TEXT: The Drider
  ⃞ Neutral
  Defeat another in a noncombat contest of skill or strength
  ⃞ Chaotic
  Go where you aren't allowed and take something to show for it
  ⃞ Evil
  Inflict serious injury to someone weaker than you
  Fill in the name of one of your companions in at least one:
    I plan to kill _______________ one day, but not today.
    _______________ impresses me, for a lesser creature.
    _______________ doesn't think highly of me. How foolish 
         of them.
  Alignment
  Damage
  Armor
  HP
    Current
        MAX
   Your Max HP is
  6+Constitution 
  Strength
  STR
  -1
  WEAK
  Dexterity
  DEX
  -1
  SH AK Y
  Constitution
  CON
  -1
  SI CK
  Intelligence
  INT
  -1
  STU N N ED
  Wisdom
  WIS
  -1
  CON FU SED
  Charisma
  CHA
  -1
  SCARRED
  Cold Eyes, Mischievous Eyes, or Sharp Eyes
  Hooded Head, Styled Hair, or Wild Hair
  Camouflage, Mage's Robes, or Mostly Naked
  Built Body, Lithe Body, or Withered Body
  Drider: Dremoi, Jannist, Pytri, Seliin, Svell, Tenrissa, Telsa, Tethys, Toryth, Vesimotto
  Starting Moves
  Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
  Level
  XP
  Name
  Look
  Half Spider
  Bonds
  Wall Walking
  You can climb along solid walls and ceilings as quickly as you can walk or run, regardless of 
  their texture or composition, as long as it can support your weight. You may carry someone 
  with you while you are Wall Walking, but you cannot use your hands while you have a 
  passenger.
  Black Magic (INT or CHA)
  When you gain this move, circle whether it uses INT or CHA.
  When you weave a spell to inflict pain, choose two tags from the list and roll +INT/CHA. 
  If you do not pick any Range tags, the Range defaults to Hand. On a hit, deal 1d8 damage. 
  On a 7-9, also choose 1:
  • You draw unwanted attention or put someone in a spot.
  • The GM removes a non-range tag of their choice, and you deal -1 damage.
  • The casting saps your energy. You take -1 ongoing to Black Magic until you have a few 
  minutes to clear your head.
  When you drop down on an enemy from above, roll +DEX. On a 10+, choose three. On a 
  7-9, choose two:
  •   Deal your damage with a Hand weapon
  •   Kidnap them - you retreat to somewhere nearby, taking them with you
  •   Your target doesn't notice you in time to make a move against you
  •   No one else notices you dropping in, and your target doesn't make a sound
  ⃞ Spinning Spider
  You can create an infinite amount of webbing, which can be used
  to create bridges, bind helpless creatures, or any other use you can
  conceive of for flexible, sticky, incredibly durable rope.
  ⃞ Jumping Spider
  You can leap to anywhere within Near range with ease. In addition,
  as long as there is room to leap around in, you can use Death From
  Above anywhere, at any time.
  d8
  Death From Above (DEX)
  No One Looks Up
  When you cling to a ceiling without talking, moving, or attacking, NPCs will never notice 
  you, if you haven't been spotted already. If the ceiling is high enough that you're above 
  their natural line of sight, they won't notice you even if you move. You can always ask the 
  GM if you are above their line of sight before moving, and the GM will answer truthfully.
  ⃞ Biting Spider
  You have a venomous bite. You can use your bite as a weapon 
  with Hand range that deals half damage, but if it connects you fill 
  the bite location with a localized paralyzing poison, which renders
  the bite location useless. Your venoms wear off after about a day.
  Choose what kind of spider you take after:
       Range Tags       
  Hand: A melee attack that requires you to get close enough to touch your target
  Reach: A melee attack that needs room, good for keeping enemies from getting close to you
  Near: A ranged attack, safe to use when enemies aren't on top of you
       Tags 
  Debilitating (half damage): Hinder or slow down enemies, but deal half damage
  Elemental (fire): Set your target on fire
  Forceful: Knock the targets back several feet, possibly off their feet
  Piercing 1: Ignore 1 point of the target's armor
  Two Targets (-1 damage): Target two enemies at the same time, but deal one less damage
  
  Your Load is 6 + STR. You start with dungeon rations (5 uses, 1 weight)
  and a wicked dagger (hand, 1 weight). 
  Choose your inherent defense:
  ⃞ Chitinous natural armor (1 armor, 0 weight)
  ⃞ Piercing spider legs (close, piercing 1, 0 weight)
  ⃞ Razor sharp claws (hand, messy, 0 weight)
  Choose one:
  ⃞ One healing potion
  ⃞ A fine sword (close, +1 damage, 1 weight)
  ⃞ Bag of books (5 uses, 2 weight)
  Advanced Moves
  Gear
  When you gain a level from 2-5, choose from these moves.
  ⃞ Passing Through (DEX)
  When you leap through a dangerous route, roll +DEX. On a 10+, choose 
  three. On a 7-9, choose two:
  • You end up exactly where you want to be, as soon as you want to be there
  • You don't take damage or debility from the danger
  • You grab someone along the way and bring them with you
  • You land extra hard on something along the way - deal your damage to it
  ⃞ Flaunt Superiority (CHA)
  When you insult and threaten an intelligent creature, roll +CHA. On a hit,
  they're angry at you and all their focus is on you. On a 10+, take +1 ongoing
  against them until they calm down.
  ⃞ Battle Mage
  Add the following tags to the Black Magic list: Close, Area (-2 damage),
  Messy (+1d4 damage), Piercing 2. In addition, selecting a Range tag for
  your Black Magic does not count as one of your two tag choices.
  ⃞ Spider's Treachery (DEX)
  When you ambush a surprised or defenseless enemy,  you can choose to deal 
  your damage with a weapon or roll+DEX. On a 10+, choose two. On a 7–9, 
  choose one:
  • You deal your damage+1d6 with a weapon
  • You don’t leave yourself open after the attack
  • You inject them with your poison 1d4 times, if you are a Biting Spider
  • You bind them with your webbing, if you are a Spinning Spider
  • You leap away with them, if you are a Jumping Spider
  ⃞ Lethal Silk
  You can use your webbing as a melee weapon with Reach, Precise, and Messy.
  When you deal damage with your Lethal Silk, choose one:
  • You knock a weapon out of their hands, sending it flying away
  • You snatch a visible item right off of their person
  • Your webbing slices through something - their armor, a piece of the terrain,
  or a limb, your choice.
  ⃞ A Spider's Lair (DEX)
  When you have time to prepare an area with webs and traps, roll +DEX. 
  On a 10+, hold 3-Web. On a 7-9, hold 2-Web. On a 6-, hold 1-Web, but 
  the GM also holds 1-Web to use against you or your allies. Spend 1-Web any 
  time someone moves through the prepared room to do one of the following:
  • You trap them in sticky webbing, holding them still and keeping them stuck
  • You deal your damage with a deadly trap
  • Sting them with trap that applies your poison, if you are a Biting Spider
  ⃞
  ⃞ Escape Route (DEX)
  When you’re in too deep and need a way out, name your escape route and
  roll+DEX. On a 10+, you’re gone. On a 7–9, you can stay or go, but if you go
  it will cost you: you leave something behind or take something with you, the 
  GM will tell you what.
  When you gain a level from 6-10, choose from any of the moves on this page.
  ⃞ Spider Queen's Mercy (CHA)
  ⃞ Multiclass Dabbler
  Gain one move from any class list. Choose this move as if you were one 
  level lower.
  ⃞ Word of Command (CHA)
  Requires: Flaunt Superiority
  ⃞ Spider Apotheosis
  Requires: Spider Traits
  Gain the final move from the Half Spider list.
  ⃞ Improved Venom
  Add the following options to the Mixed Poisons list:
  • A depriving poison, that removes a single sense of your choice each time you 
  apply it - sight, hearing, touch, smell, or any other sense they might have.
  • A memory poison, that makes the target forget everything from the last few
  minutes before being bitten.
  ⃞ War Mage
  Add the following tags to the Black Magic list: Far, Messy (+1d8 damage), 
  Piercing 3, Three Targets (-2 damage). In addition, you choose three tags 
  instead of two.
  When you spare the life of a vanquished enemy, roll+CHA. On a 10+, hold
  2 over them. On a 7-9, hold 1 over them. At any time, you can spend your 
  hold to call on them for a favor. This counts as making the parley move with 
  the 10+ result (the hold also counts as the necessary leverage).
  Mixed Venom
  When you spend some time consuming herbs and working dark magics,
  you can replace your venomous bite's effect. Choose one of the following 
  options, which will last until you change your bite's effects again:
  • A localized paralyzing poison, which renders the bite location useless. 
  • A weakening poison. The target takes -1 ongoing to damage per dose applied.
  When the target rolls a negative number for damage, they pass out.
  • A deadly poison, which will slowly kill them. If they aren't cured before the 
  poison would naturally wear off in a day, they die. Each dose cuts their 
  remaining time alive in half.
  When you give an order to NPCs who are beneath you, roll +CHA. On a 10+, 
  they obey you to the best of their ability before they can even think about it. On 
  a 7-9, the GM chooses one:
  • They do it, but not very well or exactly how you wanted
  • They offer you something else they think you want
  • They stop whatever they were doing to turn their attention to you
  ⃞ Thievery (DEX)
  Gain the Trap Expert and Tricks of the Trade moves from the Thief class.
  Requires: Battle Mage
  ⃞ Spider Traits
  Gain another move from the Half Spider list.
  Requires: Mixed Venom
  Requires: Spinning Spider
  Requires: Spinning Spider
  Requires: Jumping Spider
  Requires: Biting Spider
  Requires: Jumping Spider
  ⃞ Medical Webbing
  Requires: Spinning Spider
  You can use your webbing as the Bandages item.
  ⃞ Transfer Poison
  Requires: Biting Spider
  When you take a minute to apply your venom to a weapon, your bite loses its
  poison for as long as you desire. Until your bite regains its venom, when anyone 
  deal damage with the affected weapon, it applies your venom.
  Web:
  Remaining
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Drider.pdf