TEXT: Julie, the Hostess
  Sober
  Drunk
  Parent
  3 dice
  Parent
  2 dice
  Adult
  2 dice
  Adult
  1 die
  Child
  1 die
  Child
  3 dice
  Happiness
  12
  Black Marks
  Courage
  6
  Capacity
  8
  Special Powers – Food, Valium
  You are in charge of the food. At the start of each course, you may pick up to two people
  and add an extra serving of food to their plate. This means that they will have to eat more
  and talk less. You can leave your food uneaten, because cooking stops me feeling hungry.
  “
  ”
  At any time during the Starter and Main Course, you may Excuse yourself to the kitchen to
  check on things . If things get really bad, there's some 
  “
  ”
  Valium in the top drawer: take it to
  gain +6 Happiness, +3 Courage, but from now on discard any 6's you roll in a conflict.
  Hangup - Body
  You are obsessed with your looks. Gain 1 Happiness (in addition to any other benefit)
  whenever someone gives you Praise for your appearance or Snipes at the appearance of
  another woman. Lose 1 Happiness whenever someone Praises another woman for their
  appearance. If someone criticizes your appearance, lose an extra 2 Happiness, but gain 2
  Courage.
  Issue - Age
  You're not as young as you look, and much older than you pretend to be. You wish that Bob
  was more fun to be with, and that life wasn't such a struggle. In other words, you wish you
  were both ten years younger again. You need 20 Courage to confront this issue (25 if you
  took the Valium).
  Games
  He Doesn't Try Hard Enough – You can only play this game while Bob is Eating. Explain to
  the other speaking guests how Bob could do much better for himself, if only he put a bit
  more effort into it. You gain 2 Happiness and Bob loses 2 Happiness. Each speaker must
  then agree or disagree with you. For each person that agrees, you gain 1 Courage and Bob
  loses 1 Happiness. For each person that disagrees, Bob Gains 1 Courage and you lose 1
  Happiness. This game does not allow Eating players to Speak.
  Tease – Spend 1 Courage to target a male guest (not Bob) and act suggestively towards
  them. Roll your Child vs. their Parent. If you win, gain 2 Happiness and 2 Courage. If you
  win, they must also roll their own Child vs. their Parent: if their Child score is higher, they
  gain 2 Happiness, but if their Parent score is higher, they lose 2 Happiness.
  Hostess – Once each course, you may ask each guest in turn (not Bob) whether they are
  enjoying themselves. For each guest that answer's yes , gain 1 Happiness. If all guests
  “
  ”
  answer yes , gain 2 Courage. Any guest that answers no  has just committed a Faux Pas.
  “
  ”
  “
  ”
  This game does target guests who are Eating, and they can now Speak.
  X  X  X
  
  Bob, the Host
  Sober
  Drunk
  Parent
  1 die
  Parent
  2 dice
  Adult
  2 dice
  Adult
  2 dice
  Child
  3 dice
  Child
  2 dice
  Happiness
  8
  Black Marks
  Courage
  8
  Capacity
  10
  Special Powers – Wine, Eviction
  You are in charge of the wine. You choose when to fill each player's glass (but you must fill
  their glass between courses). If you fill your own glass, you must offer to fill everyone
  else's. When it's your turn, you can also encourage another player to drink up . Roll your
  “
  ”
  Child against their Parent, if you win, they must drink at least 1 measure of Wine.
  You also get to decide whether or not a guest with 3 Black Marks gets evicted from play. 
  Hangup - Wealth
  You are driven by the need to obtain the good things  in life for yourself and your wife.
  “
  ”
  Gain 1 Happiness (in addition to any other benefit) whenever someone gives you Praise for
  the quality of your lifestyle (house, car, clothes, record player etc) or for your success (new
  job). If someone criticises your quality of life, lose 2 Happiness, but gain 2 Courage.
  Issue - Debt
  You're broke. Your great paying new job isn't that great, but you were laid off from the last
  one (you have kept this a secret from everyone but Julie.) You're sick of having to spend
  money just to fit in  and you are furious with your wife's refusal to economize. You got a
  “
  ”
  letter form the bank this morning: they are calling in your overdraft. It will take you 25
  Courage to address this Issue, good luck!
  Games
  Henpecked – You may play this game even when it isn't your turn. If Julie ever asks you to
  do something, or criticises you in anyway, then you can say Yes, dear , gain 1 Courage
  “
  ”
  and force Julie to lose 1 Happiness. This doesn't change the result of any challenge. You
  also gain an additional point of Courage whenever you defeat Julie in any challenge.
  Look At This – When it's your turn, show off something you own or have bought for Julie.
  Make sure you mention how much it cost. Ask a guest (not Julie) what they think of it. They
  can congratulate you on your good taste and fortune (Gain 4 Happiness) or spend 2
  Courage to tell you what they really think of it (you lose 4 Happiness, but gain 2 Courage).
  This replaces the usual gains and losses for your Hangup. You may play this game once per
  course only.
  X  X  X
  
  Terry, the neighbour
  Sober
  Drunk
  Parent
  1 die
  Parent
  3 dice
  Adult
  2 dice
  Adult
  1 die
  Child
  3 dice
  Child
  2 dice
  Happiness
  8
  Black Marks
  Courage
  12
  Capacity
  12
  Special Powers – Bully
  You are physically intimidating, and use this to your advantage. You may spend 1 Courage
  to add 2 dice to your total in any challenge, but this counts as a Faux Pas, in addition to any
  other rules for the challenge.
  Hangup - Strength
  You're the strongest man here, and you expect to be treated with respect. Gain 1
  Happiness (in addition to any other benefit) if anyone complements you on your physical or
  mental toughness. You also gain an additional 1 Happiness if you win any challenge, but you
  lose an additional 1 Happiness if you lose a challenge.
  Issue – Sex and Violence
  Susan won't sleep with you any more, not since you hit her four weeks ago. You're
  permanently angry with her, but deep down you know that you were wrong and you need
  to ask her forgiveness. But it will cost you 30 Courage to get on your knees and beg.
  Games
  Poor Susan – When it's your turn, criticise or humiliate Susan in front of the other guests
  (even if she's eating.) Include the phrase poor Susan, it's not her fault  somewhere. Susan
  “
  ”
  loses 3 Happiness. This is a Faux Pas, but if no-one Accuses you, you gain 3 Courage for
  getting away with it.
  Hard Man – on your turn tell a story about how tough you are. Each other speaker must
  laugh (you gain 1 Happiness for each person who laughs) or spend 1 Courage (you lose 1
  Happiness for each person who doesn't.) If everyone laughs, you also gain 1 Courage for
  each person who laughed. Susan will not laugh, and doesn't have to spend Courage.
  Letch – Target one of the female guests (not Susan) and ogle them. Gain 2 Happiness, but
  roll your Child vs their Parent; if you lose then you have committed a Faux Pas. (Note: this
  game triggers the Hostess' Hangup, don't forget to tell her this.)
  X  X  X
  
  Susan, the Neighbour
  Sober
  Drunk
  Parent
  2 dice
  Parent
  1 die
  Adult
  3 dice
  Adult
  2 dice
  Child
  2 dice
  Child
  2 dice
  Happiness
  6
  Black Marks
  Courage
  6
  Capacity
  10
  Special Powers – Martyr, Conversation Killer
  You are used to suffering – you live with Terry, after all. If anyone causes you to lose
  Happiness, you can try and make them feel guilty. Roll 2 dice to their 1: if you win, you gain
  1 Happiness and they lose 1 Happiness. If you lose, lose 1 Courage.
  You lose one dice in any conflict with Terry, but if you win you gain 2 Courage in addition to
  any other benefits.
  Once (and once only), you can say something so inane that all conversation must cease: the
  turn ends and all characters must Eat during their next turn. This counts as an Interrupt
  (but does not cost Courage) and the current action is cancelled.
  Hangup - Personality
  Your belief in your own decency is all you have left to cling to. Gain 1 Happiness whenever
  you Praise another person, or if someone supports you in a conflict. Lose 1 Happiness if
  you Snipe or Slander someone.
  Issue - Love
  You don't love Terry anymore. It's not just because he hit you – he doesn't respect you, and
  you no longer feel anything for him except a creeping sadness. However, you're terrified of
  what 'll do if he leaves you. It will cost you 25 Courage to confront him.
  Games
  Mummy – When it's your turn, tell the other guests that Terry may act like a hard man, but
  he's just a lovely boy really, like the son you never had. This costs 2 Courage, roll all three of
  your stats. If your Parent stat is highest, gain 3 Happiness; if your Adult stat is highest,
  gain 4 Courage. If your Child stat is highest, gain nothing. Whatever happens, Terry loses 3
  Happiness and must empty his glass unless he rolls 5+ on his Adult stat.
  Stupid – When it's your turn, make out how you're not really as clever/pretty/interesting
  as the other guests. This counts as a Fish manoeuvre against all the guests who are
  speaking this round: use the same Child roll to challenge each character's Adult. You can
  only lose a maximum of 1 Happiness, but can gain Happiness for each time you win. You
  may only play this game once per course.
  X  X  X
  
  Arthur, the Boss
  Sober
  Drunk
  Parent
  3 dice
  Parent
  2 dice
  Adult
  3 dice
  Adult
  2 die
  Child
  1 die
  Child
  2 dice
  Happiness
  10
  Black Marks
  Courage
  10
  Capacity
  10
  Special Powers – Position of Power
  You are a powerful member of the community and people don't like to cross you. Any
  character (except Delia) must pay an additional point of Courage to Interrupt you, or take
  any action that might reduce your Happiness. The Host must pay two additional points of
  Courage instead of one.
  Hangup - Brains
  You are convinced of your own intellectual superiority. Gain an extra point of Happiness if
  anyone Praises your wit. You also gain an additional point of Happiness if you roll the
  highest total during any Small Talk action.
  Issue - Respect
  People are nice to you in front of your face, but you know they laugh at you behind your
  back. At least your wife does it to your face. Why can't they just treat you like other
  people? You only got an invite to this party because you're the Host's boss, and it rankles. It
  will cost you 25 Courage to up and say it though.
  Games
  Sweetheart – When it's your turn, you can Snipe at Delia while using a term of
  endearment. That dress you're wearing tonight is awful. Isn't that right, sweetheart?
  “
  ”
  Delia loses 2 Happiness out of sheer frustration, and you gain 1 Happiness. It is now Delia's
  turn.
  Gentleman – You can Take Sides and support any female speaker (even Delia) in a
  condescending way. Roll your Parent vs their Child; if you win, they must pay your Courage
  cost for supporting them. You still gain 1 Happiness if they win. You can play this game
  during someone else's turn.
  Trivia – On your turn you can initiate a Trivia action. This is like Small Talk, except you are
  attempting to show off your knowledge rather than make conversation. Each other
  speaker must roll their Adult dice and score 6 just to keep up with the conversation. If they
  do not keep up, they lose a point of Happiness. If no-one can keep up with you, score 2
  Courage and 2 Happiness. Playing this game more than once in a course is a Faux Pas, you
  pompous windbag.
  X  X  X
  
  Delia, the Boss' Wife
  Sober
  Drunk
  Parent
  3 dice
  Parent
  3 dice
  Adult
  2 dice
  Adult
  2 dice
  Child
  1 die
  Child
  1 dice
  Happiness
  14
  Black Marks
  Courage
  8
  Capacity
  8
  Special Powers – Hauteur
  Whenever any character commits a Faux Pas, you may give them a frosty stare. Roll your
  Parent against their child. If you win, they lose a point of Courage, and you gain 1
  Happiness.
  Hangup - Class
  You are socially superior to everyone here (including your husband), make sure they all
  know it. Gain 1 Happiness whenever anyone Praises your refinement. Gain 2 Courage if
  anyone else gains a Black Mark.
  During any Small Talk action, you may dismiss the topic as being beneath your dignity.
  Gain 1 Happiness, and all other participants deduct 1 from their roll in the Small Talk
  challenge. (This power does not affect Arthur's Trivia power.)
  Issue - Passion
  You're so repressed, even getting drunk doesn't make you any less starchy. But within that
  frosty exterior beats a heart filled with passion. Arthur wouldn't be able to handle the real
  you, no-one could, not even yourself. It will cost you 30 Courage to come out of your shell
  and set the world ablaze with your inner fire.
  Games
  Blemish – whenever Arthur wins Happiness,  you may point out one of his faults and
  reduce his gain by one point. Both of you must also roll your Parent dice, whichever of you
  has the best score may steal a point of Courage form the other.
  I Know – If someone Praises you (including if you successfully Fish for praise), you can play
  this game in return. Make it clear that you already know how great you are and you don't
  need their good opinion. You gain an additional point of Happiness, and the person who
  praised you loses 1 Happiness. However, this is a Faux Pas.
  Connoisseur – choose a target (not Arthur), point out something they are wearing, or
  something they own, and compare it unfavourably to something else. That's a lovely
  “
  painting. Of course, it's not an Old Master, but it's still very pretty.  Roll your Parent
  ”
  against their Adult. If you win, gain 1 Courage and they lose 1 Happiness. If you lose, you
  must lose 2 Happiness.
  X  X  X
  
  Fran, the Mysterious Woman
  Sober
  Drunk
  Parent
  2 dice
  Parent
  1 die
  Adult
  3 dice
  Adult
  2 dice
  Child
  2 dice
  Child
  3 dice
  Happiness
  6
  Black Marks
  Courage
  10
  Capacity
  12
  Special Powers – Secrets
  You know someone's dirty secret (use their Issue or make something up – it's true). Choose
  one other character (not George), whom you may confront privately during Aperitifs. Tell
  them that you know their secret and they had better be nice to you. That person
  immediately loses half of their Happiness. At any later time, you may choose to reveal their
  secret. Roll your Adult against their Adult to see if the others believe you (other players
  may Take Sides in this conflict.) The loser leaves the game, the winner gets a Black Mark
  (but gains 5 Courage).
  Hangup - Mystery
  You hate the idea that someone else should be able to understand how you think and feel. If
  anyone initiates a conflict against you and wins, lose 1 Happiness (in addition to any other
  effects). If they target you and lose the conflict, then you gain 1 Happiness in addition to
  any gains.
  Issue – Isolation
  You don't have any friends. Given the way you treat people, this isn't surprising. What is
  surprising (to you, anyway) is that you are incredibly lonely as a result. You want nothing
  more than for someone to love you, or at least be a good friend. You wish you had been
  nicer to people, maybe you wouldn't have been this way. 30 Courage to deal with this.
  Games
  Twisting the Knife – When it's your turn, drop a subtle hint about you victim's Secret. Roll
  your Parent against their Child, if you win, they lose 2 Courage and you gain 1 Courage and
  1 Happiness. If you lose, they lose 1 Happiness, but they gain 2 Courage (plus any normal
  awards for resisting a challenge).
  Scruples – When it's your turn, target any speaker and ask them a tough moral question.
  They may duck the issue but this will cost them 1 Courage. If they answer the question,
  you'll tell them why their answer is morally wrong (regardless of what the answer was). Roll
  your Adult against their Adult. If you win, gain 2 Happiness, if they win, they gain 2
  Courage.
  Shrink Me – Start a round of Small Talk, except the subject is you. Resist everyone's
  attempts to analyse you. Everyone rolls their Adult Dice. You gain 1 Courage for each
  person you beat, but lose 1 Happiness for everyone who beats you. Anyone who beats you
  gains 1 Courage, if your victim beats you they gain 3 Courage.
  X  X  X
  
  George, the Drunken Friend
  Drunk
  Parent
  1 die
  Adult
  1 die
  Child
  4 dice
  Happiness
  12
  Black Marks
  Courage
  12
  Capacity
  0
  Special Powers – Drfunk
  You may not enter the game until after the Starter course has already begun (exactly
  when you turn up is up to you). You are utterly, stinking drunk when you arrive (but still
  capable of speaking.) You automatically get one Black Mark for arriving late and drunk, so
  you may as well make a dramatic entrance!
  Reduce any Courage or Happiness losses you take by one. Everyone knows about your
  grief and is sorry for you in a condescending way. They must pay 5 Courage (instead of the
  usual 3) to Accuse you. Because you are a hard drinker, you must drink 2 measures of
  wine to gain 1 Courage, but you will not pass out or be ill, no matter how much you drink
  tonight. 
  Hangup - Funny
  You think you're a really funny guy. See the Games section to see how this works.
  Issue – Grief and Anger
  Everyone knows you've been grieving since the death of your wife a few months ago. They
  are polite to you, they pity you and you hate them because not once have they actually done
  anything to help you get over your grief. So you drink to hide your pain and your anger. 25
  Courage to confront this, and you're nearly halfway there.
  Games
  Funny Guy – If it's your turn, tell a joke. Hell, if it's someone else's turn, why not interrupt
  them so you can tell this great joke? You can only do this if there is more than one other
  player speaking (you need an audience). Each player must choose to laugh sincerely, laugh
  insincerely, or not laugh. If they laugh sincerely, gain 1 Happiness. If they laugh insincerely,
  lose 2 Happiness, but gain 2 Courage. If they don't laugh, they must lose 1 Courage. If no-
  one laughs, you cannot tell any more jokes for the rest of the game, but you gain 3
  Courage.
  Schlemiel - Accidentally  do something dreadful, like spill your wine, drop ash on the
  “
  ”
  carpet or break something fragile. Then apologize to the Host or Hostess (or someone else
  if you did something to them) . If they forgive you, they lose 2 Happiness, and you gain 2
  Happiness. Otherwise they must Accuse you.
  Panhandle – You can try to hit up the Host for a drink. Roll 5 dice against his Adult. If you
  win, he must fill your glass. If you lose, he can deny you drink for the rest of the game.
  X  X  X
  George starts play 
  drunk and will not 
  sober up!
  
  The Dinner Party – Rules Summary
  Basic Rules
  Drinking – For each Wine Token you consume, gain 1 Courage and lose 1 Capacity. If you reach 0 Capacity you
  are Drunk. If you Eat or Drink when you are Drunk, roll 2 dice: if you get double 1 or double 6, you are Sick.
  Conflicts – Each player in a Conflict gets the number of dice for the attribute (Parent, Adult or Child) listed in the
  conflict description. If you are in the conflict, you may spend 1 Courage (no more) to gain another die. If you are not
  in the conflict, you may spend 1 Courage to Take Sides and give one of the participants an extra die.
  Each player in the conflict rolls their dice. Highest dice wins: if the highest die is tied, throw them away and compare
  the remaining dice. If all dice are tied, roll again.
  If you win a conflict that another player initiated, gain 1 Courage.
  If you Take Sides and the person you support wins, gain 1 Happiness
  If you and you Companion are on different sides of the same conflict, and your side wins, you gain 1 Happiness and
  they lose 1 Happiness.
  Leaving Play
  If you reach 0 Happiness or are Sick, you must leave the room until someone Consoles you (by spending 2 rounds
  out of play and rolling a higher Parent score than you Child score: no-one gains or loses Courage or Happiness as a
  result of the conflict.) If you are consoled, you may return to play with 3 Happiness. If someone fails to console you,
  they may not try again (but someone else can).
  If you gain 3 Black Marks, the Host may Evict you. If another player gains 3 Black Marks, you may quit the game as
  soon as they gain their 3rd Black Mark or whenever they commit a Faux Pas subsequently. If you leave because of
  the actions of the Host or Hostess, add your Courage to your Happiness.
  If you gain enough Courage to confront your Issue, you must do so. You immediately gain the initiative and cannot
  be interrupted or challenged for as long as you choose to speak. You may say anything you want! Once you have
  finished, you drop to 0 Happiness and cannot be consoled. This ends your involvement in the game.
  Turn Sequence
  Aperitifs
  Each player gets a glass of sherry (2 Wine Tokens.) Characters chat amongst themselves, and may Drink
  whenever they wish. The Host may replace their tokens if he wishes. At the end of this round, you must Drink any
  tokens you still hold.
  Starter, Main Course, Dessert
  Hostess dishes out the Food, the Host fills each players glass up to 3 Wine Tokens. Hostess gets the Conversation
  Token.
  At the start of each round, decide who Eats and who Speaks.
  If no-one speaks, the round ends.
  If only one person speaks, they gain 2 Courage and the round ends.
  Otherwise, the player with the Conversation token begins (if they are eating, pass the token left until someone who
  is Speaking gets it.)
  Take actions from the rules sheet until an action ends the round. If an action targets a player who is eating, all
  players can Speak for the rest of this round.
  Then decide who Eats and Speaks again.
  The round ends when everyone except the Hostess has eaten.
  Hostess chooses to clear the dishes on her own (gaining 2 Happiness) or with the Host (no Happiness). While the
  dishes are being cleared, everyone can Speak for 2 rounds. Then the next Course begins.
  After Dinner Drinks
  The is no food, and everyone can speak in every round. Keep playing until everyone leaves or is Evicted.
  
  The Dinner Party – Play Aid
  What can you do on your t urn?
  Praise
  Choose another speaker: they get +1 Happiness and it's their turn next.
  Snipe*
  Choose another speaker, they get -1 Happiness and it's their turn next.
  Small Talk
  All speakers may roll their Adult. Anyone who rolls 4 or more gains +1 Happiness. The player 
  with the highest roll goes next.
  Blether
  Roll your Parent. The round will end unless another character Interrupts, or tries to stop you 
  and rolls a higher Parent. Blethering more than once during a course is a Faux Pas.
  Pass
  Give the initiative to another person. If they Pass too, the round is over.
  Fish
  Roll your Child against another speaker's Adult. If you win, they must Praise you gain +1 
  Happiness and it's your turn still. If you lose, it's their turn now and you lose 1 Happiness.
  Slander
  Spend 3 Courage and take a Black Mark. Roll your Child vs another speaker's Adult. If you 
  win, you gain 3 Happiness and the target loses 5 Happiness and gains a Black Mark. It's still 
  your turn, bitch.
  Play Games
  You may initiate one of your character's Games or special abilities. See the rules on your 
  character sheet for details.
  * This action is always a Faux Pas
  What can you do on someone else's turn?
  Interrupt*
  Spend 1 Courage and roll your Child vs. the acting speaker's Adult. If you win, their action is 
  cancelled, they lose 1 Happiness, you gain 1 Happiness and it's your turn.
  (if more than one speakers interrupts, the highest score wins. All losing speakers lose 1 
  Happiness.)
  Accuse
  Spend 2 Courage and target a player who just committed a Faux Pas. Roll your Parent vs. 
  their Child. The winner must pay the loser 3 Happiness and apologise, or gain a Black Mark. 
  If you win, you also gain 4 Courage and it's your turn. 
  Drink
  You can drink whenever you want to. Every time you remove a Wine token from your sheet, 
  add 1 to your Courage and Reduce your Capacity by one. If your capacity reaches 0, you are 
  drunk and must use the “Drunk” number of dice in any challenge. Getting drunk before the 
  end of the Dessert course is a Faux Pas.
  Excuse Me
  Spend 1 Courage and leave the room to “wash your hands”; for each round you remain away 
  from the table, recover 1 Capacity (up to half your initial value). Don't let your food go cold! 
  You may only take this action if one of the two bathrooms is unoccupied.
  Walk Out
  If another character has 3 Black Marks, you can get your coat and go. Add half your 
  Courage score to your Happiness, and take no further part in the meal. If you have a 
  Companion, they must Walk Out too, or take a Black Mark.
  Take Sides
  Spend 1 Courage, and choose a character in a conflict that you are not also in. that 
  character gains an additional die for the conflict. If they win, you gain 1 Happiness.
  Play Games
  If the rules for one of your character's games or specal abilities (see your character sheet) 
  say that you can use it during someone else's turn, go ahead.
  * This action is always a Faux Pas
  What shouldn't you do?
  Bolt your food If you have no Food Tokens left and all of the other players have at least two Food, this is a 
  Faux Pas.
  Play with food If everyone else has no Food Tokens left and you have at least two, this is a Faux Pas. If you 
  are the last person with food left and you Speak instead of eating, this is also a Faux Pas.
  Drink too fast If you are the first to empty your glass during a Course, this is a Faux Pas.
  Hog the
  If you are get the initiative and have already spoken twice this round, you should Pass. If you 
  conversation
  do not, this is a Faux Pas. Blethering more than once during a course is also a Faux Pas.
  Hog the
  Spending more than 3 rounds away from the table is a Faux Pas, unless you are the Hostess
  Bathroom
  and have gone to the kitchen.
  Ignore anyone If you don't speak to someone at all (target them with an action) during a whole course, this is 
  a Faux Pas.
  
  Small Talk Notes – Friday November 29th, 1974
  In the News
  Lord Lucan has been missing for a month after the death of his children's nanny, Sandra Rivett.
  In America, the Watergate Trials are still going on, with five of the Watergate Seven still in the
  dock. Of course, Richard Nixon has already resigned.
  Nick Drake died last week, from an overdose of antidepressants.
  The Birmingham Pub Bombings happened a couple of weeks ago, the IRA have claimed
  responsibility.
  Ronald Milhench has been jailed for forging the signature of Prime Minster Harold Wilson to
  help clinch a property deal. By the way. who did you vote for earlier this year? Heath or Wilson?
  On the TV
  Last week's Top of the Pops:  Ace, Barry White, Al Green, David Essex, Gary Glitter, Kenny,
  Suzi Quatro, The Goodies, can't remember the rest. Queen weren't on though.
  More programmes you may have seen: Anthony and Cleopatra, Born Free, Bagpuss, All
  Creatures Great and Small, It Ain't Half Hot Mum, The last series of Monty Python's Flying
  Circus (they're doing a film next year, don't you know), Napoleon and Love
  At the Movies
  Out this year: Chinatown, The Godfather Part II, The Towering Inferno,The Great Gatsby,
  Murder on the Orient Express, Alice Doesn't Live Here Anymore, Thunderbolt and Lightfoot.
  The Great British Sex Movie industry is in full swing, with Confessions of a Window Cleaner and
  Eskimo Nell both out this year. Emmanuelle also came out. If you're feeling particularly risqué,
  you might like to mention last year's sensation, Deep Throat.
  The Man With the Golden Gun will be out just before Christmas, will it be as good as last year's
  Bond, Live and Let Die?
  Sport
  Football: Leeds United won the Football League, will Liverpool get the title back this year?
  Holland beat West Germany in the World Cup final, England didn't even qualify.
  Cricket: The first Ashes test has just begun in Perth. Australia are winning.
  South Africa are still banned from international cricket because of apartheid, but there was a
  tour last year. Should politics get in the way of a game of cricket?
  Other Topics
  Feel free to add your own, less historic, small talk topics. For example, it's nearly Christmas. Or
  you might want to talk about where you went on holiday, or where you want to go. Or the best
  way to mix a Martini.
  
  Dinner Menu
  Starter
  Prawn Cocktail (3)
  Gazpacho Soup (3)
  Smoked Trout Pate with Green Salad (2)
  Melon with Port* (2)
  Main Course
  Beef Stroganoff with Noodles (4)
  Spaghetti Bolognese (4)
  Quiche Lorraine with New Potatoes and Broccoli (3)
  Roast Rack of Lamb with Potatoes and Vegetables (5)
  Dessert
  Apple Strudel with Ice Cream (2)
  Black Forest Gateau (special**)
  Pineapple Upside-Down cake with Custard (3)
  Followed by after-dinner Drinks and Recriminations
  At the start of the game, the Hostess must choose one item for each course of the meal. The number in brackets at
  the end of each dish is the Portion Size for that dish.
  *  Eating this dish is the equivalent of drinking 1 measure of Wine.
  ** If you serve this dish, ask each player how much cake they'd like (between 1-3 portions). You may then give them
  a serving within 1 point of what they asked for (never less than 1).
  
SOURCE: textdata/thevault/Collections/Collaborative & Peer & Gm-less & Shifting GM/Dinner Party/dinner_party_handouts.pdf