot  
  Level 2: Mud-Slap, Bite, Bug Bite  
  Level 6: Spark, Acrobatics  
  Level 10: Crunch, X-Scissor  
  Level 14: Dig  
  Level 18: Discharge, Iron Defense
  TM: 06, 10, 16, 17, 18, 21, 24, 27, 32, 42, 44, 45,
  48, 57, 62, 72, 73, 81, 84, 87, 88, 90, 93, 100
  
  19
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Vikavolt #738
  Vikavolt #738
  Type: Bug/Electric  
  Classification: Medium | SR 10  
  Minimum Level Found: 5  
  Egg Group: Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Stag Beetle Pokémon. It has an organ that
  generates electricity in its abdomen. It concentrates
  energy in its strong jaws and fires off powerful jolts
  of electricity.
  Armor Class: 15
  Hit Points: 59 | Hit Dice: d10
  Speed: 5ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Acrobatics, Survival
  Saving Throws: Constitution
  Vulnerabilities: Fire, Rock
  Resistances: Electric, Fighting, Grass, Steel
  Levitate: This Pokémon is immune to ground moves.
  Starting Moves: Air Slash, Bite, Charge, Mud-Slap,
  String Shot, Thunderbolt, Vice Grip, Bug Bite  
  Level 6: Spark, Acrobatics  
  Level 10: Guillotine, Bug Buzz  
  Level 14: Dig, Zap Cannon  
  Level 18: Agility
  TM: 06, 10, 15, 16, 17, 18, 19, 21, 22, 24, 25, 27,
  32, 42, 44, 45, 48, 53, 57, 58, 62, 68, 72, 73, 81,
  84, 87, 88, 90, 91, 93, 100
  Crabrawler #739
  Crabrawler #739
  Type: Fighting  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Boxing Pokémon. Its hard pincers are well
  suited to both offense and defense. Fights between
  two Crabrawler are like boxing matches.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Hyper Cutter: This Pokémon’s attack or damage
  bonuses cannot be decreased by an opponent’s
  moves.
  Iron Fist: When attacking with a punch-based move
  (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
  Punch, etc.), this Pokémon may roll the damage
  twice and choose either total.
  Hidden Ability
  Hidden Ability
  Anger Point: After suffering a critical hit, this
  Pokémon doubles the damage dice for a single
  move it activates on the following turn.
  Evolution: Crabrawler can evolve into Crabominable
  at level 8 and above. When it evolves, its health
  increases by double its level, and it gains 11 points
  to add to its ability scores (max 20).
  Starting Moves: Bubble  
  Level 2: Rock Smash, Leer, Pursuit  
  Level 6: Bubble Beam, Power-Up Punch  
  Level 10: Dizzy Punch, Payback  
  Level 14: Reversal, Crabhammer  
  Level 18: Iron Defense, Dynamic Punch, Close
  Combat
  TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
  39, 42, 44, 45, 46, 48,52, 55, 56, 59, 66, 71, 78,
  79, 80, 87, 88, 90, 100
  Egg Moves: Amnesia, Endeavor, Superpower, Wide
  Guard
  
  20
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Crabominable #740
  Crabominable #740
  Type: Fighting/Ice  
  Classification: Medium | SR 8  
  Minimum Level Found: 5  
  Egg Group: Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Woolly Crab Pokémon. It stores coldness in its
  pincers and pummels its foes. It can even smash
  thick walls of ice to bits!
  Armor Class: 14
  Hit Points: 60 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fairy, Fighting, Fire, Flying, Psychic,
  Steel
  Resistances: Bug, Dark, Ice
  Hyper Cutter: This Pokémon’s attack or damage
  bonuses cannot be decreased by an opponent’s
  moves.
  Iron Fist: When attacking with a punch-based move
  (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
  Punch, etc.), this Pokémon may roll the damage
  twice and choose either total.
  Hidden Ability
  Hidden Ability
  Anger Point: After suffering a critical hit, this
  Pokémon doubles the damage dice for a single
  move it activates on the following turn.
  Starting Moves: Bubble, Ice Punch, Leer, Pursuit,
  Rock Smash  
  Level 6: Bubble Beam, Power-Up Punch  
  Level 10: Dizzy Punch, Avalanche  
  Level 14: Reversal, Ice Hammer  
  Level 18: Iron Defense, Dynamic Punch, Close
  Combat
  TM: 01, 06, 07, 08, 10, 11, 13, 14, 17, 18, 21, 26,
  27, 31, 32, 39, 42, 44, 45, 46, 48, 52, 55, 56, 59,
  66, 68, 71, 78,79, 80, 87, 88, 90, 100
  Oricorio Baile Style
  Oricorio Baile Style
  #741
  #741
  Type: Fire/Flying  
  Classification: Tiny | SR 7  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Dancing Pokémon. It wins the hearts of its
  enemies with its passionate dancing and then uses
  the opening it creates to burn them up with blazing
  flames.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Performance
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Electric, Rock, Water
  Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  Immunities: Ground
  Dancer: If any creature within sight of this Pokémon
  activates a move with Dance in its name, this
  Pokémon may immediately use one of its moves as
  a reaction.
  Form Change: This Pokémon's default form is Baile
  Style, but can change by giving it a certain kind of
  Nectar. Yellow Nectar changes it to Pom-Pom Style,
  Pink Nectar changes it to Pa'u Style, Purple Nectar
  changes it to Sensu Style, and Red Nectar reverts its
  form to Baile Style.
  Starting Moves: Pound, Growl, Peck, Helping Hand,
  Air Cutter  
  Level 6: Baton Pass, Feather Dance  
  Level 10: Double Slap, Teeter Dance, Roost  
  Level 14: Captivate, Air Slash, Revelation Dance  
  Level 18: Mirror Move, Agility, Hurricane
  TM: 01, 04, 06, 10, 12, 17, 19, 20, 21, 27, 32, 37,
  40, 42, 44, 45, 48, 51, 60, 62, 63, 75, 76, 87, 88,
  89, 90, 100
  Egg Moves: Captivate, Pluck, Safeguard, Tailwind
  
  21
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Oricorio Pom-Pom
  Oricorio Pom-Pom
  Style #741
  Style #741
  Type: Electric/Flying  
  Classification: Tiny | SR 7  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Dancing Pokémon. It lifts its opponents’ spirits
  with its cheerful dance moves. When they let their
  guard down, it electrocutes them with a jolt.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Performance
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Ice, Rock
  Resistances: Bug, Fighting, Flying, Grass, Steel
  Immunities: Ground
  Dancer: If any creature within sight of this Pokémon
  activates a move with Dance in its name, this
  Pokémon may immediately use one of its moves as
  a reaction.
  Form Change: This Pokémon's default form is Pom-
  Pom Style, but can change by giving it a certain kind
  of Nectar. Red Nectar changes it to Baile Style, Pink
  Nectar changes it to Pa'u Style, Purple Nectar
  changes it to Sensu Style, and Yellow Nectar reverts
  its form to Pom-Pom Style.
  Starting Moves: Pound, Growl, Peck, Helping Hand,
  Air Cutter 
  Level 6: Baton Pass, Feather Dance  
  Level 10: Double Slap, Teeter Dance, Roost  
  Level 14: Captivate, Air Slash, Revelation Dance  
  Level 18: Mirror Move, Agility, Hurricane
  TM: 01, 04, 06, 10, 12, 17, 19, 20, 21, 27, 32, 37,
  40, 42, 44, 45, 48, 51, 60, 62, 63, 75, 76, 87, 88,
  89, 90, 100
  Egg Moves: Captivate, Pluck, Safeguard, Tailwind
  Oricorio Pa'u Style
  Oricorio Pa'u Style
  #741
  #741
  Type: Psychic/Flying  
  Classification: Tiny | SR 7  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Dancing Pokémon. It relaxes its opponents with
  its elegant dancing. When they let their guard down,
  it showers them with psychic energy.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Performance
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  Resistances: Fighting, Grass, Psychic
  Immunities: Ground
  Dancer: If any creature within sight of this Pokémon
  activates a move with Dance in its name, this
  Pokémon may immediately use one of its moves as
  a reaction.
  Form Change: This Pokémon's default form is Pa'u
  Style, but can change by giving it a certain kind of
  Nectar. Yellow Nectar changes it to Pom-Pom Style,
  Red Nectar changes it to Baile Style, Purple Nectar
  changes it to Sensu Style, and Pink Nectar reverts its
  form to Pa'u Style.
  Starting Moves: Pound, Growl, Peck, Helping Hand,
  Air Cutter  
  Level 6: Baton Pass, Feather Dance  
  Level 10: Double Slap, Teeter Dance, Roost  
  Level 14: Captivate, Air Slash, Revelation Dance  
  Level 18: Mirror Move, Agility, Hurricane
  TM: 01, 04, 06, 10, 12, 17, 19, 20, 21, 27, 32, 37,
  40, 42, 44, 45, 48, 51, 60, 62, 63, 75, 76, 87, 88,
  89, 90, 100
  Egg Moves: Captivate, Pluck, Safeguard, Tailwind
  
  22
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Oricorio Sensu Style
  Oricorio Sensu Style
  #741
  #741
  Type: Ghost/Flying  
  Classification: Tiny | SR 7  
  Minimum Level Found: 5  
  Egg Group: Flying  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Dancing Pokémon. It charms its opponents
  with its refined dancing. When they let their guard
  down, it places a curse on them that will bring on
  their demise.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Performance
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
  Resistances: Bug, Grass, Poison
  Immunities: Fighting, Ground, Normal
  Dancer: If any creature within sight of this Pokémon
  activates a move with Dance in its name, this
  Pokémon may immediately use one of its moves as
  a reaction.
  Form Change: This Pokémon's default form is Sensu
  Style, but can change by giving it a certain kind of
  Nectar. Yellow Nectar changes it to Pom-Pom Style,
  Pink Nectar changes it to Pa'u Style, Red Nectar
  changes it to Baile Style, and Purple Nectar reverts
  its form to Sensu Style.
  Starting Moves: Pound, Growl, Peck, Helping Hand,
  Air Cutter 
  Level 6: Baton Pass, Feather Dance  
  Level 10: Double Slap, Teeter Dance, Roost  
  Level 14: Captivate, Air Slash, Revelation Dance  
  Level 18: Mirror Move, Agility, Hurricane
  TM: 01, 04, 06, 10, 12, 17, 19, 20, 21, 27, 32, 37,
  40, 42, 44, 45, 48, 51, 60, 62, 63, 75, 76, 87, 88,
  89, 90, 100
  Egg Moves: Captivate, Pluck, Safeguard, Tailwind
  Cutiefly #742
  Cutiefly #742
  Type: Bug/Fairy  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Bug, Fairy  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Bee Fly Pokémon. Nectar and pollen are its
  favorite fare. In fields of flowers, it gets into
  skirmishes with Butterfree over food.
  Armor Class: 13
  Hit Points: 16 | Hit Dice: d6
  Speed: 5ft. walking, 25ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Insight
  Saving Throws: Charisma
  Vulnerabilities: Fire, Flying, Poison, Rock, Steel
  Resistances: Bug, Dark, Fighting, Grass, Ground
  Immunities: Dragon
  Honey Gather: At the end of each battle, this
  Pokémon may roll a d20 + its proficiency bonus. On
  a result of 20 or higher, its trainer adds a Honey to
  their inventory.
  Shield Dust: Once per long rest, this Pokémon can
  ignore a negative status condition that results from
  an enemy move.
  Hidden Ability
  Hidden Ability
  Sweet Veil: Any ally within 15 feet of this Pokémon
  is immune to the sleep condition.
  Evolution: Cutiefly can evolve into Ribombee at level
  7 and above. When it evolves, its health increases by
  double its level, and it gains 11 points to add to its
  ability scores (max 20).
  Starting Moves: Absorb, Fairy Wind  
  Level 2: Stun Spore, Struggle Bug, Silver Wind  
  Level 6: Draining Kiss, Sweet Scent  
  Level 10: Bug Buzz, Dazzling Gleam  
  Level 14: Aromatherapy, Quiver Dance
  TM: 04, 06, 10, 11, 16, 17, 19, 20, 21, 27, 28, 29,
  32, 33, 40, 42, 44, 45, 46, 48, 53, 62, 77, 83, 85,
  87, 88, 89, 90, 99, 100
  Egg Moves: Baton Pass, Bestow, Moonblast, Powder,
  Skill Swap, Speed Swap, Sticky Web
  
  23
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Ribombee #743
  Ribombee #743
  Type: Bug/Fairy  
  Classification: Tiny | SR 7  
  Minimum Level Found: 5  
  Egg Group: Bug, Fairy  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Bee Fly Pokémon. Rain makes pollen damp, so
  Ribombee hates rain. When it sees ominous clouds,
  it finds a hollow in a tree, where it waits stock-still.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 10ft. walking, 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Insight, Acrobatics
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Fire, Flying, Poison, Rock, Steel
  Resistances: Bug, Dark, Fighting, Grass, Ground
  Immunities: Dragon
  Honey Gather: At the end of each battle, this
  Pokémon may roll a d20 + its proficiency bonus. On
  a result of 20 or higher, its trainer adds a Honey to
  their inventory.
  Shield Dust: Once per long rest, this Pokémon can
  ignore a negative status condition that results from
  an enemy move.
  Hidden Ability
  Hidden Ability
  Sweet Veil: Any ally within 15 feet of this Pokémon
  is immune to the sleep condition.
  Starting Moves: Absorb, Fairy Wind, Pollen Puff,
  Struggle Bug, Stun Spore, Silver Wind 
  Level 6: Draining Kiss, Sweet Scent  
  Level 10: Bug Buzz 
  Level 14: Dazzling Gleam  
  Level 18: Aromatherapy, Quiver Dance
  TM: 04, 06, 10, 11, 16, 17, 19, 20, 21, 27, 28, 29,
  32, 33, 40, 42, 44, 45, 46, 48, 53, 62, 77, 83, 85,
  87, 88, 89, 90, 99, 100
  Rockruff #744
  Rockruff #744
  Type: Rock  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Puppy Pokémon. As they develop, their
  disposition grows more violent and aggressive.
  Many Trainers find them too much to handle and
  abandon them.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  Resistances: Fire, Flying, Normal, Poison
  Senses: Darkvision 30ft
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Vital Spirit: This Pokémon cannot be put to sleep.
  Hidden Ability
  Hidden Ability
  Steadfast: Once per long rest, when this Pokémon
  fails a saving throw against a negative condition, it
  can choose to pass instead.
  Evolution: Starting at level 9, Rockruff can evolve
  into Lycanroc Midday Form during the morning,
  Lycanroc Dusk Form in the afternoon, or Lycanroc
  Midnight Form at night. When it evolves, its health
  increases by double its level, and it gains 14 points
  to add to its ability scores (max 20).
  Starting Moves: Leer, Tackle, Sand Attack  
  Level 2: Bite, Howl  
  Level 6: Rock Throw, Odor Sleuth 
  Level 10: Rock Tomb, Roar, Stealth Rock  
  Level 14: Rock Slide, Scary Face, Crunch  
  Level 18: Rock Climb, Stone Edge
  TM: 05, 06, 10, 12, 17, 21, 27, 32, 39, 42, 44, 45,
  48, 49, 69, 71, 80, 87, 88, 90, 95, 100
  Egg Moves: Crush Claw, Fire Fang, Sucker Punch,
  Thrash, Thunder Fang
  
  24
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Lycanroc Midday Form
  Lycanroc Midday Form
  #745
  #745
  Type: Rock  
  Classification: Small | SR 9  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Wolf Pokémon. The sharp rocks in its mane can
  cut like knives. Lycanroc wears its prey down by
  degrees before finishing them off.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Dexterity, Constitution
  Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  Resistances: Fire, Flying, Normal, Poison
  Senses: Darkvision 75ft
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Sand Rush: This Pokémon is immune to Sandstorm
  damage, and its speed is doubled in desert terrain,
  or during a Sandstorm.
  Hidden Ability
  Hidden Ability
  Steadfast: Once per long rest, when this Pokémon
  fails a saving throw against a negative condition, it
  can choose to pass instead.
  Starting Moves: Accelerock, Bite, Leer, Quick Attack,
  Quick Guard, Sand Attack, Tackle, Howl  
  Level 6: Rock Throw, Odor Sleuth  
  Level 10: Rock Tomb, Roar, Stealth Rock  
  Level 14: Rock Slide, Scary Face, Crunch  
  Level 18: Rock Climb, Stone Edge
  TM: 05, 06, 08, 10, 12, 17, 21, 27, 32, 39, 42, 44,
  45, 48, 49, 69, 71, 80, 87, 88, 90, 95, 100
  Lycanroc Midnight
  Lycanroc Midnight
  Form #745
  Form #745
  Type: Rock  
  Classification: Small | SR 9  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Wolf Pokémon. It has no problem ignoring
  orders it doesn’t like. It doesn’t seem to mind
  getting hurt at all—as long as it can finish off its
  opponent.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  Resistances: Fire, Flying, Normal, Poison
  Senses: Darkvision 75ft
  Keen Eye: This Pokémon ignores disadvantage when
  it relates to sight.
  Sand Rush: This Pokémon is immune to Sandstorm
  damage, and its speed is doubled in desert terrain,
  or during a Sandstorm.
  Hidden Ability
  Hidden Ability
  No Guard: Any attack made by or against this
  Pokémon has advantage.
  Starting Moves: Bite, Counter, Leer, Reversal, Sand
  Attack, Tackle, Taunt, Howl  
  Level 6: Rock Throw, Odor Sleuth 
  Level 10: Rock Tomb, Roar, Stealth Rock  
  Level 14: Rock Slide, Scary Face, Crunch  
  Level 18: Rock Climb, Stone Edge
  TM: 05, 06, 08, 10, 12, 17, 21, 27, 32, 39, 42, 44,
  45, 48, 49, 69, 71, 80, 87, 88, 90, 95, 100
  
  25
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Lycanroc Dusk Form
  Lycanroc Dusk Form
  #745
  #745
  Type: Rock  
  Classification: Small | SR 9  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Wolf Pokémon. Bathed in the setting sun of
  evening, Lycanroc has undergone a special kind of
  evolution. An intense fighting spirit underlies its
  calmness.
  Armor Class: 15
  Hit Points: 55 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Grass, Ground, Steel, Water
  Resistances: Fire, Flying, Normal, Poison
  Senses: Darkvision 75ft
  Tough Claws: A successful melee attack by this
  Pokémon automatically gets STAB, regardless of its
  type. If it would normally get STAB, double the STAB
  bonus when adding to damage.
  Starting Moves: Accelerock, Bite, Counter, Leer, Sand
  Attack, Tackle, Thrash, Howl  
  Level 6: Rock Throw, Odor Sleuth  
  Level 10: Rock Tomb, Roar, Stealth Rock  
  Level 14: Rock Slide, Scary Face, Crunch  
  Level 18: Rock Climb, Stone Edge
  TM: 05, 06, 08, 10, 12, 17, 21, 27, 32, 39, 42, 44,
  45, 48, 49, 69, 71, 80, 87, 88, 90, 95, 100
  Wishiwashi Solo Form
  Wishiwashi Solo Form
  #746
  #746
  Type: Water  
  Classification: Tiny | SR 5  
  Minimum Level Found: 1  
  Egg Group: Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Small Fry Pokémon. They’re weak, so they move
  in schools. However, they can also often be seen all
  alone, having strayed from the school.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d8
  Speed: 5ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  8 (-1) 9 (-1) 10 (+0) 6 (-2)
  10 (+0)
  10 (+0)
  Proficient Skills: None
  Saving Throws: None
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Schooling: Beginning at level 5, this Pokémon may
  change to School Form as a free action when it
  begins its turn above 25% of its maximum health.
  In School Form, the Pokémon adds 5 to its AC and
  Strength, Dexterity, and Constitution ability scores
  (Additional CON does not alter this Pokemon's HP
  in this form). The Pokémon reverts back to Solo
  Form when it falls below 25% of maximum health,
  and must complete a short rest before activating
  this ability again.
  Starting Moves: Growl, Water Gun  
  Level 2: Helping Hand, Feint Attack  
  Level 6: Brine, Aqua Ring, Tearful Look  
  Level 10: Take Down, Dive  
  Level 14: Beat Up, Aqua Tail, Double-Edge  
  Level 18: Soak, Endeavor, Hydro Pump
  TM: 06, 07, 10, 13, 17, 18, 21, 26, 27, 32, 42, 44,
  45, 48, 55, 78, 87, 88, 89, 90, 94, 98, 100
  Egg Moves: Mist, Muddy Water, Water Pulse, Water
  Sport, Whirlpool
  
  26
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Wishiwashi School
  Wishiwashi School
  Form #746
  Form #746
  Type: Water  
  Classification: Huge | SR 5  
  Minimum Level Found: 1  
  Egg Group: Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Small Fry Pokémon. Wishiwashi assemble in
  this formation to face off against strong foes. It
  boasts a strength that earned it the name “demon of
  the sea.”
  Armor Class: 18
  Hit Points: 18 | Hit Dice: d8
  Speed: 5ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Intimidation
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Schooling: Beginning at level 5, this Pokémon may
  change to School Form as a free action when it
  begins its turn above 25% of its maximum health.
  In School Form, the Pokémon adds 5 to its AC and
  Strength, Dexterity, and Constitution ability scores
  (Additional CON does not alter this Pokemon's HP
  in this form). The Pokémon reverts back to Solo
  Form when it falls below 25% of maximum health,
  and must complete a short rest before activating
  this ability again.
  Starting Moves: Growl, Water Gun  
  Level 2: Helping Hand, Feint Attack  
  Level 6: Brine, Aqua Ring, Tearful Look  
  Level 10: Take Down, Dive  
  Level 14: Beat Up, Aqua Tail, Double-Edge  
  Level 18: Soak, Endeavor, Hydro Pump
  TM: 06, 07, 10, 13, 17, 18, 21, 26, 27, 32, 42, 44,
  45, 48, 55, 78, 87, 88, 89, 90, 94, 98, 100
  Mareanie #747
  Mareanie #747
  Type: Poison/Water  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Brutal Star Pokémon. They eat Corsola
  branches, so Mareanie are hated by craftsmen who
  work with Corsola branches that have naturally fallen
  off.
  Armor Class: 14
  Hit Points: 19 | Hit Dice: d8
  Speed: 10ft. walking, 20ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Medicine
  Saving Throws: Constitution
  Vulnerabilities: Electric, Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
  Steel, Water
  Merciless: When this Pokémon makes a successful
  attack roll against a Poisoned Pokemon, treat that
  attack as a critical hit.
  Limber: This Pokémon is immune to being
  paralyzed.
  Hidden Ability
  Hidden Ability
  Regenerator: Once per long rest, this Pokémon
  regains hit points equal to its level when it returns
  to its Pokéball.
  Evolution: Mareanie can evolve into Toxapex at level
  10 and above. When it evolves, its health increases
  by double its level, and it gains 11 points to add to
  its ability scores (max 20).
  Starting Moves: Poison Sting 
  Level 2: Peck, Bite, Toxic Spikes  
  Level 6: Wide Guard, Toxic  
  Level 10: Venoshock, Spike Cannon  
  Level 14: Recover, Poison Jab, Venom Drench  
  Level 18: Pin Missile, Liquidation
  TM: 06, 07, 09, 10, 13, 14, 17, 18, 20, 21, 27, 32,
  34, 36, 42, 44, 45, 48, 55, 66, 79, 83, 84, 87, 88,
  90, 94, 100
  Egg Moves: Haze, Spit Up, Stockpile, Swallow
  
  27
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Toxapex #748
  Toxapex #748
  Type: Poison/Water  
  Classification: Small | SR 12  
  Minimum Level Found: 8  
  Egg Group: Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Brutal Star Pokémon. To attack, this Pokémon
  sends toxic spikes flying at its enemies. Ones that
  come close get mown down by the claws on its feet.
  Armor Class: 20
  Hit Points: 97 | Hit Dice: d10
  Speed: 10ft. walking, 20ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Medicine
  Saving Throws: Constitution
  Vulnerabilities: Electric, Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
  Steel, Water
  Merciless: This Pokémon doubles their damage dice
  when dealing damage to an opponent that is
  poisoned.
  Limber: This Pokémon is immune to being
  paralyzed.
  Hidden Ability
  Hidden Ability
  Regenerator: Once per long rest, this Pokémon
  regains hit points equal to its level when it returns
  to its Pokéball.
  Starting Moves: Baneful Bunker, Bite, Peck, Poison
  Sting, Toxic Spikes, Wide Guard, Toxic  
  Level 10: Venoshock, Spike Cannon  
  Level 14: Recover, Poison Jab  
  Level 18: Venom Drench, Pin Missile, Liquidation
  TM: 06, 07, 109, 10, 13, 14, 17, 18, 20, 21, 27,
  32, 34, 36, 42, 44, 45, 48, 55, 66, 79, 83, 84, 87,
  88, 90, 94, 100
  Mudbray #749
  Mudbray #749
  Type: Ground  
  Classification: Small | SR 2  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Donkey Pokémon. It loves playing in the mud. If
  it isn’t showered with mud on a daily basis, it gets
  stressed out and stops listening to its Trainer.
  Armor Class: 14
  Hit Points: 20 | Hit Dice: d8
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Strength
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Own Tempo: This Pokémon is immune to becoming
  confused.
  Stamina: When this Pokémon is damaged by a move,
  increase its AC by 2 until the start of its next turn.
  This ability does not stack and will remain in effect if
  the Pokémon is successfully attacked multiple turns
  in a row.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Evolution: Mudbray can evolve into Mudsdale at
  level 8 and above. When it evolves, its health
  increases by double its level, and it gains 11 points
  to add to its ability scores (max 20).
  Starting Moves: Mud-Slap, Mud Sport  
  Level 2: Rototiller, Bulldoze  
  Level 6: Double Kick, Stomp, Bide  
  Level 10: High Horsepower, Iron Defense, Heavy
  Slam  
  Level 14: Counter, Earthquake  
  Level 18: Mega Kick, Superpower
  TM: 05, 06, 10, 17, 21, 26, 27, 32, 37, 39, 42, 44,
  45, 47, 48, 66, 78, 80, 87, 88, 90, 100
  Egg Moves: Double-Edge, Fissure, Roar, Smack
  Down
  
  28
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Mudsdale #750
  Mudsdale #750
  Type: Ground  
  Classification: Large | SR 10  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Draft Horse Pokémon. It remains calm and
  unmoving no matter the situation. It mixes dirt with
  the saliva in its mouth to make a special kind of
  mud.
  Armor Class: 16
  Hit Points: 66 | Hit Dice: d12
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 12 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Strength, Constitution
  Vulnerabilities: Grass, Ice, Water
  Resistances: Poison, Rock
  Immunities: Electric
  Own Tempo: This Pokémon is immune to becoming
  confused.
  Stamina: When this Pokémon is damaged by a move,
  increase its AC by 2 until the start of its next turn.
  This ability does not stack and will remain in effect if
  the Pokémon is successfully attacked multiple turns
  in a row.
  Hidden Ability
  Hidden Ability
  Inner Focus: This Pokémon is immune to flinching.
  Starting Moves: Bulldoze, Mud-Slap, Mud Sport,
  Rototiller  
  Level 6: Double Kick, Stomp, Bide  
  Level 10: High Horsepower, Iron Defense  
  Level 14: Heavy Slam, Counter  
  Level 18: Earthquake, Mega Kick, Superpower
  TM: 05, 06, 10, 17, 21, 26, 27, 32, 37, 39, 42, 44,
  45, 47, 48, 66, 78, 80, 87, 88, 90, 100
  Dewpider #751
  Dewpider #751
  Type: Water/Bug  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Water 1, Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Water Bubble Pokémon. When two Dewpider
  meet, they display their water bubbles to each other.
  Then the one with the smaller bubble gets out of
  the other’s way.
  Armor Class: 13
  Hit Points: 18 | Hit Dice: d6
  Speed: 15ft. walking, 25ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Sleight of Hand
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Flying, Rock
  Resistances: Fighting, Ground, Ice, Steel, Water
  Water Bubble: This Pokémon is resistant to fire-type
  damage and immune to the burned condition.
  Hidden Ability
  Hidden Ability
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Evolution: Dewpider can evolve into Araquanid at
  level 7 and above. When it evolves, its health
  increases by double its level, and it gains 12 points
  to add to its ability scores (max 20).
  Starting Moves: Bubble, Water Sport  
  Level 2: Infestation, Spider Web, Bug Bite  
  Level 6: Bubble Beam, Bite  
  Level 10: Aqua Ring, Leech Life, Crunch  
  Level 14: Lunge, Mirror Coat  
  Level 18: Liquidation, Entrainment
  TM: 06, 10, 13, 14, 17, 18, 21, 27, 28, 32, 42, 44,
  45, 48, 55, 79, 81, 83, 84, 87, 88, 90, 94, 98, 100
  Egg Moves: Aurora Beam, Power Split, Spit Up,
  Sticky Web, Stockpile
  
  29
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Araquanid #752
  Araquanid #752
  Type: Water/Bug  
  Classification: Large | SR 10  
  Minimum Level Found: 5  
  Egg Group: Water 1, Bug  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Water Bubble Pokémon. It usually passes its
  time in the water. When its belly is full, it stores its
  subdued prey in the water bubble on its head.
  Armor Class: 17
  Hit Points: 60 | Hit Dice: d10
  Speed: 25ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Sleight of Hand
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Electric, Flying, Rock
  Resistances: Fighting, Ground, Ice, Steel, Water
  Water Bubble: This Pokémon is resistant to fire-type
  damage and immune to the burned condition.
  Hidden Ability
  Hidden Ability
  Water Absorb: This Pokémon takes no damage from
  water or water-type attacks. Instead, half of any
  water damage done is absorbed, restoring the
  Pokémon's HP.
  Starting Moves: Bubble, Bug Bite, Infestation, Soak,
  Spider Web, Wide Guard  
  Level 6: Bubble Beam, Bite  
  Level 10: Aqua Ring  
  Level 14: Leech Life, Crunch  
  Level 18: Lunge, Mirror Coat, Liquidation,
  Entrainment
  TM: 06, 10, 13, 14, 17, 18, 21, 27, 28, 32, 42, 44,
  45, 48, 55, 79, 81, 83, 84, 87, 88, 90, 94, 98, 100
  Fomantis #753
  Fomantis #753
  Type: Grass  
  Classification: Tiny | SR 1/8  
  Minimum Level Found: 1  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Sickle Grass Pokémon. When the sun rises,
  Fomantis spreads its four leaves and bathes in the
  sunlight. The tip of its head has a pleasant aroma.
  Armor Class: 11
  Hit Points: 16 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 11 (+0) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Hidden Ability
  Hidden Ability
  Contrary: Moves that affect this Pokémon's stats
  have the opposite effect. (For example, Defense
  Curl would lower AC by 4. Growl would increase its
  attack by +1)
  Evolution: Fomantis can evolve into Lurantis at level
  9 and above during the day. When it evolves, its
  health increases by double its level, and it gains 12
  points to add to its ability scores (max 20).
  Starting Moves: Fury Cutter  
  Level 2: Leafage, Razor Leaf  
  Level 6: Growth, Ingrain  
  Level 10: Leaf Blade, Synthesis, Slash  
  Level 14: Sweet Scent, Solar Beam  
  Level 18: Sunny Day
  TM: 06, 11, 17, 20, 21, 22, 27, 28, 32, 42, 44, 45,
  48, 53, 54, 56, 66, 75, 81, 84, 86, 87, 88, 90, 96,
  100
  Egg Moves: Aromatherapy, Defog, Giga Drain, Leaf
  Storm, Weather Ball
  
  30
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Lurantis #754
  Lurantis #754
  Type: Grass  
  Classification: Small | SR 10  
  Minimum Level Found: 8  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Bloom Sickle Pokémon. For self-protection, it
  pretends to be a bug Pokémon. Both of its arms
  bear keen-edged petals.
  Armor Class: 16
  Hit Points: 72 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Hidden Ability
  Hidden Ability
  Contrary: Moves that affect this Pokémon's stats
  have the opposite effect. (For example, Defense
  Curl would lower AC by 4. Growl would increase its
  attack by +1)
  Starting Moves: Fury Cutter, Growth, Leafage, Night
  Slash, Petal Blizzard, Razor Leaf, X-Scissor, Ingrain  
  Level 10: Leaf Blade, Synthesis, Slash  
  Level 14: Sweet Scent  
  Level 18: Solar Blade, Solar Beam, Sunny Day
  TM: 06, 11, 17, 20, 21, 22, 27, 28, 32, 42, 44, 45,
  48, 53, 54, 56, 66, 75, 81, 84, 86, 87, 88, 90, 96,
  100
  Morelull #755
  Morelull #755
  Type: Grass/Fairy  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Illuminating Pokémon. It scatters its shining
  spores around itself. Even though they’re dangerous,
  nighttime tours of forests where Morelull live are
  popular.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 10ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Charisma
  Vulnerabilities: Fire, Flying, Ice, Poison, Steel
  Resistances: Dark, Electric, Fighting, Grass, Ground,
  Water
  Immunities: Dragon
  Senses: Tremorsense 25ft
  Illuminate: This Pokémon knows the Light cantrip
  and can cast it at will.
  Effect Spore: When hit by a melee attack, roll a d4.
  On a 4, deal an amount of grass damage equal to
  your proficiency modifier to your attacker.
  Hidden Ability
  Hidden Ability
  Rain Dish: In rainy conditions, this Pokémon heals
  for an amount of HP equal to its proficiency bonus
  at the end of each of its turns.
  Evolution: Morelull can evolve into Shiinotic at level
  7 and above. When it evolves, its health increases by
  double its level, and it gains 12 points to add to its
  ability scores (max 20).
  Starting Moves: Absorb, Astonish  
  Level 2: Flash, Moonlight  
  Level 6: Mega Drain, Sleep Powder, Ingrain  
  Level 10: Confuse Ray, Giga Drain, Strength Sap  
  Level 14: Spore, Moonblast  
  Level 18: Dream Eater, Spotlight
  TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 44,
  45, 48, 53, 73, 85, 86, 87, 88, 90, 96, 99, 100
  Egg Moves: Amnesia, Growth, Leech Seed, Poison
  Powder, Stun Spore
  
  31
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Shiinotic #756
  Shiinotic #756
  Type: Grass/Fairy  
  Classification: Small | SR 8  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Illuminating Pokémon. It puts its prey to sleep
  and siphons off their vitality through the tip of its
  arms. If one of its kind is weakened, it helps by
  sending it vitality.
  Armor Class: 15
  Hit Points: 60 | Hit Dice: d10
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Fire, Flying, Ice, Poison, Steel
  Resistances: Dark, Electric, Fighting, Grass, Ground,
  Water
  Immunities: Dragon
  Senses: Tremorsense 40ft
  Illuminate: This Pokémon knows the Light cantrip
  and can cast it at will.
  Effect Spore: When hit by a melee attack, roll a d4.
  On a 4, deal an amount of grass damage equal to
  your proficiency modifier to your attacker.
  Hidden Ability
  Hidden Ability
  Rain Dish: In rainy conditions, this Pokémon heals
  for an amount of HP equal to its proficiency bonus
  at the end of each of its turns.
  Starting Moves: Absorb, Astonish, Flash, Moonlight  
  Level 6: Mega Drain, Sleep Powder, Ingrain  
  Level 10: Confuse Ray, Giga Drain  
  Level 14: Strength Sap, Spore  
  Level 18: Moonblast, Dream Eater, Spotlight
  TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 44,
  45, 48, 53, 73, 85, 86, 87, 88, 90, 96, 99, 100
  Salandit #757
  Salandit #757
  Type: Poison/Fire  
  Classification: Tiny | SR 1/2  
  Minimum Level Found: 1  
  Egg Group: Monster, Dragon  
  Gender Rate: 87% M / 13% F  
  Evolution Stage: 1/2 | 3 ASI (F) || 1/1 | 4 ASI (M)
   
  The Toxic Lizard Pokémon. The males will do
  whatever the females tell them. They give the
  females most of their food. Due to malnutrition, the
  males can’t evolve.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 30ft. walking, 25ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Stealth, Deception
  Saving Throws: Dexterity
  Vulnerabilities: Ground, Psychic, Rock, Water
  Resistances: Bug, Fairy, Fighting, Fire, Grass, Ice,
  Poison, Steel
  Corrosion: This Pokémon's moves ignore the poison
  immunity of creatures granted by their Pokémon
  type, and can inflict the poisoned status on poison
  and steel type creatures. If the target’s secondary
  type gives it vulnerability or resistance to the
  damage, it follows the secondary type for that
  effect.
  Hidden Ability
  Hidden Ability
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Evolution: A female Salandit can evolve into Salazzle
  at level 9 and above. When it evolves, its health
  increases by double its level, and it gains 10 points
  to add to its ability scores (max 20).
  Starting Moves: Poison Gas, Scratch  
  Level 2: Ember, Sweet Scent, Dragon Rage  
  Level 6: Smog, Double Slap  
  Level 10: Flame Burst, Toxic, Nasty Plot  
  Level 14: Venoshock, Flamethrower  
  Level 18: Venom Drench, Dragon Pulse
  TM: 02, 06, 09, 10, 12, 17, 21, 27, 28, 32, 34, 35,
  36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 56, 61, 65,
  84, 87, 88, 90, 100
  Egg Moves: Belch, Fake Out, Knock Off, Sand Attack,
  Snatch
  
  32
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Salazzle #758
  Salazzle #758
  Type: Poison/Fire  
  Classification: Small | SR 10  
  Minimum Level Found: 8  
  Egg Group: Monster, Dragon  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Toxic Lizard Pokémon. Salazzle lives deep in
  caves and forces the Salandit it has attracted with its
  pheromones to serve it.
  Armor Class: 15
  Hit Points: 72 | Hit Dice: d10
  Speed: 35ft. walking, 30ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Stealth, Deception
  Saving Throws: Dexterity, Wisdom
  Vulnerabilities: Ground, Psychic, Rock, Water
  Resistances: Bug, Fairy, Fighting, Fire, Grass, Ice,
  Poison, Steel
  Corrosion: This Pokémon's moves ignore the poison
  immunity of creatures granted by their Pokémon
  type, and can inflict the poisoned status on poison
  and steel type creatures. If the target’s secondary
  type gives it vulnerability or resistance to the
  damage, it follows the secondary type for that
  effect.
  Hidden Ability
  Hidden Ability
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Starting Moves: Captivate, Disable, Ember, Encore,
  Poison Gas, Pound, Swagger, Sweet Scent, Torment,
  Dragon Rage, Smog, Double Slap  
  Level 10: Flame Burst, Toxic, Nasty Plot  
  Level 14: Venoshock  
  Level 18: Flamethrower, Venom Drench, Dragon
  Pulse
  TM: 02, 06, 09, 10, 12, 17, 21, 27, 28, 32, 34, 35,
  36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 56, 61, 65,
  84, 87, 88, 90, 100
  Stufful #759
  Stufful #759
  Type: Normal/Fighting  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Flailing Pokémon. It boasts power enough to
  split large trees in half. The organ on its rear releases
  an odor that it uses to communicate with others of
  its kind.
  Armor Class: 13
  Hit Points: 20 | Hit Dice: d8
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength
  Vulnerabilities: Fairy, Fighting, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Immunities: Ghost
  Fluffy: This Pokemon is vulnerable to fire-type
  moves, but takes half damage from any melee attack
  (that isn't fire-type).
  Klutz: This Pokémon cannot hold an item.
  Hidden Ability
  Hidden Ability
  Cute Charm: Once per short rest, you can impose
  disadvantage on an enemy attack roll of your choice.
  Evolution: Stufful can evolve into Bewear at level 8
  and above. When it evolves, its health increases by
  double its level, and it gains 12 points to add to its
  ability scores (max 20).
  Starting Moves: Leer, Tackle  
  Level 2: Bind, Baby-Doll Eyes  
  Level 6: Brutal Swing, Flail  
  Level 10: Payback, Take Down, Hammer Arm  
  Level 14: Thrash, Pain Split  
  Level 18: Double-Edge, Superpower
  TM: 01, 05, 06, 08, 10, 12, 17, 21, 26, 27, 31, 32,
  39, 40, 42, 44, 45, 47, 48, 52, 56, 59, 66, 75, 78,
  80, 87, 88, 90, 100
  Egg Moves: Defense Curl, Force Palm, Rollout,
  Stomp
  
  33
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Bewear #760
  Bewear #760
  Type: Normal/Fighting  
  Classification: Medium | SR 10  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Strong Arm Pokémon. It waves its hands wildly
  in intimidation and warning. Life is over for anyone
  who doesn’t run away as fast as possible.
  Armor Class: 14
  Hit Points: 71 | Hit Dice: d12
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Athletics
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fairy, Fighting, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Immunities: Ghost
  Fluffy: This Pokemon is vulnerable to fire-type
  moves, but takes half damage from any melee attack
  (that isn't fire-type).
  Klutz: This Pokémon cannot hold an item.
  Hidden Ability
  Hidden Ability
  Unnerve: Opponents in combat with this Pokémon
  cannot eat held berries.
  Starting Moves: Baby-Doll Eyes, Bind, Leer, Payback,
  Tackle, Brutal Swing  
  Level 6: Endure, Strength  
  Level 10: Take Down, Flail  
  Level 14: Hammer Arm, Thrash  
  Level 18: Pain Split, Double-Edge, Superpower
  TM: 01, 02, 05, 06, 08, 10, 12, 17, 21, 26, 27, 31,
  32, 39, 40, 42, 44, 45, 47, 48, 52, 56, 59, 65, 66,
  68, 75, 78, 80, 87, 88, 90, 100
  Bounsweet #761
  Bounsweet #761
  Type: Grass  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Grass  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Fruit Pokémon. Because of its sweet, delicious
  aroma, bird Pokémon are always after it, but it’s not
  intelligent enough to care.
  Armor Class: 12
  Hit Points: 16 | Hit Dice: d6
  Speed: 10ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  10 (+0) 9 (-1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Hidden Ability
  Hidden Ability
  Sweet Veil: Any ally within 15 feet of this Pokémon
  is immune to the sleep condition.
  Evolution: Bounsweet can evolve into Steenee at
  level 6 and above. When it evolves, its health
  increases by double its level, and it gains 9 points to
  add to its ability scores (max 20).
  Starting Moves: Splash, Play Nice  
  Level 2: Rapid Spin, Razor Leaf  
  Level 6: Sweet Scent, Magical Leaf  
  Level 10: Flail, Teeter Dance, Aromatic Mist  
  Level 14: Aromatherapy
  TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42,
  44, 45, 48, 53, 86, 87, 88, 90, 96, 99, 100
  Egg Moves: Acupressure, Charm, Feint, Grass
  Whistle, Play Rough, Synthesis
  
  34
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Steenee #762
  Steenee #762
  Type: Grass  
  Classification: Small | SR 3  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Fruit Pokémon. It’s protected by its hard sepals,
  so it plays with bird Pokémon without worry. They
  peck it relentlessly, but it doesn’t care.
  Armor Class: 13
  Hit Points: 45 | Hit Dice: d8
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  11 (+0) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Nature
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Oblivious: This Pokémon is immune to moves that
  attempt to charm or taunt it.
  Hidden Ability
  Hidden Ability
  Sweet Veil: Any ally within 15 feet of this Pokémon
  is immune to the sleep condition.
  Evolution: Steenee can evolve into Tsareena at the
  time it learns Stomp. When it evolves, its health
  increases by double its level, and it gains 14 points
  to add to its ability scores (max 20).
  Starting Moves: Flail, Play Nice, Rapid Spin, Razor
  Leaf, Splash  
  Level 6: Sweet Scent, Magical Leaf  
  Level 10: Stomp  
  Level 14: Teeter Dance, Aromatic Mist 
  Level 18: Aromatherapy, Leaf Storm
  TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42,
  44, 45, 48, 53, 86, 87, 88, 90, 96, 99, 100
  Tsareena #763
  Tsareena #763
  Type: Grass  
  Classification: Small | SR 13  
  Minimum Level Found: 10  
  Egg Group: Grass  
  Gender Rate: 0% M / 100% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Fruit Pokémon. A master of grand and beautiful
  kicks, it can knock out even kickboxing champions
  with a single blow.
  Armor Class: 17
  Hit Points: 107 | Hit Dice: d10
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Nature, Survival
  Saving Throws: Dexterity
  Vulnerabilities: Bug, Fire, Flying, Ice, Poison
  Resistances: Electric, Grass, Ground, Water
  Leaf Guard: This Pokémon does not suffer from any
  negative status ailments in harsh sunlight.
  Queenly Majesty: Creatures within line of sight of
  this Pokémon cannot use bonus actions to activate
  Moves. Moves that would normally have a Move
  Time of "1 bonus action" instead have a Move Time
  of "1 action".
  Hidden Ability
  Hidden Ability
  Sweet Veil: Any ally within 15 feet of this Pokémon
  is immune to the sleep condition.
  Starting Moves: Flail, Play Nice, Power Whip, Rapid
  Spin, Razor Leaf, Splash, Swagger, Trop Kick, Sweet
  Scent, Magical Leaf, Stomp  
  Level 14: Teeter Dance, Aromatic Mist  
  Level 18: Aromatherapy, Leaf Storm, High Jump Kick
  TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42,
  44, 45, 47, 48, 53, 56, 62, 66, 68, 86, 87, 88, 89,
  90, 96, 99, 100
  
  35
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Comfey #764
  Comfey #764
  Type: Fairy  
  Classification: Tiny | SR 9  
  Minimum Level Found: 5  
  Egg Group: Grass  
  Gender Rate: 25% M / 75% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Posy Picker Pokémon. It stretches sticky vines
  out from its head and picks flowers to adorn itself
  with. When it doesn’t have any flowers, it feels
  uneasy.
  Armor Class: 18
  Hit Points: 43 | Hit Dice: d8
  Speed: 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Nature, Medicine
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Poison, Steel
  Resistances: Bug, Dark, Fighting
  Immunities: Dragon
  Flower Veil: Any grass-type ally within 15 feet of this
  Pokémon is immune to new status effects.
  Triage: This Pokémon's healing or draining moves
  have a move time of 1 bonus action.
  Hidden Ability
  Hidden Ability
  Natural Cure: This Pokémon is cured of negative
  status ailments upon returning to its Pokeball.
  Starting Moves: Growth, Wrap, Vine Whip, Helping
  Hand, Draining Kiss, Flower Shield  
  Level 6: Magical Leaf, Synthesis, Leech Seed  
  Level 10: Grass Knot, Sweet Kiss, Floral Healing  
  Level 14: Petal Blizzard, Aromatherapy, Play Rough  
  Level 18: Sweet Scent, Petal Dance, Grassy Terrain
  TM: 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27,
  32, 42, 45, 46, 48, 49, 53, 56, 62, 77, 86, 87, 88,
  89, 90, 92, 96, 99, 100
  Egg Moves: After You, Amnesia, Endure, Lucky Chant
  Oranguru #765
  Oranguru #765
  Type: Normal/Psychic  
  Classification: Medium | SR 10  
  Minimum Level Found: 8  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Sage Pokémon. It normally spends its time
  meditating in the treetops. It throws Poké Balls and
  gives other Pokémon orders as it pleases.
  Armor Class: 16
  Hit Points: 90 | Hit Dice: d12
  Speed: 25ft. walking, 15ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Arcana, Medicine
  Saving Throws: Strength, Wisdom
  Vulnerabilities: Bug, Dark
  Resistances: Psychic
  Immunities: Ghost
  Inner Focus: This Pokémon is immune to flinching.
  Telepathy: This Pokémon cannot be damaged by its
  allies' attacks.
  Hidden Ability
  Hidden Ability
  Symbiosis: This Pokémon may swap held items with
  an ally as a free action, as long as they are within 15
  feet of each other.
  Starting Moves: Confusion, After You, Taunt, Quash,
  Stored Power, Psych Up, Feint Attack  
  Level 10: Nasty Plot, Zen Headbutt, Instruct  
  Level 14: Foul Play, Calm Mind  
  Level 18: Psychic, Future Sight, Trick Room
  TM: 01, 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21,
  24, 26, 27, 29, 30, 31, 32, 33, 42, 44, 48, 52, 53,
  56, 57, 59, 60, 63, 66, 68, 77, 78, 80, 85, 87, 88,
  90, 92, 96, 100
  Egg Moves: Extrasensory, Psychic Terrain, Wonder
  Room
  
  36
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Passimian #766
  Passimian #766
  Type: Fighting  
  Classification: Medium | SR 10  
  Minimum Level Found: 8  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Teamwork Pokémon. They use their saliva to
  stick leaves to their shoulders. You can tell what
  troop they belong to from the position of the leaves.
  Armor Class: 15
  Hit Points: 82 | Hit Dice: d12
  Speed: 35ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Acrobatics, Athletics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fairy, Flying, Psychic
  Resistances: Bug, Dark, Rock
  Receiver: When switched in after an ally faints, this
  Pokémon copies the non-hidden ability of the
  fainted ally until switched out.
  Hidden Ability
  Hidden Ability
  Defiant: While this Pokémon is suffering from a
  negative status effect or stat change imposed by an
  opponent, it gains +2 to all attack rolls.
  Starting Moves: Tackle, Leer, Rock Smash, Focus
  Energy, Beat Up, Scary Face, Take Down  
  Level 10: Bestow, Thrash, Bulk Up  
  Level 14: Double-Edge, Fling  
  Level 18: Close Combat, Reversal, Giga Impact
  TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26,
  27, 30, 31, 32, 39, 40, 42, 44, 45, 46, 47, 48, 52,
  53, 56, 59, 62, 66, 68, 74, 78, 80, 86, 87, 88, 89,
  90, 100
  Egg Moves: Feint, Iron Head, Quick Attack, Quick
  Guard, Seismic Toss, Vital Throw
  Wimpod #767
  Wimpod #767
  Type: Bug/Water  
  Classification: Tiny | SR 1/4  
  Minimum Level Found: 1  
  Egg Group: Bug, Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Turn Tail Pokémon. It will pick up anything it
  finds on the ground. Sometimes it finds coins, so
  Murkrow and Meowth will go after it.
  Armor Class: 12
  Hit Points: 17 | Hit Dice: d6
  Speed: 25ft. walking, 30ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Stealth, Survival
  Saving Throws: Dexterity
  Vulnerabilities: Electric, Flying, Rock
  Resistances: Fighting, Ground, Ice, Steel, Water
  Wimp Out: When a damaging move causes this
  Pokémon to fall below 50% of its maximum HP, it
  MUST disengage and move up to its speed in a
  straight line towards its trainer as a free action. If
  this would put the Pokémon in range of switching
  out, it must do so as another free action if another
  Pokémon is available to replace it.
  Evolution: Wimpod can evolve into Golisopod at
  level 8 and above. When it evolves, its health
  increases by double its level, and it gains 13 points
  to add to its ability scores (max 20).
  Starting Moves: Defense Curl, Sand Attack, Struggle
  Bug
  TM: 06, 07, 10, 12, 17, 18, 21, 27, 28, 32, 42, 44,
  45, 48, 55, 87, 88, 90, 94, 98, 100
  Egg Moves: Aqua Jet, Harden, Metal Claw, Spikes,
  Wide Guard
  
  37
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Golisopod #768
  Golisopod #768
  Type: Bug/Water  
  Classification: Medium | SR 9  
  Minimum Level Found: 5  
  Egg Group: Bug, Water 3  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Hard Scale Pokémon. The shell covering its
  body is as hard as diamond. This Pokémon will do
  anything it takes to win.
  Armor Class: 18
  Hit Points: 50 | Hit Dice: d10
  Speed: 30ft. walking, 35ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Stealth, Athletics
  Saving Throws: Strength, Constitution
  Vulnerabilities: Electric, Flying, Rock
  Resistances: Fighting, Ground, Ice, Steel, Water
  Emergency Exit: At any time this Pokémon is
  damaged when it is at or below 50% of its
  maximum HP, its trainer may switch it out as a free
  action.
  Starting Moves: Defense Curl, First Impression, Sand
  Attack, Spite, Struggle Bug, Rock Smash, Fury
  Cutter, Mud Shot 
  Level 6: Bug Bite, Iron Defense  
  Level 10: Sucker Punch, Slash, Razor Shell  
  Level 14: Pin Missile, Swords Dance  
  Level 18: Liquidation
  TM: 06, 07, 08, 09, 10, 12, 13, 14, 17, 18, 21, 27,
  28, 31, 32, 34, 36, 39, 40, 42, 44, 45, 48, 52, 54,
  55, 56, 65, 66, 68, 75, 77, 79, 80, 81, 84, 87, 88,
  90, 94, 95, 97, 98, 100
  Sandygast #769
  Sandygast #769
  Type: Ghost/Ground  
  Classification: Tiny | SR 1  
  Minimum Level Found: 1  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/2 | 3 ASI
   
  The Sand Heap Pokémon. It likes the shovel on its
  head, so Sandygast will get serious and fight any
  children who come to take it back.
  Armor Class: 13
  Hit Points: 19 | Hit Dice: d8
  Speed: 20ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  14 (+2) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Sleight of Hand, Survival
  Saving Throws: Constitution
  Vulnerabilities: Dark, Ghost, Grass, Ice, Water
  Resistances: Bug, Poison, Rock
  Immunities: Electric, Fighting, Normal
  Senses: Tremorsense 25ft, Darkvision 30ft
  Water Compaction: After being damaged by a water-
  type move, any other damage dealt to this Pokémon
  until the beginning of its next turn is halved.
  Hidden Ability
  Hidden Ability
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Evolution: Sandygast can evolve into Palossand at
  level 11 and above. When it evolves, its health
  increases by double its level, and it gains 11 points
  to add to its ability scores (max 20).
  Starting Moves: Absorb, Harden  
  Level 2: Astonish, Sand Tomb  
  Level 6: Mega Drain, Sand Attack  
  Level 10: Bulldoze, Hypnosis  
  Level 14: Giga Drain, Iron Defense, Shadow Ball  
  Level 18: Earth Power, Shore Up, Sandstorm
  TM: 06, 10, 17, 21, 26, 27, 29, 30, 32, 37, 39, 42,
  44, 45, 48, 53, 69, 71, 78, 80, 83, 87, 88, 90, 100
  Egg Moves: Amnesia, Ancient Power, Curse, Destiny
  Bond, Spit Up, Swallow, Stockpile
  
  38
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Palossand #770
  Palossand #770
  Type: Ghost/Ground  
  Classification: Medium | SR 11  
  Minimum Level Found: 8  
  Egg Group: Amorphous 
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/2 | 3 ASI
   
  The Sand Castle Pokémon. Each of its grains of sand
  has its own will. Palossand eats small Pokémon and
  siphons away their vital essence while they’re still
  alive.
  Armor Class: 16
  Hit Points: 89 | Hit Dice: d12
  Speed: 25ft. burrowing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
  Proficient Skills: Sleight of Hand, Survival
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Dark, Ghost, Grass, Ice, Water
  Resistances: Bug, Poison, Rock
  Immunities: Electric, Fighting, Normal
  Senses: Tremorsense 40ft, Darkvision 50ft
  Water Compaction: After being damaged by a water-
  type move, any other damage dealt to this Pokémon
  until the beginning of its next turn is halved.
  Hidden Ability
  Hidden Ability
  Sand Veil: This Pokémon is immune to Sandstorm
  damage. In addition, its AC increases by 2 in desert
  terrain, or during a Sandstorm.
  Starting Moves: Absorb, Astonish, Harden, Sand
  Tomb, Mega Drain, Sand Attack  
  Level 10: Bulldoze, Hypnosis  
  Level 14: Giga Drain, Iron Defense  
  Level 18: Shadow Ball, Earth Power, Shore Up,
  Sandstorm
  TM: 06, 10, 17, 21, 26, 27, 29, 30, 32, 37, 39, 42,
  44, 45, 48, 53, 69, 71, 78, 80, 83, 87, 88, 90, 100
  Pyukumuku #771
  Pyukumuku #771
  Type: Water  
  Classification: Tiny | SR 6  
  Minimum Level Found: 5  
  Egg Group: Water 1  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Sea Cucumber Pokémon. The tradition known
  as Pyukumuku chucking started from the custom of
  throwing Pyukumuku back into the sea after they
  wash onshore.
  Armor Class: 18
  Hit Points: 43 | Hit Dice: d8
  Speed: 5ft. walking, 10ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival
  Saving Throws: Constitution
  Vulnerabilities: Electric, Grass
  Resistances: Fire, Ice, Steel, Water
  Innards Out: When this Pokémon is knocked out by
  a damaging move, the attacker takes an amount of
  typeless damage equal to the amount of HP lost.
  Hidden Ability
  Hidden Ability
  Unaware: When this Pokémon attacks an opponent,
  it ignores any stat changes the opponent has been
  affected with after the start of battle.
  Starting Moves: Baton Pass, Bide, Harden, Mud
  Sport, Water Sport, Helping Hand, Taunt, Safeguard 
  Level 6: Counter, Purify  
  Level 10: Curse, Gastro Acid  
  Level 14: Pain Split, Recover, Soak  
  Level 18: Toxic, Memento
  TM: 06, 07, 12, 16, 17, 18, 20, 32, 33, 44, 45, 60,
  77, 87, 88, 90, 100
  Egg Moves: Bestow, Endure, Spite, Tickle, Venom
  Drench
  
  39
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Type: Null #772
  Type: Null #772
  Type: Normal 
  Classification: Medium | SR 13  
  Minimum Level Found: 8  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/2 | 3 ASI
   
  The Synthetic Pokémon. A Pokémon weapon
  developed for a specific mission, it went berserk
  during an experiment, so it was cryogenically frozen.
  Armor Class: 16
  Hit Points: 134 | Hit Dice: d12
  Speed: 30ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 15 (+2) 18 (+4) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: History
  Saving Throws: Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Darkvision 50ft, Truesight 10ft
  Battle Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Evolution: Type: Null can evolve into Silvally at level
  16 and above if its Loyalty is +2 or higher. When it
  evolves, its health increases by double its level, and
  it gains 11 points to add to its ability scores (max
  20).
  Starting Moves: Tackle, Rage, Pursuit, Imprison,
  Aerial Ace  
  Level 10: Crush Claw, Scary Face, X-Scissor, Take
  Down, Metal Sound  
  Level 14: Iron Head, Double Hit, Air Slash,
  Punishment  
  Level 18: Razor Wind, Tri Attack, Double-Edge, Heal
  Block
  TM: 01, 02, 05, 06, 07, 10, 11, 17, 18, 21, 27, 32,
  37, 40, 42, 43, 44, 48, 65, 66, 68, 73, 75, 80, 81,
  87, 88, 89, 90, 100
  Silvally #773
  Silvally #773
  Type: Normal  
  Classification: Medium | SR 14  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 2/2 | 3 ASI
   
  The Synthetic Pokémon. This is its form once it has
  awakened and evolved. Freed from its heavy mask,
  its speed is greatly increased.
  Armor Class: 17
  Hit Points: 234 | Hit Dice: d20
  Speed: 40ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 20 (+5) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: History, Intimidation, Religion
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Senses: Darkvision 50ft, Truesight 10ft
  RKS System: This Pokémon's type is determined by
  the memory disc it holds. If not holding a memory
  disc, this Pokémon's type is normal.
  Starting Moves: Aerial Ace, Bite, Explosion, Fire Fang,
  Ice Fang, Imprison, Iron Head, Multi-Attack, Poison
  Fang, Scary Face, Tackle, Thunder Fang, Double Hit,
  Metal Sound, Crush Claw, Air Slash, Tri Attack  
  Level 6: Double Hit, Metal Sound  
  Level 10: Crush Claw, Air Slash  
  Level 14: Tri Attack, X-Scissor, Crunch  
  Level 18: Take Down, Double-Edge, Parting Shot
  TM: 01, 02, 05, 06, 07, 10, 11, 13, 15, 17, 18, 21,
  24, 27, 30, 32, 35, 37, 40, 42, 43, 44, 48, 51, 64,
  65, 66, 68, 73, 75, 80, 81, 87, 88, 89, 90, 91, 94,
  95, 100
  
  40
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Minior Meteor Form
  Minior Meteor Form
  #774
  #774
  Type: Rock/Flying  
  Classification: Tiny | SR 4  
  Minimum Level Found: 5  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Meteor Pokémon. It lives in the ozone layer,
  where it becomes food for stronger Pokémon.
  When it tries to run away, it falls to the ground.
  Armor Class: 18
  Hit Points: 43 | Hit Dice: d10
  Speed: 10ft. walking, 35ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Arcana, Survival
  Saving Throws: Constitution
  Vulnerabilities: Electric, Ice, Rock, Steel, Water
  Resistances: Bug, Fire, Flying, Normal, Poison
  Immunities: Ground
  Shields Down: This Pokémon is immune to Non-
  Volatile status effects while in Meteor Form. When
  this Pokémon falls below 50% of its maximum hp,
  its outer shell breaks and it changes to Core Form.
  In Core Form, it adds 6 points to its DEX, but
  reduces its AC by 4. The Pokémon must complete a
  short rest to restore itself to Meteor Form.
  Starting Moves: Tackle, Defense Curl, Rollout,
  Confuse Ray  
  Level 6: Swift, Ancient Power, Self-Destruct  
  Level 10: Take Down, Stealth Rock, Autotomize  
  Level 14: Cosmic Power, Power Gem  
  Level 18: Double-Edge, Shell Smash, Explosion
  TM: 04, 06, 10, 15, 16, 17, 20, 21, 2, 26, 27, 29,
  32, 33, 37, 39, 42, 44, 45, 48, 57, 62, 64, 68, 69,
  71, 74, 77, 78, 80, 87, 88, 89, 90, 99, 100
  Minior Core Form #774
  Minior Core Form #774
  Type: Rock/Flying  
  Classification: Tiny | SR 4  
  Minimum Level Found: 5  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Meteor Pokémon. Places where Minior fall from
  the night sky are few and far between, with Alola
  being one of the precious few.
  Armor Class: 14
  Hit Points: 43 | Hit Dice: d10
  Speed: 10ft. walking, 35ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
  Proficient Skills: Arcana, Survival
  Saving Throws: Constitution
  Vulnerabilities: Electric, Ice, Rock, Steel, Water
  Resistances: Bug, Fire, Flying, Normal, Poison
  Immunities: Ground
  Shields Down: This Pokémon is immune to Non-
  Volatile status effects while in Meteor Form. When
  this Pokémon falls below 50% of its maximum hp,
  its outer shell breaks and it changes to Core Form.
  In Core Form, it adds 6 points to its DEX, but
  reduces its AC by 4. The Pokémon must complete a
  short rest to restore itself to Meteor Form.
  Starting Moves: Tackle, Defense Curl, Rollout,
  Confuse Ray  
  Level 6: Swift, Ancient Power, Self-Destruct  
  Level 10: Take Down, Stealth Rock, Autotomize  
  Level 14: Cosmic Power, Power Gem  
  Level 18: Double-Edge, Shell Smash, Explosion
  TM: 04, 06, 10, 15, 16, 17, 20, 21, 2, 26, 27, 29,
  32, 33, 37, 39, 42, 44, 45, 48, 57, 62, 64, 68, 69,
  71, 74, 77, 78, 80, 87, 88, 89, 90, 99, 100
  
  41
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  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Komala #775
  Komala #775
  Type: Normal 
  Classification: Tiny | SR 7  
  Minimum Level Found: 5  
  Egg Group: Field  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Drowsing Pokémon. It stays asleep from the
  moment it’s born. When it falls into a deep sleep, it
  stops moving altogether.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 15ft. walking, 20ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Insight, Deception
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Fighting
  Resistances: None
  Immunities: Ghost
  Comatose: This Pokémon is in a continuous state of
  drowsiness. It is immune to the sleep condition, but
  is considered affected by sleep for all moves that
  require a Pokémon to be asleep to use or activate
  additional effects (Snore, Sleep Talk, Wake-Up Slap,
  Dream Eater, etc.)
  Starting Moves: Defense Curl, Rollout, Spit Up,
  Stockpile, Swallow, Rapid Spin  
  Level 6: Yawn, Slam  
  Level 10: Flail, Sucker Punch  
  Level 14: Psych Up, Wood Hammer  
  Level 18: Thrash
  TM: 01, 04, 06, 08, 10, 11, 17, 21, 26, 27, 31, 32,
  42, 45, 47, 48, 60, 62, 65, 66, 75, 77, 78, 80, 87,
  88, 89, 90, 100
  Egg Moves: Charm, Play Rough, Sing, Wish
  Turtonator #776
  Turtonator #776
  Type: Fire/Dragon  
  Classification: Medium | SR 12  
  Minimum Level Found: 10  
  Egg Group: Monster, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Blast Turtle Pokémon. It lives in volcanoes and
  eats sulfur and other minerals. Materials from the
  food it eats form the basis of its explosive shell.
  Armor Class: 19
  Hit Points: 100 | Hit Dice: d10
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Athletics, Intimidation
  Saving Throws: Wisdom
  Vulnerabilities: Dragon, Ground, Rock
  Resistances: Bug, Electric, Fire, Grass, Steel
  Shell Armor: This Pokémon is immune to extra
  damage dealt by a Critical Hit.
  Starting Moves: Ember, Tackle, Smog, Protect,
  Incinerate, Flail, Endure, Iron Defense, Flamethrower
  Level 14: Body Slam, Shell Smash, Dragon Pulse  
  Level 18: Shell Trap, Overheat, Explosion
  TM: 01, 02, 05, 06, 08, 09, 10, 11, 12, 15, 17, 21,
  22, 23, 26, 27, 32, 35, 38, 39, 42, 43, 44, 45, 48,
  50, 52, 56, 57, 59, 61, 64, 66, 68, 71, 78, 82, 87,
  88, 90, 91, 100
  Egg Moves: Fire Spin, Head Smash, Revenge, Wide
  Guard
  
  42
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Togedemaru #777
  Togedemaru #777
  Type: Electric/Steel  
  Classification: Tiny | SR 3  
  Minimum Level Found: 1  
  Egg Group: Field, Fairy  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Roly-Poly Pokémon. When it’s surprised or
  agitated, the 14 fur spikes on its back will stand up
  involuntarily.
  Armor Class: 15
  Hit Points: 21 | Hit Dice: d10
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Investigation, Perception
  Saving Throws: Dexterity
  Vulnerabilities: Fighting, Fire, Ground
  Resistances: Bug, Dragon, Electric, Fairy, Flying,
  Grass, Ice, Normal, Psychic, Rock, Steel
  Immunities: Poison
  Iron Barbs: When this Pokémon is hit by a melee
  attack, it may roll a d4. On a 4, deal an amount of
  steel damage equal to its proficiency modifier to its
  attacker.
  Lightning Rod: If this Pokemon or an ally within 30
  feet is targeted with a direct electric-type, damage-
  dealing move, the Pokemon may use a reaction to
  redirect the target to itself and take half damage
  from it if it hits.
  Hidden Ability
  Hidden Ability
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Starting Moves: Tackle, Thunder Shock  
  Level 2: Defense Curl, Rollout, Charge  
  Level 6: Spark, Nuzzle  
  Level 10: Magnet Rise, Discharge  
  Level 14: Zing Zap, Electric Terrain, Wild Charge  
  Level 18: Pin Missile, Spiky Shield, Fell Stinger
  TM: 01, 06, 10, 17, 21, 24, 25, 27, 32, 33, 42, 44,
  45, 46, 48, 56, 57, 66, 68, 72, 73, 74, 84, 86, 87,
  88, 89, 90, 93, 100
  Egg Moves: Disarming Voice, Encore, Fake Out, Flail,
  Present, Reversal, Tickle, Twineedle, Wish
  Mimikyu #778
  Mimikyu #778
  Type: Ghost/Fairy  
  Classification: Tiny | SR 8  
  Minimum Level Found: 5  
  Egg Group: Amorphous  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Disguise Pokémon. It stands in front of a mirror,
  trying to fix its broken neck as if its life depended
  on it. It has a hard time getting it right, so it’s crying
  inside.
  Armor Class: 17
  Hit Points: 43 | Hit Dice: d10
  Speed: 10ft. walking, 30ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
  Proficient Skills: Arcana, Performance
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Ghost, Steel
  Resistances: Bug
  Immunities: Dragon, Fighting, Normal
  Senses: Darkvision 30ft
  Disguise: This Pokémon has a disguise which gives
  it a temporary hp boost equal to twice its level.
  When the temporary hit points fall to zero, the
  disguise breaks and requires a short rest to repair.
  Starting Moves: Astonish, Copycat, Scratch, Splash,
  Wood Hammer, Double Team, Baby-Doll Eyes  
  Level 6: Shadow Sneak, Mimic  
  Level 10: Feint Attack, Charm, Slash  
  Level 14: Shadow Claw, Hone Claws  
  Level 18: Play Rough, Pain Split
  TM: 01, 06, 08, 10, 12, 15, 16, 17, 20, 21, 24, 25,
  28, 29, 0, 32, 42, 44, 45, 46, 48, 56, 57, 61, 63,
  65, 66, 73, 75, 77, 81, 83, 85, 87, 88, 90, 92, 97,
  99, 100
  Egg Moves: Curse, Destiny Bond, Grudge, Nightmare
  
  43
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Bruxish #779
  Bruxish #779
  Type: Water/Psychic  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Water 2  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Gnash Teeth Pokémon. It burrows beneath the
  sand, radiating psychic power from the
  protuberance on its head. It waits for prey as it
  surveys the area.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d10
  Speed: 5ft. walking, 35ft. swimming
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Arcana, Persuasion
  Saving Throws: Wisdom
  Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
  Resistances: Fighting, Fire, Ice, Psychic, Steel, Water
  Dazzling: Creatures within line of sight of this
  Pokémon cannot use bonus actions to activate
  Moves. Moves that would normally have a Move
  Time of "1 bonus action" instead have a Move Time
  of "1 action".
  Strong Jaw: For biting moves activated by this
  Pokémon (Bite, Thunder Fang, Crunch, etc.), they
  may roll the damage twice and choose either total.
  Hidden Ability
  Hidden Ability
  Wonder Skin: This Pokémon has advantage on all
  saving throws against being burned, frozen,
  poisoned, or paralyzed.
  Starting Moves: Water Gun, Astonish, Confusion,
  Bite  
  Level 6: Aqua Jet, Disable  
  Level 10: Psywave, Crunch  
  Level 14: Aqua Tail, Screech, Psychic Fangs  
  Level 18: Synchronoise
  TM: 04, 06, 08, 09, 10, 12, 13, 14, 16, 17, 18, 20,
  21, 27, 29, 32, 33, 40, 41, 42, 44, 45, 48, 55, 56,
  63, 66, 68, 75, 79, 85, 87, 88, 90, 92, 94, 98, 100
  Egg Moves: Ice Fang, Poison Fang, Rage, Water Pulse
  Drampa #780
  Drampa #780
  Type: Normal/Dragon  
  Classification: Large | SR 9  
  Minimum Level Found: 10  
  Egg Group: Monster, Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/1 | 4 ASI
   
  The Placid Pokémon. If a child it has made friends
  with is bullied, Drampa will find the bully’s house
  and burn it to the ground.
  Armor Class: 15
  Hit Points: 75 | Hit Dice: d10
  Speed: 20ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 13 (+1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: History, Religion, Persuasion
  Saving Throws: Strength, Wisdom
  Vulnerabilities: Fairy, Fighting, Dragon, Ice
  Resistances: Electric, Fire, Grass, Water
  Immunities: Ghost
  Berserk: When this Pokémon falls below 25% of its
  maximum health, all of its attacks are rolled with
  disadvantage, but deal double their damage. If a
  move activated requires a saving throw, the target(s)
  have advantage on the roll.
  Sap Sipper: This Pokémon takes no damage from
  grass-type attacks. If hit by a grass type move, it
  takes no damage and instead absorbs the energy,
  granting advantage on its next attack.
  Hidden Ability
  Hidden Ability
  Cloud Nine: While this Pokémon is in battle,
  weather-related abilities have no effect on the
  Pokémon that have them.
  Starting Moves: Echoed Voice, Play Nice, Twister,
  Protect, Glare, Safeguard, Dragon Breath,
  Extrasensory  
  Level 14: Dragon Pulse, Light Screen  
  Level 18: Fly, Hyper Voice, Outrage
  TM: 01, 02, 04, 05, 06, 10, 11, 13, 14, 15, 16, 17,
  18, 19, 20, 21, 22, 24, 25, 26, 27, 30, 32, 35, 38,
  42, 44, 45, 48, 49, 51, 52, 53, 56, 65, 68, 73, 76,
  77, 78, 80, 82, 86, 88, 90, 94, 95, 96, 100
  Egg Moves: Dragon Rush, Hurricane, Mist, Play
  Rough, Razor Wind
  
  44
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Dhelmise #781
  Dhelmise #781
  Type: Ghost/Grass  
  Classification: Huge | SR 11  
  Minimum Level Found: 10  
  Egg Group: Gender Unknown  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Sea Creeper Pokémon. It wraps its prey in green
  seaweed and sucks away their vitality. It only likes to
  go after big prey like Wailord.
  Armor Class: 16
  Hit Points: 85 | Hit Dice: d10
  Speed: 30ft. swimming, 20ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 13 (+1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
  Proficient Skills: Survival, Insight
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
  Resistances: Electric, Grass, Ground, Water
  Immunities: Fighting, Normal
  Steelworker: This Pokémon adds its proficiency
  bonus to damage dealt by steel-type moves.
  Starting Moves: Absorb, Astonish, Growth, Rapid
  Spin, Switcheroo, Mega Drain, Wrap, Gyro Ball,
  Metal Sound, Giga Drain, Whirlpool, Anchor Shot  
  Level 14: Shadow Ball, Energy Ball, Slam  
  Level 18: Heavy Slam, Phantom Force, Power Whip
  TM: 06, 10, 11, 15, 17, 18, 21, 22, 26, 27, 30, 31,
  32, 34, 40, 42, 44, 45, 46, 48, 53, 59, 63, 65, 68,
  74, 75, 78, 80, 86, 87, 88, 90, 91, 94, 100
  Jangmo-o #782
  Jangmo-o #782
  Type: Dragon  
  Classification: Small | SR 1  
  Minimum Level Found: 1  
  Egg Group: Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 1/3 | 2 ASI
   
  The Scaly Pokémon. It smacks the scales on its head
  against rocks or against the ground to frighten its
  opponents. It can also contact its friends with these
  noises.
  Armor Class: 13
  Hit Points: 17 | Hit Dice: d6
  Speed: 20ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  13 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
  Proficient Skills: Performance
  Saving Throws: Strength
  Vulnerabilities: Dragon, Fairy, Ice
  Resistances: Electric, Fire, Grass, Water
  Bulletproof: This Pokémon is immune to damage
  from moves with Bullet, Ball, or Bomb in their name.
  Soundproof: This Pokémon is immune to sound-
  based moves.
  Hidden Ability
  Hidden Ability
  Overcoat: This Pokémon does not take damage from
  weather-related moves and phenomena like Hail,
  Weather Ball, etc.
  Evolution: Jangmo-o can evolve into Hakamo-o at
  level 9 and above. When it evolves, its health
  increases by double its level, and it gains 10 points
  to add to its ability scores (max 20).
  Starting Moves: Tackle  
  Level 2: Leer, Bide, Protect  
  Level 6: Dragon Tail, Scary Face  
  Level 10: Headbutt, Work Up  
  Level 14: Screech, Iron Defense, Dragon Claw  
  Level 18: Noble Roar, Dragon Dance, Outrage
  TM: 01, 02, 05, 06, 08, 10, 12, 17, 20, 21, 26, 27,
  31, 32, 37, 39, 40, 42, 44, 45, 48, 49, 52, 54, 65,
  66, 75, 78, 80, 81, 82, 87, 88, 90, 100
  Egg Moves: Counter, Dragon Breath, Reversal
  
  45
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Hakamo-o #783
  Hakamo-o #783
  Type: Dragon/Fighting  
  Classification: Small | SR 7  
  Minimum Level Found: 5  
  Egg Group: Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 2/3 | 2 ASI
   
  The Scaly Pokémon. It makes noise by clanging its
  scales together. When the rhythm has reached its
  peak, Hakamo-o attacks.
  Armor Class: 15
  Hit Points: 50 | Hit Dice: d8
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
  Proficient Skills: Perception, Performance
  Saving Throws: Strength
  Vulnerabilities: Dragon, Fairy, Flying, Ice, Psychic
  Resistances: Bug, Dark, Electric, Fire, Grass, Rock
  Water
  Bulletproof: This Pokémon is immune to damage
  from moves with Bullet, Ball, or Bomb in their name.
  Soundproof: This Pokémon is immune to sound-
  based moves.
  Hidden Ability
  Hidden Ability
  Overcoat: This Pokémon does not take damage from
  weather-related moves and phenomena like Hail,
  Weather Ball, etc.
  Evolution: Hakamo-o can evolve into Kommo-o at
  level 16 and above. When it evolves, its health
  increases by double its level, and it gains 12 points
  to add to its ability scores (max 20).
  Starting Moves: Autotomize, Bide, Leer, Protect, Sky
  Uppercut, Tackle  
  Level 6: Dragon Tail, Scary Face  
  Level 10: Headbutt, Work Up  
  Level 14: Screech, Iron Defense, Dragon Claw  
  Level 18: Noble Roar, Dragon Dance, Outrage, Close
  Combat
  TM: 01, 02, 05, 06, 08, 10, 12, 17, 20, 21, 26, 27,
  31, 32, 37, 39, 40, 42, 44, 45, 48, 49, 52, 54, 56,
  59, 65, 66, 75, 78, 80, 81, 82, 87, 88, 90, 100
  Kommo-o #784
  Kommo-o #784
  Type: Dragon/Fighting  
  Classification: Medium | SR 14  
  Minimum Level Found: 15  
  Egg Group: Dragon  
  Gender Rate: 50% M / 50% F  
  Evolution Stage: 3/3 | 2 ASI
   
  The Scaly Pokémon. When it howls after finishing
  off its prey, the metallic sounds of its celebrating
  comrades can be heard from all around.
  Armor Class: 18
  Hit Points: 170 | Hit Dice: d12
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 14 (+2)
  Proficient Skills: Perception, Performance
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Dragon, Fairy, Flying, Ice, Psychic
  Resistances: Bug, Dark, Electric, Fire, Grass, Rock
  Water
  Bulletproof: This Pokémon is immune to damage
  from moves with Bullet, Ball, or Bomb in their name.
  Soundproof: This Pokémon is immune to sound-
  based moves.
  Hidden Ability
  Hidden Ability
  Overcoat: This Pokémon does not take damage from
  weather-related moves and phenomena like Hail,
  Weather Ball, etc.
  Starting Moves: Autotomize, Belly Drum, Bide,
  Clanging Scales, Leer, Protect, Sky Uppercut, Tackle,
  Dragon Tail, Scary Face, Headbutt, Work Up,
  Screech, Iron Defense, Dragon Claw  
  Level 18: Noble Roar, Dragon Dance, Outrage, Close
  Combat
  TM: 01, 02, 05, 06, 08, 10, 12, 17, 20, 21, 26, 27,
  31, 32, 37, 39, 40, 42, 44, 45, 48, 49, 52, 54, 56,
  59, 65, 66, 75, 78, 80, 81, 82, 87, 88, 90, 100
  
  46
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Tapu Koko #785
  Tapu Koko #785
  Type: Electric/Fairy  
  Classification: Medium | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Land Spirit Pokémon. Although it’s called a
  guardian deity, if a person or Pokémon puts it in a
  bad mood, it will become a malevolent deity and
  attack.
  Armor Class: 18
  Hit Points: 352 | Hit Dice: d20
  Speed: 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 24 (+7) 17 (+3) 12 (+1) 16 (+3) 18 (+4)
  Proficient Skills: Perception, Performance,
  Investigation
  Saving Throws: Dexterity, Charisma
  Vulnerabilities: Ground, Poison
  Resistances: Bug, Dark, Electric, Fighting, Flying
  Immunities: Dragon
  Senses: Darkvision 100ft, Truesight 40ft
  Electric Surge: If the move is known, this Pokémon
  may use the Electric Terrain move as a bonus action.
  Hidden Ability
  Hidden Ability
  Telepathy: This Pokémon cannot be damaged by its
  allies' attacks.
  Starting Moves: Electric Terrain, Brave Bird, Power
  Swap, Mean Look, Quick Attack, False Swipe,
  Withdraw, Thunder Shock, Spark, Shock Wave,
  Screech, Charge, Wild Charge, Mirror Move,
  Nature’s Madness  
  Level 18: Discharge, Agility, Electro Ball
  TM: 01, 04, 05, 06, 10, 12, 15, 16, 17, 18, 19, 20,
  21, 24, 25, 27, 32, 33, 40, 41, 42, 46, 48, 49, 51,
  54, 58, 62, 68, 72, 73, 76, 77, 86, 87, 88, 89, 90,
  93, 96, 99, 100
  Tapu Lele #786
  Tapu Lele #786
  Type: Psychic/Fairy  
  Classification: Medium | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Land Spirit Pokémon. As it flutters about, it
  scatters its strangely glowing scales. Touching them
  is said to restore good health on the spot.
  Armor Class: 18
  Hit Points: 352 | Hit Dice: d20
  Speed: 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 16 (+3) 17 (+3) 12 (+1) 22 (+6) 20 (+5)
  Proficient Skills: Perception, Performance, Religion
  Saving Throws: Wisdom, Charisma
  Vulnerabilities: Ghost, Poison, Steel
  Resistances: Fighting, Psychic
  Immunities: Dragon
  Senses: Darkvision 100ft, Truesight 40ft
  Psychic Surge: If the move is known, this Pokémon
  may use the Psychic Terrain move as a bonus action.
  Hidden Ability
  Hidden Ability
  Telepathy: This Pokémon cannot be damaged by its
  allies' attacks.
  Starting Moves: Psychic Terrain, Aromatic Mist,
  Aromatherapy, Mean Look, Draining Kiss, Astonish,
  Withdraw, Confusion, Psywave, Psybeam, Sweet
  Scent, Skill Swap, Psyshock, Tickle, Nature’s
  Madness  
  Level 18: Extrasensory, Flatter, Moonblast
  TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 24,
  25, 27, 29, 30, 32, 33, 41, 42, 46, 48, 49, 52, 53,
  56, 57, 68, 77, 86, 87, 88, 90, 96, 99, 100
  
  47
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Tapu Bulu #787
  Tapu Bulu #787
  Type: Grass/Fairy  
  Classification: Medium | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Land Spirit Pokémon. Although it’s called a
  guardian deity, it’s violent enough to crush anyone it
  sees as an enemy.
  Armor Class: 20
  Hit Points: 366 | Hit Dice: d20
  Speed: 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22 (+6) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 18 (+4)
  Proficient Skills: Perception, Performance, Nature
  Saving Throws: Constitution, Charisma
  Vulnerabilities: Fire, Flying, Ice, Poison, Steel
  Resistances: Dark, Electric, Fighting, Grass, Ground,
  Water
  Immunities: Dragon
  Senses: Darkvision 100ft, Truesight 40ft
  Grassy Surge: If the move is known, this Pokémon
  may use the Grassy Terrain move as a bonus action.
  Hidden Ability
  Hidden Ability
  Telepathy: This Pokémon cannot be damaged by its
  allies' attacks.
  Starting Moves: Grassy Terrain, Wood Hammer,
  Superpower, Mean Look, Disable, Whirlwind,
  Withdraw, Leafage, Horn Attack, Giga Drain, Scary
  Face, Leech Seed, Horn Leech, Rototiller, Nature’s
  Madness  
  Level 18: Zen Headbutt, Megahorn, Skull Bash
  TM: 01, 04, 05, 06, 08, 10, 11, 12, 15, 16, 17, 20,
  21, 22, 2, 31, 33, 39, 41, 42, 48, 49, 52, 53, 54,
  56, 59, 66, 67, 68, 71, 75, 77, 80, 86, 87, 88, 90,
  95, 96, 99, 100
  Tapu Fini #788
  Tapu Fini #788
  Type: Water/Fairy  
  Classification: Medium | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Land Spirit Pokémon. This guardian deity of
  Poni Island manipulates water. Because it lives deep
  within a thick fog, it came to be both feared and
  revered.
  Armor Class: 19
  Hit Points: 380 | Hit Dice: d20
  Speed: 50ft. swimming, 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 16 (+3) 20 (+5) 12 (+1) 16 (+3) 18 (+4)
  Proficient Skills: Perception, Performance,
  Persuasion
  Saving Throws: Strength, Charisma
  Vulnerabilities: Electric, Grass, Poison
  Resistances: Bug, Dark, Fighting, Fire, Ice, Water
  Immunities: Dragon
  Senses: Darkvision 100ft, Truesight 40ft
  Misty Surge: If the move is known, this Pokémon
  may use the Misty Terrain move as a bonus action.
  Hidden Ability
  Hidden Ability
  Telepathy: This Pokémon cannot be damaged by its
  allies' attacks.
  Starting Moves: Misty Terrain, Moonblast, Heal Pulse,
  Mean Look, Haze, Mist, Withdraw, Water Gun,
  Whirlpool, Soak, Refresh, Brine, Defog, Nature’s
  Madness  
  Level 18: Muddy Water, Aqua Ring, Hydro Pump
  TM: 04, 06, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
  27, 30, 32, 33, 41, 42, 48, 49, 55, 56, 67, 68, 77,
  86, 87, 88, 90, 94, 96, 98, 99, 100
  
  48
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Cosmog #789
  Cosmog #789
  Type: Psychic  
  Classification: Tiny | SR 7  
  Minimum Level Found: 1  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/3 | 2 ASI
   
  The Nebula Pokémon. Even though its helpless,
  gaseous body can be blown away by the slightest
  breeze, it doesn’t seem to care.
  Armor Class: 12
  Hit Points: 148 | Hit Dice: d12
  Speed: 30ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  9 (-1) 12 (+1) 14 (+2) 8 (-1) 12 (+1) 12 (+1)
  Proficient Skills: Insight, Arcana
  Saving Throws: Dexterity, Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Darkvision 50ft, Truesight 10ft
  Unaware: When this Pokémon attacks an opponent,
  it ignores any stat changes the opponent has been
  affected with after the start of battle.
  Evolution: Cosmog can evolve into Cosmoem at
  level 10 and above. When it evolves, its health
  increases by double its level, and it gains 17 points
  to add to its ability scores (max 20).
  Starting Moves: Splash  
  Level 10: Teleport
  TM: None
  Cosmoem #790
  Cosmoem #790
  Type: Psychic  
  Classification: Tiny | SR 13  
  Minimum Level Found: 8  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 2/3 | 2 ASI
   
  The Protostar Pokémon. The king who ruled Alola in
  times of antiquity called it the “cocoon of the stars”
  and built an altar to worship it.
  Armor Class: 18
  Hit Points: 236 | Hit Dice: d12
  Speed: 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  12 (+1) 14 (+2) 18 (+4) 12 (+1) 16 (+3) 14 (+2)
  Proficient Skills: Insight, Arcana
  Saving Throws: Dexterity, Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Darkvision 80ft, Truesight 20ft
  Sturdy: When taking damage equal to half or more of
  your current HP, roll a d4. On a result of 3 of 4,
  halve the damage dealt.
  Evolution: Cosmoem can evolve into Solgaleo at
  level 16 and above during the day, or Lunala at level
  16 and above at night. When it evolves, its health
  increases by double its level, and it gains 14 points
  to add to its ability scores (max 20).
  Starting Moves: Cosmic Power, Teleport
  TM: None
  
  49
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Solgaleo #791
  Solgaleo #791
  Type: Psychic/Steel  
  Classification: Huge | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 3/3 | 2 ASI
   
  The Sunne Pokémon. Sometimes the result of its
  opening an Ultra Wormhole is that energy and life-
  forms from other worlds are called here to this
  world.
  Armor Class: 18
  Hit Points: 335 | Hit Dice: d20
  Speed: 50ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  19 (+4) 19 (+4) 20 (+5) 14 (+2) 16 (+3) 14 (+2)
  Proficient Skills: Insight, Arcana, Athletics
  Saving Throws: Dexterity, Strength
  Vulnerabilities: Dark, Fire, Ghost, Ground
  Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
  Psychic, Rock, Steel
  Immunities: Poison
  Senses: Darkvision 100ft, Truesight 30ft
  Full Metal Body: Other Pokémon's moves or abilities
  cannot lower this Pokémon stats.
  Starting Moves: Cosmic Power, Metal Claw, Sunsteel
  Strike, Teleport, Wake-Up Slap, Iron Head, Metal
  Sound, Zen Headbutt, Flash Cannon, Morning Sun,
  Crunch  
  Level 18: Metal Burst, Solar Beam, Noble Roar, Flare
  Blitz, Wide Guard, Giga Impact
  TM: 01, 03, 04, 05, 06, 10, 11, 15, 16, 17, 20, 21,
  22, 24, 25, 26, 27, 29, 32, 33, 35, 38, 39, 42, 43,
  44, 48, 52, 68, 71, 73, 74, 77, 78, 80, 87, 88, 90,
  91, 92, 93, 95, 100
  Lunala #792
  Lunala #792
  Type: Psychic/Ghost  
  Classification: Huge | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 3/3 | 2 ASI
   
  The Moone Pokémon. Records of it exist in writings
  from long, long ago, where it was known by the
  name “the beast that calls the moon.”
  Armor Class: 18
  Hit Points: 335 | Hit Dice: d20
  Speed: 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 16 (+3) 20 (+5) 14 (+2) 19 (+4) 16 (+3)
  Proficient Skills: Insight, Arcana, Acrobatics
  Saving Throws: Dexterity, Wisdom
  Vulnerabilities: Dark, Ghost
  Resistances: Poison, Psychic
  Immunities: Fighting, Normal
  Senses: Darkvision 100ft, Truesight 30ft
  Shadow Shield: If this Pokémon is at full health, the
  first damage dealt to it is halved.
  Starting Moves: Confusion, Cosmic Power, Hypnosis,
  Moongeist Beam, Teleport, Night Shade, Confuse
  Ray, Air Slash, Shadow Ball, Moonlight  
  Level 18: Night Daze, Magic Coat, Moonblast,
  Phantom Force, Dream Eater, Wide Guard, Hyper
  Beam
  TM: 01, 03, 04, 05, 06, 10, 11, 13, 14, 15, 16, 17,
  19, 20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 40, 42,
  44, 48, 52, 57, 58, 61, 62, 65, 68, 73, 76, 77, 85,
  87, 88, 90, 92, 99, 100
  
  50
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Nihilego #793
  Nihilego #793
  Type: Rock/Poison  
  Classification: Small | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Parasite Pokémon. A life-form from another
  world, it was dubbed an Ultra Beast and is thought
  to produce a strong neurotoxin.
  Armor Class: 17
  Hit Points: 260 | Hit Dice: d12
  Speed: 40ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 18 (+4) 20 (+5) 8 (-1) 17 (+3) 12 (+1)
  Proficient Skills: Survival, Nature, Deception
  Saving Throws: Constitution, Wisdom
  Vulnerabilities: Ground, Psychic, Steel, Water
  Resistances: Bug, Fairy, Fire, Flying, Normal, Poison
  Senses: Darkvision 80ft, Truesight 20ft
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Acid, Constrict, Guard Split, Pound,
  Power Split, Tickle, Clear Smog, Psywave, Headbutt,
  Venoshock, Toxic Spikes, Safeguard, Power Gem  
  Level 18: Mirror Coat, Acid Spray, Venom Drench,
  Stealth Rock, Wonder Room, Head Smash
  TM: 03, 06, 09, 10, 16, 17, 20, 21, 24, 25, 27, 29,
  32, 33, 34, 36, 37, 42, 44, 48, 49, 57, 59, 73, 84,
  86, 87, 88, 90, 92, 99, 100
  Buzzwole #794
  Buzzwole #794
  Type: Bug/Fighting  
  Classification: Large | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Swollen Pokémon. Although it’s alien to this
  world and a danger here, it’s apparently a common
  organism in the world where it normally lives.
  Armor Class: 18
  Hit Points: 246 | Hit Dice: d12
  Speed: 40ft. walking, 40ft. climbing, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 18 (+4) 18 (+4) 8 (-1) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Survival, Intimidation
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fairy, Fire, Flying, Psychic
  Resistances: Bug, Dark, Fighting, Grass, Ground
  Senses: Darkvision 100ft
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Fell Stinger, Focus Energy, Harden,
  Ice Punch, Power-Up Punch, Reversal, Thunder
  Punch, Comet Punch, Bulk Up, Vital Throw, Endure,
  Leech Life, Taunt, Mega Punch  
  Level 18: Counter, Hammer Arm, Lunge, Dynamic
  Punch, Superpower, Focus Punch
  TM: 01, 06, 08, 10, 12, 17, 19, 21, 23, 26, 27, 28,
  31, 32, 39, 42, 44, 47, 48, 54, 56, 66, 68, 71, 74,
  78, 80, 84, 87, 88, 90, 100
  
  51
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Pheromosa #795
  Pheromosa #795
  Type: Bug/Fighting  
  Classification: Medium | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Lissome Pokémon. A life-form that lives in
  another world, its body is thin and supple, but it also
  possesses great power.
  Armor Class: 15
  Hit Points: 232 | Hit Dice: d12
  Speed: 50ft. walking, 40ft. climbing, 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 22 (+6) 16 (+3) 8 (-1) 14 (+2) 12 (+1)
  Proficient Skills: Acrobatics, Survival, Persuasion
  Saving Throws: Dexterity, Constitution
  Vulnerabilities: Fairy, Fire, Flying, Psychic
  Resistances: Bug, Dark, Fighting, Grass, Ground
  Senses: Darkvision 100ft
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Double Kick, Leer, Low Kick, Quick
  Guard, Quiver Dance, Rapid Spin, Swift, Stomp,
  Feint, Silver Wind, Bounce, Jump Kick, Agility  
  Level 18: Triple Kick, Lunge, Bug Buzz, Me First,
  High Jump Kick, Speed Swap
  TM: 06, 10, 12, 13, 14, 15, 17, 19, 21, 27, 31, 32,
  41, 42, 44, 47, 48, 49, 52, 54, 56, 68, 84, 87, 88,
  89, 90, 100, 90, 92, 99, 100
  Xurkitree #796
  Xurkitree #796
  Type: Electric  
  Classification: Huge | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Glowing Pokémon. Although it’s alien to this
  world and a danger here, it’s apparently a common
  organism in the world where it normally lives.
  Armor Class: 17
  Hit Points: 232 | Hit Dice: d12
  Speed: 50ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 12 (+1)
  Proficient Skills: Survival, Deception, Acrobatics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Charge, Spark, Tail Glow, Thunder
  Shock, Wrap, Thunder Wave, Shock Wave, Ingrain,
  Thunder Punch, Eerie Impulse, Signal Beam,
  Thunderbolt  
  Level 18: Hypnosis, Discharge, Electric Terrain,
  Power Whip, Ion Deluge, Zap Cannon
  TM: 04, 06, 10, 11, 15, 16, 17, 18, 21, 22, 24, 25,
  27, 32, 33, 42, 44, 48, 53, 56, 57, 59, 68, 72, 73,
  86, 87, 88, 90, 93, 96, 99, 100
  
  52
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Celesteela #797
  Celesteela #797
  Type: Steel/Flying  
  Classification: Gargantuan | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Launch Pokémon. One kind of Ultra Beast.
  Witnesses have seen it burn down a forest by
  expelling gas from its two arms.
  Armor Class: 18
  Hit Points: 246 | Hit Dice: d12
  Speed: 50ft. walking, 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 18 (+4) 18 (+4) 8 (-1) 14 (+2) 12 (+1)
  Proficient Skills: Athletics, Insight, Survival
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Electric, Fire
  Resistances: Bug, Dragon, Fairy, Flying, Grass,
  Normal, Psychic, Steel
  Immunities: Ground, Poison
  Senses: Tremorsense 100ft
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Absorb, Air Slash, Harden, Ingrain,
  Tackle, Wide Guard, Smack Down, Mega Drain,
  Leech Seed, Metal Sound, Iron Head, Giga Drain,
  Flash Cannon  
  Level 18: Autotomize, Seed Bomb, Skull Bash, Iron
  Defense, Heavy Slam, Double-Edge
  TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 35, 38,
  42, 43, 44, 48, 53, 59, 62, 64, 67, 68, 71, 74, 76,
  78, 80, 86, 87, 88, 90, 91, 100
  Kartana #798
  Kartana #798
  Type: Grass/Steel  
  Classification: Small | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Drawn Sword Pokémon. This Ultra Beast’s body,
  which is as thin as paper, is like a sharpened sword.
  Armor Class: 16
  Hit Points: 218 | Hit Dice: d12
  Speed: 50ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 20 (+5) 14 (+2) 8 (-1) 14 (+2) 12 (+1)
  Proficient Skills: Acrobatics, Deception, Sleight of
  Hand
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Fighting, Fire
  Resistances: Dragon, Electric, Fairy, Grass, Normal,
  Psychic, Rock, Steel, Water
  Immunities: Poison
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Air Cutter, Cut, Defog, Fury Cutter,
  Sacred Sword, Vacuum Wave, False Swipe, Razor
  Leaf, Synthesis, Aerial Ace, Laser Focus, Night Slash,
  Swords Dance  
  Level 18: Leaf Blade, X-Scissor, Detect, Air Slash,
  Psycho Cut, Guillotine
  TM: 04, 06, 10, 17, 21, 27, 31, 32, 40, 44, 48, 54,
  67, 68, 75, 81, 87, 88, 90, 100
  
  53
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Guzzlord #799
  Guzzlord #799
  Type: Dark/Dragon  
  Classification: Huge | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Junkivore Pokémon. Although it’s alien to this
  world and a danger here, it’s apparently a common
  organism in the world where it normally lives.
  Armor Class: 14
  Hit Points: 302 | Hit Dice: d12
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 14 (+2) 26 (+8) 8 (-1) 12 (+1) 12 (+1)
  Proficient Skills: Survival, Intimidation, Athletics
  Saving Throws: Strength, Constitution
  Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
  Resistances: Dark, Electric, Fire, Ghost, Grass, Water
  Immunities: Psychic
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Belch, Bite, Dragon Rage, Stockpile,
  Swallow, Wide Guard, Stomp, Brutal Swing,
  Steamroller, Dragon Tail, Iron Tail, Stomping
  Tantrum, Crunch  
  Level 18: Hammer Arm, Thrash, Gastro Acid, Heavy
  Slam, Wring Out, Dragon Rush
  TM: 02, 06, 10, 15, 17, 21, 23, 26, 27, 31, 32, 34,
  35, 36, 38, 39, 42, 44, 46, 48, 56, 59, 65, 66, 68,
  71, 74, 78, 80, 82, 84, 88, 90, 95, 97
  Necrozma #800
  Necrozma #800
  Type: Psychic  
  Classification: Large | SR 15  
  Minimum Level Found: 20  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Prism Pokémon. It looks somehow pained as it
  rages around in search of light, which serves as its
  energy. It’s apparently from another world.
  Armor Class: 18
  Hit Points: 486 | Hit Dice: d20
  Speed: 50ft. walking, 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 18 (+4) 18 (+4) 12 (+1) 20 (+5) 18 (+4)
  Proficient Skills: Insight, Arcana, Deception,
  Intimidation
  Saving Throws: Strength, Dexterity, Wisdom
  Vulnerabilities: Bug, Dark, Ghost
  Resistances: Fighting, Psychic
  Senses: Darkvision 80ft, Truesight 20ft
  Prism Armor: When this Pokémon is subject to
  damage in its vulnerabilities list, roll the damage
  dice twice and use the lower result for the damage
  calculation.
  Form Change: Necrozma can fuse with a willing
  Solgaleo, at will, with the help of the N-Solarizer, or
  Lunala with the help of the N-Lunarizer. The fusion
  will result in a Dusk Mane Necrozma (if fused with
  Solgaleo) or Dawn Wings Necrozma (if fused with
  Lunala) with the same current HP.
  Starting Moves: Charge Beam, Confusion, Metal
  Claw, Mirror Shot, Moonlight, Morning Sun, Slash,
  Stored Power, Rock Blast, Night Slash, Gravity,
  Psycho Cut, Power Gem, Autotomize, Photon
  Geyser, Stealth Rock, Iron Defense, Wring Out,
  Prismatic Laser
  TM: 03, 04, 06, 10, 15, 16, 17, 21, 22, 26, 27, 29,
  31, 32, 33, 39, 40, 42, 44, 46, 48, 56, 57, 59, 63,
  65, 67, 68, 69, 71, 73, 74, 75, 78, 80, 81, 87, 88,
  90, 91, 92, 97, 100
  
  54
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Dusk Mane Necrozma
  Dusk Mane Necrozma
  #800
  #800
  Type: Psychic/Steel  
  Classification: Huge | SR 15  
  Minimum Level Found: 20  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Prism Pokémon. This is Necrozma’s form while
  it’s absorbing the power of Solgaleo, making it
  extremely ferocious and impossible to control.
  Armor Class: 19
  Hit Points: 486 | Hit Dice: d20
  Speed: 50ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22 (+6) 22 (+6) 18 (+4) 14 (+2) 20 (+5) 18 (+4)
  Proficient Skills: Insight, Arcana, Deception,
  Intimidation
  Saving Throws: Strength, Dexterity, Wisdom
  Vulnerabilities: Dark, Fire, Ghost, Ground
  Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
  Psychic, Rock, Steel
  Immunities: Poison
  Senses: Darkvision 100ft, Truesight 30ft
  Prism Armor: When this Pokémon is subject to
  damage in its vulnerabilities list, roll the damage
  dice twice and use the lower result for the damage
  calculation.
  Form Change: Dusk Mane Necrozma can transform
  into Ultra Necrozma as a bonus action on its turn.
  When it does, the transformation is treated as a
  permanent mega evolution, following the rules as
  stated in the Pokémon 5e Player Handbook.
  Starting Moves: Charge Beam, Confusion, Metal
  Claw, Mirror Shot, Moonlight, Morning Sun, Slash,
  Stored Power, Rock Blast, Night Slash, Gravity,
  Psycho Cut, Power Gem, Autotomize, Photon
  Geyser, Stealth Rock, Iron Defense, Wring Out,
  Prismatic Laser
  TM: 03, 04, 06, 10, 15, 16, 17, 21, 22, 26, 27, 29,
  31, 32, 33, 39, 40, 42, 44, 46, 48, 56, 57, 59, 63,
  65, 67, 68, 69, 71, 73, 74, 75, 78, 80, 81, 87, 88,
  90, 91, 92, 97, 100
  Dawn Wings Necrozma
  Dawn Wings Necrozma
  #800
  #800
  Type: Psychic/Ghost  
  Classification: Huge | SR 15  
  Minimum Level Found: 20  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Prism Pokémon. This is its form while it’s
  devouring the light of Lunala. It grasps foes in its
  giant claws and rips them apart with brute force.
  Armor Class: 19
  Hit Points: 486 | Hit Dice: d20
  Speed: 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5) 18 (+4) 18 (+4) 14 (+2) 24 (+7) 20 (+5)
  Proficient Skills: Insight, Arcana, Deception,
  Intimidation
  Saving Throws: Strength, Dexterity, Wisdom
  Vulnerabilities: Dark, Ghost
  Resistances: Poison, Psychic
  Immunities: Fighting, Normal
  Senses: Darkvision 100ft, Truesight 30ft
  Prism Armor: When this Pokémon is subject to
  damage in its vulnerabilities list, roll the damage
  dice twice and use the lower result for the damage
  calculation.
  Form Change: Dawn Wings Necrozma can transform
  into Ultra Necrozma as a bonus action on its turn.
  When it does, the transformation is treated as a
  permanent mega evolution, following the rules as
  stated in the Pokémon 5e Player Handbook.
  Starting Moves: Charge Beam, Confusion, Metal
  Claw, Mirror Shot, Moonlight, Morning Sun, Slash,
  Stored Power, Rock Blast, Night Slash, Gravity,
  Psycho Cut, Power Gem, Autotomize, Photon
  Geyser, Stealth Rock, Iron Defense, Wring Out,
  Prismatic Laser
  TM: 03, 04, 06, 10, 15, 16, 17, 21, 22, 26, 27, 29,
  31, 32, 33, 39, 40, 42, 44, 46, 48, 56, 57, 59, 63,
  65, 67, 68, 69, 71, 73, 74, 75, 78, 80, 81, 87, 88,
  90, 91, 92, 97, 100
  
  55
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Ultra Necrozma #800
  Ultra Necrozma #800
  Type: Psychic/Dragon  
  Classification: Huge | SR 15  
  Minimum Level Found: 20  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Prism Pokémon. The light pouring out from all
  over its body affects living things and nature,
  impacting them in various ways.
  Armor Class: 22
  Hit Points: 486 | Hit Dice: d20
  Speed: 50ft. walking, 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22 (+6) 22 (+6) 20 (+5) 16 (+3) 24 (+7) 20 (+5)
  Proficient Skills: Insight, Arcana, Deception,
  Intimidation
  Saving Throws: Strength, Dexterity, Wisdom
  Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
  Resistances: Electric, Fighting, Fire, Grass, Psychic,
  Water
  Senses: Darkvision 150ft, Truesight 50ft
  Neuroforce: When this Pokémon damages a creature
  with a super effective move, it may roll the damage
  dice twice and use the higher result.
  Starting Moves: Charge Beam, Confusion, Metal
  Claw, Mirror Shot, Moonlight, Morning Sun, Slash,
  Stored Power, Rock Blast, Night Slash, Gravity,
  Psycho Cut, Power Gem, Autotomize, Photon
  Geyser, Stealth Rock, Iron Defense, Wring Out,
  Prismatic Laser
  TM: 03, 04, 06, 10, 15, 16, 17, 21, 22, 26, 27, 29,
  31, 32, 33, 39, 40, 42, 44, 46, 48, 56, 57, 59, 63,
  65, 67, 68, 69, 71, 73, 74, 75, 78, 80, 81, 87, 88,
  90, 91, 92, 97, 100
  Magearna #801
  Magearna #801
  Type: Steel/Fairy  
  Classification: Small | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Artificial Pokémon. It synchronizes its
  consciousness with others to understand their
  feelings. This faculty makes it useful for taking care
  of people.
  Armor Class: 18
  Hit Points: 232 | Hit Dice: d12
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 16 (+3) 16 (+3) 10 (+0) 16 (+3) 16 (+3)
  Proficient Skills: Insight, Arcana, Persuasion
  Saving Throws: Strength, Wisdom
  Vulnerabilities: Fire, Ground
  Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,
  Psychic, Rock
  Immunities: Dragon, Poison
  Senses: Darkvision 80ft, Truesight 20ft
  Soul-Heart: Upon seeing an ally faint, this Pokémon
  increases the ability scores of its saving throw
  proficiencies by 2 until the end of combat. This is
  stackable up to a maximum of +10 to any one
  ability score.
  Starting Moves: Crafty Shield, Defense Curl, Gear Up,
  Helping Hand, Iron Head, Psybeam, Shift Gear,
  Sonic Boom, Lucky Chant, Aurora Beam, Mirror
  Shot, Mind Reader, Flash Cannon  
  Level 18: Fleur Cannon, Iron Defense, Pain Split,
  Synchronoise, Aura Sphere, Heart Swap, Trump Card
  TM: 04, 10, 13, 15, 16, 17, 21, 22, 24, 27, 30, 31,
  32, 33, 48, 49, 52, 53, 54, 57, 63, 64, 68, 72, 73,
  74, 86, 87, 90, 91, 92, 99, 100
  
  56
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Marshadow #802
  Marshadow #802
  Type: Fighting/Ghost  
  Classification: Small | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Gloomdweller Pokémon. It slips into the
  shadows of others and mimics their powers and
  movements. As it improves, it becomes stronger
  than those it’s imitating.
  Armor Class: 17
  Hit Points: 246 | Hit Dice: d12
  Speed: 25ft. walking, 50ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 21 (+5) 18 (+4) 8 (-1) 16 (+3) 12 (+1)
  Proficient Skills: Insight, Persuasion, Deception
  Saving Throws: Dexterity, Wisdom
  Vulnerabilities: Fairy, Flying, Ghost, Psychic
  Resistances: Bug, Poison, Rock
  Immunities: Fighting, Normal
  Senses: Darkvision 80ft, Truesight 20ft
  Technician: For damaging moves activated by this
  Pokémon with 15 max PP or more, they may roll the
  damage twice and choose either total.
  Starting Moves: Assurance, Counter, Drain Punch,
  Fire Punch, Ice Punch, Laser Focus, Pursuit, Shadow
  Sneak, Thunder Punch, Force Palm, Feint, Rolling
  Kick, Copycat, Shadow Punch, Role Play, Jump Kick,
  Psych Up  
  Level 18: Spectral Thief, Close Combat, Sucker
  Punch, Endeavor
  TM: 01, 04, 06, 08, 10, 17, 21, 23, 27, 30, 31, 32,
  39, 42, 44, 46, 47, 48, 49, 52, 54, 56, 61, 62, 65,
  66, 68, 71, 77, 80, 84, 86, 87, 88, 90, 100
  Poipole #803
  Poipole #803
  Type: Poison  
  Classification: Small | SR 12  
  Minimum Level Found: 8  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/2 | 3 ASI
   
  The Poison Pin Pokémon. An Ultra Beast that lives
  in a different world, it cackles wildly as it sprays its
  opponents with poison from the needles on its
  head.
  Armor Class: 14
  Hit Points: 120 | Hit Dice: d12
  Speed: 25ft. walking, 40ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 15 (+2) 15 (+2) 8 (-1) 14 (+2) 10 (+0)
  Proficient Skills: Intimidation, Deception
  Saving Throws: Constitution, Dexterity
  Vulnerabilities: Ground, Psychic
  Resistances: Bug, Fairy, Fighting, Grass, Poison
  Senses: Darkvision 60ft
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Evolution: Poipole can evolve into Naganadel at level
  16 and above. When it evolves, its health increases
  by double its level, and it gains 9 points to add to its
  ability scores (max 20).
  Starting Moves: Acid, Dragon Pulse, Growl, Helping
  Hand, Peck, Fury Attack, Venoshock, Charm  
  Level 10: Venom Drench, Nasty Plot  
  Level 14: Poison Jab, Toxic  
  Level 18: Fell Stinger
  TM: 06, 09, 10, 17, 21, 27, 34, 36, 42, 44, 48, 49,
  84, 88, 90, 100
  
  57
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Naganadel #804
  Naganadel #804
  Type: Poison/Dragon  
  Classification: Large | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 2/2 | 3 ASI
   
  The Poison Pin Pokémon. One kind of Ultra Beast, it
  fires a glowing, venomous liquid from its needles.
  This liquid is also immensely adhesive.
  Armor Class: 16
  Hit Points: 247 | Hit Dice: d12
  Speed: 50ft. flying
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 22 (+6) 16 (+3) 8 (-1) 14 (+2) 10 (+0)
  Proficient Skills: Intimidation, Deception
  Saving Throws: Constitution, Dexterity
  Vulnerabilities: Dragon, Ground, Ice, Psychic
  Resistances: Bug, Electric, Fighting, Fire, Grass,
  Poison, Water
  Senses: Darkvision 100ft
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Acid, Air Cutter, Dragon Pulse,
  Growl, Helping Hand, Peck, Fury Attack, Venoshock,
  Charm, Venom Drench, Nasty Plot, Poison Jab, Toxic
  Level 18: Fell Stinger, Air Slash, Dragon Pulse
  TM: 02, 06, 09, 10, 15, 17, 21, 24, 27, 28, 32, 34,
  35, 36, 38, 40, 42, 44, 46, 48, 49, 58, 62, 65, 67,
  76, 81, 82, 84, 88, 89, 90, 95, 97, 100
  Stakataka #805
  Stakataka #805
  Type: Rock/Steel  
  Classification: Huge | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Rampart Pokémon. It appeared from an Ultra
  Wormhole. Each one appears to be made up of
  many life-forms stacked one on top of each other.
  Armor Class: 22
  Hit Points: 274 | Hit Dice: d12
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22 (+6) 12 (+1) 22 (+6) 8 (-1) 12 (+1) 10 (+0)
  Proficient Skills: Survival, Athletics
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Ground, Water
  Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
  Psychic, Rock
  Immunities: Poison
  Senses: Tremorsense 100ft
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Protect, Tackle, Rock Slide, Stealth
  Rock, Bide, Take Down, Rock Throw, Autotomize,
  Iron Defense  
  Level 18: Iron Head, Rock Blast, Wide Guard,
  Double-Edge
  TM: 06, 10, 16, 17, 20, 21, 23, 26, 27, 33, 37, 39,
  42, 44, 48, 59, 68, 69, 71, 74, 78, 80, 83, 88, 90,
  91, 92
  
  58
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Blacephalon #806
  Blacephalon #806
  Type: Fire/Ghost  
  Classification: Medium | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Fireworks Pokémon. It slithers toward people.
  Then, without warning, it triggers the explosion of
  its own head. It’s apparently one kind of Ultra Beast.
  Armor Class: 15
  Hit Points: 218 | Hit Dice: d12
  Speed: 50ft. walking, 50ft. flying (hover)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  16 (+3) 18 (+4) 14 (+2) 8 (-1) 18 (+4) 18 (+4)
  Proficient Skills: Performance, Deception
  Saving Throws: Dexterity, Wisdom
  Vulnerabilities: Dark, Ghost, Ground, Rock, Water
  Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
  Immunities: Fighting, Normal
  Senses: Truesight 20ft
  Beast Boost: Upon causing an opponent to faint, this
  Pokémon increases the ability scores of its saving
  throw proficiencies by 2 until the end of combat.
  This is stackable up to a maximum of +10 to any
  one ability score.
  Starting Moves: Astonish, Ember, Magic Coat, Stored
  Power, Flame Burst, Night Shade, Light Screen, Calm
  Mind, Fire Blast, Shadow Ball  
  Level 18: Trick, Mind Blown
  TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 21, 23, 27,
  29, 30, 32, 35, 38, 41, 42, 43, 44, 46, 48, 50, 56,
  60, 61, 64, 65, 66, 87, 88, 90, 97, 100
  Zeraora #807
  Zeraora #807
  Type: Electric  
  Classification: Medium | SR 15  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/1 | 4 ASI
   
  The Thunderclap Pokémon. It electrifies its claws
  and tears its opponents apart with them. Even if
  they dodge its attack, they’ll be electrocuted by the
  flying sparks.
  Armor Class: 17
  Hit Points: 232 | Hit Dice: d12
  Speed: 50ft. walking, 35ft. climbing
  STR
  DEX
  CON
  INT
  WIS
  CHA
  18 (+4) 22 (+6) 17 (+3) 8 (-1) 14 (+2) 12 (+1)
  Proficient Skills: Athletics, Acrobatics
  Saving Throws: Strength, Dexterity
  Vulnerabilities: Ground
  Resistances: Electric, Flying, Steel
  Senses: Darkvision 100ft
  Volt Absorb: This Pokémon takes no damage from
  electricity or electric-type attacks. Instead, half of
  any electric damage done is absorbed, restoring the
  Pokémon's HP.
  Starting Moves: Scratch, Spark, Hone Claws, Quick
  Attack, Fury Swipes, Volt Switch, Snarl, Fake Out,
  Charge, Thunder Punch, Slash, Wild Charge, Quick
  Guard  
  Level 18: Plasma Fists, Close Combat, Discharge
  TM: 01, 04, 06, 08, 10, 12, 17, 21, 24, 25, 27, 31,
  32, 40, 42, 44, 47, 48, 49, 52, 54, 56, 59, 62, 68,
  72, 73, 86, 88, 90, 93, 95, 100
  
  This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
  Meltan #808
  Meltan #808
  Type: Steel  
  Classification: Tiny | SR 5  
  Minimum Level Found: 5  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 1/2 | 3 ASI
   
  The Hex Nut Pokémon. It dissolves and eats metal.
  Circulating liquid metal within its body is how it
  generates energy.
  Armor Class: 13
  Hit Points: 58 | Hit Dice: d8
  Speed: 25ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  15 (+2) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Fire, Ground
  Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
  Normal, Psychic, Rock, Steel
  Immunities: Poison
  Magnet Pull: Steel opponents in battle with this
  Pokémon may not switch out or flee.
  Evolution: Meltan can evolve into Melmetal at level
  10 and above. When it evolves, its health increases
  by double its level, and it gains 16 points to add to
  its ability scores (max 20).
  Starting Moves: Harden, Thunder Shock, Tail Whip  
  Level 6: Headbutt  
  Level 10: Thunder Wave, Acid Armor  
  Level 14: Flash Cannon
  TM: 06, 17, 24, 42, 44, 48, 73, 74, 88, 90, 91
  Melmetal #809
  Melmetal #809
  Type: Steel  
  Classification: Large | SR 14  
  Minimum Level Found: 15  
  Egg Group: Undiscovered  
  Gender Rate: Genderless  
  Evolution Stage: 2/2 | 3 ASI
   
  The Hex Nut Pokémon. At the end of its life-span,
  Melmetal will rust and fall apart. The small shards
  left behind will eventually be reborn as Meltan.
  Armor Class: 20
  Hit Points: 198 | Hit Dice: d12
  Speed: 35ft. walking
  STR
  DEX
  CON
  INT
  WIS
  CHA
  22 (+6) 14 (+2) 20 (+5) 8 (-1) 14 (+2) 10 (+0)
  Proficient Skills: Athletics, Survival
  Saving Throws: Strength, Constitution
  Vulnerabilities: Fighting, Fire, Ground
  Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
  Normal, Psychic, Rock, Steel
  Immunities: Poison
  Iron Fist: When attacking with a punch-based move
  (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
  Punch, etc.), this Pokémon may roll the damage
  twice and choose either total.
  Starting Moves: Harden, Headbutt, Tail Whip,
  Thunder Punch, Thunder Shock, Thunder Wave,
  Acid Armor  
  Level 14: Flash Cannon, Mega Punch, Protect,
  Discharge  
  Level 18: Dynamic Punch, Superpower, Double Iron
  Bash, Hyper Beam
  TM: 06, 15, 17, 22, 24, 31, 39, 42, 44, 48, 59, 68,
  73, 74, 80, 88, 90, 91
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Pokemon 5 Archive/Pokemon 5e Gen VII Monster Manual-1.pdf